Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Mephisto on November 12, 2012, 01:27:33 AM



Title: Hagure / Mephisto's PSA :Vergil and Akuma next
Post by: Mephisto on November 12, 2012, 01:27:33 AM
Released PSA
SonicBattle Shadow (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14328)
Hyper Donkeykong (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17882)
Deadpool (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25222)
Knuckles (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28417)
Deadpool V2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834)

Progress PSA
Venom

Planning PSA
Ghost Rider
Vergil
Ryu
Akuma


I maybe add to Moveset for Planning PSAs.


Title: MOVESET
Post by: Mephisto on November 28, 2012, 02:42:12 AM
MOVESET
Broly(Canceled)
STATS

Character Over - Ganondorf
Size - 8/10 His height as same as Ganon.
Running Speed - 4/10 Slow run speed.
Air Speed - 5/10 Medium speed.
Combo Speed - 4/10 His attack speed is slow.
Priority - 7/10  Pretty good priority with heavy/super armor.
Jump Height - 6/10 Medium or slightly high jump.
Power - 10/10 Very high damage and knockback like Ganon or Ike.
Weight - 115 (Heavy weight)

MOVESET

A Attack - A quick hand swipe followed by a back spin kick.  Very fast attack.  4+8%

F Tilt - A roundhouse kick.  Good base knockback but medium knockback growth.  10%

U Tilt - A jumping upward kick.  Slow but nice for anti air because his leg is intangible and has large hitboxes.  16%

D Tilt - A low kick.  Similar to Ganon's D Tilt with different animation.  13%

Dash Attack - A rapid five kicks.  Medium startup, high shield damage and long lasting hitbox.  14%

F Smash - A clothesline with move forward.  Very slow startup but surprisingly power and has super armor.  23-31%

U Smash - Same as Ganon.  Has super armor but longer endlag than Ganon.  19-26,22-30%

D Smash - A powerfull foot stomp.  Medium startup and 10% heavy armor.  17-24%

N Air - A single forward kick.  Nearly Samus's N Air in Melee. 14%  

F Air - An overhead fist swing dissimilar to Ganon's F Air.  Slow startup and poor reach, but pretty powerful 45 angle spike. 18%

B Air - A backward elbow hit.  Fast and very good knockback in initial. Late hit is medium power. 16-10%

U Air - An upward swipe with ball of energy in fist.  Pretty slow and long endlag but good damage and knockback like Bowser's U Air. 16%

D Air - A triple piston kick.  Don't has meteor smash hitbox. 5+4+6%

F Throw - Ereaser Blow.  Broly's strongest throw. 15%

B Throw - Same as Ganon but higher damage. 12%

U Throw - Same as Ganon. 7%

D Throw - Broly slams the opponent on the ground twice.  This throw good for combo because that has small knockback growth and short endlag. 4+6%

Neutral B: Ereaser Cannon - Broly shooting green sphere of energy after charge it.  Super slow startup and great power. 23%

Side B: Gigantic Hammer - Broly punches opponent, then kicks them upward followed by a grabs and slams them onto the ground.  When using in Air,  He only grabs and slams opponent. 5+5+10/10(air)%

Up B: Flight Mode - Broly does a Flight, I think this similar to Pit's Up B. 0%

Down B: Explosive Wave - Green energy wave happens around Broly.  Intangible in initial, so this is defensive move like Wolf's shine. 9%

Ghost Rider
STATS

Character Over - Captain Falcon
Size - 7/10 His height as same as Falcon.
Running Speed - 4/10 Fairly slow run speed.
Air Speed - 3/10 Very poor than Falcon. Similar to Ganon.
Combo Speed - 3/10 His attack speed is slow.
Priority - 10/10 Chain has super long reach and too good priority.  Combat moves are slightly good priority.
Jump Height - 4/10 Same as Ike's.
Power - 5/10 Medium kill potential.
Weight - 104 (Medium/Heavy weight)

MOVESET

A Attack - A single back fist like Ganon's.  Fast start up and poor reach.  8%

F Tilt - A knee kick.  Good base knockback but low knockback growth.  12%

U Tilt - An upward kick.  Good vertical reach, but relatively slow compared to his other two tilts.  10%

D Tilt - A low kick.  Medium speed, reach and power.  10%

Dash Attack - A Shoulder charge.  Very similar to Falcon or Ganon's Dash attack but faster and fairly high damage and knockback.  14%

F Smash - A chain swing forward.  Pretty slow start up but surprisingly long reach and medium power.  14-19%

U Smash - A chain swing upward.  Has great range to forward and upward, but low power.  11-15%

D Smash - A chain swipe ground.  Has the longest reach and endlag of three smashes.  12-17%

N Air - Ghostrider unrolls a chain around.  This is 360 angled attack. 9%  

F Air - An overhead chain swing.  Similar to FSmash but lower damage and knockback. 10%

B Air - Same as Falcon's B Air with fire in initial.  14-8%

U Air - An upwards kick.  Very fast start up and high knockback, but very long end lag and landing lag. 14%

D Air - A downward piston kick not similar Falcon's D Air.  Initial hitboxes has meteor smash. 13-9%

Neutral B: Hell Fire - Ghostrider blows hell fire with high shield damage.  Can sift angle up and down like some characters F Tilt or F Smash.  3*6%

Side B: Chain of Rebuttal - Ghostrider swings chain front. Can be canceled to smashes(on ground) or air attacks(in air) when it hits opponent.   8%

Up B: Temptation to Hell - Ghostrider jumps upward, and throws downward opponent after catching opponent. 15%

Down B: Heartless Spire - Blows up pillar of flame in front of Ghostrider.  This flame can shut out projectile. 2*7%

Venom
STATS

Character Over - Wolf
Size - 7/10 His height taller than Spidey.  Nearly Falcon or Snake.
Running Speed - 5/10 Medium or slightly slow run speed.
Air Speed - 4/10 Not good.  Slower than Wolf.
Combo Speed - 6/10 Normal combo ability.
Priority - 7/10 Symbiote tentacles has good priority.
Jump Height - 7/10 Pretty high jump like a spidey.
Power - 6/10 Fairly high damage but meidum knockback.
Weight - 100 (Meddle weight)

MOVESET

AAA Combo - A left jab followed by a right gut punch finishing with shooting a three symbiote tentacles.  Fast startup and rather damage.  2+2+3+3+3%

F Tilt - A powerful bite with huge tooth.  This is two hit combo like Wolf's F Tilt.  First hit has high sheild damage ant second hit has good knockback.  6+7%

U Tilt - An upward slash by his nail.  Meidium startup and damage, knockback.  12%

D Tilt - A fast crouching low kick.  Fast speed but poor reach and knockback.  8%

Dash Attack - A charge with sharp fang.  Fast and fairly good priority.  9%

F Smash - A two symbiote tentacles bite the opponent.  Slightly short reach, slow startup but good damage and priority.  8+9%

U Smash - An upward arm swipe with tentacles.  Has long upward reach, but large endlag.  15-21%

D Smash - A symbiote tentacles sweep around Venom.  Hitbox comes out backward first.  15-21/13-18%

N Air - Venom shooting tentacles out of his body.  Fast startup and large hitbox in initial so good for defence. 11%  

F Air - Venom punches forward by his arm with symbiote tentacles.  This attack is four hit combo and rather low knockback. 6+3+3+3%

B Air - A backward spike kick.  Medium speed, damage and knockback. 13%

U Air - An upwards slash with his nail very similar to Wolf's U Air.  Higher damage but longer landinglag. 13%

D Air - A downward spike with symbiote.  Slow startup but very long reach and rather strong meteor smash. 16%

Neutral B: Web Catch - Venom shoots long web and catches opponent.  Very slow starup and large endlag but longer reach than Samus's grab. 0%

Side B: Venom Fang - Venom rushing forward after transformed to huge face with fang.  Very large hitbox, good priority and rather small endlag.  If you use this in air, this is useful for recovery. 10%

Up B: Web Glide - Very similar to Spidey PSA's Side B, but you can only glide upward because this is Up B (Can shift forward or backward). 0%

Down B Ground: Venom Rush - Three symbiote tentacles sprang out of the ground.  Tentacles's position can control with the length of a button pushing (Pressed button for a long time = a far position).  4+4+4%

Down B Air: Web Swing - Almost same as Spidey's.  But this hasn't hitboxes. 0%

Deadpool
Grab - Deadpool grabs a foe with one hand.  Medium speed and reach.

Pummel - A knee attack.  Same as many other character's. 2%

F Throw - Deadpool strikes his both katana to foe's head (Similar to his backward aerial throw in MvC3).  The highest damage and knockback in Deadpool's throws. 11%

B Throw - Deadpool shoots a gun to foe after teleported behind foe (Backward ground throw in MvC3).  Weakest in Deadpool's throws but has the smallest endlag. 8%

U Throw - A head butt to back of foe like Wario's U Throw.  Very simple throw so nothing special. 9%

D Throw - Deadpool throws foe onto the ground and stings his katana.  Pretty high base knockback and send foe upward. 9%

Side B: Bomb Voyage - Deadpool takes a grenade and throws it.  Can throw a normal grenade or a stun grenade (Need pressing A and B to the same time for throwing a stun grenade).
Stun grenade can make foe stun like ZSS's Paralyzer. 2(grenade)/8(blast)/4(stun)%
Vergil
STATS

Character Over - Marth
Size - 7/10 Normal human character height.
Running Speed - 5/10 Slightly slow than Mario.
Air Speed - 5/10 Not special.
Combo Speed - 8/10 Very good combo skill.
Priority - 8/10 His swords hasn't hurtboxes.
Jump Height - 6/10 Medium height jump.
Power - 6/10 Medium kill potential.
Weight - 90 (light weight)

MOVESET

AAA Combo - A left jab followed by a right punch finishing with double kicks (Beowulfs basic combo).  Fast startup and rather damage.  3+2+3+4%

F Tilt - A sheath swings up, then swipes it back out followed by a fast quick draw (Yamatos basic combo).  Three hit combo like Metaknight's F Tilt. 4+3+7%

U Tilt - An upward slash with Rebellion (Similar to High Time).  Long endlag but can canceled by jump when hitting foe.  11%

D Tilt - A fast crouching sheath swipe.  Rather long reach and small endlag.  7%

Dash Attack - A powerful forward stab (Stinger).  Can canceled by any ground attacks if this move connects.  10%

F Smash - A quick draw similar to third attack of F Tilt.  Slightly slow startup, good reach and priority.  9%

F Smash2- Vergil swings down Yamato.  Longer reach than first hit, but pretty large endlag.  11%

U Smash - Vergil jumps and does forward somersaulting kick followed by a heel drop (Lunar Phase).  Very long lasting hitboxes and high shield damage.  1*8+8%

D Smash - A ground sweep kick with Beowulf.  Nothing special.  14-19/12-16%

N Air - A fast double slash.  Almost same as Marth's. 6+7%  

F Air - An aerial quick draw(Jumping Heavy from UMvC3).  Fast and pretty wide range. 12%

B Air - A backward slash with Rebellion.  Medium speed and rather damage. 13%

U Air - An upwards overhead kick.  Very nearly ZSS's U Air, faster than Falcon's U Air. 10%

D Air - Helm Breaker.  Think this is similar to last of Ike's Up B. 11+4(Landing)%

Neutral B: Summoned Swords - Vergil summons Phantom Swords behind then fires them.  Each swords appears on different position when summoned.  3%(each swords)

Side B: Rapid Slash - Vergil dashes forward and slices behind.  Pretty fast but don't appearing hitboxes on his front or body, so this is very punishable.  3*5%

Up B: Rising Sun - Vergil does a kick upward twice with a jump.  Good vertical range and fairly high knockback so useful for anti-air.  6+8%

Down B Ground: Judgement Cut - Vergil steps backward, then slashing far position with a sonic speed quick draw.  Useful for defence. 10%

Down B Air: Star Fall - Vergil does a rocket kick.  If the kick hits, can canceled by aerial jump.  9%

Final Smash: Devil Trigger - Vergil transforms to a demon form.

Detail of demon form :
- All A button attacks 20% faster than normal form.
- 2% more damage to all attacks.
- Can second aerial jump.
- Rapid Slash has intangible while dashing.
- Rising Sun goes higher than normal form.
- Judgement Cut can use continuous to three times (Like Level2 in DMC3SE).

Up Taunt : Spiral Swords - If you hit any attacks many times, Vergil summons Phantom Swords around with taunt animation.  This is very long animation so this has large endlag.  This is very long animation so this has large endlag.  It continues occurring for a while like ROB's final smash.  Vergil loses it if gets damage or does some actions or dies. 1%(each swords)


Title: PREVIEW
Post by: Mephisto on December 12, 2012, 12:30:48 AM
PREVIEW

Venom
(http://i.imgur.com/BDqM0.png)
(http://i.imgur.com/9fwJP.png)
(http://i.imgur.com/pzBXQ.png)

Deadpool
(http://i.imgur.com/0RkV6.jpg)
(http://i.imgur.com/BS1vw.jpg)
(http://i.imgur.com/pGHs6.jpg)[/color]


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Anivernage on December 12, 2012, 01:19:33 AM
Guess ill delete venom from my list.
Looks awesome!
Nice stuff you have there! :D
Btw like i see he is based from MvC thats great! finally a venom PSA.  :af2:


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Carnage on December 12, 2012, 03:28:22 AM
see your going for a MVC2 moveset?

shame we cant have tentacles that could be animated guess you needed some custoom gfx from someone to resemble tentacles


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 12, 2012, 04:04:32 AM
I think to use this for tentacles but this model hasn't tooth..
(http://i.imgur.com/rYkHm.png)


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Carnage on December 12, 2012, 04:10:34 AM
I think to use this for tentacles but this model hasn't tooth..
([url]http://i.imgur.com/rYkHm.png[/url])

isnt that lucas snake? xD


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 12, 2012, 04:23:31 AM
yes


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Carnage on December 12, 2012, 04:35:00 AM
yes
the sasuke psa on the vault has true snakes with teeth maybe those would be better to retexture?


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 12, 2012, 07:42:06 AM
That Snake model is pretty good but I want to tentacles tooth like this.
(http://i.imgur.com/7RP9Z.png)


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: SouthCraft on December 12, 2012, 08:01:53 AM
when are you doing the Broly PSA? and are you basing him on Normal form or Legendary super sayian? Since i was planning to do him aswell (Again same ideas lol) and the moveset i was planning for him is really similar as yours.


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 12, 2012, 08:34:06 AM
Broly canceled, I'm making Venom now.


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: SouthCraft on December 12, 2012, 08:55:11 AM
Broly canceled, I'm making Venom now.
ok, just wanted to know :) good luck with venom


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Carnage on December 12, 2012, 09:10:27 AM
mephisto to make the tentacle like that you would need  a custoom model since i dont think brawl has any model like that though


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 12, 2012, 09:18:23 AM
mephisto to make the tentacle like that you would need  a custoom model since i dont think brawl has any model like that though
I think so, too.
I'm going to try vertex.


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: SSJ Is Clueless! on December 12, 2012, 11:25:39 AM
ooh nice moveset/progress

hope this turns out good


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Kagemaru on December 12, 2012, 12:23:16 PM
Broly Canceled?

I'll collabe with you on that project if you wanna pick it back up.

But as far as Venom goes... You sir, are awesome. I also need more bad guys in SSBB for my machinima :D

He's over Wolf though right? Hm... that might be an issue for me tbh but I'll get over it.


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Anivernage on December 12, 2012, 02:06:28 PM
Hey Mephisto.
At the moment i dont have pc, but i know alot about custom modeling and bonesets.
Idk if youre interested in a collab with venom(when i get my pc), i can animate and make the boneset, because venom needs alot of symbiote, tentacles and a moving tongue.



Title: Re: Hagure / Mephisto's PSA : Venom
Post by: SonicBrawler on December 12, 2012, 02:13:40 PM
*follows thread*


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Solar99 on December 12, 2012, 02:34:16 PM
*subscribes*


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Kagemaru on December 12, 2012, 05:39:39 PM
Anivernage you need to get a new computer yo >_>;

xD

And Venom... mucho excited about that project. You'll need a custom model so he can swing too... Well I'm hoping that you guys let him swing... Like Spiderman...

that actaully gives me an idea for a Spider-Man re-vamp moveset.  EXCELSIOR!


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Omniscient X on December 12, 2012, 05:42:03 PM
You might be able to modify the Metroid Assist Trophy's model in order to make "tentacles" that possess teeth.
-Omni


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Anivernage on December 12, 2012, 06:08:40 PM
Anivernage you need to get a new computer yo >_>;

xD

And Venom... mucho excited about that project. You'll need a custom model so he can swing too... Well I'm hoping that you guys let him swing... Like Spiderman...

that actaully gives me an idea for a Spider-Man re-vamp moveset.  EXCELSIOR!
Lol!

Btw is 12-12-12 its too late for a new pc >_>
Also yeah we will or he will :P
Finnally a venom psa, in my personal opinion he is my favorite marvel character, he is wayyy better than spidey...but back on topic, if you agree Hagure, ill make everything to get my pc soon.

You might be able to modify the Metroid Assist Trophy's model in order to make "tentacles" that possess teeth.
-Omni
I think will fit a custom model, or a fusion of metroid and lucas snake...


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Kagemaru on December 12, 2012, 09:55:55 PM
So in hopes for this Venom project, I've begun the planning stages for Spider-Man 2.0

Sadly it will require a custom model so all those nice Spider-Man models that are on the vault wont be useful anymore... >_>;

BUT the moveset wont be based entirely off MvC. It'll be based off Spider-Man's fighting style which is full of flair and aerial goodness.

Carnage continues to get no love D:


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: AnImAiNe on December 12, 2012, 10:59:30 PM
saw this thread yesterday. forgot to subscribe. I cant wait for progress on this  :af:


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 13, 2012, 12:53:53 AM
Hey Mephisto.
At the moment i dont have pc, but i know alot about custom modeling and bonesets.
Idk if youre interested in a collab with venom(when i get my pc), i can animate and make the boneset, because venom needs alot of symbiote, tentacles and a moving tongue.
I want that model/boneset! :happy:


and about Broly, I won't work to him anymore.
So I'm going to upload him in OP.


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Kagemaru on December 13, 2012, 01:07:05 AM
Do you have a specific model?

Could I have it? (it has moving hands right?)


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Anivernage on December 13, 2012, 01:08:25 AM
I want that model/boneset! :happy:


and about Broly, I won't work to him anymore.
So I'm going to upload him in OP.
Why not work on Broly while i get mah pc/make the boneset?
In that way you wont  wait only and you destroy 2 birds with the same shot(lol idk know that metaphore well lol)


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 13, 2012, 01:23:01 AM
Do you have a specific model?

Could I have it? (it has moving hands right?)
The FitGanon.pac has two model.

Why not work on Broly while i get mah pc/make the boneset?
In that way you wont  wait only and you destroy 2 birds with the same shot(lol idk know that metaphore well lol)
I lost motivation for Broly...


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Kagemaru on December 13, 2012, 01:33:49 AM
So its the Broly on the vault?


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 13, 2012, 01:40:40 AM
I'm sorry, I was mistaken.
I used GBC's Broly.


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Anivernage on December 13, 2012, 01:43:06 AM
I'm sorry, I was mistaken.
I used GBC's Broly.
I think that one was without fingers, idk.
Btw Mastaklo was making one with fingers btw >_>

So.. besides venom, whos next in your list? :af:


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Mephisto on December 13, 2012, 01:58:52 AM
I think that one was without fingers, idk.
Btw Mastaklo was making one with fingers btw >_>
Yes, it hasn't finger's rig.
and Broly maybe return when Mastaklo's Broly is released.

So.. besides venom, whos next in your list? :af:
idk..


Title: Re: Hagure / Mephisto's PSA : Venom
Post by: Ganon-Punch on December 13, 2012, 06:41:45 PM
I think so, too.
I'm going to try vertex.
Good Idea, you should do that


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on December 31, 2012, 12:29:53 AM
(http://i.imgur.com/vqhOs.png)

I'm remaking Deadpool now.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Kagemaru on December 31, 2012, 12:54:52 AM
Video's or it didn't happen :srs:

>_>;

Whatever progress you make, I'd like to see though...


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on December 31, 2012, 01:56:36 AM
Video's or it didn't happen :srs:

>_>;

Whatever progress you make, I'd like to see though...
I can't make video...

I'll get some ingame pics soon.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SonicBrawler on December 31, 2012, 07:10:36 AM
I cant wait


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on December 31, 2012, 10:29:58 AM
Some ingame previews..

KatanaRama
(http://i.imgur.com/0RkV6.jpg)
BackAir
(http://i.imgur.com/BS1vw.jpg)
FrontAir
(http://i.imgur.com/pGHs6.jpg)


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SiLeNtDo0m on December 31, 2012, 03:02:16 PM
Ah so you're making a Deadpool too.  Want to collaborate?  I've done quite a lot of animation work for mine:

http://www.youtube.com/watch?v=5_wajwJeA-c

Small Deadpool Attack Preview (http://www.youtube.com/watch?v=vXLzYGT2qd0#ws)


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Kagemaru on December 31, 2012, 03:22:41 PM
The word awesome isn't enough to express how... awesome that is.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: rax189 on December 31, 2012, 03:32:04 PM
Ah so you're making a Deadpool too.  Want to collaborate?  I've done quite a lot of animation work for mine:

[url]http://www.youtube.com/watch?v=5_wajwJeA-c[/url]

Small Deadpool Attack Preview ([url]http://www.youtube.com/watch?v=vXLzYGT2qd0#ws[/url])

Yes, just yes lol. If you collab...
1) You wont have to do a bunch of animations
2) You would help SDoom alot, he can get to other projects
3) The psa will come out epic
4) It will be released sooner
5) Everyone is happy
6) People will be so excited they will start to hide their excitment in hidden messages 0_o
:D


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SiLeNtDo0m on December 31, 2012, 03:53:07 PM
Yes, just yes lol. If you collab...
1) You wont have to do a bunch of animations
2) You would help SDoom alot, he can get to other projects
3) The psa will come out epic
4) It will be released sooner
5) Everyone is happy
6) People will be so excited they will start to hide their excitment in hidden messages 0_o
:D

^ This man knows where the hype is at ^^


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on December 31, 2012, 10:55:21 PM
Ah so you're making a Deadpool too.  Want to collaborate?  I've done quite a lot of animation work for mine:

[url]http://www.youtube.com/watch?v=5_wajwJeA-c[/url]

Small Deadpool Attack Preview ([url]http://www.youtube.com/watch?v=vXLzYGT2qd0#ws[/url])

The animations are awesome!
I want to collab


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SonicBrawler on December 31, 2012, 10:57:34 PM
This project got 9001 times better


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SiLeNtDo0m on January 01, 2013, 02:47:11 AM
Awesome.  I'mma make a few more then send em over to you.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: rax189 on January 01, 2013, 03:19:47 AM
The animations are awesome!
I want to collab

Wise decision my friend... Wise decision
This project got 9001 times better

Enough with the vegeta talk O_o
(http://goo.gl/mdChu) lol jk BTW Fusion talk is ok V V V V V V V V V ;)

Post Fusion
Awesome.  I'mma make a few more then send em over to you.

Your gonna make more animations?!?!?!? This just gets better and better ^-^


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SonicBrawler on January 01, 2013, 08:26:33 AM
I would so love to help in some way.

but i proboly cant cuz i am not as good.

i can be a cheer leader.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on January 01, 2013, 08:47:28 AM
Awesome.  I'mma make a few more then send em over to you.

All right.


and one more peview

Shoryuken!
(http://i.imgur.com/vKfpi.jpg)


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Chaos_Knight on January 01, 2013, 08:55:49 AM
Ok now I want this psa.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SonicBrawler on January 01, 2013, 09:12:25 AM
All right.


and one more peview

Shoryuken!
([url]http://i.imgur.com/vKfpi.jpg[/url])


<3


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: AnImAiNe on January 01, 2013, 09:44:56 AM
HYFR  :)


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Haseyo on January 01, 2013, 10:56:10 AM
Holy hell that's awesome. Will this one have a version that's slightly faster too? Last one was nice but just couldn't keep it with the speed of Brawl+. Too much punishment.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: jrush64 on January 01, 2013, 11:01:53 AM
Dude that looks great.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Vaild Address on January 01, 2013, 11:55:19 AM
The final smash will be changed too right? I mean i know its supposed to be a counter attack like marths FS but I fail at it most of the time. I more likely think it should be like ikes FS at first getting close to the opponent instead of having the opponent hit you, and then by the time you get close to the opponent, you press B (of course) and it would be a 999% instant kill.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Haseyo on January 01, 2013, 12:34:21 PM
I agree. Counters with a FS is harder than just a regular counter against actual players. Brawl's not like a traditional fighter where you can read moves as fast and plan a counter. It's really easy to bait out and many moves are instant so they can beat it out of you with faster hits.  Can't make it like the actual Hyper in the game via contact = trigger? Maybe slow down time during it to land it better?


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SonicBrawler on January 01, 2013, 12:40:50 PM
Will i tuse teh SFX pack already relased? the current deadpool psa doesnt. its odd seeing him shoot and say shoyuken


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SiLeNtDo0m on January 01, 2013, 12:48:29 PM
I also still have my moveset ideas from a while ago.  We could probably mix and match our ideas:

Deadpool's back again and revamped and even more crazy than ever!  With his unique blend of agility and keep away, Deadpool can potentially be deadly when you master his spacing and range of projectiles.  However, we all know the main reason why anyone would want to pick up Deadpool is of course his craziness.  With his plethora of wacky animations, Deadpool is sure to make you smile and leave a lasting impression.    

STATS

Character Over - Snake
Size - 7/10 Tall.  Same height as Snake and other human characters
Running Speed - 6/10 Mid speed.   Nothing special
Air Speed - 6/10 Decent air mobility and medicore air speed.  Better than Snake's
Combo Speed - 4/10 His attacks don't combo together quickly, relying more on spacing his opponents with projectiles and high base knockback attacks.
Priority - 6/10 Mediocre priority.  But since he has projectiles and long lasting hitboxes on some moves those help to offset his lack disjoints.
Jump Height - 7/10 Solid, high jumps.
Power - 5/10 Average power.  A couple of select killing moves.  A number of his attacks have high base knockback but low knockback growth.
Weight - 100 (Middleweight)


MOVESET

AAA Combo - A karate chop jab (his standing light in MvC3) followed by a swipe then a jumping roundhouse.  As quick and efficient as Snake's though with less damage and knockback.  10%

F Tilt - A jumping reverse roundhouse (his standing heavy in MvC3).  High base knockback to get foes out of Deadpool's face and as a result has decent hit and shield stun, however poor knockback growth means it's not too good at killing.  11%

U Tilt - An uppercut with a single katana in front of him.  Think somewhat like the second slash of Sheik's beam sword smash.  Hits foes directly up and is good for juggles.  7%

D Tilt - A ground stab.  Fairly slow startup, but the tip of the blade meteors foes.  8%

Dash Attack - A far moving slide kick with a long lasting hitbox and sex kick properties.  However, doesn't have much of a disjoint and a fair bit of endlag.  10 - 6%    


F Smash - A two part attack like Link's F Smash.  Deadpool slashes his katana in an X shape for the first attack, then slashes them back out for the second.  Good well rounded F Smash with moderate startup and good range.  18-24%

U Smash - Deadpool's signature Shoryuken.  Fast and powerful but has poor range, priority and leaves him fairly vulnerable if you miss.  16-21%

D Smash - A spinning sweep kick that goes round twice.  Think like Luigi's D Smash but twice and faster.  Fastest startup of his smashes and good horizontal reach but also his weakest smash.  14-19%


N Air - A fast knee attack (jumping heavy in MvC3).  Mediocre range, mid startup but a sweetspot on the knee which creates a graphic that says "POW" when landed.  Not as strong as Falcon's knee of justice however the weaker hitboxes are much better.  Also has a long lasting sex kick hitbox.  16% sweetspot, 8% sourspot, 5% lingering.

F Air - A double hammer fist to knock the foe down (jumping special in MvC3).  Pretty strong meteor with moderate startup.  Meteors slightly at an angle rather than straight down.  14%

B Air - An upward slash behind Deapdool.  Similar to Marth's B Air except with more startup and less endlag.  Like his F Tilt has high base knockback but poor knockback growth.  11%

U Air - Two consecutive kicks upwards.  Moderate startup and good damage and knockback but somewhat awkward to land due to lack of disjoint and has a fair bit of endlag.  6+7%  

D Air - Deadpool grabs a katana and whirls it round below him.  Very similar to Dedede's D Air in terms of speed, damage and knockback.  Deals good shield damage.  Min 2%, Max 17%


Neutral B: Trigger Happy - Deadpool's main projectile.  He fires of 5 quick gunshots that move at roughly the same speed as Falco's blaster shot.  He can do this 3 times before he has to reload his guns, and on the ground this has a fair bit of endlag so use with care and precision.  The air version is less punishable than the ground version, so short hopping this attack would be a good strategy.  2% each shot.

Side B: Yoyo of Ultimate DOOM - Deadpool busts out a yoyo surrounded with whirling blades.  Slow startup but amazing reach and deals fantastic shield damage and has alterations depending on which direction you press.  On the ground, forward makes him lunge the yoyo infront of him.  Down makes him "walk the dog" much like with Ness' D Smash.  Up makes him swing it over him much like Ness' U Smash.  In the Air, forward again makes him lunge it infront of him.  Down makes him lunge it diagonally down.  Up again swings it over him.  8%

Up B: Teleporter - A fast omnidirectional teleport that functions very much like Mewtwo's teleport except he doesn't get set into a completely helpless state in the air (he can still use aerials but not specials).  However, every third teleport causes a self damaging explosion that can also hurt nearby foes.  It thrusts Deadpool up slightly so still can be used as recovery, but he becomes completely helpless upon doing it.  0%, 10% explosion.  

Down B: 4th Wall Crisis - A powerful counter attack that deals more damage depending on Deadpool's damage before he gets hit.  Deadpool swings a giant "%" symbol at the foe like a baseball bat The less damage he's taken, the stronger this counter is.  


Final Smash: Ninjas? NINJAS?! - Deadpool looks to the side then teleports away.  Suddenly, out of no where an army of 2D ninja sprites come rushing in across the screen, running and slicing straight through any unfortunate victims that happen to be in their way.  Deals high damage but mediocre kill potential.  99%


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: rax189 on January 01, 2013, 02:08:09 PM
I also still have my moveset ideas from a while ago.  We could probably mix and match our ideas:

Deadpool's back again and revamped and even more crazy than ever!  With his unique blend of agility and keep away, Deadpool can potentially be deadly when you master his spacing and range of projectiles.  However, we all know the main reason why anyone would want to pick up Deadpool is of course his craziness.  With his plethora of wacky animations, Deadpool is sure to make you smile and leave a lasting impression.    

STATS

Character Over - Snake
Size - 7/10 Tall.  Same height as Snake and other human characters
Running Speed - 6/10 Mid speed.   Nothing special
Air Speed - 6/10 Decent air mobility and medicore air speed.  Better than Snake's
Combo Speed - 4/10 His attacks don't combo together quickly, relying more on spacing his opponents with projectiles and high base knockback attacks.
Priority - 6/10 Mediocre priority.  But since he has projectiles and long lasting hitboxes on some moves those help to offset his lack disjoints.
Jump Height - 7/10 Solid, high jumps.
Power - 5/10 Average power.  A couple of select killing moves.  A number of his attacks have high base knockback but low knockback growth.
Weight - 100 (Middleweight)


MOVESET

AAA Combo - A karate chop jab (his standing light in MvC3) followed by a swipe then a jumping roundhouse.  As quick and efficient as Snake's though with less damage and knockback.  10%

F Tilt - A jumping reverse roundhouse (his standing heavy in MvC3).  High base knockback to get foes out of Deadpool's face and as a result has decent hit and shield stun, however poor knockback growth means it's not too good at killing.  11%

U Tilt - An uppercut with a single katana in front of him.  Think somewhat like the second slash of Sheik's beam sword smash.  Hits foes directly up and is good for juggles.  7%

D Tilt - A ground stab.  Fairly slow startup, but the tip of the blade meteors foes.  8%

Dash Attack - A far moving slide kick with a long lasting hitbox and sex kick properties.  However, doesn't have much of a disjoint and a fair bit of endlag.  10 - 6%    


F Smash - A two part attack like Link's F Smash.  Deadpool slashes his katana in an X shape for the first attack, then slashes them back out for the second.  Good well rounded F Smash with moderate startup and good range.  18-24%

U Smash - Deadpool's signature Shoryuken.  Fast and powerful but has poor range, priority and leaves him fairly vulnerable if you miss.  16-21%

D Smash - A spinning sweep kick that goes round twice.  Think like Luigi's D Smash but twice and faster.  Fastest startup of his smashes and good horizontal reach but also his weakest smash.  14-19%


N Air - A fast knee attack (jumping heavy in MvC3).  Mediocre range, mid startup but a sweetspot on the knee which creates a graphic that says "POW" when landed.  Not as strong as Falcon's knee of justice however the weaker hitboxes are much better.  Also has a long lasting sex kick hitbox.  16% sweetspot, 8% sourspot, 5% lingering.

F Air - A double hammer fist to knock the foe down (jumping special in MvC3).  Pretty strong meteor with moderate startup.  Meteors slightly at an angle rather than straight down.  14%

B Air - An upward slash behind Deapdool.  Similar to Marth's B Air except with more startup and less endlag.  Like his F Tilt has high base knockback but poor knockback growth.  11%

U Air - Two consecutive kicks upwards.  Moderate startup and good damage and knockback but somewhat awkward to land due to lack of disjoint and has a fair bit of endlag.  6+7%  

D Air - Deadpool grabs a katana and whirls it round below him.  Very similar to Dedede's D Air in terms of speed, damage and knockback.  Deals good shield damage.  Min 2%, Max 17%


Neutral B: Trigger Happy - Deadpool's main projectile.  He fires of 5 quick gunshots that move at roughly the same speed as Falco's blaster shot.  He can do this 3 times before he has to reload his guns, and on the ground this has a fair bit of endlag so use with care and precision.  The air version is less punishable than the ground version, so short hopping this attack would be a good strategy.  2% each shot.

Side B: Yoyo of Ultimate DOOM - Deadpool busts out a yoyo surrounded with whirling blades.  Slow startup but amazing reach and deals fantastic shield damage and has alterations depending on which direction you press.  On the ground, forward makes him lunge the yoyo infront of him.  Down makes him "walk the dog" much like with Ness' D Smash.  Up makes him swing it over him much like Ness' U Smash.  In the Air, forward again makes him lunge it infront of him.  Down makes him lunge it diagonally down.  Up again swings it over him.  8%

Up B: Teleporter - A fast omnidirectional teleport that functions very much like Mewtwo's teleport except he doesn't get set into a completely helpless state in the air (he can still use aerials but not specials).  However, every third teleport causes a self damaging explosion that can also hurt nearby foes.  It thrusts Deadpool up slightly so still can be used as recovery, but he becomes completely helpless upon doing it.  0%, 10% explosion.  

Down B: 4th Wall Crisis - A powerful counter attack that deals more damage depending on Deadpool's damage before he gets hit.  Deadpool swings a giant "%" symbol at the foe like a baseball bat The less damage he's taken, the stronger this counter is.  


Final Smash: Ninjas? NINJAS?! - Deadpool looks to the side then teleports away.  Suddenly, out of no where an army of 2D ninja sprites come rushing in across the screen, running and slicing straight through any unfortunate victims that happen to be in their way.  Deals high damage but mediocre kill potential.  99%

Thats a good moveset, the only one i dont really see as a good attack is the Side B: Yoyo of Ultimate DOOM. Lol but thats just my opinion 8)


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Haseyo on January 01, 2013, 05:00:43 PM
It fits his troll character imo. Not all these moves need to be directly from MvC3


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on January 02, 2013, 04:51:16 AM
The final smash will be changed too right? I mean i know its supposed to be a counter attack like marths FS but I fail at it most of the time. I more likely think it should be like ikes FS at first getting close to the opponent instead of having the opponent hit you, and then by the time you get close to the opponent, you press B (of course) and it would be a 999% instant kill.
4WC will be Down Special, so becomes easy to use.

I also still have my moveset ideas from a while ago.  We could probably mix and match our ideas:

Deadpool's back again and revamped and even more crazy than ever!  With his unique blend of agility and keep away, Deadpool can potentially be deadly when you master his spacing and range of projectiles.  However, we all know the main reason why anyone would want to pick up Deadpool is of course his craziness.  With his plethora of wacky animations, Deadpool is sure to make you smile and leave a lasting impression.   

STATS

Character Over - Snake
Size - 7/10 Tall.  Same height as Snake and other human characters
Running Speed - 6/10 Mid speed.   Nothing special
Air Speed - 6/10 Decent air mobility and medicore air speed.  Better than Snake's
Combo Speed - 4/10 His attacks don't combo together quickly, relying more on spacing his opponents with projectiles and high base knockback attacks.
Priority - 6/10 Mediocre priority.  But since he has projectiles and long lasting hitboxes on some moves those help to offset his lack disjoints.
Jump Height - 7/10 Solid, high jumps.
Power - 5/10 Average power.  A couple of select killing moves.  A number of his attacks have high base knockback but low knockback growth.
Weight - 100 (Middleweight)


MOVESET

AAA Combo - A karate chop jab (his standing light in MvC3) followed by a swipe then a jumping roundhouse.  As quick and efficient as Snake's though with less damage and knockback.  10%

F Tilt - A jumping reverse roundhouse (his standing heavy in MvC3).  High base knockback to get foes out of Deadpool's face and as a result has decent hit and shield stun, however poor knockback growth means it's not too good at killing.  11%

U Tilt - An uppercut with a single katana in front of him.  Think somewhat like the second slash of Sheik's beam sword smash.  Hits foes directly up and is good for juggles.  7%

D Tilt - A ground stab.  Fairly slow startup, but the tip of the blade meteors foes.  8%

Dash Attack - A far moving slide kick with a long lasting hitbox and sex kick properties.  However, doesn't have much of a disjoint and a fair bit of endlag.  10 - 6%   


F Smash - A two part attack like Link's F Smash.  Deadpool slashes his katana in an X shape for the first attack, then slashes them back out for the second.  Good well rounded F Smash with moderate startup and good range.  18-24%

U Smash - Deadpool's signature Shoryuken.  Fast and powerful but has poor range, priority and leaves him fairly vulnerable if you miss.  16-21%

D Smash - A spinning sweep kick that goes round twice.  Think like Luigi's D Smash but twice and faster.  Fastest startup of his smashes and good horizontal reach but also his weakest smash.  14-19%


N Air - A fast knee attack (jumping heavy in MvC3).  Mediocre range, mid startup but a sweetspot on the knee which creates a graphic that says "POW" when landed.  Not as strong as Falcon's knee of justice however the weaker hitboxes are much better.  Also has a long lasting sex kick hitbox.  16% sweetspot, 8% sourspot, 5% lingering.

F Air - A double hammer fist to knock the foe down (jumping special in MvC3).  Pretty strong meteor with moderate startup.  Meteors slightly at an angle rather than straight down.  14%

B Air - An upward slash behind Deapdool.  Similar to Marth's B Air except with more startup and less endlag.  Like his F Tilt has high base knockback but poor knockback growth.  11%

U Air - Two consecutive kicks upwards.  Moderate startup and good damage and knockback but somewhat awkward to land due to lack of disjoint and has a fair bit of endlag.  6+7% 

D Air - Deadpool grabs a katana and whirls it round below him.  Very similar to Dedede's D Air in terms of speed, damage and knockback.  Deals good shield damage.  Min 2%, Max 17%


Neutral B: Trigger Happy - Deadpool's main projectile.  He fires of 5 quick gunshots that move at roughly the same speed as Falco's blaster shot.  He can do this 3 times before he has to reload his guns, and on the ground this has a fair bit of endlag so use with care and precision.  The air version is less punishable than the ground version, so short hopping this attack would be a good strategy.  2% each shot.

Side B: Yoyo of Ultimate DOOM - Deadpool busts out a yoyo surrounded with whirling blades.  Slow startup but amazing reach and deals fantastic shield damage and has alterations depending on which direction you press.  On the ground, forward makes him lunge the yoyo infront of him.  Down makes him "walk the dog" much like with Ness' D Smash.  Up makes him swing it over him much like Ness' U Smash.  In the Air, forward again makes him lunge it infront of him.  Down makes him lunge it diagonally down.  Up again swings it over him.  8%

Up B: Teleporter - A fast omnidirectional teleport that functions very much like Mewtwo's teleport except he doesn't get set into a completely helpless state in the air (he can still use aerials but not specials).  However, every third teleport causes a self damaging explosion that can also hurt nearby foes.  It thrusts Deadpool up slightly so still can be used as recovery, but he becomes completely helpless upon doing it.  0%, 10% explosion. 

Down B: 4th Wall Crisis - A powerful counter attack that deals more damage depending on Deadpool's damage before he gets hit.  Deadpool swings a giant "%" symbol at the foe like a baseball bat The less damage he's taken, the stronger this counter is. 


Final Smash: Ninjas? NINJAS?! - Deadpool looks to the side then teleports away.  Suddenly, out of no where an army of 2D ninja sprites come rushing in across the screen, running and slicing straight through any unfortunate victims that happen to be in their way.  Deals high damage but mediocre kill potential.  99%
I saw the moveset and decided to make based on it.
And also I think some different attacks.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: jrush64 on January 02, 2013, 11:41:08 AM
Hey Mephisto check out the model

(http://i.imgur.com/1KI5R.png)

All that's left are summoned swords behind him. I have textures and the swords already.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on January 02, 2013, 12:20:57 PM
epic!


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on January 30, 2013, 01:02:53 AM
Deadpool's animations Gif.
(http://i.imgur.com/GaedTp5.gif)
(http://i.imgur.com/rgtlHw5.gif)


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: jrush64 on January 31, 2013, 01:04:33 AM
Man those look really great.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Ganon-Punch on February 02, 2013, 06:00:57 PM
Hey Mephisto, I ported your Knuckles PSA to King D3 and uploaded a pack with CSS stuff and recolors, and collabed you. Is that okay?


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SwingSet on February 02, 2013, 09:11:26 PM
Those are some sexy Deadpool animations!


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on February 02, 2013, 10:45:13 PM
Hey Mephisto, I ported your Knuckles PSA to King D3 and uploaded a pack with CSS stuff and recolors, and collabed you. Is that okay?
That is OK.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: rax189 on February 03, 2013, 12:11:53 AM
Deadpool's animations Gif.
([url]http://i.imgur.com/GaedTp5.gif[/url])
([url]http://i.imgur.com/rgtlHw5.gif[/url])

wow, well done.... Are either of those SDooms animations?

For Pete's sake. If you're going to quote a post with two large gifs, then at least have the decency to put them into Spoilers.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on February 03, 2013, 12:36:00 AM
I'm still not getting SDoom's animations.

And Gifs into spoiler.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: KingJigglypuff on February 03, 2013, 01:08:28 AM
And Gifs into spoiler.
Oh no, you're fine. I was just telling rax to put them into a Spoiler since he decided to quote the entire post.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: SiLeNtDo0m on February 03, 2013, 05:22:51 AM
Yeah sorry bout that.  I've been busy with various things lately.  I'll send you what I've got now, not worrying about making the ones I wanted and just clean it up so file size is as low as possible.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: Mephisto on February 03, 2013, 07:04:27 AM
Never mind.
Please give priority to your life.


Title: Re: Hagure / Mephisto's PSA : New Deadpool
Post by: BlueBrain on February 03, 2013, 08:56:09 AM
omg, deadpool is getting ome love?
epic!
*subscribes*


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: Mephisto on February 04, 2013, 12:24:38 AM
http://youtu.be/1YuFP3UFfY0 (http://youtu.be/1YuFP3UFfY0)



Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: narutofan1 on February 04, 2013, 09:20:29 AM
Who's Venom over?


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: jrush64 on February 04, 2013, 12:12:42 PM
Venom looks great man. Can't wait for this.


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: Mephisto on February 08, 2013, 09:23:58 AM
Who's Venom over?
Wolf.

Venom looks great man. Can't wait for this.
Thanks.
Venom will be released after Deadpool.


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: Mephisto on February 28, 2013, 01:39:43 AM
Deadpool's moveset is almost based on SilentDoom's moveset but have a few different moves.

Grab - Deadpool grabs a foe with one hand.  Medium speed and reach.

Pummel - A knee attack.  Same as many other character's. 2%

F Throw - Deadpool strikes his both katana to foe's head (Similar to his backward aerial throw in MvC3).  The highest damage and knockback in Deadpool's throws. 11%

B Throw - Deadpool shoots a gun to foe after teleported behind foe (Backward ground throw in MvC3).  Weakest in Deadpool's throws but has the smallest endlag. 8%

U Throw - A head butt to back of foe like Wario's U Throw.  Very simple throw so nothing special. 9%

D Throw - Deadpool throws foe onto the ground and stings his katana.  Pretty high base knockback and send foe upward. 9%

Side B: Bomb Voyage - Deadpool takes a grenade and throws it.  Can throw a normal grenade or a stun grenade (Need pressing A and B to the same time for throwing a stun grenade).
Stun grenade can make foe stun like ZSS's Paralyzer. 2(grenade)/8(blast)/4(stun)%


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: Mephisto on March 31, 2013, 10:49:00 AM
Deadpool freezes...
Because maybe FitMotion's file size is too large.


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: SiLeNtDo0m on March 31, 2013, 02:58:55 PM
Not surprised if you're using my one.  It's because I changed all the item throw, tech, etc animations so that they transition into Deadpool's Wait.  However that increased the file size by a lot.  I now have a more elegant way of doing that which should lower the file size a fair bit, but for the time being I'd recommend not using said animations.


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: Mephisto on March 31, 2013, 07:08:33 PM
I see.
I'll try to restore those motions.


Title: Re: Hagure / Mephisto's PSA : Venom Animations Preview
Post by: Kagemaru on April 04, 2013, 03:11:38 AM
This more 'elegant' way... o_o

I must know it.

Please teach me?


Title: Re: Hagure / Mephisto's PSA : Can someone make ingame preview of Deadpool?
Post by: Mephisto on April 19, 2013, 03:43:17 AM
Deadpool's Animations and PSA coding almost done.
I'm making new CSS and CSP now.

And can someone make Deadpool preview?
I don't have video capture..


Title: Re: Hagure / Mephisto's PSA : Can someone make ingame preview of Deadpool?
Post by: Ganon-Punch on April 19, 2013, 08:05:44 AM
I can make an ingame preview


Title: Re: Hagure / Mephisto's PSA : Can someone make ingame preview of Deadpool?
Post by: Mephisto on April 19, 2013, 09:59:52 AM
I can make an ingame preview
Then, may I send PSA and other stuffs to you when I've done them?


Title: Re: Hagure / Mephisto's PSA : Can someone make ingame preview of Deadpool?
Post by: Ganon-Punch on April 19, 2013, 01:54:09 PM
Yeah, then tell me what you want the video to be like.


Title: Re: Hagure / Mephisto's PSA : Deadpool released
Post by: Mephisto on April 21, 2013, 10:26:00 AM
Here comes Deadpool!
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=9458&Moderated=0 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=9458&Moderated=0)


Title: Re: Hagure / Mephisto's PSA : Deadpool released
Post by: Kagemaru on April 21, 2013, 07:39:25 PM
Good job sir.

I'm looking forward to some Deadpool action :D

Can't wait to get my hands on the new Wolverine model either... Wolverine has to show D-Pooly who's the best at whatever it is Wolvie does. :D


Title: Re: Hagure / Mephisto's PSA : Deadpool released
Post by: SonicBrawler on April 21, 2013, 07:40:55 PM
I saw the video. Cant wait to try it out later once i can. :D I love the waits. Sdo0m's run animation is funny


Title: Re: Hagure / Mephisto's PSA : Deadpool released
Post by: JamietheAuraUser on April 22, 2013, 11:14:27 AM
Why aren't there .pac files for Deadpool's textures? It doesn't work properly in SSE without them.


Title: Re: Hagure / Mephisto's PSA : Deadpool released
Post by: Mephisto on April 22, 2013, 11:40:54 AM
Thanks guys

Why aren't there .pac files for Deadpool's textures? It doesn't work properly in SSE without them.
I forgot making .pac files.
I'm afraid that please make .pac yourself.


Title: Re: Hagure / Mephisto's PSA : Deadpool released
Post by: SiLeNtDo0m on April 22, 2013, 12:08:42 PM
One step ahead of you.  Updated the download so it has .pac files.


Title: Re: Hagure / Mephisto's PSA : Deadpool released
Post by: wonkizzle on April 27, 2013, 07:19:43 PM
Forgive me for being too new to this, but I cant find anywhere what im supposed to do with the .sawnd file? Im loading Brawl + through the HBC, and I dont know if I have to patch a file, or just put it in a folder, or if I have to rename it? I dont understand, can anyone help?


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Mephisto on April 28, 2013, 12:03:10 PM
Please read SFX Tutorials.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Chaos_Knight on April 28, 2013, 12:08:07 PM
Voted Akuma.

I wanna see a Raging Demon in Brawl. :srs:

Plus I think Ganondorf and/or Demise would suit well with Akuma's moveset.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: BlueBrain on April 28, 2013, 12:13:53 PM
i made some animations for akuma, i could hand them over...
kagemaru also has a lot of animations done, almost all actually xD


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Kagemaru on April 29, 2013, 12:30:09 AM
Yeah, I did a bunch and I don't mind sharing xD

If you were gonna do Ryu, you could even use mine as a base since thats released as well.

I voted Venom because Spider-Man needs his number 1 bad guy...and no its not Green Goblin. And also because once JRush gets some free time, he said he'd do some edits to one of the Spider-Man models so I could begin on v2 of Spiderman... So Venom would be fun to have with him.

We also planned to do Dante and Vergil... if you wanna collab with us on that that'd be cool too, or you could do your own thing. Either way, good luck with whatever you choose.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: rax189 on April 29, 2013, 12:32:30 AM
Yeah, I did a bunch and I don't mind sharing xD

If you were gonna do Ryu, you could even use mine as a base since thats released as well.

I voted Venom because Spider-Man needs his number 1 bad guy...and no its not Green Goblin. And also because once JRush gets some free time, he said he'd do some edits to one of the Spider-Man models so I could begin on v2 of Spiderman... So Venom would be fun to have with him.

We also planned to do Dante and Vergil... if you wanna collab with us on that that'd be cool too, or you could do your own thing. Either way, good luck with whatever you choose.
v2 spiderman? lol sounds cool :D will it be less complicated to set up or no?


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Mephisto on April 29, 2013, 01:55:43 AM
Voted Akuma.

I wanna see a Raging Demon in Brawl. :srs:

Plus I think Ganondorf and/or Demise would suit well with Akuma's moveset.
i made some animations for akuma, i could hand them over...
kagemaru also has a lot of animations done, almost all actually xD
Yeah, I did a bunch and I don't mind sharing xD

If you were gonna do Ryu, you could even use mine as a base since thats released as well.

I voted Venom because Spider-Man needs his number 1 bad guy...and no its not Green Goblin. And also because once JRush gets some free time, he said he'd do some edits to one of the Spider-Man models so I could begin on v2 of Spiderman... So Venom would be fun to have with him.

We also planned to do Dante and Vergil... if you wanna collab with us on that that'd be cool too, or you could do your own thing. Either way, good luck with whatever you choose.
I want to share Akuma's animatons :happy:

Currently, next is Venom or Vergil.
But when sharing Akuma's animatons, Akuma will be also released faster.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Kagemaru on April 29, 2013, 02:18:26 AM
Well Spider-Man was complicated to set up on Riivo because Sheik/ZSS/and Pokemon and I think Kirby have to be set up a certain way on Riivo... its not the hacks fault.

In Gecko you just put the files in the folder and go...

===

Yeah dude I don't mind. As long as a good hack gets released I'm happy... and Ganon nees more PSAs

Vergil I assume is a Marth or Ike hack and He's got enough... xD Venom I think is over Wolf? While I'm not happy about Wolverine competition, (who am I kidding, no one plays with that anymore xD) Venom has the rule of cool applied to him.

Do you have a way of adding symbiote gfx? or custom model stuff? Like a black web string for swinging? Thats part of what I'mm getting made for my spider-man... Web string and web hammer models so I can give him web attacks. Venom NEEDS symbiote attacks xD I know a lot of what he can do isn't possible in brawl.. but it'd be nice to get a little of it.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Mephisto on May 01, 2013, 01:04:43 AM
Yes Venom goes over Wolf.

And about symbiote, probably Anivernage will make custom model for me.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Kagemaru on May 02, 2013, 09:32:46 PM
You're gonna be waitin on that one for a while xD

I think he's still having computer issues.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Mephisto on May 03, 2013, 09:04:31 AM
hmm...
I am gonna make Vergil and Akuma before Venom.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Kagemaru on May 04, 2013, 02:01:47 AM
Sounds like a plan. Can't wait.


Title: Re: Hagure / Mephisto's PSA : Poll, next PSA is Venom or Vergil ... or others?
Post by: Mephisto on May 08, 2013, 10:14:02 AM
A New moveset.

Vergil
STATS

Character Over - Marth
Size - 7/10 Normal human character height.
Running Speed - 5/10 Slightly slow than Mario.
Air Speed - 5/10 Not special.
Combo Speed - 8/10 Very good combo skill.
Priority - 8/10 His swords hasn't hurtboxes.
Jump Height - 6/10 Medium height jump.
Power - 6/10 Medium kill potential.
Weight - 90 (light weight)

MOVESET

AAA Combo - A left jab followed by a right punch finishing with double kicks (Beowulfs basic combo).  Fast startup and rather damage.  3+2+3+4%

F Tilt - A sheath swings up, then swipes it back out followed by a fast quick draw (Yamatos basic combo).  Three hit combo like Metaknight's F Tilt. 4+3+7%

U Tilt - An upward slash with Rebellion (Similar to High Time).  Long endlag but can canceled by jump when hitting foe.  11%

D Tilt - A fast crouching sheath swipe.  Rather long reach and small endlag.  7%

Dash Attack - A powerful forward stab (Stinger).  Can canceled by any ground attacks if this move connects.  10%

F Smash - A quick draw similar to third attack of F Tilt.  Slightly slow startup, good reach and priority.  9%

F Smash2- Vergil swings down Yamato.  Longer reach than first hit, but pretty large endlag.  11%

U Smash - Vergil jumps and does forward somersaulting kick followed by a heel drop (Lunar Phase).  Very long lasting hitboxes and high shield damage.  1*8+8%

D Smash - A ground sweep kick with Beowulf.  Nothing special.  14-19/12-16%

N Air - A fast double slash.  Almost same as Marth's. 6+7%  

F Air - An aerial quick draw(Jumping Heavy from UMvC3).  Fast and pretty wide range. 12%

B Air - A backward slash with Rebellion.  Medium speed and rather damage. 13%

U Air - An upwards overhead kick.  Very nearly ZSS's U Air, faster than Falcon's U Air. 10%

D Air - Helm Breaker.  Think this is similar to last of Ike's Up B. 11+4(Landing)%

Neutral B: Summoned Swords - Vergil summons Phantom Swords behind then fires them.  Each swords appears on different position when summoned.  3%(each swords)

Side B: Rapid Slash - Vergil dashes forward and slices behind.  Pretty fast but don't appearing hitboxes on his front or body, so this is very punishable.  3*5%

Up B: Rising Sun - Vergil does a kick upward twice with a jump.  Good vertical range and fairly high knockback so useful for anti-air.  6+8%

Down B Ground: Judgement Cut - Vergil steps backward, then slashing far position with a sonic speed quick draw.  Useful for defence and also pursuit to knocked foe. 10%

Down B Air: Star Fall - Vergil does a rocket kick.  If the kick hits, can canceled by aerial jump.  9%

Final Smash: Devil Trigger - Vergil transforms to a demon form.

Detail of demon form :
- All A button attacks 20% faster than normal form.
- 2% more damage to all attacks.
- Can second aerial jump.
- Rapid Slash has intangible while dashing.
- Rising Sun goes higher than normal form.
- Judgement Cut can use continuous to three times (Like Level2 in DMC3SE).

Up Taunt : Spiral Swords - If you hit any attacks many times, Vergil summons Phantom Swords around with taunt animation.  This is very long animation so this has large endlag.  It continues occurring for a while like ROB's final smash.  Vergil loses it if gets damage or does some actions or dies.  1%(each swords)


Title: Re: Hagure / Mephisto's PSA :Vergil and Akuma next
Post by: _Data_Drain_ on May 08, 2013, 01:37:58 PM
Hm... Some interesting things here.

Though, the sword he uses isn't Rebellion, it's the Force Edge. His father's sword.

Also... I think it would be best to avoid taunt moves, because...


1. CPU will never use them properly.

2. In WIFI battles, a player's taunt message will come up.


Minor little things involving taunts are fine. Like with Luigi's, or Snake's, and even Deadpool's.

But... Taunt moves just seem unfitting for the Brawl engine.

Also... If he's gonna have jump canceling, you should make sure these moves don't work when the foe shield them somehow. Or make them very punishable if used poorly.


Title: Re: Hagure / Mephisto's PSA :Vergil and Akuma next
Post by: Mephisto on May 09, 2013, 09:53:26 AM
Though, the sword he uses isn't Rebellion, it's the Force Edge. His father's sword.
It is the convenience of a custom model.

Quote
Also... I think it would be best to avoid taunt moves, because...


1. CPU will never use them properly.

2. In WIFI battles, a player's taunt message will come up.
1.I think it is very long animation and be lost if Vergil get damage and more. so it can use safely only after he killed other chars.

2.I don't assume that who use on WiFi, sorry.

Quote
Also... If he's gonna have jump canceling, you should make sure these moves don't work when the foe shield them somehow. Or make them very punishable if used poorly.
Don't worry,  I already know the way not responsive to shield.


Title: Re: Hagure / Mephisto's PSA :Vergil and Akuma next
Post by: Ganon-Punch on May 21, 2013, 08:54:20 PM
I cant wait for Venom... any idea of when he'll be ready for the public?