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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: AGFanProduction on December 31, 2012, 02:35:52 AM



Title: Project Mewtwo - The Official KC-MM Thread!
Post by: AGFanProduction on December 31, 2012, 02:35:52 AM
(http://i50.tinypic.com/2ui97ck.jpg)

You waited for it? Your fangasm/eargasm/eyegasm/falcongasm was tired of waiting to burst out? Well, here you go, folks. A brand new and freshly made hack. This is the Final Melee PSA of Mewtwo, made by AGFanProduction and the Project Mewtwo.
Now with the new power of Brawl hacks, I managed to recreate and improve all the work done in the previous versions of Mewtwo. It took me and my teammates a few years to complete, but now it's done and I'm happy with the final results.


[SSBB]Project Mewtwo Final Release (http://www.youtube.com/watch?v=OM9WH8tDSq4#ws)

Note: A quick menu was added, via annotations that lets you skip to specific sections of the showcase so be sure to have annotations enabled.



What's included on the downloads?
+Character files (FitLucario00.pac/pcs, FitLucario.pac and Motion.pac + Kirby Mewtwo hat)
+CSPs, Portraits, Stock Icons
+Replay Mewtwo portraits.
+Mewtwo Challenger Approaching files.
+Mewtwo on the Opening Sequence (Sunset and Subspace)
+Mewtwo in the "Unlocked Characters" Data.
+Mewtwo Stock Icons on the result screen.
+For manual editions, a Readme.txt in each folder with a detailed tutorial for certain homework included.
+Bonus folder with Mewtwo's customized content for some famous mods for Brawl, like Project Melee and much more!


What is the change list for this Final version of Mewtwo?
- Melee Psychics added to the PSA.
- Melee Mewtwo's ripped Shadow Ball textures where added to the PSA, also matched his charge behavior to Melee's.
- Mewtwo's Shadow Ball now goes Ziggy Zaggy when fully charged, with Melee's hitboxes. (All credit to KingJigglypuff)
- Fully revamped Animation and PSA work from previous versions.
- Melee's Down-B Disable attack was finally able to be created just like in Melee. (All credit to KingJigglypuff)
- Melee's Side-B Confusion move was fixed and matched up to Melee's move.
- Melee-Like sound effects added to all the PSAs in general, excluding the Riivolution version. (No Weird Noises)
- Melee Hitboxes and Knockbacks where added to the Final PSA. (Project Melee, Pal, Brawl+ and Normal Brawl)
- Balanced the Melee hitboxes for the vBrawl version of the PSA. (All credit to KingJigglypuff)
- Fixed all the Graphic Effects for every version to Match Melee's.
- Melee's animations where added to the Motion.pac and where fixed and matched to Melee's in PSA. (Including non-basic animations like the damage poses, or even the swim poses)
- Melee Mewtwo's SFX has been added to the Riivolution version of it. (Credit to AceSe3don)

Why is this the official Final Version?
Because everything has been changed, the level of detail is unique.


Does it freeze?
It doesn't freeze if used correctly, to avoid freezes and un-balancing issues, many alternate versions of this PSA have been made for every famous Brawl mod, like the Project Melee, Brawl+ and Riivolution mods and even the non-mods like the vBrawl, Normal Brawl & Pal Brawl <--- all these are the alternative versions of this Mewtwo.


Credits:
AGFanProduction, CeeNL, KingJigglypuff, Pikazz, DarkDragoon, Steelia, ds22, GameWatching, [TSON], Namq, Carnage, SonicBrawler, DSX8, superyoshi888, pokelover980, Razanak7, SmashHackers, Data_Drain, Mewtwo2000, BigSharkZ, gokuguy, IndigoFenix, Bobson, DragonRage, AceSe3don, Stickman, Roo525, Tri-Bow, TheEnigmaIsBroken, OniKage and SuSa.



Preview Pictures:

(http://i45.tinypic.com/3589fs7_th.jpg) (http://i45.tinypic.com/3589fs7.jpg)(http://i50.tinypic.com/2cxymaf_th.jpg) (http://i50.tinypic.com/2cxymaf.jpg)(http://i50.tinypic.com/29dwlrq_th.jpg) (http://i50.tinypic.com/29dwlrq.jpg)(http://i45.tinypic.com/rm8lk8_th.jpg) (http://i45.tinypic.com/rm8lk8.jpg)(http://i49.tinypic.com/3161zjl_th.jpg) (http://i49.tinypic.com/3161zjl.jpg)(http://i48.tinypic.com/2ymysd2_th.jpg) (http://i48.tinypic.com/2ymysd2.jpg)(http://i47.tinypic.com/123mi6r_th.jpg) (http://i47.tinypic.com/123mi6r.jpg)(http://i46.tinypic.com/29emwrk_th.jpg) (http://i46.tinypic.com/29emwrk.jpg)(http://i50.tinypic.com/13z2xk6_th.jpg) (http://i50.tinypic.com/13z2xk6.jpg)(http://i46.tinypic.com/24c5tsp_th.jpg) (http://i46.tinypic.com/24c5tsp.jpg)


(http://i45.tinypic.com/2mr8mcn.jpg)
Now, choose your favorite Brawl mod, and start Brawling with Mewtwo Alpha v2.00!

(http://i47.tinypic.com/znspzk.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30414)
(http://i48.tinypic.com/21e5jwl.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496)(http://i45.tinypic.com/290q39d.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30416)(http://i49.tinypic.com/17fuky.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5496)
(http://i48.tinypic.com/25rmm84.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30414)(http://i45.tinypic.com/29w0rxs.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30415)

Want to have Mewtwo's sound effects on your Brawl? Download this! (Riivolution users only):

(http://i45.tinypic.com/v74h3o.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8489&Vault=audio)


Have Fun!


Post Merge: December 31, 2012, 02:40:46 AM
I made this specific topic so you people can discuss about the Project Mewtwo's quality, give some feedback, opinions! related ONLY to the Project Mewtwo.

oh yeah and this is also the development thread for the vBrawl Mewtwo (which is currently a BETA) that is being made by Data_Drain.



Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Carnage on December 31, 2012, 03:35:08 AM
just wondering what are the diferences between brawl and  vbrawl beta version? wich one is the direct continuation of the previous alpha version?


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: AGFanProduction on December 31, 2012, 03:53:05 AM
just wondering what are the diferences between brawl and  vbrawl beta version? wich one is the direct continuation of the previous alpha version?

You mean the BETA release? Well the direct continuation is the Project Melee version, so from there it comes the Brawl+ and the Riivolution version, later comes the Normal Brawl and the Pal versions, after all those comes the vBrawl version which still is a BETA, I guess Data_Drain can give a more accurate explanation about what is exactly the vBrawl BETA version.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: KGN Nappdagg on December 31, 2012, 04:11:18 AM
LITERALLY ONE FLAW, the up throw.........O......V........E..........R....... ...P.........O..........W..........E hell you get where I'm going.....seriously though.....will that be fixed?


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SiLeNtDo0m on December 31, 2012, 04:13:50 AM
LITERALLY ONE FLAW, the up throw.........O......V........E..........R....... ...P.........O..........W..........E hell you get where I'm going.....seriously though.....will that be fixed?

Mewtwo's UThrow was always the most powerful UThrow in Melee.  Though if the knockback values are the same as they were in Melee, it would seem stronger due to the slower falling speed of Brawl's characters.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: KGN Nappdagg on December 31, 2012, 04:29:40 AM
Mewtwo's UThrow was always the most powerful UThrow in Melee.  Though if the knockback values are the same as they were in Melee, it would seem stronger due to the slower falling speed of Brawl's characters.
So that's why EVERY Mewtwo PSA I've added to my system sweeped with that move.......hmmmm...thanks for clearing that up with me :

Post Merge: December 31, 2012, 06:28:25 AM
Wups, another problem, don't know if this is me, Mewtwo, or Riivo, but he crashes SSE (such as most characters do) I have never understood why characters do this to begin with. I mean, it's not like I was missing any files or anything.....


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: _Data_Drain_ on December 31, 2012, 06:41:57 AM
Mewtwo's UThrow was always the most powerful UThrow in Melee.  Though if the knockback values are the same as they were in Melee, it would seem stronger due to the slower falling speed of Brawl's characters.
Well yes. But in the vBrawl version at least.

It kills Mario at 100%. And Mario's a mid weight. So lightweights would have a really bad time against Mewtwo.

There's some other things that might will need fixing, such as the spike having an odd sourspot... Honestly, I wish I could remember how it worked in Melee...

Forward tilt at 0% has no knock back at the tip of the tail. Making it unsafe to land at that percent.

Up tilt seems pretty abusible, at least in vBrawl.

And some smashes, while this is how Mewtwo was in Melee. Are really slow, and should probably be buffed somehow... Either that, or I fail at using them right... Though up smash isn't bad, if it hits, it kills pretty early, and it has quick start up. Though if it misses, Mewtwo is WIDE open.

In the vBrawl version... It might be a good idea to remove the jump cancel. It doesn't mesh that well with vBrawl's physics.


Anyway, that's all I can think to say right now. I might have more later.

The vBrawl version is shaping up well. Just needs a few adjustments. :P


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Flutterbombsexmachine on December 31, 2012, 08:32:08 AM
Is there going to be a PAL soundpack for use with Riivolution? If not I can probably make one myself.
It's easy to change sound effects from NTSC to PAL because they're just hex value pointers. You look at each move in the fitfighter.pac and change the NTSC value in mewtwo's to PAL lucario's value.
I haven't edited the SFX file before but there's an editing program for it where you can just insert wavs over the right sound effects, right? If you still have the raw wavs I could use those.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 08:34:25 AM
This Mewtwo is juste like anywhone would say! PERFECT !


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Mareeo 64 on December 31, 2012, 09:42:31 AM
You were right Agfan, a perfect release. :P nice and organized.

Maybe this will wrap up the Mewtwo hacks all together. :)


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SiLeNtDo0m on December 31, 2012, 10:17:14 AM
In the P:M/Brawl+ release, there is only a FitLucario00.pac/.pcs.  There are no other costume files, despite there being interface mods for all the other costumes.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 10:22:12 AM
Starwaffles Mewtwo texture recolor is compatible so go get that one. Whit recolors.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SiLeNtDo0m on December 31, 2012, 10:24:37 AM
Starwaffles Mewtwo texture recolor is compatible so go get that one. Whit recolors.

But you're missing the point.  I'm reporting a problem, one that was clearly an accident due to the nature of the rest of the pack.  Heck I'd switch the model in a heartbeat.  Melee's model in Brawl looks weird to me.  Too bulky and the head is huge.  Doesn't match what Mewtwo really should look like.  Star's model is much nicer.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 10:29:02 AM
True...


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Velen on December 31, 2012, 10:33:59 AM
Personally I think the animations need refinement. Majority of the animations seem very stiff and choppy.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 11:20:12 AM
Don't think they can do more...


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: _Data_Drain_ on December 31, 2012, 11:43:13 AM
Personally I think the animations need refinement. Majority of the animations seem very stiff and choppy.
Don't think they can do more...
There's always room for improvement.

And now that I think about it... In some areas, the animations could be improved... Though when I give feedback, I normally don't say much about an animation, unless it looks REALLY wrong...

Most of the animations are acceptable. However when you compare... Say AAA to Melee's. Mewtwo had more... Fluidity in his animations in Melee. Where as here he's barely moving anything else but his arm.

I'd say at most, there should be animation fixes MUCH later on...


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 12:16:34 PM
Ok Anyway... * Turns on his wii and plays whit Mewtwo*


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: AGFanProduction on December 31, 2012, 12:37:29 PM
In the P:M/Brawl+ release, there is only a FitLucario00.pac/.pcs.  There are no other costume files, despite there being interface mods for all the other costumes.
But you're missing the point.  I'm reporting a problem, one that was clearly an accident due to the nature of the rest of the pack.  Heck I'd switch the model in a heartbeat.  Melee's model in Brawl looks weird to me.  Too bulky and the head is huge.  Doesn't match what Mewtwo really should look like.  Star's model is much nicer.

lol dude I get your point here, I only included one texture so the pack's size would be much more smaller, some ppl doesn't likes to download 30mb+ packs in some cases.
Another reason of why there is only is one texture is because (like you said) Melee Mewtwo's model is not a good option at all, so ppl can just go and replace it with some other recolors or other Lucario/Mewtwo mods, why did I selected Melee Mewtwo's Mod? well it's supposed to be a Melee Mewtwo pack. If it were a Brawl Mewtwo or something then I would use Star's model or Pokedex 3ds Mewtwo's epic model for it.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 12:42:27 PM
I was too scared to say What you just said Ag...


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: AGFanProduction on December 31, 2012, 12:59:32 PM
I made this before my tv got a Troubleshooting issue:

[Project] Melee Mewtwo v2.00 [Project Melee Preview] (http://www.youtube.com/watch?v=cQtSe1fg9YA#)

so yeah, enjoy!


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: rax189 on December 31, 2012, 01:03:49 PM
ummmm the SFX u included is in .rwsd lol, And the other download under the SFX section in brawl vault is for super sawndz, is there any download for a single .sawnd like most hacks?


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: AGFanProduction on December 31, 2012, 01:17:30 PM
ummmm the SFX u included is in .rwsd lol, And the other download under the SFX section in brawl vault is for super sawndz, is there any download for a single .sawnd like most hacks?

Oh, that was an accident. It's fixed now.

To use Mewtwo's SFX with Riivolution you have to use the PSA from the Riivolution download, and you have to use the SFX included on this download, in case you haven't checked it out yet:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8489&Vault=audio (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8489&Vault=audio)

That sound pack is very user friendly, just follow the easy tutorials I made and have fun!


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 01:22:43 PM
Now the question is:  Mhh... whitch texture to choose.....


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: rax189 on December 31, 2012, 01:51:41 PM
Oh, that was an accident. It's fixed now.

To use Mewtwo's SFX with Riivolution you have to use the PSA from the Riivolution download, and you have to use the SFX included on this download, in case you haven't checked it out yet:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8489&Vault=audio[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8489&Vault=audio[/url])

That sound pack is very user friendly, just follow the easy tutorials I made and have fun!

Thx one more problem, Wen versing a cpu of mewtwo its AAA was working fine! but wen i tried to do it it wasnt working ._. lol it was just one punch : /


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 02:00:00 PM
I also have that probleme.... but AG is gone....


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: rax189 on December 31, 2012, 02:17:19 PM
I also have that probleme.... but AG is gone....
DANGIT. oh well :-\ lol


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 02:21:40 PM
And he's gone for a will... did you choose the Correct version of Mewtwo for your mod?


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: rax189 on December 31, 2012, 03:15:49 PM
And he's gone for a will... did you choose the Correct version of Mewtwo for your mod?
Yup, the cpu did it so i know its possible xD


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: AGFanProduction on December 31, 2012, 03:44:18 PM
To use the Attack 100 you have to press "A" 2 times quickly and keep pushed the A button till it loops, if you stop pressing the button, the attack100 will autocancel with attack100end.

Attack100 PSAed by KingJigglypuff.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: rax189 on December 31, 2012, 03:50:26 PM
To use the Attack 100 you have to press "A" 2 times quickly and keep pushed the A button till it loops, if you stop pressing the button, the attack100 will autocancel with attack100end.

Attack100 PSAed by KingJigglypuff.
ummm, is there a version where it works just like an AAA? lol because i noticed another version involving the AAA attack and idk if that was to make it easier to use?


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: AGFanProduction on December 31, 2012, 04:04:45 PM
ummm, is there a version where it works just like an AAA? lol because i noticed another version involving the AAA attack and idk if that was to make it easier to use?

Yes, the Riivolution version includes an alternate version, which works in the same way as the original attack100 did, like in the BETA release.

"FitLucario(Riivolution-N100).pac"

and I find it interesting that anyone has asked about the Kirby Mewtwo PSA, lolz.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: rax189 on December 31, 2012, 04:20:44 PM
Yes, the Riivolution version includes an alternate version, which works in the same way as the original attack100 did, like in the BETA release.

"FitLucario(Riivolution-N100).pac"

and I find it interesting that anyone has asked about the Kirby Mewtwo PSA, lolz.

Wel mewtwo has the same B as lucario so he dont need one :P


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Chaos_Knight on December 31, 2012, 05:35:33 PM
I think alot of his attacks are too slow. I went against a lv. 9 Pikachu and it was hard just to land a hit on it.
That's Melee for ya.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SiLeNtDo0m on December 31, 2012, 05:47:27 PM
That's Melee for ya.

No, that's Mewtwo for ya.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: rax189 on December 31, 2012, 05:56:37 PM
I think alot of his attacks are too slow. I went against a lv. 9 Pikachu and it was hard just to land a hit on it.
Maybe its just pikachu against mewtwo is hard, some characters just dominate others, like yoshi agains anyone without range attacks xD  His shell will run u over. IDK it could also be like sonic, Hes only good if you master him :P


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: MarioStar+ on December 31, 2012, 11:56:23 PM
I find that Mewtwo's recovery is less cheated and his up A  does less combos.

Oh yeah and nice job for the Victory taunts. And the Melee entry style!


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SouthCraft on January 03, 2013, 02:44:36 PM
Oooh i need to update my port soon. :srs:


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Flutterbombsexmachine on January 03, 2013, 04:16:34 PM
Problems I have encountered: B attack does nothing unless you're playing as costume 1, not sure why recoloured models I have may not be compatible.
Using Dragoon with Mewtwo crashes the game.
Sometimes the end hit of the smash attack just doesn't work (maybe if he lands soon after using the beam?).
Certain attacks, u-smash, b-throw, u-throw, seem overpowered.
If you teleport onto the ground you can't teleport again without jumping. Also can't teleport to the spot you're already standing on.

Playing the PAL version.

I preferred his old smash attack by the way. This one is really hard to kill with.



Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Kiba111 on January 05, 2013, 07:33:06 AM
does he have sound in pal?


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Flutterbombsexmachine on January 05, 2013, 02:46:26 PM
does he have sound in pal?
Not proper sounds. Hit sounds work but you won't get any sounds like him grunting or laughing.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Dr.Aco64 on January 05, 2013, 03:48:03 PM
Oooh i need to update my port soon. :srs:
  Looking forward to that!


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: BNuge on January 08, 2013, 06:27:56 PM
Can someone make a rel file so I can have it over Ness?  A file does already exist, but it's for an outdated PSA, so I don't know if the same rel file will work.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25511 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25511)


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SonicBrawler on January 08, 2013, 06:40:57 PM
Can someone make a rel file so I can have it over Ness?  A file does already exist, but it's for an outdated PSA, so I don't know if the same rel file will work.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25511[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25511[/url])

that uses a marth .rel. and was a luigi hack. im currently working with PhantomWings to make a lucario .rel


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Carnage on January 08, 2013, 07:03:53 PM
that uses a marth .rel. and was a luigi hack. im currently working with PhantomWings to make a lucario .rel
that would kickass since we cant rel port any char with a proper projectile so far.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Chaos_Knight on January 08, 2013, 07:08:25 PM
that uses a marth .rel. and was a luigi hack. im currently working with PhantomWings to make a lucario .rel
Our dreams of Lucario vs Mewtwo may come true :O


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Zikkh on January 08, 2013, 08:50:23 PM
Our dreams of Lucario vs Mewtwo may come true :O


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24097 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24097)
Don't know how good this works 'couse it's for NTSC only :P


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Carnage on January 09, 2013, 09:55:51 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24097[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24097[/url])
Don't know how good this works 'couse it's for NTSC only :P

that is lucario with a glitchy rel the n-b doesnt work at all so its a fake projectyle neither does the FS thats why its just an explosion and he cant sideB grab too, there is no way so far to rel port lucario articles


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: BNuge on January 09, 2013, 10:58:46 AM
that uses a marth .rel. and was a luigi hack. im currently working with PhantomWings to make a lucario .rel

Sounds good.  Pretty much everything with the one I have is good in my opinion except the Side B could be better and the neutral B can't be fully charged and ignores reflectors.  The Final is the same as the one pictured in this hack in the middle picture-

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24097 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24097)

Only difference is the Mewtwo one is more purplish than bluish. 


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SiLeNtDo0m on January 13, 2013, 09:24:46 AM
Serious question

If you've gone through the effort of remaking every animation, why not actually make a custom bone structure?  Using Lucario's bone structure is only restricting the potential quality of the mod (most notably with the tail and finger bones).  I honestly see no reason for this to not use a custom boneset.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: KingJigglypuff on January 13, 2013, 09:44:41 AM
Serious question

If you've gone through the effort of remaking every animation, why not actually make a custom bone structure?  Using Lucario's bone structure is only restricting the potential quality of the mod (most notably with the tail and finger bones).  I honestly see no reason for this to not use a custom boneset.
I thought of the same thing.

That's why I'm going to be making a custom boneset for Mewtwo for when I further edit his moveset to be compatable and balanced for vBrawl.

I'm also going to attempt to fix up the animations that I have a nitpick with (ex: single frame WinWait/Smash Hold animations, Rotation/Translation issues, STR0, etc).

Same with possible PSA nitpicks (ex: Attack100 not working properly, SSE Attributes, etc).

But then there would be an issue for users who like to use Lucario models with the edited moveset...


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Carnage on January 13, 2013, 09:56:30 AM
if mewtwo has a custoom boneset then we would loose all the diferent mewtos we wouldnt be able to use stars,star armored,n64 mewtwo,melee mewtwo and so on since they are all rigged in lucario boneset  in my opinion the trade doesnt seem worthy i personaly use all diferent mewtwos  as recolours as do almost everyone and the animations look preety cool dont know what would improve that much so you give up all other mewtwos


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: SiLeNtDo0m on January 13, 2013, 10:03:40 AM
if mewtwo has a custoom boneset then we would loose all the diferent mewtos we wouldnt be able to use stars,star armored,n64 mewtwo,melee mewtwo and so on since they are all rigged in lucario boneset  in my opinion the trade doesnt seem worthy i personaly use all diferent mewtwos  as recolours as do almost everyone and the animations look preety cool dont know what would improve that much so you give up all other mewtwos

The tail animations, which quite frankly look [censored], would improve exponentially with a custom boneset.  Considering Mewtwo uses his tail for A LOT and it's arguably the most notable part of his body it should animate properly. 

You want the other costumes?  Have them rigged to the custom boneset as well.  It's a  modification that would significantly improve the overall quality of the mod with a little more invested time. 


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: Carnage on January 13, 2013, 10:19:46 AM
The tail animations, which quite frankly look [censored], would improve exponentially with a custom boneset.  Considering Mewtwo uses his tail for A LOT and it's arguably the most notable part of his body it should animate properly. 

You want the other costumes?  Have them rigged to the custom boneset as well.  It's a  modification that would significantly improve the overall quality of the mod with a little more invested time. 
if all mewtwo  models were rigged on the new boneset i wouldnt mind but i doubt anyone would rigg all mewtwo models imo.


Title: Re: Project Mewtwo - The Official KC-MM Thread!
Post by: KingJigglypuff on January 13, 2013, 10:26:59 AM
I was going to make a custom boneset for StarWaffle's Mewtwo, but I need to contact him, so I can get his .max file of Mewtwo that has the full T-Pose (i.e. No posed tail and fingers). That is, if it's OK with him if I do so.

I'm also going to be making my own sound mod for Mewtwo to fit better, and be more complete. Because right now, the current sound pack has things like grunts over effect SFX, effect SFX over grunts, etc. I just need to find a way to rip all the Mewtwo sounds from Melee. Also, I might get some English quotes to use for his Wins. And of course an alt pack with the original Japanese Melee quotes.