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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Revan on July 06, 2012, 03:37:41 PM



Title: Project Pokemon Brawl PSA
Post by: Revan on July 06, 2012, 03:37:41 PM
Project Super Smash Brothers Pokemon
        
(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/ProjectPokemonLogo_zps302032c9.png)

   First off i would like to thank all the creators of the models and PSAs we use to make all this possible. This is the Information thread for the progress on Project Pokemon. We plan to create complete PSAs for every pokemon on the roster. I know Pokebrawl is already in existance, but what we're going for is a brawl with all new movesets as well.

*In order to see what is most recently updated, use CTRL+F and search the most recent date listed.

Index
1. The Team
2. Info (Updated 7/11)
3. Screenshots (Updated 3/17)
4. Pokemon on the Roster (Updated 6/27)
2nd Post
5. Pokemon Info and Roster Pic (Updated 7/17)
6. Downloads

1. --------------------------------------------------------------------------------------------------

The Project Pokemon Team:
Listed by join date
RevenantGenesis: Lead PSA Design
ShinyMammoth: Lead PSA Design
xZedkiel: Moveset Design, and Head of CSS, CSP, and Recolor Design.
Master Gawain[???]: Videographer, and CSS
Carnage: PSA Design, and Technical Coding
Flygon: Head Model Importer
Kashomaru: Videographer

2. --------------------------------------------------------------------------------------------------

We plan to cover every Character, Stage, Subspace Villain, Boss Battle, and Multi-Man battle with all Pokemon. If anyone can assist us dont be afraid to offer, we will take all the help we can get. :kdance:

*Any progress posted is the progress until the next version of our PSAs are released, not any of the versions on the vault.*

----------------------------------------------------------------------------------------------------

*Gyarados* Gyarados will soon be added to the roster. That is, as soon as we figure out who he's going over.

*New Pokemon Profiles* Ive added a few new profiles for a few pokemon, but they dont contain any info besides CSPs. Soon the new profiles will be updated with movesets and progress like the others.

*Movesets Added* Any Pokemon updated within the past couple weeks (today being 3/30) should have movesets. Check them out if anyone's interested and feel free to comment.

*Screenshots Added!* Post cool In-Game screenshots of pokemon on the topic and if they're cool we'll add them to the new "Screenshots" section. Just say who's the main Pokemon in the pic (If theres more than one) under the picture, and we'll get back to you if your screenshot is going to be used. :happy:

*Guest Pokemon Needed* So its harder than I thought to find Guest Pokemon for everybody. Anyone not listed is lacking a guest. High priority pokemon would be:
Blaziken
Electivire
Empoleon
Gallade
Gengar
Torterra

What's Needed/Problems :oshi:

-Empoleon- Model swap freezes on entry in Riivo but plays with Gecko.
-Gengar- Side B External Graphic isn't functioning correctly
-Heracross- Over Bowser Model.
-Marowak- Over Toon Link Model.
-Rhyperior- Cant edit the Dedede.pac in BB without corruption. This is a baaad one.
-Tyranitar- over Charizard Model.
-Darkrai- Having Ext Graphic problems.
-Kabutops- Freezes when grabbed because of the model swap over Lucas
-Torterra- Can be grabbed, but not thrown because of the model swap over Yoshi


3. --------------------------------------------------------------------------------------------------


*SCREENSHOTS* (Updated 3/17)
Blaziken
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Blaziken/BlazikenvsCharizard2_zps383645fe.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Blaziken/BlazikenPose2_zps6dfc3c5d.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Blaziken/BlazikenvsElectivire_zps6c62400e.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Blaziken/BlazikenFlip_zps45017dcf.jpg)
Darkrai
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Darkrai/DarkraiGroudon_zps97e9c698.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Darkrai/DarkraiAttack_zps3a2d00cb.png)
Deoxys

Dragonite
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Dragonite/DragoniteCharizard_zps83cc72f3.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/DragoniteHyperBeam_zpsb9c6ba90.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/DragoniteWhirlwind_zps1eafc54b.png)
Electivire
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Electivire/ElectivireDarkrai_zps4a3b8adb.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Electivire/ElectivireVsInfernape_zps4a7b66dc.jpg)
(http://[URL=http://s1313.photobucket.com/user/ProjectPokemon71/media/Electivire/BlazikenvsElectivire_zps86821ff3.jpg.html][IMG]http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Electivire/BlazikenvsElectivire_zps86821ff3.jpg)[/URL][/img]
Gengar
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Gengar/GengarDarkrai_zps51ceb4e3.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Gengar/DarkraiGengar_zpsefdbe677.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Gengar/DarkraiGengar2_zps2dae1956.png)
Old Model
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Gengar/GengarPose_zpsd664ea36.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Gengar/GengarShBall2_zpsd5876a15.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Gengar/GengarFlight_zpsaa75bacc.jpg)
Groudon
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Groudon/GroudonDarkrai_zps79ef1347.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Groudon/Groudon_zpsf199f4c9.png)
Kabutops

Mewtwo cause he's cool
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Mewtwo/DeoxysMewtwo_zps4033837c.png)
Typhlosion
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Typhlosion/TyphlosinoVsBlastiose_zps979029e0.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Typhlosion/TyphlosionVsBlazeVsChar_zps90d0f0fb.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Typhlosion/CharizardTyphBlaze_zps9c8e9ada.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Typhlosion/TyphlosionvsTyranitar_zps467f1d46.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Typhlosion/TyphlosionFlameWheel_zps3b877f11.jpg)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Typhlosion/TyphlosionFlame_zps1c1eabc0.jpg)
Zoroark
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Zoroark/ZoroarkVsBlaziken_zps78ac457c.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Zoroark/ZoroarkVsAura_zps3a87c3a2.png)
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Zoroark/ZoroarkVsLucario_zpsa32f0ecd.png)

(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/topic_zps57769ed4.png)


4. --------------------------------------------------------------------------------------------------


Characters on the roster are:


Beedrill: Meta-Knight
Bisharp: Mario
Blastoise: Squirtle
Blaziken: Captain Falcon
Charizard:
Dragonite: Pit
Electivire: DK
Empoleon: Ike
Flygon: Ness
Gallade: Sheik
Gardevoir: Zelda
Gengar: Wario
Groudon: Bowser
Haunter: Sonic
Haxorus: Peach
Heracross: Olimar
Infernape: Fox
Jigglypuff:
Kabutops: Lucas
Kyogre: Samus
Lucario:
Marowak: ToonLink
Mew: Kirby
Mewtwo: Rob
Oak: Snake
Pikachu:
Rayquaza: ZSS
Scizor: Falco
Shinx: Ice Climbers
Torterra: Yoshi
Treecko: Luigi
Typhlosion: Link
Tyranitar: Diddy
Venausaur: Ivysaur
Zoroark: Wolf


All Pokemon will have Recolors, CSPs, and a Guest Pokemon as one of their Recolors.

Guest Characters:
Blastoise: Squirtle
Charizard: Charmander
Dragonite: Hydregon
Gardevoir: Mismagus
Tyranitar: Garchomp
Jigglypuff: Wigglytuff
Mew: Victini
Raichu: Pikachu
Scizor: Falco
Treecko: Snivy
Venasaur: Bulbasaur
Wes: Pokemon Trainer


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 07, 2012, 12:20:34 AM
5. --------------------------------------------------------------------------------------------------

(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/CSS_zpsb0cd630e.png)

(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspBisharp_zpscc569d0c.png)Bisharp Over Mario (Updated 4/28)

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Bisharp/MenSelchrFaceB001_zps9fcd7572.png)

Were Using the "Bisharp (Pokémon BW) by Soneek" with recolors by Zedkiel. Im really happy with our plans for Bisharp, Zed wrote out most of the moveset, and Mammoth and I are doing the rest. Bisharp is going to be a technical character, based around his 3 forms. Bisharps base form is going to be generally slower, and weaker than other characters, with several of his moves doing only base knockback, with hardly any growth, forcing the player to make a choice to use one of two stat boosts. These two boosts are Iron Defense, and Swords Dance.

Bisharps Down B will be Iron Defense, and using it will be similar to using a counter move. When Iron Defense is used, Bisharp will take stance, and if he gets hit, he will clank and activate the Iron Defense form, which would increase his Defensive Stats.

Neutral B will B Swords Dance, which is a 140 frame move that does no damage. If the move is pulled off then Bisharps Swords Dance form will now be active, increasing the damage and knockback of all of his moves.  


Moveset and Progress: V1.0
-Animations 80%
-Codding        45%
-Final Smash
   -Animation 0%
   -Codding      0%
Moveset
 
   Tilts
Dash Attack: Bisharp hops and dives and stops abruptly as if he is sticking in the ground.
A Combo: Punch, a sweeping kick, then a lunging elbow.
Forward A: A reaching punch
Down A: Bisharp throws a sweeping low kick
Up A: A jumping upward punch

   Smashes
Side Smash: Two part. Bisharp slashes with his elbow blades, rears back and slashes with his blade head.
Up Smash: A powerful upward slash with the blade on his head.
Down Smash: Bisharp throws his arms out to his sides slashing targets on either side of him.

   Aerials
Neutral A: A slightly downward kick that lasts while he spins
Forward A: Bisharp winds up and releases a powerful slash with his elbow.
Up A: A front flip kick
Down A: Bisharp hurls himself downward spinning violently.
Back A: Two slow backward kicks.

   Specials
Special N: [Swords Dance] Bisharp does swords dance, strengthening his attack. All of Bisharps attacks will have increased damage while swords dance is active.
Special N-Swords Dance: [Fury Cutter] Bisharp will slash in front of him, and with appropriate button timing will continue to slash and increase the damage of the attack. Attacks a maximum of 5 times.
Special Forward: [Faint Attack] Bisharp "faints" and then quickly attacks his target. Will be just a forward head attack, if filesize allows there will be variants for swords dance and Iron defense as well.
Special Hi: [Magnet Rise] Bisharp levitates using electrically generated magnetism. A controllable move.
Special Lw: [Iron Defense] Bisharp kneels down to focus his defense. This move is a counter and if successful triggers Bishards Iron defense moveset. While in Iron defense Bisharp is metal, and if filesize allows all attacks will be slower.
Special Lw-Iron Defense:[Metal Burst] Bisharp kneels down, if he is attacked he will bust with kinetic force damaging the attacker.


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspBlaziken_zps05766621.png)Blaziken Over Captain Falcon (Updated 5/23)  -Download Available

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blaziken/Blaziken1.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blaziken/Blaziken1Black.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blaziken/Blaziken1Blue.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blaziken/Blaziken1Shiny.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blaziken/Blaziken1Green.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blaziken/Blaziken1Shadow.png)

Blaziken is going great, still working on giving him his own B moves. The original texture is the "Blaziken (Pok Park Wii: Pikachu's Adventure) by Soneek with credit to Nintendo" and id like to give a special thanks to Zedkiel for the recolors. We have CSPs, recolors, character select icon, and the icon name.


Blaziken Vs Charizard
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/BlazikenvsCharizard2_zps9c87d8a0.jpg)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/BlazikenPose2_zps07b5e6fb.jpg)
Brave Bird
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/BlazikenBraveBird_zps666b1fa8.png)

Moveset and Progress:V1.7
-Animations  100%
-Codding       100%
-Final Smash
   -Animation 0%
   -Codding    0%
Moveset
   Tilts
Dash Attack: Blaziken Leaps forward with his flame cloak and deals fire damage.
A Combo: Punch, Punch, Knee, Then several fast flaming kicks for the Attack 100
Forward A: Blaziken does a quick kick. (Similar to CF's but he doesnt spin afterward.)
Down A: A sweeping Kick.
Up A: Blaziken jumps up and does a flip kick.

   Smashes
Side Smash: Blaziken throws out a strong, flaming knee.
Up Smash: First Blaziken thrusts his leg straight up, then slams it down. (Like CF's Up Tilt, but with framing and damage of a smash, plus asthetic changes.
Down Smash: A strong sweep kick on both sides.

   Aerials
Neutral A: After outstretching his leg, Blaziken spins around and atttacks both sides with his leg (Based after Tatsumaki)
Forward A: Blaziken throws out a strong knee, with a small hitbox that does Flame hitboxes, and more damage.
Up A: A backflip kick which is taken from CF
Down A: Blaziken throws out a leg, then throws his heel down to spike opponents under him, then flips back into stance.
Back A: A swift kick behind Blaziken.

   Specials
Special N: [Mega Kick] Blaziken pulls his leg back for an increadible kick. (Framing and Damage similar to Falcon Punch)
Special Forward: [Brave Bird] A three stage charge move, Blaziken cloaks himself in blue energy, then flys forward with a blue flaming bird graphic.
Special Hi: [Sky Uppercut] Blaziken Jumps up and thrusts his fist upward with high hitlag. The attack does the most damage and hitlag at the end of the damage frames.
Special Lw: [Blaze Kick] Will remain CF's


Plans:
 
Download: 1.7http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32032&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32032&Moderated=All&facebook=true)


 (http://www.youtube.com/watch?feature=player_embedded&v=dCX1GTCdtyY)
[url=http://www.youtube.com/watch?v=RHy9Wi3Zj6A#ws]
1.5 Video



(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspDarkrai_zps4e8248cb.png)Darkrai Over Ganondorf (Updated 6/27)  -Download Available


V1 CSPs
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/Darkrai-ACSP.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/Darkrai-GreenCSP.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/Darkrai-PurpleCSP.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/Darkrai-RedCSP.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/Darkrai-ShinyCSP.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/Darkrai-WhiteCSP.png)
V1.5 CSPs
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/cspa_zps96127c7e.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/cspaBlue_zpsff11d998.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/cspaGreen_zps71a48839.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/cspaRed_zps0acbe5bc.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/cspaPurple_zps805cfc92.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/cspaWhite_zps7272e23f.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Darkrai/cspaWhite_zps7272e23f.png.html)

Currently We are using the "Darkrai psa V1 by Carnage, Alses with credit to Aafyre, everyone who worked on mewtwo 1.01psa ,Abbi. for the pictures and to MarioDK for the down B animation" The only change we made to the PSA is his AttackS4High. We have CSPs, recolors, character select icon, and the icon name. Congratulations to all who worked on the original PSA.

The new version of Darkrai will have a lot of similarities with both the Darkrai over Lucario, and the Darkrai over Gannon. Ours will be a mix of both, with a few completely new moves, and new external graphics.

Moveset and Progress:V1.5
-Animations 90%
-Codding      75%
-Final Smash
   -Animation 0%
   -Codding    0%
Moveset
   Tilts
Dash Attack: Darkrai throws a Shadow Claw.
AA Combo: Punch, Punch
Forward A: Darkrai channels energy into his palms and throws them forward.
Down A: A low punch.
Up A: A quick uppercut.

   Smashes
Side Smash: Darkrai Lets out a burst of dark energy infront of him.
Up Smash: Darkrai channels energy into his hand and throws it upward as he spins, dealing massive damage.
Down Smash: Darkrai sends out a dark burst near the ground.

   Aerials
Neutral A: An explosion of dark energy around Darkrai.
Forward A: Darkrai throws an overhead punch.
Up A: Darkrai flips and slashes with his hand.
Down A: An overhead slam downward, spiking opponents.
Back A: Darkrai throws his hand backward.

   Specials
Special N: [Dark Pulse] A three stage charge move, Darkrai channels black energy into an orb, then hurls it forward.
Special Forward: [Dream Eater]  Darkrai leaps forward and grabbs the opponent, then pulls them down into a Dark Void and eats their dreams.
Special Hi: [Nightmare]  Darkrai Jumps up into a Dark Void and attempts to pull an opponent in with him. If he does, he travels through the void upward with the opponent dealing damage in their Nightmares. If Darkrai doesnt grab an opponent, he still travels upward through the void.
Special Lw: [Dark Void] Darkrai pulls targets around him into the void putting them to sleep.

Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21017 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21017)

(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspDeoxys_zps8c4d0f08.png)Deoxys Over Marth (Updated 7/13/12)

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Deoxys/deoxysattack.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Deoxys/deoxysattackBlue.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Deoxys/deoxysattackRed.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Deoxys/deoxysattackGreen.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Deoxys/deoxysattackPurple.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Deoxys/deoxysattackVert.png)

Deoxys the DNA Pokemon makes his way into Pokemon Brawl. For his base structure we used the Mewtwo Alpha (BETA 1 ver.) Over Marth V1.1 by Carnage, AGFanProduction with credit to Everyone who worked on the original melee Mewtwo alpha(Beta) and DataDrain, GBC, M2000,Aafyre and LittleBoygos for the extra models/texture (definately a mouthfull of credit) and we used the Deoxys Attack form (Although its named Speed in the file) as his original texture. Deoxys currently has CSPs, Recolors, and the Char select Icon and name. I am taking some time to rework the mewtwo psa we started with to make Deoxys unique to Mewtwo. Deoxys has aura effects for his attacks instead of darkness and purple stuff, and this is justified in my mind by two ways. The Aura effect used by Lucario is only used in the actual pokemon games by one attack he uses, that many other pokemon may also learn, and in the anime psychic energy is often portrayed as a blue color. The other reason is that I dont want to see a bunch of pokemon using darkness on field.

Progress:
-Animations 60%
-Codding      45%
-Final Smash
   -Animation 0%
   -Codding    0%


Plans: Increased strength on all moves, increased running speed, decreased weight (like having a weak defense because he's in attack form.)  



(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspDragonite_zps622fc3f1.png)Dragonite Over Pit (Updated 7/17)

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/MenSelchrFaceB221_zps6ffe573f.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/MenSelchrFaceB223_zps25d33f6b.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/MenSelchrFaceB225_zps1cca9af8.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/MenSelchrFaceB224_zps9157338d.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/MenSelchrFaceB226_zps7cb2fa24.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/MenSelchrFaceB222_zpsb266e444.png)

As of right now, were using "Dragonite by TheBen" as our model, though the rigging in his tail is a little blockey, I still like it better than the other one on the vault. In the future I would like to get a model with a better tail. But his PSA is turning out pretty cool, currently he is in the works for getting Hyper Beam, Whirlwind, and Outrage as his Special moves.

Moveset and Progress: V1.0
-Animations 100%
-Codding         95%
-Final Smash
   -Animation 0%
   -Codding      0%
Moveset
   Tilts
Dash Attack: Dragonite does a corkscrew and flies forward.  
A Combo: Head Smash, Tail Attack
Forward A: A swift kick.
Down A: Dragonite sweeps the opponent with his tail.
Up A: N/A

   Smashes
Side Smash: Dragonite dashes forward and slams the horn on his head into opponents in front of him.
Up Smash: Dragonite flies up, then tucks in his wings and spins out.
Down Smash:  A tail attack on both sides.

   Aerials
Neutral A: Dragonite spreads his wings causing damage.
Forward A: Dragonite does a headbutt.
Up A: Dragonite turns toward the screen, then flies upward and backflips, dealing damage with his entire body.
Down A: A downward tail attack.
Back A: Dragonite flips around and slams his wing behind him.

   Specials
Special N: [Hyper Beam] Dragonite shoots a huge blast of powerful energy for decent amount of time. The attack will also have an increadible cooldown at 140 frames.
Special Forward: [Whirlwind] A press and hold attack, Dragonite flys slightly above the ground, then sends out continious bursts of strong wind, dealing damage every couple seconds.
Special Hi: [Fly] (The beginning stage of this attack will be like Pits) Dragonite Flys up with a degree of control. (The second part of this attack hasnt been fully thought out yet. But it has a few ideas. One is that when you press a specific button, Dragonite will do a different attack out of his Fly. Down B would be where he stomped down to the ground. Like how Fly works in the pokemon games.
Special Lw: [Outrage] A Press and Hold Stance, where Dragonite goes crazy and starts rabidly attacking with various attacks. Dragonite can move forward, turn around, and jump while using Outrage. Dragonite will aslo take a percentage of damage for every few seconds he's using outrage.
 


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspElectivire_zps83536395.png)Electivire Over DK (Updated 5/10)  -Download Available

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Electivire/PokeBrawl_zps3e28447e.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Electivire/PokeBrawlPurple_zps1fbac29e.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Electivire/PokeBrawlGreen_zps37e4511a.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Electivire/PokeBrawlBlue_zpsda966ab1.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Electivire/PokeBrawlWhite_zps90a7c159.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Electivire/PokeBrawlBlack_zps2b9c4ae1.png)

   Electivire is one of the best looking PSAs purley because Donkey Kong's movement is so close to Electivire's  it made it easy. We used the "Electivire - V2 by LittleBoygos, Nanobuds, and Bav" as the original texture. We also gave him a sizemod with PSA. We have CSPs, recolors, character select icon, and the icon name.

Moveset and Progress:V1.49
-Animations 100%
-Codding      100%
-Final Smash
   -Animation 0%
   -Codding    0%
Moveset
   Tilts
Dash Attack: Electivire charges with his shoulder.
A Combo: Jab followed by a leaping punch.
Forward A: A long reaching punch.
Down A: Two quick low hooks.
Up A: A standing uppercut.

   Smashes
Side Smash: Electivire winds up for a powerful electric punch.
Up Smash: Three overhead swings ending with a powerful slam behind him.
Down Smash: Electivire spins twice in place charged with electricity.

   Aerials
Neutral A: Electivire does a few quick spins with his hands out.
Forward A: A powerful backswing.
Down A: Electivire looks down then swings a powerful fits underneath him.
Back A: A quick punch behind the back.
Up A: A spinning uppercut.

   Specials
Special N: [Dual Chop] Electivire clasps his hands together for a quick upward club followed by a powerful slam.
Special Forward: [Wild Charge] Electivire leaps forward with his hands clasped together behind him bringing them down for a powerful slam.
Special Hi: [Hammer Arm] A high jump followed by a meteor fist/ bowser butt slam attack.
Special Lw: [Disharge] Electivire charges with electricity for a brief moment before releasing it in one of three stages. Ranging from small, medium, and large blast radius.


Download: 1.49http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32031&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32031&Moderated=All&facebook=true)
Video Outdated (http://www.youtube.com/watch?v=9g3d8esoYRo#ws)



(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspEmpoleon_zps95e40ed6.png)Empoleon Over Ike (Updated 3/23)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/Empoleon1CSP_zpsaf8ab4ff.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/EmpoleonBlueCSP_zpsdc4da62c.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/Empoleon1CSPWhite_zpsdba1cf32.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/Empoleon1CSPGreen_zpsbb1857a1.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/Empoleon1CSPPurple_zpsab1eee67.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/EmpoleonOrangeCSP_zps2dfe0b15.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/EmpoleonBlackCSP_zpsf112446f.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/EmpoleonRedCSP_zpsc8c6ea59.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Empoleon/EmpoleonShinyCSP_zps8aa6ec00.png)

   Same porting problems as Emboar. I used the "Knuckles over Falco V2 by calikingz01, KJMA23X with credit to nanobuds" for the .rel and the :Empoleon {Pokemon Platinum} by Flygon" for the texture. We have CSPs from both Zedkiel and myeslf, character select icons, and icon names. Currently Empoleon is at a standstill because of his problems with the model swap I attempted to preform to avoid the problems I was having with the .rel. After the going through the necessary steps of a model swap, when I boot him up he freezes on entry and i cant seem to find out why. Pm me if anyone has any ideas.
-------- A new update on the model swap problem with Empoleon. We booted the files we have for him in Gecko on Dolphin, and he loaded perfectly, but when we use the same files on Riivo on our Wii he freezes on entry. We have NO idea how to fix this yet.  

Moveset and Progress: V1.0
-Animations 45%
-Codding      0 % (cause he freezes :()
-Final Smash
   -Animation 0%
   -Codding    0%
Moveset
   Tilts
Dash Attack: N/A
AAA Combo: Similar to Falco's with his Attack100
Forward A: Empoleon slashes in front of him with both flippers.
Down A: Empoleon shoots a water pulse diagonally at the floor
Up A: A jumping pecking attack

   Smashes
Side Smash: Empoleon leaps forward and does an upward slash with his flipper.
Up Smash: Pulls arms back and "shouts" a shot of water above.
Down Smash: A Spinning attack with tips of flippers on the ground.

   Aerials
Neutral A:  Spins with outstretched flippers
Forward A: Empolen jabs his beak forward while spinning.
Up A: Claps his flippers together above him for slash damage.
Down A: Dive's downward with beak at a slight angle.
Back A: A quick burst of water out of mouth to push him back to shoulder ram backwards

   Specials
Special N: [Steel Wing] A charge and release move that has three stages.
Special Forward: [Water Pulse] Empoleon shoots a pulse of water forward. If used in the air, it slightly pushes Empoleon back.
Special Hi: [Drill Peck] A directional attack, where Empoleon spins out and flys in a direction pressed.
Special Lw: [Aqua Jet] Empoleon shoots forward being propelled by water. (If used in the air it has the same property as Falcon Kick) Empoleon flys downward diagonally and deals more damage.

   Grab and Throws:
Pummel: headbutt or double-smacks face with fin
Fwrd Throw: slashes with both flippers horizontally
Back Throw: throws behind and smacks away with flipper
Down Throw: steps on and shots a water pulse down
Up Throw: throws upwards and shoots a water pulse up



(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspFlygon_zps00b1504a.png)Flygon Over Ness (Updated 5/17)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Flygon/FlygonCSP_zps13481d3b.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Flygon/FlygonCSPRed_zpsacac9dd6.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Flygon/FlygonCSPBlue_zps5e6551d0.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Flygon/FlygonCSPShiny_zps70f5d10e.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Flygon/FlygonCSPGraygon_zpsdf098128.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Flygon/FlygonCSPIce_zps7a297871.png)

We use "Flygon by Bluebreon" as our model, and it is seeming like Flygon is gonna be one of our most ineresting PSAs seeing as how he will be normally flying, and sometimes grounded. Flygon will fly while waiting, running and obviously jumping, then during some of his attacks he will land before striking. We are also planning on making Flygon have several elemental attacks because of his dragon typing, and because we normally dont stray too far from from the pokemon's base type for their attacks to prevent any unethical or weird moves.

Progress: V1.0
-Animations 35%
-Codding      0 %
-Final Smash
   -Animation 0%
   -Codding    0%


Gallade Over Sheik  -Download Available
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gallade/Gallade1CSP_zps03e34a6a.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gallade/GalladeRedCSP_zps216b02a8.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gallade/GalladeShinyCSP_zps31e5965f.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gallade/GalladeGreenCSP_zpsca8aa0a7.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gallade/GalladeGoldCSP_zps9a3cdb7b.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gallade/GalladeRevCSP_zps557546b2.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gallade/GalladePsychicCSP_zps4e5f3d4f.png)

   This was the first moveset we really worked on. The original texture we are using is the "Gallade by Starwaffle." Gallade still has all the same B moves as Sheik, but we are working out how to change them. We have CSPs, recolors, character select icon, and the icon name.

Progress:
-Animations 20%
-Codding     20%
-Final Smash
   -Animation 0%
   -Codding    0%


Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27459 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27459)
 (http://www.youtube.com/watch?v=AX-Dsaihblk#ws)


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspGengar_zpse2d4378e.png)Gengar Over Wario (Updated 3/23)   -Download Available
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gengar/MenSelchrFaceB.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gengar/MenSelchrFaceBRed.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gengar/MenSelchrFaceBGreen.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gengar/MenSelchrFaceBBlue.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gengar/MenSelchrFaceBBlack.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gengar/MenSelchrFaceBWhite.png)

   Im excited to work on Gengar because he is one of the coolest pokemon and he has always needed a PSA. We are using the "Gengar (Pokemon RBY) by Aafyre with credit to dingoberriz and BeyondYou" as the original texture, and "Gengar Recolors by ninja_cupcakes, Aafyre." Finally finished both his Up B (Teleport any direction) and his Side B (Shadow Ball) with alot of help from Carnage.

       Gengar Now has a perfect new model that really pulls his PSA together. Right now im working on his down B, and the even newer version should be released soon with more new moves.  :kdance:

Gengar Takes Flight!
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/GengarFlight_zps870d66e7.jpg)
Shadow Ball
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/GengarShBall2_zps2056178b.jpg)

Moveset and Progress:V1.5
-Animations 95%
-Codding     75%
-Final Smash
   -Animation 0%
   -Codding    0%
Moveset
   Tilts
Dash Attack: Gengar dives and and slides forward on his face, damaging with his head.
AA Combo: Slash, Slash
Forward A: A swift punch
Down A: Gengar throws his hand forward and sends out a burst of dark energy.
Up A: Gengar levitates up and spins around.

   Smashes
Side Smash: Gengar levitates up throws out a pulse of dark energy.
Up Smash: After laying down on his back, Genger shoots several dark energy shots above him.
Down Smash: Gengar spins out and does damage all over his body (Wario's)

   Aerials
Neutral A: Gengar busts with shadow energy all over his body.
Forward A: An aerial kick.
Up A: Gengar claps with dark energy above him.
Down A: A shadow corkscrew attack where Gengar shoots downward.
Back A: Gengar flips out, damaging behind him.

   Specials
Special N: [Bite] Gengar bites with stunning hitboxes.
Special Forward: [Shadow Ball] An orb of shadow energy that does minimal damage.
Special Hi: [Shadow Sneak] Gengar disappears into the shadows, then reappears in which ever direction is held.
Special Lw: [Hypnosis] Gengar waves his hands and sends out hypnotic rays all around him. (Similar to Jiggs)

Plans: Down B (Hypnosis)

Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29702[/url]
VIDEO OUTDATED

 (http://www.youtube.com/watch?v=oFn-bEqGRjY#ws)

(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspGroudon_zps4f8944e3.png)Groudon Over Bowser (Updated 12/28/12)  -Download Available

(Working on New Version)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Groudon/MenSelchrFaceB111_zps2afd1ad0-1_zpse8ddee23.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Groudon/MenSelchrFaceB111_zps2afd1ad0Blue_zps1a1d52b8.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Groudon/MenSelchrFaceB111_zps2afd1ad0Green_zps55848b76.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Groudon/MenSelchrFaceB111_zps2afd1ad0Pale_zps3f35215e.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Groudon/MenSelchrFaceB111_zps2afd1ad0Shiny_zps132e00d0.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Groudon/MenSelchrFaceB111_zps2afd1ad0Blood_zps9b2cfa3e.png)

Groudon is probably our most well done PSA. ShinyMammoth and I did the animations and Carnage did the codding. We are currently using “True Sized Groudon (One-Slot) by LCCoolJ95, Aafyre with credit to zanzaroxas for the tutorial ” as the original mode.

An updated version with better animations will be released soon.

Progress:
-Animations 99%
-Codding     99%
-Final Smash
   -Animation 0%
   -Codding    0%



Plans: Make FS

Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30354 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30354)

Review by Leonexodio and SonicBrawler
[url=http://www.youtube.com/watch?v=ZzgLpje6TdU#]Brawl Hack Review:Groudon PSA and extras (http://www.youtube.com/watch?feature=player_embedded&v=rIHHv2_UbYs)



(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspGyarados_zps047586c7.png)Gyarados Over ???   -Download Available
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gyarados/Gyarados_zpse965f66c.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gyarados/GyaradosRed_zps19fbb3c7.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gyarados/GyaradosGreen_zps847da0a0.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gyarados/Gyarados1-Ice_zps995e33bd.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gyarados/Gyarados4-Black_zpse4bf717d.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gyarados/Gyarados3-Purple_zpseed00cf8.png)


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspHaxorus_zps44b74fc3.png)Haxorus Over Peach (Updated 5/17)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Haxerous/HaxerousCSP_zpsc1ad54e0.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Haxerous/HaxerousCSPRed_zpsfc14f825.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Haxerous/HaxerousCSPBlue_zps838f561b.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Haxerous/HaxerousCSPGreen_zps421af6ce.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Haxerous/HaxerousCSPPurple_zps338fe2fc.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Haxerous/HaxerousCSPShiny_zps8e2eaac0.png)

Originally, we had planned on using "Haxorus V3 [Pokemon B/W] by ShadowLuigi-NG-" but now that our model importer is doing his own Haxorus, were gonna use his. Haxorus will be a pretty strong character due to his high attack stat in the pokemon games. Haxorus will probably the second strongest character on our roster with the first being Rhyperior. (Think Gannon to Ike) Also seeing as our eyes keep getting bigger the more that we learn, were gonna try to keep Haxorus's PSA will be as simple as possible. Just a slow but strong heavy hitter.

Progress:
-Animations 20%
-Codding     0%
-Final Smash
   -Animation 0%
   -Codding    0%



(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspKabutops_zpsd27a92e0.png)Kabutops Over Lucas (Updated 3/23)

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Kabutops/MenSelchrFaceB251_zps83b9e3e1.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Kabutops/Kabutops_CSPRed_zpsc35504d2.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Kabutops/Kabutops_CSPLightBlue_zps1fa63d3d.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Kabutops/Kabutops_CSPGreen_zpsf7c1765c.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Kabutops/Kabutops_CSPPurpleNew_zpsc352f2a6.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Kabutops/Kabutops_CSPBlack_zps33ff15fa.png)

Currently were using the Kabutops (Pokemon RBY) by Aafyre, Velen Zaiga, and Nanobuds for the model, and I cant say I could imagine a better model. Were having a few problems with the model swap we did to get him over Lucas. Actually the only problem he has is that he freezes when thrown, but if we load him up with Lucas's motion file he doesnt freeze. So we have some experimenting to do on him. But still, even with this problem we have continued to work on other things for him aside from trying to figure out how to fix his problem.

Moveset and Progress: V1.0
-Animations 65%
-Codding        65%
-Final Smash
   -Animation 0%
   -Codding      0%
Moveset
   Tilts
Dash Attack: Kabutops leaps Forward while spinning, barraging opponents with his claws.
AAA Combo: Slash, Slash, then Kabutops spins around and slashes downward with both claws.
Forward A Combo: Kabutops slashes downward with one claw, then again with the other claw.
Down A: A slash with both claws near the ground.
Up A: Kabutops rips his claw overhead.

   Smashes
Side Smash Combo: Kabutops does a backslash with his right claw, then does another sideways slash with his other.
Up Smash: Kabutops jumps up and smashes with his head.
Down Smash:  A double slash on both sides at high speed.

   Aerials
Neutral A: Kabutops holds out his claws then frontflips.
Forward A: A forward slash
Up A: A quick overhead slash.
Down A: Kabutops slams both claws downward, then frontflips back into position.
Back A: A strong backslash behing Kabutops.

   Specials
Special N: N/A
Special Forward: N/A
Special Hi: N/A
Special Lw: N/A


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspMewtwo_zps94dacdc7.png)Mewtwo Over ROB (Updated 5/23)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Mewtwo/MenSelchrFaceB341_zps2009c52b.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Mewtwo/MenSelchrFaceB344_zps56de28cc.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Mewtwo/MenSelchrFaceB345_zpsdb566ef8.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Mewtwo/MenSelchrFaceB346_zps9b32407f.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Mewtwo/MenSelchrFaceB342_zpsa9cafb91.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Mewtwo/MenSelchrFaceB341x_zps43fbe102.png)

Were not really sure what model were settling on,  there's so many great Mewtwo's out there its hard to choose. We do know that mewtwo will have two guest's, one being Armored Mewtwo, and the other being Mewtwo X&Y
Were also using Carnage's "Mewtwo Alpha (BETA Release) over Marth V1.1" as the PSA, but it will have serveral updates to the animations, like the charges for his smash attacks, and new graphics. But dont worry, his moveset will remain the same. Plus, im being hopeful when I say this, were trying to give him his own article to replicate Lucario's aura ball while being over Marth. Wish us luck  :>.>palm:

Progress:
-Animations 80%
-Codding      90 %
-Final Smash
   -Animation 0%
   -Codding    0%


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspRhyperior_zps5b75732f.png)Rhyperior Over Dedede

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Rhyperior/rhyperior_zpsf57ca3af.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Rhyperior/rhyperiorRed_zps3ea3416f.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Rhyperior/rhyperiorBlue_zpsf42d9d83.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Rhyperior/rhyperiorGreen_zps26434938.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Rhyperior/rhyperiorPurple_zpsbf16a0f0.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Rhyperior/rhyperiorLightBlue_zps5d3eb43b.png)

Were currently using the Rhyperior {Pokemon Ranger} by Flygon, that he imported for us, as the original model. We have CSPs, Character Select Icon, and Name. Im really enjoying animating Rhyperior. Although his body is pretty awkward, his animations are turning out great. Im trying my best to replicate his stiff, rock pokemon demeanor.
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/Sample_zps6c961b89.png)

Progress:
-Animations 65%
-Codding      0 %
-Final Smash
   -Animation 0%
   -Codding    0%


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspScizor_zps01f4bd8f.png)Scizor Over Falco (Updated 5/23)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Scizor/MenSelchrFaceB181_zps27d6f942.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Scizor/MenSelchrFaceB184_zps164f6a33.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Scizor/MenSelchrFaceB183_zps07c583bf.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Scizor/MenSelchrFaceB185_zps640d7f47.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Scizor/MenSelchrFaceB182_zpse3e84068.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Scizor/MenSelchrFaceB186_zps5c543990.png)

We use "Scizor PSA v2 by KingJigglypuff with credit to Beyond" as our replacement for Falco. This is a great PSA and the moveset is very creative, although it appears to me that the version on the vault isn't as updated as the one used by KingJiggly, because on his tumblr the video featuring him has all kinds of moves I haven't seen, but he looks totally awesome.


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspTorterra_zps7180e669.png)Torterra Over Yoshi (Updated 5/17)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Torterra/MenSelchrFaceB041_zps056c5acf.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Torterra/MenSelchrFaceB042_zps3a0ddc29.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Torterra/MenSelchrFaceB043_zps9058e1f9.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Torterra/MenSelchrFaceB044_zps5c0e82fb.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Torterra/MenSelchrFaceB046_zpsca8d1512.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Torterra/MenSelchrFaceB045_zps3e6248b6.png)

Im really excited to work on this PSA because Torterra has always been my favorite of the grass starters, and it is gonna be really cool to have someone for Tormod's Venusaur to fight. Torterra will probably be a slower and stronger version of Venusar, with the addition to rock and ground moves.

Progress:
-Animations 0%
-Codding      0%
-Final Smash
   -Animation 0%
   -Codding    0%


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspTrecko_zpsec3c75aa.png)Treecko Over Luigi (Updated 7/31/12)

(http://i297.photobucket.com/albums/mm235/Revangettinpoon/treecko.png)

What can I say? Treecko was made over Luigi because there wasn't anyone cool over him besides sudowoodo, but he quickly grew to be one of my favorite PSAs because hes turning out to be really fun to play. We did his size mod in smash attacks, hes faster, he is alot lighter, less gravity and he can jump higher. The original texture were using is "Treecko by Nanobuds" and we have recolors, CSPs, Icon, and Character select Name. We are also considering using a couple of Cornstalks recolors.

Progress:
-Animations 45%
-Codding      45%
-Final Smash
   -Animation 0%
   -Codding    0%


Plans: Neutral B (Bullet Seed)  



(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspTrainer_zpsef27ab0e.png)Trainer
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Trainer/TrainerCSP_zpsfd318b69.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Trainer/TrainerCSPRedTeam_zps07722d0a.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Trainer/TrainerCSPBlueTeam_zpse26b3fc1.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Trainer/TrainerCSPGreenTeam_zpsc0b33755.png)


(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspTyphlosion_zpsa4350c80.png)Typhlosion Over Link (Updated 5/10)   -Download Available
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Typhlosion/CharSelTyphlosion.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Typhlosion/CharSelTyphlosionRed.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Typhlosion/CharSelTyphlosionGreen.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Typhlosion/CharSelTyphlosionBlue.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Typhlosion/CharSelTyphlosionBlack.png)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Typhlosion/CharSelTyphlosionShadow.png)

Its been a long time but finally, thanks to Carnage, im able to make the Typhlosion PSA. At first nothing was working and I couldn't get anything done. But now a lot of his attacks just randomly started falling into place. Typhlosion is going to be a lot like charizard but not a clone, he will be faster, and most of his attacks will be fire based. (Typhlosion is a Special Attack Based Pokemon)

The New Version of Typhlosion will have new Air attacks that are better fitting to him, more ext graphics, and his side B will be Flame Wheel.

Custom Fire Blast Graphic
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/TyphlosionFireBlast_zps7ce62dcf.jpg)
Changing Flame Model During Fire Attacks
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/TyphlosionDemo_zpsff40cbd6.jpg)

Moveset and Progress: V1.2
-Animations 100%
-Codding     100%
-Final Smash
   -Animation 0%
   -Codding    0%
Moveset
   Tilts
Dash Attack: Typhlosion leaps out and tackles with his fiery maine.
A Combo: Slash, Slash, Bite
Forward A: Typhlosion Smashes his maine into whoever is in front of him.
Down A: A quick bite.
Up A: Typhlosion jumps up and shoots out his maine above him.

   Smashes
Side Smash: Typhlosion throws his head down and explodes a Blast Burn in front of him.
Up Smash: Typhlosion looks straight up and shoots Flamethrower above him for several frames.
Down Smash:  A bursting fire attack that damages both sides.

   Aerials
Neutral A: Typhlosion curls up and spins several times.
Forward A: Typhlosion engulfs himself in fire and flips forward.
Up A: After lighting up his maine, typhlosion smashes it upward doing massive damage.
Down A: A fast, spinout attack that does fire damage.
Back A: A backwards kick with both legs.

   Specials
Special N: [Fire Blast] A three stage charge move (technically 4) that when charged fully shoots an immense Fire Blast (Previous stages are Lava Plume)
Special Forward: [Flame Wheel] Typhloison loads up, then shoots forward while being curled up and cloaked in flames.
Special Hi: [Fire Spin] Typhlosion bursts with fire and flys upward.
Special Lw: [Nitro Charge] A quick fire attack that spins Typhlosion on his stomach several times while covered in Fire.


Plans:

Download:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32030 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32030)
Video Outdated
(http://www.youtube.com/watch?feature=player_embedded&v=4vtbWbd1oVM)

(http://i1344.photobucket.com/albums/p645/ProjectPokemon70/Icon/CspZoroark_zpse36478fb.png)Zoroark Over Wolf (Updated 7/23)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Zoroark/ZoroarkCSP_zpsf86de754.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Zoroark/ZoroarkCSP_zpsf86de754.png.html)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Zoroark/ZoroarkCSPBlue_zps84a2faa9.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Zoroark/ZoroarkCSPBlue_zps84a2faa9.png.html)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Zoroark/ZoroarkCSPRed_zps797ec580.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Zoroark/ZoroarkCSPRed_zps797ec580.png.html)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Zoroark/ZoroarkCSPGreen_zps4278afd6.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Zoroark/ZoroarkCSPGreen_zps4278afd6.png.html)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Zoroark/ZoroarkCSPYellow_zpsf4497ced.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Zoroark/ZoroarkCSPYellow_zpsf4497ced.png.html)(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Zoroark/ZoroarkCSPShiny_zps766a5e86.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Zoroark/ZoroarkCSPShiny_zps766a5e86.png.html)

Zoroark, will be one of our craziest PSAs, and momentarily I will explain. We are using a custom model made for Kagemaru, then it was passed down to us. We plan on making it so Zoroark will spawn in as either himself, Raikou, or Entei at random, and he will have the ability to taunt to transform into all three forms. Unfortunately, due to the fileseize issues we have been having, I dont think that the dog forms will be able to do much other than wait, walk and run.
Aside from his form changing, Zoroark will have a very technical moveset, and instead of explaining it right here I will in the moveset.

Progress:
-Animations 90%
-Codding      45%
-Final Smash
   -Animation 0%
   -Codding    0%
Moveset
   Tilts
Dash Attack: Zoroark front flips and and launches a kick forward with both feet.
A Combo: Slash, Slash, Kick, Backflip stomp, which turns Zoroark around, plus if the down direction is held at a certain point Zoroark will go into his squat without returning wo the Wait1
Forward A: A fast kick.
Down A: A low sweep.
Up A: An upward claw attack that bursts with dark energy.

   Smashes
Side Smash: A forward slash attack.
Up Smash: Zoroark jumps and slashes above him, then flips and slashes with his feet.
Down Smash: Zoroark does a 360 sweep kick that is followed by a low slash.

   Aerials
Neutral A: Zoroark lets out a fast kick.
Forward A: An aerial  slash in front of Zoroark.
Up A: A vertical backflip kick.
Down A: Zoroark slashes below him, then flips and kicks below him.
Back A:  A strong slash behind Zoroark.

   Specials
Special N: [Nasty Plot] Zoroark enteres a stance and prepares to unleash an attack depending on the direction pressed with B.
   [Night Slash] (Forward) A forward slash with great range.
   [Pursuit] (Up) After jumping, Zoroark attacks opponents trying to flee away from him by jumping. This attack ends with Zoroark in the air.  
   [Shadow Claw] (Back) Zoroark flips around and slashes behind him.
   [Sucker Punch] (Down) Zoroark dissapears and delivers a punch exploding with dark energy.
Special Forward: [DarkPulse] A slightly guidable projectile that explodes on button release.
Special Hi: [Agility] Zoroark Leaps in a direction held with intense speed.
Special Lw: [Night Daze] Zoroark loads up with dark energy and unleashes it on opponents attacking him.




6. --------------------------------------------------------------------------------------------------

*Downloads*
*Some of the downloads listed here were not created by us, but are going to be included in the roster.
 :kdance:
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blastoise/MenSelchrFaceB291_zps83c36269.png)
Blastiose: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27464 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27464)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Blaziken/Blaziken1.png)
Blaziken: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32032 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32032)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Charizard/Charizard_zps4f238ef9.png)
Charizard: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27462 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27462)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Darkrai/cspa_zps96127c7e.png)
Darkrai: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21017 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21017)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Electivire/PokeBrawl_zps3e28447e.png)
Dragonite: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33390 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33390)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/MenSelchrFaceB221_zps6ffe573f.png)
Electivire: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32031 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32031)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gengar/MenSelchrFaceB.png)
Gengar: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29702 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29702)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Groudon/Groudon_zps13c71f89.png)
Groudon: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33186 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33186)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Gyarados/Gyarados_zpse965f66c.png)
Gyarados: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33221 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33221)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Scizor/MenSelchrFaceB181_zps27d6f942.png)
Scizor: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24954 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24954)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Venusaur/IvysaurvzVenuaur_zps212c25db.png)
Venusaur: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27463 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27463)
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Typhlosion/CharSelTyphlosion.png)
Typhlosion: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32030 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32030)

Any questions or comments can be posted below.
 :kdance:


Title: Re: Project Pokemon Brawl PSA
Post by: The Main Event on July 07, 2012, 01:56:24 AM
I would like to help on this. I've been wanting to have a game like this for so long.


Title: Re: Project Pokemon Brawl PSA
Post by: sonic-pokemon on July 07, 2012, 12:29:40 PM
mewtwo psa port over marth and use deoxys attack vertex or the normal import


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 08, 2012, 03:08:26 AM
I would like to help on this. I've been wanting to have a game like this for so long.
Sounds great, we can use all the help we can get. What do you know how to do?

mewtwo psa port over marth and use deoxys attack vertex or the normal import

That works perfect thanks. I dont know how i haven't came across that before, I've looked for a good pokemon over Marth forever.

Im also planning on using Tormod's Evolved Pokemon PSAs too because I think what he did is perfect.
The Blaziken V1 PSA will be released soon too. Just working out some last changes before putting it up for download.


Title: Re: Project Pokemon Brawl PSA
Post by: The Main Event on July 08, 2012, 12:38:18 PM
Sounds great, we can use all the help we can get. What do you know how to do?

Even though I've never released a full PSA, I know how to animate but never completed anything because I was lazy   :P , I know CSPs, some things in Smash Attacks, etc.


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on July 08, 2012, 07:00:39 PM
why arent u using the actual gallade import? and someone is importing chimchar onto diddy kong and there is a fire psa. also mew over ness is not properly rigged when used with the mew psa animations look messed up. and treeko and meowth need a size mod. and for game and watch the haunter on sonic looks really good with the super fire chaos sonic/shadow psa ive tried it before and it the moveset looks pretty realistic. primape is a better fit on donkey kong than electrivire. Bisharp had some size mod issues an alternative can be using froslass with one of the many ice mario psas


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 08, 2012, 07:45:28 PM
I actually made the recolors before the Gallade import came out so eventually im going to make recolors over the actual import, and as for mew im going to try to fix the animations myself. Treecko, Bisharp and meowth I have already sizemoded, and I am using Shadow to start with for haunter but once again i want everyone to have their own moveset, so the psa i use for him to start with doesnt really matter. And Electivire is flat out cooler than Primape.

Post Merge: July 08, 2012, 07:46:56 PM
Even though I've never released a full PSA, I know how to animate but never completed anything because I was lazy   :P , I know CSPs, some things in Smash Attacks, etc.
Do you know anything about importing models?


Title: Re: Project Pokemon Brawl PSA
Post by: The Main Event on July 08, 2012, 08:44:49 PM
Do you know anything about importing models?

I've tried once, didn't go so well.  :-\


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on July 08, 2012, 08:51:56 PM
i can make recolors for the import


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on July 09, 2012, 03:19:51 AM
love this project xD also kjp is doing right now hitmonchan over cf psa and porygon z psa over falco :P about latias and latios they are rigged to a single bone so you wont be able to animate them at all , you can use all my pokes psas and i made mewtwo on marth so he could be friendly with all marth rel ports since he doesnt use any ext gfx

i started farfetchd but i lost interest if you want i can send you my files if you guys wanna continue him its a preety simple psa i made mostly changed the gfx colour nb downb  and fs(wich isnt 100% working)


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 09, 2012, 06:11:51 PM
I've tried once, didn't go so well.  :-\

haha no problem. So do I just give you a list of things that i want to be done and you choose what you want to do or what? I've never worked with someone else over the vault. Shinymammoth is my neighbor, and what do you know about altering B moves on PSA?

love this project xD also kjp is doing right now hitmonchan over cf psa and porygon z psa over falco :P about latias and latios they are rigged to a single bone so you wont be able to animate them at all , you can use all my pokes psas and i made mewtwo on marth so he could be friendly with all marth rel ports since he doesnt use any ext gfx

i started farfetchd but i lost interest if you want i can send you my files if you guys wanna continue him its a preety simple psa i made mostly changed the gfx colour nb downb  and fs(wich isnt 100% working)

That sucks so bad about L&L haha I'll have to figure out something else for them because i think the idea is really cool.
and your Mewtwo over marth works perfect. I'll definitely use that for Deoxys, and were thinking about using your haunter too because its pretty badass, but if you want to send me the link to the farfetched files id like to take a look at them. I just posted the Blaziken V1 PSA too and its looking pretty good so far.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on July 09, 2012, 08:57:26 PM
Hmmm, I'll stay tuned into this..
If you ever need any awesome recolors, just PM me or something.. I'm pretty good at that. o:


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on July 10, 2012, 01:40:26 AM
Do you have a video of your Electivire PSA? I wanna see how it is. I made a mini Electivire PSA a long time ago. :D I wanna compare my crappy animations then to yours. xD


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on July 10, 2012, 06:19:01 AM
if latios and latias dont work theres always pichu bros or plusle and minun


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on July 10, 2012, 06:32:46 AM
if latios and latias dont work theres always pichu bros or plusle and minun
yah pichu bros already have a preety decent psa on the ice climbers imo


Title: Re: Project Pokemon Brawl PSA
Post by: LCCoolJ95 on July 10, 2012, 07:11:51 AM
I like this idea. You could use my pichu bros. and use KTH's Plusle and Minun instead. I think they need recolors first though.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on July 10, 2012, 11:01:14 AM
We don't have a video right now sorry. For some reason the wii won't recognize our SD Card when we go to take pictures or save replays.


Title: Re: Project Pokemon Brawl PSA
Post by: The Main Event on July 10, 2012, 11:49:10 AM
We don't have a video right now sorry. For some reason the wii won't recognize our SD Card when we go to take pictures or save replays.
Are you using Gecko?
haha no problem. So do I just give you a list of things that i want to be done and you choose what you want to do or what? I've never worked with someone else over the vault. Shinymammoth is my neighbor, and what do you know about altering B moves on PSA?
Send me a list. And for the B moves, specifically....?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 10, 2012, 03:27:40 PM
I would actually love to make videos on the progress on all our PSAs but for whatever reason when I record a video or take a snapshot on brawl it wont let me save it to my sd card. I just recently changed over to riivolution so im still working out all the bugs with the switch, but when I get it worked out I will for sure get videos for everyone.


Title: Re: Project Pokemon Brawl PSA
Post by: The Main Event on July 10, 2012, 04:02:07 PM
I would actually love to make videos on the progress on all our PSAs but for whatever reason when I record a video or take a snapshot on brawl it wont let me save it to my sd card. I just recently changed over to riivolution so im still working out all the bugs with the switch, but when I get it worked out I will for sure get videos for everyone.
You can only take snapshots on Gecko.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on July 10, 2012, 06:46:35 PM
Sweet we couldnt figure it out for the life of us photos  should be updated shortly once we have a photoshoot.

On the B moves though we just have no clue how to replace them. each attempt has been met with freezing or T-stance if we are lucky.


Title: Re: Project Pokemon Brawl PSA
Post by: edo2233 on July 11, 2012, 02:13:52 AM
please make buizel


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on July 12, 2012, 01:07:47 AM
Well you can take snapshots using Riivo, then start the game regularly and copy the pics over.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 12, 2012, 03:53:20 PM
Well you can take snapshots using Riivo, then start the game regularly and copy the pics over.
Sweet that seems like the most convenient way to do things.

please make buizel

If someone would import a model of Buizel id be down to make a moveset for him. I just don't know how to model import just yet.


Title: Re: Project Pokemon Brawl PSA
Post by: H.Archer on July 12, 2012, 05:34:12 PM
This sound's really cool i would love to download this when it comes out.


Title: Re: Project Pokemon Brawl PSA
Post by: RisingStar on July 14, 2012, 05:59:40 AM
i want buizel either i did that model request Like 3 times and
SonicBrawler sayd to me he was bussy with it that's a long time ago
and he doesn't even answer anymore ...... I want Buizel !


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on July 15, 2012, 05:21:17 PM
If you guys need PSA ideas, I'm also great at writing out movesets aside from recolors. I can also do CSS stuff as well.

Another note, I've done some Blaziken recolors because I kinda didn't really like the color schemes of the ones in the PSA download. I also did some for Duskull and am doing recolors for most of the Pokemon on the Vault.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 16, 2012, 01:48:29 AM
If you guys need PSA ideas, I'm also great at writing out movesets aside from recolors. I can also do CSS stuff as well.

Another note, I've done some Blaziken recolors because I kinda didn't really like the color schemes of the ones in the PSA download. I also did some for Duskull and am doing recolors for most of the Pokemon on the Vault.

That's great because after a certain point you start running out of ideas for things, like pokemon who are physical based without being repetitive. I'll let you know if we need any help.

And with the Blaziken recolors im cool with using yours as long as they're not the ones on the vault. They are done well but im not too fond of their color schemes myself. But another thing is that we have to use the one i have for the pink slot, becuase thats the color i use and he's one of my favorite pokemon.

and on a side note, i dont want to harp you or anything, but do you know how to get rid of Wario's bike? i have shadow ball all set up for his side B and he does everything right except his bike keeps coming out.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on July 16, 2012, 08:56:49 AM
That's great because after a certain point you start running out of ideas for things, like pokemon who are physical based without being repetitive. I'll let you know if we need any help.

And with the Blaziken recolors im cool with using yours as long as they're not the ones on the vault. They are done well but im not too fond of their color schemes myself. But another thing is that we have to use the one i have for the pink slot, becuase thats the color i use and he's one of my favorite pokemon.

and on a side note, i dont want to harp you or anything, but do you know how to get rid of Wario's bike? i have shadow ball all set up for his side B and he does everything right except his bike keeps coming out.
bike is being called see the actions or the other tabs  it should be something like generate article x


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 16, 2012, 09:18:16 PM
sweet that worked. Thanks, i dont think gengar would ever be seen riding a motorcycle in any game.


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on July 25, 2012, 04:12:34 PM
are u making psas for every single pokemon there?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on July 25, 2012, 04:36:09 PM
are u making psas for every single pokemon there?
i think its only one over each char


About gengar i bet its possible to add/remove/move bones so it fits over Biker wario too


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 26, 2012, 01:52:46 PM
i think its only one over each char


About gengar i bet its possible to add/remove/move bones so it fits over Biker wario too

Your right, only one per character slot, and everyone will have a bonus one slot pokemon as one of their textures. I feel that without recolors for everyone it kind of takes away from the brawl feeling, plus without recolors team battle is almost completely ruined.

And about Gengar, just downloaded a classic wario over biker. Is it possible to just switch the classic wario over biker's model with gengar's? or do i still have to add or remove bones?

Also i'm going to try to put up the Blaziken V1.5 today, sorry its been so long since the last update, i ran into a couple problems that put almost everything at a standstill. But were good to go now.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on July 26, 2012, 02:32:55 PM
Your right, only one per character slot, and everyone will have a bonus one slot pokemon as one of their textures. I feel that without recolors for everyone it kind of takes away from the brawl feeling, plus without recolors team battle is almost completely ruined.

And about Gengar, just downloaded a classic wario over biker. Is it possible to just switch the classic wario over biker's model with gengar's? or do i still have to add or remove bones?

Also i'm going to try to put up the Blaziken V1.5 today, sorry its been so long since the last update, i ran into a couple problems that put almost everything at a standstill. But were good to go now.

biker and classic have diferent bone ids  that wario was exported and rigged with biker bones


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on July 26, 2012, 02:47:17 PM
is blazikens up+special gonna be changed? also imo captain falcolns up smash should be kept the same since it resembles double kick  :-\


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 28, 2012, 07:10:56 PM
biker and classic have diferent bone ids  that wario was exported and rigged with biker bones

I see. I'll get to working on editing his bones. Hey I hate to ask again, but I deleted the gengar pac i was working on and the only backed up one i had was the one before i removed his bike. I went in and did the same steps as before but he still generates the bike and i cant find anywhere anything talking about generating the article.

is blazikens up+special gonna be changed? also imo captain falcolns up smash should be kept the same since it resembles double kick  :-\

I was thinking about using that animation for his up tilt but im not sure. I'll see how that looks.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on July 29, 2012, 01:28:50 AM
I see. I'll get to working on editing his bones. Hey I hate to ask again, but I deleted the gengar pac i was working on and the only backed up one i had was the one before i removed his bike. I went in and did the same steps as before but he still generates the bike and i cant find anywhere anything talking about generating the article.

I was thinking about using that animation for his up tilt but im not sure. I'll see how that looks.
check the action itself and all the other or main tabs the generate article is there somewhere


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on July 30, 2012, 12:47:44 PM
actually forget that why dont u make it a non fire/fighting move like slash one of bowsers animations or peck


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 30, 2012, 02:55:13 PM
check the action itself and all the other or main tabs the generate article is there somewhere

:>.>palm: Damn I cant find anything about it. I opened the .Pac up in the new brawlbox because its a little more visually appealing, and it is easier to find what your looking for. Then i started on the Sub Routines and went through the action scripts, and sub action scripts and looked through almost every sub action and i cant find a thing. I hate to ask Carnage, but would you take a look at the .pac for me so i can finally get him on the vault? I dont wanna sound needy or anything but i just want people to be able to play as Gengar as soon as possible.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on July 30, 2012, 04:26:04 PM
:>.>palm: Damn I cant find anything about it. I opened the .Pac up in the new brawlbox because its a little more visually appealing, and it is easier to find what your looking for. Then i started on the Sub Routines and went through the action scripts, and sub action scripts and looked through almost every sub action and i cant find a thing. I hate to ask Carnage, but would you take a look at the .pac for me so i can finally get him on the vault? I dont wanna sound needy or anything but i just want people to be able to play as Gengar as soon as possible.
yeah send me its the side B you want right?
the pac file should be enough it should be quick to fix i think.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on July 30, 2012, 04:36:13 PM
So Blaziken AND (possibly) Gengar? Sweet! Can't wait for them. Wish there was a custom model import for Gengar, even though Aafyre's vertex is pretty awesome.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 31, 2012, 03:58:40 PM
yeah send me its the side B you want right?
the pac file should be enough it should be quick to fix i think.


Sweet dude thank you so much. Yeah its the side B, i just want that motorcycle out of there lol.
I'll send you the .pac in a PM

So Blaziken AND (possibly) Gengar? Sweet! Can't wait for them. Wish there was a custom model import for Gengar, even though Aafyre's vertex is pretty awesome.

I know what you mean, the Gengar vertex is amazing, but a vertex can never beat a perfect model import. I uploaded Blaziken btw, its just pending for approval. I believe the link in his spoiler.

Post Merge: July 31, 2012, 05:54:27 PM
Can everyone see the entire post? or does it just end at Treecko, because thats how it looks on my end and theres a lot of text under that lol :kdance:


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on July 31, 2012, 06:43:04 PM
I can post a video showing off the entire Blaziken PSA v1.5 by the end of today if you want, unless you already have one of course :D


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on July 31, 2012, 07:17:13 PM
I can post a video showing off the entire Blaziken PSA v1.5 by the end of today if you want, unless you already have one of course :D

Actually that would be great. My only request is that you put a link to the download on the video. I hate it when i find something awesome on youtube and cant download it. Im sure you know what I mean. But thanks again, i'll make sure to credit you for the video.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on July 31, 2012, 08:51:59 PM
It will be up by 10PM PST tonight, and ill make the link to the brawl vault to up the DL's XD and ill post back here with the links.

Post Merge: July 31, 2012, 10:53:20 PM
Actually that would be great. My only request is that you put a link to the download on the video. I hate it when i find something awesome on youtube and cant download it. Im sure you know what I mean. But thanks again, i'll make sure to credit you for the video.
Alright just uploaded it, took a long time to edit. Here is the link: Brawl Hacks: Blaziken PSA v1.5 Over Captain Falcon (http://www.youtube.com/watch?v=RHy9Wi3Zj6A#ws)
Good luck with this project, wish i could help with PSA, but i am lame...


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 01, 2012, 07:30:53 AM
Hey, instead of using a Lucario port, why don't you use Mewtwo over Marth? I'm using it and it looks amazing and everything works.


Title: Re: Project Pokemon Brawl PSA
Post by: Azure_Shadow on August 01, 2012, 10:23:09 AM
I have a question: what pokemon do you have that need movesets?
For that matter, what pokemon models do you have over what characters?


Title: Re: Project Pokemon Brawl PSA
Post by: DoctorFlux(Mariodk) on August 01, 2012, 10:25:40 AM
I have a question: what pokemon do you have that need movesets?
For that matter, what pokemon models do you have over what characters?
magicap needs a moveset
and that moveset will be easy to make all you needing to make is splash


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 01, 2012, 11:50:03 AM
magicap needs a moveset
and that moveset will be easy to make all you needing to make is splash
*Magikarp
And I'd like to be able to use Magikarp in this game :srs:


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 01, 2012, 12:04:31 PM
magicap needs a moveset
and that moveset will be easy to make all you needing to make is splash
magikarp also learns tackle , flail and bounce so he can actually kill some pokes xD


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on August 01, 2012, 12:20:23 PM
u should make blazikens up special one of his signature moves sky uppercut


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 01, 2012, 01:04:55 PM
u should make blazikens up special one of his signature moves sky uppercut
Indeed. SHould be easy to make, he just has to do come kid of punch up. You could add fire effects to make it look cooler.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 01, 2012, 02:47:42 PM
It will be up by 10PM PST tonight, and ill make the link to the brawl vault to up the DL's XD and ill post back here with the links.

Post Merge: July 31, 2012, 10:53:20 PM
Alright just uploaded it, took a long time to edit. Here is the link: Brawl Hacks: Blaziken PSA v1.5 Over Captain Falcon ([url]http://www.youtube.com/watch?v=RHy9Wi3Zj6A#ws[/url])
Good luck with this project, wish i could help with PSA, but i am lame...


haha i like the hint of character you put in your video, thank you so much for making this. Your video also made me realize that i should probably give more info about his attacks. Sorry about the lame unedited Final, but were trying to making like thirty PSAs at once so the movesets are top priority, not only that me and my partner dont like to play with the smash ball or items very much. The taxi is a future taxi and it drives itself  ;D

I have a question: what pokemon do you have that need movesets?
For that matter, what pokemon models do you have over what characters?


Okay this may be long.
Bisharp over Mario (No Guest Yet)
Electivire over DK (Still no Guest)
Kyogre over Samus (What can i say, No guest Yet)
Kecleon over Yoshi (Damn, we need more guests) We may also use Cresselia instead.
Gastly over Kirby (Gengar Guest)
Infernape over Fox (No Guest)
Raichu over Pikachu (pikachu as guest)
Treecko over Luigi (Id like to have Snivy as his guest but hes over squirtle)
Blaziken over Captain (Maybe Hitmonchan as Guest)
Mew over Ness (Victini Guest)
Groudon over Bowser (Aggron or Nidoking as guest, maybe both because its hard to pick)
Leavanny over Peach (Lopunny Guest)
Gardevoir over Zelda (Mismagus Guest)
Gallade over Sheik (Maybe Hitmonlee Guest)
Pichu over Ice Climbers (Latios and Latias are being a pain because they are rigged to the same bone.)
Deoxys over Marth (and yes were using the Mewtwo over Marth as the origial.)
Scizor over Falco (Scyther Guest)
Darkrai over Gannon (No Guest yet)
Farfetch over Metaknight (Still hoping someone will come around with Excadrill)
Drifloon over Pit (I know its lame, but there is nobody over pit  :srs:)
Team Rocket member over ZSamus (We dont have a model for this, but if we dont get one ZSamus will be colored to look like a rocket member.)
Emboar over Olimar (Mario Port)
Jirachi over Lucas (No Guest yet)
Simisage over Diddy (This is subject to change, we have a couple other ideas we may go with.)
Pokemon Trainer will just have textures of other trainers.
Charizard over Charizard lol (Charmander Guest)
Blastoise over Squritle (Squirtle Guest)
Venasaur over Ivysaur (Bulbasaur Guest)
Golett over DDD (May go with something else)
Zoroark over Lucario (Ive been told that the maker of this may port him over Wolf, if so we'll go with that to still have Lucario)
Empoleon over Ike (Falco Port)
Mewtwo over Rob (No Guest Yet)
Jigglypuff (Wigglytuff Guest)
Gengar over Wario (No Guest Yet)
Toon Link is undecided, Maybe Meowth? I just dont like the guitar.
Zangoose over Wolf (Maybe Zoroark, but if not Bearitic Guest)
Wes [Pokemon Co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)eum] over Snake (Red as Guest)
Haunter over Sonic (No Guest Yet)
 :af2: Finished haha

Most of the Pokemon Listed there also have Partial Movesets, Meaning we finished most Smash and Tilt Moves.


Post Merge: August 01, 2012, 02:50:28 PM
u should make blazikens up special one of his signature moves sky uppercut


Actually that would be awesome, because Blazikens up B takes up so many actions, and if i do that i would probably be able to make Brave Bird (Side B) a charge move.

Magikarp is beast with is tackle and flail at level 100! We all had to do it once haha

I should also have noted, the No Entry Data Code should be enabled with all our Pokemon PSA's.


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 01, 2012, 03:49:08 PM
I have Mewtwo over Marth and Zoroark over Wolf already... They both work fine. Mewtwo has PSA, but Zoroark doesn't.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 01, 2012, 07:42:27 PM
haha i like the hint of character you put in your video, thank you so much for making this. Your video also made me realize that i should probably give more info about his attacks. Sorry about the lame unedited Final, but were trying to making like thirty PSAs at once so the movesets are top priority, not only that me and my partner dont like to play with the smash ball or items very much. The taxi is a future taxi and it drives itself  ;D
Haha, no prob, and making 30 PSA's at the same time seems like way too much work  :o  anyway if you need me to post another video soon, pm me, and ill post it ASAP. and also, i agree that Sky Uppercut would be epic  :happy:


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 01, 2012, 09:06:55 PM
Definitely go with Sky Uppercut bro, I remember I used to always have Blaze Kick and Sky Uppercut in Sapphire.


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 02, 2012, 04:07:04 PM
Where's Magikarp on the vault? I would so download him! Magikarp is so awesome it's orgasmic xD


Title: Re: Project Pokemon Brawl PSA
Post by: the98pika on August 02, 2012, 07:37:19 PM
I support this project cuz its pokemon lol
I haven't followed this thread much what's being worked on right now? Also i like the Blaziken PSA :D


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 02, 2012, 08:33:48 PM
Well man, considering I lost my SD card, i have nothing to do anymore :( so I'm gonna have to wait to get any hacks for a while.. Sorry RevGen. :(


Title: Re: Project Pokemon Brawl PSA
Post by: TailsxPokemonxBrawler222 on August 02, 2012, 08:39:01 PM
will the updated graphics of brave bird resemble this? (http://i.imgur.com/W7Tzr.png)


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 03, 2012, 07:52:01 AM
will the updated graphics of brave bird resemble this? ([url]http://i.imgur.com/W7Tzr.png[/url])
Thumbs up for this


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 04, 2012, 03:03:07 PM
I have Mewtwo over Marth and Zoroark over Wolf already... They both work fine. Mewtwo has PSA, but Zoroark doesn't.

Would it Be Possible to Rename the Zoroark PSA's .pac file and his motion file to match Wolf's? If so that would be perfect.
Haha, no prob, and making 30 PSA's at the same time seems like way too much work  :o  anyway if you need me to post another video soon, pm me, and ill post it ASAP. and also, i agree that Sky Uppercut would be epic  :happy:

Okay sweet, and i'll make sure to credit you for making the videos on the download.
I guess Sky uppercut won by popular vote, the next version of him will have that, and a charge version of Brave Bird.
I support this project cuz its pokemon lol
I haven't followed this thread much what's being worked on right now? Also i like the Blaziken PSA :D

Everything i listed above, just bits and pieces of everyone at the same time lol.
Well man, considering I lost my SD card, i have nothing to do anymore :( so I'm gonna have to wait to get any hacks for a while.. Sorry RevGen. :(

Alright no problem dude, ill get to work on those CSPs for blaziken if you like.
will the updated graphics of brave bird resemble this? ([url]http://i.imgur.com/W7Tzr.png[/url])

Thats where im a little stuck. I cant decide if im going to use graphics like that, or graphics from the game. Im leaning more toward the game version because thats what i know better. I haven't watched the show in years. But i'll probably post a poll about it.


Title: Re: Project Pokemon Brawl PSA
Post by: Chaos_Knight on August 04, 2012, 03:16:45 PM
Would it Be Possible to Rename the Zoroark PSA's .pac file and his motion file to match Wolf's? If so that would be perfect. 
Well you would need to .rel port it if you want it. The Zoroark PSA was only made on Lucario only.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 04, 2012, 03:40:39 PM
Well you would need to .rel port it if you want it. The Zoroark PSA was only made on Lucario only.
rel porting lucario takes away all the codding including  the up B being disabled even with psa i tyed it before if lucario is rel ported the up B reads no codding even if they are there.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 06, 2012, 12:10:47 AM
RevGen! I found my SD! :D Now I can play with Blaziken and finish the CSPs!


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 07, 2012, 04:01:52 PM
You'r CSPs look perfect. Everyone make sure to re-download Blaziken V1.5 for the CSPs BPs and a bunch of other stuff, along with the updated Blue Blaziken.

rel porting lucario takes away all the codding including  the up B being disabled even with psa i tyed it before if lucario is rel ported the up B reads no codding even if they are there.

Damn that sucks. If the Zoroark PSA doesnt get finished for Wolf, we have already started working on one for him.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 07, 2012, 09:47:20 PM
You'r CSPs look perfect. Everyone make sure to re-download Blaziken V1.5 for the CSPs BPs and a bunch of other stuff, along with the updated Blue Blaziken.

Damn that sucks. If the Zoroark PSA doesnt get finished for Wolf, we have already started working on one for him.
Zoroark PSA started for Wolf? Awesome! And thank you for the compliment on the CSPs, I'm here for any Pokemon projects you need me for. ^-^


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 07, 2012, 10:14:21 PM
is treecko gonna run on four legs like squirtle?


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on August 07, 2012, 10:58:54 PM
I really like all your projects, but there should be a hack over pit and link, I'd like to make an import over them, but I can't think of anyone


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 08, 2012, 12:28:15 AM
I really like all your projects, but there should be a hack over pit and link, I'd like to make an import over them, but I can't think of anyone
Try to use Grovyle Over Pit and someone else Over Link, doesnt really matter who it is if you can rig em right since they will need a new moveset anyway.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 08, 2012, 12:37:36 AM
beedrill over link?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 08, 2012, 12:48:34 AM
I really like all your projects, but there should be a hack over pit and link, I'd like to make an import over them, but I can't think of anyone
Maybe take Soneek's Hydreigon over Charizard and put him on Pit for the wings?
I think Aggron deserves a PSA, so maybe put him over Link or another person who doesn't have a Pokemon model? I'd say Snake but he's being used for Wes, but I find Wes useless if all he'd do is spawn Pokeballs cause it'd be cheap.
Maybe Rhyperior? I already have recolors for a certain model of Rhyperior, and a written moveset I believe.

I wouldn't really say Grovyle since there's already Treeko, and Beedrill over Link makes no sense, he'd make more sense over Pit for the flight.

Btw Rev, if you ever need moveset ideas I'm good at coming up with those.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 08, 2012, 01:15:54 AM
flight wont matter if its getting a moveset and if u rig the pin needles or whatever the arms onto the sword it can be possible and maybe excavalier can go on pit with the two spears and it levatates


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 08, 2012, 01:34:37 AM
flight wont matter if its getting a moveset and if u rig the pin needles or whatever the arms onto the sword it can be possible and maybe excavalier can go on pit with the two spears and it levatates
Actually it does matter since it makes it easier, it's hard to code in a good looking glide so might as well go with the one that already has a glide in its Fit(character).pac. Makes it easier for the PSA-er and it makes it possible to animate the wings since on link he wouldn't have the bones for the wings, he'd need a custom boneset or something.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 08, 2012, 01:52:11 AM
its not required to glide and pits wings and beedrills wings are way different your better of rigging pidove for its bird wings instead of the bug's


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 08, 2012, 03:41:17 AM
its not required to glide and pits wings and beedrills wings are way different your better of rigging pidove for its bird wings instead of the bug's
Yeah, but they can't be that different in the bones, can they? And pidove has no arms or long legs, and Beedrill does. Plus Beedrill > Pidove.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 08, 2012, 04:31:18 AM
if u attempt to utilize pits wings pidove is a better choice but beedrill is just straight awesome

and is there a way to take fox's up special graphic (fire fox) make it blue and use it for brave bird?


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 08, 2012, 05:58:49 AM
if u attempt to utilize pits wings pidove is a better choice but beedrill is just straight awesome

and is there a way to take fox's up special graphic (fire fox) make it blue and use it for brave bird?
But the bones will most certainly be only a line, so the shape of the wings won't matter


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 08, 2012, 03:15:49 PM
is treecko gonna run on four legs like squirtle?

Im Not Sure Yet. It would be more proper if he ran like in the show, but he looks damn good with his current run. I should probably break down and do it anyway though.

I really like all your projects, but there should be a hack over pit and link, I'd like to make an import over them, but I can't think of anyone

Dude that would be awesome, I'll send you a PM and well talk about it. I know literally nothing about model importing so you were exactly what we needed.

Maybe take Soneek's Hydreigon over Charizard and put him on Pit for the wings?
I think Aggron deserves a PSA, so maybe put him over Link or another person who doesn't have a Pokemon model? I'd say Snake but he's being used for Wes, but I find Wes useless if all he'd do is spawn Pokeballs cause it'd be cheap.
Maybe Rhyperior? I already have recolors for a certain model of Rhyperior, and a written moveset I believe.

I wouldn't really say Grovyle since there's already Treeko, and Beedrill over Link makes no sense, he'd make more sense over Pit for the flight.

Btw Rev, if you ever need moveset ideas I'm good at coming up with those.

I agree, Aggron, Hydregon and Rhyperior all need PSAs but we all know that slots are limited, but there are currently a few lame pokemon on the roster so we may have room for all three. That and Aggron kicks ass. But with the wes thing, we have noticed that yes, he is horribly unbalanced and cheap, but were trying to figure out a way to limit him even more, maybe a longer stall time between pokeballs, or limiting which pokemon come out. We are also making his only usefull attack the pokeballs, the others will have no knockback and do little damage. But if we cant figure him out we will for sure replace him, but the idea of a pokemon trainer that throws pokeballs is pretty sweet.
I'll send you a list of pokemon we need ideas for too, and i agree a flying pokemon should go over Pit. Hydregon is pretty bad ass.

Yeah, but they can't be that different in the bones, can they? And pidove has no arms or long legs, and Beedrill does. Plus Beedrill > Pidove.

Agreed.

and is there a way to take fox's up special graphic (fire fox) make it blue and use it for brave bird?

I believe there is, I have the program to swap external graphic effects, but im not 100 percent sure how to use it, but that is a great idea.

Post Merge: August 08, 2012, 03:27:36 PM
Were also looking for people to officially join our team so if your interested PM me. Zedkiel you know you got a spot with us if you want it, and Flygon im really impressed with your work, were trying to use pretty much all of your pokemon imprts, so if you'd like an official spot you got it as well.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on August 08, 2012, 03:48:05 PM
Beedrill over link would be pretty easy but yet, fitting
Aggron and Rhyperior wouldn't even fit link, snake nor pit bones, I'm making grovyle but over falco, because he can't go over pit because of the lack of verts

Maybe human shaped pokemon could fit more or maybe another pokemon type


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 08, 2012, 03:56:27 PM
Beedrill over link would be pretty easy but yet, fitting
Aggron and Rhyperior wouldn't even fit link, snake nor pit bones, I'm making grovyle but over falco, because he can't go over pit because of the lack of verts

Maybe human shaped pokemon could fit more or maybe another pokemon type

Alright then im off to Serebii for some ideas. There's a lot of damn pokemon now and its hard to remember them all of the top of my head.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 08, 2012, 04:03:50 PM
we need an heracross import and psa xD


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 08, 2012, 04:16:05 PM
Beedrill over link would be pretty easy but yet, fitting
Aggron and Rhyperior wouldn't even fit link, snake nor pit bones, I'm making grovyle but over falco, because he can't go over pit because of the lack of verts

Maybe human shaped pokemon could fit more or maybe another pokemon type

My ideas are:
For link, Heracross, Weavile, Garchomp, or Haxerous
For Pit, Dragonite, and Hydregon

What do you think? I would personally love to have Dragonite on the roster, but hes a Charizard texture and sonic brawler told me Charizard cannot be ported.

Im also thinking of removing Groudon from the roster because his size makes him hard to play, but with that I would also have to remove Kyogre from Samus, I mean, whats Kyogre without Groudon? So that would open up a space for Aggron, but i still have my hopes for someone making Typhlosion over Bowser because hes the only fire starter we dont have.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 08, 2012, 04:58:24 PM
My ideas are:
For link, Heracross, Weavile, Garchomp, or Haxerous
For Pit, Dragonite, and Hydregon

What do you think? I would personally love to have Dragonite on the roster, but hes a Charizard texture and sonic brawler told me Charizard cannot be ported.

Im also thinking of removing Groudon from the roster because his size makes him hard to play, but with that I would also have to remove Kyogre from Samus, I mean, whats Kyogre without Groudon? So that would open up a space for Aggron, but i still have my hopes for someone making Typhlosion over Bowser because hes the only fire starter we dont have.
what you mean it isnt portable? it isnt rel portable like most of the chars but you can model port any char  almost over any char and redo the psa on that char of course you cant model port over rob since he has an huge ammount of bones and filesize for the pcs would freeze unless its a peach or zelda model

For the record rel porting chars that arent over marth/ike/MK or jigly makes chars get loads of glitches that sometimes arent fixable even by psa like lucario loosing the up B move entirely.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 08, 2012, 05:06:54 PM
what you mean it isnt portable? it isnt rel portable like most of the chars but you can model port any char  almost over any char and redo the psa on that char of course you cant model port over rob since he has an huge ammount of bones and filesize for the pcs would freeze unless its a peach or zelda model

For the record rel porting chars that arent over marth/ike/MK or jigly makes chars get loads of glitches that sometimes arent fixable even by psa like lucario loosing the up B move entirely.

Thats what he said when i asked him, because i actually wanted to port Charizard over Link to create a Typhlosion moveset, but all he said was Charizard isnt portable, and sadly i dont know how to model port either. I've tried it myself but it didnt turn out right, which sucks because Typhlosion is my favorite starter.

But i see the flaw now. He probably thought i only would accept a rel port, but with me creating a new moveset a rel isnt really needed, and rel porting is a mystery to me Lol.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 08, 2012, 07:42:53 PM
Beedrill over link would be pretty easy but yet, fitting
Aggron and Rhyperior wouldn't even fit link, snake nor pit bones, I'm making grovyle but over falco, because he can't go over pit because of the lack of verts

Maybe human shaped pokemon could fit more or maybe another pokemon type
You could alter the skeleton a bit to fit them. I have a Rhyperior model (if I didn't get rid of it that is), I'll see who he could fit over.. Also you could make the model fit the skeleton and then the animations can make them the size they need to be.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on August 08, 2012, 08:04:48 PM
You could alter the skeleton a bit to fit them. I have a Rhyperior model (if I didn't get rid of it that is), I'll see who he could fit over.. Also you could make the model fit the skeleton and then the animations can make them the size they need to be.
Well I made emboar fit on mario, I made beartic fit on wolf so I can make rhyperior fit on link
I think a good idea could be escavelier over pit, really, how many times have you seen a [censored]ing bug with an armor and two sword-like things?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 08, 2012, 08:16:23 PM
Well I made emboar fit on mario, I made beartic fit on wolf so I can make rhyperior fit on link
I think a good idea could be escavelier over pit, really, how many times have you seen a [censored]ing bug with an armor and two sword-like things?
Escavalier or Hydreigon on Pit. And yeah, if you got them to fit, then you can definitely get Rhyperior working :D if anything, just make the skeleton fit the model and the animations will fix the rest.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 09, 2012, 02:56:17 AM
Thats what he said when i asked him, because i actually wanted to port Charizard over Link to create a Typhlosion moveset, but all he said was Charizard isnt portable, and sadly i dont know how to model port either. I've tried it myself but it didnt turn out right, which sucks because Typhlosion is my favorite starter.

But i see the flaw now. He probably thought i only would accept a rel port, but with me creating a new moveset a rel isnt really needed, and rel porting is a mystery to me Lol.
its easy to model port but groudon shouldnt be replaced on bowser he is an epic legendary pokemon and evensdoom made a possible moveset for him xD

model porting is easy but them you will lose any articles the char has or even floating points and gain the one that the char will be over for example typhosion would need all specials remade and such  you guys would also need  to recode  all links codding in a attacks ,smash attaks and even trows since what will be inside links pac file is link moveset with his moves.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 09, 2012, 02:57:57 PM
its easy to model port but groudon shouldnt be replaced on bowser he is an epic legendary pokemon and evensdoom made a possible moveset for him xD

model porting is easy but them you will lose any articles the char has or even floating points and gain the one that the char will be over for example typhosion would need all specials remade and such  you guys would also need  to recode  all links codding in a attacks ,smash attaks and even trows since what will be inside links pac file is link moveset with his moves.

Did he? I guess i'll have to give him a second chance, especially with a partial moveset i can work with

I've looked up tutorials for it, and tried it, but when i did typhlosion got the running in place glitch. Then i tried the renaming bone index thing, I believe it was the TransN or something like that. But when i renamed the bones it wouldnt save and i still got the running glitch. Im gonna try it again now that i know more.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 09, 2012, 05:28:56 PM
Did he? I guess i'll have to give him a second chance, especially with a partial moveset i can work with

I've looked up tutorials for it, and tried it, but when i did typhlosion got the running in place glitch. Then i tried the renaming bone index thing, I believe it was the TransN or something like that. But when i renamed the bones it wouldnt save and i still got the running glitch. Im gonna try it again now that i know more.

you need to change bone indexes in the psa file  itself  i did this with my outdated mewtwo over luigi and the new mewtwo over marth thats why they dont use rels or codes i learned all this here http://www.smashboards.com/showthread.php?t=276883 (http://www.smashboards.com/showthread.php?t=276883) now its even easier with bbx but you wouldnt be able to use the psa program if you do this with bb you would need to psa with bbx too wich isnt a bad thing at all imo.if you need help i could help model porting typhlosion over link  but you need to send me the links and say if you wanna use bb or the psa program to psa.


Title: Re: Project Pokemon Brawl PSA
Post by: Jerza on August 10, 2012, 06:47:13 AM
Would You Like To Make A Moveset For Cloyster Over Metaknight ?


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on August 10, 2012, 09:53:53 AM
Would You Like To Make A Moveset For Cloyster Over Metaknight ?
That would be awkward and fun vagina kombat!


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 10, 2012, 02:10:42 PM
That would be awkward and fun vagina kombat!

Alright when i get to the internet i'll get started on Cloyster.

Post Merge: August 10, 2012, 02:25:11 PM
you need to change bone indexes in the psa file  itself  i did this with my outdated mewtwo over luigi and the new mewtwo over marth thats why they dont use rels or codes i learned all this here [url]http://www.smashboards.com/showthread.php?t=276883[/url] ([url]http://www.smashboards.com/showthread.php?t=276883[/url]) now its even easier with bbx but you wouldnt be able to use the psa program if you do this with bb you would need to psa with bbx too wich isnt a bad thing at all imo.if you need help i could help model porting typhlosion over link  but you need to send me the links and say if you wanna use bb or the psa program to psa.


Dude that would be great. I already have the Typhlosion files on my mediafire so i'll send them to you in a PM. Im going to live on that link you posted for the next week too because model swapping would be too cool. Your Mewtwo over Marth is perfect btw. I used it to create Deoxys over marth, then i used a marth port over rob to have the original too. Nice work.


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 10, 2012, 03:36:47 PM
Someone should finally do a Gardevoir model import over Zelda


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 10, 2012, 06:34:17 PM
Someone should finally do a Gardevoir model import over Zelda
This, definitely this. ._.
Then I could make a nice matching set for the Gallade recolors I have for the PSA (of the imported model)


Title: Re: Project Pokemon Brawl PSA
Post by: Azure_Shadow on August 10, 2012, 08:36:14 PM
Well, we have a gardevoir vertex, but I'm not sure how much it'd differ from a model import...


Title: Re: Project Pokemon Brawl PSA
Post by: Allbait on August 10, 2012, 09:20:40 PM
(http://i.imgur.com/JEyV2.png)

. . . The brawlbox picture is brawl's original Gardevoir model just for comparing..


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 11, 2012, 01:26:31 AM
And the one on the right?

Also, to anyone who can rig a model for us, we'd like to know if someone can rig Rhyperior over Dedede.


Title: Re: Project Pokemon Brawl PSA
Post by: brawluver135 on August 11, 2012, 06:59:42 AM
So you guys aren't going to add Zoroark?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27017 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27017)
all he needs is a PSA...actually there is one already but it's over Lucario instead of Wolf
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17818 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17818)


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 11, 2012, 12:28:01 PM
So you guys aren't going to add Zoroark?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27017[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27017[/url])
all he needs is a PSA...actually there is one already but it's over Lucario instead of Wolf
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17818[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17818[/url])

I believe Zoroark on Wolf has already been started somewhat.

Edit:

To any importers or model porters:
http://forums.kc-mm.com/index.php?topic=49085.0 (http://forums.kc-mm.com/index.php?topic=49085.0)


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 11, 2012, 07:27:58 PM
Gengars Video is up, i am editing Electivire as we speak, here is Gengars though: Brawl Hacks: Pokemon Gengar PSA v1 (http://www.youtube.com/watch?v=oFn-bEqGRjY#ws)


Title: Re: Project Pokemon Brawl PSA
Post by: Tormod on August 12, 2012, 02:10:55 AM
([url]http://i.imgur.com/JEyV2.png[/url])

. . . The brawlbox picture is brawl's original Gardevoir model just for comparing..

If the one on the right is from another game than brawl, then the brawl developers used that one and stuck it into brawl themselves lol. That's the same model. Just like Link, Link's brawl model is a modified version of the twilight princes model, literally.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 12, 2012, 01:20:49 PM
Electivire's Video had serious Vegas problems, it didnt render 3 effing times... but i finally got it up here it is: Brawl Hacks - Pokemon Electivire PSA v1 (http://www.youtube.com/watch?v=9g3d8esoYRo#ws)


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 12, 2012, 06:22:28 PM
Great job on the videos man :D


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 12, 2012, 09:23:42 PM
Great job on the videos man :D
Haha thanks no need to complement them, i just write what i see, and try to show off every move. BTW Gallade's video was half rendered, so i have to edit and do it again. DANG SONY VEGAS!!!  >:(


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 12, 2012, 09:26:08 PM
Haha thanks no need to complement them, i just write what i see, and try to show off every move. BTW Gallade's video was half rendered, so i have to edit and do it again. DANG SONY VEGAS!!!  >:(
Wait, would you mind using the model import in the video or is it too late? o.o


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 13, 2012, 12:24:22 PM
Wait, would you mind using the model import in the video or is it too late? o.o
i can, i need to redo the video anyway, and sinc rev is gone for a while, i have a little more time, hopefully it will be up by tomorrow.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 13, 2012, 02:35:30 PM
i can, i need to redo the video anyway, and sinc rev is gone for a while, i have a little more time, hopefully it will be up by tomorrow.
Alright, if you'd like to show off the unreleased recolors go ahead and PM me XD.


Title: Re: Project Pokemon Brawl PSA
Post by: Gamma Ridley on August 13, 2012, 10:14:56 PM
I think you guys were planning on making Aggron, so I figured I'd share this with you.

It's just a short moveset I whipped up. Only specials and a Final Smash.

Anywho:

Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
   ~Notes~
   Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
   ~Notes~
   Uncharged: Dishes out a consiberable punch, doing 10% with decentknockback
   Moderately charged: A heavier punch, dealing 25% with modest knockback
   Fully charged: An all-out punch, dealing 40% with exceptional knockback
   Custom graphic model?

Side B: Rock Throw - A simple move, tosses a boulder at the foe.
   ~Notes~
   Flies out at least two Bowser lengths in front of him, dealing 12% to anyone smacked by it
   Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
   Charizard boulder/boulder pieces?


Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
   ~Notes~
   0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
   26-50 percent: Deals 8%, has minimal knockback
   51-75 percent: Deals 16%, has decent knockback
   76-100 percent: Deals 24%, has good knockback
   101-125 percent: Deals 32%, has modest knockback
   126-150 percent: Deals 40%, has exceptional knockback
   150+ percent: Deals 48%, has incredible knockback (flashes red)
   Use the healing graphic?

Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
   ~Notes~
   Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
   Deals 65% and is a one-hit wonder knockout. (C'mon, it gets STAB)

Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

The numbers aren't set in stone. Can't stress that enough.

I also added some notes about what graphics to use and such, just to get a visual. I pretty much have it all visualized in my head.

Just wanted to write all this down before I forgot it, heheh.

Anyway, I'd be interested in animating and PSA'ing all of this myself once Snoopy rigs Aggron over Bowser. I could probably be cheap and use a lot of Bowser's default animations.

So yeah.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 13, 2012, 10:40:58 PM
I think you guys were planning on making Aggron, so I figured I'd share this with you.

It's just a short moveset I whipped up. Only specials and a Final Smash.

Anywho:

Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
   ~Notes~
   Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
   ~Notes~
   Uncharged: Dishes out a consiberable punch, doing 10% with decentknockback
   Moderately charged: A heavier punch, dealing 25% with modest knockback
   Fully charged: An all-out punch, dealing 40% with exceptional knockback
   Custom graphic model?

Side B: Rock Throw - A simple move, tosses a boulder at the foe.
   ~Notes~
   Flies out at least two Bowser lengths in front of him, dealing 12% to anyone smacked by it
   Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
   Charizard boulder/boulder pieces?


Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
   ~Notes~
   0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
   26-50 percent: Deals 8%, has minimal knockback
   51-75 percent: Deals 16%, has decent knockback
   76-100 percent: Deals 24%, has good knockback
   101-125 percent: Deals 32%, has modest knockback
   126-150 percent: Deals 40%, has exceptional knockback
   150+ percent: Deals 48%, has incredible knockback (flashes red)
   Use the healing graphic?

Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
   ~Notes~
   Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
   Deals 65% and is a one-hit wonder knockout. (C'mon, it gets STAB)

Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

The numbers aren't set in stone. Can't stress that enough.

I also added some notes about what graphics to use and such, just to get a visual. I pretty much have it all visualized in my head.

Just wanted to write all this down before I forgot it, heheh.

Anyway, I'd be interested in animating and PSA'ing all of this myself once Snoopy rigs Aggron over Bowser. I could probably be cheap and use a lot of Bowser's default animations.

So yeah.
We're gonna try to see if it's possible to port him onto snake first, this is a good base but we might change up a few things. Maybe you could also join in and help animate and PSA our other Pokemon as part of the team? o.o Speak with RevenantGenesis :D he's out for another week and a few days, but you can pm him.


Title: Re: Project Pokemon Brawl PSA
Post by: Gamma Ridley on August 13, 2012, 10:43:27 PM
Well, I don't know if I should involve myself in yet another... ambitious project. Lord knows what happens when I start something then lose interest. /:

Plus, me taking on other projects right now is crazy talk, considering I've got work and school's coming back up shortly.

I dunno, I think I may just stick with Aggron for now.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 13, 2012, 10:44:32 PM
Well, I don't know if I should involve myself in yet another... ambitious project. Lord knows what happens when I start something then lose interest. /:

Plus, me taking on other projects right now is crazy talk, considering I've got work and school's coming back up shortly.

I dunno, I think I may just stick with Aggron for now.
Alright, if you ever feel like lending a hand, we're right here.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 14, 2012, 01:47:23 AM
Electivire's Video had serious Vegas problems, it didnt render 3 effing times... but i finally got it up here it is: Brawl Hacks - Pokemon Electivire PSA v1 ([url]http://www.youtube.com/watch?v=9g3d8esoYRo#ws[/url])


These are all great man, when i get to a computer i'll update the downloads.

Post Merge: August 14, 2012, 01:48:24 AM
I believe Zoroark on Wolf has already been started somewhat.

Edit:

To any importers or model porters:
[url]http://forums.kc-mm.com/index.php?topic=49085.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=49085.0[/url])


Your right lol.


Post Merge: August 14, 2012, 01:51:15 AM
Wait, would you mind using the model import in the video or is it too late? o.o


Thats a good idea, and you can totally make the recolors for Gallade, but leave one spot for my own recolor lol. If you have them done just send them to me.

Post Merge: August 14, 2012, 01:52:35 AM
I think you guys were planning on making Aggron, so I figured I'd share this with you.

It's just a short moveset I whipped up. Only specials and a Final Smash.

Anywho:

Up B: Heavy Slam - Similar to DDD's, he leaps up into the air and crashes down onto the foe with his immense weight
   ~Notes~
   Unlike DDD's, it cannot be cancelled mid-air. Deals 20%, has higher knockback + splash damage upon landing. (Heavy dust GFX)

Neutral B: Superpower - A chargeable move. As you hold B, Aggron musters all of his power. Upon releasing, he dishes out an immense slug, dealing heavy damage as well as leaving him vulnerable
   ~Notes~
   Uncharged: Dishes out a consiberable punch, doing 10% with decentknockback
   Moderately charged: A heavier punch, dealing 25% with modest knockback
   Fully charged: An all-out punch, dealing 40% with exceptional knockback
   Custom graphic model?

Side B: Rock Throw - A simple move, tosses a boulder at the foe.
   ~Notes~
   Flies out at least two Bowser lengths in front of him, dealing 12% to anyone smacked by it
   Explodes into smaller pieces upon reaching "floor level" (in this case defined to be the horizontal plane on which Aggron is standing) dealing weak multi-hit damge
   Charizard boulder/boulder pieces?


Down B: Reversal - Does more damage and knockback the higher Aggron's damage is
   ~Notes~
   0-25 percent: Deals 1%, causes opponent to trip (Koopa Shell noise)
   26-50 percent: Deals 8%, has minimal knockback
   51-75 percent: Deals 16%, has decent knockback
   76-100 percent: Deals 24%, has good knockback
   101-125 percent: Deals 32%, has modest knockback
   126-150 percent: Deals 40%, has exceptional knockback
   150+ percent: Deals 48%, has incredible knockback (flashes red)
   Use the healing graphic?

Final Smash: Head Smash - Aggron revs himself up, wiping his feet on the floor in a bull-like fashion. He then rushes forward at a decent speed (decent enough for something his size and mass) and obliterates anything and everything in his path.
   ~Notes~
   Similar to Marth's, except he plows through opponents rather than stopping upon making contact.
   Deals 65% and is a one-hit wonder knockout. (C'mon, it gets STAB)

Ability: Heavy Metal - Doubles Aggron's weight. This allows him to deal light (and I mean very light) splash damage upon landing on the floor. Doesn't do enough to be broken, but enough to tell the foe to GETOUT

The numbers aren't set in stone. Can't stress that enough.

I also added some notes about what graphics to use and such, just to get a visual. I pretty much have it all visualized in my head.

Just wanted to write all this down before I forgot it, heheh.

Anyway, I'd be interested in animating and PSA'ing all of this myself once Snoopy rigs Aggron over Bowser. I could probably be cheap and use a lot of Bowser's default animations.

So yeah.


Thanks man, I'll keep this for when we get a port or something for Aggron.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 14, 2012, 02:58:09 AM
I never make CSPs until I have your recolor XD send me yours so I can make the CSPs and then send to you.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 14, 2012, 10:02:09 PM
I never make CSPs until I have your recolor XD send me yours so I can make the CSPs and then send to you.

Alright i'll make it now and send it when I get back. It should be by tomorrow night.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 15, 2012, 05:26:16 PM
Alright i'll make it now and send it when I get back. It should be by tomorrow night.
FINALLY Fixed my DVD Recorder, i opened it up and replaced the lens, seems to work now. Gallades video will be edited and posted by tomorrow. And BTW Welcome back Rev.  ^-^


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 15, 2012, 06:28:14 PM
FINALLY Fixed my DVD Recorder, i opened it up and replaced the lens, seems to work now. Gallades video will be edited and posted by tomorrow. And BTW Welcome back Rev.  ^-^
He's not back yet lol he's kinda busy for about another week I think. But that's great news Gawain :D I'm glad you got it fixed!


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 16, 2012, 03:06:09 AM
FINALLY Fixed my DVD Recorder, i opened it up and replaced the lens, seems to work now. Gallades video will be edited and posted by tomorrow. And BTW Welcome back Rev.  ^-^

Almost made it. Thanks for the early greeting Gawain, and its good to hear that your cam is fixed. Im finally back, and ready to hack. PSAs that will be released soon with my coming back are Gastly, Electivire V1.5, and Treecko, but Mammoth and I will be putting a lot of my time into Bisharp, and with the completely badass Typhlosion model Carnage gave me im going to get his V1 out as soon as i can. Zed, i'll upload Gallade when i wake up tomorrow because i've been on the road forever. But all and all im glad to be back and hacking again.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 21, 2012, 01:29:28 AM
Here is Gardevoirs PSA video: Brawl Hacks: Pokemon Gallade PSA v1 (http://www.youtube.com/watch?v=AX-Dsaihblk#ws)

I owe all of you an apology. Due to my trip, my recorder crashing, and overall laziness, i present to you this video of me trying to show off the psa and recolors, ON TRAINING MODE, and it came out not the way i hoped. I swear my next videos will be better. again, sorry guys.

Post Merge: August 21, 2012, 01:00:01 PM
Also you guys, i have decided to use another SD card specifically for pokemon brawl, so i can show off just this stuff (and i dont have to replace stuff alot). If i make the stuff cool enough (like the menu, SSS and CSS) i might post it.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on August 21, 2012, 01:58:13 PM
Hey, you may like to know that I just finished beedrill and he looks way better that what I expected I'll post previews later


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 21, 2012, 02:16:14 PM
Hey, you may like to know that I just finished beedrill and he looks way better that what I expected I'll post previews later
over who? im kinda curious i know star made one on CF lol


Title: Re: Project Pokemon Brawl PSA
Post by: The Serpent King on August 21, 2012, 03:23:08 PM
Is it possible to port the Darkrai over someone useless, like ROB? I really like the Darkrai, but I also really don't want to replace Ganondorf with him.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 22, 2012, 06:55:10 PM
Here is Gardevoirs PSA video: Brawl Hacks: Pokemon Gallade PSA v1 ([url]http://www.youtube.com/watch?v=AX-Dsaihblk#ws[/url])

I owe all of you an apology. Due to my trip, my recorder crashing, and overall laziness, i present to you this video of me trying to show off the psa and recolors, ON TRAINING MODE, and it came out not the way i hoped. I swear my next videos will be better. again, sorry guys.

Post Merge: August 21, 2012, 01:00:01 PM
Also you guys, i have decided to use another SD card specifically for pokemon brawl, so i can show off just this stuff (and i dont have to replace stuff alot). If i make the stuff cool enough (like the menu, SSS and CSS) i might post it.


Dont worry about the timing, just glad to have the vid.
And if you'd like you can totally make menus and stuff, it would be cool to have pokemon themed menus.

Hey, you may like to know that I just finished beedrill and he looks way better that what I expected I'll post previews later


Sweet, I just learned how to swap models today so we can make space for him anywhere.

Also everyone can expect to eventually see Alakazam, Tyranitar, Torterra, and Cubone to be on the roster.

Is it possible to port the Darkrai over someone useless, like ROB? I really like the Darkrai, but I also really don't want to replace Ganondorf with him.


Im pretty sure it is, but i dont know much about porting. His model can be swapped, but then to get all of his .pac info you would have to transfer it from the original sub routine by sub routine and all that stuff.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 22, 2012, 07:09:47 PM
who was cuebone originally over?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 22, 2012, 09:01:04 PM
who was cuebone originally over?
Im pretty sure it was Squritle.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 22, 2012, 10:25:22 PM
Didnt it have a running glitch


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 22, 2012, 10:31:07 PM
Didnt it have a running glitch

Really?
if it does im pretty sure i can fix it.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 23, 2012, 01:04:41 PM
Dont worry about the timing, just glad to have the vid.
And if you'd like you can totally make menus and stuff, it would be cool to have pokemon themed menus.
Lol just let me know when to make the next video, im ready to record today, and after 7 tomorrow night.
As far as menus go, not so much menu creation but character icons, logos, stage preivews, csps, and music replacement stuff i do. 8)


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 23, 2012, 04:38:28 PM
Lol just let me know when to make the next video, im ready to record today, and after 7 tomorrow night.
As far as menus go, not so much menu creation but character icons, logos, stage preivews, csps, and music replacement stuff i do. 8)

Alright cool, Typhlosion may be done tonight or tomorrow night so i'll let you know.
But do whatever you feel like doing menu wise and send it to me whenever you want and i'll check it out and we'll decide whats going into the final download file (reguardless of how far away that is haha) But i may ask you in the future about some music replacement though, do you also know how to do character sound replacement?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 23, 2012, 10:05:39 PM
Well, I already have a stage pack and music to go with every stage if that helps. I've replaced every stage except for Smashville but that's getting done when I get my laptop back. A pokemon based menu would be cool :D something Pokemon Center feeling I guess? lol or the Pokemon PC? I was actually trying to get a CSS and SSS working but I need help to make the background scroll diagonally and repeat.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 24, 2012, 11:39:47 AM
Well, I already have a stage pack and music to go with every stage if that helps. I've replaced every stage except for Smashville but that's getting done when I get my laptop back. A pokemon based menu would be cool :D something Pokemon Center feeling I guess? lol or the Pokemon PC? I was actually trying to get a CSS and SSS working but I need help to make the background scroll diagonally and repeat.

Awesome can you send me a link to the stages? I have a few right now but they dont have sss pics and its really unorganized. But maybe Gawain can help with the scrolling background, I've never looked at editing that yet so i would be no help. A PC would be badass for the css though.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 24, 2012, 11:50:11 AM
I was thinking the main menu as the PC and then I was gonna have the background of the CSS as a diagonally scrolling thing with the type symbols, a custom background I'm making using the original TCG stuff. The SSS was going to be a rotating blue gray Pokeball symbol kind of thing, but I need to finish the stage names and the SSP's before I send them to you. Also, I only really put one song per stage.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 24, 2012, 12:50:22 PM
Well, I already have a stage pack and music to go with every stage if that helps. I've replaced every stage except for Smashville but that's getting done when I get my laptop back. A pokemon based menu would be cool :D something Pokemon Center feeling I guess? lol or the Pokemon PC? I was actually trying to get a CSS and SSS working but I need help to make the background scroll diagonally and repeat.
I was thinking the main menu as the PC and then I was gonna have the background of the CSS as a diagonally scrolling thing with the type symbols, a custom background I'm making using the original TCG stuff. The SSS was going to be a rotating blue gray Pokeball symbol kind of thing, but I need to finish the stage names and the SSP's before I send them to you. Also, I only really put one song per stage.
Ill See what i can do :p Im free all day staurday, so i can help with all that good stuff. Maybe we can get a IM going (or something like that) and post what we have and or are working on. But ill write back later tonight, around 7-8, and ill start working on a scrolling CSS then. till later then :angel:

Post Merge: August 24, 2012, 12:58:37 PM
Also i was thinking instead of the normal hand on the css it can be poimted like the Move Pokemon hand from the games, and the Icons could maybe be sprites... MAYBE.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 24, 2012, 01:08:12 PM
Ill See what i can do :p Im free all day staurday, so i can help with all that good stuff. Maybe we can get a IM going (or something like that) and post what we have and or are working on. But ill write back later tonight, around 7-8, and ill start working on a scrolling CSS then. till later then :angel:

Post Merge: August 24, 2012, 12:58:37 PM
Also i was thinking instead of the normal hand on the css it can be poimted like the Move Pokemon hand from the games, and the Icons could maybe be sprites... MAYBE.
Nah, the stock icons should be sprites :D the pointer hand would be a nice touch to it, that gets my vote. Once I get my laptop back I'll finish the background and we can see how it looks. should scroll diagonally down-right.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 24, 2012, 01:09:43 PM
if u plan on using sprites do u think they can possibly be animated like from the black and white games possibly .gif files and use the pokemon party sprites as stock icons?


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 24, 2012, 01:39:58 PM
I don't think it's possible to use sprites. Maybe some GB/GBC ones but not GBA ones because those are 64x64. I think stock icons are, at most, 32x32.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 24, 2012, 01:42:22 PM
cant u resize them


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 24, 2012, 03:31:41 PM
you can resize everything :P but bbx doesnt allow giffs and they wouldnt move ingame just be still i have a few stock icons like zoroark and the stock item is the spirit of him xD


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 24, 2012, 03:34:22 PM
I don't think it's possible to use sprites. Maybe some GB/GBC ones but not GBA ones because those are 64x64. I think stock icons are, at most, 32x32.
That's what resizing is for :P you do know you can scale an image's size right?

if u plan on using sprites do u think they can possibly be animated like from the black and white games possibly .gif files and use the pokemon party sprites as stock icons?
Sorry dude, no animated stuff :( blame Brawl.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 24, 2012, 03:39:45 PM
(http://i.imgur.com/xpVhk.png) (http://i.imgur.com/n1XZe.png) (http://i.imgur.com/YdMjf.png) (http://i.imgur.com/A7CGs.png) (http://i.imgur.com/3HLtP.png) (http://i.imgur.com/jp9Yq.png) (http://i.imgur.com/mauHx.png)  it can be a stock icon but for pikachu pichu and jigglypuff adding hats and other things can be difficult and possibly hard to recolor some pokemon


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 24, 2012, 04:31:02 PM
Oh, yeah, the party sprites hahaha but battle sprites would look awful if you resize them. The pixels get enormous and it'd be hard to make look right me thinks.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 24, 2012, 08:02:49 PM
btw when using ice climbers replace model of popo with the pichu melee import instead of using that vertex that vertex is garbage compared to that great import and remove the textures of the second pichu if u only want one pichu


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on August 24, 2012, 11:19:18 PM
(http://i.imgur.com/7ZVpF.jpg)


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 25, 2012, 12:32:44 AM
Nah, the stock icons should be sprites :D the pointer hand would be a nice touch to it, that gets my vote. Once I get my laptop back I'll finish the background and we can see how it looks. should scroll diagonally down-right.

Alright, Then I'll wait for your CSS, and ill work on the hand thingy ASAP. i can make it easily, but id have to change hitboxes to use it where the finger points. ALSO to the posts above the Party sprites was what i was talking about, and those for stock icons would be best, not the actual battle sprites lol.
And to Flygon^^^^^^^^^^^^ That Beedrill Looks Amazing, Props to you.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on August 25, 2012, 03:30:29 AM
beedrill on pit xD


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 25, 2012, 04:25:43 AM
([url]http://i.imgur.com/7ZVpF.jpg[/url])
Not bad :)


Title: Re: Project Pokemon Brawl PSA
Post by: Leon Exodio on August 25, 2012, 08:28:10 AM
i love how ur making Pokemon psa i can wait for the blaziken move set just because its one of my favorite


Title: Re: Project Pokemon Brawl PSA
Post by: Omniscient X on August 25, 2012, 07:32:45 PM
Just wanted to say yes you can use a version of .gif you must have all sprites to be animated and you can use 2d effects from the game, resize panels, and play looped TextureAnimationData.
-Omni


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 26, 2012, 03:00:06 AM
([url]http://i.imgur.com/7ZVpF.jpg[/url])


Beedrill looks awesome. His PSA will probably be swapped over to MK. He's gonna be interesting.

Post Merge: August 26, 2012, 03:01:34 AM
Just wanted to say yes you can use a version of .gif you must have all sprites to be animated and you can use 2d effects from the game, resize panels, and play looped TextureAnimationData.
-Omni


I think gifs for stock icons would be glorious. I'd love to see that in effect.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 27, 2012, 04:29:06 PM
would this possibly work? (http://i.imgur.com/XaJdF.gif)


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 27, 2012, 09:50:50 PM
would this possibly work? ([url]http://i.imgur.com/XaJdF.gif[/url])

That's not what we mean, that's the CSS Icon, what we mean is the stock icon, the little faces that count how many lives you have left.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 28, 2012, 09:23:41 AM
I know but i mean is it possible to insert that


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 28, 2012, 10:04:30 PM
I know but i mean is it possible to insert that
Probably not, it might take some work from someone experienced in CSS work.


Title: Re: Project Pokemon Brawl PSA
Post by: Omniscient X on August 29, 2012, 01:13:09 AM
I recommend getting in touch with SJS he might be able to help you guys...
-Omni


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 29, 2012, 06:17:24 PM
Just came to say I got my laptop back a week early, meaning I can resume any work I need to do :D so RevGen, PM me a list of any current Pokemon you're PSA'ing that need recolors.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 29, 2012, 10:50:26 PM
Are u going to be changing gallade and haunters icons?


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 30, 2012, 05:14:37 PM
Just came to say I got my laptop back a week early, meaning I can resume any work I need to do :D so RevGen, PM me a list of any current Pokemon you're PSA'ing that need recolors.
Also whenever you guys need a new video please PM me, i rarely ever check this post (except constantly).


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 30, 2012, 09:12:45 PM
Are u going to be changing gallade and haunters icons?
Depends what you mean by Change. o.o

I'm providing new ones with the CSPs for all slots as is the norm for me. If you'd like to see them, I could post them here! ^-^ The Haunter I borrowed from SJS and I shall ask him beforehand if he'd allow me to use them for the PSA release (when Haunter gets one, if he does).


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on August 30, 2012, 09:32:23 PM
I was asking cuz the ones in the roster preview are the vertexed models not the imports


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 30, 2012, 10:19:37 PM
(http://sphotos-a.xx.fbcdn.net/hphotos-snc7/305201_497063656989977_1975713695_n.jpg)
Do these answer your question even better? :D Icons for all of ASF1nk's menu will be made as well.


Title: Re: Project Pokemon Brawl PSA
Post by: DannyDirnt on August 31, 2012, 08:59:58 AM
([url]http://sphotos-a.xx.fbcdn.net/hphotos-snc7/305201_497063656989977_1975713695_n.jpg[/url])
Do these answer your question even better? :D Icons for all of ASF1nk's menu will be made as well.
Awesome! How about css names with that levi brush font?


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 31, 2012, 10:07:33 AM
([url]http://sphotos-a.xx.fbcdn.net/hphotos-snc7/305201_497063656989977_1975713695_n.jpg[/url])
Do these answer your question even better? :D Icons for all of ASF1nk's menu will be made as well.

I am using the Pillar CSS at the moment, is the Pokemon Center CSS going to be using ASF1NK's CSS?
Also the Gallade CSP's look Tight 8)


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 31, 2012, 05:27:41 PM
Well the CSS won't be Pokemon Center, I was hoping that for the Main Menu.
Yes the name will come in LeviBrush too. I can try making an icon for the pillar CSS o.o
Is that the one that looks like SoCal5?


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on August 31, 2012, 07:43:47 PM
Well the CSS won't be Pokemon Center, I was hoping that for the Main Menu.
Yes the name will come in LeviBrush too. I can try making an icon for the pillar CSS o.o
Is that the one that looks like SoCal5?
lolz Im not sure ill check. I use a different fonr though "Ultimate Midnight", when i finish all the names, ill post a link too mediafire here if you guys want it.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on August 31, 2012, 08:37:35 PM
lolz Im not sure ill check. I use a different fonr though "Ultimate Midnight", when i finish all the names, ill post a link too mediafire here if you guys want it.
So I'm guessing you'll do Ultimate Midnight, I'll do Levi Brush. Eventually for the PKMN CSS we should use some Pokemon styled font. Probably one of the in-game fonts.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on August 31, 2012, 11:27:56 PM
Hey i haven't been able to get on today, I was at six flags. lol
I'll pm you zed with the recolors list. Im liking how the CSS is sounding so far too. Typhlosion V1 will be up very soon (Like tonight or tomorrow), I just have to fix the hitboxes on his Side B and hes done. Mammoth is probably gonna put out the next version of Electivire up pretty soon here too.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 01, 2012, 04:35:34 PM
Hey i haven't been able to get on today, I was at six flags. lol
I'll pm you zed with the recolors list. Im liking how the CSS is sounding so far too. Typhlosion V1 will be up very soon (Like tonight or tomorrow), I just have to fix the hitboxes on his Side B and hes done. Mammoth is probably gonna put out the next version of Electivire up pretty soon here too.
Would you like me to send CSP's for Electivire? I have different ones.
As for Typhlosion, I'm gonna make a pair of recolors and the CSPs and send them to you so you can include them.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on September 03, 2012, 01:59:49 AM
Would you like me to send CSP's for Electivire? I have different ones.
As for Typhlosion, I'm gonna make a pair of recolors and the CSPs and send them to you so you can include them.

Yeah I'll PM you about it.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 04, 2012, 11:46:28 AM
is meowth going to be using his guitar?


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on September 05, 2012, 07:33:29 AM
You guys could use any if not all of my Pokemon stages if you need stages


Title: Re: Project Pokemon Brawl PSA
Post by: metatrongrhm on September 05, 2012, 08:42:08 AM
... I wasnt expecting this ever to be finished when I first saw this thread... Thankyou for changing my mind :)


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 05, 2012, 01:11:42 PM
You guys could use any if not all of my Pokemon stages if you need stages
Remember that time I sent you a PM about a rel for your stages? Well this is why :D your stages are included in my stage pack. The stages are finished, I just need to confirm permission with the other stage makers and have the SSS done.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on September 05, 2012, 02:20:28 PM
is meowth going to be using his guitar?
No were not going to be using him. I just haven't made a new pic for Cubone, and were having some problems with is model because his bones are so strange. But were trying our hardest to get him.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on September 05, 2012, 03:23:19 PM
Remember that time I sent you a PM about a rel for your stages? Well this is why :D your stages are included in my stage pack. The stages are finished, I just need to confirm permission with the other stage makers and have the SSS done.

WIN! ok you could message Jasonvalle22 for portaits and SSS and recolors. Tell him POKE MASTER directed you to him.That is unless you had someone else in mind.....to do them


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 05, 2012, 03:37:54 PM
WIN! ok you could message Jasonvalle22 for portaits and SSS and recolors. Tell him POKE MASTER directed you to him.That is unless you had someone else in mind.....to do them

I can do SSPs and SS Icons myself.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 05, 2012, 03:40:01 PM
typhlosion  feedback
N-B in the air doesnt work? it was working when i sended you  probably the gotos got changed since you guys changed the n-B codding

Side B this is what i call an OP move it shouldnt need to make the oponent stuck or else you do 2 side B and your oponent is near 50%  to fix this make all the hitboxes move the oponent away from you  so he doesnt get stuck for 20+ damage each time, also when thyplosion already has the mouth closed the fire gfx is still there and the damage still going the attack needs to end sonner.

upB  it has some wierd gfx probably you guys didnt delete the sword glowon the subactions  also up B on the ground does two flips? remenber  link up g ground is a chargable move its needed some action codding change there to work right sitll wird gfx need to delete sword glow.

AAA the last hit doesnt hit or its really hard to hit  since the two first AA make the opoenent far away and thyplosion doesnt have wings to hit the oponent with.

Side tilt some of the side tilt since link has S3S,S3Lw and S3HI doesnt have the moves character flag checked.

Dash attack for some reason most of the times the leg passes through the oponent  and doesnt do damage it looks like the bone is worng and only does damage on the upper body?


Most of this fixes are preety easy and would perfect the moveset preety well i could do some  if you guys want  especialy the up b action code that i know you guys struggle with  the actions.


Great news i found out how to fix typhlosion eyes :P they looks so much better and he looks much coller now :P, to fix his eyes do this open the pcs,expand the fitlink00 then expand the materials, the expand the ones called eye, click on the newly appeared eye and scroll dont until you see two repeats change them to Clamp so you get two clamps instead of 2 repeats do the some for yellow eyes and eyer just take the repeats and go for the clamps and they eyes will look like they should

So he doesnt have any FS yet? what did you guys had in mind for the fs ? if you need psa help i can help remenber that.







Title: Re: Project Pokemon Brawl PSA
Post by: Revan on September 05, 2012, 04:04:21 PM
typhlosion  feedback
N-B in the air doesnt work? it was working when i sended you  probably the gotos got changed since you guys changed the n-B codding

Side B this is what i call an OP move it shouldnt need to make the oponent stuck or else you do 2 side B and your oponent is near 50%  to fix this make all the hitboxes move the oponent away from you  so he doesnt get stuck for 20+ damage each time, also when thyplosion already has the mouth closed the fire gfx is still there and the damage still going the attack needs to end sonner.

upB  it has some wierd gfx probably you guys didnt delete the sword glowon the subactions  also up B on the ground does two flips? remenber  link up g ground is a chargable move its needed some action codding change there to work right sitll wird gfx need to delete sword glow.

AAA the last hit doesnt hit or its really hard to hit  since the two first AA make the opoenent far away and thyplosion doesnt have wings to hit the oponent with.

Side tilt some of the side tilt since link has S3S,S3Lw and S3HI doesnt have the moves character flag checked.

Dash attack for some reason most of the times the leg passes through the oponent  and doesnt do damage it looks like the bone is worng and only does damage on the upper body?


Most of this fixes are preety easy and would perfect the moveset preety well i could do some  if you guys want  especialy the up b action code that i know you guys struggle with  the actions.


Great news i found out how to fix typhlosion eyes :P they looks so much better and he looks much coller now :P, to fix his eyes do this open the pcs,expand the fitlink00 then expand the materials, the expand the ones called eye, click on the newly appeared eye and scroll dont until you see two repeats change them to Clamp so you get two clamps instead of 2 repeats do the some for yellow eyes and eyer just take the repeats and go for the clamps and they eyes will look like they should

So he doesnt have any FS yet? what did you guys had in mind for the fs ? if you need psa help i can help remenber that.

Yeah that was probably the problem with the NB air. I was planning on making it so you cant charge in the air like Samus's, so when you pressed b it would shoot whatever level was charged, and down at an angle. But I was in kind of a rush to get his V1 out because of how long it was taking. Also, when I got typhlosion back from you the codding on his NB that was altered and somehow stopped working. The hitboxes didnt stop, and some of the graphics continued. So there is some weird codding in there right now that doesnt really make sense to me but its making it work. Lol

And yeah I do agree about his SB being over powered. What I was trying to do was replicate Charizards NB but modified. His can easily damage you to 20+ if positioned right, and it has the ability to stop at any time while trapping you to an extent. Id like it to still have the trap effect, but taking the damage down would be a good idea because pretty much no matter what you get trapped in the whole thing.

You called it right with the up b. I thought link's external gfx for his up b may be able to be used to create a more unique fire effect but it wasn't perfected. Im sure you would have better luck than me.

I changed the hitboxes on the AAA combo and made the last hit on his head, but I suppose i diddnt fix it enough to get caught in all three.

I have a new animation for the Dash attack as well so when we change that I will update his motion.

If you like you can take a look at his glitch fixes but i dont mind doing it myself. Im sure you know better than me. Also the idea i had for his final smash was going to be Eruption. I had in mind something like Entei's or Ho-oh's pokeball graphics around him, with charizards rock graphic really small spiraling through the whole thing. What do you think?

And that is so damn awesome that you figured out how to fix his model because that was bugging me so much. I also appreciate the feedback. I knew there would be a few problems because of how much codding was involved in him.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 05, 2012, 04:28:32 PM
the FS could work since it would fit him there are some marios psas with that FS :P

 The diference between charixard n-b and typhlosion side B is charizard n-b weakens with time and loses range and you have to wait some time to be full again while typhlosion is always at 100% this makes it op imagine bowser and charizard flame never weakneed they would just gather epic amounts of damage using the n-B only if you want to make the fixing balancing  then do and send me the file with the stuff you cant fix that need fixing, i could probably make that fs if i find the mario psa that had that working.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 05, 2012, 04:38:10 PM
Oh yay.
A Typhlosion.
Whoopty-doo.
I am so happy.
I wasted all my enthusiasm and energy jumping around like a crazy maniac at the excitement of his release. I shall do the stuff that is left for him soon...after I play as him of course :D

Also, it would've been cool if you gave him a Rollout/Spindash/Egg Roll style Flame Wheel as a special.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on September 05, 2012, 04:49:41 PM
the FS could work since it would fit him there are some marios psas with that FS :P

 The diference between charixard n-b and typhlosion side B is charizard n-b weakens with time and loses range and you have to wait some time to be full again while typhlosion is always at 100% this makes it op imagine bowser and charizard flame never weakneed they would just gather epic amounts of damage using the n-B only if you want to make the fixing balancing  then do and send me the file with the stuff you cant fix that need fixing, i could probably make that fs if i find the mario psa that had that working.

What do you think about 10 to 15 for the damage? maybe less range too?
Doing his FS would be great too because he would the first new PSA for the project with a FS. Also with Zed's idea what do you think about him going into Flame wheel and shooting straight forward and whoever he hits gets caught in the FS.
I fixed his model too. His eyes look perfect, i'll updated the download with the new models.

Post Merge: September 05, 2012, 05:15:38 PM
Oh yay.
A Typhlosion.
Whoopty-doo.
I am so happy.
I wasted all my enthusiasm and energy jumping around like a crazy maniac at the excitement of his release. I shall do the stuff that is left for him soon...after I play as him of course :D

Also, it would've been cool if you gave him a Rollout/Spindash/Egg Roll style Flame Wheel as a special.


Im stoked to see what picture you use for his CSPs. I couldnt find one decent one on anywhere on the internet. Lol

Oh another thing. Animations for Empoleon are about 75% done, Groudon we got most of his A moves , Dragonite we got his a moves and one B, and Tyranitar we have his A moves as well.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 05, 2012, 06:03:28 PM
What do you think about 10 to 15 for the damage? maybe less range too?
Doing his FS would be great too because he would the first new PSA for the project with a FS. Also with Zed's idea what do you think about him going into Flame wheel and shooting straight forward and whoever he hits gets caught in the FS.
I fixed his model too. His eyes look perfect, i'll updated the download with the new models.

Post Merge: September 05, 2012, 05:15:38 PM
Im stoked to see what picture you use for his CSPs. I couldnt find one decent one on anywhere on the internet. Lol

Oh another thing. Animations for Empoleon are about 75% done, Groudon we got most of his A moves , Dragonite we got his a moves and one B, and Tyranitar we have his A moves as well.
glad to see some progress on groudon and empoleon your are gonna make him on falco? it will be hard to loose scizor for many pokemon lovers imo, same for tyranytar and dragonite  unless they arent over charizard.

i would leavue the side B like it is  make it end correctly when typhlosion closes his mouth  stopping the damage and gfx on that frame just make it send the oponent away slowly so you can still gather so decent damage 15% sounds a good ammount for a side B, well that idea could work since link FS works like that  he rushes if hits anyone it starts the fire collumn  it would need animations for the dash and the connect  part like links.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 05, 2012, 06:18:54 PM
Thanks Carnage! That helped fix Zoroark's eyes too :D


Now, Quick feedback
A,A,A - damage is fine but in the animation, he pulls back on the last hit, he should step forward instead of backward.
Forward tilt - 26% is a bit too much imo, even if it's if both hits connect. The animation needs work, not fluent. Feels more like a smash attack than a tilt.
Down tilt - looks more like a forward tilt, why does it send the opponent flying upwards? I don't think an attack that is supposed to be a down tilt but jabs forward should send someone directly upwards.
Up Tilt - Damage is fine, animation is fine, range is fine, knockback is fine.

Forward Smash - Perhaps my favorite move on the PSA, just needs a bit more increase in percentage, maybe 20%, 22% half charge, 25% full charge?
Down Smash - perhaps a tiny bit more start up time, it's too fast for a move that hits both sides at once. Maybe you should make him do a spinning firebreath instead? This one also needs damage to be raised a bit maybe 19% and full charged 23%.
Up Smash - I'm not so much a fan of this move for its damage, but that's all, and it should slightly pull towards the flames in my opinion.

Dash Attack - I think he should do a flame wheel instead of a kick. I'm not really a fan of this move either.

Neatral B - If you could somehow make it a hold to charge move and he releases it when you release the button, that'd be better. He disappears on the 4th charge level. Damage is fine and so is range.
Side B - If you can get it to work and possibly look(though not necessary) like Charizard's or Bowsers then it's fine, but right now it's OP. It'd still be nice if this was a flame wheel like Jigglypuff's rollout or Yoshi's egg roll.
Down B - feels like Wario's Down Smash only weirder to hit with. It's easier to hit with if used above an opponent. Should have end lag after.
Up B - It doesn't travel upwards on the ground, and he does it twice. In the air, 14 damage is good. Would be better if he had a bit more mobility to the sides.

NAir - Should be the UAir, looks like a UAir.
FAir - Should be the NAir, looks like an NAir
BAir - Should be the FAir, looks like an FAir. BAir should be similar to FSmash but less hits/dmg/etc.
DAir - 27% is kinda too much I think, for an aerial. Four of those alone will get someone to 100%
UAir - I don't really like this move, it's kinda weird looking, maybe you should make the swaps I said above XD

If you do make the swaps, the New Up Air (current Neutral Air) should be a multihit move that does 5 hits of 2+2+3+5+7

FS still of course needs work

His run feels the same speed as his fast walk.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on September 05, 2012, 07:38:11 PM
glad to see some progress on groudon and empoleon your are gonna make him on falco? it will be hard to loose scizor for many pokemon lovers imo, same for tyranytar and dragonite  unless they arent over charizard.

i would leavue the side B like it is  make it end correctly when typhlosion closes his mouth  stopping the damage and gfx on that frame just make it send the oponent away slowly so you can still gather so decent damage 15% sounds a good ammount for a side B, well that idea could work since link FS works like that  he rushes if hits anyone it starts the fire collumn  it would need animations for the dash and the connect  part like links.

Okay cool that shouldnt be a problem to do, I'll just reduce the loop time on the graphics and hitboxes. I will do the animation for the FS pretty soon, maybe tonight.
and were actually putting Empoleon over Ike, Tyranitar over Diddy, and Dragonite over pit. Lol


Thanks Carnage! That helped fix Zoroark's eyes too :D


Now, Quick feedback
A,A,A - damage is fine but in the animation, he pulls back on the last hit, he should step forward instead of backward.
Forward tilt - 26% is a bit too much imo, even if it's if both hits connect. The animation needs work, not fluent. Feels more like a smash attack than a tilt.
Down tilt - looks more like a forward tilt, why does it send the opponent flying upwards? I don't think an attack that is supposed to be a down tilt but jabs forward should send someone directly upwards.
Up Tilt - Damage is fine, animation is fine, range is fine, knockback is fine.

Forward Smash - Perhaps my favorite move on the PSA, just needs a bit more increase in percentage, maybe 20%, 22% half charge, 25% full charge?
Down Smash - perhaps a tiny bit more start up time, it's too fast for a move that hits both sides at once. Maybe you should make him do a spinning firebreath instead? This one also needs damage to be raised a bit maybe 19% and full charged 23%.
Up Smash - I'm not so much a fan of this move for its damage, but that's all, and it should slightly pull towards the flames in my opinion.

Dash Attack - I think he should do a flame wheel instead of a kick. I'm not really a fan of this move either.

Neatral B - If you could somehow make it a hold to charge move and he releases it when you release the button, that'd be better. He disappears on the 4th charge level. Damage is fine and so is range.
Side B - If you can get it to work and possibly look(though not necessary) like Charizard's or Bowsers then it's fine, but right now it's OP. It'd still be nice if this was a flame wheel like Jigglypuff's rollout or Yoshi's egg roll.
Down B - feels like Wario's Down Smash only weirder to hit with. It's easier to hit with if used above an opponent. Should have end lag after.
Up B - It doesn't travel upwards on the ground, and he does it twice. In the air, 14 damage is good. Would be better if he had a bit more mobility to the sides.

NAir - Should be the UAir, looks like a UAir.
FAir - Should be the NAir, looks like an NAir
BAir - Should be the FAir, looks like an FAir. BAir should be similar to FSmash but less hits/dmg/etc.
DAir - 27% is kinda too much I think, for an aerial. Four of those alone will get someone to 100%
UAir - I don't really like this move, it's kinda weird looking, maybe you should make the swaps I said above XD

If you do make the swaps, the New Up Air (current Neutral Air) should be a multihit move that does 5 hits of 2+2+3+5+7

FS still of course needs work

His run feels the same speed as his fast walk.
.

Yeah from what i hear the third hit needs work Lol. And definitely the damage for his forward tilt is way too much. I didn't even realize it was that high. I'll reduce the damage and change the animation so he doesn't pull back as far before attacking so it looks more like a quick A attack. But as for his down tilt, i actually used charizards animation, and links trajectory for their down As. I will probably change the direction but i think the animation is fine.
The Dash Attack is yes, Lame. But i dont think im going to go with flame wheel for it because hes already got flame wheel for his forward A air, and hes going to use it for his FS too so i dont want to over use it.
I like the down B, but i think a lag afterwords would make the animation look better.
Im not the best with action codding, so i used Up B Links as a base for Typhlosions for now, and i do plan to change it.
The Air attacks i will consider, but i prefer them the way they are. Which attack is which i mean, but i should reduce the damage on his down A air, and i'll definitely look at his run speed


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 05, 2012, 09:10:43 PM
I really think the aerials should be changed around though. His Back Air hits forward, his neutral air looks like he's attacking upwards, his forward air hits in place, and his up air just seems odd. Like physics-wise it seems odd. o.o
As for the Flame Wheel stuff, his neutral air doesn't really seem like a Flame Wheel, this is what Flame Wheel looks like in the anime:
(http://4.bp.blogspot.com/_o-2WjWUCSD8/TSCgowzFPeI/AAAAAAAAANQ/hk8FrTMuKvs/s200/Cyndaquil_Flame_Wheel.png) (http://fc01.deviantart.net/fs71/f/2010/226/9/0/quilava_flamewheel_by_ranger66048.jpg)
It's a burning Rollout attack.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 06, 2012, 02:20:10 AM
I really think the aerials should be changed around though. His Back Air hits forward, his neutral air looks like he's attacking upwards, his forward air hits in place, and his up air just seems odd. Like physics-wise it seems odd. o.o
As for the Flame Wheel stuff, his neutral air doesn't really seem like a Flame Wheel, this is what Flame Wheel looks like in the anime:
([url]http://4.bp.blogspot.com/_o-2WjWUCSD8/TSCgowzFPeI/AAAAAAAAANQ/hk8FrTMuKvs/s200/Cyndaquil_Flame_Wheel.png[/url]) ([url]http://fc01.deviantart.net/fs71/f/2010/226/9/0/quilava_flamewheel_by_ranger66048.jpg[/url])
It's a burning Rollout attack.

to make flame wheel look like that it would need a custom imported and animated gfx  and  i doubt anyone would make a custom gfx


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 06, 2012, 06:57:51 PM
i might be able to design the model and texture but it will need a constant flaming effect


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 06, 2012, 09:24:08 PM
i might be able to design the model and texture but it will need a constant flaming effect
There ya go Carnage :D there's someone willing to do it :3

And it'd be easy to animate. just make it spin and leave a fire trail as it rolls.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 07, 2012, 01:04:33 PM
Should it be thicker and bigger than sonics sphere or thinner and and bigger well tell me how it should be compared to sonics sphere


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 07, 2012, 01:05:38 PM
Should it be thicker and bigger than sonics sphere or thinner and and bigger well tell me how it should be compared to sonics sphere
the bigger part can be done by animations since the gfx model needs to be small to fit in the link.pac


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 07, 2012, 01:49:41 PM
so the dimensions dont matter? and i have an idea but it may require permission


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 07, 2012, 01:56:56 PM
I'd say just make it a wheel shape that you imagine Typhlosion would curl into the size of. o.o Just a wheel like the Wheelie characters from Kirby.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 07, 2012, 02:12:18 PM
did u see the kirby meteor dash psa?  
(http://i.imgur.com/uoCpI.png)
the sphere is in there and im hoping the flame textures will be transparent but if it will be animated i dont know if u want to have them seperately so u can have the sphere spin and the flames spin in different directions the fire fox model can also be used


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 07, 2012, 02:21:48 PM
did u see the kirby meteor dash psa?  
([url]http://i.imgur.com/uoCpI.png[/url])
the sphere is in there and im hoping the flame textures will be transparent but if it will be animated i dont know if u want to have them seperately so u can have the sphere spin and the flames spin in different directions the fire fox model can also be used

If you're using the sphere, can you make it more tire shaped?


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 07, 2012, 02:50:35 PM
it is tire shaped
(http://i.imgur.com/DV6WA.png)
dont mind the texture i just applied a random one so it would be better to see than gray and i cannot texture for my life so if any one could texture the sphere for me that would be great


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 07, 2012, 04:13:54 PM
it is tire shaped
([url]http://i.imgur.com/DV6WA.png[/url])
dont mind the texture i just applied a random one so it would be better to see than gray and i cannot texture for my life so if any one could texture the sphere for me that would be great

That shapes nearly perfect bro, thanks! :D The texture is fine for now, all that matters is if Rev decides what he's gonna do with it. Hopefully he does use it as a Side B. x.x If not, he should still use it for the FS start up attack.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 07, 2012, 05:26:41 PM
thanks should i make any more changes and do i add the meteor dash gfx seperate or together and are there any psa plans for beedrill over metaknight?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 07, 2012, 09:55:14 PM
thanks should i make any more changes and do i add the meteor dash gfx seperate or together and are there any psa plans for beedrill over metaknight?
PSA plans are up to Rev and ShinyMammoth, There might be but idk. I think the effect should be separate.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 08, 2012, 08:41:55 AM
Ok

(http://i.imgur.com/KHi7J.png)
everything not red i believe will be transparent unless u actually want that as part of the model it can be some sort of flame surrounding the wheel i guess -edit- i textured the transparent part orange and it looked epic
(http://i.imgur.com/vRWew.gif)
(http://i.imgur.com/vRWew.gif)
(http://i.imgur.com/vRWew.gif)
(http://i.imgur.com/vRWew.gif)



Title: Re: Project Pokemon Brawl PSA
Post by: twinArmageddons on September 10, 2012, 05:02:41 PM
I have an idea :)

Garchomp V4 over Yoshi and Zekrom when it's finished could be over Pikachu (I know it's a stupid idea)

Zekrom:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28772&Moderated=All&facebook=true
(Not done)
Garchomp:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11854
(Currently over Pikachu)

I hope I helped (probably not). owo


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 10, 2012, 05:20:44 PM
I have an idea :)

Garchomp V4 over Yoshi and Zekrom when it's finished could be over Pikachu (I know it's a stupid idea)

Zekrom:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28772&Moderated=All&facebook=true
(Not done)
Garchomp:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11854
(Currently over Pikachu)

I hope I helped (probably not). owo

the porpose is to turn all brawl char into pokemon it isnt replacing the existing pokes and zekron has no attacks cant move what does he do? he just stays there doing t stances amd wait animations?

about garchomp i remenber he had some several glitches in the past since these two models arent rigged to brawl skeletons they cant use brawl animations wich is sad since no one is gonna make 300+ animations for a psa


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on September 11, 2012, 02:32:31 PM
the porpose is to turn all brawl char into pokemon it isnt replacing the existing pokes and zekron has no attacks cant move what does he do? he just stays there doing t stances amd wait animations?

about garchomp i remenber he had some several glitches in the past since these two models arent rigged to brawl skeletons they cant use brawl animations wich is sad since no one is gonna make 300+ animations for a psa


I agree, plus Torterra is in line to be over Yoshi. We need more grass pokemon anyway.

Post Merge: September 11, 2012, 02:34:13 PM
Ok

Post Merge: September 09, 2012, 01:04:26 PM
([url]http://i.imgur.com/KHi7J.png[/url])
everything not red i believe will be transparent unless u actually want that as part of the model it can be some sort of flame surrounding the wheel i guess -edit- i textured the transparent part orange and it looked epic
([url]http://i.imgur.com/vRWew.gif[/url])
([url]http://i.imgur.com/vRWew.gif[/url])
([url]http://i.imgur.com/vRWew.gif[/url])
([url]http://i.imgur.com/vRWew.gif[/url])




I love the graphics too. I cant wait to see them when they're done. Great work so far.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 11, 2012, 03:16:46 PM
thanks and should typhlosions sphere be like actually typhlosion in a sphere (blue sphere) or should it be flames? either way someone needs to texture it cuz idk how if u wanted to have each recolor have its own individual colored sphere and i tried and cant texture the flames and can u possibly make flame wheel down or side special? and can i join this project?


Title: Re: Project Pokemon Brawl PSA
Post by: twinArmageddons on September 11, 2012, 06:55:59 PM
the porpose is to turn all brawl char into pokemon it isnt replacing the existing pokes and zekron has no attacks cant move what does he do? he just stays there doing t stances amd wait animations?

about garchomp i remenber he had some several glitches in the past since these two models arent rigged to brawl skeletons they cant use brawl animations wich is sad since no one is gonna make 300+ animations for a psa

I'm currently making animations for Zekrom so he can actually fight. I said he isn't finished yet. When I finish, Zekrom will really be able to battle. He doesn't just stand doing T stances. :/


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 12, 2012, 02:31:20 PM
hiw is kyogre being animated?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 12, 2012, 02:38:15 PM
hiw is kyogre being animated?
cant it even be animatable? i dont think stawafle made it animatable is all stuck on 2 or 3 bones i think


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on September 12, 2012, 03:04:19 PM
Would you like a rigged Kyogree?
I can rig this in just seconds, unless you want to use sarwaffle's because of the hd textures
(http://i.imgur.com/QiHHV.png)
I can make kyogre over samus with rigged hip, waist, bust and arms so you all have to do is just rotate him 90 degrees or simply rigged into chest with rigged arms or even simplier, just all rigged into the helmet like the vertex

Not trying to kill starwaffles vertex, is just that I think his head is somehow... differet


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 13, 2012, 03:09:07 AM
should typhlosions sphere be like actually typhlosion in a sphere (blue sphere) or should it be flames? either way someone needs to texture it cuz idk how if u wanted to have each recolor have its own individual colored sphere and i tried and cant texture the flames and can u possibly make flame wheel down or side special?
Typhlosion Should be balled up in a sphere coated in flames with the graphic you created spinning around him. I don't think he needs individual flame colors per texture. We've been tossing it around lately and We think it would fit well as his side B. Probably have a kinda slow startup, similar to sonic's neutral B. We'll also use the flame wheel for the FS Nothing really seems more fitting.

And as far as joining goes Tails, We would like to see how this Graphic turns out before we commit but we are interested in what you can do. Also I've been looking everywhere for information on how to import models, if there is anyone who is just awesome and would like to help me figure it out (or just do it) it would greatly benefit us. There are a few other pokemon we would like to see in our final product, and some of the pokemon we are using need better models.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 13, 2012, 04:53:34 AM
flygon samus has a mere 7kbs of filesizee to psa so im not sure if anyone could make  a kyogra psa under it samus and zss are preety bad on the filesizes :S


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 13, 2012, 01:01:08 PM
there was a pretty good dark samus move set made im sure they can design a kyogre moveset and i would like to help with the pokemon imports but my cpu doesnt support daes i believe i used to import models but then i got a virus and had to restart my computer and it doesnt support them any more and ill try to get u that flame wheel by saturday the latest

Post Merge: September 13, 2012, 02:46:17 PM
(http://i.imgur.com/3A4nn.png)


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 13, 2012, 03:38:16 PM
what program are you using thats not supporting the DAEs? Typically its not the whole computer causing the hiccup. 

That flame wheel is looking awesome btw. keep hammerin away, I can't wait to see it in game.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 13, 2012, 03:58:08 PM
i thinks its just my computer cuz i even tested it i took a standard mario dae stright from a .pcs imported it to 3ds max then exported it and i got a bunch of errors and i got errors in brawl box too and in game theres no model


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on September 13, 2012, 04:01:26 PM
flygon samus has a mere 7kbs of filesizee to psa so im not sure if anyone could make  a kyogra psa under it samus and zss are preety bad on the filesizes :S

I downloaded the dark samus a while back too and it seemed like it had a decent amount of codding involved. I think we can make it work for Kyogre, plus Groudon is kind of naked without Kyogre. We'll just have to keep the filesize in mind while its being made.

And Flygon, it would be great to have the upated model for him because Starwaffles is nice, but its not completely accurate.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 13, 2012, 04:07:19 PM
i heard from snoopy theres no more aggron but he is rigging gengar on wario :/ who can take zss place now?

totodile :af2: ????


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 13, 2012, 04:11:01 PM
it has a decent size of codding still DS is possible since he did manage to use most of samus original  code for it i use that psa also :P just when psaing bbx has problems with the samus file so no psa on bb to reduce smaus filesize :S and no copy pasting ever on the psa program or you filesize will go thrue the roof, kyogra should be rigged on ivy boneset imo with the flippers on the upper part of the legs nad some bones on the back flipper to make it mobable so you guys can atleast keep ivy animations for the misc stuff since ivy does not grab things with his hands then ported over samus or ZSS any of them would work


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 13, 2012, 04:26:58 PM
what about the size mod too?


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 13, 2012, 04:39:03 PM
I think Kyogre might be simpler then it seems. We just need to keep a close eye on whats going in. There are other tricks to reducing filesize. we just have to watch out and keep it intact while we do so.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 13, 2012, 04:49:54 PM
will groudon be balanced?


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 13, 2012, 04:52:15 PM
will groudon be balanced?
The goal of pokemon brawl is to fill every slot with a balanced pokemon. Groudon will be as balanced as we can manage.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 15, 2012, 10:03:51 AM
the flame wheels just about finished but u need to find a professional to edit the sphere textures but the sonic wind like textures r good to go :>.>palm:


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 19, 2012, 03:23:45 PM
I like whats going on here.

If/when you guys get around to doing Infernape... I'm down to animate/psa for him. He and Scizor are the only pokemon I really care about in Brawl. As for Squirtle/Ivysaur/Charizard, Pikachu, and Jigglypuff they can be replaced on a whim for all I care.

If you guys happen to rig an Umbreon to Pikachu though... I'd animate that too.

*ninja poof*


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on September 20, 2012, 07:52:57 AM
Hey guys i havent been able to go on the Vault for a LOOOONNNNGGG time, been to busy with school. I noticed that typhlosion is out so i will make a Video as soon as possible (hopefully tomorrow). sorry for the late notice, but like i said school is a giant brick wall to my free time. :'(


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 20, 2012, 12:46:36 PM
If/when you guys get around to doing Infernape... I'm down to animate/psa for him.
We currently dont have too much done with infernape, I think a couple moves have been changed. If you want to do him I dont see to huge of a problem. Just PM me the text moveset you have in mind for him and we can go from there.


Title: Re: Project Pokemon Brawl PSA
Post by: Metal_Lucario on September 20, 2012, 03:55:45 PM
Heyyy guys :) I'm a project M player , a VERY competitive player lol I just made an account here JUST to post this message on here :p

I downloaded DK's PSA for Electivire and I LOVE IT :D Only problem is that he's Brawl style :(

Meaning he falls slowly and I was wondering if you can make your PSA's for Project M as well ? Like make em fall a lil faster ? (: If not , i Understand . But I was just wondering , it would be a PLEASURE to use him Project M style :D

And if you don't know what Project M , it's a LOT like Melee . Just throwing that out there ^__^

Thanks for reading tho (:


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on September 20, 2012, 04:26:30 PM
Heyyy guys :) I'm a project M player , a VERY competitive player lol I just made an account here JUST to post this message on here :p

I downloaded DK's PSA for Electivire and I LOVE IT :D Only problem is that he's Brawl style :(

Meaning he falls slowly and I was wondering if you can make your PSA's for Project M as well ? Like make em fall a lil faster ? (: If not , i Understand . But I was just wondering , it would be a PLEASURE to use him Project M style :D

And if you don't know what Project M , it's a LOT like Melee . Just throwing that out there ^__^

Thanks for reading tho (:
making an alt psa ofr each psa would be a pain imo but thats up to them


Title: Re: Project Pokemon Brawl PSA
Post by: Metal_Lucario on September 20, 2012, 04:36:50 PM
making an alt psa ofr each psa would be a pain imo but thats up to them

Ohhh lol well if not , then it's cool . ! I honestly don't know much about PSA's and all that. I just know how to put them on my SD lol . Im pretty sure a lot of people that play Project M over Brawl would like it too (:

But if not then it's cool . No worries (:


Title: Re: Project Pokemon Brawl PSA
Post by: C.Q.C. on September 20, 2012, 10:08:00 PM
hopefully we can see some more Gen 1 pokemon here that'd be awesome  :happy: :happy:


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 21, 2012, 12:05:28 AM
I downloaded DK's PSA for Electivire and I LOVE IT :D Only problem is that he's Brawl style :(

Meaning he falls slowly and I was wondering if you can make your PSA's for Project M as well ? Like make em fall a lil faster ? (: If not , i Understand . But I was just wondering , it would be a PLEASURE to use him Project M style :D

I personally haven't paid much attention to the changes made for project M. What would be needed to change them from one to the other?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 21, 2012, 02:27:00 AM
You guys should make a video...

I'd like to see electivire before I test him out mainly because a lot of the PSAs that get released are co(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)al let downs. So I don't bother unless 1: I'm involved in the making, 2: I already know the PSA will be decent, or 3: I'm beta testing something for someone.

Aside from those, its hard to trust Animator/PSAers blindly and I don't like downloading things for no reason.

---

On a side note, I don't have any ideas for besides a Run, Falls, and Flame Wheel (I'm almost certain it'll work differently then the one you guys made for Typholosion.)

Aside from that, I haven't had too many ideas for him. I'm not all that interested in pokemon since all of my favorite pokemon already have PSAs (Electivire, Lucario, Zoroark, Scizor) except for Umbreon.

But yeah, if you guys have a moveset idea for Infernape, I could look at it and maybe that'll help me decide on what I wanna do if anything. Fox is my first favorite character in Super Smash Bros from 64 to Brawl, and replacing him has to be with someone that is equally good.

edit: Apparently there is a video for Electivire. No offense but I'm not all that impressed. There are more moves that are DKs then there are new animations.

Opinions:
- Should have made a custom Wait1 because Electivire doesn't stand like that.

- I like the Dash Attack

- Should have made custom Jumps and Falls. They are easy to make.

- DownB can still be Earthquake but you could have thought of something different for it. I personally see him punching the ground once making those on the ground fly up and making the attack itself break shields (To balance out the fact that if it hits once, it would be weaker then DKs since it can loop, making it break shields would send the opponent up in the air as well and if they land they would be stunned for a short period due to shield break)

- I like the side smash though I think the gfx is a bit off maybe? I'm not sure.

- If any of you can model Rig, I suggest asking boygos or Nano for the model stuff and rig his tails... at least 3 bones a piece. That way you could give his tails some animations which would open up a lot of doors. If not, then there are still plenty of moves you could give him to make him more Electivire and not Electric-DK

- Even if Neutral B is still thunder punch, it could have been done in a different way then DK's Neutral B. It would have even been good if you made it like Falcon Punch and it was just one really strong punch. (Oh, and making it turnable is possible)

- Final Smash: I'm not sure if its possible, but perhaps you could import Pikachu's thunder and make it rain Thunders. If not, then I had an idea where he becomes electrified for a short period of time. Similar to R.O.B. and he is able to attack normally while giving off constant electrical damage.

Overall, its an ok PSA but there could have been more work put into it. Maybe I'm being a bit harsh since he's my favorite pokemon. But I'm :srs: too


Title: Re: Project Pokemon Brawl PSA
Post by: Metal_Lucario on September 21, 2012, 09:27:29 AM
I personally haven't paid much attention to the changes made for project M. What would be needed to change them from one to the other?

From what I know of , it's just the falling speed . He falls slowly and its pretty hard to control him in Project M lol He feels like he has the same falling speed as Luigi x___x lol


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 21, 2012, 12:58:14 PM
1.) I agree with Kage about Electivire

2.) Kage, if you like Zoroark, how about one over Wolf?

3.) Project: M PSAs are much more  than just fall speed, there's a lot more coding involved.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 22, 2012, 07:53:27 PM
I like Zoroark, buuuuut... I made Wolverine over Wolf... unless someone convinces me with a fairly awesome moveset, Wolf is staying Wolverine for me. And KJP made an ok Zoroark a while back.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 22, 2012, 08:01:24 PM
arent they just remaking zoroark over lucarios movest on wolf?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 22, 2012, 08:18:03 PM
I don't know...

Zoroark by kjp was good but it could be better.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 22, 2012, 08:20:12 PM
why dont u revamp it? im sure it would be great


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 22, 2012, 10:25:19 PM
Maybe you should give it a shot? You could just make it for the project, you make great animations and your PSAs are very true to their characters.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 22, 2012, 11:49:07 PM
He'd still be competing with Vegeta for a Wolf slot.

I might though. Since I'm using Kid Buu over Lucario, and DK is gonna be Hulk for me so I'd like to play with one of my favorite pokemon.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 23, 2012, 01:24:26 AM
He'd still be competing with Vegeta for a Wolf slot.

I might though. Since I'm using Kid Buu over Lucario, and DK is gonna be Hulk for me so I'd like to play with one of my favorite pokemon.
Besides, I'd love to have another of your PSAs in my collection, and Zoroark is one of my favorites as well. I think you'd pull off a great Zoroark PSA. KJP's was alright imo, but it could definitely use improvements and some reworking.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 23, 2012, 11:06:42 AM
If you have a moveset in mind PM it to me. Maybe it'll spark some motivation.

My current projects are all coming to a close at the same time anyway.(Luffy, Sora, Sanji, Hulk) so I'm actually gonna have some time to fiddle with other projects until I sink into my next set of main projects. And helping these guys out with Poke-Brawl might be fun. If they'll have me.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on September 23, 2012, 01:45:27 PM
I saw in one of your screen shots my Eterna city gym stage that I deleted off the vault like last year 0_0 (im amazed you guys still managed to keep it).....due to usablity issues. However I will be remaking that stage and I could send one of you guys the link to the new version.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 23, 2012, 01:50:28 PM
Oooooooooooh!!!


Put a big tree on the left side with two  platforms above eachother on that side as well. The right side could have some  shrubs and a couple pokemon chilling in the background. that would make a fairly dynamic yet balanced stage. [/suggestion]


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 25, 2012, 02:26:58 PM
Sorry about the lack of updates. Me and Rev stumbled across a DS emu recently so Fire emblem has sucked up every second of our lives.

Once we can free ourselves from its devilish grasp we will get back to the pokemon.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 25, 2012, 06:36:03 PM
If you have a moveset in mind PM it to me. Maybe it'll spark some motivation.

My current projects are all coming to a close at the same time anyway.(Luffy, Sora, Sanji, Hulk) so I'm actually gonna have some time to fiddle with other projects until I sink into my next set of main projects. And helping these guys out with Poke-Brawl might be fun. If they'll have me.
I'll try to come up with something for ya bro. I've been swamped with college work at the time so I haven't really had time to do anything fun.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 25, 2012, 08:38:28 PM
In my opinion, its too symmetrical. I DO like a good and balanced stage, but too much symmetry is boring.

The reason for that is because due to the landscape being similar on both sides, it doesn't matter what side you fight on. Which YES is balanced... but its boring. It IS possible to create balance while having a somewhat exciting looking stage. Try having those platforms only one one side of the stage. And on the other side, put something else. Perhaps nothing... or maybe a moving platform... try something that will make the stage a bit less symmetrical but still balanced overall.  Thats my opinion anyway.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on September 25, 2012, 09:12:57 PM
In my opinion, its too symmetrical. I DO like a good and balanced stage, but too much symmetry is boring.

The reason for that is because due to the landscape being similar on both sides, it doesn't matter what side you fight on. Which YES is balanced... but its boring. It IS possible to create balance while having a somewhat exciting looking stage. Try having those platforms only one one side of the stage. And on the other side, put something else. Perhaps nothing... or maybe a moving platform... try something that will make the stage a bit less symmetrical but still balanced overall.  Thats my opinion anyway.

OH I see what you mean, I guess I could remove the platforms on the one side then.

            In ALL honesty I actually HATED the way the stage looked when I first made it and I still do even with the new pokemon, animations, trees and other junk I edited to make it better. I do not feel the stage as whole is (or ever was) of good quality which is the main reason why I removed it off the vault in the first place last year. But then I saw that these guys were planning to use it in their stage pack because I saw it in one of the screen shots on the first page.

And I was like "WTH they're actually ganna use that awful stage?" lol
So I figured, well if their ganna use it, I might as well fix it up a bit so It could look a little nicer lol.



Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 25, 2012, 10:02:43 PM
Its a nice stage. I like balanced stages. Just try to make it more interesting. I actually wish I could stage hack cause I have ideas for lots of fun and balanced stages.

But yeah, like I said, try and make it less symmetrical and you may want to take out a few pokemon. it looks a bit crowded. But don't doubt yourself too much,

*looks for pics to double check his words*

You removed the pics xD

Glad I downloaded the stage then xD

But anyway... yeah, its not bad. Its actually really good. Really wish I knew how to make stages.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on September 26, 2012, 09:32:58 AM
Its a nice stage. I like balanced stages. Just try to make it more interesting. I actually wish I could stage hack cause I have ideas for lots of fun and balanced stages.

But yeah, like I said, try and make it less symmetrical and you may want to take out a few pokemon. it looks a bit crowded. But don't doubt yourself too much,

*looks for pics to double check his words*

You removed the pics xD

Glad I downloaded the stage then xD

But anyway... yeah, its not bad. Its actually really good. Really wish I knew how to make stages.

Lmao well hopefully you will enjoy it. I will make the edits that you suggested to it and repost it........OR if I'm up to it I might do a full revamp of the stage and make it look like the ingame version. Like I did with my Snowpoint City Gym stage.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 26, 2012, 06:30:27 PM
i changed the texture a little and made it sorta thicker ill post previews soon sorry for the lack of posts about it ive been working on a charmander psa and is there a way u can put the flame on charizards tail onto the flamewheel?

zoroark psa idea:

n b night slash just like koopa claw but no grab its just meant to be a strong slash with start up lag like falcon punch

side b dark pulse- the side b from the darkrai psa except the flames are black

up b shadow sneak zoroark vanishes into that black smoke that surrounds togepi and moves the same way as lucarios up b except when he reappears he spins and slightly damages enemies and the smoke follows him as hes moving it repreents where he is

down b dark pulse or double team dark pulse- the side b from the darkrai psa except the flames are black double team- same as lucarios but a different animation he crosses his arms and that graphuic appears on him and if hes touched he vanishes and reappears with a slash

up smash- upwards slash

down smash- lucarios with a shadow effect

side smash- slash

kjps aerials and a attacks should just be revamped and i think up a and up smash are the same if they are u should definitely change that


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 26, 2012, 08:07:46 PM
Hm...

I'm thinking that Zoroark would make a nice Yang to Lucario's Yin.

I'm interested in making him now.


Title: Re: Project Pokemon Brawl PSA
Post by: Metal_Lucario on September 27, 2012, 09:22:15 AM
3.) Project: M PSAs are much more  than just fall speed, there's a lot more coding involved.

Ohhh lol I didnt know that >.<

Im not a coder , I just like playing the game . I guess its too much to ask for xD haha . I guess no Electivire for me :'( lol


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 27, 2012, 09:47:32 AM
If fall speed is the only thing you want to do... its actually REALLY simple to do it yourself.

Download PSA
Open the Project M Donkey.pac
Look at the attributes
One of them should be something like fall speed, or gravity or something of that nature.
Remember that number.

Open the moveset (the fitdonkey.pac) in PSA
Look at the attributes
put the number you memorized earlier in the same place.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 28, 2012, 02:14:10 PM
kagemaru ur gonna use my idea???


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 28, 2012, 03:12:18 PM
Yeah, yours and Zed's. With them in mind, this is what I've come up with... (also, I'm getting the current Zoroark over Wolf model slightly edited so that its better to animate)

AAAA (gonna make an attack 14): left claw swipe, right claw swipe (arms will now be a downward x position), cross slash back to open and cross slash back to closed x.

Up Tilt: Double crossing slash going upwards. This, or a fancy spinning back hand swipe.

Down Tilt: a crouching trip kick kinda like ZSS

Forward Tilt: A double stabbing motion of his claws. The second stab will be in an uppercut motion.

Side Smash: A spinning back hand slash.
Side Smash 2: Using the other arm, Zoroark makes a stabbing motion with his claws.  (People sometimes forget that side smashes can have two parts)

Up Smash: Similar to Sonics, using Zoroark's hair (this is also one of the things I'm getting edited. Adding hair bones and making the claws move with the finger bones.

Down Smash: Spinning heel drop.

N-B: Dark Pulse... Similar to Aura Sphere, or I'll make it similar to Shocking Pink Ball (Kid Buu) Hopefully I can find someone to make a different gfx for me. this will come out good because it can use Wolf's floating points.

Side B air: Shadow Sneak. Similar to Fox/Falco's side B but with a different animation of course.
Side B ground: Night Slash: Zoroark will launch a slow claw strike similar to Falcon Punch. It will eat shields... OR be unblockable. and have about 3/4ths the knockback that Falcon Punch has. OR it will be a claw strike with similar start up to Falcon Punch, but it will have a chance of doing a critical hit which will cause it to eat shields...or be unblockable... or have double knockback... I'm still debating on what i wanna do.

UpB: Some generic up-b looking move... Will be 8 way navigational.

Down B: Illusion/Foul Play: A counter move with 2 options. Option 1, doing nothing will simply cause him to dodge the attack. Option 2, holding A will result in a close line type of situation. Dodigng the attack can sometimes be advantageous.... for example:

Fighting Ike, and you knock him off the screen, his recovery is terribad, and his best move is pretty much his side b. Going off the stage to meet him you use this move to counter, Ike goes into special fall animation and goes straight down, and you get to move da hell out of the way. Yes there are other ways to do that but this is just one example

The closeline for the attack part will send the opponent down. So little kill potential as well. Basically its a damage dealer.

NAir: Hair Spin. similar to Wolf and Sonic's
FAir: Some kinda slash...
UpAir: Probably some kinda slash as well.
Down Air: A double downward strike. I would compare it to Lucario's down air, but it wont be able to air stall and its animation will be claw strikes.

Up: Throw: Uppercut claw?
Back Throw: Illusion slash? Zoroark vanishes and comes up behind the opponent with slash
Down throw: Zoroark Jumps, then comes down with a slash
Forward throw: Zoroark Jumps at the opponent and then kicks off of them.

FS Ground: Night Daze: gains a crimson aura and raises fists up and slams them on the ground causing a crimson explosion. If next to Zoroark, the pound causes a stun.

FS Air: Crosses arms in front and then releases to let out the explosion of energy.
Explosion does 5 hits and last one can kill. It can be DI'd out of, hence why the stun is useful.

FS over 100HP or taunt activation: Illusion Strike: Pretty similar to Meta Knight's...  but its not blockable and everyone is hit no matter where they are.

-----

Thats what I came up from the two PSA Ideas that I was presented with. If any of you guys can PSA, I could use some assistance with GFX stuff.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 28, 2012, 06:19:59 PM
I like most of your Ideas for zorark but we think dark pulse should be night shot, its pretty signature and should be include. The only other problem we have is kind of a deal breaker. His side be should not be unblockable, and If it is we will be changing it if we decide to use it in our final package. No character in our brawl or regular brawl have unblockable attacks, nor do they need them. Otherwise the rest of it seems pretty good. That counter seems like it could be a little overpowered but if you can make it fit and be balanced then we will use it.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 28, 2012, 06:45:31 PM
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.

How about this... to make it interesting.

It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:

1: Eat your shield (basically you cant block it but if you do you... your shield breaks)
2: Double Damge/Knockback
3: Unblockable with normal damage

If you're still against the unblockable part, then its no big deal with taking it out.
---

Edit:

I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on September 28, 2012, 06:54:51 PM
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.

How about this... to make it interesting.

It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:

1: Eat your shield (basically you cant block it but if you do you... your shield breaks)
2: Double Damge/Knockback
3: Unblockable with normal damage

If you're still against the unblockable part, then its no big deal with taking it out.
---

Edit:

I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?

Wow, if I would've read this before PM'ing you. XD


Title: Re: Project Pokemon Brawl PSA
Post by: Deadman316316 on September 28, 2012, 11:50:49 PM
How about scizor over someone more useless other than falco.. like GW.. or Rob, or LUCAS

Or a better mew over ness


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 29, 2012, 12:00:06 AM
what was xzedkiels psa idea?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 29, 2012, 05:43:17 AM
This:
Quote
A,A,A,A: left claw swipe, right claw swipe (arms will now be a downward x position), cross slash back to open and cross slash back to closed x.
Forward tilt: extended arm stab forward
Down Tilt: a crouching trip kick kinda like ZSS
Up tilt: Swings arms up like when doing Night Daze(movie)

Forward Smash: a quick front flip heel drop
Up Smash: Cross slash the air (idk :/)
Down Smash: Spins and the "ponytail" hits in a circle.

Neutral B: Dark Pulse - Charges a ball of darkness and fires a beam of black and indigo rings. Power depends on how long the button is held before release.
Side B: Night Slash - A modified version of Wolf's side B maybe. Try implicating illusory techniques here to make it unique.
Down B: Foul Play - Works as a pseudo counter, uses an illusion to trick the opponent and "clothes-lines" and kicks the shin of the victim. Then points and laughs at the tripped victim.
Up B: Uses illusion powers to teleport directionally, the illusion image on the ground explodes after the teleport is done.

NAir: Spins (horizontal 360) in the air and claws do damage
FAir: Does a quick claw jab forward
BAir: Backflip kick
UAir: Something stylish, or if not, something similar to Wolf's
DAir: I'm sure you can come up with something better lol

Final Smash: Night Daze -
Ground: gains a crimson aura and raises fists up and slams them on the ground causing a crimson explosion. If next to Zoroark, the pound causes a stun.
Air: Crosses arms in front and then releases to let out the explosion of energy.
Explosion does 5 hits and last one can kill. It can be DI'd out of, hence why the stun is useful.

What do you think? You're the PSA'er, so feel free to add input.

Look forward to it Zororak, cause I think I'm personally gonna like this PSA more then my Wolverine...


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 29, 2012, 04:32:45 PM
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.

How about this... to make it interesting.

It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:

1: Eat your shield (basically you cant block it but if you do you... your shield breaks)
2: Double Damge/Knockback
3: Unblockable with normal damage

If you're still against the unblockable part, then its no big deal with taking it out.
---

Edit:

I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?

His side-b being slow isn't the issue. An unblockable attack or even an attack that entirely eats your shields is completely unbalanced unless it was twice as slow as ganons N-B.

I said before that the counter sounds overpowered and that if you could make it fit without being retarded advantageous then its fine, I just wanted to make sure you understand that because pokemon brawl is going to be balanced we will change anything on any PSA to fit better.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 29, 2012, 05:54:29 PM
are there any actual brawl characters with attacks different from their attack in air? like a ground side b and air side b???


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 29, 2012, 07:20:10 PM
Captain falcon's and ganon's are slightly different because of knockback direction and I guess their down b as well since the direction of the attck changes. other then that though I can't think of any off hand.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 29, 2012, 09:29:23 PM
Marth's neutral special  is called shield breaker... it eats Shields...

In any case  you'll see it when it's done and can judge for yourself then.

I had the wolf over zoroark  model customized so its only going to work with the model it comes with. The previous model wasn't good enough cause it needed bones in certain places and the rig wasn't complete.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 29, 2012, 09:43:35 PM
What pokemon are currently in progress and who will be most likely to be released next?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 29, 2012, 10:19:03 PM
Anyone here rig models? I was serious when I said I would make Umbreon if there was a model over Pikachu.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on September 29, 2012, 10:34:33 PM
I think umbreon cannot be made over pikachu because of his bone structure, eevee and jolteon look good because they are chubby and umbreon in skinny as [censored], not even animations would make him look fine.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 29, 2012, 11:03:25 PM
theres always custom bonesets  :-\


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on September 30, 2012, 09:08:36 AM
Custom bonesets? Out of my knowledge, I'm out.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on September 30, 2012, 10:15:14 AM
I play marth. Your shields have to be previously damaged for his special N to kill your shields. I dont mind massive shield damage. but to brak someones shields in one attack is too much.

as far as who is coming out next, we are still crawling out of our FE pit. We are trying to find someone to import models for us because we are unsatisfied with the current roster. I will post again later tonight hopefully with a list of whos to come.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 30, 2012, 06:30:58 PM
btw when beedrills released id definitely be interested in doing him over metaknight for u guys


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on September 30, 2012, 06:38:42 PM
You mean

Beedrill over Pit over Metanight
or
Beedrill over Metaknight?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on September 30, 2012, 06:44:11 PM
If jolteon works, then umbroen should too. They have the same  build

But no worries. Most of the stuff I animate or psa have custom bones or augmented models in some way.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on September 30, 2012, 09:00:59 PM
Beedrill was planned to be model ported onto metaknight


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 03, 2012, 12:54:37 PM
Beedrill was planned to be model ported onto metaknight

He already is, if you would like to write out what you have for his moveset and send it to me i'll tell you what i think.

Anyone here rig models? I was serious when I said I would make Umbreon if there was a model over Pikachu.

Hey Kage, me and Mammoth have been throwing around an idea for a while for the eevee evolutions, but were still pretty far from making it work ourselves. What do you think about (Granted assuming this is possible) having an eevee over whoever, eventually i want him over G&W though because i cant figure out how to make whoever is over G&W to have recolors, who evolves into the other eevee evolutions using model changers. Each evolution would would have the same or similar animations (for filesize) but with different graphics and flags.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 03, 2012, 02:34:04 PM
Thats totally possible. However, Evee has a different bone structure then its evolutionary forms.

Its possible... if you don't mind the models looking a bit... meh I guess. Cause the other forms could probably use whatever Jolteon is using and it'd be ok.

In any event, you should probably have about 7 different requirements that will trigger a float bit. That particular float bit when activated, when the player taunts will trigger an evolving animation into the evolution of their choice. The bit wont go away so even if you die, then you'll come back as the pokemon you evolved into.

Its possible for all 7 but you may wanna do 7 different versions with just one evolution for each. It saves file space and that way you could change more moves and people could pick the evolution they want.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 03, 2012, 02:56:07 PM
If jolteon works, then umbroen should too. They have the same  build

But no worries. Most of the stuff I animate or psa have custom bones or augmented models in some way.

I just had to say, Jolteon is much thinner than umbreon, especially his legs, whoever said he is chubby is wrong. lol their build is totally similar.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 03, 2012, 03:03:26 PM
(http://i.imgur.com/qDhU9.png) (http://i.imgur.com/ow71r.png) pics are blurry cuz i had to enlarge them and textures will be edited and should the wheel be thinner?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 03, 2012, 03:13:33 PM
(http://img.pokemondb.net/artwork/jolteon.jpg)
(http://www.deviantart.com/download/326476462/umbreon_by_darkninja500-d5edium.jpg)
(http://img.pokemondb.net/artwork/flareon.jpg)
(http://www.dltk-kids.com/pokemon/adoptions/134.gif)
(http://images1.wikia.nocookie.net/__cb20090604182361/pokemon/images/9/91/Leafeon.png)
(http://img.pokemondb.net/artwork/glaceon.jpg)
(http://faqsmedia.ign.com/faqs/image/ani196.gif)


the thickest one is actually Flareon... the skinniest is Espeon, but Espeon's only smaller in the legs. Their general body builds are all pretty similar.

Jolteon, Umbreon, and Leafeon are actually the closest in body type.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 03, 2012, 03:34:20 PM
wont the tails be a problem?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 03, 2012, 03:44:18 PM
It depends on how the model is rigged.

For example... if its rigged over Pikachu:

Eevee has no tail (or a small one... I forget)
Jolteon has no tail... not an issue
Umbreon and Flareon have a similar "base" structure for their tail... Umbreon's being more basic only needing maybe one or two bones where Flareon would need 2-3, small issue but ignore-able...

Espeon, Glaceon, Vaporeon and Laefeon all have pretty much the same tail. If you're worried about the bifercation in Vaporeon and Espeon's tail, thats not hard to add another bone to the bone tree for that.

All in all, it wouldn't be too hard to animate.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 03, 2012, 04:37:15 PM
Thats totally possible. However, Evee has a different bone structure then its evolutionary forms.

Its possible... if you don't mind the models looking a bit... meh I guess. Cause the other forms could probably use whatever Jolteon is using and it'd be ok.

In any event, you should probably have about 7 different requirements that will trigger a float bit. That particular float bit when activated, when the player taunts will trigger an evolving animation into the evolution of their choice. The bit wont go away so even if you die, then you'll come back as the pokemon you evolved into.

Its possible for all 7 but you may wanna do 7 different versions with just one evolution for each. It saves file space and that way you could change more moves and people could pick the evolution they want.


I do like the idea of separating them for filesize, but damn how cool would it be if all of them were on the same PSA. Obviously thought we would be able to make the PSAs way more in depth if they were seperated.
And yeah it doesnt seem like they would be too much of a problem with their tails or anything else. Really the only problem i see is Espeons split at the end of his tail would be locked, but still thats not really a big deal, unless they they had their own bones with their own names for the motion file to tell them what to do, while still not effecting the others.

If we do split them though, maybe it would be a good idea to split them up the way you just did into two Eevee PSAs with different evolutions. Or, maybe we can split them per generation?

And has anyone heard anything about the Gengar import that Zed brought up a while back?

Post Merge: October 03, 2012, 05:09:32 PM
([url]http://i.imgur.com/qDhU9.png[/url]) ([url]http://i.imgur.com/ow71r.png[/url]) pics are blurry cuz i had to enlarge them and textures will be edited and should the wheel be thinner?


Just a little thinner. But its looking perfect. I cant wait to release the next version of Typhlosion. Its gonna be a lot better.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 03, 2012, 09:31:44 PM
Question: When do you guys think you will finish this whole project?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 03, 2012, 09:50:11 PM
Question: When do you guys think you will finish this whole project?
That is a question we can never answer.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 03, 2012, 10:20:58 PM
That is a question we can never answer.

Lmao well is it ganna be before 2013?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 04, 2012, 01:34:11 AM
Lmao well is it ganna be before 2013?
Possibly and most likely not, replacing every single character is gonna take a long time. Thanks to you and a few other people, the stages are all done. I've got the music covered as I replaced at least one song per stage. I'm also making some, if not half, of the BRSTMs.

Know what would be cool? replacing the SSE enemies with Pokemon. Not the ones in the Pokeball item or in the Pokemon Brawl roster.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 04, 2012, 07:35:53 AM
the stages are all done. I've got the music covered as I replaced at least one song per stage. I'm also making some, if not half, of the BRSTMs.

Know what would be cool? replacing the SSE enemies with Pokemon. Not the ones in the Pokeball item or in the Pokemon Brawl roster.


Oh I see, well I was only asking because I finally managed to finished my Pokemon HG/SS Elite 4 stage pack last night (all 4 elite 4 arenas from Pokemon HG/SS), I can show you pictures if needed. So I was going to ask you if you wanted to put any of em' in the Pokemon PSA Pack pack but you said you got all the stages finished so never mind then lol.

Are you guys going to do that idea with the SSE bosses??
Seems like that would be a lot of extra work but then again it would being staying TRUE to the name "SUPER POKEMON BROS. BRAWL"


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 04, 2012, 12:48:57 PM
Oh I see, well I was only asking because I finally managed to finished my Pokemon HG/SS Elite 4 stage pack last night (all 4 elite 4 arenas from Pokemon HG/SS), I can show you pictures if needed. So I was going to ask you if you wanted to put any of em' in the Pokemon PSA Pack pack but you said you got all the stages finished so never mind then lol.

Are you guys going to do that idea with the SSE bosses??
Seems like that would be a lot of extra work but then again it would being staying TRUE to the name "SUPER POKEMON BROS. BRAWL"

Yes we are, Boss battle enemies as well. Were pretty far from focusing on that part of the Project just yet, but i think when we start it wont be too much of a problem because the SSE enemies dont have that many animations that we'll need to do, at least in comparison to the other characters.
Hopefully in the future we will get someone to join the team who knows model importing well enough thats willing to import the pokemon for SSE and Boss Battles so either I, or someone else can do their animations and codding. But as of right now we dont have an official model importer.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 04, 2012, 02:44:09 PM
(http://i.imgur.com/AfVli.gif) i was thinking that for beedrills down special but better animation of course


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 05, 2012, 12:04:12 PM
Well, I could replace some stages if these new ones are better. o.o


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 05, 2012, 12:11:53 PM
Still chugging away at Zoroark. :D

Only real issue I came to was creating a Wait2 for them... (since I had already made Zoroark's... Entei and Suicune's have to be 115 frames and I cant think of what to do for them.

Aside from that, it shouldn't be too hard to fit their animations into the movements that I've done for Zoroark already. The hard part will probably be their walks... Sooooo not looking forward to animating those.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 05, 2012, 01:00:10 PM
([url]http://i.imgur.com/AfVli.gif[/url]) i was thinking that for beedrills down special but better animation of course

That looks great. I'll be sure to get the Beedrill .pac and the model to you today. The old one i was working with got corrupted so i have to make a new one.
Still chugging away at Zoroark. :D

Only real issue I came to was creating a Wait2 for them... (since I had already made Zoroark's... Entei and Suicune's have to be 115 frames and I cant think of what to do for them.

Aside from that, it shouldn't be too hard to fit their animations into the movements that I've done for Zoroark already. The hard part will probably be their walks... Sooooo not looking forward to animating those.


Maybe a Bowser like Wait 2? where he pulls his hands in and they shake? Im just throwing around Ideas.
But yeah i have a problem with the walking and running animations myself as you can see with Typhlosion. I dont know if you have the same problems, but making them loop into eachother is tough, at least at the moment for me.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 05, 2012, 01:23:53 PM
doesnt flygon have a raikou model? and if someone can give me an up b idea that would be great


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 05, 2012, 01:42:35 PM
Zoroark's wait2 is done, but its Suicune's and Entei's that I'm having trouble making. Dunno really what to do for them...

Zoroark's walk will probably be the same as Wolf's because I remember trying to make a custom walk for Wolverine and it didn't pan out too well... so yeah... gonna leave those alone.

An up-B for Typhlosion? (I truthfully don't know who you're working on) Maybe it could be a fire attack shot downward that propels him up?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 05, 2012, 02:22:39 PM
doesnt flygon have a raikou model? and if someone can give me an up b idea that would be great

I believe so, and a Zapdos thats bad ass. Sadly were trying to stray away from putting more Legendaries in the final because were planning on maybe making Legendary Pokemon Brawl as a sequel to our current project, but who knows when we'll get there.
As for an up B for Beedrill maybe use Tailwind, and we'll put a cool wind graphic under him propelling him up. For pokemon info I live on Serebii.net in case you didnt know about it. Make sure to click Black White Pokedex for their most updated attacks.

Zoroark's wait2 is done, but its Suicune's and Entei's that I'm having trouble making. Dunno really what to do for them...

Zoroark's walk will probably be the same as Wolf's because I remember trying to make a custom walk for Wolverine and it didn't pan out too well... so yeah... gonna leave those alone.

An up-B for Typhlosion? (I truthfully don't know who you're working on) Maybe it could be a fire attack shot downward that propels him up?


Sweet, im stoked to see Zoroarks finished result. Your animations kick ass. haha
But as for typhlosion's up B when i was fist doing it my idea was a fire attack shot type attack, but i decided against it because i have the feeling were gonna be using an animation like that frequently. We already are doing that exact attack for groudon, so i figure we should try to use an attack like that as little as possible.


 

Post Merge: October 05, 2012, 02:52:04 PM
Well, I could replace some stages if these new ones are better. o.o

Naturally, Im sure the newer Poke Master's stages have the potential to be better because you can only grow in experience as you go.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 05, 2012, 02:52:47 PM
the move doesnt need to be a move learned like (pikachu using skull bash and thunder jolt jigglypuff using rest ivysaur bullet seed)  so we can expand ideas and I was thinking a yoshi jigglypuff or kirby like up b and sky upper cut quick attack needle arm u turn air slash silver wind?? But most likely if u can take the tornado with razor leaves upside down twirling under him for tail windand final smash hurricane he starts flapping his wings and spinning then i was thinking a bunch of grey tornados with razor leaves whirl around the stage for a short time


Title: Re: Project Pokemon Brawl PSA
Post by: twinArmageddons on October 05, 2012, 10:57:50 PM
The legendary Pokemon is a good idea. I'm making Reshiram over Mario right now, but I'll post it tomorrow because I'm on my 3DS. You could also use Mewtwo, Mew, Deoxys, Rayquaza, the legendary dogs, and the legendary birds (including Ho-oh).


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 05, 2012, 11:44:51 PM
Well, I could replace some stages if these new ones are better. o.o

Well there's 4 new Pokemon stages in my vault. See anything you like use it, if not then it's what evs =)


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 06, 2012, 01:21:51 AM
Well there's 4 new Pokemon stages in my vault. See anything you like use it, if not then it's what evs =)
I actually forgot that I haven't put anything on Smashville XD since they're all able to go on Battlefield with no .rel, I'll be able to put them on Smashville. Now all that's missing is a fifth stage.. Maybe the Champion match from HG/SS? That'd fit in perfectly. o.o


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 06, 2012, 08:02:10 AM
I actually forgot that I haven't put anything on Smashville XD since they're all able to go on Battlefield with no .rel, I'll be able to put them on Smashville. Now all that's missing is a fifth stage.. Maybe the Champion match from HG/SS? That'd fit in perfectly. o.o

Even though Smashville is 5 stages in one.....it doesn't work like that when stages are rel.'ed over it. It's not like Spear Pillar where if you use a rel. and rename the stages the game will read all 3 stages. You know how there's STGVILLAGE_01,02,00,04 and 03? if you use a rel. to move the stages over smashville the game only loads what ever's in the STGVILLAGE_00 slot. It's as if the other stages aren't even there; which is why I made the Elite 4 stages over 4 SEPERATE stages in brawl. The smashville concept was my first idea.
Then I tryed to put them over Lylat Cruise because Lylate Cruise is AMAZINGLY another 5 in one stage (i found that out recently) but NO stages at all can be ported on Lylat Cruise.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 06, 2012, 12:35:56 PM
Even though Smashville is 5 stages in one.....it doesn't work like that when stages are rel.'ed over it. It's not like Spear Pillar where if you use a rel. and rename the stages the game will read all 3 stages. You know how there's STGVILLAGE_01,02,00,04 and 03? if you use a rel. to move the stages over smashville the game only loads what ever's in the STGVILLAGE_00 slot. It's as if the other stages aren't even there; which is why I made the Elite 4 stages over 4 SEPERATE stages in brawl. The smashville concept was my first idea.
Then I tryed to put them over Lylat Cruise because Lylate Cruise is AMAZINGLY another 5 in one stage (i found that out recently) but NO stages at all can be ported on Lylat Cruise.
Darn :( that rules out my Smashville idea.. Unless you somehow managed to port them over Smashville. If they work on Battlefield with no .rel, maybe it's possible to port them to Smashville with no .rel? Idk x.x but it's really one of if not the only stage left to replace.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 06, 2012, 01:19:25 PM
Darn :( that rules out my Smashville idea.. Unless you somehow managed to port them over Smashville. If they work on Battlefield with no .rel, maybe it's possible to port them to Smashville with no .rel? Idk x.x but it's really one of if not the only stage left to replace.

I can't port them all over Smashville with the rel.....but it may be it is possible for me to move all the models from the battlefield stages onto the smashville stages so that would elimminate the need for a rel. file. So I would take all the models from elite 4 wills stage and move them over to STGVILLAGE_00, all the models from Brunos stage and move them over to STGVILLAGE_01 and so on.

It would be like taking a snail out of its shell and moving it into another shell lol. But I would have to remove the balloons and effects from the smashville as well. I just recently learned how to edit stage effects so hopefully i'll be able to do it.


Title: Re: Project Pokemon Brawl PSA
Post by: GanonZack on October 06, 2012, 01:47:22 PM
Actually, you can rel port the Elite Four stages over Smashville without problems, I had done this for other stages before.
You can do that with Smashville, it works like Spear Pillar or Shadow Moses Island, the only two that can't be rel ported over are Lylat Cruise and Castle Siege.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 06, 2012, 01:55:34 PM
Alright POKE MASTER, I'll try it myself with the rel first to see if Zack is right. If not, then hopefully it's not too much for you to get the E4 stages to work on Smashville. x.x


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 06, 2012, 02:21:04 PM
Alright POKE MASTER, I'll try it myself with the rel first to see if Zack is right. If not, then hopefully it's not too much for you to get the E4 stages to work on Smashville. x.x

Oh you know what? maybe it's because I'm using brawl plus, thats why it didn't work for me....


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 06, 2012, 04:32:41 PM
So I was working on zoroark, and I have no desire to make entei and suicune's walk better... I spent hours on them and they look like trash.

In any case, due to file size I'll probably have him un transform when doing most attacks


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 06, 2012, 04:36:07 PM
Are u using raikou? And why don't you port ivysaurs animations?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 06, 2012, 04:53:33 PM
Are u using raikou? And why don't you port ivysaurs animations?
entei and suicune have their pokeball bones   and raikou isnt being used since on the vault there isnt any rigged raikou anywhere


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 06, 2012, 06:14:12 PM
oh and doesnt flygon have an unreleased one?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 06, 2012, 06:21:26 PM
No not using him. I think it would add too much to the motion file.

But after i'm done doing the movement stuff, the attacks won't take much longer.  Does anyone want to explain to me how to edit floating points? I wanted to use wolf's blaster thing and replace it with a dark pulse looking gfx.


Title: Re: Project Pokemon Brawl PSA
Post by: Anivernage on October 06, 2012, 06:30:55 PM
 Does anyone want to explain to me how to edit floating points? I wanted to use wolf's blaster thing and replace it with a dark pulse looking gfx.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493)
Here is a program.

sincerely i just edit articles via PSA and BB and hex. I dont understand the program >.>
its easier to me how i make it :P


Btw, hope someone takes my groudon import for a PSA ill release the v2 soon.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 06, 2012, 07:20:23 PM
No not using him. I think it would add too much to the motion file.

But after i'm done doing the movement stuff, the attacks won't take much longer.  Does anyone want to explain to me how to edit floating points? I wanted to use wolf's blaster thing and replace it with a dark pulse looking gfx.


that sucks that theres no raikou but im sure itll still be great and will dark pulse look like (http://i.imgur.com/bwc38.png)  or  (http://i.imgur.com/I3KP7.png)


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 06, 2012, 08:35:39 PM
The first one preferably.  I wanted it to be about the same as Lucario's aura sphere systematically.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 06, 2012, 11:04:09 PM
Definitely the first one, but instead of purple, more like an indigo color. A repeating ring pattern makes for one sexy looking attack. :3


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 07, 2012, 01:25:54 AM
True.

also I just finished the runs and it's obvious that the filesize it's going to be too big. It's already  4550Kb which I think exceeds the limit.  But I have a trick to lowering the size but that has to wait until the moves are done.  So basically what this means us that the vast majority of Zoroark's attacks won't be able to be done while in illusion mode. Specifically specials.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 07, 2012, 02:25:18 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24493[/url])
Here is a program.

sincerely i just edit articles via PSA and BB and hex. I dont understand the program >.>
its easier to me how i make it :P


Btw, hope someone takes my groudon import for a PSA ill release the v2 soon.

your groudon needs some fixes even needs a taill rigg some belly and arm fixing and it will be almost perfect :P


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 07, 2012, 05:15:15 AM
Depending in how much I like how smbz Bowser (i'm just the animator not the moveset planner) I may decide to do Groudon. Since i've wanted a Bowser hack for a good long while.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 07, 2012, 09:23:16 AM
Definitely the first one, but instead of purple, more like an indigo color. A repeating ring pattern makes for one sexy looking attack. :3

It didn't work even when I switched out the brawl plus codes. Did it work for you?


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 07, 2012, 10:41:29 AM
True.

also I just finished the runs and it's obvious that the filesize it's going to be too big. It's already  4550Kb which I think exceeds the limit.  But I have a trick to lowering the size but that has to wait until the moves are done.  So basically what this means us that the vast majority of Zoroark's attacks won't be able to be done while in illusion mode. Specifically specials.

so entei and suicune wont have specials?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 07, 2012, 12:28:45 PM
so entei and suicune wont have specials?
zoroark cant use the moves of the pokemons he transform over if you play pokemon you know lol he cant use any entei or suicune attack unless if he has them on his moveset already


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 07, 2012, 01:20:37 PM
i know but will they be able to use the specials?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 07, 2012, 01:28:13 PM
i know but will they be able to use the specials?
when zoroark attacks either normal or special entei/suicune will disapear and zoroark appers doing the attack  then goes back inside entei/suicune


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 07, 2012, 04:13:46 PM
It sounds to me like you are trying to stay true to zorarks abilities, so Im curious if he gets knocked out of Illusion after being hit by a single attack, pretty much exactly how he is in game?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 07, 2012, 05:34:38 PM
Yeah he will. Transforming is only aesthetic so getting hit won't effect anything and transforming won't take too long. So its all well and goods.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 07, 2012, 10:15:34 PM
So like you start off as whoever, get hit and then you're zorark for the rest?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 08, 2012, 03:03:52 AM
So like you start off as whoever, get hit and then you're zorark for the rest?
i think kagemaru will make  if you press down taunt you transform into entei if you get hit you lose entei and need to down taunt again side taunt can be suicune and up taunt could shutdown both illusions


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 08, 2012, 12:58:56 PM
oh yah that sounds good, we were just confused as to how he started the match and how long it lasted.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 08, 2012, 01:05:09 PM
so entei and suicune have no attacks at all? they just run and jump?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 08, 2012, 02:01:41 PM
so entei and suicune have no attacks at all? they just run and jump?
that is the plan since zoroark cant use entei or suicunes attacks


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 08, 2012, 04:57:27 PM
Yeah so far they LOOK like they are attacking. But its still Zoroark's collision stuff.

For most attacks though they will look as if they are attacking then Zoroark will come out a puff of smoke with the actual attack then puff back into which ever transformation he had.

Starting off the match I haven't decided if I'll have him enter as one of them just yet...


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on October 08, 2012, 04:59:28 PM
Here is the long overdue Typhlosion Video...
Brawl Hacks: Typhlosion (Pokemon) PSA V1 (http://www.youtube.com/watch?v=4vtbWbd1oVM#ws)

@Zed wondering whats going on with the CSS you never sent me anything about it so am i still going to work on it or what?  :'(

Also i was thinking about Zoroark a bit, wondering if you guys will be giving him moves based on his Illusion (i know its pretty much impossible), maybe something Tricky, or i dont know. :srs:


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 08, 2012, 05:31:42 PM
Lol. PETA is petitioning against pokemon for animal cruelty. Ridiculous.

Here is the long overdue Typhlosion Video...
Brawl Hacks: Typhlosion (Pokemon) PSA V1 ([url]http://www.youtube.com/watch?v=4vtbWbd1oVM#ws[/url])

@Zed wondering whats going on with the CSS you never sent me anything about it so am i still going to work on it or what?  :'(

Also i was thinking about Zoroark a bit, wondering if you guys will be giving him moves based on his Illusion (i know its pretty much impossible), maybe something Tricky, or i dont know. :srs:


Also, does the final stage of Fire Blast not have a fire blast graphic for you? I couldnt tell. And do you know what caused it to freeze? I cant get him to freeze when im playing but the computer does it sometimes.

Yeah so far they LOOK like they are attacking. But its still Zoroark's collision stuff.

For most attacks though they will look as if they are attacking then Zoroark will come out a puff of smoke with the actual attack then puff back into which ever transformation he had.

Starting off the match I haven't decided if I'll have him enter as one of them just yet...


Would it be possible to make it random? or maybe on the left hes Entei and the right Suicune?


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on October 08, 2012, 05:43:02 PM
Lol. PETA is petitioning against pokemon for animal cruelty. Ridiculous.

Post Merge: October 08, 2012, 05:39:48 PM
Also, does the final stage of Fire Blast not have a fire blast graphic for you? I couldnt tell. And do you know what caused it to freeze? I cant get him to freeze when im playing but the computer does it sometimes.
I thought what i saw was the graphic... :>.>: but i guess not.  It freezes at the final smash, but at zelda's stage it might have been an item or something, not typhlosion.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 08, 2012, 05:45:23 PM
I thought what i saw was the graphic... :>.>: but i guess not.  It freezes at the final smash, but at zelda's stage it might have been an item or something, not typhlosion.

I see, either way look at the screenshot i have of him doing fire blast in the screenshots sections. Its near the bottom of the pics.

Post Merge: October 08, 2012, 05:46:42 PM
My bad its in Typhlosion's spoiler on page 1


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on October 08, 2012, 05:48:54 PM
I see, either way look at the screenshot i have of him doing fire blast in the screenshots sections. Its near the bottom of the pics.

Post Merge: October 08, 2012, 05:46:42 PM
My bad its in Typhlosion's spoiler on page 1
It looks awesome, maybe i didnt pause fast enough. I'll check on it later.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 08, 2012, 06:24:12 PM
@revenantgenesis i still have no idea what to do for beedrills up b did u think of any ideas? and if we cant find anything we can always reduce his jumps to like 3 and give him an actual recovery, but i was thinking we can use mks side b as drill liner reduce its distance and have it only go straight up


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 08, 2012, 09:07:10 PM
Bee drill: make him fly...

And yes I could make it either random or left/right but I'll definitely make him enter as one of them.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 08, 2012, 09:13:20 PM
Wouldn't that make him over powered since he's over metaknight and having flying people fly is so casual


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on October 08, 2012, 09:15:13 PM
Well, I've been busy with college, I haven't been able to do anything Brawl related or anything related lately :( It took me a while to even get a moveset written for Zoroark and send it. But once I get a break, I'll work on getting a background for it. But for now, just get any background that allows you to see diagonal movement. If you can get the background to repeat and move diagonally down and right then get ahead with that. I'll make all of the CSS Icons for the final CSS once we have a fully confirmed roster.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 08, 2012, 09:22:08 PM
How many jumps you letting him have? 5?

Look at pit... He has 4 jumps then his up b gives him 6 more. mauve something similar to charizard?

i'm actually gonna make zoroark's up b similar to wolfs.

I think I forgot what I was gonna do with the down b though.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on October 08, 2012, 09:45:59 PM
Well, I've been busy with college, I haven't been able to do anything Brawl related or anything related lately :( It took me a while to even get a moveset written for Zoroark and send it. But once I get a break, I'll work on getting a background for it. But for now, just get any background that allows you to see diagonal movement. If you can get the background to repeat and move diagonally down and right then get ahead with that. I'll make all of the CSS Icons for the final CSS once we have a fully confirmed roster.
Well, I've been busy with college, I haven't been able to do anything Brawl related or anything related lately :( It took me a while to even get a moveset written for Zoroark and send it. But once I get a break, I'll work on getting a background for it. But for now, just get any background that allows you to see diagonal movement. If you can get the background to repeat and move diagonally down and right then get ahead with that. I'll make all of the CSS Icons for the final CSS once we have a fully confirmed roster.
I could animate something like that in Flash, but id need to know what you want repeated (i know that sounds stupid) like if i just animate a repetitive normal brawl BG it might look different when another image is added.

Post Merge: October 08, 2012, 09:46:36 PM
Maybe send me a sample image i could work with. ^-^


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 08, 2012, 09:50:28 PM
I was thinking four jumps up b drill liner metaknights side b animation but only going straight up and maybe reduced distance


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 09, 2012, 12:34:47 AM
Definitely keep the up b as a recovery, flying just seems far too unnatural for brawl. Yeah there are people with a ridiculous amount of jumps, but that is far better then just being able to chill in the air forever. Granted it makes sense for beedrill to fly but with the characters on our roster, none of them can fly and very few of them are going to retain any additional jumps farther then 4 maybe 5 if its fitting. Even giving him pit's setup 11 jumps or whatever it is with his up-b would be better, because he is still forced to land at some point.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 09, 2012, 12:56:59 PM
metaknight is plain op if he gets an extra 5 jumps that will be ridiculous it will be better with a short recovery like kirby or mario

this was the moveset i had in mind
rapid a fury attack like captain falcolns punches only attacks forward

side a a a left swipe right swipe double uppercut ( if u used southcrafts knuckles his upsmash )

d air bee sting toon links a flash graphic will appear on his stinger and he will flip then dive straight down

f smash x scissor
 
n b change the graphic too grey and add razor leaves for gust/twister/whirlwind

***up b  drill liner mks side b but only able to go straight up and reduced distance

side b poison jab same exact as peach but different animation less damage and different flags he will spin and stick out one arm lunge forward and if possible his arm will flash purple and he will do some sorta poison damage

d b aerial ace same as metaknights but beedrill will fly diagnolly forward then disappear then reappears to the left swooping diagnolly down 

forward air twin needle 2 stabs with links timing

*=moves are left out i didnt know or they should stay the same


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 09, 2012, 08:51:38 PM
everything sounds pretty cool tails. The only thing Im worried about is his side-a. I know a decent amount about PSA but Im no genius, I haven't the slightest clue how to give him three linked attacks aside from B's and of course neutral A combos. Maybe one of you guys might have some golden knowledge about how I could do it.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 10, 2012, 02:38:28 AM
everything sounds pretty cool tails. The only thing Im worried about is his side-a. I know a decent amount about PSA but Im no genius, I haven't the slightest clue how to give him three linked attacks aside from B's and of course neutral A combos. Maybe one of you guys might have some golden knowledge about how I could do it.
thats preety easy you can put all the slashes on a single animation or 2 frames before the first slash end put change subaction and choose one with noone  and rename it to the animation name


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 10, 2012, 03:55:44 AM
^
That

Its not hard at all. Its one of the more simpler things to do actually.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 10, 2012, 11:52:29 AM
I thought that would work, but never actually trying it myself I wasnt sure how it would.

I do have one other idea that maybe one of you fellas could shed some light on, if its possible at all. What I was hoping to do was give either haunter or gengar hypnosis, and dream eater. The question I have on that is if its possible to make dream eater only hit people who are already affected by hypnosis?


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 10, 2012, 12:48:01 PM
No...

Basically hitting people who are only asleep (furafura I think) I don't believe there is an if statement that takes that into account.

Hypnosis yes...

DreamEater... I don't think so. I just checked the if statements in BrawlBox's PSA and it only has a conditional if you have a status ailment (asleep etc...) So yeah... Dream Eater is a no go.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on October 10, 2012, 12:50:38 PM
metaknight has a side a combo already in him when u tap it three times and it would just need an animation change


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 10, 2012, 01:15:50 PM
@kage- bummer lol. Might just throw that in as a final or something then. thanks though.

@tails- Ok I had never looked in mks .pac so I'm asking blindly pretty much.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 10, 2012, 01:27:44 PM
If you want to make it a Final Smash you could do it like Peach's  and put EVERYONE to sleep...

Then you could have it hit everyone... and call it dreameater... you can actually make it hit only people (thus making it seem as though it only hits those who are asleep) as well since it'll be a huge hitbox pretty much


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on October 10, 2012, 02:01:12 PM
Yeah it seems like it will work way easier as a final smash. cuz everyone inside the hitbox will be put to sleep and then the second hitbox, same size as the last, will hit them again. giving the illusion that its only hitting sleeping chracters.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on October 10, 2012, 02:44:27 PM
Exactly

Also, if anyone is curious as to Zoroark:

the smashes are animated and the side tilt is animated. The only movement left for Entei/Suicune are the dodge animations. They will also have  entry/exit animations on most of Zoroark's attacks.

What that means is that if you are currently transformed into one of them, doing an most attacks will smoothly transition from Entei/Suicune into Zoroark, then around the end of the animation (end lag I guess you can call it) he will transform back into them and it will look like Suicune or Entei are jumping out of a puff of smoke pretty much... you can probably imagine it...


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 10, 2012, 02:47:55 PM
Exactly

Also, if anyone is curious as to Zoroark:

the smashes are animated and the side tilt is animated. The only movement left for Entei/Suicune are the dodge animations. They will also have  entry/exit animations on most of Zoroark's attacks.

What that means is that if you are currently transformed into one of them, doing an most attacks will smoothly transition from Entei/Suicune into Zoroark, then around the end of the animation (end lag I guess you can call it) he will transform back into them and it will look like Suicune or Entei are jumping out of a puff of smoke pretty much... you can probably imagine it...
thats sounds preety awnsome xD


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 14, 2012, 01:36:57 AM
Hey does somebody know if Marth can use model changers?
I plan on making Deoxys change forms depending on what hes doing. While hes running Speed Form, Shielding Defense form and so on.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 14, 2012, 02:59:03 AM
Hey does somebody know if Marth can use model changers?
I plan on making Deoxys change forms depending on what hes doing. While hes running Speed Form, Shielding Defense form and so on.
marth has 1 model changer but with bb you can add  has many has you need but you wont be able to use the psa program after also all deoxys forms would need to be rigged on the same mdl0 wich doesnt exist right now :S


Title: Re: Project Pokemon Brawl PSA
Post by: MBHC on October 21, 2012, 09:24:09 PM
Exelent :D


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on October 21, 2012, 09:43:05 PM
Yeah, I forgot to ask. Was my Kyogre usefull?


Title: Re: Project Pokemon Brawl PSA
Post by: SSBBhacker00 on October 28, 2012, 10:38:56 AM
just out of random stupidity could you make a Lopunny PSA over peach. I have some of the moves on mind. don't know what moves should go on which button combo, but yeah...

Attract (special hold for longer distance) ( like "zss's stun", except slightly longer) (manaphy heart for attack appearence)

Sweet Kiss (down special) (like the deku nut) (near ranged combat)(won't hurt you)

Assist (forward special) (sends out pokeball/ assist tropy)

Rage (one of the taunts) (allows a curry effect)

Bounce(recovery) (has sonic height) (can be used up to 3 times) (can look almost like ZSSs down special, partially (minus the kick at the end)


etc. those are just few. if you can think of anymore, that would be cool. that is just a small idea that you guys could do. i wanna see that. that would be cool.

Good Luck. (reminder: you don't have to do this, it is just an idea.)(i know how to make PSAs, but not the custom attacks like the ones mentioned above. I only know how to make an increased damage and put damage variables that don't have one such as Wait1.)


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on October 28, 2012, 01:55:14 PM
Hey just wanted to notify you guys, A Haxorus Import was just released over Bowser today (the rig is ok, but not perfect) Just wondering if we will see a PSA of it, it is my favorite dragon type (though no one else cares XD)


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on October 28, 2012, 03:11:04 PM
Hey just wanted to notify you guys, A Haxorus Import was just released over Bowser today (the rig is ok, but not perfect) Just wondering if we will see a PSA of it, it is my favorite dragon type (though no one else cares XD)
the model is all blocky  just look at it, it seems someone didnt smoothed him out or something


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on October 28, 2012, 05:09:42 PM
Yeah I wasn't expecting that to be a good rig either because of the way the pictures looked and.....judging by the stuff in his vault; he only knows how to do texture hacks. So I wasn't expecting his first import to be OUTSTANDING

If models are a problem though I should have you guys know I have access to almost all of the Pokepark Wii 1 AND 2 Pokemon Models fully hexed with bones and everything. But it would be up to someone else to put them over another character.


Title: Re: Project Pokemon Brawl PSA
Post by: Jerza on October 29, 2012, 06:04:21 PM
do you wanna make a  second version of tyhplosion over link ?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on October 30, 2012, 12:58:48 PM
Yeah, I forgot to ask. Was my Kyogre usefull?

Actually hes perfect from what ive seen, we just haven't started his PSA just yet.

just out of random stupidity could you make a Lopunny PSA over peach. I have some of the moves on mind. don't know what moves should go on which button combo, but yeah...

Attract (special hold for longer distance) ( like "zss's stun", except slightly longer) (manaphy heart for attack appearence)

Sweet Kiss (down special) (like the deku nut) (near ranged combat)(won't hurt you)

Assist (forward special) (sends out pokeball/ assist tropy)

Rage (one of the taunts) (allows a curry effect)

Bounce(recovery) (has sonic height) (can be used up to 3 times) (can look almost like ZSSs down special, partially (minus the kick at the end)


etc. those are just few. if you can think of anymore, that would be cool. that is just a small idea that you guys could do. i wanna see that. that would be cool.

Good Luck. (reminder: you don't have to do this, it is just an idea.)(i know how to make PSAs, but not the custom attacks like the ones mentioned above. I only know how to make an increased damage and put damage variables that don't have one such as Wait1.)


The coding for these attacks shouldnt be too much of a problem for us to finish, we'll keep these moves in mind when we start her PSA.

do you wanna make a  second version of tyhplosion over link ?

Yeah its pretty much done, im just waiting on the Flame Wheel graphic to be finished to release it.


Title: Re: Project Pokemon Brawl PSA
Post by: SSBBhacker00 on October 30, 2012, 02:19:08 PM

The coding for these attacks shouldnt be too much of a problem for us to finish, we'll keep these moves in mind when we start her PSA.
Thank you! although it was just an idea, that would be great! I've always wanted a Pokemon in brawl to have those moves... once again, if you do this, thank you. good luck. btw. is there a full walkthrough on how to make your own PSAs (video-wise like on youtube). You know like Master Ganon's moves or Ether Bowser moves. that really sounds interesting. even making the items look like they are attacks, like what i mentioned above for the custom moveset.  That would be cool. Is there a video that shows how to do that? kind of... If you do this, could you send me the link to it and i will see if it meets the requirements. btw. I've seen the typhlosion PSA. I like how you move swapped some of Bowser moves. that was cool. how do you do that too? sorry if i'm asking so many questions. I just wanna learn more about PSA's the PSA v.2.70, and how PSA's can be used/edited via Brawlbox.

Thanks and good luck with the Lopunny PSA if you do it,

SSBBhacker00


Title: Re: Project Pokemon Brawl PSA
Post by: Jdiddlydawg on October 30, 2012, 08:16:16 PM
Hey if you guys are still looking for guest character ideas, poliwhirl might be an option for wario/gengar; I do have a model sitting around, but it probably needs repaired and I have no idea how. No obligation or anything tbh. Just an idea

good luck with development!


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 13, 2012, 01:10:17 PM
Hey if you guys are still looking for guest character ideas, poliwhirl might be an option for wario/gengar; I do have a model sitting around, but it probably needs repaired and I have no idea how. No obligation or anything tbh. Just an idea

good luck with development!

Thanks for your support. Personally I would love Poliwhirl in brawl, but im not sure how he will work with Gengar's ghost type moveset.
But the next version of Gengar will be released soon with the new model, and a bunch of fixed animations, I just have to finish the codding on his Down B, I still cant figure out how to get his fart to go away.
Why is Wario always such a pain?
lol
But more updates soon guys.


Title: Re: Project Pokemon Brawl PSA
Post by: Superlucario603 on November 14, 2012, 08:01:12 PM
I have a Rhyperior model. Who do I send it to?


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on November 14, 2012, 08:09:46 PM
I will do Gengars PSA video tomorrow, and video will be up by sunday at the latest.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 14, 2012, 08:39:49 PM
I have a Rhyperior model. Who do I send it to?
Flygon would be the man to talk to about that.

I will do Gengars PSA video tomorrow, and video will be up by sunday at the latest.
Sweet can't wait to see it.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on November 14, 2012, 08:59:18 PM
I have a Rhyperior model. Who do I send it to?
I already have it, it's in models-resource.


Title: Re: Project Pokemon Brawl PSA
Post by: Superlucario603 on November 14, 2012, 09:07:54 PM
Ohh k


Title: Re: Project Pokemon Brawl PSA
Post by: Riddler on November 15, 2012, 12:40:20 AM
If y'all take requests, my favorite Pokemon has been ripped and put onto Metaknight already, just needs moves.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26921 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26921)

Boygos did this for me, and I'd kill for moves. Most of them don't even need to change much.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 15, 2012, 08:00:06 AM
just posting some progress groudon has all tilts,smash and aerials psaed.
i also finished turning bowser N-B(firebast) into a straight projectyle and it looks awnsome xD and you have to let it charge  or he will go short  and its a true projectile :P

Downb solarbeam is also psaed but having troubles with the beam gfx i tryed using geno beam from mariodk one over rob with no luck i will try to pm him so he cant tell me how to use that gfx  if that doesnt work is there any other hack on the vault that has a beam gfx i could use needs to be yellow or blue and it needs a fixed range not giant across the screen.

if i cant figure this beam stuff i will need a diferent up B idea  since it also uses a beam

here its groudon moveset if anyone wants to see it also the FS im not sure it will be possible maybe just a burning rockshoot foward or so since i cant fit a volcano model on groudon


AA -Bowser AA looks perfect here resembles slash or cut lets leavue it

Side tilt- groundon does a chop movement  resemble brick break

up tilt- fire punch groudon does a good punch upwards

down tilt- dragon tail groundone does a grounded taill swipe that flips oponents the other way

dash attack -headbutt  a powerfull dash attack but has a great endlag since groundon trows itself with the head and lands with his belly and takes his time to get up

Up smash Smack down groudon grabs a rock from the ground and trows it upward making the target be trown down

Down smash earthquake groudon stomps the floor and hits grounded enemies on both sides similar to charizard down smash

Side smash- Groudon winds up a powerful fist then slams it forward.  Extremely powerful.  Both massive damage and knockback.  Painfully slow start-up and crippling endlag though. "Hammer Arm".

N-air hiden power groudon calls his hidden powers  and some orbs rotate around him  think lucas position when he does his up smash

F air- a claw slash  resembling shadow Claw

up air- Cut he does an overhead slash

back air a back slash Dragon claw

 D Air - Groudon does a flip and smashes the foe downwards with his tail.  Very slow but powerful meteor smash

Neutral B: Fire Blast - A slow but powerful projectile and it has a decent range.

side B- stone edje groundon  points his arms to both sides and 2 rocks apear from the ground  and them he points up making both rocks go upward

side B aerial lava plume groundon spits a fire ball diagonaly downwards

down B solarbeam it has a very slow start put but a fires a beam with a good range foward

up B dragon pulse groudon roates to the other side then points the head downwards and fires  the beam making him go diagonaly upward

FS groudon gets mad and does a huge roar - a volcano appears on the background and fires a huge ball of fire that crashes on groudon location like the t rex psa this is eruption


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 15, 2012, 01:21:49 PM
If y'all take requests, my favorite Pokemon has been ripped and put onto Metaknight already, just needs moves.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26921[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26921[/url])

Boygos did this for me, and I'd kill for moves. Most of them don't even need to change much.


Unfortunately Beedrill is already over MK and he was imported by Flygon specifically for this. Farfetched was the original MK candidate so whenever we get around to Pre Evolved Pokebrawl he'll probably make the roster.

Post Merge: November 15, 2012, 01:30:10 PM
just posting some progress groudon has all tilts,smash and aerials psaed.
i also finished turning bowser N-B(firebast) into a straight projectyle and it looks awnsome xD and you have to let it charge  or he will go short  and its a true projectile :P

Downb solarbeam is also psaed but having troubles with the beam gfx i tryed using geno beam from mariodk one over rob with no luck i will try to pm him so he cant tell me how to use that gfx  if that doesnt work is there any other hack on the vault that has a beam gfx i could use needs to be yellow or blue and it needs a fixed range not giant across the screen.

if i cant figure this beam stuff i will need a diferent up B idea  since it also uses a beam

here its groudon moveset if anyone wants to see it also the FS im not sure it will be possible maybe just a burning rockshoot foward or so since i cant fit a volcano model on groudon


AA -Bowser AA looks perfect here resembles slash or cut lets leavue it

Side tilt- groundon does a chop movement  resemble brick break

up tilt- fire punch groudon does a good punch upwards

down tilt- dragon tail groundone does a grounded taill swipe that flips oponents the other way

dash attack -headbutt  a powerfull dash attack but has a great endlag since groundon trows itself with the head and lands with his belly and takes his time to get up

Up smash Smack down groudon grabs a rock from the ground and trows it upward making the target be trown down

Down smash earthquake groudon stomps the floor and hits grounded enemies on both sides similar to charizard down smash

Side smash- Groudon winds up a powerful fist then slams it forward.  Extremely powerful.  Both massive damage and knockback.  Painfully slow start-up and crippling endlag though. "Hammer Arm".

N-air hiden power groudon calls his hidden powers  and some orbs rotate around him  think lucas position when he does his up smash

F air- a claw slash  resembling shadow Claw

up air- Cut he does an overhead slash

back air a back slash Dragon claw

 D Air - Groudon does a flip and smashes the foe downwards with his tail.  Very slow but powerful meteor smash

Neutral B: Fire Blast - A slow but powerful projectile and it has a decent range.

side B- stone edje groundon  points his arms to both sides and 2 rocks apear from the ground  and them he points up making both rocks go upward

side B aerial lava plume groundon spits a fire ball diagonaly downwards

down B solarbeam it has a very slow start put but a fires a beam with a good range foward

up B dragon pulse groudon roates to the other side then points the head downwards and fires  the beam making him go diagonaly upward

FS groudon gets mad and does a huge roar - a volcano appears on the background and fires a huge ball of fire that crashes on groudon location like the t rex psa this is eruption


Maybe an Up B similar to DDDs? But i like what your doing with his projectile, ill probably add that mechanic, where the attack falls short the less its charged, to Typhlosion's NB on his update. I was also thinking about making so you had to hold B while charging, then when released the attack will trigger (Like Darkrai's) But im glad to see progress on Groudon, the more pokemon on the vault the better.

Soon im also gonna post links to the PSAs that others have created that are going to make the roster.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on November 15, 2012, 02:18:45 PM
What about ivysaurs solarbeam? And u can always use sdooms original up b idea


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on November 15, 2012, 03:18:50 PM
Unfortunately Beedrill is already over MK and he was imported by Flygon specifically for this. Farfetched was the original MK candidate so whenever we get around to Pre Evolved Pokebrawl he'll probably make the
Over Metaknight? Lol, I thought he was going over pit xD
I guess I have to remake him, since he's only a 3 minute job because all I'm rigging is the arms.


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on November 15, 2012, 03:28:01 PM
DAT GENGAR PSA.....
Is freaking beast

Hopefully you guys are making use of the models I sent you :)
The Haxorus, Feraligatr and Tyrannatar. As I told Shinymammoth before, if you need anymore just let me know.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 15, 2012, 03:59:47 PM
Over Metaknight? Lol, I thought he was going over pit xD
I guess I have to remake him, since he's only a 3 minute job because all I'm rigging is the arms.

You dont have to do that, Im just gonna model swap him over to MK. Its pretty simple so you dont have to worry about that.
DAT GENGAR PSA.....
Is freaking beast

Hopefully you guys are making use of the models I sent you :)
The Haxorus, Feraligatr and Tyrannatar. As I told Shinymammoth before, if you need anymore just let me know.

Thanks for the positive feedback. Unfortunately our new model importer has a different method of model importing, but its alright because he has access to a bunch of models. Feraligatr's texture will probably be out pretty soon over Bowser.

Post Merge: November 15, 2012, 04:08:32 PM
What about ivysaurs solarbeam? And u can always use sdooms original up b idea

Hey tails, did you get my PM?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 15, 2012, 04:09:26 PM
What about ivysaurs solarbeam? And u can always use sdooms original up b idea
ivisaur solarbeam is an all screen beam you can even see it on the new PM trailer  its a infinite gfx i think that would be way too OP for a chargable downB move

Unfortunately Beedrill is already over MK and he was imported by Flygon specifically for this. Farfetched was the original MK candidate so whenever we get around to Pre Evolved Pokebrawl he'll probably make the roster.

Post Merge: November 15, 2012, 01:30:10 PM
Maybe an Up B similar to DDDs? But i like what your doing with his projectile, ill probably add that mechanic, where the attack falls short the less its charged, to Typhlosion's NB on his update. I was also thinking about making so you had to hold B while charging, then when released the attack will trigger (Like Darkrai's) But im glad to see progress on Groudon, the more pokemon on the vault the better.

Soon im also gonna post links to the PSAs that others have created that are going to make the roster.
his projectile works perfect because i modified bowser fire wich now is you send a single fire symbol fowar d if you continue holding b it will have a pathethic range and since bowser n-b vharges over time it works out great xD DDD up B doesnt fit on a person like groudon i mean he is too heavy to jump like that lol tomorow i will try to make the beam work if it doesnt guess i will try to use goku kameha gfx or something

You dont have to do that, Im just gonna model swap him over to MK. Its pretty simple so you dont have to worry about that.
Thanks for the positive feedback. Unfortunately our new model importer has a different method of model importing, but its alright because he has access to a bunch of models. Feraligatr&#039;s texture will probably be out pretty soon over Bowser.

Post Merge: November 15, 2012, 04:08:32 PM
Hey tails, did you get my PM?
it should have rigged wings atleast and maybe some leg bones



Title: Re: Project Pokemon Brawl PSA
Post by: HerofTyme on November 16, 2012, 12:14:05 AM
A simple idea for Gengare. Give him a move that adds the flower for poison damage. The down B hypnosis is a cool idea, instead of charging the fart, he could charge a move that puts the opposition to sleep. But overall id like to see more original moves, and less wario moves.


Title: Re: Project Pokemon Brawl PSA
Post by: Jerza on November 16, 2012, 04:17:07 AM
do you wanna make a psa for latias and latios over ice climbers :P


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 16, 2012, 04:33:41 AM
A simple idea for Gengare. Give him a move that adds the flower for poison damage. The down B hypnosis is a cool idea, instead of charging the fart, he could charge a move that puts the opposition to sleep. But overall id like to see more original moves, and less wario moves.

I like the poison idea, ill keep that in mind. But I was having some problems with the codding for the Down B, I cant seem to get his fart to go away when its fully charged. I still have some tests to do on it to see what is calling the fart though and its been forever since anything has been put up so i decided to just post the version that i knew worked.

If anyone knows off hand where its located that would be awesome.

do you wanna make a psa for latias and latios over ice climbers :P

We decided to scrap that idea for know because when i resized them they phased into each other during their wait 1, and it looked really bad. As far as i know it cant be fixed because they're rigged to the same bone.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 16, 2012, 06:03:43 AM
thanks to mariodk tip i made the solarbeam  beam appear altough it looks like a kameha of some sorts its decent looking gfx  time for the side bs now groudon is looking good  i hope i wont have filesize problems since its already on 400kb so not sure if i can add another external gfx

to get ride of wario fart get ride of any subroutines or change actions that arent 0 or 14(E) and just redirect the subations to your subactions


Title: Re: Project Pokemon Brawl PSA
Post by: Riddler on November 16, 2012, 08:21:30 PM
Unfortunately Beedrill is already over MK and he was imported by Flygon specifically for this.
Well, that's sad.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 17, 2012, 03:30:32 PM
thanks to mariodk tip i made the solarbeam  beam appear altough it looks like a kameha of some sorts its decent looking gfx  time for the side bs now groudon is looking good  i hope i wont have filesize problems since its already on 400kb so not sure if i can add another external gfx

to get ride of wario fart get ride of any subroutines or change actions that arent 0 or 14(E) and just redirect the subations to your subactions

Awesome, I'll look into that. Right now im working a lot on the next Typhlosion, Empoleon, and Deoxys, but i'll see if i can find those subroutines and change it real quick because i have the codding for his new Down B already figured out.

Also, im trying to fix Typhlosion's running animation, but im having problems because his body is so weird. If someone could fix his Dash, Run, Turn Break, and Turn Run for the next version ill add you to the collab on the download. If not i'll just see what i can do.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on November 17, 2012, 05:49:20 PM
Will deoxys change forms?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 17, 2012, 05:56:37 PM
Will deoxys change forms?
nope since there isnt any model with 4 deoxys on one mdl0


Title: Re: Project Pokemon Brawl PSA
Post by: Solar99 on November 18, 2012, 07:08:51 AM
Awesome, I'll look into that. Right now im working a lot on the next Typhlosion, Empoleon, and Deoxys.
Actually I was kinda working on him.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on November 18, 2012, 01:03:23 PM
Am i the only person who can't get the gengar PSA to work? i have put everything in the correct places, and i have tried both classic and biker warios, done it on non-hacked stages, and used non-hacked characters with him. im using riivolution, could that be the problem?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 18, 2012, 01:11:52 PM
Am i the only person who can't get the gengar PSA to work? i have put everything in the correct places, and i have tried both classic and biker warios, done it on non-hacked stages, and used non-hacked characters with him. im using riivolution, could that be the problem?
probably i dont know where you need to put the wario files in rivo im a gecko user


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 18, 2012, 03:47:49 PM
Actually I was kinda working on him.

Working on who?

Am i the only person who can't get the gengar PSA to work? i have put everything in the correct places, and i have tried both classic and biker warios, done it on non-hacked stages, and used non-hacked characters with him. im using riivolution, could that be the problem?

Thats odd, Im using Riivolution as well. Where does it freeze?


Title: Re: Project Pokemon Brawl PSA
Post by: Solar99 on November 18, 2012, 03:52:34 PM
Working on who?
Deoxys. That's why I put his name in bold when I quoted you.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 18, 2012, 04:03:18 PM
Deoxys. That's why I put his name in bold when I quoted you.

Oh, well it could have been better specified. Is he almost done? Because mine is, but if it is i'll wait to put mine out and if its good i dont mind just using yours. I didnt think you did PSA work.


Title: Re: Project Pokemon Brawl PSA
Post by: Solar99 on November 18, 2012, 04:38:38 PM
Oh, well it could have been better specified. Is he almost done? Because mine is, but if it is i'll wait to put mine out and if its good i dont mind just using yours. I didnt think you did PSA work.

Sorry about the confusion.

Anyway the animations on mine is almost complete. After I'm done with that, all I need to do is the actual PSA work which hopefully won't too long. And I do PSA work. It's just that it takes a while since I'm usually doing this stuff on my own.

But you can go ahead and release your's if you want.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 18, 2012, 04:45:48 PM
Sorry about the confusion.

Anyway the animations on mine is almost complete. After I'm done with that, all I need to do is the actual PSA work which hopefully won't too long. And I do PSA work. It's just that it takes a while since I'm usually doing this stuff on my own.

No problem, but id like to see how you do the PSA, because deoxys isn't particularly my favorite pokemon, I just like him enough to make his PSA. Im assuming hes at least one of your favorite pokemon. Id also like to hear you plans for him if he's going to be used in the project as well. 


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 19, 2012, 12:25:06 PM
deoxys would be able to change forms if someone rigged all forms on the same mdl0 shame we dont have a pokemon rigger  here and we dont have all deoxys forms either boygos made normal afyre made attack we still needed speed and defense


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on November 19, 2012, 01:21:54 PM
Working on who?

Thats odd, Im using Riivolution as well. Where does it freeze?
When i select a stage.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 19, 2012, 04:38:09 PM
so i have been looking to the pokemons roster on your OP picture and is there a reason to have all  fire starters pokemons  in? it just seems abit overkill i would lose two of the three blaziken/infernape/emboar since they are all fire fighting and do preety much the same moves atleast typhlosion and charizard are diferent but those 3 are like 3 of the same cup.Having kyogra and groudon without rayquaza  is a crime :P and flygon said his rayquaza import was amazing so replace one of those with him? we only have 1 dragon on that picture.

then gollet,treeko and ghastly seem out of place with all the powerfull/popular pokemons

A sugestion we should try to cover all types of pokemon so far it misses on having the ice type.



Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 19, 2012, 05:06:16 PM
so i have been looking to the pokemons roster on your OP picture and is there a reason to have all  fire starters pokemons  in? it just seems abit overkill i would lose two of the three blaziken/infernape/emboar since they are all fire fighting and do preety much the same moves atleast typhlosion and charizard are diferent but those 3 are like 3 of the same cup.Having kyogra and groudon without rayquaza  is a crime :P and flygon said his rayquaza import was amazing so replace one of those with him? we only have 1 dragon on that picture.

then gollet,treeko and ghastly seem out of place with all the powerfull/popular pokemons

A sugestion we should try to cover all types of pokemon so far it misses on having the ice type.

I agree, and its a topic Mammoth and I have often spoke about. I myself think it would be cool to have all of the starter pokemon of all the types on the roster, with their first evolution as their guest, but we are still definitely lacking models for all of them. But I'll porobably get rid of Emboar because I really dont have much interest in PSAing him. As for Infernape and Blaze i think they are fitting to have together because they would make for a cool fight. With Emboar gone Raquaza can take his place too.

Golett is definitely not gonna be there either, Rhyperior is going to take his place when the model is ready, Gastly is gonna be switched out for Mew, and with ness now free Feraligater will go over him.

... Leaving lonely Treecko

I was considering removing him as well, purely because everyone is pretty much a heavy hitter or close to it, but then I would have to remove Jiggs, Pichu, and get rid of the idea for Cubone over Toon Link (Or change the plan and make him Marrowak, which i prefer). Then Pikachu is already Raichu, but I was also thinking about making him Pikachu again just so theres some weaker pokemon, but this way I dont have to remove any files, although i still want to edit the psa a little to balance it.
 
But I definitely do see that there is some issues and i would like to do something about it, but im not sure what. What does everyone else think?

When i select a stage.

Hmm, thats weird. For a while i was having a file size issue with his Motion but I dont think it would freeze there if that was the case. I know this is a dumb question, but have you tried it with all the costumes? Or did you change the names of anything?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 19, 2012, 05:47:17 PM
I agree, and its a topic Mammoth and I have often spoke about. I myself think it would be cool to have all of the starter pokemon of all the types on the roster, with their first evolution as their guest, but we are still definitely lacking models for all of them. But I'll porobably get rid of Emboar because I really dont have much interest in PSAing him. As for Infernape and Blaze i think they are fitting to have together because they would make for a cool fight. With Emboar gone Raquaza can take his place too.

Golett is definitely not gonna be there either, Rhyperior is going to take his place when the model is ready, Gastly is gonna be switched out for Mew, and with ness now free Feraligater will go over him.

... Leaving lonely Treecko

I was considering removing him as well, purely because everyone is pretty much a heavy hitter or close to it, but then I would have to remove Jiggs, Pichu, and get rid of the idea for Cubone over Toon Link (Or change the plan and make him Marrowak, which i prefer). Then Pikachu is already Raichu, but I was also thinking about making him Pikachu again just so theres some weaker pokemon, but this way I dont have to remove any files, although i still want to edit the psa a little to balance it.
 
But I definitely do see that there is some issues and i would like to do something about it, but im not sure what. What does everyone else think?

Hmm, thats weird. For a while i was having a file size issue with his Motion but I dont think it would freeze there if that was the case. I know this is a dumb question, but have you tried it with all the costumes? Or did you change the names of anything?
jigglypuff and pichu brothers can stay i mean i dont think we should replace pokemons already in brawl isnt this project about adding pokemons over noone pokemon characters?

jiglypuff was wiglytuff for full evo and pichu brothers are 2 so that makes up for it about pikachu dont you watch the anime? pikachu can take down any fully evolved pokemon xD dont call him weak :P he doesnt even need to evolve xD same for meowth famous pokemons dont need to be fully evolved xD.

shame there isnt any cool ice pokemon on the vault an articuno,Regice or Kyurem would be epic but even in pokemon games there arent very ice types to choose from that would fit a brawl char

Also im not sure you can put mew on kirby since kirby is well odd so im not sure what you plan to do to put him there lol if your starting a totaly ported feraligator psa you should put feraligar on kirby instead of porting 2 chars.

Some sugestions for pokemons that can be fun are lugia(aafyre vertex is amazing),suicune(flygon),raikou(flygon),zekron(flygon),Reshiram(Nanobuds),Latios(iwvi),porygon z(blueumbreon) and Flygon(Spex130) i know most of them are all legendary but thats the best part of pokemon :P the problem is they are all over charizard so the roster is full of charizard ports already and the animations might start looking repetitive.




Title: Re: Project Pokemon Brawl PSA
Post by: Solar99 on November 19, 2012, 06:16:30 PM
shame there isnt any cool ice pokemon on the vault an articuno,Regice or Kyurem would be epic but even in pokemon games there arent very ice types to choose from that would fit a brawl char
What about Beartic?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 19, 2012, 06:58:49 PM
jigglypuff and pichu brothers can stay i mean i dont think we should replace pokemons already in brawl isnt this project about adding pokemons over noone pokemon characters?

jiglypuff was wiglytuff for full evo and pichu brothers are 2 so that makes up for it about pikachu dont you watch the anime? pikachu can take down any fully evolved pokemon xD dont call him weak :P he doesnt even need to evolve xD same for meowth famous pokemons dont need to be fully evolved xD.

shame there isnt any cool ice pokemon on the vault an articuno,Regice or Kyurem would be epic but even in pokemon games there arent very ice types to choose from that would fit a brawl char

Also im not sure you can put mew on kirby since kirby is well odd so im not sure what you plan to do to put him there lol if your starting a totaly ported feraligator psa you should put feraligar on kirby instead of porting 2 chars.

Some sugestions for pokemons that can be fun are lugia(aafyre vertex is amazing),suicune(flygon),raikou(flygon),zekron(flygon),Reshiram(Nanobuds),Latios(iwvi),porygon z(blueumbreon) and Flygon(Spex130) i know most of them are all legendary but thats the best part of pokemon :P the problem is they are all over charizard so the roster is full of charizard ports already and the animations might start looking repetitive.


True, but just because Jiggs is in Brawl already doesnt give her any spot over Treecko imo, and i dont want to see a bunch of huge legendary taking on tiny pichu brothers (Actually it would be just single pichu) or pikachu, without there being a nice selection of first stage pokemon to them to fight too, which is why im trying to better balance the roster with evolved, pre-evolved, and legendary pokemon (Which are also my favorite Pokes).
But no, I watched the anime when i was young, but now I just play the hell out of the games, handheld in particular. Which is part of the reason I stopped watching, Ash would never evolve his damn pokemon, and Pikachu can be decent with the right EV training, and a Light Ball, but he'll never take down a dragonite :P

As for moving Mew over to Kirby, Mammoth and I plan on making a new Mew PSA over Kirby, and giving him a sort copy ability, or something along those lines, because Mew is suppose to be related to all pokemon, and can use any move, so that was my reasoning behind putting Feraligator on Ness.

But honestly I dont think any more legendarys are needed because we already have 8 on the roster, and trust me I would love to have Lugia because hes my favorite Pokemon above the rest. But eventually I would like to make a Brawl with all Legendary Pokemon to get the cool legendarys that didnt fit the roster size.

What about Beartic?


Beartic would be cool but im not sure who he'd go over yet, but im not too interested in him myself. It would be up to someone else to animate him.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on November 20, 2012, 12:31:36 AM
Ice types?
Snouront, glalie, glaceon, cubchuo, jynx, delibird, smoochum, froslass, dewgong, cloyster, lapras, sneasel, snover, weavile.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 20, 2012, 01:51:26 AM
RevenantGenesis actually pikachu took down a dragonite lol didnt you saw the only pokemon league that ash won? the orange league? ash takes down the dragonite with pikachu lol.

Ice types?
Snouront, glalie, glaceon, cubchuo, jynx, delibird, smoochum, froslass, dewgong, cloyster, lapras, sneasel, snover, weavile.
noone of those are actually cool except lapras and weavile  but lapras wouldnt work over no one due to the wierd body and weavile  is kinda so so.

i would love an heracross import xD that guy is would rock horning everybody, we dont have any horned pokemon yet.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on November 20, 2012, 03:04:35 AM
noone of those are actually cool except lapras and weavile  but lapras wouldnt work over no one due to the wierd body and weavile  is kinda so so.
(http://cdn.memegenerator.net/instances/400x/30514464.jpg)

My Heracross isn't the only one with a horn, cloyster is really horny (if you know what I mean) and jynx is really cool for me since she is my favorite pokemon (seriously, I beat the whole elite 4 with just her in leafgreen)

And as I'm the captain of the debate team of my school I'll say:

In your post you mentioned "noone of those are actually cool except lapras and weavile" yeah they are cool ACCORDING TO YOU.

First let me say cool mean something cold, some state of matter, some measurement of temperature, some american slang to mention something.

Ignoring that pun, according to pokemon games ice pokemon aren't so cool, most ice type moves are beauty, so both of the after mentioned pokemon will barely win any cool pokemon contest.

Officialy there is no specific "cool" pokemon so:
You cannot on saying which pokemon are cool for a psa according to your opinions without giving a valid point of view and enough background information.

Invaliding arguments, LIKE A BOSS :af:


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 20, 2012, 04:27:50 AM
i didnt know what word to use since im not english lol i tough cool would be the best for the situation, jynx is just a black african woman lol i dont like her at all dkn why her design  does not apeal to me  so far the ice pokemon with the best design imo is kyurem (normal one) and  cloyster might be horny but he cant work on brawl due to only moving its entire body he has no arms,legs or anything  he is a mass so for animating attacks it would be really wierd.

we need some epic pokemons like gyarados/heracross/pinsir/Steelix/Aerodactyl/Rhyperior/Agron/durant/volcarona this are the best looking noone legendary pokemons imo


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on November 20, 2012, 06:40:12 AM
quote author=Carnage link=topic=47219.msg1058762#msg1058762 date=1353410870]
, jynx is just a black african woman lol i dont like her at all dkn why her design  does not apeal to me 

[/quote]

Whoa.......where the f#ck did that come from? 0.o


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 20, 2012, 08:54:43 AM
quote author=Carnage link=topic=47219.msg1058762#msg1058762 date=1353410870]
, jynx is just a black african woman lol i dont like her at all dkn why her design  does not apeal to me 



Whoa.......where the f#ck did that come from? 0.o
quote faill lol i meant i didnt like they turn an african woman into a pokemon :srs:


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on November 20, 2012, 01:28:42 PM
quote faill lol i meant i didnt like they turn an african woman into a pokemon :srs:

....Jynx is based off of a Ganguro girl...-_-"......which is from Japan...... and Jynx is purple....or at least it has been for 13 years.....


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 20, 2012, 02:13:10 PM
....Jynx is based off of a Ganguro girl...-_-"......which is from Japan...... and Jynx is purple....or at least it has been for 13 years.....
in the beggining she wasnt they chaged her to purple after several claims


Title: Re: Project Pokemon Brawl PSA
Post by: Superlucario603 on November 20, 2012, 04:07:12 PM
And another thing... just a thought... Deoxys would be kinda hard to make, considering his low appearances (probably would be mostly psychic moves).. but if you abandon the idea of Deoxys, put Zoroark over Lucario, then Beartic could go over Wolf... again just a thought..


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 20, 2012, 04:17:02 PM
And another thing... just a thought... Deoxys would be kinda hard to make, considering his low appearances (probably would be mostly psychic moves).. but if you abandon the idea of Deoxys, put Zoroark over Lucario, then Beartic could go over Wolf... again just a thought..
deoxys is a fun pokemon if all the forms were rigged  on the same mdl0, since deoxys actually has a decent movepoll and RevenantGenesis said he had no interest in animationg or psaing beartic.


Title: Re: Project Pokemon Brawl PSA
Post by: Solar99 on November 20, 2012, 05:38:36 PM
Beartic would be cool but im not sure who he'd go over yet, but im not too interested in him myself. It would be up to someone else to animate him.
Well I was just throwing him out there in case someone wants to PSA him.
And another thing... just a thought... Deoxys would be kinda hard to make, considering his low appearances (probably would be mostly psychic moves).. but if you abandon the idea of Deoxys, put Zoroark over Lucario, then Beartic could go over Wolf... again just a thought..
Deoxys hasn't been that hard to make for me. :/


Title: Re: Project Pokemon Brawl PSA
Post by: Superlucario603 on November 21, 2012, 02:10:18 PM
I mean the fact that there is a slight possibility that you fail to manage to rig all 4 forms, then you could look to that alternative


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 21, 2012, 04:31:16 PM
i didnt know what word to use since im not english lol i tough cool would be the best for the situation, jynx is just a black african woman lol i dont like her at all dkn why her design  does not apeal to me  so far the ice pokemon with the best design imo is kyurem (normal one) and  cloyster might be horny but he cant work on brawl due to only moving its entire body he has no arms,legs or anything  he is a mass so for animating attacks it would be really wierd.

we need some epic pokemons like gyarados/heracross/pinsir/Steelix/Aerodactyl/Rhyperior/Agron/durant/volcarona this are the best looking noone legendary pokemons imo


Woah, I missed one hell of a conversation. lol
Still i would love to see Heracross, Rhyperior, Aggron, and Steelix. They're all epic pokemon, and Heracross sounds like a fun PSA. Plus Scizor needs someone to fight. I would also like to see Weavile and Lapras, but idk how the Lapras PSA would turn out.

I mean the fact that there is a slight possibility that you fail to manage to rig all 4 forms, then you could look to that alternative

I see what you mean, but i still think a Deoxys is cooler than Bearitic.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 21, 2012, 10:20:32 PM
Got an idea for a guest if you are still wanting guest characters.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on November 21, 2012, 10:32:06 PM
If mew is on kirby will u edit every kirby hat attack? If u can edit the models so mew doesnt change its texture or hat it would be cool if you can edit them into pokemon moves like game and watch rob luigi peach etc need changingre


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 22, 2012, 03:19:45 AM
Yah we aren't going to use it in quite the same setup but we are definitely going to use all those hat attack spots for crazy mew random attack awesomenss.


Title: Re: Project Pokemon Brawl PSA
Post by: metatrongrhm on November 22, 2012, 08:34:38 AM
Why isnt Ditto going over kirby?
Just asking.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 22, 2012, 10:12:10 AM
^ I 2nd that for it makes sense.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 22, 2012, 11:03:59 AM
ditto has no moves what would he do in all the moves except the n-b?


Title: Re: Project Pokemon Brawl PSA
Post by: Riddler on November 22, 2012, 11:46:41 AM
Map every button to copy.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 22, 2012, 11:50:09 AM
Or maybe every move can be a transformation of a Pokemon & then it transforms back.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 22, 2012, 11:54:34 AM
Map every button to copy.
he would be the most useless brawl char lol so he sucks toon link for example his only move would be arrows how could he kill anyone? that just doesnt work

Or maybe every move can be a transformation of a Pokemon & then it transforms back.
you know filesize wouldnt agree with you in there lol


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 22, 2012, 03:09:34 PM
Then how about him being able to use most character B moves? Like Toon Link's Arrows, Ganon's Warlock Punch ect. in such a way so that he wears a kirby hat of each character so that could be the transformation?  This way I don't think the file size would be too high.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 22, 2012, 05:26:26 PM
Yah ditto is just too odd to fit any animations for normal pokemon, which means we would have to make several separate animations for individual transformations which would rape the file size. Plus having just ditto wear a hat or nothing would be way lamer since he actually transforms, not just puts on some indication of who he is.

We are using mew purely for kirby's massive PSA file so we can make him what mew should be. We are prolly gunna give him metronome or something for his N-b and have like 5 or 6 different attacks depending on circumstances and junk. If mew works out as well as we are hoping, Ditto might make it into petite brawl (if we ever get around to that.)


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 22, 2012, 11:19:03 PM
Petite? Sorry never heard of the word.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 23, 2012, 02:40:06 AM
petite is like little pokemon brawl, for the first stage pokemon only.
it is an idea me and rev have been tossing around lately, don't take it super serious for a long time coming.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 23, 2012, 03:18:50 AM
Petite? Sorry never heard of the word.
someone never learned french lol

 instead of petite you guys should do legendary xD all legendary pokes.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 23, 2012, 09:10:02 AM
Ah :p


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 23, 2012, 12:11:19 PM
i sended the groudon psa to RG(your name is too long now you will be RG to me xD) to see what feedback he brings  im guessing we could release a version with GBowser being the FS with the groudon model sized up instead of gbowser for a beta release what do you guys think?


Title: Re: Project Pokemon Brawl PSA
Post by: Anivernage on November 23, 2012, 12:12:52 PM
hope i can get his v2 soon.
so you can release the new model along with the psa :af:


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on November 23, 2012, 02:42:30 PM
Hey guys, I've been busy with college work and life and such so I'm sorry I haven't been around the past few weeks. Luckily it's a short break from it all thanks to Thanksgiving, so happy belated Thanksgiving to anyone who doesn't mind it, or happy Turkey Day, or Happy Pig-the-hell-out-and-feel-nauseated-in-the-morning-due-to-over-eating Day.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 23, 2012, 02:47:05 PM
happy belated Thanksgiving to anyone who doesn't mind it, or happy Turkey Day, or Happy Pig-the-hell-out-and-feel-nauseated-in-the-morning-due-to-over-eating Day.

^Gotta use this someday lol!


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 24, 2012, 01:36:32 AM
i sended the groudon psa to RG(your name is too long now you will be RG to me xD) to see what feedback he brings  im guessing we could release a version with GBowser being the FS with the groudon model sized up instead of gbowser for a beta release what do you guys think?

Okay so we just got the motion working today because we totally forgot that bowsers motion was located somewhere else. But Im loving what you did with his special attacks, the up b graphic can use a little work, but for the V1 it will work. The rock external graphics that you put in are also super badass, they turned out perfect. I still definitely have to fix some of the animations i did, and im gonna play with him for a while to see the balancing for fully, so i will give you better feedback when i do. I also dont really understand how the NB works, the first time i use it a big fire blast comes out, then when i use it again, or hold it, little fire blasts come out in succession.

Hey guys, I've been busy with college work and life and such so I'm sorry I haven't been around the past few weeks. Luckily it's a short break from it all thanks to Thanksgiving, so happy belated Thanksgiving to anyone who doesn't mind it, or happy Turkey Day, or Happy Pig-the-hell-out-and-feel-nauseated-in-the-morning-due-to-over-eating Day.

Its good to hear from you Zed. Cant wait till you come back lol.


Also, did you ever get Gengar working Gawain?


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on November 24, 2012, 01:45:02 AM
If you do have the up-sized Groudon on G. Bowser, he should have the Virus Groudon texture. I just think it would look awesome and work well with the other recolors.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 06:44:56 AM
Okay so we just got the motion working today because we totally forgot that bowsers motion was located somewhere else. But Im loving what you did with his special attacks, the up b graphic can use a little work, but for the V1 it will work. The rock external graphics that you put in are also super badass, they turned out perfect. I still definitely have to fix some of the animations i did, and im gonna play with him for a while to see the balancing for fully, so i will give you better feedback when i do. I also dont really understand how the NB works, the first time i use it a big fire blast comes out, then when i use it again, or hold it, little fire blasts come out in succession.

Its good to hear from you Zed. Cant wait till you come back lol.


Also, did you ever get Gengar working Gawain?
n-b is just bowser n-b but i messed around with the  floating points making it go foward and losing the charge after one fire you need to wait to recharge it without using like you do with bowser n-b or charizard n-b  the upB graphic  is the only graphic  we have for beam attacks in brawl if you have a better beam attack let me know

i use groudon motion like any char motion lol guess you use rivo? gecko doesnt need motion on the comon pacs xD and anivernage groudon looks preety good with the animations also.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on November 24, 2012, 02:15:36 PM
Yeah I forgot to say, I finished rhyperior yesterday, but I didn't have internet until now. Here's an old preview, the rig is finished right now, but I can't get a picture in this moment. It comes with a custom hammer for the ddd users.
(http://i.imgur.com/lgVqo.png)


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 24, 2012, 02:25:34 PM
n-b is just bowser n-b but i messed around with the  floating points making it go foward and losing the charge after one fire you need to wait to recharge it without using like you do with bowser n-b or charizard n-b  the upB graphic  is the only graphic  we have for beam attacks in brawl if you have a better beam attack let me know

i use groudon motion like any char motion lol guess you use rivo? gecko doesnt need motion on the comon pacs xD and anivernage groudon looks preety good with the animations also.


Yeah i use Riivolution, it feels like it runs better and we can set our own file path codes. But no thats the only beam that ive seen too, but maybe someone will love the PSA so much they will give him a custom one or something lol. But ill keep my eye out for one.

If you do have the up-sized Groudon on G. Bowser, he should have the Virus Groudon texture. I just think it would look awesome and work well with the other recolors.


I like that idea, but the annivernage one looks good too. I'll be cool with either.

Yeah I forgot to say, I finished rhyperior yesterday, but I didn't have internet until now. Here's an old preview, the rig is finished right now, but I can't get a picture in this moment. It comes with a custom hammer for the ddd users.
([url]http://i.imgur.com/lgVqo.png[/url])


Dude he looks amazing, I wonder how that hammer looks. Thats probably my favorite import for DDD so far lol. He's gonna be another high priority PSA.

Post Merge: November 24, 2012, 02:29:53 PM
I cant contain my excitement :kdance:


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on November 24, 2012, 02:39:47 PM
Rev, you still have the moveset I gave you for Rhyperior? Also, his recolors are already done, don't know if I told you already cause it's been so long. XD


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 24, 2012, 02:53:47 PM
That rhyperior looks awesome Flygon, Hopefully I can find a DDD. pac that doesnt crash smash attacks.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 02:56:06 PM
so RevenantGenesis will you do the animations i asked so groudon doesnt use the  shell? escapes dodjes special fall double jump and run?

That rhyperior looks awesome Flygon, Hopefully I can find a DDD. pac that doesnt crash smash attacks.
its about time you guys start using bb like i do now xD its so much easier(you cant copy past certain things or corrupts so its good to always have a backup) but i already know my way around the corrupts and SSS freezes xD


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 24, 2012, 03:08:33 PM
Rev, you still have the moveset I gave you for Rhyperior? Also, his recolors are already done, don't know if I told you already cause it's been so long. XD

Yeah I do, and sweet, do the recolors have CSPs? Also if you get the chance you should send me over the Gallade recolors you did forever ago so I can work on his new version xD.

so RevenantGenesis will you do the animations i asked so groudon doesnt use the  shell? escapes dodjes special fall double jump and run?
its about time you guys start using bb like i do now xD its so much easier(you cant copy past certain things or corrupts so its good to always have a backup) but i already know my way around the corrupts and SSS freezes xD

Yeah they'll be no problem, i've already started.

And its such a hug leap to not be able to use smash attacks though lol.

Post Merge: November 24, 2012, 03:12:22 PM
Also for Rhyperior's rock blast were planning on randomly having a geodude shoot from his hand instead of a rock. Only sometimes though.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 03:23:57 PM
Yeah I do, and sweet, do the recolors have CSPs? Also if you get the chance you should send me over the Gallade recolors you did forever ago so I can work on his new version xD.

Yeah they'll be no problem, i've already started.

And its such a hug leap to not be able to use smash attacks though lol.

Post Merge: November 24, 2012, 03:12:22 PM
Also for Rhyperior's rock blast were planning on randomly having a geodude shoot from his hand instead of a rock. Only sometimes though.
bb psa editor is smash attacks but much more easy imo i used to use smash attaks before


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 24, 2012, 03:35:48 PM
bb psa editor is smash attacks but much more easy imo i used to use smash attaks before

From what ive seen its easier, but i dont know how to do everything thats done in PSA when im using BB.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 03:39:07 PM
From what ive seen its easier, but i dont know how to do everything thats done in PSA when im using BB.
why not? same commands  and almost 99% have the same name


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 24, 2012, 03:43:00 PM
why not? same commands  and almost 99% have the same name

Im not sure what it was, but back when the new BB was released I was trying to do something and couldnt, but I cant remember what it was.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 24, 2012, 03:52:10 PM
I tried using BB a while back when I started working on electivire. Everything is super awesome and simple. The thing that made me sketch about using it was it caused alot of random freezes that I couldnt figure out. For example I was trying something simple, I wanted to move a GFX on one of his attacks. When I saved and booted it up not only was the graphic unaffected by the change, but a completely unrelated attack froze for no apparent reason. After putting the previous version back on the SD it was one of DKs already perfect attacks that I had never touched. If you use it without fault though then maybe it was something I screwed up.

Who knows, Maybe on another project Ill try it out, but I'm still super sketch.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 03:59:08 PM
just dont ever copy set aerial/onstage,set air/ground,disalow movement these codes corrupt the pack if copied from another moveset and if freezes on sss just add a new subroutine and save again


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 24, 2012, 04:09:04 PM
Okay that actually kind of makes sense, Now what Im about to ask is noob to the max but why is it I can't view and alter sub routines in bb's moveset editor? do I have to open the .pac directly through BB or is there a way to view it in the editor that I just overlooked?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 04:13:31 PM
Okay that actually kind of makes sense, Now what Im about to ask is noob to the max but why is it I can't view and alter sub routines in bb's moveset editor? do I have to open the .pac directly through BB or is there a way to view it in the editor that I just overlooked?
yes open directly and you see everything 


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 24, 2012, 04:34:26 PM
Sweet, well I may give it another go. I know working with hitboxes in BB is a thousand times nicer.
Thanks for all the insight btw Hopefully I can use it more confidently now.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 04:36:06 PM
Sweet, well I may give it another go. I know working with hitboxes in BB is a thousand times nicer.
Thanks for all the insight btw Hopefully I can use it more confidently now.
i do code with the open pack directly then go to the viewer to adjust hitboxes


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 24, 2012, 04:38:32 PM
Hey guys, sorry to break the technical talk, but what do you think of Flygon Making the roster? Im trying to get a pokemon for everyone on the team. (Carnage, if I could get a Heracross Model i would do it for you in a heartbeat, same goes for you Gawain with Haxorus) Plus his model looks great, and i think his animations would look cool because I imagine him flying for his wait 1 like the new Ridley.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 24, 2012, 04:52:49 PM
Hey guys, sorry to break the technical talk, but what do you think of Flygon Making the roster? Im trying to get a pokemon for everyone on the team. (Carnage, if I could get a Heracross Model i would do it for you in a heartbeat, same goes for you Gawain with Haxorus) Plus his model looks great, and i think his animations would look cool because I imagine him flying for his wait 1 like the new Ridley.
flygon had an heracross model if i remenber correctly  did you liked my ridley? xD


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 24, 2012, 05:11:09 PM
flygon had an heracross model if i remenber correctly  did you liked my ridley? xD

Did he? If its good Im down to add him to the roster. I saw the video but I haven't downloaded it yet myself, the only SD card I have is for pokebrawl. But it looked pretty cool.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 24, 2012, 05:22:52 PM
I'm gonna need a few more SD Cards :/


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on November 28, 2012, 08:36:08 PM
Done! The hammer can be removed for the psa, once I release this I'll move into beedrill, and then I'll start feraligatr on bowser. You sure you don't want me to rig him on metaknight? Beacuse beedrill over pit over metaknight may be difficult.
http://imgur.com/oHrgf,ikBiE,sDfoL,9Dcau,OXfdl,gZan3 (http://imgur.com/oHrgf,ikBiE,sDfoL,9Dcau,OXfdl,gZan3)


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on November 28, 2012, 08:52:05 PM
Done! The hammer can be removed for the psa, once I release this I'll move into beedrill, and then I'll start feraligatr on bowser. You sure you don't want me to rig him on metaknight? Beacuse beedrill over pit over metaknight may be difficult.
[url]http://imgur.com/oHrgf,ikBiE,sDfoL,9Dcau,OXfdl,gZan3[/url] ([url]http://imgur.com/oHrgf,ikBiE,sDfoL,9Dcau,OXfdl,gZan3[/url])


wow that looks amazing


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 28, 2012, 08:56:57 PM
The only reason I'm worried about metaknight being the base bone structure is cuz he has no wings. Beedril over pit will have the bones, then we could just model swap him to metaknight and get to work. If you can get his wings rigged over MK though then go for it. Either way works I just want his wings to move.

And that rhyperior looks awesome, Can't wait to get started on him.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on November 28, 2012, 09:09:07 PM
The only reason I'm worried about metaknight being the base bone structure is cuz he has no wings. Beedril over pit will have the bones, then we could just model swap him to metaknight and get to work. If you can get his wings rigged over MK though then go for it. Either way works I just want his wings to move.

And that rhyperior looks awesome, Can't wait to get started on him.
To do list:
Ryhmperior /
Beedrill on Pit /
Beedrill on Pit with rigged wings X

Yeah, I'll have to remake the whole rig on pit (for quality and stuff)


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 28, 2012, 10:32:45 PM
Who'll be on Pikachu? If Jolteon I'm currently planning a moveset for it.

Just wondering.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 29, 2012, 04:04:01 AM
Who'll be on Pikachu? If Jolteon I'm currently planning a moveset for it.

Just wondering.
all pokemons will remain we are not replacing pikachu unless is raichu or something.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 29, 2012, 04:26:45 AM
all pokemons will remain we are not replacing pikachu unless is raichu or something.

So no Jolteon? How about as a DLC type thing if not a character?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on November 29, 2012, 05:57:14 AM
So no Jolteon? How about as a DLC type thing if not a character?
DLC? lol theres still so many chars to do  i dont think anyone is thinking about extra psas already


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 29, 2012, 02:09:02 PM
Well once I finish it it would probably be great for this project... Just suggesting it tho.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 30, 2012, 01:13:12 AM
To do list:
Ryhmperior /
Beedrill on Pit /
Beedrill on Pit with rigged wings X

Yeah, I'll have to remake the whole rig on pit (for quality and stuff)

Rhyperior looks damn good, a very impressive rig. The wings on Beedrill are gonna look awesome when the PSA is done, im glad your down to re-rig him with wings.

Well once I finish it it would probably be great for this project... Just suggesting it tho.

If he were to be made over someone else it would have been better for the future, but regardless of how cool jolteon is, he cant replace Pikachu or Raichu. We may have plans for him later anyway.



Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on November 30, 2012, 01:20:38 AM
If he were to be made over someone else it would have been better for the future, but regardless of how cool jolteon is, he cant replace Pikachu or Raichu. We may have plans for him later anyway.



Well he might be able to be ported but of course, It's only an idea :p


Title: Re: Project Pokemon Brawl PSA
Post by: Riddler on December 01, 2012, 01:35:23 AM
Wait, Beedrill is being taken off of Metaknight and being put on Pit?

If that's the case, could someone do Farfetch'd on Metaknight?


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on December 01, 2012, 01:37:40 AM
Wait, Beedrill is being taken off of Metaknight and being put on Pit?

If that's the case, could someone do Farfetch'd on Metaknight?
Beedrill on Pit on Metaknight. No farfetch'd.


Title: Re: Project Pokemon Brawl PSA
Post by: Riddler on December 01, 2012, 01:38:36 AM
Boo. Farfetch'd would be so pro ;_;


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 02, 2012, 03:31:44 PM
Sigh... i scrapped my riivo, started gecko again, changed my codes around, and STILL i cannot get Gengar to work. can someone send me a safe GCT that will allow gengars play for gecko, ill see if i can get it to work without any other hacks.  :oshi:


Title: Re: Project Pokemon Brawl PSA
Post by: twinArmageddons on December 02, 2012, 04:04:26 PM
Sigh... i scrapped my riivo, started gecko again, changed my codes around, and STILL i cannot get Gengar to work. can someone send me a safe GCT that will allow gengars play for gecko, ill see if i can get it to work without any other hacks.  :oshi:
I use gecko too and Gengar doesn't work.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on December 02, 2012, 08:18:20 PM
We can't do anything about him not working without any sort of details. Where's the freeze, does it freeze on all costumes?

Gawain I know you said he freezes at the stage select but if you put him as second player does it still freeze there or on his entry?

I hate that you guys are having this problem, we are gunna boot him up in gecko and see what happens.


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on December 02, 2012, 08:21:51 PM
Rhyperior released, I'll get to work on beedrill.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 02, 2012, 08:32:52 PM
We can't do anything about him not working without any sort of details. Where's the freeze, does it freeze on all costumes?

Gawain I know you said he freezes at the stage select but if you put him as second player does it still freeze there or on his entry?

I hate that you guys are having this problem, we are gunna boot him up in gecko and see what happens.
I have tried every single costume, it freezes when i select a stage, it wont even try to load the stage (and ive tried plain stages too) it also freezes when the second player uses him.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on December 03, 2012, 01:02:21 AM
Okay you answered almost all of my questions minue the second player one. When it freezes as player to is it at the stage select or does it load a stage and then freeze before he shows up?


And hell yeah flygon. Can't wait to get started on him.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 03, 2012, 09:33:05 AM
Okay you answered almost all of my questions minue the second player one. When it freezes as player to is it at the stage select or does it load a stage and then freeze before he shows up?
Ok just turned it on and it loads the stage and then freezes right before he shows up


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on December 03, 2012, 01:48:33 PM
Ok you need to put gengars no entry code on. His bike has been completely deleted and the games trying to load it.
lemme know if that works.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 03, 2012, 02:03:54 PM
dont think you need the code  since gengar is over wario it isnt a port or rel port


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on December 03, 2012, 02:28:16 PM
The reason I think he needs it is we not only deleted the model of his bike, but every animation and everything. So we are pretty sure the entry code will fix it. Won't be home till later tonight to try it for myself but I have so much faith in that.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 03, 2012, 08:55:17 PM
Rhyperior released, I'll get to work on beedrill.


That Rhyperior is God. Im really impressed by this rig. Also If everybody wants we can put the new Rayquaza over Olimar.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 04, 2012, 04:01:49 AM


That Rhyperior is God. Im really impressed by this rig. Also If everybody wants we can put the new Rayquaza over Olimar.
olimar is a hard to work with since he cant fisically grab only the pikmins can so you better get it over a char  that can be rel ported to him is the best option imo also did you try my ridley? rayquaza using ridley moveset looks boss :P


Title: Re: Project Pokemon Brawl PSA
Post by: Superlucario603 on December 08, 2012, 01:10:17 PM
So who IS going to be the next release anyway??


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 08, 2012, 02:38:07 PM
So who IS going to be the next release anyway??
grpudon 1st beta since he only needs afew animations i guess but will have no FS yet.


Title: Re: Project Pokemon Brawl PSA
Post by: twinArmageddons on December 09, 2012, 12:21:20 PM
um i would like to be one of the animators i started a few months ago and i got a lot better at it and now im really good at it. here's an example of my animating: http://www.mediafire.com/9wx2pxcz2ww28ml (http://www.mediafire.com/9wx2pxcz2ww28ml) i could animate flygon or dragonite or anyone that you dont wanna do o3o


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 09, 2012, 12:49:51 PM
um i would like to be one of the animators i started a few months ago and i got a lot better at it and now im really good at it. here's an example of my animating: [url]http://www.mediafire.com/9wx2pxcz2ww28ml[/url] ([url]http://www.mediafire.com/9wx2pxcz2ww28ml[/url]) i could animate flygon or dragonite or anyone that you dont wanna do o3o

mediafire link goes to page not found


Title: Re: Project Pokemon Brawl PSA
Post by: twinArmageddons on December 09, 2012, 09:26:25 PM
aw darn the link broke :/


Title: Re: Project Pokemon Brawl PSA
Post by: Superlucario603 on December 09, 2012, 09:56:50 PM
Cant wait for Aggron..


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on December 10, 2012, 09:28:19 PM
Two more Finals guys, and I'll be back! And Rev PM ALL character recolors you need and I'll make a pack for you and send it after finals are over and I've had a chance to work on any that need work.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 15, 2012, 09:37:33 PM
OK IM DONE WITH GENGAR! I cannot ghet this hack to work for the life of me, ive tried him without any hacked stages, other models, messed with my gct, I can get any hack on this site to work except this one, and i have no idea why. If you guys release another version of him, i will do a video of it... or if somehow you figure out my problem with it ill try again. sorry i cant do the video...  :oshi:

Put in these codes and to no avail:
wario No Entry Data
* 00AD8045 00000000

wario No Result Data
* 00AD807D 00000000


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 17, 2012, 05:44:40 PM
OK IM DONE WITH GENGAR! I cannot ghet this hack to work for the life of me, ive tried him without any hacked stages, other models, messed with my gct, I can get any hack on this site to work except this one, and i have no idea why. If you guys release another version of him, i will do a video of it... or if somehow you figure out my problem with it ill try again. sorry i cant do the video...  :oshi:

Put in these codes and to no avail:
wario No Entry Data
* 00AD8045 00000000

wario No Result Data
* 00AD807D 00000000
can you use other wario psas? like petey piranha or classic wario psa by southcraft?


also RevenantGenesis how are those last groudon animations  going for his first release?


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 18, 2012, 12:07:32 PM
can you use other wario psas? like petey piranha or classic wario psa by southcraft?


also RevenantGenesis how are those last groudon animations  going for his first release?
I can use that yes, just downloaded it and it works. First time my brawl hasnt frozen using wario in a long time.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 18, 2012, 12:12:40 PM
I can use that yes, just downloaded it and it works. First time my brawl hasnt frozen using wario in a long time.
try using the gengar psa without gengar on wario to see if it works


Title: Re: Project Pokemon Brawl PSA
Post by: AkaDarkZeroRmx on December 20, 2012, 11:16:02 PM
I thought Deoxys was a psychic type, not dark, I do not know if I should have dark attacks, unless the shadow areas, I think it would be for the down special), but I think changing the banners and graphics that the aura is solved, not think it's problem, I think for the special B would be good Psycho boost, since it is very similar to the sphere of aura or sphere of darkness and is less difficult to change and it's easy to create with animated textures. I hope I have helped.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 22, 2012, 01:18:00 PM
 :kdance: Hey guys, sorry this is the first time ive been on in a while. When i get a new game i kind of disappear into the woodwork, and with Starwars the Old Republic being free to play now, it has kind of absorbed up all of my free time. lol
But my computer is being lame on one of the planets im on making it impossible to play, so im back to some modding, Carnage im sorry i havent sent you the updated animations, but they are almost finished, and ill have them to you before December is over.

Gawain it sucks so bad that Gengar isnt working for you, because i cant for the life of me figure out why hes not running for you, other than the bike problem, so ill have to do some research.
I vow he will work! lol

Zed ill get you what you need to do some recolors, im excited to see what you do.

um i would like to be one of the animators i started a few months ago and i got a lot better at it and now im really good at it. here's an example of my animating: [url]http://www.mediafire.com/9wx2pxcz2ww28ml[/url] ([url]http://www.mediafire.com/9wx2pxcz2ww28ml[/url]) i could animate flygon or dragonite or anyone that you dont wanna do o3o


I would like to see some animations from you, if you can make a few new ones for me to see i would be more than happy to add you as an animator. I just took up the spot as the main animator, and i will now be pretty much doing the animations for everyone myself, and its more than i thought it would be, so if your good im down to add you to the team if thats what you want.

I thought Deoxys was a psychic type, not dark, I do not know if I should have dark attacks, unless the shadow areas, I think it would be for the down special), but I think changing the banners and graphics that the aura is solved, not think it's problem, I think for the special B would be good Psycho boost, since it is very similar to the sphere of aura or sphere of darkness and is less difficult to change and it's easy to create with animated textures. I hope I have helped.


Um not really sure what your talking about, and its kind of hard to understand what your saying.

Deoxys was never going to have dark attacks, and if your referring to Deoxys using Aura graphics, then what your saying still doesnt make sense, because last time i checked Lucario uses a lot of aura, and no dark attacks. (To the other pokemon nerds like myself i know he can learn a few dark attakcs haha) But aura isnt even a real pokemon effect, except with aura sphere, and its the only attack of its kind.

Plus im not doing Deoxys someone else is, so you will have to talk to the animator for him about using psycho boost as his down B, but i myself have no objections to it.


Title: Re: Project Pokemon Brawl PSA
Post by: AkaDarkZeroRmx on December 22, 2012, 02:46:03 PM
I didn't understand, sorry, but I think it's a great idea about the Psycho boost, I try to put it in the vault. I'm talk about Deoxys because I'm preparing the Psycho boost since a long time (includes learn to make animations of textures in the brawlbox), and I'll finish it soon.


Title: Re: Project Pokemon Brawl PSA
Post by: twinArmageddons on December 24, 2012, 02:20:10 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29105 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29105)
this should work


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on December 24, 2012, 04:44:54 PM
Awaiting message bro. Tomorrow would be a perfect day to do stuff, would be great to take my mind off things.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 25, 2012, 03:19:45 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29105[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29105[/url])
this should work


Cool, i'll check it out right now.

Awaiting message bro. Tomorrow would be a perfect day to do stuff, would be great to take my mind off things.


Also let me know if you think of anyone else.

Post Merge: December 25, 2012, 08:13:05 PM
All of Groudons edits are about 95% finished, they should be done by tomorrow.


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on December 26, 2012, 01:14:27 PM
Cool, i'll check it out right now.

Also let me know if you think of anyone else.

Post Merge: December 25, 2012, 08:13:05 PM
All of Groudons edits are about 95% finished, they should be done by tomorrow.
I guess I'll do Groudon first then if you'd like, since he's getting finished soon.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 26, 2012, 01:44:11 PM
Cool, i'll check it out right now.

Also let me know if you think of anyone else.

Post Merge: December 25, 2012, 08:13:05 PM
All of Groudons edits are about 95% finished, they should be done by tomorrow.
great news xD


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 27, 2012, 11:55:00 AM
try using the gengar psa without gengar on wario to see if it works
No avail, going to see if i can get the FitWario to work, then im going to try the Motion, then im going to try just the models.

Post Merge: December 27, 2012, 12:04:28 PM
No avail, going to see if i can get the FitWario to work, then im going to try the Motion, then im going to try just the models.
I got him to work! i removed the fitmotion and he plays, his up b pauses him but he can move again after he is hit, and his final smash is wario man. what could be wrong with the fitmotion???


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 27, 2012, 01:16:06 PM
No avail, going to see if i can get the FitWario to work, then im going to try the Motion, then im going to try just the models.

Post Merge: December 27, 2012, 12:04:28 PM
I got him to work! i removed the fitmotion and he plays, his up b pauses him but he can move again after he is hit, and his final smash is wario man. what could be wrong with the fitmotion???

Interesting.
Well maybe open up the gengar fitmotion and export his animation data, and put it into a clean Wario fitmotion. My only fear is that the motion filesize will be too large again and freeze your game, thats why i had to delete his bike data off of his Motion.

Post Merge: December 27, 2012, 01:30:26 PM
love your title too lol.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 27, 2012, 03:17:17 PM
Groudon released xD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30354 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30354)


moveset so far if you want to add to the OP
AA -Bowser AA looks perfect here resembles slash or cut lets leavue it

Side tilt- groudon does a chop movement  resemble brick break

up tilt- fire punch groudon does a good punch upwards

down tilt- dragon tail, its a grounded taill swipe that flips oponents the other way decent for edje guarding it has no knockback.

dash attack -headbutt  a powerfull dash attack but has a great endlag since groundon trows itself with the head and lands with his belly and takes his time to get up

Up smash- Smack down groudon grabs a rock from the ground and trows it upward making the target be trown down

Down smash earthquake groudon stomps the floor and hits grounded enemies on both sides similar to charizard down smash.

Side smash- Groudon winds up a powerful fist then slams it forward like Hammer Arm.

N-air hiden power groudon calls his hidden powers  and some orbs appear around him  doing damage.

F air- a claw slash  resembling shadow Claw.

up air- Cut he does an overhead slash.

back air a back slash Dragon claw.

 D Air - Groudon does a flip and smashes the foe downwards with his tail.  Very slow but powerful meteor smash

Neutral B: Fire Blast need to wait for the move to grow bigger and go far if used in sucecion it will be weak.

side B- stone edje groudon  points his arms to both sides and 2 rocks apear from the ground  and them he points up making both rocks go upward

side B aerial lava plume groundon spits a fire ball diagonaly downwards

down B solarbeam it has a very slow start put, can be charged and fires a beam with a good range foward

up B dragon pulse groudon roates to the other side then points the head downwards and fires  the beam making him go diagonaly upward



Title: Re: Project Pokemon Brawl PSA
Post by: Ratchet99 on December 27, 2012, 04:31:26 PM
Wow great Pokémon PSA. Groudon is a beast at this game :af:. Do you know how to create a thread. Please help me.


Title: Re: Project Pokemon Brawl PSA
Post by: Mareeo 64 on December 27, 2012, 04:36:37 PM
would anyone happen to have a dropbox account? cuz i'd appreciate it if someone would upload groudon to dropbox >_<


Title: Re: Project Pokemon Brawl PSA
Post by: SouthCraft on December 27, 2012, 04:42:15 PM
Wow! The groudon PSA kicks ass! Good job guys!


Title: Re: Project Pokemon Brawl PSA
Post by: Ratchet99 on December 27, 2012, 04:50:30 PM
would anyone happen to have a dropbox account? cuz i'd appreciate it if someone would upload groudon to dropbox >_<

I have DropBox Mareeo 64


Title: Re: Project Pokemon Brawl PSA
Post by: Mareeo 64 on December 27, 2012, 05:59:17 PM
I have DropBox Mareeo 64
could you upload the new Groudon for me?

EDIT: 999th post! :happy:


Title: Re: Project Pokemon Brawl PSA
Post by: Ratchet99 on December 27, 2012, 06:11:58 PM
could you upload the new Groudon for me?

EDIT: 999th post! :happy:

Sure :)


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on December 27, 2012, 06:17:23 PM
Do you guys have an opening movie yet? If not I might be able to make 1 soon. It depends on if this idea of mine works the way I hope or not tho.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on December 27, 2012, 07:27:06 PM
Naw we don't have an opening movie yet. If your idea works show it to me and we'll see.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on December 27, 2012, 09:12:07 PM
Naw we don't have an opening movie yet. If your idea works show it to me and we'll see.

Cool! I'll be trying it tomorrow but I've put up a thread. Link is in my sig.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 28, 2012, 12:23:28 AM
I knew groudon would be a hit, great moveset Carnage.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on December 28, 2012, 01:09:48 AM
I saw that Groudon was released...

Is there a video so that someone who is currently Brawl challenged...could see him in action?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 28, 2012, 03:46:56 AM
There totally will be a video for him pretty soon.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 28, 2012, 03:59:25 AM
when someone can record him yes since i cant  i could barely take pictures since my wii doesnt allow me lol i took them with my phone xD


Title: Re: Project Pokemon Brawl PSA
Post by: Ratchet99 on December 28, 2012, 04:56:55 AM
Carnage are you a PAL/NTSC user?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 28, 2012, 11:26:02 AM
Carnage are you a PAL/NTSC user?
right now both i have a pal original ssb disc  and a ntsc iso to both up with usbloader gx

Just some ideas if we ever get down to do a roster of legendary pokemon psas only i tough on this

Zapdos(no model)- pikachu
Moltres(no model) -Captain Falco
Articuno(no model) -IC
Mewtwo-Peach(done)
Mew-Ness(done)
Raikou(model unreleased) -ivisaur
Suicune (have model)-squirtle
Entei(no model)-charizard
Lugia(have vertex)-Pit
Ho-oh(no model)-Mario
Celebi(need a model that can move its legs)-Luigi
Regirock(no model)-DK
Regice(no model)-Diddy kong
Registeel(no model)-yoshi
Latios/latias(need both of them on the same mdl0)-zelda
Groudon(done) Bowser
Kyogra(have model)-samus
Rayquaza(have model)-ZSS(can use my unreleased ridley over zss as a base)
Jirachi(have model)-Lucas
Deoxys(have model but it would be fun to have 4 forms on 1)-marth
Uxie/mesprit/Azelf(all rigged on 1 so we can change movesets mid match)-kirby
Dialga(no model)-link
Palkia(no model)-Toon Link
Heatran(no model)-fox
regigigas(no model)-wolf
Cresselia(no decent  model)-falco
Giratina(no decent model)-King Dedede
manaphy(no model)-MK
Shaymin(no model)-olimar
Darkrai(done)- Ganon
Arceus(no model)-Sonic
Cobalion,terrakion,Virizion(all riged on the same mdl0)-Rob
Tornados,thundurus,landorus(all rigged on the same mdl0)-GW
Reshiram(have model)-Ike
zekron(have model)-snake
Genesect(no model)-Lucario
meloeta(no model 2 forms same mdl0)-wario
Kyurem(no model)-jiglypuff
Victiny(have model)-sheik

most models would need to be rigged and ported so we wont need to do 300 plus animations

Charizard characters that need wing rigg
zapdos/moltres/articuno/ho oh/latios&latias/Palkia/Kyurem

Ivisaur every character that stands on 4 legs
entei/heatran/arceus/dialga/giratina/shaymin/Cobalion&terrakion&Virizion

manaphy-ness

Tornados&thundurus&landorus-ganon

Celebi-lucas fits sizewise

Regirock/registeel/regice/regigigas -DK seems to fit

Uxie&mesprit&Azelf- Lucario for taill bones and float?

Cresselia need decent rigg -yoshi?

Genesect-bowser?

meloeta-zelda
just some ideas









Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 28, 2012, 02:11:32 PM
right now both i have a pal original ssb disc  and a ntsc iso to both up with usbloader gx

Just some ideas if we ever get down to do a roster of legendary pokemon psas only i tough on this

Zapdos(no model)- pikachu
Moltres(no model) -Captain Falco
Articuno(no model) -IC
Mewtwo-Peach(done)
Mew-Ness(done)
Raikou(model unreleased) -ivisaur
Suicune (have model)-squirtle
Entei(no model)-charizard
Lugia(have vertex)-Pit
Ho-oh(no model)-Mario
Celebi(need a model that can move its legs)-Luigi
Regirock(no model)-DK
Regice(no model)-Diddy kong
Registeel(no model)-yoshi
Latios/latias(need both of them on the same mdl0)-zelda
Groudon(done) Bowser
Kyogra(have model)-samus
Rayquaza(have model)-ZSS(can use my unreleased ridley over zss as a base)
Jirachi(have model)-Lucas
Deoxys(have model but it would be fun to have 4 forms on 1)-marth
Uxie/mesprit/Azelf(all rigged on 1 so we can change movesets mid match)-kirby
Dialga(no model)-link
Palkia(no model)-Toon Link
Heatran(no model)-fox
regigigas(no model)-wolf
Cresselia(no decent  model)-falco
Giratina(no decent model)-King Dedede
manaphy(no model)-MK
Shaymin(no model)-olimar
Darkrai(done)- Ganon
Arceus(no model)-Sonic
Cobalion,terrakion,Virizion(all riged on the same mdl0)-Rob
Tornados,thundurus,landorus(all rigged on the same mdl0)-GW
Reshiram(have model)-Ike
zekron(have model)-snake
Genesect(no model)-Lucario
meloeta(no model 2 forms same mdl0)-wario
Kyurem(no model)-jiglypuff
Victiny(have model)-sheik

most models would need to be rigged and ported so we wont need to do 300 plus animations

Charizard characters that need wing rigg
zapdos/moltres/articuno/ho oh/latios&latias/Palkia/Kyurem

Ivisaur every character that stands on 4 legs
entei/heatran/arceus/dialga/giratina/shaymin/Cobalion&terrakion&Virizion

manaphy-ness

Tornados&thundurus&landorus-ganon

Celebi-lucas fits sizewise

Regirock/registeel/regice/regigigas -DK seems to fit

Uxie&mesprit&Azelf- Lucario for taill bones and float?

Cresselia need decent rigg -yoshi?

Genesect-bowser?

meloeta-zelda
just some ideas









This looks pretty good to me, I would say that mew needs a new model with a better rig, the one thats out is kind of stiff, and it would be hard to make the animations for him. But i like the epic, and it looks like everyone who should be there is. Ivysaur and Charizard are great bases for the 4 legged and flying pokemon (Ivysaur being the only person who would really work) But i can safely say this will probably be the exact roster that is released with Legendary Pokemon Brawl.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on December 28, 2012, 02:33:29 PM
right now both i have a pal original ssb disc  and a ntsc iso to both up with usbloader gx

Just some ideas if we ever get down to do a roster of legendary pokemon psas only i tough on this

Zapdos(no model)- pikachu
Moltres(no model) -Captain Falco
Articuno(no model) -IC
Mewtwo-Peach(done)
Mew-Ness(done)
Raikou(model unreleased) -ivisaur
Suicune (have model)-squirtle
Entei(no model)-charizard
Lugia(have vertex)-Pit
Ho-oh(no model)-Mario
Celebi(need a model that can move its legs)-Luigi
Regirock(no model)-DK
Regice(no model)-Diddy kong
Registeel(no model)-yoshi
Latios/latias(need both of them on the same mdl0)-zelda
Groudon(done) Bowser
Kyogra(have model)-samus
Rayquaza(have model)-ZSS(can use my unreleased ridley over zss as a base)
Jirachi(have model)-Lucas
Deoxys(have model but it would be fun to have 4 forms on 1)-marth
Uxie/mesprit/Azelf(all rigged on 1 so we can change movesets mid match)-kirby
Dialga(no model)-link
Palkia(no model)-Toon Link
Heatran(no model)-fox
regigigas(no model)-wolf
Cresselia(no decent  model)-falco
Giratina(no decent model)-King Dedede
manaphy(no model)-MK
Shaymin(no model)-olimar
Darkrai(done)- Ganon
Arceus(no model)-Sonic
Cobalion,terrakion,Virizion(all riged on the same mdl0)-Rob
Tornados,thundurus,landorus(all rigged on the same mdl0)-GW
Reshiram(have model)-Ike
zekron(have model)-snake
Genesect(no model)-Lucario
meloeta(no model 2 forms same mdl0)-wario
Kyurem(no model)-jiglypuff
Victiny(have model)-sheik

most models would need to be rigged and ported so we wont need to do 300 plus animations

Charizard characters that need wing rigg
zapdos/moltres/articuno/ho oh/latios&latias/Palkia/Kyurem

Ivisaur every character that stands on 4 legs
entei/heatran/arceus/dialga/giratina/shaymin/Cobalion&terrakion&Virizion

manaphy-ness

Tornados&thundurus&landorus-ganon

Celebi-lucas fits sizewise

Regirock/registeel/regice/regigigas -DK seems to fit

Uxie&mesprit&Azelf- Lucario for taill bones and float?

Cresselia need decent rigg -yoshi?

Genesect-bowser?

meloeta-zelda
just some ideas









zapdos has a model on charizard in flygons thread and there are no 3d models of genesect meloeta or kyrum until the release of mystery dungeon 3ds


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 28, 2012, 02:39:09 PM
Yeah i remember seeing zapdos on Flygon's thread, it looks awesome.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on December 28, 2012, 02:58:36 PM
he also had moltres and articuno wip


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on December 28, 2012, 03:24:40 PM
Yeah i remember seeing zapdos on Flygon's thread, it looks awesome.
flygon zapdos had wierd legs and lots of loose vertexes   now flygon riggs much better i bet he would do a much better job making the legs straight down like snoopy made ridley and all  and he had a moltres but he never went anywhere on tis wip and articuno i dont think i ever saw it there

when flygon releases heracross i will be psaing right after xD


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on December 28, 2012, 04:57:13 PM
he did have articuno but I think he said he used the auto rigger and it looked not so good by the legs


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 28, 2012, 06:10:47 PM
i am editing gengars video now. i will do groudons ASAP.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on December 28, 2012, 07:23:33 PM
flygon zapdos had wierd legs and lots of loose vertexes   now flygon riggs much better i bet he would do a much better job making the legs straight down like snoopy made ridley and all  and he had a moltres but he never went anywhere on tis wip and articuno i dont think i ever saw it there

when flygon releases heracross i will be psaing right after xD

Definately, i cant wait to have Heracross to fight Scizor.

i am editing gengars video now. i will do groudons ASAP.

Thats great to hear im glad you got gengar working.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 28, 2012, 10:28:02 PM
Gengars video is here, i missed labeling some moves, but its basically good. i will do groudons PSA asap.
Gengar PSA V1.2 (http://www.youtube.com/watch?v=FvQsY0IjuM4#ws)


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on December 29, 2012, 12:01:48 AM
That's gengar's .pac with Wario's Motion...


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on December 29, 2012, 12:28:26 AM
Yeah, I was about to say the same thing.

Its ok though MG... someone has done the exact same thing with Chun-Li when I needed a video for it.


Title: Re: Project Pokemon Brawl PSA
Post by: Master Gawain on December 29, 2012, 01:57:21 AM
That's gengar's .pac with Wario's Motion...
Yes, because Gengars motion will not work for me, it constantly freezes.

Post Merge: December 29, 2012, 02:00:09 AM
i guess ill try and export the animation data from the motion you guys gave me, and import it into a clean wario motion, then make another video.
So im going to take the video down until i redo it. im going to do groudons today, so ill try gengars again.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on January 08, 2013, 11:47:04 AM
POKEMON X and Y!!!
Enough said.
Fingers crossed for more Eevee evolutions.

Also Mammoths and my has  been out of commision for the past few days, but odds are were gonna have it working today after we take it apart lol and if we do were gonna go through all of the PSAs that we have worked on and transfer over from PSA to Brawl Box. Carnage, your totally right, BB is cake in comparison.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on January 08, 2013, 11:54:25 AM
POKEMON X and Y!!!
Enough said.
Fingers crossed for more Eevee evolutions.

Also Mammoths and my has  been out of commision for the past few days, but odds are were gonna have it working today after we take it apart lol and if we do were gonna go through all of the PSAs that we have worked on and transfer over from PSA to Brawl Box. Carnage, your totally right, BB is cake in comparison.
bb has some glitches like if your pac file keeps freezing at the SSS you add a new subaction put a nop inside and save and  it fixes it, after awhile everyone knows there ways about the bugs :P


Title: Re: Project Pokemon Brawl PSA
Post by: Flygon on January 08, 2013, 01:46:16 PM
Well carnage, articuno you did saw it since you were the only one who comment on him, the problem is that I lost his max file after my netbook crashed and moltres was deleted in my grandparent's pc.

But at least heracross, beedrill and feraligatr will be made with no problems. Any update in rhyperior?


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on January 08, 2013, 02:50:59 PM
We started working on Rhyperior's basic animations and he's looking great. With the wii out of commission though, we lack the ability to test anything. Waiting on a stupid screwdriver to get here so we can take it apart.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on January 08, 2013, 03:20:32 PM
what do you guys think of heracross being over ZSS? I think he will go good over her because i doubt he will have much graphically. you know, filesize.


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on January 08, 2013, 05:06:33 PM
what do you guys think of heracross being over ZSS? I think he will go good over her because i doubt he will have much graphically. you know, filesize.
not over ZSS , since i released ridley over Zss we can turn ridley into Rayquaza since rayquaza works over ridley its one of the alt models  heracross should be over someone like MK since then he is portable and wont use many gfxs xD but his rigg will be over bowser with pinsir as an alt model right? i do hope you make some custoom wings for heracross FS eyes over bowser so we can make his wings appear for double jumo and glidding and some other dash moves xD


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on January 11, 2013, 03:03:54 PM
not over ZSS , since i released ridley over Zss we can turn ridley into Rayquaza since rayquaza works over ridley its one of the alt models  heracross should be over someone like MK since then he is portable and wont use many gfxs xD but his rigg will be over bowser with pinsir as an alt model right? i do hope you make some custoom wings for heracross FS eyes over bowser so we can make his wings appear for double jumo and glidding and some other dash moves xD

Okay im cool with that as long as we can get a MK port over Olimar, which im sure we can. And the Pinser idea is pretty sweet too.

Also in case anyone was curious heres a list of the finished animations for Rhyperior


-EscapeN
-EscapeF
-EscapeB


-Wait1
-Wait2
-Wait3


-Fall
-FallF
-FallB


-Fall Air
-Fall AirF
-Fall AirB


-SpecialFalls


-LandingSpecial
-LandingHeavy
-LandingLight


-EntryL
-EntryR


-Attack11
-Attack12
-Attack13

-AttackDash

-AttackS3S
-AttackHi3


-SpecialHi


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on January 18, 2013, 05:14:09 PM
ill have typhlosions flame wheel no later than Sunday   ;D


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on January 19, 2013, 12:47:46 PM
Sweet. Unfortunately we won't be able to see it here, Wii is still dead. Hoping the tool we need will be here by next weekend.


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 09, 2013, 02:17:41 PM
I would like to report a bug with Typholsion. He does not seem to work at all. The game just freezes. Other than that, I love all the work you have put into this.

Is there any info on upcoming releases? Also is there anyway to make this work with team battles? Most of the mods dont have a other color pcs or pacs. Can I just dupilicate the 00 files and make them 01 and 02 etc...?


Title: Re: Project Pokemon Brawl PSA
Post by: POKE MASTER on February 09, 2013, 03:10:23 PM

silentempest

"I would like to report a bug with Typholsion. He does not seem to work at all. The game just freezes"

0_0 that's a BIIG bug...


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on February 09, 2013, 03:50:58 PM
I would like to report a bug with Typholsion. He does not seem to work at all. The game just freezes. Other than that, I love all the work you have put into this.

Is there any info on upcoming releases? Also is there anyway to make this work with team battles? Most of the mods dont have a other color pcs or pacs. Can I just dupilicate the 00 files and make them 01 and 02 etc...?
Typhlosion works fine for me, did you make sure to put all the files where they are supposed to be? Correct names, etc. If nothing else works, hopefully ShinyMammoth or RevGen can look at him.
Yes you can duplicate and rename the file to fill up all the slots, so feel free to do so! ^-^
As for the recolor packs, I am in charge of those and I shall be doing those as to the time I have available. Forgive that I am usually busy with college work, but if you list me which of our works are missing color packs, I will make sure to get them done.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 09, 2013, 04:03:28 PM
silentempest

"I would like to report a bug with Typholsion. He does not seem to work at all. The game just freezes"

0_0 that's a BIIG bug...

A big bug indeed. Do you use Riivo or Gecko? Gawain our video maker was having problems with Gengar and it may have been that.
But im actually working on a new Tyhphlosion and he's pretty much done but i need a couple testers for him Electivire, and Blaziken within the next few days because our Wii is still down, and i would at least like to get one person who knows codding to test them (Carnage) lol
But like i said, it wont be for a few days.

Also speaking of recolors, Im going to add CSPs for the Gallade and Gardevoir that you did Zed, meaning im also probably gonna pick up Gallade's PSA and start Gardevoir.

Post Merge: February 09, 2013, 04:28:15 PM
Also tails if you have that graphic somewhere close to being done that would be awesome to have for his new version.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on February 09, 2013, 04:47:46 PM
ill finish it but it needs to have bones and stuff and whoever you get to rig it i need to know what version of 3ds max to use for it 


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 10, 2013, 10:25:05 AM
Thanks for the quick replies but it seems Typho is NOT the one that is bugged. It seems to be Wario/Gengar. I don't know why but he was working before. I will redownload his files and copy them back and try again.

I am also capable for testing. I use Gecko and run my Brawl off a usb since my disk has a few too many scratches so it freezes sometimes.

Im also curious. For example you have your future plans to have Kyogre as Samus. Is Samus just a roster slot for kyogre or could you assign kyogre to any other character? And I see alot of the pokemon that are not listed for download in screenshots, are they complete and just need more tweaking and stuff?


Title: Re: Project Pokemon Brawl PSA
Post by: turbobear on February 10, 2013, 12:29:49 PM
I just found this thread and noticed you don't have anything completed over wolf,  I was about to start on a kabutops over him if you guys would want that for your roster.  also I have a working Haunter over MK but it could probably use some reworking and the pokepark model.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 10, 2013, 04:13:17 PM
ill finish it but it needs to have bones and stuff and whoever you get to rig it i need to know what version of 3ds max to use for it 

Ive never rigged an external graphic so correct me if im wrong, but doesnt the whole thing just need to be rigged to one bone? If so I have 3ds 2012 on my old laptop, but i can download whichever one if needed on this laptop.

Thanks for the quick replies but it seems Typho is NOT the one that is bugged. It seems to be Wario/Gengar. I don't know why but he was working before. I will redownload his files and copy them back and try again.

I am also capable for testing. I use Gecko and run my Brawl off a usb since my disk has a few too many scratches so it freezes sometimes.

Im also curious. For example you have your future plans to have Kyogre as Samus. Is Samus just a roster slot for kyogre or could you assign kyogre to any other character? And I see alot of the pokemon that are not listed for download in screenshots, are they complete and just need more tweaking and stuff?

Awesome, im glad that at least two of our PSAs arent having problems. lol
But it is odd that Gengar is consistently having problems with gecko. Ill probably put in somewhere that Riivo is recommended with our PSAs.

But ill pm you with links to the three that we need tested when their ready, and also i wanted to say that anyone who helps us with the testing will receive credit on the download.

Currently the only plans for Kyogre is that he's gonna be over Samus. Switching him over to someone else is a possibility since his PSA hasn't been started, but that would mean that he would take someone else's place because the roster is full.

Also, when it comes to the screen shots your right, most of them arent finished, but are playable enough to take pictures. But some of them are PSA's created by other people that are going to make the roster. For now try the advanced search to to find the PSAs by other people, but eventually i will have links to their downloads, and csps posted.

I just found this thread and noticed you don't have anything completed over wolf,  I was about to start on a kabutops over him if you guys would want that for your roster.  also I have a working Haunter over MK but it could probably use some reworking and the pokepark model.

Actually we do want Kabutops to make the roster, and we were planning on making him but the only space that could be made for him is over Lucas. So if we were to use yours, it would have to be over him. Same goes for Haunter, ours is over Sonic.


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 10, 2013, 11:47:05 PM
I see. I was under the impression that any psa could go over any character.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 11, 2013, 12:43:21 PM
I see. I was under the impression that any psa could go over any character.

lol If it was only that easy. That would require an extensive series of .rels which i know nothing about. What we normally do is model swap whichever pokemon model we want over whoever we want, then have to build the PSA from there.


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 11, 2013, 01:58:29 PM
I also want to mention that Groundon has a nidoking skin/guest skin. Are you still planning to make Nido a seperate character? And I have a question on Wes. How exactly would he play ??

Would he be like pokemon trainer?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 13, 2013, 12:54:06 AM
Eventually we are planning on making Nidoking, but our original plan for him to make the roster, and we cant find a spot for him so his PSA and all ideas for it have been put on hold.
As for Wes we plan on him throwing out pokemon for his Special attacks, maybe ones we assigned if that becomes a possibility, then weak A moves.
So no he wont really be like pokemon trainer.

I would like to say that we would rather have Professor Oak than Wes, so if anyone knows of one it would be great. I know one was on the vault for a while but it got taken off.

Post Merge: February 14, 2013, 03:29:02 PM
WII IS FINALLY BACK ON
Stupid China and taking forever to ship ANYTING.
lol
And we have plenty of problems to fix.
Tempest if your still down to test it would be cool, at this point for feedbacks sake before the release of Electivire, Typhlosion, and Blaziken.
I'll post some stuff tonight about those three and what needs to be done for them before release too.


Title: Re: Project Pokemon Brawl PSA
Post by: kingmailman on February 14, 2013, 07:26:17 PM
you guys should put xatu over Mr game and watch. huh. huh. because Xatu is like flat right?


Title: Re: Project Pokemon Brawl PSA
Post by: Carnage on February 15, 2013, 02:35:46 AM
you guys should put xatu over Mr game and watch. huh. huh. because Xatu is like flat right?
lol? no xatu isnt flat at all he is a bird that has 3d dimensions like every pokemon


Title: Re: Project Pokemon Brawl PSA
Post by: kingmailman on February 15, 2013, 11:09:41 AM
lol? no xatu isnt flat at all he is a bird that has 3d dimensions like every pokemon
hmm i remember one pokemon being flat.... just cant remember


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 15, 2013, 11:30:51 AM
Im down for testing. I can already tell you that Electrivire, and Blazekien are superb. I do have a issue with Blaze's c smash side. I feel the range is too short but thats my personal opinion.

I just want to mention that my dorm floor plays pokemon brawl all the time so you are getting the feedback of like 20+ people from me   ;D


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 15, 2013, 04:56:32 PM
Im down for testing. I can already tell you that Electrivire, and Blazekien are superb. I do have a issue with Blaze's c smash side. I feel the range is too short but thats my personal opinion.

I just want to mention that my dorm floor plays pokemon brawl all the time so you are getting the feedback of like 20+ people from me   ;D

Thats sounds great. Eletivire and Blaziken have gotten a lot of tweaks to clean up their PSAs and plenty of new moves, so their new versions will be much greater than their previous versions. When it comes to the side c, I have tweaked it since what is available on the vault, and he does lunge out more than it did before, but im afraid to make him lunge out too much because of how fast and powerful the attack is. I'll let you check it out when i send you what I have.


Title: Re: Project Pokemon Brawl PSA
Post by: Superlucario603 on February 15, 2013, 10:55:26 PM
Umm.. no... there's no 'flat pokemon'... Jigglypuff is a balloon and can 'deflate' or become flat? But other than that umm no.... anyway as for Blaziken and Electivire are some moves still just going to be CF/DK's movest with fire/elec tags added?


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 16, 2013, 01:02:11 PM
Umm.. no... there's no 'flat pokemon'... Jigglypuff is a balloon and can 'deflate' or become flat? But other than that umm no.... anyway as for Blaziken and Electivire are some moves still just going to be CF/DK's movest with fire/elec tags added?
I know that Elec' up smash is diffrent than Dk and Blaze side smahs is using the knee instead of the elbow thrust.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on February 16, 2013, 04:20:40 PM
the endgame goal for all PSA's is to have no relation to their original character unless somthing just fits perfectly.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 16, 2013, 07:51:57 PM
I know this is stupid to ask but... How close is this to it's 1st/next release?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 17, 2013, 07:52:34 PM
I know this is stupid to ask but... How close is this to it's 1st/next release?

...How close is what? The entire project, or just one PSA?


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 17, 2013, 11:19:13 PM
I think he means the next PSA. Like new character


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 18, 2013, 01:31:09 PM
Really soon. Literally the only thing stopping Blaziken, Electivire, and Typhlosion from coming out is their current glitches, which would include.

Blaziken:
When doing his Up Smash, the start frames of his animation it dont play the animation correctly. For some reason his leg is all messed up from Start, through the Hold, then when the beginning of the actual AttackHi4 starts it plays the rest of the animation correctly. Then his Neutral B animation is having the same problems with the same leg. I have never seen an animation play differently in game than it does in Brawl Box.
I've never ran into this problem before so fixing it is far beyond me right now, please I really need some help with this.

Electivire:
When in the air and doing his Side B, it plays the animation for for the grounded Side B, and when on the ground it plays the air Side B, then it plays the Special Fall Landing after as if he was forced to be in the air. Electivire's side B makes him go forward a little too so i think somewhere that's the reason for the problem.

http://forums.kc-mm.com/index.php?topic=56972.0 (http://forums.kc-mm.com/index.php?topic=56972.0)

Typhlosion:
He is having similar problems as Electivire, except no matter what it plays the Air animation for his Side B, we haven't codded it to go into Special Fall yet, but i'm assuming once we do he will do his Special Fall Landing like Electivire after doing his Side B on the ground.

Those three have been giving Mammoth and I serious problems with those issues, and we have tried just about everything to make them work (With the exception of Blaziken because his problem is mind blowing to me and we have nothing to try.) But aside from what I've just listed, the three of the are ready for release.  

Also, whoever is going to be over Ike will soon give us problems as well. Every model swap I have ever attempted over Ike results in freezing before entry. Im not sure why, I did all the steps (Exporting the model, adding bones to compensate, and i used Tabuu to re-reference the bones.
Idk if someone would be down to do this for us, but if someone could get me an Ike.pac that has been modified with tabuu to work with either Charizard's bone ref, or Falco's, and that has been confirmed to work, that would be amazing, and whoever helped us with this will receive credit. Once again I have tried a million times to get someone model swapped to Ike, and they all result in freezing. Please Help.

http://forums.kc-mm.com/index.php?topic=56970.msg1106216 (http://forums.kc-mm.com/index.php?topic=56970.msg1106216)


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 19, 2013, 08:58:08 PM
I wish I knew how to do this stuff. :(


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 19, 2013, 10:50:05 PM
Thats neat tho I was actually wondering about the project :laugh: Still I think I can help with the leg but not sure... Can you send me the file Friday or Saturday? I'm free then I think.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on February 20, 2013, 12:41:25 AM
the entire project?
you mean the project that currently only has 6 original movesets that aren't even finished yet?

Ummm ask me again when at least half the roster is full.

And we fixed blazikens leg. Turned out to be a slope event.

Still struggling to get electivire and typhlosions side-bs to work right.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 20, 2013, 02:32:57 AM
Ah. K. Gonna assume it's about 10% done. Man thats a while. Been following this since Halloween I think. :O
Still. It's good to know that you guys are going slowly but steadyly so there won't be any huge problems after it's released for the 1st time. Can't wait for Blaziken cuz he is my (current) favorite final evolution Starter. :af:


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 20, 2013, 03:26:33 PM
Ah. K. Gonna assume it's about 10% done. Man thats a while. Been following this since Halloween I think. :O
Still. It's good to know that you guys are going slowly but steadyly so there won't be any huge problems after it's released for the 1st time. Can't wait for Blaziken cuz he is my (current) favorite final evolution Starter. :af:

Yeah I know its been a while, but were getting more experienced with every PSA that we work on, and im assuming once we fluently learn to do everything we will be putting out PSAs much faster, and hopefully when its time to put out the first pack there wont be any problems at all, but when does that ever happen. lol

Blaziken is getting so close, were working on the codding for his side-B, and its graphics, then hes ready for testing, then he will be released.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 20, 2013, 04:51:30 PM
I'll test him if he's over a character I haven't replaced like Falcon. Sorry just REALLY excited to use a good Blaziken in Brawl.


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on February 20, 2013, 11:53:03 PM
I'll test him if he's over a character I haven't replaced like Falcon. Sorry just REALLY excited to use a good Blaziken in Brawl.
Blaze replaces Falcon. Perfect match in my opinion


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 21, 2013, 01:31:29 AM
I'll volenteir for testing on Riivolution VBrawl! Falcon is fine but Blaziken is better.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 21, 2013, 10:50:47 PM
Awesome.
And Blaze is staying on Falcon.
Still no progress on his side B either. All we have so far is we turned his punch graphic blue, and were working on the hex for the other external graphic.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 22, 2013, 03:04:37 PM
:yay: Hmm.. Why Blue? Isn't he a Fire type? Meaning Red? What is the move gonna be?


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on February 22, 2013, 03:20:22 PM
:yay: Hmm.. Why Blue? Isn't he a Fire type? Meaning Red? What is the move gonna be?

brave bird. in the anime the user gained a blue graphic


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 22, 2013, 03:27:05 PM
Hm... That works for me! I don't think I saw that episode so I was a bit confused.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 22, 2013, 08:51:47 PM
Indeed

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/url_zps8d955813.jpg)

Were still working on its codding though, and its being a real pain. So in my off time I have been working on animations for Kabutops as well, and hes looking great. Going for a double Side Smash, a Side A combo, and a B combo.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 23, 2013, 04:00:53 AM
Nice! Also why not do an aura effect for now? It does look like Blue Fire & till the coding is done it should do fine in my opinion. Just an idea.

Also I think that picture reminds me of an episode... It's the Ash vs Paul one where Staravia evolves into Starapter right?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 24, 2013, 12:58:50 PM
If we cant get the graphic working before the codding of the attack is finished, thats probably what we'll do.
And i think that is Starapter in the picture but im not sure cause i haven't watched the anime in years. The attack will be based on the graphic in the game, which looks pretty much the same from what i can tell.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 24, 2013, 09:03:15 PM
That works for me. What attacks do you have at the moment? Just wondering the current progress with Blaze. Also how strong do you plan to make him? Like in Sapphire/Ruby? If so that would be strong but balenced


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on February 24, 2013, 09:15:00 PM
That works for me. What attacks do you have at the moment? Just wondering the current progress with Blaze. Also how strong do you plan to make him? Like in Sapphire/Ruby? If so that would be strong but balenced

Sapphire and ruby? how does the game's blaziken relate to brawls blaziken if you can teach him any moves in that game?


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 24, 2013, 10:45:49 PM
I mean... According to the D&P Walkthru:

Blaziken:
Height: 6'03"
Weight: 114.6 lbs
HP: 2
Attack: 4
Defense: 2
Special Attack: 4
Special Defense: 2
Speed: 3

The HP, Attack, Defense, S. Attack, S. Defence & Speed numbers are how quick that stat grows outta 5. Meaning Blaziken's defence should be a tad lower than average, his attack power should be a tad higher than average, & his speed should be average if it is gonna be like in the games.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on February 24, 2013, 10:50:52 PM
cant u use those items  and moves like harden and swords dance to increase the stats?


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on February 24, 2013, 11:02:32 PM
What attacks do you have at the moment? Just wondering the current progress with Blaze. Also how strong do you plan to make him?

He'll be done when he's on the vault. Patience. All updates will be posted when we hit major milestones. otherwise try to keep your questions as far as progress limited to one per page at least. I don't want to be answering the same question every 4 days.


Currently we aren't focused on balancing our pokemon until we have enough new PSA's to balance them against. Currently though blaziken's strength is pretty similar to falcons.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 26, 2013, 10:31:48 AM
I think that works.

I'll try that. Patience is tough for me but I'll do my best to try to lower it down to like once a week or once every 2 weeks or so.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on February 26, 2013, 02:16:16 PM
Thats good for me, only because were stuck on literally on attack which is all that needs to be done to him before he's released (Except his up B, but the animations are done for it and it should be simple) and that all we have been working on for him because of that.

Also i would like to inform everyone that all his attacks, with the exception of his Forward A Air, Up A Air, down tilt, and down B a have been changed. The only one that may change after this version, maybe even before its release, is his Down Tilt.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on February 27, 2013, 06:45:33 PM
Sounds almost done. I'll check this again on my B-Day (Friday). Maybe Blaze will be ready.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on March 06, 2013, 06:43:13 PM
Just poppin in for a quick update. Electivire Is scratchin at the door for his release. Got a few problems to iron out, some stray hitboxes to tame and whatever other clean up I can find. Otherwise Typhlosion is pretty close as well, some graphic work and a couple of attacks that need rehashing.

Right now our biggest hang up is Blaziken, I'm having trouble making his charging Side-b do seperate charges. I've done charges in the past too, Typhlosions N-B is working beautifully and Electivires Down-B is flawless. Blaze is just not reading the bits or something.

Well, thats pretty much it for now. Hopefully I'll have another update soon.


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on March 09, 2013, 02:34:11 PM
Got an idea for Groudon's FS.

What if he turns into that Fake Groudon from that movie (I forget what it's called. I think Pokemon Heroes or Forever. I don't remember. It was about Absol & Jirachi if I remember correctly)? He could attack with those tentacle things or just be a Giga version of Groudon like Giga Bowser. Like all his attacks are stronger but are also the same knockback but he can't jump & if he is in the air he just falls down & when he lands he does an earthquake. Just an idea if needed.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on March 09, 2013, 05:43:07 PM
Got an idea for Groudon's FS.

What if he turns into that Fake Groudon from that movie (I forget what it's called. I think Pokemon Heroes or Forever. I don't remember. It was about Absol & Jirachi if I remember correctly)? He could attack with those tentacle things or just be a Giga version of Groudon like Giga Bowser. Like all his attacks are stronger but are also the same knockback but he can't jump & if he is in the air he just falls down & when he lands he does an earthquake. Just an idea if needed.
That honestly has no relation to the true groudon just that false groudon made from jirachis energy

Those electrivire csps look amazing!


Title: Re: Project Pokemon Brawl PSA
Post by: SonicWolf on March 09, 2013, 07:55:59 PM
Ether that or Lava Plume. But I honestly don't think Lava Plume would be a perfect idea cuz of the whole Bowser + Smash Ball = Giga Bowser. Something like Giga would be awesome since it will be a full replacement.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on March 19, 2013, 05:29:42 PM
Update:
Blaziken's side B is finally charging how we hoped and his next version will be finished soon.

Bisharp's Iron defense is fully functioning and swords dance is next!

Kabutops still can't be grabbed...

Flygon has been model swapped to ness and cannot be grabbed either... does anybody know anything about model swapping who can help us?

Misc all Pokemon minus the legendary ones will have pokeball entrys.

Zoroark is back under our control with the help of tails so he is moving along nicely.

Did I miss anyone?
Feel free to ask if i did.


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on March 20, 2013, 04:04:29 PM
One question. When are these puppies ready to be tested? :D


Title: Re: Project Pokemon Brawl PSA
Post by: Hacksythe on March 20, 2013, 06:04:41 PM
I have an Idea for gengar's guest pokemon (Im not the first,I think) Sableye, there is no other ghost pokemon that could fit gengar's moves. If I am not the only person who thinks so, please be gentle when telling me.


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on March 20, 2013, 08:34:11 PM
We were thinking something along those lines. I'm just not sure if there is a model available. Unfortunately we aren't importers ourselves so he's kinda gotta wait on a guest until either we figure it out or we can get someone onboard who actually wants to import what we need imported.

And tempest Blaze should be ready to test soon. the others I'm still working on their own annoying problems so once I get those fixed I'll give you a more specific time of when they'll be ready.


Title: Re: Project Pokemon Brawl PSA
Post by: Hacksythe on March 20, 2013, 11:39:28 PM
What about the sableye model from pokepark 2? http://www.models-resource.com/wii_gamecube/pokepark2/index.html (http://www.models-resource.com/wii_gamecube/pokepark2/index.html)


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on March 20, 2013, 11:49:20 PM
-_- did you even read what I posted?
Unfortunately we aren't importers ourselves

Please read everything fully before replying.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on March 21, 2013, 02:29:15 PM
lol if flygon is down to do it then im on board. it seems like the animations could match up. but its really flygons choice, because right now were focusing on a bunch of psa work, so the guest pokemon idea is kind of on the backburner. plus id rather have the models listed on the first page if we get any new models so we can finish the roster.


Title: Re: Project Pokemon Brawl PSA
Post by: Kagemaru on March 22, 2013, 06:05:23 PM
Hopefully my Zoroark stuff helps you guys out. I'd done a bunch of animations for him and it should be better now that you've got a model with some hair bones. I look forward to updates on him.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on March 23, 2013, 01:25:13 AM
Hopefully my Zoroark stuff helps you guys out. I'd done a bunch of animations for him and it should be better now that you've got a model with some hair bones. I look forward to updates on him.

It really did, I had to update all the animations with the new wait that you made because it looks awesome. It seems like you based it off of his in game stance. I did something similar with Kabutops's wait, Its based of his original pokemon card stance.
The added bones really helped make his animations way less stale too, and the Entei and Suicune rigged to the model goes without saying.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on March 25, 2013, 11:22:08 AM
Will the dogs be used


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on March 25, 2013, 03:39:24 PM
Will the dogs be used

Yeah they will, Zoroark will have a random chance of starting as one of the dogs, and with taunts he can transform into them. He may be able to attack out of it, but odds are that when he takes damage, or attacks he'll transform back into Zoroark.


Title: Re: Project Pokemon Brawl PSA
Post by: XxTailsxX on March 25, 2013, 03:48:05 PM
Yeah they will, Zoroark will have a random chance of starting as one of the dogs, and with taunts he can transform into them. He may be able to attack out of it, but odds are that when he takes damage, or attacks he'll transform back into Zoroark.
are you gonna add flygons raikou?


Title: Re: Project Pokemon Brawl PSA
Post by: hojun on March 26, 2013, 04:17:01 PM
Highly supportive! Can't wait for the release! keep up the work


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on March 26, 2013, 05:20:29 PM
are you gonna add flygons raikou?
If his filesize allows and I can figure out how to do it, we may consider it.

Highly supportive! Can't wait for the release! keep up the work
Thanks :D


Title: Re: Project Pokemon Brawl PSA
Post by: silentempest on March 26, 2013, 07:42:39 PM
Just a quick question, are any of the download links updated with fixes, visuals ,etc?

**I had to format my SD card because a family member had to use it in their camera**


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: ShinyMammoth on March 31, 2013, 12:17:49 AM
Not currently, then again I don't know when you downloaded them. Check the last edited date and check those dates against the dates of the files you have.

We are so close to being able to hand these guys out to testers. A few more tweaks on most of them. Electivire is really the only one giving us any problems (minus the model swaps with grabbing issues). Really I just need to redo his up and side b because they just aren't functioning at all.

Once we get those problems ironed out and a few more moves edited, and graphics swapped and edited, we should be ready to hand these few PSA's out for testing.

The list of pokemon actively being worked on has been changed slightly purely because of the problems we ran into. Rhyperior is on hold until we can figure out how to edit DDD's .pac without it freezing. With him no longer on the list, the pokemon who are getting prepped for release are:

Electivire:
Up and Side B need major work. After that just some graphic and sound placement, house cleaning and he's ready.
Blaziken
Working on some minor hitbox failures and some graphic swaps. Very close to being ready
Typhlosion
Swapping some graphics and some minor mechanical fixes to his B's. Pretty close but could prove to be a pain.
Bisharp
Awaiting a couple of animations and a few moves need to be started. I can't say when he'll be done but the moves we're making are pretty simple so it should be soon.
Zoroark
Haven't really started coding him but his animations are coming along quicker then most.
Dragonite
He still needs a few animations, and his B's all need to be done.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: silentempest on March 31, 2013, 01:07:03 AM
Not currently, then again I don't know when you downloaded them. Check the last edited date and check those dates against the dates of the files you have.

We are so close to being able to hand these guys out to testers. A few more tweaks on most of them. Electivire is really the only one giving us any problems (minus the model swaps with grabbing issues). Really I just need to redo his up and side b because they just aren't functioning at all.

Once we get those problems ironed out and a few more moves edited, and graphics swapped and edited, we should be ready to hand these few PSA's out for testing.

The list of pokemon actively being worked on has been changed slightly purely because of the problems we ran into. Rhyperior is on hold until we can figure out how to edit DDD's .pac without it freezing. With him no longer on the list, the pokemon who are getting prepped for release are:

Electivire:
Up and Side B need major work. After that just some graphic and sound placement, house cleaning and he's ready.
Blaziken
Working on some minor hitbox failures and some graphic swaps. Very close to being ready
Typhlosion
Swapping some graphics and some minor mechanical fixes to his B's. Pretty close but could prove to be a pain.
Bisharp
Awaiting a couple of animations and a few moves need to be started. I can't say when he'll be done but the moves we're making are pretty simple so it should be soon.
Zoroark
Haven't really started coding him but his animations are coming along quicker then most.
Dragonite
He still needs a few animations, and his B's all need to be done.

Ok the list is going nice. Also what about Gengar? Is he not fixed?


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: ShinyMammoth on March 31, 2013, 01:39:40 AM
Oh man I can't believe I forgot gengar...

So yeah and gengar who has no problems I have just been too lazy to work on his graphic which is going to be way to simple.

I also forgot Darkrai >>;; but he's kind of a little far off still. purely because we are going to revamp his forward and up b.

Nice Catch :P


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Kagemaru on March 31, 2013, 03:50:46 AM
I'm glad to see you guys hard at work.

Hopefully the Zoroark files I gave you will be helpful. That project proved too much for me but I have faith that you guys will do well with it.

Also, if you're having issues with Electivire, he is over DK right? DK has strange hard coding with his Up and Side Specials. I know this because I ran into these issues working on Hulk.

Also, since I'm coming out of retirement from brawl hacking, if you guy have a few animations you'd like or find yourself too busy to do them, perhaps I could help. Call it thank you for accepting my Zoroark files. *salutes*


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: ShinyMammoth on April 01, 2013, 02:18:54 PM
Also, if you're having issues with Electivire, he is over DK right? DK has strange hard coding with his Up and Side Specials. I know this because I ran into these issues working on Hulk.

Did you happen to find a way around it? I have found a few parameters I can edit but I don't quite understand them fully. I've managed to make his Side-B go forward once...then lost the file and can't remember for the life of me how I did it.

As far as his Up-B I just haven't tried very hard yet. From what you're telling me it's going to be just as annoying -_-  At least I know why nothing I did before was working though.

Hopefully the Zoroark files I gave you will be helpful. That project proved too much for me but I have faith that you guys will do well with it.

Also, since I'm coming out of retirement from brawl hacking, if you guy have a few animations you'd like or find yourself too busy to do them, perhaps I could help. Call it thank you for accepting my Zoroark files. *salutes*


Oh yeah man those zoroark files are awesome, they are actually helping me learn alot about working with models to so thats pretty sweet.

And we'll keep that in mind, Revenant will be in touch. Seeing as how I can't animate to save my life >.>.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Kagemaru on April 03, 2013, 08:00:34 PM
No I never figured it out. I assumed I'd just have to make something similar in functionailty to DK's original moves... I was really upset cause I wanted to give Hulk a big jump...

But anyway... yeah, his side and up special are really hard coded. Not much you can do unless you make a move that works similar to theirs...


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: XxTailsxX on April 07, 2013, 05:10:27 PM
What about the shadow psas on dk?


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Kagemaru on April 08, 2013, 10:45:22 AM
Thats a sonic hack ported to DK... Not the same.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: XxTailsxX on April 08, 2013, 02:02:53 PM
But theres no rel so didnt they have to remake everything?


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Kagemaru on April 08, 2013, 03:04:43 PM
Then its beyond my understanding o.o


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Carnage on April 08, 2013, 03:22:50 PM
ppl shadow over dk has no rel , before rels ppl would just rename the plain sonic.pac and try it over other chars to see which had less glitches/freezes, fitsonic.pac works if renamed to fitdonkey.pac but sonic loses the ability to double jump and floating points and articles , thats why mario dk made a fake jump to cover why fitsonic.pac renamed to dk didnt work, this was all before the rels ppl.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: hojun on April 20, 2013, 04:23:02 PM
bump cause im interested in this mod


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: silentempest on April 21, 2013, 09:44:49 PM
Anymore updates? The testers are getting kinda impatient because they really want to test :p


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: ShinyMammoth on April 21, 2013, 09:54:05 PM
Alright, so we ( I.. ) kind of took a break for a while. Life took over as well as probably the coolest thing I've found to date. I say I because well, I do the coding and since I haven't been able to do it much recently its progress has came to a screeching hault. I'm thinking about handing some of the simpler coding over to someone else so if anyone is interested I'll send you a list and we can get started.

Btw Carnage, I am having some issues I could use some help with if you're ever around to and willing to lend me some of your knowledge. >>;;

Regardless as of tonight I'm putting a hard charge into getting Electivire caught up with blaziken and typhlosion, who are pretty much done. I'm hoping to have everything Ironed out with functionality sometime midweek. That is of course unless Electivire decides to be completely useless again.. Once thats finished I'll polish everyone out and hand them away to testers.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Carnage on April 22, 2013, 01:23:45 AM
i kinda stopped brawl hacking, i just post here and there but i dont think i will be brawl hacking until ssb4 is near release.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Revan on April 23, 2013, 02:18:46 AM
Aww sucks to hear that your quitting for a while carnage, but i guess we'll see you in SSB4. There goes another brawl hacking veteran lol.
Anyway i just wanted to pop in with another quick update. After a bunch of testing Ive fixed Torterra's problem with not being able to be thrown, along with Flygon and the newly added Haxorus, so they will probably be seeing a bunch of results. Im pretty sure i'll be able to fix Kabutops and he is almost done aside from that so he'll be coming out soon.
Kabutops's issue is a little different than the others, but im pretty sure the same method i used on the others will still work.

The new for of mewtwo will also be used as a second guest to mewtwo (the first being armored mewtwo) and were gonna do some aesthetic updates to the psa because were using the one over marth, and its graphically its setup as the Melee mewtwo.
Sorry for the lack of updates lately too guys, ill try to keep the page more updated. Also, Zoroark is gonna be sick, so be expecting him soon too.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: ShinyMammoth on April 23, 2013, 02:30:59 PM
Well looks like its update central for you folks. Electivire is coming along rather slowly but he's getting there. Switched some moves around to deal with his stupid floats. Hes Side-b has been switched to a close range double hitting club fist (His neutral B for those of you keeping up on the OP Updates.) 

I refuse to give up on his Up-B Giant leap slam. Currently I have it functioning almost perfectly in the air. He just won't leave the ground if I do it on the ground. No clue why yet but I will figure out a way to force it.

Once his up-b is functioning properly its on to timers hitboxes and some aesthetic repairs. Really hoping to have him finished by the end of the week but don't hold too much on that. Turns out donkey likes to throw stupid issues at me every time I try to change something.

BTW I have had a small issue occur where he gets stuck in an animation similar to T stancing if he picks up a heavy item. why? I don't know yet. Fear not, as I will have that fixed once he is at a point where all his moves are working properly.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Carnage on April 23, 2013, 03:02:41 PM
Well looks like its update central for you folks. Electivire is coming along rather slowly but he's getting there. Switched some moves around to deal with his stupid floats. Hes Side-b has been switched to a close range double hitting club fist (His neutral B for those of you keeping up on the OP Updates.) 

I refuse to give up on his Up-B Giant leap slam. Currently I have it functioning almost perfectly in the air. He just won't leave the ground if I do it on the ground. No clue why yet but I will figure out a way to force it.

Once his up-b is functioning properly its on to timers hitboxes and some aesthetic repairs. Really hoping to have him finished by the end of the week but don't hold too much on that. Turns out donkey likes to throw stupid issues at me every time I try to change something.

BTW I have had a small issue occur where he gets stuck in an animation similar to T stancing if he picks up a heavy item. why? I don't know yet. Fear not, as I will have that fixed once he is at a point where all his moves are working properly.
dk is the only char that has tons of heavy objects animations since he can move with them maybe some got messed up.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: ShinyMammoth on April 23, 2013, 03:11:07 PM
dk is the only char that has tons of heavy objects animations since he can move with them maybe some got messed up.

That's very possible. I haven't actually gotten to a point to diagnose it. Purely because it's such an unimportant issue compared to his up-b not leaving the ground. I will definitely start in his motion though when I do go to diagnose it. Thanks Carnage!


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: ShinyMammoth on April 30, 2013, 01:47:42 PM
wooh double post time! Last night we sent out electivire for functionality testing, Blaziken and typhlosion will be there shortly, hopefully sometime tonight.

Anybody interested in testing any of those three send me a pm so I can remember and I'll send em when I can.

electivire is going to go through one more round of testing once I balance him, the other two idk if they will have 1 or 2. depends on where i get with them tonight.

But with that said, All of you who have been so wonderfully patient waiting for these hacks. They are so very close to being finished.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Revan on May 05, 2013, 12:35:45 AM
Hey just poppin in to say that we're just ironing out the last details needed to release Blaziken, Electivire, and Typhlosion. All three of them should be released by Friday. Gad! Sorry for the wait guys. Im also gonna update the new pokemon profiles with details and movesets really soon.


Title: Re: Project Pokemon Brawl PSA *Movesets Added*
Post by: Kagemaru on May 05, 2013, 01:01:24 PM
I'm excited. I have high hopes for Electivire. He's my favorite pokemon after all.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out by Friday*
Post by: Revan on May 06, 2013, 12:18:58 PM
I'm excited. I have high hopes for Electivire. He's my favorite pokemon after all.
Hope you like him, he gave us the most issues out of everyone im pretty sure. lol


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out by Friday*
Post by: silentempest on May 06, 2013, 12:49:42 PM
Hey just poppin in to say that we're just ironing out the last details needed to release Blaziken, Electivire, and Typhlosion. All three of them should be released by Friday. Gad! Sorry for the wait guys. Im also gonna update the new pokemon profiles with details and movesets really soon.
Good news. Unfortunately, I will be unable to test anything else after May 7. The guy with the wii is leaving on  Wednesday and I do not have a wii.

Good luck with the rest of the project. I hope you will able to transfer over all your hard work to SSB4.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out by Friday*
Post by: Kagemaru on May 07, 2013, 09:20:38 PM
Hope you like him, he gave us the most issues out of everyone im pretty sure. lol

I bet he did... DK and his hard coding aint no joke...

I hope you will able to transfer over all your hard work to SSB4.

You say that like there was a release date planned...

Was there :srs:


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out by Friday*
Post by: ShinyMammoth on May 08, 2013, 03:46:50 PM
You arent kidding kage, his Up b was such a pain. I finally got him to jump and land but now for some stupid reason he freezes before going to his wait. I swear he will be figured out by friday though. I had it working fine except he wouldnt land on platforms. now he lands everywhere perfectly and then breaks everything -__-


Edit: I fixed it! Everything is working perfectly. Sadly still having the issue with him throwing heavy Items so I will have to restart on another .pac (I don't know where this corruption happened since I never noticed it.) All is going smoothly though now folks! Onward to release!

Edit Again!: Turns out it was such a minor corruption it just changed the name of his reference. Renamed it and everything works perfectly. All thats left is minor clean up and balancing!!!


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out by Friday*
Post by: silentempest on May 09, 2013, 11:08:05 AM

You say that like there was a release date planned...

Was there :srs:

No there was not a date released. I am just being optimistic and hoping that all this hard work will be able to transfer over to SSB4


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out by Friday*
Post by: ShinyMammoth on May 09, 2013, 12:48:05 PM
No there was not a date released. I am just being optimistic and hoping that all this hard work will be able to transfer over to SSB4

As nice as that would be It is somewhat doubtful. Purely because ssb4 with all sorts of new hands involved might have different file types, and formats.  Don't get me wrong it would be sweet but I just don't see it happening.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out by Friday*
Post by: Revan on May 09, 2013, 01:42:16 PM
Sadly as it is D: But know that we are gonna pick up modding again when the new game is released.
Today is the release of the three we've been working really hard on. I just have one issue that wont put back the release even if it isn't solved. Does anyone know offhand how to correctly make the spyXX.pcs? Blaziken and Electivire can function without it, but they look really weird, but when Typhlosion goes camo, it is link's Spy, so his hitboxes are all messed up. All three of them could use a spy file though, I dont want to see Electivire to turn into Donkey wen he goes invisible haha 


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Tomorrow*
Post by: Kagemaru on May 09, 2013, 03:37:32 PM
Well I think... some smart individual would be able to create a program that would take a BrawlBox chr0 and make it into whatever SSB4 animation files will be called...

o.o I believe in the magic of technology.

Also...

VERY Awesome that you got his Up b working. Once its released, I'll have to take a gander at its coding in order to possibly continue Hulk...


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Tomorrow*
Post by: Revan on May 09, 2013, 03:43:48 PM
Actually i could see someone smart converting the animaions to work for the new SSB too, but i dont think theres a chance for .pacs working, for they're probably gonna use a completely different codding system. But I have hope for the animations lol
Also, i ment to say the release is tomorrow, sorry fellas. Wasn't in an awake state of mind when i last posted haha.
But yeah mammoth figured out some magic to get it working, and im glad. Electivire using donkey spin with lightning seemed pretty out of place.
Oh and your Juri is badass Kage. Great animations, totally captured how she is supposed to move. Great job man.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Tomorrow*
Post by: Kagemaru on May 10, 2013, 11:18:46 AM
Thanks for the compliment. I just wish I could figure out how to stop her infinite up special without making her go into special fall.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Tomorrow*
Post by: BlueBrain on May 10, 2013, 12:22:40 PM
if bit ?
    change subaction: fall
(psa stuff)
set bit ?

and in all landings disable the bit
it's worth trying, right?


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Tomorrow*
Post by: Kagemaru on May 10, 2013, 12:26:53 PM
Yeah I tried that and it froze.. but I think I thought of an alternate way to try it.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Today this time*
Post by: Revan on May 10, 2013, 02:08:21 PM
Yeah I tried that and it froze.. but I think I thought of an alternate way to try it.
Hmmm, I cant think of alternate method myself. Mammoth may know somthing so ill ask him when he gets to my house.

But today is the release of the three bastards lol, probably around 6. Just throwing on some misc graphics, dust and whatnot. Then they are ready to go.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Today this time*
Post by: Kagemaru on May 10, 2013, 05:51:11 PM
Excited I am. Video there is I hope. [/Yoda]


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Today this time*
Post by: ShinyMammoth on May 10, 2013, 06:34:20 PM
Normally Gawain makes our videos but Idk where he is seeing as how he never gave us a proper gengar video. If someone's down then there can be. We don't have a capture card or we would just do it.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Today this time*
Post by: SonicWolf on May 10, 2013, 07:00:40 PM
But today is the release of the three bastards lol, probably around 6. Just throwing on some misc graphics, dust and whatnot. Then they are ready to go.

Lucky I was reading this thread!


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Today this time*
Post by: ShinyMammoth on May 10, 2013, 07:43:01 PM
So typhlosion decided to start freezing on us. took about an hour to diagnose and fix. We are going to eat dinner and hammer out the last details of these guys and release. Unfortunately it will be another hour or 2. Keep your eyes here! they will be out as soon as we can confidently upload them.

Edit: They are ready! uploading very soon!


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion out Today this time*
Post by: Revan on May 10, 2013, 11:50:10 PM
Hey guys, there on the Vault and waiting for Approval. Ill post links here.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Flygon on May 11, 2013, 01:50:41 AM
First to download the three of them!


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 11, 2013, 03:09:00 AM
Yes! What did you think?
Love the sig btw haha

Also, I just edited Blaziken's download, now he wont say Falcon Punch! during Nb, forgot about that. Still have to do the Down B now that i think of it...

Post Merge: May 11, 2013, 04:19:54 AM
Okay I got rid of it.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: ThatMan12 on May 11, 2013, 06:57:23 AM
These look pretty good, Good Luck with the hacks.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Kagemaru on May 11, 2013, 07:52:10 AM
Awesome!

I'm not fond of testing things out without seeing them first so I'll wait for a video, but I'm sure they are nice.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 11, 2013, 10:07:57 AM
That blaziken is amazing! It really improved from the last version.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: zutox on May 11, 2013, 11:13:23 AM
Couldn't help but notice Kabutops is in the plans, and that is just...awesome!
I am currently using the model over the Wolverine PSA as I think it fits pretty well. I'd love to see kabutops have his own PSA though. Gonna be testing out the 3 other PSA releases shortly. Good work :)


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 11, 2013, 12:17:17 PM
Thanks for the Feedback guys, it all appreciated.

Im gonna try to record some videos today on Dolphin, first showing movesets, then I'll have the cpus fight (Purely cause i cant play to well on my keyboard haha)

And yes Kabutops will probably come out with the next wave we put out, over lucas of course. Now that we figured out how to solve the issue with certain Characters who get model swapped not being able to be grabbed or thrown, Kabutops is gonna see a lot of work.
Hopefully now that we know how to do things it wont take so long haha


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Kashomaru on May 12, 2013, 11:16:26 AM
This project rocks bro! 0_0

Seriously its awesome. I found things I may have to say. Of course its for Projects sake:

*Gengar: I didnt get any freezes or T-poses. As one being over Wario, Gengar already is powerful himself. (I assume everybody lived CPU9 Wario's annoy at least once) He is a bit unbalanced against other pokemons. Especially on some moves... *cough*N-Air*cough*


*Darkrai: Just like how Gengar is more powerful than needed, Darkrai is weak. (Maybe it was me?) And that graphic thing you said it also makes Darkrai stop at wait pose until effects normal time passes.


*Blaziken: Ok this is a MINOR of MINOR things but I felt I had to say, his texture is too light.


Typhlosion had no flaws. 8)


Please dont take these as an offense. They're friendly advices.


(Oh and by the way, I'm used to play with keyboard I can record a gameplay video of current released Pokemons if you need.)


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: ShinyMammoth on May 12, 2013, 11:44:29 AM
Thanks man! as far as gengar and darkrai go those versions are so old (we didnt make that darkrai) that we didnt really think about balancing them. thank you for your awesome feedback though.

As far as the videos go if you want to make one and PM it to me so I can see the quality and whatnot that would be awesome!


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: xZedkiel on May 12, 2013, 12:54:35 PM
Sup everyone! I came back at the perfect time, and since I get to spend Mother's Day alone today.. I shall spend it trying out Blaziken, Electivire, and Typhlosion! I came back at the right time.

P.S. Guys, if you ever need me, just PM me and I'll do whatever recolors or plan some moveset ideas. Just cause I'm usually never on the site doesn't mean I'm leaving you guys ^-^ So if you ever need me, just message and I will get to it.

P.S.S. (or whatever), Can I get a mind refresher on my to do list? I kinda forgot o: and I'm done with college until the Fall, so I can come back and work for you guys again.

P.S.S.S I think I may have messed up on one of Blaziken's Textures and it doesn't match the CSP, should be the blue one. I'll see if it's the same in this pack.

P.S.S.S.S. Okay that's too many S's, ttyl guys!


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Flygon on May 12, 2013, 01:08:06 PM
I just saw the OP. I seriously need to make heracross :P


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 12, 2013, 01:36:32 PM
This project rocks bro! 0_0

Seriously its awesome. I found things I may have to say. Of course its for Projects sake:

*Gengar: I didnt get any freezes or T-poses. As one being over Wario, Gengar already is powerful himself. (I assume everybody lived CPU9 Wario's annoy at least once) He is a bit unbalanced against other pokemons. Especially on some moves... *cough*N-Air*cough*


*Darkrai: Just like how Gengar is more powerful than needed, Darkrai is weak. (Maybe it was me?) And that graphic thing you said it also makes Darkrai stop at wait pose until effects normal time passes.


*Blaziken: Ok this is a MINOR of MINOR things but I felt I had to say, his texture is too light.


Typhlosion had no flaws. 8)


Please dont take these as an offense. They're friendly advices.


(Oh and by the way, I'm used to play with keyboard I can record a gameplay video of current released Pokemons if you need.)

Thanks for the detailed feedback, both Gengar's and Darkrai's moveset will see big changes before their next versions, though those two are among my favorite pokemon were working on, I kind of want to focus on releasing a few more V1s to make more playable pokemon. If you want to make video's for us you will get full credit on each PSA you make a vid for, and the program i have to record my screen is for Win 7 i guess, and im using 8, and it doesnt work in compatability mode either. So if you could do the vids for them it would be great.

Sup everyone! I came back at the perfect time, and since I get to spend Mother's Day alone today.. I shall spend it trying out Blaziken, Electivire, and Typhlosion! I came back at the right time.

P.S. Guys, if you ever need me, just PM me and I'll do whatever recolors or plan some moveset ideas. Just cause I'm usually never on the site doesn't mean I'm leaving you guys ^-^ So if you ever need me, just message and I will get to it.

P.S.S. (or whatever), Can I get a mind refresher on my to do list? I kinda forgot o: and I'm done with college until the Fall, so I can come back and work for you guys again.

P.S.S.S I think I may have messed up on one of Blaziken's Textures and it doesn't match the CSP, should be the blue one. I'll see if it's the same in this pack.

P.S.S.S.S. Okay that's too many S's, ttyl guys!

Good to hear from you man, and same here, i get to spend mothers day alone cause my GF is taking her mom to the horse races. But totally, I could actually use a few movesets cause its hard to think of movesets for certain pokemon, so i'll PM you. But if you want to change Blaze's download with the updated CSP its all you if you want. Cant have unmatching CSPs.

I just saw the OP. I seriously need to make heracross :P

Dude that would be AMAZING. Iv'e been fiending to have the Heracross vs Scizor match for so long. Just like in the anime back in the day. I could see Carnage maybe coming out of retiring at least to help with heracross, If not i have no problem doing it myself (With Mammoth of course) Also once your Haxorus comes out, which im assuming is better than the one we were using before over bowser, Its totally gonna be used for the PSA.

Post Merge: May 12, 2013, 01:55:43 PM
Also, im thinking of getting rid of Deoxys. My reasoning is that we already have a bunch of Legendaries, and if I cant get him to change forms in game it makes his PSA a lot less cool. So im thinking of replacing him with a first evolution, thats preferably not a starter pokemon to get more sensable fights for Pikachu, Jiggs, and Treecko. I'm also considering replacing Pichu If maybe your down Flygon to import a Shinx over Ivy or Pika? I mean, how cute is he right? But unless you really want him right now I am in no hurry to get him started because of all the others in line.

Id like some feedback from people on these ideas too, cause if everyone wants pichu and Deoxys then they can stay.

Id say the next people to come out would be Bisharp, Empoleon, Flygon, Kabutops, Zoroark, and maybe Haxorus if the animations I did for the bowser model can be ported over to a charizard one without burning down too much time.



Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Flygon on May 12, 2013, 02:08:09 PM
Umm with haxorus, you mean the one I just made?


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 12, 2013, 02:11:43 PM
Umm with haxorus, you mean the one I just made?

Totally, is he finished? I couldn't find a link to him last night when i was looking.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Flygon on May 12, 2013, 02:51:59 PM
Totally, is he finished? I couldn't find a link to him last night when i was looking.
It's actually a dragon pokemon trainer, this. They are not released yet.
(http://i.imgur.com/rZxgBnn.png)


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 12, 2013, 03:07:54 PM
isn't haxorous on squirtle?


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 12, 2013, 04:09:55 PM
Is he? I was assuming he was over Charizard and Gyarados was Squritle (I used my imagination to make it work in my mind haha) Either way im sure the rig looks better than the one over bowser, so as long as its okay with Flygon he'll be getting a PSA over peach so hes portable. Im having some trouble animating him with the current model cause hes only meant to move like Bowser.
Empoleon will also be over Peach, then ported to Ike, because i cant figure out how to get the model swap to work for him on Riivo.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Flygon on May 12, 2013, 04:57:20 PM
Well if gyarados was over squirtle then he wouldn't be animated but yeah, his rig is really good, even over squirtle. He uses a custom boneset so I guess you won't have any trouble, if not I can rig him over charizard (but that would be in the future)


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 12, 2013, 05:19:25 PM
Yeah he would look pretty silly if Gyarados was rigged to Squirtle. But i'm sure he'll work just fine so you don't have to worry about that, and I only did a few animations for him so far so it wont be too hard to transfer over what I have. Plus I love working with custom bonesets for animations, makes them more unique imo.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 12, 2013, 05:23:02 PM
since you wanted all 4 deoxys forms I tried to get the speed and defense form from pokemon battle revolution but all I got was this  :oshi:
 
(http://i.imgur.com/vwLsLDw.png)
I might be able to make the rest of their bodies custom if you want



Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Flygon on May 12, 2013, 05:36:04 PM
Are you ripping with dolphin?


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 12, 2013, 05:43:26 PM
no I found a load of models that just need to be converted with a FSYS coverter and blender with just about a thousand additional scripts


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Carnage on May 12, 2013, 06:32:10 PM
if all 4 deoxys were rigged over lucario, i would totaly be back to do one last form changing psa, since i love model changers xD


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 12, 2013, 06:48:51 PM
would you make each form a different moveset or just different animations?


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 12, 2013, 09:03:59 PM
My plan was to make it so when hes running and jumping he would switch to speed form, when hes shielding or dodging he would be in defense form, attacking he would be in attack form, and waiting and walking normal form.

I believe that normal, attack, and maybe speed models may be on the vault.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 12, 2013, 09:11:12 PM
Only normal form and a vertex of attack form is on the vault but i think boygos planned on making attack form but you can just take the normal form and combine it with the pokeball deoxys so you can have the seperate tentacle bones


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: ShinyMammoth on May 12, 2013, 10:10:51 PM
That sounds entirely possible. I'll see what I can do about that tomorrow when I get to my computer.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Carnage on May 12, 2013, 11:37:18 PM
my idea would be that he would switch forms on the taunts

normal form would do normal damage and speed
speed form would do reduced damage and knockback but it has frame speed modifiers to be faster
defence form would do reduced damage but take less 1% from every attak and gain armor during some atacks
attack form would do extra damage but take 2% more from every attack

and of course each form would utilize a diferent n-b or FS

but yeah boygos has made normal deoxys, we have attack deoxys from brawl, but speed and defence deoxys are nowhere to be found.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 13, 2013, 02:20:03 PM
Ill try to build them custom models but youll need to find an importer and if you do different neutral b moves what i thought of was
Normal: Psycho Boost (anime version)
Attack: Hyper Beam? or whatever move he uses in brawl
Defense: Counter
Speed: Extreme Speed/Quick Attack


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: ShinyMammoth on May 13, 2013, 04:33:01 PM
We will figure out how we will make him when the time comes, he is currently so low priority its ridiculous.

Hey tails quick question, how are those zoroark animations coming along? We have almost all of his other animations finished, and I want them all ready before I start work PSA work.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 13, 2013, 04:42:39 PM
I only finished his AAAA combo cuz all I have is his wait


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: ShinyMammoth on May 13, 2013, 04:48:33 PM
What else do you need for his smashes? and animate his air attacks with wolfs fall if we decide to change his fall later it won't be hard to fix. Rev said he told you that already..


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: XxTailsxX on May 13, 2013, 06:35:10 PM
I need to know which animations to do and what to do for them.

(http://i.imgur.com/OsvYg9u.png) whipped this up in a few minutes smooth modifier wont work


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 13, 2013, 07:16:38 PM
...Nevermind dude im just gonna go ahead and do them.
And if you can find a rigger for it I dont mind if you and Carnage work on Deoxys.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Carnage on May 14, 2013, 02:22:40 AM
I need to know which animations to do and what to do for them.

([url]http://i.imgur.com/OsvYg9u.png[/url]) whipped this up in a few minutes smooth modifier wont work

still needs alot of work especialy on the body but you are doing progress.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 17, 2013, 12:04:10 AM
Alright so im typing out movesets for the new pokemon and they will posted soon, as well as a few other updates to the OP and im gonna try to get them up tonight or tomorrow.

Post Merge: May 17, 2013, 04:50:33 PM
Okay, so I went to update the topic with a bunch of stuff, and it seems Ive reached the text limit for the OP. So unfortunately I will have to create a new topic pretty soon and reserve some space in the first post.



Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: silentempest on May 19, 2013, 02:32:57 PM
Could you link it in this page for the new topic once its created. Thanks


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: ShinyMammoth on May 19, 2013, 02:45:15 PM
No problem tempest.

Also we are working on getting videos, just can't find a program to record dolphin with and riivo doesnt work with our sd so we are trying to figure out another way to do it.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Carnage on May 19, 2013, 03:21:53 PM
or you could ask metatrongrhm to delete his post, or an admin  since that post has nothing crucial or life changing.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 23, 2013, 12:42:51 PM
or you could ask metatrongrhm to delete his post, or an admin  since that post has nothing crucial or life changing.

Can I? That's awesome thanks Carnage. I asked Sdoom but I didnt get a reply, I'll try asking metatrongrhm.
Also I just recieved Kashomaru's vid for Blaziken, so once I get to an actual computer I'll update Blaziken's info with a link to the Vid. 

Post Merge: May 23, 2013, 12:48:06 PM
Carnage I looked for metatrongrhm but BV is saying that there's nobody by that name. Do you by chance know his name exactly?


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Carnage on May 23, 2013, 01:46:13 PM
Can I? That's awesome thanks Carnage. I asked Sdoom but I didnt get a reply, I'll try asking metatrongrhm.
Also I just recieved Kashomaru's vid for Blaziken, so once I get to an actual computer I'll update Blaziken's info with a link to the Vid. 

Post Merge: May 23, 2013, 12:48:06 PM
Carnage I looked for metatrongrhm but BV is saying that there's nobody by that name. Do you by chance know his name exactly?
he is the guy that has the post under the op lol

OP by RevenantGenesis
1st post by metatrongrhm
2nd post by RevenantGenesis

so if you can ask an admin to delete his post right under the OP you can turn your 2nd post on the other part of the OP


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 23, 2013, 02:40:17 PM
hahaha My bad, I didn't remember that guy's name. I sent him a message but unfortunately he hasn't been on in weeks.
I'll try messaging Jiggly.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: KingJigglypuff on May 23, 2013, 03:57:42 PM
My apologies, metatrongrhm. But on behalf of RevenantGenesis, your first post in this thread will be removed.

You're not in trouble, so don't worry. RevenantGenesis would like to reserve the second post, so he can post updates in it.

But I'll quote your post, so you'll be able to know which post was removed.

Original Message:
Good Luck :)
Will you be PSAing+Animating all of these yourself, or using a mix?


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: ShinyMammoth on May 23, 2013, 06:37:11 PM
Thank you for that KJP we were really screwed without that extra room.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: xZedkiel on May 25, 2013, 11:10:00 AM
I tried out Blaziken, Typhlosion and Electivire and they're all awesome! Blaziken was my favorite of course lol I love the speed. I'll get to the requests you sent me in the PM soon.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on May 26, 2013, 01:38:50 PM
I tried out Blaziken, Typhlosion and Electivire and they're all awesome! Blaziken was my favorite of course lol I love the speed. I'll get to the requests you sent me in the PM soon.

Awesome man, I'm glad you liked them. But cool just PM me whenever about it.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Carnage on June 22, 2013, 10:45:49 AM
just posting this here http://forums.kc-mm.com/index.php?topic=49204.600 (http://forums.kc-mm.com/index.php?topic=49204.600) im gonna make a gyarados psa since he has been of my favorite pokes  alongside heracross and porygonz so anyone who wants to contribute just post there.


Title: Re: Project Pokemon Brawl PSA *Blaziken Elective and Typhlosion On The Vault*
Post by: Revan on June 26, 2013, 10:31:35 AM
Hey guys, I know its been a while since our last update, but I figured i'd give a little preview of Dragonite.

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/HyperBeam_zps2c7d5f61.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/HyperBeam_zps2c7d5f61.png.html)

This is him using Hyper Beam, were basing the graphic off of the one used in Black and White. Were probably gonna put a flash graphic near his mouth to better simulate the graphic from the game.

(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/Hyper_Beam_DPPt_zps52f9e8c3.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/Hyper_Beam_DPPt_zps52f9e8c3.png.html)

I also took up helping Carnage with Gyarados, so he's probably gonna make the roster, preferably ported over someone else cause we already have Bisharp over Mario, well I guess he can be ported too with that logic, whatever either way. Were also working on Darkrai's graphics, and we just got his Dark Pulse graphic about finished last night as well.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on June 26, 2013, 11:30:57 AM
hyper beam gfx looks nice i want that for gyarados also :P  maybe colored in yellow to remeber the old games xD


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 26, 2013, 01:15:53 PM
hyper beam gfx looks nice i want that for gyarados also :P  maybe colored in yellow to remeber the old games xD

Totally lol Yellow was also my original idea for Dragonite, but then I decided to go modern with it. But I'll still always remember it as yellow.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on June 26, 2013, 01:54:13 PM
yeah old school hyper beam
Pokemon Stadium 2 - The Red Gyarados is FIRIN HIS LAZER!! (http://www.youtube.com/watch?v=J4knPZ7BjRo#)


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 26, 2013, 01:58:51 PM
I'd be willing to make a more detailed texture for the Hyper Beam graphic.

nice to see people making custom graphics. There's too little of those around.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 26, 2013, 02:05:40 PM
yeah old school hyper beam
Pokemon Stadium 2 - The Red Gyarados is FIRIN HIS LAZER!! ([url]http://www.youtube.com/watch?v=J4knPZ7BjRo#[/url])


Lol Pidgash. Those graphics look surprisingly good for N64 though.

I'd be willing to make a more detailed texture for the Hyper Beam graphic.

nice to see people making custom graphics. There's too little of those around.


That actually would be awesome, we actually asked cali king to edit his graphic and we got that, but we aren't very experienced with graphics yet so a more detailed texture would be great. 


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 26, 2013, 02:11:44 PM
Lol Pidgash. Those graphics look surprisingly good for N64 though.

That actually would be awesome, we actually asked cali king to edit his graphic and we got that, but we aren't very experienced with graphics yet so a more detailed texture would be great. 

It'll have to wait till I come home from work today though...Things are slow here at Domino's right now...

I just hope the textures aren't made if a single UV, or made of very small UV parts though. That really lowers the resolution.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: AnImAiNe on June 26, 2013, 03:05:57 PM
isn't that orange not yellow?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 26, 2013, 03:29:11 PM
It'll have to wait till I come home from work today though...Things are slow here at Domino's right now...

I just hope the textures aren't made if a single UV, or made of very small UV parts though. That really lowers the resolution.

No problem, I have some stuff to do today myself that's gonna take up some time. Also im not sure what the textures look like, mammoth did the work on the graphic sometime last night, though I do believe the whole thing may be one texture.

isn't that orange not yellow?

There's yellow and orange in there I'd say. lol


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 26, 2013, 03:40:19 PM
Well, guess I'll just do what I can then.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Flygon on June 26, 2013, 05:08:42 PM
God, that dragonite models deserves an upgrade, if only we had a rigger in this team, oh wait :3

I'll try to release haxorus today btw.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 26, 2013, 10:49:08 PM
Well, guess I'll just do what I can then.

Sorry man it ended up taking me longer than I thought to get home,  im responding with my phone right now. Do y ou need any of my files?

God, that dragonite models deserves an upgrade, if only we had a rigger in this team, oh wait :3

I'll try to release haxorus today btw.

Dude yes. That dragonite's rigging in his tail is terrable and near impossible to hide. Haxorus would be awesome too, I'm curious how my bowser animations will look on a squirtle boneset haha


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 26, 2013, 11:17:00 PM
Sorry man it ended up taking me longer than I thought to get home,  im responding with my phone right now. Do y ou need any of my files?

Dude yes. That dragonite's rigging in his tail is terrable and near impossible to hide. Haxorus would be awesome too, I'm curious how my bowser animations will look on a squirtle boneset haha

Yes. Namely the texture files pertaining to the graphic's model.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 26, 2013, 11:40:16 PM
Yes. Namely the texture files pertaining to the graphic's model.

Perfect, I just called mammoth and hes gonna send me everything and I'll get it to you right away.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Akeno/Archer on June 27, 2013, 05:38:10 AM
I like your work so far! Blaziken and Scizor are my favourite ones! :af2:


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 27, 2013, 10:34:40 AM
Holy spit it's small! O.o

-and so it's not an original graphic. It's on Duon's beam...Hmm...

I'll double it's size and see what I can do.

Okay, I quadrupled the size of the original graphic texture and made a change.

(http://i.imgur.com/QR68uIS.png)

How's this?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on June 27, 2013, 11:31:47 AM
Ahhh i thought the name looked familiar. Got it from the krillin PSA and played with the animation a bit, but that texture looks like it'll make a huge difference. I'll take  look at it after work today. Thanks for getting it back so quickly.

On  side note I would love to learn how to make GFX its a skill that would benefit our brawl in so many places. Is there any forums you would recommend or did you just teach yourself?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 27, 2013, 02:37:24 PM
Ahhh i thought the name looked familiar. Got it from the krillin PSA and played with the animation a bit, but that texture looks like it'll make a huge difference. I'll take  look at it after work today. Thanks for getting it back so quickly.

On  side note I would love to learn how to make GFX its a skill that would benefit our brawl in so many places. Is there any forums you would recommend or did you just teach yourself?

If you mean texturing, I learned it myself, having ten years of working with Photoshop and DiY'ing it helps too. Really, making effects of any kind is a lot of trial and error.

As for making actual 3D models. I couldn't help you there.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 27, 2013, 03:20:24 PM
I like your work so far! Blaziken and Scizor are my favourite ones! :af2:


Thanks for the support! Although I'm not going to take any credit for Scizor, thats all KJP, but he is included on our roster.

Holy spit it's small! O.o

-and so it's not an original graphic. It's on Duon's beam...Hmm...

I'll double it's size and see what I can do.

Okay, I quadrupled the size of the original graphic texture and made a change.

([url]http://i.imgur.com/QR68uIS.png[/url])

How's this?


Looks like its gonna be awesome to me. Nice work


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 27, 2013, 03:28:21 PM
I have just one question...How do you intend to animate it? The graphic I mean? It's not just going to be a static, non-moving image is it?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 27, 2013, 03:32:55 PM
I have just one question...How do you intend to animate it? The graphic I mean? It's not just going to be a static, non-moving image is it?


From what I've seen, i'm pretty sure there are several polygons that move separately with their corresponding bones.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on June 27, 2013, 11:29:10 PM
([url]http://i.imgur.com/QR68uIS.png[/url])[\spoiler]
How's this?


I fired it up in dolphin, it looks awesome. I'll get a picture of it posted tomorrow sometime.



Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on June 28, 2013, 01:43:03 AM
velen any chance you can do a yellow recolor of the hyper beam also?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on June 28, 2013, 09:40:17 AM
velen any chance you can do a yellow recolor of the hyper beam also?

Y?

:V

For Gyarados?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on June 30, 2013, 08:29:46 AM
Y?

:V

For Gyarados?

yes for gyarados FS

and here are some ingame pictures of him

gyarados using hydro pump
(http://imageshack.us/a/img259/1645/fxkj.jpg)

for size comparison
(http://imageshack.us/a/img35/2300/sjf3.jpg)


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Akeno/Archer on June 30, 2013, 10:15:15 AM
yes for gyarados FS

and here are some ingame pictures of him

gyarados using hydro pump
([url]http://imageshack.us/a/img259/1645/fxkj.jpg[/url])

for size comparison
([url]http://imageshack.us/a/img35/2300/sjf3.jpg[/url])


XD on the 1st pic, he looks like he was saying "SHADDAP!!"
It looks pretty nice and accurate ;D
Do you intend to make it multihit?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Superlucario603 on June 30, 2013, 12:59:20 PM
@Carnage- I finished the Flygon moveset for you want me to shoot you a PM?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on June 30, 2013, 02:19:24 PM
yes for gyarados FS

and here are some ingame pictures of him

gyarados using hydro pump
([url]http://imageshack.us/a/img259/1645/fxkj.jpg[/url])

for size comparison
([url]http://imageshack.us/a/img35/2300/sjf3.jpg[/url])



Looking great so far, the only thing I would say is to move the water closer to his mouth if possible. Otherwise perfect. Also if Velen isn't going to make the hyper beam yellow I can do it for you no problem, so long as he doesn't mind me rotating the colors on his texture.


XD on the 1st pic, he looks like he was saying "SHADDAP!!"



Well said.

@Carnage- I finished the Flygon moveset for you want me to shoot you a PM?


@Carnage? Is he working on that with us too?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Superlucario603 on June 30, 2013, 02:22:22 PM
@Carnage? Is he working on that with us too?

My bad, I assumed he was.. just ignore my random assumptions most of the time I'm wrong lol


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on June 30, 2013, 04:07:08 PM
XD on the 1st pic, he looks like he was saying "SHADDAP!!"
It looks pretty nice and accurate ;D
Do you intend to make it multihit?
it does multi hit and the thing is if the oponent is on the ground  near gyarados mouth he wont be able to escape all the hits and he will take 22% each mass of water has a weak knockback and does 2%

@Carnage- I finished the Flygon moveset for you want me to shoot you a PM?
i never even tough about psaing flygon lol i like flygon and he is probably my favorite dragon but im psaing gyarados now  and my next pokemon psa after gyarados i would like  if it was heracross since he is one of my fav pokes but we still dont have a import over a char but i wouldnt mind seeing the moveset even if its just to give some opinions

about fludd read this
fludd is hard like hell to make it work and it seems to be far from the mouth due to the picture since fludd fires strings  of water gfx , its not a continuos gfx and i  make it so you cant control it since thrust me you wouldnt want to see gyarados shoot water trough its head when pointing up

there is a small glitch that the first piece of water gets shoot through gyarados back and i dkn how to fix it  but it isnt very noticable the only way to make the fluud water work is to make the fludd thing visible so i reduced it to 0.001 and hidded it on its mouth since if i make her vanish the water will shoot all over the place so if i push it back it will probably apear on the screen even if its just a dot, i spent like 3 hours to make gyarados shoot water straight ahead thrue its mouth by trail and error damn fludd water that isnt atached to any bone.



Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on July 01, 2013, 12:04:03 PM
Oh so you are using fludd for his water huh? Interesting. Maybe the reason it shoots so far out is the positioning of the fludd itself. Have you tried hiding it lower down in his back? Might alter the initial firing point?

I haven't played with Mario's articles yet though so who knows.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 01, 2013, 12:38:34 PM
Oh so you are using fludd for his water huh? Interesting. Maybe the reason it shoots so far out is the positioning of the fludd itself. Have you tried hiding it lower down in his back? Might alter the initial firing point?

I haven't played with Mario's articles yet though so who knows.

he shoots straight from the mouth that image doesnt despict it very well
(http://imageshack.us/a/img13/2061/80en.jpg)

its just that the gfx near the mouth is more transparent than the rest but that is how fludd water works


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 01, 2013, 11:46:31 PM
Hey here's some stuff I've been working on for Darkrai.  :kdance:

This is his Up B [Nightmare]. The colored circles are representations, and will look differently in game
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/DarkraiSpecialHi_zpse3e5efc0.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/DarkraiSpecialHi_zpse3e5efc0.png.html)
The Orange represents the hitbox of the attack. If it connects Darkrai pulls the opponent into the void with him and takes them up into the air, and deals damage with nightmare as they travel as they travel through the Void.  


Forward B [Dream Eater]
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/DarkraiSpecialS_zps36d5b37c.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/DarkraiSpecialS_zps36d5b37c.png.html)
The Red represents the Hitbox
Darkrai jumps forward like Gannon's Forward B and reaches out to grab an opponent. If he does he pulls them down into the void and inflicts damage with nighmare.


Up A Air
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/DarkraiAttackAirHi_zps44c075e0.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/DarkraiAttackAirHi_zps44c075e0.png.html)
Purple is the graphic and hitbox placement. Darkrai shoots up a quick shot of dark energy.



Down A Air
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/DarkraiAttackAirLw_zpsb759dcc9.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/DarkraiAttackAirLw_zpsb759dcc9.png.html)
Darkrai channels dark energy for about 25 frames as he falls from the sky. (Depending on his momentum.)



More updates on Dragonite will probably come tomorrow or sometime soon too, I will say it will probably be about his Forward B [Whirlwind] We also decided that his FS is going to be Draco Meteor.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 05, 2013, 06:14:56 PM
Hey guys here's Dragonite's Whirlwind Graphic.
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/DragoniteWhirlwing_zpsa1591a5b.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/DragoniteWhirlwing_zpsa1591a5b.png.html)

The attack is repeatable if you keep pressing B. Dragonite just continues to flap his wings and send out bursts of wind.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on July 05, 2013, 06:22:16 PM
Is that whirlwind a newly created graphic?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on July 05, 2013, 09:16:52 PM
Kinda sorta but not really? lol

It's link's boomerang tornado with some rocks and some scaling and animation tweaks.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Velen on July 05, 2013, 09:36:35 PM
Would be kinda nice to see some more custom graphic models from scratch around here


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Anivernage on July 05, 2013, 10:30:32 PM
Would be kinda nice to see some more custom graphic models from scratch around here
I have some kirby´s return to dreamland tornado gfx, but they need to be fixed because they are v11, but i think in the new BB you can fix it easily, im too lazy to do it, but if anyone wants the gfx i could PM it.

Also @Carnage, try moving the fludd´s water animation backwards, so it looks like he is shooting it from the mouth, since the water is an article its easy to edit the animation on the motionetc file.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 06, 2013, 02:07:37 AM
nice touch adding rocks to the tornado and darkrai is looking good , darkray was my first psa wher i was just testing the stuff i knew on the psa program  and animation swaping so the psa is probably outdated like hell its nice you guys are actualy animating him and all and draco meteor for Dragonite fs is a great idea


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 06, 2013, 04:53:37 PM
nice touch adding rocks to the tornado and darkrai is looking good , darkray was my first psa wher i was just testing the stuff i knew on the psa program  and animation swaping so the psa is probably outdated like hell its nice you guys are actualy animating him and all and draco meteor for Dragonite fs is a great idea

Awesome thanks, though already the graphic looks different then in the pic. Now its looking craaazy, Ill post pics when its finished again. But yeah I went in and rehashed all of Darkrai's animations, attacks, specials, falls, damages, dodges, items, all of that stuff, things I haven't even done yet on my previous PSAs I've worked on so hes gonna look super good. Mammoth is also going through and doing the codding too, his projectile will now be a throw article event of some sort from what i'm to believe. Were also changing the overall speed of him to make him differ from Ganon and better reflect his stats.
I'll post more pics of him as he comes along as well.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 07, 2013, 12:39:18 PM
i was deleting some Pms and saw an old pm about typhlosion FS and that you guys wanted it to be eruption like entei when it comes out of the pokeball so i made afew edits and typhlosion almost with the max filesize e edited his apealhi to be the 300 frames FS that he needs and coded the FS, i sent the files to RevenantGenesis if he wants to update the typhlosion

very bad camera quality lol the graphic its the same as enteis but with a lower texture to make typhlosion not hit the filesize limit     
(http://imageshack.us/a/img10/7918/ru3q.jpg)


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: zutox on July 08, 2013, 01:05:54 PM
I am so following this thread :D
Also, I am wondering if there is any plans on finishing the psa over bowser or if he is abandoned?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 08, 2013, 01:12:31 PM
I am so following this thread :D
Also, I am wondering if there is any plans on finishing the psa over bowser or if he is abandoned?
groudon? well i could give him a FS exactly like thyplosion with no probs since we cant do virus groudon due to not having tentacles and stuff if people want it could share the FS with typhlosion


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 09, 2013, 02:39:10 AM
I wouldn't mind if Groudon used a similar FS as Typhlosion, especially because Typlosion has to hit someone with the flame wheel at the start to activate his FS, meaning it would probably do more damage to the individual oppnent, and Groudon's can just be an area attack that hits everyone. Sounds alright to me because Groudon can use Eruption too, unless someone else has a different idea.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 09, 2013, 03:03:37 AM
I wouldn't mind if Groudon used a similar FS as Typhlosion, especially because Typlosion has to hit someone with the flame wheel at the start to activate his FS, meaning it would probably do more damage to the individual oppnent, and Groudon's can just be an area attack that hits everyone. Sounds alright to me because Groudon can use Eruption too, unless someone else has a different idea.

ok today afternoone i will update groudon with that FS also i hope typhlosion flamewhell isnt a gfx since he is preety much close to the filesize limit on its pack that is 539kb

also i used mariodk vegeta final flash gfx for hyper beam , it looks abit see trough but looks cool imo
(http://imageshack.us/a/img585/6171/a9bn.jpg)



Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Akeno/Archer on July 09, 2013, 08:15:22 AM
ok today afternoone i will update groudon with that FS also i hope typhlosion flamewhell isnt a gfx since he is preety much close to the filesize limit on its pack that is 539kb

also i used mariodk vegeta final flash gfx for hyper beam , it looks abit see trough but looks cool imo
([url]http://imageshack.us/a/img585/6171/a9bn.jpg[/url])



Wow!! Looks really great!
Isn't there a yellow flag or something close?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 09, 2013, 10:43:38 AM
Wow!! Looks really great!
Isn't there a yellow flag or something close?
i mde it do normal damage instea of aura dont worry, i also fixe the t stance on the waits, got ride of the wall jump the only thing i didnt change was the upb cancel i tryed it but it looked worng cancelling that so its uncancelable


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: hojun on July 09, 2013, 07:13:38 PM
Can't wait for it! +1 Support; keep up the work


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 10, 2013, 01:39:31 AM
thanks and flygon is there any way you could import me an heracross? xD

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33186 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33186) groudon with the FS is released.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Flygon on July 10, 2013, 05:07:59 PM
I tried to import him over bowser last Tuesday and horribly failed, I'll give him a shot in the near future since I still have a lot of pokemon to finish.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 10, 2013, 05:31:03 PM
I tried to import him over bowser last Tuesday and horribly failed, I'll give him a shot in the near future since I still have a lot of pokemon to finish.
i understand but import him over where his body fits the most  it isnt a need to be bowser  if his skeleton would fit better over other char


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: isaimcbrein on July 11, 2013, 10:29:38 AM
where to download this?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: KingJigglypuff on July 11, 2013, 10:34:49 AM
where to download this?
Reading past quotes is very effective with answering most questions.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33186[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33186[/url]) groudon with the FS is released.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: isaimcbrein on July 11, 2013, 12:32:22 PM
Reading past quotes is very effective with answering most questions.


I want to download the entire package. there are 50 pages for this topic, I'm too lazy.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on July 11, 2013, 01:12:29 PM
The entire pack won't be ready for quite some time. The OP however has links for all of the most updated downloads. The only one it's missing is Groudon's newest update which was quoted for you above.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 11, 2013, 08:06:47 PM
...damn it bandwidth.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 12, 2013, 04:34:28 AM
gyarados has been released xD http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33221 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33221)


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on July 13, 2013, 06:17:04 PM
Does anyone have any IC-basics written down somewhere? I've been using dant's wiki but, it's down. I'm not sure which ones I need either, that's the real stinker. So basically if you know what any of them are or know of any other lists Please either post them here or PM me with them. Dragonite pretty much depends on it for his N-B to not be OP and I don't know any way around it unfortunately.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 14, 2013, 02:16:24 AM
Does anyone have any IC-basics written down somewhere? I've been using dant's wiki but, it's down. I'm not sure which ones I need either, that's the real stinker. So basically if you know what any of them are or know of any other lists Please either post them here or PM me with them. Dragonite pretty much depends on it for his N-B to not be OP and I don't know any way around it unfortunately.
yeah i used dants too  what do you want to do i may know some movesets to go check some ic basics but i need to know for sure what you want to do


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on July 14, 2013, 10:58:26 AM
I'm  trying to make a recharge pretty much. i think i found a way around using ICs just gotta get to my computer to try it out. with the and a final smash dragonite will be ready.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 14, 2013, 11:15:05 AM
I'm  trying to make a recharge pretty much. i think i found a way around using ICs just gotta get to my computer to try it out. with the and a final smash dragonite will be ready.
mariodk made a timer for vegeta FS mode(ssj) i dont think he used ic basics  he probably used subroutines and such i dkn anyone that used ic basics to count the time yet  you would need dantarion wiki for sure to see them and i dont think the wiki will be back for a long time if ever it has been down for quite some time.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: isaimcbrein on July 14, 2013, 02:10:39 PM
Photos from OP are broken D:


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on July 14, 2013, 05:59:03 PM
Yea it sucks lol i know the Ics i was going to use just not the actual variable.
Oh well I'm still fiddling around with it hoping it'll be working today.

Photos from OP are broken D:
We saw that, there is nothing we can do until the bandwidth comes back.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 15, 2013, 02:16:17 PM
Photo will return on the 21st. Sorry, I wasn't prepared for this to happen lol.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShadowWolf on July 15, 2013, 08:47:09 PM
*Post to follow* Good job carnage on the Gyarados PSA! But are you guys ever gonna make folder with all the PSA's in it? Like a perfect roster release for everything?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 16, 2013, 02:26:27 AM
when we have enough psas since right now making a folder with like 8 psas doesnt seem that good

RG when you want you can add gyarados to the OP xD


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 16, 2013, 04:53:01 PM
when we have enough psas since right now making a folder with like 8 psas doesnt seem that good

RG when you want you can add gyarados to the OP xD

Haha i'm gonna add him once my bandwidth comes back and I can put CSPs and stuff.

But as for the pack which were calling V1 it will be released after a few more PSAs are finished like carnage said, but im working on what I want the menus to look like right now, and we have music and stuff all set up. V1 will also include CBliss and recolors for everyone included, and hopefully we can cover all the stages with poke stages. Oh, and were also including the stage expansion stuff, so were gonna need a lot of stages. 


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 17, 2013, 04:04:39 AM
looking at the roster since i finished gyarados and we dont have an heracross i was thinking on either doing tyranitar or porygon Z.

maybe doing flygon would cheeer up flygon for importing heracross xD


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Flygon on July 17, 2013, 05:37:09 AM
maybe doing flygon would cheeer up flygon for importing heracross xD
Heracross will come after dragonite, salamance, haxorus, lance, arcanine and dialga and lugia but yeah xD


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 17, 2013, 05:44:14 AM
Heracross will come after dragonite, salamance, haxorus, lance, arcanine and dialga and lugia but yeah xD

supose that dialga is over ivisaur?

since you have a preety long list i can see him taking awhile been messing around with the tyranitar vertex and we cant animate him well , its full of disbled bones and i cant even move his fingers or close the mouth without everything getting messed up sadly tyranitar to be animated will need a import over charizard aswhell :S

i will psa porygon Z i always liked him and he has a vast movepool

wait1
(http://imageshack.us/a/img28/3595/jvgi.gif)


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: zutox on July 17, 2013, 10:02:05 AM
There is this really awesome Kabutops import ... :P


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 17, 2013, 11:46:16 AM
looking at the roster since i finished gyarados and we dont have an heracross i was thinking on either doing tyranitar or porygon Z.

maybe doing flygon would cheeer up flygon for importing heracross xD

Sadly I would like to wait on Tyranitar because I'd rather not use the vertex model and I know Flygon is working on a bunc of stuff right now so I dont want to dump more jobs on him at this point lol. Though I do love Tyranitar, he's actually one of my fav pokes, but like you said the model thats out is pretty bad.

As for Porygon Z I'd be down to include him as well, the only thing is the roster is currently full, and If he was to be added, I would like to get rid of one of the other special attack based pokmon to try not to counter balance any diversity we may have. I just cant think of anyone who would work, probably one of the legendary pokemon or something.

I do though have a bunch of animations ready for Flygon, just like base animations, and the moveset is ready. I can get him animated within couple weeks probably if your down to code him cause Mammoth is pretty busy right now working with Dragonite Zororark and Darkrai.

Heracross will come after dragonite, salamance, haxorus, lance, arcanine and dialga and lugia but yeah xD

Is it sad that I'd like to do a PSA for all of those pokemon? Damn roster size!




Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 17, 2013, 12:01:30 PM
Sadly I would like to wait on Tyranitar because I'd rather not use the vertex model and I know Flygon is working on a bunc of stuff right now so I dont want to dump more jobs on him at this point lol. Though I do love Tyranitar, he's actually one of my fav pokes, but like you said the model thats out is pretty bad.

As for Porygon Z I'd be down to include him as well, the only thing is the roster is currently full, and If he was to be added, I would like to get rid of one of the other special attack based pokmon to try not to counter balance any diversity we may have. I just cant think of anyone who would work, probably one of the legendary pokemon or something.

I do though have a bunch of animations ready for Flygon, just like base animations, and the moveset is ready. I can get him animated within couple weeks probably if your down to code him cause Mammoth is pretty busy right now working with Dragonite Zororark and Darkrai.

Is it sad that I'd like to do a PSA for all of those pokemon? Damn roster size!



ok i will code flygon then xD send ma his animations and writen moveset so i know what im doing and who he will go over and such also what is the full roster right now since i think the picture for it was outdated right?


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 17, 2013, 12:34:06 PM
Awesome I'll Pm you the moveset.
But yeah the pic is a litlle outdated, currently the roster is:
Beedrill: Meta-Knight
Bisharp: Mario
Blastoise: Squirtle
Charizard:
Dragonite: Pit
Empoleon: Ike
Flygon: Ness
Gallade: Sheik
Gardevoir: Zelda
Groudon: Bowser
Haunter: Sonic
Haxorus: Peach
Heracross: Olimar
Infernape: Fox
Jigglypuff:
Kabutops: Lucas
Kyogre: Samus
Lucario:
Marowak: ToonLink
Mew: Kirby
Mewtwo: Rob
Oak: Snake
Pikachu:
Rayquaza: ZSS
Scizor: Falco
Shinx: Ice Climbers
Torterra: Yoshi
Treecko: Luigi
Tyranitar: Diddy
Venausaur: Ivysaur
Zoroark: Wolf


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 17, 2013, 12:56:32 PM
what is treeko,haunter and shinx doing there? lol  treeko and shinx fell so out of place fighting fully evolved pokemons and such pikachu and jiglypuff are ok since they are part of the ssbb cast and having haunter and gengar as separate pokemons  seems wierd.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 17, 2013, 01:45:10 PM
Pikachu and Jiggs are actually the reason for Treecko and Shinx. Like you said they feel out of place fighting fully evolved pokemon, but now who are Pikachu and Jiggs supposed to fight?
Plus having big and small characters to choose from are part of what makes Brawl fun, If all the characters are big strong pokemon were going to be seeing a lot of the same moves. I mean, Im pretty sure we already have 4 characters now that are going to be using earthquake.
But now that you point out Haunter, he is a bit odd, especially being the only one on the roster that's a pre-evolution of another character that's on the roster. But I'll have to ask Mammoth about that because he really likes Haunter, and the PSA sounds pretty cool.

Post Merge: July 17, 2013, 02:02:14 PM
Also, I've tried to get the Roy slot working for a while, but if we can get it working for Pokemon brawl that would add another slot for Porygon Z


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 17, 2013, 03:20:04 PM
Pikachu and Jiggs are actually the reason for Treecko and Shinx. Like you said they feel out of place fighting fully evolved pokemon, but now who are Pikachu and Jiggs supposed to fight?
Plus having big and small characters to choose from are part of what makes Brawl fun, If all the characters are big strong pokemon were going to be seeing a lot of the same moves. I mean, Im pretty sure we already have 4 characters now that are going to be using earthquake.
But now that you point out Haunter, he is a bit odd, especially being the only one on the roster that's a pre-evolution of another character that's on the roster. But I'll have to ask Mammoth about that because he really likes Haunter, and the PSA sounds pretty cool.

Post Merge: July 17, 2013, 02:02:14 PM
Also, I've tried to get the Roy slot working for a while, but if we can get it working for Pokemon brawl that would add another slot for Porygon Z
i got it working but i needed to take it down since it radonly frooze my game between matches/ going back to the css and so on, its abit unstable imo atleast for me not sure if it will work flawlessly for you.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 17, 2013, 04:18:36 PM
Lol I already get freezes from going back and fourth to the CSS and I hate it! Not really sure why but its been going on since I started modding so I just work around it. But i'm sure if you couldn't get the slot to work properly it's not the best idea to put a PSA over it.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 17, 2013, 04:35:14 PM
Lol I already get freezes from going back and fourth to the CSS and I hate it! Not really sure why but its been going on since I started modding so I just work around it. But i'm sure if you couldn't get the slot to work properly it's not the best idea to put a PSA over it.
lol i never get freezes when going back and forth  just review your codes  use just the filepatch code and stage codes and you will be fine.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Flygon on July 18, 2013, 05:02:46 PM
Yeah, dialga goes over ivy but meh, will be on hold.
For tyranitar I really like how the model looks, but if I have to rig him, I'll :P

And about Haunter, yeah, it feels weird having him with his own slot; how about adding a new ghost/dark/psychic pokemon to take his place and I make Haunter a Gengar alt?

And I guess I'll have to remake kyogree with a custom boneset and the effects and everything so he isn't just a floating statue.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 18, 2013, 05:24:10 PM
Yeah, dialga goes over ivy but meh, will be on hold.
For tyranitar I really like how the model looks, but if I have to rig him, I'll :P

And about Haunter, yeah, it feels weird having him with his own slot; how about adding a new ghost/dark/psychic pokemon to take his place and I make Haunter a Gengar alt?

And I guess I'll have to remake kyogree with a custom boneset and the effects and everything so he isn't just a floating statue.
tyranitar vertex cant be animated well at all  it gets all messed up a new import over charizard would be amazing
 haunter being a gengar alt would be cool imo but  you should wait to see what RG and SM say about gengar and haunter




Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Revan on July 19, 2013, 01:18:18 AM
Yeah, dialga goes over ivy but meh, will be on hold.
For tyranitar I really like how the model looks, but if I have to rig him, I'll :P

And about Haunter, yeah, it feels weird having him with his own slot; how about adding a new ghost/dark/psychic pokemon to take his place and I make Haunter a Gengar alt?

And I guess I'll have to remake kyogree with a custom boneset and the effects and everything so he isn't just a floating statue.

Well if you didn't want to do Tyranitar right you could always do Marowak over Toon Link. :happy:

But I talked to Mammoth and were down to replace Haunter with a cool Ghost or Dark pokemon and have Haunter as Gengar's alt. Maybe with someone like Sableye over Sonic? I'm not sure If someone else would have a better boneset. That way we could have both types lol.


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: Carnage on July 19, 2013, 02:00:26 AM
Well if you didn't want to do Tyranitar right you could always do Marowak over Toon Link. :happy:

But I talked to Mammoth and were down to replace Haunter with a cool Ghost or Dark pokemon and have Haunter as Gengar's alt. Maybe with someone like Sableye over Sonic? I'm not sure If someone else would have a better boneset. That way we could have both types lol.
or we could have rotom with all the forms rigged on the same pcs so we could change them by model changer and the n-b would change acordingly what you think? rotom and rotom forms should be easy to rigg  since rotom only needs the zaps rigged to arms and head to the body and the rest also, :P


Title: Re: Project Pokemon Brawl PSA *Dragonites the Man*
Post by: ShinyMammoth on July 19, 2013, 11:53:04 AM
Carnage normally I like your ideas, but there's a line I'll draw when it comes to replacing haunter. I wanted him pretty bad and the decision to replace him took some time. Rotom, not only do I hate him but he isn't fitting for brawl at all. Sableye pretty much perfectly replaces him imo.

Either way whoever replaces haunter is down the road ATM.

Carnage was it dragon pulse or dragon breath that you wanted the graphic for?


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Revan on July 19, 2013, 12:59:09 PM
Rotom could always be an alt for Triple Rasta.
Also, can you have multiple CSS codes in Triple Rasta?


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Carnage on July 19, 2013, 01:50:41 PM
Rotom could always be an alt for Triple Rasta.
Also, can you have multiple CSS codes in Triple Rasta?


nope since triple rasta only has one gct a css code affects all 3 files as do all the codes

Carnage normally I like your ideas, but there's a line I'll draw when it comes to replacing haunter. I wanted him pretty bad and the decision to replace him took some time. Rotom, not only do I hate him but he isn't fitting for brawl at all. Sableye pretty much perfectly replaces him imo.

Either way whoever replaces haunter is down the road ATM.

Carnage was it dragon pulse or dragon breath that you wanted the graphic for?

well i used mariodk kameha to portrai dragon pulse on groudon but  it doesnt look that good if you can find a eruption,dragon pulse and dragonbreath gfx it would be preety good

also i worked on haunter you know? xD and you hate rotom? why? lol did you ever used rotom W? that thing is amazing for battles dkn why the hate rotom never did anything to deserve being hated on as far as i know lol

Sabley on the other hand do you know how he plays? he is just an annoying pokemon, all he does do the priority from prankster is using priority WoW,Taunt,Recover and night shade/foul play/confuse ray he is really just a stall to death pokemon lol

but its your guys call i personaly im not found of sablye playstyle

RG if you want cbliss fully working see this post


It is definitely because you don't have all the costumes.

You  see every time you select or scroll over a costume which doesn't have a .pac/.pcs yet, the game throws out an error.

([url]http://i105.photobucket.com/albums/m202/antjor_s38/wedfe.png[/url])

You can see the error at the bottom of the green letters

"File Read (DVD): Open failed"

using the FPC it will also throw

"File Read (SD): Open failed"

This most commonly happens when you open a CPU player card and the coin goes to Random.
Random will load from any costume. Even the ones without .pac/.pcs so ERROR.

It will also happen if you just happened to scroll over a costume with no files.
For example if you don't have Mario01 and you know this, but you happened to scroll from Mario 00 to 02 in the way you went by 01, so ERROR.

The game will let you go about selecting other characters and stuff, but it won't recover from that error and it will silent freeze after selecting a stage in the SSS.

Notice how in the image it says it failed at opening sonic yet I'm selecting ToonLink.

Only way to remove the error is to back out the CSS and go back in, but how would you even know if the game threw the error?

You don't.

That's why you fill up all the costumes slots before trying anything.

or wait for the next version...


you really need every char to have pac,pcs costumes filled from 00 to 09 even if you dont click them this includes PT too so yeah your freezes are bound to you not filling up all the slots most likely


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Revan on July 19, 2013, 02:39:49 PM
nope since triple rasta only has one gct a css code affects all 3 files as do all the codes
well i used mariodk kameha to portrai dragon pulse on groudon but  it doesnt look that good if you can find a eruption,dragon pulse and dragonbreath gfx it would be preety good

also i worked on haunter you know? xD and you hate rotom? why? lol did you ever used rotom W? that thing is amazing for battles dkn why the hate rotom never did anything to deserve being hated on as far as i know lol

Sabley on the other hand do you know how he plays? he is just an annoying pokemon, all he does do the priority from prankster is using priority WoW,Taunt,Recover and night shade/foul play/confuse ray he is really just a stall to death pokemon lol

but its your guys call i personaly im not found of sablye playstyle

RG if you want cbliss fully working see this post
you really need every char to have pac,pcs costumes filled from 00 to 09 even if you dont click them this includes PT too so yeah your freezes are bound to you not filling up all the slots most likely

I'd say Sableye is just more visually appealing, Rotom doesnt really have much limbs to speak of other than his bolts or energy limbs for his other forms, which would make for a dull PSA, unless it heavily relied on graphics, which we're gonna have a lot of already.
I still think we should do Sabeleye, Rotom, Porygon-Z, and Haunter with Triple Rasta though.

But when It comes to CBliss I do have it working, but that is on my personal SD and its Pokemon Brawl's SD that frequently freezes and I don't have CBliss on Pokemon Brawl yet.
Though on my personal SD I do have all of the costumes filled. Im gonna try the Triple Rasta GCT and all of the stuff needed for it today on pokemon brawl and see if I still get freezes, cause I don't want to release the pack with random freezes. 


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: XxTailsxX on July 19, 2013, 06:16:52 PM
I made beedrill a poison jab graphic
(http://i.imgur.com/leL6dUq.png)
its meant to appear in front of his arm/stinger thingy to resemble this
(http://i.imgur.com/cERQJBl.png)
Ill post some animation .gifs later and I remade his animations from pokemon battle revolution


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Renova on July 19, 2013, 06:23:51 PM
Awesome I'll Pm you the moveset.
But yeah the pic is a litlle outdated, currently the roster is:
Beedrill: Meta-Knight
Bisharp: Mario
Blastoise: Squirtle
Charizard:
Dragonite: Pit
Empoleon: Ike
Flygon: Ness
Gallade: Sheik
Gardevoir: Zelda
Groudon: Bowser
Haunter: Sonic
Haxorus: Peach
Heracross: Olimar
Infernape: Fox
Jigglypuff:
Kabutops: Lucas
Kyogre: Samus
Lucario:
Marowak: ToonLink
Mew: Kirby
Mewtwo: Rob
Oak: Snake
Pikachu:
Rayquaza: ZSS
Scizor: Falco
Shinx: Ice Climbers
Torterra: Yoshi
Treecko: Luigi
Tyranitar: Diddy
Venausaur: Ivysaur
Zoroark: Wolf

No Houndoom?..sob.


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Nezha B. Rose on July 19, 2013, 06:46:53 PM
Whoa, this idea is awesome RevenantGenesis, I'm just hyped by just reading about it... a charizard vs dragonite vs flygon brawl in a custom stage... like rayquaza final destination! This is just amazing!


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: XxTailsxX on July 19, 2013, 07:01:38 PM
Texture update:
(http://i.imgur.com/dRw1Qg7.png)

the faded outline is fixed


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: TokoyamiTheDark on July 19, 2013, 07:49:22 PM
Characters on the roster are:


Beedrill: Meta-Knight
Bisharp: Mario
Blastoise: Squirtle
Charizard:
Dragonite: Pit
Empoleon: Ike
Flygon: Ness
Gardevoir: Zelda
Groudon: Bowser
Haunter: Sonic
Haxorus: Peach
Heracross: Olimar
Infernape: Fox
Jigglypuff:
Kabutops: Lucas
Kyogre: Samus
Lucario:
Marowak: ToonLink
Mew: Kirby
Mewtwo: Rob
Oak: Wes
Pikachu:
Rayquaza: ZSS
Scizor: Falco
Shinx: Ice Climbers
Torterra: Yoshi
Treecko: Luigi
Tyranitar: Diddy
Venausaur: Ivysaur
Zoroark: Wolf

No Entei!?? I always wanted this one over Pikachu, as I have the model with custom bones and such...

EDIT : I also have a Colress over Snake hack, just wondering if he'll be part of the project/thread...


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: XxTailsxX on July 19, 2013, 11:40:10 PM
No Entei!?? I always wanted this one over Pikachu, as I have the model with custom bones and such...

EDIT : I also have a Colress over Snake hack, just wondering if he'll be part of the project/thread...

Theyre gonna make a legendary pokemon brawl which Im sure Entei will be a part of


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: ShinyMammoth on July 20, 2013, 01:30:54 AM
Well, we jumped the gun again... wound up with some stuff to take care of today so dragonite took a back seat. Tomorrow after work I'll fix the one or two things I need to fix and then upload him.


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Carnage on July 20, 2013, 02:05:08 AM
No Entei!?? I always wanted this one over Pikachu, as I have the model with custom bones and such...

EDIT : I also have a Colress over Snake hack, just wondering if he'll be part of the project/thread...
we wont use entei until he is rigged over ivy since we wont make 300+ animations for a custom boneset that is the pokeball boneset, this is valid for all pokemons , we wont ever make 300+ animations for anyone, they have to be rigged over a brawl skeleton


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: TokoyamiTheDark on July 20, 2013, 06:52:59 AM
we wont use entei until he is rigged over ivy since we wont make 300+ animations for a custom boneset that is the pokeball boneset, this is valid for all pokemons , we wont ever make 300+ animations for anyone, they have to be rigged over a brawl skeleton
Ah, ok, sorry for the misunderstanding, I was told the Pokemon in this thread all had their own bones. Ah well, guess I'll do it myself, then.


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Carnage on July 20, 2013, 08:26:03 AM
Ah, ok, sorry for the misunderstanding, I was told the Pokemon in this thread all had their own bones. Ah well, guess I'll do it myself, then.
who told you? lol we always used pokemons that have been imported on the vault over normal chars, there isnt a single one with a pokeball or pokepark boneset


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: TokoyamiTheDark on July 20, 2013, 10:32:45 AM
who told you? lol we always used pokemons that have been imported on the vault over normal chars, there isnt a single one with a pokeball or pokepark boneset
Some guy on Youtube told me that. He used a Gyarados and a PSA in his video and claimed the Gyarados had its PokePark bones. I didn't knew every Pokemon in this thread were actually rigged to a brawler's bones, though...


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Carnage on July 20, 2013, 10:44:21 AM
Some guy on Youtube told me that. He used a Gyarados and a PSA in his video and claimed the Gyarados had its PokePark bones. I didn't knew every Pokemon in this thread were actually rigged to a brawler's bones, though...
gyarados is rigged over charizard made by flygon you can check flygon vault thats where most the models come from


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: Revan on July 20, 2013, 10:49:05 AM
Damn it! Sorry about Dragonite guys, I had to do some stuff yesterday and it took much longer Than I thought.
I would have released him last night really late too but we found out that his FS is freezing for some reason. Mammoth gets off of work around 6 so expect him to come out around then.

No Entei!?? I always wanted this one over Pikachu, as I have the model with custom bones and such...

EDIT : I also have a Colress over Snake hack, just wondering if he&#039;ll be part of the project/thread...

Do you really? That would be pretty sweet for Oak's alt.

Texture update:
([url]http://i.imgur.com/dRw1Qg7.png[/url])

the faded outline is fixed


Textures looking great Tails, have you gotten to importing graphics into brawl yet?

No Entei!?? I always wanted this one over Pikachu, as I have the model with custom bones and such...

EDIT : I also have a Colress over Snake hack, just wondering if he&#039;ll be part of the project/thread...


In theory we could do custom animations for a boss PSA Entei, seeing as how he would require much less animations. But still it would take a lot of time. Once Lugia is released he will be getting a boss PSA, and Yveltal will probably be getting one too.

Whoa, this idea is awesome RevenantGenesis, I&#039;m just hyped by just reading about it... a charizard vs dragonite vs flygon brawl in a custom stage... like rayquaza final destination! This is just amazing!


Thats the plan :af2: Thanks for the support!


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: XxTailsxX on July 20, 2013, 11:28:28 AM
Textures looking great Tails, have you gotten to importing graphics into brawl yet?


The graphic is rigged onto one of Metaknights effect bone trees. The other models left for Beedrill is his pin missle and gust. Gust is gonna be MKs tornado without a few objects and some razor leaves and pin missle will basically be Beedrills arm stinger thing but a better model and itll be shot from his stinger or arms.


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite Today*
Post by: ShinyMammoth on July 20, 2013, 09:06:12 PM
So dragonite's ready...except his final smash freezes. I'm hunting down why now, but I'm worried it's going to be a long fix. Pretty sure I screwed something up a while ago and just didn't notice.

Now the question arrises, do I release what I have and fix the final smash when i can or just keep it until I fix it?


Edit: So I found out why his final smash is freezing. The cooldown timer I'm using is interfering somehow with it. I can make it work, or the timer, but not both. I'm still fiddling away hopefully I can figure this out soon.


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite....
Post by: Carnage on July 21, 2013, 01:25:37 AM
well if you want i could take a look at it to see if i can find a way for it to work


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite....
Post by: Revan on July 21, 2013, 01:22:51 PM
...That would be... AWESOME!
lol
I'm not home right now but I'll let Mammoth know he needs to send it to you when he gets off of work.


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite....
Post by: ShinyMammoth on July 21, 2013, 01:43:01 PM
I get off in two and a half hours then I'll send it on over.

Edit: I sent you the files carnage. Along with the details that I found. If you have any questions just ask, here or PM doesn't really matter.


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite....
Post by: Revan on July 23, 2013, 11:44:17 AM
Alright damn it, we figured out a way to get Dragonite's FS working (Not the way we wanted) but were gonna work on it today, im gonna make a new animation for it cause it has to be different, and it may even be released today. But who knows lol.

Post Merge: July 23, 2013, 09:36:18 PM
Get ready folks.

(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/DragoniteHyperBeamFinal_zps257d9cfb.png) (http://s1313.photobucket.com/user/ProjectPokemon71/media/DragoniteHyperBeamFinal_zps257d9cfb.png.html)

(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/DragoniteWhirlwind_zps1eafc54b.png) (http://s1313.photobucket.com/user/ProjectPokemon71/media/DragoniteWhirlwind_zps1eafc54b.png.html)


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite....
Post by: XxTailsxX on July 24, 2013, 10:31:06 PM
That looks amazing! Is that a hyper beam or a dragon breath?


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite....
Post by: Velen on July 24, 2013, 10:44:17 PM
That looks amazing! Is that a hyper beam or a dragon breath?

Hyper Beam. I made the texture.

-and I daresay it came out great!


Title: Re: Project Pokemon Brawl PSA *Releasing Dragonite....
Post by: ShinyMammoth on July 25, 2013, 01:51:39 AM
Dragonites coming folks!

I'm staring at the submission page, everything is filled out. I'm just missing one vital piece, the download link. Mediafire is taking a day and a half to upload, but as soon as it's done Dragonite will be on the vault!



EDIT: Dragonite is uploaded and on the vault, thanks to everyone who helped get his V1 out!


Title: Re: Project Pokemon Brawl PSA *Dragonite on the Vault!*
Post by: Revan on July 25, 2013, 02:14:42 AM
Hyper Beam. I made the texture.

-and I daresay it came out great!

And I thank you a lot, Hyper Beam is definately a vital part of the PSA. lol Hope everyone has fun with him.


Title: Re: Project Pokemon Brawl PSA *Dragonite on the Vault!*
Post by: Leon Exodio on July 25, 2013, 02:39:12 AM
Dragonite looks nice im going to try that psa out


Title: Re: Project Pokemon Brawl PSA *Dragonite on the Vault!*
Post by: Carnage on July 25, 2013, 05:51:48 AM
so he freezes if hit by the back during his downB lol that sure its wierd maybe it has to do with the float or the buts that activate and deactivate during the repeats

you could code it simpler to see if the problem would be solved like(im without my pc so i cant code until tomorow :S) lets say the animation has 60 frames

animation flags- loop

sinc timer 60
roll a die
if  value x change subaction/action to special lw end
else Nop
sinc timer 60
if rol a die
if value x change subaction/action to slepcial lw end
else Nop
sinc timer 60
roll a die
if  value x change subaction/action to special lw end
sinc timer 60
change subaction/action special lw end

this gets ride of all the variables that might be causing the freeze i always try to avoid them if possible of course you would need to code the hitboxes for 3 dif strikes with sinc timers also

 


Title: Re: Project Pokemon Brawl PSA *Dragonite on the Vault!*
Post by: zutox on July 25, 2013, 10:50:42 AM
Is the Dragonite the only model that works with this PSA or could I potentially use other model imports over charizard?


Title: Re: Project Pokemon Brawl PSA *Dragonite on the Vault!*
Post by: Revan on July 25, 2013, 11:11:06 AM
so he freezes if hit by the back during his downB lol that sure its wierd maybe it has to do with the float or the buts that activate and deactivate during the repeats

you could code it simpler to see if the problem would be solved like(im without my pc so i cant code until tomorow :S) lets say the animation has 60 frames

animation flags- loop

sinc timer 60
roll a die
if  value x change subaction/action to special lw end
else Nop
sinc timer 60
if rol a die
if value x change subaction/action to slepcial lw end
else Nop
sinc timer 60
roll a die
if  value x change subaction/action to special lw end
sinc timer 60
change subaction/action special lw end

this gets ride of all the variables that might be causing the freeze i always try to avoid them if possible of course you would need to code the hitboxes for 3 dif strikes with sinc timers also

 

Thanks Carnage, I'll tell mammoth take a look at that when he gets off work, I would try but im like Durrp when it comes to codding lol. Unless that is exactly what you put to make it work, i'm sure I could figure it out if so. I just don't really know the terms of codding.

Is the Dragonite the only model that works with this PSA or could I potentially use other model imports over charizard?

I suppose I could take a few requests to fix Charizard models to work with my PSA, they all should work with my animations, with the newest Dragonite model as the acception. lol
Hydregon will also be Dragonite's official guest.

Were also gonna release some P&P .rels to pit friendly port him over people.


Title: Re: Project Pokemon Brawl PSA *Dragonite on the Vault!*
Post by: zutox on July 25, 2013, 11:33:07 AM
The P&P rels are nice, though I know how to edit the P&P rels to port him where I want :)
I would really like to see the Aerodactyl model working with this psa, or possibly Garchomp.
Randomly tried the Aerodactyl model and it froze on stage select, but when I picked 4 dragonites the model with Aerodactyl worked for a brief 10 seconds and then froze X)


Title: Re: Project Pokemon Brawl PSA *Dragonite on the Vault!*
Post by: Velen on July 25, 2013, 11:45:09 AM
There's a few things I see Dragonite needs...Namely...

1. Fixed Normals and Shaders
2. A brand new, Brawl-like texture.

-and maybe...

3. A dragonscale specular map?


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Revan on July 25, 2013, 12:59:21 PM
 :kdance: FIXED DOWN B FREEZE :kdance:
Shouldn't freeze ever, If someone gets one please let me know.

I'm also working on a motion where Dragonite has a smarter AI right now, and when its done I'll post it in his download Info.

The P&P rels are nice, though I know how to edit the P&P rels to port him where I want :)
I would really like to see the Aerodactyl model working with this psa, or possibly Garchomp.
Randomly tried the Aerodactyl model and it froze on stage select, but when I picked 4 dragonites the model with Aerodactyl worked for a brief 10 seconds and then froze X)

As I said I would have to prepare any Charizard model before it could be used, cause of the model swap and such. I can do Aerodactyl and Garchomp.

There's a few things I see Dragonite needs...Namely...

1. Fixed Normals and Shaders
2. A brand new, Brawl-like texture.

-and maybe...

3. A dragonscale specular map?


...Yes he does, though sadly I don't know much about how shaders or normals, and definitely and even less about texturing and modeling. I can make a pretty good recolor lol but that about as much as I've got.



Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: zutox on July 25, 2013, 01:14:27 PM


I'm also working on a motion where Dragonite has a smarter AI right now, and when its done I'll post it in his download Info.

As I said I would have to prepare any Charizard model before it could be used, cause of the model swap and such. I can do Aerodactyl and Garchomp.


Sweet, that would be awesome, and a smarter AI is always nice if you want to have the CPU not killing itself half the time :D


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Velen on July 25, 2013, 02:49:39 PM
I can texture him if the UVs are redone for high quality texturing.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Carnage on July 25, 2013, 03:16:46 PM
the thing he needed the most was a better taill rig the textures are preety aceptable imo sure it can be improved upon no doubts about that but it isnt what most ppl notice right away.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Velen on July 25, 2013, 03:20:56 PM
the thing he needed the most was a better taill rig the textures are preety aceptable imo sure it can be improved upon no doubts about that but it isnt what most ppl notice right away.

-and you would be wrong. Pretty much every texture in the game has you over a barrel on that.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Revan on July 25, 2013, 04:26:27 PM
-and you would be wrong. Pretty much every texture in the game has you over a barrel on that.

Lol. It would be awesome to have a more HD looking texture, I love how Zoroark, Kabutops, and the other HD Pokemon look, seems more fitting to brawl, especially in comparison to the Pokemon on the original brawl roster like Charizard and Pika. If you would like to make the texture I will look into fixing the UVs.
 


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: ShinyMammoth on July 25, 2013, 08:25:48 PM
Hold off on that texture velen, we may be changing models.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Revan on July 26, 2013, 04:52:21 PM
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/AerodactylCSP_zps0d43ab94.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Dragonite/AerodactylCSP_zps0d43ab94.png.html)
Aerodactyl over Dragonite: http://www.mediafire.com/download/lagsgwhu2yl7pi6/Aerodactyl_over_Dragonite.rar (http://www.mediafire.com/download/lagsgwhu2yl7pi6/Aerodactyl_over_Dragonite.rar)

Also the DL for Garchomp is broken, so I did Hydregion, though he looks a little odd.
(http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/HydreigonCSP_zps93dfa187.png) (http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Dragonite/HydreigonCSP_zps93dfa187.png.html)
Hydregion over Dragonite: http://www.mediafire.com/download/qylu2lcvq3pedsc/Hydreigon_over_Dragonite.rar (http://www.mediafire.com/download/qylu2lcvq3pedsc/Hydreigon_over_Dragonite.rar)

These will be added to the OP but not to the Vault because they're only really for my Dragonite, and all I did was the model swap to make them work for him.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: XxTailsxX on July 26, 2013, 05:16:50 PM
Is Flygon's Dragonite in the download?


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: zutox on July 26, 2013, 05:25:28 PM
([url]http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/AerodactylCSP_zps0d43ab94.png[/url]) ([url]http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Dragonite/AerodactylCSP_zps0d43ab94.png.html[/url])
Aerodactyl over Dragonite: [url]http://www.mediafire.com/download/lagsgwhu2yl7pi6/Aerodactyl_over_Dragonite.rar[/url] ([url]http://www.mediafire.com/download/lagsgwhu2yl7pi6/Aerodactyl_over_Dragonite.rar[/url])

Also the DL for Garchomp is broken, so I did Hydregion, though he looks a little odd.
([url]http://i1247.photobucket.com/albums/gg635/ProjectPokemon69/CSPs/Dragonite/HydreigonCSP_zps93dfa187.png[/url]) ([url]http://s1247.photobucket.com/user/ProjectPokemon69/media/CSPs/Dragonite/HydreigonCSP_zps93dfa187.png.html[/url])
Hydregion over Dragonite: [url]http://www.mediafire.com/download/qylu2lcvq3pedsc/Hydreigon_over_Dragonite.rar[/url] ([url]http://www.mediafire.com/download/qylu2lcvq3pedsc/Hydreigon_over_Dragonite.rar[/url])

These will be added to the OP but not to the Vault because they're only really for my Dragonite, and all I did was the model swap to make them work for him.


You are so awesome :D

What is the difference between the FitPit.pac file and the FitPit2.pac?

And also, I just tried out Aero over Dragonite. His head is exploded :C

By the way, the link for the recolors for Garchomp is working so you can get him from there.

http://www.mediafire.com/download/zajwb31yxxb2yk4/Garchomp+Recolors.rar (http://www.mediafire.com/download/zajwb31yxxb2yk4/Garchomp+Recolors.rar)


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Revan on July 26, 2013, 05:58:44 PM
You are so awesome :D

What is the difference between the FitPit.pac file and the FitPit2.pac?

And also, I just tried out Aero over Dragonite. His head is exploded :C

By the way, the link for the recolors for Garchomp is working so you can get him from there.

[url]http://www.mediafire.com/download/zajwb31yxxb2yk4/Garchomp+Recolors.rar[/url] ([url]http://www.mediafire.com/download/zajwb31yxxb2yk4/Garchomp+Recolors.rar[/url])


hahaha
I didn't test in game, Lemme take a look and I'll get back.
Also the FitPit2 shouldn't be there, I was gonna remove it when I updated the download with the new model.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: KingJigglypuff on July 26, 2013, 06:09:39 PM
Hm...

I decided to give the Dragonite PSA a try yesterday.

I find it to be a bit unbalanced. Ex: The attacks do a large amount of damage (The overall damage of attacks is 11 minimum and 20+ maximum), and the character itself is quite slow, making Dragonite have a difficult time with matchups against quick characters and/or quick attacks. The Final Smash also seems more suited for 3-4 Player matches, rather than the usual 2 Player matches.

Also a minor nitpick, but the Taunts seem to be completely unedited. Also, you seem to have forgotten to remove Pit's voice from his Aerial Side Special.

All and all, this PSA does have potential, but I'll pass on this one. Though I could possibly help you guys if you plan on a revamp in the near future.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Revan on July 26, 2013, 10:47:54 PM
Hm...

I decided to give the Dragonite PSA a try yesterday.

I find it to be a bit unbalanced. Ex: The attacks do a large amount of damage (The overall damage of attacks is 11 minimum and 20+ maximum), and the character itself is quite slow, making Dragonite have a difficult time with matchups against quick characters and/or quick attacks. The Final Smash also seems more suited for 3-4 Player matches, rather than the usual 2 Player matches.

Also a minor nitpick, but the Taunts seem to be completely unedited. Also, you seem to have forgotten to remove Pit's voice from his Aerial Side Special.

All and all, this PSA does have potential, but I'll pass on this one. Though I could possibly help you guys if you plan on a revamp in the near future.


Thanks for the feedback Jiggs, we will rework his damages to be lower because I do agree, 20 is a bit high. Though we did intend him to be a slow character, he probably doesn't have the tools to compete with the fast characters. He was our first take on a slow powerhouse so we had a hard time balancing him correctly. I'm glad you didn't mention Hyper Beam haha.
Also the Final Smash was intended to be similar to Ness and Lucas's but I could see moving the hitboxes around a bit to make it easier to hit a single target. This was our first shot at a Final Smash.
I am actually going to update the download with a few fixes and a new model once Velen makes a texture for it and i'd be very interested to hear more of your input so we can get him balanced as much as possible.

Oh and the taunts are kind of my fault :>.>palm: I know its a very common excuse but we were in a bit of a rush to get him out, when we update his download I'll give him some cool taunts.

Post Merge: July 26, 2013, 10:59:02 PM
Also, hey zutox I assume this is the problem your talking about.
(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Aerodactylproblem2_zps0d0324eb.png) (http://s1313.photobucket.com/user/ProjectPokemon71/media/Aerodactylproblem2_zps0d0324eb.png.html)(http://i1313.photobucket.com/albums/t547/ProjectPokemon71/Aerodactylproblem_zpsd15baf5f.png) (http://s1313.photobucket.com/user/ProjectPokemon71/media/Aerodactylproblem_zpsd15baf5f.png.html)

I'm not quite sure why this is happening, I'll have to ask around but I'll get back to you soon.


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Carnage on July 27, 2013, 01:30:38 AM
RG with my motion it works your motion had the pat messed up thats why the eyes look like that try it with the motion i sended you with the pato fixed


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Omniscient X on July 27, 2013, 01:59:49 AM
Hyper Beam's hitboxes and GFX do not line up, in the beginning it hits immediately before the beam is even near the area where the hitbox apparently is.  I suspect this is from lazy coding, I suggest you look to Ares's Neutral-B as it uses similar GFXs and hitboxes (make sure you know how to use flags to create tube hitboxes) I spent alot of time making sure it lined up perfectly with the beam.  Although, if I may, I think I could supply you with a better Hyper Beam-esque graphic and I would make it a beam that has infinite horizontal range.
-Omni


Title: Re: Project Pokemon Brawl PSA *Fixed Dragonite's Down B!*
Post by: Revan on July 27, 2013, 02:44:36 AM
RG with my motion it works your motion had the pat messed up thats why the eyes look like that try it with the motion i sended you with the pato fixed

I made a BUNCH of edits to the motion, I thought I was using your's but I guess not lol How would I go about fixing the pato on the motion I have?

Hyper Beam's hitboxes and GFX do not line up, in the beginning it hits immediately before the beam is even near the area where the hitbox apparently is.  I suspect this is from lazy coding, I suggest you look to Ares's Neutral-B as it uses similar GFXs and hitboxes (make sure you know how to use flags to create tube hitboxes) I spent alot of time making sure it lined up perfectly with the beam.  Although, if I may, I think I could supply you with a better Hyper Beam-esque graphic and I would make it a beam that has infinite horizontal range.
-Omni

I'll make sure to look into the hitboxes with Dragonite's update.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Carnage on July 27, 2013, 06:38:04 AM
I made a BUNCH of edits to the motion, I thought I was using your's but I guess not lol How would I go about fixing the pato on the motion I have?

I'll make sure to look into the hitboxes with Dragonite's update.

the only way is to replace the pato from your motion with charizards default pato from his fitpokelizardonmotion.pac one by one thats how i did it  theres no other way to do it since the replace all button on bb doesnt work for pato

So i have been psaing flygon and here are some ingame previews

low quality photos ahead

down smash eruption
([url]http://imageshack.us/a/img833/9479/3gcs.jpg[/url])

foward smash fire punch
([url]http://imageshack.us/a/img607/244/cgu5.jpg[/url])

down tilt ice punch
([url]http://imageshack.us/a/img545/3824/2c8l.jpg[/url])



no need for an eruption gfx anymore shinymamoth i found out how to make it look preety good with standard gfx :P i still need the other gfxs tough


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Renova on July 27, 2013, 08:02:44 AM
I'm not sure if it was ever mentioned or considered, but would be really cool if the damage% bar was replaced by the traditional Pokemon health bar. Having the bar decrease and change from green yellow and red upon receiving damage.

I'm not sure if its possible but its just an idea. Anyway, I'm loving this project!


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Flygon on July 27, 2013, 11:24:29 AM
When are you updating dragonite? Because I'd like to retexture him a bit so he looks better compared to charizard.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on July 27, 2013, 11:57:15 AM
the only way is to replace the pato from your motion with charizards default pato from his fitpokelizardonmotion.pac one by one thats how i did it  theres no other way to do it since the replace all button on bb doesnt work for pato

no need for an eruption gfx anymore shinymamoth i found out how to make it look preety good with standard gfx :P i still need the other gfxs tough

That suckssssss lol I went in and changed the trans in his neck for every one of his animations. But if its what I have to do its what I have to do. My only thing is that the normal texture for his eyes are missing for every animation, not just the ones that use other eye textures. Will the pato fix that?

Also, Im not sure if you knew this, but Dragonite is doing the same thing.

Flygon is looking awesome though! Nice use of graphics, I better get some more animations done for you today.

I'm not sure if it was ever mentioned or considered, but would be really cool if the damage% bar was replaced by the traditional Pokemon health bar. Having the bar decrease and change from green yellow and red upon receiving damage.

I'm not sure if its possible but its just an idea. Anyway, I'm loving this project!

I'm not sure if its possible either lol But if it is i''ll give it a shot.

When are you updating dragonite? Because I'd like to retexture him a bit so he looks better compared to charizard.

Pretty soon here, I'm pretty much waiting for Velen's texture, and to fix the eyes. But I can wait for your texture too if you like.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Flygon on July 27, 2013, 12:26:24 PM
Oh, velen is texturing it already? Well, he is better at that, I'll just do something else, do you need me to rig anything?


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on July 27, 2013, 12:28:57 PM
If you would rig Marowak over Toon Link for us that would be the best thing in world. lol
I wanna do his PSA so bad, it seems like it would be so cool.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Velen on July 27, 2013, 12:29:47 PM
Wait, you're actually waiting on me for Dragonite's texture? O.o;

*Didn't know this, goes to DL Dragonite now.*


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on July 27, 2013, 12:31:23 PM
Wait wait, I have to fix the eyes still. lol
I'm gonna start moving the pato over and see if it works.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Velen on July 27, 2013, 01:11:56 PM
Okay.

Working on his body texture atm...


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on July 27, 2013, 04:45:20 PM
Awesome, looking forward to see how it turns out. Still figuring out the eyes on this end.

Post Merge: July 27, 2013, 04:49:27 PM
Just got it working, not sure what happened there lol


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Velen on July 27, 2013, 06:11:40 PM
About his UVs...

Look at his belly.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on July 27, 2013, 06:19:33 PM
Are they bad on his stomach?


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Velen on July 27, 2013, 06:20:49 PM
Are they bad on his stomach?



There are some jagged parts on it, might want to check his body too.

EDIT:

Update: Showing you an example of what I'm doing with the texture so far, reshading and stuff will come later.

(http://i.imgur.com/x9ZzabR.png)


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on July 27, 2013, 08:52:45 PM
There are some jagged parts on it, might want to check his body too.

EDIT:

Update: Showing you an example of what I'm doing with the texture so far, reshading and stuff will come later.

([url]http://i.imgur.com/x9ZzabR.png[/url])


Well I have to say the texture is looking awesome so far, I love the scales. The newest model I sent you though should have a smoother stomach, and the way the animation makes him stand hides it too. The model was vertexed by Carnage to better fit my animations.

Post Merge: July 28, 2013, 03:50:56 PM
Hey guys just finished the taunts, just working on getting the last codding adjustments finished and PSA wise he's all good to go. Down taunt will now recharge Hyper Beam's cooldown, though its like 300 frames.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Carnage on July 29, 2013, 02:49:33 AM
i hope you got the eyes working with the model i sent you and btw flygon model looks preety good with dragonite animations too :P


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on July 29, 2013, 04:26:17 PM
i hope you got the eyes working with the model i sent you and btw flygon model looks preety good with dragonite animations too :P
Yeah something happened to the model I had, I'm not really sure what. Once I saved yours as a pair it worked. Just waiting for Velen to get back to me about the texture and he's ready for release.
Also when editing vertices in BB I keep getting the exploded texture thing wherever I edited the verts. Do you know what I have to do to fix it?


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Carnage on July 29, 2013, 05:28:01 PM
Yeah something happened to the model I had, I'm not really sure what. Once I saved yours as a pair it worked. Just waiting for Velen to get back to me about the texture and he's ready for release.
Also when editing vertices in BB I keep getting the exploded texture thing wherever I edited the verts. Do you know what I have to do to fix it?
nope lol since my first time editing vertices was on bb68d so i just  tryed doing something and it worked  nothing exploded


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: xZedkiel on July 31, 2013, 11:57:30 AM
Alright, no more procrastination for me -__- I'm gonna start planning out ALL of the recolors tomorrow, and if I don't get you at least Flygon by Saturday, boot me. :| I'm serious :'( But this has to be my motivation.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Tormod on July 31, 2013, 02:52:11 PM
I'm happy to see that dragonite is getting his texture detailed, they never add enough in the pokemon games. Can't wait to see the final product.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on August 01, 2013, 01:14:33 PM
Alright, no more procrastination for me -__- I'm gonna start planning out ALL of the recolors tomorrow, and if I don't get you at least Flygon by Saturday, boot me. :| I'm serious :'( But this has to be my motivation.

Hahaha alright man serious time. Looking forward to the flygon recolors, they're probably gonna look awesome because of Flygon's details.

I'm happy to see that dragonite is getting his texture detailed, they never add enough in the pokemon games. Can't wait to see the final product.

Thanks for the support Tormod, I'm gonna ask Velen how that's going today.



Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Velen on August 02, 2013, 05:30:30 PM
-and this is why I now think Dragonite's UVs should be completely redone.

http://imgur.com/F3UVfdV,8NTKNXl,FROXFQL (http://imgur.com/F3UVfdV,8NTKNXl,FROXFQL)

Those 3 images.

There is stretching. Everywhere.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Tormod on August 02, 2013, 06:42:43 PM
-and this is why I now think Dragonite's UVs should be completely redone.

[url]http://imgur.com/F3UVfdV,8NTKNXl,FROXFQL[/url] ([url]http://imgur.com/F3UVfdV,8NTKNXl,FROXFQL[/url])

Those 3 images.

There is stretching. Everywhere.

Yep.. most notably to give some of those blank spots a place in the textures as opposed to just stretched edges.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: xZedkiel on August 02, 2013, 11:49:25 PM
Flygon's coming along nicely I'm glad to report, I should have him done as planned :D motivation accomplished! lol, Maybe I'll take pictures and post them if I have time.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: TheDMonroeShow on August 03, 2013, 09:22:20 PM
Sorry if this has already been asked but i was attempting to use groudon and it enters his T-stance on certain moves.

I'm assuming this has something something to do with with the motion not being in common4, but I use wiiscrubber and run the game on dolphin typically and not revolution. So where would be the equivalent placement for me?


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: xZedkiel on August 03, 2013, 11:23:32 PM
I'll send you Flygon later, it's actually done. Just need to sleep and get some rest, busy day.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: pokemoner2500 on August 04, 2013, 03:45:47 PM
There's a meloetta model on in the Brawl Vault that you could make a guest pokemon with just a suggestion.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: SnatoWhato on August 04, 2013, 06:17:44 PM
Here's a video of me trying out Dragonite over Pit.

SSB Project M: Draginte V1 over Pit (http://www.youtube.com/watch?v=FOSqG4bH5Kw#ws)


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Tormod on August 04, 2013, 06:23:13 PM
ahhhh... won't play on my phone. Guess I'll just have to wait to see it.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on August 05, 2013, 02:20:15 AM
Sorry if this has already been asked but i was attempting to use groudon and it enters his T-stance on certain moves.

I'm assuming this has something something to do with with the motion not being in common4, but I use wiiscrubber and run the game on dolphin typically and not revolution. So where would be the equivalent placement for me?


Hey sorry for the late reply, I haven't been able to get to a computer for a bit. But that's a problem I haven't heard before. I would try the common4 if you haven't already, sounds right to me.

There's a meloetta model on in the Brawl Vault that you could make a guest pokemon with just a suggestion.


I could see possibly doing a psa for Meloetta in the future, but she would definitely be a character on Triple Rasta, and until that works for Riivo I don't see it working for us because of Gecko's 2 gig filesize.

Here's a video of me trying out Dragonite over Pit.

SSB Project M: Draginte V1 over Pit ([url]http://www.youtube.com/watch?v=FOSqG4bH5Kw#ws[/url])


Awesome dude thanks, I'll update Dragonite's download with this video.


ahhhh... won't play on my phone. Guess I'll just have to wait to see it.


Lol had the same problem.

Post Merge: August 05, 2013, 02:26:08 AM
Also, almost forgot why I logged on in the first place lol
I cant figure out UVs myself, not really my area of expertise. I really do want to update Dragonite with a Brawl style texture but like Velen pointed out, without proper UVs it wont look right. If someone was interested in looking into the UVs I have no problem giving collab, the new model's texture looks good right now, but it cant compare to a Brawl styled texture. 


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Tormod on August 05, 2013, 05:32:42 AM
Also, almost forgot why I logged on in the first place lol
I cant figure out UVs myself, not really my area of expertise. I really do want to update Dragonite with a Brawl style texture but like Velen pointed out, without proper UVs it wont look right. If someone was interested in looking into the UVs I have no problem giving collab, the new model's texture looks good right now, but it cant compare to a Brawl styled texture. 

I can fix I can fix up the UVs but I'll need the 3ds max scene or it'll lose the rig.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on August 05, 2013, 10:50:20 AM
Sweet that would be great!
I'm pretty sure I have a max scene for him from a bit ago, but I believe if the model is exported as a .dae from BB68D it retains its rig. Either way you'r gonna need the model we're working with so I'll send it over right now.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: SnatoWhato on August 05, 2013, 11:11:03 AM
@ RevenantGenesis: No problem. And thanks to you guys! Dragonite is a pretty awesome PSA. I can't wait to see what you guys do with him in later versions. Maybe I'll try the other Pokemon sometime in the near future. :)


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Velen on August 05, 2013, 06:07:01 PM
I want to see Hyper Beam in action!


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on August 10, 2013, 01:12:27 PM
Hey fellas, Internets up finally. I'll try to throw out some updates today.

Post Merge: August 10, 2013, 01:16:47 PM
Oh god and my damn bandwidth is exceeded again! I'll get to fixing Dragonite's pics too.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Linkziken on August 10, 2013, 06:07:10 PM
Gengar seems to be glitchy for me.
Whenever I start a match with Gengar, the game freezes.

EDIT: The game also freezes when Gyarados attempts to climb a ladder.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: DragonMaster1996 on August 10, 2013, 06:12:59 PM
I would like to see Sceptile over Falco, I think it would rig fairly well.
Reshiram  PSA over Mario and Zekrom PSA over Luigi/Pikachu


Post Merge: August 10, 2013, 06:15:07 PM
Sceptile over Falco.
And maybe Reshiram PSA over Mario and Zekrom PSA over Luigi


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Tormod on August 10, 2013, 06:51:48 PM
RG, you should start using another place to upload photos so you don't run out of bw anymore. I've heard "tiny pic" doesn't limit bandwidth at all.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: DragonMaster1996 on August 11, 2013, 12:07:14 PM
I would really love to see a Grovyle/Sceptile over Falco Import
Combusken/Breloom over Fox Import
Palkia/Haxorus over Charizard Import
Arecheops over Charizard Import


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: SnatoWhato on August 11, 2013, 08:47:36 PM
You guys know what the only thing I really want is? A PSA for Squirtle that has an Ice Move. So it's believable he can take Ivysaur out. lol


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: zutox on August 12, 2013, 10:34:03 AM
Breloom :D


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Carnage on August 12, 2013, 01:18:19 PM
why is everyone sugesting random pokemons? the full list of pokemons is on the OP we arent gonna start doing every random sugested pokemon


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on August 13, 2013, 04:17:40 PM
Gengar seems to be glitchy for me.
Whenever I start a match with Gengar, the game freezes.

EDIT: The game also freezes when Gyarados attempts to climb a ladder.

That's odd, I have head of this happening to gengar only once before. Do you use Gecko or Riivo? and did you use the codes included?

RG, you should start using another place to upload photos so you don't run out of bw anymore. I've heard "tiny pic" doesn't limit bandwidth at all.

It doesn't? that's the best, I hate damn photobucket and its tiny bandwidth. I have 3 photobuckets for the project pokemon pics and still the bandwidth is exceeded. lol

I would really love to see a Grovyle/Sceptile over Falco Import
Combusken/Breloom over Fox Import
Palkia/Haxorus over Charizard Import
Arecheops over Charizard Import


Well this is a psa thread so...

You guys know what the only thing I really want is? A PSA for Squirtle that has an Ice Move. So it's believable he can take Ivysaur out. lol

Were using Tormod's Blastoise so making a squirtle with one extra move would be a little redundant. Though if you look through tutorials and stuff you'll find giving him an ice move wont be that hard at all.

why is everyone sugesting random pokemons? the full list of pokemons is on the OP we arent gonna start doing every random sugested pokemon

I know right? Nobody ever cares about what the OP says I guess lol.


Also, Flygon updates are coming soon too everyone. Not sure when, but... soon.


Title: help
Post by: johncarlos on August 13, 2013, 11:43:56 PM
very huge pokemon fan. Is there download link for pokemon project ? ;/


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Linkziken on August 14, 2013, 08:45:39 AM
That's odd, I have head of this happening to gengar only once before. Do you use Gecko or Riivo? and did you use the codes included?
The download didn't come with any codes, so you must be referring to the "Wario has no entry data," correct?
Well, I'm going to go try that and see if it works.

EDIT: I must be stupid because that code made it work perfectly fine. :>.>palm:


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Revan on August 14, 2013, 02:10:37 PM
very huge pokemon fan. Is there download link for pokemon project ? ;/


So far there isn't a download for the entire pack because its a bit away from being finished. But on the OP you can find downloads for all the PSAs were using.

The download didn't come with any codes, so you must be referring to the "Wario has no entry data," correct?
Well, I'm going to go try that and see if it works.

EDIT: I must be stupid because that code made it work perfectly fine. :>.>palm:

Lol Glad you got it working.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: pokemoner2500 on August 17, 2013, 02:32:54 PM
You should make a beta pack. And I know the 2GB limit is a B. You should make a bunch of extra Pokemon though so you can mix and match, just saying.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Tormod on August 17, 2013, 04:17:40 PM
The downloads are in the OP as he said. He'll make the pack when its ready.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: RagingReshiram on August 19, 2013, 12:23:30 PM
I can't wait for this to get finished :D Most of the pokemon work great (like Blaziken, Dragonite, Typhlosion) and also maybe you could get reshiram as one of charizards recolors? Pretty please? r)


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Venusaur498 on September 08, 2013, 06:11:28 PM
Hey, I know you guys are still trying to find out where to put gyarados. I reckon when the clone engine is finished, you'll be able to put it in an extra slot... [SSBB Mods] Episode 2: Extra Character Slots Preview (http://www.youtube.com/watch?v=iOSjd1lBQ0k#ws)


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: Omniscient X on September 08, 2013, 10:36:45 PM
It would be very interesting if you incorporated some Mega Evolutions into your mix of PSAs, it would make for an interesting Final Smash or damage-based transformation.
-Omni


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: XxTailsxX on September 09, 2013, 03:02:18 PM
That wouldnt be a bad idea as a replacement for the evolved pokemon psas. I know Nanobuds is making Mega Charizard I dont think it would be too hard to find someone to make Venusaur and Blastoise.


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: JudaiYuki on September 18, 2013, 04:15:03 PM
Hey, Have you Guys tried doing Monferno over Diddykong? well if you did then would you guys make it by Manual or Get a Monferno by Ripping it out from PBR well i did actually got the Model but then when i Opened the Model in 3DS Max 2009, the Tail of Monferno was Messed up like this : (http://i1114.photobucket.com/albums/k521/mewmasterify/untitled_zps64477725.png?t=1375391521)


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: XxTailsxX on September 18, 2013, 08:59:47 PM
This isnt a model importing thread


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: CheckMateVideos on October 13, 2013, 11:33:47 AM
 :af:You know, I saw that you needed a special guest for blaziken. Why not try Mega Blaziken?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34139 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34139)


Title: Re: Project Pokemon Brawl PSA *Updating Dragonite Very Soon*
Post by: ZTBGaming on October 21, 2013, 08:21:12 PM
I had 2 quick questions:
1. I downloaded a few of your character hacks and placed them in the correct spots on my sd card but only a few worked, such as Typhlosion, Gyarados, and Darkrai, but then Electrovire and Blaziken didn't work and froze my wii. Did I do something wrong with the downloads of certain characters if you want more details send me a pm and I'll get back to you quickly.
2. I noticed that you wanted as much help as you could get so I was wondering if I could help out on some of this project. I don't know much yet on how make my own hacks but do know how to modify the CSPs but that's really it. I'd love to help because this looks like something that will be very cool in the end, I'm a fast learner so if you can point me to the right direction I could help in other areas as well.
Thank you


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 13, 2013, 04:52:46 PM
You should make a beta pack. And I know the 2GB limit is a B. You should make a bunch of extra Pokemon though so you can mix and match, just saying.


With pokemon brawl it will function with Riivo, that way we dont have a 2 gig limit.

Hey, I know you guys are still trying to find out where to put gyarados. I reckon when the clone engine is finished, you'll be able to put it in an extra slot... [SSBB Mods] Episode 2: Extra Character Slots Preview ([url]http://www.youtube.com/watch?v=iOSjd1lBQ0k#ws[/url])


Fingers crossed for getting it working with Riivo.

Hey, Have you Guys tried doing Monferno over Diddykong? well if you did then would you guys make it by Manual or Get a Monferno by Ripping it out from PBR well i did actually got the Model but then when i Opened the Model in 3DS Max 2009, the Tail of Monferno was Messed up like this : ([url]http://i1114.photobucket.com/albums/k521/mewmasterify/untitled_zps64477725.png?t=1375391521[/url])


I'm guessing it is because of his tail flame, although I am not a modeler so I don't exactly know much about that.

This isnt a model importing thread


Well said lol

:af:You know, I saw that you needed a special guest for blaziken. Why not try Mega Blaziken?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34139[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34139[/url])


That would be an awesome idea, but we already have Mega Blaziken in mind for Blaziken's FS.

I had 2 quick questions:
1. I downloaded a few of your character hacks and placed them in the correct spots on my sd card but only a few worked, such as Typhlosion, Gyarados, and Darkrai, but then Electrovire and Blaziken didn't work and froze my wii. Did I do something wrong with the downloads of certain characters if you want more details send me a pm and I'll get back to you quickly.
2. I noticed that you wanted as much help as you could get so I was wondering if I could help out on some of this project. I don't know much yet on how make my own hacks but do know how to modify the CSPs but that's really it. I'd love to help because this looks like something that will be very cool in the end, I'm a fast learner so if you can point me to the right direction I could help in other areas as well.
Thank you


PMed you.



Post Merge: November 13, 2013, 04:56:21 PM
Also as most of you have probably noticed, Dragonite is on hold for a bit. But he still will be updated. I already have most of the necessary things done for him. I also decided not to change his FS. Mammoth and I were having a Ness and Lucas fight and managed to dodge every meteor a good portion of the time, so I don't see a reason to re-balance Dragonite's FS in comparison.


Title: Re: Project Pokemon Brawl PSA
Post by: Hosernaut on November 13, 2013, 06:04:36 PM
I didn't realize this project is still active.

So I've been working on my own custom Brawl (not releasing or even showing it until I feel confident its complete), and I use a few pokemon in it that you use. I've been making CSPs, BPs, and stock icons for all my characters too, and would be willing to share with you.

This is all I've uploaded so far that we share, but it's a good example of my abilities: (http://i.imgur.com/IT7F7SY.png)(http://i.imgur.com/73j5knx.png)(http://i.imgur.com/1o8DX1R.png)(http://i.imgur.com/ONro5tS.png)(http://i.imgur.com/Rin6Zvy.png)(http://i.imgur.com/PeYkLkX.png)

Also, I'm working on a Plusle & Minun PSA right now. It's still early on, but once I have it mostly done, would you like me to send it to you so you can see if it works well in your game?


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 13, 2013, 06:18:31 PM
I didn't realize this project is still active.

So I've been working on my own custom Brawl (not releasing or even showing it until I feel confident its complete), and I use a few pokemon in it that you use. I've been making CSPs, BPs, and stock icons for all my characters too, and would be willing to share with you.

This is all I've uploaded so far that we share, but it's a good example of my abilities: ([url]http://i.imgur.com/IT7F7SY.png[/url])([url]http://i.imgur.com/73j5knx.png[/url])([url]http://i.imgur.com/1o8DX1R.png[/url])([url]http://i.imgur.com/ONro5tS.png[/url])([url]http://i.imgur.com/Rin6Zvy.png[/url])([url]http://i.imgur.com/PeYkLkX.png[/url])

Also, I'm working on a Plusle & Minun PSA right now. It's still early on, but once I have it mostly done, would you like me to send it to you so you can see if it works well in your game?


HA! yeah were lazy and have a lot of things getting in the way of hacking all the time. Speaking for at least Mammoth and I.
But I would love to use your Stock icons and whatever else you have to offer. When it comes to CSS stuff I pretty much do it all but only because it needs to be done, and I can use photoshop.

I'll also take a look at your Plusle and Minum. Im not exactly sure who is going over Ice Climbers (Assuming your PSA is over them) so if its good we will totally feature them in our project.
Also, feel free to use our PSAs in your roster.


Title: Re: Project Pokemon Brawl PSA
Post by: Hosernaut on November 13, 2013, 06:36:40 PM
HA! yeah were lazy and have a lot of things getting in the way of hacking all the time. Speaking for at least Mammoth and I.
But I would love to use your Stock icons and whatever else you have to offer. When it comes to CSS stuff I pretty much do it all but only because it needs to be done, and I can use photoshop.

I'll also take a look at your Plusle and Minum. Im not exactly sure who is going over Ice Climbers (Assuming your PSA is over them) so if its good we will totally feature them in our project.
Also, feel free to use our PSAs in your roster.


Awesome. I know what you mean about the CSS stuff. I'm remaking every single stock icon, and CSP for the characters I have, and BPs and costume recolors for those that don't have them/enough. Not to mention everything else I'm doing, as I'm working alone on this project lol. I'll make you guys stock icons for the rest of your cast as well (as I like having my work out there), but I need the .pcs files of the original costume for each character to base them off of. I have a very specific method for making them, and I need an original large picture of the character looking perfectly forward, which I get in Brawlbox.

I only have like 3 characters left to make for myself, then after that I can work on stocks for your already released characters. Just let me know what else you need in terms of pictures (CSPs/BPs, ect) and I'll make them for ya.

And yeah, Plusle and Minun will be over the ICs.

edit: I forgot I uploaded these as well: (http://i.imgur.com/YfznpFM.png)(http://i.imgur.com/oOfdDe7.png)(http://i.imgur.com/7MSJe46.png)(http://i.imgur.com/gDn9CiL.png)(http://i.imgur.com/dT6vZa4.png)(http://i.imgur.com/B3DH8pV.png)


Title: Re: Project Pokemon Brawl PSA
Post by: xZedkiel on November 17, 2013, 05:50:08 PM
I make CSS and in battle portraits for the project too Rev.. :( I know I'm inactive 69% of the time, but still.. v.v

Those icons are so nice :3 I really like them.


Title: Re: Project Pokemon Brawl PSA
Post by: Revan on November 18, 2013, 01:03:40 AM
I make CSS and in battle portraits for the project too Rev.. :( I know I'm inactive 69% of the time, but still.. v.v

Those icons are so nice :3 I really like them.

Hahaha I never know if your gonna get on. But I'll send you some stuff that we need if you like.


Title: Re: Project Pokemon Brawl PSA
Post by: ZTBGaming on November 18, 2013, 04:02:40 PM
So is there a date in the near future that Project Pokemon Brawl may be done? Or when it is released will it be like project m where it slowly releases demos to the public? Thanks


Title: Re: Project Pokemon Brawl PSA
Post by: ShinyMammoth on November 21, 2013, 02:35:39 PM
Short answer: No

For real though.
This project is so far from being finished it isn't even funny. Once we get these Fire emblem guys finished I am going to revisit most of the released pokemon and fix a lot of my screw ups. I'm mainly  looking at electivire but the others will get some work too. Then we will consider trying to put together a pack of sorts. Still forever away considering that everything Pokémon has been put on hold until we finish our fire emblem guys.


Title: Re: Project Pokemon Brawl PSA
Post by: zachie on November 27, 2013, 09:58:48 AM
How about some songs?
I've collected (downloaded) a few songs for the past month. I could give you some. :kdance:

KJP Edit: Tone down on the emotes. :srs:


Title: Re: Project Pokemon Brawl PSA
Post by: Armored dragon on December 26, 2013, 08:10:10 PM
Do you know if you can make project M versions of the pokemon too? That would be very cool and nice. if not, oh well. great job on this by the way.