Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: jrush64 on August 25, 2012, 05:00:01 PM



Title: My PSA Projects Officially Done
Post by: jrush64 on August 25, 2012, 05:00:01 PM
I thought I'll update my OP.

Completed PSA's


Riku

(http://i.imgur.com/0MTcj.png)

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30062

Dual-Wield Roxas

(http://i.imgur.com/8I5Xv.png)

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30063

Lightning

(http://i.imgur.com/MKWbG.png)

Ichigo Kurosaki

(http://i.imgur.com/tj19Kaj.png)

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310&Moderated=All&facebook=true

Aqua

(http://i.imgur.com/fOeST0J.png)

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33832

Ventus

(http://i.imgur.com/poLBqDD.png)

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33833

Terra

(http://i.imgur.com/nzXatDK.png)

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33831

Vanitas

(http://i.imgur.com/oOhNJZg.png)

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33834


Sasuke Uchiha

(http://i1263.photobucket.com/albums/ii638/jrush64/SasukeUchiha1_zpsa1d6ac0e.png) (http://s1263.photobucket.com/user/jrush64/media/SasukeUchiha1_zpsa1d6ac0e.png.html)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34401

Naruto Uzumaki

(http://i.imgur.com/w0TWL5e.png)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34400


Yuri Lowell 100%

(http://i.imgur.com/y7s10Ka.png)

Flynn Schifo 100%

(http://i.imgur.com/AolTJz1.png)


Squall Leonhart 100%

(http://i.imgur.com/QAWVEYx.png)

Tidus 100%

(http://i.imgur.com/gEn2VLy.png)

Zidane 100%

(http://i.imgur.com/GG7SDka.png)

Zack Fair 100%

(http://i.imgur.com/jCNM4Sv.png)

Sephiroth 100%

(http://i.imgur.com/85PWLvk.png)

Xemnas 100%

(http://i.imgur.com/qACCeL9.png)


Dante 100%

(http://i.imgur.com/GJhkJYk.png)

Nero 100%

(http://i.imgur.com/GnkZqur.png)

Vergil 100%

(http://i.imgur.com/PXXBqjL.png)



Title: Re: My PSA Projects
Post by: Chaos_Knight on August 25, 2012, 05:04:12 PM
The wait animation looks nice and accurate. Great job and keep it up ;D


Title: Re: My PSA Projects
Post by: spiritpyros on August 25, 2012, 05:18:01 PM
Nice work on the animations an I can get to a computer on Monday so I'll test if you need anyone

Post Merge: August 25, 2012, 05:18:08 PM
Nice work on the animations an I can get to a computer on Monday so I'll test if you need anyone


Title: Re: My PSA Projects
Post by: metatrongrhm on August 25, 2012, 06:06:01 PM
I'll test... A Riku PSA :)
Do you want feedback for everything, or just bug-testing?


Title: Re: My PSA Projects
Post by: KGN Nappdagg on August 25, 2012, 06:44:21 PM
I'll Volunteer. I Hope That You'll Be One Of My Testers When My PSA Arrives.


Title: Re: My PSA Projects
Post by: Ikuto on August 25, 2012, 10:21:53 PM
ill beta test if thats ok, plus Ill provide a vid if needed.


Title: Re: My PSA Projects
Post by: jrush64 on August 26, 2012, 04:43:30 AM
Alright cool, Thanks. I'll try and get it to you guys by this evening hopefully with a moveset written down. I just need to fix a couple of animation glitches.

@Ikuto Kurosaki, a video would be nice.


Title: Re: My PSA Projects
Post by: jrush64 on September 03, 2012, 06:05:08 PM
Hey Guys so here is a preview of his Air Final Smash.

Riku Final Smash Preview (http://www.youtube.com/watch?v=0DQ-atBvidE#ws)

This is his Air combo from KH2. When I finished animating this, I decided that it was too flash for just a SpecialAirS so I decided to make it his Air final Smash. I haven't finished adding special effects to it though.

So what do you think?

I plan to release Riku by tomorrow as pretty much everything is completed except for graphics, sfx and also to animate a dash attack for him as I still haven't done that yet.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: Chaos_Knight on September 03, 2012, 06:13:55 PM
Wow, that looks pretty good. But I think, in is Wait animation, he is raising his Keyblade a bit too high.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: UchihaSasuke117 on September 04, 2012, 02:35:00 AM
i was just saying to my friend the other day. "Wish Riku had his own moveset. Tired of useing this Cloud one." I am very excited for this.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: spiritpyros on September 04, 2012, 03:18:50 PM
Sorry I can't test till tomorrow because I can't get to a computer now


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: jrush64 on September 04, 2012, 03:40:55 PM
@neox that's cool. I'll probably send you another file tonight. A better and almost final version. @chaosknight, I think he holds it that high in DDD, In KH2 he holds it a bit lower.

I'll check it out again though.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: UchihaSasuke117 on September 04, 2012, 04:00:00 PM
I can test it. I will play the hell outa it.  :af2:


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: jrush64 on September 04, 2012, 04:01:58 PM
Alright dude I'll send you a file in a couple of hours. I'm animating a SpecialLw now.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: Ikuto on September 04, 2012, 04:41:35 PM
Been, busy with life and got ur pm. Just send me the ver thats ready to be recorded.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: Chaos_Knight on September 05, 2012, 11:39:53 AM
Someone should make do a Vanitas model just to have an alt costume for the Riku psa instead of just recolors.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: UchihaSasuke117 on September 05, 2012, 12:01:57 PM
If you look in the vault there is one already.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: Chaos_Knight on September 05, 2012, 01:28:16 PM
Yeah, but that model was rigged to Marth's bones.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: spiritpyros on September 05, 2012, 04:07:50 PM
yes i can reply (but only on a wii)
any ways about the riku psa i only played in training so far and riku seems pretty fun to use and palys nicely,though my 3 compliants so far are the back air, it is the same a forward and it can ruind a good combo sometimes and down air i think that is something that fit in the forward air much better that the forward air. lastly the could have had the same animations as .fade's cloud psa other than that the psa was pretty good for a first try


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: jrush64 on September 05, 2012, 04:35:52 PM
@neox thanks for the feedback. I plan to release him in the next couple of hours after the video.

I've changed everything that you, Uchihasasuke and metatrongrhm said I should change including a handful of new animations.

I'm just doing final testing on my Wii before I make a video. Ikuto is also making a video too.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: UchihaSasuke117 on September 05, 2012, 05:40:07 PM
Yeah, but that model was rigged to Marth's bones.
Actually it is a psa for Ike. He probably just converted Ike over Mario for the video. Pretty sure I have seen a download for Ike over Mario. But ya, point being is it is over Ike.


Title: Re: My PSA Projects (Brief Preview Updated)
Post by: Chaos_Knight on September 05, 2012, 05:42:02 PM
Actually it is a psa for Ike. He probably just converted Ike over Mario for the video. Pretty sure I have seen a download for Ike over Mario. But ya, point being is it is over Ike.
Well yes it's for Ike, but it's rigged over Marth. If it is rigged over Ike, then you would see Ike's bandana bones in BB

Post Merge: September 05, 2012, 07:55:49 PM
Since I have Cloud over Ike, Ima try out Riku as soon as I find a.  .rel I want him over Ice Climbers also.   ._.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 05, 2012, 07:58:36 PM
I used the Tsuna Hitman one.


Title: Re: My PSA Projects Riku Released
Post by: Chaos_Knight on September 05, 2012, 08:05:09 PM
I figured. I'm gonna try him out tomorrow.

And I shall wait for a Vanitas model over Ike......   :>.>:


Title: Re: My PSA Projects Riku Released
Post by: metatrongrhm on September 06, 2012, 07:22:36 AM
Uhh... Not really a moveset problem, but in the downloaded file, when you extract it, there are 2 versions of the moveset within different folders.

Moveset Stuff:
Dash Attack - Doesnt hit opponents on the ground(when they're lying)
Neutral B - The damage to the enemy seems a little bugged? When fully charged, it does 8% to the enemy, and 10% to you, yet when you charge it less(and it doesnt hurt you), it seems to do anything under ~15% damage to the enemy
Down Air - I think it'd be cool if you extended this move so that he stays in that position until you either hit the ground, or use a different move

Other than that, this seems well done, except for a few odd looking animations(and I dont really like the Down-Special move, but that may just be me)


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 06, 2012, 07:34:53 AM
When I extract I only see the moveset and the motion file.


Title: Re: My PSA Projects Riku Released
Post by: metatrongrhm on September 06, 2012, 07:41:29 AM
Oh wait... I've realised why it extracts odd for me(I still had your beta in the folder I extracted to), Sorry :)

And I've given feedback above(idk if you wanted it... It's there anyway)


Title: Re: My PSA Projects Riku Released
Post by: UchihaSasuke117 on September 06, 2012, 02:03:12 PM
great overall. noticed a glitch when i tried to fire the B to fast. caused alot of lag and the shot stayed and never vanished. happened on sora's awakening over skyworld.


Title: Re: My PSA Projects Riku Released
Post by: Kagemaru on September 06, 2012, 04:26:03 PM
Whoa.... Those animations are boss...

*Sends PM*


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 06, 2012, 04:45:44 PM
@metatrongrhm, UchihaSasuke; I'll fix the problems in the next version. Right now I'm tired of Riku. Thanks for the help and feedback.

@Kagemaru, Thanks. I'd love to help with Sora.


Title: Re: My PSA Projects Riku Released
Post by: Kagemaru on September 06, 2012, 04:53:33 PM
If the GFX never vanished it may not have been checked to end when the animation ended.

As for the gfx causing lag... I've never known why exactly that happens... Its also why I tend to use primarily melee type fighters... they don't shoot off GFX that'll lag the game xD

And sweet... He's almost finished, but I've come to find that I have to re-do the whole PSA from scratch and I could use some ideas on a change for his Side smashes.


My one suggestion I saw from Riku though was that you should lower the length of the Sword glow to match Rikku's Sword.


Also... on the note of KH, with there being a Sora and Riku psa, anyone who knows how to make Machinimas wanna help me with a KH themed Brawl machinima? There is even a Kairi and Micky model in the Vault lol, plenty of  Orginization XIII members to 'raise from the dead' , a Roxas model (I use the one over Pit for Dual Keyblades)


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 06, 2012, 05:07:15 PM
I'll look into the sword glow thing too.

I'm almost done with a dual-wield Roxas PSA but It's over Marth though. I never really used the one over Pit. I'm checking out your Sora now. I'll have some animations for you tomorrow.


Title: Re: My PSA Projects Riku Released
Post by: Kagemaru on September 06, 2012, 05:10:12 PM
I'd like to see what you have for Roxas. DW Roxas/Sora was also on my to-do list but I'm interested in seeing what you come up with.


Title: Re: My PSA Projects Riku Released
Post by: Disc Murderer on September 06, 2012, 09:09:58 PM
Is anyone else having this issue ?
It hangs on me after I choose any stage, only when I
leave the FitIkeMotionEtc in his folder.


Title: Re: My PSA Projects Riku Released
Post by: Anivernage on September 06, 2012, 09:26:04 PM
I'd like to see what you have for Roxas. I'm interested in seeing what you come up with.

This ^ ;D i like riku ;D just need to fix sword glow.

Is anyone else having this issue ?
It hangs on me after I choose any stage, only when I
leave the FitIkeMotionEtc in his folder.
You need Ike.pac and IkeMotionEtc. together is like if you want kid buu animations on Lucario you need to do PSA work of itll have problems. ;D


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 06, 2012, 10:29:43 PM
Can't wait for DW Roxas :) I've been waiting for years now! ^^
Yeah a preview would be awesome! :J


Title: Re: My PSA Projects Riku Released
Post by: UchihaSasuke117 on September 06, 2012, 10:38:41 PM
Can't wait for DW Roxas.


Title: Re: My PSA Projects Riku Released
Post by: KGN Nappdagg on September 06, 2012, 10:48:09 PM
Cool


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 03:06:59 AM
I'll post the preview of Roxas soon as I can. But I need to work more on him and add some more animations.

Also thanks alot to everyone who's downloaded him and thinks it's good.

@Kagemaru, you were right. I didn't terminate the graphics so maybe that's why that happened. I'll be releasing a new one on Sunday with an improved Wait stance from (KH2), Improved hitboxes and all problems.

What exactly is the problem with the sword glow?


Title: Re: My PSA Projects Riku Released
Post by: Kagemaru on September 07, 2012, 06:20:59 AM
Its too long. The glow exceeds the length of the keyblade.

I was messing with Sora's sword glow not too long ago... I think in psa it actually says length. I don't have it up ATM to verify though. But if you can't figure it out look at my sora, their keyblades are about the same length, you could figure it out by comparing.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 07:04:43 AM
I see it now. I didn't really know what the glow meant but I'll definitely fix it now. Thanks.

Edit: I also think I've fixed the graphic error now. I've set it to terminate with animation. So please let me know if you encounter the error again.

On Sunday I'll update with new animations for the wait1,3 and some other moves that I'm not too proud off.Also the sword glow issue.

Thanks.


Title: Re: My PSA Projects Riku Released
Post by: metatrongrhm on September 07, 2012, 09:35:14 AM
Is anyone else having this issue ?
It hangs on me after I choose any stage, only when I
leave the FitIkeMotionEtc in his folder.
Yeah, it froze on my when I tryed playing him.VS.Yoda, over Rayquaza's Embedded Tower.
Mine worked over different stages though.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 09:44:43 AM
Yeah, it froze on my when I tryed playing him.VS.Yoda, over Rayquaza's Embedded Tower.
Mine worked over different stages though.

What issue is that. I don't understand. He's never frozen on me.


Title: Re: My PSA Projects Riku Released
Post by: heartlessnobody on September 07, 2012, 11:31:15 AM
How do I go about putting him over the ice climbers?? becuz I really want to use this character but I also want my ike to stay the same


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 11:42:53 AM
http://www.box.com/s/cd16c48863b33adf1464 (http://www.box.com/s/cd16c48863b33adf1464)

Download that. Then copy the codes into your wii and change the FitIke's in FitPopo's.
e.g.

FitIke.pac > FitPopo.pac


Title: Re: My PSA Projects Riku Released
Post by: Lucifer_Gale on September 07, 2012, 03:02:21 PM
Thanks dude for bring on brawl the mightest Riku, when you'll fix the sword's light lenght will be even more good. And god, that Dark Aura is boss.
┌─┐
┴─┴
ಠ_ರೃ


Title: Re: My PSA Projects Riku Released
Post by: Disc Murderer on September 07, 2012, 03:42:10 PM
This ^ ;D i like riku ;D just need to fix sword glow.
You need Ike.pac and IkeMotionEtc. together is like if you want kid buu animations on Lucario you need to do PSA work of itll have problems. ;D


I did have both the FitIke and the Motion pacs in his folder though, it freezes on any stage I select if I pick him.

EDIT : I see you uploaded a new version today, going to test it out and see if it still freezes for me
EDIT : Nope, still freezes for me when the Motion file is in there



Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 04:03:16 PM
@Disc Murderer the problem must be at your end. Let me try and help. Is this your first time using hacks? Do you know how to set it up.


Title: Re: My PSA Projects Riku Released
Post by: Disc Murderer on September 07, 2012, 04:05:21 PM
@Disc Murderer the problem must be at your end. Let me try and help. Is this your first time using hacks? Do you know how to set it up.

Oh yes, I know how, way before my DVD drive died on me I had my entire roster hacked.
If it works for you guys it probably is a problem on my end.

How I tried to install this hack :
Download the hack, and copy the files to Ike's folder.
It works without the motion file but the model does not change
without it. I've also tried renaming FitIke to FitIke00


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 04:09:33 PM
Do you have the model? If not you need to download the Riku model from here:

http://www.mediafire.com/?z9pkbbrphp0uiv6 (http://www.mediafire.com/?z9pkbbrphp0uiv6)

Then rename it to FitIke00 if it isn't already named.


Title: Re: My PSA Projects Riku Released
Post by: Disc Murderer on September 07, 2012, 04:27:35 PM
Do you have the model? If not you need to download the Riku model from here:

[url]http://www.mediafire.com/?z9pkbbrphp0uiv6[/url] ([url]http://www.mediafire.com/?z9pkbbrphp0uiv6[/url])

Then rename it to FitIke00 if it isn't already named.


Thanks, I'll give that a shot and report back

EDIT : Well, how about that, it worked ! Thanks for your help
Loving this PSA


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 04:36:28 PM
No problem. Hope you enjoy it.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 07, 2012, 04:37:06 PM
Can't wait for those previews bro.
Oh yeah, can you tell us Roxas' moveset/animations? If not, I understand.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 04:45:49 PM
@jordanice. It's no problem.

For the moveset just watch this 2 videos and you'll have an idea.

]http://www.youtube.com/watch?v=ckULfN3DkWU[url]

 (http://www.youtube.com/watch?v=ckULfN3DkWU[url)Kingdom Hearts II Roxas vs Axel (with the cutscenes) (http://www.youtube.com/watch?v=Zq2SAt-nAuo#)[/url]

I'm incorporating everything you see there including a few custom moves. He's gonna be fast and be able to do serious combos.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 07, 2012, 04:50:06 PM
Nice. I want those serious Combos. ^.^

Also, will he have different taunts and entrances? because i have some ideas if u don't mind.
Entrance:
Idea1: Come's in through a corridor of darkness just like ganondorf.
Idea2: Falls Upside down, turns, and lands on the ground bent down and gets up. (entrance of kh2 and kh3d)

Taunts:
idk lol I'll come up with something....:p maybe pulls spins his keyblades or pulls out seasalt icecream or something?


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 04:57:14 PM
He'll have a custom entrance like in KH2. You just gave me that idea. For custom taunts I need ideas as I have none for now.

I still need to work more on his animations so I can't show off anything yet. And I'm going to be pretty busy with RL stuvs for the next 2 days.

I might have a slight preview by Sunday evening with Roxas and Squall as I'm also working on him too.


Title: Re: My PSA Projects Riku Released
Post by: heartlessnobody on September 07, 2012, 04:58:45 PM
Thank you very much!! :) ima try it out now and let you know how it turned out.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 07, 2012, 04:59:35 PM
Sounds good. :J
I'll think of some ideas, and if you ever need a tester, you know who to ask. ;)


Title: Re: My PSA Projects Riku Released
Post by: Lucifer_Gale on September 07, 2012, 06:24:26 PM
What do you think about making the moves at 0:40 (the spinning keyblades one)
Kingdom Hearts - Secret Ending (http://www.youtube.com/watch?v=Lf-UVwiog70#noexternalembed)
as a taunt? Do you think it's possible? It would be quite nice in my opinion.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 06:29:06 PM
What do you think about making the moves at 0:40 (the spinning keyblades one)
Kingdom Hearts - Secret Ending ([url]http://www.youtube.com/watch?v=Lf-UVwiog70#noexternalembed[/url])
as a taunt? Do you think it's possible? It would be quite nice in my opinion.


I think I'll add that as a taunt or something. thanks.

Anyone who has suggestions for Roxas should post and lemme know.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 07, 2012, 07:04:10 PM
Kingdom Hearts 358/2 days Dual Wield Roxas Hooded game play and his limit combo (http://www.youtube.com/watch?v=S3Z0OZoDIe4#)
at 0:02 maybe where he does that flexing/shaking thing. It's kind of like one captain falcon's taunt.
or u can use this as a reference for another taunt idk.

Kingdom Hearts 358/2 Days: Duel Wield Roxas Victory Pose [Edited Version] (http://www.youtube.com/watch?v=MlulEYjBvs4#ws)
here's another. you can use it either for a victory pose or for a taunt...or both. I like this one a lot.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 07:16:38 PM
I actually used the second video as a down special for him. But he spins the keyblade first.


Title: Re: My PSA Projects Riku Released
Post by: Lucifer_Gale on September 07, 2012, 07:21:33 PM
Kingdom Hearts 358/2 days Dual Wield Roxas Hooded game play and his limit combo ([url]http://www.youtube.com/watch?v=S3Z0OZoDIe4#[/url])
at 0:02 maybe where he does that flexing/shaking thing. It's kind of like one captain falcon's taunt.
or u can use this as a reference for another taunt idk.

Kingdom Hearts 358/2 Days: Duel Wield Roxas Victory Pose [Edited Version] ([url]http://www.youtube.com/watch?v=MlulEYjBvs4#ws[/url])
here's another. you can use it either for a victory pose or for a taunt...or both. I like this one a lot.


I see the second one as a victory pose, oh yeah.
In the first video there are some nice attack for him I think, it can give some inspiration.
That game was good because it let you use characters as DWRoxas, the whole organization, Riku... Even Goofy or Donald were funny to play with XD /endot

EDIT: Yes, that would be a nice attack too. DW Roxas is so a cool character :af:


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 07, 2012, 07:31:14 PM
lol yes i agree all the way. DW Roxas is my favorite character of all time of any video game series. Also, jrush64, is his combo move the one shown in the first video? I absolutely love that combo as it's soooo spammy lol xD
Also, at 0:21 of the first video, the one where he throws both of his keyblades, that is MY FAVORITE move for DW Roxas! I hope that' his N Arial? And the victory does make an excellent vB. Good choice. But are u also going to make it into his victory? it still matches.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 07:47:17 PM
I haven't put that in yet. I havent used any video from that game for Roxas yet but I'lll start soon. I've put everything from kh2 and Final mix 2 though.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 07, 2012, 07:51:03 PM
Oh I see. Will you be using that as the arial though?


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 07:59:21 PM
I already have an aerial special but I might add that. His specials are like a continuous combo like Marth's.

I might ground that move and use it as a side special


Title: Re: My PSA Projects Riku Released
Post by: heartlessnobody on September 07, 2012, 08:20:41 PM
I dont mean to bug you much but your Riku is the best!!.. Ok so I put in the codes in the CM exported to gct. , then I switched over the FitIke.pac to the FitPopo.pac then I put the sd card back in the wii launched it then I would select ice climbers (its cool no freezing there) then i select a stage and it freezes on me... what am I doing wrong??

Also am I suppose to copy and paste all those FitPopo.pac I downloaded from the link in the popo folder ?? If so I did and still no luck


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 07, 2012, 08:25:32 PM
I dont mean to bug you much but your Riku is the best!!.. Ok so I put in the codes in the CM exported to gct. , then I switched over the FitIke.pac to the FitPopo.pac then I put the sd card back in the wii launched it then I would select ice climbers (its cool no freezing there) then i select a stage and it freezes on me... what am I doing wrong??

Also am I suppose to copy and paste all those FitPopo.pac I downloaded from the link in the popo folder ?? If so I did and still no luck
make sure to put the .rel in the module folder. :)


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 08:32:02 PM
I dont mean to bug you much but your Riku is the best!!.. Ok so I put in the codes in the CM exported to gct. , then I switched over the FitIke.pac to the FitPopo.pac then I put the sd card back in the wii launched it then I would select ice climbers (its cool no freezing there) then i select a stage and it freezes on me... what am I doing wrong??

Also am I suppose to copy and paste all those FitPopo.pac I downloaded from the link in the popo folder ?? If so I did and still no luck

Thanks. If you want him over Ike, just copy the contents of the folder to your ike folder in your SD card. If you want him over Ice Climbers you have to hav a .rel file and input the codes.

If you redownload it, I included kingskull's model and it should be ready to play. All you need to do is copy the contents to ike folder.

Who do you want it over. Ike or Ice Climbers?


Title: Re: My PSA Projects Riku Released
Post by: heartlessnobody on September 07, 2012, 08:39:02 PM
Ice Climbers


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 07, 2012, 08:55:46 PM
Do you have the .rel file in the modules folder.

jordanice42 here are a few screenshots of Roxas.

(http://i.imgur.com/ezHkH.png)(http://i.imgur.com/gPXUP.png)(http://i.imgur.com/vSbBP.png)(http://i.imgur.com/ZR9kS.png)

I'm still working on getting Squall's gunblade on his finger.


@heartlessnobody if you're still having problems pm me.

@Kagemaru, Yeah. I noticed it after animating the move. I'll fix it before I start PSA'ing him. I'm working on Sora now.


Title: Re: My PSA Projects Riku Released
Post by: Kagemaru on September 07, 2012, 08:58:35 PM
That last one is a bit wonky but very nice.


Title: Re: My PSA Projects Riku Released
Post by: Hero © on September 07, 2012, 09:07:52 PM
You're gonna work on Squall too?

Thats cool.


Title: Re: My PSA Projects Riku Released
Post by: Chaos_Knight on September 07, 2012, 09:08:21 PM
Squall Leonhart nice. ;D


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 04:03:23 AM
Yeah. I started working on Squall 2 days ago and I've finished animating him. I animated Blasting Zone, Rough Divide, Magical Flurry, Revolver Drive, Thunder Barret, Blizzard Barret and pretty much almost all attacks from Dissidia.

I'm just not sure where to put most of them though.


Title: Re: My PSA Projects Riku Released
Post by: Chaos_Knight on September 08, 2012, 11:08:35 AM
Hmmm...I have some suggestions on where to put some attacks.

Up-B: Rough Divide

Side-B: Revolver Drive

Neutral-B: Fated/Aerial Circle (if you made animations for that)

Down-B: Blasting Zone


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 11:53:32 AM
I wanted to animate Fated Circle but I have no idea where I'll get the graphics for that from. But your arrangement was pretty much spot on with mine. For Rough Divide I want you to be able to direct it to whichever direction you want.

Thanks


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 08, 2012, 12:21:27 PM
Woah. Looks awesome! :)
Now i need someone who is willing to add the oathkeeper keyblade onto my new final mix roxas :p


Title: Re: My PSA Projects Riku Released
Post by: Chaos_Knight on September 08, 2012, 12:31:59 PM
I wanted to animate Fated Circle but I have no idea where I'll get the graphics for that from.
Look at Eternal Yoshi's Sora PSA. The down tilt attack uses a fire graphic for Fire spell.


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 01:18:54 PM
Alright cool Thanks.

@jordanice, I just animated most of the moves from the 358 video you posted.


Title: Re: My PSA Projects Riku Released
Post by: AnImAiNe on September 08, 2012, 01:22:12 PM
is the sword glow fixed?


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 08, 2012, 01:25:59 PM
Alright cool Thanks.

@jordanice, I just animated most of the moves from the 358 video you posted.
Nice, i can't wait for the PSA. :)
is the AAA the combo in my first video? Oh and the arial in the video is his arial or his side special?


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 01:46:22 PM
is the sword glow fixed?

I'm releasing V1.2 tomorrow with everything fixed including new animations for some attacks, wait animations, jump and new Dark Firaga texture. The sword glow will be fixed.

@jordanice, Both his aerial and side special.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 08, 2012, 02:14:35 PM
Nice. how about the AAA combo?


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 02:19:32 PM
It's actually only AA for now, it hits like 7 times. It's from his fight with Axel. But I'm going to change it now though.


Title: Re: My PSA Projects Riku Released
Post by: Chaos_Knight on September 08, 2012, 02:22:40 PM
I read the previous page and you're making a Sora PSA? Over who?


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 02:26:49 PM
I read the previous page and you're making a Sora PSA? Over who?

I'm not making a Sora PSA, I'm just helping out.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 08, 2012, 02:28:11 PM
Hey I just noticed, on ur PSA, Riku's meteor special animation looks just like the beginning of Roxas' magic hour (final smash/limit break)
I also found this gif, might be helpful since it has frames: (http://media.tumblr.com/tumblr_m00thfuzmG1r5t496.gif)


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 03:57:16 PM
@jordanice, I've already animated that. But thanks.


Title: Re: My PSA Projects Riku Released
Post by: hyo on September 08, 2012, 04:33:17 PM
Oh no problem.
btw did you already plan out the specials? cuz I may be able to help.
I was thinking that the down special would be better as the side special and the side special would be better for the down special, but if you already started the PSA it's fine.


Title: Re: My PSA Projects Riku Released
Post by: AnImAiNe on September 08, 2012, 06:04:12 PM
R u a male or female im just curious :s


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 06:12:06 PM
I'm a dude....


Title: Re: My PSA Projects Riku Released
Post by: AnImAiNe on September 08, 2012, 06:58:08 PM
didnt mean to be off topic i just noticed that your profile was rihanna so i wasn't sure (hope you dont take that the wrong way


Title: Re: My PSA Projects Riku Released
Post by: jrush64 on September 08, 2012, 07:04:54 PM
Nah man it's cool.


Title: Re: My PSA Projects Riku Released
Post by: viewtifulduck82 on September 08, 2012, 07:39:14 PM
riku's pretty good, but i think a couple things should be tweaked....
besides the sword glow thats already been mentioned, it might be good to have that up smash looked at, or even changed altogethe. his forward smash is amazing, but maybe he should have invincible frames during the jump until he turns around and slices, so it'll work as an awesome parry attack..


Title: Re: My PSA Projects Riku V1.2 Release soon
Post by: heartlessnobody on September 09, 2012, 02:17:32 PM
Dude I got the Riku working with my own gct. file Finally!!! Riku is beast by the way I just have a problem with the down A sweep attack it kinda like slides/pulls me backwards everytime I do it, but other than that he's still a beast.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 09, 2012, 02:37:21 PM
Hey guys, so the new version is released. I've fixed the graphic glitch with Dark Firaga. The Changes are;

Attack11,12,13,14 - All new animations
Attackdash - New animation
AttackAirB - New animation
Wait1 & 2 - New Animations
Sword glow has been fixed hopefully
Dark Firaga - New Texture
Attackdash hits when opponent is on the floor

2 New Wait animations from Kingdom Hearts 2 and Kingdom Hearts DDD.
(http://i.imgur.com/ifVED.png)

Please let me know what you think. Especially about the sword glow.

I'm done with Riku for now; I'm tired of him. I want to work on Squall and Roxas. Except there's any serious glitch, I won't be updating him till both of them are done.

Version 2.0 will be the final one and will include alot of new animations including the flow attacks from DDD.

So enjoy I guess.



Post Merge: September 09, 2012, 02:38:02 PM
@heartlessnobody; that's the way the move is. He shoots out a slash at you.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: hyo on September 09, 2012, 02:49:07 PM
Nice job! :)
Also, any news on Roxas and Squall?


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 09, 2012, 03:13:49 PM
I'm still animating both. I'm not too happy with what I've done so far.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: hyo on September 09, 2012, 03:33:40 PM
not happy with whom? Both of them?


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 09, 2012, 05:17:04 PM
not happy with whom? Both of them?

When animating his arm movement they sometimes stretch weirdly along with his elbows.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: Kagemaru on September 09, 2012, 07:12:01 PM
At that point you may want to pay close attention to the key frames. Make sure they aren't jumping to crazy high numbers


Title: Re: My PSA Projects Riku V1.2 Released
Post by: hyo on September 09, 2012, 07:35:27 PM
When animating his arm movement they sometimes stretch weirdly along with his elbows.
Wait are you talking about Roxas or Squall?


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 09, 2012, 07:43:00 PM
Roxas


Title: Re: My PSA Projects Riku V1.2 Released
Post by: hyo on September 09, 2012, 09:51:40 PM
oh. :(
I wish i could help somehow. :/


Title: Re: My PSA Projects Riku V1.2 Released
Post by: metatrongrhm on September 10, 2012, 08:09:32 AM
I've just realised...
That the 'glow' of the sword...
Spells 'LOL'(upside down)...
You can see it better when he jumps...

(http://i.imgur.com/Mcqae.jpg)

Did you intend this JRush?


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 10, 2012, 08:43:40 AM
Lol. No i did not intend that.

But the new version doesn't have the sword glow problem anymore.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: Inu Kazane on September 10, 2012, 09:40:59 AM
I see a Roxas psa hack soon?


Title: Re: My PSA Projects Riku V1.2 Released
Post by: spiritpyros on September 10, 2012, 01:06:07 PM
ill test the riku psa today because i could not get to a computer on weekends oh and any future psa just tell me on my thread and email me the files same goes for any future psa and ill give feedback more often.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 10, 2012, 02:29:20 PM
@neox, that alright.

@Tomoki, Yeah a dual-wield Roxas PSA. I'm almost done animating finally.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: Kagemaru on September 10, 2012, 04:24:16 PM
You remind me of me afew months back. Really fast at animating lol.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: hyo on September 10, 2012, 04:36:16 PM
@neox, that alright.

@Tomoki, Yeah a dual-wield Roxas PSA. I'm almost done animating finally.
awesome. :)
have u come up with his taunts and victory poses?


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 10, 2012, 04:43:57 PM
Not yet. I'm doing those ones after I've finished PSA'ing.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: hyo on September 10, 2012, 04:55:01 PM
Oh i see. I'll continue thinking about the taunts.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: Kagemaru on September 10, 2012, 05:04:52 PM
A preview of Roxas maybe? Just one attack?


Title: Re: My PSA Projects Riku V1.2 Released
Post by: Inu Kazane on September 10, 2012, 05:27:15 PM
awesome. :)
have u come up with his taunts and victory poses?
the victory pose 1 could be when Roxas rotate both keyblades and kinda what pit taught 1 is


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 10, 2012, 05:27:31 PM
Aight I'll post a short vid.


Title: Re: My PSA Projects Riku V1.2 Released
Post by: hyo on September 10, 2012, 05:37:28 PM
Yes! Cant wait to watch it :D


Title: Re: My PSA Projects Riku V1.2 Released
Post by: jrush64 on September 10, 2012, 07:00:06 PM
Dual-Wield Roxas

http://www.youtube.com/watch?v=KKIDK1_w-HI

So here is a video showing some stuff I did a couple of weeks ago when I was still getting the hang of animating. I'm going to likely redo most of them as I'm not that pleased with some of them.

If you look closely you'll see the elbow joints strech a little bit weird but that's cause of the rig. But I'll be able to work with it though.


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: hyo on September 10, 2012, 07:20:46 PM
Looks pretty good so far. And yeah, some animations do look off, but most of them are really good! I also like the idle animation A LOT! Nice job! :)


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: Kagemaru on September 10, 2012, 11:05:48 PM
There is a lesson I'd like to teach you. Send me that model and one of the attack animations. If you're interested in what I want to show you that is.


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: jrush64 on September 11, 2012, 06:14:33 AM
@kagemaru, I've sent it.

@jordanice, The animations at the beginning where done weeks ago when I jsut started animating. The ones at the end where done more recently from that video you posted.

I'm redoing all the beginning animations to include Attack13,14 just like in KH2.



Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: hyo on September 11, 2012, 09:44:07 AM
I also liked the last animation a lot!


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: Inu Kazane on September 11, 2012, 09:44:57 AM
@kagemaru, I've sent it.

@jordanice, The animations at the beginning where done weeks ago when I jsut started animating. The ones at the end where done more recently from that video you posted.

I'm redoing all the beginning animations to include Attack13,14 just like in KH2.


may I suggest a final smash? If you can do the final smash like the move Boss Roxas does he goes up to the sky and summoned light ball and attacks all the enemy's it does 10% of damage


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: hyo on September 11, 2012, 09:48:27 AM
may I suggest a final smash? If you can do the final smash like the move Boss Roxas does he goes up to the sky and summoned light ball and attacks all the enemy's it does 10% of damage
That already is his final smash. Its called magic hour.


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: Inu Kazane on September 11, 2012, 09:49:56 AM
That already is his final smash. Its called magic hour.
alright ^_^"


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: hyo on September 11, 2012, 10:00:52 AM
Lol sorry for sounding kinda rude :D


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: Inu Kazane on September 11, 2012, 10:05:00 AM
Lol sorry for sounding kinda rude :D
nah bro is ok beside I was waiting for a Roxas psa in a while this will finally complete my kh roster


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: jrush64 on September 11, 2012, 12:08:21 PM
I'm going to stop working on Roxas for a bit cus I have to rig the model again. The elbow and hand stretches are really bothering me.


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: Inu Kazane on September 11, 2012, 02:53:10 PM
I'm going to stop working on Roxas for a bit cus I have to rig the model again. The elbow and hand stretches are really bothering me.
on what character your doing the psa?


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: Kagemaru on September 11, 2012, 03:13:21 PM
Did you rig the model originally? I didn't know that you had done that. When I did the animation I showed you, I worked around it... but I can see how it would be annoying after a while. You may want to 'Not' make the model move when you move that random bone between the RArmJ and the RHandN cause... its useless pretty much. The one on the left side could be the wristband he is wearing.

Just a thought.

Oh, and I hope my tips were helpful.


Title: Re: My PSA Projects Dual Wield Roxas Brief Preview
Post by: jrush64 on September 11, 2012, 03:25:08 PM
@Kagemaru, I didn't rig the model but I'm learning how to work around it. Check out the final 2 animations I'm sending you. It only seems to bother me when the move has both his arms coming together like the first attack.

It get's very annoying as you said. The elbow bones need to be shifter to up the elbow bones to the elbow instead of where it is now.

@Tomoki, It's over Marth.

Post Merge: September 13, 2012, 09:24:33 AM
i need some help with Roxas. Basically I have zero ideas on what his Forward and Up smash should be. I've used up every single move in the videos as Specials and he has alot.

His side special has like 3 different ending hits, his up special animated, Neutral special he throws the Keyblade at you.

But I have nothing to use for his side Smashes. Can anyone help?


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Kagemaru on September 13, 2012, 11:54:13 PM
I'll make something this weekend for you.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: jrush64 on September 14, 2012, 07:25:35 AM
@Kagemaru, Thanks. Looking forward to it.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Inu Kazane on September 14, 2012, 09:22:19 AM
You can use some of the movesets from this video
Kingdom Hearts 358/2 Days - Dual Wielding Roxas vs Anti Riku (http://www.youtube.com/watch?v=S1lhtOk8gEU#)


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: jrush64 on September 14, 2012, 09:48:35 AM
Dude thanks but I've animated everything in that video for his specials. I've finally gotten an up and side smash. Only down smash remaining now.

I didn't know Roxas was a boss in re:coded.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Inu Kazane on September 14, 2012, 12:00:46 PM
Dude thanks but I've animated everything in that video for his specials. I've finally gotten an up and side smash. Only down smash remaining now.

I didn't know Roxas was a boss in re:coded.
and in kingdom heart 2 final mix I'm going to send a vid
Kingdom Hearts 2: Final Mix - Roxas Battle | Critical Mode (http://www.youtube.com/watch?v=ckULfN3DkWU#)


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Kagemaru on September 14, 2012, 12:03:15 PM
Sounds like you don't need me anymore xD


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: jrush64 on September 14, 2012, 12:17:57 PM
Kagemaru, I do need your help for just a down smash.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Kagemaru on September 14, 2012, 12:32:47 PM
Righty-o

Look forward to that within the hour.

Post Merge: September 14, 2012, 01:26:35 PM
Sent


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: hyo on September 14, 2012, 06:22:41 PM
Is there a planned release date for your Roxas PSA?


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: jrush64 on September 15, 2012, 05:09:58 AM
@Kagemaru, thanks. I had actually done a move like that for his forward smash. But thankfully I got a down smash from a Tales game.

So now I'm animating his air attacks and boy does he have alot. Air attackN1,2,3,4, Ait attackF1,2,3.

I don' t know if there will be enough subactions.

@jordanice, no there's not a release that as I'm taking my time with it. I'm basing the final smash of the 3ds version and I'm going to need to make new gfx for it.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Lucifer_Gale on September 15, 2012, 10:35:50 AM
I've tried a Team Battle with your Riku and the actual Sora vs Ansem SoD (Texture on Ganon, that actually work pretty well moveset wise, since Ganon style is Dark-centered, also the Dark Grab is the same of the Ansem's Heartless) and Xemnas (an old psa other Marth, really not bad even if it has no custom FS and some of the attacks are weird for him), and damn... That was a cool battle, and it will be even more awesome when the updated Sora will be ready! As for Riku, it works fluid in battle and easy to use, and I found nice that you can chain most of his attacks, like in DDD where you can use a command in the middle of the normal combo to create something new and powerful.

Don't worry, I have also an inTopic question... It is normal that the Dark Firaga of Riku hits far from where the gfx stop going? Something like:

(Riku)-----O     X

O: Dark Firaga graphic distance limit
X: Where it still hits


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: hyo on September 15, 2012, 04:16:29 PM
@Kagemaru, thanks. I had actually done a move like that for his forward smash. But thankfully I got a down smash from a Tales game.

So now I'm animating his air attacks and boy does he have alot. Air attackN1,2,3,4, Ait attackF1,2,3.

I don' t know if there will be enough subactions.

@jordanice, no there's not a release that as I'm taking my time with it. I'm basing the final smash of the 3ds version and I'm going to need to make new gfx for it.

3ds version? :0 i dont remember Roxas using any fighting moves in dream drop distance. Or Are you talking about 358/2 days?


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Disc Murderer on September 15, 2012, 04:38:59 PM
I tried using the Riku PSA with Brawl+, I think the Animation engine code effects it, he is all jumpy and sometimes he will T-Stance, but if you disable the code it works fine.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: jrush64 on September 15, 2012, 04:59:34 PM
@jordanice, I meant the DS game.

@discmurderer, I have no idea what the animation engine code is.

@lucifergale, the dark firaga isn't normal. I forgot to fix it.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: hyo on September 15, 2012, 05:04:31 PM
Oh ok cool. Its called magic hour just to let u know. Pretty similar to lucas' final smash.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: jrush64 on September 16, 2012, 12:20:37 PM
I know it's called Magic hour, but thanks.

I've finally finished animating Roxas and have started PSA'ing him.


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: hyo on September 16, 2012, 05:23:58 PM
Sweet! Im looking forward to this PSA. i dont think ive ever been this hyped for a mod lol, i also have a question, does he have any projectile moves?


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: Kagemaru on September 16, 2012, 10:00:28 PM
May I see the animations?


Title: Re: My PSA Projects Need Roxas moveset Ideas (Check last post)
Post by: jrush64 on September 17, 2012, 04:14:29 AM
@jordanice, yeah he has a projectile. He throws his keyblade at you as his neutral special. I'm trying to make him throw both at you but I'm trying to find out how to hide the keyblade on his other arm as it doesn't seem to leave the hand as the keyblade.

I have 9 subactions for his side special, 3 of those 9 subactions are his end combos. I've animated them in such a way they lead into each other so I'm trying to program them in a way that all 6 subactions are random till they reach the last 3 subactions.

@Kagemaru, sure. I'll send them to you.


Title: Re: My PSA Projects
Post by: hyo on September 17, 2012, 05:32:46 PM
Can u actually post a preview of the fixed animations? If not, its totally cool.


Title: Re: My PSA Projects
Post by: 5una~ on September 17, 2012, 05:41:58 PM
This to has got my interest Roxas is to dang awesome


Title: Re: My PSA Projects
Post by: Kagemaru on September 17, 2012, 05:42:19 PM
I just tested my Sora vs you Riku. It was amazing.

Only real issue with Riku is that his recovery is [censored] and some of his attacks don't make much sense. I'll go more into detail later. But Sora vs Riku is a great fight.


Title: Re: My PSA Projects
Post by: jrush64 on September 17, 2012, 05:53:51 PM
@Kagemaru, Can't wait to try out your Sora. I honestly have no problems with his recovery but you can also use the Side Special air, as a recovery too.

But i'll change it since lots of people have problems with it in V2. All the moves I got are from DDD. Riku doesn't have as many moves as Sora so I just had to work with what I had.

@jordanice, I honestly would prefer to show everything only when I'm done animating. I've finished PSA'ing all his moves and have them working in game but I have to reanimate some moves again.




Title: Re: My PSA Projects
Post by: Kagemaru on September 17, 2012, 06:11:49 PM
Its not a very good alternative recovery... His horizontal recovery capabilities are mad  crap yo. Don't be afraid to make up something... I had top with Sora a few times lol.


Title: Re: My PSA Projects
Post by: jrush64 on September 17, 2012, 06:22:11 PM
I already have a move from DDD, I think it's called Flowmotion or something. I'm going to give him for another recovery.

It was meant to be like Ike's recovery...

Any idea when you'll release Sora.


Title: Re: My PSA Projects
Post by: Kagemaru on September 17, 2012, 06:42:21 PM
Soon actually. Got the glide from kjp so really soon.


Title: Re: My PSA Projects
Post by: hyo on September 17, 2012, 09:45:42 PM
Oh ok, thats cool. Anyways, if you need a tester for anything, anything at all, you know im here for u bro.


Title: Re: My PSA Projects
Post by: spiritpyros on September 18, 2012, 07:20:32 AM
so i finally came back from a emergency irl

but about riku i played him alot and he seems pretty fun to play but my main problem is the attacks that spin the animations seem to fast and it looks like riku is just randomly moving maybe looking .fades cloud psa to get a better animations other than that its great to play


Title: Re: My PSA Projects
Post by: Lucifer_Gale on September 18, 2012, 12:28:43 PM
Flowmotion in DDD it's really good, let you move everywhere nicely and in an elegant and fluid style. Having something like that on brawl would be actually cool but hard I think, at least if thought at a wall/enemy/everything-jump manner.


Title: Re: My PSA Projects
Post by: KGN Nappdagg on September 18, 2012, 02:11:36 PM
so i finally came back from a emergency irl

but about riku i played him alot and he seems pretty fun to play but my main problem is the attacks that spin the animations seem to fast and it looks like riku is just randomly moving maybe looking .fades cloud psa to get a better animations other than that its great to play
^This


Title: Re: My PSA Projects
Post by: Kagemaru on September 18, 2012, 02:14:36 PM
Lucifer_Gale: Fight his Riku with my Sora.

Its crazy fun for some reason... seriously...

Jrush: You gonna let me see dem animations? :af: And Animaine called you my protege lol, I don't mind giving you some tips if you don't, since you seem to have a natural affinity for animating anyway. :D

Also, same complaint about some of Riku's spin attacks. I don't know what they are based off of but they do seem to be a bit wild and random and slightly too fast. But its still good. GameandWatch is permanently Riku now for me anyway xD


Title: Re: My PSA Projects
Post by: Lucifer_Gale on September 18, 2012, 02:33:46 PM
Lucifer_Gale: Fight his Riku with my Sora.

Its crazy fun for some reason... seriously...
That fight was really fun indeed, you were right :happy:


Title: Re: My PSA Projects
Post by: jrush64 on September 18, 2012, 02:57:30 PM
Wish I could use Sora right now. I guess the spin animations do move way too fast, I'll slow them down for next release.

The spin attacks for Riku are all in DDD. I saw a command exhibition in youtube for Riku and I used everything I found there.

@Lucifer_gale, It will definitely be hard but I'll try and get close.

I spent half of the day trying to rig a hooded Roxas and hood-off Roxas but I got no luck with the robes. I'm not good at Rigging at all. Wish someone would help.


Title: Re: My PSA Projects
Post by: Anonymous on September 18, 2012, 02:59:32 PM
I spent half of the day trying to rig a hooded Roxas and hood-off Roxas but I got no luck with the robes. I'm not good at Rigging at all. Wish someone would help.
I could try helping (not sure how much time I really have though). who's it supposed to be over?
oh, and does it need to be the hi-poly model? because that makes it more difficult to make facial expressions, but I also need practice on modelling expressions anyway.


Title: Re: My PSA Projects
Post by: jrush64 on September 18, 2012, 03:06:38 PM
I could try helping (not sure how much time I really have though). who's it supposed to be over?
oh, and does it need to be the hi-poly model? because that makes it more difficult to make facial expressions, but I also need practice on modelling expressions anyway.

It's supposed to be over Marth. Well it would be nice if it were a high poly model, facial expressions don't matter to me much. The one with the hood up doesn't need facial expressions anyway.

I just want Roxas to have multiple costumes and seeing as his moveset is a combination both Roxas and hooded Roxas, having the hooded one would be awesome.

I can send you the files if you're interested.


Title: Re: My PSA Projects
Post by: hyo on September 18, 2012, 04:36:09 PM
You should also use the final mix model, the model and textures r much better. I'll try to get someone to add the other keyblade onto bleachmagic and my final mix roxas.


Title: Re: My PSA Projects
Post by: Anonymous on September 18, 2012, 07:19:07 PM
It's supposed to be over Marth. Well it would be nice if it were a high poly model, facial expressions don't matter to me much. The one with the hood up doesn't need facial expressions anyway.

I just want Roxas to have multiple costumes and seeing as his moveset is a combination both Roxas and hooded Roxas, having the hooded one would be awesome.

I can send you the files if you're interested.
If there's no skeleton changes, then that won't be necessary. I should be able to do it this weekend, but no guarantees.


Title: Re: My PSA Projects
Post by: Kagemaru on September 19, 2012, 05:43:33 AM
You guys should exchange emails just in case the Vault(Forums too) are down.

And soon J, soon you and everyone else will be able to enjoy Sora. :af:


Title: Re: My PSA Projects
Post by: Anonymous on September 19, 2012, 05:49:26 AM
You guys should exchange emails just in case the Vault(Forums too) are down
My E-Mail contains my real name, so I can't.
Do you have a youtube or devientart? For both of those, mine would be ShadowTheChinchilla


Title: Re: My PSA Projects
Post by: Kagemaru on September 19, 2012, 06:15:54 AM
ShadoKage would be my deviant art. AriesShado is my Youtube name.

Has KJP sent you Sora yet? (feel free to pm a response if you want)

J, I'm going to take a  look at what you sent me now and get back to you in a bit.


Title: Re: My PSA Projects
Post by: jrush64 on September 19, 2012, 06:21:29 AM
@Anonymous, I'll send you a message on youtube. Mine is jamesrush64.

@Kagemaru, no problem.

i'm getting better at rigging a model so this is something I've been working on:

(http://i.imgur.com/lFDLC.png)


Title: Re: My PSA Projects
Post by: Kagemaru on September 19, 2012, 07:23:34 AM
Roxas:

Misc Animations: You should finish those. They are a pain in the ass to do but getting them out of the way first helps keep you interested in the project.

Dash: These are basically jumps... Like... "Go! Oh wait... nvm, I don't wanna actually run anywhere" The animation itself should be more like a full stride or a standing/running long jump in which they land and decide to stand up instead of keep running.

Use Frame 20-28 to make that happen, then use 8-10 frames to go back to the wait1 frame. See how that looks.

Run: 12 frames is not enough frames yo... have you tested that out in-game? That has to be crazy fast...

Attack11: Between frame 10 and 12, that attack has crap range. I suggest extending the keyblade towards the opponent (frame 11) and not having it point towards the ground.

Attack12: Its alright. It still bothers me that I have to view these animations at 20 fps to see them correctly. You shouldn't be trying to make it so that you need Frame Speed mods to make an animation go right.

Attack13: Frame14 to 15 there needs to be a frame inbetween those two... because you have the wind up for the attack. Then you have the cool down of the attack. The actual attack frame is not there... the attack would be when the keyblades are in front of Roxas before he crosses his arms with the key blades on either side of him... I'll actually provide images for this though:

(http://i.imgur.com/A3q7M.png)
(http://i.imgur.com/N4uBW.png)
(http://i.imgur.com/CzSoF.png)
(http://i.imgur.com/uqkZ3.png)
(http://i.imgur.com/mwDwi.png)

Between the first and second image there needs to be a frame that has the keyblades going from the previous frame to the next frame...

The next three images, the second image would be the attack that would connect, where as the third and fifth image would be the wind up and end, the fourth image doesn't seem like much of an attack frame.

A key thing to remember when animating is that you have to envision the full range of motion. I have a scale I like to use you don't have to but it helps me. Its just a generalization of whats fast or slow and some tips I made for myself:

Basically the number of frames used to make any given animation determine how fast/slow it happens in-game. Later I test in game to see if I need to speed up or slow down anything but by then, a fps will do. But thats a last resort since the animation should try to not require a fps in the first place. A lesson I learned when I made Wolverine.

1-3 frames: Instant actions
- Things that are crazy fast like Fox's kicks. In-Game, you hardly see these things clearly and pausing to see them is tricky because of the speed in which it passes.

5-7 frames: Fast actions.
- Things like a normal sword slash of kick. A decent amount of frames and since its an odd number (lets say I used 5 frames) the initial movement would take 2 frames, the third frame would be the 'attack' frame and the last two frames would be the follow through. I use this set a lot actually. I like to use the first frame (not the first frame of the whole animation, the first frame of what I consider the attack window) to start the attack, then skip to the 5th or 7th frame for the end of the follow through. BrawlBox will fill in the space, and I go back to the middle (3rd or 4th frame from the start of the window) to adjust the attack to make sure its in the middle so that the attack actually connects ingame. Not an exact science, but it is something standard I use.

8-10 Frames: Normal Speed actions.
- I say normal speed, but its actually above average speed. If you look at a Jab from Fox of Falcon, you'll see that the jab happens before the 5th frame of the attack I believe... yet the entire animation as a whole is about 30-40 frames. Those jabs are fast but the follow through is what makes them look whole and complete. If your animations are too fast, they'll look choppy in game.

11+ Frames: Slow Actions
- I usually use 12 frames as an extension of 8-10 but this fits too... generally I've found that 15+ frames is a good amount of frames for a 'slow' animation. Mostly used for Taunts and waits. Depends vastly on what the animation is.


Hope this helps


Back to the review:

AttackHi3 is the up tilt, and AttackLw3 is the down tilt, you currently have them both the same as the AttackS3S May wanna fix that lol.

You also need a frame between frame9 and frame10 because frame9 has the keyblade behind his arm, and frame10 is the key blade to his side like he'd already attacked. You need that in-between frame to show the attack. Same with frame13 and frame 14. you need a frame in between them to have it be in the middle cause where it ends.

(http://i.imgur.com/gnqBc.png)(http://i.imgur.com/ucLQs.png)
See what I mean? This is an example where I'd use probably 4-6 frames. The first of those 4 would be the first image, and the second image would be the 4th or 5th frame. The frame in between those two images would be the part of the attack that can connect to an opponent.

Same issue with the Side Smash (AttackS4S) frame13 to frame 14 there is no attack. You didn't put it in there. He spins and then he stops. Its like at frame13 Roxas puts the keyblade up like he's gonna attack, Then in frame 14 its like he attacked but because there is no frame 13.5 you don't see it.

Your up smash isn't much of an up smash. If he's gonna jump, its ok to make him go a bit higher if you want. That would be a nice Second Side smash though.

Your Down Smash has some clipping in it. Meaning that the keyblades are actually going through Roxas' legs... You have to be careful of that. What separates a good animator and a bad animator is attention to detail. Aside from that, its a decent down smash.


And I have no idea what you're doing with your SideSpecial attacks, BUT you should remember that the end of the animations need to end with the wait1 or the fall frame if they are in the air.

I can see you put a lot of work into it, but you still have a ways to go. One other tip that I learned a long time ago, I draw, pretty well actually. I'm go to the Art Institute for it... a long time ago, I studied anatomy and how the human body moves so that I can better draw and illustrate bodies. How their range of motion work and everything. I also studied the scientific basics of fighting so I could better illustrate a punch.

I tell you that because the lesson I learned is that when it gets hard to envision what a realistic body would do when trying to animate it gets hard, try and pose yourself or get someone to pose for you. I noticed that your Hold animations were a bit 'meh' Specifically the SideSmashStart and Hold... thats not a position someone realistically could hold for long.

Hopefully this helps... Thats all I got for now.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on September 19, 2012, 05:12:29 PM
Actually, looking at DDD, there is something that would give Riku some good orizontal recovery. You could make his SideAir-B the basic dash, and adding that if you press B again you can make a second Dash in the same diretion, since Riku can actually do two of them in the game (both of them should be shorts, so they would not be overpowered); but if you press A instead he will do the Sliding Crescent Ability that he has as an attack after a Dash (The beginning of this video Kingdom Hearts 3D: Dream Drop Distance, Riku Gameplay and Minnie Cutscene (HD 720p) (http://www.youtube.com/watch?v=zz2Eaq2Zkqc#ws)). On ground would stay still Limit Storm, but it would be cool if it works like it does in the game, that is making more damage when the user have low HP (in brawl case if Riku's damage go over a tot). Or making him using Sacrifice when he has low damage (and get damage from that as in the game) and after he reaches a decided limit he start to use instead Limit Storm, and since he can use it only with tot damage that would be a little more powerful than the normal version (or make its power grow as it does the damage of Riku).
... I have so many ideas, and no capacity. I'm sorry I can only do suggest with no solid affort to the project :c


Title: Re: My PSA Projects
Post by: heartlessnobody on September 20, 2012, 01:09:58 AM
You still working on Squall?


Title: Re: My PSA Projects
Post by: jrush64 on September 20, 2012, 10:55:57 AM
Yeah I'm still working on Squall but I haven't touched him in a while. I'd rather finish Roxas first.


Title: Re: My PSA Projects
Post by: Kagemaru on September 20, 2012, 11:53:08 AM
Actually, looking at DDD, there is something that would give Riku some good orizontal recovery. You could make his SideAir-B the basic dash, and adding that if you press B again you can make a second Dash in the same diretion, since Riku can actually do two of them in the game (both of them should be shorts, so they would not be overpowered); but if you press A instead he will do the Sliding Crescent Ability that he has as an attack after a Dash (The beginning of this video Kingdom Hearts 3D: Dream Drop Distance, Riku Gameplay and Minnie Cutscene (HD 720p) ([url]http://www.youtube.com/watch?v=zz2Eaq2Zkqc#ws[/url])). On ground would stay still Limit Storm, but it would be cool if it works like it does in the game, that is making more damage when the user have low HP (in brawl case if Riku's damage go over a tot). Or making him using Sacrifice when he has low damage (and get damage from that as in the game) and after he reaches a decided limit he start to use instead Limit Storm, and since he can use it only with tot damage that would be a little more powerful than the normal version (or make its power grow as it does the damage of Riku).
... I have so many ideas, and no capacity. I'm sorry I can only do suggest with no solid affort to the project :c



That spinning move Riku was doing was that not Kick Drive?  whatever it was that would be a perfect SideB for Riku.


Title: Re: My PSA Projects
Post by: jrush64 on September 20, 2012, 02:11:42 PM
I can probably animate kick drive for v2. Thanks.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on September 20, 2012, 02:34:28 PM
Yeah, Kick Dive should work too as a Side-B. V2 is gonna be really nice to see :D


Title: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: jrush64 on September 20, 2012, 02:59:15 PM
Yeah, I'm going to redo lots of animations and add some new effects. Plus I'll have Kingdom Hearts DDD by then so it'll help.

I want to make either a Chris or Leon PSA. I've started work on Chris and already have a moveset for him. But Leon I don't have anything yet.

What do you think?

(http://i.imgur.com/kZJz1.png)

The only problem with Chris is the gun is on the other hand.


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: Lucifer_Gale on September 20, 2012, 03:11:08 PM
Having the game will surely help to have a better look at the moves and making some inspiration :)

That model is quite good, for the gun there is no way to mirror it, like someone has done with Link and his sword? Or even in Sephiroth psa there are two file for choose the main hand, so I think that there is a way to do what you want.


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: Kagemaru on September 20, 2012, 03:30:04 PM
I'd go with Chris personally... he's a big dude... and since he's in MvC3 you could use some of those moves he has if you couldn't think of your own. Leon... I know he's fancy with a knife and all but he doesn't seem like the type that'd be good in Brawl to me. Perhaps a Leon alt outfit for the Chris psa though. They both could rock the same moveset imo.


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: Anonymous on September 20, 2012, 03:43:53 PM
Having the game will surely help to have a better look at the moves and making some inspiration :)

That model is quite good, for the gun there is no way to mirror it, like someone has done with Link and his sword? Or even in Sephiroth psa there are two file for choose the main hand, so I think that there is a way to do what you want.
There is. First you set the scale on the TransN, XRot, YRot, or a size mod bone to -1 on the X axis, then you change all the materials to CullOutside or CullNone


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: jrush64 on September 20, 2012, 04:31:11 PM
@Anonymous, you friggin rule. It worked like a charm.


Title: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: AnImAiNe on September 20, 2012, 04:44:02 PM
Chris all day everyday  ;D i love his explosives,flamethrower,and the ice missle thing


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: 5una~ on September 20, 2012, 04:48:16 PM
Is Roxas still going to be complete before Chris or Leon?


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: jrush64 on September 20, 2012, 05:06:49 PM
@suna, Roxas will be complete before everyone else. I just don't feel like working on him right now.


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: Reaver Ind. on September 20, 2012, 05:11:22 PM
As much as I feel that Leon is not getting the love I think he should be getting, I have to go with Chris on this one.  This is because Chris has some good sfx clips and everything he needs to be in Brawl while Leon has far less to work with.


Title: Re: Re: My PSA Projects (Chris Redfield or Leon Kennedy?)
Post by: jrush64 on September 20, 2012, 05:52:02 PM
I've already started on Chris anyway and he's going well. I think Leon can use his moveset but I'll just give him a different attack 1,2,3 and maybe a new final smash.

Now I need to start looking for where I can find the stun rod model and maybe a couple of his weapons. Thanks guys.

Post Merge: September 21, 2012, 05:55:35 AM
These are some animations I did for Chris last night. Attack11,12,13 and S3S.

http://www.youtube.com/watch?v=V4MCjvS59QA&feature=youtu.be
(http://i.imgur.com/6QVNk.png)

As you can see I already have guns for him to use. But for the stun rod, I'm thinking I'll just use a modified light saber.

What do you think?

I'm making the last attack S3s so that if you're holding the side tilt, it knocks the opponent up and you can jump into a combo just like in MVC3. I'm going to try and add a little jump to AttackS3S2.



Title: Re: Re: My PSA Projects Chris Redfield Animation Update
Post by: Kagemaru on September 22, 2012, 03:41:43 AM
Not bad.

Also, adding a jump isn't needed in animation as there is a code in PSA that will make you jump. The Jump will actually cancel the animation out (duh because they are jumping)

Thats how the Zero PSA does its up Smash I believe.


Title: Re: My PSA Projects Chris Redfield Animation Update
Post by: AnImAiNe on September 22, 2012, 06:42:46 AM
sorry jrush i still havent gotten the chance to check the animation. i will soon though


Title: Re: My PSA Projects
Post by: jrush64 on September 24, 2012, 06:56:50 PM
@Kagemaru, yeah I've checked it out. So I have an update on Roxas & Squall.

I was able to rig a sweet new Roxas model. I've fixed the elbows the hands and pretty much everything else  that was wrong. I have to reanimate some stuff though but the moves would look waaaay better now and I'm really happy. He will also be able to throw both keyblades at you now.

Roxas will be released with 5 models, Original Roxas, Hooded Roxas, Organization XIII Roxas, Shadow Roxas and Pajama Roxas. I don't know what to use as the last model though. Maybe I'll rig Ven with 2 keyblades or something.

(http://i.imgur.com/jwmOo.png)
(http://i.imgur.com/67ov2.png)
(http://i.imgur.com/npaNs.png)

These are the models. They are working in game but I probable have to try and get the robes to move perfectly but they move pretty great right now. I'll redo some textures and make them better but that's not until I'm done PSA'ing.

I'm going to start reanimating some of the moves that need to be reanimated.

Riku V2 will have all new moves and will include his KH1 model, young Riku in Organizaiont XIII Robes and also the one with the band over his head. I'd love to put his DDD model in there but I have no Idea where to get it from.

As for Squall, I've started work on him again and I'm about to finish he's animations. I'm going to rig every single costume he has in Dissidia including the Final Fantasy VIII model just for fun.

I'm doing a Ventus over Ness PSA with Link's bones. I have the model working in game but his arms look kind of long because of Link's shield but I'll fix that. Ven would have his glider which will be used in his entry. His final smash would be wingblades. I'm also going to do an Aqua over Peach and Terra over Ike PSA.

I'm almost done with Chris animations. I'm going to give him his Resident Evil 6 attire. He will have a Piers Nivens skin and maybe a Jake Mueller Skin too.

I'm rigging Lightning over ZSS both costumes and will do a PSA of her. I'm not sure whether it would be possible to rig Odin as maybe a ground smash then Army of One as an Air final smash. But she will have those blades she uses when she does her limit in Dissidia though. Also will include a Serah skin.

I have quite alot of stuff but right now I'm focusing on finishing Roxas and Squall.


Title: Re: My PSA Projects
Post by: Chaos_Knight on September 24, 2012, 07:03:39 PM
DemonBoy is making a custom model of DDD Riku along with his Tron Legacy outfit. You should really check his thread. :)

And what Lightning model are you rigging? Mariokart64n already did an import of her Dissidia model over ZSS and I import her original Blazefire Saber over her gun. And how are you gonna do a PSA if ZSS's file size is very small?

Anyways, I really look forward to everything since I'm a big KH-fan and a somewhat FF-fan since Dissidia was the first real FF game I played then got into I, V, and Type-0. ;)


Title: Re: My PSA Projects
Post by: jrush64 on September 24, 2012, 07:09:58 PM
I might have to move her if I can't do it over ZSS. I didn't know about that.


Title: Re: My PSA Projects
Post by: hyo on September 24, 2012, 07:30:23 PM
Awesome job. However, I noticed that the first Roxas model isn't from Final Mix, that's from Kingdom Hearts 2 high poly and the cloaked one is low poly. But hey,  great job :)
Can't wait dude. Also, make sure you send over the animations lol


Title: Re: My PSA Projects
Post by: Kagemaru on September 24, 2012, 10:52:49 PM
Nice job. You've got a leg up on me cause I can't rig models. Nicely done.

I look forward to your Roxas PSA.

As for Riku, I feel that he could be better so I hope you do well in that. And his headband over the eyes outfit is my favorite one.

Squal is also gonna be pretty fun to play with and as for Lightning over ZSS, you may have some issues with that considering ZSS's terribad filesize.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on September 25, 2012, 04:53:27 AM
So many awesome characters, you are my hero =D
For Aqua... It's not better to put her on Zelda, since there is already a good model on her (the one in the kh package, not the one on Zelda without images)? Also that could work for some magic womby thingy style I think.


Title: Re: My PSA Projects
Post by: jrush64 on September 25, 2012, 07:27:52 AM
@Lucifer_Gale, I'll check it out. She could go over Zelda if there already is a model. Lightning definiely can't go over ZSS. I don't want to put her over Marth though.

Check this out.

(http://i.imgur.com/DNmYp.png)

Pretty much almost done with his model. Was pretty easy to rig this.


Title: Re: My PSA Projects
Post by: Chaos_Knight on September 25, 2012, 12:55:00 PM
Aren't you concern with filesize and lag? O.o


Title: Re: My PSA Projects
Post by: Anonymous on September 25, 2012, 03:39:00 PM
So, I can cross roxas off of my to do list then?


Title: Re: My PSA Projects
Post by: Inu Kazane on September 25, 2012, 05:29:06 PM
Can't wait till you release this hack :D


Title: Re: My PSA Projects
Post by: jrush64 on September 26, 2012, 02:11:36 PM
@chaos_knight, I don't know much about file size. Is there anywhere I can read up on it. I didn't know these files had limits. I got Aqua working over Zelda so that's awesome. Lightning obviously can't go over ZSS so I'm just thinking Marth. I might have to nix the idea of Odin though.

It's her FF13 model not dissidia model.

@Anonymous, Yeah you can. Thanks for offering to help.

I've started working on Roxas again and I've started his final smash. I got this working in game right now.

(http://i.imgur.com/73GUPl.png)

I also got DDD so I've seen the flowmotion moves and I definielty see potential for Riku.


Title: Re: My PSA Projects
Post by: Chaos_Knight on September 26, 2012, 02:15:52 PM

It's her FF13 model not dissidia model.
Her XIII model would go over ZSS's and Marth's filesize. You have to wait for a thing called the Tristripper to come. It's supposed to reduce the filesize by 300%.

Btw, Pervy is doing her XIII model too.


Title: Re: My PSA Projects
Post by: Azure_Shadow on September 26, 2012, 04:03:35 PM
You have me impressed. How can you get so much done so quickly?
Love the Riku PSA, and I'm sure I will want Roxas' when it's done. And thank you for the codes to put him over the Ice Climbers a few pages back.


Title: Re: My PSA Projects Caius Ballard released
Post by: jrush64 on September 26, 2012, 05:14:00 PM
@chaosknight, what exactly is Tristripper? That would help immensley. But the funny thing is I got her silver armor working in game but not her normal costume.

(http://i.imgur.com/Wm6KB.png)

I just releasd my first texture hack. It works in my game and there doesn't seem to be any problem. But please let me know if there are any problems.


Title: Re: My PSA Projects Caius Ballard released
Post by: Chaos_Knight on September 26, 2012, 05:29:46 PM
I just told you what a Tristripper is. :srs: But you might wanna ask BlackJax96 about it since he is the creator of BrawlBox. You find his thread here: http://forums.kc-mm.com/index.php?topic=17547.0 (http://forums.kc-mm.com/index.php?topic=17547.0)

Anyways, I'm surprised you got him in Brawl since he's from a PS3/360 game. But judging by the pic, you might wanna fix that transparency issue (see through) on the hair because I'm pretty sure it's not supposed to look like that. :srs:


Title: Re: My PSA Projects Caius Ballard released
Post by: hyo on September 26, 2012, 06:05:38 PM
@chaos_knight, I don't know much about file size. Is there anywhere I can read up on it. I didn't know these files had limits. I got Aqua working over Zelda so that's awesome. Lightning obviously can't go over ZSS so I'm just thinking Marth. I might have to nix the idea of Odin though.

It's her FF13 model not dissidia model.

@Anonymous, Yeah you can. Thanks for offering to help.

I've started working on Roxas again and I've started his final smash. I got this working in game right now.

([url]http://i.imgur.com/73GUPl.png[/url])

I also got DDD so I've seen the flowmotion moves and I definielty see potential for Riku.

Looks so awesome dude. :srs:


Title: Re: My PSA Projects
Post by: heartlessnobody on September 30, 2012, 12:18:35 AM
Cool stuff jrush I like the ideas and details your giving the characters too good job!!....
 nd I'm glad to hear you're working on Squall again becuz that is who the Vault really needs.


Title: Re: My PSA Projects
Post by: jrush64 on October 05, 2012, 11:21:27 AM
Alright so I thought I'll post an update on everything.

- Roxas is 80% complete. He's been like that for the past 2 weeks. I'm just working on his final smash now. But the thing is I'm not too happy with some of his moves. Like his down-special and his up-smash.

For the first version, he won't have any throws, just a knock back attack like a smash.

- Squall, I'm redoing the animations and also rigging all the other models for him. Squall is like 60%

I've started on Aqua and Ventus but I haven't made much progress. I'll just say like 20% completed.

Because of Resident Evil, I'm been on some kind of Resident Evil high and I've been working on Chris and Leon non stop for the past few days. Chris is 60% done and will have custom throws while Leon is 20% done. Leon will have the same specials as Chris but different normal attacks and final smash.


Title: Re: My PSA Projects
Post by: Revan on October 05, 2012, 01:09:04 PM
I just wanted to say great work. I love the characters your choosing to make PSAs for.


Title: Re: My PSA Projects
Post by: Kagemaru on October 05, 2012, 01:43:20 PM
Why not make Roxas and Ventus the same person? Wouldn't it be a lot of work to differentiate them?


Title: Re: My PSA Projects
Post by: hyo on October 05, 2012, 06:24:58 PM
Why not make Roxas and Ventus the same person? Wouldn't it be a lot of work to differentiate them?
umm roxas and ventus have completely different fighting style. Roxas can have the same moves as sora or he can be dual wield. Ventus on the other hand, has a completely different moveset.


Title: Re: My PSA Projects
Post by: Kagemaru on October 05, 2012, 06:27:33 PM
Don't they both use two key blades? Aren't they the same person? Or clones? I'm not too knowledgeable on the kingdom hearts plot. It lost me after 2


Title: Re: My PSA Projects
Post by: jrush64 on October 06, 2012, 12:14:33 AM
@Kagemaru, I am also confused about Kingdom Hearts. I just know that Ven is connected to them in some way. But they have totally different fighting styles. I kind of like the way Ven fights.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on October 06, 2012, 08:55:39 AM
Also Ven wield his keyblade backhanded, and with only one hand; also he's more quick and rapid but less powerful. So... Yeah, Ven is quite different from Roxas or Sora. I like how he fight too, and he has one of the most coolest style of the game, WingBlade c: (The other one is Aqua's Ghost Drive, it's awesome how she dodge and attack while teleporting and leaving behind after-images of her.)


Title: Re: My PSA Projects
Post by: KGN Nappdagg on October 06, 2012, 10:48:56 AM
Isn't Roxas sora's nobody?


Title: Re: My PSA Projects
Post by: Chaos_Knight on October 06, 2012, 10:53:37 AM
Isn't Roxas sora's nobody?
Yes. And he also Ventus at the same time. He just completely forgot his past and memories, which is why Roxas looks like Ven.   Well that's my theory. I haven't played DDD yet.


Title: Re: My PSA Projects
Post by: jrush64 on October 06, 2012, 11:38:01 AM
Kingdom Hearts story has just gotten way to confusing.

@Lucifergale, I'm thinking of how I'm going to put ghost drive. It's definitely cool the way she leaves after-images of herself.

Good news on Squall. I've been working all day, and I'm definitely 100% done with his attack animations. So I'm about to start psa'ing. But I'm out tonight so I'll start tomorrow.

I wanted to announce another project.

(http://i.imgur.com/keiw3.png)

He's going to be over Lucas, but with Marth's bones and some of his animations. I'll appreciate it if anyone can help me with a moveset because I don't have anything yet though.


Title: Re: My PSA Projects
Post by: Chaos_Knight on October 06, 2012, 11:49:32 AM
Neku! Yes! :happy: Although, I think the model should use Pit's bones because Neku and Pit seem to have a similiar body build...and because of those arms on him right now. O.o


Title: Re: My PSA Projects
Post by: ventus9876 on October 06, 2012, 12:03:03 PM
sora stabbed his heart in kh1 and vens hearts went into roxas thats why they look alike. The director of the series stated this.


Title: Re: My PSA Projects
Post by: Inu Kazane on October 06, 2012, 12:12:42 PM
Neku!!!


Title: Re: My PSA Projects
Post by: jrush64 on October 06, 2012, 12:14:26 PM
It isn't really my model and I don't want to tamper with it. But it better than the chibi one though. I have a sprite sheet for neku which will just make things sooo much easier.


Title: Re: My PSA Projects
Post by: Chaos_Knight on October 06, 2012, 12:25:12 PM
It isn't really my model and I don't want to tamper with it. But it better than the chibi one though.
True....and the model is getting a revamp anyway.

([url]http://i.imgur.com/PYznm.png[/url])


Title: Re: My PSA Projects
Post by: heartlessnobody on October 06, 2012, 12:42:15 PM
That's great news on Squall..but who is he going over ?

..dont know if you already stated this.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on October 06, 2012, 02:49:35 PM
Kingdom Hearts story has just gotten way to confusing.

@Lucifergale, I'm thinking of how I'm going to put ghost drive. It's definitely cool the way she leaves after-images of herself.

Good news on Squall. I've been working all day, and I'm definitely 100% done with his attack animations. So I'm about to start psa'ing. But I'm out tonight so I'll start tomorrow.

I wanted to announce another project.

([url]http://i.imgur.com/keiw3.png[/url])

He's going to be over Lucas, but with Marth's bones and some of his animations. I'll appreciate it if anyone can help me with a moveset because I don't have anything yet though.


You're getting more and more awesome my friend. And if you have the game itself I could probably help you, since it's a lot easier to mention the pin and watch it in action than describe the attack. On youtube there aren't so many videos about the pins unfortunately :/


Title: Re: My PSA Projects
Post by: Kagemaru on October 06, 2012, 04:12:38 PM
I'll help.  I loved that game. sprite sheets are my best friend too.

We can collab on him and Dante if you want.


Title: Re: My PSA Projects
Post by: hyo on October 06, 2012, 04:17:23 PM
i actually like roxas' fighting style better because he's fast and spammy lol. plus he uses one combo after the next repeatedly.


Title: Re: My PSA Projects
Post by: jrush64 on October 07, 2012, 03:48:13 AM
I finally got Roxas magic hour graphics so that's good and I'm 70% done with animatiosn for Nekup, he's pretty easy to animate. The main issue's will be his graphic effects because he's going to have alot.

Squall is going over Ike, because the model i'm using is over Ike. But he can work over any port.


Title: Re: My PSA Projects
Post by: Kagemaru on October 07, 2012, 05:12:47 AM
I don't know who I wasn't these characters over... (porting) cause I had pretty much my whole roster planned out... I suppose Diddy Kong could be used since I don't have any plans for that skit at the moment.


Title: Re: My PSA Projects
Post by: heartlessnobody on October 07, 2012, 12:37:07 PM
Good to know thanks


Title: Re: My PSA Projects
Post by: jrush64 on October 09, 2012, 12:46:31 PM
I've finished PSA'ing Squall's Normal attacks and starting on the B attacks. The only thing delaying Roxas is the gfx for magic hour. For some reason whenever I put it in the game, the texture isn't transparent. Even though it's transparent in BB.

Anyway, I've also started on Leon and Nero. Both are still waaaay in early stages but Leon will be probably be released alongside Chris. While Nero will take some time.

(http://i50.tinypic.com/27zclj4.png)

(http://i50.tinypic.com/2ighsft.png)



Title: Re: My PSA Projects
Post by: Kagemaru on October 09, 2012, 12:47:53 PM
dat pinky :srs:


Title: Re: My PSA Projects
Post by: jrush64 on October 09, 2012, 01:04:00 PM
Yeah... that pinky...  :srs: Will probably fix that when I add a gun to the rig.


Title: Re: My PSA Projects
Post by: Chaos_Knight on October 09, 2012, 01:15:47 PM
Dat Nero.... :srs: Everytime I see it I just get more hyped for a new Dante PSA.


Title: Re: My PSA Projects
Post by: Kagemaru on October 09, 2012, 01:37:18 PM
Once we get the model the way we want, we can start on animations and PSA


Title: Re: My PSA Projects
Post by: Chaos_Knight on October 09, 2012, 01:44:53 PM
Once we get the model the way we want, we can start on animations and PSA
Lemme guess. Custom bone edits which means using the MvC3 model is a no go?

*still wants to keep Dr.'s sexy Dante CSPs*


Title: Re: My PSA Projects
Post by: Kagemaru on October 09, 2012, 01:50:05 PM
Actually no... The bones are fine IMO

Just need to add a bunch of little trinkets to Dante to make him... well... Dante.

The MvC3 model didn't come with Agni/Rudra, Beowulf, etc... so we need that (which I'm about to ask Demonboy if he could send me) at which point they just need to be added to the model and will utilize model changers to be used.


Title: Re: My PSA Projects
Post by: jrush64 on October 09, 2012, 01:50:58 PM
Well we'll use that. But we need weapons like Agni and Rudra, Cerberus, Ifrit and all that. I'm going to rig his DMC4 and DMC3 models also. But nothing can start till we get those weapons.

Just like Kagemaru said.



Title: Re: My PSA Projects
Post by: Inu Kazane on October 18, 2012, 03:47:54 PM
How's the Psa going?


Title: Re: My PSA Projects
Post by: Kagemaru on October 19, 2012, 06:49:32 AM
If I had to hazard a guess... I'd say he's been busy.

Since we're collabing on Dante (and maybe some other things) we'd be communicating more if things were happening... which we haven't been. (I've been busy too)

He COULD be working on his other projects though... but I think he's just been busy with stuff.


Title: Re: My PSA Projects Squall Update
Post by: jrush64 on October 19, 2012, 12:08:07 PM
Like Kagemaru said, I have been really busy mostly with school. It just started but there' so much frigging work to do. Anyway but in the time that I had to spare I was able to do some stuff, so here are the updates.

Roxas is 89% It's just the final smash remaining but I need to give him some more moves. I haven't really worked on anyone else apart from Squall within the past few weeks.

Squall is closer to completion than anyone else to be honest. Ive reanimated almost all his moves and given him a few more. This is part of his moveset.

Neutral Sp : Fire Barret, Blizzard Barret, Thunder Barret (Use Taunts to change to whichever)
Neutral Sp Chaged: Magical Flurry

Side Sp: Revolver Drive (Same as up - Side Special)

Down Special: Blasting Zone (Chargeable for more damage. i.e. Hold down the special button for longer effect)

Up Special: Rough Divide (Not much to say about this except it will work like Fox Up Special)

I Already have all moves programmed in Brawl and there working fine.  :D

I spent half the day animating this move, Shotgun Barret (His Side-Smash Charged)

(http://i.imgur.com/Q9sQ1.gif)(http://i.imgur.com/i0zYR.gif)(http://i.imgur.com/05U8s.gif)(http://i.imgur.com/od60k.gif)

The way this move would work is if you keep tapping the A button, the move will continue or if you release it you can side step out of the move. And I'm trying to program the move is such a way that if you have high the damage, it will do more damage but will not be able to knock you out. I'm still working out the kinks. It was pretty difficult to animate though. I still have to do some more work on it.  I was contemplating whether to make it one long move.

These are some of the costumes he will have, all rigged by me. These are all Brawlbox pics.

(http://i.imgur.com/66WWS.png)
(http://i.imgur.com/dHPMh.png)
(http://i.imgur.com/DOEke.png)
(http://i.imgur.com/NtWk0.png)

He'll also have a Final Fantasy VIII battlestance as I'll include his 2 costumes from FF8 also.


He will also have Lionhart which he will switch to when he's about to do Renzokuken. I'll try and add a little graphic that will say "Lionhart Equipped"

He'll also have damage faces, blinking, anger and all that if I can get it working right.

That's all I have to show for now though. I can't promise when he'll be ready but I really want to do a good job on him.

@Kagemaru, I'll start rigging Dante with all his weapons by tomorrow.




Title: Re: My PSA Projects Squall Update
Post by: Kagemaru on October 19, 2012, 12:24:33 PM
I'll probably have to see it in-game cause the second from last animation doesn't seem like much of an attack...


You also wanna be careful about those feet... make sure you keep them from going inside the ground.

But all in all, those are good. Personally I like the sleevless outfit best. 

And as far as Dante goes, thats great. I need something to take my mind off Zoroark for a while cause truth be told animating him is a pain in the ass...


Title: Re: My PSA Projects Squall Update
Post by: Chaos_Knight on October 19, 2012, 12:50:05 PM
Squall. Dante. You have no idea how hyped I am. :D


Title: Re: My PSA Projects Squall Update
Post by: Kagemaru on October 19, 2012, 01:27:08 PM
I'm hoping to meet someone who will collab with me on a Machinima...

these hacks are needed :srs:


Title: Re: My PSA Projects Squall Update
Post by: jrush64 on October 19, 2012, 01:37:35 PM
@I'll fix the footwork when Im finalizing everything. That move was really difficult to animate because of all his twists and turns.

(http://i.imgur.com/7mMLq.png)
(http://i.imgur.com/2Tm9H.png)

As you can see I'm having problem with the weapons texture. I'm hoping someone can help me fix it though.



Title: Re: My PSA Projects Squall Update
Post by: heartlessnobody on October 19, 2012, 01:43:59 PM
Squall looks killer Can't wait


Title: Re: My PSA Projects Squall Update
Post by: Kagemaru on October 19, 2012, 01:45:31 PM
I think I know someone who will be able to help with that... maybe. You know I don't know jack [censored] about modeling stuff xD but hopefully I can find someone willing to help.


Title: Re: My PSA Projects Squall Update
Post by: Chaos_Knight on October 19, 2012, 01:46:59 PM
If you want, I'll let you include my recolors along with this new Dante PSA.


Title: Re: My PSA Projects Squall Update
Post by: spiritpyros on October 19, 2012, 02:08:26 PM
Man you are doin it again making me hyped  if you need a tester  I am here


Title: Re: My PSA Projects Squall Update
Post by: jrush64 on October 19, 2012, 02:09:19 PM
@The recolors will be great but I'm adding his DMC1 costume, DMC3 costume, DMC4 costume and shirtless DMC3 costume.

@Kagemaru, any help will be great man. I just can't seem to fix the texture issues.

@Neox, When he's ready you can test him. No problem.


Title: Re: My PSA Projects Squall Update
Post by: spiritpyros on October 19, 2012, 02:42:02 PM
Sweet I can also test Dante as well forgot to mention that


Title: Re: My PSA Projects Squall Update
Post by: viewtifulduck82 on October 20, 2012, 06:17:00 PM
and if you need a second tester, im your guy xD


Title: Re: My PSA Projects Squall Update
Post by: jrush64 on October 21, 2012, 02:23:04 PM
Okay guys, so this is my last update for the next couple of days.

I found some very good videos for Roxas so I'm going back to revamp some moves I wasnt happy with. I  just need to add a few more moves and he'll be done no problem.

Squall, I need to finish some animations again and he'll be almost done. It will just be gfx remaining for the both of them.

This is Roxas up-special.

(http://i.imgur.com/yQUA3.gif)

I found very good Lightning models so I'm going to be working on her again. Check these models out.

(http://i.imgur.com/QDb58.png)(http://i.imgur.com/6iiK0.png)(http://i.imgur.com/xiHwe.png)(http://i.imgur.com/ydJsd.png)

I wasn't able to put Odin in but I'm still working on a moveset though.

For Riku's revamp, I'm adding 4 new costumes, including this one.
(http://i.imgur.com/3KxBQ.png)

I'll update before Friday with more stuff.


Title: Re: My PSA Projects Update
Post by: Kagemaru on October 21, 2012, 02:39:41 PM
Dat Riku :srs:


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 21, 2012, 03:11:25 PM
Okay guys, so this is my last update for the next couple of days. I found some very good videos for Roxas so I'm going back to revamp some moves I wasnt happy with. I  just need to add a few more moves and he'll be done no problem. Squall, I need to finish some animations again and he'll be almost done. It will just be gfx remaining for the both of them. This is Roxas up-special.
([url]http://i.imgur.com/yQUA3.gif[/url])
I found very good Lightning models so I'm going to be working on her again. Check these models out.
([url]http://i.imgur.com/QDb58.png[/url])([url]http://i.imgur.com/6iiK0.png[/url])([url]http://i.imgur.com/xiHwe.png[/url])([url]http://i.imgur.com/ydJsd.png[/url])
I wasn't able to put Odin in but I'm still working on a moveset though. For Riku's revamp, I'm adding 4 new costumes, including this one. ([url]http://i.imgur.com/3KxBQ.png[/url]) I'll update before Friday with more stuff.
Dat Up-B :af:

Those Lightnings :af2: But XIII-2 Lightning doesn't look right....... :srs:

Dat Riku :happy:


Title: Re: My PSA Projects Update
Post by: hyo on October 21, 2012, 11:43:21 PM
wait a sec, i thought i was your tester for Roxas?


Title: Re: My PSA Projects Update
Post by: jrush64 on October 22, 2012, 12:21:45 AM
I never said you weren't.

@chaos_knight, it's just the textures used. I'll look for better textures.

I wanted to use this for maybe an entry or something.

(http://i.imgur.com/yNxHk.png)


Title: Re: My PSA Projects Update
Post by: Kagemaru on October 22, 2012, 12:54:28 PM
Lol, he gets off the train and into a fight. xD


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 22, 2012, 12:57:29 PM
Lol, he gets off the train and into a fight. xD
lol and happy 2000th post. ;D

Wouldn't using the Corridor of Darkness be better as an entry?


Title: Re: My PSA Projects Update
Post by: jrush64 on October 22, 2012, 01:31:08 PM
The corridor of darkness will be a great entry also but I can't find anything remotely close to it anywhere. But it was just a suggestion really. Seemed like a cool idea.

Anyway I've animated more moves for him now and I'm feeling a lot better about Roxas now. He's more like I imagined now.

Riku has 600 downloads so that great. Thanx to everyone who downloaded him. Even though I'm not happy with how he plays anymore as there's waaaay more I could have done with him.


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 22, 2012, 01:33:27 PM
The corridor of darkness will be a great entry also but I can't find anything remotely close to it anywhere. But it was just a suggestion really. Seemed like a cool idea.
Why not use Ganondorf's entry? That's the closets you can get.


Title: Re: My PSA Projects Update
Post by: jrush64 on October 22, 2012, 01:42:26 PM
I tried using Ganon's entry for Riku but I cant find it. Is it an article or what? I copied his whole entry for Riku's but it didn't show up.


Title: Re: My PSA Projects Update
Post by: hyo on October 22, 2012, 04:59:34 PM
Yeah i was thinking about Ganon's entry for Roxas too, or you can use Pit's ray of light and make him falling head first then turning and landing on his feet, like from the opening of Kingdom Hearts II.


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 22, 2012, 05:01:07 PM
Or you could just keep Marth's entry since it fits him already.


Title: Re: My PSA Projects Update
Post by: hyo on October 22, 2012, 05:28:06 PM
meh, kinda suits roxas, except for the symbol under him.


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 22, 2012, 05:38:14 PM
meh, kinda suits roxas, except for the symbol under him.
You can texture it. I say Nobody symbol?


Title: Re: My PSA Projects Update
Post by: hyo on October 22, 2012, 05:46:24 PM
Yep that's what i was thinking


Title: Re: My PSA Projects Update
Post by: heartlessnobody on October 22, 2012, 06:02:41 PM
I like the train idea lol gets off ready to kick butt nice....

Don't mine me asking but do any of you guys have a shirtless dissidia tidus that I can have ?


Title: Re: My PSA Projects Update
Post by: jrush64 on October 23, 2012, 12:04:32 AM
Yeah I got shirtless Tidus.

(http://i.imgur.com/BhH9g.png)

Also I like all the ideas for entries, so I'll make multiple entries for him and you guys can pick whoever you want. a

I'm also going to port him over someone else other than Marth so we can have a Sora vs Roxas fight when Kagemaru's Sora is released.


Title: Re: My PSA Projects Update
Post by: heartlessnobody on October 23, 2012, 02:11:49 AM
Cool is he in .obj format ? I wanna rigg him up and pose him up with xnalara


Title: Re: My PSA Projects Update
Post by: Jerza on October 23, 2012, 01:35:33 PM
Can I Test Aqua If You Ready With Her ?


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 23, 2012, 01:42:11 PM
I'll test Dante for you once he's done if you want. :D but gonna try him over Olimar


Title: Re: My PSA Projects Update
Post by: jrush64 on October 23, 2012, 02:00:30 PM
@heartlessnobody, i can get him in obj format or .smd which looks better.

@Aelia, I haven't worked on Aqua in a while as I'm busy with other stuff. But you can keep animating her and I'll have time by the weekend to help you with a couple of moves.

@chaosknight, sure I have no problem with that. But I'll talk with Kagemaru about beta testers.


Title: Re: My PSA Projects Update
Post by: heartlessnobody on October 23, 2012, 02:12:45 PM
Ok kool .smd would be better just pm the link when it's ready bro thanks!


Title: Re: My PSA Projects Update
Post by: hyo on October 23, 2012, 05:00:46 PM
Biggest Roxas fan (me) here to test Roxas whenever you need testing lol :D
so just notify me when it's ready! :)


Title: Re: My PSA Projects Update
Post by: 5una~ on October 24, 2012, 02:42:29 PM
May I playtest to whatever is going to be released first as well please?


Title: Re: My PSA Projects Update
Post by: jrush64 on October 24, 2012, 05:52:36 PM
I only need like 3 beta testers really.

Animating Roxas is such a major pain. The hooded version has so many fast attacks that it's difficult to get right because there's no clear video.

And I think the motion file is too large because he has waaay to many moves. AttackS4S1,2,3; AttackHi4-1,2; AttackAirN1,2,3,4; AttackAirLw1,2; AttackAirHi1,2. I need to trim some moves out but I can't think of anything to remove so far.

In fact I even have some attacks that I don't know where to put them.


Title: Re: My PSA Projects Update
Post by: hyo on October 24, 2012, 05:55:06 PM
I only need like 3 beta testers really.

Animating Roxas is such a major pain. The hooded version has so many fast attacks that it's difficult to get right because there's no clear video.

And I think the motion file is too large because he has waaay to many moves. AttackS4S1,2,3; AttackHi4-1,2; AttackAirN1,2,3,4; AttackAirLw1,2; AttackAirHi1,2. I need to trim some moves out but I can't think of anything to remove so far.

In fact I even have some attacks that I don't know where to put them.
dang hope everything works out.
plus dibs on being one of the beta testers.


Title: Re: My PSA Projects Update
Post by: Kagemaru on October 24, 2012, 06:01:09 PM
You should probably trim it down to be more along the normal lines of a character...

Also, if you have a move thats not assigned to an attack or something already, you should probably nix it...


Title: Re: My PSA Projects Update
Post by: Inu Kazane on October 24, 2012, 11:52:24 PM
I just can't wait for the Roxas PsA ( even if I have to wait in January)


Title: Re: My PSA Projects Update
Post by: jrush64 on October 26, 2012, 01:18:50 PM
(http://i.imgur.com/5pDkM.png)

Sea Salt Ice Cream!! I figured he could eat some as a victory pose.  ;D

Anyway Roxas is going pretty great. I'm happy with everything Ive done so far and he's nearing completion. I've PSa'd all his moves as they weren't difficult to do.

All that's left to do is to finalize animations, add hitboxes and the the final smash.

Roxas is going to get a new rig with 10 movable fingers and a better high quality model. I'll post that tomorrow. 

I'm also going to try and rig the organization cloaks for movement. Pretty sweet huh?

He's going to have, Roxas, Pajama Roxas, Shadow Roxas, Hooded and cloaked Roxas, then I found a Namine model in Organization cloak and I was thinking of adding that as his last costume. She's a nobody like him after all.

I also found the skateboard so maybe that could also be an entry. I'lll make like 3 different entries though so you can pick whichever you want.




Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 26, 2012, 01:36:03 PM
I remember Eternal Yoshi having his Sora PSA with Sea-Salt Ice Cream. But no it's not in the current version, it's just not released. :P

So skateboard and train are entries, but what's the 3rd one?


Title: Re: My PSA Projects Update
Post by: heartlessnobody on October 26, 2012, 03:31:40 PM
I hope you release squall b4 I head to campus. I really can't wait to see how kool you made him.


Title: Re: My PSA Projects Update
Post by: Kagemaru on October 26, 2012, 03:33:15 PM
JRush does good work. *sage nod*

He'll go far here... especially because he can animate, model rip, rig, and psa...

Yeah, dude is like the complete package. xD

*needs to level up his skills*


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 26, 2012, 03:35:30 PM
JRush does good work. *sage nod* He'll go far here... especially because he can animate, model rip, rig, and psa... Yeah, dude is like the complete package. xD *needs to level up his skills*
He's in my "Favorite Newbies" list. :af:


Title: Re: My PSA Projects Update
Post by: hyo on October 26, 2012, 05:05:58 PM
Awesome! Since u said u were going to update his model, can you use the final mix High pol model please? Its the most hd model of roxas out there. Heres the link to the model:
http://www.models-resource.com/psx_ps2/KH2FM/sheet/1610 (http://www.models-resource.com/psx_ps2/KH2FM/sheet/1610)

The left is the final mix model (hd), the right is original (Notice the hair and jacket detail as well as the faces)
(http://img577.imageshack.us/img577/2019/roxasclothes.jpg)


Title: Re: My PSA Projects Update
Post by: jrush64 on October 26, 2012, 11:16:43 PM
@chaosknight and Kagemaru thanx.

I think he'll only have the skateboard and the Kingdom Hearts 2 intro entrance as it looks pretty great.

@jordanice, it's the KH2 final mix model with some smoothing.


Title: Re: My PSA Projects Update
Post by: hyo on October 26, 2012, 11:44:49 PM
nice :D
Is it the high poly model?


Title: Re: My PSA Projects Update
Post by: Chaos_Knight on October 27, 2012, 09:59:09 AM
([url]http://i.imgur.com/66WWS.png[/url]) ([url]http://i.imgur.com/dHPMh.png[/url]) ([url]http://i.imgur.com/DOEke.png[/url]) ([url]http://i.imgur.com/NtWk0.png[/url])
I looked back at Squall and I realized.....

you forgot the manikin version of him. :srs:


Title: Re: My PSA Projects Update
Post by: jrush64 on October 27, 2012, 01:11:43 PM
@chaoskinght, I've got his textures somewhere, so I'll probably add it.

This is the new model.

(http://i.imgur.com/FQ2JY.png)

Rigged Fingers.... Should make keyblade twirling more realistic.  ;D

Also, dual-wield Roxas uses Oathkeeper and Oblivion. But If anyone wants any other keyblades on him just let me know and I'll add it separately and send it to you.

Roxas needs to smile so he's going to have damage faces and such.


Title: Re: My PSA Projects Update
Post by: Inu Kazane on October 27, 2012, 01:29:29 PM
May you add the Two became one?


Title: Re: My PSA Projects
Post by: hyo on October 27, 2012, 02:42:03 PM
Dangit thats the low poly model. Oh well better than nothing.


Title: Re: My PSA Projects
Post by: jrush64 on October 27, 2012, 03:12:10 PM
I just found the high poly model which means I'm going to have to rig it again. Oh well only took me like 2 hours anyway.

@Tomoki, sure. If i find it. I'll add it for you. ;D


Title: Re: My PSA Projects
Post by: hyo on October 27, 2012, 03:15:47 PM
lol cool! use the one i provided in the link provided just in case :p
and r u only doing fm2 highpoly for twilight town roxas or also cloaked? i dont rly care, as long as twilight town roxas is high poly.
And oathkeeper and oblivion are my favorite set, so imma just stick to that.


Title: Re: My PSA Projects
Post by: WH1PWH1P on October 27, 2012, 04:03:54 PM
can you add the kingdom key and the
kingdom key D (mickey keyblade) please


Title: Re: My PSA Projects
Post by: hyo on October 29, 2012, 09:50:39 PM
so watcha up to right now?


Title: Re: My PSA Projects
Post by: jrush64 on October 30, 2012, 10:43:33 AM
so watcha up to right now?

Well I've rigged the High quality modem from final mix 2 and its working.

I've spent the past 2 days fixing animations because his hands and feet were too long because of Marths physique so I had to reduce it to Roxas' normal size then I had to fix the animations as his feet were off the floor.

Then after that, I had to reanimate some moves that didn't look good including the wait and run stance. But now, the problem is after this particular combo he spins around in place after the move when going back to the return stance. It;s bugging me.

Animating this guy is really annoying, he's too slippery.

But apart from that, he's getting closer to a video preview though which is good. I haven't even added hitboxes yet but that'll be easy so i'm not worried.



Title: Re: My PSA Projects
Post by: hyo on October 30, 2012, 04:47:52 PM
Sounds good! Hope that problem gets fixed soon :)
good luck! and if u can, can u pm a picture preview of the model?


Title: Re: My PSA Projects
Post by: Jerza on October 30, 2012, 05:04:27 PM
:( i  lost all of my aqua files  because my computer crashed. (sending this via my 3ds) have you have working on aqua ?


Title: Re: My PSA Projects
Post by: jrush64 on November 01, 2012, 01:10:53 AM
Does anyone know Marth's motion file size limit? Because I' m sure I just reached it. And I haven't even animated the final smash yet....


Title: Re: My PSA Projects
Post by: Anivernage on November 01, 2012, 01:46:43 AM
Does anyone know Marth's motion file size limit? Because I' m sure I just reached it. And I haven't even animated the final smash yet....

Here you can look. ;D
http://forums.kc-mm.com/index.php?topic=5876.0 (http://forums.kc-mm.com/index.php?topic=5876.0)

Quote
Too large Fitmotion: Somewhere between 4000 KB - 4100 KB.


Title: Re: My PSA Projects
Post by: jrush64 on November 01, 2012, 02:11:01 AM
Thanks. I've definitely passed it  Roxas motion file 4.8mb.  :(


Title: Re: My PSA Projects
Post by: Anivernage on November 01, 2012, 02:33:02 AM
Thanks. I've definitely passed it  Roxas motion file 4.8mb.  :(

Try making a clean (not the one in BB button)
In your motion file, delete all the bones arent needed, even if you press the clean button doesnt make the whole clean :P you need to do it manually, if everything work fine at least youll delete  100- 400 kb of trash bones ;D


Title: Re: My PSA Projects
Post by: jrush64 on November 01, 2012, 08:32:16 AM
Thanks again. I got it down to 4.4mb and it's finally working in game.

Post Merge: November 01, 2012, 05:59:26 PM
This is his battlestance. I still have to fix the keyblade twirling though.

(http://i.imgur.com/WFEBg.gif)

The good news is that I really have completed all his animations and i'm about to start playtesting him. He is getting closer to completion and that's good.


Title: Re: My PSA Projects
Post by: hyo on November 01, 2012, 06:51:48 PM
thats awesome :)
nice job! pm me if u want me to test it ;)


Title: Re: My PSA Projects
Post by: Kagemaru on November 01, 2012, 07:10:56 PM
Lets go for a double release. I'll release Sora when you release Roxas.


Title: Re: My PSA Projects
Post by: AnImAiNe on November 01, 2012, 09:21:36 PM
Marvelous  ;D


Title: Re: My PSA Projects
Post by: jrush64 on November 02, 2012, 01:43:26 AM
Lol that sounds awesome. Sora and his nobody releasing the same day.

I'm going to post his down special today as he's ready for gameplay now. I think you guys might like it.  ;D


Title: Re: My PSA Projects
Post by: Inu Kazane on November 02, 2012, 10:39:03 AM
We will like it :3


Title: Re: My PSA Projects
Post by: jrush64 on November 02, 2012, 04:28:34 PM
So this is his Down-Special. It's a custom counter that I made. It isn't programmed like Marth's counter. This one has a hitbox that must connect before it goes to the next subaction.

If his health is above %150, the hitbox gets smaller but if it connects it can kill you.

(http://img27.imageshack.us/img27/8928/rxsd.gif) (http://imageshack.us/photo/my-images/27/rxsd.gif/)

I'm stll trying to work out the gfx as I need the sign to glow. But you can see what I'm trying to go for.

This is the animation for the counter.

(http://i.imgur.com/H7f6K.gif) (http://imgur.com/H7f6K)

The SpecialLwAir the animation is totally different and if he is hit, he spins around creating a tornado  ;D

@chaosknight, glad you like it.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 02, 2012, 04:30:07 PM
Want.... O.O


Title: Re: My PSA Projects
Post by: hyo on November 02, 2012, 05:50:13 PM
Want.... O.O
My thoughts exactly


Title: Re: My PSA Projects
Post by: 5una~ on November 02, 2012, 05:51:49 PM
To awesome can not wait for this!


Title: Re: My PSA Projects
Post by: Kagemaru on November 02, 2012, 08:00:18 PM
:/

You're gonna make me re-think the attacks I have for Sora.


Title: Re: My PSA Projects
Post by: heartlessnobody on November 02, 2012, 11:33:42 PM
@kagemaru lol

@jrush nice to see he's in testing mode my lil bro is gonna love him. I'm stil waiting to see wht you got next for Squall so keep up the good work.


Title: Re: My PSA Projects
Post by: spiritpyros on November 02, 2012, 11:45:17 PM
Man they both look so awesome.Now I just have to find a yoshi rel and I can have sora,roxas,and goku.


Title: Re: My PSA Projects
Post by: jrush64 on November 03, 2012, 03:19:16 AM
Hey guys I'm glad you like it. This is his Up-B, the ground one.

(http://img19.imageshack.us/img19/8540/rxsd12.gif) (http://imageshack.us/photo/my-images/19/rxsd12.gif/)

Of course you shouldn't let this hit you as it just keeps going. It can't knock you out though except you're at the end of the stage like you see or except you have high damage.

I'm making a custom sword flare for Roxas' keyblades and I'll use it for this move. You should recognize this move from Kingdom Hearts 2 Final Mix hooded Roxas fight.

I also redid the animation from the one I posted earlier.

There's an extension to this move in which he just flies up and slashes at you when he's on the ground. You can use it to knock people out from the sky.


Title: Re: My PSA Projects
Post by: Kagemaru on November 03, 2012, 11:09:26 AM
20 damage... seems like a lot. Maybe not, but meh... its still good.

You have my up-to-date Sora stuff... any ideas on new/better moves? I'm srs getting a bit jealous at the badassery of Roxas.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 05, 2012, 05:30:06 PM
20 damage does seem a lot.....but it's probably the animation that makes it look overpowered.


Title: Re: My PSA Projects
Post by: heartlessnobody on November 05, 2012, 09:27:08 PM
That up b looks sick


Title: Re: My PSA Projects
Post by: 5una~ on November 06, 2012, 03:39:56 PM
Want this psa so dang bad it looks awesome thus far!


Title: Re: My PSA Projects
Post by: jrush64 on November 11, 2012, 03:56:28 PM
So I'm waiting for a friend to help me with Magic Hour graphics so Roxas is on hold till that is complete. But while I'm waiting, I've started work on these 3 guys from BBS.

(http://i.imgur.com/dTAV3.png)(http://i.imgur.com/rLMVJ.png)(http://i.imgur.com/UE7ny.png)


Ven goes over Ness with Link's Bones. He'll have armored, helmetless armor and frozen.
Aqua goes over Zelda with Marth Bones. Helmetless and armored.
Terra goes over Ganondorf with Ike's bones. Armored, helmetless and Terra-Xehanort.

Terra and Aqua will share some moves as they'll have command styles. That'll be their down B. Ven's will be different as Link is kind of different from Marth and Ike.

Their gliders will be their entry of course and victory too. If you can think of other uses, let me know.  ;D

(http://i.imgur.com/S7dj6.png)(http://i.imgur.com/YKsrW.png)(http://i.imgur.com/gQo7Z.png)

I'm done with Ven's A attacks though so he's making progress. Aqua I'm doing her A-attacks but I haven't started Terra yet. I'll update as things go as usual.

On a side note, I'm rigging these 2 guys for model imports.

(http://i.imgur.com/3Lq8X.png)

over Ganon I think?

(http://i.imgur.com/xcXLb.png)

Over whoever the other Mickey's are over.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 11, 2012, 04:04:01 PM
If you're talking about Boygos's Mickey, it's over Mario.

And actually, I did request Joke to do KH2 Mickey over Mario...but he said he didn't feel like doing it and the model I provided him was messed up he said. So is that outfit you might do?


Title: Re: My PSA Projects
Post by: jrush64 on November 11, 2012, 04:23:24 PM
Yeah the organization cloak one.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 11, 2012, 04:29:21 PM
Yeah the organization cloak one.
Not that one. I mean this one

(http://media.comicvine.com/uploads/0/77/590573-mickey_2_super.jpg)


Title: Re: My PSA Projects
Post by: jrush64 on November 11, 2012, 04:31:39 PM
I also have that one, I can do that too.


Title: Re: My PSA Projects
Post by: Kagemaru on November 11, 2012, 04:42:32 PM
Please do. I want to make a Mickey psa...

Post Merge: November 11, 2012, 10:15:04 PM
I was on my phone earlier, so I didn't put in everything I wanted to say:

I want those characters... though I probably wont use them permanently. I intend on having Chun-Li over Zelda and I actually wanna make a machinima that will probably involve Sora in some way and I don't know enough about those other guys to put them in it... (My fanship with KH was kinda halted at KH2 and 365 1/2 days)

but Mickey I can most definitely work with and I actually wanted him for a while now. I had always wanted to make a Mickey vs Yoda match with custom moves but the Yoda model is... not so great... And the current PSA is basically a re-hash of Meta-Knight...

In any event, I know you're gonna work on what you wanna work on, but how goes Dante?


Title: Re: My PSA Projects
Post by: jrush64 on November 12, 2012, 01:13:31 PM
Then I'll rig the mickey. That one will be easier to do that the Organization one.

We have the file patch codes so we can always switch folders which will make it easier really. I got birth by sleep cus i found it cheap and I still haven't completed it yet. So I'm with you on that, KH2 was definitely the last KH game I completed.

But the 3 guys are really fun to play with so that's why I want to make a moveset for them.

I was free today so I rigged Nero, Vergil, Aqua, Ichigo and about to finish Nero. The Terra on the vault is a HQ one so I'll use that for the PSA.

As for Dante, I really dont think we can do transformations because of file size. I'm still trying though.


Title: Re: My PSA Projects
Post by: Kagemaru on November 12, 2012, 01:31:25 PM
We talked about it.

For everyone else... Trust that we will have high quality work :D


Title: Re: My PSA Projects
Post by: Superlucario603 on November 12, 2012, 02:11:52 PM
Terra over Ganon would be fine, Ven over Ness would be fine.. but is there any way you could put Aqua over Peach..? Noting that now it is possible to have a Peach module, if you make the Aqua PSA over Peach instead of Zelda, then people could put Aqua over anyone they want.. just a thought, understand if you cant.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 12, 2012, 02:17:52 PM
but is there any way you could put Aqua over Peach..? Noting that now it is possible to have a Peach module, if you make the Aqua PSA over Peach instead of Zelda, then people could put Aqua over anyone they want.. just a thought, understand if you cant.
This is not by .rel port. :srs:


Title: Re: My PSA Projects
Post by: Superlucario603 on November 12, 2012, 02:32:41 PM
No I mean that there is a way now to port Peach over anyone (as I now have this PSA: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29577 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29577)    over MetaKnight). So if he puts Aqua's PSA over Zelda, it would have to stay over Zelda, but if he puts it over Peach, then people can use a .rel to put Aqua over anyone.


Title: Re: My PSA Projects
Post by: Anivernage on November 12, 2012, 02:45:27 PM
No I mean that there is a way now to port Peach over anyone (as I now have this PSA: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29577[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29577[/url])    over MetaKnight). So if he puts Aqua's PSA over Zelda, it would have to stay over Zelda, but if he puts it over Peach, then people can use a .rel to put Aqua over anyone.


SB and LO and SW are making a peach rel file. so you can resquest this in the request thread.

Awesome models Jrush  ;D

Best of luck rigging all of them and on roxas cant wait to have this on my SD
well if a pc lets me >_>


Title: Re: My PSA Projects
Post by: Superlucario603 on November 12, 2012, 03:51:50 PM
Umm.. do you mean they're making a zelda over peach? Cuz I said it like 3 times now that I already have a custom Peach over anyone .rel


Title: Re: My PSA Projects
Post by: jrush64 on November 12, 2012, 04:05:59 PM
How about I make her over the both of them? Would that be cool? I have megaman over Peach in my game. Zelda doesn't have than many PSA's. But it's a small thing for me, I'll make her over both of them.

@Anivernage, Thanks man  ;D Hope you fix your PC soon. Still waiting on that Sasuke.

So I looked through my PC and I found lots of unrigged models that I wanted to make PSA's for so I started rigging all of them so they could be ready for animation.

(http://i.imgur.com/C2BhF.png)(http://i.imgur.com/u2T9X.png)(http://i.imgur.com/MIzpT.png)

- Vergil's Done (I just need to add Beowolf to him)

- Ichigo Shikai/Bankai almost done (I'm thinking of adding a 3rd transformation, the scary hollow one).

- Aqua's Done

- Lightning will be done by tomorrow so I can start with her.

- Dante, I'm having problems with the file-size for Devil Mode so he might not have it.

-Chris & Leon I'm re-rigging because I got better models.

All that's left is Nero, I'm going to have to do it all over again because I lost the files. But I'll give me a chance to redo the rig perfectly so that's cool.

@PearKnight, I have DDD Sora but there's already one on the vault, I think?


Title: Re: My PSA Projects
Post by: spiritpyros on November 12, 2012, 04:17:02 PM
That's over pit


Title: Re: My PSA Projects
Post by: Bagel on November 12, 2012, 06:55:13 PM
Wow, Aqua is stunning, can't wait for you PSA for her


Title: Re: My PSA Projects
Post by: Kagemaru on November 12, 2012, 07:56:47 PM
That hand...

Hm... May wanna make sure she has fingers... so that way you wont have to give the hand that strange angle.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 12, 2012, 08:15:49 PM
@PearKnight, I have DDD Sora but there's already one on the vault, I think?
That's over pit
This ^ Though its a texture swap of KH1 Sora, yet it is either the model from Re: COM or BBSFM (which was hidden in the ISO)


Title: Re: My PSA Projects
Post by: Superlucario603 on November 12, 2012, 09:51:47 PM
@Jrush- Ohh that would be great lol thanks!


Title: Re: My PSA Projects
Post by: jrush64 on November 13, 2012, 12:35:51 AM
@PearKnight, I think the one I found is also a texture swap. This is it.

(http://i.imgur.com/6S4WA.png)

@Kagemaru, I haven't rigged her fingers yet so that's why it looks weird.


Title: Re: My PSA Projects
Post by: heartlessnobody on November 13, 2012, 06:32:28 PM
@jrush have you decided what your next releases are gonna be yet?

  I really wanna play with those Squall models you rigged, I'm so not fond of the kh squall models 
  on here. 


Title: Re: My PSA Projects
Post by: Superlucario603 on November 13, 2012, 07:05:46 PM
Ya that reminds me how far is Squall (Leon) Leonhart?


Title: Re: My PSA Projects
Post by: XChosenOne1 on November 14, 2012, 02:53:27 PM
How about I make her over the both of them? Would that be cool? I have megaman over Peach in my game. Zelda doesn't have than many PSA's. But it's a small thing for me, I'll make her over both of them.

@Anivernage, Thanks man  ;D Hope you fix your PC soon. Still waiting on that Sasuke.

So I looked through my PC and I found lots of unrigged models that I wanted to make PSA's for so I started rigging all of them so they could be ready for animation.

([url]http://i.imgur.com/C2BhF.png[/url])([url]http://i.imgur.com/u2T9X.png[/url])([url]http://i.imgur.com/MIzpT.png[/url])

- Vergil's Done (I just need to add Beowolf to him)

- Ichigo Shikai/Bankai almost done (I'm thinking of adding a 3rd transformation, the scary hollow one).

- Aqua's Done

- Lightning will be done by tomorrow so I can start with her.

- Dante, I'm having problems with the file-size for Devil Mode so he might not have it.

-Chris & Leon I'm re-rigging because I got better models.

All that's left is Nero, I'm going to have to do it all over again because I lost the files. But I'll give me a chance to redo the rig perfectly so that's cool.

@PearKnight, I have DDD Sora but there's already one on the vault, I think?
I like both Ventus and Aqua they both look really cool :o


Title: Re: My PSA Projects
Post by: jrush64 on November 15, 2012, 12:30:29 PM
@Heartlessnobody & Super Lucario, I haven't worked on Squall in weeks but last time he was getting on well.

As for Roxas, I'll do my best to release him by next week.

I got the final smash graphics back which i'll post soon and start PSA'ing it.

All that's left is the Final smash, some small animations which won't take time to do. Fix some small problems with him and that's it.

I won't release all the costumes though, I'll add those later as they need to be rerigged for the new boneset.

I think I've been working on him for too long.



Title: Re: My PSA Projects
Post by: Superlucario603 on November 15, 2012, 03:35:09 PM
Who's Roxas gonna be over?


Title: Re: My PSA Projects
Post by: XChosenOne1 on November 15, 2012, 04:21:06 PM
Who's Roxas gonna be over?
I think he might over either Pit or Marth? (Or someone else?)


Title: Re: My PSA Projects
Post by: jrush64 on November 15, 2012, 05:19:54 PM
Roxas is over Marth for now, but i'm going to port him to someone else for release.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 15, 2012, 05:21:30 PM
Roxas is over Marth for now, but i'm going to port him to someone else for release.
Thany did include a lot of .rel files for almost every character from her Roy PSA.


Title: Re: My PSA Projects
Post by: Jerza on November 15, 2012, 11:46:22 PM
do you port without rels i hope so :P because i want al of your characters.


Title: Re: My PSA Projects
Post by: Superlucario603 on November 16, 2012, 04:24:30 PM
Ya one more thing how is Lightning coming cuz wasn't she supposed to be over Marth too..?


Title: Re: My PSA Projects
Post by: jrush64 on November 17, 2012, 02:05:31 AM
@Aelia, it isn't going to be a .rel port.

@Superlucarion, I haven't even rigged the lightning models yet so no I haven't started yet.

I'm having some model changing problems with Roxas and his stupid skateboard.


Title: Re: My PSA Projects
Post by: Superlucario603 on November 17, 2012, 12:51:04 PM
So besides Roxas.. who will be next?


Title: Re: My PSA Projects
Post by: hyo on November 17, 2012, 02:17:47 PM
Okay so i finished testing the moveset for Roxas. Overall it's pretty good, but there are, of course, things to be fixed.
-On the idle when I tested it, he did not rotate his keyblade all the way. Also you should move HIS right leg a little back to make it look less akward.
- AAA Combo is good, but the animation is throwing me off a bit. I don't know whether he's going too fast or too slow.
- All other A moves are good. :)
- Neutral Special is good, but the keyblade shouldn't move that fast.
- Up Special is amazing! I loved that move! :D
- Down Special was really good! Also loved it!
- Side Special is good, but he moves too far.
- All aerials's animations were awesome. However, on his front Aerial, if you keep using it in air, he will keep moving until he reaches the ground.
- Side Smash is okay, but he moves too far.
- All other smashes were great.
- The model you sent me wasn't Roxas' Final Mix model lol, not really something to type here, but just wanted you to know! If you thought some of these were offensive, I'm sorry, but thats how we are to critique, so that we help others know what to fix. Overall, outstanding :)


Title: Re: My PSA Projects
Post by: jrush64 on November 17, 2012, 04:35:13 PM
@jordanice, I've redone the animations for the attack AAA. I've slowed down the keyblade movement, the side special has a (if hitbox connects) command, the front-air is meant to be 3 attacks but I've added a little float to it though.

That was the final mix model, I'm sure. (It's like 16000 vertices)

Anyway these are his taunts so far.

(http://i.imgur.com/gxiZg.png)
Will also use for his entry and for the taunt he'll do a litlle pop-shove it. Skateboard has it's own bone.

(http://i.imgur.com/1MrJG.png)
He's the struggle champion so he gets a belt.  :) I think I'll add a move for the struggle bat.

(http://i.imgur.com/pmAKT.png)
I'm still working out the texture for the crystal. I can't find the trophy though.

Thanks to Carnage, I now understand model changers. I'm doing my best to have him ready by Friday. I also 2 more beta-testers for him. So if interested, let me know.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 17, 2012, 04:38:02 PM
Does he push the skateboard away with his foot? If so, does it hit? Like how Snake's cardboard box can?


Title: Re: My PSA Projects
Post by: jrush64 on November 17, 2012, 04:42:36 PM
He doesn't do that, but I might add something like that. Thanx. I also just found a struggle trophy model so it'll replace the purse.


Title: Re: My PSA Projects
Post by: XChosenOne1 on November 17, 2012, 04:52:27 PM
Jrush would you like SFX for Roxas?


Title: Re: My PSA Projects
Post by: hyo on November 17, 2012, 05:53:09 PM
Nice to here you've fixed those. Did you fix them after i told you, or did you notice and change them before i put up the review?

And idk. it didn't look like the final mix model to me
tho the pics u uploaded are, and btw, they're looking awesome! :D


Title: Re: My PSA Projects
Post by: 5una~ on November 17, 2012, 06:13:38 PM
May I beta test if possible please?


Title: Re: My PSA Projects
Post by: hyo on November 17, 2012, 06:15:05 PM
May I beta test if possible please?
i dont wanna sound like a perfectionist, but its the alpha version :P


Title: Re: My PSA Projects
Post by: 5una~ on November 17, 2012, 06:17:13 PM
Oh okay then the Alpha version then thanks for the correction.


Title: Re: My PSA Projects
Post by: jrush64 on November 17, 2012, 06:34:49 PM
@jordanice, I corrected all the problems from that one some time ago. that was the 3 weeks ago version.

@Suna, sure. The one I'll send you will likely be the V1 version.

@Xchosen, I don't use Riivoluiton. But if you want to make an sfx pack , be my guest.


Title: Re: My PSA Projects
Post by: 5una~ on November 17, 2012, 06:40:39 PM
Okay feel free to send it whenever.


Title: Re: My PSA Projects
Post by: XChosenOne1 on November 17, 2012, 07:29:41 PM
I have the SFX pre-made, i just need to know what character he'll be over and i might need the FitCharacter.pac if it's over another chr other than marth


Title: Re: My PSA Projects
Post by: jrush64 on November 17, 2012, 08:06:38 PM
I don't know who he's going to be over. But right now, he's over Marth.


Title: Re: My PSA Projects
Post by: hyo on November 17, 2012, 10:12:06 PM
jrush, was v1 made before or after the one you sent me? or is the one u sent me v1? anyways, whenever u make new updates, make sure u send them to me.


Title: Re: My PSA Projects
Post by: Inu Kazane on November 17, 2012, 11:03:21 PM
Port it over Ness, wario or Mr game & watch


Title: Re: My PSA Projects
Post by: Anivernage on November 17, 2012, 11:05:53 PM
Port it over Ness, wario or Mr game & watch
this^
except g&w is paper mario soon slot :P


Title: Re: My PSA Projects
Post by: jrush64 on November 18, 2012, 09:10:30 AM
When he's really completed, I'll see if I can port him over multiple characters. Just post who you want him to be over.

I use Wario, and Ventus is over Ness, I have Naruto over GW. Maybe over Rob, fox, falco. We'll see when he's completed.


Title: Re: My PSA Projects
Post by: hyo on November 18, 2012, 12:44:33 PM
Rob is good. Marth is already for sora, and rob is already roxas on mine.
Also jrush64 regarding v1 of roxas, is that the one u sent me or one that as made after?


Title: Re: My PSA Projects
Post by: Kagemaru on November 18, 2012, 01:11:44 PM
I'll use him for R.O.B personally... Sora is gonna be Marth for me... Luffy on the other hand, I don't know what I'm going to do with him...


Title: Re: My PSA Projects
Post by: jrush64 on November 18, 2012, 01:28:26 PM
@jordanice, The one i sent you is 3 weeks old. It's not even close to V1.

He'll be good over ROB. I just remembered Jigglypuff, I think I'll also port Roxas over him.

(http://i.imgur.com/ycFOC.png)

Kagemaru this is the Dante. Rig is 90% complete. It includes Devil mode for Transformation.
The weapons are;

Agni, Rudra, Cerberus, Shotgun, Nevan, Beowolf, Ebony, Ivory and Rebellion. Theyall have their own bones to make model changing easier.

Still need someone to help with the weapon textures. I can't just get them right.


Title: Re: My PSA Projects
Post by: Kagemaru on November 18, 2012, 01:38:16 PM
Awesome :af2:

You forgot to mention Rebellion and Ebony/Ivory but those are standard xD


Title: Re: My PSA Projects
Post by: hyo on November 18, 2012, 02:36:18 PM
alright, then feel free to send over v1


Title: Re: My PSA Projects
Post by: heartlessnobody on November 18, 2012, 06:37:27 PM
@Jrush wheneva you get back to squall can I be his beta tester?


Title: Re: My PSA Projects
Post by: narutofan1 on November 18, 2012, 07:07:34 PM
@jordanice, The one i sent you is 3 weeks old. It's not even close to V1. He'll be good over ROB. I just remembered Jigglypuff, I think I'll also port Roxas over him. ([url]http://i.imgur.com/ycFOC.png[/url]) Kagemaru this is the Dante. Rig is 90% complete. It includes Devil mode for Transformation. The weapons are; Agni, Rudra, Cerberus, Shotgun, Nevan, Beowolf, Ebony, Ivory and Rebellion. Theyall have their own bones to make model changing easier. Still need someone to help with the weapon textures. I can't just get them right.



hey JRush, this Dante your making with all these different weapons, will his attacks change
depending on what weapon he is using at the time?

and is his Devil mode for his Final smash?


Title: Re: My PSA Projects
Post by: Anivernage on November 18, 2012, 07:10:09 PM
@jordanice, The one i sent you is 3 weeks old. It's not even close to V1.

He'll be good over ROB. I just remembered Jigglypuff, I think I'll also port Roxas over him.

([url]http://i.imgur.com/ycFOC.png[/url])

Kagemaru this is the Dante. Rig is 90% complete. It includes Devil mode for Transformation.
The weapons are;

Agni, Rudra, Cerberus, Shotgun, Nevan, Beowolf, Ebony, Ivory and Rebellion. Theyall have their own bones to make model changing easier.

Still need someone to help with the weapon textures. I can't just get them right.

please tell me that dante isnt the one from PSASBR
Ill love you with no homo forever if true :af2:


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 18, 2012, 07:11:31 PM
please tell me that dante isnt the one from PSASBR Ill love you with no homo forever if true :af2:
It's his DMC3/MvC3 appearance.


Title: Re: My PSA Projects
Post by: Anivernage on November 18, 2012, 07:13:38 PM
It's his DMC3/MvC3 appearance.
:happy:


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 18, 2012, 07:18:22 PM
:happy:
:af2:

Looks like I gotta update my Dante recolor pack since I see some red on dem wings. :>.>:


Title: Re: My PSA Projects
Post by: rax189 on November 18, 2012, 10:24:34 PM
Wow, i had no idea there was a dante psa in progress *facepalm* well i just made this and i might as well share it with u if u need any ideas k? http://forums.kc-mm.com/index.php?topic=53700.0 (http://forums.kc-mm.com/index.php?topic=53700.0)


Title: Re: My PSA Projects
Post by: Inu Kazane on November 19, 2012, 07:37:19 AM
I'll use him for R.O.B personally... Sora is gonna be Marth for me... Luffy on the other hand, I don't know what I'm going to do with him...
yeah ROB is a good port


Title: Re: My PSA Projects
Post by: Carnage on November 19, 2012, 09:07:41 AM
@jordanice, The one i sent you is 3 weeks old. It's not even close to V1.

He'll be good over ROB. I just remembered Jigglypuff, I think I'll also port Roxas over him.

([url]http://i.imgur.com/ycFOC.png[/url])

Kagemaru this is the Dante. Rig is 90% complete. It includes Devil mode for Transformation.
The weapons are;

Agni, Rudra, Cerberus, Shotgun, Nevan, Beowolf, Ebony, Ivory and Rebellion. Theyall have their own bones to make model changing easier.

Still need someone to help with the weapon textures. I can't just get them right.

that has alot of models lol you sure marth pcs can hold all that?


Title: Re: My PSA Projects
Post by: jrush64 on November 19, 2012, 09:49:25 AM
@heartlessnobody, you can beta Squall no problem.

@narutofan, I don't know. Kagemaru and I are still making a moveset.

@Anivernage, like pear_knight said. It's the DMC3 version. But I'd love to add the new version an alternate costume though. For some reason, I like it.

@rax, I'll check it out. But it's based on MVC3 and DMC3.

@Carnage, he can definitely work in game.

@superlucario, I've also finished Lightning's rig and It's the real PS3 model. I got it working in game.

I'll update in a couple of hours with pics for all the DMC stuff I'm working on. Including a surprise for Nero. I just need to finish my stupid homework.




Title: Re: My PSA Projects
Post by: rax189 on November 19, 2012, 10:09:34 AM
@heartlessnobody, you can beta Squall no problem.

@narutofan, I don't know. Kagemaru and I are still making a moveset.

@Anivernage, like pear_knight said. It's the DMC3 version. But I'd love to add the new version an alternate costume though. For some reason, I like it.

@rax, I'll check it out. But it's based on MVC3 and DMC3.

@Carnage, he can definitely work in game.

@superlucario, I've also finished Lightning's rig and It's the real PS3 model. I got it working in game.

I'll update in a couple of hours with pics for all the DMC stuff I'm working on. Including a surprise for Nero. I just need to finish my stupid homework.




Mine is based on Marvel vs Capcom 3 as well :D and i cant wait to use the psa with the new dante model :D


Title: Re: My PSA Projects
Post by: Kagemaru on November 19, 2012, 11:38:59 AM
Hopefully there is enough space to do the different styles like I imagined.

We've been pushing the filesize limit of Marth lately... Sora, Roxas, Luffy... they all have a LOT of things in them. I believe at one point Roxas exceeded the FSL.

Dante will hopefully have:
Trickster
Swordmaster
Gunslinger
Royal Guard
(I feel like I'm forgetting one)

With all his different weapons... its gonna be cool. :D


Title: Re: My PSA Projects
Post by: jrush64 on November 19, 2012, 02:06:00 PM
@Kagemaru, yeah let's hope. I added a new weapon, Kalina Ann.  ;D . Roxas exceeded the Motion file because of all his moves, I have unused animations because of it.

So these are the DMC models.

Dante

(http://i.imgur.com/tREvy.png)

Weapons are: Rebellion, Ebony and Ivory, Shotgun, Cerberus, Beowulf, Agni & Rudra, Kalina Ann and Nevan.

Working in Game  :af:
(http://i.imgur.com/VFuqQ.png)

His DMC4 model and Devil model. All work in game too.
(http://i.imgur.com/uhTWZ.png)
Still need to do some cleanups with the hands and everything but I'll work fine.

I also have his DMC3 model which will be another costume along with his DMC1 look and Rebellion replaced with Alastor.  When Kingskull releases his new Dante model, I'll add it with it's devil form. I like that Dante, I don't get everyone's problem with him.

His file size is like 720kb.

I need someone to please help me with the weapon textures as their just messed up.

Rig is 90% complete.

Vergil

(http://i.imgur.com/y58TQ.png)

Not much too show but he's complete. He's over Luigi with Marth's bones and working in game. UMVC3 moveset. He'll also have his DMC3 model. Also Rebellion on his back as he has some attacks with it.

Nero

(http://i.imgur.com/LqNSJ.png)
....
(http://i.imgur.com/4joCO.png)

YAMATO!!! Working in game.  :happy: Will rig over Nero's own bones for great movement along side Nero. He's likely to be over Wario. 10 finger's rigged for him. The Devil bringer arm is inside his devil arm.

He has the largest filesize, 840kb. I cannot add anything else to it.
 
Kagemaru is helping with Dante, I'm working on Nero and Vergil myself. If anyone wants to help, lemme know.

As for the other guys.

Lightning 100% complete. PS3 model not the other one I had. I can also begin working on her.

(http://i.imgur.com/GPi1Q.png)

Roxas final model with Struggle bat, trophy, skateboard, struggle belt. Sea salt Ice cream is also there but forgot to add it.

(http://i.imgur.com/N6o9m.png)

He'll be released soon hopefully. I just need to work out some finishing touches and animate some smal things. Excited for him as I've been working on him for up to 3 months.


Title: Re: My PSA Projects
Post by: Inu Kazane on November 19, 2012, 02:10:04 PM
For Roxas: I'm more exited that a creeper destroying a house


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 19, 2012, 02:18:20 PM
@Kagemaru, yeah let's hope. I added a new weapon, Kalina Ann.  ;D . Roxas exceeded the Motion file because of all his moves, I have unused animations because of it.

So these are the DMC models.

Dante

([url]http://i.imgur.com/tREvy.png[/url])

Weapons are: Rebellion, Ebony and Ivory, Shotgun, Cerberus, Beowulf, Agni & Rudra, Kalina Ann and Nevan.

Working in Game  :af:
([url]http://i.imgur.com/VFuqQ.png[/url])

His DMC4 model and Devil model. All work in game too.
([url]http://i.imgur.com/uhTWZ.png[/url])
Still need to do some cleanups with the hands and everything but I'll work fine.

I also have his DMC3 model which will be another costume along with his DMC1 look and Rebellion replaced with Alastor.  When Kingskull releases his new Dante model, I'll add it with it's devil form. I like that Dante, I don't get everyone's problem with him.

His file size is like 720kb.

I need someone to please help me with the weapon textures as their just messed up.

Rig is 90% complete.

Vergil

([url]http://i.imgur.com/y58TQ.png[/url])

Not much too show but he's complete. He's over Luigi with Marth's bones and working in game. UMVC3 moveset. He'll also have his DMC3 model. Also Rebellion on his back as he has some attacks with it.

Nero

([url]http://i.imgur.com/LqNSJ.png[/url])
....
([url]http://i.imgur.com/4joCO.png[/url])

YAMATO!!! Working in game.  :happy: Will rig over Nero's own bones for great movement along side Nero. He's likely to be over Wario. 10 finger's rigged for him. The Devil bringer arm is inside his devil arm.

He has the largest filesize, 840kb. I cannot add anything else to it.
 
Kagemaru is helping with Dante, I'm working on Nero and Vergil myself. If anyone wants to help, lemme know.

As for the other guys.

Lightning 100% complete. PS3 model not the other one I had. I can also begin working on her.

([url]http://i.imgur.com/GPi1Q.png[/url])

Roxas final model with Struggle bat, trophy, skateboard, struggle belt. Sea salt Ice cream is also there but forgot to add it.

([url]http://i.imgur.com/N6o9m.png[/url])

He'll be released soon hopefully. I just need to work out some finishing touches and animate some smal things. Excited for him as I've been working on him for up to 3 months.
So...much....hype...... :happy:

Also is that Lightning pic from BrawlBox? If so, I know how to deal with the hair.


Title: Re: My PSA Projects
Post by: jrush64 on November 19, 2012, 03:01:04 PM
@PearKnight, that Lightning isn't from BB. But how do you plan to help as I'll probably need it.


Title: Re: My PSA Projects
Post by: 5una~ on November 19, 2012, 03:13:08 PM
Follows thread from the shadows*


Title: Re: My PSA Projects
Post by: jrush64 on November 19, 2012, 05:12:32 PM
I'll post Roxas taunts tomorrow. This is a small screenshot.

(http://i.imgur.com/O8PUv.png)


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 19, 2012, 05:23:55 PM
Did you get my recent pm?


Title: Re: My PSA Projects
Post by: jrush64 on November 19, 2012, 05:33:36 PM
No. I didn't get a notification. I don't know why. I'll send it.


Title: Re: My PSA Projects
Post by: heartlessnobody on November 19, 2012, 06:21:50 PM
Kingskull Dante, hell yeah Jrush you got to get that lol


Title: Re: My PSA Projects
Post by: rax189 on November 19, 2012, 07:55:11 PM
I do think a Playstation All stars battle royale Dante wuld be cool thought to :p


Title: Re: My PSA Projects
Post by: Superlucario603 on November 19, 2012, 08:04:22 PM
As for Nero... is it just me or does it look like Nero could easily be a Riku import (if you change him to look like Riku, and make the blue thing to be his heartless monster)??


Title: Re: My PSA Projects
Post by: jrush64 on November 20, 2012, 03:28:34 PM
So some new stuff for Roxas. This is his down taunt. It isn' completed yet though.

(http://i.imgur.com/B2F47.gif)

Now for what I wanted to show. I rigged his mouth and eyes just to see if I could.   ;)

(http://i.imgur.com/qneoml.png)

(http://i.imgur.com/TMd6pl.png)

(http://i.imgur.com/t8JYKl.png)

The mouth rig is fine. But the eyes are just all over the place. Check it out.

(http://img138.imageshack.us/img138/4782/roxascrazy.gif) (http://imageshack.us/photo/my-images/138/roxascrazy.gif/)


He likely won't have the eye rig for the final model. But the mouth rig is definitely staying.


Title: Re: My PSA Projects
Post by: Kagemaru on November 20, 2012, 03:43:06 PM
Have you been talking to Pervy? He usually has crazy good mouth and eye rigs. If you want some tips, he could help.  But that looks good so far.

Also i'm of tomorrow so I'll work on Sasuke and Sora. we still doing the dual release?


Title: Re: My PSA Projects
Post by: SiLeNtDo0m on November 20, 2012, 03:58:13 PM
So some new stuff for Roxas. This is his down taunt. It isn' completed yet though.

([url]http://i.imgur.com/B2F47.gif[/url])


Not bad though a few suggestions:

1) Make him transition into the squat on the board faster, and then hold the squat in place for a moment rather than going up almost straight away.  Strengthens the anticipation.

2) Make his body straight out completely before he leaves the ground.  And make this quick, about 6 or 7 frames of him straightening his legs and body up before leaving the ground and squatting in the air again.  Strengthens the action of leaving the ground.

3) He should rise to the top of his jump fairly quickly, do his kick flip near the peak, linger in the air for a tad then drop back down quickly.  Whilst KH characters have that distinct sort of "floatiness" about them, they should still obey the laws of physics.  The speed essentially arcs, starting fast then dropping to zero at maximum displacement then increasing again.

Hope that helps to improve it.


Title: Re: My PSA Projects
Post by: jrush64 on November 20, 2012, 04:56:33 PM
@Kagemaru, yeah I'm going for a dual release. I saw his work that's why I even bothered to try it. The reason the eye rig is a problem is because of the bone placement. I didn't add a bone tree in BB, I just duplicated bones in 3ds Max and rigged them. So it's just out of wack.

But I'm definitely going to keep the mouth rig though. I just wanted Roxas to be able to smile.

Also, I'll definitely want your Sora to have the HQ model from from Final Mix 2. So I'll have that ready for you by Friday hopefully.

@SilentDoom, Thanx for the input. It isn't really completed though, as I kind of did that in a rush. But I see the problems you pointed out and will definitely fix them.

Animating a person a skateboard is pretty annoying.


Title: Re: My PSA Projects
Post by: hyo on November 20, 2012, 05:46:58 PM
jrush, did you get my pm?


Title: Re: My PSA Projects
Post by: Kagemaru on November 22, 2012, 12:28:44 AM
Hey, JRush, mind sending me a Sora model... I've gotten all the models I have mixed up and I don't know which one is for the release...


Title: Re: My PSA Projects
Post by: Jerza on November 26, 2012, 11:44:15 PM
Nice Sora Costumes Over Marth, Can't Wait For Roxas.


Title: Re: My PSA Projects
Post by: Kagemaru on November 27, 2012, 12:21:16 AM
Dude!!!!

More Hype for your thread!

Need some Roxas in my life man. Gotta have some epic Sora/Roxas/Riku fights...

I don't know much about the other guys to be too hype for them though... And I may have to re-do some stuff for Sora... Your skateboard thing is pretty cool idea. Sora's not exactly known for much besides being chaotic good and swinging a key around.

And hey, write me a movelist for Dante of what you want. I'll do the same, and we can decide on what to keep out of both our lists.

Nero and Virgil... I'd be willing to help if you want it. though I'm not as interested in them as I am Dante.


Title: Re: My PSA Projects
Post by: jrush64 on November 27, 2012, 12:34:49 AM
I thought about moves for Dante yesterday but I just couldn't think of how to use all the weapons there. I'll keep thinking throughout the day though.

As for Roxas, all that's left is some animations. Basically, wins, (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)es, cliff attack. Those kinds of animations. After that, I need to add final smash graphics. Hopefully i'll be done by Saturday or Sunday.

I'm nixing the skateboard entry as it'll take time to animate so I'm just going to do the Kingdom Hearts 2 intro one as that'll be easier.

I could probably use some help on Vergil but Nero is like Roxas to me, I want to take my time on him and get him well.


Title: Re: My PSA Projects
Post by: Kagemaru on November 27, 2012, 12:59:43 AM
Also, forgot to tell you, Cerberus needs 2-3 more bones. Since its a 3 pronged nunchacku basically... I saw that it only had the 1 I think.

And are all those already set to model changers? If so, I'll need a list of what is what cause when it comes to model changers, I like to psa that as I go.

And Vergil is like Sephiroth IMO... I could help with that no problem.


Title: Re: My PSA Projects
Post by: jrush64 on November 27, 2012, 01:44:31 AM
They're not set to model changers yet, but I'll do that. I meant to give cerberus bones but I just forgot. I'll do that and send you a new model.


Title: Re: My PSA Projects
Post by: narutofan1 on November 28, 2012, 07:44:51 AM
They're not set to model changers yet, but I'll do that. I meant to give cerberus bones but I just forgot. I'll do that and send you a new model.



hey Jrush, how's the Dante PSA going?

and what happened to the Chris redfield PSA?


Title: Re: My PSA Projects
Post by: jrush64 on November 29, 2012, 11:35:04 AM
Thannks to Kagemaru for the awesome sig.

The good news is that I'm done with school projects for the year so I'm glad. Now I can finish Roxas and Squall.

I was able to rip models from Bleach Soul Resurrection and the Ichigo moveset I was working on has been majorly upgraded.

This is his final model.

(http://i.imgur.com/UUPvU.png)

As you can see I added Final Getsuga Tenshou which will be his final smash. The bat[censored]-crazy hollow transformation will be damage activated. And the Final mode I don't know yet where to put it but maybe It'll activate if you're already in the Final Getsuga tenshou mode already.

(http://i.imgur.com/PTzf1.png)

I've ditched Shikai Ichigo as I don't think they'll be enough space and I'll have to animate more moves. I got the model working in game though so that's good.

Anyway what do you think? If you have any suggestions on transformations let me know.

I don't know if it's possible to have so many model changers and final smashes but I'll test it out before I start work on it.


Title: Re: My PSA Projects
Post by: WH1PWH1P on November 29, 2012, 11:48:43 AM
omg a Ichigo psa....HYPE!!!! I love you man (no homo)


Title: Re: My PSA Projects
Post by: Carnage on November 29, 2012, 12:20:48 PM
ichigo 3 forms would be nice xD


Title: Re: My PSA Projects
Post by: jrush64 on November 29, 2012, 02:44:35 PM
Yeah it would. I'm making it in such a way that only final getsuga would have a different moveset. Hollow mode would just be a large cero you can control like Lucario's final smash while Mugetsu is like how it is in the manga.

Right now, I'm trying to get the model changers working before I start rigging the models. Heck if there's space, I might just add Shikai Ichigo and make him transform as a taunt then hollow mask as another taunt.

But we'll see.


Title: Re: My PSA Projects
Post by: Carnage on November 29, 2012, 02:57:43 PM
Yeah it would. I'm making it in such a way that only final getsuga would have a different moveset. Hollow mode would just be a large cero you can control like Lucario's final smash while Mugetsu is like how it is in the manga.

Right now, I'm trying to get the model changers working before I start rigging the models. Heck if there's space, I might just add Shikai Ichigo and make him transform as a taunt then hollow mask as another taunt.

But we'll see.
model changers should be the last thing since you add them in bb becuase marth only has 1 i think but you can add 2 so you get all 3 ichigos in line


Title: Re: My PSA Projects
Post by: Kagemaru on November 29, 2012, 06:30:01 PM
I'd leave out the shikai... But that's because I just don't like it.

I'd rather have bankai with the hallow mask as a taunt. While the mask is on after you take enough damage you have a chance to auto transform into hollow mode and attacks hurt yourself. And you stay that way until you die.

Fs would be mugetsu...

So 3 model changers.

Hollow mask
Hollow mode
Mugetsu

Hollow mode would have a huge cero blast that works like Samus beam but faster.

Normal mode could receive 3 very large getsuga tenshou blasts that can be used whenever.

Mask mode could have either the same as above but stronger or a speed slash combo or something

Mugetsu would probably be final getsuga tenshou.

If you haven't noticed, I've put some thought into this. Ichigo was on my to do list.

J, you should try and find someone willing to texture it into a brawl style.


Title: Re: My PSA Projects
Post by: jrush64 on November 30, 2012, 01:02:05 AM
I'm still thinking of what to do with everything but we'll see. I just dont want to animate new moves for hollow mode which is why I'll want it to just be a large cero blast that takes out everyone.

Still planning though.

I actually dont know what brawl-styled means.




Title: Re: My PSA Projects
Post by: Anivernage on November 30, 2012, 01:06:42 AM
I'm still thinking of what to do with everything but we'll see. I just dont want to animate new moves for hollow mode which is why I'll want it to just be a large cero blast that takes out everyone.

Still planning though.

I actually dont know what brawl-styled means.



less cartoon-ish more like saturated or realistic like textures eh...look at Brawl Mario and Super Mario Galaxy Mario.
;D


Title: Re: My PSA Projects
Post by: Kagemaru on November 30, 2012, 08:15:05 AM
I could animate those moves for you? Tbh he could have the grab where he steps on you and does a cero and the grab where he did a ulqiora... And his fs animation...

The rest of his attacks could remain the same or change up the aaa combo.

On a side note, be sure to rig some bones into the bottom of Ichigo's suit. That will allow for more realistic animations.

And yeah... Brawl styled are more realistic looking. Less saturated and more detailed.


Title: Re: My PSA Projects
Post by: jrush64 on November 30, 2012, 12:37:12 PM
Well Roxas motion file isn't working anymore because it's 5mb. I'm so sick of this. i was pretty much done with all his animations.

Anyway I've started animating Dante now.

@Kagemaru, because of file size, we really can't have alot of moves for all Ichigo's forms.



Title: Re: My PSA Projects
Post by: Inu Kazane on November 30, 2012, 03:34:26 PM
So Roxas isn't working?


Title: Re: My PSA Projects
Post by: KGN Nappdagg on November 30, 2012, 03:40:49 PM
I have some vision that Phantom Wings will one day come and Fix Filesize problems. Or something.... -_-


Title: Re: My PSA Projects
Post by: Carnage on November 30, 2012, 03:45:20 PM
I have some vision that Phantom Wings will one day come and Fix Filesize problems. Or something.... -_-
impossible lol filesize is the wii ram unable to load such big files at once so unless you use wii u these wont be fixed lol maybe when we can hack wii u we will be able to get more filesize using the disk there


Title: Re: My PSA Projects
Post by: KGN Nappdagg on November 30, 2012, 03:49:43 PM
impossible lol filesize is the wii ram unable to load such big files at once so unless you use wii u these wont be fixed lol maybe when we can hack wii u we will be able to get more filesize using the disk there
Maybe via ISO or something.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 30, 2012, 04:07:34 PM
Maybe via ISO or something.
Nope


Title: Re: My PSA Projects
Post by: jrush64 on November 30, 2012, 04:16:36 PM
Well I got the motion file working now, it's 4.5mb.  I still need to animate entry though. I reduce the animation frames of some animations and use frame sped modifier to slow them down.

He really has a lot of attacks.


Title: Re: My PSA Projects
Post by: Kagemaru on November 30, 2012, 06:44:06 PM
What you could do is open the motion file in BB (Not the previewer) and expand the animations individually.

Once you do that you can go into the bones and see whats being used.... if the bone isn't being used at all... Like... A cape bone... or a what would be Marth's shoulder pad (that roxas doesn't have) just delete it. Basically delete the bones from the animations that aren't used. I had to do this with Sanji. Sanji is over Peach and Peach had hair bones, a crown bone, and dress bones, some shoulder and wrist bones that Sanji wasn't using... so I went through and deleted them from the animation individually.

It took a while, but I brought his motion file down enough to where it was usable...

You could do that for Roxas and you'll probably fix your issue and have more room for animations.


Title: Re: My PSA Projects
Post by: KGN Nappdagg on December 01, 2012, 09:28:06 AM
Nope
damn......looks like I will HAVE to get Smash Bros Wii U in order to get past file size limit IF possible......that sucks because I'm almost sure that finding an exploit will take years as it did the wii.


Title: Re: My PSA Projects
Post by: Kagemaru on December 02, 2012, 12:53:46 PM
I'm waiting till Smash Bros 4 comes out to get the Wii U... Its pretty much the only game that interests me for the Wii U tbh.


Title: Re: My PSA Projects
Post by: Superlucario603 on December 02, 2012, 12:57:32 PM
I'm waiting till Smash Bros 4 comes out to get the Wii U... Its pretty much the only game that interests me for the Wii U tbh.

Exact same thing goin on in my mind. By the time that ssb4 comes out the price will be lower anyway


Title: Re: My PSA Projects
Post by: Kagemaru on December 02, 2012, 12:59:03 PM
I KNOW RIGHT!

Savin money like a baws...


Title: Re: My PSA Projects
Post by: Superlucario603 on December 02, 2012, 01:04:10 PM
I KNOW RIGHT!

Savin money like a baws...

Lol and I'm sure at the same time there will be like a promo skin to go with it or a new Wii U like they made a Red Wii for New Super Mario Bros Wii


Title: Re: My PSA Projects
Post by: jrush64 on December 02, 2012, 01:05:15 PM
I'm really tempted to get a Wii u right now though. But i do agree that It'll be good to wait till the price comes down and SSB4 comes out.

Except a new Zelda, Metroid or Mario Galaxy like comes out next year.


Title: Re: My PSA Projects
Post by: 5una~ on December 02, 2012, 03:15:32 PM
Just decided to pop in and see how Roxas is coming along.


Title: Re: My PSA Projects
Post by: chaoswolf on December 02, 2012, 06:54:52 PM
Is there going to be an update on Riku?


Title: Re: My PSA Projects
Post by: jrush64 on December 03, 2012, 01:33:36 AM
@Suna, he's almost completed. I'm just adding his final smash gfx right now. Then I also want to add some effects to his moves and a limit mode to him that's damage activated.

@chaoswolf, Riku update will come later. After Roxas and Squall.



Title: Re: My PSA Projects
Post by: Kagemaru on December 03, 2012, 02:31:20 AM
Someone make a video of Sora fighting Riku

PLEASE!

A good one... preferably two players...


Title: Re: My PSA Projects
Post by: jrush64 on December 03, 2012, 10:24:52 AM
I might make a video of that. But I'm definitely using Sora to demonstrate Roxas in Sora's awakening stage with the song playing.

Anyway, this is his final smash.

(http://i.imgur.com/BTIqw.png)

I got the gfx working but their having transparency issues, that's why they are blue like that. If anyone can help me it'll be greatly appreciated.

Is there a way to tint the screen black, because I can't find how to do it.


Title: Re: My PSA Projects
Post by: Kagemaru on December 03, 2012, 11:48:54 AM
Thats... That FS is not fair...

Thats cooler then Sora going into Valor Form :srs: :oshi:


Title: Re: My PSA Projects
Post by: XChosenOne1 on December 03, 2012, 12:40:33 PM
Will that FS be the Same as kh 2 FM (y'know with the energy balls coming at the opponent)
or will it be somewhat like KH 358/2 days


Title: Re: My PSA Projects
Post by: Chaos_Knight on December 03, 2012, 12:51:10 PM
Thats... That FS is not fair...

Thats cooler then Sora going into Valor Form :srs: :oshi:
Better come up with a better FS :srs:


Title: Re: My PSA Projects
Post by: jrush64 on December 03, 2012, 12:55:21 PM
@Kagemaru, lol. Maybe we can give Sora all his drive forms as Final smashes.

@Xchosen. It's a mixture of the both of them. I have the energy balls but I dont want to program them for this version. I don't even know how. This just seems more appropriate.

On another note, he should be ready for release this week hopefully.

I will finally have a video preview sometime this week.


Title: Re: My PSA Projects
Post by: Kagemaru on December 03, 2012, 12:58:07 PM
I might have to :srs:

BRAINESTORM TIME!!!

anyone with ideas feel free to throw them in my thread so we don't spam up J's thread.

On a side note, when it comes time for v2 of Sora, you wanna help me with that J cause I can see that you know more about KH then I do so you may be able to help me come up with some better stuff.

---

Ninja posted...

All his Drive Forms... wouldn't work because he moves differently in all of them and the game only recognizes one run/jump etc



Title: Re: My PSA Projects
Post by: Lucifer_Gale on December 03, 2012, 01:01:38 PM
Someone make a video of Sora fighting Riku

PLEASE!

A good one... preferably two players...

I've done so many awesome battles with my friend, but with no way to turn them into video  :oshi:
But if I can suggest something, try also a team battle with Sora and Riku against the Xemnas PSA, maybe give him better IA (or HP for a special rule battle) for balance. Or also Sora and Riku vs Xemnas and Ansem SoD (the cool one other Ganondorf), but this would be quite chaotic but still fun to do (along with Terra vs Aqua vs Ven, even they are only textures).
But still... That FS of Roxas seems damn cool, and I'm sure it will be awesome once it would be finished, with the black screen and trasparency issue solved!
... So many cool PSA are coming on the vault  :happy:

---

Double ninja posted

What about the combo he does against Xemnas, the last one with two keyblades, adding even the final beam? (https://www.youtube.com/watch?v=9auiGcNJECk (https://www.youtube.com/watch?v=9auiGcNJECk) at 7:31) Something like the combo of SMBZ Mario of MarioDk, where he dash forward and if he touch a rival he start the combo, while the enemy can't moves around. I said that here because it's a short and quick suggestion.


Title: Re: My PSA Projects
Post by: jrush64 on December 03, 2012, 01:07:59 PM
@Kagemaru, I guess all drive forms might not work. I'll definitely help with v2 man, no problem. I actually have an awesome idea for a final smash for Sora with valor form.

I might just make a small mini Xemnas psa, just a villain for the KH characters.

Some small updates, I've changed his single keyblade throw to double keyblade throw for his neutral. I wanted to code it in such a way he throws 1 keyblade when you press b once then if you hold it, he throws both but there wasn't enough space for the move.

In fact he's attacks3s, attackhi3 and attack lw3 were all supposed to have follow ups but space size I scrapped them.

Right now I'm trying to program limit mode for him. Basically when you take his health to 300%, every move he does. he sends those beams of light at you. they do only 1 damage but they are just to knock you back.

He does this in the game.

@Lucifergale, I'll check it out


Title: Re: My PSA Projects
Post by: Lucifer_Gale on December 03, 2012, 01:12:17 PM
I might just make a small mini Xemnas psa, just a villain for the KH characters.
That would be fantastic! You can find one on the vault, not too bad but it's kinda incomplete in some parts. But most of the attacks looks pretty cool, if you want to check it out.


Title: Re: My PSA Projects
Post by: Carnage on December 03, 2012, 01:17:17 PM
@Kagemaru, I guess all drive forms might not work. I'll definitely help with v2 man, no problem. I actually have an awesome idea for a final smash for Sora with valor form.

I might just make a small mini Xemnas psa, just a villain for the KH characters.

Some small updates, I've changed his single keyblade throw to double keyblade throw for his neutral. I wanted to code it in such a way he throws 1 keyblade when you press b once then if you hold it, he throws both but there wasn't enough space for the move.

In fact he's attacks3s, attackhi3 and attack lw3 were all supposed to have follow ups but space size I scrapped them.

Right now I'm trying to program limit mode for him. Basically when you take his health to 300%, every move he does. he sends those beams of light at you. they do only 1 damage but they are just to knock you back.

He does this in the game.

@Lucifergale, I'll check it out

lol 300? i dont think he is heavy enough to last even for 200% most people will never activate that imo.


Title: Re: My PSA Projects
Post by: jrush64 on December 03, 2012, 01:20:00 PM
If 300 is too large then I'll lower it to like 200. But I'm just testing out to see how it goes.


Title: Re: My PSA Projects
Post by: Chaos_Knight on December 03, 2012, 01:30:08 PM
  I might just make a small mini Xemnas psa
Smash Bros. still lacks villains. :srs:


Title: Re: My PSA Projects
Post by: Kagemaru on December 03, 2012, 02:29:32 PM
Moar bad guys eh...

Well i'm working with Albafika on a Sephiroth revamp.

We should get a metal sonic psa at some point.

Ganon, Bowser, Wario, I'll help with xemnas, I was waiting on magneto cause i'm not a fan of Dr doom, and I was also waiting on a brolly with rigged hands and a better texture.

Far as Sora goes, I may make v2 use master form since the combos are cooler. Might have space to let valor form be taunt activated.


Title: Re: My PSA Projects
Post by: jrush64 on December 03, 2012, 03:29:02 PM
@Kagemaru, is the Sephiroth based of Dissidia? Cus i'll definitely love to help with that

I don't know much about Sonic but no problem if you want. Also what's the difference between Sonic and Metal Sonic apart from him being Metal?

Will definitely need help with Xemnas. He's pretty much the best organization xiii member, plus I love his dual light sabers.


Title: Re: My PSA Projects
Post by: Chaos_Knight on December 03, 2012, 03:43:51 PM
is the Sephiroth based of Dissidia? Cus i'll definitely love to help with that .
I believe he is. You could also check into Albafika's thread and tell him you want to help out.
http://forums.kc-mm.com/index.php?topic=37889.360 (http://forums.kc-mm.com/index.php?topic=37889.360)
 I'm pretty positive he'll let you.


Title: Re: My PSA Projects
Post by: Superlucario603 on December 03, 2012, 03:51:26 PM
Moar bad guys eh...

Well i'm working with Albafika on a Sephiroth revamp.

We should get a metal sonic psa at some point.

Ganon, Bowser, Wario, I'll help with xemnas, I was waiting on magneto cause i'm not a fan of Dr doom, and I was also waiting on a brolly with rigged hands and a better texture.

Far as Sora goes, I may make v2 use master form since the combos are cooler. Might have space to let valor form be taunt activated.

Lol no offense, I agree that it would be cool to have a better Sephiroth.. but there are SOO many Sephys on the vault XD


Title: Re: My PSA Projects
Post by: Kagemaru on December 03, 2012, 04:09:00 PM
We need a more up to date one. The current "best" one kinda sucks

Also metal sonic I was just mentioning as a possible future bad guy.i'm not planning to make a psa for him.



Title: Re: My PSA Projects
Post by: jrush64 on December 03, 2012, 04:36:51 PM
Alright then.

This is Roxas side-special with the limit activated. The gfx still needs work of course and the hitboxes need to be fixed also, but at least you should see where I'm going with this. It only appears on the special attacks though.

They do 1 damage and the hitbox size is pretty small though.

(http://imageshack.us/a/img819/2779/201212032312ew43640x520.gif)

All that's left for Roxas is placing the right hitboxes and fixing the GFX.


Title: Re: My PSA Projects
Post by: hyo on December 03, 2012, 05:00:42 PM
Looking good. is version 1 near being ready to test? :o


Title: Re: My PSA Projects
Post by: 5una~ on December 03, 2012, 05:45:01 PM
Holy snaps that looks awesome geez so much hype for this can not wait!


Title: Re: My PSA Projects
Post by: heartlessnobody on December 03, 2012, 06:02:25 PM
My laptop got damaged and now I lost everything. :(  sucks for me these days.

But glad to see Roxas is almost done, Nd dat means Squall is next  :happy:..Do you still like his moves you already had animated for him ? (squall)

@kagemaru I was thinking there could be separate drive forms psa on Brawl for Sora in the future. That would be awesome.


Title: Re: My PSA Projects
Post by: Kagemaru on December 03, 2012, 08:00:13 PM
I talked it over with my best friend and we finalized the idea of making Sora activate valor as a taunt. do a final form for his fs and have that do a combo on multiple people.


Title: Re: My PSA Projects
Post by: Inu Kazane on December 03, 2012, 09:11:39 PM
Hey can you port the Roxas PSA over Diddy kong


Title: Re: My PSA Projects
Post by: Kagemaru on December 03, 2012, 09:22:31 PM
Since its over Marth, yeah.

I was planning to use a .rel to have Roxas over ROB tbh. I just hope the GFX still work when its Sora vs Roxas...

Thats also a reason why I didn't wanna do too many imported GFX for Sora is cause ppl port them and GFX usually glitch up and stuff...


Title: Re: My PSA Projects
Post by: Carnage on December 04, 2012, 04:12:12 AM
Since its over Marth, yeah.

I was planning to use a .rel to have Roxas over ROB tbh. I just hope the GFX still work when its Sora vs Roxas...

Thats also a reason why I didn't wanna do too many imported GFX for Sora is cause ppl port them and GFX usually glitch up and stuff...
if you sues diferent gfx its bound to have problems there is a way around that but involves adding gfx slot to both of them  so they have the same gfxs but each one calls it diferently on the index.


Title: Re: My PSA Projects
Post by: Kagemaru on December 04, 2012, 09:11:53 AM
Sora has a couple imported GFX. Mainly the Strike Raid keyblade and his forward Air attack has that gfx from KH2... Aerial finisher is the combo I believe you see it in.

Roxas is GFX heavy though... I hope it pots well cause I'd really like to have both of them. >_>


Title: Re: My PSA Projects
Post by: jrush64 on December 04, 2012, 09:48:25 AM
When I port Roxas, I'll insert all the gfx myself so there's no gfx glitch. If I port him over Peach, would the perfect port cause gfx glitch.

Post Merge: December 04, 2012, 05:50:26 PM
Also, I've rigged and started work on Xemnas.

(http://i.imgur.com/ui0Zw.png)
(http://i.imgur.com/KvxIW.png)
(http://i.imgur.com/6Zgh4.png)

He's over Ganon.


Title: Re: My PSA Projects
Post by: Chaos_Knight on December 04, 2012, 05:52:32 PM
Alright then. This is Roxas side-special with the limit activated. The gfx still needs work of course and the hitboxes need to be fixed also, but at least you should see where I'm going with this. It only appears on the special attacks though. They do 1 damage and the hitbox size is pretty small though. ([url]http://imageshack.us/a/img819/2779/201212032312ew43640x520.gif[/url]) All that's left for Roxas is placing the right hitboxes and fixing the GFX.
Dayum..... :srs: That reminds me of Cloud's side smash when he is in Limit Break.


Title: Re: My PSA Projects
Post by: Kagemaru on December 04, 2012, 06:31:08 PM
Xemnas over Ganon... I love it!


Title: Re: My PSA Projects
Post by: Chaos_Knight on December 04, 2012, 06:40:56 PM
Edited boneset or still regular Ganon's? I can see him using Xemnas moveset.


Title: Re: My PSA Projects
Post by: jrush64 on December 04, 2012, 06:43:27 PM
Edited bones. Ganon's body is really weird. I will edit the motion file to fit Xemnas bones.


Title: Re: My PSA Projects
Post by: Kagemaru on December 04, 2012, 06:51:32 PM
I say he should use one saber and then pull the second one out like Ganon does for alternate moves.

Ganon has an extra grab too. And a air one. We should do something nice with that one.


Title: Re: My PSA Projects
Post by: 5una~ on December 04, 2012, 06:54:42 PM
That side special on Roxas is awesome good luck with fixing the GFX problem.


Title: Re: My PSA Projects
Post by: jrush64 on December 05, 2012, 11:43:51 AM
Good news, Roxas is like 98% complete. Seriously, he really is. I've added all hitboxes added so many moves and he's playing well. I might post a video today or tomorrow and release him on Friday.

I just need to rig all his costumes. I have normal Roxas, Shadow Roxas, Organization XIII cloak hooded and unhooded, Pajama Roxas. There's space for 1 more costume but I don't know what it should be.

Maybe Ven's armor or a nintendo costume....

I want to add 1 more extension to the final smash that happens only if you hold the b button to it. But the motion file is 4.64mb and I don't think I'll be able to add it. But we'll see.

@Kagemaru, yeah I forgot Ganon had throws. We could probably use it for something.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on December 05, 2012, 12:25:06 PM
Ganon has an extra grab too. And a air one. We should do something nice with that one.

What about the grab and throw he does with Sora, at 1:02? KHII - Sora & Riku vs Super Xemnas V (http://www.youtube.com/watch?v=KUm8ZlgX3p4#)

Maybe could do minor damage, and could be used mostly to start some finest air combos~
Or maybe you do the throw and then you can choose: If you press a button (A or B) you proceed with the attack like the one in the video, with the teleport and the saber uppercut; If you don't press anything you'll obviously do nothing, and then you can freely jump and chase the enemy with an aerial combo, or just attack him with some verticals techniques. The first could be quickly but not much powerful maybe. With this two choises you can play some mind games with the opponent, that wouldn't know if you'll go after him or just chill and move around doing something else.
On a side note, I see Xemnas as a air beast, with a lot of mobiliy and not so much power for balance, but that's another story.


Title: Re: My PSA Projects
Post by: Chaos_Knight on December 05, 2012, 12:44:43 PM
Good news, Roxas is like 98% complete. Seriously, he really is. I've added all hitboxes added so many moves and he's playing well. I might post a video today or tomorrow and release him on Friday.

I just need to rig all his costumes. I have normal Roxas, Shadow Roxas, Organization XIII cloak hooded and unhooded, Pajama Roxas. There's space for 1 more costume but I don't know what it should be.
I would suggest Ventus with Wayward Wind and Lost Memory.


Title: Re: My PSA Projects
Post by: jrush64 on December 05, 2012, 12:56:29 PM
@Lucifer_gale, that throw will definitely be there. But If you have a moveset planned, feel free to post it. I don't have anything yet so I'll definitely use that.

I was thinking of letting him morph into young xehanort and master xehanort or something. I think there all the same persons, right?

@chaosknight, alright. I rig the armored one with those keyblades.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on December 05, 2012, 05:34:41 PM
@Lucifer_gale, that throw will definitely be there. But If you have a moveset planned, feel free to post it. I don't have anything yet so I'll definitely use that.

I was thinking of letting him morph into young xehanort and master xehanort or something. I think there all the same persons, right?

In a way yeah, they are the same person, with Master Xehanort as the original one, Xemnas as his nobody and Young Xehanort (KH-DDD Spoiler)
is him taken from the past.
But I don't think that that would work quite well, as each one of this version has his own moveset (Master Xehanort with darkness and keyblade, Xemnas with laser and Young Xehanort with time manipulation and keyblade). For a morph you could use the final form of Xemnas in KH2, the one with the black and white coat, and maybe that could be more quickly and adding the vines, since he does not use them until that moment I think.
As for a moveset... I don't have nothing done at the moment, only few ideas for him and some of his attacks, like his checkered shield (1:29
http://www.youtube.com/watch?v=wp7i86xBeIM
)(maybe for the Down-B as a temporaly stationary wall that does damage if anyone touch it, but you have to stay still and be guardless from behind or above), lasers as the ones he use in his final battle, his spinning laser-saber combo (1:36
http://www.youtube.com/watch?v=wp7i86xBeIM
) that I think the Xemnas on the brawl has as a Side-Smash, and maybe this at 2:07 as another grab
https://www.youtube.com/watch?v=bT1J1zQFJCs
).
If you want an hand for moveset I will gladly help you, studying his moveset in the others game like 358-2 days, since he has a full set of attacks there, one for each type of weapon.


Title: Re: My PSA Projects
Post by: Inu Kazane on December 05, 2012, 11:34:36 PM
How about the last slot for Roxas have two different key blades?
Right hand Bonds of Flames
Left hand Two Became one

Or
Kingdom key and DQ kingdom key (Mickys)

Or
Struggle bat
Struggle wand


Title: Re: My PSA Projects
Post by: Kagemaru on December 06, 2012, 07:45:50 AM
I was thinking... and  if you're rigging Xemnas make sure to set both his sabers to a model changer so that we can have them go away when he gets sent flying... Kinda like... you know... he's not concentrating on using them while he's trying to regain his composure in mid-air.

I also see him as a mid-air beast but thats pretty much everyone in KH1 and up...

Xemnas will probably be more combo oriented. We could actually structure him for the combo cancel system. No other PSA has really worked well with that concept besides Kid Buu. SMBZ Mario v3 and SMBZ Sonic has it but its not as usable as Kid Buu's. I think we could do some good work with Xemnas if he had it. Weak base attacks that pull in for combo's then finishing with strong Smashes.


Title: Re: My PSA Projects
Post by: jrush64 on December 06, 2012, 04:45:00 PM
Hey guys so the video is at the top. The moveset is complete all that's left is a few gfx problems and fix the final smash hitbox. But it's completed and I will release it tomorrow.

Dual-Wield Roxas PSA Moveset (http://www.youtube.com/watch?v=bLqBh_TYx4w#ws)

Video is kind of blurry but I'll record a clearer one tomorrow.

The side special is aimable in 7 directions and he switched to the struggle bat for some moves as you can see.

I've rigged all the costumes.
(http://i.imgur.com/FaPIu.png)
(http://i.imgur.com/dvSIh.png)(http://i.imgur.com/Pocpd.png)
(http://i.imgur.com/27ppb.png)(http://i.imgur.com/dS50f.png)

I'm trying something called Organization XIII logo eyes. Does it look creepy?

(http://i.imgur.com/rIiRx.png)


Tomorrow I'll start the port over R.o.b, hope i don't get any errors or else ill just release him over Marth.

Maybe I'll port him over Peach also so you can use the .rel to port over whoever you want.

I also want him to be displayed on the blog.



Title: Re: My PSA Projects
Post by: Carnage on December 06, 2012, 04:47:29 PM
that looks epic xD i wish i had someone like you rigging all ridleys :P i really love when ppl rig extra models instead of recolours


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 06, 2012, 04:48:32 PM
@Carnage thanx  ;D. Do you know how to create a poll so i can put the video at the top. I can also rig Ridley's for you if you want. Just send me the models.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 06, 2012, 04:53:56 PM
@Carnage thanx  ;D. Do you know how to create a poll so i can put the video at the top. I can also rig Ridley's for you if you want. Just send me the models.
i once tryed to add a poll but i never figured out how  really either its an hidden command or you need to have one when the thread is created? dkn i never did actually got one working that wasnt with the beginning of the thread and i might like the other m ridley not sure if you know how to do boneedits like snoopy did xD


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 06, 2012, 04:56:10 PM
@Okay. I'll look into Ridley. If you look at the video, do you know how I can remove those things that appear on Marth's final smash?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: XChosenOne1 on December 06, 2012, 05:11:57 PM
@Carnage thanx  ;D. Do you know how to create a poll so i can put the video at the top. I can also rig Ridley's for you if you want. Just send me the models.
On the bottom right corner (Above Quick Reply) there is a command called new poll


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 06, 2012, 05:16:13 PM
@Okay. I'll look into Ridley. If you look at the video, do you know how I can remove those things that appear on Marth's final smash?
i never even have them apear on my marth hacks lol i think they  come do to a certain gfx call but you can do this download fit marth final.pac from the recorces then either replace it with an empty gfx or change the bone with index 1 to no trasnform and recize it to 0 on the previewer


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 06, 2012, 05:17:02 PM
On the bottom right corner (Above Quick Reply) there is a command called new poll

Thanx man.

@Carnage, all right I'll do that. It just started appearing recently I dont know why.

@Suna sent it to you


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: 5una~ on December 06, 2012, 05:18:49 PM
Still need me as a playtester?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 06, 2012, 05:28:34 PM
looks awesome. if u need some testing for roxas. suna and i are here to help. ;)


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: 5una~ on December 06, 2012, 06:03:12 PM
Indeed


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 06, 2012, 06:31:27 PM
I was thinking... and  if you're rigging Xemnas make sure to set both his sabers to a model changer so that we can have them go away when he gets sent flying... Kinda like... you know... he's not concentrating on using them while he's trying to regain his composure in mid-air.

I also see him as a mid-air beast but thats pretty much everyone in KH1 and up...

Xemnas will probably be more combo oriented. We could actually structure him for the combo cancel system. No other PSA has really worked well with that concept besides Kid Buu. SMBZ Mario v3 and SMBZ Sonic has it but its not as usable as Kid Buu's. I think we could do some good work with Xemnas if he had it. Weak base attacks that pull in for combo's then finishing with strong Smashes.

 I actually gave the sabres bones so he could bring them out like a lightsaber. I'll show you what I mean tomorrow.

I dont actually know what the combo cancel system that you're talking is. I guess I'll check it out if it would work for him.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Inu Kazane on December 06, 2012, 06:45:09 PM
my god.... i love the hack!!!!!!
Roxas PSA looks incredible


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 06, 2012, 09:11:36 PM
Download kid Buu...

Basically he can auto cancel certain attacks once they connect and use another attack. Basically the mvc combo system but in brawl.  I'm on my phone but I'll show you how to make a poll when I get home.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: chaoswolf on December 06, 2012, 10:45:02 PM
When will Roxas be released?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 06, 2012, 11:27:01 PM
He said on the last page...

Friday...

I am normally pretty lax about when people do that but it was JUST said on the page before >_>

Anyway...

Because of your Roxas, I'm motivated to fix up some animation issues that I'd overlooked with Sora. currently I'm fixing his falling animations since I seemed to have forgotten to do those. Might do a new Down-Tilt and fix up some other stuff while I'm at it.

I'm also off friday so I'll probably stream (i'm streaiming right now) most of tomorrow morning to mid-day.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 07, 2012, 04:44:58 AM
Download kid Buu... Basically he can auto cancel certain attacks once they connect and use another attack. Basically the mvc combo system but in brawl.  I'm on my phone but I'll show you how to make a poll when I get home.
theres more to it than that you have to make tilts have like a fixed low knockback so you can hit with a smash/special next or the on hit cancel will be useless on higher percentages


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 07, 2012, 08:30:51 AM
Now to get rid of the hit counter.....


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 11:56:26 AM
Yeah I know there is more to it then what I said, but I was just describing the basic idea of what it is.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 12:11:14 PM
Right now, im having freezing issues with Roxas and his damn model changers. I don't think ill be able to release it today because of this.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 12:13:10 PM
That sucks.

Hey are you done with classes for today? shoot me a pm if you're generally not busy


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: KGN Nappdagg on December 07, 2012, 01:35:25 PM
Yeeeah, you just won over my Marth slot with the poll video.....


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Jerza on December 07, 2012, 02:02:12 PM
Hey, Whats Gonna Be The Next Hack You Are Gonna Make Ater Roxas ?

Xemnas Over Ganon ? I Thought You Are Gonna Put Terra Over Ganon Because I Wanna Riku Terra And Xemnas ? (No Rel Port Please I Can't Use Character Rels).

I Really Love Your Roxas Over Marth I Gonna Dowload Him As Fast As I Can If You Realease Him After Fix His Freezing Problems.

I Really Can't Wait For More Preview Of Squal, Aqua, Terra, Ventus, Xemnas.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 02:11:18 PM
I cant release Roxas to day because he just keeps freezing everytime i use a model changer. And it was working yesterday, I just dont get it.

After Roxas I'm releasing Squall, hopefully he should be done soon as i finished animating him a long time ago.

I'll put Terra over someone else entirely, I forgot he was supposed to be over Ganon.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 02:17:50 PM
still getting those freezing isues... thats strange.

Edit: You test those things?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 02:20:46 PM
Yeah i just dont get it. When i add a new model changer, it just freezes.

The one i sent you yesterday is practically the same thing but i doesnt freeze. It's too frustrating.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 07, 2012, 02:22:39 PM
You sure it's not the other hacks you use?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 02:36:35 PM
It cant be the other hacks I'm using. I'm trying a fresh pac file from the mediafire folder.  I use Link or Mario to test it every time and it's the same thing.

The old one which i used to make the video, that one doesn't freeze. It work's fine.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 02:43:48 PM
Whats not finished with the one from the video?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 02:46:23 PM
A few limit mode moves need to be added, that's all. The problem with that one was that he couldnt grab for some reason nor pick up items.

that was why i was redoing it.

Post Merge: December 07, 2012, 03:05:32 PM
So I copied everything from Marth to Peach and I added new model changers and it worked. So I'm going to continue copying everything over to Peach and see if it works fine.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 03:12:00 PM
HURRAY FOR SOLUTIONS!

this also frees up competition for the Marth slot >_>;

I just realized that Sanji was gonna go there...

But then I remembered that he doesn't have any imported GFX since his Jamble mode was gonna be acomplished by a model changer + fire gfx from Brawl...

So now I just need to figure out where to put Sanji.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 03:21:01 PM
What about the perfect peach port?

I'll post as soon as I check if all the a attacks are working.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 03:30:09 PM
I haven't tested it yet so I don't know how 'perfect' it is... what exactly is 'perfect' about it?

I assume its just a .rel like Marth or Ike.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 07, 2012, 03:31:30 PM
I haven't tested it yet so I don't know how 'perfect' it is... what exactly is 'perfect' about it?

I assume its just a .rel like Marth or Ike.
yes it is , its a rel you still need  codes depending on the char you port


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 03:34:20 PM
@Carnage, I'll still send you the marth files to see what's up. But I'm going to keep him on Peach for now then tomorrow I'll port him over ROB.

The A attacks are working now so i'm onto the specials. But i've forgotten how to fix the walking glitch where he doesn't move.

I know it has something to do with the  TransN bone placement.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 03:35:08 PM
will porting Sanji to a different character get rid of that float Peach has?

Porting Roxas to Peach shouldn't be an issue since its originally a Marth hack so he doesn't have that float if I'm understanding correctly.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 03:39:17 PM
I don't know yet. I'll post an update on the specials when I'm done. Should be soon. I'm redirecting the subactions.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 07, 2012, 03:41:24 PM
wait what are you guys doing? are you guys rel porting marth over peach? doing a true port over peach? should o ask why to either? marth is rel portable already why model port over another portable chars it doesnt make much sence really.
@Carnage, I'll still send you the marth files to see what's up. But I'm going to keep him on Peach for now then tomorrow I'll port him over ROB.

The A attacks are working now so i'm onto the specials. But i've forgotten how to fix the walking glitch where he doesn't move.

I know it has something to do with the  TransN bone placement.
need to fix all bonereferences and hurtboxs and im not sure what you guys are doing but something fells wrong about this you arent doing this right.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 03:43:21 PM
Im doing a true port without a .rel.

Like i said, the model changers were freezing over Marth so I moved him to peach and im not getting any errors.

The issue is Peach doesn't have that many subactions.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 07, 2012, 03:49:57 PM
Im doing a true port without a .rel.

Like i said, the model changers were freezing over Marth so I moved him to peach and im not getting any errors.

The issue is Peach doesn't have that many subactions.
peach has the floting and the no downB in the air wich becomes annoying isntead of porting over peach you should really just get the last working marth one and update it with the new codding instead of messing with float/no downB in air among other things peach likes to do hard code for you guys are trying the long way around lol


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 04:06:57 PM
I didn't know Peach had no Downb. Well I got all specials working except down B... So I guess that's time wasted.

Time to try ROB.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 07, 2012, 04:09:45 PM
I didn't know Peach had no Downb. Well I got all specials working except down B... So I guess that's time wasted.

Time to try ROB.
dont touch rob at all lol most of its moves  you need special offensive collisions to even make them do knockback lol i say again grab the last working marth one and fix it instead of doing everything from the start also copying between windows set edje slide/disalow certain movements and some other codes make you get a corrupt pac file after you save


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 04:10:28 PM
The old marth pac file. He can't grab at all. he cant pick up items either. Do you know how to fix that?

Post Merge: December 07, 2012, 04:20:07 PM
I went back to Marth and tried a new switch and it seems to be working... so far. Let me set some more Model Changers.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 07, 2012, 04:50:53 PM
haha this is such a hassle isn't it? Good luck to you bro. Also, I'll be testing it soon. :)


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 04:57:01 PM
Yeah, that does suck when you're close to a release but then stuff just starts going wrong.

I've released Sora v1.5 though. Figured I wouldn't just sit on it.

Also streaming Akuma animations. Information will be in my thread so as to not spam J's thread.
---

I know you're dealing with Roxas atm so I'm not gonna bother you about TL, Xemnas, or Dante since you probably haven't touched them cause you're trying to get Roxas squared away.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 07, 2012, 05:07:49 PM
The old marth pac file. He can't grab at all. he cant pick up items either. Do you know how to fix that?

Post Merge: December 07, 2012, 04:20:07 PM
I went back to Marth and tried a new switch and it seems to be working... so far. Let me set some more Model Changers.
thats easily fixed you messed the marth bonereferences by adding bones correct? thats fixed in like 1 min lol


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 05:08:32 PM
@Kagemaru, okay. But I think Ive fixed my problem.

I always set the model changers on bone switch1, group 2 and it froze. So I took your Sora and added like 6 bone groups an I tried the struggle bat model changer on group 7 and it didnt freeze.

So I'm going to try and do it again, but the stuff is just nuts.

@Carnage, seriously???? Please how do they fix it? Also I added more bones.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 07, 2012, 05:10:56 PM
@Kagemaru, okay. But I think Ive fixed my problem.

I always set the model changers on bone switch1, group 2 and it froze. So I took your Sora and added like 6 bone groups an I tried the struggle bat model changer on switch 7 and it didnt freeze.

So I'm going to try and do it again, but the stuff is just nuts.

@Carnage, seriously???? Please how do they fix it?
if you open the pack directly there are alot of bone references and the most important ones are in the misc department send me his pac file and his mdl0 and i fix it for you in 1 min or two  you cant just add bones and think stuff is gonna be okay same when porting the model you need to fix all bonereferences  i can fix it for you but normal marth models wont work woth the psa after i adapt it to roxas boneset


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 07, 2012, 05:13:22 PM
He uses a modified boneset so that's fine. I'll send it to you. Give me a sec.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 07, 2012, 07:54:20 PM
Once again, amazing animations and moveset. Definitely better than the first version you sent. Here are the problems i had with roxas:
-The game crashes/freezes when quitting a Brawl match.
-No GFX
-when i selected Roxas and unselected him, then selected him again, my wii crashed.
Those are the only problems I encountered when playing with Roxas. Overall amazing. :)

The next few things i am about to share are things that you don't have to fix. U don't even have to listen to this if you don't want to. These are the graphic/animation improvement suggestions
The * means i really hope you fix this.

-No GFX (thought i'd put this again)*
-Still doesn't spin the keyblade on the idle.*
-When pulling out the little ball from the trophy, he shifts too much back and forth.
-I noticed that he is really small, body proportionally-wise compared to Sora and Riku.*
-On idle, one leg should be more back. This will make him look a lot less stiff. Hope you consider this.*
-when throwing the keyblade (Neutral Special) the keyblade moves too fast.

Other than that, again, really really great work! You are definitely one of the best PSA and animation artists on kcmm! Looking forward to the final version!


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 07, 2012, 08:59:38 PM
Too bad the best new comer award is already over. But I definitely have some competition for best animator with J other.

I'm sure he'll fix the size issue once the bigger problems are solved.

Since Roxas is over Marth, then he has sword trails. That's an easy addition so it'll be on there. I'm sure.



Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 12:01:57 AM
@Jordanice, thanx. So ri answer your post.

-gfx glitch is fixed perfectly, I used Lucas PK thunder to insert the gfx and this time it shows on the Wii.

-The reason it freezes on the results screen is because of the model changers I figured that out, so thats also fixed too.

- I edited all the animation tranlsations for Roxas so he doesn't look that long, that is using Marths lanky size so that's why he looks small compared to Riku and Sora.

I'll try to shift the leg back but I might have to edit all the animations and I don't want to do that now.

I'll fix everything else when I'm sure it works.

I just received the file from Carnage and tried it on dolphin it looks actually fixed.  So Thank You very much Carnage. Thank You.

Is it because of bone references that the model changers were freezing?

The problem is it still freezes whenever you get to the results screen and also freezes when MarioDK's vegeta grabs him.

I'm just going to use Marth's original model changers and scale the items for the subaction.

Anyway, I'm going insert the new gfx and play it on my wii for some time. I tried the new gfx early yesterday and it shows on the wii.

If it all works great with no freezes, then I'm releasing him today.

So it's testing time.




Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 08, 2012, 01:19:15 AM
You can change the scale of all animations at once. That and replace, add, subtract, both scale and translations for individual animations or all of them at once.

Sora seems to be a good size... I didn't even realize Sora has scaled parts until yesterday. His feet, hands legs, are slightly scaled in places.

Anyway, glad to see things are working.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 03:20:45 AM
So i set all the items to the model changer marth already had. And I scaled all the items to 0 except the one he's using so that's fixed everything right up. I should have just done that yesterday.

But the thing that's bothering me is why I cant add model changers to Marth anymore.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 08, 2012, 04:12:41 AM
So i set all the items to the model changer marth already had. And I scaled all the items to 0 except the one he's using so that's fixed everything right up. I should have just done that yesterday.

But the thing that's bothering me is why I cant add model changers to Marth anymore.
from what i saw you had tons of them lol you cant add a reference 3 if thats what you are talking about


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 06:11:50 AM
from what i saw you had tons of them lol you cant add a reference 3 if thats what you are talking about

I didn't reference 3. it was a fresh .pac file. Try getting a fresh .pac file and adding a new model changer and see if it freezes when you call it.

Anyway,so i fixed everything by using only 1 model changer and scaling the items. it doesnt freeze anymore. so i need to insert the gfx and test it before i release him.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 08, 2012, 07:21:48 AM
How many things are scaled? How big are they?

Cause when he gets grabbed, they will scale back to normal size.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 07:29:35 AM
@Kagemaru, I used a model changer to hide all of the items. They dont show when he's grabbed.
But when I call the model changer for the taunts and wins. All items show up, so I scale the unneeded ones to 0.

Ive checked with other characters and they dont show up during throws. In fact it only shows up when grabbed MarioDK's vegeta but I can't fix that.

(http://i.imgur.com/gzShB.png)

Screenshot from my Wii. GFx working on the wii now.  :af:

There are no more freezes so that's good.

Post Merge: December 08, 2012, 10:56:35 AM
I can definitely say that Roxas is finally complete and ready for release. Everything is working now and no freezing. I'm putting CPU vs CPU on my wii to make sure.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 11:24:45 AM
Is Marth's hit counter removed? :o


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 11:26:00 AM
Yeah. It doesn't show up anymore.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 08, 2012, 02:10:04 PM
Are all the costumes rigged? Or r u looking for that last one still cuz i found a pretty cool model.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 08, 2012, 02:31:41 PM
glad to see if my fixes worked and i now understand what your saying about model changers lol using only one you can still  some diferent ones at the same time if needed  for example you can show one sword and  the ice cream at the same time by adding another bone on the ice cream model changer also this is just a warning but your nearing marth filesize your motion is huge and your pac file isnt small so beware you dont go filesize on marth since is motion is looking to be near the red line.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 02:38:23 PM
@jordanice, all costumes are rigged. I'm just testing them in game. I need u to test the last file and let me know if theres any problem.

@Carnage, yeah thanx for your file. But I didn't actually use it because it still froze on the victory screen and whenever MarioDK's vegeta grabbed him. But I used a new pac file and he's finished now.

I know his motion file is very large, I can't even add anymore animations to him. I can send you the final file if you want to test him out.

Actually what did you think about him?

Thanx again for your help.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 08, 2012, 02:43:45 PM
So I'm at my grandmothers house and they just apparently just got xfinity here... so that means I can use my laptop with the wireless (I just set that up for them)

So HUZZAH!

Anyway... glad to see that Roxas is coming along great and being finished. :D


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 08, 2012, 02:47:50 PM
also, sorry to ask, but what exactly IS roxas' last costume?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Carnage on December 08, 2012, 02:58:40 PM
@jordanice, all costumes are rigged. I'm just testing them in game. I need u to test the last file and let me know if theres any problem.

@Carnage, yeah thanx for your file. But I didn't actually use it because it still froze on the victory screen and whenever MarioDK's vegeta grabbed him. But I used a new pac file and he's finished now.

I know his motion file is very large, I can't even add anymore animations to him. I can send you the final file if you want to test him out.

Actually what did you think about him?

Thanx again for your help.

he still needed some work especially on the combos except the Up b that move works preety great

Side B he needs to stop before the character  and not after and his moves have so very little knockback that if you get hit by the first 2 you can shield and roll out or just shield

downB the hitbox should only be activatable by the front since he rushes foward sometimes if your oponent is near your back you can activate it and rush to no mans land  like side b it has a tiny knockback and its really useless this move should paralize ppl like wolf gun or zss gun if you pass by the person they would be stun and then fly off imo

n-b its kinda fast and could use some knockback really try something like samus missiles knockback wise

the problem on roxas is anyone can shield/dodje/or even hit you  after 2 or 3 moves of his combos making them almost impossible to pull off all the way


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 03:05:08 PM
also, sorry to ask, but what exactly IS roxas' last costume?
Ventus, I think.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 03:08:31 PM
@Carnage, thanks for the feedback. When i was playing with him today, I noticed CPU rolling out of the side B. So I added a stun to hit 1, 3 and 5. Just before the final hit. I also sped it up a little bit.

I'm going to add more knockback to the NB and the downB, I agree with you. It should only hit from the front. Don't know why it didn't occur to me.

@jordanice, these are his costumes.


I've rigged all the costumes.
([url]http://i.imgur.com/FaPIu.png[/url])
([url]http://i.imgur.com/dvSIh.png[/url])([url]http://i.imgur.com/Pocpd.png[/url])
([url]http://i.imgur.com/27ppb.png[/url])([url]http://i.imgur.com/dS50f.png[/url])

I'm trying something called Organization XIII logo eyes. Does it look creepy?

([url]http://i.imgur.com/rIiRx.png[/url])



Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 08, 2012, 03:16:03 PM
amazing costumes! though since i dislike ven, due to looking too much like roxas, imma prolly replace that costume with the one that i sent u ^^'


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 03:23:40 PM
No clothed Ventus? :o and those Org. XIII eyes do look creepy. O.o

And does PJ Roxas fight with ice cream? :happy:


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 03:28:35 PM
The armored one is cooler. I gave PJ roxas struggle bats as normal weapons. lol, he doesn't fight with ice cream.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 08, 2012, 03:30:04 PM
probably not, lol it's just a render. x)
also i found this, it might be a separately released costume if it works. (made by SoraPrincess on deviantart, i got permission tho)
(http://img62.imageshack.us/img62/4094/newstyleboysbysorasprin.png)


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 03:33:47 PM
probably not, lol it's just a render. x) also i found this, it might be a separately released costume if it works. (made by SoraPrincess on deviantart, i got permission tho)
([url]http://img62.imageshack.us/img62/4094/newstyleboysbysorasprin.png[/url])
Do want..... :srs: I can tell it uses parts from Cloud.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 08, 2012, 03:34:35 PM
ikr? me too. the pants is from Zidane as well. :srs:


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: XChosenOne1 on December 08, 2012, 04:02:21 PM
@Jrush64 Notice the stretched out organization cloak zipper


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 08, 2012, 04:25:57 PM
@Jrush64 Notice the stretched out organization cloak zipper
well, its because when the legs seperate like that, the textures will stretch a bit, so there's no fixing to that.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 05:15:36 PM
@Xchosen. the zipper has to stretch because of the way i rigged it. or else it would only go to one leg.

I've finished work on Roxas now, he's 100% complete. All costumes are done and working in game.

But i'm going to spend the whole day testing him tomorrow just to be sure there are no freezing issues.

I will make a new clearer video highlighting all his moves.

3 months work finally done.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 05:16:31 PM
Can't wait. ;D After Roxas is Squall, right?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 05:18:11 PM
Yeah Squall. He isn't as move heavy as Roxas is and I've finished animating him already. Already PSA'd rough divide which was the most difficult.

i hope to get Squall done in 2 weeks.

I'm doing Lightning and Squall at the same time.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 08, 2012, 05:20:18 PM
testing and rigging the model that is, right? ;)
also, what keyblades will u give it? i was thinking either:
-Roxas' original pair (oathkeeper and oblivion)
-Oblivion and Two Become One (because it matches the colors on his clothes.)


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: narutofan1 on December 08, 2012, 05:30:47 PM
Yeah Squall. He isn't as move heavy as Roxas is and I've finished animating him already. Already PSA'd rough divide which was the most difficult. i hope to get Squall done in 2 weeks. I'm doing Lightning and Squall at the same time.



will your Lightning PSA be over zero suit samus?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 05:32:28 PM
will your Lightning PSA be over zero suit samus?
ZSS has a very very low filesize. It's the reason why she barely has any at all.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 08, 2012, 05:37:01 PM
I have no idea who Lightning will be over right now. Maybe Jigglypuff? No Idea yet though.

Squall is over Falco definitely.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Superlucario603 on December 08, 2012, 05:57:17 PM
Regular Samus..? And how far is Lightning into develpoment??


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 05:59:08 PM
I don't think Regular Samus will work too.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 08, 2012, 06:29:47 PM
Samus is just as bad as ZSS :/

I'm down for Squall over Falco though.



Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Anivernage on December 08, 2012, 06:32:48 PM
I don't think Regular Samus will work too.
This and also because is IronMan spot.



Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 08, 2012, 08:21:22 PM
That too...

We got Iron Man to work over Samus... Keep that slot open >_>;


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: heartlessnobody on December 08, 2012, 10:24:40 PM
Squall over Falco??? Sweeeeet!!!

You find any interesting costumes for Lightning yet ?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Chaos_Knight on December 08, 2012, 10:34:59 PM
chaos_knight9000artlessnobody link=topic=49884.msg1070632#msg1070632 date=1355030680]
Squall over Falco??? Sweeeeet!!!

You find any interesting costumes for Lightning yet ?
[/quote]
 
I found very good Lightning models so I'm going to be working on her again. Check these models out.

([url]http://i.imgur.com/QDb58.png[/url])([url]http://i.imgur.com/6iiK0.png[/url])([url]http://i.imgur.com/xiHwe.png[/url])([url]http://i.imgur.com/ydJsd.png[/url])




Btw Jrush, I just remembered a problem with Lightning's hair. I need to resend you her soon.

 


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Superlucario603 on December 08, 2012, 10:54:01 PM
Samus is just as bad as ZSS :/

I'm down for Squall over Falco though.



I guess I'm fine with Squall over Falco. Too bad, I'll miss Scizor....


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Sollux Captor on December 09, 2012, 07:01:15 AM
But i'm going to spend the whole day testing him tomorrow just to be sure there are no freezing issues.

i assume that he will be released sometime this afternoon/evening?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 09, 2012, 07:18:55 AM
Yeah he'll be released today. Evening my time, Afternoon your time. I'm making CSP's now and watching CPU fight against CPU to test.

Watching a couple of awesome matches, Roxas vs Riku, Roxas vs Sora. Roxas vs Riku vs Sora vs Vanitas. All cpu controlled.

I need find a way to make Kagemaru's Sora vs my Roxas fight without gfx glitch.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Sollux Captor on December 09, 2012, 07:22:26 AM
maybe you use a .rel port? unless thats what causes the gfx to screw up in case you could do a no rel port of roxas.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 09, 2012, 08:57:03 AM
Does that happen with just Sora fighting anyone? Or just Roxas?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 09, 2012, 08:58:18 AM
Just Roxas.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Sollux Captor on December 09, 2012, 09:45:32 AM
hm. :/ well i dunno


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 09, 2012, 10:51:09 AM
Should of read here first... If its just Roxas then its not cause the thrown bone scales itself up cause that would happen against anyone.


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: KGN Nappdagg on December 09, 2012, 12:15:59 PM
Just Roxas.
Everyone for me (Sora Keyblade Pack)


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: jrush64 on December 09, 2012, 12:28:49 PM
So I'm about to release Roxas now.

(http://i.imgur.com/8I5Xv.png)

I also rigged this Riku so you have that fight against Roxas.

(http://i.imgur.com/0MTcj.png)

Here are some awesome screenshots I took on my Wii

(http://i.imgur.com/l8swJ.jpg)(http://i.imgur.com/f3lhg.jpg)(http://i.imgur.com/ks9cr.jpg)(http://i.imgur.com/CtqXk.jpg)(http://i.imgur.com/xMaay.jpg)

@Kagemaru, I don't think it's against Roxas only.



Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Superlucario603 on December 09, 2012, 12:31:25 PM
Watching a couple of awesome matches, Roxas vs Riku, Roxas vs Sora. Roxas vs Riku vs Sora vs Vanitas. All cpu controlled.

Now wait... Vanitas?? There isn't a vanitas PSA out there is there.. or I would know about him... right....?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 09, 2012, 12:35:51 PM
Nice! Also it was hard for me to notice shadow Roxas on that picture. btw did the .pmd file work?


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: Kagemaru on December 09, 2012, 12:48:40 PM
Hm... well if its against everyone, the its a simple fix. Nothing too hard.

I'll see if I can have that done in a bit actually *is home now*


Title: Re: My PSA Projects Roxas Video Preview Post #479
Post by: hyo on December 09, 2012, 12:50:20 PM
First Download ;)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 09, 2012, 12:52:08 PM
The vanitas psa isn't really a full moveset but it's really good. Fun to use and fight against.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 09, 2012, 01:00:09 PM
So... I'd like to see some videos of these PSAs in action. :af:

Preferably players... but Computers will suffice. >_>;


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: hyo on December 09, 2012, 01:05:35 PM
did you get my pm jrush?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 09, 2012, 01:13:33 PM
Now that Roxas is completed, I've zipped up his pretty large folder only to be opened upon any errors.

Squall & Lightning next on my list. Squall's will come out first because he's in psa mode. Lightning just starting animations.

I'm so glad Roxas is done, took way too long. Might have been working on him for 3 months but if you can the days, it was only like 3 weeks really. I redid his animations so many times.

Anyway thanks to everyone who was interested in him. Hope you like him.

I'd also like someone to record a video of them using Roxas. I hope to upload a better video soon.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: hyo on December 09, 2012, 01:15:08 PM
It may have taken 3 months, but the outcome was definitely worth it.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 09, 2012, 01:24:00 PM
Now that Roxas is completed, I've zipped up his pretty large folder only to be opened upon any errors.

Squall & Lightning next on my list. Squall's will come out first because he's in psa mode. Lightning just starting animations.

I'm so glad Roxas is done, took way too long. Might have been working on him for 3 months but if you can the days, it was only like 3 weeks really. I redid his animations so many times.

Anyway thanks to everyone who was interested in him. Hope you like him.

I'd also like someone to record a video of them using Roxas. I hope to upload a better video soon.

I'll do a video and send you the link

Post Merge: December 09, 2012, 01:30:33 PM
I can probably have it done by the end of the day


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 09, 2012, 01:31:56 PM
Time for Roxas to talk (Have his voice)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 09, 2012, 01:49:44 PM
Well you can make the sfx pack I don't know anything about it. But let me hear it first though.

If you have any issues with the moveset let me know, i'll get to it tomorrow. Me, I'm off to party.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: hyo on December 09, 2012, 02:06:46 PM
Here's a link to Roxas' voice files.
English:
http://www.sounds-resource.com/ds/kh358/sheet/156 (http://www.sounds-resource.com/ds/kh358/sheet/156)
Japanese:
http://www.sounds-resource.com/ds/kh358/sheet/68 (http://www.sounds-resource.com/ds/kh358/sheet/68)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 09, 2012, 02:11:43 PM
Japanese: [url]http://www.sounds-resource.com/ds/kh358/sheet/68[/url] ([url]http://www.sounds-resource.com/ds/kh358/sheet/68[/url])
I hope you know your Japanese. >_>


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: hyo on December 09, 2012, 02:13:36 PM
I hope you know your Japanese. >_>
lol xD


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 09, 2012, 02:15:04 PM
I'm using both 358/2 days and KH 2, and tbh KH 2 has more SFX that 358/2 days :P


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: hyo on December 09, 2012, 02:18:43 PM
oh, ok i just wanted to help. Also, it would be cool if you used the "You're Finished" sfx for the final smash and the "You can't stop me" for the Wii Remote sound effect on the CSS.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 09, 2012, 02:22:15 PM
Wouldn't that yell he where he does Magic Hour in KH2FM be better for FS sfx?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 09, 2012, 02:22:59 PM
oh, ok i just wanted to help. Also, it would be cool if you used the "You're Finished" sfx for the final smash and the "You can't stop me" for the Wii Remote sound effect on the CSS.
lol, i'll used your finished it's just that i have to edited FitRoxas.pac and add a SFX to it, and i guess i could use "You can't stop me" for both the victory line and wii remote SFX

i have video preview of the KH 2 voice

Jesse McCartney as Roxas in Kingdom Hearts II (Battle Quotes, Extracted) (http://www.youtube.com/watch?v=HUaDiIs9cpA#ws)

Post Merge: December 09, 2012, 02:24:36 PM
Wouldn't that yell he where he does Magic Hour in KH2FM be better for FS sfx?
i'm going to do 2 or 3 seprate SFX, 1 with the yell, and the 2nd "you can't stop me" (or 3rd i might use "give me strength")


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 09, 2012, 02:25:22 PM
Erm...I think it's best you 2 take it to Chosen's thread. Here it seems off-topic now.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 09, 2012, 02:26:56 PM
Erm...I think it's best you 2 take it to XChosenOne1's thread. Here it seems off-topic now.
your right


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Sollux Captor on December 09, 2012, 02:32:23 PM
tried roxas and he's awesome


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: JamietheAuraUser on December 09, 2012, 02:53:38 PM
...Where'd the download go? Dual-Wield Roxas doesn't seem to be in the Vault anymore.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 09, 2012, 03:00:45 PM
Hey Jrush slight delay I might need a tiny bit more time it should be done either by the end of the day, tomorrow, or tuesday


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 09, 2012, 03:02:07 PM
...Where'd the download go? Dual-Wield Roxas doesn't seem to be in the Vault anymore.
What are you talking about?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30063 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30063)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 09, 2012, 03:02:43 PM
...Where'd the download go? Dual-Wield Roxas doesn't seem to be in the Vault anymore.
did you look in the marth section


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: JamietheAuraUser on December 09, 2012, 03:12:38 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=20891 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=20891)

That's what I'm talking about. If it shows only three items and the most recent is the Sora colour pack, that's the problem I'm having.

@XChosenOne1: I tried Advanced Searching "Dual-Wield Roxas" and got nothing.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 09, 2012, 03:16:32 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=20891[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=20891[/url]) That's what I'm talking about. If it shows only three items and the most recent is the Sora colour pack, that's the problem I'm having. @XChosenOne1: I tried Advanced Searching "Dual-Wield Roxas" and got nothing.
What are you talking about? [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30063[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30063[/url])
*facepalm*


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 09, 2012, 03:17:52 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=20891[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=20891[/url])

That's what I'm talking about. If it shows only three items and the most recent is the Sora colour pack, that's the problem I'm having.

@XChosenOne1: I tried Advanced Searching "Dual-Wield Roxas" and got nothing.


Ohh ya it's not there because it's still "pending". It will be in his vault and in the whole vault in a few hours when it's approved by and admin. It will be on the top 10 now though


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 09, 2012, 03:35:04 PM
looks like i can't add the FS Voice to Roxas (cause the Marth.pac won't open in PSA) i guess i have to leave the FS Voice out :(


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 10, 2012, 12:02:45 AM
@Xchosen, you can use BB to insert the sfx. I used BB to PSA him.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 10, 2012, 04:10:58 AM
@Xchosen, you can use BB to insert the sfx. I used BB to PSA him.
Not yet, you can't.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 10, 2012, 09:42:32 AM
Thats in the new BB right? I recall BJ saying the next BB would be better for sound hacking.

But yeah, J the thing about psaing in BB is that some stuff can still only be done via PSA which you can't do after you psa with BB.

Not a huge issue but in this case, Roxas can't get any sounds unless someone re-creates his .pac in psa from scratch.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 10, 2012, 12:25:14 PM
Ok didn't know that. Well when I found who to port him over, I'll probably do it in PSA then.

Anyway hope you guys are enjoying Roxas... don't know why he' still pending though.

I post some things on Lightning, She's going pretty great. way quicker than I imagined.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Jerza on December 10, 2012, 12:25:45 PM
Are You Gonna Work On Aqua After Squall Please.

And Yeah Really Great Roxas I Play Always With Him And Riku


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 10, 2012, 12:30:11 PM
It's difficult to find clear videos of Aqua, Terra and Ven. But I have almost finished animating her A attacks.

If you can help find clear videos that show of all of her moves, then i'll work quicker on her.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Jerza on December 10, 2012, 01:10:20 PM
ok i will search

Post Merge: December 10, 2012, 01:31:08 PM
Here Are Already 2 Videos That You Maybe Can Use:

Kingdom Hearts: Birth By Sleep - Aqua's Finishers - [Read Description] (http://www.youtube.com/watch?v=VPcryAOYdm0#)

KH Birth By Sleep : Aqua's All Styles & Some Commands [HD] (http://www.youtube.com/watch?v=YzYdF4vDwrQ#ws)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 10, 2012, 01:46:58 PM
@Xchosen, you can use BB to insert the sfx. I used BB to PSA him.
idk how to do it in BB :(

i tried to do the same for riku but he had the same prob. as Roxas :P

But i can still release the SFX for Roxas, he just won't have the FS Voice :P


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 10, 2012, 03:04:39 PM
I already have those vids but thanks.

@xchosen, you can release the sfx pack. When I port Roxas, I'll send it to you insert the final smash voice.

Anyway, These are some of the lightning animations I've done. I've finished her A attacks already, can you imagine?

She's going to have paradigm shift where she switches between commando, ravager and maybe medic.

She's going to be able to switch from let's say attack s3s to attack 14 and so on. SHe'll be able to interrupt attacks and switch to another attack immediately.

(http://i.imgur.com/MvLWA.png)

(http://i.imgur.com/xvFOl.gif)(http://i.imgur.com/Vjt99.gif)

Also watch the way the gun switches back to the sword.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 10, 2012, 03:21:28 PM
I want a gunblade like Lightning's now... ;-; And the yellow parts on Lightning's armor look.......too bright.....they should goldenish or at least darker.

Also are you sticking to her orignal model? I would prefer her Dissidia model, but this one is ok.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 10, 2012, 03:40:56 PM

She's going to have paradigm shift where she switches between commando, ravager and maybe medic.

She's going to be able to switch from let's say attack s3s to attack 14 and so on. SHe'll be able to interrupt attacks and switch to another attack immediately.

([url]http://i.imgur.com/MvLWA.png[/url])

([url]http://i.imgur.com/xvFOl.gif[/url])([url]http://i.imgur.com/Vjt99.gif[/url])

Also watch the way the gun switches back to the sword.


That would be really cool to have her Paradigm shifts.... but what on Earth would be in her Medic x) all she could do is restore a tiny bit of health that wouldn't be much of a moveset XD


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 10, 2012, 03:43:14 PM
I haven't really thought much about the medic role yet. It will probably be useless anyway.

Chaosknight, I'm using only her ff13 models. I dont like the dissidia models at all. This model needs to be retextured though but that'll be later.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 10, 2012, 03:48:05 PM
I think you should remove Medic since all it does is.........heal.....

Also  there was a dead thread about a Lightning PSA. Maybe you should take some ideas from it?
http://forums.kc-mm.com/index.php?topic=10384.0 (http://forums.kc-mm.com/index.php?topic=10384.0)

Don't post in it since it's pretty much dead. >.>


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 10, 2012, 03:53:17 PM
@xchosen, you can release the sfx pack. When I port Roxas, I'll send it to you insert the final smash voice.
Alright, i might also add extra SFX to one or all of the A smashes, but for now if anyone wants the Temp. Soundpack just PM me


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 01:07:13 PM
I started making Roxas over Diddy Kong and I got all the specials working. But After adding the GFX, Roxas can't jump anymore. Maybe I've passed the pac file limit.

As for Lightning, I've actually finished animating her ground moves. She's ready to start PSA'ing which is good news.

(http://i.imgur.com/4XWQx.png)(http://i.imgur.com/wtkWo.png)(http://i.imgur.com/2OG37.png)

I'm going to put her over Peach as she doesn't need a down special. I was also thinking Pikachu, but I don't know if he has porting issues.

I'm going to start a Vanitas moveset with bleachmagic. We do need more villians on the vault and we got Xemnas and Vanitas now coming.






Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 12, 2012, 01:21:00 PM
Hmmm....

First pic looks like Razor Gale.

and second and third pics looks like Zantetsuken, but in the third pic, the blades are supposed to point the opposite direction.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 01:36:23 PM
There are 3 Zanten-whatever it's called blades. So I just hid the wrong one.

The first pic is flourish of steel, the second is her ex-move from dissidia. That's her up-B and her  recovery. Razor Gale is Neutral special and I want to make it chargable.

Do you have any idea how Ravager should work? Because I wanted it just change her normal attacks not her specials.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 12, 2012, 02:05:37 PM
For Ravager, I'm thinking Thundaga should Up-Smash with lightning bolts surround her. Side Air could be Thunder. That's all I could think of.

For that 3rd pic, the blades should be able to look like this:
(http://img593.imageshack.us/img593/5092/lightninghq.jpg)
Yes that is XIII-2 Lightning in Dissidia. It's called MODS fyi. :P


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 12, 2012, 02:28:18 PM
I started making Roxas over Diddy Kong and I got all the specials working. But After adding the GFX, Roxas can't jump anymore. Maybe I've passed the pac file limit.
Is it rel port?, cause if it is you need a code for the jump to work


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 12, 2012, 02:42:14 PM
Ironically, I'm already using a rel port for Roxas over Diddy. As far as I can tell, it works flawlessly with the right codes.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: chaoswolf on December 12, 2012, 02:57:41 PM
A Vanitas moveset?  Can't wait.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 04:34:42 PM
I didn't know Vanitas was a badguy (he's the one that looks like Roxas right?) But yes, Xemnas will be a pretty good badguy addition. Alongside Akuma


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 12, 2012, 04:38:11 PM
I didn't know Vanitas was a badguy (he's the one that looks like Roxas right?)
No the one that looks liek Sora. :P


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 12, 2012, 04:38:42 PM
Vanitas is the one who looks like Sora. You're thinking of Ventus, whom Vanitas is born from. The similar names used to throw me off too.

Edit: ninja'd


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 05:53:16 PM
Wtf is all this?

Man I didn't even know there WAS a sora look alike... :/

Anyway...

I just came up with a nice way I can re-vamp the Spider-Man moveset to incorporate a lot more web based attacks.

But I'll need someone who can make a custom web model for me with bones. So I'm looking at either Pervy, JRush, or Anivernage (when he gets his computer back)

Aside from that, I'm still at work today but I may stream a lil something something when I get home tonight. :D


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 05:53:51 PM
Kagemaru, this is Vanitas.

(http://i.imgur.com/J2Xqtl.jpg)

Trust me, he's the best thing about BBS.

Lightning wasn't working over Peach but she is working over Pikachu.

(http://i.imgur.com/TdDdL.png)

I might leave her there. I need to of course fix the textures though.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 12, 2012, 05:55:16 PM
:srs:


If only Pikachu was portable... :oshi:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 05:56:39 PM
Do you use Pikachu? Who should I put her over. Pikachu doesnt have many PSA's


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 12, 2012, 05:58:29 PM
I do use Pikachu. Maybe over R.O.B.?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Anivernage on December 12, 2012, 06:00:02 PM
Do you use Pikachu? Who should I put her over. Pikachu doesnt have many PSA's

Dk,peach,rob,IC


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 06:06:23 PM
I can't get her model working over Peach, I don't know why. Fine, I'll try and get her working over Rob. I'm saving Ice Climbers for Nero seeing as they have a large file size.

I like DK.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Anivernage on December 12, 2012, 06:10:02 PM
I can't get her model working over Peach, I don't know why. Fine, I'll try and get her working over Rob. I'm saving Ice Climbers for Nero seeing as they have a large file size.

I like DK.
Btw leave your version of pika and start other for the pikachu fans. well imo


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 06:16:13 PM
Pikachu can go kick rocks.... >_> Lightning would be a great fit over Pikachu.

Too many good hacks coming out... not enough bad characters to replace them with >_>;

Also, I'd never seen that person without the mask on so I didn't know he looked like Sora...

Anywhoo... I think Pikachu is an amazing choice cause that way you could use Pikachu's thundershock and thunder GFX.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 06:23:50 PM
@Anivernage, that's a good idea. I'll try and get her working over Rob and maybe DK. But I'll make her over Pikachu and one of those 2 characters. If I can her models working over them.

I'll do it at the same time, If I program a move over Pikachu, I'll do the same for  the next character immediately.

She'll use a lot of thunder attacks that's why Pikachu was a good fit. But she'll also be over Marth as I'm using his bones so anyone can just use a .rel to put her over whoever they want.

@Kagemaru, he looks like Sora and the Ven looks like Roxas. The whole thing is just confusing. Ven's part was the only one I finished in the game and he's like connected to him in a way.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 06:25:40 PM
I'm gonna google the KH timeline and breakdown... I'm sure it'll clear that confusion up and probably be a good read. lol.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 12, 2012, 06:32:06 PM
I like the idea of Lightning over pika.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 12, 2012, 06:39:44 PM
he looks like Sora and the Ven looks like Roxas. The whole thing is just confusing. Ven's part was the only one I finished in the game and he's like connected to him in a way.
Vanitas was created by Master Xehanort, and when Xehanort created vanitas Xehanort Fractured Ventus' heart

i think the reason why Ventus looks like roxas, is because roxas never existed when ventus was made, but when Sora joins hearts with ventus, Sora becomes Roxas' nobody and roxas starts to exist


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 06:45:33 PM
So... Sora is the nobody? And Roxas is the real one?

What?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 06:48:31 PM
Echoing Kagemaru. What???


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 12, 2012, 06:49:47 PM
Sora = Real

Roxas = Nobody and Ventus with no memories of his past

Vanitas= Dark part of Ventus

Ventus = Becomes a part of Sora's Heart, explains why Roxas looks like Ven


Confusing isn't it? :srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Anivernage on December 12, 2012, 06:51:47 PM
Sora = Real

Roxas = Nobody and Ventus with no memories of his past

Vanitas= Dark part of Ventus

Ventus = Becomes a part of Sora's Heart, explains why Roxas looks like Ven


Confusing isn't it? :srs:
*leaves*


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 12, 2012, 06:54:49 PM
Not that confusing if you put it like that. I remember someone sending me this some time ago.

https://docs.google.com/file/d/0B8cPyvE2GTjOMzE4MTVlZTctMjE5Yi00YzAzLWJjZTAtZTllODY2OTc2MTMx/edit?hl=en_US

Haven't read it yet though but will now.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 07:19:21 PM
Sora = Real

Roxas = Nobody and Ventus with no memories of his past

Vanitas= Dark part of Ventus

Ventus = Becomes a part of Sora's Heart, explains why Roxas looks like Ven


Confusing isn't it? :srs:

None of that makes sense...

Sora is real...

Vanitas LOOKS like Sora? they are not the same person? They just look alike?

How does that connect Roxas/Vanitas?

Vanitas and Ventus, which one is the Sora look alike and which one is the Roxas look alike? Their names are too damn similar I'm getting confused.

Dark part... so they were once one, but then split?

What?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 12, 2012, 07:30:57 PM
(http://cdn.memegenerator.net/instances/400x/28813053.jpg)
(http://25.media.tumblr.com/tumblr_m26nvnNG5o1qkk10ro1_500.jpg)
It is forever hard to explain.  :oshi: K, I'm done being offtopic.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 12, 2012, 08:03:50 PM
None of that makes sense...

Sora is real...

Vanitas LOOKS like Sora? they are not the same person? They just look alike?

How does that connect Roxas/Vanitas?

Vanitas and Ventus, which one is the Sora look alike and which one is the Roxas look alike? Their names are too damn similar I'm getting confused.

Dark part... so they were once one, but then split?

What?

No, Ventus came first. Vanitas came from a part of Ventus.

Roxas IS Ventus, but Roxas has no memories of his times when he was Ventus. Roxas is Ventus's nobody, therefor Sora looks like Vanitas. It's like a hella long math problem....

Ventus looks like Roxas because he IS Roxas. Vanitas and Ventus were never one person, it's just Vanitas was made from the darkness in Ventus's heart.

Altogether, this means that Sora, Roxas, Ventus, and Vanitas all look alike. Confusing huh...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 12, 2012, 08:20:09 PM
It's really not confusing Ventus was Xehanort apprentice think of it as force unleashed with Vader nd Starkiller. Ventus was a failed apprentice so Xehanort said F it he's useless I'm just gonna take the darkness out of his heart nd create a dark being and name him Vanitas. Vanitas only looks like sora becuz Ventus nd Sora hearts are connected.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 08:22:17 PM
Ok... I read that thing...

And I think i get it now.

I had very little knowledge of the in-between games like... chain of memories or the card one...

So there were some gaps, but I see now...

Basically every game that has come out after KHII is a prequal.

Square Enix just didn't have all that stuff pieced together when they made Kingdom Hearts 1 originally so they had to back track a lot to attempt to make it make sense...

@Superlucario:

So Ventus came first. Vanitas is a creation from Ventus... NOT A NOBODY.

Which doesn't explain where Sora came from.

Cause in that explanation link, it says that Ventas shared his heart with kid Sora... to save him.

So I think I get it now.
---

Sora... as a kid was his own person, but Ventas shared his heart with him, at some point during that time... which as Ventas got older, bad things happened, which created Vanitas. And that would explain why he looks the same.

So in other words... Sora doesn't look like Vanitas, Vanitas looks like Sora since Sora came first.

And through some strange symbiote type of deal... when Sora became a heartless, it released Roxas who  in other words is also Ventus with no memories... but still Ventus. So Ventus is Roxas basically. So Roxas is both a nobody and not a nobody at the same time.

Meaning that Roxas could have a nobody...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 12, 2012, 08:31:18 PM
You are catching on Sora and Ventus Real

Vanitas and Roxas clones


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Inu Kazane on December 12, 2012, 09:02:53 PM
Well if I may
Sora is the one who is going to be used to get the XBlade. With Ventus heart being withs Sora.
So if you played Dream drop in the last boss battle you fight in Sora's station of awaking withs dark version of Ventus Armor. Which means that Sora is going to be use to create the XBlade


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 12, 2012, 09:48:37 PM
Speaking of DDD I would like to see a short haired Riku Brawl, and Sora wielding the XBlade.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: hyo on December 12, 2012, 10:03:14 PM
No, Ventus came first. Vanitas came from a part of Ventus.

Roxas IS Ventus, but Roxas has no memories of his times when he was Ventus. Roxas is Ventus's nobody, therefor Sora looks like Vanitas. It's like a hella long math problem....

Ventus looks like Roxas because he IS Roxas. Vanitas and Ventus were never one person, it's just Vanitas was made from the darkness in Ventus's heart.

Altogether, this means that Sora, Roxas, Ventus, and Vanitas all look alike. Confusing huh...
sorry this is wrong. Roxas is definitely NOT Ventus. So basically, there was this kid named Ventus. When he died, his heart went into his successor, Sora. And when Sora stabs himself in order to save the worlds, Roxas was born due to Sora having a strong heart. Ventus' heart goes INTO Roxas, causing him to look similar. But he is not the same person. Later, Roxas develops a heart of his own, giving him emotions and thus, having two keyblades. One from his own heart and the other from ventus. And that is why when Roxas returns to Sora, sora realizes that he has the capability to wield dual keyblades as well. And about Vanitas? Everything that heartlessnobody said about being a failed experiment is the truth. I've played every single Kingdom Hearts game, so i know whats up.

Also, Roxas being Ventus, but not remembering his past? That's all lies. They're two completely different people...ughh get ur facts straight. lol im not trying to sound rude, i just want all of u to know whats up when ur playing Kingdom Hearts. (the most confusing game on earth)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kazan on December 12, 2012, 10:12:34 PM
my brothers right. (jordanice42)
those of u who think that ven is roxas who lost his memories, YOUR WRONG.
Ventus was born before Roxas, Sora, etc. They are totally different characters.
and ChosenOne, your COMPLETELY WRONG. Sora is the somebody (the REAL human) and Roxas is the nobody (although Roxas develops a heart later on). (Did u even play ANY kingdom hearts games?)
I've played every Kingdom Hearts game, so I think I know what I'm talking about.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 12, 2012, 11:55:43 PM
And right about............................................ .... here....

Is where it starts getting a bit too conflicted.

---

So I've spoken to JRush and he's gonna help me with Spider-Man 2.0

He's also gonna help me with Sora 2.0 along with Anonymous who without his initial Sora PSA and help, my Sora wouldn't have been possible.

For now... I'd just like to see some more Lightning animations. Cause those gifs before were so cool... they made me like Lightning more. And I really didn't like that particular FF game... it was terribly boring. Beautiful... but boring. :/

As far as Xemnas goes...

Anyone got any move ideas specifically? Personally I was just gonna come up with a bunch of movement type stuff... I mean the guy is wielding 2 lightsabers... all he really has to do is swing his arms around a bit.

I just wish he had a sword glow... His attacks would look SOOOOO much more Badass


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 13, 2012, 12:38:25 AM
lol, Kingdom Hearts like a difficult math problem.

Anyway, Xemnas should be exactly like he is in the game. Fast with lots of combos.

I'll try and get Lightning to work over Rob if I can. Maybe Jigglypuff is possible.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 13, 2012, 01:19:22 AM
Hm...

Really wish there was a way to get him to have a sword trail without having him over Marth or Ike or Link or ToonLink :/


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 13, 2012, 04:04:23 AM
I don't why......but I can see Darth Vader as an alt for Xemnas psa. :srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 13, 2012, 08:17:35 AM
I'm sure you'll be getting a majority of his moves from KH 2, but I think some Xemnas's basic attacks like his tilts and some aerials can be taken from 358/2 Days:

Kingdom Hearts 358/2 days Xemnas different attack combos (http://www.youtube.com/watch?v=C84gkUtJ-T8#)

You can also see how Xemnas normally moves, he just floats everywhere.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 13, 2012, 08:48:55 AM
That video... is crazy helpful...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Lucifer_Gale on December 13, 2012, 12:56:25 PM
That was the kind of video I was looking for, good job  :happy:
But yeah, that's Xemnas in a nutshell... A lot of spin with lightsabers. And floats.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 13, 2012, 03:39:51 PM
All I did was find the video on YT in about five minutes, but I'm glad it'll help.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 13, 2012, 03:49:00 PM
i guess we can finally start Xemnas. I just need to rig his sabres to pop out like that.

For his final smash, I was thinking he'll summon a lots of those blades and they all charge at you. Kind of like in the Kingdom Hearts 2 fight.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 13, 2012, 03:51:03 PM
For his final smash, I was thinking he'll summon a lots of those blades and they all charge at you. Kind of like in the Kingdom Hearts 2 fight.
That's a good idea. But there has to be some way it can be dodgeable. Otherwise, block until you drop. x.x


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 13, 2012, 03:55:51 PM
I guess it could be dodgeable. A little time manipulation to slow down the time and for Xemnas to teleport out of the way as he summons the blades.

Then if you're in the middle, you're done for.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 13, 2012, 04:17:17 PM
 
ChosenOne, your COMPLETELY WRONG. Sora is the somebody (the REAL human) and Roxas is the nobody (although Roxas develops a heart later on). (Did u even play ANY kingdom hearts games?)
I've played every Kingdom Hearts game, so I think I know what I'm talking about.

Ik Sora is the real person, and Roxas is the nobody, and yes i've played most of the KH games, i just really have a hard time remembering what happened in each of them (well i haven't played BBS or Re:Coded so i barely know anything from them :P), i think i've kinda got everything backwards  :>.>palm: , basically everything i said went kinda of backwards :-\

Post Merge: December 13, 2012, 04:18:22 PM
So... Sora is the nobody? And Roxas is the real one?

What?
no no no, it's the other way around


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 13, 2012, 04:40:47 PM
I'm good on the Sora/Roxas Ventus/Vanitus thing now... we're on Xemnas now xD

Anywhoo... just waiting on JRush to finish the model.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 13, 2012, 04:55:42 PM
I'm actually done with the model. Finished like 2 weeks ago. I can rig the cloaks easily now. I'll send it to you so we can start.

Lightning will be done by next week as I'm Psa'ing her specials now.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 13, 2012, 05:01:38 PM
Does this mean she works over R.O.B.?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 13, 2012, 05:09:33 PM
She doesn't work over ROB. But she works over Lucas.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 13, 2012, 05:18:05 PM
I'm alright with her over Lucas. :)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 13, 2012, 05:56:54 PM
But Scott Pilgrim? :oshi:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Anivernage on December 13, 2012, 05:58:36 PM
But Scott Pilgrim? :oshi:
Lol.
No pikachu and no lucas in that case. :P


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 13, 2012, 05:59:04 PM
But Scott Pilgrim? :oshi:
There's a port of Scott over Jiggz.

Lol.
No pikachu and no lucas in that case. :P

I think we're driving Jrush crazy now. :srs: Just stick with Lucas, J.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Anivernage on December 13, 2012, 06:00:01 PM
There's a port of Scott over Jiggz.
But many things doesnt work and dont have guitar.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 13, 2012, 08:25:32 PM
What was the issue with Pikachu? I was 100% behind that idea.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 13, 2012, 11:32:33 PM
Okay guys. Lightning will be over Marth, Pikachu and Lucas. There's no issue with anyone.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 13, 2012, 11:37:42 PM
Oh... awesome... xD


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 14, 2012, 04:53:29 AM
Brawlbox keeps corrupting Pikachu's.pac file. So I have to do it in PSA. Not happy about that at all.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 14, 2012, 05:00:04 AM
Brawlbox keeps corrupting Pikachu's.pac file. So I have to do it in PSA. Not happy about that at all.
you should never replace pikach same as mario you dont mess with nintendo mascotes :P


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 14, 2012, 09:20:32 AM
don't copy/paste anything from one window to another window in bb that might do it. Also its good practice lol. You should know how to use psa xD


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 14, 2012, 09:49:50 AM
Well I've stopped PSA'ing her for now. I'm finishing up her taunts, entrances, falls, waits jumps and all that. I got pissed off and stopped.

I want to work on Xemnas now.

Kind of funny how quickly it's taking me to do her while Roxas took months.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 14, 2012, 09:52:10 AM
She isn't a .rel port. A true port without GFX glitches.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 14, 2012, 10:34:40 AM
Well if you wanna work on Xemnas then work on Xemnas... I work on multiple projects all the time...

I'm working on 3 right now... and those are just the ones I'm doing alone. If you count the ones I'm working with a team on it totals up to about 8 not including Xemnas or the misc animations I do here and there for people.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Jerza on December 14, 2012, 12:20:55 PM
Yeah, XEMNAS Now I'm Happy XD

(http://25.media.tumblr.com/tumblr_mboijs6UN31r7p9vio1_1280.png)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 14, 2012, 12:49:46 PM
Best. Xemnas. Picture. EVER! Anyway, I'm looking forward to Xemnas too, it's about time we got some KH villains into the game.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 14, 2012, 01:12:36 PM
Yeah, MANSEX Now I'm Happy XD

([url]http://img824.imageshack.us/img824/3654/13475826.png[/url])
Fixed. (http://www.adiumxtras.com/images/thumbs/troll_icons_2_28891_7697_thumb.png)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Inu Kazane on December 14, 2012, 08:10:29 PM
i just have to say your Roxas PSA is so awesome!!!!!
and all the models are ecxelent


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 14, 2012, 10:28:36 PM
So lightning and Squall is almost a good go ?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Anivernage on December 14, 2012, 10:31:46 PM
Fixed. ([url]http://www.adiumxtras.com/images/thumbs/troll_icons_2_28891_7697_thumb.png[/url])

Haha lmfao +1 internetz for you man. xD


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: metatrongrhm on December 15, 2012, 12:57:22 PM
Fixed. ([url]http://www.adiumxtras.com/images/thumbs/troll_icons_2_28891_7697_thumb.png[/url])
Cannot be unseen... [censored] you >.>


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 15, 2012, 01:49:16 PM
One problem with the download, the folder with the icons and portraits, doesn't have names...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 15, 2012, 02:32:44 PM
One problem with the download, the folder with the icons and portraits, doesn't have names...
Do you mean Roxas? ^-^

(http://i.imgur.com/tsf84.png)

(http://i.imgur.com/Vi3G7.png)

(http://i.imgur.com/iID50.png)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 15, 2012, 03:55:11 PM
Do you mean Roxas? ^-^

([url]http://i.imgur.com/tsf84.png[/url])

([url]http://i.imgur.com/Vi3G7.png[/url])

([url]http://i.imgur.com/iID50.png[/url])


K thanks they weren't in the download...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: XChosenOne1 on December 15, 2012, 04:17:23 PM
K thanks they weren't in the download...
yeah i should've sent them to Jrush when i had the chance :P


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 15, 2012, 05:00:10 PM
@Superlucario, yeah I forgot to put it in.
@xchosen, thanks for the pics.

Anyway, so Lightning is 90% complete. All her specials are working over Marth and Pikachu. I'm having a little float issue with Pikachu though.

These are some of her moves.

Her Sidesmash, Flourish of Steel

(http://imageshack.us/a/img37/9894/light3.gif)

Her Attack11-15

(http://imageshack.us/a/img837/9786/light6.gif)

These is a costume I'm going to give her.

(http://i.imgur.com/d5QY7.png)

I want to vertex Miranada's DLC armor for her as one of her costumes. In total there will probably be like 7 costumes.

(http://i.imgur.com/TIbuT.jpg)

If you have any other costume ideas, lemme know.

I should be done with her by Wednesday or earlier which is good.  :)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 15, 2012, 05:01:40 PM
Here's a couple of ideas for Alts.

Does this look familar to you? I could send you this one.
(http://img834.imageshack.us/img834/651/lightningalt1.png)(http://img703.imageshack.us/img703/6636/lightningalt2.png)
It's one of her alts in Dissidia. I tried to recreate this a long time ago, but I found this online and I find it better than I did.


Also I was thinking Lightning's DLC outfit from Dissidia or perhaps Aya Brea herself.
(http://i977.photobucket.com/albums/ae260/eurashal-mach/Dissidia%20Duodecim%20Alts/FF13LightAlt3.png)

Another alt would be her sister, Serah. That one just came from the top of my head.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 15, 2012, 05:29:29 PM
I didnt really want to put any dissidia costumes as there low poly. But If i find it, I'll rig it no problem.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 15, 2012, 05:42:20 PM
Well the first alt I showed you us basically a texture swap of Lightning's PS3/360 model. I could send you those textures if you want.

Besides, someone out there is gonna make recolors some day. :srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 15, 2012, 06:34:38 PM
Too sexy...

You killed it my friend.

Post Merge: December 15, 2012, 06:36:19 PM
Also... I think I know how to fix your floating issue with Pikachu.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 15, 2012, 07:43:49 PM
Yo J, is Squall ready for testing?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 15, 2012, 08:04:11 PM
Probably not considering he's been working on mainly Lightning.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 15, 2012, 08:06:55 PM
Yea, I think she's right where Squall is now perhaps.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 16, 2012, 12:12:18 AM
I haven't worked on Squall yet. I'm kinda stuck as I don't know what moves to give him yet. I need an up-smash and attack11,12 and 13. Lightning is much much closer to completion so she'll come out before Squall.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Anivernage on December 16, 2012, 12:16:13 AM
Hiya Jrush just wondering from which games/consoles models you can rip?
Im in need of Big Boss or MGS3 Snake model...the only model i got was Ocelot.
Btw Cant wait to see Lightning over idk who she over :af2:
She looks incredible man.  ;D


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 16, 2012, 12:47:11 AM
I'm using her over Pikachu...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Lucifer_Gale on December 16, 2012, 07:42:16 AM
Those animations are too awesome, I feel that I've to say goodbye to pikachu :srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 16, 2012, 02:20:07 PM
I haven't worked on Squall yet. I'm kinda stuck as I don't know what moves to give him yet. I need an up-smash and attack11,12 and 13. Lightning is much much closer to completion so she'll come out before Squall.
maybe this will help http://m.youtube.com/watch?feature=relmfu&v=eerPPQAlbOk (http://m.youtube.com/watch?feature=relmfu&v=eerPPQAlbOk)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 16, 2012, 03:19:34 PM
@heartlessnonody, Dissidia can't help me. I've used everything from the game.

This took me hours to animate. This is Lightning's Final smash, Army of One. What do you think?

Lightining Final Smash Army of One (http://www.youtube.com/watch?v=Ztah1168Wmo#ws)

Around the middle, there's a part where she shoots with her gunblade. Will add that later.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 16, 2012, 03:27:55 PM
Looks pretty good. I don't see that as a FS, but that's just me only playing Dissidia.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 16, 2012, 03:45:49 PM
Nicely done sir.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 16, 2012, 03:52:25 PM
@chaosknight, there's no other final smash to give her. I cant put odin in because there will be no space.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 16, 2012, 04:30:58 PM
Well I'm sure you'll find something doesn't really need to be anything special since you got everything from diss which is all the good ones.

FS Looks smooth like the spin.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 17, 2012, 09:41:53 AM
So I finally have a moveset for Terra, Aqua, Ven.  They won't fight like normal brawl characters.

The usual attack11,12,13. Then for Attack S3S, AttackHi3, AttackLw3. It will be command styles: Firestorm, Diamond Dust and Thunder Bolt. So They'll have AttackS3S1-AttackS3S5. The charged attacks Hi4, Lw4, S4S will be the finishers for each command style.

Then a taunt will activate, each characters unique command style. Like Spell Weaver for Aqua, Critical impact for Terra and Cyclone for Ven.

That seems to be the only way to fit all the moves in the game.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Jerza on December 17, 2012, 10:00:36 AM
Yes, Progress On Terra, Ven And Aqua Over Who Are You Gonna Make Aqua ?

Can You Port Riku To Any Other Character Without Rel, Because I Really Wanna Use Riku But I Wanna Use Longsword Hunter Too.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 17, 2012, 11:53:34 AM
That sounds like a really good idea for those three, I can't wait to see it in action.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 17, 2012, 12:31:27 PM
So I definitely have their movesets down now. Terra's final smash will either be Ars Solum or Dark Impulse. I don't know how I'm going to get the arm thing from Dark Impulse.

Terra also shares some moves from Riku which is good so I'll take a move from him.

All 3 of them will be able to change to their armor after taking 100 damage which will increase their attack power.

down taunt will switch between fire, ice and lightning command style. And side taunt will switch to their exclusive command style.

I hope that's possible.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 17, 2012, 02:00:33 PM
Balance wise... I don't think the attack power should increase, but the knockback maybe. Just to keep it somewhat fair.

If anything maybe increasing their weight (Not 100% sure thats possible mid gameplay) so that killing them is harder.

And yeah... if you saw my PM, I'm down to help animate Ventus. :af:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 17, 2012, 03:30:06 PM
Is Lightning's armor going to have shine?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 17, 2012, 03:39:37 PM
@Kagemaru, I guess more knock back is better. But we'll see when I get there.

@chaosknight, Well I guess it should have shine. I'll look into it. I still need to fix transparency on the feathers and her hair.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 17, 2012, 03:41:37 PM
You might can use the materials from Samus's armor right? her's is nice and shiny.

I"m not entirely sure on how model stuff works though so I don't even know if thats a good idea.

Also... check ur pms :srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 17, 2012, 05:51:14 PM
So I definitely have their movesets down now. Terra's final smash will either be Ars Solum or Dark Impulse. I don't know how I'm going to get the arm thing from Dark Impulse.

Terra also shares some moves from Riku which is good so I'll take a move from him.

All 3 of them will be able to change to their armor after taking 100 damage which will increase their attack power.

down taunt will switch between fire, ice and lightning command style. And side taunt will switch to their exclusive command style.

I hope that's possible.



PM me really quick Jrush..?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 18, 2012, 05:15:20 PM
SO a quick update on Aqua. She's coming along great. I'm done with her animations for special and normal attacks. Now it's command styles.

I rerigged the models to incorporate the armor change. Including the ability to lose the armor helmet after taking a specific amount of damage.

The glider will be used for entry and a couple of moves if I can think of anything.

(http://i.imgur.com/dLW7K.png)
(http://i.imgur.com/hUlsX.png)
(http://i.imgur.com/aBMcj.png)
(http://i.imgur.com/spuKZ.png)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 18, 2012, 05:18:37 PM
So you're trying to aim for a battle damaged appearance? Brawl was originally going to have that feature, but it was taken out.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 18, 2012, 05:21:45 PM
Yeah. I just thought it would be a cool feature for them to have. I didn't know brawl was meant to have that.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 18, 2012, 05:25:22 PM
I didn't know brawl was meant to have that.
Yeah. One of Meta Knight's textures was his mask having a crack in it yet it was never seen in-game. Another example is C. Falcon's helmet have a crack too.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 18, 2012, 06:25:26 PM
I think the idea was suggested/considered last minute so they scrapped it due to time constraints.

But hopefully they go back and put it in for SSB4


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 18, 2012, 06:29:42 PM
So Jrush, how's Lightning now? After seeing Aqua, I was thinking of her being an alt for Lightning. It would fit to me ;D You could replace the Zantetsukens with Brightcrest and Master Keeper.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 18, 2012, 06:36:40 PM
Im doing Lightning's throws now. Then I'm done with her PSA. I have like 9 costumes for Lightning already. lol.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 18, 2012, 07:34:18 PM
Lightning PSA is almost done :happy:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 18, 2012, 08:04:58 PM
Indeed it is. JRush be on that 'lightning' fast hacking

:af:

>_>;


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: KKAZMA on December 18, 2012, 08:08:42 PM
Sorry if u said already, but who is lightning over?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 18, 2012, 08:20:51 PM
Sorry if u said already, but who is lightning over?

Marth, if I am correct


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 18, 2012, 08:43:18 PM
Marth, if I am correct
and Lucas and Pikachu.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 18, 2012, 10:06:04 PM
and Lucas and Pikachu.

Over Lucas and Pikachu with or without a .rel? And if he's gonna have it over should I keep Marth open for a future PSA he makes?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 11:04:03 AM
Over Lucas and Pikachu with or without a .rel? And if he's gonna have it over should I keep Marth open for a future PSA he makes?

Without I believe. Basically he rigged the models over their bonesets... and renamed the bones to be what they are supposed to be.

I'm pretty sure thats how it works. I think thats how Carnage did Ridley too...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 11:09:57 AM
@superlucario, Just like Kagemaru said. I replaced Pikachu's model file with Lightning's and wiped the all the attacks  from the .pac file so there's nothing of Pikachu remaining.

I have all her moves working over Pikachu and there doesn't seem to be any freezes yet.

@Sanada, i'll post the costumes tonight. They are only for the PSA as she uses a custom boneset like you said. Her body type is really different from Marths.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 11:14:37 AM
Are they similar enough to work with his misc animations?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 11:15:41 AM
Yeah, because I ported the animations so they look good.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: AnImAiNe on December 20, 2012, 12:07:01 PM
was the porting easy to do?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 12:17:30 PM
@Animaine, Yeh very easy to do. There's a way to port all animations to a new model. But sometimes it won't look great. Sometimes it does.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 01:29:59 PM
Flame Surge and The wings thingy attacks are done. :D

working on the ice one... Freeze raid I think it is.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 04:10:22 PM
@Kagemaru, cool. Things are getting done.

Courtesy of Kagemaru, this is Ven's final rig. His glider is there but isn't shown.

(http://i.imgur.com/kJ9W1.png)(http://i.imgur.com/x7Nmo.png)

I'm almost done with Terra's base animations.

(http://i.imgur.com/2eouC.png)

I rigged Ichigo's models. It works in game which s great, i'm going to start on him soon.

(http://i.imgur.com/VsxaA.png)(http://i.imgur.com/02ogy.png)

As you can see, 2 hollow mask textures including the ability for the mask to break after certain damage. The mask can be activated at any time when in Bankai form which is his normal form.

Then hollow mode is a final smash after getting 200% damage. I want it to be just one giant cero that kills everyone then ichigo is stunned after the move.

(http://i.imgur.com/eTRdV.png)

Then his normal final smash is Final Getsuga Tensho which can stay on by holding the B button. he grows stronger and gains new moves but after final smash is over, his attack strength reduces to normal but he still has the same new moves.

(http://i.imgur.com/qUgaw.png)

Then the final smash for Final Getsuga Tenshou is Mugetsu. Just a giant move.

(http://i.imgur.com/cG4Jm.png)

I hope everything is doable though. It seems doable but we'll see.

Now for Lightning, I'm almost done animating her throws. She's very close to completion. These are the costumes she'll have.

- Normal Lightning
-Midnight Cloak Lightning
-Miranda's Mass Effect 2 downloadable costume.

(http://i.imgur.com/4pKyP.png)(http://i.imgur.com/d5QY7.png)(http://i.imgur.com/I2dsl.png)(http://i.imgur.com/mTNeH.png)(http://i.imgur.com/5Xn3D.png)(http://i.imgur.com/4XWQx.png)

I'm using a low poly head and some of the costumes will have her Dissidia weapons to reduce polygons though.

I'm also going to update my OP to show all the psa's im going to make before i stop hacking. Hopefully i'll be done by next year because i'll probably be bored of Brawl hacking.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 20, 2012, 04:12:46 PM
thats alot of models to rigg


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 04:17:01 PM
Yeah I know. But I have a very quick way of rigging models so it shouldn't be a problem. I hate rigging though. The models don't have robes which is great.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 20, 2012, 04:24:15 PM

Now for Lightning, I'm almost done animating her throws. She's very close to completion. These are the costumes she'll have.

- Normal Lightning
-Midnight Cloak Lightning
-Miranda's Mass Effect 2 downloadable costume.

([url]http://i.imgur.com/4pKyP.png[/url])([url]http://i.imgur.com/d5QY7.png[/url])([url]http://i.imgur.com/I2dsl.png[/url])([url]http://i.imgur.com/mTNeH.png[/url])([url]http://i.imgur.com/5Xn3D.png[/url])([url]http://i.imgur.com/4XWQx.png[/url])

Those outfits make Lightning even more sexy. :srs: So much to choose from...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 20, 2012, 04:32:10 PM
Yeah I know. But I have a very quick way of rigging models so it shouldn't be a problem. I hate rigging though. The models don't have robes which is great.
so you hate rigging? well less changes of the otherm ridley being finished since that would require some big ass rigg :S


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 04:45:27 PM
@Carnage, don't worry. Ridley will get done no problem.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 20, 2012, 04:48:53 PM
@Carnage, don't worry. Ridley will get done no problem.
dkn charizard is preety tricky unless you do bone edits like snoopy did for ridley and still keep him one slot


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 05:30:17 PM
I'm sending you the Ventus stuff now... I'm at work so I'm not streaming anymore. The last one I worked on ended up being like... 150 frames... which I'm sure you'll be using some frame speed modifiers on.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 20, 2012, 06:11:05 PM
Weren't you working on Dante with Kage? Or is it all gone to Kage's work now?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 06:48:45 PM
We're gonna work on it when J is finished with the model.

We're gonna split the work load for Dante up. J is also gonna do Nero and I'll help with Virgil too.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 20, 2012, 06:58:17 PM
So after Lightning who is closest to release, Leon? (Squall)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: chaoswolf on December 20, 2012, 10:27:12 PM
With Lightning, is she going to have Pikachu's sounds?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 11:24:47 PM
well I'm pretty sure J will delete her voice clips and stuff...

until someone makes a lightning sound thing..

Edit: Also, I've finished the 4 animations JRush asked me for:

Some spinning fire move...
Freeze Raid (@J: I animated the throwN bone for you but I think you forgot to rig an extra keyblade to the model)

and some Spinning move where he goes in circles... as well as one of his basic attacks when in wings or light (or w/e its called) mode. All his moves look cool... I just don't know what to call them xD


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 11:30:10 PM
I'll do delete all Pikachu's voice clips. After Lightning, it might be the BBS characters.

Dante I haven't rigged the new model yet. I'll try and do it soon.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 11:32:10 PM
Yeah considering how fast they are all getting done... the BBS characters would be nice.

We should probably focus on Xemnas at some point too. I just know that I'm no longer doing Megaman cause Ventus is taking his spot permanently xD


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 20, 2012, 11:39:03 PM
Xemnas is rigged, I'll send him to you. I just dont have a clear picture in my mind of what he should be yet.

The BBS guys will be done quick as they're making great progress.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 20, 2012, 11:53:40 PM
Nice... I'm gonna try and finish up Hulk and Chun-Li so that I can commit all my focus to Xemnas lol.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 21, 2012, 12:52:41 PM
I'll do delete all Pikachu's voice clips.
You might wanna include a version with voice in case anyone wants to do a SFX hack.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 21, 2012, 01:46:21 PM
Ok. See i have no inspiration to work on Squall now. I've thought of some new moves for him but I just dont want to work on him yet. When I'm ready to work on him again, I'll let you know.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: heartlessnobody on December 21, 2012, 01:51:09 PM
Thanks Jrush for the Feedback that's all I wanted.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 21, 2012, 02:11:53 PM
The BBS characters will go by faster since I've taken on Ventus as my project to animate him. that way J can animate Aqua and Terra and I'll have Ventus done so that all 3 can be released sooner.

@HeartlessNobody: Asking for progress occasionally is ok. But when you get to doing things like "Can you please do _____" is where a line is crossed. Double check your posts to make sure you're not being pushy or even slightly pushy.

Anyway... I plan to have all 4 of Ventus' command style animations done by Sunday :D


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 21, 2012, 02:18:11 PM
Just like Kagemaru said. The thing is that when you have a clear guide, videos and moveset of what you want to do. The animations will be done waay quicker.

That's why Lightning is 90% complete. I finished her animations in 5 days because I knew what I wanted to do.

I've used all of Squall's attacks from Dissidia, I still need a couple more and I cant come up with anything yet.

Squall will be done and he'll be good when I'm done. I don't want to release half-assed PSA, especially for someone like Squall.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 21, 2012, 06:26:09 PM
Ok. See i have no inspiration to work on Squall now. I've thought of some new moves for him but I just dont want to work on him yet. When I'm ready to work on him again, I'll let you know.

All Dissdia moves? Keep in mind that in Brawl total there are technically 24 moves. When I say regular I mean A or 2 button, special meaning B or 1 button. Regular attack, (can be three hits but I count as 1 move), 3 tilts, 3 charged regular attacks, 4 special attacks on ground, 5 aerial regular attacks, 3 aerial special attacks, and 5 grabs (1 being regular hitting (pressing a many times), and the 4 throws).

The special attacks could be the same midair and on ground, so that could technically be 21 moves. I have a moveset in my head so if you have trouble thinking of one I could PM you mine :D


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 21, 2012, 08:37:35 PM
I'm glad to see the BBS cast is coming along so well. One question though, and sorry if it's been answered already, but who are they going to be over?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 21, 2012, 09:48:17 PM
Ventus is over Ness and Link
Aqua is over Marth and Zelda
Terra is over Ike and ?? Dont know who yet.

superlucario, pm me your moveset


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 21, 2012, 09:53:54 PM
Put Terra... over ...

Wario? Doesn't Terra transform into Xemnas or something? Why don't we do that?

Or better yet, lets put Xemnas over Wario so that we can have the black/white outfit Xemnas be over WarioMan or however that would work...

Terra... hm... DDD?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 21, 2012, 09:57:53 PM
Terra doesnt have any transformation. I figured we'll use model changers for Xemnas coat. And Actually, Dante is over Wario. So I was thinking Devil Trigger for transformation.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 21, 2012, 10:09:12 PM
Ok, Dante over Wario is good with me too.

Uh... Runnin out of useless people here...

Have you started PSAing him yet? You could make him over GW and just psa it to be all special offensive collisions?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 21, 2012, 10:23:19 PM
It's a shame we can't just add new character slots instead of replacing ones that are already there.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 21, 2012, 10:25:29 PM
I guess G&W is still free. So i'll try and put him over G&W then. He won't have any complex coding anyway.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 21, 2012, 10:33:31 PM
Gonna be doing some of Ventus' command styles tonight since I've got some nice gifs of the attacks.

links in my thread.

I forget J, why don't you stream your animations?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 21, 2012, 10:55:15 PM
I guess G&W is still free. So i'll try and put him over G&W then. He won't have any complex coding anyway.

Here's what I currently have...
Tidus over Ike
Cloud over Olimar
Terra (FF6) over Peach
Summoner Yuna over Zelda
Riku over G&W
Vanitas over Wario
Roxas over Marth
Sephiroth over Diddy
Ventus over Link

So how do I get Aqua and Terra in there :oshi:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 01:02:31 AM
Well Aqua could also go over Jigglypuff. But she's over Marth so you can just port her to whoever you want.

Also put Tidus over Iceclimbers so there isn't any fire around him when fighting against Ike port.

Also I'll rig Gunner Yuna today and begin on the Aeons.

We want to make a Yuna PSA that can switch between Gunner and Summoner, Zelda and Sheik.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 01:05:18 AM
Well Aqua could also go over Jigglypuff. But she's over Marth so you can just port her to whoever you want.

Also put Tidus over Iceclimbers so there isn't any fire around him when fighting against Ike port.

Aqua over Jigglypuff? That would work. But with the fire thing with Tidus it's really weird, is that supposed to happen? Cuz some moves look a bit different too....


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 01:10:35 AM
Just use the Iceclimbers .rel The fire effect will dissappear. You can have an Ike vs Cloud. I'll probably try and remake that PSA if I have the time. Redo some animations. Or I'll just make mine.

Honestly, I dont want to take these as projects. But I also want to make a Zack Fair and Zidane moveset.

Seeing as FFIX is my favorite Final Fantasy game.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 01:14:54 AM
Just use the Iceclimbers .rel The fire effect will dissappear. You can have an Ike vs Cloud. I'll probably try and remake that PSA if I have the time. Redo some animations. Or I'll just make mine.

Honestly, I dont want to take these as projects. But I also want to make a Zack Fair and Zidane moveset.

Seeing as FFIX is my favorite Final Fantasy game.

My favorite PSA maker... just said his favorite Final Fantasy game is the same as mine.... *explodes*

Lol no but I totally agree I really want a Zidane and/or Kuja PSA out there... I do have some models for them ripped straight from Dissidia and FFIX.....

I would love to be a part of either of projects sir :D


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Jerza on December 22, 2012, 03:45:02 AM
Can't Wait As Long That Al Your Character Ports Are Without Rel Its Oke.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: tigertenaka on December 22, 2012, 08:17:38 AM
Just use the Iceclimbers .rel

Aw, no love for the Shadow Heartless over the Ice Climbers? Jk, anyone can use whatever hacks they want. I will have to figure something out for Ventus personally though. I was planning to make a KH moveset for Link, and I already ported someone over Ness. I guess I can port him over someone else, because I love how Ventus looks so far.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 22, 2012, 08:28:24 AM
Did I mention that I've finished animating his Fire command style... Flame Surge or something like that... and these fancy names o.O

Anyway... thats done.

Cyclone style is about halfway finished, then I'll be doing Diamond Dust and Thunderbolt which luckily use some of the same moves from the fire one.

Also, I've finished almost all of his misc animations like Jumps falls and stuff. So he's rolling along nicely. Got his side-b, neutral-b, and side tilt done.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 08:53:39 AM
@Kagemaru, great, great progress. I just finished Terra's fire command style and i'm doing Aqua's now.

I haven't started their misc animations yet though; they'll come after im done.

I'm thinking I'll give Terra 2 exclusive command styles as they're relatively easy to animate.

Aqua will only have 1 though.

@Sanada, the Iceclimbers .rel is a port of someone called Satoshi something, I think that's what it's called. It works for all Ike ports so far.

I use it for Tidus so I can't fight against Cloud, the fire effect on Tidus doesnt appear when he's over Ice Climbers.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: RedMan911 on December 22, 2012, 12:29:08 PM
Hey idk if you have noticed this, but your PSA's (roxas and riku) have a glitch when used with the smash ball at xxx% code. your PSA's  will continually receive smash balls infinitely after achieving the required percentage. idk if this is something you can fix, I am just curious as to why it happens. 


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 22, 2012, 01:02:38 PM
@Kagemaru, great, great progress. I just finished Terra's fire command style and i'm doing Aqua's now.

I haven't started their misc animations yet though; they'll come after im done.

I'm thinking I'll give Terra 2 exclusive command styles as they're relatively easy to animate.

Aqua will only have 1 though.

@Sanada, the Iceclimbers .rel is a port of someone called Satoshi something, I think that's what it's called. It works for all Ike ports so far.

I use it for Tidus so I can't fight against Cloud, the fire effect on Tidus doesnt appear when he's over Ice Climbers.
jrush the ic climber rel isnt an ice climber rel at all its simply an ike rel ported to ic like there are marth rels for rob and etc you cant just use another character rel or you might get glitches or freezes


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 01:05:21 PM
@Carnage, Yeah I know it's an Ike .rel that can be used over Ice Climbers. I use it on my game. Bad wording.

@Redman, Well i dont know why that happens. I don't use that code.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 22, 2012, 01:08:52 PM
@Redman: Are you sure its not an error you're making with your code? Perhaps you didn't properly code it to turn off after the smash ball was used.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 01:47:03 PM
SuperLucario, so this is how she'll be. I'll rig the bones to her HipN  I havent tried it in game so I don't if it's going to work yet though.

It's going to take some time, just letting you know.

(http://i.imgur.com/U5hCe.png)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 01:50:40 PM
@Kagemaru, great, great progress. I just finished Terra's fire command style and i'm doing Aqua's now.

I haven't started their misc animations yet though; they'll come after im done.

I'm thinking I'll give Terra 2 exclusive command styles as they're relatively easy to animate.

Aqua will only have 1 though.

@Sanada, the Iceclimbers .rel is a port of someone called Satoshi something, I think that's what it's called. It works for all Ike ports so far.

I use it for Tidus so I can't fight against Cloud, the fire effect on Tidus doesnt appear when he's over Ice Climbers.

Just putting this out there.. wouldn't Aqua have 2 exclusive command styles too, Spellweaver and Ghost Drive?

And Jrush, just incase you didn't get my message I was making some finishing touches to Squall's moveset I made. I'm going to add damage percentages on his attacks now to balance him out..


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 01:52:45 PM
Ghostdrive is her final smash so I don't count it. But it will be there.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 01:55:51 PM
SuperLucario, so this is how she'll be. I'll rig the bones to her HipN  I havent tried it in game so I don't if it's going to work yet though.

It's going to take some time, just letting you know.

([url]http://i.imgur.com/U5hCe.png[/url])


Huh wow that looks great :D and about how long do you think..?

Ghostdrive is her final smash so I don't count it. But it will be there.


Ohh ok just making sure that was my favorite command style in that game... that and wingblade

Post Merge: December 22, 2012, 02:21:21 PM
And also I just send you the Squall moveset I made in a PM.. hope you like it


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 22, 2012, 02:34:10 PM
all those detailled models on one pcs wont be too friendly for filesize imo


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 02:40:16 PM
all those detailled models on one pcs wont be too friendly for filesize imo

Well, the god Jrush believes it will be fine


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 22, 2012, 02:44:01 PM
Well, the god Jrush believes it will be fine
the problems wont be the models at all but the textures for each one  textures increase pcs sizes sky hight and i see lots of textures to be included.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 02:44:58 PM
the problems wont be the models at all but the textures for each one  textures increase pcs sizes sky hight and i see lots of textures to be included.

I trust J knows what he's saying/doing, I wont doubt him


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 02:45:29 PM
I never said they would all fit. I'm going to try to make them all fit. But If they cant fit, I'll find another way.

e.g we'll use ff8 shiva model. FF7 ifrit. Stuff like that.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 02:46:45 PM
I never said they would all fit. I'm going to try to make them all fit. But If they cant fit, I'll find another way.

e.g we'll use ff8 shiva model. FF7 ifrit. Stuff like that.

If they can't fit I could send you the low poly models for the aeons instead of the high poly (if that changes anything)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 22, 2012, 02:47:59 PM
if you have low poly, send it to me. I couldnt find low poly models.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 22, 2012, 02:52:00 PM
Well, dumbass Alex strikes again... those are the only models I have, I was thinking of something else.....

Post Merge: December 22, 2012, 02:52:34 PM
I have a low poly Yuna model though

Post Merge: December 22, 2012, 02:54:05 PM
And all of the Dissidia Aeon's textures (not models)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: RedMan911 on December 22, 2012, 03:42:35 PM
@kagemaru
The code works with all other hacks I have on brawl, only problem is  with those 2 hacks, as well as a naruto one I have. 


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 24, 2012, 12:08:13 AM
Does that happen with those PSA's? Or Marth/Ike period?

Either way... its probably an issue with there hard coding or something like that because if it works for one hack, then it should theoretically work for all hacks of a similar design unless something unknown is playing a factor...

Meaning something hardcoded.

But of course... I could be wrong...

It could also be how their FS were coded in their individual PSA as opposed to how its PSA'd in the other hacks you use this in. I'm actually banking on this option.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: RedMan911 on December 24, 2012, 12:51:24 AM
I think u r right about it being something in the individual final.pac or final smash data of the PSA. Thats y I thought Jrush might have an answer. I like his PSA's, and the future PSA,s u 2 have in the works, but I wanna use the final smash code too to enhance the game play. cant have it all i guess.until till i can figure it out..
Your sora hack does not have that problem.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 24, 2012, 07:38:53 AM
It might be with the way I coded the final smash. I'm going to code Lightning's differently and when it releases, see if the problem persists.

Anyway I found my ntsc ssbb disc, so I'm thinking of making an sfx pack for Lightning. I have her Dissidia voice clips. I just need to learn how to make her sfx pack.

Anyway, I'm done with her throws so she's pretty much almost complete. It's just rigging time now.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 24, 2012, 07:43:52 AM
Anyway I found my ntsc ssbb disc, so I'm thinking of making an sfx pack for Lightning. I have her Dissidia voice clips. I just need to learn how to make her sfx pack.
If you need her, Paradign Shift, and slash and hit sfx for her to replace Marth's (and for Lucas and Pikachu), I could try to get them.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 24, 2012, 08:00:00 AM
I think I have that too. But I totally forgot about the Paradigm shifts.... lol. I guess I need to do that now.

The SFX pack will be released seperately though, as I heard sometimes it can freeze the game
 
She should be released in a couple of days time. As I need to test her extensively, including all the ports.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 24, 2012, 12:02:05 PM
I think I have that too. But I totally forgot about the Paradigm shifts.... lol. I guess I need to do that now.

The SFX pack will be released seperately though, as I heard sometimes it can freeze the game
 
She should be released in a couple of days time. As I need to test her extensively, including all the ports.

Is there any way it could be released by tomorrow..? (Christmas for me)

I could do testing or whatever you need to make it go faster but I'd really love for it to get released by tomorrow....


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 26, 2012, 01:16:24 PM
Alright so an update.

Aqua and Terra are on 75% but ive stopped working on them for now.

Lightning is 94% complete as I have her working perfectly over Pikachu, Marth and Lucas. Had them fight against each other. Pikachu Lightning won the fight.

The only issue is with her Marth port and I'm having model changer problems again. Just like with Roxas, it freezes everytime I add a model changer to her Marth port.

I'm getting fed up with it and It's just going to show her gunblade and gun every time she shoots. Not a big issue. But her Pikachu and Lucas port don't have the problem.

I've rigged 6 costumes for her, only 3 remaining. I need to fix the hair issues in game and make her armor shine.

I might ditch Ravager and Medic as I can't seem to create cure spell for her.

I'm still having an issue with her throws but hopefully i'll be able to fix it.

xxchosen is making an sfx pack which will be released seperately as i heard sometimes it can freeze the game.

She should be ready for release by the new year if no new problems arise.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: RedMan911 on December 26, 2012, 01:42:53 PM
noooo aqua and terra  :'(


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 26, 2012, 01:52:59 PM
noooo aqua and terra  :'(
Note he said "for now".

Anyways, I can't wait for Lightning. ;D


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 26, 2012, 01:58:55 PM
I haven't been working on Ventus because of the holiday. But I'll get back to it soon.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 26, 2012, 03:03:38 PM
Alright so an update.

Aqua and Terra are on 75% but ive stopped working on them for now.

Lightning is 94% complete as I have her working perfectly over Pikachu, Marth and Lucas. Had them fight against each other. Pikachu Lightning won the fight.

The only issue is with her Marth port and I'm having model changer problems again. Just like with Roxas, it freezes everytime I add a model changer to her Marth port.

I'm getting fed up with it and It's just going to show her gunblade and gun every time she shoots. Not a big issue. But her Pikachu and Lucas port don't have the problem.

I've rigged 6 costumes for her, only 3 remaining. I need to fix the hair issues in game and make her armor shine.

I might ditch Ravager and Medic as I can't seem to create cure spell for her.

I'm still having an issue with her throws but hopefully i'll be able to fix it.

xxchosen is making an sfx pack which will be released seperately as i heard sometimes it can freeze the game.

She should be ready for release by the new year if no new problems arise.


Anything about my Squall moveset..? And OK we can do without medic but what about ravager :oshi:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Inu Kazane on December 26, 2012, 05:00:16 PM
Jrush Roxas Runs is way to fast can you slow it down?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: RedMan911 on December 26, 2012, 05:08:12 PM
"for now" can mean anything.. lol but im over it.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 27, 2012, 12:06:08 AM
For now means, Lightning is alot closer to release. Instead of sitting on her, I might as well finish her up and get it out of the way.

As soon as she's done, I'll continue on them.

@Inu, Did you ever fight Roxas in KH2: Final Mix? He runs extremely fast, just like that. In fact he doesn't run, he glides.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 27, 2012, 12:16:20 AM
If you have an issue with the speed of his run, open the PSA up in BB and put a frame speed modifier there and set it to .8 or so (80%)



Post Merge: December 27, 2012, 09:04:20 PM
I've finished Ventus' Cyclone and Fire style...

I was about to start on Thunderbolt and Diamond dust and I realized... they both are exactly the same as the fire style.

I thought there was at least one move that was different but I didn't see it in the gifs I have.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Inu Kazane on December 28, 2012, 01:05:36 AM
For now means, Lightning is alot closer to release. Instead of sitting on her, I might as well finish her up and get it out of the way.

As soon as she's done, I'll continue on them.

@Inu, Did you ever fight Roxas in KH2: Final Mix? He runs extremely fast, just like that. In fact he doesn't run, he glides.
no I haven't Dx but alright


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 28, 2012, 01:08:35 AM
D:

I requested a video to be made of a player vs player of Sora and Roxas

No one has done it yet :oshi:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 28, 2012, 01:46:50 AM
@Kagemaru, cool that Ventus is almost done. Yeah the other command styles are really almost the same. I'll check and see if there's anything left for Ven.

Anyway, I've included Ravager and will include medic too. I'm thinking she'll be able to heal herself based on damage.

If she has 50% damage, she can heal 3% 3 times.
100% damage, she can heal 5% 3 times.
200% damage, she can heal 20% twice.

I'm doing Gfx for fira, watera, thundara and blizarra. When in Ravager, her normal attacks change to sparkstrike, flamestrike, aquastrike and froststrike.

I'm going to use the roll-a-dice event for the first time for the spells

Also I'm going to remove some of the costumes because they don't look good in the game at all. I'm going to include her Aya Brea costume from the Dissidia game though.



Post Merge: December 28, 2012, 04:23:26 AM
Just a slight update. I'm not going to do the Marth port because Marth is pissing me off. There's model changers issues with Marth, then now gfx textures don't seem to load anymore.

She's going over Pikachu and Lucas only now. If anyone wants to finish the Marth port, they should feel free.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 28, 2012, 01:41:47 PM
How exactly do some of the costumes not look good in game at all?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 28, 2012, 04:09:37 PM
D:

I requested a video to be made of a player vs player of Sora and Roxas

No one has done it yet :oshi:

I COULD do one..


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Carnage on December 28, 2012, 04:28:09 PM
jrush marth freezes because you probably corrupted his pac like you did on roxas


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 28, 2012, 07:46:29 PM
I COULD do one..

do eeeeet?

paweeeese?

:af2:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 29, 2012, 12:09:44 AM
Well the marth port is back on as I fixed the gfx issues. But the model changers issues are still there though.

@Carnage, I didn't corrupt the file as it's a brand new pac file I downloaded from the mediafire folder.

Anyway, all thats left for her are a handful of animations. Taunts, Wins, Entries and Cure.

@Chaos_knight, 2 of the costumes have disappearing materials.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 29, 2012, 12:22:33 AM
J, do you want me to send you Ventus? Or maybe I should wait until after Lightning is released.

I personally am rather excited for her because I've been SEARCHING for someone to go over Pikachu.

I was actually planning Umbreon, but this is better :af:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 29, 2012, 12:36:08 AM
I guess you could send me Ventus if you feel like it. There' still his final smash wingblade left though. But i need to update the model for it and I cant do that yet.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 29, 2012, 07:12:56 AM
Well if you need to update the model then I'll wait. Cause I really don't know what to do with Ven's moveset.

I'll use this time to finish up some of my hacks. Hulk specifically


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: SonicBrawler on December 29, 2012, 07:19:10 AM
*looks at OP*

NEKU PSA!?

I cant wait!

*leaves*


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 29, 2012, 09:40:22 AM
*looks at OP*

NEKU PSA!?

I cant wait!

*leaves*
Well good thing GBC will be releasing his revamped model very soon. :happy:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Inu Kazane on December 29, 2012, 09:44:50 AM
Wait is Jrush gonna rip the model of neku from khDDD?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 29, 2012, 09:48:42 AM
Wait is Jrush gonna rip the model of neku from khDDD?
No no. It's not even possible to rip from 3DS games yet. He's using GBC's custom model.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Inu Kazane on December 29, 2012, 09:52:26 AM
Oh ok


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 29, 2012, 12:26:51 PM
Well I havent worked on Neku in weeks. I dont even remember what moves I had planned for him... I guess i'll wait for the new model.

But he was going to have pin changes though, in fact I was going to program a small bar on him that highlights pin changes.

Anyways, Ligthning is getting closer to release. I've programmed Ravager and Medic. Ravager casts random spells and is activated by the down taunt. It replaces her neutral special which was razor gale. Medic is activated by up taunt and replaces her neutral special.

(http://i.imgur.com/TODCs.png)
Fira

(http://i.imgur.com/Zsbwm.png)
Ruinga. I'm still working on effects for Ruinga but that's what i want it to look like. Her effects still need some polish but I'm getting there.

Before I release her, I need to work on her models. Edit the textures and all that.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 29, 2012, 12:31:13 PM
Shouldn't be Ruinga be white? And still having transparency issues I see.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 29, 2012, 12:40:22 PM
I guess it's white and black. Just saw it on a video. will change accordingly.

I know about the transpareny, which is why Im going to work on the models.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: SonicBrawler on December 29, 2012, 01:09:39 PM
I would love to help with beku when u work on him


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 29, 2012, 10:44:06 PM
@SonicBrawler, sure I could use the help. Are you good at PSA'ing? Maybe you can take some of the burden off me because i hate PSA'ing.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 29, 2012, 10:55:26 PM
So if I recall correctly, Neku is on Lucas? Because I'll be using Lightning over Lucas though.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 29, 2012, 10:57:27 PM
Lucas over Jigglypuff .rel ftw

I'm personally keeping Scott Pilgrim over Lucas. :srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 29, 2012, 11:36:38 PM
So if I recall correctly, Neku is on Lucas? Because I'll be using Lightning over Lucas though.

I'm thinking Neku will be over MetaKnight. Ichigo didn't work over Metaknight but he worked over Fox.

Neku will have a surfboard. I'm basing his moveset over the mugen versions. Like a mixture of everything.

Lightning's PSA is completed. Now it's bug fixing time.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 30, 2012, 01:48:18 AM
words cannot express... :af2:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 30, 2012, 01:21:06 PM
Just out of curiosity, will Lightning have her Flourish of Steel attack?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 30, 2012, 01:26:59 PM
Just out of curiosity, will Lightning have her Flourish of Steel attack?
Fixed.

I'm pretty sure she will.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 30, 2012, 01:44:24 PM
Ahhh oops.. and what I was wondering if it's an independent atack or if its a chain like in Dissidia


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 30, 2012, 03:06:07 PM
@Superlucario, yeah she's going to have it.

(http://img37.imageshack.us/img37/9894/light3.gif) (http://imageshack.us/photo/my-images/37/light3.gif/)

i split it into Attack S4S-S4S2. There was no clear video of the move so I improvised a little, but I think I did alright.

I wanted to post a preview video but I just got back and I can't do it tonight.

On  another note, I was browsing through my dissidia files and I decided I was going to make lots of movesets of Final Fantasy characters.

I want to replace every character in my brawl. I'd even use the folder switching code if i have too.

Characters i'm going to make movesets for are;

Tifa over ZSS
Tidus over G&W
Zidane over Pit
Zack over ???
Sephiroth over Yoshi
Squall over Falco
Lightning over Pikachu

They'll all be based off Dissidia of course. I'm thinking of making my own Cloud moveset.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 30, 2012, 03:12:28 PM
Well I wish you good luck making 10+ movesets. ;D

I'm thinking of making my own Cloud moveset.
Maybe you should. :srs:

I would love to see your version of a moveset.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 30, 2012, 03:15:33 PM
@Superlucario, yeah she's going to have it.

([url]http://img37.imageshack.us/img37/9894/light3.gif[/url]) ([url]http://imageshack.us/photo/my-images/37/light3.gif/[/url])

i split it into Attack S4S-S4S2. There was no clear video of the move so I improvised a little, but I think I did alright.

I wanted to post a preview video but I just got back and I can't do it tonight.

On  another note, I was browsing through my dissidia files and I decided I was going to make lots of movesets of Final Fantasy characters.

I want to replace every character in my brawl. I'd even use the folder switching code if i have too.

Characters i'm going to make movesets for are;

Tifa over ZSS
Tidus over G&W
Zidane over Pit
Zack over ???
Sephiroth over Yoshi
Squall over Falco
Lightning over Pikachu

They'll all be based off Dissidia of course. I'm thinking of making my own Cloud moveset.




Flourish of Steel looks great, and you did an awesome job :D I was just curious as to whether it's going to be chained from an attack or not.

And one way or another, I was planning to have every character from FF released too, so we could work on the project together if you want. And don't forget to add Yuna over Zelda and Sheik :)

And Laguna over Snake maybe....?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 30, 2012, 03:29:53 PM
@chaos_knight, thanx. I don't know if im going to be able to do everything. I'm probably going to cancel some anyway.

@Superlucario, I'm not doing Laguna. Feel free to do that if you want. I said I'd help with Yuna but it seems like you want me to do everything and that's not going to happen.

I got her dissidia aeons and i'll rig the models over her model but thats it.

I'm putting Spiderman over sheik so I don't think I can do gunner Yuna anyway. I'm not sure yet.

If you want to help, can you animate or PSA?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 30, 2012, 03:33:16 PM
SPIDA MAINE!

[/ghetto]

No rush on the model J we can do Spider-Man after all this other badass stuff gets released :af:

Anyway, I'm in the grove of fixing Sora's animations right now :srs: I've fixed his attack 11,12,13 and some other stuff. Contemplating on if i should put his WHOLE aerial finisher combo in as one attack or what...

Streaming this if anyone wants to watch.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: SonicBrawler on December 30, 2012, 03:37:09 PM
@SonicBrawler, sure I could use the help. Are you good at PSA'ing? Maybe you can take some of the burden off me because i hate PSA'ing.
i can psa and animate


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 30, 2012, 03:44:39 PM
@Sonicbrawer, cool! You got a moveset for Neku? Because Ive pretty much forgotten everything I wanted him to have


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 30, 2012, 03:45:58 PM
@chaos_knight, thanx. I don't know if im going to be able to do everything. I'm probably going to cancel some anyway.

@Superlucario, I'm not doing Laguna. Feel free to do that if you want. I said I'd help with Yuna but it seems like you want me to do everything and that's not going to happen.

I got her dissidia aeons and i'll rig the models over her model but thats it.

I'm putting Spiderman over sheik so I don't think I can do gunner Yuna anyway. I'm not sure yet.

If you want to help, can you animate or PSA?


I'm just gonna open my poll back up as soon as the summoner is done.

And ya do what you can I never expected you to do anything in the first place so it's great your involved, but I don't expect you to do everything.

And Gunner Yuna over Sheik wasn't my idea, it was mainly you, so it's all up to you whether you want to do it or not.

I'm not too good at animating, but I'm OK at PSA... but I'm nowhere near experienced enough to do my Summoner Yuna PSA

Post Merge: December 30, 2012, 03:53:53 PM
@Sonicbrawer, cool! You got a moveset for Neku? Because Ive pretty much forgotten everything I wanted him to have

And if he doesn't I could make one...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 12:44:48 AM
Well Lightning is complete on Marth. I got nothing to do today so I'm going to finish her ports on Pikachu and Lucas today.

Then after there complete, I need to fix her models. So she should be released by the 2nd or 3rd of January.

I'll post a video preview today.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 31, 2012, 12:53:48 AM
Lemme beta :D

I finally turned my wii on

:srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 01:17:59 AM
Alright. But I dont really need any beta testers though. I'll send it to you when it's ready for testing.

I'm fixing some gfx glitches. Like her thunder disappears when she's facing left.

edit: Well gfx issues fixed... lol. I used the if facing left and right command.

Now it's putting camera effects on her final smash.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 31, 2012, 01:33:18 AM
Well its always nice to get some feedback, but yeah, you could do that by just releasing it and getting feedback then xD

I'm just excited to have someone over Pikachu :/ Little rat bastard is annoying to fight when he has the Brawl- psa in there.

---

On a side note, with what Anonymous said earlier, I think he's right about the file size for Sora. So I'll probably have just ONE transformation be a taunt activation, followed by probably making his Final Smash a combo in Final Form

BUT

to compensate the motion file size, I may have to leave his attacks being like Normal brawl characters. Meaning no extra attacks4s2-3, no attackairN2, 3 and so on... I'm actually not sure that the motion file size will fit his Final Form combo. We'll have to see. I just really don't wanna make it if its not gonna fit. >_>;

---

Haven't worked on Ventus but I thought I'd mention that anyway. I'm off Tuesday, Wednesday, and Friday of this week, so if I'm reminded on those days, I'll probably do some more stuff with him.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 01:51:54 AM
I guess filesize might be an issue. whats his filesize now? You already have valorform, you should be able to add master form. Roxas motion was 4.6mb, Sora can get to that.

There's this feature I wanted to do with Dante, When he's in devil trigger, you can move around with him and attack with some new moves. But if you press like the taunt button he does a sweet combo which finishes devil trigger mode. Devil trigger will have a time limit, so if it ends before you do the combo then you cant do the combo.

Do you understand what I'm saying? Sora can do that in master form. Just a suggestion.

Also, how about instead of continuing with Ventus, you can help do Aqua and Terra's misc animations while I finish Lightning. It will save time.





Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Lucifer_Gale on December 31, 2012, 06:25:03 AM
@Superlucario, yeah she's going to have it.

On  another note, I was browsing through my dissidia files and I decided I was going to make lots of movesets of Final Fantasy characters.

I want to replace every character in my brawl. I'd even use the folder switching code if i have too.

Characters i'm going to make movesets for are;

Tifa over ZSS
Tidus over G&W
Zidane over Pit
Zack over ???
Sephiroth over Yoshi
Squall over Falco
Lightning over Pikachu

They'll all be based off Dissidia of course. I'm thinking of making my own Cloud moveset.




What do you think about making Jecht too? Not a request, just a suggestion, like if you like the idea good, if not it's good too. I ask it because I've posted some time ago a topic about him, and would be nice to see him in action.
If you want to see the psa idea here is the topic: http://forums.kc-mm.com/index.php?topic=45330 (http://forums.kc-mm.com/index.php?topic=45330)


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 31, 2012, 08:02:56 AM
I guess filesize might be an issue. whats his filesize now? You already have valorform, you should be able to add master form. Roxas motion was 4.6mb, Sora can get to that.

There's this feature I wanted to do with Dante, When he's in devil trigger, you can move around with him and attack with some new moves. But if you press like the taunt button he does a sweet combo which finishes devil trigger mode. Devil trigger will have a time limit, so if it ends before you do the combo then you cant do the combo.

Do you understand what I'm saying? Sora can do that in master form. Just a suggestion.

Also, how about instead of continuing with Ventus, you can help do Aqua and Terra's misc animations while I finish Lightning. It will save time.





Yeah I get what you're saying. Makes sense... I THINK I'll be able to fit some kinda FinalForm combo in there as well as some new moves with Sora.

It helps properly clean the animations since he has A LOT of bones that he's not using like Marth's cape bones and his armor bones.

Yeah, I can help with Aqua and Terra's misc animations. Just send me what I need and I will get to them.

We've got just about the same amount of work on our plate lol xD You're busy PSAing Lightning, I've got Hulk I'm trying to finish, and we both have a crap ton of projects in WiP

We'll start the new year off real nice with all these upcoming releases :af:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 31, 2012, 08:43:31 AM
Since you said ([url]http://forums.kc-mm.com/index.php?topic=49884.msg1084109#msg1084109[/url]) you wanted to replace every character in Brawl at some point, I'm curious to know what are your plans for replacing Kirby?
Kirby isn't replaceable due to his copy abilities.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 09:01:49 AM
I should probably make mysef clearer. Maybe not replace everyone. Because they're some guys like Kirby, Mario, Bowser, Samus that I dont want to replace. So they'll obviously stay in the game.

But just replace most of them anyway.

@Kagemaru, i'll send you Aqua's model I'll the do the wait1, you can just do the runs jumps and falls. I really hate those things.

@Lucifer_gale, as awesome as Jecht, I dont think I can do him.

I just finished Lightning's final Marth file. She wasn't able to grab so I had to replace everything 1 by 1. but anyway she can grab now and she's working great.

She was supposed to have custom throws but i cant seem to get it right so I'm nixing it for another version.

I'm going to include 2 Serah costumes for Lightning. She is her sister after all, so it seems fitting.

Now it's on to finalize Pikachu and Lucas port.



Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 31, 2012, 09:03:32 AM
Serah herself or Lightning in her clothes?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 09:06:39 AM
Serah herself. Her FF13 and 13-2 model. I'll use her sword from 13-2 to replace Lightning's and bow to replace the gun.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 31, 2012, 09:28:10 AM
Lol you haven't done her Wait1 yet? You must have been busy with a lot of stuff cause that at least takes like 5 minutes xD No worries though, I'm sure her runs and stuff wont take too long to do actually.

Basically everything below her Waits down to before her dodges I'll do. :af:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 31, 2012, 09:44:58 AM
If you want, I could make CSS stuff for release.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 10:51:20 AM
I guess you could make the CSS stuff if you want to. But I like to make those things myself as they have to have different poses for different costumes. Just like I did for Roxas.

By the way, if you send me the .max file for your Lightning import, I could make her compatible with the PSA


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 31, 2012, 11:02:55 AM
By the way, if you send me the .max file for your Lightning import, I could make her compatible with the PSA
My Lightning import? The one in my Vault?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 12:41:52 PM
Yeah. It's over ZSS but I could rig a dissidia model to work with the PSA. I know you like the Dissidia models.

I'm having issues with the Pikachu port and it's errors. But i'll get it done.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 12:47:29 PM
I could probably try and replace Kirby with someone. Just a test to see if it's possible. But Kirby is a pretty annoying CPU character to fight so that's why I want to keep him/her on my Brawl.

Is Kirby a boy or a girl?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 31, 2012, 12:49:11 PM
Yeah. It's over ZSS but I could rig a dissidia model to work with the PSA. I know you like the Dissidia models. I'm having issues with the Pikachu port and it's errors. But i'll get it done.
Oh. ._.

Thing is, I didn't rig it. lol Mariokart64n did. All I did was replace the Paralyzer with her Blazefire Saber. (because he didn't include it when he posted her on the Vault)

But yeah I would like her Dissidia model even though I am fine with her original model. I'll send her your way in a few.

Is Kirby a boy or a girl?
Kirby is a boy. :srs:


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 31, 2012, 01:58:22 PM
I use Gecko D: No sfx for me...


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Kagemaru on December 31, 2012, 03:25:40 PM
I gave up SFX for the ability to test easier.

Riivo I'd have to start the wii over, Gecko, I can just take the sd card out and call it a day.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 31, 2012, 03:27:36 PM
I gave up SFX for the ability to test easier.

Riivo I'd have to start the wii over, Gecko, I can just take the sd card out and call it a day.

EXACTLY.. still I wish like Phantom Wings could make a comeback and create a code for sfx through gecko.....


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on December 31, 2012, 05:35:31 PM
Well it's 2013 where I am so Happy New Year.

I also prefer to use Gecko cus I found it easier to set up than Riivolution. I asked Xchosen to do the sfx pack for Lightning so he'll probably release it when he's done.

I'll remove all Pikachu sounds.

Kagemaru will be helping with the misc animations for Aqua and Terra which will speed up the process so yay.

I'm done with her Pikachu port so It's time for Lucas.



Post Merge: December 31, 2012, 05:40:13 PM
GBC has released the new Neku model. So I can start on him again.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Superlucario603 on December 31, 2012, 06:11:19 PM
So is Lightning over Pikachu 100% done then?


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: Chaos_Knight on December 31, 2012, 06:15:42 PM
GBC has released the new Neku model. So I can start on him again.
Hmmm....I think I prefer he should go over Ness imo, but you have Ventus over him. I guess I could deal with Meta Knight.


Title: Re: My PSA Projects: Dual-Wield Roxas Released
Post by: jrush64 on January 01, 2013, 02:52:04 PM
So Lightning is complete over all 3 characters. Her Lucas port was tricky as I was having problems with momentum codes for the specialHi, so I had to code it differently .

9 out of 10 costumes rigged and working. I'll post everything tomorrow. All that's left is to reanimate some small things and fix the transparency with the models.

Found this amazing art by B-AGT on deviantart.  :)

(http://i.imgur.com/vzGsN.png)


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 01, 2013, 03:00:07 PM
Beautiful artwork.... ;~;

Anyways, what do you think of her Lightning Returns outfit? I think she looks meh......and the giant sword makes her look like a female version of Dante. :srs:


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 02, 2013, 12:48:03 AM
I think she looks ridiculous. I don't even like her XIII-2 costume that much. My favorite is still her original.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 02, 2013, 01:38:08 AM
The original is simple and sweet. Nothing too fancy.

anyway, I THOUGHT I was gonna have some time today... but turns out I was really busy on my off day :oshi: Had a meeting with my new boss for my second job and that took longer then expected.... Then I got stuck doing math for like 6 hours :/

Anyway, I'll hop on Aqua and Terra tomorrow. (today)


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 02, 2013, 08:27:33 AM
Alright no problem. I'm putting Lightning's costumes together. In total they're 14 costumes... That's alot.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Jerza on January 02, 2013, 08:53:46 AM
King Mickey Is Released Are You Gonna Make A Psa For Him ?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 02, 2013, 11:42:16 AM
Nah I aint making a Mickey PSA. I think Kagemaru wanted to make one.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 02, 2013, 12:25:26 PM
A KH Mickey one...

Normal Mickey can kick rocks >_>

Edit: Just checked the vault. You must mean the KH Mickey that was just released.

I'll give them a look over. I was hoping the two outfits could be alt costumes though.

I may be able to work off of MarioDK's SMBZ .pac for his moveset though. I'm pretty sure there is also a file flaoting around the internet of Mickey's moves from KH2 since he was playable for a time.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: AkaDarkZeroRmx on January 02, 2013, 11:12:21 PM
I think Roxas deserves a special best just throw their swords at close range, I don't know, maybe lightning with their swords, but it's just an idea, just as I like this project.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 02, 2013, 11:29:15 PM
I didn't fully follow that...

but anyway,

J, I had a question if you would be able to rig Roxas's hooded outfit over Sora's model/boneset/moveset

I kinda wanted to use it for something. Basically Sora's moveset with a Org. XIII Cloak... Hood up, using... Hm... I don't know what keyblade I'd want. Kingdom Key is bland, and Ultima is ugly. I wanna use something besides Sleeping Lion and Oblivion and Fenrir cause I was using them for something else... Any ideas on that part?

But yeah... would you be willing to do that small project for me?  Its totally cool if you're too busy to do it though.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 02, 2013, 11:49:10 PM
@AkaDark, I don't get what you mean.

@Kagemaru, sure no problem. There's 2 become one, bond of flame. keyblade. Kindgom Key D.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: WH1PWH1P on January 03, 2013, 03:03:42 AM
Any progress on Ichigo?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 03, 2013, 08:43:36 AM
Hm... would it be possible to use one of Aqua's keyblades? Just to spice things up. I'd say Ventus' but his Keyblade is different in base functionality to Sora's keyblade usage. Aqua is more similar so I figure her keyblades would be more closely related to his but look cooler.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 03, 2013, 08:59:35 AM
Yeah sure. I have every keyblade from the game. You know I can actually Vertex Sora in Organization XIII cloak.

Anyway, I'm going to be on a plane in a couple of hours so I wont be able to post. Just wanted to update that I'll be releasing Lightning by Sunday.

She has 17 costumes all working in game. 15 Lightning costumes, 2 Serah costumes.

Post Merge: January 03, 2013, 09:01:08 AM
Ichigo is still at beginning stages. Ill continue when I release Lightning.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 03, 2013, 09:35:14 AM
Nice.

I'll take a look at the keyblades Aqua is able to use and get back to you.

And mad hype for Lightning.

Edit:

The Master Keeper keyblade is pretty cool. Aqua doesn't have a lot of keyblades does she? I only saw five.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 04, 2013, 05:12:43 AM
Back on ground, back in school. Starts on Monday so i'll have less time for movesets but I'll be working on them gradually.

For example, Aqua, Terra and Ven will be released after Lightning. Then Ichigo and Squall will be released close to one another. i'll work on 2 movesets at the same time.

I'll post a Lightning preview vid soon, I just need to fix the model transpareny issues with the hair.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 04, 2013, 05:22:43 AM
Sounds good.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: AnImAiNe on January 04, 2013, 10:02:36 AM
wow thats a lot of psas are you still going to be able to do the susanno attacks for sasuke by chance?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 04, 2013, 10:45:25 AM
@Animaine, sure. It's Sasuke.  Once I finish Lightning, i'll get to him.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 04, 2013, 02:16:07 PM
Lol me and J seem to have the same issue of doing a bunch of PSA's at once >_>;


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: tigertenaka on January 04, 2013, 04:17:57 PM
And I'm not exactly helping with that problem either :P
It'll all be worth it in the end though.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 04, 2013, 04:24:12 PM
Well it curbs the boredom. I should probably cut back on it though because I end up leaving projects almost done... Like Chun-Li for example. I should probably pick her up...


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 04, 2013, 05:26:47 PM
When I see someone is close to completion, I decide to just finish the person off so I can put it behind me.

Can get boring though. Now I'm having issues with Lightning's Pikachu port as she can't pick up assist trophies.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: AkaDarkZeroRmx on January 04, 2013, 05:44:03 PM
The Special B of Roxas it's very simple (thrown his swords)


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 04, 2013, 06:24:30 PM
(http://i.imgur.com/zbz40.png)

Transparency... check
Shine... check

I guess I still need to add more shine to her armor and weapons but she's getting there.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 04, 2013, 06:34:49 PM
That shine..I love it. :srs:


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 04, 2013, 06:39:56 PM
You love that shine... what about this one.

(http://i.imgur.com/sCCMF.png)

Waaaaay too much though.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 04, 2013, 06:48:59 PM
Cant wait for her release....


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 04, 2013, 06:57:00 PM
Yeeaaahhhh....better tone down that shine.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 05, 2013, 07:54:44 AM
Hm... well she looks to be about done xD


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 05, 2013, 08:14:29 AM
I just finished importing all the models and they're all working in game. I'm beginning to wonder why I though it would be a good idea to have 17 alternate costumes....

Seriously what was I thinking?

Well you learn with each moveset. I'm definitely never doing anything like that again.

I have to fix some animations and fix the pikachu grab problem and she'll be ready.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 05, 2013, 10:40:19 AM
Sounds good xD


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 05, 2013, 01:54:34 PM
I present to you.... I don't even know what to say... Just see for yourself.

(http://i.imgur.com/4Fesb.jpg)
Wii

(http://i.imgur.com/nncYE.png)
Dolphin Emulator

... What the hell!!!!


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 05, 2013, 02:00:15 PM
Lightning looks like a man in the first pic.

In the second pic, the strap of her leg bag thing is wrong.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 05, 2013, 02:01:48 PM
Yeah I know... what's up with her textures on the Wii?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 05, 2013, 02:13:41 PM
That is super weird...


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 05, 2013, 02:19:17 PM
Yeah I know... what's up with her textures on the Wii?
I have no idea.....are the textures in CMPR format?

Also you should vetex her brown belt on her white jacket. It looks weird if you keep it like that. And I still don't see her cape...


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 05, 2013, 03:17:58 PM
wow... thats a strange issue.

Oddly enough, I believe either EternalYoshi or Nanobuds may know why thats happening...

I don't have concrete, and conclusive information to say they do... but something tells me that they do.

Anywhoo...

I see Lightning is giving you issues...  (I play on Wii so this is important to me too xD) so I'm not even stressing it, but when do you think you'll be able to get me that stuff?

Anti-Form animations (You said you had already made some. I wanted to check them out)
Sora animations from KH (The mdlx stuff)
Axel's...

I'm not rushing you, but you think you know when you'll be able to get me that stuff?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 05, 2013, 03:45:50 PM
I tested all the models and it happens on some of them. I just don't get it. Anyway, she's pretty much being benched until I can fix it.

@Chaos_knight, I have the texture and objects for the cape and belt. I just havent put it yet because I think this texture problem is a much bigger issue.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: chaoswolf on January 05, 2013, 03:48:40 PM
What models does it effect?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 05, 2013, 03:50:34 PM
What models does it effect?

He just said all of them..


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: chaoswolf on January 05, 2013, 03:52:20 PM
No, he said it effects some of them.  I was just curious about which were effected.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 05, 2013, 03:56:39 PM
Ohh oops you're right... that's... strange....


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 05, 2013, 05:11:08 PM
Well Nanobuds helped me fix the issue. Twas pretty simple really.

So she's back on.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 05, 2013, 05:15:11 PM
Well Nanobuds helped me fix the issue. Twas pretty simple really.

So she's back on.

That's great, what was the problem?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 05, 2013, 05:44:23 PM
Was a texture size issue. Well.... you learn a new thing everyday.

But still, why did it work fine on Dolphin but not on the Wii?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 05, 2013, 05:48:15 PM
Was a texture size issue. Well.... you learn a new thing everyday. But still, why did it work fine on Dolphin but not on the Wii?
Probably because Dolphin (or your computor) is more powerful than the Wii.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 06, 2013, 12:24:49 PM
(http://i.imgur.com/X8ntM.png)

ChaosKnight, Can you see the cape now?

Anyway, I added a couple of timers to her Neutral Special, she can use it only twice in the air. I added the same timer to her down and Side special which can be used for recovery.

I need to fix a couple of small animation issues and add some final touches to it and then she's done.

I still need to fix the Pikachu grab glitch though as she still can grab an assist trophy.



Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 06, 2013, 12:30:43 PM
Yep. There's a the cape. Now you just need to vertex the belt on her jacket so it doesn't stick out like that plus it bothers me.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 06, 2013, 01:01:17 PM
Yeah, I probably won't be able to fix that. I had to put the model together from bits and pieces for it to be be able to work in game as it was very high poly.

It's not something you see when playing with her in game.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 06, 2013, 01:27:06 PM
Nice... I figured Nano could help xD


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: chaoswolf on January 06, 2013, 01:43:37 PM
So when do you think Lightning will be done?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 06, 2013, 02:07:20 PM
Nice... I figured Nano could help xD
He's like BlackJax II. :happy:


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 06, 2013, 02:28:46 PM
The thing is they're just some small issues I'm having that are pissing me off. The magic gfx for example isn't working right. Ruinga is the only spell that doesn't seem to connect and i've tried everything.

There's the fact that the Pikachu port can't grab an assist trophy. It's just annoying and I'm pretty much already tired of these issues.

It's very frustrating.



Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 06, 2013, 02:33:43 PM
1: Not being able to grab an assist trophy...
- She can grab items... just specifically... NOT an assist trophy?


If its ONLY the assist trophy... then I dunno...

But if its all/most items of a similar size to the assist trophy then its probably something dealing with where its coded for items to go in Lightning/Pikachu's hands. Which are probably still at Pikachu's settings which isn't working since Lightninig  and pikachu have vastly different body types.

If that isn't close to fixing it... then just say [censored] it...

I personally dont play with items lol so I wouldn't be mad at you if you released her with just that glitch >_>;


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 06, 2013, 02:41:51 PM
I know I can release her like that, but It wont feel right releasing her like that. I use items and she's over Pikachu for me so I need to fix that.

I'll fix t eventually, I'm just tired and pissed at it right now.

It's only assist trophy that she can't pick up.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 06, 2013, 02:47:57 PM
I know I can release her like that, but It wont feel right releasing her like that. I use items and she's over Pikachu for me so I need to fix that.

I'll fix t eventually, I'm just tired and pissed at it right now.

It's only assist trophy that she can't pick up.

I'm gonna have her over Pikachu but I only play with smash ball and pokeball. If you really can't fix it, just leave it. No biggie


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 06, 2013, 02:50:04 PM
Does she grab items fine with the Lucas port?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 06, 2013, 02:53:27 PM
Yeah she grabs fine with everyone else. Just the freaking Pikachu port that's annoying me.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 06, 2013, 03:08:24 PM
Yeah she grabs fine with everyone else. Just the freaking Pikachu port that's annoying me.

Does it freeze when she grabs the assist trophy or what?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 06, 2013, 04:13:45 PM
Why not just release the Lucas and Marth versions seperate? That way you'll get some feedback of what's good or needs improvement on the moveset while trying to fix up the Pikachu version.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 06, 2013, 04:39:56 PM
Why not just release the Lucas and Marth versions seperate? That way you'll get some feedback of what's good or needs improvement on the moveset while trying to fix up the Pikachu version.

I'd generally be fine with that, but the only problem is I have to use her over Pikachu and that would be a delayed release for me.. (I have Roxas over Marth and I'm going to have te only Neku PSA over Lucas til Jrush or someone else makes a better one)


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 06, 2013, 04:42:36 PM
I'd generally be fine with that, but the only problem is I have to use her over Pikachu and that would be a delayed release for me.. (I have Roxas over Marth and I'm going to have te only Neku PSA over Lucas til Jrush or someone else makes a better one)
If he releases the Marth version, download Thany's Roy PSA. It contains every single .rel for every (well almost) every character.

Sure it may contain some gfx problems but that what happens with rel. Think of it as a placeholder until the real Pikachu port comes out plus the assist trophy grab may work with this method.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 06, 2013, 04:50:10 PM
If he releases the Marth version, download Thany's Roy PSA. It contains every single .rel for every (well almost) every character.

Sure it may contain some gfx problems but that what happens with rel. Think of it as a placeholder until the real Pikachu port comes out plus the assist trophy grab may work with this method.

Huh.. that's interesting... Hey a little off topic but is Phantom Wings retired??


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 06, 2013, 04:53:29 PM
Huh.. that's interesting... Hey a little off topic but is Phantom Wings retired??
He's just lurking, that's all. Now enough offtopic.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 06, 2013, 04:57:34 PM
He's just lurking, that's all. Now enough offtopic.

Well that question was off topic. The next part is on topic lol.. I was wondering if he could somehow make a code that lets SFX work on Gecko, cuz I can never get any of Jrush's SFX including Lightning :'(


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 06, 2013, 05:01:00 PM
J, what happens when you try and pick up an assist trophy?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 06, 2013, 05:03:29 PM
J, what happens when you try and pick up an assist trophy?

It just freezes from what I know


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 12:24:53 AM
It doesn't freeze. It just stays on her arm.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Superlucario603 on January 07, 2013, 12:37:42 AM
It doesn't freeze. It just stays on her arm.

Ohh.. see I need to learn not to speak for people :/


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 12:58:24 AM
I used a fresh pac file and the Pikachu port can grab. So I'm just going to recreate it all over again.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: heartlessnobody on January 07, 2013, 01:06:15 AM
Good news for the Pikachu porters  ;D just more work for you J, good thing you got patience for this stuff.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 01:21:12 AM
Nah I aint got patience for this, but the Pikachu port is also for me so It has to work.

But like I said before, this is the last time i'm doing something like this, not worth it.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: heartlessnobody on January 07, 2013, 01:31:36 AM
lol yeah I hear yah man, still surprised you went this far with her.

but yeah i needed her on Pikachu too, so I'm glad everything worked out.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 07, 2013, 01:39:53 AM
so... a release tomorrow? (later today for you)

And I'm glad to see you fixed it... sometimes things just get corrupt and you gotta start over...

Now you know to try that out sooner xD


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 01:45:52 AM
Well I've finished rebuilding the pac file and she still grabs assist trophys so that's great. Now it's testing time.

The only issue with the items is that she grabs items with her mouth... lol.  But everything's working fine now. Might have to use the Pikachu has no crawl code or I'll just give her ZSS crawl.

Post Merge: January 07, 2013, 03:00:08 AM
So another issue. The Lucas port freezes when she's grabbed.  *facepalm*

Post Merge: January 07, 2013, 04:00:39 AM
I dont what the issue was but Its fixed now though. I had to manually replace all the motions myself...

She's more work than Roxas was.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 07, 2013, 07:41:43 AM
You check the hurtbox size?

I don't remember a list of common reasons why characters freeze when grabbed... but that may be a reason.



Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 08:36:46 AM
So Pikachu port is perfect now, but the Marth and Lucas port have issues. The Marth port freezes when exiting training and pretty much every match.

The Lucas port loads on training but freezes when entering a normal match.

This is way too much work for just a simple hack. I'm not releasing those ports anymore. If you want to fix them, I'll send it to you. But I'm not doing it again.

I'm tired of getting somewhere only for a new error to popup.

She's going to be only over Pikachu which is pretty much complete.

If anyone wants to port her over anyone else, I'll send you the files.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Carnage on January 07, 2013, 08:58:20 AM
jrush ports freeze becuase some bones arent  correcte and she freezes when entering in a nomrla match is becuase of the entry article  that some chars have, also bb corrups files easily when you do to many copy pastes so yeah its hard to do several ports without freezes i got lucky finding ridley freezes over zss and how to correct them.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 10:12:59 AM
@Carnage, yeah I know BB corrupts files but the way to not let BB corrupt your file is to always use Save as when you want to save.

Anyway, I figured out what was causing the Marth port freeze. It was the LA-float variable I used to reset the timer. I changed it to an RA float and it's working perfectly now so I guess Marth is still on.



Post Merge: January 07, 2013, 11:18:01 AM
Well Lucas is working now. It was the float variable that was causing the freezes. Different float variables work for different characters.

Once again, you learn a new thing everyday


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 07, 2013, 11:19:57 AM
And Lucas?

Maybe it was a similar issue?


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 11:40:47 AM
Yeah Lucas was the same thing. I actually need someone to help make a video preview so I can release her by tomorrow.

I need to make sure all the costumes work first. I'll do the testing tonight.

But I need someone to help make a video preview tonight though,


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Kagemaru on January 07, 2013, 12:21:04 PM
I wish I could make videos... Alas... I can't

can't you do it in dolphin and play it that way and record your screen maybe? I dunno >_>;


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 02:00:47 PM
Dolphin running slow on my Laptop now so I cant make the video. I can't release her without a video demonstration.

Good news though, Claire Farron is complete. All 3 ports working fine and no freezes.

I had to take out the throw from the Lucas port as she wasn't grabbing the opponent but the other 2 can grab.

I'll release her tomorrow. I just need a video. So is anyone willing to make a video for her?



Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: Chaos_Knight on January 07, 2013, 02:03:33 PM
I would, but all I have is an HD camera, not a capture card.


Title: Re: My PSA Projects: Claire Farron Coming Soon
Post by: jrush64 on January 07, 2013, 03:13:38 PM
Well I recorded a video. It's the Pikachu port. They're a few small things I need to fix but she'll be released tomorrow though.



Title: Re: My PSA Projects: Lightning Video Preview
Post by: Superlucario603 on January 07, 2013, 03:28:44 PM
Well I recorded a video. It's the Pikachu port. They're a few small things I need to fix but she'll be released tomorrow though.



Looks pretty great :D


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Chaos_Knight on January 07, 2013, 03:52:42 PM
Even though some animations look choppy imo, I still think it's a great moveset. I can't wait. ;D

Oh btw... *subscribes*

Post Merge: January 07, 2013, 04:13:13 PM
Hmmm....just saw the FS...it looks good...but I feel it should use more camera movement. Bloody Canadian knows how to do those. ;) But I wouldn't ask him right now. He said he would do Cinematic FSes for PSAs until he's done with all Brawl characters.


Title: Re: My PSA Projects: Lightning Video Preview
Post by: chaoswolf on January 07, 2013, 04:15:22 PM
Why does both Roxas and Lightning have the shields lower then where they are?


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Chaos_Knight on January 07, 2013, 04:18:50 PM
Why does both Roxas and Lightning have the shields lower then where they are?
Because they were ported over other characters. So the game thinks that's still Pikachu.


Title: Re: My PSA Projects: Lightning Video Preview
Post by: chaoswolf on January 07, 2013, 04:21:54 PM
Doesn't explain Roxas over Marth, with no porting.


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Jerza on January 07, 2013, 06:06:59 PM
Lightning looks great !!!


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Kagemaru on January 07, 2013, 08:11:23 PM
Actually the shield issue may have been an oversight on J's part.

Have to move the ThrowN up to position the Shield correctly.


Title: Re: My PSA Projects: Lightning Video Preview
Post by: jrush64 on January 07, 2013, 10:27:05 PM
I don't know about the shield thing, but I don't see how it's an issue as it works fine. Roxas used a custom boneset so that's why.

Anywho, once I'm done costume testing; she'll be released.


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Superlucario603 on January 07, 2013, 10:38:59 PM
Even though some animations look choppy imo, I still think it's a great moveset. I can't wait. ;D

Oh btw... *subscribes*

Post Merge: January 07, 2013, 04:13:13 PM
Hmmm....just saw the FS...it looks good...but I feel it should use more camera movement. Bloody Canadian knows how to do those. ;) But I wouldn't ask him right now. He said he would do Cinematic FSes for PSAs until he's done with all Brawl characters.

To add to that it's a great FS, but it could do a bit more damage just sayin... and didn't ya say there was going to be a gunshot in the middle of it? Dont think I'm dissin you this does look like a great moveset I cant wait :D


Title: Re: My PSA Projects: Lightning Video Preview
Post by: jrush64 on January 07, 2013, 10:47:27 PM
There is a gunshot in the middle, you just cant see it in the video.


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Superlucario603 on January 07, 2013, 10:50:45 PM
There is a gunshot in the middle, you just cant see it in the video.

Ohh ok.. well ya it's great and I can't wait, just FS a little underpowered....


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Kagemaru on January 08, 2013, 05:50:51 AM
1: That side smash looks mad OP... a little too much knockback IMO

2: For the guarding animations (GuardStart, Guard, and GuardStop) move the ThrowN bone to somewhere around the center of the character (Like their waist or chest area) because the Shield is attached to that bone

3: The FS looked like the time manip stopped the character from flying back as far... may wanna have it end a bit sooner so that that doesn't happen.


Title: Re: My PSA Projects: Lightning Video Preview
Post by: jrush64 on January 08, 2013, 07:35:19 AM
Alright all minor issues fixed. Just Wii testing now. I didn't even know the throw bone controlled the guard sphere. I guess that's why its the same with Roxas.

Anyway that's fixed, added more knock for FS, reduced smash knockback. I just need to add more camera angles to the FS and she's done.

Post Merge: January 08, 2013, 08:55:53 AM
Well apparently there's a small issue.  :>.>palm:

I tested all costumes using dolphin and they worked fine. But when I tried it on my Wii it froze from time to time when entering the menu. I was using a custom CSS code.

So I removed my custom CSS and all costumes worked perfectly on all characters. But when using the code, some costumes work, some don't. I'm trying to sort it all out, which work and which don't.

If I can't figure out why, I'm just going to remove the costumes that freeze.

I mean... I just don't get this, you know. So many issues just keep popping up.


Post Merge: January 08, 2013, 10:33:27 AM
So I've done more testing. It wasn't the costumes or float variables.

If you're using a custom css code, she'll freeze from time to time when going back to the css screen.

If you're not using one, she works fine, perfectly. No errors.

I've never heard of this kind of error before, but that's the way it is. I need someone to test on their console to see if it's only me.

Can I still release her like this?



Title: Re: My PSA Projects: Lightning Video Preview
Post by: Kagemaru on January 08, 2013, 10:51:12 AM
Yeah its still releasable.

If she doesn't freeze when NOT using the custom CSS code, you're fine. Sometimes hacks just aren't compatible.

*shrugs*


Title: Re: My PSA Projects: Lightning Video Preview
Post by: jrush64 on January 08, 2013, 10:59:37 AM
I guess so... but i still need someone to help me test her. Maybe it's my CSS code.

Post Merge: January 08, 2013, 11:13:50 AM
So, in more weird Brawl hacking news related to Lightning. Apparently she's stopped freezing even using the custom css code.

I didn't use to use the custom random code because some times I heard it can freeze your menu when going to the CSS after a match.

So i added the custom random code and she isn't freezing anymore.

Seriously, WTF?


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Chaos_Knight on January 08, 2013, 12:47:07 PM
I guess so... but i still need someone to help me test her. Maybe it's my CSS code.

Post Merge: January 08, 2013, 11:13:50 AM
So, in more weird Brawl hacking news related to Lightning. Apparently she's stopped freezing even using the custom css code.

I didn't use to use the custom random code because some times I heard it can freeze your menu when going to the CSS after a match.

So i added the custom random code and she isn't freezing anymore.

Seriously, WTF?
Eh that happens to me most of time.  Probably because of the TvC CSS I have, which is heavily custom made. However it doesn't bother me that much. So I say, release away! :af:


Title: Re: My PSA Projects: Lightning Video Preview
Post by: jrush64 on January 08, 2013, 02:25:56 PM
I'll be releasing her soon. But the Lucas port has some issues with the air dodge. She doesn't land. She just stays in the falling animation.

So the Lucas port won't be released today.

Post Merge: January 08, 2013, 02:37:41 PM
False alarm. I just added an action code at the end and it's fixed.

Post Merge: January 08, 2013, 02:56:10 PM
(http://i.imgur.com/YCExw.png)


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Chaos_Knight on January 08, 2013, 03:00:29 PM
Great. So much alts to choose from. :srs:


Title: Re: My PSA Projects: Lightning Video Preview
Post by: Superlucario603 on January 08, 2013, 03:22:25 PM
Sounds like everythings ready? Release away :happy:


Title: Re: My PSA Projects: Lightning Video Preview
Post by: jrush64 on January 08, 2013, 06:10:22 PM
So she's finally released. More lessons learned with this release.

- not doing multiple ports anymore, too much work.
- no extravagant custom bonesets except when necessary
- no multiple costumes.... no... just no... well not more than 4 anyway

Anyway have any issues, lemme know. I'll try and fix as soon as I can

Now I can get back to the BBS guys, Ichigo and Zack Fair the true hero of FF7.



Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 08, 2013, 06:15:55 PM
So she's finally released. More lessons learned with this release.

- not doing multiple ports anymore, too much work.
- no extravagant custom bonesets except when necessary
- no multiple costumes.... no... just no... well not more than 4 anyway

Anyway have any issues, lemme know. I'll try and fix as soon as I can

Now I can get back to the BBS guys, Ichigo and Zack Fair the true hero of FF7.



YAY :D and cant wait for Zack, I cried when I finished Crisis Core way back then.... lol just can wait for him :D


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 08, 2013, 08:03:46 PM
Awesome!

I've been vicariously taking a break from the BBS crew since you weren't working on them >_>;

And SolCal5 has recently taken up some of my attention as well.

But once I feel that after this week, going into next week, I'll be in high gear for animating and psaing.


Title: Re: My PSA Projects: Lightning Released
Post by: chaoswolf on January 08, 2013, 08:04:35 PM
With the Pikachu port I am having problems setting it up.  Also, the original costume and fantasy armor freeze the BrawlBox.  With the port, it either stops while loading or it gives the sound of death.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 08, 2013, 11:26:33 PM
@chaoswolf, I did major testing with all her costumes before releasing her. I don't know why it freezes for you. I'll check again but you shouldn't have that issue. Maybe it's on your end.

If your using any Pikachu code, that might be why it freezes for you. The only code you need is the Pikachu can't crawl which I included.

@Kagemaru, heck I'll probably take a break from bb hacking for some time. I'll just work on that guide for ganon.

We'll get back to the BBS guys in time.

Post Merge: January 08, 2013, 11:27:35 PM
I might as well finalize Dante and Xemnas rig. I'm going to add white coat Xemnas.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 08, 2013, 11:50:52 PM
Coolio.

I am mostly taking a break cause I ran into a speed bum with Hulk and it kinda discouraged me from finishing it. :/

But I will though. Maybe some time next week. If not this week... its still early.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 09, 2013, 12:04:46 AM
@chaoswolf, I just tested all her costumes include her original costume on Pikachu and I didn't get any freeze.

Must be at your end. The only code I have on is file patch code, pikachu can't crawl.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 09, 2013, 12:16:09 AM
Also maybe some Wii's are different... if certain costumes are freezing, some may be too high in file size for the wii to handle (Again, I'm not a model person so I don't really know)


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 09, 2013, 12:25:29 AM
It cant be the file size either. Delete all the other costumes from the sd card. Basically just have 4 costumes for her.


Title: Re: My PSA Projects: Lightning Released
Post by: AnImAiNe on January 09, 2013, 09:04:25 AM
hey j would you be able to help with sanji or sasuke before your break? perfectly understand if you can't


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 09, 2013, 09:40:38 AM
@Animaine, I'm doign Sanji now. It's just model changers im guessing.


Title: Re: My PSA Projects: Lightning Released
Post by: chaoswolf on January 09, 2013, 10:56:23 AM
It was a stupid mistake.  I still had a sonic .rel for over pikachu on the sd card.  Sorry.  Lightning is cool though.


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 09, 2013, 04:59:47 PM
So I just tried out Lightning over Lucas....

It's good, but you really gotta work on sfx placement. For example, she (Lucas) says "Starstorm!" 2 times when doing the FS. Also, that gfx where Lucas does his 2nd jump needs to be removed.


Title: Re: My PSA Projects: Lightning Released
Post by: kalebninja on January 09, 2013, 06:24:59 PM
i dont know if its just on lucas but the cape on the original outfit stays straight and the sword case is attached to the cape


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 09, 2013, 09:54:40 PM
The reason why the cape stays straight is because Lucas doesn't have any bones that are affected by wind. I rigged the cape bones to Marth's cape bones.

Anyway, I learnt how to add a little dash to the final smash. So I'll be updating Roxas and Lightning with the dash.

-Roxas that will be his final update. I'll reduce knockback for some of his smashes too
-Lightning, I'll add more knockback to her sidesmash, fix camera angles for Final smash.


Title: Re: My PSA Projects: Lightning Released
Post by: 5una~ on January 09, 2013, 10:47:17 PM
Now by dash you mean something like a little extra or the actual dash speed?


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 09, 2013, 11:04:44 PM
Basically, if the dash connects, you are trapped and the final smash would hit correctly. Kind of like Link's final smash.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 09, 2013, 11:08:38 PM
Basically, if the dash connects, you are trapped and the final smash would hit correctly. Kind of like Link's final smash.

Ohh that's great. And issue with Roxas sometimes (I cant tell when) but randomly his Organization XIII down special and other kinds of those light attacks (including FS) don't show up....


Title: Re: My PSA Projects: Lightning Released
Post by: 5una~ on January 09, 2013, 11:14:17 PM
And also maybe a little bit more damage for the Final Smash as well


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 09, 2013, 11:16:49 PM
And also maybe a little bit more damage for the Final Smash as well

(I mentioned this before, let J do what he wants)


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 09, 2013, 11:21:23 PM
So I just tried out Lightning over Lucas....

It's good, but you really gotta work on sfx placement. For example, she (Lucas) says "Starstorm!" 2 times when doing the FS. Also, that gfx where Lucas does his 2nd jump needs to be removed.

You could always just remove the voice clips and other sound stuff in the .pac. I plan to cause I don't want Lightning running around saying PIKACHUUUU!!!

Speaking of Pikachu... I JUST saw the trailer for Pkmn x/y And I'm loving it soo much that I'm gonna pre-order it next week AND buy a 3ds :srs:

(I mentioned this before, let J do what he wants)

There is that... then there is feed back.

I haven't tested it outmyself so I don't actually know if she needs more damage or not, but thats up to J. However, suggesting more damage isn't actually bad. it didn't even seem like he was nagging tbh.

Anyway, when I'm fed up with taking hour long ass beatings in SCV I'll get around to playing brawl again >_>;


Title: Re: My PSA Projects: Lightning Released
Post by: 5una~ on January 09, 2013, 11:22:09 PM
Yeah you are right but regardless it is a awesome psa


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 09, 2013, 11:29:12 PM
I actually did add more knockback to the fs final hit. I copied Marth's knockback for all her smashes. But I'll look into it again and update though.

I removed Pikachu's voice clips.

The final smash hits lot so i didnt want it to do much damage.

@chaos_knight, you can remove the voice clips yourself. I made that port because you said you used Pikachu.

But I'll release a Final Fantasy pack which will include Squall, Zack, Zidane and Tidus. They'll be released together.

@Superlucario, i have her dissidia aeons now. i'll work on her, but ill do it on my time.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 09, 2013, 11:41:59 PM
busy busy busy. xD

I have to applaud you though J in only a few months, you've released 3 full PSA's in the time that it takes some people to do in a whole year... You sir are an outstanding hacker. There are fewer psaers. Fewer animators, and even fewer people who can do both AND model rip/edit.

So yeah... -claps- kudos to you.

---

Anywhoo...

So now that Lightning is done and out, you taking a break? Or you moving on into the BBS gang?

Yanno we still have Dante, and Spider-Man to do too xD and you can get to Hulk at any time. I'm still kinda drawing blanks on what to do for those two moves we talked about anyway.


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 10, 2013, 04:08:13 AM
@chaos_knight, you can remove the voice clips yourself. I made that port because you said you used Pikachu. 
I would....but apparently I dunno anything about PSA or sfx editing. Guess I'lll have to deal with it.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 10, 2013, 04:57:50 AM
When I update Lightning, I'll delete all the sfx from Lucas. I don't know anything about sfx editing either.

@Kagemaru thanx man.  ;D

I haven't played a pokemon game since gold and silver which was the last pokemon game I enjoyed. But this new one looks good I guess. I'm not sure if I'm going to get it though. If the gameplay is changed much from the last games, then maybe i'll get it. For example, I hope there's no random battles.

I figured we'd get to Dante, Vergil when the BBS guys are done, Spidy probably after that.

I'll post some stuff tonight about the new projects I've started.

On a side note, Lightning's folder was 1.1gb on my Laptop. :o


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 10, 2013, 10:35:37 AM
I believe he's done with Lightnign now. All the costumes that are out... are whats gonna be out. xD

Also

@J: Sounds like a plan.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 10, 2013, 01:30:35 PM
@Sanada, her XIII costume is already there. There doesn't seem to be any reason to rig the Dissidia costume.

Well these my new W.I.P's

Ichigo Kurosaki

(http://i.imgur.com/NPYoT.png)(http://i.imgur.com/3mGrn.png)

I'm done with his A Attacks already so that's good. His moveset is gonna be based on his Bleach Soul Ressurection, Versus Crusade and the Anime.

Neutral Special: Getsuga Tenshou. When fully charged he shoots 3 at you.
Down Special: He'll jump in the air and slam down on the ground with Zangetsu.
Side Special: I'm not sure yet what this would be. I'm thinking a 4-hit combo with flash steps
Up Special: He'll swing his sword around like a helicopter.

If your hp is below 80% his final smash would be a giant getsuga tenshou, if above 80% he'll transform to final getsuga tenshou and gain new moves.

If his hp goes above 180% he'll transform into hollow Ichigo and do a giant cero that will hit almost everyone.

In final getsuga tenshou mode, his final smash will be Mugetsu.

He and the BBS guys are my priority right now. The BBS guys will come first though.

As for the Final Fantasy guys.

Zack Fair

(http://i.imgur.com/v06kM.png)

No real idea what his moveset will be yet though. But his final smash might be octoslash version 5. I'll try and use the roll a die code to see if I can give him multiple final smashes based on his DMW limits.

Zoro

(http://i.imgur.com/PW3AF.png)

I don't know anything about one piece but I've watched a couple of videos so I have an idea what his final smash will be.

That 6-hands move thing. I'll edit the model later on.

If anyone has a Zoro moveset, please let me know. It'll be helpful.

Tidus

(http://i.imgur.com/mrErB.png)

Will be based on Dissidia. I already have a moveset ready for him. Model isn't completed yet. I need to add the blitzball to his attire.

Zidane

(http://i.imgur.com/9ys5R.png)

My favorite final fantasy character from my favorite final fantasy game. He might be over pit, not sure yet. He has to have wall cling. How do I do that? Is there a code for it?

Final smash is going to be trance mode. Model isn't complete yet.

Sephiroth

(http://i.imgur.com/6Kp7r.png)

Based on Dissidia of course. No idea what final smash would be yet.

Model not complete yet though. I need to add his wings.

I'll be the working on all the final fantasy characters together including Squall.

Zidane = Pit
Sephiroth = Yoshi
Tidus = Game & Watch
Zoro = ?
Zack Fair = Lucas
Ichigo = Fox
Aqua = Jigglypuff
Terra = Dedede
Ventus = Ness

They're all going to take time as school has started again. But they will all get done. Help would be appreciated.


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 10, 2013, 01:36:18 PM
I thought you would be working Albafika and Kage with the Sephiroth PSA. Oh well. I still wish this was over Marth, but I don't want you going through ports, but that's your decision.

Also will ShadowSnake's model work with this since it is the best Sephy model on the Vault.


Title: Re: My PSA Projects: Lightning Released
Post by: Carnage on January 10, 2013, 01:44:10 PM
ichigo should always trasform imo not just over 80% since its a FS theres no reason not to.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 10, 2013, 02:07:38 PM
Yeah, you should work with me and Alba on Sephi. That way we wont have competing hacks.

I think that Mugetsu and Hollow (the crazy one that killed Ulquiora) Ichigo should be done via roll a die function. Cause tbh, I believe they are around the same strength. Not gonna lie.

Also, I would use the Cloud moveset as a base for Zack and change his moves accordingly. Kinda how Mario and Luigi are similar yet different and they aren't clones of each other.

Tidus has a PSA out already, you may wanna check it out to see if there is anything you wanna keep or re-vamp. That way you already have some moves to work off of.

Zoro... hm... At least we'll finally get all 3 of the main pirate crew members on Brawl since I'm gonna be re-doing Luffy's psa with your help and you're also helping with Sanji. Might as well get Zoro in there :D

The BBS crew, I gave you Ven's stuff right?


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 10, 2013, 02:14:14 PM
Yeah, you should work with me and Alba on Sephi.
3 PSAers and animators = 1 epic PSA ;)


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 10, 2013, 02:20:31 PM
Technically thats 3 psaers and 2 animators. Unless Alba animates too... in which thats 3 for 3

That said, I wouldn't be PSaing him since I believe that was gonna be Alba's part in the project. Also, out of the three I'm probably the worst at psaing. xD


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 10, 2013, 02:29:15 PM
@Carnage, I guess he could just tranform as a normal final smash. It's something im still finalizing.

@chaos_knight, I don't know if it will work with Shadowsnake's model yet. Depends on how much I customize it.

@Kagemaru, I kind of wanted to start my own Sephiroth because I have a pretty awesome moveset planned for him. I don't know what Albafika wants yet and I don't even know when he wants to start it.

I'm kind of impatient sometimes. But I guess I don't mind waiting.

Zack's gotta be waaay different from Cloud. I don't want them to play alike at all.

I know about the Tidus moveset, but I wanted to make mine. I'll see if there's anything I want to keep. But I definitely need to revamp the animations so It feels more like Tidus.

Mugetsu can only be activated from Final getsuga mode. I wanted the hollow transformation to be more like a desperation attack when your character has high damage.

Maybe I'll use roll a die to calculate the damage the Cero will give.

I can't PSA throws yet still so I'm pretty terrible too.



Title: Re: My PSA Projects: Lightning Released
Post by: Ninka_kiwi on January 10, 2013, 02:43:54 PM
Alrighty so I'm curious about one of your movesets that you plan on working on. In the OP you say that you plan on working on Minato, I'm just curious as to which Minato your talking about as I know of a couple of Minatos in gaming and anime.

Also can't wait to try out the Lighting move set, as it looks pretty damn cool.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 10, 2013, 03:12:05 PM
Sorry man, it's Naruto's dad. Not Persona 3 Minato.


Title: Re: My PSA Projects: Lightning Released
Post by: Ninka_kiwi on January 10, 2013, 04:17:08 PM
Sorry man, it's Naruto's dad. Not Persona 3 Minato.

xD it's alright, I figured you were talking about Naruto's dad. He's an awesome character as well. I just had to ask just to make sure.


Title: Re: My PSA Projects: Lightning Released
Post by: AnImAiNe on January 10, 2013, 05:11:36 PM
i have a partial moveset of zoro some where on my computer in a text document if your interested in looking at it


Title: Re: My PSA Projects: Lightning Released
Post by: heartlessnobody on January 10, 2013, 05:42:41 PM
I love that Tidus PSA on the vault, and don't mind having another choice especially if ur doing it J, so it shud be intresting to see what you come up with.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 10, 2013, 07:01:28 PM
(69th page)

Hey so you say that Zack will be much different from Cloud, which is great, but how will his playing style work?


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 10, 2013, 07:03:11 PM
Is Zack going to have his Magic Umbrella of Doom? :O


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 10, 2013, 07:17:33 PM
Lol no clue what that is Chaos.. but J, please, PLEASE don't give him lucky punch... it does 9999 damage in Crisis Core :oshi:


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 10, 2013, 07:20:51 PM
Lol no clue what that is Chaos.. but J, please, PLEASE don't give him lucky punch... it does 9999 damage in Crisis Core :oshi:
http://youtu.be/1Vg0quouaUI (http://youtu.be/1Vg0quouaUI)


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 10, 2013, 07:34:03 PM
Lol Zack seems cool. :D

With Sephiroth, he can be started soon as we have a model to work with. I can't say that I'm too fond of the current models that are out because they look kinda bad in BB. You don't have to wait on anything, we can start whenever. But if you wanna do your own thing too, thats fine. :D



Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 10, 2013, 07:35:14 PM
Ohh ya I remember the umbrella now.. and omg he leveled up twice in that place?!


Title: Re: My PSA Projects: Lightning Released
Post by: heartlessnobody on January 10, 2013, 08:11:15 PM
Lol he gave them work with that umbrella.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 10, 2013, 10:07:13 PM
@Animaine, sure. i'd like to see it.

He'll have the umbrella as an alt.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 10, 2013, 10:09:08 PM
@Animaine, sure. i'd like to see it.

He'll have the umbrella as an alt.

Would he have his shirt on or no in the alt?


Title: Re: My PSA Projects: Lightning Released
Post by: WH1PWH1P on January 11, 2013, 07:31:41 AM
JRush will Ichigo be able to put his hollow mask on via taunt because that could be how you activate his "Full Hollow" form. You would have to have the mask on then use your final smash since in the anime he died/lost even with his hollow mask on that's why he transformed full hollow outta desperation to save that girl.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 11, 2013, 12:09:17 PM
Yeah. He'll be able to put on the hollow mask anytime. It will break when he takes damage also.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 11, 2013, 12:30:18 PM
How much damage?


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 11, 2013, 12:38:38 PM
I'm thinking 80 damage. I have the model for a broken mask so I thought I'll just add it.


Title: Re: My PSA Projects: Lightning Released
Post by: RedMan911 on January 11, 2013, 11:23:27 PM
Lightning does not have the Final smash loop problem  :kdance:


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 12, 2013, 10:37:37 AM
@Redman, thats good I guess. I programmed it in a different way. I'll probably update both Riku and Roxas the same way.

On another note, Aqua and Terra are both in testing mode now. All base animations are complete. All Terra's command styles are complete. Aqua only Spell Weaver remaining.

I'll PSa their attacks then get back to work on Ven.

Post Merge: January 12, 2013, 11:37:15 AM
After looking at some more videos. They need to have some variation of the on-hit-cancel. At least Aqua and Terra definitely need it.

Makes their PSA more complicated  *facepalm*


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 12, 2013, 11:49:12 AM
@Redman, thats good I guess. I programmed it in a different way. I'll probably update both Riku and Roxas the same way.

On another note, Aqua and Terra are both in testing mode now. All base animations are complete. All Terra's command styles are complete. Aqua only Spell Weaver remaining.

I'll PSa their attacks then get back to work on Ven.

Post Merge: January 12, 2013, 11:37:15 AM
After looking at some more videos. They need to have some variation of the on-hit-cancel. At least Aqua and Terra definitely need it.

Makes their PSA more complicated  *facepalm*

So wait, does that mean they're about ready to be released???


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 12, 2013, 12:07:48 PM
So wait, does that mean they're about ready to be released???
I'm pretty sure when Ven is done.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 12, 2013, 12:33:16 PM
I haven't started PSA yet. They're models aren't fully complete yet. So no, they aren't ready to be released yet.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 12, 2013, 01:45:41 PM
I was about to ask where was Ven's update, but all his styles are done already xD I just forgot.

His misc animations can use either Roxas or Soras though. Like the falls and runs. Since all 3 of them run the same.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 12, 2013, 01:55:34 PM
After putting all their moves together. Aqua and Terra are definitely complete moveset wise. Aqua still has 1 command style left though.

Ven on the other hand probably needs 2 or 3 more animations to complete his moves. I'm going to use the roll-a-die  command to switch between tilts as they have more than necessary.

That's why they need something like the OHC with finishers to end the combos.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 12, 2013, 03:49:18 PM
After putting all their moves together. Aqua and Terra are definitely complete moveset wise. Aqua still has 1 command style left though.

Ven on the other hand probably needs 2 or 3 more animations to complete his moves. I'm going to use the roll-a-die  command to switch between tilts as they have more than necessary.

That's why they need something like the OHC with finishers to end the combos.

Curiosity forces me to ask... what IS the roll a die thing anyway....?


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 12, 2013, 03:54:23 PM
Curiosity forces me to ask... what IS the roll a die thing anyway....?
Probably a luck based attack. Take G&W's Side-B for example.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 12, 2013, 03:57:31 PM
Probably a luck based attack. Take G&W's Side-B for example.

Ohhh.. is it possible to do that with a FS...?


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 12, 2013, 04:23:56 PM
Roll-a-die is random events. I used it for Lightning's side-b. I'm using it for Zack's final smash. if it's possible, he's going to have like 6 final smashes. Heli-assault, lucky stars, octo-slash..



Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 12, 2013, 04:39:26 PM
Roll-a-die is random events. I used it for Lightning's side-b. I'm using it for Zack's final smash. if it's possible, he's going to have like 6 final smashes. Heli-assault, lucky stars, octo-slash..



That would be really cool to do with Zack's FS... (Assault Strike lol). But what about his summons?? Would that be in his FS too or would they even be part of his FS?


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 13, 2013, 10:58:19 AM
Zack isn't getting any summons.

Does anyone know where I can get  Dedede's pac file? It isn't in brawl folder.

Nevermind, I found one.

Looking at all the Dedede movesets, they all have .rel's. Terra definitely can't go over Dedede because his moveset file doesn't seem to work in BB or PSA.

I'm thinking he's going to be over Ike so anyone can port him over whoever they want.


Title: Re: My PSA Projects: Lightning Released
Post by: Carnage on January 13, 2013, 11:12:46 AM
Zack isn't getting any summons.

Does anyone know where I can get  Dedede's pac file? It isn't in brawl folder.

Nevermind, I found one.

Looking at all the Dedede movesets, they all have .rel's. Terra definitely can't go over Dedede because his moveset file doesn't seem to work in BB or PSA.

I'm thinking he's going to be over Ike so anyone can port him over whoever they want.
dedede.pac is right on the recources dont know why you dont see it lol


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 13, 2013, 05:23:55 PM
Hey J slight strange problem I'm using Lightning over Pikachu and the second I get the smash ball the game freezes....

Post Merge: January 13, 2013, 05:44:12 PM
Ok never mind i fixed it, just had an old .rel on there.. but two things. In the middle of her FS, if something like Latios/Latias flies by and kills the other player, they dont respawn. and also I was playing as Sephiroth against a computer Lightning and I could easily dodge out of her FS after it hit me once...

Ohh and lastly I thought you put a role a die effect on Lightning? I cant find one...


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 14, 2013, 01:57:58 AM
Like I said before I'm really going to be taking 2 weeks off brawl hacking. I got exams coming up in the next week. Plus I'm having model issues with Terra and Aqua which are just pissing me off

So I guess I'll see you all in 2 weeks.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 14, 2013, 03:58:58 AM
see you then *salutes*


Title: Re: My PSA Projects: Lightning Released
Post by: johnny92788 on January 19, 2013, 11:08:35 AM
oops im srry I reported it i didnt read the rest of the description im srry  it was the riku psa


Title: Re: My PSA Projects: Lightning Released
Post by: Ratchet99 on January 20, 2013, 03:31:50 AM
Who is Ichigo over?


Title: Re: My PSA Projects: Lightning Released
Post by: zutox on January 22, 2013, 04:53:57 PM
A Zidane wouldh ave been so epic. Omg I can't even imagine..or wait, I can! And it's so epic X3
About Tidus and his annoying flam with ike clones.
Open his pac up in smash attacks or BB and remove his bubbles that he keeps around his sword. That fixes the flame.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 23, 2013, 03:22:10 PM
A Zidane wouldh ave been so epic. Omg I can't even imagine..or wait, I can! And it's so epic X3
About Tidus and his annoying flam with ike clones.
Open his pac up in smash attacks or BB and remove his bubbles that he keeps around his sword. That fixes the flame.

Please dont just go spamming about how epic a certain PSA would be. It'll come eventually. And for Tidus he's going to do his own PSA, not fix Divine's. And for the sword flame thing if you use a .rel port to port him over Ice Climbers then the flame goes away. So I use him over Ice Climbers. Jrush is gonna make his own PSA though.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 25, 2013, 12:25:48 PM
So my exams are done and they all went pretty damn well.  ;D So I'm back from my break.

I'm off to a party in the next hour, but i'll post some updates when I get back.

Post Merge: January 25, 2013, 01:13:21 PM
(http://i.imgur.com/iUltgEL.png)

Did the wait from Pirate Warriors. I thought it looked better than the one that was there.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 25, 2013, 03:39:13 PM
I approve.

Enjoy your party... I have some schoolwork of my own to catch up on.

Also, what part of the PSA are you doing? And have you seen the moves? Are there any you think could be re-vamped or done differently? We're basically at square one with this project so we might as well evaluate the whole project.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 25, 2013, 06:03:31 PM
I should be able to PSA the normal attacks. The specials have charges and I'm not too good at charge attacks yet.

I think I'll put Luffy over ROB. We should be able to use model changers with him.

I got Terra working over Bowser. I can't seem to edit Dedede's pac file. All the ones I've downloaded seem corrupt.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 25, 2013, 07:42:14 PM
R.O.B is fine with me.

I will look into his specials then. But do you want any of them to be something else?



Title: Re: My PSA Projects: Lightning Released
Post by: AnImAiNe on January 25, 2013, 07:47:12 PM
would you be able to help with sanji and sasuke over the weekend


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 26, 2013, 01:13:39 AM
I'll get Sanji to you today. I just need to make sure the fire effect stays for all subactions after it's activated.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 26, 2013, 11:34:35 PM
So hearing that J's back and all, what's happening now. The BBS trio's out for release pretty soon, correct?


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 27, 2013, 06:34:51 AM
Terra and Aqua are 75% complete. Got them working in game, set the model changers.

Ven on the other hand is like 55% complete. I got him working in game too but he needs some more animations.

Luffy over ROB isn't working in game. He needs to be rerigged for that, so we can't put Luffy over ROB.

I think I'll just continue with the Marth port for the main time. When there's a V2, we can then put him over someone else.

Or I'll try and get him to work over someone else.


Title: Re: My PSA Projects: Lightning Released
Post by: DoctorFlux(Mariodk) on January 27, 2013, 07:08:58 AM
so luffy will be over rob and not marth?


Title: Re: My PSA Projects: Lightning Released
Post by: Pervyman Trigger on January 27, 2013, 07:47:24 AM
Luffy over ROB isn't working in game. He needs to be rerigged for that, so we can't put Luffy over ROB.

I think I'll just continue with the Marth port for the main time. When there's a V2, we can then put him over someone else.

Well take sfx into account for if we do port him o-o. Also its possible to port over rob, his bonetree is just set up differently then everyone else's. But I need rob's slot in the future anyway. Marth is fine, as we can just use Vis0 instead of model changers anyway.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 27, 2013, 08:25:42 AM

Well take sfx into account for if we do port him o-o. Also its possible to port over rob, his bonetree is just set up differently then everyone else's. But I need rob's slot in the future anyway. Marth is fine, as we can just use Vis0 instead of model changers anyway.

That must be why I cant get anyone to work over ROB.

I did get Luffy working over Diddy Kong... I've fixed the bone references and there doesnt seem to be any issues as of yet.

I'll still make the pac file over both Diddy and Marth just in case.


Title: Re: My PSA Projects: Lightning Released
Post by: Pervyman Trigger on January 27, 2013, 08:34:08 AM
D: I like my waluigi


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 27, 2013, 08:41:51 AM
D: I like my waluigi

Well there's still going to be the Marth port. He doesn't seem to have any GFX so there won't be glitches.

Also do you mind sending me the time skip costume you have? I like that one better.


Title: Re: My PSA Projects: Lightning Released
Post by: Pervyman Trigger on January 27, 2013, 09:11:39 AM
The timeskip's only been rigged for the V2 :/

Also he has one gfx model


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 27, 2013, 12:05:13 PM
Well there's still going to be the Marth port. He doesn't seem to have any GFX so there won't be glitches.

Also do you mind sending me the time skip costume you have? I like that one better.

Just warning you J, don't get yourself trapped in another Project Lightning....


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 27, 2013, 05:19:06 PM
So I started Luffy's PSA over Marth seeing as he only has 1 gfx.

On another note. Some BBS updates. I finished their models and I'm PSa'ing them all now. Not ready for in game screens yet though.

(http://i.imgur.com/Ef5H8uT.png)

(http://i.imgur.com/Tuww0UU.png)

(http://i.imgur.com/1z3fEnv.png)

In the KH2 secret trailer, they all had capes. So I decided to add the capes to all the models. They are all rigged to wind bones so the flow. They look pretty good.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 27, 2013, 07:24:04 PM
Well Ike and Marth have Capes... but Link doesn't. You used his hat and hair bones?


Title: Re: My PSA Projects: Lightning Released
Post by: chaoswolf on January 27, 2013, 09:44:53 PM
With Ven, his hand looks like it is gripping the handguard.  Is it, or is it a visual trick?


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 27, 2013, 11:18:41 PM
Will they also be available without armor or at least without helmet?? Totally understandable if no


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 27, 2013, 11:46:33 PM
Yeah I used his hat and hair bones. For Aqua, I even rigged the side thingies on her hips to move with the wind.

Thats Ven's Keyblade he is gripping.

They start out normal, but by using a taunt they transform into the armored version. Slightly upping their knockback.

If they receive more damage, they lose their helmet but still stay armored.


Title: Re: My PSA Projects: Lightning Released
Post by: chaoswolf on January 28, 2013, 09:49:05 AM
Okay.  By the way, what about the armor making them more resistant to knockback?


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 28, 2013, 11:47:17 AM
Nt sure that is possible.


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 28, 2013, 02:09:16 PM
Yeah like Kage said, I don't think that's possible.

Here are 2 screens.

(http://i.imgur.com/dm6HSip.png)
(http://i.imgur.com/Nk8saru.png)

Aqua works over Jigglypuff and Terra works over Ike and Bowser. I got him working over Bowser already.

I'm coding the OHC that they'll use for the command styles. It wont work like how Buu's works. It'll work differently and will have a counter so that the subaction can change to their finish attacks for each command style.

On another note, I noticed Lucario and Captain Falcon have high file size. Nero whose file size was given me problems can go over one of them.

I already got Nero working over Lucario anyway.


Title: Re: My PSA Projects: Lightning Released
Post by: spiritpyros on January 28, 2013, 03:04:59 PM
If Nero can work on falcon I would totally download him


Title: Re: My PSA Projects: Lightning Released
Post by: chaoswolf on January 28, 2013, 03:13:59 PM
Wouldn't it work like the metal cap?  The Super Mario Bros. Z Mario has that ability as a taunt.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 28, 2013, 08:04:13 PM
To my knowledge that is simply them activating the metal mode over Mario. Meaning the metal the game has coding for... Not actually psaing it to make him heavier or receive less knockback.

I could be wrong though.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 28, 2013, 10:09:13 PM
Looks great but yummy.. why are they so small?


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 29, 2013, 01:34:22 AM
I don't think they look small. I'll look into it.


Title: Re: My PSA Projects: Lightning Released
Post by: tigertenaka on January 29, 2013, 09:12:02 AM
I think they just look small because of Terra's animation next to the Lip's Stick. It makes it look like Terra's only as big as the Lip's Stick.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 30, 2013, 07:47:59 PM
I don't think they look small. I'll look into it.

Ya J I dont think it's a problem I just noticed his size standing next to the lipstick


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 31, 2013, 01:01:32 AM
In game testing, Aqua and Lightning are the same size. Terra's slightly taller than both. Ven is smaller than both. He's the same height as Roxas.


Title: Re: My PSA Projects: Lightning Released
Post by: Kagemaru on January 31, 2013, 04:18:37 AM
Yeah... Looking at that lips stick terra is a tad small. May wanna size him up a bit.


Title: Re: My PSA Projects: Lightning Released
Post by: spiritpyros on January 31, 2013, 12:01:52 PM
not really at least to me terra seems pretty normal size about ike


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on January 31, 2013, 03:02:17 PM
I made Terra a lil bit taller, Ven a little bit shorter. Ven is now also almost complete too. Animated a whole bunch of stuff for him yesterday.

Having some small PSA issues with Aqua, Jigglypuff and variables.

Also I started Vanitas too. Got him working fine over Ice-Climbers.

Post Merge: January 31, 2013, 04:05:01 PM
Here's Ven in game.

(http://i.imgur.com/EnhQiXj.png)

And this is Final model. Wingblade for Final smash. rigged to his bust bones to they can move around.

(http://i.imgur.com/dfpkQTk.png)

I dont know if it should just be one move or if he should be able to move around with it.


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 31, 2013, 05:30:33 PM
I made Terra a lil bit taller, Ven a little bit shorter. Ven is now also almost complete too. Animated a whole bunch of stuff for him yesterday.

Having some small PSA issues with Aqua, Jigglypuff and variables.

Also I started Vanitas too. Got him working fine over Ice-Climbers.

Post Merge: January 31, 2013, 04:05:01 PM
Here's Ven in game.

([url]http://i.imgur.com/EnhQiXj.png[/url])

And this is Final model. Wingblade for Final smash. rigged to his bust bones to they can move around.

([url]http://i.imgur.com/dfpkQTk.png[/url])

I dont know if it should just be one move or if he should be able to move around with it.


Wait hold up J, Vanitas? Do you mean Ventus, cuz I never heard anything about you working on Vanitas...


Title: Re: My PSA Projects: Lightning Released
Post by: Chaos_Knight on January 31, 2013, 05:44:15 PM
lol Ventus stole those Excaliburs from Gilgamesh and repainted them. No wonder he got Excalipoor instead...

Wait hold up J, Vanitas? Do you mean Ventus, cuz I never heard anything about you working on Vanitas...
Who cares? :srs:

He's making him anyway. :srs:


Title: Re: My PSA Projects: Lightning Released
Post by: Superlucario603 on January 31, 2013, 06:21:42 PM
lol Ventus stole those Excaliburs from Gilgamesh and repainted them. No wonder he got Excalipoor instead...
 Who cares? :srs:

He's making him anyway. :srs:

Lol ok well then that's great news :)


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on February 01, 2013, 01:38:01 AM
lol Ventus stole those Excaliburs from Gilgamesh and repainted them. No wonder he got Excalipoor instead...
 Who cares? :srs:

He's making him anyway. :srs:

Yes.... Yes.... Ven stole the blades from Gilgamesh. Thought it fit really well for the wingblades seeing as i cant find the right blades in the bbs files.

I'm pretty sure I said i was making a vanitas with bleachmagic a few pages back.


Title: Re: My PSA Projects: Lightning Released
Post by: narutofan1 on February 04, 2013, 09:18:03 AM
Yes.... Yes.... Ven stole the blades from Gilgamesh. Thought it fit really well for the wingblades seeing as i cant find the right blades in the bbs files.

I'm pretty sure I said i was making a vanitas with bleachmagic a few pages back.



How's progress on Leon, Aqua, Terra, and ichigo going?

And who is ichigo going over?


Title: Re: My PSA Projects: Lightning Released
Post by: jrush64 on February 04, 2013, 12:12:09 PM
I haven't touched Leon in a while, but I had finished animating his normal attacks.

I've stopped working on Aqua, Terra and Ven for now. I'm having issues PSA'ing their command styles.

Ichigo is over Fox. I'm done with his normal attacks.

On another note, I'm about to start PSA'ing Luffy's specials. Sanji works in game now, so I'm finishing the Jamble stuff.

I've started working on Sasuke again, animating Susano.

I've also started animating, Tidus, Sephiroth, Chris, Xemnas, Vanitas and Zidane.

I'm starting Squall all over again.

I want to finish all their animations so it will just be PSA left.

I probably won't be releasing anything for a while.


Title: Re: My PSA Projects
Post by: Superlucario603 on February 05, 2013, 05:05:46 PM
Wow looks like your pretty busy.. Also I sent you a PM did you get it?


Title: Re: My PSA Projects
Post by: Chaos_Knight on February 05, 2013, 06:01:29 PM
Just to make sure, Neku is over Meta Knight, right? ChosenOne plans to make sfx for him.


Title: Re: My PSA Projects
Post by: jrush64 on February 06, 2013, 10:53:42 AM
Neku is going to over Lucas. I need Lucas GFX, surfboard.


Title: Re: My PSA Projects
Post by: jrush64 on February 10, 2013, 04:13:06 PM
So I thought I'll post some updates. I didn't have much time this week to do much, as school has started plus a job fair in my school for the next 2 weeks. Got an interview  :af:

But I was able to animate, I'm done with Sephiroth's animations. He'll be over Marth but he will portable without gfx glitches. I'm adding meteor and Supernova to his model and will use model changers for everything,

He will also have custom throws, I'm getting good at them.

(http://i.imgur.com/kwiVc1V.png)

His original wings from Dissidia.

Tidus, I'm also done with his animations. He'll be over Ike, but be portable. He only has a blitzball as his gfx and have added that to his model.

(http://i.imgur.com/KAOAk3W.png)

This is his down smash.

(http://i.imgur.com/BoZek2M.gif)

Zidane, he's over Diddy Kong now. Seemed to fit.

I just started with his animations. They'll be tricky though.

(http://i.imgur.com/bEDq4Ii.gif)

Trance mode for final smash.

Then Vanitas, over Luigi. Rigged and working. I even just figured out this.

(http://i.imgur.com/M2r6AvA.gif)

That's what I'm using for Aqua's ghost drive.

I probably won't have much time this week, but hopefully I'll get more done.



Title: Re: My PSA Projects
Post by: Kagemaru on February 10, 2013, 05:15:58 PM
Nicely done. You've gotten better since the last time I saw your animations.


Title: Re: My PSA Projects
Post by: zutox on February 10, 2013, 05:48:50 PM
I agree, animations are really starting to look amazing. Also I'm especially impressed with the animations for Zidane. That looks really good.
Good luck with your job fair :)


Title: Re: My PSA Projects
Post by: Chaos_Knight on February 10, 2013, 06:51:59 PM
I'm done with Sephiroth's animations. He'll be over Marth but he will portable without gfx glitches. I'm adding meteor and Supernova to his model and will use model changers for everything, He will also have custom throws, I'm getting good at them.
I heard over Yoshi before, but after hearing over Marth.... :happy:

Can you also make the current Crisis Core model that's already on the Vault work? Plus, with it, you could practice animating with expressions and moving eyes.


Title: Re: My PSA Projects
Post by: Hero © on February 10, 2013, 08:19:09 PM
Zidane's animation looks great.
And I have been waiting for someone to revamp or make another Tidus PSA that is less OP :srs:


Title: Re: My PSA Projects
Post by: jrush64 on February 11, 2013, 02:16:22 PM
Thanks.

@chaosknight, I actually know how to do expressions. Pretty easy, I just don't do it. But for the Roxas, Lightning final versions. I'll add expressions to all their faces.

I have a HQ crisis core Sephiroth that I was planning to rig anyway.



Title: Re: My PSA Projects
Post by: Superlucario603 on February 15, 2013, 07:27:43 PM
I can definitely see an improvement on your animations J, a lot more smooth and clear. Everything looks great, and good luck!


Title: Re: My PSA Projects
Post by: jrush64 on February 24, 2013, 01:51:13 PM
Hey dudes, so I just thought I'll post an update. School's been really difficult so I really haven't done much over the past weeks. At most, just a single animation a day.

But in regards to my new movesets, they'll be like normal brawl characters. No extravagant moves or additional moves except they're necessary.

- I've started work on Riku V2, he'll be different from the other Riku and will have a handful of new animations, taunts, jumps, wins, custom throws and all that.

Zack, Zidane, Ichigo, Vanitas all have their normal attacks animated. Not done specials yet though. I figured I'll bring them up all to that position before I do the specials.

I also played around with Naruto, as you can see from the bb pics below. I guess I might do a moveset of him.

All clone models can move independently from the original model. I used the Ultimate Ninja Generation models, and 2 models from the wii game.

(http://i.imgur.com/pC6LpZC.png)
(http://i.imgur.com/fmXrKlw.png)

-He can change into sage mode, and his final smash will be either 4 or 6 tails.  The tails are all animated. It'll just be a large beam like he does.

He'll be over Ike and have, Rasengan and Rasenshiruken on his model so he can be ported. The fox texture isn't final, that was just how it came out. I'll get a new one.

And he works fine in game, I've tested it.

- Ichigo will be able to shoot cero's when he has the hollow mask on.

-Neku will have attacks with Shiki. I rigged her over Neku also.

-Dante and Vergil each have devil triggers. I ripped models from UMVC3 so I got everything. All rigged and about to start animating them too.

-Nero is on the backburner for now.

-Zack will have his beachwear and umbrella, including a custom attire for him.

I'll relelase all the final fantasy guys at the same time.

Zack, Squall, Zidane, Tidus, Tifa, Sephiroth

Then BBS guys whenever they're done. I'll include Vanitas with them.

Roxas and Lightning will be getting their final versions which will include damage faces and all that.

I might not be able to finish everything though, as i'm getting a little bored of hacking. But I will release at least 5 new movesets before I quit.


Title: Re: My PSA Projects
Post by: Chaos_Knight on February 24, 2013, 02:16:18 PM
The only movesets I look forward to are Sephy, Lightning update, Neku, Dante, and maybe Tifa. I can't wait. ;D


Title: Re: My PSA Projects
Post by: Kagemaru on February 25, 2013, 04:05:34 AM
Oh you're working on Tifa as well?

I can also give you what I had from my Tifa psa. I was gonna put her over Zero Suit but... you know... file size restrictions. But maybe you might be able to make it work.

If you're interested, lemme know.

Also, nice work on Naruto. I think checking in on your thread is giving me a bit more enthusiasm to work on Brawl stuff... but still a bit too busy to do so atm.


Title: Re: My PSA Projects
Post by: DoctorFlux(Mariodk) on February 25, 2013, 05:10:24 AM
you know i working on naruto over olimar with shadowclones over pikmins
so shadowclone got they own article
can summon more then 1 while only using 1 model(unlike over ike´s sword article or 2x narutos in 1 model)
got alot more animetions for clones
the Real naruto can End a animetion while the Clone still doing they´s animetion(unlike over ike´s sword article or 2x narutos in 1 model)
like here:
(http://i.imgur.com/KITxN.gif) as you can see Naruto can jump right after he have summoned his CLone while the Clones is still there and do they´s animetion

aswell as i can do so the clones dont show and add a rasengan/Rasenshiruken GFX on a Bone on the Clone´s boneset so the rasengan/Rasenshiruken can aswell be a real article
with a boneset made just for naruto
the only problem is that i needing the next version of brawlbox to open the PSA(PSAed the old method cuz of subroutine bug) or have that copy/paste subroutine bug fixed so i can do tailed beast mode on FS


Title: Re: My PSA Projects
Post by: jrush64 on February 25, 2013, 09:44:59 AM
@Kagemaru, sure send me what you have with Tifa. I rigged her Dissidia model over ZSS and it's working in game.

I know ZSS has a small file size, so I hope I dont run into anu file size issues.

I have a whole bunch of stuff to animate, Dante, Vergil, Sasuke, Riku, Naruto, Neku, Vanitas, Squall, Ichigo, Zidane and Tifa. Would be nice to have some help with everything.

@MarioDK,

Yeah I know you're working on a Naruto PSA. But yours is pre-time skip. Kagemaru and I wanted one with sage mode.

I see what you mean with the pikmins and shadow clones.

But the moveset it based on ultimate ninja storm games, and in those games he summons clones only for a move. for example that picture is for his up smash where he uses the clones to gain height. I don't think I really need him to jump out of an attack.

I'm not using any of Ike's articles for the clones.

The clones can also have Rasengans as they each have their own boneset. When I'm done animating a smash attack, I'll post a gif to explain what I really need them to do.

I use model changers to hide them, and call the model changers when I need them for an attack.


Title: Re: My PSA Projects
Post by: Lucifer_Gale on February 25, 2013, 11:08:05 AM
I can't wait to see all these awesome psa finished, expecially the bbs trio, Sephiroth (a fresh one will be good after all this time with the old one), the V2 Riku and your Naruto! Actually want to look at all the various psa once finished, but those are the main waited for me :af2:


Title: Re: My PSA Projects
Post by: DoctorFlux(Mariodk) on February 25, 2013, 01:24:57 PM
@Kagemaru, sure send me what you have with Tifa. I rigged her Dissidia model over ZSS and it's working in game.

I know ZSS has a small file size, so I hope I dont run into anu file size issues.

I have a whole bunch of stuff to animate, Dante, Vergil, Sasuke, Riku, Naruto, Neku, Vanitas, Squall, Ichigo, Zidane and Tifa. Would be nice to have some help with everything.

@MarioDK,

Yeah I know you're working on a Naruto PSA. But yours is pre-time skip. Kagemaru and I wanted one with sage mode.

I see what you mean with the pikmins and shadow clones.

But the moveset it based on ultimate ninja storm games, and in those games he summons clones only for a move. for example that picture is for his up smash where he uses the clones to gain height. I don't think I really need him to jump out of an attack.

I'm not using any of Ike's articles for the clones.

The clones can also have Rasengans as they each have their own boneset. When I'm done animating a smash attack, I'll post a gif to explain what I really need them to do.

I use model changers to hide them, and call the model changers when I need them for an attack.
mine is mainly SSBF2 based with maybe afew changes
also if you have a Wait1,2,3 for naruto i will love to have that one aswell for mine moveset and rasengan models i wanted aswell since i dont have them


Title: Re: My PSA Projects
Post by: narutofan1 on February 26, 2013, 05:53:44 AM
JRush, I'm looking forward to your Aqua PSA.

who will be worked on after the 2 Kingdom Hearts characters?


Title: Re: My PSA Projects
Post by: Kagemaru on February 26, 2013, 05:14:39 PM
Sending Tifa now.

If you need help, throw me an animation or two. I might be able to get to them.


Title: Re: My PSA Projects
Post by: jrush64 on February 26, 2013, 06:13:12 PM
@narutofan1, I'm releasing 4 Kingdom Hearts characters at the same time. Aqua, Terra, Ventus and Vanitas.

I have no idea who I'm releasing next. I want to get every single attack animation done for all the characters done, before I start the PSA.

@Kagemaru, I've gotten the Tifa thanx. I'll let you know if there's anything I need.

@MarioDK, Sure. I have the stance done, but I don't have the full wait animation done yet. I'm looking for the models now, for both Rasenshuriken and Rasengan. If I get, I'll send it to you.[

Send me what you've done so far, let me check it out.

Theses are some screens of me testing the clones.

Attack 13

(http://i.imgur.com/OtaTAAW.png)

Attack 14 (The 3rd clone comes in)

(http://i.imgur.com/BYZh4Hg.png)

Like Ultimate Ninja Storm Generations. Each clone does their own move, so like animating 3 characters in the same frame.


Title: Re: My PSA Projects
Post by: Kagemaru on February 26, 2013, 09:25:50 PM
Yeah you gotta send me that o.o I'd like to play around with that in my free time.


Title: Re: My PSA Projects
Post by: DoctorFlux(Mariodk) on February 26, 2013, 11:51:28 PM
@narutofan1, I'm releasing 4 Kingdom Hearts characters at the same time. Aqua, Terra, Ventus and Vanitas.

I have no idea who I'm releasing next. I want to get every single attack animation done for all the characters done, before I start the PSA.

@Kagemaru, I've gotten the Tifa thanx. I'll let you know if there's anything I need.

@MarioDK, Sure. I have the stance done, but I don't have the full wait animation done yet. I'm looking for the models now, for both Rasenshuriken and Rasengan. If I get, I'll send it to you.[

Send me what you've done so far, let me check it out.

Theses are some screens of me testing the clones.

Attack 13

([url]http://i.imgur.com/OtaTAAW.png[/url])

Attack 14 (The 3rd clone comes in)

([url]http://i.imgur.com/BYZh4Hg.png[/url])

Like Ultimate Ninja Storm Generations. Each clone does their own move, so like animating 3 characters in the same frame.

here is what i got done so far:
Boneset for naruto(ike´s boneset with added right hand fingers bones,tail bones)
only rigged kid naruto with that but soon COn3 model of sega/teen
all "A" attacks(but the tailed beast onces) animetions/coded them(but Down-smash with the Clones) most of these is based on SSBF2
all throw animetions but not coded yet
all "B" attacks animetions(not coded yet) but ragengan animetion needs alittle revamp and i have not made  Rasenshuriken animetion yet mainly cuz of filesize so i can add that then the moveset is almost done
Kunai model: lower filesize then the one we got in CON moveset
all Clone animetions done
Coded the tailed beast mode to FS but cuz of that i can´t open the PSA in brawlbox
and was needing to code the moveset the old method cuz of brawlbox have that stupid copy/paste subrounte bug

sexy jutsu model is also close to be done
i can send you the files at the weekend or next week since i am needing to backup my PC and reinstaller windows and good all of my WIPs is safe now


Title: Re: My PSA Projects
Post by: rax189 on February 27, 2013, 12:23:11 AM
This Naruto is going to be EPIC :srs:


Title: Re: My PSA Projects
Post by: narutofan1 on March 10, 2013, 08:41:10 PM
JRush, anything new with your Aqua and Terra PSAs?

any new progress on other stuff too?


Title: Re: My PSA Projects
Post by: jrush64 on March 12, 2013, 05:31:06 PM
So I thought I'll post a small update. Haven't done much recently, just some small animation work in the past weeks because of school. But I'm starting holiday next monday for 4 weeks.

Will be travelling around europe with some friends for a couple of weeks so I'll have some time to do some work.

Thanks to Anivernage, I was able to find Sasuke's Susano from Storm 3 so I'll use that for Sasuke.

Vanitas, Zidane, Sephiroth, Tidus, Zack all have their attacks and specials animations done. So only PSA left.

Squall, Ichigo, Xemnas only have their A attacks done. Will be getting to their specials when I have time.

On another note, I rigged some characters I wanted to make moveset's for. Yuri Lowell, Flynn Schifo and Milla from Tales of Xillia. Have their models rigged and i'm animating them now.

Check this move out for Yuri.

(http://i.imgur.com/exa9378.gif)

He switches sword hands a lot so I had to use 3 swords to simulate them. Model changers should do the trick. I think it turned out alright.

If the gif doesn't show well try looking at the image separately.

He isn't fully textured yet but I'll get to that too.




Title: Re: My PSA Projects
Post by: Chaos_Knight on March 12, 2013, 05:57:42 PM
How stylish.


Title: Re: My PSA Projects
Post by: AnImAiNe on March 12, 2013, 06:01:15 PM
WAHOO  we have the EMS sasuke Susanno now  ;D
Yuri looks awesome so far


Title: Re: My PSA Projects
Post by: 5una~ on March 12, 2013, 10:31:47 PM
Have fun in Europe heard it is a really pretty place.


Title: Re: My PSA Projects
Post by: jrush64 on March 14, 2013, 04:25:06 PM
@Suna, I hope it's as great as I think It'll be.


Hey so I thought I'll post some more animations for ya'll.

Sephiroth

(http://i.imgur.com/KPRgwvz.gif)
(http://i.imgur.com/fo6CfZX.gif)

His side special and Neutral Special.


Zidane
(http://i.imgur.com/usOHFTK.gif)
(http://i.imgur.com/5u4IXce.gif)

Down special and Side special.


Squall
Sometime last year, I posted this move. I Reanimated it as I've gotten better at animating.

(http://i.imgur.com/L25cu2m.gif)
(http://i.imgur.com/edTfvos.gif)
(http://i.imgur.com/adgAmnc.gif)
(http://i.imgur.com/fYOuyT0.gif)

This attack11,12,13,14.

Then another move for Yuri.

(http://i.imgur.com/X7Dz17V.gif)

I should have gameplay for almost all of them in a couple of weeks. I just need to finish all their animations before I start PSA.


Title: Re: My PSA Projects
Post by: Chaos_Knight on March 14, 2013, 05:19:16 PM
I gotta say. Your animations are getting better ;D

Oh, is Sephiroth going to have animated hair? And are you going to use his Dissidia appearance or Alt 2 (aka Original outfit). Heck no I'm playing as shirtless Sephy. >.> And maybe you should include his KH2 appearance as well (using the KH2FM model since it's better in detail)


Title: Re: My PSA Projects
Post by: jrush64 on March 14, 2013, 05:27:39 PM
I rigged his hair so dont worry it'll move in game. I'll have all dissidia costumes including his kh2 costume and final fantasy 7 costume.

Can you make a moveset for Neku because I really don't have any idea on what to give him.


Title: Re: My PSA Projects
Post by: AnImAiNe on March 14, 2013, 05:36:31 PM
hey jrush do u think u will have time for sanji before ur break i understand if u dont


Title: Re: My PSA Projects
Post by: Chaos_Knight on March 14, 2013, 05:38:06 PM
Can you make a moveset for Neku because I really don't have any idea on what to give him.
Sorry, I have 0% knowlodge how to. (I assume you asked because of my recolors.)

But I have found links to what might give you some ideas though.
http://www.gamefaqs.com/boards/935689-the-world-ends-with-you/46332205
http://www.gamefaqs.com/boards/928518-super-smash-bros-brawl/45005194 (http://www.gamefaqs.com/boards/928518-super-smash-bros-brawl/45005194)
http://www.gamespot.com/super-smash-bros-wii-u/forum/neku-sakuraba-moveset-60424521/ (http://www.gamespot.com/super-smash-bros-wii-u/forum/neku-sakuraba-moveset-60424521/)

Awesome Neku (http://www.youtube.com/watch?v=l3eryM9aT9A#ws)


Title: Re: My PSA Projects
Post by: narutofan1 on March 16, 2013, 07:01:58 AM
JRush, is Aqua PSA and Terra PSA finished by now?

is there gonna be a video of them or a release eventually?


Title: Re: My PSA Projects
Post by: kalebninja on March 19, 2013, 08:43:26 PM
JRush, is Aqua PSA and Terra PSA finished by now?

is there gonna be a video of them or a release eventually?

there totally finished thats why J uploaded them to the vault and told everyone that they're done...

dont harass people, psa's take a while if you want them to be good and doin hacks aren't a persons first priority in life man its all about patience


Title: Re: My PSA Projects
Post by: KGN Nappdagg on March 19, 2013, 10:19:00 PM
there totally finished thats why J uploaded them to the vault and told everyone that they're done...

dont harass people, psa's take a while if you want them to be good and doin hacks aren't a persons first priority in life man its all about patience
The sarchasm wasn't necessary thoug, just saying. let's try to avoid arguing people :srs:


Title: Re: My PSA Projects
Post by: Inu Kazane on March 20, 2013, 12:35:30 AM
O_O no fights here
Only in the game M'kay


Title: Re: My PSA Projects
Post by: narutofan1 on March 25, 2013, 06:20:55 PM
JRush, will your Aqua and Terra PSAs be released soon?


Title: Re: My PSA Projects
Post by: SwingSet on March 26, 2013, 02:13:10 PM
JRush, will your Aqua and Terra PSAs be released soon?
Constantly asking for progress is never a good way to go. Your basically rushing him, which won't do you any good. You don't want a glitchy sonic 06 like PSA, do you? Patience is the key.


Title: Re: My PSA Projects
Post by: jrush64 on March 26, 2013, 02:51:06 PM
@narutofan, I've been ignoring your posts but I figured I might as well just give you that update.

I haven't worked on them since January. They're not even close to being done. I have an incomplete version of Aqua with only A attacks but no specials.Want me to release that for you?

Good to see you've been moderated though.

Do you think people on this site owe you hacks? You reported MarioDK's Buu update yesterday saying any average hacker could make it. What hacks have you made?

Back the hell off! People have other [censored] to do than spend all their time making hacks.

Anyway, an update. I've started Neku now. He'll be pretty easy to animate. His gfx is where there might be problems though.

I've finished animations for Squall, Ichigo, Zidane, Zack, Tidus, Sephiroth, Aqua, Vanitas, Terra and Ven. I'm about to start with their PSA's finally.

Sasuke is coming along well. There are some issues with Sanji but I'll send it to Animaine to see if he could fix  it.

I'm back in school. While I'm still on holiday, my group decided we should finish all our projects before school starts again even though they are all due in May. Seems like a good idea, so I'll be working on that most of the holiday. But I'll still have time to do some small hacking.

Thanks to the awesome Anivernage, Naruto will have this mode.

(http://i.imgur.com/MyihRX8.png)

Well he'll have one of them. I don't know which I'll give him yet though.

I'll try and have a small video preview of something by Sunday.


Title: Re: My PSA Projects
Post by: kalebninja on March 26, 2013, 03:28:40 PM

Do you think people on this site owe you hacks? You reported MarioDK's Buu update yesterday saying any average hacker could make it. What hacks have you made?

Back the hell off! People have other [censored] to do than spend all their time making hacks.


preach that



incomplete version of Aqua with only A attacks but no specials.Want me to release that for you?


actually you could do something like ABloodyCanadian and his demo's for feedback and impatient people


Title: Re: My PSA Projects
Post by: E-102 Gamma on March 28, 2013, 04:09:01 PM
I searched Milla, and was brought here. I'm glad to know that you are working on her.  :laugh:

I even made a CSP for her.

(http://i70.servimg.com/u/f70/17/30/87/83/426px-10.png)


Title: Re: My PSA Projects
Post by: jrush64 on March 28, 2013, 04:51:49 PM
preach that


actually you could do something like ABloodyCanadian and his demo's for feedback and impatient people


I know that but I don't want to release an incomplete moveset. I'd rather finish it off so I can work on something else entirely.

@E102 Gamma, Snivy is the one working on Milla now. I'll probably help PSA her though.

If anyone is interested, I edited the Bleach PS3 model into his new Bankai.

(http://i.imgur.com/4Dw6yNG.png)
I need to make his Sword now.

Also, is there like a code for Wall Cling or something like that?


Title: Re: My PSA Projects
Post by: Kagemaru on March 28, 2013, 09:16:09 PM
Wall Cling? Not sure, but I recall that a Cloud Hack had a Megaman effect to where you could continuously wall jump off the same wall...


Title: Re: My PSA Projects
Post by: jrush64 on March 29, 2013, 05:32:22 PM
So this is a very early preview of Naruto. All his A Attacks. I did all of it in like 3 hours today. It still needs a lot of work though.

A lot of animations need to be fixed but it's just a 1 day work

Lot's of GFX missing, like smoke for the clones.

http://youtu.be/L_DOYYH_H_I (http://youtu.be/L_DOYYH_H_I)

So Kagemaru, what do you think? Is this inspiration to come back yet?


Title: Re: My PSA Projects: Small Naruto Preview
Post by: Kagemaru on March 29, 2013, 06:16:56 PM
Yes

*Me Gusta*


Title: Re: My PSA Projects: Small Naruto Preview
Post by: jrush64 on March 29, 2013, 06:41:40 PM
Cool man. Also Happy Birthday dude.


Title: Re: My PSA Projects: Small Naruto Preview
Post by: rax189 on March 29, 2013, 11:45:59 PM
i thought u were teaming up with MDK on Naruto over olimar hahaha oh well and yea looks sick keep up good work man


Title: Re: My PSA Projects: Small Naruto Preview
Post by: Kagemaru on March 30, 2013, 01:43:27 AM
MarioDK is cool and I've got nothing against him, but he's the kinda guy who works better alone. He can model rip, psa, rig, texture and animate. He doesn't need anyone's help unless he asks for it. And I've already told him I will if he asks. In the meantime, I think I'll do good working with J. We're pretty like minded.


Title: Re: My PSA Projects: Small Naruto Preview
Post by: jrush64 on March 30, 2013, 06:12:29 AM
MDk is doing young Naruto. Kagemaru and I wanted to have Sage Naruto. I'll try and have a Sephiroth preview tomorrow.


Title: Re: My PSA Projects: Small Naruto Preview
Post by: DoctorFlux(Mariodk) on March 31, 2013, 03:25:39 PM
MDk is doing young Naruto. Kagemaru and I wanted to have Sage Naruto. I'll try and have a Sephiroth preview tomorrow.
i am doing SSBF2 naruto not Young naruto
but his models will be Young on Main/red/Green/BLue and rest sage/teen
still needing to rig teen/sage naruto over the boneset i made for naruto (bone for tailed aura,right hand fingers)

i just needing to rip some animetions from CON2/3 since i think i can port them from CON2/3 bonesets to brawl bonesets both game using chr0 animetions  
and rip rasengan model from CON2 or CON3 (using mld0 model so no need to edit materials or anything)


Title: Re: My PSA Projects: Small Naruto Preview
Post by: Kagemaru on March 31, 2013, 03:36:21 PM
You can... rip animation now?


Title: Re: My PSA Projects: Small Naruto Preview
Post by: DoctorFlux(Mariodk) on March 31, 2013, 04:25:15 PM
You can... rip animation now?
sadly no but i know CON2/3 using chr0 files
so it will be possible to use them on brawl bonesets if porting them right


Title: Re: My PSA Projects: Small Naruto Preview
Post by: jrush64 on March 31, 2013, 04:54:10 PM
MDK I'm pretty sure I have the mdl0 models for Naruto GNT Special. Rasengan might be there.



Title: Re: My PSA Projects: Small Naruto Preview
Post by: Kagemaru on April 04, 2013, 03:13:32 AM
I'm gonna make a preview of one of the moves. :D

May take a while though, I gotta make it a gif the hard way.


Title: Re: My PSA Projects: Small Naruto Preview
Post by: jrush64 on April 07, 2013, 04:05:21 PM
I guess I don't have that much to show yet. But this is a screen of Vanitas surfing on keyblades. That's his air up special. I'm trying to make it such that he can float like Sephiroth.

(http://i.imgur.com/ygO6oo5.png)

I animated the keyblades so they move around and they all have hitboxes on them. Vanitas is a cheat anyway.

Dante and Vergil are completed. Both have Devil Trigger as their final smashes. Have a lot of weapons.

Dante: Rebellion, Ebony & Ivory, Shotgun, Beowulf, Cerberus, Nevan, Agni & Rudra.
Vergil: Yamato, Rebellion, Summoned Swords & Beowulf.

(http://i.imgur.com/NhocBEQ.png)(http://i.imgur.com/MVBYHLV.png)

For Naruto, I was working on giving him damage faces. I'll probably do that for most of my movesets from now on. Including Voice Packs.

(http://i.imgur.com/YiD6mw7.png)(http://i.imgur.com/EDekaiA.png)



Title: Re: My PSA Projects: Small Naruto Preview
Post by: Large Leader on April 07, 2013, 05:23:16 PM
Just a question. What are you using for Naruto's clones (don't know if you stated this or not).

Seeing as this is over Ike, I'm guessing it's the Aether Sword thing. Just an assumption.


Title: Re: My PSA Projects: Small Naruto Preview
Post by: Kagemaru on April 07, 2013, 05:57:20 PM
Awesome faces are awesome.

I'll have that Aqua stuff for you by tomorrow. Still haven't gone to sleep yet.


Title: Re: My PSA Projects: Small Naruto Preview
Post by: Lucifer_Gale on April 08, 2013, 12:12:53 PM
Those faces are so epic :srs:


Title: Re: My PSA Projects: Small Naruto Preview
Post by: DoctorFlux(Mariodk) on April 08, 2013, 01:06:33 PM
needs that naruto face for my own PSA(if Fitpikminxx.pac/pcs got filesize for it)


Title: Re: My PSA Projects: Small Naruto Preview
Post by: jrush64 on April 08, 2013, 02:22:19 PM
Just a question. What are you using for Naruto's clones (don't know if you stated this or not).

Seeing as this is over Ike, I'm guessing it's the Aether Sword thing. Just an assumption.

I rigged 2 additional Naruto models over the original model. So there's 3 naruto's over there. I didn't use Ike's Aether sword at all.

@Kage, alright. Get to it whenever. Xemnas side special can be a grab now. Ganon has a grab programmed already. I can animate that.

@MDK, I can get you the faces if you want. But there from NUNS3 so your model might not be able to handle it.

The faces are for Rasengan and Vermillion Rasengan. You activate that after a full charge. Weak damage but a lot of knockback.

I should be able to post a Vanitas video preview tomorrow. His down special has the ability to suck you towards him before being hit by a large beam.



Title: Re: My PSA Projects: Small Naruto Preview
Post by: jrush64 on April 10, 2013, 04:04:20 PM
(http://i.imgur.com/hVyYzIp.png)

I wanted to show of the Sephiroth and Ichigo model. That flat shader gives Sephiroth the Dissidia look.

Have some things to fix with Ichigo's model though. But I'll get it done.

Sephiroth's PSA is almost complete which is good. Moveset is a combination of Dissidia and Crisis Core.

He has 2 waits, the dissidia one and this one from FF7.

Ichigo I haven't started his PSA yet. He has lots of Transformations so I need subroutines. Instead of waiting for the new BB, I'll just do it in PSA. I hate PSA.



Title: Re: My PSA Projects: Small Naruto Preview
Post by: Chaos_Knight on April 10, 2013, 04:08:35 PM
Looks nice. I've been dying for a new Sephy moveset. You'll include a Brawl shader version right?


Title: Re: My PSA Projects
Post by: jrush64 on April 10, 2013, 04:22:48 PM
Well I wasn't planning too. But I can include it. I think this looks waaay better though.


Title: Re: My PSA Projects
Post by: Batman on April 10, 2013, 04:34:55 PM
This is indeed mouth-watering.


Title: Re: My PSA Projects
Post by: Khalilucho on April 18, 2013, 09:26:25 AM
When are you going to put the Vanitas preview? It looks like very awesome!


Title: Re: My PSA Projects
Post by: zutox on April 18, 2013, 12:02:04 PM
I am wondering: What's with the brawl shader thing? I don't really understand it.


Title: Re: My PSA Projects
Post by: jrush64 on April 29, 2013, 12:53:10 PM
Well it's been a while. So I thought I'll post some updates. By Wednesday, I'll be down to just 1 more assignment.

Now the good news. It might have taken up to 3 months but I have finally programmed a mother[censored]ing command style.

A small breakdown. Aqua, Terra and Ven will have 4 spells. Aqua and Terra have 4 command styles while Ventus has 5 command styles.

In order to activate a command style, you have to use a spell just once. Use fire, you activate firestorm. Use blizzard, you activate diamonddust and use thunder,  you activate thunderbolt. I had to simplify it to fit brawl better.

Now the issue is, should i make the spells switchable with just a 5 frame taunt or make it random?

I made voice packs for Aqua, Vanitas, Terra and Ven and they're working pretty great.

Vanitas is pretty much almost complete. All that's left is the GFX. I'm too lazy to do GFX now.

The final fantasy characters will all have ex-modes, including Lightning when i make her final version. Cloud will bring out the Ultima Weapon and gain more knockback, Sephiroth gains his wings and new specials, Tidus brings out Cadalbog becomes faster than he already is and gains more specials, Zidane goes into Trance mode becomes faster and gains more specials and Squall brings out Lion Heart and does more damage using the gunblade.

In ex-mode you will have the choice to do the final smash by pressing the Z-button or play around with ex-mode. Got it almost working with Squall.

Ichigo is 90% complete. He gains new specials in Tensa Zangetsu V2 like the ability to shoot off 3 getsuga tenshoue's and he becomes faster. But he's kind of too fast now so I probably need to reduce his speed. When he dons a hollow mask, he can shoot a Cero.

When he transforms to the hollow form and does his final smash. it terminates him as the move kills everyone.

Naruto is on a break for now, as I just don't feel like animating Chakra mode now.

I'll try and post some screens when I can.





Title: Re: My PSA Projects
Post by: Kagemaru on April 29, 2013, 04:28:57 PM
I had been animating the chakra mode but my computer shut off before I could save and I lost all the motivation for it... If I get my new computer like I've planned to, I'll go back to doing Naruto animations for Chakra mode  since you're still WAY more busy then I am.


Title: Re: My PSA Projects
Post by: Ikuto on April 29, 2013, 07:15:37 PM
Can't wait for the Ichigo PSA! Love Bleach and nice looking models :)


Title: Re: My PSA Projects
Post by: Chaos_Knight on April 29, 2013, 07:38:57 PM
I can't wait for Cloud, Sephiroth, and other things you and Kage do together. ;D


Title: Re: My PSA Projects
Post by: chaoswolf on April 29, 2013, 08:05:08 PM
Everything looks like it would be good.  For the spells with TAV, it might be better to use the taunts for changing them.  Can't wait for Vanitas.


Title: Re: My PSA Projects
Post by: jrush64 on May 01, 2013, 04:52:48 PM
I wanted to make a preview video of Vanitas, but I can't right now. I'm having problems with the down special which is a counter with an after image of himself.

But I added some GFX and have some gifs.

His n-special.

(http://fc09.deviantart.net/fs70/f/2013/121/5/4/v__by_jrush64-d63r8j5.gif)
When fully charged, i'm trying to make it split to 6 fireballs.

his up special:

(http://fc03.deviantart.net/fs71/f/2013/121/b/1/v2_by_jrush64-d63r84t.gif)
I'm going to reduce the hitbox that draws you in.

Now for some screens.

(http://i.imgur.com/3pSWrjql.png)
(http://i.imgur.com/ti21cSLl.png)
(http://i.imgur.com/ZotDVDOl.png)
(http://i.imgur.com/bA1pGrIl.png)
(http://i.imgur.com/NorDJPJl.png)


You should notice Riku's new costume

Should I release it now, or when I do Riku V2?

Also for Vanitas, I wanted to allow him to be able to take off his mask as a taunt. Should I do that or just add the maskless version as an alternate costume?


Title: Re: My PSA Projects
Post by: Chaos_Knight on May 01, 2013, 05:03:51 PM
That Riku.....is that DemonBoy's custom model?

And I think you should release now, maybe just to keep people busy if they really wanna play with him. :P

As for Vanitas...hmm....I would say taunt to remove the mask and taunt to put it back on.


Title: Re: My PSA Projects
Post by: jrush64 on May 01, 2013, 05:21:11 PM
Nah it ain't Demon's model. I need to make some fixes to the model, then maybe I'll release it.


Title: Re: My PSA Projects
Post by: Kagemaru on May 01, 2013, 05:28:40 PM
Flip a coin IMO.

Release it now (riku) to wet people's appitites for Riku (and having downloads is nice too) or wait until the v2 is ready and release it together for a full release. Either way...

As far as vanitas, do both? I like the taunt option myself... Though obviously one is going to take up more psa space then the other. But I don't think thats an issue.


Title: Re: My PSA Projects
Post by: heartlessnobody on May 01, 2013, 09:22:38 PM
You have alot of releases you gotta do so I say now, to stay fresh on releases.


Title: Re: My PSA Projects
Post by: SwingSet on May 02, 2013, 05:33:53 PM
You have alot of releases you gotta do so I say now, to stay fresh on releases.
Seriously, it sounds like your obligating him. You're just being demanding and impatient.


Title: Re: My PSA Projects
Post by: heartlessnobody on May 02, 2013, 05:58:25 PM
Seriously, it sounds like your obligating him. You're just being demanding and impatient.
he asked us if he should release it now or later, and I said now like people before me , and forreal I don't come here to read anyone comments in this forum unless it's Jrush or Kage so don't try to make my comment seem negative. Jrush knows and  can do whatever he wants as he should. Besides I only follow his work because me and him apparently have similar taste in characters. Clearly nothing but respect for this man.


Title: Re: My PSA Projects
Post by: Kagemaru on May 02, 2013, 07:04:02 PM
Now now.... calm down gaiz.

J asked for an opinion, HN gave his opinion... I wouldn't call that demanding Lee...

At any rate, I think J's got a break from school around this time, so I'm fairly certain he'll have something good for you all soon. Me on the other hand, I'm gonna try and finish up Juri.


Title: Re: My PSA Projects
Post by: SwingSet on May 02, 2013, 08:03:32 PM
he asked us if he should release it now or later, and I said now like people before me , and forreal I don't come here to read anyone comments in this forum unless it's Jrush or Kage so don't try to make my comment seem negative. Jrush knows and  can do whatever he wants as he should. Besides I only follow his work because me and him apparently have similar taste in characters. Clearly nothing but respect for this man.
Your right, it is my fault. I was to ignorant to read below. I just happened to read your comment and thought of Narutofan1. I'm truly sorry HN. My dearest apologies. And I'm sorry to you too Jrush to spam this up bit. *goes to the corner*


Title: Re: My PSA Projects
Post by: jrush64 on May 03, 2013, 10:25:43 AM
@Lee, seems like it was simple misunderstanding. Not a big deal.


Title: Re: My PSA Projects - Who should be released next?
Post by: jrush64 on May 05, 2013, 02:14:06 PM
Alright guys, been busy with school stuff and fulfilling some requests.

I added a poll to see who I release next. Vote if interested. Most of the PSA's all have specials programmed and working in game.

On a side note, check out this animations I did. Took me a while to get it right. Need to fix a few bugs but I think it turned out alright.

(http://i.imgur.com/xovf4VC.gif)


Title: Re: My PSA Projects - Who should be released next?
Post by: spiritpyros on May 05, 2013, 02:47:32 PM
I would prefer that cloud,seph,lightning,and squall should be released first.Than the kh or anime group.Lastly the tales of group would be released after all those.


Title: Re: My PSA Projects - Who should be released next?
Post by: 5una~ on May 05, 2013, 03:00:26 PM
Got to place my vote for the Final Fantasy group but the anime group also sounds awesome as well.


Title: Re: My PSA Projects - Who should be released next?
Post by: Kagemaru on May 05, 2013, 03:02:32 PM
Thats a pretty hard poll IMO.

But based on what could be finished sooner... I'd have to go with the Anime group first since Naruto/Sasuke have so much work done already.


Title: Re: My PSA Projects - Who should be released next?
Post by: Chaos_Knight on May 05, 2013, 03:08:59 PM
Hard poll is hard. :srs:

Voted FF group btw. :P


Title: Re: My PSA Projects - Who should be released next?
Post by: jrush64 on May 05, 2013, 03:26:22 PM
Looks like Final Fantasy is winning...

Also Kage and I should have Luffy done by end of the week.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: rax189 on May 05, 2013, 05:30:06 PM
yay luffy and i voted for naruto :)


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: ZX_BraveSol_ZX on May 06, 2013, 08:24:20 AM
DMC doesnt get enough love for brawl...... WHYYYYYYYYYYY


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: XChosenOne1 on May 06, 2013, 12:38:41 PM
Kh is winning by 4 votes :srs:


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: jrush64 on May 06, 2013, 01:39:56 PM
Kingdom Hearts is winning now. lol. The thing is that, the Final Fantasy and Kingdom Hearts group are all pretty close to completion you know. Vanitas is the closest to release though so I might release him sooner.

The poll will end on Friday.

Thanks for the interest.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Chaos_Knight on May 07, 2013, 04:47:31 PM
I've been wondering, what's with Neku? He's been kept quiet.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: SonicBrawler on May 07, 2013, 05:10:54 PM
wait, Neku was being worked on!?

why was I not informed of this!


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: JamietheAuraUser on May 08, 2013, 09:36:28 AM
Only thing with that Dragon Swarm animation: The kicks are kinda jittery, and I haven't played the game to look at it in enough detail, but aren't all the kicks the same style of high wheel kick as the last one?


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: jrush64 on May 08, 2013, 01:56:46 PM
@ChaosKnight, Haven't really started work on Neku at all. Still thinking of how he's going to be. I rigged Shiki over him as I want them to have lots of joint attacks together.

Probably wouldn't start work on him for a while to be honest.

Only the last kick is high jump kick. The rest are low like it looks.

Kage and I are making edits to the Luffy moveset that we have. Once he sends it to me, I'll finish the PSA.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Kagemaru on May 08, 2013, 02:58:52 PM
I've... remade one of 2 FinalSmash optiosn he had... So Gears 3rd Stamp is done.

Due to my previous awesomeness almost a year ago, Luffy's animations are mostly done. Just a few things had to be re-done that MarioDK edited that I felt could be done better.

So, for a more detailed update on Luffy, consider pretty much everything done except Gears3rd Pistol, Entry, Taunts, Victory, and Gears 2nd moves. Which MAY or MAY NOT be included in this release. I have a lot of ideas for Gears 2nd moves but that would make the hack take more time to finish due to me needing more time to animate.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: jrush64 on May 09, 2013, 10:01:17 AM
So Kage and I have decided to redo his moveset so that he can be more current with Naruto, Sasuke and Ichigo. I'm going to redo the model to add gatling and better stretching. He will have Gear 2nd and Gear 3rd. If there's a Gear 4, he will also have it.

I'm also going to add that thing that makes his hand grow black. Saw it in Pirate Warriors 2.  I'll model his time-skip attire too.

So Luffy has been added to the summer releases. Kage will list them out as they are so so so many.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Kagemaru on May 09, 2013, 03:33:24 PM
Everyone give J a muffin for working so diligently on a character he doesn't know much about :happy:
Lol Gear 4 made me laugh.
This guy is awesome.

Summer Releases include (Both our collab releases and individual releases):
Naruto
Sasuke
Sanji (Hopefully)
Luffy
Ichigo
Spider-Man
Wolverine (Maybe)
Flynn
Yuri
Sora
Riku
Xemnas
Aqua
Ventus
Vanitas
Terra
Cloud
Sephiroth
Tifa
Zach
Squall
Zidane
Tidus
Lightning
Akuma
Dante
Vergil
Nero
Wind Waker Toon Link (Hopefully)
Staff Fox

A good summer for brawl is on the horizon.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Chaos_Knight on May 09, 2013, 03:35:54 PM
So many damn movesets coming. =O

Hopefully you guys keep up your motivation. ;D


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Kagemaru on May 09, 2013, 03:38:13 PM
I plan to. But I just got a job (hurray!) so I may not have as much time as normal. But I'll try.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: zutox on May 09, 2013, 06:24:51 PM
Yay for getting a job! and wow at that supreme list of PSA work O_O


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: RedMan911 on May 10, 2013, 02:05:13 PM
Will the releases be given out in order of votes? Or just the one with the most votes then another pole?


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: narutofan1 on May 10, 2013, 04:53:33 PM
hurray, Kingdom Hearts group won with 15 votes.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: jrush64 on May 10, 2013, 05:21:17 PM
Will the releases be given out in order of votes? Or just the one with the most votes then another pole?


Nah basically it just means I'll release them as soon as they're completed.

Now that Kingdom Hearts group won, I'll finish them quicker. Vanitas is almost complete. Aqua has her command style programmed perfectly and is just waiting for GFX. I'm working on Terra's command styles now. When I finish with him, I'll do Ventus's next.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Kagemaru on May 10, 2013, 05:46:39 PM
Guess I'll put a bit more work into Sora now. :af2:


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Hero © on May 10, 2013, 06:09:54 PM
I would have loved to see more Tales Of PSAs but seeing how its low on the votes, I went for FF characters. I want me some Tidus/Squall/Zidane. But KH already won, would love to see how Terra ends up like.



Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: JamietheAuraUser on May 10, 2013, 08:02:12 PM
Only the last kick is high jump kick. The rest are low like it looks.
They're a little higher than you've got them there, and they definitely do angle diagonally downwards. Just looked up an Arte Exhibition so I could check. Plus, the animation looks a little awkward with Yuri doing low, horizontal-spinning kicks followed by vertical-spinning slashes. Still, it's not bad for a beta.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: jrush64 on May 10, 2013, 10:51:11 PM
Guess I'll put a bit more work into Sora now. :af2:

Maybe I should also start on Riku V2. Was thinking of adding that guardian thing for ansem to him to use for grabs. Will probably revamp a whole bunch of stuff seeing as I took some of his moves to give to Terra.

I would have loved to see more Tales Of PSAs but seeing how its low on the votes, I went for FF characters. I want me some Tidus/Squall/Zidane. But KH already won, would love to see how Terra ends up like.

Yuri and Flynn are the only Tales characters I want to make. I would have loved to make Milla but I cant actually find any clear video of her moves. Plus I haven' played Xiliia yet anyway.

All FF characters are finished animation wise, just to PSA them. All signs point to me releasing them close to each other anyway. Tifa is the only one I haven't really started on yet. I've PSA'd Terra's command styles so i'm moving to Ven.


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: Kagemaru on May 11, 2013, 07:49:59 AM
I guess you took care of Cloud... SDoom provided most of the animations anyway but I didn't expect them ALL to be done... o.O  Mind sending me Ti... *finished reading your post* Well then... If you have a Tifa model thats better then the vault, I can revamp my old Tifa PSA to get her to be up to where the rest of the FF group are.

And yeah... a Riku v2 would be great. :D


Title: Re: My PSA Projects - Poll: Who should be released next?
Post by: jrush64 on May 12, 2013, 04:06:04 PM
I haven't been able to do much over the week cause I got assignment deadlines this week and exams in June.

Right now I'm really bored of hacking and I'll be gone for sometime. Kagemaru will update with news about our collabs together.

I guess my impending retirement is growing closer. Dante, Vergil, Nero, Uryu Ishida, Chris Redfield, Leon Kennedy and Neku will be my last movesets.

I'll be back in June with lots of new releases starting with the Kingdom Hearts gang. I'm adding Roxas Final Version and Riku Final Version to them. Later.


Title: Re: My PSA Projects
Post by: 5una~ on May 12, 2013, 04:34:17 PM
Good luck with your endeavors I look forward to your return in June until then take care.


Title: Re: My PSA Projects
Post by: narutofan1 on May 30, 2013, 08:35:13 PM
JRush, anything new with Aqua and terra?

and I kinda forgot, who is aqua and terra going over?


Title: Re: My PSA Projects
Post by: Chaos_Knight on May 30, 2013, 08:42:22 PM
JRush, anything new with Aqua and terra?

and I kinda forgot, who is aqua and terra going over?
He said he'll be back on June. Read the last post he made on this thread.


Title: Re: My PSA Projects
Post by: narutofan1 on June 02, 2013, 04:24:59 PM
JRush should be back by now, it's June now.

and I have a question for JRush, will Aqua have water spells or attacks?

I was just thinking because her name is Aqua, she would have a lot of water
attacks for some reason, lol.


Title: Re: My PSA Projects
Post by: Chaos_Knight on June 02, 2013, 04:59:39 PM
JRush should be back by now, it's June now.

Just because it's June now, doesn't mean he'll be back on the beginning of the month. :notimp:


Title: Re: My PSA Projects
Post by: kalebninja on June 02, 2013, 08:22:26 PM
JRush should be back by now, it's June now.


well. im back... to scold you again.... pow pow

;) nah

 you still complaining to jrush tho.. really?

whateve he seems to have gotten work done at least even though only juri was released but i guess this stuff takes time and its good to know he's still goin at it can't wait tilll his other stuff is finished havent played brawl in months


Title: Re: My PSA Projects
Post by: jrush64 on June 06, 2013, 01:04:08 PM
@narutofan1, Dude because I said i'll be back in June doesn't mean I'll be back on the 1st on June like chaosknight said.

I still have exams and won't be done till the 14th. I'll start working on them again when I have time. That doesn't even mean I'll release them in June. I'll release them when I complete them.

As for Luffy, the one Kage and I are working isn't V1. It's just a Luffy moveset with a better rig and as up to date as possible. Think, One Piece Pirate Warrior's 2. We want him to be as current as Ichigo, Naruto and Sasuke.



Title: Re: My PSA Projects
Post by: Kagemaru on June 09, 2013, 07:04:19 AM
Indeed.

When j is done with school, we'll get back to it. I'm busy with life stuff but I'll make time soon.


Title: Re: My PSA Projects
Post by: narutofan1 on June 10, 2013, 07:17:01 PM
@narutofan1, Dude because I said i'll be back in June doesn't mean I'll be back on the 1st on June like chaosknight said.

I still have exams and won't be done till the 14th. I'll start working on them again when I have time. That doesn't even mean I'll release them in June. I'll release them when I complete them.

As for Luffy, the one Kage and I are working isn't V1. It's just a Luffy moveset with a better rig and as up to date as possible. Think, One Piece Pirate Warrior's 2. We want him to be as current as Ichigo, Naruto and Sasuke.







Will Aqua PSA have water spells or attacks?

and what will Terra have?


Title: Re: My PSA Projects
Post by: Kagemaru on June 10, 2013, 10:54:43 PM
I thought the movesets were posted...

Also... I haven't played KHBBS but I'm 100% sure J is basing her moveset off of her moveset from KHBBS.

So... you could probably just go look up videos of her moves and attacks in that game to see if she has any water based attacks. If she does, then J probably is going to have that in the moveset.

Same logic for Terra. Things he's got in KHBBS will probably be what he has in this brawl moveset. You could probably learn a lot by reading back several pages since he's said what the characters are going to have numerous times.


Title: Re: My PSA Projects
Post by: jrush64 on June 11, 2013, 09:12:00 AM
I don't really write movesets as I just make it up as I go. I guess I should probably write some movesets down.

Aqua, Terra will have 4 switchable spells. I'm pretty sure I posted this somewhere in the previous pages but as usual you don't bother reading previous pages.

They'll use the spells to switch command styles.

Aqua: Aero, Blizzaga, Firaga-Multi-Firaga and Thundaga
Terra: Quake, Blizzaga, Firaga, Dark-Firaga and Thundaga

Aqua command styles: Firestorm, DiamondDust, Thunderbolt, SpellWeaver (Unique to her)
Terra command styles:Firestorm, DiamondDust, Thunderbolt, Rock Breaker and Fatal Mode (Both unique to him)

One freaking exam left. Funny thing I finish before everyone in my class as I did my 1 optional module earlier than everyone else.  ;D


Title: Re: My PSA Projects
Post by: Kagemaru on June 11, 2013, 10:43:11 AM
KH hype!

I saw the teaser for KH3 and it's gonna be sexy.


Title: Re: My PSA Projects
Post by: jrush64 on June 11, 2013, 05:13:13 PM
@Kagemaru, KH3 does look good. But it's the wait that I'm not looking forward too...... It's been 8 years since KH2 after all.

I'll definitely be getting a PS4 like the day it comes out. Definitely looking forward to it. The new Smash didn't really do much for me... Don't really care about Mega man. But the Wii Fit woman looks absolutely hi-la-ri-ous.

So I tried to write a moveset but I can't seem to do it. I try to incorporate everything I possibly can, so if it's doable in Brawl then I'll add it.

Anyway, I'm adding some new movesets. Probably be the last ones I do before I retire.

Ghirahim (with Kienemaru)
Itachi Uchiha (Susano)
Rukia Kuchiki

Then I'll like to take a request from anyone for any moveset.




Post Merge: June 11, 2013, 05:18:08 PM
Also I wanted to show of a CSS screen Im working on.

(http://i.imgur.com/3uwpfHH.jpg)

I still have a way to go, but I want to change everything about the CSS screen.


Title: Re: My PSA Projects
Post by: 5una~ on June 11, 2013, 05:19:42 PM
Hello there Jrush and welcome back.


Title: Re: My PSA Projects
Post by: Kagemaru on June 12, 2013, 07:43:55 AM
Well when you get back in full stride, let me know. I'll MAKE time for Brawl hacking/animating so that we can finish up our projects. Just shoot me a pm or hit me up on skype.


Title: Re: My PSA Projects
Post by: jrush64 on June 14, 2013, 01:06:53 PM
So exams are done. But I'll be partying tonight so I won't work on anything today. It will probably take a couple of days to get back in the swing of things.

@Kage, We'll talk on Skype tomorrow so we can get things started again.


Title: Re: My PSA Projects
Post by: Superlucario603 on June 14, 2013, 06:53:25 PM
Been a while from me too huh? Aced all my finals somehow. Hopefully Yuna might still have hope. Anyway, its just about confirmed we will be seeing KH3 in 2015. And good luck with every this as always J


Title: Re: My PSA Projects
Post by: jrush64 on June 15, 2013, 03:58:55 AM
Yeah I dont think they'll release it in 2015. They need to release Final Fantasy XV first and seeing as that's been in development for some time, I'm not holding my breath for KH3 releasing in 2015.

There might be hope for Yuna, We;ll see about her.


Title: Re: My PSA Projects
Post by: Superlucario603 on June 16, 2013, 03:17:22 AM
Actually the head of the KH team stated they for sure will be releasing one game per year until kh comes out a while back. However he said no promises until the release of the following: FFXV, Final fantasy versus xiii, and lightning returns. Lightning returns is confirmed for next February, and bow since ffxv and versus xiii are one game, I believe 2014's kh is gonna either be DDD final mix or BBS volume 2. Either way, kh3 is pretty much locked in at 2015.

And yeah we need to touch bases about that. Shoot me a pm or something and we should figure something out for her


Title: Re: My PSA Projects
Post by: Chaos_Knight on June 16, 2013, 07:28:12 AM
Actually the head of the KH team stated they for sure will be releasing one game per year until kh comes out a while back. However he said no promises until the release of the following: FFXV, Final fantasy versus xiii, and lightning returns. Lightning returns is confirmed for next February, and bow since ffxv and versus xiii are one game, I believe 2014's kh is gonna either be DDD final mix or BBS volume 2. Either way, kh3 is pretty much locked in at 2015.

And yeah we need to touch bases about that. Shoot me a pm or something and we should figure something out for her
Sources or it didn't happen.


Title: Re: My PSA Projects
Post by: jrush64 on June 16, 2013, 02:02:54 PM
@SuperLucario, I do remember reading that somewhere. But there's just no way it would be ready by 2015. We'll see another spinoff before that's ready. Plus they have to release Final Fantasy XV first.

Anyway, a small preview of Lightning Final Version.

New Final smash
Her old final smash will be more cinematic
Her old final smash will be able to trap you if your in her way
New entry (Cus that one I did is just terrible)
Exmode
New specials for exmode
More spells for Ravager
New smashes for exmode

(http://i.imgur.com/A1b4Zo2.png)(http://i.imgur.com/Dbrv9tO.png)

I got Odin working in game.  :af2:

It's gonna be for her ex-mode. i've animated some small stuff for her and Odin and they move around together and all. But I might just make it one move because of space constraints.

What do you think I should do?

As for the BBs Trio, I wanted to post an Aqua preview as her PSA is complete. But I'm having mad freezing issues with her and Terra. It has to do with the variables that switch attacks. It will freezes every time the hitbox is about to connect. It's driving me crazy trying to figure out the problem.

I've stopped working on her for now and will just be rigging the model requests.


Title: Re: My PSA Projects
Post by: Carnage on June 16, 2013, 02:34:52 PM
lol riding on a horse, i hope that is like for a FS mode or something becuase that will burn animation filesize like hell


Title: Re: My PSA Projects
Post by: jrush64 on June 16, 2013, 04:23:20 PM
lol riding on a horse, i hope that is like for a FS mode or something becuase that will burn animation filesize like hell

It's a Final smash mode. no way can she have a lot of animations with the horse. It only has like 9 bones in it anyway.

If i have file size issues, I'll just make it for a single attack. Like the one she does in FF13.

On another note, think you might please be able to help me with the freezing issues im having with Aqua and Terra?


Title: Re: My PSA Projects
Post by: Carnage on June 16, 2013, 05:23:22 PM
It's a Final smash mode. no way can she have a lot of animations with the horse. It only has like 9 bones in it anyway.

If i have file size issues, I'll just make it for a single attack. Like the one she does in FF13.

On another note, think you might please be able to help me with the freezing issues im having with Aqua and Terra?
i havent touch psa in months now lol im still active here and download some stuffs but for now i still dont fell like playing ssbb really maybe later when we have some more ssb4 news i can fell the vibe again, right now im playing mgs4(yeah i play some games after months of the release so i can buy then at less than 20 euros xD i have a preety good waiting game on any noone pokemon game ) after 9 july i will have more free time so maybe i will get back into brawl hacking.


Title: Re: My PSA Projects
Post by: jrush64 on June 17, 2013, 03:01:42 AM
@Carnage, no problem.

I removed the command styles from both Aqua and Terra. They're working fine now. Will have to find another way to implement them. I'm going to start Ventus now.

Aqua, Terra and Vanitas are now done. only Final Smash remaining.



Post Merge: June 18, 2013, 05:34:16 PM
Anyone willing to help me test Aqua on their Wii?


Title: Re: My PSA Projects
Post by: kalebninja on June 18, 2013, 07:34:37 PM
who is aqua over? (i'll test her if u want)


Title: Re: My PSA Projects
Post by: 5una~ on June 18, 2013, 10:17:07 PM
May I test Aqua please and if you ever need a playtester just look me up.


Title: Re: My PSA Projects
Post by: Kagemaru on June 18, 2013, 10:37:57 PM
My computer is back in commission. I'll try and get those Flynn animations to you asap before it craps out on me again.


Title: Re: My PSA Projects
Post by: jrush64 on June 19, 2013, 03:40:24 AM
Alright i'll send both Aqua and Terra to the both of you. I just need to know if you experience the freezes on your Wii that happens on the Dolphin Emulator.

I tested them on my Wii and I didn't get a freeze but I still need to test on someone else's Wii.

Also won't mind getting a 3rd tester. Anyone interested?

@Kagemaru, sure no problem. Do you have the files? Also I need Sora's new stuff too.


Title: Re: My PSA Projects
Post by: tigertenaka on June 19, 2013, 11:06:41 AM
I'd love to test them, but I'm out of town and don't have my Wii with me. With KH 3 announced, I'm getting even more excited for all of these PSA's.


Title: Re: My PSA Projects
Post by: jrush64 on June 19, 2013, 12:31:20 PM
I'd love to test them, but I'm out of town and don't have my Wii with me. With KH 3 announced, I'm getting even more excited for all of these PSA's.

Thanks, but Ill need someone to test it as soon as possible.

Post Merge: June 19, 2013, 01:12:58 PM
Alright, rax said he didn't find any freezes. So it must be a dolphin emulator thing then.


Title: Re: My PSA Projects
Post by: narutofan1 on June 19, 2013, 01:26:14 PM
Hey JRush, as long as the PSAs work on the Wii, that should be good enough.

is it really that important to be able to play hacked brawl PSAs on some emulator on
the computer?

also I bet most people really play brawl on their Wii. And I think it would feel weird using a
keyboard to play the game.


Title: Re: My PSA Projects
Post by: Chaos_Knight on June 19, 2013, 01:29:14 PM
also I bet most people really play brawl on their Wii. And I think it would feel weird using a
keyboard to play the game.
Playing Brawl on Dolphin is useful for HD screenshots and video. :P

unlike your crappy recording


Title: Re: My PSA Projects
Post by: jrush64 on June 19, 2013, 01:33:14 PM
I technically just use Dolphin to test hacks not play Brawl. I'm able to make a change and test it quickly on Dolphin. I play Brawl on my Wii. So I don't mind if it glitches on Dolphin, as long as it works on the Wii.


Title: Re: My PSA Projects
Post by: 5una~ on June 19, 2013, 03:35:10 PM
Okay I tested out Aqua on my Wii and the only freeze I come across is if you do down b many times in a row then it freezes and I do all my hacks through Riivolution anyway this is all I come across I hope my input was of some help good luc with this I wish you success.


Title: Re: My PSA Projects
Post by: kalebninja on June 19, 2013, 04:01:14 PM
same here and also the b attack (that tornado) doesnt do any damage and of course trying to use the fs results in t-pose


Title: Re: My PSA Projects
Post by: jrush64 on June 19, 2013, 04:23:12 PM
Did u try out the command styles and get any freezes there? Did you get any freezes apart from the down B? There's no final smash now.


Title: Re: My PSA Projects
Post by: 5una~ on June 19, 2013, 04:33:57 PM
Yes I tried the command styles and they all worked for me no freezes


Title: Re: My PSA Projects
Post by: jrush64 on June 20, 2013, 11:29:56 AM
Thanks for testing. I've sent you Terra to see whether it freezes. Doesn't freeze on my Wii but lemme know if it freezes on yours.


Title: Re: My PSA Projects
Post by: 5una~ on June 20, 2013, 02:58:15 PM
Your welcome and I will be sure to test Terra for freezes

Post Merge: June 21, 2013, 12:29:13 AM
Hmm for some reason when I go to the stage selection screen after choosing King Dedede which Terra is over and a stage it freezes which I am not sure why it is doing so


Title: Re: My PSA Projects
Post by: kalebninja on June 21, 2013, 03:02:32 PM
srry dude couldnt test terra wont have my wii for a couple of days so i cant tell you if the freezing is just on 5una~'s wii


Title: Re: My PSA Projects
Post by: Carnage on June 21, 2013, 03:06:42 PM
Your welcome and I will be sure to test Terra for freezes

Post Merge: June 21, 2013, 12:29:13 AM
Hmm for some reason when I go to the stage selection screen after choosing King Dedede which Terra is over and a stage it freezes which I am not sure why it is doing so
you have a rel from someone previous ported over DDD?


Title: Re: My PSA Projects
Post by: jrush64 on June 21, 2013, 03:13:05 PM
Crap I forgot to tell u. He's over Ike. Just rename the files to FitIke.


Title: Re: My PSA Projects
Post by: 5una~ on June 21, 2013, 03:40:22 PM
No I don't have any rels over Dedede and okay I will rename the files

Post Merge: June 21, 2013, 04:02:15 PM
Okay I tested out Terra and the command styles and everything else no freezes on my end what so ever


Title: Re: My PSA Projects
Post by: narutofan1 on June 22, 2013, 12:32:00 AM
Crap I forgot to tell u. He's over Ike. Just rename the files to FitIke.




I could of sworn you said Terra was going over bowser since there are hardly any good
PSAs over bowser?

and is Aqua still going over jigglypuff?


Title: Re: My PSA Projects
Post by: jrush64 on June 22, 2013, 03:07:24 AM
@5una, thanks for testing. It's definitely a dolphin issue.

Can jigglypuff get damage faces?

Aqua is over Jigglypuff. I want to make either a Peach or Zelda port. Whichever people prefer.
Terra is over Ike, I might make a Bowser port depending on how easy or hard it is.
Ven is over Link. He was supposed to be over Ness but everytime i try to PSA Ness, he can't seem to use AttackLw3.

They're making great progress. Just updating their final models. Had to add their gfx to the models to make it easier.

When their armor is activated, In thinking of adding limited flight with the glider. Ven at least will be able to do it.

Aqua's final model.

(http://i.imgur.com/AuC8BBk.png)


Title: Re: My PSA Projects
Post by: Chaos_Knight on June 22, 2013, 07:57:23 AM
Wow. I like the GFX. :0


Title: Re: My PSA Projects
Post by: spiritpyros on June 22, 2013, 11:23:39 AM
You know the ice graphic would look really good for dante if you plan to include cerebus.


Title: Re: My PSA Projects
Post by: Carnage on June 22, 2013, 11:40:54 AM
jrush you can make your own hurtfaces xD make the damage face go to a model changers and put it to appear on every damage animation subaction


Title: Re: My PSA Projects
Post by: jrush64 on June 22, 2013, 01:52:44 PM
@Mr.ryuzaki L, Dante has Cerberus and I'm definitely going to use the gfx. His cerberus would work like it does in MVC3. Will have 2 levels.

@Carnage, that crossed my mind. But what about Talk and Blink?


Title: Re: My PSA Projects
Post by: Carnage on June 22, 2013, 02:50:40 PM
@Mr.ryuzaki L, Dante has Cerberus and I'm definitely going to use the gfx. His cerberus would work like it does in MVC3. Will have 2 levels.

@Carnage, that crossed my mind. But what about Talk and Blink?
well talk and blink idkn but i guess you could do a model changer to opening and closing the mouth also but the blink , well who cares its just a random thing no one even notices unless they are looking for it


Title: Re: My PSA Projects
Post by: jrush64 on June 24, 2013, 03:53:59 PM
Alright, so this is a video preview of Aqua. She's almost complete, just a couple of gfx left to add. I need to redo some of her animations too as I did them last year and am not too happy with them.

http://youtu.be/r3EjSUkC9WE (http://youtu.be/r3EjSUkC9WE)

I'm having some hitbox issues a you see from the video but I'll fix them by the time they're all ready for release. I'll add more GFX to the command styles.

I gave her an extra command style, Rhythm Mixer so that she has the same amount of command styles that Terra and Ventus do.

I've added her armor mode but Im having some issues with the model changers. When her HP is more than 70, she can put on her armor which increases her speed and knockback.

She'll have like 4 costumes along with tons of keyblades. This is her with Ultima Weapon.

(http://i.imgur.com/MjYmq5Q.png)

I'll be busy all week with some other stuff so I won't have time to work on anything?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: 5una~ on June 24, 2013, 06:22:12 PM
That preview is awesome can not wait for this


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 25, 2013, 11:36:31 AM
Can't wait for Aqua'a release! Are all 3 BBS characters going to be released at the same time?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 25, 2013, 12:59:47 PM
Can't wait for Aqua'a release! Are all 3 BBS characters going to be released at the same time?

Yeah I'll release all 3 at the same time, Including Vanitas. Xemnas will probably take some more time.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 25, 2013, 03:13:47 PM
That's what I figured. Any clue on the release? I can Beta test if that speeds up the release. And is Xemnas the Mysterious Figure? It seems as if the Mysterious Figure is fighting with Ethereal Blades like Xemnas does.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 25, 2013, 03:35:11 PM
That's what I figured. Any clue on the release? I can Beta test if that speeds up the release. And is Xemnas the Mysterious Figure? It seems as if the Mysterious Figure is fighting with Ethereal Blades like Xemnas does.

I can send u Aqua to test later tonight. I just fixed her armor mode. Basically u can just be playing with her while I finish the other 2.

Anyone else want her, just be playing and testing her. Let me know of any issues you get with her. She has no final smash though; not yet at least.

I dont know who mysterious figure is? Might be young Xehanort or young Xemnas??? The KH story still confuses me greatly.





Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 25, 2013, 03:46:02 PM
I can send u Aqua to test later tonight. I just fixed her armor mode. Basically u can just be playing with her while I finish the other 2.

Anyone else want her, just be playing and testing her. Let me know of any issues you get with her. She has no final smash though; not yet at least.

I dont know who mysterious figure is? Might be young Xehanort or young Xemnas??? The KH story still confuses me greatly.

I can test the crap out of Aqua. I know I'm probably one of the only people that slightly know what they're doing on the vault from the west coast so what time is it for you right now J? I'll be back at my place in about 3 hours from now, I can test any time after that.

One thing I would like to comment though is when she is in her command styles maybe make it flash every so often but not every second. That's the only problem I could notice through the video but I'll definitely test her. Send me a PM with the download?

And could be anyone but to me it looked like Ethereal Blades. I was just wondering what Xemnas's moveset will be based off of.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 25, 2013, 03:54:04 PM
I can test the crap out of Aqua. I know I'm probably one of the only people that slightly know what they're doing on the vault from the west coast so what time is it for you right now J? I'll be back at my place in about 3 hours from now, I can test any time after that.

One thing I would like to comment though is when she is in her command styles maybe make it flash every so often but not every second. That's the only problem I could notice through the video but I'll definitely test her. Send me a PM with the download?

And could be anyone but to me it looked like Ethereal Blades. I was just wondering what Xemnas's moveset will be based off of.


It's 10:50pm here. I'll increase the flash timer for her command style. I'm probably going to add more gfx to the command styles anyway. I'll send a pm when I'm done making changes.

Xemnas moveset is based on KH2 and Master Xehanort. i'm pretty sure he's some form of Xemnas. Kagemaru finished most of his animations but I'm just thinking of more stuff to add to him.

(http://i.imgur.com/nfsMA91.png)

I'm rigging this to add to him... I'll put his final cloak in also. I wanted to rig an extra model over him so we can replicate his final battle. Just still thinking of ideas for him.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 25, 2013, 04:44:05 PM
It's 10:50pm here. I'll increase the flash timer for her command style. I'm probably going to add more gfx to the command styles anyway. I'll send a pm when I'm done making changes.

Xemnas moveset is based on KH2 and Master Xehanort. i'm pretty sure he's some form of Xemnas. Kagemaru finished most of his animations but I'm just thinking of more stuff to add to him.

([url]http://i.imgur.com/nfsMA91.png[/url])

I'm rigging this to add to him... I'll put his final cloak in also. I wanted to rig an extra model over him so we can replicate his final battle. Just still thinking of ideas for him.


Yeah it's 3:41 here. Ok thanks that was kinda getting on my nerves... shoot me a pm when ya got everything done.

The Ansem that you constantly face through KH is Xehnaort who stole Ansem the Wise's identity. Xemnas is fake Ansem's nobody so technically yes they are related. What else were you thinking of adding?

And the dragon looks great what would that be? FS or what?? And I've got ideas as always if ya need them


Title: Re: My PSA Projects - Aqua Video Preview
Post by: 5una~ on June 25, 2013, 10:21:05 PM
May I playest Aqua please?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: spiritpyros on June 25, 2013, 11:39:11 PM
The mysterious figure in kh is xemnas in birth by sleep its a young xehnaort as far as i know.

As for aqua she seem to be great looking I have no qualms with her


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 26, 2013, 09:59:57 AM

([url]http://i.imgur.com/nfsMA91.png[/url])
 


Yeah J something happened to the pic.. just thought I'd let ya know


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 26, 2013, 10:07:20 AM
I'll be posting a final preview video for her with instructions and a moveset on how she'll play. Still can't fix the hitboxes yet though.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 26, 2013, 10:21:01 AM
I'll be posting a final preview video for her with instructions and a moveset on how she'll play. Still can't fix the hitboxes yet though.

Yeah basically only problem I noticed is some of her attacks go straight through and miss. Basically only problem everything else seemed pretty much fine. Send me the later version in a PM tonight right?

Post Merge: June 26, 2013, 10:22:40 AM
And disregard what I said about the dragon thing's pic for Xemnas. My computer's just freaking out....


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Kagemaru on June 26, 2013, 07:35:38 PM
You think of touching up her run? It looked really stiff in the video.

My power was knocked out for a day due to a storm and that set me really behind on irl stuff sms I have a crappy job now...

What this means is that i'm a tad busy but my priority is Flynn animations cause I owe it to j to do them. J could you send me what you want again? I'm pushing 2k one do I've no idea where your pm is or what you wanted.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 27, 2013, 09:57:09 AM
You think of touching up her run? It looked really stiff in the video.

My power was knocked out for a day due to a storm and that set me really behind on irl stuff sms I have a crappy job now...

What this means is that i'm a tad busy but my priority is Flynn animations cause I owe it to j to do them. J could you send me what you want again? I'm pushing 2k one do I've no idea where your pm is or what you wanted.

Yeah up in Washington we're getting a pretty bad storm too so I wouldn't be surprised if we lost power, but I'm still able to do anything you need me to until it does J


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 27, 2013, 10:10:58 AM
@Kagemaru, I'll definitely touch it up. I kind of did that in a hurry just to have something to use for her dash attack. Will fix it when i'm doing all her misc animations.

I'm finishing up Sanji now.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 27, 2013, 10:21:53 AM
@Kagemaru, I'll definitely touch it up. I kind of did that in a hurry just to have something to use for her dash attack. Will fix it when i'm doing all her misc animations.

I'm finishing up Sanji now.

I take it when you finish up the animations you're gonna finish the aerials then her FS? Or did you already perfect the aerials?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 27, 2013, 10:31:46 AM
I finished up her aerials already just haven't added them yet. I'll do all that later. I want to work on someone else now.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 27, 2013, 10:34:57 AM
I finished up her aerials already just haven't added them yet. I'll do all that later. I want to work on someone else now.

Sounds good


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 27, 2013, 04:50:18 PM
Yeah, so I've been polishing Aqua. I think I'll just release her first seeing as she's pretty much almost done. I'll do her final smash this weekend and rig her costumes.

I know I said I'll release all 3 at the same time but I haven't released a PSA since January... I don't like sitting on completed hacks.

Do you think I should release her now or just wait till the others are complete?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Chaos_Knight on June 27, 2013, 04:51:34 PM
I say release her now.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 27, 2013, 05:33:54 PM
Yeah, so I've been polishing Aqua. I think I'll just release her first seeing as she's pretty much almost done. I'll do her final smash this weekend and rig her costumes.

I know I said I'll release all 3 at the same time but I haven't released a PSA since January... I don't like sitting on completed hacks.

Do you think I should release her now or just wait till the others are complete?

I think you should release her when everyone else is complete. How far would you say ven vanitas and terra would be finished anyway?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on June 27, 2013, 05:53:59 PM
Terra is closer to being finished. Ven on the other hand, I'm having serious problems PSA'ing him over Ness. His AttackLw3 just stops working at times.

I think I'll release her first... then Terra then Ven and Vanitas together.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 28, 2013, 10:10:19 AM
Terra is closer to being finished. Ven on the other hand, I'm having serious problems PSA'ing him over Ness. His AttackLw3 just stops working at times.

I think I'll release her first... then Terra then Ven and Vanitas together.

If Terra is that close you COULD release Terra and Aqua, the Ven and Vanitas, but whatever you're comfortable with works for me


Title: Re: My PSA Projects - Aqua Video Preview
Post by: zutox on June 29, 2013, 05:30:09 PM
After all those horror storries about finished PSA works that got lost when computers sploded and hdds and flash cards dying, it sounds like it would simply be safer to release a PSA as soon as it is complete. at least that way it would also be backed up on many many computers as people download ;P


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 29, 2013, 05:44:20 PM
I have a demo of Aqua...


Title: Re: My PSA Projects - Aqua Video Preview
Post by: 5una~ on June 30, 2013, 01:35:43 AM
I do to as well I am still trying to get the hang of the Command Styles.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Superlucario603 on June 30, 2013, 12:58:08 PM
I do to as well I am still trying to get the hang of the Command Styles.

Yeah it's a different battle system but I like it. Can't wait to see how Vanitas turns out though


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 08, 2013, 04:53:50 PM
So I thought I'll give an update on Ichigo, Naruto and Sasuke. So they are all 97% complete. All moves PSa'd and animations done. Except throws for Naruto and Ichigo which I haven't yet done as I'm not too good at PSA'ing throws. Maybe if Kagemaru has time, he can do it.

Sasuke Uchiha

(http://i1263.photobucket.com/albums/ii638/jrush64/SasukeUchiha1_zpsa1d6ac0e.png) (http://s1263.photobucket.com/user/jrush64/media/SasukeUchiha1_zpsa1d6ac0e.png.html)
I've rigged all his costumes. I added his UNS3 ribcage and arm.  He's pretty fast with a lot of stylish moves that fit him. He has 3 modes... I think.

There's the normal mode with specials:

NS: Chidori; If charged to the fullest, he switches to Chidori Sharp spear.
SS: Flame Jutsu; this is chargable. If you charge it to the fullest, he does the Dragon Flame Jutsu.
LwS: Chidori Nagashi Counter
HiS: Lightning Blade Upward Strike

Cursed Mark Sasuke

NS: Black Chidori; If charged to the fullest, it does more damage
SS: Dragon Flame Jutsu
LwS: Black Chidori Counter
HiS: Lightning Blade Upward Strike; If in air, he can fly

Susano Sasuke

NS: Chidori; If charged to the fullest, he switches to Chidori Sharp spear.
SS: Amaretasu; If charged, a larger and stronger flame
LwS: Tsukyomi; A disable attack
HiS: He summons the hawk to take him upwards

When in CS2 form, he gains some new A attacks too but not more damage.

His final smash is Kirin in Hebi Mode (I think it's called Hebi).

And in Susano Mode, his final smash is Susano itself. Shoots a giant arrow at you.


Naruto Uzumaki

(http://i.imgur.com/w0TWL5e.png)

So Naruto fights with his 2 clones by his side as shown in the video. There will be 2 versions,

PSA 1: Naruto w/ Chakra Mode Taunt w/ Sage FS
PSA 2: Naruto w/ Sage Mode Taunt w/ Chakra Mode FS

If Sage Mode is Taunt Activated:

Sage FS: Rasen-Shuriken (Thrown)
Sage FS Air: Rasen-Shuriken (Thrown)

If Chakra Mode is Taunt Activated:

Chakra Mode FS: Planetary Rasengan
Chakra Mode FS Air: Planetary Rasengan Air


In sage mode, he gains new specials and stronger A attacks. I might add some more a attacks if there's enough space.

I'll add the Goku costume as an alternate including recolours.

In Chakra, he becomes faster and teleports around. He gains a whole new moveset; A and B attacks together. He doesn't use clones anymore. Instead he gains extra hands around his body.

If you charge Naruto's Rasengan fully, he gains a whole new charge which becomes Vermillion Rasengan.

Ichigo Kurosaki


(http://i.imgur.com/tj19Kaj.png)

Probably the fastest character of the three. All his attacks are fast but he doesn't have much knockback and he also has reasonable hitlag. But all that dissappears when he enters Tensa Zangetsu V2. He becomes even faster and stronger. For example, he shoots 3 getsuga tenshou's instead of 1.

When his HP is 60%, you can put on his hollow mask which gives him a brand new Neutral special, Cero.

His Final smash is Tensa Zangetsu V2. When his Hp is 100% and you do his final smash, he turns into the Vasto Lorde hollow which kills everyone in the field including him.

In Tensa Zangetsu V2, his final smash is Mugetsu. It's a single move which kills him after it's used. It also depowers him slightly.


All that's left for the 3 of them is the GFX which i'm still looking for, and I guess testing. So the wait aint that much anymore. Hope you guys like them.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AnImAiNe on July 08, 2013, 05:05:34 PM
Heck yea!!


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Tobi on July 08, 2013, 05:16:18 PM
amazing  ;D


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Carnage on July 08, 2013, 05:18:10 PM
you really go all out doing your movesets with extra modes and costumes xD i cant wait to try that sasuke and naruto  and ichigo seems fun but i was never a big fan of bleach


Title: Re: My PSA Projects - Aqua Video Preview
Post by: 5una~ on July 08, 2013, 06:11:57 PM
May I playtest if possible please?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Batman on July 08, 2013, 06:23:53 PM
This is me right now...
(http://i.imgur.com/bVLMqOg.gif?1)


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Anivernage on July 08, 2013, 06:49:17 PM
So I thought I'll give an update on Ichigo, Naruto and Sasuke. So they are all 97% complete. All moves PSa'd and animations done. Except throws for Naruto and Ichigo which I haven't yet done as I'm not too good at PSA'ing throws. Maybe if Kagemaru has time, he can do it.

Sasuke Uchiha

([url]http://i1263.photobucket.com/albums/ii638/jrush64/SasukeUchiha1_zpsa1d6ac0e.png[/url]) ([url]http://s1263.photobucket.com/user/jrush64/media/SasukeUchiha1_zpsa1d6ac0e.png.html[/url])


Susanoo has a wrong head, looks like zetsu :P  move that colors to black and that would be his real face color.
Also [censored] gfx and release them now..lol jk ...i want to playtest naruto and sasuke btw :af:


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 09, 2013, 05:16:50 AM
@Anivernage, that's Susano's real head. and he definitely looks like Zetsu.

Will send them to some guys to playtest soon. Animaine's already tried out Sasuke.

Naruto will be very portable. He only has Rasengan and Rasenshuriken which have been added to the model, so there wouldn't be any gfx issues.

Glad you guys like it.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: ImmaAsian on July 09, 2013, 01:10:53 PM
 :srs: Why can't I edit Riku or Roxas' PSA with PSA 2.7? I'm trying to make the knockback on Roxas's smaller. HELP!


Title: Re: My PSA Projects - Aqua Video Preview
Post by: KingJigglypuff on July 09, 2013, 01:42:48 PM
:srs: Why can't I edit Riku or Roxas' PSA with PSA 2.7? I'm trying to make the knockback on Roxas's smaller. HELP!
He must of used BrawlBox to edit the PSA. :v


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Anivernage on July 09, 2013, 02:41:55 PM
@Anivernage, that's Susano's real head. and he definitely looks like Zetsu.

Will send them to some guys to playtest soon. Animaine's already tried out Sasuke.

Naruto will be very portable. He only has Rasengan and Rasenshuriken which have been added to the model, so there wouldn't be any gfx issues.

Glad you guys like it.

Nope thats the wrong UVwrapped head, like some NUNS3 models have.
(http://i2.ytimg.com/vi/aE-3RWjA8uE/0.jpg)


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 10, 2013, 06:49:21 AM
lol I never noticed that. Will fix it when I add blood effect to his eyes.

I gave him some more attacks in his CS2 form but the motion file didn't work. I now understand more about the file sizes.

Riku's motion file is 4.8mb and it works. Sasuke's motion file is 3.38 and it stopped working.

But Riku's pcs file size is 252kb while Sasuke's is 888kb. It's like the file size offset's each other.

Still waiting for the GFX so I can't do much yet. On another note, got The Last of Us on PS3, amazing game.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AnImAiNe on July 10, 2013, 09:00:03 AM
lol I never noticed that. Will fix it when I add blood effect to his eyes.

I gave him some more attacks in his CS2 form but the motion file didn't work. I now understand more about the file sizes.

Riku's motion file is 4.8mb and it works. Sasuke's motion file is 3.38 and it stopped working.

But Riku's pcs file size is 252kb while Sasuke's is 888kb. It's like the file size offset's each other.

Still waiting for the GFX so I can't do much yet. On another note, got The Last of Us on PS3, amazing game.
i finished last of us. That game is like a movie it has lots of twists best game i have ever played


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 10, 2013, 12:19:49 PM
i finished last of us. That game is like a movie it has lots of twists best game i have ever played

I'm still at the beginning but I'm really enjoying it. Cant wait to complete it. Game is kind of difficult as i''m playing on hard.

Will send you Sasuke tonight completed. Just GFX remaining.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AnImAiNe on July 10, 2013, 12:37:11 PM
I'm still at the beginning but I'm really enjoying it. Cant wait to complete it. Game is kind of difficult as i''m playing on hard.

Will send you Sasuke tonight completed. Just GFX remaining.
Cant wait :). "Hard" that is crazy J the game was mad hard on normal haha


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 10, 2013, 01:10:40 PM
Cant wait :). "Hard" that is crazy J the game was mad hard on normal haha

Im getting my ass kicked already. But I don't think I'll change the difficulty...... yet.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AnImAiNe on July 10, 2013, 01:47:41 PM
Im getting my ass kicked already. But I don't think I'll change the difficulty...... yet.
Lmao...you should play it at night with the lights off once you get further


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 10, 2013, 02:04:55 PM
I always play with the light off... lol

Wanted to show Sasuke's A attacks.

(http://i1263.photobucket.com/albums/ii638/jrush64/111_zps140e6425.gif) (http://s1263.photobucket.com/user/jrush64/media/111_zps140e6425.gif.html)

(http://i1263.photobucket.com/albums/ii638/jrush64/111223_zps30932298.gif) (http://s1263.photobucket.com/user/jrush64/media/111223_zps30932298.gif.html)



Title: Re: My PSA Projects - Aqua Video Preview
Post by: 5una~ on July 10, 2013, 02:24:07 PM
Holy crud that looks awesome can't wat to see what amaterasu looks like


Title: Re: My PSA Projects - Aqua Video Preview
Post by: narutofan1 on July 10, 2013, 03:07:32 PM
Hey JRush, is your sasuke PSA made over metaknight without a rel file needed or are
you using a rel file?

and is Aqua done by now?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 13, 2013, 05:30:26 AM
I want to release Ichigo tomorrow. Anyone want to test him to see if there are any issues?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Surxys on July 13, 2013, 02:01:58 PM
You're almost finished with Ichigo? I'll test him.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Batman on July 13, 2013, 05:58:56 PM
I want to test too?.. ; ^ ;


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AnImAiNe on July 13, 2013, 06:07:22 PM
i free to test to if you still need people


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Cyanide65 on July 13, 2013, 07:03:07 PM
^This


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Clynt on July 13, 2013, 07:28:40 PM
Aqua looks amazing! I can't wait :Q


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AkaDarkZeroRmx on July 13, 2013, 09:49:01 PM
I can't wait for Ichigo!!! also looks good. You are incredible


Title: Re: My PSA Projects - Aqua Video Preview
Post by: narutofan1 on July 14, 2013, 09:19:06 AM
JRush, what about releasing Aqua and ichigo on the same day since
they are both completed by now?



Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 14, 2013, 04:05:05 PM
I'll send him over to you guys tomorrow. I'm finishing off his final smashes. Will probably release him tomorrow.

I'm trying to make his final smashes very cinematic. I already added all his gfx and all. Red and Blue getsuga tenshou.

When he's in the vasto lorde hollow form, you can move with him along with the cero, like Lucario's final smash.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Chaos_Knight on July 14, 2013, 04:42:15 PM
Hey, if you're going to update Lightning anytime soon, lookie what I found.

http://djoeliantofarron.deviantart.com/art/Lightning-in-Aya-Brea-Suit-XPS-model-352862426 (http://djoeliantofarron.deviantart.com/art/Lightning-in-Aya-Brea-Suit-XPS-model-352862426)


Title: Re: My PSA Projects - Aqua Video Preview
Post by: zutox on July 14, 2013, 05:51:12 PM
Hey, if you're going to update Lightning anytime soon, lookie what I found.

[url]http://djoeliantofarron.deviantart.com/art/Lightning-in-Aya-Brea-Suit-XPS-model-352862426[/url] ([url]http://djoeliantofarron.deviantart.com/art/Lightning-in-Aya-Brea-Suit-XPS-model-352862426[/url])


Aya Brea suit? Funky. Speaking of Aya Brea, I wonder why nobody ever thought about doing something with her on Brawl. She could have been interesting over Zero Suit Samus since she already has a gun. Even the sparkly thing she does when changing into samus looks like one of her parasite abilities :P

About Lightning, I wonder how many games there will be with her.
jrush64, I saw that model with the horse and lightning. That looked, seriously bad *** :D
Did you decide on how you want to be releasing your projects by the way? All in one group at once, or one at a time as you complete them?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Chaos_Knight on July 14, 2013, 05:58:06 PM
About Lightning, I wonder how many games there will be with her.
I think Lightning Returns will probably be the last one unless they make another crossover game like Dissidia.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 14, 2013, 06:14:15 PM
@ChaosKnight, I actually already knew about that model. it's not a very good one. For her final version, ill be reducing the amount of costumes she has to just 6.

@zutox, I think i'll be releasing them in groups. Ichigo comes alone, but Naruto and Sasuke together. THe BBS guys together. Just like that.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Clynt on July 14, 2013, 06:57:50 PM
When do you think Aqua will be done?  8)


Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 14, 2013, 07:07:24 PM
When do you think Aqua will be done?  8)

Once I'm done with Ichigo. I'll do her FS and release her. kinda tired of people asking about her.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AkaDarkZeroRmx on July 14, 2013, 07:16:32 PM
I've given good news, I'm anxious to try to Ichigo. One question, How are the projects of Aqua, Sasuke and Naruto?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Anivernage on July 14, 2013, 07:20:32 PM
One question, How are the projects of Aqua, Sasuke and Naruto?

Once I'm done with Ichigo. I'll do her FS and release her. kinda tired of people asking about her.
He answered before you posted....you might noticed it.


Title: Re: My PSA Projects - Aqua Video Preview
Post by: zutox on July 14, 2013, 07:25:26 PM
I've given good news, I'm anxious to try to Ichigo. One question, How are the projects of Aqua, Sasuke and Naruto?

Read the line above maybe?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Clynt on July 14, 2013, 07:29:35 PM
Once I'm done with Ichigo. I'll do her FS and release her. kinda tired of people asking about her.
Awesome :3


Title: Re: My PSA Projects - Aqua Video Preview
Post by: AkaDarkZeroRmx on July 14, 2013, 10:19:58 PM
Sorry, you're right, but I replied from the page 87 so I didn't see the news. But still want to know about Naruto's model: Will be present the model of Naruto Bijuu mode 2?


Title: Re: My PSA Projects - Aqua Video Preview
Post by: RemuTokimiya on July 15, 2013, 04:44:37 PM
Can't wait for final version of Lightning ^^ favorite video game character of mine! Next would be Ace from FFType-0


Title: Re: My PSA Projects - Aqua Video Preview
Post by: Batman on July 15, 2013, 08:33:56 PM
Everything seems to be fine no freezes what so ever. Everything else, well you're polishing what I'm going to say so there's no point. xD


Title: Re: My PSA Projects - Aqua Video Preview
Post by: narutofan1 on July 17, 2013, 01:12:48 PM
JRush, did ichigo run into some problems?



Title: Re: My PSA Projects - Aqua Video Preview
Post by: jrush64 on July 17, 2013, 01:57:21 PM
So this is the Ichigo moveset I've been working on. He's officially complete but I won't be able to release him til Friday. He needs some animations left and I won't have time to do them at till Friday.


Some small changes need to be done though like fixing the color of the Hollow Cero.

Ichigo Kurosaki


(http://i.imgur.com/tj19Kaj.png)

All his attacks are fast but he doesn't have much knockback and he also has reasonable hitlag. But all that dissappears when he enters Tensa Zangetsu V2. He becomes even faster and stronger. For example, he shoots 3 getsuga tenshou's instead of 1.

When you charge his getsuga tenshou, his blue getsuga turns red and does more damage. the longer you charge your getsuga, the larger it is, the more damage it does.

When his HP is 60%, you can put on his hollow mask which gives him a brand new Neutral special, Cero.

His Final smash is Tensa Zangetsu V2. When his Hp is 100% and you do his final smash, he turns into the Vasto Lorde hollow which kills everyone in the field including him.

In Tensa Zangetsu V2, his final smash is Mugetsu. It's a single move which kills everyone.

http://youtu.be/QQG5-Bp2tqo (http://youtu.be/QQG5-Bp2tqo)



Title: Re: My PSA Projects - Ichigo Kurosaki Video Preview
Post by: 5una~ on July 17, 2013, 02:10:29 PM
Holy crud so many epic Psa's coming awesome job Jrush!


Title: Re: My PSA Projects - Ichigo Kurosaki Video Preview
Post by: robeccacorn on July 17, 2013, 03:21:41 PM
Look amazing, everything, especially this and Sasuke A attacks. I really loved the way you made Mugetsu, very effective potrayal of the end of the Aizen battle ^_^

I notice him vanishing a lot though and the hitbox on Mugetsu is a bit early, or is it just my ignorant self... Anyhow, I have a great summer to look forward to. Thanks!


Title: Re: My PSA Projects - Ichigo Kurosaki Video Preview
Post by: Carnage on July 17, 2013, 03:37:40 PM
the thing im not found off is  that on a single stock you need to use 2 smash balls to reach Mugetsu lol that will rarely happen,also why does he disapear so much? i would take that out of the movement animations it seems wierd on brawl.

The fs that takes one stock away from ichigo didnt even killed bowser wich seems unfair imo.

So after the FS you will keep the v2 form until you die? isnt that abit op especialy if you spam or get at low % the FS? i mean he can bully everyone with the neutral b alone i think at 60% he should have a choice like up taunt and 60%+ he would use hollow mask  and 60%+ down taunt he would go into a weaker v2 and the FS would either go vasto lord or mugetsu, since its more doable this way imo.


Title: Re: My PSA Projects - Ichigo Kurosaki Video Preview
Post by: AnImAiNe on July 17, 2013, 04:51:26 PM
the up special felt like it doesn't go high enough and the counter does a really high amount of damage i think when i used it i gave my opponent over 100% damage


Title: Re: My PSA Projects - Ichigo Kurosaki Video Preview
Post by: jrush64 on July 18, 2013, 01:45:55 PM
@robeccacorn, the dissappearing was meant to simulate flash steps. But I see it's a bit much, I've edited the file and removed all the dissappearing in the final one. I delayed the hitbox for mugetsu also.

@Carnage, Yeah I see your point. For the hollow, i figure if ichigo dies, he should at least be able to knock out the opponent.

For the Tensa Zangetsu V2, I set a counter on the mode. He still becomes stronger, but when the counter is over, his attacks become normal but he still remains only faster. If you die in this mode, you come back as Tensa Zangetsu V2.

However If you die before the counter is up in Tensa Zangetsu V2, you start from normal Ichigo. Seems like a fair tradeoff.

@Animaine, yeah I just noticed that. it was a simple mistake that i've fixed.



Title: Re: My PSA Projects - Ichigo Kurosaki Video Preview
Post by: luigi12 on July 18, 2013, 10:38:55 PM
Will Ichigo be Ported to other characters other than Ike? and What kind of gameplay does your upcoming Naruto and Sasuke have?


Title: Re: My PSA Projects - Ichigo Kurosaki Video Preview
Post by: Chaos_Knight on July 18, 2013, 10:53:35 PM
Will Ichigo be Ported to other characters other than Ike?
You can just use .rels
http://forums.kc-mm.com/index.php?topic=53347.0 (http://forums.kc-mm.com/index.php?topic=53347.0)


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 19, 2013, 12:32:51 PM
So Ichigo has been released. I removed his throws because his motion file is totally maxed out and can't take anything else. So I cross him off my list. That's my fourth moveset.  :af2:

All issues have been fixed including all the dissappearing. There's a model changer issue in which he dissappears when you guard but i can't seem to fix that.

I'll be finishing off Terra, Ven and Vanitas next so I can release all 4 at the same time.





Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kagemaru on July 19, 2013, 04:27:41 PM
Well I'm back now...

Sorry I couldn't help with Ichigo... but you did damn good anyway.

The animations are a bit stiff though. But either way, the PSA looks solid.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: robeccacorn on July 19, 2013, 06:42:04 PM
Very nice job. But I did get a freeze...):

I happened after the Mugetsu suicide animation. The guy revived just as Ichigo was kneeling and hit him, caused the game to BEEEEP crash. I guess its something that interrupted the model changing..?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 20, 2013, 01:52:19 AM
Very nice job. But I did get a freeze...):

I happened after the Mugetsu suicide animation. The guy revived just as Ichigo was kneeling and hit him, caused the game to BEEEEP crash. I guess its something that interrupted the model changing..?

So I think I've fixed that issue and updated the file. Please test again and lemme know if it still happens. I can't test that myself.

There are too many damn variables to keep track off.

I removed the blinks, fixed the hollow mask issues.



Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Ricky (Br3) on July 20, 2013, 09:05:59 PM
Where are these models from? Are they rigged to Brawl bone structures or do they carry their original bones from their original game?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: robeccacorn on July 20, 2013, 09:08:22 PM
So I think I've fixed that issue and updated the file. Please test again and lemme know if it still happens. I can't test that myself.

There are too many damn variables to keep track off.

I removed the blinks, fixed the hollow mask issues.



Yes, it works fine now.
I'm actually really surprised and thankful that you fixed this on the fly, most hackers would just say "I'll fix it in V2" and never look at it again. I appreciate the work and dedication. ^_^


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 21, 2013, 01:02:06 AM
@Calypso, please use paragraphs. It's pretty difficult to read that wall o' text. the hollow should'nt be hitable when he finishes his his cero. Mugetsu is a 1 hit kill, don't feel the need to increase range. Also the counter is still there, tested it myself.



@Ricky, they are from Bleach Soul Ressurection. I rigged them to Brawl's bonesets.

@robeccarorn, so i've updated him again and fixed all the issues now.

Might need someone to test Terra, Ven and Vanitas tonight.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kagemaru on July 21, 2013, 04:00:22 AM
Gonna need what you want me to work on... sent to me.

I still have to re-download BrawlBox and SmashAttacks...


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kurosaki on July 22, 2013, 10:49:22 AM
If you still need people to test for you I can do it


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Calypso on July 22, 2013, 05:13:50 PM
Happy to hear the Birth By Sleep crew are the next upcoming characters.

Unrelated but if you like scary games Night of the Sacrifice is the scariest game ever.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: robeccacorn on July 23, 2013, 11:25:55 AM
Just a question about your Naruto moveset Jrush. I noticed WAY back in either this thread or another one that you ripped a model of Bijuu Mode 2. Will you be putting it into the package, in the event that we like to switch the Chakra model and Bijuu model around? Like the SSJ3 on Goku.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kagemaru on July 23, 2013, 02:06:12 PM
We've got chakra mode in there, but not the one with the coat.  We're close to file size limit as it is, so I doubt the coat model is going in there. There is little change between the coat and normal chakra mode.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 23, 2013, 02:39:51 PM
Like kage said, the 2nd chakra mode thingy wouldn't be there. If there was enough space,I probably would have added a moveset for the mode.

Aqua, Terra, Ven and Vanitas are all on track for Friday or Saturday delivery. i'm making voice packs for them now.

Darkness Waits!!!!


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Clynt on July 23, 2013, 05:21:06 PM
Woot!  ;D


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: erikpasta123 on July 24, 2013, 05:05:30 PM
Jrush, I love your movesets. However, is there anyway for me to be able to edit them in smash attacks? It won't let me open any of your psa's for some reason? I use smash attacks version 2.70, am I doing something wrong?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Carnage on July 24, 2013, 05:08:14 PM
Jrush, I love your movesets. However, is there anyway for me to be able to edit them in smash attacks? It won't let me open any of your psa's for some reason? I use smash attacks version 2.70, am I doing something wrong?
jrush uses bb psa so you need bb 67b to open it and edit it


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: erikpasta123 on July 24, 2013, 05:21:18 PM
Okay Thank you! But, can I still change the damage and knockback of certain moves just as I can in smash attacks?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kagemaru on July 24, 2013, 06:28:11 PM
Yeah

Brawl Box PSA works like SmashAttacks. But.. IMO better and easier.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: erikpasta123 on July 24, 2013, 06:37:28 PM
Okay, sweet! Where exactly do I go when I open the .pac file with brawl box to change some moves? I don't see attack s4s or attackhi/lw like in smash attacks. What directory are the attacks in? Sorry for the dum questions, I've never done this before :/


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Batman on July 24, 2013, 06:46:52 PM
I told my friend, and he's hype as heck for Ventus! XD


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kagemaru on July 24, 2013, 08:54:34 PM
I use .67b.

So in that, you'll see an option called 'moveset' in the top left while in the previewer after you expand the sides. You click that and load the pac. you'll be able to see the motions while you psa.

I'm currently psaing Naruto's grabs.

I guess I could stream it.

Post Merge: July 24, 2013, 08:55:45 PM
https://join.me/575-228-253


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: erikpasta123 on July 24, 2013, 09:10:03 PM
WOW, Incredible, Thank you so much!


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 26, 2013, 03:15:09 PM
Alright so Terra, Ven, Aqua and Vanitas are all complete. All that's left is miscellaneous animations which ill be doing all weekend.

Terra

(http://i.imgur.com/nzXatDK.png)

He's the strongest out of the three, Ike's weight, a little bit faster than Ike but same strength.

He has command styles, (http://i.imgur.com/5l9boiC.png) (http://i.imgur.com/aQdCwwN.png) (http://i.imgur.com/3Yx6kym.png) (http://i.imgur.com/Pvyzdtk.png) (http://i.imgur.com/1vdFWYf.png)

His final smash is (http://i.imgur.com/SyBaTnK.png)

Even though all 3 were pretty [censored]ed at the end of the game, I think he had the worst fate.

He will come with all his keyblades including a Terra-Xehanort with Master Xehanort's keyblade.


Aqua

(http://i.imgur.com/fOeST0J.png)

The only one to become a keyblade master. She's identical to Marth in movement and speed. Has 4 spells and a 3 hit counter attack.

She has 5 command styles, (http://i.imgur.com/5l9boiC.png) (http://i.imgur.com/3Yx6kym.png) (http://i.imgur.com/1vdFWYf.png) (http://i.imgur.com/kx8bD3Q.png) (http://i.imgur.com/jd5XXzm.png)

Her Final smash is (http://i.imgur.com/xqlemUT.png)

She dissappears and strikes her opponent from 8  directions.

She'll come with all her keyblades and have 3 extra costumes.

Ventus

(http://i.imgur.com/poLBqDD.png)

The one who looks like Roxas and was split into 2. He's fast and moves like Pit. For his up special, he summons his glider which he can direct in 3 directions.

He has 5 command styles, (http://i.imgur.com/5l9boiC.png) (http://i.imgur.com/3Yx6kym.png) (http://i.imgur.com/1vdFWYf.png) (http://i.imgur.com/QhMWbhi.png) (http://i.imgur.com/sWeQIAI.png)

His Final smash is (http://i.imgur.com/VqA4AIx.png),

He comes with all his keyblades and an extra costume.

Aqua, Terra and Ven have the ability to put on their armor after a certain amount of time, and lose their helmet after taking certain amount of damage.


Vanitas


(http://i.imgur.com/oOhNJZg.png)

Ventus's dark side separated from his by Master Xehanort. He's almost identical to Ventus except he's faster and stronger.

The more damage Vanitas takes, the stronger he becomes.

His final smash, he completes the χ-blade and fires a very large beam which you can move in the horizontal plane only. He comes with 4 costumes.


They'll all be released soon.

Need some beta testers for all 4 of them.



Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: 5una~ on July 26, 2013, 03:32:34 PM
I can playtest.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Batman on July 26, 2013, 04:32:46 PM
I would have tested only Ven. But I don't mind testing all 4 of them..


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kurosaki on July 26, 2013, 06:52:02 PM
I can help test


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Flowteau on July 26, 2013, 08:32:24 PM
I can help test too.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Clynt on July 27, 2013, 12:52:52 PM
If it's not too late, i'd love to help test!  :af2:


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Flowteau on July 27, 2013, 01:22:56 PM
I've been having trouble with the .rel characters. I'm getting freezes, though it might just be because I'm using the Project M codeset. I guess I'll try with a basic .gct.

Here's what I found so far:
Vanitas goes into t-stance from up-taunt
The game freezes when Vanitas does down-air from above on Aqua (not sure which of the two characters caused it).


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Carnage on July 27, 2013, 03:55:36 PM
I've been having trouble with the .rel characters. I'm getting freezes, though it might just be because I'm using the Project M codeset. I guess I'll try with a basic .gct.

Here's what I found so far:
Vanitas goes into t-stance from up-taunt
The game freezes when Vanitas does down-air from above on Aqua (not sure which of the two characters caused it).
should never test hacks on PM they have the codes and diferent stuff that affects alot of chars moves from normal brawl


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: 5una~ on July 27, 2013, 04:49:30 PM
Pardon my lack of communication I have been quite busy today but I will give my feedback and playtest the BBS characters tonight once I get off work


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: luigi12 on July 27, 2013, 06:09:41 PM
Who is Aqua and Ven going to be over?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 27, 2013, 10:17:59 PM
Alright guys, thanks very much for all the helpful feedback.

@Flowteau, you shouldnt get freezing issues with anyone. I dont use project m, so try without project m. But ill look into the vanitas and aqua thing mentioned. The vanitas taunt t-pose thing is because i haven't changed the name of the taunt subaction as he's using marth's bones and motion file.

Terra is over Ike. But I'm using King Dedede's GFX file so if you use him against Ike, you won't get gfx glitch. I'll add the Dedede .rel anyway.

Aqua is over Jigglypuff. No rel.

Ven is over Link with Ness GFX file. Same as Terra.

Vanits is over Luigi with Marth's bones.

I'll fix all the issues you guys pointed out and send it back to u guys to make sure there are no more issues.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Kagemaru on July 28, 2013, 02:02:07 AM
Did you get the Naruto PSA I sent? I did the throws.

Just not the GFX for them.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 28, 2013, 02:38:56 AM
Yeah I did. I'll replace his gfx file with Olimar's so there are no ike gfx glitches. Even though I added Rasengan and Rasenshuriken to his model.

Also, did you start Flynn yet?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Carnage on July 28, 2013, 03:10:07 AM
Yeah I did. I'll replace his gfx file with Olimar's so there are no ike gfx glitches. Even though I added Rasengan and Rasenshuriken to his model.

Also, did you start Flynn yet?
jrush you know how you can make gfx glitche go away? you can instead of using the fighters eff files you can use the assist trophies for example go to recources and use joe effect pac and call them like its knucle joe id  this work for any effect file there its better than using brawl chars effect files


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 28, 2013, 03:18:50 AM
jrush you know how you can make gfx glitche go away? you can instead of using the fighters eff files you can use the assist trophies for example go to recources and use joe effect pac and call them like its knucle joe id  this work for any effect file there its better than using brawl chars effect files

Yeah I know. I replaces Terra's eff file with Dedede's. But how do i know the gfx id for all the assist trophies? Not all are named on Brawlbox.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Carnage on July 28, 2013, 03:26:27 AM
Yeah I know. I replaces Terra's eff file with Dedede's. But how do i know the gfx id for all the assist trophies? Not all are named on Brawlbox.
most of them are just use the ext gfx file and scrol down joe waluigi and a ton of them are there


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: luigi12 on July 28, 2013, 07:12:41 PM
And is Aqua going to be over anyone else besides jigglypuff?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 29, 2013, 10:53:54 AM
No. I'm not making any ports for her. She was too difficult to PSA.

On another note, I'm kinda already done PSA'ing Yuri and Flynn.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: spiritpyros on July 29, 2013, 02:03:28 PM
Really,now i have a huge list of movesets to download.


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: narutofan1 on July 30, 2013, 08:44:11 PM
hey JRush, is vanitas over luigi without a rel file?


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: Chaos_Knight on July 30, 2013, 08:45:24 PM
hey JRush, is vanitas over luigi without a rel file?
All of his PSAs have no rel files. :P


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: 5una~ on July 30, 2013, 08:47:07 PM
Well far as I know Ventus and Terra do


Title: Re: My PSA Projects - Ichigo Kurosaki Released
Post by: jrush64 on July 31, 2013, 12:59:12 AM
Terra and Ness don't need .rel's. I just gave u the rels because that's who I use them over and who I want them over.

Anyway, I'll be releasing Yuri and Flynn along with the BBS guys. All that's left is to do the final smash.


Title: Re: My PSA Projects
Post by: 5una~ on July 31, 2013, 01:19:41 AM
Ah okay can't wait for the BBS characters thanks again for letting me playtest as well


Title: Re: My PSA Projects
Post by: Renova on July 31, 2013, 07:46:40 AM
You have a lot of PSAs at 95%. Planning on dropping them all at once?


Title: Re: My PSA Projects
Post by: jrush64 on July 31, 2013, 01:36:12 PM
@Renova, I plan on dropping 6 movesets in a day. Naruto and Sasuke still have a way to go.

Yuri and Flynn are complete. Just need to add GFX to them.

Yuri Lowell

(http://i.imgur.com/y7s10Ka.png)

The anti-hero of Tales of Vesperia. Yuri will be very combo oriented as he has a lot of Artes along with overlimit 1 and 2. In overlimit 1, he will have low knockback and damage but will be faster and will be to switch artes as soon as they hit.

In overlimit 2, gives him  Divine Wolf, Flood, Blaze, Crush and Storm which can be turned into his final smash which is Savage Wolf Fury. If your HP is over 100 and you do his final smash, if you hold down the special button the final smash continues into the last attack when fighting the last boss.

(http://i.imgur.com/NWxJGlK.gif)

Flynn Scifo

(http://i.imgur.com/AolTJz1.png)

Yuri's best friend and a member of the imperial knights. Flynn will be slower than Yuri but his attacks will do more damage. He has overlimit 1 and 2 which gives him new artes and stronger hits.

His final smash is Enha Houyokushou.


I'm trying to make extra costumes for them including their Knights uniform. Anyone want to test them both?

Yuri was the firs character I ever animated when I started making hacks.


Title: Re: My PSA Projects
Post by: Chaos_Knight on July 31, 2013, 01:42:51 PM
I'll test out Yuri for you. I was starting to get a liking of him every since I played Project X Zone.


Title: Re: My PSA Projects
Post by: Carnage on July 31, 2013, 03:16:28 PM
jrush just wondering is there any reason preety much all your hacks use swords? xD i think you only did a noone sword moveset so far, you must really like sword chars :P


Title: Re: My PSA Projects
Post by: zutox on July 31, 2013, 03:26:07 PM
Yuri is looking good! Question for you though, is he rigged with only a sword or can we choose to have him use an axe instead like in vesperia? I always liked him using an axe, gave him more character than the standard sword wielding hero.


Title: Re: My PSA Projects
Post by: jrush64 on July 31, 2013, 03:54:33 PM
@chaosknight, Alright no problem. I got Project X Zone too, but I have no idea who most of the characters are except the obvious. Will send him over to u when he's ready.

@Carnage, you know I never really noticed that, lol :laugh:. But yeah I do like sword characters.

@zutox, he has like 7 weapons from Tales of the heroes Twin Brave. But I could add an axe if I could find a model.


Title: Re: My PSA Projects
Post by: Kagemaru on August 01, 2013, 12:55:04 PM
Quote
@Renova, I plan on dropping 6 movesets in a day. Naruto and Sasuke still have a way to go.

Yuri and Flynn are complete. Just need to add GFX to them.

Whats left with Naruto/Sasuke?


Title: Re: My PSA Projects
Post by: jrush64 on August 01, 2013, 01:34:25 PM
Whats left with Naruto/Sasuke?

Waiting on omnicent for Sasuke GFX. He needs Susano animation. Naruto also just needs GFX.


Title: Re: My PSA Projects
Post by: luigi12 on August 01, 2013, 08:46:00 PM
who is naruto and sasuke going to be over?


Title: Re: My PSA Projects
Post by: 5una~ on August 01, 2013, 09:49:05 PM
Naruto is over Ike and Sasuke is over MetaKnight.


Title: Re: My PSA Projects
Post by: Kagemaru on August 01, 2013, 10:28:17 PM
What susano animations? I could do them.


Title: Re: My PSA Projects
Post by: jrush64 on August 02, 2013, 11:05:56 AM
What susano animations? I could do them.

I'm still deciding whether Susano should be a giant sword swing or fire the arrow at you.


Title: Re: My PSA Projects
Post by: daniel741852 on August 02, 2013, 04:19:38 PM
Try the arrow susanoo, it seems much more interesting than the sword!


Title: Re: My PSA Projects
Post by: zutox on August 02, 2013, 05:21:30 PM
I also think the arrow sounds better. And from what I remember the arrow seemed like a more frightening attack in the anime as well.


Title: Re: My PSA Projects
Post by: Renova on August 02, 2013, 05:29:56 PM
I agree on the arrow.


Title: Re: My PSA Projects
Post by: Kagemaru on August 02, 2013, 11:56:34 PM
It wouldn't be a real projectile. I'd personally go with the sword swing.


Title: Re: My PSA Projects
Post by: robeccacorn on August 03, 2013, 06:33:10 AM
I would go with the sword swing, because it seems like you must import an article or something just to put it in. That would potentially mess up against clones and such. And since the model already has a sword (?) you can just make the animations and add some GFX to it.

Correct me if I'm wrong though.

Edit: But considering he's over Meta Knight, the issue would be much less severe than something like Sonic or Ike PSAs right?


Title: Re: My PSA Projects
Post by: Akeno/Archer on August 03, 2013, 07:40:52 AM
Sword swing is better... in my opinion though...


Title: Re: My PSA Projects
Post by: Carnage on August 03, 2013, 10:31:25 AM
I would go with the sword swing, because it seems like you must import an article or something just to put it in. That would potentially mess up against clones and such. And since the model already has a sword (?) you can just make the animations and add some GFX to it.

Correct me if I'm wrong though.

Edit: But considering he's over Meta Knight, the issue would be much less severe than something like Sonic or Ike PSAs right?
lol  articles dont mess with the glitches, graphics are the ones that do and jrush uses alot of gfxs so one more or one left dont really make a diference and if he starts using the trick i told him to use assist trophys effect ids it will never get glitches if he adds upon the assit trophy gfx instead of replacing them


Title: Re: My PSA Projects
Post by: jrush64 on August 03, 2013, 12:13:57 PM
Like Carnage said, I dont use articles, only gfx. I'll be using assist trophies gfx id's whenever I make someone over Ike or Marth as they have the most PSA's.

Lot's of choices, I should be able to do both a sword swing and the arrow shoot. Should be pretty easy.

Naruto is over Ike, Sasuke is over Ike and MetaKnight. But I'm having slight issues with the Meta Knight port. But If I use the trick Carnage taught me, there shouldnt be any gfx glitches with Sasuke.

I did that for Terra and he doesn't glitch when fighting against Ike.


Title: Re: My PSA Projects
Post by: luigi12 on August 03, 2013, 08:57:05 PM
jrush64,how were you able to port riku over the Ice Climbers,cause i want to port riku but i don't know how you did it.


Title: Re: My PSA Projects
Post by: Chaos_Knight on August 03, 2013, 09:01:42 PM
jrush64,how were you able to port riku over the Ice Climbers,cause i want to port riku but i don't know how you did it.
.rel port


Title: Re: My PSA Projects
Post by: Clynt on August 04, 2013, 12:27:57 PM
.rel port
Where do you get the .rel to port it? I can't find it in the download D:


Title: Re: My PSA Projects
Post by: Chaos_Knight on August 04, 2013, 01:02:56 PM
Where do you get the .rel to port it? I can't find it in the download D:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20948 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20948)


Title: Re: My PSA Projects
Post by: Clynt on August 04, 2013, 02:38:08 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20948[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20948[/url])
Thanks :3


Title: Re: My PSA Projects
Post by: Khalilucho on August 04, 2013, 05:21:16 PM
The BbS team is at 95% since a lot of time. When do you think they will be ready to be released? Vanitas looks like pretty good, do you think he will be to download this week?


Title: Re: My PSA Projects
Post by: jrush64 on August 06, 2013, 02:32:28 PM
The BbS team is at 95% since a lot of time. When do you think they will be ready to be released? Vanitas looks like pretty good, do you think he will be to download this week?

Sorry dude. I've been busy with RL stuff so I havent had time to do much. They need taunts and wins.

I'll try and have Naruto and Sasuke ready for release alongside them.


Title: Re: My PSA Projects
Post by: Clynt on August 08, 2013, 11:15:26 AM
Sorry dude. I've been busy with RL stuff so I havent had time to do much. They need taunts and wins.

I'll try and have Naruto and Sasuke ready for release alongside them.


Any idea when they will be released? I can't wait :3


Title: Re: My PSA Projects
Post by: SpoonTheMan on August 08, 2013, 03:49:48 PM
Your new moveset for Ichigo Kurosaki looks good, just a few things:

1: Any chance you could make a version with the classic Bankai look and classic hollow mask?

2: Could he be made available over Marth (Not as a port over Marth, because I currently have a version of Ichigo that originally goes over Marth and I have him rel ported over R.O.B, plus I have a lot of Ike and Marth ports right now and don't want to keep installing too many more Ike ports)?

3: I understand why his counterattack-style special move may have purposely been made so powerful (I know the crazy combat Bleach has, I've seen the anime), but for a legit match in SSBB, it seems OP.

4: Why does he die after firing off his hollow-form cero, could there be a no-death installation option and he just reverts back to his first form after the cero?

5: If he has so many transformations, why not have a version where he starts off in his before-bankai form and build his way up, possibly replace the 2nd form (torn right sleeve) with the first form (bankai) and make the first form the non-bankai one (large-sword zangetsu)? I think it would be cool to get the chance to play as so many different forms and for people to be given the choice to do so (different installation choices). But I think this should be another seperate installable version, because some people may not want to start as basic, non-bankai Ichigo in the first place.

Thanks.


Title: Re: My PSA Projects
Post by: Flowteau on August 08, 2013, 10:13:22 PM
I haven't been able to test the BbS group for a while because I left my SD card at my friend's place.


Title: Re: My PSA Projects
Post by: jrush64 on August 09, 2013, 01:13:38 PM

Any idea when they will be released? I can't wait :3

I've been busy with some RL stuff so I haven't worked on them as much as  I would have liked. I cant give a date on when they'll be ready.

@SpoontheMan,
- I dont think i have the files for the original bankai anymore

- I will not be making any ports for him. Plus as i always say, Marth has serious model changer issues. Ichigo uses alot of model changers. What I will do is update his GFX file to an assist trophy so they wont be any gfx glitches. That would be the final version.

-Feel free to change the counter damage. I thought i originally reduced it.

-He dies after the hollow because the hollow form does quite alot of damage. i wanted it to even out.

-Have you seen his file size? I originally thought of starting off as Shikai Ichigo but there was no space. His motion file is packed that's why he doesn't even have custom throws. There isnt much I can add to him anymore.

I know the BBS guys are almost done, but i just dont have time to complete them yet. When i have time, i'll finish them off. I'll say they should be ready for maybe next weekend. I might just not include voice packs.


Title: Re: My PSA Projects
Post by: SpoonTheMan on August 09, 2013, 01:33:02 PM
the original bankai outfit is available on the vault, but it's made by someone named ds22, so you should probably ask permission from him if he still comes online before using it.


Title: Re: My PSA Projects
Post by: Calypso on August 09, 2013, 06:37:31 PM
maybe next weekend. I might just not include voice packs.

That's too bad I was really looking forward to them having their own voices, it really completed the whole kingdom hearts feel for me.

I still look forward to their release though.


Title: Re: My PSA Projects
Post by: zutox on August 09, 2013, 08:36:17 PM
I'm fine with getting them with no voice as I never use those anyways, always play with sound off and music on :P


Title: Re: My PSA Projects
Post by: jrush64 on August 10, 2013, 03:07:15 AM
While the voice packs are done, I just havent psa'd them to the right attacks. If i might time I might look at them.

I will most definitely be making video previews of all 4 of them today.

The only animations left are taunts, wins, lose and entries.

Ventus has a little breakdance which i'm doing, aqua has a little dance which ive done, terra does pushups which i havent done yet.


Title: Re: My PSA Projects
Post by: Luquatic on August 10, 2013, 04:19:07 AM
any news on the release from Sasuke and Naruto?
I really wanna play with those two!


Title: Re: My PSA Projects
Post by: robeccacorn on August 10, 2013, 04:01:59 PM
While the voice packs are done, I just havent psa'd them to the right attacks. If i might time I might look at them.

I will most definitely be making video previews of all 4 of them today.

The only animations left are taunts, wins, lose and entries.

Ventus has a little breakdance which i'm doing, aqua has a little dance which ive done, terra does pushups which i havent done yet.


Awww awesome. Some Bboy action on good old Ven. Windmills, Flares, Jacks, Halos...?

Take your time though, no one is rushing awesomeness. After all nobody wants the Shippuden hacks to end up like Storm 3......ughdahfnfdla. *Shudders*


Title: Re: My PSA Projects
Post by: jrush64 on August 11, 2013, 10:43:37 AM

Awww awesome. Some Bboy action on good old Ven. Windmills, Flares, Jacks, Halos...?

Take your time though, no one is rushing awesomeness. After all nobody wants the Shippuden hacks to end up like Storm 3......ughdahfnfdla. *Shudders*

Yeah, animated Ven's B-boy dance, lol.

Should I give an option to continue dancing if you press the special button? I can do this for all three of them.


Title: Re: My PSA Projects
Post by: robeccacorn on August 11, 2013, 12:12:21 PM
If its not too much trouble, please do it.

Taunting someone with bboying in game and in real life simultaneously...can't wait. :D


Title: Re: My PSA Projects
Post by: Kagemaru on August 12, 2013, 02:20:38 AM
Animating breakdance moves is not easy...

I'm REALLY upset that I lost Anti-Sora's animations. Some of his attacks were breakdance moves. :/

But I'm glad to hear that Ven's getting some breakdance action.


Title: Re: My PSA Projects
Post by: Renova on August 12, 2013, 07:44:10 AM
Was there a Naruto preview video i missed? You mention it in one of your previous posts, but I can't find it.


Title: Re: My PSA Projects
Post by: luigi12 on August 14, 2013, 04:43:48 AM
Is there any characters that i can test for issues?


Title: Re: My PSA Projects
Post by: jrush64 on August 15, 2013, 12:56:52 PM
Alright, so I'm kind of bored of hacking for now and just dont have the time. So I'll be going on a break for a couple of weeks. But I will release Aqua, Terra, Ven and Vanitas by Sunday unfailingly.

All animations are done, I'm just fixing issues my beta testers pointed out.

I'll try and add voice packs but they wont sound right for the specials. At least their spells. So expect them sometime this weekend.

Naruto, Sasuke and everyone else come after my break.



Title: Re: My PSA Projects
Post by: tigertenaka on August 15, 2013, 01:04:11 PM
I say you deserve the break after working on all of these characters for so long. Looking to finally playing as the BBS crew!


Title: Re: My PSA Projects
Post by: Luquatic on August 16, 2013, 12:00:50 PM
Naruto, Sasuke and everyone else come after my break.

NOOOO :'( I REALLY want those two so badly..


Title: Re: My PSA Projects
Post by: Chaos_Knight on August 16, 2013, 12:03:17 PM
NOOOO :'( I REALLY want those two so badly..
Then you just have to wait. Everyone needs a break at some point when working on something big.


Title: Re: My PSA Projects
Post by: Clynt on August 16, 2013, 12:16:51 PM
Then you just have to wait. Everyone needs a break at some point when working on something big.
  ^


Title: Re: My PSA Projects
Post by: Luquatic on August 16, 2013, 01:52:10 PM
Then you just have to wait. Everyone needs a break at some point when working on something big.

Yeah you're right..

Enjoy your break JRush and hopefully we'll see you soon!


Title: Re: My PSA Projects
Post by: jrush64 on August 16, 2013, 02:09:19 PM
So all 4 are complete and I'll be releasing them tomorrow. Will make videos, csp's, names and all that.

I planned to have them turn on their armor but I'm adding their armor as extra costumes.


Title: Re: My PSA Projects
Post by: 5una~ on August 16, 2013, 02:18:43 PM
Enjoy your break I look forward to your return until then.


Title: Re: My PSA Projects
Post by: spiritpyros on August 16, 2013, 02:30:24 PM
Hope you enjoy the break and I am really excited to see the bbs crew released.I can't wait to try them


Title: Re: My PSA Projects
Post by: jrush64 on August 17, 2013, 01:45:00 AM
So i'll be releasing 4 movesets today. I'm testing them on my wii right now and making last minute adjustments.

I removed armor mode and added them as extra costumes. They each have multiple keyblades also for each of the costumes.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Today
Post by: daniel741852 on August 17, 2013, 05:03:04 AM
Yes!


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Today
Post by: Renova on August 17, 2013, 09:56:00 AM
Ah that's too bad about Naruto and Sasuke. Enjoy your break man.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Today
Post by: jrush64 on August 17, 2013, 02:18:58 PM
Alright guys so i've done all their costumes and testing on my wii. everything is fine.

but I need to add some voices. I cant have Aqua sounding like Jigglypuff.... Or Vanitas sounding like Luigi...

So I'll release them tomorrow with voice packs.

Should I do sawnd or .bnk?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Today
Post by: Clynt on August 17, 2013, 02:19:45 PM
Alright guys so i've done all their costumes and testing on my wii. everything is fine.

but I need to add some voices. I cant have Aqua sounding like Jigglypuff.... Or Vanitas sounding like Luigi...

So I'll release them tomorrow with voice packs.

Should I do sawnd or .bnk?


Sawnd! :o


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: Renova on August 17, 2013, 02:21:15 PM
Sawnd.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: KingJigglypuff on August 17, 2013, 02:55:18 PM
Do both.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: Tabuu Forte Akugun on August 17, 2013, 02:57:47 PM
I vote Sawnd. More people use that.

But then again, bnk is fairly new, but compatible with Gecko. KJP is right.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: Chaos_Knight on August 17, 2013, 03:16:04 PM
Definitely both.

But .bnk is easier and you don't have to have that .brsar which takes up a lot of space.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: jrush64 on August 17, 2013, 03:37:17 PM
I should be able to do both with that new supersawndz. I'll have the voice packs ready by tomorrow. They're pretty easy to do.

Vanitas will have loads of voices taunting voices.

Post Merge: August 17, 2013, 04:16:29 PM
Terra's voice pack is done. Really, really easy to do. What about announcer calls? Do I record myself saying their names?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: AkaDarkZeroRmx on August 17, 2013, 10:35:11 PM
If you like, you can record your voice or you can tell to FutureMal (who does the voices) that makes, but would have to wait, this was his last video:
The Brawl Announcer - Episode 146 (http://www.youtube.com/watch?v=9EjuTfZQ6tc#)
It's only an advice, but in my opinion I think that it's the best. Good luck


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: luigi12 on August 18, 2013, 12:02:43 PM
What time of the day are they going to get released


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: daniel741852 on August 18, 2013, 01:08:06 PM
I really want Vanitas the most lol, he seems epic, Jrush you are probably the person who creates the most PSA's imo.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow...
Post by: jrush64 on August 18, 2013, 03:18:54 PM
Alright so here are the videos. I'm uploading them now.

Terra

http://www.youtube.com/watch?v=E2GgdHHlPAg
Aqua

http://www.youtube.com/watch?v=Datxn6u4D1M
Ventus

http://www.youtube.com/watch?v=_kmtSeH6qZU
Vanitas

http://www.youtube.com/watch?v=akmd4a8s1aY

@AkaDarkZero, I'll try and send him a message.

All 4 have been released. I kinda screwed up my brsar so I was only able to do .bnk's. but they all work fine so sorry about that. when i get back, ill try and do a sawnd.

The bnk files should work really easily.

im still new to sfx hacking so i hope they're good enough.

you shouldnt get any freezes, but ven freezes sometimes. I thinks it his sound file that does it. if he freezes, try playing without the sound file.

Thanks to Kagemaru for helping me animate Ven ages ago and SonicBrawler for helping me with sfx.

i wont have time to fix any issues right now, cus im really tired of hacking.

I apologize for transparency on some models. i couldnt be bothered fixing them now.

So goodbye for now. lemme know about any problems. ill answer my pm's.



Post Merge: August 18, 2013, 04:00:36 PM
One more thing as I'm getting pm's about this. Use phantom wings rel to port ven and terra over whoever u want. Aqua and Vanitas I'm not porting at all. I'm tired of them and glad to see them go.

the toughest guys i've ever made.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: chaoswolf on August 18, 2013, 04:28:23 PM
Two things; 1st, does the sound replacement work for riivolution and how?  2nd, when I did Vanitas's down-tilt, it froze.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 18, 2013, 04:32:48 PM
I just tested him and it worked fine. I've never had a problem with that freeze at all. I tested them out all day.

i dont use riivolution so i dont know.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Kagemaru on August 18, 2013, 05:31:24 PM
Awesome you finally finished those guys xD

I totally shoulda animated Ven from a side angle though. Lol I got too wrapped up on how he looked from the back (cause thats the angle you see him in the game)

But the spining move looks really good. I forget which special it is, but damn that move looks awesome.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Clynt on August 18, 2013, 05:48:06 PM
They all work perfectly, except one thing Aqua has some weird Ice block under her it still works and no freezes its just an odd glitch, any way to fix it? o.o


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 18, 2013, 05:53:14 PM
Will a .sawnd version come soon? I use Riivo


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: smash unleashed on August 18, 2013, 05:56:38 PM
Would you do "Terranort" or young Xeanort? I haven't seen any psa's of them yet.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 18, 2013, 06:00:35 PM
@Clynt, redownload her in like 5 mins. I'm updating her file. I forgot to set model changers.

@Kagemaru, the down specjal, right?

@Daniel, I have no idea when ill do  a sawndz version.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Antiro on August 18, 2013, 06:55:38 PM
hey can u update terra bc i use him an the game crashes its only him so it might have something to do with the fact his rel file might be bugged or if u can could u send me a file with him over someone  else like ganaondorf

please an thank you doing a great job i been using riku for a long time now lol cant wait for the sasuke one


ok it crashes when i jump or when i change powers


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: chaoswolf on August 18, 2013, 09:40:34 PM
The only people I have problems with is Vanitas, who freezes without warning, and Terra, for the reason the person posted above me.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Yogibur on August 18, 2013, 11:12:55 PM
it seems to me that terra freezes when he jumps glad im not the only one having this problem


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Kagemaru on August 19, 2013, 01:13:13 AM
Yes the down special. I have to pat myself on the back for that one. It looks dope in the video.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 19, 2013, 01:43:50 AM
So I re-downloaded all the of them. I tested out again. 4 players 20 minute CPU vs CPU vs CPU vs CPU match.

I didn't get a single freeze.

Try using Terra over Ike. Renaming all the files to FitIke, see if that works.

Sorry, but It's gotta be on your end. Terra and Ven don't need any codes. Maybe a code you have is interfering. The only person who needs a code is Aqua and that's the jump code.

Vanitas, he has never frozen for me at all. He's an actual Luigi port.

Please check your codes.

Post Merge: August 19, 2013, 02:08:48 AM
(https://lh5.googleusercontent.com/-lquYgK91iQY/UhHSDoh5Q6I/AAAAAAAABHI/BSmEQSZjk1g/w584-h329-no/2013+-+1)

As you see, Ven kicked all their butts.



Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: narutofan1 on August 19, 2013, 02:52:14 AM
So I re-downloaded all the of them. I tested out again. 4 players 20 minute CPU vs CPU vs CPU vs CPU match.

I didn't get a single freeze.

Try using Terra over Ike. Renaming all the files to FitIke, see if that works.

Sorry, but It's gotta be on your end. Terra and Ven don't need any codes. Maybe a code you have is interfering. The only person who needs a code is Aqua and that's the jump code.

Vanitas, he has never frozen for me at all. He's an actual Luigi port.

Please check your codes.

Post Merge: August 19, 2013, 02:08:48 AM
(https://lh5.googleusercontent.com/-lquYgK91iQY/UhHSDoh5Q6I/AAAAAAAABHI/BSmEQSZjk1g/w584-h329-no/2013+-+1)

As you see, Ven kicked all their butts.






JRush, Vanitas was freezing on me too, but only when you squat and try crawling.
but I fixed Vanitas myself, I gave him his crawling animation back and he works
perfectly now.

I think people should either use the no crawl code to stop the freeze or give him a
crawling animation like I did and he will work perfectly then.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 19, 2013, 03:03:35 AM
Narutofan thanks, you've been helpful for once instead of just asking when is someone being released.

I didn't even know luigi can crawl.... How do you even crawl ?

I'll update him when i get back home.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 19, 2013, 04:52:30 AM
To crawl you hold down, like you always hold it, then press any left or right buttons, imo I think  Vanitas should get a crawl lol

Edit: The crawl animations are SquatF and SquatB.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Sly Loki on August 19, 2013, 05:12:31 AM
whats the code for luigi has no crawl or has crawl please

Post Merge: August 19, 2013, 05:44:13 AM
it seems to me that terra freezes when he jumps glad im not the only one having this problem

add this code to stop terra from freezing when he jumps it worked for me.

dedede has normal jump
04B0B954 00000001


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 19, 2013, 05:50:40 AM
Jrush, if you want you can PM me the sound and I can do the .sawnd for you?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Sly Loki on August 19, 2013, 06:48:54 AM
heres the code for luigi has no crawl so vanitas wont freeze

Luigi has no crawl
04B0B41C 00000000

hope this helped others with the freezing problems :)


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: smash unleashed on August 19, 2013, 08:59:57 AM
Um could you do a Teranort or Young Xehanort psa? I haven't seen any of those yet. I got some ideas but I've only got a wii u so I can't do it. :af:


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 19, 2013, 09:55:40 AM
I dont use any codes with Terra as it's phantomwings rel so you shouldn't need the jump code, But I'll update it anyway. Thanx for the troubleshooting.



Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Yogibur on August 19, 2013, 01:56:44 PM
Also when you change coustumes for ventus does anybody else get a freeze im using cbliss btw
Thanks Sly for the codes


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 19, 2013, 02:14:20 PM
@Yogi

Fill up all the costume slots.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: RedMan911 on August 19, 2013, 02:23:09 PM
Aqua has a broken link o_0



Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Yogibur on August 19, 2013, 02:23:34 PM
they are full do they have to be filled with just ventus?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 19, 2013, 02:33:52 PM
Of course you have to fill it with only Ventus. He uses a custom boneset. I dont use Cbliss so I dont even know how it works.

@RedMan, I just tested all the links. they are working.

Also redownload for the Aqua block of ice fix. I did that yesterday.

Any other issues?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Sly Loki on August 19, 2013, 03:08:47 PM
yeah i found one issue with terra when using ice magic he shoots fire instead of ice. he only shoots ice in the air but not on the ground


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Kagemaru on August 19, 2013, 03:16:42 PM
Congrats on their release dude. I know you worked your butt off for them.

Edit: I was aiming to make the first post on page 100.

But since I'll probably miss that, CONGRATS anyway xD

You'll get to 100 by the end of today anyway I'm sure.  :af2:


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 19, 2013, 03:20:04 PM
Thanx man. You can still get post 100.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Sly Loki on August 19, 2013, 04:31:53 PM
hey jrush do you plan on making swandz sounds for them or do you have a friend or know someone who can do it. nice characters though finally i could replace luigi without a .rel  :)


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: zutox on August 19, 2013, 04:41:32 PM
I am having an issue. When aqua is shooting ice and fire, it doesn't go anywhere, it just stays in between her legs


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 19, 2013, 04:52:27 PM
I am having an issue. When aqua is shooting ice and fire, it doesn't go anywhere, it just stays in between her legs

I didn't rename the bone.... It's just for that damn model. Anyway I've renamed the bone right so you can redownload her in like 5 minutes for the fix.

Post Merge: August 19, 2013, 04:53:16 PM
I hope that's all the troubleshooting that they need. Can't be bothered to fix that Terra one now. It doesn't affect gameplay in anyway.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Sly Loki on August 19, 2013, 05:45:47 PM
oh you dont have to fix terra now i was just helping you find a few bugs is all. is there any way to convert the bnk sound files to a swandz file


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Chaos_Knight on August 19, 2013, 05:47:38 PM
is there any way to convert the bnk sound files to a swandz file
Nope. Besides Gecko gives you less freezing unlike Rii.

Oh and happy 100 pages, Jrush.

I claim it mine. <.< >.>


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Yogibur on August 19, 2013, 06:04:52 PM
Thank you for releasing this hack btw i was stalking this thread for a bit ;p


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on August 20, 2013, 01:37:26 AM
@chaosknigh, thanks man.

Seeing as all issues have been addressed.... I guess I'll be going now. Back in sept with more releases.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 20, 2013, 06:21:17 AM
I have made a Vanitas.Sawnd, it's not the same as jrush's but it's better than Luigi sounding like him.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: luigi12 on August 20, 2013, 06:40:19 AM
I have made a Vanitas.Sawnd, it's not the same as jrush's but it's better than Luigi sounding like him.
Can you make a Terra,aqua,and ven Sawand file?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 20, 2013, 06:45:54 AM
I'll need their sound files, I got the vanitas sound files from kc-mm itself, also is Terra supposed  to sound like king dedede or ike?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Yogibur on August 20, 2013, 07:40:04 AM
his orginal voice is ike


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Sly Loki on August 20, 2013, 08:32:43 AM
daniel can you pm me your sawndz file that would help me alot man


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 20, 2013, 08:58:19 AM
It will be uploaded through KC-MM in a moment so please wait.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Sly Loki on August 20, 2013, 09:22:45 AM
thank you man your a life saver meeting up with my friends one last time this summer before we all go back to college


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 20, 2013, 11:22:33 AM
Ok it has been created, http://forums.kc-mm.com/Gallery/BrawlView.php#ByUserID=29940&Moderated=All&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php#ByUserID=29940&Moderated=All&Moderated=All)

Just ignore the Ichigo kurosaki recolors.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: warioman22 on August 20, 2013, 07:01:24 PM
Ok it has been created, [url]http://forums.kc-mm.com/Gallery/BrawlView.php#ByUserID=29940&Moderated=All&Moderated=All[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php#ByUserID=29940&Moderated=All&Moderated=All[/url])

Just ignore the Ichigo kurosaki recolors.


apparently the .sawnd is replacing group 11 (Meta Knight) instead of 19 (Luigi).


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: chaoswolf on August 21, 2013, 01:07:21 AM
With Ven, the costumes with Frolic Flame, Fairy Star, Lost Memory, Mark of a Hero, Midnight Stroke,  Pixie Petal, Sweet Stack, Treasure Trove, Ultima Weapon, and Victory Lane freeze. 
The armored and helmetless costumes don't freeze.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: daniel741852 on August 21, 2013, 05:11:30 AM
apparently the .sawnd is replacing group 11 (Meta Knight) instead of 19 (Luigi).

That's odd, it's supposed to replace Luigi's not meta, I'll take a look at it and see if I can fix it.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: AsianOpz on August 21, 2013, 12:44:50 PM
anyone else having sound problems with vanitas?? like he works but for some reason when he jumps there are honking noises??


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Calypso on August 22, 2013, 04:39:06 PM
The BBS PSA are great definitely going in my roster.

Here Comes the part where I say something needs fixing yay!

Terra and Aqua have white in their eyelashes and the eyelashes are invisible from the top (Terra) and from the bottom (Aqua).

Ventus has white on the back of his hair he needs to shampoo.

Vanitas back skirt thing has white & black squares on it, it's also invisible from the front.

Well that it I hope you enjoy your break TTFN.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: chaoswolf on August 23, 2013, 01:16:05 AM
Ok, so Ven isn't freezing anymore.  Don't know what caused it.  However, with his neutral b, it is invisible.  Also, his face is either shaded wrong or the eyes are messed up.

anyone else having sound problems with vanitas?? like he works but for some reason when he jumps there are honking noises??
That is a leftover of Luigi's jump sound data.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: AsianOpz on August 23, 2013, 07:35:15 AM
Oh is there any way i can remove the honking sounds?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: XChosenOne1 on August 23, 2013, 10:08:46 AM
Oh is there any way i can remove the honking sounds?
open the character.pac in Brawlbox and Remove the jump SFX ID(s)


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: AsianOpz on August 23, 2013, 11:11:58 AM
ok im in fitluigi.pac where would the jump sfx files be located at?


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: XChosenOne1 on August 24, 2013, 09:29:48 AM
ok im in fitluigi.pac where would the jump sfx files be located at?
open MoveDef_FitLuigi, open sections/data/SubAction Scripts/ JumpF(and JumpB)

Then Remove the corresponding ID(s)
(http://i.imgur.com/dIxbEgm.png)


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Clynt on August 25, 2013, 12:20:48 PM
It won't let me open the FitMarth.pac (Lightning PSA) using Smash attacks, but works in programs that can't edit subactions... is there any way to make Smash Attacks work? Trying to edit the damage for personal use.


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Akeno/Archer on August 25, 2013, 01:56:44 PM
It won't let me open the FitMarth.pac (Lightning PSA) using Smash attacks, but works in programs that can't edit subactions... is there any way to make Smash Attacks work? Trying to edit the damage for personal use.
You have to open it from BBox v067 or 68, this PSA isn't editable from Smash Attacks...


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: Clynt on August 25, 2013, 02:22:38 PM
You have to open it from BBox v067 or 68, this PSA isn&#039;t editable from Smash Attacks...

BBox 068d? and what I'm trying to get into is the "Miscdata0" to edit subactions for damage, but it doesn't open it. it shows the icon "?" and i'm using BBox 68

EDIT:
Never mind got it to recognize it and edit it. Thanks ^^


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: nexuslord on September 01, 2013, 01:46:27 PM
has anyone else had Vanitas's final smash freeze the game? to clarify; i ca use the final smash just fine but if move the beam upwards the game freezes  does anyone know what causes this and if so, do you know how to fix it?  i am using Riivolution


Title: Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Released
Post by: jrush64 on September 02, 2013, 03:42:08 PM
Alright guys, so I'm back from my break. My next releases are as follows.

Naruto Uzumaki
Sasuke Uchiha

Yuri Lowell
Flynn Schifo

Cloud Strife
Sephiroth
Zack Fair
Tifa
Squall  Leonhart
Zidane Tribal
Tidus
Lightning V2 with Odin

All these guys will be released at once, in a Final Fantasy release pack.

Xemnas
Luffy
Dante
Nero
Vergil


These will probably be my last releases.

Don't have anything to show now, but Naruto, Sasuke should be done in the next couple of weeks.


Title: Re: My PSA Projects
Post by: 5una~ on September 02, 2013, 06:28:08 PM
Hello there JRush and welcome back one question will Roxas Final version be included or is the releases list as is?


Title: Re: My PSA Projects
Post by: nexuslord on September 02, 2013, 06:48:05 PM
welcome back!  looks like we're in for some epic PSA's   i do hope they aren't your last , but if they are then what a way to go!   any time we should expect these?   i want to mark my calender.


Title: Re: My PSA Projects
Post by: spiritpyros on September 02, 2013, 08:41:47 PM
Welcome back jrush and I hope life treated you good.


Title: Re: My PSA Projects
Post by: jrush64 on September 02, 2013, 11:42:13 PM
Hello there JRush and welcome back one question will Roxas Final version be included or is the releases list as is?

Will do Roxas final version and Riku V2 after everyone has been released. Riku V2 probably takes priority though.

Will also make some additions to Kagemaru's Sora too. Adding more drive forms.

Will give Roxas, Sora and Riku different GFX file so there are no GFX glitches. Especially Roxas as he uses a lot of GFX.

welcome back!  looks like we're in for some epic PSA's   i do hope they aren't your last , but if they are then what a way to go!   any time we should expect these?   i want to mark my calender.

When their ready dude. Cant make any promises.

Welcome back jrush and I hope life treated you good.

Life was alright, lol. Have a couple of weeks left to partying before school starts at the end of the month. Will probably a week to get back in the swing of things.


Title: Re: My PSA Projects
Post by: luigi12 on September 03, 2013, 04:46:26 AM
Alright guys, so I'm back from my break. My next releases are as follows.

Naruto Uzumaki
Sasuke Uchiha

Yuri Lowell
Flynn Schifo

Cloud Strife
Sephiroth
Zack Fair
Tifa
Squall  Leonhart
Zidane Tribal
Tidus
Lightning V2 with Odin

All these guys will be released at once, in a Final Fantasy release pack.

Xemnas
Luffy
Dante
Nero
Vergil


These will probably be my last releases.

Don't have anything to show now, but Naruto, Sasuke should be done in the next couple of weeks.
Cant Wait for the Release of Naruto and Sasuke.Do you know who Naruto and Sasuke are Going to be Over?And Welcome Back Dude.Plus,Your Making a Luffy,as in Luffy from One Piece?


Title: Re: My PSA Projects
Post by: Antiro on September 03, 2013, 01:35:44 PM
cant wait for the naruto sasuke psa also who are they gonna be going over


Title: Re: My PSA Projects
Post by: jrush64 on September 03, 2013, 11:46:53 PM
Is there another Luffy from somewhere else?

Naruto and Sasuke are over Ike and maybe Sasuke will also be over Metaknight if i can get it to work right. They will use different gfx files so there'll be no glitches.

Ike is pretty much the best character to make a psa over as he's very customizable and easy to code for.



Title: Re: My PSA Projects
Post by: Antiro on September 04, 2013, 11:38:03 AM
so we gonna be able to have both naruto an sasuke on ike at once?  so lik character slot 1 2 3 sasuke 4 5 6 naruto


Title: Re: My PSA Projects
Post by: zutox on September 04, 2013, 02:28:46 PM
I'm really looking forward to see Zidane personally. Always wanted him in the game, he's just. He's awesome X3
By the way, you might have said so before, but, who did you say you were placing Tifa over?


Title: Re: My PSA Projects
Post by: jrush64 on September 05, 2013, 06:06:10 AM
I'm really looking forward to see Zidane personally. Always wanted him in the game, he's just. He's awesome X3
By the way, you might have said so before, but, who did you say you were placing Tifa over?

She was gonna be over ZSS but I like using ZSS so I'll make her over Peach. There's a perfect port for Peach so you should be able to put her over anyone you want.

Zidane is most definitely my favorite Final Fantasy character. I'm trying to make him very good. He has trance mode which gives him new attacks.

Post Merge: September 05, 2013, 06:11:06 AM
Alright, so full efforts on Naruto and Sasuke now. Will post a preview of all their costumes. Sasuke will probably have quite alot of costumes.


Title: Re: My PSA Projects
Post by: zutox on September 05, 2013, 11:27:29 AM
I want to put her over Samus! XD
Does she have a big filesize? I just thought that it would have been nice to see a character over Zelda that could work together with Spiderman on shiek.
At the moment there is only one working psa over Zelda that I know that works with Spiderman and that's Scarlet Fighter Zelda.

Of course I have no knowledge about the coding or anything so I have no idea if that would be harder to do than over, say, peach.

And I'm happy to hear there is more people than me that loves Zidane :D FF9 really has a lot of memorable characters, my personal favorite there would be Freya...and the Chocobo design in FF9 is simply gorgeous. 


Title: Re: My PSA Projects
Post by: jrush64 on September 07, 2013, 02:38:26 PM
Nah Tifa doesn't have large file size. But I might decide to go big on her and ZSS might not be enough. So it's either Peach or ZSS. i'm saving Zelda for someone.

Vivi is probably one of the greatest characters ever. That game was seriously charming. I replay it pretty much every year.




Title: Re: My PSA Projects
Post by: zutox on September 07, 2013, 06:32:46 PM
Question, and suggestion: Have you decided on the up-B recovery move for Zidane?
If not...it would be so cool if he would jump off a chocobo XD
Would probably mean another model import though so I'm guessing that might be more work than it's worth.

And yeah, Vivi had one of the most interesting back stories and character progression in any rpg.
Actually so did Garnet (Dagger) even though she seems to be on the more unnoticed side of the crew.

Curious as who you are saving zelda for :D


Title: Re: My PSA Projects
Post by: jrush64 on September 07, 2013, 06:54:22 PM
Yeah I already have up-b moves for him. His air recovery he flies with his tail spinning.


Title: Re: My PSA Projects
Post by: Antiro on September 07, 2013, 09:31:32 PM
question how longtill the release of sasuke an naruto??


Title: Re: My PSA Projects
Post by: daniel741852 on September 08, 2013, 09:34:08 PM
question how longtill the release of sasuke an naruto??


He said in a couple weeks.


Title: Re: My PSA Projects
Post by: HaloFanODST on September 09, 2013, 08:49:09 PM
Is there a preview of Naruto or Sasuke?


Title: Re: My PSA Projects
Post by: jrush64 on September 09, 2013, 11:58:07 PM
When I have something on Naruto and Sasuke, I'll post. I'm having issues with Sasuke's damn fireball.

(http://i.imgur.com/MRqi3Jm.png)

Post Merge: September 10, 2013, 02:50:19 PM
So, Sasuke is officially on 99%. All that's left it to Redo his PSA so he can grab items, add all his models and add his transformations.

This is Kirin.

Some texture issues with the dragon though, I'll try and fix.

(http://fc06.deviantart.net/fs70/f/2013/253/6/2/kirin2_by_jrush64-d6lswt7.gif)

Amaretasu

(http://fc09.deviantart.net/fs70/f/2013/253/b/2/amaterasu_by_jrush64-d6lsxk3.gif)

I had to remove flame release and Dragon flame release as they weren't working right.

I'm moving onto Naruto next to finish his GFX.


Title: Re: My PSA Projects
Post by: Antiro on September 10, 2013, 07:32:13 PM
u have the susanoo abilities avalible an the susanoo shield an arm for attacking?


Title: Re: My PSA Projects
Post by: Kagemaru on September 10, 2013, 09:51:52 PM
Yeah thats in there.


Title: Re: My PSA Projects
Post by: DrunkRussian on September 11, 2013, 04:26:51 PM
Can't believe I overlooked this until two days ago...
I see you didn't bother to add black flames to Amaterasu either, but that GFX looks pretty sweet. Does it just work right in front of him or does it go like across the screen and ignites when it connects?
Oh and I see you got a Susano'o.One question: how the honest [censored] did you keep it below filesize?
I'd be done if not for that. Is it just for his FS(like Im doing) or is he going to have a Susano'o mode? I wanted to do that but filesize is preventing that from happening T_T


Title: Re: My PSA Projects
Post by: SilverSoul on September 11, 2013, 07:13:50 PM
I just wanted to dedicate my first post to saying that I'm a big fan of your work! :D Your PSAs really come out amazingly. I'm really looking forward to the Yuri and Flynn releases, since Tales of Vesperia happens to be my favorite in the series :]


Title: Re: My PSA Projects
Post by: jrush64 on September 12, 2013, 01:34:09 AM
I just wanted to dedicate my first post to saying that I'm a big fan of your work! :D Your PSAs really come out amazingly. I'm really looking forward to the Yuri and Flynn releases, since Tales of Vesperia happens to be my favorite in the series :]

Hey thanx man, glad u like my stuff. I'm looking for a second tester for Yuri with ChaosKnight being the first. U interested?

I've programmed all his attacks and his final smash. He has overlimit 1 which gives him all 5 divine wolves, normal, storm, crush and blaze. Then his overlimit 2 gives him savage wolf fury and if u hold B attack, he does the extension that he does against the final boss.

I'm not done programming Flynn's final smash yet though,

I even modelled 3 costumes for them. 2 from vesperia the first strike and their school costume.

Symphonia is my favorite tales game but Yuri is my favorite tales character.
 

Post Merge: September 12, 2013, 01:39:48 AM
Can't believe I overlooked this until two days ago...
I see you didn't bother to add black flames to Amaterasu either, but that GFX looks pretty sweet. Does it just work right in front of him or does it go like across the screen and ignites when it connects?
Oh and I see you got a Susano'o.One question: how the honest [censored] did you keep it below filesize?
I'd be done if not for that. Is it just for his FS(like Im doing) or is he going to have a Susano'o mode? I wanted to do that but filesize is preventing that from happening T_T

Amaterasu hits only in front but the more u charge it, the larger the trails are.  It has low knock back.

I'm using the storm 3 models for Sasuke including susano. He has susano mode with rib cage and arm, cursed seal 2 mode and I guess normal Sasuke.

Used vertex welding to keep file size low. 900 kb I think.



Title: Re: My PSA Projects
Post by: Antiro on September 12, 2013, 09:44:42 AM
So by the sounds of it the different skins contain different movesets


Title: Re: My PSA Projects
Post by: AnImAiNe on September 12, 2013, 10:02:30 AM
So by the sounds of it the different skins contain different movesets
naw there is 3 in one there are just alt costumes


Title: Re: My PSA Projects
Post by: jrush64 on September 13, 2013, 11:46:17 AM
Courtesy of Kagemaru

(http://i.imgur.com/PCVAeGP.gif)

Doing work on Xemnas now.


Title: Re: My PSA Projects
Post by: Chaos_Knight on September 13, 2013, 01:19:37 PM
That Mansex looks nice. Does his coat have custom bones?


Title: Re: My PSA Projects
Post by: jrush64 on September 13, 2013, 01:49:15 PM
That Mansex looks nice. Does his coat have custom bones?

Yah I rigged the cloak to Ganon's cape bones.

Was blocked on him for some time, but now I have way more ideas for him. Hope to be done with his animations soon.



Title: Re: My PSA Projects
Post by: Antiro on September 13, 2013, 08:47:01 PM
so we gonna see sasuke this weekend??


Title: Re: My PSA Projects
Post by: Clynt on September 15, 2013, 01:06:33 PM
Courtesy of Kagemaru

([url]http://i.imgur.com/PCVAeGP.gif[/url])

Doing work on Xemnas now.



My gosh, that looks perfect! o.o


Title: Re: My PSA Projects
Post by: HaloFanODST on September 17, 2013, 04:30:08 PM
That guy over whom?


Title: Re: My PSA Projects
Post by: daniel741852 on September 17, 2013, 10:20:00 PM
Can it go over Wario :)?


Title: Re: My PSA Projects
Post by: Leon Exodio on September 18, 2013, 10:25:13 AM
Xemnas looks nice


Title: Re: My PSA Projects
Post by: jrush64 on September 18, 2013, 02:26:53 PM
Alright guys so update.

Xemnas, Yuri, Flynn are complete. Naruto and Sasuke are somewhat complete but I just need to fix some issues with their models.

I need beta testers for all 5 of them. I'll likely release all 5 together.

They all use different GFX files so you wont have any glitches at all.

Xemnas

He' over Ganon with Lin's GFX file. That way he get's awesome red sword trail. He has a lot of attacks including his shield which is a counter that leads to this when he's hit.

(http://i.imgur.com/T9mJLRa.png)

His first final smash is he becomes final coat Xemnas.

(http://i.imgur.com/2SacSuRl.png)

 He's faster and has more knockback but not more damage. His final smash in that mode is.

(http://i.imgur.com/1xk0JdM.png)

I dont need to tell u what happens next... doesnt knock you out but does a [censored] load of damage.

Some more screens.

(http://i.imgur.com/AVdpMrx.png)(http://i.imgur.com/bJioY8o.png)(http://i.imgur.com/Sbpeu9z.png)

Made a voice pack with Xemnas' awesome voice...

Naruto.

His main PSA is complete. I need to fix his models and rig extra models for him.

Some screens.

This is vermillion rasengan.

(http://i.imgur.com/EHEdUHK.png[IMG][spoiler][IMG]http://i.imgur.com/rHFtOk6.png)(http://i.imgur.com/iEgXYr8.png)(http://i.imgur.com/4B5hUtM.png)(http://i.imgur.com/qFf5Fvn.png)[/spoiler]

(http://i.imgur.com/kUDTD6o.png)

Planetary has a dash, and if you miss, you lose the final smash. It can hit more that 1 at time as the hand extends. Time also stops because of how fast he moves.

Yuri and Flynn.

Yuri has Overlimit 1 and 2. His first final smash is overlimit 1, he gets new artes in overlimit 1 his final smash is Divine Wolf, Blaze, Crush, Storm.

the more you attack in overlimit 1, you press up taunt he activates overlimit 2 or by doing your final smash.

In overlimit 2, his final smash is Savage Wolf Fury. If you hold the B button, he does the extension.

(http://i.imgur.com/NWxJGlK.gif)

Flynn has only 1 overlimit. In overlimit 1, he gets 2 final smashes by random, new specials and new smashes. Enha Houkotsu (I think that's what it's called) and Radiant Dragon Fang.

Here are some screens.

(http://i.imgur.com/H958gvB.png)(http://i.imgur.com/eatWvo9.png)(http://i.imgur.com/7ZfcuYl.png)(http://i.imgur.com/L5PvUyD.png)

I need like 2 or 3 beta testers for all of them. Need to be sure there are no glitches for any of them before I release them.


Title: Re: My PSA Projects
Post by: Chaos_Knight on September 18, 2013, 02:34:54 PM
Holy hell that FS for Mansex Xemnas. I can't wait to see that in-game. I'm still testing out for Yuri right?


Title: Re: My PSA Projects
Post by: jrush64 on September 18, 2013, 02:58:18 PM
Holy hell that FS for Mansex Xemnas. I can't wait to see that in-game. I'm still testing out for Yuri right?

Yeah sure you're testing Yuri. In fact i'll send him to you tonight with some instructions.

Post Merge: September 18, 2013, 02:59:25 PM
All those laser swords on Xemnas each have individual bones and they are like 40 or more I think.


Title: Re: My PSA Projects
Post by: Pooch_Mix on September 18, 2013, 04:00:49 PM
Will the--uh--"Final" version of Roxas go over someone other than Marth, since, y'know, Sora's already on him?


Title: Re: My PSA Projects
Post by: daniel741852 on September 18, 2013, 04:05:22 PM
I'll Beta Test :)


Title: Re: My PSA Projects
Post by: 5una~ on September 18, 2013, 04:08:10 PM
May I test as well please?


Title: Re: My PSA Projects
Post by: frozenfire on September 18, 2013, 04:55:12 PM
If it's not too late I would like to test as well


Title: Re: My PSA Projects
Post by: jrush64 on September 18, 2013, 05:43:52 PM
It would be nice if you could say who you want to test. I need 2 testers for all of them.

Will the--uh--"Final" version of Roxas go over someone other than Marth, since, y'know, Sora's already on him?

Roxas stays over Marth. But he'll get a different GFX file so you dont get glitches when u fight with Sora


Title: Re: My PSA Projects
Post by: Antiro on September 18, 2013, 06:03:28 PM
ill test ill take videos an screenshots


Title: Re: My PSA Projects
Post by: frozenfire on September 18, 2013, 06:17:33 PM
I'd like to test naruto and sasuke please


Title: Re: My PSA Projects
Post by: DrunkRussian on September 18, 2013, 06:22:32 PM
Yo I'll test Sasuke
I want to compare him to mine :P
And he's over metaknight right?
That way I can have both on at once


Title: Re: My PSA Projects
Post by: 5una~ on September 18, 2013, 06:34:37 PM
I can test all actually I'm not doing anything else atm will give me something to do


Title: Re: My PSA Projects
Post by: Calypso on September 18, 2013, 08:00:44 PM
Will Naruto/Sasuke and the others have voices?

They all look awesome BTW. ;)

Oh and how is your version of Sasuke going Deidara?


Title: Re: My PSA Projects
Post by: DrunkRussian on September 18, 2013, 08:43:09 PM
Wrong Topic to put this really but
Im working on Susano'o mode right now.
If you don't mind Jrush heres my Susano'o(It works in-game.My importer is still working on the Flame sword tho. Whats yours look like?
(http://i.imgur.com/9rPIGBK.png?1)
The way it works is as long as Sasuke has the FS he will be in Susanoo mode(Different moveset)
To avoid op ness Sasuke recieves 1-5 dmg for any combat action he does


Title: Re: My PSA Projects
Post by: Anivernage on September 18, 2013, 09:08:36 PM
May I test as well please?

This^ ;D , But just Naruto Sasuke and Xemnas :p

Wrong Topic to put this really but
Im working on Susano'o mode right now.
If you don't mind Jrush heres my Susano'o(It works in-game.My importer is still working on the Flame sword tho. Whats yours look like?
([url]http://i.imgur.com/9rPIGBK.png?1[/url])
The way it works is as long as Sasuke has the FS he will be in Susanoo mode(Different moveset)
To avoid op ness Sasuke recieves 1-5 dmg for any combat action he does

Susanoo´s face is black instead of the bad uvmap that the model rip has :P

In my opinion i always wanted the NUNS3 Susanoo sasuke´s cinematic Ultimate jutsu as sasuke´s FS but to reacreate it(camera angles, effects, amaterasu, balancing dmg).... :-\


Title: Re: My PSA Projects
Post by: DrunkRussian on September 18, 2013, 09:23:33 PM
I know its black, I just haven't felt the need to change it before release
And thats actually kind of what his FS is, theres a large black ball used for the Amaterasu Nuke effect and the camera is zoomed out and then it zooms in on Sasukes face and while he's doing the facepalm of doom he says "These eyes...*Face appears* See darkness clearly"
Five Kage Summit Sasukes UJ is his Side B


Title: Re: My PSA Projects
Post by: daniel741852 on September 18, 2013, 09:30:16 PM
I'll Test Naruto and Sasuke :)


Title: Re: My PSA Projects
Post by: 5una~ on September 18, 2013, 09:38:48 PM
Anyone getting freezes on Sasuke I am using the rel file over Metaknight and it freezes whenever someone attacks him more than once and when using it over Ike it still freezes once again when someone attacks him more than once Naruto works just fine no freezes at all with him what so ever and when doing the Susanoo final smash it froze though I am not sure what you have to do to get Susanoo oh and Xemnas works just fine not a thing wrong with him I can find I'll test Yuri and Flynn.

Yuri plays just fine no freezes at all with him did both rel and over Marth but with Flynn she freezes when you do a B attack and I did both rel and over Marth as wel with her got freezes on both when doing a b attack.


Title: Re: My PSA Projects
Post by: jrush64 on September 18, 2013, 11:59:01 PM
Wrong Topic to put this really but
Im working on Susano'o mode right now.
If you don't mind Jrush heres my Susano'o(It works in-game.My importer is still working on the Flame sword tho. Whats yours look like?
([url]http://i.imgur.com/9rPIGBK.png?1[/url])
The way it works is as long as Sasuke has the FS he will be in Susanoo mode(Different moveset)
To avoid op ness Sasuke recieves 1-5 dmg for any combat action he does



Mine looks like a low poly version of that. Still trying to sort out the sword. I had to reduce size of Susano so he could fit.

This^ ;D , But just Naruto Sasuke and Xemnas :p
Susanoo´s face is black instead of the bad uvmap that the model rip has :P

In my opinion i always wanted the NUNS3 Susanoo sasuke´s cinematic Ultimate jutsu as sasuke´s FS but to reacreate it(camera angles, effects, amaterasu, balancing dmg).... :-\


There's only so much you can do to make the FS fit with the NUNS 3 finisher. Sasuke's file already high motion file size made it difficult to go overboard with the FS.


Anyone getting freezes on Sasuke I am using the rel file over Metaknight and it freezes whenever someone attacks him more than once and when using it over Ike it still freezes once again when someone attacks him more than once Naruto works just fine no freezes at all with him what so ever and when doing the Susanoo final smash it froze though I am not sure what you have to do to get Susanoo oh and Xemnas works just fine not a thing wrong with him I can find I'll test Yuri and Flynn.

Yuri plays just fine no freezes at all with him did both rel and over Marth but with Flynn she freezes when you do a B attack and I did both rel and over Marth as wel with her got freezes on both when doing a b attack.


I'm getting reports all over the place about the freezes... Yuri works fine for you but freezes for ChaosKnight. Flynn freezes for you when you do a B attack.

I'm testing on Dolphin right now, im not getting any freezes. I'll test on my Wii when I can get to it. But i definitely need more testers.



Title: Re: My PSA Projects
Post by: 5una~ on September 19, 2013, 12:07:13 AM
Yeah it's odd you attack Sasuke more than once then he freezes for me its like after 2 hits and Flynn as soon as you press b then he freezes I of course use Riivolution for my hacks so I am not sure if that has got to do with anything


Title: Re: My PSA Projects
Post by: jrush64 on September 19, 2013, 12:09:22 AM
I use gecko not riivolution. That might be it, but it depends on what chaosknight uses. I'll test on my wii when i have the chance and see if i get any freezes.

Just hope this isnt an issue of works fine on dolphin but freezes on wii.


Title: Re: My PSA Projects
Post by: daniel741852 on September 19, 2013, 02:09:34 AM
I think meta knight requires some codes from Ike or somethin.


Title: Re: My PSA Projects
Post by: 5una~ on September 19, 2013, 02:10:58 AM
Okay I see now Sasuke freezes when he takes more than 12% damage but everything else works and such

Okay allow me to correct my statement it's Yuri that freezes when you press b like it does apparently for Chaos Knight and it's Flynn that works just fine sorry once again for mixing that up.


Title: Re: My PSA Projects
Post by: jrush64 on September 19, 2013, 03:16:09 AM
If that's the case, I most definitely know why Yuri freezes. I sent the wrong model. I'm guessing it's when u use his projectile attack which is neutral b.

Will send the right model when I get home


Title: Re: My PSA Projects
Post by: DrunkRussian on September 19, 2013, 04:52:56 AM
Im on Riivo as well if you want me to test anything :P
And freezing after 12% is wierd as hell


Title: Re: My PSA Projects
Post by: daniel741852 on September 19, 2013, 05:04:49 AM
Ah! Well when the new model comes I'll be more than happy to test yuri further out :)


Title: Re: My PSA Projects
Post by: jrush64 on September 19, 2013, 11:52:45 AM
I wont be able to troubleshoot Sasuke and Yuri till Saturday at the latest as I'll be on a plane all day tomorrow. I know why Sasuke freezes during Susano. It's an LA bit error which can be easily fixed. As for the 12 damage thing, I dont know about that. I'll have to redo his PSA when I have time.

Apart from Sasuke and Yuri; Naruto, Xemnas and Flynn are working fine?

For Naruto, His final smash is Sage mode. Sage mode final smash is Rasenshuriken. When in Sage mode, down taunt is Chakra mode.

Test all of them out and please lemme know of any issues. Planetary Rasengan in the air isnt programmed well, so it might not work well. But that will be fixed easily when im finalizing everything.



Title: Re: My PSA Projects
Post by: 5una~ on September 19, 2013, 02:19:28 PM
It's what happens to me anyway I am not sure how to properly describe it maybe others will come across the same thing with Sasuke


Title: Re: My PSA Projects
Post by: Antiro on September 19, 2013, 06:41:58 PM
can i test out sasuke an naruto please


Title: Re: My PSA Projects
Post by: ChickenPuppy on September 19, 2013, 07:27:34 PM
Im A gecko user and if its possibile I could test them for you, I would really like to help since ive been waiting for these for quite some time...Id like to donate my time to helping you out

Post Merge: September 19, 2013, 07:30:34 PM
I am a gecko user, I i can test them on my wii since I have some marth and ike ports in my brawl i have codes already, and rels

If possibile i would like to test ans be useful


Title: Re: My PSA Projects
Post by: Renova on September 20, 2013, 07:33:26 AM
I'll test Sasuke or Naruto you need Jrush. Ive been getting bored. Hidan (Diedara), great to see you're still working on your Sasuke as as well. Your thread has been a bit dry since your last alpha build preview posting.


Title: Re: My PSA Projects
Post by: DrunkRussian on September 20, 2013, 08:44:19 AM
Damn how did you know it was me xD
And Jrush you need any testing on riivo? It canbe any character.


Title: Re: My PSA Projects
Post by: Antiro on September 20, 2013, 09:53:29 AM
Same here I use riivolution


Title: Re: My PSA Projects
Post by: daniel741852 on September 20, 2013, 11:57:52 PM
Glitches I found so far with Sasuke

- When his shield breaks and he lands on the ground, the game crashes
- Susanoo crashes the game
- Like as 5una~ said, sasuke freezes when he starts getting hit many times

Suggestions I have for sasuke

- Replace meta knights sound bank[yes this is possible with .rel ports]
- Amaterasu trails


Thats all I have found so far with sasuke, if I find more about his glitches then I'll just update this post.

Post Merge: September 21, 2013, 12:10:11 AM
Glitches I found so far with Naruto

- His Sage mode wait animation has 1 weird frame where hes squating in less than a quarter of a second

- His Sage mode has some kind of clone under him when hes moving, running, or jumping

- When you use his down B in Sage mode, he turns back to normal then turns back to sage mode quickly

-When you use his Up B in sage mode, he turns back to normal then turns back to sage mode quickly

- When you shield during Sage Mode, a giant naruto clone appears

- Kyuubi Narutos wait animation has 1 frame thats off

- Many of Kyuubi Narutos attacks make him turn normal for a moment

I am using a G&W port so im not sure if thats whats causing it, if you guys have these bugs with the test naruto, please tell me so I can confirm it.


Title: Re: My PSA Projects
Post by: jrush64 on September 21, 2013, 01:39:14 AM
Alright. Those Naruto things arent glitches. I havent set model changers yet so thats why they all happen. Will fix them when im redoing his psa.

Did u get any freezes with him? thats what's important right now.

I'll send you guys a new Sasuke PSA by the end of the weekend, redone.



Post Merge: September 21, 2013, 04:03:01 AM
Alright so I've updated Yuri Lowell's file. Chaos Knight, Suna and anyone else I sent, please redownload and try the projectile again.

You shouldnt get that freeze anymore.


Title: Re: My PSA Projects
Post by: frozenfire on September 21, 2013, 09:05:55 AM
Hey sorry for taking so lot but here we go:

Naruto: his psa his very well done no freezes at all but animation needs some work his stance glitches out for less than a second and his down and back grab are a little glitchy.

Sage naruto: same thing with the stance issue but almost every other animation he does results in second cape or scroll appearing and his shield a giant cape appears.
Chakra mode: just the stance issue.

Sasuke: I unfortunately also got freezes whenever sasuke was hit (riivo user) but I thought that was a bone referencing issue I'm not sure. His psa is amazing but Susano freezes as well before it can do anything. His N-B doesn't always work and when charged all the way is it suppose to hit at long range because it works at close range

Yuri: no problems at all very well done character
Flynn: the same issue as 5suna with the B thing. Not anything glitchy I found anyways

Very well done hacks!!!! :)


Title: Re: My PSA Projects
Post by: jrush64 on September 21, 2013, 12:03:49 PM
Hey sorry for taking so lot but here we go:

Naruto: his psa his very well done no freezes at all but animation needs some work his stance glitches out for less than a second and his down and back grab are a little glitchy.

Sage naruto: same thing with the stance issue but almost every other animation he does results in second cape or scroll appearing and his shield a giant cape appears.
Chakra mode: just the stance issue.

Sasuke: I unfortunately also got freezes whenever sasuke was hit (riivo user) but I thought that was a bone referencing issue I'm not sure. His psa is amazing but Susano freezes as well before it can do anything. His N-B doesn't always work and when charged all the way is it suppose to hit at long range because it works at close range

Yuri: no problems at all very well done character
Flynn: the same issue as 5suna with the B thing. Not anything glitchy I found anyways

Very well done hacks!!!! :)


Good to hear Naruto has no freezes. I havent added his wait animations, so thats why they change like that. They are all 1 frame. an easy fix.

Kagemaru did the throws so I'll ask to him to see if he can fix them.

The second coat and scroll are model changers which I havent set yet, another easy fix.

the most important thing are freezes which im glad to hear he doesnt have.I'm redoing his PSA now with a fresh pac file.

Sasuke, I think im close to fixing the susano issue. the chidori sharp spear, I'll fix the hit box for longer range hits.

Im adding Amaterasu trails now.

You mixed up Yuri and Flynn... lol.

Yuri is the one with the issue. I hope ive fixed it now.

Flynn, He's one of my best work.

I'll send you Yuri and sasuke again tonight, hopefully all fixed. I know you dont know anything about them so thanks for testing them out.

Once again, thanks for testing. Really appreciate the feedback.


Post Merge: September 21, 2013, 02:20:53 PM
So I tested Sasuke and Yuri on m Wii and all issues seem to be fixed.  I'll send all of u the fixed versions to test.


Title: Re: My PSA Projects
Post by: 5una~ on September 21, 2013, 02:56:00 PM
May I test again?


Title: Re: My PSA Projects
Post by: HaloFanODST on September 21, 2013, 03:48:10 PM
May I test Naruto or Sasuke please?


Title: Re: My PSA Projects
Post by: Antiro on September 21, 2013, 03:49:51 PM
Ur gonna send us the new one kk can't wait to test it


Title: Re: My PSA Projects
Post by: frozenfire on September 21, 2013, 06:05:36 PM
So I tested Sasuke and Yuri on m Wii and all issues seem to be fixed.  I'll send all of u the fixed versions to test.

alright can't wait to re-test


Title: Re: My PSA Projects
Post by: jrush64 on September 21, 2013, 06:21:30 PM
Alright guys, Redownload the links I already sent u for Naruto, Sasuke, Yuri. I've done the model changers and hopefully fixed all the issues.

Sasuke cant have an Amaterasu trail because for the same reason he cant have fireball. Somethings up with the bone references and coding. Ive tried to fix it but I cant seem to.

But for Amaterasu, the longer u hold the B button the longer it stays.

Just please test for freezes. While I finish off all their final misc animations.

Sorry but I dont need anymore testers for Naruto and Sasuke. But I need for Xemnas as I havent heard back from anyone yet.

(http://i1263.photobucket.com/albums/ii638/jrush64/111223_zps30932298.gif)(http://i1263.photobucket.com/albums/ii638/jrush64/111_zps140e6425.gif)

Some Sasuke previews.


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: 5una~ on September 21, 2013, 06:27:59 PM
Oh and for Xemnas he has no freezes at all on my end when I tested him last and when he takes a certain amount of damage does he have a different down b and such the final smash is kinda hard to hit with if the character is knocked on the ground the final smash doesnt hit em he is so much fun to play with in a match nice job on him again can't wait to see the final product with him


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: frozenfire on September 21, 2013, 09:26:32 PM
Lol I never got xemnas I could test him too if u like


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: DrunkRussian on September 21, 2013, 09:38:40 PM
Ill test Xemnas if you'd like
and that Sasuke combo looks like it may just be from a certain NUNS game  ;)


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: Antiro on September 21, 2013, 11:11:17 PM
ill test xemnas then


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: jrush64 on September 22, 2013, 12:28:30 AM
So have you guys tested out this new Sasuke and Yuri, any freezes at all? I need to start updating his all his other models.


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: 5una~ on September 22, 2013, 02:00:08 AM
I tested out the new Sasuke and the only freezes I came across was when trying to fight Ike as a CPU and when I selected a certain stage but that could of been on my end and as for Yuri no freezes what so ever I have came across really loving that side b when he spins his sword awesome job with these can't wait for the final products of these epic psa's


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: Renova on September 22, 2013, 07:21:50 AM
Jrush, did you plan to release a sawndz or even wavs for the hacks you plan to upload (ie Naruto and Sasuke) ?

Since they're both over Ike I'm assuming I'd have to use a rel file to port one of the characters over and change each indivisual SFX ID to match the character I'll be porting over for sounds, if I remember correctly.


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: DrunkRussian on September 22, 2013, 09:00:14 AM
Tested Xemnas, heres the results:
No freezes whatsoever.He works fine except a few minor things outside his air attacks which I can tell aren't programmed yet. The down smash looks like its supposed to hit twice but the first hit always knocks the opponent away. The down special works fine but could use some more knockback or damage. And on the FS unless you do it right on the target they can evade or it won't hit them at all. And if that happens some small hit GFX are left over. On the N-B the single shot backwards is cool but I've not been able to hit one person with it. Maybe for the last hit or two he could use both hands? Never played KH so I don't know what his abilities are. Doesn't matter though, still looking forward to the finished version of this guy so there can finally be a usable PSA over Ganon without rels.



Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: frozenfire on September 22, 2013, 09:56:11 AM
So have you guys tested out this new Sasuke and Yuri, any freezes at all? I need to start updating his all their models
No freezes at all with me! Nicely done psas!!!! I test xenmas later today


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: Antiro on September 22, 2013, 01:49:19 PM
hey idk if u was trying to mimic ur bleach psa but if u are when u get the first smash ball an u go into final form xemnas it dosnt stay in that form also when u get the second smash ball it dosnt do much dmg idk if that what u planned or not i also can tell u havnt finish the air attacks  
so it hard to get a smash ball in air lol he moves a lil slow for xemnas tbh  xemnas is a faster paced character off the kingdom hearts game also u should increase the ammount of attacks he does with the A button for melee with the swords an make them a tad bit faster  like fox but slower


now for the other part of the final smash when u activate it i had a few glitches where i couldnt see my character after i gotten the second ball or the screen went black an also its nearly imposible to get the enemies into the middle of the zone to get all the dmg actually i havnt yet been able to get them in the middle of the blast field  

he does fight pretty good with the moves u already have installed in him but roxas kickes my ass lol


here one thing i would like to see changed a bit differently his B up move to save or move up in the fields like when u get the second smash ball u can fly somewhatish could u make it sould he could fly faster instead of slow movement one it hard in some levels that i have made to reach the smash ball before roxas lol bc he can get up to places quicker n if people are around him when he goes for take off add in a lil hitbox for a knockback zone an for the first one make it better to move around with expecially since it not great for recovery an a get away move itjust jumps in spins like the up b move an it only goes in one direction

say if im far off the map an im trying to get back to it so i can land an reach the ledge lol well that move mouldnt help much haha


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: DrunkRussian on September 22, 2013, 02:56:51 PM
Few more things about Xemnas now that I tested him with friends, his FS is buggy. It changes the stage direction if he hits a part of the stage that is damageable then the camera gets [censored]ed up. And is he supposed to stay in that secodn outfit without the cloak? He doesnt for me. I didn't have as many problems with the FS as Antiro but its still buggy and stuff.


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: Antiro on September 22, 2013, 03:28:41 PM
i think its suppose suppose to stay in that final skin but it dosnt want to when u activate the smashball


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: daniel741852 on September 22, 2013, 10:15:10 PM
It looks like Sasuke and Naruto are perfect, well except for sasuke freezing with Ike in the same map like 5una said, other than that they work fine! Now get ready to be bombarded with suggestions...

Sasuke:

- More mobility wth cursed mode but takes damage from using attacks

- Each attack in cursed mode deals dark damage

- Susano to deal atleast 10x more damage and the camera to be opposite

- For him to replace meta knights sound bank

- EMS mode to be activated with the side taunts

- Attacks are more powerful in EMS mode but you take damage from them

- Susano to look transparent



Naruto:

- Stars around him while he is in kyuubi mode?

- Dont give knockback to Rasenshuriken so the explosion can have a chance

- Kyuubi mode makes you more powerful and faster but you take moderate damage from almost all attacks

- Sage naruto to be a little more faster




Thats all I have :P sorry if I am bombarding you with suggestions, I'm just so hyped for this PSA!!!


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: jrush64 on September 23, 2013, 01:36:04 AM
Can you tell me what exact stage you're talking about that Sasuke freezes against Ike. I've finished Xemas air attacks and retesting his final smash.

I also havent fully set Xemnas model changers yet. Thats why the coat doesnt stay.


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: 5una~ on September 23, 2013, 02:30:41 AM
Well I tried to do Sasuke vs Cloud but it froze and I did Hyrule Castle 64 when I selected a stage I think it was orginally Bridge of Eldin but the stage thing I think is on my end and of course had Sasuke over Metaknight with the rel and Cloud over Ike


Title: Re: My PSA Projects: Sasuke, Naruto final testing.
Post by: jrush64 on September 23, 2013, 03:07:58 AM
(http://i.imgur.com/9470tSJ.png)

This stage? Works fine for me.

I've updated Xemnas with new animations and hopefully a fixed final smash. Please guys test it out for now. Just lemme know if the final smash works better.

Post Merge: September 23, 2013, 03:10:23 AM
What Cloud PSA was it? I've tested with my Riku, Terra, Both Naruto's and it works fine. I even tested with Ike and it works fine.


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: 5una~ on September 23, 2013, 03:24:08 AM
If you need play tests done and stuff I can do it I'll be up for awhile anyway oh and it was Cloud Strife made by HaloedHero


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: Antiro on September 23, 2013, 06:01:42 AM
send me the new xemnas


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: jrush64 on September 23, 2013, 06:06:32 AM
Use the same Xemnas link I sent you.


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: ballsofsteel9000 on September 23, 2013, 11:02:22 AM
I'd like to swing by out of left field and say thank you for the craziest Kingdom Hearts psa's I've ever seen. Aqua, Terra and Vanitas replace three characters I've always wanted to get rid of.

So I'll definately be trying out Xenmas when he's completed, as I've yet to come across a psa with your name on it that sucks. Keep up the good work everyone!


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: jrush64 on September 23, 2013, 05:46:18 PM
I'd like to swing by out of left field and say thank you for the craziest Kingdom Hearts psa's I've ever seen. Aqua, Terra and Vanitas replace three characters I've always wanted to get rid of.

So I'll definately be trying out Xenmas when he's completed, as I've yet to come across a psa with your name on it that sucks. Keep up the good work everyone!

Dude glad you like my stuff man.


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: warioman22 on September 23, 2013, 06:00:29 PM
Regarding your KH:BBS characters.

I don't know if you saw this yet, but InternetExplorer updated his sound replacement code for gecko users to v1.20 and no longer supports .bnk files, but .sawnd files will work.

It may be a good idea to update the soundpacks to reflect this change.


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: frozenfire on September 23, 2013, 06:39:40 PM
Hey jrush,

i have further tested sasuke and i still don't get any freezes like 5suna. Xenmas has no major issues and everything is working fine. Also a suggestion for naruto:

i feel like his speed should increase with every transformation.

Can't wait to see the finals results! Your hacks are amazing!!!!


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: daniel741852 on September 23, 2013, 09:30:52 PM
Jrush

Hey man since the movesets of Naruto and Sasuke look crash-free, do you mind if I make recolors, CSP's , and BP's for them? I really love doing artwork on them and it would really save you time and the community would like to use colored costumes to appeal their desires.

Post Merge: September 24, 2013, 12:08:56 AM
(http://imageshack.com/scaled/800x600/405/c2wo.png)

(http://imageshack.com/scaled/800x600/62/4c0m.png)


Heres what the sasuke recolors are, the susanoo's have recolors aswell, so.... yeah what do you guys think?


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: jrush64 on September 24, 2013, 03:08:28 AM
Well you can make recolours, but I dont think i'll be needing them.

(http://i1263.photobucket.com/albums/ii638/jrush64/SasukeUchiha1_zpsa1d6ac0e.png)

I'm having costumes instead of recolours.


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: Antiro on September 24, 2013, 04:52:46 AM
I myself like the different outfits of sasukes not so much recolors

An ima gonna test out the new xemnas later today didn't have time yesterday so ill get it done after work


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: daniel741852 on September 24, 2013, 04:53:17 AM
Eh, I guess people can decide on which one they either want lol, anyways I like the Akatsuki costume.


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: jrush64 on September 24, 2013, 07:56:26 AM
So I fixed some issues I was having with Sasuke projectiles. This means he will be getting Amaterasu trails, fireball and dragon flame fireball.


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: Antiro on September 24, 2013, 09:50:34 AM
Sweet can't wait for the release


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: daniel741852 on September 24, 2013, 12:49:39 PM
Did you update the sasuke link so we can test?


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: Kagemaru on September 24, 2013, 02:56:03 PM
I'd like to see videos... >_>

Of Naruto, Sasuke, and Xemnas.

Are you using any of the animations I made for Xemnas?


Title: Re: My PSA Projects: 5 New Moveset's Incoming
Post by: jrush64 on September 25, 2013, 09:53:32 PM
@Kagemaru, i'm using the animations you made for Xemnas. I just finished up the remaining animations. I'll make videos tomorrow.

Naruto and Sasuke will be released tomorrow. All that's left is their voice pack.

(http://i.imgur.com/iwzDK46.png)(http://i.imgur.com/qhi8EBF.png)

So happy to finally be releasing them.


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: daniel741852 on September 25, 2013, 10:17:12 PM
I love you for this! No homo .-.

Post Merge: September 25, 2013, 10:18:12 PM
Also jrush just a heads up, the soundbank engine updated and no longer supports .bnk, they use .sawnd, its just the file type that changed and the reason they did this is to allow riivo and gecko users to be fair I guess.


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: SilverSoul on September 25, 2013, 10:26:29 PM
I really appreciate all of the work you've been putting into your PSAs! I'm sorry that I was not able to test Yuri for you, cause of course my laptop dies out on me >_> But I've been following along with the thread, and I'm really excited for the two PSAs being released tomorrow, as well as the other 3 you have coming soon after :D


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: DoctorFlux(Mariodk) on September 26, 2013, 12:32:23 AM
@Kagemaru, i'm using the animations you made for Xemnas. I just finished up the remaining animations. I'll make videos tomorrow.

Naruto and Sasuke will be released tomorrow. All that's left is their voice pack.

([url]http://i.imgur.com/iwzDK46.png[/url])([url]http://i.imgur.com/qhi8EBF.png[/url])

So happy to finally be releasing them.
i can sure use that reman animetion/model for mine naruto SSBF2 moveset for a win
also do my kid naruto/kid sasuke models works with the movesets? as alts.


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: daniel741852 on September 26, 2013, 04:58:18 AM
i can sure use that reman animetion/model for mine naruto SSBF2 moveset for a win
also do my kid naruto/kid sasuke models works with the movesets? as alts.

It may not since jrush's Sasuke/Naruto model has a bunch of custom bones within his model.


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: Antiro on September 26, 2013, 08:59:29 AM
Wat time u plan to release


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: jrush64 on September 26, 2013, 11:07:36 AM
Alright, had some last minute complications with Sasuke as usual. but that's been fixed. Tested all the costumes on my wii and everything's working right.

here are a couple of screens along with their costumes.

(http://i.imgur.com/jXn44JB.jpg)(http://i.imgur.com/1mw0CoO.jpg)(http://i.imgur.com/yfcP7Ob.jpg)(http://i.imgur.com/PngoUoA.jpg)(http://i.imgur.com/D7I4xNm.jpg)(http://i.imgur.com/bXAyEFH.jpg)(http://i.imgur.com/VipRdLP.jpg)(http://i.imgur.com/FhHy5dN.jpg)(http://i.imgur.com/yadLggv.jpg)(http://i.imgur.com/vfCI25k.jpg)(http://i.imgur.com/Mkehj4O.jpg)

@MarioDK, I'll send you the ramen model. the chopsticks I modelled myself though. Also, your models aren't compatible. But I already rigged storm 3 models for the both of them, both pre-shippuden.

I'm looking for voices for them now. Will release them by tonight if nothing goes wrong.


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: DoctorFlux(Mariodk) on September 26, 2013, 12:09:50 PM
like to have brawl styled Naruto?
since i have a better texture for kid naruto now and i think its easy to edit it to teen naruto aswell


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: daniel741852 on September 26, 2013, 01:29:38 PM
I'm looking for voices for them now. Will release them by tonight if nothing goes wrong.

I have a sasuke voice pack... It has almost everything you need... if interested I can send you the pack! It's a really well done archive of sounds!


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: Antiro on September 26, 2013, 01:36:20 PM
Really hope u realease before 7 tonight lol I wanna dl an play befote I gotta go back to work  in the morning


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: jrush64 on September 26, 2013, 01:42:03 PM
like to have brawl styled Naruto?
since i have a better texture for kid naruto now and i think its easy to edit it to teen naruto aswell

I still honestly dont know the difference between normal and brawl styled. The way storm modes are textured, it would be pretty difficult to make it brawl styled.


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: Antiro on September 26, 2013, 02:08:42 PM
I wouldn't change ur models they look awesome

Are u gonna include a readme of the movesets


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: the98pika on September 26, 2013, 02:37:28 PM
Loving the costumes...Is Sasuke going to have blood coming out of his eyes when he used a certain move involving those eyes? (unless the picture in the last post you posted was a costume or FS eyes)


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: zutox on September 26, 2013, 03:13:25 PM
I never got why people wanted things to be "brawl" styled. Why not enjoy the texture from wherever the character came from? I mean, one of the most incredible things with brawl hacking is that you can have a compilation of your favorite characters collide in the same place, with all their distinct styles and colors and textures. At least this is how I see it. I love that the characters stick out like a sore thumb, that you can instantly see they are from another world :D


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: obione185 on September 26, 2013, 03:13:34 PM
Woo, I can't wait, you have done such an awesome job, It's unbelieveable!What time is the release :D, you have an estimate? Woo you're awesome.

Try not to post in all caps next time. ^-^


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: Chaos_Knight on September 26, 2013, 03:22:23 PM
I never got why people wanted things to be "brawl" styled. Why not enjoy the texture from wherever the character came from? I mean, one of the most incredible things with brawl hacking is that you can have a compilation of your favorite characters collide in the same place, with all their distinct styles and colors and textures. At least this is how I see it. I love that the characters stick out like a sore thumb, that you can instantly see they are from another world :D
Because some people want that character to actually fit in.


Hey Jrush, have you ever notice your thread is full of *ahem* newbies? >.>


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: Antiro on September 26, 2013, 03:39:28 PM
I never got why people wanted things to be "brawl" styled. Why not enjoy the texture from wherever the character came from? I mean, one of the most incredible things with brawl hacking is that you can have a compilation of your favorite characters collide in the same place, with all their distinct styles and colors and textures. At least this is how I see it. I love that the characters stick out like a sore thumb, that you can instantly see they are from another world :D


Lol isn't that wat smash brothers about bring characters together for the ulitmate fight to see whose best


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: Renova on September 26, 2013, 03:46:01 PM
Because some people want that character to actually fit in

Exactly.


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: jrush64 on September 26, 2013, 04:09:41 PM
Brawl styled, non brawl styled, I dont really care. As long as the texture looks good in game I'm fine.

Hey Jrush, have you ever notice your thread is full of *ahem* newbies? >.>
Brawl styled, non brawl styled, I dont really care. As long as the texture looks good in game I'm fine.

Yeah I noticed.

I'm done with Sasuke's voice pack. By the way, I'm making english voice packs, no japanese. I'm including the sfx id's so you can make your own japanese voices.



Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: DrunkRussian on September 26, 2013, 04:14:40 PM
Damn guess you beat me to release :P Oh well
And why only English voice? In mine I like to mix them because some things sound better in Japanese and some sound better in English. In mine for example, I used the Japanese of Susanoo Sasukes Storm 3 Ultimate for "Drop Dead!" cause it sounds better. But things like "Take this!" Sound better in English.In my opinion atleast.
And hows that eye blood work? I couldn't think of a simple way to do it.Is it like a model changer or a GFX or something?


Title: Re: My PSA Projects: Naruto & Sasuke release Today
Post by: jrush64 on September 26, 2013, 05:03:56 PM
So I'm going out in the next couple of minutes, I wont have time to finish their SFX tonight. I'll most definitely release them tomorrow.


Title: Re: My PSA Projects: Naruto & Sasuke release Tomorrow
Post by: Antiro on September 26, 2013, 05:18:40 PM
Dang an here I was hopin to get to play him tonoght :(


Title: Re: My PSA Projects: Naruto & Sasuke release Tomorrow
Post by: Kagemaru on September 26, 2013, 06:09:32 PM
I think its good that J's thread attracts newbies... I remember when he was a newbie and J asked me for help. And now he's a better hacker then I am. :D

Pay it forward :3

Anyway, glad to see naruto and sasuke are nearly complete. I'm tring to get back into hacking. Deciding on what I wanna do.


Title: Re: My PSA Projects: Naruto & Sasuke release Tomorrow
Post by: Antiro on September 26, 2013, 08:36:22 PM
lol i asked someone for help awhile back but never gotten a reply back lol

Post Merge: September 26, 2013, 08:38:23 PM
btw do u have any plans of making madara uchiha after wards

lol have a madara vs sasuke an naruto lol


Title: Re: My PSA Projects: Naruto & Sasuke release Tomorrow
Post by: Kagemaru on September 26, 2013, 09:53:53 PM
Lol no...

I'm not a fan of Madara. I respect his complete brokenness... but nah I'm good. >_>;

I dunno about J though. I think after Naruto and Sasuke he's done with the Naruto hacks.


Title: Re: My PSA Projects: Naruto & Sasuke release Tomorrow
Post by: daniel741852 on September 26, 2013, 11:30:53 PM
Jrush... please tell me you squished down the sound files, by that I mean lower the frequency to 256kb.


Title: Re: My PSA Projects: Naruto & Sasuke release Tomorrow
Post by: 5una~ on September 27, 2013, 12:09:30 AM
Well at least I got something to look forward to tomorrow.


Title: Re: My PSA Projects: Naruto & Sasuke release Tomorrow
Post by: jrush64 on September 27, 2013, 01:39:26 AM
like Kagemaru said, i'm done with Naruto hacks after this. Not even a fan of Naruto to be honest.

Anyway, doing some last minute testings.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: Luquatic on September 27, 2013, 03:39:28 AM
Today is my brithday and it's the release day for Naruto/Sasuke, thank you very much for this awesome birthday present Jrush! Keep it up


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: Akeno/Archer on September 27, 2013, 10:07:08 AM
Today is my brithday and it's the release day for Naruto/Sasuke, thank you very much for this awesome birthday present Jrush! Keep it up
Haha! I guess this is what you can call an "Happy Birthday!", man!
But seriously, happy birthday!

Jrush, after Naruto's team, what do you think you're gonna do?


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: daniel741852 on September 27, 2013, 12:32:18 PM
Man... these characters are sure gonna be epic!


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: jrush64 on September 27, 2013, 03:59:04 PM
So i'm about to release them. Just making videos for both of them now.

(http://i1263.photobucket.com/albums/ii638/jrush64/SasukeNaruto1_zps432d8e45.png) (http://s1263.photobucket.com/user/jrush64/media/SasukeNaruto1_zps432d8e45.png.html)


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: tigertenaka on September 27, 2013, 04:02:03 PM
Haven't been on in a while since I stopped getting notifications for these threads, but all of the progress you've made on these characters look amazing. I can't wait to play as them when they're released.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: DrunkRussian on September 27, 2013, 04:03:40 PM
Cool. Now I can compare your Sasuke to mine :P
And will there be a voicepack for Sasuke over metaknight? If not I may make one and then you could include it in the download if you want.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: obione185 on September 27, 2013, 05:05:19 PM
Omg, are they releasing today or no? It's like 7 PM, come on I'm so desperate to play these awesome creations. Please release them already.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: Antiro on September 27, 2013, 06:07:10 PM
lol yea i was wondering the same thing lol i was hoping to dl it as soon as i got off work =p


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: daniel741852 on September 27, 2013, 06:25:39 PM
Jrush needs patience lol, lets hope they do release today.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: Kagemaru on September 27, 2013, 06:26:31 PM
J you're making videos <3

Now I don't have to hook up my wii to see their awesomeness... :D


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: jrush64 on September 27, 2013, 06:33:41 PM
Naruto:
SSBB Hack: Naruto Uzumaki Moveset (http://www.youtube.com/watch?v=DUnrgGeoMM0#)


Sasuke:
SSBB Hack: Sasuke Uchiha Moveset (http://www.youtube.com/watch?v=Qbv-r_ycM64#ws)


They are releasing today.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: Kagemaru on September 27, 2013, 06:37:10 PM
I'd say they need to be slightly re-sized to be a tad bigger...

Still watching the videos though.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: jrush64 on September 27, 2013, 06:38:28 PM
Man they are some issues with their kid versions due to resizing. renaming the YrotN to resize them caused some issues with their turns on some animations.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: Kagemaru on September 27, 2013, 06:47:26 PM
ah...

Well overall they are good.  The naruto video is a bit screwy... but hey, I'm happy.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: daniel741852 on September 27, 2013, 06:49:04 PM
It looks like Sasuke does use MK's soundbank! Reason I say that is because if sasuke used Ike's sound bank, Naruto would have sounded like him.


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: Antiro on September 27, 2013, 06:58:06 PM
yea i just watch both vids both look awesome but ur right naruto vid is screwy on both my laptop an cell


so when u gonnasubmit them i have an hour before i gotta go to bed bc i gotta work in the morning mail cant be delivered without meh lol


Title: Re: My PSA Projects: Naruto & Sasuke release Today (For real this time!)
Post by: jrush64 on September 27, 2013, 07:02:34 PM
I'll reupload Naruto's video


Title: Re: My PSA Projects: Naruto & Sasuke released!!!
Post by: daniel741852 on September 27, 2013, 07:50:18 PM
Are the movesets postponed again J :(?


Title: Re: My PSA Projects: Naruto & Sasuke released!!!
Post by: Chaos_Knight on September 27, 2013, 07:51:14 PM
Are the movesets postponed again J :(?
Are the movesets postponed again J :(?
Someone didn't look in the Vault.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: daniel741852 on September 27, 2013, 08:34:11 PM
Oh wait what?

Yes, yes, a million times yes!

No all Caps please. :)


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on September 28, 2013, 02:44:51 AM
Looks like there are no major issues with Naruto and Sasuke so far which is refreshing. Anyway, my next PSA's will probably be Sephiroth, Cloud, Squall, Zidane, Zack and Tidus.
I probably just want to work on these guys some more though.

Yuri, Flynn and Xemnas might also be next.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: daniel741852 on September 28, 2013, 04:12:31 AM
Jrush, I am not sure if this is me or not but for some reason Sasuke doesn't have metaknights soundbank, he has Ike's jump noise and death noise, but the weirdest thing is I am not playing in the same map as them.... what do you think my issue is?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on September 28, 2013, 07:02:27 AM
My sasuke dosnt seem to hsve the sharingsn eyes lol

Besides that amaterasu throws u off map at times making it so someone has to hit tge flame to free u lol


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: DrunkRussian on September 28, 2013, 08:34:51 AM
Only problem I found with Sasuke so far is this: the soundbank only works if you haven't chose Ike since you turned the Wii on. Like when i first tried him out it was against GW but then I tried fighting Ike and he went mute except for the jump and death sound. I don't know how exactly you made the soundbank but it it somehow still tied to Ike


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: obione185 on September 28, 2013, 09:02:56 AM
Well, whenever I use a rel file, my dolphin emulator stops working, so I put it on marth and the only problem is, his final smash doesnt work.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: HaloFanODST on September 28, 2013, 10:31:51 AM
Both PSA's where made using Ike as base.
How did you make him work over Marth?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: daniel741852 on September 28, 2013, 12:12:43 PM
There's a shadow PSA over dedede which uses a donkeykong.rel, he has his own soundbank that replaces dedede and it works flawlessly even against donkey kong, if that's the case then this should work well too...


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: HaloFanODST on September 28, 2013, 12:15:37 PM
There's a shadow PSA over dedede which uses a donkeykong.rel, he has his own soundbank that replaces dedede and it works flawlessly even against donkey kong, if that's the case then this should work well too...

Yes, but he said that whenever he puts a .rel file on Dolphin, it stops working.
He was not using a .rel.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: daniel741852 on September 28, 2013, 12:17:57 PM
Yes, but he said that whenever he puts a .rel file on Dolphin, it stops working.
He was not using a .rel.

He might be using PAL?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: HaloFanODST on September 28, 2013, 03:59:48 PM
He might be using PAL?

With no .rel.
How did he make that PSA work over Marth if it was originally over Ike?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: daniel741852 on September 28, 2013, 06:38:40 PM
With no .rel.
How did he make that PSA work over Marth if it was originally over Ike?

Oh, certain characters can work for others without a .rel sometimes, just look at cloud over DK


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: 0mega on September 28, 2013, 08:55:58 PM
Great sasuke psa! The special up doesn't get you too high though, and I think sasuke's up smash should be the same as Marth's with electricity effect, just some suggestions. Once again great psa!


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on September 28, 2013, 09:05:24 PM
You can do that yourself fairly easily if you put forth the effort.

Port the up smash from marth to sasuke, and edit the PSA a bit (its all really simple) and you're good to go.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: AnImAiNe on September 28, 2013, 11:53:05 PM
he can just take it from our old sasuke up smash cause thats exactly what it is


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on September 29, 2013, 05:25:54 AM
@obionne, sorry i have no idea why that happens. Try renaming a fitikefinal.pac to fitmarthfinal.pac

So expect Sephiroth, Tidus, Cloud, Squall, Zidane & Zack by next week. Just Final smashes and some misc animations left.

Talked to KJP about this a while back, I'll be porting his Silver PSA over Sonic.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on September 29, 2013, 11:53:42 AM
eh lol i like sonic

also ill test all those characters if u like


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: 0mega on September 29, 2013, 05:08:59 PM
Whenever I use amaterasu with Sasuke, he teleports somewhere and gets stuck sometimes.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on September 29, 2013, 08:10:12 PM
Kk I did just notice my sasuke dosnt have any eyeballs thsts why I couldnt see his eyes
Do u know how to fix this


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: cupofcioffi on September 29, 2013, 08:27:40 PM
Hey I was just wondering if you guys take constructive criticism on your hacks or if you just delete any negative opinionated feedback? 


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on September 29, 2013, 09:24:59 PM
Say what you gotta say. If its constructive, it'll probably be looked at, but me personally, I don't see J fixing any opinionated issues any time soon... he'll maybe look into the various glitches that seem to be popping up on the last two pages, but yeah...


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on September 29, 2013, 11:19:35 PM
If u don't have anything nice to say why type it up now if its a glitch or something yea post it  now constructivr critisim if u wanting him to change something he probly won't I myself love the sasuke psa an it earned a permint spot in the players list

Now the few glitches that I have only noticed was amaterasu use sometimes throws u off map the forces u still off map till somoeone hits u an I played against goku over pit an idk if it was before or after his finalsmash was used on me but my eyeballs vanished lol wish I had gotten a pic bc it was kinda funny to me an my friend sasuke was completly blind killing people lol

Also is there something I need to know to get the sharingan image on the eyes bc they seem to look normal


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on September 30, 2013, 02:35:51 AM
Whenever I use amaterasu with Sasuke, he teleports somewhere and gets stuck sometimes.


He I've fixed that problem. Just had to shorten the animation. Dont know why hat happens. Redownload for the fix.


Hey I was just wondering if you guys take constructive criticism on your hacks or if you just delete any negative opinionated feedback? 


Which negative opinionated feedback did I delete? You're free to say what you want.

Anyway, if Naruto and Sasuke are too small for you. This is the way you change their size.

(http://i.imgur.com/Awx4GCP.png)


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: cupofcioffi on September 30, 2013, 07:10:43 AM
A buddy of mine posted some feedback on youtube (the naruto video) earlier calling your idea a good one but noted that your animations needed work in more detail but it was immediately removed. Like it wasn't bashing you guys, it was just some negative feedback ya know..


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on September 30, 2013, 07:24:34 AM
A buddy of mine posted some feedback on youtube (the naruto video) earlier calling your idea a good one but noted that your animations needed work in more detail but it was immediately removed. Like it wasn't bashing you guys, it was just some negative feedback ya know..

Yeah, I am 100% sure I never deleted any comment from that video.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on September 30, 2013, 08:49:07 AM
didnt u reupload that vid it could of deleted some comments from that that would of been on youtube side bc i have posted comments an they was deleted like i never posted it before wasnt on the poster side


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on September 30, 2013, 02:06:23 PM
Thats probably what happened. J's a cool dude. xD

Anywhoo... I've seen the Xemnas stuff, you guys will like him. All sorts of fancyness and combo potential.

Cloud is just amazing. With SDoom's animations as a base, I'm sure it'll be a permanent Ike replacement. It will be for me at least.

Looking at the Sephiroth stuff soon, but I"m sure J did awesome with it.

Tifa news will be posted in my thread soon.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on September 30, 2013, 06:28:06 PM
So I've finished PSA'ing Cloud, Tidus, Sephiroth, Zack. Doing Zidane and Squall now. If everything goes well, they should be ready by next weekend.

For Cloud, this would be his final smash.

Final Fantasy 7 ACC- Omnislash Version 6.0 (BEST QUALITY) (http://www.youtube.com/watch?v=XrgU0o_KSaA#)

Kage and I have an idea on how to make it work.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on September 30, 2013, 06:32:35 PM
Yes... I plan to make that one of the most Sexy Final Smashes I've ever animated.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Luquatic on October 01, 2013, 04:25:11 PM
Thank you very much for the Sasuke mod.

Small note: The Sasuke with the most white costume (the Sasuke you see at the very beginning of Naruto: Shippuuden) has no eyes.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on October 01, 2013, 04:58:47 PM
Thank you very much for the Sasuke mod.

Small note: The Sasuke with the most white costume (the Sasuke you see at the very beginning of Naruto: Shippuuden) has no eyes.

I dont know why that happens. i'll fix then update. Will also add Chunin Exams Sasuke costume.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: KKAZMA on October 01, 2013, 05:24:20 PM
 If u dont mind me asking who r Cloud, Tidus, Sephiroth, Zack, Zidane and Squall all over.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: HaloFanODST on October 01, 2013, 07:55:35 PM
If u dont mind me asking who r Cloud, Tidus, Sephiroth, Zack, Zidane and Squall all over.

I believe they ALL are from Final Fantasy.
If not, then just Cloud, Sephiroth and Zack.
Look for them on Google. They are EPIC.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Chaos_Knight on October 01, 2013, 07:59:06 PM
I believe they ALL are from Final Fantasy.
If not, then just Cloud, Sephiroth and Zack.
Look for them on Google. They are EPIC.
You didn't read it right. He asked who are they OVER.

Cloud is over Ike and Sephy is voer Marth. Not sure about the rest though.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on October 01, 2013, 09:05:33 PM
Lol gotta love that first answer to his question though A for the laugh

Like j said previously he likes to use ikes rel bc its easier to build off of so my guess most will be made
From ike just have different rel files with ike over different characters


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: 5una~ on October 02, 2013, 02:23:45 AM
Some things I noticed with Sasuke is when you do a diagonal tilt he t - poses and when I start a match he is silent and doesn't have his voice and sounds like Ike anyway that is stuff I noticed otherwise I really enjoy this psa I can't stop using it awesome job with it may your work always prosper.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kienamaru on October 02, 2013, 11:08:15 AM
Spent 1 hours working on Sasuke so I'll be sending him your way Jrush. Also, I'm typing this here so I'll be subscribed to your thread.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on October 02, 2013, 03:07:59 PM
If u dont mind me asking who r Cloud, Tidus, Sephiroth, Zack, Zidane and Squall all over.

Cloud, Zack, Tidus over Ike.  But they will use assist trophy GFX files so they can be easily ported. Sephiroth over Marth but uses assist trophy GFX also. Squall is over Falco and Zidane is over Diddy Kong.

@5una, will look into it. Dont know about the SFX though.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: KKAZMA on October 02, 2013, 03:48:40 PM
Cloud, Zack, Tidus over Ike.  But they will use assist trophy GFX files so they can be easily ported. Sephiroth over Marth but uses assist trophy GFX also. Squall is over Falco and Zidane is over Diddy Kong.

@5una, will look into it. Dont know about the SFX though.

Ok


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on October 05, 2013, 11:12:52 PM
any update on cloudan zack?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on October 06, 2013, 01:08:56 AM
Scheduled for release by the end of this week.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on October 06, 2013, 12:04:57 PM
(http://i.imgur.com/IEVbdal.png)

Supernova


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: HaloFanODST on October 06, 2013, 12:14:45 PM
([url]http://i.imgur.com/IEVbdal.png[/url])

Supernova


Sephiroth over whom?
I suggest him over R.O.B.
To avoid replacing Marth.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: SpoonTheMan on October 06, 2013, 12:21:37 PM
([url]http://i.imgur.com/IEVbdal.png[/url])


Isn't that blade a little too long even for Sephiroth? I would even go as far to say that blade looks silly.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Akeno/Archer on October 06, 2013, 12:54:40 PM
([url]http://i.imgur.com/IEVbdal.png[/url])

Supernova

Isn't that blade a little too long even for Sephiroth? I would even go as far to say that blade looks silly.

Blade lenght is perfect... The problem is that it's inverted... Except if I misfund between FFVII Sephy and Dissidia EX Move...
Good job on this! I really like how is it turning out.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on October 06, 2013, 01:05:12 PM
Blade lenght is perfect... The problem is that it's inverted... Except if I misfund between FFVII Sephy and Dissidia EX Move...
Good job on this! I really like how is it turning out.


Model ripped straight out of dissidia, didnt resize anything. Kienemaru pointed out the blade thing to me. I'm fixing the final model now with the blade direction fixed.

Thanx. I've added a large fireball to simulate the sun so it looks better.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Akeno/Archer on October 06, 2013, 01:11:47 PM
Model ripped straight out of dissidia, didnt resize anything. Kienemaru pointed out the blade thing to me. I'm fixing the final model now with the blade direction fixed.

Thanx. I've added a large fireball to simulate the sun so it looks better.
Well, it seems like this is gonna be a sick PSA to play haha! Sephy's my best in Dissidia012!
Looking forward to play with him!


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on October 06, 2013, 01:13:07 PM
Balance wise, the sword shouldn't be an issue if the hitboxes aren't further away then say... cloud's or ike's and it should be fine.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: DoctorFlux(Mariodk) on October 06, 2013, 02:12:18 PM
Jrush64 got my PM?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on October 06, 2013, 02:29:29 PM
Jrush64 got my PM?

yeah I did. would start tonight


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on October 06, 2013, 02:59:25 PM
D:

Public talks about private messages T_T

I iz curious.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Chaos_Knight on October 06, 2013, 04:45:38 PM
Sephiroth over whom?
I suggest him over R.O.B.
To avoid replacing Marth.
Hes over Marth.
([url]http://i.imgur.com/IEVbdal.png[/url])

Supernova

That looks awesome.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: HaloFanODST on October 06, 2013, 05:11:03 PM
May I test Sephiroth?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on October 07, 2013, 08:53:11 AM
I'd like to test all of them if u would

U do a lot of great work an its actually making me want to learn to make psa an models to


Also halo there is a marth rel file over rob so u can have more then one marth


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on October 07, 2013, 11:10:47 AM
I'd recommend learning how to rip models first. I'm an animator and a minor psaer, and I WISH I had the patience to learn model ripping/rigging.

J's the complete package. He can model rip, rig, animate, and psa. He needs very few people to help him with his hacks.

ASPIRE TO BE LIKE JRUSH!!!


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on October 07, 2013, 07:36:24 PM
@Kagemaru... lol.

For Sephiroth, should I add a little dash to his final smash so it hits from a distance just like Marth's.

Also, I finally know how to do throws so I've animated and psa'd a bunch of throws for all of them.

Post Merge: October 07, 2013, 07:36:51 PM
Sorry, but not really looking for testers.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Kagemaru on October 07, 2013, 08:23:41 PM
Its hella easy isn't it? I like throws... they let you make really cool ones if you have the imagination for it.


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: Antiro on October 12, 2013, 04:59:22 AM
So what the news with the new characters ur makinf?


Title: Re: My PSA Projects: Naruto & Sasuke released
Post by: jrush64 on October 14, 2013, 12:31:45 PM
It's been a while since i updated. So, they're pretty much almost complete, got all their costumes rigged.

Will try and post stuff tonight, if I'm not too lazy.


Title: Re: My PSA Projects
Post by: Wiisam on October 14, 2013, 05:08:22 PM
Hey man,

I tried your Naruto PSA and everything works fine  except there's a major glitch if anyone touched Naruto before I use Rasen Shiruken, the camera pose stuck when using the special  for the rest of remaining until the game is over.

 My characters can still move and attack after the special, but I had to deal with this awkward camera position.

Naruto rasenshiruken works only  if I use the special before anyone touch me.

Well I ported over Mr. Game Watch so I dunno if that could possibility of this main glitch??


Title: Re: My PSA Projects
Post by: Calypso on October 14, 2013, 06:27:24 PM
Um I've had that problem anyway this is what causes it if anyone is too close to you within 3 or 4 steps of you Naruto does the normal Rasengan animation and flips forward and then the camera gets stuck like that.

Also don't know if this is supposed to happen or not but when you go into sage Naruto stays in that mode until the match ends, if you go into chalkra mode he's stays stuck in that mode until the match ends too. No other problems with Naruto though.

And you already know about Sasuke losing his voice.

I'm sorry everything I post here is always so negative your PSA's are always so awesome though, again sorry. :(


Title: Re: My PSA Projects
Post by: DrunkRussian on October 14, 2013, 06:50:27 PM
This literally makes no sense but anyway,
Something that appears to fix Sasukes voice for Jashin-Knows-Why is to go to sound test, play some sounds, and go bake to Brawl.
Again it makes no sense but its worked twice now...


Title: Re: My PSA Projects
Post by: Wiisam on October 14, 2013, 10:20:45 PM
Um I've had that problem anyway this is what causes it if anyone is too close to you within 3 or 4 steps of you Naruto does the normal Rasengan animation and flips forward and then the camera gets stuck like that.

Also don't know if this is supposed to happen or not but when you go into sage Naruto stays in that mode until the match ends, if you go into chalkra mode he's stays stuck in that mode until the match ends too. No other problems with Naruto though.

And you already know about Sasuke losing his voice.

I'm sorry everything I post here is always so negative your PSA's are always so awesome though, again sorry. :(

Sasuke only lose his voice if I only fight against Marth   because having the real Marth and a clone Marth in a battle   usually cause  a glitch


Title: Re: My PSA Projects
Post by: BrawlWolf7 on October 15, 2013, 01:56:38 PM
I downloaded the Sasuke Moveset and it didn't come with the metaknight.pac or the metaknightmotionetc.pac, so I haven't even been able to see the model in game without freezing, on the other hand, the Naruto PSA is amazing.  :af2:


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 15, 2013, 07:07:36 PM
Amazing Sasuke and Naruto PSA's..:D....other than that The camera problem for the rasenshuriken is about the only thing that is noticeable. And the rasenshuriken looked weird because when Naruto throws it, it is sideways, which looks weird.... :srs:, other than that an amazing PSA:D, Oh but I did fix the rasenshuriken animation when he throws it. It is now horizontal instead of vertical looking and looks more natural like how it really is in the anime.:D. But did I break a rule?  :srs: I hope not for just fixing the animation...:/..


Title: Re: My PSA Projects
Post by: jrush64 on October 15, 2013, 10:14:27 PM
Will look into the Naruto issue by the weekend. I have so much [censored]ing work to do in school and it's just been 2 weeks since classes started!!!! Seriously!!


Title: Re: My PSA Projects
Post by: Ricky (Br3) on October 16, 2013, 02:55:24 AM
JRush, who is your Lightning rigged over? Or did you use her original boneset?


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 16, 2013, 11:34:49 AM
Totally understand Jrush.. :srs: school is a pain the ass as well.:/...so take your time.  And are u talking about Jrush's lightning PSA and all the textures and animations of all? If so, I believe he made it possible to put them I've pikachu, Lucas  and marth. Some else has created a lightning vertex over Zero suit Samus as well.:).


Title: Re: My PSA Projects
Post by: Litheart7radical on October 17, 2013, 10:13:04 AM
Hey Everyone. Quickly want to say I appreciate the hacks you guys developed. Made an awesome game like Super Smash Bros into something greater with each new texture or PSA or stage. Side note, I'm new to this, got everything going as far as for Homebrew and Gecko OS and my SD card and already hacked textures and PSA's and stages.

My question is on the Terra download I got. Theres quuuuite abit of files and I'm confused as to how to get Terra going. Any help would be appreciated.


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 17, 2013, 10:21:01 AM
Do you use gecko? if so just basically put all the files Jrush has put in the zip file into the correct Gecko folder over the King Dedede folder, if that made no sense to you, usually you should have already created the private/fighter/ folders I'm talking on your SD card to make gecko run the files you put in each fighter folder . I'm sure you either winrar or 7zip to unzip them. Jrush gives an awesome amount of costume textures that we can put, so put which ever texture you in the King Dedede folder as same for the fitKingDedede.pac, and the fitKingDededeMotionetc.pac as well in there and as well as other files needed to be put from the archived terra zip file.

Post Merge: October 17, 2013, 10:22:32 AM
Once you do that, make sure to use the 1 jump King dedede code Jrush has recommended so it wont freeze when playing as Terra, either manually edit your code.gct and add this file or get a gct file that already has this code. Once you do that, it should work fine on your wii, pop in that sd card and let the BBS kingdom heart fighters do their bidding. If you use Wiiscrubber, personally like me because Gecko wont load for me on my wii, just basically just rewrite over King Dedede's files, but do the same thing as for the codes of editing, after that i use USB loader gfx to load ocarina codes that run my edited GCT codes and then run Super Smash bros Brawl and it should work just fine, preferably you dont have to use USB LOADER gfx, you can use any other WBFS loader or ISO loaders to boot SSBB. hope this kinda helped, if not ask more questions.


Title: Re: My PSA Projects
Post by: jrush64 on October 17, 2013, 06:26:47 PM
So my laptop died this morning. Don't know if I lost everything yet... Can't do anything till I get a new one. This also means i have to go to the library to do my projects.

Post Merge: October 17, 2013, 06:31:11 PM
Also, Lightning's rigged over Marth for all versions.


Title: Re: My PSA Projects
Post by: DrunkRussian on October 17, 2013, 07:14:45 PM
Damn, that sucks.
Thats why I always store up to date backups on my SD


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 17, 2013, 09:55:22 PM
So my laptop died this morning. Don't know if I lost everything yet... Can't do anything till I get a new one. This also means i have to go to the library to do my projects.

Post Merge: October 17, 2013, 06:31:11 PM
Also, Lightning's rigged over Marth for all versions.

Dang im sorry to hear that Jrush :( I hope your able to get a new labtop soon, but take your time, money is hard enough to make, but hopefully nothing was lost and that you should be able to retrieve your data. And if you do save everything on the labtop harddrive, I don't know if you do so im assuming, but if you do, you could possibly take out your hard drive from the back of your broken labtop, and if having a spare labtop( I'm just saying if you have a crummy spare labtop lying around)

Post Merge: October 17, 2013, 10:05:51 PM
Then put your hard drive into that spare labtop and hopefully it has the same SATA or adapter as your broken labtop to where it can boot your hard drive to see if your data is still there for reassurance. Again, not saying you have to, just a suggestion if you really needed assurance of your data that its still safe and not corrupted. if that spare PC or Spare labtop you use to test your hard drive does not have the correct adapter, best thing to do is to buy the correct adapter online for your hard drive that you took out of your broken labtop for cheap.. (The adapter looks like a usb adapter but the other end goes into the hard drive. Make sure to buy the correct one if you do decide to do this) :>.>:, which you then plug into the testing PC or Testing Spare Labtop just like any External Hard Drives you buy from stores. But im sure Jrush already knows what he's doing so until then we wait like good pupils of the great Master Jrush.  ;D


Title: Re: My PSA Projects
Post by: Litheart7radical on October 18, 2013, 07:59:50 AM
Thanks for that Choaticchronos.

Let me explain it like this: I downloaded Cloud Strife 2.5 V. It came with JUST 5 files:

1.) FitIke.pac
2.) FitIke00.pac
3.) FitIke00.pcs
4.) FitikeFinal.pac
5.) FitIkeMotionEtc.pac

I simply copied it all into fighter/ ike/ files. It all works fine and I've done other hacks for stages and other characterswith just textures. But i'm running into a bit of a wall now with regards to some other characters I'm trying to hack like Terra or Aqua or Cloud Platinum Edition. They have loooots more files and my Wii freezes, like you said, when I try to play with them.

I think it's maybe what you suggested with the codes that maybe causing the freeze but I don't know what you mean when you say "change the code for 1 jump for King DDD."

Questions flowing in my head:

1.) There is a folder with multiple Fitdedede00-01-02-03 pac and pcs files, do I just stick ALL of these files in fighter/dedee/files?

2.) What about all these files like FitTerraArmored - UltimaWeapon - and so on? Where do these go?

3.) What is this "module" thing? Is it simple as pf/module/dedede/files?

4.) Where are these codes that I have to "edit" ?


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 18, 2013, 09:33:21 AM
Thanks for that Choaticchronos.

Let me explain it like this: I downloaded Cloud Strife 2.5 V. It came with JUST 5 files:

1.) FitIke.pac
2.) FitIke00.pac
3.) FitIke00.pcs
4.) FitikeFinal.pac
5.) FitIkeMotionEtc.pac

I simply copied it all into fighter/ ike/ files. It all works fine and I've done other hacks for stages and other characterswith just textures. But i'm running into a bit of a wall now with regards to some other characters I'm trying to hack like Terra or Aqua or Cloud Platinum Edition. They have loooots more files and my Wii freezes, like you said, when I try to play with them.

I think it's maybe what you suggested with the codes that maybe causing the freeze but I don't know what you mean when you say "change the code for 1 jump for King DDD."

Questions flowing in my head:

1.) There is a folder with multiple Fitdedede00-01-02-03 pac and pcs files, do I just stick ALL of these files in fighter/dedee/files?

2.) What about all these files like FitTerraArmored - UltimaWeapon - and so on? Where do these go?

3.) What is this "module" thing? Is it simple as pf/module/dedede/files?

4.) Where are these codes that I have to "edit" ?


Alright so im assuming you have your SD card set up like this: http://guffman.forumotion.net/t635-file-placement-super-smash-bros-brawl (http://guffman.forumotion.net/t635-file-placement-super-smash-bros-brawl)
 If not copy this method for gecko and all. So when you open up the Terra folder you see all of this:

Folders called: CSP, dedede, module,sfx, and Terra-Xehanort. and then Pcs and Pacs of textures Jrush provides that tell you what keyblade texture Terra is holding. You can you brawlbox to open each individual pcs file to see which texture you want from this list. Like I said choose which textures you want, you do not have to use them all because King Dedede doesn't even have enough slots to put them all in.

The texture in the Terra-Xehanort is the texture when Terra's body is taken over by Xehanort in the game, dark terra basically so you could use that if you want to. So to answer question number 1: Yes you do put it in the \Private\wii\app\RSBE\pf\fighter/dedede. BUT, <----see this , very important and crucial, you must rename each texture that Jrush provides that you wanted to be in game, to be like this: and hopefully this will answer question number 2.

---> so lets say I want the FitTerraUltimateWeapon.pcs texture from the listed options to be my first costume texture slot, I cant just put it in the dedede folder like that because it wont be readable because gecko does not know who FitTerra is, so you must rename each and every texture file to be dedede's file like this--> FitTerraUltimateWeapon.pac and FitTerraUltimateWeapon.pcs into FitDedede00.pac and FitDedede00.pcs  because I want this texture to be first and then etc to the rest of the costumes, FitTerraArmored.Pac & FitTerraArmored.pcs to FitDedede02.pac and FitDedede02.pcs and etc. Why 02 and not 01? because if you look at  the dedede folder in the fighter folder in this link: https://www.dropbox.com/s/p01chjw1j1k4zuz, (https://www.dropbox.com/s/p01chjw1j1k4zuz,)  you'll see that there is no FitDedede01.pac and pcs, so just follow all of these file renames just like the brawl drop box names them.

BUT if you do not want to deal with the extra textures just copy the already made dedede folder Jrush has made ready and just put that in your F:\Private\wii\app\RSBE\pf\fighter/dedede. Do this only if you don't want the hassle of being picky about your textures. 

If you decided to choose from the list of textures Jrush provides You must i repeat, you must rename all these files into the correct file names or it wont work. The link to Brawl Vaults dropbox of the whole ISO so if you do not know what to rename each file into as just look at dedede's folder will help you most of the time.



Title: Re: My PSA Projects
Post by: Antiro on October 18, 2013, 09:46:06 AM
Thanks for that Choaticchronos.

Let me explain it like this: I downloaded Cloud Strife 2.5 V. It came with JUST 5 files:

1.) FitIke.pac
2.) FitIke00.pac
3.) FitIke00.pcs
4.) FitikeFinal.pac
5.) FitIkeMotionEtc.pac

I simply copied it all into fighter/ ike/ files. It all works fine and I've done other hacks for stages and other characterswith just textures. But i'm running into a bit of a wall now with regards to some other characters I'm trying to hack like Terra or Aqua or Cloud Platinum Edition. They have loooots more files and my Wii freezes, like you said, when I try to play with them.

I think it's maybe what you suggested with the codes that maybe causing the freeze but I don't know what you mean when you say "change the code for 1 jump for King DDD."

Questions flowing in my head:

1.) There is a folder with multiple Fitdedede00-01-02-03 pac and pcs files, do I just stick ALL of these files in fighter/dedee/files?

2.) What about all these files like FitTerraArmored - UltimaWeapon - and so on? Where do these go?

3.) What is this "module" thing? Is it simple as pf/module/dedede/files?

4.) Where are these codes that I have to "edit" ?

open up the zip files i comes with a readmean go into ur sd card an click on something that says (computer apps that will help you out)then click the folder labled (codes) then go into a folder called ocarina click on another folder called PC then click on the program called Codermgr  when in that click file back to ocarina then pc the click the note that labled rsbeopen it it will contain a mass ammount of codes then add ur codes by following this step




1 code/comment/category
(adda lable/comment for ur code name)

2 Code Contents
(inscert a code that comes in a readme like example
ull find codeslike these in readmes
put these in your RSBE01.gct


Dedede has iks's IC-Constant
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

dedede has ike's soundbank
* 4A000000 80AD89E0
* 14000080 00000020
* E0000000 80008000

remove all the extra words an leave the code plus thats 2 different codes so only add one of those first then make a new one for  the second code

C2858928 00000003
2C040020 40820008
38800022 1C040038
60000000 00000000

just like that  now to implant it

3 u click the button that says Store Modifications

4 u repeat the process till u have all the codes it then click the lil boxes by ur comment on the codes the side

now to save the code

final step

Click the button lable '

Export to GCT

mkake sure ur not sending it anywhere elsebut to ur SD card not in any sub folders  then ur done


enjoy





chaoticchronos

good info ut u kinda left out the main detailed that i have just given he dosnt know how to use the codes an i put it in simple terms for him to understand i know bc it took me a lilbit to learn how to do it myself


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 18, 2013, 09:53:51 AM
3) As for the Module thing, this could be the reason as well that it freezes, if you do not use the module.rel that Jrush has provided for us to make this work, you will want to destroy your wii out of anger. So look in the Module folder from the Terra zip archive and you should see this only 1 file called : ft_dedede.rel. you must stick that here:  F:\Private\wii\app\RSBE\pf\module. In this module folder, there is no dedede folders, this simple Module folder usually holds all of the character.rels in it. so place that ft_dedede.rel in there.

Also sidenote, if you want the sfx then you put the required sfx folder jrush provides in this location on your sd card:  sd:\Private\wii\app\RSBE\pf\sfx and it should work in game.

4) Here is the cold that jrush recommends for us to use if it freezes or if you just want to make sure it wont freeze.
Dedede has normal jump (Use this if you get a freeze)
04B0B954 00000001

The code.gct file I am talking about if you do not have one, you simply make one easily with a program called Code Manager here: http://www.mediafire.com/?e2dzz7zdmcds252. (http://www.mediafire.com/?e2dzz7zdmcds252.) Open up Code Manager application program and click new list, and put RSBE01 as the Game Id and

But if you already have a .gct file, use the program gctedit here:  http://www.smashboards.com/threads/gctedit-v1-0-by-chibosempai-edit-and-decompile-gct-files.246932/ (http://www.smashboards.com/threads/gctedit-v1-0-by-chibosempai-edit-and-decompile-gct-files.246932/)
 download v. 1 and make sure you have java installed. Either way I would recommend using code manager cause it is pretty easy to us and to start from scratch. Open up Code Manager application program and click new list, and put RSBE01 as the Game Id.
Tutorial here: http://www.smashboards.com/threads/how-to-set-up-codes-in-code-manager.268017/ (http://www.smashboards.com/threads/how-to-set-up-codes-in-code-manager.268017/)

also for additional codes go here for more that you wish to use: http://geckocodes.org/ (http://geckocodes.org/) and search for SSBB USA, and hopefully your's is USA region.  Find the codes you want, recommended to you also use Phantom Wings file patch code found here as well: http://pastebin.com/p4MY0tDG. (http://pastebin.com/p4MY0tDG.) After you do all that to create your RSBE01.gct file with the included tutorial and 1 jump dedede code, place it in your Codes folder of the root of your SD card, DO NOT put it in the private folder of the root of your SD card.

Then that pretty much should be everything just to make this work. Boot up gecko and it should load all of these things when you play SSBB, codes and module and everything. The CSP's I don't really use and don't really care about in game, but if you do then you don't really even need me to figure it out :af2:. Just google Custom Csp Brawl and it should pull up tutorials on how to change them. Usually it has to do with the Common_5.pac. but if you still can't figure it out, just ask then again.

Phew, well that was a lot of typing and I apologize about this long wall of text.  :>.>: I didn't want to make a whole tutorial about it so I tried summarizing it as much as I could. Alright now, im going to go take a five. Also, look at Antiro's advice and use his codes as well as tutorial he has provided, read through his and mine and you should be good to go.
 
chaoticchronos

good info ut u kinda left out the main detailed that i have just given he dosnt know how to use the codes an i put it in simple terms for him to understand i know bc it took me a lilbit to learn how to do it myself


Haha good lookout Antiro, I did forget that, yeah took me awhile to learn how to do it too myself, it was frustrating. :srs: Well Happy Brawling! :af:


Title: Re: My PSA Projects
Post by: Antiro on October 18, 2013, 10:39:33 AM
lol yea to me a while to learn it bc everytime i put a new code it myold code vanished lol

im in the hosipital lol so i just uploaded one of my own texture hacks of kirby i did a few days ago lol


but ya all Jrush hacks contains the codes inside all the readmes so all ya gotta do it read them trust me they help out alot lol XD


Title: Re: My PSA Projects
Post by: frozenfire on October 18, 2013, 11:17:33 AM
Thanks for that Choaticchronos.

Let me explain it like this: I downloaded Cloud Strife 2.5 V. It came with JUST 5 files:

1.) FitIke.pac
2.) FitIke00.pac
3.) FitIke00.pcs
4.) FitikeFinal.pac
5.) FitIkeMotionEtc.pac

I simply copied it all into fighter/ ike/ files. It all works fine and I've done other hacks for stages and other characterswith just textures. But i'm running into a bit of a wall now with regards to some other characters I'm trying to hack like Terra or Aqua or Cloud Platinum Edition. They have loooots more files and my Wii freezes, like you said, when I try to play with them.

I think it's maybe what you suggested with the codes that maybe causing the freeze but I don't know what you mean when you say "change the code for 1 jump for King DDD."

Questions flowing in my head:

1.) There is a folder with multiple Fitdedede00-01-02-03 pac and pcs files, do I just stick ALL of these files in fighter/dedee/files?

2.) What about all these files like FitTerraArmored - UltimaWeapon - and so on? Where do these go?

3.) What is this "module" thing? Is it simple as pf/module/dedede/files?

4.) Where are these codes that I have to "edit" ?

Ya know..... You could just use PW and sonic brawler perfect Ike rel and u wouldn't need to use codes at all .....


Title: Re: My PSA Projects
Post by: jrush64 on October 18, 2013, 11:51:23 AM
That is phantomwings rel. u don't need codes. I don't use codes. When I released terra, some people were complaining of freezing. That's why I added the codes.


Title: Re: My PSA Projects
Post by: Litheart7radical on October 18, 2013, 12:49:56 PM
Allright guys, I'll look over the much appreciated notes you guys left in regards to my questions and give it a go. Hopefully I'll come close to the understanding you guys have regarding hacks in SSBB. I really do appreciate it.

I got more questions but I'll bring those out later. Alot of testing to make sure I got it down.

I looked over alot of tutorials but is there any suggestions or links to guides or tutorials you guys recommend?

Like SD card basics? (So I FULLY know whats going on in each folder)
How to change the name in selection screen? (I know how to change roster images)
Changing the name the announcer says? (Like "CLOOOUD"


Title: Re: My PSA Projects
Post by: Calypso on October 18, 2013, 02:44:54 PM
This guide can be a little difficult but it should cover most of the stuff you need.

http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=5&cad=rja&ved=0CE4QFjAE&url=http%3A%2F%2Fforums.kc-mm.com%2Findex.php%3Ftopic%3D12169.0%3Bwap2&ei=P5xhUtbrIYiI2AWcjoFQ&usg=AFQjCNG3HUlzgfoPCg6_LS4Kcr2egKjK-w&sig2=ZWQ9YRQlBD2uINngrZmwvw (http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=5&cad=rja&ved=0CE4QFjAE&url=http%3A%2F%2Fforums.kc-mm.com%2Findex.php%3Ftopic%3D12169.0%3Bwap2&ei=P5xhUtbrIYiI2AWcjoFQ&usg=AFQjCNG3HUlzgfoPCg6_LS4Kcr2egKjK-w&sig2=ZWQ9YRQlBD2uINngrZmwvw)

Scroll down about 40% from the top and read through the top half tell how to install homebrew which you won't need.

Also this isn't the right place to ask for help on this kind of thing there are help forms here and video's and tutorials elsewhere save voice stuff for later its a little more complicated.


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 18, 2013, 08:28:54 PM
Yeah Jrush is right, that rel he provided is phantomwings, I just checked with the Module editor and tested it, you don't really need that code like what Jrush said, only if you are experiencing freezing with Terra over dedede. And yeah kinda leave the announcer voice for later as what Calypso said and recommended. It's hard enough as it is to get Terra to work for you, so don't overload yourself, take it step by step.


Title: Re: My PSA Projects
Post by: Litheart7radical on October 19, 2013, 06:01:48 AM
Allright guys, back after some testing.

I got Terra to work  :af2:

I chose just to take the "Armored" version and i renamed it to FitDedede00.pac & pcs

But unfortunatley, my Wii does freeze 10 seconds into playing with him. I did stick the rel in the module folder so that leaves me to assume I'm going to have to do some coding?

Let me know whatchu guys think.

Side note; this is what my "dedede" folder in fighter looks like;

1.) FitDedede.pac
2.) FitDedede00.pac
3.) FitDedede00.pcs
4.) FitDededeFinal.pac
5.) FitDededeMotionEtc.pac

and in my "module" folder, I have:

1.) ft_dedede.rel

and in my "sfx" folder I have:

1.) 12.bnk


Title: Re: My PSA Projects
Post by: HaloFanODST on October 19, 2013, 11:44:05 AM
Allright guys, back after some testing.

I got Terra to work  :af2:

I chose just to take the "Armored" version and i renamed it to FitDedede00.pac & pcs

But unfortunatley, my Wii does freeze 10 seconds into playing with him. I did stick the rel in the module folder so that leaves me to assume I'm going to have to do some coding?

Let me know whatchu guys think.

Side note; this is what my "dedede" folder in fighter looks like;

1.) FitDedede.pac
2.) FitDedede00.pac
3.) FitDedede00.pcs
4.) FitDededeFinal.pac
5.) FitDededeMotionEtc.pac

and in my "module" folder, I have:

1.) ft_dedede.rel

and in my "sfx" folder I have:

1.) 12.bnk

It is probably the .bnk because the guy who made the code changed to .sawnd and .bnk files are probably not working anymore.
If that doesn't change anything, then you should do some coding.
I used to have a problem when jumping, but the "Dedede has 1 jump" code helped me with that.
Probably you are having that issue.


Title: Re: My PSA Projects
Post by: Calypso on October 19, 2013, 02:51:05 PM
Um I've been hearing about this code thing that your talking about and how it doesn't work with .bnk anymore, do you mean the person updated the code and the new on doesn't work with .bnk and the old code has been erased?

Because I have the old code that works with .bnk I can post it here if you guys want.


Title: Re: My PSA Projects
Post by: Antiro on October 20, 2013, 01:16:21 AM
go ahead an post but the code to make dedede double jump did cancel out the crash effect


btw im thinking of requesting people to help me rigg my madara model bc i went to the hospital an my arm out of condition for a lil bit now  so its gonna take epicly long time


also jrush how did u make susanoo a weapon  for sasuke bc im gonna do that with madara


Title: Re: My PSA Projects
Post by: Calypso on October 20, 2013, 03:04:30 AM
Here's the code for .bnk sound effects with gecko. And sorry to hear about your arm, for susanoo I think he rigged it to the Sasuke model its self.

Replacement SoundBank For SFX
80000000 80406920
80000001 805A7D18
045A7D00 805A7D18
8A001001 00000000
065A7D28 00000013
2F525342 452F7066
2F736678 2F25642E
626E6B00 00000000
045A7D10 919B6600
C21C8370 0000002F
9421FF80 BC610008
3C60805A 60637000
94230008 7C611B78
3B5A0007 3C60805A
60637D00 9343FFE0
38800000 9081000C
90810010 93610014
90810018 3880FFFF
9081001C 38610020
90610008 3C80805A
60847D18 7F45D378
3D80803F 618C89FC
7D8903A6 4E800421
38810020 7F63DB78
38A00000 38C00000
3D80805A 618C7900
7D8903A6 4E800421
2C030000 408200AC
3C60805A 60637D00
8081FE90 9083FFD0
3D2090E6 61290F10
81290000 7D244B78
7C862378 38C60008
80A4002C 7C842A14
38840008 3CE0805A
60E77D00 8167FFE0
38840008 80A40000
7CA53214 80E50000
7C075800 4082FFEC
7D244B78 80C50024
7CA43214 38A50008
80C50008 7CA43214
38A50008 7CA32B78
3CE0805A 60E77D00
8087FFD0 7C84DA14
80A4FFFC 7C852050
38A5FFFC 3D808000
618C4338 7D8903A6
4E800421 38600000
2C030000 3CA0805A
60A57D00 9065FFF0
3C20805A 60217000
80210008 B8610008
38210080 7D8903A6
4182000C 4E800421
48000008 7CE33B78
60000000 00000000
C21C8658 00000007
3E00805A 62107D00
8230FFF0 2C110000
40820010 7CE33B78
3B200000 41820014
4E800421 3A400001
9250FFF0 60000000
60000000 00000000


Title: Re: My PSA Projects
Post by: Ricky (Br3) on October 20, 2013, 07:21:56 AM
I want to give you some feedback on your Lightning (mainly on the basic FF13 outfit, which has been the one I'm using).

Personally, I think there should be further working on the rig, the PSA is good in fact, but the quality of the model rig is what mainly stops me from using it as is.

Besides, it seems that the model was tuned down a bit too much. The textures look PS2ish, and the model has gaps in some spots that it shouldn't.

If you still have the files I can try and improve the model for you. Lightning has been a character I've wanted for a long time, but it lacks in quality when in comparison to the average of the vault.


Title: Re: My PSA Projects
Post by: Antiro on October 20, 2013, 03:08:29 PM
so im guessing ima either need to use the bones that was used for ikes cape an angle them for the arm an add extra bones


an thanks an yea i gotten attacked by an assassin  spider that i didnt even see then it turned into staff infection lol so now i has a hole in my arm oh the joys haha


but yea if u got look at my topic ull se the pic of my madara an how he is right now bc about that time was when i got admitted to the hospital


Title: Re: My PSA Projects
Post by: Litheart7radical on October 20, 2013, 04:19:02 PM
Just an update guys, I've learned alot, like alot alot. I've gotten the code manager and got the alloys and giga bowsers and such and im switching around my menu and getting songs to play over levels. This is getting real fun.

 :af:


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 21, 2013, 03:46:03 PM
Just an update guys, I've learned alot, like alot alot. I've gotten the code manager and got the alloys and giga bowsers and such and im switching around my menu and getting songs to play over levels. This is getting real fun.

 :af:

Good to hear that!:D


Title: Re: My PSA Projects
Post by: Chaos_Knight on October 21, 2013, 03:48:47 PM
Just an update guys, I've learned alot, like alot alot. I've gotten the code manager and got the alloys and giga bowsers and such and im switching around my menu and getting songs to play over levels. This is getting real fun.

 :af:
Good to hear that!:D
Don't spam useless posts here. You're getting off-topic.

And don't reply to this one either. That counts too.


Title: Re: My PSA Projects
Post by: Wiisam on October 21, 2013, 05:46:46 PM
Ok, I tried Ichigo PSA to port over Fox using P&P Rels and it freeze after I select a stage in the SSS which is weird because I was sure that I named all the file to "FitFox".pac and I even changed the module and character Id to Fox.  

Maybe it has to do with the code?? But I don't really see the troubles with these codes unless things needs to be added??

RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Pokémon size mod (NTSC-US):
* C2718B84 00000006
* 3E608000 62731550
* 2C120062 4180001C
* 2C120085 41810014
* C0330000 2C120075
* 40820008 D0230418
* D023004C 00000000
* 04001550 40C00000

Dedede has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

Jiggs has now one jump
* 04B0BA6C 00000001

Rob has Marth'S U0(Jab??)[ssbbtailsfan]
* 04B0B9E8 00000002

R.O.B has Marth's soundbank
* 4A000000 80AD89E0
* 1400008C 00000013
* E0000000 80008000

Tripping Rate Modifier (Kirby is cool)
* 0481CB34 C0220020
* 045A9340 00000000

Aggressive AT's and Pokeballs: (Phantom Wings)
* 4A000000 8077F780
* D2000000 00000008
* 2C000002 40820030
* 2C120000 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 2C12002A 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 939E0038 00000000
* E0000000 80008000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Sasuke has no rapidjab
* 04B0B710 00000001

Sasuke has single Jump
* 04B0B724 00000001

Sasuke has no entry
* 00AD8046 00000000

Sasuke has no result
* 00AD807E 00000000

No Entry Data [Standardtoaster]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

Diddy has No Crawl
04B0B844 00000000

Diddy has no Rapid Jab
* 04B0B830 00000000

Diddy has No T-Pose
* 04B0B82C 00000002

Diddy has 3 Jabs
* 04B0B82C 00000003

Diddy has Final Smash
* 04B0B838 00000001

Popo has Ike's Sounds:[Phantom Wings]
* 4A000000 80AD89E0
* 1400003C 00000020
* E0000000 80008000

Character Replacement (Ice Climbers - Popo) [spunit262]
* 80000000 90180B48
* 80000001 90180BF8
* 60000003 00000000
* 4A001000 00000000
* 38000002 00FF1000
* 4A001001 00000000
* 10000000 00000011
* E0000000 80008000
* 86000000 00000004
* 86000001 0000005C
* 62000000 00000000

Popo has Ike's IC-Constant [Dantarion]
* C2858928 00000003
* 2C04000F 40820008
* 38800022 1C040038
* 60000000 00000000

Wario has no crawl
* 04B0B6F4 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000





Title: Re: My PSA Projects
Post by: HaloFanODST on October 21, 2013, 06:06:17 PM
Ok, I tried Ichigo PSA to port over Fox using P&P Rels and it freeze after I select a stage in the SSS which is weird because I was sure that I named all the file to "FitFox".pac and I even changed the module and character Id to Fox.  

Maybe it has to do with the code?? But I don't really see the troubles with these codes unless things needs to be added??

RSBE01
Smash Bros Brawl (US)

GCT Edit TXT Output

Unrestricted Pause Camera
* 040A7D60 4E800020
* 04109D88 38800001

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 00000031
00012102 06031B07
12091A29 14160408
13170D0C 19271F0A
23251005 15111826
2420220F 0B0E5D5E
5C4A4E40 46624C50
55000000 00000000

Custom Random V1 [spunit262] (10 Lines)
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00090D0C 0515011A
* 0A071325 1002240E
* 0F140616 1F170304
* 0B190823 201B5D5E
* 5C112118 22122627

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Pokémon size mod (NTSC-US):
* C2718B84 00000006
* 3E608000 62731550
* 2C120062 4180001C
* 2C120085 41810014
* C0330000 2C120075
* 40820008 D0230418
* D023004C 00000000
* 04001550 40C00000

Dedede has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
* C2858928 00000003
* 2C040020 40820008
* 38800022 1C040038
* 60000000 00000000

Jiggs has now one jump
* 04B0BA6C 00000001

Rob has Marth'S U0(Jab??)[ssbbtailsfan]
* 04B0B9E8 00000002

R.O.B has Marth's soundbank
* 4A000000 80AD89E0
* 1400008C 00000013
* E0000000 80008000

Tripping Rate Modifier (Kirby is cool)
* 0481CB34 C0220020
* 045A9340 00000000

Aggressive AT's and Pokeballs: (Phantom Wings)
* 4A000000 8077F780
* D2000000 00000008
* 2C000002 40820030
* 2C120000 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 2C12002A 40820010
* 2C1C0003 40820008
* 3B800005 60000000
* 939E0038 00000000
* E0000000 80008000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Alloy Victory/([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) Poses
0477F8EC 60000000

Char ID fix 2.1 [spunit262, The Paprika Killer]
C28152E4 00000006
819E003C 907EFFFC
80E30030 2C07000F
40A2001C 80FE0008
3C008180 7C070000
4080000C 39030008
9107FFFC 00000000

Sasuke has no rapidjab
* 04B0B710 00000001

Sasuke has single Jump
* 04B0B724 00000001

Sasuke has no entry
* 00AD8046 00000000

Sasuke has no result
* 00AD807E 00000000

No Entry Data [Standardtoaster]
* 04AD8030 00000000
* 04AD8034 00000000
* 04AD8038 00000000
* 04AD803C 00000000
* 04AD8040 00000000
* 04AD8044 00000000
* 04AD8048 00000000
* 04AD8050 00000000
* 04AD8054 00000000
* 04AD805C 00000000
* 04AD8060 00000000
* 04AD8064 00000000

No Result Data [ssbbtailsfan]
* 04AD8068 00000000
* 04AD806C 00000000
* 04AD8070 00000000
* 04AD8074 00000000
* 04AD8078 00000000
* 04AD807C 00000000
* 04AD8080 00000000
* 04AD8084 00000000
* 04AD8088 00000000
* 04AD808C 00000000
* 04AD8090 00000000
* 04AD8094 00000000

Diddy has No Crawl
04B0B844 00000000

Diddy has no Rapid Jab
* 04B0B830 00000000

Diddy has No T-Pose
* 04B0B82C 00000002

Diddy has 3 Jabs
* 04B0B82C 00000003

Diddy has Final Smash
* 04B0B838 00000001

Popo has Ike's Sounds:[Phantom Wings]
* 4A000000 80AD89E0
* 1400003C 00000020
* E0000000 80008000

Character Replacement (Ice Climbers - Popo) [spunit262]
* 80000000 90180B48
* 80000001 90180BF8
* 60000003 00000000
* 4A001000 00000000
* 38000002 00FF1000
* 4A001001 00000000
* 10000000 00000011
* E0000000 80008000
* 86000000 00000004
* 86000001 0000005C
* 62000000 00000000

Popo has Ike's IC-Constant [Dantarion]
* C2858928 00000003
* 2C04000F 40820008
* 38800022 1C040038
* 60000000 00000000

Wario has no crawl
* 04B0B6F4 00000000

Warioman Fix:
4A000000 90180F3A
38000000 00000028
4A000000 90180FB8
60000006 00000000
38000000 00002D00
10000000 00000017
38000001 00002D01
10000000 00000017
E2000001 00000000
4A100000 0000005C
62000000 00000000
E0000001 80008000






Plug&Play .rels do not work on Fox.
That's the problem.


Title: Re: My PSA Projects
Post by: jrush64 on October 21, 2013, 06:55:37 PM
Plug&Play .rels do not work on Fox.
That's the problem.

I use the plug and play rel to have Ichigo over Fox on my game and he works perfectly.

@Wiisam, when I get a new laptop, I'll send u my Ichigo files.


Title: Re: My PSA Projects
Post by: Wiisam on October 21, 2013, 06:56:27 PM


Plug&Play .rels do not work on Fox.
That's the problem.

Oh seriously, then how bout PW Generic???


Post Merge: October 21, 2013, 06:59:17 PM
Oh seriously, then how bout PW Generic???


Ok thanks, I apperciate that =/


Title: Re: My PSA Projects
Post by: HaloFanODST on October 21, 2013, 07:30:14 PM

Oh seriously, then how bout PW Generic???


Post Merge: October 21, 2013, 06:59:17 PM
Ok thanks, I apperciate that =/

None of the .rels will work on Fox, he will freeze after you choose a stage.
I tried with Ike, Link, Mario and Lucario .rels, and I had exactly the same issue.
They work with Falco and Wolf, however.


Title: Re: My PSA Projects
Post by: jrush64 on October 21, 2013, 07:31:12 PM
And I'm telling you i'm using a rel over fox without any freeze.


Title: Re: My PSA Projects
Post by: Antiro on October 21, 2013, 08:08:56 PM
Fox res do work ur just forgetting to insert codes so find a mode with a fox code he has 2 sets of codea that allows combos to work perfectly


Title: Re: My PSA Projects
Post by: jrush64 on October 21, 2013, 08:19:46 PM
I dont use any codes for Fox.


Title: Re: My PSA Projects
Post by: HaloFanODST on October 21, 2013, 09:26:06 PM
Fox res do work ur just forgetting to insert codes so find a mode with a fox code he has 2 sets of codea that allows combos to work perfectly

Normal .rels work, Plug&Play .rels DO NOT work at all.
It doesn't matter if you use a No Entry code or No Result code.
Fox will freeze when using a Plug&Play .rel over him.


Title: Re: My PSA Projects
Post by: Calypso on October 21, 2013, 10:53:03 PM
Normal .rels work, Plug&Play .rels DO NOT work at all.
It doesn't matter if you use a No Entry code or No Result code.
Fox will freeze when using a Plug&Play .rel over him.

Listen to Jrush I tested it too and it worked for me.

Maybe your not using PhantomWings rel ports, or check your codes they might be the problem, sometimes but not very often some characters or PSA's can glitch out and freeze when facing a rel ported character or on some stages check for freezes by using versing a normal character on a normal stage. If none of these are the problem I'm not sure what's wrong.


Title: Re: My PSA Projects
Post by: Chaoticchronos on October 22, 2013, 11:37:16 AM
Jrush and Calypso are right, I've also gotten Plug and Play rels to work just fine over Fox, from Ike, Marth, to even Link and etc. I've gotten no freezes whatsoever and I didnt need codes at all either. Might want to check your module rels just to make sure they actually are edited with correct id location and all. Usually it freezes for me too when i get to the stage selection screen, but it was my fault when I edited the plug and play rels that I edited wrong, so double check that as well, it might be a possibility that it was the module rel.

Oh and some plug and play rels I've tried to make work doesnt work over some characters. For example, Ice Climbers is just one of those characters that Plug and Plays can't really go over unless you have codes of some sort to make it work without freezing , same goes for Kirby,  :srs:. I have never been able to successfully been able to perfect port over Kirby, but I know Kirby is just one of those characters. :notimp:. So I guess it just depends, but the Ike rel that we have used work flawlessly without any freezing on fox. Currently though, I have the marth Sora PSA ported over Fox, and it works fine.  :srs: then again I dont wanna jinx myself and find that my SSBB starts crashing on me whenever I go back and play it.

Oh and if someone HAS been succesful at porting over Kirby, I would love some advice on how you did it you genius. ;D


Title: Re: My PSA Projects
Post by: Wiisam on October 22, 2013, 01:17:38 PM
Jrush and Calypso are right, I've also gotten Plug and Play rels to work just fine over Fox, from Ike, Marth, to even Link and etc. I've gotten no freezes whatsoever and I didnt need codes at all either. Might want to check your module rels just to make sure they actually are edited with correct id location and all. Usually it freezes for me too when i get to the stage selection screen, but it was my fault when I edited the plug and play rels that I edited wrong, so double check that as well, it might be a possibility that it was the module rel.

Oh and some plug and play rels I've tried to make work doesnt work over some characters. For example, Ice Climbers is just one of those characters that Plug and Plays can't really go over unless you have codes of some sort to make it work without freezing , same goes for Kirby,  :srs:. I have never been able to successfully been able to perfect port over Kirby, but I know Kirby is just one of those characters. :notimp:. So I guess it just depends, but the Ike rel that we have used work flawlessly without any freezing on fox. Currently though, I have the marth Sora PSA ported over Fox, and it works fine.  :srs: then again I dont wanna jinx myself and find that my SSBB starts crashing on me whenever I go back and play it.

Oh and if someone HAS been succesful at porting over Kirby, I would love some advice on how you did it you genius. ;D

I did checked it like 3 times and I was so sure that the id matched it up perfectly using module editor.  I tried other P&P Rel module and it successfully able to port properly yet for some reason, the ike over fox froze -_-


Title: Re: My PSA Projects
Post by: Calypso on October 22, 2013, 01:40:10 PM
Your playing normal brawl right, not brawl minus or do you have a code to add or change character slots like Zelda and sheik as two icons, all so did you make or are using any custom portraits for you characters or stages sometimes these can cause a freeze if over certain places.

Example the 64DK stage freezes if you try to replace its picture and if you try to change Ness' victory Portrait it will freeze there are more still more freezes with certain character Icon/portraits. But like Chaos_Knight said we must stop with the useless posts, I hope you can  figure out what's wrong if not put Ichigo over someone else besides you'll end up working for a while the you'll be like YES!!! YESSS!!!! I got it to work, Jrush next import Cloud or Over Fox WHAT WHY!!!!!! Sob Sob Sob. :laugh:


Title: Re: My PSA Projects
Post by: HaloFanODST on October 22, 2013, 03:01:04 PM
Listen to Jrush I tested it too and it worked for me.

Maybe your not using PhantomWings rel ports, or check your codes they might be the problem, sometimes but not very often some characters or PSA's can glitch out and freeze when facing a rel ported character or on some stages check for freezes by using versing a normal character on a normal stage. If none of these are the problem I'm not sure what's wrong.

I'm using Phantom Wings .rel ports. And none of them work over Fox.
And I am using the right files, changing the names, etc.
The .rel is well edited in the Module Editor, but nothing. It still freezes before a match can start.
The only way to port another character over Fox is using the traditional .rels or Perfect Porting (no .rel needed).


Title: Re: My PSA Projects
Post by: Wiisam on October 22, 2013, 05:44:58 PM
Your playing normal brawl right, not brawl minus or do you have a code to add or change character slots like Zelda and sheik as two icons, all so did you make or are using any custom portraits for you characters or stages sometimes these can cause a freeze if over certain places.

Example the 64DK stage freezes if you try to replace its picture and if you try to change Ness' victory Portrait it will freeze there are more still more freezes with certain character Icon/portraits. But like Chaos_Knight said we must stop with the useless posts, I hope you can  figure out what's wrong if not put Ichigo over someone else besides you'll end up working for a while the you'll be like YES!!! YESSS!!!! I got it to work, Jrush next import Cloud or Over Fox WHAT WHY!!!!!! Sob Sob Sob. :laugh:

I'm playing Beyondyous Riivolution if you mean by Normal Brawl and Yes, I added the codes for 2 different characters separately for Zelda, Shiek, Wario, Warioman, Bowser, Giga Bowser, Pokemon trainer, Squirtle, Charizard, Bulbasaur, and I even added the Alloys.

I gotta tell you that none of them freeze whatsoever, it works perfectly fine.  I didn't add any portraits or any custom images on my characters or stages except that I only changed the layouts of the CSS and SSS. 


Title: Re: My PSA Projects
Post by: Calypso on October 22, 2013, 06:24:41 PM
Those might be causing some weird problem I don't use them so I not sure you could try without Beyondyous and those extra slot codes on and see if it works.

Try these codes included with the Goten PSA I've use these in the past to port characters before I got the Phantom rels.

Fox No Entry Data
04AD8030 00000000
04AD8034 00000000
04AD8038 00000000
04AD803C 00000000
04AD8040 00000000
04AD8044 00000000
04AD8048 00000000
04AD8050 00000000
04AD8054 00000000
04AD805C 00000000
04AD8060 00000000
04AD8064 00000000

Fox No Result Data
04AD8068 00000000
04AD806C 00000000
04AD8070 00000000
04AD8074 00000000
04AD8078 00000000
04AD807C 00000000
04AD8080 00000000
04AD8084 00000000
04AD8088 00000000
04AD808C 00000000
04AD8090 00000000
04AD8094 00000000

If they don't work try this.

Fox Has No Entry Data
00AD8036 00000000

Um dumb question you remembered to fill all of Fox's costume slots right?


Title: Re: My PSA Projects
Post by: Wiisam on October 25, 2013, 09:35:48 PM
Those might be causing some weird problem I don't use them so I not sure you could try without Beyondyous and those extra slot codes on and see if it works.

Try these codes included with the Goten PSA I've use these in the past to port characters before I got the Phantom rels.

Fox No Entry Data
04AD8030 00000000
04AD8034 00000000
04AD8038 00000000
04AD803C 00000000
04AD8040 00000000
04AD8044 00000000
04AD8048 00000000
04AD8050 00000000
04AD8054 00000000
04AD805C 00000000
04AD8060 00000000
04AD8064 00000000

Fox No Result Data
04AD8068 00000000
04AD806C 00000000
04AD8070 00000000
04AD8074 00000000
04AD8078 00000000
04AD807C 00000000
04AD8080 00000000
04AD8084 00000000
04AD8088 00000000
04AD808C 00000000
04AD8090 00000000
04AD8094 00000000

If they don't work try this.

Fox Has No Entry Data
00AD8036 00000000

Um dumb you remembered to fill all of Fox's costume slots right?

Sorry I Havnt respond to you due to my busy school week.  I've tried that code and it doesn't work out even the temporary codes.

Also, yes  I added all the costume slot for ichigo, I'm not dumb enough to leave one out. -_-



Title: Re: My PSA Projects
Post by: Calypso on October 25, 2013, 09:53:27 PM
Oh sorry I put (Um dumb you remembered to fill all of Fox's costume slots right?)

I meant to put (Um dumb question you remembered to fill all of Fox's costume slots right?)

Sorry about that the previous statement of mine it comes off as very rude, again didn't mean to forget that word sorry if I hurt your feelings.

I'm going to change the my previous post just to further solve that problem.


Post Merge: October 25, 2013, 10:22:44 PM
And sorry that it's still not workin for ya these are the only solutions I have left take one of the normal fox's things like a recolor of his get the FitFox00.pcs, open in brawl box copy the Model(0)data replace Ichigo's Model(0) data with it and try to play using a Rel.

If that doesn't work copy Modeldata and Texturedata from the Ichigo PCS file but don't copy the Model(0)data, add the two data files to the normal FitFox00.pcs and use with a Rel.

You could try using the some Spypac/pcs like Aqua uses.

That's all the solutions I have left, if these don't work I won't be able to help you anymore.


Title: Re: My PSA Projects
Post by: jrush64 on October 26, 2013, 04:44:40 AM
Seeing as I don't got a laptop, I dont have much to post anytime soon. Can a mod please lock this topic for now.


Title: Re: My PSA Projects
Post by: jrush64 on November 07, 2013, 05:13:38 PM
Alright, so I got a new laptop. While school's been kicking my ass recently. I have started work on my new movesets.

Come December, I'll be releasing all these on the same day. And they'll be my last solo movesets.

-Cloud
-Squall
-Zidane
-Sephiroth
-Tidus
-Zack Fair
-Yuri
-Xemnas
-Flynn
-Dante
-Vergil
-Nero
-Raiden (MGS Rising)

I've already finished Dante and Vergil's animations. Finished Raiden and Nero's A-attacks.

Also, If anyone is interested, I'll need testers for Zidane, Sephiroth, Squall, Cloud, Tidus and Zack.


Title: Re: My PSA Projects
Post by: Chaos_Knight on November 07, 2013, 05:14:43 PM
I'll test for Sephiroth. Oh and welcome back.


Title: Re: My PSA Projects
Post by: tigertenaka on November 07, 2013, 05:25:56 PM
I can test Sephiroth, Squall, and Cloud. Good to have you back.


Title: Re: My PSA Projects
Post by: HaloFanODST on November 07, 2013, 05:45:30 PM
I can test Sephiroth.


Title: Re: My PSA Projects
Post by: frozenfire on November 07, 2013, 06:43:52 PM
I'll test all of them if it's necessary
Also welcome back ;D


Title: Re: My PSA Projects
Post by: Therenover on November 07, 2013, 06:46:08 PM
I would like to test cloud and sephirioth please :)


Title: Re: My PSA Projects
Post by: Batman on November 07, 2013, 11:24:42 PM
We all miss you! XD

I'd also like to test Sephi and Cloud.
<3


Title: Re: My PSA Projects
Post by: Calypso on November 08, 2013, 12:23:46 AM
Welcome Back Jrush!!!!!!!!!!!!!

I'm so glad to see your back. :happy:

Good luck on everything!!!


Title: Re: My PSA Projects
Post by: jrush64 on November 08, 2013, 06:32:24 AM
No love for Tidus, Zidane and Zack, huh? Anyway, I'll send all the characters tonight.

I already have loads and loads of costumes rigged for all of them.

For Dante and Vergil, who should I put them over. They both use lots of model changers so they can't be over Marth.


Title: Re: My PSA Projects
Post by: SonicBrawler on November 08, 2013, 06:37:19 AM
you should do them on a pair of characters.

mario and luigi
fox and falco (wolf)
ness and lucas
metaknight and d3


Title: Re: My PSA Projects
Post by: Akeno/Archer on November 08, 2013, 12:03:29 PM
I can test the remaining Zidane, Tidus and Zack if you want... As for Dante/Vergil, I agree with SonicBrawler, pair characters would suit them : Mario uses model changers (idk for Luigi though), Ness and Lucas, why not? Mk and dedede... Why not again?


Title: Re: My PSA Projects
Post by: Chaoticchronos on November 08, 2013, 01:44:55 PM
Well I got time as well to test zack and tidus or anyone left that needs to be tested Jrush. Glad to hear you got a new labtop ;D..and welcome back...recently School has been kicking all our asses.. :>.>palm:...I blame my professors for giving us a crap load of projects to do, that I haven't been able to work on my stuff either.. :-\


Title: Re: My PSA Projects
Post by: Calypso on November 08, 2013, 03:00:23 PM
No one uses more model changers than Kirby but he would be impossible to work with.
Your using Ike right and just Rel porting the characters right so there should be enough Rel friendly slots to have everyone on a different character.?

Maybe you should put a list of which characters are over who like Sephiroth over marth and for character your unsure of Dante over ? (I vote Dante and Vergil over Fox and Falco BTW) not that there's any official voting going on.

Looks to me like there are enough testers now but if you need another I'm always available for any character.


Title: Re: My PSA Projects
Post by: The Following on November 08, 2013, 03:39:46 PM
I'll test Zidane and Tidus if possible


Title: Re: My PSA Projects
Post by: Renova on November 08, 2013, 03:50:05 PM
I can test Zack if thats still necessary. He's my favorite of the series anyway.

Then again, looks like you have plenty of people eager to help.


Title: Re: My PSA Projects
Post by: Akeno/Archer on November 08, 2013, 04:26:32 PM
...recently School has been kicking all our asses.. :>.>palm:...I blame my professors for giving us a crap load of projects to do, that I haven't been able to work on my stuff either.. :-\
How true you are... Should be quoted in a sig.


Title: Re: My PSA Projects
Post by: 5una~ on November 08, 2013, 04:32:17 PM
May I test all of them please and welcome back hope you have been well.


Title: Re: My PSA Projects
Post by: Chaoticchronos on November 08, 2013, 05:04:02 PM
How true you are... Should be quoted in a sig.

If only! :af2:....so busy with school that I haven't even gotten myself a sig yet..lol  :af:


Title: Re: My PSA Projects
Post by: Akeno/Archer on November 08, 2013, 07:28:27 PM
If only! :af2:....so busy with school that I haven't even gotten myself a sig yet..lol  :af:
Well, that can be arranged...
Anyway, yea! I completly forgot to tell you :
Welcome back!


Title: Re: My PSA Projects
Post by: DrunkRussian on November 09, 2013, 06:40:00 PM
I'll test Tidus if you want I just noticed this thread re-opened


Title: Re: My PSA Projects
Post by: Antiro on November 12, 2013, 09:51:45 PM
ill test all the final fantasy characters looking fwd to seeng zack an clouds movests


Title: Re: My PSA Projects
Post by: jrush64 on November 14, 2013, 06:54:04 PM
Alright, so I apologize for not sending out the movesets. But im uploading them now and will send them out ASAP.

Here are some small previews of Dante & Vergil.

(http://i.imgur.com/Imw2Wwe.png)
(http://i.imgur.com/0oTcfBY.png)
(http://i.imgur.com/QVOPyY4.png)
(http://i.imgur.com/ygQdpL0.png)
(http://i.imgur.com/XBZ6Ysa.png)
(http://i.imgur.com/uyKgv1m.png)

They still need GFX but all specials programmed. They're coming along nicely.

Both will have devil trigger as final smashes then an additional final smash like their level 3 final smash from UMVC3. Dante will fly and shoot electricity while vergil gets faster and stronger.

Dante has numerous weapons from UMVC3 and so does Vergil. Will both have custom throws.

I need 2 people to test out their movesets just for quick feedback. ChaosKnight and 1 other person.


Just about to start his PSA. Have some small texture issues though.

(http://i.imgur.com/Ded5wuJ.png)

Model size is pretty small too. I can add Yamato devil trigger model if I want.

Post Merge: November 14, 2013, 07:08:20 PM
Pm me your impressions. Also, down taunt is to go into ex mode. Some stuff is still missing from the files I sent you. e.g. I havent psa'd Zidane's trance mode yet.



Title: Re: My PSA Projects- Dante, Vergil and Nero
Post by: Chaoticchronos on November 15, 2013, 07:02:45 AM
Take your time Jrush, it's understandable. Uploading and then sending it out and all,  :af: and totally understable that sometimes work and school can always get in the way too.. :>.>:.which I'm sure a lot of people on here as well as me feel like life gets in the way and results in being far away from their computers and to not be able to progress as much on what they want to continue or finish working on. :srs:


Title: Re: My PSA Projects- Dante, Vergil and Nero
Post by: Calypso on November 15, 2013, 05:17:15 PM
Sorry for being off topic but does anyone know how to use Terra and Aqua Extra attacks?
What I mean by that is sometimes Terra/Aqua will have rocks swirl around them, or ice spikes attack from below them, and other things during their normal neutral combo.

How can you control when they do this, I've tries different buttons and arrow combinations but it seem to happen randomly. Please help I'm about as stuck as you can get on them.

Dante and Vergil are looking good though, Nero looking good too from what I've seen.


Title: Re: My PSA Projects- Dante, Vergil and Nero
Post by: Renova on November 15, 2013, 10:37:45 PM
Thanks for the preview test build. I've noticed you've stayed true to a lot of the moveset of Zack based on Crisis Core I'm assuming which I was thrilled about however I do have a feedback I'll pm to you as soon as I get the chance to revisit brawl in the next 2 days likely.

Between work, other RL stuff, just sold my wii and got wii u (have to add homebrew channel again), and the fact that I've been addicted to my PS4, I've neglected the work I promised here.

My bad.


Title: Re: My PSA Projects- Dante, Vergil and Nero
Post by: SlyLoki on December 01, 2013, 02:31:07 AM
hey i was wondering if anyone had konoha streets and outside akatsuki hideouut stages the download link is gone if you have them please pm me. and id love to try out some of your stuff man. your latest naruto psa is good the only problem is when he uses his final smash and some attacks him it messes up the camera same with sasuke


Title: Re: My PSA Projects- Dante, Vergil and Nero
Post by: jrush64 on December 08, 2013, 06:59:49 PM
Hey guys, so it's been a while. Thought I'll post an update. I've taken all the issues my testers experienced and i've fixed them and someone is helping me make a few balancing changes.

Cloud

(http://i.imgur.com/rRnpj70.png)

Was animated my SDoom and FS was done by Kagemaru, I just did his psa. Will come with 6 costumes along with a voicepack over Pikmin. Down Taunt activates his ex-mode which gives him more specials.

Sephiroth

(http://i.imgur.com/85PWLvk.png)

My version of Sephiroth. He has 4 costumes and a lot of moves. Down taunt activates his ex-mode where he brings out his wings. His final smash is Supernova but in ex-mode his final smash becomes heartless angel and he gains the ability to fly.

Zack

(http://i.imgur.com/jCNM4Sv.png)

He comes with 5 costumes. He plays alot like Cloud but is a tinsy bit faster in his moves.

Squall

(http://i.imgur.com/QAWVEYx.png)

He'll finally be getting his own moveset over Falco. A Straight port. He will equip Lionheart when performing Renzokuken and the longer you tap the B button, the more attacks he does during Renzokuken. Also has ex-mode which give him new attacks.

Zidane

(http://i.imgur.com/GG7SDka.png)

The hero of Final Fantasy 9, my favorite game of all time. Zidane is very fast and can get alot of hits it in. He will come with 3 costumes as seen and is over Diddy Kong, a straight port. He also has an ex-mode which gives him new attacks. His final smash is reverse gaia.

Tidus

(http://i.imgur.com/gEn2VLy.png)

He comes with 5 costumes and is over Ike; he'll come with a voice pack over GameWatch. Tidus is fast and kind of dangerous to use. He can do alot of damage but it's easy to kill yourself with him if you're not careful. His final smash is Blitz ace and he also has an ex-mode which give you more moves.

Xemnas

(http://i.imgur.com/qACCeL9.png)

Don't need to write much about Xemnas anymore. Just showing off his costumes.

Dante, Nero and Vergil will have recolours which I've already done. I have some UMVC3 dante and vergil models with Sparda DT but I don't have the textures for them.

Nero

His down special is revolve charge just like in DMC4. There are 3 leve charges.

Side Special

No Charge

(http://i.imgur.com/evH9oCk.gif)

Charge Level 2

(http://i.imgur.com/NBxF9aG.gif)

Charge Level 3

(http://i.imgur.com/8yGegXb.gif)

Up Special


No Charge

(http://i.imgur.com/e7OB4UE.gif)

Charge Level 2

(http://i.imgur.com/H3XH6Q1.gif)

Charge Level 3

(http://i.imgur.com/GryjNUI.gif)

The charges can be kept and rolled out off. This is a preview of his Final smash. I thought about adding Yamato but it would have been excessive.

He is a straight port over Bowser. Works perfectly.

They'll all be released this year. Just misc animations, taunts and wins that are left to do. I don't have much time right now to finish them.

On a side note, I got this costume rigged. Will send to anyone who wants it.

(http://i.imgur.com/jcWeft6.png)


Title: Re: My PSA Projects
Post by: Chaoticchronos on December 08, 2013, 07:54:30 PM


They'll all be released this year. Just misc animations, taunts and wins that are left to do. I don't have much time right now to finish them.


Alright sounds awesome! So I see the small things need to be finished and then it should all be good then. Awesome and Amazing Work Jrush!

 I know people hate it when people ask you for a specific date of when you think you'll be able to release it, but I was wanting to know simply if it'll be before Christmas? but you know No Rush ;) just wanted to see if I could do some Smash and Christmas Bash and have these awesome PSA's included in my brawl before Christmas Eve lol.

And to celebrate the end of this school semester as well as these tedious Final Exams that has been kicking our A****  :srs: Also any new plans for Next Year's List in Progress you planning to do?


Title: Re: My PSA Projects
Post by: spiritpyros on December 08, 2013, 09:43:54 PM
Nice job one the movesets but I have one question? Will any Ike costumes work using cloud


Title: Re: My PSA Projects
Post by: Calypso on December 08, 2013, 11:27:38 PM
(Fangirl Squeal) Master Xehanort as Xemnas costume Yippee!!!!!!!! Hurray!!!!!!!!!!! Happy Day!!!!!!!!!
All other characters are looking epic!!!

Nice job one the movesets but I have one question? Will any Ike costumes work using cloud

I don't think so because Jrush uses custom models with some GFX stuff added to the model itself and bone edits but its not my place to answer for him.


Title: Re: My PSA Projects
Post by: ChickenPuppy on December 09, 2013, 01:49:35 AM
Dude I cant wait! but does this mean that yuri and flynn progress will be pushed back again?


Title: Re: My PSA Projects
Post by: spiritpyros on December 09, 2013, 04:45:32 AM
(Fangirl Squeal) Master Xehanort as Xemnas costume Yippee!!!!!!!! Hurray!!!!!!!!!!! Happy Day!!!!!!!!!
All other characters are looking epic!!!

I don't think so because Jrush uses custom models with some GFX stuff added to the model itself and bone edits but its not my place to answer for him.


Thanks the reason I asked was because to me it look edit free.


Title: Re: My PSA Projects
Post by: jrush64 on December 09, 2013, 05:42:44 PM
Nice job one the movesets but I have one question? Will any Ike costumes work using cloud


Nah dude. Cloud uses a pretty custom boneset.

(http://i.imgur.com/jN9v6Pa.png)

But you get 6 costumes anyway.


Alright sounds awesome! So I see the small things need to be finished and then it should all be good then. Awesome and Amazing Work Jrush!


 I know people hate it when people ask you for a specific date of when you think you'll be able to release it, but I was wanting to know simply if it'll be before Christmas? but you know No Rush ;) just wanted to see if I could do some Smash and Christmas Bash and have these awesome PSA's included in my brawl before Christmas Eve lol.

And to celebrate the end of this school semester as well as these tedious Final Exams that has been kicking our A****  :srs: Also any new plans for Next Year's List in Progress you planning to do?



Yeah... they'll all be released before Christmas definitely. And like I said before, once I release them, I'm done brawl hacking.



Title: Re: My PSA Projects
Post by: 5una~ on December 09, 2013, 06:58:25 PM
So I guess someone else might take over the final versions of Roxas Riku and Lightning?


Title: Re: My PSA Projects
Post by: kalebninja on December 09, 2013, 09:47:21 PM
dang been like half  year since i checked in good to see you almost have everything done you make some pretty satisfying stuff man


Title: Re: My PSA Projects
Post by: SilverSoul on December 09, 2013, 11:15:45 PM
Nice work, as usual on your PSAs! Will Yuri and Flynn also be released with your other hacks?


Title: Re: My PSA Projects
Post by: jrush64 on December 10, 2013, 05:27:12 AM
Nice work, as usual on your PSAs! Will Yuri and Flynn also be released with your other hacks?

-Cloud
-Squall
-Zidane
-Sephiroth
-Tidus
-Zack Fair
-Yuri
-Xemnas
-Flynn
-Dante
-Vergil
-Nero
-Tifa

They'll all be released together. I'm trying to get them all done by Saturday or Sunday this week.

@5una, I have started work on the final versions. I might finish them sometime in the future though.


Title: Re: My PSA Projects
Post by: SpoonTheMan on December 10, 2013, 11:26:34 AM
-Cloud
-Squall
-Zidane
-Sephiroth
-Tidus
-Zack Fair
-Yuri
-Xemnas
-Flynn
-Dante
-Vergil
-Nero
-Tifa

Sounds awesome, but what about Raiden?


Title: Re: My PSA Projects
Post by: Falconpunch1729 on December 10, 2013, 12:10:03 PM
question,what characters are vergil,dante,and cloud over?


Title: Re: My PSA Projects
Post by: Chaoticchronos on December 10, 2013, 02:02:16 PM



Yeah... they'll all be released before Christmas definitely. And like I said before, once I release them, I'm done brawl hacking.



Aww dang I see..:/...well we're gonna miss your amazing skills and knowledge around here man. A lot of people look up to you, including me.

Will you be gone gone? Or will you still be on the forums, and still keeping in touch every now and then?

 Just asking because I figured if some people don't understand how to do things like you do, some might want to ask you for tips or suggestions on how to better their own PSA's or hacks they plan to make.  :af2:


Title: Re: My PSA Projects
Post by: jrush64 on December 10, 2013, 06:32:13 PM
question,what characters are vergil,dante,and cloud over?

Dante over Ike, Vergil over Ike or Peach. Cloud over Ike also. They all use assist trophy gfx so there'll be no gfx glitches.

Aww dang I see..:/...well we're gonna miss your amazing skills and knowledge around here man. A lot of people look up to you, including me.

Will you be gone gone? Or will you still be on the forums, and still keeping in touch every now and then?

 Just asking because I figured if some people don't understand how to do things like you do, some might want to ask you for tips or suggestions on how to better their own PSA's or hacks they plan to make.  :af2:

I'll still be on the forums maybe. I'll answer my pm's though.

Post Merge: December 10, 2013, 06:34:23 PM
Another note, Kagemaru's helping with Dante. By tonight, we should be done with all their animations.

All that'll be will be voice packs and finishing up the PSA.

Post Merge: December 10, 2013, 06:48:34 PM
Sounds awesome, but what about Raiden?

I lost his animations on my old laptop that died... so yeah he's gone. Also lost a whole bunch of stuff too.


Title: Re: My PSA Projects
Post by: Chaoticchronos on December 10, 2013, 07:47:18 PM

I'll still be on the forums maybe. I'll answer my pm's though.

I see Alrighty! Gotcha....if only they had a forum subject page  for Hall Of Fame Brawl Hackers specifically for the amazing and famous PSA'ers that have retired or have taken a break...I'd give a cookie to all. :happy:


Title: Re: My PSA Projects
Post by: Kagemaru on December 10, 2013, 10:40:09 PM
Yeah... got off my lazy ass and started animating.

The two throws that are done are:

Down and Up.

Down: From DMC3, (unsure if its in 4 as well), Dante throws you down, jumps, does a flip, lands on you, then from the momentum/angle of his jump, he slides on top of you like a skateboard while shooting Ebony and Ivory then after a few spins on the skateboard, he kicks off.

Up: Also from DMC3 (unsure if its in 4 as well), Dante throws you down, and then rudely steps on you to hold you down. He begins shooting you with Ebony and Ivory. After a couple of shots each, he kicks you upwards at an angle.

I'll reveal the other two once they are complete. May have to finish them tomorrow... its 11:30pm here and I'm actually on a decent sleeping schedule now.


Title: Re: My PSA Projects
Post by: jrush64 on December 13, 2013, 08:21:29 PM
So I wanted to say that all the movesets are 100% complete now. All that's left is for me to do the voice packs. I don't think I'll be able to get a voice pack for Nero though.

(http://i.minus.com/ilRLNPp3aNDJv.gif)

Just finished off vergils summoned swords, It appears on every animation. I know it tilts as he runs but there was nothing I could do about that.

It stays for a couple of seconds before it goes away.


Title: Re: My PSA Projects
Post by: Kagemaru on December 14, 2013, 01:33:22 PM
thats [censored]ing amazing :/


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: tigertenaka on December 16, 2013, 04:35:25 PM
It'll be sad to see you go, but it's understandable. You've cranked out so many elaborate hacks in such a short amount of time, I'm still amazed by it. I look forward to your last hacks, and wish you well in the future.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Falconpunch1729 on December 16, 2013, 05:11:10 PM
sugestion,do you think you could put vergil over marth,like you did with lightning over pikachu and lucas,cause he sounds more like a marth character to me,plus i think it might be a little more combat effective,just my opinion anyway

Post Merge: December 17, 2013, 11:30:23 AM
happy birthday rush,and excelent work with your brawl hacks :)


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: 5una~ on December 17, 2013, 01:35:38 PM
Happy Birthday jrush64 hope you have a good one.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: spiritpyros on December 17, 2013, 01:57:12 PM
Happy bday jrush and a good one I hope.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Batman on December 17, 2013, 02:11:32 PM
I wish a delicious cake apon you! :D


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Kagemaru on December 17, 2013, 02:26:13 PM
Its that time of year again already?

Otanjoubi omedetou.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: DrunkRussian on December 17, 2013, 02:58:48 PM
Happy Birthday JRush-San :D


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Akeno/Archer on December 17, 2013, 03:42:42 PM
Happy B-day, man!


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Calypso on December 17, 2013, 04:09:45 PM
Happy happy birthday from all of us to you.

Hee hee that's cool having your birthday so close to Christmas, well enjoy opening your presents while waiting to open your presents.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: DrunkRussian on December 17, 2013, 04:19:08 PM
Maybe you can release the final movesets as christmas presents?
And if you think Js birthday is close mine is on the 20th so I used to get 2x presents on christmas


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: jrush64 on December 17, 2013, 06:16:56 PM
Thanks dudes. Have been working on a school project so I'm waiting till tomorrow to celebrate my birthday.


Anyway here's some Cloud Strife.

Cloud Strife Moveset (http://www.youtube.com/watch?v=hCyHggUn7VU#ws)


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Chaos_Knight on December 17, 2013, 06:33:36 PM
Oh [censored], that Final Smash. That looks epic! It would  be cool if the camera circled around him as he was grabbing those swords.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Kagemaru on December 17, 2013, 07:50:53 PM
That final...

Took for god damn ever to animate :/


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Chaoticchronos on December 18, 2013, 02:16:50 AM
Kinda  late due to Internet issues but late Happy Birthday Jrush;)..I wish you the best in presents, cookies and grades (-____-) ( so glad I'm on Christmas break from school and finals) and that is some amazing animations Kagemaru!;)..and it looks awesome Jrush!;)

Tell me Kage, what was the hardest thing to do when animating this?:/...still in progress of animating like a pro like you so thought I could learn a thing or two from the best.:)


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Kagemaru on December 18, 2013, 11:25:50 AM
The hardest part was coming up with how he attacks since most of the source material didn' show that.

The actual animations weren't hard, it just took a long time to do.

440 frames i think.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: zutox on December 19, 2013, 11:56:31 AM
Wow that FS... Hey, here is an idea. make him have a blue swordglow while he is doing it, then it would look even more like the AC one :D


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: SpoonTheMan on December 19, 2013, 01:58:53 PM
Cloud should have a sword trace, his moves look bland without it...


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: jrush64 on December 20, 2013, 10:28:50 AM
Wow that FS... Hey, here is an idea. make him have a blue swordglow while he is doing it, then it would look even more like the AC one :D

Well it was either sword trace or gfx glitches. He can't have blue sword trace because of the gfx file he's using.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Akeno/Archer on December 20, 2013, 06:47:29 PM
Well it was either sword trace or gfx glitches. He can't have blue sword trace because of the gfx file he's using.
Then use the sword glow n°7 (the one used by Duon in the SSE)


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Chaoticchronos on December 21, 2013, 08:23:58 AM
So there's no way of the sword trace to not conflict with the GFX effects at all? :oshi:


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Akeno/Archer on December 21, 2013, 02:04:06 PM
So there's no way of the sword trace to not conflict with the GFX effects at all? :oshi:
Look at SDoom and Alba's Dissidia Cloud, he has a blue sword trace which don't mess up with ANY graphics, except if you play SSE/Boss Battles


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Kagemaru on December 21, 2013, 02:56:22 PM
Wroth it.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Chaoticchronos on December 21, 2013, 11:20:19 PM
So it's definitely a possibility that there could be a Blue Sword Trace built into this Cloud Psa?:D

Well from what I'm getting out of this information that is.  :srs:


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: jrush64 on December 25, 2013, 03:17:51 PM
Merry Christmas dudes. I've been having way too much fun this holidays to make videos. Would anyone be willing to make videos for me? Cus that's pretty much all that's left to do.

Regardless when I have time, I'll hope to release them by the New Year.


Title: Re: My PSA Projects: Final 12 Movesets Incoming
Post by: Chaoticchronos on December 25, 2013, 03:37:16 PM
Merry Christmas to you too Jrush  ;D I wish you a holly jolly Christmas and a happy new year man!;)


Title: Re: My PSA Projects: Final 12 Movesets Release Today
Post by: jrush64 on December 26, 2013, 04:37:23 AM
I'll be releasing all of them today, seeing as no one is interested in helping to make a video. Stay tuned.

Post Merge: December 26, 2013, 07:13:15 AM
Dante

(http://i.imgur.com/GJhkJYk.png)

He'll have recolors and his DmC costume.

Vergil

(http://i.imgur.com/PXXBqjL.png)

He'll have recolors and his DmC costume.

Nero

(http://i.imgur.com/GnkZqur.png)

Release in the next couple of hours


Title: Re: My PSA Projects: Final 12 Movesets Release Today
Post by: HaloFanODST on December 26, 2013, 11:23:38 AM
I'll be releasing all of them today, seeing as no one is interested in helping to make a video. Stay tuned.

I recently got my capture device. I can help with a video if you want.
But let me test them first. I can do Sephiroth and/or Cloud atm.


Title: Re: My PSA Projects: Final 12 Movesets Release Today
Post by: jrush64 on December 26, 2013, 11:30:48 AM
I recently got my capture device. I can help with a video if you want.
But let me test them first. I can do Sephiroth and/or Cloud atm.

Thanks but I don't really care about that anymore.

Anyway,

With these 12 releases I'm officially done. It's been a fun almost 1 year and 6 months but I'm so freaking bored of Brawl Hacking...

I hope the movesets don't have issues but ive been playing with them for some time and they all seem to work fine. I admit to have rushed some of them over the past few weeks so somethings might have slipped by me.

So PM me with issues and I'll fix them when I can.


Post Merge: December 26, 2013, 11:34:04 AM
Will leave the topic open for some time before closing it. So post any issues you have.


Title: Re: My PSA Projects: Officially Done
Post by: jrush64 on June 01, 2014, 06:47:46 PM
Hey guys, it's been a while.

I know I retired, but released some more hacks. Then released some more new hacks and fixed my old hacks.

I'm back to fix some of my old hacks as well as make a couple of new hacks.

I'll be releasing-

Naruto Final Version (Can't believe how glitchy he was...)

I've fixed everything about him now.

-New Final Smash
-More Balanced
-Modes are changed by taunts like Sasuke. Can be turned on and off at will.
-He's faster and lighter now.
-Fixed the final smash glitch

Yuri Lowell Final Version

-New Amazing model
-Fixed Final Smash extension not hitting
-Uncomplicated the whole Overlimit Process (What was I thinking??)
-Balanced and better to play with

Flynn Scifo Final Version
-New Amazing Model
-Uncomplicated his overlimit mode

Ichigo Kurosaki Final Version
-Fixed all previous issues
-Rebalanced his attacks
-Added hollow mask finally!!
-Fixed hollow final smash not hitting when up high

Left to fix
-Terra
-Ventus
-Aqua (She'll get a new Final Smash. That old one was just pure crap!)
All three of them will get a better OHC system

-Vanitas (Including port over Marth)
-Sephiroth
-Tidus
-Zidane
-Squall (Including port over Ike)
-Dante
-Vergil
-Nero

Basically I'll be fixing all the previous problems.

I'll post new of my new hacks soon.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Chaoticchronos on June 01, 2014, 08:04:20 PM
It's great to hear from you again man.... :af2: it's been too long.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Therenover on June 01, 2014, 08:13:08 PM
Glad to see you're back wish you the best if luck

......

Also could you make a Sakura haruno psa?  ;D  It would complete the old team 7!


Title: Re: My PSA Projects: Back for One Last Mission
Post by: jrush64 on June 01, 2014, 09:45:50 PM
It's great to hear from you again man.... :af2: it's been too long.


Thanks man. It's definitely been long  ;D

Glad to see you're back wish you the best if luck

......

Also could you make a Sakura haruno psa?  ;D  It would complete the old team 7!


Yeah... Sorry but I can't do Sakura. She's kinda boring.

First of all, Mephisto sent me his Venom. He had already completed most of the work so I'll just finish him off.

I had a lot of WIP's back in the day which I'm definitely completing now.

These are my new movesets.

(http://i.imgur.com/NU0InbZ.png)
(http://i.imgur.com/aOw6XhT.png)
(http://i.imgur.com/CaRSoGB.jpg)
I got all 6 in game with no lag!!!
(http://i604.photobucket.com/albums/tt123/MicnShing/My%20Graphics/Vectors/RukiaVector-1.png)



Title: Re: My PSA Projects: Back for One Last Mission
Post by: Therenover on June 01, 2014, 10:34:39 PM
Haha it's no problem since it seems you're making a rukia psa  :D
Also who are the first two? I've never seen them before


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Lillith on June 01, 2014, 10:38:28 PM
Also who are the first two? I've never seen them before
Milla Maxwell and Jude Mathis from Tales of Xillia.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Kienamaru on June 02, 2014, 01:25:57 AM
I hope you plan to give all your characters more creative Down Tilts. Let me know if you need help with balancing as usual.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: 5una~ on June 02, 2014, 02:43:47 AM
Welcome back Jrush64 and will you be doing a final version of Sasuke as well or would you say he is fine the way he is?


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Kyouma on June 02, 2014, 09:45:19 AM
I wonder why does jrush quits from brawl hacking every time he finishes a PSA


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Tabuu Forte Akugun on June 02, 2014, 10:22:07 AM
Rukia Kuchiki, eh? I look forward to that one most of all. ;)


Title: Re: My PSA Projects: Back for One Last Mission
Post by: jrush64 on June 02, 2014, 12:09:14 PM
Welcome back Jrush64 and will you be doing a final version of Sasuke as well or would you say he is fine the way he is?


A final version of Sasuke is already done. Includes new GFX for Kirin.

I wonder why does jrush quits from brawl hacking every time he finishes a PSA


I originally quit, but I just found a lot of old stuff that I started and planned to do. I need to finish them before I move on.

This character has been requested alot!!! so I might as well just make him.

(http://i.imgur.com/CJQec48.png)
Also, I wanted to make another villian. He's coming along very very nicely.

(http://i.imgur.com/jn0A47L.jpg)

Rukia will be in her new Vice Captain attire which is good.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: 5una~ on June 02, 2014, 07:08:00 PM
Okay cool can't wait for it to be released out of all move sets Sasuke and Roxas are my most favorite to use.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Kienamaru on June 02, 2014, 10:07:48 PM
I really hope you planned on using Kage and I's ideas for Itachi.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: jrush64 on June 03, 2014, 03:39:29 AM
I really hope you planned on using Kage and I's ideas for Itachi.

Yeah... I already got my own moveset which includes a movable Susano. I don't even remember what yours looked like.
 
Send it to me, maybe I can add something from it.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Chaoticchronos on June 05, 2014, 08:33:44 PM
Would making a Obito and a Minato namikaze move set be really hard to make as well?...but then again..teleporting to a moving kunai and having attacks go through your body like thin air seems pretty hard enough as it is.. :srs:


Title: Re: My PSA Projects: Back for One Last Mission
Post by: jrush64 on June 06, 2014, 09:27:15 AM
Would making a Obito and a Minato namikaze move set be really hard to make as well?...but then again..teleporting to a moving kunai and having attacks go through your body like thin air seems pretty hard enough as it is.. :srs:

Teleporting to a moving Kunai will be very easy to do. Dont know about having attacks go through your body though...


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Chaoticchronos on June 06, 2014, 09:34:05 AM
Awesome!:D...didn't know if teleporting to a Kunai was possible..but I'm rest assured now.. :happy:..Thanks Jrush!


Title: Re: My PSA Projects: Back for One Last Mission
Post by: DrunkRussian on June 06, 2014, 09:39:08 AM
Correct me if I'm wrong but I'm fairly certain that phasing through wouldn't work 100% cause the intangible body effect still moves on the hitboxes


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Chaoticchronos on June 06, 2014, 09:48:16 AM
Correct me if I'm wrong but I'm fairly certain that phasing through wouldn't work 100% cause the intangible body effect still moves on the hitboxes

That actually makes a lot of sense..:/..dang..so impossible huh?


Title: Re: My PSA Projects: Back for One Last Mission
Post by: zutox on June 06, 2014, 10:13:10 AM
You are making Milla and Jude?  *flails* Hafnafnaf! I cannot express my feelings about that! XD


Title: Re: My PSA Projects: Back for One Last Mission
Post by: DrunkRussian on June 06, 2014, 10:21:01 AM
I wouldn't call it impossible it just wouldn't work like Tobi's tilt in Storm 3, like stuff wouldn't pass through him he just wouldn't be damaged


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Chaoticchronos on June 06, 2014, 10:23:45 AM
I wouldn't call it impossible it just wouldn't work like Tobi's tilt in Storm 3, like stuff wouldn't pass through him he just wouldn't be damaged

Ahhhh okay..sounds good!


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Calypso on June 06, 2014, 04:58:08 PM
I wouldn't call it impossible it just wouldn't work like Tobi's tilt in Storm 3, like stuff wouldn't pass through him he just wouldn't be damaged

What about the dodge where you stay in the same place, could using a prolonged dodge effect work? But his animation would be standing with the stuff passing through him.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: DrunkRussian on June 06, 2014, 05:49:35 PM
I dunno how long the dodge effect lasts cause you like phase off the stage when you dodge


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Large Leader on June 06, 2014, 06:16:32 PM
Couldn't you do what normal dodges do?

Shift the character a random amount of units in the X direction?


Title: Re: My PSA Projects: Back for One Last Mission
Post by: DrunkRussian on June 06, 2014, 06:24:08 PM
Hes supposed to stay still tho, otherwise its just a dodge on a special which is a waste of a special


Title: Re: My PSA Projects: Back for One Last Mission
Post by: jrush64 on June 06, 2014, 08:09:14 PM
I have an idea how I might do it, but it'll be for a counter move....

-Would have 2 models
-When hit, the 2nd animation will be the second model distorted with intangibility while the first model is hidden.
-The 3rd animation will be the counter attack if you want.

It could also be looped to work on most subactions... I think.

Just brainstorming but I think it could work like that.





Title: Re: My PSA Projects: Back for One Last Mission
Post by: Chaoticchronos on June 06, 2014, 08:35:51 PM
A counter move sounds great just as you said it Jrush..counter attack included, whatever you decide it's going to be flawless....if it's looped in subactions...I can only imagine just how surprised people would be... :af:


Title: Re: My PSA Projects: Back for One Last Mission
Post by: DrunkRussian on June 06, 2014, 09:38:46 PM
t don't think it would be that hard, an easy way to do it would be to use a variable, set it in one special, and deactivate it after a certain number of other subactions are used while it is on.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Large Leader on June 07, 2014, 07:23:53 AM
t don't think it would be that hard, an easy way to do it would be to use a variable, set it in one special, and deactivate it after a certain number of other subactions are used while it is on.

Bro, he's made some sick counter coding.

I suggest looking at his work :P


Title: Re: My PSA Projects: Back for One Last Mission
Post by: DrunkRussian on June 07, 2014, 07:30:30 AM
I don't even know if you would call Tobi's Kamui a "counter" its more like a special dodge lol


Title: Re: My PSA Projects: Back for One Last Mission
Post by: jrush64 on June 11, 2014, 03:41:38 PM
Hey guys, so I don't have much to post or show now. In fact I have nothing to show right now. Im still animating.

In order to speed up things, I've decided I'll animate every single animation needed including taunts, wins and other miscellaneous stuff so that I don't feel too laze to go back to do it later when the PSA is complete.

They are all coming along nicely, but still alot of animation work left. So exhausting...

On another note, anyone interested in testing out new versions of.

-Ichigo
-Naruto
-Sasuke
-Yuri Lowell
-Flynn Scifo





Title: Re: My PSA Projects: Back for One Last Mission
Post by: 5una~ on June 11, 2014, 04:23:55 PM
I'll test them


Title: Re: My PSA Projects: Back for One Last Mission
Post by: frozenfire on June 11, 2014, 04:39:08 PM
Nice to see you're back! I'll test as well if need be


Title: Re: My PSA Projects: Back for One Last Mission
Post by: Chaoticchronos on June 11, 2014, 05:53:38 PM
its good to hear the great new of progression Jrush! :af2: if you need a tester, I'll be an extra set of hands and feedback.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: DrunkRussian on June 11, 2014, 07:06:41 PM
I can test anything except ports over MK, he always freezes my wii now idk why


Title: Re: My PSA Projects: Back for One Last Mission
Post by: ChickenPuppy on June 12, 2014, 03:31:50 AM
Id gladly test for you


Title: Re: My PSA Projects: Back for One Last Mission
Post by: RedMan911 on June 13, 2014, 02:46:44 AM
I can test Ichigo for ya.


Title: Re: My PSA Projects: Back for One Last Mission
Post by: [TLoZ]Link on June 21, 2014, 01:35:51 AM
Hey guys, so I don't have much to post or show now. In fact I have nothing to show right now. Im still animating.

In order to speed up things, I've decided I'll animate every single animation needed including taunts, wins and other miscellaneous stuff so that I don't feel too laze to go back to do it later when the PSA is complete.

They are all coming along nicely, but still alot of animation work left. So exhausting...

On another note, anyone interested in testing out new versions of.

-Ichigo
-Naruto
-Sasuke
-Yuri Lowell
-Flynn Scifo




Did you update the glitchy Naruto on the vault?


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: jrush64 on July 15, 2014, 03:29:06 PM
Alright, so I had to lock my topic for a bit but I'm not totally done. Everything i was working on is still in progress and I've started PSA for all of them now.

I had some other PSA's I was working on for my personal use. Someone suggested I put them together and release them all as a pack which seemed like a good Idea.

So here is the side project:

(http://i.imgur.com/eRVTw7L.png)
(http://i.imgur.com/qDWrAjT.png)

There will be 12 new brawl characters each from Tales of games.  They would also have low knockback and have great combo potential. All old characters I made have already been redone and fixed. e.g. Lloyd's Final smash is really difficult to hit with. that has been fixed.

(http://i.imgur.com/a3yWZKJ.png)
-Yuri Lowell
-Flynn Scifo
-Judith
-Rita Mordio


(http://i.imgur.com/mtiQF8w.png)
-Asbel Lhant
-Sophie Lhant

(http://i.imgur.com/7x82ws9.png)
-Jude Mathis
-Milla Maxwell


(http://i.imgur.com/jDYR50e.png)
-Luke Fon Fabre
-Asch the Bloody
-Guy Cecil


(http://i.imgur.com/Cswa2w9.png)
-Lloyd Irving
-Kratos Aurion


(http://i.imgur.com/6vAYw0M.png)
-Emil Castagnier


(http://i.imgur.com/D8bUS4U.png)
-Senel Coolidge







Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: 5una~ on July 15, 2014, 05:00:00 PM
If you decide you still would like play testing done I will do it I am available any time but that is up to you anyway.


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: Superlucario603 on July 15, 2014, 05:17:19 PM
Alright, so I had to lock my topic for a bit but I'm not totally done. Everything i was working on is still in progress and I've started PSA for all of them now.

I had some other PSA's I was working on for my personal use. Someone suggested I put them together and release them all as a pack which seemed like a good Idea.

So here is the side project:

([url]http://i.imgur.com/eRVTw7L.png[/url])

There will be 12 new brawl characters each from Tales of games.  They would also have low knockback and have great combo potential. All old characters I made have already been redone and fixed. e.g. Lloyd's Final smash is really difficult to hit with. that has been fixed.

I'll post info on all the characters later tonight.


I like this low knockback = high combo potential idea. Is this "final pack" going to have most/all of your characters from past releases in this combo pack? Because having a brawl consisting of Final Fantasy and Naruto and Bleach with high combo potential sounds amazing.


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: jrush64 on July 15, 2014, 06:20:03 PM
I like this low knockback = high combo potential idea. Is this "final pack" going to have most/all of your characters from past releases in this combo pack? Because having a brawl consisting of Final Fantasy and Naruto and Bleach with high combo potential sounds amazing.

I dont think i'll be releasing a pack with all my characters. I might, havent made up my mind yet.

If you decide you still would like play testing done I will do it I am available any time but that is up to you anyway.

Thanks. When I have stuff to test, I'll send it over to u.


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: Superlucario603 on July 15, 2014, 07:30:32 PM
Thanks. When I have stuff to test, I'll send it over to u.

I like the idea of a combo pack of most or all of your characters


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: 5una~ on July 15, 2014, 07:31:02 PM
Yup you are welcome.


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: jrush64 on July 19, 2014, 07:53:56 PM
Alright, so I have no videos to show. But I got some Images to show though.

Aizen

(http://i.imgur.com/eIIIxm2.png)
(http://i.imgur.com/jTO9LLX.png)
(http://i.imgur.com/EEV3RBs.png)
(http://i.imgur.com/RsMJaD5.png)

Showcases side special, down special. He also has a transformation. Get's new moves and a new Final Smash based of J-Stars.

Rukia

Ignore the white hair, I was trying out something.

(http://i.imgur.com/C78W6aU.png)
(http://i.imgur.com/R8zPrDT.png)
(http://i.imgur.com/kWVzvl9.png)
(http://i.imgur.com/Qanl69M.png)

Showcases her side special, down special. Also has 2 final smashes after activating her Shikai. I also gave her, her Bankai but have no attire for it yet.

A challenger approaches!

(http://img534.imageshack.us/img534/9075/challengerapproaching.jpg)

(http://i.imgur.com/ZvrvCNi.png)
(http://i.imgur.com/iHIPV3n.png)
(http://i.imgur.com/xlRuZP7.png)

When his Bankai is activated, her gets a sort of defense with the petals.

He's just a first of other characters which I'm working on.

(http://i.imgur.com/UJYlbBg.png)


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: 5una~ on July 20, 2014, 12:30:44 AM
Those pics look awesome once again amazing job on these


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: Therenover on August 10, 2014, 11:28:53 PM
Really excited for rukia and the others  :P those  pictures are looking really nice
any new previews to show?


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: Superlucario603 on August 11, 2014, 02:09:20 AM
Really excited for rukia and the others  :P those  pictures are looking really nice
any new previews to show?

He'll post when he's ready. Don't push :srs:


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: Therenover on August 11, 2014, 06:56:52 PM
He'll post when he's ready. Don't push :srs:

Sorry :)


Title: Re: My PSA Projects: Back for One Last Mission/Side Project
Post by: The Following on August 18, 2014, 04:28:37 PM
Downloaded the Terra moveset over Dedede...

Ice moveset doesn't work for me, and the "Armored Terra with cape" costume with the "Ends of the Earth" Keyblade (as pictured here http://i.imgur.com/nzXatDK.png (http://i.imgur.com/nzXatDK.png)) isn't found anywhere in the download.

There is a pac file titled "Ends of the Earth" but he's not wearing armor, and he's wielding the "Earthshaker" Keyblade.

I'm currently using Beyond You's Riivolution... Is anyone else having these issues