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Super Smash Bros. Brawl Hacking => Programming => Topic started by: Tabuu Forte Akugun on November 18, 2012, 07:13:51 PM



Title: Okay, so... (Wii U)
Post by: Tabuu Forte Akugun on November 18, 2012, 07:13:51 PM
So as it turns out, the Wii U uses the actual menu and stuff from the Wii. So! What I want to know is:

Will it be possible to use Riivolution on the Wii U's version of the Wii Menu? Like, use the same hacking process to hack Brawl (use StackSmash or the Twilight Hack), to install Riivo or Gecko onto the Wii U?

I'd hate for the arrival of the Wii U to be the end of my PSA days. :(


Title: Re: Okay, so... (Wii U)
Post by: DSX8 on November 18, 2012, 07:15:22 PM
dude the Wii U just came out today... it hasnt even been hacked into!

give it like 2 years or so. If u dont want to end ur PSA days, then dont sell ur wii.


Title: Re: Okay, so... (Wii U)
Post by: Anivernage on November 18, 2012, 07:16:10 PM
So as it turns out, the Wii U uses the actual menu and stuff from the Wii. So! What I want to know is:

Will it be possible to use Riivolution on the Wii U's version of the Wii Menu? Like, use the same hacking process to hack Brawl (use StackSmash or the Twilight Hack), to install Riivo or Gecko onto the Wii U?

I'd hate for the arrival of the Wii U to be the end of my PSA days. :(
My real hope is mdl0 on NSMBU but impossible...or not? :af:

is possible to know models format but will be needed the game and a hacker :P


Title: Re: Okay, so... (Wii U)
Post by: Chaos_Knight on November 18, 2012, 07:16:51 PM
I heard Nintendo upgraded their security systems or something for the 3DS, so people won't be able to use flash cards to plays roms. It's highly possible they did the same thing for the Wii U.


Title: Re: Okay, so... (Wii U)
Post by: ♤♡◇♧ on November 19, 2012, 05:41:59 AM
It's possible to run unsigned code through Stack Smash (albeit with certain limitations).
Installing stuff on the actual Wii menu is probably not possible as of yet, as Nintendo most likely updated it in order to have it function on the Wii U, and added additional protection to prevent it from being modified by homebrew applications.


Title: Re: Okay, so... (Wii U)
Post by: Albafika on November 19, 2012, 08:06:35 AM
Just by looking at the interface you can't tell if it's hackable or not... Making this thread a day after its release is kind of silly, unless what you're looking for is for silly replies full of hype, and not actual real facts, which won't happen in a while. lol


Title: Re: Okay, so... (Wii U)
Post by: Kaye Cruiser on November 19, 2012, 08:31:32 AM
Well P:M works rather nicely on the Wii U, I know that much. XD

Though you won't be able to use a Gamecube Controller.

Good thing I have and prefer the Classic Controller Pro. ¦3


Title: Re: Okay, so... (Wii U)
Post by: Segtendo on November 19, 2012, 11:00:54 AM
WiiU running homebrew on launch day! (http://www.youtube.com/watch?v=5RBQG8As7Rs#ws)
It's more hacking of the Wii side of the Wii U, but it's a start.


Title: Re: Okay, so... (Wii U)
Post by: SmashClash on November 19, 2012, 11:51:43 AM
WiiU running homebrew on launch day! ([url]http://www.youtube.com/watch?v=5RBQG8As7Rs#ws[/url])
It's more hacking of the Wii side of the Wii U, but it's a start.

At least we'll sooner have Brawl Hacks on the Wii U. More RAM....less freezes.


Title: Re: Okay, so... (Wii U)
Post by: WarioManX on November 19, 2012, 01:43:50 PM
Will it be possible to use Riivolution on the Wii U's version of the Wii Menu? Like, use the same hacking process to hack Brawl (use StackSmash or the Twilight Hack), to install Riivo or Gecko onto the Wii U?
I'd say it'll be a while before homebrew works on the Wii U part of the system, right now I'd say impossible. Like it said in the video Segtendo posted, it'll corrupt data in the SD card. As of right now, any storage device (USB or HDD, SD unsupported) used for the Wii U will become usable only with the Wii U. I'm not sure how it works since I am a broke, Wii U-less WMX... I'd explain exactly what it does if I knew someone with a Wii U to test with.

I heard Nintendo upgraded their security systems or something for the 3DS, so people won't be able to use flash cards to plays roms. It's highly possible they did the same thing for the Wii U.
Yeah, they try, and those companies keep releasing updates to counteract them. My 3DS XL still plays my Acekard 2i perfectly.


Title: Re: Okay, so... (Wii U)
Post by: Tabuu Forte Akugun on November 19, 2012, 07:12:26 PM
Okay, sweet. Thanks, Segtendo.

That means I can still play with Tabuu on the Wii U. Awesomeness. I need to know how to do this NAO.


Title: Re: Okay, so... (Wii U)
Post by: Segtendo on November 19, 2012, 07:15:51 PM
It looks like the best way is with Smash Stack.


Title: Re: Okay, so... (Wii U)
Post by: SmashClash on November 19, 2012, 07:30:01 PM
It looks like the best way is with Smash Stack.
But I want Riivolution. >_>


Title: Re: Okay, so... (Wii U)
Post by: Segtendo on November 19, 2012, 07:31:13 PM
But I want Riivolution. >_>
Can't you run any most homebrew through Stack Smash?


Title: Re: Okay, so... (Wii U)
Post by: SmashClash on November 19, 2012, 07:35:29 PM
Can't you run any most homebrew through Stack Smash?
I know but I need some XMLs to be run, specifically.


Title: Re: Okay, so... (Wii U)
Post by: Naruto200Man on December 14, 2012, 02:38:40 PM
Can you tell me if Gecko OS works on Wii U's Wii Mode?


Title: Re: Okay, so... (Wii U)
Post by: DoctorFlux(Mariodk) on December 14, 2012, 03:01:54 PM
Can you tell me if Gecko OS works on Wii U's Wii Mode?

it does
but rii dont working


Title: Re: Okay, so... (Wii U)
Post by: Chaos_Knight on December 14, 2012, 03:10:51 PM
it does but rii dont working
Brawl Hacks on Wii U? :o


Title: Re: Okay, so... (Wii U)
Post by: DJ Lowgey on December 15, 2012, 03:50:19 AM
My favourite hacker did Mario Kart Wii Hacks on Wii U so why not Brawl hacks?


Title: Re: Okay, so... (Wii U)
Post by: DoctorFlux(Mariodk) on December 15, 2012, 06:11:00 AM
My favourite hacker did Mario Kart Wii Hacks on Wii U so why not Brawl hacks?
cuz i asked about that on gbatemp forum and on a thread they say Gecko OS works(for cheat codes/Project: M and project: M load movesets/stages and textures like as rii but no sound effects :( )
but they answered this:
the IOS exploit riivolution used to make changes was one of the ones that Nintendo was able to remove when making vWii so it will not work
then i asked for Rii works on Wii U


Title: Re: Okay, so... (Wii U)
Post by: Carnage on December 15, 2012, 07:58:37 AM
can people rip models from wii u most specially nintendo land i would like some models from there xD


Title: Re: Okay, so... (Wii U)
Post by: Chaos_Knight on December 15, 2012, 08:17:10 AM
can people rip models from wii u most specially nintendo land i would like some models from there xD
I would think most likely not............................yet.


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 18, 2012, 09:51:40 PM
well riivolution uses an IOS exploit that was removed in the wiiU version of the wii menu, so theres that... YET, people are still running mariokart mods on the wiiU using an SD driver isntead of an IOS exploit to load patches, so maybe someone will have to make a Driver version of riivo, OR we wait and hope year IF someone makes a new wii model-compliant exploit, i also heard that the wiiU wii menu also checks your SD card before booting a channel for unauthorized software or smash stack, and DELETES it from the card, and im finding this almost true since i had a homebrew-forced mariokart and brawl save export on the SD, and its NOW gone after I used the card with the wiiU to take mii portraits

Mr bean35000vr HAS a "riivolution" working on the wiiU, but since he is a MKW-exclussive hacker, we wont see versions of his exploits/works for brawl unless someone can get the source code from him and modify it to work for brawl instead


Title: Re: Okay, so... (Wii U)
Post by: Naruto200Man on December 19, 2012, 09:10:11 AM
Can anyone make a tutorial on getting homebrew channel on Wii U's Wii Menu? -_-
I've tried the smash stack method and it doesn't work. Can't really get the other methods to work either.


Title: Re: Okay, so... (Wii U)
Post by: Don Jon Bravo on December 28, 2012, 07:43:34 PM
wow who would have thought they would use the brawl game to hack the wii u
:srs:
Brawl Hacks on the Wii U
FTW!
How To Get Wii Hacks On Your Wii U (http://www.youtube.com/watch?v=QPUOLMyJ5I8#ws)


Title: Re: Okay, so... (Wii U)
Post by: Chaos_Knight on December 28, 2012, 08:10:02 PM
First Zelda: TP and now Brawl.


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 29, 2012, 02:38:08 AM
wow who would have thought they would use the brawl game to hack the wii u
:srs:
Brawl Hacks on the Wii U
FTW!
How To Get Wii Hacks On Your Wii U ([url]http://www.youtube.com/watch?v=QPUOLMyJ5I8#ws[/url])
thats great and all but that means only gecko method can be applied, since the IOS exploit doesnt exist on the wiiU (killing riivolution, and voice hacks)

however, again, if we had a way to run an SD driver, and "teach" brawl to load the hacks on its own, without needing the IOS exploit
which mrbean35000VR knows how to write


Title: Re: Okay, so... (Wii U)
Post by: DoctorFlux(Mariodk) on December 29, 2012, 02:48:13 AM
thats great and all but that means only gecko method can be applied, since the IOS exploit doesnt exist on the wiiU (killing riivolution, and voice hacks)

however, again, if we had a way to run an SD driver, and "teach" brawl to load the hacks on its own, without needing the IOS exploit
which mrbean35000VR knows how to write
not true it killing voice hacks
since some usb loader works with some games
so maybe it will work with a edited SSBB iso where you have replaced the brsar file
or we just have to wait until file patcher v4 is done


Title: Re: Okay, so... (Wii U)
Post by: Don Jon Bravo on December 29, 2012, 04:19:16 AM
file patcher v4 is done
^^This
Should i look into it?
O.o


Title: Re: Okay, so... (Wii U)
Post by: Chaos_Knight on December 29, 2012, 09:49:57 AM
^^This
Should i look into it?
O.o
Yes. :srs:


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 29, 2012, 02:11:49 PM
not true it killing voice hacks
since some usb loader works with some games
so maybe it will work with a edited SSBB iso where you have replaced the brsar file
or we just have to wait until file patcher v4 is done
i'm talking about brawl mods on wiiU

you CANT ISO load on wiiU
and with Riivolution solving all the file patching missingness why would V4 still be working in progress, not to mention that a hack-pak is limited in  size that way, if a hack setup exceeds 2GB, it cannot be used, not to mention BRSTMS glitch up if they are not 32KHz when loading alot of them with gecko (most audio hacks are either 44.1 or 48KHz, brawl is 32KHz)

all i mean to say, is that  when we end up modding files NOT covered by FPC, gecko users and wiiU-only users are screwed out of enjoying them,  and that someone HAS game mods RUNNING on wiiU WITHOUT the use of codes and supports SDHC cards


Title: Re: Okay, so... (Wii U)
Post by: Don Jon Bravo on December 29, 2012, 03:33:56 PM
i'm talking about brawl mods on wiiU

you CANT ISO load on wiiU
and with Riivolution solving all the file patching missingness why would V4 still be working in progress, not to mention that a hack-pak is limited in  size that way, if a hack setup exceeds 2GB, it cannot be used, not to mention BRSTMS glitch up if they are not 32KHz when loading alot of them with gecko (most audio hacks are either 44.1 or 48KHz, brawl is 32KHz)

all i mean to say, is that  when we end up modding files NOT covered by FPC, gecko users and wiiU-only users are screwed out of enjoying them,  and that someone HAS game mods RUNNING on wiiU WITHOUT the use of codes and supports SDHC cards
hmm
i didnt know about the music glitch
ive always used wiiflow plus usb iso
Also if Iso Loading is possible one day, than V4 of the file patch code would be coherent
Also why is the Wii-u limited to 2gb SD cards in respect to hacks?
i mean come on its the WiiU :srs:


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 29, 2012, 03:55:53 PM
hmm
i didnt know about the music glitch
ive always used wiiflow plus usb iso
Also if Iso Loading is possible one day, than V4 of the file patch code would be coherent
Also why is the Wii-u limited to 2gb SD cards in respect to hacks?
i mean come on its the WiiU :srs:

gecko - thats why, when you mod brawl with gecko, the GAME is in charge of the SD card, and SSBB is ONLY compatable with up to 2GB sd cards, for gecko to apply codes, the sd its reading from HAS to be 2GB or less, wiiU can do SDHC, but the MOD launcher method TOO must support SDHC and because riivolution doesnt work on wiiU, there goes brawl's ONLY SDHC compatable modlauncher (on wiiU)

other than that, the wiiU software that supports SD and the wii mode supports up to 32GB SD's

oh and about that ISO loading

How to ISO inject mods into the Brawl ISO (in a nutshell) (http://www.youtube.com/watch?v=uOiizpr6_ew#ws)

I have working modded ISOs on the wii, just expand the game partition to the max wiiscrubber allows before partition-replacing


Title: Re: Okay, so... (Wii U)
Post by: DoctorFlux(Mariodk) on December 29, 2012, 04:52:56 PM
you can use usb loader on wii U´s wii mode(only wii games):
http://gbatemp.net/threads/hacking-the-wiiu-a-simple-progress-guide.338900/ (http://gbatemp.net/threads/hacking-the-wiiu-a-simple-progress-guide.338900/)
look at first post and scoll down to:
"Here’s a simple, easy to use list of our current progress in Hacking the Virtual Wii in the WiiU."
it say you can use usb loader so you just needing a usb loader that can use gct files or Codes like file patcher (wiiflow usb loader)
and if edit the SSBB iso replace the brsar + that usb loader
it is just almost like using Rii on wii U

also file patch code v4 is here:
http://www.smashboards.com/showthread.php?t=253860 (http://www.smashboards.com/showthread.php?t=253860)
but beta and freeze on afew char.

PW stopped working on it since Rii was released and working with brsar files
but now we needing gecko os again(also for emulators or usbloaders)


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 29, 2012, 05:25:22 PM
you can use usb loader on wii U´s wii mode(only wii games):
[url]http://gbatemp.net/threads/hacking-the-wiiu-a-simple-progress-guide.338900/[/url] ([url]http://gbatemp.net/threads/hacking-the-wiiu-a-simple-progress-guide.338900/[/url])
look at first post and scoll down to:
"Here’s a simple, easy to use list of our current progress in Hacking the Virtual Wii in the WiiU."
it say you can use usb loader so you just needing a usb loader that can use gct files or Codes like file patcher (wiiflow usb loader)
and if edit the SSBB iso replace the brsar + that usb loader
it is just almost like using Rii on wii U

also file patch code v4 is here:
[url]http://www.smashboards.com/showthread.php?t=253860[/url] ([url]http://www.smashboards.com/showthread.php?t=253860[/url])
but beta and freeze on afew char.

PW stopped working on it since Rii was released and working with brsar files
but now we needing gecko os again(also for emulators or usbloaders)

so there is a USB loader working on wiiU WITHOUT needing to install cIOS correct? if thats the case, my video guide should overtake riivo (for wiiU owners) which is in the post above yours

and that I am also in possession of an SSBB ISO with MORE than just the BRSAR injected


Title: Re: Okay, so... (Wii U)
Post by: DoctorFlux(Mariodk) on December 29, 2012, 05:51:31 PM
wiiflow(a usb loader that works with wii U) can handle Gecko OS codes
so not even needing to replace any files in the iso but the brsar(until v4 file patcher is done)

not have tested yet on my wii U only read about it
since im waiting until repair stuff has been made so its possible to repair my wii U then hacking the wii mode if  something go wrong


Title: Re: Okay, so... (Wii U)
Post by: SonicBrawler on December 29, 2012, 06:09:59 PM
wiiflow(a usb loader that works with wii U) can handle Gecko OS codes
so not even needing to replace any files in the iso but the brsar(until v4 file patcher is done)

not have tested yet on my wii U only read about it
since im waiting until repair stuff has been made so its possible to repair my wii U then hacking the wii mode if  something go wrong

I use wiiflow, so im ay try this


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 29, 2012, 07:30:06 PM
wiiflow(a usb loader that works with wii U) can handle Gecko OS codes
so not even needing to replace any files in the iso but the brsar(until v4 file patcher is done)

not have tested yet on my wii U only read about it
since im waiting until repair stuff has been made so its possible to repair my wii U then hacking the wii mode if  something go wrong
there IS a bug I experienced in BOTH FPCs, and thats that ANY brstm that is NOT created @ a frequency of 32,000, will randomly bug out, such as bursting into random static, or playing OTHER brstms when its not supposed to. i resolved this with riivolution AND by ISO injecting them all, my HACK setup it in total: 2.8GB

so gecko does NOT work for me (since with gecko, you cannot load mods through SDHC cards) not to mention i have THP hacks i like to keep, so we cant start de-supporting hacks because of limitations enforced by a new console, there IS a way to step up our hacking, since there is a modded game (that ISNT brawl) running on the wiiU

the brains behind that is
Mario Kart Wii - CTGP on Wii U! (Proof of concept) (http://www.youtube.com/watch?v=UlsIli28fnM#)
now if we could do that, but for brawl, we'd have ourselves a "riivolution V5" for brawl WITHOUT having to install cIOS's, and voiding warranty, since if we [censored]UP the wii mode on a wiiU, there is no priiloader to save your ass from that, and I am mentioning this hack stuff on wiiU WITH THP AND RSAR in mind


Title: Re: Okay, so... (Wii U)
Post by: Don Jon Bravo on December 29, 2012, 08:00:56 PM
there IS a bug I experienced in BOTH FPCs, and thats that ANY brstm that is NOT created @ a frequency of 32,000, will randomly bug out, such as bursting into random static, or playing OTHER brstms when its not supposed to. i resolved this with riivolution AND by ISO injecting them all, my HACK setup it in total: 2.8GB

so gecko does NOT work for me (since with gecko, you cannot load mods through SDHC cards) not to mention i have THP hacks i like to keep, so we cant start de-supporting hacks because of limitations enforced by a new console, there IS a way to step up our hacking, since there is a modded game (that ISNT brawl) running on the wiiU

the brains behind that is
Mario Kart Wii - CTGP on Wii U! (Proof of concept) ([url]http://www.youtube.com/watch?v=UlsIli28fnM#[/url])
now if we could do that, but for brawl, we'd have ourselves a "riivolution V5" for brawl WITHOUT having to install cIOS's, and voiding warranty, since if we [censored]UP the wii mode on a wiiU, there is no priiloader to save your ass from that, and I am mentioning this hack stuff on wiiU WITH THP AND RSAR in mind

wiiflow works with isos from USBs
using the sd card for music plus hacks ive never had a brstm bug with it...
dont know if that is what u r talkin about...
i have about 500 wii games on my usb drive and the only game i play is brawl :srs:


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 30, 2012, 02:05:42 AM
wiiflow works with isos from USBs
using the sd card for music plus hacks ive never had a brstm bug with it...
dont know if that is what u r talkin about...
i have about 500 wii games on my usb drive and the only game i play is brawl :srs:
I was asking if it was working (without having to mod the IOSes (like mod IOS249 and 222) in order for it  to work))
and yet again, depending on gecko once again, also means the sd card limitation of 2GB comes back as well as support on SD isnt console-dependant, its the software that supports it that determines it since gecko and brawl (even USB loaders with ocarina) only allow up to 2GB, anything over that will register as "device in the slot cannot be used"


Title: Re: Okay, so... (Wii U)
Post by: Don Jon Bravo on December 30, 2012, 02:58:55 AM
hmm
well black jax is working on editing the whole sound brsar(via brawlbox) for fighter sound effects without injecting
File Patch 4 beta supports replacing the whole sound brasar<.<

so File Patch codes still can play a big role here
how big is the sound brsar anyways?
lol


Title: Re: Okay, so... (Wii U)
Post by: Diddy Kong on December 30, 2012, 03:43:09 AM
hmm
well black jax is working on editing the whole sound brsar(via brawlbox) for fighter sound effects without injecting
File Patch 4 beta supports replacing the whole sound brasar<.<

so File Patch codes still can play a big role here
how big is the sound brsar anyways?
lol
115MB
and some people may have the brsar, and a billion BRSTMS in their setup (like I do)

so even with wiiU being SDHC compatable,  you can go to like the wii menu and it will register the HC and can read from it, but when you boot brawl, it will say that the device in the slot can't be used, we COULD  make brawl SDHC compatable if we could mod the SD driver file on the disc to support SDHC then make a V5 FPC to account for that file, you'd have to swap the cards that way, but at least unlike riivo with gecko, while the mods are running, you can take out the SD card and hot-swap hacks and the mods still load, riivo locks the SD card and if removed mid-game, requires a reboot to use the mods again and will freeze when a modded file needs to be loaded, since riivo predetermines what files to load form the SD card and what loads from the disc before launching the game

and again, the codes can play useful again, but still brings that 2GB SD card MAX limitation again since gecko and SSBB only support up to 2 GB (file patch code makes brawl's SD driver load from the SD (which isnt SDHC compatable)



if you wanted to shrink it, you;d have to empty some slots you plan to never use, or clear some entries, BUT BRSAR fiels are responsable for more than just holding SFX, they also contain the brstm listing for EVERY brstsm the game knows about or plays, and weather they are surround sound or not, in addition it also contains loop-governing values, and if a brstm doesnt match this or is less than, will NOT loop in-game (brawl's brsar has these loop values set to infinite so this is why brawl doesnt have to have the brsar patched for audio hacks like other games like MKW and mario sluggers), RSAR files also contain sound banks (which to me are MIDI instrument samples)

black jax stated that he/she wanted brawlbox to do injecting/editing like sawndz, but better (so i assume that this will expand to WHAT we can hack (and auto monoify stereos for noobs that dont do this)


Title: Re: Okay, so... (Wii U)
Post by: Don Jon Bravo on December 30, 2012, 04:00:21 AM
black jax stated that he/she wanted brawlbox to do injecting/editing like sawndz, but better (so i assume that this will expand to WHAT we can hack (and auto monoify stereos for noobs that dont do this)
lol its a He
I saw a picture of him at the "Official Show Yourself Thread"
Yea he has got curly hair<.<


Title: Re: Okay, so... (Wii U)
Post by: JELLYpWnzU on January 14, 2013, 09:36:24 PM
yeesss! my brawl hacking might continue!