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Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: Ricky (Br3) on November 15, 2012, 06:14:35 AM



Title: [General] Custom made models
Post by: Ricky (Br3) on November 15, 2012, 06:14:35 AM
I was thinking about making a topic specifically for models that were made by the community, and not imported from somewhere. Take this as a showcase topic, where you can post progress on any model you are building, for discussing and receiving feedback. If you want to post a link for a model you created already, feel free to do so. I believe a lot of people will want to see what you've got to show!


Title: Re: [General] Custom made models
Post by: Pervyman Trigger on November 15, 2012, 06:24:55 AM
Here o-o
(http://fc08.deviantart.net/fs71/i/2012/307/f/1/trafalgar_law_wip__update__by_pervytheshadow-d5jva1o.png)(http://fc08.deviantart.net/fs70/i/2012/306/3/d/roll_by_pervytheshadow-d5jrf4c.png)(http://fc00.deviantart.net/fs71/i/2012/302/e/c/drill_bon_by_pervytheshadow-d5jb5wz.png):
(http://fc07.deviantart.net/fs70/f/2012/295/0/a/mimic_by_pervytheshadow-d5iodyl.png)
(http://fc09.deviantart.net/fs71/f/2012/306/3/7/priest_by_pervytheshadow-d5jreph.png)


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on November 15, 2012, 06:47:02 AM
All of those look awesome, specially the first one. Looks legit if you ask me.


Title: Re: [General] Custom made models
Post by: Tabuu Forte Akugun on November 15, 2012, 10:00:39 AM
This is interesting. I'll definitely be checking in every now and then. ;D


Title: Re: [General] Custom made models
Post by: Nanobuds on November 16, 2012, 11:11:30 PM
Count Bleck (Paper Mario) Texture by Dot.
Final Render:
(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/Bleck.png)
(These two pics are older... I edited the hat)
(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/Untitled-9.png)
(http://i.imgur.com/u7MQC.png)

Katniss Everdeen WIP (Hunger Games)
(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat5.png)(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat4.png)(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat3.png)(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat2.png)(http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat1.png)


Title: Re: [General] Custom made models
Post by: Anivernage on November 16, 2012, 11:35:08 PM
Watt (Paper Mario)
(http://i953.photobucket.com/albums/ae20/anivernage/Watt.png)

Broggy(M&L BiS)
(http://i953.photobucket.com/albums/ae20/anivernage/Bloggy.png)
Still need work.

Sasuke(Black Costume) Modified model with custom texture.
(http://i953.photobucket.com/albums/ae20/anivernage/BlackCostume.png)

Count Bleck (Paper Mario) Texture by Dot.
Final Render:
([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/Bleck.png[/url])
(These two pics are older... I edited the hat)
([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/Untitled-9.png[/url])
([url]http://i.imgur.com/u7MQC.png[/url])

Katniss Everdeen WIP (Hunger Games)
([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat5.png[/url])([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat4.png[/url])([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat3.png[/url])([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat2.png[/url])([url]http://i1214.photobucket.com/albums/cc485/Nanobuds1220/imports/kat1.png[/url])
Love you  :srs:


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on November 17, 2012, 07:33:38 AM
subscribing for the heck of it

btw, what if it was a ripped model we're editting and stuff, would that count? (take beyond's deadpool as an example)


Title: Re: [General] Custom made models
Post by: Segtendo on November 17, 2012, 11:04:23 AM
I'll watch this thread >.>


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on November 18, 2012, 10:46:57 AM
subscribing for the heck of it

btw, what if it was a ripped model we're editting and stuff, would that count? (take beyond's deadpool as an example)

Well, I guess so, since you're creating something new, even if it's got parts of an existing something.


Title: Re: [General] Custom made models
Post by: Zelia on November 18, 2012, 11:30:40 AM
*watches this thread*

Continue showing custom models guys. :3


Title: Re: [General] Custom made models
Post by: Alex Climax on November 18, 2012, 11:48:02 AM
Well... it's not much considering it was for an effect file but..

I made this for Shoutmon.
(http://i1208.photobucket.com/albums/cc369/Raeulo/RockDamashi.png)


Title: Re: [General] Custom made models
Post by: Anivernage on November 18, 2012, 12:03:54 PM
Well... it's not much considering it was for an effect file but..

I made this for Shoutmon.
([url]http://i1208.photobucket.com/albums/cc369/Raeulo/RockDamashi.png[/url])

Looks cool so far.  ;D
...
Kuribo Shoe   :P (SMB3)

(http://i953.photobucket.com/albums/ae20/anivernage/KuriboShoe.png)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on November 18, 2012, 12:31:45 PM
epic stuff, but wont that note-thingy be too high-poly for a graphic effect?


Title: Re: [General] Custom made models
Post by: Alex Climax on November 18, 2012, 01:18:11 PM
Looks cool so far.  ;D
...
Kuribo Shoe   :P (SMB3)

([url]http://i953.photobucket.com/albums/ae20/anivernage/KuriboShoe.png[/url])


Thanks. And it's actually done.

Dat shoe.
epic stuff, but wont that note-thingy be too high-poly for a graphic effect?

Idk. Probably.

Of course, if I was planning to use it, I'd lower the count.


Title: Re: [General] Custom made models
Post by: Albafika on November 19, 2012, 07:46:57 AM
Might wanna make the OP cleaner and add the different models there, Br3. If this gets enough attention, I might sticky it. :P


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on November 19, 2012, 01:28:41 PM
Might wanna make the OP cleaner and add the different models there, Br3. If this gets enough attention, I might sticky it. :P

I'll try to. Depending on how much activity this thread gets, it will need organization in order to browse easily.


Title: Re: [General] Custom made models
Post by: Gaku! on November 19, 2012, 03:20:59 PM
good models


Title: Re: [General] Custom made models
Post by: Alex Climax on November 20, 2012, 12:04:03 AM
(http://i1208.photobucket.com/albums/cc369/Raeulo/Garurucannon1-3.png)
(http://i1208.photobucket.com/albums/cc369/Raeulo/Garurucannon2-3.png)
(http://i1208.photobucket.com/albums/cc369/Raeulo/Garurucannon3-3.png)
Making Omnimon's garurucannon my way. Since there weren't really any direct references.
The model I have of him didn't come with a cannon on the inside of the head.


Title: Re: [General] Custom made models
Post by: Spex130 on November 20, 2012, 08:49:30 PM
Huh. This thread looks interesting. I have a few:

Kumatora
(http://i844.photobucket.com/albums/ab8/Spex130/Prev7Angle.png)


Happy and Smile.
(http://i844.photobucket.com/albums/ab8/Spex130/HappyMirrorSquare.png)
(http://i844.photobucket.com/albums/ab8/Spex130/SmileMirrorSquare.png)
These renders were made for art instead of preview though, so they're a bit flashy...

Naga-Ette
(http://i844.photobucket.com/albums/ab8/Spex130/NagPrev1.png)
From Chrono Trigger. Might put it over Peach or Zelda when I get a chance.


These are just the 100% custom ones though. Are we allowed to show our model edited ones too?


Title: Re: [General] Custom made models
Post by: SmashClash on November 20, 2012, 08:53:58 PM
Are we allowed to show our model edited ones too?
Well, I guess so, since you're creating something new, even if it's got parts of an existing something.
That's your answer.^


Title: Re: [General] Custom made models
Post by: Anivernage on November 20, 2012, 08:55:12 PM
That's your answer.^
i tought youll show vanellope here >_>


Title: Re: [General] Custom made models
Post by: Spex130 on November 20, 2012, 09:02:50 PM
That's your answer.^


Well, in that case...

This one is edited:

Light Armor Suit Samus
(http://i844.photobucket.com/albums/ab8/Spex130/LASS-TPose.png)
This never got done for some reason I forgot, lol.


And these are 100% Customs I completely forgot about in my last post, haha.

Egg Salamander WIP
(http://i844.photobucket.com/albums/ab8/Spex130/EggSalaPrev1.png)
It's the Final Boss of Sonic Rush. Or, Half of it at least.

Mr. Glow
(http://i844.photobucket.com/albums/ab8/Spex130/MrGlowPrev.png)
Made as practice. My first Custom Model.

X-Face
(http://i844.photobucket.com/albums/ab8/Spex130/XFacePrev.png)
Made this using my avatar as its texture, lol. It was made to help people I know learn how to rig.

I'll probably make a version with how I actually think X-Face should look like later, haha.




Title: Re: [General] Custom made models
Post by: SmashClash on November 20, 2012, 09:03:45 PM
i tought youll show vanellope here >_>
I was going to after I did the hair, buuut...instead of doing the hair today, I watched Motto To Love-Ru Trouble(season 2) all day and am watch To Love-Ru(season 1).
Dats right I accidently watched season 2 first, but it didn't make much of an impact(My mistake, that is).
Offtopic :happy:


Title: Re: [General] Custom made models
Post by: Anivernage on November 20, 2012, 09:04:49 PM
and Mr SWAG,Spex? its custom too
btw you really have awesome stuff here.


Title: Re: [General] Custom made models
Post by: Spex130 on November 20, 2012, 09:09:36 PM
and Mr SWAG,Spex? its custom too
btw you really have awesome stuff here.


OH LOL. Forgot about him. There's probably other stuff I forgot, haha.

(http://i844.photobucket.com/albums/ab8/Spex130/MeeftaSwagFinal.png)

And thank you.


Title: Re: [General] Custom made models
Post by: Anivernage on November 20, 2012, 09:25:38 PM
I was going to after I did the hair, buuut...instead of doing the hair today, I watched Motto To Love-Ru Trouble(season 2) all day and am watch To Love-Ru(season 1).
Dats right I accidently watched season 2 first, but it didn't make much of an impact(My mistake, that is).
Offtopic :happy:
Lol i didnt see this.
Btw Awesome :af2:

OH LOL. Forgot about him. There's probably other stuff I forgot, haha.

([url]http://i844.photobucket.com/albums/ab8/Spex130/MeeftaSwagFinal.png[/url])

And thank you.

haha hope there are more models :af:
also Swag!


Title: Re: [General] Custom made models
Post by: SmashClash on November 20, 2012, 10:00:21 PM
Ok, here's my custom models. Moka is the only one I've model edited off of which was from a base of Ikaros. But I edited like 90%, for the record, which took about a month and a half (for both Inner and Outer completely). :srs:
My First Custom Model ever:
(http://i.imgur.com/c1JFN.png)
Ikaros' Bow and Arrow(Not UV'd)
(http://i.imgur.com/gjjz7.png)
Ikaros' Uranus System(Will resume some day):
(http://i.imgur.com/IHALr.jpg)
The other of Ikaros' weapons:
(http://i.imgur.com/LlLZq.png)
Outer Moka:
(http://i.imgur.com/fIknj.jpg)
Inner Moka:
(http://i.imgur.com/uYOoM.jpg)
Vanellope without hair(She'll definitely look better with hair :srs: ):
(http://i.imgur.com/GXirb.png)


Title: Re: [General] Custom made models
Post by: Anivernage on November 20, 2012, 10:10:27 PM
Ok, here's my custom models. Moka is the only one I've model edited off of which was from a base of Ikaros. But I edited like 90%, for the record, which took about a month and a half (for both Inner and Outer completely). :srs:
My First Custom Model ever:
([url]http://i.imgur.com/c1JFN.png[/url])
Ikaros' Bow and Arrow(Not UV'd)
([url]http://i.imgur.com/gjjz7.png[/url])
Ikaros' Uranus System(Will resume some day):
([url]http://i.imgur.com/IHALr.jpg[/url])
The other of Ikaros' weapons:
([url]http://i.imgur.com/LlLZq.png[/url])
Outer Moka:
([url]http://i.imgur.com/fIknj.jpg[/url])
Inner Moka:
([url]http://i.imgur.com/uYOoM.jpg[/url])
Vanellope without hair(She'll definitely look better with hair :srs: ):
([url]http://i.imgur.com/GXirb.png[/url])

[censored]; all that stuff is damn epic!!!!
Really awesome stuff you have SmashBros. Clash :happy:


Title: Re: [General] Custom made models
Post by: StupidMarioFan1 on November 20, 2012, 10:19:29 PM
Vanellope without hair(She'll definitely look better with hair :srs: ):
([url]http://i.imgur.com/GXirb.png[/url])

She looks awesome, and she doesn't have any textures or hair yet. xD


Title: Re: [General] Custom made models
Post by: Alex Climax on November 25, 2012, 12:58:09 PM
(http://i1208.photobucket.com/albums/cc369/Raeulo/SkyKingdomGunblade.png)
Made this in 1 hour

It's from an MMO called LaTale.
Sky Kingdom Gunblade.


Title: Re: [General] Custom made models
Post by: Spex130 on December 02, 2012, 05:30:16 PM
P1 from Skrillex Quest. Took about an hour.

(http://i844.photobucket.com/albums/ab8/Spex130/P1Prev1.png)

(http://i844.photobucket.com/albums/ab8/Spex130/P1Prev2.png)

The thing that took the longest about this was the textures, haha. They're accurate with a little flair. I still need to finish his sword and shield, but that will take about 10 minutes. I just need time.


Title: Re: [General] Custom made models
Post by: Alex Climax on December 08, 2012, 12:21:27 PM
(http://fc08.deviantart.net/fs71/f/2012/343/c/7/c72fa6792790c9848a3d61c06bde55f2-d5ninyp.png)
Weeee


Title: Re: [General] Custom made models
Post by: Boygos on December 08, 2012, 01:28:30 PM
(http://i.imgur.com/ZlRTw.png)
Used parts of Lucas, Ness, and shapes in 3ds max. This is probably my best thing I've ever customized. So in a way, that's kind of sad and exciting at the same time! :af:


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on December 08, 2012, 01:58:06 PM
([url]http://fc08.deviantart.net/fs71/f/2012/343/c/7/c72fa6792790c9848a3d61c06bde55f2-d5ninyp.png[/url])
Weeee


I don't know what this is supposed to be but it looks awesome lol


Title: Re: [General] Custom made models
Post by: Alex Climax on December 08, 2012, 02:48:58 PM
I don't know what this is supposed to be but it looks awesome lol
Thanks!
It's the platforms from Chaos Wasteland; a level that's on Digimon Rumble Arena 2


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on December 10, 2012, 11:45:39 AM
right now just a texture edit of spiderman from the noir dimension' head:
(http://i.imgur.com/haw6l.png)

trying to achieve something like this:
http://spikesdm.deviantart.com/art/Spidey-Concept-302926385 (http://spikesdm.deviantart.com/art/Spidey-Concept-302926385)


Title: Re: [General] Custom made models
Post by: Segtendo on December 10, 2012, 11:58:41 AM
Concept Spidey looks a little like Deadpool o-o


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on December 11, 2012, 01:56:29 AM
([url]http://i.imgur.com/ZlRTw.png[/url])
Used parts of Lucas, Ness, and shapes in 3ds max. This is probably my best thing I've ever customized. So in a way, that's kind of sad and exciting at the same time! :af:


(http://25.media.tumblr.com/tumblr_mcs7453bFc1rf73aqo1_400.png)


Title: Re: [General] Custom made models
Post by: bufobrawl on December 11, 2012, 05:06:35 AM
Some pretty cool models here


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on December 11, 2012, 05:45:35 AM
oh btw, texture is 100% from scartch, it had a weird UVmap, so i remade it and stuffz...
its not perfect, like at some seams between glasses and mask and stuff it looks weird, but im pretty happy with the overall quality, and i cant find a model that suits the torso D:


Title: Re: [General] Custom made models
Post by: Albafika on December 11, 2012, 06:44:43 AM
Sticky'ed because I can. Complaints? Grab a ticket and wait in line. :notimp:


Title: Re: [General] Custom made models
Post by: Segtendo on December 11, 2012, 02:47:20 PM
([url]http://25.media.tumblr.com/tumblr_mcs7453bFc1rf73aqo1_400.png[/url])
We need a Sissel or Yomiel, for those who HAVE played Ghost Trick, model import...


Title: Re: [General] Custom made models
Post by: DJ Lowgey on December 12, 2012, 06:02:45 AM
Ok, here's my custom models. Moka is the only one I've model edited off of which was from a base of Ikaros. But I edited like 90%, for the record, which took about a month and a half (for both Inner and Outer completely). :srs:
My First Custom Model ever:
([url]http://i.imgur.com/c1JFN.png[/url])
Ikaros' Bow and Arrow(Not UV'd)
([url]http://i.imgur.com/gjjz7.png[/url])
Ikaros' Uranus System(Will resume some day):
([url]http://i.imgur.com/IHALr.jpg[/url])
The other of Ikaros' weapons:
([url]http://i.imgur.com/LlLZq.png[/url])
Outer Moka:
([url]http://i.imgur.com/fIknj.jpg[/url])
Inner Moka:
([url]http://i.imgur.com/uYOoM.jpg[/url])
Vanellope without hair(She'll definitely look better with hair :srs: ):
([url]http://i.imgur.com/GXirb.png[/url])


CAN`T WAIT FOR VANELLOPE CAUSE IM A WRECK-IT RALPH FANBOY XD
Hope it is comming soon.
I´m sure ToonLink will die lol


Title: Re: [General] Custom made models
Post by: Peardian on December 22, 2012, 09:00:32 PM
I have some custom models I've made. I'm going to make a thread for them, but until I do, I'll just put this here.

(http://img23.imageshack.us/img23/5255/axemteaser.png)


Title: Re: [General] Custom made models
Post by: Velen on December 22, 2012, 09:25:50 PM
I have some custom models I've made. I'm going to make a thread for them, but until I do, I'll just put this here.

([url]http://img23.imageshack.us/img23/5255/axemteaser.png[/url])


Mother of...

You're the one who made the Axem Rangers?!


Title: Re: [General] Custom made models
Post by: Segtendo on December 22, 2012, 10:13:29 PM
Mother of...

You're the one who made the Axem Rangers?!
Indeed. That's him.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on December 23, 2012, 05:48:57 AM
OMG!
those are epic models and textures dude!
if you really made those, mad skills.


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on December 23, 2012, 08:43:23 AM
Wow, great job!


Title: Re: [General] Custom made models
Post by: Peardian on December 23, 2012, 10:08:03 AM
That's what happens when you spend two months working on a model. :P

I don't think I'm great at this, but I certainly put a lot of effort into making it look right.


Title: Re: [General] Custom made models
Post by: Velen on December 23, 2012, 10:18:10 AM
Humble too. I think I'm going to like seeing this guy around.


Title: Re: [General] Custom made models
Post by: Segtendo on December 23, 2012, 12:03:14 PM
That's what happens when you spend two months working on a model. :P

I don't think I'm great at this, but I certainly put a lot of effort into making it look right.
You should make some more sexy Brawl-styled models. I think people would love rigging them. It could help promote your work :P


Title: Re: [General] Custom made models
Post by: Pik on January 10, 2013, 09:26:06 PM
Yeah man, keep up that good work.

(http://content.screencast.com/users/GFLK/folders/Jing/media/5b5a1fab-0917-4638-afdb-aedd8148e4d0/2013-01-10_2323.png)
I basically just finished this


Title: Re: [General] Custom made models
Post by: Zelia on January 11, 2013, 12:15:52 AM
Yeah man, keep up that good work.

([url]http://content.screencast.com/users/GFLK/folders/Jing/media/5b5a1fab-0917-4638-afdb-aedd8148e4d0/2013-01-10_2323.png[/url])
I basically just finished this

Wow. Looks great. I would download that. ^^


Title: Re: [General] Custom made models
Post by: Iwvi on January 11, 2013, 02:39:50 AM
Awesome texturing work Perdian and Pik. I suck at texturing :c
I have made some custom models as well, some good some unfinished, some just a head.
Satan (Very early WIP)
(http://i.imgur.com/tzYP2l.png)

Jake the dog (done, just not rigged)
(http://i.imgur.com/V04a9l.png)

Fireman.EXE (First model i think, I like it)
(http://i.imgur.com/6Qg3h.gif)

Pepsiman  :P (edited from another model, textures suck, don't be fooled by the shader)
(http://i.imgur.com/WUiYA.png)

Yarida ( a patapon, I LOVE that game)
Quote
([url]http://i.imgur.com/8kxTj.png[/url])

Slenderman (Suit is from another model, since I couldn't texture one properly :-\)
(http://i.imgur.com/i8H52.png)


Title: Re: [General] Custom made models
Post by: Puraidou on January 11, 2013, 02:44:24 AM
Yeah man, keep up that good work.

([url]http://content.screencast.com/users/GFLK/folders/Jing/media/5b5a1fab-0917-4638-afdb-aedd8148e4d0/2013-01-10_2323.png[/url])
I basically just finished this
Whoa, i'd get that O_o


Title: Re: [General] Custom made models
Post by: ItalianStallion on January 11, 2013, 02:57:14 AM
*Subscribes*


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 11, 2013, 07:14:12 AM
oh, i totally forgot about this thread... xD

(http://i.imgur.com/7YwCK.png)

dont worry, i'll make those lips brown as well, and if it still wont fit, then well, i'll just take it off xD


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on January 12, 2013, 10:17:52 AM
Man, all those custom made models are mindblowin'.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 12, 2013, 12:23:15 PM
announcing i'll need someone to texture pinsir or it'll never see the light of the day, cuz im uncapable of making him look how i want him to look...


Title: Re: [General] Custom made models
Post by: Velen on January 12, 2013, 01:01:58 PM
announcing i'll need someone to texture pinsir or it'll never see the light of the day, cuz im uncapable of making him look how i want him to look...

Be specific. How do you want him to look.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 12, 2013, 01:28:19 PM
realistic and creepy...
so the main body would be textured in such a way it has 2 pieces, like the normal pinsir, whose body has this seam in the middle of where his mouth is...


Title: Re: [General] Custom made models
Post by: Aafyre on January 12, 2013, 11:30:20 PM
Your Pinsir can fight this guy once they're done :)
(http://imageshack.us/a/img812/5903/kabutopswip.th.jpg) (http://imageshack.us/photo/my-images/812/kabutopswip.jpg/)

Who's Pinsir going over anyways? Kabutops is on Falco.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 13, 2013, 07:25:31 AM
i have no idea who he should go over, ive been thinking bowser cuz of the legs, bad thing is pinsir has no proper head, and bowser's head is pretty important... could be interesting to see him use flamethrower out of his horns though :P


Title: Re: [General] Custom made models
Post by: Angelglory on January 14, 2013, 07:09:46 PM
A Ganondorf design that started out Skyward Sword-y then gradually became Ocarina of Time-y. Oh well, I still like it.

(http://i46.tinypic.com/2j6t94.jpg)


Title: Re: [General] Custom made models
Post by: ItalianStallion on January 14, 2013, 11:29:46 PM
He looks good to me, Angelglory.

His stomach seems to wide though..


Title: Re: [General] Custom made models
Post by: _Data_Drain_ on January 15, 2013, 12:42:51 AM
Hm... Interesting model. It's kinda like the OoT Ganondorf in the later parts of the game... When you're playing as Adult Link. Except less Pinocchiodorf looking.

Only detail that's kinda bothering me might be the waist armor. That seems a bit off to me for some reason... And why IS is saying "His stomach seems to wide." But I'm not completely sure what's wrong... Maybe the white part near the crotch area? That part seems to clash a bit.

Anyway... I look forward to seeing this finished.

I just wonder though... Will he have proper moving eyes? And expressions?


Title: Re: [General] Custom made models
Post by: Velen on January 15, 2013, 12:54:18 AM
We've been needing a modernized OoT Ganondorf. The ones in the vault are plain ugly.

Sorry Melee players, but Pinnocchiodorf looks UUUUUUUUUUUUGH-ly.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 15, 2013, 04:36:39 AM
model looks good, and looks quality-ish, but the face looks ugly, not saying bad, just ugly as a face...
and all ur isues with his big nose are just plain weird, ALL the gerudo's had big noses


Title: Re: [General] Custom made models
Post by: _Data_Drain_ on January 15, 2013, 05:20:37 AM
model looks good, and looks quality-ish, but the face looks ugly, not saying bad, just ugly as a face...
and all ur isues with his big nose are just plain weird, ALL the gerudo's had big noses
Well, making Ganondorf NOT ugly would almost be a crime.


But the big noses... Well, it looked silly. He didn't look intimidating in OoT. He looked like a monkey.

In TP, they made his nose smaller. And as a result... He actually looks better.


On this model, his nose is still rather broad. But not stupidly long. Which seems fine with me.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 15, 2013, 07:06:14 AM
TP ganon looks good, but they [censored]ed it up with his hair xD
and dont forget ur talking about a N64 game, anyway, this is just a mather of taste and opinions, so we should probably stop about it xD
since i wont make u think OoT's nose looked good, and u wont make me think it looked bad


Title: Re: [General] Custom made models
Post by: Angelglory on January 15, 2013, 09:11:29 AM
Well the model's pretty much done, but I can easily go back and fix it up some more since nobody's taken the request in the request forum yet.

The white strap was supposed to be more Gerudo print, but the UVs didn't work out, though I know how to fix it now.

So it's that and make his stomach a bit slimmer...?

EDIT: Well, I've done all I can do with it, you can see the updated model in the request forum.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 15, 2013, 04:35:00 PM
:link: or it didnt happen :srs:


Title: Re: [General] Custom made models
Post by: Angelglory on January 15, 2013, 05:09:24 PM
 :notimp: (http://forums.kc-mm.com/index.php?topic=55955.0) Click it...<----


Title: Re: [General] Custom made models
Post by: SonicBrawler on January 15, 2013, 05:47:48 PM
This is what I am working on. It will have Blinking Eyes and Different Mouths:

(http://i.imgur.com/UcX5I.png)


Based on this picture of Sonic: (http://i.imgur.com/ztjmH.jpg)


Title: Re: [General] Custom made models
Post by: DJ Lowgey on January 16, 2013, 04:10:49 PM
I made a custom Vanellope model.
I know it is very low poly but this is because i made it for MKW.
Perhaps i will import it into brawl or someone else can use it when my mkw hack is done.

(http://img3.fotos-hochladen.net/uploads/vanellopeprevitkqvdp26oz.png) (http://www.fotos-hochladen.net)


Title: Re: [General] Custom made models
Post by: Segtendo on January 16, 2013, 04:53:14 PM
Pretty good for low-poly.
SmashClash was working on his own Vanellope, but I think he's gonna have it over Olimar.


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on January 16, 2013, 05:13:07 PM
Whoa, I def. want that model for MKWii


Title: Re: [General] Custom made models
Post by: SmashClash on January 16, 2013, 05:34:16 PM
Pretty good for low-poly.
SmashClash was working on his own Vanellope, but I think he's gonna have it over Olimar.
Mine was going to be over Toon Link...


Title: Re: [General] Custom made models
Post by: Segtendo on January 16, 2013, 09:10:49 PM
Mine was going to be over Toon Link...
Bah.
Shows what I remember.


Title: Re: [General] Custom made models
Post by: DJ Lowgey on January 17, 2013, 02:12:57 AM
I´m not sure on wich character it goes in brawl.
SmashClash I can´t wait for your highpoly vanellope!!
I love it <3

what is left on your model?
*hair
*texturing

right?


Title: Re: [General] Custom made models
Post by: SmashClash on January 17, 2013, 01:05:41 PM
I´m not sure on wich character it goes in brawl.
SmashClash I can´t wait for your highpoly vanellope!!
I love it <3

what is left on your model?
*hair
*texturing

right?
Correct.
I haven't modeled in a month cuz idk.


Title: Re: [General] Custom made models
Post by: DJ Lowgey on January 17, 2013, 04:56:21 PM
Correct.
I haven't modeled in a month cuz idk.

are you planning to work on it in the near futur?


Title: Re: [General] Custom made models
Post by: SmashClash on January 17, 2013, 05:42:53 PM
are you planning to work on it in the near futur?
Idk when. But I will.


Title: Re: [General] Custom made models
Post by: pikazz on January 22, 2013, 04:26:05 AM
(http://i49.tinypic.com/29yjevr.png)

Making Paint Roller from the Kirby Series!
did this model cause I haven't seen one 3D Paint Roller yet plus I will use this model to my portfolio

why can't I do good textures ;_;


Title: Re: [General] Custom made models
Post by: DJ Lowgey on January 22, 2013, 06:16:28 AM
I like paint roller :)
Are you using gimp for textures?


Title: Re: [General] Custom made models
Post by: pikazz on January 22, 2013, 06:53:11 AM
I like paint roller :)
Are you using gimp for textures?
no, I am using photoshop


Title: Re: [General] Custom made models
Post by: _Data_Drain_ on January 22, 2013, 07:15:34 AM
Hm...

The eyes' textures look kinda pixely.

Try using... Maybe the blur brush on the outer part of the eyes? That might soften them up.


Title: Re: [General] Custom made models
Post by: pikazz on January 22, 2013, 08:43:05 AM
Hm...

The eyes' textures look kinda pixely.

Try using... Maybe the blur brush on the outer part of the eyes? That might soften them up.
used the effect "stroke" to make a lineart on the eyes o.o
can try to redo that and make it softer


Title: Re: [General] Custom made models
Post by: _Data_Drain_ on January 22, 2013, 09:39:51 AM
used the effect "stroke" to make a lineart on the eyes o.o
can try to redo that and make it softer
I don't think you need to.

Just alter it a bit. There should be a blur brush, or something. This should basically add more depth to the line art.


Also, for getting started with the other textures... You can borrow things from other characters. Even things from other games. Just make them fit in. That's what I do when trying to texture.


Title: Re: [General] Custom made models
Post by: pikazz on January 22, 2013, 10:16:22 AM
I don't think you need to.

Just alter it a bit. There should be a blur brush, or something. This should basically add more depth to the line art.


Also, for getting started with the other textures... You can borrow things from other characters. Even things from other games. Just make them fit in. That's what I do when trying to texture.
no sadly, this model will be 100% custom made from scratch!

meaning the rollershoes will be hard and the gloves will be extremly hard

reason why is because I will show up my model to jobs that I am seeking together with otherstuff that I can say "This is 100% mine"


Title: Re: [General] Custom made models
Post by: Spex130 on January 22, 2013, 12:15:16 PM
Also, the textures are lower quality because he's not rendering. If it's a HQ texture, it'll look better when it's rendered, because that is how it will look ingame. You can mess with the options to have full-scale textures in the normal viewports too, though.


Title: Re: [General] Custom made models
Post by: pikazz on January 22, 2013, 02:17:11 PM
nope, it was the texture itself. dont know how it did get that pixelish.

but here is an improvement!
(http://i47.tinypic.com/73fe9t.png)


Title: Re: [General] Custom made models
Post by: KTH on January 22, 2013, 02:28:42 PM
Isn't that character from Kirby?


Title: Re: [General] Custom made models
Post by: pikazz on January 22, 2013, 02:31:19 PM
Isn't that character from Kirby?

yes it is! it's paint roller boss from the kirby series!

(http://images2.wikia.nocookie.net/__cb20090823002806/kirby/en/images/a/a6/Paintroller2.png)

and yes, it is 100% pure made and I am planing to keep it that way


Title: Re: [General] Custom made models
Post by: Demon_of_Elru on January 22, 2013, 02:58:20 PM
Made this a few days ago after seeing the trailer for Pokemon X and Y.
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/LegendaryY_WIP_zpsb6f859f0.jpg)

Been thinking of making a Tutorial on how to model things from scratch.The problem I have is where I should start.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on January 22, 2013, 03:49:43 PM
broken image


Title: Re: [General] Custom made models
Post by: pikazz on January 23, 2013, 06:27:51 AM
been doing paintrollers glove...
(http://i48.tinypic.com/rtpxyw.png)
it's realistic!

(http://i50.tinypic.com/5wk1fp.png)
TOO realistic!

it scares me of how good I am but at the same time how scary the hand are!
Made this a few days ago after seeing the trailer for Pokemon X and Y.
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/LegendaryY_WIP_zpsb6f859f0.jpg[/url])

Been thinking of making a Tutorial on how to model things from scratch.The problem I have is where I should start.

that one was awesome! :3


Title: Re: [General] Custom made models
Post by: DJ Lowgey on January 24, 2013, 06:27:22 AM
why the the middle finger have the same size as the index finger?


Title: Re: [General] Custom made models
Post by: pikazz on January 24, 2013, 06:42:20 AM
why the the middle finger have the same size as the index finger?
cause you will have something to ask about!

also, the wierd thing is that his gloves on the official artwork. all the fingers there are in same size o.o


Title: Re: [General] Custom made models
Post by: DJ Lowgey on January 25, 2013, 05:59:15 AM
cause you will have something to ask about!

also, the wierd thing is that his gloves on the official artwork. all the fingers there are in same size o.o

lol ok :D
I like the progress on it.
Does I missed on wich character he will be?


Title: Re: [General] Custom made models
Post by: KTH on January 25, 2013, 03:30:24 PM
(http://i.imgur.com/Q0HjPnj.png)

Full body is customised.
Except the face for the moment.


Title: Re: [General] Custom made models
Post by: StarWaffle on January 25, 2013, 03:31:52 PM
lol his face looks like poo


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on January 25, 2013, 03:57:30 PM
([url]http://i.imgur.com/Q0HjPnj.png[/url])

Full body is customised.
Except the face for the moment.

Whoa, can't wait to see it finished!


Title: Re: [General] Custom made models
Post by: DJ Lowgey on January 26, 2013, 05:50:04 AM
KTH it is wonderfull!
Hope Ralph joins the brawl soon :)
He could be my favourite character!
He will be ober DK?


Title: Re: [General] Custom made models
Post by: KTH on January 26, 2013, 06:44:43 AM
Yes.


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on January 27, 2013, 07:08:13 PM
*cough*I needs to learn how to texture stuff*cough*

(http://i47.tinypic.com/ekeotz.jpg)


Title: Re: [General] Custom made models
Post by: pikazz on January 28, 2013, 06:25:28 AM
(http://i47.tinypic.com/2ef5o5c.png)

gloves and arms complete! just his roller shoes, legs and pencil left!


Title: Re: [General] Custom made models
Post by: Scootaloo on February 03, 2013, 09:25:44 AM
(http://i.imgur.com/BbeoS3R.png)

might as well post it her as well. 100% custom made model minus the hands, stole those from links model. Velen is currently texturing him, DSX8 is gonna rig him, and I'm gonna do everything else that involves BrawlBox :3


Title: Re: [General] Custom made models
Post by: Segtendo on February 03, 2013, 04:59:31 PM
You're a good man Sai.
A good man.


Title: Re: [General] Custom made models
Post by: Iwvi on February 04, 2013, 12:08:18 AM
Looking forward to that Zero.


Title: Re: [General] Custom made models
Post by: Scootaloo on February 07, 2013, 12:54:45 AM
(http://i.imgur.com/yYISBiU.png)

Just thought... ya know... I put this here...

...
...
...

why are you giving me that look?

...

I WAS BORED OK!


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 07, 2013, 08:50:17 AM
the head looks best in that model, i would round the torso and legs a bit though, they look kinda cubic, smoothed, yes... but cubic...


Title: Re: [General] Custom made models
Post by: Iwvi on February 07, 2013, 10:07:42 AM
Awesome head indeed. Love the ears. Same comment, the body is not curved enough. also the way the tail splits at the end is a little bit odd.


Title: Re: [General] Custom made models
Post by: dougdude10 on February 07, 2013, 10:17:47 AM
I made a custom Vanellope model.
I know it is very low poly but this is because i made it for MKW.
Perhaps i will import it into brawl or someone else can use it when my mkw hack is done.

([url]http://img3.fotos-hochladen.net/uploads/vanellopeprevitkqvdp26oz.png[/url]) ([url]http://www.fotos-hochladen.net[/url])


epic! yes import it!


Title: Re: [General] Custom made models
Post by: Scootaloo on February 07, 2013, 01:51:24 PM
Awesome head indeed. Love the ears. Same comment, the body is not curved enough. also the way the tail splits at the end is a little bit odd.

I guess it is huh? I'll try to smooth it out, and i may post umbreon here too in the coming days


Title: Re: [General] Custom made models
Post by: Spex130 on February 08, 2013, 02:53:24 PM
(http://i844.photobucket.com/albums/ab8/Spex130/Td1_zps77196b30.png)

Something I made in practice. This is still a 3DS Max render, but I want it to look somewhat like that ingame.


Title: Re: [General] Custom made models
Post by: KTH on February 08, 2013, 03:10:05 PM
Look like a new Wireframe. I like it.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 08, 2013, 04:32:04 PM
indeed it looks like a multiman thingy, and it looks VERY good, the only down i see are the feet, they look kinda wonky...


Title: Re: [General] Custom made models
Post by: Sollux Captor on February 08, 2013, 05:58:01 PM
([url]http://i.imgur.com/BbeoS3R.png[/url])

might as well post it her as well. 100% custom made model minus the hands, stole those from links model. Velen is currently texturing him, DSX8 is gonna rig him, and I'm gonna do everything else that involves BrawlBox :3


i need that so badly :srs: you guys should include an omega texture too.


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on February 08, 2013, 07:28:35 PM
So does anyone in this thread want to finish vectorman? Cause I'm on my last leg with him...


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 09, 2013, 06:15:41 AM
what's the problem with him?
he seems way too easy for anyone to abandon it...
i mean, everything is single binding rig wise, so unless it's texture wise, idk what's wrong...
and een if it's texture wise, we won't expect you to do stuff you can't, just make it as good as you can.


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on February 09, 2013, 07:16:13 AM
what's the problem with him?
he seems way too easy for anyone to abandon it...
i mean, everything is single binding rig wise, so unless it's texture wise, idk what's wrong...
and een if it's texture wise, we won't expect you to do stuff you can't, just make it as good as you can.
Yeah, that's the thing ._. I can't figure out how to fix the eye textures. I suppose I should've said I need someone to fix the eye textures rather than finish it.
Other than that he's pretty much done. I think he's way too many vertexes too, you know hence why I had him so 'blocky' but nope, people had to have him smooth. *shrug*


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 09, 2013, 08:50:49 AM
dude that last sentene makes no [censored]ing sense at all...

2 models with exact the same polycount can be blocky or smooth... just add a smooth modifier, not a turbosmooth :srs:


Title: Re: [General] Custom made models
Post by: Spex130 on February 09, 2013, 03:25:13 PM
indeed it looks like a multiman thingy, and it looks VERY good, the only down i see are the feet, they look kinda wonky...

Yeah, after a few good looks I don't really like the toes either. I'll definitely get them looking more natural.


Title: Re: [General] Custom made models
Post by: Demon_of_Elru on February 12, 2013, 02:14:10 PM
Anybody having issues with UV mapping should try this program. Used it as a test a while back for the 48 hour contest by Riddler and have been using it ever since. Remember to read the Tutorial which is a PDF file before using.

http://www.mediafire.com/?zaq8xaasarp4ji1 (http://www.mediafire.com/?zaq8xaasarp4ji1)



Title: Re: [General] Custom made models
Post by: Peardian on February 12, 2013, 05:33:54 PM
(http://imageshack.us/a/img690/7371/treasureboxmimicbrawl.png)

Boo!


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on February 13, 2013, 02:51:21 PM
Two freaking hours man -_- and this is all I have done
(http://i48.tinypic.com/w1a4bb.jpg)

so....opinions? :srs:
actually I think it took about an hour and a half...but still .... *sigh* modeling is a pain. But I shall master it if it's the last thing I do!


Title: Re: [General] Custom made models
Post by: Segtendo on February 13, 2013, 03:46:40 PM
Would help if we knew what you were modeling.


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on February 13, 2013, 03:49:55 PM
Would help if we knew what you were modeling.

Oh xD
I'm modeling this
http://fenixware.net/fab/fab_charGallery.asp?id=1119&order=1 (http://fenixware.net/fab/fab_charGallery.asp?id=1119&order=1)

I also might make clothes and use the same model to make this.
http://www.google.com/imgres?hl=en&sa=X&tbo=d&rlz=1C1CHFX_enUS454US454&biw=1680&bih=935&tbm=isch&tbnid=KpBVv85S_ZNN7M:&imgrefurl=http://mybroadband.co.za/vb/showthread.php/466177-Tomb-Raider-1996-(then)-and-Tomb-Raider-2013-(now)&docid=xTVERdZ9hfPT_M&imgurl=http://mybroadband.co.za/vb/attachment.php%253Fattachmentid%253D19463%2526d%253D1347996942&w=541&h=1058&ei=ORgcUbmiN4nM9QTB1YHoDQ&zoom=1&ved=1t:3588,r:1,s:0,i:167&iact=rc&dur=776&sig=117964253005885965069&page=1&tbnh=185&tbnw=101&start=0&ndsp=27&tx=59&ty=126 (http://www.google.com/imgres?hl=en&sa=X&tbo=d&rlz=1C1CHFX_enUS454US454&biw=1680&bih=935&tbm=isch&tbnid=KpBVv85S_ZNN7M:&imgrefurl=http://mybroadband.co.za/vb/showthread.php/466177-Tomb-Raider-1996-(then)-and-Tomb-Raider-2013-(now)&docid=xTVERdZ9hfPT_M&imgurl=http://mybroadband.co.za/vb/attachment.php%253Fattachmentid%253D19463%2526d%253D1347996942&w=541&h=1058&ei=ORgcUbmiN4nM9QTB1YHoDQ&zoom=1&ved=1t:3588,r:1,s:0,i:167&iact=rc&dur=776&sig=117964253005885965069&page=1&tbnh=185&tbnw=101&start=0&ndsp=27&tx=59&ty=126)

EDIT: The torso is all I have done so yeah.....


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 13, 2013, 04:08:41 PM
so just a generic female body... why dont you edit zero suit samus?


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on February 13, 2013, 04:24:30 PM
so just a generic female body... why dont you edit zero suit samus?
meh, I need to learn modeling/texturing at some point (as there's some characters I want to make that I can't get models for) so it'll be a good chance to learn how to make my own models.

though I am going to cheat and steal Hinata's hair from Clash of Ninja 3 XP

Also kinda tired of taking the lazy way out of things XP


Title: Re: [General] Custom made models
Post by: Pervyman Trigger on February 13, 2013, 06:20:54 PM
Stuff and what not >.>
Just some more texture mapping/editing left
(http://fc05.deviantart.net/fs70/i/2013/044/9/f/flutter_wip__update__by_pervytheshadow-d5uul2j.png)


Title: Re: [General] Custom made models
Post by: KTH on February 14, 2013, 01:43:25 PM
([url]http://imageshack.us/a/img690/7371/treasureboxmimicbrawl.png[/url])

Boo!


So...Sexy.


Title: Re: [General] Custom made models
Post by: StupidMarioFan1 on February 14, 2013, 04:05:49 PM
Peardian you need to be one of the modelers for the next Smash bros game. Seriously.


Title: Re: [General] Custom made models
Post by: DemonBoy on February 18, 2013, 04:05:50 AM
(http://i607.photobucket.com/albums/tt157/cottenballs/PX6Devastator_zpse0181a88.png)

Still need some work. Mostly done from memory


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 18, 2013, 04:21:57 AM
looks cool, i dont know what it is, so no more feedback xD

(http://i.imgur.com/UpSZdon.png)

i didnt make the ears, face is tidus' editted, hair is hwoarang's editted, goggle thingy is fully custom, shirt is Kung Lao's... still looking for some good arms xD


Title: Re: [General] Custom made models
Post by: DemonBoy on February 22, 2013, 05:01:08 AM
Nice. I thought you got the face from this model (http://xnalara-customized.deviantart.com/art/Jak-355501080) though. I would like to see how it turns out when you are done.


also finished the Devastator
(http://fc02.deviantart.net/fs71/i/2013/050/5/e/px6_devastator_by_o0demonboy0o-d5vh511.png)

also not really a custom model but I ripped this and edited the heck out of it to make it look the way it is
(http://fc01.deviantart.net/fs71/f/2013/053/e/d/maximilian_by_o0demonboy0o-d5vswnt.png)
actually took a few days to get it to look right.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 22, 2013, 06:44:10 AM
Nice. I thought you got the face from this model ([url]http://xnalara-customized.deviantart.com/art/Jak-355501080[/url]) though. I would like to see how it turns out when you are done.


also finished the Devastator
PREVIEW

also not really a custom model but I ripped this and edited the heck out of it to make it look the way it is
([url]http://fc01.deviantart.net/fs71/f/2013/053/e/d/maximilian_by_o0demonboy0o-d5vswnt.png[/url])
actually took a few days to get it to look right.


i was gonna use that face, but it was way too high-poly, the face alone had 12000 verts.
so i ended up using only it's hair and ears...

here's a up to date picture:

(http://i.imgur.com/Ah1KxTA.png)
(http://i.imgur.com/xEBZvfH.png)


Title: Re: [General] Custom made models
Post by: DemonBoy on February 25, 2013, 01:41:00 AM
Got bored so I made this. took about 2 hours to do everything
just need to edit the textures to have alpha
(http://i607.photobucket.com/albums/tt157/cottenballs/onewingedangel_zpse12227e6.png)
made another
(http://i607.photobucket.com/albums/tt157/cottenballs/diamonddust_zps86b11a15.png)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 28, 2013, 04:24:42 AM
looks pretty cool, dontknow much about keyblades, so that's all i can say lol


Title: Re: [General] Custom made models
Post by: Kage Ryu on March 09, 2013, 05:46:04 PM
I have some custom models I've made. I'm going to make a thread for them, but until I do, I'll just put this here.

([url]http://img23.imageshack.us/img23/5255/axemteaser.png[/url])
([url]http://imageshack.us/a/img690/7371/treasureboxmimicbrawl.png[/url])

Boo!
Peardian's got skills.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on March 09, 2013, 05:48:41 PM
he sure has.
best thing is he seems to fully understand/comprehend brawl's art style, and is able to apply it to anything...


Title: Re: [General] Custom made models
Post by: DemonBoy on March 17, 2013, 07:47:07 PM
Got bored again so I started making this.
(http://i607.photobucket.com/albums/tt157/cottenballs/fortuneold_zpsc128be2c.jpg)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on March 17, 2013, 07:48:47 PM
dude, that is [censored]ing epic!

although, if you plan on getting her into brawl, it seems a bit high poly...

is it fully custom, or did u use some base?


Title: Re: [General] Custom made models
Post by: DemonBoy on March 17, 2013, 07:59:38 PM
yeah, it's a bit high poly because i'm using Felicia as a base. although i could make a lower poly version once i'm done if anyone wants to get it into brawl.


Title: Re: [General] Custom made models
Post by: the_randomizer on March 17, 2013, 08:14:17 PM
yeah, it's a bit high poly because i'm using Felicia as a base. although i could make a lower poly version once i'm done if anyone wants to get it into brawl.

Meh, Felicia worked fine in Brawl (but it sure as hell pushed the limit to near-insane levels). If the model's not more than 17,000 polygons/9200 vertices your custom model should work fine.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on March 18, 2013, 02:33:33 AM
for the face and hair you could use kit's model


Title: Re: [General] Custom made models
Post by: DemonBoy on March 18, 2013, 05:30:35 AM
Meh, Felicia worked fine in Brawl (but it sure as hell pushed the limit to near-insane levels). If the model&#039;s not more than 17,000 polygons/9200 vertices your custom model should work fine.
Yeah I know, but the way i'm editing this model is messy and rigging would be a pain if left as is. the model doesn't really need to be this high poly anyway. i'm pretty much just going to remodel this once i got everything in the right place.

for the face and hair you could use kit&#039;s model

I was thinking about it but Kit's face wouldn't work. Her hair might though.


Title: Re: [General] Custom made models
Post by: russmarrs2 on March 23, 2013, 08:56:44 AM
that's really good dude, I've been working on a model myself. It's Yveltal from Pokemon Y: (http://i.imgur.com/g2CP32W.jpg)
and it's only 8994 polygons (faces) ;D


Title: Re: [General] Custom made models
Post by: Segtendo on March 23, 2013, 10:01:28 AM
Holy [censored]. Nice :srs:


Title: Re: [General] Custom made models
Post by: DemonBoy on March 23, 2013, 10:03:14 AM
Nice, Way better than anything then I could every make


Title: Re: [General] Custom made models
Post by: russmarrs2 on March 23, 2013, 10:16:18 AM
nah, you guys are just being nice about it. Yours is really good too DemonBoy. ;D


Title: Re: [General] Custom made models
Post by: Segtendo on March 23, 2013, 10:30:24 AM
nah, you guys are just being nice about it.
I'm being serious. That's an awesome custom model.


Title: Re: [General] Custom made models
Post by: russmarrs2 on March 23, 2013, 03:13:26 PM
well, thanks. ;D The whole thing took about 2 and a half hours.


Title: Re: [General] Custom made models
Post by: Haseyo on March 26, 2013, 09:17:51 AM
Man slap that mofo on Charizard and I'd insta-download.


Title: Re: [General] Custom made models
Post by: russmarrs2 on March 27, 2013, 01:32:17 PM
yeah, I'm putting him over Charizard right now actually. ;D thanks


Title: Re: [General] Custom made models
Post by: russmarrs2 on March 29, 2013, 10:11:46 PM
I'm finished with it in case any of you want to download it: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31608 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31608) ;D


Title: Re: [General] Custom made models
Post by: saef1234 on March 30, 2013, 09:55:54 PM
Can anyone please do a tutorial on how to do this?


Title: Re: [General] Custom made models
Post by: Flygon on March 30, 2013, 10:47:56 PM
Can anyone please do a tutorial on how to do this?
I support this, the only custom models I can make are making a ball and moving the vertices until I decide I suck and steal parts of another model.


Title: Re: [General] Custom made models
Post by: Iwvi on March 31, 2013, 12:13:45 AM
Model making is not something exclusive to brawl, so a tutorial here would be unlikely. You could just Google around. There is low-poly character modelling tutorial around that I found very useful.


Title: Re: [General] Custom made models
Post by: saef1234 on March 31, 2013, 01:52:51 AM
Yeah but how would I like assign polygons and such to the model and import into brawlbox and stuff it is not just about making the models


Title: Re: [General] Custom made models
Post by: Iwvi on March 31, 2013, 03:14:56 AM
That'll be model importing, there are plenty of tutorials of that (plus rigging) over at the "model tutorial" section. That is when you already have the model which you could get or make yourself.


Title: Re: [General] Custom made models
Post by: saef1234 on March 31, 2013, 08:35:23 AM
 :oshi: why???


Title: Re: [General] Custom made models
Post by: russmarrs2 on March 31, 2013, 10:08:12 AM
http://forums.kc-mm.com/index.php?topic=41996.0 (http://forums.kc-mm.com/index.php?topic=41996.0)
Here's a tutorial on how to model import.


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on March 31, 2013, 04:48:28 PM
*cough* anyone who's bought Lego City : Undercover can see where this is going :srs:
(http://i46.tinypic.com/nmmbkp.jpg)
(http://i49.tinypic.com/34dt1dh.jpg)


Title: Re: [General] Custom made models
Post by: Kage Ryu on March 31, 2013, 04:56:45 PM
*cough* anyone who's bought Lego City : Undercover can see where this is going :srs:
([url]http://i46.tinypic.com/nmmbkp.jpg[/url])
([url]http://i49.tinypic.com/34dt1dh.jpg[/url])
Nice. I like where this is going.

Legs seem a bit short, though. Lego legs are generally a bit taller than the torso.


Title: Re: [General] Custom made models
Post by: sonicshuffle42 on March 31, 2013, 08:21:26 PM
Nice. I like where this is going.

Legs seem a bit short, though. Lego legs are generally a bit taller than the torso.
Yeah, I noticed they were a bit short
I can just vertex stretch the spots inbetween the two holes.
Also, I might need help texturing the torso, everything else I think I can manage lol
Best part is it can be customised and we have loads of options for recolors.


Title: Re: [General] Custom made models
Post by: russmarrs2 on April 01, 2013, 09:00:33 AM
I made a lego model a while back if you want to take a look or steal some parts from it. lol: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29803 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29803)


Title: Re: [General] Custom made models
Post by: Cola1 on April 03, 2013, 04:44:23 AM
Nubby practice model.
(http://i.imgur.com/KsnkwOL.png)
Its a Roull, a character me and some of my friends made up, they populate Roull City and are, well, a "bit", dumb, they are constantly victims of iamsocool.

Its already rigged, but I need to do one thing, his head looks normal in that but when I replace the model all of the faces on his head are replaced with the side texture, so if someone could tell me how to apply a seperate texture to each face for brawl I would be happy :p

Oh and the shoulders don't look like that in animations.


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 03, 2013, 10:52:00 AM
Its already rigged, but I need to do one thing, his head looks normal in that but when I replace the model all of the faces on his head are replaced with the side texture, so if someone could tell me how to apply a seperate texture to each face for brawl I would be happy :p
What's the UV layout like? Brawl only accepts one material per object, so unless each of those sides of the cube are separate objects (which would be silly), you need to have a single texture for the entire head and fit the head's UVs to that texture.


Title: Re: [General] Custom made models
Post by: Iwvi on April 03, 2013, 11:26:46 AM
Also, depends on who is he over. Some use different objects for the faces, some only different textures.


Title: Re: [General] Custom made models
Post by: Cola1 on April 04, 2013, 12:36:43 AM
OK, well since I've never made a model for brawl I guess I'm gonna need a bit of help with this, If I were to make a texture for his whole head (By the way he's over Luigi), would it be something like:
(http://i.imgur.com/TacqOz5.png)

Also, I have no idea what a UV Layout is sadly... eheh.. he...


Title: Re: [General] Custom made models
Post by: Vaanrose on April 04, 2013, 01:12:54 AM
For Brawl, every object can only have one material applied to it. And each material can only have one texture. It sounds like you're using different texture files for each side, which is why once you import it into Brawlbox they all become the same. Brawl ignores all the textures but the first.

If this is the problem, you have two ways of going about fixing this. The first is to lay out your UVs so that all your textures can be placed together into one single texture file.

The second method is easier, but also less efficient. Make each side of his head a separate object. So, if his head is a cube, he'd have six different objects, and then you can apply one texture file to each of those.

If you go the UV way, your texture doesn't need to be quite like what you have here. It looks like the sides and back of the head are using the same image, so to be more efficient, you can overlay the uvs of each side on top of each other, and only have that image present once in your texture. This gives you more room on the texture to use for other things, or just to allow the images to be higher-res without scaling up your final texture size.


Title: Re: [General] Custom made models
Post by: Cola1 on April 05, 2013, 12:00:23 AM
I need someone to tell me how to do the UV Mapping properly then, when I tried it still just did the texture on every face thing.

Edit: I got seriously sick of UV Mapping so I lazily just gave him extruding hair to hide the other faces on his head, when I used it in brawl the textures were completely messed up though... :\


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on April 05, 2013, 03:59:48 AM
box UVmapping is realy simple...

once you get in the UVunwrap modifier, you click on edit, click on face selection, click on the UVs once, now you have one of the faces selected, move it around, and check in the model viewport what face you are manipulating, after getting all faces apart, just make them fit in the main square, even if your texture isnt gonna be square shaped, you have to fit them in.
play a bit ariound, and you'll soon enough see what i mean


Title: Re: [General] Custom made models
Post by: Justin712 on April 05, 2013, 11:58:09 PM
You ought to look up a pelt mapping tutorial. Makes everything sooo much easier. I use it on everything!


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 12, 2013, 07:17:07 PM
This thread needs moar love. The WIP Workshop thread is taking all the attention.
That, and more people need to make custom models...

So, started on this. If you know who this character is, you are awesome:
(http://i.imgur.com/VRxiP2E.png)
Still very much in the block-out stage. And probably won't be finished anytime soon. But hey, one of his games came out yesterday, so I figured I'd start on it.

Also not sure if I want to retopologize it now and adjust the low poly for accuracy, or finish the high poly and retop later.


Title: Re: [General] Custom made models
Post by: Vaanrose on April 12, 2013, 07:25:34 PM
BJ says normal maps work in Brawl. Haven't tried it myself, but...


Title: Re: [General] Custom made models
Post by: Segtendo on April 12, 2013, 07:26:51 PM
Isn't that Dillon/Dillion/whatever, Kage?


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 12, 2013, 07:29:30 PM
Aaaaand Segtendo just proved his awesomity.
Yup, Dillon, the last ranger.

And yes, he's joining the Brawl if I finish him.


Title: Re: [General] Custom made models
Post by: Spex130 on April 12, 2013, 07:37:33 PM
BJ says normal maps work in Brawl. Haven't tried it myself, but...

They sure do. It's not too hard to set up, provided you have the textures.

Although, by "Normal" maps you mean things like "Spec" maps or stuff like that, right? I'm still a little green when it comes to actual 3D modeling lingo.


Title: Re: [General] Custom made models
Post by: Vaanrose on April 12, 2013, 07:47:34 PM
Nope. Normal maps are different than Spec maps. Spec maps affect how much light bounces off an object; an object's shininess. Normal maps affect what direction light bounces off an object; how round is the object. They're best used in conjunction. Until a day or two ago I didn't think Brawl used normal maps, but BJ said he found normal map calls in the files. So... theoretically they work. Check out Nanobud's spec map tutorial. That's where we talked about the differences more in depth.

I only brought it up because the only reason to do a high-poly sculpt is to create a normal map, and sometimes a texture map. And it looks like Kage is using Zbrush. Or maybe Mudbox. But either way, not a model that will actually work in game in its current state.


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 12, 2013, 07:54:43 PM
I only brought it up because the only reason to do a high-poly sculpt is to create a normal map, and sometimes a texture map. And it looks like Kage is using Zbrush. Or maybe Mudbox. But either way, not a model that will actually work in game in its current state.
Yup, Zbrush.
Also, I find sculpting more fun than straight modeling, at least for organic shapes. And I don't find retopologizing for the low poly as horrible as most Zbrush users I've met do.

...Also there's the matter that there'll probably be a more definite idea of how Brawlbox can use normal maps by the time I'm done with it, so I can just leech that knowledge...


Title: Re: [General] Custom made models
Post by: russmarrs2 on April 12, 2013, 07:55:34 PM
This thread needs moar love. The WIP Workshop thread is taking all the attention.
That, and more people need to make custom models...

So, started on this. If you know who this character is, you are awesome:
([url]http://i.imgur.com/VRxiP2E.png[/url])
Still very much in the block-out stage. And probably won't be finished anytime soon. But hey, one of his games came out yesterday, so I figured I'd start on it.

Also not sure if I want to retopologize it now and adjust the low poly for accuracy, or finish the high poly and retop later.

yeah, I saw that guy on the 3ds e-shop yesterday. lol. nice model though, and excellent Mewthree Vaanrose.


Title: Re: [General] Custom made models
Post by: Iwvi on April 12, 2013, 11:07:17 PM
Since I said I'd do this long ago, I think is time I show the little progress I have.
I saw a request to import this
(http://fc05.deviantart.net/fs71/f/2012/175/1/c/1cbbc051a4082a5ad53dfe8bf4fd3236-d54om6r.jpg)

And so for I have this. Created a base mesh, gave it a simple unwrap for a pattern (chainmail like atm). I also have made the sword and most of the armor. I am not really good at texturing so for now that is on hold, I only unwrapped the sword and gave it a solid texture. Hands are Ike's btw, got lazy there.

(http://i.imgur.com/TaGgCPx.png)

Suggestions, opinions, etc are welcome


Title: Re: [General] Custom made models
Post by: russmarrs2 on April 13, 2013, 07:57:55 AM
that's gonna look awesome. ;D


Title: Re: [General] Custom made models
Post by: Chaos_Knight on April 13, 2013, 08:04:35 AM
Reminds me of Tiger and Bunny. O.o


Title: Re: [General] Custom made models
Post by: Velen on April 13, 2013, 08:48:16 AM
Hand the textures off to me when you're done with the basic stuff, lwvi?

I'd love to texture and make spec maps for this!


Title: Re: [General] Custom made models
Post by: xbeton0l on April 14, 2013, 08:30:36 PM
(https://lh5.googleusercontent.com/-HQLeOMzVnv0/UWtks2jWOuI/AAAAAAAACXo/sGXwu7icUfk/s1024/Fullscreen%2520capture%25204142013%2520092331%2520PM.jpg)

Working on a Sheik model that has her face revealed. Still uncertain about the current hairstyle. I may model a more conventional kunoichi style with frontal bangs and a higher positioned ponytail. But not yet.
(https://lh4.googleusercontent.com/-P2zdKY8j--w/UWtlkppKiDI/AAAAAAAACX8/2yqW6Yleucg/s1024/Fullscreen%2520capture%25204142013%2520092720%2520PM.jpg)

Besides that, completely reworked the body. Has a more feminine shape. Also, it's fully rigged and articulated alongside the original Sheik model.
(https://lh4.googleusercontent.com/-oUyOU_7Purc/UWtfMoumQQI/AAAAAAAACXY/PXf4TtVOov8/s1024/Fullscreen%2520capture%25204142013%2520084517%2520PM.jpg)

However I'm having two issues... First, her eyes will not show properly (in game) and I'm unsure how to get them back. If I do add Zelda's eye shapes w/textures, it causes problems, and sometimes makes the game freeze. Even though I added the textures. In Brawl minus, the entire game freezes at stage select. Project M, however, has no major problems loading up thus far. <- This indicates a serious problem in the model itself, and I have no idea how to fix it! (I make models, not code games! :3)

(No screenshots yet)


Title: Re: [General] Custom made models
Post by: Nanobuds on April 14, 2013, 09:47:29 PM
Did you use the original materials and shaders from Sheik's original brawl model?


Title: Re: [General] Custom made models
Post by: xbeton0l on April 14, 2013, 09:52:32 PM
Yes, mostly. The only new texture is from Zelda's .pac and I edited it to cover the entire sphere of her head. (I remade a new scalp for her)

Everything I used in the scene, which was only that one additional image, I included in Sheik's pac/pcs files.


Title: Re: [General] Custom made models
Post by: Nanobuds on April 14, 2013, 10:22:36 PM
Hmm

Well when the model is done, and if you're still having problems, feel free to shoot me a PM. I'd be more than happy to take a look at it and see what the problem could be.


Title: Re: [General] Custom made models
Post by: xbeton0l on April 14, 2013, 11:26:34 PM
Oh, I've already run a few tests with the model myself! ^^ I'll send what I have directly to you.

Note: I've only successfully tested on Project M. Brawl- tends to freeze upon choosing a stage.


Title: Re: [General] Custom made models
Post by: Vaanrose on April 15, 2013, 12:12:30 AM
Shot in the dark, but what's your file size looking like? Whether a character loads or crashes is usually an issue with file size. It's the character's file size, plus the size of the character's FitMotionEtc (explaining why the mod would work with one moveset and not the other; Project M probably has a smaller file size.)

Don't quote me on this, but I think Zelda and Sheik share total file size, too, so a smaller Zelda file can allow a larger Sheik file size before crashing, and vice versa.


Title: Re: [General] Custom made models
Post by: xbeton0l on April 15, 2013, 12:24:33 AM
You may have a point. Though I'm not entirely sure if Sheik's files are over-limit, whatever limit that should be, it does seem to work without error in Project M. I sent Nanobuds a copy of my project files, but if you think you can find out what's wrong with it I'll send you the files as well.

Now, call this intuition, but I think there may be something in relation to the codes loaded from RSBE01.gct. I managed to install several Minus characters, including my modded Sheik, under the Project M engine and everything seems to work fine. Also, the only major difference in my files is that I added a texture for Zelda's face, in addition to the already-existing textures that Sheik has. This could very well be the problem.

Overall, the model I made has fewer polygons than Sheik's original model, even with the new ponytail and body (I'm the master of low polys, :P). Thus the model's size should be smaller. I'll do a direct MDL0 comparison (Old ➙ New) soon to verify this.

Edit: The original mdl0 is 264 KB (271,244 B). The modified mdl0 is 409 KB (419,352 B). Difference of 145 KB (148,108 KB), or a 54.6% increase in file size.


Title: Re: [General] Custom made models
Post by: Vaanrose on April 15, 2013, 12:32:00 AM
Are you saving her as both a pcs and a pac? Sheik needs both, since she's a transformer. Though usually that doesn't freeze until you're in-game and try to switch.

Every time I've had a hack that crashes at the stage select screen, it's always been a file size issue. Dropping the texture res a notch usually drops the file size enough to work. It does seem odd that your file would be over-limit considering you only have one other texture. But I see you have edited the model. It's possible when you exported it to a .dae it didn't compress as much as it should have, and you might have gotten an unsually large file. Did you triangulate her before export?


Title: Re: [General] Custom made models
Post by: xbeton0l on April 15, 2013, 12:42:16 AM
Indeed I didn't. /facepalm *smacks head

Lol. I noticed my exported mdl0 model is about 50% bigger than the original game mdl0. Might have lots to do with untriangulated polys. If you want, here are the files I've worked on thus far. I only have the PACs saved, as I can easily convert them to PCS in BrawlBox.

Code:
ZeldaS.Sheik.rar (6.9 MB)
https://mega.co.nz/#!LhIgWZyK!EQeYwj5MdHs6kDvtaUATnFs87Mh_89yBLEg5dTd1uSo

Edit: No... no, I did check Triangulate in the dialog. My mistake. The model is in fact triangulated.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on April 15, 2013, 03:07:01 AM
if it's the model that is heigher poly, try using prooptimizer on the fae object, since sheik has a pretty low-poly face, also, since u added boobs, im guessing u also added more vertices to the body itself...
you can also just lower the size of one of the textures, that should probably do the trick, as well as having ALL the textures set as CMPR, since they literally take down the filesize of a texture to 1/3 of it's original


Title: Re: [General] Custom made models
Post by: xbeton0l on April 15, 2013, 05:08:49 AM
Thanks JK. I was uncertain of which texture type I should use, but if CMPR works the best then I'll go with that.

Also, I'm counting 6,113 polys (tri's) with a total of 3401 vertices on the original Sheik model. Now, after the tweaks and modifications I made to the model (breasts, face, and hair models).... I managed to actually reduce the poly count... to about 5756 triangles and 3046 vertices. So I know the geometry is much smaller now, though I think that the original MDL0 was compressed differently than how 3ds Max tends to handle DAE files.

Nonetheless I'll try CMPR for the textures I've got. Thanks for that tip!


Title: Re: [General] Custom made models
Post by: Nanobuds on April 15, 2013, 09:21:05 AM
I'll try to get her working tonight when I get off school


Title: Re: [General] Custom made models
Post by: xbeton0l on April 15, 2013, 10:48:33 AM
Please, if you do fix anything let me know what you did. I'm mainly trying to learn how to make models and port them successfully. Also, if you know how eyes work, I can't seem to get them working at all. Just a bunch of texture glitches or this mysterious 'Brawl' texture that shows up in the MDL0. (In the Textures folder under MDL0)

The help is greatly appreciated. Thanks!


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on April 16, 2013, 11:59:08 AM
trying to model momohime from muramasa the demon blade.

(http://i.imgur.com/xxhzEtw.png)


(http://i.imgur.com/VZ8D7iJ.jpg)

gotta retouch the legs again. . .
cant seem to get them right...


Title: Re: [General] Custom made models
Post by: Peardian on April 16, 2013, 09:39:45 PM
Mack Attack!

(http://imageshack.us/a/img585/8520/mackpromo.png)


Took me about two months from initial design concepts to finishing it. I think the hardest part was figuring out what he'd actually look like.


Title: Re: [General] Custom made models
Post by: Vaanrose on April 16, 2013, 09:44:50 PM
Badass, dude.


Title: Re: [General] Custom made models
Post by: xbeton0l on April 16, 2013, 11:27:03 PM
Verrrry nice! Love it!


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 17, 2013, 01:05:11 AM
Mack Attack!
([url]http://imageshack.us/a/img585/8520/mackpromo.png[/url])
Took me about two months from initial design concepts to finishing it. I think the hardest part was figuring out what he'd actually look like.
Peardian, I love your stuff, and this is amazing. I would seriously do something with this model if I could recall what Mack was like, because it's been way too long since I've played that game and barely remember him.


Title: Re: [General] Custom made models
Post by: Peardian on April 17, 2013, 06:02:21 AM
Peardian, I love your stuff, and this is amazing. I would seriously do something with this model if I could recall what Mack was like, because it's been way too long since I've played that game and barely remember him.
Thanks! And you know, there are plenty of gameplay videos of SMRPG on YouTube if you want to refresh your memory.


Title: Re: [General] Custom made models
Post by: Nanobuds on April 17, 2013, 07:28:38 AM
I think he would look pretty cool on ROB.

I can't really see him fitting on anyone else due to his model.


Title: Re: [General] Custom made models
Post by: ToadKart on April 17, 2013, 01:01:13 PM
I could see him on Meta Knight, though the sword would have to be a lot smaller.


Title: Re: [General] Custom made models
Post by: pikazz on April 17, 2013, 02:59:02 PM
will start on my paint roller project once again!
(http://i49.tinypic.com/2142mat.png)

does anyone have a tip of how to do better textures and UVs? I suck at that :c


Title: Re: [General] Custom made models
Post by: Peardian on April 17, 2013, 03:31:27 PM
My only suggestions are:
-Look at how other Brawl models have their UVs laid out, particularly characters. This should give you an idea of how you can divvy up and group UVs.
-Look for your modeling program's UV optimization tool. Obviously, you can't just rely on it 100%, but it should be able to at least figure out the best way to "unwrap" the UVs to minimize pixel distortion and maximize texture resolution.


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 17, 2013, 05:25:26 PM
will start on my paint roller project once again!
([url]http://i49.tinypic.com/2142mat.png[/url])
does anyone have a tip of how to do better textures and UVs? I suck at that :c
Wait. I recognize that preview. I forgot you already had this in the works when I visited your thread.

Adding onto what Peardian said, take particular note of Kirby and Metaknight's UVs, since those characters are fairly similar. You'll also note that kiby's body is not just a single sphere, but broken up at the eyes so that the eyes can not only have different materials than the body (and, hence, expressions), but can be planar mapped more easily, since spheres don't UV very easily without deforming textures. I would use that technique for the eyes and cheek blushes.

Looking at the UVs for Mario/Luigi's shoes would be a good reference as well when you get to the feet.

For texturing, you can probably cheat on the body and arms/legs by using 4x4 pixel single-color textures and let the shaders do the rest.


Title: Re: [General] Custom made models
Post by: pikazz on April 18, 2013, 01:12:27 AM
My only suggestions are:
-Look at how other Brawl models have their UVs laid out, particularly characters. This should give you an idea of how you can divvy up and group UVs.
-Look for your modeling program's UV optimization tool. Obviously, you can't just rely on it 100%, but it should be able to at least figure out the best way to "unwrap" the UVs to minimize pixel distortion and maximize texture resolution.

thank you for the advice x3 yet, I am bad on texturing D:

Wait. I recognize that preview. I forgot you already had this in the works when I visited your thread.

Adding onto what Peardian said, take particular note of Kirby and Metaknight's UVs, since those characters are fairly similar. You'll also note that kiby's body is not just a single sphere, but broken up at the eyes so that the eyes can not only have different materials than the body (and, hence, expressions), but can be planar mapped more easily, since spheres don't UV very easily without deforming textures. I would use that technique for the eyes and cheek blushes.

Looking at the UVs for Mario/Luigi's shoes would be a good reference as well when you get to the feet.

For texturing, you can probably cheat on the body and arms/legs by using 4x4 pixel single-color textures and let the shaders do the rest.

i know about the eyes, I did the same thing!

and I am actually planing to do the shoes by myself.

EDIT: I just made the base of the shoes from scratch!
(http://i48.tinypic.com/30dgvvq.png)
only thing left is the wheels!


Title: Re: [General] Custom made models
Post by: Peardian on April 18, 2013, 06:45:52 PM
Now here's a question: are you planning on making him close to Brawl's art style, or are you trying to make it as close to the original Kirby art style? Because if you're going for Brawl's style, I recommend looking up photos of roller skates to give you an idea of some of the details you can model out for the wheel portion. Actually, I recommend doing this either way, as it will give you a better understanding for what you're modeling, even if it's really stylized.

Edit: The same goes for caps like the one he wears.


Title: Re: [General] Custom made models
Post by: Pervyman Trigger on April 18, 2013, 07:07:49 PM
I do believe I haven't posted this here yet o-o
(http://fc07.deviantart.net/fs70/f/2013/100/c/4/updated_trafalgar_law_wip__updated__by_pervytheshadow-d60l07t.png)


Title: Re: [General] Custom made models
Post by: pikazz on April 18, 2013, 11:57:16 PM
Now here's a question: are you planning on making him close to Brawl's art style, or are you trying to make it as close to the original Kirby art style? Because if you're going for Brawl's style, I recommend looking up photos of roller skates to give you an idea of some of the details you can model out for the wheel portion. Actually, I recommend doing this either way, as it will give you a better understanding for what you're modeling, even if it's really stylized.

Edit: The same goes for caps like the one he wears.

thank you for the advice x3 I want it to be kirby style with cartoon and cartoon shading.
I will add some extra details for the wheels however.

I only using this pic for a reference
(http://images2.wikia.nocookie.net/__cb20090823002806/kirby/en/images/a/a6/Paintroller2.png)


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 19, 2013, 12:32:29 AM
That pic is pretty heavily stylized and most certainly not made with the third dimension in mind. Note that the skates are even the exact same shape, duplicated, flipped, then rotated 45°.

Not a bad ref in general though, and for color, go for it, but might I suggest this ref in addition?
(http://images.wikia.com/kirby/en/images/4/4c/-paint_roller.jpg)
It's up to you in the end. Just throwing this one out there, since it has a bit more detail and is drawn with 3D shapes in mind. Although personally, I like the proportions of the ref you showed (with the large hands and feet).


Title: Re: [General] Custom made models
Post by: pikazz on April 19, 2013, 07:52:05 AM
That pic is pretty heavily stylized and most certainly not made with the third dimension in mind. Note that the skates are even the exact same shape, duplicated, flipped, then rotated 45°.

Not a bad ref in general though, and for color, go for it, but might I suggest this ref in addition?
([url]http://images.wikia.com/kirby/en/images/4/4c/-paint_roller.jpg[/url])
It's up to you in the end. Just throwing this one out there, since it has a bit more detail and is drawn with 3D shapes in mind. Although personally, I like the proportions of the ref you showed (with the large hands and feet).

I did actually use that ref you gave me to the cap cause it were difficult to the cap I used.


Title: Re: [General] Custom made models
Post by: Cola1 on April 20, 2013, 06:49:57 AM
Geeh sorry for the late reply but it appears that Luigi himself is cause most problems to do with the Roull, I just tried another import on him and the textures came out completely destroyed... So am I going to have to make him over another character for the textures to work?


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on April 20, 2013, 07:11:45 AM
ur probably just doing something wrong


Title: Re: [General] Custom made models
Post by: JBG on April 20, 2013, 12:18:43 PM
So, if I posted what I had of a custom Majora model, would someone be able to finish it? I tried to piece her together from Brawl characters, but...well yeah it didn't work so well.


Title: Re: [General] Custom made models
Post by: pikazz on April 22, 2013, 02:36:50 PM
the paint roller model is done! the thing left is UV and texture but SonicBrawler wanted to do that so he will fix that

(http://i38.tinypic.com/egcpx.png)


Title: Re: [General] Custom made models
Post by: DJ Lowgey on April 23, 2013, 05:40:39 AM
the paint roller model is done! the thing left is UV and texture but SonicBrawler wanted to do that so he will fix that

([url]http://i38.tinypic.com/egcpx.png[/url])


so cute ^__^


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on April 28, 2013, 02:46:46 PM
(http://i.imgur.com/Mtv3zBm.png)
texture is 100% mine, model is made of pieces from other models


Title: Re: [General] Custom made models
Post by: Peardian on April 29, 2013, 05:04:11 PM
So, I realized that some people here might want this thing I made a while ago, unrelated to Brawl. I figured it could be used as a backdrop of some kind or something, I dunno.

(http://imageshack.us/a/img339/7660/oktavium.png)



Should I post it? Y/N


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on April 29, 2013, 05:52:19 PM
what is it supposed to be?
im totally lost xD


Title: Re: [General] Custom made models
Post by: LJSTAR on April 29, 2013, 06:12:56 PM
So, I realized that some people here might want this thing I made a while ago, unrelated to Brawl. I figured it could be used as a backdrop of some kind or something, I dunno.

([url]http://imageshack.us/a/img339/7660/oktavium.png[/url])


Should I post it? Y/N


A Mahou Shoujo Madoka Magica stage ? Hell yes.  :srs:
All we need now is someone to do the witch in the background  :af:


Title: Re: [General] Custom made models
Post by: Peardian on April 29, 2013, 06:32:51 PM
Well, it's just a background/sky. It would need considerable tweaks/optimization before it's ready for a stage. After all, there are nearly 32,000 triangles in the chairs alone, including both hemispheres.


Title: Re: [General] Custom made models
Post by: TigerFrog on May 26, 2013, 06:11:54 PM
I would like to request Hasegawa Kobato from Haganai(Boku wa tomodachi ga sukunai)! over Peach!
http://xxnekochanofdoomxx.deviantart.com/art/I-Have-Few-Friends-Hasegawa-Kobato-Download-3-366530816 (http://xxnekochanofdoomxx.deviantart.com/art/I-Have-Few-Friends-Hasegawa-Kobato-Download-3-366530816)
I am not sure if this would be of help, but this is a model for her, and this is what she looks like.
It would be wonderful if this would be possible, because I love using peach and I love kobato! thank you for your time!


Title: Re: [General] Custom made models
Post by: Segtendo on May 26, 2013, 07:09:24 PM
I would like to request Hasegawa Kobato from Haganai(Boku wa tomodachi ga sukunai)! over Peach!
[url]http://xxnekochanofdoomxx.deviantart.com/art/I-Have-Few-Friends-Hasegawa-Kobato-Download-3-366530816[/url] ([url]http://xxnekochanofdoomxx.deviantart.com/art/I-Have-Few-Friends-Hasegawa-Kobato-Download-3-366530816[/url])
I am not sure if this would be of help, but this is a model for her, and this is what she looks like.
It would be wonderful if this would be possible, because I love using peach and I love kobato! thank you for your time!
Nope. Not the thread. This isn't a request thread.


Title: Re: [General] Custom made models
Post by: Sollux Captor on May 27, 2013, 06:45:21 AM
you know there is a place for requesting stuff...


Title: Re: [General] Custom made models
Post by: fake_jokekid on May 27, 2013, 08:32:40 AM
generic subsribe post


Title: Re: [General] Custom made models
Post by: Spex130 on June 11, 2013, 09:46:41 PM
Fun fact: I drew a Sonic fancharacter once.

I pretty much wanted to see if
1. I could make one that wasn't an animal that was already 'canon'
2. Which used an uncommon color scheme (Which didn't blow my eyes out due to RAINBOW NEON LISA FRANK)
3. And that I could call "Original the Fanchar"

I ended up liking the design enough to make it not a "full" parody though.

I think it came out pretty well:
(http://i844.photobucket.com/albums/ab8/Spex130/WelfPreviews/WelftheRatpossum_zpscf00f760.png)

In any case, I'm practicing my custom modeling, and this is my guinea pig:

(http://i844.photobucket.com/albums/ab8/Spex130/WelfPreviews/WelfPrev1_zps3df58296.png)

There are still things missing, but it's 100% custom.

I'm also testing out how far I can push bone-mods without breaking the original moveset. Despite how it Sonic-ish it looks, it's actually going to be rigged over Pit. (because why not, lol?). Without changing any of the IDs that are important, I've managed to change Pit's overall height to that of Sonic's, along with making both hands and feet 1.5 times bigger than Pit's original. Lastly, I managed to move around some stuff to give Pit's boneset a working, moveable tail (that works with the original animations, more or less).

So yeah. Havin' a blast here, haha!

EDIT:

Updated hair antenna

(http://i844.photobucket.com/albums/ab8/Spex130/WelfPreviews/WelfCurl2_zps0f8a3c66.png)

(http://i844.photobucket.com/albums/ab8/Spex130/WelfPreviews/WelfCurl1_zpscdaf936b.png)


Title: Re: [General] Custom made models
Post by: fake_jokekid on June 12, 2013, 05:12:13 AM
now if only all sonic fanchars were thought through as much as that one...


Title: Re: [General] Custom made models
Post by: ItalianStallion on June 12, 2013, 11:57:52 PM
Spex, you've gotten much better for sure sir!

Keep up the good work my dude.


Title: Re: [General] Custom made models
Post by: Spex130 on June 13, 2013, 01:29:15 AM
now if only all sonic fanchars were thought through as much as that one...
Spex, you've gotten much better for sure sir!

Keep up the good work my dude.


Why thank you! Means much to me, y'know?

Anyways, got the textures more or less done. Real proud of those shoes.

(http://i844.photobucket.com/albums/ab8/Spex130/DoneTex1_zps806dae65.png)
(http://i844.photobucket.com/albums/ab8/Spex130/DoneTex2_zpsf4d5914a.png)
(http://i844.photobucket.com/albums/ab8/Spex130/DoneTex3_zps6f777e12.png)

I'm not sure about the gloves. Orange seems a bit 'loud'? What do you guys think?


Title: Re: [General] Custom made models
Post by: Velen on June 13, 2013, 01:45:54 AM
Orange is fine. I think the soles of the shoes could use some more defined depth though.


Title: Re: [General] Custom made models
Post by: Spex130 on June 13, 2013, 09:19:02 AM
Okay, how do I do that? More importantly, what does that mean?


Title: Re: [General] Custom made models
Post by: Velen on June 13, 2013, 09:21:41 AM
Okay, how do I do that? More importantly, what does that mean?

Well. If I had the texture it would be easier to explain, but since I don't want to impose or intrude on your work. I'll use something from scratch instead.

BRB, Gotta make the thing.


Title: Re: [General] Custom made models
Post by: SmashClash on June 13, 2013, 11:01:22 PM
Okay, how do I do that? More importantly, what does that mean?
The holes on the shoes' soles could be darker, adding more depth.


Title: Re: [General] Custom made models
Post by: Spex130 on June 14, 2013, 04:51:07 AM
The holes on the shoes' soles could be darker, adding more depth.


Hey, thanks man. (Forgot to say Velen helped settle my questions via PM).

Anyways, I kind of made this for my own amusement, but since it's done I'll show it.

(http://i844.photobucket.com/albums/ab8/Spex130/expressions_zps1ed869fc.gif)

Expressions! This isn't all of them (Pit has an AngerFace and a NormalFace too) but the ones that are there make a nice expression. Like an RPG talking box or something, lol.

ALSO, QUESTION. Since it's on pit, what do you guys think his weapons should be?


Title: Re: [General] Custom made models
Post by: Iwvi on June 15, 2013, 05:48:45 PM
Give him hook blades. He looks like he would use hook blades. If you want to be funnier, give him cheese weapons and rat trap shield. He is a mouse or rat, isn't he?


Title: Re: [General] Custom made models
Post by: Spex130 on June 15, 2013, 06:20:46 PM
Give him hook blades. He looks like he would use hook blades. If you want to be funnier, give him cheese weapons and rat trap shield. He is a mouse or rat, isn't he?

I like hook blades. Hook blades sound cool. Between funny and cool, I think cool would be pretty cool.


Title: Re: [General] Custom made models
Post by: the_randomizer on June 15, 2013, 10:27:01 PM
Alrighty then, I found a 3D model that shouldn't be super complex to work on :D

(http://imageshack.us/a/img46/3456/kjtk.jpg)

I figured this would be a good model for me to start learning 3D modelling with; his shapes are more or less pretty basic, leaving only his tail and head to be the trickier part.  


Title: Re: [General] Custom made models
Post by: Garry Moore™ on June 23, 2013, 10:16:28 AM
I'm pretty green to modeling. I'm making this right now. It has no textures at the moment. The model itself isn't finished yet either. All tips or suggestions are welcome.

Model w/o Edges
(http://imageshack.us/a/img801/2817/3q7.png)

Model w/ Edges
(http://imageshack.us/a/img521/6756/gxx.png)

*I do plan to lower the polycount on the "tie" part of the cape, as well as add a crease or two in it to make it look more realistic. Currently, I'm at approximately 4800 polygons.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on June 23, 2013, 10:30:51 AM
original character?


Title: Re: [General] Custom made models
Post by: Garry Moore™ on June 23, 2013, 10:59:51 AM
original character?


Mine? No. Its a WIP model of Jinx from Mario RPG, based on the render Nintendo put in the strategy guide.
http://www.mariowiki.com/images/thumb/c/c9/Jinx_SMRPG.png/150px-Jinx_SMRPG.png (http://www.mariowiki.com/images/thumb/c/c9/Jinx_SMRPG.png/150px-Jinx_SMRPG.png)

Like I said, any suggestions are welcomed.

EDIT: I noticed the flat spot on the head, and have fixed it now.


Title: Re: [General] Custom made models
Post by: Iwvi on June 24, 2013, 01:58:30 AM
Cape seems incredibly high poly, not just the tie part.


Title: Re: [General] Custom made models
Post by: Garry Moore™ on June 24, 2013, 11:13:05 AM
Cape seems incredibly high poly, not just the tie part.


Haha, it is. Kinda funny, as I've actually already cut the poly count on it once XD. Here, I've cut it down to about half of what it had. Here are some pics of how it looks now. I have only put the links up to them because I wanted to make sure I didn't lose any quality in the pics this time (I noticed it was kinda hard to see things on my other pics because of that)

http://imageshack.us/a/img208/7200/1ok.png (http://imageshack.us/a/img208/7200/1ok.png)

http://imageshack.us/a/img822/8091/e11u.png (http://imageshack.us/a/img822/8091/e11u.png)

If its still too much, I can try to cut it down further, but I know that when I cut it down a certain way the first time, it ruined the curves in the cape.


Title: Re: [General] Custom made models
Post by: Gamma Ridley on June 24, 2013, 11:21:40 AM
Is it 4800 polys total? If it is, you should be ok, I'm pretty sure Mario is around 6000, so there shouldn't be any lag problems.


Title: Re: [General] Custom made models
Post by: Garry Moore™ on June 24, 2013, 01:40:04 PM
Is it 4800 polys total? If it is, you should be ok, I'm pretty sure Mario is around 6000, so there shouldn't be any lag problems.

Yes, that was a total. The last cape optimization cut out over 500 polygons as well.

**On a side note, does anyone know what character has the lowest amount of polygons, and approximately how many they have? I figure if I follow that guideline, I'll never have issues.**


Title: Re: [General] Custom made models
Post by: russmarrs2 on June 24, 2013, 07:44:30 PM
Don't worry about ProOptimizing the cape as much, focus on ProOptimizing the rest of his body, for example, his head and his hands are only spheres, which means the can be ProOptimized to about 20% and still look the exact same, and same goes for his arms and legs, since they're cylinders. You can still go up to at most about 15000 polys on all the characters though, whether they're low poly or not. Kirby is probably the lowest poly though.


Title: Re: [General] Custom made models
Post by: Garry Moore™ on June 24, 2013, 08:15:45 PM
Don't worry about ProOptimizing the cape as much, focus on ProOptimizing the rest of his body, for example, his head and his hands are only spheres, which means the can be ProOptimized to about 20% and still look the exact same, and same goes for his arms and legs, since they're cylinders. You can still go up to at most about 15000 polys on all the characters though, whether they're low poly or not. Kirby is probably the lowest poly though.

Ok, then I'm just fine right now. Thanks.


Title: Re: [General] Custom made models
Post by: russmarrs2 on June 25, 2013, 12:23:08 PM
no problem ;D


Title: Re: [General] Custom made models
Post by: Peardian on July 01, 2013, 07:57:39 PM
I've made a monster.

(http://imageshack.us/a/img703/2051/ub5.png)

Yes, I did use Pit and Meta Knight's wings, but this is a special case.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on July 02, 2013, 05:04:47 AM
i have no idea who those are, but they're epic, and seeing the usual quality only helps this statement.


Title: Re: [General] Custom made models
Post by: Sir Kirby the 4th on July 05, 2013, 01:59:33 PM
(http://i.imgur.com/hY0MljN.png)
This is my first model I've ever made if a copyrighted character.
what do you think?


Title: Re: [General] Custom made models
Post by: Iwvi on July 05, 2013, 11:16:25 PM
It looks good for a first time. It is kinda square on the head though (Try spherify modifier). I also think that if you aim for a classic megaman look, his leg armor should be bigger. Try also attaching his neck to the rest of his body, it sticks out atm.
It is looking good so far. You should be less afraid of using more polys, I used tons of them on my first model and still got it into brawl. I think you are doing good so far, better than some people I know. :P


Title: Re: [General] Custom made models
Post by: GentlemanPotato on July 19, 2013, 05:12:18 PM
(http://i.imgur.com/7JjmwN4.png)
Dunno if anyone knows who this is but I'll be rigging it to Wario pretty soon.


Title: Re: [General] Custom made models
Post by: E-scope12 on July 24, 2013, 06:14:59 PM
I can use some help making custom made models. I want to make custom made models of some characters from Total Drama World Tour like Cody, Duncan, Gwen, Heather, Owen, Courtney, Lindsay, Beth, Geoff, Bridgette, Leshawna, Harold, Trent, Justin, Sierra, & Alejandro so that I can rig them for Brawl but I don't know how to do that.


Title: Re: [General] Custom made models
Post by: BBreon on August 24, 2013, 09:16:08 AM
Decided to make this for a request, also my first custom model

(http://i.imgur.com/NUxWlak.png)

crappy hands...


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on August 25, 2013, 06:55:51 AM
looks a lot beter than mine xD


Title: Re: [General] Custom made models
Post by: BBreon on August 25, 2013, 07:02:47 AM
looks a lot beter than mine xD

You did one too ?  Want to see that  :o


Title: Re: [General] Custom made models
Post by: Sollux Captor on August 25, 2013, 05:01:27 PM
Decided to make this for a request, also my first custom model

([url]http://i.imgur.com/NUxWlak.png[/url])

crappy hands...


That's actually really good IMO


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on September 08, 2013, 04:48:50 AM
(http://i.imgur.com/swZ9RT5.png)

anyone wanna try and guess who it is?

hint: has a [censored] ton of alt costumes.


Title: Re: [General] Custom made models
Post by: HowDoISpaceJam on September 08, 2013, 06:50:01 AM
anyone wanna try and guess who it is?

Barbara from Rayman Legends?
I want to play Rayman Legends...


Title: Re: [General] Custom made models
Post by: Sollux Captor on September 08, 2013, 02:11:49 PM
([url]http://i.imgur.com/swZ9RT5.png[/url])

anyone wanna try and guess who it is?

hint: has a [censored] ton of alt costumes.
Barbara from Rayman Legends?
I want to play Rayman Legends...



Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on September 08, 2013, 03:39:28 PM
yup, barbara it is, i wanna make at least the olympia alt, since it's my main costume in legends, and i recommend the game to everyone; it's a frigging piece of art with a epic and envolving gameplay experience!


Title: Re: [General] Custom made models
Post by: Segtendo on September 08, 2013, 06:47:13 PM
I've played the Wii U kiosk demo. It's so pretty :srs:


Title: Re: [General] Custom made models
Post by: russmarrs2 on September 21, 2013, 08:29:28 AM
I made this model last weekend, he's 100% custom (http://i1069.photobucket.com/albums/u479/Russmarrs2/Preview-2_zpse5200ee3.png)
I made this Xerneas mostly just to go with the Yveltal I made. I had to put Xerneas over Ivysaur unfortunately though. I tried to keep him a little bigger than Ivysaur, so the rig isn't that great, but I might make some updates to the rig sometime. lol. ;D


Title: Re: [General] Custom made models
Post by: pikazz on September 21, 2013, 08:34:41 AM
(http://i40.tinypic.com/eg8o3r.jpg)
custom made, still some things to do
I made this model last weekend, he's 100% custom ([url]http://i1069.photobucket.com/albums/u479/Russmarrs2/Preview-2_zpse5200ee3.png[/url])
I made this Xerneas mostly just to go with the Yveltal I made. I had to put Xerneas over Ivysaur unfortunately though. I tried to keep him a little bigger than Ivysaur, so the rig isn't that great, but I might make some updates to the rig sometime. lol. ;D

thats some awesome [censored] you got right there!


Title: Re: [General] Custom made models
Post by: russmarrs2 on September 21, 2013, 08:43:19 AM
lol. thanks
([url]http://i40.tinypic.com/eg8o3r.jpg[/url])
custom made, still some things to do
That's awesome, looks exactly like the Mario and Luigi Dream Team bat. ;D


Title: Re: [General] Custom made models
Post by: Peardian on September 22, 2013, 11:53:51 AM
(http://imageshack.us/a/img594/1245/dii1.png) (http://imageshack.us/a/img703/9013/e6v3.png)

Modeling time: <1 day
Texturing time: 2.5 months


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on September 22, 2013, 04:12:09 PM
idk what it is, but it's epic


Title: Re: [General] Custom made models
Post by: Peardian on September 22, 2013, 04:41:54 PM
Go play Donkey Kong Country 2. :P


Title: Re: [General] Custom made models
Post by: Tabuu Forte Akugun on September 22, 2013, 05:05:35 PM
idk what it is, but it's epic

K. Rool's ship, The Flying Krock, from DKC2.

Looks really epic, man.


Title: Re: [General] Custom made models
Post by: ShadowLuigi~NG~ on September 29, 2013, 03:50:45 AM
Hello all of you custom model creators. Now, my model currently is made from different characters and making edits whether heavy or light. So, some of you Sonic fans may recognize this person. It is far from done, but I wanted to show a small preview.

(http://i.imgur.com/sCKOQky.png)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on September 29, 2013, 03:52:26 AM
looks pretty cool, although i dont know who it is


Title: Re: [General] Custom made models
Post by: ShadowLuigi~NG~ on September 29, 2013, 04:00:48 AM
looks pretty cool, although i dont know who it is


Thanks aaaannnddd

(http://i.imgur.com/DdViyim.jpg)


Title: Re: [General] Custom made models
Post by: Segtendo on September 29, 2013, 10:07:47 AM
looks pretty cool, although i dont know who it is
He's the big red guy from Sonic Lost World.


Title: Re: [General] Custom made models
Post by: russmarrs2 on September 29, 2013, 11:12:31 AM
That looks great, I think it would be a good idea to use "mesh smooth" on some parts around the face to give it a softer/smoother look ;D


Title: Re: [General] Custom made models
Post by: Chaos_Knight on September 29, 2013, 06:40:42 PM
Hello all of you custom model creators. Now, my model currently is made from different characters and making edits whether heavy or light. So, some of you Sonic fans may recognize this person. It is far from done, but I wanted to show a small preview.

([url]http://i.imgur.com/sCKOQky.png[/url])
A good spec might oughta make him look better.


Title: Re: [General] Custom made models
Post by: DemonBoy on September 29, 2013, 07:33:53 PM
That looks great, I think it would be a good idea to use "mesh smooth" on some parts around the face to give it a softer/smoother look ;D


I would stay away from mesh smooth. If you are trying to add more polys to make it smooth, then use the HSDS modifier.


EDIT:

Anyway, made this. Not really planning on doing anything with him though.
He is mostly done. I just ave to tweak a few parts.
(http://i607.photobucket.com/albums/tt157/cottenballs/TOMmodel_zps46530a23.png)
I used the lowpoly model as a base.


Title: Re: [General] Custom made models
Post by: Kage Ryu on September 30, 2013, 01:31:34 PM
Anyway, made this. Not really planning on doing anything with him though.
He is mostly done. I just ave to tweak a few parts.
([url]http://i607.photobucket.com/albums/tt157/cottenballs/TOMmodel_zps46530a23.png[/url])
I used the lowpoly model as a base.
Tom!

Nice.


Title: Re: [General] Custom made models
Post by: Spex130 on September 30, 2013, 01:35:51 PM
I would stay away from mesh smooth. If you are trying to add more polys to make it smooth, then use the HSDS modifier.


EDIT:

Anyway, made this. Not really planning on doing anything with him though.
He is mostly done. I just ave to tweak a few parts.
([url]http://i607.photobucket.com/albums/tt157/cottenballs/TOMmodel_zps46530a23.png[/url])
I used the lowpoly model as a base.


What? NOTHING!?

....Need a rigger?


Title: Re: [General] Custom made models
Post by: DemonBoy on September 30, 2013, 01:48:54 PM
What? NOTHING!?

....Need a rigger?

As much as I want to do it myself, i'm pretty sure I would never finish it.

If you want to rig him and what not then sure. I just want to fix up a few rough edges and whatnot.


Title: Re: [General] Custom made models
Post by: Gamma Ridley on September 30, 2013, 03:20:42 PM
([url]http://i607.photobucket.com/albums/tt157/cottenballs/TOMmodel_zps46530a23.png[/url])
I used the lowpoly model as a base.


Holy mama that's hot. Nice.


Title: Re: [General] Custom made models
Post by: DemonBoy on October 02, 2013, 03:43:26 AM
Alright I think T.O.M. ready now.
(http://i.imgur.com/M0ymivp.png)

He looks much better than the lowpoly model before.
His hands might need a little more work, but that was the best I could do.
Spex, if you still want the model or if anybody want's to use him for whatever, you can download it here
https://www.dropbox.com/s/m03iu10egrfhsfl/T.O.M.zip (https://www.dropbox.com/s/m03iu10egrfhsfl/T.O.M.zip)


Title: Re: [General] Custom made models
Post by: Spex130 on October 02, 2013, 02:18:56 PM
Alright I think T.O.M. ready now.
([url]http://i.imgur.com/M0ymivp.png[/url])

He looks much better than the lowpoly model before.
His hands might need a little more work, but that was the best I could do.
Spex, if you still want the model or if anybody want's to use him for whatever, you can download it here
[url]https://www.dropbox.com/s/m03iu10egrfhsfl/T.O.M.zip[/url] ([url]https://www.dropbox.com/s/m03iu10egrfhsfl/T.O.M.zip[/url])


That's really good. Really good!


I think I'm getting a bit better at this Custom thing too. Made one of the Mighty No. 9 Call finalists, "Model H."

(http://imageshack.com/scaled/800x600/547/s35.png)
(http://imageshack.com/scaled/800x600/62/5mfm.png)

Not done yet, but I think it's alright. Proud of that hair texture, and the mouth is built with mouth geometry behind a transparent texture.


Title: Re: [General] Custom made models
Post by: ShadowLuigi~NG~ on October 12, 2013, 09:02:38 AM
So, for this Halloween I've started a possibly original Brawl Vault idea? I am currently re-modeling/creating every character to have a "Dry" body. Some parts will be textures however. Every regular Brawl Character aside from Bowser himself of course. Here is Mario in a Beta Preview in 3DS Max. Yes, I am using partss from Dry Bowser (Winter Games Model HP). Any ideas on what to do with the head in terms of his Jaw? Separate it or no? Also, I will do an alt where he will retain his sig Gloves.

(http://i.imgur.com/cHy4PNL.png)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on October 12, 2013, 10:02:29 AM
what about his face?
will you make a different model for that too?


Title: Re: [General] Custom made models
Post by: Iwvi on October 12, 2013, 04:00:05 PM
I'm pretty sure Mario's skull includes his huge nose. there's gotta be something supporting that thing. Also looking forward to dry kirby :P That's one great idea for a project.


Title: Re: [General] Custom made models
Post by: ShadowLuigi~NG~ on October 12, 2013, 10:26:39 PM
what about his face?
will you make a different model for that too?


Possibly. Here he is so far. Depending on the replies on this thread I may do a model for his head or simply leave as is. Textures for clothes, face and eyes are subject to change.
(http://i.imgur.com/fROITSu.png)

Post Merge: October 13, 2013, 03:08:34 PM
Hero of Hyrule preview

(http://i.imgur.com/RRdoHRm.png)

Post Merge: October 13, 2013, 06:19:59 PM
The King of the Jungle is here!

(http://i.imgur.com/ey1Pcud.png)


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on November 10, 2013, 10:26:46 AM
Have we got no more new custom models lately?


Title: Re: [General] Custom made models
Post by: DoctorFlux(Mariodk) on November 10, 2013, 01:24:19 PM
(http://i.imgur.com/cTOdf35.png)
a model me&LJstar made
LJstar made the blue&Red&silver parts between the lower pipe part,the koopa shell
i made the rest (or more vertexed&merged models from other stuff to make this)

this is one of the alts. for the Dalek(doctor who) moveset


Title: Re: [General] Custom made models
Post by: Gamma Ridley on November 14, 2013, 12:39:03 PM
Well I promised myself I wouldn't show this until it was done but

(http://i.imgur.com/eYAiXfB.png)
(http://i.imgur.com/PDOxzxX.png)
(http://i.imgur.com/CcINHjJ.png)

Started this, like, two months ago. Did all of it in one weekend, haven't touched it since. I need to stop doing that.

The model is mostly done-ish, I'm not happy with the legs, and I still need to weld the arms and legs to the body rather than having them disconnected like that. Then there's unwrapping and all that [censored].

I dunno, maybe I'll finish it at some point or something.


Title: Re: [General] Custom made models
Post by: KAZECoyote on November 20, 2013, 09:39:10 PM
So I decided to check this site after god knows how long and I noticed that a lot of stuff changed. one being the model import being done. I had a fangasm of sorts and had to start a new project! So I started on this guy.

(https://dl.dropboxusercontent.com/u/38206781/chromwip.png)

I put a ridiculous amount of time in awakening and really enjoyed the character. I jumped around with modeling and texturing because i have some areas with separate maps done. I have to figure out how to make a good arm cape without using A-pose(unless i can use a-pose in brawl, can someone confirm this for me haha) Because with T-pose it'll rest on his arm all weird. I may have to add/move bones. I would like to make a PSA for him, though.


Title: Re: [General] Custom made models
Post by: Kage Ryu on November 20, 2013, 10:23:26 PM
So I decided to check this site after god knows how long and I noticed that a lot of stuff changed. one being the model import being done. I had a fangasm of sorts and had to start a new project! So I started on this guy.

(https://dl.dropboxusercontent.com/u/38206781/chromwip.png)

I put a ridiculous amount of time in awakening and really enjoyed the character. I jumped around with modeling and texturing because i have some areas with separate maps done. I have to figure out how to make a good arm cape without using A-pose(unless i can use a-pose in brawl, can someone confirm this for me haha) Because with T-pose it'll rest on his arm all weird. I may have to add/move bones. I would like to make a PSA for him, though.
1) Props to your endeavor to model him entirely from scratch—I salute you for it.

2) Theoretically you can use an A pose if you want, even with the original skeleton. You can rotate the arm joints, rig the mesh to the joints, and when everything is all rigged, reset the joints' rotations back to their original positions. Actually, as long as you don't change the default orientation of the joints, you can probably import in whatever pose you like, since the animations will always rotate the joints relative to their default orientation anyway.
I've never tried it myself, but it sounds like it would work fine in theory.


Title: Re: [General] Custom made models
Post by: the_randomizer on November 20, 2013, 11:13:10 PM
Have we got no more new custom models lately?

If I only knew how to make them, I've tons of ideas, just lack the skills :P


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on November 21, 2013, 03:30:12 AM
If I only knew how to make them, I've tons of ideas, just lack the skills :P
all you need is interest.
just start with some simple stuff, dont start on your favourite character, because that will only discourage you if you dont match your own expectations, it's normal to not make a perfect model as a first attempt, but eventually you'll get there. :)


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on November 21, 2013, 05:23:44 PM
Excelent job on the custom model, Kaze. I'm really impressed.


Title: Re: [General] Custom made models
Post by: the_randomizer on November 23, 2013, 11:18:47 PM
all you need is interest.
just start with some simple stuff, dont start on your favourite character, because that will only discourage you if you dont match your own expectations, it's normal to not make a perfect model as a first attempt, but eventually you'll get there. :)

I tried before and yeah...didn't end well. I just don't know WHERE to begin. Hmm...I'll make a thread instead ;)


Title: Re: [General] Custom made models
Post by: DemonBoy on December 20, 2013, 07:53:09 PM
So I made this

(http://i.imgur.com/NHW3yRB.png)


Title: Re: [General] Custom made models
Post by: Velen on December 20, 2013, 08:31:33 PM
So I made this

([url]http://i.imgur.com/NHW3yRB.png[/url])


I hope you plan on making that driving rod animate. :srs:


Title: Re: [General] Custom made models
Post by: Segtendo on December 20, 2013, 09:28:35 PM
So I made this

([url]http://i.imgur.com/NHW3yRB.png[/url])
Do I smell a Spirit Tracks stage?


Title: Re: [General] Custom made models
Post by: DemonBoy on December 20, 2013, 09:32:54 PM
I hope you plan on making that driving rod animate. :srs:
should be simple enough.

Do I smell a Spirit Tracks stage?

Only if someone imports it for me. I'm suckish at importing stages.


Title: Re: [General] Custom made models
Post by: KTH on December 21, 2013, 07:39:27 AM
I can help you for making a boneset for animate the wheel and make a animation.


Title: Re: [General] Custom made models
Post by: DemonBoy on December 21, 2013, 11:34:46 AM
I can help you for making a boneset for animate the wheel and make a animation.


Nah, it's fine. mechanical things I can do.

(http://i.imgur.com/Acwt3xP.gif)

Model just needs some touch ups to make it animate better


Title: Re: [General] Custom made models
Post by: Haseyo on December 21, 2013, 01:30:48 PM
Perhaps it could be created similar to Phantom Train from DSX8.


Title: Re: [General] Custom made models
Post by: Velen on December 22, 2013, 11:04:30 AM
Nah, it's fine. mechanical things I can do.

([url]http://i.imgur.com/Acwt3xP.gif[/url])

Model just needs some touch ups to make it animate better


<3 Thanks man.


Title: Re: [General] Custom made models
Post by: DemonBoy on December 24, 2013, 04:44:09 AM
Stopped working on the train to make the map. I haven't played Spirit tracks so i'm not sure if i should try adding anything else to the background or not.


(http://i.imgur.com/eFpNV6f.jpg)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on December 24, 2013, 09:36:54 AM
will the track just be circular for the sake of simplicity?


Title: Re: [General] Custom made models
Post by: Velen on December 24, 2013, 09:57:08 AM
Hmm...A Low Poly Hyrule Castle in the background maybe? Death Mountain?


Title: Re: [General] Custom made models
Post by: Peardian on December 24, 2013, 12:21:50 PM
Nice so far! You definitely need to put in the Tower of Spirits (http://zeldawiki.org/Tower_of_Spirits), if you haven't already. It's located in the center of Spirit Tracks's Hyrule and is the most significant location in the game.


Title: Re: [General] Custom made models
Post by: DemonBoy on December 24, 2013, 12:40:14 PM
will the track just be circular for the sake of simplicity?


That's not a bad idea, though I was thinking of having it as a scrolling level like the pirate ship if possible.

Since everything is lowpoly I can have the level decently sized.

Hmm...A Low Poly Hyrule Castle in the background maybe? Death Mountain?

Sounds good. I could probably also add some cows, (i think that's what they are?) grazing everywhere like the game.


Nice so far! You definitely need to put in the Tower of Spirits ([url]http://zeldawiki.org/Tower_of_Spirits[/url]), if you haven&#039;t already. It&#039;s located in the center of Spirit Tracks&#039;s Hyrule and is the most significant location in the game.


Neat, won't forget to add that then.


Edit:

I think i'm happy with this map. I was thinking it would loop in the middle of the forest, maybe passing the forest temple(if that's what it is).
(http://i.imgur.com/mLbtZ8K.jpg)
(http://i.imgur.com/KnAqSts.jpg)
(http://i.imgur.com/qIDDvCB.jpg)


Title: Re: [General] Custom made models
Post by: Velen on December 24, 2013, 11:39:41 PM
*Stare.* How the **** did you do that so fast?!


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on December 25, 2013, 04:57:41 AM
oh, neat, will the floor work like the F-Zero stage? (big blue was the name?)


Title: Re: [General] Custom made models
Post by: DemonBoy on December 25, 2013, 07:52:31 AM
*Stare.* How the **** did you do that so fast?!

I can get a few models directly from the game. It saved me some time making the map

oh, neat, will the floor work like the F-Zero stage? (big blue was the name?)
That's what I think would work best. I would need someone to import it since i have no idea how to work with stages.


Title: Re: [General] Custom made models
Post by: kyrinthekid on December 30, 2013, 09:48:02 PM
(http://i1368.photobucket.com/albums/ag165/kyrinthekid/bandicam2013-12-3023-44-13-602_zps305f6e6d.jpg) (http://s1368.photobucket.com/user/kyrinthekid/media/bandicam2013-12-3023-44-13-602_zps305f6e6d.jpg.html)

Post Merge: December 30, 2013, 09:48:59 PM
yeah thats what I did too bad Rigging it is so hard


Title: Re: [General] Custom made models
Post by: Angelglory on January 03, 2014, 11:37:18 AM
Now I remember why I don't like modeling

(http://puu.sh/68fpl.png)


Title: Re: [General] Custom made models
Post by: Kage Ryu on January 06, 2014, 10:32:30 PM
Now I remember why I don't like modeling

([url]http://puu.sh/68fpl.png[/url])
That reminds me that I started a sculpt of him a while back and never finished it.

(http://i.imgur.com/VRxiP2E.png)
(I'm probably not going to ever finish it, though)


Title: Re: [General] Custom made models
Post by: Velen on January 18, 2014, 09:56:06 PM
Modeling is mostly friggin easy I find. It's the UV mapping that's a [censored]...


Title: Re: [General] Custom made models
Post by: DSX8 on January 27, 2014, 07:21:01 PM
That's not a bad idea, though I was thinking of having it as a scrolling level like the pirate ship if possible.

Since everything is lowpoly I can have the level decently sized.
Sounds good. I could probably also add some cows, (i think that's what they are?) grazing everywhere like the game.


Neat, won't forget to add that then.


Edit:

I think i'm happy with this map. I was thinking it would loop in the middle of the forest, maybe passing the forest temple(if that's what it is).
([url]http://i.imgur.com/mLbtZ8K.jpg[/url])
([url]http://i.imgur.com/KnAqSts.jpg[/url])
([url]http://i.imgur.com/qIDDvCB.jpg[/url])
._.  i like wat i see... demon if u want, i can import the whole stage for u :v


Title: Re: [General] Custom made models
Post by: DemonBoy on January 27, 2014, 09:36:50 PM
._.  i like wat i see... demon if u want, i can import the whole stage for u :v

Neat, That sounds cool.
What exactly do you need to get started? The max file?


Title: Re: [General] Custom made models
Post by: DSX8 on January 27, 2014, 09:46:05 PM
Neat, That sounds cool.
What exactly do you need to get started? The max file?
pretty much everything


Title: Re: [General] Custom made models
Post by: Spex130 on February 11, 2014, 09:47:38 PM
Man, I've been wanting to do this for years.

(http://imageshack.com/a/img690/764/12p0.png)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on February 12, 2014, 05:16:43 AM
looking really good so far!


Title: Re: [General] Custom made models
Post by: SonicBrawler on February 12, 2014, 02:17:51 PM
Man, I've been wanting to do this for years.

([url]http://imageshack.com/a/img690/764/12p0.png[/url])


10/10 would download


Title: Re: [General] Custom made models
Post by: ToddL on March 09, 2014, 01:52:12 PM
Back when the cutting edge of custom stage making was retexturing stage builder blocks I made this:

(http://i972.photobucket.com/albums/ae206/toddstages/79496bc76eff9dca.jpg)

Now I'm making this:

(https://scontent-b-ord.xx.fbcdn.net/hphotos-frc3/t1/1780904_10151947100551471_1440761346_n.jpg)


Nothing impressive, I know, but that's why I chose it as a starting place for me.  Before this I'd never worked with a 3D modeling program or imported any model into Brawl.


Title: Re: [General] Custom made models
Post by: Segtendo on March 09, 2014, 03:25:47 PM
Ooh yea. Weren't you the guy that modeled "Mushroom Mix"?


Title: Re: [General] Custom made models
Post by: Spex130 on March 12, 2014, 10:00:07 PM
Whoa, hold on to your seats, I think I might be finishing something for once.

(http://i.imgur.com/DSy2bQ6.png)


Title: Re: [General] Custom made models
Post by: Segtendo on March 12, 2014, 10:32:10 PM
Needs moarl Gemerl.


Title: Re: [General] Custom made models
Post by: Velen on March 12, 2014, 10:46:19 PM
Whoa, hold on to your seats, I think I might be finishing something for once.

([url]http://i.imgur.com/DSy2bQ6.png[/url])


What. The. [censored]?

You're finally making a new Emerl? o.o Nice!


Title: Re: [General] Custom made models
Post by: Angelglory on March 14, 2014, 10:59:23 AM
It's been a pain trying to find a good reference for the Chibicopter...

(http://puu.sh/7v6qv.png)

And on the side...
(http://puu.sh/7v6du.png)


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on March 15, 2014, 10:33:25 AM
excite biker?


Title: Re: [General] Custom made models
Post by: Kage Ryu on April 03, 2014, 03:55:42 PM
Felt like starting a model this morning.

(http://i.imgur.com/TEarG6b.png)


Title: Re: [General] Custom made models
Post by: russmarrs2 on April 23, 2014, 04:29:26 PM
I made this I while ago, I'm thinking about finishing it. Opinions?
(http://i1069.photobucket.com/albums/u479/Russmarrs2/zg_zps5126caa0.png)


Title: Re: [General] Custom made models
Post by: Peardian on April 29, 2014, 04:56:23 PM
I made a shiny coin!

(http://imagizer.imageshack.us/a/img835/5207/xo3q.png)

I have no real plans for it. I just made it for the fun of it.


Title: Re: [General] Custom made models
Post by: Angelglory on May 12, 2014, 02:28:10 PM
Another WIP, but I think it's something that should be done...

(http://puu.sh/8JO2c.png)


Title: Re: [General] Custom made models
Post by: Turbo on May 12, 2014, 02:44:21 PM
Made a new model for this since my original was really low quality. ([url]http://i815.photobucket.com/albums/zz71/turbochaos47/maxwell_zpseb9823bf.png[/url])


Title: Re: [General] Custom made models
Post by: Sir Kirby the 4th on May 14, 2014, 10:56:53 AM
I made this I while ago, I'm thinking about finishing it. Opinions?
([url]http://i1069.photobucket.com/albums/u479/Russmarrs2/zg_zps5126caa0.png[/url])
:patrick:
i've enerv played X, or Y, but....... :yay:


Title: Re: [General] Custom made models
Post by: russmarrs2 on May 14, 2014, 04:14:48 PM
lol


Title: Re: [General] Custom made models
Post by: russmarrs2 on May 17, 2014, 08:44:35 AM
Since Skull Kid is an assist trophy in the new smash bros., and his 3d model looks awesome, I decided to model my own ssb4 style Skull Kid.(http://i.imgur.com/qYT6N7s.png)
Thank God, it looks great.


Title: Re: [General] Custom made models
Post by: Demon_of_Elru on June 01, 2014, 01:54:00 PM
Models I am currently working on:

Sally Comic Redesign
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/sallyR_WIP_zpsc03beea1.jpg) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/sallyR_WIP_zpsc03beea1.jpg.html)

Miyu from Starfox 2 and Demitri from Darkstalkers
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/wip_update_zpsda08396e.jpg) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/wip_update_zpsda08396e.jpg.html)


Title: Re: [General] Custom made models
Post by: Spex130 on June 01, 2014, 10:08:05 PM
There is always room for more Sonic characters.

Nice work, Elru.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on June 02, 2014, 06:08:55 AM
all these models look great!


Title: Re: [General] Custom made models
Post by: russmarrs2 on June 13, 2014, 06:56:51 PM
My SSB4 Pac-Man model
(http://i.imgur.com/CP57E1e.png)
Thank God, he would go great over Mario or Sonic. He would go great over Mario due to his jump and Mario's F.L.U.D.D. could be replaced by Pac-Man's fire hydrant. He would also go great over Sonic due to Sonic Ball, could be turned into that arcade styled Pac-Man, and his spring could also be replaced by Pac-Man's fire hydrant.


Title: Re: [General] Custom made models
Post by: Daveybird on July 08, 2014, 07:10:49 PM
Lookin pretty good! :D


Title: Re: [General] Custom made models
Post by: meximan101 on July 11, 2014, 11:01:49 PM
Hello everyone!

I'm relatively new to model editing and to posting to this forum (so if I'm doing something wrong, by all means, tell me).

So my malady and challenge for myself is to combine a model of a head (which i don't even know where to start to make) and replace it with Dedede's model.

Is this idea feasible?

Any and all help is greatly appreciated.

Thank you.


Title: Re: [General] Custom made models
Post by: Iwvi on July 12, 2014, 01:08:54 AM
Any idea you can think of is most likely possible. If you manage to make the model, you should be able to get it in the game. However, this thread is to show custom made models. To request advice or help, you should go to the help section, or the model help.


Title: Re: [General] Custom made models
Post by: meximan101 on July 13, 2014, 01:04:41 AM
Alright,  I'll move this post there then.

Thank you!


Title: Re: [General] Custom made models
Post by: Kage Ryu on July 29, 2014, 12:46:01 AM
So I made a thing tonight. Thought I'd share it.

(http://i.imgur.com/M8hXJpu.png)

Well, the smaller, simpler one was made a while ago on another night, purely out of a single, six-sided cylinder. This time I spent a couple hours making one with a bit more detail, where the grip/pommel, guard, and blade are separate objects.
It seems I have thing for swords.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on July 29, 2014, 02:18:43 AM
they both looks great, the small one reminds me of kokiri's sword. xD

making darunia... his hair is weird...

(http://i.imgur.com/siLcOBH.png)


Title: Re: [General] Custom made models
Post by: Segtendo on July 29, 2014, 11:33:00 AM
He's a lion.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on July 29, 2014, 02:01:12 PM
custom Darunia progress, used LoZ TP's goron model for the body and head, and DK for arms and legs, all untextured stuff is fully custom.

(http://i.imgur.com/lsQGBVq.png)
(http://i.imgur.com/48CIZbe.png)
(http://i.imgur.com/RoAw6p4.png)

i'm pretty confident the hammer will look tons better once textured, and if it's still missing detail i guess i can always add more to it :P


Title: Re: [General] Custom made models
Post by: KTH on July 29, 2014, 04:46:59 PM
they both looks great, the small one reminds me of kokiri's sword. xD

making darunia... his hair is weird...

([url]http://i.imgur.com/siLcOBH.png[/url])


(http://1.bp.blogspot.com/-jYlr2DleaYU/T-tVikiEtoI/AAAAAAAAEYs/PeYQWrNn11o/s1600/Blonic.jpg)


Title: Re: [General] Custom made models
Post by: Peardian on July 30, 2014, 08:46:07 PM
I made a jet...

(http://imageshack.com/a/img906/8030/nxQo2V.png)

Believe it or not, this is from Pokémon.


Title: Re: [General] Custom made models
Post by: Kage Ryu on August 01, 2014, 01:33:23 AM
*feels dwarfed by Peardian*

I, uh...I made another sword.
It's, uh...not nearly as impressive as a jet.
I mean, seriously. It's an E-rank weapon with a Mt of 3.

(http://i.imgur.com/J9c3rb3.png)


Title: Re: [General] Custom made models
Post by: Iwvi on August 01, 2014, 03:56:27 AM
Never seen that jet before, looks awesome though.

Is that a bronze sword?


Title: Re: [General] Custom made models
Post by: Kage Ryu on August 01, 2014, 08:04:18 PM
Is that a bronze sword?
That it is, good sir. (:
Based more on the Awakening look rather than the SSB4 look (though there isn't much difference aside from the pommel).
Might texture it, or I might just leave that to someone else who wants to, after I finish the UVs.


Title: Re: [General] Custom made models
Post by: Demon_of_Elru on August 06, 2014, 08:32:37 AM
That jet looks amazing, really want it as a stage flying around various parts of Unova, swords look awesome to. I finally got around to finishing the textures on Carol.
(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/Carol_WIP_update_zps00e7b75d.png) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/Carol_WIP_update_zps00e7b75d.png.html)


Title: Re: [General] Custom made models
Post by: Segtendo on August 06, 2014, 05:24:58 PM
...
I need to get that game. AND Shovel Knight x-x


Title: Re: [General] Custom made models
Post by: Rosetta-Hime on August 06, 2014, 06:25:35 PM
Kinda old, but it's whatevs.
(http://i.imgur.com/jtyIdZQ.png)
First custom model, so it's not perfect. Took me forever to get her body shape right, but I did it! Still working on rigging her fingers and hair.


Title: Re: [General] Custom made models
Post by: Turbo on August 12, 2014, 11:38:35 AM
(http://i815.photobucket.com/albums/zz71/turbochaos47/HampB_zps07cdab55.png)


Title: Re: [General] Custom made models
Post by: Segtendo on August 12, 2014, 01:52:57 PM
Would be neat if they were on Ice Climbers.
However, Bomb is so tiny...


Title: Re: [General] Custom made models
Post by: E-scope12 on August 14, 2014, 11:43:45 AM
That jet looks amazing, really want it as a stage flying around various parts of Unova, swords look awesome to. I finally got around to finishing the textures on Carol.
([url]http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/Carol_WIP_update_zps00e7b75d.png[/url]) ([url]http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/Carol_WIP_update_zps00e7b75d.png.html[/url])

Who is that?


Title: Re: [General] Custom made models
Post by: Demon_of_Elru on August 14, 2014, 03:31:30 PM
She's from a game called Freedom Planet.


Title: Re: [General] Custom made models
Post by: Taigiry on August 17, 2014, 07:25:25 AM
Is this the right place? I hope this is the right place... unsure whether it belongs here or the WIP thread, but here it goes...

Making Lip out of various model parts:
(http://oi59.tinypic.com/2jey0px.jpg)


Title: Re: [General] Custom made models
Post by: ocelot33 on August 17, 2014, 07:54:57 PM
I need some help, I made some models related to the Kirby saga  :kdance:: Drawcia, the animal friends (Coo, Kine, Rick, Chuchu, Pitch, Nago), Daroach, Grill ; even Moe from Starfy.  They aren't rigged yet, it's not hard, but I have no idea on how to adapt them into SSBB. I've checked tutorials but couln't get it done. 
If anyone's interested in working on them let me know to this direction fakugp@hotmail.com or to my deviantart account Ocelot33.

(http://fc04.deviantart.net/fs70/f/2014/229/c/f/vs_daroach_by_ocelot33-d7vlfe6.jpg)
(http://fc02.deviantart.net/fs71/f/2014/217/1/0/kirby_s_dream_land_3_by_ocelot33-d7tv79h.jpg)
(http://fc03.deviantart.net/fs70/f/2014/203/6/3/drawcia_sorceress_wip_by_ocelot33-d7rslhd.jpg)


Title: Re: [General] Custom made models
Post by: TheSoraKid on August 17, 2014, 07:59:12 PM
I need some help, I made some models related to the Kirby saga  :kdance:: Drawcia, the animal friends (Coo, Kine, Rick, Chuchu, Pitch, Nago), Daroach, Grill ; even Moe from Starfy.  They aren't rigged yet, it's not hard, but I have no idea on how to adapt them into SSBB. I've checked tutorials but couln't get it done. 
If anyone's interested in working on them let me know to this direction fakugp@hotmail.com or to my deviantart account Ocelot33.

([url]http://fc04.deviantart.net/fs70/f/2014/229/c/f/vs_daroach_by_ocelot33-d7vlfe6.jpg[/url])
([url]http://fc02.deviantart.net/fs71/f/2014/217/1/0/kirby_s_dream_land_3_by_ocelot33-d7tv79h.jpg[/url])
([url]http://fc03.deviantart.net/fs70/f/2014/203/6/3/drawcia_sorceress_wip_by_ocelot33-d7rslhd.jpg[/url])

You should bring your problems to this board. ;)

http://forums.kc-mm.com/index.php?board=43.0 (http://forums.kc-mm.com/index.php?board=43.0)



Title: Re: [General] Custom made models
Post by: Ricky (Br3) on August 17, 2014, 08:05:10 PM
Personally, since he's showcasing custom made models, I believe he brought it to the proper place.


Title: Re: [General] Custom made models
Post by: Segtendo on August 17, 2014, 08:51:51 PM
He's sort of asking people how to make it Brawl-ready.


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on August 17, 2014, 09:09:40 PM
He's more like asking if anyone is interesting in rigging his models.


Title: Re: [General] Custom made models
Post by: Iwvi on August 17, 2014, 09:29:02 PM
He's more like asking if anyone is interesting in rigging his models.

Model Request then.
http://forums.kc-mm.com/index.php?board=44.0 (http://forums.kc-mm.com/index.php?board=44.0)


Title: Re: [General] Custom made models
Post by: Kage Ryu on August 17, 2014, 09:57:00 PM
([url]http://fc04.deviantart.net/fs70/f/2014/229/c/f/vs_daroach_by_ocelot33-d7vlfe6.jpg[/url])
([url]http://fc02.deviantart.net/fs71/f/2014/217/1/0/kirby_s_dream_land_3_by_ocelot33-d7tv79h.jpg[/url])
([url]http://fc03.deviantart.net/fs70/f/2014/203/6/3/drawcia_sorceress_wip_by_ocelot33-d7rslhd.jpg[/url])
These are really nice. Good job, Ocelot.


Title: Re: [General] Custom made models
Post by: Peardian on August 18, 2014, 05:46:27 PM
I need some help, I made some models related to the Kirby saga  :kdance:: Drawcia, the animal friends (Coo, Kine, Rick, Chuchu, Pitch, Nago), Daroach, Grill ; even Moe from Starfy.  They aren't rigged yet, it's not hard, but I have no idea on how to adapt them into SSBB. I've checked tutorials but couln't get it done. 
If anyone's interested in working on them let me know to this direction fakugp@hotmail.com or to my deviantart account Ocelot33.

([url]http://fc04.deviantart.net/fs70/f/2014/229/c/f/vs_daroach_by_ocelot33-d7vlfe6.jpg[/url])
([url]http://fc02.deviantart.net/fs71/f/2014/217/1/0/kirby_s_dream_land_3_by_ocelot33-d7tv79h.jpg[/url])
([url]http://fc03.deviantart.net/fs70/f/2014/203/6/3/drawcia_sorceress_wip_by_ocelot33-d7rslhd.jpg[/url])

Ooh! Very cool! <3

Don't worry too much about making your rigging Brawl-ready. From what I understand, people who import models pretty much have to redo the rigging anyway if the character doesn't already match up perfectly with one of Brawl's existing models. (I'm another person who only makes the model and doesn't handle the Brawl side of things.)


Title: Re: [General] Custom made models
Post by: Taigiry on August 24, 2014, 03:47:00 PM
I'll just leave this here:
(http://oi61.tinypic.com/6t1esp.jpg)
Obviously far from done.


Title: Re: [General] Custom made models
Post by: ocelot33 on August 25, 2014, 04:46:43 PM
He's more like asking if anyone is interesting in rigging his models.

Sorry if I wasn't clear enough, I posted here because I'd like to see them into Brawl, but before I do it would be necesary to speak with the person who's going to work on the model so I can simplify the shapes and make it easier to work on.


Title: Re: [General] Custom made models
Post by: Turbo on September 17, 2014, 11:46:46 AM
Nankai yattemo nankai yattemo....
AIRMAN ga taosenai yo! (http://i815.photobucket.com/albums/zz71/turbochaos47/airman_zps31cfd0cf.png)


Title: Re: [General] Custom made models
Post by: Peardian on September 27, 2014, 01:01:24 PM
(http://imageshack.com/a/img901/7389/mb1rBI.png)

I made not one, but three models for the SMRPG enemy Orb User! The leftmost design is based on the style of Super Mario Galaxy, and the rightmost design is based on the enemies in Subspace Emissary.


Title: Re: [General] Custom made models
Post by: Tabuu Forte Akugun on October 12, 2014, 06:04:34 PM
Making Lord Fredrik from Tropical Freeze. I'm leaving this WIP here.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/Screenshot53_zps6de26bb0.png)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/Screenshot54_zpsab4cd240.png)


Title: Re: [General] Custom made models
Post by: Tiberious on November 03, 2014, 09:47:37 PM
So, I've decided to try my hand at making a model that will hopefully A) fit Brawl's style, and B) get hacked into the game.

I've even gone so far as to make a shadow model, just so he fits in better.

He's Black Alloy, intended to use DK's animations and basic moves, with the 'internal name' zakobeast. He's obviously supposed to fill the "big guy" spot, heh.

(http://i554.photobucket.com/albums/jj431/Tiberious_N/Black_Alloy_zpsc82d4639.png)
(http://i554.photobucket.com/albums/jj431/Tiberious_N/Black_Alloy_Shadow_zpsee9847a2.png)
(Note: Blender images at the moment, but I can send them to someone who has the tools necessary to import him into Brawl format)

My only hope is that we've advanced far enough with imports that we can actually handle linestrips and mirror modes with UV data.


Title: Re: [General] Custom made models
Post by: Turbo on November 25, 2014, 06:21:04 PM
(http://i815.photobucket.com/albums/zz71/turbochaos47/marx2_zpscf1d0938.png)


Title: Re: [General] Custom made models
Post by: Peardian on December 01, 2014, 09:56:16 PM
Neat Marx! Aren't his shoes supposed to be brown, though?


I made some models in the style of modern Mario games:

(http://imageshack.com/a/img540/3451/a3nhmE.png)

(http://imageshack.com/a/img661/148/s3jLoK.png)


Title: Re: [General] Custom made models
Post by: Angelglory on December 01, 2014, 09:59:14 PM
Doshin the Giant next to Dorf and Giga
(http://puu.sh/d6FAL/156fc4589a.png)

As you can see, he's not exactly 'giant'. That's because I intend on making him a playable character and didn't want him to take up the whole stage as Giga Bowser tends to do.


Title: Re: [General] Custom made models
Post by: Tabuu Forte Akugun on December 13, 2014, 12:45:29 PM
So I finished him. Taught myself how to make basic textures while I was at it.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/LORDFREDRIK_zpsd0216755.png)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/al_141124_2200binout_zps21f07513.jpg)


Title: Re: [General] Custom made models
Post by: Anivernage on December 13, 2014, 01:13:04 PM
So I finished him. Taught myself how to make basic textures while I was at it.

([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/LORDFREDRIK_zpsd0216755.png[/url])
([url]http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/al_141124_2200binout_zps21f07513.jpg[/url])

Awesome! ;D that looks really good.

([url]http://i815.photobucket.com/albums/zz71/turbochaos47/marx2_zpscf1d0938.png[/url])


Epic :srs:

Also incredible stuff you got there Peardian :D

Btw i also tried making my own models. so here are some of them
(http://i953.photobucket.com/albums/ae20/anivernage/NewHelmetPersp_zpsb1c8d22d.png)(http://i953.photobucket.com/albums/ae20/anivernage/MasterBeast_zps83a3e775.png)
(http://i953.photobucket.com/albums/ae20/anivernage/MasterEdges_zps9afdbe8d.png)

(http://i953.photobucket.com/albums/ae20/anivernage/BroggyV2_zpsaed1fe27.png)


Title: Re: [General] Custom made models
Post by: TommoPuppy on January 28, 2015, 10:43:17 AM
Sorry if this isn't the right thread for this.

I've gotten a lot better at 3D modeling since the last time I was active here (though I also haven't really done much in the past 7 months or so). None of these are specifically for Brawl, but here's some examples of my work.

These are some My Little Pony models I made ages ago when everyone (myself included) thought it was hip and cool to watch a show about cartoon horses.
(http://40.media.tumblr.com/09f5534ac39dd5046d9112a68e6eced0/tumblr_mmqqtzZ9Du1r6o0zfo1_1280.jpg)
(http://40.media.tumblr.com/tumblr_md7uqbWJwD1rj1qb0o1_1280.png)
I emulated another artist's style with these models so they'd go with his pony ones, but aside from the eyes it's all completely original geometry. You might recognise one or both of these models, but since their Smash Bros and Gmod debuts respectively I had started updating them and adding more detail. They're not quite where I want them to be yet, but I'll probably never come back to them since I'm not really interested anymore. The Spike v2 source files used to be available on my deviantART but I've since hidden it.

Since then, I kinda developed a thing for low-poly models. These probably aren't really "low-poly", but I still like how they came out. These are all of original characters, first picture being of my own. I even tried doing these as commissions but it didn't really pan out. Some of these I'm thinking of revamping too, but I'd also like to branch out a bit and try other things.
(http://40.media.tumblr.com/6d52d28dc34c9537379b1f166bda55ed/tumblr_n0n15fcuTA1r6o0zfo1_1280.png)
(http://40.media.tumblr.com/e3569f940d3100bc4d44f21482238252/tumblr_n151atsd4A1r6o0zfo1_r1_1280.png)
(http://36.media.tumblr.com/f1569e6d9ca496fcdc2552a4e1e5c350/tumblr_n2ab6wZcRd1rj1qb0o1_r1_1280.png)
(http://41.media.tumblr.com/2d6b20e8f93e8bb39ac34b2238e2550d/tumblr_n5tue5pQIq1rj1qb0o1_r1_1280.png)

I'm thinking of getting back into Brawl modding, but we'll see if I can actually be motivated to do that, especially when the bar has been raised so significantly in the last 3 years. :P


Title: Re: [General] Custom made models
Post by: Afterthought on January 28, 2015, 05:39:47 PM
You should bring your problems to this board. ;)

[url]http://forums.kc-mm.com/index.php?board=43.0[/url] ([url]http://forums.kc-mm.com/index.php?board=43.0[/url])




It's upsetting that no one has attempted to rig these wonderful models.


Title: Re: [General] Custom made models
Post by: Segtendo on January 28, 2015, 06:15:47 PM
While not an MLP person, Tommo, the anime outlines look really cool with your models.


Title: Re: [General] Custom made models
Post by: Tiberious on February 11, 2015, 11:19:43 PM
Alright. I've uploaded my Black Alloy (http://www.mediafire.com/download/thmlx2qk5d57qrq/zakobeast.zip). If anyone wants to go for it, I'd love to see him actually added in as a new Alloy character, but that would probably require a full PSA and editing of animations, so... yeah.

Also keep in mind that while I've made the stomach section solid, it's supposed to be lines like the others (I couldn't keep the UV mapping while making them just lines in Blender), so you'll either need to find a way to reduce it to lines, or hack a copy of Yellow's polygon5 to move them to the vertex positions.

I understand that Alloys aren't popular, but thought this would be a unique hack anyway.


Title: Re: [General] Custom made models
Post by: Scootaloo on February 16, 2015, 01:57:51 AM
I already posted these in the WIP thread but... seeing as I just noticed this thread, why not pot em here as well lol

Custom Wolf (an actual wolf) I made for fun, turbo smoothed for sharing purposes

(http://i205.photobucket.com/albums/bb51/fireking220/Screenshot2014-10-14164720_zpsd0a3b7bb.png)

Sash Lilac (Because I freakin love freedom planet, also turbo smoothed for sharing purposes) - Character: :sonic: / :fox:

(http://i205.photobucket.com/albums/bb51/fireking220/Screenshot2015-02-09201325_zps23c6951d.png)

Progess on Lilacs expressions (turbo smoothed for sharing purposes)

(http://i205.photobucket.com/albums/bb51/fireking220/Screenshot2015-02-15211858_zpsf869080d.png)

Renamon (made a while ago) Character: :lucario:

(http://i205.photobucket.com/albums/bb51/fireking220/Screenshot2015-02-15211523_zps6812e746.png)

Gardevoir (Evenyone's favorite Waifu lol, turbo smothed for sharing purposes) Character:  :zelda:

(http://i205.photobucket.com/albums/bb51/fireking220/Screenshot2015-02-09201228_zps39b05b33.png)

Leviathan MMZ (Made a while ago) Character:  :marth:

(http://i205.photobucket.com/albums/bb51/fireking220/leviathan1_zps15ff1915.png)


Title: Re: [General] Custom made models
Post by: Pervyman Trigger on February 16, 2015, 03:20:02 PM
(http://th05.deviantart.net/fs70/PRE/f/2015/041/8/c/gritten_3_by_pervyshinobi-d8hjgu4.png)


Title: Re: [General] Custom made models
Post by: Gamidame_K on February 16, 2015, 03:46:33 PM
([url]http://th05.deviantart.net/fs70/PRE/f/2015/041/8/c/gritten_3_by_pervyshinobi-d8hjgu4.png[/url])

cyborg Mr. Clean


Title: Re: [General] Custom made models
Post by: YoshiAndBonnie on April 05, 2015, 03:53:29 PM
I would really love to see Bonnie over Captain Falcon or someone from FNAF because i love Bonnie and FNAF.

My post i made about it: http://forums.kc-mm.com/index.php?topic=73750.0 (http://forums.kc-mm.com/index.php?topic=73750.0)


Title: Re: [General] Custom made models
Post by: mew- on April 14, 2015, 03:52:49 PM
Is anyone working on a Captain Toad because that is my dream hack!


Title: Re: [General] Custom made models
Post by: Rosetta-Hime on April 14, 2015, 04:33:05 PM
Is anyone working on a Captain Toad because that is my dream hack!


(http://i.imgur.com/RBcU1eD.png)
Just having trouble making the body. It's proving very difficult, and that's why I haven't touched him in a while. I also plan to make these recolors.
(http://i.imgur.com/i47p6eO.png)

As well as the turnips, pick-axe, and mine cart. The recolors are based on the Toad Brigade and their personalities.
Blue(Smart), Green(Swimmer), Yellow(Napper), Purple(MailToad), and just a Fire recolor.


Title: Re: [General] Custom made models
Post by: Demon_of_Elru on April 14, 2015, 09:17:17 PM
What modeling program do you use cause if it's Maya I think I can help. Also the stuff I'm currently working on :

Bayonetta over  :zsuit:

(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/Bayonetta_update_zpskjaxnvsd.jpg) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/Bayonetta_update_zpskjaxnvsd.jpg.html)


Sash Lilac over :sonic:

(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/Sash_update_zps6balkbfs.jpg) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/Sash_update_zps6balkbfs.jpg.html)


Carol Tea over :wolf:

(http://i143.photobucket.com/albums/r146/shin-kitaro/Brawl%20Pics/Works%20in%20Progress/carol_update_zpshp5uusqo.jpg) (http://s143.photobucket.com/user/shin-kitaro/media/Brawl%20Pics/Works%20in%20Progress/carol_update_zpshp5uusqo.jpg.html)


Still need to do lots of work on all of them.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on April 15, 2015, 01:51:46 AM
idk who carol tea is, but the model already looks great, just needs texture work IMO (unless it isn't accurate enough to source yet, which i wouldnt know)


Title: Re: [General] Custom made models
Post by: Segtendo on April 15, 2015, 08:11:43 AM
It's from a game called Freedom Planet. The game is inspired by Sonic platformers.


Title: Re: [General] Custom made models
Post by: ShadowLuigi~NG~ on April 16, 2015, 11:37:54 AM
 Oh right, I can finally post something here.

(http://i.imgur.com/T0tkK4P.png)


Title: Re: [General] Custom made models
Post by: Peardian on May 03, 2015, 05:07:28 PM
(http://imageshack.com/a/img910/5264/5jNzOE.png)

Heavy Mole from scratch (except for the reflections)


Title: Re: [General] Custom made models
Post by: Afterthought on May 03, 2015, 05:32:14 PM
Heavy Mole from scratch (except for the reflections)

I am gonna need a bigger wallet.


Title: Re: [General] Custom made models
Post by: Peardian on May 07, 2015, 05:26:25 PM
And then I gave Heavy Mole an upgrade.

(http://imagizer.imageshack.us/a/img909/3940/iZUKez.png)

This is an original redesign based on the DX bosses of Kirby Triple Deluxe. Some of its features are inspired by hot rod cars.


Title: Re: [General] Custom made models
Post by: jjookkeekkiidd on May 07, 2015, 06:37:27 PM
very neat "upgrade" hard to spot without looking at both, but easilly noticeable it's different, just awesome.


Title: Re: [General] Custom made models
Post by: Peardian on July 20, 2015, 07:47:08 PM
I made a floppy disk. It's from Mighty Switch Force!

(http://imageshack.com/a/img540/2574/25udxF.png) (http://imageshack.com/a/img537/2595/RKDTjr.png)

Some of the details are based on real floppy disks, such as the groove in the back for the metal cover to slide on.


Title: Re: [General] Custom made models
Post by: Peardian on September 28, 2015, 04:47:03 PM
Surely I can't be the only person who has made a custom model in over two months...



:diddy: "DK? Is that really you?"
:dk: "Who else would it be?"
(http://i.imgur.com/7VJvkXI.png)

https://www.youtube.com/watch?v=R9-g7zRpayw (https://www.youtube.com/watch?v=R9-g7zRpayw)


Title: Re: [General] Custom made models
Post by: Large Leader on September 28, 2015, 06:36:06 PM
Surely I can't be the only person who has made a custom model in over two months...

I've worked on a semi-custom model (aka made a bunch of parts myself while using a brawl model as a base), but it's nowhere near done yet. I'm trying to learn how to texture so it doesn't look so bad.

Nice work btw. Although the reflection on the rounded corner thingy on the head toaster looks odd.

Just realized how odd that sounded. My b


Title: Re: [General] Custom made models
Post by: marioking64DS on September 29, 2015, 11:56:20 PM
([url]http://i.imgur.com/7VJvkXI.png[/url])


(http://i.imgur.com/SX4cs3f.gif)


Title: Re: [General] Custom made models
Post by: Large Leader on November 20, 2015, 12:24:05 AM
I'm working on a couple of things. Something that I've been working on for a while on and off and something else that I just started today:

MGSV Sneaking Suit

Front:
(http://puu.sh/lqf6v/4fa280f684.png)

Back:
(http://puu.sh/lqf0Z/c201251780.png)

Will be adding an edge loop on the bottom arm part along with making the padded armor more puffy. The dark grey material hasn't actually been touched at all, so that's next on the list after I'm done with all the straps and padding on the front. Will be using FFD box to make him less chubbier. I'll also be editing the neck so it isn't as square and is more natural/round.

Turbosmooth is just a test to see how it looks like. So is the Shell, although I'll be using the shell to help add depth before I make the armor puffy. After I'm done with most/all of the detail, I'll be importing it into ZBrush to add creases and stretching to the leather and cloth.

After that is Omen, a scrapped champion from LoL

Non-turbosmooth'd
(http://puu.sh/lrAgh/60966e5010.png)

Turbosmooth'd
(http://puu.sh/lrAg4/f16f7f180f.png)

Will be adding control loops near all the joints plus touching up his body pretty much everywhere. Will also be remaking his "hands"/"feet" as they came out terrible.

When I'm done with the main body, I'll be adding details such as spikes and an actual face in the future. Until then, I'm gonna be fixing his playdoh body lol.


Title: Re: [General] Custom made models
Post by: Large Leader on January 06, 2016, 12:55:27 PM
Much more progress since my last post:

(http://[url=http://puu.sh/mlY2G/2501f3bb48.jpg]http://puu.sh/mlY2G/2501f3bb48.jpg[/url])

(http://[url=http://puu.sh/mlY2c/8c466df841.jpg]http://puu.sh/mlY2c/8c466df841.jpg[/url])

(http://[url=http://puu.sh/mlYcv/535cfed08c.jpg]http://puu.sh/mlYcv/535cfed08c.jpg[/url])

I think all I have left now is editing the collar, adding about four belts (symmetry cuts it to half), the right hand, his head, and two circle things on his legs (symmetry cuts it to half). The hand and head are probably going to be the most difficult to make out of the five objects I have left to make.


Title: Re: [General] Custom made models
Post by: Peardian on January 29, 2016, 09:58:58 PM
Here are a couple of things I made.

(http://i.imgur.com/4JBqWdD.png)
~2 years, ~11900 polygons
To scale with real mountains.

(http://i.imgur.com/anvAHwU.png)
1 week, ~1500 polygons
Has more details on the back than on the front.


Title: Re: [General] Custom made models
Post by: Tabuu Forte Akugun on February 02, 2016, 05:15:08 PM
Hey, Peardian. Funny uou should make Crocodile Isle.

(http://i178.photobucket.com/albums/w271/T_C_Rhade/krool3_zpsfqtq9meo.png)


Title: Re: [General] Custom made models
Post by: Rosetta-Hime on February 03, 2016, 05:01:41 AM
Woah, that looks amazing, Tabuu!


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on February 03, 2016, 12:23:12 PM
Beautiful.


Title: Re: [General] Custom made models
Post by: Large Leader on February 26, 2016, 10:43:54 PM
Updates to old models I've been working on.

Small update to MGSV Big Boss.

(http://puu.sh/nj4ka/7af0ab65c9.jpg)

Mostly just moving some verts around along with showing off the dark gray material that was hidden last time. THe square stuff on top is supposed to be straps. Obviously, it's not done yet. I need to either start blocking out some detail on his sneaking suit or throw it in zbrush as right now it's not really doing anything. He also needs a right hand, remade Arm of Jehuty (which one of my friends is working on) along with placing the head I recently made (which will be used with MGS3 Big Boss with texture edits).

Next is Lyndis

(http://puu.sh/nh0wj/c8cd42dbcf.jpg)

Gave her new hands which were based off of Marth's from Smash4. After working on her hand, I think I have a grasp as to how to make hands now. Also, switched out a bunch of planar straps for cylinder ropes. Not sure how I feel about it right now, but we'll see where it goes. All she really needs is a head, a bit of hair, and she's pretty much done aside from texturing.

MGS3 Big Boss is below

(http://puu.sh/nj3FV/977b3c7633.jpg)

Overall just updated his waist by making it a little bit larger along with some changes to his left leg, although more will be need to done (it's too straight right now). I made a head for him and MGSV Big Boss, although textures will need to be edited to fit the fact that it's MGS3 Big Boss.

Gray Fox is next

(http://puu.sh/n5Z6F/054127dadd.jpg)

Head is WIP, as it was much more difficult than I expected. Will have to spend more time working on it over the weekend (assuming I have more time). Rest of the body is satisfactory for now. Needs hands, boots, head, sword, and he'll be done. I'll also be making an MGS1 version of Gray Fox (using MGS3 Big Boss as a base) and giving him a human face, assuming I ever get to it. Not 100% sure what to do about Human Fox's head though.

Awakening Roy is right after

(http://puu.sh/nkaGW/6bb8dbe7ad.jpg)

His arms are a bit too long at the moment, so that'll need to be fixed. He also needs that white part of his vest, which will be the next thing I'm working on along with hands and boots. Head will be last, obviously along with hair.

Next up is Isaac

(http://puu.sh/n8dzW/e4e963adb1.jpg)

The hands in this pic are outdated (I replaced them with hands that are more brawl styled). As one can see, there's a lot of detail that's sculpted directly on the model, so I'll be throwing it in ZBrush/Mudbox soon for more sculpting. I won't be doing any major edits to the model because of this fact. He's pretty much done except for a new sword and head/hair.

Finally, is the head I made for MGSV Venom Snake and MGS3 Big Boss

White material, with edged faces
(http://puu.sh/nmT0S/fb86d6e28d.jpg)

Demo Texture
(http://puu.sh/nmYVD/2145be4784.jpg)

Head was made using MGSV Venom Snake's head as a reference to make a custom version of my own. The texture is taken from the same reference image and used to demo what it'll look like with actual textures. Hair will be completed when I study more plane modeled hair.

I have too many things going on...


Title: Re: [General] Custom made models
Post by: Peardian on April 18, 2016, 05:53:08 PM
Those are some impressive human bodies!

(http://i.imgur.com/dUF8MOS.png)

I made another SMRPG enemy. It took a day to model, a day to UV, a day to rig, and a day to texture. I aimed for quality rather than realistic SSE enemy polygon counts, so I ended up at around 3400 polygons. I probably could cut down on the polygon size if I just do intersecting meshes rather than properly connecting them, but oh well.


Title: Re: [General] Custom made models
Post by: Peardian on May 28, 2016, 11:15:40 PM
(http://i.imgur.com/8bloNbb.png) (http://i.imgur.com/CAJfden.png)
Frog Switch from Wario Land 4
It took about a day to make, a day to UV, and a few days to texture it all.
1976 polygons + 352 for the bomb

(http://i.imgur.com/ARPlbGe.png)
Frog Blocks from Wario Land 4
Took only a few hours to model, UV, and texture it all.
692 polygons total


Title: Re: [General] Custom made models
Post by: Large Leader on May 30, 2016, 10:26:34 PM
Nice job! I'd like to update with my custom models, but summer classes along with commitments I've made with Smash4 is getting in the way.
Nice job singlehandedly keeping this thread alive.


Title: Re: [General] Custom made models
Post by: Peardian on June 06, 2016, 04:52:16 PM
Thanks. Here comes another one!

(http://i.imgur.com/Tg9EOeY.png)
Made in a single weekend as a challenge to myself.
782 polygons + 46 per jewel piece


Title: Re: [General] Custom made models
Post by: Pervyman Trigger on June 06, 2016, 06:19:24 PM
Don't mind me just remembering this place exsts
(http://pre10.deviantart.net/ffd7/th/pre/i/2016/156/c/9/rock_volnutt__update__by_pervytheshadow-da1f5pb.png)
(http://pre03.deviantart.net/905d/th/pre/i/2016/129/b/9/hanmuru_doll_by_pervytheshadow-da1xw14.png)
(http://pre08.deviantart.net/357e/th/pre/f/2016/026/3/0/300e98fdb9f928f94597271f4f7e3627-d9pfky7.png)
(http://pre09.deviantart.net/21ee/th/pre/i/2016/016/b/c/ill_get_that_blue_boy__by_pervytheshadow-d9o843q.png)


Title: Re: [General] Custom made models
Post by: Peardian on September 14, 2016, 08:13:19 PM
(http://i.imgur.com/P6t4jio.png)
Apolo from Kirby's Dream Land 3
Made in about 3 hours total.
468 polygons

(http://i.imgur.com/QDM0nkd.png)
HB-002 from Kirby's Dream Land 3
Used corkboard for the surface.
440 polygons

(http://i.imgur.com/OdAVfPO.png)
HB-007 from Kirby's Dream Land 3
For fun, I gave his bones the same names as those used by characters.
436 polygons


Title: Re: [General] Custom made models
Post by: Peardian on October 23, 2016, 11:36:20 AM
Oh hey I made another obscure Kirby thing.

(http://i.imgur.com/5bb0nHm.png)
Transformer from Kirby's Dream Course
Despite the smoothness, it still doesn't have very many polygons.
1698 polygons


Title: Re: [General] Custom made models
Post by: Segtendo on October 23, 2016, 11:47:30 PM
Pear. You're the only one keeping this thread alive haha.


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on October 24, 2016, 04:32:02 PM
Which is very unfortunate. Custom models are one of the most awesome thing that we can do with this game.


Title: Re: [General] Custom made models
Post by: Peardian on November 13, 2016, 08:10:23 PM
(http://i.imgur.com/vm81FVw.png)
Keyzer from Wario Land 4
1010 polygons (1370 if you include duplicate eye meshes)


Title: Re: [General] Custom made models
Post by: Lunoz on December 11, 2016, 01:44:35 PM
This is my first model and it's Luna from Shrek SuperSlam.

(http://i.imgur.com/8Vr44Ai.png)
(http://i.imgur.com/w5VGvI4.png)
(http://i.imgur.com/y886MFe.png)
(http://i.imgur.com/rvHNK9T.png)

The textures are from the game though. As I was able to rip those.

------------------------------------------------------------------------------------------------
Edit; Made huge progress on her head.
(http://i.imgur.com/t3L58Hg.png)
(http://i.imgur.com/kC8NvOh.png)

I didn't notice how wide her head was lol.


Title: Re: [General] Custom made models
Post by: Peardian on January 24, 2017, 08:12:40 PM
(http://i.imgur.com/unuRNxm.png)
Time Gear from Pokemon Mystery Dungeon
1656 polygons for gear, 72 polygons for markings
low poly version (not shown) is 168 polygons
Made in a full day


Title: Re: [General] Custom made models
Post by: Ricky (Br3) on March 12, 2017, 07:27:21 PM
^ Really dig this piece. What did you change for the lowpoly version?


Title: Re: [General] Custom made models
Post by: Peardian on March 12, 2017, 08:35:49 PM
^ Really dig this piece. What did you change for the lowpoly version?
Glad you like it! The low-poly version is based on what the model looked like before I beveled all of the edges and added carved details. I also used a render of the high-poly version to create the low-poly version's texture.


Title: Re: [General] Custom made models
Post by: Peardian on March 20, 2017, 08:07:07 PM
(http://i.imgur.com/7rIuXng.png)
Barney Bubble from Super Mario World 2: Yoshi's Island
908 polygons (bubbles are separate effects)
Made in a full day


Title: Re: [General] Custom made models
Post by: Peardian on July 08, 2017, 02:47:09 PM
(http://i.imgur.com/AOMhBl3.png)

Flying Palace from Pokemon the Movie 2000: The Power of One
Body: 300104 polygons (Mid: 144328, Low: 49752)
Propeller 1: 904 polygons (Low: 246)
Propeller 2: 560 polygons (Low: 174)

Total: 356924 polygons (Min: 65736)

Made slowly over the course of seven months. Used official concept art to ensure the design was as accurate as possible.


Title: Re: [General] Custom made models
Post by: Peardian on July 19, 2017, 09:59:40 PM
(http://i.imgur.com/jF3uxG6.png)
Vibe Scepter from Super Princess Peach
1056 polygons (2208 including extra glass orb polygons)
The object is physically impossible, so I designed the model to use UV animation for swapping out the faces. I made extra polygons for the orb in case anyone wanted to try doing fancier renders with it.


Title: Re: [General] Custom made models
Post by: Peardian on August 26, 2017, 10:09:10 PM
(http://i.imgur.com/aNYfsSk.png)
Pinwheel from Super Mario RPG
3120 polygons (812 base + 1092 normal + 1216 angry)
Studied Thwomps and related enemies to get a feel for how to create the face.


Title: Re: [General] Custom made models
Post by: Peardian on September 11, 2017, 09:43:17 AM
(https://i.imgur.com/FheWMAx.png)
Big Shaker from Sonic the Hedgehog 3
7588 polygons
One of the main reasons it has so many polygons is because the crossing bands of gold had to match up, which required specific multiples of polygons. This in turn directed the level of detail for the rest of the model. The mesh is structured in such a way that it would be easy to carve out a [censored]pit and turn it into Sonic Mania's Laundro Mobile boss.