Title: How to Create A Luck-Based Attack (Roll a Die Event) Post by: ABloodyCanadian on December 27, 2012, 10:26:29 PM Ever wanted to create an attack in PSA that works pretty similar to Mr.Game&Watch's Side Special? Well good! Here's a little something that would help out! And you don't need to use Multiple Actions/SubActions to do this! That's right! You can create a Luck-Based Jab if you want to! So without further ado, open the spoilers to see the command list.
I hope this will be helpful in future PSAs. I will update this as more is discovered about this. Title: Re: How to Create A Luck-Based Attack Post by: Chaoszard on January 08, 2013, 11:55:20 AM I already noticed this event and i used it for some characters.
I noticed something that may be useful to know, when i tried to put more than 4 "roll a dice" it did not work properly. With 5 i had 1 - 2 - 3 - 5 which were working but not the 4th. I didn't try more. So, do you have the same issue ? Title: Re: How to Create A Luck-Based Attack Post by: ABloodyCanadian on January 09, 2013, 11:59:37 AM What I found is that the number is the 1/X chance that it will happen. So if that chance did not meet, it will go to the next Else if Event. Which is pretty much 1/X -1. If you're saying 4 does not work... idk...
Title: Re: How to Create A Luck-Based Attack Post by: Chaoszard on January 11, 2013, 07:13:34 AM In fact i had a collision in all dice rolls and the 4th was always ignored. No hit, no damage.
Title: Re: How to Create A Luck-Based Attack Post by: ABloodyCanadian on January 11, 2013, 07:46:19 AM Okay, let's say I have 3 Cases... Here's how it looks...
Title: Re: How to Create A Luck-Based Attack Post by: Chaoszard on January 11, 2013, 09:23:52 AM I'm not saying i can't get this to work, of course it works ! Mostly i have 4 cases and everything works perfectly.
BUT when i wanted to do 5 cases, something weird happened, cases 1, 2, 3 and 5 were working, but not the 4th ! Now what i want to know is : have you ever tried with 5 cases or more, and if yes, did it work perfcectly ? Title: Re: How to Create A Luck-Based Attack Post by: ABloodyCanadian on January 11, 2013, 09:26:49 AM I'll try that when I get home... if what you're saying is true, then I guess I better change this to tell them to make no more than 4 Cases...
Title: Re: How to Create A Luck-Based Attack Post by: Fortresst on August 23, 2013, 12:14:18 AM I found out that with mario's fireball you can just add more special offense collisions and it will work, but you can't change how often it will occur.
Title: Re: How to Create A Luck-Based Attack Post by: ABloodyCanadian on August 23, 2013, 01:59:48 PM I'm confused... Are you not setting them to different ids or what?
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