Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: Kyouma on March 03, 2013, 11:30:19 PM



Title: Gamidame_K's thread: Nothing to see here, folks
Post by: Kyouma on March 03, 2013, 11:30:19 PM
It is a new begning again, so the world of the past must be destroyed to leave the path to a new and last world
All the previously made hacks are not going to be shown here anymore since the new plan is remaking everything in a "last course"; this means the new versions of old hacks will be the absolute final ones, so things will get serious from now on
this new age starts with some characters and the family will grow on, some are known faces and some others are new faces so enjoy it all guys
Now I have to split this thread in two parts: one for regular imports and one for Project KAI info
As I've always done in my thread, the dinamic is the same, ordering the characters in their respective series, this will sorta be "unlocking" new series as long as I keep adding characters of new series, so that way will be more fun yay! there we go

Nintendo Characters
(http://i.imgur.com/QhaILG2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207640)(http://i.imgur.com/WhetRWS.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207985)

Kantai Collection
(http://i.imgur.com/nmY1Yz9.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207793)(http://i.imgur.com/dZazrEn.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207609)(http://i.imgur.com/fbfZZEz.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208229)
(http://i.imgur.com/7Wl7ClW.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207269)

Mahou Shoujo Lyrical Nanoha
(http://i.imgur.com/gjIxgzL.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207608)(http://i.imgur.com/HHpIcIq.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207090)

Mahou Shoujo Madoka Magica
(http://i.imgur.com/TgMYWBd.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207311)
(http://i.imgur.com/oHqc6bA.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207937)

Vocaloid
(http://i.imgur.com/BrYYfyk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207123)(http://i.imgur.com/SJTAKSm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207122)

Final Fantasy
(http://i.imgur.com/zzwaKjD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208250)

Nico Nico Douga Stars
(http://i.imgur.com/f726TZV.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207145)(http://i.imgur.com/EVnYkOo.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207267)(http://i.imgur.com/RCJGP5i.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207132)

Jojo's Bizarre Adventure
(http://i.imgur.com/ZdAwuGv.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208192)(http://i.imgur.com/9K9aELm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207137)(http://i.imgur.com/pjTJVwm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207821)(http://i.imgur.com/IK6slOh.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208270)(http://i.imgur.com/eWAab6K.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208273)(http://i.imgur.com/ws7Jf4F.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208322)

SNK Series
(http://i.imgur.com/sDjvbGp.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207019)(http://i.imgur.com/MfTVTqN.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207176)(http://i.imgur.com/8kM3YjU.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207221)

Fate Series
(http://i.imgur.com/Irbtnwu.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208193)

Yu Gi Oh!
(http://i.imgur.com/l6L4l7T.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207168)

Touhou Project
(http://i.imgur.com/lyvgwD2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207421)

Singles
(http://i.imgur.com/a4UScjR.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207239)(http://i.imgur.com/KWgy68b.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207728)(http://i.imgur.com/PUEg2nm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207727)(http://i.imgur.com/1DcwFQv.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207893)(http://i.imgur.com/RQVWN3o.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207942)(http://i.imgur.com/gL5YLyB.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208191)

Meme/Internet Stars
(http://i.imgur.com/z9GUHux.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207678)(http://i.imgur.com/oBAzl6M.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208096)(http://i.imgur.com/BflEdsV.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208050)(http://i.imgur.com/Y0iJ5LH.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207598)

Special Guests
(http://i.imgur.com/e1WZpUv.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207279)(http://i.imgur.com/Kiyxtct.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207947)



You're welcome to comment anything you want and any doubt you have about my works, I hope you like it
(I don't take requests btw)


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: Wasabi_Skillz on March 04, 2013, 01:20:28 PM
this is awesome! keep up the good work!


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: Kyouma on March 04, 2013, 03:09:50 PM
Thank you, I do my best at my imports; I'll work ome some 3 new imports which I'll make thread exclusives.


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: Azure_Shadow on March 04, 2013, 07:18:00 PM
You've made more hacks than I realized.

Thank you, I do my best at my imports; I'll work ome some 3 new imports which I'll make thread exclusives.

Ooh, sounds good. Why exclusive?


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: Kyouma on March 04, 2013, 07:26:42 PM
You've made more hacks than I realized.

Ooh, sounds good. Why exclusive?
And I havent posted ALL the hacks I've made... My fate is making all the touhou cast, so I have still so much to do..
Well, if I put exclusive downloads for the thread, it may get more visits


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: agent-s on March 05, 2013, 09:15:10 AM
great thread bro :)  glad to see  :kdance:
cool the idea of hide the characters in wip  


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: BlueBrain on March 05, 2013, 09:20:41 AM
but if people dont know they are here, they wont come looking for it :S


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: Kyouma on March 05, 2013, 09:42:01 AM
great thread bro :)  glad to see  :kdance:
cool the idea of hide the characters in wip  
Yeah, I have set the coming characters with question marks, people can guess who they are if they knows the series
but if people dont know they are here, they wont come looking for it :S
They will if in my next public releases I set a preview vid fighting with the exclusive imports, i n the video description ill set "if youre interested in the not public releases, visit my thread"


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: BlueBrain on March 05, 2013, 10:49:34 AM
Yeah, I have set the coming characters with question marks, people can guess who they are if they knows the seriesThey will if in my next public releases I set a preview vid fighting with the exclusive imports, i n the video description ill set "if youre interested in the not public releases, visit my thread"

woooo, clever you!


Title: Re: Kyouma's 0.64892% divergence: New thread!
Post by: Kyouma on March 05, 2013, 11:46:51 AM
that is my plan;
btw everyone, my next homeworks are the following:
-charlotte first form for kirby
(http://fc04.deviantart.net/fs70/f/2011/291/e/5/madoka_charlotte_by_sandrathachao-d4d90hc.png)
-charlotte second form for the T-rex PSA
(http://insouciantgazelle.files.wordpress.com/2011/02/nutbladder_puella_magi_madoka_magica_-_03_7ec0e521-mkv-00012.jpg)
-assasins creed homura
-revisite rigging for that busty peach I saw in some thread
-walpurgis night over tabuu
(http://3.bp.blogspot.com/-SaV2TxHL9Ww/UQQ2sRFLdAI/AAAAAAAAAG0/oM6Iya_DfcU/s1600/walpurgis_night_by_darcia1-d4avrks.jpg)

Post Merge: March 05, 2013, 08:44:15 PM
Check the OP for a new exclusive download, it was going to be for that assasins creed contest, but it seems it wasnt accepted


Title: Re: Kyouma's 0.64892% divergence: Assasin White Wolf
Post by: LJSTAR on March 10, 2013, 01:42:16 PM
Nice imports, as alway :D (And hell yeah, PC-98 Touhous finally got some attention)
And by judging of the "preview" pic of the Touhou import, I can say:
Yuki & Mai, Alice PC-98, and the other one ... I don't remember her name, but I know she have purple hair and she appeared in TH03 ("Rikako" or something like that, I'm too lazy to search it again).
(By the way, is it me or I see two Yumeko ...?)

My fate is making all the touhou cast
W-w-wait, ALL the Touhou cast ? you mean, ALL of them ?
If you want I have a .max file of Ichirin (TH12 outfit) and Toyosatomimi no Miko model, if that can help :)


Title: Re: Kyouma's 0.64892% divergence: Assasin White Wolf
Post by: Kyouma on March 10, 2013, 03:30:12 PM
Nice imports, as alway :D (And hell yeah, PC-98 Touhous finally got some attention)
And by judging of the "preview" pic of the Touhou import, I can say:
Yuki & Mai, Alice PC-98, and the other one ... I don't remember her name, but I know she have purple hair and she appeared in TH03 ("Rikako" or something like that, I'm too lazy to search it again).
(By the way, is it me or I see two Yumeko ...?)
W-w-wait, ALL the Touhou cast ? you mean, ALL of them ?
If you want I have a .max file of Ichirin (TH12 outfit) and Toyosatomimi no Miko model, if that can help :)
yes all the cast if possible and yes, Im making all the UFOs I can atm btw, nue over marth is next and then Ill make nazrin for toon link, so I need an ichrin model because shes from UFO too, you would help me vey much if you send me that ichrin youre talking about, but.. not sure who should I make ichrin over lol

Post Merge: March 11, 2013, 12:47:40 PM
K, Nazrin and Kogasa are next, Nazrin for toonlink and Kogasa for Peach
here have some Naz previews
(http://imageshack.us/a/img18/4622/nazrinprev1.png)

moar

(http://imageshack.us/a/img12/3058/nazrinprev2.png)
(http://imageshack.us/a/img834/942/nazrinprev3.png)
(http://imageshack.us/a/img856/2079/nazrinprev4.png)
(http://imageshack.us/a/img145/6849/nazrinprev5.png)


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Azure_Shadow on March 11, 2013, 11:02:30 PM
Okay... this is a dumb question but...
What is UFO?


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kage Ryu on March 11, 2013, 11:42:51 PM
Okay... this is a dumb question but...
What is UFO?
The 12th main game in the Touhou series, subtitled "Undefined Fantastic Object" (UFO).
And yes, it is themed around flying saucers.


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 12, 2013, 12:27:57 AM
Okay... this is a dumb question but...
What is UFO?

l this
v
The 12th main game in the Touhou series, subtitled "Undefined Fantastic Object" (UFO).
And yes, it is themed around flying saucers.

update news:
Nazrin over ToonLink has failed
(http://sphotos-h.ak.fbcdn.net/hphotos-ak-prn1/v/544286_486211874775807_1586485316_n.jpg?oh=0f031fd22939d4d7838e23391f6a786c&oe=5140B24D&__gda__=1363249964_e35840346f4633d2279f4d0735dee4b4)
(http://sphotos-h.ak.fbcdn.net/hphotos-ak-snc7/v/479832_486211981442463_1310191405_n.jpg?oh=66128b4a43b133d050d7b8858902d755&oe=51410D38&__gda__=1363243478_bf59baaacb1f3acde4cf1ec801d5488d)
she just doesnt fit on the boneset, but I tried over the normal link boneset and it looks way better
so yes, I will start rigging nazrin for normal link's boneset and add a sizemod for her. I cant make my superfast imports until the weekend, so Nazrin should be ready for next friday maybe
(kogasa will be made in saturday so she may be released later that same day)


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: LJSTAR on March 12, 2013, 02:05:37 AM
Too bad for that Nazrin over T.Link problem ... D:
But I'm still looking forward to the release

(Oh, and by the way, after the UFO crew, who's gonna be next ? TD ?)


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 12, 2013, 07:20:50 AM
uh, no, Ill make PCB characters
alice for peach
ran for peach
youmu (new model) for marth
yuyuko for zelda
yukari for zelda
am I missing someone?


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: LJSTAR on March 12, 2013, 12:11:52 PM
Hell yeah, PCB, my fav' before MS and UFO :3
It need more "CHEEEEEEEEEEEEEEEN" ... And the Prismriver sisters ... and Letty too, I think
Chen : Sheik (And Ran should be over Zelda too, in my opinion)
Letty : ... maybe Ganondorf ? (or a swordman, with a Trident, she represented with one in some fanart)
Prismrivers sisters : Absolutely ... No idea ._.


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 12, 2013, 12:38:54 PM
yeah, I forgot about them.
chen will be for peach, letty for zelda and the trio will have to wait


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: ol on March 13, 2013, 05:08:09 AM
ouoh you have a lot of others projects in more of saint seiya Kyouma
i hope you plan always to import your model from hades of Athena
if you have a scepter with the model i had wrong finally peach would be a best fit the  toad has been replaced by a lot of psa 
i precise this because you asked me and i said it was not a good idea over peach but i change my mind when i have seen the different psa over peach

about seiya and aioros every time i play to brawl i play with them you rock man !
good luck for your projects


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 13, 2013, 07:17:20 AM
heh thank you, im glad you like them, ill do some ss imports after finishing UFO cast too.
I dont have hades model sadly though


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: ol on March 13, 2013, 11:27:02 AM
your welcome
 cool for the others you plan to do after
about hades you mean you lost your model of Athena from the hades saga you spoke me
it is unfortunate so brawl will be not the first game where we can play with Athena in team battle
anyway have the models of the saga of gold knight could already be considered like impossible without you


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 13, 2013, 12:41:09 PM
your welcome
 cool for the others you plan to do after
about hades you mean you lost your model of Athena from the hades saga you spoke me
it is unfortunate so brawl will be not the first game where we can play with Athena in team battle
anyway have the models of the saga of gold knight could already be considered like impossible without you
I never had it, I have all the saint seiya models from the ps2 game "Saint seiya: the hades" and Hades on himself is not in that game


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kage Ryu on March 13, 2013, 01:21:12 PM
l this
vupdate news:
Nazrin over ToonLink has failed
([url]http://sphotos-h.ak.fbcdn.net/hphotos-ak-prn1/v/544286_486211874775807_1586485316_n.jpg?oh=0f031fd22939d4d7838e23391f6a786c&oe=5140B24D&__gda__=1363249964_e35840346f4633d2279f4d0735dee4b4[/url])
([url]http://sphotos-h.ak.fbcdn.net/hphotos-ak-snc7/v/479832_486211981442463_1310191405_n.jpg?oh=66128b4a43b133d050d7b8858902d755&oe=51410D38&__gda__=1363243478_bf59baaacb1f3acde4cf1ec801d5488d[/url])
she just doesnt fit on the boneset, but I tried over the normal link boneset and it looks way better
so yes, I will start rigging nazrin for normal link's boneset and add a sizemod for her.
Doesn't surprise me at all. Toon Link may be small, but he has very unique proportions.



uh, no, Ill make PCB characters
alice for peach
ran for peach
youmu (new model) for marth
yuyuko for zelda
yukari for zelda
am I missing someone?
Hell yeah, PCB, my fav' before MS and UFO :3
It need more "CHEEEEEEEEEEEEEEEN" ... And the Prismriver sisters ... and Letty too, I think
I was thinking Yukari over Peach, what with the parasol and all. (And that she could hold out Chen instead of Toad. Mwahahaha.)
*cough*LilyWhite*cough*


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 13, 2013, 03:20:25 PM
I feel like revealing my plans now:
Im gonna make 2 special PSAs for 2 different types of touhuo bosses
1 PSA for "secondarily strong" bosses characters like alice, patchouli, shou, keine, ran, etc
and 1 PSA for "high rated" bosses characters like yukari, yuyuko, byakuren, etc
the first one will be compatible with Peach models and the stronger one will be for zelda models; thats why I chose yukari for zelda (plusazeldaimportiseasierthanapaeachimport)
!!
sadsf I forgot about her, who should lily white be over?


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: LJSTAR on March 13, 2013, 03:55:02 PM
Do Lily white and Lily black with chibi model over Ice Climber :D
... Or maybe just over a character like Pit ? *Don't have any idea for this one either*

And for the PSA idea, it sound great, but ... the PSAs will be a mix of the characters attack ?


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 13, 2013, 07:10:29 PM
Not a character attacks mix actually, I'll try to give each one a different moveset with new animations.


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: ol on March 13, 2013, 08:32:57 PM
Kyouma few times ago i shared a discussion i had with friends about the  rumor of a next saint seiya with athena playable this day you said me you had a model of Athena from the saga hades i mean athena and you said me you think to import her one day as the last import of saint seiya
but maybe you change your mind and your plan on this
 


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kage Ryu on March 13, 2013, 08:52:22 PM
Do Lily white and Lily black with chibi model over Ice Climber :D
I like this idea.


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin previews added
Post by: Kyouma on March 13, 2013, 10:05:08 PM
Well, Nazrin is done, expect Kogasa for peach soon; I will update the OP with the respective CSPs for the UFO crew once it's done
btw Ive decided Ill make the lilies for lucas; I havent made any Lucas import since klonoa xD
(http://sphotos-a.ak.fbcdn.net/hphotos-ak-ash4/418906_487043614692633_439057608_n.jpg)


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin ready, Kogasa is next
Post by: Smooth on March 14, 2013, 10:17:08 PM
Nazrin is looking really good, but extremely buggy.  (Ledge Grabbing Results in flying off the screen, Can't run for too long, FS sometimes runs you off the stage instead of doing anything, Bow Texture Covers entire Screen.)


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin ready, Kogasa is next
Post by: Tabuu Forte Akugun on March 14, 2013, 10:42:44 PM
Nazrin is looking really good, but extremely buggy.  (Ledge Grabbing Results in flying off the speed, Can't run for too long, FS sometimes runs you off the stage instead of doing anything, Bow Texture Covers entire Screen.)

Funny, I don't get either of those problems with her. :/

Except that some of her body parts, like her hands and mouse ears, could use a little smoothing.


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin ready, Kogasa is next
Post by: Kyouma on March 14, 2013, 11:17:42 PM
Nazrin is looking really good, but extremely buggy.  (Ledge Grabbing Results in flying off the speed, Can't run for too long, FS sometimes runs you off the stage instead of doing anything, Bow Texture Covers entire Screen.)
gimme more details about your brawl hacking system (riivo or what, project m or what, dolphin or what, using any PSA? because this is 100% free of bugs for normal link PSA;
except for those animations which depends of the shoulderN bones, because I killed those bones to make nazrin look kawaii.
the problem must be in your system because I didnt see any of those glitches or heard of them from anyone who has downloaded Nazrin


Title: Re: Kyouma's 0.64892% divergence: UFO cast almost done, Nazrin ready, Kogasa is next
Post by: Kage Ryu on March 14, 2013, 11:22:18 PM
Nazrin works fine for me with Brawl- on Gecko.
...Aside from the dousing rod being at slightly different angles from where Link's sword would be, though that doesn't affect the animations too much. No bugs that I've found, though.


Title: Re: Kyouma's 0.64892% divergence: UFO cast done, PCB cast is next
Post by: Kyouma on March 15, 2013, 06:26:44 PM
Well, as I promessed, Ive updated the OP and finished Kogasa in Friday~!
PCB is next! And Im gonna start with Yuyuko for zeldies, I will also add a peachy version so everyone will be happy, after that, Ill make a new youmu with a better model

Post Merge: March 17, 2013, 12:54:07 AM
yuyu's skirt will just not fit peach's dress bones, so no peachy version for yuyu (plusIthinkzeldafitshermore)
she has been released anyways http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31418 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31418)
so now to make a surprise, the next character is between alice, ran, a new youmu or chen (yukari not yet)
but keep in mind something during this week:
(http://sphotos-e.ak.fbcdn.net/hphotos-ak-ash3/531541_109966655861543_535287218_n.jpg)


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: LJSTAR on March 23, 2013, 03:49:54 PM
I just saw the update of Youmu and Byaky'
And daaaaaamn that is awesome, and dat Byaky'
The first one was already amazing, but this one is just ... Wow !

Also, I was wondering, for the import, have you planned to also import Reimu and Marisa with their Windows outfit ?
(if you do it, please use Nigamon's model, at least for Reimu, she look way better)
and character that doesn't appear in the games ? (Such a Rinnosuke for example)

Anyway, as alway, I'm looking forward to the release :D


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kyouma on March 23, 2013, 06:47:45 PM
oI you just read my mind; today I started putting my hands over nigamon's marisa, which I will import for lucas (of course I will sizemod lots of his bones to make it match lucas) and nigamon's alice; I will release them with ran and yukari, I want to post in bunches
and yes, I have planned rino for snake soon and the team 9 for the alloys

Post Merge: March 24, 2013, 12:12:56 AM
3 things upcoming:
marisa stole my attention for alice
(http://imageshack.us/a/img89/1054/maripreve.png) so this is nigamon's marisa model, as I said I will
the 9 tailed fox nobody took care about
(http://imageshack.us/a/img16/8432/ranprev.png)welp, I dont remember who made the base model I used for her clothes, I think its basilico's, anyways, I mixed this ran with alvrit's meiling model head and eto's momiji's hair; just messed with the textures hah
interdimensional gap rapist
(http://imageshack.us/a/img515/3058/yukariprev.png)montecore is my fave model artist, he makes the best touhou models!


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: LJSTAR on March 24, 2013, 06:54:32 AM
Wait, I can read mind now ?  omg... :srs:

Why not Ness, for Marisa ? I mean, there is a Marisa over Ness PSA I think, and even without it, the animation of Ness could work for Marisa better than Lucas's (In my opinion, of course)

Wait... Team 9 over the Alloys ? I'd never thought that there will also be import over the Alloy ! It sound good
(Gonna kick the @#!? outta those ⑨)

And lol'd at "interdimensional gap rapist"


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kyouma on March 24, 2013, 08:18:54 AM
I know you are talking about dao's marisa PSA over ness; but that uses an edited peach model. I chose lucas because its technically the same as that PSA but more balanced and dao's psa is dao's psa, I cant simply import something for it without knowing how to make it work
about the team 9, its all about if I can get the alloys bonesets since the bones resources thread links are down, I dont know if I can anymore...


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: LJSTAR on March 24, 2013, 09:33:38 AM
Oh ... I understand for the PSA then

Aren't the Alloy's boneset the sames as other character ? (Yellow one = Mario [...])
If you want, I can try to do a .max file with only the bones of the alloys, if that can help


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kyouma on March 24, 2013, 11:23:41 AM
yes, that would help me alot ;o;
btw yukari and ran are ready, Ill make chen and upload all the yakumo family today


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: LJSTAR on March 24, 2013, 11:40:34 AM
Here are the bones : http://www.mediafire.com/?iejyo3wg8jux8wk (http://www.mediafire.com/?iejyo3wg8jux8wk)

And good to hear for Ran & Yukari, you work fast :o
Also ;
CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN
(http://i.imgur.com/g6TtTwf.png)


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kage Ryu on March 24, 2013, 05:11:30 PM
the 9 tailed fox nobody took care about
You say this, and so far, she has the most downloads. XD


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Tabuu Forte Akugun on March 24, 2013, 05:16:02 PM
What I'M sad about is that Nazrin has so few downloads compared to the others. This is a friggin' travesty. :P


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kyouma on March 24, 2013, 05:19:01 PM
Here are the bones : [url]http://www.mediafire.com/?iejyo3wg8jux8wk[/url] ([url]http://www.mediafire.com/?iejyo3wg8jux8wk[/url])

And good to hear for Ran & Yukari, you work fast :o
Also ;
CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN
([url]http://i.imgur.com/g6TtTwf.png[/url])

thank you very much! this is gonna be something new, I would be the first person who rigs something over the alloys boneset
and yes, I made chen too o3o

You say this, and so far, she has the most downloads. XD

unexpected indeed, but well, ran is too adorable

Post Merge: March 24, 2013, 05:21:30 PM
What I'M sad about is that Nazrin has so few downloads compared to the others. This is a friggin' travesty. :P
haha poor nazrin, well maybe everyone has all link slots used


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kage Ryu on March 24, 2013, 05:22:29 PM
unexpected indeed, but well, ran is too adorable
Adorable or not, I still can't beat her.


Also I find it funny that your final Youmu import came a few days after SJS finished taking CSP requests for Marth.


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kyouma on March 24, 2013, 05:34:20 PM
I know, I wanted to reach it, but Im too slow importing </3


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Vaanrose on March 24, 2013, 05:43:34 PM
Hey, Kyouma. What image host are you using for preview pics in the vault? Because I can't see any of the pics on your recent hacks. Some of the pics you posted in the forum don't show up for me, either. The problem is probably on my end, because other people seem to be able to see them, but just an fyi, because maybe other people can't see your preview pics, either.


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kage Ryu on March 24, 2013, 06:05:04 PM
I know, I wanted to reach it, but Im too slow importing </3
I'm gonna try her out. I may just be inspired to make some Hisou-style recolors and CSPs afterward.



Hey, Kyouma. What image host are you using for preview pics in the vault?
Judging from the icon, looks like he's using Facebook.


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kyouma on March 24, 2013, 07:38:44 PM
indeed, facebook, you have to be logged on facebook to see them, I thought everyone would have a facebook, so tahts why I didnt fear on using that method
because photobucket is being derp and I feel lazy to replace every single image via imageshack


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Tabuu Forte Akugun on March 24, 2013, 08:07:15 PM
I think your account got suspended, dude. I tried to download Suwako over Mario and it gave me that message. :/


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Vaanrose on March 24, 2013, 08:33:56 PM
indeed, facebook

Yeah, that's the problem, then. I block all Facebook elements when I'm off the site. Since they track your browsing history every time they get an outside site ping.


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Azure_Shadow on March 24, 2013, 09:35:36 PM
indeed, facebook, you have to be logged on facebook to see them

That's... IMPOSSIBLE! :o

Seriously, I can see them and I don't even have a facebook account. Never felt the need for one.
*5 minutes later* ...And I also have cookies blocked for Facebook.
So what... is going on here?


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kage Ryu on March 24, 2013, 09:39:48 PM
indeed, facebook, you have to be logged on facebook to see them, I thought everyone would have a facebook, so tahts why I didnt fear on using that method
because photobucket is being derp and I feel lazy to replace every single image via imageshack
You could always make like an SJS and switch to Dropbox. At least for future images.

Yeah, Photobucket used to be nice, then they just got worse and worse over the last two overhauls. I switched to Imgur specifically for Brawl mods.



That's... IMPOSSIBLE! :o

Seriously, I can see them and I don't even have a facebook account. Never felt the need for one.
*5 minutes later* ...And I also have cookies blocked for Facebook.
So what... is going on here?
Your computer is absorbing the power of the gods.
Or it's really into Touhou and not even blocking images can stop them from displaying.


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kyouma on March 24, 2013, 11:49:01 PM
k' whats going on and what do I do?


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Vaanrose on March 24, 2013, 11:56:11 PM
Unless someone else pipes in and says they can't see the pics either, I wouldn't worry about it. It's almost certainly because I block facebook, and that's not something most users are likely to do.

edit: And I'm not just blocking cookies, either, like Azure. I have a script that prevents Facebook from even seeing my computer unless I'm accessing their site directly.


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Kage Ryu on March 25, 2013, 12:14:21 AM
edit: And I'm not just blocking cookies, either, like Azure. I have a script that prevents Facebook from even seeing my computer unless I'm accessing their site directly.
Well. I think that explains it right there. Most people probably don't have that.


Title: Re: Kyouma's 0.64892% divergence: Yuyuko released.
Post by: Azure_Shadow on March 25, 2013, 09:09:27 PM
I have a script that prevents Facebook from even seeing my computer unless I'm accessing their site directly.

Yeah... I don't think I have that one.


Title: Re: Kyouma's 0.83297% divergence: Breaking my own rules
Post by: Kyouma on March 26, 2013, 12:25:23 PM
Updated the OP; Plus I decided im not gonna make them in cast order, ill just make the characters in random order, so i wont feel pressed


Title: Re: Kyouma's 0.83297% divergence: 3 blue haired gold saints released
Post by: JuanMKnight on March 28, 2013, 01:56:34 AM
Definitivamente tus imports de Saint Seiya son de mis favoritos, de verdad te felicito con el buen trabajo que haces (incluso hace poco me puse a ver lo que me faltaba de la saga de Hades, lo habia olvidado hace bastantes meses). :yaranaikaface:


Title: Re: Kyouma's 0.83297% divergence: 3 blue haired gold saints released
Post by: Kyouma on March 28, 2013, 09:08:18 AM
owo que bueno que te gusten, no a mucha gente parece gustarles mucho mis importes de saint seiya; en estos momentos estoy terminando a mu y camus que son los dorados que me faltan, tal vez despues de unos dias haga a los jueces del inframundo o a orfeo tambien aunque no se sobre quien seria buena idea hacer a orfeo xD


Title: Re: Kyouma's 0.83297% divergence: 3 blue haired gold saints released
Post by: Azure_Shadow on March 28, 2013, 01:28:32 PM
I think your saint seiya imports are cool, mostly just because I like knights with gold armor.
I've never actually heard of the anime before, so maybe other people haven't either.


Title: Re: Kyouma's 0.83297% divergence: 3 blue haired gold saints released
Post by: Kyouma on March 28, 2013, 01:35:41 PM
I dont expect english speaker people to know about that anime because saint seiya wasnt dubbed to english.
but its an awesome anime, my second favourite after steins;gate
AMV Saint seiya - Blue Dream (http://www.youtube.com/watch?v=drUC51pS5-Y#)


Title: Re: Kyouma's 0.83297% divergence: 3 blue haired gold saints released
Post by: Kage Ryu on March 28, 2013, 01:54:15 PM
First time I heard of Saint Seiya was from this video:
Classic Brawl Tv Shows 4 (http://www.youtube.com/watch?v=NvV-QttXaQU#ws)
At around 3:18.

I also think a remake of that video is in order once now that all your SS imports are finished.


Title: Re: Kyouma's 0.83297% divergence: 3 blue haired gold saints released
Post by: Kyouma on March 28, 2013, 04:40:19 PM
hahaha thats the season 1's opening "pegasus fantasy"!
it makes sense because the new kid icarius stuff has some kind of a saint seiya air for me somehow
also, check the OP http://forums.kc-mm.com/index.php?topic=57601.msg1112965#msg1112965 (http://forums.kc-mm.com/index.php?topic=57601.msg1112965#msg1112965)
all the 12 gold saints has been released and finished!

Post Merge: March 28, 2013, 05:20:13 PM
「東方」 [ALiCE'S EMOTiON x Alstroemeria Records] The Marisa (Dirty Spark) (http://www.youtube.com/watch?v=R6y2A_QSLaU#ws)
I havent forgot about Marisa
first strike:
(http://i45.tinypic.com/2ngbzuc.png)
(http://i48.tinypic.com/jgh26s.png)
second strike
yet marisa is still far from seeing the light of life.. many deformations at jumping which can only be solved with re-rigging all the model D:
will the 3rd strike be a home-run or a punch out?


Title: Re: Kyouma's 0.79895% divergence: Burning Cosmo! The 12 zodiac gold saints! check OP
Post by: Tabuu Forte Akugun on March 28, 2013, 07:22:26 PM
Over Lucas, huh? Interesting...


Title: Re: Kyouma's 0.79895% divergence: Burning Cosmo! The 12 zodiac gold saints! check OP
Post by: CARLCGL on March 29, 2013, 09:06:29 PM
i think Aphrodite should be funny over peach, couldn't be possible?


Title: Re: Kyouma's 0.79895% divergence: Burning Cosmo! The 12 zodiac gold saints! check OP
Post by: Kyouma on March 29, 2013, 10:02:18 PM
hmm, I could try it


Title: Re: Kyouma's 0.79895% divergence: Burning Cosmo! The 12 zodiac gold saints! check OP
Post by: Kyouma on April 02, 2013, 12:50:55 AM
Who wants Mari-previews?
(http://imageshack.us/a/img7/2846/marqh.png)
(http://imageshack.us/a/img838/2180/marp.png)
(http://imageshack.us/a/img203/4079/marsgd.png)
everything was fine until pic 3, and thats why marisa hasnt been released yet   :notimp:
I was asking for olimar's boneset cos I decided to make alice for olimar with shanghai and horai as pikmins, blah blah
OTP OF OTPS!! NEET X NEET <3
(http://imageshack.us/a/img515/9369/neetxneet.png)


Title: Re: Kyouma's 0.79895% divergence: Burning Cosmo! The 12 zodiac gold saints! check OP
Post by: Kage Ryu on April 02, 2013, 01:09:34 AM
everything was fine until pic 3, and thats why marisa hasnt been released yet   :notimp:

I was asking for olimar's boneset cos I decided to make alice for olimar with shanghai and horai as pikmins, blah blah
I think the problem with rigging any Touhou character over anybody other than Peach or Zelda is that the dress is going to look funky at some point no matter what. It's not gonna come out perfect without a more customized rig and motionect pac. /:

But hey, do what you can with what you have. I still have all the Earthbound stages replaced with Touhou-esque ones and Ness and Lucas's victory themes set to the stage clear theme from Mystic Chain. So I do expect to be replacing Lucas with your Marisa. Keep at it. (;


...And yeah, Alice over Olimar throwing dolls instead of Pikmin would be hilarious indeed. Though I was also thinking Ness would be a good fit, if you were to replace the yo-yo and PK Fire with dolls. (But again...that dress...)


Title: Re: Kyouma's 0.79895% divergence: Burning Cosmo! The 12 zodiac gold saints! check OP
Post by: Kyouma on April 02, 2013, 06:58:19 AM
yeah, but well, I make non-peach/zelda touhous to make this have more variability and because this way people will have more chance to dont filll their peaches and zeldas quickly.
I am also thinking on preparing the recolors and a voice pack for the pack over lucas


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Tabuu Forte Akugun on April 03, 2013, 03:24:23 PM
Yup, loving that Marisa. ;)


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kage Ryu on April 10, 2013, 02:24:01 AM
Liking that Marisa you just uploaded, Kyouma. ^^

yeah, but well, I make non-peach/zelda touhous to make this have more variability and because this way people will have more chance to dont filll their peaches and zeldas quickly.
I am also thinking on preparing the recolors and a voice pack for the pack over lucas
I wouldn't mind making some more Hisoutensoku-style recolors for this one if you want. Though the model doesn't quite match Hisou's artwork, it's a really nice one and the texture layouts are much more efficient than model that went over DAO's PSA.

Though it would probably be about a half a week before I got started.


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kyouma on April 10, 2013, 09:30:43 AM
its ok, I was going to make recolors but the slothery defeated me D:
btw, I deleted Remilia KAI because Im editing Zelda's PSA to make it match more to remilia and incluide it


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Tabuu Forte Akugun on April 10, 2013, 09:49:02 AM
its ok, I was going to make recolors but the slothery defeated me D:
btw, I deleted Remilia KAI because Im editing Zelda's PSA to make it match more to remilia and incluide it

Well! Glad I downloaded her then. :P


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kyouma on April 10, 2013, 09:50:26 AM
you guys may want to re-download marisa, I fixed her waist a bit more like 1 hour ago


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Tabuu Forte Akugun on April 10, 2013, 09:54:38 AM
you guys may want to re-download marisa, I fixed her waist a bit more like 1 hour ago

Ok, done. So... I'm guessing you're redoing all your imports, or...?


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kyouma on April 10, 2013, 09:58:24 AM
hmm, kinda, Im thinking about re-making all my past touhou imports before pc 98 reimu; I will also remake yumemi/ruukoto and shinki/yumeko


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Tabuu Forte Akugun on April 10, 2013, 09:59:42 AM
hmm, kinda, Im thinking about re-making all my past touhou imports before pc 98 reimu; I will also remake yumemi/ruukoto and shinki/yumeko

That's cool. Because there's a certain someone whose KAI version I really anticipate. ;)


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kage Ryu on April 10, 2013, 11:42:31 AM
Hmmmmm... (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31711)

Haven't tried it yet, but does that make you think what I'm thinking (http://images3.wikia.nocookie.net/__cb20100830000948/touhou/images/b/b2/KomachiSWR.png)?


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kyouma on April 10, 2013, 11:54:08 AM
hahaha, yeah, I first thought on that too; but judging for the preview images, it seems overpowered >_>


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kage Ryu on April 10, 2013, 11:56:46 AM
I generally only use PSAs on my Brawl- SD card, so they kinda need to be overpowered to keep up with the rest of the cast. We'll see, though.


[EDIT]
Took the scythe Ike PSA for a spin. Not sure how balanced it is, but it certainly isn't overpowered—It doesn't keep up with the Minus cast well, and the level 9 CPU is, well, level ⑨.

Looks pretty good with your Elly import, though, so it will probably look good with a Komachi import.


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kyouma on April 10, 2013, 08:56:45 PM
woa, that means I can edit that PSA for my own use in the future tehehe
btw, remilia's animations are going pretty good
(http://sphotos-b.xx.fbcdn.net/hphotos-ash3/602130_498023393594655_2122833981_n.jpg)
I was meant to only edit the final smash animation to a throw; but I couldnt resist doing this >~<
I am also considering on making this animation her lose pose haha


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kage Ryu on April 10, 2013, 11:41:01 PM
Haha. Lulz.
Although I rather like her "polite sitting" squat from the fighting games, since it fits Remi's mannerisms. That pose seems more like for sillier characters like Mario and Lucas. But meh, that's just my personal opinion.


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kyouma on April 11, 2013, 08:20:39 AM
man, its the charisma break!
(http://i.imgur.com/g4oEi.jpg)
(http://fc07.deviantart.net/fs70/f/2012/191/8/9/charisma_break_by_ebonyhouse-d56r15n.jpg)


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: agent-s on April 11, 2013, 08:46:45 AM
lol you are really good  bro it is exactly the same position :)


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kage Ryu on April 11, 2013, 09:04:53 AM
...Yeah. I'm not much for fandom memes. Didn't know that one until now, actually.
Although I didn't recognize the pose mainly because it's her crouching block, which I hardly ever see in the games because...I never block while crouching. XD And I also hardly ever play as Remilia...

But yeah, looks pretty good:
(http://en.touhouwiki.net/images/6/61/Charisma_Break%21.png)


Title: Re: Kyouma's 2.85673% divergence: more marisa previews
Post by: Kyouma on April 11, 2013, 09:39:18 AM
oI thank you; that animation pose was hella hard; also, the motion file is ready now... due to the file size; the charisma break animation may look a bit rough; but I cant help on that anymore... I also changed the Final Smash animation; so we can say I will be creating a new Final Smash.. all what I have to do to finish this remilia, is ¡:
-create that new FS
-edit zelda's down B to make the non-transform zelda version
and then remilia will be submitted

Post Merge: April 11, 2013, 11:04:23 PM
(http://imageshack.us/a/img600/9421/nitori.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31736)(http://imageshack.us/a/img547/4535/mystia.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31735)
added to the OP, but well; there they are...
no remilia or yuyuko progress, but this is next (http://25.media.tumblr.com/ad88708b6d3d3bad5b640509c64dfb84/tumblr_mjlrrjbWZm1rne1ubo1_1280.png)


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: Kage Ryu on April 11, 2013, 11:08:40 PM
this is next ([url]http://25.media.tumblr.com/ad88708b6d3d3bad5b640509c64dfb84/tumblr_mjlrrjbWZm1rne1ubo1_1280.png[/url])
I feel so sorry for all the polys that are going to be lost from that beautiful thing.


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: Kyouma on April 11, 2013, 11:26:15 PM
what do you mean? not all models gets ruined with lowing the vertices number, also, the thing with this model are the textures, thats what makes it look so spectacular


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: Vaanrose on April 11, 2013, 11:39:06 PM
this is next

 Legs.


Do you manually strip the polys, or do you just let Max do it for you? Every time I've lowered the count on models, I've always manually removed them. Takes way longer, but it always winds up looking so much better because you get to pick what gets lowered and what doesn't. Those legs, for example, get to stay high poly.


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: LJSTAR on April 12, 2013, 03:22:22 AM
Yamaxana-yamaxana-yamaxana-DU~ ! \o/
You need to do her outfit from the 6th Touhou M1 as an alt, it would be awesome xD
also, nice Charisma Break pose for Remilia ! :p

(Oh, and on a side note, when I saw that "about the same size as Homura" on your Nitori import, it remember me something, for your Mahou Shoujo Madoka Magica import, are you gonna do Moemura ? Hitting barrels with a golf club, for the win )


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: Kyouma on April 12, 2013, 08:19:03 AM
hmm; I always use proOptimizer and move the vertices wich are leaving a space empty; but in the case of legs, I dont even use pro optimizer because those aren high poly objects; I usually apply it over fancy things like hats, skirts and shoes and sometimes ribbons.
@LJSTAR: YES I know what outfit are you talking about, I may try it if I dont feel too lazy.. and about moemura: its a good idea; Ive been thinking on making the Homura from the last episode which has a bow


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: LJSTAR on April 12, 2013, 09:52:35 AM
You mean Homura with the Bow and Madoka's ribbon ? In that case, why not, but Moemura and Homura with bow will be over who ? Still Snake like your Homura import or different character ?
(Meanwhile, in SSBB : Homura vs Moemura vs Perverted Homura vs Homura w/Bow ... freaking time paradox...)

And for Shikieki's alt, it was just an idea, if you don't feel like doing it, don't do it :p


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: Kyouma on April 12, 2013, 09:54:33 AM
aftermath homura for pit because of the bow; and moemura for peach because of that golf thing;
also, great job with mokou's recolors o:


Title: Re: Kyouma's 2.54314% divergence: Cucumber beer and fried chicken fest
Post by: LJSTAR on April 12, 2013, 02:36:27 PM
I thought Lucas will fit more for Moemura (animation wise), but Peach will be better at the end (... And need to replace that Toad with that @!#§ing Kyubey :srs:)

And thanks about the recolors, it was more for personal use but I thought that I should release it with some CSP on the vault (in case if some people want it), I will maybe make more recolors of your import but ... I dunno, I'm too lazy xD


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 12, 2013, 10:17:11 PM
dont worry, I am lazy too, I was going to incluide pc 98 marisa with the lucas version; but I think ill rather make it as a KAI version of the "original marisa kirisame" some other day.
about moemura, ill need toad's bonesettttttt and a moemura model owoU....
however, shikieiki has been released, not sure whats next, maybe that semi nude yuyuko I showed at the WIP workshop the other day
http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/547342_497976976932630_975505772_n.jpg (http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/547342_497976976932630_975505772_n.jpg)


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: LJSTAR on April 13, 2013, 01:33:30 AM
Oh yeah, the model ... well, I have no idea for that one ^^"
I still ripped Toad's boneset (And ripped the Parasol too, since it was in the same file, even if it's kinda useless)
http://www.mediafire.com/?iamnfp7bcn6ois3 (http://www.mediafire.com/?iamnfp7bcn6ois3)

For that "semi-nude Yuyuko", ... you have my approval *nosebleed*
And nice Shikieiki, by the way :P


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 13, 2013, 08:59:16 AM
ouo hmm, yuugi and yuyuko today; anyone?
also, what would you say if I make satori and koishi for sonic to match as recolors for my beako?


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: LJSTAR on April 13, 2013, 09:11:33 AM
Yuugi and Yuyuko release today ? want !

And Satori & Koishi over Sonic ... For Koishi, it could fit, for Satori ... I can't really imagine her with Sonic's moveset, I think a character that use magic could fit more for her, but if it's as "alt" for your Beako, in that case, it fit (Dat "Eye")


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 13, 2013, 10:48:05 AM
yeah, I have shadow not sonic; so we should rather say its for shadow; if that so, maybe I should submit her like a donkey kong hack to state is for shadow PSA haha


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: LJSTAR on April 13, 2013, 12:36:25 PM
I understand now, for the choice of character xD
That could probably work, if Satori is for the "Shadow PSA" then, yeah !


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 13, 2013, 08:22:06 PM
dasd, finished yuugi and yuyu as promised; now koishi and satorin are next


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: K+ ~ Tanuki God on April 13, 2013, 08:30:00 PM
Yay!  Koishi!  Did you delete your Reimu and Marisa over Peach?
Are you planning to do Mamizou?


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 13, 2013, 08:43:05 PM
I didnt, DAO did because he decided to quit from brawlhacking because his mediafire account has been deleted, so all of his hacks are gone forever. But dont worry, I am making all the touhous, so they wont be lost forever, only his PSAs
mamizou?... well, I said I would make all the touhous, so I think I have to, one day..





butIhateTouhou13CharactersDontAskMeWhy.jpg


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: K+ ~ Tanuki God on April 13, 2013, 09:27:08 PM
She's my pic-thing.  I like tanukis and I understand why you hate them.  (Im not terribly fond of them except for Mamizou)
And... are you going to make another Yuuka and Hong for non-PSA characters?  (Im trying to use all of your characters for a Touhou brawl edition that my school's anime club wants  :happy: (No bothering intended)


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 13, 2013, 10:12:56 PM
I have no idea of who else would fit for yuuka (dont ask me to put her over peach, I hate peach's skirt is just so big that is almost impossible to rig) and yes, im going to make a new meiling with the same model, but better stuff


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: BlueBrain on April 14, 2013, 04:25:56 AM
you seem pretty fast...


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 14, 2013, 08:50:50 AM
oh yes, a single import usually takes me like:
-30 minutes/1 hour to prepare the model for rigging
-1 hour rigging
-30 minutes fixing brawl box problems

thats why I can import pretty fast
------------
well, sjs has luigi requests open, I think, so Ill try to make suwako for luigi today so I can still reach it
yes I will still make satori and koishi; dont worry about them


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: BlueBrain on April 14, 2013, 08:51:55 AM
if you're already so fast you should learn rigging shoulderNs :P


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 14, 2013, 08:50:11 PM
just  finished Suwako for luigi
(http://sphotos-c.ak.fbcdn.net/hphotos-ak-prn1/603912_499615510102110_1545534705_n.jpg)
and everything was perfect...
(http://sphotos-e.ak.fbcdn.net/hphotos-ak-prn1/69013_499615513435443_198134837_n.jpg)(http://sphotos-b.ak.fbcdn.net/hphotos-ak-prn1/45364_499615523435442_649012024_n.jpg)
except for one thing:
(http://sphotos-f.ak.fbcdn.net/hphotos-ak-prn1/10889_499615500102111_446161500_n.jpg)

here is the .pcs if someone wants to help:
https://dl.dropboxusercontent.com/u/102142953/FitLuigi01.pcs (https://dl.dropboxusercontent.com/u/102142953/FitLuigi01.pcs)

The problem is caused by the bone edits; its strange, I have set all the "fake" bones as no transform and even transN but it still gives me this problem and the curious thing is tht it only happens at the jump animations (only the jump and the neutral A) but the B and the other sides of air A attacks looks fine... could this be problem of the fitluigi.pac file on itself? or is there anything I can do?...


maybe the gate of steiner has punished me for not making satori as I said!

Post Merge: April 14, 2013, 08:56:27 PM
if you're already so fast you should learn rigging shoulderNs :P
I kill shoulderNs to make the boneset fit the model; ive tried to use the bone resize and movement as for sizemods, but sometimes it brings up glitches


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: BlueBrain on April 15, 2013, 05:39:29 AM
iirc the jump is literally mario's jump animation...
giving some odd stuff, it's not noticeable with luigi, but i guess that it gets noticeable when the model differs hugely from the original


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 15, 2013, 07:04:15 AM
iirc the jump is literally mario's jump animation...
giving some odd stuff, it's not noticeable with luigi, but i guess that it gets noticeable when the model differs hugely from the original
so what to do? changing the animation?


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: BlueBrain on April 15, 2013, 07:40:16 AM
idk... xD
what bone edits did you make exactly though?


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 15, 2013, 10:35:00 AM
idk... xD
what bone edits did you make exactly though?
uhh, I edited the tree to have added bones, for example:
I made a new bone named L_L which has LlegJ has a child; L_L is flagged as "no transform" and its customly moved; I did the same for the shoulders and the head


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 17, 2013, 05:15:18 PM
Okay, suwako has been fixed and properly released; now I am working on something very special for my 100th hack!


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Azure_Shadow on April 18, 2013, 06:40:33 PM
100th? *Checks profile*
Oh, so it is. Congratulations in advance, then!


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 18, 2013, 07:30:49 PM
100th? *Checks profile*
Oh, so it is. Congratulations in advance, then!
thank you, thats why Ill make something special to celebrate it


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 21, 2013, 12:16:28 AM
Time to reveal my 100th hack:

She's back!!
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/526555_501819093215085_1370100176_n.jpg)

how the original free model looks like:
(http://images1.wikia.nocookie.net/__cb20110918015925/mikumikudance/images/3/30/Calne_Ca.png)

How my custom model combined with LAT Miku looks like:
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc1/v/554769_501869599876701_1838144271_n.jpg?oh=384f6c3d6e6372196de3082d8ac2deee&oe=5175AEDE&__gda__=1366720091_db8c2694c2bea8ff6df3441c871165c0)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/v/431807_501869793210015_306757097_n.jpg?oh=1d2a201f882e10891a6c3b042f2d67a7&oe=5175A835&__gda__=1366692208_4af012fba6e2ebaa143aa398375bf4e0)
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/v/923286_501869903210004_237957211_n.jpg?oh=8c1c67ce166a4f77beb6fcb685019b8a&oe=51754923&__gda__=1366697426_d06f7fd855a949ce89a282af0235f32a)


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: BlueBrain on April 21, 2013, 07:37:00 AM
on who?


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 21, 2013, 08:52:07 AM
bawsah.... I havent made a bowser import since long ago


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Tabuu Forte Akugun on April 21, 2013, 07:26:07 PM
Bowser? Interesting choice.


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 21, 2013, 09:43:28 PM
dasdasfdsag I dont know if I will be able to make calcium afterall.. so many pieces with so many vertices and so many textures...


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kage Ryu on April 21, 2013, 10:11:53 PM
Be able to? Yes. Of course you can.
The real question is...are you willing to take the time and effort?


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 21, 2013, 10:41:28 PM
too many things in my mind at the same time, I must order them; but im trying what I can to make calcium.
LAT miku model on itself has like 30 000 vertices so does calne ca, reducing those numbers without ruining the model will be hard


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Azure_Shadow on April 24, 2013, 06:50:10 PM
@Kage Ryu
Unbelievable. You actually took the time to go through and edit the color of every letter for that effect?
I can't tell if that's cool, or if you just have >way< too much time on your hands...


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kage Ryu on April 25, 2013, 12:13:51 AM
I have my ways~


Although that's a bit off-topic.

Anywho. Godspeed there, Kyou, if you decide to take on that challenge.


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on April 25, 2013, 10:33:31 AM
Godspeed? the spirit of Kaguya has possesed me lately... I must... fight.... I am the great mad scientist Hououin Kyouma!!! D:


Title: Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released
Post by: Kyouma on May 03, 2013, 12:40:18 PM
old model:
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/v/907812_111760225694733_1345311441_n.jpg?oh=fedfcc043f85cc8817ad41ffd758f78e&oe=5185C099&__gda__=1367805752_ffcd5258ee25dfc56a345d13f0195d56)
new model:
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/v/908389_111900769014012_582350300_n.jpg?oh=791088ec56b6228918fe3bcb82cb5bf4&oe=5185A952&__gda__=1367811363_9509b9f18053a5495e4a020372dcb2a2)


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: LJSTAR on May 03, 2013, 01:27:02 PM
The new model is better than the older one in every aspect ...  :srs:
Can't wait to see some in game screen !  :D


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: Kyouma on May 03, 2013, 05:31:20 PM
The new model is better than the older one in every aspect ...  :srs:
Can't wait to see some in game screen !  :D
oh well, there still much to do... I am using the optimization by hand as someone told me to in the WIP workshop; so this is taking foreveeeeer ;-;


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: Kage Ryu on May 03, 2013, 08:03:38 PM
oh well, there still much to do... I am using the optimization by hand as someone told me to in the WIP workshop; so this is taking foreveeeeer ;-;
It will take a while, but the results will be worth it. This way you don't have to worry about weird deformations and open seams in the model, because you actually have control over which verts go and which ones stay.


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: Kyouma on May 03, 2013, 08:34:46 PM
Yeah... anyways, ive made some other small imports recently like an alternative; but they wont be released until Nyaruko.. for example; TSA model okuu


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: LJSTAR on May 04, 2013, 01:23:09 AM
I am using the optimization by hand as someone told me to in the WIP workshop; so this is taking foreveeeeer ;-;
In that case, why not using both ProOptimiser and that ? ProOptimiser a little the model and finish the optimization with manual optimization, but like Kage Ryu said, it will be worth it

TSA model okuu
"TSA" ? What does it mean ? "Touhou Sky Arena" ?  :happy:


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: Kyouma on May 04, 2013, 09:53:12 AM
In that case, why not using both ProOptimiser and that ? ProOptimiser a little the model and finish the optimization with manual optimization, but like Kage Ryu said, it will be worth it
"TSA" ? What does it mean ? "Touhou Sky Arena" ?  :happy:
the thing is that this certain Nyaruko model cant be helped with proOptimizer, it affects it terribly even using as 99% ._.
and yes, ive got all the Touhou Sky Arena models and I made TSA okuu for sammy


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: Kage Ryu on May 04, 2013, 04:22:34 PM
I made TSA okuu for sammy
I like.


Title: Re: Kyouma's 2.54314% divergence: The waited 100th Hack: New previews
Post by: Kyouma on May 06, 2013, 10:29:55 PM
I may post TSA okuu as an exlusive download in the next three days...
meanwhile, have an entertaining video My Brawl Hacks: Nyan Overload (http://www.youtube.com/watch?v=FHWe_kGy_Cc#ws)

Post Merge: May 07, 2013, 04:15:30 PM
updated the OP; chech the alteernate/costume section for TSA utsuho thread exclusive!!
I also added parsee and yuugi to their respective section ewe;


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: KazuRo on May 11, 2013, 03:27:15 PM
I love all your Hacks thank you so much.

It would nice if you could made some ore one of them:

Anime Fairy Tail:
- Natsu over Captain Falcon
- Erza over Ike
- Lucy over ZS Samus
- Levy over Zelda
- Gajeel over Ganon

Only one would be great at all.




Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: Kyouma on May 11, 2013, 05:56:31 PM
I love all your Hacks thank you so much.

It would nice if you could made some ore one of them:

Anime Fairy Tail:
- Natsu over Captain Falcon
- Erza over Ike
- Lucy over ZS Samus
- Levy over Zelda
- Gajeel over Ganon

Only one would be great at all.



hm? but I dont even like fairy tail xD


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: LJSTAR on May 12, 2013, 02:24:06 AM
As alway, Nice work on your import, Kyouma, and nice Toyosatomimi no Miko !
(Now, we just need Kanako and we can have an equivalent of TH13.5 before the release xD)

Also, just wondering, do you have any other Anime character planned ?


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: Kyouma on May 12, 2013, 08:56:58 AM
!
Ill make Kanako then :3
and yes... I want to make nitro+ anime characters; like steins;gate cast and chaos;head cast


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: reilavac on May 12, 2013, 11:16:03 AM
+1 for making Mahiro over Snake. Nice models, amazing work! ;D


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: Kyouma on May 12, 2013, 11:54:39 AM
+1 for making Mahiro over Snake. Nice models, amazing work! ;D
Hey thanks alot ;o;
even though I havent made Mahiro over Snake, but now that I made the main 3 from Nyaruko-san; maybe I should make the rest of the cast.. you know, Mahiro over Snake, Mahiro's mom for sheik and Lutthy for zelda


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: KazuRo on May 14, 2013, 02:10:52 PM
Something for Haiyore! Maybe you could made some Extra Outfits for Nyarko and Kuuko i think there are enough from the Anime :D

And maybe Kuukos Sister over Captain Falcon


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: Kyouma on May 14, 2013, 03:52:27 PM
Something for Haiyore! Maybe you could made some Extra Outfits for Nyarko and Kuuko i think there are enough from the Anime :D

And maybe Kuukos Sister over Captain Falcon
Actually.. I will rest for a bit from Nyaruko-san stuff to attend my touhous for a while again.. I should finish the Remilia I left aside a while ago


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: K+ ~ Tanuki God on May 14, 2013, 04:02:17 PM
(Kanako...) Do you have all the TH13 Models?
And where do you get these?  They look amazing.


Title: Re: Kyouma's 2.54314% divergence: The 100th Hack Released! the crawling chaos
Post by: Kyouma on May 14, 2013, 06:06:54 PM
(Kanako...) Do you have all the TH13 Models?
And where do you get these?  They look amazing.
maybe Kanako indeed
I get most of all my touhuo models from here http://citrusmoothie.tumblr.com/tagged/touhou (http://citrusmoothie.tumblr.com/tagged/touhou)

Post Merge: May 15, 2013, 12:03:09 AM
Satan
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/249045_121277458076343_1136322207_n.jpg)

and Alice

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/601840_121277101409712_2103762370_n.jpg)


Title: Re: Kyouma's 2.54314% divergence: You and me and the Devil makes three
Post by: Cola1 on May 15, 2013, 04:50:21 AM
Alice is looking nice. But I do have to point out 2 glitches I've had, Utsuho's Arm Cannon thingy-ma-jig- stretches out massively in some animations (Block and sometimes Dodge) and Nazrin teleports randomly in dashes and can't dodge on-ground. ;-; But despite this I love all the Touhou hacks xP


Title: Re: Kyouma's 2.54314% divergence: You and me and the Devil makes three
Post by: LJSTAR on May 15, 2013, 06:04:06 AM
Nice Alice, you should put a doll or something on the things she hold (... Or maybe Shanghai over another character, dunno)
And for Touhou MMD model, I found this site, if it can be useful :
http://www6.atwiki.jp/vpvpwiki/m/pages/353.html (http://www6.atwiki.jp/vpvpwiki/m/pages/353.html)

I also have an idea, if you eventually planned to do Maribel / Renko : Pokemon Trainer
For 2 reasons, they don't "fight", and both of them are protagonist / rival in Touhoumon rom hacks, so it is fitting :p


Title: Re: Kyouma's 2.54314% divergence: You and me and the Devil makes three
Post by: Kyouma on May 15, 2013, 08:18:31 AM
Alice is looking nice. But I do have to point out 2 glitches I've had, Utsuho's Arm Cannon thingy-ma-jig- stretches out massively in some animations (Block and sometimes Dodge) and Nazrin teleports randomly in dashes and can't dodge on-ground. ;-; But despite this I love all the Touhou hacks xP
I warned everyone Utsuho's arm glitch at the description already, thats because of the sizemod I had to use
Nice Alice, you should put a doll or something on the things she hold (... Or maybe Shanghai over another character, dunno)
And for Touhou MMD model, I found this site, if it can be useful :
[url]http://www6.atwiki.jp/vpvpwiki/m/pages/353.html[/url] ([url]http://www6.atwiki.jp/vpvpwiki/m/pages/353.html[/url])

I also have an idea, if you eventually planned to do Maribel / Renko : Pokemon Trainer
For 2 reasons, they don't "fight", and both of them are protagonist / rival in Touhoumon rom hacks, so it is fitting :p

I thought on making them over a non fighting character like PT, but well, lets see if it actually works because PT has special laws for an import, when I made May, I had an infinite freezing problem I couldnt ever solve... so was snoopy who saved the day xD


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 17, 2013, 09:09:56 PM
the only interesting import ive made atm http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32107 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32107)


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: K+ ~ Tanuki God on May 17, 2013, 09:24:51 PM
Oh yeah.  Did you know about the blaster glitch with Chen?
The shot goes like 2 feet below her and the only way to see it is to jump.


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 17, 2013, 09:58:35 PM
Oh yeah.  Did you know about the blaster glitch with Chen?
The shot goes like 2 feet below her and the only way to see it is to jump.
sizemod... not sure how to fix that though, I didnt see it because I use the wolverine PSA for her and I have put it over fox o3o;


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: K+ ~ Tanuki God on May 18, 2013, 01:39:25 PM
Oh yeah and I checked the Touhou models site for Kanako, none. :oshi:


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: LJSTAR on May 18, 2013, 02:36:16 PM
"Reisengan" ... rofl
Nice import, we almost got the whole IN crew now ! :D

Oh yeah and I checked the Touhou models site for Kanako, none. :oshi:

Here ya go : http://www6.atwiki.jp/vpvpwiki/m/pages/354.html?guid=on#id_7a46ac5e (http://www6.atwiki.jp/vpvpwiki/m/pages/354.html?guid=on#id_7a46ac5e)



Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 18, 2013, 02:41:58 PM
I have a Kanako already :p
also, im making a new version of captain promiscuous too, and HM ichrin with unzan and suika, I want to make at lease 4 for a video and release them togheter tomorrow~

Post Merge: May 19, 2013, 12:32:11 PM
so I revisited the captain promiscuous this morning and now shes ready for upload, yes, its the normal outfit Murasa, the lewd version will be deleted once the normal one is up, and no, I wont incluide the lewd version with the normal version; the normal version has a 70% correcter rig and metals, I aint revamping the lewd version so thats why download it now or never again!
why not revamping the lewd Murasa?
Because of this
(http://img200.imageshack.us/img200/9939/canacaprev.png)


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: nothunky on May 20, 2013, 09:58:08 AM
I tried Youmu, the hitboxes on her sword seem to be all wonky. I'll redownload just in case it was something on my end, but I just wanted to bring that to your attention since about 1/4 of her moves don't seem to connect for me.


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 20, 2013, 10:01:19 AM
thats because of the bone edits


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: LJSTAR on May 20, 2013, 11:50:05 AM
I wonder if there is a way to size mod & one slot without changing any bones ID...

Also, Kanako over ... Zelda ? Somehow, I think Ganondorf should fit for her (Moar powaar)

And for the lulz :
Epic coincidence for TH13.5 Nitori ? You predicted 13.5 with your hack !  :srs:
(http://i.imgur.com/QpikPKP.png)
(http://www.tasofro.net/touhou135/img/last_07.jpg)


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 20, 2013, 01:58:21 PM
I wonder if there is a way to size mod & one slot without changing any bones ID...

Also, Kanako over ... Zelda ? Somehow, I think Ganondorf should fit for her (Moar powaar)

And for the lulz :
Epic coincidence for TH13.5 Nitori ? You predicted 13.5 with your hack !  :srs:
([url]http://i.imgur.com/QpikPKP.png[/url])
([url]http://www.tasofro.net/touhou135/img/last_07.jpg[/url])

too late, finished Kanako over Zelda;
yes, theres a way to do what you say, but taht affects the graphics possition, for example, I tried it over a captain falcon import once, and that affected the hadouken possition :/ It never moved!
also, I love you for taking that image xD!
I feel like making a futo to make the parody image more smooth :megusta:

Post Merge: May 20, 2013, 02:04:43 PM
btw previews:
 
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/969297_123717971165625_1429176376_n.jpg)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/405650_123718101165612_689899480_n.jpg)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/222005_123718147832274_1739676514_n.jpg)

ill post them after fixing some rigs in tenshi and fixing unzan's materials for HM ichrin


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: K+ ~ Tanuki God on May 20, 2013, 04:45:31 PM
Is there any other character you can put her on (no pestering/whining intended)
My Zelda is full and I really want to use this character :oshi:
Can't even use Yumemi...

Otherwise that looks awesome.


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 20, 2013, 04:52:38 PM
Is there any other character you can put her on (no pestering/whining intended)
My Zelda is full and I really want to use this character :oshi:
Can't even use Yumemi...

Otherwise that looks awesome.
I know that, and I have a plan for that, I am working on a touhou boss PSA for toon link which will be compatible with zelda models (meant to be used with all my zelda touhou imports) and one touhou boss PSA for peach models
the characters I have planned for each one is this
for the zelda friendly:
- kanako
-yuyuko
-byakuren
-yukari
-seiga
-kaguya

for the peach compatible:
-alice
-patchouli
-shou
-ran
-futo

but now that I think about it, a ganon version of kanako doesnt sound that bad, maybe ill make it too, but that means the 4 characters upload has to wait more


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: K+ ~ Tanuki God on May 20, 2013, 06:13:11 PM
OK and you might want to put the PSA over someone like Link (or use the Toon Link replaces Link as a base) or Mario who can be ported so everyone can put this where they want  ;D
(Link is portable!)


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Auraldo on May 20, 2013, 07:43:25 PM
Hey there, been watching your work and loving it. I really love your mods.
Good work out there.

Just a sugestion, and something else.
Why not try Futo over Lucario? Kinda fits her :v
Also I have the same problem with my Zelda slots already filled and I want to keep Toon Link... but guess I'll try to rotate the mods

Anyway I'd like to help you to make ports :v I have plenty of free time and I really LOVE Touhou, and I'm more hyped with the release of HM.
I was even thinking about adding a cape to Miko and the Silly Hat to Byakuren, I know a bit about Brawl Hacking but I'm n00b at porting and such.

Keep up the good work!


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 20, 2013, 08:55:18 PM
OK and you might want to put the PSA over someone like Link (or use the Toon Link replaces Link as a base) or Mario who can be ported so everyone can put this where they want  ;D
(Link is portable!)
but theres the super port pack for peach and sonic over anyone..
Hey there, been watching your work and loving it. I really love your mods.
Good work out there.

Just a sugestion, and something else.
Why not try Futo over Lucario? Kinda fits her :v
Also I have the same problem with my Zelda slots already filled and I want to keep Toon Link... but guess I'll try to rotate the mods

Anyway I'd like to help you to make ports :v I have plenty of free time and I really LOVE Touhou, and I'm more hyped with the release of HM.
I was even thinking about adding a cape to Miko and the Silly Hat to Byakuren, I know a bit about Brawl Hacking but I'm n00b at porting and such.

Keep up the good work!
yes, I was thinking on making futo for luca better and I will rather wait for someone to make the MMD models of those new versions and make the rest of the cast meanwhile


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: K+ ~ Tanuki God on May 20, 2013, 09:11:13 PM
I mean the Zelda one.


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: nothunky on May 21, 2013, 04:33:29 PM
I know that, and I have a plan for that, I am working on a touhou boss PSA for toon link which will be compatible with zelda models (meant to be used with all my zelda touhou imports) and one touhou boss PSA for peach models

Yeah a boss Psa would be great. Right now I'm using an older version of goddess Zelda for Yuyuko though.

Also it's a shame about the whole hitbox problem with Youmu, but at least you're aware of it. I'm really sorry to ask you this while you're already working on a bunch of other projects at once, but is there any chance that the bone problems for Youmu's sword will be fixed sometime in the future? Sorry again, but I had to ask.


Title: Re: Kyouma's 2.54314% divergence: Reisengan!!
Post by: Kyouma on May 21, 2013, 05:33:41 PM
I found a new and pretty Youmu and Yuyuko model recently, and I think Im gonna rig them soon~


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 24, 2013, 08:51:34 AM
You should maybe try to do other character before revamping character that you already did, IMO ... xD

Oh, by the way I got Koishi's model (the last version by Nigamon), I can upload the .max file if you still need it


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 24, 2013, 09:49:36 AM
I have it, and a pretty satori one, but I dont know who should I make them over...


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: K+ ~ Tanuki God on May 24, 2013, 10:50:32 AM
Ice Climbers with a Size Mod?


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 24, 2013, 11:34:56 AM
I would say ... Sonic for Koishi
I can easily imagine her running everywhere like a crazy

And for Satori ... mhh ... I don't really know
... Peach ? Again ?  :srs:


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 24, 2013, 03:33:33 PM
Ice Climbers with a Size Mod?
I remember when I tried to import kat and ana over those [censored]s :srs: ... I sadly still remember...
I would say ... Sonic for Koishi
I can easily imagine her running everywhere like a crazy

And for Satori ... mhh ... I don't really know
... Peach ? Again ?  :srs:
I like the idea of rigging them for sonic like recolors of beako as I said pages ago.. but they would be too small (beako is too small on herself) I could sizemod it and solve it, but sizemodding affects your visibility bones, thats why I dont put expressions or FS eyes to my sizemodded imports, because it technically kills them;
I will search a way to solve it anyways..


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: クローバー on May 24, 2013, 05:26:05 PM
Would size-mods on Ness and Lucas be a feasible option for rigging the Komeiji sisters?


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 25, 2013, 04:38:13 AM
I could sizemod it and solve it, but sizemodding affects your visibility bones, thats why I dont put expressions or FS eyes to my sizemodded imports, because it technically kills them;
I will search a way to solve it anyways..
IMO, FS eyes and expression aren't really ... that necessary, I mean, when you are playing you don't really see if they have some or not, so ...

Would size-mods on Ness and Lucas be a feasible option for rigging the Komeiji sisters?
... This could actually be a really good idea, Koishi over Ness and Satori over Lucas ?


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 25, 2013, 08:44:12 AM
okay, finishing futo over lucario and Ill make both of them over lucas after that
I just noticed satori and koishi has the same body with inverted colors :srs:


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: TigerFrog on May 25, 2013, 05:44:54 PM
I was wondering if it was DAO who had the K-ON! character skins? Because I was only able to get Hirasawa Yui before the rest of the characters disappeared. It'd be cool if maybe you worked with him on it and had Nakano Azusa!
I am enjoying all of your work by the way! I'm using Nyaruko over Peach a whole lot! I am excited for more!
I am not sure if you take requests, but It'd be cool if you could make Hasegawa Kobato(Haganai) over Peach!


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: K+ ~ Tanuki God on May 25, 2013, 07:27:08 PM
okay, finishing futo over lucario and Ill make both of them over lucas after that
I just noticed satori and koishi has the same body with inverted colors :srs:
Yay, btw Ness is a perfect porter apparently so you might want to add a Ness version at some point


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: TigerFrog on May 25, 2013, 10:27:46 PM
http://xxnekochanofdoomxx.deviantart.com/art/I-Have-Few-Friends-Hasegawa-Kobato-Download-3-366530816 (http://xxnekochanofdoomxx.deviantart.com/art/I-Have-Few-Friends-Hasegawa-Kobato-Download-3-366530816)

This person has a pretty good model for her. I am not quite familiar with how to create character skins, so I am not sure if this would help, but it may help as a reference. It's understandable though if this request is not possible!


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 25, 2013, 11:25:02 PM
didnt I say already I wouldnt take the request? :srs:

btw, I didnt any progress today cos I was watching the reitai sai stream live from niconico all night, until the zero and alpaca spam annoyed the hell out of me
watching futo's gameplay makes me think pit fits her better than lucario now


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: TigerFrog on May 26, 2013, 01:20:55 AM
Sorry to have bothered you! I just thought you'd be able to do a great job with it like the other characters you have made so I thought I would ask. And regarding the K-ON! chars, do you know who had created them? Good luck on your work and I'm looking forward to the other Touhou Chars!


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 26, 2013, 02:39:41 AM
And regarding the K-ON! chars, do you know who had created them? Good luck on your work and I'm looking forward to the other Touhou Chars!
I'm pretty sure it was DAO who made them...

watching futo's gameplay makes me think pit fits her better than lucario now
So ... are you gonna make a Pit version too ?

Oh, and by the way, Touhou 13.5 is ooooout \o/
... But I'm just playing against CPU, I'll wait for the english patch to play the Story Mode


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 26, 2013, 08:26:14 AM
I havent finished the lucario one! xD so im leaving that one behind and starting a new one for pit
dasda I want to play th 14 ;A;


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: TigerFrog on May 26, 2013, 09:25:40 AM
I'm pretty sure it was DAO who made them...

thanks LJSTAR! Btw, where did you get 13.5?


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 26, 2013, 09:59:36 AM
thanks LJSTAR! Btw, where did you get 13.5?
No problem, and I think you can found it easily, if you can't, send me a PM and I'll send you the link

I havent finished the lucario one! xD so im leaving that one behind and starting a new one for pit
dasda I want to play th 14 ;A;
Oh, sorry 'bout that, since you work pretty fast, I thought the Lucario one was almost finished ^^"
And for TH14 Demo, I got a link too, but I didn't tested it (The DL is sloooooow :I), same thing, if you can't found it, send me a PM and I'll send you the link

By the way, I hope you don't mind, I did some recolor of Nitori (TH13.5 ones)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 26, 2013, 11:08:36 AM
I just played th 14 for a bit and its awesome!! dsaahgancv
also, why do I feel the urge of making HM versions of miko and byakuren? ;A; I think I also need to try unzan's materials once again to make it look better
and thank you for the recolors, btw, if I import a cape over Miko, could you texture it to make it look like her actual cape? there isnt any HM miko in MMD atm, of course I will collab you


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 26, 2013, 11:30:37 AM
For the cape, the best solution (I think) will be to take a Brawl character's cape texture (like Marth, for example) and do some edit, in both texture and UV mapping

I can try, if you want, but I can't promise anything


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 28, 2013, 11:30:19 AM
Another Request could you made some:
Elsword ModelTexture Hacks?

Inb4Kyouma'sMasterSpark

Also, by the way, I did Byakuren's recolor (again, TH13.5), I will try to do with her hat and her jewelery thing around her neck and then release it


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: K+ ~ Tanuki God on May 28, 2013, 02:26:10 PM
You should totally do HM Mamizou if you can find one.  She looks nice in HM... Silly Hat with Bells FTW


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 28, 2013, 02:49:51 PM
hey! collab me if youre using my Byak ;A;
funfact: I am making the whole TD cast atm, futo is ready and im making seiga for zulda, mami for puch, tojiko for lucasrio, and kyouko who knows.. maybe link also I got a model with a really similar cape to toyota's in HM
yes we all saw it coming http://25.media.tumblr.com/tumblr_m46p8xYpW61rne1ubo1_1280.jpg (http://25.media.tumblr.com/tumblr_m46p8xYpW61rne1ubo1_1280.jpg)
http://danbooru.donmai.us/posts/1422306?tags=toyosatomimi_no_miko (http://danbooru.donmai.us/posts/1422306?tags=toyosatomimi_no_miko)

about futo:
I had to modify the model to have detatched sleeves.. friggin montecore really annoyed me with the possition of the sleeves =A=


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: K+ ~ Tanuki God on May 28, 2013, 03:56:28 PM
funfact: I am making the whole TD cast atm, futo is ready and im making seiga for zulda, mami for puch
Who?  Peach I presume...


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 29, 2013, 12:13:46 AM
a little gift for my loyal thread followers~
be the first using these guys:

click on the render image to download (direct download)

futonori

(http://imageshack.us/a/img5/7711/futo.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Futo.rar)
(http://imageshack.us/a/img703/3849/futo1.png)(http://imageshack.us/a/img822/9307/futo2.png)

sega

(http://imageshack.us/a/img14/1575/seiga.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Seiga.rar)
(http://imageshack.us/a/img845/2241/seiga1.png)(http://imageshack.us/a/img94/3410/seiga2.png)

Toriko
(http://imageshack.us/a/img90/750/tojiko.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Tojiko.rar)
(http://imageshack.us/a/img690/426/tojiko1.png)(http://imageshack.us/a/img690/423/tojiko2.png)

AND A SMALL SECRET PROYECT I MADE DAYS AGO
(http://i39.tinypic.com/34t8n7d.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Bikini%20Maids.rar)
No in-game images atm
I am waiting to finish the whole TD cast to upload them all the same day, yes I like to spam the vault

Post Merge: May 29, 2013, 12:44:57 AM
btw any ideas for kyouko and yoshika?... Im running out of ideas cos ive been ill on these last days ;~; and I dont seem to get better


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Cola1 on May 29, 2013, 04:32:53 AM
Wouldn't Yoshika be Seiga's Sheik equal? But then, she's not 'flexible' enough to fit Sheik because she's a zombie.


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 29, 2013, 08:59:26 AM
the above user has illuminated me *o*
thats not a problem, Ill just make her arms to dont be able to move, you know, I pose them and rig them over BustN


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 29, 2013, 04:56:24 PM
dude you havent got I dont take requests? :srs:


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 31, 2013, 03:14:01 AM
([url]http://i39.tinypic.com/34t8n7d.png[/url]) ([url]https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Bikini%20Maids.rar[/url])

(http://i.imgur.com/GPyXxBu.png)

Also, for some reasons, Byaky' recolors look ... somewhat weird (not sure if only Brawlbox or not), so ... on hold for now  :srs:

And nice work with all of those import, really nice Futo, except ... one thing (not a really bad, though), before the release, you should make those thing on her sleeves and boots kinda like this :
(http://i.imgur.com/ICUcRsG.png)
*epik vertex skillz*


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Cola1 on May 31, 2013, 05:19:16 AM
the above user has illuminated me *o*
thats not a problem, Ill just make her arms to dont be able to move, you know, I pose them and rig them over BustN

I expect something along these lines now.
(http://i.imgur.com/ZJjRpys.png)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 31, 2013, 09:05:29 AM
([url]http://i.imgur.com/GPyXxBu.png[/url])

Also, for some reasons, Byaky' recolors look ... somewhat weird (not sure if only Brawlbox or not), so ... on hold for now  :srs:

And nice work with all of those import, really nice Futo, except ... one thing (not a really bad, though), before the release, you should make those thing on her sleeves and boots kinda like this :
([url]http://i.imgur.com/ICUcRsG.png[/url])
*epik vertex skillz*


dosda ok, btw, to make this exclusive futo special, there will not be a sleeveless version or nude versions incluided in the public one ewe

I expect something along these lines now.
([url]http://i.imgur.com/ZJjRpys.png[/url])

dosdasdesdisdusd u_U
I have bad news about yoshika: the model I got is a .pmx so I converted it to .pmd to be able to import it to 3ds max as I do with the other .pmx models but the importing gave me script errors D: so until I find another yoshika model, there will be no yoshika by now...
---
but guys Im making wakasagihime over Lucas and still working on mamizou over Peach (im editing the mamizou model to make it more accurate to the HM version), yes, wakasagihime is a custom model; and I just finished this last night:

(http://imageshack.us/a/img823/643/tengulink.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Tengu%20Link.rar)
(http://imageshack.us/a/img407/1914/tenlink1.png)
Tengu Link!! (http://www.youtube.com/watch?v=Kaz5hHoLHn8#)

seriously, im gonna spam the vault with these things


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 31, 2013, 11:59:41 AM
I have bad news about yoshika: the model I got is a .pmx so I converted it to .pmd to be able to import it to 3ds max as I do with the other .pmx models but the importing gave me script errors D: so until I find another yoshika model, there will be no yoshika by now...


Hehe, look like I can help ? :3
(http://i.imgur.com/b5jQldH.png)

And for Futo, I'll wait for you to release it on the BV, and then I'll re-download it + recolor and then upload it
(In case there is few changes)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 31, 2013, 12:45:58 PM
OAO send it to me please!
weh, you already moved the bands vertices, make the recolors and upload it, just remember to collab me and also wait for the moment when I release the other guys


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 31, 2013, 01:05:47 PM
No problem, here it is : https://www.dropbox.com/s/uy35fsmy9719uni/Yoshika%20model.rar (https://www.dropbox.com/s/uy35fsmy9719uni/Yoshika%20model.rar)

And about the recolor', I have to redo the band's verticles edit, it was more for testing purpose than anything else (And I didn't paid attention, I ended with modifying her arm with it ... .-.), but yeah, as alway, I'll collab' you when it will be released xD


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 31, 2013, 01:11:18 PM
dsdfasdg thanks alot Ouo
btw should this be public?
(http://imageshack.us/a/img594/6515/zs2p.png)(http://imageshack.us/a/img707/2362/zs1.png)
people makes lots of samus without clothes, [censored] pls I made samus without skin (?)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 31, 2013, 01:23:20 PM
You're welcome, Also I had to merge few texture and resize some of the UV, maybe some places will look somewhat weird

people makes lots of samus without clothes, [censored] pls I made samus without skin (?)
... Oh god, my sides, too much laugh

But ... I ... dunno ? But it's sure gonna be disturbing to play with that in game xD
IMO, you should just leave it on this thread (at least for now)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Thyrus on May 31, 2013, 02:51:39 PM
dsdfasdg thanks alot Ouo
btw should this be public?
([url]http://imageshack.us/a/img594/6515/zs2p.png[/url])([url]http://imageshack.us/a/img707/2362/zs1.png[/url])
people makes lots of samus without clothes, [censored] pls I made samus without skin (?)


Have this look more like Spinal, from Killer Instinct and then you certainly have my download!


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 31, 2013, 02:58:45 PM
uh? I dont know, I just downloaded this from "anatomy" section on some website to download 3d models


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on May 31, 2013, 04:54:10 PM
Oh, by the way, I don't know if you are still looking for a cape, for Miko, but I found this :
(http://seiga.nicovideo.jp/image/source?id=3143409)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Auraldo on May 31, 2013, 06:24:46 PM
Oh, by the way, I don't know if you are still looking for a cape, for Miko, but I found this :
([url]http://seiga.nicovideo.jp/image/source?id=3143409[/url])


OH MY GOD.
She is perfect.

Btw, good work on the TD cast, you finally got over your hate for TD (?)
Also I know it's kinda late but I thought about Yoshika over R.O.B.? Sounds weird but it could work.
Kyouko would look ok on Link with her broom

Also this: http://whitedragonoftruth.blogspot.mx/2013/05/hopeless-masquerade-basicos.html (http://whitedragonoftruth.blogspot.mx/2013/05/hopeless-masquerade-basicos.html) for all who want to play HM with the best settings (and a small tutorial)
It's in spanish but I understand Kyouma knows spanish
If not I'm making a english tutorial later  :af2:


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on May 31, 2013, 11:31:29 PM
Oh, by the way, I don't know if you are still looking for a cape, for Miko, but I found this :
([url]http://seiga.nicovideo.jp/image/source?id=3143409[/url])

dasdas where did you find that?! we seriously need that cape
OH MY GOD.
She is perfect.

Btw, good work on the TD cast, you finally got over your hate for TD (?)
Also I know it's kinda late but I thought about Yoshika over R.O.B.? Sounds weird but it could work.
Kyouko would look ok on Link with her broom

Also this: [url]http://whitedragonoftruth.blogspot.mx/2013/05/hopeless-masquerade-basicos.html[/url] ([url]http://whitedragonoftruth.blogspot.mx/2013/05/hopeless-masquerade-basicos.html[/url]) for all who want to play HM with the best settings (and a small tutorial)
It's in spanish but I understand Kyouma knows spanish
If not I'm making a english tutorial later  :af2:

YES kyouko over Link sounds sexy enough, yes youre late for that idea of yoshika over ROB, but I wouldnt have made her over ROB anyways because I dont have him or even use it :U; and yes I understand that tutorial because im mexican, but I dont play HM because my computer wont run it (it runs 3ds max by miracle)
----------------
also, today's gifts:

Mami's zoo

(http://imageshack.us/a/img13/3521/mamizou.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Mamizou.rar)
(http://imageshack.us/a/img51/8397/mamizo2.png)(http://imageshack.us/a/img109/5396/mamizo1.png)


necrophilia:

(http://imageshack.us/a/img248/5633/yoshika.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Yoshika.rar)
(http://imageshack.us/a/img824/8449/yoshika1.png)(http://imageshack.us/a/img89/2964/yoshika2w.png)


the most naked samus import ever made:

(http://imageshack.us/a/img689/8556/zsamus.png) (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Zero%20Skin%20Samus.rar)
(http://imageshack.us/a/img594/6515/zs2p.png)(http://imageshack.us/a/img707/2362/zs1.png)

and now a preview of my custom model of Wakasagihime
(http://imageshack.us/a/img835/5913/wakasagihime.png)
(http://imageshack.us/a/img208/338/wakaprev.png)
 she looks fine and everything at brawbox, but shes invisible in-game D:!11! I just asked for help at the WIP workshop, I hope someone pays attention to this problem


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 01, 2013, 03:05:02 AM
Wow, a Touhou 14 import already ? That was fast ! xD

Also, here is the link for Miko's cape : https://www.dropbox.com/s/ixxvqme03bv3iq0/Miko%27s%20cape.rar (https://www.dropbox.com/s/ixxvqme03bv3iq0/Miko%27s%20cape.rar)
I wanted to fix the textures from the whole model, but since the head's UV was messed up, I ended it by just putting the cape in the .max file ... :x
(I also did a recolor for the cape, a red one, I think this should be her "FS eyes")


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Cola1 on June 02, 2013, 01:31:06 AM
Oh my gawsh Wakasagihime looks so epic \_( '.' )_/


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 02, 2013, 04:14:36 AM
Kyooooumaa ! D:

I just realised something now for your Toyos--... qldjaljsd, Miko import, both of them (13 and 13.5)

But since just pointing the errors could seems rude, I (tried to?) fixed them
(Left = original / Right = edited)
(http://i.imgur.com/c7CgAND.png)

(http://i.imgur.com/iDFyJuU.png)
I couldn't fix the glitch on the sword's shealth ... .-.

(http://i.imgur.com/XRoMI5q.png)
Sword or stick, but both of them in the same hand ...? xD
I removed the sword, since it's in the sheath and Miko use more often her "stick" anyway

Here is the mdl0, if you want : https://www.dropbox.com/s/nfh93byydclhfo9/MikoFixed.mdl0 (https://www.dropbox.com/s/nfh93byydclhfo9/MikoFixed.mdl0)
(I can't try it in game, but it should work, it was only vertex edited + one polygon removed)

Now, time to do some Miko recolor :kdance:
Oh, and nice work on your imports, as alway

EDIT : I had to edit it in 3ds max for that belt-like thingy, it looked weird in the animations so I just single binded it to WaistN


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 02, 2013, 08:57:12 AM
Oh my gawsh Wakasagihime looks so epic \_( '.' )_/

I just wish somebody paid attention to my help thread and help me to fix it and release it

Kyooooumaa ! D:

I just realised something now for your Toyos--... qldjaljsd, Miko import, both of them (13 and 13.5)

But since just pointing the errors could seems rude, I (tried to?) fixed them
(Left = original / Right = edited)
([url]http://i.imgur.com/c7CgAND.png[/url])

([url]http://i.imgur.com/iDFyJuU.png[/url])
I couldn't fix the glitch on the sword's shealth ... .-.

([url]http://i.imgur.com/XRoMI5q.png[/url])
Sword or stick, but both of them in the same hand ...? xD
I removed the sword, since it's in the sheath and Miko use more often her "stick" anyway

Here is the mdl0, if you want : [url]https://www.dropbox.com/s/nfh93byydclhfo9/MikoFixed.mdl0[/url] ([url]https://www.dropbox.com/s/nfh93byydclhfo9/MikoFixed.mdl0[/url])
(I can't try it in game, but it should work, it was only vertex edited + one polygon removed)

Now, time to do some Miko recolor :kdance:
Oh, and nice work on your imports, as alway

EDIT : I had to edit it in 3ds max for that belt-like thingy, it looked weird in the animations so I just single binded it to WaistN

lol k
can you single bind? everytime I try it, my brawlbox crashes O_o

dude last night was really full of action


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 02, 2013, 09:58:16 AM
Wait, what ?
You mean, single bind in Brawl Box or in 3ds max ? I did it in 3ds Max, I took the polygon, make it a separate object and then rig it with only one bone ... xD

And for that "invisible" glitch, I know that can sound ... stupid, but did you try to ... re-export the .dae file and re-import it ?


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 02, 2013, 01:40:55 PM
sounds so simple that Ill try it o:

Post Merge: June 04, 2013, 12:23:36 AM
what now?
 
THIS
(http://imageshack.us/a/img705/6269/brsn.png)
(http://imageshack.us/a/img89/1046/brs1urmo.png)(http://imageshack.us/a/img199/2405/brs2.png)

https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Black%20Rock%20Shooter.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Black%20Rock%20Shooter.rar)
has sizemod and metals, doesnt have FS eyes due to the sizemod
(I wanted tomake her eye flame her FS eyes </3)

ill make it public when I finish the white rock shooter and insane brs over zero sammy


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Cola1 on June 08, 2013, 01:37:06 AM
Hmmm, just out of intrest, will you be doing any of the popular non-canon characters? Y'know like Mitori?
(http://en.touhouwiki.net/images/d/d8/Th11SHMitori.png)
I have seen a few models of her and Sasha but thats about it.


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 08, 2013, 09:20:16 AM
mitori? maybe in the future, but not now though, saha? well, I invaded iwvi's thread where he said the first comments gets a requet, so I requested him sasha ewe


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: K+ ~ Tanuki God on June 08, 2013, 11:11:16 AM
You should do another Yuuka (plz)
The one you have doesn't work (properly) over Wolf.  (I tried it, it's funny)
Or an Improved Nue
Or a normal Hong
Or Marisa & Reimu over Peach (I still have DAO's files afterall)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 08, 2013, 02:51:43 PM
... What about a PC-98 Alice and Yuuka ? :I
(http://i.imgur.com/lKrjWGHl.jpg)
Also, need Sekibanki :3

For fanmade char', the only ones who come to my mind is that "Hakurei Miko" and "Adult Rumia" ... Dat Hakurei Miko over Captain Falcon / Ganondorf would be badass , btw

You should do another Yuuka (plz)
The one you have doesn't work (properly) over Wolf.  (I tried it, it's funny)

It was made for the Vegeta PSA, if I remember correctly



Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: K+ ~ Tanuki God on June 08, 2013, 08:34:40 PM
I know but it still works but it's very funny looking


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kage Ryu on June 08, 2013, 09:12:40 PM
So
in light of a certain feature of Hopeless Masquerade
I am downloading your Nitori.

That is all.


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 08, 2013, 09:32:05 PM
ill make some non-touhous for a while, if anyones still interested...
before starting on kisume over kirby and yamame over lucas, I think I should finish remilia's FS to upload her for godoka's sake and incluide the wrestling suit too (yes I ahve the modeld asdasd )
now thanks to BLIS, we can have (9) zeldas more! I will still make the touhou boss psa for zeldas, but meanwhile, god I have so much to do


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 14, 2013, 09:19:12 AM
okay, ive got kokoro model.. how? I dont know, should I?...


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 14, 2013, 09:29:05 AM
Kokoro ? You mean ... "Hata no Kokoro" ? .-.

I just realized, Kisume over ... Kirby ? That's gonna be weird in game xD
And you should do a Yamame over the Spiderman PSA too  :D *[Insert-spider-joke-here]*


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: agent-s on June 14, 2013, 09:56:47 AM
or Kokoro from doa5 ???


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 14, 2013, 03:42:08 PM
about kisume over kirbie, trust me, I know what Im doing...
and this kokoro
(http://imageshack.us/a/img838/4987/3o4v.jpg)

kitsune mask over zelda and oni mask over sheik anyone? or simply over peach with one mask and the other masks as her FS eyes?


btw, one has more chance to find a touhou model via GTA SA mod instead of simple MMD ._.


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 14, 2013, 04:18:05 PM
Yeah, so, Hata no Kokoro x)
For the same character with different mask over Zelda / Sheik, it's ... THE idea, it fit perfectly, so yeah, go with that !

(By the way, don't forget something, the "faces" of her dress are supposed to be holes, so a transparent material will be needed)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 14, 2013, 04:38:47 PM
I know that, its easy
she may be ready tomorrow, ill make a video


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: agent-s on June 14, 2013, 04:44:40 PM
ah ok good continuation :)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 15, 2013, 03:37:37 PM
Kokoro is looking great, now ... recolor tiiiiime !  :kdance:

( Also, congratz, "sample-7d98a28d27bc86600da34150afd118ea.jpg", from your download, I literally laugh out loud IRL, this wasn't excepted ... AT ALL xD )


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LyonLe on June 17, 2013, 05:13:07 PM
Make more for marth please !!!


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 17, 2013, 05:51:07 PM
not now, Im working on suika over Bowser and Giga

Post Merge: June 17, 2013, 06:44:05 PM
there is suika over bawsah, how will this work? I dont know, but it better will (http://imageshack.us/a/img577/8926/1dxd.png)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 18, 2013, 09:00:47 AM
Suika over ... Bowser ? Animations gonna look ... wrong  :srs:

Well, good luck on that, I don't know anything about character import nor one slot bones, but this won't be easy at all, I think...

And Captain Falcon could be a second choice if over Bowser doesn't work as planned ... I guess


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 18, 2013, 11:26:53 AM
Bowser's boneset is not as scary deformable as everybody thinks, I saw it when I made the winged dragon of Ra a year ago; also I am not the first importing a human character over bowser, DAO did it months ago and it looked very good (note he never edits bones, and that import wasnt made public, dao is greedy enough to keep tons of interesting things only for himself), so I think its gonna be good, and of course, Ill edit the animations a bit, but mostly for fancy things, Ill change the standing animation, jump, up b, dodge and everything that uses the shell morph, because suika has no shell and she would be invisible at those animations; and think about it, the other advantage is that Ill also make suika for giga with the same edits
Yes, its gonna take long to be ready, meanwhile Ill try to finish dio brando and other things


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Kyouma on June 23, 2013, 02:44:28 PM
this thread is not dead yet, its a miracle!!
(http://imageshack.us/a/img153/3233/y2s.png)




and ths too
(http://imageshack.us/a/img853/3968/zfp.png)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: K+ ~ Tanuki God on June 23, 2013, 03:58:23 PM
OMG YAY!  The thread isn't dead!


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: LJSTAR on June 23, 2013, 05:06:23 PM
I guess both of them are over Peach ? Also, Dat Hina model ! :D
(What about Suika ? zdjqdklsjakdq)


Title: Re: Kyouma's 0.21154% divergence: kanatenmurich
Post by: Mugiwaranonaruto on June 23, 2013, 10:25:55 PM
Hey kyouma, you are a expert in model importing and that's why I come with a request if you take any? It's just I would really like to play as soul and Blair from soul eater, I would really appreciate if you took my request. I have the models it's just model importing is over my head, believe me I've tried:( anyway if you would like the models I would gladly send them to you I would really like to see them playable. Soul over wolf and Blair over peach
Best wishes


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: Kyouma on June 24, 2013, 07:24:04 PM
I dont take requests


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: Kage Ryu on June 24, 2013, 07:29:20 PM
this thread is not dead yet, its a miracle!!
([url]http://imageshack.us/a/img153/3233/y2s.png[/url])
Spin, Hina, spin!

That hair texture looks nice.


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: Kyouma on June 24, 2013, 07:42:05 PM
yep,
and shes ready
(http://imageshack.us/a/img543/7198/yvj9.png)

I havent tested her yet, but here have it, I doubt she could have any glitch
I forgot to add FS eyes, but has metals
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Hina.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Hina.rar)

also:
You Spin Me Round (Like a record) Lyrics (http://www.youtube.com/watch?v=LKP2sGxiPvU#)


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: Kage Ryu on June 24, 2013, 09:20:48 PM
I gave her a quick run. The game froze after selecting a stage when I tried her on my Brawl Minus card, but I haven't touched that one in a while, so that could be various other factors.

She worked fine on my Project M card, though. I didn't try any items or anything. I mainly just used her down-smash, up-smash, N-air, and down taunt. So I can tell you she spins fine.


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: Azure_Shadow on June 27, 2013, 11:52:09 PM
...I know this is probably off-topic, but...
Kyouma, why do the numbers on your thread keep changing? What are they supposed to represent, if anything?


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: Kyouma on June 27, 2013, 11:59:44 PM
Every time the OP is changed, the past is changed, so the divergence changes
Steins;Gate Divergence Meter (http://www.youtube.com/watch?v=D66Lhu-Mtpc#ws)

Post Merge: June 29, 2013, 04:59:50 PM
Suika progress:
(http://imageshack.us/a/img689/6595/t0gx.png)

theres still much to do
(http://imageshack.us/a/img194/8503/qnga.png)

something I feel Ihave to do
(http://imageshack.us/a/img51/7828/ixx.png)

...
Karen...
how I wsih....
asfq3g4aadag4gqqqqrwehargf42


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: BlueBrain on June 30, 2013, 04:48:20 PM
http://imageshack.us/a/img153/3233/y2s.png (http://imageshack.us/a/img153/3233/y2s.png)

tell me she WILL have shading activated, the texture is too good to make her ignore lighting like most of your imports


Title: Re: Kyouma's 0.57687% divergence: Planning another night spam
Post by: Kyouma on June 30, 2013, 06:37:26 PM
I kill the shader even in the not needed ones to "regularize" all the touhou character, but I can incluide a normal shader version if you want anyways, I already posted hina's link in the previous comment, but here is the normal shader hina https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Normal%20Shader%20Hina.pcs (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Normal%20Shader%20Hina.pcs)

btw, yuuka progress:
I havent advanced very much because ive been very bussy with other things

Normal
(http://imageshack.us/a/img43/6445/hfa.png)

Swimsuit
(http://imageshack.us/a/img593/6058/c1sl.png)

Young
(http://imageshack.us/a/img829/7272/jbrr.png)

Sleeping Terror
(http://imageshack.us/a/img827/2723/hli3.png)


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 08, 2013, 12:35:33 PM
suika has become aheadache for me, seriously, but I aint gonna give up, I just take my time on this because makng a human over bawsah is hard

anyways time travelers!
(http://imageshack.us/a/img24/4475/nmnt.png)
here are the DL
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/dim%20team.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/dim%20team.rar)

I havent released them in the vault cos I want to incluide rikako over snake

also:
Prepare yourselves for ZUN over Snake


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Cola1 on July 08, 2013, 10:15:59 PM
Chiyuri!!! 8D YESH! PERFECT! WAHAHAH! You are now best hacker on the vault.  :srs:

I saw a Sekibanki MMD Model on DeviantART btw :3


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: SmashClash on July 08, 2013, 10:16:58 PM
You are now best hacker on the vault.  :srs:
:srs: :srs: :srs:


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 08, 2013, 11:52:16 PM
Chiyuri!!! 8D YESH! PERFECT! WAHAHAH! You are now best hacker on the vault.  :srs:

I saw a Sekibanki MMD Model on DeviantART btw :3
yes, I just had to make her, remember I am going to make all the touhous dasdasdfasdg e//w//e

:srs: :srs: :srs:
the person ive quoted just doesnt feel the touhou as we do
reason why I doubt I will release these new things from now on


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Anivernage on July 09, 2013, 12:16:01 AM
:srs: :srs: :srs:

(http://25.media.tumblr.com/47545a0db5f2ce101705b3a226ac9f57/tumblr_mjzkb3qRfA1r2g7mto1_500.jpg)
Hey, everyone has a favorite hacker, if he thinks that of kyuoma let him.

reason why I doubt I will release these new things from now on

 :>.>:


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 09, 2013, 12:26:06 AM
yeah, ive recently felt like "why releasing characters nobody knows in the vault?" and rather let them spam mario or megaman recolors as they wants to
the people who are ACTUALLY interested in my works are the people who are supossed to be following my thread anyways, right?


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Anivernage on July 09, 2013, 12:59:57 AM
yeah, ive recently felt like "why releasing characters nobody knows in the vault?" and rather let them spam mario or megaman recolors as they wants to
the people who are ACTUALLY interested in my works are the people who are supossed to be following my thread anyways, right?
Nope. Sometimes people dont post but they are interested in the thread, in my experience :P
But anyways the main thing here is that you do what you like.
If youre going to make spam stuff then make a new [censored] shadow the hedgehog, for an easy 1000+ downloads in a day/week  :notimp:

Or maybe try to do something different but still releasing your already planned hacks, well its your choice.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Velen on July 09, 2013, 01:27:52 AM
I'm interested in Touhou, but have never played any of the games. Reiuji, Yuugi, Sakuya, Cirno, and Marisa are my favorites.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: SmashClash on July 09, 2013, 01:31:09 AM
([url]http://25.media.tumblr.com/47545a0db5f2ce101705b3a226ac9f57/tumblr_mjzkb3qRfA1r2g7mto1_500.jpg[/url])
Hey, everyone has a favorite hacker, if he thinks that of kyuoma let him.
 :>.>:


:srs: :srs: :srs:


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Anivernage on July 09, 2013, 02:06:24 AM
:srs: :srs: :srs:
.... i dont see whats wrong with that, if Cola1 says kyouma is the best hacker to him, in his opinion then is the guy´s problem. Or is he talking for everyone else? Or is he talking for you? No.
You know how people are and also have called many people the best hacker for making a recolor of shadow(true story, but this doesnt mean kyouma´s work is bad.) I hope you get my point.

But welp we(you) are just spamming his thread, so um yeah. Im awaiting for your next three serious faces.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: SmashClash on July 09, 2013, 01:23:36 PM
.... i dont see whats wrong with that, if Cola1 says kyouma is the best hacker to him, in his opinion then is the guy´s problem. Or is he talking for everyone else? Or is he talking for you? No.
You know how people are and also have called many people the best hacker for making a recolor of shadow(true story, but this doesnt mean kyouma´s work is bad.) I hope you get my point.

But welp we(you) are just spamming his thread, so um yeah. Im awaiting for your next three serious faces.

Yo, I didn't take any of my responses as serious. Do you honestly expect me to have the "3 serious face" opinion. I already understood people have a favorite hacker and such. I wasn't surprised at all. Enough derailing--as in no need to respond to me.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Anivernage on July 09, 2013, 02:34:56 PM
Yo, I didn't take any of my responses as serious. Do you honestly expect me to have the "3 serious face" opinion. I already understood people have a favorite hacker and such. I wasn't surprised at all. Enough derailing--as in no need to respond to me.
Lol i know that was not seriously, but yeah we are spamming his thread, so on topic again... i guess..*tries to find something to be on topic*


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 09, 2013, 03:18:47 PM
progress on the strongest character from all the whole Touhou cast:

2nd New Year 東方 Touhou Metal/Rock 200 (http://www.youtube.com/watch?v=-CyKfFCkNGM#ws)

yes, because Touhou is the only game series where even its creator has a theme song
(http://imageshack.us/a/img41/6317/p9j9.png)
this model is being made from ozzy osbourne's model (just like how KTH made shigeru miyamoto)
and lol im gonna put a beer jar on his left hand as FS eyes


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Cola1 on July 09, 2013, 07:34:04 PM
His grenades need to be beer too.



And, every other weapon...  :af:


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 10, 2013, 10:04:45 PM
ZUN progress:
(http://imageshack.us/a/img42/4535/ibo5.png)
as I promised, beer jar as FS eyes, I used a transparent material for the jar and the glasses, strangely, the material looks redish and yeah I still things to do with the body textures to make them match with the realistic face

also, ill finish reimu, so I can make a preview video of a team match with ZUN and Reimu vs Shigeru Miyamoto and Mario and use ZUN's theme as bgm

Post Merge: July 11, 2013, 03:15:52 PM
armpit miko 1!!

(http://imageshack.us/a/img19/2479/8lvs.png)

there have her

https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Modern%20Reimu.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Modern%20Reimu.rar)

there will pass a long time until I release it on the vault


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Azure_Shadow on July 12, 2013, 12:47:03 AM
yeah, ive recently felt like "why releasing characters nobody knows in the vault?"
the people who are ACTUALLY interested in my works are the people who are supossed to be following my thread anyways, right?

Well... yeah, most of us follow your thread. But maybe not everyone. Besides, many times, there's only about 10% of the hacks on the main page that aren't recolors or minor edits of a character.  So your hacks add some variety to an otherwise ridiculously clone-filled library.
Just sayin'. So long as they're released on your thread, I'm happy.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 16, 2013, 12:47:01 AM
well, as I tend to do, have the exclusives for today
I may release them tomorrow at night or in 2 days more, theire ready, its just that I dont feel like releasing them right now


The time traveler crew is complete now with Rikako!

(http://imageshack.us/a/img9/9350/i64s.png)
(http://imageshack.us/a/img13/1284/56an.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Dim%20Team.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Dim%20Team.rar)



Daiyousei over Lucas

(http://imageshack.us/a/img21/5285/r3vs.png)
(http://imageshack.us/a/img811/8568/eqb.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Daiyousei.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Daiyousei.rar)


Wriggle Nightbug over Luigi
(http://imageshack.us/a/img20/6783/79v2.png)
(http://imageshack.us/a/img829/9678/h4mr.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Wriggle.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Wriggle.rar)

Post Merge: July 16, 2013, 01:16:49 AM
btw visit my new CSP thread http://forums.kc-mm.com/index.php?topic=61288.0 (http://forums.kc-mm.com/index.php?topic=61288.0)


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Auraldo on July 16, 2013, 04:38:20 PM
As always your work is amazing.
I love it (I'm always following this thread but I usually don't post anything because I don't know what to say >__>)

Just  a question
There have been various mods that freeze my wii, any idea why and does it happens with anyone or just me?

The ones that freeze my wii are Modern Reimu, New Yumemi and Yuugi :c

Keep up the good work :3


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 16, 2013, 05:43:53 PM
re-download yumemi, last night I tested it in game and it froze my game, so I corrected it liket oday in the morning
I havent tested reimu in game, so I dont know hah
and yuugi was updated like 1 month after I released her, DAO told me it froze for him too, so I checked it out
its funny how with yuugi and yumemi both froze because of the materials


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Cola1 on July 16, 2013, 07:45:04 PM
Reimu froze my game instantly after stage got chosen.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 16, 2013, 08:15:51 PM
ill check her out later, remember that I havent released her yet because im working on the PSA, I havent used the model in game, just for making the animations


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Cola1 on July 16, 2013, 08:52:45 PM
Oh and sadly DIEyousei used her spell card Glitch Sign "Big Line of Doom" when I grabbed her, but there aren't any problems with the others that I know of :D


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 16, 2013, 08:55:40 PM
I know, she dissapears when you grab her, couldnt figure out how to solve it, but I think thats because of the sizemod, just try not to grab her and everything will go fine


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: LJSTAR on July 17, 2013, 05:52:40 AM
For the "disappearing" glitch, I think it's because of the size mod, the "ThrowN" bone here have the bone index "74" while in the original I think it was "64" or something like that


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 17, 2013, 09:06:16 AM
so what do I have to do?


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: LJSTAR on July 17, 2013, 09:39:47 AM
Well, I'm not entirely sure about it, but the best should be to delete "useless" bones until the ThrowN bone is equal to "64"
And, by looking quickly in the files, I don't think there is enough bones for it ...

... But meh, if it can be avoided by just paying attention of the grab, it's not really much of a problem, and there is lot of work in it already (... Dat size mod) so it's fine


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 17, 2013, 10:02:43 AM
well, I did it, I reduced the bones number deleting useless bones, but still not solved...


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: LJSTAR on July 17, 2013, 10:16:22 AM
Well, for this kind of size mod, I don't think there would be enough bones to delete in the first place, almost every bones is one slot so it add a large number to the bone index ...


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 17, 2013, 10:28:26 AM
well, I deleted unused bones as you said, and I could reach the 64


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: LJSTAR on July 17, 2013, 11:05:31 AM
And did it fix the glitch or not ? If it isn't ... then I have no idea D:


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Azure_Shadow on July 17, 2013, 10:55:29 PM
Umm... *sigh*... I'll see if there's anything I can do. I had to mess around a lot with this stuff when I was making some unreleased custom models, so maybe I can fix it. If the problem is obvious, I'll probably modify my post in five minutes, and PM a download to the fixed version. If it's not obvious, I may never get around to finding it.

EDIT: Okay, my internet is slow right now and it's later than I thought, so I can't test it or post a download link. But I think I found the problem.
Basically, I think you've just misplaced the HipN bone. You have an HP bone in the index where the HipN bone should be, so try removing the HP bone. Check out the explanation by Snoopy in his tutorial on model swapping.

3d HipN, or the grabbing and throwing glitches.  Yes, two different glitches from one bone, and the HipN has to be treated like the TransN, as in the HipN MUST be in the same index as the replaced character’s HipN index.  Fixed in a similar manner as the TransN, though simply renaming may not work, it just depends on the model.  But remember, if you put your character over a fighter that has identical TransN indexes, then the HipN indexes will usually match, because the HipN is ALWAYS 3 bones after the TransN, for Brawl models at least (BB can change the reference, and it’s exactly as I explained with the TransN, it affects all the costume slots, and it's the 2nd index down).


The ThrowN bone glitch is similar, but when it happens, it causes a polygon to grow in size whenever a character shields. That's fixed just by putting an 'empty' bone (use the "add bone" feature) at the index where the ThrowN bone was in the original model.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 19, 2013, 06:11:12 PM
but the HP bone is necessary for the sizemod, because of the model translation D:

Post Merge: July 19, 2013, 06:14:30 PM
Also, Kaguya is life, Kaguya is love

(http://imageshack.us/a/img23/8682/u05m.png)

Post Merge: July 20, 2013, 12:56:01 AM
After thousands of irl interruptions, I finished my waifu~
(http://imageshack.us/a/img109/1060/qznw.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Kaguya2.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Kaguya2.rar)

(http://imageshack.us/a/img547/8725/9uyt.png)(http://imageshack.us/a/img854/6420/gulk.png)
I know some people may prefer montecore's model, but I dont know why.. but I couldnt resist this one ;A;


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Azure_Shadow on July 20, 2013, 04:45:18 PM
but the HP bone is necessary for the sizemod, because of the model translation D:

Hmm. Can't you just translate the model using the HipN bone itself?
The reason I haven't tried it myself is I lost my SD card, and I don't want to try setting everything back up again... seems I've misplaced my Ocarina and Gecko apps.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 20, 2013, 05:05:45 PM
why dont you modify it as you believe it will work and send it to me?
hmm, if I kill the bone HipN changing its name to any other and setting my custom translation do you think that will work? is that what you mean?


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Azure_Shadow on July 21, 2013, 12:00:36 PM
why dont you modify it as you believe it will work and send it to me?
hmm, if I kill the bone HipN changing its name to any other and setting my custom translation do you think that will work? is that what you mean?


Ah, I could do that. I'll just place the mediafire link in the thread, if you don't mind?
http://www.mediafire.com/?1fdmi8gevx189xx (http://www.mediafire.com/?1fdmi8gevx189xx)
Haven't tested them, obviously, but either version I uploaded should work.


No, what I meant was that the HipN bone needs to be at the same place in the index as it was originally. That means you can either add the translation from the HP bone to the HipN bone and delete the HP bone (while adding an extra child bone to HipN to keep the bone indices straight), which is what I did in Daiyousei mod1, or (supposedly) you can just rename the HP bone to HipN and rename HipN to something else, which is what I did for Daiyousei mod2.
I uploaded both versions just in case something doesn't work in one of them.


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 24, 2013, 12:40:09 AM
(http://imageshack.us/a/img836/2701/lkd7.png)

DL:
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/LLS%20Characters%20for%20thread.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/LLS%20Characters%20for%20thread.rar)

they will be properly released with CSPs and stuff once when the stage im working in is ready too, yes, a stage I will call "lotus land", pretty obvious why that name hah

8 imports...
-Mugetsu over Sheik
-Gengetsu over Zelda
-Kurumi over Ganon (yes what you heard, over Ganon, I just noticed I lack of ganon imports :U)
-Orange over Peach (same face and hair, completely new body with new rig, even rigged fingers!)
-Elly over Ike (same model, full new rig
-Nude Elly over Ike (Montecore's model was complete, so I couldnt resist hah)
-Normal PC98 Yuuka over Zelda
-Pyjama PC98 Yuuka "Sleeping Terror" over Zelda

All of them has metals except sleeping terror yuuka, I think, and the 2 yuukas are the only ones who has FS eyes, it doesnt matter because the rest of the cast has yellow eyes haha except orange
so yes.. 8 imports and yet working on a stage..
 now a deserved rest like for 1 day B)
【IOSYS】【東方恋苺娘+】MIRACLE is not miracle (http://www.youtube.com/watch?v=AzALeHPZ2cY#)

Post Merge: July 24, 2013, 12:47:34 AM
Ah, I could do that. I'll just place the mediafire link in the thread, if you don't mind?
[url]http://www.mediafire.com/?1fdmi8gevx189xx[/url] ([url]http://www.mediafire.com/?1fdmi8gevx189xx[/url])
Haven't tested them, obviously, but either version I uploaded should work.


No, what I meant was that the HipN bone needs to be at the same place in the index as it was originally. That means you can either add the translation from the HP bone to the HipN bone and delete the HP bone (while adding an extra child bone to HipN to keep the bone indices straight), which is what I did in Daiyousei mod1, or (supposedly) you can just rename the HP bone to HipN and rename HipN to something else, which is what I did for Daiyousei mod2.
I uploaded both versions just in case something doesn't work in one of them.


sorry for the late reply, many things going on irl and I had to take it out importing like a maniac as you can notice hah
thank you very much, I will test it, and I think I got what you meant now heh, it will help for the new wakasagihime I will make as soon as I get imaizumi's model


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Azure_Shadow on July 24, 2013, 01:07:01 PM
Cool. Let me know if something doesn't work!


Title: Re: Kyouma's 0.57687% divergence: La Fleur Mignonne
Post by: Kyouma on July 26, 2013, 08:57:33 PM
one worked, the other didnt, thank you very much!
you are going to be credited when I reupload it with the hole touhou 6 cast in some time.
whats next? Touhou 1 characters!!

And this is the first one finished, its female Shngyoku!

(http://imageshack.us/a/img845/7882/lbw.png)
There:
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Shingyoku.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Shingyoku.rar)

Shingyoku is maybe the only character who fits 100% in zelda/sheik because its a character who has a female and a male form

as with the mugenkan in the touhou 4 pack, I am wondering what stage could be right to incluide with the touhou 1 pack, I am thinking on the hakurei shrine, any other ideas?
I wont start the whole cast by now because im waiting for lolice to send me the converted touhou 1 models from 3DCG she found somewhere.
for the touhou 1 cast this is my plan:
-Remade pc98 Reimu over Peach
-Shingyoku over Zelda/Sheik
-Konngara in 2 versions: one over Lucario and one over Ike
-Sariel over Marth
-Ellis over Pit
-Kikuri over Mario (she wont have just that coin-like form, taht would be boring, Ill try to make her asdsda wait for the preview and youll understand!)
-YuugenMagan over Lucas (I need to find good materials for her electric body)
-Mima over Ganon (that one with that schoolgirl-like suit



......................................Yes I know, my Miko icon is phucking adorable


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Auraldo on July 26, 2013, 11:28:43 PM
So Kyouma has finally accepted Miko as THEIR LORD AND SAVIOR?

Good job there!
So you are making stages too? I'm getting real excited.
Another alternative instead of the Hakkurei Shrine would be Makai or Hell. I think hell fits better HRtP because it never appears outside of that game, plus Makai is more related to MS.

PD: Taoism rulz


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on July 26, 2013, 11:36:38 PM
Ive started to like toyotato for actually unknown reasons <_< ;
but I think the makai would rather fit for the MS pack


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on July 26, 2013, 11:53:06 PM
I think the Hakurei Shrine may be perfect for any stages you may like to make ether now or in the future, few touhou stages are more instantly recognizable.

I don't know how much time you like to spend on stages but here's some ideas.

You could have Pc98 Reimu out front sweeping then she walks to where you can't see her, then have the stage change to the future aka the most current games and then she walks back as the modern Reimu that you've been working on.

You could also have other characters pop in, like marisa could fly in and land in front of reimu it looks like they're having a conversation then reimu gets mad and marisa flies off Etc.

It would be a lot of work to animate background modules like that so I don't blame you if you don't want to do this.

All your touhou's are amazing they're so highly detailed, your an amazing artist!!!!!


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on July 27, 2013, 01:31:35 AM
I wont incluide characters in the background, thats for tasforo with HM stages ono;
I personally dont like to see clones in the game xD, I mean, using a character who is also in the background o: so Ill live the YOLO about stage animations and only animate when its needed
and thank you
btw
http://chemicaljericho.deviantart.com/art/Lotus-Land-Story-cover-388614007 (http://chemicaljericho.deviantart.com/art/Lotus-Land-Story-cover-388614007)


one more thing:
I just got the newer SDM stage model and I thought of this:
putting it over castle siege with the 3 stages as:
-first stage: the gate entrance
-second stage: the clock tower
-third stage: the voile library


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Auraldo on July 27, 2013, 02:44:48 PM
Yeah I think Hell fits HRtP.
And Miko is awesome.

Btw, that cover looks really awesome. I don't know maybe it's me but I would like it to have the game number.

The SDM stage idea seems nice but I think there are other places inside the SDM you might want to add:
-Gate Entrance
-Gardens
-Clock Tower
-Main hall (from SWR/EoSD STage 5 and Ex)
-Voile Library
-Balcony (EoSD final stage)

and idek, maybe those are the places I can think off.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on July 27, 2013, 03:47:02 PM
I wanna battle on Komachi's Boat...

It's either that or a float over Makai


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 02, 2013, 09:59:14 AM
if someone notices.. I deleted the Lotus Land Story Pack, the reason is that Im going to remake everything with rim effect from now on, and this is an example, even though I hasnt got much progress on it, heres an example

(http://imageshack.us/a/img687/1792/k8u.png)
(http://imageshack.us/a/img29/7601/2jw7.png)

 yes the model looks pretty good there, but the problem is

(http://imageshack.us/a/img545/7540/fd0v.png)
(http://imageshack.us/a/img16/5045/9znb.png)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: KTH on August 02, 2013, 10:23:29 AM
I'm not familliar with japanese and Touhou stuff but your work has really sexy. Good job Kyouma.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 02, 2013, 10:50:23 AM
thanks, yes I am going to make all the 111 characters again now with rim effect, I really loved how it looked in game, even though I have to find how to fix that thing on the skirt, I asked mewtwo2000 about it and he will help me, yay

in other news, I finally got the hakurei shrine stage to show in brawlbox, I tried to put rim effect on shingyoku but it froze the game for me, I think I did something wrong..  and I need to find a new miko model for the pc 98 new reimu, and I ask.. should I use nigamon's reimu head as a base? (nigamon's reimu is the reimu with rim effect I previously showed)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Auraldo on August 02, 2013, 03:08:33 PM

in other news, I finally got the hakurei shrine stage to show in brawlbox, I tried to put rim effect on shingyoku but it froze the game for me, I think I did something wrong..  and I need to find a new miko model for the pc 98 new reimu, and I ask.. should I use nigamon's reimu head as a base? (nigamon's reimu is the reimu with rim effect I previously showed)

She looks cute, I like it, so if you use that head as base I see no problem. o3o
Good work, it's seems like getting that rim effect on everyone will take a while but it will be worth it.
Keep at it! I love your work!


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 02, 2013, 04:33:15 PM
Shingyoku with rim effect!
(http://imageshack.us/a/img268/4418/9ukx.png)
(http://imageshack.us/a/img600/9383/a58m.png)
(http://imageshack.us/a/img11/4875/nnx.png)
(http://imageshack.us/a/img843/3803/49g3.png)

I want to fix the skirt a bit and then put the download here in the thread


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on August 02, 2013, 05:47:25 PM
Oh my gawsh that looks so awesome *-* it kinda looks like something from SSB4 too.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Azure_Shadow on August 02, 2013, 11:04:50 PM
Is the rim effect that shine? That looks really nice.
How will we know when the old characters are updated, aside from just searching through your library for hacks with recent updates?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 03, 2013, 12:55:30 AM
I really love the rim effect now *o*
and well, I have found better models for most of the characters ive made, I will correct riggings and stuff
I will start putting them in big packs in the game story order, so the first pack will be the touhou 1 and the last one will have the touhou 14, thats more convenient because better model may be released until I reach the last titles
every pack will incluide:
-all the game characters each one with bp and csp
-one stage based on one important stage from the game with the respective brstms
-one psa with each pack (for the touhou 1 pack I will incluide the reimu over squirtle psa im working in)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 03, 2013, 08:47:34 PM
Does that mean you'll re-do my waifu Naz as well? ;D


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 03, 2013, 11:00:25 PM
yep, with rim effect along with your bff Shou ;o

Post Merge: August 03, 2013, 11:59:16 PM
so I tried to make that "brawl styled" thingy
(http://imageshack.us/a/img189/4374/f44j.png)

did I ruin the model's textures or should I make a brawl styled version of each thing too?
judge by yourself with this sunny over Mario
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Sunny.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Sunny.rar)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 04, 2013, 09:37:20 AM
No, the Brawl style looks really good. :)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on August 04, 2013, 10:06:08 AM
I still like the original because desaturating is bad.
Looks more accurate in the original


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 04, 2013, 11:47:38 AM
I think I may put each version with them, you know, for those who likes brawl styled characters, I personally prefer the original texture ones but the brawl styled characters has a big audience at these days


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on August 04, 2013, 12:02:33 PM
I agree with Bakuz, plus "Brawl Styled" don't exactly mean it's just desaturated (and IMO, the colors are fine with the default one)
For it to be Brawl Styled, it would need more details, shading in some places ...etc (and depending on how the UV are, maybe redo them too)

But anyway, nice import !


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kage Ryu on August 04, 2013, 03:01:30 PM
so I tried to make that "brawl styled" thingy
([url]http://imageshack.us/a/img189/4374/f44j.png[/url])

did I ruin the model's textures or should I make a brawl styled version of each thing too?
judge by yourself with this sunny over Mario
[url]https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Sunny.rar[/url] ([url]https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Sunny.rar[/url])
I don't think Brawl style would ruin it, but I also don't think that's quite Brawl styled there.
1. That texture is far too small for the type of detail you were attempting—it looks more like the thick weave you would see on a knitted scarf rather than standard cotton cloth. A larger texture size would allow the texture to be a bit more subtle.
2. Brawl's textures rely heavily on something called ambient occlusion. Ambient occlusion is basically putting shadows where they would appear in most lighting circumstances, such as in the folds and creases in cloth.
(LJ basically said this, I just wanted to explain it a bit more.)

The desaturated look is also part of Brawl's style, yes, though personally I don't think that it's necessary to make something look good. Especially with a character such as Sunny Milk, who wears clothing as bright and cheerful as her personality.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 04, 2013, 05:02:43 PM
Ok then, looks like I'll put my Naz PSA on hold until the day you release her new model. ;D

But that one you got there looks epic. If this is a sign of things to come, then I will definitely continue using your imports.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 04, 2013, 05:53:03 PM
oook I wont make the brawl styled textures for 2hus then
--
@tabuu well you can continue the psa, I will just add the rim effect to nazrin, because its the best rig I could make for her anyways, if I tried to rig the model again Id just get a similar result xD
but dont worry I will send you the rim nazrin on facebook when I do it


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 04, 2013, 06:08:08 PM
Ah, I see. I just wanted a model with rigged toes/fingers and no size mod. I can resize her myself via PSA.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 04, 2013, 06:18:53 PM
b-but if you resize the PSA, id have to resize momiji for the resized psa! ;A;
also, rigging MMD model fingers to brawl models is technically impossible, their hands just dont match, only to zelda or szamus D:


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 04, 2013, 06:20:30 PM
Oki then, make the size mod. :) But tell me how to bring it back to Link-size for my PSA. :) Otherwise some animations glitch up.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tormod on August 04, 2013, 09:29:55 PM
yep, with rim effect along with your bff Shou ;o

Post Merge: August 03, 2013, 11:59:16 PM
so I tried to make that "brawl styled" thingy
([url]http://imageshack.us/a/img189/4374/f44j.png[/url])

did I ruin the model's textures or should I make a brawl styled version of each thing too?
judge by yourself with this sunny over Mario
[url]https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Sunny.rar[/url] ([url]https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Sunny.rar[/url])

Looks good, I prefer brawl style textures. Any character can look good brawl styled, take toon link for example. The red does actually look a bit dark compared to the original though, perhaps making it slightly brighter without adding more color would give it the right look. Also the wings would be a good opportunity to add some creative detail.
As far as the cloth textures being too small for the detail, I'd have to agree. Although an easy fix would be to double the dimensions of the original texture and then add the cloth map. That will give you 4 times the detail and make your cloth stitches smaller. As long as you have the file space of course.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 04, 2013, 10:10:15 PM
the moment when I have to say I even repeated the texture image pattern because it was very big on itself....
anyways, have pettan

(http://imageshack.us/a/img850/3113/hedt.png)
(http://imageshack.us/a/img842/6747/oddb.png)

(http://i304.photobucket.com/albums/nn173/tsurupettan/Animation4.gif)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/Tsurupettan.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/Tsurupettan.rar)
yes, incluides rim tewi, just didnt take pictures of her, too lazy : P
both of them are over mario


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on August 05, 2013, 08:23:16 PM
3 questions suika over Mario does that mean suika over bowser has been cancelled?

Are you still planning on making a PSA for Yuuka?

Also what programs do you use to make your characters I'm trying to learn to make/import characters for brawl.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Velen on August 05, 2013, 08:31:13 PM
The only thing with the "texture" on her clothes is that they are too big. You should try scaling them down and patchworking the texture together so it improves the quality. Good first attempt though.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 05, 2013, 09:54:29 PM
yes, both flatties are over mario
I use 3ds max 11 and brawlbox, go look for some tutorials
making textures like that is not really my thing, I understood

also guys, I think its about time to reveal it:
I am moving to another city on next Saturday because Im starting the college in next Monday... This means I wont have internet for some days and I will be inactive in brawl hacking for a very long time, at least until I "get in the flow" living there.. because Im going to live alone in some house and all of my classes are going to be in the evening from 2pm to 8pm at my timezone in Mexico


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Azure_Shadow on August 05, 2013, 10:33:04 PM
Good luck!
Make lots of friends your first year.

And second. And third.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on August 07, 2013, 12:08:48 AM
3ds max 11 huh thanks for the info I'll have to download it.

Good luck in college study hard and you'll do fine.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Supernerd on August 07, 2013, 02:20:17 PM
You're kind of amazing. Sad to hear you'll be going out of commission for a while, but college should be fun so take your time getting settled and don't forget to sleep :D

I went searching for Madoka Magica hacks and when I saw your name I had to check out the rest of your stuff, haha. Your Makise skin is really impressive, hoping for a Kyouma skin eventually!


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 07, 2013, 07:13:25 PM
Thank you everyone, I hope I do good in the college.
This doesn't mean I will quit from brawl hacking, I will just not be as active as I normally am (Ill keep on updating my projects and posting things here in the forum, but not releasing anything or finishing imports in 3 hours as I normally do)
and woa, im glad you liked my imports, and talking about the megucas, Ive been thinking about re-making the madoka magica crew some day in a not distant  future
meanwhile, behold for friday, when I will release the last big bunch of characters Ill release for this long period!
the first confirmed characters for the bunch are:
(http://imageshack.us/a/img11/15/29q4.png)

Over Marth

and

(http://imageshack.us/a/img849/6757/ckjb.png)

Over Samus.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 07, 2013, 09:15:40 PM
LOL Colonel Sanders. XD

And yeah, it's been said before, but good luck in college. It's a tough road ahead, but you can do it. ;)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Auraldo on August 08, 2013, 03:17:29 PM
Aww, well I hope you do great in college!

Colonel Sanders? Now I want some KFC :<


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 13, 2013, 01:34:15 PM
yoyoyo ill go to my hometown where my desk computer is, so Ill start an import, it will maybe be ready that same day or idk, but I must keep this thread alive!


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on August 13, 2013, 04:48:58 PM
Yes, we must keep your powerful thread and its wonders open for eternity for future generations to behold.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 13, 2013, 07:45:24 PM
YES and who knows.. maybe my sucessor will come out from this thread.. because you know I am Dao's sucessor.. maybe I can inspire someone to finish all the touhous if I quit from brawl hacking before reaching that goal


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on August 13, 2013, 09:06:12 PM
I would do it in a heart beat, but I'm poor and can't afford 3DS Max...


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Auraldo on August 13, 2013, 10:08:10 PM
I do have 3DS Max but I don't know how to make ports D:
if someone helps me I'd sure help to do ports
specially some placeholders for the new girls now that the full version of DDC is out


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 14, 2013, 09:26:25 AM
lol why would you have to afford 3ds max? I am poor and I got it free from thepiratebay O u O


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Velen on August 14, 2013, 09:49:37 AM
lol why would you have to afford 3ds max? I am poor and I got it free from thepiratebay O u O

You could've also gotten it free from their website...As a student.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on August 14, 2013, 05:01:31 PM
I'm being good and not pirating it... (for now  >D )


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on August 14, 2013, 09:02:39 PM
I looked at thepiratebay couldn't figure out which one to get, which result name should I look for I downloaded one the looked correct but ended up with a completely different program called downlite.

I am trying to figure it out but my computer is warning me of possible malware so I'm scared to just download until I get it right and youtube's isn't being very helpful, any information would be very helpful.

I know this isn't the right place to ask for help on this I will delete this post if you want me to. I cant believe they want over $3,000 dollars for a program.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 15, 2013, 10:03:10 AM
you must download and install utorrent and then download the .torrent file, wait for the torrent to finish the download and install and stuff


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on August 16, 2013, 07:05:23 AM
Ayayaya I've been wanting to do Touhou's myself but I can't work out how to freaking put MMD models into brawl. (ESPECIALLY WHEN IT COMES TO TEXTURES :C) I have a ton of failed attempts. =C


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 16, 2013, 11:40:20 AM
you mean those odd times when you use the pmd import script and then the whole model is a single polygon so you cant apply the textures right?
use the detatchID script for that and problem solved ewe


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 16, 2013, 12:36:15 PM
Can't wait to see more. I use a lot of your imports, as you know. ;D Hope you're doing ok in school. :)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on August 16, 2013, 04:45:43 PM
you mean those odd times when you use the pmd import script and then the whole model is a single polygon so you cant apply the textures right?
use the detatchID script for that and problem solved ewe

Its that simple?  :happy: Now I can finally do all the hacks I've wanted to but couldn't!  :happy:


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 17, 2013, 02:31:03 AM
actually, and this is the script if you dont have it already
https://dl.dropboxusercontent.com/u/102142953/detachbyID.ms


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Wasabi_Skillz on August 17, 2013, 04:17:22 PM
hey, i know this should probably go in the request section but could you make a Mikoto Misaka from To Aru Kagaku no Railgun. Aka biribiri

(http://media.moddb.com/images/articles/1/58/57855/auto/Misaka-Mikoto-To-Aru-Kagaku-no-Railgun_Nik2007.png)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 17, 2013, 04:56:45 PM
you should also know I dont take requests, sorry


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 17, 2013, 07:25:25 PM
Anyway, can't wait to see what your revamps will end up looking like. ;D


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on August 17, 2013, 08:34:46 PM
May I ask, are you still planning to do Suika, and the Th11 cast (especially Koishi  :happy: )?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 17, 2013, 08:58:59 PM
I already posted suika and tewi over Mario, suika over bowser is impossible
and yes, the rest of the cast too


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on August 18, 2013, 03:57:54 AM
actually, and this is the script if you dont have it already
https://dl.dropboxusercontent.com/u/102142953/detachbyID.ms
Well it works well, but the textures don't show in BrawlBox. :\


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 18, 2013, 09:58:33 AM
check the filename of the textures in the materials section, you should name it to "normal names" to prevent any glitch, because we all now MMD models has japanese filenames on the textures most of the times, and make sure the name is exactly the one of the texture you imported.
if still doesnt work, open the material editor in 3ds max and drag each texture in those spheres, then drag them over the objects that has to be


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on August 18, 2013, 03:54:26 PM
I already posted suika and tewi over Mario, suika over bowser is impossible
and yes, the rest of the cast too
herp derpz
But awesome, can't wait to see Koishi


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 18, 2013, 05:14:53 PM
And I can't wait to see more of your Rim imports. <3


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: つたない東方信者 on August 18, 2013, 08:05:29 PM
I am sorry suddenly!
Is it all right although he would like to take the waging-war animation using the character model which you made, and to upload it to Nico Nico Douga?
Please grant a permission.
I cannot speak English. There may be a mistake in a text.
From Excite翻訳


突然すみません!
あなたの制作されたキャラクターモデルを使った対戦動画を取り、
それをニコニコ動画にアップロードしたいのですがよろしいでしょうか?
よろしくお願いします。


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 18, 2013, 08:14:11 PM
okay, link me to your niconico user, I want to watch :o


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 19, 2013, 08:53:06 PM
How is progress? ;D I would love more snapshots. <3


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 20, 2013, 02:53:27 PM
I have my computer with my 3d stuff in Guaymas (my hometown) and im living in Obregon (2 hours away) for the college, so if I can ever progress, its evertime I travel to Guaymas for a weekend or something


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 20, 2013, 03:04:35 PM
Ah. I see. No problem!


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 21, 2013, 04:45:32 PM
so yes, I wont go to Guaymas on the next weekend because of medical reasons (I guess I only told tabuu lol) so that means ill be back in action in 2 weeks for 2 days, I will work on TDA Racing Miku 2013


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 21, 2013, 05:38:57 PM
Aw, too bad. D: Well, it'll give me more time to actually prepare Nazrin. Thanks for the heads up.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 23, 2013, 05:46:52 PM
*rigging racing miku 2013*

Post Merge: August 24, 2013, 03:09:29 PM
TDA Racing Miko 2013 Complete!

(http://imageshack.us/a/img203/1705/1pwc.png)
(http://imageshack.us/a/img11/8268/j02h.png)

as always, the exclusive download premiere for my loyal followers
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/2013%20Miku.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/2013%20Miku.rar)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on August 28, 2013, 12:43:35 AM
Kyouma I know you don't take requests so forgive me but as a patchouli fan I still have to ask if you ever remake patchouli can you make her over peach, as I still have DAO's PSA's which I use all the time.

Also whose Cirno going to be over?

Very Nice TDA Miku btw.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 28, 2013, 11:09:27 AM
ill make cirno over liazardon rigged over peach, and patchouli too, I will only make patchouli public when I post the EoSD pack in some months, but I can put a version for the thread only when I make her, I may do it next weekend


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 28, 2013, 01:35:42 PM
I miss Nazrin and Shou. XD


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 28, 2013, 02:55:49 PM
me too, my plan for the next weekend when im home is the following:
-ad rim to the characters which doesnt need more rig (parsee, meira, mima, kyouko, etc)
-rig patchoili over peach with rim and stuff
-finish the 2 nazrins
-some random character I have planned ewe
-progress on the HRFP character cast


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on August 28, 2013, 02:56:46 PM
Is the random character a surprise? ;D


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on August 29, 2013, 12:19:19 AM
me too, my plan for the next weekend when im home is the following:
-ad rim to the characters which doesnt need more rig (parsee, meira, mima, kyouko, etc)
-rig patchoili over peach with rim and stuff
-finish the 2 nazrins
-some random character I have planned ewe
-progress on the HRFP character cast

Sweetness


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 29, 2013, 12:54:12 PM
Is the random character a surprise? ;D
yes, a random surprise only LJSTAR knows who that is, so I hope he doesnt say anything about it ewe
Sweetness

Can I ask you to send me DAO's Patchy PSA via PM? I want to make this import compatible with that PSA, so I have to see what did he do to the regular Peach model, plus since he deleted it, I can restore it while I make it
I also have a flandre model waiting to be rigged since many months ago, I can try it if I have time too


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on August 29, 2013, 03:20:47 PM
yes, a random surprise only LJSTAR knows who that is, so I hope he doesnt say anything about it ewe
Haha, I won't say who it is, it won't be funny otherwise xD


Oh, btw, for Patchy' which model are you using ?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 29, 2013, 03:53:30 PM
Alvrit's, thats the best patchouli model


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on August 29, 2013, 10:22:12 PM
How do I PM the character I've never done this before can you explain what I have to do the more information the better because I'm an idiot.

I have all of DAO's stuff by the way I can send them too (Marisa PSA, Yuugi PSA, Mokou Fujiwara PSA, Patchouli PSA, Sakuya PSA, Remilia PSA, Utsuho PSA, Suwako PSA, Suika PSA, Cirno PSA, and Reimu Character, I also have his other characters without any PSA's but they're just peach dressed as them can include if you want)

Also both the Patchouli and Cirno you've made in the past work with the PSA's just fine.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on August 30, 2013, 01:21:37 AM
You just have to make a .rar file, upload it somewhere and send it by private message with all of the files (FitCharacter00.pac/.pcs, FitCharacter.pac and FitCharacterMotionEtc.pac)
(Also, can I have teh files too, plz ? I don't have them anymore .-.)

Alvrit's, thats the best patchouli model
I thought that it would be this one too, and indeed, it's the best Patchy' model


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on August 30, 2013, 02:35:05 AM
How do I make a .rar file do I need any programs?

And how do I upload it?

Then what do I need to do to send it?

I don't have a clue how to do this please explain in as much detail as possible, this is kind of like trying to teach a cave man to use a computer huh?

I trying to look up how to do this right now but I'm not having much luck, I'm sorry for all the trouble I'm causing.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on August 30, 2013, 04:22:44 AM
I explained everything in a PM, just for not going off topic on this thread :p


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 30, 2013, 05:32:49 PM
good, tell me when its ready
meanwhile, I cant stop counting the minutes to go to my hometown and play this song all night long:
The Hellacopters - (Gotta Get Some Action) Now! (http://www.youtube.com/watch?v=4PS0y5Mk0ak#)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LeftyGreenMario on August 31, 2013, 07:47:54 PM
Kyoumam I hope you don't mind, but I recently redid your Mario-in-Madoka's outfit, lol. I love seeing Mario crossdressing, so the hack gave me a good laugh. Anyway, I basically replaced the head of Mario with Mario's head from Super Mario Galaxy and then I re-rigged it. So, the lighting is fixed and the eyes look better now.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on August 31, 2013, 08:16:51 PM
okay, just collab me if you release it
you can send it to me via PM so I can give it rim lightning if you want


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LeftyGreenMario on August 31, 2013, 08:54:49 PM
Okay, thanks! I'll be sending the Mario soon.  ^-^


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 01, 2013, 07:35:47 PM
2011 (I think, dun remember very well)

(http://imageshack.us/a/img43/8055/bm6q.png)

2012

(http://imageshack.us/a/img850/5176/vnpd.png)

2013

(http://imageshack.us/a/img580/6939/wrf7.png)

I think it has to wait one more week, Ive felt very tired and I havent been in time neither in mood to rig this weekend...
I also have to see the patchouli PSA motionfile to see the book rodation before rigging it


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Azure_Shadow on September 02, 2013, 01:25:18 AM
Wow... the difference between those models is dramatic. That's incredible.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LeftyGreenMario on September 02, 2013, 03:59:06 PM
Sorry for the wait. I got distracted and nearly forgot I had something to give you.

http://www.mediafire.com/download/fz16rur9h2tbq8j/Madoka_Crossdresser.zip (http://www.mediafire.com/download/fz16rur9h2tbq8j/Madoka_Crossdresser.zip)

Here are some beautiful pictures of the pretty man to give ya.

(http://i925.photobucket.com/albums/ad98/MarioBabyLuigi/al_110610_0112binout_zps6d93742e.jpg)(http://i925.photobucket.com/albums/ad98/MarioBabyLuigi/al_110610_01121binout_zpsd84e8d67.jpg)(http://i925.photobucket.com/albums/ad98/MarioBabyLuigi/al_110610_01122binout_zps120754fe.jpg)

EDIT: Damn, I forgot to give him metals, and he doesn't have FS nor moving eyes. But, he does have some facial expressions and his mouth does move. Oh well.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 02, 2013, 08:19:52 PM
okay, well I cannot add rim effect to this because I am not in home atm (I only go to my home on weekends) so you decide if you want to submit it right now and collab me, or wait for me to add rim effect to it on next saturday or friday..

Post Merge: September 02, 2013, 08:21:53 PM
Wow... the difference between those models is dramatic. That's incredible.
this is what evolution is about


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 03, 2013, 04:30:10 AM

([url]http://imageshack.us/a/img580/6939/wrf7.png[/url])


Oh my gooooodddddd so much enhancement it looks amazing TwT


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 03, 2013, 01:57:42 PM
seriously, it seems the world  didnt want me to realease anything on the past weekend...
I couldnt finish patchy and yet the filesize is still too big,I need to optimize it more..
then I wanted to at least post some 2hus with rim so I picked up Chen,  Tojiko, Parsee and Shikieiki because Ithought I wouldnt need to rig them  more, but I noticed Chen's neck needs a rig fix, Tojiko is ok and perfect and ready,  Parsee needs an undermodel (she has nothing under her sleeves and that looks bad),and Shikieiki's elbows rig were acting derp


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on September 03, 2013, 04:51:54 PM
waiting for koishi


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 03, 2013, 05:29:39 PM
waiting for koishi
I can tell lol


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on September 03, 2013, 05:42:57 PM
Are you planning to add Rumia?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 03, 2013, 06:24:07 PM
yes, since I have Kurumi, Rumia wouldnt be a big deal, I just cant decide if making her over Ganon like Kurumi, or if should I make her over Lucario


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 03, 2013, 09:23:21 PM
yes, since I have Kurumi, Rumia wouldnt be a big deal, I just cant decide if making her over Ganon like Kurumi, or if should I make her over Lucario

Rumia I say ganon because she uses darkness and she is shown to have a sword which means she would fit well with the ganon sword psa's that are out there.

Which leads me to a question if you did decide to put her over ganon will you replace ganon's sword with a module of her sword?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 04, 2013, 12:00:23 AM
Yeah I'd think Rumia would be best over Ganon, I never knew she had a sword though.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 04, 2013, 12:27:19 AM
Yeah I'd think Rumia would be best over Ganon, I never knew she had a sword though.

Yah she doesn't a sword in touhou 6 I'm basing it off of the fan images of her as there are a several showing her with a sword or using darkness in a sword like way.

I know people can draw whatever they want so I take the images truthfulness with a grain of salt but since there a similarities between the swords and how she holds it I'm thinking there might be a reason (like possibly using a sword in one of the fan made games).


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on September 04, 2013, 01:19:17 AM
By "Rumia with a sword", do you mean "Ex-Rumia" ?
(http://i.imgur.com/FyeKtv7l.jpg)

Also, I agree for Rumia over Ganon


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: NeroTheAssassin on September 04, 2013, 01:58:58 AM
hey Kyouma could you do a hack for me i don't no if you take requests but i seen that you do alot of anime hacks and i wanted to see if you wood do this http://inferno2446.deviantart.com/art/Bleach-475-New-bankai-Kurosaki-Ichigo-272115383 (http://inferno2446.deviantart.com/art/Bleach-475-New-bankai-Kurosaki-Ichigo-272115383) over ike i no that there is a psa but i don't like psa.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 04, 2013, 01:46:26 PM
By "Rumia with a sword", do you mean "Ex-Rumia" ?
([url]http://i.imgur.com/FyeKtv7l.jpg[/url])

Also, I agree for Rumia over Ganon


Yep that's exactly what I mean.

hey Kyouma could you do a hack for me i don't no if you take requests but i seen that you do alot of anime hacks and i wanted to see if you wood do this [url]http://inferno2446.deviantart.com/art/Bleach-475-New-bankai-Kurosaki-Ichigo-272115383[/url] ([url]http://inferno2446.deviantart.com/art/Bleach-475-New-bankai-Kurosaki-Ichigo-272115383[/url]) over ike i no that there is a psa but i don't like psa.


He doesn't take requests dude.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on September 04, 2013, 02:39:39 PM
Instead of EX Rumia OR Rumia, why not both?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on September 04, 2013, 02:54:26 PM
Instead of EX Rumia OR Rumia, why not both?

Instead of EX Rumia Or Rumia Or both, why not Rumia with EX Rumia being the FS Eyes ?
... Well, I hope that something like that is possible


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 04, 2013, 05:17:48 PM
I dont take requests, neither PSAs, I dont even know how to PSA lol
and about Rumia....

>.>

<.<

>.<

....



REGULAR RUMIA OVER GANON AND EX RUMIA OVER MARTH FOR SEPHIROTH PSA

because Rumia over ganon will need a sizemod,and adding a sizemod kills the possibitily of adding FS eyes or expresions (one has to edit the bonetree so the TransN is placed on another place, so that affects the visibility bones)
also EX Rumia looks more adult than regular Rumia to me (and it would also be a nice match against ACirno)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on September 04, 2013, 11:13:17 PM
also EX Rumia looks more adult than regular Rumia to me

For that, you can make a mix between "EX" Rumia and the Adult Rumia (from Osana Reimu)


(and it would also be a nice match against ACirno)

(http://i.imgur.com/EevMQSy.png?1)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 05, 2013, 11:15:19 AM
guys I have an idea..
as we are all touhou fans, lets make a small touhou family!
pick the csp of the original post in this thread and set it as your avatar! this will show we are united ewe
(I know yuuka is too big in the OP, ill correct it later)
to do this, just go to the original post, open the spoiler downside of the touhou banner, place your mouse over the picture of the character you want, hit right click and click on "copy image url", then go to edit your profile, and paste it on "I have my own picture"
If you like my idea, here are other CSPs for the cahracters I havent released or even started lol
(http://imageshack.us/a/img825/4416/45i.png)(http://imageshack.us/a/img9/8459/18f.png)(http://imageshack.us/a/img11/4484/ayaqk.png)(http://imageshack.us/a/img59/1127/suika.png)(http://imageshack.us/a/img22/7080/cirnol.png)(http://imageshack.us/a/img829/5236/letty.png)(http://imageshack.us/a/img543/2413/iku.png)(http://imageshack.us/a/img833/1731/patchouli.png)(http://imageshack.us/a/img849/9605/sakuyay.png)(http://imageshack.us/a/img856/6164/flandre.png)(http://imageshack.us/a/img10/8342/sanaed.png)(http://imageshack.us/a/img35/3974/satoril.png)(http://imageshack.us/a/img836/3307/koishiv.png)(http://imageshack.us/a/img600/2284/alicep.png)(http://imageshack.us/a/img833/1781/akid.png)
I will obviously call Yuuka, because DAO will be Mima (think about it, it fits very well because Mima was a legend and never came back, like DAO on brawl hacking)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on September 05, 2013, 03:21:06 PM
I'm already Koishi


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on September 05, 2013, 03:25:39 PM
I called my wife Nazrin.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 05, 2013, 03:52:55 PM
I've been Seija for a few days. I might as well stay like that. 'w' Touhou 14 ftw.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 05, 2013, 09:58:57 PM
My Touhou will be Marisa Kirisame.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Auraldo on September 06, 2013, 11:09:11 AM
Sup. I heard about the calling of the Touhous. (?)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on September 06, 2013, 12:51:56 PM
guys I have an idea..
as we are all touhou fans, lets make a small touhou family!
pick the csp of the original post in this thread and set it as your avatar! this will show we are united ewe

That's ... purely evil .-.

There is so many great characters, trying to pick up only one is ... impossible ._.

Also, it MUST be one of your CSP ? Or any Alphes-like art is alright ?
If that's the case, I'll take Rin Satsuki .-.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 06, 2013, 01:25:22 PM
OMG you guys did it  :happy: YAY thank you!!!  ;o;
yep, I recomended my csps because the idea is all of us having alphes style pictures


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Aphoria on September 06, 2013, 04:29:55 PM
After lurking for a while, I must make my debut on this thread to claim Satori as my own.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 06, 2013, 04:37:32 PM
lol welcome, and Bakuz, this is your sister (?)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on September 06, 2013, 06:06:27 PM
Not IRL :P
I'm a (l)on(e)ly child
But yes, on here.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 07, 2013, 01:19:52 AM
Dont worry, I have an older sister irl (lol her name is Alice) and we grew up separated so I technically am too
well, im home now, its weekend, that means its time for some action for the weekend warrior!
Iron Maiden Weekend Warrior (Studio) (http://www.youtube.com/watch?v=Ybkxe4j1LLc#)

Post Merge: September 08, 2013, 01:49:41 PM
(http://img189.imageshack.us/img189/5885/z9jc.png)

... patche will wait one week more... ill better finish some other guys today then


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 08, 2013, 02:30:19 PM
Will Patchouli have smash eyes or metal?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 08, 2013, 02:44:26 PM
ill try to, im just skipping patchouli for a bit because I want to make Rumia today


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 08, 2013, 03:42:08 PM
Are we still getting that surprise character? :3


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 08, 2013, 03:57:00 PM
yes, I hope so xDU


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 08, 2013, 10:29:02 PM
No Rumia over Ganon tonight.. sorry.. (bussy with family since im in home only on the weekend and they barely lets me take the computer lol)
but something better!

its the surprise character!, I decided to change my plans and make something completely unexpected ewe

(http://imageshack.us/a/img600/4466/abeb.png)

(http://imageshack.us/a/img809/8785/jimf.png)

(http://imageshack.us/a/img197/4445/fl7w.png)

This new Flandre has metals, rigged fingers (thats why her hands are weirdly big, blame pit), and she doesnt have FS or expresions like the old one, but hey, this one is sizemoded so she isnt as big as the other one and has nice rim effect, I am looking for a transparent crystal material for the wings, meanwhile it will be ok like this, I guess

As always, no vault release, something just for the noble people following the thread

https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/Flandre.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/Flandre.rar)

it seems ive got to change my plans, the first touhou pack will be the th 6 pack, and ill let the pc 98s for the end

at this point, it will be more interesting for everyone, right?


I will progerss on Rumia during the week as I have the chance (due to some dangerous incident in the city, I dont have where to live there anymore, so im coming home everyday at night an returning on the early morning, yes, the city is 2 hours away and its sure tired as hell >_> but thats how life is..)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 08, 2013, 11:38:20 PM
ARMAHGERD FLAN!! ;W; I've been waiting for this, now I can have Flandre 'fun' time >:3


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 08, 2013, 11:51:15 PM
I was tired of the old one I made one year ago...


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: K+ ~ Tanuki God on September 09, 2013, 05:12:46 PM
I still will use the old one for my Anime Club's Video Game Day, I always bring Hacked SSBB  :happy:


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Acend on September 10, 2013, 12:37:46 AM
I havent signed in for in a long time but i have been watching this thread for awhile my pic will be flandre


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 10, 2013, 08:57:02 AM
I still will use the old one for my Anime Club's Video Game Day, I always bring Hacked SSBB  :happy:
oh, im glad to hear something like that, I really apreciate people still uses my old versions of my hacks dasdassdaf
I havent signed in for in a long time but i have been watching this thread for awhile my pic will be flandre
I also apreciate this, its a honor to see your first post is in my thread!


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 13, 2013, 01:01:13 PM
well, 3 day weekend upcoming, that means lots of imports ewe < 3


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Tabuu Forte Akugun on September 13, 2013, 01:59:43 PM
well, 3 day weekend upcoming, that means lots of imports ewe < 3

Schweet! ;3 What will you be working on next? ;D


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 13, 2013, 03:09:19 PM
some quick cartoon characters I feel I have to make, and some tohos as usual, I may finish patchy and sekibanki, I guess


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 13, 2013, 04:01:11 PM
Seki! Who will she go over? :o


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 13, 2013, 04:13:09 PM
peach, so I set her head's visibility bone to CrownM and CrownMb so she can remove it on the air attack lol


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 13, 2013, 09:31:18 PM
You should be able to pull her head out of the ground instead of vegetables too lol.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Azure_Shadow on September 13, 2013, 09:47:10 PM
That's TWO people you've inspired to finally join the community (at least in part) and make a post, Kyouma. You must be doing something right.
Meanwhile, I'm trying to convince myself to give up my Luigi avatar right now... -_-"


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 13, 2013, 10:02:47 PM
You should be able to pull her head out of the ground instead of vegetables too lol.

Lol just imagine if she threw 8 turnips "oh no which ones really my head" takes them all walks around looking like a multi headed hydra.

Oh dear god we can't kill it ever time we cut off a head she throws two in its place.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Breatan on September 13, 2013, 11:48:47 PM
I'm new to brawl hacks and here in general, so hello?

None of these are requests, think of them as just ideas or something. If I really cared I would learn how to do it myself.

I was thinking that you could replace Olimar with Sekibanki and the Pikmen different colored heads or something. Or you could be Alice and pull out little dolls. Or have Youmu and little Myons like in Ten Desires when you have 1 extra Myon per power. Also I thought you could maybe do Nue with different UFOs. Or you could have Suika pulling out other little Suikas like in the fighting games.

Also I was thinking that for the Ice Climbers, you could replace them with like Shanghai and Hourai. Or like Minoriko and Shizuha.

Put Genji as Bowser perhaps? I also believed that Nitori could work relatively well on Diddy Kong. Maybe the 4 Prismrivers (Including Layla as the trainer) as the Pokemon Trainer? The 3 Mischevious Fairies for the Pokemon  while Reimu is the trainer because they later helped her out in the manga? I kind of want to see Yuugen-Magen as someone, but I doubt there would be a model for him/her/it but it could work for maybe Jigglypuff?

Those are just things I was considering outside of the apparently numerous Peach/Zelda/Sheik replacements. I don't really expect any of these to happen but whatever. What do you guys think?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 14, 2013, 03:33:29 AM
Hi Kyouma I saw your post about using Mima with the King Cold PSA looks like a good fit, I use the Mikadorf PSA by hiro for her.

Also Reisen fits very well with the gunslinger samus PSA by A Bloody Canadian.

For Youmu I use SmashbrosXX MarthV1 by Sarumawa.

For Meira I use Thany's de-cloned Roy V1 by ZpÑ41 and 13eat

For Shinki I use Phoenix PSA (updated v45) by Keromonkey.

That's all I remember right now I hope these make your brawl more enjoyable.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 14, 2013, 09:05:26 AM
That's TWO people you've inspired to finally join the community (at least in part) and make a post, Kyouma. You must be doing something right.
Meanwhile, I'm trying to convince myself to give up my Luigi avatar right now... -_-"
I feel very honored for that, but well, this is the only thread where touhou fans can meet now adays, (because the official touhou thread is dead and it started to become very unconfortable due to some people around there...

I'm new to brawl hacks and here in general, so hello?

None of these are requests, think of them as just ideas or something. If I really cared I would learn how to do it myself.

I was thinking that you could replace Olimar with Sekibanki and the Pikmen different colored heads or something. Or you could be Alice and pull out little dolls. Or have Youmu and little Myons like in Ten Desires when you have 1 extra Myon per power. Also I thought you could maybe do Nue with different UFOs. Or you could have Suika pulling out other little Suikas like in the fighting games.

Also I was thinking that for the Ice Climbers, you could replace them with like Shanghai and Hourai. Or like Minoriko and Shizuha.

Put Genji as Bowser perhaps? I also believed that Nitori could work relatively well on Diddy Kong. Maybe the 4 Prismrivers (Including Layla as the trainer) as the Pokemon Trainer? The 3 Mischevious Fairies for the Pokemon  while Reimu is the trainer because they later helped her out in the manga? I kind of want to see Yuugen-Magen as someone, but I doubt there would be a model for him/her/it but it could work for maybe Jigglypuff?

Those are just things I was considering outside of the apparently numerous Peach/Zelda/Sheik replacements. I don't really expect any of these to happen but whatever. What do you guys think?
I know the difference between a request and a suggestion, dont worry xD
Well, I actually make imports on the characters I actually use, I dont use olimar nor diddy king thats why I dont have any imports over those characters, I tried to make Alice over olimar and the dolls over the pikmin, but the filesize just didnt let me do it; I have something else over Diddy and I dont really like that character thats why I dont pay attention to it, same to olimar, sorry; but I like the idea of making shanghai/horai and the aki sisters over the ice climbers, I will try to do them
also welcome, Im very happy happy too see new people introduces themselves in my thread, its an honor, as I always say becuse its true

Hi Kyouma I saw your post about using Mima with the King Cold PSA looks like a good fit, I use the Mikadorf PSA by hiro for her.

Also Reisen fits very well with the gunslinger samus PSA by A Bloody Canadian.

For Youmu I use SmashbrosXX MarthV1 by Sarumawa.

For Meira I use Thany's de-cloned Roy V1 by ZpÑ41 and 13eat

For Shinki I use Phoenix PSA (updated v45) by Keromonkey.

That's all I remember right now I hope these make your brawl more enjoyable.
I barely test a PSA made by people I dont know because theire usually OP, but I willl try these ones youre telling me, that reminsd me I have an idea for reisen that Ill try to make true too on this weekend
now as you previously said, I could replace peache's vegetables for sekibanki's head as you said, but I would need to edit the FitPeach.pac, and that would affect the other Peach models.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Breatan on September 14, 2013, 12:22:23 PM
Well, I actually make imports on the characters I actually use

I get where you are coming from, I just think it'd be cool to have entire Brawl cast replaced by Touhou characters similar to this:
【第10回MMD杯本選】Touhou Super Smash Bros. Melee【東方MMD】 (http://www.youtube.com/watch?v=IYWbnj0l0JE#ws)
But actually playable and stuff.
I might later try my hand at doing some models, even if I only just hacked my wii 3 days ago lol. Whenever I learn i can have Touhou models for a game, I'll usually try modding it myself, no matter how [censored]ty it might be in the end! So please give me tips in the weeks to come :D

Did you ever think of doing sound mods? It could probably be managed via the sound mod for Hisoutensoku. If it's simple enough I might try it in a few days or tonight.

None of you hold me accountable for what I'm saying... If I can't get a single result within maybe 4 days, I'll give up! But if I figure it out, I might quit also. Blame my ADHD XD


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 14, 2013, 01:02:56 PM
oh yeah, I have a .sawnd for Dao's cirno over lucas PSA, but I never used it
yes, I have a big resources of voice clips for tohos from that soku voice mod and I think i will use them once when I start to make PSAs
here is the .sawnd of Cirno over Lucas if someone wants it
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/cirno.sawnd


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Auraldo on September 14, 2013, 01:11:38 PM
It would be cool having all character slots used but I agree with Kyouma, mainly because it would look weird on many characters (IE Diddy, though maybe a fairy or minor char could fit)

I particulary don't like the Soku voice mod as I think there is much controversy to canonical voices and I prefer leaving them open to thought. But I've been trying to add oficial SFX from both the fighters and the main shooter games, the spell break SFX could fit well over the broken shield sound.

Regarding that video, its pretty amazing. Actually since I'm a royal follower of Kyouma hacks I have my SSBB moddified really hard and besides characters I have stages with custom Touhou music. Actually I've been planning for a few months already, a custom complete mod regarding only stages and music, if you wish I could show you the progress in a chart I made. I have most of the brstm and the SSP ready so you can take and look and if you wish give suggestions. When the complete modpack is ready I can upload it and share it to you guys  :kdance:

Anyway here is the sheet http://www.mediafire.com/view/73vfor3ck5pip5p/Touhou_Stage_%26_Music.xlsx (http://www.mediafire.com/view/73vfor3ck5pip5p/Touhou_Stage_%26_Music.xlsx)


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Calypso on September 14, 2013, 02:26:59 PM
oh yeah, I have a .sawnd for Dao's cirno over lucas PSA, but I never used it
yes, I have a big resources of voice clips for tohos from that soku voice mod and I think i will use them once when I start to make PSAs
here is the .sawnd of Cirno over Lucas if someone wants it
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/cirno.sawnd (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/cirno.sawnd)


I took it immediately I love voice packs!!!

Oh I just realized I put the wrong PSA for Meira this is the one I use Thany's Melee-y Roy PSA Final version by Thany after you download there are 4 slightly different verions of the PSA so find the one that best fits your playstyle I like the (Roy my version) or something like that one the best I switch the victory animations with the ones from the other versions though.

For Sekibanki's turnips/head you can try it if you want, I was more just commenting about what Cola1 said I almost think it would look weird if she was throwing her head at you while it was still firmly planted on her shoulders (for now).

Post Merge: September 14, 2013, 02:56:50 PM
It would be cool having all character slots used but I agree with Kyouma, mainly because it would look weird on many characters (IE Diddy, though maybe a fairy or minor char could fit)

I particulary don't like the Soku voice mod as I think there is much controversy to canonical voices and I prefer leaving them open to thought. But I've been trying to add oficial SFX from both the fighters and the main shooter games, the spell break SFX could fit well over the broken shield sound.

Regarding that video, its pretty amazing. Actually since I'm a royal follower of Kyouma hacks I have my SSBB moddified really hard and besides characters I have stages with custom Touhou music. Actually I've been planning for a few months already, a custom complete mod regarding only stages and music, if you wish I could show you the progress in a chart I made. I have most of the brstm and the SSP ready so you can take and look and if you wish give suggestions. When the complete modpack is ready I can upload it and share it to you guys  :kdance:

Anyway here is the sheet [url]http://www.mediafire.com/view/73vfor3ck5pip5p/Touhou_Stage_%26_Music.xlsx[/url] ([url]http://www.mediafire.com/view/73vfor3ck5pip5p/Touhou_Stage_%26_Music.xlsx[/url])


I don't know how it's possible but everyday Touhou just gets better and better that sounds awesome :happy:!!!


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 14, 2013, 03:36:20 PM
well touhou brawl hacking has been growing up lately (even though dao doesnt agree on that :I)
I am not rigging sekibanki's head over the crown, its rigged over the head, and the object will have CrownM as visibility bone, bone which dissapears when CrownMB (the head clone Ill put on her hand with CrownMb is activated) is visible


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on September 14, 2013, 03:58:17 PM
For Sekibanki's turnips/head

Heya, did I heard something related to the Common3.pac file here ? *cough*

The Turnips are part of the "Common3.pac" file, which mean, items files (Yaaay)
Replacing the turnips here isn't much of a problem, but (if it's being done) the head should have the lowest filesize possible (which mean low-res textures and a more low-poly like model), if it isn't low enough, it won't cause lag, but the game won't start at all

It will also make every Peach costume throw heads at you (... Well, I won't really be complaining for that one, lol)


well touhou brawl hacking has been growing up lately (even though dao doesnt agree on that :I)
Tell DAO to come back to SSBB hacking and show us how it can be better, then :I
*Run away*

EDIT: Oh btw, I found a Seija model, interested ?


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Kyouma on September 14, 2013, 04:33:50 PM
LJ has stated something I forgot to mention xD
those things are items, not over 200 vertices each one and 1 texture for each one, sekibanki's head is about 700 vertices and 3 textures to look fine, the difference is so abysmal that it makes you think twice before doing such a thing like this...


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: Cola1 on September 14, 2013, 04:43:58 PM
Darn it, it would be hilarious throwing heads around. Hehe.


Title: Re: Kyouma's 0.84561% divergence: asdasd
Post by: LJSTAR on September 14, 2013, 04:59:42 PM
The turnip actually use 285 vertices, by using a "2D" face (the whole face is a texture) for the head can also lower the count and by using some optimizing there and there and "optimize" the common3.pac can probably make it work
Also for textures, the turnip use 10 textures (each faces are 64x64 btw, the rest are small textures stretched on the model).
And it also use a model animation and texture animation file which could be deleted

Soooo ... with some work, it could work, but the biggest part is still optimizing the model itself


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Kyouma on September 15, 2013, 09:59:30 PM
guys Ive updated the OP, pls read it all and halp me

【東方 Touhou】 【MMD】 幻想郷の森からワールドコーリング 【旧作 風見幽香】 (http://www.youtube.com/watch?v=d2fYjZVSTko#)


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Calypso on September 15, 2013, 10:17:38 PM
I know it won't be a while but will the Reimu psa be rel portable because the Marisa psa is over ness too and Marisa isn't portable I've tried?

I'd like to be able to have them fight each other even though Marisa will probably have the advantage because her psa is very strong.

Either way I'm looking forward to its eventual release.


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Kyouma on September 15, 2013, 10:22:56 PM
thats exactly why I will make my own PSAs, DAO's PSAs are very unbalanced; Ill make Reimu over Ness, ill make Marisa over King DDD, Cirno over Yoshi, maybe and on and on and on; oh and yuuka over purin <3


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Calypso on September 15, 2013, 10:40:49 PM
Wowzers that's great news can't wait to see how your PSA's turn out. :af2:

I'm sure they'll be for way in the future but I'll have no problems waiting.

I like how they'll replace the characters that few people play as.

Anyway good luck with everything!!!


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Kyouma on September 15, 2013, 11:01:57 PM
yes, I think I forgot to mention that on the new OP, but thats not very important atm because I want to finish all the characters before starting on PSA (you know, so I wont worry about not starting a PSA because I dont have the models, reason why I had to stop the yuuka and reimu psas atm)


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Cola1 on September 16, 2013, 12:13:40 AM
Well in my opinion...
Kana should go over Ike or Marth because of her stop sign and Seija for Mario because of side special flipping powers.
:3


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Kyouma on September 16, 2013, 08:33:15 AM
I think Kana will go over marth then, I dont have many marth imports anyways, and about seija..
flipping powers = mario's cape dasdasasfa I feel stupid for not realizing that xD!
this is what I was talking about when I asked you guys for your opinions about the characters


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Auraldo on September 16, 2013, 12:46:22 PM
Well here are many ideas.

I know you already made Patchy over Peach but since she is a sorcerer, wouldn't she fit more in Zelda? Plus you can also add Koakuma over Sheik. Alice too would look nice on Zelda but peach is ok.

Just as an idea too, you can add the Prismrivers over the Starfox team, just a wild thought xD

Medicine could be a nice idea for small characters like Ness, Lucas or maybe Olimar >__>

Satori over Lucario seems fine but I think she would fit for small characters too? Koishi over Sonic sounds weird.

And as another note well just a thought you can mix Hatate and Aya in a Zelda and Sheik pack.

Btw I really think Miko needs a revision <___< I really use her  alot but I don't like how her sword moves, I think someone over here posted a new model which also was more accurate to HM.

Yatsuhashi could go well over Pit too, but you can also if you wish make another Zelda/Sheik set for those Tsukogami sisters.

For Raiko well I found a model if interested http://otakum7k2.deviantart.com/art/MMD-Touhou-Raiko-Horikawa-Download-394623977 (http://otakum7k2.deviantart.com/art/MMD-Touhou-Raiko-Horikawa-Download-394623977) and even thought over Zelda looks nice an interesting take would be DK (Just for the bongos but I think it will look weird so I don't know, ) but due to her drumset Ike could fit too. I can also see her over Ganondorf with a taunt that draws the drumset.

Sukuna can fit over Mario as his taunt can make him change size.

Well I think those are all of my sugestions, overall I think you are doing an excelent job.
Always hail Kyouma.


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: LJSTAR on September 16, 2013, 01:31:20 PM
Koishi over Sonic sounds weird.

Personally, I can totally see Koishi running arround like a crazy, lol


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Kyouma on September 16, 2013, 02:34:09 PM
Well here are many ideas.

I know you already made Patchy over Peach but since she is a sorcerer, wouldn't she fit more in Zelda? Plus you can also add Koakuma over Sheik. Alice too would look nice on Zelda but peach is ok.

Just as an idea too, you can add the Prismrivers over the Starfox team, just a wild thought xD

Medicine could be a nice idea for small characters like Ness, Lucas or maybe Olimar >__>

Satori over Lucario seems fine but I think she would fit for small characters too? Koishi over Sonic sounds weird.

And as another note well just a thought you can mix Hatate and Aya in a Zelda and Sheik pack.

Btw I really think Miko needs a revision <___< I really use her  alot but I don't like how her sword moves, I think someone over here posted a new model which also was more accurate to HM.

Yatsuhashi could go well over Pit too, but you can also if you wish make another Zelda/Sheik set for those Tsukogami sisters.

For Raiko well I found a model if interested [url]http://otakum7k2.deviantart.com/art/MMD-Touhou-Raiko-Horikawa-Download-394623977[/url] ([url]http://otakum7k2.deviantart.com/art/MMD-Touhou-Raiko-Horikawa-Download-394623977[/url]) and even thought over Zelda looks nice an interesting take would be DK (Just for the bongos but I think it will look weird so I don't know, ) but due to her drumset Ike could fit too. I can also see her over Ganondorf with a taunt that draws the drumset.

Sukuna can fit over Mario as his taunt can make him change size.

Well I think those are all of my sugestions, overall I think you are doing an excelent job.
Always hail Kyouma.

patchouli, alice, shou and those others over peach will have an own PSA which will make you see im not crazy B)
yes, I have that new Miko mode, I think its saboten's (?) and its very pretty, even though is not so "brawlish" as montecore, I will make it too, her sword moves weird because I killed the shoulder bones, but Il try to rig it again without killing the shoulderN bones, same with youmu
I like the idea of sukuna changing her size with the taunt! xD!!
and I planned koishi maybe over sonic for shadow PSA

Post Merge: September 16, 2013, 06:27:37 PM
>_>

<_<

>_>

Yorihime

(http://imageshack.us/a/img203/6748/18o4.png)
(http://imageshack.us/a/img543/2782/b35r.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Yorihime.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Yorihime.rar)

Seija

(http://imageshack.us/a/img209/3742/xyjl.png)
(http://imageshack.us/a/img513/9813/vzfx.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Seija.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Seija.rar)

I love this
(http://imageshack.us/a/img30/2701/gdqg.png)


Title: Re: Kyouma's 3.95999% divergence: New and stronger OP, pls read
Post by: Calypso on September 17, 2013, 01:17:24 AM
For Kana Anaberal I'd have to say Lucario because she is a poltergeist Lucario's up dash fits and his grabs are psychic throws. Paranormal activity!!!!!

Koakuma I'd say peach because 1 Koakuma has wings it fits peach's floating ability 2 in comics and fan fiction shes seen serving different foods to Patchouli and friends alike and peach has turnups and peaches are her final smash (peaches very lazy banquet anyone?) but if not wolf fits too.

Lyrica Prismriver I'd say Luigi his final smash plays music while he dances musical encore anyone?

Kisume I think Luigi especially if she'll be in her bucket Luigi A forward he rockets head first and his other clumsy moves fit how you'd move if you were fighting in a bucket. Lets all pretend the entry pipe is a well.

Koishi Komeiji I agree sonic because 1 you forget her once she leaves your sight and no one leaves you sight faster than sonic or shadows chaos control, 2 you have very few sonic imports only Beako I believe, speaking of her her eye is cut in half top side is down bottom side is up.

That's all I can think of right now the undecided character are tough to find matches for.


Title: Re: Kyouma's 3.96105% divergence: Seija Kijin and Yorihime DLs, Kagerou preview
Post by: Cola1 on September 17, 2013, 03:38:13 AM
I agree with Lyrica over Luigi (I'm surprised you have a model of her.)


Title: Re: Kyouma's 3.96105% divergence: Seija Kijin and Yorihime DLs, Kagerou preview
Post by: Kyouma on September 17, 2013, 08:38:59 AM
I like those ideas, I was going to make koakuma over peach since the beggining but I wanted to ask you guys first if you had another idea :p
Kana over lucario seems useful, you know I am trying not to make all the characters over peach/zelda becase I want to use them all too <_<
kisume and lyrica over luigi sounds good too, for both of them, you can guess, I am not rigging their legs and such; kisume because shes inside a bucket, and lyrica because she doesnt seem to move her legs, same to the other prismrivers
lol I really lack of sonic imports if I think about it...
and yes I have models of the 3 sisters :p


Title: Re: Kyouma's 3.96105% divergence: Seija Kijin and Yorihime DLs, Kagerou preview
Post by: Cola1 on September 17, 2013, 06:11:30 PM
Will there be Rika as herself and not in a tank?

And Lily White/Black would be better over Kat and Ana I think. :3


Title: Re: Kyouma's 3.96105% divergence: Seija Kijin and Yorihime DLs, Kagerou preview
Post by: Acend on September 17, 2013, 07:00:42 PM
Hey Kyouma since almost of all daos hacks are gone and he quit is it even possible to get permission reupload them i only have his reimu and marisa costume for peach


Title: Re: Kyouma's 3.96105% divergence: Seija Kijin and Yorihime DLs, Kagerou preview
Post by: K+ ~ Tanuki God on September 17, 2013, 08:06:21 PM
I believe you would just credit them and state it as a repost/reupload


Title: Re: Kyouma's 3.96105% divergence: Seija Kijin and Yorihime DLs, Kagerou preview
Post by: Acend on September 17, 2013, 09:16:56 PM
I believe you would just credit them and state it as a repost/reupload

All right does the same apply to hacks whose creator is unknown?


Title: Re: Kyouma's 3.96105% divergence: Seija Kijin and Yorihime DLs, Kagerou preview
Post by: Kyouma on September 17, 2013, 11:21:35 PM
in the case of dao's stuff, you can reupload them, but collab him instead of just crediting him, because if you collab him, the downloads of the hack will count for him too, as it has to be

Post Merge: September 19, 2013, 10:07:54 PM
yes, as the headline says, the Mighty Team 9 is ready for Download at the original post, go to the exclusive downloads section and find also the other characters Ive updated and finished!
no, cirno is not in the pack because I havent rigged her yet, I will update the file once when I finish her, she was planned to be ready but I have no time to finish her until saturday.. anyways enjoy!
(http://imageshack.us/a/img268/8990/v3vz.png)


Title: Re: Kyouma's 2.81753% divergence: MIghty Team 9 exclusive Download!
Post by: Cola1 on September 20, 2013, 06:22:50 PM
So we should expect Cirno this weekend? Anyone else? :3


Title: Re: Kyouma's 2.81753% divergence: MIghty Team 9 exclusive Download!
Post by: Kyouma on September 21, 2013, 11:34:46 AM
k cirno has been added to the team 9 pack, still the same link from the Original Post, just felt lazy to update it atm -w-
(http://imageshack.us/a/img89/94/gbec.png)
also have Jickael Mackson
I havent tested him in game, but I doubt it has any glitch
(http://imageshack.us/a/img27/2176/l7uc.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/MJ.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/MJ.rar)
will be submited to the vault once when I make a video with it


Title: Re: Kyouma's 2.81753% divergence: MIghty Team 9 exclusive Download!
Post by: Wasabi_Skillz on September 23, 2013, 11:44:12 AM
ahh touhou pack! how fun!

btw, the Steins;Gate movie was finally uploaded! waiting for subs this week!


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on September 23, 2013, 01:44:34 PM
holy Komachi's tits! S;G movie!!!!!!!
btw forgot to update the OP lol, I will now
and yes, im making Modern Marisa over Peach this weekend
probably reimu too


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Iwvi on September 27, 2013, 04:28:30 PM
Hey kyuma, you've got a new fan.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34392 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34392)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on September 27, 2013, 04:48:10 PM
oh yeah, he has pmd me some times asking me for suggestions about this, I am trying to help him because he is planning something pretty big


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Iwvi on September 27, 2013, 08:01:20 PM
Awesome, nothing better than big awesome projects. Btw, intersting to see MJ there.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on September 27, 2013, 08:14:13 PM
oh yeah, he has pmd me some times asking me for suggestions about this, I am trying to help him because he is planning something pretty big
Something big? I have no clue what he's up to but I'm excited as (censored).

Also your making modern Marisa and Reimu as well, my question is do you want to make Marisa compatible with Dao's PSA? If you do I'm having trouble uploading her motionetc (reason computer speed) but I can send you her other files until I can get her motion file uploaded.

BTW search M-Reimu on brawl vault, but you probably already knew about that.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on September 27, 2013, 09:49:22 PM
M-Reimu? link me
well dao's marisa has peach model as base so I will rig marisa over peach and I will have no problem (all of dao's psas works with peaches though)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on September 27, 2013, 11:53:17 PM
M-Reimu? link me
well dao's marisa has peach model as base so I will rig marisa over peach and I will have no problem (all of dao's psas works with peaches though)


I didn't think about linking a shortcut anyways here it is.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30158 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30158)

Also for some good Mugen action here's KAI@Marth's 2D Marisa PSA.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34047 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34047)

Post Merge: September 28, 2013, 12:12:45 AM
Oh the reason I asked about Marisa's DAO compatability is because with her final smash makes her hat float off temporarily, the game freezes if the peach model doesn't have a removible hat like mario but that would only effect the final smash.

I think DAO said the PSA had a size mod in it can't remember for sure if so that post would be in his thread anyway this talking about it serves no purpose now because I got the motionetc file to load so Yay!!! You know what they say 7th times the charm (not joking about that btw).


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on September 28, 2013, 09:07:34 AM
I know how this is, you cant use a simple FitPeach00.pcs with it because it would obviously crash, (like with cirno and the others); you have to replace the mdl0 from dao's fitness.pcs incluided and plus replace the texture files, I think dao also edited some bones in marisa for the master spark animation, which isnt a really big deal though
also in other news:
raise your hand if you want the tsukumo sisters for zelda/sheik this weekend


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: LJSTAR on September 28, 2013, 10:46:06 AM
raise your hand if you want the tsukumo sisters for zelda/sheik this weekend

*Raise hand*

I do, yeah :I


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on September 28, 2013, 12:50:20 PM
I shall also raise my hand for the musical duo.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Cola1 on September 28, 2013, 05:22:05 PM
I agree -hand raise-
But which one over who.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on September 28, 2013, 06:09:23 PM
I need moar Zelda, Sheik & Peach slots  :oshi:
I can't put all the characters in


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on September 28, 2013, 06:36:44 PM
not even with CBliss?


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on September 28, 2013, 06:55:46 PM
I don't use it BC Clone Engine, and I really am holding off until 16 slots (if it's possible)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Auraldo on September 28, 2013, 09:35:40 PM
*raises hand*
though I wanna see Raiko too


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on September 29, 2013, 09:43:24 PM
Does anyone know a good place to download character voices Mp3's?

Voices I'm looking for Touhou,Bleach,Kingdom Hearts to name a few.

I've found a few at different places but I'm hoping there's somewhere with a whole bunch to download.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on September 29, 2013, 11:17:14 PM
I have a bunch of the touhou patch voices
btw sorry I couldnt do anything, very bussy irl this weekend :o:


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Cola1 on September 30, 2013, 01:12:10 AM
Aw man, I was really excited xD


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 01, 2013, 09:13:46 PM
Kyouma I tested DAO's Marisa PSA with serveral different peach models including Nyarlathotep and you were right, any peach model will work :) ,also there is no size mod in the PSA I don't know why I thought there was so very good news there.

No freezes except for final smash I'll be sending the Marisa PSA with a final smash in a minute.

Just to letting you normal peach models weapons like Nyarlathotep's crowbar are always visible and dosen't disappear like Marisa's broom does when not being used not sure why.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 01, 2013, 11:03:02 PM
thats because youre probably using the fitpeach file as it is, which is wrong, you must replace the mdl0 from a regular ness file and replace each texture to make it work, I guess, maybe he edited some bones, but dunno;
thats what I did with cirno and it worked, I will find it out when I fnish the re rigged marisa
I will even ask dao by himself if I have a problem


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Iwvi on October 01, 2013, 11:46:54 PM
Wouldn't it work if you just get their skeletons to match? and probably visibility bones.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 02, 2013, 05:34:03 AM
PM's new costume engine could mean I could use a majority if not all of your Touhous  :happy:
That would be amazing - Super Touhou Sisters Brawl


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 02, 2013, 08:55:35 AM
Wouldn't it work if you just get their skeletons to match? and probably visibility bones.
we, el pedo es que el dao uso exactamente los modelos de peach pero sepa que verga les hizo

PM's new costume engine could mean I could use a majority if not all of your Touhous  :happy:
That would be amazing - Super Touhou Sisters Brawl
that is the only actually interesting thing about PM for me d_d


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 02, 2013, 03:32:06 PM
I will have ALL the Touhous


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 02, 2013, 04:16:04 PM
I have an excel table with the whole cast as I ordered with each PSA it should be used on
I hate how I ALWAYS forget to post it here...


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Iwvi on October 02, 2013, 07:04:00 PM
we, el pedo es que el dao uso exactamente los modelos de peach pero sepa que verga les hizo
Podria intentar averiguarlo o pudieras preguntar y ya.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 02, 2013, 07:40:55 PM
es lo que hare de hecho, incluso el mismo dao batallo para hacer que su psa de marisa agarrara a la marisa que semi-importo hace unos meses

Post Merge: October 03, 2013, 12:14:11 AM
Okay, this is the first version of the final list with all the tohos I could remember to add
you can see even if they are tons, due to my hability of not putting them all over peach and zelda, you can still have space for other non tohos
https://www.dropbox.com/s/vikswapysgq17f3/Final%20ListV1.xls (https://www.dropbox.com/s/vikswapysgq17f3/Final%20ListV1.xls)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 03, 2013, 01:09:43 AM
999 Posts I think somewhere Cirno is happy. :af2:


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 03, 2013, 05:42:51 AM
off-topic: I told my friends about 9-ball (baka) and its ridiculousness to my friends and they corrected me to 666

and ... I eagerly await your next release  :happy:


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 03, 2013, 08:24:55 AM
999 inverted is 666 oh [censored].jpg
and trust me, nobody is more impatient for new releases of mine than mysalf d_d

lol had to share this
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc3/1374979_590623057661506_606867810_n.jpg)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 05, 2013, 04:24:30 PM
Hey Kyouma I was wondering what ever became of the really creepy Miku thing from page 8?

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/526555_501819093215085_1370100176_n.jpg (https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/526555_501819093215085_1370100176_n.jpg)

http://images1.wikia.nocookie.net/__cb20110918015925/mikumikudance/images/3/30/Calne_Ca.png (http://images1.wikia.nocookie.net/__cb20110918015925/mikumikudance/images/3/30/Calne_Ca.png)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 05, 2013, 04:53:46 PM
oh, calcium, well I left that project, I dont have the model anymore


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 05, 2013, 05:29:37 PM
Oh okay then.

That things named Calcium if anything it look like it has a calcium deficiency, also maybe one of those flesh eating diseases. :laugh:


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 05, 2013, 06:35:45 PM
yes, its creator "deino" made this thing on a story about a bacterial infection which attacked miku and gakupo

Post Merge: October 05, 2013, 09:16:15 PM
Meanwhile, Benben 10
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/547509_579625192101141_1575352023_n.jpg)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/1384024_579625188767808_228716744_n.jpg)
as you can see, I made something special, I almost killed the arm (like with kogasa) so she can hold her instrument without being affected in the animations, she can still move her fingers but not her arms; the result was pretty nice, the animations doesnt look so bad s you think, and some animations makes it look like if she is actually playing the instrument lol... I just have to fix some rig in her butt (yes. butts are the hardest part to rig for me <_<) and she will be ready
at least the tsukumo sisters are confirmed for tomorrow! I hope I can do the marisa too


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 05, 2013, 09:41:52 PM
I love how the music line and stuff looks, and the way you decribe the fingers moving to like shes playing her instrument sounds awsome. :happy:

Anyway great job its looking good.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 06, 2013, 06:24:28 PM
so I was finishing details with benben and started rigging her sister until something poped up on my newsfeed.. somethin I couldnt say no to..
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/v/1387899_580092005387793_1763399616_n.jpg?oh=5b3bc2265b65c746de594ba257655655&oe=52545EB9&__gda__=1381304715_495fd9720a6b67290e2e139ff7fa4f0d)
(https://scontent-a-sjc.xx.fbcdn.net/hphotos-frc3/1374889_580035708726756_1141813331_n.jpg)
(https://scontent-a-sjc.xx.fbcdn.net/hphotos-ash3/1391809_580035688726758_2094889264_n.jpg)
(https://scontent-a-sjc.xx.fbcdn.net/hphotos-ash3/564053_580035698726757_1954089007_n.jpg)
pls dun hit me ;~;


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 06, 2013, 09:47:15 PM
hu es et lel


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 06, 2013, 10:57:15 PM
YA SHULD KNUE COOBIE


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Cola1 on October 07, 2013, 02:16:16 AM
Omg mami look like so much pwnage ;w;


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 07, 2013, 09:49:45 AM
i tot et was her, but i culdnt b crtn


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 07, 2013, 11:51:37 AM
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/v/1372758_580211265375867_237234860_n.jpg?oh=c376a1fa68affaa1764fe8d237fa91b0&oe=5255174E&__gda__=1381339439_5a3289572db47c6455ce3527bb7b89f6)

yep, my first actually sucessful stage import, dao is helping me during this week, I will release it along with the new mami next weekend


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Azure_Shadow on October 07, 2013, 01:55:01 PM
That's awesome. Mami's currently my favorite of all your imports, even though she was done a long time ago.
Wait... who's she over? Please tell me she's over ZSS again. She fits Canadian's Gunslinger Samus PSA perfectly.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 07, 2013, 02:01:01 PM
She fits Canadian's Gunslinger Samus PSA perfectly.
thats actually one of the reasons Im making her over zerosammy and replacing the paralyzer with Mami's musket; I COULD just put the musket in her arm like in the old import, but that PSA aparently clones the paralyzer, which means itwould be easier
btw, about charlotte's stage, I want to put an animated charlotte in the BG too
DAO is making the collisions of the stage with his own hands btw (yay im slightly putting him back to action ewe)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 07, 2013, 02:21:03 PM
Yay!  That stage looks epic  :happy:

Have you ever thought of writing Touhou scripts in Danmakufu?


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 07, 2013, 02:28:50 PM
yes, and I am still going with a terapist after that torture d_d
--
programming things is not my thing, I didnt understand danmakufu at all, at much Icould make the stage show music lol


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 08, 2013, 09:07:28 AM
It's something  :D
It's easy to learn 0.12m if you ease into it, hell right now I'm working on a boss medley (almost 40% done) of all Windows Canon bosses (including Kokoro) once it's done, I'll send you a DLL (it will be amazing)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 08, 2013, 09:33:39 AM
hmm, I dont have danmakufu anymore though, Im talking about I tried it like 2 years ago

btw, I have rin satsuki, HM byakuren, nigamon styled sanae, montecore styled pc 98 alice and nigamon styled pc 98 marisa in my power now!
(http://fc02.deviantart.net/fs71/f/2013/236/3/b/miracle_by_tuki_san-d6jihmt.png)
(http://fc00.deviantart.net/fs71/f/2013/211/6/a/witch_of_death_by_tuki_san-d6fxuuf.png)
(http://fc05.deviantart.net/fs71/f/2013/207/5/4/kiridifferent_by_tuki_san-d6fda5r.png)
(http://fc05.deviantart.net/fs70/f/2013/214/0/1/cherry_flavored_sake_by_tuki_san-d6gc2hd.png)
(http://fc03.deviantart.net/fs70/f/2013/172/b/3/b_by_lolice-d6a3x9w.png)



Title: Re: Kyouma's 1.99662% divergence: welp
Post by: K+ ~ Tanuki God on October 08, 2013, 12:01:26 PM
It'll include Danmakufu (or it's a 5mb downlaod that Touhou Wiki has lol)

and ...Koishi?  jk


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 08, 2013, 04:02:35 PM
hmm, I dont have danmakufu anymore though, Im talking about I tried it like 2 years ago

btw, I have rin satsuki, HM byakuren, nigamon styled sanae, montecore styled pc 98 alice and nigamon styled pc 98 marisa in my power now!
([url]http://fc02.deviantart.net/fs71/f/2013/236/3/b/miracle_by_tuki_san-d6jihmt.png[/url])
([url]http://fc00.deviantart.net/fs71/f/2013/211/6/a/witch_of_death_by_tuki_san-d6fxuuf.png[/url])
([url]http://fc05.deviantart.net/fs71/f/2013/207/5/4/kiridifferent_by_tuki_san-d6fda5r.png[/url])
([url]http://fc05.deviantart.net/fs70/f/2013/214/0/1/cherry_flavored_sake_by_tuki_san-d6gc2hd.png[/url])
([url]http://fc03.deviantart.net/fs70/f/2013/172/b/3/b_by_lolice-d6a3x9w.png[/url])



Nice models they look amazing, looks like they'll turn out awesome. :happy:

Oh and the stage is looking very nice too and it only has one million calories. :af2:


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 08, 2013, 08:13:03 PM
Oh and the stage is looking very nice too and it only has one million calories. :af2:
I have to remember this phrase dsafdasfas xD!


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Auraldo on October 08, 2013, 09:08:10 PM
and HM fixed Miko?
Also those models look delicious, look like Brawl HD (?
aksdjhgdkl hype hype I want to see them all wonderful like always uwu


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 08, 2013, 11:58:47 PM
I hear everything! koishi and HM miko are coming soon <<'
I want to make HM miko and HM byaky the same day you know why, but dasfa so much to do sometimes I dont know where to start or sometimes I start something before finishing another, I mean, the tsukumos, the new models, etc etc,
but it doesnt matter! I am the great Mad scientist Hououin Kyouma! the world's lines are in my hands, its okay to leave it all to me
(http://i1129.photobucket.com/albums/m508/KaguyaHouraisan/okarin/021.png)

Post Merge: October 10, 2013, 02:54:26 PM
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/599279_582012865174423_518136706_n.png)


(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/1395432_582031355193858_1948423084_n.jpg)
if you compare the original MMD model Im using, I have modified some things and deleted some objects more for filesize reasons, I mean, the model had 20 textures! at least I reduced them to 10 textures, and yet Im not sure if this will work or crash for filesize, but I will find a way to do it


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: electrolytes on October 11, 2013, 03:21:50 PM
Hello~ Thanks for your work in bringing all these different characters to Brawl! I've probably downloaded about half of them at one point or another. A couple things to note from going through the exclusive content:

First, the Seija Kijin link goes to the wrong place (Marioka v2), though the actual text is correct.

Second, I downloaded Yorihime over Marth and found the katana a bit too long, so I messed around with the file in BrawlBox and eventually came out with a Marth-length version. It'd be cool if you could include it if you repack the .rar
(http://i.imgur.com/DMsnpmG.png) (https://www.dropbox.com/s/rq7oihr2gg01ylm/Yorihime%20%28Marth-Length%20Katana%29.zip)https://www.dropbox.com/s/rq7oihr2gg01ylm/Yorihime%20%28Marth-Length%20Katana%29.zip (https://www.dropbox.com/s/rq7oihr2gg01ylm/Yorihime%20%28Marth-Length%20Katana%29.zip)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 11, 2013, 03:59:23 PM
I guess you edited the sword's vertices lenght


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: electrolytes on October 11, 2013, 05:13:40 PM
Yeah, I changed the vertices to 71% of what they were relative to the base of the blade.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Cola1 on October 13, 2013, 02:47:04 PM
Wheres Mami


I want Mami


:<


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Akeno/Archer on October 13, 2013, 04:52:14 PM
Kyouma... The man who's making more imports than me making BRSTMs... Aaaaand they're all fabulous...


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Tabuu Forte Akugun on October 13, 2013, 04:53:06 PM
I sure wish I were as fast as him. D:


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 13, 2013, 06:17:18 PM
seriously, I need to stop this procanistation <_<; I mean, friday at night, I was rigging Reimu again (I will re-make the whole reimu to use the base pieces for sanae and rin satsuki so they can still look normalized); and in the saturday morning I took a look to that kirito model (which I couldnt use because my 3ds max cant import .dae files) so I started making eren, I had to go for 5 hours and when I came back at night, I took another round with mami; and today at the morning I was ready to complete reimu but I had to go and now that I came back I will just finish mami; indeed, I am a fast importer but the lack of time and the interruptions irl slows me down in my plans <_<


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 13, 2013, 09:49:15 PM
Um how much does it bug you? I mean if your in the mood to import one character you shouldn't force yourself to finish something your not in the mood for. But I understand that you like a certain amount of order with your imports just remember any progress made is still progress and also remember.

The path of life never moves in a straight line.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 13, 2013, 11:22:36 PM
and guess what, phucking mami keeps phucking freezing =_= ...


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Acend on October 14, 2013, 09:43:40 AM
Take your time no need to overwork yourself


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 14, 2013, 12:50:34 PM
I know, I know, thats what I do, thats why im taking so long to release anything now adays ewe


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Akeno/Archer on October 14, 2013, 03:29:19 PM
You're not taking too much time compared to others iwon'tsaylikemeforapsalolz
But I won't say that I'm not looking forward to your next release :D


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 16, 2013, 02:05:04 PM
so I rigged Reimu once again, because I want to make Sane/Rin/Reimu in 1 pack, and since Sanae and Rin uses Reimu's pars, if I rig Reimu first, I can skip some objects to rig =w=
and for those who were wondering where is mami and charlotte's stage, welp, I have to optimize the model on 3ds max acprding to dao.. and about mami I have to see why the phuck is it freezing.. I mean, it does work properly without the musket as you could see in the last previews.. thats why I actually moved to make the mikos, too much weirdness with mami <_<


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 18, 2013, 03:24:42 PM
I don't know if this would help any with Mami but maybe if you looked at the way Yoko Littner's sniper rifle was made, because the weapon itself is bigger than the paralyzer something has to be done to the material or any bones it might have, also Zsamus opens up the paralyzer during certain animations like when using the whip so maybe you need to remove that animation from the paralyzer.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29868 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29868)

Sorry I'm trying to help ya but I know very little about this stuff.
Anyways you'll figure it out you always do hopeful the headache Mami causing is nearly at an end.


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 18, 2013, 04:18:24 PM
yeah, the way to do that is replacing the paralyzer model with the musket rigged over it, thing I cant do because I would need a .max file with that thing.. I cant import .dae files to my 3ds max


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Calypso on October 18, 2013, 04:43:50 PM
Well then... you could try a different approach to adding the musket which I'm sure your already doing. Maybe someone could add the musket for you... you've finished everything else with her right so I don't think it would cause any problems and you should hang on to her model without a musket just in cause you want to use model as a base for another character or something?

Um have you asked LJSTAR maybe he'll know a thing or two that could help with the musket?

I don't know if I'm just be mentioning things that you've already tried heh heh. :laugh:


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: agent-s on October 18, 2013, 05:34:11 PM
i don't know these characters but if you take the free software brres viewer you will can transform in obj but the rig need to be re rig again
for this you just need to export the brres file from the pcs in the brawl box and open the brres file exported with brres viewer and export in obj   


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Azure_Shadow on October 19, 2013, 12:27:42 AM
I cant import .dae files to my 3ds max

Hrm... is that normal? I wish I knew more about model importing than I do. If this is something that most people can do, but your software glitches and makes it impossible for you, direct me to a FAQ or instruction guide and I'll import her .dae file into 3DS Max myself.

 ...Then hand the file over to you since you actually know what you're doing...



Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 19, 2013, 07:30:12 AM
I couldnt import .dae files since I installed the collada MAX plugin, I think

Post Merge: October 19, 2013, 05:57:29 PM
It was time for some action
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/1376268_586963908033936_609420036_n.jpg?oh=73c7a72f6b3a4710695ecf499f120bfc&oe=52647E45&__gda__=1382393385_586df3ea3513adac140a54c7396395b5)
(https://scontent-b-sjc.xx.fbcdn.net/hphotos-prn2/1383817_586964461367214_221099054_n.jpg)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/1383658_586964554700538_1069347149_n.jpg)
Yes, Sanae and Reimu are completely ready now only rin satsuki is left and next

Post Merge: October 19, 2013, 06:19:56 PM
this means I will have to impattiently ask LJSTAR when will rin's instruments be ready..


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: LJSTAR on October 20, 2013, 05:13:44 AM
You mean... this ?
(http://i.imgur.com/esTNe7Y.png)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Tabuu Forte Akugun on October 20, 2013, 08:38:56 AM
You mean... this ?
([url]http://i.imgur.com/esTNe7Y.png[/url])


Whoa, sick. Did ya model this yourself?


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: LJSTAR on October 20, 2013, 08:44:32 AM
Yeah, I did it, but I suck for texture / UV map, heh ^^"

And with 3ds max that keep crashing for "no reason", it get really annoying to work on anything 3D-related


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Kyouma on October 20, 2013, 09:11:16 AM
yep ,I need itto release rin, the model is rigged now


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: Tabuu Forte Akugun on October 20, 2013, 09:31:41 AM
Yeah, I did it, but I suck for texture / UV map, heh ^^"

You shouldn't be so critical, it looks great. ;)


Title: Re: Kyouma's 1.99662% divergence: welp
Post by: LJSTAR on October 20, 2013, 09:56:40 AM
Well, I'm "critical" for it because If I'm not, I will never improve xD

In fact, I'm really proud of the model itself, but not at all for the textures, I should really try to train on textures and how to make good UVs for them


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 22, 2013, 08:00:48 PM
not sure whats comming next weekend, but ill make another trio
I would rather like to ask you guys who would you want. the options are:
A) Marisa's harem (Marisa, Patchy, Alice all over Peach I have reasons explaining later)
B) The three fairies
C) The prismriver sisters
D) The Yakumos (final ver)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 22, 2013, 09:07:31 PM
I vote (A) Marisa, Patchy, and Alice oh my!!!
Vampires, Goblins, and Ghouls are a lie!!!
Happy 9 days to Halloween.

Reimu is amazing thank you so much for making her, Sanae too. ;D

Um Rin Satsuki freezes before she appears I'm not sure why anyone else having this problem? :(
Doesn't it make perfect sense that she of all people would freeze, Rin Satsuki the one that was never meant to exist.  


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Auraldo on October 22, 2013, 09:15:58 PM
I also vote (A), thought it was tempting considering the Yakumos ;AAA;

Also good work ;__; both Reimu and Sanae look AMAZING.

Can't wait for the rest tho.


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Cola1 on October 22, 2013, 10:40:57 PM
I vote the prismrivers because Merupo :3


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: LJSTAR on October 22, 2013, 11:15:59 PM
C !
Prismriver Sisters ftw
... will this include "Layla" Prismriver ?


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Akeno/Archer on October 23, 2013, 03:49:28 AM
I vote the A


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 23, 2013, 11:32:47 AM
I vote (A) Marisa, Patchy, and Alice oh my!!!
Vampires, Goblins, and Ghouls are a lie!!!
Happy 9 days to Halloween.

Reimu is amazing thank you so much for making her, Sanae too. ;D

Um Rin Satsuki freezes before she appears I'm not sure why anyone else having this problem? :(
Doesn't it make perfect sense that she of all people would freeze, Rin Satsuki the one that was never meant to exist.  
is rin freezing for anybody else?.. I remember she used to freeze for me when I added metals, I made her again with no metals and it worked, maybe I posted the version with metals, maybe not, check the filesize and Ill tell you
and yeah, its rin satsuki's curse ;A;
who cares about 9 days for halloweed? 3 days for my birthday! oh sheet
I also vote (A), thought it was tempting considering the Yakumos ;AAA;

Also good work ;__; both Reimu and Sanae look AMAZING.

Can't wait for the rest tho.
Im glad you liked them, now (A) has 2 votes by now, im excited to see the rest ewe
I vote the prismrivers because Merupo :3
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/v/1395349_1400994640136084_1207074691_n.jpg?oh=603e612894eb468dd5d13f0da3392e0a&oe=526A2E08&__gda__=1382690997_0fa9f3c611f42497c35b310009f62cc3)
C !
Prismriver Sisters ftw
... will this include "Layla" Prismriver ?
if I incluided layla, theou would be 4, not 3 :p
I vote the A
the tie has been broken!
A) - 3
C) - 2
will the prismriver sisters win?.. the choice is still open until next saturday!
---
and thank you everyone for the comments about reinae (also rin); thats why I re-made them all, because I wanted to do my best and I did


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 23, 2013, 12:54:59 PM
Um is this the filesize I have no idea, I put the mouse on top of the Pcs file and this popped up.

Type: PCS File
Size: 635 KB
Date Modified: 10/20/2013 12:54 AM

Is this it?


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 23, 2013, 01:27:45 PM
ohh the 630+ one, that worked for me, dunno whats wrong
the one with metals was like 650+ wich is over peach's limit


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 23, 2013, 03:00:38 PM
So no one else is having any problems?

I'll try to see if I can figure out why she's freezing on me.

Again the others work for me no problem.

Update I deleted every one of her textures and she loaded and worked, I'm looking through now for the Texture or Textures causing the freeze.


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: LJSTAR on October 23, 2013, 03:31:52 PM
if I incluided layla, theou would be 4, not 3 :p
I didn't meant with them, but will a Layla import will ever be made ? (I mean, there is Rin, sooo ...)

And speaking of Rin, Rin work for me in game ...
... In Training mode, otherwise, it freeze too .-.

@#!§ YOU, SATSUKI'S CUUUUURSE ! D:


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 23, 2013, 04:05:07 PM
it has to be the filesize, ill try to proptimize the instruments or something, because I cannot proptimize nothing more on the body or it will look weird, you guys can also try reducing (even more) the textures, but this model is on its limits
and well, the problem with layla is that I have no clue of who could she be over nor I have a model


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 23, 2013, 04:37:59 PM
It I'm glad (well I'm not glad its freezing) that I'm not alone in having problems with Rin.

BTW I was able to get her to load by removing two of the peach Umbrella textures but she would freeze in ten seconds for unknown reasons.

But I was able to look her over her detail is very nice, I noticed that her music instrument and her shoes shine like they were polished it also looks very nice but is this the version with metals that caused problems, or did you mean that she turns metal when using a metal box she freezes to fast for me to make a box appear if that's the case?


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 23, 2013, 05:00:03 PM
I havent ever tested a character with metals of, I mean, I dont even play with the netal box lol; but I dont think it would cause a freeze, as I said, thats surely because of the filesize, Ill try to correct that next weekend


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 23, 2013, 05:51:33 PM
Layla Prismriver model I found this will look for others.

Youtube Video of her model in action.

http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=1&cad=rja&ved=0CDMQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DVkSdd46qaEE&ei=FV9oUsKkHIerkQfZzoFI&usg=AFQjCNGUprZ6DaJJMOTTZRAPZr2zUazjlA&sig2=DK6ajyUvOw8mdnCUOKUnpw (http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=1&cad=rja&ved=0CDMQtwIwAA&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DVkSdd46qaEE&ei=FV9oUsKkHIerkQfZzoFI&usg=AFQjCNGUprZ6DaJJMOTTZRAPZr2zUazjlA&sig2=DK6ajyUvOw8mdnCUOKUnpw)

Layla Download link

http://www.mediafire.com/?g6q1gz67scnt4c6 (http://www.mediafire.com/?g6q1gz67scnt4c6)

She is similar to some of the other touhou models you might be able to take pieces for a few characters using someone as a base maybe Mugetsu, Hina Kagiyama, or possibly one of the other prismriver sisters.

I don't think this one will be much help because there's no download link but posting just in case.

http://yukariyakumo.deviantart.com/art/MMD-Prismriver-389331782 (http://yukariyakumo.deviantart.com/art/MMD-Prismriver-389331782)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: LJSTAR on October 23, 2013, 06:27:28 PM
Download for the second model :
http://bowlroll.net/up/dl4473 (http://bowlroll.net/up/dl4473)
Password : prism

There was a link in your link, Calypso :p


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 23, 2013, 06:49:06 PM
ok in that case, who would layla go over?


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: LJSTAR on October 23, 2013, 06:58:42 PM
Over Pokemon Trainer, with the 3 other on teh pokeymanz rofl
*cough*
Seriously, I don't really know, maybe Peach (without any PSA) should work for her


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 23, 2013, 07:12:27 PM
I will never do a poketrainer import again, thats the most unestable character to import over there is; so I guess its going peachy again


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: K+ ~ Tanuki God on October 23, 2013, 07:30:45 PM
At least Peach is port-able so we can has more slots.
I have 18.  (wario only)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 23, 2013, 09:15:03 PM
I agree with Layla over peach. :)

Download for the second model :
[url]http://bowlroll.net/up/dl4473[/url] ([url]http://bowlroll.net/up/dl4473[/url])
Password : prism

There was a link in your link, Calypso :p


And I didn't notice the link not at all thanks for finding it LJStar. ;)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Cola1 on October 23, 2013, 10:42:11 PM
I remember a while ago Layla was suggested to be over Luigi.


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 24, 2013, 01:19:15 PM
wasnt the suggested over luigi lyrica?


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: LJSTAR on October 24, 2013, 06:02:51 PM
Ooooh, by the way, I have an idea for an Halloween hack, well, another one, since I'm pretty sure you have already one, heh

Koishi !
But I don't mean "that" Koishi, but the KKHTA's one
"Koishi Komeiji's Heart-Throbbing Adventure" 's Koishi is creepy as @#!?§  ಠ_ಠ
That could be a nice Halloween hack, I think, lol


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 25, 2013, 12:57:04 PM
yes, I like that idea lol


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 26, 2013, 01:29:08 AM
Happy Birthday Kyouma!!!! :)

Lucky you having your birthday on a Saturday so you don't have to celebrate it by being at collage staring at a term paper. :laugh:


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 26, 2013, 08:00:29 AM
thank you! lol yes Im glad I actually rarely have my birthday on a non-weekend day
btw today its the date for the third madoka movie rebelion!! coincidence? I think not B)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Akeno/Archer on October 26, 2013, 02:02:42 PM
Happy Birthday, man!
You're lucky to have your birthday during the release of a movie!


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Iwvi on October 26, 2013, 02:43:18 PM
So you turned 19? We are the same age now, happy birthday man.


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 26, 2013, 03:03:40 PM
thank you guys, indeed I am lol
btw due to its my mystia-day I will be too bussy to progress alot on marisa's harem, but I am near to finish marisa, al and patch are coming tomorrow probably, also I have edited rin satsuki and reduced the filesize pretty entough to prevent any sort of crash now, I will update the pack tomorrow after I release the marisa's harem pack


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: K+ ~ Tanuki God on October 26, 2013, 09:32:56 PM
IM LAET O NO Happy Birthday late from me  :-[ :D


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Auraldo on October 26, 2013, 10:33:58 PM
Happy late BDay!
Oh my god 19 already?
You have grown up (?) asjdhgjdkl congrats, I hope you had fun ;ooo;


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Cola1 on October 26, 2013, 11:05:38 PM
Late happy birthday. ;w;


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: LJSTAR on October 27, 2013, 01:30:09 AM
... Wait, birthday ?
azmdkenjqskldjqdklsjks I didn't even freakin' saw it .-.
I don't have any presents now, daaaaamn
*cough*

Well ... Happy Birthday, then xD


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 27, 2013, 01:42:44 AM
thank you guys once again! ;o;
btw
here have burritorisa previes
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1378494_174817222722366_701980550_n.jpg)
(https://scontent-a-lax.xx.fbcdn.net/hphotos-frc3/1390703_174817219389033_684347113_n.jpg)
(https://scontent-b-lax.xx.fbcdn.net/hphotos-prn1/548949_174817236055698_970480699_n.jpg)

be the first ones to test it out! ewe
DL https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/Marisa.rar


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Azure_Shadow on October 27, 2013, 11:21:51 PM
Happy late B-day!
...wanted to think of something more interesting to say, but couldn't. :p


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 27, 2013, 11:37:45 PM
lol its ok, thank you


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on October 29, 2013, 08:34:34 PM
Marisa looks very good but her hands are too long from her wrist to her fingers I think your using peachs hands so you can give her rigged fingers right. I compared Marisa's hands to Reimu and Sanae their hands are fine but Marisa's hands are stretched for some reason, I hope you'll be able to fix it.

Other than her hands Marisa is perfect. :)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on October 29, 2013, 08:46:18 PM
blame peach's boneset, I used skin wrap for rigging the fingers; so I had to reduce the size.. I think I will see what can I  do; but I also want to finish eren next week


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 10, 2013, 06:26:53 PM
Im not dead, and I aint gonna let this thread die so easy!
Been feeling very Reimu mood recently

(http://imageshack.us/a/img35/9540/t2q0.png)

regular stand
(http://imageshack.us/a/img28/5881/bkn.png)

turn
(http://imageshack.us/a/img843/4429/j47v.png)

fall animation
(http://imageshack.us/a/img849/6478/p5qs.png)

there are more, but no time to explain by now



Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Auraldo on November 10, 2013, 07:24:47 PM
YAAAAAAAAAAAAAAAAAAY
she looks so great
the advocate of myrad gods
omgsh asdfghmgfdañldkj >u< good work


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on November 10, 2013, 10:13:35 PM
Reimu Sweetness!!!!!!! :happy:

Reimu's lookin very nice she'll be so awesome to play as, and I'm sure you'll do your best with her. :af2:

(No one ever saw Squirtle again after Reimu was released, some say he died, others say Ash sold him to a circus, most don't care.)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Akeno/Archer on November 11, 2013, 09:01:34 AM
Like Reimu over Peach... I dunno why, but she goes well with Shinda PSA made by A Bloody Canadian... Though I'm looking forward for her own PSA!

(No one ever saw Squirtle again after Reimu was released, some say he died, others say Ash sold him to a circus, most don't care.)
*Darkfire liked this comment*


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 11, 2013, 10:02:56 AM
I sure wish I could rig and import like you, man...


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 11, 2013, 10:56:00 AM
Thank you everyone very much! indeed ill do my best with this which is going to be my first finished PSA
Reimu over Squirtle, Marisa over Ivy and guess who over charizard
cos i dont like pokemon and thats not a secret lol
thank you everyone for the comments about the Reimu model too! I bassically mixed nigamon's Reimu with Nakao's Reimu and edited the textures so they could be "Nigamon styled"
Now im wondering how to make the sealing cards lol;.. for now Ill just dedicate to do some small imports and progress in Reimu's animation, I want to use almost all new animations based off in Reimu's moves from Hopeless masquerade and SWR so wish me luck by now

(No one ever saw Squirtle again after Reimu was released, some say he died, others say Ash sold him to a circus, most don't care.)
this made my week lol!

talking about weeks, 2 weeks of school left! which means Ill go back to hyperactivity importing in 2 more weeks ewe


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 11, 2013, 11:21:14 AM
It's gonna be a long two weeks. lol I always look forward to new stuff from you. ;)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on November 11, 2013, 05:53:36 PM
For Reimu's sealing cards LJSTAR made some Clow cards for one of his item imports if that's any help, maybe a edit and retexture of those could work?

Just curious how'd you get rid of the Pokemon trainer? Rel ported Reimu and others over the slots makes him not appear? Completely invisible texture? Relocated him very far away and out of view? Or something else entirely?


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: LJSTAR on November 11, 2013, 11:01:13 PM
For Reimu's sealing cards LJSTAR made some Clow cards for one of his item imports if that's any help, maybe a edit and retexture of those could work?
Basically, it's just a "2D" model with a texture, lol

Just curious how'd you get rid of the Pokemon trainer? Rel ported Reimu and others over the slots makes him not appear? Completely invisible texture? Relocated him very far away and out of view? Or something else entirely?
Or ever easier : deleting every polygon, so the character is entirely invisible :p


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 12, 2013, 10:06:35 AM
For Reimu's sealing cards LJSTAR made some Clow cards for one of his item imports if that's any help, maybe a edit and retexture of those could work?
dont worry, I could even use the sealing card of yoshika's model and just change the texture lol yes, as LJ said, its actually a 2D model with a texture

Just curious how'd you get rid of the Pokemon trainer? Rel ported Reimu and others over the slots makes him not appear? Completely invisible texture? Relocated him very far away and out of view? Or something else entirely?
deleting every polygon, so the character is entirely invisible :p
this

so for those who where curious; this is the costume color I plan for Reimu's psa:
00 - normal - Normal Reimu
01 - red - HM Reimu
02 - green - Sanae
03 - blue - player 2 Reimu
04 - black - Rin
05 - white - PC98 Reimu
cbliss extra outfits:
06 - Hakurei Miko
07 - Schoolgirl Sanae
08 - Dark Reimu
09 - Lotus Land Story Ending PC98 Reimu

yes, I will use the same pc 98 Reimu I made like a year ago, just editing some things, not a big deal
I will also use some models to mix with Nakao's Reimu for the Hakurei Miko; for schoolgril sanae, there are tons of schoolgirl models on MMD out there lol and for the last one, surprises ewe

for next weekend I plan on making some small requests out there, but my main priority are Reimu's armpits animations


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: MrKarotiko on November 15, 2013, 04:50:55 PM
Hello There...ammm...could you please include the ".pac" on Momiji's texture, please? thanks for that my game get froze when I pick red link


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 15, 2013, 05:05:28 PM
Hello There...ammm...could you please include the ".pac" on Momiji's texture, please? thanks for that my game get froze when I pick red link

You know, you can easily make one yourself. :P


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Iwvi on November 15, 2013, 05:39:07 PM
Hello There...ammm...could you please include the ".pac" on Momiji's texture, please? thanks for that my game get froze when I pick red link
Open in the newest brawlbox. File>Save as, then chose .pair. It'll save both pac/psc without much trouble.


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 17, 2013, 10:15:11 AM
something I should have done long ago
(https://scontent-a-lax.xx.fbcdn.net/hphotos-prn2/1461096_181252018745553_1743272279_n.jpg)
(https://scontent-a-lax.xx.fbcdn.net/hphotos-frc3/1468783_181252028745552_751924395_n.jpg)
(https://scontent-a-lax.xx.fbcdn.net/hphotos-frc3/1451521_181252015412220_115668834_n.jpg)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Auraldo on November 17, 2013, 11:16:02 AM
*fangirl squeals*
KYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
YAAAAAAAAAAAAS MIKO YOU LOOK SO GOOD


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: K+ ~ Tanuki God on November 17, 2013, 04:41:02 PM
What stage is that?   :P
Miko looks awesome


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on November 17, 2013, 08:02:31 PM
Awww she's so cute and lovable :happy:, and that third pic gives me a Tingle all over.


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 18, 2013, 04:16:45 PM
lol I was near to forget to put up the download for toyotato

(http://imageshack.us/a/img818/4373/ebou.png)
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/Miko%20HM.rar (https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Thread%20only/Miko%20HM.rar)

I already posted in-game pics so I will fill the space with this
(http://imageshack.us/a/img9/9803/tpo1.jpg)

talking about lewds, I was messing with kokoro's materials and lol
(http://imageshack.us/a/img27/723/erbe.png)

and that stage is found searching for the online room sections


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 19, 2013, 12:32:37 PM
So, I'm curious, what else did ya get done this past weekend? ;D

Your latest hack looks great, btw. ;)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 19, 2013, 12:55:56 PM
I was waiting for you to ask;
yes I gave a time to make tha KK rool and seriously, I think I got too self-confident; Ive never rigged anyting over DDD and seriously, I dont think I can do a better rig than tha one's due to DDD's weird boneset D:


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 19, 2013, 01:23:59 PM
I was waiting for you to ask;
yes I gave a time to make tha KK rool and seriously, I think I got too self-confident; Ive never rigged anyting over DDD and seriously, I dont think I can do a better rig than tha one's due to DDD's weird boneset D:

I'll just have to explain that to MarioDK if ever he asks again. :P Thanks for trying, though. :)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 19, 2013, 01:29:31 PM
sorry, but yeah, its amazing how Im one of the best skirt riggers out there but I cant properly rig a DDD (dude I think DDD doesnt even have finger bones lol)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 19, 2013, 02:01:31 PM
sorry, but yeah, its amazing how Im one of the best skirt riggers out there but I cant properly rig a DDD (dude I think DDD doesnt even have finger bones lol)

He does, two finger bones. For ALL the fingers at once. Because of his mitts. One for the fingers themselves, and another for the fingertips.

How about Naz? I haven't seen or heard of her since the last preview. :)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 20, 2013, 08:43:36 AM
thats something I can actually try next week, Ive been thinking on HM Byakuren too so it could be a good idea


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 20, 2013, 12:04:24 PM
thats something I can actually try next week, Ive been thinking on HM Byakuren too so it could be a good idea

Wait, which one are you talking about? O:


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 20, 2013, 12:15:23 PM
both!

Post Merge: November 20, 2013, 12:21:19 PM
mostly because I will put toyosatomimi no miko and byakuren togheter


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Tabuu Forte Akugun on November 20, 2013, 01:04:13 PM
Wow cool. ;D

And neat. :)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on November 20, 2013, 04:35:07 PM
Just a quick warning Kyouma the alternate Nazrin, the one without bloomers couldn't walk also the newest Ichirin's you've made both with and without Unzan couldn't walk either just though I'd let you know.
Just letting you know about the problem ahead of time so when you add the rim lighting yah know about it incase the problem repeats itself you'll know to keep an eye out for it.
 
And also I was wondering when Rin Satsuki might get a freezing fix, and Marisa Kirisame might get some smaller hands? But there's no need to rush or anything take your time heh heh...


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 21, 2013, 11:27:10 AM
I cant do anything more for rin, I updated it for last time a week after the release so you should mind on downloading it again
I reduced its filesize as much as I could
about the other guys, I noticed that when I looked at their bonetree


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Cola1 on November 21, 2013, 07:07:09 PM
Its not Rin's filesize, Shou's filesize was bigger than Rin's and she works fine for me.


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Calypso on November 21, 2013, 07:25:38 PM
Yippee I did it, I got Rin to work yes yes yes!!!!!!

Here's what to do open delete all 4 of Peach's umbrella textures from Rin's Pac and Pcs files.
And she works perfect!!!

I tested her like a crazy person I mashed all the buttons as fast as I could and then had the computer fight with 4 Rins at level 9 for 30 lives not a single freeze.

Just re-download Rin remove those textures and she's good to go.
I tried something similar a few pages back and it didn't work, but who cares it's working now yes!!!


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Iwvi on November 21, 2013, 11:00:05 PM
Hey kyouma having issues with mods? sounds like you could fix those with bone edits.

@Cola1: your signature is huge. Pleace read the forum rules (http://forums.kc-mm.com/index.php?topic=67.0)


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 22, 2013, 11:13:12 AM
Yippee I did it, I got Rin to work yes yes yes!!!!!!

Here's what to do open delete all 4 of Peach's umbrella textures from Rin's Pac and Pcs files.
And she works perfect!!!
I told you ewe
Hey kyouma having issues with mods? sounds like you could fix those with bone edits.
nope, I know how to solve it, I solved it but forgot to update the hack lol


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: JayJay55 on November 23, 2013, 10:40:02 PM
I was waiting for you to ask;
yes I gave a time to make tha KK rool and seriously, I think I got too self-confident; Ive never rigged anyting over DDD and seriously, I dont think I can do a better rig than tha one's due to DDD's weird boneset D:
IMO you honestly rigged that pretty well. Even though DDD has a weird bone structure. I've tried rigging models for my self in Blender 2.6 But....... It isn't going so well because I don't know how to rig worth crap XD. Oh, and while I'm at it here commenting how are the Kritter Goalie & Metal Etemon models coming along cause I've actually tried to rig them for myself the past few days and as usual, got the same results . _ .


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Azure_Shadow on November 23, 2013, 11:17:11 PM
Here's what I want to know: is Mami still being worked on, or is she on hold due to the issues with the musket and 3DS Max?


Title: Re: Kyouma's 1.33578% divergence: Triple Miko!
Post by: Kyouma on November 25, 2013, 02:53:53 PM
my main priority are Reimu's animations; dont expect to see much imports until I finish them by now


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Wasabi_Skillz on November 30, 2013, 12:36:48 PM
so the steins;gate movie just came out with subs!


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Kyouma on November 30, 2013, 01:33:17 PM
where? OAO
I saw one stream with subs, but they were chinesse subs -_-


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Kyouma on December 05, 2013, 11:28:40 AM
February
https://www.youtube.com/watch?v=p_Tx4oaA_OE (https://www.youtube.com/watch?v=p_Tx4oaA_OE)

December
https://www.youtube.com/watch?v=Afvk5aMDiw8 (https://www.youtube.com/watch?v=Afvk5aMDiw8)


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Azure_Shadow on December 07, 2013, 12:28:22 PM
February
https://www.youtube.com/watch?v=p_Tx4oaA_OE (https://www.youtube.com/watch?v=p_Tx4oaA_OE)

December
https://www.youtube.com/watch?v=Afvk5aMDiw8 (https://www.youtube.com/watch?v=Afvk5aMDiw8)

Yup. I keep thinking about how amazingly different your imports look between now and what they were at the beginning of the year. 

...Hmm. Do you want me to make a video comparison, or do a video for Reimu when she's finished?


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Wasabi_Skillz on December 07, 2013, 12:51:45 PM
oh, sorry, it was on animeultima.tv


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Kyouma on December 07, 2013, 01:09:07 PM
Yup. I keep thinking about how amazingly different your imports look between now and what they were at the beginning of the year. 

...Hmm. Do you want me to make a video comparison, or do a video for Reimu when she's finished?
I would need someone to help me with a video about Reimu because I cant record audio from dolphin and I think we should put it the game's sounds for the sfx
oh, sorry, it was on animeultima.tv
oh yes, I watched it a week ago lol, it was epic, just that the end has a hole
expecting its filled with a new season ewe


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Azure_Shadow on December 09, 2013, 11:44:42 PM
I would need someone to help me with a video about Reimu because I cant record audio from dolphin and I think we should put it the game's sounds for the sfx

I can record the video when it's done, then, but I don't think I can add the SFX unless they're already a part of the PSA.


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Kyouma on December 10, 2013, 07:41:54 AM
I know that, im not asking you to put the sfx in the video literally :v

btw, my first DK import
(http://imageshack.us/a/img38/5523/dq4t.png)


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Tabuu Forte Akugun on December 10, 2013, 11:56:23 AM
Your pic's broken, my friend. :/


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Calypso on December 13, 2013, 03:12:28 PM
Hi Kyouma, um I tried to find some sword models for Asuna but had no luck. But I did stumble across this site Citrusmoothie which had a lot of models including many Touhou ones don't know if their compatible with brawl though, here's a link. Just making sure you knew about it.

http://citrusmoothie.tumblr.com/touhou (http://citrusmoothie.tumblr.com/touhou)

Your icon and icon banner thingy are scary.


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Kyouma on December 13, 2013, 04:39:33 PM
its ok, I am not really interested in SAO characters anyways; and yes, I constantly visit that tumblr page, its very useful
now behold for kisume over kirby and yamame over lucas in the next days


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Tabuu Forte Akugun on December 14, 2013, 12:56:20 PM
That Nazrin model is interesting. But I prefer the one I have. ;)


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Kyouma on December 14, 2013, 07:16:51 PM
yeah, I made it special for the PSA youre working in
also, talking about PSAs, dont think I forgot about Reimu, I actually got someone to help me wth the animations


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Tabuu Forte Akugun on December 14, 2013, 07:28:17 PM
Nice! Hope to see previews!


Title: Re: Kyouma's 3.88610% divergence: Reimu PSA is the main priority
Post by: Kyouma on December 16, 2013, 08:33:21 PM
sorry for taking so long to post something
too many depressive stuff blocking my mind and corrupting my brain
but its ok

here are some previes

Spidergirl!
(http://imageshack.us/a/img706/7364/v5y1.png)
gotta love them rigged fingers
(http://imageshack.us/a/img199/7068/wprs.png)
(http://imageshack.us/a/img809/6656/lcpe.png)

loli in a bucket!
(http://imageshack.us/a/img189/4691/88ns.png)
pretty simple all rigged to 1 bone, but doesnt look so bad

(http://imageshack.us/a/img853/270/ypds.png)
lol when she takes the hat
(http://imageshack.us/a/img600/2805/p8tz.png)


Title: Re: Kyouma's 1.11925% divergence: Subterranean Animism: Kisume, Yamame and Parsee
Post by: Calypso on December 30, 2013, 10:16:47 PM
Hey everyone, would you like to play a little game. Name your top ten Touhou characters starting with your favorite. Mine are...

1 Marisa Kirisame
2 Yukari Yakumo
3 Byakuren Hijiri
4 Reimu Hakurei
5 Patchouli Knowledge
6 Remilia Scarlet
7 Yuugi Hoshiguma
8 Alice Margatroid
9 Suika Ibuki
10 Youmu Konpaku

Of course I love all the Touhou's but these are my top ten.


Title: Re: Kyouma's 1.11925% divergence: Subterranean Animism: Kisume, Yamame and Parsee
Post by: Auraldo on December 30, 2013, 11:39:20 PM
1-Reimu Hakurei
2-Toyosatomimi no Miko
3-Yukari Yakumo
4-Koishi Komeiji
5-Satori Komeiji
6-Seiga Kaku
7-Maribel Hearn
8-Alice Margatroid
9-Marisa Kirisame
10-Yumemi Okazaki

It gets... really hard after Reimu and Miko :c
I love every girl! except Remilia ;A; I don't like her as much as I would.


Title: Re: Kyouma's 1.11925% divergence: Subterranean Animism: Kisume, Yamame and Parsee
Post by: Kyouma on December 31, 2013, 12:43:17 AM
1-Kaguya
2-Shingyoku
3-Yuuka
4-Shou
5-Murasa
6-Parsee
7-Iku
8-Sariel
9-Miko
10-Reimu

Btw, This is important: I am moving to this facebook page: https://www.facebook.com/BrawlerKyouma/photos_albums (https://www.facebook.com/BrawlerKyouma/photos_albums)
So now people can get news about my works easier and faster; I am linking you guys to the albums link because thats where I have put the downloads for the SA characters Ive made so far.
See you guys there


Title: Re: Kyouma's 1.11925% divergence: Subterranean Animism: Kisume, Yamame and Parsee
Post by: K+ ~ Tanuki God on December 31, 2013, 10:12:35 PM
Happy New Year Oni-Chan~
1 - Mamizou Futatsuiwa
2 - Koishi Komeiji
3 - Kotohime
4 - Suwako Moriya
5 - Patchouli Knowledge
6 - Yuuka Kazami
7 - Minamitsu Murasa
8 - Sakuya Izayoi
9 - Seija Kijin
10 - Parsee Mizuhashi
In no real order, just stream of conciousness...


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 16, 2014, 11:31:26 AM
after seeing this thread reached 90 000+ views, I have decided to bring it back to life and see what happens, so im gonna post my newest previews of my current WIP
Bismarck Drei over Ganon
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/1546424_325731387619161_8246344565281513478_n.png?oh=7ebbbbff981a80d3fb4aa8db0a440068&oe=54FC2855&__gda__=1427081832_f1faeaa8bb9bae6f996e89eea5a5ae5f)

terry bogaard over captain
(https://scontent-a-lax.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10301223_323733694485597_8300226919047267304_n.png?oh=01fceb161f083ed88ff2dba387ab1031&oe=55413E49)

girl from Me!Me!Me!
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10846183_323565444502422_3127409798007075830_n.png?oh=01057f4da3ca38ffd0be7f5cc0aad55b&oe=553F8E17&__gda__=1425765067_483e2bdadb0e275a54482791f4be09d3)

Nanoha Takamachi over Pit
(https://scontent-a-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/1510812_318608478331452_6533946303719321863_n.png?oh=380ecaa21e6df09ff88e077002b8e798&oe=54FE777A)


Title: Re: Gamidame_K's thread: Rebirth
Post by: Tabuu Forte Akugun on December 16, 2014, 11:42:17 AM
Nanoha is kinda cute, I must say.


Title: Re: Gamidame_K's thread: Rebirth
Post by: Ashley and Red on December 16, 2014, 12:49:55 PM
This Nanoha is promising :3 I know she from anywhere..I think I heard a song in youtube where she appeared, uhm...


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 16, 2014, 01:11:57 PM
yep, I love nanoha, the series is pretty entertaining cos is some sort of a mahou shoujo mixed with mecha and shonnen lol
https://www.youtube.com/watch?v=T4wS4z8_4x4 (https://www.youtube.com/watch?v=T4wS4z8_4x4)


Title: Re: Gamidame_K's thread: Rebirth
Post by: Calypso on December 16, 2014, 02:23:28 PM
Yay Gamidame's site is back!!! :happy:

Love the previews, looking forward to Nanoha and looks like everyone else is too. :)


Title: Re: Gamidame_K's thread: Rebirth
Post by: Anivernage on December 16, 2014, 02:27:23 PM
after seeing this thread reached 90 000+ views, I have decided to bring it back to life and see what happens, so im gonna post my newest previews of my current WIP
Bismarck Drei over Ganon
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/1546424_325731387619161_8246344565281513478_n.png?oh=7ebbbbff981a80d3fb4aa8db0a440068&oe=54FC2855&__gda__=1427081832_f1faeaa8bb9bae6f996e89eea5a5ae5f)
Cool, she looks great as well as high poly, maybe its because of that armor/ammo

terry bogaard over captain
(https://scontent-a-lax.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10301223_323733694485597_8300226919047267304_n.png?oh=01fceb161f083ed88ff2dba387ab1031&oe=55413E49)
Needs moar Mai :V


Nanoha Takamachi over Pit
(https://scontent-a-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/1510812_318608478331452_6533946303719321863_n.png?oh=380ecaa21e6df09ff88e077002b8e798&oe=54FE777A)
looks like sakura card capt....*looks at video* nevermind

Btw awesome stuff *subscribes* i hope you get another 90,000+ views ;D


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 16, 2014, 02:48:08 PM
really, thank you alot you guys for the warm welcome back, I really apreciate it and motivates me to keep going on this thing
moar Mai :V
looks like sakura card capt....*looks at video* nevermind
yes, I have Mai's model planned for sheik later too ewe
and Nanoha is the most OP mahou shoujo anime


Title: Re: Gamidame_K's thread: Rebirth
Post by: Teitoku on December 16, 2014, 03:29:33 PM
That's pretty neat that Bismarck Drei is being added. I wonder how many other girls from Kantai Collection will be added on. I've been waiting for them =^).


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 16, 2014, 03:40:18 PM
to be exact:
-Kiso for Fox
-Shimakaze for sonic
-Kongou for snake
until I get better ideas lol

Post Merge: December 16, 2014, 11:01:21 PM
Terry Bogard released!

(http://i.imgur.com/e2ZlJVG.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207176 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207176)
btw check the new OP, its cute


Title: Re: Gamidame_K's thread: Rebirth
Post by: HaloFanODST on December 16, 2014, 11:18:35 PM
This is amoï.


Title: Re: Gamidame_K's thread: Rebirth
Post by: Teitoku on December 16, 2014, 11:35:54 PM
Tenryuu for Marth.

Friend suggested Kongou for Captain Falcon to get the Burning Love reference with his dumbass Falcon Punch.


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 16, 2014, 11:38:27 PM
This is amoï.
thankgracias
Tenryuu for Marth.
sadly, I dont have tenryuu model since it hasnt come out for MMD yet

btw I have added a new poll for my next KOF import, Ill start said import when the poll closes which will be tomorrow at thsi same hour, so vote now!


Title: Re: Gamidame_K's thread: Rebirth
Post by: Teitoku on December 16, 2014, 11:43:49 PM
Oh? What models do you currently have? My friends have interesting and somewhat clever ideas, depending on what you have at the moment.


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 16, 2014, 11:45:12 PM
uh, I can only consider the currently releaased MMD kancolle models there are
which would be these ones http://citrusmoothie.tumblr.com/tagged/kantai-collection (http://citrusmoothie.tumblr.com/tagged/kantai-collection)


Title: Re: Gamidame_K's thread: Rebirth
Post by: Shiro_Neku on December 17, 2014, 12:13:11 AM
Are the Iori and Kyo new and better models that the one you already have?
Also is the Kyo going to be make with this PSA in mind: forums.kc-mm.com/Gallery/BrawlView.php?Number=31647, that means an invisible sword, right?


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 17, 2014, 12:27:23 AM
Kyo and Iori would be the same models I imported before, but with correct normals/materials
and yeah, Kyo would be meant for tajima PSA but also would work for regular Ike
I dream on someday making a Kyo PSA so thats why I will keep it like that


Title: Re: Gamidame_K's thread: Rebirth
Post by: Teitoku on December 17, 2014, 12:29:00 AM
The models are questionable for quality lol. So far what was thought for Kantai was:

Sendai Kai on Sheik:
Plays on assassin motif. Would be neat if you could animate needles to look like torpedoes.
Naka Kai on Zelda/Peach:
Zelda's moveset looks popstar-ish if you take a notice at her moveset. Can probably work for Peach too.
Tatsuta on Pit/Ike:
I forget if Pit had a Halo, but would probably play on her halo motif. Probably on Ike kinda.
Ikazuchi on Ike:
Uses an anchor but I feel like she too short unless the size thing can work like a Presea texture from Tales of Symphonia on here. Would be hilarious to see F-air anchor spam.
Murakumo on Ike/Pit:
That polearm she uses for similar reasons like Tatsuta, probably for Ike better.
Nagato on Ganondorf/or someone else:
I don't know. They have that similar fist pump move. I just want Nagato in here lol.
Ryuujou on Mario:
Hat side-taunt and airplane projectiles if you can animate bombers that will oddly bounce off the ground to somehwere else to kamikaze on someone. Summons them like magic out of her hand..where her scroll is, I don't know.
Prinz Eugenz on Mario:
Hat side taunt.

Actually this is alot harder than I thought to cross Smash with Kantai lol. Just suggestions at the moment, and I wasn't able to tell which models you plan to use. There are some ships I personally want like Tokitsukaze and Hamakaze but I don't know who they will fit for exactly.

Edit: I realized.

Yamato on Peach:
Parasol.
Teitoku Admiral on Marth:
I think you had Japan Hetalia model? Looks almost like it. Just needs the hat.

But I'll enjoy anything you make. Your stuff have been fun and hilarious. Thanks for finally making Kantai imports at this time.


Title: Re: Gamidame_K's thread: Rebirth
Post by: Shiro_Neku on December 17, 2014, 12:45:57 AM
Kyo and Iori would be the same models I imported before, but with correct normals/materials
and yeah, Kyo would be meant for tajima PSA but also would work for regular Ike
I dream on someday making a Kyo PSA so thats why I will keep it like that
Yeah I was planning on learning how to make/edit PSA and that moveset was going to be the first to edit (different moves/animations) to fit Kyo or another character...


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 17, 2014, 12:57:21 AM
The models are questionable for quality lol. So far what was thought for Kantai was:

Sendai Kai on Sheik:
Plays on assassin motif. Would be neat if you could animate needles to look like torpedoes.
Naka Kai on Zelda/Peach:
Zelda's moveset looks popstar-ish if you take a notice at her moveset. Can probably work for Peach too.
Tatsuta on Pit/Ike:
I forget if Pit had a Halo, but would probably play on her halo motif. Probably on Ike kinda.
Ikazuchi on Ike:
Uses an anchor but I feel like she too short unless the size thing can work like a Presea texture from Tales of Symphonia on here. Would be hilarious to see F-air anchor spam.
Murakumo on Ike/Pit:
That polearm she uses for similar reasons like Tatsuta, probably for Ike better.
Nagato on Ganondorf/or someone else:
I don't know. They have that similar fist pump move. I just want Nagato in here lol.
Ryuujou on Mario:
Hat side-taunt and airplane projectiles if you can animate bombers that will oddly bounce off the ground to somehwere else to kamikaze on someone. Summons them like magic out of her hand..where her scroll is, I don't know.
Prinz Eugenz on Mario:
Hat side taunt.

Actually this is alot harder than I thought to cross Smash with Kantai lol. Just suggestions at the moment, and I wasn't able to tell which models you plan to use. There are some ships I personally want like Tokitsukaze and Hamakaze but I don't know who they will fit for exactly.

Edit: I realized.

Yamato on Peach:
Parasol.
Teitoku Admiral on Marth:
I think you had Japan Hetalia model? Looks almost like it. Just needs the hat.

But I'll enjoy anything you make. Your stuff have been fun and hilarious. Thanks for finally making Kantai imports at this time.

woa thank you for the sugestions, this sure is a big list, I will keep it in a text; so Ill be making them during time
and you certainly read my mind with the admiral idea haha

Yeah I was planning on learning how to make/edit PSA and that moveset was going to be the first to edit (different moves/animations) to fit Kyo or another character...

I can try to make the animations if you someday decided to do so
(http://i.imgur.com/Lz5dZTv.png)
I already started making Kyo's wait pose long ago


Title: Re: Gamidame_K's thread: Rebirth
Post by: Shiro_Neku on December 17, 2014, 01:07:47 AM
woa thank you for the sugestions, this sure is a big list, I will keep it in a text; so Ill be making them during time
and you certainly read my mind with the admiral idea haha
I can try to make the animations if you someday decided to do so
([url]http://i.imgur.com/Lz5dZTv.png[/url])
I already started making Kyo's wait pose long ago

Then if I ever get something relatively good I will send you a message to get that animations, while I do it I will just use place holders animations


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 17, 2014, 09:27:55 AM
While the poll deciding the next KOF import is opened, Ill be working in another pokemon trainer thingy I have in mind:

(https://scontent-b-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11696_327577257434574_781368218836992445_n.png?oh=427bd0fa833354de148e882e5dd48d29&oe=54FAABE6)
for this, I have the digivice over pokeball, koromon over ivysaur, agumon over squirtle and metalgreymon over charizard
Ill try out the 1 slot PSAing thingy to give squirtle fire attacks
https://www.youtube.com/watch?v=-7c83n7dq3Y (https://www.youtube.com/watch?v=-7c83n7dq3Y)


Title: Re: Gamidame_K's thread: Rebirth
Post by: SonicBrawler on December 17, 2014, 10:25:55 AM
if you cant get the one slot fire psa thingy i can help out with that.


Title: Re: Gamidame_K's thread: Rebirth
Post by: Ale64 on December 17, 2014, 10:48:13 AM
While the poll deciding the next KOF import is opened, Ill be working in another pokemon trainer thingy I have in mind:

(https://scontent-b-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11696_327577257434574_781368218836992445_n.png?oh=427bd0fa833354de148e882e5dd48d29&oe=54FAABE6)
for this, I have the digivice over pokeball, koromon over ivysaur, agumon over squirtle and metalgreymon over charizard
Ill try out the 1 slot PSAing thingy to give squirtle fire attacks
https://www.youtube.com/watch?v=-7c83n7dq3Y (https://www.youtube.com/watch?v=-7c83n7dq3Y)
Looks great!


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 17, 2014, 11:54:33 AM
Looks great!
thank you

if you cant get the one slot fire psa thingy i can help out with that.
Sure, that would help me alot

Post Merge: December 17, 2014, 08:24:48 PM
well, due to the tie in the poll, I guess Ill hold the poll one day more
meanwhile Ill finish tai and his digimons
tai is ready btw currently working in koromon

Post Merge: December 18, 2014, 09:39:58 AM
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10423877_327959834062983_2664394177314545049_n.png?oh=c138fdc53bdaf9358c93d4df01f09ac0&oe=5546BB0A&__gda__=1429757792_99e9ecf2bd347b96e0e694d20ac229ac)
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10857726_327959837396316_7056879613234327508_n.png?oh=5bbbeedbaafc5a201dc3e965888714f5&oe=54FA92B6&__gda__=1426310158_2cfa6a515c45a6ffbffe913a77e6d007)
oh dear, the poll is still in a tie, anyway the poll will close tonight

Post Merge: December 18, 2014, 10:39:13 PM
oookay, the poll is closed now and the winner is mai over sheik oh dear!
now here are the previes of the last remaining digimon
digimon > pokiman anyday
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/1722923_328115590714074_2386721478906109316_n.png?oh=e782fedd7a36cf3bc3e2389e2ba0ff67&oe=553C3026&__gda__=1426099544_f3b6ee12e2c46aebfe12f201923283ae)
(https://scontent-b-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10494831_328115594047407_8329075218757748805_n.png?oh=68a7beb98310b757fdca6f7f8a2d073b&oe=54F9CFA1)
(https://scontent-a-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10845952_328115607380739_6807182802050633851_n.png?oh=b1cf94bc7c7aa87a67cfba63c6f1d586&oe=554642A6)
(https://scontent-b-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/1920377_328115600714073_575172560853155281_n.png?oh=29bbe942ef55211aad2627de46759a61&oe=5507BF94)

now Tai's pack will be uploaded once when shiro_neku sends me the files for the 1-slot fire psa for agumon


Title: Re: Gamidame_K's thread: Rebirth
Post by: Shiro_Neku on December 18, 2014, 11:12:28 PM
That Metal Greymon looks amazing, from what game is the model?


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 18, 2014, 11:22:33 PM
thanks, its from digimon masters
I tried to use the other model from the psp game but its maps were a mess


Title: Re: Gamidame_K's thread: Rebirth
Post by: HaloFanODST on December 19, 2014, 09:36:48 AM
There's going to be a Digimon PSA.
But this looks amazing.


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 19, 2014, 10:10:13 AM
Tai released!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207215 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207215)
There's going to be a Digimon PSA.
But this looks amazing.

really? well thats a shame cos I barely use hacks that arent mine lol

Post Merge: December 19, 2014, 11:27:38 AM
so here is the previe of my next import: the winner of the poll

(https://scontent-a-lax.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/s851x315/1912281_328295230696110_8148566134682904904_n.png?oh=15a8ba5621c7044d46e5ed7cbe949b77&oe=550272F4)


Title: Re: Gamidame_K's thread: Rebirth
Post by: ZX_BraveSol_ZX on December 19, 2014, 01:19:53 PM
Where are you finding the KOF models from anyway? I wanna see if theres K'Dash anywhere. I gotta import him 8D


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 19, 2014, 01:27:32 PM
K'Dash, oh dear I had so long without hearing anything aabout eh another KOF chars
well, I find them in different sites, some in deviantart as XNA models, others as GTA SA imports and even as MMD models
I don tknow where are the rest of them, I only have these


Title: Re: Gamidame_K's thread: Rebirth
Post by: LJSTAR on December 19, 2014, 02:04:05 PM
Well, there is some Street Fighter IV / SFxT mods with KoF characters but the original face is unedited (for animations), so there is a K' mod for Ken, but he looks a bit weird with Ken's face


Title: Re: Gamidame_K's thread: Rebirth
Post by: Kyouma on December 19, 2014, 11:24:22 PM
well guys, I have been progressing with Mai and so far I have this done:
-cosmetics
-recolors
-sfx
-unknown flagged PSA (this will need a fitsheik.pac to work which is an edited version of the non transform sheik PSA)

the model is giving me a nightmare with them legs
by other side, the torso is done
rigged boobs ftw lol
(http://i.imgur.com/ZGIpwcd.png)
the advantage of rigged breasts is that there is no need to vertex edit to make the pointless enchancements we are used to, its only about scaling the bones
(http://i.imgur.com/Cta66aw.png)
and this is what Im stucked in...
(http://i.imgur.com/dplNOnR.png)

Post Merge: December 20, 2014, 05:15:15 PM
Mai released!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207221 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207221)
Now vote for the next!


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Calypso on December 20, 2014, 10:24:25 PM
Will there be a Touhou poll sometime Gamidame?

Voted for Magus btw.


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 20, 2014, 10:27:26 PM
yes, after the chrono trigger poll btw
the poll will close tomorrow at this hour, and I didnt incluide crono in the poll because I will mandatorily import him along witht he winner of this poll

Post Merge: December 21, 2014, 09:50:57 AM
for my next trick Ill take a bunny out of my hat
(http://i.imgur.com/2a4Ypk2.png)
(http://i.imgur.com/riXL1IA.png)
(http://i.imgur.com/TxU3Qpu.png)
now crono is up next


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: bernie on December 21, 2014, 08:06:03 PM
If Magus results the winner, will you import Aafyre's model?


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 21, 2014, 09:16:12 PM
hmm, this is the model Ill be using
(http://i.imgur.com/T1h0CNB.png)
but I have his model too, Ill make some sort of a mix


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: bernie on December 21, 2014, 09:55:00 PM
Ohh that sounds cool, I just think his head is a little big, or his body is too small for his head.
Btw where did you get the Chrono Trigger models?


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 21, 2014, 10:24:33 PM
yeah, this magus body is way too small and the yead is very low poly, I will be using aafyre's model's head and hands, possibly the arms too because this one's arent buffed enough imo
well, I didnt get them, it was LJSTAR, hes like some kind of my main model provider lol


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: bernie on December 22, 2014, 03:09:07 PM
I imported Aafyre Magus, but it is not finished nor perfectly rigged lol.
I would have liked to see a Marle or Lucca imports, and maybe a Robo. I would do it myself but I can not find them anywhere haha.


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 22, 2014, 04:12:12 PM
hmm, can you send me what you have so far? I can improve the rig where it needs plus merge parts of the other magus of course I would collab you for that


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: bernie on December 22, 2014, 04:52:02 PM
That would be great! Here (http://www.mediafire.com/download/m542c2xqnn3cc3s/Magus.zip) it is, I posted it a while ago on Aafyre's topic in case someone wants to finish him.


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 22, 2014, 04:58:00 PM
all right, Ill start it probably tomorrow but it okay, Magus like Crono will go in the Complete series, so will even have a fitting PSA I found somewhere lurking in the vault hah


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Ashley and Red on December 22, 2014, 05:02:30 PM
all right, Ill start it probably tomorrow but it okay, Magus like Crono will go in the Complete series, so will even have a fitting PSA I found somewhere lurking in the vault hah

oh god, looks like you hae lot of work. Anyways, what is the "complete series"? Just hack packs including psa, gfx, sfx, etc or some kind of project?


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: bernie on December 22, 2014, 05:23:21 PM
all right, Ill start it probably tomorrow but it okay, Magus like Crono will go in the Complete series, so will even have a fitting PSA I found somewhere lurking in the vault hah
Alright! I will be looking forward this :P.


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 22, 2014, 06:36:17 PM
Just hack packs including psa, gfx, sfx, etc
actually only this, the compelte series are just for a certain character, like, leaving everything ready for comlpetely installing a character (except a PSA if a PSA is made in the future)
Alright! I will be looking forward this :P.
so am I! I get excited when theres something to do like this, but I just got a new wii and I will be taking the rest of today installing homebrew channel and getting some hacks on it, you know, that excites me more because I dont joke when I say I have never played with my hacks in a wii d_d;


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: bernie on December 22, 2014, 10:21:28 PM
Quote
so am I! I get excited when theres something to do like this, but I just got a new wii and I will be taking the rest of today installing homebrew channel and getting some hacks on it, you know, that excites me more because I dont joke when I say I have never played with my hacks in a wii d_d;
Really!? woow man, it is hard to believe xD I completeley understand your excitement, because I am in the same situation xD


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 26, 2014, 09:25:55 PM
the 3rd time I post its but I dont care, its worth it
the obviously winner of the chrono trigger poll!
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10801860_331843397007960_3225650057189088909_n.png?oh=d3b11b4e1c75af820918d7bf471145e2&oe=552D70E3&__gda__=1429809002_31212374d444643eef209775d513dbfa)


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Digitrevx on December 29, 2014, 12:28:24 AM
*rigging racing miku 2013*

Post Merge: August 24, 2013, 03:09:29 PM
TDA Racing Miko 2013 Complete!

([url]http://imageshack.us/a/img203/1705/1pwc.png[/url])
([url]http://imageshack.us/a/img11/8268/j02h.png[/url])

as always, the exclusive download premiere for my loyal followers
[url]https://dl.dropboxusercontent.com/u/102142953/New%20Gate/2013%20Miku.rar[/url] ([url]https://dl.dropboxusercontent.com/u/102142953/New%20Gate/2013%20Miku.rar[/url])


Yay for stealing other peoples work. I don't believe you've ever came to me on DA and asked me about using my stuff. Do you mind not doing that in the future and its not a TDA R-miku. http://digitrevx.deviantart.com/art/2013-Racing-Miku-MMD-Digitrevx-373080693 (http://digitrevx.deviantart.com/art/2013-Racing-Miku-MMD-Digitrevx-373080693)

also whoever runs this joint the "anti-bot" is the most miss leading crap I've seen in a while in terms of registration.


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 29, 2014, 10:21:35 AM
so you made a new account on a forum and surfed many pages back in a thread of said forum, just to demand a credit I could easily give you if you only sent me a PM in a good way?
I don't believe you've ever came to me on DA and asked me about using my stuff. Do you mind not doing that in the future and its not a TDA R-miku. [url]http://digitrevx.deviantart.com/art/2013-Racing-Miku-MMD-Digitrevx-373080693[/url] ([url]http://digitrevx.deviantart.com/art/2013-Racing-Miku-MMD-Digitrevx-373080693[/url])

I barely credit MMD model makers because I dont even think they would bother to do what you did
plus I know how are deviantart MMDers, if somebody asks something about the model, they take way too long to reply or yet never reply
Yay for stealing other peoples work.

that is a way too rude way to say something you know, I did not steal absolutely all your work since I also had ALOT of work with the model, for your information, to import a MMD model to brawl you have to de-rig the model and rig it again over the character's boneset in 3ds max, which is a lot of work,  you also have to reduce the texture's dimensions, pro optimize the model so the vertices and polycount number dont go over 12k and also edit the shader/materials in brawlbox
and even if that wasnt enough, also test in game, which is something hard too because NOTHING works flawlessly at the first try, so yeah, I used your model but I also gave a lot part of my own work on this and as I said before, if you want I can credit you or even collab you now that you have a forum account, but there are better ways to ask for things


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Digitrevx on December 29, 2014, 01:40:31 PM
so you made a new account on a forum and surfed many pages back in a thread of said forum, just to demand a credit I could easily give you if you only sent me a PM in a good way?I barely credit MMD model makers because I dont even think they would bother to do what you did
plus I know how are deviantart MMDers, if somebody asks something about the model, they take way too long to reply or yet never replythat is a way too rude way to say something you know, I did not steal absolutely all your work since I also had ALOT of work with the model, for your information, to import a MMD model to brawl you have to de-rig the model and rig it again over the character's boneset in 3ds max, which is a lot of work,  you also have to reduce the texture's dimensions, pro optimize the model so the vertices and polycount number dont go over 12k and also edit the shader/materials in brawlbox
and even if that wasnt enough, also test in game, which is something hard too because NOTHING works flawlessly at the first try, so yeah, I used your model but I also gave a lot part of my own work on this and as I said before, if you want I can credit you or even collab you now that you have a forum account, but there are better ways to ask for things

Firstly I don't rip peoples stuff hence why I just registered. Secondly you should have PM'ed ME not the other way around since I hold the copyright for my model so to inform you your logic is flawed I had to register. I'm probably coming off rude to you because frankly you should be using common sense. You didn't try to research to even know if I was on dA to even use your "they take for ever to respond" excuse since you labeled it as TDA. You may have even got it from some other jerk that re-uploaded it which is troubling on its own right. Otherwise you would have come to me to get since the data is STILL downloadable at my page in which you would have chosen to blatantly ignore who made it.

Btw it says Digitrevx in the model data. Even comes with a jpg read me with the modelers info in the zip. So again not buying it.

If your not crediting the modelers I shouldn't find my model on you tube with credits to you for ripping it because frankly I don't think its deserved. If you don't want to credit the source you should invest the time to make your own characters.

In terms of dA you are lumping me into a entire community of un professional model editors which I am not.. Why am I the first actual modeler to come to you? Because I can actual speak English and I browse Youtube like the rest of modern humanity.

btw not trying to be rude but before you think I have sympathy for the hours you spend prepping a rip model do you have any idea how long that miku took to make? Around 200+ hours. I used to be a video game dev for years do you really think your ripping efforts are impressive? Should I go through the list of steps it takes to make the model alone despite my rigging and facial morphs? I mean how ignorant is that.

While it is interesting to see MMD models in a game of any type. And I thank you for choosing Miku you really need to ask people before just taking their stuff and ripping it.
Any amount of work does not suddenly justify not attempting to ask for permission. And acting as if you are a victim when you choose to not research out of laziness does not help. Some of us are not kids, and we own copyrights with the federal government and speak English. In terms of me alone please contact me. 90% of the time I have no problems with a models use and I always answer in 24h. Soon I'll have a site launched which will be announced and I can be contacted there. But I do get annoyed when I see my stuff up with other ppls names on it.
I don't think collaborations are something to suggest right now. I mean do I sound happy and does ripping sound like something I want to get into considering I just registered?


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 29, 2014, 02:05:39 PM
all right, all right jesus..  just chill.. Ill collab you then and its done, youll have the same DL numbers and stuff


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Digitrevx on December 29, 2014, 02:18:05 PM
all right, all right jesus..  just chill.. Ill collab you then and its done, youll have the same DL numbers and stuff

Just change TDA to Digitrevx and we are square. If you want to use another one in the future hit me at dA. I'm always grateful when ppl ask. It means more to me then people think and it is cool to see people use the models for different things.


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 29, 2014, 02:20:29 PM
I rather collabed, this way the import's DL number will also count as yours, and I changed the title, since you are collabed, now you can either edit the info or even delete it, it doesnt really matter to me what do you edit from the entry


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Ashley and Red on December 29, 2014, 02:31:56 PM
Just change TDA to Digitrevx and we are square. If you want to use another one in the future hit me at dA. I'm always grateful when ppl ask. It means more to me then people think and it is cool to see people use the models for different things.

hey guy...that is great, you made the model and all aabout but next time, PM Gamidame (or whoever didnt credit you) to...uh..avoid shame. Also, if you dislike the way the site is, you should talk to one of the admins. Gamidame did wrong, yeah (sorry, bt is true). Anyways, next time just calm down, and do it privately. I know how you feel, there was one person who just stealed my MMD model, and I needed to block the download.

BTW, I am glad taht you two already solved it.


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 29, 2014, 02:49:57 PM
well, now back in the business, I have working on the dual character stuff
and I have succesfully placed both mai and bunny girl over Sheik with their own costumes, voice and even own wait animation
I guess Ill be releasing a link at fb late
now Ill try to do a dual character for Link and Momiji, this one Ill be releasing it at the vault
about the chrono trigger charcters, I will finish Magus when Chrono is done... and I honestly dont have an idea of what will happen to crono, I hvent recieved any news of the PSA being finished (the FS crashes the game), so if somebody is ever interested on helping, I would be more than grateful for that


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: fluffypikachu1188 on December 29, 2014, 10:16:15 PM
question...we have every single madoka character except kyoko~ will we ever get her? :P
would be bad ass if you could~

also a mami moveset for ZSS? just some ideas


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 29, 2014, 10:30:12 PM
yes, Kyouko was even released but the oerson I collabed it with (DAO_Ibuki) deleted it, the link is here
https://dl.dropboxusercontent.com/u/102142953/New%20Gate/Kyouko.rar
as for a mami PSA, theres a very good PSA called "gunslinger samus" which fits her very well


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Shiro_Neku on December 31, 2014, 02:58:07 PM
How do you make one-slot animations for certain characters? Do you only need to include the animation inside their pac/pcs like Mario has his FLUDD animations?


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 31, 2014, 03:07:50 PM
this is the tutorial I used
http://forums.kc-mm.com/index.php?topic=71804.msg1312198#msg1312198 (http://forums.kc-mm.com/index.php?topic=71804.msg1312198#msg1312198)

this has helped me alot, I have added bunny/mai
link/momiji, and I plan on adding Ryu/Meiling


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Shiro_Neku on December 31, 2014, 07:35:50 PM
this is the tutorial I used
[url]http://forums.kc-mm.com/index.php?topic=71804.msg1312198#msg1312198[/url] ([url]http://forums.kc-mm.com/index.php?topic=71804.msg1312198#msg1312198[/url])

this has helped me alot, I have added bunny/mai
link/momiji, and I plan on adding Ryu/Meiling

Thanks, I will try doing something I haven't got working and this might help.
Also how can I make it so that the cpu doesn't keep walking straight into one of the pillars in your senbonzakura stage? I was going to edit the collision but once I saw them I didn't know what to edit because for me they are fine. And sometimes this happen:
(http://i.imgur.com/J9Tmsya.jpg)(http://i.imgur.com/zwGREsF.jpg)
I have only see it happen with Dedede and Saber


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Kyouma on December 31, 2014, 07:43:23 PM
haha yeah, I made it with the purpose of geting able to go under the tori's roof when respawned
about the cpus I know, thats a weird behavior, but I cant fix that or anything
it also happens in the walpurgis night stage but well, I barely play with cpus so I dont worry about that


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Shiro_Neku on January 03, 2015, 10:00:02 PM
haha yeah, I made it with the purpose of geting able to go under the tori's roof when respawned
about the cpus I know, thats a weird behavior, but I cant fix that or anything
it also happens in the walpurgis night stage but well, I barely play with cpus so I dont worry about that
Well that explains why I could only pass through it when I respawn and I was just asking to see if you knew a way because I know that the collisions are correct.
Anyway are you only revamping models right now or are you importing new ones?


Title: Re: Gamidame_K's thread: Mai released, vote for the next
Post by: Anivernage on January 20, 2015, 11:21:47 PM
yep, I love nanoha, the series is pretty entertaining cos is some sort of a mahou shoujo mixed with mecha and shonnen lol
https://www.youtube.com/watch?v=T4wS4z8_4x4 (https://www.youtube.com/watch?v=T4wS4z8_4x4)
still looks like sakura card captor to me :v
reply a month later :'v ....but it got my interest ill watch it once i get some free time <_>,
also im looking forward to magus ;D


Title: Re: Gamidame_K's thread: Project KAI rebirth!
Post by: Kyouma on January 21, 2015, 06:26:30 AM
updated OP now
still looks like sakura card captor to me :v
reply a month later :'v ....but it got my interest ill watch it once i get some free time <_>,
also im looking forward to magus ;D
lol I completely forgot about those things.. I guess Ill better get going..
nanoha > sakura card captor anyday btw


Title: Re: Gamidame_K's thread: wasp
Post by: Kyouma on January 24, 2015, 02:17:17 PM
why hello this, I have revived the project KAI thready to separate it from the regular imports thread
http://forums.kc-mm.com/index.php?topic=68704.msg1268748#msg1268748 (http://forums.kc-mm.com/index.php?topic=68704.msg1268748#msg1268748)

Post Merge: January 25, 2015, 09:55:48 PM
this is whats going on
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10931450_342016085990691_8084219877384762667_n.png?oh=00aa66759dc4c6f4ebf79b59da4d0609&oe=552760FD&__gda__=1432649804_a24b117d448e141c111a5170dfade4c9)


Title: Re: Gamidame_K's thread: Ashleys done!
Post by: Kyouma on February 02, 2015, 07:11:57 PM
Ashley released!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207640 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207640)
Now I miss when this thread had other people's comments I will be a bit inactive cos school ya know, anyway Ill be making stuff by weekends


Title: Re: Gamidame_K's thread: Ashleys done!
Post by: sorcerice on February 04, 2015, 06:25:26 AM
Looking good! I have a question, though. Why does Ashley need a custom pac? Does this mean that I won't be able to use her for PM?


Title: Re: Gamidame_K's thread: Ashleys done!
Post by: Kyouma on February 04, 2015, 02:15:37 PM
because bone translation edits; maybe you can use her in pm if you add the unknown flag to the fitlucas.pac from pm, but I wont cos I dont really care about pm lol


Title: Re: Gamidame_K's thread: Ashleys done!
Post by: Calypso on February 05, 2015, 09:15:53 AM
Love that Ashley, I like all the little details it has, the staff is really cool.

Also Nanoha Takamachi turned out really well too.


Title: Re: Gamidame_K's thread: Ashleys done!
Post by: Kyouma on February 05, 2015, 02:38:13 PM
thank you Calypso, these models were pretty easy to rig since theire very low poly
I will add StrikerS nanoha model from MBA as a nanoha alt later on


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: Kyouma on February 07, 2015, 10:37:35 PM
meme-chan released!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207678 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207678)
so many things planend but I guess its fair to say them
to do list:
-New KAI Miku
-Shinda alt dress
-Bismark (I have her resumed since too long ago)
-StrikerS Nanoha
-Dio and The World


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: Shiro_Neku on February 08, 2015, 12:53:27 AM
Over who are you going to import Bismark and Dio?


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: Akeno/Archer on February 08, 2015, 06:49:36 AM
That Meme-chan vid... killed me from the inside...
But that's a cool model you've imported there.


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: Kyouma on February 08, 2015, 08:11:13 AM
Over who are you going to import Bismark and Dio?
bismarck over ganon with her complete canons over beast ganon and dio over sheik like the other one, with the world over star platinum's custom boneset for PSA purposes
That Meme-chan vid... killed me from the inside...
But that's a cool model you've imported there.
Me!Me!Me! is sure disturbing.. but the first part (where meme-chan is) is just dong expandingly niiiiice and tanks ewwe


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: Shiro_Neku on February 13, 2015, 11:16:07 PM
Good thing that you can use different final smash files per slot with BrawlEx so I don't have to decide between Beast Ganon and Bismack :^)


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: Ashley and Red on February 14, 2015, 04:46:17 AM
I will probably work today on Megpoid, Gamidame


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: Kyouma on February 16, 2015, 03:53:23 PM
yes, I havent reported anything about miku lately becacuse I have honestly been lacking of interest about Miku, but it doesnt mean I will abandon the model


Title: Re: Gamidame_K's thread: MeMeMe!
Post by: ZX_BraveSol_ZX on February 16, 2015, 08:46:23 PM
but.....but......muh vocaloid tho.......


Title: Re: Gamidame_K's thread: MeMeMe!AWAKEN MY MASTERS!
Post by: Kyouma on February 16, 2015, 10:41:08 PM
BEHOLD!
(https://scontent-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10386828_351947638330869_4515686114711739635_n.png?oh=c43af26c8de59035f3ade52150aff4c2&oe=55965AC2)


Title: Re: Gamidame_K's thread: MeMeMe!AWAKEN MY MASTERS!
Post by: ZX_BraveSol_ZX on February 17, 2015, 08:46:57 AM
The loincloth is strong with this one.


Title: Re: Gamidame_K's thread: MeMeMe!AWAKEN MY MASTERS!
Post by: Akeno/Archer on February 17, 2015, 11:21:44 AM
BEHOLD!
(https://scontent-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/10386828_351947638330869_4515686114711739635_n.png?oh=c43af26c8de59035f3ade52150aff4c2&oe=55965AC2)
Turn Down For Whammu? (The Pillar Hype Men Theme) (http://www.youtube.com/watch?v=sblR0eIRW-I#ws)


Title: Re: Gamidame_K's thread: MeMeMe!AWAKEN MY MASTERS!
Post by: Kyouma on February 17, 2015, 12:23:01 PM
where did Fubuki coem from?! she has been released?! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207793 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207793)

The loincloth is strong with this one.

Turn Down For Whammu? (The Pillar Hype Men Theme) ([url]http://www.youtube.com/watch?v=sblR0eIRW-I#ws[/url])

the best part is that Ill give him the stone mask as FS eyes lol
he will go over wolf btw, Im not importing him over captain or ganon because I dont want to overuse them (I already have jojos planed over them)


Title: Re: Gamidame_K's thread: MeMeMe!AWAKEN MY MASTERS!
Post by: Afterthought on February 18, 2015, 09:27:34 AM
the best part is that Ill give him the stone mask as FS eyes lol

Model importing done right.


Title: Re: Gamidame_K's thread: AWAKEN MY MASTERS!
Post by: Kyouma on February 18, 2015, 09:04:15 PM
Previews of the ultimate life form!

(https://scontent-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/8943_352657798259853_2934394939478965933_n.png?oh=cc7e60e2fbf3b4a41d4a2d17fdc8d228&oe=55543D70)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10993462_352657778259855_6869395541462204991_n.png?oh=74cc7e456a39c19509645a594428cc22&oe=5583C74D&__gda__=1431970805_e0109d6b12492d1c97e5a104887e41fa)
(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/10993393_352657781593188_4665583688678644116_n.png?oh=94d9a703c70462492c741344ecdfffcf&oe=5549A9E5&__gda__=1431873679_eacbc1e0bc4f121e04dc351fdeca2a8c)

and the moment we all waited for! stone mask as FS eyes!
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11001769_352657771593189_5061308947867946785_n.png?oh=3e48cc8905db5f496d15a249cccf701a&oe=558F7372&__gda__=1435804696_75e8ec2e199f6756e3c9601668580ef6)


Title: Re: Gamidame_K's thread: AWAKEN MY MASTERS!
Post by: Afterthought on February 18, 2015, 09:07:28 PM
Holy hello, this is wonderful.
Kars even does a JoJo pose in that one attack. Wonderful work.


Title: Re: Gamidame_K's thread: AWAKEN MY MASTERS!
Post by: Kyouma on February 19, 2015, 09:37:53 PM
Holy hello, this is wonderful.
Kars even does a JoJo pose in that one attack. Wonderful work.

haha thank you!
and Kars is done!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207821 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207821)


Title: Re: Gamidame_K's thread: AWAKEN MY MASTERS!
Post by: Afterthought on February 19, 2015, 09:41:21 PM
Ayyyy, too dope! Though to be honest, I think I'll wait till an update to Brawl KAI to use it. I don't use imports of characters outside of the Nintendo universe really (even if they're this good). Still great work though.


Title: Re: Gamidame_K's thread: Kars releaased!
Post by: Kyouma on February 19, 2015, 11:11:51 PM
(https://scontent-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11001932_353034708222162_4290005961195796662_n.png?oh=fd105d893638997b748291fe926c6ef5&oe=5552CDF9)


Title: Re: Gamidame_K's thread: Kars releaased!
Post by: Akeno/Archer on February 20, 2015, 07:09:05 PM
haha thank you!
and Kars is done!
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207821[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207821[/url])
Dat pose tho.
So fabulous. :V


Title: Re: Gamidame_K's thread: Kars releaased!
Post by: omegafalcon on February 26, 2015, 01:29:20 PM
Hey, I'm not sure if your taking request but could you do a PSA of Leon Powalski from Star Fox? I checked and there isn't a single PSA of him here.


Title: Re: Gamidame_K's thread: Kars releaased!
Post by: LJSTAR on February 26, 2015, 01:46:27 PM
Nope, he doesn't accept request :v


Title: Re: Gamidame_K's thread: Kars releaased!
Post by: Kyouma on February 26, 2015, 02:05:50 PM
Nope, he doesn't accept request :v
this
welp, I gotta get in action before I go; because I will be in an exchange thingy and I will go to the US for 1 month


Title: Re: Gamidame_K's thread: Genoko? I do what I want
Post by: Kyouma on March 01, 2015, 09:42:56 PM
the final Geno PSA came out today so I started this already
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10425025_357158527809780_5578592666414282590_n.png?oh=adf22c08b5e6242ee08099a361f62f28&oe=55932A80)
btw, can someone tell me how to fix thi thing? I mixed the new outfit texture with the old hat texture but it is too small, and when I remaped it, it lost its quality, can someone explain me how to fix this?

btw full body view
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11021150_357158521143114_3155380027745393639_n.png?oh=d083a2520ba52ff207bac3801b5e9f5c&oe=5590E7D6)


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 08, 2015, 09:25:21 PM
why this, hello


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: HaloFanODST on March 08, 2015, 09:34:35 PM
Hello.


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 08, 2015, 09:52:06 PM
about the imports, Ill be completely inactive this week cos school, so yea


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: HaloFanODST on March 08, 2015, 10:11:53 PM
about the imports, Ill be completely inactive this week cos school, so yea

Let me guess, exams.


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 14, 2015, 09:11:56 PM
Let me guess, exams.
lolyes
about imports, Ill come up with something random this weekend so dun worry
ive been mostly working on KAI Mario, to finally finish him


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 20, 2015, 12:24:49 PM
if anyone wondering what am I doing, im making something only I can do

(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10422592_363709850487981_6174019691432310831_n.png?oh=5c7bb0b0f2b5216ceb892b6e8786f266&oe=5576CE54)

for scott pilgrim PSA, will have alts only for the next KAI update; getting an import to work for scott pilgrim PSA was sure a challenge, not even the unknown flag saved me from having to add bone edits; but at least it will work


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 22, 2015, 11:55:07 PM
Earlier today I made this thing in 3ds max

(https://scontent-lax.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11064751_366155016910131_2887155503701406309_n.png?oh=6f036be91264d5926cebc9dfdb9a6a27&oe=556FB69B)

ill use it for a stage

(https://scontent-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11082584_366257093566590_4231044181653980822_n.png?oh=4d26ecc6ffaba62f4f0f6cfc087d3e19&oe=55B4B047)


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Afterthought on March 23, 2015, 12:18:44 AM
Oh dear lord, that stage. Lol


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 23, 2015, 07:14:56 AM
I first thought of placing a giant meme chan shaking her ass but the lag would be bad


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Akeno/Archer on March 23, 2015, 09:24:34 AM
I think there's more than just the lag that would've been bad. :V


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Afterthought on March 23, 2015, 09:47:23 AM
I first thought of placing a giant meme chan shaking her ass but the lag would be bad

Maybe a 2D animated background?


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 23, 2015, 03:55:23 PM
the stage will actually be animated
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xat1/v/t1.0-9/11076284_366604656865167_5347899442752917112_n.png?oh=743f9390a7921a03f5423882dfb83f94&oe=557E9822&__gda__=1438225661_8323ffcbbb4c2eb5bb50c069dad39ab4)


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Afterthought on March 23, 2015, 08:37:49 PM
I ran out of money to throw at my screen.


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 23, 2015, 10:29:36 PM
hehe welp, the challenge here are going to be the collisions, specially because for some reason, the model viewer is extremely laggy in my computer D:


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Afterthought on March 23, 2015, 10:44:36 PM
Probably an issue with BrawlBox itself?


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 23, 2015, 11:26:32 PM
thats what Ive thought but still no solution
and yea I have already tried installing a newer visual basic


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: ABloodyCanadian on March 23, 2015, 11:43:18 PM
Could be the computer specs...


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Afterthought on March 24, 2015, 05:10:16 AM
Or it could be a curse caused by watching too much Me!Me!Me!


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: BlueBrain on March 27, 2015, 07:48:39 AM
you could place the letters closer to eachother and make it a flat stage...


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 27, 2015, 10:13:52 AM
Could be the computer specs...
well, idk but at least I can still do this lol
Or it could be a curse caused by watching too much Me!Me!Me!
its too easy to blame the memes..
you could place the letters closer to eachother and make it a flat stage...
making YET ANOTHER final destination would be boring imo

Post Merge: March 28, 2015, 09:18:36 PM
da stage has been released, now imma go back to work in soem KAI stuff


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Afterthought on March 28, 2015, 09:25:14 PM
I was gonna suggest this to you, considering the idea's been swimming in my head for quite a while now.

If you consider making a JoJo's stage for KAI, I'd like to loop some BRSTMs for the project. After all, the project won't be complete without music to go with your characters and stages.


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Kyouma on March 28, 2015, 09:33:44 PM
the thing with jojo brstms is that I have no stage to put them on
but sure, I guess I can make them a room somewhere lol


Title: Re: Gamidame_K's thread: This sure was an active weekend
Post by: Afterthought on March 28, 2015, 10:10:42 PM
No, I know, that's why I said
If you consider making a JoJo's stage for KAI
Lol


Title: Re: Gamidame_K's thread: Zeruda no Densetsu
Post by: Kyouma on March 30, 2015, 05:48:02 PM
trust me, I wield/proptimized as much as I could and still look at this polycount d_d; this sure will  be a challenge

(https://scontent-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11079639_369097523282547_328328349564665919_n.png?oh=5d7491d8aaa5dd9e63ef90217865d4ef&oe=55B814C9)


Title: Re: Gamidame_K's thread: Zeruda no Densetsu
Post by: BlueBrain on March 31, 2015, 06:43:56 AM
why... is... she. . . naked?


Title: Re: Gamidame_K's thread: Zeruda no Densetsu
Post by: Akeno/Archer on March 31, 2015, 09:27:47 AM
why... is... she. . . naked?
^
Welp... for some reason, it was not entirely unexpected...


Title: Re: Gamidame_K's thread: Zeruda no Densetsu
Post by: Afterthought on March 31, 2015, 09:44:21 AM
^
Welp... for some reason, it was not entirely unexpected...

Nor is it unnecessary. I support nude and bikini HW Zelda.


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Kyouma on March 31, 2015, 11:46:39 PM
nevermind that HW nude zeruda, that filesize wont help me at all.. so I chose another nude/underwear/remastered Zelda model for KAI:
much better, right?
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/22610_369106843281615_439863332622536834_n.png?oh=12ed129a8f83595427eecb585c3129e9&oe=5571E572&__gda__=1437740476_65372fddca4b39874589d6044c06e9ac)

yesterday I was playing brawl with a friend of my at my house and then I used cloud PSA for a long time, then I realized something that had me very concerned: I was using an import not made by me, so Im solving that problem now
(https://scontent-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10423891_369491449909821_5952817923296051018_n.png?oh=6e20a4e0a1e1ef0d2c2d00842eea778a&oe=55B4F073)


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Kyouma on April 05, 2015, 10:54:16 PM
just released red Saber, Jonathan and GGO Kirito, and thats not gonna be the last time you see the red Saber around ewe

(https://scontent-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10410279_371524396373193_9185696184846247082_n.png?oh=db35660cf11c95fd453c910cef95c28f&oe=55AB9CB2)


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Afterthought on April 05, 2015, 11:17:03 PM
Blessed be he who hath imported the various heroes and villains of JoJo's Bizarre Adventure.

Really good work dude, not just on the JoJo's stuff but on all of your imports. It takes a lot of dedication and patience to do this, I'm sure, and you got it down to a T.


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Kyouma on April 05, 2015, 11:30:18 PM
thanks alot dude, since we are not paid for doing these things, at least the compliments we recieve are the payment that keep us in track, and I dont mean it only for me, but for all the other importers around here
now after finishing these guys, I guess Ill be inactive for some days because im back to school tomorrow (I had this week almost free, because even when it was a free week, I had to go to do social service for mot of the days D: )


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Akeno/Archer on April 06, 2015, 04:46:56 AM
just released red Saber, Jonathan and GGO Kirito, and thats not gonna be the last time you see the red Saber around ewe

(https://scontent-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/10410279_371524396373193_9185696184846247082_n.png?oh=db35660cf11c95fd453c910cef95c28f&oe=55AB9CB2)
Oh my... You finally did it. That Red Saber import... is glorious!


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Afterthought on April 06, 2015, 06:17:46 AM
-snip-

Ugh, school. How disgusting. I wish you luck in your studies, school is a real pain in the ass.


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Akeno/Archer on April 06, 2015, 08:32:19 AM
Ugh, school. How disgusting. I wish you luck in your studies, school is a real pain in the ass.
Indeed. *is also at school.*


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Afterthought on April 06, 2015, 08:59:40 AM
Indeed. *is also at school.*

>tfw a portion of the modding demographic is a bunch of teenagers


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Akeno/Archer on April 06, 2015, 11:31:33 AM
>tfw a portion of the modding demographic is a bunch of teenagers
And when you think that it's those teenagers that are making these mods... lol.


Title: Re: Gamidame_K's thread: Zeruda no Densetsu and the cloud of cloud imports
Post by: Kyouma on April 06, 2015, 11:21:05 PM
hey! Im not a teenager! Im 20 years old so im an adult! ;__;
thats why the good part is that Im in my last school ever ewe

sum Cloud
(https://scontent-lax.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11146252_371918546333778_5527252601466866636_n.png?oh=fd8f2ade051e10942d2ef77ab4b64ce5&oe=55A5F604)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/13226_371918533000446_1825058458705775432_n.png?oh=1cc9e4af982645052d3edda6ef641180&oe=559F6F1C&__gda__=1438013943_05673ccea1242b7c6ae19e6dedf49f09)(https://scontent-lax.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11149526_371918543000445_4675914502421841201_n.png?oh=173a9002092e1952ab8b833031f12804&oe=55A31559)
(https://scontent-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11051795_371918526333780_5259804173819320771_n.png?oh=ff13404f937cf850e811282c192a2642&oe=559AC6B9)


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Afterthought on April 06, 2015, 11:40:46 PM
hey! Im not a teenager! Im 20 years old so im an adult! ;__;
thats why the good part is that Im in my last school ever ewe

sum Cloud
(https://scontent-lax.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11146252_371918546333778_5527252601466866636_n.png?oh=fd8f2ade051e10942d2ef77ab4b64ce5&oe=55A5F604)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/13226_371918533000446_1825058458705775432_n.png?oh=1cc9e4af982645052d3edda6ef641180&oe=559F6F1C&__gda__=1438013943_05673ccea1242b7c6ae19e6dedf49f09)(https://scontent-lax.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11149526_371918543000445_4675914502421841201_n.png?oh=173a9002092e1952ab8b833031f12804&oe=55A31559)
(https://scontent-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11051795_371918526333780_5259804173819320771_n.png?oh=ff13404f937cf850e811282c192a2642&oe=559AC6B9)

I use the term "teenager" incredibly loosely because I am 19 and I have this mentality where you aren't a grown adult until you're 21. The cut off age is 19, however.

This Cloud looks better than a majority I've seen on the vault. Very impressive.


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Kyouma on April 06, 2015, 11:54:02 PM
Ive heard int he US you have to be 21 to be officially an adult, here in mexico you need to be 18 lol
anyway thank you, I am doing my best at it, and I guess the most interesting part of this cloud is how it has the most detailed face in all cloud imports


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Afterthought on April 07, 2015, 12:05:39 AM
anyway thank you, I am doing my best at it, and I guess the most interesting part of this cloud is how it has the most detailed face in all cloud imports

The face definitely sells it for me. Lol


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Akeno/Archer on April 07, 2015, 05:36:29 AM
hey! Im not a teenager! Im 20 years old so im an adult! ;__;
thats why the good part is that Im in my last school ever ewe
17 is a complicated age... But it's the same in France... 18 to be an Adult.

sum Cloud
(https://scontent-lax.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11146252_371918546333778_5527252601466866636_n.png?oh=fd8f2ade051e10942d2ef77ab4b64ce5&oe=55A5F604)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/13226_371918533000446_1825058458705775432_n.png?oh=1cc9e4af982645052d3edda6ef641180&oe=559F6F1C&__gda__=1438013943_05673ccea1242b7c6ae19e6dedf49f09)(https://scontent-lax.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11149526_371918543000445_4675914502421841201_n.png?oh=173a9002092e1952ab8b833031f12804&oe=55A31559)
(https://scontent-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11051795_371918526333780_5259804173819320771_n.png?oh=ff13404f937cf850e811282c192a2642&oe=559AC6B9)
On that last pic, he looks like he just came... XD
But yeah, you did a great job on him, Gamidame.


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Large Leader on April 07, 2015, 07:01:55 AM
Did you change the torso model or is it the same one?


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Kyouma on April 07, 2015, 05:10:28 PM
It's a different torso, I'm trying to rather use parts of xna models instead of dissidia models now


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Large Leader on April 07, 2015, 05:39:33 PM
What's the shoulderpad rigged to?


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Tabuu Forte Akugun on April 07, 2015, 06:34:31 PM
And when you think that it's those teenagers that are making these mods... lol.

Haha.

*imagines how pathetic he looks being a 25-year-old making PSAs XD*

Cloud looks fantastic, btw, Gami


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Kyouma on April 07, 2015, 07:49:11 PM
thank yuo guys, yea, this will be the definitive Cloud import ewe
btw, just like with the red Saber, Ill just release in the vault the main outfit, the rest of the alts will be added to KAI only
What's the shoulderpad rigged to?
KataPat01N of course


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Afterthought on April 07, 2015, 08:18:48 PM
*imagines how pathetic he looks being a 25-year-old making PSAs XD*

Ah, that's not so bad. Lol


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Large Leader on April 07, 2015, 08:57:42 PM
KataPat01N of course

See what it'll look like if you put it on ShoulderJ. Just for a test.


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: blackShadic on April 07, 2015, 09:17:03 PM
Question, how do you put the imports into project m 3.5? Because I tryed putting meme-chan's into her folder and it didn't show up in the game. I just want the costume

Post Merge: April 07, 2015, 09:19:25 PM
How do you import the meme-chan costume? I tried putting it into zero suits folder and deleted the (normal) and (bikini) but it still isn't working. Help?


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Kyouma on April 07, 2015, 09:26:57 PM
See what it'll look like if you put it on ShoulderJ. Just for a test.
I think it would clip in the torso, but I will check it anyway tomorrow
Question, how do you put the imports into project m 3.5? Because I tryed putting meme-chan's into her folder and it didn't show up in the game. I just want the costume

Post Merge: April 07, 2015, 09:19:25 PM
How do you import the meme-chan costume? I tried putting it into zero suits folder and deleted the (normal) and (bikini) but it still isn't working. Help?
Why would you use a hack of mine in pm? Well, Im not 100% if my imports works for pm takling about zero samus, but you have to make sure you named them fitszerosuit00.pac and fitszerosuit00.pcs for the normal outift and the same goes for the bikini one, but instead of fitzerosuit00, change the number for the color you want for example fitszerosuit01 for the red color or fitszerosuit02 for the green color


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Kyouma on April 11, 2015, 04:53:13 PM
well, now I have completed cloud's main outfit
but before I continue with the alts, I wanna finish some stucked up projects the first is Bismarck

(https://scontent-lax.xx.fbcdn.net/hphotos-xat1/v/t1.0-9/11138630_373497252842574_2258210508093025559_n.png?oh=c7a442943eb7ad0a2c76882613564f3f&oe=5597A537)


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Lawliet on April 11, 2015, 05:34:12 PM
hey! Im not a teenager! Im 20 years old so im an adult! ;__;
thats why the good part is that Im in my last school ever ewe

sum Cloud
(https://scontent-lax.xx.fbcdn.net/hphotos-xpt1/v/t1.0-9/11146252_371918546333778_5527252601466866636_n.png?oh=fd8f2ade051e10942d2ef77ab4b64ce5&oe=55A5F604)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/13226_371918533000446_1825058458705775432_n.png?oh=1cc9e4af982645052d3edda6ef641180&oe=559F6F1C&__gda__=1438013943_05673ccea1242b7c6ae19e6dedf49f09)(https://scontent-lax.xx.fbcdn.net/hphotos-xfa1/v/t1.0-9/11149526_371918543000445_4675914502421841201_n.png?oh=173a9002092e1952ab8b833031f12804&oe=55A31559)
(https://scontent-lax.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11051795_371918526333780_5259804173819320771_n.png?oh=ff13404f937cf850e811282c192a2642&oe=559AC6B9)
Cloud too? Dang, he looks just like Advent Children Cloud and Crisis Core Cloud combined. I'm still working on a PSA for him too for my brawl hack.


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Calypso on April 12, 2015, 08:21:17 AM
Bismarck turned out really good. Cloud looks nice too.


Title: Re: Gamidame_K's thread: The cloud of cloud imports
Post by: Kyouma on April 13, 2015, 06:00:27 PM
thank you guys, Cloud has been finished, by now I dont want to promess anything because im at school last weeks and its going to be intense, if I have a chance to import something, Ill sure shout it out here or in my fb page (which more likely in my page becasue I really forget to post thing here lol)


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Kyouma on April 17, 2015, 05:24:00 PM
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11011871_375540299304936_4961294003132354272_n.png?oh=f9ed5189426e179736b54e439038b6ce&oe=559F8E79)


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Afterthought on April 17, 2015, 05:25:43 PM
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11011871_375540299304936_4961294003132354272_n.png?oh=f9ed5189426e179736b54e439038b6ce&oe=559F8E79)

Are you gonna import Funny Valentine too? Lmao
This is looking great.


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Kyouma on April 17, 2015, 05:27:01 PM
I dont have Funny Valentine's model, if I did, I would


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Afterthought on April 17, 2015, 05:32:48 PM
I dont have Funny Valentine's model, if I did, I would

Aw dang. Well, regardless, this is really nice.


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Kyouma on April 18, 2015, 12:46:38 PM
Joaro and D4C released!

Post Merge: April 19, 2015, 01:24:07 AM
look guys! Mazeru got a new design..
if anybodys interested, Ill release her in my fb page only (the link is in my signature)
(https://scontent-lax.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/11178227_375966645928968_941212858339837516_n.png?oh=856e113211bafd0c2d451b9372b707e6&oe=55E5A579)
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/10314464_375966649262301_7068131735412028013_n.png?oh=03058386156bdb8017d436f51b5f7e4b&oe=559E9D23&__gda__=1436372635_3f6db92d268cc3b98d91800bfab384db)
(https://scontent-lax.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/11169878_375966662595633_1445458128655074725_n.png?oh=db634113fbc9097e6bbbbbc5aa904511&oe=55D6AA78)


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Kyouma on April 25, 2015, 10:17:42 AM
now heres the story: DAO_Ibuki will soon return to brawl hacking and his first return PSA will be Kancolle's RE Class, so I asked him to import a model of hers for him, he agreed so here is the preview
(https://scontent-lax.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11133769_378096359049330_8537136043543331479_n.png?oh=8faac3a32becde58dd831bfc0fc37689&oe=55CB647B)


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Akeno/Archer on April 25, 2015, 10:45:29 AM
now heres the story: DAO_Ibuki will soon return to brawl hacking and his first return PSA will be Kancolle's RE Class, so I asked him to import a model of hers for him, he agreed so here is the preview
(https://scontent-lax.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11133769_378096359049330_8537136043543331479_n.png?oh=8faac3a32becde58dd831bfc0fc37689&oe=55CB647B)
Hmm... Interesting... Looking forward to see this. A new PSAer is always welcome here.


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Kyouma on April 25, 2015, 10:51:37 AM
A new PSAer
dude, DAO_Ibuki made PSAs before I learned how to make texture edits, he actually taught me most of the things I know about brawl  hacking


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Calypso on April 25, 2015, 11:28:25 AM
Its so nice that DAO_Ibuki is returning. Did he get his old PSA's back from you yet Gamidame?

I'll love seeing what DAO is able to do with all the new things that brawl is able to do now.


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Kyouma on April 26, 2015, 12:41:18 PM
(https://scontent-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11169858_378470972345202_3806013591268696095_n.png?oh=0e17284f36798eb54c950d32d32fa312&oe=5598585B)
(https://scontent-lax.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11082534_378470982345201_7935114790490705567_n.png?oh=67007da6d109ecbb1901c09a55559405&oe=55D44DE3)
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/11078217_378470979011868_3939646802618005654_n.png?oh=c0f3d35e1927f0faf113aea68b15b689&oe=55C9F21F&__gda__=1439970243_42cee9b0fa9a17396ffb56ba19a19e36)
that huge tail in her butt makes this the hardest skirt ive rigged

Post Merge: April 26, 2015, 12:42:57 PM
Its so nice that DAO_Ibuki is returning. Did he get his old PSA's back from you yet Gamidame?

I'll love seeing what DAO is able to do with all the new things that brawl is able to do now.
yes, I think I still have them,
yeah, me too, Ive been waitinf alot for his return


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Large Leader on April 26, 2015, 01:04:30 PM
I'm assuming you used the Crisis Core head and hair model for your cloud import.

I'm curious though, where did you get the model? When I was importing Cloud, I had to vertex weld the hair (it exported with all the vertices being individual vertices), but that caused the hair to have weird shadows and stuff.


Title: Re: Gamidame_K's thread: Dirty Deeds and the Done Dirt Cheap
Post by: Kyouma on April 26, 2015, 01:18:24 PM
I dont know where is the hair polygon from, I itook it from a xna xps model I found in deviantart


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 04, 2015, 08:58:15 PM
hi guys, I guess Ive been invading the WIP workshop too much lately so imma post here more often lol
yea im tired of making several entries, so from now on I will make character packs; thus I will start with 2 packs which are going to be released tomorrow!
they are
:
Teenage Mutant Ninja Turtles
Leonardo - Link
Raphael - Wolf
Donatello - Ike
Michaelangelo - Falco
(http://orig03.deviantart.net/6f32/f/2015/122/8/9/teenage_mutant_ninja_turtles_pack_dl_by_jerichoakemi-d8rvy0v.png)

The Avengers
Hulk - Donkey Kong
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11169891_380917065433926_722920953536490708_n.png?oh=826c762b11b02af0dcea435939e5f9fa&oe=55D33C47)

Captain America - Captain Falcon
(https://scontent-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11182123_381259775399655_5199636924029689375_n.png?oh=eb6c31d1b30bfee00811ded7edbd4fa3&oe=55CA9671)

Thor - Ike
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/10429823_381292095396423_3786349880355219062_n.png?oh=d5b68e754e9d988a94e37d0efeb9ed09&oe=55E576A8)

Hawk Eye - Link
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/11204984_381493445376288_127380870241790379_n.png?oh=e4ab97e12c051b3e5a0103a735e7a9b3&oe=55D27ED3&__gda__=1440441242_563e3a3f22a81452a21be319127a1ce2)

Black Widow - Zero Suit Samus
(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/522058_381553028703663_6819242621553585804_n.png?oh=95d80cdc559c48167e7336b4911260df&oe=55E1241E&__gda__=1439711659_084651e5ac0becdc753383a04486921e)

Iron Man - Samus
(https://scontent-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11204976_381557848703181_1793241163511477942_n.png?oh=81549d595acf21a1a981b24dc5483354&oe=55D6B7B2)

I am currently working in another pack to release tomorrow, but Im not announcing it because im not sure if I will be able to finish them all between tonight and tomorrow, plus it would be fun to have them as a surprise

Post Merge: May 05, 2015, 02:08:04 PM
Avengers Pack:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208439 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208439)
TMNT Pack:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208438 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208438)
phew, so many imports in less than 3 days, I guess I deserve a little break


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 12, 2015, 09:15:13 PM
I guess i'll drop the idea of the character packs, nobody visits the pack section lol

(https://scontent-lax.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11245535_383565915169041_5738146898716176570_n.png?oh=db70ced07fc0f0198f866ba90cb5f125&oe=55CF32AC)
(https://scontent-lax.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11059331_383565871835712_8452742602172099728_n.png?oh=f8ed7891decdcc6a1358135b3a1273cb&oe=55C2C873)
(https://scontent-lax.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11265610_383565898502376_4298865372366515936_n.png?oh=7de5f8f66e162f80f6f1333519c0dfb9&oe=560A3D4E)
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/15599_383565878502378_6021223531152388254_n.png?oh=337420c40dad89ae5cdf4279151674a9&oe=55D86DEF)
(https://scontent-lax.xx.fbcdn.net/hphotos-xfp1/v/t1.0-9/11165229_383565928502373_2680616095559583253_n.png?oh=d6e2093809ec9dc4cabdc4c5f1c7d012&oe=560C98FD)


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Afterthought on May 12, 2015, 09:52:32 PM
I guess i'll drop the idea of the character packs, nobody visits the pack section lol

Your Thor makes the game lag. ;)

I'm probably the only one who used the packs. Wish you'd get on Skype so we can talk about it but noooo


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 12, 2015, 10:12:37 PM
I can tell, since youre the only one replying here, and sorry, I always forget to log in skype Dx


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: BlueBrain on May 13, 2015, 07:47:57 AM
did you also upload them separated?
i think the best option is to in the indrelease each of them, and give a link to the full pack download in the individuals' descriptions


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 13, 2015, 09:26:12 AM
I dont think releasing them separated and linking to the pack is the best option, but sounds more helpful actually, I will try that the nest time

btw
(http://orig10.deviantart.net/bd4c/f/2015/133/d/0/project_kai__imarine_s_alts_by_jerichoakemi-d8t7vcz.png)


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Nebulon on May 25, 2015, 04:03:03 PM
I love the tmnt and Avengers :) great job! You make some cool models.


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 25, 2015, 04:20:22 PM
woa its nebulon! thanks


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Lawliet on May 29, 2015, 01:32:40 PM
You know, for the KAI project, I get the feeling more characters need PSAs, like Link. He can have a one-slot PSA for Momiji. Luckily, I have that experience for it. I didn't post this in the Project thread cuz no one replied to it for more than 3 weeks, and I hate to necropost.

I dont think releasing them separated and linking to the pack is the best option, but sounds more helpful actually, I will try that the nest time

btw
([url]http://orig10.deviantart.net/bd4c/f/2015/133/d/0/project_kai__imarine_s_alts_by_jerichoakemi-d8t7vcz.png[/url])


She bears a close resemblance to Shimakaze lol

Speaking of Shimakaze, I found a video:
https://www.youtube.com/watch?v=b--uxyvGgCU&spfreload=10 (https://www.youtube.com/watch?v=b--uxyvGgCU&spfreload=10)
Now there's something surprising :>.>:


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 29, 2015, 03:40:50 PM
Actually, I have momiji as a dual character with link, I haven't given her new moves but I plan to do so
And yeah I first thought iMarine was a shimakaze edit but she's not as slutty as the thonge ship


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Lawliet on May 29, 2015, 04:17:03 PM
Well, Link can have different PSA to work off of, so he wouldn't have the same Brawl Link moveset, and you can give him one-slot PSA moves still. I used to work on a Sm4shified Link PSA. Maybe that can work for a base PSA for Link.


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 29, 2015, 04:46:48 PM
well, what im more interested in about Momiji's slots is about changing the special attacks, because Momiji doesnt really use bombs or boomerangs lol


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Lawliet on May 30, 2015, 05:24:59 AM
You know how to do one-slot PSAs too?


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 30, 2015, 11:06:18 AM
I know how to set the 1 slot animations and sfx, but not really about PSAing itself, shiro_neku is the one who has been helping me on that
If you wanna help me too, you're more than welcome tho


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Lawliet on May 30, 2015, 11:11:56 AM
Great, I'll PM you later on for assistance. The easiest thing for me in one-slots is PSAing.


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on May 30, 2015, 01:08:17 PM
All right, I have some things to ask if you know about 1 slot PSAs that much

 btw about imports, this is going on
(https://scontent-lax1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/11391295_390141794511453_7975732179677366223_n.png?oh=bff5dfb725385c7ecaf8e581c8445731&oe=55C184A4)

Post Merge: May 30, 2015, 01:29:27 PM
btw I have revived the project thread for those interested


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Lawliet on May 30, 2015, 01:31:59 PM
You can just ask me in the form of a PM.

All right, I have some things to ask if you know about 1 slot PSAs that much

 btw about imports, this is going on
(https://scontent-lax1-1.xx.fbcdn.net/hphotos-xft1/v/t1.0-9/11391295_390141794511453_7975732179677366223_n.png?oh=bff5dfb725385c7ecaf8e581c8445731&oe=55C184A4)

(http://www.pixeljoint.com/files/icons/vegetascoutericon.png) + :dk: = Great Ape Vegeta


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: Kyouma on June 01, 2015, 07:24:32 PM
when the dong expansion level is 9001
(https://scontent.felp1-1.fna.fbcdn.net/hphotos-xap1/v/t1.0-9/18590_390231567835809_4524555409478728705_n.png?oh=ef1f7edc5e32a26310951fba14c7f1fd&oe=55F94945)


Title: Re: Gamidame_K's thread: The era of character packs has begun!
Post by: unstoppable on December 23, 2015, 10:00:40 AM
If all this is dead, then I'm sorry for bumping this.

I know it's been 2 years since there ever was anything about the Reimu PSA. If that is still a thing even today, I'm just curious if there is any progress made since '13?

If it is a done deal that is cool, I just thought I'd ask.
(http://forums.kc-mm.com/Themes/efsane/images/warnwarn.gif) Necroposting


Title: Re: Gamidame_K's thread: Nothing to see here, folks
Post by: Kyouma on January 01, 2016, 10:56:38 PM
I have retired from brawl hacking as I said in my last submision; I would have loved to finish at least one of the tons of PSAs I wanted to do but when it wont happen, it wont happen..
So for any other person visiting this thread, its all over dudes, nothing more will ever be released by me on the vault nd I wont join any other modding comunity becacuse videogames are not my thing. Plus dont expect me if sm4sh ever becomes moddable; I wont even buya  wii u, not sm4sh and the DLCs, so yea goodbye