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Super Smash Bros. Brawl Hacking => Programming => Topic started by: SonicBrawler on November 10, 2012, 04:40:11 PM



Title: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on November 10, 2012, 04:40:11 PM
The First Ever Perfect Port was Jigglypuff. Next came Marth. This was because they didn't have major ASm adjustments. Next came PhantomWings' Ike Module. Then came Metaknight. Leon Exodio, Shadow Wolf, and I made Perfect Sonic Ports. This thread is for other characters and our progress on it.

PW's .rels (YOU MUST EDIT THESE IN THE MODULE EDITOR)
Four new modules Plug&Play modules this time for Peach, Pikachu, Wolf and Olimar. I've also made a small tweak to all the Plug&Play modules to enable all color slots regardless of the character.

Plug&Play Modules v1.2+
Ike (https://www.dropbox.com/s/0gck505q5677jc3/ft_ike%20Plug%26Play%20v1.2%2B.rel)
Link (https://www.dropbox.com/s/31q0x8n56szlwla/ft_link%20Plug%26Play%20v1.2%2B.rel)
Lucario (https://www.dropbox.com/s/2eki20b2zxqfj8v/ft_lucario%20Plug%26Play%20v1.2%2B.rel)
Mario (https://www.dropbox.com/s/2x2d6yn9fn0jzyp/ft_mario%20Plug%26Play%20v1.2%2B.rel)
Marth (https://www.dropbox.com/s/hqlgblz61ob3tll/ft_marth%20Plug%26Play%20v1.2%2B.rel)
Peach (https://www.dropbox.com/s/70wxmdzw6z6y1dx/ft_peach%20Plug%26Play%20v1.2%2B.rel)
Pikachu (https://www.dropbox.com/s/vkfne58hf3zr450/ft_pikachu%20Plug%26Play%20v1.2%2B.rel)
Pikmin (https://www.dropbox.com/s/aqq5e85i7pn71q6/ft_pikmin%20Plug%26Play%20v1.2%2B.rel)
Pit (https://www.dropbox.com/s/dd8zzjpw9s2h635/ft_pit%20Plug%26Play%20v1.2%2B.rel)
Snake (https://www.dropbox.com/s/j94nfwt02d2tvck/ft_snake%20Plug%26Play%20v1.2%2B.rel)
Sonic (https://www.dropbox.com/s/y67cu2gb2v9fn3p/ft_sonic%20Plug%26Play%20v1.2%2B.rel)
Wolf (https://www.dropbox.com/s/o0t9er59rlljp8w/ft_wolf%20Plug%26Play%20v1.2%2B.rel)

Also, I didn't realize this earlier but when I disabled Kirby hats for each module, it turns out I was only disabling the .pac file that was being loaded - Kirby could still copy the character resulting in glitches or occasional freezing. Until I can find a solution, it would probably be best not to use Kirby in the same match as clone characters.

There is one other minor bug which I haven't fixed which causes cloned Olimar's pikmin to not be visible on the results screen. It's similar to the bug with Lucaro's Aura Sphere, but it has a slightly different cause which is making it tough to track down. It's not that big of a deal for now though as it doesn't affect the game functionally.


Oh, I've also made another small tweak to the Module Editor 3 to allow multiple relocations to be edited at once. It may be useful for anyone trying to build their own Plug&Play modules.

Module Editor 3.3 (https://www.dropbox.com/s/fh3spn0wnhm4sjd/Module%20Editor%203.3.zip)
How to edit Plug & Play .rels in Module Editor

I've also made a new revision to the Plug&Play model. Most of it was just to make the modules a bit easier to deal with on my end, but the new modules also now cover any bugs related to entry and result screen files as well as a few other character related flags. I've also disabled Kirby Hats for all cloned characters to avoid possible complications involving character resources (They can still be enabled, but you get the original character's hat).

As far as I've tested, all 5 of these modules work perfectly in game (Including Lucario, who's Aura Sphere now properly shows up). However, the bugs concerning when graphical and sound files get loaded and unloaded still remains. Also, while the modules do patch the soundbanks, the soundbanks actually get read before the module is loaded - so the first time you load them, they won't have the proper soundbank loaded.

I've also added a small tweak to the Module Editor 3 to make it easier to change the modules between characters.

Module Editor v3.2 (https://www.dropbox.com/s/1phqp4n5ucmn12w/Module%20Editor%203.2.zip)

To change a module, simply open it up in the editor and make the following changes:

- Change the module Id of the file to the target module Id.
- Open Section[8] in the memory viewer and change the first value to the target character Id.

The list of module and character Ids is here:


Code:
Module Ids:
5B ft_mario
5C ft_donkey
5D ft_link
5E ft_samus
5F ft_yoshi
60 ft_kirby
61 ft_fox
62 ft_pikachu
63 ft_luigi
64 ft_captain
65 ft_ness
66 ft_koopa
67 ft_peach
68 ft_zelda
69 ft_iceclimber
6A ft_marth
6B ft_gamewatch
6C ft_falco
6D ft_ganon
6E ft_wario
6F ft_metaknight
70 ft_pit
71 ft_pikmin
72 ft_lucas
73 ft_diddy
74 ft_poke
75 ft_dedede
76 ft_lucario
77 ft_ike
78 ft_robot
79 ft_toonlink
7A ft_snake
7B ft_sonic
7C ft_purin
7D ft_wolf
7E ft_zako




Character Ids:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)




As far as how these modules work: simply put, they are just doing the same thing that codes do, but they make things a whole lot simpler by exploiting the powerful nature of relocations as well as the fact that modules are programs that can be run when they're loaded up.

For each module, I've added a simple program in Section[7] that gets called first during the module's _prolog function. Section[7] is identical across all of the Plug&Play modules. The actual changes and associated data are stored in Section[8] of the module. These are hex strings that are used to patch the game files when the module is loaded; this includes things like constants and color flags as well as any changes that need to be made to sora_melee. One final block in Section[8] is responsible for identifying what changes need to be made inside the module itself in order for it to function properly.

It's really quite a simple, but elegant solution to the whole mess of dealing with modules and how they integrate with sora_melee along with other global data. Making them isn't that hard - it's just tedious given the tools currently available to edit modules. The hardest part is finding the areas in sora_melee that actually need to be patched to have the cloned characters run properly.


Title: Re: Perfect .Rel porting Progress
Post by: Tabuu Forte Akugun on November 10, 2012, 04:52:36 PM
Awesome. I just wish someone would figure out how to add extra slots to the CSS. :P


Title: Re: Perfect .Rel porting Progress
Post by: Chaos_Knight on November 10, 2012, 04:58:16 PM
Awesome. I just wish someone would figure out how to add extra slots to the CSS. :P
Which would mean modifying the common5.pac, add more BPs, etc.


Title: Re: Perfect .Rel porting Progress
Post by: slayermarth101 on November 10, 2012, 05:46:58 PM
Okay, so, PhantomWings made the first ever Perfect Rel port. It was Ike. Then later other people made Marth, Jigglypuff, and Metaknight. Leon Exodio, Shadow Wolf, and I made Perfect Sonic Ports. This thread is for other characters and our progress on it.

Characters that can be Ported Perfectly:
Ike
Marth
JigglyPuff
Metaknight
Sonic
Peach


As of now, we have figured out a perfect peach rel port. I have figured out Ganondorf and Wario. Ganondorf works flawless, Wario doesn't load his bike. I will look into that. We( mostly me) are (is) trying out others.

I haven't seen a .rel pack for Ganon, Peach etc.
Only Sonic. I'd love a Ganon pack.


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 10, 2012, 05:48:02 PM
peach pack is on the way, and Ganon I still ahve to do some tesing. It works for me but not Leon Exodio.


Title: Re: Perfect .Rel porting Progress
Post by: slayermarth101 on November 10, 2012, 06:05:16 PM
Oh


Title: Re: Perfect .Rel porting Progress
Post by: Chaos_Knight on November 10, 2012, 06:10:23 PM
If Link is possible, I will love you. >_>


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 10, 2012, 06:13:21 PM
If Link is possible, I will love you. >_>

*looks at rel info i have about Link*

yeah, atm i dont think he is possible :P


Title: Re: Perfect .Rel porting Progress
Post by: Leon Exodio on November 10, 2012, 06:14:03 PM
If Link is possible, I will love you. >_>
yeah i would like it also but i dont think he can


Title: Re: Perfect .Rel porting Progress
Post by: Mareeo 64 on November 10, 2012, 06:18:49 PM
Maybe Tabuu could have his own slot ;D lol


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 10, 2012, 06:19:30 PM
Maybe Tabuu could have his own slot ;D lol

Thats the main reason i ported Ganon :af:


Title: Re: Perfect .Rel porting Progress
Post by: Mareeo 64 on November 10, 2012, 06:24:59 PM
Thats the main reason i ported Ganon :af:
:happy: now CSS expansion is left to figurw out


Title: Re: Perfect .Rel porting Progress
Post by: Chaos_Knight on November 10, 2012, 06:30:21 PM
Thats the main reason i ported Ganon :af:
Ganon wants his revenge on Tabuu.....but he wants to do it in Green Greens. XD


Title: Re: Perfect .Rel porting Progress
Post by: Mareeo 64 on November 10, 2012, 06:36:02 PM
green greens.......so........manly!!! oFT0


Title: Re: Perfect .Rel porting Progress
Post by: ♤♡◇♧ on November 10, 2012, 06:51:50 PM
Actually, Jiggly was the first portable character, followed by Marth (since they don't any major ASM adjustments in their modules), and then Phantom Wings released his generic Ike modules months later.


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 10, 2012, 06:53:03 PM
thanks. updating op


Title: Re: Perfect .Rel porting Progress
Post by: Large Leader on November 10, 2012, 10:03:52 PM
If we can figure out how to make Link over Toon Link be able to tether, then we can have a flawless Link over Toon Link.

Flawless as in all the moves are bug free. Not sure about his Navi taunt though.


Title: Re: Perfect .Rel porting Progress
Post by: Chaos_Knight on November 10, 2012, 10:05:05 PM
If we can figure out how to make Link over Toon Link be able to tether, then we can have a flawless Link over Toon Link.
aka Perfect Link port. SDoom is make a Taskmaster PSA......but I wanna keep Link... :oshi:


Title: Re: Perfect .Rel porting Progress
Post by: Anivernage on November 10, 2012, 10:11:25 PM
aka Perfect Snake port. SDoom is make a Deadpool PSA......but I wanna keep Snake... :oshi:
fixed :P

My request is perfect Snake or transforming char not sonic port.


Title: Re: Perfect .Rel porting Progress
Post by: nernerman on November 11, 2012, 01:54:33 AM
I would be exited to see Snake, Mario and Olimar with perfect ports. That would Probably make my brawl hack experience. But right now only one can dream.


Title: Re: Perfect .Rel porting Progress
Post by: slayermarth101 on November 11, 2012, 01:27:49 PM
What about lucario? Is he possible?


Title: Re: Perfect .Rel porting Progress
Post by: Chaos_Knight on November 11, 2012, 02:00:24 PM
What about lucario? Is he possible?
I hope he is. I want to have Lucario vs Mewtwo matches. ._.


Title: Re: Perfect .Rel porting Progress
Post by: Anivernage on November 11, 2012, 02:02:10 PM
I hope he is. I want to have Lucario vs Mewtwo matches. ._.
dont forget kid or super buu.


Title: Re: Perfect .Rel porting Progress
Post by: Leon Exodio on November 11, 2012, 02:12:15 PM
yeah we are looking into lucario but no luck but that would be nice mewtwo vs lucario


Title: Re: Perfect .Rel porting Progress
Post by: Anivernage on November 11, 2012, 02:15:14 PM
yeah we are looking into lucario but no luck but that would be nice mewtwo vs lucario

And kid buu :>.>:

oh
and any luck with snake? :af:


Title: Re: Perfect .Rel porting Progress
Post by: Leon Exodio on November 11, 2012, 02:28:16 PM
havent tryed him but it would be nice to have snake ported but im not getting my hopes up on it tho


Title: Re: Perfect .Rel porting Progress
Post by: Psycho Philia on November 11, 2012, 02:44:21 PM
I didn't know Sonic could be ported via the rel method. It's a very good information though and I hope your tests about Ganon and Peach will end by success! Good luck, you have all my respect for all you do!

But where can we find these rel files? I haven't seen Sonic's rel file... And do they work more or less like the rel files with codes to adjust because of the IC Constants?

Edit: Nevermind for the first question: I finally found the Sonic pack. However, the ft_captain file doesn't have a rel extension, is it normal?


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 11, 2012, 04:25:16 PM
If we can figure out how to make Link over Toon Link be able to tether, then we can have a flawless Link over Toon Link.

Flawless as in all the moves are bug free. Not sure about his Navi taunt though.

Im working on a PSA, not rel file, of Perfect Link over TL.

fixed :P

My request is perfect Snake or transforming char not sonic port.

looking at my info i ahve, snake -should- work.

I would be exited to see Snake, Mario and Olimar with perfect ports. That would Probably make my brawl hack experience. But right now only one can dream.

snaek and olimar have the correct data for my theory. Leon tried olimar and it didn't work tho.

What about lucario? Is he possible?

tested, and nope :<

I didn't know Sonic could be ported via the rel method. It's a very good information though and I hope your tests about Ganon and Peach will end by success! Good luck, you have all my respect for all you do!

But where can we find these rel files? I haven't seen Sonic's rel file... And do they work more or less like the rel files with codes to adjust because of the IC Constants?

Edit: Nevermind for the first question: I finally found the Sonic pack. However, the ft_captain file doesn't have a rel extension, is it normal?

yes, you need the ic-constants codes for most characters, and you have to add .rel to teh end of captain falcons :P



Title: Re: Perfect .Rel porting Progress
Post by: Large Leader on November 11, 2012, 04:44:43 PM
Im working on a PSA, not rel file, of Perfect Link over TL.

You'd have to edit the PSA regardless if you had the rel file or not for Link over TL. You'd just have to edit which articles appeared and whatnot. But that'd be it.


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 11, 2012, 04:47:16 PM
You'd have to edit the PSA regardless if you had the rel file or not for Link over TL. You'd just have to edit which articles appeared and whatnot. But that'd be it.

not if i had a rel file


Title: Re: Perfect .Rel porting Progress
Post by: Large Leader on November 11, 2012, 05:13:46 PM
... You'd need to edit the PSA for Link over TL even if you had a rel

Believe me. That's how you get Link over TL to grab.


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 11, 2012, 05:19:06 PM
... You'd need to edit the PSA for Link over TL even if you had a rel

Believe me. That's how you get Link over TL to grab.

no because the rels copy all teh coding...


Title: Re: Perfect .Rel porting Progress
Post by: Anivernage on November 11, 2012, 05:23:34 PM
... You'd need to edit the PSA for Link over TL even if you had a rel

Believe me. That's how you get Link over TL to grab.
i see tons of reasons that woudnt be necesary. considering a rel port.

one of those is if thats true the sonic rel port over tl will need that too as well as all the rel portable characters.


Title: Re: Perfect .Rel porting Progress
Post by: Large Leader on November 11, 2012, 05:33:29 PM
The reason why he can't grab is because the article numbers are different:

Link:
00 Arrow
01 Bow
02 Boomerang
03 Hookshot 1
04 Hookshot 2
05 Navi
06 Bomb

Toon Link:
00 Arrow
01 Bow
02 Boomerang
03 Wand
04 Hookshot 1
05 Hookshot 2
06 Bomb

If you use the rel port of Link over TL in the vault or any Link hack over TL, you'll see that it says 'can't grab'. That's because the articles are listed in a different order. The only way to remedy this is by either reassigning every article in every area that a certain article is called for. OR by changing 1 line of code using PSA.

I'm still trying to figure out how to get him to tether grab, though. I think I'm getting somewhere...


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 11, 2012, 05:37:46 PM
The reason why he can't grab is because the article numbers are different:

Link:
00 Arrow
01 Bow
02 Boomerang
03 Hookshot 1
04 Hookshot 2
05 Navi
06 Bomb

Toon Link:
00 Arrow
01 Bow
02 Boomerang
03 Wand
04 Hookshot 1
05 Hookshot 2
06 Bomb

If you use the rel port of Link over TL in the vault or any Link hack over TL, you'll see that it says 'can't grab'. That's because the articles are listed in a different order. The only way to remedy this is by either reassigning every article in every area that a certain article is called for. OR by changing 1 line of code using PSA.

I'm still trying to figure out how to get him to tether grab, though. I think I'm getting somewhere...

no. wrong. a rel basically takes the coding and puts it somewhere else.



Title: Re: Perfect .Rel porting Progress
Post by: Large Leader on November 11, 2012, 05:41:28 PM
Then why can none of the Link over TL ports grab?

Edit: My mistake. Just remembered that they renamed the files to FitTL and had it up for DL that way.   :notimp:


Title: Re: Perfect .Rel porting Progress
Post by: Leon Exodio on November 11, 2012, 05:42:41 PM
you have to go in the link psa and change the artical ids to toon links and then it should work


Title: Re: Perfect .Rel porting Progress
Post by: Anivernage on November 11, 2012, 07:21:27 PM
:srs: finally you understand
indeed.

if i wasnt at my phone i will post the jesus approves pic....

damn pc :srs:

btw you guys got my totall respect with this. if you can get brawlmasquerade.... i will love you forever. no homo but still will love you.


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 11, 2012, 07:26:14 PM
Da na na naaaahhh!

Perfect Snake .rel :D (http://www.youtube.com/watch?v=LnPxpVuJupM#ws)

indeed.

if i wasnt at my phone i will post the jesus approves pic....

damn pc :srs:

btw you guys got my totall respect with this. if you can get brawlmasquerade.... i will love you forever. no homo but still will love you.


doubt we could lol


Title: Re: Perfect .Rel porting Progress
Post by: Psycho Philia on November 11, 2012, 07:48:12 PM
Hum, I see. Maybe it would be good to make detailed instructions of how to use these rels, because it could maybe avoid some future questions. And I suppose that you can't port on Zelda, Sheik, Samus, Zero Suit Samus and Ice Climbers, right?

So, what other characters do you plan to make portable by rel? I wonder if Falco, Fox and Wolf would be so hard to port... I say this because, if you managed to port Snake who looks rather complicated. (but not as complicated as Zelda/Sheik of course)


Title: Re: Perfect .Rel porting Progress
Post by: nernerman on November 11, 2012, 07:50:06 PM
yay!!!! Snake!


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 11, 2012, 07:58:04 PM
Hum, I see. Maybe it would be good to make detailed instructions of how to use these rels, because it could maybe avoid some future questions. And I suppose that you can't port on Zelda, Sheik, Samus, Zero Suit Samus and Ice Climbers, right?

So, what other characters do you plan to make portable by rel? I wonder if Falco, Fox and Wolf would be so hard to port... I say this because, if you managed to port Snake who looks rather complicated. (but not as complicated as Zelda/Sheik of course)

I am going to actually make a video about that now


Title: Re: Perfect .Rel porting Progress
Post by: Psycho Philia on November 11, 2012, 08:03:50 PM
Oh good! If this video was downloadable and attached to all the packs you produce, it would be really good! :laugh: I suppose in that case that most people wouldn't have a lot of excuses to annoy you (excepted if something is so complicated of course and they don't understand!) Anyway, good luck for the rest of your projects!


Title: Re: Perfect .Rel porting Progress
Post by: Anivernage on November 11, 2012, 08:13:46 PM
Oh good! If this video was downloadable and attached to all the packs you produce, it would be really good! :laugh: I suppose in that case that most people wouldn't have a lot of excuses to annoy you (excepted if something is so complicated of course and they don't understand!) Anyway, good luck for the rest of your projects!
indeed put on the packs an avi file so people can see without making annoying questions. lol souns like a repetition of your post :P

Btw good to see snake is portable this will work for many moveset i have in mind and to have deadpool vs snake in there :af:


Title: Re: Perfect .Rel porting Progress
Post by: Tabuu Forte Akugun on November 11, 2012, 08:15:58 PM
Question: Will these rel ports still have the GFX glitches so many people dread?


Title: Re: Perfect .Rel porting Progress
Post by: SonicBrawler on November 11, 2012, 08:39:27 PM
Oh good! If this video was downloadable and attached to all the packs you produce, it would be really good! :laugh: I suppose in that case that most people wouldn't have a lot of excuses to annoy you (excepted if something is so complicated of course and they don't understand!) Anyway, good luck for the rest of your projects!
yeah. i will. and thanks


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 11, 2012, 08:58:21 PM
Question: Will these rel ports still have the GFX glitches so many people dread?
we dont know the only .rel that has graphic is sonic but i have a graphic fix for that but for the rest non so far


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 11, 2012, 08:58:43 PM
How to use Perfect .rel ports/ Update on ports. (http://www.youtube.com/watch?v=w5I7LTy1kV0#ws)


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Tabuu Forte Akugun on November 12, 2012, 02:12:33 PM
Just a fair warning to those who planned to use these when they are released: they don't seem to like Riivolution. :/


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 12, 2012, 02:30:32 PM
great topic i always wanted a lucario rel really since we can never make a true shadow ball by psa  :S but from what i readed some pages back  it seems that it isnt possible :S


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 12, 2012, 02:46:44 PM
great topic i always wanted a lucario rel really since we can never make a true shadow ball by psa  :S but from what i readed some pages back  it seems that it isnt possible :S

it isnt :/


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Large Leader on November 12, 2012, 03:13:00 PM
Just a fair warning to those who planned to use these when they are released: they don't seem to like Riivolution. :/

Any specific ones, or all of them in general?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 12, 2012, 03:21:00 PM
Any specific ones, or all of them in general?

I had TFA test Snake and C Falcon.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 12, 2012, 03:21:11 PM
we found out a 6 more that can be ported but so far out of all of them only 1 works for riivolution


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Anivernage on November 12, 2012, 03:22:42 PM
we found out a 6 more that can be ported but so far out of all of them only 1 works for riivolution
.... why.....

*leaves*


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 12, 2012, 03:28:39 PM
.... why.....

*leaves*
thats what we are trying to find out


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 12, 2012, 03:35:52 PM
So you're saying that besides all the character listed in the first page, that 6 more characters can be ported as long as you don't use Riivolution? Is it really what you mean? Who are these characters? Because, I'm sure people who don't use Riivolution will be interested and wonder the same thing than me...


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 13, 2012, 03:15:23 AM
so what are the 6 more characters?

any chance one of those is samus? also did anyone ever rel ported over ZSS just wondering? or PT i mean it would be nice if  the rel over ot would make the char playable but probably it wont right?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: XChosenOne1 on November 14, 2012, 02:45:21 PM
What if luigi could be ported perfectly, but tbh i don't think he can :-\


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 14, 2012, 02:53:25 PM
blah luigi blah blah ported perfectly blah blah blah
nope


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: XChosenOne1 on November 14, 2012, 02:54:47 PM
blah luigi blah blah ported perfectly blah blah blah
nope
What about..... TL or Link???


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 14, 2012, 02:59:57 PM
What about..... TL or Link???

nope


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 14, 2012, 03:30:39 PM
So, I see you made progress! Now it seems Peach can also be ported perfectly, good job! I will wait for the pack of Peach to be done! And in fact, all the rel packs of these portable characters!

But, one thing though: you should try to see what ports can be done without problems! I mean, some people use Gecko (or whatever it is called) and some use Riivolution. Can you make some tests on these two things and see what models don't work on Riivolution?

I know, I'm a little annoying, but it's only a suggestion, and it's not for me, I don't use Riivolution, so it doesn't concern me, but I'm sure you would have the question anyway, so...

Oh, and you didn't answered one of my questions! Who are these 6 characters you discovered that can also be ported? Of course, if you don't want to reveal the answer now, no problem!


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 14, 2012, 03:34:55 PM
But, one thing though: you should try to see what ports can be done without problems! I mean, some people use Gecko (or whatever it is called) and some use Riivolution. Can you make some tests on these two things and see what models don't work on Riivolution?

It works fine for gecko. I am having several riivo ppl testing these out

Oh, and you didn't answered one of my questions! Who are these 6 characters you discovered that can also be ported? Of course, if you don't want to reveal the answer now, no problem!

not telling ;D


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 14, 2012, 03:37:54 PM
Not telling? Ok, no problem! At least now, things are completely clear, you want to make a surprise!  :laugh: I won't force you to say it in that case, and I will be patient! I hope, however, that other people will be patient too...


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 14, 2012, 04:17:39 PM
any date for the snake and peach rel releases?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 14, 2012, 04:28:03 PM
Carnage: Snake is not officially completely portable, it still needs some tests, or it would be mentionned on the first page. Because of this, I don't think there is an estimation for him, for peach however it's an other history.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 14, 2012, 05:00:20 PM
im working on the peach pack its very easy to make them its just im lazy i may have them done by next week or two


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 14, 2012, 05:27:51 PM
Carnage: Snake is not officially completely portable, it still needs some tests, or it would be mentionned on the first page. Because of this, I don't think there is an estimation for him, for peach however it's an other history.
so i guess his articles are still wonky?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on November 14, 2012, 05:45:42 PM
im working on the peach pack its very easy to make them its just im lazy i may have them done by next week or two
I know this may sound like I just wanna get mah hands on the .rels, but if you guys need the extra help, I have a [censored] load of free time. I could help out with the coding and making the packs. I can't this week though since I have a trip to Orlando to perform in Battle of the Bands. But I can help out any other time.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ShadowWolf on November 14, 2012, 06:24:10 PM
so i guess his articles are still wonky?
It's not even that, the articles are perfectly fine, but it just doesn't wanna work for Riivo.
I know this may sound like I just wanna get mah hands on the .rels, but if you guys need the extra help, I have a [censored] load of free time. I could help out with the coding and making the packs. I can't this week though since I have a trip to Orlando to perform in Battle of the Bands. But I can help out any other time.
Well we basically rendered out all the possible characters to port, but you have to ask SonicBrawler and Leon Exodio if you may test. The decision is basically theirs, but I don't see a problem in giving out a handful of rel's to people >.>



Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 14, 2012, 07:06:16 PM
Ha ha! Leon Exodio, lazyness is really a big illness! Ha ha, no problem, take all the time you need to make them, no need to make the packs if you don't feel like making them!

Hum, about Snake, so the problem is that he doesn't work on Riivolution? I see... I wonder what will be the results of the tests of rels on Riivolution, I hope Riivolution users will have not so big problems unlike Gecko users...


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 14, 2012, 07:21:09 PM
Ha ha! Leon Exodio, lazyness is really a big illness! Ha ha, no problem, take all the time you need to make them, no need to make the packs if you don't feel like making them!

Hum, about Snake, so the problem is that he doesn't work on Riivolution? I see... I wonder what will be the results of the tests of rels on Riivolution, I hope Riivolution users will have not so big problems unlike Gecko users...
snake on gecko works fine but i dont know whats the problem about rii


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 15, 2012, 01:00:44 AM
screw rivo im a gecko user :P so it should work for me xD

well it sucks for rivo users tough



Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Anivernage on November 15, 2012, 01:09:10 AM
screw rivo im a gecko user :P so it should work for me xD

well it sucks for rivo users tough


I used to be a gecko user but now im rivo one...rivos better excepting this and photos thing.. lol


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: pikazz on November 15, 2012, 02:43:55 AM
why not both cause I have both the File Replacement code IN riivolution! wouldn't that work?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 15, 2012, 04:30:35 AM
why not both cause I have both the File Replacement code IN riivolution! wouldn't that work?

hm. maybe. at some point today i can send you snake and ganon to see if they work


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 15, 2012, 05:26:22 AM
hm. maybe. at some point today i can send you snake and ganon to see if they work
so snake and ganon already work perfect for gecko users?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 15, 2012, 06:54:25 AM
I don't use Riivolution too, so it should work for me too. But I'm thinking about other people, because I know quite a lot of people use Riivolution. After all, it's much easier to have voices with Riivolution. Speaking about voices, what happens with the voices with this system? I suppose the replica and the original character have the same voices unless a specific code?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 15, 2012, 07:22:24 AM
I don't use Riivolution too, so it should work for me too. But I'm thinking about other people, because I know quite a lot of people use Riivolution. After all, it's much easier to have voices with Riivolution. Speaking about voices, what happens with the voices with this system? I suppose the replica and the original character have the same voices unless a specific code?
the chars have no sound unless you use a soundbank modifier code of the original char slot you rel ported from is on the match since the sounds ids will be wrong


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 15, 2012, 07:26:50 AM
Thank you for the answer! So it basically means that if someone originally is on marth and is ported for example on Dedede, you have to make modifications of the sound ID by using Psa. I hope it won't be too hard...


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 15, 2012, 07:48:29 AM
Thank you for the answer! So it basically means that if someone originally is on marth and is ported for example on Dedede, you have to make modifications of the sound ID by using Psa. I hope it won't be too hard...
not by psa since if you do by psa then lets say you ported roy to dedede(like i have) he will have dedede sounds the best is a code for the gct wich modifies dedede soundbank to be marth so atleast roy has marth sounds if you make it have dedede sounds its better that you have a swandz or roy would look wierd lol


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on November 15, 2012, 08:21:30 AM
Hum, yes but if you use a code so that Roy for example on Dedede has Marth's soundbank, it means Roy will have Marth's voice, and if you make a Roy fight against the original Marth, they will have the exact same voice, right? Wouldn't it be weird?  :laugh:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 15, 2012, 08:40:13 AM
Hum, yes but if you use a code so that Roy for example on Dedede has Marth's soundbank, it means Roy will have Marth's voice, and if you make a Roy fight against the original Marth, they will have the exact same voice, right? Wouldn't it be weird?  :laugh:
dont see a problem really thats how i have it since it would take someone that makes sounds to make a roy soundpack on DDD ids and then you would have to change almost all the ids on the psa by hand wich is boring to say the least


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: XChosenOne1 on November 15, 2012, 04:38:48 PM
dont see a problem really thats how i have it since it would take someone that makes sounds to make a roy soundpack on DDD ids and then you would have to change almost all the ids on the psa by hand wich is boring to say the least
To be honest, SFX ID Changing is a lot of work :-\ (For which i am one myself), and it's true it really is boring :P

there's alot of stuff you have to do for SFX ID Changing

Like say for example Sonic Over DK (refer to my True Sonic) i change the ID's and insert the sounds/Voice Clips, and basically that's it, it's just tiring that you have to re-Change the ID's if you have them mixed up and then it'd be a huge hassle :P


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on November 16, 2012, 01:40:37 PM
we found out a 6 more that can be ported but so far out of all of them only 1 works for riivolution
Is Falcon one of them? I want real Ryu vs Ken and Ryu vs Falcon matches. :srs:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ShadowWolf on November 16, 2012, 01:59:55 PM
Is Falcon one of them? I want real Ryu vs Ken and Ryu vs Falcon matches. :srs:
I think Kagemaru was going to make a port without a rel over Ganon but i don't know anymore. If he could, then it would make it easier since Ganon is already 100% working basically


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: PhantomWings on November 16, 2012, 08:01:53 PM
Hai gaiz, y r u stil use codes 4 sound bank modz?  :af:

*shot*

Ahem, it turns out that you can modify sound banks (along with a bunch of other things) inside the sora_melee module (found in common2.pac). Most of this stuff was already documented by Dantarion on the OpenSA website, but it was all in ingame address form. The main points of interest are stored in Section[4], but there's a few interesting things in Section[5] too.

Code:

Section[4]
0x10C0 .pac List
0x119C Kirby Hat .pac List
0x1278 Kirby Hat File Types
0x12B0 Entry File Types
0x12E8 Result File Types
0x1320 .rel list
0x13FC Color Flags
0x14D8 Character Sets
0x18F0 Internal Fighter Name List
0x1B84 Entry Article Data
0x1C60 Sound Banks
0x1E18 MotionEtc File Data

Section[5]
0x2C3A0 IC Constant Sets
0x48B94 Ai Controllers

Each field holds about 55 entries corresponding to each character's internal id. The .rel list and .pac lists are pointers to the strings representing files for a particular character. More info on these can be found on Dant's website here (http://anonym.to/?http://opensa.dantarion.com/wiki/Instance_Slots). Of particular interest is the Character Sets(at 0x14D8), which sets which characters are preloaded in the case of Zelda/Sheik or Pokemon Trainer - if there's been any problems with porting those characters, that'd be one of the places to look.

In section[5] I've listed the Ai Controller functions which (if I recall correctly) were one of the things I had issues with back when I was working on the Clone Engine - those need to be adjusted when doing module ports to and from certain characters.

If you want to make modifications to the sora_melee module, you'll need to use the Module Editor 3 - but the last version had a bug in the relocation calculations that corrupted the file, so I've updated it to 3.1 here (https://www.dropbox.com/s/zdega1wif84kzc5/Module%20Editor%203.1.zip).


Oh, as a bonus, I think there's a spot in Main.dol at 0x4512E0 (ingame address 0x804551E8) which determines which colors are available for each character in the CSS - but I'm just working off of a vague memory of something long ago and a memory dump of Brawl, so I could be completely wrong. Anyways, if anyone's interested in working on the Masquerade project, you'd need to look for something like that.



Anyways, just thought I'd drop by for the dying days of the Wii era. There's not too many of us left these days - I hear that even BlackJax is gone or has at least gone on reduced activity like me.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: BlackJax96 on November 16, 2012, 08:12:58 PM
Hey PW, do you still have the source code for Module Editor 2?
Could you post that? I don't think you ever released it.
It would be great if you could post the source for 3.1 as well, or at least point out what your bugfix was.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: PhantomWings on November 17, 2012, 12:12:23 AM
Sure, I've got both.

[Version 2] (https://www.dropbox.com/s/wrnuc4jl88s150t/Module%20Editor%202%20Source.zip)

[Version 3.1] (https://www.dropbox.com/s/t3ij1wautz0k4q1/Module%20Editor%203.1%20Source.zip)

2 is very ugly, so you may not find very much that is useful in it. As for 3.1, that was just a small tweak to the ReadRelocations method.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: BlackJax96 on November 17, 2012, 12:16:04 AM
Alright, thanks a bunch! :happy:


:vyse:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 17, 2012, 09:38:51 PM
:af: yay a post from PW


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 23, 2012, 01:14:17 AM
Peach Perfect Port is out

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29829 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29829)


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on November 23, 2012, 01:33:48 AM
Finally, I can play as X without getting rid of Peach. :happy:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Linkxp500 on November 23, 2012, 08:59:18 AM
ALL RIGHT!  Another perfect port! :D

I do hope Link over Toon Link ports will be perfected sooner or later. :af:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: K+ ~ Tanuki God on November 23, 2012, 10:44:52 AM
Could Ness be ported?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Anivernage on November 23, 2012, 12:11:16 PM
Finally, I can play as X without getting rid of Peach. :happy:
i will get rid of peach using peach :happy:

Could Ness be ported?
they havent annoumced if ness atm but they are working on many.
Just wait a bit im sure theyll do it ;D ....after snake. :srs:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 23, 2012, 12:14:28 PM
i wanted CF/Ganon/lucario but i already know lucario is impossible :S so i guess we will never have a true mewtwo without losing lucario :s


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 23, 2012, 12:39:18 PM
i will get rid of peach using peach :happy:
they havent annoumced if ness atm but they are working on many.
Just wait a bit im sure theyll do it ;D ....after snake. :srs:

snake and ganon work 100% for gecko. just not for riivo


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: K+ ~ Tanuki God on November 23, 2012, 01:09:02 PM
ok kool i just rly want all EB char's like Ninten n' the Masked Man :happy: im a big EB fan


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Superlucario603 on November 23, 2012, 01:29:54 PM
lol guys calm down.. Leon, who is going to have a perfect port next?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 23, 2012, 01:59:47 PM
lol guys calm down.. Leon, who is going to have a perfect port next?

I have Snake and Ganon made. I just need to get them to work with riivo


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: the_randomizer on November 23, 2012, 02:10:07 PM
Has anyone confirmed whether or not .rel module files work in Dolphin or do they crash the emulator?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 23, 2012, 02:37:50 PM
they work with dophin because i have my shadow over ddd on there


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 23, 2012, 02:41:35 PM
if ganon works cf should work aswhell? i mean they are alot alike except the fs article


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: the_randomizer on November 23, 2012, 02:46:16 PM
they work with dophin because i have my shadow over ddd on there

Hmm... maybe I just have bad luck with .rel mods. I once tried a Lucario of Diddy Kong and the emulator crashed. So pretty much with the Perfect Peach Port, you can do moveset swaps or what?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 23, 2012, 04:27:55 PM
because a) you would of needed to edit the .rel of lucario correctly, and
b) you cant port lucario


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: the_randomizer on November 23, 2012, 04:33:51 PM
because a) you would of needed to edit the .rel of lucario correctly, and
b) you cant port lucario

I'm not the one who made the port (it was from quite a while ago), but that explains why it crapped out.  With this, however, Peach can be ported over other characters with their movesets?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ShadowWolf on November 23, 2012, 06:18:31 PM
I'm not the one who made the port (it was from quite a while ago), but that explains why it crapped out.  With this, however, Peach can be ported over other characters with their movesets?
Yes. If their is a moveset on Peach, it can be ported


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ZX_BraveSol_ZX on November 23, 2012, 09:46:09 PM
so i was reading through this thread, whats this I'm reading about these having problems with Riivolution? I plan to use the sonic one, the peach one, and the marth one (if there is one) and i want to know ahead of time if these work or not on riivolution, I prefer that over gecky


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: StupidMarioFan1 on November 23, 2012, 09:46:40 PM
Please make a perfect Bowser port, then Bowser and Dark Bowser can respectfully fight each other....once someone finds out how to change the color of Bowser's flames. ;D


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 23, 2012, 09:56:15 PM
you cant port bowser at all


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ShadowWolf on November 24, 2012, 08:13:36 PM
Progress:
Ice Climber is portable...
I say Ice CLIMBER (no s) because only popo can :P


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Mareeo 64 on November 24, 2012, 08:30:33 PM
Nana's dead wieght. :srs:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on November 24, 2012, 08:31:55 PM
Soooo, SonicBrawler?
You never answered my question a few pages or page back. .-.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 24, 2012, 08:35:17 PM
which was...


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on November 24, 2012, 08:37:33 PM
This. Though ShadowWolf kinda already answered. Though, I think it was sarcastically... (http://i.imgur.com/p9Y6z.png)

I know this may sound like I just wanna get mah hands on the .rels, but if you guys need the extra help, I have a [censored] load of free time. I could help out with the coding and making the packs. I can't this week though since I have a trip to Orlando to perform in Battle of the Bands. But I can help out any other time.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 24, 2012, 08:39:57 PM
hmm. sure.


but you are the only othe rperson who is going to help. anyone who askes from now on will be ignored.

marth, do you have skype?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on November 24, 2012, 08:41:45 PM
Yes.
It's either SlayerMarth101 or Aderp.Aderp
I always forget which. But I don't have a mic, so I can't talk if you skype call me .-.

And is there anything I could help out with atm? (Bored...)


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ShadowWolf on November 24, 2012, 08:44:36 PM
This. Though ShadowWolf kinda already answered. Though, I think it was sarcastically... ([url]http://i.imgur.com/p9Y6z.png[/url])

I... Want... those... faces for brawl vault! and I didn't answer sarcastically lol. I was just saying how you needed to ask them if it's ok


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 25, 2012, 03:06:33 AM
Progress:
Ice Climber is portable...
I say Ice CLIMBER (no s) because only popo can :P
lol so popo up b is useless, well better than anything altough there arent almost any psas on IC


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ShadowWolf on November 25, 2012, 06:43:18 AM
lol so popo up b is useless, well better than anything altough there arent almost any psas on IC
Not many PSA's, only Pichu bros, Mario Bros, and Classic Sonic and Tails :P The pichu bros would be a great Pichu slot if there was only one.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ♤♡◇♧ on November 25, 2012, 07:55:33 AM
The reason why Nana doesn't load is probably because she's a separate character in the fashion of Zelda/Sheik and Samus/ZSS.
Except it's even worse since they use 3 character slots (the greedy bastards) instead of 2.
One for Popo, one for Nana and one for Ice Climbers (hence why it's possible to load Sopo and Sona with codes along with IC's).


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 25, 2012, 09:24:42 AM
Wait, so Sopo, Sona, AND ic are all in the one rel?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ♤♡◇♧ on November 25, 2012, 09:36:28 AM
Only Popo and Nana are in the IC module, but each of them has a character slot (all of which pointing to Popo's moveset, since Nana's moveset is located inside Popo's moveset).


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 25, 2012, 10:42:09 AM
Oh. So do you think it is possible to port both ic instead of seperat?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 25, 2012, 11:01:15 AM
so what you are saying both nana and popo are in the ic rel


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ♤♡◇♧ on November 25, 2012, 11:58:35 AM
Oh. So do you think it is possible to port both ic instead of seperat?
Not in the way you guys are doing it.

so what you are saying both nana and popo are in the ic rel
Yes, although since Nana's moveset is located inside Popo's moveset, she uses most if not all of Popo's resources.
She is more than an article, but less than a character in this case.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Resistance on November 25, 2012, 03:44:59 PM
can you make a one for wolf


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 25, 2012, 03:54:28 PM
can you make a one for wolf
wolf cant be ported


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on November 25, 2012, 03:56:45 PM
wolf cant be ported
And that goes for Fox and Falco I assume.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 25, 2012, 04:15:47 PM
yeah


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SpoonTheMan on November 27, 2012, 04:00:48 PM
So Ike can be perfectly ported? how? Is there a tutorial/download somewhere for it?

Edit: Nevermind, I found the resources I need in another thread for him to be ported.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on November 28, 2012, 02:14:41 PM
Are you guys going to put together a perfect .rel port of Ike sometime?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 28, 2012, 02:29:04 PM
Are you guys going to put together a perfect .rel port of Ike sometime?
well you can find ike ports all over the vault so we are not going to


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: pikazz on November 28, 2012, 02:52:46 PM
which these perfect rel port, I have a question to ask.
does it happen when you inhale the ported rel, do you still got its hat and attacks?

example if Jigglypuff is ported over Marth, do I get Jigglypuffs Hat or do I get Marth?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 28, 2012, 02:58:25 PM
you still get the hat that the persion the .rel is over


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ♤♡◇♧ on November 28, 2012, 03:46:54 PM
which these perfect rel port, I have a question to ask.
does it happen when you inhale the ported rel, do you still got its hat and attacks?

example if Jigglypuff is ported over Marth, do I get Jigglypuffs Hat or do I get Marth?
Like Leon Exodio said, you get the hat of the character over the instance slot which the character is patched to.
The reason why this happens is that Kirby checks for the instance ID of the character it inhales, after which it uses said ID to locate the hat data inside his moveset.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: K+ ~ Tanuki God on November 28, 2012, 03:54:07 PM
So how do you deal with that?  Like porting Kirby hats to make it fit?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 28, 2012, 03:55:40 PM
I want to know if it can be changes


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on November 28, 2012, 03:59:18 PM
we should be able to change it


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Eternal Yoshi on November 28, 2012, 05:21:35 PM
Are you guys going to put together a perfect .rel port of Ike sometime?

Pretty sure PW took care of that not to mention his last bit of info helps address the sound issue.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ♤♡◇♧ on November 28, 2012, 05:32:45 PM
we should be able to change it
From the looks of it, it doesn't seem like it's changeable.
It actually looks for the Instance Slot positions to calculate the ID, after which it uses it to load the data from said Instance Slot character to replace Neutral B with.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: bleachmagic on November 29, 2012, 04:39:41 PM
Hey guys now i hate being "that guy" but has a perfect marth port pack been released? I cant seem to find it...


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 29, 2012, 05:06:35 PM
Hey guys now i hate being "that guy" but has a perfect marth port pack been released? I cant seem to find it...

we never relased one yet. I have the files on my computer.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on November 29, 2012, 05:27:09 PM
Hey guys now i hate being "that guy" but has a perfect marth port pack been released? I cant seem to find it...
Look in Thany's Roy PSA. She included every single .rel for all characters in case anyone still wanted Roy without getting rid of Marth.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on November 29, 2012, 05:28:21 PM
Look in Thany's Roy PSA. She included every single .rel for all characters in case anyone still wanted Roy without getting rid of Marth.

:srs: i went through the trouble of making them when i could of gotten Thany's?

*gets made, turns into hulk, goes ssj4, flips desk*


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 29, 2012, 05:30:32 PM
:srs: i went through the trouble of making them when i could of gotten Thany's?

*gets made, turns into hulk, goes ssj4, flips desk*
lol you didmt know? thanny didnt put most chars codes tough


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: bleachmagic on November 29, 2012, 06:04:10 PM
actually i know of those they dont always work right
so no all your hard work does have purpose
if you could release those they would help me so much.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on November 29, 2012, 07:09:24 PM
actually i know of those they dont always work right
so no all your hard work does have purpose
if you could release those they would help me so much.
They all work perfectly. You have to use the codes "correctly" and be sure you know EXACTLY what you're doing.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: bleachmagic on November 29, 2012, 10:57:19 PM
Allright ill give it another shot it was under marth right?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on November 30, 2012, 05:31:50 AM
And of course, read the readme.
She tells you which ones work flawlessly, which ones work somewhat, and which ones will have problems. She even tells you what those problems are.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Linkxp500 on November 30, 2012, 07:35:22 AM
And of course, read the readme.
She tells you which ones work flawlessly, which ones work somewhat, and which ones will have problems. She even tells you what those problems are.

If I may say something, that DOES contradict your earlier statement claiming they ALL work perfectly.  I also read that readme, and I had doubts that they would all work correctly.

So, yeah, I'd like to have .rels that don't have flaws or extra codes. :P


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: K+ ~ Tanuki God on November 30, 2012, 08:07:51 AM
Almost all ports need codes of some sort.  The only marth exception i found is to ROB


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 30, 2012, 08:30:27 AM
Almost all ports need codes of some sort.  The only marth exception i found is to ROB
yeah its hard to find a character with the excat same ic constants


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: K+ ~ Tanuki God on November 30, 2012, 08:36:05 AM
yeah, atleast now i have all 3 fire emblem bois lol


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on November 30, 2012, 08:52:37 AM
If I may say something, that DOES contradict your earlier statement claiming they ALL work perfectly.  I also read that readme, and I had doubts that they would all work correctly.

So, yeah, I'd like to have .rels that don't have flaws or extra codes. :P
I didn't mean perfectly as in flawless. I meant, they work the way they are suppose to work based on said character. It's hard to get a .rel fully perfect without the characters having the same ICs.

Oink~


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Linkxp500 on November 30, 2012, 08:58:46 AM
Almost all ports need codes of some sort.  The only marth exception i found is to ROB
yeah its hard to find a character with the excat same ic constants

Ah, I didn't realize that even the perfect ports here needed codes.  I didn't do anything with them except download them so far.

I didn't mean perfectly as in flawless. I meant, they work the way they are suppose to work based on said character. It's hard to get a .rel fully perfect without the characters having the same ICs.

Oink~

"based on said character"?  By that you mean, "They work just as they were said to in the readme," right?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on November 30, 2012, 09:08:40 AM
Ah, I didn't realize that even the perfect ports here needed codes.  I didn't do anything with them except download them so far.

"based on said character"?  By that you mean, "They work just as they were said to in the readme," right?
if you rel port  sonic lets say over yoshi and dont use the no crawl code he will t stance/freeze doesnt matter if you have a perfect rel same if you rel port him over a multijumper and dont use the normal jump codes, rel lets you keep floating points graphics and all but they cant overcome IC constants every char has a ic contant set for jabs/attack100,wall jump and etc rels need them same for no entry/exit article code  the ones to use depend on the character your placing him over a rel usually needs codes sometimes you have luck and the ic match but its rare.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Linkxp500 on December 02, 2012, 12:15:34 PM
Why are there no ports over kirby? :srs:

Is it because he has all those other PAC files for when he gains other characters' powers?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on December 02, 2012, 12:27:09 PM
because its kirby. who would want to?

and because it doesnt work over kirby


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: XChosenOne1 on December 02, 2012, 12:44:12 PM
A.K.A Can't be ported


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on December 02, 2012, 12:45:20 PM
because its kirby. who would want to?

and because it doesnt work over kirby
this ^


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on December 02, 2012, 12:46:04 PM
A.K.A Can't be ported


(http://3.bp.blogspot.com/_Uc2suQSWMX4/TBZJVg2soKI/AAAAAAAACU8/-BG9D-LAcSQ/s320/captain_obvious.jpg)


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Anivernage on December 02, 2012, 12:46:45 PM
Why are there no ports over kirby? :srs:

Is it because he has all those other PAC files for when he gains other characters' powers?
Because of that reason, if lucario gives problem, kirby has less possibilities

Has many, Many pacs for the sucked characters, even bj hasnt made kirby psable in.BB because of the hats.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on December 02, 2012, 12:47:52 PM
same for bowser and samus/ZSS or even zelda/sheik transforming characters dont like rel except wario lol.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on December 02, 2012, 03:43:48 PM
So I'm using Rii and I ported the recent Mewtwo over Peach over Jiggz. I did the Final Smash and he still had the FS glow even after it ended. Heck, I could still move around and he does the FS whenever I press B.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on December 02, 2012, 03:48:41 PM
i havent tryed to  ported that mewtwo yet but i have rosalina  ported over jigg and it works fine but it should work with no  problem


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on December 02, 2012, 04:19:34 PM
i havent tryed to  ported that mewtwo yet but i have rosalina  ported over jigg and it works fine but it should work with no  problem
I'm still having the same problem with Mewtwo.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Linkxp500 on December 02, 2012, 04:55:39 PM
I'm still having the same problem with Mewtwo.

That WAS titled as a beta, you know. :>.>palm:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on December 02, 2012, 05:16:38 PM
That WAS titled as a beta, you know. :>.>palm:
As in that was the original hack over Lucario was called.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on December 02, 2012, 06:05:16 PM
As in that was the original hack over Lucario was called.
did  you tryed on peach to see if it had the same problem? it could be a hack problem you know.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on December 02, 2012, 06:07:39 PM
i played mewtwo on peach and it works fine


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on December 02, 2012, 06:11:26 PM
i played mewtwo on peach and it works fine
try open the psa and when fs ends put exit final smash state command this should work


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Anivernage on December 02, 2012, 10:53:47 PM
So I'm using Rii and I ported the recent Mewtwo over Peach over Jiggz. I did the Final Smash and he still had the FS glow even after it ended. Heck, I could still move around and he does the FS whenever I press B.
I have riivo, i have mewtwo over peach and works great! i defeated master hand in classy mode with no problems, try it over peach man.

btw silly question...besides lucario, which other characters has mewtwoo sounds?
i mean the brsar or whatever they are called :P lol


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Mareeo 64 on December 07, 2012, 04:53:05 PM
I realize there's there's values in brawl's coding for Mewtwo's voices. Would it be possible to place sfx over that voice slot?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: frost hawk on December 15, 2012, 03:34:01 PM
Have the ports been fixed for riivolution yet? because I tried porting peach over ice climbers and make Rosalina off of the whole thing...only problem is when I load a match with ice climbers (now peach) in it the game freezes. I hope this is just a small error that can be fixed rather than it being Riivolution.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on December 15, 2012, 04:02:45 PM
Have the ports been fixed for riivolution yet? because I tried porting peach over ice climbers and make Rosalina off of the whole thing...only problem is when I load a match with ice climbers (now peach) in it the game freezes. I hope this is just a small error that can be fixed rather than it being Riivolution.
you have to use the ic code for only one


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: GanonZack on December 15, 2012, 05:02:39 PM
Have the ports been fixed for riivolution yet? because I tried porting peach over ice climbers and make Rosalina off of the whole thing...only problem is when I load a match with ice climbers (now peach) in it the game freezes. I hope this is just a small error that can be fixed rather than it being Riivolution.

Use the "Individual Character no Entry Data" code of this thread:
http://forums.kc-mm.com/index.php?topic=25005.0 (http://forums.kc-mm.com/index.php?topic=25005.0)
And it will work flawlessly.
You only need that code, all the other things work well, but the Entry doesn't work because Peach originally has like 5 or 6 files for her Entry, when all the other characters only have one.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: frost hawk on December 16, 2012, 12:45:07 AM
XX = Character ID + 0x30
popo's ID: 0F
how in the world am I supposed to add 0F?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ForOhFor Error on December 16, 2012, 11:02:01 AM
XX = Character ID + 0x30
popo's ID: 0F
how in the world am I supposed to add 0F?
3F....it's hexidecimal...


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slaughter077 on December 16, 2012, 11:08:27 PM
Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on December 17, 2012, 04:20:48 AM
Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?

Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000

ZZZZ = XX * 0x04

Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)

Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on December 17, 2012, 04:50:47 AM
Is it possible to move a character's SFX over as well? Right now I have Sonic ported to Jiggs, and it works great, except none of his moves have sound. I know it's possible to change a character's SFX individually, but is there a way to move an entire character's sounds over all at once?
Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 0000000YY
E0000000 80008000

ZZZZ = XX * 0x04

Characters [XX]:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)

Sound Bank Values [YY]:
01 Mario
02 Link
03 Pit
04 Metaknight
05 Dedede
06 Donkey Kong
07 Samus/Zero Suit Samus
08 Yoshi
09 Kirby
0A Fox
0B Pikachu
0C Luigi
0D Captain Falcon
0E Ness
0F Bowser
10 Peach
11 Zelda/Sheik
12 Popo/Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Ivysaur
1F Lucario
20 Ike
21 Rob
22 Jigglypuff
23 Toon Link
24 Wolf
25 Snake
26 Sonic
27 Unknown
28 Alloy
29-4B Unknown
for your case
Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
14000094 00000026
E0000000 80008000

jigly has sonic sound bank


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slaughter077 on December 17, 2012, 09:30:08 AM
for your case
Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
14000094 00000026
E0000000 80008000

jigly has sonic sound bank

Exactly what I needed! It worked perfectly, thank you to both of you.

Edit: Actually, one other question. The answer to this is probably no, but is it possible to then change those sounds? I have the sound hex files for an SFX I'm trying to add, but I only want them to apply to "Jiggs". But using this code makes it seem that it will use the same sounds for both. Is that correct?

The reason I don't just apply those hex codes to Jiggs is that they're designed for Sonic, which is why I wanted to port his sounds over to Jiggs. Thanks!


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on December 17, 2012, 09:46:40 AM
Exactly what I needed! It worked perfectly, thank you to both of you.

Edit: Actually, one other question. The answer to this is probably no, but is it possible to then change those sounds? I have the sound hex files for an SFX I'm trying to add, but I only want them to apply to "Jiggs". But using this code makes it seem that it will use the same sounds for both. Is that correct?

The reason I don't just apply those hex codes to Jiggs is that they're designed for Sonic, which is why I wanted to port his sounds over to Jiggs. Thanks!
correct if you change sonic sounds you will change both sonic and jigly at the same time since they use the same soundbank


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slaughter077 on December 17, 2012, 11:02:32 AM
Okay, that's what I figured, but thanks anyway.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on December 28, 2012, 03:49:43 AM
Can anyone help me find/make some jigglypuff .rel ports?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: ShadowWolf on December 28, 2012, 10:49:48 AM
Can anyone help me find/make some jigglypuff .rel ports?
Jiggs can already be perfectly ported but I never actually saw it ported to other characters. I would assume it could be done though since it was already done before :P


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on December 28, 2012, 11:30:42 AM
Jiggs can already be perfectly ported but I never actually saw it ported to other characters. I would assume it could be done though since it was already done before :P
there is a jigly rel over GW on the wisp psa and thats the only port of her i guess


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on December 28, 2012, 11:51:33 AM
there is a jigly rel over GW on the wisp psa and thats the only port of her i guess
i have Scott Pilgrim psa that is for jigg ported to rob but yeah i dont think there's no other


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on December 29, 2012, 07:04:10 PM
Ok. Thanks.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 03, 2013, 07:58:20 PM
look what i found when me and sonic brawler was trying to fix the lucario problem we found out another .rel port that works.

http://www.youtube.com/watch?v=LNl1ZrcQ1Jo&feature=youtu.be


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on January 03, 2013, 09:35:18 PM
look what i found when me and sonic brawler was trying to fix the lucario problem we found out another .rel port that works.

[url]http://www.youtube.com/watch?v=LNl1ZrcQ1Jo&feature=youtu.be[/url]
Now we can have all those glitchy movesets and "imports" over other people! Lol. (http://i.imgur.com/qLBAq.png)


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 04, 2013, 03:54:26 AM
so why would we port an alloy over a character? unless the alloy could get multiple pac files like since they have  independant pac files and motions i dont see the point lol i really wich we could rel port over them and have 4 diferent psas :P


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 04, 2013, 11:42:36 AM
so why would we port an alloy over a character? unless the alloy could get multiple pac files like since they have  independant pac files and motions i dont see the point lol i really wich we could rel port over them and have 4 diferent psas :P
when you port the alloys you can have more color slots but other then that i thought it was cool seing they can be ported lol also i tryed to port the alloys over pkn but the game freezes lol


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Kyouma on January 04, 2013, 12:59:45 PM
cant wait for the perfect ike/marth release


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 04, 2013, 01:29:11 PM
cant wait for the perfect ike/marth release
you can already perfect rel port both ike and marth lol


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Kyouma on January 04, 2013, 01:34:35 PM
so why would we port an alloy over a character? unless the alloy could get multiple pac files like since they have  independant pac files and motions i dont see the point lol i really wich we could rel port over them and have 4 diferent psas :P
I was going to ask something similar to that, why isnt the perfect rel over the zacko crew possible?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 04, 2013, 01:42:59 PM
I was going to ask something similar to that, why isnt the perfect rel over the zacko crew possible?
because my guess is they are characters that share the same rel all 4 of them  so they are like transforming chars, thats why you cant rel por over the pokemons,bowser,zelda/sheik tranforming chars have a diferent rel that has several instances and what not.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Kyouma on January 04, 2013, 01:46:46 PM
because my guess is they are characters that share the same rel all 4 of them  so they are like transforming chars, thats why you cant rel por over the pokemons,bowser,zelda/sheik tranforming chars have a diferent rel that has several instances and what not.
I remember that from jasonvalle's attempt to port marth over them, why not trying something like that?; considering them... indeed, like 1 single character?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 04, 2013, 01:49:53 PM
I remember that from jasonvalle's attempt to port marth over them, why not trying something like that?; considering them... indeed, like 1 single character?
his rel didnt work at all so unless you have  the knowledje to make it work we cant go anywhere.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Superlucario603 on January 04, 2013, 08:08:09 PM
Which perfect port is coming next anyway...?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 04, 2013, 08:16:04 PM
Which perfect port is coming next anyway...?

impatient and annoying people like you are the reason i almost left the vault. now stop posting and wait.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Superlucario603 on January 04, 2013, 08:40:14 PM
impatient and annoying people like you are the reason i almost left the vault. now stop posting and wait.

I'm not.. impatient... just curious


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 04, 2013, 08:40:57 PM
I'm not.. impatient... just curious

then stop spamming the thread

kthnxbai


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on January 04, 2013, 10:39:30 PM
Sonic Brawler: Fortunately there are some people who can understand you. While it's true I'm curious to see what the next port will be, I think it's much better to say you to progress at your own rhythm, to take your time of course and also to keep secret all progress you've made if this is what you have decided. And about what you said, of course, you're the only one to decide, and I know you must feel annoyed some time with all spamming messages, but don't let yourself too much annoyed by this to the point of leaving the vault: there are things much more annoying that could be a very good reason for you to leave.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: LCCoolJ95 on January 05, 2013, 08:11:27 AM
Sonic Brawler: Fortunately there are some people who can understand you. While it's true I'm curious to see what the next port will be, I think it's much better to say you to progress at your own rhythm, to take your time of course and also to keep secret all progress you've made if this is what you have decided. And about what you said, of course, you're the only one to decide, and I know you must feel annoyed some time with all spamming messages, but don't let yourself too much annoyed by this to the point of leaving the vault: there are things much more annoying that could be a very good reason for you to leave.
I agree with this completely. Why do you think I left for a short time?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 01:33:51 PM
*looks at rel info i have about Link*

yeah, atm i dont think he is possible :P

  Is there any possibility?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 01:35:47 PM
  Is there any possibility?

nope


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on January 05, 2013, 02:54:00 PM
Sonic I didn't mean to be annoying I was just curious.. not pushing you at all
Just stop spamming right now.

-Don't reply to this post-


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 03:53:48 PM
nope
Darn! :rage:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on January 05, 2013, 04:00:35 PM
Darn! :rage:  
I know. D:

I wanted Zero or Taskmaster without getting rid of Link.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 04:03:15 PM
Darn! :rage:


i know. it stinks.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on January 05, 2013, 04:27:16 PM
Excuse me Sonic Brawler to disturb you with this, but it's just to have an information. I recall that you said that Snake could be ported right? What happened about him? Because he's still not in your list. Does Riivolution is why you haven't included him, because there are problems with Riivolution?

Once again, it's just to know, I don't ask for a release or something like this. I just want information about this port because I suppose someone will end up asking it to you anyway.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 05:04:35 PM
Excuse me Sonic Brawler to disturb you with this, but it's just to have an information. I recall that you said that Snake could be ported right? What happened about him? Because he's still not in your list. Does Riivolution is why you haven't included him, because there are problems with Riivolution?

Once again, it's just to know, I don't ask for a release or something like this. I just want information about this port because I suppose someone will end up asking it to you anyway.


yeah, riivolution is the problem. same as ganondorf


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Psycho Philia on January 05, 2013, 05:15:14 PM
Ok, I fully understand. I didn't know however about Ganondorf having the same problem. Thank you for your answer.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 05:18:09 PM
Ok, I fully understand. I didn't know however about Ganondorf having the same problem. Thank you for your answer.
no prob

i swear, you are like, the only nice person who posts on this thread :srs:


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 05:47:41 PM
I'm guessing that Fox shares the same fate as Link, correct?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 05:52:56 PM
I'm guessing that Fox shares the same fate as Link, correct?

im 90% sure that i tested Fox and he didnt work


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 05:57:31 PM
im 90% sure that i tested Fox and he didnt work
10% being over the other starfox characters?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 06:05:10 PM
10% being over the other starfox characters?

yeah.

but i know that i can port fox over falco and wolf via renaming files and a bit of PSAING


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 06:11:20 PM
yeah.

but i know that i can port fox over falco and wolf via renaming files and a bit of PSAING

Thought so. What exactly does a character need to be ported over with Fox that codes and PSAing can't do?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 06:23:19 PM
Thought so. What exactly does a character need to be ported over with Fox that codes and PSAing can't do?

well, the onyl differeance with Fox himself is that he can only be file renamed to falco and wolf. and his n-b wont load, so i would have to make him generate a ray gun.

and he wont have sfx unless someone edits the sfx ids to falco or wolf


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 05, 2013, 06:23:47 PM
sonicbrawler you should release ganon and snake and say they only work on gecko imo


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 06:26:38 PM
well, the onyl differeance with Fox himself is that he can only be file renamed to falco and wolf. and his n-b wont load, so i would have to make him generate a ray gun.

and he wont have sfx unless someone edits the sfx ids to falco or wolf
But cant you make something similar if not exactly like Fox's gun with PSA?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 06:27:26 PM
  but cant you make something similar to fox's gun with PSA?

i couldnt myself. i could only make teh ray gun


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 06:52:19 PM
i couldnt myself. i could only make teh ray gun
But its possible, right? If so, then if someone could replicate Fox's gun, then he would be portable, mostly, right?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 06:53:34 PM
But its possible, right? If so, then if someone could replicate Fox's gun, then he would be portable, mostly, right?
maybe


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 07:33:24 PM
maybe

Then I shall find someone who has very vast knowledge of .rel porting/PSA to make Fox's gun portable to everybody! Or try it myself, although I suck at PSA.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 07:39:34 PM

Then I shall find someone who has very vast knowledge of .rel porting/PSA to make Fox's gun portable to everybody! Or try it myself, although I suck at PSA.

lol. it snot hard. just do generate article in psa on the b attack. under that do fire item then do consume item.

works fine


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: slayermarth101 on January 05, 2013, 07:44:03 PM
Thought so. What exactly does a character need to be ported over with Fox that codes and PSAing can't do?
For example, this thinga-mah-bobber. Though, I could never get the N-B to load either. (Trust me, I tried. @~@)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22148 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22148)


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 07:52:57 PM
For example, this thinga-mah-bobber. Though, I could never get the N-B to load either. (Trust me, I tried. @~@)

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22148[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22148[/url])


exactly


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 08:59:41 PM
exactly
Yeah, ive seen that before. This works for Falco too, correct?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 05, 2013, 09:02:27 PM
Yeah, ive seen that before. This works for Falco too, correct?

yup


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 05, 2013, 09:07:46 PM
yup
Cool. I might try it later.

Post Merge: January 06, 2013, 02:45:59 AM
So, what is stopping link/toonlink from being portable?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 06, 2013, 01:44:24 PM
SSBB: Wario .rel port preview (http://www.youtube.com/watch?v=ZwO8U2SrlwA#ws)


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 06, 2013, 01:44:57 PM
Cool. I might try it later.

Post Merge: January 06, 2013, 02:45:59 AM
So, what is stopping link/toonlink from being portable?

they freeze. im going to re-try them now and see if i can get it to work


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 06, 2013, 02:39:57 PM
leon u dont see how you ever gonna get wario 100% fixed since wario needs two slotes so there is no extra slot for the ganon warioman not sure how you gonna do that , since i dont think thats is even possible imo , still making wario articles work would be neat since he has a special grab the n-B and a unike side B and downB


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 07, 2013, 07:47:12 PM
they freeze. im going to re-try them now and see if i can get it to work
Any luck?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 07, 2013, 07:48:03 PM
Any luck?

nope


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: K+ ~ Tanuki God on January 07, 2013, 08:54:23 PM
Hi.  Don't mind me for asking this but is Luigi portable?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 07, 2013, 09:04:20 PM
nope
Dang.
Hi.  Don't mind me for asking this but is Luigi portable?
Im preeety sure he isnt, not perfectly at least, but dont quote me on that.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 08, 2013, 03:48:05 AM
from what i see every character that has a projectile cant be ported except snake and he only worked on gecko lol


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Dr.Aco64 on January 09, 2013, 07:09:32 PM
from what i see every character that has a projectile cant be ported except snake and he only worked on gecko lol
 And Lucario. Almost, at least. Speaking of which, SB, how's the progress going on Lucario?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 09, 2013, 07:17:09 PM
 And Lucario. Almost, at least. Speaking of which, SB, how's the progress going on Lucario?

none


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 09, 2013, 10:36:40 PM
got snake and gannon to work on rii but they act the same way as the lucario .rel

http://www.youtube.com/watch?v=XgzObVaJxBA&feature=youtu.be


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 10, 2013, 05:08:42 AM
so leon ganon and snake work perfectly on gecko but on rivvo they only work when fighting the original characters?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Vaild Address on January 10, 2013, 06:15:33 AM
If that's a yes, then that means I can have Deadpool and Snake the same time ;D


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 10, 2013, 10:54:20 AM
so leon ganon and snake work perfectly on gecko but on rivvo they only work when fighting the original characters?
yeah but as soon as we find out how to fix lucario then snake,gannon,wario,will all be fixed


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 10, 2013, 11:21:15 AM
yeah but as soon as we find out how to fix lucario then snake,gannon,wario,will all be fixed

yup if you find how to fix articles then all characters will be portable i think lol except wario you cant creat a new slot for warioman he isnt an article he is a character with pac/pcs and a movesetfile so he will never be portable.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 10, 2013, 11:28:55 AM
no i dont think but one good move set on wario i may port would be Petey Piranha i ported him and it worked fine but of course  i needed wario to help load the file lol but thats the only move set i may port that is on wario


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 10, 2013, 12:03:47 PM
no i dont think but one good move set on wario i may port would be Petey Piranha i ported him and it worked fine but of course  i needed wario to help load the file lol but thats the only move set i may port that is on wario
i dont think petey piranha uses any of warios articles but i may be wrong? if so i dont see why you need wario to load the file.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 10, 2013, 12:10:38 PM
i dont think petey piranha uses any of warios articles but i may be wrong? if so i dont see why you need wario to load the file.
he does not but only the bite but i can try to see if i loads with out wario


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 10, 2013, 12:19:28 PM
he does not but only the bite but i can try to see if i loads with out wario
the bite is a special grab so i bet you need some module editing to make that work since special grabs are as exclusive as articles.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 10, 2013, 12:38:55 PM
the bite is a special grab so i bet you need some module editing to make that work since special grabs are as exclusive as articles.
yeah as i thought it does need wario for it to load even tho it uses none of his articals


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: DoctorFlux(Mariodk) on January 15, 2013, 12:04:22 PM
will it be possible to port captain falcon
but without the FS(like if using a PSA that dont use the FS article)
i dont think its possible to port captain falcon with the FS article but maybe without


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 15, 2013, 01:05:33 PM
will it be possible to port captain falcon
but without the FS(like if using a PSA that dont use the FS article)
i dont think its possible to port captain falcon with the FS article but maybe without
ink so sonic brawler ported caption falcon  but he was using the brawl one and it had glitches i think you could port somebody like goku then


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: DoctorFlux(Mariodk) on January 15, 2013, 01:31:58 PM
ink so sonic brawler ported caption falcon  but he was using the brawl one and it had glitches i think you could port somebody like goku then
was that i was thinking on
since i will update goku over CF aswell as next version of pit
so i was thinking if it was possible to port a CF PSA that dont use articles via a .rel port


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Superlucario603 on January 15, 2013, 03:54:06 PM
Hey so what exactly is keeping Zelda from being able to be ported..?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on January 15, 2013, 03:59:45 PM
Hey so what exactly is keeping Zelda from being able to be ported..?
its a transforming char which has its rel shared between 2 slots so you cant just rel port 2 slots at the same time imo.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Superlucario603 on January 15, 2013, 04:09:13 PM
its a transforming char which has its rel shared between 2 slots so you cant just rel port 2 slots at the same time imo.

Ugghh that's what I figured....


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 15, 2013, 04:17:50 PM
was that i was thinking on
since i will update goku over CF aswell as next version of pit
so i was thinking if it was possible to port a CF PSA that dont use articles via a .rel port
he works on gecko but side b doesnt geab and once u die u cant get of respaqn platform


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: PhantomWings on January 16, 2013, 11:48:42 PM
I've posted some info over in the module file thread which may be useful when it comes to cloning modules.

Just remember that while it does add a lot of clarity into the cloning process, most of the points I mentioned are ones that you guys are already changing when porting modules - so it may not be able to help much in terms of progress.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: nernerman on January 23, 2013, 11:27:53 AM
So I just saw a Mario over pikachu, does that mean He is portable now?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Leon Exodio on January 23, 2013, 11:35:00 AM
So I just saw a Mario over pikachu, does that mean He is portable now?
no its not a .rel its a real port


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: nernerman on January 23, 2013, 01:17:43 PM
no its not a .rel its a real port

My bad. Now I look dumb


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: billyskater555 on January 25, 2013, 08:32:46 PM
do you think lucario would be possible?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 25, 2013, 08:35:40 PM
do you think lucario would be possible?

Read this thread before you comment


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 26, 2013, 10:39:45 AM
That Mario over Pikachu froze when I crouched  :srs:

And you are posting that here because...?


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Chaos_Knight on January 26, 2013, 11:02:42 AM
It's a Port.
Which they didn't made. :P


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on January 26, 2013, 11:05:16 AM
It's a Port.

It isnt a .rel port

we didnt make it

there for you jus tposted spam


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Legend of Jesse on February 15, 2013, 11:55:04 PM
what about kirby hats? can .rel files be for kirby hats in the future? say you got a hack for roy over marth... but you like marth... so you keep marth and put roy over rob using a .rel file... welll kirby hats made for marth cant be simply renamed... it freezes... so... making a .rel file would solve the problem... unless its impossible... has anyone even thought of this? or are kirby hats not important enough to go through that much work... or am i over thinking this crap while there is an amazing simple easy way to just rigg it over another kirby hat or something idk... but going back to the original topic... yes... .rel files make it possible to take out "dumb" characters and replace them with epic characters! is there a list somewhere that has all the possible combos on it? like the stages on the "resources" thing on the vault right above data partition 2


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on February 16, 2013, 05:16:55 AM
Just export the hat from fitkirbymarth00.pac, and import it to fitkirbyrobot00.pac.


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: Carnage on February 16, 2013, 07:33:03 AM
kirby hats have no rels you can modle swap them and animate swap then but then you would need to psa it on rob kirby hat part to look like marths on the fitkirby.pac so theres no easy thing , but if you just want the models lets say roy hair kirby you can just swap the mdl0 but it will still act like robs


Title: Re: Perfect .Rel porting Progress -Video added to OP-
Post by: SonicBrawler on March 01, 2013, 02:31:41 PM
GOOD NEWS EVERYONE!~

Lucario .rel works! (http://www.youtube.com/watch?v=PF9ncDxnlXw#ws)


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: Tabuu Forte Akugun on March 01, 2013, 02:42:10 PM
Awesome find! So now all that's left is to figure out how to get the Aura Sphere article to load?


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: SonicBrawler on March 01, 2013, 02:45:00 PM
Correct.


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: Chaos_Knight on March 01, 2013, 02:46:12 PM
Finally! Lucario vs Mewtwo matches without glitches! :D

So long Jiggs...


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: K+ ~ Tanuki God on March 01, 2013, 02:54:49 PM
So there are no glitches with this Lucario port?


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: SonicBrawler on March 01, 2013, 02:56:52 PM
Finally! Lucario vs Mewtwo matches without glitches! :D

So long Jiggs...

But...Jiggs is awesome... :P

So there are no glitches with this Lucario port?

The only thing is the aura sphere doesnt show up


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: Carnage on March 01, 2013, 05:00:10 PM
But...Jiggs is awesome... :P

The only thing is the aura sphere doesnt show up
since the trace appears you can engineer some fake aura sphere growth doing some codding on the article


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: SonicBrawler on March 01, 2013, 05:07:07 PM
since the trace appears you can engineer some fake aura sphere growth doing some codding on the article

possibly


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: K+ ~ Tanuki God on March 01, 2013, 05:10:50 PM
Darn...if it was a perfect port, I would be all over dat but oh well...


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: pikazz on March 01, 2013, 05:12:54 PM
glad you got it work! it was fun to be your ballplank to toss idea between xD
since the trace appears you can engineer some fake aura sphere growth doing some codding on the article
"might". the best is trying to get the article 100% clean. but it will be hard cause the ".chor" of the Aura Sphere is in Sora_Melee instead for in characters module (so kirby can have it too)


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: SonicBrawler on March 01, 2013, 05:14:25 PM
Darn...if it was a perfect port, I would be all over dat but oh well...

its 99% perfect. you jsut dont see the aura sphere. I dont really see why that is so bad.

glad you got it work! it was fun to be your ballplank to toss idea between xD

you helped me so much by just complaining about the .rels XD



Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: K+ ~ Tanuki God on March 01, 2013, 07:29:14 PM
Oh.  I thought you meant it didn't hit


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: Carnage on March 02, 2013, 06:50:55 AM
well i hope even if the aura sphere doesnt appear you can release this since i wanna mess with it xD


Title: Re: Perfect .Rel porting Progress -Check Page 19, Post #275 -
Post by: SonicBrawler on March 02, 2013, 12:04:54 PM
Sorry to inform everyone, but I am not able to release anything relating to the Lucario rel because the code needed was taken and i dont have permission to use it

sorry for getting everyone's hopes up. :/


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Chaos_Knight on March 02, 2013, 12:06:51 PM
So....Lucario porting canceled?


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 02, 2013, 12:07:23 PM
So....Lucario porting canceled?

correct


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Carnage on March 02, 2013, 03:20:36 PM
the code was taken? how the hell do you get a code taken? srs not allowing someone to use a single code is low really :S


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 02, 2013, 03:58:36 PM
the code was taken? how the hell do you get a code taken? srs not allowing someone to use a single code is low really :S

appearntly it was stolen on an sd card then put on pastebin (where i found it) and i guess its part of a larger codeset or something

anyway, i guess thats enough discusion about it. pm me if uw ant to know anything else

and i tested out ROB perfect .rel and it doesnt work, so that can be added once i feel like it


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: pikazz on March 02, 2013, 04:00:25 PM
I hate those people <.< it will be soon be taken however, especially codes


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Psycho Philia on March 04, 2013, 03:38:50 AM
It's quite a bad news honestly to think Lucario rel won't be released (at least before a certain time because one day, I'm sure it will be released). But as I took a careful look at the topic, I know it's not your fault. I just hope that nobody will be too much disappointed because I'm sure some people will complain... Anyway, make progress as you can on the rel you desire. Oh, and while I'm at it, have you made any progress on some ports that are already done, but which are not considered perfect as it doesn't work with Riivolution? (Like Snake rel port for example that doesn't work on Riivolution and because of this isn't released, I don't remember if there are others like him)


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 04, 2013, 04:29:31 AM
I dont remember the progress on snake .rel, but i think it worked in riivo now. Idk


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 04, 2013, 05:59:16 AM
snake does work for rivo my sd card at the time was weird look at my video i made on it

SSBB: Ganondorf and Snake .rel preview (http://www.youtube.com/watch?v=XgzObVaJxBA#ws)


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 04, 2013, 01:34:38 PM
I forget if it works without vsing originals


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Chaos_Knight on March 04, 2013, 01:55:48 PM
Finally I can have Ryu (Kage will port him to Ganon sometime), Bomberman, and Deadpool without getting rid of Ganon and Snake.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 04, 2013, 02:09:30 PM
but its just like the lucario.rel it has to have the original character to help it load


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Dantarion on March 08, 2013, 05:17:52 PM
Is anyone on this entire site actually making progress on character porting?
Or is it just the same year old information being used to make the same rels that were possible a year ago.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SmashClash on March 08, 2013, 05:26:53 PM
Is anyone on this entire site actually making progress on character porting?
Or is it just the same year old information being used to make the same rels that were possible a year ago.
This post's optimism completes my soul. Do you understand?


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 08, 2013, 05:37:29 PM
Is anyone on this entire site actually making progress on character porting?
Or is it just the same year old information being used to make the same rels that were possible a year ago.

Well nobody else is really trying >.>
theres about 5 peolpe. Not really going anywhere. And dont even complain. your not even doing anything for brawl hacking.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: pikazz on March 09, 2013, 01:15:40 AM
Is anyone on this entire site actually making progress on character porting?
Or is it just the same year old information being used to make the same rels that were possible a year ago.
I am not really into character porting but I am doing the best to hack modules D:
Well nobody else is really trying >.>
theres about 5 peolpe. Not really going anywhere. And dont even complain. your not even doing anything for brawl hacking.
well, he is actually doing hacks at distance. he and PW are gathering information for the module editor. have seen the progress and it's pretty good!


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SiLeNtDo0m on March 09, 2013, 04:41:20 AM
Well nobody else is really trying >.>
theres about 5 peolpe. Not really going anywhere. And dont even complain. your not even doing anything for brawl hacking.


You're a funny guy.  Fo real dawg.  

(http://www.tickld.com/images/gif/1cd5c0da5ba9f66aba73b45f0e5187df.gif)


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Carnage on March 09, 2013, 05:05:32 AM
Is anyone on this entire site actually making progress on character porting?
Or is it just the same year old information being used to make the same rels that were possible a year ago.
dantarion they did make sonic perfect rel and we saw snake and ganon altough they didnt work on rivoo? and lucario was also working but ppl didnt let sonicbrawler use a code


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: ShadowWolf on March 09, 2013, 09:41:41 AM
You're a funny guy.  Fo real dawg.  

([url]http://www.tickld.com/images/gif/1cd5c0da5ba9f66aba73b45f0e5187df.gif[/url])

Real talk nigggah cuz all my black homies down at the hood tlk lik dis :P
dantarion they did make sonic perfect rel and we saw snake and ganon altough they didnt work on rivoo? and lucario was also working but ppl didnt let sonicbrawler use a code
thanks for some support home skillet biscuit 8)


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 09, 2013, 01:32:59 PM
dantarion they did make sonic perfect rel and we saw snake and ganon altough they didnt work on rivoo? and lucario was also working but ppl didnt let sonicbrawler use a code
well snake and gannon does work on rii i was using a micro sd for my brawl hacks and they did not work but  when i got a normal sd card they worked


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: DarkPikachu on March 09, 2013, 03:32:18 PM
so...

what's the percentage to being able to fully edit game-scripts?? =3

I'm getting prepaired myself... ;)
behold my scripting language:
UMC Script (http://picasaweb.google.com/tcll5850/umcscript)

truthfully this language is ment as a decompilation language...
(wii ASM files included)


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: nanobuds on March 12, 2013, 10:03:57 PM
your not even doing anything for brawl hacking.
Lol.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 13, 2013, 04:31:39 AM
Lol.

Thank you for posting with nothing special just to quote something from a few days ago. You really helped us by LOLing.

And In porting news, Popo is portable. Just him, not both climbers


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: DarkPikachu on March 13, 2013, 06:42:08 AM
*looks back at previous posts*

Well nobody else is really trying >.>
theres about 5 peolpe. Not really going anywhere. And dont even complain. your not even doing anything for brawl hacking.

umm...
you do realize you've just bamf'd one of the gods right??

if you're so P'd about nothing currently getting done o help your needs,
why don't you join us in deciphering this highly complex puzzle.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 13, 2013, 11:33:34 AM
*looks back at previous posts*

umm...
you do realize you've just bamf'd one of the gods right??

if you're so P'd about nothing currently getting done o help your needs,
why don't you join us in deciphering this highly complex puzzle.

:srs: how about you post something helpful in this thread instead of brining up pointless stuff from day ago? :3


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Segtendo on March 13, 2013, 12:11:06 PM
:srs: how about you post something helpful in this thread instead of brining up pointless stuff from day ago? :3
And why don't you stop acting like a smart-ass? Drop it, SonicBrawler.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 13, 2013, 12:14:24 PM
And why don't you stop acting like a smart-ass? Drop it, SonicBrawler.

I had tried to when I posted stuff about the Ice Climber .rel, but he brought it back up


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: DarkPikachu on March 13, 2013, 12:39:31 PM
I had tried to when I posted stuff about the Ice Climber .rel, but he brought it back up
man...
I only brought it up because Dant is a hacking god to me... :/
and you saying he never did anything toward hacking...
I could prove you wrong on so many levels.

you don't have to sound like that for me bamfing a really bad bamf :/
I know you batter than that...

actually, you're sounding alot like I was when I started MDL0 programming >_>

anyways...
if I had anything "useful" to post I'd post it...
but all I can really post right now is my progress on my decompilation language <_<
(nobody seems to care about UMC dev5 (the godly build))

I've been asking for input on that for weeks now, and got nothing D=
(other than support for PBR FSYS files)
 ^ also found in P-XD


as for REL progress, the last thing I've posted was my HexEdit Template's progress...
(sadly, I havn't worked on it since) =3=


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 13, 2013, 01:23:34 PM

and you saying he never did anything toward hacking...

I never said that. now lets not bring this back up


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Albafika on March 15, 2013, 10:36:26 AM
Either you all behave (Specially you, SonicBrawler), or I'll be forced to lock and warn everyone involved in this child-like conflict.  :angel:


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 15, 2013, 12:25:41 PM
*flips desk* I was trying to stop people from brining it back up and stuff. Its like people hate me >.>

So i thought i made a semi working mario rel over luigi. Half of it worked. The odd thing was, i never added the rel


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: ShadowWolf on March 16, 2013, 01:14:12 AM
Wow I haven't been on the forums for a while and a lot of people have been up sonicbrawlers ass lately :P

@Sonicbrawler- good job getting that to work.. Sorta. You can probably tweak the rel (or PSA) to make it work 100%


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 16, 2013, 01:21:48 AM
 mario over luigi with no rel awesome try the psa over pikachu and put it over luigi and see


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: pikazz on March 21, 2013, 02:32:40 PM
have took personally look on Lucario over Rob (made it myself) but I still got the same prblem like everyone else!

and I know where the problem is! it's the offset at 85DC and possible the offset 84C4.
why is it is because 85DC ID gets stored to Sora_melee with an offset that is unique than any other Module and it goes somewhere in Sora_melee that has actually ID the same as lucario! I am pretty sure that is about AuraSphere

84C4 also has a unique offset but I couldn't find where in sora_melee I were.

everyone with the those unique offsets will be hard to port over, while everyone that only has the offsets that are linked to same place in every module can be easy ported!

I need to find a way to trick the game to think the clones has the ID thats are required to get access to the "unique" offsets in sora_melee but still keeps the cloned ID to work ingame.

also, fun note I found!
if you playing lucario, the lucario clone and a kirby in a game, the clones aura sphere gets visible! kirby must have trigged it to make lucario clone get access somehow o.o
but without the original lucario, the game will freeze D:

EDIT: on the 2 special offsets, I made a lucario rel file (no clone, the original) and edit them so it has ROB ID!
here comes the fun part! on offset 85DC, nothing happed.
but both 85DC and 84C4. if original Lucario were alone in a match, the aura sphere and all Aura Graphfics were invisible ingame!
together with the clone lucario over rob, the original Lucario Aura Sphere were visible again but not the clone!
with a kirby and the clone lucario, all aura sphere were visible! both on lucario and the clone!

I can smell how I can fix that :srs:


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Carnage on March 21, 2013, 03:20:16 PM
lets hope the day for a perfect lucario rel exists


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 21, 2013, 03:21:32 PM
lets hope the day for a perfect lucario rel exists
^this and also snake rel


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: K+ ~ Tanuki God on March 21, 2013, 03:27:51 PM
^this and also snake rel
^this and also Mario rel


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Large Leader on March 21, 2013, 04:03:21 PM
^this and also Mario rel

^this and also Link rel

Someone had to say it


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 21, 2013, 04:05:13 PM
have took personally look on Lucario over Rob (made it myself) but I still got the same prblem like everyone else!

and I know where the problem is! it's the offset at 85DC and possible the offset 84C4.
why is it is because 85DC ID gets stored to Sora_melee with an offset that is unique than any other Module and it goes somewhere in Sora_melee that has actually ID the same as lucario! I am pretty sure that is about AuraSphere

84C4 also has a unique offset but I couldn't find where in sora_melee I were.

everyone with the those unique offsets will be hard to port over, while everyone that only has the offsets that are linked to same place in every module can be easy ported!

I need to find a way to trick the game to think the clones has the ID thats are required to get access to the "unique" offsets in sora_melee but still keeps the cloned ID to work ingame.

also, fun note I found!
if you playing lucario, the lucario clone and a kirby in a game, the clones aura sphere gets visible! kirby must have trigged it to make lucario clone get access somehow o.o
but without the original lucario, the game will freeze D:

EDIT: on the 2 special offsets, I made a lucario rel file (no clone, the original) and edit them so it has ROB ID!
here comes the fun part! on offset 85DC, nothing happed.
but both 85DC and 84C4. if original Lucario were alone in a match, the aura sphere and all Aura Graphfics were invisible ingame!
together with the clone lucario over rob, the original Lucario Aura Sphere were visible again but not the clone!
with a kirby and the clone lucario, all aura sphere were visible! both on lucario and the clone!

I can smell how I can fix that :srs:
I will look into that


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: DJ Lowgey on March 22, 2013, 07:51:26 AM
I have a question
does the 2 characters use the same soundbank?
i mean Lucario and mewtwo


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 22, 2013, 08:37:17 AM
I have a question
does the 2 characters use the same soundbank?
i mean Lucario and mewtwo
yeah its just like a sonic .rel port the ported sonic will have the normal sfx intell you go to the psa and change it to the persion you have it ported over


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: nanobuds on March 30, 2013, 02:58:05 PM
Is the Sonic .rels you guys use generic, and can it work over any character? Or does it need to be edited?

For example, can I take the .rel from the Shadow over Dedede port, and put it over any other character without editing the .rel?


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 30, 2013, 03:14:00 PM
Is the Sonic .rels you guys use generic, and can it work over any character? Or does it need to be edited?

For example, can I take the .rel from the Shadow over Dedede port, and put it over any other character without editing the .rel?

...no. it says dedede, so it only works for dedede >.>

just use the .rels from the perfect sonic port pack.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: PhantomWings on March 31, 2013, 12:57:31 AM
Alright, it looks like the research on modules that began all those years ago has finally yielded some results.

This new line of modules which I've dubbed Plug&Play modules requires no codes for constants, no codes for A.I. controllers and no changes to sora_melee. These modules will work with or without the original character in the match. Moreover, customizing the module for each character slot is a matter of changing 3 values inside the file. Of course, you still need the actual moveset and motion files to go along with the module, but those files can be used as-is without any changes.

Right now, I've only created one of this kind of module: ft_Lucario.rel which me and SonicBrawler were working on - feel free to try it out. The changes needed turn turn it into a Lucario clone over any other character are documented in the .txt that's with the file.

ft_lucario Plug&Play v1.0.rel (https://www.dropbox.com/s/q662pv9q5pitgij/ft_lucario%20Plug%26Play%20v1.0.zip)

I should note that the original bug where Lucario's Aura Sphere is not visible is still there. Also, if you load two Lucario characters and then unload one of them, it will unload Lucario's aura graphic effects along with it leaving the remaining one without any effects. Both of these bugs seem to be beyond the scope of the modules and are directly related to effect files and how they're indexed.

The module has been tested over Mario, Pit, Marth and Rob and performed consistently across the four of them, but it hasn't been tested on the entire roster.

One final note: while there was mention of using the Project M codes to aid in the development of a working Lucario clone, I have not taken the time to examine or reverse engineer the Project M codes. This module was a product of my own work.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Carnage on March 31, 2013, 03:10:03 AM
will try this tomorow and im gonna try making the aura sphere appear and grow by doing so psa work xD


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on March 31, 2013, 05:21:21 AM
Good to see ya PW. Glad you could finally get that rel to work :D i will be sure to test it out

EDIT: Works like a charm.

and to anyone who downloads the .rel would you please be kind to not upload it or anything to the vault


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Ultraxwing on March 31, 2013, 09:22:29 AM
 I was playing around with the Plug and Play module; and tried it on ROB (as prior mentioned it worked on ROB) didn't want to try something new without knowing how to do it properly.

it actually works though with all the prior mentioned glitches still being there. but the idea of Plug and Play modules is a grand one; without the need of codes to make it work properly. this puts us one step closer to having Extra Characters/ and fully working clones


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 31, 2013, 12:18:59 PM
a working lucario .rel awesome goodjob  pw


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: DarkPikachu on March 31, 2013, 12:32:55 PM
finally getting closer to turning Brawl into a basic MUGEN interface I see :3
awesome work as always PW ;)


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Segtendo on March 31, 2013, 12:48:35 PM
The mighty PW returns with something awesome!
And best part, no codes required! :af:


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Chaos_Knight on March 31, 2013, 01:02:53 PM
Wait, I'm confused how it works. Do I basically rename the .rel or do I have to edit it in BB to work?


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on March 31, 2013, 01:15:46 PM
Wait, I'm confused how it works. Do I basically rename the .rel or do I have to edit it in BB to work?
you have to edit some stuff in hxd


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Ultraxwing on March 31, 2013, 02:11:56 PM
Wait, I'm confused how it works. Do I basically rename the .rel or do I have to edit it in BB to work?

 It involves Hex editing.
really, seeing how this .REL is very, i mean very basic; i wouldn't suggest attempting it until it's either been refined; or if someone else has made the .rel.

and unfortunetely for me/i got work in 10 minutes and after work i got to head out of state for a few days. i'll still be on to post and whatnot.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Large Leader on April 03, 2013, 02:57:51 PM
well snake and gannon does work on rii i was using a micro sd for my brawl hacks and they did not work but  when i got a normal sd card they worked

Just looked back at this.

Any updates on these two?


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on April 03, 2013, 03:23:47 PM
Just looked back at this.

Any updates on these two?
no not at all


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: spiritpyros on April 03, 2013, 05:29:29 PM
May anyone send me a link to a lucario rel over falco I can't use any hex editor cause i am stuck with a school computer.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: pikazz on April 07, 2013, 08:09:14 AM
Alright, it looks like the research on modules that began all those years ago has finally yielded some results.

This new line of modules which I've dubbed Plug&Play modules requires no codes for constants, no codes for A.I. controllers and no changes to sora_melee. These modules will work with or without the original character in the match. Moreover, customizing the module for each character slot is a matter of changing 3 values inside the file. Of course, you still need the actual moveset and motion files to go along with the module, but those files can be used as-is without any changes.

Right now, I've only created one of this kind of module: ft_Lucario.rel which me and SonicBrawler were working on - feel free to try it out. The changes needed turn turn it into a Lucario clone over any other character are documented in the .txt that's with the file.

ft_lucario Plug&Play v1.0.rel (https://www.dropbox.com/s/q662pv9q5pitgij/ft_lucario%20Plug%26Play%20v1.0.zip)

I should note that the original bug where Lucario's Aura Sphere is not visible is still there. Also, if you load two Lucario characters and then unload one of them, it will unload Lucario's aura graphic effects along with it leaving the remaining one without any effects. Both of these bugs seem to be beyond the scope of the modules and are directly related to effect files and how they're indexed.

The module has been tested over Mario, Pit, Marth and Rob and performed consistently across the four of them, but it hasn't been tested on the entire roster.

One final note: while there was mention of using the Project M codes to aid in the development of a working Lucario clone, I have not taken the time to examine or reverse engineer the Project M codes. This module was a product of my own work.
extremly good work there PW! took a look into the module file and the new added lines.

but can you tell me, how work the new lines? did you have to relocation data somewhere to the new added lines or was it just insert the codes into the new sections?
because I wanna try to redo your work but to make them work on PAL version instead, can directly say that the NTCS will make PAL versions freeze D:


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Dantarion on April 07, 2013, 10:33:41 AM
Interesting PW.
I haven't been really even trying to do this kinda stuff anymore, but it is interesting.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on April 07, 2013, 10:40:50 AM
I would also like to know what lines you added/edited


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: PhantomWings on April 07, 2013, 09:44:17 PM
More Plug&Play modules:

Plug&Play Modules v1.1:
ft_link (https://www.dropbox.com/s/kx7tli54zxafzp8/ft_link%20Plug%26Play%20v1.1.rel)
ft_marth (https://www.dropbox.com/s/bwx7txnl87be82d/ft_marth%20Plug%26Play%20v1.1.rel)
ft_pit (https://www.dropbox.com/s/ckqiilm3kypahr9/ft_pit%20Plug%26Play%20v1.1.rel?m)
ft_ike (https://www.dropbox.com/s/d3gngd8geeuq4fj/ft_ike%20Plug%26Play%20v1.1.rel)
ft_lucario (https://www.dropbox.com/s/zevwu6nm5tplm9p/ft_lucario%20Plug%26Play%20v1.1.rel)

(Credit to Dantarion for his documentation of the modules on OpenSA.com)

I've also made a new revision to the Plug&Play model. Most of it was just to make the modules a bit easier to deal with on my end, but the new modules also now cover any bugs related to entry and result screen files as well as a few other character related flags. I've also disabled Kirby Hats for all cloned characters to avoid possible complications involving character resources (They can still be enabled, but you get the original character's hat).

As far as I've tested, all 5 of these modules work perfectly in game (Including Lucario, who's Aura Sphere now properly shows up). However, the bugs concerning when graphical and sound files get loaded and unloaded still remains. Also, while the modules do patch the soundbanks, the soundbanks actually get read before the module is loaded - so the first time you load them, they won't have the proper soundbank loaded.

I've also added a small tweak to the Module Editor 3 to make it easier to change the modules between characters.

Module Editor v3.2 (https://www.dropbox.com/s/1phqp4n5ucmn12w/Module%20Editor%203.2.zip)

To change a module, simply open it up in the editor and make the following changes:

- Change the module Id of the file to the target module Id.
- Open Section[8] in the memory viewer and change the first value to the target character Id.

The list of module and character Ids is here:


Code:
Module Ids:
5B ft_mario
5C ft_donkey
5D ft_link
5E ft_samus
5F ft_yoshi
60 ft_kirby
61 ft_fox
62 ft_pikachu
63 ft_luigi
64 ft_captain
65 ft_ness
66 ft_koopa
67 ft_peach
68 ft_zelda
69 ft_iceclimber
6A ft_marth
6B ft_gamewatch
6C ft_falco
6D ft_ganon
6E ft_wario
6F ft_metaknight
70 ft_pit
71 ft_pikmin
72 ft_lucas
73 ft_diddy
74 ft_poke
75 ft_dedede
76 ft_lucario
77 ft_ike
78 ft_robot
79 ft_toonlink
7A ft_snake
7B ft_sonic
7C ft_purin
7D ft_wolf
7E ft_zako




Character Ids:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Yoshi
05 Kirby
06 Fox
07 Pikachu
08 Luigi
09 Captain Falcon
0A Ness
0B Bowser
0C Peach
0D Zelda
0E Sheik
0F Popo
10 (Nana)
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Zero Suit Samus
19 Olimar
1A Lucas
1B Diddy Kong
1C Pokemon Trainer
1D Charizard
1E Squirtle
1F Ivysaur
20 Dedede
21 Lucario
22 Ike
23 Robot
24 (Pra-mai)
25 Jigglypuff
26 (Mewtwo)
27 (Roy)
28 (Dr. Mario)
29 Toon Link
2A (Toon Zelda)
2B (Toon Sheik)
2C Wolf
2D (Dixie)
2E Snake
2F Sonic
30 Giga Bowser
31 Warioman
32 Red Alloy
33 Blue Alloy
34 Yellow Alloy
35 Green Alloy
36 (Mario D)




As far as how these modules work: simply put, they are just doing the same thing that codes do, but they make things a whole lot simpler by exploiting the powerful nature of relocations as well as the fact that modules are programs that can be run when they're loaded up.

For each module, I've added a simple program in Section[7] that gets called first during the module's _prolog function. Section[7] is identical across all of the Plug&Play modules. The actual changes and associated data are stored in Section[8] of the module. These are hex strings that are used to patch the game files when the module is loaded; this includes things like constants and color flags as well as any changes that need to be made to sora_melee. One final block in Section[8] is responsible for identifying what changes need to be made inside the module itself in order for it to function properly.

It's really quite a simple, but elegant solution to the whole mess of dealing with modules and how they integrate with sora_melee along with other global data. Making them isn't that hard - it's just tedious given the tools currently available to edit modules. The hardest part is finding the areas in sora_melee that actually need to be patched to have the cloned characters run properly.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Shun_One on April 07, 2013, 10:12:07 PM
...These will be highly useful to me going forward. I must test them properly.

I'm also curious as to where the id's you'd change for the sound banks lie, but I'm pretty sure that information is out there somewhere. I'll just have to look around for it.


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Segtendo on April 07, 2013, 10:27:08 PM
Damn PW. Just... damn. I'm speechless :srs:


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: pikazz on April 07, 2013, 11:33:02 PM
stop amaze me PW :srs:

still wanna convert those to PAL codes :/ will be hard to find the right relocation data to right thing in sora_melee
...These will be highly useful to me going forward. I must test them properly.

I'm also curious as to where the id's you'd change for the sound banks lie, but I'm pretty sure that information is out there somewhere. I'll just have to look around for it.
last time I found the sound bank was in sora_melee, edit it will give you right sound bank id


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: Leon Exodio on April 07, 2013, 11:47:16 PM
so we can make a .rel of any brawl character now and make it work perfect


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: billyskater555 on April 08, 2013, 12:07:28 AM
this is amazing


Title: Re: Perfect .Rel porting Progress -Check Page 20, Post #288 -
Post by: SonicBrawler on April 08, 2013, 04:15:16 AM
You never cease to suprise me blue hedgehog

Nicely done


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 08, 2013, 01:49:57 PM
PW this is amazing!  Thank you so much for figuring this out!  (Finally a Mewtwo vs Lucario with no codes)
You are one (if the not the best) of the best Brawl Hackers of ALL TIME :happy:


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Vaild Address on April 08, 2013, 01:55:24 PM
Just tried out kid buu over toon link, works perfectly! :af2:


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Large Leader on April 08, 2013, 02:14:37 PM
Wait a second...

Wait, just a second...

ft_link?

wat?

Someone put me down before I say something stupid


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Dantarion on April 08, 2013, 03:13:11 PM
Good work PW, I see youve been putting some more time into this!
You should visit IRC sometime.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Tabuu Forte Akugun on April 08, 2013, 03:23:17 PM
Hmmm... I like that Link can now be ported. Maybe I can port my Nazrin. XD


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: ♤♡◇♧ on April 08, 2013, 03:27:58 PM
Interesting, interesting indeed.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Spex130 on April 08, 2013, 03:34:36 PM
I always forget that this is the place that you types of folks are active. Awesome work! I actually might need to end my .rel drought to give this a shot!


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Tabuu Forte Akugun on April 08, 2013, 03:39:31 PM
I always forget that this is the place that you types of folks are active. Awesome work! I actually might need to end my .rel drought to give this a shot!

Yeah, totally. I wanna try the Link one, myself.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Large Leader on April 08, 2013, 06:35:53 PM
What exactly do you have to edit in the Plug and Play modules to get it to work/function/do its thing?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Segtendo on April 08, 2013, 06:40:21 PM
PW mentioned what to do in his post.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Eternal Yoshi on April 08, 2013, 06:55:40 PM
Very nice work PW, and thanks for the Module Editor update.

Now to figure out how to make a P&P module of Snake's .rel so I can use it/release it with Solidus.....


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on April 08, 2013, 06:56:28 PM
Very nice work PW, and thanks for the Module Editor update.

Now to figure out how to make a P&P module of Snake's .rel so I can use it/release it with Solidus.....

I would also be interested in that .rel...


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 08, 2013, 08:27:44 PM
Hey!  Any Mario rel?  JK
I tried out the ft_lucario to port Mewtwo to Yoshi and it froze... I did everything as in the instructions and tried it 5-7 times.  Does it work for you guys?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Eternal Yoshi on April 08, 2013, 08:38:16 PM
Did you add Mewtwo's files and renamed them to replace Yoshi's resources?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 08, 2013, 09:34:47 PM
Yep.  I know what I'm doing... just not this time...


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Shun_One on April 08, 2013, 09:46:53 PM
Yep.  I know what I'm doing... just not this time...
Are you running Brawl- or Project: M?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 09, 2013, 10:24:59 AM
No.  I'm using a custom codeset with Gecko


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Carnage on April 09, 2013, 11:31:14 AM
No.  I'm using a custom codeset with Gecko
you probably dont have those no entry codes and such and im not even sure if we still need IC contants codes do we still need them?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Leon Exodio on April 09, 2013, 12:47:18 PM
you probably dont have those no entry codes and such and im not even sure if we still need IC contants codes do we still need them?
well for the pit and link .rel you dont need thoes codes or any but this is what i got but i havent tryed the lucario .rel yet


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: PhantomWings on April 09, 2013, 02:17:26 PM
You don't need any codes for entries as those are also covered by the modules.

I've tested Lucario over Yoshi and it works with no problems. I haven't tested Mewtwo yet though. I suggest that you first get Lucario working over Yoshi, and then replace Lucario's files with Mewtwo's like usual.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Chaos_Knight on April 09, 2013, 03:33:26 PM
I just tried this out with a few thing.

Link over Yoshi - Works perfectly, no problems.
Lucario over Jiggz - Works perfectly, no problems.
Mewtwo over Jiggz - Works perfectly, no problems. (though he does the item throw sfx whenever I use tilt-A Attack. Though I dunno if it was like that in the original one over Lucario)

I'm about to try out Zero over Yoshi. And you're the best PW. ;D

Edit: And Zero over Yoshi works.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Segtendo on April 09, 2013, 03:37:38 PM
Keep them modules comin', PW. :af:


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 09, 2013, 03:55:20 PM
You don&#039;t need any codes for entries as those are also covered by the modules.

I&#039;ve tested Lucario over Yoshi and it works with no problems. I haven&#039;t tested Mewtwo yet though. I suggest that you first get Lucario working over Yoshi, and then replace Lucario&#039;s files with Mewtwo&#039;s like usual.
Ok.  Is there any way you can send me the rel that you used?  I think it may have become corrupted.  (My bandwidth sucks)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Eternal Yoshi on April 09, 2013, 04:22:13 PM
Hey PW, can you please give more insight on Section[8] and what goes in constructing it and what sections of sora_melee I should look in to help with that? Snake's got lots of articles.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Chaos_Knight on April 09, 2013, 04:34:26 PM
These modules have some sort of "Character X has Character Y's Soundbank" code built into them, right? Would it be possible to disable them? Because it is possible to give ported characters their own sfx and not character Y's.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Dantarion on April 09, 2013, 05:08:14 PM
Its possible, you just need to look at the files themselves


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: PhantomWings on April 09, 2013, 08:10:41 PM
Section[8] is pretty simple. The primary components are the character Id, copy info and copy data.

It goes without saying that the character Id is stored in the first word of the section.

Starting at 0x20, the copy info is stored as entries in sequence. Each entry is 0x10 in size:

Copy Entry:
0x00 (ptr) destination
0x04 (ptr) source
0x08 (half) id_step
0x0A (half) data_size
0x0C (word) data_tag

Most of the fields are pretty self explanatory except id_step which simply offsets the destination address by character_id * id_step. The data_tag is 0xD8A for all entries except for the last one.

The last entry has a data_tag of 0x1D8A. This entry patches the character_id into the addresses stored at the source ptr. Writes are done in halfwords, so all addresses need to be shifted by 2 if you are writing to assembly addresses.

The first 9 copy entries are usually dedicated for patching known character parameters in sora_melee. The one's that will probably be the most useful are entries 7 and 8 which patch the character's soundbank and constants. Following the first 9 entries are the entries used for patching sora_melee functions.



Finding the functions in sora_melee is no easy feat. The main places where cloned characters will encounter errors in sora_melee are the places where the game reuses code for other characters. This is primarily to do with places involving Kirby's copy abilities, but there are other places like in the case of Link's Final Smash which has code shared with ToonLink's Final Smash.

For Snake, there shouldn't be too many problems because the grenades are of type wnSimple (I think...) which means that there shouldn't be any special code sharing to allow Kirby to use them.

As for the remaining articles, as long as you patch all the constant character Id values in ft_snake.rel, they shouldn't exhibit any problems.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DSX8 on April 09, 2013, 08:39:51 PM
well first time using the module editor.. was able to get lucario working over mario easily.. then added the mewtwo psa into his folder, worked like a charm. no use of codes at all ^_^


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: billyskater555 on April 10, 2013, 02:12:19 AM
besides the fact that we can now port link, my favorite part is that this makes the AI act like the character you're porting, instead of the character you're over, so computer cloud over olimar fights like ike, not olimar


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 10, 2013, 09:03:05 AM
besides the fact that we can now port link, my favorite part is that this makes the AI act like the character you&#039;re porting, instead of the character you&#039;re over, so computer cloud over olimar fights like ike, not olimar
OMG yes!  I hated porting others to Olimar because they would be stupid...now they work right!


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: jrush64 on April 10, 2013, 09:18:17 AM
This is really really amazing. Thanx for this.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: nanobuds on April 10, 2013, 09:21:15 AM
Can characters get their own CSS slots yet?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 10, 2013, 09:47:16 AM
I am currently porting Lucario Plug&Play to PAL to those who are using PAL.

however, it's only 98% done! there is something that I can't port yet D:


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on April 10, 2013, 11:57:27 AM
Can characters get their own CSS slots yet?
the clone engine? You are in the P:M team so you should know :P


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Shun_One on April 10, 2013, 02:04:41 PM
Can characters get their own CSS slots yet?
I would assume that if someone knew how to code in a separate CSS isntance slot and all the various things tied to a new character slot, that yes, at this point it'd be possible.

So, basically: If we can do the stuff that we can't do yet(?) we can do it.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: PhantomWings on April 11, 2013, 02:11:47 PM
Well it looks like porting Snake was a lot harder than I thought it would be. In the end, I updated the Plug&Play model to v1.2 to cover a certain oddity in sora_melee that made it difficult to patch entry data. There's not too many changes except for a new _prolog function that gets called before the v1.1 function. If anyone's had any problems porting characters over Fox, Falco, Peach, Wario, Metaknight or Snake, then this would be the cause for it.

The 3 new modules are Mario, Sonic and Snake

Plug&Play Modules v1.2:
ft_mario.rel (https://www.dropbox.com/s/756hybrb58j4aea/ft_mario%20Plug%26Play%20v1.2.rel)
ft_link.rel (https://www.dropbox.com/s/st1bxhqq48iwezl/ft_link%20Plug%26Play%20v1.2.rel)
ft_marth.rel (https://www.dropbox.com/s/vrwserc4qsg649b/ft_marth%20Plug%26Play%20v1.2.rel)
ft_pit.rel (https://www.dropbox.com/s/q5d4k8yfnjzuvey/ft_pit%20Plug%26Play%20v1.2.rel)
ft_lucario.rel (https://www.dropbox.com/s/a8t5x6h3wmvclhc/ft_lucario%20Plug%26Play%20v1.2.rel)
ft_ike.rel (https://www.dropbox.com/s/nk6pp39zhhfka6p/ft_ike%20Plug%26Play%20v1.2.rel)
ft_snake.rel (https://www.dropbox.com/s/fsujnhrhaf41zp2/ft_snake%20Plug%26Play%20v1.2.rel)
ft_sonic.rel (https://www.dropbox.com/s/k8ur6ocbqpiupr8/ft_sonic%20Plug%26Play%20v1.2.rel)


While cloning characters to completely new slots is technically possible using the Plug&Play modules, you still need to have interface elements, CSPs, and CSS icons for the new character slot. You also need to add a new .rel and .pac file paths to sora_melee so they get loaded according to the new character Id. Because the .rel can't actually patch it's own file string, you'll have to use codes. Perhaps a creative individual could come up with a patch function that executes on sora_menu_selchar_access.rel or some other modules which makes the appropriate changes when it is loaded.


One other thing to note, while CPUs no longer exhibit behavior dictated by the A.I. controller functions (such as Olimar's constant Neutral B usage) they do still seem to exhibit some behavior of the original characters such as when they use their FS. The only A.I. related data I know of are the A.I. controllers and the A.I. files inside the MotionEtc files so I'm not sure what needs to be patched to fixed this.



I think I'm going to take a break from hacking after this. I've done a pretty hefty hacking marathon this week and have neglected a lot of important things thanks to that. But we have made a lot of progress here.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Leon Exodio on April 11, 2013, 02:24:11 PM
wow PhantomWings your the best all i want is a wolf .rel and ill be happy but a mario and a snake .rel thats awesome i can continue having my psa over snake now with out getting rid of snake


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 11, 2013, 02:33:54 PM
Well it looks like porting Snake was a lot harder than I thought it would be. In the end, I updated the Plug&Play model to v1.2 to cover a certain oddity in sora_melee that made it difficult to patch entry data. There's not too many changes except for a new _prolog function that gets called before the v1.1 function. If anyone's had any problems porting characters over Fox, Falco, Peach, Wario, Metaknight or Snake, then this would be the cause for it.

The 3 new modules are Mario, Sonic and Snake

Plug&Play Modules v1.2:
ft_mario.rel (https://www.dropbox.com/s/756hybrb58j4aea/ft_mario%20Plug%26Play%20v1.2.rel)
ft_link.rel (https://www.dropbox.com/s/st1bxhqq48iwezl/ft_link%20Plug%26Play%20v1.2.rel)
ft_marth.rel (https://www.dropbox.com/s/vrwserc4qsg649b/ft_marth%20Plug%26Play%20v1.2.rel)
ft_pit.rel (https://www.dropbox.com/s/q5d4k8yfnjzuvey/ft_pit%20Plug%26Play%20v1.2.rel)
ft_lucario.rel (https://www.dropbox.com/s/a8t5x6h3wmvclhc/ft_lucario%20Plug%26Play%20v1.2.rel)
ft_ike.rel (https://www.dropbox.com/s/nk6pp39zhhfka6p/ft_ike%20Plug%26Play%20v1.2.rel)
ft_snake.rel (https://www.dropbox.com/s/fsujnhrhaf41zp2/ft_snake%20Plug%26Play%20v1.2.rel)
ft_sonic.rel (https://www.dropbox.com/s/k8ur6ocbqpiupr8/ft_sonic%20Plug%26Play%20v1.2.rel)


While cloning characters to completely new slots is technically possible using the Plug&Play modules, you still need to have interface elements, CSPs, and CSS icons for the new character slot. You also need to add a new .rel and .pac file paths to sora_melee so they get loaded according to the new character Id. Because the .rel can't actually patch it's own file string, you'll have to use codes. Perhaps a creative individual could come up with a patch function that executes on sora_menu_selchar_access.rel or some other modules which makes the appropriate changes when it is loaded.


One other thing to note, while CPUs no longer exhibit behavior dictated by the A.I. controller functions (such as Olimar's constant Neutral B usage) they do still seem to exhibit some behavior of the original characters such as when they use their FS. The only A.I. related data I know of are the A.I. controllers and the A.I. files inside the MotionEtc files so I'm not sure what needs to be patched to fixed this.



I think I'm going to take a break from hacking after this. I've done a pretty hefty hacking marathon this week and have neglected a lot of important things thanks to that. But we have made a lot of progress here.
wow, you never quit to amaze me PW :srs:

and you deserve a break, we have got pretty far about this!

I did think about that code to add new slots O.o, that would require a code that can add a "new" ID to the speficik Slot that also "directs" to the new folder that Sora_Melee handle like "FitRoy" and "Ft_roy.rel"


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Dantarion on April 11, 2013, 02:40:47 PM
PW, can you comment more on the AI controllers you referred to here?
I have made a lot of progress on AI and that may be what I need to finish things off


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on April 11, 2013, 02:48:03 PM
Epic job


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 11, 2013, 02:57:54 PM
lol, all that I can say now is that brawl hacking went skyrocket this year!

also, cant do much hack right now cause my screen is bad, each time I touch it I kill 5 pixels D:
but something is wrong, it loads at CSS but after 5 sec, it freeze :/ like a bad converted code or something missed. I want that all PAL users should enjoy the plug&play modules too D:


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 11, 2013, 04:08:56 PM
First off.  The Lucario over Yoshi rel PW sent me worked and those new ones are AWESOME!
But, will we be able to port all characters using this?
(And yay to the possibility of adding CSS slots)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: PhantomWings on April 11, 2013, 05:54:22 PM
PW, can you comment more on the AI controllers you referred to here?
I have made a lot of progress on AI and that may be what I need to finish things off

I don't know a whole lot about them myself. They are stored in the middle of a vtable at 0x80B27A34. More specifically, they're stored at m1b[5] 0x48B94[/i] and happen to be positioned right beside a reference to the string "aiInput". Each one corresponds to a character id and gets called constantly during a match. Back with some of my earlier attempts at creating clone modules, they caused the game to crash for certain CPU clones when they were left unchanged. However, it also crashed when I was working with the Plug&Play modules and accidentally set the ptr to 0 even though I was a player at the time - so it seems they aren't exclusively called just for CPUs.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Vaild Address on April 11, 2013, 06:22:05 PM
I tried out Snake over Falco, everything works perfectly except he freezes on his final smash. Did I forget something?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: spiritpyros on April 11, 2013, 06:43:00 PM
fitsnakefinal.pac maybe?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Segtendo on April 11, 2013, 06:44:59 PM
You put him on Falco. Falco shares a final smash with Fox.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Carnage on April 12, 2013, 02:08:10 AM
PW why cant we rel port over the existing unused chars? we already saw dantarian using the roy slot a long time ago and with this modules i would love to put mewtwo over the roy slot xD


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 12, 2013, 05:42:00 AM
PW why cant we rel port over the existing unused chars? we already saw dantarian using the roy slot a long time ago and with this modules i would love to put mewtwo over the roy slot xD
I am actually trying to test to use Mewtwos or Roy slots for the Plug&Play modules as soon I got my PAL version working!
when try to find a way to make a new slot load one of them


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Ultraxwing on April 12, 2013, 06:02:06 AM
 i decide to pop up; and a long dream finally came true, Link became Portable and so did mario.

now i wish i could have Luigi ported so i can put Bomberman over someone. but time's are for not wishing, it's time to be appreciative and play with what we got; can't wait to get home and start playing around with those modules.

and pikazz; you plan on finding a way, yourself to activate an extra slot? maybe we could ues the Alloys as a base, they are their and you could give them special codes to make them work with their own slots (sharing other character's icons) maybe find a way to change those old base codes and just make it to where we can load one modified .rel with a different name using up those Alloy slots (unfortunetely disabling SSE in many ways)

or do you have a different approach?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 12, 2013, 06:25:04 AM
i decide to pop up; and a long dream finally came true, Link became Portable and so did mario.

now i wish i could have Luigi ported so i can put Bomberman over someone. but time's are for not wishing, it's time to be appreciative and play with what we got; can't wait to get home and start playing around with those modules.

and pikazz; you plan on finding a way, yourself to activate an extra slot? maybe we could ues the Alloys as a base, they are their and you could give them special codes to make them work with their own slots (sharing other character's icons) maybe find a way to change those old base codes and just make it to where we can load one modified .rel with a different name using up those Alloy slots (unfortunetely disabling SSE in many ways)

or do you have a different approach?
different approach, there are some ways I want to test inside Sora_melee without any codes!
want to see first of all that you can use one of those forbidden 7's ID slot with a Plug&Play over one existing character.

IF it works, when we only have to actually found a way to add one more slot that load that specific ID


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: BlueBrain on April 12, 2013, 08:30:17 AM
weren't it "forgotten" 7, instead of forbidden?

(this post is to merely stay informed about the thread)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DoctorFlux(Mariodk) on April 12, 2013, 08:49:36 AM
i decide to pop up; and a long dream finally came true, Link became Portable and so did mario.

now i wish i could have Luigi ported so i can put Bomberman over someone. but time's are for not wishing, it's time to be appreciative and play with what we got; can't wait to get home and start playing around with those modules.

or do you have a different approach?
i think luigi will come next time PW uploads some new .rels
after all nintendo is lazy making Luigi since they just use some of mario´s coding/animetions (even almost same model aswell like as SMG1/2 its just mario´s body with luigi head) so maybe it will be just like port mario again


btw how these new .rels works?
you just needing to rename them to the char. you wanted to work on ? and no codes needed ? (but maybe that soundbank code for SFXs? )


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Leon Exodio on April 12, 2013, 09:18:12 AM
i think luigi will come next time PW uploads some new .rels
after all nintendo is lazy making Luigi since they just use some of mario´s coding/animetions (even almost same model aswell like as SMG1/2 its just mario´s body with luigi head) so maybe it will be just like port mario again


btw how these new .rels works?
you just needing to rename them to the char. you wanted to work on ? and no codes needed ? (but maybe that soundbank code for SFXs? )
you just need to edit the .rel no codes needed go here to see how to edit the .rels

http://forums.kc-mm.com/index.php?topic=53347.msg1124520#msg1124520 (http://forums.kc-mm.com/index.php?topic=53347.msg1124520#msg1124520)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: BlueBrain on April 12, 2013, 09:43:57 AM
OP should get updated, maybe including that mini-guide PW wrote down...


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DoctorFlux(Mariodk) on April 12, 2013, 09:50:20 AM
you just need to edit the .rel no codes needed go here to see how to edit the .rels

[url]http://forums.kc-mm.com/index.php?topic=53347.msg1124520#msg1124520[/url] ([url]http://forums.kc-mm.com/index.php?topic=53347.msg1124520#msg1124520[/url])
not even needing the soundbank code if wanted to have doctor mario sounds (since dr. mario and normal mario is anyway almost same sound effects)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Shun_One on April 12, 2013, 09:56:44 AM
not even needing the soundbank code if wanted to have doctor mario sounds (since dr. mario and normal mario is anyway almost same sound effects)
Soundbank codes not needed. The Mario Plug&Play .rel will automatically switch the target characters soundbank to Mario's. Though the effect won't take place until the 2nd match the character is used.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on April 12, 2013, 10:16:33 AM
OP should get updated, maybe including that mini-guide PW wrote down...
i will when school is over

i think luigi will come next time PW uploads some new .rels
after all nintendo is lazy making Luigi since they just use some of mario´s coding/animetions (even almost same model aswell like as SMG1/2 its just mario´s body with luigi head) so maybe it will be just like port mario again


btw how these new .rels works?
you just needing to rename them to the char. you wanted to work on ? and no codes needed ? (but maybe that soundbank code for SFXs? )

PW is done. Leon and I are doing the rest. Will take while. Next is pikachu and olimar if we can

Also we r making perfect port packs


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 12, 2013, 11:12:11 AM
now I am done with the PAL port for Lucario
(http://i46.tinypic.com/2vxnh36.jpg)

is the "bug" that the aura sphere is invisible when clone lucario is alone still there? cause I still got that! I used P&P V1.2 this time

I will post the download link if the problem is still there, otherwise I will try to fix that o.o

also, now I am off to test what happens if we using the forgotten 7s ID and that stuff!


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Shun_One on April 13, 2013, 03:19:54 PM
So, I played around with the Plug&Play .rels and found something interesting.

I was using Project M 2.5 at the time, so it may have had some effect on what was going on (assuming the PM team edited sora_melee.rel).

I put Marth over ROB, then replaced him with Roy.

I used the following code to make ROB's FitRobot04 (Pink) take over for Red Team so I could have default Roy over default ROB.
Code:
Pink is ROB's Red Team Color
064553FC 00000010
06000906 02050004
01030302 0C000000

Solved my problems for the most part. Then I noticed something odd: Whenever I try to select Gray ROB (Black Roy), I am given default Roy. I believe I have figured out why, though.

Marth has no FitMarth06, thus when I select FitRobot06, I am given default Marth(Roy) since Marth's costume list is ended after FitMarth05. I haven't tested this yet, but I think adding a FitMarth06 association to Marth's costume codes will solve this (assuming no one edited sora_melee.rel in PM 2.5).

Ran into the same problem with Lucario(Mewtwo) over Jigglypuff. Lucario has no FitLucario03, so when I select FitPurin03, I get my default costume. This one is an easy fix, since I can just edit Lucario's code to change one of his other costumes to be Blue Team (like that other blue Lucario...)

It's not much, but I thought it was interesting enough to share. I'll test my theory to fix the FitMarth06 thing later and post if it does anything. Someone more well versed in this stuff will likely have a better time with it than I.

Lastly, did porting characters using codes cause this to happen? I don't believe it did, but I thought I'd ask anyway.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Ultraxwing on April 13, 2013, 04:15:56 PM
different approach, there are some ways I want to test inside Sora_melee without any codes!
want to see first of all that you can use one of those forbidden 7's ID slot with a Plug&Play over one existing character.

IF it works, when we only have to actually found a way to add one more slot that load that specific ID

you plan on legitly making it a clone engine; and for the sake of simplicity; and if you figure out how to activate the forbidden/forsaken/forgetten character's slots with the propr file path's and file references you might be able to make more than just 7 we could probably have more ofcourse we would have to find a way to make the CSS larger or a different way to approach it. i would just make it 10 more at max if it's possible, but 7 more would cover most of the larger PSA's for example Cloud, Sephiroth, Naruto, Shadow, Roy, Mewtwo, Goku these are the biggest PSA's and would fit perfectly

i am excited; and somewhat scared, seeing how well ummm... it'll be a perfect fit.

though adding sound will be a pain. i wish you luck and if you need a tester look me up =p


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Chaos_Knight on April 13, 2013, 04:25:49 PM
I encountered somehting strange. I ported Mewtwo over Jiggz. When Kirby inhaled him, I expected him to the Jiggly Hat, but instead the game froze.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Shun_One on April 13, 2013, 04:45:37 PM
I encountered somehting strange. I ported Mewtwo over Jiggz. When Kirby inhaled him, I expected him to the Jiggly Hat, but instead the game froze.
That sounds like it was looking for a Lucario hat, found Jiggz, and froze. Try it with a mewtwo hat over Jigglypuff's Kirby hat and see if it freezes then.

Something about these .rels makes the ports take more from the host character than they did before. It would explain why Lucario clones can load up Aura Sphere's without the original being present.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 13, 2013, 04:51:43 PM

you plan on legitly making it a clone engine; and for the sake of simplicity; and if you figure out how to activate the forbidden/forsaken/forgetten character's slots with the propr file path's and file references you might be able to make more than just 7 we could probably have more ofcourse we would have to find a way to make the CSS larger or a different way to approach it. i would just make it 10 more at max if it's possible, but 7 more would cover most of the larger PSA's for example Cloud, Sephiroth, Naruto, Shadow, Roy, Mewtwo, Goku these are the biggest PSA's and would fit perfectly

i am excited; and somewhat scared, seeing how well ummm... it'll be a perfect fit.

though adding sound will be a pain. i wish you luck and if you need a tester look me up =p
well, I am just exprementing with those to try to get an unused/ ID that doesn't exist to work on a character example instead for sonic. once it works, we can use that "progress" to code an new slot at CSS that using the ID I gave it.
I know a little of how the ID gets load from Sora_melee together and also a little of how the sora_melee calls stuff from the character folder example kirby/FitKirby and Ft_kirby.rel.
if I can make an ID that loads from a diffirent folder and a diffirent rel file would be awesome but I can fail :c

I encountered somehting strange. I ported Mewtwo over Jiggz. When Kirby inhaled him, I expected him to the Jiggly Hat, but instead the game froze.
I thought PW did disable the kirbyhat thingy O.o


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Chaos_Knight on April 13, 2013, 05:08:07 PM
That sounds like it was looking for a Lucario hat, found Jiggz, and froze. Try it with a mewtwo hat over Jigglypuff's Kirby hat and see if it freezes then. Something about these .rels makes the ports take more from the host character than they did before. It would explain why Lucario clones can load up Aura Sphere's without the original being present.
Just tried that and it didn't work.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: ♤♡◇♧ on April 13, 2013, 05:22:45 PM
I just want to correct one misconception in this thread.
There is no way you can have more than 7 'clone' slots without moving a lot of [censored] around.
And trust me, when I say a lot, I mean A WHOLE [censored]ING LOT.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on April 13, 2013, 05:30:33 PM
I just want to correct one misconception in this thread.
There is no way you can have more than 7 clone slots without moving a lot of [censored] around.
And trust me, when I say a lot, I mean A WHOLE [censored]ING LOT.
Plus it would cause a lot of issues.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 13, 2013, 06:50:25 PM
So, I played around with the Plug&Play .rels and found something interesting.

I was using Project M 2.5 at the time, so it may have had some effect on what was going on (assuming the PM team edited sora_melee.rel).

I put Marth over ROB, then replaced him with Roy.

I used the following code to make ROB&#039;s FitRobot04 (Pink) take over for Red Team so I could have default Roy over default ROB.
Code:
Pink is ROB&#039;s Red Team Color
064553FC 00000010
06000906 02050004
01030302 0C000000

Solved my problems for the most part. Then I noticed something odd: Whenever I try to select Gray ROB (Black Roy), I am given default Roy. I believe I have figured out why, though.

Marth has no FitMarth06, thus when I select FitRobot06, I am given default Marth(Roy) since Marth&#039;s costume list is ended after FitMarth05. I haven&#039;t tested this yet, but I think adding a FitMarth06 association to Marth&#039;s costume codes will solve this (assuming no one edited sora_melee.rel in PM 2.5).

Ran into the same problem with Lucario(Mewtwo) over Jigglypuff. Lucario has no FitLucario03, so when I select FitPurin03, I get my default costume. This one is an easy fix, since I can just edit Lucario&#039;s code to change one of his other costumes to be Blue Team (like that other blue Lucario...)

It&#039;s not much, but I thought it was interesting enough to share. I&#039;ll test my theory to fix the FitMarth06 thing later and post if it does anything. Someone more well versed in this stuff will likely have a better time with it than I.

Lastly, did porting characters using codes cause this to happen? I don&#039;t believe it did, but I thought I&#039;d ask anyway.

That would explain my Mewtwo - Yoshi problem since I go by team colors, my blue one shows up green  :srs:


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Shun_One on April 14, 2013, 12:15:03 AM
Just thought I'd report back.

Adding FitMarth06 to Marth's costume table resulted in a silent freeze upon swapping through Marth's costumes. I suppose this is where PW's advice on not messing with the .pac association comes back into play.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Carnage on April 14, 2013, 07:59:58 AM
I just want to correct one misconception in this thread.
There is no way you can have more than 7 'clone' slots without moving a lot of [censored] around.
And trust me, when I say a lot, I mean A WHOLE [censored]ING LOT.
i would be really happy if i could use those 7 atleast, hecks i would only need  5(mewtwo,roy,Goku,ridley,gotenks) since this are the main chars i use that need a total replace over the char they are over.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on April 14, 2013, 12:56:04 PM
Wait - so can we port to Ice Climbers without extra codes?
And wasn't Dant working on a CSS expansion (Brawl Masquerade?)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on April 14, 2013, 12:57:27 PM
Wait - so can we port to Ice Climbers without extra codes?
And wasn't Dant working on a CSS expansion (Brawl Masquerade?)
teh CSS Expansion is teh clone engine
brawl Masquerade was extra costume slots

and now you know.
and knowing is half the battle


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DSX8 on April 14, 2013, 01:40:15 PM
well... i looked into Ganondorf's .rel file... no section 8 at all in his.. tried looking for something like his section[8].. no luck at all.
(http://i.imgur.com/CMecemj.png)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 14, 2013, 01:44:04 PM
well... i looked into Ganondorf's .rel file... no section 8 at all in his.. tried looking for something like his section[8].. no luck at all.
([url]http://i.imgur.com/CMecemj.png[/url])

thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DSX8 on April 14, 2013, 04:46:53 PM
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect

that you having seems like an untouched ganondorf file
ya its an untouched ganondorf file lol

I was hoping it wouldve still been possible to do xD


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Dr.Aco64 on April 14, 2013, 05:20:06 PM
Well it looks like porting Snake was a lot harder than I thought it would be. In the end, I updated the Plug&Play model to v1.2 to cover a certain oddity in sora_melee that made it difficult to patch entry data. There's not too many changes except for a new _prolog function that gets called before the v1.1 function. If anyone's had any problems porting characters over Fox, Falco, Peach, Wario, Metaknight or Snake, then this would be the cause for it.
Does this mean that we will not be able to port anyone over them for now? Or is there something we could do to fix it? Otherwise, great job PW, this will make things a lot easier!

Post Merge: April 14, 2013, 07:37:02 PM


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: secretchaos1 on April 15, 2013, 08:56:04 PM
It's interesting to see progress being made with modules and towards the elusive Clone Engine again! Even getting those 7 slots to work would be amazing, I can't really think of 7 quality movesets I'd want to be standalone anyway, so it sounds like more than enough to me.
I'll just be eagerly lurking to see what more comes of it, just wanted to cheer you guys on and let you know that I appreciate all the progress that's coming from it.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Segtendo on April 20, 2013, 06:14:24 PM
Tried editing the P&P1.2 module of Marth to be used over Olimar for Roy. Nothing wrong. :af:


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: pikazz on April 21, 2013, 03:43:51 PM
Tried editing the P&P1.2 module of Marth to be used over Olimar for Roy. Nothing wrong. :af:
how? :srs: you used roys ID?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on April 21, 2013, 03:46:23 PM
how? :srs: you used roys ID?
he means he edited the ids so that marth works over olimar, then put the roy hack on


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 02, 2013, 04:44:24 PM
I really hate to be a bother, but I have a Mac and the Module Editor doesn't work for me at all. Would anyone be able to edit the plug and play lucario for me to port lucario over ROB?
Edit: I guess I'll ask for marth over jiggs rel while I'm at it.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Linkxp500 on May 03, 2013, 09:00:49 AM
I really hate to be a bother, but I have a Mac and the Module Editor doesn't work for me at all. Would anyone be able to edit the plug and play lucario for me to port lucario over ROB?
Edit: I guess I'll ask for marth over jiggs rel while I'm at it.

Ever heard of a virtual OS, or even WINE?

Both of those allow you to use .exe files even on a MAC or Linux or any other OS than Windows.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: KamiSquad_X on May 03, 2013, 11:17:33 AM
Im looking to port lucario over to jiggly cause my lucario is occupied by another psa. Can anyone help me get a perfect lucario over jiggly rel port?... If that is even possible atm..


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Linkxp500 on May 03, 2013, 01:24:00 PM
Im looking to port lucario over to jiggly cause my lucario is occupied by another psa. Can anyone help me get a perfect lucario over jiggly rel port?... If that is even possible atm..

Check out PhantomWings' posts on page 24 and 26 of this thread.  You'll have all you need to get what you asked for.

The .rel files he provides on page 26 can be edited in the provided program on page 24 using the tutorial he provided on page 24.  It literally takes 2 minutes to set it up and one minute to edit the necessary hex values.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 03, 2013, 01:46:45 PM
@Linkxp500
I've never had much luck with either of those. And I'm not even sure if it's a Mac related error, anyways, as when I tried to open  it, it said the file was locked, and all the files opened just as text.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Linkxp500 on May 03, 2013, 02:36:23 PM
@Linkxp500
I've never had much luck with either of those. And I'm not even sure if it's a Mac related error, anyways, as when I tried to open  it, it said the file was locked, and all the files opened just as text.

Well, I'm no expert with Mac, but normally, Mac computers aren't able to open .exe files without WINE.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 03, 2013, 03:43:45 PM
It probably is a Mac problem then. I suppose I could try Wine for this, but it just seems like a stupid waste of time when all I need it for anyway is just two .rels.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Linkxp500 on May 03, 2013, 11:02:04 PM
It probably is a Mac problem then. I suppose I could try Wine for this, but it just seems like a stupid waste of time when all I need it for anyway is just two .rels.

This is where you are wrong.  There are so many applications that don't offer Mac support that I would recommend getting Wine if you happen to run into another similar issue.

Like say, PC games like Skyrim... Normally, they only work on Windows PCs, as does a lot of different hardwares that you would prefer over Mac's alternatives.  Although, I'm not sure how hardware could be affected by Wine, but maybe you could research about Wine and Virtual OSes about their pros and cons.  I'm sure a Virtual OS acts like a real OS, so maybe that could get all kinds of hardware to think you are running some version of Windows.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: PhantomWings on May 03, 2013, 11:13:47 PM
I think SonicBrawler was working on a complete package of Plug&Play modules with the proper adjusted values, but I guess he's not done yet.

For now, here's the two modules you requested.

download (https://www.dropbox.com/s/wqfd8xro0g049cp/Modules.zip)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: _Data_Drain_ on May 04, 2013, 01:49:33 AM
Hm... This is a pretty big breakthrough. I must admit, it's nice to finally have a Mewtwo VS Lucario battle...

However... As reported before. Kirby's neutral B freezes the game when used on a rel ported character... This didn't happen with the normal characters.

Would there be any way to fix this in the future?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on May 04, 2013, 05:14:42 AM
I think SonicBrawler was working on a complete package of Plug&Play modules with the proper adjusted values, but I guess he's not done yet.

For now, here's the two modules you requested.

download (https://www.dropbox.com/s/wqfd8xro0g049cp/Modules.zip)

yeah, i havent because of school, but i plan to take all of the plug&Play.rels you amde and make the perfect packs soon.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Linkxp500 on May 04, 2013, 07:26:39 AM
I think SonicBrawler was working on a complete package of Plug&Play modules with the proper adjusted values, but I guess he's not done yet.

For now, here's the two modules you requested.

download (https://www.dropbox.com/s/wqfd8xro0g049cp/Modules.zip)

Such a nice guy... Makes me feel like a [censored] for trying to help them help themselves. :srs:


Well, whatever.  Your help was more effective, so I've got no reason to complain.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 04, 2013, 09:11:59 AM
Thanks a ton, PhantomWings and Linkxp500.  And as for the whole virtual OS and Wine thing- the first one I actually tried once and failed miserably at, so I'm not inclined to try it again. I guess Wine might be worth a try, though every Wine port made by someone else I've used has had big problems- freezing, randomly closing.
Edit:
Just to be clear, now hat I have these .rels, all I do is rename them, rename all their files to rob/purin, and put them in their respective folders, right?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Segtendo on May 04, 2013, 02:48:25 PM
You got that right.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 04, 2013, 03:57:17 PM
I used these rels to put mewtwo over rob and Roy over jiggs, but they froze when I began a match.I'm playing with Project M 2.5. Any ideas as to what it could be? I'll try getting plain Lucario and Marth ported first.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on May 04, 2013, 09:19:43 PM
PM2.5(and b) are weird about ports... I had problems before I just switched to a custom build.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 04, 2013, 09:25:22 PM
Custom build?  So there are customs builds of PM that will allow me to make ports?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: ShadowSnake on May 04, 2013, 11:29:48 PM
I have been lurking this thread for awhile, i actually bookmarked it.

Anyways I love all the progress being done here. I am using some of the plug&play rels and they work completely flawlessly. Thank you so much PhantomWings for all your hard work on these and anyone else who contributed.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: _Data_Drain_ on May 04, 2013, 11:41:29 PM
I have been lurking this thread for awhile, i actually bookmarked it.

Anyways I love all the progress being done here. I am using some of the plug&play rels and they work completely flawlessly. Thank you so much PhantomWings for all your hard work on these and anyone else who contributed.
Just don't fight Kirby with these ported characters... For some reason, the game doesn't know what hat to give Kirby, and it crashes.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: spiritpyros on May 05, 2013, 01:02:07 AM
or just use the fighter kirby psa


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on May 05, 2013, 11:07:13 AM
or just use the fighter kirby psa
^This.  It's an awesome PSA too.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Linkxp500 on May 05, 2013, 11:55:33 AM
^This.  It's an awesome PSA too.

Next stop, Fighter Kirby PSA.  I hate when something screws something else up, so this will be helpful.

Thanks for the info on this.

Thanks a ton, PhantomWings and Linkxp500.  And as for the whole virtual OS and Wine thing- the first one I actually tried once and failed miserably at, so I'm not inclined to try it again. I guess Wine might be worth a try, though every Wine port made by someone else I've used has had big problems- freezing, randomly closing.

Eh, no reason to thank me, I was pretty much prolonging your problem more than fixing it.

Oh, and by custom build, I believe Bakuz means he customized his own build of P:M.  This means he can't really use it on Wifi with default P:M users.  All you'd really need to do is well... have a lot of time and make sure your game works the way you want it.  Also, there could be changes to specific characters in P:M that require Gecko codes to implement, which may also affect how ported characters function.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 05, 2013, 02:13:38 PM
Oh, then I guess I'll just have to go without porting any characters at all, since my lack of hacking skill would probably screw up  everything if I tried to make my own custom build. At least I can still play Mewtwo in melee.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Shun_One on May 05, 2013, 05:21:56 PM
I used these rels to put mewtwo over rob and Roy over jiggs, but they froze when I began a match.I'm playing with Project M 2.5. Any ideas as to what it could be? I'll try getting plain Lucario and Marth ported first.
It may be something else at work, but PM has edited character .rels.

I may be able to help you out later this week.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: ZX_BraveSol_ZX on May 05, 2013, 06:35:35 PM
Do GFX glitches with clones still happen with these plugnplay rels?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DoctorFlux(Mariodk) on May 06, 2013, 06:55:38 AM
Do GFX glitches with clones still happen with these plugnplay rels?
yes
we really needing to find a way to fix that problem so these GFX problems will not happen


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Leon Exodio on May 06, 2013, 07:17:58 AM
i have had no gfx glitch problem but i have zero goku , mewtwo, and no gfx glitch for me 


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DoctorFlux(Mariodk) on May 06, 2013, 07:21:34 AM
i have had no gfx glitch problem but i have zero goku , mewtwo, and no gfx glitch for me 
GFX problems like if having:
Sonic(over sonic) vs. Shadow moveset(made over sonic ported to someone else) and
shadow have sonic´s running GFX model/effects as chaos spear
or Sonic have chaos spea as running GFX model/effects
i think he meant by GFX glitches
but i think you will have the glitches if link vs. zero or goku vs. pit
i dont think if lucario vs. mewtwo since they use same GFX models/effects


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on May 06, 2013, 07:31:48 AM
if you play as a normal mewtwo port vs lucario, either mewtwo ahs no gfx, or lucario ahs mewtwo. these .rels fix those gfx problems


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Carnage on May 06, 2013, 09:20:19 AM
so just wondering sonicbrawler will you make packs of PW rels?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: nanobuds on May 06, 2013, 09:34:53 AM
I got GFX problems with shadow vs sonic as well.

Had anyone had luck porting Snake over anyone in Project M?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Leon Exodio on May 06, 2013, 09:44:04 AM
so just wondering sonicbrawler will you make packs of PW rels?
we will some time this week or next  when we are not as busy


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: This Is A Username on May 06, 2013, 08:53:15 PM
@ nanobuds
Porting in project m is pretty screwed up. I myself didn't succeed in porting Lucario and jiggs. It's something to do with coding or how the rels work apperently.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Linkxp500 on May 06, 2013, 09:01:53 PM
@ nanobuds
Porting in project m is pretty screwed up. I myself didn't succeed in porting Lucario and jiggs. It's something to do with coding or how the rels work apperently.

You neglected to mention that this info was more of an educated guess.  We aren't really sure of what the cause is, but those two instances, though loosely related, are the most apparent causes.  There could be something that's hiding beneath all that junk to screw with users.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on May 08, 2013, 03:43:10 PM
I cant work on the perfect .rel ports because i have bad grades. im done with brawl hacking until i get better grades. bye.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: BlueBrain on May 08, 2013, 04:21:28 PM
life is more important, and believe it or not, getting good grades is always a good thing that will help you in the future focus more easily and get high grades when they really start to mean something (like the uni or something)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: KamiSquad_X on May 10, 2013, 07:15:21 PM
Hm... This is a pretty big breakthrough. I must admit, it's nice to finally have a Mewtwo VS Lucario battle...


you managed to get it done? how far does it go? shadow ball vs aura sphere far?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: StupidMarioFan1 on May 10, 2013, 08:31:27 PM
Hope you get better grades SonicBrawler. :)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: nanobuds on May 11, 2013, 09:37:36 AM
you managed to get it done? how far does it go? shadow ball vs aura sphere far?
If you read the actual thread, you will figure it out.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DSX8 on May 11, 2013, 09:47:17 AM
you managed to get it done? how far does it go? shadow ball vs aura sphere far?
.......................
yes -_-

i have a luario port over Mario, and it works well  (have noticed that it freezes when grabbing some items), but i think thats the psa ._.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: KamiSquad_X on May 11, 2013, 01:58:15 PM
If you read the actual thread, you will figure it out.
-_____- can you please just help me out.. i wanna know how far can i get with this before i waist my time.....  >.>


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Chaos_Knight on May 11, 2013, 02:09:08 PM
-_____- can you please just help me out.. i wanna know how far can i get with this before i waist my time.....  >.>
If you do not read, you will not know anything.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Ultraxwing on May 11, 2013, 02:13:24 PM
-_____- can you please just help me out.. i wanna know how far can i get with this before i waist my time.....  >.>

*Waste; sorry had to.

and a word to the wise; it's suggested you actually read it, if you do then you'll understand it better and be able to help those ahead of you in the future. though you might come back and say you'll do the same treatment that we are doing to you but that is not true, it's just not a 100% popular thread and it is a rather difficult process to be able to type out in even more simpler steps, maybe if someone could do a video tutorial don't even think about asking me


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: LCCoolJ95 on May 17, 2013, 02:48:16 PM
Hey, do I need codes for the P&P modules?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: DoctorFlux(Mariodk) on May 17, 2013, 02:59:29 PM
Hey, do I need codes for the P&P modules?
only sound bank codes


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: BlueBrain on May 17, 2013, 03:30:04 PM
only sound bank codes
no.

that's what's so special about the .rels, they include the sounbank codes


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Chaos_Knight on May 17, 2013, 04:13:12 PM
no. that's what's so special about the .rels, they include the sounbank codes
But there are some times where it randomly does or does not work.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on May 19, 2013, 03:17:51 PM
Hi.  Don't mind me asking, but do the Ice Climbers have special rules when porting over them?


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on May 19, 2013, 03:22:08 PM
yes. you need to use a popo over ice climbers code so that you have only popo, then u can port


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on May 19, 2013, 03:27:53 PM
Thank you for the help!  Sorry if I asked something already asked.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Psycho Philia on May 21, 2013, 11:21:37 AM
I cant work on the perfect .rel ports because i have bad grades. im done with brawl hacking until i get better grades. bye.

Well... Well... I came back here, I feel like it was a long time ago the last time I came here to be honest. I saw this topic and saw that some progress was made, and thank you to both you Sonic Brawler and PW too, and to all people who helped you. It's a bit sad that you can't work on it anymore, but it's temporary, so focus on your school first, and when you're ready to come back and work on it again, don't hesitate! I think most people here will be patient! Good luck SonicBrawler, real life and grades is the most important!


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: TheBlueBlur on May 25, 2013, 06:15:05 AM
Hey did you know that Ness is a Perfect porter? I tried my self with a .rel and NO FREEZE AT THE RESULT OR ENTRY :D


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: K+ ~ Tanuki God on May 25, 2013, 07:23:56 PM
Hey did you know that Ness is a Perfect porter? I tried my self with a .rel and NO FREEZE AT THE RESULT OR ENTRY :D
Wait wat


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: TheBlueBlur on May 26, 2013, 04:56:11 AM
Ness is a perfect porter to like Sonic,Marth,Ike,Peach,Jigglypuff,Pit,Metaknight,Link,Lucario and Donkey Kong


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Carnage on May 26, 2013, 05:31:55 AM
Ness is a perfect porter to like Sonic,Marth,Ike,Peach,Jigglypuff,Pit,Metaknight,Link,Lucario and Donkey Kong
perfect porter means the articles work not just not freezing on entry/result.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: TheBlueBlur on May 26, 2013, 08:02:08 AM
perfect porter means the articles work not just not freezing on entry/result.

He is a perfect porter(Ported Zero over Peach over Ness and has the article)


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Carnage on May 26, 2013, 08:12:38 AM
He is a perfect porter(Ported Zero over Peach over Ness and has the article)
so you ported peach to ness lol you didnt port ness at all.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: TheBlueBlur on May 26, 2013, 09:45:17 AM
so you ported peach to ness lol you didnt port ness at all.

Well ok then. Does who I can .rel port without codes is
Ike
Sonic
Ness
Link
Toon Link
Lucario

So yeah


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Carnage on May 26, 2013, 09:57:55 AM
Well it looks like porting Snake was a lot harder than I thought it would be. In the end, I updated the Plug&Play model to v1.2 to cover a certain oddity in sora_melee that made it difficult to patch entry data. There's not too many changes except for a new _prolog function that gets called before the v1.1 function. If anyone's had any problems porting characters over Fox, Falco, Peach, Wario, Metaknight or Snake, then this would be the cause for it.

The 3 new modules are Mario, Sonic and Snake

Plug&Play Modules v1.2:
ft_mario.rel (https://www.dropbox.com/s/756hybrb58j4aea/ft_mario%20Plug%26Play%20v1.2.rel)
ft_link.rel (https://www.dropbox.com/s/st1bxhqq48iwezl/ft_link%20Plug%26Play%20v1.2.rel)
ft_marth.rel (https://www.dropbox.com/s/vrwserc4qsg649b/ft_marth%20Plug%26Play%20v1.2.rel)
ft_pit.rel (https://www.dropbox.com/s/q5d4k8yfnjzuvey/ft_pit%20Plug%26Play%20v1.2.rel)
ft_lucario.rel (https://www.dropbox.com/s/a8t5x6h3wmvclhc/ft_lucario%20Plug%26Play%20v1.2.rel)
ft_ike.rel (https://www.dropbox.com/s/nk6pp39zhhfka6p/ft_ike%20Plug%26Play%20v1.2.rel)
ft_snake.rel (https://www.dropbox.com/s/fsujnhrhaf41zp2/ft_snake%20Plug%26Play%20v1.2.rel)
ft_sonic.rel (https://www.dropbox.com/s/k8ur6ocbqpiupr8/ft_sonic%20Plug%26Play%20v1.2.rel)


While cloning characters to completely new slots is technically possible using the Plug&Play modules, you still need to have interface elements, CSPs, and CSS icons for the new character slot. You also need to add a new .rel and .pac file paths to sora_melee so they get loaded according to the new character Id. Because the .rel can't actually patch it's own file string, you'll have to use codes. Perhaps a creative individual could come up with a patch function that executes on sora_menu_selchar_access.rel or some other modules which makes the appropriate changes when it is loaded.


One other thing to note, while CPUs no longer exhibit behavior dictated by the A.I. controller functions (such as Olimar's constant Neutral B usage) they do still seem to exhibit some behavior of the original characters such as when they use their FS. The only A.I. related data I know of are the A.I. controllers and the A.I. files inside the MotionEtc files so I'm not sure what needs to be patched to fixed this.



I think I'm going to take a break from hacking after this. I've done a pretty hefty hacking marathon this week and have neglected a lot of important things thanks to that. But we have made a lot of progress here.
someone should really put this post on the OP since its one of the best discoveries since model import


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: nanobuds on May 26, 2013, 10:44:32 AM
Well ok then. Does who I can .rel port without codes is
Ike
Sonic
Ness
Link
Toon Link
Lucario

So yeah

You discovered something that was discovered monts ago.

Great job!


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on May 26, 2013, 03:10:56 PM
Well ok then. Does who I can .rel port without codes is
Ike
Sonic
Ness
Link
Toon Link
Lucario

So yeah

Perfect port means they can go over others, not others can go over them

someone should really put this post on the OP since its one of the best discoveries since model import
if a mod doesn't get to it i will ASAP


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Leon Exodio on May 26, 2013, 03:11:59 PM
when sonic brawler comes back he will u date it and have all of this in the vault


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Psycho Philia on May 26, 2013, 04:14:33 PM
Hum... Sorry to be a little outside of subject, but I think anyone has to say it to you Rainbow Dash: Sonic Brawler and Rhythm Thief are the same person.

Anyway, the fact you changed your pseudonym means you probably came back, so, if it is the case, good luck if you plan to work on rels again! Progress at your own rhythm, it's very important!


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: SonicBrawler on May 26, 2013, 06:48:10 PM
uhm no if you see under my picture i cant come back as much. so im not able to.


Title: Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW
Post by: Leon Exodio on May 26, 2013, 06:48:33 PM
Hum... Sorry to be a little outside of subject, but I think anyone has to say it to you Rainbow Dash: Sonic Brawler and Rhythm Thief are the same person.

Anyway, the fact you changed your pseudonym means you probably came back, so, if it is the case, good luck if you plan to work on rels again! Progress at your own rhythm, it's very important!

(http://static.igossip.com/photos_2012/53/You_Dont_Say)


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Segtendo on May 26, 2013, 07:07:50 PM
uhm no if you see under my picture i cant come back as much. so im not able to.
You sure have been on a lot for someone who can't be on as much r)


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on May 26, 2013, 07:22:34 PM
You sure have been on a lot for someone who can't be on as much r)

im not on as much as before. so i cant get on as much. only school and a few otehr times


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: OmegaS3 on May 30, 2013, 03:20:46 PM
I've been all over this thread lately ever sense the Plug&Play came out. I been making full rel packs of all the characters that where already uploaded on the thread. I know it hasn't been done yet, but when SonicBrawler fully returns, can the rel making team do a Plug&Play for R.O.B? I love the Geno hack and Megaman X hack.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on May 30, 2013, 03:23:58 PM
im sorta back, and have been making an olimar one, because i can. its 75% i have section[8] left to make, but there is so much that im procrastinating on it


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Feuiloutan on June 01, 2013, 01:54:46 PM
Has anyone tried porting over wario? I tried porting Lucario over Wario with the Mewtwo psa but I only get a silent freeze. I have the module file in root>private>wii>app>RSBE>pf>module and the Mewtwo files in the fighter>wario folder (12 Costumes and the psa files). I go to training select wario, but when I select the stage nothing but a silent freeze. Am I missing something?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 01, 2013, 01:57:44 PM
are you renaming the files and using a .rel?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Feuiloutan on June 01, 2013, 02:01:15 PM
Yes the .rel was renamed ft_wario.rel and the files in wario renamed with wario in lucario place.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 01, 2013, 02:02:40 PM
hmm. did you edit the .rel? i dont mean just rename it


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Feuiloutan on June 01, 2013, 02:04:24 PM
No I haven't edited it, I guess thats whats missing.

Lol must be the plug part misunderstood that and when straight to playing.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 01, 2013, 02:08:56 PM
lol thats a common mistake.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Feuiloutan on June 01, 2013, 02:11:32 PM
New question how do you "plug"? Have you already posted this info?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 01, 2013, 02:24:53 PM
New question how do you "plug"? Have you already posted this info?
PhantomWings posted it. i bvelive i put it inside the OP


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Feuiloutan on June 01, 2013, 02:43:55 PM
I found the post but I really don't know what to do apparently. I changed the first value to 6E which had ft_wario beside it tried again but silent freeze loud freeze. Did I do it wrong?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 01, 2013, 02:57:47 PM
there are otehr vaules you have to change


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Feuiloutan on June 01, 2013, 03:10:05 PM
Lol ok I'm really bad at this. Now I've change the module id to 0x6E and the first value in section[8] to 00000076 or should it be 0000006E.

Now I have the first id changed to 00000015 guessing that wario is my target character.

Thanks for the help, I got it  :happy:


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: OmegaS3 on June 04, 2013, 03:53:00 AM
I've been trying to set the Ike over Wario with the Ike Plug&Play and I can't seem to get it to work. The IDs are correct and the name of the rel file is correct. (ft_wario.rel) What am I doing wrong?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 08, 2013, 01:06:29 AM
im loving the lucario plug and play rel xD i can finaly have a perfect mewtwo vs lucario match , the only thing missing from this plug and plays so they could be perfect is the color slot for example i ported lucario over rob but lucario doesnt use the 03 color so even if rob does use it it doesnt read it and loads the default becuase lucario uses 00 instead of 03 due to blue team color, so the only way to have a perfect lucario using all his colors is if ported over sonic who also doesnt have a 03



Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: spiritpyros on June 09, 2013, 06:11:05 PM
you can also try cbliss


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: PhantomWings on June 09, 2013, 09:07:39 PM
Carnage, if you change the value inside the module at Section[8] 0x126 to 0xFFFF, then it should enable all color slots for whoever you port Lucario over. Just remember that this will cause the game to crash if it tries to load a color that is neither on the disk or your SD card.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 10, 2013, 01:47:23 AM
Carnage, if you change the value inside the module at Section[8] 0x126 to 0xFFFF, then it should enable all color slots for whoever you port Lucario over. Just remember that this will cause the game to crash if it tries to load a color that is neither on the disk or your SD card.
thanks PW i found out how to fix my issue

there is a mario plug and play that also doesnt use the 01 color so i went there and saw that after all is 3rd cccccc row on the 140 he had , a code like in below for each char seccion 8

seccion 8 memory viewer
mario orig-16000100 CCCC107D 00000004 00000001

lucario original -17000000 00001077 FFFFFFFF 0000001F

so its costumes for missing the 01 color like rob is 107D
so lucario line stayed like this
lucario changed-17000000 0000107D FFFFFFFF 0000001F

i went to Lucario module and replaced his 107F for 107D and now he can use all the robs slots and uses the 00 for the red team battle just like rob xD so its an easy fix thanks for telling me where the costumes are, the line its not always on the same rows for example mario is on the 140 row,lucario is on the 120 and so one but you can easily spot this line on the module viewer.

so to everyone wanting to fix the colors
porting over a character that dont use 01(red team color) -107D
porting over a character that use all colors (00-05)- 103F
porting over chars that dont use 02(green team color)- 107B
porting over chars that dont use blue color03 lucario -1077 sonic-1037 this 2 are diferent dkn why but they are the only chars that use 00 as a blue team also.

so this fixes all team colors, remenber you need  to see where your porting over not the one you are porting
for example marth over Dedede marth uses all colors 00-05 while dede uses 00,02,03,04,05,06 so on the marth rel you replace his 103F for 107D then marth will be able to use all dedede slots and his 00 will be used for red team battle like dedede


Also PW since jiglypuff and MK are already rel portable any cahnce you can turn them into plug and play? since they dont have articles it should only need to patch the ic constants and entry stuff but if its complex then i prefer if you ever do more rels, you do for chars with more psas.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: PhantomWings on June 10, 2013, 09:57:27 AM
The color values are actually a flag set that Dantarion documented:

Code:

0x0001: Unknown (G&W is the only one who doesn't have this bit set)
0x0002: Has Color 00
0x0004: Has Color 01
0x0008: Has Color 02
0x0010: Has Color 03
0x0020: Has Color 04
0x0040: Has Color 05
0x0080: Has Color 06
0x0100: Has Color 07
0x0200: Has Color 08
0x0400: Has Color 09
0x0800: Has Color 10
0x1000: Has Color 11


They are listed by each color's file number as opposed to any specific color. If you want to combine them, just add the values of the desired flags together.


Anyways, I can't do any module hacking in the immediate moment, but I may try to get a few done next weekend if I have the time.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: K+ ~ Tanuki God on June 10, 2013, 10:43:27 AM
The color values are actually a flag set that Dantarion documented:

Code:

0x0001: Unknown (G&W is the only one who doesn&#039;t have this bit set)
0x0002: Has Color 00
0x0004: Has Color 01
0x0008: Has Color 02
0x0010: Has Color 03
0x0020: Has Color 04
0x0040: Has Color 05
0x0080: Has Color 06
0x0100: Has Color 07
0x0200: Has Color 08
0x0400: Has Color 09
0x0800: Has Color 10
0x1000: Has Color 11


They are listed by each color&#039;s file number as opposed to any specific color. If you want to combine them, just add the values of the desired flags together.


Anyways, I can&#039;t do any module hacking in the immediate moment, but I may try to get a few done next weekend if I have the time.

Really?  Cool!  Thank you, PhantomWings!


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Feuiloutan on June 10, 2013, 08:30:17 PM
If I was to import a default char to another char, would I need PSA files?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: K+ ~ Tanuki God on June 10, 2013, 08:59:30 PM
You need that character's files


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: PhantomWings on June 17, 2013, 02:11:02 AM
Four new modules Plug&Play modules this time for Peach, Pikachu, Wolf and Olimar. I've also made a small tweak to all the Plug&Play modules to enable all color slots regardless of the character.

Plug&Play Modules v1.2+
Ike (https://www.dropbox.com/s/0gck505q5677jc3/ft_ike%20Plug%26Play%20v1.2%2B.rel)
Link (https://www.dropbox.com/s/31q0x8n56szlwla/ft_link%20Plug%26Play%20v1.2%2B.rel)
Lucario (https://www.dropbox.com/s/2eki20b2zxqfj8v/ft_lucario%20Plug%26Play%20v1.2%2B.rel)
Mario (https://www.dropbox.com/s/2x2d6yn9fn0jzyp/ft_mario%20Plug%26Play%20v1.2%2B.rel)
Marth (https://www.dropbox.com/s/hqlgblz61ob3tll/ft_marth%20Plug%26Play%20v1.2%2B.rel)
Peach (https://www.dropbox.com/s/70wxmdzw6z6y1dx/ft_peach%20Plug%26Play%20v1.2%2B.rel)
Pikachu (https://www.dropbox.com/s/vkfne58hf3zr450/ft_pikachu%20Plug%26Play%20v1.2%2B.rel)
Pikmin (https://www.dropbox.com/s/aqq5e85i7pn71q6/ft_pikmin%20Plug%26Play%20v1.2%2B.rel)
Pit (https://www.dropbox.com/s/dd8zzjpw9s2h635/ft_pit%20Plug%26Play%20v1.2%2B.rel)
Snake (https://www.dropbox.com/s/j94nfwt02d2tvck/ft_snake%20Plug%26Play%20v1.2%2B.rel)
Sonic (https://www.dropbox.com/s/y67cu2gb2v9fn3p/ft_sonic%20Plug%26Play%20v1.2%2B.rel)
Wolf (https://www.dropbox.com/s/o0t9er59rlljp8w/ft_wolf%20Plug%26Play%20v1.2%2B.rel)

Also, I didn't realize this earlier but when I disabled Kirby hats for each module, it turns out I was only disabling the .pac file that was being loaded - Kirby could still copy the character resulting in glitches or occasional freezing. Until I can find a solution, it would probably be best not to use Kirby in the same match as clone characters.

There is one other minor bug which I haven't fixed which causes cloned Olimar's pikmin to not be visible on the results screen. It's similar to the bug with Lucaro's Aura Sphere, but it has a slightly different cause which is making it tough to track down. It's not that big of a deal for now though as it doesn't affect the game functionally.


Oh, I've also made another small tweak to the Module Editor 3 to allow multiple relocations to be edited at once. It may be useful for anyone trying to build their own Plug&Play modules.

Module Editor 3.3 (https://www.dropbox.com/s/fh3spn0wnhm4sjd/Module%20Editor%203.3.zip)


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: jrush64 on June 17, 2013, 02:57:42 AM
Dude your a freaking king. I can have Lloyd and Vegeta now.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 17, 2013, 03:19:28 AM
you are amazing PW  i hope that post goes to the OP and replace the existing rels there


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 17, 2013, 04:08:53 AM
Nice job as always.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Ultraxwing on June 17, 2013, 04:17:34 AM
 As wonderful as the rels are. i mean AMAZING. how do i go about disabling a ported character's voice? having Lloyd for example talk like Vegeta is a little awkward.

also these ports are getting better and better.

also, about the extra slot that Asf1nk released is it possible those could be improved upon? i was trying to figure out how to activate more than MarioD's slot. the codes are simple but is it possible to flesh out and make it "flawless"


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 17, 2013, 05:53:38 AM
its a shame that olimar and pikachu dont have many psas sadly but peach and wolf have some good ones


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: PhantomWings on June 17, 2013, 01:24:33 PM
As wonderful as the rels are. i mean AMAZING. how do i go about disabling a ported character's voice? having Lloyd for example talk like Vegeta is a little awkward.

also these ports are getting better and better.

also, about the extra slot that Asf1nk released is it possible those could be improved upon? i was trying to figure out how to activate more than MarioD's slot. the codes are simple but is it possible to flesh out and make it "flawless"

Disabling the sound write can be easily achieved by changing section[8] 0x88 to 0x00000000. You can also change the actual soundbank that is written by changing the value pointed to by the relocation at 0x84.

I think it is actually better if Plug&Play modules didn't change the soundbank references as having two characters in a match sharing a single soundbank isn't optimal. With RSAR editing on the rise, it would be better to change the audio in the actual soundbank instead of just changing the soundbank reference. I may end up removing the soundbank write in the future or I may try to develop a resource management system that ensures the soundbank remains loaded as long as at least one character using it still exists.

As far as clone slots go, I have had a project on backlog for a while now that would easily allow new slots to be added. But at the moment I haven't had a chance to work on it. The main problem with adding new slots is space. Particularly, a lot of reference tables that are used by characters have a very limited capacity when it comes to adding new entries. Not only that, but sora_melee is pretty delicate and a lot of functions as well as currently existing codes depend on it maintaining a relatively constant size and location, so simply expanding sora_melee isn't really an option. My current plan involves relocating all known tables to a separate module that can be easily modified and referenced, but the console itself is running at a pretty restricting memory capacity as well. In the end, it might be necessary to disable something like the online menus in order to free up the required amount of memory.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 17, 2013, 02:26:27 PM
Sounds amazibg. I'm find giving up wifi for that


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 17, 2013, 03:10:04 PM
lol i didnt understood much but if you can make extra slots work no matter what im all for it xD


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: LCCoolJ95 on June 17, 2013, 03:54:42 PM
PhantomWings...doing something incredible once again...I'm shocked :O [/sarcasm]

But seriously, I love that this project has not been given up on. And the cool thing is, now everyone can have their favorite melee characters back with the new P&P .rels!

Hopefully more characters will be done soon :)


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: KKAZMA on June 17, 2013, 05:51:40 PM
R there still gfx issues?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Ultraxwing on June 18, 2013, 01:08:57 PM
it might be necessary to disable something like the online menus in order to free up the required amount of memory.

I am okay with this. usually when people have PSA's that of which are edited they don't bother with internet functions. so by disabling all the related internet material this frees up alot of memory. couldn't you make optional disables to free up memory like completely disabling Stage making (seeing how the stages that people actually make are better) don't know if this would free up more memory but i never use it and i highly doubt people use it. unless they like custom stages with actual traps and what not.

either way i support the perfection of character rels over clones characters seeing how you plan on making the newer RELS into a plugin you just slap in there and it loads it from there without messing with soramelee though will sora melee be disabled or will the newer RELS just load newer functions along side soramelee?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: OmegaS3 on June 19, 2013, 05:34:06 PM
 I know its possible to port over Ice Climbers with the correct code, but is there a way to prevent the BP, victory symbol and the interface to be Mario. I ported Link over Ice Climbers, and have no idea on how to fix this problem?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Shun_One on June 22, 2013, 10:50:57 AM
Disabling the sound write can be easily achieved by changing section[8] 0x88 to 0x00000000. You can also change the actual soundbank that is written by changing the value pointed to by the relocation at 0x84.

I think it is actually better if Plug&Play modules didn't change the soundbank references as having two characters in a match sharing a single soundbank isn't optimal. With RSAR editing on the rise, it would be better to change the audio in the actual soundbank instead of just changing the soundbank reference. I may end up removing the soundbank write in the future or I may try to develop a resource management system that ensures the soundbank remains loaded as long as at least one character using it still exists.
I think this would be a good way to go. I had an idea to just swap a few sfx from the host characters to the ports, then change the id's in PSA/BrawlBox so that the host character and clone have their own voices using the same soundbank. My only issue is I don't know how big the bsrar can be before it freezes.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SuperSilva on June 23, 2013, 10:29:55 PM
Hey, I have been using these rel files and Module Editor, is there something wrong with porting Lucario over Ice Climbers? Do I need codes?
LOL, sorry for wasting someone's time, I found this on post # 33.  :af:

Post Merge: June 23, 2013, 11:36:25 PM
I am having problems with the Ice Climbers. I got the newest Mewtwo hack to work over them and put in the code needed, however, I only get the main color, (FitPopo00.pac/pcs) for each slot and when I have multiplayer battles with multiple Mewtwo's (IceClimbers) the game does a loud freeze. Any suggestions?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 24, 2013, 06:25:46 AM
that is because of teh code. i can make a new one that replaces each ice climber slot with each popo slot. i will do it in a bit


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SuperSilva on June 24, 2013, 08:21:12 AM
Thanks alot. ^_^


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 24, 2013, 08:28:52 AM
Thanks alot. ^_^

i belive this will work. if not, let me know

Code:
Character/Costume Replacement (IC -> Popo) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000000
10000000 00000011
100003C5 000Q0000
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000001
10000000 00000011
100003C5 000Q0001
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000002
10000000 00000011
100003C5 000Q0002
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000003
10000000 00000011
100003C5 000Q0003
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000004
10000000 00000011
100003C5 000Q0004
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000005
10000000 00000011
100003C5 000Q0005
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SuperSilva on June 24, 2013, 08:34:49 AM
So get rid of the old code and put this one instead? Sorry if its a stupid question

Post Merge: June 24, 2013, 08:43:27 AM
Okay, so in the Code Manager, I keep getting an error saying there is a problem with the code you gave me?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 24, 2013, 08:50:27 AM
hmm. odd. nto sure why it wont work. sorry


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SuperSilva on June 24, 2013, 08:58:52 AM
Yeah, I even redid my own code. It wont let me Export the TXT to GCT format and says "Error at Code:" then it shows the whole code you made. I'm utterly confused


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 24, 2013, 09:00:48 AM
i have no clue sorry


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SuperSilva on June 24, 2013, 09:08:39 AM
Alright, thanks anyways


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 24, 2013, 12:45:00 PM
to port over the ic climbers you just need the code for solo popo , wich is posted somewhwere on the forum use the search or google


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 24, 2013, 01:19:38 PM
Yeah that's what supa did i was trying to make it so that it replaces it with reg costumes not just the first costume


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 25, 2013, 02:39:43 PM
I have a small question, it is posible now to port a character over alloys?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 25, 2013, 02:49:38 PM
I have a small question, it is posible now to port a character over alloys?
nope the same way you cant rel port over bowser/gigabowser,samus/zss or zelda/sheik there are more than one char in the rel you cant rel port over them yet wario is an exception becuase his extra slot doesnt have all the stuff whily the other do.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 25, 2013, 03:35:15 PM
i belive this will work. if not, let me know

Code:
Character/Costume Replacement (IC -> Popo) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000000
10000000 00000011
100003C5 000Q0000
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000001
10000000 00000011
100003C5 000Q0001
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000002
10000000 00000011
100003C5 000Q0002
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000003
10000000 00000011
100003C5 000Q0003
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000004
10000000 00000011
100003C5 000Q0004
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000005
10000000 00000011
100003C5 000Q0005
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

'Q' is not a hex digit.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 25, 2013, 03:46:55 PM
The tutorial i read didn't show what to put on q. So i didnt see it


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SuperSilva on June 25, 2013, 10:33:38 PM
What is 'Q' replaced with then? 0?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 26, 2013, 06:35:20 AM
Code:
Character/Costume Replacement (IC -> Popo) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000000
10000000 00000011
100003C5 00000000
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000001
10000000 00000011
100003C5 00010001
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000002
10000000 00000011
100003C5 00020002
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000003
10000000 00000011
100003C5 00030003
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000004
10000000 00000011
100003C5 00040004
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FF1000
4A001001 00000000
38000004 FF000005
10000000 00000011
100003C5 00050005
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000

that should work now


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 28, 2013, 06:29:34 AM

Hey guys I need further testing on some codes.

No Second Character Zelda/Sheik [ASF1nk]
04ad833c FFFFFFFF
04ad834c FFFFFFFF

Sheik New Separate Module [ASF1nk]
07202000 00000010
66745f73 6865696b
2e72656c 00000000
04AD80D8 81202000

First code makes it so Zelda and Sheik no longer have each other as second characters.
This makes it so once selected on the CSS the games doesn't load the other guy's stuff.

Second codes gives sheik his own module:

ft_sheik.rel

These codes should allow us to now port over Zelda and Sheik individually.

Zelda works fine with these codes. Just don't use her down be or she will get stuck on the animation.
It won't freeze you'll just have to No Contest.

Sheik in the other hand won't work with his own files sadly.
You have to port someone over him.
I have a strong feeling his module filesize is the cause even though he is using Zelda's.
Maybe someone with more knowledge on modules can fix this.

So what I did was port Ike over him.
It worked flawlessly, and I think the filesize limits the original shared Zelda/Sheik had are gone.

So please test for filesize limit on both original Zelda and Character ported over Sheik.
Test porting other characters over them.

Here are the codes I used to port Ike over Sheik:

Code:
Sound Bank Modifier: Sheik = Ike [Phantom Wings]
4A000000 80AD89E0
14000038 00000020
E0000000 80008000

Sheik No Entry Data: [IWasAPerson]
00AD803E 00000000

Sheik No Result Data: [IWasAPerson]
00AD8076 00000000

Here (https://www.dropbox.com/s/adlxg8no88r0jg3/ft_sheik.rel) is the Plug&Play module of Ike over Sheik.

Used module ID: 7F.

And I used all the default Ike files straight from the ISO renamed to 'FitSheik' on 'fighter\sheik\'.

If upon further testing everything seems fine ill work on other characters.


PS: If it freezes on the tittle screen, TRY AGAIN.
You know when you leave it on the tittle screen and a battle starts playing?
For some reason if the game loads either Zelda or Sheik in the tittle screen it freezes.
Characters seem to be selected random.
I need a way around this still.



Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 28, 2013, 06:47:41 AM
alright. i will test this out.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: BlueBrain on June 28, 2013, 08:20:32 AM
please make it work!
if this works, sheik and zelda will get double filesize limits!


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 28, 2013, 08:23:49 AM
well good news and bad news for those interested

good news is sheik works all good and fine
zelda on teh otehr hadn... playing with zelda and sheik together freezes.
playing as zelda alone works

and i got her filesize up to 469 or somehting liek that


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 28, 2013, 01:53:11 PM

Sadly Zelda and Sheik turned out to be more complicated than I thought.
We'll have to patch the module somehow.

If you just want to port over Zelda or Sheik this codes will work for you
If you're looking to increase the filesize limit for a PSA then sorry.

Good news is Samus and ZSS in the other hand seem to work perfectly.

ZeroSuit Samus New Separate Module [ASF1nk]
07202020 00000014
66745F73 7A65726F
73756974 2E72656C
00000000 00000000
04AD8100 81202020

No Second Character Samus/Zss [ASF1nk]
04ad828C FFFFFFFF
04ad829C FFFFFFFF

Just straight copy Samus module and name it:

ft_szerosuit.rel

No need to change the module ID.

No need to port over ZSS.
Samus and ZSS can both be in the same match.
Perfect.

Just need to test if the filesize limit increased.

EDIT:

To clarify you CAN port any character over Zelda and Sheik using the P&P rels.



Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 28, 2013, 02:02:07 PM
this would be awnsome if you could get the Gbowser slot for ppl to rel port over or the alloys xD


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on June 28, 2013, 02:38:29 PM
this would be awnsome if you could get the Gbowser slot for ppl to rel port over or the alloys xD

 :kdance:


also, we (by we i mean i but im not working on this alone) got zamus up to 1219 kb for the psa file...


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 28, 2013, 02:44:07 PM
dkn why everyone is so interested in psa filesize with bb psa filesize isnt even an issue, i could even put ridley over zss with no problems and had 39kb more to even reach zss default size in the fitzsamus.pac  all i care would be having a full char over gbowser  that would be sweet


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 28, 2013, 02:59:56 PM
IMO the less limitations we have, the better.
Larger filesize limit + being to port over them is nice.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: spiritpyros on June 28, 2013, 03:18:45 PM
ASF1nk i think you got something good going


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 28, 2013, 04:32:02 PM

Sadly Zelda and Sheik turned out to be more complicated than I thought.
We'll have to patch the module somehow.

If you just want to port over Zelda or Sheik this codes will work for you
If you're looking to increase the filesize limit for a PSA then sorry.

Good news is Samus and ZSS in the other hand seem to work perfectly.

ZeroSuit Samus New Separate Module [ASF1nk]
07202020 00000014
66745F73 7A65726F
73756974 2E72656C
00000000 00000000
04AD8100 81202020

No Second Character Samus/Zss [ASF1nk]
04ad828C FFFFFFFF
04ad829C FFFFFFFF

Just straight copy Samus module and name it:

ft_szerosuit.rel

No need to change the module ID.

No need to port over ZSS.
Samus and ZSS can both be in the same match.
Perfect.

Just need to test if the filesize limit increased.

EDIT:

To clarify you CAN port any character over Zelda and Sheik using the P&P rels.



I just tried a fight with dark samus against zero suit samus, and the game froze :(

Post Merge: June 28, 2013, 04:50:23 PM
I just tried a fight with dark samus against zero suit samus, and the game froze :(

EDIT: ZSamus raygun freezes the game


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 28, 2013, 06:42:48 PM
I just tried a fight with dark samus against zero suit samus, and the game froze :(

Post Merge: June 28, 2013, 04:50:23 PM
EDIT: ZSamus raygun freezes the game
I don't think its the codes, maybe you did something incorrectly. Are you just using those codes with the PSA's or did you port over ZSS and Samus?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 28, 2013, 09:16:08 PM
I don't think its the codes, maybe you did something incorrectly. Are you just using those codes with the PSA's or did you port over ZSS and Samus?


I am using original samus, and original zero suit samus

I did no import,..  Raygun freezes, I am using the correct codes,. I used the correct rel, I have Samus zsuit no swap code activated as well, This is is the only code that could affect samus and Zsuit samus, I will disable it and try again, I will post results

Edit: Down B freezes too..

EDIT 2 : damn something strange is happening,. The CPU is doing rayguns, and the game is not freezing..

EDIT 3: Samus attacked with Neutral B.. and game just.. froze

EDIT 4,. I started a match between samus and zero suit,. zsuit in as p1 , and samus as CPU 2,.. samus is doing the neutral B attack and all the other attacks, and the game  is not freezing, at all

this glitches are weird.. people says that the codes works perfectly, but they are freezing , for me

I will try using FPC 3.5.1 and the samuszsuitsamus codes only
RESULT:  I did some neutral B with zero suit,. then samus launched a missile, and the game froze..  

I used this codeset:

http://www.mediafire.com/?te77hob5aqsppds (http://www.mediafire.com/?te77hob5aqsppds)

and this is my GCT FILE

http://www.mediafire.com/?3zkend0uzd3en3d (http://www.mediafire.com/?3zkend0uzd3en3d)


I will edit my ISO file and try again, I will post results
RESULT: Well Samus and ZSuit loaded, both, ft_szerosuit.rel is inside my iso (module folder inside inside my iso) ,.. match started, samus used neutral B, game froze

Im pretty sure that we can use any  plug and play modules over samus or zsuit using ASFLINK codes, but the game freezes if the original samus and zerosuit play against each other, ..


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 28, 2013, 11:13:02 PM
I am using original samus, and original zero suit samus

I did no import,..  Raygun freezes, I am using the correct codes,. I used the correct rel, I have Samus zsuit no swap code activated as well, This is is the only code that could affect samus and Zsuit samus, I will disable it and try again, I will post results

Edit: Down B freezes too..

EDIT 2 : damn something strange is happening,. The CPU is doing rayguns, and the game is not freezing..

EDIT 3: Samus attacked with Neutral B.. and game just.. froze

EDIT 4,. I started a match between samus and zero suit,. zsuit in as p1 , and samus as CPU 2,.. samus is doing the neutral B attack and all the other attacks, and the game  is not freezing, at all

this glitches are weird.. people says that the codes works perfectly, but they are freezing , for me

I will try using FPC 3.5.1 and the samuszsuitsamus codes only
RESULT:  I did some neutral B with zero suit,. then samus launched a missile, and the game froze..  

I used this codeset:

[url]http://www.mediafire.com/?te77hob5aqsppds[/url] ([url]http://www.mediafire.com/?te77hob5aqsppds[/url])

and this is my GCT FILE

[url]http://www.mediafire.com/?3zkend0uzd3en3d[/url] ([url]http://www.mediafire.com/?3zkend0uzd3en3d[/url])


I will edit my ISO file and try again, I will post results
RESULT: Well Samus and ZSuit loaded, both, ft_szerosuit.rel is inside my iso (module folder inside inside my iso) ,.. match started, samus used neutral B, game froze

Im pretty sure that we can use any  plug and play modules over samus or zsuit using ASFLINK codes, but the game freezes if the original samus and zerosuit play against each other, ..
If you're just using a ZSS and Samus PSA, what's the point of using ASF1nk codes if you aren't porting anyone over the chrs? :o


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 28, 2013, 11:27:47 PM
If you're just using a ZSS and Samus PSA, what's the point of using ASF1nk codes if you aren't porting anyone over the chrs? :o

Because the point of ASF1nk codes is this:

individualize samus and zsuit samus.., thats the point, so i tested them, and I saw that they are not individualized yet, because they freeze if they fight each other


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 28, 2013, 11:41:44 PM
Because the point of ASF1nk codes is this:

individualize samus and zsuit samus.., thats the point, so i tested them, and I saw that they are not individualized yet, because they freeze if they fight each other
No no no the point is so they can be ported over lol. There's already codes that can get you individual Sheik, Zelda, Samus, and ZSS so why use these codes if you won't port over them anyways?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 28, 2013, 11:49:05 PM
No no no the point is so they can be ported over lol. There's already codes that can get you individual Sheik, Zelda, Samus, and ZSS so why use these codes if you won't port over them anyways?

ok,. then I should Accept that If you are using ASF1ink codes, original samus and zerosuit samus will freeze if they fight each other,.  I and with this code you still cant do a fight between a SAMUS PSA and the original zero suit samus, or vice versa


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 12:02:19 AM
ok,. then I should Accept that If you are using ASF1ink codes, original samus and zerosuit samus will freeze if they fight each other,.  I and with this code you still cant do a fight between a SAMUS PSA and the original zero suit samus, or vice versa

go to ASFL1nks CSS thread and you'll find all the codes you need for a separate ZSS slot. And yes, using the codes he provided there, you can be ZSS and fight Samus. If there are any other problems, ill record a video and release it to show you it works


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 12:24:13 AM
go to ASFL1nks CSS thread and you'll find all the codes you need for a separate ZSS slot. And yes, using the codes he provided there, you can be ZSS and fight Samus. If there are any other problems, ill record a video and release it to show you it works

you mean. the code with the following name?:
 CSS fixes for Samus/ZSS and Zelda/Shiek V2.1:
Puts Zero Samus and Sheik as separate icons on CSS.

I am using that code and I can see in my CSS the zsuitsamus slot, and samus slot, and they can fight against each other if both are using ft_samus.rel

but NOT with SAMUS-zsuitsamus codes (the ones that makes rhe following separate rel entries:ft_samus.rel , and ft_szerosuit.rel), my ft_szerosuit.rel folder is on my module folder in the sd, and the module folder in my iso,
and about the codes you are mentioning: ..If that codes were necesary, ASF1inf  had commented about them here at the same time he shown the ¨samus and zsuit separate rel codes¨...

If you got them working (separate rel zsuitsamus and samus fight), then please, show me what you did, step by step, or even better, show me your codeset


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 12:43:09 AM
You don't need the .rels to make them separate though. There's codes to make them separate slots anyways. The codes should give you ZSS, Samus, Sheik, Zelda, and all the pokemon on their own slots. Here's a link to ASFL1nks thread: http://forums.kc-mm.com/index.php?topic=6201.0 (http://forums.kc-mm.com/index.php?topic=6201.0)

Go here and look into the codes. It's simple, just get the codes you need and it will work. It works for me so it should work for you


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 12:45:36 AM
You don't need the .rels to make them separate though. There's codes to make them separate slots anyways. The codes should give you ZSS, Samus, Sheik, Zelda, and all the pokemon on their own slots. Here's a link to ASFL1nks thread: [url]http://forums.kc-mm.com/index.php?topic=6201.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=6201.0[/url])

Go here and look into the codes. It's simple, just get the codes you need and it will work. It works for me so it should work for you


I just updated my previous post.. -_-


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 12:47:51 AM
I just updated my previous post.. -_-
Why do you need the .rels for them if they work better without them? The rels are used so you can port Other characters over them, that's basically the only reason why


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 29, 2013, 12:50:20 AM

You have to be kidding me! How can you guys misspell a person's name so many times?!





...Anyways, shadowXtreme is right. Samus and ZSS freeze upon using certain B moves.

Zelda/Sheik & Samus/ZSS have become their own separate characters with the codes.
The problem is they load from a module that is not separate to each of them.
Which is why porting over them works fine.
Because when you port a character over them that new module is made for one character only.
I expected this problem and I knew porting was probably going to work fine; which is why I posted the codes here in a porting thread.

Sadly, the only person with enough knowledge about modules to fix this would be PhantomWings, and I don't know if he would even bother.

And sorry Nades but those codes don't really make them separate it just makes them separate in the CSS, but in reality they aren't any different than when you don't use the codes.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 12:53:09 AM
Why do you need the .rels for them if they work better without them? The rels are used so you can port Other characters over them, that's basically the only reason why

well that because I am using filepatch code 3.5.3, and I wanted to play with normal samus, against a psa zsuit samus,. but when I load normal samus , normal zsuitsamus psa loads, (i am using RSBE folder) and after that I change folder and chose a zsuitsamus custom psa ( normal samus psa remains loaded, sadly), then when I start a match normal samus appears with no issues, but szerosuit custom psa loads full of glitches because normal zsuit samus psa is already loaded.,.. -_-


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 12:54:03 AM
And sorry Nades but those codes don't really make them separate it just makes them separate in the CSS, but in reality they aren't any different than when you don't use the codes.
All he needs is for them to be separate on the CSS since he isn't porting any chrs over them anyways. If he's using Samus PSA's over Samus, and ZSS PSA's over ZSS, why does he need the rels in the first place? I think him including the rels in the module folder is the reason why it's having issues


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 12:56:17 AM


...Anyways, shadowXtreme is right. Samus and ZSS freeze upon using certain B moves.

Zelda/Sheik & Samus/ZSS have become their own separate characters with the codes.
The problem is they load from a module that is not separate to each of them.
Which is why porting over them works fine.
Because when you port a character over them that new module is made for one character only.
I expected this problem and I knew porting was probably going to work fine; which is why I posted the codes here in a porting thread.

Sadly, the only person with enough knowledge about modules to fix this would be PhantomWings, and I don't know if he would even bother.

And sorry Nades but those codes don't really make them separate it just makes them separate in the CSS, but in reality they aren't any different than when you don't use the codes.

I knew it! thanks for the answer ASF1nk!,  >_<

EDIT:

nades I wanted to do this :P :

well that because I am using filepatch code 3.5.3, and I wanted to play with normal samus, against a custom psa zsuit samus,. but when I load normal samus , normal zsuitsamus psa loads, (i am using RSBE folder) and after that I change folder and chose a zsuitsamus custom psa ( normal samus psa remains loaded, sadly), then when I start a match normal samus appears with no issues, but szerosuit custom psa loads full of glitches because normal zsuit samus psa (i mean fitszerosuit.pac) is already loaded.,.. -_-


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 01:03:51 AM
I knew it! thanks for the answer ASF1nk!,  >_<

EDIT:

nades I wanted to do this :P :

LOL OH! you could've said that! Depending on what you're using, sometimes you need to edit the common.pac and replace the files inside in order to actually play with the custom PSA and or motion. I would suggest just using the separate CSS codes instead of the .rel codes because the B moves will still work. Only use the .rel codes if you are going to port over them. For example: Mario over Samus/Luigi over ZSS.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 29, 2013, 01:19:37 AM


Okay, I get what you're saying Nades, but those CSS codes have nothing to do with it.

Shadow what you (or anyone) need to do (and help me test) is to not use the new module code for ZSS at all.

Just use the No Second Character code, this will make it so Samus and ZSS still load from the same module, but they don't actually load each other when selected on the CSS.
This should in theory not use the same amount of space on the FighterResource as they were doing before, thus probably increasing their filesize limit.
At least that's what I got from PW when he explained how the memory is allocated.

It is easier to see what the No Second Character Code accomplishes by looking at these:

no code
(http://i105.photobucket.com/albums/m202/antjor_s38/1-3.png)


w/ code
(http://i105.photobucket.com/albums/m202/antjor_s38/2-3.png)

As you can see on the image with the code applied, when selecting Samus it no longer load ZSS along with it.

EDIT:

To further prove my theory.

(http://i105.photobucket.com/albums/m202/antjor_s38/3-3.png)


(http://i105.photobucket.com/albums/m202/antjor_s38/4.png)

Looks like some space freed-up on Fighter1Resource2.
Which according to PW it is used for "movesets and effects."



Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 02:02:42 AM


Okay, I get what you're saying Nades, but those CSS codes have nothing to do with it.

Shadow what you need to do (and help me test) is to not use the new module code for ZSS at all.

Just use the No Second Character code, this will make it so Samus and ZSS still load from the same module, but they don't actually load each other when selected on the CSS.
This should in theory not use the same amount of space on the FighterResource as they were doing before, thus probably increasing their filesize limit.
At least that's what I got from PW when he explained how the memory is allocated.

It is easier to see what the No Second Character Code accomplishes by looking at these:

no code
([url]http://i105.photobucket.com/albums/m202/antjor_s38/1-3.png[/url])


w/ code
([url]http://i105.photobucket.com/albums/m202/antjor_s38/2-3.png[/url])

As you can see on the image with the code applied, when selecting Samus it no longer load ZSS along with it.

EDIT:

To further prove my theory.

([url]http://i105.photobucket.com/albums/m202/antjor_s38/3-3.png[/url])


([url]http://i105.photobucket.com/albums/m202/antjor_s38/4.png[/url])

Looks like some space freed-up on Fighter1Resource2.
Which according to PW it is used for "movesets and effects."




With the code , fighter1resoruce2 uses half of memory space..., .. I will help with testing, If fitszerosuit.pac is not loading anymore when I select samus or viceversa, then a fight between a RSBE located original or custom psa samus against a RSB4 located original or custom psa szerosuit could be possible..


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 29, 2013, 02:14:01 AM
Don't complicate yourself so soon, please test with File Patch Code v3.5.1 first.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 02:33:44 AM
Don't complicate yourself so soon, please test with File Patch Code v3.5.1 first.

I tested without changing folders, and I had no issues, samus and szerosuit loaded just fine,
EDIT: After the match I deselected zerosuit and selected another character, and the game froze

 then I complicated myself :P, and selected a RSBE samus (original samus, CPU), and a RSB4 szerosuit( ridley, Player 1),. and they loaded with no issues (I should guess they didnt loaded each other),.  the Issue came after this, on the character select screen, I deselected samus, and selected another character and the game froze,.

well I continued my testings,. I selected RSB4 samus (dark samus, CPU) and a RSBE zerosuit (original zsuitsamus, Player 1), and they loaded flawlesly, but after the match I deselected RSBE zerosuit and selected another character , the game froze,.

Well the last thing I done is this:

I tested zerosuit and samus individually, I done some match with some random characters (except samus or zerosuit, depending of the character I selected) and no freezes appeared.. after that I selected RSBE samus (1p) and RSBE zerosuit (2p), started and ended the match, deselected zero suit and selected another character, and the game froze again ,..

And after that, I rebooted my wii, restarted brawl, selected samus (p1), and zero suit (p2) , deselected samus and selected another character.. and the game froze..

the freezes appears after I select samus and zerosuit, and deselect any of them and select another character,  the folder used doesnt matter, If they fought or not doesnt matter neither..

EDIT: after all of this I tested the code using fpc 351 only... and the freezes described before never appeared

EDIT2: and AFTER all of that lol, I loaded my game with all my codeset, selected zerosuit with Z button, and samus, started the match, ended the match, deselected zerosuit (my codeset have expanded css codes) and selected another character, and I had no freezes,

then I selected RSBE samus, and RSB4 zerosuit ( ridley psa, chosen her with Z button pressed, not the css slot) the game loaded, the match was flawless, after the match I deselected zerosuit and selected another character, and I had no freezes,...

the freezes appear when I chose samus and zerosuit using their separated CSS slots, but not when I choose samus and zerosuit samus on samus slot only (keeping Z button pressed)

PERSONAL COMMENT:

the code works flawlessly when Zero suit and samus are choosen from Samus slot!, and I did many tests, RSBE samus or zerosuit, against RSB4 samus or Zerosuit :D!, can you do this miracle with pokemon trainer and zelda/sheik?!  :P

well good news and bad news for those interested

good news is sheik works all good and fine
zelda on teh otehr hadn... playing with zelda and sheik together freezes.
playing as zelda alone works

and i got her filesize up to 469 or somehting liek that

I will test the following code just as I tested Samus/zsuit code later:

No Second Character Zelda/Sheik [ASF1nk]
04ad833c FFFFFFFF
04ad834c FFFFFFFF

I will be posting results


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on June 29, 2013, 04:27:27 AM
rel porting over pokemon trainer would be epic xD no need for the trainer to be n the background xD


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 09:49:14 AM
rel porting over pokemon trainer would be epic xD no need for the trainer to be n the background xD
^This

The only thing that would be needed is the PKMN need their own FS and Down B in PSA, but that's about it. Pokemon Trainer is a waste of a slot if you really think about it lol


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 12:28:20 PM
just a comment , I know this is not unknown for almost anyone but.. when a pokemon from pokemon trainer loads,.  all pokemon fit____.pac files loads with it, even if Independient pokemon trainer code is used ;

04:41:605 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (DVD): /module/ft_poke.rel (size:288000 byte, adr:0x91a2c900) at 2260
04:41:612 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]:  <<gfModule>> create Instance (adr:0x8106d9c0  size: 0x0003bba8 text:0x8106da8c) 
04:41:750 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (DVD): /fighter/pokezenigame/FitPokeZenigame.pac (size:149632 byte, adr:0x91ad5e80) at 2269
04:41:757 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (DVD): /fighter/poketrainer/FitPokeTrainerEff.pac (size:354208 byte, adr:0x9147c060) at 2269
04:41:766 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (DVD): /fighter/pokefushigisou/FitPokeFushigisou.pac (size:147968 byte, adr:0x91ab1c20) at 2270
04:41:927 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (DVD): /fighter/pokelizardon/FitPokeLizardon.pac (size:143712 byte, adr:0x91a8ea60) at 2270
04:41:971 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (NAND): /tmp/93af (size:3342048 byte, adr:0x91742e20) at 2276
04:42:062 Src\HW\EXI_DeviceIPL.cpp:297 N[OSREPORT]: File Read  (DVD): /fighter/pokezenigame/FitPokeZenigame00.pcs (size:254649 byte, adr:0x91704920) at 2282

what would happen If poketrainereff.pac never loads?, I think that there will be a big freeze >_<, but If you select a pokemon and prevent the other pokemon files (except poketrainereff.pac) from loading, I think that nothing will happen, until down B is used


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: zutox on June 29, 2013, 01:44:33 PM
I am currently giving the plug and play wolf rel a go and I am trying it on toonlink. I can get the character, in this case either wolverine or Lloyd working fine as long as it is training, but when I try starting a brawl, the screen will just silent freeze. Any idea what causes this?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 01:59:35 PM
I just tested Zelda/sheik no second character codes, I only found an issue

sheik freezes when I try a final smash if zelda if not there (if fitzelda.pac is not loaded in memory I guess),
if sheik and zelda are in the same fight, sheik wont freeze if her final smash is used
zelda have no issues doing her final smash if fitsheik.pac is not loaded,

I think sheik final smash calls fitzelda.pac in memory, but that file is not there, and that causes a freeze...

Zelda and sheik can have their own CSS slot, they wont freeze like samus/zsuit (tested using dolphin only)
but If you fight without smashball (final smash) there are no issues (only the down b one), at least , using dolphin,.

Down b move  freezes zelda or sheik character  (this is normal)

maybe this is a chance for psa makers to give sheik a personal final smash :P


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 02:01:28 PM
I am currently giving the plug and play wolf rel a go and I am trying it on toonlink. I can get the character, in this case either wolverine or Lloyd working fine as long as it is training, but when I try starting a brawl, the screen will just silent freeze. Any idea what causes this?
Hmmm that's odd... Did you follow all of PhantomWings instructions by editing the .rel with module editor? Also, if possible try to port Wolf to another chr other than toonlink and see if it works then
I just tested Zelda/sheik no second character codes, I only found an issue

sheik freezes when I try a final smash if zelda if not there (if fitzelda.pac is not there I guess),
if sheik and zelda are in the same fight, sheik wont freeze if her final smash is used
zelda have no issues doing her final smash if fitsheik.pac is not loaded,

I think sheik final smash calls fitzelda.pac in memory, but that file is not there, and that causes a freeze...

Zelda and sheik can have their own CSS slot, they wont freeze like samus/zsuit (tested using dolphin only)

Down b move  freezes zelda or sheik character  (this is normal)
but If you fight without smashball (final smash) there are no issues, at least , using dolphin,.

maybe this is a chance for psa makers to give sheik a personal final smash :P
Try using Spiderman over Sheik PSA just to test your theory. Maybe a new PSAed final smash is the answer


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ASF1nk on June 29, 2013, 02:11:09 PM
I just tested Zelda/sheik no second character codes, I only found an issue

sheik freezes when I try a final smash if zelda if not there (if fitzelda.pac is not loaded in memory I guess),
if sheik and zelda are in the same fight, sheik wont freeze if her final smash is used
zelda have no issues doing her final smash if fitsheik.pac is not loaded,

I think sheik final smash calls fitzelda.pac in memory, but that file is not there, and that causes a freeze...

Zelda and sheik can have their own CSS slot, they wont freeze like samus/zsuit (tested using dolphin only)
but If you fight without smashball (final smash) there are no issues (only the down b one), at least , using dolphin,.

Down b move  freezes zelda or sheik character  (this is normal)

maybe this is a chance for psa makers to give sheik a personal final smash :P

Except that No second Character code doesn't work for them in the real game.
Sheik freezes if not ported on.

That's the weird part I found. It works on dolphin but not in the actual game.

Also are guys able to go to the result screen when using a Pokemon Trainer's Pokemon on Dolphin?
I'm not able to even with a vanilla ISO and no codes at all.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: ShadowWolf on June 29, 2013, 02:16:24 PM

Except that No second Character code doesn't work for them in the real game.
Sheik freezes if not ported on.

That's the weird part I found. It works on dolphin but not in the actual game.

Also are guys able to go to the result screen when using a Pokemon Trainer's Pokemon on Dolphin?
I'm not able to even with a vanilla ISO and no codes at all.
Only Dolphin? That explains a lot... Anyway to make it work for the actual game or is the reasons for it not working still unknown?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 02:25:35 PM

Except that No second Character code doesn't work for them in the real game.
Sheik freezes if not ported on.

That's the weird part I found. It works on dolphin but not in the actual game.

Also are guys able to go to the result screen when using a Pokemon Trainer's Pokemon on Dolphin?
I'm not able to even with a vanilla ISO and no codes at all.

I am able.. I just used squirtle (independant one) and fought snake, match ended, results screen loaded with no further problems, Then I tried charizard (not independant one) and did the same , results screen loaded with no problems, I tested with codes, and no codes

I will try zelda/sheik on the real game later, .. I tested samus /zsuit codes in the real game, both work with no issues if they are loaded using samus CSS slot


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: zutox on June 29, 2013, 02:28:04 PM
Quote
Hmmm that's odd... Did you follow all of PhantomWings instructions by editing the .rel with module editor? Also, if possible try to port Wolf to another chr other than toonlink and see if it works

Yes I edited both the things it said I needed to edit, and at first I didn't do it correctly so it didn't work but after I realized what I did wrong I fixed it and it does work. Just not in a normal brawl. Training is fine, FS and all works nice. But as soon as I choose a stage in brawl, that's when it freezes. I'll try another character and see what happens.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: PhantomWings on June 29, 2013, 05:57:13 PM
The most recent batch of Plug&Play modules weren't tested as much as I wanted to, so it's possible I left in a bug or two. If the module is working for all other modes besides Vs., then that is most likely the case. I'll keep it in mind, but for now you might just have to try porting him over a different character.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: shadowXtreme on June 29, 2013, 11:04:55 PM
I just tested zelda/sheik on the real game, sheik is not loading if zelda is not loaded too,  Its weird that sheik can be loaded with minor issues with dolphin,.. that is really weird, maybe the console works a bit diferent than dolphin, maybe a gecko usb is needed, or some hardware moddified wii, to see what is the console doing when sheik and zelda loads, to see why sheik is freezing on the real game, but not with dolphin


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Sirkura on June 30, 2013, 02:43:29 AM
Has anyone tried with the "old" Riivo settings, meaning not Beyond's gecko directory one? That xml is closer to the way the wii/dolphin reads files as opposed to gecko or the newer one is. It could help debug some things if it works. i know transforming characters seem to have several "duplicate" area's. Like the MotionEtc.pacs can be read from 2 seperate places.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: zutox on June 30, 2013, 04:44:36 AM
The most recent batch of Plug&Play modules weren't tested as much as I wanted to, so it's possible I left in a bug or two. If the module is working for all other modes besides Vs., then that is most likely the case. I'll keep it in mind, but for now you might just have to try porting him over a different character.

Alright, thank you :)
I tried porting a link psa, the dark link one over toonlink and it seems to work okay, until link enters the battle. If they are both on stage, the game eventually freezes with a beep.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: HaloFanODST on July 02, 2013, 07:33:59 PM
Can somebody please tell me how to use Module Editor properly?
If is there a tutorial, can somebody please send me there?

Maybe this is the wrong place to post. In that case I'll delete my comment.

Edit: Well, at least to have Link over Pit or Meta Knight.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Quiksilver626 on July 03, 2013, 12:42:27 AM
Can somebody please tell me how to use Module Editor properly?
If is there a tutorial, can somebody please send me there?

Maybe this is the wrong place to post. In that case I'll delete my comment.

Edit: Well, at least to have Link over Pit or Meta Knight.
^ Agreed. I know the first post is supposed to have all the information we need, but when I try and edit the rel like it says, I only get freezes. But the rel that PW put up for download in the middle of this thread works fine. So either a more detailed tutorial or those complete rel packs would be extremely useful.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on July 03, 2013, 01:49:12 AM
more detailed? lol you only have to change 2 values and pw points them out dkn how much simpler it cant be saying change this value A to the selected char A and that value B to the same char value


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: HaloFanODST on July 03, 2013, 07:29:14 AM
Still don't get it. :/


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Quiksilver626 on July 03, 2013, 09:15:04 AM
more detailed? lol you only have to change 2 values and pw points them out dkn how much simpler it cant be saying change this value A to the selected char A and that value B to the same char value
I thought it was this simple, but when I try it I still freeze. Let me go through a quick example and see if I'm making a silly mistake. So say I want to put Link over Yoshi. I:

1. Download the plug and play rel for link from the OP.
2. Open it up in the Module Editor 3.2.
3. Click on the name of the rel and then change the ID under the General tab in the top right from "0x5D" to "0x5F".
4. Open up section[8] in the Memory viewer and change the top left value from "00000002" to "00000004".
5. Save and exit Module Editor.
6. Rename the file to "ft_yoshi.rel".
7. Put the file in my SD card, under the "module" folder.
8. Delete everything in the "fighter/yoshi" folder.
9. Fire up brawl, select yoshi.
10. Freeze after picking a stage.

What am I missing here?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on July 03, 2013, 09:27:19 AM
UHM. U need the character files…


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: BlueBrain on July 03, 2013, 10:28:43 AM
UHM. U need the character files…

to elaborate on this, you need to copy and paste the whole LINK folder to the YOSHI folder for it to work


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Segtendo on July 03, 2013, 10:35:01 AM
to elaborate on this, you need to copy and paste the whole LINK folder to the YOSHI folder for it to work
AND rename the Link files to Yoshi's.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: HaloFanODST on July 03, 2013, 10:48:01 AM
Tried doing what Quiksilver626 just said.
Where can I get the Link files? Or well, what PSA do you recomend me to use?
I'll try it on Brawl as soon as I go home.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on July 03, 2013, 11:20:08 AM
lol so you were tryng to port empty air? lol im soz but that was funny lol

if you use a rel port you need to have the port files renamed to the yoshi you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi

for example lets say you ported the zero psa over link to yoshi  you would need to rename all files to yoshi and   if link has entry,result and final pacs(i really dkn if he has) even if they are not in the psa you will need them  so you need to go get them at the recources, becuase the zero psa doesnt need them becuase they are already under link  no need to add them over the original char

You must fill all colors from 0 to 05 or selecting a color that doesnt have a linkpcs renamed to yoshi will instafreeze.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: HaloFanODST on July 03, 2013, 12:10:11 PM
lol so you were tryng to port empty air? lol im soz but that was funny lol

if you use a rel port you need to have the port files renamed to the yoshi you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi

for example lets say you ported the zero psa over link to yoshi  you would need to rename all files to yoshi and   if link has entry,result and final pacs(i really dkn if he has) even if they are not in the psa you will need them  so you need to go get them at the recources, becuase the zero psa doesnt need them becuase they are already under link  no need to add them over the original char

You must fill all colors from 0 to 05 or selecting a color that doesnt have a linkpcs renamed to yoshi will instafreeze.

No, I was talking about the .rel modifications, not importing an empty air.
I know that I need the character files.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Quiksilver626 on July 03, 2013, 06:06:49 PM
Thanks guys, I got it to work no problems! I knew there must have been something simple I was missing.

you can click on recources symbol on top of the page right near  the brawl vault icon and go all the way down for the data partition ntsc then you can go into fighters and  get all the default link files if you use a rel you need all links files renamed like fitlink finals, entrys and etc if the char has  it and rename them all to yoshi
This is really helpful too; I was always wondering if we had something like this on the Vault.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: HaloFanODST on July 06, 2013, 01:38:39 PM
There is a little issue with the Snake.rel


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: DTST on July 06, 2013, 02:46:05 PM
My Sonic over Pit freezes when he double jumps apart from that its perfect. Any tips?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: HaloFanODST on July 07, 2013, 07:58:31 PM
So, I tried to use the Wolf.rel to put Wolverine over Ness, but it freezes the game on Brawl, but in Training it is perfect.


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on July 08, 2013, 02:07:22 AM
So, I tried to use the Wolf.rel to put Wolverine over Ness, but it freezes the game on Brawl, but in Training it is perfect.
that is entry articles problem you need to find thewolfentry and the wolf final on the recources and rename them to ness aswhell


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Leon Exodio on July 08, 2013, 02:11:12 AM
So, I tried to use the Wolf.rel to put Wolverine over Ness, but it freezes the game on Brawl, but in Training it is perfect.
also how did you get wolf ported we tried and failed or are you making a plug n play .rel


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Anivernage on July 08, 2013, 02:16:32 AM
also how did you get wolf ported we tried and failed or are you making a plug n play .rel
Have you ever looked at you guys thread OP? :P
Sonicbrawler said the same for olimar, and both olimar and wolf p&p rels are in the original post of this thread. :V


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on July 08, 2013, 02:25:11 AM
yeah lol ppl didnt saw that pw made a p&p rel for olimar,wolf,peach and pikachu lol


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Leon Exodio on July 08, 2013, 02:46:59 AM
yeah lol ppl didnt saw that pw made a p&p rel for olimar,wolf,peach and pikachu lol
i did not know this so i look back a few pages and now i see


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: BlueBrain on July 08, 2013, 09:06:35 AM
you should probably gie ore speific info in the thread's title instead of just "updated OP"
cuz that could mean you just updated it, or that you did so 2 years ago and never changed the title again, if you get what i mean...


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: SonicBrawler on July 08, 2013, 10:07:23 AM
Fine what ever.

Also I'm going to start making the port packs


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: HaloFanODST on July 08, 2013, 10:35:39 AM
that is entry articles problem you need to find thewolfentry and the wolf final on the recources and rename them to ness aswhell
Just find the FitWolfEntry.pac and the FitWolfFinal.pac and put them in?
Because those are Wolf's oringal entry and final, but I don't think Wolverine has exactly the same ones.
Also, weren't you refering to the FitWolfResult.pac ?


Title: Re: Perfect .Rel porting Progress -Updated OP-
Post by: Carnage on July 08, 2013, 10:40:02 AM
Just find the FitWolfEntry.pac and the FitWolfFinal.pac and put them in?
Because those are Wolf's oringal entry and final, but I don't think Wolverine has exactly the same ones.
Also, weren't you refering to the FitWolfResult.pac ?
if wolverine didnt had this files  on his moveset them it uses the wolf default ones and  no im not refering t the result since wolf doesnt have one  you get this files and rename them to ness so FitNessEntry.pac and FitNessFinal.pac just becuase a psa doesnt have the files  doesnt mean they dont load , since it like if you are using the default wlf texture you dont need to have it as a pcs/pac on the sd  same for this files


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 08, 2013, 10:51:42 AM
okay I added a Poll on who the first Pack should be of


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: K+ ~ Tanuki God on July 08, 2013, 10:58:27 AM
Marth, there's a crapton of Marth PSA's for other characters.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: billyskater555 on July 08, 2013, 11:04:26 AM
i feel dumb for asking this, but can you use links perfect port rel for toon link?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 08, 2013, 11:29:23 AM
i feel dumb for asking this, but can you use links perfect port rel for toon link?
nope its link rel not toon link they are diferent codding wise link rel only ports link psas


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 08, 2013, 11:29:40 AM
if wolverine didnt had this files  on his moveset them it uses the wolf default ones and  no im not refering t the result since wolf doesnt have one  you get this files and rename them to ness so FitNessEntry.pac and FitNessFinal.pac just becuase a psa doesnt have the files  doesnt mean they dont load , since it like if you are using the default wlf texture you dont need to have it as a pcs/pac on the sd  same for this files

It doesn't work.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: billyskater555 on July 08, 2013, 02:20:19 PM
thats what i figured, thanx


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Azure_Shadow on July 11, 2013, 02:10:10 AM
Hmm... hope we get to see the first PnP pack soon. Too many people don't come to the programming threads because 'programming is hard', so they don't get to see cool stuff like this happening. This'll really make some waves once it's in the vault.



Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: DoctorFlux(Mariodk) on July 11, 2013, 09:17:40 AM
Mario perfect port pack is close to be done(will be uploaded with Doctor mario moveset)
just needing soundbank code on the charaters mario is over and i have ported on

so his Sounds works always

i found out sometimes the sounds dont work if not mario vs. mario clone(or other charater)
so the PNP rels still needing soundbank code


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Cyanide65 on July 11, 2013, 03:46:45 PM
Voted for Link, there are about three PSA I want to have


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 11, 2013, 04:14:18 PM
Mario perfect port pack is close to be done(will be uploaded with Doctor mario moveset)
just needing soundbank code on the charaters mario is over and i have ported on

so his Sounds works always

i found out sometimes the sounds dont work if not mario vs. mario clone(or other charater)
so the PNP rels still needing soundbank code
no they dont like PW pointed out the sound will never work on the first fight its only on the second fight  or so that it will work he explained that in detaill something about the sound loading before the rel and only when the pac is called for a second time its where the info will load

Post Merge: July 12, 2013, 02:52:31 AM
Pw we discovered something aparently the id of the external gfx for each char isnt stored on the rel but on the eff file inside their fitxxx.pac for example on a hack over ike if you replace ike ef file for squirtle you need to call the external gfxs  using squirtle ids, is there any way you could find out where the eff files id is? if so i think if we changed to an empty slot like a number no char uses and edited the ext gfxs on the pac file to that new number there would never be any extgfx problems when facing the original


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: ♤♡◇♧ on July 12, 2013, 06:43:19 AM
I had a list hosted on the OpenSA wiki with all the effect.pac IDs, but lost it when the site went down (it's still on the server apparently, just inaccessible for the time being).
But to my recollection you can't use an empty effect file for some reason, so you would have to use an effect file already in use.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 12, 2013, 07:09:21 AM
I had a list hosted on the OpenSA wiki with all the effect.pac IDs, but lost it when the site went down (it's still on the server apparently, just inaccessible for the time being).
But to my recollection you can't use an empty effect file for some reason, so you would have to use an effect file already in use.

i would like to know what to change is there any way to retrieve that list? because i could redirect it to like the alloys effec.pac or giga bowser or something so it would almost never happen gfx glithces but if you can retrieve it and tell me the ids offsets i would apreciate


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: ♤♡◇♧ on July 12, 2013, 07:45:32 AM
The effect files for both Giga and the Alloys are empty though (the former being included into Bowser's effect file), so even if I had those IDs, you wouldn't be able to use them.
And as soon as the server is back up, I'll be able to access the list again.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 12, 2013, 08:28:10 AM
The effect files for both Giga and the Alloys are empty though (the former being included into Bowser's effect file), so even if I had those IDs, you wouldn't be able to use them.
And as soon as the server is back up, I'll be able to access the list again.

this works perfectly i just tryed it its amazing

what did i do i went to the effect folder and got knuckle joe  effect.pac and i added some models gyarados uses and  i can call joe gfx with gyaraods on mario so this solves all the gfx glitches rel ports have if i knew what to change on mario effect file to be an assit trophy id  it would be amazing , this works perfectly with no gfx for the assit trophys if you add gfx since the playable char will always spam first

the thing is i cant use this on gyarados due to  needing the mario reff for the fludd water but every psa that doesnt use reff can be 100% gfx glitch free  if you dont replace the assit trophys effects and just add onto it.
now i really want to know what numbers to change to make mario effect file be  like mr resetii  and it would rel port flawlessly


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Rebtand on July 14, 2013, 03:25:19 AM
I can't get Sonic to work over Ice Climbers :(


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: OmegaS3 on July 14, 2013, 09:01:44 AM
I can&#039;t get Sonic to work over Ice Climbers :(
[color-yellow]
You need the character replacement code for Ice Climbers. But the code has flaws that I will say is not good.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 14, 2013, 01:01:59 PM
I can't get Wolf to work over Ness.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 14, 2013, 01:41:33 PM
did you edited the rel on the module editor for ness ids?the 2 values?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 14, 2013, 02:10:25 PM
did you edited the rel on the module editor for ness ids?the 2 values?

Yes. Everything is fine, the problem is when I use it on Brawl Mode.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 14, 2013, 02:58:21 PM
did you renamed all the wolf files to ness and put them on the ness folder? since  the rel works i have wolf ported over another char and it works and ness doesnt have anything special for it not to work did you put the edited  rel on the module folder?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 14, 2013, 03:53:54 PM
did you renamed all the wolf files to ness and put them on the ness folder? since  the rel works i have wolf ported over another char and it works and ness doesnt have anything special for it not to work did you put the edited  rel on the module folder?

Everything is in the right place.
And works fine, but only on Training mode. When I test it on other gametypes, it freezes before the match starts.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 14, 2013, 05:32:02 PM
Everything is in the right place.
And works fine, but only on Training mode. When I test it on other gametypes, it freezes before the match starts.
since pw rels cover entrys and such you must not have all the files on the right place the only way to help would be you uploading your Ness folder and module  otherwise  if everything is in place it should work flawlessly


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 14, 2013, 07:25:52 PM
since pw rels cover entrys and such you must not have all the files on the right place the only way to help would be you uploading your Ness folder and module  otherwise  if everything is in place it should work flawlessly

Here is my Ness folder (I'm using the Wolverine PSA):
http://www.mediafire.com/download/hmdn6d1ni78gqhs/ness.rar (http://www.mediafire.com/download/hmdn6d1ni78gqhs/ness.rar)

And here is my module folder:
http://www.mediafire.com/download/1v2a5a09x1444xg/module.rar (http://www.mediafire.com/download/1v2a5a09x1444xg/module.rar)

The Ness folder is at the fighter folder and the module folder is at the pf folder, along with the fighter one and my .cgt file.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 14, 2013, 07:50:26 PM
Here is my Ness folder (I'm using the Wolverine PSA):
[url]http://www.mediafire.com/download/hmdn6d1ni78gqhs/ness.rar[/url] ([url]http://www.mediafire.com/download/hmdn6d1ni78gqhs/ness.rar[/url])

And here is my module folder:
[url]http://www.mediafire.com/download/1v2a5a09x1444xg/module.rar[/url] ([url]http://www.mediafire.com/download/1v2a5a09x1444xg/module.rar[/url])

The Ness folder is at the fighter folder and the module folder is at the pf folder, along with the fighter one and my .cgt file.

like i told you before all you needed was to go to the recources and download fitwolfentry.pac and rename it to fitnessentry.pac i just tryed it and it worked, i asked you before if you did download the entry.pac and you said yes but since he isnt on your ness folder i guess you never followed my advices on the last page...

if wolverine didnt had this files  on his moveset them it uses the wolf default ones and  no im not refering t the result since wolf doesnt have one  you get this files and rename them to ness so FitNessEntry.pac and FitNessFinal.pac just becuase a psa doesnt have the files  doesnt mean they dont load , since it like if you are using the default wolf texture you dont need to have it as a pcs/pac on the sd  same for this files


download fitwolfentry.pac from here and might aswhell get the final too so you a 100% chance to not freeze when doing the FS https://www.dropbox.com/sh/p01chjw1j1k4zuz/6TQzqu0ua6/fighter/wolf (https://www.dropbox.com/sh/p01chjw1j1k4zuz/6TQzqu0ua6/fighter/wolf)

rename it to ness and it will work but only the first texture since you didnt have any recolors on your ness folder, if you choose any color other than the forst it will freeze with your setup

just like i said if you use a rel you need all the files not just the ones that come with the psa


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 14, 2013, 09:26:29 PM
like i told you before all you needed was to go to the recources and download fitwolfentry.pac and rename it to fitnessentry.pac i just tryed it and it worked, i asked you before if you did download the entry.pac and you said yes but since he isnt on your ness folder i guess you never followed my advices on the last page...

download fitwolfentry.pac from here and might aswhell get the final too so you a 100% chance to not freeze when doing the FS https://www.dropbox.com/sh/p01chjw1j1k4zuz/6TQzqu0ua6/fighter/wolf (https://www.dropbox.com/sh/p01chjw1j1k4zuz/6TQzqu0ua6/fighter/wolf)

rename it to ness and it will work but only the first texture since you didnt have any recolors on your ness folder, if you choose any color other than the forst it will freeze with your setup

just like i said if you use a rel you need all the files not just the ones that come with the psa

Did it, started Brawl, froze.
If it was not in the Ness folder, it is because I deleted it again due to having lag with others.
And yes, I followed your advices. Please read the thread and you will notice that I said:
It doesn't work.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 15, 2013, 01:30:54 AM
Did it, started Brawl, froze.
If it was not in the Ness folder, it is because I deleted it again due to having lag with others.
And yes, I followed your advices. Please read the thread and you will notice that I said:

i can garantee it works i tested on my brawl to make sure lol dont say it doesnt work since it works i played a 2 min match with wolverine over ness.

wolverine lags in 4 player matches due to his model having too much polygons lol the entry has nothing to due with that

use this http://www.mediafire.com/download/hvbh5k06javukjb/Ness.rar (http://www.mediafire.com/download/hvbh5k06javukjb/Ness.rar)

i did 4 matches of 2 min with no problems whatsoever i only added the rest of the recolors and the entry and final pac and it works perfect for me and i dont have any codes for chars in my ntsc brawl iso.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Legend of Jesse on July 15, 2013, 02:27:43 AM
so... what is actually planned for all of this? are you guys planning on making .rel's for every character option? like they did with the stages? o.o cause... that would be... pretty sweet not gonna lie :P


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Leon Exodio on July 15, 2013, 02:31:18 AM
so... what is actually planned for all of this? are you guys planning on making .rel's for every character option? like they did with the stages? o.o cause... that would be... pretty sweet not gonna lie :P
we are going to make every character .rel portable if possable


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 15, 2013, 04:49:51 AM
we need a rel for luigi next xD


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: StupidMarioFan1 on July 15, 2013, 09:42:24 AM
we need a rel for luigi next xD
I can see it now: Super Smash Luigi Brawl!! XD

Post Merge: July 15, 2013, 09:50:56 AM
Is Bowser not going to be perfect port available? Or was there just no room and he doesn't seem like a character people would port? Cause I can think of three reasons why he'd want to be ported: Dark Bowser, Giga Bowser, Dry Bowser.
Anyways I bet Lucario is winning because of Mewtwo. lol


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 15, 2013, 10:47:44 AM
i can garantee it works i tested on my brawl to make sure lol dont say it doesnt work since it works i played a 2 min match with wolverine over ness.

wolverine lags in 4 player matches due to his model having too much polygons lol the entry has nothing to due with that

use this [url]http://www.mediafire.com/download/hvbh5k06javukjb/Ness.rar[/url] ([url]http://www.mediafire.com/download/hvbh5k06javukjb/Ness.rar[/url])

i did 4 matches of 2 min with no problems whatsoever i only added the rest of the recolors and the entry and final pac and it works perfect for me and i dont have any codes for chars in my ntsc brawl iso.


Didn't work, it froze at the exactly same point, before match starts. And I'm not joking.
Both Riivolution and Gecko OS.

Edit: Will work flawlessly with the No entry Data code. Weird, because Ness doesn't have an Entry o.O


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 15, 2013, 11:16:24 AM
Poll will end when i get back from my trip


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 15, 2013, 11:19:36 AM
May I help with the .rel packs?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: K+ ~ Tanuki God on July 15, 2013, 11:28:15 AM
We really need to get Ness or Lucas portable so we can has Mega Man, Ness, Scott Pilgrim, & Lucas.  (yes, I know there is a Jiggs port, but still)


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 15, 2013, 03:52:37 PM
Didn't work, it froze at the exactly same point, before match starts. And I'm not joking.
Both Riivolution and Gecko OS.

Edit: Will work flawlessly with the No entry Data code. Weird, because Ness doesn't have an Entry o.O
ness doesnt but wolf does and when you use a rel it also has to do with the char you port and i dont have the no enty code on my sd and it worked for me on vs i didnt even bother to test training since it worked on brawl mode  i use gecko btw

I can see it now: Super Smash Luigi Brawl!! XD

Post Merge: July 15, 2013, 09:50:56 AM
Is Bowser not going to be perfect port available? Or was there just no room and he doesn't seem like a character people would port? Cause I can think of three reasons why he'd want to be ported: Dark Bowser, Giga Bowser, Dry Bowser.
Anyways I bet Lucario is winning because of Mewtwo. lol
bowser will never be portable 100% becuase his rel has 2 chars him and Gbowser and you will never be able to port 2 chars over one the best it would be possible would be porting bowser without gbowser and  someone would need to rewrite his all rel  to do that same for samus/ZSS zelda sheik and the pokemons


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 15, 2013, 04:34:37 PM
bowser will never be portable 100% becuase his rel has 2 chars him and Gbowser and you will never be able to port 2 chars over one the best it would be possible would be porting bowser without gbowser and  someone would need to rewrite his all rel  to do that same for samus/ZSS zelda sheik and the pokemons

That is also applied to Wario I believe.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 15, 2013, 04:36:24 PM
That is also applied to Wario I believe.
yes i forgot wario lol and if you want to the alloys aswhell since all 4 share the same rel


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 15, 2013, 04:40:02 PM
yes i forgot wario lol and if you want to the alloys aswhell since all 4 share the same rel
Yeah. I also forgot that the alloys share one .rel file.
What about the Ice Climbers?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: zutox on July 15, 2013, 05:12:15 PM
But at least with Wario you can port over him. You can't port anything over Bowser


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 15, 2013, 05:34:59 PM
Yeah. I also forgot that the alloys share one .rel file.
What about the Ice Climbers?
ice climbers only have one rel and you can port over them but you need to include the code for solo popo becuase if it trys to load nana it will freeze

but the ice climbers rel is wierd so i dkn if you can ever rel port them over somone since its diferent from the rest of the cast with some hardcoded nana stuff calling to that slot


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Leon Exodio on July 15, 2013, 05:51:46 PM
ice climbers only have one rel and you can port over them but you need to include the code for solo popo becuase if it trys to load nana it will freeze

but the ice climbers rel is wierd so i dkn if you can ever rel port them over somone since its diferent from the rest of the cast with some hardcoded nana stuff calling to that slot
whe i ported ice climbers only popo was in the match and no codes was needed but this was back before the plug in play .rels i still have the 2 that i made


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 15, 2013, 06:40:16 PM
whe i ported ice climbers only popo was in the match and no codes was needed but this was back before the plug in play .rels i still have the 2 that i made
my guess its nana is more than an article  but less than a char , but really who wants to port the ice climbers? are there any worthwhile movesets over them? its like making a gw rel its pointless since gw doesnt have decent psas to port, lets focus on chars that actualy have psas over them to rel port.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 15, 2013, 06:43:52 PM
my guess its nana is more than an article  but less than a char , but really who wants to port the ice climbers? are there any worthwhile movesets over them? its like making a gw rel its pointless since gw doesnt have decent psas to port, lets focus on chars that actualy have psas over them to rel port.

There are Ice Climbers PSAs like Sonic and Tails or Crash Bandicoot.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 15, 2013, 06:46:06 PM
There are Ice Climbers PSAs like Sonic and Tails or Crash Bandicoot.

arent those psas unfinished and still with some glitches like the mario bros psa?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: zutox on July 15, 2013, 08:03:35 PM
arent those psas unfinished and still with some glitches like the mario bros psa?

The sonic and tails is unfinished, but the Crash Bandicoot is finished as far as I know, unless another version is planned. I myself use Bandicoot and I think it's one of the most worthwhile PSAs on the vault.

Also, there is the pichu bros over the ice climbers...although they are quite OP, still a lot of people liked them as far as I know.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 16, 2013, 02:29:44 AM
The sonic and tails is unfinished, but the Crash Bandicoot is finished as far as I know, unless another version is planned. I myself use Bandicoot and I think it's one of the most worthwhile PSAs on the vault.

Also, there is the pichu bros over the ice climbers...although they are quite OP, still a lot of people liked them as far as I know.
but still making a rel for 2 psas? when you can choose one to go over the ic itself? look at ganon he has tons of psas and still doesnt have a P&P rel for instance

im just saying lets go for chars that actually have a good number of  psas first and i think luigi and ganon are probably the ones that have more.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: zutox on July 16, 2013, 05:35:36 AM
Of course, I agree with you there, I was just replying XD And as far as Ganon goes, he really needs a P&P rel. I wonder if it would be possible somehow with the use of codes to port over Bowser at somepoint


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 16, 2013, 11:48:45 AM
As far as I know, Marth, Lucario, Ike and Sonic have more PSA's than everyone.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 16, 2013, 01:05:49 PM
As far as I know, Marth, Lucario, Ike and Sonic have more PSA's than everyone.
they all already have rels lol so yeah the second ones are probably luigi and ganon


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 16, 2013, 01:10:35 PM
they all already have rels lol so yeah the second ones are probably luigi and ganon
Ganon has one .rel no?
Over King Dedede.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 16, 2013, 01:28:05 PM
they all already have rels lol so yeah the second ones are probably luigi and ganon

no. luigi onyl has smbz luig, and ganon ahs tabuu and ares. not really worth a .rel


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 16, 2013, 02:10:15 PM
no. luigi onyl has smbz luig, and ganon ahs tabuu and ares. not really worth a .rel
Ganon also has other PSA's such as sword Ganon and Balanced Project M Ganon.
It'll be really good to have more than 2 different versions of Ganondorf.
For example, I have the Arbiter model on Ganon's slot and Tabuu over King Dedede.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 16, 2013, 02:15:49 PM
no. luigi onyl has smbz luig, and ganon ahs tabuu and ares. not really worth a .rel
if you know any char that doesnt have a rel and has more psas than those 2 im all ears

ganon itself has alot of psas lol dark lord ganondorf and more and you are just saying  the ones that are famous lol both luigi and ganon  have alot of psas scatered around just check the vault
Ganon has one .rel no?
Over King Dedede.
ganon doesnt have a rel  and never did lol dkn what you are talking about on D3, many psas that didnt use articles were ported before the P&P rels using marth rels like tabuu and fixing the glitches you can see the rels we have by seeing the 1 page of this thread


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 16, 2013, 02:35:39 PM
if you know any char that doesnt have a rel and has more psas than those 2 im all ears

ganon itself has alot of psas lol dark lord ganondorf and more and you are just saying  the ones that are famous lol both luigi and ganon  have alot of psas scatered around just check the vaultganon doesnt have a rel  and never did lol dkn what you are talking about on D3, many psas that didnt use articles were ported before the P&P rels using marth rels like tabuu and fixing the glitches you can see the rels we have by seeing the 1 page of this thread
fox, falco, peach, rob, ice climbers


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 16, 2013, 02:41:41 PM
fox, falco, peach, rob, ice climbers

what do they have that is famous?

 expecialy rob and the ice climbers lol rob has geno and thats it  and the ice climbers have like 2 psas probably not even completed.

Peach already has a rel on the OP made by PW if you didnt noticed

And since you mentioned fox i dont recall any psa over fox  for real lol


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 16, 2013, 03:11:22 PM
what do they have that is famous?

 expecialy rob and the ice climbers lol rob has geno and thats it  and the ice climbers have like 2 psas probably not even completed.

Peach already has a rel on the OP made by PW if you didnt noticed

And since you mentioned fox i dont recall any psa over fox  for real lol

Fox has only 2: Tails and the Balanced version from Project M.
Falco... I think he only has Silver the Hedgehog, which is now over Diddy.
Speaking of R.O.B. he has only one PSA yeah. And people use him mostly to have a Marth, Ike or Sonic clone there. You may be right about R.O.B.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: DoctorFlux(Mariodk) on July 16, 2013, 03:17:27 PM
Fox has only 2: Tails and the Balanced version from Project M.
Falco... I think he only has Silver the Hedgehog, which is now over Diddy.
Speaking of R.O.B. he has only one PSA yeah. And people use him mostly to have a Marth, Ike or Sonic clone there. You may be right about R.O.B.

or use rob for the most wanted mario chareter to return xD


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 16, 2013, 03:36:30 PM
or use rob for the most wanted mario chareter to return xD
Yeah, I forgot Dr. Mario XD


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: hochin on July 19, 2013, 05:02:11 PM
So I managed snake over falco (with the deadpool psa over snake.) Everything works great with the port except for snake's final smash, which freezes. Would this be because falco and fox share final smash files?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: XChosenOne1 on July 19, 2013, 05:04:11 PM
So I managed snake over falco (with the deadpool psa over snake.) Everything works great with the port except for snake's final smash, which freezes. Would this be because falco and fox share final smash files?
You need to have the FitFalcoFinal.pac


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: hochin on July 19, 2013, 05:09:01 PM
Yeah tried renaming snake's file to FitFalcoFinal.pac but the results are non-different. Also, going by what I seen in the iso, that file doesn't exist in Falco's fighter folder anyhow.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 19, 2013, 05:25:57 PM
Yeah tried renaming snake's file to FitFalcoFinal.pac but the results are non-different. Also, going by what I seen in the iso, that file doesn't exist in Falco's fighter folder anyhow.

Tried that same thing, and had the same issue. Snake ports do not work over Fox, Falco or Wolf.
You'll better find a better character to replace with Snake or Deadpool
One suggestion? Snake (Deadpool) over Lucas.

Post Merge: July 19, 2013, 05:28:10 PM
You need to have the FitFalcoFinal.pac
Falco doesn't have a FitFalcoFinal.pac.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: hochin on July 19, 2013, 05:44:49 PM
Thanks for the suggestion but I currently have scott pilgrim over lucas. Hmm... anyone know if it's possible to just negate snake's fs when he gets the smash ball? Similar to how independent pokemon work.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 19, 2013, 06:02:37 PM
Thanks for the suggestion but I currently have scott pilgrim over lucas. Hmm... anyone know if it's possible to just negate snake's fs when he gets the smash ball? Similar to how independent pokemon work.

Simply, disable the Smash Ball.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: ferretsshadow on July 19, 2013, 08:49:47 PM
yoshi doesn't have a section 8 does that mean he can't be ported


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 19, 2013, 09:26:36 PM
yoshi doesn't have a section 8 does that mean he can't be ported
PW has not made a Yoshi.rel, yet.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 20, 2013, 02:07:22 AM
lol aree ppl really getting  the default rels and trying to rel port them? you cant do that pw rearanges the entire rel to port articles, ic constancts,entrys,resutls and soundbanks you cant just get a default rel and port it


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Sirkura on July 20, 2013, 05:43:42 AM
call me nab if u want, but i couldn't figure out what i was supposed to edit in section 8. it kept freezing. anyone have a pic of which part i need to edit? it sounded simple enough.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 20, 2013, 08:27:55 AM
call me nab if u want, but i couldn't figure out what i was supposed to edit in section 8. it kept freezing. anyone have a pic of which part i need to edit? it sounded simple enough.
first value ...  the firtst 000000xx you need to edit with the correct value there are 2 values to edit the first one with the first values and the secyion 8 ones with section 8 values its all on the OP


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 20, 2013, 11:15:14 AM
Some .rels show bugs when using them on Riivolution.
They freeze before a match can even start, when doing a Final Smash, or when the match ends.
Just some of them over some characters.
My 2 cases where Snake and Wolf.
I tried to use Snake over Wolf, it freezes when the match ends. With Ness, before the match could start. I use him over Lucas now with no issues (Deadpool now).
Wolf had that same issue with Ness.
You better use the No Entry Data code to avoid this, but I don't know if I can post it here.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Sirkura on July 20, 2013, 04:18:43 PM
first value ...  the firtst 000000xx you need to edit with the correct value there are 2 values to edit the first one with the first values and the secyion 8 ones with section 8 values its all on the OP

whoops ty ^^ i was really tired and found out what was wrong:

1st: i used the first values for the character not the ones for section 8
2nd: i actually forgot to use the rel AFTER i edited it xD

ty carnage for the help ^^
------------------------------------------------------------------------------------------------------------
edit: grr its still freezing, i changed the ID from 0x77(ike) to 0x6b(game and watch,
then the section 8 from 22(ike) to 12(game and watch),


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 20, 2013, 06:04:55 PM
whoops ty ^^ i was really tired and found out what was wrong:

1st: i used the first values for the character not the ones for section 8
2nd: i actually forgot to use the rel AFTER i edited it xD

ty carnage for the help ^^
------------------------------------------------------------------------------------------------------------
edit: grr its still freezing, i changed the ID from 0x77(ike) to 0x6b(game and watch),
then the section 8 from 22(ike) to 12(game and watch).
did you renamed the rel to GW? did you putted the rel on the module folder? did you renamed the desired ike pac/pcs, fitike.pac and fitikemotionetc to GW and put them under GW?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 20, 2013, 06:12:48 PM
Looks like Lucario won.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Sirkura on July 20, 2013, 06:19:02 PM
did you renamed the rel to GW? did you putted the rel on the module folder? did you renamed the desired ike pac/pcs, fitike.pac and fitikemotionetc to GW and put them under GW?

adding a pic, i copied ikes entire file folder from the iso renamed all the files from fit ike to fit GW, and renamed the module file from ft_ike to ft_gamewatch.

module file in module folder, and the renamed ike files are in the GW folder

(http://i959.photobucket.com/albums/ae73/zigheart92/Untitled-4.png) (http://s959.photobucket.com/user/zigheart92/media/Untitled-4.png.html)


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 20, 2013, 06:30:34 PM
you know that gw pac pcs aand motion are FitGameWatch00.pcs and FitGameWatchmotionetc.pac and FitGameWatch.pac right and not fitGW00.pcs and so on right?

using gecko or rivoo?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Sirkura on July 20, 2013, 06:40:38 PM
you know that gw pac pcs aand motion are FitGameWatch00.pcs and FitGameWatchmotionetc.pac and FitGameWatch.pac right and not fitGW00.pcs and so on right?
yep i do. i actually had an outdated ike clone over GW before but i removed it since i changed to  Mr.MW file patch code with 2 file hierarchy's. the codes from before affected both of them and i figured i no longer needed 4 ikes xD. however i have cloud on rsb4 and another ike on  rsbe. since ichigo over ike only has 1 costume its perfect for the GW slot. tho i can't even get basic ike to work currently.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 20, 2013, 06:42:52 PM
yep i do. i actually had an outdated ike clone over GW before but i removed it since i changed to  deathwolfs file patch code with 2 file hierarchy's. the codes from before affected both of them and i figured i no longer needed 4 ikes xD. however i have cloud on rsb4 and another ike on  rsbe. since ichigo over ike only has 1 costume its perfect for the GW slot.
if you use rivoo try adding the no entry/ result codes, aparently some rivo xmls still need them i use gecko and i have no problems


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Sirkura on July 20, 2013, 06:46:05 PM
if you use rivoo try adding the no entry/ result codes, aparently some rivo xmls still need them i use gecko and i have no problems
i use gecko, lol i can't use riivo since my lazor burned out, i have everything on USB. hmm can i send you my files so you can test them?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 21, 2013, 01:26:30 AM
i use gecko, lol i can't use riivo since my lazor burned out, i have everything on USB. hmm can i send you my files so you can test them?
sure send me the rel and the gamewatch folder


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Sirkura on July 21, 2013, 02:33:16 AM
sure send me the rel and the gamewatch folder
thx ^^ i sent it <3


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: ferretsshadow on July 22, 2013, 12:01:47 PM
alright Iget it thanks these work great, but can I make a request that you guys do a yoshi and a captain falcon one soon please


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 22, 2013, 12:15:31 PM
alright Iget it thanks these work great, but can I make a request that you guys do a yoshi and a captain falcon one soon please
You better wait until PW (Phantom Wings) makes them.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: ferretsshadow on July 22, 2013, 12:18:20 PM
thats why I'm asking on his thread


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 22, 2013, 12:30:33 PM
thats why I'm asking on his thread
what are you rreasons for yoshi and c falcon. we arent just gunna do it for no reason, and leave someone with good psasa till later.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: ferretsshadow on July 22, 2013, 03:40:56 PM
what are you rreasons for yoshi and c falcon. we arent just gunna do it for no reason, and leave someone with good psasa till later.

to have trex over bowser, like he should of been, to complete the primal rage part of my roster.  then to have ryu over ness instead of the incomplete chun li psa


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 22, 2013, 03:42:52 PM
to have trex over bowser, like he should of been, to complete the primal rage part of my roster.  then to have ryu over ness instead of the incomplete chun li psa

yeah maybe.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: KingJigglypuff on July 22, 2013, 03:49:24 PM
what are you rreasons for yoshi and c falcon. we arent just gunna do it for no reason, and leave someone with good psasa till later.
The three most popular Yoshi PSAs are SDo0m's Drako Yoshi, my T-Rex, and my Dragon Yoshi.

The three most popular Captain Falcon PSAs are MarioDK's Goku, Wave's MAX Onslaught Falcon, and SDo0m's Viewtiful Joe.

Someone might want to use one of those characters without having to replace Yoshi/Captain Falcon.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 22, 2013, 03:56:26 PM
The three most popular Yoshi PSAs are SDo0m's Drako Yoshi, my T-Rex, and my Dragon Yoshi.

The three most popular Captain Falcon PSAs are MarioDK's Goku, Wave's MAX Onslaught Falcon, and SDo0m's Viewtiful Joe.

Someone might want to use one of those characters without having to replace Yoshi/Captain Falcon.

i see.


new poll


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 22, 2013, 03:59:09 PM
why there are chars who already got a P&P on the poll? like snake,pikmin,pit,sonic,wolf?


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 22, 2013, 04:01:08 PM
why there are chars who already got a P&P on the poll? like snake,pikmin,pit,sonic,wolf?
i removed those characters to put this new poll up...


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Carnage on July 22, 2013, 04:02:52 PM
my vote went for ganon but i would be fine with either ganon,fox/falco or luigi.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 22, 2013, 04:56:58 PM
Definatelly, Ganondorf.
I voted for him.
How long is that Poll going to be there? More or less.


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: Tabuu Forte Akugun on July 22, 2013, 05:07:24 PM
Ganondorf, so I can port Tabuu and King Cold. :3


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: SonicBrawler on July 22, 2013, 05:23:04 PM
Definatelly, Ganondorf.
I voted for him.
How long is that Poll going to be there? More or less.
which ever reaches 10


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: HaloFanODST on July 22, 2013, 05:52:10 PM
which ever reaches 10
Ok, 4 more to go.

Post Merge: July 22, 2013, 10:08:47 PM
One more to go!!


Title: Re: Perfect .Rel porting Progress -POLL ADDED!-
Post by: zutox on July 23, 2013, 09:13:39 AM
Ganon..Wow, Diablos, Tabuu, Ares, smashbrosXXganon, Darkon and so many others. This is a great character to be able to P&P


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on July 23, 2013, 09:17:48 AM
alright. ganon will be the first new .rel


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on July 23, 2013, 09:37:07 AM
so sonicbrawler you think you can make P&P rels like PW did? so it doesnt need soundbank entry,result,ic constants and all of those codes?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on July 23, 2013, 09:38:03 AM
so sonicbrawler you think you can make P&P rels like PW did? so it doesnt need soundbank entry,result,ic constants and all of those codes?
yeah im pretty sure. he sent me a PM saying how. i have the message saved.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on July 23, 2013, 10:53:35 AM
yeah im pretty sure. he sent me a PM saying how. i have the message saved.
lets hope you can do it xD then you can do it for all brawl chars :P
also any chance you can turn the already existing rels for MK and jigkypuff into P&P since the rels already work it is just needed the codes part right?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on July 23, 2013, 10:57:59 AM
lets hope you can do it xD then you can do it for all brawl chars :P
also any chance you can turn the already existing rels for MK and jigkypuff into P&P since the rels already work it is just needed the codes part right?

well i imagine it would be easy.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: OmegaS3 on July 23, 2013, 12:44:18 PM
well i imagine it would be easy.
I don't know if the question is suppose to be answered on here, but there was no vote for the question. So my answer is Rob. Reason will be, Rob has 2 famous PSAs. Megaman X and Geno. Having both on one game will be perfect.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on July 23, 2013, 01:13:16 PM
well i imagine it would be easy.
it would be a training exercise before doing an all full P&P rel i think

I don't know if the question is suppose to be answered on here, but there was no vote for the question. So my answer is Rob. Reason will be, Rob has 2 famous PSAs. Megaman X and Geno. Having both on one game will be perfect.
ganon already won :P it was the first to 10 and i dont think rob will ever win lol  fox,yoshi,luigi and CF probably will always get more votes than rob.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: OmegaS3 on July 23, 2013, 01:17:16 PM
it would be a training exercise before doing an all full P&P rel i think
ganon already won :P it was the first to 10 and i dont think rob will ever win lol  fox,yoshi,luigi and CF probably will always get more votes than rob.
:( That isn't fair oh well I can wait forever. (Not really)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on July 23, 2013, 04:35:11 PM
People, sadly you cannot replace Toon Link via .rel ports.
Or not perfectly.
When you use a cloned character over Toon Link and face the original or another clone from that original (example: Ike, Marth, Lucario and/or Cloud, Sephiroth, Mewtwo) the game will freeze after, before or even during the Final Smash.
Also when they do a special move at the same time.
Overall, not recomended due to that issue. The .rels are good, but the issue is in Toon Link, not the .rels.
However, there are many others such as Olimar, R.O.B., Jiggs and Mr. G&W to replace.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on July 23, 2013, 04:41:05 PM
but toon link is actually a good character. why replace him?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Chaos_Knight on July 23, 2013, 04:49:02 PM
but toon link is actually a good character. why replace him?
Either someone wants that Skull Kid PSA, or don't like him at all, or think they don't want 2 Links.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on July 23, 2013, 04:49:39 PM
but toon link is actually a good character. why replace him?

Maybe because he is such a good character, we cannot replace him XD

Post Merge: July 23, 2013, 04:51:02 PM
Either someone wants that Skull Kid PSA, or don't like him at all, or think they don't want 2 Links.
Skull Kid was made after Toon Link.
So that's not a .rel port.
Replacing Toon Link via .rel is too risky.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Chaos_Knight on July 23, 2013, 04:56:33 PM
Maybe because he is such a good character, we cannot replace him XD

Post Merge: July 23, 2013, 04:51:02 PM
Skull Kid was made after Toon Link.
So that's not a .rel port.
Replacing Toon Link via .rel is too risky.
He asked why replace him.

Skull Kid PSA counts.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: DTST on July 24, 2013, 08:49:13 AM
Could somone send me a code for Sonics sound bank on Olimar? then I can have a complete rel port


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on July 24, 2013, 01:54:53 PM
Could somone send me a code for Sonics sound bank on Olimar? then I can have a complete rel port

Olimar has Sonic's voice:
4A000000 80AD89E0
14000064 00000026
E0000000 80008000

The original code is:
Sound Bank Modifier:[Phantom Wings]

I just changed the numbers for you.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on July 29, 2013, 12:20:19 AM
How is the Ganondorf .rel going?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on July 29, 2013, 07:36:01 AM
I haven't said i started on it, so i haven't. I will later today tho


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on July 29, 2013, 11:26:39 AM
Well, but nothing bad will happen to me if I ask.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: BraveDragonWolf on July 31, 2013, 10:36:54 PM
Ganon should be the new plug and play.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 01, 2013, 06:37:49 AM
Ganon should be the new plug and play.

uhm

thats because he is...


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: DTST on August 01, 2013, 07:09:04 AM
Diddy?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 01, 2013, 07:26:08 AM
Diddy?

what about diddy


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: DTST on August 01, 2013, 07:37:55 AM
Plug and play? I have Waluigi over him so I'd like diddy back.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: KingJigglypuff on August 01, 2013, 08:13:36 AM
Do you plan on making a new poll after the Ganon PnP .rel is done?

Ganon should be the new plug and play.
(http://cache.ohinternet.com/images/b/b2/Slowpoke.gif)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on August 01, 2013, 12:43:59 PM
Plug and play? I have Waluigi over him so I'd like diddy back.
the waluigi over diddy is only a port of the original over pit and pit has a P&P rel so you can rel port a perfect waluigi anywhere, diddy has preety much no psas lol


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 01, 2013, 01:51:46 PM
the waluigi over diddy is only a port of the original over pit and pit has a P&P rel so you can rel port a perfect waluigi anywhere, diddy has preety much no psas lol

That's right.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: BraveDragonWolf on August 01, 2013, 02:58:05 PM
uhm

thats because he is...


Sorry, I couldn't see that well...



Post Merge: August 01, 2013, 02:58:52 PM
Do you plan on making a new poll after the Ganon PnP .rel is done?
([url]http://cache.ohinternet.com/images/b/b2/Slowpoke.gif[/url])


Hey, I couldn't see that well...


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 01, 2013, 03:30:58 PM
Plug and play? I have Waluigi over him so I'd like diddy back.

no. ia lready said im doing ganon

Do you plan on making a new poll after the Ganon PnP .rel is done?

yup.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: DSX8 on August 01, 2013, 11:45:39 PM
so how's the ganon .rel going so far? i'd like it if i'll be able to use my demise psa on some1 else than on ganon x3


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 02, 2013, 07:22:23 AM
I haven't had time to start because of summer school. I dont have it today so i can start on it today.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Vaild Address on August 05, 2013, 07:49:46 AM
I know you guys are still working on the Ganondorf PnP rel but I like to see a Ness PnP rel to because there's PSAs that I want to have over other than just Ness himself like Yosemite Sam, Mew, Mega Man and Avatar Ness.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LCCoolJ95 on August 05, 2013, 09:24:57 AM
I haven't had time to start because of summer school. I dont have it today so i can start on it today.
Wow, really? Sorry man, I didn't know :/


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 05, 2013, 10:57:10 AM
Well stuff got in the way and the little time i had i was working on a request. I'm back in summer school, tho it ends Thursday. I can start it later today. For real.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: galaga4991 on August 06, 2013, 07:10:47 PM
Having a little trouble here on Project M 2.6. I'm using the ft_marth Plug and Play rel over Olimar to get a Roy PSA working, but everytime I load Olimar the game loads up Mario for some reason. Is this something PMBR did or am I just not using this right?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: KingJigglypuff on August 06, 2013, 07:36:44 PM
Having a little trouble here on Project M 2.6. I'm using the ft_marth Plug and Play rel over Olimar to get a Roy PSA working, but everytime I load Olimar the game loads up Mario for some reason. Is this something PMBR did or am I just not using this right?
There's nothing you can do about that.

PMBR made it so that characters who haven't been added yet will load Mario when selected.

Either be patient, and wait for P:M to include Olimar. Or just play vBrawl.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 10, 2013, 01:14:06 AM
People, I was just testing the Link Plug&Play.rel and I noticed some little issues and ODDS.
But most of them are just glitches and most of them occur on Riivo only, so don't worry :) .

BTW, I only tested Eldiran's Zero v1.4.

Main: Well, Link doesn't have an Entry or Result. But the Final is the important thing.
When you try any Link PSA Final Smash using... lets say Falco, the game will freeze.
This is only applied to the characters that have big filesize articles such as the Landmaster, Giga Bowser, Super Sonic and/or the Ice Mountain (IC Final Smash).

Solution (Thanks to Carnage) : Download the FitLinkFinal.pac file from the Resources Page and rename it with the character's name you want to replace.

1. Mario: Crashes when hitting an enemy. FitLinkFinal.pac is needed to avoid that.
2. Luigi: Same as Mario, but only when facing Original Link, though it only happens when both are facing alone. A 4-Man Brawl will reduce the possibilities of crashing. FitLinkFinal.pac is needed to prevent Final Smash freezing.
3. Peach: Untested, yet.
4. Bowser: Failure (only on Riivolution, on Gecko it is perfect) because of the filesize. FitLinkFinal.pac is needed.
5. Donkey Kong: Untested, but I believe it is normal. FitLinkFinal.pac might be needed.
6. Diddy Kong: Untested.
7. Yoshi: FitLinkFinal is only needed on Riivolution. Works flawlessly.
8. Wario: FitLinkFinal might be needed. Only one glitch: Grows when getting grabbed.
9. Link: -_-
10. Zelda/Sheik: Failure. Normal failure because they are transforming characters and cannot be .rel ported over.
11. Ganondorf: FitLinkFinal is not needed, unless that you want to face Link.
Glitches: All his attacks are insanely fast.
12. Toon Link: He doesn't like .rels. Freezes after 1:30 min of gameplay or during the Final Smash. Here the problem is Toon Link, not the .rel. However, just like Ganon, I doubt that somebody could replace Toon Link with a Link moveset.
13. Samus/ZSS: Just like Zelda/Sheik. Rel ports do not work.
14. Pit: Curiously, he works flawlessly. FitLinkFinal is not needed.
One wierd thing on this: A Link over Pit CPU is a kick-ass fighter even on level 3.
15. Ice Climbers: Untested.
16. R.O.B.: Just like Marth over R.O.B., works flawlessly. FitLinkFinal is not needed.
17. Kirby: Just like Toon Link, Kirby doesn't like .rels. He will freeze after being selected.
18. Meta Knight: FitLinkFinal is RECOMENDED.
19. King Dedede: Flawless Victory XD
20. Olimar: Perfect, but you may need the No entry and No result codes. Not recomended due to that annoying AI.
21. Fox: FitLinkFinal is NEEDED. It will not let the Landmaster to load and not crash.
2 glitches: Shots kinda faster and all his aereals go faster too.
22. Falco: FitLinkFinal is NEEDED.
3 glitches: His GFX will notably mess-up when facing Link, unlike other characters where it is almost unnoticeable.
When you start a fight, the first jump you make will send you kinda higher than usual.
Giant sword trail at the Result Screen.
23. Wolf: Just like Fox and Falco, but no glitches. Unless fighting Link.
24. Captain Falcon: FitLinkFinal is needed because of the Blue Falcon.
Also you may need the No entry code.
1 glitch: All of his A moves go faster than normal.
25. Pikachu: Untested.
26. Lucario: Untested.
27. Pokemon Trainer: Red and his 3 Pokemon share one .rel. Rels will not work.
28. Jigglypuff: Untested, but one friend says that it is almost like a Sonic port.
In other words, just good.
29. Marth: Untested
30. Ike: Untested, but you may need the FitLinkFinal.pac
31. Ness: FitLinkFinal is needed. Works perfect.
32. Lucas: Same as Ness.
33. Mr. Game&Watch: FitLinkFinal is needed. Works flawlessly, but you can only use one color sadly.
34. Snake: Failure. Final Smash will freeze when it ends.
35. Sonic: FitLinkFinal is needed. Not recomended because of his insanely fast moves (maybe I just had a problem there, going to test it again)
However, replace Sonic with a Link PSA is kinda pointless.
36. Alloys will not work, I cannot test them.
37. Giga Bowser and Warioman are wierd, I don't know how to test them.

Ok, now I'll test the other .rels and tell you their glitches.
Not saying that you need to fix them, just telling people on which characters use the .rels and their glitches.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on August 10, 2013, 01:44:53 AM
of course you need all the files, its not a matter of needed or not you need all the link files renamed, this goes for all the chars that have entry,result and final pacs.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 10, 2013, 06:24:54 AM
of course you need all the files, its not a matter of needed or not you need all the link files renamed, this goes for all the chars that have entry,result and final pacs.

this^

its like saying you want 1 dollar for 4 quarters,. but only giving 3 because u think its enough


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 10, 2013, 11:56:06 AM
of course you need all the files, its not a matter of needed or not you need all the link files renamed, this goes for all the chars that have entry,result and final pacs.
That's a better answer.
However, some characters will still crash.
Others will bug (like Falco with the giant sword trail)

Ah, for Riivolution users, you must use the No Entry and No Result codes, regardless of having the Entry.pac, Result.pac, Final.pac or not.
That is only applied for characters that DO NOT have Entry and/or Result.

Post Merge: August 10, 2013, 03:21:34 PM
Hey, I have one question.
If you have a perfect port of... lets say, Falco over Diddy, but you want to .rel port another character to Falco at the same time such as Link or Marth.
What will happen? Freeze or what?
Will I have a Falco over Diddy and also a Link/Marth .rel ported to Falco, or what?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: K+ ~ Tanuki God on August 11, 2013, 09:58:02 AM
The game (& most computers) won't let you put 2 ft_falco.rel's in the folders and if you got past this, it would probably crash loading 2 different characters and rels at once.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on August 11, 2013, 11:06:25 AM
That's a better answer.
However, some characters will still crash.
Others will bug (like Falco with the giant sword trail)

Ah, for Riivolution users, you must use the No Entry and No Result codes, regardless of having the Entry.pac, Result.pac, Final.pac or not.
That is only applied for characters that DO NOT have Entry and/or Result.

Post Merge: August 10, 2013, 03:21:34 PM
Hey, I have one question.
If you have a perfect port of... lets say, Falco over Diddy, but you want to .rel port another character to Falco at the same time such as Link or Marth.
What will happen? Freeze or what?
Will I have a Falco over Diddy and also a Link/Marth .rel ported to Falco, or what?
there is no falco rel so how do you have a perfect port of falco over diddy in your eyes is beyond me lol

they will both work perfectly but for the heck of it why would you do that? wouldnt it better let the falco char be over falco and port marth/link over diddy?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 11, 2013, 11:33:44 AM
That's a better answer.
However, some characters will still crash.
Others will bug (like Falco with the giant sword trail)

Ah, for Riivolution users, you must use the No Entry and No Result codes, regardless of having the Entry.pac, Result.pac, Final.pac or not.
That is only applied for characters that DO NOT have Entry and/or Result.

Post Merge: August 10, 2013, 03:21:34 PM
Hey, I have one question.
If you have a perfect port of... lets say, Falco over Diddy, but you want to .rel port another character to Falco at the same time such as Link or Marth.
What will happen? Freeze or what?
Will I have a Falco over Diddy and also a Link/Marth .rel ported to Falco, or what?

there is no falco rel so you cant


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 11, 2013, 02:07:30 PM
there is no falco rel so you cant

*facepalm*
Read again.
I have a REAL port of Falco over Diddy.
But I want to .rel port Link or Marth over Falco.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 11, 2013, 02:20:13 PM
but why bring up falco over diddy if there isnt one. its fine. thats why people port shadow to oteh rso you can have sonic vs shadow


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 11, 2013, 02:29:41 PM
but why bring up falco over diddy if there isnt one. its fine. thats why people port shadow to oteh rso you can have sonic vs shadow

It was just an example. And there is one.
My question was: If I have a REAL por over another character, but the original is .rel ported, what will happen?

Post Merge: August 11, 2013, 02:32:36 PM
but why bring up falco over diddy if there isnt one. its fine. thats why people port shadow to oteh rso you can have sonic vs shadow

My question was: If I have a REAL port over another character (for example Falco over Diddy), but I want to .rel port the original character (for example Falco replaced by Link or Marth), what will happen?
And yes, there is a Falco over Diddy, but that was not what I was talking about.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on August 11, 2013, 03:17:33 PM
its just a marth rel with the files renamed

and as i said, its fine. people take sonic, port sonic, port shadow, have sonic vs shadow.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on August 11, 2013, 03:39:24 PM
nothing would happen everything would work normaly, the only real glitch with rel ports is graphics only when 2 characters in the same match hve an effect file with the same id


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 11, 2013, 06:31:01 PM
nothing would happen everything would work normaly, the only real glitch with rel ports is graphics only when 2 characters in the same match hve an effect file with the same id

That´s the answer I wanted.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: luigi12 on August 12, 2013, 04:42:33 AM
Hay Sonicbrawler,do you have plans on making a Perfect Ike and Jigglypuff port?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on August 12, 2013, 04:47:25 AM
Hay Sonicbrawler,do you have plans on making a Perfect Ike and Jigglypuff port?
ike already has one... check the OP its the first one srs


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Quiksilver626 on August 15, 2013, 09:04:36 AM
Hopefully this question hasn't already been asked, but-
How do we use these ports to put a single character over Pokemon Trainer?
Can we just point the rel to poketrainer and put the files in the poketrainer folder? Or do we need to have 3 rels, one for each pokemon, and put the same files in each of the pokemon's folders?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Leon Exodio on August 15, 2013, 10:21:38 AM
Hopefully this question hasn't already been asked, but-
How do we use these ports to put a single character over Pokemon Trainer?
Can we just point the rel to poketrainer and put the files in the poketrainer folder? Or do we need to have 3 rels, one for each pokemon, and put the same files in each of the pokemon's folders?
you cant port over pkm they all share one .rel so i dont think its possible


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 21, 2013, 04:50:23 PM
Ganon's .rel is probably close.
I can feel it.
XD
Nah, whatever. They do their best.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: zutox on September 05, 2013, 11:39:01 AM
I thought I read somewhere that you could plug&play some of these rels over Bowser, have anybody tried and had any luck doing that?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 12, 2013, 05:07:41 PM
If I use a Pikmin PSA over Falco, do I need a FitPikminFinal.pac?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Leon Exodio on September 12, 2013, 05:51:11 PM
i think it depends on the psa? if it uses it or not


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 12, 2013, 06:00:08 PM
i think it depends on the psa? if it uses it or not

Well, I tested it. It was Slick over Pikmin .rel ported to Falco.
Freezes when attempting to do Final Smash, using or not the Final.pac.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Leon Exodio on September 12, 2013, 09:12:12 PM
Well, I tested it. It was Slick over Pikmin .rel ported to Falco.
Freezes when attempting to do Final Smash, using or not the Final.pac.
have you tryed putting the final.pac in and seeing what happends


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 12, 2013, 09:46:48 PM
have you tryed putting the final.pac in and seeing what happends

I just said I did that.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: GameAndWatcher on September 26, 2013, 07:59:54 PM
The OP mentions MetaKnight being portable.  Where's His P&P .rel?  Do I just use the one from the ISO?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: K+ ~ Tanuki God on September 26, 2013, 10:03:31 PM
He doesn't have a P&P rel.
He was ported the old-fashioned way with codes.
~  :oshi: One Away From Lucky Post  :oshi:  ~


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: KingJigglypuff on September 27, 2013, 12:50:32 PM
The OP mentions MetaKnight being portable. Where's His P&P .rel?
Maybe they're not done with Meta Knight yet? Or maybe the current one was too glitchy?

Do I just use the one from the ISO?
Have fun with glitches/freezing then. ^-^

~  :oshi: One Away From Lucky Post  :oshi:  ~
~ ^-^ No one gives a [censored] ^-^ ~


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: zutox on September 27, 2013, 01:13:52 PM
So how is it going with the ganon P&P?  Is it going as smoothly as planned or have any bumps in the road come up?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on September 27, 2013, 02:49:17 PM
i have to just do the patching. its about 75% done. i have just had school work and the patchign will take awhile.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 27, 2013, 03:07:52 PM
Yeah, school is always first.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: zutox on September 27, 2013, 05:47:39 PM
i have to just do the patching. its about 75% done. i have just had school work and the patchign will take awhile.
of course school comes first :) Just curious since we hadn't heard anything in a while. Nice to hear it's coming along slowly but surely


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Pklvr94 on September 28, 2013, 11:04:46 AM
I wish you the best of luck to your P&P project. :)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Jade_Rock on October 04, 2013, 04:30:53 PM
Exactly how do I use this?

Like if I'm trying to make a rel of marth for G&W I just rename the fitmarth.pacs to fitgamewatch.pac?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on October 04, 2013, 04:43:20 PM
no u have to edit teh rel

i have the tutorial online


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on October 04, 2013, 06:00:35 PM
How's the progress with Ganon's .rel?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Chaoticchronos on October 12, 2013, 11:56:12 AM
I do not know how to vote on the poll so i'll just give my vote here. But a perfect Luigi rels would be pretty awesome, if not Captain falcon. Been wanting to port the Vanitas moveset over someone else, or to port the Ultimate gohan moveset over someone else.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on October 12, 2013, 04:10:43 PM
I do not know how to vote on the poll so i'll just give my vote here. But a perfect Luigi rels would be pretty awesome, if not Captain falcon. Been wanting to port the Vanitas moveset over someone else, or to port the Ultimate gohan moveset over someone else.

The poll was closed a while ago.
The next is Ganondorf.
However, I agree with you.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Wiisam on October 20, 2013, 05:05:20 PM
Hey guys, is there a way to disable soundbank that was built in the module ???


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: wolfokami321 on October 24, 2013, 01:08:50 PM
If Link is possible, I will love you. >_>
eyeaah i tried porting over link the only problem is down b crashes the game because its normally a bomb.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: ShadowWolf on October 24, 2013, 02:17:52 PM
eyeaah i tried porting over link the only problem is down b crashes the game because its normally a bomb.
Link usually works fine. Make sure to have every necessary file included


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on October 24, 2013, 03:18:18 PM
eyeaah i tried porting over link the only problem is down b crashes the game because its normally a bomb.

Link sometimes will fail when ported over certain characters such as Toon Link and Bowser.
Bowser freezes if the filesize is bigger than his, but not always.
Toon Link hates .rels almost like Kirby. Works for a while, but freezes after 2 or 3 minutes of gameplay... or during the Final Smash.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Dantarion on October 25, 2013, 01:28:28 PM
The patching of Ganon's rel can be done using only the locations posted on the OpenSA wiki.

He has nothing special that prevents him from being ported :P


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on October 25, 2013, 04:04:59 PM
Really? I am pretty sure I tried that before, and only worked if ganon was in with reg ganon. I may be wrong though. :P


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Shadowthecanine on October 28, 2013, 09:41:48 PM
So how is it going with the ganon P&P? 
whos next?
I would like it to Captain falcon... :D


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: wolfokami321 on October 29, 2013, 11:25:11 AM
Someone needs to fix/get rid of kirby. he is an eyesore to my roster :/ its amazing that you cant port anyone over him


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on October 29, 2013, 02:52:56 PM
Edit ur css

Remove one of the coolest characters

Be hated by your friends

??????

Profit


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: K+ ~ Tanuki God on October 29, 2013, 03:06:53 PM
Edit ur css

Remove one of the coolest characters

Be hated by your friends

??????

Profit
Step 6: Drown


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Dantarion on October 29, 2013, 03:11:16 PM
I may have something useful soon.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Ultraxwing on October 29, 2013, 03:20:24 PM
Seeing you type something extremely vague, or what might seem vague. it might not involve Kirby cause that was too recent and you are known for posting small hints or something to begin hype. either way i can't wait to see it
is it are am is teh purrfect clown engine?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on October 29, 2013, 03:40:32 PM
How is the Ganon .rel so far?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Dantarion on October 30, 2013, 11:06:16 AM
http://i.imgur.com/aEb6O4H.jpg (http://i.imgur.com/aEb6O4H.jpg)
*yawn*


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on October 30, 2013, 11:29:08 AM
[url]http://i.imgur.com/aEb6O4H.jpg[/url] ([url]http://i.imgur.com/aEb6O4H.jpg[/url])
*yawn*


What?
2 Jiggs?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on October 30, 2013, 12:56:51 PM
[url]http://i.imgur.com/aEb6O4H.jpg[/url] ([url]http://i.imgur.com/aEb6O4H.jpg[/url])
*yawn*


So, is this article replacement with a plug and play rel?



Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: ♤♡◇♧ on October 30, 2013, 05:34:41 PM
What?
2 Jiggs?
The Jiggly sisters if you want to give it a name.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: DoctorFlux(Mariodk) on October 30, 2013, 05:35:12 PM
ported Nana article(from ICs) to a jiggypuff .rel for over donkey kong?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Wiisam on October 30, 2013, 05:42:24 PM
can someone plz help me.

  I'm able to sucessfully ported Aqua PSA ( Jigglypuff)  over Samus, the problem is that Samus gets T-Pose whenever I pressed B, Special or A combos.

Is there codes to prevent this happening??


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on October 30, 2013, 06:07:44 PM
ported Nana article(from ICs) to a jiggypuff .rel for over donkey kong?

Nana isn't an article. I think.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Eternal Yoshi on October 31, 2013, 01:01:09 AM
Nana IS an article. A very special one.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Hosernaut on October 31, 2013, 04:57:27 AM
I'm trying to port Dry Bones over Lucario PSA to Mario using a lucario plug and play rel. I did as the OP said, but for some reason the over b move causes a lot of unwanted textures popping up on screen.

How would I go about fixing this?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on October 31, 2013, 05:20:41 AM
so we would finaly be able to port articles even like nana? that is looking great xD we can finaly made a pure pichu bros :P


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on October 31, 2013, 06:02:40 AM
Nana IS an article. A very special one.

oh. never knew that. I thought that Nana was just a character file. not an article.

so we would finaly be able to port articles even like nana? that is looking great xD we can finaly made a pure pichu bros :P

or mario and luigi psa lol



Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Ultraxwing on October 31, 2013, 10:35:18 PM

or a true Naruto psa.
if this is true. again VERY vague


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Eternal Yoshi on October 31, 2013, 11:56:09 PM
Just putting this out there; I REALLY think that article data should be examined further in both the character file AND the .rel file so we can actually edit article data properly and make our own data from scratch instead of trying to port other characters' articles.

The inability to do that is why I stopped trying to update my old Mega Man PSA.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: DoctorFlux(Mariodk) on November 01, 2013, 03:58:54 AM

or a true Naruto psa.
if this is true. again VERY vague
^this
so we can somehow make a article that clones the Charater´s model and use the charater´s Animetions too but with the Clone´s own coding&subactions&actions(so we dont needing to put a other naruto model over a article as ike´s sword or over pikmins) aswell as we can copy that clone as many times the game allow us to (until it lag or freeze) but i dont think it will lag&freeze if low poly and only like 4-5x low poly models(after all brawl can handle 8 charaters at same time = the fight with alloys)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on November 01, 2013, 05:37:42 AM
Just putting this out there; I REALLY think that article data should be examined further in both the character file AND the .rel file so we can actually edit article data properly and make our own data from scratch instead of trying to port other characters' articles.

The inability to do that is why I stopped trying to update my old Mega Man PSA.

I second this. I have no clue myself about articles, since the only thing i do is port characters, but I would love to see someone look into this stuff


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on November 17, 2013, 04:23:55 PM
Is there any advance with the Ganondorf .rels?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on November 17, 2013, 06:01:52 PM
Is there any advance with the Ganondorf .rels?

If there was, I would have posted  r)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Armored dragon on December 06, 2013, 06:46:47 PM
Is there going to be a plug and play metaknight .rel file?

I'm trying to replace sonic with tails but the mod was made to go over metaknight. I can't even find generic .rel files for metaknight that I would have to program to go over sonic. Jigglypuff seems to work pretty well too but I haven't tried it. I did get some results from marth, but he seems have some animation glitches and goes into T-pose at times. if you can figure out how to put in a plug and play for metaknight that would be very great. thank you.

Post Merge: December 07, 2013, 10:24:06 PM
Whenever I try to load sonic who is supposed to be replaced by marth, the game crashes right before the announcer says "Go". does anyone know how to fix this?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on December 18, 2013, 08:44:31 PM
Whenever I try to load sonic who is supposed to be replaced by marth, the game crashes right before the announcer says "Go". does anyone know how to fix this?

Marth has many issues when replacing Sonic.
Make sure you get every single Marth file in the Sonic folder.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Armored dragon on December 19, 2013, 05:14:31 PM
Marth has many issues when replacing Sonic.
Make sure you get every single Marth file in the Sonic folder.
oh. ok


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on December 27, 2013, 12:12:06 AM
Is there any advance with the Ganon REL?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on December 27, 2013, 08:52:49 PM
Is there any advance with the Ganon REL?
If there was, I would have posted  r)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on December 27, 2013, 09:00:28 PM
Sorry.
It wasn't my intention to make you mad.
But it's been so long. I still have the doubt.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on December 27, 2013, 09:03:53 PM
i just have several other projects and games and this isnt high on my list


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on December 27, 2013, 09:07:59 PM
i just have several other projects and games and this isnt high on my list

Are you the ONLY one who makes this?
I thought there was someone else.

Anyways, next time don't quote yourself to answer, and give a good answer like the one you already gave.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: BlazingFury on January 09, 2014, 04:57:26 PM
Where is the meta knight Plug&Play Modules v1.2+ rel?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: chaoswolf on January 27, 2014, 09:54:02 PM
Unfortunatly, I cannot use the plug and play modules, as my computer will not except them.  Can someone help me with Ike over Ice Climbers, G&W, and Fox?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on January 27, 2014, 10:10:56 PM
Unfortunatly, I cannot use the plug and play modules, as my computer will not except them.  Can someone help me with Ike over Ice Climbers, G&W, and Fox?

Dolphin, Riivolution or Gecko OS?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: chaoswolf on January 28, 2014, 08:11:37 PM
Dolphin, Riivolution or Gecko OS?
Gecko OS.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Pklvr94 on January 28, 2014, 08:30:20 PM
Gecko OS.
I can help you if you like. Just PM me and I'll get started.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on February 04, 2014, 05:09:07 PM
I'm tired of waiting.

How can I make a Ganon Plug&Play.rel?

At least I need to try.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on February 05, 2014, 07:31:44 AM
I'm tired of waiting.

How can I make a Ganon Plug&Play.rel?

At least I need to try.

open a marth rel in modeul editor and look how section 7 and 8 are made. do the same for a ganon regular rel then go to sction 8 and patch everything :)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: BlazingFury on February 05, 2014, 11:54:00 AM
How can I make a metaknight plug play rel or jigglypuff plug play rel?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on February 05, 2014, 12:20:21 PM
open a marth rel in modeul editor and look how section 7 and 8 are made. do the same for a ganon regular rel then go to sction 8 and patch everything :)
How can I make a metaknight plug play rel or jigglypuff plug play rel?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on February 05, 2014, 01:01:16 PM
open a marth rel in modeul editor and look how section 7 and 8 are made. do the same for a ganon regular rel then go to sction 8 and patch everything :)

What do you mean by "patching"?
Do you mean that I need to copy everything?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on February 05, 2014, 01:31:47 PM
What do you mean by "patching"?
Do you mean that I need to copy everything?

look at how each color section is and find what to patch


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on February 05, 2014, 01:41:51 PM
look at how each color section is and find what to patch

Still don't get it.

I've found that all .rels share the coding for section 7.
But the section 8 is different for all.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Pklvr94 on February 05, 2014, 02:19:28 PM
Still don't get it.

I've found that all .rels share the coding for section 7.
But the section 8 is different for all.

I was the closest to making a Cloned Ganondorf file. But I believed that SonicBrawler and I had the same problem. Whenever the cloned Ganondorf fought Ganondorf, everything was fine. But when the cloned Ganondorf fought other players, the game would freeze. :/ But please, HaloFanODST, have faith in us and please be more patient.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on February 05, 2014, 02:22:17 PM

I was the closest to making a Cloned Ganondorf file. But I believed that SonicBrawler and I had the same problem. Whenever the cloned Ganondorf fought Ganondorf, everything was fine. But when the cloned Ganondorf fought other players, the game would freeze. :/ But please, HaloFanODST, have faith in us and please be more patient.

As you wish.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: aaronlink127 on September 06, 2014, 07:20:54 PM
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  :kdance:

Post Merge: September 08, 2014, 06:44:04 PM
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  :kdance:

Its annoying when i am playing with my friends, and one is kirby and decides to suck me up!


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 23, 2014, 05:37:19 PM
I know I'm speaking like a broken record when someone else has asked this many times but... how do you go about doing this? Because I've taken a P&P Rel (Marth), changed the Module ID to 7c (Jiggly) and changed the Character ID in Sect 8 to 25 (Jiggly) and put it in the Rel folder, booted up smash, selected Jiggz, selected a stage, and it silently freezes there. Is there something else that I'm not doing?

P.S. I took all of Marth's files (fitmarth.pac fitmarthmotionetc, etc) and renamed it to Fitpurin and it still locks on me.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on September 23, 2014, 05:56:30 PM
did you rename the rel?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 23, 2014, 06:04:17 PM
did you rename the rel?
Yes I did. Renamed "MarthP&P" to "Ft_Purin.rel"


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 23, 2014, 06:13:40 PM
Yes I did. Renamed "MarthP&P" to "Ft_Purin.rel"

If you're using Riivolution, you'll require the No Entry Data code in most XMLs.

Either using Riivolution and Gecko, you'll need the costume files too.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 23, 2014, 06:25:38 PM
No riivolution, I'm using USBLoader. Would I need it still? I could try PM Launcer as well. Thanks for your help, guys!


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 23, 2014, 10:28:57 PM
No riivolution, I'm using USBLoader. Would I need it still? I could try PM Launcer as well. Thanks for your help, guys!

You might need it too. I don't use USBLoader so IDK.
I currently use Gecko.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 24, 2014, 05:34:33 AM
 This the code?
Code:
No Entry Data [Standardtoaster]
04AD8030 00000000
04AD8034 00000000
04AD8038 00000000
04AD803C 00000000
04AD8040 00000000
04AD8044 00000000
04AD8048 00000000
04AD8050 00000000
04AD8054 00000000
04AD805C 00000000
If so, it still didn't load up using USBLoader.

Gonna try PM Launcher....

EDIT: Nope.

This is what I have:

In the Rel folder
Code:
Ft_purin (was a marthP&P but I changed the module ID and Char ID and Name to Purin's)

In the Fighter Folder, in the Purin Folder
Code:
FitPurin
Fitpurin00
Fitpurin00
Fitpurin01
Fitpurin01
Fitpurin02
Fitpurin02
etc
Fitpurinmotionetc
Fitpurinfinal
Fitpurindark
Fitpurindark
(All these files WERE FitMarth, but I renamed them to Purin)

Is this correct?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 24, 2014, 03:49:02 PM
Make sure your code is for the correct region.

And don't forget the use of capital letters. You're missing them in most of the files.

They should be:

FitPurin.pac
FitPurin00.pac
FitPurinMotionEtc.pac

And so on.

EDIT: If that doesn't help, then you should change to BrawlEx.
Which is more complex, but instead of replacing you can add characters.

If that doesn't work either, then you're most likely a PAL user.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 25, 2014, 05:01:56 AM
I didn't know that had to be Capitalized. Interesting. I just used PM Launcher with the code of no entry added. It still hung on stage loading.
Is it really that I need a Fitmarth.pac and put it in Purin folder and rename it FitPurin.pac?

Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.

I'm playing US Smash on my US Wii lol


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on September 25, 2014, 05:30:15 AM
I didn't know that had to be Capitalized. Interesting. I just used PM Launcher with the code of no entry added. It still hung on stage loading.
Is it really that I need a Fitmarth.pac and put it in Purin folder and rename it FitPurin.pac?

Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.

I'm playing US Smash on my US Wii lol
of course you need a fitmarth.pac renamed to fitpurin.pac if your porting over another char, you need all the files.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 25, 2014, 07:16:12 AM
of course you need a fitmarth.pac renamed to fitpurin.pac if your porting over another char, you need all the files.
Ah, ofcourse. But it doesn't seem to work, so maybe I wasn't doing something right there, haha. However, I've done that before and it has not progressed further beyond the stage selection. I always select SmashVille which is vanilla, just to be sure. ;)


I'm using PW's Purin(FitMarth P&Pv1.2).rel and place it in my Module folder. I take vanilla FitMarth.pac FitMarth00.pac, etc, and put them in Purin folder, and rename it to FitPurin...etc. Boot up brawl, and it doesn't go pass the SSS.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on September 25, 2014, 12:04:52 PM
Ah, ofcourse. But it doesn't seem to work, so maybe I wasn't doing something right there, haha. However, I've done that before and it has not progressed further beyond the stage selection. I always select SmashVille which is vanilla, just to be sure. ;)


I'm using PW's Purin(FitMarth P&Pv1.2).rel and place it in my Module folder. I take vanilla FitMarth.pac FitMarth00.pac, etc, and put them in Purin folder, and rename it to FitPurin...etc. Boot up brawl, and it doesn't go pass the SSS.
did you rename pw marth p and p to ft_purin?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 25, 2014, 12:42:32 PM
Yes, I did.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on September 25, 2014, 02:50:06 PM
Yes, I did.
you probably have some wierd codes or your naming a folder badly and not noticing it either with an extra letter or missing captitals and such, tbh rel porting now makes no sence when you can just add chars with brawlex there is no reason to replace chars anymore your using an outdated way of doing things anyway.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: BlueBrain on September 25, 2014, 02:53:13 PM
you probably have some wierd codes or your naming a folder badly and not noticing it either with an extra letter or missing captitals and such, tbh rel porting now makes no sence when you can just add chars with brawlex there is no reason to replace chars anymore your using an outdated way of doing things anyway.
why go through the hassle of adding a new slot when there's a character you don't want in your game anyway?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Carnage on September 25, 2014, 03:19:04 PM
why go through the hassle of adding a new slot when there's a character you don't want in your game anyway?
hassle what hassle i just download a full brawlex pack and then if i want chars that arent in the pac i seek a brawlex slot of that char and just replace the files like you would on a normal moveset no need to mess with rels ever again :P


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 25, 2014, 04:03:58 PM


Also, I wanna avoid Brawlex for now, because replacing characters would mean replacing their sounds and such.


You can try to use BrawlEx to replace characters.
I tried and it didn't work, but others could do it with no problems.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: aaronlink127 on September 25, 2014, 06:41:24 PM
Is there a way to add the kirby abilities back to the rel? im sorry for asking, but its just annoying for it to crash every time a cloned character gets copied. I would rather it use at the least the old kirby ability files because its at least better than crashing altogether.  :kdance:

Post Merge: September 08, 2014, 06:44:04 PM
Its annoying when i am playing with my friends, and one is kirby and decides to suck me up!

So... Is there a way?

EDIT: Also, i understand why they aren't set automatically because that is for rel porting perfectly, but could you at least tell a way to change it, where that section of the rel file is?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Boobsey on September 27, 2014, 12:21:45 PM
(http://i.imgur.com/wtV7YIo.png)

Is there something I'm doing wrong here? I'm trying to port Mario over Snake and it keeps crashing


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Doq on September 27, 2014, 12:27:39 PM
Do you use BrawlEx? These rels seem to not be compatible with BrawlEx.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Boobsey on September 27, 2014, 12:29:07 PM
No BrawlEX, I am using a custom CSS though, would that cause problems?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Doq on September 27, 2014, 12:31:09 PM
No BrawlEX, I am using a custom CSS though, would that cause problems?
I would not think so. Check the rel? Edit it in Module Editor instead of BrawlBox, I know at least for me it broke my modules.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Boobsey on September 27, 2014, 12:34:42 PM
Found out what I did wrong
I put "2E" at the front of the value instead of the end.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Power Marshall on September 27, 2014, 04:59:01 PM
Okay, just wanna get my conscience straight here. Yes or no. Is it possible to put another Pikachu over Squirtle? Whether it be Rel porting or Brawlex?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Pklvr94 on September 27, 2014, 07:14:32 PM
So, has anyone had luck on Ganon Perfect .Rel?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on September 27, 2014, 07:15:04 PM
BrawlEx has one, so this might not be necessary.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: aaronlink127 on November 01, 2014, 11:37:13 PM
Yes, I did.
did you change the values in the module?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Lyn on November 02, 2014, 04:15:22 AM
I'm sorry but how is the progress on Ganon's .rel? Will it ever be released?...


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on November 02, 2014, 07:15:20 AM
no


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on November 02, 2014, 10:01:10 AM
no

Reason:
It was discontinued.

They need longer answers.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on November 02, 2014, 11:34:26 AM
no the reason was i never felt like finishing it. i may at one point


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on November 02, 2014, 11:53:41 AM
the reason was i never felt like finishing it.

That's the information people need.

A simple "no" will lead to more and more questions.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LMSG on March 01, 2015, 08:29:58 AM
Say i was trying to port lucario over sonic...would i edit the sonic module in module editor or the lucario module? Help much appreciated. Also if i was to port lucario over diddy long instead of over sonic, would that be possible and if so how? Help much appreciated. Sprry, i dont have much experience in porting.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: SonicBrawler on March 01, 2015, 08:30:44 AM
take the lucario rel and edit it to work over sonic, diddy, etc


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LMSG on March 01, 2015, 10:24:32 AM
take the lucario rel and edit it to work over sonic, diddy, etc
. Would I need the sonic .rel and the sonic final and result.pacs too?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on March 01, 2015, 10:52:51 AM
. Would I need the sonic .rel and the sonic final and result.pacs too?

Probably yes.
At least the SonicFinal.pac to make the Final Smash work, or else the game will either freeze or your character will just keep using Neutral B.

Some Riivolution XMLs still need a code to make the entry and results work, though.
If you're using Gecko, then you shouldn't need the code.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LMSG on March 01, 2015, 11:46:38 AM
Hmm so i edited lucario's plug and play rel in the module editor and plugged in sonics module id value and character id value in the lucario module and i put it in the module folder, and i put an unedited sonic rel in the module folder as well. I put in all lucario's files and renamed them in sonics folder  and put in sonics final and result pacs (he has no entry). It froze the game when i entered the fight (before sonic was supposed to spawn). However i did not put all of sonics spy .pacs in the sonic folder as lucario does not have these. Is this because i left out these files? Im on gecko.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on March 01, 2015, 12:18:17 PM
Hmm so i edited lucario's plug and play rel in the module editor and plugged in sonics module id value and character id value in the lucario module and i put it in the module folder, and i put an unedited sonic rel in the module folder as well. I put in all lucario's files and renamed them in sonics folder  and put in sonics final and result pacs (he has no entry). It froze the game when i entered the fight (before sonic was supposed to spawn). However i did not put all of sonics spy .pacs in the sonic folder as lucario does not have these. Is this because i left out these files? Im on gecko.

What are you trying to do?

To clone Lucario or Sonic?

If you want to clone Lucario, you need Lucario's files instead of Sonic's.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LMSG on March 01, 2015, 12:33:08 PM
What are you trying to do?

To clone Lucario or Sonic?

If you want to clone Lucario, you need Lucario's files instead of Sonic's.


im trying to put lucario over sonic. I've tried deleting everything in sonics folder and putting lucario's files into sonics folder and renaming them to FitSonic and stuff like that. I put the sonic rel in the module folder but it caused a freeze.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on March 01, 2015, 12:41:30 PM


im trying to put lucario over sonic. I've tried deleting everything in sonics folder and putting lucario's files into sonics folder and renaming them to FitSonic and stuff like that. I put the sonic rel in the module folder but it caused a freeze.

Then you need to modify the Lucario module to make it work over Sonic.
I believe Lucario has a Final, so you need to include it there too.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LMSG on March 01, 2015, 12:49:02 PM
Then you need to modify the Lucario module to make it work over Sonic.
I believe Lucario has a Final, so you need to include it there too.

Would that be possible through phantom wings' module editor or would i have to modify lucario's rel  the old way? And would i keep the lucario rel's name ft_lucario or rename it ft_sonic?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on March 01, 2015, 12:58:59 PM
Would that be possible through phantom wings' module editor or would i have to modify lucario's rel  the old way? And would i keep the lucario rel's name ft_lucario or rename it ft_sonic?

You need to use the Module Editor.
And once you're finished, then change the ft_lucario Plug&Play.rel to ft_sonic.rel.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LMSG on March 04, 2015, 05:06:18 PM
Ok so i used the module editor on the lucario plug and play and i changed the module id and character IDs to sonics, then i renamed it ft_sonic.rel and put it in the module folder. I downloaded all of lucario's files from the ssbb data partition and moved them all into the empty sonic folder in the fighter folder. I then renamed them to the appropriate names. I didnt put in any additional files, only the ones from lucario's ssbb data partition. I entered the game and after i select a stage it freezes. Is theres still something im missing here? Or maybe its incompatible as I have some cloned characters (shadow, knuckles etc.) over sonic, but i have downloaded a marth over rob hack from the vault and it worked fine, and i have some cloned characters over Marth right now as well. I have tried doing it the old way with .rels and HxD but i couldn't figure it out. I want to put lucario over sonic so i can use him in sub space, because you cant use cloned characters in there. The marth over rob hack worked perfectly in sub space, even with a psa.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LMSG on March 07, 2015, 09:05:05 PM
Got it...the clones caused freezing because of duplicate rels. Thanks for the help guys!


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LazerBoyEXE on August 02, 2015, 11:06:54 AM
I've only seen someone once .REL port an alloy to a character... Is that process the same? The alloys all use 1 .REL, which confuses me, and I can't ever get at least 1 of them on a character...


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Leon Exodio on August 02, 2015, 07:33:06 PM
I've only seen someone once .REL port an alloy to a character... Is that process the same? The alloys all use 1 .REL, which confuses me, and I can't ever get at least 1 of them on a character...
you mean my this video and if you are then i was using an old way of porting characters by rel the outdated way and you can only port 1 alloy at a time since they share 1 rel

! No longer available (http://www.youtube.com/watch?v=LNl1ZrcQ1Jo#)


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: Neon Sovereign on August 20, 2015, 03:42:51 PM
Hi i have a question, i downloaded Megaman over Snake hack, and cause i still want to keep Snake i replaced Olimar using the rel port, it worked fine, but as i expected Megaman uses Snake's sounds instead of Olimar's (obviously because the hack is mainly on Snake), so the question is that if there's a way to keep Olimar's sounds on that rel so i can replace them using Sawndz and Snake has his own sounds unchanged?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: HaloFanODST on August 20, 2015, 05:07:45 PM
Hi i have a question, i downloaded Megaman over Snake hack, and cause i still want to keep Snake i replaced Olimar using the rel port, it worked fine, but as i expected Megaman uses Snake's sounds instead of Olimar's (obviously because the hack is mainly on Snake), so the question is that if there's a way to keep Olimar's sounds on that rel so i can replace them using Sawndz and Snake has his own sounds unchanged?

The SFX are not .rel dependant.
The PSA is what controls the SFX.
It doesn't matter if you port a Snake PSA over Olimar, Sonic, Wario, etc. It will always have Snake's SFX unless you modify the PSA.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LazerBoyEXE on August 22, 2015, 06:59:44 PM
I really wanna know this secret of yours, Leon. I'm not sure what you been by "the old way", but I really wanna get ahold of the .REL file you used to port an alloy. I might be able to analyze its contents, or you can tell me what to change.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: InvaderXYZ on August 29, 2015, 10:01:43 AM
Hmm, I tried putting Mario over Roy (Project M), but it freezes right before the fight starts. It says "Ready" but freezes before it says "Go!" I'm not sure what I did wrong though. Like I followed all the instructions.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: LC-DDM on October 02, 2015, 12:00:37 PM
So, are these .rel ports universal or US-only?


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: BraveDragonWolf on October 08, 2015, 10:17:46 AM
Is there any way of having the .rel ported character's SFX to keep loading?
I got Marth over Wario, and the SFX of the PSA (I edited it in brawlbox 68b, I changed the sound data lists from Marth to Wario's) plays all the time...it will always load if you don't choose another character and/or costume for whatever character. So basically, the first time you load the characters you want to battle, YOU CAN'T change anything else like characters or costumes or else the .rel ported character's SFX will mute the entire game unless you RESTART your game.


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: lnik3500 on October 28, 2015, 09:25:47 AM
I don't know if I missed something... but when I try to port cloud from ike to another like pit or olmar, it freezes when the annuncer says GO... by the way I'm using project m... how can I do it? thanks and sorry for my english


Title: Re: Perfect .Rel porting Progress -Lucario is first Pack. Ganon is new .rel-
Post by: OmegaMalkior on October 30, 2015, 10:29:29 PM
Is .rel porting in Project M impossible? Or has it never been given enough attention to try it?