Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: CaliKingz01 on May 18, 2013, 11:26:02 PM



Title: Cali Kingz Projects
Post by: CaliKingz01 on May 18, 2013, 11:26:02 PM
(http://i.imgur.com/6YiQqXb.png)


Thanks to all those who Help me with ALL my projects.  Still don't know everything there is to mod but I know enough. :af2:
If you have IDEAS or CAN TEACH ME ANYTHING NEW LIKE STAGE MODDING, let me know because I have some COOL Stages from DBZ Budokai 3. Keep a Look out for Future Projects. :happy:


UPDATING!!!!!!

(http://i.imgur.com/Wy6vX8w.png)

(http://i.imgur.com/FcaXhOa.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231)(http://i.imgur.com/So0DpU4.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202875)(http://i.imgur.com/HGGPv88.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30663)(http://i.imgur.com/Df60l90.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31597)(http://i.imgur.com/nb7AiXZ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31859)(http://i.imgur.com/4gab7N4.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36398)(http://i.imgur.com/yi6MOSY.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29179)(http://i.imgur.com/AlcUFsg.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35385)(http://i.imgur.com/bENOszV.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31598)(http://i.imgur.com/YPHgZs7.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32094)(http://i.imgur.com/P5WSKdL.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36396)(http://i.imgur.com/2Wffio6.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34602)(http://i.imgur.com/HxRr2DS.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28732)(http://i.imgur.com/wuU98K0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30152)(http://i.imgur.com/3z8cbqA.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27877)(http://i.imgur.com/mOm6NjK.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36397)(http://i.imgur.com/nCJpdTD.png)


 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=11403&Moderated=All)

(http://i.imgur.com/HdKDWV4.png)

-SubZero

-Tails over Jiggly Puff

-Super Smash Flash Goku over Pit/C. Falcon

-Little Mac

-Espio

-Bass over Ness


(http://i.imgur.com/LbYdKni.png)
The Pit



Dead Pool



Hell



Living Forest




Title: Re: Cali Kingz Projects
Post by: rax189 on May 19, 2013, 12:33:45 AM
Nice thread :) Keep up the good work ;)


Title: Re: Cali Kingz Projects
Post by: Omniscient X on May 19, 2013, 01:52:58 AM
Never really seen you post on here before, but I'm glad you made a thread to showcase your PSAs I've tested a few of them out and I'm thoroughly impressed.
-Omni


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on May 19, 2013, 12:12:35 PM
im going to check this thread out :D


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on May 19, 2013, 02:22:56 PM
finally, you made a thread


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 20, 2013, 12:23:30 AM
lol yea i know. Finally. i had one already but never updated it.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on May 20, 2013, 05:06:00 AM
*Follows*


Title: Re: Cali Kingz Projects
Post by: SSJ Is Clueless! on May 20, 2013, 07:47:44 AM
(http://2.bp.blogspot.com/-VabRPilYHac/UHRSHfrCJbI/AAAAAAAAELg/9CEpN5gikf4/s1600/burns-excellent.gif)

love all your hacks, keeping an eye on this thread


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 21, 2013, 05:28:56 PM
ATTENTION ALL MODIFIERS! I need some help with a project.  I need some animations done so i can PSA the rest. Its Broly. people been off and on working on him so I'm finally going to continue him.  Any Taker? Message me =)

Thanks  :af2:


Title: Re: Cali Kingz Projects
Post by: AnImAiNe on May 21, 2013, 05:39:02 PM
ATTENTION ALL MODIFIERS! I need some help with a project.  I need some animations done so i can PSA the rest. Its Broly. people been off and on working on him so I'm finally going to continue him.  Any Taker? Message me =)

Thanks  :af2:
i think kagemaru or southcraft might have some if im not mistaken


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 21, 2013, 06:08:20 PM
i think kagemaru or southcraft might have some if im not mistaken
ok. thanks. hope they have the time to help


Title: Re: Cali Kingz Projects
Post by: rax189 on May 21, 2013, 10:58:16 PM
Quote from: CaliKingz01
Sorry Kid Trunks Just can't update you right now=(
Ever consider doing Teen trunks with sword?


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on May 21, 2013, 11:48:29 PM
Ever consider doing Teen trunks with sword?
you mean future trunks  also  i would like to see a future trunks psa i would help on a psa like that


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 22, 2013, 01:13:25 AM
you mean future trunks  also  i would like to see a future trunks psa i would help on a psa like that
i did consider it, just would take a while. i'm a ok animator, i would need someone like SlientDoom, MarioDk, kagemaru or southcraft thats great at doing animations


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on May 22, 2013, 01:18:54 AM
i did consider it, just would take a while. i'm a ok animator, i would need someone like SlientDoom, MarioDk, kagemaru or southcraft thats great at doing animations
yeah i suck at animation i if you do this psa i would love to help you psa it


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 22, 2013, 01:42:00 AM
yeah i suck at animation i if you do this psa i would love to help you psa it
I will really think about it. I really want Broly tho. He's' going to take some time. I've been trying to change the color of ganon's purple gfx to green.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on May 22, 2013, 04:15:04 AM
I started future trunks on fox and only got n-b done it was bad tho


Title: Re: Cali Kingz Projects
Post by: Kagemaru on May 22, 2013, 09:39:40 AM
Posting to subscribe...

Also, yo, I've been down to help for a Broly hack for over a year now. Any more animations you need, just ask. If I've got time, I'll bust them out for you. And my Ganon slot is pretty free as well so I don't mind helping with Broly.

And yo... your work is pretty awesome. I'm actually fairly impressed with Goten. We could collab on a Goku if you're interested. Something to match the quality of Vegeta cause the current Goku PSA's kinda don't (No offense MDK).

Scratch my back and I'll scratch yours bro. That way everyone is mutually benefiting each other. I'm good at animating but I'm only ok at PSA. From what I saw in your vids you've got a good handle on how to PSA. You already know how impressed I was with your MvC thing.

PS: Because of Cali, Wolverine v3 has been revived.


Title: Re: Cali Kingz Projects
Post by: Large Leader on May 22, 2013, 12:56:00 PM
Hey, if you ever need any PSA help hit me up with a PM.

But I doubt it, you seem to be able to handle yourself quite well.


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on May 22, 2013, 01:06:46 PM
kagemura you know i will update goku soon
with better model rig,and that stuff,better GFX models so it will be as good as vegeta


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 22, 2013, 06:09:00 PM
Posting to subscribe...

Also, yo, I've been down to help for a Broly hack for over a year now. Any more animations you need, just ask. If I've got time, I'll bust them out for you. And my Ganon slot is pretty free as well so I don't mind helping with Broly.

And yo... your work is pretty awesome. I'm actually fairly impressed with Goten. We could collab on a Goku if you're interested. Something to match the quality of Vegeta cause the current Goku PSA's kinda don't (No offense MDK).

Scratch my back and I'll scratch yours bro. That way everyone is mutually benefiting each other. I'm good at animating but I'm only ok at PSA. From what I saw in your vids you've got a good handle on how to PSA. You already know how impressed I was with your MvC thing.

PS: Because of Cali, Wolverine v3 has been revived.

ok =) I do need some more animations done. i wanna base all his moves from DBZ Budokai 3. i need his AAA, Down-A, and Side A animations. i got the Smash Attacks and the Specials.

I'm down on updating the MvC. I like those 3 characters.

before i thought about the MvC i was going to put MegaMan X, Zero, and Vile over them. but I plan on making one more MegaMan mod. Its going to be X and Zero over Ice Climbers. How does that sound?

Post Merge: May 22, 2013, 06:10:01 PM
Hey, if you ever need any PSA help hit me up with a PM.

But I doubt it, you seem to be able to handle yourself quite well.
Ok sure. i could always use some help. the more help, the better the PSA =)

Post Merge: May 22, 2013, 06:11:25 PM
kagemura you know i will update goku soon
with better model rig,and that stuff,better GFX models so it will be as good as vegeta
lol I can't wait for that! =) I switch the original goku model thats on Pit. Im using the DBZ Budokai 3 model. looks dope.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on May 22, 2013, 06:15:39 PM
Sounds good. I'm more of a fan of the Battle Network Megaman cause I watched that show... but anything over IC is a plus for me.

Do you know what you want for his AAA side and down tilt? I'm also a fan of Budokai 3 (Broly was my 4th best character) takes me back to my highschool days in video game club. Took me all year to beat the champ in that game at our school. But I was the Melee/Brawl champ the whole for all 4 years xD


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on May 22, 2013, 06:33:02 PM
X and Zero should be over Samus and Zamus.


Title: Re: Cali Kingz Projects
Post by: rax189 on May 22, 2013, 07:23:14 PM
X and Zero should be over Samus and Zamus.
agreed, i think small characters shuld be over ice climbers cuz two big characters might cause a clutter :/ idk maybe my opinion is way off but calikingz i was gonna talk to u about a megaman x psa over MK... But if over samus his blaster culd be MUCH better :P lol Megaman as it is though is pretty good, maybe a couple new animations but nothing major is needed unless you had many new ideas. I think FS culd be worked on a tad bit but other than that its a well made psa and only needs a v2 for minor stuff. Also, did you get Broly's fingers rigged?


Title: Re: Cali Kingz Projects
Post by: Large Leader on May 22, 2013, 08:17:17 PM
Ok sure. i could always use some help. the more help, the better the PSA =)

Sure, just tell me when you need me. I'm not bogged down with exams, so I'm free if you need me.


Sounds good. I'm more of a fan of the Battle Network Megaman cause I watched that show... but anything over IC is a plus for me.

Protoman.EXE model is there... you and I could... you know


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 22, 2013, 08:56:58 PM
Sounds good. I'm more of a fan of the Battle Network Megaman cause I watched that show... but anything over IC is a plus for me.

Do you know what you want for his AAA side and down tilt? I'm also a fan of Budokai 3 (Broly was my 4th best character) takes me back to my highschool days in video game club. Took me all year to beat the champ in that game at our school. But I was the Melee/Brawl champ the whole for all 4 years xD
Broly does  like some heavy hitting punches in Budokai 3. im looking for a video to show u right now.

Broly was a beast! if he was a good guy i think he would surpass goku by far cuz he keeps getting stronger. but i cant picture him as a good guy. too BadAss for that. lol

Post Merge: May 22, 2013, 09:00:22 PM
agreed, i think small characters shuld be over ice climbers cuz two big characters might cause a clutter :/ idk maybe my opinion is way off but calikingz i was gonna talk to u about a megaman x psa over MK... But if over samus his blaster culd be MUCH better :P lol Megaman as it is though is pretty good, maybe a couple new animations but nothing major is needed unless you had many new ideas. I think FS culd be worked on a tad bit but other than that its a well made psa and only needs a v2 for minor stuff. Also, did you get Broly's fingers rigged?
I agree.  i actually like Samus but that does sound like a good idea to make x over samus and Zero over ZSuit.
anf yes the finger are rigged =)

Post Merge: May 22, 2013, 09:01:53 PM
It was gonna be the Kid Models over the Ice Climbers of megaman and Zero.


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on May 23, 2013, 01:09:24 AM
i was thinking to use also that model,with face rigged(for dmg/change from srs face to happy) and normal/SSJ1,3,4 in 1 model
only kaioken/SSJ mode but can choose you wanted to be a SSJ1,3,4(not SSJ2 since that almost look like 1 just with some lighting effects) in SSJ mode(like vegeta with SSJ1,4)
alittle mix of beyond/a texture i found for goku so he can also have HD texture
that was my plan for the model(as well as afew more alt. models instead of recolours)
and bones for SSj3 hair/SSJ4/adult GT tail


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 26, 2013, 04:16:57 PM
ATTENTION!
Due to some bs with MediaFire my account has been suspended. Now ALL my files might be gone  :oshi: This sucks.  If I can get MediaFire to Re open my account, I can get all my files back and put them on another site. Please if you have ANY of the PSA's I've made, Send the to me so I can re-upload them and make backups on my hard drive.  Thank you and Sorry for the inconvenience.   :(


Title: Re: Cali Kingz Projects
Post by: Vaild Address on May 26, 2013, 04:59:04 PM
I still have your adult slick PSA, I'll send it to you when I have the time.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 26, 2013, 05:17:26 PM
I still have your adult slick PSA, I'll send it to you when I have the time.
I have that. I need the Original Slick tho


Title: Re: Cali Kingz Projects
Post by: Kagemaru on May 26, 2013, 05:22:33 PM
Wow that sucks... (I should check my MF)

I've still got the Broly stuff you sent me though and I'm gonna work on the animations. My computer has been shutting off randomly and it actually did it while I was working on Broly which made me not wanna do it for a while. I'll hop back on it soon.


Title: Re: Cali Kingz Projects
Post by: Chaos_Knight on May 26, 2013, 05:25:13 PM
ATTENTION!
Due to some bs with MediaFire my account has been suspended. Now ALL my files might be gone  :oshi: This sucks.  If I can get MediaFire to Re open my account, I can get all my files back and put them on another site. Please if you have ANY of the PSA's I've made, Send the to me so I can re-upload them and make backups on my hard drive.  Thank you and Sorry for the inconvenience.   :(
I MAY have your X over Rob PSA. I'll check when I get home.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 26, 2013, 05:26:45 PM
I MAY have your X over Rob PSA. I'll check when I get home.
i have that one. thanks tho


Title: Re: Cali Kingz Projects
Post by: rax189 on May 26, 2013, 06:34:58 PM
and i just deleted megaman x over peach pac i made for u last week... dat sucks!

Post Merge: May 26, 2013, 06:41:52 PM
if u can find psa and models i have CSP's and all the other picture stuff still but dats all


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 28, 2013, 12:08:08 AM
Thank you to those who gave me my old files back =) mediafire re-opened my account. stll not trusting them.  :>.>palm: I got ALL my files backed up. :af2:


Title: Re: Cali Kingz Projects
Post by: SSJ Is Clueless! on May 28, 2013, 07:42:28 AM
you should join drop box, its faster, easier, and just plain better in my opinion

the only down side is you only have 2 gigs, but i dont seem to mind


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on May 28, 2013, 12:07:44 PM
i was thinking
since i been needing Gohan for my coming Codeset
and he kinda suck(not to be mean or anything) compare to other DBZ PSAs
if i am allow to it for you edit/revamp/update some attacks and the movesets
aswell as Models so they can get HD textured and be brawl styled

idk if Gohan join first beta of my codeset or 2nd.

but i am planing:
-more alts. models: buu saga gohan,Super buu(Gohan absorbed)
-to add SSJ1,2
       SSJ2 as FS  and become imunne to knockback(like giga bowser)
       SSJ1 as a active taunt like Vegeta´s/soon Goku´s
       SSJ1 basely got same attacks as normal but stronger
       but SSJ2 change afew attacks like N_B father son kamehameha but ends SSJ2 mode aswell
       SSJ2 mode same power as SSJ1 for not getting it too much overpowered but imunne to
       knockback+unlimited up-Bs and be move kinda like Warioman with up-Air can move you upwards
-GFX model revamp like Aura,DBZ beams stuff like that
-maybe some animetion revamps aswell

its only if my codeset´s first beta get done before then planed i possible adding gohan in first beta


Title: Re: Cali Kingz Projects
Post by: rax189 on May 28, 2013, 11:36:19 PM
you should join drop box, its faster, easier, and just plain better in my opinion

the only down side is you only have 2 gigs, but i dont seem to mind
if u wuld have checked one of his downloads he actually did lol and yea drop box is much nice :)


Title: Re: Cali Kingz Projects
Post by: SSJ Is Clueless! on May 29, 2013, 07:54:51 AM
if u wuld have checked one of his downloads he actually did lol and yea drop box is much nice :)
oh :P well you should use it more anyway, its faster loading the DL which is a plus when people look for hacks.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 29, 2013, 05:43:41 PM
i was thinking
since i been needing Gohan for my coming Codeset
and he kinda suck(not to be mean or anything) compare to other DBZ PSAs
if i am allow to it for you edit/revamp/update some attacks and the movesets
aswell as Models so they can get HD textured and be brawl styled

idk if Gohan join first beta of my codeset or 2nd.

but i am planing:
-more alts. models: buu saga gohan,Super buu(Gohan absorbed)
-to add SSJ1,2
       SSJ2 as FS  and become imunne to knockback(like giga bowser)
       SSJ1 as a active taunt like Vegeta´s/soon Goku´s
       SSJ1 basely got same attacks as normal but stronger
       but SSJ2 change afew attacks like N_B father son kamehameha but ends SSJ2 mode aswell
       SSJ2 mode same power as SSJ1 for not getting it too much overpowered but imunne to
       knockback+unlimited up-Bs and be move kinda like Warioman with up-Air can move you upwards
-GFX model revamp like Aura,DBZ beams stuff like that
-maybe some animetion revamps aswell

its only if my codeset´s first beta get done before then planed i possible adding gohan in first beta
That sound so much better! Gohan was just my first dbz character to work on. I think I got Goten and Trunks down packed tho but Trunks need some brawl styled textures and idk who will make some for me.

Post Merge: May 29, 2013, 05:44:31 PM
if u wuld have checked one of his downloads he actually did lol and yea drop box is much nice :)
I use it now. Its WAY better than MediaFire


Title: Re: Cali Kingz Projects
Post by: Kagemaru on May 29, 2013, 11:50:29 PM
Dropbox is awesome... I've been using it for a while.

Only thing is it only gives you 2gbs of space to work with, which I guess is ok. Since MF isn't screwing with me, I usually work in DB and once its done, I save it to MF since MF gives you like 500gb for free or some other ridiculous number that I'm never gonna fill.

At any rate, sorry for the wait with Broly. My computers been a bit wonky (it turns off after an hour or two) so I haven't been able to animate lately. Sorry


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 31, 2013, 12:39:50 AM
Dropbox is awesome... I've been using it for a while.

Only thing is it only gives you 2gbs of space to work with, which I guess is ok. Since MF isn't screwing with me, I usually work in DB and once its done, I save it to MF since MF gives you like 500gb for free or some other ridiculous number that I'm never gonna fill.

At any rate, sorry for the wait with Broly. My computers been a bit wonky (it turns off after an hour or two) so I haven't been able to animate lately. Sorry
yea i like drop box now. u download things faster.
its ok. i've been working on some other things for the time being


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 02, 2013, 07:47:55 AM
Got my 3DS Max working again and made a new costume for slick, just for fun =)
(http://i.imgur.com/7pbIAmG.png)

He will be updated with this costume and with a new final smash because I feel it was kinda slow. So he MIGHT have his gun. people misses the gun like classic Slick. The final smash will be like Ike's. you have to Catch the opponent in order for it to work!

PS
He might transform!


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 02, 2013, 08:52:23 AM
Nice
Also are you working on sonic heroes sonic


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 02, 2013, 10:23:45 AM
Nice
Also are you working on sonic heroes sonic

I need the files. lol you never gave them to me. unless you want me to do it from scratch


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 02, 2013, 10:42:38 AM
I need the files. lol you never gave them to me. unless you want me to do it from scratch

oh lol yeah. from scratch. ours are broken anyway


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 02, 2013, 02:49:19 PM
oh lol yeah. from scratch. ours are broken anyway
lol ok. send me the original tails and knuckles psa. not the ones for Sonic Heros


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on June 02, 2013, 02:57:24 PM
well knuckles and tails are fine its just sonic that is broken


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 02, 2013, 03:57:44 PM
well knuckles and tails are fine its just sonic that is broken
ok. so i will start sonic from scratch. lol 


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 02, 2013, 04:01:35 PM
ok. so i will start sonic from scratch. lol 
sweet. once you finish Sh is finally done


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 02, 2013, 04:59:46 PM
sweet. once you finish Sh is finally done

BIG question. how did you get the model and animations to work without deleting bones?

Post Merge: June 03, 2013, 02:47:44 AM
Almost finished with Sonic. check out the video

http://youtu.be/EZxqhp4ZmCY


Title: Re: Cali Kingz Projects
Post by: narutofan1 on June 10, 2013, 07:35:52 PM
hey CaliKingz01, how are you?

any new projects?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 10, 2013, 11:13:44 PM
hey CaliKingz01, how are you?

any new projects?
working on broly


Title: Re: Cali Kingz Projects
Post by: Kagemaru on June 11, 2013, 08:52:09 AM
AH!!! Thats what I was forgetting.

I got busy with stuff and I'm real sorry for that.

What was it you wanted me to animate again?


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 11, 2013, 05:22:02 PM
I cant wait for these projects


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 12, 2013, 10:12:05 AM
AH!!! Thats what I was forgetting. I got busy with stuff and I'm real sorry for that. What was it you wanted me to animate again?
i need his AAA, Down-A, and Side A animations. i got the Smash Attacks and the Specials. i wanna base all his moves from DBZ Budokai 3


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on June 12, 2013, 10:32:35 AM
needing new SSJ aura model? for broly?
this one:
(http://img703.imageshack.us/img703/282/framedump0.gif)


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 12, 2013, 02:39:26 PM
Why did you delete Heartless sonic


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 12, 2013, 08:31:55 PM
Why did you delete Heartless sonic

didnt have it any more =(

Post Merge: June 12, 2013, 08:33:03 PM
needing new SSJ aura model? for broly?
this one:
([url]http://img703.imageshack.us/img703/282/framedump0.gif[/url])

yes please! love the way that looks. Good job


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 12, 2013, 09:33:56 PM
Oh. Thats too bad


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 12, 2013, 10:06:49 PM
Oh. Thats too bad
if you have it, i can re-post it


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 12, 2013, 10:56:42 PM
I dont have it. I just saw it in The Shadows Life Videos on YouTube


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 13, 2013, 11:37:56 AM
Hello Brawlers!!

I'm thinking, after I and some friends finish Broly, maybe I will make a classic MegaMan PSA over Pit.  The moves will be based on the New Super Smash Bros 4 game coming out 2014.  I think it can be pulled off since most of the models are there.  But I will need some MAJOR help tho.
I will need:
- An Animator for his movements
- PSA help/ideas
         &
- Someone to test it

Who ever wants to be apart of this project, Message me or comment here.

PS: Idk how to make a poll. can someone tell me how? lol


Title: Re: Cali Kingz Projects
Post by: AnImAiNe on June 13, 2013, 11:45:37 AM
Hello Brawlers!!

I'm thinking, after I and some friends finish Broly, maybe I will make a classic MegaMan PSA over Pit.  The moves will be based on the New Super Smash Bros 4 game coming out 2014.  I think it can be pulled off since most of the models are there.  But I will need some MAJOR help tho.
I will need:
- An Animator for his movements
- PSA help/ideas
         &
- Someone to test it

Who ever wants to be apart of this project, Message me or comment here.

PS: Idk how to make a poll. can someone tell me how? lol
i believe there are two other people attempting the same thing mariodk being one of them


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on June 13, 2013, 01:20:13 PM
if you need psa help or a tester ill be glad to help


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 13, 2013, 01:43:06 PM
i believe there are two other people attempting the same thing mariodk being one of them
Damn. lol didnt know that. i hope he finish goku 1st then Teen Gohan.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 13, 2013, 01:54:00 PM
Hey, Calikingz, can you send me CSPs for V-Joe over ROB?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 13, 2013, 06:03:59 PM
Hey, Calikingz, can you send me CSPs for V-Joe over ROB?
Sorry man, i dont have them anymore. =(


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 14, 2013, 10:07:42 AM
Oh, okay I made my own


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 14, 2013, 10:14:28 AM
Oh, okay I made my own
BTW i found the Heartless Sonic Texture I made =)


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 14, 2013, 10:18:44 AM
BTW i found the Heartless Sonic Texture I made =)
You gonna post it?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 14, 2013, 02:26:57 PM
You gonna post it?
yea when i get home. at school right now.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on June 14, 2013, 03:34:07 PM
Okay


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 16, 2013, 07:06:18 PM
Need some Ideas for Broly's Down-B ground and air. Any Ideas?
Reply here or message
Show video's if necessary


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 16, 2013, 07:09:05 PM
down-b ground u can use mine for frieza and kirby buu. hold down-b to get 1% each second. and every perfect you get makes u do mre damage, so its a risk taker.

maybe do 2% each second but make the start or end animation a bit longer for broly


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 16, 2013, 08:09:22 PM
down-b ground u can use mine for frieza and kirby buu. hold down-b to get 1% each second. and every perfect you get makes u do mre damage, so its a risk taker.

maybe do 2% each second but make the start or end animation a bit longer for broly
what is the move?


Title: Re: Cali Kingz Projects
Post by: rax189 on June 16, 2013, 08:47:23 PM
I say he lifts his hand in air, green ball appears in it, and when you release B down he throws the green ball at ground causing a small explosion around him. Maybe 10-15% damage, depends how close u are


Title: Re: Cali Kingz Projects
Post by: AnImAiNe on June 16, 2013, 09:21:23 PM
i can help with an idea seen almost everything dbz like 80 times

what is the current moveset i didnt see it in the OP


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 16, 2013, 09:57:11 PM
i can help with an idea seen almost everything dbz like 80 times

what is the current moveset i didnt see it in the OP
well im making his moves as i go. so far i got his Ground/Air N-B move, AAA combo and Side A smash


Title: Re: Cali Kingz Projects
Post by: AnImAiNe on June 16, 2013, 10:32:25 PM
off the top of my head you could give him energy shield which is something he has used to save his life since he was a baby. he is in sort of a bubble and it could reflect projectiles. just like the mew psa. i ahve other ideas too but it depends on how you want his style of play to be. i would figure some of his attacks like his dash attack would have either heavy armor or super armor im not sure which is which but bowser from project m utilizes it. being able to withstand attacks that do less than 20% without flinching.


Title: Re: Cali Kingz Projects
Post by: rax189 on June 16, 2013, 10:47:17 PM
dats not a bad idea.....

Post Merge: June 16, 2013, 11:49:23 PM
actually it sounds like its the same thing as using ur shield but with the ability of deflecting stuff xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 17, 2013, 12:14:07 AM
the energy thing sound pretty good. i like it. it can be a counter attack. or should it be like Vegeta's Down B


Title: Re: Cali Kingz Projects
Post by: AnImAiNe on June 17, 2013, 06:09:38 AM
dats not a bad idea.....

Post Merge: June 16, 2013, 11:49:23 PM
actually it sounds like its the same thing as using ur shield but with the ability of deflecting stuff xD
lol tell that to fox
the energy thing sound pretty good. i like it. it can be a counter attack. or should it be like Vegeta's Down B
not like vegetas down b


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 17, 2013, 10:15:53 PM
I made the dash attack a clothesline attack. the forward smash is the Gigantic Press move


Title: Re: Cali Kingz Projects
Post by: AnImAiNe on June 17, 2013, 10:19:11 PM
I made the dash attack a clothesline attack. the forward smash is the Gigantic Press move
sounds good i was gonna suggest the lariat/closeline as the dash attack


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 17, 2013, 10:24:00 PM
sounds good i was gonna suggest the lariat/closeline as the dash attack
got a video? wanna see how it looks


Title: Re: Cali Kingz Projects
Post by: AnImAiNe on June 17, 2013, 11:30:33 PM
got a video? wanna see how it looks

its the same thing that u said u made lol


Title: Re: Cali Kingz Projects
Post by: Kagemaru on June 18, 2013, 10:36:31 PM
My computer is running again. I'll try to get you that animation you asked for some time tomorrow.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 19, 2013, 12:57:19 AM
My computer is running again. I'll try to get you that animation you asked for some time tomorrow.
cool =)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 24, 2013, 09:33:09 AM
Hey Brawlers. Me, Leon Exodio, and Sonic Brawler are working on Shadow over Wario. We have been running into A LOT of issues but managed to solve them but a new one occurs every time we fix one. Very weird. The issue we have now is this:
- After you play a whole match or quit a match with shadow and try to go back to the main menu, it does a Silent Freeze.  The only way it works is when you use the No Entry code.

We REALLY need help fix this ASAP because there is not enough real PSA's over Wario. Plus I hate Wario. lol
Message one of us if you think you know what is causing this because we have tried numerous times to get it to work fully with no codes what so ever.

Thread: http://forums.kc-mm.com/index.php?topic=60606.msg1150861#msg1150861 (http://forums.kc-mm.com/index.php?topic=60606.msg1150861#msg1150861)

Thanks


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 23, 2013, 10:37:26 AM
Hey Brawlers. Well as you know my computer is down. I won't be able to PSA or do anything for brawl for some time. That means a Hold on Broly and any future PSA's I have in mind. I will try my best to get back in action. Sorry for the hold up.

If you want to get in contact with me, hit me up on Skype. Calikingz01  I'm on there when I get the chance.

PLEEEEASE don't bug (annoy) me about PSAing, Sawndz, or anything dealing with model rigging.  :>.>palm: :>.>palm:


Title: Re: Cali Kingz Projects
Post by: Kagemaru on July 24, 2013, 09:27:26 PM
I know how ya feel. But my computer is back up, I just don't have any of the broly files.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 25, 2013, 12:07:01 PM
I know how ya feel. But my computer is back up, I just don't have any of the broly files.
yea smh, its going to take a while for me to get a new Laptop. I really want another MacBook tho. but imma continue on broly on one of my old PCs.  Hate that i have to do this but it will help me finish broly asap.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on July 25, 2013, 12:12:58 PM
What all is left?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 26, 2013, 01:52:26 PM
Whats left for Broly:
- Dash ( i keep messing the animation up. its a clothesline attacks )
- Down Tilt, Side Tilt
- Up Smash
- Air Up-B
- Final Smash
the down tilt is simple. its just a trip attack.  the FS is going to be kinda Difficult. I want him to be able to turn LSSJ Broly and be kinda over powered.
http://i39.tinypic.com/35hobp0.png
This is his Down-B. Counter Attack


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 09, 2013, 09:40:28 PM
Good PSA's.
Specially the Crash Bandicoot one.
Also the Slick one, but what I hate is that it doesn't come with the SFX pack.
However, they are good.


Title: Re: Cali Kingz Projects
Post by: Renova on August 10, 2013, 10:56:35 AM
Any chance of removing the special fall from Crash's Air Neutral B?

I'm aware of your no request. Just posting as a suggestion since I cant open this in PSA.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 10, 2013, 12:15:52 PM
Any chance of removing the special fall from Crash's Air Neutral B?

^this
Yeah, it's kinda pointless to have Crash go to hopeless mode when using a weak attack in the air.
Understandable if it was a punch or a powerfull move, but just a shot that deals 4% of damage and does no knockback is pointless.


Title: Re: Cali Kingz Projects
Post by: Vaild Address on August 10, 2013, 01:00:25 PM
Good PSA's.
Specially the Crash Bandicoot one.
Also the Slick one, but what I hate is that it doesn't come with the SFX pack.
I still have the slick SFX
https://www.dropbox.com/s/ohg5abc6ri5mc7t/Adult%20Slick%20%28The%20HitMan%20Hedgehog%29%20Over%20Pikmin.rar (https://www.dropbox.com/s/ohg5abc6ri5mc7t/Adult%20Slick%20%28The%20HitMan%20Hedgehog%29%20Over%20Pikmin.rar)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 10, 2013, 01:30:21 PM
I still have the slick SFX
https://www.dropbox.com/s/ohg5abc6ri5mc7t/Adult%20Slick%20%28The%20HitMan%20Hedgehog%29%20Over%20Pikmin.rar (https://www.dropbox.com/s/ohg5abc6ri5mc7t/Adult%20Slick%20%28The%20HitMan%20Hedgehog%29%20Over%20Pikmin.rar)

That's a lot better.
Thanks.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 19, 2013, 09:43:52 AM
Got some Good News and some Bad News.
-Good News: Got my new Laptop. FINALLY!! i will be updating a few of my projects.
-Bad News: I have NO Internet at home right now so they might not be released for another month =(

I promise you Brawlers, I will make up for my absence.  :af: :af2: :happy:


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 07, 2013, 11:08:32 PM
All PSAs Cali makes are awesome and well done. Most of them clearly are perfect ports with no .rel.

Too bad that the Espio over Marth&Wario was so problematic and got deleted.
Looked awesome, but only worked perfectly on Training mode.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on September 20, 2013, 08:09:12 PM
(http://i.imgur.com/GAB10jxl.png)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 20, 2013, 08:14:13 PM
([url]http://i.imgur.com/GAB10jxl.png[/url])
This what? lol


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on September 20, 2013, 08:17:26 PM

just wanted to subscribe to this thread really

but it would be cool to have a battletoads psa
i know there is already one but it uses models over donkey kong

by the way i have a cool final smash for scorpion over Link if youre interested...

well atm i only have the idea but i can make it work


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 26, 2013, 03:24:43 PM
Things im working on.
http://www.youtube.com/watch?v=7itEF-vrqr8


http://www.youtube.com/watch?v=sfabvfGsJtI


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 26, 2013, 03:37:05 PM
Epic, specially the Gohan one.
But what happened to Scorpion?
He is still unfinished.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 26, 2013, 03:48:13 PM
Epic, specially the Gohan one.
But what happened to Scorpion?
He is still unfinished.
I stopped. he has way too many glitches. do you know how to start a poll on a thread? wanna let people vote on my next project.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 26, 2013, 03:52:25 PM
I stopped. he has way too many glitches. do you know how to start a poll on a thread? wanna let people vote on my next project.

No, I still don't know how to to that.
Oh, and I want to tell you that the Espio over Marth PSA was truly problematic due to Mediafire.
So, it was Mediafire's fault.
I redownloaded it and works fine but with one glitch on Up-B.
If you want to have it back, tell me (though I believe you still have it).


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on September 26, 2013, 03:53:19 PM
I stopped. he has way too many glitches. do you know how to start a poll on a thread? wanna let people vote on my next project.
at the bottom of your thread it should say add poll


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on September 26, 2013, 04:10:37 PM
that gohan looks epic
will u make a caped version?

Ps:  I wanted to vote on all of your upcoming psa's. Seriously.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on September 26, 2013, 04:31:12 PM
Hey can you send me the menu theme on your new models video?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 26, 2013, 05:53:09 PM
Hey can you send me the menu theme on your new models video?
cant. sorry. really wish i could.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on September 26, 2013, 06:59:00 PM
Oh why not?


Title: Re: Cali Kingz Projects
Post by: Renova on September 26, 2013, 07:57:14 PM
Voted for Wolverine over Charizard Update. The model currently causes some lag because its high poly.


Title: Re: Cali Kingz Projects
Post by: Vaild Address on September 26, 2013, 08:01:51 PM
Voted for scorpion.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 26, 2013, 08:46:33 PM
Why Scorpion over Marth?
Marth is getting boring.
Espio
Sephiroth
Ichigo
...
So many based on Marth.

I voted for Scorpion, but honestly Marth is not the best idea.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on September 29, 2013, 11:43:43 PM
Voted Wolverine.

Why?

Because that model is sexy and makes me wanna continue my Wolverine v2 PSA.

Cali, shoot me a message over skype. We'll talk about it.

BTW, Slick is dope bruh... very nice (custom?) PSA. I'd make a custom PSA if I had the right model.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 30, 2013, 04:07:58 PM
Voted Wolverine.

Why?

Because that model is sexy and makes me wanna continue my Wolverine v2 PSA.

Cali, shoot me a message over skype. We'll talk about it.

BTW, Slick is dope bruh... very nice (custom?) PSA. I'd make a custom PSA if I had the right model.
thanks =) i would love to continue wolverine


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 30, 2013, 05:17:41 PM
thanks =) i would love to continue wolverine

And since SFX hacking is now possible for Gecko users, then it would be even better.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on September 30, 2013, 06:18:54 PM
It is?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 30, 2013, 06:30:34 PM
It is?


Yes it is!
Check the thread:
http://forums.kc-mm.com/index.php?topic=61460.0 (http://forums.kc-mm.com/index.php?topic=61460.0)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 05, 2013, 12:43:50 AM
well i guess im doing a battle toad PSA
 :af:


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on October 05, 2013, 01:47:54 PM
Next is either Scorpion or Wolverine.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 05, 2013, 06:09:21 PM
well i guess im doing a battle toad PSA
 :af:

cant wait to see some previews
like your other hacks im pretty sure you wont dissapoint.
also, for the final smash
you could use this premade final smash:
@7:12
basically the toads will surf in the water and attack opponent
http://youtu.be/3QghzltwLm8?t=7m12s (http://youtu.be/3QghzltwLm8?t=7m12s)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 09, 2013, 01:55:01 PM
http://www.youtube.com/watch?v=IsJvMm0QSDU


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on October 09, 2013, 03:39:33 PM
[url]http://www.youtube.com/watch?v=IsJvMm0QSDU[/url]


It has the same pose and walking animations from Espio over Marth.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 09, 2013, 04:27:18 PM
Looks good, maybe new dodge and run that look similar to fox or falcos?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 10, 2013, 12:35:10 AM
Looks good, maybe new dodge and run that look similar to fox or falcos?
are you good at making animations?


Title: Re: Cali Kingz Projects
Post by: Kagemaru on October 10, 2013, 03:31:33 PM
Not sure if insulted...

Or actually asking for help...

===

Looks good so far but when you're ready to work on Wolvie... lemme know.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 10, 2013, 06:12:02 PM
are you good at making animations?
I know how to, but I havent animated for a while also on the costumes the choice is really hard. They're all awesome!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 10, 2013, 09:50:03 PM
I know how to, but I havent animated for a while also on the costumes the choice is really hard. They're all awesome!

oo ok. it would be nice to have a better  dodge animation. and no one like the ssj 4 idea i see. lol the goku outfit is finished

Post Merge: October 11, 2013, 12:15:35 AM
Gohan with his Father's outfit

(http://i.imgur.com/FNQuKHI.png) (http://imgur.com/FNQuKHI)

SSJ 3
(http://i.imgur.com/6DfWfqW.png) (http://imgur.com/6DfWfqW)


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 11, 2013, 03:12:34 PM
I like the SSJ4 idea it sounds awesome!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 11, 2013, 10:02:21 PM
I like the SSJ4 idea it sounds awesome!
im still going to make it


Title: Re: Cali Kingz Projects
Post by: justadood on October 12, 2013, 12:35:50 AM
well with buucario by mariodk out, i'd personally prefer an adult gohan rather than the teen who went against cell XP ...however, although i have my preferences, i do like how this hack looks and think it's very well-made :) for that, i give you two thumbs up ^^ .... .... ....good job :3


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 12, 2013, 04:46:12 AM
well with buucario by mariodk out, i'd personally prefer an adult gohan rather than the teen who went against cell XP ...however, although i have my preferences, i do like how this hack looks and think it's very well-made :) for that, i give you two thumbs up ^^ .... .... ....good job :3
Thank you ^.^ but to be honest, the reason i never gave the Adult Gohan PSA any thought was cause  they kinda made him a wussy.  lol i always preferred Teen Gohan. He's BADASS lol.

Post Merge: October 12, 2013, 05:18:38 AM
ATTENTION! can someone please help me find a ssj 3 model of broly? just had a great Idea for his PSA. lol If its possible to do like a captain Falcon FS I have the perfect FS for broly.


Title: Re: Cali Kingz Projects
Post by: Calypso on October 12, 2013, 05:48:57 AM
Um will this model work?

http://dragonball3dmodels.blogspot.it/2013/09/broly-ssj3.html (http://dragonball3dmodels.blogspot.it/2013/09/broly-ssj3.html)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 12, 2013, 01:33:21 PM
yes! thank u so much  :happy: :happy: :happy:


Title: Re: Cali Kingz Projects
Post by: Calypso on October 12, 2013, 03:20:24 PM
Thank you for making such epic dragonball z hacks. :af2:


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 12, 2013, 06:14:40 PM
This is gonna be awesome


Title: Re: Cali Kingz Projects
Post by: Kagemaru on October 12, 2013, 06:19:00 PM
There will be a voice pack right?

I can't have a broly hack without KAKAROT!!!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 12, 2013, 07:30:38 PM
There will be a voice pack right?

I can't have a broly hack without KAKAROT!!!
lol of course it will


Post Merge: October 13, 2013, 02:06:37 PM
(http://i.imgur.com/hVR0E7H.gif)

Just made this for Brawl but IDK who to give this too. Any Suggestions??

AND TAILS COSTUME IS THE WINNER!!!!
(http://i.imgur.com/ugkykNh.png)



And Im making this as a alternate costume.
(http://i.imgur.com/WvmIbOB.jpg)


Title: Re: Cali Kingz Projects
Post by: XxTailsxX on October 14, 2013, 11:53:50 AM
Sexiest thing ive ever seen  :happy:


Title: Re: Cali Kingz Projects
Post by: Renova on October 14, 2013, 12:18:29 PM


Post Merge: October 13, 2013, 02:06:37 PM
(http://i.imgur.com/hVR0E7H.gif)

Just made this for Brawl but IDK who to give this too. Any Suggestions??


Looks like Hadoken. Perhaps a gfx update for the Ryu over Squirtle PSA? Or were you hinting at a new psa you wanted a suggestion for?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 14, 2013, 12:53:42 PM

Post Merge: October 13, 2013, 02:06:37 PM
([url]http://i.imgur.com/hVR0E7H.gif[/url])

Just made this for Brawl but IDK who to give this too. Any Suggestions??


Looks like Hadoken. Perhaps a gfx update for the Ryu over Squirtle PSA? Or were you hinting at a new psa you wanted a suggestion for?

i was thinking about that or maybe a update on Megaman's Charge shot. but that sound like a good idea updating ryu with this


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on October 14, 2013, 01:05:49 PM
lol of course it will


Post Merge: October 13, 2013, 02:06:37 PM
([url]http://i.imgur.com/hVR0E7H.gif[/url])

Just made this for Brawl but IDK who to give this too. Any Suggestions??

AND TAILS COSTUME IS THE WINNER!!!!
([url]http://i.imgur.com/ugkykNh.png[/url])



And Im making this as a alternate costume.
([url]http://i.imgur.com/WvmIbOB.jpg[/url])
this made it official
since vegeta got shadow
and now gohan getting tails
so i should make a sonic alt for goku xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 14, 2013, 01:10:05 PM
this made it official
since vegeta got shadow
and now gohan getting tails
so i should make a sonic alt for goku xD
lol i was going to put Piccolo costume on Knuckles but i changed my mind


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 14, 2013, 02:33:10 PM
lol i was going to put Piccolo costume on Knuckles but i changed my mind
piccolo costume goes over yoshi
and its been done lol


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 14, 2013, 04:40:51 PM
Piccolo over Knuckles would be awesome


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 14, 2013, 09:35:43 PM
piccolo costume goes over yoshi
and its been done lol
understandable but yoshi isn't a Sonic character.

think about it. which sonic character would fit which dbz character.
-sonic/goku
-shadow/vegeta
-tails/gohan
-knuckles/piccolo ( because knuckles didn't start off liking sonic at first and piccolo didn't start liking goku at first ).

makes since right??

Post Merge: October 14, 2013, 11:48:20 PM
If I update my Megaman X PSA, do you guys think i should use this model?

(http://i.imgur.com/G4kOF1z.png)

Reason why i wanna use this model:
-File size is low
-I can use a model changer for the different colors when he swaps his N-B move


Title: Re: Cali Kingz Projects
Post by: Renova on October 15, 2013, 12:22:54 AM
That model looks fine however, should you choose to update the psa please nerf the other powers considerably. There should be a great delay between the buster shots of ice, fire ect so they can't be spammed.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 15, 2013, 02:51:25 AM
That model looks fine however, should you choose to update the psa please nerf the other powers considerably. There should be a great delay between the buster shots of ice, fire ect so they can't be spammed.
i will do all the animations myself


Title: Re: Cali Kingz Projects
Post by: Chaos_Knight on October 15, 2013, 11:10:20 AM


Post Merge: October 14, 2013, 11:48:20 PM
If I update my Megaman X PSA, do you guys think i should use this model?

([url]http://i.imgur.com/G4kOF1z.png[/url])

Reason why i wanna use this model:
-File size is low
-I can use a model changer for the different colors when he swaps his N-B move
I still prefer the UMvC3 model since it is the best one.

Also, could you change the charging animation? I didn't like very much tbh.

I was thinking something like this
Project X Zone - Megaman Demonstration (X & Zero + Tron Bonne) (http://www.youtube.com/watch?v=tO_5esMq2kE#ws)

 0:24





Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 15, 2013, 01:36:36 PM
I still prefer the UMvC3 model since it is the best one.

Also, could you change the charging animation? I didn't like very much tbh.

I was thinking something like this
Project X Zone - Megaman Demonstration (X & Zero + Tron Bonne) ([url]http://www.youtube.com/watch?v=tO_5esMq2kE#ws[/url])

 0:24




the moveset is going to be based from this game. thats why i wanna use that model as well. but if not, i will just use the current model over link that has both hands. that way you could see the blaster come out. and it will be on both hands.

things im going to make different.
-make the charge shot move in three different angles
-Super hadouken
-when taunting, you will change the moveset
-pressing the side taunt will activate the normal hadouken if the charge shot is fully charged.  ( i really like the idea of that )
-MORE moves to be more X like

I will start as soon as I finish Broly and updating some other PSA's I've put on temporary hold.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 15, 2013, 04:47:47 PM
please dont use that model


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 15, 2013, 06:59:05 PM
Hey CaliKingz and other Brawl hackers, I was wondering, How hard would it be to have Gohan do the Father and Son Kamehameha as his final smash? I saw your amazing Teen Gohan PSA's and then it hit me, What if he was able to do the Father Son Kamehameha as his FInal Smash!? and so I was wondering what would be required to do this and would it even be possible to make? I've been wanting to make a Gohan PSA as well as I am slowly learning how to animate and to make PSA's unless someone beats me to it ;) or some miraculous out of no where day, CaliKingz decides to use this idea of a revamp at all to the present Teen Gohan PSA's he's created. But I would like to know how hard could this be to make it happen and would it require model swapping? I've seen Jrush's Sasuke and Naruto PSAs' and how he used model swapping(changer) of objects to appear and disappear at times of attacks, If it was possible to make would this be the method to take? I just wanted expert advice from the experts of Brawl hacking. ;) I wanted to make goku appear behind gohan before gohan fires the Kamehameha and there will be a camera close up to their face and gohan unleashes his last power, making the Kamehameha bigger than it first began like in DBZ BT3 ,then the close up camera goes back to normal camera and then Goku disappears when the animation of the Kamehameha ends, kinda like if Goku was a object model swap to reappear or disappear, but don't really know how to go about that way. Other than that amazing work CaliKingz:D a very big fan of all the experts on here. :af:


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 15, 2013, 08:02:46 PM
Hey CaliKingz and other Brawl hackers, I was wondering, How hard would it be to have Gohan do the Father and Son Kamehameha as his final smash? I saw your amazing Teen Gohan PSA's and then it hit me, What if he was able to do the Father Son Kamehameha as his FInal Smash!? and so I was wondering what would be required to do this and would it even be possible to make? I've been wanting to make a Gohan PSA as well as I am slowly learning how to animate and to make PSA's unless someone beats me to it ;) or some miraculous out of no where day, CaliKingz decides to use this idea of a revamp at all to the present Teen Gohan PSA's he's created. But I would like to know how hard could this be to make it happen and would it require model swapping? I've seen Jrush's Sasuke and Naruto PSAs' and how he used model swapping(changer) of objects to appear and disappear at times of attacks, If it was possible to make would this be the method to take? I just wanted expert advice from the experts of Brawl hacking. ;) I wanted to make goku appear behind gohan before gohan fires the Kamehameha and there will be a camera close up to their face and gohan unleashes his last power, making the Kamehameha bigger than it first began like in DBZ BT3 ,then the close up camera goes back to normal camera and then Goku disappears when the animation of the Kamehameha ends, kinda like if Goku was a object model swap to reappear or disappear, but don't really know how to go about that way. Other than that amazing work CaliKingz:D a very big fan of all the experts on here. :af:

you mean like a mugen type of special?
that would be epic
unfortunately not many PSAers are interested in something like that or some type of hack would have been posted
there is one old Gohan hack over Pit that uses a very close similar hack to what you are asking, but it uses a vertex gohan and no more progress was ever made
i heard its possible though, just adding a plane to final smash
and with the new brawlbox suporting PATO the day may come when we finally have mugen type final smashes

(http://img856.imageshack.us/img856/3153/al1106291719.jpg)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 16, 2013, 12:16:35 AM
please dont use that model
im not. im using the ultimate mvc3 model. im just going to use the super armor from the maverick hunter game


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on October 16, 2013, 05:58:56 AM
you mean like a mugen type of special?
that would be epic
unfortunately not many PSAers are interested in something like that or some type of hack would have been posted
there is one old Gohan hack over Pit that uses a very close similar hack to what you are asking, but it uses a vertex gohan and no more progress was ever made
i heard its possible though, just adding a plane to final smash
and with the new brawlbox suporting PATO the day may come when we finally have mugen type final smashes

([url]http://img856.imageshack.us/img856/3153/al1106291719.jpg[/url])


If only it was possible to use C. Falcon Final Smash "scene" for every Final Smash, that would be awesome...


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 16, 2013, 11:19:40 AM
Yeah I agree Don Jon Bravo...I did indeed saw that final smash for Pit and it was pretty cool but I wanted to take it even further .:)..and I agree if only we were able to somewhat take C.Falcons final smash and use it, it would be pretty cool. I was just wondering and wanted to take it into my own hands because I'm actually really interested to make it happen. I'm just not that experienced yet to make it happen...only a average animator and Psa maker, kinda new to brawl vault and all. But I've been practicing here and there. I figured if I was able to somewhat change one of the models or add objects of Goku into the objects of the models of Toon links like how Jrush did to his Naruto PSA where he had objects of Regular naruto, sage naruto, and chakra mode Naruto all into one and then was Able to call upon them when they either transformed into another form or like when regular Naruto charges up his rasengan  and calls upon the clone to help. But knowing that I haven't seen a goku vertex rigged over Toon link yet, only Gohan so far so I know what I'm saying and will want to do will be much more complicated because goku is taller than teen gohan..:/..as to Jrush's naruto Psa ,all his naruto form models he used were all the same height size and all and some of the models like his chakra mode arms were like extra bones added  for the chakra arms to stretch but I don't know , still learning as of right now and waiting for a new brawl box version to be made because of the move set error sometimes that makes me want to destroy my computer...T.T. Model changing might be my answer but it might not.


Title: Re: Cali Kingz Projects
Post by: Renova on October 16, 2013, 11:30:15 AM

Wall of text..


Please space out your comments.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 16, 2013, 11:36:47 AM
Sorry didn't realize I types that much :srs:, got over excited about it. Will do!:D


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 16, 2013, 12:15:24 PM
Ok i have a great Idea to put goku in the Final Smash. Its going to be a model changer and he will only be in the SSJ 2 alt costume. make since to do it like this.

i will show in-game pics when i get it to work. using a special model for goku btw.

how it will work:  after doing the down taunt to charge gohan up and enter the final smash, when in the the final smash you will tap B to boost the Kamehameha more so he will do the father son Kamehameha. :happy:

Sounds good to you guys?


Title: Re: Cali Kingz Projects
Post by: Renova on October 16, 2013, 01:40:05 PM
Ok i have a great Idea to put goku in the Final Smash. Its going to be a model changer and he will only be in the SSJ 2 alt costume. make since to do it like this.

i will show in-game pics when i get it to work. using a special model for goku btw.

how it will work:  after doing the down taunt to charge gohan up and enter the final smash, when in the the final smash you will tap B to boost the Kamehameha more so he will do the father son Kamehameha. :happy:

Sounds good to you guys?

That sounds way too awesome! Thanks for considering pdating that PSA of yours. Teen Gohan is one of my favorites.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 16, 2013, 02:03:49 PM
I think I'm about to cry...CaliKingz...your my hero...this means so much because I've always wanted to see this happen for once! :happy: you don't understand how happy I am right now.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 16, 2013, 04:23:10 PM
me three
if you are doing it like that ill recommend maybe doing it cinematically if possible, zooming in into gohan and goku differently at different frames


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 16, 2013, 04:45:56 PM
that sounds awesome dude.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 16, 2013, 09:14:31 PM
me three
if you are doing it like that ill recommend maybe doing it cinematically if possible, zooming in into gohan and goku differently at different frames
the zooming in thing idk how to do that but i can figure it out


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 16, 2013, 09:19:02 PM
Cool even camera zoom now that sounds epic.:)..and I'm sure u got it Calikingz.;)..im sure its something about adding a camera in the PSA is what I'm sure your approaching and makin the angle at some certain value and changing the zoom, however way you do it, I'm sure it's gonna be awesome! :af:


Title: Re: Cali Kingz Projects
Post by: Calypso on October 16, 2013, 09:33:12 PM
A Bloody Canadian and Jrush64 are both experts at Cinematic camera angles for PSA's which is what your thinking of doing, anyway one of them might be willing to help you if you ask them.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 16, 2013, 10:05:40 PM
I agree with Calypso, MarioDk I believe as well also deals with Camera stuff, I believe he made a camera for his new Goku revamp v2 he's still making right now, saw some previews of him making a camera zoom up to goku's hand and face when Goku does his Super Spirit Bomb, like when he holds out his arm before the super spirit bomb blows up. But if no help is needed I'm sure CaliKingz will figure it out in no time.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 17, 2013, 03:22:52 PM
http://youtu.be/UA8ayOhctM8 (http://youtu.be/UA8ayOhctM8)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 18, 2013, 12:33:14 AM
So far so good. just need a New GFX for the Father son Kamehameha.
(http://i.imgur.com/8jqAOIM.png) (http://imgur.com/8jqAOIM)
fixing it up still. but i like it so far.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 18, 2013, 09:17:56 AM
That looks awesome


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 18, 2013, 10:03:34 AM
This looks amazing, exactly how I pictured it  :af:. I like I like.  :kdance:


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on October 18, 2013, 02:15:58 PM
So far so good. just need a New GFX for the Father son Kamehameha.
([url]http://i.imgur.com/8jqAOIM.png[/url]) ([url]http://imgur.com/8jqAOIM[/url])
fixing it up still. but i like it so far.

Woah! Looks great! I know you're still fixing it, but you should put Goku a bit closer to Gohan...


Title: Re: Cali Kingz Projects
Post by: Renova on October 18, 2013, 05:05:58 PM
With this update to the teen gohan psa, would you mind making some balancing revisions?

Special N while not transformed is painfully slow.
Special N while SSJ2 has OP knock back.

Having a bit if difficulty getting the 2nd hit on the side smash while not transformed.
While transformed the side smash has range and knock back that will foote a lot of enemies off and make is impossible to recover.

These are just my suggestions, please don't take offense. Even if you don't make any changes the psa is still amazing. Thanks for your awesome psa.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 19, 2013, 03:07:57 AM
ok so brawl won't let me make him transparent for some dumb reason. i edit the shader and the textures and still nothing.....
(http://i.imgur.com/ErNObtB.jpg)

Anyone think they can help me?

BTW its done. and the Camera zooms in on both of them.   :happy:


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on October 19, 2013, 04:34:21 AM
oh uhm. i can do it. its hard to explain, but i have a tutorial on my computer. i have to leave soon so i wouldnt be able to do it now, but send me the model


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 19, 2013, 12:01:25 PM
Wow looks amazing regardless Calikingz! :happy: and the Kamehameha looks amazing!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 19, 2013, 12:32:22 PM
oh uhm. i can do it. its hard to explain, but i have a tutorial on my computer. i have to leave soon so i wouldnt be able to do it now, but send me the model
ok i will send it to you soon


Title: Re: Cali Kingz Projects
Post by: Renova on October 23, 2013, 12:32:34 PM
Is there a way to get the individual final smashs to work for the MvC moveset without choosing pokemon trainer?

I'm using the EFS from Sonic Brawler to add 3 character slots but it takes away the pokemon trainer slot. I can still use the pokemon slots individually, but the final smashes dont work without picking the trainer for me.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 23, 2013, 01:59:00 PM
Is there a way to get the individual final smashs to work for the MvC moveset without choosing pokemon trainer?

I'm using the EFS from Sonic Brawler to add 3 character slots but it takes away the pokemon trainer slot. I can still use the pokemon slots individually, but the final smashes dont work without picking the trainer for me.
you know, idk. might have to make a code or some sort to make it that their final smashes work individually

Post Merge: October 23, 2013, 08:07:02 PM
FINISHED FATHER SON KAMEHAMEHA

http://youtu.be/IMUYvBA-Ffs


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 23, 2013, 09:49:40 PM
man
i think there should be an initial zoom where it shows goku and gohan's front first, than translate to the rest of the final smash
anyways if you are not happy with goku's normals and polys i can edit if u like


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 23, 2013, 10:11:27 PM
FINISHED FATHER SON KAMEHAMEHA

[url]http://youtu.be/IMUYvBA-Ffs[/url]

Wow that looks amazing, is it ready to upload and ready to download? And amazingly done on when Goku appears and disappears and I can't deny, When you also made that Kamehameha bigger when Goku showed up and Gohan use his one hand finished, I literally fell out of me seat watching it. It looks exactly like in the anime. Well done Calikingz...Well done. ;)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 23, 2013, 10:12:27 PM
man
i think there should be an initial zoom where it shows goku and gohan's front first, than translate to the rest of the final smash
anyways if you are not happy with goku's normals and polys i can edit if u like
yea that would be nice. i can send the file to you


Title: Re: Cali Kingz Projects
Post by: Kagemaru on October 23, 2013, 10:16:18 PM
man
i think there should be an initial zoom where it shows goku and gohan's front first, than translate to the rest of the final smash
anyways if you are not happy with goku's normals and polys i can edit if u like

This guy has the right idea.

The way I see it working out the best. Is for the camera view to pan to the front of Gohan first while he does his initial hands thing. Then lets the kamehameha loose. The camera pans out to a normal view... maybe zoomed out a bit more, then back closer to show goku showing up to help and then the kamehameha gets bigger from the angle you have it already.

Basically the camera work that is shown in Budokai Tenkaichi 3 iirc. With some tweaks.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 23, 2013, 10:22:08 PM
This guy has the right idea.

The way I see it working out the best. Is for the camera view to pan to the front of Gohan first while he does his initial hands thing. Then lets the kamehameha loose. The camera pans out to a normal view... maybe zoomed out a bit more, then back closer to show goku showing up to help and then the kamehameha gets bigger from the angle you have it already.

Basically the camera work that is shown in Budokai Tenkaichi 3 iirc. With some tweaks.
i like the idea. i have no problem doing it. its the goku model i got issues with right now. his transparency is weird 

Post Merge: October 24, 2013, 04:33:06 AM
MegaMan X7 model I ripped out of the PS2 Game. it took a while but i NAILED IT! lol. Rigging Zero as well
(http://i.imgur.com/QJFaIfD.png)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 24, 2013, 04:45:38 PM
sure pm me the file
I can make goku transperant like this:
http://youtu.be/0lTTEOKspnA (http://youtu.be/0lTTEOKspnA)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 25, 2013, 01:24:46 PM
Very Nice. really hope you can get it like that.  Files have been sent


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 29, 2013, 12:44:50 AM
Model From MegaMan X7 I might use to redo X:

(http://i.imgur.com/fVOCrvv.png)


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 29, 2013, 05:39:51 PM
I think the model looks good as is


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 29, 2013, 10:30:08 PM
I think the model looks good as is
I like the MvC model but the file size is too big


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on October 30, 2013, 12:07:16 PM
question:is the x update still going to be over R.O.B,or someone else,and if you don't mind me asking,how goes bomberman over link?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 30, 2013, 12:36:14 PM
question:is the x update still going to be over R.O.B,or someone else,and if you don't mind me asking,how goes bomberman over link?
Still over ROB and BM over Link is pretty much done. i will release it sometime tomorrow or friday


Title: Re: Cali Kingz Projects
Post by: Renova on October 30, 2013, 02:21:38 PM
Bomber man over link? Perfect. Rel port to Luigi and my roster is complete!


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 30, 2013, 07:16:17 PM
Bomber man over link? Perfect. Rel port to Luigi and my roster is complete!
Hes ported from Luigi


Title: Re: Cali Kingz Projects
Post by: Renova on October 30, 2013, 07:45:14 PM
Oh, that's makes it even better then, no need to use rels.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 30, 2013, 10:26:48 PM
EVERYONE check out my Future PSA's. Think you guys might like what I have in-stored


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 31, 2013, 12:06:10 PM
EVERYONE check out my Future PSA's. Think you guys might like what I have in-stored

Awesome! Can't wait to see what you have in stored, so i'm guessing that Teen Gohan Final Revamp is almost complete as well?:D


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 31, 2013, 01:47:12 PM
Awesome! Can't wait to see what you have in stored, so i'm guessing that Teen Gohan Final Revamp is almost complete as well?:D
yup. just need to fix the camera


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on October 31, 2013, 05:29:49 PM
I want you to do a Goku no matter what


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on November 01, 2013, 01:45:01 PM
this is not a psa request but i have an idea about who you can put over yoshi:

try: spyro the dragon ;)

your choice if you want to make it

there are spyro model and texture hacks for ivysaur and charzard,but no psa and i think it would be nice.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 01, 2013, 11:15:29 PM
this is not a psa request but i have an idea about who you can put over yoshi:

try: spyro the dragon ;)

your choice if you want to make it

there are spyro model and texture hacks for ivysaur and charzard,but no psa and i think it would be nice.
I know of him but not that much. but i will give it some thought

Post Merge: November 01, 2013, 11:17:27 PM
Broly Entry Animation  :af2:
(http://i.imgur.com/Jka66i3.gif)


Title: Re: Cali Kingz Projects
Post by: Renova on November 02, 2013, 01:12:14 AM
Upon his entry he must say, "kakarot!!!"


Title: Re: Cali Kingz Projects
Post by: Calypso on November 02, 2013, 01:34:51 AM
Broly's looking very good nice entry.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on November 02, 2013, 05:25:54 AM
I know of him but not that much. but i will give it some thought

Post Merge: November 01, 2013, 11:17:27 PM
Broly Entry Animation  :af2:
([url]http://i.imgur.com/Jka66i3.gif[/url])

Looks great! I like how badass it makes him xD
Why did I imagine the green effect around him?


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on November 02, 2013, 08:23:06 AM
so you making Normal form broly and not the overrrated LSSJ?
or will LSSJ be as FS or something like that


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on November 02, 2013, 08:24:37 AM
so you making Normal form broly and not the overrrated LSSJ?
or will LSSJ be as FS or something like that

its the FS


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on November 02, 2013, 08:28:42 AM
its the FS
if as FS i can maybe help alittle
with code a time limit mode (like vegeta´s or goku´s SSJ)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 02, 2013, 10:57:04 AM
if as FS i can maybe help alittle
with code a time limit mode (like vegeta´s or goku´s SSJ)

I don't understand what you're trying to say.


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on November 02, 2013, 11:06:30 AM
if as FS i can maybe help alittle
with code a time limit mode (like vegeta´s or goku´s SSJ)
LSSJ broly will have a time limit on his final smash i just found out on how to code a time limit so broly will have one and maby gohan if calkingz was it on there also


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on November 02, 2013, 11:07:42 AM
I don't understand what you're trying to say.
i know its you who asked for a tut video on youtube: how to turn SSJ3 on goku moveset
and if you can´t even understand simple english on a readme like:
step 1:
   do not use blackjax96´s Brawlbox use a older version like V0.63 or Goku wont work
   Link to a older version of brawlbox: http://brawldev.googlecode.com/files/BrawlBox.zip (http://brawldev.googlecode.com/files/BrawlBox.zip) download this if you dont already have it
  step 2:
   open a FitpitXX.pcs for one of the goku model/texture (XX means: 00,01,02,03,04,05) in brawlbox V0.63
so you got a problem

so ofc you dont understand


LSSJ broly will have a time limit on his final smash i just found out on how to code a time limit so broly will have one and maby gohan if calkingz was it on there also

you did this:
first a subroutine code to the same offset on all used subactions
then on that offset the subroutine code goto do this:
Set Loop Infinite
      If Compare: LA-Float[100(or over 100)] >= 60 (60= 1 sec. timelimit)
                        "insert any codes that needs to happen when timelimit is done"
         Float Variable Set: LA-Float[same number on the IF Compare: ] = 0
      Else
                        "insert any codes that needs to happen while in timelimit 
                          like model changers for Super saiyan
          Float Variable Add: LA-Float[same number on the IF Compare:] += 1
      End If
   Synchronous Timer: frames=1
Execute Loop


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on November 02, 2013, 11:35:16 AM
you did this:
first a subroutine code to the same offset on all used subactions
then on that offset the subroutine code goto do this:
Set Loop Infinite
      If Compare: LA-Float[100(or over 100)] >= 60 (60= 1 sec. timelimit)
                        "insert any codes that needs to happen when timelimit is done"
         Float Variable Set: LA-Float[same number on the IF Compare: ] = 0
      Else
                        "insert any codes that needs to happen while in timelimit 
                          like model changers for Super saiyan
          Float Variable Add: LA-Float[same number on the IF Compare:] += 1
      End If
   Synchronous Timer: frames=1
Execute Loop
nope my coding is alot easy to under stand then all of that lol


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 02, 2013, 12:47:56 PM
yea I like Leon's way better. no disrespect. just that it looks more simple and acts better.


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on November 02, 2013, 01:11:15 PM
anyway got news
the sites where i got HD textures of DBZ charaters is back so i can maybe find a broly HD texture and make it to fit with yours model(aswell as gohan)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 02, 2013, 04:58:12 PM
i know its you who asked for a tut video on youtube: how to turn SSJ3 on goku moveset
and if you can´t even understand simple english on a readme like:
step 1:
   do not use blackjax96´s Brawlbox use a older version like V0.63 or Goku wont work
   Link to a older version of brawlbox: [url]http://brawldev.googlecode.com/files/BrawlBox.zip[/url] ([url]http://brawldev.googlecode.com/files/BrawlBox.zip[/url]) download this if you dont already have it
  step 2:
   open a FitpitXX.pcs for one of the goku model/texture (XX means: 00,01,02,03,04,05) in brawlbox V0.63
so you got a problem

so ofc you dont understand


You only posted a short part of that ReadMe, and only that part is well written.
The rest of that ReadMe is NOT in simple english.
And I installed that Goku a long time ago. I had to figure it out in other tutorials.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 03, 2013, 12:48:45 AM
Finished editing up the X7 model so he doesnt look like a cat with the helmet lol

-These are the model changer colors. if you think i should do other colors, give me ideas with demonstrations
(http://i.imgur.com/KugKzWZ.gif)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 03, 2013, 09:48:28 AM
Finished editing up the X7 model so he doesnt look like a cat with the helmet lol
([url]http://i.imgur.com/zc0oipr.png[/url])


Looks good.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on November 04, 2013, 01:04:35 PM
if you ever consider my spyro over yoshi idea,the 3 main games you might want to check for his moveset will be:
the legend of spyro: a new beginning
the legend of spyro: the eternal night
and the legend of spyro: dawn of the dragon

the majority of his moves are in those games.

Post Merge: November 04, 2013, 01:12:53 PM
i have a question about one of your youtube vids,where it said new slick,zero,and wolverine models at about:2:27-2:39 slick is displaying a new final smash,is that suppose to be in a future update for the psa?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 05, 2013, 03:44:08 AM
if you ever consider my spyro over yoshi idea,the 3 main games you might want to check for his moveset will be:
the legend of spyro: a new beginning
the legend of spyro: the eternal night
and the legend of spyro: dawn of the dragon

the majority of his moves are in those games.

Post Merge: November 04, 2013, 01:12:53 PM
i have a question about one of your youtube vids,where it said new slick,zero,and wolverine models at about:2:27-2:39 slick is displaying a new final smash,is that suppose to be in a future update for the psa?
yea. i felt that his old FS was weak so i made that one


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on November 05, 2013, 12:33:52 PM
question:do you plan to release bomber man and broly by the time he's done?

Post Merge: November 05, 2013, 12:57:43 PM
nice job but i have an idea for an alt. costume

thought i'm not sure file size will allow it:
http://images.wikia.com/megaman/images/d/dc/X6armorshadow.jpg (http://images.wikia.com/megaman/images/d/dc/X6armorshadow.jpg)

its called the shadow armor from megaman x6,makes him look like a beast ninja

unfortunitly,its from x6(so theres no model you can rip out),but im sure you can make it yourself


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 05, 2013, 01:13:45 PM
question:do you plan to release bomber man and broly by the time he's done?

Post Merge: November 05, 2013, 12:57:43 PM
nice job but i have an idea for an alt. costume

thought i'm not sure file size will allow it:
[url]http://images.wikia.com/megaman/images/d/dc/X6armorshadow.jpg[/url] ([url]http://images.wikia.com/megaman/images/d/dc/X6armorshadow.jpg[/url])

its called the shadow armor from megaman x6,makes him look like a beast ninja

unfortunitly,its from x6(so theres no model you can rip out),but im sure you can make it yourself
Thats the Suit i was looking for but can't find it anywhere


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 08, 2013, 02:18:27 AM
BRAWLERS! need help. I've been looking for a voice pack for broly but cant find any. Please if anyone can look for one that would be great :af2: :af2:


Title: Re: Cali Kingz Projects
Post by: Vaild Address on November 10, 2013, 12:25:14 PM
If you don't mind, can you give me tutorial on how to fix the B+shield problem on the Ryu PSA? (C. Falcon version)

I know you already did on the squirtle version but I don't want to get rid of him.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 10, 2013, 01:29:05 PM
If you don't mind, can you give me tutorial on how to fix the B+shield problem on the Ryu PSA? (C. Falcon version)

I know you already did on the squirtle version but I don't want to get rid of him.
Dang i kinda forgot lol. but just copy the coding in the Subaction in the Squirtle ryu PSA

Post Merge: November 10, 2013, 01:31:23 PM
I was bored and i made this over the shadow over Wario for Leon Exodio

(http://i.imgur.com/VlkIceZ.png)


Title: Re: Cali Kingz Projects
Post by: ShadowWolf on November 10, 2013, 01:37:30 PM
Dang i kinda forgot lol. but just copy the coding in the Subaction in the Squirtle ryu PSA

Post Merge: November 10, 2013, 01:31:23 PM
I was bored and i made this over the shadow over Wario for Leon Exodio

([url]http://i.imgur.com/VlkIceZ.png[/url])
... Why is this so amazing to me? It looks so good lol


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on November 10, 2013, 03:58:39 PM
Dang i kinda forgot lol. but just copy the coding in the Subaction in the Squirtle ryu PSA

Post Merge: November 10, 2013, 01:31:23 PM
I was bored and i made this over the shadow over Wario for Leon Exodio

([url]http://i.imgur.com/VlkIceZ.png[/url])

Hahaha! Nice xD
Really funny!


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on November 10, 2013, 05:18:00 PM
Dang i kinda forgot lol. but just copy the coding in the Subaction in the Squirtle ryu PSA

Post Merge: November 10, 2013, 01:31:23 PM
I was bored and i made this over the shadow over Wario for Leon Exodio

([url]http://i.imgur.com/VlkIceZ.png[/url])
LOL i was about to do that since vegeta getting that outfit too in his update aswell
and shadow got vegeta outfit too so why not sasuke
if you used the CON2 model please use my brawl texture for sasuke instead of using a Cel-shaded texture
since shadow is already brawl styled so the outfit needs to be aswell


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on November 11, 2013, 12:08:01 PM
question,how far done is broly?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 11, 2013, 02:52:15 PM
question,how far done is broly?
still 75% done. gotta do alot of PSAing


Title: Re: Cali Kingz Projects
Post by: Mr.Marcus on November 13, 2013, 08:06:36 PM
Hey calikingz, where's the sound file that goes with your Knuckles over Ness PSA? It wasn't included in the download.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on November 14, 2013, 12:18:04 PM
you should know,you dont have to work on battle toads over ganon,theve already been made by: That BattleToad PSA Guy,just thought i'd let ya know ;)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 14, 2013, 08:01:14 PM
you should know,you dont have to work on battle toads over ganon,theve already been made by: That BattleToad PSA Guy,just thought i'd let ya know ;)
thanks for the heads up.


Title: Re: Cali Kingz Projects
Post by: Chaos_Knight on November 14, 2013, 08:09:01 PM
i know. i dont have it anymore. sorry  :(

Post Merge: November 14, 2013, 03:11:50 AM
can someone PLEASE make this animation? you can use my psa over ROB as a base.

([url]http://i.imgur.com/hQtU9Zu.gif[/url])

seriously i need this.
Nice source material. lol


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on November 18, 2013, 08:16:42 AM
Calikingz I thought you animated as well as PSA'd? :af: and nice source material!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 18, 2013, 02:17:44 PM
Calikingz I thought you animated as well as PSA'd? :af: and nice source material!
im ok with animating, i have a issue with animating walks and runs.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on November 18, 2013, 06:10:32 PM
im ok with animating, i have a issue with animating walks and runs.

Ohhh..Okay gotcha! phew..well..attempting to create it now, but we'll see.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 18, 2013, 09:03:48 PM
Ohhh..Okay gotcha! phew..well..attempting to create it now, but we'll see.
lol ok cool


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on November 20, 2013, 12:15:14 PM
besides a few animations and a few different attacks,what else can we expect to be different about the new megaman x psa from the old one?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 20, 2013, 01:50:55 PM
besides a few animations and a few different attacks,what else can we expect to be different about the new megaman x psa from the old one?
his final smash is going to be different and of course the model is going to be different as well.

Post Merge: November 22, 2013, 04:36:37 AM
Monster? No... I am a DEVIL!!

(http://i.imgur.com/S9IGOto.png)

Alt for Broly  :happy:


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on November 22, 2013, 01:06:29 PM
broly looking nice


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on November 22, 2013, 04:21:42 PM
lol ok cool

was just thinking is this his running, dash, or walk? lol


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 22, 2013, 09:43:49 PM
was just thinking is this his running, dash, or walk? lol
its going to be walk and run. i made the dash aready

Post Merge: November 24, 2013, 02:30:40 PM
Broly Walks: LIKE A BAWS!
(http://i.imgur.com/3LlxR9F.gif)


Title: Re: Cali Kingz Projects
Post by: Kagemaru on November 24, 2013, 07:11:41 PM
I've impressed myself... that [censored] looks amazing.

*pats himself on the back*


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on November 25, 2013, 01:46:00 PM
its going to be walk and run. i made the dash aready

Post Merge: November 24, 2013, 02:30:40 PM
Broly Walks: LIKE A BAWS!
([url]http://i.imgur.com/3LlxR9F.gif[/url])

*crowd sounds* LIEK A BAWS! LIEK A BAWS! *crowd shutup*
Please, make a gif where you can see him walk towards you :srs:


Title: Re: Cali Kingz Projects
Post by: Calypso on November 25, 2013, 04:12:45 PM
Broly looks so menacing with that walk epic job Kagemaru and you to Calikingz01.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on November 26, 2013, 01:19:41 PM
awesome walk animation,totally menacing,so i take it broly is first on your list to complete,but question

will you release bomberman when you are finished with him?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 26, 2013, 06:55:35 PM
awesome walk animation,totally menacing,so i take it broly is first on your list to complete,but question

will you release bomberman when you are finished with him?
yea i was suppose to release it a while back but i will release it some time next month after i fix the final smash


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on December 05, 2013, 10:20:50 AM
Hey Calikingz01, Vault is back up man! :happy:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 05, 2013, 12:57:53 PM
HE'S HERE!! The Legendary Super Saiyan is Here!!!! He'll Kill Us ALL!!

http://youtu.be/5Z3IJZtm6_o


Title: Re: Cali Kingz Projects
Post by: rax189 on December 05, 2013, 08:39:03 PM
HE'S HERE!! The Legendary Super Saiyan is Here!!!! He'll Kill Us ALL!!

[url]http://youtu.be/5Z3IJZtm6_o[/url]


he looks a little over sized for brawl xD but still amazing work and great progress in your animations/psaing


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 05, 2013, 09:20:35 PM
1: Remove the slope event on the down smash. Thats why his leg wont go up the way its supposed to.

2: Have the offensive collisions come in sooner for his Dash Attack, its hard to hit people. Either that, or have the attack start sooner.

3: Down Tilt needs a full body hitbox, and to send people down. (it is a drop kick after all) Though it needs the full body hit box because essentially his whole body is the attack.

4: Up Smash needs a disjointed hitbox to hit better.

5: Up Tilt needs a disjointed hitbox as well... the move itself kinda isn't that great. NVM, its got a disjointed hitbox... its just not that great a move.

6: Jab Combo is a bit hard to hit smaller or ducking characters and it doesn't combo well with itself.

7: Lets come up with some new Air attacks for him. I think the the Up-air is good, but oculd look better. The Down air could look better as well. I'm not a fan of using already created animations, so we could make something up for the Neutral Air and back air. And the F air I can make a better version of.

8: His run could be more menacing.

9: I'm not sure if the version I have is the same as the one you have, but his turning animations and stuff for his run aren't done correctly. I have an idea on what to animate for that.

10: Love the taunts. Nicely done.

11: Up Special on the ground treates him like he's in the air. So when the animation is over... he acts like he's landing.

12: We should discuss custom throws.

13: Personally, the waits and walks were made for his LSS Body... I'd (just me) feel better if his base form was LSS (Also I don't play with Smash Balls)

14: Perhaps Trap Shooter (LSS) should shoot diagonally down?

15: Maybe... after he goes LSS, he keeps his super armor during that FS part, but after its over, he retains the model changer (I really do prefer THAT body for Broly)

16: Hit me up man... as good as Broly is now, I feel like we can take it to the next level.


Title: Re: Cali Kingz Projects
Post by: Renova on December 06, 2013, 06:41:16 AM
It would also be cool if all projectiles reflected off of him in LSS mode.

I also have the feeling that the down special will have no practical use. Can it be used with immediate startup to help this character when he's being comboed?

 Being that he's the biggest target in the game he should have an option to remove pressure.

Also, having the ground shake while he's in LSS mode..amazing! I think that mode should last longer though.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 06, 2013, 04:49:18 PM
hey calikingz,i was gonna set up battle stadium D.O.N gohan vs goku 1.5 over pit,as soon as the match starts,he pressed b and the game crashed!,can you please fix this asap


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 07, 2013, 06:31:16 AM
hey calikingz,i was gonna set up battle stadium D.O.N gohan vs goku 1.5 over pit,as soon as the match starts,he pressed b and the game crashed!,can you please fix this asap
yea idk why he does that. im tweaking some stuff so please be patient and i will update him.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on December 07, 2013, 09:47:34 PM
hey calikingz,i was gonna set up battle stadium D.O.N gohan vs goku 1.5 over pit,as soon as the match starts,he pressed b and the game crashed!,can you please fix this asap


Hmmm....mine doesn't crash when I have Battle Stadium D.O.N Gohan against Goku 1.5 over pit...:/..it seems to work just fine for me...could it be a file that is messing with other character files that seems to be the cause of this?


Title: Re: Cali Kingz Projects
Post by: Renova on December 07, 2013, 11:49:47 PM
hey calikingz,i was gonna set up battle stadium D.O.N gohan vs goku 1.5 over pit,as soon as the match starts,he pressed b and the game crashed!,can you please fix this asap

Make sure you don't have a rel in the module folder from a previous psa you've used. That often leads to bugs like what you've mentioned.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 11, 2013, 11:29:04 AM
question calikingz,what adjustments/tweaks/etc are you making to broly?


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 11, 2013, 03:56:16 PM
Well I'm adding animations to him. Cali's prolly tweaking the PSA so attacks hit better or w/e

I have a few throws to animate for Dante today, and Cali sent me the gifs for two of Broly's throws... I may have those done today as well.


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 11, 2013, 08:46:56 PM
Hey, Cali I have a question for you

What exactly was the problem with Scorpion's grabs? Was it the fact that he couldn't throw people after he grabbed them?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 12, 2013, 02:02:27 PM
Hey, Cali I have a question for you

What exactly was the problem with Scorpion's grabs? Was it the fact that he couldn't throw people after he grabbed them?
yes it was that issue. i have it where you can throw the spear from a distance. spear works fine and everything. just the grab. and i will redo scorpion since i've gotten better at model editing and model changing


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 12, 2013, 02:16:55 PM
yes it was that issue. i have it where you can throw the spear from a distance. spear works fine and everything. just the grab. and i will redo scorpion since i've gotten better at model editing and model changing

I can fix the grab if you want


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 12, 2013, 02:27:42 PM
I can fix the grab if you want
oo please if u can, i will continue psaing him over Link


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 12, 2013, 02:49:35 PM
oo please if u can, i will continue psaing him over Link

If the error is what I think it is, then it should work.

Do you have an updated version of the hack you're working on or are you using the same build that's on the vault


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 12, 2013, 02:58:40 PM
That's good to hear.
Scorpion over Link really needs to be finished.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 13, 2013, 12:25:06 AM
If the error is what I think it is, then it should work.

Do you have an updated version of the hack you're working on or are you using the same build that's on the vault
im using the same one. havent touched it since the glitch happens


Title: Re: Cali Kingz Projects
Post by: Renova on December 13, 2013, 07:03:36 AM
Manjin Vegeta over Wolf would be too good!! Please do it over wolf for those of us that can't use MarioDKs psa.

You should give him the ability to transform majin with taunt, but unable to transform back until death.

Galick gun normal. Atomic blast majin.

I also think it would be cool if side b was the first portion of the rush attack from budokai 3 where vegeta dashes to his opponent ( like captain falcon side b) does several quick hits and launches the opponent in the air at a 45 degree angle. kk. Boeh did something similar in regards to the launch animation with his Goku over Captain falcon edit in regards to the launch I just mentioned. In that psa if you keep mashing A, at the end of gokus attack, he kicks his opponent forward at an angle.

I'm really glad you're considering doing this Psa.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on December 13, 2013, 08:08:28 AM
yeah I agree the Vegeta Moveset  that MarioDK released was glitchy and would freeze when I put him in brawl.  :srs:

 It would be amazing if you fixed it or made another Vegeta PSA including Majin form and moveset, possibly as well as the super saiyan forms too like ss1 and ss4 as the other taunts but then again I wouldn't want to over do it either because due to file size on the models, psa, and motions etc.

But then again just expressing my thoughts and ideas lol, after all you Calikingz01 and MarioDK are the DBZ experts ;). And still thinking about doing a D.O.N Battle Stadium Goku?!;D


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on December 13, 2013, 08:41:41 AM
Majin vegeta is one of my top 3 fav dbz characters. I would like that


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 13, 2013, 01:34:51 PM
i might use a different model btw  it won't be the vegeta model over wolf because i HATE how long his arms are. and my transform method is going to be way different than MarioDK's PSA.  He will transform using the smash ball and you will have a Option to use up the time limit by using his Self District move or waist the time limit just by beating the crap out of your opponent. It won't be over powered at all AND i will be making custom sounds since the sounds over wolf were kinda weird too. ( Sorry MarioDK if it Sounds Like im bashing on you lol ) but the More votes, the more I would like to do this PSA. and I will update my thread with his moves I will give him. 


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 13, 2013, 03:15:11 PM
MarioDK's Vegeta is awesome but has the same issues that some other people already said.

And even MORE issues come when his .sawndz file is inserted, because when you try to grab ANYONE, the game crashes inmediately. Also, it delete's Snake's SFX, making him freeze the game because no sounds are found.


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 13, 2013, 05:16:41 PM
I'll get to work on the grab issue asap.

But I'm in the middle of a game :P

I'll get back to you when and if I get it to work


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 14, 2013, 01:43:52 PM
i might use a different model btw  it won't be the vegeta model over wolf because i HATE how long his arms are. and my transform method is going to be way different than MarioDK's PSA.  He will transform using the smash ball and you will have a Option to use up the time limit by using his Self District move or waist the time limit just by beating the crap out of your opponent. It won't be over powered at all AND i will be making custom sounds since the sounds over wolf were kinda weird too. ( Sorry MarioDK if it Sounds Like im bashing on you lol ) but the More votes, the more I would like to do this PSA. and I will update my thread with his moves I will give him. 

I'ma need a version for a taunt... cause I don't play with Smash Balls. Like I've always said, transforming into SSJ doesn't have to make him stronger in brawl... it could be a simple as giving him different moves.

Instead of Galik Gun, he could have Final Flash or Big Bang attack. They can be the same strength but function differently...


Title: Re: Cali Kingz Projects
Post by: Renova on December 14, 2013, 06:24:00 PM
I'ma need a version for a taunt... cause I don't play with Smash Balls. Like I've always said, transforming into SSJ doesn't have to make him stronger in brawl... it could be a simple as giving him different moves.

Instead of Galik Gun, he could have Final Flash or Big Bang attack. They can be the same strength but function differently...

Budokai 3 Atomic Blast instead of Galicia gun


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 14, 2013, 07:49:34 PM
question calikingz,if you dont mind me askin,when do you think broly will be done?


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 14, 2013, 10:34:22 PM
Some time after I'm done animating his throws. Which will be soon.

I was really busy today so I couldn't get to them.

Stupid snow :/


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 15, 2013, 10:19:51 AM
Some time after I'm done animating his throws. Which will be soon.

I was really busy today so I couldn't get to them.

Stupid snow :/

Throws of whom?


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 15, 2013, 11:27:48 AM
Probably Broly's


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 15, 2013, 05:04:01 PM
^

Working on them now actually.

Look for a link in my thread to the stream.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 17, 2013, 03:34:24 AM
^

Working on them now actually.

Look for a link in my thread to the stream.
Send a Link to your thread.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 17, 2013, 02:27:38 PM
>_>

That was yesterday xD

Throws are done. Didn't I send them to you?

Also my thread should be on page 1 as well... like a few topics between mine and yours.


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on December 17, 2013, 02:45:53 PM
Calikingzif you are working on a other version  of vegeta
wait to i have updatad/fixed the vegeta on BV right now since i have already fixed the throw freezes&better SSJ aura&shorter finalflash
more alts(for support to cbliss) like vegeta in sasuke(pre timeskip) outfit

and after my updata/fix of vegeta i think i leave vegeta in your guys hands


Title: Re: Cali Kingz Projects
Post by: Renova on December 17, 2013, 04:38:56 PM
Calikingzif you are working on a other version  of vegeta
wait to i have updatad/fixed the vegeta on BV right now since i have already fixed the throw freezes&better SSJ aura&shorter finalflash
more alts(for support to cbliss) like vegeta in sasuke(pre timeskip) outfit

and after my updata/fix of vegeta i think i leave vegeta in your guys hands

Just to throw it out there, the galick gun damage and knockback currently is way too much.


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on December 17, 2013, 04:46:10 PM
Just to throw it out there, the galick gun damage and knockback currently is way too much.
i know that why i made it weaker


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 17, 2013, 07:45:14 PM
I just can't believe how you guys can understand him.


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 17, 2013, 08:02:35 PM
It's something you force yourself  to do when you realize that he's pretty much a one-man-army when it comes to making hacks.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 17, 2013, 08:26:06 PM
It's something you force yourself  to do when you realize that he's pretty much a one-man-army when it comes to making hacks.

But it is insanely hard to understand what is he saying.
I understand him, but after like... 5 or 10 minutes?


Title: Re: Cali Kingz Projects
Post by: SoulCaliburElite on December 17, 2013, 08:32:37 PM
He is just an [censored] that doesn't even try to write English correctly.
And when somebody has a doubt, he complains A LOT as if his English was PERFECT.
But sadly, no.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 17, 2013, 08:38:30 PM
He is just an [censored] that doesn't even try to write English correctly.
And when somebody has a doubt, he complains A LOT as if his English was PERFECT.
But sadly, no.

Well, he is not from the USA. Not even from the American continent.
So, there was no reason to insult him that way.
What we need is just try to understand what is he saying.
And to not be rude with other people.
I've seen many people acting like that here, but you just crossed the line.


Title: Re: Cali Kingz Projects
Post by: Renova on December 17, 2013, 09:24:56 PM
He is just an [censored] that doesn't even try to write English correctly.
And when somebody has a doubt, he complains A LOT as if his English was PERFECT.
But sadly, no.

You made an account just to bash someone's English?

If he was so difficult to understand then he wouldn't have over 600 pages on his thread.


Anyway...

Looking forward to a Christmas release from both of these talented PSA'ers on the vault.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 17, 2013, 10:25:21 PM
You made an account just to bash someone's English?

If he was so difficult to understand then he wouldn't have over 600 pages on his thread.

Thanks for telling me that. I probably know who is him.

He is probably GamerPro, because he wrote that like him.
And, he also made that acount (GamerPro) to annoy people.

Don't worry, I know how to handle this ;)

EDIT: I knew it!
He is that same guy, and he is my younger cousin (yeah, I know, super annoying -_-).
He used my Gmail account to create this while I was at the bathroom.
My bad to let it opened. Sorry about that problem.
And I'm not joking.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 17, 2013, 11:45:43 PM
@MarioDK I can wait for your fixed version. I really liked the PSA but i really hated the fact that it froze on me. BTW my Goten PSA over Fox freezes the same way. How did you fix that issue for Vegeta? Inbox me when you get the chance.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on December 18, 2013, 02:07:54 AM
I can't wait to see what's in store for a fixed vegeta psa from MarioDK and Majin Vegeta Psa from Calikingz01!!;)

And so that's why goten didn't work for me on my brawl...:/..I was wondering why it wouldn't work correctly, same goes for the gotenks PSA from MarioDK...:/..they frozed for me when on the select stage screen.:/

Other than that ;)...I'm waiting for Broly, but in the meantime, I'm making animations and stuff of my own too.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 18, 2013, 12:53:03 PM
question calikingz,you know the shadow armor i showed you for megaman x,do you plan to make that as and alternate costume for your new megaman x psa?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 18, 2013, 08:04:51 PM
I cant find that model. only if someone could make it


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 18, 2013, 10:52:19 PM
I've been meaning to ask you.

Whats the progress on that Super Buu: Broly Absorbed model?

Its funny that thats a thing because I was reading DBM and Super Buu totally tried to absorb Broly.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 19, 2013, 12:52:24 PM
since the x6 shadow armor is not on the vault, i have put a topic in model requests,hopefully that will get someone to do it :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 20, 2013, 12:54:24 AM
since the x6 shadow armor is not on the vault, i have put a topic in model requests,hopefully that will get someone to do it :)
That would be nice if someone makes it


Title: Re: Cali Kingz Projects
Post by: Renova on December 21, 2013, 07:49:03 AM
THANK YOU!!!! Broly is too awesome!


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on December 21, 2013, 08:22:48 AM
OMG it's finally here!!!! BROLY!!! It is so Amazing!!!

What do you plan to make next Calikingz01?:)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 21, 2013, 09:19:09 AM
i plan on making my revamp of Megaman X and update Wolverine.


Title: Re: Cali Kingz Projects
Post by: CgWorldNation97 on December 21, 2013, 09:40:50 AM
Broly is great but every time i'm in a normal match with him,  the game doesn't go into the results screen after the match is over or quit out of it.


Title: Re: Cali Kingz Projects
Post by: Renova on December 21, 2013, 11:43:11 AM
Broly is great but every time i'm in a normal match with him,  the game doesn't go into the results screen after the match is over or quit out of it.

That has nothing to do with his hack. Works flawlessly for me.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 21, 2013, 11:54:38 AM
Broly is great but every time i'm in a normal match with him,  the game doesn't go into the results screen after the match is over or quit out of it.

Use the No Result Data code. It may help.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 21, 2013, 03:11:56 PM
Who wants to make a in game video? :D


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 21, 2013, 06:16:10 PM
Broly is great but every time i'm in a normal match with him,  the game doesn't go into the results screen after the match is over or quit out of it.
Check your codes and rel files. might still have stuff from a previous fighter because I've had testers before releasing this and that error hasn't happened at all.

Post Merge: December 21, 2013, 08:35:55 PM
A preview of the Alts of Broly and showing off the Final Smash.
http://youtu.be/rHR-ONYtdvk


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 22, 2013, 02:37:54 PM
i wish you merry christmas and good luck on megaman x,but when will you release bomberman over link?


Title: Re: Cali Kingz Projects
Post by: Kagemaru on December 22, 2013, 04:00:21 PM
Woot. Ganon no longer exists to me.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 22, 2013, 04:43:45 PM
A preview of the Alts of Broly and showing off the Final Smash.
[url]http://youtu.be/rHR-ONYtdvk[/url]


I'm starting to think that Shao Kahn would fit with Broly's moveset.
Though, his hammer will be missing.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 22, 2013, 11:38:29 PM
i wish you merry christmas and good luck on megaman x,but when will you release bomberman over link?
might not release it. smh. glitches alot


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on December 25, 2013, 03:41:21 PM
Merry Christmas Calikingz01! Meant to say this over FB but since I was on the Vault, decided to swing by and say it anyways!

Have a good one man!;)..


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 29, 2013, 09:31:42 PM
i am so stoked for the revmap of megaman x,but question,what exactly are the glitches on bomberman over snake?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 30, 2013, 04:08:24 PM
i am so stoked for the revmap of megaman x,but question,what exactly are the glitches on bomberman over snake?
I didn't make the one over snake. lol but idk. I can port it if SilentDo0m will continue his work on it. i will leave the FS the same and all. Thats if he's still brawl hacking that is...

Post Merge: January 01, 2014, 02:59:19 PM
Knuckles over Marth preview. PSA is from SouthCarft's Knux over JigglyPuff.
http://www.youtube.com/watch?v=cZAuKvIrrZM&feature=youtu.be


Title: Re: Cali Kingz Projects
Post by: Renova on January 02, 2014, 03:39:19 PM
@MarioDK I can wait for your fixed version. I really liked the PSA but i really hated the fact that it froze on me. BTW my Goten PSA over Fox freezes the same way. How did you fix that issue for Vegeta? Inbox me when you get the chance.

Did MarioDK ever explain to you how he fixed the grab glitch so his vegeta can finally become playable since he's gone now?

Or...since he's gone now before he released anything, will you restart your Majin Vegeta PSA?

*I hope Smash 4 gets hacked early and people return back here.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 02, 2014, 06:38:00 PM
O.o

I'd actually use that PSA.

Animations aren't that bad either. You did those Cali? I REALLY like that model. The rim lighting make it kinda cool. I'd have to rock a sonic and shadow model with that though. I'm all about matching sets.

At any rate, I like the PSA. My grip atm is what looked like the lack of throws.... unless I missed them. And the FSmash looks terribly punishable but I can see how it could be used to feint someone if done correctly.

Overall I'm fairly impressed with the animations.


Title: Re: Cali Kingz Projects
Post by: Vaild Address on January 02, 2014, 06:58:04 PM
Would it work for Project M by the time its done?

I don't like Marth either lol.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 03, 2014, 02:46:17 PM
O.o

I'd actually use that PSA.

Animations aren't that bad either. You did those Cali? I REALLY like that model. The rim lighting make it kinda cool. I'd have to rock a sonic and shadow model with that though. I'm all about matching sets.

At any rate, I like the PSA. My grip atm is what looked like the lack of throws.... unless I missed them. And the FSmash looks terribly punishable but I can see how it could be used to feint someone if done correctly.

Overall I'm fairly impressed with the animations.
lol Naa animation are done from the same person who made the one over jiggz. i just ported the moveset and edited the model and got rid of some things that made it freeze cuz of file size and such.  I made Classic Sonic have that outline as well for Leon's Classic Sonic PSA over G&W. looks awesome!!!!!!!!!! lol btw whats up with the Wolverine model? i really wanna get started on PSAing stuff for it. junst want them fingers to work.

Post Merge: January 03, 2014, 02:48:04 PM
Would it work for Project M by the time its done?

I don't like Marth either lol.
ummmm idk if it works for that but when i release this you can try and see.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 03, 2014, 05:31:15 PM
I'll ping DSX8 again. He said its the last thing he'll do before he quits hacking since its for a moveset and it was originally his model anyway.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 03, 2014, 07:40:54 PM
Hey, you should try the new Clone Engine by Phantom Wings to make your hacks.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 04, 2014, 11:53:32 AM
knukles is back! lol,but id like to point something out,on the megaman x over r.o.b,while a cpu he spams down special(weapon switch),if the oponet is distant from him,i found this anoying at most,do you think you can make him avoid this in your next update for him?


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 04, 2014, 02:07:51 PM
I'll ping DSX8 again. He said its the last thing he'll do before he quits hacking since its for a moveset and it was originally his model anyway.
Hes quitting? Noooooooooooo


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 04, 2014, 03:28:45 PM
Good news.

The model is almost done. We'll be able to start the moveset soon.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 05, 2014, 07:57:09 PM
Good news.

The model is almost done. We'll be able to start the moveset soon.
Great! Message me as soon as its done


Post Merge: January 05, 2014, 08:00:05 PM
knukles is back! lol,but id like to point something out,on the megaman x over r.o.b,while a cpu he spams down special(weapon switch),if the oponet is distant from him,i found this anoying at most,do you think you can make him avoid this in your next update for him?
I changed the AI on him so that doesnt happen any more lol


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 05, 2014, 08:05:29 PM
Calikingz have you ever considered making a PSA of Banjo and Kazooie


Title: Re: Cali Kingz Projects
Post by: Ultraxwing on January 05, 2014, 08:13:01 PM
Calikingz have you ever considered making a PSA of Banjo and Kazooie
Full support. 100% support.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 05, 2014, 08:46:14 PM
Calikingz have you ever considered making a PSA of Banjo and Kazooie

Or even a Rare character?


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 06, 2014, 02:26:30 AM
Banjo/Kazooie I feel would be a nice random psa to have. IMO I usually play with more serious hacks... But Banjo/Kazooie I think would fit brawl rather well... I wouldn't even complain if they were actually IN the next Smash game.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on January 06, 2014, 08:18:03 AM
That sounds like a Great Idea!:D Sure would like to see more movesets.

I just wanted to take this time to Thank CaliKingz and Kagemaru and other brawlers on here for everything they have done for this Brawl Community.

Without you all, O.o..I'd probably wouldn't be here where I am now, learned so much from you all.



Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 06, 2014, 04:09:04 PM
I think they fit Smash really good


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 07, 2014, 12:08:44 PM
i was looking back at the megaman x model changer recolors,i thing you should add a purple and grey one,also i have a guess to what you might do with this model

similar to brolys legendary ssj transformation FS,you plan to have x do a full armor transformation,and by pressing b during that time,i think it might have something to do with the super hadouken


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 07, 2014, 10:14:00 PM
i was looking back at the megaman x model changer recolors,i thing you should add a purple and grey one,also i have a guess to what you might do with this model

similar to brolys legendary ssj transformation FS,you plan to have x do a full armor transformation,and by pressing b during that time,i think it might have something to do with the super hadouken
Dang you found out my secret lol but yea im going to do that but i need to find the FULL Armored X model to do it. File size is going to be a "B word" tho


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 09, 2014, 01:12:18 PM
by the way i since you thought of the air side b i thought you where referring to the nova strike:
http://tcrf.net/images/0/03/FourthNovaStrike.gif

where x covers himself in some violent energy and cuts through his opponents like a flaming chainsaw through a pumpkin lol

also i know x really well,so if you need any ideas feel free to ask

also i consulted your file size complaint,iwii said that you should try to lower the amount of poly or vertices on the model

Post Merge: January 09, 2014, 01:20:10 PM
to small of a moving pic here is a larger one

http://giphy.com/gifs/tXaQyOBLQc9DG (http://giphy.com/gifs/tXaQyOBLQc9DG)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 11, 2014, 12:02:45 AM
Knuckles with Piccolo's Costume

(http://i.imgur.com/KNX05v7.png)

what do you guys think?


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 11, 2014, 01:36:57 AM
Funny


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 11, 2014, 08:42:07 AM
Awesome!!!!!


Title: Re: Cali Kingz Projects
Post by: Vaild Address on January 11, 2014, 01:57:09 PM
Not bad.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 11, 2014, 05:05:02 PM
ok so when i release Knux over Marth sometime next week, Im going to have the code where you can select the alt costume. was thinking of doing that for Broly but now im working on other things. MegaMan X is on temporary hold till i can reduce the space on the HD model and have model chargers on it OR get another model so he can have the Super armor.  the lower the model, the faster the game speed. ( no Lag ) if anyone know where i can find OR if someone can make a model, please let me know ASAP.


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 11, 2014, 05:10:01 PM
ok so when i release Knux over Marth sometime next week, Im going to have the code where you can select the alt costume. was thinking of doing that for Broly but now im working on other things. MegaMan X is on temporary hold till i can reduce the space on the HD model and have model chargers on it OR get another model so he can have the Super armor.  the lower the model, the faster the game speed. ( no Lag ) if anyone know where i can find OR if someone can make a model, please let me know ASAP.
So Calikingz, what do you think of a Banjo-Kazooie PSA?


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on January 12, 2014, 01:51:21 PM
It's looking great man..:)..I'm impressed, never cease to disappoint me man.

Oh Calikingz01 which brawlbox do you use to replace models and external graphics? Because the latest ones I've been using wont let me replace any models or external gfx models.. :srs: that or I'm using the wrong program or I'm not using the right process to replace models.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 12, 2014, 05:54:54 PM
sounds good,but i have a sugestion:since x is getting an update,wouldent it be fair if zero had an update as well? plus i think the x7 model looks good on him,the x8 kinda makes him look like a girl lol


Title: Re: Cali Kingz Projects
Post by: Renova on January 12, 2014, 06:28:02 PM
sounds good,but i have a sugestion:since x is getting an update,wouldent it be fair if zero had an update as well? plus i think the x7 model looks good on him,the x8 kinda makes him look like a girl lol

I really don't see where Zero needs an update. His PSA is pretty perfect as is.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 13, 2014, 11:00:50 AM
So Calikingz, what do you think of a Banjo-Kazooie PSA?
it sounds good but idk if im your guy for that lol

Post Merge: January 13, 2014, 11:02:44 AM
It's looking great man..:)..I'm impressed, never cease to disappoint me man.

Oh Calikingz01 which brawlbox do you use to replace models and external graphics? Because the latest ones I've been using wont let me replace any models or external gfx models.. :srs: that or I'm using the wrong program or I'm not using the right process to replace models.

I use brawlbox V0.68c to import models. never have issues with that one.

Post Merge: January 13, 2014, 11:04:30 AM
sounds good,but i have a sugestion:since x is getting an update,wouldent it be fair if zero had an update as well? plus i think the x7 model looks good on him,the x8 kinda makes him look like a girl lol
Lol ok. yea imma use the x7 model since i hate how skinny they made him. but Zero is getting a total Revamp by me but it might be over peach again


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on January 14, 2014, 10:57:36 AM
I use brawlbox V0.68c to import models. never have issues with that one.

Alright cool Thanks Calikingz!


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 17, 2014, 11:25:25 AM
so i herd x is back in progress,did you get your transform model to work yet?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 21, 2014, 10:21:10 AM
so i herd x is back in progress,did you get your transform model to work yet?
naa i just made a model myself.....KINDA.... lol but it looks really nice.


Title: Re: Cali Kingz Projects
Post by: Large Leader on January 21, 2014, 10:27:25 AM
Hey, Cali. Did you get the PM that I sent?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 21, 2014, 11:54:53 AM
Hey, Cali. Did you get the PM that I sent?
yea i was checking that out right now

New Slick

(http://i.imgur.com/6ZfGY54.png)

Human Version
(http://i.imgur.com/TXsrw6g.png)

PS: I know y'all dont care about OC's but I really Like mine


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 21, 2014, 12:03:16 PM
a definite improvement,well done,and nice human costume,could call it slicks alternate dimensional twin lol


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 21, 2014, 12:13:03 PM
yea i was checking that out right now

New Slick

([url]http://i.imgur.com/6ZfGY54.png[/url])

Human Version
([url]http://i.imgur.com/TXsrw6g.png[/url])

PS: I know y'all dont care about OC's but I really Like mine


I DO care about OC's.
And yours is cool.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 21, 2014, 12:22:59 PM
Its pretty cool. I'm not a big fan of Sonic OCs, but I have own OC. Was actually thinking of making him a brawl character but what he can do isn't exactly... Brawl possible. A short explanation of what he can do would be.... Shikamaru from Naruto (usage of shadows) combined with the combat style of Spider-Man fused with Ryu Hyabusa.


Title: Re: Cali Kingz Projects
Post by: Calypso on January 21, 2014, 12:54:13 PM
Its pretty cool. I'm not a big fan of Sonic OCs, but I have own OC. Was actually thinking of making him a brawl character but what he can do isn't exactly... Brawl possible. A short explanation of what he can do would be.... Shikamaru from Naruto (usage of shadows) combined with the combat style of Spider-Man fused with Ryu Hyabusa.

Um the shadows would have to be part of that model most likely and use a model changer a make them appear, they would also need a LOT of added bone to not look stiff or something. Sorry I know you already know all of that.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 21, 2014, 12:57:02 PM
Its pretty cool. I'm not a big fan of Sonic OCs, but I have own OC. Was actually thinking of making him a brawl character but what he can do isn't exactly... Brawl possible. A short explanation of what he can do would be.... Shikamaru from Naruto (usage of shadows) combined with the combat style of Spider-Man fused with Ryu Hyabusa.
Dude your character sounds BEAST! lol idk how to do the shadow clone for a character


Title: Re: Cali Kingz Projects
Post by: Large Leader on January 21, 2014, 05:44:16 PM
Dude your character sounds BEAST! lol idk how to do the shadow clone for a character

I'm actually thinking of doing a shadow clone character.

Maybe we should all give it a shot lol


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 21, 2014, 07:18:33 PM
so what does your new x model look like now?


Title: Re: Cali Kingz Projects
Post by: ChickenPuppy on January 21, 2014, 08:18:12 PM
I personally enjoy both slick hacks, and at the moment im trying to make a code and rel to port your younger version over game and watch. But now that i see these previews of this new slick, i was wondering if you were gonna release him ever?


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 21, 2014, 08:19:13 PM
Shikamaru by himself would be cool. And I like Slick but I dont like most other OC's


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 22, 2014, 12:27:36 AM
Don't wanna de-rail your topic Cali, so I'll spoiler this:
This is one variant of Kagemaru (my OC) he wears a blindfold due to having eyes similar to the Byakugan (he can literally see everything in a 360degree radius around him in every direction.) BUT he can't turn it off... (so he gets headaches sometimes due to sensory overload from time to time)

This particular variant is a Naruto OC. His eyes actually are an evolved form of the Byakugan. (I RP'd on a Naruto site for almost 5 years. The evolved Byakugan was an actual thing in the system dubbed Hakumei Byakugan) Though in the comic me and a friend were making, he's a mercinary trained by some organization but went AWOL cause he got bored.

(http://fc07.deviantart.net/fs70/i/2013/221/e/c/kagemaru_2013_by_shadokage-d6hc99t.png)

His backstory isn't quite solidified yet due to toying with different things he'd be in and working with different people (With one friend we were gonna make a comic set in a certain time period, and with another friend, we're gonna make a 3D animated show set in a totally different time period/universe. So his backstory would have to mesh with whatever the main universe's story is.

So for now, the only thing solidified are his abilities. How he got them, or why he has them isn't set in stone yet.

Though, once his model (it'll look 100% different from that picture, but will still have dreadlocks) is complete, I'll be working with my model guy to create a fight scene for our youtube channel)

Cali, you think you can help me come up with some ideas for Wolverine's down smash?


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 22, 2014, 11:21:55 AM
Don't wanna de-rail your topic Cali, so I'll spoiler this:
This is one variant of Kagemaru (my OC) he wears a blindfold due to having eyes similar to the Byakugan (he can literally see everything in a 360degree radius around him in every direction.) BUT he can't turn it off... (so he gets headaches sometimes due to sensory overload from time to time)

This particular variant is a Naruto OC. His eyes actually are an evolved form of the Byakugan. (I RP'd on a Naruto site for almost 5 years. The evolved Byakugan was an actual thing in the system dubbed Hakumei Byakugan) Though in the comic me and a friend were making, he's a mercinary trained by some organization but went AWOL cause he got bored.

([url]http://fc07.deviantart.net/fs70/i/2013/221/e/c/kagemaru_2013_by_shadokage-d6hc99t.png[/url])

His backstory isn't quite solidified yet due to toying with different things he'd be in and working with different people (With one friend we were gonna make a comic set in a certain time period, and with another friend, we're gonna make a 3D animated show set in a totally different time period/universe. So his backstory would have to mesh with whatever the main universe's story is.

So for now, the only thing solidified are his abilities. How he got them, or why he has them isn't set in stone yet.

Though, once his model (it'll look 100% different from that picture, but will still have dreadlocks) is complete, I'll be working with my model guy to create a fight scene for our youtube channel)

Cali, you think you can help me come up with some ideas for Wolverine's down smash?
Thats cool. What Jutsu does he have


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 22, 2014, 12:35:41 PM
Don't wanna de-rail your topic Cali, so I'll spoiler this:
This is one variant of Kagemaru (my OC) he wears a blindfold due to having eyes similar to the Byakugan (he can literally see everything in a 360degree radius around him in every direction.) BUT he can't turn it off... (so he gets headaches sometimes due to sensory overload from time to time)

This particular variant is a Naruto OC. His eyes actually are an evolved form of the Byakugan. (I RP'd on a Naruto site for almost 5 years. The evolved Byakugan was an actual thing in the system dubbed Hakumei Byakugan) Though in the comic me and a friend were making, he's a mercinary trained by some organization but went AWOL cause he got bored.

([url]http://fc07.deviantart.net/fs70/i/2013/221/e/c/kagemaru_2013_by_shadokage-d6hc99t.png[/url])

His backstory isn't quite solidified yet due to toying with different things he'd be in and working with different people (With one friend we were gonna make a comic set in a certain time period, and with another friend, we're gonna make a 3D animated show set in a totally different time period/universe. So his backstory would have to mesh with whatever the main universe's story is.

So for now, the only thing solidified are his abilities. How he got them, or why he has them isn't set in stone yet.

Though, once his model (it'll look 100% different from that picture, but will still have dreadlocks) is complete, I'll be working with my model guy to create a fight scene for our youtube channel)

Cali, you think you can help me come up with some ideas for Wolverine's down smash?
WOW thats so dope! do you have a model ready and everything?
and wolverine's down smash should be when he sticks his claws in the ground and do a twist sweep kick

Post Merge: January 22, 2014, 12:46:27 PM
I personally enjoy both slick hacks, and at the moment im trying to make a code and rel to port your younger version over game and watch. But now that i see these previews of this new slick, i was wondering if you were gonna release him ever?
I will be releasing him. and a rel port to G&W will work but  will have to delete some of the psa work so it wont freeze.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 22, 2014, 05:03:13 PM
1: Twist... Sweep... kick? Wut?

2: Kagemaru's model hasn't been created yet. But its next on the list.

3: Kagemaru could use (on that Naruto site) most normal jutsu (Body Switch, transformatiion, and several different clone jutsu) his favorite jutsu was Flock of Shadows (the jutsu Itachi does when he turns into birds and flys away. On that site, it was a dodging move.) But mostly focuses on Taijutsu. He was a Hyuuga, so everything Neji could do and then some, as well as a multitude of Shadow based jutsu. One jutsu was the ability to materialize YOUR shadow and beat the crap out of it so that you feel the pain. Those things, he can still do outside of that site, I just wont call them 'jutsu' or w/e since he may or may not be an actual ninja in what we're creating.

Our first project is a fight scene between Kagemaru and another character named Gritten. Gritten is a cyborg of sorts... mechanical right arm, and his legs from the knees down are mechanical. The two are going to fight it out for some reason. I'm writing the script at the moment.

The finished product will be a fully animated fight scene with the two of them.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 22, 2014, 08:17:23 PM
1: Twist... Sweep... kick? Wut?

2: Kagemaru's model hasn't been created yet. But its next on the list.

3: Kagemaru could use (on that Naruto site) most normal jutsu (Body Switch, transformatiion, and several different clone jutsu) his favorite jutsu was Flock of Shadows (the jutsu Itachi does when he turns into birds and flys away. On that site, it was a dodging move.) But mostly focuses on Taijutsu. He was a Hyuuga, so everything Neji could do and then some, as well as a multitude of Shadow based jutsu. One jutsu was the ability to materialize YOUR shadow and beat the crap out of it so that you feel the pain. Those things, he can still do outside of that site, I just wont call them 'jutsu' or w/e since he may or may not be an actual ninja in what we're creating.

Our first project is a fight scene between Kagemaru and another character named Gritten. Gritten is a cyborg of sorts... mechanical right arm, and his legs from the knees down are mechanical. The two are going to fight it out for some reason. I'm writing the script at the moment.

The finished product will be a fully animated fight scene with the two of them.
Its like Mario's down smash.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 22, 2014, 09:43:06 PM
Sticking his claw in the ground would kinda limit him on turning...

Keep in mind thought that the model has retractable claws. So I COULD give him a move like that though. it just doesn't seem very Wolverine like.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 23, 2014, 01:06:34 PM
Sticking his claw in the ground would kinda limit him on turning...

Keep in mind thought that the model has retractable claws. So I COULD give him a move like that though. it just doesn't seem very Wolverine like.
yea your right lol i would say keep it similar to wolf's down smash. it sorta fits him. but i know you want him to have completely different animations from him


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 23, 2014, 04:52:04 PM
I think I'll go with a simple claw swipe. In one direction, but low


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on January 23, 2014, 08:36:47 PM
I think I'll go with a simple claw swipe. In one direction, but low
Oh... I see where you get your name from.

Kage=Shadow
Maru=common ending to a japanese mans name :O


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 23, 2014, 10:54:44 PM
This is what im doing with the X model now.

(http://i.imgur.com/3L2sKnx.png)

Now..... the reason WHY i did the model this way is to try to save space in file size due to all the model changers im going to have.
So.... whats y'all opinion on this? be honest.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 24, 2014, 12:10:02 PM
impressive,buster looks a little uneven,but other then that,no complaints.

Post Merge: January 24, 2014, 12:13:10 PM
should add something to the waste as well,but if your trying to save file size,that model looks good


Post Merge: January 24, 2014, 01:51:58 PM
ok now i know why the buster is white,got the hand crossed with it lol,scratch the uneven thing about the buster,looks great


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 24, 2014, 09:11:54 PM
impressive,buster looks a little uneven,but other then that,no complaints.

Post Merge: January 24, 2014, 12:13:10 PM
should add something to the waste as well,but if your trying to save file size,that model looks good


Post Merge: January 24, 2014, 01:51:58 PM
ok now i know why the buster is white,got the hand crossed with it lol,scratch the uneven thing about the buster,looks great
lol ok. I'm pretty much done with the model now. just making recolors.


Title: Re: Cali Kingz Projects
Post by: Chaos_Knight on January 24, 2014, 09:39:43 PM
The face sure looks pretty flat compared to his entire body. Overall, the model looks pretty nice.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 24, 2014, 11:33:37 PM
The face sure looks pretty flat compared to his entire body. Overall, the model looks pretty nice.
the face isn't flat at all.

Post Merge: January 25, 2014, 03:24:15 AM
Just a Preview of model changers i will try to add. The file size is pretty huge so I might have to delete one of them. 

(http://i.imgur.com/0R3KhPY.gif)


Title: Re: Cali Kingz Projects
Post by: Kagemaru on January 25, 2014, 03:40:10 AM
That yellow... seems a bit TOO yellow...

Could you differentiate the hues a bit?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 25, 2014, 03:55:17 AM
That yellow... seems a bit TOO yellow...

Could you differentiate the hues a bit?
oo i am. imma fix it up more.


Title: Re: Cali Kingz Projects
Post by: Mattimation on January 27, 2014, 04:35:59 AM
I don't really like the Regular Blue X Colors that much... I would say use the old ones cause they feel more detailed and looks more like X's regular colors.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 27, 2014, 11:31:00 AM
i agree with Blase005 on that,the previous version looked more like the TRUE x,however if you continue to use this model for lower file size,or whatever purpose,please do,personally i dont think theirs mucth a difference besides a darker blue.

Post Merge: January 27, 2014, 01:03:04 PM
and the armored x looks AWESOME!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 27, 2014, 01:33:37 PM
i agree with Blase005 on that,the previous version looked more like the TRUE x,however if you continue to use this model for lower file size,or whatever purpose,please do,personally i dont think theirs mucth a difference besides a darker blue.

Post Merge: January 27, 2014, 01:03:04 PM
and the armored x looks AWESOME!
so from the previous pics i've showed, keep that texture?


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 27, 2014, 01:44:18 PM
yes,but if you want to brighten the hue on the dark blue area,it does look a little more x accurate

(http://static3.wikia.nocookie.net/__cb20100616040719/megaman/images/7/7c/Megaman3MHX.jpg)

here is an example image of what i was referring to


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 27, 2014, 08:04:09 PM
yes,but if you want to brighten the hue on the dark blue area,it does look a little more x accurate

([url]http://static3.wikia.nocookie.net/__cb20100616040719/megaman/images/7/7c/Megaman3MHX.jpg[/url])

here is an example image of what i was referring to
yea the blue is too blue in game.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 28, 2014, 02:04:23 PM
if i might make a few animation suggestions on his stage entry and armor transform:

stage entry:
(http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif)


armor transform:
(http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 28, 2014, 09:14:13 PM
if i might make a few animation suggestions on his stage entry and armor transform:

stage entry:
([url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif[/url])


armor transform:
([url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif[/url])
theres nothing here. the images arent showing


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 28, 2014, 09:50:04 PM
theres nothing here. the images arent showing


Click on them and see.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 28, 2014, 11:12:35 PM
Click on them and see.
Still nothing. send another link


Title: Re: Cali Kingz Projects
Post by: Renova on January 29, 2014, 11:40:27 AM
Calikingz would you mind reducing the knockback on the Broly PSA's Special N or at least tell me how to do it using Brawlbox?

If I could open the file in PSA I'd be able to do it myself but I'm unaware of how to make changes like that in BrawlBox. The Stregnth and knockback on the move is just a tad bit too much.

Looking forward to your new X btw.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 29, 2014, 12:28:01 PM

armor transform:
(http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif)
http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif (http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif)

stage entry:
(http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif)
http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif (http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif)

if their still not showing,heres where i got them:
http://megamanxforever0.tripod.com/v20/id9.html (http://megamanxforever0.tripod.com/v20/id9.html)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 29, 2014, 01:23:27 PM
armor transform:
([url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif[/url])
[url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif[/url] ([url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/falcon07.gif[/url])

stage entry:
([url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif[/url])
[url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif[/url] ([url]http://megamanxforever0.tripod.com//sitebuildercontent/sitebuilderpictures/x13.gif[/url])

if their still not showing,heres where i got them:
[url]http://megamanxforever0.tripod.com/v20/id9.html[/url] ([url]http://megamanxforever0.tripod.com/v20/id9.html[/url])
even on the site those two images don't load but its ok.

Post Merge: January 30, 2014, 01:36:48 PM
Should I make Vile a ALT costume for Megaman X?


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on January 31, 2014, 01:43:16 PM
depends on your point of view,he was purple on megaman x 1,later lavender on x3,and green on x8

if you ever wanted to make a vile psa,that would definitely be something else lol


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 01, 2014, 01:25:37 AM
depends on your point of view,he was purple on megaman x 1,later lavender on x3,and green on x8

if you ever wanted to make a vile psa,that would definitely be something else lol
lol ok. Vile Would be a very hard PSA for me. lol


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on February 01, 2014, 07:10:11 PM
vile for alternate sounds perfect for me


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 03, 2014, 09:50:48 PM
vile for alternate sounds perfect for me
I will have more than one costume of Vile since he appeared in different colors in multiple games


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 04, 2014, 01:19:56 PM
i have a question about one of your older hacks:goten and trunks over ice climbers,is that still a work in progress or a discarded project,since goten and trunks are over fox and falco now


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 04, 2014, 07:58:49 PM
i have a question about one of your older hacks:goten and trunks over ice climbers,is that still a work in progress or a discarded project,since goten and trunks are over fox and falco now
Dead project cuz ice climbers are Super weird when it comes to PSAing them.

Post Merge: February 04, 2014, 09:34:40 PM
So I need help with X. any ideas for his Side and Up Smashes? kinda stuck here lol :>.>palm:


Title: Re: Cali Kingz Projects
Post by: Kagemaru on February 04, 2014, 11:22:58 PM
Do they have to be accurate to Megaman lore?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 05, 2014, 04:46:00 AM
Do they have to be accurate to Megaman lore?
naa. just want them to look good. i got the Side and Down smash attacks done now. i need an up smash, down and up tilts


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 05, 2014, 12:28:02 PM
found this on youtube:
Mega Man X Marvel Vs Capcom 3 Moveset (http://www.youtube.com/watch?v=EKjNnJAsBRQ#)
might give you some ideas


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 05, 2014, 12:49:53 PM
found this on youtube:
Mega Man X Marvel Vs Capcom 3 Moveset ([url]http://www.youtube.com/watch?v=EKjNnJAsBRQ#[/url])
might give you some ideas
lol i watched that video and i got a few Ideas. thanks


Title: Re: Cali Kingz Projects
Post by: Kagemaru on February 05, 2014, 04:18:02 PM
I was gonna suggest something similar to the Megaman for Smash4 psa... being a projectile based f-smash attack.

And that the Up-Smash would be similar to Mewtwo's but instead of being a mist it would be a single explosion burst from his arm cannon.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 05, 2014, 05:38:49 PM
he had this for his previous x over rob

but i think shooting a projectile(fireball or something) straight up might be a good idea


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 05, 2014, 11:24:29 PM
@CaliKingz01

Hey, I downloaded you're Dark Sonic, and I can't for the life of me figure out what sounds to replace in Olimar's Soundbank with what from you're Dark Sonic, I could never figure out what sounds to replace when it comes to custom sounds as .wav files not having a specific ID in the name (like 'WAV 30', for example), how do I figure this kind of thing out?

Also, I have an eye on your Slick character (the newer one) and, watching the video, he has a voice pack, but I can't find said voice pack ANYWHERE, not in either versions of the character, and not anywhere in the Brawl Vault, would it be a burden to upload that voice pack somewhere?

Thanks.

Edit: Nevermind about helping with the Dark Sonic voice pack, it was challenging, but I figured it out.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 10, 2014, 04:36:13 AM
@CaliKingz01

Hey, I downloaded you're Dark Sonic, and I can't for the life of me figure out what sounds to replace in Olimar's Soundbank with what from you're Dark Sonic, I could never figure out what sounds to replace when it comes to custom sounds as .wav files not having a specific ID in the name (like 'WAV 30', for example), how do I figure this kind of thing out?

Also, I have an eye on your Slick character (the newer one) and, watching the video, he has a voice pack, but I can't find said voice pack ANYWHERE, not in either versions of the character, and not anywhere in the Brawl Vault, would it be a burden to upload that voice pack somewhere?

Thanks.

Edit: Nevermind about helping with the Dark Sonic voice pack, it was challenging, but I figured it out.
what program do you use to insert the sounds?


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 10, 2014, 11:05:09 AM
what program do you use to insert the sounds?

SuperSawndz


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 10, 2014, 10:06:59 PM
SuperSawndz
oo ok. i never used that. is it better than there regular one?


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 10, 2014, 10:40:17 PM
oo ok. i never used that. is it better than there regular one?


Yes, you're not stuck entering wav IDs all the time, and when a sound pack is in the form of a .sawnd file, you just select the sawnd file, click insert, then you're done.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 11, 2014, 11:58:29 AM
hey calikingz,since my pictures of the x animations failed,i will try to describe them in words:

entry: very similar to zeros entry,he comes down in a blue laser onto the stage,after a short electric pulse,he is ready for action

armor transform: x does a floating 360 spin,while tucking in his arms and legs,flashes from blue to white, untucks his arms and legs,after a flash of elctricity,he has his armor equipped.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 11, 2014, 01:48:52 PM
hey calikingz,since my pictures of the x animations failed,i will try to describe them in words:

entry: very similar to zeros entry,he comes down in a blue laser onto the stage,after a short electric pulse,he is ready for action

armor transform: x does a floating 360 spin,while tucking in his arms and legs,flashes from blue to white, untucks his arms and legs,after a flash of elctricity,he has his armor equipped.
I got those already lol but the  armor trans, it sounds like Ganon


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 11, 2014, 01:51:04 PM
lol yeah,if you want to do something different for the armor trans, thats fine


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 11, 2014, 03:01:37 PM
@calikingz01

Hey, I just saw a video of yours from the end of September 2013 showing Bomberman over Link progress, and it looks really good, but your OP has said 99.9% done for the past few months, are you still working on him? Also, just a suggestion: I think this would be a perfect model if it can be fixed to work with your moveset: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28193 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28193)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 11, 2014, 09:39:51 PM
@calikingz01

Hey, I just saw a video of yours from the end of September 2013 showing Bomberman over Link progress, and it looks really good, but your OP has said 99.9% done for the past few months, are you still working on him? Also, just a suggestion: I think this would be a perfect model if it can be fixed to work with your moveset: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28193[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28193[/url])
its done but I need to Figure out the hit box for the FS. its messed up


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 11, 2014, 09:46:45 PM
its done but I need to Figure out the hit box for the FS. its messed up

Awesome, looking forward to it :D good luck on the hit box


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 12, 2014, 01:41:09 PM
i have 2 possible thoughts on that,

make sure the offensive collision is on x and y but not z planes

make sure its asynchronus timer frames at the start and synchronus timer frames after terminate collision

if these 2 dont work,i will start a topic in aa help


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 13, 2014, 12:03:40 AM
i have 2 possible thoughts on that,

make sure the offensive collision is on x and y but not z planes

make sure its asynchronus timer frames at the start and synchronus timer frames after terminate collision

if these 2 dont work,i will start a topic in aa help
I tried that before and it works when it wants. but i fixed it


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 15, 2014, 11:08:06 AM
I just found out that Crash Bandicoot freezes up if he after he spins in his Air FS if he doesn't hit someone... Apart from that, he's great!


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 17, 2014, 02:00:05 PM
hey calikingz, i did a little research on concept art for megaman x,turns out in his first game,he was that dark blue to begin with,aside from the giant pic of modern x i showed you a few weeks ago,it gave me an idea:

should have 2 different models(same size and armor trans) but one should be texturd to be modern x,and other should be dark blue ressembling classic x.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on February 17, 2014, 06:48:02 PM
can someone make a brawlex pack of all of caliking's PSA's

well most of em since not all modules are done lol


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 18, 2014, 06:37:35 PM
About that freeze I mentioned on the Air Final Smash: It seems to be fixable by just removing the Defensive Collision in PSA, but i just found out that for some reason, he doesn't always fly forward, and because of that, even if he is point blank to the enemy, he doesn't hit >.>


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 19, 2014, 04:05:11 AM
I havent ran into those problems at all but thanks for bringing them to my attention.


http://youtu.be/xtYoCQMfN8U
MAN, I played this game at my friend house and I would love to have those models.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 19, 2014, 12:22:34 PM
speaking of models i assume you got my suggestion about classic and modern x,also idk if those specific models are on the vault,but try searching megaman,or zero on the advanced search, you might find something similar


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 19, 2014, 01:50:56 PM
I havent ran into those problems at all but thanks for bringing them to my attention.


[url]http://youtu.be/xtYoCQMfN8U[/url]
MAN, I played this game at my friend house and I would love to have those models.


You could use GBC and Dots Megaman.EXE

But if you want, I could rip the model for you


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 19, 2014, 02:05:12 PM
You could use GBC and Dots Megaman.EXE

But if you want, I could rip the model for you
OO please rip them :)

Post Merge: February 19, 2014, 02:06:44 PM
speaking of models i assume you got my suggestion about classic and modern x,also idk if those specific models are on the vault,but try searching megaman,or zero on the advanced search, you might find something similar
yea i got you suggestion lol and the recolors are done and i'm finished with the PSA....Kinda. I have NOOOOoooo clue what grabs he should have
You could use GBC and Dots Megaman.EXE

But if you want, I could rip the model for you
OO please rip them :)

Post Merge: February 19, 2014, 02:09:36 PM







ATTENTION TO PEOPLE HAVING ISSUES WITH VEGETA!!!
I know how to fix the Throw freezing glitch. all you have to do is delete the "Subroutine" in the "Thrown" animations. and it should work fine.... STILL gonna make Majin Vegeta tho  :af2:






Title: Re: Cali Kingz Projects
Post by: Large Leader on February 19, 2014, 03:08:51 PM
OO please rip them :)

Post Merge: February 19, 2014, 02:06:44 PM
yea i got you suggestion lol and the recolors are done and i'm finished with the PSA....Kinda. I have NOOOOoooo clue what grabs he should have OO please rip them :)

It'll just take me some time. Kinda busy right now...

But I definitely want to rip the model, always wanted to make a Megaman.EXE PSA. Heck, I even made a SFX pack for him.


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 19, 2014, 03:22:04 PM
How's it going with Bomberman? I'm leaving my Link slot wide open for him :D (Don't ask why I'm doing that when I could be adding characters with the BrawlEx Clone Engine, A special mod project I'm doing calls for replacing everyone/nearly everyone)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 19, 2014, 03:53:33 PM
well i have some ideas for x's throws:

up:throws oponet up and fires a charge shot at him

front:grabs oponet and gives them a charge shot to their body

up:similer to brolys throw,he might do something with his buster 9r rocket boots

back:zero over peach's back throw,unless you got a better idea

those are my ideas,look foward to the new megaman x


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 19, 2014, 04:19:33 PM
front:grabs oponet and gives them a charge shot to their body

Now that's my kind of attack, brutal and awesome 8)

Post Merge: February 19, 2014, 06:06:15 PM
Krillin over Mario says in the Brawl Vault description that it comes with a voice pack and an announcer call, but it doesn't, it only has the fighter files.


Title: Re: Cali Kingz Projects
Post by: Nebulon on February 19, 2014, 09:58:26 PM
can someone make a brawlex pack of all of caliking's PSA's

well most of em since not all modules are done lol

Oh believe me, I'm on my seat for Megaman X, Bomberman, and Broly (Ganon Module) :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 20, 2014, 02:42:20 AM
Now that's my kind of attack, brutal and awesome 8)

Post Merge: February 19, 2014, 06:06:15 PM
Krillin over Mario says in the Brawl Vault description that it comes with a voice pack and an announcer call, but it doesn't, it only has the fighter files.
Sent you the files for Krillin.  And i gave X some simple throws but they look pretty nice :) he's just about done. gotta fix up more models


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on February 20, 2014, 07:42:37 AM
Oh believe me, I'm on my seat for Megaman X, Bomberman, and Broly (Ganon Module) :)

We seriously need a Ganon Module.
Broly should have his own slot.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 20, 2014, 11:43:30 AM
when you show off x in your release video,i have a couple of recomended stages that suit him pretty well:

cyber core maze: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19029 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19029)

central highway: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35574 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35574)

both by cutterkirby64


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 21, 2014, 02:22:50 AM
Getting Zero's Model ready.

(http://i.imgur.com/clXBB4J.png)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 21, 2014, 11:31:06 AM
looks awesome,so much better then the skinny model lol

question,the picture shows zero doing a new attack(i think)

do you plan to make a new zero over peach psa, or is this going to be a different model with the same psa ?


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 21, 2014, 12:35:57 PM
Getting Zero's Model ready.

([url]http://i.imgur.com/clXBB4J.png[/url])
looks awesome,so much better then the skinny model lol


Yeah, I never really liked the so called "X8" model (I don't recall him looking like that in X8 >.>) that model you're using for the new version, now that's the Zero we all know :D


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 21, 2014, 12:45:19 PM
Yeah, I never really liked the so called "X8" model (I don't recall him looking like that in X8 >.>) that model you're using for the new version, now that's the Zero we all know :D
Lol yea i only used the X8 model for peach cuz the new models freeze but im using a new method.  Zero is still going over Peach because I cant stand her lol. New Moves, New Model, and NEW WEAPONS!!!


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 25, 2014, 11:34:33 AM
if you are making a new zero psa over peach, might a recommend:

[MUGEN] Zero (Rockman X/Megaman X) Moveset Showcase (http://www.youtube.com/watch?v=0GUgOqeLR5Y#)

note:it is is based off ultimate marvel vs capcom 3


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 26, 2014, 08:30:21 PM
Look who's finished  :happy:
http://youtu.be/k8Myi1GyDiU

Download is coming soon. along with some other hacks people asked me for.


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 26, 2014, 10:39:20 PM
Look who's finished  :happy:
[url]http://youtu.be/k8Myi1GyDiU[/url]

Download is coming soon. along with some other hacks people asked me for.


That is the most accurate Megaman X moveset I have ever seen (you actually made his armor switch colors with the element type)  :af2: Only thing I don't really like about it based on that video though, is that the model looks like a downgrade from your previous versions  :(


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 26, 2014, 11:59:30 PM
yea i know. had no choice. he was too high in file size.  :( :(

BUT here is the link. Hes READY!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36396&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36396&Moderated=All)


Title: Re: Cali Kingz Projects
Post by: 5una~ on February 27, 2014, 01:38:36 AM
I think my computer and Wii just exploded due to lots of epicness loving these psa's alot!


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 27, 2014, 09:19:01 AM
yea i know. had no choice. he was too high in file size.  :( :(

Oh Well, It'll probably look ok once I lighten his face color a bit.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 27, 2014, 11:34:17 AM
personal letter of congratulations to Calikingz01

congratulations calikingz, you have just made perhaps the most amazing, spectacular, 100% true megaman x psa in all of the entire brawl vault! :af:    if anyone can do megaman x better then this(doubt it) i will be surprised.

i see you took a few of my ideas on attack,stage, and song recommendations(x hunters remix made by me), and you are welcome, glad i could have a small hand in this.

i look forward to more epic mods from you, keep smashing brother  :)

sincerely: Falconpunch1729


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 27, 2014, 11:37:45 AM
Your PSA work is good, as usual.

Some of your animations need a bit of polish, though.

Otherwise, nicely done$


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on February 27, 2014, 11:56:54 AM
Just had an idea( dont have to do this if you dont want to)

for a future project: Sigma over Ganondorf (so x has his main nemesis in the game)

if your still intent on keep broly over him,you can try someone else


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 27, 2014, 12:41:02 PM
Oh Well, It'll probably look ok once I lighten his face color a bit.
OO you know how? i've been wanting to do that


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 27, 2014, 12:47:28 PM
OO you know how? i've been wanting to do that

I tried just a few minutes ago, I thought it would be easy, but BrawlBox previews indicate otherwise O.o


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 27, 2014, 01:19:21 PM
I tried just a few minutes ago, I thought it would be easy, but BrawlBox previews indicate otherwise O.o
which brawlbox are you using?


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 27, 2014, 01:36:01 PM
I don't see how that matters, but my default is 0.67b, though I use the others as needed.

Edit: I just tried lightening all 3 face textures for X again, and it shows the difference in BrawlBox 0.70

Edit 2: Also, in case you still wanna get the better model working with this, this could do the trick: Use BrawlBox to cut the dimensions of each of the textures in half, if the problem is filesize, that will decrease it immensely.
I was trying to use the new Lucina model that's on the Vault for a while with her moveset, and as soon as I did this with her textures, BAM it worked. I don't know if that's the problem with using the other Megaman X Model(s)
with the new X moveset, but if it is, that could very well be the fix.

Edit 3 (in coherence with Edit 1): Actually, it only changes the color of the skin, doesn't really lighten it, so I'm at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) there currently :/


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 27, 2014, 08:13:32 PM
I don't see how that matters, but my default is 0.67b, though I use the others as needed.

Edit: I just tried lightening all 3 face textures for X again, and it shows the difference in BrawlBox 0.70

Edit 2: Also, in case you still wanna get the better model working with this, this could do the trick: Use BrawlBox to cut the dimensions of each of the textures in half, if the problem is filesize, that will decrease it immensely.
I was trying to use the new Lucina model that's on the Vault for a while with her moveset, and as soon as I did this with her textures, BAM it worked. I don't know if that's the problem with using the other Megaman X Model(s)
with the new X moveset, but if it is, that could very well be the fix.

Edit 3 (in coherence with Edit 1): Actually, it only changes the color of the skin, doesn't really lighten it, so I'm at a ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) there currently :/
OO don't worry, I will update this if i get the MvC 3 Model to work.


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 27, 2014, 11:13:27 PM
OO don't worry, I will update this if i get the MvC 3 Model to work.

Actually, I got the model itself working already, but I'm still working on the transformation stuff a bit, should know if it works fully tomorrow  :)


Title: Re: Cali Kingz Projects
Post by: Carnage on February 28, 2014, 02:15:15 AM
CaliKingz01 i noticed that the bomberman fs on the ground to the front if he is turned on certain direction you can easily fix this by adding an subaction say if the char is turn right or left(the one that does that) reverse direction, i did that with ridley fs where he goes to the background also so he always goes to the background and not to the front.

also the small bombs falling on the sides should have a higher knockback and push ppl into the middle in the knockback direction

still its a great port and some crazy ideas for FSs but the air one is really 100 times better right now


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 28, 2014, 04:55:52 AM
Thanks Carnage! ;D ;D ;D ;D

Zero's Wait
(http://i.imgur.com/hDwALKQ.gif)


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 28, 2014, 11:46:55 AM
@CaliKingz

Well, I don't know a ton about adding to/changing character models, but I still should've been able to do it from what I could tell :/ Anyway, here are my results for Megaman X:
I have a few different versions. One is just the model with the bones matched up with the bones of the model that comes with the moveset, it works fine based on the test I did. Then the other 2 versions are not working :( , one is with all the transformations in (looks epic in BrawlBox, but I can't test it because the filesize just will not go down far enough, the other is with only the color of the buster transforming (filesize fine, but glitching polygons in-game, also, it looks pretty cool in BrawlBox, but I don't think just the buster color changing is very accurate to the real Megaman X).

I don't have anywhere to upload to yet because I rarely have any reason to do so, but if you want the working model or want to see if you can find out where I may have messed up on the malfunctional versions, I may try to find a way to get them to you soon.


Anyway, for now, I think I'll just use your previous Megaman X Over ROB (The one with the discussed model), because that one still looks tons better than the 1 to 2 year old version that was over Peach (which I currently have installed), I will say YAY for the release of Bomberman though, certainly looking forward to trying that out  :af:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 28, 2014, 12:33:34 PM
@CaliKingz

Well, I don't know a ton about adding to/changing character models, but I still should've been able to do it from what I could tell :/ Anyway, here are my results for Megaman X:
I have a few different versions. One is just the model with the bones matched up with the bones of the model that comes with the moveset, it works fine based on the test I did. Then the other 2 versions are not working :( , one is with all the transformations in (looks epic in BrawlBox, but I can't test it because the filesize just will not go down far enough, the other is with only the color of the buster transforming (filesize fine, but glitching polygons in-game, also, it looks pretty cool in BrawlBox, but I don't think just the buster color changing is very accurate to the real Megaman X).

I don't have anywhere to upload to yet because I rarely have any reason to do so, but if you want the working model or want to see if you can find out where I may have messed up on the malfunctional versions, I may try to find a way to get them to you soon.


Anyway, for now, I think I'll just use your previous Megaman X Over ROB (The one with the discussed model), because that one still looks tons better than the 1 to 2 year old version that was over Peach (which I currently have installed), I will say YAY for the release of Bomberman though, certainly looking forward to trying that out  :af:
O thank you =) And I Managed to get the model working along with and Axl and Vile Alt Costume that I will update SOON.


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 28, 2014, 12:39:27 PM
O thank you =) And I Managed to get the model working along with and Axl and Vile Alt Costume that I will update SOON.

So you don't need any of my files, or you do?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 28, 2014, 12:44:09 PM
So you don't need any of my files, or you do?
I still need your files. wanna see what you did


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on February 28, 2014, 12:49:29 PM
I still need your files. wanna see what you did


Alright, I won't be able to get them to you right now, but I'll see what I can do :)

Post Merge: February 28, 2014, 02:12:29 PM
@CaliKingz

Alright Here they are :) It will probably have you enter the code twice to download each, just to let you know, In case it doesn't seem to work:

(Changing Buster Color - Glitchy Polygons): http://www.filedropper.com/fitrobot00_1 (http://www.filedropper.com/fitrobot00_1)

(Full Transformations - Overkill Filesize): http://www.filedropper.com/fitrobot00_2 (http://www.filedropper.com/fitrobot00_2)

(Working - No Special Features): http://www.filedropper.com/fitrobot00_3 (http://www.filedropper.com/fitrobot00_3)



Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 28, 2014, 02:17:55 PM
Alright, I won't be able to get them to you right now, but I'll see what I can do :)

Post Merge: February 28, 2014, 02:12:29 PM
@CaliKingz

Alright Here they are :):

(Changing Buster Color - Glitchy Polygons): [url]http://www.filedropper.com/fitrobot00_1[/url] ([url]http://www.filedropper.com/fitrobot00_1[/url])

(Full Transformations - Overkill Filesize): [url]http://www.filedropper.com/fitrobot00_2[/url] ([url]http://www.filedropper.com/fitrobot00_2[/url])

(Working - No Special Features): [url]http://www.filedropper.com/fitrobot00_3[/url] ([url]http://www.filedropper.com/fitrobot00_3[/url])
I know why the model is a overkill in filesize. lol too many pieces of the model. the one i have i deleted and reduced the Poly in the model.


Title: Re: Cali Kingz Projects
Post by: warioman22 on March 01, 2014, 06:52:56 AM
Is there a soundpack being made for Knux over Marth?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 01, 2014, 02:41:44 PM
Is there a soundpack being made for Knux over Marth?
yes there is.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 02, 2014, 09:35:49 AM
Did you ever decide what u are going to do with Scorpion's Final Smash?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 02, 2014, 11:56:10 AM
Yeah, Scorpion needs to be finished!!!


Title: Re: Cali Kingz Projects
Post by: Carnage on March 02, 2014, 01:33:04 PM
CaliKingz01 me and nebulon made your bomberman over link load all of his gfx from the crazyhandeffect.pac if you want to put in your pac for ppl that will brawlex him and dont want to get gfx problems when fighting link go into nebulon pack on his signature and download the fitbomberman.pac just letting you know.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 02, 2014, 05:11:25 PM
Did you ever decide what u are going to do with Scorpion's Final Smash?
yes. he will stun an opponent and Finish Him will appear and he does his classic finisher.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 02, 2014, 05:14:56 PM
have you managed to fix the bomberman fs glitch yet?


Title: Re: Cali Kingz Projects
Post by: Renova on March 03, 2014, 10:13:52 AM
In the MvC over Pokemon Trainer PSA, Ryu (Squirtle) does 40 damage with his tatsu (side B).

Can you fix this? Anytime I attempt to edit the damage of the PSA in Brawlbox of Special S he just loses all functionality and T poses.

I'm only asking because you took credit for the port and the originals don't have this issue.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 03, 2014, 11:29:15 AM
speaking of ryu over squrtile,for some reason the game crashes whenever he gets killed:( idk if this applies to spiderman or wolverine,can you please look into this


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 03, 2014, 05:20:01 PM
Heya Caliking, I just got your Megaman X to load it's GFX from enemy ef_deathpod. When a R.O.B. module comes out for Brawl EX this version will not conflict with R.O.B. If you're interested in including it in your DL, let me know (PM me preferably since I may forget to check here). :)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 06, 2014, 04:10:56 PM
ryu over squirtile freezes my game only when he gets killed,can you please fix this?


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 06, 2014, 05:16:07 PM
ryu over squirtile freezes my game only when he gets killed,can you please fix this?

If it's just an isolated accident (as in, you're the only one that has that problem), then that's on your end.

And jesus christ man, it's been 3 days and you're bumping this thread like crazy. Calm down. :srs:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 06, 2014, 09:42:55 PM
ryu over squirtile freezes my game only when he gets killed,can you please fix this?
Check and see if you installed everything correct cuz i dont have that isuue

Post Merge: March 08, 2014, 05:10:28 PM
Do you guy recognize these moves for Zero?

(http://i.imgur.com/ZD7vmJf.jpg)


(http://i.imgur.com/8BzuxNv.jpg)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 09, 2014, 04:49:57 PM
hes on fire! litterally lol, do you think you will be able to remove peaches floating issue(when holding jump button) this time?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 10, 2014, 12:08:25 AM
hes on fire! litterally lol, do you think you will be able to remove peaches floating issue(when holding jump button) this time?
already done :)


Title: Re: Cali Kingz Projects
Post by: Renova on March 10, 2014, 08:53:02 AM
Is there an actual reason why you keep skipping past my posts on your thread?

Did I do something to you or is that just how you're feeling? Just let me know and you'll never  have to see me post here again.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 10, 2014, 01:48:58 PM
Is there an actual reason why you keep skipping past my posts on your thread?

Did I do something to you or is that just how you're feeling? Just let me know and you'll never  have to see me post here again.
o i never seen your post till now. lol but about the MvC. make sure all the files are in the right place. I looked at it and its nothing wrong with the one i have


Title: Re: Cali Kingz Projects
Post by: Renova on March 10, 2014, 04:55:37 PM
o i never seen your post till now. lol but about the MvC. make sure all the files are in the right place. I looked at it and its nothing wrong with the one i have

Oh thank goodness, its just a misunderstanding. I use all your PSA's in my game so I'm glad we're cool.

Anyway, the issue with MvC is that Ryu Special S does 40 damage upon collision. The actual moveset works fine but 40 damage is WAY too OP. Each time I edit the damage in Brawlbox the PSA becomes corrupted.

Can you fix it please?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 10, 2014, 06:33:47 PM
new poll please


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 10, 2014, 08:11:38 PM
Oh thank goodness, its just a misunderstanding. I use all your PSA's in my game so I'm glad we're cool.

Anyway, the issue with MvC is that Ryu Special S does 40 damage upon collision. The actual moveset works fine but 40 damage is WAY too OP. Each time I edit the damage in Brawlbox the PSA becomes corrupted.

Can you fix it please?
Sure i can :) give me an hour im not home

Post Merge: March 12, 2014, 06:02:52 AM
Here's a sneak peak at Zero's Alt costume.

(http://i.imgur.com/q1KHpKe.jpg)

took a while to rig this. Looks simple but was very difficult for me.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on March 12, 2014, 07:40:30 AM
looks nice. first thing i thought of was that he looks like Edward Elric from Fullmetal Alchemist :P


Title: Re: Cali Kingz Projects
Post by: Renova on March 12, 2014, 10:52:16 AM
Sure i can :) give me an hour im not home


Thank you! ;D


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 12, 2014, 11:33:41 AM
i think sigma over ganon would be a great ideal project 4U since you've already done x and zero

Post Merge: March 12, 2014, 02:05:01 PM
impressive on the alternate costume,most impressive indeed


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 12, 2014, 05:05:40 PM
Next project should (and must) be Scorpion.


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 12, 2014, 05:19:39 PM
Next project should (and must) be Scorpion.

If he does it, I'd totally be down for a collab :P


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 12, 2014, 05:27:39 PM
If he does it, I'd totally be down for a collab :P

I think you meant: Down for a "kollab". ;-)


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 12, 2014, 05:32:44 PM
I think you meant: Down for a "kollab". ;-)

:>.>: icwutudidthere


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 12, 2014, 05:34:57 PM
cant wait to have a
"get over here" soundclip in brawl


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 12, 2014, 05:37:42 PM
cant wait to have a
"get over here" soundclip in brawl

I have 2 perfect soundclips.
But I still can't get the SFX to work using Gecko, so if I make a soundpack, it'll be Riivo exclusive.


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 12, 2014, 05:41:24 PM
I have 2 perfect soundclips.
But I still can't get the SFX to work using Gecko, so if I make a soundpack, it'll be Riivo exclusive.

Have you used the Replacement Soundbank Engine for Gecko?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 12, 2014, 05:43:16 PM
Have you used the Replacement Soundbank Engine for Gecko?

Yes, and it has glitches I can't fix.
If you check that thread you'll see my last comment stating the problem.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 13, 2014, 11:55:38 AM
i assume dark hold will be zeros ground final smash, however for his air one, i believe its called gemu zero or something,

where his sword grows huge and unleashes a giant blade beam that sweeps the stage


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 13, 2014, 11:01:07 PM
I want to help.
If you make Scorpion, I'll try to get the SFX from MK9 and/or Injustice.
The "Get Over Here!!" sound, I already have it with me.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 13, 2014, 11:56:48 PM
I want to help.
If you make Scorpion, I'll try to get the SFX from MK9 and/or Injustice.
The "Get Over Here!!" sound, I already have it with me.
Ok. I will Need ALL the Help I can get for him. BTW his Grab is going to use links chain  but with scorpions Spear. and it will be able to pull the opponent


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 13, 2014, 11:58:50 PM
Ok. I will Need ALL the Help I can get for him. BTW his Grab is going to use links chain  but with scorpions Spear. and it will be able to pull the opponent

I'm down to help with PSA/Animating if need be.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 13, 2014, 11:59:09 PM
Just Animated this.

(http://i58.tinypic.com/ofnhts.gif)

 Looks pretty good right?

Post Merge: March 14, 2014, 12:01:06 AM
I'm down to help with PSA/Animating if need be.
ok cool. His down tilt will be the uppercut he has in all the games. thought if he didnt have that  in there it wouldn't be mortal kombat like lol. AND I made a Finish him GFX. :):)


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 14, 2014, 12:11:01 AM
ok cool. His down tilt will be the uppercut he has in all the games. thought if he didnt have that  in there it wouldn't be mortal kombat like lol. AND I made a Finish him GFX. :):)

I'm assuming that his down smash (or down special) will be Takedown?

And why not make the chain his neutral/side B? We could make it so that you can grab people and bring them to you to combo them.

If you're worried about Scorpion not being able to grab without using the clawshot, I'm pretty sure I can fix that.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 14, 2014, 12:21:24 AM
I'm assuming that his down smash (or down special) will be Takedown?

And why not make the chain his neutral/side B? We could make it so that you can grab people and bring them to you to combo them.

If you're worried about Scorpion not being able to grab without using the clawshot, I'm pretty sure I can fix that.
I Dont see why it would hurt if he grabs with the clawshot also

i also made a graphic that says "Finish Him" instead of "Sudden Death"
its somewhere in my computer


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 14, 2014, 12:23:22 AM
I Dont see why it would hurt if he grabs with the clawshot also

Because redundancy.

Not that you can't use it for both :V


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 14, 2014, 01:52:46 AM
I'm assuming that his down smash (or down special) will be Takedown?

And why not make the chain his neutral/side B? We could make it so that you can grab people and bring them to you to combo them.

If you're worried about Scorpion not being able to grab without using the clawshot, I'm pretty sure I can fix that.
I'm assuming that his down smash (or down special) will be Takedown?

And why not make the chain his neutral/side B? We could make it so that you can grab people and bring them to you to combo them.

If you're worried about Scorpion not being able to grab without using the clawshot, I'm pretty sure I can fix that.
the grab might be the side smash. stun the opponent and combo them. you will be able to angle it upward to grab in the air as well


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 14, 2014, 09:56:41 AM
the grab might be the side smash. stun the opponent and combo them. you will be able to angle it upward to grab in the air as well

lol let's worry about the animations first before worrying about what it'll be over.

So Uppercut, Spear Throw, and (I'm assuming) Takedown. Out of those three, Takedown is going to be the most difficult.


Title: Re: Cali Kingz Projects
Post by: Renova on March 14, 2014, 12:08:38 PM
I think Scorpions Teleport Punch should be Special S (side B).

It could act as a roll so that there's no collision possible while hes doing it and have a high recovery so its not spammable.
   *The naruto PSA (Not the Jrush) has something similar to this when Naruto goes Kyubii mode. When that psa dash attacks while in that mode, he attacks the opponent from behind.

I voted for the Majin Vegeta PSA because of this video. Vegeta is so badass.

http://youtu.be/d7IvsW9xHnU (http://youtu.be/d7IvsW9xHnU)


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 14, 2014, 12:42:26 PM
I think Scorpions Teleport Punch should be Special S (side B).

It could act as a roll so that there's no collision possible while hes doing it and have a high recovery so its not spammable.
   *The naruto PSA (Not the Jrush) has something similar to this when Naruto goes Kyubii mode. When that psa dash attacks while in that mode, he attacks the opponent from behind.

I voted for the Majin Vegeta PSA because of this video. Vegeta is so badass.

[url]http://youtu.be/d7IvsW9xHnU[/url] ([url]http://youtu.be/d7IvsW9xHnU[/url])
Lol... Vegeta reminds me of a certain King who cannot be mind-controlled because of his pride... Lol...
Majin Vegeta would be an awesome PSA! Though I'm curious : Would you do his exploding Final Smash?


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 14, 2014, 12:56:14 PM
Lol... Vegeta reminds me of a certain King who cannot be mind-controlled because of his pride... Lol...
Majin Vegeta would be an awesome PSA! Though I'm curious : Would you do his exploding Final Smash?

It's possible to make it a OHKO and also kill himself.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 14, 2014, 07:24:09 PM
Looks like Scorpion is going to win.

Are you waiting for 10 votes or what?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 14, 2014, 08:21:00 PM
Lol... Vegeta reminds me of a certain King who cannot be mind-controlled because of his pride... Lol...
Majin Vegeta would be an awesome PSA! Though I'm curious : Would you do his exploding Final Smash?
His FS will be if you reach a certain % you will do the final explosion. and it will give vegeta 999% but it destroys everyone


Post Merge: March 14, 2014, 08:22:51 PM
Looks like Scorpion is going to win.

Are you waiting for 10 votes or what?
More than likely Scorpion is next lol. waiting for a new model to be made since the one i have is messed up


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 14, 2014, 09:09:39 PM
His FS will be if you reach a certain % you will do the final explosion. and it will give vegeta 999% but it destroys everyone


Post Merge: March 14, 2014, 08:22:51 PM
More than likely Scorpion is next lol. waiting for a new model to be made since the one i have is messed up


Which one do you prefer?

I personally prefer either Alt. Scorpion from MK9 or Injustice Scorpion.


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 14, 2014, 11:32:14 PM
His FS will be if you reach a certain % you will do the final explosion. and it will give vegeta 999% but it destroys everyone

You could make it so that he automatically dies after he kills everyone, if you want it to.


Title: Re: Cali Kingz Projects
Post by: Kagemaru on March 15, 2014, 02:27:50 AM
yeah its possible to self terminate.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 15, 2014, 06:00:45 AM
So its been almost a month and I still haven't gotten this advertised.... :>.>palm:

"UPDATED"

"I'm X! I'm a Maverick Hunter!"
(http://i.imgur.com/dZIW9Mp.jpg)

If you love Megaman your going to Love Megaman X
Hey everyone, CaliKingz here to bring you another great project. X joins Brawl again with a totally new moveset.  He's over ROB again btw.
Took me some time to get a model to work ( somewhat the MvC3 Model ) but it looks pretty nice.
Things that are new from my previous X mod:

Charge Shot
(http://i.imgur.com/SaXOD9B.jpg)

Change Elements ( Fire, Electric, and Ice )
(http://i.imgur.com/ozRKHl4.gif)

Advanced Chameleon Sting
(http://i.imgur.com/TxvMyWY.jpg)

Ice Tower
(http://i.imgur.com/K4Cmy6w.jpg)

Nova Strike
(http://i.imgur.com/tdAvGfJ.jpg)

Rolling Shield
(http://i.imgur.com/l3uh8WE.jpg)

An actual Air Dash If pressing forward while dodging
(http://i.imgur.com/keg2IZV.jpg)

AND New Super Armor
(http://i.imgur.com/9rVBPTY.jpg)

With the Super Armor its a time limit.  You have the choice to use amplified basic attacks
OR his Super Hadouken Attack which waste the time limit for the FS Armor.
(http://i.imgur.com/NlioC5t.jpg)

Also in the normal state, if your percent damage reaches 150, you unlock his secret Move.
(http://i.imgur.com/r0OLg10.jpg)

Facial expressions
Metal
(http://i.imgur.com/jZF8mRf.jpg)
Recolors
A Sound Pack

X is ready for Any opponent.  Even ZERO!!
(http://i.imgur.com/gyJ5wQv.jpg)

Here's the Preview of X
SSBB MODZ: X The Maverick Hunter Joins Brawl! (http://www.youtube.com/watch?v=k8Myi1GyDiU#)


Download
(http://i.imgur.com/WbypSV4.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36396)


 


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 15, 2014, 08:34:09 AM
awesome work man,but 2 questions

1:how did you get the bigger model to work

2:how did you get so freaking good at brawl modding?


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 15, 2014, 10:15:11 AM
So its been almost a month and I still haven't gotten this advertised.... :>.>palm:

"UPDATED"

"I'm X! I'm a Maverick Hunter!"
([url]http://i.imgur.com/dZIW9Mp.jpg[/url])

If you love Megaman your going to Love Megaman X
Hey everyone, CaliKingz here to bring you another great project. X joins Brawl again with a totally new moveset.  He's over ROB again btw.
Took me some time to get a model to work ( somewhat the MvC3 Model ) but it looks pretty nice.
Things that are new from my previous X mod:

Charge Shot
([url]http://i.imgur.com/SaXOD9B.jpg[/url])

Change Elements ( Fire, Electric, and Ice )
([url]http://i.imgur.com/ozRKHl4.gif[/url])

Advanced Chameleon Sting
([url]http://i.imgur.com/TxvMyWY.jpg[/url])

Ice Tower
([url]http://i.imgur.com/K4Cmy6w.jpg[/url])

Nova Strike
([url]http://i.imgur.com/tdAvGfJ.jpg[/url])

Rolling Shield
([url]http://i.imgur.com/l3uh8WE.jpg[/url])

An actual Air Dash If pressing forward while dodging
([url]http://i.imgur.com/keg2IZV.jpg[/url])

AND New Super Armor
([url]http://i.imgur.com/9rVBPTY.jpg[/url])

With the Super Armor its a time limit.  You have the choice to use amplified basic attacks
OR his Super Hadouken Attack which waste the time limit for the FS Armor.
([url]http://i.imgur.com/NlioC5t.jpg[/url])

Also in the normal state, if your percent damage reaches 150, you unlock his secret Move.
([url]http://i.imgur.com/r0OLg10.jpg[/url])

Facial expressions
Metal
([url]http://i.imgur.com/jZF8mRf.jpg[/url])
Recolors
A Sound Pack

X is ready for Any opponent.  Even ZERO!!
([url]http://i.imgur.com/gyJ5wQv.jpg[/url])

Here's the Preview of X
SSBB MODZ: X The Maverick Hunter Joins Brawl! ([url]http://www.youtube.com/watch?v=k8Myi1GyDiU#[/url])


Download
([url]http://i.imgur.com/WbypSV4.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36396[/url])


 


Are there any changes to the PSA? I'm asking because I've still got the one I ported for BrawlEX, so if you changed anything in the PSA and tell me then I could change those things in the GFX fixed version I've got.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 15, 2014, 11:04:08 AM
Good that Megaman X arrived, but the cartoon CSP's look so bad.

We need to make the common Brawl ones.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 15, 2014, 01:59:02 PM
awesome work man,but 2 questions

1:how did you get the bigger model to work

2:how did you get so freaking good at brawl modding?
lol i optimized the model in 3ds max and i used a different face. And just spending my free time practicing


Title: Re: Cali Kingz Projects
Post by: LJSTAR on March 15, 2014, 03:19:03 PM
Good that Megaman X arrived, but the cartoon CSP's look so bad.

We need to make the common Brawl ones.


Well, I've made some CSP for my personal use, using the model from the moveset, it's not really "Brawl Style" though
(http://i.imgur.com/CHz6biH.png)(http://i.imgur.com/8mYL3Iw.png)(http://i.imgur.com/drkPAaQ.png)(http://i.imgur.com/IEimpuW.png)(http://i.imgur.com/TJlMzAD.png)(http://i.imgur.com/bE6veWj.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 15, 2014, 05:34:38 PM
Well, I've made some CSP for my personal use, using the model from the moveset, it's not really "Brawl Style" though
([url]http://i.imgur.com/CHz6biH.png[/url])([url]http://i.imgur.com/8mYL3Iw.png[/url])([url]http://i.imgur.com/drkPAaQ.png[/url])([url]http://i.imgur.com/IEimpuW.png[/url])([url]http://i.imgur.com/TJlMzAD.png[/url])([url]http://i.imgur.com/bE6veWj.png[/url])


Still good enough.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 15, 2014, 06:14:39 PM
Well, I've made some CSP for my personal use, using the model from the moveset, it's not really "Brawl Style" though
([url]http://i.imgur.com/CHz6biH.png[/url])([url]http://i.imgur.com/8mYL3Iw.png[/url])([url]http://i.imgur.com/drkPAaQ.png[/url])([url]http://i.imgur.com/IEimpuW.png[/url])([url]http://i.imgur.com/TJlMzAD.png[/url])([url]http://i.imgur.com/bE6veWj.png[/url])
They look so good... Brawl Style or not...


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on March 15, 2014, 08:25:08 PM
Well, I've made some CSP for my personal use, using the model from the moveset, it's not really "Brawl Style" though
([url]http://i.imgur.com/CHz6biH.png[/url])([url]http://i.imgur.com/8mYL3Iw.png[/url])([url]http://i.imgur.com/drkPAaQ.png[/url])([url]http://i.imgur.com/IEimpuW.png[/url])([url]http://i.imgur.com/TJlMzAD.png[/url])([url]http://i.imgur.com/bE6veWj.png[/url])


Meh, it's ok, looks a bit like a toy action figure though in that picture.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 16, 2014, 01:30:43 PM
question:besides the hammer, what other weapons will zero be weilding?

cause i know in x8 he had the hammer, a glaive(really long spear), twin fans, and those knukle things


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 16, 2014, 03:07:26 PM
question:besides the hammer, what other weapons will zero be weilding?

cause i know in x8 he had the hammer, a glaive(really long spear), twin fans, and those knukle things
OO i changed my mind about it. : the file size was a killer lol. but the moveset is pretty dope.

Post Merge: March 18, 2014, 12:55:29 PM
Zero preview.

http://youtu.be/K0xom9xKbRM


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on March 18, 2014, 02:37:11 PM
Zero preview.

[url]http://youtu.be/K0xom9xKbRM[/url]


Looks pretty cool, why no green sword trace for the Z-Saber though? Btw, the new X actually looks pretty good in that video, not the exact same one that I would've liked, but the face probably needed a complete remake for the expressions to work, so congrats :D

Edit: Woah, I just saw some pictures of X on google, and I must say, that new X of yours looks almost 100% accurate!  :af2:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 19, 2014, 01:13:54 PM
Scorpion WINS!!!

(http://i.imgur.com/BbzOrow.png)


Title: Re: Cali Kingz Projects
Post by: KTH on March 19, 2014, 02:05:35 PM
YES ! (http://wiki.teamfortress.com/w/images/1/12/Scout_cheers01.wav?t=20100625222126)

I was waiting for this.


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 19, 2014, 02:09:25 PM
Scorpion WINS!!!

([url]http://i.imgur.com/BbzOrow.png[/url])


Rig looks great. What are you going to do for the lance/knife/spear thing? Will you just use a random model or do you plan to import the spear over the hookshot or something?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 19, 2014, 03:09:52 PM
Scorpion looks awesome as [censored]

Also
CSP here:

made by me

(http://i.imgur.com/i4vNd1h.png)


Title: Re: Cali Kingz Projects
Post by: justadood on March 19, 2014, 03:56:37 PM
i think the only issue with these characters is the balancing :P ...all it would really take is for the projectiles to be turned into "real" projectiles that break upon hitting someone... (obviously the Final Smash doesn't need this)... if just that was changed to happen, i think it would fit SO much better


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 19, 2014, 05:08:45 PM
all it would really take is for the projectiles to be turned into "real" projectiles that break upon hitting someone...

I've never really tried it, but I guess you could do something like this:
Code:
If Hitbox Connects

Sync Timer 1
Terminate Hitbox

End If

Don't know if it'll work or not.


Title: Re: Cali Kingz Projects
Post by: Carnage on March 19, 2014, 06:10:13 PM
everyone can code a projectyle to stop when it hits , heck i made that on the old mewtwo ports over marth, what makes it not ebing a true projectile is you cant leavue the animation while the fake projectile is traveling and cat be reflected back to you, just cancelling upon hit is preety easy.


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 19, 2014, 06:19:29 PM
everyone can code a projectyle to stop when it hits , heck i made that on the old mewtwo ports over marth, what makes it not ebing a true projectile is you cant leavue the animation while the fake projectile is traveling and cat be reflected back to you, just cancelling upon hit is preety easy.

Yep, this is our current limitations with fake projectiles.

Hopefully we'll be able to make our own projectiles, one day.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 19, 2014, 07:00:51 PM
Scorpion WINS!!!

([url]http://i.imgur.com/BbzOrow.png[/url])


That's what I meant!!!!

GET OVER HERE!!

I want to make the SFX pack. Well, if you want.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 20, 2014, 09:36:19 PM
i think the only issue with these characters is the balancing :P ...all it would really take is for the projectiles to be turned into "real" projectiles that break upon hitting someone... (obviously the Final Smash doesn't need this)... if just that was changed to happen, i think it would fit SO much better
Its somewhat possible to do with fake projectiles

Post Merge: March 20, 2014, 09:43:43 PM
Ok. issue with the scorpion model. MAJOR LAG. i've Optimized it so many times and it still lags. need a lower model. if someone can rip the model from MK Armageddon or MK Deception that would be nice


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 20, 2014, 09:53:04 PM
Its somewhat possible to do with fake projectiles

Post Merge: March 20, 2014, 09:43:43 PM
Ok. issue with the scorpion model. MAJOR LAG. i've Optimized it so many times and it still lags. need a lower model. if someone can rip the model from MK Armageddon or MK Deception that would be nice

have u tried the tristripper in the newest brawlbox?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 20, 2014, 10:44:55 PM
have u tried the tristripper in the newest brawlbox?
Tristripper? where is that at?

Post Merge: March 21, 2014, 01:37:24 AM
Never mind. i found out. but it still lags. still gonna do this PSA tho. Just rigged the Skull as well.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 21, 2014, 10:48:23 AM
awesome job on zero man'now we just need to pit him against megaman x to decide who is the ultimate maverick hunter,lol

questions
1:is the zero over link you planned going to be any different then the new zero over peach?

2:on brolys back ariel,forward tilt,and side special,did u inntentionally leave it like that or did you just run out of ideas

3:have you fixed the bomberman fs glitch yet?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 21, 2014, 01:59:33 PM
awesome job on zero man'now we just need to pit him against megaman x to decide who is the ultimate maverick hunter,lol

questions
1:is the zero over link you planned going to be any different then the new zero over peach?

2:on brolys back ariel,forward tilt,and side special,did u inntentionally leave it like that or did you just run out of ideas

3:have you fixed the bomberman fs glitch yet?
1 zero is going to be over both link and peach
2 I meant to keep those that way
3 yes i did. and someone on my thread shows you how to fix it.

Post Merge: March 21, 2014, 02:00:52 PM
:happy: Look at what i just ripped :happy:

(http://i.imgur.com/CR5zQTl.png)

gotta fix up the legs and stuff tho. looks a bit weird


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 21, 2014, 03:27:10 PM
good luck
and yea the tristripper is suppose to reduce like 30% of polygon count


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 24, 2014, 12:50:27 AM
Zero is NOW ready for Download!!

Peach Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202874 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202874)

Link Version: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202875 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202875)

Enjoy and keep a lookout for Scorpion!


Title: Re: Cali Kingz Projects
Post by: Renova on March 24, 2014, 09:00:36 AM
You release such high quality PSA's so quickly. Amazing!!!

Thanks for the hard work bro.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 24, 2014, 10:20:28 AM
I'll be waiting for Scorpion now.

Zero looks amazing BTW.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 24, 2014, 12:03:06 PM
never grew up playing mortal kombat, but i do look forward to scorpion.

Post Merge: March 24, 2014, 12:04:38 PM
i forgot to ask,besides scorpion and other projects,how goes the new slick over olimar?


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 24, 2014, 02:35:27 PM
Heya. By chance did you have plans to put Megaman X over Peach?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 24, 2014, 02:49:51 PM
Thanks. i like doing this thats why i try to finish as fast as possible.
Slick is done but i think i might not release him since im putting someone else over Olimar.
And idk if i will make X over Peach. he gave me issues in the past


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on March 24, 2014, 04:19:13 PM
Slick is done but i think i might not release him since im putting someone else over Olimar.

Why not? It's not like one person has to use all Oimar replacements at once XD Plus don't ya' know about the existence of the BrawlEx Clone Engine?


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 24, 2014, 04:19:49 PM
Why not? It's not like one person has to use all Oimar replacements at once XD Plus don't ya' know about the existence of the BrawlEx Clone Engine?
Is there a rel for Olimar?


Title: Re: Cali Kingz Projects
Post by: Carnage on March 24, 2014, 04:22:41 PM
Is there a rel for Olimar?
brawlex rel yes, olimar is one of the choosen ones xD


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 24, 2014, 04:49:49 PM
brawlex rel yes, olimar is one of the choosen ones xD
Lol... Then it's settled xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 24, 2014, 08:17:44 PM
lol ok. i will release Slick then


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 24, 2014, 08:27:55 PM
so
wht do u have in Mind for Scorpion's final smash?
or is it a surprise?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 24, 2014, 10:12:08 PM
im gonna keep it a surprise for now


Title: Re: Cali Kingz Projects
Post by: Carnage on March 25, 2014, 02:40:33 AM
isnt it obvious that is gonna be one of his fatalitys which one i dont know only calikingz01 knows what he choose


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 25, 2014, 08:25:39 AM
Some MK Stages I rigged. ( 1st time rigging stages )

(http://i.imgur.com/jfUjn9y.jpg)
(http://i.imgur.com/YgCNAHY.jpg)
(http://i.imgur.com/2tGPJwu.jpg)

I want the Acid to do damage but I have no clue how to get it to do that. If ANYONE knows how to do that please let me know
(http://i.imgur.com/GrfFZU4.jpg)
(http://i.imgur.com/eeE1R43.jpg)


Title: Re: Cali Kingz Projects
Post by: Renova on March 25, 2014, 08:52:46 AM
Some MK Stages I rigged. ( 1st time rigging stages )

([url]http://i.imgur.com/jfUjn9y.jpg[/url])
([url]http://i.imgur.com/YgCNAHY.jpg[/url])
([url]http://i.imgur.com/2tGPJwu.jpg[/url])

I want the Acid to do damage but I have no clue how to get it to do that. If ANYONE knows how to do that please let me know
([url]http://i.imgur.com/GrfFZU4.jpg[/url])
([url]http://i.imgur.com/eeE1R43.jpg[/url])


Amazing, I'm adding them to my roster. As for stage hazards, I'd ask Mewtwo2000. He's the expert in stages in my opinion.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 25, 2014, 10:22:58 AM
If you want to have the Acid dealing damage, you should put this stage on Norfair, or else, that's not possible...


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 25, 2014, 10:28:58 AM
If you want to have the Acid dealing damage, you should put this stage on Norfair, or else, that's not possible...
If you want to have the Acid dealing damage, you should put this stage on Norfair, or else, that's not possible...
If you want to have the Acid dealing damage, you should put this stage on Norfair, or else, that's not possible...

I almost think he wants it to be swimmable and damage dealing.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 25, 2014, 10:31:15 AM
A nice Final Smash for Scorpion should be his Super Move from Injustice.
Or at least, make him have a Final Smash like Ike's or Link's, but make a pose just before that.

The pose he makes should be the same he does when doing the Super Move.

Some MK Stages I rigged. ( 1st time rigging stages )

([url]http://i.imgur.com/jfUjn9y.jpg[/url])
([url]http://i.imgur.com/YgCNAHY.jpg[/url])
([url]http://i.imgur.com/2tGPJwu.jpg[/url])

I want the Acid to do damage but I have no clue how to get it to do that. If ANYONE knows how to do that please let me know
([url]http://i.imgur.com/GrfFZU4.jpg[/url])
([url]http://i.imgur.com/eeE1R43.jpg[/url])


Those stages are SO epic.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 25, 2014, 10:32:03 AM
I almost think he wants it to be swimmable and damage dealing.
Lol... Multiple quote glitch...
Anyway, that's still not possible... Swimmable water is in the Pirate Ship files or Jungle Japes, and dealing damage SHOULD be possible with Norfair... But I never saw a stage which can do both of them...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 25, 2014, 02:01:55 PM
do you guys think i should Also do the forest stage too? you know the stage where the trees and stuff move


Title: Re: Cali Kingz Projects
Post by: KTH on March 25, 2014, 02:05:03 PM
Yes. With Smoke on the background.


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 25, 2014, 02:10:13 PM
Yes. With Smoke on the background.

I've wanted that for a while :d


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on March 25, 2014, 02:15:52 PM
Yes. With Smoke on the background.
^This


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 25, 2014, 04:14:28 PM
do you guys think i should Also do the forest stage too? you know the stage where the trees and stuff move

^this

Yes. With Smoke on the background.

^this

^This


And ^this.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 25, 2014, 04:33:18 PM
^^all of this

also
ive always wanted the 2d version of the forest stage too

about the acid
maybe u can make is so u instantly die if u touch the acid, like the dbz stage

(http://img69.imageshack.us/img69/5256/al1004191615binout.th.jpg)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 25, 2014, 11:26:30 PM
idk how to code that in


Title: Re: Cali Kingz Projects
Post by: 5una~ on March 26, 2014, 01:20:32 AM
Love the previews for the stages perhaps also Pyramid of Argus as well from Mortal Kombat  Armageddon for a future stage as well?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 26, 2014, 04:28:30 AM
The Forest is ALIVE!!!!

Here's what you guys requested and will be available soon.

Living Forest
(http://i.imgur.com/WUusA3a.jpg)
(http://i.imgur.com/JIw1vyK.jpg)
(http://i.imgur.com/FQipaRJ.jpg)


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 26, 2014, 08:30:59 AM
The Forest is ALIVE!!!!

Here's what you guys requested and will be available soon.

Living Forest
([url]http://i.imgur.com/WUusA3a.jpg[/url])
([url]http://i.imgur.com/JIw1vyK.jpg[/url])
([url]http://i.imgur.com/FQipaRJ.jpg[/url])
Isn't there... Someone lurking around? Lol...
This stage looks... Hypnotizing... I'd like to play with it :D


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 26, 2014, 10:15:00 AM
The Forest is ALIVE!!!!

Here's what you guys requested and will be available soon.

Living Forest
([url]http://i.imgur.com/WUusA3a.jpg[/url])
([url]http://i.imgur.com/JIw1vyK.jpg[/url])
([url]http://i.imgur.com/FQipaRJ.jpg[/url])


Why is Smoke always playing Hide n Seek there?

Smoke, we'll not press "back" and "block" bottons again to fight you. Hide again.
:P


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 26, 2014, 08:04:08 PM
lol
ill make a version with Mr.Weegee lurking in the background

http://youtu.be/Coai4OzcqP4 (http://youtu.be/Coai4OzcqP4)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 28, 2014, 03:33:02 AM
Ok so I just download MK Armageddon and i'm going to rip Scorpion's Alt costumes. While I'm at it, i want to rip a Stage. any suggestions for a stage for scorpion? want him to actually have his own stage in brawl since he's going over Link


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 28, 2014, 06:57:14 AM
Anything Hell related. Seriously, that's basically where Scorpion's from, though it might have a realm name in MK. It's been a while.


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on March 28, 2014, 09:34:44 AM
Netherealm


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 28, 2014, 10:25:10 AM
Any Scorpion costume fits him.
But a recent one should be his first costume.

A good stage for him should be the Netherealm from either MK Armageddon or MK9.

Either Shao Kahn or Havik can be there in the background.

EDIT: Shinnok can be there too.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 28, 2014, 11:44:52 AM
the portal stage
or the stage where shao kahn is sitting on his throne in the background


Title: Re: Cali Kingz Projects
Post by: Renova on March 28, 2014, 11:59:10 AM
or the stage where shao kahn is sitting on his throne in the background

That stage is already available on the vault.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 28, 2014, 12:13:51 PM
the portal stage
or the stage where shao kahn is sitting on his throne in the background
That stage is already available on the vault.
Would you happen to have a link, please?


Title: Re: Cali Kingz Projects
Post by: Renova on March 28, 2014, 02:22:30 PM
Would you happen to have a link, please?

I'm sorry. I must've confused Shao Khan with the Kain's Throne stage on the vault. They are indeed very similar when you consider the arena you fight in at the end of MK9 with Shao Khan sitting in the background.

By all means, make that stage at your leisure.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 28, 2014, 03:03:43 PM
I'm sorry. I must've confused Shao Khan with the Kain's Throne stage on the vault. They are indeed very similar when you consider the arena you fight in at the end of MK9 with Shao Khan sitting in the background.
It's alright... I didn't know it either... Lol


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 28, 2014, 11:57:10 PM
so i have a cool idea for scorpion Air FS.  he will teleport through his portals and attack you from different  areas.  how does that sound? ( doing this cuz he has no air fatalities in any of the Mortal Kombat games )


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 29, 2014, 12:04:21 AM
so i have a cool idea for scorpion Air FS.  he will teleport through his portals and attack you from different  areas.  how does that sound? ( doing this cuz he has no air fatalities in any of the Mortal Kombat games )

^this.

Or what about a Free-Fall Kombat (MK vs. DC)?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 29, 2014, 12:11:53 AM
^this.

Or what about a Free-Fall Kombat (MK vs. DC)?
naa that won't work.  wish it could but it wont.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 29, 2014, 12:14:32 AM
What about a mix?

Do many teleport attacks, and then catch the enemy with his chain/spear, and then throw them or punch them to the floor.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 29, 2014, 12:20:43 AM
What about a mix?

Do many teleport attacks, and then catch the enemy with his chain/spear, and then throw them or punch them to the floor.
oo so make it act like Ike's FS a little bit right?  i see what you mean.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 29, 2014, 12:40:36 AM
oo so make it act like Ike's FS a little bit right?  i see what you mean.

Sort of.
And, if it is a Cinematic FS, better.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 29, 2014, 05:15:34 AM
So i rigged this model of scorpion. Idk if i will be able to get it to work but imma try my best :af2:

Injustice Model
(http://i.imgur.com/zsHlFtc.png)
this is the most current model of him


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 29, 2014, 08:02:17 AM
So i rigged this model of scorpion. Idk if i will be able to get it to work but imma try my best :af2:

Injustice Model
([url]http://i.imgur.com/zsHlFtc.png[/url])
this is the most current model of him
It looks... Futuristic... Lol.

That's a cool rig though.


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 29, 2014, 09:09:07 AM
Just an idea:

As an alt, you could make Cyber Scorpion. The newest MK made Sub-Zero cyber (and by that I meant robotic). There is a yellow cyborg already, but Scorpion is like a bronze yellow in recent games so if you applied that color to Cyrax then that'll do. Just an idea.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 29, 2014, 10:09:17 AM
So i rigged this model of scorpion. Idk if i will be able to get it to work but imma try my best :af2:

Injustice Model
([url]http://i.imgur.com/zsHlFtc.png[/url])
this is the most current model of him


It looks so awesome.
I never had the oportunity to play as him in Injustice (lack of Microsoft Points.
It'll be good to see that version in Brawl.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 29, 2014, 11:54:16 AM
good rig broh

so i assume we are getting 2 final smashes?
i hope the first one is the one i think...


Title: Re: Cali Kingz Projects
Post by: Renova on March 29, 2014, 03:05:31 PM
If you did go ahead and make a Sub Zero PSA over Olimar, would it be a rel port or an actual Olimar PSA?

Olimar PSAs are pretty rare.


Title: Re: Cali Kingz Projects
Post by: Carnage on March 29, 2014, 03:07:05 PM
olimar subactions and actions are hardcoded as hell its  a nightmare working on him srs.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2014, 01:41:53 AM
olimar subactions and actions are hardcoded as hell its  a nightmare working on him srs.
its cool. the grab is the only issue tho.


Title: Re: Cali Kingz Projects
Post by: Carnage on March 30, 2014, 02:32:51 AM
its cool. the grab is the only issue tho.
grab should be easy to fix by rederecting the action override, not sure if you can pass the hardcodes on his pikmins tough they are abit of everywhere


Title: Re: Cali Kingz Projects
Post by: ShadowWolf on March 30, 2014, 01:08:51 PM
Voted Sub-Zero over snake. With snake, you can make his claymores ice clones that freezes the opponent. I don't think there are many snake PSA's so it makes sense


Title: Re: Cali Kingz Projects
Post by: Carnage on March 30, 2014, 01:26:36 PM
yeah with nsake you can play with articles like the mines and  the controllable missile, the mines being quick deploy ice clones would be preety fun


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 30, 2014, 01:41:22 PM
Voted Sub-Zero over snake. With snake, you can make his claymores ice clones that freezes the opponent. I don't think there are many snake PSA's so it makes sense
yeah with nsake you can play with articles like the mines and  the controllable missile, the mines being quick deploy ice clones would be preety fun
Lemme vote again. These 2 guys cnvinced me to see this PSA over Snake. Lol...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2014, 01:52:11 PM
grab should be easy to fix by rederecting the action override, not sure if you can pass the hardcodes on his pikmins tough they are abit of everywhere
ive made three PSA's over him before, i think i can handle the coding lol. but he is hard but not as hard as king dedede. i want to make a psa over him  but brawlbox doesnt work with him. you save something and it freezes.


Title: Re: Cali Kingz Projects
Post by: Carnage on March 30, 2014, 01:58:10 PM
bb isnt compatible with ever character since it was a beta and blackjax never actually finished it but yeah i really wish i could revote from jigly to snake since i want some mine ice clones xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2014, 02:18:02 PM
bb isnt compatible with ever character since it was a beta and blackjax never actually finished it but yeah i really wish i could revote from jigly to snake since i want some mine ice clones xD
im thinking of doing snake and try to port DeadPool over someone else. i like that PSA just the FS needs to be Changed.


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on March 30, 2014, 02:21:42 PM
Ok, I'll admit from what I'm reading here :p Scorpion and Sub Zero are sounding like pretty fun characters right now :D


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 30, 2014, 02:36:06 PM
im thinking of doing snake and try to port DeadPool over someone else. i like that PSA just the FS needs to be Changed.

Why don't you use BrawlEx intead of replacing characters?


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on March 30, 2014, 02:38:41 PM
Why don't you use BrawlEx intead of replacing characters?
:>.>:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2014, 02:41:12 PM
Why don't you use BrawlEx intead of replacing characters?
naa dont wanna use BrawlEX. I'd rather replace the characters i dont want in the game. BrawlEx is too complicated for me right now.

Post Merge: March 30, 2014, 03:36:01 PM
Can someone find the voice for scorpion?


Title: Re: Cali Kingz Projects
Post by: Carnage on March 30, 2014, 04:42:11 PM
naa dont wanna use BrawlEX. I'd rather replace the characters i dont want in the game. BrawlEx is too complicated for me right now.

Post Merge: March 30, 2014, 03:36:01 PM
Can someone find the voice for scorpion?
its really not complicated if you just download a pack and replace the characters that are added in the pack for your psas xD its the same as replacing normal characters ingame and you passed all that trouble of adding frames and stuff to the css_character.pac and such which takes ages.thats why there are packs so lazy ppl like me and you can have this chance :P


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2014, 05:59:39 PM
i know. but im cool. won't mess with that till its perfected.  or close to it. lol


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 30, 2014, 07:12:29 PM
i know. but im cool. won't mess with that till its perfected.  or close to it. lol
well
it is very stable
its just newbies that made it seem like its got problems
if u have a descent knowledge of brawl hacking, settin it up is a breeze
i can do a clone in 5 minutes, or less
i may make a video
"how to make a clone under 5 minutes"
lol
that is why i also voted over snake
so u can rig him easier over snake's bones


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2014, 07:31:10 PM
well
it is very stable
its just newbies that made it seem like its got problems
if u have a descent knowledge of brawl hacking, settin it up is a breeze
i can do a clone in 5 minutes, or less
i may make a video
"how to make a clone under 5 minutes"
lol
that is why i also voted over snake
so u can rig him easier over snake's bones
ok thats cool. i'll give it a shot but not no time soon. and i found scorpions sounds so its cool everyone. lol


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 30, 2014, 08:37:43 PM
ok thats cool. i'll give it a shot but not no time soon. and i found scorpions sounds so its cool everyone. lol

Let me make a Soundpack for Scorpion using the SFX of one of the bosses.

So BrawlEx users can have him without having to hear Link's sounds.

The hard part will be the SFX ID changing though.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2014, 09:54:42 PM
well i already made the sounds for link but you can go right ahead and do that if you have the correct effects


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 30, 2014, 10:42:51 PM
well i already made the sounds for link but you can go right ahead and do that if you have the correct effects

May I have the .wav files?

And what do you mean by "effects"?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 30, 2014, 11:46:49 PM
Let me make a Soundpack for Scorpion using the SFX of one of the bosses.

So BrawlEx users can have him without having to hear Link's sounds.

The hard part will be the SFX ID changing though.
lol
that is actually the easy thing

kyouma made 1 sfx for two characters possible
it requires linking the sounds by psa


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 31, 2014, 08:28:19 AM
lol
that is actually the easy thing

kyouma made 1 sfx for two characters possible
it requires linking the sounds by psa

That's easy... But you mustn't be lazy.
Like me...


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 31, 2014, 10:10:11 AM
lol
that is actually the easy thing

kyouma made 1 sfx for two characters possible
it requires linking the sounds by psa


The GREAT problem is that PSA doesn't allow me to change some SFX IDs such as KO's and Final Smash.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 31, 2014, 10:27:03 AM
Some beta animations for scorpion

(http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack11.gif) (http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack11.gif.html)

(http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack12.gif) (http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack12.gif.html)

(http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack13.gif) (http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack13.gif.html)


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 31, 2014, 11:04:04 AM
If you are, then how are you goin to do the uppercut? Down A would feel like MK but up A would feel like Brawl. Unless you make him dig deep for the upper cut so that it hits low and then high... Then that might work as a Down A move. Just an idea.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 31, 2014, 11:13:20 AM
Some beta animations for scorpion

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack11.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack11.gif.html[/url])

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack12.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack12.gif.html[/url])

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack13.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack13.gif.html[/url])
Nice anims. My fav is the 3rd one. Cool one.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on March 31, 2014, 11:29:42 AM
Some beta animations for scorpion

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack11.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack11.gif.html[/url])

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack12.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack12.gif.html[/url])

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack13.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack13.gif.html[/url])


nice animations,i assume he's still gonna be over link,but what about making him over marth like you did with zero over peach and link?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 31, 2014, 11:31:45 AM
If you are, then how are you goin to do the uppercut? Down A would feel like MK but up A would feel like Brawl. Unless you make him dig deep for the upper cut so that it hits low and then high... Then that might work as a Down A move. Just an idea.
I've already did the animation for the uppercut. its the down tilt. feels more MK. I'm going for a combination of MK and brawl. I will have Video previews soon to show off some of his moves.


Title: Re: Cali Kingz Projects
Post by: Large Leader on March 31, 2014, 11:37:14 AM
You should take out some frames in the first animation when he's swinging so it can come out faster.



Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 31, 2014, 02:38:54 PM
I've already did the animation for the uppercut. its the down tilt. feels more MK. I'm going for a combination of MK and brawl. I will have Video previews soon to show off some of his moves.

thats true
an alternative would be to make it powerful thus making it the smash for him
the longer u hold the smash, the more powerful the uppercut is

also small request
can we hear "Toasty" somewhere in the sfx
maybe when he is about to make the final smash

http://youtu.be/FDWBKrf3rKk (http://youtu.be/FDWBKrf3rKk)


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on March 31, 2014, 05:34:18 PM
can we hear "Toasty" somewhere in the sfx
[url]http://youtu.be/FDWBKrf3rKk[/url] ([url]http://youtu.be/FDWBKrf3rKk[/url])


Oh heck no XD I hope it at least wouldn't sound like that, then again it depends whether this is supposed to be a serious moveset or not.

Edit: Actually whatev', I could just mute it personally if I didn't want that lol.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 31, 2014, 05:48:48 PM
Some beta animations for scorpion

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack11.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack11.gif.html[/url])

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack12.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack12.gif.html[/url])

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/InfernoAttack13.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/InfernoAttack13.gif.html[/url])


And those animations are for which move?
AAA combo or Side A combo?

It'll look good for a Side A combo.
If he's going to go over Marth, then it can go for a Side B attack combo.

Post Merge: March 31, 2014, 07:26:00 PM
Hey, I plan to do a SFX pack of Scorpion over Porky's SFX.

You should give me some other sounds like the ones when he takes out his swords in MK9 or Injustice to attack.

I won't do the SFX until you release Scorpion though.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on April 02, 2014, 06:14:11 AM
I saw your vid on slick, so here are some options:

1: you should release slick, but if people arnt to happy with the sonic model, you should try making recolors of his human costume( give them the choice of 2 models)

2: port slick over sonic and put someone else ovee olimar

3: drop slick and ressume other projects

I extremely recomend option 1: mainly cause there arnt many good characters over olimar without codes or module, plus slick is a unique character, and basicly the only one that i have for olimar without codes or nodule, so i think you should release it with 2 different models


Title: Re: Cali Kingz Projects
Post by: Nebulon on April 02, 2014, 09:37:42 AM
If you ever wanted to use Brawl EX I use a few of your movesets in my current build:

Broly
Bomberman

And I plan on putting in your X and Zero (But X needs an REL unless you decided to port him over Peach or Link or someone. I still have the GFX fix one), while using my current Zero as Megaman Zero (I'll just reskin him) and when the space is expanded I'll put in Slick. I also put in Wolverine, Deadpool, and Spiderman, which I believe you put on Pokemon Trainer... but I'm not sure you may have used one of the Ryus.

Either way that might be easier for you. I also definitely plan on putting in Scorpion and Sub-Zero when they're done. So that's a few characters. I could even just put all of the rest of your characters in there for you, you'd just need to port a few of them to modules that are available.

I don't know if you know, but there's also a "no tripping" code. I did n't make it, but I use it.

Anyway, if you decide to port some some of your characters to different REL I could definitely put it in, I think the only ones in your DL section that would need to be ported is Megaman though.

Just let me know


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 03, 2014, 11:07:42 PM
How's Scorpion so far?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 04, 2014, 08:21:01 PM
How's Scorpion so far?
pretty good. ummmm im making the spear the grapple. why? because it only makes since to do it this way. making it the side smash or side B would be strange. plus i wouldn't be able to make those act like grab attacks. got other plans for the side b and side smash. scorps is 60% finished.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 04, 2014, 10:22:42 PM
pretty good. ummmm im making the spear the grapple. why? because it only makes since to do it this way. making it the side smash or side B would be strange. plus i wouldn't be able to make those act like grab attacks. got other plans for the side b and side smash. scorps is 60% finished.

Can we have a preview?
Please?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 05, 2014, 01:27:07 AM
Naa no preview yet  :happy:

Guess what armor this is for X

(http://i.imgur.com/prADtQ4.png)

Rigging textures to it now. Can't wait till its done :af2: :af2: :af2:


Title: Re: Cali Kingz Projects
Post by: Nebulon on April 05, 2014, 01:29:51 AM
Naa no preview yet  :happy:

Guess what armor this is for X

([url]http://i.imgur.com/prADtQ4.png[/url])

Rigging textures to it now. Can't wait till its done :af2: :af2: :af2:


The one from X6??? That's really cool!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 05, 2014, 06:48:59 AM
Aaaaaand Finished :)

(http://i.imgur.com/QlDkxoJ.png)

 :af: :af: :af: :af: :af:


Title: Re: Cali Kingz Projects
Post by: LJSTAR on April 05, 2014, 07:04:46 AM
Wait... The Shadow Armor from MMX6 !?
Oh god, need this, right now. :srs:


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on April 05, 2014, 10:12:50 AM
AWESOME, told you that would make a beast alternate costume!

Post Merge: April 05, 2014, 03:34:16 PM
So question: do you think you will release slick when you are finished with scorpian?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 07, 2014, 09:02:03 PM
May I test Scorpion please?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 07, 2014, 09:31:37 PM
lol you guys have to hold up on scorpion right now. still fixing glitches and animating


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 07, 2014, 09:42:25 PM
Sorry, I just want to be one of the first testers.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 07, 2014, 10:20:54 PM
Sorry, I just want to be one of the first testers.
lol its ok

Post Merge: April 09, 2014, 03:06:15 PM
Here are some CSP's for Zero. And notice  that I Have some new ALT coming soon
(http://i.imgur.com/6KgRXSF.png)
(http://i.imgur.com/Rsg0tNF.png)
(http://i.imgur.com/587joCX.png)
(http://i.imgur.com/wVflPt1.png)
(http://i.imgur.com/AleR7Vu.png)
(http://i.imgur.com/8P0E8Zo.png)
(http://i.imgur.com/ir9za0D.png)
(http://i.imgur.com/AjEZW6e.png)
(http://i.imgur.com/nymibci.png)
(http://i.imgur.com/2q97SBe.png)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on April 11, 2014, 11:30:47 AM
nice csp's,but i have a modeling challenge for megaman x for ya:

This is the real ultimate armor(design based from megaman x4)

(http://img2.wikia.nocookie.net/__cb20090424012212/megaman/images/7/76/Ultimate_ArmorX.png)
and here is his backside(ignore the jetpack thing on his back)
(http://img3.wikia.nocookie.net/__cb20101208224021/megaman/images/9/95/X4_ultarmor2.jpg)

plus i still wonder, will you be releasing slick along with scorpion?


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on April 11, 2014, 11:51:47 AM
lol its ok

Post Merge: April 09, 2014, 03:06:15 PM
Here are some CSP's for Zero. And notice  that I Have some new ALT coming soon
([url]http://i.imgur.com/6KgRXSF.png[/url])
([url]http://i.imgur.com/Rsg0tNF.png[/url])
([url]http://i.imgur.com/587joCX.png[/url])
([url]http://i.imgur.com/wVflPt1.png[/url])
([url]http://i.imgur.com/AleR7Vu.png[/url])
([url]http://i.imgur.com/8P0E8Zo.png[/url])
([url]http://i.imgur.com/ir9za0D.png[/url])
([url]http://i.imgur.com/AjEZW6e.png[/url])
([url]http://i.imgur.com/nymibci.png[/url])
([url]http://i.imgur.com/2q97SBe.png[/url])
Shouldn't you make the CSPs just smaller? I mean... You don't need to have Zero's full body. From head to waist would be perfect IMO.


Title: Re: Cali Kingz Projects
Post by: Carnage on April 11, 2014, 12:01:43 PM
i suport taills over sonic or jigly since they have brawlex rels fox otherwise doesnt :S


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on April 11, 2014, 12:06:54 PM
Over jiggly. Tails over Jiggly


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 11, 2014, 01:05:00 PM
Shouldn't you make the CSPs just smaller? I mean... You don't need to have Zero's full body. From head to waist would be perfect IMO.
lol yea. 1st time actually making csp's  using brawlbox


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on April 11, 2014, 03:20:05 PM
lol yea. 1st time actually making csp's  using brawlbox
I see... Well, remind that to make good CSPs. It makes the CSP not too big nor too small or strangely sized...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 12, 2014, 01:50:06 AM
nice csp's,but i have a modeling challenge for megaman x for ya:

This is the real ultimate armor(design based from megaman x4)

([url]http://img2.wikia.nocookie.net/__cb20090424012212/megaman/images/7/76/Ultimate_ArmorX.png[/url])
and here is his backside(ignore the jetpack thing on his back)
([url]http://img3.wikia.nocookie.net/__cb20101208224021/megaman/images/9/95/X4_ultarmor2.jpg[/url])

plus i still wonder, will you be releasing slick along with scorpion?
yea i can't find that armor anywhere. i've been looking everywhere and i got nothing. not even crappy ones. lol so its a chance this won't get made. sorry

Post Merge: April 13, 2014, 08:12:21 PM
Got link's grab to work with the spear chain.  downside, there is no pull. but it works

(http://i.imgur.com/IcB2UNn.jpg)


Title: Re: Cali Kingz Projects
Post by: justadood on April 13, 2014, 10:21:40 PM
i'd suggest tails over fox with peach's float and recovery (up b) but with his tails spinning, and her side b, but thunder shoot style instead... ...the typhoon as a landmaster final smash could work, but make it a lot smaller and faster, but weaker... jab AAA combo could be like falco's, but with his tails, or like diddy's... side tilt kinda like mewtwo's (in PM)... magic glove/hand/whatever you call it for an up smash, maybe wrench side smash, and if you go with that, you could use peach's side smash and give him a few different items like her for the side smash... a chargeable neutral b "arm cannon" thing... and a lot of things could work for a down b... maybe a reflector shield from his bots, maybe a medibot thing that works like ness's psynet thing... ... anyway, i could see a model easily made over falco and the boneset would be perfect (just needing an extra tail), but a lot of peach's motions seem like they'd fit for him too...


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 13, 2014, 10:29:26 PM
yea i can't find that armor anywhere. i've been looking everywhere and i got nothing. not even crappy ones. lol so its a chance this won't get made. sorry

Post Merge: April 13, 2014, 08:12:21 PM
Got link's grab to work with the spear chain.  downside, there is no pull. but it works

([url]http://i.imgur.com/IcB2UNn.jpg[/url])


So it doesn't pull the enemies?


Title: Re: Cali Kingz Projects
Post by: Large Leader on April 13, 2014, 11:43:15 PM
I wonder why there's no pull...

Mind if you send me a copy of the file? I'd like to see if I can find the cause of it.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 14, 2014, 12:09:45 AM
So it doesn't pull the enemies?
he grabs but no pull. if i figure out how i can make him pull then i will make a video


Post Merge: April 14, 2014, 12:10:47 AM
I wonder why there's no pull...

Mind if you send me a copy of the file? I'd like to see if I can find the cause of it.
its cause im not using links chain as a grab.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 14, 2014, 05:45:39 PM
he grabs but no pull. if i figure out how i can make him pull then i will make a video


Post Merge: April 14, 2014, 12:10:47 AM
its cause im not using links chain as a grab.
hmm
shouldnt u be able to just rig over the chain and set the visiblitly bones accordinglly?


Title: Re: Cali Kingz Projects
Post by: Large Leader on April 14, 2014, 06:11:59 PM
Couldn't you just add transparent textures to the parts of Link's model that you aren't using?


Title: Re: Cali Kingz Projects
Post by: Carnage on April 14, 2014, 07:28:19 PM
i also wonder why you didnt rigg it over the chain  it hsould have been preety easy


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 14, 2014, 08:37:55 PM
i could have but the distance wouldn't be far. but its coo now


Title: Re: Cali Kingz Projects
Post by: Carnage on April 15, 2014, 01:47:35 AM
i could have but the distance wouldn't be far. but its coo now
you could edit the distance on the animation of the chain tough.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 15, 2014, 04:31:17 PM
you could edit the distance on the animation of the chain tough.
i did but it did nothing. wanna help out on it?


Title: Re: Cali Kingz Projects
Post by: Large Leader on April 15, 2014, 04:45:09 PM
What value did you change?

I'm really curious to see why it didn't work.


Title: Re: Cali Kingz Projects
Post by: Carnage on April 15, 2014, 05:16:38 PM
i did but it did nothing. wanna help out on it?
i wouldnt mind taking a shot at it if you send me the files


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 15, 2014, 09:17:02 PM
i wouldnt mind taking a shot at it if you send me the files
Sent


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 15, 2014, 09:28:59 PM
Calikingz01 and Carnage working together in one hack?

I never saw that coming.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 15, 2014, 10:30:29 PM
Calikingz01 and Carnage working together in one hack?

I never saw that coming.
means awesomeness is coming


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 15, 2014, 10:38:04 PM
means awesomeness is coming


That's right.


Title: Re: Cali Kingz Projects
Post by: Carnage on April 16, 2014, 02:38:36 AM
so aparently links clawshot is moved by wind instead of animations so unless there is someone pro at messing with havoks i dont see this going further still i think if you rigged the spear tip to clawshot on links grab is still preety good you cant make a grab go so far tbh since it will be op as hell since you cant block grabs so it bocemos incanely broken if your grab range is like half of FD i think links chain for the grab is preety good and you can then use it for z air and grab to the stage instead of making a fake chain grab for the oponent.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 16, 2014, 10:54:40 AM
so aparently links clawshot is moved by wind instead of animations so unless there is someone pro at messing with havoks i dont see this going further still i think if you rigged the spear tip to clawshot on links grab is still preety good you cant make a grab go so far tbh since it will be op as hell since you cant block grabs so it bocemos incanely broken if your grab range is like half of FD i think links chain for the grab is preety good and you can then use it for z air and grab to the stage instead of making a fake chain grab for the oponent.
yea your right.  I think im just going to keep the distance how it is. but i just wanted it to have a bit more distance to it.  but its cool. im going to give him his regular chain grab.  the way i had it at f1st was op lol thanks Carnage.

PS any throw ideas? i have only 1 so far and thats the low throw


Title: Re: Cali Kingz Projects
Post by: Carnage on April 16, 2014, 11:16:06 AM
yea your right.  I think im just going to keep the distance how it is. but i just wanted it to have a bit more distance to it.  but its cool. im going to give him his regular chain grab.  the way i had it at f1st was op lol thanks Carnage.

PS any throw ideas? i have only 1 so far and thats the low throw
down throw scorpion send the oponent up teleports abode them and smashes them down with a kick or with both fists together  dbz style

just a random idea but you can play with the teleport on the throws imo


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 16, 2014, 11:40:37 AM
down throw scorpion send the oponent up teleports abode them and smashes them down with a kick or with both fists together  dbz style

just a random idea but you can play with the teleport on the throws imo
ok lol . i was going to have his low throw like the injustice game where he summons a minion and drags them down and he smashes them down and they teleport from the sky. also. i fixed the chain but its coming out his chest. any idea how i can fix that?


Title: Re: Cali Kingz Projects
Post by: Carnage on April 16, 2014, 11:42:39 AM
ok lol . i was going to have his low throw like the injustice game where he summons a minion and drags them down and he smashes them down and they teleport from the sky. also. i fixed the chain but its coming out his chest. any idea how i can fix that?
bb article 3 and 4 chamge bone to 55 and if you dont wamt to see the hand thing change the material of clawshothand to cull all and you have a perfect scorpion chain


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 16, 2014, 11:46:17 AM
bb article 3 and 4 chamge bone to 55 and if you dont wamt to see the hand thing change the material of clawshothand to cull all and you have a perfect scorpion chain
oo i got rid of the hand thing already lol and i did what you told me to do and it looks 1000x better lol. it really looks like its coming from his hand now.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 16, 2014, 02:01:19 PM
oo i got rid of the hand thing already lol and i did what you told me to do and it looks 1000x better lol. it really looks like its coming from his hand now.

How far does it go?

Were you able to make it go further?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 16, 2014, 02:11:18 PM
How far does it go?

Were you able to make it go further?
it goes a little far. dont want it to be OP

im working on 2 projects so scorpion might be released sometime in May.

The other project is Tail's over Jiggly Puff. I don't like the brawl model over sonic so I'm using the model that was rigged over Fox. Plus i made facial expressions for it because tails never had them on any models.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 16, 2014, 02:17:21 PM
how about an uppercut throw
scorpion uppercuts opponent sending them far away


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 16, 2014, 02:57:22 PM
it goes a little far. dont want it to be OP


At least it should be as long as half part of Final Destination, or a little bit less.


Title: Re: Cali Kingz Projects
Post by: Nebulon on April 16, 2014, 03:18:39 PM
how about an uppercut throw
scorpion uppercuts opponent sending them far away

Agreed. I've killed many this way :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 16, 2014, 04:19:52 PM
I gave scorpion his uppercut for the down tilt. his down smash, he summons a minion and it dives out the ground and hits you. i'm trying to give a little twist to him since he has special abilities we hardly see in game and know that he's capable of doing.


Title: Re: Cali Kingz Projects
Post by: ShadowWolf on April 16, 2014, 04:51:50 PM
I gave scorpion his uppercut for the down tilt. his down smash, he summons a minion and it dives out the ground and hits you. i'm trying to give a little twist to him since he has special abilities we hardly see in game and know that he's capable of doing.
Scorpion is looking nice, but a suggestion is instead of having his MK uppercut as a down tilt, you should have a sweep kick instead.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 16, 2014, 05:00:34 PM
Scorpion is looking nice, but a suggestion is instead of having his MK uppercut as a down tilt, you should have a sweep kick instead.
hmmmmm that might work. and make the uppercut the up tilt since it sends the opponent flying in the air. the sweep kick would make the opponent trip.


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on April 16, 2014, 06:09:08 PM
hmmmmm that might work. and make the uppercut the up tilt since it sends the opponent flying in the air. the sweep kick would make the opponent trip.

Yeah lol, an uppercut wouldn't make sense as a down tilt attack.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 16, 2014, 07:39:02 PM
a Wait animation I'm working on
(http://i1262.photobucket.com/albums/ii601/calikingz01/test.gif) (http://s1262.photobucket.com/user/calikingz01/media/test.gif.html)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 16, 2014, 07:51:14 PM
a Wait animation I'm working on
([url]http://i1262.photobucket.com/albums/ii601/calikingz01/test.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/test.gif.html[/url])


MKA waiting pose. :D


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 17, 2014, 03:06:54 PM
Scorpion trolling lol
his fingers arent rigged yet?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 17, 2014, 04:26:31 PM
his fingers are rigged.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 24, 2014, 02:15:36 AM
Coming Soon!!

http://youtu.be/VABBRSDpFog (http://youtu.be/VABBRSDpFog)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on April 24, 2014, 11:47:03 AM
awesome work, congrates on your first stage man, but how far done is scorpion?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 24, 2014, 04:13:02 PM
awesome work, congrates on your first stage man, but how far done is scorpion?
lol
everytime calikings shows something, not about scorpion
someone has to ask
lol
its ok though


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 25, 2014, 01:58:45 PM
lol  please don't ask so much about scorpion. i know you want him ASAP but I'm trying my best to make him. it takes time for a good PSA so if you can wait a while and be patient I'll really appreciate it. I will show a Video soon of his basic attacks but as far as him finished, Not yet. Also i will show his Alt costumes as well.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 30, 2014, 12:09:27 PM
Some More stuff thats coming SOON!!

http://youtu.be/8ISMK7o-EsY


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on April 30, 2014, 02:25:44 PM
MEGAMAN STARFORCE!!!! TIME TO DANCE!!!

https://www.youtube.com/watch?v=PkVMrHMAVZU (http://www.youtube.com/watch?v=PkVMrHMAVZU#)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 30, 2014, 02:56:06 PM
Dat deadpool stage is [censored]ing perfect
Im going to main the [censored] out of that stage
Good JOb
Im so exited
*fangasm*
Now i know how spongebob felt in this episode:
http://youtu.be/AQ0Lt58yPs4 (http://youtu.be/AQ0Lt58yPs4)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 30, 2014, 03:45:03 PM
If there's no Mortal Kombat stage, then Scorpion wouldn't be the same.

Both are incredibly epic, specially the Living Forest.

PS.: Will there appear Smoke?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 30, 2014, 03:49:49 PM
If there's no Mortal Kombat stage, then Scorpion wouldn't be the same.

Both are incredibly epic, specially the Living Forest.

PS.: Will there appear Smoke?
yea
look closer


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 30, 2014, 03:52:44 PM
yea
look closer

SAW HIM!!!


Title: Re: Cali Kingz Projects
Post by: LJSTAR on April 30, 2014, 04:28:01 PM
Some More stuff thats coming SOON!!

[url]http://youtu.be/8ISMK7o-EsY[/url]


> Megaman from "Starforce" series
OHGOD,OHGOD,OHGOD,OHGOD,OHGOD,OHGOD
I love you. :srs:


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on April 30, 2014, 04:39:13 PM
> Megaman from "Starforce" series
OHGOD,OHGOD,OHGOD,OHGOD,OHGOD,OHGOD
I love you. :srs:
Was sure you were about to post... Lol.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 01, 2014, 08:01:58 PM
Teleport punch

Ground
(http://i1262.photobucket.com/albums/ii601/calikingz01/test-1.gif) (http://s1262.photobucket.com/user/calikingz01/media/test-1.gif.html)

Air
(http://i1262.photobucket.com/albums/ii601/calikingz01/test-2.gif) (http://s1262.photobucket.com/user/calikingz01/media/test-2.gif.html)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on May 02, 2014, 01:03:22 PM
Teleport punch

Ground
([url]http://i1262.photobucket.com/albums/ii601/calikingz01/test-1.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/test-1.gif.html[/url])

Air
([url]http://i1262.photobucket.com/albums/ii601/calikingz01/test-2.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/test-2.gif.html[/url])


nice animations, i think thats a side special or side smash


Title: Re: Cali Kingz Projects
Post by: Carnage on May 02, 2014, 01:45:12 PM
nice animations, i think thats a side special or side smash
because side smashes have an air version...


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on May 02, 2014, 01:55:06 PM
because side smashes have an air version...

good point


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 03, 2014, 02:06:48 AM
Those animations are the Side Specials


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 03, 2014, 11:46:09 AM
I wanna test Scorpion so freakin' baaaaaad.


Title: Re: Cali Kingz Projects
Post by: ShadowWolf on May 03, 2014, 01:08:02 PM
Sub-Zero for Calikingz avi... I guess that means he's doing smoke next xD Sub-Zero for brawl would be great, just like scorpion. Keep up the good work Cali


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 08, 2014, 09:33:09 PM
Shadow (Scorpion) and Sonic (Sub-Zero).



Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on May 08, 2014, 10:04:57 PM
joined because mortal kombat and megaman stuff :P


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 09, 2014, 04:32:14 AM
Look who's getting a HD Model update
Zero
(http://i.imgur.com/mICPc4o.jpg)

And Looks who's getting close to completion :)
Scorpion ( and rigging Sub-Zero models)
(http://i.imgur.com/lgDmbVv.jpg)
Need Ideas For a Up-B, Forward Smash and Down Smash for Scorpion. Throw some Ideas out there. Pictures, videos, and gif file will help me so much.  :af2:


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 09, 2014, 09:07:07 AM
Look who's getting a HD Model update
Zero
([url]http://i.imgur.com/mICPc4o.jpg[/url])

And Looks who's getting close to completion :)
Scorpion ( and rigging Sub-Zero models)
([url]http://i.imgur.com/lgDmbVv.jpg[/url])
Need Ideas For a Up-B, Forward Smash and Down Smash for Scorpion. Throw some Ideas out there. Pictures, videos, and gif file will help me so much.  :af2:


My first thoughts:

Side A:
http://stream1.gifsoup.com/view5/4884638/jumping-spinning-back-side-kick-o.gif (http://stream1.gifsoup.com/view5/4884638/jumping-spinning-back-side-kick-o.gif)

It's a jump back kick. I think moves like this for Scorpion, or any other ninja for that matter, are valuable in that they remind us just how nimble they are. I get Scorpion is a 400+ pound undead, but I still think moves like this have value. It's flashy, and looks nice.

I don't know for the Down Smash :/ maybe try some new, like a two hitter Front Down Smash? That's abnormal...

For Up Special, I don't know if this would work... But I think it'd be cool if while grounded you did sort of an Olimar Up Special, but with your Scorpion rope, and then once it connected it would bring an enemy down to the ground in front of you. I'd imagine the attack would be Scorpion throwing his rope, and once it lands would make a stab sound like Wolf's Side tilt, then the animation would have Scorpion ripping the rope back, and the opponent would fall in front of him. It should be quick so that the opponent doesn't have too much time to react, but the hit box should be small so that it requires skill to pull off. It should do too much damage, it should just act as a way to set up a combo.

As for the aerial version... I'm okay with a Scorpion teleport where you pick the trajectory to come out of, similar to Shiek's, but maybe only have the move able to go 3 directions up (Straight up, slight left, slight right)

My two cents.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on May 09, 2014, 11:32:20 AM
not sure what to do about the side smash,but for the down smash:

(http://25.media.tumblr.com/tumblr_m43l7i0ynl1rqgtoqo1_500.gif)

Same picture incase it isn't displayed

http://25.media.tumblr.com/tumblr_m43l7i0ynl1rqgtoqo1_500.gif (http://25.media.tumblr.com/tumblr_m43l7i0ynl1rqgtoqo1_500.gif)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 09, 2014, 01:59:24 PM
not sure what to do about the side smash,but for the down smash:

([url]http://25.media.tumblr.com/tumblr_m43l7i0ynl1rqgtoqo1_500.gif[/url])

Same picture incase it isn't displayed

[url]http://25.media.tumblr.com/tumblr_m43l7i0ynl1rqgtoqo1_500.gif[/url] ([url]http://25.media.tumblr.com/tumblr_m43l7i0ynl1rqgtoqo1_500.gif[/url])
Sorry but i actually have other plans for something similar to this for scorpion. :)


Post Merge: May 09, 2014, 02:22:11 PM
My first thoughts:

Side A:
[url]http://stream1.gifsoup.com/view5/4884638/jumping-spinning-back-side-kick-o.gif[/url] ([url]http://stream1.gifsoup.com/view5/4884638/jumping-spinning-back-side-kick-o.gif[/url])

It's a jump back kick. I think moves like this for Scorpion, or any other ninja for that matter, are valuable in that they remind us just how nimble they are. I get Scorpion is a 400+ pound undead, but I still think moves like this have value. It's flashy, and looks nice.
Thanks for the ideas and I will use your idea for the Side Smash.

see :)
(http://i1262.photobucket.com/albums/ii601/calikingz01/Side-Smash2.gif) (http://s1262.photobucket.com/user/calikingz01/media/Side-Smash2.gif.html)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on May 09, 2014, 05:36:38 PM
Sorry but i actually have other plans for something similar to this for scorpion. :)


in other words
that is the
Final Smash
srry for ruining the surprise


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 09, 2014, 08:17:43 PM
in other words
that is the
Final Smash
srry for ruining the surprise

How do you know it is the Final Smash?


Title: Re: Cali Kingz Projects
Post by: Large Leader on May 09, 2014, 08:25:31 PM
I saw your animation for the side B (the teleport punch), and the ground version needs to have a wind-up before he punches.



Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 09, 2014, 08:42:25 PM
You need to have testers, and I want to be one of them.

Scorpion just looks so amazing.

BTW, if you want a BrawlEx version, you might change the SFX ID's to make Scorpion have his own sounds. One good suggestion is to make him have Pokey's Soundbank as he has many sounds and they are long enough.

I might do it, but IDK how to change KO sounds, low sounds, Final Smash or Tilts.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 13, 2014, 05:34:36 PM
So, how is Scorpion so far?


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on May 14, 2014, 11:32:34 AM

And Looks who's getting close to completion :)
Scorpion ( and rigging Sub-Zero models)
(http://i.imgur.com/lgDmbVv.jpg)
Need Ideas For a Up-B, Forward Smash and Down Smash for Scorpion. Throw some Ideas out there. Pictures, videos, and gif file will help me so much.  :af2:
[/quote]

i believe hes almost done, i assume, he's got some coding,testing,and animating left, all good things to those who wait


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 16, 2014, 08:40:08 AM
LOL Someone Guess what move this is going to be and I will tell the Release Date :happy:
(http://i1262.photobucket.com/albums/ii601/calikingz01/ScorpionSting.gif) (http://s1262.photobucket.com/user/calikingz01/media/ScorpionSting.gif.html)


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 16, 2014, 08:54:49 AM
LOL Someone Guess what move this is going to be and I will tell the Release Date :happy:
([url]http://i1262.photobucket.com/albums/ii601/calikingz01/ScorpionSting.gif[/url]) ([url]http://s1262.photobucket.com/user/calikingz01/media/ScorpionSting.gif.html[/url])


Well, the throwin up of the hands remind me of Rain from Mk 3 Ultimate.

But this is scorpion... But Rain and Noob Saibot have a vertical teleport... The distance between the shrink and upper cut seems too big to be a counter.... It'd be a confusin Up B...

I'm gonna say Final Smash?


Title: Re: Cali Kingz Projects
Post by: LJSTAR on May 16, 2014, 08:58:59 AM
I don't know why, but I would say F-Throw...


Title: Re: Cali Kingz Projects
Post by: Carnage on May 16, 2014, 10:21:27 AM
i would call this a down special, it might be a counter or a simple teleport and attack from below move.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 16, 2014, 01:51:57 PM
I don't know why, but I would say F-Throw...
Your Close!


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 16, 2014, 02:03:38 PM
Your Close!

Down Throw


Title: Re: Cali Kingz Projects
Post by: Large Leader on May 16, 2014, 02:24:31 PM
Up throw


Title: Re: Cali Kingz Projects
Post by: Vaild Address on May 16, 2014, 02:25:45 PM
Up throw


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on May 16, 2014, 03:04:56 PM
Up Throw...
or Back Throw... dunno why... lol


Title: Re: Cali Kingz Projects
Post by: Lillith on May 16, 2014, 04:14:19 PM
...Back throw?


Title: Re: Cali Kingz Projects
Post by: LJSTAR on May 16, 2014, 04:33:12 PM
Your Close!
DAMN IT !
Well, I guess with the others, now we know what move it is, at least, it's a Throw ! xD


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on May 16, 2014, 05:05:23 PM
Lol... He sure knows how to animate his thread... :laugh:


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 16, 2014, 07:16:26 PM
Down Throw.

If not, then Up-Smash.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 16, 2014, 08:35:04 PM
Up Throw is correct

Well Scorpion SHOULD be finished around May 20-25 :happy:
Hope you guys can hold out long.  Also I will release a Preview soon as well.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 20, 2014, 10:25:38 PM
Up Throw is correct

Well Scorpion SHOULD be finished around May 20-25 :happy:
Hope you guys can hold out long.  Also I will release a Preview soon as well.

I can't wait for it.
GET OVER HERE!!!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 21, 2014, 08:46:08 PM
Ok so I have to push the Date up a bit more. I ran into some glitches so Scorpion might be done around May 25-30. Hope you guys can hold out that long lol. Plus I'm making Alt costumes for him


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 21, 2014, 08:49:00 PM
Ok so I have to push the Date up a bit more. I ran into some glitches so Scorpion might be done around May 25-30. Hope you guys can hold out that long lol. Plus I'm making Alt costumes for him

It might be easier to hold off with a video :)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 21, 2014, 09:06:36 PM
It might be easier to hold off with a video :)


^This.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 21, 2014, 11:11:27 PM
Alts for Scorpion. Maybe MORE to Come.

(http://i.imgur.com/ApIn5a2.png)


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on May 21, 2014, 11:32:31 PM
this scorpion is gonna be so much fun to play with; even more fun in the dead pool stage you have planned


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 22, 2014, 06:07:55 AM
Alts for Scorpion. Maybe MORE to Come.

([url]http://i.imgur.com/ApIn5a2.png[/url])


The last 3 need some fixes.
Specially the MK9 one.
The Injustice one looks amazing.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 23, 2014, 12:17:57 AM
The last 3 need some fixes.
Specially the MK9 one.
The Injustice one looks amazing.
if your talking about the fingers there is nothing i can do. every time i try to rig them right they always come out weird. sorry. and the last alt costume i fixed up a couple days ago. i just dont have pics of it right now.


Title: Re: Cali Kingz Projects
Post by: justadood on May 23, 2014, 12:49:10 AM
tbh, for the f smash (for scorpion) i was expecting a sword one, like a sort of (simultaneous) two-sword overhead-slash that looks like something in between the double sword slash here:
http://youtu.be/DXgpnEakn4c?t=25s @0:25
and his sword finisher here:
http://youtu.be/ZNRceQlLdFU?t=7s (http://youtu.be/ZNRceQlLdFU?t=7s) @0:07


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 23, 2014, 04:39:05 AM
Scorpion is going to have that double Slash as a move. Its up to you guys to find out how to unlock it lol. :af:

Also i Revamped Scorpions Alt Costume.
(http://i.imgur.com/eCihkg9.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 23, 2014, 08:33:50 AM
if your talking about the fingers there is nothing i can do. every time i try to rig them right they always come out weird. sorry. and the last alt costume i fixed up a couple days ago. i just dont have pics of it right now.


Neh, the hands are fine.
I was talking about the colors.

Post Merge: May 23, 2014, 08:36:04 AM
Scorpion is going to have that double Slash as a move. Its up to you guys to find out how to unlock it lol. :af:

Also i Revamped Scorpions Alt Costume.
([url]http://i.imgur.com/eCihkg9.png[/url])


The BEFORE one, looks way better.
You may include both.


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on May 23, 2014, 10:24:20 AM
Revamped Scorpions Alt Costume.
([url]http://i.imgur.com/eCihkg9.png[/url])


How is that a revamp? >.> the before one is a "revamp" of the after one lol


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on May 23, 2014, 11:14:41 AM
Scorpion is going to have that double Slash as a move. Its up to you guys to find out how to unlock it lol. :af:

Also i Revamped Scorpions Alt Costume.
([url]http://i.imgur.com/eCihkg9.png[/url])
Actually, I think you revamped the models, but not the textures, am I right? Because the textures from before looks WAY better, but the model from after looks smoother IMO.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 23, 2014, 01:27:09 PM
Its a revamp because the model itself in game looked funny and the face was all off. the arms were for two different models i combined to try to make the model look better. and the after pic settings in 3ds max were on flat and I do plan on re-texture the after to make it look better. I do agree the before textures look very Nice but if you had the model, you guy would have been like, YUCK! lol I basically Frankenstein  the before lol. I will try my best to get better textures.


Title: Re: Cali Kingz Projects
Post by: justadood on May 23, 2014, 03:22:13 PM
lol, looks pretty promising :) and if the 'before' one has a nice texture like that, i'm guessing the after one is gonna look even nicer, which is pretty cool ^^

Scorpion is going to have that double Slash as a move. Its up to you guys to find out how to unlock it lol. :af:

d'aawwwww! :D you're a little ray of sunshine!! that's pretty sweet news! ^^


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 23, 2014, 04:18:52 PM
We need a preview now.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 23, 2014, 08:09:24 PM
Ok so I've made some improvements on the textures for the new model. The old model was Super Buff looking and this one is smooth.
(http://i.imgur.com/1BSNHgm.png)
What do you guys think?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 23, 2014, 08:15:44 PM
Ok so I've made some improvements on the textures for the new model. The old model was Super Buff looking and this one is smooth.
([url]http://i.imgur.com/1BSNHgm.png[/url])
What do you guys think?


That's a lot better. Indeed.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on May 24, 2014, 05:54:20 AM
Ok so I've made some improvements on the textures for the new model. The old model was Super Buff looking and this one is smooth.
([url]http://i.imgur.com/1BSNHgm.png[/url])
What do you guys think?
WAY better. Just need some work for the shoes and the low part of the pants, and it's all good IMO.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 25, 2014, 06:53:07 PM
May we have a preview of Scorpion?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 26, 2014, 03:02:17 AM
You asked for it :af:
http://youtu.be/FzpcbEEjAhQ


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 26, 2014, 05:12:23 AM
You asked for it :af:
[url]http://youtu.be/FzpcbEEjAhQ[/url]


10 outta 10!


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on May 26, 2014, 05:34:46 AM
that taunt at the end... i love a good gag.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 26, 2014, 06:55:47 AM
You asked for it :af:
[url]http://youtu.be/FzpcbEEjAhQ[/url]


Sooooo EPIC.

But I gotta say that it needs some fixing:

AAA combo needs a little fixing.
The Spear needs to be slower when it atracts, you know what I mean :-P.

I have an idea, but may not be possible:

As soon as Scorpion hits the enemy with his Spear, the character should be affected with the animation they all have when being grabbed by Mario or Sonic.
Then be pulled and make the Fura Fura animation (you know, the one when being hit by a Deku Nut).

If that's not possible, then leave it like it is.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on May 26, 2014, 09:14:53 AM
Another job well done, love that taunt with a miniature scirpion lol, but, i think its a little bugy, i think i saw him shoot in arrow when the skull appeard


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 26, 2014, 11:07:08 AM
Are you still doing a Tails?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on May 26, 2014, 01:11:50 PM
all my yess for this psa
the upper cut is the only flaw i see, needs a little more animations


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 26, 2014, 02:32:08 PM
@Falconpunch1729: thats because i have no N-B move yet
@Nebulon yes I'm still doing a Tails PSA
@Don Jon BravoEX The uppercut was originally the down tilt. thats why it looks the way it does.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on May 26, 2014, 03:19:28 PM
@Don Jon BravoEX The uppercut was originally the down tilt. thats why it looks the way it does.

to make it perfect all he would need is to crouch down
if possible
if not
im ok
no biiggie
kinda like this
http://youtu.be/xeTiKjB0I34 (http://youtu.be/xeTiKjB0I34)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 26, 2014, 09:54:40 PM
http://youtu.be/mmYP4RivuGA?t=22s (http://youtu.be/mmYP4RivuGA?t=22s)
This will be his N-B ground and air. it will be deflatable cause of the arrow article 


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 26, 2014, 10:00:27 PM
@Falconpunch1729: thats because i have no N-B move yet
@Nebulon yes I'm still doing a Tails PSA
@Don Jon BravoEX The uppercut was originally the down tilt. thats why it looks the way it does.

His Neutral B... could be...

A Kunai throw? Chargeable and he'll throw multiple?

Or... and this might be tough but... His B coud be a sword Stab. If you charge it, it'll add in more and more of his tilts after the stab, with low knockback since the point is to charge the special to get a bunch of light hits in. If you Charge it all the way it'll be a Brutality combo that lands 5-8 tilts, and ends with a super uppercut....

Like this:

https://www.youtube.com/watch?v=iKbvCVI6iyA (https://www.youtube.com/watch?v=iKbvCVI6iyA)

I think it'd be awesome. The challenge is that this doesn't work too well at an opponent's higher percentages, since low knockback tilts will still knockback after all. Also landing it. It should be fast enough that your opponent can't shield during it...

Think of it as a fancy Marth Charge up, or Roy. If the attack doesn't connect, then it won't happen though. You shouldn't be able to save the charge either.

Post Merge: May 26, 2014, 10:01:17 PM
Oh, I posted this right when you did... nevermind lol


Title: Re: Cali Kingz Projects
Post by: The Following on May 27, 2014, 05:29:18 PM
Ok so I've made some improvements on the textures for the new model. The old model was Super Buff looking and this one is smooth.
([url]http://i.imgur.com/1BSNHgm.png[/url])
What do you guys think?


You think you could include the BEFORE costume anyway? I'm diggin' the bulkyness of it.. Makes him seem a bit more kickass in my opinion.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 29, 2014, 07:56:04 PM
You think you could include the BEFORE costume anyway? I'm diggin' the bulkyness of it.. Makes him seem a bit more kickass in my opinion.
Lol ok for you I will include the Before one but you might have to Retexture him a bit.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 30, 2014, 09:21:58 PM
Scorpion is almost done, I can feel it.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on May 30, 2014, 09:23:38 PM
Scorpion is almost done, I can feel it.
scorpion vs arbiter
most epic fight ever


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 30, 2014, 09:25:15 PM
scorpion vs arbiter
most epic fight ever

If I was good on making PSA's, then I'd have Arbiter done already.


Title: Re: Cali Kingz Projects
Post by: The Following on May 30, 2014, 09:55:14 PM
Lol ok for you I will include the Before one but you might have to Retexture him a bit.

Awesome!.. You're a man of the people.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 31, 2014, 07:35:22 PM
Question guys. What should be a great song for Scorpions Victory


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 31, 2014, 07:51:03 PM
The MK theme. :) a piece of it anyway.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on May 31, 2014, 07:52:46 PM
Question guys. What should be a great song for Scorpions Victory

have it so that its nothing, so you can hear teh announcer say "This games winner is... Scorpion"

then have it long enough of silence so then you can here the victory "song" say "Scorpion Wins" or "Fatality"


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 31, 2014, 08:33:49 PM
Question guys. What should be a great song for Scorpions Victory

I have an Idea, but I need to know how much time does it get after the announcer says "The Winner is... (insert character here)."


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 01, 2014, 12:37:30 PM
yea the MK announcer say:
"Scorpion wins, Flawless Victory"
that would be epic


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 01, 2014, 02:58:47 PM
The Winner is:
Scorpion Flawless Victory.

The Flawless Victory should come as a Victory theme.

When the Announcer says "Scorpion" the Victory theme should say Flawless Victory.

As music, the ending part of Challenge Tower (MK9) should fit.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 01, 2014, 08:25:41 PM
Ok everyone. Get Ready for Scorpion!

Its a Big file with bundles of stuff.  Hope you guys Like it

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231)

Post Merge: June 01, 2014, 10:10:41 PM
Ok everyone. Get Ready for Scorpion!

Its a Big file with bundles of stuff.  Hope you guys Like it

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231[/url])


http://youtu.be/8Liw0YMU8UM


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 01, 2014, 11:54:36 PM
hmm
i had posted this CSP on this thread a couple of pages ago
anyways here it is again
ill see if i can add it to your vault entry for scorpion
(http://i.imgur.com/i4vNd1h.png)

as for feedback:
Both final smashes are perfect
really
so glad u did the job on it
specially liked the "cinematic" touch to the first one.


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 02, 2014, 07:05:19 AM
I made a version that's ocmpatible as a clone with Brawl EX that doesn't have issues when Links are in play :) Aside from the issues the PSA already had. Would you like me to send it to you Caliking?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 02, 2014, 07:35:59 AM
I made a version that's ocmpatible as a clone with Brawl EX that doesn't have issues when Links are in play :) Aside from the issues the PSA already had. Would you like me to send it to you Caliking?
were you able to fix the grab issue? scorpion can only be grabbed once and idk why


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 02, 2014, 07:43:49 AM
were you able to fix the grab issue? scorpion can only be grabbed once and idk why

I didn't fix anything like that, just the GFX sharing. The only compensation is that I had to give him the generic sword glow Duon uses, but that's the only way :/


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 02, 2014, 12:33:26 PM
I didn't fix anything like that, just the GFX sharing. The only compensation is that I had to give him the generic sword glow Duon uses, but that's the only way :/

Does Scorpion have proper SFX?

I mean, his own SFX.


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 02, 2014, 04:15:46 PM
were you able to fix the grab issue? scorpion can only be grabbed once and idk why

Is it only with Link's grab? Or all grabs?


Title: Re: Cali Kingz Projects
Post by: KingImpris on June 02, 2014, 09:13:24 PM
Yeah i tried out this psa and works no freezes
Also Nebulon i tried this with turbo no freezes as well i could test him out his grabs if it happends to every Character or just scorpion.
This is off topic But new mortal kombat game is coming out

https://www.youtube.com/watch?v=j-Wcb2oCJYU (https://www.youtube.com/watch?v=j-Wcb2oCJYU)


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 02, 2014, 09:17:52 PM
Yeah i tried out this psa and works no freezes
Also Nebulon i tried this with turbo no freezes as well i could test him out his grabs if it happends to every Character or just scorpion.
This is off topic But new mortal kombat game is coming out

https://www.youtube.com/watch?v=j-Wcb2oCJYU (https://www.youtube.com/watch?v=j-Wcb2oCJYU)

Well the issue is that characters can't grab him. :/ I've got him all fixed for EX however. I'm just sort of waiting to see if Cali can fix that issue since after playing a few matches it really seemed... unfair.


Title: Re: Cali Kingz Projects
Post by: KingImpris on June 02, 2014, 09:19:26 PM
well it works grabbing normal link
but scorpion grabbing scorpion is a issue.

Post Merge: June 02, 2014, 09:25:53 PM
Yeah i see all characters can grab him in the first time
but in the second attempt it can't.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 02, 2014, 09:40:16 PM
Well the issue is that characters can't grab him. :/ I've got him all fixed for EX however. I'm just sort of waiting to see if Cali can fix that issue since after playing a few matches it really seemed... unfair.

If you include Scorpion in your pack, please make him have his own sounds. :D


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 02, 2014, 09:48:58 PM
If you include Scorpion in your pack, please make him have his own sounds. :D

Since it would mean removing Links, that's not gonna happen. You're more then welcome to put in the SFX around unused Link SFX and make a sawnd. Bu I have no experience, so... not much I could do. Even worse, Sawnd editing software doesn't work on my pc... correctly.


Title: Re: Cali Kingz Projects
Post by: KingImpris on June 02, 2014, 10:19:13 PM
Since it would mean removing Links, that's not gonna happen. You're more then welcome to put in the SFX around unused Link SFX and make a sawnd. Bu I have no experience, so... not much I could do. Even worse, Sawnd editing software doesn't work on my pc... correctly.
did you download sawndz from a japan website it works for me.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 02, 2014, 10:46:24 PM
Since it would mean removing Links, that's not gonna happen. You're more then welcome to put in the SFX around unused Link SFX and make a sawnd. Bu I have no experience, so... not much I could do. Even worse, Sawnd editing software doesn't work on my pc... correctly.

I meant, making Scorpion have a boss' SFX IDs.
Like, Scorpion to have Crazy Hand's SFX.

Mewtwo has Galleom's SFX.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 04, 2014, 01:22:13 AM
PLEASE RE DOWNLOAD. (Fixed Scorpion's grab issue)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231)


Title: Re: Cali Kingz Projects
Post by: Large Leader on June 04, 2014, 07:13:15 AM
PLEASE RE DOWNLOAD. (Fixed Scorpion's grab issue)

What was the problem to begin with?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 04, 2014, 07:19:13 AM
What was the problem to begin with?

scorpion couldn't be grabbed


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 04, 2014, 07:35:57 AM
Heya, how'd you fix the glitch so that I can fix up the EX version I made?


Title: Re: Cali Kingz Projects
Post by: Large Leader on June 04, 2014, 08:05:38 AM
scorpion couldn't be grabbed
Heya, how'd you fix the glitch so that I can fix up the EX version I made?

That


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 04, 2014, 09:05:38 AM
Never-mind I redid it. If you want ex scorpion for your build lemme know. :)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 04, 2014, 10:21:58 AM
Never-mind I redid it. If you want ex scorpion for your build lemme know. :)

I want it.


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 04, 2014, 12:01:05 PM
In time. Caliking should get it first, he made the PSA. I'll wait a bit before I add it into my pack so that he gets proper recognition for it through DLs on the site. If he wants it, he can pm me and I'll send it :) If he doesn't care, then I'll stick in my pack in a few days. I don't want to steal his thunder by taking it, making it EX compatible, and then sticking it in my build.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 04, 2014, 02:25:26 PM
@Nebulon you can release the brawl ex version if you want. just credit me


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 04, 2014, 05:02:50 PM
with scorpion done, now i can finally download nebus pack.


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 04, 2014, 05:06:01 PM
with scorpion done, now i can finally download nebus pack.


I'll upload it soon. :) I'm not in the position to.

And Scorpion wreaks havoc in Turbo mode :) who is your next project? Sub Zero or Tails?

Also those stages and brstms were very generous of you. :)

Post Merge: June 04, 2014, 05:07:28 PM
with scorpion done, now i can finally download nebus pack.


I'll upload it soon. :) I'm not in the position to.

@Caliking:Scorpion wreaks havoc in Turbo mode :) who is your next project? Sub Zero or Tails?

Also those stages and brstms were very generous of you. :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 04, 2014, 08:15:57 PM
I'll upload it soon. :) I'm not in the position to.

And Scorpion wreaks havoc in Turbo mode :) who is your next project? Sub Zero or Tails?

Also those stages and brstms were very generous of you. :)

Post Merge: June 04, 2014, 05:07:28 PM
I'll upload it soon. :) I'm not in the position to.

@Caliking:Scorpion wreaks havoc in Turbo mode :) who is your next project? Sub Zero or Tails?

Also those stages and brstms were very generous of you. :)
Your welcome. well I working on Sub Zero's model to make his arms have that icy effect.


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 04, 2014, 08:41:17 PM
Your welcome. well I working on Sub Zero's model to make his arms have that icy effect.

Oh that'll be so sick! :) what are you predicting the moveset'll be like?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 04, 2014, 09:48:14 PM
i wouldnt mind sub zero as an alternate costume for scorpion
though i do know it is possible to freeze opponents in brawl
a psa wouldnt be bad
but than again u probably need a little break after completing scorpion
just dont get lazy
lol


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 04, 2014, 10:03:59 PM
You could always port Megaman X from Rob to someone else  :af:

But that might be tedious. Scorpion is awesome. The Injustice Skin is perfect. I might make some recolors. He feels very good. And the sword mode is great too. I like that it's not an Op option, it's just a neat thing you can do to switch it up.


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on June 05, 2014, 04:53:00 AM
Your welcome. well I working on Sub Zero's model to make his arms have that icy effect.
Sounds great man! I'd like to see what will SubZero look like. Also, I may do an article for Scorpio after my exams, if nobody else does it beforehand


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 05, 2014, 04:56:03 AM
Sounds great man! I'd like to see what will SubZero look like. Also, I may do an article for Scorpio after my exams, if nobody else does it beforehand
Please do! lol Thank you


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on June 05, 2014, 05:00:52 AM
Please do! lol Thank you
You're welcome! I should play with him though, I didn't have alot of time these days...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 08, 2014, 08:15:37 AM
I just finished ripping this stage and Characters from a game.
(http://i.imgur.com/lDKH1fc.png)
Think I should rig this stage?


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on June 08, 2014, 08:22:12 AM
Why not? Since you rip it... *shrugs*


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 08, 2014, 08:39:48 AM
Cool. Also might do these.
Night Club
(http://i.imgur.com/HWzOcjL.png)
Subway Station
(http://i.imgur.com/TenpOiW.png)
Might need help with that train stage tho. Maybe recolor it to look more like the MK stage. IDK


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on June 08, 2014, 08:54:00 AM
Night Club will be awesome! But Subway Station has been made by DSX8, no?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 08, 2014, 08:59:44 AM
Night Club will be awesome! But Subway Station has been made by DSX8, no?
OO yea your right. DSX8 is making that stage. if he needs a low poly train he can have this one


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 11, 2014, 04:53:53 AM
Rigging this over wolf

(http://i.imgur.com/yup1eLf.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 11, 2014, 08:17:20 AM
Rigging this over wolf

([url]http://i.imgur.com/yup1eLf.png[/url])


Woah... that's great quality... :)


Title: Re: Cali Kingz Projects
Post by: Large Leader on June 11, 2014, 08:20:10 AM
Straight from Origins, I believe.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 11, 2014, 04:07:39 PM
Straight from Origins, I believe.
lol yup. i've been wanting this model and finally got it

Post Merge: June 12, 2014, 01:53:00 AM
Showing off Alternate costumes for Sub Zero

Noob ( Mortal Kombat Shaolin Monks skin recolor )
(http://i.imgur.com/5P5NSL6.jpg)
Cyber Sub Zero
(http://i.imgur.com/mPkDojq.jpg)


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 13, 2014, 08:00:57 PM
Those are bananas! Oh man... I figured you were working on Sub-Zero, but have you explained your plans for the moveset?

Also, didd those alts for Megaman ever come out?


Title: Re: Cali Kingz Projects
Post by: DSX8 on June 15, 2014, 04:14:18 AM
OO yea your right. DSX8 is making that stage. if he needs a low poly train he can have this one
lol im fine on the train mate xD

its only about 4k faces xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 15, 2014, 05:33:32 PM
Im updating X psa and Zero. just editing some flaws. but the alt costumes will be released very soon.


Title: Re: Cali Kingz Projects
Post by: KingImpris on June 15, 2014, 07:54:12 PM
Cool. Also might do these.
Night Club
([url]http://i.imgur.com/HWzOcjL.png[/url])
Subway Station
([url]http://i.imgur.com/TenpOiW.png[/url])
Might need help with that train stage tho. Maybe recolor it to look more like the MK stage. IDK


Hell Yeah my favorite game Def Jam fight for NY.


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 15, 2014, 09:48:46 PM
Im updating X psa and Zero. just editing some flaws. but the alt costumes will be released very soon.

I have the EX version of X. If I send it, you can add in the adjustments to it and include it in DL.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 20, 2014, 10:33:46 PM
one down, one to go

SubSonic
(http://i.imgur.com/OxcqFHd.png)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204572 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204572)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 20, 2014, 10:40:33 PM
i approve
he does look a bit skinny
but it works


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 21, 2014, 12:15:26 AM
one down, one to go

SubSonic
([url]http://i.imgur.com/OxcqFHd.png[/url])
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204572[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204572[/url])



Is he over Sonic or whoever SubZero will be over?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 21, 2014, 12:40:27 AM
Is he over Sonic or whoever SubZero will be over?
over sonic

Post Merge: June 21, 2014, 01:20:48 AM
Fixing this up for the Shadow PSA that Leon Exodio is making.

Which one looks better?

Yellow or Red?
(http://i.imgur.com/4uoaJmx.png)


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on June 21, 2014, 06:36:22 AM
I'd say Yellow, but both are great!


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 21, 2014, 07:02:47 AM
I'd say Yellow, but both are great!

Yellow.

The Red goes more with his clothes but, Yellow. Because Scorpion.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 21, 2014, 08:47:08 AM
Yellow and red for super shadow



Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 21, 2014, 12:09:07 PM
over sonic

Post Merge: June 21, 2014, 01:20:48 AM
Fixing this up for the Shadow PSA that Leon Exodio is making.

Which one looks better?

Yellow or Red?
([url]http://i.imgur.com/4uoaJmx.png[/url])


Probably both, if they work over normal Sonic.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 22, 2014, 11:21:35 PM
The model I'm using.
(http://i.imgur.com/WTTwlhT.png)
GREAT RIGHT!!!!


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on June 23, 2014, 09:42:59 AM
The model I'm using.
([url]http://i.imgur.com/WTTwlhT.png[/url])
GREAT RIGHT!!!!


Calikingz......that Model...is Amazing!!!:D what are your moveset ideas for him?:D


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on June 23, 2014, 09:50:29 AM
That model looks legit.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 23, 2014, 04:58:17 PM
ok so for vegeta moveset, these are my ideas. PS im pretty sure WE ALL KNOW what the Final Smash is going to be. lol

- Neutral B: Atomic Blast.

- Up B: Dirty Fireworks ( almost like an uppercut but if you press b again he will shoot an extra blast )

- Down B: Maybe a counter. Most dbz characters for brawl have them.

- Air Down B: Multiple Ki blast. Maybe shoots 3 or 4 of them. Not to be Over Doing the PSA

Basic attack I won't go into those just yet due to I'm busy with work and PSAing SubZero. But Keep check my Thread for updates on ALL of my PSA's


Title: Re: Cali Kingz Projects
Post by: The Following on June 23, 2014, 05:51:57 PM
The model I'm using.
([url]http://i.imgur.com/WTTwlhT.png[/url])
GREAT RIGHT!!!!


My anticipation...................... It begins.


Title: Re: Cali Kingz Projects
Post by: Renova on June 23, 2014, 06:21:25 PM
ok so for vegeta moveset, these are my ideas. PS im pretty sure WE ALL KNOW what the Final Smash is going to be. lol

- Neutral B: Atomic Blast.

- Up B: Dirty Fireworks ( almost like an uppercut but if you press b again he will shoot an extra blast )

- Down B: Maybe a counter. Most dbz characters for brawl have them.

- Air Down B: Multiple Ki blast. Maybe shoots 3 or 4 of them. Not to be Over Doing the PSA

Basic attack I won't go into those just yet due to I'm busy with work and PSAing SubZero. But Keep check my Thread for updates on ALL of my PSA's

Ok now I'm excited! Over Wolf please. I'm tired of playing with Mario DK broken PSA :-(


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on June 23, 2014, 06:39:10 PM
Ok now I'm excited! Over Wolf please. I'm tired of playing with Mario DK broken PSA :-(

Yeah, MarioDk's was pretty broken..:-(....like I got it to work and not freeze but for some reason when I got a Smash Ball, and I pressed B to activate his ground or air Final Smash attack, it would go into his neutral B instead and stay in final smash state, that was my only problem, so I don't know how to fix that so if it's over Wolf that be great too, heck if it's portable over other characters i'll even settle for that. But hey it's going to be Calikingz making a Majin Vegeta PSA, all hands down going to be amazing. :D


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 23, 2014, 08:05:39 PM
Ok now I'm excited! Over Wolf please. I'm tired of playing with Mario DK broken PSA :-(

Yeah, that one freezes a lot when the sawnd file is applied.


Title: Re: Cali Kingz Projects
Post by: Large Leader on June 23, 2014, 08:19:06 PM
Yeah, that one freezes a lot when the sawnd file is applied.

Never froze for me...


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 23, 2014, 08:59:17 PM
and that up smash was really bad. i cant wait for this psa. Majin Vegeta is my favorite character next to Fat Buu. And he will be my only dbz character on my sd card. might add teen gohan. cant wait for this psa.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 23, 2014, 10:21:08 PM
Never froze for me...

Froze for MANY.


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on June 24, 2014, 05:01:06 AM
ok so for vegeta moveset, these are my ideas. PS im pretty sure WE ALL KNOW what the Final Smash is going to be. lol

- Neutral B: Atomic Blast.

- Up B: Dirty Fireworks ( almost like an uppercut but if you press b again he will shoot an extra blast )

- Down B: Maybe a counter. Most dbz characters for brawl have them.

- Air Down B: Multiple Ki blast. Maybe shoots 3 or 4 of them. Not to be Over Doing the PSA

Basic attack I won't go into those just yet due to I'm busy with work and PSAing SubZero. But Keep check my Thread for updates on ALL of my PSA's
Do you already have a Side B? If not, I'd suggest you the way he kills Jeice in DBZ (I forgot the name of the technique though)


Title: Re: Cali Kingz Projects
Post by: Renova on June 24, 2014, 10:58:12 AM
Can we get some "Final Impact" in this PSA please? :-) Can't lie I'm super excited for this. :af2: (Wolf)

http://youtu.be/kzun1AAWioI?t=24s (http://youtu.be/kzun1AAWioI?t=24s)


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on June 24, 2014, 02:35:39 PM
I'm definitely looking forward to seeing both Sub Zero and the new Vegeta moveset!
I haven't gotten to try Scorpion yet but he looks awesome!!!

Also, is there any chance we could have regular Vegeta outfits/skins available with this new moveset?


Title: Re: Cali Kingz Projects
Post by: Large Leader on June 25, 2014, 05:19:00 PM
Yo, Cali, wanna work on a Megaman.EXE and/or Protoman.EXE PSA?

I'm currently optimizing Protoman ;)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 25, 2014, 08:13:54 PM
Yo, Cali, wanna work on a Megaman.EXE and/or Protoman.EXE PSA?

I'm currently optimizing Protoman ;)
do you have any previews or anything? i would like to see it


Title: Re: Cali Kingz Projects
Post by: Large Leader on June 25, 2014, 09:47:34 PM
(http://i.imgur.com/NmFCj7u.jpg)

It's an old preview, but a preview nonetheless.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 25, 2014, 10:39:18 PM
([url]http://i.imgur.com/NmFCj7u.jpg[/url])

It's an old preview, but a preview nonetheless.
thats a really nice looking model tho. i would help out but i wanna finish some mods 1st

Post Merge: June 26, 2014, 03:01:52 AM
:af: Bet that Wolf model doesn't have this outfit  :P

(http://i.imgur.com/0CjVOYs.png)


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on June 29, 2014, 09:57:12 PM
Hi Calikingz, I've been using the recent Zero moveset you made over Link.
The moveset is excellent, I'm really enjoying it however I've come across a pretty nasty bug that I thought I'd let you know about.

I find whenever I exit the match at specific moments during some of Zero's moves (particularly his charge shot) the game will crash before the results screen loads up. I'm not sure if this is related to just when he takes out his buster, or if something else is causing it but it seems to occur pretty regularly whenever I'm firing the buster.
Just thought I should let you know about it, hopefully you can look into it and find a fix.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 29, 2014, 10:43:16 PM
Hi Calikingz, I've been using the recent Zero moveset you made over Link.
The moveset is excellent, I'm really enjoying it however I've come across a pretty nasty bug that I thought I'd let you know about.

I find whenever I exit the match at specific moments during some of Zero's moves (particularly his charge shot) the game will crash before the results screen loads up. I'm not sure if this is related to just when he takes out his buster, or if something else is causing it but it seems to occur pretty regularly whenever I'm firing the buster.
Just thought I should let you know about it, hopefully you can look into it and find a fix.
I will look into this. thanks for bringing this to my attention


Title: Re: Cali Kingz Projects
Post by: ChickenPuppy on June 30, 2014, 01:24:39 AM
hey cali! i was giving your scorpian moveset a shot when i came across something. his SpecialNAir wont connect sometimes. I'm not sure if its something i did wrong, but its happened more than once for me. I deleted the files then put them back but its still giving me trouble :/ what should I do?


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on June 30, 2014, 08:43:19 AM
I will look into this. thanks for bringing this to my attention
Thanks man! I'll be keeping an eye out for the fix. Love your movesets, the'yre all really top notch!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 30, 2014, 07:52:22 PM
hey cali! i was giving your scorpian moveset a shot when i came across something. his SpecialNAir wont connect sometimes. I'm not sure if its something i did wrong, but its happened more than once for me. I deleted the files then put them back but its still giving me trouble :/ what should I do?
The hitbox isn't that big so i might have to make it bigger

Post Merge: June 30, 2014, 09:49:02 PM
Some CSP's I made for X. You guys can use them if you want.

(http://i.imgur.com/Ekj3jbK.png)


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on July 01, 2014, 10:09:41 AM

[/quote]Some CSP's I made for X. You guys can use them if you want.

(http://i.imgur.com/Ekj3jbK.png)
[/quote]

Those look totally awesome, i aprove :)


Title: Re: Cali Kingz Projects
Post by: Renova on July 01, 2014, 10:47:32 AM

Some CSP's I made for X. You guys can use them if you want.

([url]http://i.imgur.com/Ekj3jbK.png[/url])


These are great. Thanks.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 03, 2014, 08:55:27 PM
Please update your Zero!!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202874 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202874)


Title: Re: Cali Kingz Projects
Post by: Renova on July 03, 2014, 09:59:10 PM
Hey Cali, I know you're working on quite a few projects but is it possible that you might finish the Bomberman over Luigi? I know you ported it over Link but I have your Scorpion over Link.

Luigi doesn't really have a great PSA to his character is why I'm asking. Anyway, yes or no, thanks for considering.


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on July 05, 2014, 09:16:42 PM
Please update your Zero!!

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202874[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202874[/url])


Oh cool! I'm assuming you fixed that bug I was talking about? Awesome! Gonna do a gfx fix and replace the Zero I've got now if it's all good and crash-free now, thanks for getting on that so quickly. Awesome work!


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on July 06, 2014, 07:37:04 PM
I dont like the Vegeta PSA (I like Wolfgeta), so I think you should make Majin Vegeta.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 06, 2014, 11:05:35 PM
NOPE Scratch that Poll everyone. X and Zero will not fit on sheik and Zelda due to filesize issues. Sorry :(


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on July 07, 2014, 04:52:32 PM
X and Zero are pretty cool on their own anyway, so not being able to switch isn't a huge (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446).


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 07, 2014, 07:54:37 PM
Speaking of X, I'm curious about these alt cosrumes you were talking about... did you have any glitch or things like that with them?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 08, 2014, 01:11:41 AM
Speaking of X, I'm curious about these alt cosrumes you were talking about... did you have any glitch or things like that with them?
naa no glitches with the alts


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 08, 2014, 04:59:42 AM
naa no glitches with the alts
I see... I'm looking forward for them though...
Especially dat SF one :v


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on July 08, 2014, 01:46:47 PM
Hey Calikingz, I just got finished taking your updated Zero for a test drive.
The bug I mentioned previously seems to be fixed, the game doesn't seem to crash at all anymore when leaving a match.
I love the new alt costumes you've included too, the Shadow one especially gave me a chuckle. However there seems to be an issue with loading any costume aside from Zero's base and its recolours. Helmetless Zero, Shadow, MMZ Zero, and Absolute Zero all cause the wii to hang after selecting a stage. It doesn't crash either (I can still bring up the home menu) the game just never progresses from the SSS to the match.
Not sure what would cause that, but I thought I'd let you know about it.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 12, 2014, 08:25:56 PM
Something I've been working on the side :af2:

http://youtu.be/m6xj77l7UAM (http://youtu.be/m6xj77l7UAM)

Post Merge: July 13, 2014, 06:37:13 AM
Lol hasn't been done yet so I gave it a shot  :af:
GOTTA GO FAST!!  ;D ;D ;D
Side
(http://i.imgur.com/4D0r6Nb.png)
Front
(http://i.imgur.com/uafXyqc.png)


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 13, 2014, 06:49:55 AM
Really great! And that alt costume... xD
But who would you put over Zelda though?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 13, 2014, 07:01:47 AM
I dont know yet. I was thinking about Death Stroke but they are too similar. Gotta think some more lol


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 13, 2014, 07:08:24 AM
I dont know yet. I was thinking about Death Stroke but they are too similar. Gotta think some more lol
Lol yeah... I think he was even an alt for the old Deadpool PSA...

Well... How about Cable? xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 13, 2014, 07:16:37 AM
Cable will be a challenge to make. I think I should make a Female over Zelda.
And heres how the Sheik Alt is going to look like
one
(http://i.imgur.com/p5ObyeX.png)
two
(http://i.imgur.com/VhHyB3u.png)


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on July 13, 2014, 07:28:14 AM
too bad there's no Axl moveset yet. port those 3 over PT and the X team is ready


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on July 14, 2014, 05:50:43 PM
You should do a capcom character over zelda with deadpoll. Maybe Chun Li or Roll?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 14, 2014, 06:03:46 PM
You should do a capcom character over zelda with deadpoll. Maybe Chun Li or Roll?
OOO I think I should do a Roll PSA! 


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on July 14, 2014, 06:19:07 PM
So is anyone else having problems with Zero's alternate models or is it just an issue on my end? Cause I'd like to work on making a brawl ex effect version again but I don't wanna jump on it if there's an issue with the psa causing the costumes not to load.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 14, 2014, 10:26:50 PM
So is anyone else having problems with Zero's alternate models or is it just an issue on my end? Cause I'd like to work on making a brawl ex effect version again but I don't wanna jump on it if there's an issue with the psa causing the costumes not to load.
yea ur the only one dude. lol I've played with all costumes and i get no glitch


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on July 14, 2014, 11:13:38 PM
Aight, I'll have to mess with it when I get the chance and see if I can figure out what I did wrong. I'll probs just redownload and put it all in over again, maybe there's something I missed. I'm thinkin it might've been one of the peach entries or something.
Thanks for the verification there, I'll be lookin forward to getting Zero up and running!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 15, 2014, 04:59:52 AM
Roll for BRAWL!!!!

(http://i1262.photobucket.com/albums/ii601/calikingz01/RollforBrawl.gif)[/URL]


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 15, 2014, 05:25:23 AM
Roll for BRAWL!!!!

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/RollforBrawl.gif[/url])[/URL]

[ROLL HYPE INTENSIFIES]
I love it already, even if it's just an animation preview :srs:

I guess her moveset will be based on TvC's one ?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 15, 2014, 06:05:39 AM
[ROLL HYPE INTENSIFIES]
I love it already, even if it's just an animation preview :srs:

I guess her moveset will be based on TvC's one ?
yup. maybe from MvC as well


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 15, 2014, 06:12:44 AM
Yay !
Well, MvC could be useful for the tilts attacks I think (and maybe the Roll-Buster for neutral B too)


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 15, 2014, 09:19:10 AM
Hoho! Roll for Brawl! This could be interesting to have the Mega girl fighting here!
inb4soniaalt:v


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on July 15, 2014, 11:23:21 AM
Haha. I almost didnt suggest Roll xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 16, 2014, 01:16:28 AM
Another Alt

MarioPool
(http://i.imgur.com/95xQK0u.png)


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on July 16, 2014, 02:19:05 AM
Another Alt

MarioPool
([url]http://i.imgur.com/95xQK0u.png[/url])
you should have used Brawl Mario parts instead like i did for Buu (Mario Absorbed) but still a funny alt XD


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 16, 2014, 05:06:19 AM
Another Alt

MarioPool
([url]http://i.imgur.com/95xQK0u.png[/url])
XD
Funny alts are funny!


Title: Re: Cali Kingz Projects
Post by: Ganon-Punch on July 16, 2014, 10:21:15 AM
do a megaman alt :D


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 17, 2014, 05:25:03 PM
Another Picture of Roll.
(http://i.imgur.com/l77FdjM.png)


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 17, 2014, 05:27:24 PM
Going on the MvC style, huh? Well, you said that the moveset would be partially inspired from that game so... quite expected and looks really good :D


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 17, 2014, 05:31:29 PM
Going on the MvC style, huh? Well, you said that the moveset would be partially inspired from that game so... quite expected and looks really good :D
yea. roll only use the blaster once tho. she will shoot a blast in the air


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 17, 2014, 05:56:12 PM
yea. roll only use the blaster once tho. she will shoot a blast in the air

I see... Well, do you have a moveset planned for her already? Or do you need some ideas?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 17, 2014, 07:42:06 PM
I see... Well, do you have a moveset planned for her already? Or do you need some ideas?
I have a moveset planned. but I dont know what the Up B or Down B should be

Post Merge: July 18, 2014, 01:57:24 AM
Thank you LJSTAR for getting this model Plus more

(http://i.imgur.com/FM0QE3T.png)


Title: Re: Cali Kingz Projects
Post by: Large Leader on July 18, 2014, 02:12:32 PM
Thank you LJSTAR for getting this model Plus more

([url]http://i.imgur.com/FM0QE3T.png[/url])


I've seen that MMD Model before.

I personally think you're better off using GBC and Dot's Megaman. You're going to have to take out too many polys and vertices before it looks good.


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 18, 2014, 03:31:40 PM
You're welcome Calikingz ! By the way are you gonna make a PSA for each or just alt costume ? lol (I wouldn't mind a .exe PSA)

I've seen that MMD Model before.

I personally think you're better off using GBC and Dot's Megaman. You're going to have to take out too many polys and vertices before it looks good.
I checked and it have 7318 vertices, is that too much ?


Title: Re: Cali Kingz Projects
Post by: Large Leader on July 18, 2014, 04:00:16 PM
I checked and it have 7318 vertices, is that too much ?

5k to 6k is appropriate. Anything above will start lagging with 3-4 people, or so I've been told.

By the way, have you found a Protoman.EXE that's relatively low poly? I was able to get mine down to 7.2k, but I'd like it down to 5-6k.


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 18, 2014, 04:25:25 PM
Mhh... I see.
I've always thought that 7 or 8k was enough

And I don't think I've ever seen other models of Protoman, in fact, I only know about the MMD one and the low-poly one from MMBN5DS


Title: Re: Cali Kingz Projects
Post by: Large Leader on July 18, 2014, 04:39:58 PM
And I don't think I've ever seen other models of Protoman, in fact, I only know about the MMD one and the low-poly one from MMBN5DS

Darn, oh well.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 19, 2014, 01:22:55 PM
Darn, oh well.
I was just planning on using these as Alts. but I still want to help out with the Star force Megaman tho. I dont know much about that one but I've heard its pretty good

Post Merge: July 21, 2014, 02:26:15 AM
Roll's Alt Costume
Rokko Chan
(http://i.imgur.com/s7o7cgZ.png)


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 21, 2014, 04:22:55 AM
Well, there is two kind of opinion about Megaman Starforce, either the "It's a nice variation of MMBN series" or "It's like a cheaper version of MMBN", you should give it a try if you haven't already (my favorite would probably be Starforce 3, but yet it is also the easiest game of those three, sadly)

Nice alt for Roll ! Seems like you also added the outline as well ;)
I also realized that I forgot something (again ><), seems like the transparency was deleted when I extracted the texture, it should be fixed here
http://i.imgur.com/cLGgEJ4.png (http://i.imgur.com/cLGgEJ4.png)

And speaking of Roll, there is an MMD model of her (MM8 outfit), it's pretty high poly (11k-ish I think), but I thought that I should let you know (maybe for the 3D expression or just if you want one more alt costume based on her MM8 outfit, lol)
http://i.imgur.com/taR1zg9.png (http://i.imgur.com/taR1zg9.png)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 21, 2014, 04:28:07 AM
And speaking of Roll, there is an MMD model of her (MM8 outfit), it's pretty high poly (11k-ish I think), but I thought that I should let you know (maybe for the 3D expression or just if you want one more alt costume based on her MM8 outfit, lol)
[url]http://i.imgur.com/taR1zg9.png[/url] ([url]http://i.imgur.com/taR1zg9.png[/url])
OMG that Roll Model looks soooooo good! I think i might want to use that one. only if its not high poly


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on July 21, 2014, 05:15:35 AM
I was just planning on using these as Alts. but I still want to help out with the Star force Megaman tho. I dont know much about that one but I've heard its pretty good
Basically, this:

Well, there is two kind of opinion about Megaman Starforce, either the "It's a nice variation of MMBN series" or "It's like a cheaper version of MMBN"

My favorite is the 2 because it's harder than the 3. Though I still need to play the 1st one. I heard that the first one isn't bad, but not too hard, while the 2 is hard as [censored] but really fun to play, and the 3 is pretty cheap, once you're able to transform, you're almost invincible.
I lost several battles in the 2nd game, I only lost 3 times in SF3.


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 21, 2014, 06:08:25 AM
while the 2 is hard as [censored] but really fun to play, and the 3 is pretty cheap, once you're able to transform, you're almost invincible.
I lost several battles in the 2nd game, I only lost 3 times in SF3.
I don't think the 2 is "that" hard, but it is definitely harder than the third one that's for sure !
SF3's cards and "Noise Change" make the thing more interesting battle wise (IMO), but they are waaaay too overpowered and it breaks all challenge of the game. (Playing the game without a Noise Change nor powerful cards makes the game harder, suddenly)
Burai/Rogue Noise with +50 to Sword cards + no weaknesses, plz (or Gemini Noise that cause paralysis to the opponent with ANY sword card, Sword folder with that noise is purely deadly)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 21, 2014, 05:32:11 PM
The New model of Roll is Ready for Brawl! :)
(http://i.imgur.com/24HJ8br.png)


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 22, 2014, 05:32:31 AM
Wow, that was pretty fast ! ;D
It looks pretty nice too, I can't wait to use it in game when you'll release your Roll PSA :D

Oh, by the way, have you found an idea for the Up B / Down B ?
IMO, Megaman's Up B (without the shooting part) could go well for Roll, I mean, Megaman have Rush, Bass have Treble and Roll have Beat, after all ;D


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 22, 2014, 03:43:39 PM
no clue for the Up B but since they made Beat for the Megaman psa on the vault, I might TRY to use Rush for her


Title: Re: Cali Kingz Projects
Post by: LJSTAR on July 22, 2014, 04:21:45 PM
I guess Rush is one of the best option for the up B so far, but... "which" Rush ? Rush Coil (like Megaman's up B in SSB4) or maybe something more like Rush Jet ? (to be a bit more original, in my opinion :p)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 22, 2014, 05:24:55 PM
I guess Rush is one of the best option for the up B so far, but... "which" Rush ? Rush Coil (like Megaman's up B in SSB4) or maybe something more like Rush Jet ? (to be a bit more original, in my opinion :p)
If I can get the Rush Jet that would be pretty cool

Post Merge: July 23, 2014, 02:43:11 AM
Roll's Dash Attack. It needs to be slowed down a bit tho

(http://i1262.photobucket.com/albums/ii601/calikingz01/test-3.gif)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 03, 2014, 01:17:53 AM
Lol I was Bored

http://youtu.be/FoDXKjw1NRk


Title: Re: Cali Kingz Projects
Post by: Large Leader on August 03, 2014, 08:44:12 PM
If I can get the Rush Jet that would be pretty cool

Post Merge: July 23, 2014, 02:43:11 AM
Roll's Dash Attack. It needs to be slowed down a bit tho

([url]http://i1262.photobucket.com/albums/ii601/calikingz01/test-3.gif[/url])


There needs to be more of a transition between the end of the swing to the wait. It looks really sloppy leaving it like that.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 03, 2014, 10:40:26 PM
There needs to be more of a transition between the end of the swing to the wait. It looks really sloppy leaving it like that.
It looks WAY better in-game.

Post Merge: August 05, 2014, 12:33:46 PM
Showing off some stuff for Roll.

http://youtu.be/1eta3GW8rFQ


Title: Re: Cali Kingz Projects
Post by: SonicDK on August 05, 2014, 08:16:00 PM
It looks WAY better in-game.

Post Merge: August 05, 2014, 12:33:46 PM
Showing off some stuff for Roll.

[url]http://youtu.be/1eta3GW8rFQ[/url]
   that's pretty cool dude, all tho I was wondering about an update video for your deadpool, it looks good.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 05, 2014, 10:07:51 PM
Thanks. Also Im looking for a new model to use for Wolverine. just an update since the current one is high in Poly. This is the one i'm going to use after tweaking it a bit
(http://i.imgur.com/0iD3zGj.png)


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on August 06, 2014, 07:21:16 AM
Showing off some stuff for Roll.

[url]http://youtu.be/1eta3GW8rFQ[/url]
Cleaning time!
(http://31.media.tumblr.com/c28cc47f55f0ee1b1f4eb6a56d65fe71/tumblr_muwsvhFodU1qf26ulo1_500.gif)
Well, other than that, it looks really good! Looking forward to play as her :D


Title: Re: Cali Kingz Projects
Post by: SonicDK on August 06, 2014, 06:40:28 PM
Looks great mate!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 06, 2014, 11:06:07 PM
Look who's getting an Big Model update!!
(http://i.imgur.com/Asqngn9.png)


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on August 06, 2014, 11:58:10 PM
Look who's getting an Big Model update!!
([url]http://i.imgur.com/Asqngn9.png[/url])
you got that model nice cant wait to see it


Title: Re: Cali Kingz Projects
Post by: SonicDK on August 07, 2014, 09:49:31 AM
Look who's getting an Big Model update!!
([url]http://i.imgur.com/Asqngn9.png[/url])
were did you get a cool model like that mate? (:


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on August 07, 2014, 11:04:48 AM
Wasn't that a new design for X that has never been used?

EDIT: As for an Alt, I'll definitely say a Sonia Strumm/Harp Note costume!


Title: Re: Cali Kingz Projects
Post by: LJSTAR on August 07, 2014, 11:18:41 AM
That Roll, That X ... Oh god
I'm hyped like a little kid, now :srs:

Oh, by the way, if I may suggest and Alt for X (or, to be more precise, for X's Ultimate Armor), what about the custom "SH" ("SoundHolic") armor that he got in this clip ?
https://www.youtube.com/watch?v=LbDWsCPe2Ig (https://www.youtube.com/watch?v=LbDWsCPe2Ig)
I thought that it was pretty cool, lol (But it isn't canon at all)

And I think you should maybe make X's iris a bit wider , I don't know why, they seems kinda weird (but it's probably just me anyway)


Title: Re: Cali Kingz Projects
Post by: Large Leader on August 07, 2014, 06:42:11 PM
Look who's getting an Big Model update!!
([url]http://i.imgur.com/Asqngn9.png[/url])


Reminds me of the Command Mission Megaman


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on August 07, 2014, 06:46:33 PM
Reminds me of the Command Mission Megaman
it can only be


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 08, 2014, 03:42:14 AM
Ok, so if I get enough Votes, I will really think about porting him over to Snake.
Why?
Because Snake has A LOT of articles we can use. Plus the Up-B is Basically done already because the PSA over ness Mimics that coding.
Things that will feel more Megaman-ish if ported to Snake:
- Up B ( of course )
- Most articles can be deflected properly
- A REAL bullet shooting ability since the one over Ness uses the super scope.
- A real Leaf attack as well. Make him Run, Jump, and all that like it should have been

I am willing to do this IF I get the Vote and SouthCraft and others who made the Models will let me.
Please vote because I really want this to happen. As you guys can see, I'm a Megaman fan. Especially the old school ones.  


Title: Re: Cali Kingz Projects
Post by: LJSTAR on August 08, 2014, 07:35:50 AM
I was wondering something, I guess the answer would be "no" but...
... What about SSB4's FS ?

I guess for obvious filesize reason it wouldn't work, but every "Megaman" appeared in a game where low poly model of the character exist (MMX from Maverick Hunter X, MM.Exe from MMBN5DS, Geo Stelar from MMSF1-2-3, Rock Volnutt from MML1-2)... sooo... yeah, I dunno

Otherwise, for this port & amelioration, all of my yes !


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 08, 2014, 08:07:37 AM
I really wish I could. but sadly that won't work
Just release an update video for Megaman X.
http://youtu.be/XrO1iSbtlrE


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on August 09, 2014, 10:32:19 AM
@CaliKingz01 Hey, I just tried Scorpion and he's pretty cool (like how you programmed the "get over here!"  into the grab :D) I haven't looked at that thing where supposedly he can only grab another Scorpion/Link character only once, but I did find another issue that's pretty bad :/ , his whole body has a strange reflection that is different in relation to which stage he is on (sometimes he turns normal, but most of the time it's there) I'm currently using Brawl's original stages btw in case that info is useful.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 10, 2014, 03:34:26 PM
@CaliKingz01 Hey, I just tried Scorpion and he's pretty cool (like how you programmed the "get over here!"  into the grab :D) I haven't looked at that thing where supposedly he can only grab another Scorpion/Link character only once, but I did find another issue that's pretty bad :/ , his whole body has a strange reflection that is different in relation to which stage he is on (sometimes he turns normal, but most of the time it's there) I'm currently using Brawl's original stages btw in case that info is useful.

O i know that already. its the shine. I tried fixing it but it wont work


Title: Re: Cali Kingz Projects
Post by: SonicDK on August 11, 2014, 09:26:58 PM
Is there an update video on your dead pool?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 12, 2014, 03:49:05 AM
Is there an update video on your dead pool?
The DeadPool PSA is ONLY a port. nothing more. the only thing I did was change the FS. all the rest of the animations and original GFX belong to the people who made him over snake. if you want deadpool just look on the vault


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on August 12, 2014, 11:30:06 PM
The DeadPool PSA is ONLY a port. nothing more. the only thing I did was change the FS. all the rest of the animations and original GFX belong to the people who made him over snake. if you want deadpool just look on the vault


Holy Crap Calikingz01, I've been working on a new Final Smash for Deadpool too. Lol, I've made my complete animations for him, its just the coding that's pissing me off. :/


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 13, 2014, 01:01:42 AM
Holy Crap Calikingz01, I've been working on a new Final Smash for Deadpool too. Lol, I've made my complete animations for him, its just the coding that's pissing me off. :/
Can you preview the Animation here? like in a GIF or something?


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on August 16, 2014, 07:56:18 PM
[url]http://youtu.be/XrO1iSbtlrE[/url]
where did you get the shortened version of X-Hunted? sounds so much better without the softer segment


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 16, 2014, 11:18:51 PM
where did you get the shortened version of X-Hunted? sounds so much better without the softer segment
Video Description


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on August 17, 2014, 05:22:04 PM
so in the pack then? fair enough


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 18, 2014, 03:14:16 AM
PLEASE Update Megaman X!!! More Alternate Costumes and NEW Entry!! Plus Extras! :happy:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205694 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205694)


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on August 18, 2014, 07:39:02 AM
youve done it again. megaman x feels alot better, and more authentic with his alts


Title: Re: Cali Kingz Projects
Post by: Mattimation on August 18, 2014, 07:51:02 AM
I said it to MarioDK and I say it to you. Megaman should not be ported onto Snake. Not only because I really like vBrawl Snake and will never replace him but also because I think the Megaman PSA only needs 1 thing improved.

It's too damn slow. Shooting the first Pellet from the Mega Buster takes 2 seconds when it should be taking 0 seconds.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on August 18, 2014, 09:56:08 AM
I said it to MarioDK and I say it to you. Megaman should not be ported onto Snake. Not only because I really like vBrawl Snake and will never replace him but also because I think the Megaman PSA only needs 1 thing improved.

It's too damn slow. Shooting the first Pellet from the Mega Buster takes 2 seconds when it should be taking 0 seconds.

this ^ plus i dont like ness so he should stay on ness. plus a lot of other people already ahve him on ness so they could still keep their css stuff and what not


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 18, 2014, 10:52:53 AM
Ad a Brawl Ex guy I'd like him over Snake. It's also be nice if his Leaf Shield acted as a shield, if the tornado graphic didn't pop, if he used Rush, etc basically it's not JUST shooting (though I agree). I'm game for Snake.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on August 18, 2014, 11:02:42 AM
ness can be brawlex'd for megaman


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on August 18, 2014, 12:13:56 PM
Hey Calikingz I finally managed to get your Zero psa working (turns out I was just missing peach entry files for my brawl ex'd costumes) and I liked it so much that I made a brawl ex version that uses paratroopa's ef file to avoid conflict with peach.
https://www.mediafire.com/?9hb4eynqawihgub (https://www.mediafire.com/?9hb4eynqawihgub)

Only issue I had with it is that some dirt bursts from the charge shots when facing peach, but other than that every move seems to be working fine. Dunno how to do sfx replacements over bosses and such though, so for now I'm just gonna play with him mute. Thanks for the awesome psa!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 18, 2014, 01:11:08 PM
to Blase  & SonicBrawler,  I agree BUT Snake has all this stuff you can use for his items.
There are ALOT of things I tried to fix over ness but wouldn't work:
-The N-B move is Glitchy
-The tornado is mess up
-Some of his attacks are really slow
-He doesn't shoot the Lemons (lol).
-Instead of a Clash Bomb its the Stick bomb ( which is ok )
- His Grab moves need improvements

If I start him over snake it will have all the real items. I like snake but sometime you gotta make a sacrifice for a better PSA lol


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 18, 2014, 07:51:29 PM
If I start him over snake it will have all the real items. I like snake but sometime you gotta make a sacrifice for a better PSA lol

And c'mon, BrawlEx or .rel porting exist.
You don't need to replace Snake.
He can be over Snake, but as I said, you can .rel port him over anybody else or make a clone using BrawlEx.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 18, 2014, 09:36:56 PM
If I need help I will let you guys know. and for people who do like snake, you guys can always make this PSA Brawl EX'ed


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 18, 2014, 09:42:57 PM
If I need help I will let you guys know. and for people who do like snake, you guys can always make this PSA Brawl EX'ed

^This is what i mean.


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on August 18, 2014, 10:59:40 PM
Honestly with BrawlEx in the state it's in now there's no excuse not to use it if you want to keep all your regular characters. Since the snake rel for brawlEx works flawlessly it would be a total waste not to take advantage of him for mega. I'd love to have mega man use actual crash bombs instead of sticky bombs, that's for sure. I've never been fond of characters who can spawn regular items, especially if they're bombs or heavier weapon types.


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on August 18, 2014, 11:44:17 PM
clash bomb can be over C4
since it can stick to other charaters too and snake himself
+ can possible be edited to have a timer instead of need of active
beat can be over up-B thing snake got
(unless you making rush up-B but beat is also offcial in smash 4 now)

i was planing to port megaman over snake cuz of these 2 things
but the PSA had to be over ness cuz some reasons that i not even know why
ask KTH why over ness
since i knew he will worked best over snake cuz of the C4
and maybe even use more articles to the AAA/N-Air/Side-tilt shooting and side-smash
It's too damn slow. Shooting the first Pellet from the Mega Buster takes 2 seconds when it should be taking 0 seconds.
thats a PSA glitch
i was trying to make it shoot as fast as possible but i also had to make it so you can go from using "AAA" to start walking while shooting and stop walking while shooting
like megaman moveset can right now

and that with too slow is cuz of the animations (i only made the up-B,afew edits for AAA/side tilt and Down-Air)


Title: Re: Cali Kingz Projects
Post by: Mattimation on August 19, 2014, 12:35:21 AM
Ok look. I know that Snake has everything you need to make a good Megaman PSA but I'm still not convinced that Megaman should actually be over him. I am too good with Snake to replace him and I never use Ness which is why I want him to be replaced.

I also want to point out that I can't and won't use BrawlEX. I just recently stopped using Project M as the only thing I liked about Project M I can now get for vBrawl through downloadable hacks. I also don't give a crap about BrawlEX.

Make Megaman over Snake if you want to but if you do then there's only 2 things I want. 1: Update the Ness Version with what you CAN fix that doesn't need him to go over Snake. 2: Add the Throws that I made that they never used (I worked hard on those by the way!) and remove the blurryness on the Warp in Model textures.

That's all. I'm finished.


On another note.

I tried your Megaman X and it's alright. Could use some work but it's good either way. But I'm kinda bumbed out that you didn't make so that X was white in his entry or went from his regular armor to the chosen armor. But besides that I liked it.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on August 19, 2014, 01:42:22 PM
Honestly with BrawlEx in the state it's in now there's no excuse not to use it if you want to keep all your regular characters. Since the snake rel for brawlEx works flawlessly it would be a total waste not to take advantage of him for mega. I'd love to have mega man use actual crash bombs instead of sticky bombs, that's for sure. I've never been fond of characters who can spawn regular items, especially if they're bombs or heavier weapon types.

thats the thing. i dont want to keep all my characters. i hate ness, i liek snake. see? easy solution. i replace ness.

i just wish everyone would stop praising brawlex as if its the best thing ever.



Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 19, 2014, 02:56:48 PM
thats the thing. i dont want to keep all my characters. i hate ness, i liek snake. see? easy solution. i replace ness.

i just wish everyone would stop praising brawlex as if its the best thing ever.

You see, almost everyone here loves BrawlEx.
They love to have all characters, and also want new ones. See?
Easy solution: You replace Ness, others add a clone.

You don't like BrawlEx, then that's your own opinion and you shouldn't complain against people who love/want it.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on August 19, 2014, 03:06:40 PM
i never said i hate brawlex. im saying, whats the point of clonign someone i dont even use?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 19, 2014, 03:41:52 PM
i never said i hate brawlex. im saying, whats the point of clonign someone i dont even use?

Well, you don't use them. Others do.
Stop complaining. Have it to yourself.
This is not even the BrawlEx thread.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on August 19, 2014, 03:42:44 PM
oh. so just because i am the minority means im wrong? yeah ok.


calikingz, for vegeta, you should include some crazy alts.


Title: Re: Cali Kingz Projects
Post by: LJSTAR on August 19, 2014, 04:12:35 PM
Weeeeell...
What about, fixing the Megaman PSA for Ness
Then make the Snake port and edit few things to make them better with Snake's files ?
And then release both, for the ones who want to replace Ness or the ones who don't mind using a BrawlEx clone for Snake

Technically, both would be happy that way, I guess (... Well, it also mean more work too)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 19, 2014, 05:11:18 PM
Weeeeell...
What about, fixing the Megaman PSA for Ness
Then make the Snake port and edit few things to make them better with Snake's files ?
And then release both, for the ones who want to replace Ness or the ones who don't mind using a BrawlEx clone for Snake

Technically, both would be happy that way, I guess (... Well, it also mean more work too)

^This.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 19, 2014, 10:41:59 PM
Can we all just get along!!?? lol :af2:

But I agree with LJSTAR. I still plan on porting him over snake BUT that doesn't mean Im not going to make improvements to the version over ness. Also, idk if anyone noticed another glitch, the items are all off but thats sooooo easy to fix so no big issue. And when I update the version over ness I plan on getting rig of the super scope bullets and use the PK fire as them. Im going to make an easy gfx with a cartoonish outline like in smash 4 for the bullet.


Title: Re: Cali Kingz Projects
Post by: Mattimation on August 19, 2014, 10:56:40 PM
Let's move the BrawlEX subject aside. Long Story Short some people use it some people don't. I don't and neither does Sonicbrawler but neither of us hate it.

Anyway on a happier note. I've been working on a new X Model with the help of Calikingz.

Mega Man X8 Styled X Model

(http://puu.sh/b00Om/8fb04565bd.jpg)(http://puu.sh/b00PG/473a640bcc.jpg)(http://puu.sh/b00R6/be2750b695.jpg)(http://puu.sh/b00Rq/d97a57a279.jpg)

I'll be rigging this for the PSA in the near future. I'll probably wait a few days with it cause I want to have the Ultimate Armor for the Final Smash.

For those who don't know what I'm talking about. This
(http://games-open.com/wp-content/uploads/2013/09/megaman-x8-zero-armorultimate-armor---mmkb-the-mega-man-knowledge-base---mega-man-10-kxfugxc4.jpg)

Anyway I'm sure either I or Calikingz will eventually give further information of this Model in the future.


Title: Re: Cali Kingz Projects
Post by: LJSTAR on August 20, 2014, 01:05:30 AM
Im going to make an easy gfx with a cartoonish outline like in smash 4 for the bullet.

Yaaaay ! SHOOTING LEMONS !

Anyway on a happier note. I've been working on a new X Model with the help of Calikingz.

Mega Man X8 Styled X Model

([url]http://puu.sh/b00Om/8fb04565bd.jpg[/url])([url]http://puu.sh/b00PG/473a640bcc.jpg[/url])([url]http://puu.sh/b00R6/be2750b695.jpg[/url])([url]http://puu.sh/b00Rq/d97a57a279.jpg[/url])

I'll be rigging this for the PSA in the near future. I'll probably wait a few days with it cause I want to have the Ultimate Armor for the Final Smash.


Oh sweet jesus. I really dig MMX8's design, so I fully approve this.
How about another version of the MMX8 alt with the Neutral/Icarus/Hermes armor for X's "weapon" ?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 20, 2014, 01:37:30 AM
Yaaaay ! SHOOTING LEMONS !

Oh sweet jesus. I really dig MMX8's design, so I fully approve this.
How about another version of the MMX8 alt with the Neutral/Icarus/Hermes armor for X's "weapon" ?
I'm getting all the models from X8


Title: Re: Cali Kingz Projects
Post by: Mattimation on August 20, 2014, 02:09:36 AM
Oh sweet jesus. I really dig MMX8's design, so I fully approve this.
How about another version of the MMX8 alt with the Neutral/Icarus/Hermes armor for X's "weapon" ?

It's a great idea but that'd require me to make highpoly models of those versions as well and I'm just not having that :P But lowpoly alts with some highpoly elements from the model I made I can make cause that's what I'm planning for the Ultimate Armor anyway.


Title: Re: Cali Kingz Projects
Post by: LJSTAR on August 20, 2014, 02:29:53 AM
If I remember it right, all armor models from X8 are the same models, just with different textures, right ? (or at least, they are really similar model wise)
So I think it would be possible to just "clone" the Ultimate Armor when it would be done and recolor the textures :D (I don't really know anything about character model import, so it's maybe not "that" easy)


Title: Re: Cali Kingz Projects
Post by: Mattimation on August 20, 2014, 02:46:46 AM
If I remember it right, all armor models from X8 are the same models, just with different textures, right ? (or at least, they are really similar model wise)
So I think it would be possible to just "clone" the Ultimate Armor when it would be done and recolor the textures :D (I don't really know anything about character model import, so it's maybe not "that" easy)

No you're right. It's the same model with different textures (which I don't mind cause I love the X8 Armor designs) so it is just a simple copy paste.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 21, 2014, 02:16:52 PM
Going along with this Next update is A way Better Model of X8 Super armor
Thanks to AkaDarkZeroRmx
(http://i.imgur.com/U5uQgsj.jpg)


Title: Re: Cali Kingz Projects
Post by: TheBlueBlur on August 22, 2014, 06:41:41 AM
Going along with this Next update is A way Better Model of X8 Super armor
Thanks to AkaDarkZeroRmx
([url]http://i.imgur.com/U5uQgsj.jpg[/url])

You wanna know what Im going to say now?
AWESOME WORK CALIKINGZ :af:


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 22, 2014, 09:23:55 PM
Seems like you're working on a lot of things... and I'm interested in all of them.  :happy:

Without anyone expecting a commitment, which do you think will realistically be done first with what projects you've got right now?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 23, 2014, 01:33:32 AM
Seems like you're working on a lot of things... and I'm interested in all of them.  :happy:

Without anyone expecting a commitment, which do you think will realistically be done first with what projects you've got right now?
Roll. shes done, i just want one more alternate costume and i will release her.  OO Sub Zero is going over someone else. Sorry for those who wanted him over snake but Im sure you guys will love the psa regardless who its over.  the models are done for Sub Zero, Majin Vegeta and a Secret PSA I'm working on. Can't give nothing away. Just know your going to be blown away!


Title: Re: Cali Kingz Projects
Post by: Mattimation on August 23, 2014, 04:44:53 PM
(http://puu.sh/b54V8/580608d734.jpg)

Yeah I didn't feel like being fancy this time. I'll do it for the next preview.

The X8 Models are nearly completed. The only thing that remains now are the Metal Textures and to make the Hermes and Ikarus version of the Armor X.


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on August 23, 2014, 04:46:41 PM
where's the 'Like' button?


Title: Re: Cali Kingz Projects
Post by: LJSTAR on August 24, 2014, 01:03:30 AM
([url]http://puu.sh/b54V8/580608d734.jpg[/url])

Yeah I didn't feel like being fancy this time. I'll do it for the next preview.

The X8 Models are nearly completed. The only thing that remains now are the Metal Textures and to make the Hermes and Ikarus version of the Armor X.

https://www.youtube.com/watch?v=WjKWYoXTd9o (https://www.youtube.com/watch?v=WjKWYoXTd9o)

I am speechless, an epic model with an epic PSA...
It's like an epic-ception, guys  :srs:


Title: Re: Cali Kingz Projects
Post by: Mattimation on August 24, 2014, 05:42:11 AM
http://youtu.be/R0eKbM7utqo (http://youtu.be/R0eKbM7utqo) Preview of the Models.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 26, 2014, 02:53:40 AM
Someone is nearly complete

http://youtu.be/2EBSl_WDA0A (http://youtu.be/2EBSl_WDA0A)


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 26, 2014, 06:57:41 AM
She looks more fluid then the Megaman PSA. I have total faith in whatever ou have planned for your new Megaman :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 28, 2014, 09:24:46 PM
Enjoy! they are here!

(http://i.imgur.com/SIW6iCe.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205905)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 28, 2014, 09:27:08 PM
Enjoy! they are here!

([url]http://i.imgur.com/SIW6iCe.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205906[/url])


There's nothing but costumes and CSP's in Deadpool's folder.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 28, 2014, 09:50:46 PM
There's nothing but costumes and CSP's in Deadpool's folder.
Re-Download


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on August 29, 2014, 03:57:40 AM
Re-Download
Enjoy! they are here!

([url]http://i.imgur.com/SIW6iCe.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205905[/url])
They don't fit each other at all xD
But I still download it cuz I wanted something new... lol...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 29, 2014, 04:18:38 AM
They don't fit each other at all xD
But I still download it cuz I wanted something new... lol...
lol i know. i made this cuz i didnt want zelda or sheik anymore


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 29, 2014, 04:05:21 PM
lol i know. i made this cuz i didnt want zelda or sheik anymore


This is like another Marvel vs. Capcom PSA.

Roll is from Capcom right?

Roll from one side, Deadpool on the other one in this case Marvel.


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 30, 2014, 12:28:36 AM
Heya Cali. I don't know who you're working on next but I've got sounds for Megaman over one of the bosses in my ex build. ShinF made the sounds and I ported Megaman's GFX. Feel free to use our sounds since we've got them all anyway. That way you won't need to worry about finding clips, you can just put the sound IDs in the .pac based on what we've got. :)


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on August 30, 2014, 11:40:08 AM
This is like another Marvel vs. Capcom PSA.

Roll is from Capcom right?

Roll from one side, Deadpool on the other one in this case Marvel.
Yep, Roll is from the Mega Man Franchise so... Capcom... lol...
And yeah, nice way to see it... lol...


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 30, 2014, 11:53:41 AM
Yep, Roll is from the Mega Man Franchise so... Capcom... lol...
And yeah, nice way to see it... lol...

I hope Pokemon Trainer gets an EX module. I want to use Cali's Ryu, Wolverine, Spiderman combo.

And if Zelda is perfected I'll use Deadpool and Roll.

Post Merge: August 30, 2014, 11:56:40 AM
Also, can Roll and Deadpool transform into one another at all? Or are thy just on Zelda and Sheik.


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on August 30, 2014, 01:34:38 PM
I hope Pokemon Trainer gets an EX module. I want to use Cali's Ryu, Wolverine, Spiderman combo.
That would be awesome! This along Sonic Heroes PSA! Truly EPIC!!

Also, can Roll and Deadpool transform into one another at all? Or are thy just on Zelda and Sheik.
I think they're separate... No Roll to Deadpool or viceversa... But I might be wrong... Who knows... lol


Title: Re: Cali Kingz Projects
Post by: Vaild Address on August 30, 2014, 04:10:09 PM
no sound packs?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 30, 2014, 11:59:54 PM
no sound packs?
I'm making a quick update to put the sound pack in there. just taking time


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 02, 2014, 07:55:51 PM
KAKAROT!!!!!!!!!

(http://i.imgur.com/sd6J8CG.jpg)


Title: Re: Cali Kingz Projects
Post by: 5una~ on September 02, 2014, 11:02:35 PM
Woah awesome new texture for Broly I presume?


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on September 03, 2014, 12:10:34 PM
Woah awesome new texture for Broly I presume?
new model  ;)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 08, 2014, 01:59:36 AM
Now Broly comes in SSJ mode :)

(http://i.imgur.com/SmmLt10.jpg)


Title: Re: Cali Kingz Projects
Post by: 5una~ on September 08, 2014, 02:05:09 AM
Can't wait for this more Broly epicness


Title: Re: Cali Kingz Projects
Post by: Nebulon on September 20, 2014, 05:15:13 PM
Heya Cali. When you work on Megaman over Snake are you going to try to get him as close to Smash 4 Megaman as possible?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 20, 2014, 05:51:49 PM
Heya Cali. When you work on Megaman over Snake are you going to try to get him as close to Smash 4 Megaman as possible?
I was going to try that but if i can't get it to work, im going to try something different


Title: Re: Cali Kingz Projects
Post by: Nebulon on September 20, 2014, 05:56:27 PM
I was going to try that but if i can't get it to work, im going to try something different

There's definitely a demand for Smash 4 characters :) With your talent I don't see how you couldn't make it spot on. I'm rooting for you anyway.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 28, 2014, 06:18:33 PM
Majin Vegeta is Back in progress!!!

(http://i.imgur.com/zF2fxqi.gif)


Title: Re: Cali Kingz Projects
Post by: Mattimation on September 30, 2014, 03:15:32 AM
The good thing about Dragon Ball Z Characters is that the animation is already crap in the anime so anyone can animate them. Therefor I will never animate a Dragon Ball Z Character :P

Also I've been doing some edits on the X PSA. I'll be having a video of the update up probably today.


Title: Re: Cali Kingz Projects
Post by: The Following on September 30, 2014, 03:54:11 PM
Majin Vegeta is Back in progress!!!

([url]http://i.imgur.com/zF2fxqi.gif[/url])


YEEEESSSSSSS!!!!!!!


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on September 30, 2014, 04:46:46 PM
The good thing about Dragon Ball Z Characters is that the animation is already crap in the anime so anyone can animate them. Therefor I will never animate a Dragon Ball Z Character :P

Also I've been doing some edits on the X PSA. I'll be having a video of the update up probably today.

are you calling cali bad at animaating? lol


Title: Re: Cali Kingz Projects
Post by: Mattimation on September 30, 2014, 08:29:13 PM
No I'm calling Dragon Ball Z's Animators bad at animating.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 05, 2014, 06:56:55 PM
More previews
(http://i.imgur.com/fBb6S1n.jpg)
(http://i.imgur.com/iPWNAa2.jpg)
(http://i.imgur.com/htu9CxE.jpg)


Title: Re: Cali Kingz Projects
Post by: Mattimation on October 06, 2014, 03:24:11 PM
Damn Vegeta where'd you get that shiny smexy ass jumpsuit of yours?


Title: Re: Cali Kingz Projects
Post by: Nebulon on October 06, 2014, 03:38:01 PM
More previews
([url]http://i.imgur.com/fBb6S1n.jpg[/url])
([url]http://i.imgur.com/iPWNAa2.jpg[/url])
([url]http://i.imgur.com/htu9CxE.jpg[/url])


He looks so good that the whole rest of the game and dbz models on other PSAs look like rubbish compared to him. You really went all out, huh?

Any movelist you'd be willing to provide? I'm curious how he'll differ from the Vegetas on the vault.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 06, 2014, 08:48:33 PM
He looks so good that the whole rest of the game and dbz models on other PSAs look like rubbish compared to him. You really went all out, huh?

Any movelist you'd be willing to provide? I'm curious how he'll differ from the Vegetas on the vault.
I dont have a list of his moves because he has a lot hidden moves that I won't speak of lol.  video coming soon tho :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 21, 2014, 04:10:20 AM
He nearly finished!!! Preview of all his attacks.

Enjoy

http://youtu.be/sGFJ7EuKkdU


Title: Re: Cali Kingz Projects
Post by: Nebulon on October 21, 2014, 07:22:22 AM
He nearly finished!!! Preview of all his attacks.

Enjoy

[url]http://youtu.be/sGFJ7EuKkdU[/url]


You have a knack for making any day turn into Christmas.

Absolutely superb looking. I'm stunned.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on October 21, 2014, 11:27:44 AM
He nearly finished!!! Preview of all his attacks.

Enjoy

[url]http://youtu.be/sGFJ7EuKkdU[/url]


Definatly worth downloading when its up, very well done


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on October 21, 2014, 04:31:04 PM
3 final smashes?
wtf?

also
Would be cool for Vegeta to say "[censored]ttt...."
 whenever he flies off into outer space...


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 21, 2014, 10:56:21 PM
Teach me Master!!  Amazing and well done.  :af2: what's next? That Goku you were talking about? :af:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 22, 2014, 09:09:46 PM
Teach me Master!!  Amazing and well done.  :af2: what's next? That Goku you were talking about? :af:
Lol. Goku is next on my list. I have the Models ready. I will try to give him a secret moveset within  the moveset.


Title: Re: Cali Kingz Projects
Post by: Chaoticchronos on October 22, 2014, 11:55:35 PM
Cool, now do these models transform or no? Was wondering if you we're using model changers or no?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 26, 2014, 04:54:21 PM
The King of all Saiyans
(http://i.imgur.com/GSraMXV.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on October 26, 2014, 06:49:32 PM
The King of all Saiyans
([url]http://i.imgur.com/GSraMXV.png[/url])


My head exploded with that.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 02, 2014, 12:43:44 AM
Enjoy!! :) :) :)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206858 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206858)
http://youtu.be/5UxpJ_PB6wI


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on November 02, 2014, 10:08:28 AM
This is going straight into my pack


Title: Re: Cali Kingz Projects
Post by: Nebulon on November 02, 2014, 10:31:02 AM
Enjoy!! :) :) :)

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206858[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206858[/url])
[url]http://youtu.be/5UxpJ_PB6wI[/url]


You really are the greatest custom PSA artist. :)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 02, 2014, 10:39:50 AM
You really are the greatest custom PSA artist. :)

I was expecting you here sooner :p


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on November 02, 2014, 01:21:06 PM
dat flight mode i wonder who help you with that code who ever it was he did a good job lol


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 02, 2014, 02:00:37 PM
dat flight mode i wonder who help you with that code who ever it was he did a good job lol
lol thanks. without your help it wouldn't have been possible


Title: Re: Cali Kingz Projects
Post by: ChickenPuppy on November 03, 2014, 03:26:03 PM
are you going to release a pack of your personal mods too Cali?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 03, 2014, 09:53:43 PM
are you going to release a pack of your personal mods too Cali?
maybe. idk just yet


Title: Re: Cali Kingz Projects
Post by: Kyouma on November 03, 2014, 10:19:28 PM
you know you can rig it to captain falcon's bones and add extra bones for the hair and stuff since  youre psaing it, right?
anyway I love that vegeta!


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 03, 2014, 10:26:37 PM
you know you can rig it to captain falcon's bones and add extra bones for the hair and stuff since  youre psaing it, right?
anyway I love that vegeta!

You don't need to add extra bones for the hair if using Captain Falcon.

His scarf is the only thing you need.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 04, 2014, 09:46:24 PM
you know you can rig it to captain falcon's bones and add extra bones for the hair and stuff since  youre psaing it, right?
anyway I love that vegeta!
yea lol Im doing that instead


Post Merge: November 04, 2014, 09:47:11 PM
You don't need to add extra bones for the hair if using Captain Falcon.

His scarf is the only thing you need.
CF scarf will make his hair move just a little bit


Title: Re: Cali Kingz Projects
Post by: Kyouma on November 04, 2014, 09:49:33 PM
also, I love your vegeta imports, they matches with my goku models, which is something I really enjoy (im not a fan of brawlsyled stuff, so yeah)


Title: Re: Cali Kingz Projects
Post by: Vaild Address on November 06, 2014, 11:50:43 AM
Question on your deadpool/sheik port, is there a way to port other sheik skins for the moveset? I'm curious of seeing greninja with it..


Title: Re: Cali Kingz Projects
Post by: Renova on November 07, 2014, 07:32:52 AM
Why is your work so f*****g epic?

Can you tell me what I should change to lower the requirement for Final Explosion in the PSA?


Title: Re: Cali Kingz Projects
Post by: Mattimation on November 08, 2014, 04:38:57 PM
(http://i.imgur.com/tEoFF8O.png)
0100110101100101001000000110000101101110011001000 0100000010000110110000101101100011010010110101101 1010010110111001100111011110100010000001100001011 1001001100101001000000110001001110010011010010110 1110011001110110100101101110011001110010000001000 0100111001001100001011101110110110000100000010010 0001100001011000110110101101101001011011100110011 1001000000111010001101111001000000111010001101000 0110010100100000011011100110010101111000011101000 0100000011011000110010101110110011001010110110000 1011100010000001000001011100100110010100100000011 1100101101111011101010010000001110010011001010110 0001011001000111100100100000011101000110111100100 0000100010001101001011001110110100101110110011011 1101101100011101100110010100111111


Title: Re: Cali Kingz Projects
Post by: Renova on November 08, 2014, 04:50:54 PM
Agumon?


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on November 08, 2014, 05:01:45 PM
Agumon?
Pikachu


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 08, 2014, 06:42:03 PM
([url]http://i.imgur.com/tEoFF8O.png[/url])
0100110101100101001000000110000101101110011001000 0100000010000110110000101101100011010010110101101 1010010110111001100111011110100010000001100001011 1001001100101001000000110001001110010011010010110 1110011001110110100101101110011001110010000001000 0100111001001100001011101110110110000100000010010 0001100001011000110110101101101001011011100110011 1001000000111010001101111001000000111010001101000 0110010100100000011011100110010101111000011101000 0100000011011000110010101110110011001010110110000 1011100010000001000001011100100110010100100000011 1100101101111011101010010000001110010011001010110 0001011001000111100100100000011101000110111100100 0000100010001101001011001110110100101110110011011 1101101100011101100110010100111111


This is amoï, is ready for this.

May I ask which character will they be over?


Title: Re: Cali Kingz Projects
Post by: Nebulon on November 08, 2014, 07:09:42 PM
Heya, quick question, when you do the Megaman Smash 4 PSA are you going to also have Protoman and Bass alts?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 08, 2014, 07:10:38 PM
Why is your work so f*****g epic?

Can you tell me what I should change to lower the requirement for Final Explosion in the PSA?
change where it says 140 in the wait1 to what ever number of damage you want.

Post Merge: November 08, 2014, 07:12:11 PM
Heya, quick question, when you do the Megaman Smash 4 PSA are you going to also have Protoman and Bass alts?
maybe. dont know yet


Title: Re: Cali Kingz Projects
Post by: Mattimation on November 09, 2014, 03:22:04 AM
This is amoï, is ready for this.

May I ask which character will they be over?

More information will be revealed at a later date.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 02, 2014, 04:05:11 AM
Look who's getting a New Final Smash! MegaMan Over Snake.
(http://i.imgur.com/fkRez7V.png)
Will try to get Alt outfits to work with the FS as well.
Example: ProtoMan comes out with Zero, Roll comes out with Roll from one of the other Megaman games.
you guys see the picture.


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on December 02, 2014, 05:22:45 AM
That's a great idea!
Needs moar Geo Stelar. :v


Title: Re: Cali Kingz Projects
Post by: LJSTAR on December 02, 2014, 09:07:46 AM
Look who's getting a New Final Smash! MegaMan Over Snake.
([url]http://i.imgur.com/fkRez7V.png[/url])
Will try to get Alt outfits to work with the FS as well.
Example: ProtoMan comes out with Zero, Roll comes out with Roll from one of the other Megaman games.
you guys see the picture.

The FS will be only MM & X or will it include every MM used in Megaman's FS from SSB4 ?

Either way, dayum.
The hype is real.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 03, 2014, 08:52:34 PM
The FS will be only MM & X or will it include every MM used in Megaman's FS from SSB4 ?

Either way, dayum.
The hype is real.
only X. the other Megaman models was WAY too much. but Megaman has 2 FS. an Air FS and Ground FS


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 07, 2014, 03:26:03 AM
hmmmmm..... this seems about right.  :af:

(http://i.imgur.com/Sb6muy8.png)


Title: Re: Cali Kingz Projects
Post by: Archer(AkenoS3) on December 07, 2014, 03:50:13 AM
It is indeed.


Title: Re: Cali Kingz Projects
Post by: Calypso on December 07, 2014, 01:41:09 PM
That Zero's so perfect I absolutely love it and X too. That final smash is going to be amazing. :happy:


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 07, 2014, 02:10:30 PM
hmmmmm..... this seems about right.  :af:

([url]http://i.imgur.com/Sb6muy8.png[/url])


That's awesome... 10/10 :)

I don't know if you're even doing Bass, but if you were to do him, would you do Axl? I know Axl's considered a hero and Bass really isn't, but I sort of don't know who else would work off the top of my head. If you're doing him that is.


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on December 07, 2014, 07:38:16 PM
I think the fs is fine with just 1 other incarnation anyway, it gets the idea across. I'd say Bass would best be paired with his Battle Network incarnation, since no one in the X series really jumps out as a suitable partner.


Title: Re: Cali Kingz Projects
Post by: RedMan911 on December 08, 2014, 04:47:11 AM
(http://i759.photobucket.com/albums/xx234/dpgthirteen/al_111120_20291binout.jpg)
What about something like this to actually have Protoman present.


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 08, 2014, 07:53:53 AM
I WAS working on a better Battle Network Protoman. I don't really know why I stopped...

I should probably start working on him again.


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on December 08, 2014, 05:07:25 PM
Look who's getting a New Final Smash! MegaMan Over Snake.
([url]http://i.imgur.com/fkRez7V.png[/url])
Will try to get Alt outfits to work with the FS as well.
Example: ProtoMan comes out with Zero, Roll comes out with Roll from one of the other Megaman games.
you guys see the picture.
this video is how i feel on the new final smash and his other outfits

www.youtube.com/watch?v=KVtx97JWK-A


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 12, 2014, 01:32:49 AM
Lol! People thought this would be funny
(http://i.imgur.com/3zjdrzB.jpg)

Post Merge: December 12, 2014, 05:46:30 AM
He's Nearly ready for release.........Again. lol
http://youtu.be/CxsVPTsBGnI


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 19, 2014, 01:15:40 AM
Enjoy you guys!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207212 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207212)


Title: Re: Cali Kingz Projects
Post by: Kyouma on December 19, 2014, 08:32:32 AM
the day has finally come! a brawlexable megaman that is over snake!
I hope you dont mind if I import rokko-chan for megaman later


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 19, 2014, 10:04:55 AM
@Nebulon.


Title: Re: Cali Kingz Projects
Post by: Falconpunch1729 on December 19, 2014, 11:39:35 AM
Merry christmas and a happy brawl Hacking year to you Calikingz01


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on December 19, 2014, 02:30:29 PM
Anyone know if there is a snake port over ness? I can't use brawlex cause the brawlexclone tool download link is broken?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 19, 2014, 03:41:40 PM
Anyone know if there is a snake port over ness? I can't use brawlex cause the brawlexclone tool download link is broken?

You don't need the BrawlEx Clone Tool.

You can do it manually.

And Snake is a clonable character, there's no need to port him over Ness again.


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on December 19, 2014, 07:07:30 PM
Just gave the brawl ex ver of megaman a run and he works like a charm! Really nice work as always, Calikingz. You really cleaned him up well and I love how you threw in a Sonic alt costume like with Zero and X (Nice touch on the final smash there too).
Not sure if it was intentional or forgotten, but there's no fake throwable blade version for the BrawlEx version. I think I might just get rid of the smokeball anyway though, it's honestly not that hard of a sacrifice to make. Awesome work!


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on December 19, 2014, 09:59:37 PM
noice job on Mega Man.  updating my Brawl ex pack


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 19, 2014, 10:23:03 PM
Master Chief, as there's absolutely no Master Chief moveset here.

I can help with it.
I have some models (weapons, grenades, etc), many SFX, etc.
I might say how, but IDK if it is against the rules from here.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 21, 2014, 01:30:27 AM
If trunks wins the poll, I have the models ready

Jacket
(http://i.imgur.com/dG5veUQ.png)
Armor
(http://i.imgur.com/nebsiV6.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 21, 2014, 08:27:31 AM
I wish I could change my vote. I had voted for Bass, but I want to give my vote to Little MAc. Aha, I didn't notice him.

Megaman is awesome by the way. I don't know how you do it.


Title: Re: Cali Kingz Projects
Post by: Pikezer1337 on December 21, 2014, 05:10:21 PM
I have to go with Little Mac. I'd love to see some movesets from Smash 4 make their way here.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on December 21, 2014, 05:20:52 PM
I have to go with Little Mac. I'd love to see some movesets from Smash 4 make their way here.
why?
they are fine how they are in the Wii U
meh, i dont really care.
anyways
what kind of final smash would Trunks have?


Title: Re: Cali Kingz Projects
Post by: Segtendo on December 21, 2014, 05:34:32 PM
Gonna start sharing my support.
Have yet to try Mega Man, but this looks to be a huge step up from the previous version, which was already really good.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 21, 2014, 11:10:47 PM
does anyone know how to use the gct codes on WiiFlow? Trying to get into this BrawEX thing.


Title: Re: Cali Kingz Projects
Post by: Nebulous Knight on December 22, 2014, 09:58:54 PM
does anyone know how to use the gct codes on WiiFlow? Trying to get into this BrawEX thing.
 Yeah, Try putting your .gct file in  your wiiflow folder on your SD Card or USB drive which should be located at \wiiflow\codes\gct. Also make sure Ocarina is enabled in the settings. Then load wii flow on your wii, click on the game you want to put the codes on, after that there's a settings button click on that, and then there's something that says a select button click on that and your codes are in there. Enable the codes you want  and after that press apply. Hope I explained it ok.




Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 24, 2014, 04:28:09 PM
Normal form in Armor
(http://i.imgur.com/LkMXfQt.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 24, 2014, 04:57:33 PM
Hey Cali, would you make any changes to Little Mac from Smash 4 or keep him the same?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 25, 2014, 02:23:34 PM
Hey Cali, would you make any changes to Little Mac from Smash 4 or keep him the same?
I will try to keep it the same


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 25, 2014, 02:29:40 PM
I will try to keep it the same


I'm sold :) That sounds awesome!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 26, 2014, 04:14:23 AM
If Little Mac wins the Poll, This is the model I will use.  Not my model but its better than the Brawl one

(http://i.imgur.com/MAfWD4O.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 26, 2014, 04:24:07 AM
If Little Mac wins the Poll, This is the model I will use.  Not my model but its better than the Brawl one

([url]http://i.imgur.com/MAfWD4O.png[/url])


Awesome!! That looks great!

What about Giga Mac?? Or would you change that?


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on December 26, 2014, 08:32:50 AM
If Little Mac wins the Poll, This is the model I will use.  Not my model but its better than the Brawl one

([url]http://i.imgur.com/MAfWD4O.png[/url])
Dat face tho... lol.


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 26, 2014, 09:57:45 AM
If Little Mac wins the Poll, This is the model I will use.  Not my model but its better than the Brawl one

([url]http://i.imgur.com/MAfWD4O.png[/url])


Isn't that JRush and ThriceWise's model?

Why not use their PSA and collab them for it? Or ask them if you can make your own edits to it?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 26, 2014, 01:08:43 PM
yes thats they're model. I don't know if they released it or not


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 26, 2014, 01:15:24 PM
yes thats they're model. I don't know if they released it or not

The released a Beta not too long ago.


Title: Re: Cali Kingz Projects
Post by: Granfalloon on December 31, 2014, 07:40:51 PM
I managed to get Mega Man in Project M 3.5 over snake but I can't get his sounds working right.
Help? :<


Title: Re: Cali Kingz Projects
Post by: SouthCraft on January 02, 2015, 12:10:55 PM
Holy [censored] caliking!!!! What you Did to Megaman is very impressive! Im motivated to make better animations for him now, and i might! Keep up the great work. Also check out EWNetwork's video xD


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 02, 2015, 05:45:06 PM
Holy [censored] caliking!!!! What you Did to Megaman is very impressive! Im motivated to make better animations for him now, and i might! Keep up the great work. Also check out EWNetwork's video xD
Thanks, but I think if you and the others didn't make the one over megaman, i wouldn't have did this lol. But yea he needs better animations. also might need your help on little mac if possible.


Title: Re: Cali Kingz Projects
Post by: SouthCraft on January 02, 2015, 06:34:29 PM
Thanks, but I think if you and the others didn't make the one over megaman, i wouldn't have did this lol. But yea he needs better animations. also might need your help on little mac if possible.
yes im willing to help on little mac


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 02, 2015, 08:25:27 PM
yes im willing to help on little mac
Ok, I'm going to use the Little Mac model I posted on here. The others looked VERY STRANGE besides the brawl one.


Title: Re: Cali Kingz Projects
Post by: SouthCraft on January 03, 2015, 08:20:38 AM
Ok, I'm going to use the Little Mac model I posted on here. The others looked VERY STRANGE besides the brawl one.

okay i see.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 09, 2015, 08:55:30 PM
Made this from scratch since I couldn't find a model for it.
(http://i.imgur.com/GS42zjB.png)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on January 09, 2015, 10:03:37 PM
Made this from scratch since I couldn't find a model for it.
([url]http://i.imgur.com/GS42zjB.png[/url])

nce
i was planiing on doing one myself too
a long time ago
i recommend removing the letters though. and just use the "cc logo in high definition.


Title: Re: Cali Kingz Projects
Post by: Rai-Zikudo on January 10, 2015, 02:49:53 PM
Where do I find this?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 10, 2015, 03:45:37 PM
Where do I find this?

What?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 11, 2015, 04:45:38 AM
For those who want a Brawl Model, This will be in the Pack when Trunks is done.  Haven't started Little Mac yet because I need the Giga Mac Model. If I can get it, I might have to improvise in a FS. New Poll will be up next week.

(http://i.imgur.com/RMvahOR.png)

Also I animated the Time Machine
(http://i.imgur.com/D4kyLeA.gif)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 15, 2015, 11:29:40 PM
Future Trunks WIP
http://youtu.be/mD5YRylGMf8


Title: Re: Cali Kingz Projects
Post by: Calypso on January 16, 2015, 12:51:50 AM
Trunks is looking great so far, I'm so happy your making him. :happy:

Also I love your Majin Vegeta PSA it's so epic. :)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on January 17, 2015, 09:40:46 AM
would it be weird for him holding the sword for his wait animation?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 23, 2015, 09:51:31 AM
SSJ Mode takes a new turn!

http://youtu.be/7wz-lqMbsS4

Post Merge: January 23, 2015, 11:47:05 AM
Ike is that you????
(http://i.imgur.com/cgyZb9J.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on January 23, 2015, 01:30:12 PM
SSJ Mode takes a new turn!

[url]http://youtu.be/7wz-lqMbsS4[/url]

Post Merge: January 23, 2015, 11:47:05 AM
Ike is that you????
([url]http://i.imgur.com/cgyZb9J.png[/url])


That SSJ charge is interesting! Cool concept :)

And that Ike/Trunks is hilarious xD


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on February 04, 2015, 07:18:47 PM
Since people can now rip Smash bros for wii u do you think you can rip the giga mac model and work on the Little Mac psa again after you finish Future Trunks?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 04, 2015, 11:06:57 PM
Since people can now rip Smash bros for wii u do you think you can rip the giga mac model and work on the Little Mac psa again after you finish Future Trunks?
I cant rip Smash 4. Don't Have it. but if someone gets the giga Mac model I would continue Little Mac


Post Merge: February 05, 2015, 02:02:37 AM
Final Smash: "Your Finished!"
(http://i.imgur.com/rFpIa9v.gif)
Trunks killed Cell in his time with this Attack.


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 05, 2015, 07:58:42 AM
Animation overall is nice. But do something about that feet sliding, man lol


Title: Re: Cali Kingz Projects
Post by: Calypso on February 05, 2015, 09:10:26 AM
Love his Final Smash, love everything about it. :happy:

Will he have the attack he used to kill Frieza for his air FS?

I'll defiantly add him to my character selection.


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on February 07, 2015, 06:47:21 AM
Hey @CalizKing I saw this amazing model for your little mac moveset are u going to use it.http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=&ByUser=&Credit=&Info=&AudioSource=&MainType=-1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=&ByUser=&Credit=&Info=&AudioSource=&MainType=-1)

Also is the little mac psa going to be exact same moveset as ssb4 little mac?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 07, 2015, 02:40:23 PM
Hey @CalizKing I saw this amazing model for your little mac moveset are u going to use it.[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url])

Also is the little mac psa going to be exact same moveset as ssb4 little mac?
Thanks, I plan on using it


Post Merge: February 07, 2015, 05:26:54 PM
Future meets Past, Past meets Future

(http://i.imgur.com/6Tj5BLo.jpg)


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on February 08, 2015, 06:51:34 AM
That's badass. Especially with that bar above their heads.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 09, 2015, 07:05:38 PM
This is the model I will use for Bass, So will Blaseth.
(http://i.imgur.com/fKNrZC5.png)


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on February 09, 2015, 09:24:29 PM
i want to pick 3 in the poll lol but i love that model cant wait to start using it


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on February 09, 2015, 09:59:17 PM
If you ever do Master Chief, I'd recommend Snake instead Wolf.

The reason is because Snake has a lot of attributes (weapons, projectiles, the grenade, etc.), than Wolf.


Title: Re: Cali Kingz Projects
Post by: SouthCraft on February 10, 2015, 02:32:08 PM
If you ever do Master Chief, I'd recommend Snake instead Wolf.

The reason is because Snake has a lot of attributes (weapons, projectiles, the grenade, etc.), than Wolf.
Grenade is an item. And Snake's articles is real comfusing. I think wolf is the best choice.
Calikingz01? Will his moveset be based on weapons? Or will he get melee Attacks too?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on February 10, 2015, 03:37:06 PM
Grenade is an item. And Snake's articles is real comfusing. I think wolf is the best choice.
Calikingz01? Will his moveset be based on weapons? Or will he get melee Attacks too?

But there are Master Chief models over Snake already. Both Halo 3 and Halo 4.
Grenade is an item, perfect for Master Chief's frag grenade.


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on February 10, 2015, 03:47:12 PM
But there are Master Chief models over Snake already. Both Halo 3 and Halo 4.
Grenade is an item, perfect for Master Chief's frag grenade.
or he can just port the model over wolf also blaseth is making a master chief psa over snake so you can wait intell he finishes his psa and use that


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on February 10, 2015, 06:23:58 PM
i voted on the last option because i noticed you tend to finish what you like best faster.


Title: Re: Cali Kingz Projects
Post by: Afterthought on February 10, 2015, 10:09:16 PM
I think a proper Bass PSA is in order. Isn't there a Master Chief PSA already? Another one can wait.
Especially with that sexy Bass model waiting to be used.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on February 10, 2015, 10:16:56 PM
I think a proper Bass PSA is in order. Isn't there a Master Chief PSA already? Another one can wait.
Especially with that sexy Bass model waiting to be used.

Yeah, there is one over Captain Falcon. But that one doesn't suit the Chief at all.


Title: Re: Cali Kingz Projects
Post by: Afterthought on February 10, 2015, 10:25:55 PM
Yeah, there is one over Captain Falcon. But that one doesn't suit the Chief at all.

I cannot stress how irrelevant that is. At this point in hacking, and with a very good Megaman PSA on the Vault, Bass is very deserving of one as well. Especially if CaliKingz is developing it.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 11, 2015, 03:02:49 AM
Grenade is an item. And Snake's articles is real comfusing. I think wolf is the best choice.
Calikingz01? Will his moveset be based on weapons? Or will he get melee Attacks too?
Yes I will be using a lot of weapons. also for the grenade I might do the same method they used for deadpool's grenade but at random MC will throw a Plasma grenade. his B attack will be like how megaman can shoot for his AAA and Side Tilt but you can run out of ammo. You will be able to swap guns as well with the side taunts.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on February 11, 2015, 04:06:51 PM
In case if you make one, I'd like to help with some SFX.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 19, 2015, 06:03:56 AM
Almost ready!
http://youtu.be/YnMWGABnhmA

Post Merge: February 19, 2015, 06:29:20 AM
For your enjoyment

http://youtu.be/FU-59dX7yfI


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 21, 2015, 06:13:44 AM
He's finished! Enjoy people

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207830 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207830)


Title: Re: Cali Kingz Projects
Post by: Nebulon on February 21, 2015, 09:17:43 AM
The quality in your PSAs is insane. Another fantastic addition to the Vault :)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on February 21, 2015, 11:29:02 AM
The quality in your PSAs is insane. Another fantastic addition to the Vault :)

Let me guess, this will be a new addition to your roster :P


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 26, 2015, 10:29:20 PM
Look who's getting a Model Update :) 
(http://i.imgur.com/mrqJMUD.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on February 27, 2015, 07:36:29 AM
Looks promising :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 27, 2015, 11:48:13 AM
Almost Ready  ;D ;D ;D
(http://i.imgur.com/Mt8nAlk.png)


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on February 27, 2015, 07:09:51 PM
What zero model is this? Is it his Wii U trophy model?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 27, 2015, 09:08:29 PM
What zero model is this? Is it his Wii U trophy model?
Yes its the Wii U Model :)

Finished!! :)
(http://i.imgur.com/bZTxfqN.jpg)


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 27, 2015, 09:46:23 PM
Please work on that leg rigging, man...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 27, 2015, 11:50:58 PM
Please work on that leg rigging, man...
i've tried so many times to fix it to be perfect. this is the best i can do


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on February 28, 2015, 01:26:09 PM
the spikes need to be completely rigged to the leg bones.
other than that i guess u cant do much


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 28, 2015, 01:55:17 PM
I mean the leg/waist area. The rigging there sticks out badly.


Title: Re: Cali Kingz Projects
Post by: SouthCraft on March 01, 2015, 12:29:43 PM
Instead of completely delaying Little Mac because of Giga Mac, why not just make an alternative Final Smash?


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 01, 2015, 05:57:03 PM
^ I agree. Giga Mac is great, but Little Mac is such a cool character that I don't feel he needs Giga Mac at release to be complete. Giving him 3 instant KO uppercuts would be cool enough for now. :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 02, 2015, 12:28:13 AM
I'm going to start Little Mac as I do whatever wins the poll. more than likely Bass. But Little Mac will be sorta easy for me to do. I will credit the people who made the v1 of him and maybe revamp him. I have a great Idea for Little Mac's FS. I'm tired of waiting for Giga. When I start him I will post animations and in game pics for you guys.

For the Zero Model, I fixed the Spike issue but the legs, I have to remake the leg models over since they are low poly. Smash 4 did something really weird with the polys


Title: Re: Cali Kingz Projects
Post by: SouthCraft on March 02, 2015, 07:44:26 AM
I'm going to start Little Mac as I do whatever wins the poll. more than likely Bass. But Little Mac will be sorta easy for me to do. I will credit the people who made the v1 of him and maybe revamp him. I have a great Idea for Little Mac's FS. I'm tired of waiting for Giga. When I start him I will post animations and in game pics for you guys.

For the Zero Model, I fixed the Spike issue but the legs, I have to remake the leg models over since they are low poly. Smash 4 did something really weird with the polys
(http://replygif.net/i/218.gif)


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 02, 2015, 09:37:10 AM
I'm praying that Bass wins the poll. Considering your work on Megaman, I think Bass would definitely come out wonderfully.


Title: Re: Cali Kingz Projects
Post by: justadood on March 02, 2015, 03:41:00 PM
I'm praying that Bass wins the poll. Considering your work on Megaman, I think Bass would definitely come out wonderfully.
i hope i helped :3


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 02, 2015, 04:27:19 PM
i hope i helped :3

I hope you didn't pick him on my behalf! Everyone should be able to pick who they want, it's only fair.


Title: Re: Cali Kingz Projects
Post by: justadood on March 02, 2015, 11:17:01 PM
haha, naw, i thought bass was cool actually :) megaman and bass is also my favorite model for megaman :D


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on March 03, 2015, 12:20:39 AM
Would love to see a proto man one day also


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 04, 2015, 04:05:44 AM
Bass Wins the Poll!!!!
(http://i.imgur.com/RnLSlHg.png)


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 04, 2015, 04:40:01 AM
Aw yeaaaah, this is gonna be dope!


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on March 04, 2015, 02:47:46 PM
Yes another Wii U model this is going to be great!


Title: Re: Cali Kingz Projects
Post by: justadood on March 05, 2015, 10:54:28 PM
hehe yeeesss :D


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 06, 2015, 07:12:16 AM
Heya Cali, did you ever happen to release those updated Broly models? They were seen in some of your videos but I don't believe you've released them.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 07, 2015, 06:33:50 AM
Heya Cali, did you ever happen to release those updated Broly models? They were seen in some of your videos but I don't believe you've released them.
no i never released them. its a slight update. I will Release it sometime next week.


Title: Re: Cali Kingz Projects
Post by: PatricksInSpace on March 07, 2015, 06:35:19 AM
Doin' Bass eh' This should be good. :af2:


Title: Re: Cali Kingz Projects
Post by: justadood on March 09, 2015, 03:26:21 PM
slappeh da bass!!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 10, 2015, 07:37:17 AM
So far So good :)
(http://i.imgur.com/ePTuhYE.png)


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 10, 2015, 10:13:58 AM
My... dat model, though... Wow...


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 10, 2015, 10:25:15 AM
So far So good :)
([url]http://i.imgur.com/ePTuhYE.png[/url])


Goodness gracious the MM8 Treble Boost. I may cry.


Title: Re: Cali Kingz Projects
Post by: justadood on March 10, 2015, 06:31:09 PM
omg that looks friggin epic! \0.0/


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 12, 2015, 03:29:34 AM
Just Finished rigging Treble over Suicune

(http://i.imgur.com/BBZPIwN.gif)
He's going to be in the game for just the FS transformation so dont worry how low poly and weird his animation looks. Its still Suicune's Animation Btw


Title: Re: Cali Kingz Projects
Post by: Calypso on March 12, 2015, 05:46:33 PM
Bass is looking so cool. :) Will you make the Bass from Megaman Battle Network as an alternate costume?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 12, 2015, 08:22:21 PM
Bass is looking so cool. :) Will you make the Bass from Megaman Battle Network as an alternate costume?
I would if people want it.


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 12, 2015, 08:49:00 PM
I would if people want it.

I kinda don't, especially considering they are really not the same character at all and definitely exhibit different skills and traits.

Then again, it IS just a mod, doesn't need to be incredibly serious. Lol


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 12, 2015, 10:00:09 PM
Finished making a Hurt Face for Bass
(http://i.imgur.com/taviHnY.jpg)


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on March 13, 2015, 01:11:31 AM
I would if people want it.
it'd be a most fitting alt. i'd approve of it.


Title: Re: Cali Kingz Projects
Post by: Akeno/Archer on March 13, 2015, 01:21:09 PM
I would if people want it.
I want it. Do it now... jk, jk.
But it would be a good idea indeed.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 18, 2015, 11:22:49 PM
should this be Bass's Alternate costume?  If so I will try to make it HD

(http://i.imgur.com/rtWwNea.png)


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on March 19, 2015, 12:27:04 AM
should this be Bass's Alternate costume?  If so I will try to make it HD

([url]http://i.imgur.com/rtWwNea.png[/url])
yes. yes^2


Title: Re: Cali Kingz Projects
Post by: justadood on March 19, 2015, 01:15:36 AM
ooooh :D pretty.. maybe make the eyes a little less bright though; part of the cool thing about bass in his first titles was how he was a more edgy and "cool" than rockman/megaman/whatever you call him (sounds a lot like i'm talking about shadow to sonic...).. maybe just making them just a little darker green or something would be enough, but i always liked his original version more than his exe version because of that, personally... just my opinion though


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 19, 2015, 03:13:47 AM
ooooh :D pretty.. maybe make the eyes a little less bright though; part of the cool thing about bass in his first titles was how he was a more edgy and "cool" than rockman/megaman/whatever you call him (sounds a lot like i'm talking about shadow to sonic...).. maybe just making them just a little darker green or something would be enough, but i always liked his original version more than his exe version because of that, personally... just my opinion though
I can't agree with you more on the the original model.  exe model is ok but the original so much better.

Post Merge: March 19, 2015, 03:26:48 AM
Lol needs ALOT more Shadow

(http://i.imgur.com/2AAk774.png)


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 19, 2015, 05:12:29 AM
I'm just happy there's a moveset, the people who are asking for 4 alternate costumes are asking for a bit too much.

I'm sure the wait for the mod will be worth it in the end though.

Post Merge: March 19, 2015, 05:16:24 AM
Lol needs ALOT more Shadow


At first I was against this alt because Sonic gets very old very fast, but it is rather creative. I'd only use it if Megaman had a Sonic armor alt to match, even though it's incredibly cliché.

Post Merge: March 19, 2015, 05:19:29 AM
should this be Bass's Alternate costume?  If so I will try to make it HD

([url]http://i.imgur.com/rtWwNea.png[/url])


Apologies for the triple post, but I just noticed that this is Bass Cross Megaman.EXE, not Bass.EXE himself. Dunno if that was intentional...


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on March 20, 2015, 01:04:22 AM
I like how this is the original Bass you're making rather than the chibi version :D definitely going to keep an eye on this


Title: Re: Cali Kingz Projects
Post by: Calypso on March 20, 2015, 01:38:55 AM
should this be Bass's Alternate costume?  If so I will try to make it HD

([url]http://i.imgur.com/rtWwNea.png[/url])


I love how that looks.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on March 23, 2015, 06:06:43 AM
Hey, I'm new on the vault and was using your deadpool over sheik mod. It was an excellent mod but when I looked in the video, it includes an sfx while in the pack, it's no where to be found. So can you please post the sfx for deadpool over sheik on the vault because I'm tired of hearing deadpool sound like sheik and I already ported someone else over snake


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 23, 2015, 04:29:46 PM
Hey, I'm new on the vault and was using your deadpool over sheik mod. It was an excellent mod but when I looked in the video, it includes an sfx while in the pack, it's no where to be found. So can you please post the sfx for deadpool over sheik on the vault because I'm tired of hearing deadpool sound like sheik and I already ported someone else over snake

^This.

Most of your hacks don't have the SFX files anymore. What happened?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 24, 2015, 02:02:25 PM
they have sound files but i delete them because they cause problems so for now on im going to include the wave files so you guys can insert them yourselves.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on March 24, 2015, 05:54:04 PM
they have sound files but i delete them because they cause problems so for now on im going to include the wave files so you guys can insert them yourselves.

Like what problems?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 24, 2015, 06:06:29 PM
How does this look?
(http://i.imgur.com/xqVsz42.png)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 27, 2015, 12:07:54 AM
Revamping the EXE Bass. So far so good.
(http://i.imgur.com/dPonzw1.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on March 27, 2015, 10:25:58 AM
This is gonna be a good mod :) how is it working on both Mac and Bass? Or are you just working on Bass for now??


Title: Re: Cali Kingz Projects
Post by: justadood on March 28, 2015, 03:03:34 AM
awesome! love the edit to the eyes! xD looks a lot more cool and edgy now, and the model looks great so far ^^ i'm dying to see it in motion already!!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 28, 2015, 05:02:37 AM
Well this is the best I can do to the Battle Network model.
(http://i.imgur.com/NNsvCQs.png)


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 28, 2015, 05:06:34 AM
Looks better than nothing, methinks.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2015, 05:43:27 AM
Maybe the Last Alternate Costume.
(http://i.imgur.com/s4VOrR8.png)


Title: Re: Cali Kingz Projects
Post by: Afterthought on March 30, 2015, 06:03:16 AM
And there's an Axl alt too. Pretty good work on the model, I say.


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on March 30, 2015, 11:43:53 AM
Maybe the Last Alternate Costume.
([url]http://i.imgur.com/s4VOrR8.png[/url])
makes sense, since they have similar shooting styles


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 04, 2015, 11:17:18 AM
Just a taunt.
(http://i.imgur.com/xMu7Bt2.gif)


Title: Re: Cali Kingz Projects
Post by: Afterthought on April 04, 2015, 11:27:02 AM
Just a taunt.
([url]http://i.imgur.com/xMu7Bt2.gif[/url])


Dat MUGEN reference. Hopefully progress is going great for this PSA, I like what I've seen thus far.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 07, 2015, 02:33:49 AM
hes coming along nicely
https://youtu.be/XEbwcfWPdPA


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on April 07, 2015, 05:32:46 AM
brilliant


Title: Re: Cali Kingz Projects
Post by: Afterthought on April 07, 2015, 06:52:06 AM
Jesus Christ, I am so hype for this now. His height is perfect, the chest beating is perfect, the buster shots are perfect. Very good work here. I knew you'd be able to make magic happen with Bass.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 13, 2015, 01:36:32 AM
Told you guys I'm still working on Little Mac :af2:
(http://i.imgur.com/CRNIXMs.gif)


Title: Re: Cali Kingz Projects
Post by: Large Leader on April 13, 2015, 07:01:15 PM
I typed up a whole paragraph and then KCMM 503'd me.

Long story short: Animation needs less feet sliding, the motion doesn't make sense for a boxer it needs more rythm and exaggerate the movement. The basic idea is there which is great.


Title: Re: Cali Kingz Projects
Post by: Nebulon on April 15, 2015, 11:54:52 AM
Told you guys I'm still working on Little Mac :af2:
([url]http://i.imgur.com/CRNIXMs.gif[/url])


I'm smiling :) This is gonna be great!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 21, 2015, 06:45:30 AM
More Work In Progress
https://youtu.be/DU_1VvPAVXM


Title: Re: Cali Kingz Projects
Post by: Nebulon on April 21, 2015, 10:02:35 AM
hes coming along nicely
https://youtu.be/XEbwcfWPdPA

I can feel those punches man, great WIP! :)


Title: Re: Cali Kingz Projects
Post by: Large Leader on April 21, 2015, 12:12:41 PM
The wait animation needs improvement like u said before.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 21, 2015, 01:50:13 PM
The wait animation needs improvement like u said before.
hey im not the best animator so if it looks decent to me and others thats how its going to be unless someone want to make improvements when this is released


Title: Re: Cali Kingz Projects
Post by: Nebulon on April 21, 2015, 02:14:34 PM
Oh, it looks fine. :) Considering you're just making it for fun and all it's great. And you really nailed those punches.


Title: Re: Cali Kingz Projects
Post by: KingJigglypuff on April 22, 2015, 04:13:58 PM
Cleaned up the off topic.

If you want to argue about something, take it to PMs rather than derail a thread.


Title: Re: Cali Kingz Projects
Post by: KingJigglypuff on April 27, 2015, 07:47:14 AM
Guys. If you want to argue about users and criticism, take it to Private Messages.

I don't want to have to clean up the off topic again.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 27, 2015, 03:23:59 PM
What will your next project be?
After Bass, of course.


Guys. If you want to argue about users and criticism, take it to Private Messages.

I don't want to have to clean up the off topic again.

^This.


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on April 27, 2015, 04:39:36 PM
Little Mac


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 27, 2015, 11:20:08 PM
I'm working on Bass and Little Mac right now and I plan on releasing them together.


Title: Re: Cali Kingz Projects
Post by: Afterthought on April 28, 2015, 10:36:02 AM
Now THAT is good news. I can't wait to see how good they come out. :D


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 10, 2015, 05:00:23 PM
I found this:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28531 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28531)

I tested it, again, and it works. Well, there's just one glitch.


Title: Re: Cali Kingz Projects
Post by: secretchaos1 on May 11, 2015, 09:41:22 PM
hey im not the best animator so if it looks decent to me and others thats how its going to be unless someone want to make improvements when this is released

Tbh Calikingz I find your movesets are some of the more polished ones around here. Your animating is pretty spot on to me! Been looking forward to Bass, saw the previews on youtube. I voted the 4 costumes with the funny costume cause your joke costumes are always really amusing to me. Keep up the amazing work!


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 13, 2015, 04:52:05 PM
Heya Cali, anything you can tell us about the incoming characters? What'll Bass play like? Are you using the Smash 4 Megaman as a starting point or are you going your own direction with it?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 16, 2015, 10:53:24 PM
I will be making a video soon to show off both movesets. but i've been taking a break. but keep your eyes on my thread for updates


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 16, 2015, 11:06:26 PM
I will be making a video soon to show off both movesets. but i've been taking a break. but keep your eyes on my thread for updates

Did you see the link I sent?
Sorry for going off-topic.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 17, 2015, 06:10:35 AM
lol yea. I might make it over with a totally different moveset


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 23, 2015, 08:11:14 PM
Its nothing Brawl Related but it is Little Mac related :)  check out the new theme I made for him and will use on the release date https://soundcloud.com/original-paper-boyz/punch-out-teaser


Title: Re: Cali Kingz Projects
Post by: Nebulon on May 31, 2015, 10:40:12 PM
Woah... that's an awesome remix... I've got nostalgia chills...

I'm hyped!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 03, 2015, 07:30:20 AM
Making Good Progress  :happy:

https://youtu.be/2QJ-kRkb6a4


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 03, 2015, 03:12:15 PM
Making Good Progress  :happy:

https://youtu.be/2QJ-kRkb6a4

That's awesome! Oh man, I can't wait to play him!


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 05, 2015, 08:28:35 PM
So I've re watched this WIP a few times, and it seems like you've got all of the tilts (except I couldn't identify the F-tilt) and the aerials complete (unless I missed one. Mac's aerials are sort of similar since they are punches). The dodging and walking looks great, you got the grab and pummel, even some of the throws. I don't know how far along this is entirely percent wise but you seem to have got through quite a bit :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 10, 2015, 07:59:23 AM
Alternate for Little Mac or No?
(http://i.imgur.com/ygLYZSi.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 10, 2015, 08:19:59 AM
Alternate for Little Mac or No?
([url]http://i.imgur.com/ygLYZSi.png[/url])


Yes!


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 10, 2015, 06:08:17 PM
Yes


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 10, 2015, 10:59:12 PM
Alternate Costume for Little Mac #2
(http://i.imgur.com/OTVFaAh.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 10, 2015, 11:54:55 PM
Alternate Costume for Little Mac #2
([url]http://i.imgur.com/OTVFaAh.png[/url])


Nice choice. Didn't see it coming but definitely fitting.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 11, 2015, 06:50:38 AM
Tekken 6 Steve Fox. Little Mac's Alt #3
(http://i.imgur.com/lxZeVzF.png)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 11, 2015, 05:59:06 PM

Its a shame Hentendo is so slow on releasing Alternate costumes.


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 11, 2015, 06:10:51 PM
Aha, is your final vid going to be all of these alts fighting each other?


Title: Re: Cali Kingz Projects
Post by: Calypso on June 11, 2015, 11:46:10 PM
Aha, is your final vid going to be all of these alts fighting each other?

With the song Eye of the Tiger playing in the background?


Title: Re: Cali Kingz Projects
Post by: Kyouma on June 12, 2015, 10:03:16 PM
what about a kinnikuman alt?
https://www.youtube.com/watch?v=Lok3FaLxNeg (https://www.youtube.com/watch?v=Lok3FaLxNeg)


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 12, 2015, 10:10:01 PM
tails alt from our sonic heroes psa. with the gloves


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 13, 2015, 11:53:05 AM
lol I might do the tails  thing but kinnikuman was more of a wrestler than a boxer


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 13, 2015, 12:15:20 PM
1 week away? Nice! :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 19, 2015, 04:32:51 AM
Did Someone ask for Dudley?? :)
(http://i.imgur.com/1xTpokY.png)


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on June 19, 2015, 06:17:08 PM
Nice! Smiley


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 19, 2015, 06:30:54 PM
Did Someone ask for Dudley?? :)
([url]http://i.imgur.com/1xTpokY.png[/url])


All of these alts are fantastic...


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 24, 2015, 09:08:52 PM
I'm surprised Mac isn't up yet (In a patient way). Is something wrong with him last minute?


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 24, 2015, 09:22:46 PM
I'm surprised Mac isn't up yet (In a patient way). Is something wrong with him last minute?

the KO punch


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 24, 2015, 09:47:32 PM
the KO punch

Ah, I see. I've actually been wondering what sort of indicator he'd use. Time will tell.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on June 24, 2015, 10:32:01 PM
he has posted pics on our facebook group so he might here later on


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 24, 2015, 11:38:14 PM
Yea like Onii-Chan said its the KO meter coding. I keep trying to make a code to say if hitboxes connects on certain attacks, his meter goes up but I think I might have to make a time for him instead if i cant get it to work. Also I have to finish animating the basic things like Air Final Smash, taunts and wins. All alternates are finished, gfx are set in the right place. If you guys don't like the new Final Smashes let me know because some people prefer Giga Mac (Which I Hate). Give me one more week and he will be released before next friday. I PROMISE!!

Thanks for being patient guys! :)


Title: Re: Cali Kingz Projects
Post by: Nebulon on June 25, 2015, 06:13:26 AM
No problem Cali and company. :) have fun with it!


Title: Re: Cali Kingz Projects
Post by: Large Leader on June 25, 2015, 12:30:52 PM
What coding are you using for the attacks?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 25, 2015, 01:26:54 PM
YES!!!!! Finally got it to work. OO to answer your question "Large Leader" I was using a LOT of Bit Variables but its ok now since I got it to work.

https://www.youtube.com/watch?v=CfmGSdqs7V4 (https://www.youtube.com/watch?v=CfmGSdqs7V4)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 25, 2015, 06:35:48 PM
why did no one think about Hitmonchan as alternate costume for Little Mac?
anyways there is one already over falcon, he may work with your PSA.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 25, 2015, 06:37:17 PM
lol your so right about that alternate. I'm going to do it lol

Post Merge: June 27, 2015, 12:20:52 AM
Pokemon X/Y Hitmonchan alternate for Mac :)
(http://i.imgur.com/IGVeiCA.png)


Title: Re: Cali Kingz Projects
Post by: Carnage on June 27, 2015, 05:04:39 AM
editing little mac psa with some hitmonchan exclusive effects would be fun too for that slot :P like elemental punchs :P.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 27, 2015, 12:44:57 PM
whoa dude
youre on a roll...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 30, 2015, 05:45:18 AM
Its been a long time but I'm updating this my X Moveset with the help of Blaseth. Just finished rigging this Model
(http://i.imgur.com/7wCZiPb.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on July 03, 2015, 07:26:14 AM
Its been a long time but I'm updating this my X Moveset with the help of Blaseth. Just finished rigging this Model
([url]http://i.imgur.com/7wCZiPb.png[/url])


Oh cool. Are you just updating the model or other aspects?

Post Merge: July 05, 2015, 07:05:36 AM
Oh yeah, what's up with Little Mac? I thought you were deploying him Friday... Still some bugs?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 05, 2015, 04:28:22 PM
o i'm sorry i thought i put a real release date on here. lol he will be released tuesday or wednesday


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 07, 2015, 07:02:39 PM
Enjoy everyone!!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019)


Title: Re: Cali Kingz Projects
Post by: Tabuu Forte Akugun on July 07, 2015, 07:23:58 PM
About to take a look at your Little Mac's animations. Pretty exciting!


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on July 07, 2015, 10:28:11 PM
This Little Mac PSA looks very impressive...

Is this for vBrawl or PM? I ask because it looks like it's playing on 3.5 or something given the character gravity and Melee FD, but usually things are for vBrawl if not specified anywhere. Either way, it looks amazing and I'll try it in PM regardless. Some animations need tuning from my look at the video but the coding looks to be flawless.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 07, 2015, 11:51:16 PM
its for VBrawl. Idk if it works for PM

Post Merge: July 08, 2015, 04:00:50 AM
Starting my next Project Already
(http://i.imgur.com/hAArMDq.png)


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on July 08, 2015, 07:45:33 AM
I'll give it a shot anyway. Most things aren't that hard to adapt to PM anyway.

That's a sweet model for Goku...


Title: Re: Cali Kingz Projects
Post by: brawlboy22 on July 08, 2015, 01:53:42 PM
Big ups on the Little Mac he's very fun to play with :)

What's your next project Goku or Bass?


Title: Re: Cali Kingz Projects
Post by: Nebulon on July 08, 2015, 02:13:09 PM
Little Mac plays VERY smooth! Like he was meant for Brawl... he's awesome! You're REALLY good at making Smash 4 characters (I mean characters in general, but I think it takes a particular amount of detail to make a modded character feel like their official counter part, and you've got that detail).


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 08, 2015, 05:56:12 PM
Time to animate! :happy:
(http://i.imgur.com/vTZflgh.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on July 08, 2015, 06:12:17 PM
Time to animate! :happy:
([url]http://i.imgur.com/vTZflgh.png[/url])


:)!


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on July 08, 2015, 06:25:49 PM
gotta say im not digging the yellow for gokus hair
it should be more golden


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on July 08, 2015, 06:42:44 PM
Question: I know you'll be seriously working on Goku for a while, but do you plan on any revamps of previous work after that? I really liked the Emerl PSA, for one, though it really needs some SFX to go along with it.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 09, 2015, 04:24:56 AM
I plan on making better updates for most of my project. I will let you guys know. Also here's how SSJ is going to look.  #Spoiler
(http://i.imgur.com/LtzOQAb.jpg)

Post Merge: July 10, 2015, 02:16:08 PM
Some Animations
(http://i.imgur.com/7yxu7hX.gif)
(http://i.imgur.com/tChbnS5.gif)


Title: Re: Cali Kingz Projects
Post by: rax189 on July 14, 2015, 01:12:50 PM
that looks epic!!!


Title: Re: Cali Kingz Projects
Post by: The Following on July 14, 2015, 03:39:57 PM
Hey Cali, you're gonna flip the Goku model skin back to normal right?


Title: Re: Cali Kingz Projects
Post by: Large Leader on July 14, 2015, 04:46:08 PM
ShoulderJ and ShoulderN rigging could use work.

Won't comment on animations.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 15, 2015, 04:32:48 PM
I already know Large Leader..... lol
Yes or No for an Alternate Costume?
(http://i.imgur.com/aLCI00E.png)


Title: Re: Cali Kingz Projects
Post by: spiritpyros on July 15, 2015, 05:41:33 PM
I like it alot but i have one suggestion, make super ssj Goku look like Naruto's kyuubi chakra mod ,it would make the costume more unique.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on July 15, 2015, 07:47:00 PM
looks at poll,
people want SSB4 in brawl.

O-Kaaay...


Title: Re: Cali Kingz Projects
Post by: The Following on July 16, 2015, 08:38:39 AM
Any chance this will be an alternate costume with original SSJ hair design? (The bulkier gold hair he had during his fight with Frieza)

http://i.imgur.com/oAowj9q.png (http://i.imgur.com/oAowj9q.png)


And will the 3x Kaioken Kamehameha he did against Vegeta be a special (or final smash) when he's in his Kaioken form?


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on July 20, 2015, 05:49:23 PM
I'm trying to use the Sawnd file you included with Little Mac, but it's not working for some reason. I use PM so the codeset already reads Sawnds. When I read the download description I saw you noted that it might not work, but is there a specific reason? I've never had a Sawnd not work for me before if the moveset files worked (which is true for Little Mac).

EDIT: Same thing's happening with Mega Man. I really like the movesets so I hope this is fixable.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 20, 2015, 09:56:38 PM
O I know. make sure the ID for the Sawnds file is right. i might have wrote it down wrong


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on July 20, 2015, 10:14:59 PM
O I know. make sure the ID for the Sawnds file is right. i might have wrote it down wrong
It looks like they're right. Jiggs/Little Mac uses 29.sawnd while Snake/Mega Man uses 2C.sawnd. What's happening with me is that they're using their base character sounds, like the file doesn't exist at all (ex: Little Mac uses Jiggs sounds).


Title: Re: Cali Kingz Projects
Post by: The Following on July 21, 2015, 10:15:55 AM
Hey Cali, you're gonna flip the Goku model skin back to normal right?

Any chance this will be an alternate costume with original SSJ hair design? (The bulkier gold hair he had during his fight with Frieza)

[url]http://i.imgur.com/oAowj9q.png[/url] ([url]http://i.imgur.com/oAowj9q.png[/url])


And will the 3x Kaioken Kamehameha he did against Vegeta be a special (or final smash) when he's in his Kaioken form?


Any hints or anything?


Title: Re: Cali Kingz Projects
Post by: Calypso on July 24, 2015, 02:53:43 AM
I vote yes for that alt.

Jrush64 made a Naruto PSA with a Naruto in Goku's clothes alt, so it would be fun to have those two fight in brawl wearing each other's outfits.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 25, 2015, 10:07:53 PM
I think this is funny. yes or no for alternate
(http://i.imgur.com/Nq5cHm6.png)


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on July 25, 2015, 10:13:05 PM
That is hilarious, yes.

EDIT: I don't want to press on this too much, but could you look into the Sawnd issues I'd mentioned before? The download files should at least work, right? I'd just like to be able to use it. :/


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 26, 2015, 05:29:16 AM
That is hilarious, yes.

EDIT: I don't want to press on this too much, but could you look into the Sawnd issues I'd mentioned before? The download files should at least work, right? I'd just like to be able to use it. :/
I made a small tutorial for those who have issues with sawndz.
https://youtu.be/Oiyr9r_ZTTc


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on July 26, 2015, 01:40:41 PM
I think this is funny. yes or no for alternate
([url]http://i.imgur.com/Nq5cHm6.png[/url])
hoping to get a red version as well.like gokaus clothes


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 26, 2015, 04:08:54 PM
Luffy Alternate
(http://i.imgur.com/Nhstawi.png)

Post Merge: July 27, 2015, 03:08:32 AM
Its a Bird! Its a Plane! No, Its SuperMa......Wait, What?! Is that Goku?? lol
(http://i.imgur.com/qsHvMe2.png)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 30, 2015, 02:26:23 AM
Hmmmm this looks about right.
(http://i.imgur.com/trII4WW.png)


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on July 30, 2015, 07:24:58 AM

Its a Bird! Its a Plane! No, Its SuperMa......Wait, What?! Is that Goku?? lol
([url]http://i.imgur.com/qsHvMe2.png[/url])
I love this...


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on July 30, 2015, 11:22:31 AM
Hmmmm this looks about right.
([url]http://i.imgur.com/trII4WW.png[/url])
Pits voice will finally fit goku


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 01, 2015, 11:34:43 PM
Gotta Go FAST :sonic:
(http://i.imgur.com/1j2R5JB.png)


Title: Re: Cali Kingz Projects
Post by: 5una~ on August 03, 2015, 02:59:17 AM
Goku has been taking to many Senzu Beans XD


Title: Re: Cali Kingz Projects
Post by: PseudoTypical on August 03, 2015, 08:51:24 AM
Guess there's a Mario one to follow then!

Question: since you're going back to update your previous projects, does that include animation updates to Mega Man?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 05, 2015, 12:23:29 AM
Guess there's a Mario one to follow then!

Question: since you're going back to update your previous projects, does that include animation updates to Mega Man?
South Craft is doing the Mega Man update with tweaked animations. check his thread out and download the beta version


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 05, 2015, 08:57:14 AM
These Goku skins are hilarious.

When do you think you'll launch a WIP video? Do you have all of the moves planned out?


Title: Re: Cali Kingz Projects
Post by: Kyouma on August 05, 2015, 09:36:15 AM
I really like where is this going


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 06, 2015, 10:13:33 PM
These Goku skins are hilarious.

When do you think you'll launch a WIP video? Do you have all of the moves planned out?
at the moment I don't know when I will release a WIP video "BUT" I will say all the animations are pretty much done and I'm sure you guys will like the side B. Its the Ki Blast and its reflect-able

Post Merge: August 06, 2015, 10:33:14 PM
Here's a small WIP animation for Goku
(http://i.imgur.com/orURAZQ.gif)


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 07, 2015, 07:13:18 AM
at the moment I don't know when I will release a WIP video "BUT" I will say all the animations are pretty much done and I'm sure you guys will like the side B. Its the Ki Blast and its reflect-able

Post Merge: August 06, 2015, 10:33:14 PM
Here's a small WIP animation for Goku
([url]http://i.imgur.com/orURAZQ.gif[/url])


A side B Kai Blast seems fitting :) he does use Ki Blasts. If people like the old Side B then they can use the old and this one with Brawl EX.


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on August 08, 2015, 02:10:05 PM
I just hope this move-set doesn't make use of a counter. They've become too overused with most psa's


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 08, 2015, 09:27:34 PM
I just hope this move-set doesn't make use of a counter. They've become too overused with most psa's
rejoice my friend. NO COUNTER ATTACK!!!!  just plan ol kicking A**. Down B is based from Smash Crusade  with a twist to it


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 08, 2015, 09:43:50 PM
No counter attack but yes SSJ mode?

I hope you keep that feature.
Also, I hope the SSJ mode Final Smash is an overpowered kame-hame-ha.


Title: Re: Cali Kingz Projects
Post by: The Following on August 09, 2015, 08:09:45 AM
Hey Cali, you're gonna flip the Goku model skin back to normal right?


Any chance this will be an alternate costume with original SSJ hair design? (The bulkier gold hair he had during his fight with Frieza)

[url]http://i.imgur.com/oAowj9q.png[/url] ([url]http://i.imgur.com/oAowj9q.png[/url])


And will the 3x Kaioken Kamehameha he did against Vegeta be a special (or final smash) when he's in his Kaioken form?


Any hints or anything?


hey, if there's a reason you won't answer my questions, could you say so? if you won't because of spoilers or something, that's fine and i'd be ok with that, but it seems rude that you're replying to everyone else inquisitions and ignoring mine


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 10, 2015, 01:34:07 AM
hey, if there's a reason you won't answer my questions, could you say so? if you won't because of spoilers or something, that's fine and i'd be ok with that, but it seems rude that you're replying to everyone else inquisitions and ignoring mine
O my bad. lol  I missed your question. what do u mean about flipping goku's skin?


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on August 10, 2015, 05:30:36 AM
I guess he means if there will be a brawl texture for goku


Title: Re: Cali Kingz Projects
Post by: The Following on August 10, 2015, 11:50:54 AM
O my bad. lol  I missed your question. what do u mean about flipping goku's skin?

i was referring to your Goku model having the symbol on the right side of his chest, when it should be on the left

i was just curious if you were leaving it that way, or if you would fix it


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 10, 2015, 01:40:12 PM
i was referring to your Goku model having the symbol on the right side of his chest, when it should be on the left

i was just curious if you were leaving it that way, or if you would fix it
oo ok. ummm with the costume with the logo on it, I would have to rig again because I want to see if I can do that.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 15, 2015, 02:16:53 PM
So far what do you guys think
https://youtu.be/jtVT_ct9OLE


Title: Re: Cali Kingz Projects
Post by: TheRealHeroOfWinds on August 15, 2015, 02:41:11 PM
So far what do you guys think
https://youtu.be/jtVT_ct9OLE

- Walk animation is really ugly
- Ki Blasts should only go straight forward, angle in the air (why are they yellow?)
- Kamehameha has too much distance for not even charging it
- More SFX needed for other animations


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 15, 2015, 03:11:17 PM
- Walk animation is really ugly
- Ki Blasts should only go straight forward, angle in the air (why are they yellow?)
- Kamehameha has too much distance for not even charging it
- More SFX needed for other animations
1 beta walk animation ( no one really use the walk either )
2 Play a few more DBZ games and you will know why the ki blast are yellow
3 the kamehameha always has distance. thats why it stands out. I've never played a dbz game that has a short range Kamehameha.
4 SFX come last. they are still MarioDK's old SFX over Pit. I haven't changed nothing dealing with SFX just yet.

Oh yea for the Ki Blast, Im making over Pit's arrows and you can guide them.  I think it fits Goku or any other DBZ character that you can move the Ki Blast. 


Title: Re: Cali Kingz Projects
Post by: Large Leader on August 15, 2015, 03:18:55 PM
So far what do you guys think
https://youtu.be/jtVT_ct9OLE


If you want people to like the PSA because of quality:
-You need to redo a lot if not all of the animations. It looks like this PSA was made in 2012 and barely an upgrade from MDKs.
-Not a fan of being able to curve the ki blasts/pit arrows
-Kamehameha hitbox is too large vertically, make it a bit more narrow



Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 15, 2015, 04:39:55 PM
 you guys are seeing the old stuff. I recorded the video maybe a week ago. since then I made slight adjustments to some animations. Like for one, the AAA combo. The Kamehameha animation is changed up a bit. like i reduces the hitbox and GFX size. the Ki Blast still the same but now I'm going to make it a fake projectile. ( Really dont want to but hey gotta do it since I keep getting negative feedback on it lol ) the walk just need some tweaking. I dont want to give him the whole flying walk thing like every other dbz mod. Also I feel offended about my animations looking like 2012 Large Leader lmao. jk. I know they need work. But thanks for the criticism.  It helps me edit my  stuff better.   


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 15, 2015, 05:21:31 PM
Great picks. The air juggle combo is EPIC. I like that you kept the same Transform as Trunks. The N combo is bananas.

I'm VERY excited for this one :) I can tell you're putting your heart into it, these moves are sick!


Title: Re: Cali Kingz Projects
Post by: Large Leader on August 15, 2015, 05:50:04 PM
Also I feel offended about my animations looking like 2012 Large Leader lmao. jk. I know they need work. But thanks for the criticism.  It helps me edit my  stuff better.  

It might be harsh, but it's true. The quality of the animation is no different than the ones MDK and all the other guys made for the Goku psa way back. Even then, there were a few great animators that were way ahead of their time (SDoom, Kage, Tormod, etc) that used the same tools you did and made some really great things. It's not a matter of IF you can improve, it's a matter of if you WANT to improve.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 15, 2015, 06:54:07 PM
It might be harsh, but it's true. The quality of the animation is no different than the ones MDK and all the other guys made for the Goku psa way back. Even then, there were a few great animators that were way ahead of their time (SDoom, Kage, Tormod, etc) that used the same tools you did and made some really great things. It's not a matter of IF you can improve, it's a matter of if you WANT to improve.
lol ok. do you make animations or psa? like idk what you do ( no hard feelings ) but animating is very hard. I've been doing it for some time and still have problems. brawlbox is a B**** when it comes to that. you cant really compare me to them because I know Im not on they're level when it comes to it but I'm slowly getting there. I have a job and school so when i get free time I do animation. its hard but i get the job done.


Title: Re: Cali Kingz Projects
Post by: TheRealHeroOfWinds on August 15, 2015, 07:02:45 PM
2 Play a few more DBZ games and you will know why the ki blast are yellow
3 the kamehameha always has distance. thats why it stands out. I've never played a dbz game that has a short range Kamehameha.
Why are you basing it off of the games? Base it off of the anime.


Title: Re: Cali Kingz Projects
Post by: Nebulon on August 15, 2015, 07:10:21 PM
Why are you basing it off of the games? Base it off of the anime.

It's his preference. The games are a good reference for another game, ya know?

lol ok. do you make animations or psa? like idk what you do ( no hard feelings ) but animating is very hard. I've been doing it for some time and still have problems. brawlbox is a B**** when it comes to that. you cant really compare me to them because I know Im not on they're level when it comes to it but I'm slowly getting there. I have a job and school so when i get free time I do animation. its hard but i get the job done.

I've always liked your animating personally :) You make great attacks for your movesets. You never have a move where I'm like "what just happened?" I always know what the move is, and it always FEELS good while doing it.


Title: Re: Cali Kingz Projects
Post by: Large Leader on August 15, 2015, 07:47:21 PM
lol ok. do you make animations or psa? like idk what you do ( no hard feelings ) but animating is very hard. I've been doing it for some time and still have problems. brawlbox is a B**** when it comes to that. you cant really compare me to them because I know Im not on they're level when it comes to it but I'm slowly getting there. I have a job and school so when i get free time I do animation. its hard but i get the job done.

I do everything except original texture making and I recently started working on modelling, although PSA and animating is what I did the best. I know how difficult it can be with brawlbox, trust me. If you don't have enough time to finish one animation in one sitting (which even I find difficult), then finish it later. Not everything has to be finished on the same day ;)

I can post up gifs if you don't believe that I do animations lol


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on August 15, 2015, 08:59:56 PM
you guys are seeing the old stuff. I recorded the video maybe a week ago. since then I made slight adjustments to some animations. Like for one, the AAA combo. The Kamehameha animation is changed up a bit. like i reduces the hitbox and GFX size. the Ki Blast still the same but now I'm going to make it a fake projectile. ( Really dont want to but hey gotta do it since I keep getting negative feedback on it lol ) the walk just need some tweaking. I dont want to give him the whole flying walk thing like every other dbz mod. Also I feel offended about my animations looking like 2012 Large Leader lmao. jk. I know they need work. But thanks for the criticism.  It helps me edit my  stuff better.  


I think controlling the ki blast is actually cool. It reminds me of when Goku fought Frieza here at 30:12 :
http://youtu.be/njvgKUSR8Ss?t=30m12s (http://youtu.be/njvgKUSR8Ss?t=30m12s)
Only thing is his ki blasts were blue and they were small kamehameha's.  Either way Goku doesn't really use ki's much when he fights that's kind of more Vegeta. So instead of making them fake might just be best to replace the move completely


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 16, 2015, 01:06:14 AM
lol I'm basing the Ki blast from SSB Crusade. But yea it is blue even in crusade. also Large Leader, you don't have to show me. I believe you. Just know when I finish this, I want you to try it even if the animations ain't the way they should be.


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on August 16, 2015, 07:25:56 PM
lol I'm basing the Ki blast from SSB Crusade. But yea it is blue even in crusade. also Large Leader, you don't have to show me. I believe you. Just know when I finish this, I want you to try it even if the animations ain't the way they should be.

Well if you are gonna leave the ki blast I'd rather it be a real projectile that can be controlled rather then it being a fake projectile that can't be deflected. Also will this Goku be able to go SSJ in the move-set or will he just turn SSJ for the final smash?


Title: Re: Cali Kingz Projects
Post by: Calypso on August 16, 2015, 10:57:18 PM
Keep the Ki blasts yellow please, I think it would look weird if it was blue.

The moveset is looking great really looking forward to it.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 16, 2015, 11:19:55 PM
Well if you are gonna leave the ki blast I'd rather it be a real projectile that can be controlled rather then it being a fake projectile that can't be deflected. Also will this Goku be able to go SSJ in the move-set or will he just turn SSJ for the final smash?
yea he will be able to turn SSJ2 lol instead of just SSJ1


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 19, 2015, 08:22:49 AM
When will the Goku PSA be released

Post Merge: August 19, 2015, 08:46:26 AM
When will the goku PSA be released. I wanted to add it as a dlc to my 2nd version of my dragon ball z mod pack(I gave you credit you deserve) and I was hoping it get done soon.


Title: Re: Cali Kingz Projects
Post by: spiritpyros on August 19, 2015, 11:00:10 AM
It will be done when he finishes it. It takes time and effort to fully animate and program moves for a psa character, so please be patient with Calikingz alright? Not trying to be rude or anything.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 19, 2015, 01:48:20 PM
No problem. Just wanted to know and after seeing the goku vid, I was really impatient and couldn't wait

Post Merge: August 19, 2015, 01:50:23 PM
Btw, if anyone is interested in my packs, come send a message and I'll respond to your ideas


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 03, 2015, 04:54:07 PM
Other than Goku, Gohan is getting some updates. and I mean some MAJOR updates. AND before people ask, YES the Father Son Kamehameha will be included in one of his Final Smashes
(http://i.imgur.com/r6sHHva.png)


Title: Re: Cali Kingz Projects
Post by: Nebulon on September 20, 2015, 06:34:30 PM
Other than Goku, Gohan is getting some updates. and I mean some MAJOR updates. AND before people ask, YES the Father Son Kamehameha will be included in one of his Final Smashes
([url]http://i.imgur.com/r6sHHva.png[/url])


I took a break for a while. I see the last update was about Gohan. That's pretty cool, the moveset's grown on me a lot :)

With Goku, are you going to have any alternate models for him that represent other characters? Like how you've got Balrog and Hitmonchan over Little Mac?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 05, 2015, 10:52:28 AM
Goku's Release Video!
https://www.youtube.com/watch?v=PQej8YZJ3hQ&feature=youtu.be (https://www.youtube.com/watch?v=PQej8YZJ3hQ&feature=youtu.be)


Title: Re: Cali Kingz Projects
Post by: Kyouma on October 05, 2015, 12:13:28 PM
The new kamehameha graphic is kinda weird to me, but I can get used to it
overall, I'm hyped for this, btw is this PSA still over Pit?


Title: Re: Cali Kingz Projects
Post by: Vaild Address on October 06, 2015, 11:14:49 AM
Nice job on the moveset!


Title: Re: Cali Kingz Projects
Post by: Nebulon on October 06, 2015, 01:50:00 PM
This looks likea winner!

I'm excited.


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on October 06, 2015, 10:40:26 PM
The PSA looks great my only question is does the ssj and kaiken mode provide any character enhancements? Like is he stronger or faster in these modes?


Title: Re: Cali Kingz Projects
Post by: xXZythXfinintyXx on October 08, 2015, 10:15:06 PM
The new kamehameha graphic is kinda weird to me, but I can get used to it
overall, I'm hyped for this, btw is this PSA still over Pit?

I said the same thing as well as the GFX for charging. I was wondering it it would be possible for Cali to basically import MarioDK's Kamehameha GFX and Saiyan aura GFX to this Goku, but I guess not.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on October 09, 2015, 03:08:43 PM
This is why Calikingz01 is a big inspiration to my mod packs. Keep up the good worj


Title: Re: Cali Kingz Projects
Post by: Ebola16 on October 18, 2015, 04:32:27 PM
I like the new moveset (and the new kamehameha) graphics.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 26, 2015, 01:14:53 AM
Well I would like to thank RandomTBush for teaching me how to get Smash Wii U models on my own :) (http://i.imgur.com/oBLScsN.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on October 26, 2015, 01:20:08 AM
I voted for Tails because he lacks of good PSAs.
Also, none of them has a moving mouth for him.


Title: Re: Cali Kingz Projects
Post by: Afterthought on October 26, 2015, 08:38:18 AM
Well I would like to thank RandomTBush for teaching me how to get Smash Wii U models on my own :)

Praise

Working on Bass

PRAISE

Frieza

Sweet Lord in heaven, this is some gooood stuff. Keep up the good work, Cali.


Title: Re: Cali Kingz Projects
Post by: Kyouma on November 01, 2015, 12:13:29 PM
I voted for Piccolo, but in case that Frieza won, would you use the model I imported?


Title: Re: Cali Kingz Projects
Post by: Nebulon on November 01, 2015, 12:27:08 PM
Well I would like to thank RandomTBush for teaching me how to get Smash Wii U models on my own :) ([url]http://i.imgur.com/oBLScsN.png[/url])


This one's gonna be fun. Are you incorporating all of his hidden moves too?


Title: Re: Cali Kingz Projects
Post by: Ebola16 on November 01, 2015, 12:28:33 PM
The Goku PSA would be even more awesome if we could change the .sawnd file to one of the subspace enemies.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 04, 2015, 02:34:56 PM
Here's Wii U Ryu with way better textures than before.
(http://i.imgur.com/fwsuotr.jpg)


Title: Re: Cali Kingz Projects
Post by: Vaild Address on November 05, 2015, 10:53:35 AM
Good work!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 07, 2015, 09:46:00 PM
Here's Ryu's Wait Animation. I would say it looks 10x better than the old one
(http://i.imgur.com/RtOyXec.gif)


Title: Re: Cali Kingz Projects
Post by: spiritpyros on November 08, 2015, 02:06:05 AM
mee likey so far nice work dude


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 08, 2015, 03:30:49 AM
Better hadouken animation
(http://i.imgur.com/jDKe442.gif)


Title: Re: Cali Kingz Projects
Post by: Nebulon on November 08, 2015, 08:09:38 AM
Better hadouken animation
([url]http://i.imgur.com/jDKe442.gif[/url])



Goku vs Smash 4 Ryu is going to be a dream come true. Kamehameha vs Haduken. There's a cripsness to this model too. I think he's going to look great in game.


Title: Re: Cali Kingz Projects
Post by: TheRealHeroOfWinds on November 08, 2015, 11:46:18 AM
He seems over saturated, I'd tone it down a bit if I were you.


Title: Re: Cali Kingz Projects
Post by: Large Leader on November 08, 2015, 12:44:14 PM
It looks like you prooptimized the [censored] out of him. Some of the geomtry looks pretty bad.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 08, 2015, 03:20:35 PM
It looks like you prooptimized the [censored] out of him. Some of the geomtry looks pretty bad.
Well I have to model thats not optimized. if you think u can do better than be my guest but  it looks perfectly fine to me and others I've shown. If I didn't optimize him the way I did you will be dealing with a lot of Lag due to the Poly Count. I'm keeping him the way he is lol. If you want, when I do release this, you can make your own version.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on November 09, 2015, 02:41:29 PM
Large Leader. Must you critisize calikingz01 so much. He's not trying to make things perfect yet ad least he made the animations mind blowing. This is my all time favorite modder right here.

Post Merge: November 09, 2015, 02:53:21 PM
It looks like you prooptimized the [censored] out of him. Some of the geomtry looks pretty bad.
You're not even that good of a animator


Title: Re: Cali Kingz Projects
Post by: KingJigglypuff on November 09, 2015, 03:48:40 PM
Large Leader. Must you critisize calikingz01 so much.
Yes, because this isn't a hugbox. If you put something out in the public for others to look at, it's going to be criticized.

If you want a hugbox where everyone agrees with you, then go to tumblr.

He wants him to get better, and he just shrugs it off. It doesn't help when people like you white knight when this sort of thing happens.

He's not trying to make things perfect yet ad least he made the animations mind blowing. This is my all time favorite modder right here.
I'm sorry you have such low standards.

You're not even that good of a animator
Was that even necessary?

He pointed out that the model CaliKingz is using has optimization and geometry issues. That's it. Hell, your entire comment wasn't necessary.


Title: Re: Cali Kingz Projects
Post by: Bad Box Art Mega Man on November 09, 2015, 06:31:31 PM
Large Leader. Must you critisize calikingz01 so much. He's not trying to make things perfect yet ad least he made the animations mind blowing. This is my all time favorite modder right here.

Post Merge: November 09, 2015, 02:53:21 PM
You're not even that good of a animator

the reason he showed off his progress is to receive constructive criticism. that's what Large Leader is giving: Constructive Criticism. it tells a modder what he can improve.

also, before you say that "You're not even that good of a animator" is constructive feedback, it aint. that's just pissin on someone's campfire


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 09, 2015, 07:58:39 PM
You're not even that good of a animator
This wasn't necessary at all.

Large Leader was critizicing to help Cali, not to annoy him or attack him.
He said Calikingz optimized the model really bad, that's all. The use of an insult (I notice it by reading the "censored" word) was bad, but he wasn't attaking at all.

A true attack would be... the one you just said against him.


Title: Re: Cali Kingz Projects
Post by: Large Leader on November 09, 2015, 08:20:03 PM
Getting some random stuff out of the way

The use of an insult (I notice it by reading the "censored" word) was bad, but he wasn&#039;t attaking at all.

It might be because of the small language barrier, but it wasn't an insult aimed at him. It wasn't an insult period. I'm saying he over optimized the model without caring for how it would turn out.


Now with that out of the way, let's start.

if you think u can do better than be my guest but  it looks perfectly fine to me and others I've shown

With the effort your'e putting in, of course I could do better. The hand rigging alone shows how bad the geometry is. Of course, I'm not going to do any work for you just because you're too lazy to do it yourself. If you want to stay mediocre, that's your problem. I'm giving you advice to get better, that's it.

Oh, and multiple people I know have commented on the terrible topological problems. But you wouldn't care, even if they were in the game industry itself.

Large Leader. Must you critisize calikingz01 so much. He's not trying to make things perfect yet ad least he made the animations mind blowing. This is my all time favorite modder right here.

I'm sorry you like mediocrity and I'm sorry you don't like people being critiqued. But this is a public forum. What do you expect? Brown nosing? Maybe if I had just started out and new nothing about the intricacies and dedication required to make something great, I would. But I know when something is half-assed, and that's exactly what this is

Quote

Post Merge: November 09, 2015, 02:53:21 PM
You're not even that good of a animator

Aside from KingJigglyPuff, I'm literally the best animator in this thread. So stop brown nosing and expand your horizons a bit. Or don't stop brown nosing and enjoy the view. Your choice.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 09, 2015, 09:28:57 PM
Getting some random stuff out of the way

It might be because of the small language barrier, but it wasn't an insult aimed at him. It wasn't an insult period. I'm saying he over optimized the model without caring for how it would turn out.


Well I meant bad word. Sorry, English is not my main language :p


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on November 10, 2015, 12:23:20 PM
I think ryu  should start off facing down than towards the enemy(like you have it) when doing the kamehameha.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on November 10, 2015, 06:56:41 PM
Not what i meant by not that good of an animator. I'm saying you're good but to my opinion, you along with all the other modders need work. And i understand the whole criticism thing for calikingz yet Large Leader is taking things too far. Try giving him some things that are good about his mod. Also, for anyone reading my post, I'm sorry if t=you thought I meant he's a horrible modder when I didn't. Including you Alejandro Middlecorn and KingJigglypuff. Yet, Keep up the good work and no offense seriously guys!!!

Post Merge: November 10, 2015, 06:58:45 PM
Also, did you ever find out whether Jh hylian gamer found out about those pm brawlex mods of mewtwo and roy, Alejandro Middlecorn?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 10, 2015, 07:33:18 PM
Not what i meant by not that good of an animator. I'm saying you're good but to my opinion, you along with all the other modders need work. And i understand the whole criticism thing for calikingz yet Large Leader is taking things too far. Try giving him some things that are good about his mod. Also, for anyone reading my post, I'm sorry if t=you thought I meant he's a horrible modder when I didn't. Including you Alejandro Middlecorn and KingJigglypuff. Yet, Keep up the good work and no offense seriously guys!!!
You're right Large Leader took things too far.
However, you also said many bad things.
I might take this conversation to a PM because this is completely off-topic and I don't want to recieve an unfair warning.
Just avoid fighting in the forums.

Also, did you ever find out whether Jh hylian gamer found out about those pm brawlex mods of mewtwo and roy, Alejandro Middlecorn?

This is also off-topic, send me a PM so we can talk about that.

I think ryu  should start off facing down than towards the enemy(like you have it) when doing the kamehameha.

I haven't played SSB for Wii U, but this is a good idea.
Or at least the way I see it.


Title: Re: Cali Kingz Projects
Post by: Large Leader on November 10, 2015, 07:42:11 PM
I'm saying you're good but to my opinion, you along with all the other modders need work. 

So like everyone else? Cool

Quote
Try giving him some things that are good about his mod.

I don't need to brown nose and maek him feel good when he has an armada of people doing that for him.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 10, 2015, 09:46:15 PM
Anyway, the model is good in my opinion.
And Calikingz01 is doing a good job. He might need more practice, but everything is just fine.
It is incredibly pro-optimized, yeah; but Brawl can't handle too much filesize, and Cali's intention is to make his projects work in both Wii and Dolphin, not just Dolphin.


Title: Re: Cali Kingz Projects
Post by: Miacis on November 11, 2015, 09:42:26 AM
Caliking and Large Leader can speak for themselves.
There really shouldn't be an entire page for a "I think this doesn't look good because X" comment, so cut that out.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on November 11, 2015, 03:50:04 PM
Ok. I'm surprised the votes for tails went straight to Frieza. so, this means we'll see a Frieza pas or no?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 11, 2015, 10:36:04 PM
I still prefer Tails.
Also, he once said he was probably going to make a Tails PSA with face expressions.
Way better than the ones over Meta Knight (just a painted mouth).


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on November 12, 2015, 11:48:09 AM
It would be cool to see a tails move-set that is good as a stand alone but also complimented Sonic in team battles as well


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 14, 2015, 01:29:33 PM
Hey guy, I'm use to Large Leader Criticizing me and I take his advise more than he knows lol. I thank him because I Really need criticism so it makes me a better animator and rigger. make models look better. Also the comment I said about you doing it yourself, I was Joking..  :af:  But I do plan on making him a bit more up in poly to fix the whole problem with the mesh issues.  Thanks Large Leader. I really mean it. no sarcasm at all. and I thank you guys for having my back if there were harsh words lashed but its all good.

And for the Poll, I think i will do the 2 that have the most votes and that looks like Tails and Frieza.

AAAAAAANNNNNND Large Leader, big question for you.  Do you animate in BrawlBox? If not please Let me know which program you use so I can animate better since BrawlBox has issues when i do certain things


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on November 14, 2015, 08:33:25 PM
any ideas on tails final smash
or is it surprise
wasnt there one like mugen's special?with the jet plane


Title: Re: Cali Kingz Projects
Post by: spiritpyros on November 15, 2015, 01:02:55 AM
I dont mean to answer for him but I think he uses Autodesk Maya to animate which according to my research is far easier to animate with once you get used to it


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 16, 2015, 01:15:37 AM
Ryu's Side B. Looks Good to me.  :af2:
(http://i.imgur.com/uES8LFZ.gif)


Title: Re: Cali Kingz Projects
Post by: Vaild Address on November 17, 2015, 11:21:22 AM
Noice m8   :happy:


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on November 20, 2015, 02:52:05 PM
Looks good and good that you and large leader are like a team


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on November 20, 2015, 04:09:22 PM
any ideas on tails final smash
or is it surprise
wasnt there one like mugen's special?with the jet plane


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 22, 2015, 05:19:42 AM

No Idea yet but I will do some research for a really good one tho


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on November 24, 2015, 01:10:49 PM
You should probably use the tornado's battle mode like a landmaster tank as a final smash.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 24, 2015, 01:16:24 PM
Is it just me or does the 3DS Ryu look better than the Wii U Ryu?
(http://i.imgur.com/uhsoKVP.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on November 24, 2015, 07:43:47 PM
Yes, enough said. :P


Title: Re: Cali Kingz Projects
Post by: Large Leader on November 24, 2015, 08:17:05 PM
Lower Poly count = Less optimization = doesn't look as bad lol


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 29, 2015, 02:13:08 AM
Small Preview of Ryu
https://www.youtube.com/watch?feature=player_embedded&v=X2Auu1NYlWs (https://www.youtube.com/watch?feature=player_embedded&v=X2Auu1NYlWs)


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on November 29, 2015, 11:09:02 AM
Surprisingly, the 3ds model looks a lot more decent than the Wii u model. Also, love the preview, calikingz01. Can't wait til ryu's released.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on December 07, 2015, 08:15:42 AM
Hey, Calikingz. When are you going to release yourself? I saw you in the video"how trunks joined the brawl".


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 07, 2015, 09:44:37 AM
^This.


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 13, 2015, 09:58:27 AM
Oh, also, are you going to include a Ken alt model for Ryu?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 16, 2015, 03:03:04 PM
-As of the Model of me you guys seen in the Trunks Release, it was just a model over the moveset.

-And yes Ken will Be an Alternate Costume.

More model updates for the Goku Moveset since he lags people's wii's and dolphin. Low Poly and Great Textures from "Beyond". I don't know he still does anything brawl related but that guy can make some great textures. Thanks Beyond!!
(http://i.imgur.com/llu4cIi.png)


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 16, 2015, 05:07:32 PM
Polycount doesn't determine whether the model will lag or not.

Just thought I'd tell you.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on December 16, 2015, 06:43:14 PM
Ok. Good to know.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 17, 2015, 04:42:39 PM
Polycount doesn't determine whether the model will lag or not.

Just thought I'd tell you.
Well I did a lot of testing out and for dolphin it depends if u have a good enough processor or not for it to lag period and for the wii its the model itself that lags the game. The tenkaichi models wont lag at all so that's a good thing. thanks for the heads up tho.


Title: Re: Cali Kingz Projects
Post by: Nebulon on December 22, 2015, 09:47:52 AM
In your mind, what's more likely to be completed first, Bass or Ryu?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 22, 2015, 03:12:04 PM
In your mind, what's more likely to be completed first, Bass or Ryu?
Lol No doubt its going to be Ryu.


Title: Re: Cali Kingz Projects
Post by: Wiisam on December 24, 2015, 03:58:18 AM
Havn't been on this forum in a really long time but can someone please tell me if  I'm at the right place for  the J-Star Vs Brawl Project?? 

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210053 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210053)


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on December 24, 2015, 07:17:48 PM
Yeah I'm the guy who made that mod. You're in the right place


Title: Re: Cali Kingz Projects
Post by: Afterthought on December 24, 2015, 07:49:40 PM
Havn't been on this forum in a really long time but can someone please tell me if  I'm at the right place for  the J-Star Vs Brawl Project?? 

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210053[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210053[/url])


No, you're in the wrong place. Cali's worked was used in this build, but Cali himself has absolutely nothing else to do with it.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 24, 2015, 11:02:40 PM
Thank you LJSTEST00 for the nice shade for the Down B.
(http://i.imgur.com/XFHQmxt.gif)


Title: Re: Cali Kingz Projects
Post by: spiritpyros on December 24, 2015, 11:36:47 PM
looking really good hows the moveset coming along ? oh and merry christmas


Title: Re: Cali Kingz Projects
Post by: Wiisam on December 25, 2015, 12:03:29 AM
Yeah I'm the guy who made that mod. You're in the right place
I didnt realize your name was  in  the gallery you posted.  Oh sweet can you play Dolphin with it?? I thought at the moment you were trolling because you look like a noob.

No, you're in the wrong place. Cali's worked was used in this build, but Cali himself has absolutely nothing else to do with it.
Ok but everyone were working together right so if this gallery that sent me here is the same project that you all guys are currently working on


Title: Re: Cali Kingz Projects
Post by: Afterthought on December 25, 2015, 12:12:33 AM
Ok but everyone were working together right so if this gallery that sent me here is the same project that you all guys are currently working on

No. Again, no one is working on the "project," because it's not a project. The only person who you should be talking to is the one who compiled all of the things in the pack you're discussing.

Maybe discussing it outside of this thread would be best?


Title: Re: Cali Kingz Projects
Post by: LJSTAR on December 25, 2015, 01:07:43 AM
Thank you LJSTEST00 for the nice shade for the Down B.
([url]http://i.imgur.com/XFHQmxt.gif[/url])


You're welcome !
I just noticed the outline is wrong when he punch (I sent you the fix via Skype, btw)


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on December 25, 2015, 03:07:04 PM
just pm me. Excellent work on the moveset!! It's really coming together!!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 27, 2015, 10:16:12 PM
Heres the fixed version. Thanks again LJSTEST00.
(http://i.imgur.com/Djh3xm0.gif)


Title: Re: Cali Kingz Projects
Post by: Large Leader on December 28, 2015, 07:43:34 PM
The animation is good for a block out, but needs much more detail to look really good.

Also, Focus Attack doesn't really look like focus attack. I suggest taking a look at SF4 really closely.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 02, 2016, 04:23:35 AM
Best Alternate Costume EVER!!!! (Wolf's Clothing)
 ;D ;D ;D
(http://i.imgur.com/nGXuvnb.png)


Title: Re: Cali Kingz Projects
Post by: spiritpyros on January 02, 2016, 10:54:28 PM
lol nice calikingz. great to see progress on ryu


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on January 03, 2016, 02:55:33 AM
Lookin good caliKingz.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 06, 2016, 03:49:18 PM
A Better looking Hadoken for Ryu :)
(http://i.imgur.com/k7CVp7I.png)


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on January 06, 2016, 11:24:32 PM
cool man so hows the progress


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on January 07, 2016, 04:03:58 AM
Yeah. Will the mods come around sometime this week


Title: Re: Cali Kingz Projects
Post by: Afterthought on January 07, 2016, 06:40:55 AM
Yeah. Will the mods come around sometime this week

Are you aware of how long some things take to finish? Nothing Cali is working on is gonna be finished this week, and if I'm wrong it'll be a miracle. It pays to wait, trust me.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on January 07, 2016, 07:52:48 PM
Jeez. I was just asking. I understand mods take months years even to finish. Heck, I waited for the Waluigi mod for almost 2 years. Just a question seeing if the mod was gonna be done by next week or next month.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 08, 2016, 01:48:38 PM
lol relax people.  :>.>palm: But Ryu should be finished sometime this month.


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on January 08, 2016, 03:36:28 PM
cool thanks 4 tha info calikingz


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on January 08, 2016, 05:51:55 PM
Ok. Thanks Calikingz01


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 10, 2016, 04:12:27 AM
He's nearly Complete people! A Teaser of the Final Smash.
https://youtu.be/BNgbyXIDumk


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on January 13, 2016, 08:11:41 PM
He's nearly Complete people! A Teaser of the Final Smash.
https://youtu.be/BNgbyXIDumk
Ooooh! I likie. Is that model akuma or someone else?
And will you ever re-do Scorpion or any old PSAs? Just asking.


Title: Re: Cali Kingz Projects
Post by: SonicBrawler on January 14, 2016, 12:34:25 AM
He's nearly Complete people! A Teaser of the Final Smash.
https://youtu.be/BNgbyXIDumk

hawt


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 14, 2016, 03:20:37 AM
Ooooh! I likie. Is that model akuma or someone else?
And will you ever re-do Scorpion or any old PSAs? Just asking.
its the evil ryu model with long hair. Also its funny that you asked about scorpion because I was planning to update the models.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on January 14, 2016, 05:17:42 AM
its the evil ryu model with long hair. Also its funny that you asked about scorpion because I was planning to update the models.
Yey.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 14, 2016, 05:19:49 AM
One of the Models I'm going to use for a Scorpion Update.
(http://i.imgur.com/KaHh40Y.png)

Oh Yea and this Model too
(http://i.imgur.com/0zkspoW.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 14, 2016, 08:11:49 AM
One of the Models I'm going to use for a Scorpion Update.
([url]http://i.imgur.com/KaHh40Y.png[/url])

Oh Yea and this Model too
([url]http://i.imgur.com/0zkspoW.png[/url])


MKX, I saw that coming. :P
I hope the Injustice model is also available for this PSA.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on January 14, 2016, 03:34:17 PM
One of the Models I'm going to use for a Scorpion Update.
([url]http://i.imgur.com/KaHh40Y.png[/url])

Oh Yea and this Model too
([url]http://i.imgur.com/0zkspoW.png[/url])

MKX Scorpion.. Meh.
UMK3 Scorpion... OH MY LORD ITS BEAUTIFUL INB4 SCORPION IS MY NEW MAIN.
Will he have his MK1 and MK2 costumes as well?
And will his lines such as "GET OVER HERE!!" come from MK2/UMK3?
And will he have a new voice and have that cool looking MK1 stance?
So many questions to ask..


Title: Re: Cali Kingz Projects
Post by: brawlboy22 on January 19, 2016, 02:29:40 PM
Really would love to see that goten and trucks over ic.... Could probably even some how fuse a gotinks PSA into it.


Title: Re: Cali Kingz Projects
Post by: Vaild Address on January 21, 2016, 09:46:44 AM
I think an XenoVerse moveset would be pretty cool


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 21, 2016, 02:00:46 PM
Sub Zero is the best option there.
Next is Amy Rose.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on January 21, 2016, 02:53:16 PM
Really would love to see that goten and trucks over ic.... Could probably even some how fuse a gotinks PSA into it.
this
what happened with that psa


Title: Re: Cali Kingz Projects
Post by: SpoonTheMan on January 21, 2016, 05:08:02 PM
@Calikingz about the upcoming update for Scorpion: are you going to attempt to fix the texture bug that he had back when you originally released him? I believe we were talking about it back then, but as far as I remember, nothing was really definite about it.

btw, I think Scorpion should have his MKX and MK9 (I think he already has the MK9 one, sorry if I'm wrong, I've been on hiatus from brawl modding for a while now, and I have to redo some things to look at the files that I have) costumes (Hanzo Hasashi might also be a cool costume), those are my favorite at least :). the infrared one could be an interesting bonus costume but it may also be a bit more of a gimmick anyway.

Also lookin' forward to Sub Zero (if you choose to do him that is) and Ryu btw, the new Goku that's been released also looks pretty cool  :af2:.


Title: Re: Cali Kingz Projects
Post by: Kyouma on January 21, 2016, 06:26:09 PM
Normal Kombat deserves more love!


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on January 22, 2016, 03:43:05 AM
Holy [censored]. Gamidame_k!
Yeah! It does deserve more love!!


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on January 24, 2016, 07:37:15 PM
Ryu's almost out!! I can't wait any longer!!!


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on January 24, 2016, 09:47:34 PM
I can smell some MORTAL KOMBAT!!!!

Post Merge: January 24, 2016, 09:48:41 PM
I can smell some MORTAL KOMBAT!!!!


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on January 24, 2016, 11:12:39 PM
I can smell some MORTAL KOMBAT!!!!

Post Merge: January 24, 2016, 09:48:41 PM
I can smell some MORTAL KOMBAT!!!!
CALI
WHEN IS REPTILE AND ERROR MACRO
jk


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 25, 2016, 12:21:24 AM
Ryu will be Released VERY VERY soon.

Post Merge: January 25, 2016, 12:37:02 AM
Ryu will be Released VERY VERY soon.


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on January 25, 2016, 01:19:25 AM
alright man.


Post Merge: January 25, 2016, 01:20:19 AM
alright man.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on January 25, 2016, 03:43:38 AM
Ok

Post Merge: January 26, 2016, 09:36:52 AM
Calikingz, will you use gamidame_k import of frieza and will it still be over lucario or over someone else?


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on January 29, 2016, 01:19:18 PM
I can't wait for Bass....
and the Xenoverse OC moveset thing would be pretty cool...and i would make some comment about having Nobuyuki Hiyama as one of the voice options for the Xenoverse OC, but I'd best not (haven't i annoyed enough ppl while I was here?)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 29, 2016, 04:38:10 PM
The Last Alternate for Ryu before I release him Tomorrow  :happy:
(http://i.imgur.com/9jauLdi.jpg)
(http://i.imgur.com/36AGpCp.jpg)


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on January 29, 2016, 04:51:52 PM
The Last Alternate for Ryu before I release him Tomorrow  :happy:
([url]http://i.imgur.com/9jauLdi.jpg[/url])
([url]http://i.imgur.com/36AGpCp.jpg[/url])

Goku costume i see?


Title: Re: Cali Kingz Projects
Post by: sj123 on January 29, 2016, 07:42:13 PM
The Last Alternate for Ryu before I release him Tomorrow  :happy:
([url]http://i.imgur.com/9jauLdi.jpg[/url])
([url]http://i.imgur.com/36AGpCp.jpg[/url])


How about SFV
(http://images.eurogamer.net/2013/articles/1/7/7/8/4/6/4/144111470503.jpg/EG11/resize/600x-1/quality/80/format/jpg)


Title: Re: Cali Kingz Projects
Post by: Nebulon on January 29, 2016, 09:41:19 PM
You've got the best alternates for your PSAs. :)


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on January 30, 2016, 02:06:28 AM
Calikingz you rock Bro!


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on January 30, 2016, 10:16:26 AM
I wonder if that model is the smash 4 model, is it not?


Title: Re: Cali Kingz Projects
Post by: Large Leader on January 30, 2016, 11:44:07 AM
Its the smash3ds model


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on January 30, 2016, 03:21:07 PM
Can't wait until it finally releases today!!!

Post Merge: January 30, 2016, 03:21:55 PM
Can't wait until it finally releases today!!!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 30, 2016, 06:34:54 PM
How about SFV
([url]http://images.eurogamer.net/2013/articles/1/7/7/8/4/6/4/144111470503.jpg/EG11/resize/600x-1/quality/80/format/jpg[/url])
Cant get that model since its not released to me yet. but I will make a update when I get it


Title: Re: Cali Kingz Projects
Post by: Large Leader on January 30, 2016, 11:32:55 PM
Cant get that model since its not released to me yet. but I will make a update when I get it

I'll be really surprised if you get it to a low enough poly count without lagging with 4 people.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 31, 2016, 12:01:01 AM
He's Ready to Download Everyone! http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210766 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210766)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on January 31, 2016, 12:25:08 AM
He's Ready to Download Everyone! [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210766[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210766[/url])

HOLY [censored] HES PERFECT.
PERFECT ANIMATIONS, PERFECT EVERYTHING.


Title: Re: Cali Kingz Projects
Post by: Kyouma on January 31, 2016, 01:28:29 AM
sweet jesus christ wow..
now I just need a GFX edited version of this PSA for a brawlex clone


Title: Re: Cali Kingz Projects
Post by: E-scope12 on January 31, 2016, 02:00:10 AM
Awesome job.


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on January 31, 2016, 02:31:31 AM
This Is Awesome Man


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 31, 2016, 04:10:22 AM
Hey for those who wanted me to use the SF5 models of ryu, SADLY I CAN'T..... :'( :'( :'( After optimizing them they were STILL way to high in poly. A good count for a brawl model not to lag the game is maybe 8,000 to 10,000 polys. ( 14,000 is for sure to lag if 4 players is to be in-game ) The models looked like crap around those ranges so its a big NO on the Alpha model, Bearded Ryu model, or just any SF5 model period. Sorry guys.

Well its time to start working on bass again and then Frieza! :happy:


Title: Re: Cali Kingz Projects
Post by: Nebulon on January 31, 2016, 04:57:08 AM
I'm gonna download immediately :)

Also, a few questions:

Obviously I'm a big fan of your mods, but the Goku model causes a lot of lag in game, as does the Scorpion models. I want to use your mods, but putting them all together can be tough on the Wii.

I noticed a few days ago you mentioned new models for Scorpion, and before that I noticed new models for Goku to reduce lag in game. I wanted to know when these were going to come out if you were going to go through with them. I know you've shown off an updated Broly model for a while, but I haven't seen that one released (unless it was and I missed it).

You have a lot of fantastic mods, and I love playing them together, but if I'm not on Dolphin it's a bit rough around the edges to have the ultimate battle of Scorpion and Megaman X V Goku and Vegeta.

And before anyone asks, I'm not hounding him, and I know how long models take to complete (I'm waiting on a few right now for my own projects) I just wanted to know if they were actual projects or just ideas.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on January 31, 2016, 01:43:47 PM
dark ryu final smash is epic
very close to Mugen's specials i may say


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 02, 2016, 01:14:42 AM
Bass isn't Dead Guys. See?!
His New AAA Combo attack.  Making him completely Different from Mega Man.
(http://i.imgur.com/ZkNqyXN.gif)


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on February 02, 2016, 01:44:52 AM
noice


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 02, 2016, 03:12:32 PM
Bass isn't Dead Guys. See?!
His New AAA Combo attack.  Making him completely Different from Mega Man.
([url]http://i.imgur.com/ZkNqyXN.gif[/url])

Oooh, me likey.


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on February 02, 2016, 03:19:32 PM
Bass isn't Dead Guys. See?!
His New AAA Combo attack.  Making him completely Different from Mega Man.
([url]http://i.imgur.com/ZkNqyXN.gif[/url])

Nice..


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 02, 2016, 07:45:14 PM
Epic.


Title: Re: Cali Kingz Projects
Post by: E-scope12 on February 02, 2016, 10:17:40 PM
Awesome.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 03, 2016, 07:14:02 AM
Now that Ryu's finally released, we can now see a True Ryu vs Scorpion match in Brawl!!


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 03, 2016, 03:23:41 PM
Now that Ryu's finally released, we can now see a True Ryu vs Scorpion match in Brawl!!
Love how you said true ryu because that ryu is the true ryu unlike that other crappy one.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on February 03, 2016, 08:50:09 PM
We need a Scorpion update with better animations.
If you do so, please do not replace the swords with any other.


Title: Re: Cali Kingz Projects
Post by: MauroBlueOni on February 03, 2016, 10:17:16 PM
Hey Cali, i've been following your mods for a long time, and let me tell you, they are amazing, im enjoying the [censored] out of Ryu and Goku, as well as Zero, X, etc, and cant wait for the Scorpion update, im really hyped, but even though i am pretty sure you wont take requests, are you ever going to make a Cloud PSA? or a Bayonetta  one, now that it came out, anyways, great mods dude, and congratulations for the progress of your projects!
:vyse:


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on February 04, 2016, 03:43:54 PM
I seem to be having problems with the roll and Deadpool one, they end up T-posing constantly...


Title: Re: Cali Kingz Projects
Post by: Calypso on February 05, 2016, 11:06:50 PM
I seem to be having problems with the roll and Deadpool one, they end up T-posing constantly...

Are you using revolution? If so you need to edit the common4.pac file or it will T pose and have lots of glitch's. Works perfectly on ocarina/gecko though.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 09, 2016, 11:40:19 AM
So, which mega man mod you created(including bass) did you like making more, Calikingz01?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 10, 2016, 02:06:21 PM
So, which mega man mod you created(including bass) did you like making more, Calikingz01?
Mega Man X is My Top Favorite Mega Man character I like Working on. I still need to release a Up to Date Version of him


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 10, 2016, 03:22:02 PM
Shadow alt for bass?
Then megaman x should have a sonic alt hue.


Title: Re: Cali Kingz Projects
Post by: Afterthought on February 10, 2016, 03:26:05 PM
Then megaman x should have a sonic alt hue.

Why?


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 10, 2016, 03:36:41 PM
Why?
Cuz i think that would be cool.
He doesn't have to make alt for megaman x like that though.


Title: Re: Cali Kingz Projects
Post by: Afterthought on February 10, 2016, 03:45:13 PM
Cuz i think that would be cool.
He doesn't have to make alt for megaman x like that though.

It would make more sense if it were Megaman, not X.

Then again, if it's a "hue" you want, he'd just be more blue. That's not the most creative thing.


Title: Re: Cali Kingz Projects
Post by: Calypso on February 10, 2016, 08:30:39 PM
Goku and Vegeta have Sonic/Shadow alts, but I think it would be too much for Megaman and Bass to get the same kind of alt costume. I don't remember for sure but didn't someone also get a Tails alt?

Maybe a Sigma or Bass (Megaman battle network) alt or one of the other spinoffs like Megaman Starforce, Megamanzero the list goes on.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 11, 2016, 05:50:36 AM
Goku and Vegeta have Sonic/Shadow alts, but I think it would be too much for Megaman and Bass to get the same kind of alt costume. I don't remember for sure but didn't someone also get a Tails alt?

Maybe a Sigma or Bass (Megaman battle network) alt or one of the other spinoffs like Megaman Starforce, Megamanzero the list goes on.
Oh yeah, megaman over snake got a tails alt.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 11, 2016, 08:43:42 AM
Good to know. Bass looks nice!! Can't wait until he's released!! Keep up the good work!!

Post Merge: February 11, 2016, 04:49:42 PM
Wait. Will Zero ever get a sonic the hedgehog character alternate costume and will you give Sjadow a Bass costume to go alongside with bass's move set


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on February 13, 2016, 04:58:27 PM
Are you using revolution? If so you need to edit the common4.pac file or it will T pose and have lots of glitch's. Works perfectly on ocarina/gecko though.
Yes i am using Riivo...so they're more like seperate from each other so that's why Roll and Deadpool have down-b and things?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 13, 2016, 05:33:43 PM
Bass/Forte Back Throw Animation. Took the idea from MK9 Cyrax.
(http://i.imgur.com/uIYpi2Y.gif)


Title: Re: Cali Kingz Projects
Post by: The Main Event on February 14, 2016, 04:51:35 PM
Bass/Forte Back Throw Animation. Took the idea from MK9 Cyrax.
([url]http://i.imgur.com/uIYpi2Y.gif[/url])

This looks pretty well done. Randomly came back to this forum after almost 3 years, love to see it's still up.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 16, 2016, 03:48:06 AM
Bass/Forte Throws.

Up Throw ( Power Bomb )
(http://i.imgur.com/h3nudi4.gif)
Its Fast in Brawl Box But in-game it looks 10x Better

Down Throw ( Body Slam )
(http://i.imgur.com/lwzH0Nf.gif)


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on February 16, 2016, 05:32:31 AM
Nice Man.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 16, 2016, 11:55:43 AM
Looks good. Can't wait until it releases.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 16, 2016, 04:11:00 PM
Revamping the Bass EXE Model
(http://i.imgur.com/DV6ZxmI.png)

Post Merge: February 16, 2016, 05:30:37 PM
OH DEAR LORD!! WHAT DID I CREATE!!!!! Im scared :oshi: Lol
(http://i.imgur.com/EXCdpBA.png)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 16, 2016, 06:19:52 PM
Revamping the Bass EXE Model
([url]http://i.imgur.com/DV6ZxmI.png[/url])

Post Merge: February 16, 2016, 05:30:37 PM
OH DEAR LORD!! WHAT DID I CREATE!!!!! Im scared :oshi: Lol
([url]http://i.imgur.com/EXCdpBA.png[/url])

holy shiet


Title: Re: Cali Kingz Projects
Post by: Ultraxwing on February 16, 2016, 10:25:40 PM
I think you've made Ness.exe
It's a good thing, too, cause having only two Megaman characters was driving me crazy.


Title: Re: Cali Kingz Projects
Post by: Velen on February 16, 2016, 10:34:04 PM
I'm gonna be honest. You need to add more follow-through to most of your animations.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 17, 2016, 06:14:37 AM
I'm gonna be honest. You need to add more follow-through to most of your animations.
Actually..
I agree.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 17, 2016, 03:02:30 PM
I know. you guys are right. Wish I was super skilled with the animations so they can be Smash 4 or PM quality. lol

But Pay NO attention to the other pic of Bass wearing Ness Clothes. This Is 10x better without the hat, hair, and shoes. Just kept it simple.
(http://i.imgur.com/oNWCQjt.png)


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 17, 2016, 04:34:49 PM
I know. you guys are right. Wish I was super skilled with the animations so they can be Smash 4 or PM quality. lol

At least try to add in follow through and other animation Prince ples before writing it off as you not being good enough.


Title: Re: Cali Kingz Projects
Post by: Calypso on February 17, 2016, 07:48:17 PM
OH DEAR LORD!! WHAT DID I CREATE!!!!! Im scared :oshi: Lol
([url]http://i.imgur.com/EXCdpBA.png[/url])


Look Dr. Wily I'm a real boy.

I agree though the one without the hat looks better.


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on February 18, 2016, 04:02:34 PM
I know. you guys are right. Wish I was super skilled with the animations so they can be Smash 4 or PM quality. lol

But Pay NO attention to the other pic of Bass wearing Ness Clothes. This Is 10x better without the hat, hair, and shoes. Just kept it simple.
([url]http://i.imgur.com/oNWCQjt.png[/url])

it DOES look better than the old one.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 19, 2016, 03:51:46 AM
I think his animations are smash 4 level. Remember how little Mac and Ryu turned out? Not to mention Goku, trunks, and all of the other characters he created. It looked like smash 4 level animations to me.


Title: Re: Cali Kingz Projects
Post by: Lillith on February 19, 2016, 04:12:45 AM
I think his animations are smash 4 level. Remember how little Mac and Ryu turned out? Not to mention Goku, trunks, and all of the other characters he created. It looked like smash 4 level animations to me.
Hardly. They're definitely not like that at all, they're 'functional' but definitely not that.


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 19, 2016, 11:04:30 AM
I think his animations are smash 4 level. Remember how little Mac and Ryu turned out? Not to mention Goku, trunks, and all of the other characters he created. It looked like smash 4 level animations to me.

They aren't even close. His animations were of the same quality of those made in 2013.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 19, 2016, 11:52:44 AM
Well, it's my opinion. I think his animations are high quality. He's at the level of smash 4 with most of his projects


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 19, 2016, 02:09:50 PM
They aren't even close. His animations were of the same quality of those made in 2013.
Ehhh...
I think they look better now.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 19, 2016, 03:46:48 PM
They aren't even close. His animations were of the same quality of those made in 2013.
SMH Never! I can honestly say my animations are way better than 2013. I take that as an insult sir! lol jk. But really tho not 2013. I know for SURE I'm no Smash4 quality animator but a very decent animator. Im pushing myself everyday to do better. I remember there was a time I couldn't animate for the life of me. Couldn't even make a simple jab lol. But I still lack certain points of animating and that's why I still Brawl Mod. I'm teaching myself instead of someone actually teaching me. No one has offered help to teach me so its up to me if I really want to do this.


Title: Re: Cali Kingz Projects
Post by: Afterthought on February 19, 2016, 04:46:46 PM
They aren't even close. His animations were of the same quality of those made in 2013.

I have to say that what Cali just said in that last post is what this is all about. The effort. Cali is DEFINITELY not able to animate at Smash 4 quality. But he IS able to animate. He puts in effort.

You yourself certainly can't animate at that quality either, and no, no one said you could. You put in effort as well. Has your work improved? Maybe it has. It could certainly be better, that's for sure.

Trashing Cali about the quality of his animations, giving him "tough love"? Those do not make for improvement. It's kinda annoying and kinda rude. Instead, HELP him if you see things that need to be improved. ACTUALLY help. Show off whatever skill you say you have, and produce some cool content.

That aside I'm still excited for Bass and I can see nothing but good coming from future projects regardless of whatever standards are being implied.


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 19, 2016, 07:36:42 PM
This is my last post about this in this thread.

Im pushing myself everyday to do better. I remember there was a time I couldn't animate for the life of me.

That's great, keep doing it.

Quote
I'm teaching myself instead of someone actually teaching me. No one has offered help to teach me so its up to me if I really want to do this.

No one taught me either. I didn't go to school or have a tutor to walk me through the principles of animation. I - as an autonomous human being - went out of my way to ask others for critique and to see where I could improve. People won't help you unless you show others that you're willing to improve and that you want their help.

You yourself certainly can't animate at that quality either, and no, no one said you could. You put in effort as well. Has your work improved? Maybe it has. It could certainly be better, that's for sure.

I never compared his skills to mine. Nor is it part of this discussion, but I'll humor you. When KJP, HD88 and others critiqued my work, I took it and tried to improve my animations. I didn't say that "I would let others fix it because I don't want to". We had this discussion before but it was deleted because it went too far off topic.

Quote
Trashing Cali about the quality of his animations, giving him "tough love"? Those do not make for improvement. It's kinda annoying and kinda rude. Instead, HELP him if you see things that need to be improved. ACTUALLY help. Show off whatever skill you say you have, and produce some cool content.

I'm giving him "tough love" now because I've told him many times that he can improve and make better animations if he wants to. He's replied time and time again that he won't and that they're fine as is. If you've tried to animate, you know it's not something you can watch a video on and suddenly know. You need to ask for feedback about even the slightest thing. Just ask KJP how many times I've sent him messages to critique my work. For one animation, it took about 50 different iterations to fix a single problem.

Every time he's posted on here, he always waves away my comments on his animations or (even better) people bring my ability up as if it validates anything whatsoever. I know where I started, and I know how far I've come.

I'm sorry it hurts your feelings that much that I'm one of the few people that isn't praising him like the second messiah.

As I said at the beginning of the post, this is my last post on the matter. You can get one or two posts in per person about this, but afterwards I'll start deleting posts about this.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 20, 2016, 03:29:56 PM
I think my animations would be better if i didnt use BrawlBox. Like I run into SOOOO many errors and BB makes me so Frustrated at times but it get the job done. I'm learning how to use blender or  Maya to animate. I would use 3ds max but idk if it uses .ani files


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 20, 2016, 05:42:16 PM
One of the old animation tutorials here shows how to import models into 3ds max, animate them, and send them back to bbox.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 21, 2016, 03:12:09 AM
One of the old animation tutorials here shows how to import models into 3ds max, animate them, and send them back to bbox.
Got a link? I would really love to do that because animating in 3ds Max is 100x better than BB


Title: Re: Cali Kingz Projects
Post by: Large Leader on February 21, 2016, 11:47:43 AM
http://forums.kc-mm.com/index.php?topic=57367.0 (http://forums.kc-mm.com/index.php?topic=57367.0)

It was in the tutorials section, second page.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 21, 2016, 02:35:42 PM
[url]http://forums.kc-mm.com/index.php?topic=57367.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=57367.0[/url])

It was in the tutorials section, second page.
Thank you :)

Post Merge: February 21, 2016, 02:38:30 PM
EXE Squad!
(http://i.imgur.com/EuW8V9f.png)

Post Merge: February 21, 2016, 08:16:13 PM
Just in case you haven't seen this Alternate Costume yet
https://www.youtube.com/watch?v=nqZPT4c8udE&feature=youtu.be (https://www.youtube.com/watch?v=nqZPT4c8udE&feature=youtu.be)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on February 22, 2016, 09:03:27 PM
Thank you :)

Post Merge: February 21, 2016, 02:38:30 PM
EXE Squad!
([url]http://i.imgur.com/EuW8V9f.png[/url])

Post Merge: February 21, 2016, 08:16:13 PM
Just in case you haven't seen this Alternate Costume yet
[url]https://www.youtube.com/watch?v=nqZPT4c8udE&feature=youtu.be[/url] ([url]https://www.youtube.com/watch?v=nqZPT4c8udE&feature=youtu.be[/url])

ooooh.


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on February 24, 2016, 01:20:50 PM
I think this one will be better than Blaseth's Bass which still isn't finished yet...


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 24, 2016, 01:33:43 PM
[censored] yeah it will . That bass isn't good to my opinion. It was basically a mini me version of ganondorf with a few animation changes.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 25, 2016, 03:17:55 AM
I think this one will be better than Blaseth's Bass which still isn't finished yet...
Blaseth's Bass would have been pretty good. I'm making a few things up as I go but his attacks are still Mega Man related.


Title: Re: Cali Kingz Projects
Post by: Velen on February 25, 2016, 08:17:36 AM
I dunno what all you have planned for Bass's moveset, but can I make some suggestions?

Namely that you take some attacks from other sources in the Classic series? Like say, the kick attack he can do in the fighting game vs mode from Mega Man 7 for his Forward Air or U-Smash, for example?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 25, 2016, 03:50:24 PM
I dunno what all you have planned for Bass's moveset, but can I make some suggestions?

Namely that you take some attacks from other sources in the Classic series? Like say, the kick attack he can do in the fighting game vs mode from Mega Man 7 for his Forward Air or U-Smash, for example?
I have that done for his up b. you will see it in action when I release a video.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 25, 2016, 04:30:23 PM
does that mean it's gonna release tommorow or next week? Just curious since it sounds like it may! I hope no one gets offended


Title: Re: Cali Kingz Projects
Post by: MauroBlueOni on February 25, 2016, 07:56:56 PM
Hey CaliKingZ!, i just wanted to know, are you currently working on the Scorpion update? i mean, probably no, scince you look like you have your hands full whit Bass, but i did want to know, why does your Scorpion PSA lags my rig, i mean i can run the Witcher 3 on ultra and 60FPS, i assume is because it has a high Poly Count? or is it the Nodes?
any way yours are some great PSAs, cant wait for Bass, and whatever you decide to work on next!, good luck


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 26, 2016, 04:07:05 AM
Release Date Might be the end of the month or in March

Post Merge: February 26, 2016, 04:11:08 AM
Hey CaliKingZ!, i just wanted to know, are you currently working on the Scorpion update? i mean, probably no, scince you look like you have your hands full whit Bass, but i did want to know, why does your Scorpion PSA lags my rig, i mean i can run the Witcher 3 on ultra and 60FPS, i assume is because it has a high Poly Count? or is it the Nodes?
any way yours are some great PSAs, cant wait for Bass, and whatever you decide to work on next!, good luck
More than likely it lags due to the model. Also I will update Scorpion But only certain attacks will be changed.


Title: Re: Cali Kingz Projects
Post by: MauroBlueOni on February 26, 2016, 08:13:14 AM
that sounds great, pretty hyped ya know!


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on February 28, 2016, 12:22:23 PM
Can't wait


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on March 02, 2016, 02:56:16 PM
I can't wait either...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 09, 2016, 04:16:27 PM
Bass is finished but I need to make a Video before I release him. Meanwhile, I'm done rigging Frieza for my next Project!
(http://i.imgur.com/OILy3R8.png)
I have no clue for alternate costume except the 100% form or Golden Frieza. Any Ideas besides those 2?


Title: Re: Cali Kingz Projects
Post by: Ebola16 on March 09, 2016, 05:38:27 PM
Bass is finished but I need to make a Video before I release him. Meanwhile, I'm done rigging Frieza for my next Project!
([url]http://i.imgur.com/OILy3R8.png[/url])
I have no clue for alternate costume except the 100% form or Golden Frieza. Any Ideas besides those 2?

Yay!

Evil homer (you can extend the tail through simple vertex edit)
run/model/8465/]http://www.models-resource.com/pc_computer/simpson[censored]run/model/8465/ (http://www.models-resource.com/pc_computer/simpson[censored)

Cherubimon (Evil)
http://www.models-resource.com/pc_computer/digimonmasters/model/5068/ (http://www.models-resource.com/pc_computer/digimonmasters/model/5068/)

Maybe an Ampharos-based costume if you're feeling adventurous?
http://www.models-resource.com/3ds/pokemonxy/model/10514/ (http://www.models-resource.com/3ds/pokemonxy/model/10514/)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on March 09, 2016, 05:46:54 PM
Bass is finished but I need to make a Video before I release him. Meanwhile, I'm done rigging Frieza for my next Project!
([url]http://i.imgur.com/OILy3R8.png[/url])
I have no clue for alternate costume except the 100% form or Golden Frieza. Any Ideas besides those 2?

The texutres.... Just look so cartoony and flat.. Might wanna give him more gritty texture m8.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 09, 2016, 05:56:49 PM
http://postmortacum.deviantart.com/art/Dragon-Ball-Raging-Blast-2-Model-Pack-I-516253744 (http://postmortacum.deviantart.com/art/Dragon-Ball-Raging-Blast-2-Model-Pack-I-516253744)

(http://img05.deviantart.net/c38c/i/2015/055/1/8/dragon_ball_raging_blast_2___model_pack_i_by_postmortacum-d8jd3xs.jpg)


do mechafreeza first pls
for xnalara
downdoad it
export as obj
simple.

cooler with awesome spec maps has so much potential

black jax has a custom material and shader for cell shade plus outline on one of his import releases(gives exact replica of dbz shaders and anime)
cant believe no one has used them
here is the download for the shaders:
https://www.dropbox.com/s/zhtt9b5ilrfta94/Cellshade-Outline%20PH%20%26%20Yoko.rar (https://www.dropbox.com/s/zhtt9b5ilrfta94/Cellshade-Outline%20PH%20%26%20Yoko.rar)

and here is a preview of the effect:
(http://i.imgur.com/uXqa1PX.jpg)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 14, 2016, 02:46:21 AM
the formats he has the models in is a .mesh and idk how to open it


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 14, 2016, 11:36:23 AM
the formats he has the models in is a .mesh and idk how to open it

u need to download xnalara
http://www.tombraiderforums.com/showthread.php?t=147100 (http://www.tombraiderforums.com/showthread.php?t=147100)
open the mesh
go to file tab
and export as obj
easy


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 14, 2016, 12:01:19 PM
He's All Done now!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211173 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211173)


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on March 14, 2016, 04:27:05 PM
This Is A Awesome PSA. Good Job Calikingz ^^


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on March 15, 2016, 05:11:46 PM
I know you're working on Frieza but do you think the Shulk colllab psa with KTH will be done sometime next month? I kno modding's a long progress but just curious.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 16, 2016, 03:40:52 AM
It might be done soon.  From what I know thats left is the B Specials and Final Smash.


Title: Re: Cali Kingz Projects
Post by: Danster on March 16, 2016, 01:51:19 PM
Nice stuff. :)

Don't forget to update!


Title: Re: Cali Kingz Projects
Post by: brawlboy22 on March 17, 2016, 03:10:36 AM
First off your psa's are great aha I really enjoy them and am so glad you put so much time into them.... But how would you get sub zero to actually freeze characters? If you don't mind me asking. Also I am looking forward to frieza :) ..


Title: Re: Cali Kingz Projects
Post by: LJSTAR on March 19, 2016, 03:56:14 AM
do you think the Shulk colllab psa with KTH will be done sometime next month?
Tfw when people forgot that I'm part of the team for that Shulk PSA and that I've done 90% of the normal attacks PSA-ing + the backslash.

It might be done soon.  From what I know thats left is the B Specials and Final Smash.
Yeah, I think the throws must be done as well, the results I had were... weird, lol.
But all the animations should be in, maybe minus the Down B "hit"(s) and the Final Smash animation for Shulk (when you'll get to it, I'll convert them from SSB 3ds)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 19, 2016, 05:11:03 AM
Tfw when people forgot that I'm part of the team for that Shulk PSA and that I've done 90% of the normal attacks PSA-ing + the backslash.
Yeah, I think the throws must be done as well, the results I had were... weird, lol.
But all the animations should be in, maybe minus the Down B "hit"(s) and the Final Smash animation for Shulk (when you'll get to it, I'll convert them from SSB 3ds)
I know you are a huge part of the project. my bad I left you out LJSTAR. Also send the updated file to me on Skype in DropBox or whatever site you use to upload. I will try my best to get to Shulk this week.  :)


Title: Re: Cali Kingz Projects
Post by: LJSTAR on March 19, 2016, 06:59:26 AM
No worries, it's fine, lol (and it was actually for "NoWon1196")
As for the most recent files, I think KTH have them, he wanted to fix some SFX issues or something

Also, for the nB, I think this
http://forums.kc-mm.com/index.php?topic=75336.0 (http://forums.kc-mm.com/index.php?topic=75336.0)
would be just perfect instead of messing around with the momentum (and would probably have a better result at the end), although, I haven't tried it yet


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 24, 2016, 08:37:22 PM
Alternate Costume for Frieza.

Mecha Frieza
(http://i.imgur.com/DXGWmsY.png)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 24, 2016, 10:17:01 PM
10/10 IGN


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 30, 2016, 05:30:41 AM
Frieza Gfx. Hmmmmm :>.>: Wonder what attack this is going to be....
(http://i.imgur.com/WxKvONr.gif)


Title: Re: Cali Kingz Projects
Post by: RedipsTheCooler on March 30, 2016, 05:38:28 AM
Frieza Gfx. Hmmmmm :>.>: Wonder what attack this is going to be....
([url]http://i.imgur.com/WxKvONr.gif[/url])


Curse ye ha me ha?


Title: Re: Cali Kingz Projects
Post by: omegafalcon on March 30, 2016, 10:50:22 AM
Do you have a moveset planned for Frieza? I have one I was planning to use for my Rumble Smash mod.


Title: Re: Cali Kingz Projects
Post by: DoctorFlux(Mariodk) on March 30, 2016, 01:48:47 PM
Frieza Gfx. Hmmmmm :>.>: Wonder what attack this is going to be....
([url]http://i.imgur.com/WxKvONr.gif[/url])
a attack that will take
20 episodes to complete
but in frieza time : 5 minutes


Title: Re: Cali Kingz Projects
Post by: Calypso on March 30, 2016, 08:01:26 PM
Frieza Gfx. Hmmmmm :>.>: Wonder what attack this is going to be....
([url]http://i.imgur.com/WxKvONr.gif[/url])


That looks beautiful, also the lightning sparking effect is amazing looking.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 31, 2016, 04:34:24 PM
a attack that will take
20 episodes to complete
but in frieza time : 5 minutes
LOL good one. Yup its that 20 episode attack.  Might make this like the DBZ: Another Road  Attack Frieza did in that game where the longer you hold B the Bigger it gets.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 05, 2016, 05:15:39 AM
Too Funny ;D ;D ;D But symbolizes who he's going over.
(http://i.imgur.com/XkoGDL7.png)


Title: Re: Cali Kingz Projects
Post by: Ebola16 on April 05, 2016, 04:39:09 PM
So Frieza is a Falco based PSA? Darn, there's no Brawlex Falco .rel yet.


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on April 07, 2016, 04:30:08 PM
So Frieza is a Falco based PSA? Darn, there's no Brawlex Falco .rel yet.
well me and calikingz may port this over to fox or wolf so you can use brawlex


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 07, 2016, 06:46:17 PM
well me and calikingz may port this over to fox or wolf so you can use brawlex

But Falco clones work with the Fox module, right?


Title: Re: Cali Kingz Projects
Post by: Ebola16 on April 08, 2016, 02:39:45 AM
well me and calikingz may port this over to fox or wolf so you can use brawlex

Ah that's excellent news, thanks! Fox is also incompatible with Brawlex so Wolf would be ideal. Here is an image with all stable Brawlex 2.0 .rels for reference
(http://i.imgur.com/dhniWIO.png?1)
The Beta Captain Falcon module also works well as long as the Final Smash doesn't transition to the scene involving the Blue Falcon.


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on April 09, 2016, 08:33:49 AM
Ah that's excellent news, thanks! Fox is also incompatible with Brawlex so Wolf would be ideal. Here is an image with all stable Brawlex 2.0 .rels for reference
([url]http://i.imgur.com/dhniWIO.png?1[/url])
The Beta Captain Falcon module also works well as long as the Final Smash doesn't transition to the scene involving the Blue Falcon.
fox's psa can work over wolfs rel as for falco we would have to port his psa over but would not be that hard


Title: Re: Cali Kingz Projects
Post by: Ebola16 on April 10, 2016, 02:42:31 AM
fox's psa can work over wolfs rel as for falco we would have to port his psa over but would not be that hard
As long as the PSA works over one of the Brawlex .rels I'll be happy. Thanks!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 10, 2016, 06:01:26 AM
Another GFX  for one of his Attacks.
(http://i.imgur.com/h4gYz8j.gif)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 17, 2016, 09:06:40 PM
Almost finished with the Jin Model since there isn't one on the Internet anywhere. Making him more Slim Fit and have to edit the textures.
(http://i.imgur.com/LJAowYn.png)


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on April 18, 2016, 12:29:05 AM
looks nice man


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on April 22, 2016, 05:05:30 PM
Almost finished with the Jin Model since there isn't one on the Internet anywhere. Making him more Slim Fit and have to edit the textures.
([url]http://i.imgur.com/LJAowYn.png[/url])

Fantastic!


Title: Re: Cali Kingz Projects
Post by: Kyouma on April 24, 2016, 10:14:22 PM
I really am looking foward to the dragon ball character, I have an idea of a DBZ-styled PSA (for which I already have the models and everything ready..) and I guess this could be a good kickstarter since I don't know anything at all about PSAing


Title: Re: Cali Kingz Projects
Post by: Ebola16 on May 01, 2016, 12:22:36 AM
u need to download xnalara
[url]http://www.tombraiderforums.com/showthread.php?t=147100[/url] ([url]http://www.tombraiderforums.com/showthread.php?t=147100[/url])
open the mesh
go to file tab
and export as obj
easy


Just thought I'd mention that this script lets you directly import .mesh and .xps into 3ds Max.
http://www.tombraiderforums.com/showthread.php?t=181251 (http://www.tombraiderforums.com/showthread.php?t=181251)


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on May 03, 2016, 08:04:48 PM
Is there any word on if KTH will release his Shulk mod? I know you only helped with it but KTH isn't saying anything as well as he told me to ask you. Also, good luck with Frieza and Jin.


Title: Re: Cali Kingz Projects
Post by: Ebola16 on May 04, 2016, 12:53:16 AM
Is there any word on if KTH will release his Shulk mod? I know you only helped with it but KTH isn't saying anything as well as he told me to ask you. Also, good luck with Frieza and Jin.
I am interested in the rumored Shulk mod too.


Title: Re: Cali Kingz Projects
Post by: LJSTAR on May 05, 2016, 03:31:21 AM
Is there any word on if KTH will release his Shulk mod? I know you only helped with it but KTH isn't saying anything as well as he told me to ask you. Also, good luck with Frieza and Jin.

For short, we have "technical problems" with Shulk.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on May 05, 2016, 03:05:34 PM
ok. Not a problem

Post Merge: May 05, 2016, 03:05:40 PM
ok. Not a problem


Title: Re: Cali Kingz Projects
Post by: Tiberious on May 06, 2016, 10:06:41 PM
So, did anything get updated on Ryu since the YT preview was made? I'd really love to see his air Tatsu changed to match his Smash 4 version (more arc-based), and some animation enhancements (mostly during Smash charge). Usually, when a character charges, there's some 'wobble' as the animation plays.

Same with Little Mac, outside the reactions his Final Smash causes on his opponent. Those are really the only things stopping me from calling these a must-download.

Or, put another way, with just a little bit of extra polish, these could be as good as legit characters.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 08, 2016, 03:55:20 AM
No updates for neither one of those moveset. sorry. BUT I do have a version of Little Mac over Bowser where he turns to giga Mac in his Final Smash that I never released.

Also for those who still don't know who Jin is, Have you ever played Marvel vs Capcom? This is the Jin I'm talking about.
http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves0/1/MVSC--Marvel%20Vs%20Capcom%20Clash%20of%20Super%20Heroes%20Euro%20980123_Jul2%2022_19_33.png (http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves0/1/MVSC--Marvel%20Vs%20Capcom%20Clash%20of%20Super%20Heroes%20Euro%20980123_Jul2%2022_19_33.png)


Title: Re: Cali Kingz Projects
Post by: Tiberious on May 10, 2016, 07:33:38 PM
Oh, I'm very familiar with Jin. I'm just not sure if he's a good fit for the Smash games, is all.

As for a transforming Mac? Hell yes! I'd love to see that released.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on May 20, 2016, 02:23:46 AM
Any updates on either Shulk or Frieza?


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on May 22, 2016, 09:42:01 AM
I know who Jin is and he's one of my favorites in MvC1...and his theme music, while not from his original game, is badass nonetheless...
"IKU ZE!"
"TAIFUUN!"
"DORIRU!"
awesome..will you make his final smash Blodia Punch or Blodia Vulcan?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 24, 2016, 04:32:15 PM
Shulk is basically finished. All thats left is a Final Smash.
And for Frieza, I'm taking my time because animating tail's is a pain so for now I'm rigging models for the Sub-Zero PSA which will be easy to do since I have a list of moves I'm giving him.


Title: Re: Cali Kingz Projects
Post by: spiritpyros on May 24, 2016, 06:16:18 PM
so wait all the bugs for shulk are finished huh? That sounds fantastic.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 24, 2016, 07:56:13 PM
I recommend Sub-Zero over Snake because Snake has the grenade, the cypher and the projectiles of his Final Smash gun.

Cypher or grenade can be used to make Sub-Zero's Ice clone.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on May 25, 2016, 04:25:25 AM
Amazing! I can't wait to see Shulk! Maybe, you can do like you did with megaman or be original and give him a final smash like you did with little Mac. Also, Sub-zero sounds exciting as well. Can't wait to see how he turns out.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on May 29, 2016, 09:05:28 PM
Is there an update on your mods? Did you finish Shulk or halfway done with frieza? Just curious because we haven't received an update on any of the mods!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on May 31, 2016, 01:09:32 AM
Hey guys! Sorry I haven't posted anything in a while. Just been really busy with life. But Just a heads up Frieza is on a temporary hold for now. I'm working on Sub-Zero and a possible update to Scorpion. This will be Sub-Zero's main outfit if I can get it to work. MKX outfits MIGHT be included if they aren't way too high in file size. Thanks for the support in my Mods! I really appreciate it.
(http://i.imgur.com/RBOCIAG.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on May 31, 2016, 11:01:22 AM
Scorpion needs an update on his animations as many of them look a little awkward.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 01, 2016, 06:14:33 PM
MKX low poly models.
(http://i.imgur.com/bmYSoct.png)
(http://i.imgur.com/eguwaXX.png)


Title: Re: Cali Kingz Projects
Post by: Neon Green on June 03, 2016, 07:11:10 AM
the model somehow suits brawl, which is nice :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 04, 2016, 05:03:39 PM
What Alternate Costumes should SubZero have? It can be another character from a different series of games that use Ice Attacks. Leave suggestions below.  :happy:


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 04, 2016, 08:55:27 PM
how about mk deception sub zero model where he looks like shredder


Title: Re: Cali Kingz Projects
Post by: spiritpyros on June 04, 2016, 08:56:02 PM
Jin kisaragi from blazblue


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on June 05, 2016, 02:53:06 PM
What Alternate Costumes should SubZero have? It can be another character from a different series of games that use Ice Attacks. Leave suggestions below.  :happy:
How bout Noob Saibot and his MK1 costume? There was two sub zeros, the two costumes i listed belong to his brother.
And what about MK3 Maskless Sub Zero?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 05, 2016, 05:25:35 PM
How bout Noob Saibot and his MK1 costume? There was two sub zeros, the two costumes i listed belong to his brother.
And what about MK3 Maskless Sub Zero?
I have all 3 of those already :)

Post Merge: June 05, 2016, 05:31:18 PM
Which Stance fits Sub Zero more?

New ( tweaking out a few flaws )
(http://i.imgur.com/NhGH7El.gif)

Old ( Based from MK Deception and Deadly Alliance )
(http://i.imgur.com/FFn48AJ.gif)


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on June 05, 2016, 06:23:00 PM
mew


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on June 05, 2016, 07:45:25 PM
I have all 3 of those already :)

Post Merge: June 05, 2016, 05:31:18 PM
Which Stance fits Sub Zero more?

New ( tweaking out a few flaws )
([url]http://i.imgur.com/NhGH7El.gif[/url])

Old ( Based from MK Deception and Deadly Alliance )
([url]http://i.imgur.com/FFn48AJ.gif[/url])
http://www.mortalkombatwarehouse.com/mk2/subzero/sprites/stance/a1.gif (http://www.mortalkombatwarehouse.com/mk2/subzero/sprites/stance/a1.gif)
Why not this one?
Oh, and for scorpion, why not this one either? http://vignette4.wikia.nocookie.net/mkwikia/images/8/85/Umk3s.gif/revision/latest?cb=20091003215224 (http://vignette4.wikia.nocookie.net/mkwikia/images/8/85/Umk3s.gif/revision/latest?cb=20091003215224)
I rather see the MK character go for more of a retro style, kinda like how ryu did.


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on June 05, 2016, 10:10:31 PM
These look nice Man


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 05, 2016, 10:54:31 PM
Frost Alt
(http://i.imgur.com/Xz9gqCS.png)

Noob Saibot Alt
(http://i.imgur.com/tlg11kZ.png)


Title: Re: Cali Kingz Projects
Post by: Kyouma on June 07, 2016, 10:41:57 PM
I'm glad that Frost will be incluided, I was going to make her anyway if she wasn't incluided lmao


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on June 07, 2016, 11:13:07 PM
Nice Man These are awesome


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on June 11, 2016, 02:17:21 AM
Frost Alt
([url]http://i.imgur.com/Xz9gqCS.png[/url])

Noob Saibot Alt
([url]http://i.imgur.com/tlg11kZ.png[/url])

Will frost have her own voice? I think it would be weird to hear a women having a man voice.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 11, 2016, 11:14:57 PM
Will frost have her own voice? I think it would be weird to hear a women having a man voice.
No she will not. But I can make a mute version so you don't hear any voice

Post Merge: June 12, 2016, 04:16:46 AM
Here is the Recolors and just a few rigged alternate outfits I did for Sub-Zero.
(http://i.imgur.com/RZSpsNg.jpg)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on June 13, 2016, 05:13:05 AM
No she will not. But I can make a mute version so you don't hear any voice

Post Merge: June 12, 2016, 04:16:46 AM
Here is the Recolors and just a few rigged alternate outfits I did for Sub-Zero.
([url]http://i.imgur.com/RZSpsNg.jpg[/url])

I got a idea.
Cyber Sub Zero alt.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 13, 2016, 03:58:01 PM
Cyber Sub-Zero. Wish I had the Triborg version though
(http://i.imgur.com/eI5Agty.png)


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on June 15, 2016, 07:26:07 PM
Any updates on any of the mods?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 16, 2016, 03:51:28 AM
Any updates on any of the mods?
Nope. As far as the mods that are already released I have not updated any of them in a while but expect updates for Goku, Scorpion, Teen Gohan ( Major update with new moveset ), MegaMan X, and Little Mac over Bowser ( SFX won't be included due to that bowser will crash your game if using a sawndz file to replace his sounds ). No dates on the updates. It will happen when I have free time from work and other Game projects I have in progress.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on June 16, 2016, 05:11:28 PM
Cyber Sub-Zero. Wish I had the Triborg version though
([url]http://i.imgur.com/eI5Agty.png[/url])

Looking good.
I have ideas for his special attacks btw...
N-Special could be Ice Freeze, y'know, he shoots out ice and freezes the opponent...
Side special could be the Lin Kuei Slide, where he slides.
Down special could be Ground freeze, where he spawns a floor on ice and makes the opponent slip.
Up Special could be ice clone, same functionality from MK3.
Just ideas.


Title: Re: Cali Kingz Projects
Post by: Ebola16 on June 18, 2016, 02:09:58 AM
Imperfect Cell would be a great alt for Freeza. They both have tails.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on June 18, 2016, 03:35:01 PM
Not what I meant! You haven't posted in a while and I was wondering if you were going to release any of them or if you're almost done with any. I know you're still working on sub zero.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 20, 2016, 02:10:15 PM
Not what I meant! You haven't posted in a while and I was wondering if you were going to release any of them or if you're almost done with any. I know you're still working on sub zero.
I haven't had time recently to release or complete anything but I will release something soon.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on June 20, 2016, 04:45:07 PM
Ok. Good to hear

Post Merge: June 20, 2016, 04:46:19 PM


Title: Re: Cali Kingz Projects
Post by: Vaild Address on June 22, 2016, 12:18:04 PM
I wouldn't mind to have Jin tbh


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on June 22, 2016, 08:18:22 PM
Did you ever think about doing a Tails moveset? He really needs one tbh, as there's really no good tails psa's on brawl vault


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 22, 2016, 11:13:52 PM
Did you ever think about doing a Tails moveset? He really needs one tbh, as there's really no good tails psa's on brawl vault
And, if there are, none of them has a model with expressions.


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on June 23, 2016, 08:06:32 AM
Not anymore

http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Tails&ByUser=Kuro&Credit=&Info=&AudioSource=&MainType=-1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Tails&ByUser=Kuro&Credit=&Info=&AudioSource=&MainType=-1)


Title: Re: Cali Kingz Projects
Post by: Leon Exodio on June 23, 2016, 09:39:01 AM
CaliKingz was working on one over jiggs and so was i but his was almost dont so idk anything else


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on June 23, 2016, 10:39:14 AM
Any words on shulk?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 23, 2016, 04:04:17 PM
CaliKingz was working on one over jiggs and so was i but his was almost dont so idk anything else
Yea I had custom facial expressions before they came out with a new model. But I had most of his moves finished including his Final Smash but I stopped working on him and lost the files. :(
Any words on shulk?
Any words on shulk?
Shulk is pretty much finished. just need a Final Smash and "BOOM!" he should be released. IDK the release date. he's not my project. I'm just helping on his coding.

Post Merge: June 23, 2016, 04:35:48 PM
Hey Guys! Im happy to say that I'm officially going to update the Scorpion Moveset along with Teen Gohan. I've just received some very good models of Scorpion from MKX Mobile and they cause NO LAG to the game.  The Classic model, Injustice model, and Human Scorpion models all are Low in Poly ( which means Better for your systems ) and as for his Moveset Scorpion will be having the Following:
1- A real reflecting Projectile
2- Down B won't be Hell Raise, He will Summon a Demon like in MKX
3- Basic Attacks will be Updated.  Which means they will be smoother.
4- Same Final Smash But if Scorpion reaches an certain damage level, he goes into Inferno Mode causing damage to himself and Damage Boost to Attacks.

As for Teen Gohan he will have a update to his whole moveset and models.  I will be using the Xenoverse Model for him and rigging him to Captain Falcon. Most of my DBZ movesets use C Falcon's bones because soon I will let everyone make they're OWN Xenoverse model in Smash with Custom Movesets.  Your personal Xenoverse model will be able to work with the Following movesets:
1- Goku ( of course )
2- Majin Vegeta
3- Future Trunks
4- Teen Gohan
5- Broly
6- Frieza

I know everyone is Smash 4 Modding now but I still like Brawl. Thank you Guys for your support  and keep an eye out for updates.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on June 23, 2016, 07:16:30 PM
Thanks for the info and thanks for not giving up on brawl. Really exciting to hear about the new updates to scorpion and teen gohan and I can't wait until shulk and the updates release. Keep up the good work.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on June 23, 2016, 08:02:22 PM
Not anymore

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Tails&ByUser=Kuro&Credit=&Info=&AudioSource=&MainType=-1[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=Tails&ByUser=Kuro&Credit=&Info=&AudioSource=&MainType=-1[/url])


Well, I meant a PSA.
This is just a model import.

Back to topic, I hope you can update Scorpion with new animations.


Title: Re: Cali Kingz Projects
Post by: TheDarkKnight on June 24, 2016, 04:55:36 PM
Well, I meant a PSA.
This is just a model import.

Back to topic, I hope you can update Scorpion with new animations.





True I can see where you're coming from but this model is perfect to use for a new psa from scratch, as it's already done.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 25, 2016, 04:09:01 AM
While you guys wait on new Releases heres a version of Little Mac I meant to release a while back.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212161 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212161)


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on June 25, 2016, 09:39:22 AM
GJ On Little/Giga mac man im impressed bruh...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 29, 2016, 04:28:14 PM
Sub Zero Video Test
https://youtu.be/WNVww7P6jOE


Title: Re: Cali Kingz Projects
Post by: Kyouma on June 29, 2016, 07:50:41 PM
RIP DBZ PSA tutorial ;__;7


Title: Re: Cali Kingz Projects
Post by: Ebola16 on June 30, 2016, 01:39:43 AM
Sub Zero Video Test
https://youtu.be/WNVww7P6jOE
*Excitement*


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on June 30, 2016, 02:12:36 AM
Sub Zero Video Test
https://youtu.be/WNVww7P6jOE

This Looks Perfect Man


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on June 30, 2016, 04:56:47 AM
Sub Zero Video Test
https://youtu.be/WNVww7P6jOE
The sword needs some work..
Ice clone attack and slide need work too.But i'm sure you'll get to it. Nice job.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on June 30, 2016, 06:17:29 AM
This is perfect! I can't wait!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 30, 2016, 11:11:22 AM
RIP DBZ PSA tutorial ;__;7
I'm still going to do the tutorial don't worry. :)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 03, 2016, 01:54:19 AM
So I need an Idea for Sub-Zero's Up B attack since Ice Clone is his Down B. Any ideas? any Ice related attack that launches him in the air will do.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on July 03, 2016, 02:09:07 AM
Make him create a beam and use it as "teleporting".
He has a similar move in MK vs DC, however said beam creates a big ice block that splatters the rival.

Post Merge: July 03, 2016, 02:12:01 AM
According to the poll, definatelly Revamp/Update Scorpion with improved animations.
Also, try to make the spear a little longer and try to make a delay on the grab, because as soon as the chain hits, he drags the enemy almost instantly. Either that, or make the spear a Special Move rather than a grab move.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 03, 2016, 02:25:40 AM
Make him create a beam and use it as "teleporting".
He has a similar move in MK vs DC, however said beam creates a big ice block that splatters the rival.

Post Merge: July 03, 2016, 02:12:01 AM
According to the poll, definatelly Revamp/Update Scorpion with improved animations.
Also, try to make the spear a little longer and try to make a delay on the grab, because as soon as the chain hits, he drags the enemy almost instantly. Either that, or make the spear a Special Move rather than a grab move.
Thanks! :) I stumbled on to this video here. https://www.youtube.com/watch?v=mqY4FlI4tYo (https://www.youtube.com/watch?v=mqY4FlI4tYo)
 It gave me the perfect Up-B for him.  He will cover himself with Ice and fall to the floor and teleport which ever angle you choose. Oh yea, Since the Slide in the Air looks a bit strange I'm giving him Ice Hammer.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on July 04, 2016, 08:01:25 PM
Thanks! :) I stumbled on to this video here. https://www.youtube.com/watch?v=mqY4FlI4tYo (https://www.youtube.com/watch?v=mqY4FlI4tYo)
 It gave me the perfect Up-B for him.  He will cover himself with Ice and fall to the floor and teleport which ever angle you choose. Oh yea, Since the Slide in the Air looks a bit strange I'm giving him Ice Hammer.
Could ice blast in the air be different?
Sub Zero could stay there then perform ice blast(could be quicker), should be only performed once though.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 09, 2016, 12:02:46 AM
Here are some GFX edits for Sub-Zero's moves and also a new Move I added.

(http://i.imgur.com/0IdVcxW.png)
(http://i.imgur.com/GXf7Nf1.png)
(http://i.imgur.com/Hvw2bJW.png)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on July 09, 2016, 12:31:59 AM
I don't know about ice hammer being side b in the air...
Maybe borrow the flying kick move from Cyber Sub Zero?
Also, slide could be improved.
Look more into MK9 Sub Zero's slide. Or maybe add some ice clouds to the effect.
Also, i think Sub Zero should kneel to the ground for the start up of ice blast like in the classic games.
Plus, i think ice clone should be improved, including the GFX.
Sub Zero performs a back roll jump when he performs it in MK3.
The aireal version of ice clone looks quite odd, i have to be honest. Look at the aireal version of ice clone in mk3 and try using that but instead, you can make him go forward.
And i think his moveset should mostly be based off his own game, Mortal Kombat Sub Zero Mythologies and MK3.
Had another idea, maybe when you freeze the opponent with ice blast, you perform it again and it deals some knockback and damage.
Other than that, its quite decent.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on July 09, 2016, 02:34:42 PM
I like the ice hammer. I can't wait until it's finished! Keep up the good work.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 09, 2016, 03:29:41 PM
I don't know about ice hammer being side b in the air...
Maybe borrow the flying kick move from Cyber Sub Zero?
Also, slide could be improved.
Look more into MK9 Sub Zero's slide. Or maybe add some ice clouds to the effect.
Also, i think Sub Zero should kneel to the ground for the start up of ice blast like in the classic games.
Plus, i think ice clone should be improved, including the GFX.
Sub Zero performs a back roll jump when he performs it in MK3.
The aireal version of ice clone looks quite odd, i have to be honest. Look at the aireal version of ice clone in mk3 and try using that but instead, you can make him go forward.
And i think his moveset should mostly be based off his own game, Mortal Kombat Sub Zero Mythologies and MK3.
Had another idea, maybe when you freeze the opponent with ice blast, you perform it again and it deals some knockback and damage.
Other than that, its quite decent.

thanks for your honesty. :)

For the Ice Clone the GFX cant be changed.  The animations are based from MK9 and MKX because if I used MK3 Animation for the Ice Clone that would mean the air Ice Clone GFX would need to be different and Im using a real article so I can not use 2 different effect. So sorry I have to keep it the way it is.  For the Slide, I'm not completely finished with the GFX edits and the the GFX I used are as close as I can get it to look like MK. and for the Side B, I'm going to keep it as the Ice Hammer because I used Cyber SubZeros Flying kick as the Air down Tilt.  I can include the MK3 animation for the Ice Blast if people want that but I feel like that the ice blast would be spammed.

Post Merge: July 09, 2016, 03:37:32 PM
Gif Files for the B Attacks.

Up B
(http://i.imgur.com/1DBM4O7.gif)

N-B
(http://i.imgur.com/pRpXSpR.gif)

Side B Ground and Air
(http://i.imgur.com/FMHIBII.gif)
(http://i.imgur.com/hZW79XM.gif)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on July 09, 2016, 07:24:02 PM
thanks for your honesty. :)

For the Ice Clone the GFX cant be changed.  The animations are based from MK9 and MKX because if I used MK3 Animation for the Ice Clone that would mean the air Ice Clone GFX would need to be different and Im using a real article so I can not use 2 different effect. So sorry I have to keep it the way it is.  For the Slide, I'm not completely finished with the GFX edits and the the GFX I used are as close as I can get it to look like MK. and for the Side B, I'm going to keep it as the Ice Hammer because I used Cyber SubZeros Flying kick as the Air down Tilt.  I can include the MK3 animation for the Ice Blast if people want that but I feel like that the ice blast would be spammed.

Post Merge: July 09, 2016, 03:37:32 PM
Gif Files for the B Attacks.

Up B
([url]http://i.imgur.com/1DBM4O7.gif[/url])

N-B
([url]http://i.imgur.com/pRpXSpR.gif[/url])

Side B Ground and Air
([url]http://i.imgur.com/FMHIBII.gif[/url])
([url]http://i.imgur.com/hZW79XM.gif[/url])

It's alright man.
Up B looks really good, like, really good.
For down air, why not use the air punch (kinda looks like ryu's down air)?
Speaking of aireals, maybe you can make his neutral air the jump kick (like in the classic games) and the forward air the forward jump kick (again, like in the classic games).
I don't think Sub Zero's ice blast can be spammed if you use the MK3 animation.


Title: Re: Cali Kingz Projects
Post by: Kyouma on July 09, 2016, 09:11:08 PM
I'm still going to do the tutorial don't worry. :)
lol I was joking, we're not paying  you or anything to tell you what to do, so you can do what you feel you wanna do


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 15, 2016, 12:09:02 PM
This is a stage I'm going to include in the Sub-Zero Moveset.
(http://i.imgur.com/uB3PS6K.png)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on July 15, 2016, 12:16:40 PM
This is a stage I'm going to include in the Sub-Zero Moveset.
([url]http://i.imgur.com/uB3PS6K.png[/url])

The courtyard. Is it from MK9?


Title: Re: Cali Kingz Projects
Post by: Neon Green on July 15, 2016, 01:41:30 PM
What stage is it going over?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 15, 2016, 02:23:50 PM
The courtyard. Is it from MK9?
nope its from MK Deception.
What stage is it going over?

Its going over Final Destination but you could put it on any stage you want to replace using the stage replacing tool.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on July 15, 2016, 04:39:30 PM
Looks nice.


Title: Re: Cali Kingz Projects
Post by: Kyouma on July 15, 2016, 11:54:55 PM
I just noticed the previews are showing sub zero as a clone, soo will this be compatible with brawlex?!


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on July 19, 2016, 05:51:34 AM
Yes. He said this in his latest video, gamidame_k. Do you plan on importing more models to this move set?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on July 19, 2016, 02:09:08 PM
I was hoping for a Scorpion Revamp but I see Crash is winning this.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on July 20, 2016, 08:20:54 AM
Same along with a Goten and Trunks revamp


Title: Re: Cali Kingz Projects
Post by: Neon Green on July 20, 2016, 04:56:00 PM
Why crash?


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on July 23, 2016, 11:30:33 AM
more ppl need to play cyberbots bc i would've loved to see jin made...


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on July 23, 2016, 01:37:30 PM
I have an idea for Shulk's final smash
He turns the sword to buster and starts slashing the players with the sword. Then, he finished them off with a slash upwards.


Title: Re: Cali Kingz Projects
Post by: brawlboy22 on July 24, 2016, 12:17:20 PM
Come on people that trunks and goten would be so cool and then if there is a fusion dance transform it would be great.


Title: Re: Cali Kingz Projects
Post by: Neon Green on July 24, 2016, 01:23:50 PM
Come on people that trunks and goten would be so cool and then if there is a fusion dance transform it would be great.
No one really cares about them anymore that is why they arent getting alot of votes


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on July 28, 2016, 03:01:56 AM
I though of something more appropriate for his aireal side special...
Sub Zero does something very similar to scorpions teleport punch in the 2d games but instead goes forward, and he kicks instead of punching, could do a decent amount of knockback,maybe add some ice gfx to that too?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 29, 2016, 12:26:25 PM
I though of something more appropriate for his aireal side special...
Sub Zero does something very similar to scorpions teleport punch in the 2d games but instead goes forward, and he kicks instead of punching, could do a decent amount of knockback,maybe add some ice gfx to that too?
Thanks but its ok. it would be too similar to scorpion so the ice hammer is a bit different. also in turbo mode sub zero can do a lot of combos from the hammer alone. lol. really tho thanks for the idea. I know exactly which move you are referring to.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on July 31, 2016, 01:40:00 PM
I came up with an idea for shulk's final smash!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 01, 2016, 11:32:08 AM
I came up with an idea for shulk's final smash!
Might want to tell KTH since thats more of his project than mine

Post Merge: August 01, 2016, 12:17:51 PM
Almost Done.  One more thing to add.
https://youtu.be/4KbF65-sa40


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on August 01, 2016, 12:39:27 PM
Some attacks look really damn neat, i love his dash attack and jab, but i feel his aireal side special could be changed, really, it bothers me.
Forward smash could be this: https://www.youtube.com/watch?v=WVdMFB8sA9o (https://www.youtube.com/watch?v=WVdMFB8sA9o)
I mean, sub zero does have a ice sword and plus, the forward smash doesn't look fitting, it's weird.
Down smash could be improved, as in GFX.
Ice clone needs better GFX.
His up grab could be the uppercut from the classic mk games, forward grab could be changed, and back throw could be improved.
Side tilts animation could be improved.
Aireal Neutral Special could be improved, perhaps make sub zero stay in the air and use ice blast? Btw, i think it should only be used once in the air.
Also, maybe you could change up some of his taunts?
Keep the one that involves the snowman coming out of the box, but you could change one of the taunts to him taking out the sub zero doll, like his MK2 friendship.
Other than that, great job!


Title: Re: Cali Kingz Projects
Post by: Lawliet on August 01, 2016, 05:07:01 PM
Damn, this deserves a sub...

Btw, does anyone here know how to make a proper Limit Charge? Like where it saves charge data so when you use it again, it starts where you left off.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 01, 2016, 06:07:31 PM
Cool. Can't wait until it releases. 


Title: Re: Cali Kingz Projects
Post by: Neon Green on August 02, 2016, 11:14:23 AM
Damn, this deserves a sub...

Btw, does anyone here know how to make a proper Limit Charge? Like where it saves charge data so when you use it again, it starts where you left off.
Use samus's charge as a base


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 04, 2016, 02:44:29 PM
Some attacks look really damn neat, i love his dash attack and jab, but i feel his aireal side special could be changed, really, it bothers me.
Forward smash could be this: [url]https://www.youtube.com/watch?v=WVdMFB8sA9o[/url] ([url]https://www.youtube.com/watch?v=WVdMFB8sA9o[/url])
I mean, sub zero does have a ice sword and plus, the forward smash doesn't look fitting, it's weird.
Down smash could be improved, as in GFX.
Ice clone needs better GFX.
His up grab could be the uppercut from the classic mk games, forward grab could be changed, and back throw could be improved.
Side tilts animation could be improved.
Aireal Neutral Special could be improved, perhaps make sub zero stay in the air and use ice blast? Btw, i think it should only be used once in the air.
Also, maybe you could change up some of his taunts?
Keep the one that involves the snowman coming out of the box, but you could change one of the taunts to him taking out the sub zero doll, like his MK2 friendship.
Other than that, great job!

Your a big fan of sub zero huh lol. Thats good tho.  Also for the Side Smash Im going to keep it because Its different.  This is where I got the Idea for the side smash. https://youtu.be/vExmrO9pLSM?t=1m26s (https://youtu.be/vExmrO9pLSM?t=1m26s)

For the Taunts didn't want him to have the doll since scorpion has it already. I think the taunt are fine.
The up throw I did like snakes power drive body slam so I kept it ( also didn't know what to give him lol ) but I think I just might give him the uppercut. seems fitting. The GFX for the down smash is the best I could do. Its just an Ice Puddle anyway lol.  

I have a Ground fatality where sub Zero freezes you and then he forms another ice ball and shatters the player. I'm thinking of making it an instant kill but that would be OP.
(http://i.imgur.com/F0gbCZ5.gif)
The air Final Smash I might need an idea for because the ground Final Smash looks stupid in the Air. I would say he has the stage snow a bit and whoever is around him will be frozen multiple times. The hit box could get bigger if you tap the button. something like DK's Final Smash.

Thanks for your feedback. Always need criticism good and bad.  

OH YEA, for the xenoverse characters there is something I need to let you guys know. When its available you guys will have to recolor the textures yourself since getting some of the models is a pain itself. lol sorry.  

Post Merge: August 04, 2016, 02:49:15 PM
One last thing. If you ever used this ( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207328 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207328) ) editing the models will be a lot similar to how to create your own halo character. pretty simple but just know you will be deleting a of crap.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on August 05, 2016, 10:17:50 AM
Your a big fan of sub zero huh lol. Thats good tho.  Also for the Side Smash Im going to keep it because Its different.  This is where I got the Idea for the side smash. [url]https://youtu.be/vExmrO9pLSM?t=1m26s[/url] ([url]https://youtu.be/vExmrO9pLSM?t=1m26s[/url])

For the Taunts didn't want him to have the doll since scorpion has it already. I think the taunt are fine.
The up throw I did like snakes power drive body slam so I kept it ( also didn't know what to give him lol ) but I think I just might give him the uppercut. seems fitting. The GFX for the down smash is the best I could do. Its just an Ice Puddle anyway lol.  

I have a Ground fatality where sub Zero freezes you and then he forms another ice ball and shatters the player. I'm thinking of making it an instant kill but that would be OP.
([url]http://i.imgur.com/F0gbCZ5.gif[/url])
The air Final Smash I might need an idea for because the ground Final Smash looks stupid in the Air. I would say he has the stage snow a bit and whoever is around him will be frozen multiple times. The hit box could get bigger if you tap the button. something like DK's Final Smash.

Thanks for your feedback. Always need criticism good and bad.  

OH YEA, for the xenoverse characters there is something I need to let you guys know. When its available you guys will have to recolor the textures yourself since getting some of the models is a pain itself. lol sorry.  

Post Merge: August 04, 2016, 02:49:15 PM
One last thing. If you ever used this ( [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207328[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207328[/url]) ) editing the models will be a lot similar to how to create your own halo character. pretty simple but just know you will be deleting a of crap.

You bet i am.
Hmm. The forward smash idea is nice, now that i get it, but you can perhaps improve the attack and animation itself.


Title: Re: Cali Kingz Projects
Post by: Blueblur22 on August 05, 2016, 11:37:57 AM

I have a Ground fatality where sub Zero freezes you and then he forms another ice ball and shatters the player. I'm thinking of making it an instant kill but that would be OP.
([url]http://i.imgur.com/F0gbCZ5.gif[/url])



I don't see the issue with having a final smash being op considering most of the Final Smash for the regular characters are. Isn't the point for a Final Smash to be OP?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 05, 2016, 12:05:23 PM
One last thing. If you ever used this ( [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207328[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207328[/url]) ) editing the models will be a lot similar to how to create your own halo character. pretty simple but just know you will be deleting a of crap.


It was easy when I did it back in the past.
I just need to remember, lol.
It just takes time, that's it.

Regarding Sub-Zero's Final Smash, if it is One Hit Kill, then it is just fine.
Most Final Smashes are insta-kill, specially Marth's.
And remember, a Final Smash is just OP when it is insta-kill and there's no way to escape from it.
And example is Super Sonic, which is not insta-kill, but you need to be lucky to escape from it.


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on August 05, 2016, 12:55:56 PM
About the final smash, yeah, it would be op, but like it shows in the gif, he freezes the enemy first, then kills the enemy with the ice ball.
Maybe if you miss/don't freeze the enemy, Sub Zero can't throw the ice ball.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 05, 2016, 09:47:38 PM
About the final smash, yeah, it would be op, but like it shows in the gif, he freezes the enemy first, then kills the enemy with the ice ball.
Maybe if you miss/don't freeze the enemy, Sub Zero can't throw the ice ball.

Just like I said, most Final Smashes are OP.
But, all can be escaped.
Marth's Final Smash is useless if your foe evades it.
Same with Ike's. If you fail your attack or the enemy avoids it, nothing else will happen and you'll waste the Final Smash.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 08, 2016, 02:08:55 AM
This will fit the Air Final Smash Perfectly!
(http://i.imgur.com/SV8sHfR.gif)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on August 08, 2016, 11:11:27 AM
This will fit the Air Final Smash Perfectly!
([url]http://i.imgur.com/SV8sHfR.gif[/url])

You're right, it does.


Title: Re: Cali Kingz Projects
Post by: ProjectXBros on August 08, 2016, 06:10:58 PM
This will fit the Air Final Smash Perfectly!
([url]http://i.imgur.com/SV8sHfR.gif[/url])


It Does Fit


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 09, 2016, 03:51:59 PM
it won't look exactly like that since I'm limited on Brawl GFX usage.  :( But the Finals are complete  :af:


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 09, 2016, 11:34:14 PM
Cool. Just what I was thinking for his air final smash.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 12, 2016, 10:06:28 AM
Sub Zero is finished! Just making a Snake version for him.  Also for Frieza, I might have to use this model since the others Lag pretty bad no matter what I do to them. I actually Like this model though.
(http://i.imgur.com/evtyLjz.png)


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on August 12, 2016, 10:24:17 AM
Sub Zero is finished! Just making a Snake version for him.  Also for Frieza, I might have to use this model since the others Lag pretty bad no matter what I do to them. I actually Like this model though.
([url]http://i.imgur.com/evtyLjz.png[/url])
Looks nice, it be much better if you gave him brawlified textures to fit in with the cast.


Title: Re: Cali Kingz Projects
Post by: Afterthought on August 13, 2016, 05:20:10 AM
Hey Cali, this might be a silly question but I want to ask now that Sub-Zero is almost done: I dunno how long it'll take for you to get to the Scorpion update, so would it be possible for you to release the old moveset with the newer models? That way people can have both characters, with matching appearances and alternate costumes, lag free.

If not I understand, but it's something to consider. I'm sure a lot of people would like at least a model update, if not a full one, alongside Sub-Zero.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 13, 2016, 08:58:26 AM
He finished Sub zero but he's making a snake version. Also, I like the model of Frieda you're using, Cali.


Title: Re: Cali Kingz Projects
Post by: Ebola16 on August 13, 2016, 09:23:40 AM
Hey Cali, this might be a silly question but I want to ask now that Sub-Zero is almost done: I dunno how long it'll take for you to get to the Scorpion update, so would it be possible for you to release the old moveset with the newer models? That way people can have both characters, with matching appearances and alternate costumes, lag free.

If not I understand, but it's something to consider. I'm sure a lot of people would like at least a model update, if not a full one, alongside Sub-Zero.
I second this.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 13, 2016, 09:53:41 PM
Also, he hinted on updating the models used for shadow's moveset I've wario!


Title: Re: Cali Kingz Projects
Post by: Xaturati0n on August 15, 2016, 12:56:46 AM
Also, he hinted on updating the models used for shadow's moveset I've wario!
Everything else is still nasty.
Hey Cali, this might be a silly question but I want to ask now that Sub-Zero is almost done: I dunno how long it'll take for you to get to the Scorpion update, so would it be possible for you to release the old moveset with the newer models? That way people can have both characters, with matching appearances and alternate costumes, lag free.

If not I understand, but it's something to consider. I'm sure a lot of people would like at least a model update, if not a full one, alongside Sub-Zero.
I third this.


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 16, 2016, 08:47:21 AM
I fourth this.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 23, 2016, 09:41:56 AM
Sorry for the delay guys. Sub Zero is finished but I'm doing some other mods I wanted to get out the way for another game. ( Xenoverse )


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on August 27, 2016, 09:21:08 AM
Ok. Don't worry. I'm patient. We'll just wait for the brawl mods.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 29, 2016, 12:43:24 AM
Here's Sub Zero Guys!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212785 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212785)


Title: Re: Cali Kingz Projects
Post by: Ebola16 on August 29, 2016, 01:39:19 AM
On Sub Zero, does taunting freeze the character in place until hit for anybody else? I tested with the "over snake" version.

Post Merge: August 29, 2016, 01:46:54 AM
The Brawlex version does not have this problem.

Post Merge: August 29, 2016, 06:17:39 AM
And the fighter config should be set to soundbank 0x00000130 for the brawlex version.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 29, 2016, 09:09:25 AM
On Sub Zero, does taunting freeze the character in place until hit for anybody else? I tested with the "over snake" version.

Post Merge: August 29, 2016, 01:46:54 AM
The Brawlex version does not have this problem.

Post Merge: August 29, 2016, 06:17:39 AM
And the fighter config should be set to soundbank 0x00000130 for the brawlex version.
I fixed the version over snake just now. also added something in the file I forgot about


Title: Re: Cali Kingz Projects
Post by: benjamin78614 on August 29, 2016, 01:35:17 PM
Hi I don't know why but subzero freezes when using dolphin project m:/


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 29, 2016, 01:49:58 PM
Hi I don't know why but subzero freezes when using dolphin project m:/
I dont make mods for PM. I use Brawl normal version.


Title: Re: Cali Kingz Projects
Post by: Afterthought on August 29, 2016, 02:41:42 PM
Well the question about the updated models for Scorpion went ignored, so what's up with the poll? Is that gonna end anytime soon?


Title: Re: Cali Kingz Projects
Post by: Ebola16 on August 29, 2016, 04:33:39 PM
I fixed the version over snake just now. also added something in the file I forgot about
Yes. Don't forget about the fighter config soundbank change if you want to use 311.sawnd with Brawlex! Btw, excellent job with the moveset.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 30, 2016, 04:59:08 PM
Here's Sub Zero Guys!
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212785[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212785[/url])


That's good. Now just let me learn again how to install (been almost 2 years since I stopped playing).
Anything about a Scorpion Update?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 31, 2016, 01:52:01 AM
Well the question about the updated models for Scorpion went ignored, so what's up with the poll? Is that gonna end anytime soon?
it wasn't ignored. I just want to release Scorpion on his own time. Sorry bout that.
That's good. Now just let me learn again how to install (been almost 2 years since I stopped playing).
Anything about a Scorpion Update?
Scorpion will still get an update. Just don't know when yet.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on August 31, 2016, 06:41:32 PM
Scorpion will still get an update. Just don't know when yet.

Some fixing to the animations and BrawlEx SFX would be good.

BTW, is your Sub-Zero GFX glitch free?
Can he face Snake/Master Chief with no problems?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on August 31, 2016, 11:38:29 PM
Some fixing to the animations and BrawlEx SFX would be good.

BTW, is your Sub-Zero GFX glitch free?
Can he face Snake/Master Chief with no problems?
yea its glitch free so you can have snake and sub zero in the game


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 01, 2016, 12:03:00 AM
yea its glitch free so you can have snake and sub zero in the game

Ok. Now I need to learn how to use BrawlEx again because I lost every knowledge. LOL
School and job kept me busy.

In the mean time I'll test it ala "Old School".


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 12, 2016, 01:37:52 AM
So judging by the Poll Scorpion Needs a revamp. It Shall Be DONE! Also just taking time away from smash modding to do other video game mods.  Don't worry I'm not quitting Brawl mods.  :happy:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 14, 2016, 02:59:58 PM
This is the outfits I have so far for Xenoverse.  Its a long process getting each and every outfit to load the textures and optimizing them.
http://imgur.com/a/FkM12 (http://imgur.com/a/FkM12)


Title: Re: Cali Kingz Projects
Post by: TeenLukus on September 15, 2016, 07:41:06 AM
This forum is amazing! Got my full support.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 23, 2016, 02:10:06 PM
Im still Brawl Modding.
Lowered the poly on the Frieza model.
(http://i.imgur.com/6w4ewE7.png)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 23, 2016, 02:32:09 PM
Wort.
We need Scorpion!


Title: Re: Cali Kingz Projects
Post by: Calypso on September 23, 2016, 02:55:38 PM
Wow that Frieza model looks amazing. :af2:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 23, 2016, 03:16:45 PM
Wort.
We need Scorpion!
lol Scorpion will happen in due time my friend.


Title: Re: Cali Kingz Projects
Post by: benjamin78614 on September 25, 2016, 10:45:38 AM
Question. If I want to manually add sfx to your characters smash attacks won't open scorpion or little Mac. How were you able to give them sfx?


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on September 25, 2016, 11:47:27 AM
Question. If I want to manually add sfx to your characters smash attacks won't open scorpion or little Mac. How were you able to give them sfx?

BrawlBox is an option. But the many times I've tried using it, the program corrupted the .PAC file and left it either useless or crashing the game as soon as the desired SFX was supposed to load.
You can try that and see if you have luck. There is a tutorial actually.


Title: Re: Cali Kingz Projects
Post by: spiritpyros on September 25, 2016, 02:15:12 PM
Try using psa compressor delete psa autocreated data then try to us it in brawlbox


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on September 26, 2016, 12:57:08 AM
Try using psa compressor delete psa autocreated data then try to us it in brawlbox
I second this. the psa Compressor program is pretty good. wish I could model change in it tho


Title: Re: Cali Kingz Projects
Post by: benjamin78614 on October 04, 2016, 10:08:16 PM
I second this. the psa Compressor program is pretty good. wish I could model change in it tho

Thanks it worked!
Hey CaliKingz, i know this might be out of the question but do you have the full size textures for your little mac and ryu psa lying around anywhere?
i would be interested in loading them through dolphin haha


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 05, 2016, 01:35:32 PM
Thanks it worked!
Hey CaliKingz, i know this might be out of the question but do you have the full size textures for your little mac and ryu psa lying around anywhere?
i would be interested in loading them through dolphin haha
you can get it from here. http://www.models-resource.com/wii_u/supersmashbrosforwiiu/model/11427/ (http://www.models-resource.com/wii_u/supersmashbrosforwiiu/model/11427/)


Title: Re: Cali Kingz Projects
Post by: benjamin78614 on October 09, 2016, 01:56:53 AM
Woo thanks! So ryu has different textures. Where did you get those textures from?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 09, 2016, 08:05:14 PM
Woo thanks! So ryu has different textures. Where did you get those textures from?
3ds version of smash. Actually ripped them myself


Title: Re: Cali Kingz Projects
Post by: benjamin78614 on October 09, 2016, 11:10:30 PM
3ds version of smash. Actually ripped them myself
Oh cool, yea that explains why i couldn't find it hahaha
Well thanks so much for always answering and replying.  You're awesome!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 16, 2016, 12:43:52 AM
Render For Frieza
(http://i.imgur.com/blWXybg.png)


Title: Re: Cali Kingz Projects
Post by: Neon Green on October 16, 2016, 05:07:48 AM
Render For Frieza
([url]http://i.imgur.com/blWXybg.png[/url])

Looks good!


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 21, 2016, 09:42:22 AM
Heads up everyone! My download links are all down BUT I'm fixing that as we speak. If you need any of my mods please wait till tomorrow or later on today to try to download them. Thanks!  :af:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 25, 2016, 10:19:58 AM
Links are back up and running


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on October 30, 2016, 07:51:58 AM
Nice render


Title: Re: Cali Kingz Projects
Post by: That Potato on November 11, 2016, 05:49:33 PM
Will you update the MegaMan X Mod?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 17, 2016, 02:44:21 AM
Maybe. Idk at the moment


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on November 27, 2016, 10:35:23 AM
You still making brawl mods? You haven't been up to date on Brawl vault or facebook


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 28, 2016, 04:22:15 PM
You still making brawl mods? You haven't been up to date on Brawl vault or facebook
Im still modding...


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 18, 2016, 03:49:05 AM
Updating a few old moveset. starting with Scorpion
(http://i.imgur.com/vES2a09.png)


Title: Re: Cali Kingz Projects
Post by: Neon Green on December 19, 2016, 12:27:51 PM
Updating a few old moveset. starting with Scorpion
([url]http://i.imgur.com/vES2a09.png[/url])
Nice, hope you make it fit with your sub zero you made


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on December 19, 2016, 05:49:29 PM
Updating a few old moveset. starting with Scorpion
([url]http://i.imgur.com/vES2a09.png[/url])


Oh yeah. This is getting good.
New animations and BrawlEx port, I guess. :P


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on December 27, 2016, 11:55:11 AM
Frieza Update.  He will be Released in January for sure!
(http://i.imgur.com/comwpqS.gif)
(http://i.imgur.com/W8n28rS.gif)


Title: Re: Cali Kingz Projects
Post by: NoWon1196 on December 27, 2016, 07:39:14 PM
Cool.


Title: Re: Cali Kingz Projects
Post by: HyperHandCRazy on December 28, 2016, 08:43:47 AM
nice


Title: Re: Cali Kingz Projects
Post by: TeenLukus on December 28, 2016, 11:12:36 AM
Teen gohan needs a revamp. I havent been able to play him fluenty yet.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 04, 2017, 03:26:15 PM
Thanks Leon Exodio for the model and better quality textures for Frost. Alternate for Frieza.
 
(http://i.imgur.com/ftaBneR.png)


Title: Re: Cali Kingz Projects
Post by: Tiberious on January 16, 2017, 11:43:09 AM
Would there happen to be a version of Ryu without the Evil mode available? I like the Ryu import (even though the blue fireball kinda bugs me; I'll probably just fix that myself, since it seems to be a simple animation error), but not too hot on Evil Ryu as part of it.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 21, 2017, 02:23:26 AM
Would there happen to be a version of Ryu without the Evil mode available? I like the Ryu import (even though the blue fireball kinda bugs me; I'll probably just fix that myself, since it seems to be a simple animation error), but not too hot on Evil Ryu as part of it.
All you need to do it delete the coding in the down taunt and evil ryu won't load at all. if you even want me file size back you can delete the evil ryu model too

Post Merge: January 22, 2017, 06:23:09 PM
Coming VERY soon.
(http://i.imgur.com/Lzkr17t.png)
(http://i.imgur.com/cjWeOUO.png)


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on January 27, 2017, 03:04:14 PM
Sorry everyone but Frieza Might not be released as soon as I thought. I ran into a few problems and its delayed him for release. I promise to release him no later than February. Thanks for being so Patient with me


Title: Re: Cali Kingz Projects
Post by: DUMMY on February 24, 2017, 11:52:26 AM
So what's the status of the Frieza PSA?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on February 27, 2017, 02:59:55 AM
its going to be released in March. FOR SURE.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on March 23, 2017, 01:55:12 PM
Brawl Isn't Dead yet but slowly but surely its getting there. Frieza Will be finished soon. Just a heads up for those who still view my thread


Title: Re: Cali Kingz Projects
Post by: Calypso on March 26, 2017, 03:32:53 AM
I view you thread all the time, I don't talk very much, or at all sometimes. I just lurk around... resumes lurking.


Title: Re: Cali Kingz Projects
Post by: HyperHandCRazy on March 26, 2017, 12:28:32 PM
Rip Brawl


Title: Re: Cali Kingz Projects
Post by: ✦Dylan✦ on March 26, 2017, 04:13:06 PM
Smash U/3ds modding will never get to the level we have Brawl at anyway, that's more because Smash Switch is coming, so we do still have time. Maybe another year or so.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on March 30, 2017, 03:23:29 PM
I view you thread all the time, I don't talk very much, or at all sometimes. I just lurk around... resumes lurking.
^^this


Title: Re: Cali Kingz Projects
Post by: DUMMY on April 02, 2017, 11:01:54 AM
lolz it's April and still no Frieza.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 03, 2017, 08:47:43 AM
I've Been very Busy everyone. Bare with me please. I'm releasing him today. Making a few Tweaks.

Post Merge: April 03, 2017, 02:50:46 PM
Frieza Is FINALLY Complete. Enjoy
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214147 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214147)


Title: Re: Cali Kingz Projects
Post by: DUMMY on April 04, 2017, 09:30:44 AM
Awesome. This is just as good as your Goku moveset.


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 08, 2017, 07:55:14 PM
Next: Scorpion/Espio Revamp.
I said Scorpion due to him being the winner at the poll.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on April 13, 2017, 04:05:35 AM
Not doing Scorpion Update just yet. I'm making VectorMan.
(http://i.imgur.com/Ey4JBds.png)


Title: Re: Cali Kingz Projects
Post by: Naji Kanuyo on April 13, 2017, 08:47:32 AM
Not doing Scorpion Update just yet. I'm making VectorMan.
([url]http://i.imgur.com/Ey4JBds.png[/url])



That Looks Lit Bro.


Title: Re: Cali Kingz Projects
Post by: Don Jon Bravo on April 15, 2017, 10:15:24 AM
wait a minute i thought this was Vector Man:


(http://www.hollywoodchicago.com/sites/default/files/slideshow/Despicable_Me_14.JPG)


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on April 17, 2017, 03:03:28 PM
wait a minute i thought this was Vector Man:


([url]http://www.hollywoodchicago.com/sites/default/files/slideshow/Despicable_Me_14.JPG[/url])


Nope, that's a Vector Guy.
 :af:


Title: Re: Cali Kingz Projects
Post by: Sir Ethan on May 05, 2017, 08:00:46 PM
Nice to see someone knows more than just Sonic when it comes to Sega....can't wait to try the vectorman mod


Title: Re: Cali Kingz Projects
Post by: Ebola16 on May 30, 2017, 11:17:32 PM
Hello, the Frieza mod is really good. It would be nice if the "high damage, suicide final smash" gave a longer window before Frieza dies. Frieza almost always dies before anyone else when using this attack, which makes it not very useful in my opinion.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on June 06, 2017, 01:32:39 AM
if your using Project M you will run into a lot of issues. Work Perfect in VBrawl


Title: Re: Cali Kingz Projects
Post by: Ebola16 on June 13, 2017, 07:52:55 AM
if your using Project M you will run into a lot of issues. Work Perfect in VBrawl

I'm not using Project M but I am using Brawlex.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 01, 2017, 09:24:38 PM
Im still Alive guys. Been really busy. This site is pretty much dead but i'll still post here


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on July 03, 2017, 03:56:20 PM
Scorpion update?


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 07, 2017, 06:53:02 PM
Scorpion update?
NEVER!!!! lol Honestly I don't know.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on July 30, 2017, 03:36:54 AM
I seriously got tired of all the recolors of my Goku making him look like Goku Black. So here's the real deal...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214533 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214533)


Title: Re: Cali Kingz Projects
Post by: DUMMY on July 30, 2017, 04:28:06 AM
Oh that's much better than the other ones. It has a properly modeled time ring and a Potaro earring.


Title: Re: Cali Kingz Projects
Post by: DUMMY on August 26, 2017, 02:57:52 PM
When you get around finish Vectorman can you make a BrawlEx version included like you did with Sub-Zero? It can be obnoxious configuring GFX and SFX for BrawlEx sometimes.


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on October 29, 2017, 08:58:26 AM
Hey guys!  Well it's been a hell over a road trip with brawl but pretty soon I will be going to smash 4 modding.  Don't worry I'm not going to quit cold turkey (for those who care lol) I will probably update a few old mods like Mega Man X,  Scorpion,  Espio, and or just mess with some coding to see if I can tweak things like sfx or articles.  I really appreciate all of you who support my mods.  (Smash and Dragon Ball Xenoverse 2)  I will continue to make great content for you guys because I enjoy making you guys happy lol.  Also this helps me be a better animator,  programmer, and just a modder in general


Title: Re: Cali Kingz Projects
Post by: HaloFanODST on October 29, 2017, 12:22:19 PM
Hey guys!  Well it's been a hell over a road trip with brawl but pretty soon I will be going to smash 4 modding.  Don't worry I'm not going to quit cold turkey (for those who care lol) I will probably update a few old mods like Mega Man X,  Scorpion,  Espio, and or just mess with some coding to see if I can tweak things like sfx or articles.  I really appreciate all of you who support my mods.  (Smash and Dragon Ball Xenoverse 2)  I will continue to make great content for you guys because I enjoy making you guys happy lol.  Also this helps me be a better animator,  programmer, and just a modder in general

Any chance for you to use the Soundbank Expansion?
So you don't have to replace an already existing character sounds?


Title: Re: Cali Kingz Projects
Post by: WolffangKrill on November 13, 2017, 02:06:59 PM
Hey guys!  Well it's been a hell over a road trip with brawl but pretty soon I will be going to smash 4 modding.  Don't worry I'm not going to quit cold turkey (for those who care lol) I will probably update a few old mods like Mega Man X,  Scorpion,  Espio, and or just mess with some coding to see if I can tweak things like sfx or articles.  I really appreciate all of you who support my mods.  (Smash and Dragon Ball Xenoverse 2)  I will continue to make great content for you guys because I enjoy making you guys happy lol.  Also this helps me be a better animator,  programmer, and just a modder in general
Do you think you can update the character hack of Zero over peach at all? There's quite a few things I noticed messed up with the mod. Firstly, when Zero ever falls asleep, his hand is in the air in a very awkward position, (knowing link's sleeping position was used there, of course). One of the victory poses at the victory screen, just looks really awkward. I'm talking about the one where Zero is seen putting his sword away, or...should be him placing it away. The one model with Zero without his helmet on, it looks as if he has no eyebrows, (which looks all the more weirder when using it). Lastly, If Zero ever falls and lands on the ground, he just stares blankly.  :srs:


Title: Re: Cali Kingz Projects
Post by: CaliKingz01 on November 19, 2017, 03:35:08 PM
Do you think you can update the character hack of Zero over peach at all? There's quite a few things I noticed messed up with the mod. Firstly, when Zero ever falls asleep, his hand is in the air in a very awkward position, (knowing link's sleeping position was used there, of course). One of the victory poses at the victory screen, just looks really awkward. I'm talking about the one where Zero is seen putting his sword away, or...should be him placing it away. The one model with Zero without his helmet on, it looks as if he has no eyebrows, (which looks all the more weirder when using it). Lastly, If Zero ever falls and lands on the ground, he just stares blankly.  :srs:
No chance of that ever getting updated. sorry