Kitty Corp Meow Mix Forums

Help & Tutorials => Model Tutorials => Topic started by: Albafika on July 20, 2012, 01:35:00 PM



Title: Modeling Legend
Post by: Albafika on July 20, 2012, 01:35:00 PM
A vertex is a position (Along with other information such as color, normal vector and texture coordinates). :D

An edge is a line connecting 2 vertices. :D

A face is a surface on dimentional shape (Of 3 edges connected to 3 vertices or more). :D

A polygon is a set of faces. :D

********************
NOTE: Polygon =/= Object
********************

An element is a collection of polygons within the same Mesh. :D

Did you learn something new?

The legend Pik just shared some important information with us that you all probably didn't know!
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!

Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.



Title: Re: Modeling Leyend
Post by: GameWatching on July 20, 2012, 01:38:10 PM
abcdefghijklmnopqrstuvwxyz


Title: Re: Modeling Leyend
Post by: SJS on July 20, 2012, 01:39:43 PM
You are the new hacking god.


Title: Re: Modeling Leyend
Post by: Large Leader on July 20, 2012, 01:40:42 PM
Mind = Blown


Title: Re: Modeling Leyend
Post by: GameWatching on July 20, 2012, 01:45:43 PM
this guide will make brawlbox go v1.0 in no time


Title: Re: Modeling Leyend
Post by: StarWaffle on July 20, 2012, 01:49:47 PM
Thank you, this changes everything.


Title: Re: Modeling Leyend
Post by: BlackJax96 on July 20, 2012, 02:04:59 PM
money swag


Title: Re: Modeling Leyend
Post by: Pik on July 20, 2012, 02:44:05 PM
WOW!!!


Title: Re: Modeling Legend
Post by: SmashClash on July 20, 2012, 04:46:58 PM
INDEED good sir.


Title: Re: Modeling Legend
Post by: Gamma Ridley on July 20, 2012, 10:07:03 PM
omg dat fix my problem right up thank so muucccccchhhhh


Title: Re: Modeling Legend
Post by: nanobuds on July 22, 2012, 12:29:00 PM
thanks u sir an u uze dis process to make da perfect shadow hax da one on teh vault now iznt good it needz perfect set of vertz and polygonsss k thanks


Title: Re: Modeling Legend
Post by: StupidMarioFan1 on July 22, 2012, 01:15:40 PM
Maybe it's because I already knew those things, but I didn't understand what was so mindblowing about this. X.x


Title: Re: Modeling Legend
Post by: Solar99 on July 22, 2012, 01:16:44 PM
Maybe it's because I already knew those things, but I didn't understand what was so mindblowing about this. X.x

That's the Joke (http://www.youtube.com/watch?v=xECUrlnXCqk#)
:srs:


Title: Re: Modeling Legend
Post by: Exorcist on July 22, 2012, 01:21:36 PM
They were being sarcastic.

:srs:


Title: Re: Modeling Legend
Post by: SonicBrawler on July 22, 2012, 02:31:06 PM
wait, so if a polygon =/= an object, then why do aliens wear hats?


Title: Re: Modeling Legend
Post by: Shinobu Nyan! on July 25, 2012, 08:27:37 PM
The most epic thing I have ever read. Thank you Jesus.


Title: Re: Modeling Legend
Post by: Flygon on July 26, 2012, 03:47:51 PM
wait, so if a polygon =/= an object, then why do aliens wear hats?

Because chickens I like purple


Title: Re: Modeling Legend
Post by: Mareeo 64 on July 26, 2012, 04:57:52 PM
Because chickens I like purple


I agree, shallow and pedantic.
(http://a2.ec-images.myspacecdn.com/profile01/120/7df8523750ab4a7795de8c41b83d1200/p.jpg)


Title: Re: Modeling Legend
Post by: Beyond on July 26, 2012, 07:04:02 PM
Turn me on, twist me out. Hey baby, I love you. <_<


Title: Re: Modeling Legend
Post by: Anonymous on July 26, 2012, 08:16:58 PM

This, sir, is revolutionary!


Title: Re: Modeling Legend
Post by: Pik on August 03, 2012, 04:01:15 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!

Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 


Title: Re: Modeling Legend
Post by: Solar99 on August 03, 2012, 04:13:24 PM
  Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 

(http://i1.kym-cdn.com/entries/icons/original/000/004/077/Raisins_Face.jpg)
I had no idea such a thing exist.   :srs:


Title: Re: Modeling Legend
Post by: BlackJax96 on August 03, 2012, 06:33:14 PM
Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 

That must be a pretty sexy team.


Title: Re: Modeling Legend
Post by: Albafika on August 03, 2012, 07:10:42 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!

Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
Exellent information, I'll quote this on the OP, if you don't mind!


Title: Re: Modeling Legend
Post by: Pik on August 03, 2012, 07:15:31 PM
Sure! Spread the knowledge! Fight ignorance!!


Title: Re: Modeling Legend
Post by: Anonymous on August 03, 2012, 08:03:35 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!

Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 
Do you know the purpose of life?


Title: Re: Modeling Legend
Post by: Pik on August 03, 2012, 08:05:07 PM
Yes.

Brawl modding on Kitty Corp Meow Mix.


Title: Re: Modeling Legend
Post by: Mareeo 64 on August 04, 2012, 03:39:08 PM
It all makes sense now! :happy:


Title: Re: Modeling Legend
Post by: Albafika on September 21, 2012, 11:21:50 PM
Updated with more emphasis.


Title: Re: Modeling Legend
Post by: Gamma Ridley on September 21, 2012, 11:25:03 PM
So, I read through your guide, and I have a question: aren't polygons the same thing as objects? You weren't very clear on that subject.

Also you didn't even tell us where to get models.

Worst guide ever. 10/10


Title: Re: Modeling Legend
Post by: Albafika on May 16, 2013, 08:52:29 AM
OP updated. Changed first line from:

- A vertex is a position (A long with other information such as color, normal vector and texture coordinates). :D

to:

- A vertex is a position (Along with other information such as color, normal vector and texture coordinates). :D

Feedback is welcome.

So, I read through your guide, and I have a question: aren't polygons the same thing as objects? You weren't very clear on that subject.

Also you didn't even tell us where to get models.

Worst guide ever. 10/10
Huh, I'll make sure to make more emphasis on the polygon/object subject.

You can find models here (http://lmgtfy.com/?q=MODEL+BRAWL+PUT+IN+YAY)


Title: Re: Modeling Legend
Post by: BlueBrain on May 16, 2013, 09:08:33 AM
lol it took me a while to find the difference between the old and new phrase...


Title: Re: Modeling Legend
Post by: Albafika on June 04, 2013, 07:27:51 AM
lol it took me a while to find the difference between the old and new phrase...
oh u.  :af2: