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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Ac1dSn0w on July 19, 2012, 04:07:03 PM



Title: Future Project Vegeta PSA and texture model
Post by: Ac1dSn0w on July 19, 2012, 04:07:03 PM
A place you want to read and know the whole conversation about Project Vegeta PSA!  :)
Click spoiler to show YouTube video:
(Update!) Project Vegeta PSA V1.5.1 (http://www.youtube.com/watch?v=1-658sULG-w#ws)


Don't ask for a release date or he'll break into your fridge and steal your food.  :af:
Click spoiler to show YouTube video sneak peek:
He's not dead I swear! (http://www.youtube.com/watch?v=-kxT_pgZUxo#ws)


Title: Re: Project Vegeta PSA
Post by: DoctorFlux(Mariodk) on July 19, 2012, 04:11:33 PM
i have just PMed Sdo0m about my idea i got in the other thread cuz it will take me no time to make the edits in that PSA but i am still needs a SSJ animation animetion for vegeta on his d-taunt and then anything is ready for ppl to edit the moveset to be better cuz the moveset will be done but his throws. maybe "B" attacks/FS and SSJ mode

it will take me like max 1-2 hours to get it ready + 1hour for make video/make the pack of the moveset/release it


Title: Re: Project Vegeta PSA
Post by: Ac1dSn0w on July 19, 2012, 04:15:22 PM
That's fine. If the grabs is crappy. It really doesn't matter. I love his Super Saiyan self. I can wait for weeks for this. I'm only good at certain parts of this project. I can make a CSP pack for this character. The image will show of what recolor you have on Vegeta of your choice.


Title: Re: Project Vegeta PSA
Post by: DoctorFlux(Mariodk) on July 19, 2012, 04:24:46 PM
(http://fc02.deviantart.net/fs71/i/2012/057/c/8/its_over_9000__super_smash_bros_brawl_style__by_mariodkz-d4r3pcj.png)this was meant to be the CSP pose+the model i wanted to release at same time as the moveset
here is how i was planing the colours(at first i was just handle the model part of vegeta project):
normal: beyond´s vegeta
Red: Gt vegeta with SSJ4 as SSJ mode(needing the .max of GT vegeta/SSj4 vegeta so i can merge it and brawl texture)
Green: just a green recolour
blue: buu saga vegeta with SSJ2 or majin as SSJ mode(needing brawl texture)
nr. 1 alt. non team colour: Pink shirt vegeta(needs model/texture)
nr. 2 alt. non team colour: saiyan saga vegeta
them all brawl styled texture


Title: Re: Project Vegeta PSA
Post by: Ac1dSn0w on July 19, 2012, 05:05:48 PM
Nice! Keep up the good work on the Vegeta project. Thank you. :-)


Title: Re: Project Vegeta PSA
Post by: Teinchi23 on July 19, 2012, 06:38:17 PM
Yea!!!!! My favorite DBZ character is finally going to be in brawl for real!!!! :af2:
 


Title: Re: Project Vegeta PSA
Post by: Ac1dSn0w on July 20, 2012, 05:16:22 PM
Hey, the attack smash has graphics and big blast. I'll release soon.


Title: Re: Project Vegeta PSA
Post by: Leon Exodio on July 20, 2012, 05:28:30 PM
cant wait for this to be done


Title: Re: Project Vegeta PSA
Post by: Ac1dSn0w on July 20, 2012, 05:41:54 PM
His down hold smash attack is big blast instead of him using the same move as Goku. I trying to make the other characters receive damage. I'm still in progress.
                                                                                                                     -XxGalaxyElitexX

Post Merge: July 20, 2012, 05:48:13 PM
Yes! It's working, but I have to add a feature that it will hurt Vegeta for the down hold attack. Huge blast that it can kill enemies real easy.

Post Merge: July 20, 2012, 07:12:51 PM
Hey guys? He has blast when you press the down hold attack to push characters out of the way with damage! I just release Project Vegeta PSA V1.5! Soon the preview will be done uploading.


Title: Re: About Project Vegeta PSA
Post by: Teinchi23 on July 20, 2012, 09:12:40 PM
Hey If you want I could take pictures of the hack for you.


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 20, 2012, 09:31:06 PM
I know how, but that method can mess my Wii up. I want to keep my hacks without picking a stage in game freeze mode. Your call, but make sure you send the links of the images. (Sent reply back to Robin23)


Title: Re: About Project Vegeta PSA
Post by: Teinchi23 on July 20, 2012, 09:37:11 PM
Okay.


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 20, 2012, 11:03:53 PM
Enjoy the PSA guys!


Title: Re: About Project Vegeta PSA
Post by: Teinchi23 on July 21, 2012, 08:26:18 AM
Is Vegetas moveset compatible with Beyonds Vegeta model?


Title: Re: About Project Vegeta PSA
Post by: DoctorFlux(Mariodk) on July 21, 2012, 09:55:09 AM
my beta is almost done xD i only needing to fix some bugs/hitboxes(easy now with new brawlbox)
and wait for sdo0m´s premission for release it but i am making a video of it anyway
all "A" attacks of Sdo0m
most of  "B" attacks animations i got from Sdo0m with my PSA coding so the "B" attacks will be kinda the same as my mini moveset

so now we just needing: throws/SSJ mode attacks/SSJ transfrom after this beta is done
and HD texture buu saga/GT vegeta too and make GT/SSJ4 as one model so SSJ4 can be as SSj mode for vegeta and a model of vegeta´s pink shirt too with HD textures


Title: Re: About Project Vegeta PSA
Post by: SiLeNtDo0m on July 21, 2012, 10:37:54 AM
Just so you know MarioDK, I've made a transformation animation (which can also act as the animation for the Final Smash) and the Big Bang Attack animation.  I also made a new U Smash animation (was happy with my previous attempts).  There's a couple more things that I want to do, but after that it should be game


Title: Re: About Project Vegeta PSA
Post by: DoctorFlux(Mariodk) on July 21, 2012, 10:50:11 AM
Just so you know MarioDK, I've made a transformation animation (which can also act as the animation for the Final Smash) and the Big Bang Attack animation.  I also made a new U Smash animation (was happy with my previous attempts).  There's a couple more things that I want to do, but after that it should be game
awesome since transfrom animation/new big band attack animation is just what i was needing for this beta until you making yours moveset


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 21, 2012, 12:53:34 PM
I keep the down hold attack for sure for the next version.

Post Merge: July 22, 2012, 03:03:31 PM
I'm up! The SFX for Ryu will be created at a point during the Project Vegeta PSA V1.5.1.


Title: Re: About Project Vegeta PSA
Post by: Don Jon Bravo on July 22, 2012, 06:02:26 PM
got a video that u can use to replace the preview on the download for ur Vegita:
[Brawl HackZ]Vegeta Beta ver 1.5.1 vs Teen Gohan ver 1.5 (http://www.youtube.com/watch?v=UqZchyHg8Ao#)
thanks to Ikuto
FTW!


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 22, 2012, 09:17:52 PM
I'm making Street Fighter sounds to Brawl. Another nice project and yet, very easy except for HD recording.


Title: Re: About Project Vegeta PSA
Post by: ShadowWolf on July 22, 2012, 10:00:54 PM
I'm making Street Fighter sounds to Brawl. Another nice project and yet, very easy except for HD recording.
I'm waiting for the sfx for ken and ryu before I download it


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 23, 2012, 12:23:27 AM
Keep waiting. It may take a few weeks or wait for someone to make it. At least I made a SSF4 MENU SFX.


Title: Re: About Project Vegeta PSA
Post by: edx on July 23, 2012, 05:01:15 AM
will vegeta do a teletransportation just like goku?


Title: Re: About Project Vegeta PSA
Post by: SiLeNtDo0m on July 23, 2012, 05:51:08 AM
will vegeta do a teletransportation just like goku?

First, it's called Instant Transmission.  Second, no because Vegeta doesn't do that. 


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 23, 2012, 09:55:04 AM
That's funny. I don't think Vegeta does Instant Transmission. I don't think the question didn't help at all. The project will be huge! Will have better gameplay. The other night that I was playing as Vegeta. I press special button and dodge button all at once or pressing multiple times and then, everything freezes. I hope you guys can fix it. I have no idea it does it.


Title: Re: About Project Vegeta PSA
Post by: Ikuto on July 23, 2012, 04:03:20 PM
Hey can i get credit for the vid?


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 23, 2012, 04:43:15 PM
What do you mean? I shows as Judai64. Your membership name is Ikuto. Tell me if you are that other member? If not, don't reply.


Title: Re: About Project Vegeta PSA
Post by: Teinchi23 on July 23, 2012, 04:47:16 PM
Is Vegetas moveset compatible with Beyonds Vegeta model?


Title: Re: About Project Vegeta PSA
Post by: SiLeNtDo0m on July 23, 2012, 04:55:38 PM
@Robin23 Most likely not since it's a high file size with an HD texture.  Use the model in SouthCraft's download.  It's got a reduced file size texture but it's essentially the same.


Title: Re: About Project Vegeta PSA
Post by: Teinchi23 on July 23, 2012, 05:00:52 PM
Thanks!!! :D


Title: Re: About Project Vegeta PSA
Post by: Don Jon Bravo on July 23, 2012, 05:35:03 PM
What do you mean? I shows as Judai64. Your membership name is Ikuto. Tell me if you are that other member? If not, don't reply.

Judai64 IS Ikuto Lol!


Title: Re: About Project Vegeta PSA
Post by: Ikuto on July 23, 2012, 07:36:15 PM
Judai64 IS Ikuto Lol!
yeah, lol, i mean Sbrawler did the samething he used a dif youtube sign up name.


Title: Re: About Project Vegeta PSA
Post by: SonicBrawler on July 23, 2012, 08:36:59 PM
yeah, lol, i mean Sbrawler did the samething he used a dif youtube sign up name.

lol i had to becasue sonicbrawler was tekn lol


Title: Re: About Project Vegeta PSA
Post by: Ac1dSn0w on July 23, 2012, 09:29:15 PM
The project from MarioDK should be finish pretty soon. The update will probably come in a few weeks. I'm not sure. I'm just gonna say that you guys have to keep waiting. Don't ask questions or anything cause I think they got a lot on their plate.


Title: Re: About Project Vegeta PSA
Post by: Carnage on July 24, 2012, 10:37:34 AM
The project from MarioDK should be finish pretty soon. The update will probably come in a few weeks. I'm not sure. I'm just gonna say that you guys have to keep waiting. Don't ask questions or anything cause I think they got a lot on their plate.
do you want me to add something to your gohan psa? like i can make him turn ssj/ssj2 by down taunt or other taunt and then you can increase damages if hes ssj or something


Title: Re: About Project Vegeta PSA
Post by: ShadowWolf on July 24, 2012, 11:29:00 AM
do you want me to add something to your gohan psa? like i can make him turn ssj/ssj2 by down taunt or other taunt and then you can increase damages if hes ssj or something
Calikingz is making Gohan not Galaxy Elite


Title: Re: About Project Vegeta PSA
Post by: Carnage on July 24, 2012, 11:45:26 AM
Calikingz is making Gohan not Galaxy Elite
Oops ithats what i get for having like 10 open tabs :S


Title: Re: Future Project Vegeta PSA and texture model
Post by: Ac1dSn0w on August 04, 2012, 12:45:32 AM
I'm making Vegeta V2.1! I'm working on his throwing abilities. When throwing the opponent in the air. He'll teleport up and hit the opponent back to the ground hard.


Title: Re: Future Project Vegeta PSA and texture model
Post by: ShadowWolf on August 04, 2012, 12:49:33 AM
I'm making Vegeta V2.1! I'm working on his throwing abilities. When throwing the opponent in the air. He'll teleport up and hit the opponent back to the ground hard. Dr. Toxic messed with the FitWolf.pac file. It needs to be fixed or this won't be possible and also the other new moves as well.
Can you make him a bit weaker and more balanced? The other Vegeta had good moves but was a bit over powered


Title: Re: Future Project Vegeta PSA and texture model
Post by: Ac1dSn0w on August 04, 2012, 03:19:54 AM
No! He is not overpowered!!! His blast hurts him. I'm on a mission with this PSA thank you very much. I need time to work on him. 8/4/12 - Second, I don't know why you think that the other attack moves were better.


Title: Re: Future Project Vegeta PSA and texture model
Post by: Gamidame on August 04, 2012, 05:21:30 PM
can I have permission to make a sizemod for some import I have for this psa? I made it already and I have it for my own use, but I ask permission to make it public


Title: Re: Future Project Vegeta PSA and texture model
Post by: Ac1dSn0w on August 06, 2012, 08:44:21 PM
Vegeta PSA V1.6 to V2.1 is coming on 8/11/12! Lots of new animations!


Title: Re: Future Project Vegeta PSA and texture model
Post by: Popthekirby on August 11, 2012, 07:02:37 PM
This is just my personal opinion but the down move seems pretty cheap( considering that I don't play HP battles) I mean sure it hurts you but it seems that it could happen too frequent: people could spam it. Maybe if there was a little more of delay...


Title: Re: Future Project Vegeta PSA and texture model
Post by: DoctorFlux(Mariodk) on August 12, 2012, 02:37:57 AM
why you uses BT3 vegeta model with beyond´s texture
that will make the model´s texture messed up (like as in the vault preview image)
the Vegeta Mastaklo made is only meant to use for DBZ BT3´s texture(not beyond´s texture)
and beyond´s vegeta he edited the BT3´s UVs(texture maps) so it was easyer to make the HD texture

you will get kinda same result if you trying to do like this:
Mario use sonic´s texture(unedited) since they dont got same texture map(a.k.a UVs)

anyway getting back to finish sdo0m´s/mine vegeta after gotenks
i just got tried of weird bugs with the new brawlbox so now i will finish him the old method of PSAing after gotenks


Title: Re: Future Project Vegeta PSA and texture model
Post by: Ac1dSn0w on August 12, 2012, 05:36:26 AM
MarioDK. I didn't put the weird textures onto the Vegeta brawl model. It was Jasonvalle. He brought it up.


Title: Re: Future Project Vegeta PSA and texture model
Post by: Don Jon Bravo on August 12, 2012, 10:27:24 AM
why doesnt beyonds vegita work with this moveset again?
because Mr.Unusual had already released Beyond's Vegita with lower texture size to make it work with any custom moveset


Title: Re: Future Project Vegeta PSA and texture model
Post by: SouthCraft on August 12, 2012, 11:14:45 AM
why doesnt beyonds vegita work with this moveset again?
because Mr.Unusual and SouthCraft had already released Beyond's Vegita with lower texture size to make it work with any custom moveset
fixed