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Help & Tutorials => Help => Topic started by: Dyrian on May 19, 2013, 11:22:19 AM



Title: A little help with code manager and Gecko please
Post by: Dyrian on May 19, 2013, 11:22:19 AM
I'm new to Brawl hacking, and have run into some problems right away and I spent all of last night searching and found no answers.

First, I have homebrew already and have installed the latest Gecko OS. I downloaded the Ocarina Code Manager and started finding codes I wanted to use, but when I exported to GCT, it told me I'd gone over 255 lines of code. Is there a way around this limit?

Secondly, I cut back on the number of codes and just used the File Patcher and CSS to split Samus/ZSS and Zelda/Shiek, but the CSS has 4 blank spaces. However created the code must have had four extra characters, but however compiled the codes into the "Best Codes" list that I found here didn't include codes that utilized those extra slots. The game crashes either upon entering CSS or shortly after.

Third, I set up folders for music and renamed files appropriately, according to guides I found here, but the game didn't use them, neither did it display the custom strap screen I downloaded.

So, if anyone can tell me what I need to do to correct these problems, I would be most grateful.


Title: Re: A little help with code manager and Gecko please
Post by: Sirkura on May 19, 2013, 09:05:27 PM
I'm new to Brawl hacking, and have run into some problems right away and I spent all of last night searching and found no answers.

First, I have homebrew already and have installed the latest Gecko OS. I downloaded the Ocarina Code Manager and started finding codes I wanted to use, but when I exported to GCT, it told me I'd gone over 255 lines of code. Is there a way around this limit?

Secondly, I cut back on the number of codes and just used the File Patcher and CSS to split Samus/ZSS and Zelda/Shiek, but the CSS has 4 blank spaces. However created the code must have had four extra characters, but however compiled the codes into the "Best Codes" list that I found here didn't include codes that utilized those extra slots. The game crashes either upon entering CSS or shortly after.

Third, I set up folders for music and renamed files appropriately, according to guides I found here, but the game didn't use them, neither did it display the custom strap screen I downloaded.

So, if anyone can tell me what I need to do to correct these problems, I would be most grateful.


i'd need more info on your set up to deturmin why mods dont show up (ex. size of SD card, gecko/riivo, how you named your files, etc) tho there are several ways around the 255 code limit i personally use brawl + tweaker, its link on the smashmods site is dead so i'll upload it for you.

http://www.mediafire.com/?9z3n2fi1eay3hb1 (http://www.mediafire.com/?9z3n2fi1eay3hb1)

also on the root of your sd card you will need a "gameconfig.txt" (open note pad and paste the following in it, then save it in the root of your SD card as gameconfig.txt)

Code:
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)


Title: Re: A little help with code manager and Gecko please
Post by: Dyrian on May 20, 2013, 09:12:47 AM
I'm using a 4GB SD card, Gecko 1.9.3.1, though I'm thinking about Riivolution, since it can do some things Gecko can't. I followed the naming conventions I found in guides here. Like music is in private/wii/.../sounds and I changed their names to X05, X04, and so on.


Title: Re: A little help with code manager and Gecko please
Post by: Sirkura on May 20, 2013, 03:34:35 PM
I'm using a 4GB SD card, Gecko 1.9.3.1, though I'm thinking about Riivolution, since it can do some things Gecko can't. I followed the naming conventions I found in guides here. Like music is in private/wii/.../sounds and I changed their names to X05, X04, and so on.

ah you will need to use riivo then. gecko rewrites the ram of the game to file patch and the game its self only supports SD cards as big as 2 gigs.  riivo is coded different  then gecko and patches with its own program so you can use a larger SD card for it. hope that helps ^^ also remember to remove the file patch code when you switch to riivo.


Title: Re: A little help with code manager and Gecko please
Post by: Dyrian on May 21, 2013, 07:53:26 AM
Thanks, I'll give it a try.