Title: Modeling Legend Post by: Albafika on July 20, 2012, 01:35:00 PM A vertex is a position (Along with other information such as color, normal vector and texture coordinates). :D An edge is a line connecting 2 vertices. :D A face is a surface on dimentional shape (Of 3 edges connected to 3 vertices or more). :D A polygon is a set of faces. :D ******************** NOTE: Polygon =/= Object ******************** An element is a collection of polygons within the same Mesh. :D Did you learn something new? The legend Pik just shared some important information with us that you all probably didn't know! Hey kids! Here's some more tips for ya!-Remember, knowledge is power! Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. Title: Re: Modeling Leyend Post by: GameWatching on July 20, 2012, 01:38:10 PM abcdefghijklmnopqrstuvwxyz
Title: Re: Modeling Leyend Post by: SJS on July 20, 2012, 01:39:43 PM You are the new hacking god.
Title: Re: Modeling Leyend Post by: Large Leader on July 20, 2012, 01:40:42 PM Mind = Blown
Title: Re: Modeling Leyend Post by: GameWatching on July 20, 2012, 01:45:43 PM this guide will make brawlbox go v1.0 in no time
Title: Re: Modeling Leyend Post by: StarWaffle on July 20, 2012, 01:49:47 PM Thank you, this changes everything.
Title: Re: Modeling Leyend Post by: BlackJax96 on July 20, 2012, 02:04:59 PM money swag
Title: Re: Modeling Leyend Post by: Pik on July 20, 2012, 02:44:05 PM WOW!!!
Title: Re: Modeling Legend Post by: SmashClash on July 20, 2012, 04:46:58 PM INDEED good sir.
Title: Re: Modeling Legend Post by: Gamma Ridley on July 20, 2012, 10:07:03 PM omg dat fix my problem right up thank so muucccccchhhhh
Title: Re: Modeling Legend Post by: nanobuds on July 22, 2012, 12:29:00 PM thanks u sir an u uze dis process to make da perfect shadow hax da one on teh vault now iznt good it needz perfect set of vertz and polygonsss k thanks
Title: Re: Modeling Legend Post by: StupidMarioFan1 on July 22, 2012, 01:15:40 PM Maybe it's because I already knew those things, but I didn't understand what was so mindblowing about this. X.x
Title: Re: Modeling Legend Post by: Solar99 on July 22, 2012, 01:16:44 PM Maybe it's because I already knew those things, but I didn't understand what was so mindblowing about this. X.x That's the Joke (http://www.youtube.com/watch?v=xECUrlnXCqk#) :srs: Title: Re: Modeling Legend Post by: Exorcist on July 22, 2012, 01:21:36 PM They were being sarcastic.
:srs: Title: Re: Modeling Legend Post by: SonicBrawler on July 22, 2012, 02:31:06 PM wait, so if a polygon =/= an object, then why do aliens wear hats?
Title: Re: Modeling Legend Post by: Shinobu Nyan! on July 25, 2012, 08:27:37 PM The most epic thing I have ever read. Thank you Jesus.
Title: Re: Modeling Legend Post by: Flygon on July 26, 2012, 03:47:51 PM wait, so if a polygon =/= an object, then why do aliens wear hats? Because chickens I like purpleTitle: Re: Modeling Legend Post by: Mareeo 64 on July 26, 2012, 04:57:52 PM Because chickens I like purple I agree, shallow and pedantic. (http://a2.ec-images.myspacecdn.com/profile01/120/7df8523750ab4a7795de8c41b83d1200/p.jpg) Title: Re: Modeling Legend Post by: Beyond on July 26, 2012, 07:04:02 PM Turn me on, twist me out. Hey baby, I love you. <_<
Title: Re: Modeling Legend Post by: Anonymous on July 26, 2012, 08:16:58 PM This, sir, is revolutionary! Title: Re: Modeling Legend Post by: Pik on August 03, 2012, 04:01:15 PM Hey kids! Here's some more tips for ya!-Remember, knowledge is power!
Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. Title: Re: Modeling Legend Post by: Solar99 on August 03, 2012, 04:13:24 PM Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. (http://i1.kym-cdn.com/entries/icons/original/000/004/077/Raisins_Face.jpg) I had no idea such a thing exist. :srs: Title: Re: Modeling Legend Post by: BlackJax96 on August 03, 2012, 06:33:14 PM Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. That must be a pretty sexy team. Title: Re: Modeling Legend Post by: Albafika on August 03, 2012, 07:10:42 PM Hey kids! Here's some more tips for ya!-Remember, knowledge is power! Exellent information, I'll quote this on the OP, if you don't mind!Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. Title: Re: Modeling Legend Post by: Pik on August 03, 2012, 07:15:31 PM Sure! Spread the knowledge! Fight ignorance!!
Title: Re: Modeling Legend Post by: Anonymous on August 03, 2012, 08:03:35 PM Hey kids! Here's some more tips for ya!-Remember, knowledge is power! Do you know the purpose of life?Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. Title: Re: Modeling Legend Post by: Pik on August 03, 2012, 08:05:07 PM Yes.
Brawl modding on Kitty Corp Meow Mix. Title: Re: Modeling Legend Post by: Mareeo 64 on August 04, 2012, 03:39:08 PM It all makes sense now! :happy:
Title: Re: Modeling Legend Post by: Albafika on September 21, 2012, 11:21:50 PM Updated with more emphasis.
Title: Re: Modeling Legend Post by: Gamma Ridley on September 21, 2012, 11:25:03 PM So, I read through your guide, and I have a question: aren't polygons the same thing as objects? You weren't very clear on that subject.
Also you didn't even tell us where to get models. Worst guide ever. 10/10 Title: Re: Modeling Legend Post by: Albafika on May 16, 2013, 08:52:29 AM OP updated. Changed first line from:
- A vertex is a position (A long with other information such as color, normal vector and texture coordinates). :D to: - A vertex is a position (Along with other information such as color, normal vector and texture coordinates). :D Feedback is welcome. So, I read through your guide, and I have a question: aren't polygons the same thing as objects? You weren't very clear on that subject. Huh, I'll make sure to make more emphasis on the polygon/object subject.Also you didn't even tell us where to get models. Worst guide ever. 10/10 You can find models here (http://lmgtfy.com/?q=MODEL+BRAWL+PUT+IN+YAY) Title: Re: Modeling Legend Post by: BlueBrain on May 16, 2013, 09:08:33 AM lol it took me a while to find the difference between the old and new phrase...
Title: Re: Modeling Legend Post by: Albafika on June 04, 2013, 07:27:51 AM lol it took me a while to find the difference between the old and new phrase... oh u. :af2: |