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Super Smash Bros. Brawl Hacking => Programming => Topic started by: ASF1nk on May 28, 2013, 04:44:21 PM



Title: cBliss v1.5 [16?]
Post by: ASF1nk on May 28, 2013, 04:44:21 PM
(http://i105.photobucket.com/albums/m202/antjor_s38/cBlissLogo.png)

(http://www.youtube.com/watch?v=h1hHUnKaPZ4#)



(http://i105.photobucket.com/albums/m202/antjor_s38/download-1.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32217)




Official cBliss Character Recolors Project (http://forums.kc-mm.com/index.php?topic=59807.0)


UPDATES:
OP Update 06/06/13:
+Project M tutorial
+PAL codes
+Updated commonly asked questions
+POLL
cBlissKit v1.5:
+Added Riivolution Kit.
 - the XML uses the exact same Gecko format. [No ''_en'' , loads codes from sd:\codes\]
+Fixed Wario.
 - Wario has his 12 costumes back.
OP Update 05/30/13:
+New code and a fixed code.
+Download button on top.
+Updated Info.
+What to replace to use other CSS, SSS, Result.
+Commonly asked questions section.
+Official cBliss Character Recolors Project

What is cBliss?
It sets the max number of costumes for all characters to 10.
That means all character now have up to 10 fitCharacterXX.pac
165 new costumes in total.

What does 'cBliss' stand for?
Costume Happy! (http://i105.photobucket.com/albums/m202/antjor_s38/eBf1Pr7tdg6RYBwCDwmUSNXUSnI.gif)

Drawbacks?
Wario looses 2 costumes.
NONE.


How does it work?
It uses 4 fairly simple codes:
Code:
Characters have 10 Costumes [All Chars][ASF1nk]
06AD817c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000
This code makes it so the game tries to load 10 costumes for each character if the costumes exist.

Code:
Costume Color offset FIX [ASF1nk]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000
This code Fixes the order of the costumes to go in order of the .pac and .pcs files.

Code:
New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000
This code writes the 12 costume offsets for Wario in an empty space in memory.

Code:
All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 80455334
04455470 80455334
04455480 80455334
04455490 80455334
044554A0 80455334
044554B0 80455334
044554C0 80455334
044554D0 80455334
044554E0 80455334
044554F0 80455334
04455500 80455334
04455510 80455334
04455520 80455334
04455530 80455334
04455540 80455334
04455550 80455334
04455560 80455334
04455570 80455334
04455580 80455334
04455590 80455334
044555A0 80455334
044555B0 81200d34
044555C0 80455334
044555D0 80455334
044555E0 80455334
044555F0 80455334
04455600 80455334
04455610 80455334
04455620 80455334
04455630 80455334
04455640 80455334
04455650 80455334
04455660 80455334
04455670 80455334
04455680 80455334
04455690 80455334
044556A0 80455334
044556B0 80455334
044556C0 80455334
044556D0 80455334
This code simple points all of the character's costume offsets to the Costume Offset FIX, and Wario's points to his new one.

For a more in-depth look at the codes please ask.

Which cosmetics do I need?
Everything is already provided for you in the Kit!
But what is needed is:
Character Select Portraits [CSPs]
Battle Portraits [BPs]
Result Screen Portraits [RSPs]
StockIcons [CSS] [SSS and Result ones are optional]

Which files do I need?
You will need the FitCharacterXX.pac & FitCharacterXX.pcs for the new costumes.
Yes! You will need both the .pac [uncompressed] and .pcs [compressed] files.
There are few special apples though:
-Peach needs an entry.pac for each costume.
   FitPeachEntry06.pac - FitPeachEntry09.pac
-Pokemon Trainer needs a final.pac for each costume.
   FitPokeTrainerFinal05.pac - FitPokeTrainerFinal09.pac
Peach's and PT's extra files are already provided in the kit!
-Kirby Hats.
   Kirby hats are optional and will not freeze. If a new costume gets swallowed the hat would be the default for
   that character.

How do Characters that skip over a costume work?
Character like Mario, Link, Yoshi, etc. skip over a certain team color costume because they use their default costume for that team color instead.
In cBliss this will be no more.
ALL characters now use:
FitChar01.pac/pcs as Red Team
FitChar02.pac/pcs as Green Team
FitChar03.pac/pcs as Blue Team
Characters that skip a costume will need that costume filled in and they will use that new costume as their new team color.
For example:
Mario in vBrawl skips over FitMario01.pac, because he uses FitMario00.pac for Red Team.
Mario in cBliss needs FitMario01.pcs and FitMario01.pcs for use as Red Team costume.


How does Mr. Game & Watch work?
Mr. Game & Watch still loads his costumes from FitGameWatch00.pac & FitGameWatch00.pcs.
You will need to add the costumes via CLR.
Courtesy of me, the kit provides a cBliss ready Game & watch.

So why only 10 costumes?
Because of how the cosmetics work.
For example:
Mario's CSPs start at MenSelchrFaceB.001 [001]
While DK's start at MenSelchrFaceB.011 [011]
If we were to give Mario 11 costumes he would requiere the use of FaceB.011 but guess what! it is already in use by DK.
tl;dr: Overlap on IDs, that's why.

How does Wi-Fi work?
Playing online with another cBliss user is flawless.
Playing a none cBliss user there is a few things to note:
-New costume Team Color works fine. You will see the new costume, he will see the default one.
When the no user picks a Team Color you filled in you will see the default costume for that color not the new one.
-cBliss user cannot pick any new costume or the opponent will freeze. [Exception is new Team Color Costume]

Selecting RANDOM?
Random will also load the new costumes so be careful to have all the costumes in place.
Also careful using Random on Wi-Fi versus a player that doesn't use cBliss.

So what does the kit include?
-ALL the cosmetics needed.
-Peach's entry.pacs.
-Pokemon Trainer's final.pacs.
-cBliss ready Mr. G&W.
-List of Costumes needed for each character.
-4 A2 Fox recolors so you can test right to way.
-cBliss .GCT

Troubleshoot HALP!!!
-Beeeeeeeeeeeeep = your hack is bad
-Silent Freeze = game is trying to load a file and couldn't find it. Make sure you named everything correctly and replaced the correct costume. Also make sure you have both the .pcs and .pac.

Important!
While testing every single character and downloading a lot of hacks from the vault, I noticed people don't know how to properly save the character .pac files.
This was recurring problem and gave way to many freezes.
For those of you that don't know .pac files are uncompressed and .pcs files are LZ77 compressed.
So how do you know if you downloaded from a person who has no clue?

(http://i105.photobucket.com/albums/m202/antjor_s38/Wrong.png)
Notice the same file size. That is wrong!
.pac files should have a larger file size since they are uncompressed.

(http://i105.photobucket.com/albums/m202/antjor_s38/Correct.png)
Notice the significant file size difference between the .pac and .pcs files.

(http://i105.photobucket.com/albums/m202/antjor_s38/pair.png)
Awesome BrawBox feature, saves both the .pac and .pcs properly in one go.
USE IT!


What to replace to use your own CSS/SSS/Result
Yes you can use your own CSS/SSS/Result with this.
Always be wary of your filesize limits:
sc_selcharacter.pac = limit 3.79 MB
sc_selmap.pac = limit 1.14 MB
Here is what to replace:
sc_selcharacter:
-char_bust_tex_lz77 [CSPs]
-MiscData[90] [StockIcons]

sc_selmap:
-MiscData[40] [StockIcons]
-PAT= MenSelmapPlayer1_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]

STGRESULT.pac:
-MiscData[120] [StockIcons]
-PAT= InfStockface_TopN__0 [On MiscData[110]] [Pattern File for StockIcons]

-cBliss & Project M-
1. Open PM's 2.5b gct on GCTedit (http://www.mediafire.com/download/my2iuknzz0y/GCTEdit%5B1%5D.zip).
2. Copy codes on the TXT square to notepad.
3. Using the search function [ctrl+f] in notepad, search for the following:
Search for ''804553AC'' [Chard] 1 match replace with 80455334
search for ''804553B8'' [Squirt] 1 match replace with 80455334
search for ''804553C4'' [Ivy] 2 matches replace with 80455334
4. Notice how when searching for Ivysaur you get 2 matches.
1 match will be along the other 2 pokemon.
The other match will be by itself and will look like this:

06585E00 00000010
22FF1B1E 000019C6
804553C4 80000000  

You need to delete those 3 lines.

5. Now we search for Wario.
Search for ''455334'' You will get 1 match.
Delete the ''04455334 02060007'' along with the 5 lines below it.

04455334 02060007
04455338 070A0308
0445533C 090B0109
04455340 05000001
04455344 01030302
04455348 02050804

Those 6 lines should be gone.

6. To finish with the codes add the cBliss codes at the bottom of the text file.

7. Copy the Battle Portraits  and choose to replace all [pf\info\portrite\InfFaceXXX.brres]

8. Copiey the Result Portraits and choose to replace all [pf\menu\common\char_bust_tex\MenSelchrFaceBXXX.brres]

9. Using BrawlBox open PM's Common5.pac and replace the sc_selcharacter with the one from cBliss.

10. Leave sc_selmap alone.

Here is a text file for Wi-Fi safe P:M with cBliss (https://www.dropbox.com/s/eyp9lu4rw1drtam/cBlissforPM2.5b.txt)

-PAL CODES-

Code:
New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

Characters have 10 Costumes [All Chars][PAL][ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Costume Color offset FIX [ASF1nk] [PAL][ASF1nk]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk] [PAL][ASF1nk]
04456180 80456054
04456190 80456054
044561a0 80456054
044561b0 80456054
044561c0 80456054
044561d0 80456054
044561e0 80456054
044561f0 80456054
04456200 80456054
04456210 80456054
04456220 80456054
04456230 80456054
04456240 80456054
04456250 80456054
04456260 80456054
04456270 80456054
04456280 80456054
04456290 80456054
044562a0 80456054
044562b0 80456054
044562c0 80456054
044562d0 81200d34
044562e0 80456054
044562f0 80456054
04456300 80456054
04456310 80456054
04456320 80456054
04456330 80456054
04456340 80456054
04456350 80456054
04456360 80456054
04456370 80456054
04456380 80456054
04456390 80456054
044563a0 80456054
044563b0 80456054
044563c0 80456054
044563d0 80456054
044563e0 80456054
044563f0 80456054



Commonly asked questions
Will cBliss work on Dolphin?
-Yes, using the proper method (http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial).
Will cBliss work on Riivo?
-Yes
Can I replace the CSPs?
-Yes, careful with filesize.
Do PSAs work on this?
-Yes
Do .rel Ported characters work on this?
-Yes
Does cBliss work with Stage Expansion?
-Yes
Does cBliss work with Project M?
-Yes
Is anyone else getting random freezes?
-Yes on Riivolution, I can only guarantee cBliss working flawlessly on Gecko.

That's it for now, hope I didn't forget anything. Enjoy!


(http://i105.photobucket.com/albums/m202/antjor_s38/JKtFeVBfXsQPUpasvBGo2gatMpY.gif)


Title: Re: cBliss
Post by: Shun_One on May 28, 2013, 04:49:08 PM
...*claps*

I am going to dig in and adjust this to the nth power.


Title: Re: cBliss
Post by: Segtendo on May 28, 2013, 04:49:50 PM
ASF1nk.
I want you to marry me.
Right here, right now.


Title: Re: cBliss
Post by: SonicBrawler on May 28, 2013, 04:51:49 PM
extra slot and now this? what is your next thread going to be? 7 players per match?


Title: Re: cBliss
Post by: SSJ Is Clueless! on May 28, 2013, 05:00:32 PM
just wow, dude this is just amazing, finally when those noobs make threads or ask on how to have more texture slots on characters, we can give them a good answer (or at least point them here)

i really thought this wasnt possible but, again, you proved me otherwise


Title: Re: cBliss
Post by: _Data_Drain_ on May 28, 2013, 05:01:20 PM
This is... Very impressive I gotta say.

While this might not be too useful for random Wifi... It will be nice for Wifi against friends.


I can finally use all these mods I didn't have room for originally. XD


Title: Re: cBliss
Post by: Mansta8 on May 28, 2013, 05:04:14 PM
Very nice, dunno if it works on riivolution or not, I'll test it.

This will work well with how many Luigi and Toon Link hacks I have.


Title: Re: cBliss
Post by: SwingSet on May 28, 2013, 05:14:36 PM
Recyclable wario slots? I'm a fan.


Title: Re: cBliss
Post by: Don Jon Bravo on May 28, 2013, 05:19:38 PM
this + filepatch 3.5.3= 525 extra costumes :srs:


Title: Re: cBliss
Post by: SonicBrawler on May 28, 2013, 05:21:06 PM
this + filepatch 3.5.3= 525 extra costumes :srs:
(http://ragegenerator.com/images/ragebuilder-faces/Surprised-Amazed/puking-rainbows.jpg)


Title: Re: cBliss
Post by: Xerom on May 28, 2013, 05:22:47 PM
(http://24.media.tumblr.com/0e8c63e001b81f9c8fda9034f618b6b5/tumblr_mhijvh1eNj1rwej9io9_250.gif)


Finally, no more dropping textures I like for newer textures I also like.


Title: Re: cBliss
Post by: Segtendo on May 28, 2013, 05:27:00 PM
Which Wario slots are dropped? 10 and 11?


Title: Re: cBliss
Post by: Chaos_Knight on May 28, 2013, 05:32:17 PM
*bows down to ASF1nk*


Title: Re: cBliss
Post by: ASF1nk on May 28, 2013, 05:35:06 PM
-Should work on Riivo if you don't mind adding ~330 paths.

-525 costumes? AWESOME

-No glitches just have all the files both .pcs and .pac and make sure they are correctly compressed or uncompressed.

-Yes 10 and 11 get dropped.
 It was either Wario drops 2 or he keeps 12 and rest get up to 7 costumes only.


I should have mentioned Random will also load the new costumes so be careful if you don't have them on the sd card yet.

And currently you need to add all of the new .pac and .pcs for ALL characters should post of a way to only get the ones you want soon.


Title: Re: cBliss
Post by: Chaos_Knight on May 28, 2013, 05:39:59 PM
So what would happen if Random loads oh let say for example FitMario07 but there is nothing there?


Title: Re: cBliss
Post by: Mansta8 on May 28, 2013, 06:15:20 PM
^ My guess is that it freezes.


Title: Re: cBliss
Post by: hotdogturtle on May 28, 2013, 06:34:15 PM
o_o

I don't really know what to say... This is something that people have dreamed of for years, and it was either deemed impossible or repeatedly put on the backburner by the few people capable of doing it. It's finally real now. There's nothing helpful I can say here except congratulate and thank you like everyone else.


Title: Re: cBliss
Post by: Ultraxwing on May 28, 2013, 06:38:08 PM
 Whoa! many many princess peach slots that i can use. i love you asf1nk i wonde why you keep releasing rather requested stuff.

first this which adds 5 more costume slots to the characters. and before this a rather decently functioning 1 slot clone engine

i wonder why you keep releasing these things is it to bring something much better in the future? or is it to sate our basic CSS/SSS desires

either way loving this, about to start a whole new SD card just for this


Title: Re: cBliss
Post by: Choppasmith on May 28, 2013, 06:47:38 PM
Wow Wow Wow. Can't wait to try this out! There were just so many awesome textures I had to drop because of space! Hopefully it works with Mr. MW's 3.5.3 code (even in it's current state having MORE costumes on top of being able to switch between two PSAs would be super handy for characters like Pokemon Trainer and Pikachu)

Couple questions ASF1, fitcharacter00 is still for defaults that don't already replace team colors right? Also doesn't Sonic's default replace #3 because you don't seem to mention it in the readme.


Title: Re: cBliss
Post by: ASF1nk on May 28, 2013, 06:55:15 PM
NO character loads a team color using the default anymore.
Mario now loads red team from 01.pac
Link loads green team from 02.pac
Sonic loads blue team from 03.pac
etc.

And yes, thank you for pointing that out Sonic does also need FitSonic03.pac/.pcs.


Title: Re: cBliss
Post by: Choppasmith on May 28, 2013, 07:03:37 PM
NO character loads a team color using the default anymore.
Mario now loads red team from 01.pac
Link loads green team from 02.pac
Sonic loads blue team from 03.pac
etc.

And yes, thank you for pointing that out Sonic does also need FitSonic03.pac/.pcs.

Yeah, but I mean for characters like Peach or Kirby whose defaults don't use team colors.

I'm going to assume in the portrite folder, InffaceXXX.brres the last digit corresponds to the the texture number

Example inface049 would be the portrait for fityoshi09, or would it be 08 like the placeholder suggests?


Title: Re: cBliss
Post by: Spex130 on May 28, 2013, 07:09:25 PM
GOOD JOB. HOLY WOW.

...Now then. Now that I've got my undying fanburst out, the big question:

Will this do anything to saved data?

Edit:

Also, does anyone want to start working on a "standard pack" of recolored default textures to fill all the slots so there will be no freezes? Because that should happen.


Title: Re: cBliss
Post by: ASF1nk on May 28, 2013, 07:12:02 PM
Characters that never used default already loaded red from 01.pac green from 02.pac and blue from 03.pac.

And yeah I forgot to mention but cosmetics are also re-arranged.
They go in the same order the fitCharacterXX.pac files go.
I already did all the re-arranging though, so no one has to worry about that.

And you're kinda right except cosmetic and .pac/.pcs are off by one.
Example:
Mario's cosmetics start at 01
so infface001.brres would correspond to fitMario00.pac
face02 = Mario01
face03 = Mario02
face04 = Mario03
face05 = Mario04
face06 = Mario05
face07 = Mario06
face08 = Mario07
face09 = Mario08
face10 = Mario09


-Your Save will be fine just like it was fine before <_<.


Title: Re: cBliss
Post by: Yamil on May 28, 2013, 07:40:51 PM
WOW!!! This is amazing!!!! But I have a question, how we gonna mantain the minimum size of  the sc_selcharacter.pac by adding the new CPS, without crashing/freezing the game by exceeding the file size limit?


Title: Re: cBliss
Post by: Segtendo on May 28, 2013, 07:45:47 PM
And you're kinda right except cosmetic and .pac/.pcs are off by one.
Example:
Mario's cosmetics start at 01
so infface001.brres would correspond to fitMario00.pac
face02 = Mario01
face03 = Mario02
face04 = Mario03
face05 = Mario04
face06 = Mario05
face07 = Mario06
face08 = Mario07
face09 = Mario08
face10 = Mario09
This makes replacing portraits so much easier.


Title: Re: cBliss
Post by: ASF1nk on May 28, 2013, 08:07:35 PM
WOW!!! This is amazing!!!! But I have a question, how we gonna mantain the minimum size of  the sc_selcharacter.pac by adding the new CPS, without crashing/freezing the game by exceeding the file size limit?
You just made me find a bbox bug lol.
It decompressed the sc_selcharacter.pac so its over 4MB.
Uploading a fix now.

To answer your question.
You don't have to I already did everything for you only have to replace the numbered CSPs with the ones you want.
Final file size of the CSS on cBliss kit is 2.78mb, the limit is 3.79mb


Title: Re: cBliss
Post by: Segtendo on May 28, 2013, 08:09:51 PM
...[censored].
I'm over 4mb right now.


Title: Re: cBliss
Post by: ASF1nk on May 28, 2013, 08:22:58 PM
Fix is now live, re-download.


Title: Re: cBliss
Post by: Sirkura on May 28, 2013, 08:33:54 PM
just curious what about REL ported characters? how does this affect them?


Title: Re: cBliss
Post by: Yamil on May 28, 2013, 08:43:58 PM
You just made me find a bbox bug lol.
It decompressed the sc_selcharacter.pac so its over 4MB.
Uploading a fix now.

To answer your question.
You don't have to I already did everything for you only have to replace the numbered CSPs with the ones you want.
Final file size of the CSS on cBliss kit is 2.78mb, the limit is 3.79mb

Hahaha and again, wow!! You always one step ahead, thanks!!


Title: Re: cBliss
Post by: ShadowSnake on May 28, 2013, 09:29:48 PM
This is incredible!

Mind if i patch it to work with Riivolution and release it?


Title: Re: cBliss
Post by: ??_? on May 28, 2013, 09:37:15 PM
Oh em GEEEE


Title: Re: cBliss
Post by: ShadowGarion on May 28, 2013, 09:50:20 PM
-Yes 10 and 11 get dropped. It was either Wario drops 2 or he keeps 12 and rest get up to 7 costumes only.  

Could you make one like this? i would love more costumes but ten is just too many for some characters. And could you also make a version for the most current version of Project M?


Title: Re: cBliss
Post by: ShadowSnake on May 28, 2013, 10:04:37 PM
just curious what about REL ported characters? how does this affect them?

^ this

Will the plug&play rels work with this?


Title: Re: cBliss
Post by: Batman on May 28, 2013, 10:09:13 PM
extra slot and now this? what is your next thread going to be? 7 players per match?

Next will be separate clones and we all can have almost an infinite amount of PSA'd characters, and regular characters?......  :yay:


Title: Re: cBliss
Post by: nernerman on May 28, 2013, 10:57:16 PM
One big question I have. So how would I get the extra textures on Dolphin?


Title: Re: cBliss
Post by: Iwvi on May 28, 2013, 11:34:06 PM
Thanks man, you are Awesome. I have never bothered to modify the aesthetic parts of the select screens. Now I have a reason! I'll start organizing my brawl correctly and will have room for Oh so many hacks. Life is good.


Title: Re: cBliss
Post by: secretchaos1 on May 28, 2013, 11:38:09 PM
This looks amazing! I'll be pretty eager to give this a test drive, makes me wish I wasn't so busy lately so I could set it all up. I still need to play around with the recent extra slot updates. But still this is awesome, it's nice to see an expanded costume selection finally coming to light!


Title: Re: cBliss
Post by: Unkown Kokiri on May 29, 2013, 12:45:00 AM
is there a chance you can make a video for this? i read what to do but i dont really get it when it comes to reading text it a mental problem i have


Title: Re: cBliss
Post by: RandomTBush on May 29, 2013, 01:55:32 AM
Quick question -- what about the Kirby transformations which change his model (Donkey Kong, Falco, Jigglypuff, Olimar and Snake)? You should probably mention that you'll need files for those as well to prevent crashing.

Either way, this is awesome.  :)


Title: Re: cBliss
Post by: MrUnusual on May 29, 2013, 02:06:21 AM
My question is if there's a way to get this to work on Dolphin? Because when I use Wii Scrubber, there are only the original files there, so I wouldn't be able to put one of my own custom textures over FirMario06-09 because those files don't exist in the game's files when I load the game in Wii scrubber :/


Title: Re: cBliss
Post by: fake_jokekid on May 29, 2013, 02:22:08 AM
epic work sir, would anyone be so nice to release a pack with original costumes over the new ones, so all are used and to prevent freezing?

also, i assume you changed the CSPs sizes for filesize?
or did you just make them all CMPR?


Title: Re: cBliss
Post by: DoctorFlux(Mariodk) on May 29, 2013, 02:23:13 AM
My question is if there's a way to get this to work on Dolphin? Because when I use Wii Scrubber, there are only the original files there, so I wouldn't be able to put one of my own custom textures over FirMario06-09 because those files don't exist in the game's files when I load the game in Wii scrubber :/
i just have tried:
dolphin with file patcher code v3.5.1:
not Gecko OS method for emulator its kinda the same method just the change you put the codes in a txt file for the game settings for dolphin emulator
instead of loading gecko OS like as in a wii
 with this method you is able to edit the .iso with a brsar file but if do that with gecko OS+Dolphin+edited iso with brsar file it freezes) but it freeze with this or with that extra slot charater aswell
idk with Gecko OS+dolphin method if it works with that
Edit:
never mind it works for me now
sadly not the extra slot with this method i using


Title: Re: cBliss
Post by: pikazz on May 29, 2013, 02:24:08 AM
looks like PAL version is forgotten :/

is it okay if I port these codes to PAL? including everything like CSS, Stocks ect


Title: Re: cBliss
Post by: Giga Man on May 29, 2013, 03:49:02 AM
I'm so flipping in love with this, dude. You have no idea how happy I am to see this. I've already gone crazy on the LST post's comment section. XD

Just a few questions, though.

Did you even out the Wario costumes, or did you just drop the last two classic Wario costumes?

What is CLR? I use these Mr. Game & Watch textures here (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12972) and was wondering how I could retain those and possibly add to them.

I may have more later, but this is all I can think of right now.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 05:35:22 AM
how do you use this with the stage expansion code and the flaming blue css. could some one make it work?
i hope to get this working with riivolution. i just deleted a mario hack a couple of days ago. i would love this so i can keep it as an alternate.


Title: Re: cBliss
Post by: Miacis on May 29, 2013, 06:20:10 AM
I have a question: does it corrupt save files? ;D

JK, that's awesome. I thought nothing new could make me reconsider my decision to not mod my Brawl anymore. You've just proved me wrong.


Title: Re: cBliss
Post by: DarkPikachu on May 29, 2013, 06:55:46 AM
I'll have to rmbr to fav this thread when I get my compy online ;D

impressive work my good man :)


Title: Re: cBliss
Post by: LC-DDM on May 29, 2013, 07:17:05 AM
Excuse me while I go party.

So wait, what do you mean adding 330 new paths?

Also, I'm gonna address the elephant in the room here...

PAL version?


Title: Re: cBliss
Post by: SSJ Is Clueless! on May 29, 2013, 07:52:37 AM
i do have a couple questions, me the being the person i am im not sure if these have been answered or not even though i did read all the comments

1.so if someone is missing lets say FitChar02 or something, will it be added or skipped to make there pcs/pac's go up to FitChar11?

2.and you mentioned something about csp's being 1 increment off the files (I.E. FitChar01 = MenSelChar02) am i correct or was that something else?

also i didnt read the txt file in the download (mainly b/c i didnt DL is yet) b/c i havent had the time but if these answers are in the txt file just say so and i can read it


Title: Re: cBliss
Post by: Albafika on May 29, 2013, 08:22:20 AM
looks like PAL version is forgotten :/
You say it like he was obliged to make the codes for a region he doesn't have a Wii from. It's PAL and NTSC-J's users' job to do that, not NTSC-U's.


Title: Re: cBliss
Post by: pikazz on May 29, 2013, 08:56:04 AM
You say it like he was obliged to make the codes for a region he doesn't have a Wii from. It's PAL and NTSC-J's users' job to do that, not NTSC-U's.
w00t, that wasnt what I ment or wanted to say o-o


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 08:56:53 AM
may i ask someone to help me get it to work for riivolution? i tried to add the files from the pack to my own selchar and selmap pac but when i booted the game it froze nothing loaded.
yes i modified the common pac for the menus i even used the ones from the pack but it still froze

i'm using the stage expansion code and the flaming blue css.


Title: Re: cBliss
Post by: ASF1nk on May 29, 2013, 09:10:27 AM
I would never forget my PALs =D

PAL CODES
Code:
Characters have 10 Costumes [All Chars][PAL][ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Wario Costume Color offset FIX [PAL][ASF1nk]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

All Characters have Wario's Costume offset [PAL] [ASF1nk]
04456180 80456054
04456190 80456054
044561a0 80456054
044561b0 80456054
044561c0 80456054
044561d0 80456054
044561e0 80456054
044561f0 80456054
04456200 80456054
04456210 80456054
04456220 80456054
04456230 80456054
04456240 80456054
04456250 80456054
04456260 80456054
04456270 80456054
04456280 80456054
04456290 80456054
044562a0 80456054
044562b0 80456054
044562c0 80456054
044562d0 80456054
044562e0 80456054
044562f0 80456054
04456300 80456054
04456310 80456054
04456320 80456054
04456330 80456054
04456340 80456054
04456350 80456054
04456360 80456054
04456370 80456054
04456380 80456054
04456390 80456054
044563a0 80456054
044563b0 80456054
044563c0 80456054
044563d0 80456054
044563e0 80456054
044563f0 80456054
Checking PAL files after work.


-For Dolphin Use.
http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial (http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial)

-Also working on Riivo.

-Also good point on Kirby hats, I forgot about them!


Title: Re: cBliss
Post by: LC-DDM on May 29, 2013, 09:19:33 AM
I'll be testing these babies, myself, right now.

As it stands though, thanks a lot for all this!

EDIT: Does the gameconfig.txt work even with PAL use?


Title: Re: cBliss
Post by: Azure_Shadow on May 29, 2013, 09:40:17 AM
ASF1nk, you do some amazing things. :D

Just a question that I don't think has been addressed here: Does it work with .rel ported characters, like PhantomWings' Plug'n'Play modules?


Title: Re: cBliss
Post by: ASF1nk on May 29, 2013, 09:46:51 AM
Shouldn't by any problems.
Someone test it out.


Title: Re: cBliss
Post by: DoctorFlux(Mariodk) on May 29, 2013, 09:50:03 AM
I would never forget my PALs =D

PAL CODES
Code:
Characters have 10 Costumes [All Chars][PAL][ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Wario Costume Color offset FIX [PAL][ASF1nk]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

All Characters have Wario's Costume offset [PAL] [ASF1nk]
04456180 80456054
04456190 80456054
044561a0 80456054
044561b0 80456054
044561c0 80456054
044561d0 80456054
044561e0 80456054
044561f0 80456054
04456200 80456054
04456210 80456054
04456220 80456054
04456230 80456054
04456240 80456054
04456250 80456054
04456260 80456054
04456270 80456054
04456280 80456054
04456290 80456054
044562a0 80456054
044562b0 80456054
044562c0 80456054
044562d0 80456054
044562e0 80456054
044562f0 80456054
04456300 80456054
04456310 80456054
04456320 80456054
04456330 80456054
04456340 80456054
04456350 80456054
04456360 80456054
04456370 80456054
04456380 80456054
04456390 80456054
044563a0 80456054
044563b0 80456054
044563c0 80456054
044563d0 80456054
044563e0 80456054
044563f0 80456054
Checking PAL files after work.


-For Dolphin Use.
[url]http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial[/url] ([url]http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial[/url])

-Also working on Riivo.

-Also good point on Kirby hats, I forgot about them!

you dont even needing Gecko OS cuz if using Gecko OS+editing iso for SFX packs it freeze but if you using Dolphin´s own Gecko OS: Dolphin folder/User/GameConfig/RSBE01.txt add file patch code+these codes
it comeplete works aswell
just add the codes


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 10:09:08 AM
-Also working on Riivo.
ok. i got it to load. but when i select example fitmario01.pac it freezes. i have the pcs file too. still freezes. my hack is good it is the same one over fitmario00.pac as i'm creating dummy files to prevent crashing.


Title: Re: cBliss
Post by: Syeo on May 29, 2013, 10:14:37 AM
ok. i got it to load. but when i select example fitmario01.pac it freezes. i have the pcs file too. still freezes. my hack is good it is the same one over fitmario00.pac as i'm creating dummy files to prevent crashing.

Make sure the pcs file is smaller than the pac file or else it won't work (I guess). When I choose the character everything is fine, the game just freezes when I select a stage. I'm also using Riivolution + Stage Expansion Code.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 10:16:44 AM
Make sure the pcs file is smaller than the pac file or else it won't work (I guess). When I choose the character everything is fine, the game just freezes when I select a stage. I'm also using Riivolution + Stage Expansion Code.
fixed the character select bug. but now i'm having that issue with the stage select screen. whats weird is that i can go back to my wii menu when i select a stage.
the pac and pcs is the right sizes pcs smaller than pac


Title: Re: cBliss
Post by: Kaaoeyi on May 29, 2013, 10:31:55 AM
you dont even needing Gecko OS cuz if using Gecko OS+editing iso for SFX packs it freeze but if you using Dolphin´s own Gecko OS: Dolphin folder/User/GameConfig/RSBE01.txt add file patch code+these codes
it comeplete works aswell
just add the codes
So basically what you're saying here is...this probably won't work for USB users with a modded iso?
Can anyone confirm this?


Title: Re: cBliss
Post by: Taiko on May 29, 2013, 10:52:23 AM
For those curious if it works with ProjectM, it *kinda* works...with a few issues.

- The Pokemon (Squirtle, Ivysaur, Charizard) can't select their extra colours
- Characters who have had their default team colours moved (Marth, for example) freeze the game when selecting their moved team colour (in Marth's case, his purple colour, replacing his blue team colour)

That's about all I've tested, it works great with every other character though! Great job with this!

If anyone wants the modified ProjectM files that work with this, I could upload them.


Title: Re: cBliss
Post by: JBG on May 29, 2013, 11:05:22 AM
Winning.

My summer project now is to hunt down hacks, CSPs, and all of the good cosmetics stuff to make this work :I


Title: Re: cBliss
Post by: fake_jokekid on May 29, 2013, 11:05:36 AM
if i understand this correctly, it should even "fix" some issues of P&P rels, for example, freezing when selecting a outfit the original didnt have, now they all have the same outfits, so i suggest someone testing that :P


Title: Re: cBliss
Post by: Segtendo on May 29, 2013, 11:15:55 AM
Winning.

My summer project now is to hunt down hacks, CSPs, and all of the good cosmetics stuff to make this work :I
Hah. Same dude.
I started replacing my portraits and BP's yesterday. Got all the way through through Lucas.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 11:22:13 AM
has anyone found a fix for riivolution that does not freeze when i select a stage? i'm just curious.


Title: Re: cBliss
Post by: Moblin on May 29, 2013, 11:22:41 AM
ok. i got it to load. but when i select example fitmario01.pac it freezes. i have the pcs file too. still freezes. my hack is good it is the same one over fitmario00.pac as i'm creating dummy files to prevent crashing.

You need to add file paths to your Riivolution XML if you haven't already.


Title: Re: cBliss
Post by: pikazz on May 29, 2013, 11:29:12 AM
I would never forget my PALs =D

PAL CODES
Code:
Characters have 10 Costumes [All Chars][PAL][ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Wario Costume Color offset FIX [PAL][ASF1nk]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

All Characters have Wario's Costume offset [PAL] [ASF1nk]
04456180 80456054
04456190 80456054
044561a0 80456054
044561b0 80456054
044561c0 80456054
044561d0 80456054
044561e0 80456054
044561f0 80456054
04456200 80456054
04456210 80456054
04456220 80456054
04456230 80456054
04456240 80456054
04456250 80456054
04456260 80456054
04456270 80456054
04456280 80456054
04456290 80456054
044562a0 80456054
044562b0 80456054
044562c0 80456054
044562d0 80456054
044562e0 80456054
044562f0 80456054
04456300 80456054
04456310 80456054
04456320 80456054
04456330 80456054
04456340 80456054
04456350 80456054
04456360 80456054
04456370 80456054
04456380 80456054
04456390 80456054
044563a0 80456054
044563b0 80456054
044563c0 80456054
044563d0 80456054
044563e0 80456054
044563f0 80456054
Checking PAL files after work.


-For Dolphin Use.
[url]http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial[/url] ([url]http://forums.dolphin-emu.org/Thread-updated-first-post-how-to-play-brawl-project-m-etc-unofficial[/url])

-Also working on Riivo.

-Also good point on Kirby hats, I forgot about them!


damn you, I wanted to port them D:

however, thats awesome! I will test them out right now!


Title: Re: cBliss
Post by: Syeo on May 29, 2013, 11:34:46 AM
You need to add file paths to your Riivolution XML if you haven't already.
Same goes for me but the path is already there. I'm using Beyond's Riivolution and it works perfectly. When I want to add more color slots then it freezes at the Stage Select Screen when a stage is selected.

I added the 3 codes to RSBE01.gct (without the File Replacement Code), replaced sc_selcharacter.pac (not the sc_selmap.pac due to the Stage Expansion) and added all the portrite files. Everything is where it should be.

It seems that the gameconfig.txt is just for Dolphin users. I was already curious about that. And I don't really think that it's due to the sc_selmap.pac file.

I should also say that the pac file is larger than the pcs file.



Title: Re: cBliss
Post by: LC-DDM on May 29, 2013, 11:38:38 AM
What am I to create as a XML for Riivolution use, though...? That's what I'm curious about.


Title: Re: cBliss
Post by: bleachmagic on May 29, 2013, 11:53:47 AM
hmm im having a problem with this completely,i have all the extra costumes added i replaced my GCT with the one included and all the files are added but it still freezes when i try to go to the character selection screen,any thoughts anyone?


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 12:07:15 PM
Same goes for me but the path is already there. I'm using Beyond's Riivolution and it works perfectly. When I want to add more color slots then it freezes at the Stage Select Screen when a stage is selected.
i'm having this problem too. i got past the character select screen aswell.


Title: Re: cBliss
Post by: LC-DDM on May 29, 2013, 12:10:17 PM
Okay, okay, guys, we need to pipe down and rationalize. I'm assuming that the FRC was what directed the extra costumes to be loaded by the game so they're playable, so we'll need a Riivolution equivalent to that.

I mean, I have my hacks setup in the classic "private/wii/etc..." mode and it still doesn't load the extras so...


Title: Re: cBliss
Post by: dRage on May 29, 2013, 12:13:28 PM
For those curious if it works with ProjectM, it *kinda* works...with a few issues.

- The Pokemon (Squirtle, Ivysaur, Charizard) can't select their extra colours
- Characters who have had their default team colours moved (Marth, for example) freeze the game when selecting their moved team colour (in Marth's case, his purple colour, replacing his blue team colour)

That's about all I've tested, it works great with every other character though! Great job with this!

If anyone wants the modified ProjectM files that work with this, I could upload them.

That's a shame, though I sort of expected it would clash with the team color modifications already in place.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 12:15:57 PM
i have an idea. let's write the new fighter files to the xml of riivolution. i'm gonna test the first one i edited. i'll edit if it works

edit. got it to work. that's how you do it.

add this to your xml

<file external="/private/wii/app/RSBE/pf//fighter/nameoffighter/FitnameXX.pcs" disc="/fighter/nameoffighter/FitnameXX.pcs" create= "true"/>
dont forget to add the pac files too

do this for every new slot and it should be flawless now

i'm gonna work on a xml for this. give me a few hours at the most.


Title: Re: cBliss
Post by: Wasabi_Skillz on May 29, 2013, 12:37:49 PM
i have an idea. let's write the new fighter files to the xml of riivolution. i'm gonna test the first one i edited. i'll edit if it works

edit. got it to work. that's how you do it.

add this to your xml

<file external="/private/wii/app/RSBE/pf//fighter/nameoffighter/FitnameXX.pcs" disc="/fighter/nameoffighter/FitnameXX.pcs" create= "true"/>
dont forget to add the pac files too

do this for every new slot and it should be flawless now

i'm gonna work on a xml for this. give me a few hours at the most.

ahhh! i'm excited! thank you!


Title: Re: cBliss
Post by: IWasAPerson on May 29, 2013, 12:38:51 PM
*Jaw Drops*

Wow, just wow. Amazing job on this, ASF1nk

i have an idea. let's write the new fighter files to the xml of riivolution. i'm gonna test the first one i edited. i'll edit if it works

edit. got it to work. that's how you do it.

add this to your xml

<file external="/private/wii/app/RSBE/pf//fighter/nameoffighter/FitnameXX.pcs" disc="/fighter/nameoffighter/FitnameXX.pcs" create= "true"/>
dont forget to add the pac files too

do this for every new slot and it should be flawless now

i'm gonna work on a xml for this. give me a few hours at the most.

That's the way I've done it for the CSE and stage expansion, although I use a modified Modlauncher xml as opposed to Beyond's, so the filepaths are a lot different for me. I would've tested this out but on account of not being at home at the moment, I can't exactly do it.

One thing to note is that you just can't add a folder to the xml to save time as opposed to adding individual files. It'll replace all the files in that particular folder, but it will never actually create a file, so unfortunately you have to add an entry for every single pac and pcs...one of the few advantages the FPC has over Riivo.


Title: Re: cBliss
Post by: LC-DDM on May 29, 2013, 12:41:49 PM
I'm willing to do all this extra work to get this to run if it means extra characters.

Though I must stress that this opens endless possibilities, depending on one's mindset.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 12:48:40 PM
currently working on a xml current progress mario through luigi done starting in the order of cbliss order for fighter pacs.
so mario is first and then dk etc. i'm gonna get it done as fast as i can.


Title: Re: cBliss
Post by: Shadz on May 29, 2013, 12:56:06 PM
you dont even needing Gecko OS cuz if using Gecko OS+editing iso for SFX packs it freeze but if you using Dolphin´s own Gecko OS: Dolphin folder/User/GameConfig/RSBE01.txt add file patch code+these codes
it comeplete works aswell
just add the codes
I am having trouble doing it either way, I just remembered my ISO has been edited for sounds so the gecko OS thing is out of the question, I've got my codes on the RSBE. txt now instead, but nothing happens, the only difference is one of robs textures appear to be wally's ( i think thats what it is) but theres no freezing or other costumes at all.
whats going on?


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 01:05:36 PM
i have an idea. let's write the new fighter files to the xml of riivolution. i'm gonna test the first one i edited. i'll edit if it works

edit. got it to work. that's how you do it.

add this to your xml

<file external="/private/wii/app/RSBE/pf//fighter/nameoffighter/FitnameXX.pcs" disc="/fighter/nameoffighter/FitnameXX.pcs" create= "true"/>
dont forget to add the pac files too

do this for every new slot and it should be flawless now

i'm gonna work on a xml for this. give me a few hours at the most.

Wouldn't it just be faster to just use
<folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true" create="true"/>
instead of
<file external="/private/wii/app/RSBE/pf//fighter/nameoffighter/FitnameXX.pcs" disc="/fighter/nameoffighter/FitnameXX.pcs" create="true"/>

It basically tells riivolution to compare the fighter folder on a SD or whatever with the folder on the disk and use the subfolders as well as well as create the extra files if they exist.
It is what I use for my hacks already, minus the create part.


Title: Re: cBliss
Post by: ShadowSnake on May 29, 2013, 01:06:17 PM
Has anyone tested a plug & play rel yet?

I am 90% sure it will work considering how those rels work. 20 snake skins would be sick.


Title: Re: cBliss
Post by: Segtendo on May 29, 2013, 01:08:02 PM
I've been working on replacing my portraits and [censored], but I'll test it later. I have one over Olimar for Roy.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 01:08:31 PM
Wouldn't it just be faster to just use
<folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true" create="true"/>
instead of
<file external="/private/wii/app/RSBE/pf//fighter/nameoffighter/FitnameXX.pcs" disc="/fighter/nameoffighter/FitnameXX.pcs" create="true"/>

It basically tells riivolution to compare the fighter folder on a SD or whatever with the folder on the disk and use the subfolders as well as well as create the extra files if they exist.
i tried that infact my fighter folder setting is that.
still freezes


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 01:10:15 PM
i tried that infact my fighter folder setting is that.
still freezes
What you are doing now though, does it work?
Also when you added <folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true" create="true"/>, did you still have the line that said <folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true"/>? Because if you did, Riivo will ignore the second one on the xml. You will also have to add the path for EVERY file in the fighter folder if you plan on file linking instead of folder linking for the same reason.


Title: Re: cBliss
Post by: nernerman on May 29, 2013, 01:12:32 PM
I am only having one tiny issue. It freezes at the results screen. I am assuming I have missed something somewhere?


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 01:17:34 PM
What you are doing now though, does it work?
Also when you added <folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true" create="true"/>, did you still have the line that said <folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true"/>? Because if you did, Riivo will ignore the second one on the xml.
the one with example      
<file external="/private/wii/app/RSBE/pf//fighter/pit/FitPit06.pac" disc="/fighter/pit/FitPit06.pac" create= "true"/>
that one works that other one does not work.
i have both.
edit i see i should add create=true
i did not see that little line of code.


Title: Re: cBliss
Post by: LC-DDM on May 29, 2013, 01:19:44 PM
Did you use the STGRESULT that comes with the kit?


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 01:22:04 PM
the one with example      
<file external="/private/wii/app/RSBE/pf//fighter/pit/FitPit06.pac" disc="/fighter/pit/FitPit06.pac" create= "true"/>
that one works that other one does not work.
My experience was that riivo ignored commands that linked a single file if there was a command that linked a folder. That being said, I am still interested if the way you are doing it right now works.
Edit:
While you are working on that, I am going to work on making recolors and setting up a thread for people to help with them. Unless said thread exists already.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 01:29:52 PM
it does work. but this method is faster
<folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true" create="true"/>
now i'm having problems with ice climbers i load the new slots and it freezes at the stage select screen


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 01:35:39 PM
If I make a thread for the portraits and recolors, what board would it go in? I was thinking This board (http://forums.kc-mm.com/index.php?board=25.0), would that be correct?


Title: Re: cBliss
Post by: Syeo on May 29, 2013, 01:37:03 PM
Maybe Ice Climbers are a bit buggy due to their files? As I know you can decide whether to play Popo or Nana, maybe that causes some issues because the extra slots mess that up. Dunno, just a suggestion.


Title: Re: cBliss
Post by: IWasAPerson on May 29, 2013, 01:38:01 PM
What you are doing now though, does it work?
Also when you added <folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true" create="true"/>, did you still have the line that said <folder external="/private/wii/app/RSBE/pf/fighter" disc="/fighter/" recursive="true" resize="true"/>? Because if you did, Riivo will ignore the second one on the xml. You will also have to add the path for EVERY file in the fighter folder if you plan on file linking instead of folder linking for the same reason.

I've tried this method with folders before. While it works for file replacement, it's never worked for me with file creation. I've always had to manually link the files if I'm creating a file as opposed to just creating a folder and calling it good. However, I can't remember if I ever had set 'recursive="true"' or not. That said, the more I'm reading the more I think I never set the recursive flag. I'll get back to you on that.

Between the new costume slots, the Stage Expansion 2.0 code, the updated modlauncher xml from Project M, and the extra character slot, it may be worthwhile for me to make a new proper version of the Modlauncher xml. Especially one with save file redirection built in. I prefer that layout as opposed to the layouts which mimic the FPC format.

Can't wait to try out the new costumes, though...


Title: Re: cBliss
Post by: nernerman on May 29, 2013, 01:38:19 PM
Did you use the STGRESULT that comes with the kit?

Now that you mention it I did but at the same time I didn't. Call me a goof ball for this one, but rushing myself to get it all into my folders I found that I put the STGRESULT in the sound folder by mistake, either way thanks for bringing that to my attention.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 01:42:46 PM
If I make a thread for the portraits and recolors, what board would it go in? I was thinking This board ([url]http://forums.kc-mm.com/index.php?board=25.0[/url]), would that be correct?

yeah thats the board.
how would you do a mrg&w rel port. i cant get it to work.


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 01:45:27 PM
yeah thats the board.
how would you do a mrg&w rel port. i cant get it to work.

I don't know what you mean. Did you mean adding more costumes?


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 01:47:43 PM
I don't know what you mean. Did you mean adding more costumes?
ok i have a character over g&w so it has one pac and pcs. how would you get the other costumes to load without it freezing.
still having problems with ice climbers. i changed the names in the actual files but it still frrezes


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 01:49:30 PM
ok i have a character over g&w so it has one pac and pcs. how would you get the other costumes to load without it freezing.
I... don't know. I don't have any experience with G&W.
On a side note, what should the thread be called? I was thinking something on the lines of "The Official cBliss Recolors Project"


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 01:50:59 PM
I... don't know. I don't have any experience with G&W.
On a side note, what should the thread be called? I was thinking something on the lines of "The Official cBliss Recolors Project"
that's good.
still having problems with ice climbers. i changed the names in the actual files but it still freezes
cant seem to get pokemon trainer to work either. i have everything set but i still get freezing.


Title: Re: cBliss
Post by: GunBlaze on May 29, 2013, 01:58:02 PM
Just stumbled into this, and I gotta say it's hell legit.


Now the questions: Riivo-exclusive? Any bugs? P:M compatible?


Title: Re: cBliss
Post by: Segtendo on May 29, 2013, 02:03:21 PM
Not Riivo-exclusive, few bugs with P:M, and that's it.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 02:06:39 PM
Just stumbled into this, and I gotta say it's hell legit.


Now the questions: Riivo-exclusive? Any bugs? P:M compatible?
some bugs as we speak. we're trying to get it to work on riivo perfectly.
cant get ganondorf to work wow i'm having alot of problems.
wow this is really making me mad. i'm going back to my old method to see if it works.
nothing works. someone help me. i cant get alot of characters to work. even my old method does not work.
it seems like everything past fitchar05.pac freezes


Title: Re: cBliss
Post by: SSBBFREAK18 on May 29, 2013, 02:36:34 PM
Quote
Troubleshoot HALP!!!
-Beeeeeeeeeeeeep = your hack is bad
-Silent Freeze = game is trying to load a file and couldn't find it. Make sure you named everything correctly and replaced the correct costume. Also make sure you have both the .pcs and .pac.


I used your .gct you included and all, but it still froze on the character selection screen, not the loading of characters or anything like that... so what did I do wrong?  It's as soon as I click over to one of the new slots, if I load one of the normal ones, everything is fine..


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 02:53:57 PM
Alright I have the thread up!
Visit it Here! (http://forums.kc-mm.com/index.php?topic=59807.0)
I really am going to need the help of everyone if we are going to finish it.


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 03:46:36 PM
hmm. done everything correctly. modified my xml, and every character freezes when i try to load a new slot.
using riivolution and stage expansion code. please help.


Title: Re: cBliss
Post by: StupidMarioFan1 on May 29, 2013, 04:57:34 PM
While testing every single character and downloading a lot of hacks from the vault, I noticed people don't know how to properly save the character .pac files.
This was recurring problem and gave way to many freezes.
For those of you that don't know .pac files are uncompressed and .pcs files are LZ77 compressed.
So how do you know if you downloaded from a person who has no clue?
([url]http://i105.photobucket.com/albums/m202/antjor_s38/Wrong.png[/url])
Notice the same file size. That is wrong!
.pac files should have a larger file size since they are uncompressed.
([url]http://i105.photobucket.com/albums/m202/antjor_s38/Correct.png[/url])
Notice the significant file size difference between the .pac and .pcs files.

See this is why you should make a .pac first, and then save the hack as a .pcs, like I do. Maybe this will get people to actually make pac files when making hacks, plus pac files are needed for adventure mode which can be fun playing with hacks. :P


Title: Re: cBliss
Post by: fake_jokekid on May 29, 2013, 05:03:05 PM
not this again...
just save as pair, problem solved, everyone happy


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 05:52:56 PM
i recreated my gct several times just incase i missed the codes. i still cant select my new slots. i have no idea what to do. it still is freezing when i select a stage. i know my hacks are good. pcs smaller than pac. used selcharacter and selmap from the kit. it's really getting annoying. i'm tired now so i'll mess with it tomorrow.
is there is specific order for the codes to be in on the gct?


Title: Re: cBliss
Post by: StupidMarioFan1 on May 29, 2013, 06:40:36 PM
Um I've run into a weird glitch, the none of the new cosmetics seem to load, I get the originals with screwed up textures for the added slots. :(
What's weird was that it was working earlier, and by earlier, I mean earlier today, I don't know what's causing this to happen.
(http://imgur.com/I0zZapW.png)
Diddy's and Pit's colors are the normal CSPs, but in the original order, not the order they should be with the codes, Mario's and Luigi's are the extra slots. :>.>palm:


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 07:35:10 PM
gonna attempt to add create="true" to the info folder maybe it cant load the battle portraits. i'll edit if it works

FINALLY GOT IT WORKING

add create="true" to your info folder in your riivolution xml


Title: Re: cBliss
Post by: ASF1nk on May 29, 2013, 07:37:22 PM
Everyone getting freezes on the CSS make sure to redownload, first download had the sc_selcharacter uncompressed so it was way over the filesize limit.
Kit is now v1.1 so redownload.

Riivo users, when you see the new CSPs on the CSS all that means is that it is reading the common5.pac if it freezes on the SSS after selecting the stage it means it can't read either the BPs or the characters themselves.

Keep in mind you need to also add paths to the new BPs that's why it's freezing when picking over 05 costumes.

Um I've run into a weird glitch, the none of the new cosmetics seem to load, I get the originals with screwed up textures for the added slots. :(
What's weird was that it was working earlier, and by earlier, I mean earlier today, I don't know what's causing this to happen.
([url]http://imgur.com/I0zZapW.png[/url])
Diddy's and Pit's colors are the normal CSPs, but in the original order, not the order they should be with the codes, Mario's and Luigi's are the extra slots. :>.>palm:


You're obviously using Dolphin and that happens when you don't have the CSPs aka the sc_selcharacter I provided.


Title: Re: cBliss
Post by: Syeo on May 29, 2013, 07:53:38 PM
Keep in mind you need to also add paths to the new BPs that's why it's freezing when picking over 05 costumes.


Hm? So how do I have to name the path (I'm still not really into this)?
I'm using Beyond's Riivolution, looks like that:
(http://s14.directupload.net/images/130530/wprgp779.png)

Shouldn't the path also read the new BPs and characters?



Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 08:18:06 PM
you see where it points to the pf/info folder?
add create="true" after resize="true". and it should work flawlessly now


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 08:31:30 PM
you see where it points to the pf/info folder?
add create="true" after resize="true". and it should work flawlessly now
Did you ever get your riivo xml working?


Title: Re: cBliss
Post by: StupidMarioFan1 on May 29, 2013, 08:34:36 PM
You're obviously using Dolphin and that happens when you don't have the CSPs aka the sc_selcharacter I provided.
Thing is that it also doesn't load the portraits or the extra characters, and I had it a moment ago before I tried to add the unrestricted pause camera and the 1 player match codes. :oshi:
I don't understand why this is happening, and I'm getting tired of having to go through the process of making the sd.raw. *cries*

Post Merge: May 29, 2013, 08:35:47 PM
I unchecked the Use Panic Handlers, which I've both checked and unchecked for different attempts, and now it works. O_O


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 08:38:37 PM
Everyone getting freezes on the CSS make sure to redownload, first download had the sc_selcharacter uncompressed so it was way over the filesize limit.
Kit is now v1.1 so redownload.

Riivo users, when you see the new CSPs on the CSS all that means is that it is reading the common5.pac if it freezes on the SSS after selecting the stage it means it can't read either the BPs or the characters themselves.

Keep in mind you need to also add paths to the new BPs that's why it's freezing when picking over 05 costumes.

You're obviously using Dolphin and that happens when you don't have the CSPs aka the sc_selcharacter I provided.

Would you be able to put a link to the topic I created in the origonal post? It is still fresh, but it will contain wifi safe retextures for all of the added costumes along with BPs, CSPs, and RSs posed the same way as vBrawls.
Here is the link http://forums.kc-mm.com/index.php?topic=59807.0 (http://forums.kc-mm.com/index.php?topic=59807.0)


Title: Re: cBliss
Post by: StupidMarioFan1 on May 29, 2013, 08:50:57 PM
Okay I think I found the real solution to my problem, I have toggle the Use Panic Handlers off and on each time because so far that is working, though I don't know how long this'll keep working for me. :-\


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 08:51:30 PM
Did you ever get your riivo xml working?
i added create="true" after resize="true" for the fighter folder and info folder. a much faster way to get everything to work.


Title: Re: cBliss
Post by: Blazingflare on May 29, 2013, 10:10:05 PM
i added create="true" after resize="true" for the fighter folder and info folder. a much faster way to get everything to work.
Soooo, the thing I first mentioned to you XD


Title: Re: cBliss
Post by: superben2008 on May 29, 2013, 10:32:40 PM
Soooo, the thing I first mentioned to you XD
pretty much. lol thanks.


Title: Re: cBliss
Post by: secretchaos1 on May 29, 2013, 10:35:40 PM
Just an assumption, this probably isn't compatible at the moment with your extra slot + cosmetics, right? Because I noticed that ghost slot you used for CSS pics for Roy is completely empty in this version. I assume it'll still work without cosmetics though, but I'm just gonna work on getting this setup with some extra costumes before I go into combining the two.


Title: Re: cBliss
Post by: shadowXtreme on May 29, 2013, 10:45:57 PM
my brawl freezes... Im trying to load model imports on the extra slots
is that the problem?


Title: Re: cBliss
Post by: Syeo on May 30, 2013, 02:46:08 AM
i added create="true" after resize="true" for the fighter folder and info folder. a much faster way to get everything to work.
Didn't work, the game still freezes.

Well, I also noticed that the Stage Expansion Code doesn't work at all anymore. All the custom slots vanished and the roster looks like the original Brawl (noticed it right now).
I believe there's just a conflict between cBliss and Stage Expansion.

Anyone there who also uses Stage Expansion where all stages are still available?



Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 30, 2013, 04:29:13 AM
-Extra slot will probably work, haven't tested. Added 10 costumes to MarioD just in case. You would have to fill in the cosmetics yourselves though.

-You can put any hacks over the new costumes just like if they were regular costumes.
Like I said:
Beeeeeep: You'r hack is bad.
Silent freeze: You're missing files. The game is trying to read them but didn't find them.

-No conflict with Stage expansion.

So yeah, Kit is now at v1.5.
I fixed wario, gave him back his 12 costumes.
I added a Riivo Kit that uses an XML that loads everything like Gecko would
Thanks to blazingflare for saving time on the XML and not having to add each path one by one. xD
Will work on PAL kit next.
And updated OP.

How did I fix Wario?
I made him a new costume offset on an empty space in memory.
This can also be used so characters can have their default costume offsets [skipping over certain .pacs, etc.]
But I have all teams loaded from a certain .pac/.pcs number for the sake of consistency and uniformity. I never liked the original format; it was confusing and with new costume would be even more.
This way is easy to understand:
All character go from 00.pac/.pcs to 09 .pac/.pcs
1st costume is always 00.pac/.pcs
2nd costume is always 01.pac/.pcs
...
last costume is always 09.pac/.pcs

Simple.







Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on May 30, 2013, 05:07:20 AM
If you can get this fully working with Project: M, my faith and devotion to you will be everlasting and endless. D:


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 30, 2013, 05:30:45 AM
I figured out that the cBliss works with the Fox characters you included, but not with the Mario I added. That's strange. -_-"

FitFox06.pac -> 1.298kb
FitFox06.pcs -> 654kb
Works!

FitMario07.pac -> 482kb
FitMario07.pcs -> 164kb
Freeze!

Also included STGRESULT.pac (named it to STGRESULT_en.pac) but it freezes when the game is over.

btw I still have the Stage Expansion issue. I'm now using the Riivolution.xml you added and changed the path to the .gct-file, but the stages won't appear on the roster.

Why does it cause so many problems for me?  :oshi:


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: spiritpyros on May 30, 2013, 06:25:50 AM
can this works with project m rivo xml

that if i use custom1 code set


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShadowSnake on May 30, 2013, 07:32:57 AM
-Extra slot will probably work, haven't tested. Added 10 costumes to MarioD just in case. You would have to fill in the cosmetics yourselves though.

-You can put any hacks over the new costumes just like if they were regular costumes.
Like I said:
Beeeeeep: You'r hack is bad.
Silent freeze: You're missing files. The game is trying to read them but didn't find them.

-No conflict with Stage expansion.

So yeah, Kit is now at v1.5.
I fixed wario, gave him back his 12 costumes.
I added a Riivo Kit that uses an XML that loads everything like Gecko would
Thanks to blazingflare for saving time on the XML and not having to add each path one by one. xD
Will work on PAL kit next.
And updated OP.

How did I fix Wario?
I made him a new costume offset on an empty space in memory.
This can also be used so characters can have their default costume offsets [skipping over certain .pacs, etc.]
But I have all teams loaded from a certain .pac/.pcs number for the sake of consistency and uniformity. I never liked the original format; it was confusing and with new costume would be even more.
This way is easy to understand:
All character go from 00.pac/.pcs to 09 .pac/.pcs
1st costume is always 00.pac/.pcs
2nd costume is always 01.pac/.pcs
...
last costume is always 09.pac/.pcs

Simple.







thank you sir!

time to test plug and play rels.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: LC-DDM on May 30, 2013, 07:35:23 AM
Also included STGRESULT.pac (named it to STGRESULT_en.pac) but it freezes when the game is over.

Have you considered perhaps to get the original STGRESULT from your disc or ISO and then use BrawlBox to replace the default MiscData with the one from the cBliss?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 30, 2013, 09:07:46 AM
Have you considered perhaps to get the original STGRESULT from your disc or ISO and then use BrawlBox to replace the default MiscData with the one from the cBliss?
Tried it but same result as always. Didn't work. My suggest was that I forgot to add the icons to the for each color to the sc_selcharacter_en.pac so that the game freezes at the result screen, however, the colors are there, so that's not the problem.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: pikazz on May 30, 2013, 09:16:12 AM
ASF1nk, something I would love (beside the PAL version of the files) is that you put the original Default texture/character over the extra slot in the zip! so its plug in and play! no need to looking just for something you missed or textures to fill up the slot

example you used FitMario00 on the slot 01, 06-09 meaning if you load one of the slots you get original mario unless you replaced the "FitMario06" for example.

I am bad at explaning things but I hope you get the picture I am trying to say


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaaoeyi on May 30, 2013, 09:31:30 AM
Alright this does work with usb loaders, idk what I was reading.

EVERYTHING works flawlessly!!  :happy:

Though I've noticed something, when you cycle through a characters costumes (00-09) and not all of the slots have been filled yet with textures or models, you will silent freeze when you choose a stage on the SSS, even if you choose the characters default costume. A little inconvenient, but can be avoided if you don't start from 00 to 09 and go down.

I haven't actually tried every single character yet (only dedede, snake, and ganon), but I'm pretty sure everyone works. Thank you ASF1nk!



Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: DoctorFlux(Mariodk) on May 30, 2013, 09:37:33 AM
does this work with the extra slot
so the extra slot can have 10 costumes?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Miacis on May 30, 2013, 09:39:57 AM
ASF1nk, something I would love (beside the PAL version of the files) is that you put the original Default texture/character over the extra slot in the zip! so its plug in and play! no need to looking just for something you missed or textures to fill up the slot

example you used FitMario00 on the slot 01, 06-09 meaning if you load one of the slots you get original mario unless you replaced the "FitMario06" for example.

I am bad at explaning things but I hope you get the picture I am trying to say
^ That is actually a really good idea. It's a bit of tedious work, but it would make things so much user-friendlier for everyone.

And even better for avoid confusion would be to put generic, distinguishable textures in the new slots. And by generic, distinguishable, I mean literally Bucket-Filled red/green/blue/white/black/pink textures.
(Though that would take a bit longer to prepare.)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaaoeyi on May 30, 2013, 09:45:21 AM
does this work with the extra slot
so the extra slot can have 10 costumes?
I forgot about the extra slot...I haven't even tried it yet..
it might work, I also forgot to mention that cBliss works fine with stage expansion, ASL, and the new File Patch Code.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Blazingflare on May 30, 2013, 09:51:04 AM
^ That is actually a really good idea. It's a bit of tedious work, but it would make things so much user-friendlier for everyone.

And even better for avoid confusion would be to put generic, distinguishable textures in the new slots. And by generic, distinguishable, I mean literally Bucket-Filled red/green/blue/white/black/pink textures.
(Though that would take a bit longer to prepare.)
I am working on something a bit better then that in my thread. I am still working on it but it is coming along nicely.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: secretchaos1 on May 30, 2013, 09:56:41 AM
Awesome update! I'll download the new pack and continue fishing for textures to fill up my slots, then I'll test it all at once when I've got it setup and ready to go.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Ricardo­ on May 30, 2013, 10:08:30 AM
HOLY S***


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Luigifan141 on May 30, 2013, 11:21:45 AM
This is amazing! I've been waiting for a code like this for so long, and you good sir have delivered!

I have just one question, though; will this work with Project M?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GentlemanPotato on May 30, 2013, 12:23:32 PM
(http://pwtorch.com/artman2/uploads/4/mind-blown.jpg)
Amazing code, gonna have to rearrange my CSPs now to put them in the right slots


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShadowSnake on May 30, 2013, 12:55:11 PM
Plug & Play rels work with cBliss.

I tried an Ike rel over Mr. Game & Watch and a Snake rel over Olimar, they both work flawlessly.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: fake_jokekid on May 30, 2013, 01:42:17 PM
cant some P:M member say which codes alter the slots being loaded for teams in P:M?
cuz im guessing that's the reason it has glitches...


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: dRage on May 30, 2013, 03:37:23 PM
cant some P:M member say which codes alter the slots being loaded for teams in P:M?
cuz im guessing that's the reason it has glitches...

That's probably true for Marth but I'm going to assume Squirtle/Ivy/Charizard don't work for a different reason. From what was posted earlier their new costume slots don't show up at all so cBliss probably adds costumes for the Trainer but not for the independent Pokemon. Which makes sense as barely anyone who doesn't use P:M has them on their CSS anyway.

Unless the offset is shared between PT and the Indi Pokemon, in that case ignore what I said =V


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 30, 2013, 04:03:46 PM
aight... so... i got it all working (sort of) only problem... is that it's not showing the new csp's... it does show a few things though... red team luigi is the *green 02* csp... but plays my red team luigi character)
when not on team brawl... i select red luigi... and it actually plays the orange luigi... idk if that helps describe my situation or not (i hope it does)

i have a different css menu so i did the whole...
"Here is what to replace:
sc_selcharacter:
-char_bust_tex_lz77 [CSPs]
-MiscData[90] [StockIcons]"

i see the them in brawl box... which makes me think it has something to do with the codes... i put everything that was included in the download (codes) into my gtc... is there something i missed?

and yes i did spend a good 3 hours going through all of my fighter folders making sure i had hacks for every (00,01,02,03,04,05,06,07,08,09) slot all with good previously tested .pcs and .pac files...

did i forget something?

should also mention i use gecko... :P

edit- confirmed that it does have something to do with me entering my codes... :srs: i have no clue what i didn't do... :srs: gonna try remaking my gct again... :srs:

edit2- tried again... making double sure that i didn't mess up... and still same result :srs: question is now... are there any complications between this? and my other codes? the only thing i can think of is ASFink's custom css menu... does this not work with that?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Beyond on May 30, 2013, 07:15:12 PM


Funk! FUNK!  :happy:

I love you so hard right now.

Like with my penis. But not in a gay way but in a brotherly kind of way that only brothers would understand.  :happy:



Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Segtendo on May 30, 2013, 07:20:38 PM


Funk! FUNK!  :happy:

I love you so hard right now.

Like with my penis. But not in a gay way but in a brotherly kind of way that only brothers would understand.  :happy:


Beyond. I love you and your avatar.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShinF on May 30, 2013, 08:11:51 PM
I've got it nearly working on mine (I just now got to a place I could try it). The slots appear on the CSS, and there's no freezing, but when I try to load one of the new slots, even if it has both the .pac and .pcs (I tried with the Fox costumes and a Ness one I made), it just loads FitChar00. Can't quite figure out what went wrong. I'm using Gecko, if that means anything.

EDIT: Never mind, it's working now. I loaded the codes from a text file using GCT Edit, and it didn't get them all for some reason.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Blazingflare on May 30, 2013, 08:47:08 PM
I have a question. What happens if you make a replay while using this hack and then try to play it on vBrawl?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 30, 2013, 08:51:31 PM
I've got it nearly working on mine (I just now got to a place I could try it). The slots appear on the CSS, and there's no freezing, but when I try to load one of the new slots, even if it has both the .pac and .pcs (I tried with the Fox costumes and a Ness one I made), it just loads FitChar00. Can't quite figure out what went wrong. I'm using Gecko, if that means anything.

EDIT: Never mind, it's working now. I loaded the codes from a text file using GCT Edit, and it didn't get them all for some reason.
that might be my problem too... :srs: let me try this


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShinF on May 30, 2013, 10:59:33 PM
Having a bit of an issue with the SSS. I've got a Dark Flaming Blue one with Stage Expansion that works perfectly without cBliss, but when I export MiscData[40] and all four MenSelmapPlayer#_TopN items from MiscData[20] -> AnmTexPat (which I'm pretty sure are the right ones). The file size is 1.1 MB, but it freezes after about half of the stages have moved onscreen (they slide in from the right...).

It works perfectly when I use the sc_selmap included with cBliss, though. I just can't tell which expansion stage is which that way.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShadowSnake on May 30, 2013, 11:02:23 PM
I am having a big issue, whenever i select a match it will freeze at the stage selection screen. Regardless if the characters are modded or if it is a cBliss costume or just a regular brawl costume. It freezes silently but all my files are in place. It is not the rels i have, i took them out and i still had the issue. What could be causing this?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShinF on May 30, 2013, 11:45:12 PM
I am having a big issue, whenever i select a match it will freeze at the stage selection screen. Regardless if the characters are modded or if it is a cBliss costume or just a regular brawl costume. It freezes silently but all my files are in place. It is not the rels i have, i took them out and i still had the issue. What could be causing this?

I had that issue a couple of times as well. I played around with making a new GCT from my old one and eventually it just started working. It's definitely not the rels. I've got Cloud on Olimar, Thany's Roy on ROB, and Shadow on Jigglypuff, and they all work fine with it.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: nernerman on May 31, 2013, 12:54:09 AM
No matter what I do, I always seem to run into the problem of freezing at the results screen.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 31, 2013, 02:28:53 AM
I am having a big issue, whenever i select a match it will freeze at the stage selection screen. Regardless if the characters are modded or if it is a cBliss costume or just a regular brawl costume. It freezes silently but all my files are in place. It is not the rels i have, i took them out and i still had the issue. What could be causing this?
Try using the Fox hacks ASF1nk added into the cBliss pack. I have the same problem, but these Fox hacks worked.

No matter what I do, I always seem to run into the problem of freezing at the results screen.
Same.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: superben2008 on May 31, 2013, 02:31:32 AM
the only one i'm having trouble with is fitganon08.pac/pcs that costume wont work. i know the hack i have is a good one. it bass.exe


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 31, 2013, 02:37:15 AM
No matter what I do, I always seem to run into the problem of freezing at the results screen.
i had that problem too when i quit the game... (no contest) but does it work when someone wins? i did the whole replace stuff that needs to be replaced and whatnot...


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 31, 2013, 02:50:24 AM
i had that problem too when i quit the game... (no contest) but does it work when someone wins? i did the whole replace stuff that needs to be replaced and whatnot...
Since I have the same problem I can tell that it doesn't work when someone wins.

Maybe someone can upload a cBliss + Stage Expansion package on the vault that is ready for using. A riivolution.xml + gct file, all the folders with sc_selcharacter.pac, sc_selmap.pac (with all the icons for the custom slots), etc. All the stuff that is necessary for running cBliss with Stage Expansion.
There are a few people who have problems with combining the hacks or they just don't want to work. It'd be a huge help.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 31, 2013, 03:33:38 AM
well my problem is recognized... i have characters over other characters... ie
- goku over pit
- naruto over game and watch
- vegeta over wolf
- ike over king dedede
- marth over diddy kong
- roy over rob
- spider man over yoshi
- gotenks over lucas
(i believe that's it)

but all of them work with their normal costumes... however when i play as one of the added costume slots... it will load in game just fine... but... when the game is either quit... or won... it will silently freeze... so obviously there is a file or something that isn't added right... question is... which file type? any idea?

- keep in mind that not all of them a .rel ported... (goku over pit vegeta over wolf etc)...
- also keep in mind some have codes with them (spider man over yoshi, marth over diddy, etc)...

so i'm not ruling out .rel characters are incompatible... or coded characters... also took note that my normal (non character replacement hacks) worked just fine... *regular and added costumes*

so what did i forget? or not do right? any ideas?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on May 31, 2013, 03:35:09 AM
So, I just read this whole thread. I finally got the cBliss working on Dolphin, it took awhile, I had to download WinImage, then create a fake SD card (even though I have a real one and a laptop I can pop it into, but something wasn't working right so I used the fake SD card method. For those of you who don't know how to create and simulated SD card to use for GeckoOS on Dolphin, hit me up and let me know. In the mean time, I have a question.. I've been trying to learn how to use the Stage expansion forever and I finally learned it upon learning this, but I'm not understanding how the 2 codes can work together. They both require me to copy a code and private folder. How is it possible that I can use 2 RSBE01.gct files simultaneously? I tried converting them from gct to txt and adding all of the codes together, but it didn't work :/


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 31, 2013, 03:49:26 AM
So, I just read this whole thread. I finally got the cBliss working on Dolphin, it took awhile, I had to download WinImage, then create a fake SD card (even though I have a real one and a laptop I can pop it into, but something wasn't working right so I used the fake SD card method. For those of you who don't know how to create and simulated SD card to use for GeckoOS on Dolphin, hit me up and let me know. In the mean time, I have a question.. I've been trying to learn how to use the Stage expansion forever and I finally learned it upon learning this, but I'm not understanding how the 2 codes can work together. They both require me to copy a code and private folder. How is it possible that I can use 2 RSBE01.gct files simultaneously? I tried converting them from gct to txt and adding all of the codes together, but it didn't work :/
yea it took me forever to figure that out as well... my advice would be to try it over and over again... in different combos... personally i had cbliss codes before/above the stage expansion... that worked for me... also try adding the codes from cbliss to the codes you already have... if that doesnt work try doing the opposite... adding codes you already have to cbliss... (yes you can only have 1 RSBE01.gct file) another trick... instead of saving the .gct file when you make it to your sd card>codes folder... try saving it to another spot... then replace the existing one... (be sure to keep a back up in case things don't work) <-- that last trick worked for me... i'm sure it will you too!


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 31, 2013, 04:16:53 AM
Well, I fixed the problem that the custom slots didn't show up. Something was messed up while adding the codes, it's fine now.

@Legend of Jesse: I figured out that the results screen doesn't appear while using characters that use custom slots. For example if you use the original characters (Sonic & Dedede for example), everything works totally fine.
Only the characters with custom slots don't work with the result screen, dunno why..

Now I still have a few problems:

FitFox06.pac -> 1.298kb
FitFox06.pcs -> 654kb
Works!

FitMario07.pac -> 482kb
FitMario07.pcs -> 164kb
Freeze!

The hacks that were added to the pack work fine (still freezes when in result screen), I don't know why that Mario hack freezes the game after selecting the stage..


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 31, 2013, 04:25:36 AM
ASF1nk, something I would love (beside the PAL version of the files) is that you put the original Default texture/character over the extra slot in the zip! so its plug in and play! no need to looking just for something you missed or textures to fill up the slot

example you used FitMario00 on the slot 01, 06-09 meaning if you load one of the slots you get original mario unless you replaced the "FitMario06" for example.

I am bad at explaning things but I hope you get the picture I am trying to say


Yeah, I was planning on doing that.
I also though about giving them their slightly modified textures like Miacis suggested but yeah I'm not doing over 160 new textures.

But I will probably still replace the costumes with some default placeholders on the next version of kit.

Plug & Play rels work with cBliss.

I tried an Ike rel over Mr. Game & Watch and a Snake rel over Olimar, they both work flawlessly.


Awesome! Thanks for testing.

That's probably true for Marth but I'm going to assume Squirtle/Ivy/Charizard don't work for a different reason. From what was posted earlier their new costume slots don't show up at all so cBliss probably adds costumes for the Trainer but not for the independent Pokemon. Which makes sense as barely anyone who doesn't use P:M has them on their CSS anyway.


It does work on PM or whatever mod you want to use, just gotta know how to GCT Edit. Which most people here fail miserably at.

Anyways Marth works he will just use FitMarth03.pac as blue team, not the purple one or whatever it currently is.

Chard, Squirtle, and Ivy my guess is they have a code affecting them.

Here are the original Costume offset for said characters.
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur

First column is memory address second is the value at that address.

So using the search feature on your text file
search for 804553AC [chard], and replace with 80455334
search for 804553B8 [squirt], and replace with 80455334
search for 804553C4 [Ivy], and replace with 80455334

It should work now.

aight... so... i got it all working (sort of) only problem... is that it's not showing the new csp's... it does show a few things though... red team luigi is the *green 02* csp... but plays my red team luigi character)
when not on team brawl... i select red luigi... and it actually plays the orange luigi... idk if that helps describe my situation or not (i hope it does)

i have a different css menu so i did the whole...
"Here is what to replace:
sc_selcharacter:
-char_bust_tex_lz77 [CSPs]
-MiscData[90] [StockIcons]"

i see the them in brawl box... which makes me think it has something to do with the codes... i put everything that was included in the download (codes) into my gtc... is there something i missed?

and yes i did spend a good 3 hours going through all of my fighter folders making sure i had hacks for every (00,01,02,03,04,05,06,07,08,09) slot all with good previously tested .pcs and .pac files...

did i forget something?

should also mention i use gecko... :P

edit- confirmed that it does have something to do with me entering my codes... :srs: i have no clue what i didn't do... :srs: gonna try remaking my gct again... :srs:

edit2- tried again... making double sure that i didn't mess up... and still same result :srs: question is now... are there any complications between this? and my other codes? the only thing i can think of is ASFink's custom css menu... does this not work with that?

You're problem here is that either you don't have or messed up putting in this code.
All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 80455334
04455470 80455334
04455480 80455334
04455490 80455334
044554A0 80455334
044554B0 80455334
044554C0 80455334
044554D0 80455334
044554E0 80455334
044554F0 80455334
04455500 80455334
04455510 80455334
04455520 80455334
04455530 80455334
04455540 80455334
04455550 80455334
04455560 80455334
04455570 80455334
04455580 80455334
04455590 80455334
044555A0 80455334
044555B0 81200d34
044555C0 80455334
044555D0 80455334
044555E0 80455334
044555F0 80455334
04455600 80455334
04455610 80455334
04455620 80455334
04455630 80455334
04455640 80455334
04455650 80455334
04455660 80455334
04455670 80455334
04455680 80455334
04455690 80455334
044556A0 80455334
044556B0 80455334
044556C0 80455334
044556D0 80455334



Funk! FUNK!  :happy:

I love you so hard right now.

Like with my penis. But not in a gay way but in a brotherly kind of way that only brothers would understand.  :happy:


Beyond!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Where have you been? get on skype.

I have a question. What happens if you make a replay while using this hack and then try to play it on vBrawl?


Idk try it! But it would probably freeze.

Having a bit of an issue with the SSS. I've got a Dark Flaming Blue one with Stage Expansion that works perfectly without cBliss, but when I export MiscData[40] and all four MenSelmapPlayer#_TopN items from MiscData[20] -> AnmTexPat (which I'm pretty sure are the right ones). The file size is 1.1 MB, but it freezes after about half of the stages have moved onscreen (they slide in from the right...).

It works perfectly when I use the sc_selmap included with cBliss, though. I just can't tell which expansion stage is which that way.


If you don't care about the SSS stockicons then just use the default Dark Flaming Blue. If even default freezes then you messed up something else.

I am having a big issue, whenever i select a match it will freeze at the stage selection screen. Regardless if the characters are modded or if it is a cBliss costume or just a regular brawl costume. It freezes silently but all my files are in place. It is not the rels i have, i took them out and i still had the issue. What could be causing this?


If even regular costumes freeze then it is not related to cBliss.
If you're using stage expansion check your customstage files.

No matter what I do, I always seem to run into the problem of freezing at the results screen.[/spolier]


Don't forget you need the Result portraits as well.
\pf\menu\common\char_bust_tex\MenSelchrFaceB000 - 460

Since I have the same problem I can tell that it doesn't work when someone wins.

Maybe someone can upload a cBliss + Stage Expansion package on the vault that is ready for using. A riivolution.xml + gct file, all the folders with sc_selcharacter.pac, sc_selmap.pac (with all the icons for the custom slots), etc. All the stuff that is necessary for running cBliss with Stage Expansion.
There are a few people who have problems with combining the hacks or they just don't want to work. It'd be a huge help.


The XML in the Riivo Kit is already Stage Expansion compatible.
If you don't know how to .rel port stages then that's another case.

So, I just read this whole thread. I finally got the cBliss working on Dolphin, it took awhile, I had to download WinImage, then create a fake SD card (even though I have a real one and a laptop I can pop it into, but something wasn't working right so I used the fake SD card method. For those of you who don't know how to create and simulated SD card to use for GeckoOS on Dolphin, hit me up and let me know. In the mean time, I have a question.. I've been trying to learn how to use the Stage expansion forever and I finally learned it upon learning this, but I'm not understanding how the 2 codes can work together. They both require me to copy a code and private folder. How is it possible that I can use 2 RSBE01.gct files simultaneously? I tried converting them from gct to txt and adding all of the codes together, but it didn't work :/


Glad it works for you on dolphin now.
As for the GCT files you can only use ONE.
Idk why you tried to convert the GCT back to TXT file.
You should just make a new text file and copy your codes there and THEN create a GTC file.
Here is a nice tut by me. =P
http://lsteam.proboards.com/thread/364/noob-guide-gct-file (http://lsteam.proboards.com/thread/364/noob-guide-gct-file)

---------------------------------------------------------------------------------

The common problem I see here, is people going about doing their own thing and failing miserably.

Here is a tutorial to GCT making by me.
http://lsteam.proboards.com/thread/364/noob-guide-gct-file (http://lsteam.proboards.com/thread/364/noob-guide-gct-file)

I can also see many of you are using GCT Edit, why you don't have the original text files for your codes is beyond me, but you should really learn how to GCT Edit.

When using GCTEdit
Copy the TXT file [Bottom Left window]
Into a new notepad file and then follow the GCT tutorial by me.
I don't recommend the "Add code" button on GCTEdit.
You must ALWAYS check for duplicate codes; use the crt+f [find] function to search for dupes since most of the codes are going to be piled up in an unknown code chunk.

Also when you make a freezing post [<.<]
Say if silent or beep, where it froze, and what exactly were you trying to do.
Also might as well post your codes while you're at it...


I REALLY recommend people to have a text file for their codes, so you don't have to mess with GCTEdit.

And please I gave you a private folder for a reason.
If you have an old private folder
copy the contents if the old into the cBliss one and not the other way around. You guys seem to be forgetting files.

Mandatory files are:
sc_selcharacter.pac [Gecko Only]
sc_selmap.pac [Gecko Only]
common5.pac [Riivo Only]
MenSelchrFaceB000.brres - MenSelchrFaceB460.brres [BOTH Riivo and Gecko]
InfFace001.bress - InfFace470.brres [BOTH Riivo and Gecko]


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 31, 2013, 04:27:51 AM
i figured out my problem... it might help you as well... i completely erased my portrite folder... char_bust_tex and result stage... and replaced them with the ones included... and that completely fixed my problem... give it a try and see what happens... (keep back up of your old stuff in case it still doesnt work)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 31, 2013, 04:37:23 AM
i figured out my problem... it might help you as well... i completely erased my portrite folder... char_bust_tex and result stage... and replaced them with the ones included... and that completely fixed my problem... give it a try and see what happens... (keep back up of your old stuff in case it still doesnt work)

 :>.>palm:
You telling me you didn't even include the files I provided FOR A REASON, and decided that keeping your old ones were fine?

I gave you a private folder because YOU NEED IT for this, so please use it.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 31, 2013, 04:45:55 AM
:>.>palm:
You telling me you didn't even include the files I provided FOR A REASON, and decided that keeping your old ones were fine?

I gave you a private folder because YOU NEED IT for this, so please use it.
oh no i added them of course... but the files that i had before... like the battle portraits   i previously made for my costumes i wanted to keep... "it asked would you like to replace?" and i was like no... i want to keep the pics i already made... that's what i meant by that xD


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 31, 2013, 04:59:37 AM
oh no i added them of course... but the files that i had before... like the battle portraits   i previously made for my costumes i wanted to keep... "it asked would you like to replace?" and i was like no... i want to keep the pics i already made... that's what i meant by that xD

Yeah... that's still bad. Idk what you were expecting.
-------------------------------------------------------------------

So for everybody, if you copy your old private in to cBliss private and it asks you to replace
YES REPLACE.


With cBliss you'll have to redo your CSPs, BPs, RSPs, and StockIcons, manually ALLOVER again yes. Because Costumes are re-arranged to go in the order of the .pac/.pcs.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on May 31, 2013, 05:08:44 AM
Yeah... that's still bad. Idk what you were expecting.
-------------------------------------------------------------------

So for everybody, if you copy your old private in to cBliss private and it asks you to replace
YES REPLACE.


With cBliss you'll have to redo your CSPs, BPs, RSPs, and StockIcons, manually ALLOVER again yes. Because Costumes are re-arranged to go in the order of the .pac/.pcs.
well if it's any consolation... everything woks absolutely perfectly :D just gonna have to spend a day redoing my bps csp's and finding more quality hacks :srs: but that's the fun of it all! :D thank you so much for this amazing hack! you're the best! (my problem may be FAQ worthy?) idk anyway thanks again!


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 31, 2013, 05:41:40 AM
Well, I had actually the same problem like Legend of Jesse but now I replaced all files again, it's now even worse than before. When selecting a stage it freezes. Only thing left of my original stuff are the characters, stages & rels that worked perfectly, common4.pac, sounds and the info_en.pac. Everything else is replaced (did it twice).
Before replacing the stuff I was able to play with my hacks & only the custom slot Foxs.

Don't understand it. Even replaced the sc_selmap, now the textures for each slot are gone and like in the beginning but it just freezes.

I know I'm already becoming a pain in the ass.
 :>.>:


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Giga Man on May 31, 2013, 05:44:16 AM
I'm so flipping in love with this, dude. You have no idea how happy I am to see this. I've already gone crazy on the LST post's comment section. XD

Just a few questions, though.

Did you even out the Wario costumes, or did you just drop the last two classic Wario costumes?

What is CLR? I use these Mr. Game & Watch textures here ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12972[/url]) and was wondering how I could retain those and possibly add to them.

I may have more later, but this is all I can think of right now.


Since the update renders the first question irrelevant, does anyone have an answer for the second question?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 31, 2013, 06:04:47 AM
Well, I had actually the same problem like Legend of Jesse but now I replaced all files again, it's now even worse than before. When selecting a stage it freezes. Only thing left of my original stuff are the characters, stages & rels that worked perfectly, common4.pac, sounds and the info_en.pac. Everything else is replaced (did it twice).
Before replacing the stuff I was able to play with my hacks & only the custom slot Foxs.

Don't understand it. Even replaced the sc_selmap, now the textures for each slot are gone and like in the beginning but it just freezes.

I know I'm already becoming a pain in the ass.
 :>.>:
How bout you copy the cBliss kit as is to your sd card and worry about your other stuff later.
Add the characters you want.
And after you see that everything works fine.
Start adding your other stuff one at a time to see if anything odd happens.

Since the update renders the first question irrelevant, does anyone have an answer for the second question?

If you open FitGameWatch00.pac  that comes with cBliss with BrawlBox you will see 2 AnimationData[0] the two very first ones.
When you expand them you will see the first one has CLR = FitGameWatchColorAnim
and the second one has CLR = WpnGameWatchColorAnim
From those 2 animations is how GnW get his colors.
From there you can edit the colors yourself or get the hack you wanted open it in bbox
go to those 2 CLR change the frame count to 10 on both and edit the colors for the new frames.
You can edit the frame colors after you expand all the way to TevColorReg0 in there each row is a costume.
the last Row however is irrelevant but you need to have it so Gnw loads the last 09 color.

Don't forget to save as .pair so you can have both the .pcs and .pac


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 31, 2013, 06:47:24 AM
How bout you copy the cBliss kit as is to your sd card and worry about your other stuff later.
Add the characters you want.
And after you see that everything works fine.
Start adding your other stuff one at a time to see if anything odd happens.
Might sound strange, but it didn't work. Deleted my private folder, replaced it with yours and added the RSBE01.gct to the codes folder. Still freezes when pickung up a stage. I'm almost giving up.

So I have to depend on a package someone might upload so I can use and change it, too. I can't imagine what the error is. v_v


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 31, 2013, 07:23:16 AM
Might sound strange, but it didn't work. Deleted my private folder, replaced it with yours and added the RSBE01.gct to the codes folder. Still freezes when pickung up a stage. I'm almost giving up.

So I have to depend on a package someone might upload so I can use and change it, too. I can't imagine what the error is. v_v

...
Yes after doing all of what you did you have to actually add the characters then...


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on May 31, 2013, 07:42:46 AM
...
Yes after doing all of what you did you have to actually add the characters then...

Of course, but I didn't choose one of the custom slots. ^^
I used original Mario (00 (no hack)) and one of your Fox's you added.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on May 31, 2013, 08:14:12 AM
Nice, well explained and detailed. I'm sure a lot of people will be using this.

Congrats on the big success ;)

Suggestion: As I suppose many people are using an iso, and not the original disc to play, it would be cool if you prepared a batch file to use with WIT so the extra needed files are always inside the iso file and things like forgetting to replace a costume in the sd card don't freeze the game. If you're not familiar with WIT, here's the homepage:

http://wit.wiimm.de/ (http://wit.wiimm.de/)

You can extract all the files from an iso, add files to the folders generated, and build the iso again with the added files. I've done it before with the stage expansion.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaaoeyi on May 31, 2013, 09:37:33 AM
My God.

This might even save me a ton of file space on my SD card.  :af2:

Now I just gotta learn how to use it.. :srs:


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GanonZack on May 31, 2013, 09:52:31 AM
Someone hasn't tested the extra character slot yet?.
I have tried it and it works, but in the CSS it shows a random icon and when you approach to it, the game freezes.
Also, I'm having another issue, the game freezes randomly for some reason after using an extra costume in the first match...


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: nernerman on May 31, 2013, 09:54:36 AM
Wow. Just to think the reason I couldn't get it to work is just because I spelled the "char_bust_tex" folder wrong. Just one little screw up can blow everything over.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: secretchaos1 on May 31, 2013, 11:17:43 AM
Still in a process of downloading and reorganizing my costumes to fit the new format, but from what I gather in the comments you say a default SSS or expanded one will work, but just won't display the additional stock icons? Because that's fine with me, I'm too lazy to change them all anyway and nobody really looks at em.
Hoping I'll have everything setup so I can start messing with CBliss on its own tonight, then move on to adding in the extra character slot over the next couple days.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Taiko on May 31, 2013, 11:25:00 AM
It does work on PM or whatever mod you want to use, just gotta know how to GCT Edit. Which most people here fail miserably at.

Anyways Marth works he will just use FitMarth03.pac as blue team, not the purple one or whatever it currently is.

Chard, Squirtle, and Ivy my guess is they have a code affecting them.

Here are the original Costume offset for said characters.
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur

First column is memory address second is the value at that address.

So using the search feature on your text file
search for 804553AC [chard], and replace with 80455334
search for 804553B8 [squirt], and replace with 80455334
search for 804553C4 [Ivy], and replace with 80455334

It should work now.
This sort of worked, thanks! All the colours are showing up on the CSS.

There are still issues with a few colours though, like Squirtle's blue team colour for example.
The conflicts I'm pretty sure are coming from the PM codes which use the default costume as team colours. The ones that they've changed are like so:

Marth's uses 00 as his blue team, 03 is used as a seperate colour
Charizard uses 00 as his red team, 01 is seperate
Squirtle uses 00 as his blue team, 03 is seperate

I think that's it, the odd thing is that I was getting inconsistent crashes, like Marth would sometimes crash, Squirtle would sometimes crash, etc.

Though I really don't know much about codes, so it's probably the way I'm putting the two codesets together. How would you recommend merging them?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: StupidMarioFan1 on May 31, 2013, 12:11:13 PM
ASF1nk, I love how you say that the included BPs and CSPs are needed because they're arranged differently and don't mention that they use CMPR format instead of CI8, which uses more memory space than CMPR. That is most likely why the games have been freezing on places like the Results Screen and such, because the game is trying to load more memory than it can.
I had the same thing happen to me a while back when I tried to make CSPs and BPs more detailed by using the RGBA8 format, but it'd keep freezing on me until I changed it back to CI8, where less memory is needed.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 31, 2013, 12:33:02 PM
Nice, well explained and detailed. I'm sure a lot of people will be using this.

Congrats on the big success ;)

Suggestion: As I suppose many people are using an iso, and not the original disc to play, it would be cool if you prepared a batch file to use with WIT so the extra needed files are always inside the iso file and things like forgetting to replace a costume in the sd card don't freeze the game. If you're not familiar with WIT, here's the homepage:

[url]http://wit.wiimm.de/[/url] ([url]http://wit.wiimm.de/[/url])

You can extract all the files from an iso, add files to the folders generated, and build the iso again with the added files. I've done it before with the stage expansion.

Thanks mewtwo2k! I'll take a look at WIT and see what I can do.

Someone hasn't tested the extra character slot yet?.
I have tried it and it works, but in the CSS it shows a random icon and when you approach to it, the game freezes.
Also, I'm having another issue, the game freezes randomly for some reason after using an extra costume in the first match...


Random Icon means you're missing the CSS fixes for Giga & Company code.

Wow. Just to think the reason I couldn't get it to work is just because I spelled the "char_bust_tex" folder wrong. Just one little screw up can blow everything over.

Yeah, I know that's where most people getting freezes are messing up.
The tiny details.

Still in a process of downloading and reorganizing my costumes to fit the new format, but from what I gather in the comments you say a default SSS or expanded one will work, but just won't display the additional stock icons? Because that's fine with me, I'm too lazy to change them all anyway and nobody really looks at em.
Hoping I'll have everything setup so I can start messing with CBliss on its own tonight, then move on to adding in the extra character slot over the next couple days.

Oh they work with the stockicons all I said was that they were not necessary.

This sort of worked, thanks! All the colours are showing up on the CSS.

There are still issues with a few colours though, like Squirtle's blue team colour for example.
The conflicts I'm pretty sure are coming from the PM codes which use the default costume as team colours. The ones that they've changed are like so:

Marth's uses 00 as his blue team, 03 is used as a seperate colour
Charizard uses 00 as his red team, 01 is seperate
Squirtle uses 00 as his blue team, 03 is seperate

I think that's it, the odd thing is that I was getting inconsistent crashes, like Marth would sometimes crash, Squirtle would sometimes crash, etc.

Though I really don't know much about codes, so it's probably the way I'm putting the two codesets together. How would you recommend merging them?

I know what the problem is.
I had no idea they were editing the Wario costumes, but turns out they are.
Here is Wario's default costume offset.

Wario Costume color offset
0x80455334 05000001
0x80455338 02050302
0x8045533c 08040103
0x80455340 02060007
0x80455344 01090308
0x80455348 070A090B
0x8045534c 0C000000

Search for the values in the first column with out the first 80.
If any match delete the whole line.
For example you will search first for 455334.
then 455338, etc.

ASF1nk, I love how you say that the included BPs and CSPs are needed because they're arranged differently and don't mention that they use CMPR format instead of CI8, which uses more memory space than CMPR. That is most likely why the games have been freezing on places like the Results Screen and such, because the game is trying to load more memory than it can.
I had the same thing happen to me a while back when I tried to make CSPs and BPs more detailed by using the RGBA8 format, but it'd keep freezing on me until I changed it back to CI8, where less memory is needed.


Wait so you're saying I changed the portraits to CMPR, and that C18 loads more memory than CMPR. And because I changed to CMPR that some how means the game is loading more memory than C18?  :notimp:

NO.

CMPR format has NOTHING to do with the freezes.
It just goes easier on the filesize which is a GOOD thing.
----------------------------------------------------------------------------------

BTW here are the original Costume offsets just in case.

Code:
CSP Offsets
0x80455460 804551E8 Mario
0x80455470 804551F8 DK
0x80455480 80455208 Link
0x80455490 80455218 Samus
0x804554A0 80455228 ZeroSuit Samus
0x804554B0 80455238 Yoshi
0x804554C0 80455248 Kirby
0x804554D0 80455258 Fox
0x804554E0 80455268 Pikachu
0x804554F0 80455274 Luigi
0x80455500 80455284 Captain Falcon
0x80455510 80455294 Ness
0x80455520 804552A4 Bowser
0x80455530 804552B4 Peach
0x80455540 804552C4 Zelda
0x80455550 804552D4 Sheik
0x80455560 804552E4 Ice Climbers
0x80455570 804552F4 Marth
0x80455580 80455304 G&W
0x80455590 80455314 Falco
0x804555A0 80455324 Ganondorf
0x804555B0 80455334 Wario
0x804555C0 80455350 MetaKnight
0x804555D0 80455360 Pit
0x804555E0 80455370 Olimar
0x804555F0 80455380 Lucas
0x80455600 80455390 Diddy
0x80455610 804553A0 Pokemon Trainer
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur
0x80455650 804553D0 Dedede
0x80455660 804553E0 Lucario
0x80455670 804553EC Ike
0x80455680 804553FC ROB
0x80455690 8045540C Jigglypuff
0x804556A0 80455418 ToonLink
0x804556B0 80455428 Wolf
0x804556C0 80455438 Snake
0x804556D0 80455448 Sonic

This can be used to turn off cBliss on characters you want.
Just replace in the All Roster has Costume Offset FIX. v2 code.
Characters are in the same order.
Only do this if you have mastered cBliss. If you don't even know what you're doing don't try please.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on May 31, 2013, 12:35:31 PM
My brawl was crashing too, but I figured out the reason

you need the pac and the pcs file from EVERY SINGLE custom model on your Fighter folder
even if it isnt an extra costume slot..


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: StupidMarioFan1 on May 31, 2013, 12:49:17 PM
Wait so you're saying I changed the portraits to CMPR, and that C18 loads more memory than CMPR. And because I changed to CMPR that some how means the game is loading more memory than C18?  :notimp:
NO.
CMPR format has NOTHING to do with the freezes.
It just goes easier on the filesize which is a GOOD thing.
You sure? Because the game froze on me when the CSPs and BPs used more memory....might've been because I used RGBA8 and WiiSchrubber that time, but still file size tends to add up when multiple files use more memory that they originally did. I could probably list how many times the game froze on me when using a couple of large hacks in a single match. Either way, it'll still help to have the CSPs and BPs use CMPR instead of CI8.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on May 31, 2013, 12:58:36 PM
My brawl was crashing too, but I figured out the reason

you need the pac and the pcs file from EVERY SINGLE custom model on your Fighter folder
even if it isnt an extra costume slot..
Actually not true, for gecko at least.
But hey if it works for you.

You sure? Because the game froze on me when the CSPs and BPs used more memory....might've been because I used RGBA8 and WiiSchrubber that time, but still file size tends to add up when multiple files use more memory that they originally did. I could probably list how many times the game froze on me when using a couple of large hacks in a single match. Either way, it'll still help to have the CSPs and BPs use CMPR instead of CI8.

I don't think you have even bothered to take a look at the files...
They are CMPR. <_<


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: K+ ~ Tanuki God on May 31, 2013, 01:23:17 PM
Does cBliss work with the extra character slot yet?
http://forums.kc-mm.com/index.php?topic=59365.0 (http://forums.kc-mm.com/index.php?topic=59365.0) - Extra Char Slot Forum


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Taiko on May 31, 2013, 01:36:52 PM
I know what the problem is.
I had no idea they were editing the Wario costumes, but turns out they are.
Here is Wario's default costume offset.

Wario Costume color offset
0x80455334 05000001
0x80455338 02050302
0x8045533c 08040103
0x80455340 02060007
0x80455344 01090308
0x80455348 070A090B
0x8045534c 0C000000

Search for the values in the first column with out the first 80.
If any match delete the whole line.
For example you will search first for 455334.
then 455338, etc.
It seems to have worked, thank you! I haven't fully tested it, since I haven't added any extra colours, but the problem characters seem to work fine!
I completely forgot that the Project M team modified Wario, sorry about that! They swapped the order of the costumes, to switch the biker costume with the classic one, if I remember correctly.

Anyway, I'll fully test it later, thanks again!


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on May 31, 2013, 01:42:52 PM
I've been looking at the WIT thing I pointed out before, and I'm making some easy bat to extract the files from a disc into a folder, and then the default costume gets copied into the new ones. Here's what I got so far, I'm still working on it:

(http://i.imgur.com/pvdO3vN.png)

After all the costumes are copied, only an instruction like 'wit copy %path% game.iso' and you've got the new iso file named game.iso with the characters in it. That would just have copies of the standard costume for all the extra ones, but you avoid the possibility of freeze if some of them is missing in your sd card. You can also copy your custom ones into the iso file and forget about using the sd card for all the costumes.

Specially recommended for those who load brawl from usb.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: StupidMarioFan1 on May 31, 2013, 02:16:16 PM
I don't think you have even bothered to take a look at the files...
They are CMPR. <_<
I know they are, that's why I said that it was funny that you didn't mention the new ones being in a different format in the first comment. xD


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on May 31, 2013, 06:50:51 PM
So I've finally made that bat to be used with WIT.

Here's a vault entry with the bat files and all the info in the descryption:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279)

In short, WIT can quickly extract all the files inside a Brawl image file (iso, ciso, wbfs...) and put them all in folders. You can edit the files in those folders normally, and then write a new image file with the changes. I've included a bat that clones all the 00 characters into the not existing ones from 00 to 09 except for Wario and Game & Watch. It also clones the PT Final smash and Peach Entries. If you do that, you don't have to worry about not having certain costume in the sd card and the game freezing because of that. In fact, that same thing can be done for the stage expansion, you can add the needed .rel and .pac files so you don't get freezes when using the ASL with custom stage slots.

So well, hope this helps people and stuff.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on May 31, 2013, 07:01:07 PM
Nice, well explained and detailed. I'm sure a lot of people will be using this.

Congrats on the big success ;)

Suggestion: As I suppose many people are using an iso, and not the original disc to play, it would be cool if you prepared a batch file to use with WIT so the extra needed files are always inside the iso file and things like forgetting to replace a costume in the sd card don't freeze the game. If you're not familiar with WIT, here's the homepage:

[url]http://wit.wiimm.de/[/url] ([url]http://wit.wiimm.de/[/url])

You can extract all the files from an iso, add files to the folders generated, and build the iso again with the added files. I've done it before with the stage expansion.


How did you done it with stage expansion??? With Dantarion stage expansion or normal?
do you have the batch file that is apparently needed to run stage expansion stages on ISO files? :(


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShadowSnake on May 31, 2013, 08:07:23 PM
I had that issue a couple of times as well. I played around with making a new GCT from my old one and eventually it just started working. It's definitely not the rels. I've got Cloud on Olimar, Thany's Roy on ROB, and Shadow on Jigglypuff, and they all work fine with it.

It worked, thanks! It fixed itself after I added the stage expansion pack. strange way to fix it, but hey it works.

@ Asf1nk

Well my glitch is fixed ^

Do you think your new CSS and SSS will work with cBliss or will filesize overtake it?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on May 31, 2013, 10:00:35 PM
Glad it works for you on dolphin now.
As for the GCT files you can only use ONE.
Idk why you tried to convert the GCT back to TXT file.
You should just make a new text file and copy your codes there and THEN create a GTC file.
Here is a nice tut by me. =P
[url]http://lsteam.proboards.com/thread/364/noob-guide-gct-file[/url] ([url]http://lsteam.proboards.com/thread/364/noob-guide-gct-file[/url])

---------------------------------------------------------------------------------

The common problem I see here, is people going about doing their own thing and failing miserably.

Here is a tutorial to GCT making by me.
[url]http://lsteam.proboards.com/thread/364/noob-guide-gct-file[/url] ([url]http://lsteam.proboards.com/thread/364/noob-guide-gct-file[/url])

I can also see many of you are using GCT Edit, why you don't have the original text files for your codes is beyond me, but you should really learn how to GCT Edit.

When using GCTEdit
Copy the TXT file [Bottom Left window]
Into a new notepad file and then follow the GCT tutorial by me.
I don't recommend the "Add code" button on GCTEdit.
You must ALWAYS check for duplicate codes; use the crt+f [find] function to search for dupes since most of the codes are going to be piled up in an unknown code chunk.

Also when you make a freezing post [<.<]
Say if silent or beep, where it froze, and what exactly were you trying to do.
Also might as well post your codes while you're at it...


I REALLY recommend people to have a text file for their codes, so you don't have to mess with GCTEdit.

And please I gave you a private folder for a reason.
If you have an old private folder
copy the contents if the old into the cBliss one and not the other way around. You guys seem to be forgetting files.

Mandatory files are:
sc_selcharacter.pac [Gecko Only]
sc_selmap.pac [Gecko Only]
common5.pac [Riivo Only]
MenSelchrFaceB000.brres - MenSelchrFaceB460.brres [BOTH Riivo and Gecko]
InfFace001.bress - InfFace470.brres [BOTH Riivo and Gecko]


I did all of that before I posted :/ but it didn't work for me for some reason, I used the same program too (CodeMgr1.1), I put in these codes:

RSBE01
Smash Bros Brawl (US)

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Wario Costume Color offset FIX [ASF1nk]
* 06455334 0000001C
* 05000001 03020103
* 08040205 02060007
* 03080109 0C000000
* 00000000 00000000

Characters have 10 Costumes [All Chars][ASF1nk]
* 06AD817c 00000070
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF33FF
* 33FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF1FFF 13FF13FF
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 000013FF 00000000
* 000013FF 00000000
* 13FF0000 13FF13FF
* 00000000 00000000
* 00000000 13FF0000

All Characters have Wario's Costume offset [ASF1nk]
* 04455460 80455334
* 04455470 80455334
* 04455480 80455334
* 04455490 80455334
* 044554A0 80455334
* 044554B0 80455334
* 044554C0 80455334
* 044554D0 80455334
* 044554E0 80455334
* 044554F0 80455334
* 04455500 80455334
* 04455510 80455334
* 04455520 80455334
* 04455530 80455334
* 04455540 80455334
* 04455550 80455334
* 04455560 80455334
* 04455570 80455334
* 04455580 80455334
* 04455590 80455334
* 044555A0 80455334
* 044555B0 80455334
* 044555C0 80455334
* 044555D0 80455334
* 044555E0 80455334
* 044555F0 80455334
* 04455600 80455334
* 04455610 80455334
* 04455620 80455334
* 04455630 80455334
* 04455640 80455334
* 04455650 80455334
* 04455660 80455334
* 04455670 80455334
* 04455680 80455334
* 04455690 80455334
* 044556A0 80455334
* 044556B0 80455334
* 044556C0 80455334
* 044556D0 80455334

Custom SSS:
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 0000001F
* 066B99D8 0000001F
* 00010203 04050709
* 080A0B0C 0D0E0F10
* 11141516 1A191217
* 0618131D 1E1B1C00
* 006B92A4 00000013
* 066B9A58 00000013
* 1F202122 25242326
* 27282A2B 2C2D2E2F
* 30313200 00000000
* 06407AAC 00000066
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40024101
* 42024301 44024501
* 46024701 48020000

Phantom Wing’s Stage Expansion Code 2.0
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

Eternal Yoshi’s Maxed Out CSS
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050908
* 0A0B0C0D 0E0F1114
* 151A1917 06131D1B
* 1C1F2021 22252423
* 27280710 12161800
* 006B92A4 00000027
* 066B9A58 00000027
* 1E262A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E00
* 06407AAC 000000A0
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 523D533E 543F5540
* 56415742 58435944
* 5A455B46 5C475D48
* 5E495F4A 604B614C
* 624D634E 644F0000

Unlock all Characters
* 42000000 90000000
* 0417B640 FFFFFFFF
* 0417B644 FFFFFFFF
* E0000000 80008000

Unlock all Stages
* 42000000 90000000
* 0417B658 FFFFFFFF
* E0000000 80008000

And this is what happens when I try to convert it to a GCT file:
(http://i16.photobucket.com/albums/b14/KingKnuckles/Notworking_zpsfada0b69.png) (http://s16.photobucket.com/user/KingKnuckles/media/Notworking_zpsfada0b69.png.html)
I dunno what I'm doing wrong :/ on top of that, using this method won't let me save and it won't use my save file, so I don't have all of the characters :( but I'll worry about that part later.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 04:02:41 AM
So I've finally made that bat to be used with WIT.

Here's a vault entry with the bat files and all the info in the descryption:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279[/url])

In short, WIT can quickly extract all the files inside a Brawl image file (iso, ciso, wbfs...) and put them all in folders. You can edit the files in those folders normally, and then write a new image file with the changes. I've included a bat that clones all the 00 characters into the not existing ones from 00 to 09 except for Wario and Game & Watch. It also clones the PT Final smash and Peach Entries. If you do that, you don't have to worry about not having certain costume in the sd card and the game freezing because of that. In fact, that same thing can be done for the stage expansion, you can add the needed .rel and .pac files so you don't get freezes when using the ASL with custom stage slots.

So well, hope this helps people and stuff.


This isn't working for me. When I type in the name of the folder I extracted my iso to for the CopyCharFiles batch, it keeps saying it can't find the path at all. I even tried doing a more detailed and literal path and it still couldn't find it. What gives?

I just have the folder named "Brawl" inside of bin.

Edit: So thanks to my buddy dRape, we found out there's a little mistake in your CopyCharFiles batch. The batch actually has to be inside made from the extraction rather than the bin folder where the other ones are.

If the was intentional, then it sure wasn't explained too well. >>

I can also see many of you are using GCT Edit, why you don't have the original text files for your codes is beyond me, but you should really learn how to GCT Edit.


Okay, I have to be honest. This line here and a few others you've said bother me a lot.

You know, a good number of us are trying to do this for P:M and in case you didn't know, that doesn't come with a .txt file with all of the codes. You're really coming off as rather condescending with a lot of your remarks, to be honest. Is it too much to ask for you to explain a bit more calmly instead of talking to us as if we were ignorant children? Because maybe it's just be, but it sounds like you don't really want to help us from your tone and attitude.

We're thankful for this and everything. We just all want to figure out what we're doing wrong or possibly missing. Be a little more patient.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: dRage on June 01, 2013, 05:33:11 AM
I did all of that before I posted :/ but it didn't work for me for some reason, I used the same program too (CodeMgr1.1)

You're NOT using the same program, that's what you're doing wrong. You have that crappy version of the code manager that refuses to export more than 256 lines. Get the one from the tutorial ASF1nk posted.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: SuperrSonic on June 01, 2013, 05:38:04 AM
This isn't working for me. When I type in the name of the folder I extracted my iso to for the CopyCharFiles batch, it keeps saying it can't find the path at all. I even tried doing a more detailed and literal path and it still couldn't find it. What gives?

I just have the folder named "Brawl" inside of bin.

Try: Brawl\DATA\


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 05:53:39 AM
Already edited that into my last post, but thanks.

Now if I can just get this working right with P:M. I did everything I needed to do to edit the GCT, but instead of loading the alt Fox outfits that came with cBliss, it loaded the default Fox in all the new slots. G&W's new colors worked correctly, though.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Miacis on June 01, 2013, 07:45:00 AM
Okay, I have to be honest. This line here and a few others you've said bother me a lot.

You know, a good number of us are trying to do this for P:M and in case you didn't know, that doesn't come with a .txt file with all of the codes. You're really coming off as rather condescending with a lot of your remarks, to be honest. Is it too much to ask for you to explain a bit more calmly instead of talking to us as if we were ignorant children? Because maybe it's just be, but it sounds like you don't really want to help us from your tone and attitude.
Maybe I'm just completely misunderstanding the problem there, but if the PMBR decided that they didn't want people to customize their codeset, then I don't really see how it's ASF's duty to do the work for them and adapt his codes to their stuff? I mean, that's kind of a part of the deal when you go for a product which is not meant for customization.

If you guys want to have those codes working properly into P:M, I would suggest going to the PMBR guys and asking them to add ASF's codes to their codeset and fix the problem themselves. If ASF is okay with them adding his stuff in P:M, that is.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 07:54:24 AM
Yeah, you're right.

You are completely misunderstanding the problem here. Also, it's not that the PMBR doesn't want anyone customizing anything, it's just that things are still unstable with them still doing demos and not going "Gold" just yet, which is why they've stated they wouldn't be giving out text files of any sort until that was no longer the issue.

Besides, I don't see why we shouldn't try to use mods with mods, as that's what we're always doing anyways. That never stopped anyone who played Brawl+, Brawl-, Balanced Brawl, and of course there's still vBrawl in general.

But yes, you're misreading. He's stated that this works just fine with P:M. None of us seem to be able to get it to work despite what he's said to do, however, aside from one person who I'm hoping will come back on and just plain share his files to make our lives easier. I'm asking "How does this work?" not "Make this work NOW!".

More to the point, my problem is with his attitude in his posts when people are trying to understand what to do. Not just those of us using P:M, but everyone in general. He's really not being that patient or considerate with anyone by going "You shouldn't even try if you don't know what you're doing" or other things that could discourage people from trying to learn how this confusing thing works.

And about that last part...Are you serious? I can't believe you even suggested that. You KNOW that's not gonna work. XD


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Miacis on June 01, 2013, 08:08:45 AM
Quote
More to the point, my problem is with his attitude in his posts when people are trying to understand what to do. Not just those of us using P:M, but everyone in general. He's really not being that patient or considerate with anyone by going "You shouldn't even try if you don't know what you're doing" or other things that could discourage people from trying to learn how this confusing thing works.
There's been almost 10 pages of people asking for help just like you, in just a few days, and ASF has been regularly updating with new codes, and offsets, and other shiny things to make all this more user-friendly. It's already pretty impressive, by these standards, that he managed to answer so many questions, most of them due to the users not even focusing and making dumb mistakes.

This thing has been out for 3 days. Just be patient, and you'll get your answer eventually, without having to pressure ASF into writing paragraphs on all the possible things that could [censored] up.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 01, 2013, 08:15:56 AM
Edit: So thanks to my buddy dRape, we found out there's a little mistake in your CopyCharFiles batch. The batch actually has to be inside made from the extraction rather than the bin folder where the other ones are.

If the was intentional, then it sure wasn't explained too well. >>


The batch is flawless for me O.o

If, say, the mario folder is in /bin/Brawl/files/fighter/mario, it will work. If for some reason WIT puts an additional folder between 'Brawl' and 'files' or something, then it won't work. Maybe my iso lacks some partition or something and there's less folders in the structure...


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShadowSnake on June 01, 2013, 10:45:43 AM
It worked, thanks! It fixed itself after I added the stage expansion pack. strange way to fix it, but hey it works.

@ Asf1nk

Well my glitch is fixed ^

Do you think your new CSS and SSS will work with cBliss or will filesize overtake it?

Well the glitch is back, it worked for one match but every other time after it froze. I ended up erasing the files off my sd card and just added the riivolution cBliss pack with no changed files but it still freezes everytime at the SSS.

I am guessing either the riivolution mod launcher was patched poorly and doesnt like to run the files often or i have a corrupt sd card. Because i know for a fact that it's not my files or additional codes now.

Is anyone else getting freezes at the SSS regardless of if the character is modded or not? Like i will have default mario vs default dk and it will freeze.

Are the cBliss pac/pcs files required? like 06, 07, 08, 09.pac/pcs even if we are just loading default mario? I don't see why we would but I keep getting freezes at the SSS.

Sorry to be such a pester, I just could not imagine turning such an incredible mod like this down.

EDIT:

Completely formatted the sd card and added the Riivo pack and it still freezes. I even tried a few of the other Hooks like KPad and JoyPad but it still freezes at the SSS. I wonder if i have a corrupt save data or something because I don't know what else it could be.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Moo9075 on June 01, 2013, 12:05:43 PM
Well the glitch is back, it worked for one match but every other time after it froze. I ended up erasing the files off my sd card and just added the riivolution cBliss pack with no changed files but it still freezes everytime at the SSS.

I am guessing either the riivolution mod launcher was patched poorly and doesnt like to run the files often or i have a corrupt sd card. Because i know for a fact that it's not my files or additional codes now.

Is anyone else getting freezes at the SSS regardless of if the character is modded or not? Like i will have default mario vs default dk and it will freeze.

Are the cBliss pac/pcs files required? like 06, 07, 08, 09.pac/pcs even if we are just loading default mario? I don't see why we would but I keep getting freezes at the SSS.

Sorry to be such a pester, I just could not imagine turning such an incredible mod like this down.

EDIT:

Completely formatted the sd card and added the Riivo pack and it still freezes. I even tried a few of the other Hooks like KPad and JoyPad but it still freezes at the SSS. I wonder if i have a corrupt save data or something because I don't know what else it could be.

Well, you can add create= "true" after resize="true" in the
info/portrite line in the xml provided in the Riivo Kit to see if that worked.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Tyshy on June 01, 2013, 12:14:48 PM
Is it possible to change a character's color in sse mode? That would be awesome :)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on June 01, 2013, 12:22:03 PM
Is anyone else getting freezes at the SSS regardless of if the character is modded or not? Like i will have default mario vs default dk and it will freeze.

Same problem. My hope is that someone, where cBliss + Stage Expansion are working, can upload something like a template (gct file + Riivolution.xml + sc_selmap (with all the custom slots)) so all you need is to replace the music, the stages, the characters, the CSPs, etc.

Did the same as you, but Brawl keeps freezing, wonder why. Just chose the Fox character's that were added to the package or the original characters, but surprise surprise: freezing.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: DoctorFlux(Mariodk) on June 01, 2013, 01:13:16 PM
@ASF1nk
did you see my PM since i wanted to know if what i said was possible with this code


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Winderus on June 01, 2013, 01:15:14 PM
I have a problem , too ....
If i want to take another costume (the new costumes), my game freeze ...  :-\

I dont copy the Riivolution.xml , because i don´t know if i need that as Pal user.

though i am happy   ;)

I hope some Pal users can help me  :)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaaoeyi on June 01, 2013, 01:18:07 PM
I seem to fail everytime when I try to replace the pat files MenSelmapPlayer1/2/3/4_TopN in my sc_selmap file with the one in cbliss  :P

it keeps freezing at sss.

But I'm glad I was able to replace the pat in stgresult, all eight of em' work fine.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on June 01, 2013, 01:51:17 PM
To recap.

"It does work on PM or whatever mod you want to use, just gotta know how to GCT Edit. Which most people here fail miserably at.

Anyways Marth works he will just use FitMarth03.pac as blue team, not the purple one or whatever it currently is.

Chard, Squirtle, and Ivy my guess is they have a code affecting them.

Here are the original Costume offset for said characters.
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur

First column is memory address second is the value at that address.

So using the search feature on your text file
search for 804553AC [chard], and replace with 80455334
search for 804553B8 [squirt], and replace with 80455334
search for 804553C4 [Ivy], and replace with 80455334


I know what the problem is.
I had no idea they were editing the Wario costumes, but turns out they are.
Here is Wario's default costume offset.

Wario Costume color offset
0x80455334 05000001
0x80455338 02050302
0x8045533c 08040103
0x80455340 02060007
0x80455344 01090308
0x80455348 070A090B
0x8045534c 0C000000

Search for the values in the first column with out the first 80.
If any match delete the whole line.
For example you will search first for 455334.
then 455338, etc."

That should really be it for PM.

So I've finally made that bat to be used with WIT.

Here's a vault entry with the bat files and all the info in the descryption:

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279[/url])

In short, WIT can quickly extract all the files inside a Brawl image file (iso, ciso, wbfs...) and put them all in folders. You can edit the files in those folders normally, and then write a new image file with the changes. I've included a bat that clones all the 00 characters into the not existing ones from 00 to 09 except for Wario and Game & Watch. It also clones the PT Final smash and Peach Entries. If you do that, you don't have to worry about not having certain costume in the sd card and the game freezing because of that. In fact, that same thing can be done for the stage expansion, you can add the needed .rel and .pac files so you don't get freezes when using the ASL with custom stage slots.

So well, hope this helps people and stuff.


That's awesome, do you mind if I post it in the OP?

[/spoiler]
I did all of that before I posted :/ but it didn't work for me for some reason, I used the same program too (CodeMgr1.1), I put in these codes:

RSBE01
Smash Bros Brawl (US)

File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Wario Costume Color offset FIX [ASF1nk]
* 06455334 0000001C
* 05000001 03020103
* 08040205 02060007
* 03080109 0C000000
* 00000000 00000000

Characters have 10 Costumes [All Chars][ASF1nk]
* 06AD817c 00000070
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF33FF
* 33FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF1FFF 13FF13FF
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 000013FF 00000000
* 000013FF 00000000
* 13FF0000 13FF13FF
* 00000000 00000000
* 00000000 13FF0000

All Characters have Wario's Costume offset [ASF1nk]
* 04455460 80455334
* 04455470 80455334
* 04455480 80455334
* 04455490 80455334
* 044554A0 80455334
* 044554B0 80455334
* 044554C0 80455334
* 044554D0 80455334
* 044554E0 80455334
* 044554F0 80455334
* 04455500 80455334
* 04455510 80455334
* 04455520 80455334
* 04455530 80455334
* 04455540 80455334
* 04455550 80455334
* 04455560 80455334
* 04455570 80455334
* 04455580 80455334
* 04455590 80455334
* 044555A0 80455334
* 044555B0 80455334
* 044555C0 80455334
* 044555D0 80455334
* 044555E0 80455334
* 044555F0 80455334
* 04455600 80455334
* 04455610 80455334
* 04455620 80455334
* 04455630 80455334
* 04455640 80455334
* 04455650 80455334
* 04455660 80455334
* 04455670 80455334
* 04455680 80455334
* 04455690 80455334
* 044556A0 80455334
* 044556B0 80455334
* 044556C0 80455334
* 044556D0 80455334

Custom SSS:
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 0000001F
* 066B99D8 0000001F
* 00010203 04050709
* 080A0B0C 0D0E0F10
* 11141516 1A191217
* 0618131D 1E1B1C00
* 006B92A4 00000013
* 066B9A58 00000013
* 1F202122 25242326
* 27282A2B 2C2D2E2F
* 30313200 00000000
* 06407AAC 00000066
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40024101
* 42024301 44024501
* 46024701 48020000

Phantom Wing’s Stage Expansion Code 2.0
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

Eternal Yoshi’s Maxed Out CSS
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050908
* 0A0B0C0D 0E0F1114
* 151A1917 06131D1B
* 1C1F2021 22252423
* 27280710 12161800
* 006B92A4 00000027
* 066B9A58 00000027
* 1E262A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E00
* 06407AAC 000000A0
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 523D533E 543F5540
* 56415742 58435944
* 5A455B46 5C475D48
* 5E495F4A 604B614C
* 624D634E 644F0000

Unlock all Characters
* 42000000 90000000
* 0417B640 FFFFFFFF
* 0417B644 FFFFFFFF
* E0000000 80008000

Unlock all Stages
* 42000000 90000000
* 0417B658 FFFFFFFF
* E0000000 80008000

And this is what happens when I try to convert it to a GCT file:
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/Notworking_zpsfada0b69.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/Notworking_zpsfada0b69.png.html[/url])
I dunno what I'm doing wrong :/ on top of that, using this method won't let me save and it won't use my save file, so I don't have all of the characters :( but I'll worry about that part later.[/spoiler]


Obviously you're using the wrong version.
Download the one in the tutorial...
-------------------------------------------------
To people using Riivo turns out you do need ALL the character files including the defaults.
Sorry for not testing that, as you know I'm not a Riivo user.

But yeah try adding all the files even the default ones and see if it works.
I'll upload a new version with all character needed soon.


EDIT:

@ASF1nk
did you see my PM since i wanted to know if what i said was possible with this code

Yeah I got it and it's possible I just don't want to confuse people with other codes.

I have a problem , too ....
If i want to take another costume (the new costumes), my game freeze ...  :-\

I dont copy the Riivolution.xml , because i don´t know if i need that as Pal user.

though i am happy   ;)

I hope some Pal users can help me  :)

I think PAL users need their own XML someone please verify that.
And if so please share.

[/spoiler]
I seem to fail everytime when I try to replace the pat files MenSelmapPlayer1/2/3/4_TopN in my sc_selmap file with the one in cbliss  :P

it keeps freezing at sss.

But I'm glad I was able to replace the pat in stgresult, all eight of em' work fine.[/spoiler]

like I said the SSS is not really necessary, it is just included on the Kit because it has the stockicons. You can choose to op out of it and use the default one if you like.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Taiko on June 01, 2013, 02:43:09 PM
Alright, I've tried this out this morning, and everything worked flawless with P:M. Thanks for helping me get it working!

I've been running P:M with cBliss and the Alternate Stage Loader with no problems, so I can confirm that it all works.

(If anyone needs help getting this to work with P:M, inbox me!)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ChaosEpsilon613 on June 01, 2013, 03:15:01 PM
Just gunna post thia to keep track of this thread


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Shadz on June 01, 2013, 04:54:58 PM
Nice, well explained and detailed. I'm sure a lot of people will be using this.

Congrats on the big success ;)

Suggestion: As I suppose many people are using an iso, and not the original disc to play, it
would be cool if you prepared a batch file to use with WIT so the extra needed files are always inside the iso file and things like forgetting to replace a costume in the sd card don't freeze the game. If you're not familiar with WIT, here's the homepage:

[url]http://wit.wiimm.de/[/url] ([url]http://wit.wiimm.de/[/url])

You can extract all the files from an iso, add files to the folders generated, and build the iso again with the added files. I've done it before with the stage expansion.

does this mean we won't have to use winimage to mess with the SD.raw AND we can use wiiscrubber to edit our iso's?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 01, 2013, 05:23:32 PM
does this mean we won't have to use winimage to mess with the SD.raw AND we can use wiiscrubber to edit our iso's?

Yes to the first, cause you can have all your hacks in your iso and no need to use a virtual sd anymore. For the second, I'm not sure, wiiscrubber may not work well with the re-made iso, but anyway, changing the files once they're extracted and build a new iso with the changed files will always be faster and safer than using wiiscrubber.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: secretchaos1 on June 01, 2013, 06:14:16 PM
Just an update, I setup all of the basic files to test if this works for me or not. When selecting Mario's unchanged default the game never loads past the SSS.
I figure it's because I don't have it replaced, so all files might need to be present for Gecko users as well. Gonna download the defaults and give her another run.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 01, 2013, 06:29:08 PM
You're NOT using the same program, that's what you're doing wrong. You have that crappy version of the code manager that refuses to export more than 256 lines. Get the one from the tutorial ASF1nk posted.
Thank you :D, the funny thing is that my friend said that yesterday, but it was the only version I could find at the time, but then when I went back to the tutorial that ASF1nk and downloded that one, so thank you for that :) that did the trick as far as combining codes thankfully, but then I ran into another issue with the Stage Expansion part, after combining both codes and copying all the files from the Melee/ 64 Stage Expansion rar, my stage select looks like this now:
(http://i16.photobucket.com/albums/b14/KingKnuckles/wtf_zps907617d7.png) (http://s16.photobucket.com/user/KingKnuckles/media/wtf_zps907617d7.png.html)
But being that this is the cBliss thread, I don't wanna hassle anyone here about that, I'll have to figure out what's wrong by asking the guy that made the Stage Expansion pack


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: _Kef_ on June 01, 2013, 06:44:57 PM
Alright, I've tried this out this morning, and everything worked flawless with P:M. Thanks for helping me get it working!

I've been running P:M with cBliss and the Alternate Stage Loader with no problems, so I can confirm that it all works.

(If anyone needs help getting this to work with P:M, inbox me!)

Man, could you please do me a favor and post/send by PM your GCT file so the PM players can have it? It would be a lot easier now that you said you figured it out.

It would be greatly appreciated man.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GentlemanPotato on June 01, 2013, 06:45:32 PM
Found a glitch for ya, selecting the same costume slot with 2 or more people using the Pick Any Colour code gives a silent freeze at the SSS when you pick a new slot. This is the code.
Code:
Pick Any Color You Want [Igglyboo]
0469A2B4 60000000
0469A3C4 60000000
04696FD4 60000000


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on June 01, 2013, 06:55:49 PM
Ok upon further testing Riivo it is not that the characters need their default costumes it's something else.
I'm guessing it's the XML.

And no Gecko does NOT need the default costumes at all.


Found a glitch for ya, selecting the same costume slot with 2 or more people using the Pick Any Colour code gives a silent freeze at the SSS when you pick a new slot. This is the code.
Code:
Pick Any Color You Want [Igglyboo]
0469A2B4 60000000
0469A3C4 60000000
04696FD4 60000000

Yeah, don't use that code obviously.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 07:10:54 PM
Well the good news is that it loaded the outfits perfectly and worked.

The bad news is, it froze when the match started. Fox and Game & Watch appeared just fine, but froze right after that. After G&W came in, to be exact. Just as it was about to say "GO!".

Anyone else having this problem?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: secretchaos1 on June 01, 2013, 07:19:43 PM
Well I put in the files for FitMario00 and now he loads up fine. All of the other costumes I had replaced previously and they work fine, same with the new ones added on CBliss so Idk.
I guess it's just happening to mine for some reason? Either way it's working fine now, great stuff!

Edit as not to flood the thread: I had the same issue again with any Kirby mods added with CBliss that didn't have corresponding files on my SD for Dk, Falco and etc transformations. Copied the default ones multiple times and now it works fine. So yeah, for me if I don't have the required files for costumes on SD it just doesn't load into the stage. Doesn't crash because I can still access the home menu, but it never loads farther.
You said you didn't have this issue with gecko, so perhaps this is a USB related issue? Either way, it's easy to fix, so I thought I'd throw it out there as something to try if other people have the same issue.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 07:21:21 PM
Now I just tried it for Sonic. Both my 03 and 06 Sonics load up just fine, but as soon as it's about to say "GO", it freezes.

Maybe there's something else wrong elsewhere.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 01, 2013, 08:05:25 PM
I used WIi backup fussion to modify my brawl iso, its WIT program, but
user friendly, really user friendly,this is the url:

http://sourceforge.net/projects/wiibafu/files/?source=navbar (http://sourceforge.net/projects/wiibafu/files/?source=navbar)

My stage expansion have no frezees anymore, but dantarion stage expansion isnt compatible with a moddified brawl iso,

I guess that this program can be used to add the extra pac and pcs on a brawl iso game, i will do that one of these days


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 08:12:19 PM
Okay, even NORMAL outfits are freezing now. What's wrong with this friggin code?

All the outfits load just fine, but no matter what I did, the game ALWAYS freezes everytime the game tries to say "GO!" at the beginning of the match, and changing the info.pac in the info2 folder doesn't help either. Even using the vanilla file for it doesn't help. No matter what I do it just keeps freezing again and again and again. It's the only problem I'm having now and I wasn't having it until I got Taiko's gct, since he's the ONLY person who has been able to get this working with P:M.

Seriously, I'm fresh out of patience. What the hell is wrong with this thing? No instructions are helping and repeating them over isn't going to magically help us either. No, defragging doesn't help either. It's not a magical "fix everything" button and I did give it a shot.

I'm starting to think that this just won't work right with P:M unless someone from thee takes a look at it, but seeing as it keeps getting ignored whenever it's brought up in their Social Thread, I don't think the PMBR is even interested in cBliss, so that's probably not happening either.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Segtendo on June 01, 2013, 08:16:59 PM
Yea. I've been getting silent freezes on some hacks, even though I have the hacks named correctly and the PAC being bigger than the PCS.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 09:35:50 PM
You know, this has been bothering me for awhile.

ASF1nk, have you actually tested cBliss in P:M for yourself? Like done everything you've said and repeated (several times) for it to work and actually gotten it to work? Or are you just telling us what "should" work with nothing but your word to back it up?

And if you have tested it and gotten it to work...Then why haven't you just uploaded those files and pasted a link here to make things easier for everyone?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: secretchaos1 on June 01, 2013, 10:12:12 PM
Alright, just finished testing filling every CBliss slot with various mods and I can happily report that I had no issues aside from that one I mentioned earlier. Everyone works perfectly! Now for the painstaking process of setting up all the CSPs.
But anyway, once again amazing stuff here and it all works like a charm!


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 10:37:45 PM
https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt (https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt)

This is my text file here for P:M with the cBliss stuff added after getting rid of the lines you specified and after modifying the ones for the Pokemon characters.

No matter what I do, the match loads up just fine and so do the extra textures, but the second the announcer tries to say "GO!" the game locks up and freezes.

I've tested the files outside of P:M and everything works fine. It's something about the GCT, and I followed everything you said to a tee and did it several times and even used Taiko's gct and it STILL did the same thing, which makes me think there's a bit of an error in what you told us to do.

So if you could, please actually test things out in P:M yourself in order to find out what works, could you?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 01, 2013, 10:52:52 PM
Alright, just finished testing filling every CBliss slot with various mods and I can happily report that I had no issues aside from that one I mentioned earlier. Everyone works perfectly! Now for the painstaking process of setting up all the CSPs.
But anyway, once again amazing stuff here and it all works like a charm!

Just curious, but have you tried MW's 3.5.3 File Patch Code? I just finished filling up all my characters with a bunch of testures. Just need to double check that I've got the PACs and PCSs done all correctly. Reading through the last couple of pages, am I right in saying that you *need* default textures (fitcharacter00) whether you want altered ones or not?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ItalianStallion on June 01, 2013, 11:27:56 PM
*Subscribes*


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Nanobuds on June 01, 2013, 11:32:00 PM
Now I just tried it for Sonic. Both my 03 and 06 Sonics load up just fine, but as soon as it's about to say "GO", it freezes.

Maybe there's something else wrong elsewhere.
I may have some solutions. I have a lot of experience with customizing the PM codes since I'm a member myself, and I have a very customized version of PM that I use for myself.

First of all, tell me EXACTLY what was changed. I don't wanna go read through all the pages.

1. What codes did you change around?

2. Did you edit or change .rels at all?

I get that type if freeze if I do any of the above.

Sometimes I get that freeze randomly. If I defragment my SD card, it usually fixes it. So I would try that also.

I'm going to try to find a way to help you guys out and get this working with 2.5b.

If this is what a lot of people want, we should start a new thread for it


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 01, 2013, 11:40:55 PM
I may have some solutions. I have a lot of experience with customizing the PM codes since I'm a member myself, and I have a very customized version of PM that I use for myself.

First of all, tell me EXACTLY what was changed. I don't wanna go read through all the pages.

1. What codes did you change around?

2. Did you edit or change .rels at all?

I get that type if freeze if I do any of the above.

Sometimes I get that freeze randomly. If I defragment my SD card, it usually fixes it. So I would try that also.

I'm going to try to find a way to help you guys out and get this working with 2.5b.

If this is what a lot of people want, we should start a new thread for it

"All the pages"? The answer to the question you just asked was 2 posts below the post you quoted, as well as up higher on THIS page.

Okay, even NORMAL outfits are freezing now. What's wrong with this friggin code?

All the outfits load just fine, but no matter what I did, the game ALWAYS freezes everytime the game tries to say "GO!" at the beginning of the match, and changing the info.pac in the info2 folder doesn't help either. Even using the vanilla file for it doesn't help. No matter what I do it just keeps freezing again and again and again. It's the only problem I'm having now and I wasn't having it until I got Taiko's gct, since he's the ONLY person who has been able to get this working with P:M.

Seriously, I'm fresh out of patience. What the hell is wrong with this thing? No instructions are helping and repeating them over isn't going to magically help us either. No, defragging doesn't help either. It's not a magical "fix everything" button and I did give it a shot.

I'm starting to think that this just won't work right with P:M unless someone from thee takes a look at it, but seeing as it keeps getting ignored whenever it's brought up in their Social Thread, I don't think the PMBR is even interested in cBliss, so that's probably not happening either.

https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt (https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt)

This is my text file here for P:M with the cBliss stuff added after getting rid of the lines you specified and after modifying the ones for the Pokemon characters.

No matter what I do, the match loads up just fine and so do the extra textures, but the second the announcer tries to say "GO!" the game locks up and freezes.

I've tested the files outside of P:M and everything works fine. It's something about the GCT, and I followed everything you said to a tee and did it several times and even used Taiko's gct and it STILL did the same thing, which makes me think there's a bit of an error in what you told us to do.

So if you could, please actually test things out in P:M yourself in order to find out what works, could you?

If that's not enough, just look at the list of things ASF1nk said to do to begin with, because that's exactly what I did and nothing more as far as the codeset goes.

To recap.

"It does work on PM or whatever mod you want to use, just gotta know how to GCT Edit. Which most people here fail miserably at.

Anyways Marth works he will just use FitMarth03.pac as blue team, not the purple one or whatever it currently is.

Chard, Squirtle, and Ivy my guess is they have a code affecting them.

Here are the original Costume offset for said characters.
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur

First column is memory address second is the value at that address.

So using the search feature on your text file
search for 804553AC [chard], and replace with 80455334
search for 804553B8 [squirt], and replace with 80455334
search for 804553C4 [Ivy], and replace with 80455334


I know what the problem is.
I had no idea they were editing the Wario costumes, but turns out they are.
Here is Wario's default costume offset.

Wario Costume color offset
0x80455334 05000001
0x80455338 02050302
0x8045533c 08040103
0x80455340 02060007
0x80455344 01090308
0x80455348 070A090B
0x8045534c 0C000000

Search for the values in the first column with out the first 80.
If any match delete the whole line.
For example you will search first for 455334.
then 455338, etc."

That should really be it for PM.

And like I said, I've tested the files outside of P:M and they all work just fine, including the modified menus. The problem clearly lies with the parts ASF said to modify.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 01, 2013, 11:48:19 PM
I feel like I'm so close, yet so far from making all of this work, I tried everything I could with what I know to combine cBliss with Melee/64 Stage Expansion, but for some reason, I get this now:
(http://i16.photobucket.com/albums/b14/KingKnuckles/wtf_zps907617d7.png) (http://s16.photobucket.com/user/KingKnuckles/media/wtf_zps907617d7.png.html)
Rather than this (which is what I had when the Stage Expansion pack was by itself):
(http://i16.photobucket.com/albums/b14/KingKnuckles/AllStages2_zps7f49fa79.png) (http://s16.photobucket.com/user/KingKnuckles/media/AllStages2_zps7f49fa79.png.html)
I'm about to give up. Does anyone have a .gct file with all of that included in it? (Melee/64 Expansion and cBliss and possibly Unlock all characters)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Nanobuds on June 01, 2013, 11:49:35 PM
Wario is edited because we have his Classic costume as the default costume for his slots. However, the character .pacs/.pcs Are the same. The code must just affect the order they appear in the CSS.

For Zard and the Pokemon, we have team slot edits. Default Zard is red team, and we have a new recolor in the 01 slot.

Same with the other characters with slot edits.

I think I have access to the original .txt with the labeled codes. I'll take a look at that sometime soon.

I can't give you guys the .txt, but I'll look for the codes relating to what ASF said could cause issues.

I will need help with this, since coding is not at all my specialty.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Moblin on June 01, 2013, 11:52:55 PM
I was having the Go! freeze when I improperly edited my .xml file. Perhaps you should review yours, if you're using Riivolution that is.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 02, 2013, 12:04:51 AM
USB Loader. I'm a Gecko user.

Edit: Well Nano, I hope you have better luck than I did. I definitely don't plan to waste more time on this thing. It's not worth the trouble. >>

Let us know if you get it working.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: secretchaos1 on June 02, 2013, 01:14:58 AM
Just curious, but have you tried MW's 3.5.3 File Patch Code? I just finished filling up all my characters with a bunch of testures. Just need to double check that I've got the PACs and PCSs done all correctly. Reading through the last couple of pages, am I right in saying that you *need* default textures (fitcharacter00) whether you want altered ones or not?
No sorry I haven't, I've just been using 3.5.1.
I only needed the default textures because I had nothing replacing them. As long as a FitCharacter00 is found on my SD card that costume would load without problems. The same happened to me for Kirby's transformations that use his full model (DK, Falco, Snake etc, I believe there's a few more but I can't recall them atm.). Apparently they shouldn't need to be there, but I find they had to be for me to load it.
If you're already replacing FitCharacter00 with mods then you shouldn't have anything to worry about at all.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: _Kef_ on June 02, 2013, 01:32:24 AM
I just came back to KCMM since 2010 for this code alone. Great job!

I am also getting silent freezes BTW. It is to note that I am trying to make it work with PM via en edited .gct file that worked well for another user. This is a copy of the message I sent him.

Note that this was a silent freeze, which according to ASK1nk, it should only mean the game is trying to load a file but can't find it. After various attempts, I decided to erase everything on my SD card and try again. I did the following:

1) Downloaded Project M 2.5b Full Set
- Extracted it into my SD Card (empty).

2) Downloaded cBliss 1.5 [Wario Fixed]
- Extracted it into my SD Card and replaced any duplicate file.

3) Downloaded cBliss Modified PM.zip
- Extracted everything to my SD card, and again, replaced any duplicate file.

The game loaded perfectly, then I arrived at the Character Select Screen. The custom "06", "07", "08" etc. CSPs were all visible. Selected "06" Fox and "07" Fox to fight. When into the Stage Selection Screen when I noticed the symbol for the "Dracula Castle" stage was now replaced with that it originally replaced, "Luigi's Mansion". Chose Final Destination, Smashville, and Battlefield, and the game silent froze every occasion.

I load the game with the Homebrew Channel and load the codes with the Gecko provided by the Project M website.

What could it be? I also tried loading the game before step 3 (on step 2) and the game loaded with a different CSS and a different order of CSPs (correct 6-10 order). Chose 06 and 07 Fox again and the little icon on top (below P1 and P2 at the SSS) were shown as blue and red boxes instead of Fox's face. Would greatly appreciate any help.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on June 02, 2013, 02:10:36 AM
@MrUnusual
Just delete the sc_selmap.pac and use the one that came with Melee/64 stage expansion.
------------------------------------
Okay guys, I personally went and tested cBliss for PM and works fine for me so far.
Only issue I saw is that independent Pokemon freeze when selecting the same color. Pokemon Trainer wouldn't let you do this normally, but for obvious reason this was by design by the PMBR.

Anyways, here is what I did step by step.
Open PM's 2.5b gct on GCTedit
Copy TXT to note pad.
Searched for ''804553AC'' [Chard] 1 match replaced with 80455334
searched for ''804553B8'' [Squirt] 1 match replaced with 80455334
searched for ''804553C4'' [Ivy] 2 matches replaced with 80455334
Now for Wario
Searched for ''455334'' 1 match deleted whole line
Searched for ''455338'' 1 match deleted whole line
Searched for ''45533c'' 1 Match deleted whole line
Searched for ''455340'' 1 Match deleted whole line
Searched for ''455344'' 1 Match deleted whole line
Searched for ''455348'' 1 Match deleted whole line

Added cBliss codes
Code:
Characters have 10 Costumes [All Chars][ASF1nk]
06AD817c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Costume Color offset FIX [ASF1nk]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 80455334
04455470 80455334
04455480 80455334
04455490 80455334
044554A0 80455334
044554B0 80455334
044554C0 80455334
044554D0 80455334
044554E0 80455334
044554F0 80455334
04455500 80455334
04455510 80455334
04455520 80455334
04455530 80455334
04455540 80455334
04455550 80455334
04455560 80455334
04455570 80455334
04455580 80455334
04455590 80455334
044555A0 80455334
044555B0 81200d34
044555C0 80455334
044555D0 80455334
044555E0 80455334
044555F0 80455334
04455600 80455334
04455610 80455334
04455620 80455334
04455630 80455334
04455640 80455334
04455650 80455334
04455660 80455334
04455670 80455334
04455680 80455334
04455690 80455334
044556A0 80455334
044556B0 80455334
044556C0 80455334
044556D0 80455334
at the bottom of the txt.

Copied the Battle Portraits replaced all
Copied the Result Portraits replaced all
Opened PM's Common5.pac and replaced sc_selcharacter with the one from cBliss.
Left sc_selmap alone.


For testing I added 06, 07, 08, 09 .pac/.pcs to Captain Falcon
and 05, 06, 07, 08, 09 .pac/.pcs to Ivy, Chard, Squirt.
Tested in Game
Defaults for other characters worked fine.
New costumes for Captain falcon including default ones worked fine.
New costumes for pokemon and default ones worked mostly fine.
The Ind. Pokemon in PM let you choose the same color [As they intended]
but if you choose lets say Squirtle 00 and Ivy 00 it will freeze.

Here is the Text file For PM. (https://www.dropbox.com/s/eyp9lu4rw1drtam/cBlissforPM2.5b.txt)

EDIT:
I should mention this was tested in Gecko.

EDIT2:
Should have mentioned this was the Wifi Safe version of PM.
------------------------------------------------------------------
Riivo people upon further testing
I noticed a few errors on the XML and on the CSPs for Wario.
He is still missing his last 2 costumes.

But so far seems like you need to have all the character files before testing
That means FitCharacter00.pac/.pcs to FitCharacter09.pac/.pcs.
If you only put lets say FitFalco06.pac/.pcs the game will likely freeze even if you selected FitFalco00.pac/.pcs
So, Please try adding all the character files before testing and see if it works for you.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 02, 2013, 02:31:54 AM
No sorry I haven't, I've just been using 3.5.1.
I only needed the default textures because I had nothing replacing them. As long as a FitCharacter00 is found on my SD card that costume would load without problems. The same happened to me for Kirby's transformations that use his full model (DK, Falco, Snake etc, I believe there's a few more but I can't recall them atm.). Apparently they shouldn't need to be there, but I find they had to be for me to load it.
If you're already replacing FitCharacter00 with mods then you shouldn't have anything to worry about at all.

Ah well, I'll be trying it myself soon anyhow. But yeah that's what I was trying to find out, that you NEED to have the files present on the SD Card whether you want mods for those slots or not. Nice to know!


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: WarioManX on June 02, 2013, 02:46:54 AM
This is freaking awesome and I love it! After spending two days getting my UI into the provided cBliss v1.5 PAC files, making a list of all my skins, and getting them on the SD card, things are playing smoothly! I haven't hit any snags yet and I tested skins all day long, including special ones like FitSonic03 (with skin added) and FitMario00 (no skin, defaulting to disc) Thanks a lot! So many characters have too many good skins to fit so this helps a lot! (if not just gives me something more to do in preparing SDs) Now to finish making CSPs & BPs for all the new skins I'm using!

Are there any plans (or is it even a possibility?) to make it so each character's #7-9 skins are a second set of team battle skins like Wario's? I'd be ecstatic if you got that working.


For reference: I'm playing Brawl+ (used Mewtwo2000's GCT Fusionizer (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040) program, may wanna add that to the OP) using the latest Configurable USB Loader and an un-modded ISO with File Patch Code 3.5.1.

The game loaded perfectly, then I arrived at the Character Select Screen. The custom "06", "07", "08" etc. CSPs were all visible. Selected "06" Fox and "07" Fox to fight. When into the Stage Selection Screen when I noticed the symbol for the "Dracula Castle" stage was now replaced with that it originally replaced, "Luigi's Mansion". Chose Final Destination, Smashville, and Battlefield, and the game silent froze every occasion.


I don't play P:M (as noted above) but as for why the images and names that were originally replaced but are no longer replaced I do have an answer. The PACs in the kit are clean for vBrawl, thus they have the original UI (User Interface). To replace the images of your UI with the P:M images you've been using, go into your corresponding P:M PACs and Extract the following files, then Replace them into the cBliss PACs:

sc_selcharacter
MiscData[30]: Character Select Screen Data
MiscData[70]: Character Select Icon Data (maybe not but I did)

sc_selmap
MiscData[20]: Stage Select Screen Miscellaneous Data (likely not but I did)
MiscData[80]: Stage Select Screen Data

If you've made any personal modifications to the UI of Group Mode (like personal CSIs or SSP, or more likely ASF1nk's flaming CSS/SSS UIs) these are the areas they are likely in (among the two vBliss PAC files) Simply take them from your current ones and put them into the cBliss ones and it should look exactly like you're used to. I did exactly this with ASF1nk's Dark Flaming Blue CSS/SSS UI modified for Brawl+ and the only difference is the additional CSPs!

ASF1nk: Feel free to add this information to the OP if you feel it's needed.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Don Jon Bravo on June 02, 2013, 02:58:09 AM
HMM
-i think there is a major bug with the CSS organizer software, it keeps giving me a corrupted sc_selcharacter.pac file
-the new brawlbox is not compressing the sc_selcharacter files correctly, I needed to use brawlbox 67b
-some of the letters inside the CSS v3 code, within the link you gave in reference, are not capatilized; i dont know if that exports a corrupted gct or not so watch out for that


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 02, 2013, 05:33:54 AM
Okay guys, I personally went and tested cBliss for PM and works fine for me so far.
Only issue I saw is that independent Pokemon freeze when selecting the same color. Pokemon Trainer wouldn't let you do this normally, but for obvious reason this was by design by the PMBR.

Anyways, here is what I did step by step.
Open PM's 2.5b gct on GCTedit
Copy TXT to note pad.
Searched for ''804553AC'' [Chard] 1 match replaced with 80455334
searched for ''804553B8'' [Squirt] 1 match replaced with 80455334
searched for ''804553C4'' [Ivy] 2 matches replaced with 80455334
Now for Wario
Searched for ''455334'' 1 match deleted whole line
Searched for ''455338'' 1 match deleted whole line
Searched for ''45533c'' 1 Match deleted whole line
Searched for ''455340'' 1 Match deleted whole line
Searched for ''455344'' 1 Match deleted whole line
Searched for ''455348'' 1 Match deleted whole line

Added cBliss codes
Code:
Characters have 10 Costumes [All Chars][ASF1nk]
06AD817c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Costume Color offset FIX [ASF1nk]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 80455334
04455470 80455334
04455480 80455334
04455490 80455334
044554A0 80455334
044554B0 80455334
044554C0 80455334
044554D0 80455334
044554E0 80455334
044554F0 80455334
04455500 80455334
04455510 80455334
04455520 80455334
04455530 80455334
04455540 80455334
04455550 80455334
04455560 80455334
04455570 80455334
04455580 80455334
04455590 80455334
044555A0 80455334
044555B0 81200d34
044555C0 80455334
044555D0 80455334
044555E0 80455334
044555F0 80455334
04455600 80455334
04455610 80455334
04455620 80455334
04455630 80455334
04455640 80455334
04455650 80455334
04455660 80455334
04455670 80455334
04455680 80455334
04455690 80455334
044556A0 80455334
044556B0 80455334
044556C0 80455334
044556D0 80455334
at the bottom of the txt.

Copied the Battle Portraits replaced all
Copied the Result Portraits replaced all
Opened PM's Common5.pac and replaced sc_selcharacter with the one from cBliss.
Left sc_selmap alone.


For testing I added 06, 07, 08, 09 .pac/.pcs to Captain Falcon
and 05, 06, 07, 08, 09 .pac/.pcs to Ivy, Chard, Squirt.
Tested in Game
Defaults for other characters worked fine.
New costumes for Captain falcon including default ones worked fine.
New costumes for pokemon and default ones worked mostly fine.
The Ind. Pokemon in PM let you choose the same color [As they intended]
but if you choose lets say Squirtle 00 and Ivy 00 it will freeze.

Here is the Text file For PM. (https://www.dropbox.com/s/eyp9lu4rw1drtam/cBlissforPM2.5b.txt)

EDIT:
I should mention this was tested in Gecko.

------------------------------------------------------------------
Riivo people upon further testing
I noticed a few errors on the XML and on the CSPs for Wario.
He is still missing his last 2 costumes.

But so far seems like you need to have all the character files before testing
That means FitCharacter00.pac/.pcs to FitCharacter09.pac/.pcs.
If you only put lets say FitFalco06.pac/.pcs the game will likely freeze even if you selected FitFalco00.pac/.pcs
So, Please try adding all the character files before testing and see if it works for you.

Welp, the good news is, the game doesn't lock up at "GO!" anymore. Everything seems to be okay.

The bad news, however, is that L-Canceling isn't working correctly anymore, now. I had no issues pulling it off before. Just press the L or R button as you're landing from an aerial attack and you'll flash white, indicating that you've pulled it off and will reduce and cancel out of landing lag. It was simple but useful.

But now it's not working. No matter how precise I am with it, it doesn't work. I've seen it come out maybe a couple of times where I decided to rapidly mash the R button as I was landing, but even with that it only happened twice, and that's nowhere near as efficient to begin with.

Edit: ...ASF1nk...You used the WiFi codeset instead of the normal one...Why? You need to use the normal codeset.

Because of that, there are no light presses and L-Canceling won't work right. Use the standard GCT for modifying stuff. Not the Wi-Fi one.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Taiko on June 02, 2013, 08:19:44 AM
I have a quick question, what did you change in the STGRESULT.pac? I'd like to use this with a custom one, but it crashes.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: dRage on June 02, 2013, 09:02:14 AM
Okay guys, I personally went and tested cBliss for PM and works fine for me so far.
Only issue I saw is that independent Pokemon freeze when selecting the same color. Pokemon Trainer wouldn't let you do this normally, but for obvious reason this was by design by the PMBR.

Anyways, here is what I did step by step.
Open PM's 2.5b gct on GCTedit
Copy TXT to note pad.
Searched for ''804553AC'' [Chard] 1 match replaced with 80455334
searched for ''804553B8'' [Squirt] 1 match replaced with 80455334
searched for ''804553C4'' [Ivy] 2 matches replaced with 80455334
Now for Wario
Searched for ''455334'' 1 match deleted whole line
Searched for ''455338'' 1 match deleted whole line
Searched for ''45533c'' 1 Match deleted whole line
Searched for ''455340'' 1 Match deleted whole line
Searched for ''455344'' 1 Match deleted whole line
Searched for ''455348'' 1 Match deleted whole line

Added cBliss codes
Code:
Characters have 10 Costumes [All Chars][ASF1nk]
06AD817c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Costume Color offset FIX [ASF1nk]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 80455334
04455470 80455334
04455480 80455334
04455490 80455334
044554A0 80455334
044554B0 80455334
044554C0 80455334
044554D0 80455334
044554E0 80455334
044554F0 80455334
04455500 80455334
04455510 80455334
04455520 80455334
04455530 80455334
04455540 80455334
04455550 80455334
04455560 80455334
04455570 80455334
04455580 80455334
04455590 80455334
044555A0 80455334
044555B0 81200d34
044555C0 80455334
044555D0 80455334
044555E0 80455334
044555F0 80455334
04455600 80455334
04455610 80455334
04455620 80455334
04455630 80455334
04455640 80455334
04455650 80455334
04455660 80455334
04455670 80455334
04455680 80455334
04455690 80455334
044556A0 80455334
044556B0 80455334
044556C0 80455334
044556D0 80455334
at the bottom of the txt.

Copied the Battle Portraits replaced all
Copied the Result Portraits replaced all
Opened PM's Common5.pac and replaced sc_selcharacter with the one from cBliss.
Left sc_selmap alone.


For testing I added 06, 07, 08, 09 .pac/.pcs to Captain Falcon
and 05, 06, 07, 08, 09 .pac/.pcs to Ivy, Chard, Squirt.
Tested in Game
Defaults for other characters worked fine.
New costumes for Captain falcon including default ones worked fine.
New costumes for pokemon and default ones worked mostly fine.
The Ind. Pokemon in PM let you choose the same color [As they intended]
but if you choose lets say Squirtle 00 and Ivy 00 it will freeze.

Here is the Text file For PM. (https://www.dropbox.com/s/eyp9lu4rw1drtam/cBlissforPM2.5b.txt)

EDIT:
I should mention this was tested in Gecko.

Alright, I followed what you did and made the same changes to the Full Codeset.

Everything seems to work perfectly, I ran into some odd silent freezes on Squirtle and Ivysaur but I figured out what's the issue there. I've been using Mewtwo's batch files to add the additonal default costumes to my ISO, turns it didn't add Squirtle and Ivy's 05 costume which are exactly the ones that froze on me. After putting the respective pac/pcs files on my SD it worked.

So yeah, Mewtwo might want to fix that.

Here's my edited textfile. (https://www.dropbox.com/s/jau1oapth6vfgb0/PM%202.5b%20Full%20%5BcBliss%5D.txt)

EDIT: Picking the same costume for the Indi Pokes doesn't result in a freeze for me either.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 02, 2013, 10:14:28 AM
I've been using Mewtwo's batch files to add the additonal default costumes to my ISO, turns it didn't add Squirtle and Ivy's 05 costume which are exactly the ones that froze on me. After putting the respective pac/pcs files on my SD it worked.

So yeah, Mewtwo might want to fix that.


Fixed the bat, thanks for the info  :kdance:


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 02, 2013, 10:15:34 AM
@MrUnusual
Just delete the sc_selmap.pac and use the one that came with Melee/64 stage expansion.
I copied over every file in the Melee/64 Expansion pack rar onto the sd.raw in WinImage. Looking through the rar though, I discovered that there is no menu2 folder in the Melee/64 Expansion rar (in neither v1 nor v2) which means that there's no sc_selmap.pac, because that's where that file is usually. In other words, the Melee/64 Stage Expansion rar didn't come with a sc_selmap.pac  :-\ I even downloaded the new, updated common5.pac the the guy who created the Melee/64 Stage Expansion and used that, did nothing :/


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 02, 2013, 11:10:04 AM
Alright, I followed what you did and made the same changes to the Full Codeset.

Everything seems to work perfectly, I ran into some odd silent freezes on Squirtle and Ivysaur but I figured out what's the issue there. I've been using Mewtwo's batch files to add the additonal default costumes to my ISO, turns it didn't add Squirtle and Ivy's 05 costume which are exactly the ones that froze on me. After putting the respective pac/pcs files on my SD it worked.

So yeah, Mewtwo might want to fix that.

Here's my edited textfile. (https://www.dropbox.com/s/jau1oapth6vfgb0/PM%202.5b%20Full%20%5BcBliss%5D.txt)

EDIT: Picking the same costume for the Indi Pokes doesn't result in a freeze for me either.

I got the chance to test this out for awhile before he posted it, and I gotta say it works flawlessly. Definitely get this if you want cBliss with P:M. XD

And now I'm all happy and stuffs. Sorry for getting so angry and frustrated before :3


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Shadz on June 02, 2013, 11:34:33 AM
Yes to the first, cause you can have all your hacks in your iso and no need to use a virtual sd anymore. For the second, I'm not sure, wiiscrubber may not work well with the re-made iso, but anyway, changing the files once they're extracted and build a new iso with the changed files will always be faster and safer than using wiiscrubber.
I always wanted to use this tool, I've had it for awhile now, but I'm not quite sure if I follow. You mean to tell me you have a better way of editing iso's using something else besides wiiscrubber? If you do I'd really love to hear it, wiiscrubber is great and all but you just can't edit EVERYTHING with it, which is kinda aggrovating, also, I'm having a hard time using this tool as well.. how exactly does it work?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: _Kef_ on June 02, 2013, 11:41:56 AM
To everybody having problems adapting this to Project M, I am on the same boat, but I might have some progress.

I managed to make all of Fox's costume work, all of Game&Watch's costume work, all stage hacks work, all Project M codes work (air dodge like melee, wavedash, l cancel etc.), and all CSPs to work.

Before, I could only select the new Fox costumes, not the original ones. I replaced the sc_selmap file in Project M with the one provided in the cBliss download (also copying the new file into the "menu2" folder) and it worked.

I tried changing the game to have Project M's aesthetics (currently working version has Brawl's SSS and white background on CSS) by replacing Modules [30], [40], [50], and [70] in sel_character with the ones in Project M but the game began to freeze again.

My complete step by step process is below for anyone that wants to get at my stage. I imagine the game should work perfectly fine if you don't mind the Brawl aesthetics. Other problems I experienced wit the current build is that Zelda froze the game when I selected her black costume, but the rest of the characters (didn't test the individual pokemon) didn't. Training Mode also freezes the game but other modes such as Special Brawl, Home-Run, and Target mode work.

Full Steps:
1) Erased everything on SD Card.
- Copied everything from "Project: M - Full Set" download into SD Card.

2) Opened Ocarina Codes Manager (found in "resources" in Brawl Vault)
- Opened .txt file provided by ASF1nk.
- Activated all the codes.
- Exported file to .gct.
- Saved RSBE01.gct into "codes" folder in SD Card.

3) Opened c.Bliss1.5.zip
- Opened pf folder.

3a) Opened "fighters" folder
- Copied "Fox" folder into SD Card (FitFox06.pac/pcs, FitFox07.pac/pcs etc.) *made sure pac>pcs
- Copied "Gamewatch" folder into SD Card (FitGamewatch00.pac, FitGamewatch00.pcs)
- Copied "Peach" folder into SD Card (FitPeachEntry06.pac, FitPeachEntry07.pac etc.)
- Copied "poketrainer" folder into my "PokeTrainer" folder (FitPokeTrainerFinal05.pac, FitPokeTrainerFinal06.pac etc). *different capitalization in folder.

3b) Opened "info" folder
- Opened "portrite" fodler.
- Copied 400 files from cBliss v.15 to my own "portrite" folder (with currently 49 files).
(replaced InfFace131.brres, InfFace132.brres, InfFace133.brres, InfFace141.brres and other duplicate files)
The total amount of files in my "portrite" folder was now 402.

3c) Opened "menu" folder
- Opened "common" folder.
- Opened "char_bust_tex" folder.
- Copied 40 files into my own "char_bust_tex" folder (with currently 11 files).
(Replaced "MenSelchrFaceB130.brres", "MenSelchrFaceB140.brres", "MenSelchrFaceB160.brres", "MenSelchrFaceB280.brres", "MenSelchrFaceB290.brres", "MenSelchrFaceB300.brres", "MenSelchrFaceB320.brres", "MenSelchrFaceB370.brres", "MenSelchrFaceB430.brres", "MenSelchrFaceB450.brres", "MenSelchrFaceB460.brres")
The total amount of files in the folder now equals 40.

3d) Opened "menu2" folder and Project:M's "common5.pac" file in BrawlBox (located in "system" folder).
- Right-clicked [ARC] "sc_selcharacter_en" and clicked the "Replace" option. Chose the "sc_selcharacter.pac" file to replace [ARC] "sc_selcharacter_en". Replaced succesfully.
+ Opened the new replaced file to find extra CSP slots for every character (with the "06", "07" numbers)
- Saved BrawlBox file as "common5_en.pac".
- Copied "common5_en.pac" into SD Card's "system" folder. Deleted old "common5.pac" file and renamed the new "common5_en.pac" file to "common5.pac".
- Copied "sc_character.pac" file provided by the cBliss v.15 download into my "menu2" folder.
- Left the "sc_selmap.pac" file alone as instructed. No "sc_selmap.pac" file in my own SD Card.

4) Downloaded Fox's original costumes (FitFox00.pac/pcs to FitFox05.pac/pcs)
- Copied all of Fox's costumes to my SD Card.
- Checked all files were in place and that .pac files were greater than .pcs.

Ready for TEST 1!

TEST #1
- GeckoOS reads codes "RSBE01.gct" succesfully!
- ProjectM intro screens work perfectly. Menu background works perfectly.
- CSS background is white instead of black like in Project M.
- Every character has their new CSPs working perfectly ("06" - "09" for most)
- Selected Fox in P1. Selected original FitFox00 costume (white/original).
- Selected Fox in CPU (p2 slot). Selected original FitFox01 costume (red).
- Selected Final Destination.
- Game froze (no beep) on "READY TO FIGHT" SSS.
----------------------------------------------------------------
[option 2]
- Selected Fox in P1. Selected FitFox07 costume.
- Selected Fox in CPU (p2 slot). Selected FitFox06 costume.
- Selected Corneria.
- Game didn't crash!
- Costumes and Battle Portraits succesfully loaded!
- Tested Project: M only techniques. Wavedashing, L-Cancelling, and Waveshining all seem to remain the same. Sandbag item was turned on and worked perfectly.
- Selected Castle Siege. Worked perfectly. Exited game with no problems.
- Switch CPU level to 9 and selected Skyloft. No problems. AI seems responsive (wavedashing etc.).
- Switched to Training Mode. Game froze when loading Yoshi Island with the same Fox costumes (no beep).
- Restarted game.
- Tested FitFox08 and FitFox09 costumes. Worked perfectly.
- Selected FitFox05 (original white/green costume) and FitFox09 for CPU. Game froze when selecting stage.

TEST #3 FINAL TEST
- Replaced sc_selmap.pac in my common5.pac.
- Placed sc_selmap.pac file provided in cBliss v1.5.zip file download in my "menu2" folder.
- Downloaded "Ocean Breeze" Fox by Shun_One and replaced both of my original FitFox03.pac and FitFox03.pcs files. Made sure the pac file was bigger.
- Gecko loaded codes perfectly. Project M into, loading, and main menu backgrounds working perfectly. CSS still white.
- SSS back to original brawl.
- FitFox06 and FitFox07 succesfully loaded!
- OceanBreeze Fox succesfully loaded on FitFox03 slot!
- Every Fox costume works perfectly! (even in multiplayer).
- Every Game&Watch costum works perfectly!
- All Project:M stage hacks work, and so does the advanced techniques. Flawless.
- Now I will try to add my own custom content (music for example) and replace the backgrounds to look like Project M.
EDIT:
- Zelda crashed the game when selecting her black costume.
- Everybody else did not crash when selecting their original costumes.
- Didn't test Pokemon.









Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on June 02, 2013, 12:01:31 PM
But so far seems like you need to have all the character files before testing
That means FitCharacter00.pac/.pcs to FitCharacter09.pac/.pcs.
If you only put lets say FitFalco06.pac/.pcs the game will likely freeze even if you selected FitFalco00.pac/.pcs
So, Please try adding all the character files before testing and see if it works for you.

Now it works perfectly for me!
The only problem was that every slot of the character you choose needs a pac & pcs file, just as you said. :)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: dRage on June 02, 2013, 12:04:33 PM
Fixed the bat, thanks for the info  :kdance:

Glad I could help =D

To everybody having problems adapting this to Project M, I am on the same boat, but I might have some progress.

I managed to make all of Fox's costume work, all of Game&Watch's costume work, all stage hacks work, all Project M codes work (air dodge like melee, wavedash, l cancel etc.), and all CSPs to work.

Before, I could only select the new Fox costumes, not the original ones. I replaced the sc_selmap file in Project M with the one provided in the cBliss download (also copying the new file into the "menu2" folder) and it worked.

I tried changing the game to have Project M's aesthetics (currently working version has Brawl's SSS and white background on CSS) by replacing Modules [30], [40], [50], and [70] in sel_character with the ones in Project M but the game began to freeze again.

My complete step by step process is below for anyone that wants to get at my stage. I imagine the game should work perfectly fine if you don't mind the Brawl aesthetics. Other problems I experienced wit the current build is that Zelda froze the game when I selected her black costume, but the rest of the characters (didn't test the individual pokemon) didn't. Training Mode also freezes the game but other modes such as Special Brawl, Home-Run, and Target mode work.

Did you miss my post by any chance? We've already got it working perfectly fine, P:M asthetics and all.

Compile a GCT with the textfile I posted above and replace the P:M common5 with this one (https://www.dropbox.com/s/21fi5zylheo6g8s/common5.pac). There's no need to touch the sel_map, just make sure you have all the cBliss cosmetics and the STGRESULT in place.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShinF on June 02, 2013, 12:49:07 PM
Now it works perfectly for me!
The only problem was that every slot of the character you choose needs a pac & pcs file, just as you said. :)

Same. Seems kind of strange, but it works.

I copied over every file in the Melee/64 Expansion pack rar onto the sd.raw in WinImage. Looking through the rar though, I discovered that there is no menu2 folder in the Melee/64 Expansion rar (in neither v1 nor v2) which means that there's no sc_selmap.pac, because that's where that file is usually. In other words, the Melee/64 Stage Expansion rar didn't come with a sc_selmap.pac  :-\ I even downloaded the new, updated common5.pac the the guy who created the Melee/64 Stage Expansion and used that, did nothing :/

sc_selmap is a part of common5.pac. If you open it in brawlbox, you can export sc_selmap_en, rename it to sc_selmap, and put it in the pf/menu2 folder. That should work.


EDIT: Also... does anyone know how the popo/nana order works in cbliss? Which one is in front for which costumes? I don't think it's been mentioned yet.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: _Kef_ on June 02, 2013, 12:51:53 PM
Do I need anything on my menu2 folder? I replaced the common5.pac and now the game freezes  than before (I cant even select the new fox costumes)

EDIT:
Exported the selcharacter and the selmap files and no success.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: dRage on June 02, 2013, 12:57:01 PM
Do I need anything on my menu2 folder? I replaced the common5.pac and now the game freezes  than before (I cant even select the new fox costumes).

You shouldn't have anything in the menu2 folder that isn't there by P:M default. So if you have the cBliss files in there delete them. The modified sel_char is already inside the common5 I uploaded and having it in menu2 seems to cause freezes on P:M.

If it still freezes, back up your textures, music, etc. and make a clean P:M install. Then add my GCT and common5 along with the cBliss stuff (minus the menu2 folder).


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: _Kef_ on June 02, 2013, 12:59:58 PM
Tried it with only the 2 default files in the menu2 folder and it still froze. I have no idea what it can be.

I willl try a new clean PM install. Hopefully this time it will work.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on June 02, 2013, 01:48:34 PM
This is freaking awesome and I love it! After spending two days getting my UI into the provided cBliss v1.5 PAC files, making a list of all my skins, and getting them on the SD card, things are playing smoothly! I haven't hit any snags yet and I tested skins all day long, including special ones like FitSonic03 (with skin added) and FitMario00 (no skin, defaulting to disc) Thanks a lot! So many characters have too many good skins to fit so this helps a lot! (if not just gives me something more to do in preparing SDs) Now to finish making CSPs & BPs for all the new skins I'm using!

Are there any plans (or is it even a possibility?) to make it so each character's #7-9 skins are a second set of team battle skins like Wario's? I'd be ecstatic if you got that working.


For reference: I'm playing Brawl+ (used Mewtwo2000's GCT Fusionizer ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040[/url]) program, may wanna add that to the OP) using the latest Configurable USB Loader and an un-modded ISO with File Patch Code 3.5.1.

I don't play P:M (as noted above) but as for why the images and names that were originally replaced but are no longer replaced I do have an answer. The PACs in the kit are clean for vBrawl, thus they have the original UI (User Interface). To replace the images of your UI with the P:M images you've been using, go into your corresponding P:M PACs and Extract the following files, then Replace them into the cBliss PACs:

sc_selcharacter
MiscData[30]: Character Select Screen Data
MiscData[70]: Character Select Icon Data (maybe not but I did)

sc_selmap
MiscData[20]: Stage Select Screen Miscellaneous Data (likely not but I did)
MiscData[80]: Stage Select Screen Data

If you've made any personal modifications to the UI of Group Mode (like personal CSIs or SSP, or more likely ASF1nk's flaming CSS/SSS UIs) these are the areas they are likely in (among the two vBliss PAC files) Simply take them from your current ones and put them into the cBliss ones and it should look exactly like you're used to. I did exactly this with ASF1nk's Dark Flaming Blue CSS/SSS UI modified for Brawl+ and the only difference is the additional CSPs!

ASF1nk: Feel free to add this information to the OP if you feel it's needed.


Glad it's working for you.
I had already mentioned how to put the required cBliss stuff into the CSS, SSS and Result of your liking in the OP.

HMM
-i think there is a major bug with the CSS organizer software, it keeps giving me a corrupted sc_selcharacter.pac file
-the new brawlbox is not compressing the sc_selcharacter files correctly, I needed to use brawlbox 67b
-some of the letters inside the CSS v3 code, within the link you gave in reference, are not capatilized; i dont know if that exports a corrupted gct or not so watch out for that


What.

I have a quick question, what did you change in the STGRESULT.pac? I'd like to use this with a custom one, but it crashes.


It's just the Stock Icons. If you don't mind having mismatched StockIcons on the Result then don't bother with it.
Other wise the steps on what to replace are in the OP.

I got the chance to test this out for awhile before he posted it, and I gotta say it works flawlessly. Definitely get this if you want cBliss with P:M. XD

And now I'm all happy and stuffs. Sorry for getting so angry and frustrated before :3


Congrats.
And yeah I should have mentioned it was the Wifi safe version of PM.

-------------------------------------------------------
PM people.
Okay so you know how I said Ind. Pokemon freeze when picking the same costume.
This is true on the wifi safe version, don't know the offline one.
This also affected having ivy selected and placing a coin on random, the game would freeze.

Here is the fix.

You know how, when you search for ''804553C4'' [Ivy] you get 2 matches?
you must delete this one:

06585E00 00000010
22FF1B1E 000019C6
804553C4 80000000  

You can just search for ''06585E00'' and delete that line and the two below it.

After that it should work fine when selecting suirt00 vs ivy00.

Anyways here is the fixed txt file for PM 2.5b WIFI Safe version. (https://www.dropbox.com/s/eyp9lu4rw1drtam/cBlissforPM2.5b.txt)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 02, 2013, 03:08:42 PM
I've analyzed what the cBliss code does in Dolphin (my first time using the dolphin debug :D) and I've made a small mod that seems to be okay.

Basically, from what I understand, you copied the way the css works for Wario, but it's been cut to 10 slots instead of 12. Then you've used an additional place in memory to restore Wario's roster. Well, this makes biker Wario to be switched with the overalls wario in ProjectM, cause we've inverted the order so the overalls one is the default one. As you overwrite that, the icons don't correspond with the loaded character.

So what if we leave Wario alone? Just building the 10-chars slot in that space in memory used to restore Wario should work. And that's what I've done.

I've maximized the number of characters per slot, even the unused ones. I've removed the Wario 'fixing' code and I've made the color offset fix to point another place. We save 5 lines, and Wario is okay in ProjectM. And everything works and stuff.

Here's the codes, I guess this should update cBliss to v1.6 or something like that.

Code:
Characters have 10 Costumes [All Chars] v2 [ASF1nk, Mewtwo2000]

06AD817C 00000070
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF
1FFF1FFF 1FFF1FFF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 81200d34
04455470 81200d34
04455480 81200d34
04455490 81200d34
044554A0 81200d34
044554B0 81200d34
044554C0 81200d34
044554D0 81200d34
044554E0 81200d34
044554F0 81200d34
04455500 81200d34
04455510 81200d34
04455520 81200d34
04455530 81200d34
04455540 81200d34
04455550 81200d34
04455560 81200d34
04455570 81200d34
04455580 81200d34
04455590 81200d34
044555A0 81200d34
044555B0 80455334
044555C0 81200d34
044555D0 81200d34
044555E0 81200d34
044555F0 81200d34
04455600 81200d34
04455610 81200d34
04455620 81200d34
04455630 81200d34
04455640 81200d34
04455650 81200d34
04455660 81200d34
04455670 81200d34
04455680 81200d34
04455690 81200d34
044556A0 81200d34
044556B0 81200d34
044556C0 81200d34
044556D0 81200d34

Never followed in memory what a gct code does before, but I've found it rather easy and interesting  :kdance:


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on June 02, 2013, 03:17:48 PM
Yeah I thought about doing it like that before.
Thing is a lot of codes use empty space in memory.
That's why I left the characters load from Wario and Wario from empty space.
That way if by any reason anyone uses a code that writes to the same empty space only Wario breaks and not all the other characters.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: libertyernie on June 02, 2013, 03:38:08 PM
People would probably be just as dissatisfied even if it was just Wario that broke.

...Well, maybe in P:M. I don't know about vBrawl Wario ;)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Blazingflare on June 02, 2013, 03:45:05 PM
For those that are interested, I have replaced all of the new costume slots with filler versions. Just use this to fill up your blank slots.
It contains the .pac and .pcs files for every character as well as the extra Kirby hats and Pokemon Trainer final smash .pacs. As an added bonus, the characters themselves are color coded as well rather than just plain black.

Grab them here. (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32364)

Warning: it is a 80Mb download.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 02, 2013, 04:15:40 PM
There's some version of the file patch code that needs the menu2 files to be put in /pfmenu2 instead of /pf/menu2, maybe that's the problem.

Yeah I thought about doing it like that before.
Thing is a lot of codes use empty space in memory.
That's why I left the characters load from Wario and Wario from empty space.
That way if by any reason anyone uses a code that writes to the same empty space only Wario breaks and not all the other characters.


I don't really see the difference between having one character freezing and having all the roster freezing. If there's a freeze, in any case, a new empty space has to be found O.o


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: agent-s on June 02, 2013, 05:12:16 PM
AWESOME WORK ASF1nk
YOU ARE INCREDIBLE
I THINK IT IS  LITTLE TOO DIFFICULT FOR ME BUT TO KNOW YOU HAVE CREATE THE POSSIBILITY TO INCREASE THE SLOT IS INCREDIBLE
GOOD CONTINUATION :)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Tyli on June 02, 2013, 06:15:12 PM
I've frozen twice with this, but the freezes seem.. random.
The first time I had it, I loaded 4 Links at the same time, 3 of the 4 being on the expansion slots.  I pressed A on the stage and it loaded forever. (1 player and 3 CPU)
The second time, I had 3 Links (1 player and 2 CPU) and I was preparing the last one.  I opened the 4th CPU, then picked up the marker.  Moved like, one frame left and it froze.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 02, 2013, 07:06:41 PM
Same. Seems kind of strange, but it works.

sc_selmap is a part of common5.pac. If you open it in brawlbox, you can export sc_selmap_en, rename it to sc_selmap, and put it in the pf/menu2 folder. That should work.


EDIT: Also... does anyone know how the popo/nana order works in cbliss? Which one is in front for which costumes? I don't think it's been mentioned yet.
I was able to get that sc_selmap, so thank you for that, but when I put that in there, I got this
(http://i16.photobucket.com/albums/b14/KingKnuckles/wat_zps268a96c4.png) (http://s16.photobucket.com/user/KingKnuckles/media/wat_zps268a96c4.png.html)(http://i16.photobucket.com/albums/b14/KingKnuckles/wut_zps539999ca.png) (http://s16.photobucket.com/user/KingKnuckles/media/wut_zps539999ca.png.html)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShinF on June 02, 2013, 07:16:37 PM
I was able to get that sc_selmap, so thank you for that, but when I put that in there, I got this
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/wat_zps268a96c4.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/wat_zps268a96c4.png.html[/url])([url]http://i16.photobucket.com/albums/b14/KingKnuckles/wut_zps539999ca.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/wut_zps539999ca.png.html[/url])


That's... very strange. Are the blacked out stages a part of the pack, or are they just empty? It looks like the icons are missing, though I have no idea what would have happened to them.

There is something else you could try, though I'm not positive if it would work. I think it should, though - If I remember correctly, the sc_selmap in menu2 overrides the one in common5 when they both exist, but the game loads from common5 if there is no sc_selmap in menu2, so you could just try loading it up without having sc_selmap in the folder at all and making sure common5 is placed properly.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 02, 2013, 08:56:00 PM
That's... very strange. Are the blacked out stages a part of the pack, or are they just empty? It looks like the icons are missing, though I have no idea what would have happened to them.

There is something else you could try, though I'm not positive if it would work. I think it should, though - If I remember correctly, the sc_selmap in menu2 overrides the one in common5 when they both exist, but the game loads from common5 if there is no sc_selmap in menu2, so you could just try loading it up without having sc_selmap in the folder at all and making sure common5 is placed properly.
The black icons didn't come with the pack and the weird thing is if you look at the 1st pic, some of those icons are mis-assigned. For example, when I pick the Yoshi Story Icon, I end up in the Yoshi Island Stage, the 64 DK stage takes me to Jungle Japes, the black one after that takes me to Onett, Sector Z takes me to Corneria, pretty much all of those 64 icons take me to Melee Stages, the 1st black icon on the 2nd pic takes me to Big Blue and then all of the stages at the bottom starting after Final Destination 64 freeze the game. As far as what you said about sc_selmap, I figured that out in the process, I tried deleting sc_selmap entirely and using the one in the common5, they both did the same thing :/

But... there is something interesting, when I use the RSBE01.gct file that came with the Melee/64 Expansion pack (the gct that does not have any other codes in it) I get this:
(http://i16.photobucket.com/albums/b14/KingKnuckles/AllStages_zps168d5ebd.png) (http://s16.photobucket.com/user/KingKnuckles/media/AllStages_zps168d5ebd.png.html)
(http://i16.photobucket.com/albums/b14/KingKnuckles/AllStages2_zps7f49fa79.png) (http://s16.photobucket.com/user/KingKnuckles/media/AllStages2_zps7f49fa79.png.html)
But when I combine the cBliss and Melee/64 codes using ocarina and convert it back to a gct file, that's when I get those images with the black icons. I think the reason is because the code I use for Melee/64 Expansion is not the same as the one that's in the RSBE01.gct that the rar comes with (I found the text version online somewhere), but I don't have a way of comparing them because I don't know how to convert the original gct to a proper txt file so that I can use that.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ToadKart on June 02, 2013, 11:10:33 PM
The black icons didn't come with the pack and the weird thing is if you look at the 1st pic, some of those icons are mis-assigned. For example, when I pick the Yoshi Story Icon, I end up in the Yoshi Island Stage, the 64 DK stage takes me to Jungle Japes, the black one after that takes me to Onett, Sector Z takes me to Corneria, pretty much all of those 64 icons take me to Melee Stages, the 1st black icon on the 2nd pic takes me to Big Blue and then all of the stages at the bottom starting after Final Destination 64 freeze the game. As far as what you said about sc_selmap, I figured that out in the process, I tried deleting sc_selmap entirely and using the one in the common5, they both did the same thing :/

But... there is something interesting, when I use the RSBE01.gct file that came with the Melee/64 Expansion pack (the gct that does not have any other codes in it) I get this:
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/AllStages_zps168d5ebd.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/AllStages_zps168d5ebd.png.html[/url])
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/AllStages2_zps7f49fa79.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/AllStages2_zps7f49fa79.png.html[/url])
But when I combine the cBliss and Melee/64 codes using ocarina and convert it back to a gct file, that's when I get those images with the black icons. I think the reason is because the code I use for Melee/64 Expansion is not the same as the one that's in the RSBE01.gct that the rar comes with (I found the text version online somewhere), but I don't have a way of comparing them because I don't know how to convert the original gct to a proper txt file so that I can use that.


I believe the same thing happened to me when I tried to combine that with my maxed out CSS(49 icons including all the gimmick characters possible like Alloys and separate Popo and Nana). Never found a solution other than just having to set everything up in the SSS by myself rather than using a pack.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ShinF on June 02, 2013, 11:19:48 PM
The black icons didn't come with the pack and the weird thing is if you look at the 1st pic, some of those icons are mis-assigned. For example, when I pick the Yoshi Story Icon, I end up in the Yoshi Island Stage, the 64 DK stage takes me to Jungle Japes, the black one after that takes me to Onett, Sector Z takes me to Corneria, pretty much all of those 64 icons take me to Melee Stages, the 1st black icon on the 2nd pic takes me to Big Blue and then all of the stages at the bottom starting after Final Destination 64 freeze the game. As far as what you said about sc_selmap, I figured that out in the process, I tried deleting sc_selmap entirely and using the one in the common5, they both did the same thing :/

But... there is something interesting, when I use the RSBE01.gct file that came with the Melee/64 Expansion pack (the gct that does not have any other codes in it) I get this:
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/AllStages_zps168d5ebd.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/AllStages_zps168d5ebd.png.html[/url])
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/AllStages2_zps7f49fa79.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/AllStages2_zps7f49fa79.png.html[/url])
But when I combine the cBliss and Melee/64 codes using ocarina and convert it back to a gct file, that's when I get those images with the black icons. I think the reason is because the code I use for Melee/64 Expansion is not the same as the one that's in the RSBE01.gct that the rar comes with (I found the text version online somewhere), but I don't have a way of comparing them because I don't know how to convert the original gct to a proper txt file so that I can use that.


So the code you're using doesn't come from the expansion pack? I assume when you say you found the text version online, you're referring to the Stage Expansion / Eternal Yoshi's Maxed Out SSS?

In any case, I agree that it's something in the code that's causing the blank spots. The only way I know to convert a GCT into text is using GCT Edit. It doesn't always label exactly which code is which, but if you just use it to copy all of the code from the Melee/64 Expansion, you can put it into a txt file with cBliss code and make that into a GCT.

I believe the same thing happened to me when I tried to combine that with my maxed out CSS(49 icons including all the gimmick characters possible like Alloys and separate Popo and Nana). Never found a solution other than just having to set everything up in the SSS by myself rather than using a pack.
]

In all honesty, that's probably the best way to go about it. Sure, the setup is tedious, but you know exactly how it's set up. When I added cBliss, I just copied my stages, codes and sc_selmap exactly as they were. I've had a couple of kinks to work out with cBliss, but none of them involved Stage Expansion.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Szasz on June 02, 2013, 11:45:47 PM
BTW here are the original Costume offsets just in case.

Code:
CSP Offsets
0x80455460 804551E8 Mario
0x80455470 804551F8 DK
0x80455480 80455208 Link
0x80455490 80455218 Samus
0x804554A0 80455228 ZeroSuit Samus
0x804554B0 80455238 Yoshi
0x804554C0 80455248 Kirby
0x804554D0 80455258 Fox
0x804554E0 80455268 Pikachu
0x804554F0 80455274 Luigi
0x80455500 80455284 Captain Falcon
0x80455510 80455294 Ness
0x80455520 804552A4 Bowser
0x80455530 804552B4 Peach
0x80455540 804552C4 Zelda
0x80455550 804552D4 Sheik
0x80455560 804552E4 Ice Climbers
0x80455570 804552F4 Marth
0x80455580 80455304 G&W
0x80455590 80455314 Falco
0x804555A0 80455324 Ganondorf
0x804555B0 80455334 Wario
0x804555C0 80455350 MetaKnight
0x804555D0 80455360 Pit
0x804555E0 80455370 Olimar
0x804555F0 80455380 Lucas
0x80455600 80455390 Diddy
0x80455610 804553A0 Pokemon Trainer
0x80455620 804553AC Charizard
0x80455630 804553B8 Squirtle
0x80455640 804553C4 Ivysaur
0x80455650 804553D0 Dedede
0x80455660 804553E0 Lucario
0x80455670 804553EC Ike
0x80455680 804553FC ROB
0x80455690 8045540C Jigglypuff
0x804556A0 80455418 ToonLink
0x804556B0 80455428 Wolf
0x804556C0 80455438 Snake
0x804556D0 80455448 Sonic

This can be used to turn off cBliss on characters you want.
Just replace in the All Roster has Costume Offset FIX. v2 code.
Characters are in the same order.
Only do this if you have mastered cBliss. If you don't even know what you're doing don't try please.

What's so difficult about this? doesn't one just delete the line next to the character's name?

*edit*
Oh I see now, the first half doesn't match the actual code. What is this about?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 03, 2013, 01:57:10 AM
So the code you're using doesn't come from the expansion pack? I assume when you say you found the text version online, you're referring to the Stage Expansion / Eternal Yoshi's Maxed Out SSS?

In any case, I agree that it's something in the code that's causing the blank spots. The only way I know to convert a GCT into text is using GCT Edit. It doesn't always label exactly which code is which, but if you just use it to copy all of the code from the Melee/64 Expansion, you can put it into a txt file with cBliss code and make that into a GCT.
]

In all honesty, that's probably the best way to go about it. Sure, the setup is tedious, but you know exactly how it's set up. When I added cBliss, I just copied my stages, codes and sc_selmap exactly as they were. I've had a couple of kinks to work out with cBliss, but none of them involved Stage Expansion.
I played around with it more and I FINALLY have everything working now, thank all of you sooo much! :D The only thing that sucks is some of the interactive melee stages don't work, they freeze, like Brinstar Dephs, Mute City and Poke Floats for example, but at this point, I'm so glad I got all of the other things working that I don't really care haha, took me 5 days to do this thing and for ASF1nk, I have a gift for you. I did Simulator Sonic recolors for your cBliss, I will be posting them soon


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on June 03, 2013, 03:04:23 AM
The only problem I have are the icons for the Stage Expansion. When I replace MiscData[80].brres with my one (where all icons are replaced), the game freezes when I want to enter the SSS. What did I wrong? Everything else works!

btw: I also believe you need the FitGKoopa00.pac & pcs to make Bowser playable. When I used Bowser without that file the game froze, when I added that pac & pcs it worked. Dunno if they are necessary, however, Bowser didn't work for me without them.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on June 03, 2013, 03:31:53 AM
I've frozen twice with this, but the freezes seem.. random.
The first time I had it, I loaded 4 Links at the same time, 3 of the 4 being on the expansion slots.  I pressed A on the stage and it loaded forever. (1 player and 3 CPU)
The second time, I had 3 Links (1 player and 2 CPU) and I was preparing the last one.  I opened the 4th CPU, then picked up the marker.  Moved like, one frame left and it froze.
i have also found random freezes... 4 cpu's all level 9 all random... went to a custom stage... this worked previously... and works with cbliss as well (most of the time) but the game loaded fine... but when i quit the game... it froze... (stgresult was the one you included) then i tried playing again... then the exact same thing happened... froze when i quit... so i did it again... and this time it worked fine... o.o tried to replicate the previous matches... and it just played normally...  so i shook my head and told myself it didn't happen xD haha then as i was selecting my character... all animations on my css stopped and it silently froze... o.o checked my sd card... nothing is corrupt... also had a friend of mine that brawls with me alot... and i sent him my entire sd card... (up to date ie two identical sd cards) we brawled online... and for the most part everything worked fine... but it froze like 3 times... on the practice stage... i promise you... every hack i have... is correct in every way... have tested it ALOT... it seems like i have tested litterally everything with cbliss... and have encountered no freezes with anything specifically... but for some reason it just seems like it freezes randomly... because it will freeze on a situation... then i would replicate it exactly... then it would work flawlessly... o.o any idea what could possibly cause random freezes?  (i hope i explain my situation clearly)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: WarioManX on June 03, 2013, 03:40:24 AM
The only problem I have are the icons for the Stage Expansion. When I replace MiscData[80].brres with my one (where all icons are replaced), the game freezes when I want to enter the SSS. What did I wrong? Everything else works!

File size limit exceeded? I got nothing else, but it's worth checking at least.

btw: I also believe you need the FitGKoopa00.pac & pcs to make Bowser playable. When I used Bowser without that file the game froze, when I added that pac & pcs it worked. Dunno if they are necessary, however, Bowser didn't work for me without them.

Well Riivolution seemed to require every new skin be present in the SD card so I could kinda see that. I'm using a Gecko setup so that doesn't hinder me. (I don't use Final Smash skins in Brawl+; Items Off)


ASF1nk: How did you add the four extra counts in Mr.G&W's Color Sequences to make him have 10 "skins"? I've been poking around the files and trying different possible shortcuts in BrawlBox, but adding additional counts to Color Sequences just isn't obvious enough to figure out on my own. Searching through the forums yields no help. I love the Mr.G&W skin set I was using and want to extend it into cBliss so I can keep using it.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on June 03, 2013, 03:55:11 AM
File size limit exceeded? I got nothing else, but it's worth checking at least.

Already fixed the problem, I just exported the sc_selmap.pac and added it to the menu2 folder. Then I deleted it from the common5.pac, so yeah, maybe the common5.pac filesize was too much.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on June 03, 2013, 04:57:18 AM
There's some version of the file patch code that needs the menu2 files to be put in /pfmenu2 instead of /pf/menu2, maybe that's the problem.

I don't really see the difference between having one character freezing and having all the roster freezing. If there's a freeze, in any case, a new empty space has to be found O.o
Well It's easier to trouble shoot someone saying only my Wario freezes, than someone saying X character froze and another person saying Y froze.

But yeah, either way switching where the characters grab the offsets from would make no difference, and at this time I just want to avoid more confusion.

I'm still debating Weather to post the codes so characters load from their default offsets + cBliss. [Character's using their default for teams again and vBrawl costume order]

I've frozen twice with this, but the freezes seem.. random.
The first time I had it, I loaded 4 Links at the same time, 3 of the 4 being on the expansion slots.  I pressed A on the stage and it loaded forever. (1 player and 3 CPU)
The second time, I had 3 Links (1 player and 2 CPU) and I was preparing the last one.  I opened the 4th CPU, then picked up the marker.  Moved like, one frame left and it froze.

Are you using Riivo?

i have also found random freezes... 4 cpu's all level 9 all random... went to a custom stage... this worked previously... and works with cbliss as well (most of the time) but the game loaded fine... but when i quit the game... it froze... (stgresult was the one you included) then i tried playing again... then the exact same thing happened... froze when i quit... so i did it again... and this time it worked fine... o.o tried to replicate the previous matches... and it just played normally...  so i shook my head and told myself it didn't happen xD haha then as i was selecting my character... all animations on my css stopped and it silently froze... o.o checked my sd card... nothing is corrupt... also had a friend of mine that brawls with me alot... and i sent him my entire sd card... (up to date ie two identical sd cards) we brawled online... and for the most part everything worked fine... but it froze like 3 times... on the practice stage... i promise you... every hack i have... is correct in every way... have tested it ALOT... it seems like i have tested litterally everything with cbliss... and have encountered no freezes with anything specifically... but for some reason it just seems like it freezes randomly... because it will freeze on a situation... then i would replicate it exactly... then it would work flawlessly... o.o any idea what could possibly cause random freezes?  (i hope i explain my situation clearly)

Using Riivo by any chance?

File size limit exceeded? I got nothing else, but it's worth checking at least.

Well Riivolution seemed to require every new skin be present in the SD card so I could kinda see that. I'm using a Gecko setup so that doesn't hinder me. (I don't use Final Smash skins in Brawl+; Items Off)


ASF1nk: How did you add the four extra counts in Mr.G&W's Color Sequences to make him have 10 "skins"? I've been poking around the files and trying different possible shortcuts in BrawlBox, but adding additional counts to Color Sequences just isn't obvious enough to figure out on my own. Searching through the forums yields no help. I love the Mr.G&W skin set I was using and want to extend it into cBliss so I can keep using it.
I posted a few pages back how to edit Game&Watch.
I should probably add it to the OP.

----------------------------------------------
To the people using Stage Expansion, I would just continue using the SSS you were previously using and disregard the one on cBliss.
cBliss SSS only has the stockicons. Stage Expansion SSS are already very close the file size limit and adding stockicons would probably make it go over the limit.

I believe the people getting random freezes are using Riivo they happened to me too only on Riivo.
Don't know what it is yet, but I noticed it was while loading. Maybe Riivo is too slow at loading that it sometimes hangs?

Don't know but as of this moment I can only guarantee cBliss working fine on gecko.

I also got the cBliss codes for default costume loading ready to go.
These new codes will make it so it uses the default costumes offsets + cBliss.
So characters that used default as a team color would be back to normal,etc.
I'll probably wait a little more for things to settle, so I don't confuse people with new codes though.

Also to the people posting problems it would help a lot if you posted your method of loading, thanks.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: WarioManX on June 03, 2013, 05:22:12 AM
I posted a few pages back how to edit Game&Watch.
I should probably add it to the OP.
Found it!
If you open FitGameWatch00.pac  that comes with cBliss with BrawlBox you will see 2 AnimationData[0] the two very first ones.
When you expand them you will see the first one has CLR = FitGameWatchColorAnim
and the second one has CLR = WpnGameWatchColorAnim
From those 2 animations is how GnW get his colors.
From there you can edit the colors yourself or get the hack you wanted open it in bbox
go to those 2 CLR change the frame count to 10 on both and edit the colors for the new frames.
You can edit the frame colors after you expand all the way to TevColorReg0 in there each row is a costume.
the last Row however is irrelevant but you need to have it so Gnw loads the last 09 color.

Don't forget to save as .pair so you can have both the .pcs and .pac
If you do add the info to the OP, great thing to note: BrawlBox v0.68c doesn't show frame count! Going back to v0.67b I see Frame Count plain as day but v0.68c doesn't show it or have a way to edit it at all. So much running around in circles because I "upgraded" BrawlBox... 

:>.>palm: Sorry for wasting your time.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Tyli on June 03, 2013, 01:06:58 PM
Yep, I'm using Riivo so I have more than 2 GB of space.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ToadKart on June 03, 2013, 01:16:12 PM
I played around with it more and I FINALLY have everything working now, thank all of you sooo much! :D The only thing that sucks is some of the interactive melee stages don't work, they freeze, like Brinstar Dephs, Mute City and Poke Floats for example, but at this point, I'm so glad I got all of the other things working that I don't really care haha, took me 5 days to do this thing and for ASF1nk, I have a gift for you. I did Simulator Sonic recolors for your cBliss, I will be posting them soon

That's because that pack is outdated, and some of those stages haven't been made yet. There is a Brinstar Depths now, but Mute City, Poke Floats, and Icicle Mountain aren't made yet. I've just replaced them with placeholders for now.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GentlemanPotato on June 03, 2013, 01:58:17 PM
I think you need to add the extra FitCharacterSpy0X files for Pikachu, Jigglypuff and Sonic to the pack because I added these and I don't get freezing after matches anymore when using these characters.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: RandomTBush on June 03, 2013, 03:37:22 PM
I think you need to add the extra FitCharacterSpy0X files for Pikachu, Jigglypuff and Sonic to the pack because I added these and I don't get freezing after matches anymore when using these characters.
...I forgot all about those! Mainly because I haven't ever played with the "Invisible" setting on in Special Brawl.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaye Cruiser on June 03, 2013, 04:12:10 PM
I'm still debating Weather to post the codes so characters load from their default offsets + cBliss. [Character's using their default for teams again and vBrawl costume order]
[/color]

Nah. I'm using the version of the codes Mewtwo posted up earlier and having no problems, and quite frankly, I prefer the order the outfits are in now on the CSS. they're actually in their correct numbered order for everyone now, making things a lot less confusing. It should stay this way. :3


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GentlemanPotato on June 03, 2013, 04:54:07 PM
...I forgot all about those! Mainly because I haven't ever played with the "Invisible" setting on in Special Brawl.

I haven't in ages and still don't but adding those files fixed the freezing results screen.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: K+ ~ Tanuki God on June 03, 2013, 04:57:36 PM
So, you have to have the Spy files and both pac and pcs for this to work?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GentlemanPotato on June 03, 2013, 05:09:36 PM
I believe so, yes.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: K+ ~ Tanuki God on June 03, 2013, 05:12:24 PM
And one on each costume like Peach's entry?  (sorry, im about to use this and I don't want my game to freeze on me)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GentlemanPotato on June 03, 2013, 05:28:41 PM
Yeah but only for Pikachu, Jigglypuff and Sonic. I may be wrong but it seemed to fix it for me.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: K+ ~ Tanuki God on June 03, 2013, 05:30:44 PM
Can you send me a Link to download them?  I can't find the mediafire ISO dump


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: pichu04 on June 03, 2013, 05:31:39 PM
Work great for me. Thanks ASF1nk!!!


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: GentlemanPotato on June 03, 2013, 05:54:39 PM
Can you send me a Link to download them?  I can't find the mediafire ISO dump
Here you go (https://www.dropbox.com/s/ltr3ikhez685w0z/fighter.zip)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: K+ ~ Tanuki God on June 03, 2013, 05:55:46 PM
Thank you  :happy:


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Unkown Kokiri on June 03, 2013, 06:42:36 PM
okay i have everything in and stuff but i lost my stage expasion and the stages dont even load up any way to fix that i use riivo


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Zekrom101 on June 03, 2013, 07:09:15 PM
is it usable in PAL version?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 03, 2013, 07:38:09 PM
Okay!

Got it up and running!

-I can CONFIRM it works with Mr. MW's 3.5.3 file patch code. Like Wariomanx said, using GCT Fusionizer is the best way to combine the two GCTs. Just remember that RSB4 is the PRIMARY folder that loads first, RSBE is the SECONDARY folder. Thanks blazingflare for your "filler pack" It made it quick and easy to test out the second folder.

-Not sure if it's maybe because I'm using an older release of the Classic Stage Expansion (I've already altered and swapped out some stages which is why I've been slow to update), but for what I had, all the stage icons are in the common5.pac, I had to extract MISCData80.brres and place it in the scselmap.pac

-Haven't had a chance to test them all out. Got a silent freeze when trying a pikachu texture, but loaded another one just fine. What other files are recommended to prevent freeziing, the spy and entry pacs, right?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 03, 2013, 08:19:17 PM
I'm still debating Weather to post the codes so characters load from their default offsets + cBliss. [Character's using their default for teams again and vBrawl costume order]

So characters that used default as a team color would be back to normal,etc.
I'll probably wait a little more for things to settle, so I don't confuse people with new codes though.


I'd personally like that to happen. Otherwise, I'd have to make it for myself at some point. Not a big deal though, I've been messing with it and it's fun to edit.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 03, 2013, 10:35:22 PM
Problems

4 marios in the same match freezes after it ends, even if the chars loads from the iso or the sd.  3 , 2. or 1 marios dont freeze
4 yoshis freezes before the game start. even if the chars loads from the iso or the sd
3, 2, or 1 yoshis dont freeze
4 diddy kong freezes before the game start. even if the chars loads from the iso or the sd
3,2, or 1 diddys dont freeze
3 marios and 1 yoshi, freezes.. sometimes
erased moddified selmap and tried again, same issues

Then I thought that I F---d up my iso, so I loaded the game without codes, and I didnt had any problem
and then I thought that I F---d up my selcharacter and selmap files, so I used CBLISS 1.5 default ones.. beeeeeeeep again

I want to try with CBLISS 1.1 codeset. I was happy with that codeset, I want to test with it
I tested with It. and I have the same Issues, well I want to test with CBLISS 1.1 KIT, not just the code..
i Tested CBLISS 1.1 codes ONLY, and it CBLISS worked with no ISSUES, ussing and not using CBLISS 1.1 kit

the colors or order are not relevant.. it just beeps when 4 copies of the chars i mentioned ar in  game, or after the match ends in the case of mario

I used normal and custom stages.. I have the same issues ..
i had tested 10 characters, the ones that I mentioned have issues only

Im using CBLISS 1.5

EDIT:

I FOUND THE REASON OF MY FREEZING ISSUES, after I tested FPC 3.5.3 with CBLISS 1.1 codeset.. My game frozee in the marios yoshis and diddys matches again... so my conclusssion is..

FILE PATCH CODE 3.5.3 is not compatible with CBLISS codeset...
well I can finally die.. lol




Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on June 03, 2013, 11:08:41 PM
i am not using rivvolution... i am using gecko <-- (response to your question asfink)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: SSBBFREAK18 on June 04, 2013, 12:28:41 AM
Can this/is this compatible with any of the stage expansion hacks currently?  Because I was trying to do one that I downloaded quite sometime ago, (Before I added cBliss) it worked fine, but for whatever reason I didn't add it to the new files cause I started fresh sometime back and wanted to apply it but... beeeeeeeeeeeeeeeep.... so is there a way to have both work?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 04, 2013, 12:36:46 AM
Check it out guys :D http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14545&Moderated=0 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14545&Moderated=0) After the headache of trying to combine those 2 perfectly, I feinally managed to do it, I'm not sure if this works with Project M or Riivolution, but this should be all you need to combine the cBliss and Melee/64 Expansion pack


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 04, 2013, 12:47:51 AM
Can this/is this compatible with any of the stage expansion hacks currently?  Because I was trying to do one that I downloaded quite sometime ago, (Before I added cBliss) it worked fine, but for whatever reason I didn't add it to the new files cause I started fresh sometime back and wanted to apply it but... beeeeeeeeeeeeeeeep.... so is there a way to have both work?
THEY WORK, I use the +37 stage expansion, and dantarion expansion pack.. both work with CBLISS


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 04, 2013, 01:47:19 AM
Problems

4 marios in the same match freezes after it ends, even if the chars loads from the iso or the sd.  3 , 2. or 1 marios dont freeze
4 yoshis freezes before the game start. even if the chars loads from the iso or the sd
3, 2, or 1 yoshis dont freeze
4 diddy kong freezes before the game start. even if the chars loads from the iso or the sd
3,2, or 1 diddys dont freeze
3 marios and 1 yoshi, freezes.. sometimes
erased moddified selmap and tried again, same issues

Then I thought that I F---d up my iso, so I loaded the game without codes, and I didnt had any problem
and then I thought that I F---d up my selcharacter and selmap files, so I used CBLISS 1.5 default ones.. beeeeeeeep again

I want to try with CBLISS 1.1 codeset. I was happy with that codeset, I want to test with it
I tested with It. and I have the same Issues, well I want to test with CBLISS 1.1 KIT, not just the code..
i Tested CBLISS 1.1 codes ONLY, and it CBLISS worked with no ISSUES, ussing and not using CBLISS 1.1 kit

the colors or order are not relevant.. it just beeps when 4 copies of the chars i mentioned ar in  game, or after the match ends in the case of mario

I used normal and custom stages.. I have the same issues ..
i had tested 10 characters, the ones that I mentioned have issues only

Im using CBLISS 1.5

EDIT:

I FOUND THE REASON OF MY FREEZING ISSUES, after I tested FPC 3.5.3 with CBLISS 1.1 codeset.. My game frozee in the marios yoshis and diddys matches again... so my conclusssion is..

FILE PATCH CODE 3.5.3 is not compatible with CBLISS codeset...
well I can finally die.. lol





Hmm, I'll have to try it with 3 or four of the same character. I've gotten a couple of random "silent freezes" (freezes on the SSS after the stage is selected) but it seems to work for me for the most part. If it is the 3.5.3 code, I think it's an acceptable (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446).


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Blazingflare on June 04, 2013, 02:32:08 AM
Quote
What to replace to use your own CSS/SSS/Result
Yes you can use your own CSS/SSS/Result with this.
Always be wary of your filesize limits:
sc_selcharacter.pac = limit 3.79 MB
sc_selmap.pac = limit 1.14 MB
Here is what to replace:
sc_selcharacter:
-char_bust_tex_lz77 [CSPs]
-MiscData[90] [StockIcons]

sc_selmap:
-MiscData[40] [StockIcons]
-PAT= MenSelmapPlayer1_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
ASF1nk.
Shouldn't this be;
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Moblin on June 04, 2013, 02:43:53 AM
having random freezes at SSS using Riivolution? Well, I think I know why. When you select your characters on the CSS, you'll notice the light on your Wii will change from a pattern to flashes, meaning Riivolution is loading a file. If you don't let the file load, you get a freeze. If you let the light return to its streaming pattern, it will load.

This has been 100% consistent since I noticed it. Anyone willing to test?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Syeo on June 04, 2013, 03:03:17 AM
This has been 100% consistent since I noticed it. Anyone willing to test?

I don't know if you're right, but I sometimes pressed the start-button as fast as possible, because I wanted to know the same. Nothing froze. It's just strange that some characters freeze randomly and in the next round it works.

For example 8bit Mario vs. 8bit Link vs. 8bit Kirby froze, and in the next round it worked.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on June 04, 2013, 03:48:26 AM
ASF1nk.
Shouldn't this be;
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]
yea that is what i assumed he meant when i installed cbliss xD


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Tyshy on June 04, 2013, 05:22:29 AM
Yeah mine does that too , I also use riivolution


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Androidd Prince on June 04, 2013, 07:27:21 AM
Is there a project M compatible version of this? Or do I just need to add the codes listed here to my current Project M .GCT?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: pichu04 on June 04, 2013, 10:34:08 AM
I don't know if you're right, but I sometimes pressed the start-button as fast as possible, because I wanted to know the same. Nothing froze. It's just strange that some characters freeze randomly and in the next round it works.

For example 8bit Mario vs. 8bit Link vs. 8bit Kirby froze, and in the next round it worked.

I use Gecko and im having the same issue. At first play it freezes but after a few restarts of the game, it works. Curious


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mochtroid127 on June 04, 2013, 12:17:28 PM
I've tried both loading through P:M and just Gecko and I get freezes every time I go to the SSS, even with plain, normal, unreplaced textures like 00 Mario and 00 Link. I think I might just have to start over from nothing again because I can't figure out what I'm doing wrong. I've tried it about ten different times and nothing has changed.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Zekrom101 on June 04, 2013, 12:40:34 PM
Is cBliss usable in PAL version?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 04, 2013, 01:03:44 PM
Problems

4 marios in the same match freezes after it ends, even if the chars loads from the iso or the sd.  3 , 2. or 1 marios dont freeze
4 yoshis freezes before the game start. even if the chars loads from the iso or the sd
3, 2, or 1 yoshis dont freeze
4 diddy kong freezes before the game start. even if the chars loads from the iso or the sd
3,2, or 1 diddys dont freeze
3 marios and 1 yoshi, freezes.. sometimes
erased moddified selmap and tried again, same issues

Then I thought that I F---d up my iso, so I loaded the game without codes, and I didnt had any problem
and then I thought that I F---d up my selcharacter and selmap files, so I used CBLISS 1.5 default ones.. beeeeeeeep again

I want to try with CBLISS 1.1 codeset. I was happy with that codeset, I want to test with it
I tested with It. and I have the same Issues, well I want to test with CBLISS 1.1 KIT, not just the code..
i Tested CBLISS 1.1 codes ONLY, and it CBLISS worked with no ISSUES, ussing and not using CBLISS 1.1 kit

the colors or order are not relevant.. it just beeps when 4 copies of the chars i mentioned ar in  game, or after the match ends in the case of mario

I used normal and custom stages.. I have the same issues ..
i had tested 10 characters, the ones that I mentioned have issues only

Im using CBLISS 1.5

EDIT:

I FOUND THE REASON OF MY FREEZING ISSUES, after I tested FPC 3.5.3 with CBLISS 1.1 codeset.. My game frozee in the marios yoshis and diddys matches again... so my conclusssion is..

FILE PATCH CODE 3.5.3 is not compatible with CBLISS codeset...
well I can finally die.. lol




Sooo.... you're saying using cBliss 1.1 works? I'm a little confused by what you wrote.

I just tried the 4 Mario setup myself and I get a "loud" crash as the match ends. Tried it with both 3.5.3 and the included GCT with the standard FPC. Crashes both times. Even tried adding other files from the Brawl ISO like fitmariospy and fitmarioentry. Nothing.

EDIT: If you see this ASF1, using Gecko here.
EDIT 2: And yep, I do have your stgresult.pac in the stage/melee folder.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 04, 2013, 02:29:57 PM
I've updated the iso tool with the character copying batch so it now copies the pikachu/jiggz/sonic spy files, just in case anybody cares.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mochtroid127 on June 04, 2013, 02:35:39 PM
Not that it really matters much for everyone else, but I started over with just the basic Project M 2.5b and rebuilt my card from scratch. I don't know what I did different from the first time, but I've got it working pretty well now. Haven't tested everyone yet, but Fox and Capt. Falcon work flawlessly, so thanks ASF1nk for something awesome that I was worried would never make it into the game! (Had to make sure I at least got it working first. :D)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Unkown Kokiri on June 04, 2013, 03:30:46 PM
can someone help me set up mine? it having stage freezing issues i cant even play the levels


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 04, 2013, 04:49:43 PM
Did the kit I posted help anyone at all?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Unkown Kokiri on June 04, 2013, 05:03:25 PM
i dont use dolphin i use my wii XD


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 04, 2013, 05:59:12 PM
Sooo.... you're saying using cBliss 1.1 works? I'm a little confused by what you wrote.

I just tried the 4 Mario setup myself and I get a "loud" crash as the match ends. Tried it with both 3.5.3 and the included GCT with the standard FPC. Crashes both times. Even tried adding other files from the Brawl ISO like fitmariospy and fitmarioentry. Nothing.

EDIT: If you see this ASF1, using Gecko here.
EDIT 2: And yep, I do have your stgresult.pac in the stage/melee folder.


lol I have to be more clear

CBLISS 1.5 and 1.1 works , but using File Patch Code 3.5.1
CBLISS 1.5 and 1.1 Freezes , but using FIle Patch Code 3.5.3

In other words All CBLISS versions are compatible with FPC 3.5.1

and All CBLISS versions are NOT compatible ( freezes with certain characters and randomly ) with FPC 3.5.3


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: pichu04 on June 04, 2013, 06:18:04 PM
Not that it really matters much for everyone else, but I started over with just the basic Project M 2.5b and rebuilt my card from scratch. I don't know what I did different from the first time, but I've got it working pretty well now. Haven't tested everyone yet, but Fox and Capt. Falcon work flawlessly, so thanks ASF1nk for something awesome that I was worried would never make it into the game! (Had to make sure I at least got it working first. :D)


Not a bad idea ill try this. And im also using File patch version 3.5.1


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 04, 2013, 06:36:36 PM
When you're using 3.5.3, are all the needed pac/pcs files in both sets of folders?

Have you tried the 3.5.3 in an edited iso with all the needed stuff in it?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 04, 2013, 06:48:16 PM
i dont use dolphin i use my wii XD
I'll try to make make an easy patch for the wii too and I will test it out 1st with my wii. I use the dolphin over the wii because on the dolphin I can play in HD :P


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Don Jon Bravo on June 04, 2013, 09:13:50 PM


lol I have to be more clear

CBLISS 1.5 and 1.1 works , but using File Patch Code 3.5.1
CBLISS 1.5 and 1.1 Freezes , but using FIle Patch Code 3.5.3

In other words All CBLISS versions are compatible with FPC 3.5.1

and All CBLISS versions are NOT compatible ( freezes with certain characters and randomly ) with FPC 3.5.3
When you&#039;re using 3.5.3, are all the needed pac/pcs files in both sets of folders?

Have you tried the 3.5.3 in an edited iso with all the needed stuff in it?
^^this


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: pichu04 on June 04, 2013, 09:21:43 PM
Uh huh i started from scratch and now it works great.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 04, 2013, 09:31:40 PM
When you're using 3.5.3, are all the needed pac/pcs files in both sets of folders?

Have you tried the 3.5.3 in an edited iso with all the needed stuff in it?

Yes, I had all the files in both folders. I don't think it's 3.5.3 related though since I tried using the standard 3.5.1 and the standard RSBE folder with the standard code. The only thing aside from a couple of SSS freezes is using 4 Marios (only the extra textures) and it freezes before getting to the Results screen.

Has anyone else tried loading 4 Marios and getting to the Results screen? Just wondering if it's just me and shadow?

If worse comes to worse, maybe I'll just try mochtroid's advice and start fresh, but I'd hate to scrap all the work I've done if I can avoid it.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Velen on June 04, 2013, 10:14:11 PM
After I finish working on my Bowser Spec Map. Maybe I'll make some cBliss recolors for TLink myself.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mochtroid127 on June 04, 2013, 11:32:05 PM
I'm finishing up putting together a recolor pack for Ridley over Charizard with snoopy's imports of normal and Meta Ridley to look like his appearances in basically every Metroid he's been in. It may be annoying when it doesn't work, but when it does, hack editing just feels new and fresh again. :D


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 04, 2013, 11:45:13 PM
When you're using 3.5.3, are all the needed pac/pcs files in both sets of folders?

Have you tried the 3.5.3 in an edited iso with all the needed stuff in it?

Answer to the first question:
my RSBE FOLDER wasnt filled with all the pac and pcs files, but I never used that folder to test CBLISS with FPC 3.5.3, I always used RSB4 folder, but this is not relevant anyway, because all the files that CBLISS needs to work are inside my Iso,
and.. the characters that I tested had 00-09 pac and pcs in RSB4 and RSBE folders

And to the second Question
Of course, I have the 00-09 pac and pcs of every character inside my iso,
and the 37 alternate stages are inside my iso, I did this because I wanted to save space in my SD x3

I really really tested CBLISS with FPC 3.5.3, and It beeped for me.. when I used especific charaters ( for example: 4 marios ALWAYS frezes, 4 diddys too , and 4 yoshis,but 3 marios and 1 yoshi  not always..)

CBLISS with FPC 3.5.1 just work flawless.. oh damn you gave me an idea... I will test FPC 3.5.3 without CBLISS, I will tell if It beeeps or not  -_-

EDIT.- You mean portraits, char_bust_ tex, selmap and selcharacter and stgresult.pac too?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 05, 2013, 01:38:12 AM
Okay! Good news and bad news!

Good news is, I rebuilt the GCT from scratch with Notepad and Ocarina like ASF1 said. One with 3.5.3 and the other with 3.5.1. The 3.5.3 still crashed with 4 Marios, but the 3.5.1 didn't! Seems to work great now! I really would add to the OP that you MUST recreate your GCTs from scratch, since I know I'm not the first to have GCT problems.

The bad news. It still seems to crash (loud noise crash) at the end of a match with certain 4 Player matches. It froze during one match and I couldn't recreate it (seemed to work fine the next time I loaded the game) I played about 10 or so matches until I finally got another crash. This time I wrote down the characters I was using

fityoshi01 - Mars
fitkirby05 - Boo Bomb
fitdonkey04 - Funky model import
fitsnake06 - Hello Kitty Snake

Used these characters as I rebooted the game and I recreated the crash.

Is there a chance it has something to do with my common5.pac? It seems once I put the files for portaits and stock icons from the cBliss archive in info/portrite, menu2/sc_character.pac, etc the portraits I had in my common5.pac seem to be overridden by the ones from the cBliss pack. Is it safe to delete the old  sc_selcharacter and sc_selmap in my common5.pac (or maybe delete the common5 all together) and leave the ones from the cBliss pack? Because I have a hunch that having the two might be interefering with each other and that's what's causing my problems.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on June 05, 2013, 01:51:51 AM
hey one player classic mode wont work with cbliss have you guys tested to see if it will or not? i always freeze on the second match...and yes my diddy kong and donkey kong are good files that work on verses mode... and the same for allstar mode... havnt tested adventure mode yet... but i imagine it's the same...


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 05, 2013, 05:55:56 AM

EDIT.- You mean portraits, char_bust_ tex, selmap and selcharacter and stgresult.pac too?

Yeah, those too. If you get into the match and the stock icon isn't found, it will freeze. That's when most people are getting the freezes, when the character starts showing but the picture cannot be loaded.

Anyway, the 3.5.3 code only switches folders when you're in the CSS, doesn't it? I suppose the portrait would be loaded from the standard folder in most cases. Also, you said it only happens with certain characters. It would be most likely that the 3.5.3 code uses some part of the memory that's not good for mario and the others. It doesn't make much sense due to what the cBliss codes do, but looks like something like that is going on.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Kaaoeyi on June 05, 2013, 09:16:26 AM
hey one player classic mode wont work with cbliss have you guys tested to see if it will or not? i always freeze on the second match...and yes my diddy kong and donkey kong are good files that work on verses mode... and the same for allstar mode... havnt tested adventure mode yet... but i imagine it's the same...
That doesn't sound good...might have to try and confirm this later.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mewtwo2000 on June 05, 2013, 09:28:54 AM
I've not used an expanded character in classic, but using a normal one did work for me. When a character team appeared, it spawned cBliss costumes together with the normal ones. I had a 10 different colored Sonics battle in GHZ.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Choppasmith on June 05, 2013, 10:21:02 AM
Okay! I removed the common5.pac and using the same characters DON'T freeze the game anymore. I had a problem with having 4 Kirbys freezing on the SSS, but I just added all his files from the Brawl ISO and that works fine now too.

Will try with 3.5.3 and Classic when I get a chance.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 05, 2013, 11:01:52 AM
Yeah, those too. If you get into the match and the stock icon isn't found, it will freeze. That's when most people are getting the freezes, when the character starts showing but the picture cannot be loaded.

Anyway, the 3.5.3 code only switches folders when you're in the CSS, doesn't it? I suppose the portrait would be loaded from the standard folder in most cases. Also, you said it only happens with certain characters. It would be most likely that the 3.5.3 code uses some part of the memory that's not good for mario and the others. It doesn't make much sense due to what the cBliss codes do, but looks like something like that is going on.

I have new feedback, FPC 3.5.3 frozen my game, ALONE, without CBLISS codes, without CBLISS files on RSBE and RSB4, and without any code, just FPC 3.5.3, and frozen with 4 marios, 4 yoshis, and 4 diddys...

so the crashes have nothing to do with CBLISS  codes or files ..., but I still have doubts, thats why I will test FPC 3.5.3 code only with my original ISO to see what happens


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 05, 2013, 12:12:50 PM
Well, if most of you are getting cBliss, to work, I made some "Sonic Colors" (Literally lol) for the cBliss, they're Simulator Sonic recolors, check em out :D
(http://i16.photobucket.com/albums/b14/KingKnuckles/SonicColors_zps232b41d7.png) (http://s16.photobucket.com/user/KingKnuckles/media/SonicColors_zps232b41d7.png.html)
(http://i16.photobucket.com/albums/b14/KingKnuckles/SonicColors2_zps1a1d94e5.png) (http://s16.photobucket.com/user/KingKnuckles/media/SonicColors2_zps1a1d94e5.png.html)
(http://i16.photobucket.com/albums/b14/KingKnuckles/SonicColors3_zps0a6e7a4b.png) (http://s16.photobucket.com/user/KingKnuckles/media/SonicColors3_zps0a6e7a4b.png.html)
Here's the DOWNLOAD (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32434&Moderated=All&facebook=true) for it


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Carnage on June 05, 2013, 12:25:06 PM
subscribes


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Mochtroid127 on June 05, 2013, 12:31:21 PM
Well, if most of you are getting cBliss, to work, I made some "Sonic Colors" (Literally lol) for the cBliss, they're Simulator Sonic recolors, check em out :D
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/SonicColors_zps232b41d7.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/SonicColors_zps232b41d7.png.html[/url])
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/SonicColors2_zps1a1d94e5.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/SonicColors2_zps1a1d94e5.png.html[/url])
([url]http://i16.photobucket.com/albums/b14/KingKnuckles/SonicColors3_zps0a6e7a4b.png[/url]) ([url]http://s16.photobucket.com/user/KingKnuckles/media/SonicColors3_zps0a6e7a4b.png.html[/url])
Here's the DOWNLOAD ([url]http://www.mediafire.com/?4v5l10che55pkog[/url]) for it


Nice! Just added a Ridley pack for Charizard myself.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32433&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32433&Moderated=All&facebook=true)

Lovin me some cBliss!


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 05, 2013, 12:34:33 PM
Nice! Just added a Ridley pack for Charizard myself.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32433&Moderated=All&facebook=true[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32433&Moderated=All&facebook=true[/url])

Lovin me some cBliss!
Cool! :) and I just edited the link, that way the guys that made the Similator Sonic can get some download credibility, I hope you guys enjoy! :)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: superben2008 on June 05, 2013, 02:22:22 PM
i'm getting random freezes before a character loads. i know that it load everything correctly. i have all portraits in there folders modified the xml. i did not want to download 1.5 because i did not want to mess up my game. i got it working except for the random freezes. if i download the 1.5 will it fix the random freezing?
edit
hmm. it seemed to work. thanks


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Legend of Jesse on June 05, 2013, 02:50:57 PM
I've not used an expanded character in classic, but using a normal one did work for me. When a character team appeared, it spawned cBliss costumes together with the normal ones. I had a 10 different colored Sonics battle in GHZ.
yea that sounds hilarious but yea i used link09... have not tested using like a (random character00) but will soon... (hopefully i didn't miss something)...


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: MrUnusual on June 05, 2013, 06:01:39 PM
I've not used an expanded character in classic, but using a normal one did work for me. When a character team appeared, it spawned cBliss costumes together with the normal ones. I had a 10 different colored Sonics battle in GHZ.
Wait, wut? You can make it to where there's 10 characters duking it out in battle? I was just talking to my friend about that today. How do I do that? lol that would have made it easier to take pics of the 10 Sonics I did all at once lol


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Allav866 on June 05, 2013, 06:08:01 PM
I can't see through all the pages, as some of them freeze my browser repeatedly, so this might've been discussed, but I'll go ahead and ask anyways.
Can Jigglypuff hats such as my Nana's hat Jigglypuff work over the new slots? They normally can only go over FitPurin02.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Blazingflare on June 05, 2013, 06:43:08 PM
I can't see through all the pages, as some of them freeze my browser repeatedly, so this might've been discussed, but I'll go ahead and ask anyways.
Can Jigglypuff hats such as my Nana's hat Jigglypuff work over the new slots? They normally can only go over FitPurin02.
I am curious about this too. Also, How do the ice climbers work in regards of Popo and Nana switching places based on the slot number. I haven't gotten that far yet.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Allav866 on June 05, 2013, 07:01:07 PM
I am curious about this too. Also, How do the ice climbers work in regards of Popo and Nana switching places based on the slot number. I haven't gotten that far yet.
I'm not sure about this, but aren't the two the exact same, but trading models for half the slots? I did a hack that switches Popo for Nana and vice versa just by switching their MDL0 files.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: superben2008 on June 05, 2013, 08:21:43 PM
everything is working great. but sometimes i get a freeze at the char select screen after a match. anyone get this?


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: pichu04 on June 05, 2013, 10:12:00 PM
I guess you have to have all the character files and have them filled up with pcs's and pacs even the character files you dont want to use. I think.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Blazingflare on June 05, 2013, 10:41:06 PM
I guess you have to have all the character files and have them filled up with pcs's and pacs even the character files you dont want to use. I think.
Use my pack. It fills up every new slot with a filler character. Check the OP here for a link to my thread that has it.


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 05, 2013, 11:10:12 PM
Maybe some freezes are being caused because SD needs a slow.. and efective.. format.. not my case, but it can happen


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: ASF1nk on June 06, 2013, 12:06:30 AM
I'd personally like that to happen. Otherwise, I'd have to make it for myself at some point. Not a big deal though, I've been messing with it and it's fun to edit.
Dolphin Debug is beast, right?
It got me into coding.


having random freezes at SSS using Riivolution? Well, I think I know why. When you select your characters on the CSS, you'll notice the light on your Wii will change from a pattern to flashes, meaning Riivolution is loading a file. If you don't let the file load, you get a freeze. If you let the light return to its streaming pattern, it will load.

This has been 100% consistent since I noticed it. Anyone willing to test?
My initial guess as well, though I haven't been able to fully test it.


hey one player classic mode wont work with cbliss have you guys tested to see if it will or not? i always freeze on the second match...and yes my diddy kong and donkey kong are good files that work on verses mode... and the same for allstar mode... havnt tested adventure mode yet... but i imagine it's the same...
Solo and specially Classic mode DOES work.
Classic mode is the sole reason you must have the stockicons for the CSS.
Other modes like Boss battles will freeze if you have a bad uncompressed .pac file.


ASF1nk.
Shouldn't this be;
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]
Oops...

I have new feedback, FPC 3.5.3 frozen my game, ALONE, without CBLISS codes, without CBLISS files on RSBE and RSB4, and without any code, just FPC 3.5.3, and frozen with 4 marios, 4 yoshis, and 4 diddys...

so the crashes have nothing to do with CBLISS  codes or files ..., but I still have doubts, thats why I will test FPC 3.5.3 code only with my original ISO to see what happens
This is why you must extensively troubleshoot something before saying it doesn't work.

Wait, wut? You can make it to where there's 10 characters duking it out in battle? I was just talking to my friend about that today. How do I do that? lol that would have made it easier to take pics of the 10 Sonics I did all at once lol
He means that on Classic mode when you get to the stage where about 20 of the same character start spawning from the top; It will load from the 10 costumes.
NOT that you can have 10 characters fighting on the screen at the same time.


I am curious about this too. Also, How do the ice climbers work in regards of Popo and Nana switching places based on the slot number. I haven't gotten that far yet.
What this guy said
I'm not sure about this, but aren't the two the exact same, but trading models for half the slots? I did a hack that switches Popo for Nana and vice versa just by switching their MDL0 files.


I can't see through all the pages, as some of them freeze my browser repeatedly, so this might've been discussed, but I'll go ahead and ask anyways.
Can Jigglypuff hats such as my Nana's hat Jigglypuff work over the new slots? They normally can only go over FitPurin02.
Jigglypuff still only loads hats from a second ModelData[0] from Purin02.
The right way to do Puff hats, is to import them straight into the Jigglypuff model.
Here is a Puff hat done right.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20327 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20327)

-----------------------------------------------------------------
I forgot to post the updated codes for PAL so here they are:

Code:
New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

Characters have 10 Costumes [All Chars][PAL][ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Costume Color offset FIX [ASF1nk] [PAL][ASF1nk]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk] [PAL][ASF1nk]
04456180 80456054
04456190 80456054
044561a0 80456054
044561b0 80456054
044561c0 80456054
044561d0 80456054
044561e0 80456054
044561f0 80456054
04456200 80456054
04456210 80456054
04456220 80456054
04456230 80456054
04456240 80456054
04456250 80456054
04456260 80456054
04456270 80456054
04456280 80456054
04456290 80456054
044562a0 80456054
044562b0 80456054
044562c0 80456054
044562d0 81200d34
044562e0 80456054
044562f0 80456054
04456300 80456054
04456310 80456054
04456320 80456054
04456330 80456054
04456340 80456054
04456350 80456054
04456360 80456054
04456370 80456054
04456380 80456054
04456390 80456054
044563a0 80456054
044563b0 80456054
044563c0 80456054
044563d0 80456054
044563e0 80456054
044563f0 80456054


Though this codes will soon become outdated...

----

I will be adding the P:M tutorial to the OP since most people seemed to miss the posts a few pages back.

I will also be adding a POLL regarding the new update codes.
This codes will be customizable to an extent.
But I need to use a default order for the release of the new codes.
cBliss Unified which is the current costume order I have where ALL characters go from 00 to 09 and load their team colors from 01, 02, and 03.
and
cBliss Default which is the vBrawl default costume order, with characters using their defaults as a team color etc. This last one will needed a redo of ALL the cosmetics though. <_<



Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: shadowXtreme on June 06, 2013, 12:56:30 AM
Dolphin Debug is beast, right?
It got me into coding.

My initial guess as well, though I haven't been able to fully test it.

Solo and specially Classic mode DOES work.
Classic mode is the sole reason you must have the stockicons for the CSS.
Other modes like Boss battles will freeze if you have a bad uncompressed .pac file.

Oops...
This is why you must extensively troubleshoot something before saying it doesn't work.
He means that on Classic mode when you get to the stage where about 20 of the same character start spawning from the top; It will load from the 10 costumes.
NOT that you can have 10 characters fighting on the screen at the same time.

What this guy said

Jigglypuff still only loads hats from a second ModelData[0] from Purin02.
The right way to do Puff hats, is to import them straight into the Jigglypuff model.
Here is a Puff hat done right.
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20327[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20327[/url])

-----------------------------------------------------------------
I forgot to post the updated codes for PAL so here they are:

Code:
New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

Characters have 10 Costumes [All Chars][PAL][ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Costume Color offset FIX [ASF1nk] [PAL][ASF1nk]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk] [PAL][ASF1nk]
04456180 80456054
04456190 80456054
044561a0 80456054
044561b0 80456054
044561c0 80456054
044561d0 80456054
044561e0 80456054
044561f0 80456054
04456200 80456054
04456210 80456054
04456220 80456054
04456230 80456054
04456240 80456054
04456250 80456054
04456260 80456054
04456270 80456054
04456280 80456054
04456290 80456054
044562a0 80456054
044562b0 80456054
044562c0 80456054
044562d0 81200d34
044562e0 80456054
044562f0 80456054
04456300 80456054
04456310 80456054
04456320 80456054
04456330 80456054
04456340 80456054
04456350 80456054
04456360 80456054
04456370 80456054
04456380 80456054
04456390 80456054
044563a0 80456054
044563b0 80456054
044563c0 80456054
044563d0 80456054
044563e0 80456054
044563f0 80456054


Though this codes will soon become outdated...

----

I will be adding the P:M tutorial to the OP since most people seemed to miss the posts a few pages back.

I will also be adding a POLL regarding the new update codes.
This codes will be customizable to an extent.
But I need to use a default order for the release of the new codes.
cBliss Unified which is the current costume order I have where ALL characters go from 00 to 09 and load their team colors from 01, 02, and 03.
and
cBliss Default which is the vBrawl default costume order, with characters using their defaults as a team color etc. This last one will needed a redo of ALL the cosmetics though. <_<




I never said that CBLISS doesnt work  -_-, I said first that CBLISS and  FPC 3.5.3 dont work together , But the problem was FPC 3.5.3 only, so I shall repeat, CBLISS works flawlessly x3, FPC 3.5.3 is the problem, If people are experiencing freezes with CBLISS and FPC 3.5.1, maybe that people need to format their SD in the slow way x)


Title: Re: cBliss v1.5 [Wario Fixed] [Riivo Kit]
Post by: Carnage on June 06, 2013, 01:07:43 AM
ASF1nk any chance there is  a pack with the codes using 10 costumes+ssbm/64 stage expansion+the extra character slot(mewtwo/roy) all in one?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Legend of Jesse on June 06, 2013, 03:43:59 AM
I never said that CBLISS doesnt work  -_-, I said first that CBLISS and  FPC 3.5.3 dont work together , But the problem was FPC 3.5.3 only, so I shall repeat, CBLISS works flawlessly x3, FPC 3.5.3 is the problem, If people are experiencing freezes with CBLISS and FPC 3.5.1, maybe that people need to format their SD in the slow way x)
format the sd card in the slow way?...... :srs: what are you talking about? FAT format?
i thought that is the only format that would work... is there another that is better? i would much rather load longer and not freeze... :srs:


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: MrUnusual on June 06, 2013, 07:59:43 AM
ASF1nk any chance there is  a pack with the codes using 10 costumes+ssbm/64 stage expansion+the extra character slot(mewtwo/roy) all in one?
I can make one for you, do you next want Roy and Mewtwo one slots or alternate colors included and are you using a wii or dolphin?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 06, 2013, 08:30:39 AM
About the poll: You should keep the order like it is now. I really like it, now I can easily make an order how the characters should appear in the CSS, that's something I missed.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Kaaoeyi on June 06, 2013, 09:25:04 AM
Yeah, just keep the costume order cBilss uses,
wouldn't wanna have to redo/reorder all my csp's and file names again.  :(


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: shadowXtreme on June 06, 2013, 10:04:13 AM
format the sd card in the slow way?...... :srs: what are you talking about? FAT format?
i thought that is the only format that would work... is there another that is better? i would much rather load longer and not freeze... :srs:

Not the fast format I mean


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Shun_One on June 06, 2013, 10:24:15 AM
I recommend you keep the order as is. Nothing like having FitMario/Ness/ROB 01 to make some nice team colors for.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: GanonZack on June 06, 2013, 10:34:24 AM
Finally I got working the Extra character slot with cBliss, but with some minor issues, it doesn't show Roy's icon, name or CSPs on the CSS, instead it shows Marth's.
Also, I'm still getting random freezes after going back to the CSS when a match ends, but I guess that is related to something else.
Anyway, you should point out on the extra character slot thread or here that one of the codes needs to be extended in order to the cBliss to work with it (the Roy over cloned Marth one)


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Segtendo on June 06, 2013, 11:02:00 AM
Keep it as is. It also makes replacing the cosmetics much easier, knowing that the slots are in order.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Carnage on June 06, 2013, 11:36:34 AM
I can make one for you, do you next want Roy and Mewtwo one slots or alternate colors included and are you using a wii or dolphin?
im using wii with gecko and i would tank you alot if you could make the pack with the ssbm/64 expansion on the vault+ the 10 costumes for every char and agfan mewtwo on the extra slot, any models/textures filling in the 10 extra costumes will do  since i will probably replace them all later :P


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 06, 2013, 11:53:26 AM
Wii + Riivo + CBliss = Freeze...

I didn't put the others hacks yet... Is that wrong?

EDIT : I mean the FitCharacter07 etc...


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 06, 2013, 01:13:35 PM
Wii + Riivo + CBliss = Freeze...

I didn't put the others hacks yet... Is that wrong?

EDIT : I mean the FitCharacter07 etc...

If you choose Mario, you have to put ALL pacs and pcs into the fighter/mario folder. Same goes for everyone else, or it won't work. That was mainly my problem.
So you have to put FitCharacter00.pac & pcs - FitCharacter09.pac & pcs in the folders. Only for the characters you play. If you just play with Mario and Luigi, you need all files for them.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 06, 2013, 01:39:04 PM
If you choose Mario, you have to put ALL pacs and pcs into the fighter/mario folder. Same goes for everyone else, or it won't work. That was mainly my problem.
So you have to put FitCharacter00.pac & pcs - FitCharacter09.pac & pcs in the folders. Only for the characters you play. If you just play with Mario and Luigi, you need all files for them.
I didn't even choose his new costumes... I just took Link 00, then it froze... sometimes silently, sometimes singing...


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 06, 2013, 01:46:27 PM
I didn't even choose his new costumes... I just took Link 00, then it froze... sometimes silently, sometimes singing...
That's because you don't have a FitLink00.pac & pcs. As I said, even if you don't fill the slots with new hacks, you have to put every pac & pcs for them.
Just load the FitLink00.pac & pcs file in the resource area and copy them 8 times and name them FitLink01 til FitLink09 or else it won't work.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 06, 2013, 02:03:48 PM
That's because you don't have a FitLink00.pac & pcs. As I said, even if you don't fill the slots with new hacks, you have to put every pac & pcs for them.
Just load the FitLink00.pac & pcs file in the resource area and copy them 8 times and name them FitLink01 til FitLink09 or else it won't work.
I got Saber in .pac uncrompressed and .pcs compressed over all the normal Link costumes...

Do you mean that I have to fill the other empty slots with the other costumes, right?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mochtroid127 on June 06, 2013, 02:21:26 PM
Just to throw it out there, be careful doing a 4 player match with Sheik. I tried using Falcon, Peach, G&W, and Sheik in the same match; Falcon spawned, Peach spawned, then halfway throught G&W's, entry it crashed. I tried it again, only without Sheik and it worked fine, then tried with Sheik again and it crashed again. I was only using 2 cBliss textures of the 4 characters and the Sheik one works fine in other matches, so I don't know if it's just a random bad combination or what, but if any characters are likely to have problems, I would guess Zelda/Sheik would be one of them. The main reason I'm mentioning this is because aside from this one time, it hasn't crashed since I first got it fully working, which was about 3 days ago.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Choppasmith on June 06, 2013, 02:29:49 PM
Just to throw it out there, be careful doing a 4 player match with Sheik. I tried using Falcon, Peach, G&W, and Sheik in the same match; Falcon spawned, Peach spawned, then halfway throught G&W's, entry it crashed. I tried it again, only without Sheik and it worked fine, then tried with Sheik again and it crashed again. I was only using 2 cBliss textures of the 4 characters and the Sheik one works fine in other matches, so I don't know if it's just a random bad combination or what, but if any characters are likely to have problems, I would guess Zelda/Sheik would be one of them. The main reason I'm mentioning this is because aside from this one time, it hasn't crashed since I first got it fully working, which was about 3 days ago.
Are you gecko or Riivo?Also, I had a specific crash with specific 4 characters and found deleting my common5.pac was what fixed it. But then the crash was for the results screen, not the start of the match.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: WarioManX on June 06, 2013, 04:19:19 PM
My vote is to keep cBliss the way it is, but there are reasons for each option.

CSPs/BPs/skins are MUCH easier to set up. For people like me that prefer to know exactly who we're picking and whose damage meter is whose, cBliss Unified is a dream come true that not only extends on Brawl but fixes it.

But there are those that don't do CSPs/BPs and already know the order of skins for Brawl. Those people would want to be able to transition everything to cBliss with little to no effort because they don't need to, so cBliss Default would be ideal for them.

Honestly, ASF1nk's already made an amazing code set that changes the way I play and hack Brawl; his "job" is technically done. It's up to him if he's willing to make a Default version of it so as to accommodate everyone. (that's proving hard enough between P:M, Stage Expansion, & Riivolution)


I'd still love to see all the characters have access to a second set of Team Battle skins like Wario does. Might be a good idea for the next poll once this one is done.


Again, thanks a lot for cBliss, it's a dream come true! And with your help on Mr.G&W I got Paper Mario working for cBliss! You are amazing!

 :kdance:


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Tyli on June 06, 2013, 05:00:11 PM
I can't seem to fix the error where the game silently freezes with 4 Links.  It just froze on me and now I'm using Gecko on a 2 GB SD card.  Codes I have are:
File Patch Code v3.5.1 (NTSC-U) [Phantom Wings]
Colored shields [Phantom wings] (20 lines)
Unrestricted Pause Camera
Allow Replays Longer Than Three Minutes
CSS Fix [Phantom Wings]
(and all of the CBliss stuff obviously)

Hacks I'm using are:
N64 Link (Default)
Sheikah Link
Long-Hair Link
Skyward Sword Link


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mochtroid127 on June 06, 2013, 05:12:14 PM
Are you gecko or Riivo?Also, I had a specific crash with specific 4 characters and found deleting my common5.pac was what fixed it. But then the crash was for the results screen, not the start of the match.

Gecko. (Trying to set a card up that I can use on my Wii U through P:M.) I'll have to give removing the common5 a try later.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mewtwo2000 on June 06, 2013, 05:18:36 PM
I've made my own code with what I've learned from cBliss, and independent to what the result of the poll is, I'm sharing it for those who want the original css to be kept and extended, as well as adapted for ProjectM.

So these 3 would be the codes to use with the original css files:

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]

06AD817c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Custom CSS expansion slots [Mewtwo2000]
07200D34 000003C8
00000906 01030204
08050302 00010507
0B080409 0C000000
07000804 00010103
03020905 0A060507
0B080409 0C000000
03000001 01030905
02060804 03020507
0B080409 0C000000
02000103 00010805
04040302 0A060507
0B080409 0C000000
05000103 00010805
04040302 0A060507
0B080409 0C000000
03000001 01030204
06050506 03020507
0B080409 0C000000
06000204 01030001
03020905 0A060507
0B080409 0C000000
07000804 00010302
01030905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000A05 00010103
0B040406 03020507
0B080409 0C000000
05000804 00010302
01030605 0A060507
0B080409 0C000000
00000905 02040302
01030806 00010507
0B080409 0C000000
03000804 00010103
09050706 03020507
0B080409 0C000000
06000A05 00010103
03020904 0A060507
0B080409 0C000000
09000001 01030405
03020804 0A060507
0B080409 0C000000
09000001 01030405
03020804 0A060507
0B080409 0C000000
04000001 01030804
03020905 0A060507
0B080409 0C000000
05000001 03020804
09050103 0A060507
0B080409 0C000000
08000001 02040103
03020505 0A060507
0B080409 0C000000
09000A05 01030001
03020804 0A060507
0B080409 0C000000
04000804 01030302
00010705 0A060507
0B080409 0C000000
05000001 02050302
08040103 02060007
01090308 070A090B
0C000000 00000000
04000904 00010302
01030605 0A060507
0B080409 0C000000
09000204 00010302
01030805 0A060507
0B080409 0C000000
02000904 00010805
03020103 0A060507
0B080409 0C000000
02000704 00010103
03020405 0A060507
0B080409 0C000000
00000205 06040406
03020103 00010507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000606 03020405
01030704 00010507
0B080409 0C000000
01000001 05040905
03020103 0A060507
0B080409 0C000000
05000205 00010103
03020704 0A060507
0B080409 0C000000
00000906 02050604
01030302 00010507
0B080409 0C000000
06000001 09040103
03020705 0A060507
0B080409 0C000000
03000001 01030404
07050806 03020507
0B080409 0C000000
0B000001 08040302
01030905 0A060507
0B080409 0C000000
05000001 01030904
03020705 0A060507
0B080409 0C000000
01000805 02040302
00010103 0A060507
0B080409 0C000000

All roster use their own expanded slots [Mewtwo2000]
04455460 81200D34
04455470 81200D4C
04455480 81200D64
04455490 81200D7C
044554A0 81200D94
044554B0 81200DAC
044554C0 81200DC4
044554D0 81200DDC
044554E0 81200DF4
044554F0 81200E0C
04455500 81200E24
04455510 81200E3C
04455520 81200E54
04455530 81200E6C
04455540 81200E84
04455550 81200E9C
04455560 81200EB4
04455570 81200ECC
04455580 81200EE4
04455590 81200EFC
044555A0 81200F14
044555B0 80455334
044555C0 81200F4C
044555D0 81200F64
044555E0 81200F7C
044555F0 81200F94
04455600 81200FAC
04455610 81200FC4
04455620 81200FDC
04455630 81200FF4
04455640 8120100C
04455650 81201024
04455660 8120103C
04455670 81201054
04455680 8120106C
04455690 81201084
044556A0 8120109C
044556B0 812010B4
044556C0 812010CC
044556D0 812010E4

This is all very easy. I've made 2 gct files that are just these codes, only that the second one makes default marth to be used in blue team, default squirtle to be used in blue team, and default charizard to be used in red team. It's just to keep the same thing projectm 2.5b offers.

GCT - Original CSS (http://www.mediafire.com/download/t7ag5wckfxhczr8/Custom_CSS_Slot_Expansion.gct)
GCT - ProjectM (http://www.mediafire.com/download/eipufh68q2baa79/Custom_CSS_Slot_Expansion_PM.gct)

The usage is simple, get my GCT Fusionizer (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040) tool, rename the file you download from these 2 to 'code.gct', place your current gct (the RSBE01.gct you're using currently, the one without cBliss in it) in the same folder as 'code.gct' and the fusionizer tool, and execute the tool. Just fusionize, and the codes in the downloaded gct will be inserted into your old one.

If you're using ProjectM, you'll need a small fix to make Char/Squirt/Ivy to be expanded. Just find and replace these values in a hex editor, or in the txt if you generate it with the gctedit tool:

804553ac -> 81200fdc
804553b8 -> 81200ff4
804553c4 -> 8120100c

You'll need a different set of icons/css portraits/etc to the ones provided in cBliss. The idea is just adding new images to the original files, so the unused mario01 would use the icon after the last one in the original game, mario07 would come next, and so until we reach mario09. Same to all the characters.

I may provide the files needed one of these days, so ASF1nk doesn't need to work more on this, especially if the poll doesn't show that the majority need this. After all, I've been keeping the original order since I first tested this cBliss thing, so it's easy to me to provide the files. ASF1nk has already done a lot of work, and I guess many people do not really see how much effort he's had to make in order to offer a complete package like this.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: shadowXtreme on June 06, 2013, 06:08:52 PM
Mewtwo2000, when you moddified your iso.. you added all CBLISS folders?? It didnt froze for you???? you added menu, menu2, info, fighter (with filler characters) and stage folders?.. ?? because I tried, and my Iso just died ,. so I redone my iso but without moddifing the original stage folder (well I added custom stages only, no problem), menu, menu2 and info folders, I just added CBLISS fighter folder files and It didnt froze again, ...


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Sanitys_Theif on June 06, 2013, 09:59:08 PM
I'm getting a lot of freezes after a match ends and before it goes to the results screen, the screen goes black and it stops there

Also, I've had the game freeze loading default costumes(not the extra slot ones), it's a quiet freeze so it just can't find the files, it happens pretty often


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: superben2008 on June 06, 2013, 11:32:40 PM
riivolution fixes

for the people having trouble with pokeball and assist trophy hacks.
add this to your xml.
<folder external="/private/wii/app/RSBE/pf/item" disc="/item/" recursive="true" resize="true" />
this folder seems to not be in the xml that was provided with 1.5

also if your experiencing problems with zelda/shiek/samus/and zero suit samus motion files this needs to be aded to your xml as it was not in the one provided with 1.5
<file external="/private/wii/app/RSBE/pf/system/common.pac" disc="/system/common_en.pac"/>

not that it matters. but to get custom trophies to show up add this
<folder external="/private/wii/app/RSBE/pf/toy" disc="/toy/" recursive="true" resize="true" />

hope this helps with something


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 07, 2013, 05:09:22 AM
Someone mentioned that the game freezes if you press to fast the start button. I noticed that it really happens sometimes. So I guess there are some random freezings from time to time.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 07, 2013, 05:18:02 AM
Someone mentioned that the game freezes if you press to fast the start button. I noticed that it really happens sometimes. So I guess there are some random freezings from time to time.
That happens with other hacks like STGRESULT and whatnot... strange tho... I think when hacks have to charge, the game sometimes is charging something else, then causes freeze...


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mewtwo2000 on June 07, 2013, 07:32:35 AM
Mewtwo2000, when you moddified your iso.. you added all CBLISS folders?? It didnt froze for you???? you added menu, menu2, info, fighter (with filler characters) and stage folders?.. ?? because I tried, and my Iso just died ,. so I redone my iso but without moddifing the original stage folder (well I added custom stages only, no problem), menu, menu2 and info folders, I just added CBLISS fighter folder files and It didnt froze again, ...


All of them? No, I guess not.

What I did in my case is just:

- Using my batch to make sure all the extra characters are in the iso
- Adding the /info/portrite/ files to my iso, just copied them from the package
- Updating my own /system/common5.pac file in my sd to include all the extra characters in the order I wanted them to be
- Updating the menu/common/char_bust_tex files with the same icons as in common5.pac, this in my sd too.

And well, I put my stgcustom stages and modules into the iso months ago, so they're also there. That's all of it, and I've not got many freezes. I got one yesterday, but my game has a glitch that can freeze at any time, so probably not related.

Someone mentioned that the game freezes if you press to fast the start button. I noticed that it really happens sometimes. So I guess there are some random freezings from time to time.

Do you have a modified iso, or is everything in your sd?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Segtendo on June 07, 2013, 07:58:14 AM
So. Mewtwo. How do your codes function?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 07, 2013, 07:59:31 AM
Do you have a modified iso, or is everything in your sd?
Since I got a NTSC disc years ago, I don't use a modified iso. All hacks are on my SD card. Before I installed cBliss, I never had freezings. Now, somtimes my Wii freezes.
For example:
8bit Link vs. 8bit Mario vs. 8bit Kirby -> freezes, but in the next match it suddenly works.
Wario also made trouble somewhen, but in the next round he worked fine again.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 07, 2013, 08:10:45 AM
Since I got a NTSC disc years ago, I don't use a modified iso. All hacks are on my SD card. Before I installed cBliss, I never had freezings. Now, somtimes my Wii freezes.
For example:
8bit Link vs. 8bit Mario vs. 8bit Kirby -> freezes, but in the next match it suddenly works.
Wario also made trouble somewhen, but in the next round he worked fine again.
Aren't the hacks that make the wii freezing?
8bit mario and link caused me troubles without cBliss...
Well, the codes are working, since it makes my wii freezing when I try to takee Luigi's 7th costume (didn't CSPs though...)


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mewtwo2000 on June 07, 2013, 09:34:16 AM
So. Mewtwo. How do your codes function?

Let's see, there's 3 locations in memory related to all this:

The first of them determines how many costumes will try to load the game when selected in the css. If a character has a csp that points to, let's say, costume 8, and that place in memory doesn't say 'this char uses costume 8', it will not freeze, but pick another costume, probably costume 0. That first place in memory is changed by the first of the codes, the same as ASF1nk's, only that leaves open the option of having extra costumes in slots that aren't used by characters. Personal reasons, doesn't really matter.

There's a second location in the memory that just says where in the memory are the infos about costumes and teams (that's the third location). The separation between them is just too narrow, so we cannot insert up to 10 costumes in the original places in memory. So, what ASF1nk did was to make every character to point to the place in memory where the Wario info was, and editing it so it had only 10 costumes. That way, every character, included Wario, would have 10 css slots. That changed the team color information for most characters, that's why 01 is always red, 02 is always green and 03 is always blue in cBliss. He changed it afterwards so a new place in memory had the original info for Wario, and changed the place in memory Wario got his data from, so every character got Wario's data decreased to 10 slots, and Wario got his new data from a new empty space.

So, I've changed it so every character uses its own information, more separated between them, so they can have 10 slots without pointing to Wario's memory. Wario's memory is kept the original, so the ProjectM changes will always take effect if the ProjectM codeset is used. The rest of info is in the same place in memory where the Wario info for cBliss 1.5 is, so any change to the original costumes won't work. ProjectM changes the teams for charizard, squirtle, and marth, and does it in their original memory places. So, I've made the second gct with those charizard, squirtle, and marth changes, nothing else is different. Also, the ProjectM codeset makes the separated pokemon to use their original memory offsets, so hex editing those changes the way I said in the other post will make the ProjectM set to load the extra costumes from the alternate place in memory.

So, basically, those 2 gcts are just cBliss, only that the extra costumes are always after the old ones, instead of having the same order as Wario for all of them. It's just personal preferences, I just prefer to keep the original order and teams, and have the extra slots as additional character slots.

Hope this answers your question, more or less  :-\

Since I got a NTSC disc years ago, I don't use a modified iso. All hacks are on my SD card. Before I installed cBliss, I never had freezings. Now, somtimes my Wii freezes.
For example:
8bit Link vs. 8bit Mario vs. 8bit Kirby -> freezes, but in the next match it suddenly works.
Wario also made trouble somewhen, but in the next round he worked fine again.

I don't know how the file patch codes work, but I'm assuming that the possibility of having a freeze when something isn't in the disc is bigger. Maybe in some cases in which the load has to be real quick, it cannot access all the files needed in the sd, tries to look for them in the disc, and crashes when they're not found.

So well, I'm not really sure, and people with modified iso's should tell their experience to see if this makes any sense. But it may be safer in order to avoid freezes to have everything set up inside an iso, and use that iso with an usb. A 8gb pendrive is cheap, and it's enough to get it working. The game will probably load faster, and you'll be free to have another disc put into your wii.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: SuperrSonic on June 07, 2013, 10:54:31 AM
I've used both Riivolution and a modified iso with wit, I used Mewtwo2000's batch to fill the empty costume slots with fitchar00s for the iso(in my case wbfs with --split), I get no freezes whatsoever.

Riivolution does however silent freeze at SSS pretty much at random times.
My guess is I should have all the files ready in the SD card, otherwise there's a chance it will lockup.

The only drawback with a modified iso seems to be the Custom Sound Engine will not work with the files already in the iso, only via 2GB or less SD card + FPC.
Sort of unnecessary limiting.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: ASF1nk on June 07, 2013, 11:24:12 AM
Great job Mewtwo.
Guess I gotta post my codes now. =P


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: ShadowMarth on June 07, 2013, 11:51:58 AM
This is pretty friggin epic! Do you think you could look into making it more wifi conveinent?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: MrUnusual on June 07, 2013, 12:21:25 PM
Sorry its taking so long to post the wii version guys, been working with my dad the entire day from 7am-6pm in another city an hour away from where I live, been tiring, but I have off tomorrow, so I might do it then


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 07, 2013, 04:19:39 PM
Some friends came by and we played Smash. Well, we tried to play it because it freezes a lot more when using 2-4 players. I don't know why, it's strange.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: shadowXtreme on June 07, 2013, 04:38:41 PM
Some friends came by and we played Smash. Well, we tried to play it because it freezes a lot more when using 2-4 players. I don't know why, it's strange.

you can do 2 things,
1.- modify your iso, add all CBLISS files to your iso,modifying your common5.pac too adding selmap and selcharacter files, add filler characters to the extra slots that cbliss gives
2.- Reformat your SD and install your desired extra costumes, (dont add again CBLISS files, they all will be on your ISO..

And thats it you are good to go, not freezeings anymore, even if you are using triple rasta code, on any of its folders loaded (RSBE, RSB2 RSB3). x),

The tiny files on the CBLISS pack could cause random freezes, so the best way to avoid freezings is modifying your iso.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: GentlemanPotato on June 07, 2013, 04:54:52 PM
It seems there are just too many random freezes with this for it to be human error. People that have everything set out properly are still getting crashes from nothing in particular including me then we can't reproduce the crash. I think the codes are buggy.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: shadowXtreme on June 07, 2013, 04:56:56 PM
It seems there are just too many random freezes with this for it to be human error. People that have everything set out properly are still getting crashes from nothing in particular including me then we can't reproduce the crash. I think the codes are buggy.

not me, well, not me after modifying my iso


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Blazingflare on June 07, 2013, 05:42:05 PM
I use riivo. I only had one freeze and that was because I had forgotten to copy the riivo xml. I havn't had a crash since. I have been playing with 1, 2, 3, and 4 players and have done single player with the new slots. It is very likely human error.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 07, 2013, 06:25:19 PM
I use riivo. I only had one freeze and that was because I had forgotten to copy the riivo xml. I havn't had a crash since. I have been playing with 1, 2, 3, and 4 players and have done single player with the new slots. It is very likely human error.
When I play alone I just have a few freezings, everything is named correctly and there where it should be. Just then I played it with friends, but it crashed all the time. No beeeeep, just freezing, so it is loading something but can't find it.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: LC-DDM on June 07, 2013, 08:26:55 PM
Well, I've yet to have a freeze and I have had this working since yesterday.

Have you fellas tried getting everything named "00.pac" off the disc and into the SD? Waste of space yeah, but I did it -as a failsafe-, and so far I haven't gotten anything... So I dunno, give it a shot maybe? Doesn't hurt to try at least.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mochtroid127 on June 07, 2013, 09:40:13 PM
Mine only crashed once with a certain group of characters and it crashed again when I tried the same characters a second time. Otherwise, it's been perfect.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Unkown Kokiri on June 07, 2013, 09:45:50 PM
this is just a thought the next update that you come out with many different sd cards packs as possible like a rivo  folder and a gecko with all the codes for the stage expasion or no stage expasion just so code are properly done and people just have to replace colors with the character like i said it doesnt have to be done i just feel it would be easier for a lot fo people who want this so theer isnt anymore people saying something messed up if you know they work you wont get many complaint of people saying what did i do wrong and such


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: HaxMax on June 08, 2013, 08:37:27 AM
For some reason, cBliss doesnt work for me. I added all codes (except File Patch Code... because i had that a long time ago.. my file patch code is version 3.5.1 made by PW) and i did all the file renaming correctly and the .pac and .pcs's are different file sizes but it still wont work. I even put the sc_selcharacter.pac in my common5.pac (like replaced the old one inside the file) and all my csp's were 128x160. I got passed the selection screen of characters and stages. But when i select a stage with a cBliss model/texture... it freezes without a beep.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: shadowXtreme on June 08, 2013, 09:17:11 AM
For some reason, cBliss doesnt work for me. I added all codes (except File Patch Code... because i had that a long time ago.. my file patch code is version 3.5.1 made by PW) and i did all the file renaming correctly and the .pac and .pcs's are different file sizes but it still wont work. I even put the sc_selcharacter.pac in my common5.pac (like replaced the old one inside the file) and all my csp's were 128x160. I got passed the selection screen of characters and stages. But when i select a stage with a cBliss model/texture... it freezes without a beep.

selcharacter and selmap must be on common5. both, and selcharacter and selmap must be  on menu2 folder -_-,


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Carnage on June 08, 2013, 11:10:35 AM
selcharacter and selmap must be on common5. both, and selcharacter and selmap must be  on menu2 folder -_-,
that depends on rivo and gecko

gecko doesnt need them on comon5 but needs them on menu2 folder and rivo i think it only needs comon5? not sure never used rivo, but with gecko you dont need common5 at all, atleast i never had one on my sd


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Revan on June 08, 2013, 12:10:21 PM
that depends on rivo and gecko

gecko doesnt need them on comon5 but needs them on menu2 folder and rivo i think it only needs comon5? not sure never used rivo, but with gecko you dont need common5 at all, atleast i never had one on my sd

Oddly enough when I first did this I had it only in my common5 and it worked fine while running on Dolphin which runs on gecko. But I was experiencing random freezes before the fight started, so I moved the selcharacter to the menu2 and the same thing kept happening.
Still haven't tried it on the wii but im gonna do so next.
Not really expecting an answer from anyone, I just wanted to throw out some possible problems.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mochtroid127 on June 08, 2013, 12:51:15 PM
Got another freeze: Falcon, Pit, Charizard, and Marth on Port Town AFTER it ended this time. That and Falcon, G&W, Sheik, and Peach are the only two freezes I've had.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: K+ ~ Tanuki God on June 08, 2013, 01:23:11 PM
Got another freeze: Falcon, Pit, Charizard, and Marth on Port Town AFTER it ended this time. That and Falcon, G&W, Sheik, and Peach are the only two freezes I&#039;ve had.
Maybe it's something with Falcon...


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mochtroid127 on June 08, 2013, 01:28:06 PM
Maybe it's something with Falcon...

Maybe he's just so awesome, the game can't handle him all the time. XD


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Segtendo on June 08, 2013, 02:19:29 PM
Stange thing (for me at least): I can load the extra characters just fine when I'm solo, but if I do more than just me, the game freezes when the next person enters.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mochtroid127 on June 08, 2013, 02:23:52 PM
*facepalm* I shouldn't have said anything. Now I'm getting random freezes both before and after matches. Not a ton of them, but I didn't have any until now, and I haven't really changed anything either, at least not anything that affects gameplay. I've only added some of my own new CSPs and I would think that would only crash it at the CSS, right?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Segtendo on June 08, 2013, 02:33:18 PM
Huh. I've done a little more testing loading characters from the new slots and haven't had freezes. It seems to freeze at complete random.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 08, 2013, 02:36:28 PM
Stange thing (for me at least): I can load the extra characters just fine when I'm solo, but if I do more than just me, the game freezes when the next person enters.
That's the same I mentioned earlier. My friends came by to play Smash and it froze more than usual. Strange. I can play with 3 computers and it doesn't freeze, but it does with 3-4 players.

*facepalm* I shouldn't have said anything. Now I'm getting random freezes both before and after matches. Not a ton of them, but I didn't have any until now, and I haven't really changed anything either, at least not anything that affects gameplay. I've only added some of my own new CSPs and I would think that would only crash it at the CSS, right?
Try exporting sc_selcharacter.pac to your menu2 folder and delete it from your common5.pac. Maybe the filesize is too large. Had the same problem when I changed the icons for the custom stages in sc_selmap.pac. Or one of your CSP is larger than 128x160 (just a guess).


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Revan on June 08, 2013, 03:36:01 PM
Huh. I've done a little more testing loading characters from the new slots and haven't had freezes. It seems to freeze at complete random.

Could it be after you cycle through enough costume slots? Im starting to see a pattern with mine where it frequently freezes after selecting a stage when I cycle through the costumes a lot, and a lot when I cycle through even just one set of costumes, though if I pick my color and enemy quickly it normally works.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Szasz on June 08, 2013, 05:43:19 PM
m22k are your offset labels in the same order as Asf1nk's?

for example..:

04455460 81200D34 = mario?
04455470 81200D4C = DK?
04455480 81200D64 = link?
04455490 81200D7C = samus?

---

also m22k, as your codes seem to be the most optimized for P:M, do you also have a version that retains asfink's css ordering? I originally wanted the brawl default (mario00=red team), but reordering every portrait seems a little daunting.



Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: TommoPuppy on June 09, 2013, 03:31:07 AM
Oh wow, PAL codes! :D Might actually try this out soon.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: HaxMax on June 09, 2013, 12:38:26 PM
Ok so the cBliss still doesnt work since someone told me to put the sc_selcharacter.pac/sc_selmap.pac in the menu2 and have the common5.pac in the system folder but cBliss still doesnt work. I have the stage selection screen problem again. It freezes with a silent beep and the files are good. And also, i added metal to one of my kirby hacks "Android" and it worked perfectly fine on training but then when i went into battle it froze. Same thing goes for some of the models that i didnt touch like "Darth Vader over Ike" etc... This never happened to me before i had cBliss. Please help. And also i didnt add the MenSelChr thats in the menu folder... i dont think thats necessary.. but i do have the info folder for the infface things.. Please help


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 09, 2013, 02:49:57 PM
Ok so the cBliss still doesnt work since someone told me to put the sc_selcharacter.pac/sc_selmap.pac in the menu2 and have the common5.pac in the system folder but cBliss still doesnt work. I have the stage selection screen problem again. It freezes with a silent beep and the files are good. And also, i added metal to one of my kirby hacks "Android" and it worked perfectly fine on training but then when i went into battle it froze. Same thing goes for some of the models that i didnt touch like "Darth Vader over Ike" etc... This never happened to me before i had cBliss. Please help. And also i didnt add the MenSelChr thats in the menu folder... i dont think thats necessary.. but i do have the info folder for the infface things.. Please help
Same here, but the loading button is still turning...

Post Merge: June 09, 2013, 02:54:19 PM
I managed to make cBliss ALMOST WORK with my PAL Wii :af2:

But I encoutered 2 problems :
1 - Toon Link doesn't have the others costumes
2 - The loading button is still turning, but the game doesn't load the brawl... I didn't even used a FitCharacter06 or something like this...

What do I have to set up on Riivo? VI Hook or GXDraw?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 09, 2013, 03:08:42 PM
Ok so the cBliss still doesnt work since someone told me to put the sc_selcharacter.pac/sc_selmap.pac in the menu2 and have the common5.pac in the system folder but cBliss still doesnt work.

Do you still have both pac files in your common5.pac? If so, delete them. The filesize might be too high.

Quote
And also i didnt add the MenSelChr thats in the menu folder
Add the files and try it. There's a reason why the files are in the package, maybe it's because of that.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: LC-DDM on June 09, 2013, 04:28:58 PM
"Almost"? Dude, my PAL cBliss Brawl is working perfectly without a hitch. Probably because, I dunno, I used the XML packed with the kit? I even added all the 00.pcs and 00.pacs (the latter pretty important, I'd figure, since I've had zero issues so far by adding -every- *00.pac file from the disc to the SD card).


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 09, 2013, 04:34:42 PM
"Almost"? Dude, my PAL cBliss Brawl is working perfectly without a hitch. Probably because, I dunno, I used the XML packed with the kit? I even added all the 00.pcs and 00.pacs (the latter pretty important, I'd figure, since I've had zero issues so far by adding -every- *00.pac file from the disc to the SD card).
Was that supposed to help?

Because if you tried, you're late... Syeo already helped me.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Sanitys_Theif on June 09, 2013, 08:59:46 PM
The only freezes I seem to get now are right after a match ends, it just fails to get to the results screen, has the annoying beeeeeeep sound too


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Szasz on June 09, 2013, 09:36:42 PM
It sounds like your build has no issue loading the new slots, so I can only guess that it is failing to load STGresult.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 10, 2013, 02:18:48 AM
The only freezes I seem to get now are right after a match ends, it just fails to get to the results screen, has the annoying beeeeeeep sound too
Try to add "_en" to your STGRESULT.pac (STGRESULT_en.pac). Even if the XML file says something else, it only worked for me when I renamed the files with that additional ending. I always used Beyond's Riivolution before and added _en and it worked perfectly. ASF1nk's XML file is similar so try to add it.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: LC-DDM on June 10, 2013, 06:05:47 AM
Was that supposed to help?

Because if you tried, you're late... Syeo already helped me.

Well excuse me, princess, for wanting people to run their game without -any- freezes.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 10, 2013, 11:06:30 AM
Well excuse me, princess, for wanting people to run their game without -any- freezes.

Well excuse me, princess, but I have other things to do than wasting my time with your discussion

The only freezes I seem to get now are right after a match ends, it just fails to get to the results screen, has the annoying beeeeeeep sound too
Try to see if you have all the files needed (like stock icons etc...)


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 11, 2013, 05:09:09 PM
Well, I tried something and it seems that I don't get freezings anymore when I choose the characters and a stage, but now the result screen gets black and freezes.

I removed the whole menu folder, extracted the sc_selcharacter.pac into the menu2 folder and deleted it from the common5.pac.
Now I tried some matches, even with characters who caused trouble and 4 Pokemon Trainers with custom hacks, and it worked fine. Just when I go to the result screen, the image is black and nothing happens.

Can somebody try it, too (use Riivolution + Stage Expansion + cBliss)?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: QQQQQQQ7777777 on June 11, 2013, 05:11:26 PM
I actually got it to work with project m long before this update but it was sometimes glitchy


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Akeno/Archer on June 11, 2013, 05:20:44 PM
Well, I tried something and it seems that I don't get freezings anymore when I choose the characters and a stage, but now the result screen gets black and freezes.

I removed the whole menu folder, extracted the sc_selcharacter.pac into the menu2 folder and deleted it from the common5.pac.
Now I tried some matches, even with characters who caused trouble and 4 Pokemon Trainers with custom hacks, and it worked fine. Just when I go to the result screen, the image is black and nothing happens.

Can somebody try it, too (use Riivolution + Stage Expansion + cBliss)?
Maybe you should keep the menu folder, because the portraits inside are the ones for result screen...


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 11, 2013, 05:41:12 PM
Maybe you should keep the menu folder, because the portraits inside are the ones for result screen...
Nah, you're right, I just used the same pattern like my folders before using cBliss so I thought I wouldn't need them.
I don't actually think the game freezes due to the amount of files, I'm now using a bigger SD card with more content and it's almost the same.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: libertyernie on June 11, 2013, 06:11:32 PM
If it freezes before the results screen, the problem is probably in char_bust_tex. Maybe there's a file missing (they all have to be there, except maybe Wario's, because they all need to have 10 textures in them as opposed to 4-6).


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Szasz on June 12, 2013, 02:07:10 PM
Just a courtesy note to anyone still struggling: if you simply cycle through a character with extra slots that have not been filled in yet, the game will freeze upon choosing a stage. This happens even if you do not choose any costume from that character. Therefore, if you wish to test any single extra costume on a character, that character must have every other slot filled or else you run the risk of skimming over the gap as you cycle to the one you wish to test.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Syeo on June 12, 2013, 03:20:18 PM
Just a courtesy note to anyone still struggling: if you simply cycle through a character with extra slots that have not been filled in yet, the game will freeze upon choosing a stage. This happens even if you do not choose any costume from that character. Therefore, if you wish to test any single extra costume on a character, that character must have every other slot filled or else you run the risk of skimming over the gap as you cycle to the one you wish to test.

Thanks, this might be my problem. I just played Mario vs Dedede, everything is okay. Then I cycled through Yoshi (who doesn't have hacks included yet), chose again Mario vs Dedede and it freezed. Now I better should put some files over my empty ones or it will freeze.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Unkown Kokiri on June 12, 2013, 04:49:55 PM
doesnt explain my issue thou everyone is full and the stage wont load


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Szasz on June 13, 2013, 12:44:52 AM
Does it load if you choose two default colours and don't cycle at all? which characters are you using and which slots have you plugged with files?

Asf1nk, if the offset labels aren't on the first page, they should be. I can't imagine playing with the gecko os and filling in extra slots for every single character.



Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Strange Matter on June 14, 2013, 01:10:47 AM
What is it exactly that makes the xml included with cBliss compatible with the new costume slots? What can be added to a modlauncher xml instead of adding a line for each individual new costume slot and what else must be added? Just create="true" for the fighter and info folders? Edit: Apparently that is all you need to do.

I can also confirm that random freezes occur if Sheik is involved in a 4-player match, although I cannot seem to recreate them except by chance. Sheik was in 4th slot every time this happened for me, but it doesn't always freeze with Sheik in said slot. The combination that consistently freezes is (new costume slot), (any character), blue Marth, any Sheik.

Also, has anybody gotten cBliss to work with stage expansion on Riivolution?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Riddler on June 14, 2013, 09:29:46 AM
How does this not break the game in terms of file size?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: FireKirby7 on June 14, 2013, 05:10:36 PM
What is it exactly that makes the xml included with cBliss compatible with the new costume slots? What can be added to a modlauncher xml instead of adding a line for each individual new costume slot and what else must be added? Just create="true" for the fighter and info folders? Edit: Apparently that is all you need to do.

can you elaborate on that part? or at least post your xml? I was about to ask your exact question, but I don't know what you mean by "create="true" for fighter and info folders". I'm using Brawl Mod Launcher v2.9 by VGBC Isatis.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Strange Matter on June 14, 2013, 05:50:08 PM
can you elaborate on that part? or at least post your xml? I was about to ask your exact question, but I don't know what you mean by "create="true" for fighter and info folders". I'm using Brawl Mod Launcher v2.9 by VGBC Isatis.

Edit the xml and change every instance of these lines:

<folder external="/brawlmods/vbrawl/fighter" disc="/fighter/" recursive="true" resize="true" />
<folder external="/brawlmods/vbrawl/info" disc="/info/" recursive="true" resize="true" />

By adding create="true" to the ends of them, ie:

<folder external="/brawlmods/vbrawl/fighter" disc="/fighter/" recursive="true" resize="true" create="true" />

They may appear several times in the xml, depending on how it is set up. I'm using an old modlauncher xml that I've added things to here and there over the years, but this should work with whatever setup you have.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: FireKirby7 on June 15, 2013, 12:34:10 PM
Edit the xml and change every instance of these lines:

<folder external="/brawlmods/vbrawl/fighter" disc="/fighter/" recursive="true" resize="true" />
<folder external="/brawlmods/vbrawl/info" disc="/info/" recursive="true" resize="true" />

By adding create="true" to the ends of them, ie:

<folder external="/brawlmods/vbrawl/fighter" disc="/fighter/" recursive="true" resize="true" create="true" />

They may appear several times in the xml, depending on how it is set up. I'm using an old modlauncher xml that I've added things to here and there over the years, but this should work with whatever setup you have.

thanks, worked exactly how i wanted it to! so far my cBliss is working flawlessly with Riivo and Project M; it doesn't even freeze with four Sheiks in a FFA. wish i could keep the P:M CSS though.

another question for anyone, are Jiggs' new cBliss slots compatible with ALL Jiggs hacks? cuz ya know, some (like Mega Man X helmet) only work for FitPurin02 (green sleepy hat) and others like Lady Bow freeze when placed on FitPurin02. i know i could test this out but is it even possible in the first place?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Revan on June 15, 2013, 12:51:58 PM
Sadly with all my testing i'm still getting all sorts of random freezes after selecting the stage for my gecko on dolphin, which I use to test hacks. I've been picking the default costume slot every time for the two characters I boot up, and I would say that it freezes a good 50% of the time if not more. Ive been working on a Darkrai over Gannon PSA, and have been loading Lucario to test against.
I haven't yet filled in every costume slot, but would that still matter when picking only the default costumes? Or do I have to fill every slot to get this working correctly period?


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: GentlemanPotato on June 15, 2013, 04:47:16 PM
another question for anyone, are Jiggs' new cBliss slots compatible with ALL Jiggs hacks? cuz ya know, some (like Mega Man X helmet) only work for FitPurin02 (green sleepy hat) and others like Lady Bow freeze when placed on FitPurin02. i know i could test this out but is it even possible in the first place?
Pretty sure the FitPurin02 hats can still only be used on that slot as it has a different file structure.
cBliss seems to be working fine for me now without freezes as long as I don't change any of the cosmetics that came with the pack. I was able to change the CSPs but trying to change anything else causes the game to freeze.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Carnage on June 16, 2013, 04:51:12 AM
Pretty sure the FitPurin02 hats can still only be used on that slot as it has a different file structure.
cBliss seems to be working fine for me now without freezes as long as I don't change any of the cosmetics that came with the pack. I was able to change the CSPs but trying to change anything else causes the game to freeze.
put the csp in cmpr to save filesize and everything you change aswhell, dont let the Filesize go up.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: GentlemanPotato on June 16, 2013, 05:48:03 AM
I have put everything in CMPR but it still freezes on the results screen every time if I change the results screen pictures


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: BlueBrain on June 16, 2013, 07:42:39 AM
resubscribing, since i wasnt with my original account it seems...


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mewtwo2000 on June 16, 2013, 07:47:13 AM
I've made a new mod of the cBliss codes. With these, you'll keep the new order of the costumes introduced in cBliss, but the team colors will be the original ones. So, it will be all the same as in regular cBliss, only that selecting red team will get default mario, and not mario01, and same thing with Luigi, Bowser and the rest.

Code:
Custom CSS expansion slots (cBliss order, original teams) [Mewtwo2000]
07200D34 000003C8
00000001 03020103
02040805 09060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
03000001 03020103
08040905 02060507
0B080409 0C000000
02000001 03020103
04040805 0A060507
0B080409 0C000000
05000001 03020103
04040805 0A060507
0B080409 0C000000
03000001 03020103
02040605 05060507
0B080409 0C000000
06000001 03020103
02040905 0A060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000001 03020103
0B040A05 04060507
0B080409 0C000000
05000001 03020103
08040605 0A060507
0B080409 0C000000
00000001 03020103
02040905 08060507
0B080409 0C000000
03000001 03020103
08040905 07060507
0B080409 0C000000
06000001 03020103
09040A05 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
04000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
08040905 0A060507
0B080409 0C000000
08000001 03020103
02040505 0A060507
0B080409 0C000000
09000001 03020103
08040A05 0A060507
0B080409 0C000000
04000001 03020103
08040705 0A060507
0B080409 0C000000
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000
04000001 03020103
09040605 0A060507
0B080409 0C000000
09000001 03020103
02040805 0A060507
0B080409 0C000000
02000001 03020103
09040805 0A060507
0B080409 0C000000
02000001 03020103
07040405 0A060507
0B080409 0C000000
00000001 03020103
06040205 04060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000001 03020103
07040405 06060507
0B080409 0C000000
01000001 03020103
05040905 0A060507
0B080409 0C000000
05000001 03020103
07040205 0A060507
0B080409 0C000000
00000001 03020103
06040205 09060507
0B080409 0C000000
06000001 03020103
09040705 0A060507
0B080409 0C000000
03000001 03020103
04040705 08060507
0B080409 0C000000
0B000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
09040705 0A060507
0B080409 0C000000
01000001 03020103
02040805 0A060507
0B080409 0C000000

So:

cBliss order / original teams (http://www.mediafire.com/?y8mhbtb6buf5lje)
cBliss order / original teams (Project M) (http://www.mediafire.com/?347aywre5o4oi3k)
Original order (http://www.mediafire.com/?t7ag5wckfxhczr8)
Original order (Project M) (http://www.mediafire.com/?eipufh68q2baa79)

Those gct files only include the codes related to cBliss, they're supposed to be fusionized (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040) with at least the file patch code (http://www.mediafire.com/download/lttfgcexdx2ioqu/RSBE_File_patch_code.gct) to work.

If fusionized with the Project M codeset instead, you'll need to change these parts of the ProjectM code:

804553ac -> 81200fdc
804553b8 -> 81200ff4
804553c4 -> 8120100c


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mochtroid127 on June 17, 2013, 02:21:09 PM
Doing some CSPs and I'm having a problem with Ivysaur and Squirtle. Their regular costume slots load fine, but the extra ones freeze. All slots have both PAC and PCS files, most of which are just recolors. At first I thought maybe they need Entry files, but Charizard (or in my case Ridley) works flawlessly. This is on Gecko and P:M BTW.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Sanitys_Theif on June 17, 2013, 03:32:28 PM
I've made a new mod of the cBliss codes. With these, you'll keep the new order of the costumes introduced in cBliss, but the team colors will be the original ones. So, it will be all the same as in regular cBliss, only that selecting red team will get default mario, and not mario01, and same thing with Luigi, Bowser and the rest.

Code:
Custom CSS expansion slots (cBliss order, original teams) [Mewtwo2000]
07200D34 000003C8
00000001 03020103
02040805 09060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
03000001 03020103
08040905 02060507
0B080409 0C000000
02000001 03020103
04040805 0A060507
0B080409 0C000000
05000001 03020103
04040805 0A060507
0B080409 0C000000
03000001 03020103
02040605 05060507
0B080409 0C000000
06000001 03020103
02040905 0A060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000001 03020103
0B040A05 04060507
0B080409 0C000000
05000001 03020103
08040605 0A060507
0B080409 0C000000
00000001 03020103
02040905 08060507
0B080409 0C000000
03000001 03020103
08040905 07060507
0B080409 0C000000
06000001 03020103
09040A05 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
04000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
08040905 0A060507
0B080409 0C000000
08000001 03020103
02040505 0A060507
0B080409 0C000000
09000001 03020103
08040A05 0A060507
0B080409 0C000000
04000001 03020103
08040705 0A060507
0B080409 0C000000
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000
04000001 03020103
09040605 0A060507
0B080409 0C000000
09000001 03020103
02040805 0A060507
0B080409 0C000000
02000001 03020103
09040805 0A060507
0B080409 0C000000
02000001 03020103
07040405 0A060507
0B080409 0C000000
00000001 03020103
06040205 04060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000001 03020103
07040405 06060507
0B080409 0C000000
01000001 03020103
05040905 0A060507
0B080409 0C000000
05000001 03020103
07040205 0A060507
0B080409 0C000000
00000001 03020103
06040205 09060507
0B080409 0C000000
06000001 03020103
09040705 0A060507
0B080409 0C000000
03000001 03020103
04040705 08060507
0B080409 0C000000
0B000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
09040705 0A060507
0B080409 0C000000
01000001 03020103
02040805 0A060507
0B080409 0C000000

So:

cBliss order / original teams ([url]http://www.mediafire.com/?y8mhbtb6buf5lje[/url])
cBliss order / original teams (Project M) ([url]http://www.mediafire.com/?347aywre5o4oi3k[/url])
Original order ([url]http://www.mediafire.com/?t7ag5wckfxhczr8[/url])
Original order (Project M) ([url]http://www.mediafire.com/?eipufh68q2baa79[/url])

Those gct files only include the codes related to cBliss, they're supposed to be fusionized ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20040[/url]) with at least the file patch code ([url]http://www.mediafire.com/download/lttfgcexdx2ioqu/RSBE_File_patch_code.gct[/url]) to work.

If fusionized with the Project M codeset instead, you'll need to change these parts of the ProjectM code:

804553ac -> 81200fdc
804553b8 -> 81200ff4
804553c4 -> 8120100c



Idk if these are any different than the ones you posted in your own thread, but these still don't work with the project m riivo setup, just though I'd let you know


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mewtwo2000 on June 17, 2013, 04:20:36 PM
They're different in terms of what they do, but they're stored in the exact same place, so they're supposed to work in the exact same cases.

I've also been told about them not working in a certain way to load codes in dolphin, which is having the file patch code inside the ini, and the costume codes in gecko. I may try to find another place in memory, to see if that fixes those 2 cases for some reason.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: DoctorFlux(Mariodk) on June 17, 2013, 05:00:09 PM
They're different in terms of what they do, but they're stored in the exact same place, so they're supposed to work in the exact same cases.

I've also been told about them not working in a certain way to load codes in dolphin, which is having the file patch code inside the ini, and the costume codes in gecko. I may try to find another place in memory, to see if that fixes those 2 cases for some reason.
you mean only use the: Dolphin emulator folder\User\GameConfig\RSBE01.ini and add codes file patcher+these or yours in that .ini files
and add files in SD card image like you do with gecko OS for emulator
but with this method you can replace brsar in iso without freeze(as it does if using Gecko OS+dolphin) and you can skip the part with open Gecko OS in emulator aswell and just open the game

but yours sadly not work with this method of load hacks in emulator :(
but atleast ASF1nk´s does


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Mewtwo2000 on June 18, 2013, 05:25:55 AM
you mean only use the: Dolphin emulator folder\User\GameConfig\RSBE01.ini and add codes file patcher+these or yours in that .ini files
and add files in SD card image like you do with gecko OS for emulator
but with this method you can replace brsar in iso without freeze(as it does if using Gecko OS+dolphin) and you can skip the part with open Gecko OS in emulator aswell and just open the game

but yours sadly not work with this method of load hacks in emulator :(
but atleast ASF1nk´s does

Oh, then I misread, I thought you meant half of the codes in the ini and half of the codes in the gct. So you mean every code in the ini. I'll test myself that case when I'm able, it's just weird that a code that works with gecko in dolphin doesn't work without gecko in dolphin.


Title: Re: cBliss v1.5 [POLL] [OP Update 06/06/13]
Post by: Unkown Kokiri on June 18, 2013, 08:14:52 PM
does all the the character have to have both file the oringal outfits i have dont have one file or the other if that matter


Title: Re: cBliss v1.5 [15?]
Post by: ASF1nk on June 19, 2013, 10:14:29 PM
15 costumes?
Is there enough support for it?
Because it would be a lot of work...
Please let me know.


Title: Re: cBliss v1.5 [15?]
Post by: Moblin on June 19, 2013, 10:25:12 PM
That would be awesome.


Title: Re: cBliss v1.5 [15?]
Post by: Segtendo on June 19, 2013, 10:25:46 PM
I think my SD card would explode from the epicness.


Title: Re: cBliss v1.5 [15?]
Post by: StupidMarioFan1 on June 19, 2013, 10:33:10 PM
How would you get the Portraits to work? You explained how each character's pic goes from 1 to 10 and then starts over for the next person except for Wario, where would the 11 - 15 be loaded from? :patrick:


Title: Re: cBliss v1.5 [15?]
Post by: ASF1nk on June 19, 2013, 11:05:58 PM
How would you get the Portraits to work? You explained how each character's pic goes from 1 to 10 and then starts over for the next person except for Wario, where would the 11 - 15 be loaded from? :patrick:

Magic mostly.


Title: Re: cBliss v1.5 [15?]
Post by: superben2008 on June 19, 2013, 11:21:18 PM
i for one support you. hope you can get it to 15. i wanted to make more mario hacks for ben. but ran out of room.


Title: Re: cBliss v1.5 [15?]
Post by: DoctorFlux(Mariodk) on June 19, 2013, 11:47:36 PM
i dont think there will be filesize for CSPs with 15 slots


Title: Re: cBliss v1.5 [15?]
Post by: Carnage on June 20, 2013, 01:39:07 AM
i dont think there will be filesize for CSPs with 15 slots
if you put everything in CMRP you can have 2 CMRP csp for each original one in brawl so you have tons of space by chancing every picture to crmp but 15 is abit too much really, do ppl even have 15 favorite costumes for each char?lol


Title: Re: cBliss v1.5 [15?]
Post by: superben2008 on June 20, 2013, 01:46:25 AM
if you put everything in CMRP you can have 2 CMRP csp for each original one in brawl so you have tons of space by chancing every picture to crmp but 15 is abit too much really, do ppl even have 15 favorite costumes for each char?lol
lol right. i have alot of ike ported characters. which means i would have to have 15 hacks for each one

i would have to have 75 ike hacks in total. thats alot. but i could start making character hacks to fill up those slots


Title: Re: cBliss v1.5 [15?]
Post by: Carnage on June 20, 2013, 01:50:45 AM
lol right. i have alot of ike ported characters. which means i would have to have 15 hacks for each one

i would have to have 75 ike hacks in total. thats alot. but i could start making character hacks to fill up those slots
that is the main problem, ppl would need to fill the slots with crap becuase i highly doubt each chars has 15 good  and worth models/textures.for me 10 slots already makes me uses some of the brawl recolours becuase i cant find so many that i consider good for most chars.


Title: Re: cBliss v1.5 [15?]
Post by: ASF1nk on June 20, 2013, 01:55:24 AM
Well you wouldn't be forced to use 15.
Like I said before the code would be customizable you can have as little as one costume and as much as 15; you would decide.


Title: Re: cBliss v1.5 [15?]
Post by: Unkown Kokiri on June 20, 2013, 01:59:30 AM
before you go 15 i think the rivo bugs should get fixed but i like the idea :)


Title: Re: cBliss v1.5 [15?]
Post by: Carnage on June 20, 2013, 02:22:39 AM
Well you wouldn't be forced to use 15.
Like I said before the code would be customizable you can have as little as one costume and as much as 15; you would decide.
well its up to you then but i didnt saw anyone saying that 10 wasnt enough for them yet xD its a shame we cant use those 7 unused slots for extra chars but you made me able to use one so im already happy xD


Title: Re: cBliss v1.5 [15?]
Post by: QQQQQQQ7777777 on June 20, 2013, 02:35:38 AM
Imagine: cBliss + File Patch 3.5.3 + Classic Expantion Pack 5.3m + Project M 3.0= 1,080 possible Texture Hacks, 72 Possible PSA Hacks, 77 Stages, Turbo Mode, L-Canceling, Wave-Dashing, Combined and Perfected movesets of 64, Melee, Brawl, and Custom Attacks. 3-Taunts per Character, more organized Texture Hacking, Hackless, the list goes on and on.


Title: Re: cBliss v1.5 [15?]
Post by: Akeno/Archer on June 20, 2013, 06:38:21 AM
that is the main problem, ppl would need to fill the slots with crap becuase i highly doubt each chars has 15 good  and worth models/textures.for me 10 slots already makes me uses some of the brawl recolours becuase i cant find so many that i consider good for most chars.
Imagine to fill the wario slots + peach entries...
As for the Ike hacks, I think they will find what they need xD
That's a good idea though
I won't talk about Shadow hacks...


Title: Re: cBliss v1.5 [15?]
Post by: Syeo on June 20, 2013, 07:21:40 AM
I'm totally fine with 5 extra slots for every character. Now I have a 4GB SD card, there's no space problem anymore.
The modders just need to make more and good imports. ^^


Title: Re: cBliss v1.5 [15?]
Post by: ToadKart on June 20, 2013, 10:05:18 AM
that is the main problem, ppl would need to fill the slots with crap becuase i highly doubt each chars has 15 good  and worth models/textures.for me 10 slots already makes me uses some of the brawl recolours becuase i cant find so many that i consider good for most chars.

Yeah, not every character has 15 good textures/models, but some have quite a lot. Mario and Wario both have a lot of different powerup suits(like Metal Mario or Zombie Wario) that could probably fill the 15 slots, and that doesn't even count the different characters over them(like Banjo and Duck Hunt Dog), so I could easily find 15 for some characters and I'd be fine with keeping some default Brawl colors for characters that might not have 15 like Rob.


Title: Re: cBliss v1.5 [15?]
Post by: Mochtroid127 on June 20, 2013, 10:27:05 AM
For most characters, I could definitely find extra costumes if necessary. That would be absolute heaven for Samus since I'm such a Metroid fan and I could definitely find more costumes for characters like Link, Mario, Falcon, Fox, Marth, Snake, etc. I love having 10 and if that's the way it stays, having more than 4-6 is cool enough for me, but if you think you can get 15 to work, go for it! I'll probably have to get a bigger SD card if you do. XD


Title: Re: cBliss v1.5 [15?]
Post by: LC-DDM on June 20, 2013, 11:21:05 AM
I fully support the fifteen costume idea. :3c


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 20, 2013, 12:49:22 PM
Please can someone help to get it work on my PAL Wii?
I don't know what to change or not to change and i need help using codes in riivo!

please, can someone explain me step by step how to do it?


Title: Re: cBliss v1.5 [15?]
Post by: QQQQQQQ7777777 on June 20, 2013, 03:39:26 PM
what is yes SI or SIIIIIIIII! because i voted SIIIIIII! and i hope that is yes


Title: Re: cBliss v1.5 [15?]
Post by: StupidMarioFan1 on June 20, 2013, 04:03:15 PM
what is yes SI or SIIIIIIIII! because i voted SIIIIIII! and i hope that is yes

I bet it's more of a choice between
Yes
YEEEEEEEEESSSSS!!!!!!
Atleast that's my guess.
Also I could care less for 15 slots, because I only use such a few amount of characters, and those tend to have well over 15 amazing hacks to use, so I'd be set. xD
Besides 15 would mean 15 perverted hacks of the girls at one time for some people. -_-


Title: Re: cBliss v1.5 [15?]
Post by: Akeno/Archer on June 20, 2013, 07:11:47 PM
Besides 15 would mean 15 perverted hacks of the girls at one time for some people. -_-
xD
I lol'd so hard when I read this!
15 costume if you can :falcon: YEEESS!!


Title: Re: cBliss v1.5 [15?]
Post by: LC-DDM on June 21, 2013, 07:22:34 AM
Please can someone help to get it work on my PAL Wii?
I don't know what to change or not to change and i need help using codes in riivo!

please, can someone explain me step by step how to do it?


What's your issue, dude?


Title: Re: cBliss v1.5 [15?]
Post by: SonicBrawler on June 21, 2013, 07:32:13 AM
instead of 15 slots, i want it so that we can pick who we want to get the extra costume slots


Title: Re: cBliss v1.5 [15?]
Post by: DoctorFlux(Mariodk) on June 21, 2013, 07:40:03 AM
instead of 15 slots, i want it so that we can pick who we want to get the extra costume slots
^this


Title: Re: cBliss v1.5 [15?]
Post by: Kaaoeyi on June 21, 2013, 09:34:53 AM
instead of 15 slots, i want it so that we can pick who we want to get the extra costume slots

I support this. There are some characters like squirtle, that have a very low amount of model hacks.


Title: Re: cBliss v1.5 [15?]
Post by: Mochtroid127 on June 21, 2013, 10:18:08 AM

I support this. There are some characters like squirtle, that have a very low amount of model hacks.

Or in my case Squirtle and Ivysaur's extra slots crash, while everyone else including Charizard work fine.


Title: Re: cBliss v1.5 [15?]
Post by: Kaaoeyi on June 21, 2013, 10:52:02 AM
Or in my case Squirtle and Ivysaur's extra slots crash, while everyone else including Charizard work fine.

Have you filled in Pokemon Trainer's slots yet? I found myself freezing when selecting those two as well, but having all of PT's extra slots filled seemed to fix the freezing.


Title: Re: cBliss v1.5 [15?]
Post by: Mochtroid127 on June 21, 2013, 11:32:23 AM
Have you filled in Pokemon Trainer's slots yet? I found myself freezing when selecting those two as well, but having all of PT's extra slots filled seemed to fix the freezing.

No, but I'm using P:M so he isn't used in-game, plus Charizard works flawlessly. Would that still fix it you think?


Title: Re: cBliss v1.5 [15?]
Post by: Kaaoeyi on June 21, 2013, 12:09:42 PM
No, but I'm using P:M so he isn't used in-game, plus Charizard works flawlessly. Would that still fix it you think?

Even if he isn't used in P:M, it would be best to fill in his slots to see if this is what's causing the freezing or not.


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 21, 2013, 01:59:52 PM
What's your issue, dude?
I download cBliss for riivo, put all needed on SD Card and use the PAL Codes but nothing happens after loading the game, the character select screen isn't changed.
I don't know if i must change something for PAL or how to use the riivo code handler. =/

EDIT: ok, it seems to be something with the codes, riivolution replaces the files but doesn't apply the offset codes and Gecko applies the offset codes but doesn't replace the files! So what the reason, the hook?


Title: Re: cBliss v1.5 [15?]
Post by: ShinF on June 21, 2013, 04:43:33 PM
15? How is that even possible? I thought there was an issue with the numbering, since Mario starts at 001 and DK at 011, etc. Would you just expand it to go past Sonic's 470 or something? Give Mario 471-475, DK 476-480? It seems like that would be a lot of trouble, but other than changing which number each character past Mario starts on (DK on 016), I don't see another way to do it...

Having said that, if you can get it working, it would be AWESOME. Even if some, like Squirtle, don't have enough unique imports to fill it, they eventually will, and in the meantime they can be filled with generic textures and, hey, that's 5 extra Ikes, Clouds, Marths, Roys, and Links.


Title: Re: cBliss v1.5 [15?]
Post by: shadowXtreme on June 21, 2013, 11:02:39 PM
I have a special freeze when using CBLISS 1.5

When I choose zsuit, pikachu, pkmn trainer (Squirtle , i didnt test others), and snake, all with the original costumes, and start and end a match, a savage freeze appears,

CBLISS 1.1 dont freeze If I start and end the match described before...,. I tested both codes alone (with fpc 3.5.1 of course),.


Title: Re: cBliss v1.5 [15?]
Post by: Legend of Jesse on June 22, 2013, 12:59:05 AM
15 more character slots... thats alot more room for more costumes... o.O but is there that many amazing hacks in the vault? o.O i guess everyone is just gonna have to step up their game since clearly you are... i'm still having a hard time finding good epic recolors for every character... xD

inspiration? anyone? more good quality hacks in the vault? less half ass stuff? ;D


Title: Re: cBliss v1.5 [15?]
Post by: Choppasmith on June 22, 2013, 02:20:42 AM
I agree with the people saying 15 might be "too much" for some characters merely because there just aren't very many good textures for characters. If it was "all or none" I'd be happy at keeping 10, but if we could pick and choose which characters got 15 though, that would be great, I can easily add ones for "popular" characters like Peach, Zelda, ZSS, and Captain Falcon.


Title: Re: cBliss v1.5 [15?]
Post by: Moblin on June 22, 2013, 03:18:36 AM
Why are people asking for certain characters? ASF1nk has said multiple times that the code is customizable. He even said it on the last page.


Title: Re: cBliss v1.5 [15?]
Post by: Choppasmith on June 22, 2013, 03:29:56 AM
Why are people asking for certain characters? ASF1nk has said multiple times that the code is customizable. He even said it on the last page.

Well, he did ask if people wanted the code, I was just agreeing with the people that it's definitely not needed for everyone since not all characters have such a good selection of textures as others.


Title: Re: cBliss v1.5 [15?]
Post by: Legend of Jesse on June 22, 2013, 03:42:41 AM
or... hear me out guys... how about... we all just work harder to make better hacks? o.o idk about everyone else... but i'll try my very best to make even better stuff! Time to get serious...

(if that doesn't inspire idk what will)... xD


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 22, 2013, 04:47:00 AM
I download cBliss for riivo, put all needed on SD Card and use the PAL Codes but nothing happens after loading the game, the character select screen isn't changed.
I don't know if i must change something for PAL or how to use the riivo code handler. =/

EDIT: ok, it seems to be something with the codes, riivolution replaces the files but doesn't apply the offset codes and Gecko applies the offset codes but doesn't replace the files! So what the reason, the hook?
After testing some hooks i can say nothing worked :/
I have all files on the right place and made a .gct file with PAL codes.
In Gecko after loading, the character screen is the old with the six standard and freezes when trying to select a new color.
In Riivo after loading, it replaces the screen but with only six slots, so i can see the numbered CSP like "01" from Mario but can't select any "07", "08" or "09" :/

Please help!


Title: Re: cBliss v1.5 [15?]
Post by: Legend of Jesse on June 22, 2013, 05:30:13 AM
After testing some hooks i can say nothing worked :/
I have all files on the right place and made a .gct file with PAL codes.
In Gecko after loading, the character screen is the old with the six standard and freezes when trying to select a new color.
In Riivo after loading, it replaces the screen but with only six slots, so i can see the numbered CSP like "01" from Mario but can't select any "07", "08" or "09" :/

Please help!
there is an issue with your codes... if you can't see the 07 08 or 09 then there is something wrong with your codes... try re arranging your codes order like try putting cbliss at the bottom of your codes text file... then try putting it towards the top... eventually it will just work... (it did for me anyway) but then again i use basically the exact opposite of you xD *gecko and ntsc* xD regardless i'm fairly certain that is your problem give it  try atleast...


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 22, 2013, 05:57:34 AM
there is an issue with your codes... if you can't see the 07 08 or 09 then there is something wrong with your codes... try re arranging your codes order like try putting cbliss at the bottom of your codes text file... then try putting it towards the top... eventually it will just work... (it did for me anyway) but then again i use basically the exact opposite of you xD *gecko and ntsc* xD regardless i'm fairly certain that is your problem give it  try atleast...
i have only a gtc with cBliss codes it looks like this:
RSBP01
Smash Bros Brawl (EU)

File Patch Code v3.5.1 (PAL) [Phantom Wings]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000

Characters have 10 Costumes [All Chars][ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
000013FF 00000000
000013FF 00000000
13FF0000 13FF13FF
00000000 00000000
00000000 13FF0000

Costume Color offset FIX [ASF1nk]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 0C000000
00000000 00000000

New Wario's own Costume offset [12 Costumes] [ASF1nk]
07200d34 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v2 [ASF1nk]
04456180 80456054
04456190 80456054
044561a0 80456054
044561b0 80456054
044561c0 80456054
044561d0 80456054
044561e0 80456054
044561f0 80456054
04456200 80456054
04456210 80456054
04456220 80456054
04456230 80456054
04456240 80456054
04456250 80456054
04456260 80456054
04456270 80456054
04456280 80456054
04456290 80456054
044562a0 80456054
044562b0 80456054
044562c0 80456054
044562d0 81200d34
044562e0 80456054
044562f0 80456054
04456300 80456054
04456310 80456054
04456320 80456054
04456330 80456054
04456340 80456054
04456350 80456054
04456360 80456054
04456370 80456054
04456380 80456054
04456390 80456054
044563a0 80456054
044563b0 80456054
044563c0 80456054
044563d0 80456054
044563e0 80456054
044563f0 80456054


Title: Re: cBliss v1.5 [15?]
Post by: Mewtwo2000 on June 22, 2013, 06:20:28 AM
I wonder how's that going to work. I'll look into it out of curiosity, but I don't guess I'm using it myself. 10 is more than enough for me, and my common5.pac is about to explode. Literally, I can't combine the ProjectM css with having all the character icons, it just stops working. The weird thing is that it's not because of size, it's something else I've been unable to understand.

Anyway, it won't freeze unless I'm trying the solo modes with expanded slots, so doesn't really matter. It's stable the way I got it. But I don't guess it's gonna work for me with more extras.


Title: Re: cBliss v1.5 [15?]
Post by: Mochtroid127 on June 22, 2013, 09:43:43 AM
I wonder how's that going to work. I'll look into it out of curiosity, but I don't guess I'm using it myself. 10 is more than enough for me, and my common5.pac is about to explode. Literally, I can't combine the ProjectM css with having all the character icons, it just stops working. The weird thing is that it's not because of size, it's something else I've been unable to understand.

Anyway, it won't freeze unless I'm trying the solo modes with expanded slots, so doesn't really matter. It's stable the way I got it. But I don't guess it's gonna work for me with more extras.

I'm sure you would notice if this was the problem, but I figured maybe they coded it so that characters couldn't be added or replaced or something. I tried to replace just a couple of character movesets and I don't think you can't run custom PSAs that aren't based from the P:M movesets. I've tried several various ones and the only one I got working was Gray Fox over Meta Knight and he's not even in the game yet. The only reason I know is because he randomly showed up in a demo at the title screen once, but I haven't been able to replace anyone else.


Title: Re: cBliss v1.5 [15?]
Post by: shadowXtreme on June 22, 2013, 09:46:05 AM
I have a special freeze when using CBLISS 1.5

When I choose zsuit, pikachu, pkmn trainer (Squirtle , i didnt test others), and snake, all with the original costumes, and start and end a match, a savage freeze appears,

CBLISS 1.1 dont freeze If I start and end the match described before...,. I tested both codes alone (with fpc 3.5.1 of course),.

I Quoted myself, because I am really interested in this problem, can someone try this and post the results? -_-


Title: Re: cBliss v1.5 [15?]
Post by: Mewtwo2000 on June 22, 2013, 10:20:01 AM
I'm sure you would notice if this was the problem, but I figured maybe they coded it so that characters couldn't be added or replaced or something. I tried to replace just a couple of character movesets and I don't think you can't run custom PSAs that aren't based from the P:M movesets. I've tried several various ones and the only one I got working was Gray Fox over Meta Knight and he's not even in the game yet. The only reason I know is because he randomly showed up in a demo at the title screen once, but I haven't been able to replace anyone else.

No, I'm sure that's not my problem. The ProjectM CSS isn't coded in any way, the codes are just something in the gct file. And I have no freezes when using it the way I got it now.

My problem is that for some reason, if I change what I currently got, even if it's smaller in size, it will freeze. And I've made lots of tests, so I'm pretty sure the file isn't corrupted. The same thing works if I remove the background, for example, which is in a completely different location in the file. And of course, the background works, I got it working. But I'm at a point in which, at least if I want to keep the purple themed css, I have to forget about adding the small stock icons for the extra characters.

That's why I say a bigger expansion would kill my game.


Title: Re: cBliss v1.5 [15?]
Post by: Mochtroid127 on June 22, 2013, 10:31:23 AM
No, I'm sure that's not my problem. The ProjectM CSS isn't coded in any way, the codes are just something in the gct file. And I have no freezes when using it the way I got it now.

My problem is that for some reason, if I change what I currently got, even if it's smaller in size, it will freeze. And I've made lots of tests, so I'm pretty sure the file isn't corrupted. The same thing works if I remove the background, for example, which is in a completely different location in the file. And of course, the background works, I got it working. But I'm at a point in which, at least if I want to keep the purple themed css, I have to forget about adding the small stock icons for the extra characters.

That's why I say a bigger expansion would kill my game.

Oh. I see. Hm... Wonder what causes the PSA issue then.


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 22, 2013, 12:51:32 PM
Ok, now i know the problem, gecko applies all codes but not the file patch code! Is something wrong with the replacement code i use or what should i do with the code?


Title: Re: cBliss v1.5 [15?]
Post by: GentlemanPotato on June 22, 2013, 12:57:43 PM
Dunno if this has been said yet but this breaks Tourney. It freezes instantly when trying to go on it.


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 22, 2013, 02:00:04 PM
After some Google search i found the real problem, i had to change the SD Card, the patch code doesn't work with SDHC Cards  :P

So now it worked  :laugh:

But another problem after selecting peach at the beginning of the fight it froze.
i saw her hud but without an picture on the frozen screen.

so what's the issue?


Title: Re: cBliss v1.5 [15?]
Post by: Mochtroid127 on June 22, 2013, 02:05:51 PM
After some Google search i found the real problem, i had to change the SD Card, the patch code doesn't work with SDHC Cards  :P

So now it worked  :laugh:

But another problem after selecting peach at the beginning of the fight it froze.
i saw her hud but without an picture on the frozen screen.

so what's the issue?

She does need FitPeachEntry.pac files for the 4 extra slots if you don't already have those. Just rename them to FitPeachEntry06, FitPeachEntry07, etc.


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 22, 2013, 02:12:47 PM
She does need FitPeachEntry.pac files for the 4 extra slots if you don't already have those. Just rename them to FitPeachEntry06, FitPeachEntry07, etc.
I had all four entry.pac files
mhhh now it froze after canceling a fight before result stage.
Are there still random freezes?
because i can't say what's the problem :P


Title: Re: cBliss v1.5 [15?]
Post by: shadowXtreme on June 22, 2013, 02:32:55 PM
Dunno if this has been said yet but this breaks Tourney. It freezes instantly when trying to go on it.

this is true, a savage freeze appeared when trying to select characters in tourney


Title: Re: cBliss v1.5 [15?]
Post by: Mochtroid127 on June 22, 2013, 02:33:41 PM
I had all four entry.pac files
mhhh now it froze after canceling a fight before result stage.
Are there still random freezes?
because i can't say what's the problem :P

I still have a few random freezes every so often, especially when I try to use 4 characters at once. It's usually just random combinations of characters for me like Falcon, Peach, Sheik, and G&W or Ganon, Bowser, Falco, and Marth or something like that. It also seems like it's more likely to crash if you take a long time choosing characters and costumes before you start. This could be a coincidence, but it freezes a lot when I just sit there on the CSS before starting, but not as much when I pick characters and start fairly quickly.


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 22, 2013, 02:46:37 PM
I still have a few random freezes every so often, especially when I try to use 4 characters at once. It's usually just random combinations of characters for me like Falcon, Peach, Sheik, and G&W or Ganon, Bowser, Falco, and Marth or something like that. It also seems like it's more likely to crash if you take a long time choosing characters and costumes before you start. This could be a coincidence, but it freezes a lot when I just sit there on the CSS before starting, but not as much when I pick characters and start fairly quickly.

mhhh.... but it takes so long to restart it.
so can i do 2 fights, wait several mins for restart, 2 fights, etc.
so where's the fun when it's crash that often?


Title: Re: cBliss v1.5 [15?]
Post by: Moblin on June 22, 2013, 05:01:47 PM
Dunno if this has been said yet but this breaks Tourney. It freezes instantly when trying to go on it.

That's probably because Tourney uses its own sel_character stuff, doesn't it?


Title: Re: cBliss v1.5 [15?]
Post by: RandomTBush on June 22, 2013, 08:18:07 PM
That's probably because Tourney uses its own sel_character stuff, doesn't it?
Either that, or the "menu\common\StockFaceTex_en.brres" needs to be updated, as that's another file that has stock icons in it (which could make Tournament crash).


Title: Re: cBliss v1.5 [15?]
Post by: shadowXtreme on June 22, 2013, 10:21:14 PM
Either that, or the "menu\common\StockFaceTex_en.brres" needs to be updated, as that's another file that has stock icons in it (which could make Tournament crash).

rotation freezes for mee after the results screen..


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 23, 2013, 06:10:58 AM
Is there something i can do against freezes?
it freeze sometimes when starting fights with random, sometimes during a match and sometimes after a match before result screen.
can i do something? Because original post says with gecko it works flawless, but not for me!  :(


Title: Re: cBliss v1.5 [15?]
Post by: GentlemanPotato on June 23, 2013, 08:04:23 AM
That's probably because Tourney uses its own sel_character stuff, doesn't it?
Either that, or the "menu\common\StockFaceTex_en.brres" needs to be updated, as that's another file that has stock icons in it (which could make Tournament crash).
I'll try to get it working then


Title: Re: cBliss v1.5 [15?]
Post by: LC-DDM on June 23, 2013, 08:07:31 AM
I download cBliss for riivo, put all needed on SD Card and use the PAL Codes but nothing happens after loading the game, the character select screen isn't changed.
I don't know if i must change something for PAL or how to use the riivo code handler. =/

EDIT: ok, it seems to be something with the codes, riivolution replaces the files but doesn't apply the offset codes and Gecko applies the offset codes but doesn't replace the files! So what the reason, the hook?

I just Riivo, so I dunno how to get it to work with Gecko...

Did you apply the files that came with the patch?

Post Merge: June 23, 2013, 08:10:21 AM
Dunno if this has been said yet but this breaks Tourney. It freezes instantly when trying to go on it.

I literally said it myself a couple of pages back.

It's kinda obvious anyway since it doesn't have the extra icons.


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 23, 2013, 08:27:49 AM
I just Riivo, so I dunno how to get it to work with Gecko...
I can't get the codes working on riivo


Title: Re: cBliss v1.5 [15?]
Post by: shadowXtreme on June 23, 2013, 08:39:35 AM
Is there something i can do against freezes?
it freeze sometimes when starting fights with random, sometimes during a match and sometimes after a match before result screen.
can i do something? Because original post says with gecko it works flawless, but not for me!  :(

1.- Did you filled all empty slots with pac and pcs files?

2.- If you are using this: https://www.dropbox.com/s/t1wlp0o9ranafyf/Filler%20characters.rar (https://www.dropbox.com/s/t1wlp0o9ranafyf/Filler%20characters.rar) , then you dont have FitFox09.pcs , FitMetaknight07.pcs, and FitWolf08.pac and pcs, and that can cause some freezes before starting a match.

3.- I should guess that you used CBLISS 1.5 kit properly

4.- I just detected a SPECIFIC freeze (I described it in this thread) with CBLISS 1.5 and (Update info:) Mewtwo200 CBLISS, so I am using CBLISS 1.1 , and I am not having that freeze anymore, I guess CBLISS 1.1 is stable, (at least.. for me)



Title: Re: cBliss v1.5 [15?]
Post by: Mewtwo2000 on June 23, 2013, 09:41:26 AM
About that stability, the only difference (unless I'm mistaken) between cBliss 1.1 and 1.5 is just that Wario has his own place in memory to enable his 12 costumes. I've been told that the memory used is used at some point by other things in the game, so it's not a safe location.

I could post a memory-safe version of the codes, both the original and modded teams versions in case it gets better. I'll do it later.


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 23, 2013, 10:06:59 AM
About that stability, the only difference (unless I'm mistaken) between cBliss 1.1 and 1.5 is just that Wario has his own place in memory to enable his 12 costumes. I've been told that the memory used is used at some point by other things in the game, so it's not a safe location.

I could post a memory-safe version of the codes, both the original and modded teams versions in case it gets better. I'll do it later.
I think that's the problem with the memory. (because matches freeze during match)
Is this code also for PAL?

@shadowXtreme: Yes, used all correct


Title: Re: cBliss v1.5 [15?]
Post by: Mewtwo2000 on June 23, 2013, 10:17:27 AM
I can make the same fix to the PAL one. If that's the problem, then it will be fixed.

For the moment, this (http://www.mediafire.com/folder/lwe1cc7175kda/Stable_cBliss_1.5) would be the fix to the NTSC code, I'll test it ingame now, and if it's fine, I'll do the PAL. I'll also do some fix to my original teams and original order mods.

Edit: Well, tested it and seems to be fine. Anyway, riivo users and people with special cases should try and give feedback.

Here's the codes in case you want to copy-paste instead of downloading the gct of txt files.

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
0645531C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 8045531C
04455470 8045531C
04455480 8045531C
04455490 8045531C
044554A0 8045531C
044554B0 8045531C
044554C0 8045531C
044554D0 8045531C
044554E0 8045531C
044554F0 8045531C
04455500 8045531C
04455510 8045531C
04455520 8045531C
04455530 8045531C
04455540 8045531C
04455550 8045531C
04455560 8045531C
04455570 8045531C
04455580 8045531C
04455590 8045531C
044555A0 8045531C
044555B0 80455334
044555C0 8045531C
044555D0 8045531C
044555E0 8045531C
044555F0 8045531C
04455600 8045531C
04455610 8045531C
04455620 8045531C
04455630 8045531C
04455640 8045531C
04455650 8045531C
04455660 8045531C
04455670 8045531C
04455680 8045531C
04455690 8045531C
044556A0 8045531C
044556B0 8045531C
044556C0 8045531C
044556D0 8045531C


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 23, 2013, 10:22:53 AM
I can make the same fix to the PAL one. If that's the problem, then it will be fixed.

For the moment, this ([url]http://www.mediafire.com/folder/lwe1cc7175kda/Stable_cBliss_1.5[/url]) would be the fix to the NTSC code, I'll test it ingame now, and if it's fine, I'll do the PAL. I'll also do some fix to my original teams and original order mods.




thank you! i hope this fixes the problem! :)


Title: Re: cBliss v1.5 [15?]
Post by: Mewtwo2000 on June 23, 2013, 10:46:05 AM
These are the codes for PAL:

Code:
Characters have 10 Costumes [All Chars +][PAL] [Mewtwo2000, ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [PAL] [ASF1nk, Mewtwo2000]
0645603C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [PAL] [ASF1nk, Mewtwo2000]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [PAL] [ASF1nk, Mewtwo2000]
04456180 8045603C
04456190 8045603C
044561a0 8045603C
044561b0 8045603C
044561c0 8045603C
044561d0 8045603C
044561e0 8045603C
044561f0 8045603C
04456200 8045603C
04456210 8045603C
04456220 8045603C
04456230 8045603C
04456240 8045603C
04456250 8045603C
04456260 8045603C
04456270 8045603C
04456280 8045603C
04456290 8045603C
044562a0 8045603C
044562b0 8045603C
044562c0 8045603C
044562d0 80456054
044562e0 8045603C
044562f0 8045603C
04456300 8045603C
04456310 8045603C
04456320 8045603C
04456330 8045603C
04456340 8045603C
04456350 8045603C
04456360 8045603C
04456370 8045603C
04456380 8045603C
04456390 8045603C
044563a0 8045603C
044563b0 8045603C
044563c0 8045603C
044563d0 8045603C
044563e0 8045603C
044563f0 8045603C


Here (http://www.mediafire.com/folder/9fqjl7ndd3mzy/PAL) is the same in txt and gct. I've not tested, so you can be the tester for this xD


Title: Re: cBliss v1.5 [15?]
Post by: Akeno/Archer on June 23, 2013, 11:01:24 AM
These are the codes for PAL:

Code:
Characters have 10 Costumes [All Chars +][PAL] [Mewtwo2000, ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [PAL] [ASF1nk, Mewtwo2000]
0645603C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [PAL] [ASF1nk, Mewtwo2000]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [PAL] [ASF1nk, Mewtwo2000]
04456180 8045603C
04456190 8045603C
044561a0 8045603C
044561b0 8045603C
044561c0 8045603C
044561d0 8045603C
044561e0 8045603C
044561f0 8045603C
04456200 8045603C
04456210 8045603C
04456220 8045603C
04456230 8045603C
04456240 8045603C
04456250 8045603C
04456260 8045603C
04456270 8045603C
04456280 8045603C
04456290 8045603C
044562a0 8045603C
044562b0 8045603C
044562c0 8045603C
044562d0 80456054
044562e0 8045603C
044562f0 8045603C
04456300 8045603C
04456310 8045603C
04456320 8045603C
04456330 8045603C
04456340 8045603C
04456350 8045603C
04456360 8045603C
04456370 8045603C
04456380 8045603C
04456390 8045603C
044563a0 8045603C
044563b0 8045603C
044563c0 8045603C
044563d0 8045603C
044563e0 8045603C
044563f0 8045603C


Here ([url]http://www.mediafire.com/folder/9fqjl7ndd3mzy/PAL[/url]) is the same in txt and gct. I've not tested, so you can be the tester for this xD

I'll test them too xD
Do I have to put it at the VI or AxNextFrame?


Title: Re: cBliss v1.5 [15?]
Post by: superben2008 on June 23, 2013, 11:05:17 AM
I can make the same fix to the PAL one. If that's the problem, then it will be fixed.

For the moment, this ([url]http://www.mediafire.com/folder/lwe1cc7175kda/Stable_cBliss_1.5[/url]) would be the fix to the NTSC code, I'll test it ingame now, and if it's fine, I'll do the PAL. I'll also do some fix to my original teams and original order mods.

Edit: Well, tested it and seems to be fine. Anyway, riivo users and people with special cases should try and give feedback.

Here's the codes in case you want to copy-paste instead of downloading the gct of txt files.

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
0645531C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 8045531C
04455470 8045531C
04455480 8045531C
04455490 8045531C
044554A0 8045531C
044554B0 8045531C
044554C0 8045531C
044554D0 8045531C
044554E0 8045531C
044554F0 8045531C
04455500 8045531C
04455510 8045531C
04455520 8045531C
04455530 8045531C
04455540 8045531C
04455550 8045531C
04455560 8045531C
04455570 8045531C
04455580 8045531C
04455590 8045531C
044555A0 8045531C
044555B0 80455334
044555C0 8045531C
044555D0 8045531C
044555E0 8045531C
044555F0 8045531C
04455600 8045531C
04455610 8045531C
04455620 8045531C
04455630 8045531C
04455640 8045531C
04455650 8045531C
04455660 8045531C
04455670 8045531C
04455680 8045531C
04455690 8045531C
044556A0 8045531C
044556B0 8045531C
044556C0 8045531C
044556D0 8045531C

i've been testing the ntsc ones here for a few minutes with 4 player matches. no freezes so far.
gonna do a level 9 cpu battle with certain characters.

DarkFire try VI


Title: Re: cBliss v1.5 [15?]
Post by: Zekrom101 on June 23, 2013, 11:33:06 AM
Ok, tested many 4-player battles with random characters and didn't froze!  :happy:

Thank you so much!  ;)


Title: Re: cBliss v1.5 [15?]
Post by: Akeno/Archer on June 23, 2013, 12:44:47 PM
i've been testing the ntsc ones here for a few minutes with 4 player matches. no freezes so far.
gonna do a level 9 cpu battle with certain characters.

DarkFire try VI
Thanks, Imma gonna try it when I have my TV


Title: Re: cBliss v1.5 [15?]
Post by: shadowXtreme on June 23, 2013, 09:07:48 PM
I can make the same fix to the PAL one. If that's the problem, then it will be fixed.

For the moment, this ([url]http://www.mediafire.com/folder/lwe1cc7175kda/Stable_cBliss_1.5[/url]) would be the fix to the NTSC code, I'll test it ingame now, and if it's fine, I'll do the PAL. I'll also do some fix to my original teams and original order mods.

Edit: Well, tested it and seems to be fine. Anyway, riivo users and people with special cases should try and give feedback.

Here's the codes in case you want to copy-paste instead of downloading the gct of txt files.

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
0645531C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 8045531C
04455470 8045531C
04455480 8045531C
04455490 8045531C
044554A0 8045531C
044554B0 8045531C
044554C0 8045531C
044554D0 8045531C
044554E0 8045531C
044554F0 8045531C
04455500 8045531C
04455510 8045531C
04455520 8045531C
04455530 8045531C
04455540 8045531C
04455550 8045531C
04455560 8045531C
04455570 8045531C
04455580 8045531C
04455590 8045531C
044555A0 8045531C
044555B0 80455334
044555C0 8045531C
044555D0 8045531C
044555E0 8045531C
044555F0 8045531C
04455600 8045531C
04455610 8045531C
04455620 8045531C
04455630 8045531C
04455640 8045531C
04455650 8045531C
04455660 8045531C
04455670 8045531C
04455680 8045531C
04455690 8045531C
044556A0 8045531C
044556B0 8045531C
044556C0 8045531C
044556D0 8045531C


I shall try this out :P

edit: no freeze after a match with zero suit, pikachu, snake  ,and squirtle,.


Title: Re: cBliss v1.5 [16?]
Post by: Eggman12 on June 24, 2013, 10:25:32 AM
Mewtwo2000, i tested it. It doesn't freeze after stage selection anymore but i've some random freeze during  match for no special reason.


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on June 24, 2013, 11:37:52 AM
16?
ASF1nk, you madman.


Title: Re: cBliss v1.5 [16?]
Post by: Tyshy on June 24, 2013, 12:16:38 PM
It seem that on rivo certain characters don't have 10 costumes but on gecko it works fine


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on June 24, 2013, 01:57:34 PM
It seem that on rivo certain characters don't have 10 costumes but on gecko it works fine
Like Toon Link?
I have this problem too...


Title: Re: cBliss v1.5 [16?]
Post by: superben2008 on June 26, 2013, 05:02:15 AM
Mewtwo2000, i tested it. It doesn't freeze after stage selection anymore but i've some random freeze during  match for no special reason.
my freezing seems to happen when i play marth alot. but other than that, it works great.
thanks for fixing it mewtwo.

16? dude that would be awesome.


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on June 26, 2013, 06:33:05 AM
I decided to try this out on an emulator, and I have gotten a couple soft game crashes, even when I didn't choose any of the new color slots.  I can't really pinpoint where the issues are at, as the anomalies seem to be random.


Title: Re: cBliss v1.5 [16?]
Post by: WarioManX on June 26, 2013, 09:21:49 AM
15 costumes?
Is there enough support for it?
Because it would be a lot of work...
Please let me know.
Haha, you sir are what I would call an overachiever. 10 itself was amazing without Wario losing two, I rejoiced over and over again at its release and continue to do so now, as I finish preparing BrawlC+ (Brawl+ with cBliss) to take to EVO in a couple weeks. 15 or 16 would be even more amazing, I fear my heart would explode from excitement before my SD card from being overfilled! You have my complete support!

That's a lot of Mr.G&W/Paper Mario recolors...


Title: Re: cBliss v1.5 [16?]
Post by: Kaye Cruiser on June 26, 2013, 02:30:06 PM
I can make the same fix to the PAL one. If that's the problem, then it will be fixed.

For the moment, this ([url]http://www.mediafire.com/folder/lwe1cc7175kda/Stable_cBliss_1.5[/url]) would be the fix to the NTSC code, I'll test it ingame now, and if it's fine, I'll do the PAL. I'll also do some fix to my original teams and original order mods.

Edit: Well, tested it and seems to be fine. Anyway, riivo users and people with special cases should try and give feedback.

Here's the codes in case you want to copy-paste instead of downloading the gct of txt files.

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
0645531C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 8045531C
04455470 8045531C
04455480 8045531C
04455490 8045531C
044554A0 8045531C
044554B0 8045531C
044554C0 8045531C
044554D0 8045531C
044554E0 8045531C
044554F0 8045531C
04455500 8045531C
04455510 8045531C
04455520 8045531C
04455530 8045531C
04455540 8045531C
04455550 8045531C
04455560 8045531C
04455570 8045531C
04455580 8045531C
04455590 8045531C
044555A0 8045531C
044555B0 80455334
044555C0 8045531C
044555D0 8045531C
044555E0 8045531C
044555F0 8045531C
04455600 8045531C
04455610 8045531C
04455620 8045531C
04455630 8045531C
04455640 8045531C
04455650 8045531C
04455660 8045531C
04455670 8045531C
04455680 8045531C
04455690 8045531C
044556A0 8045531C
044556B0 8045531C
044556C0 8045531C
044556D0 8045531C


I've had a chance to test these out for myself with P:M.

The good news is, no freezes with 4 player battles.

The bad news is, Bowser's extra cBliss slots cause the game to freeze after picking stage, but it's an odd loading freeze. The game is locked up, but you can still access the Home menu.

Also, the Pokemon are broken again. Trying to even get to their extra cBliss slots "beep' freezes the game.

And I'm using the normal P:M 2.5b homebrew codeset. Not the Wi-Fi one. The offline one.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on June 26, 2013, 03:40:47 PM
The fixes to apply are different now. Just look at what values did you look for and what you replaced them with, and with the new codes, you'll see the new value to put instead.

I can do it tomorrow if nobody finds out what I mean, I just cannot do it right now.


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on June 26, 2013, 03:43:05 PM
I think codes doesn't work at ALL for PAL + Riivo... I'll have to buy an NTSC-US Wii, or get USB GX Loader...
But this code is awesome! I'm looking forward to see what gives16 costumes :laugh:


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on June 26, 2013, 03:50:37 PM
On the next revision, it's probably a good idea if StockFaceTex.brres is altered as well, just to be more friendly towards the Tourney and Rotation game modes.

Update: I've been testing out the color specific Kirby Hats for the new color slots, and I have had to deal with some game crashes during the process.  The tests have mostly been for Training Mode right now though.


Title: Re: cBliss v1.5 [16?]
Post by: Kaye Cruiser on June 26, 2013, 04:53:19 PM
The fixes to apply are different now. Just look at what values did you look for and what you replaced them with, and with the new codes, you'll see the new value to put instead.

I can do it tomorrow if nobody finds out what I mean, I just cannot do it right now.

...I have no idea what the hell you just said, Mewtwo. It sounds like you kinda mixed up some words there. XD

Anyway, before trying to modify these, I had a codeset that worked just fine aside from randomly freezing during 4 player matches sometimes. Here is the txt and gct for that.

https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt (https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt)

https://www.dropbox.com/s/mdajun9a6we4602/RSBE01%20cBliss%20PM%20Normal.gct (https://www.dropbox.com/s/mdajun9a6we4602/RSBE01%20cBliss%20PM%20Normal.gct)


Title: Re: cBliss v1.5 [16?]
Post by: DoChobin on June 26, 2013, 06:09:39 PM
Is random freezing a normal occurence with cbliss? I have been trying to get it to work for a while now and I've had that problem.

So, I just formatted my SD card, copied over the kit that comes in the download, and added Smash Stack, Gecko, and blazingflare's pack that fills up the needed files for the characters. Then I played a match with Ike, Snake, the Pokemon Trainer, and Yoshi on Castle Seige and it froze as it was going to the results screen (with a beeping sound).

Is that a common risk with cBliss, or am I doing it wrong?


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on June 26, 2013, 07:42:43 PM
I'd like to point out that if Kirby is wearing his Olimar cap, the bulb that's on top of the antenna will not be visible for FitKirbyPikmin07, FitKirbyPikmin08, and FitKirbyPikmin09.

Edit: It seems that for some odd reason, the game crashes while Kirby is wearing the Solid Snake cap.  This apples to Training Mode, but I haven't tried Group mode yet.

Edit 2: I stand corrected.  The Solid Snake cap wasn't responsible for the crashes, but it was Solid Snake himself.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on June 27, 2013, 04:23:57 AM
I think codes doesn't work at ALL for PAL + Riivo... I'll have to buy an NTSC-US Wii, or get USB GX Loader...
But this code is awesome! I'm looking forward to see what gives16 costumes :laugh:

...what the -hell- are you doing?

Am I literally the only PAL Riivo user that got it to work without ANY issues?


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on June 27, 2013, 04:31:19 AM
...what the -hell- are you doing?

Am I literally the only PAL Riivo user that got it to work without ANY issues?

I think, yes you are!  :laugh:


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on June 27, 2013, 05:47:09 AM
...what the -hell- are you doing?

Am I literally the only PAL Riivo user that got it to work without ANY issues?
I think yes, because I tried to make work another code, it didn't (Camera code for PAL)
I tried cBliss too many times to count, and it didn't work...
so yea... What am I doing wrong...?


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on June 27, 2013, 07:32:24 AM
Some more tests, and I've seen the following...

1: Oddly, Solid Snake didn't crash the game when I left the Group mode results screen.

2: A MenSelchrFaceB .brres files that has CI8 portraits, instead of CMPR portraits, didn't cause game crashes on the results screen.  This is partly because Wario has 12 portraits, while everyone else is only able to have 10; Wario normally has as many as 12 CI8 portraits, which uses more memory than a set of 10 CI8 portraits.

Of course, part of this ordeal may be because I've implemented some hacks that blazingflare set up.


Title: Re: cBliss v1.5 [16?]
Post by: Moblin on June 27, 2013, 02:23:06 PM
I've had a chance to test these out for myself with P:M.

The good news is, no freezes with 4 player battles.

The bad news is, Bowser's extra cBliss slots cause the game to freeze after picking stage, but it's an odd loading freeze. The game is locked up, but you can still access the Home menu.

Also, the Pokemon are broken again. Trying to even get to their extra cBliss slots "beep' freezes the game.

And I'm using the normal P:M 2.5b homebrew codeset. Not the Wi-Fi one. The offline one.

If you're using Riivolution, this might solve your Bowser problem.

1) open your .xml
2) Ctrl + F "gkoopa" until you find the lines for adding the individual textures
3) copy the entire line of code and paste it directly underneath, change the slot numbers accordingly (so change gkoopa0X to 06-09)
4) save n close

Easy peasy lemon squeezy. Make sure they all have the Create function as well, or else you'll get a freeze. The reason you require these extra lines is because PM has a code that adds individual slots for Gkoopa, instead of just the default texture. So if you play with final smashes, you require FitGkoopa06-09 or you'll get a freeze when transforming (I suppose, I don't play with final smashes so I wouldn't know. Maybe it'll just load the default skin, you'd have to test that.)

This should work, as its exactly what I did and Bowser's extra slots work for me. As for your Pokemon problem, you have to edit some values in the 2.5b codeset. I think the values are in the OP, but if not, they're definitely somewhere in this thread.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on June 27, 2013, 05:43:00 PM
Well, I'll try to give you pointers on what I did.

When you got the Riivolution XML off the cBliss pack did you put it on the designated apps/riivolution folder?

Did you change all the RSBEs to RSBPs?

Did you get the replacement pack (found somewhere around this thread?)

Do you have all the cBliss 1.5 codes on the bottom of the list?

Did you apply the stock icons?

Did you replace the charbust_tex of the current custom selcharacter you have with the cBliss one instead of just plopping the entire thing onto the folder, along with any additional MiscDatas you have?


Title: Re: cBliss v1.5 [16?]
Post by: BlueBrain on June 28, 2013, 02:42:25 AM
btw, does this also include the individual giga bowser textures like in P:M?


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on June 28, 2013, 05:01:54 AM
Well, I'll try to give you pointers on what I did.

When you got the Riivolution XML off the cBliss pack did you put it on the designated apps/riivolution folder?

Did you change all the RSBEs to RSBPs?

Did you get the replacement pack (found somewhere around this thread?)

Do you have all the cBliss 1.5 codes on the bottom of the list?

Did you apply the stock icons?

Did you replace the charbust_tex of the current custom selcharacter you have with the cBliss one instead of just plopping the entire thing onto the folder, along with any additional MiscDatas you have?
Yes, I did, but with the cBliss xml, the CSPs doesn't show, my sc_title doesn't change (the Brawl - one, even though Idon't use the Brawl- codes...)
I took directly the sc_selcharacter inside the cBliss pack... I didn't touch stock icons...
I put all the cBliss character filler (along with the missing ones) and I include the codes into the codes folder (cBliss is my only code...)


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on June 28, 2013, 08:29:39 AM
Yes, I did, but with the cBliss xml, the CSPs doesn't show, my sc_title doesn't change (the Brawl - one, even though Idon't use the Brawl- codes...)
I took directly the sc_selcharacter inside the cBliss pack... I didn't touch stock icons...
I put all the cBliss character filler (along with the missing ones) and I include the codes into the codes folder (cBliss is my only code...)

...why not touch stock icons? I mean come on, even if they're just colored squares, they're still kinda, y'know, NECESSARY. And you really shouldn't have put the sc_character just like that. See, the issue is people think that just because the name is the same, it'll do the same thing. Not the case, as common5.pac for PAL just has two files related to Pokémon, a far cry from the NTSC version.

As for the codes, I don't know what to tell you.

Despite not looking like it, GBowser/WarioMan might need their own FitChar00.pac/pcs. Try it out.


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on June 28, 2013, 09:37:52 AM
...why not touch stock icons? I mean come on, even if they're just colored squares, they're still kinda, y'know, NECESSARY. And you really shouldn't have put the sc_character just like that. See, the issue is people think that just because the name is the same, it'll do the same thing. Not the case, as common5.pac for PAL just has two files related to Pokémon, a far cry from the NTSC version.

As for the codes, I don't know what to tell you.

Despite not looking like it, GBowser/WarioMan might need their own FitChar00.pac/pcs. Try it out.
Well, I let the squared colors inside the sc_selcharacter...
Can you explain about the pokemon files? Do you mean that I have to remove one?
I'll see for the Warioman thing, I never thought about this...



Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on June 28, 2013, 12:52:26 PM
...you don't have to remove anything, I'm saying that the PAL common5 is different from the NTSC common5.


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on June 28, 2013, 12:54:26 PM
...you don't have to remove anything, I'm saying that the PAL common5 is different from the NTSC common5.
Huh... ok.
And, do I need to put extra costumes for Warioman/Giga Bowser too?


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on June 28, 2013, 01:56:36 PM
Huh... ok.
And, do I need to put extra costumes for Warioman/Giga Bowser too?

Giga Bowser and Wario-Man only have one color slot, and they're used by ALL the Bowser and Wario color slots respectively.

In other words, regardless of which Bowser color you use, the color will always use the FitGKoopa00.pac file while using his Final Smash.


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on June 28, 2013, 01:59:33 PM
Giga Bowser and Wario-Man only have one color slot, and they're used by ALL the Bowser and Wario color slots respectively.

In other words, regardless of which Bowser color you use, the color will always use the FitGKoopa00.pac file while using his Final Smash.

You're all right... I wonder why did I even ask this question...


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on June 28, 2013, 02:08:29 PM
No, what I mean is that you should give them their FitChar00.pac/pcs files - default or not - to prevent any issues.

I know it feels like it's padding, but I did it and I've had no issues...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on June 28, 2013, 02:56:39 PM
...I have no idea what the hell you just said, Mewtwo. It sounds like you kinda mixed up some words there. XD

Anyway, before trying to modify these, I had a codeset that worked just fine aside from randomly freezing during 4 player matches sometimes. Here is the txt and gct for that.

[url]https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt[/url] ([url]https://www.dropbox.com/s/zxehz4fuc1gq21m/Project%20M.txt[/url])

[url]https://www.dropbox.com/s/mdajun9a6we4602/RSBE01%20cBliss%20PM%20Normal.gct[/url] ([url]https://www.dropbox.com/s/mdajun9a6we4602/RSBE01%20cBliss%20PM%20Normal.gct[/url])


I supposed it would be difficult to understand xD

Well, if I'm not wrong, these would be those 2 files (the txt and gct) with the new codes. Just test them and give feedback.

http://www.mediafire.com/folder/mceq4vodl1x7c/ProjectM_2.5 (http://www.mediafire.com/folder/mceq4vodl1x7c/ProjectM_2.5)

Asf1nk is probably busy working on the new version, but in the meantime people should use the fixed versions of cBliss I posted the other day, instead of the one in the OP.

So I'm posting here again just in case they've been unnoticed. They do exactly the same as the ones in the OP, only that more stable.

NTSC (Download) (http://www.mediafire.com/folder/lwe1cc7175kda/Stable_cBliss_1.5):

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
0645531C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
06455334 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
04455460 8045531C
04455470 8045531C
04455480 8045531C
04455490 8045531C
044554A0 8045531C
044554B0 8045531C
044554C0 8045531C
044554D0 8045531C
044554E0 8045531C
044554F0 8045531C
04455500 8045531C
04455510 8045531C
04455520 8045531C
04455530 8045531C
04455540 8045531C
04455550 8045531C
04455560 8045531C
04455570 8045531C
04455580 8045531C
04455590 8045531C
044555A0 8045531C
044555B0 80455334
044555C0 8045531C
044555D0 8045531C
044555E0 8045531C
044555F0 8045531C
04455600 8045531C
04455610 8045531C
04455620 8045531C
04455630 8045531C
04455640 8045531C
04455650 8045531C
04455660 8045531C
04455670 8045531C
04455680 8045531C
04455690 8045531C
044556A0 8045531C
044556B0 8045531C
044556C0 8045531C
044556D0 8045531C

PAL (Download) (http://www.mediafire.com/folder/9fqjl7ndd3mzy/PAL):

Code:
Characters have 10 Costumes [All Chars +][PAL] [Mewtwo2000, ASF1nk]
06AD3F9c 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Costume Color offset FIX v2 [PAL] [ASF1nk, Mewtwo2000]
0645603C 00000018
05000001 03020103
08040205 02060007
03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [PAL] [ASF1nk, Mewtwo2000]
06456054 0000001C
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000

All Roster has Costume Offset FIX. v3 [PAL] [ASF1nk, Mewtwo2000]
04456180 8045603C
04456190 8045603C
044561a0 8045603C
044561b0 8045603C
044561c0 8045603C
044561d0 8045603C
044561e0 8045603C
044561f0 8045603C
04456200 8045603C
04456210 8045603C
04456220 8045603C
04456230 8045603C
04456240 8045603C
04456250 8045603C
04456260 8045603C
04456270 8045603C
04456280 8045603C
04456290 8045603C
044562a0 8045603C
044562b0 8045603C
044562c0 8045603C
044562d0 80456054
044562e0 8045603C
044562f0 8045603C
04456300 8045603C
04456310 8045603C
04456320 8045603C
04456330 8045603C
04456340 8045603C
04456350 8045603C
04456360 8045603C
04456370 8045603C
04456380 8045603C
04456390 8045603C
044563a0 8045603C
044563b0 8045603C
044563c0 8045603C
044563d0 8045603C
044563e0 8045603C
044563f0 8045603C


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on June 28, 2013, 03:59:12 PM
I have found that your codes do a lot less crashing then the standard ones. I praise you for that.


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on June 28, 2013, 08:06:08 PM
I'd like to point out that if you're using any of the extra color slots for the Ice Climbers, you'll always be playing as Popo.  This basically means that you can only play as Nana if you're using FitPopo01, FitPopo04, or FitPopo05.


Title: Re: cBliss v1.5 [16?]
Post by: lakerfan1486 on July 02, 2013, 12:30:32 AM
So i'm confused are the codes that mewtwo2000 posted for ntsc working correctly? Or is it freezing?
 
And are that codes in mediafire.com/projectm2.5 working, or do they still need to be tested?


Title: Re: cBliss v1.5 [16?]
Post by: superben2008 on July 02, 2013, 12:36:53 AM
So i'm confused are the codes that mewtwo2000 posted for ntsc working correctly? Or is it freezing?
 
And are that codes in mediafire.com/projectm2.5 working, or do they still need to be tested?
i know the ntsc codes are working and not freezing, i dont use project m. so i cant answer that.


Title: Re: cBliss v1.5 [16?]
Post by: lakerfan1486 on July 02, 2013, 11:12:36 AM
Okay. Just the ntsc codes mewtwo posted or in the original post?

Post Merge: July 02, 2013, 02:44:56 PM
Has anyone using P:M got this to work and have the project m character selection screen available?

If i try just replacing the charbust my game freezes after selecting a map


Title: Re: cBliss v1.5 [16?]
Post by: superben2008 on July 02, 2013, 04:46:51 PM
Okay. Just the ntsc codes mewtwo posted or in the original post?

Post Merge: July 02, 2013, 02:44:56 PM
Has anyone using P:M got this to work and have the project m character selection screen available?

If i try just replacing the charbust my game freezes after selecting a map
the ones mewtwo posted are working without freezing.


Title: Re: cBliss v1.5 [16?]
Post by: Lockablefaceman on July 02, 2013, 08:07:36 PM
Has anyone using P:M got this to work and have the project m character selection screen available?
I swear I followed the directions exactly.
First I tried following the "To use your own SSS" directions and nothing changed. Then I tried leaving it alone like Project M & cBliss directions suggest and it again stayed vBrawl.
Edit: figured it out. I forgot to delete the sel_map from one of the menu files. But that was a me problem.


Title: Re: cBliss v1.5 [16?]
Post by: GaryCXJk on July 02, 2013, 08:10:15 PM
Okay, this has bothered the heck out of me.

What's stopping everybody from just, you know, overwriting Mario's costume offset? I mean, if we're not going to use every subsequent costume offset anyway, we might as well just consider the rest as junk. Seriously, after any occurrance of 0C000000 aligned on four bytes it just stops reading the costume data, kind of like how strings mostly should be \0 terminated.

And before you ask, yes, I did test it out. There literally is nothing to stop us from using any of the other costume offsets. Heck, right now I'm in the process of just doing this (since I'm not going to get over 10000 lines or whatever amount of lines is the maximum):

Code:
Mario Extended
4E000001 00000000
66200003 00000000
00000906 01030204
08050302 04010607
07080809 0C000000
4C000000 804551E8
E0000000 80008000


Title: Re: cBliss v1.5 [16?]
Post by: Mewcario on July 03, 2013, 10:08:50 AM
The cBliss codes aren't even loading for me (in Riivolution; haven't tried Gecko). I copied the codes exactly, moved a TON of files around, loaded up 10 different Lucario textures/models--all complete with CSPs--as a test...and nothing. It's as if I haven't even added the codes at all. What the hell could I be missing...?

Any fellow Riivolution users out there have flawless cBliss? I'm using Riivolution v1.04, by the way.


Title: Re: cBliss v1.5 [16?]
Post by: lakerfan1486 on July 03, 2013, 01:32:32 PM
So is yours
I swear I followed the directions exactly.
First I tried following the "To use your own SSS" directions and nothing changed. Then I tried leaving it alone like Project M & cBliss directions suggest and it again stayed vBrawl.
Edit: figured it out. I forgot to delete the sel_map from one of the menu files. But that was a me problem.
So is your Project M working? Also I'm trying to use character skins as well, but they all have .pcs and .pac files. Mine keeps freezing


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 03, 2013, 01:38:59 PM
Is the filesize limit for sc_selcharacter.pac 2,79 or 3,79? Because the OP says 3,79 and the selcaracter.pac you download with cBliss is 2,79!


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on July 03, 2013, 04:00:19 PM
...people seem to be forgetting that you need to replace -every- file. There's even a specific pack that helps for that.

AND you kinda need to include the default costumes (if you haven't replaced any - meaning, you get them from the disc).

Not to mention the XML.

I mean, do people just expect this to work willy-nilly without assessing -every- possible situation?


Title: Re: cBliss v1.5 [16?]
Post by: ShinF on July 03, 2013, 04:04:25 PM
Is the filesize limit for sc_selcharacter.pac 2,79 or 3,79? Because the OP says 3,79 and the selcaracter.pac you download with cBliss is 2,79!

3.79, the cBliss file is incredibly small when you first get it since most of the portraits are basically blank.

Interesting note to anyone using Dark Flaming Blue CSS with cBliss: after I replaced all my portraits and the background in the cBliss sc_selchar, the file was a bit over the limit and I was looking for ways to reduce it when I found that reducing the colors of the background image to 16 in BrawlBox really brings the file size down, and I didn't even notice a difference in quality since it's all blue and black anyway... Pretty useful if your file is just barely over the limit.


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on July 03, 2013, 04:05:53 PM
I've been using the red and black CSS w/ cBliss with no issues.


Title: Re: cBliss v1.5 [16?]
Post by: GaryCXJk on July 03, 2013, 05:28:19 PM
Okay, I've got a modification that's only for the truly adventurous types of people, as this will use the addresses of Wario's new offset, keeping Wario's at its original place. Like the original author already stated, if these addresses are going to be overwritten at some point by another code, it could make cBliss not work at all, so be very sure none of the addresses are going to be overwritten, or just use the original, since if these addresses are going to be used, at least it would only be Wario who would be getting the boot.

Code:
Costume Color offset FIX [ASF1nk]
07200D34 00000060
00000501 03020103
08040205 02060007
03080109 0C000000
03000001 05020103
08040205 02060007
03080109 0C000000
01000001 03020503
08040205 02060007
03080109 0C000000
05000001 03020103
08040205 02060007
03080109 0C000000
This will store four sets of costume data.

Code:
All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 81200D34
04455470 81200D7C
04455480 81200D4C
04455490 81200D7C
044554A0 81200D7C
044554B0 81200D4C
044554C0 81200D7C
044554D0 81200D7C
044554E0 81200D7C
044554F0 81200D4C
04455500 81200D7C
04455510 81200D34
04455520 81200D4C
04455530 81200D7C
04455540 81200D7C
04455550 81200D7C
04455560 81200D7C
04455570 81200D7C
04455580 81200D7C
04455590 81200D7C
044555A0 81200D7C
044555B0 80455334
044555C0 81200D7C
044555D0 81200D7C
044555E0 81200D7C
044555F0 81200D7C
04455600 81200D34
04455610 81200D7C
04455620 81200D7C
04455630 81200D7C
04455640 81200D7C
04455650 81200D34
04455660 81200D64
04455670 81200D7C
04455680 81200D34
04455690 81200D7C
044556A0 81200D4C
044556B0 81200D7C
044556C0 81200D7C
044556D0 81200D64
This will write the new offsets to the costume data.

What it does is simple. It uses the original set of data described in the original code, meaning, FitChar01 is red, FitChar02 is green and FitChar03 is blue.

However, in the cases where the main color, as in, FitChar00, is any of the team colors, it would pick that instead, in Mario's case, his primary costume would be the red team costume.

Again, it's not advisable to use this code if you're not sure any of the codes will write to this location.

Also, I'm going to do some more tests, to see if I can extend this any further.

Anyway, I tested it, and it does work with at least Mario.

EDIT: If you're going to use Alternative Stage Loader, don't use this.


Title: Re: cBliss v1.5 [16?]
Post by: Lockablefaceman on July 03, 2013, 08:54:01 PM
So is your Project M working? Also I'm trying to use character skins as well, but they all have .pcs and .pac files. Mine keeps freezing
Yes! It's working perfectly. for the stage select map. Did you place the sel_map file in the cBliss pack into your menu2? DON'T do that. Delete it to be able to use PM select stage.  BUT you do need to replace these files. They're in the common5 file in the system folder.
-MiscData[40] [StockIcons]
-PAT= MenSelmapPlayer1_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]

First, though. You must export those files from the common5 you got for cBliss.
The MiscData[40] is visible after opening the sc_selmap_en in the common5. Right click it and use "Export". The other four files are in the MiscData[20]. Then you have to go down and expand AnmTexPat(NW4R) and Export them individually. Then go into the common5 file you'll be using for Project M and, instead of Exporting them, Replace them.

 Are your .pcs and .pac files the same size? If so then open them in BrawlBox and save them as a .pair. That'll properly compress one of them and they'll be different sizes.
If they are different sizes then I don't know what to suggest.

I really hope I got my stuff right here. I'm not exactly an expert with this stuff.. But this is what I did so it should work.


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 04, 2013, 05:45:15 AM
ok new problem, somehow it doesn't replace the CSS anymore, so get freezes if i choose a new color D:

Is it the file patch code or am i missing something?
this is my directory:

pf/fighter/All fighter files
pf/info/portrite/All portrait files
pf/menu/common/char_bust_tex/All files are there
pf/menu2/sc-selcharacter_de.pac, sc_selcharacter2_de.pac and sc_selmap_de.pac (because common5 isn't the same in PAL)
pf/stage/melee/STGRESULT_de.pac

are all files correct or is something wrong?
Because Gecko doesn't replace the CSS anymore and i didn't change the .gct file for weeks!
Please help! Dx


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 04, 2013, 07:52:17 AM
Okay, I've got a modification that's only for the truly adventurous types of people, as this will use the addresses of Wario's new offset, keeping Wario's at its original place. Like the original author already stated, if these addresses are going to be overwritten at some point by another code, it could make cBliss not work at all, so be very sure none of the addresses are going to be overwritten, or just use the original, since if these addresses are going to be used, at least it would only be Wario who would be getting the boot.

Code:
Costume Color offset FIX [ASF1nk]
07200D34 00000060
00000501 03020103
08040205 02060007
03080109 0C000000
03000001 05020103
08040205 02060007
03080109 0C000000
01000001 03020503
08040205 02060007
03080109 0C000000
05000001 03020103
08040205 02060007
03080109 0C000000
This will store four sets of costume data.

Code:
All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 81200D34
04455470 81200D7C
04455480 81200D4C
04455490 81200D7C
044554A0 81200D7C
044554B0 81200D4C
044554C0 81200D7C
044554D0 81200D7C
044554E0 81200D7C
044554F0 81200D4C
04455500 81200D7C
04455510 81200D34
04455520 81200D4C
04455530 81200D7C
04455540 81200D7C
04455550 81200D7C
04455560 81200D7C
04455570 81200D7C
04455580 81200D7C
04455590 81200D7C
044555A0 81200D7C
044555B0 80455334
044555C0 81200D7C
044555D0 81200D7C
044555E0 81200D7C
044555F0 81200D7C
04455600 81200D34
04455610 81200D7C
04455620 81200D7C
04455630 81200D7C
04455640 81200D7C
04455650 81200D34
04455660 81200D64
04455670 81200D7C
04455680 81200D34
04455690 81200D7C
044556A0 81200D4C
044556B0 81200D7C
044556C0 81200D7C
044556D0 81200D64
This will write the new offsets to the costume data.

What it does is simple. It uses the original set of data described in the original code, meaning, FitChar01 is red, FitChar02 is green and FitChar03 is blue.

However, in the cases where the main color, as in, FitChar00, is any of the team colors, it would pick that instead, in Mario's case, his primary costume would be the red team costume.

Again, it's not advisable to use this code if you're not sure any of the codes will write to this location.

Also, I'm going to do some more tests, to see if I can extend this any further.

Anyway, I tested it, and it does work with at least Mario.

EDIT: If you're going to use Alternative Stage Loader, don't use this.


Read this quote:

About that stability, the only difference (unless I'm mistaken) between cBliss 1.1 and 1.5 is just that Wario has his own place in memory to enable his 12 costumes. I've been told that the memory used is used at some point by other things in the game, so it's not a safe location.

I could post a memory-safe version of the codes, both the original and modded teams versions in case it gets better. I'll do it later.


So, unless I'm mistaken, you've made the code to keep wario in his original spot, while using what was the place in memory for wario before as the new costume values for the rest of characters, only that in 4 different sets so they can keep their standard costume as the red/green/blue team. This will be unstable, probably less unstable than what I posted some weeks ago to accomplish the same thing, but still will be.

You mentioned the possibility of re-using the junk that is the original placement of the costumes, so I'm wondering why have you used that unstable part of the memory instead of that junk. The idea is fine, but you've used the wrong memory just like asf1nk or myself, with some of my modded versions.

In fact, I got a new mod I'm using for like 2 weeks with a safer place in the memory. Instead of having 4 different sets and using them in each character, depending on what each one needs, I've just written a big bunch of memory and every character just points to their own place, even if the contents are exactly the same. I did that because I originally made a mod in which the original Brawl order was kept, and that needed every character to use their own costume info, not only 4 sets like in the cBliss order. So I just converted my long code into the special case in which all the characters use a different place in memory with the cBliss order for everybody.

I've never shared those codes with the new offset, so I'm doing it now. I'll also re-post the codes with the original Brawl order, just in case. That way, people may test and select what's more stable for them.

cBliss with cBliss css order, but original team colors:

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]

06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF


Custom CSS expansion slots (cBliss + original teams) v2 [Mewtwo2000]

06582D34 000003C8
00000001 03020103
02040805 09060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
03000001 03020103
08040905 02060507
0B080409 0C000000
02000001 03020103
04040805 0A060507
0B080409 0C000000
05000001 03020103
04040805 0A060507
0B080409 0C000000
03000001 03020103
02040605 05060507
0B080409 0C000000
06000001 03020103
02040905 0A060507
0B080409 0C000000
07000001 03020103
08040905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000001 03020103
0B040A05 04060507
0B080409 0C000000
05000001 03020103
08040605 0A060507
0B080409 0C000000
00000001 03020103
02040905 08060507
0B080409 0C000000
03000001 03020103
08040905 07060507
0B080409 0C000000
06000001 03020103
09040A05 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
09000001 03020103
08040405 0A060507
0B080409 0C000000
04000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
08040905 0A060507
0B080409 0C000000
08000001 03020103
02040505 0A060507
0B080409 0C000000
09000001 03020103
08040A05 0A060507
0B080409 0C000000
04000001 03020103
08040705 0A060507
0B080409 0C000000
05000001 03020103
08040205 02060007
03080109 070A090B
0C000000 00000000
04000001 03020103
09040605 0A060507
0B080409 0C000000
09000001 03020103
02040805 0A060507
0B080409 0C000000
02000001 03020103
09040805 0A060507
0B080409 0C000000
02000001 03020103
07040405 0A060507
0B080409 0C000000
00000001 03020103
06040205 04060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000001 03020103
07040405 06060507
0B080409 0C000000
01000001 03020103
05040905 0A060507
0B080409 0C000000
05000001 03020103
07040205 0A060507
0B080409 0C000000
00000001 03020103
06040205 09060507
0B080409 0C000000
06000001 03020103
09040705 0A060507
0B080409 0C000000
03000001 03020103
04040705 08060507
0B080409 0C000000
0B000001 03020103
08040905 0A060507
0B080409 0C000000
05000001 03020103
09040705 0A060507
0B080409 0C000000
01000001 03020103
02040805 0A060507
0B080409 0C000000


All roster use their own expanded slots v2 [Mewtwo2000]

04455460 80582D34
04455470 80582D4C
04455480 80582D64
04455490 80582D7C
044554A0 80582D94
044554B0 80582DAC
044554C0 80582DC4
044554D0 80582DDC
044554E0 80582DF4
044554F0 80582E0C
04455500 80582E24
04455510 80582E3C
04455520 804552A4
04455530 80582E6C
04455540 80582E84
04455550 80582E9C
04455560 80582EB4
04455570 80582ECC
04455580 80582EE4
04455590 80582EFC
044555A0 80582F14
044555B0 80455334
044555C0 80582F4C
044555D0 80582F64
044555E0 80582F7C
044555F0 80582F94
04455600 80582FAC
04455610 80582FC4
04455620 80582FDC
04455630 80582FF4
04455640 8058300C
04455650 80583024
04455660 8058303C
04455670 80583054
04455680 8058306C
04455690 80583084
044556A0 8058309C
044556B0 805830B4
044556C0 805830CC
044556D0 805830E4

cBliss with original (Brawl) css order and teams (needs files with the original css order):

Code:
Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]

06AD817C 00000070
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF33FF
33FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF1FFF 13FF13FF
13FF13FF 13FF33FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF
13FF13FF 13FF13FF

Custom CSS expansion slots v2 [Mewtwo2000]
06582D34 000003C8
00000906 01030204
08050302 00010507
0B080409 0C000000
07000804 00010103
03020905 0A060507
0B080409 0C000000
03000001 01030905
02060804 03020507
0B080409 0C000000
02000103 00010805
04040302 0A060507
0B080409 0C000000
05000103 00010805
04040302 0A060507
0B080409 0C000000
03000001 01030204
06050506 03020507
0B080409 0C000000
06000204 01030001
03020905 0A060507
0B080409 0C000000
07000804 00010302
01030905 0A060507
0B080409 0C000000
02000001 03020103
05040705 0A060507
0B080409 0C000000
03000A05 00010103
0B040406 03020507
0B080409 0C000000
05000804 00010302
01030605 0A060507
0B080409 0C000000
00000905 02040302
01030806 00010507
0B080409 0C000000
03000804 00010103
09050706 03020507
0B080409 0C000000
06000A05 00010103
03020904 0A060507
0B080409 0C000000
09000001 01030405
03020804 0A060507
0B080409 0C000000
09000001 01030405
03020804 0A060507
0B080409 0C000000
04000001 01030804
03020905 0A060507
0B080409 0C000000
05000001 03020804
09050103 0A060507
0B080409 0C000000
08000001 02040103
03020505 0A060507
0B080409 0C000000
09000A05 01030001
03020804 0A060507
0B080409 0C000000
04000804 01030302
00010705 0A060507
0B080409 0C000000
05000001 02050302
08040103 02060007
01090308 070A090B
0C000000 00000000
04000904 00010302
01030605 0A060507
0B080409 0C000000
09000204 00010302
01030805 0A060507
0B080409 0C000000
02000904 00010805
03020103 0A060507
0B080409 0C000000
02000704 00010103
03020405 0A060507
0B080409 0C000000
00000205 06040406
03020103 00010507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
02000001 03020103
07040705 0A060507
0B080409 0C000000
00000606 03020405
01030704 00010507
0B080409 0C000000
01000001 05040905
03020103 0A060507
0B080409 0C000000
05000205 00010103
03020704 0A060507
0B080409 0C000000
00000906 02050604
01030302 00010507
0B080409 0C000000
06000001 09040103
03020705 0A060507
0B080409 0C000000
03000001 01030404
07050806 03020507
0B080409 0C000000
0B000001 08040302
01030905 0A060507
0B080409 0C000000
05000001 01030904
03020705 0A060507
0B080409 0C000000
01000805 02040302
00010103 0A060507
0B080409 0C000000

All roster use their own expanded slots v2 [Mewtwo2000]

04455460 80582D34
04455470 80582D4C
04455480 80582D64
04455490 80582D7C
044554A0 80582D94
044554B0 80582DAC
044554C0 80582DC4
044554D0 80582DDC
044554E0 80582DF4
044554F0 80582E0C
04455500 80582E24
04455510 80582E3C
04455520 804552A4
04455530 80582E6C
04455540 80582E84
04455550 80582E9C
04455560 80582EB4
04455570 80582ECC
04455580 80582EE4
04455590 80582EFC
044555A0 80582F14
044555B0 80455334
044555C0 80582F4C
044555D0 80582F64
044555E0 80582F7C
044555F0 80582F94
04455600 80582FAC
04455610 80582FC4
04455620 80582FDC
04455630 80582FF4
04455640 8058300C
04455650 80583024
04455660 8058303C
04455670 80583054
04455680 8058306C
04455690 80583084
044556A0 8058309C
044556B0 805830B4
044556C0 805830CC
044556D0 805830E4

The gct files and the Project M versions can be found here:

http://www.mediafire.com/folder/4cnt80dm764ru/CBliss (http://www.mediafire.com/folder/4cnt80dm764ru/CBliss)


Title: Re: cBliss v1.5 [16?]
Post by: GaryCXJk on July 05, 2013, 09:24:15 AM
Well, that mostly was because something made my Wii and Dolphin crash, so I wasn't sure if it had to do with overwriting junk code or not. Tried it again later when trying to give each character their own costume data and junk, and no problems there.

Anyway, here's a question. What would happen if we were to give Toon Link more than ten costumes?

I know, I know, it would overwrite some portrait images of Wol-

Oh, wait, never mind, it's totally possible. (http://youtu.be/ITg5tBrSoQM)

So that means that both Toon Link and Wolf are able to carry more than ten costumes, most likely even Dark and Fake skins potentially. I didn't try it on Sonic though.

Also, I think it's possible to give Wario one extra costume, or actually two extra costumes, but since I don't like to overwrite his dark costume, it could be potentially possible to give him a thirteenth costume that would overwrite a potential Fake costume. I also haven't yet tried that, though.

Heck, it *might* even be possible to give him an additional two, but from what I heard it might not be possible to go beyond the fourteen costumes in existence (twelve original with his existing Dark costume and his non-existing Fake costume).

By the way, Fake just means the shadow bug versions that Peach, Zelda, Samus and Diddy had.

EDIT: By the way, remember seeing that in the "Characters have 10 Costumes" code, most had 13FF, some had 33FF and one had 1FFF? I finally got it. I mean, it's not hard to get this code, but the one that stood out for me was the 33FF part. I just figured out that the 3 just had that one extra bit, it being the 14th bit, that represented whether the character had a Fake costume or not.

(For those who don't get this mumbo jumbo, when turning each of the previous hexadecimal values into binary values, each one represents a "this costume is enabled on this character, yo")


Title: Re: cBliss v1.5 [16?]
Post by: Don Jon Bravo on July 05, 2013, 12:31:53 PM
ok new problem, somehow it doesn't replace the CSS anymore, so get freezes if i choose a new color D:

Is it the file patch code or am i missing something?
this is my directory:

pf/fighter/All fighter files
pf/info/portrite/All portrait files
pf/menu/common/char_bust_tex/All files are there
pf/menu2/sc-selcharacter_de.pac, sc_selcharacter2_de.pac and sc_selmap_de.pac (because common5 isn't the same in PAL)
pf/stage/melee/STGRESULT_de.pac

are all files correct or is something wrong?
Because Gecko doesn't replace the CSS anymore and i didn't change the .gct file for weeks!
Please help! Dx
shouldnt it be sc_selcharacter.pac instead of sc_selcharacter_de.pac?
i think it should


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 05, 2013, 04:51:11 PM
shouldnt it be sc_selcharacter.pac instead of sc_selcharacter_de.pac?
i think it should
i'm a PAL user so there are 5 different pacs
sc_selcharacter_de.pac (German)
sc_selcharacter_en.pac (English)
sc_selcharacter_es.pac (Spanish)
sc_selcharacter_fr.pac (French)
sc_selcharacter_it.pac (Italian)

so i'm german so i need the sc_selcharacter_de.pac

or does the pal file patch code only replace sc_selcharacter.pac over all 5?
i'm cunfused :P


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on July 05, 2013, 04:54:34 PM
Well, that mostly was because something made my Wii and Dolphin crash, so I wasn't sure if it had to do with overwriting junk code or not. Tried it again later when trying to give each character their own costume data and junk, and no problems there.

Anyway, here's a question. What would happen if we were to give Toon Link more than ten costumes?

I know, I know, it would overwrite some portrait images of Wol-

Oh, wait, never mind, it's totally possible. ([url]http://youtu.be/ITg5tBrSoQM[/url])

So that means that both Toon Link and Wolf are able to carry more than ten costumes, most likely even Dark and Fake skins potentially. I didn't try it on Sonic though.

Also, I think it's possible to give Wario one extra costume, or actually two extra costumes, but since I don't like to overwrite his dark costume, it could be potentially possible to give him a thirteenth costume that would overwrite a potential Fake costume. I also haven't yet tried that, though.

Heck, it *might* even be possible to give him an additional two, but from what I heard it might not be possible to go beyond the fourteen costumes in existence (twelve original with his existing Dark costume and his non-existing Fake costume).

By the way, Fake just means the shadow bug versions that Peach, Zelda, Samus and Diddy had.

EDIT: By the way, remember seeing that in the "Characters have 10 Costumes" code, most had 13FF, some had 33FF and one had 1FFF? I finally got it. I mean, it's not hard to get this code, but the one that stood out for me was the 33FF part. I just figured out that the 3 just had that one extra bit, it being the 14th bit, that represented whether the character had a Fake costume or not.

(For those who don't get this mumbo jumbo, when turning each of the previous hexadecimal values into binary values, each one represents a "this costume is enabled on this character, yo")


This is pretty much common sense.
Wolf cosmetic slot is not even after ToonLink's; Ghost Z/S' is.
Matter of fact Ganon, ROB, TL, Wolf and Sonic can be given more than 10 costumes without having to worry about other cosmetics interfering.
Heck if you don't mind interference you can just give all characters more than 10.
Only difference you'll see is in the BPs and stock icons.
For example Mario's 11 costume would load DK's 00 BP in-game, but other wise no problems at all.

About costume flags you're right. They are read from right to left.
First 4-bit being costumes 00 - 03, second being 04-07, and third being 05-09.
last one handles whether spy, dark, and fake are loaded.
Also credit to BlackJax for helping me with figure out the costume flags way back then. :P

So yeah that last bit is the key for loading more than 12 costumes, though you may notice that only adds up to 15 costumes. the 16th one is another story.

Also using the Dark/Spy/Fake costume's can make Game&Watch have more than one .pac/.pcs.

Regarding more than 10 costumes, I'm leaning towards not doing them.
Because to properly do them without overlapping cosmetics I would  need to relocate half the roster's cosmetics.
That means I have to re-do ALL of that half a roster's cosmetics in the WHOLE game.
Not to mention although doable the filesize of those extra ~240 CSPs might be too much, and I want to leave room for potential extra slots.



Title: Re: cBliss v1.5 [16?]
Post by: GaryCXJk on July 05, 2013, 05:31:18 PM
I think I get where you're going at. It would definitely be too much work for possibly nothing.

Thanks for the pointers by the way, now I can do this all by myself :P

By the way, care to tell us what's up with bit number 16? I assume it isn't because Brawl reads the values as signed or something.


Title: Re: cBliss v1.5 [16?]
Post by: thegeekguy on July 05, 2013, 06:08:28 PM
alright, i'm new to anything other than basic hacks, what is dolphin? is it a launcher like Gecko?  i use Gecko, where should i start?

Edit: I just did some research, is there a way to do this without dolphin? direct on a wii console.  or am i just stupid?


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on July 05, 2013, 07:15:12 PM
Of course you can do it on a Wii console. I bet that's what most people are doing.
You need the Homebrew channel and the Gecko code app (minimum).


Title: Re: cBliss v1.5 [16?]
Post by: Szasz on July 05, 2013, 07:24:32 PM
I think I was last on this thread by at page 27 or something. Anyways, I just wanted to report that using M22k's modified codes, I was able to make a cbliss build with P:M 2.5b with absolutely zero issues.

I still recommend that the list of offsets shown with their respective characters be provided on the first page. It is much easier to get this working when you take out the offsets for characters you won't use.


Title: Re: cBliss v1.5 [16?]
Post by: thegeekguy on July 05, 2013, 07:28:23 PM
Of course you can do it on a Wii console. I bet that's what most people are doing.
You need the Homebrew channel and the Gecko code app (minimum).

ok so im just stupid.  i have those, and i've been doing texture and stage hacks, but i'm not understanding these directions.  where do the 3 files go?  i download the group so it contains a .raw, .wad, and .elf.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on July 05, 2013, 07:36:30 PM
Also using the Dark/Spy/Fake costume's can make Game&Watch have more than one .pac/.pcs.

Oh yeah, there's that. But it'd just load one color from the D/S/F pacs, wouldn't it?

Quote
Regarding more than 10 costumes, I'm leaning towards not doing them.
Because to properly do them without overlapping cosmetics I would  need to relocate half the roster's cosmetics.
That means I have to re-do ALL of that half a roster's cosmetics in the WHOLE game.
Not to mention although doable the filesize of those extra ~240 CSPs might be too much, and I want to leave room for potential extra slots.

Well, you could always decrease the quality of the lesser used textures like the Wifi-related buttons. Maybe remove the names on the Character mugshots, minimize unused textures...

And, like I said, you could try to make it so Dark slot loads the red ? CSP, Fake loads the blue ? CSP... y'know, like that, but for everyone. You'd save up on having to give CSPs to everyone AND they'd still serve the purpose of saying which is which.


Title: Re: cBliss v1.5 [16?]
Post by: Szasz on July 05, 2013, 07:59:44 PM
yeah I already play without names on the css. I also use a file that removes all of the battle portraits. Both are quite unnecessary.


Title: Re: cBliss v1.5 [16?]
Post by: WarioManX on July 06, 2013, 04:12:24 AM
Regarding more than 10 costumes, I'm leaning towards not doing them.
Because to properly do them without overlapping cosmetics I would  need to relocate half the roster's cosmetics.
That means I have to re-do ALL of that half a roster's cosmetics in the WHOLE game.
Not to mention although doable the filesize of those extra ~240 CSPs might be too much, and I want to leave room for potential extra slots.

Yeah, that's a hell of a lot of work, and I don't know how much work you put into what you've already given us. I guess you could put it on the back burner and possibly touch on it here and there when you find yourself with nothing to do. Thanks again for cBliss, you are amazing!

ok so im just stupid. i have those, and i've been doing texture and stage hacks, but i'm not understanding these directions. where do the 3 files go? i download the group so it contains a .raw, .wad, and .elf.

This technically isn't the place for this question. I'm assuming the pack you're talking about is the cBliss + Melee/64 Expansion Pack. The download info says to ask the uploader (http://forums.kc-mm.com/index.php?action=profile;u=14545) for help if you need it. Would be a good idea to ask what exactly the WAD and RAW overwrite so you know what to backup before using it. And don't ask me for help either, I didn't use it.


Title: Re: cBliss v1.5 [16?]
Post by: ThatAintFalco on July 06, 2013, 08:38:40 AM
I have a Small issue. with cBliss and all its character slots, im revamping my whooooole brawl right. and when i do Charazard, ivy and squirtle, the 00-09.pcs/pacs dont work. and i have the .finals in pokemon trainer included. sooooo wut am i doin wrong?


Title: Re: cBliss v1.5 [16?]
Post by: shadowXtreme on July 06, 2013, 07:23:29 PM
Okay, I've got a modification that's only for the truly adventurous types of people, as this will use the addresses of Wario's new offset, keeping Wario's at its original place. Like the original author already stated, if these addresses are going to be overwritten at some point by another code, it could make cBliss not work at all, so be very sure none of the addresses are going to be overwritten, or just use the original, since if these addresses are going to be used, at least it would only be Wario who would be getting the boot.

Code:
Costume Color offset FIX [ASF1nk]
07200D34 00000060
00000501 03020103
08040205 02060007
03080109 0C000000
03000001 05020103
08040205 02060007
03080109 0C000000
01000001 03020503
08040205 02060007
03080109 0C000000
05000001 03020103
08040205 02060007
03080109 0C000000
This will store four sets of costume data.

Code:
All Roster has Costume Offset FIX. v2 [ASF1nk]
04455460 81200D34
04455470 81200D7C
04455480 81200D4C
04455490 81200D7C
044554A0 81200D7C
044554B0 81200D4C
044554C0 81200D7C
044554D0 81200D7C
044554E0 81200D7C
044554F0 81200D4C
04455500 81200D7C
04455510 81200D34
04455520 81200D4C
04455530 81200D7C
04455540 81200D7C
04455550 81200D7C
04455560 81200D7C
04455570 81200D7C
04455580 81200D7C
04455590 81200D7C
044555A0 81200D7C
044555B0 80455334
044555C0 81200D7C
044555D0 81200D7C
044555E0 81200D7C
044555F0 81200D7C
04455600 81200D34
04455610 81200D7C
04455620 81200D7C
04455630 81200D7C
04455640 81200D7C
04455650 81200D34
04455660 81200D64
04455670 81200D7C
04455680 81200D34
04455690 81200D7C
044556A0 81200D4C
044556B0 81200D7C
044556C0 81200D7C
044556D0 81200D64
This will write the new offsets to the costume data.

What it does is simple. It uses the original set of data described in the original code, meaning, FitChar01 is red, FitChar02 is green and FitChar03 is blue.

However, in the cases where the main color, as in, FitChar00, is any of the team colors, it would pick that instead, in Mario's case, his primary costume would be the red team costume.

Again, it's not advisable to use this code if you're not sure any of the codes will write to this location.

Also, I'm going to do some more tests, to see if I can extend this any further.

Anyway, I tested it, and it does work with at least Mario.

EDIT: If you're going to use Alternative Stage Loader, don't use this.

If this modiffication kills alternative stage loader,. I dont need this then -_-

Post Merge: July 06, 2013, 07:35:07 PM
If this modiffication kills alternative stage loader,. I dont need this then -_-

EDIT: how can I add more texture slots in just SOME characters? :P


Title: Re: cBliss v1.5 [16?]
Post by: lakerfan1486 on July 07, 2013, 05:45:15 PM
for the peach entry files do you just place them in the fighter folder?


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on July 07, 2013, 07:11:05 PM
for the peach entry files do you just place them in the fighter folder?
In the "peach" folder.


Title: Re: cBliss v1.5 [16?]
Post by: Szasz on July 07, 2013, 07:20:30 PM
Does Wario need slots filled if he already has 12 defaults?

I got P:M to work with cbliss, but I am having trouble getting a build with brawl- working. What is the difference between a silent and noisy freeze upon selecting a stage? and what is the problem if the stage loads but the game freezes during the first character's entry?


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 08, 2013, 12:16:46 AM
ok, i tried so many things, but nothing worked.
the file patch code don't want to replace my CSS or SSS!  :-\

It still replaces the character images during a battle and in the result screen!
What am i doing wrong?
i tested the sc_selcaracter.pac with _de, with _en and with nothing behind, but nothing is working!
I think i'm going to explode!  :-X


Title: Re: cBliss v1.5 [16?]
Post by: Szasz on July 08, 2013, 01:05:01 AM
"the file patch code don't want to replace my css or sss"

reword that please.

What version of brawl are you using? Do you have a common5.pac in the system folder as well as the one you mentioned in the menu2 folder?


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 08, 2013, 06:36:24 AM
"the file patch code don't want to replace my css or sss"

reword that please.

What version of brawl are you using? Do you have a common5.pac in the system folder as well as the one you mentioned in the menu2 folder?
common5.pac is in system folder
and
sc_selcharacter.pac and sc_selmap.pac are in menu2

so i don't know why it doesn't replace the CSS and SSS

EDIT: if i'm trying sc_selcharacter.pac without _de or _en it freezes
but all other files are still replaced


Title: Re: cBliss v1.5 [16?]
Post by: Draco on July 09, 2013, 04:44:51 AM
Does anyone have the CSP and such ready for PAL?


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on July 09, 2013, 11:31:51 AM
Common5.pac takes priority over sc_selchar and sc_selmap.
Either delete the Common5.pac or replace the sc_selchar and sc_selmap inside the common5.pac.


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 09, 2013, 03:03:16 PM
Common5.pac takes priority over sc_selchar and sc_selmap.
Either delete the Common5.pac or replace the sc_selchar and sc_selmap inside the common5.pac.
i'll try it, but it's weird, when i rip the original common5.pac from my PAL rom, it contains only some PokéTrainer files :/

EDIT: still doesn't work...
system is empty and in menu2 are sc_selcharacter_de.pac, sc_selcharacter2_de.pac and sc_selmap_de.pac.
when i'm using the pacs without _de, it freezes before the CSS is even showing up.
with _de it's loading from disc and is not replaced and freezes when selecting a new slot.
and common5.pac doesn't change something.
so why doesn't it replace the CSS and SSS?


Title: Re: cBliss v1.5 [16?]
Post by: Don Jon Bravo on July 09, 2013, 04:34:01 PM
i'll try it, but it's weird, when i rip the original common5.pac from my PAL rom, it contains only some PokéTrainer files :/

EDIT: still doesn't work...
system is empty and in menu2 are sc_selcharacter_de.pac, sc_selcharacter2_de.pac and sc_selmap_de.pac.
when i'm using the pacs without _de, it freezes before the CSS is even showing up.
with _de it's loading from disc and is not replaced and freezes when selecting a new slot.
and common5.pac doesn't change something.
so why doesn't it replace the CSS and SSS?
it needs to be named without the _de
and it freezes because you havent added the character files necessary to the appropriate files
and because you have a corrupted sc_selcharacter file
try using the one in the op if there is one


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 10, 2013, 05:43:13 AM
it needs to be named without the _de
and it freezes because you havent added the character files necessary to the appropriate files
and because you have a corrupted sc_selcharacter file
try using the one in the op if there is one

ok somehow i need the RSBP AND RSBE directory, it's working again! :D
Thanks for all your help! ;)


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on July 10, 2013, 07:44:55 AM
ok somehow i need the RSBP AND RSBE directory, it's working again! :D
Thanks for all your help! ;)
What do you mean by RSBE + RSBP directory? I'm curious...


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 10, 2013, 08:13:37 AM
What do you mean by RSBE + RSBP directory? I'm curious...

i copied the menu2 folder with sc_selcharacter.pac and sc_selmap.pac in RSBP and in RSBE.
If i don't have the RSBE folder it doesn't work, but with the RSBE folder it's working, don't know why but it works! :)


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on July 10, 2013, 09:33:44 AM
i copied the menu2 folder with sc_selcharacter.pac and sc_selmap.pac in RSBP and in RSBE.
If i don't have the RSBE folder it doesn't work, but with the RSBE folder it's working, don't know why but it works! :)
So, you say... That you have RSBE/pf + RSBP/pf ?!
I never thought about doing somethin' like this...


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 10, 2013, 10:18:07 AM
So, you say... That you have RSBE/pf + RSBP/pf ?!
I never thought about doing somethin' like this...

but it stangely works for me :P
It's loading all things from RSBP and the CSS and SSS from RSBE


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on July 10, 2013, 10:18:50 AM
but it stangely works for me :P
It's loading all things from RSBP and the CSS and SSS from RSBE
you gave me an idea >D


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 10, 2013, 10:35:05 AM
you gave me an idea >D
What an idea?  :D


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on July 10, 2013, 10:47:43 AM
What an idea?  :D
I'm gonna do the same thing, for cBliss...


Title: Re: cBliss v1.5 [16?]
Post by: Don Jon Bravo on July 10, 2013, 06:04:05 PM
u were probabaly using the US file patch code instead of the Pal file patch code
:facepalm:


Title: Re: cBliss v1.5 [16?]
Post by: Zekrom101 on July 11, 2013, 04:43:21 AM
u were probabaly using the US file patch code instead of the Pal file patch code
:facepalm:

nope it's the PAL code ;)
this one:
File Patch Code v3.5.1 PAL : [Phantom Wings, ported by Deathwolf]
E0000000 80008000
225683EC 00000000
0401C3A8 4858BA58
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE55339 38A0007F
3883FFE8 38610020
4BE55329 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA75041
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE552ED
38610008 4BA746A9
7C7C1B78 4BA745B0
04022394 48585C0C
065A7FA0 00000020
77239000 2C030000
4182000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A3E0 00000000
0401CF94 4858AF6C
065A7F00 00000038
2C030000 4182000C
4BA7DCF5 4BA7508C
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA75068 00000000
043EF000 48000014
043EEE04 48000014
043D8FC8 48000018
043E9F78 38600000
043EA164 38600000
043D90AC 60000000
80000000 80409728
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 502F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 502F7066
2F736F75 6E642F00
041C74C0 483E0541
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE55739 B8410008
38210080 4BE5579D
4BC1FAA4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE557FD
38610008 4BA75529
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E3DC8 481C3AD8
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C520
043DBF18 481CB9B8
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE34638
041CE75C 483D90A4
065A7800 00000098
818C0014 9421FF80
BC410008 3D00902F
61085A34 7C034000
4082003C 7C882378
3C60901A 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26F04
70A501FF 3868FFFF
3C809019 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC26EEC
141CD770 483D9F90
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC26034 00000000
E0000000 80008000

if it was the US code it wouldn't replace the files from RSBP ;)


Title: Re: cBliss v1.5 [16?]
Post by: Link1310 on July 11, 2013, 08:29:55 PM
Can someone help me please? :oshi:

Okay I must be doing something wrong everytime I try to change the color of a character I get the 'silent freeze'. I deleted my 'private' folder and replaced it with the Gecko 'private' folder. I downloaded the filler textures and replaced the 'fighter'. I replaced my previous GCT file with the one included in the cBliss download. I put 'cBliss Codes[Gecko]' into my txtcodes folder and renamed it 'RSBE01'. I have no idea what to do with 'gameconfig' or 'Fighter Files needed' so I placed them in my txtcodes folder as well.

The only thing I can think of doing is going into 'gameconfig' and changing 'RSB?01' to 'RSBE01'


Title: Re: cBliss v1.5 [16?]
Post by: BlueBrain on July 12, 2013, 02:39:19 AM
i think you're missing the interface files?


Title: Re: cBliss v1.5 [16?]
Post by: Dio on July 13, 2013, 01:12:30 AM
It would be cool for the next Project M update to use cBliss as a standard.

Anyway. Love this hack so much. I've been tinkering with it for a while and its pretty damn snazzy.
Im actually looking through SJS's CSP to dictate which recolors I choose. Trying to make it look legit and all.


Title: Re: cBliss v1.5 [16?]
Post by: Link1310 on July 13, 2013, 05:22:23 AM
i think you're missing the interface files?

Still don't know what I did wrong but after messing around with the .txt files provided everything is suddenly working. Thanks for the help though.


Title: Re: cBliss v1.5 [16?]
Post by: eddy7eddy on July 16, 2013, 06:59:13 PM
I have a little problem, cBliss works perfect, but my game freezes (Silent Freeze) when i select any new kirby's costume (FitKirby07,08,09) with any jigglypuff (purin) costume.
Please tell me if I am the only one, or it's an usual error with this fabolous project.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 17, 2013, 02:47:48 PM
Have you tried my mod (http://forums.kc-mm.com/index.php?topic=59782.msg1152656#msg1152656) of the codes? It's more stable, maybe it works once you use it.



Title: Re: cBliss v1.5 [16?]
Post by: lakerfan1486 on July 17, 2013, 10:19:35 PM
Mewtwo2000 are the gct codes for project m on your post for wifi safe for full-set?


Title: Re: cBliss v1.5 [16?]
Post by: Dio on July 18, 2013, 03:30:51 PM
Im hitting a bump for Project M (im still on 2.5b)

Anyway. I  still dont have all character slots filled (only Link,Ganon,Bowser,Falcon,Fox,Falco have all 10 costumes) every one else has nothing.
So as I was trying it out I did a Fox v Fox match on dreamland. worked flawlessly. Then I chose Ganon and Ganon. Worked again. Then I chose Bowser vs Link and I silent froze at the SSS(after choosing a stage).

 After that I added the extra icons needed for the SSS using that little tut a few pages back showing how to get it to work with PM including the whole MiscDataPLayer1, 2 ,3,4 and now it freezes as soon as I pick a stage.

Granted if its freezing because I didnt fill in ALL characters then cool I can handle that but because I got it to work briefly before that I just thought I should check is there anything I should check? As far as I know I did all the proper files replacements including portites,BustTex and StockIcon on stage select and STGRESULT.

Any ideas?

Edit: Looking into Mewtwo2000's codeset to see if it helps.


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on July 19, 2013, 12:30:57 PM

It is definitely because you don't have all the costumes.

You  see every time you select or scroll over a costume which doesn't have a .pac/.pcs yet, the game throws out an error.

(http://i105.photobucket.com/albums/m202/antjor_s38/wedfe.png)

You can see the error at the bottom of the green letters

"File Read (DVD): Open failed"

using the FPC it will also throw

"File Read (SD): Open failed"

This most commonly happens when you open a CPU player card and the coin goes to Random.
Random will load from any costume. Even the ones without .pac/.pcs so ERROR.

It will also happen if you just happened to scroll over a costume with no files.
For example if you don't have Mario01 and you know this, but you happened to scroll from Mario 00 to 02 in the way you went by 01, so ERROR.

The game will let you go about selecting other characters and stuff, but it won't recover from that error and it will silent freeze after selecting a stage in the SSS.

Notice how in the image it says it failed at opening sonic yet I'm selecting ToonLink.

Only way to remove the error is to back out the CSS and go back in, but how would you even know if the game threw the error?

You don't.

That's why you fill up all the costumes slots before trying anything.

or wait for the next version...


Title: Re: cBliss v1.5 [16?]
Post by: tigertenaka on July 19, 2013, 08:54:43 PM
I just upgraded my version of Project: M to 2.6, I can confirm cBliss still works on it in case anyone was wondering.


Title: Re: cBliss v1.5 [16?]
Post by: lakerfan1486 on July 21, 2013, 08:33:10 PM
Does anyone have cbliss working correctly on project m 2.6? I have a glitch with computer level and name entry


Title: Re: cBliss v1.5 [16?]
Post by: Iwvi on July 21, 2013, 08:49:12 PM
Does anyone have cbliss working correctly on project m 2.6? I have a glitch with computer level and name entry
I just upgraded my version of Project: M to 2.6, I can confirm cBliss still works on it in case anyone was wondering.


Title: Re: cBliss v1.5 [16?]
Post by: eddy7eddy on July 22, 2013, 02:12:10 AM
Have you tried my mod ([url]http://forums.kc-mm.com/index.php?topic=59782.msg1152656#msg1152656[/url]) of the codes? It's more stable, maybe it works once you use it.


The game still freeze with the Kirby(07,08,09) :kdance: and jigglypuff Costume,
But thanks for a more stable version :)


Title: Re: cBliss v1.5 [16?]
Post by: lakerfan1486 on July 22, 2013, 07:14:47 AM
Iwvi would it be possible to post your gct for 2.6? I would like to test it out


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 22, 2013, 11:50:47 AM
Hi there, I've made a tool to manage the codes easily. It will automatically update the codes in your gct's to my stable version of the codes, it will allow you to select the order, the number of costumes for characters individually, and will add the needed codes to your gct if they're not in it. It will do it too for the Project M gct flawlessly, so you don't need to replace any value by yourselves anymore.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347)


Title: Re: cBliss v1.5 [16?]
Post by: ShadowGarion on July 22, 2013, 12:25:09 PM
Hi there, I've made a tool to manage the codes easily. It will automatically update the codes in your gct's to my stable version of the codes, it will allow you to select the order, the number of costumes for characters individually, and will add the needed codes to your gct if they're not in it. It will do it too for the Project M gct flawlessly, so you don't need to replace any value by yourselves anymore.

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347[/url])


For the Team orders, do they choose Brawl's team values or Project M's?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 22, 2013, 12:31:42 PM
It depends, if it finds the projectm codes, it gets the ProjectM team values. If it doesn't find them, then it uses Brawl's.


Title: Re: cBliss v1.5 [16?]
Post by: Amarythe on July 22, 2013, 03:10:59 PM
I used your (M2K) cBliss enabler thingamabobber on my P:M 2.6 GCT and... the game freezes. I can't play levels at all.

If I'm on the character select screen, and I scroll through the costumes, the moment I get to past the sixth costume the game freezes. It's a freeze with the beep.
If I'm on the stage select screen, the moment I press to start the match... well, it doesn't freeze, but it doesn't DO anything. I just sit, and sit, and sit, and wait, and wait... and nothing.

I really, really wish someone would just upload a P:M ready .zip with all the proper directories in all the proper places, because I have absolutely no idea what could be going wrong. I've followed all the directions and no matter what my game just freezes. ._.

=EDIT=
I dunno if I'm just being stupid or what, but I honestly feel this whole cBliss business needs a much more... thorough, specific tutorial. Something more... straightforward? I thought this would be easy enough, but... obviously all the freezing proves it's not...


Title: Re: cBliss v1.5 [16?]
Post by: Don Jon Bravo on July 22, 2013, 06:25:50 PM
a lot of PM character selection screens do not include a pokemon trainer icon, which gives freezing issues also...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 22, 2013, 06:41:40 PM
The Project M CSS is supposed to be used with Project M, where Trainer cannot be selected. So, that freeze should not occur. I have a version of the Project M CSS with trainer, so if used without Project M, it will not freeze. Still, that one doesn't include the cBliss extra costumes.

To use cBliss successfully with Project M 2.6, the common5.pac has to include the extra costumes, and the extra pac/pcs files addressed by the CSS have to exist in either the sd card or the iso file. Also, if it's only in the sd card, if you're using riivolution, the extra files have to be reflected in the xml. My recommendation and what I do myself is just using this (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279) to add the needed costumes into the iso, and having everything else either in the iso or the sd card, which would be css portraits, battle portraits and results portraits.

Also, Bowser will freeze unless the gigabowser slots are also filled with the 10 costumes, be careful with that.


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on July 22, 2013, 08:34:11 PM
The GigaBowser slots must be filled in any case?


Title: Re: cBliss v1.5 [16?]
Post by: ShadowGarion on July 22, 2013, 08:42:55 PM
I used your (M2K) cBliss enabler thingamabobber on my P:M 2.6 GCT and... the game freezes. I can't play levels at all.

If I'm on the character select screen, and I scroll through the costumes, the moment I get to past the sixth costume the game freezes. It's a freeze with the beep.
If I'm on the stage select screen, the moment I press to start the match... well, it doesn't freeze, but it doesn't DO anything. I just sit, and sit, and sit, and wait, and wait... and nothing.

I really, really wish someone would just upload a P:M ready .zip with all the proper directories in all the proper places, because I have absolutely no idea what could be going wrong. I've followed all the directions and no matter what my game just freezes. ._.

=EDIT=
I dunno if I'm just being stupid or what, but I honestly feel this whole cBliss business needs a much more... thorough, specific tutorial. Something more... straightforward? I thought this would be easy enough, but... obviously all the freezing proves it's not...
This is why i haven't tried it yet.


Title: Re: cBliss v1.5 [16?]
Post by: Carnage on July 23, 2013, 02:08:33 AM
most ppl that say the game freezes is becuase they dont all all chars with the costumes from 00 to 09 even if the char ignores like the 01 (mario olimar and etc)


Title: Re: cBliss v1.5 [16?]
Post by: Amarythe on July 24, 2013, 09:04:50 AM
Isn't Giga Bowser just ONE slot? I need 10 Giga Bowser slots? It's the same with Wario Man?
And If I don't have a texture filling EVERY slot, the game freezes?

The list that cBliss comes with is a little confusing. Certain characters have their red team costumes as one of the four added costumes; I don't understand how a costume the character already has can be considered an additional costume.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on July 24, 2013, 09:10:49 AM
Isn't Giga Bowser just ONE slot? I need 10 Giga Bowser slots? It's the same with Wario Man?
And If I don't have a texture filling EVERY slot, the game freezes?

The list that cBliss comes with is a little confusing. Certain characters have their red team costumes as one of the four added costumes; I don't understand how a costume the character already has can be considered an additional costume.

In Project M, Giga Bowser has multiple costumes, so if you're using it, he needs the extra slots filled. If not, it doesn't matter. The added costumes on team colors are for characters that use a default for a team costumes. For example, Mario's 00 costume is normally the default and red costume, but he has no 01 texture, so cBliss makes it so that his default isn't red but just a default slot alone, then 01 becomes his red costume instead. Same with Link, Luigi, Yoshi, Bowser, Lucario, etc.


Title: Re: cBliss v1.5 [16?]
Post by: Dio on July 26, 2013, 06:57:35 PM
Also, Bowser will freeze unless the gigabowser slots are also filled with the 10 costumes, be careful with that.

http://fc05.deviantart.net/fs70/f/2012/275/7/9/jontron_nightshade_reaction_gif_by_metroid0070-d5gmyks.gif (http://fc05.deviantart.net/fs70/f/2012/275/7/9/jontron_nightshade_reaction_gif_by_metroid0070-d5gmyks.gif)


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on July 28, 2013, 10:10:44 PM
The Project M CSS is supposed to be used with Project M, where Trainer cannot be selected. So, that freeze should not occur. I have a version of the Project M CSS with trainer, so if used without Project M, it will not freeze. Still, that one doesn't include the cBliss extra costumes.

The Trainer can't be selected in PM, but is there not a way to give one or all three of the independent Pokémon 10 costumes without crashing? On 2.5b I was able to use 10 for Charizard, but Squirtle and Ivysaur crashed the game no matter what I did. I never was able to fix that, but it wasn't a huge problem for me since I don't use the those two much anyway, but now there isn't a way for Charizard to work with 2.6? I tried adding 10 costumes for him and it crashed, I tried 10 for him and the Trainer, crashed, all of them, crashed. It's not the biggest problem if there isn't a way to fix this, but considering I made a Ridley recolor pack specifically for cBliss, I'd like to get Charizard 10 costumes again if possible. Am I just missing something? Every costume for all three Pokemon and the Trainer are replaced except for Squirtle and Ivysaur's 00s.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on July 29, 2013, 05:43:07 AM
All I'd want is a code for GBowser to use said 10 costumes on vBrawl, no big deal.


Title: Re: cBliss v1.5 [16?]
Post by: FireKirby7 on July 29, 2013, 01:44:34 PM
Alright, so I'm using Mewtwo's stable codes with Riivo, ProjectM 2.6, and stage expansion... In my game I'm unable to select Squirtle's, Charizard's, and Ivysaur's cBliss costumes. They are limited to 5 costumes while every other character still has 10... I dunno, it's just them... and since pokemon trainer is always so strict and complicated when it comes to hacks, I don't think its something i can figure out. any ideas to fix this?
oh, and also I'm still looking forward to the 16 slots code ^-^ how's it coming along?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 29, 2013, 01:51:59 PM
Get my cBliss tool (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All), use it, and those pokemon should be fixed as soon as you click 'update GCT'.

The Trainer can't be selected in PM, but is there not a way to give one or all three of the independent Pokémon 10 costumes without crashing? On 2.5b I was able to use 10 for Charizard, but Squirtle and Ivysaur crashed the game no matter what I did. I never was able to fix that, but it wasn't a huge problem for me since I don't use the those two much anyway, but now there isn't a way for Charizard to work with 2.6? I tried adding 10 costumes for him and it crashed, I tried 10 for him and the Trainer, crashed, all of them, crashed. It's not the biggest problem if there isn't a way to fix this, but considering I made a Ridley recolor pack specifically for cBliss, I'd like to get Charizard 10 costumes again if possible. Am I just missing something? Every costume for all three Pokemon and the Trainer are replaced except for Squirtle and Ivysaur's 00s.


Send me your gct so I can test what's wrong with it.


Title: Re: cBliss v1.5 [16?]
Post by: TheKk-47 on July 29, 2013, 06:25:03 PM
Alright, I need help getting cBliss to work on P:M 2.6. I already have the menus and icons down, but when I try a match it freezes. Using cBliss tool, I expanded some characters, the characters I didn't expand, work, the ones I did expand, do not. My question is: Do I have to put textures on everybody that I expanded for it to work? I have Fox all filled out, but when I try to play as him, I get a Silent Freeze after selecting a stage. Is it because I don't have textures on everybody, or for another reason?


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on July 29, 2013, 07:47:56 PM
Get my cBliss tool ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All[/url]), use it, and those pokemon should be fixed as soon as you click 'update GCT'.

Send me your gct so I can test what's wrong with it.


Alright, I'll send it your way.


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on July 30, 2013, 04:08:57 PM
So I followed instructions to the T and so, everything works as it should, but regardless, I'm having an issue.

The original SelChar.pac within the files (the one with all the CMPR and colors 06, 07, 08, 09 portraits) loads fine, and correctly, but when I replace all the portraits with my own (in CMPR format as well), the filesize jumps a ridiculous amount (and of course, the menu freezes when I try to load it).

Considering that the individual portrait sizes are uniform upon insertion (10,304B each), why does the filesize increase so much? I am completely at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) for why this would be...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 30, 2013, 04:28:15 PM
So I followed instructions to the T and so, everything works as it should, but regardless, I'm having an issue.

The original SelChar.pac within the files (the one with all the CMPR and colors 06, 07, 08, 09 portraits) loads fine, and correctly, but when I replace all the portraits with my own (in CMPR format as well), the filesize jumps a ridiculous amount (and of course, the menu freezes when I try to load it).

Considering that the individual portrait sizes are uniform upon insertion (10,304B each), why does the filesize increase so much? I am completely at a ([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url]) for why this would be...


Maybe your version of Brawlbox is outdated and doesn't manage well these things. Check if the folders that are supposed to be compressed are still compressed in your file, and try re-building your file by moving up-down one of your pictures.


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on July 30, 2013, 04:31:42 PM
Maybe your version of Brawlbox is outdated and doesn't manage well these things. Check if the folders that are supposed to be compressed are still compressed in your file, and try re-building your file by moving up-down one of your pictures.

Fraid thats not the case, I update my Brawlbox every time a new one comes out. I'll try the file-moving thing.

Edit: That doesnt help. I took it down to an individual .bress basis (just Mario's portion) so I could test and it appears cutting the colors in half before I import helps, but barely. We're talking a difference between 65.7kb and 64.5 kb. :/ Whereas the cBliss one is 49.9kb. I'd love to know what version of Brawlbox ASF1nk used to compress his files D:

For whatever its worth, I am using Photoshop to create and index CSPs


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 30, 2013, 05:07:40 PM
Think that the potraits included originally are supposed to be really low-sized, cause they're just black with some white number with a little coloring. Extract and compare one of your csp's in tex0 format vs one of the cbliss ones in the same format. Maybe it's just that it's normal that they're that big.


Title: Re: cBliss v1.5 [16?]
Post by: TheKk-47 on July 30, 2013, 05:19:34 PM
Is anyone going to help me?


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on July 30, 2013, 08:39:56 PM
Weird... I can't seem to make this work...

I managed to make it work just fine at first, but then I changed SD cards and now all of the extra slots freeze, even if they worked fine before, and all extra slots are filled with characters (though they are all the same for now).

Or do I have to replace them all, even the ones the game has already?

Do I have to put textures on everybody that I expanded for it to work?

Yes. All the slots.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on July 30, 2013, 09:21:24 PM
I tested the new GCT and from what I can tell after playing random characters for about an hour it works FLAWLESSLY. Thanks Mewtwo!


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on July 31, 2013, 06:27:49 AM
I'd be really thankful if someone who got their own working could share their Fighter folder...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 31, 2013, 06:59:45 AM
My fighter folder is nearly empty, cause I modded my iso to not need that lot of costumes in the SD ^^U

You don't have to replace the original ones at all. The code just forces Brawl to load more costumes than before, and it needs to find the new costumes either in the iso or the sd card. It will also need the edited portraits and icons so there's something to load once you select a new costume. But nothing else, the code doesn't force you to have the costumes in the sd or anything.

Depending on where it freezes, the reason is one or another. If the freeze is in the css, if the portrait isn't shown at all, the problem is the portrait. If it's shown but freezes shortly after, the costume isn't found or something related to the fighter folder is missing. If it freezes when the match is starting, then the battle portrait is missing. Finally, if the freeze comes once the match is finished, the problem is with the results screen portrait.

There can also be problems with the code, like the one I fixed yesterday. If the costumes info for a character has wrong info, it may try to load more than 10 costumes, and as there's no more portraits nor costume files, it crashes. My cBliss tool can extract the cBliss codes as txt, so they can be posted here, for example, and see if they're fine.


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on July 31, 2013, 03:09:42 PM
Well, here's my Codelist:

Code:
RSBE01
Super Smash Bros. Brawl

1 player matches [spunit262]
* 0468D420 2C060001

Allow More Than 1000 Replays/Stages/Snapshots [brkirch]
* 040C464C 48000184

Allow Replays Longer Than Three Minutes [brkirch]
* 040E5DE8 60000000
* 04953184 60000000
* 04953224 60000000

Unrestricted Camera on pause
* 4A000000 80000000
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Camera on Replay
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

File Patch
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000020
* 77239000 2C030000
* 4182000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A42C 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Ricky's Custom CSS [spunit262]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00010212 06070811
* 0D091A24 27171613
* 20210304 290E0F10
* 0A250B19 1B5E5C5D
* 230C1514 1F260522
* 18000000 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Hanenbow is Wi-Fi Room
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000
* C26DCEE0 00000003
* A37A0022 2C1B0025
* 40820008 3B600037
* 60000000 00000000

Stage Roster Exp, System v2.0: [Phantom Wings]
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

[Custom SSS - NEW ICONS]
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050908
* 0A0B0C0D 0E0F1114
* 151A1917 06131D1B
* 1C1F2021 22252423
* 27280710 12161800
* 006B92A4 00000027
* 066B9A58 00000027
* 1E262A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E00
* 06407AAC 000000A0
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 523D533E 543F5540
* 56415742 58435944
* 5A455B46 5C475D48
* 5E495F4A 604B614C
* 624D634E 644F0000


Custom Random CSS V1 [spunit262]
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00010212 06070811
* 0D091A24 27171613
* 20210304 0E0F100A
* 250B191B 5E5C5D23
* 0C15141F 26052218

No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000

SmokeBall doesn't stick
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000

Default CPU Level Modifier[Igglyboo]
* C2693A70 00000002
* 38800009 909E01D4
* 60000000 00000000

New mushroom stacker:
* C28960E8 00000007
* 7C23052E E3E10018
* 2C1E0000 41820024
* 80DE00D8 80C60064
* 80C60020 80C6000C
* A9460002 1D4A0008
* 394A0020 7C22552E
* 60000000 00000000
* C281C7B0 0000000D
* 2C1D0000 41820058
* 821D00D8 82100064
* 82100020 8210000C
* ABF00002 1FFF0008
* 3BFF0020 81C30030
* 7DFF1214 836F0004
* 7C0ED800 41820014
* 91CF0004 C02304A0
* D02F0000 4800001C
* 820F0000 2C100000
* 4182000C C02F0000
* 48000008 C02304A0
* 60000000 00000000
* 04842C74 38800000
* 04842C94 38800000
* 04842A2C 38800001
* 04B88804 3F3504F3
* 04B88808 3F3504F3
* 04B88DFC 3F3504F3
* 04B88E00 3F3504F3
* 20666928 00000001
* 085A9340 00000000
* 200F0004 00000000
* E0000000 80008000

Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
* 06AD817C 00000070
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF33FF
* 33FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF1FFF 13FF13FF
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
* 0645531C 00000018
* 05000001 03020103
* 08040205 02060007
* 03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
* 06455334 0000001C
* 05000001 03020103
* 08040205 02060007
* 03080109 070A090B
* 0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
* 04455460 8045531C
* 04455470 8045531C
* 04455480 8045531C
* 04455490 8045531C
* 044554A0 8045531C
* 044554B0 8045531C
* 044554C0 8045531C
* 044554D0 8045531C
* 044554E0 8045531C
* 044554F0 8045531C
* 04455500 8045531C
* 04455510 8045531C
* 04455520 8045531C
* 04455530 8045531C
* 04455540 8045531C
* 04455550 8045531C
* 04455560 8045531C
* 04455570 8045531C
* 04455580 8045531C
* 04455590 8045531C
* 044555A0 8045531C
* 044555B0 80455334
* 044555C0 8045531C
* 044555D0 8045531C
* 044555E0 8045531C
* 044555F0 8045531C
* 04455600 8045531C
* 04455610 8045531C
* 04455620 8045531C
* 04455630 8045531C
* 04455640 8045531C
* 04455650 8045531C
* 04455660 8045531C
* 04455670 8045531C
* 04455680 8045531C
* 04455690 8045531C
* 044556A0 8045531C
* 044556B0 8045531C
* 044556C0 8045531C
* 044556D0 8045531C

Sometimes the freezes are silent, sometimes they are noisy. I'm not sure whether it is the costume or the coding, or even something else. I feel like I will be having to re-do everything from scratch...


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on August 01, 2013, 12:11:46 PM
Just an update for all who may need it:

I was able to fit all my CSPs by reducing their complexity with Paint.net

I reduced the bit-depth to 8-bit, set the dithering level to 4 and the transparency threshold to 128. They still look great when imported, I really cant complain.


Title: Re: cBliss v1.5 [16?]
Post by: eddy7eddy on August 01, 2013, 07:30:44 PM
XENO-IMPORTANT!

IF YOU WANT TO PLAY WITH CBLISS WITH ALMOST ZERO FREEZES!

What do you need?

(1)-An Original(Recomended) SSBB burned ISO File

(2)-cBliss v1.5 by "ASF1nk"
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32217 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32217)

(3)-cBliss Recolors Project Filler Characters by "blazingflare"
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32364 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32364)

(4)-Mewtwo2000 New Code Fix:
http://forums.kc-mm.com/index.php?topic=59782.msg1150514#msg1150514 (http://forums.kc-mm.com/index.php?topic=59782.msg1150514#msg1150514)
---Or the cBliss Tool:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347&Moderated=All&facebook=true)

(5)- ISO Tool - Character Expander by "Mewtwo2000"
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32279)

"I'M USING GECKO CODES AND A NTSC ISO"

Steps:
-Download and follow the insturctions of "ISO Tool" [Read Info Text before download it (scroll down)]
-Rename your ISO without spaces (like: SSBB)
-Open "Extract ISO" on your bin folden (this is from wiimm's iso tools on the Mewtwo2000 ISO TOOL Info Text)
-Type the name for the new folder (like: SSBBFOLDER) then enter.
-Type your ISO name with extension (like: SSBB.iso) then enter.
-Wait until Command Prompt Close
-Now, you have a new Folder with All your ISO files
-Go to: SSBBFOLDER > DATA > files [You will find all the SSBB replaceable files)
-Replace the Fighter folder with cBliss Recolors Project, Open RAR: [Private/wii/app/RSBE/PF/]
-Replace all the cBliss 1.5 files, Open RAR: [cBlissKit v1.5[Gecko]/private/wii/app/RSBE/pf/]
-After replacing everything, Open "WriteISO" to build your new ISO
-Type the name of your Game folder (like: SSBBFOLDER) then enter.
-Type the new name for your new cBliss iso with extension (like: NEWSSBB.iso) then enter.
-Wait until Command Prompt Close
-NOW THERE IS YOUR NEW ISO WITH ALL THE cBliss FILES
-Use the new Mewtwo2000 codes and all the cBliss files on your SD.
-Play with the new ISO (WBFS format or Burn it)

I'm Gonna add a short Video with all the Steps.

XENO-ENJOY :)


Title: Re: cBliss v1.5 [16?]
Post by: K+ ~ Tanuki God on August 01, 2013, 08:05:44 PM
ISO modding... I'll stick with the old codes...
I'll take the risk of freezes but I don't wanna edit my disc or a backup


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 02, 2013, 01:22:42 AM
ISO modding... I'll stick with the old codes...
I'll take the risk of freezes but I don't wanna edit my disc or a backup

The said codes aren't especifically made for a modded iso. You can use the new codes (which are more stable than the originals) with an original Brawl with all the extra files in the SD card. Modding the iso saves some space in the sd card anyway.

Well, here's my Codelist:

Code:
RSBE01
Super Smash Bros. Brawl

1 player matches [spunit262]
* 0468D420 2C060001

Allow More Than 1000 Replays/Stages/Snapshots [brkirch]
* 040C464C 48000184

Allow Replays Longer Than Three Minutes [brkirch]
* 040E5DE8 60000000
* 04953184 60000000
* 04953224 60000000

Unrestricted Camera on pause
* 4A000000 80000000
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Camera on Replay
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

File Patch
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000020
* 77239000 2C030000
* 4182000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A42C 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Ricky's Custom CSS [spunit262]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00010212 06070811
* 0D091A24 27171613
* 20210304 290E0F10
* 0A250B19 1B5E5C5D
* 230C1514 1F260522
* 18000000 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Hanenbow is Wi-Fi Room
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000
* C26DCEE0 00000003
* A37A0022 2C1B0025
* 40820008 3B600037
* 60000000 00000000

Stage Roster Exp, System v2.0: [Phantom Wings]
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

[Custom SSS - NEW ICONS]
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050908
* 0A0B0C0D 0E0F1114
* 151A1917 06131D1B
* 1C1F2021 22252423
* 27280710 12161800
* 006B92A4 00000027
* 066B9A58 00000027
* 1E262A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E00
* 06407AAC 000000A0
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 523D533E 543F5540
* 56415742 58435944
* 5A455B46 5C475D48
* 5E495F4A 604B614C
* 624D634E 644F0000


Custom Random CSS V1 [spunit262]
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00010212 06070811
* 0D091A24 27171613
* 20210304 0E0F100A
* 250B191B 5E5C5D23
* 0C15141F 26052218

No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000

SmokeBall doesn't stick
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000

Default CPU Level Modifier[Igglyboo]
* C2693A70 00000002
* 38800009 909E01D4
* 60000000 00000000

New mushroom stacker:
* C28960E8 00000007
* 7C23052E E3E10018
* 2C1E0000 41820024
* 80DE00D8 80C60064
* 80C60020 80C6000C
* A9460002 1D4A0008
* 394A0020 7C22552E
* 60000000 00000000
* C281C7B0 0000000D
* 2C1D0000 41820058
* 821D00D8 82100064
* 82100020 8210000C
* ABF00002 1FFF0008
* 3BFF0020 81C30030
* 7DFF1214 836F0004
* 7C0ED800 41820014
* 91CF0004 C02304A0
* D02F0000 4800001C
* 820F0000 2C100000
* 4182000C C02F0000
* 48000008 C02304A0
* 60000000 00000000
* 04842C74 38800000
* 04842C94 38800000
* 04842A2C 38800001
* 04B88804 3F3504F3
* 04B88808 3F3504F3
* 04B88DFC 3F3504F3
* 04B88E00 3F3504F3
* 20666928 00000001
* 085A9340 00000000
* 200F0004 00000000
* E0000000 80008000

Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
* 06AD817C 00000070
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF33FF
* 33FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF1FFF 13FF13FF
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
* 0645531C 00000018
* 05000001 03020103
* 08040205 02060007
* 03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
* 06455334 0000001C
* 05000001 03020103
* 08040205 02060007
* 03080109 070A090B
* 0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
* 04455460 8045531C
* 04455470 8045531C
* 04455480 8045531C
* 04455490 8045531C
* 044554A0 8045531C
* 044554B0 8045531C
* 044554C0 8045531C
* 044554D0 8045531C
* 044554E0 8045531C
* 044554F0 8045531C
* 04455500 8045531C
* 04455510 8045531C
* 04455520 8045531C
* 04455530 8045531C
* 04455540 8045531C
* 04455550 8045531C
* 04455560 8045531C
* 04455570 8045531C
* 04455580 8045531C
* 04455590 8045531C
* 044555A0 8045531C
* 044555B0 80455334
* 044555C0 8045531C
* 044555D0 8045531C
* 044555E0 8045531C
* 044555F0 8045531C
* 04455600 8045531C
* 04455610 8045531C
* 04455620 8045531C
* 04455630 8045531C
* 04455640 8045531C
* 04455650 8045531C
* 04455660 8045531C
* 04455670 8045531C
* 04455680 8045531C
* 04455690 8045531C
* 044556A0 8045531C
* 044556B0 8045531C
* 044556C0 8045531C
* 044556D0 8045531C

Sometimes the freezes are silent, sometimes they are noisy. I'm not sure whether it is the costume or the coding, or even something else. I feel like I will be having to re-do everything from scratch...

I've started looking your case, for the moment the codes seem to be fine. I'll tell you more later.


Title: Re: cBliss v1.5 [16?]
Post by: eddy7eddy on August 02, 2013, 04:03:08 AM
I've Played with a friend and two random PC like 3 hours and no silent or noisy freeze.
I just add all the original cBliss files to the ISO, and all my modded files to the SD.
This seems to work perfect, almost Zero freeze.

I know i'm not saving memory, but the only problem is the ISO size (or WBFS).


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 02, 2013, 05:43:22 AM
Well, here's my Codelist:

Code:
RSBE01
Super Smash Bros. Brawl

1 player matches [spunit262]
* 0468D420 2C060001

Allow More Than 1000 Replays/Stages/Snapshots [brkirch]
* 040C464C 48000184

Allow Replays Longer Than Three Minutes [brkirch]
* 040E5DE8 60000000
* 04953184 60000000
* 04953224 60000000

Unrestricted Camera on pause
* 4A000000 80000000
* 040A7D60 4E800020
* 04109D88 38800001

Unrestricted Camera on Replay
* 0409E934 60000000
* 0409E93C 60000000
* 0409E9AC FC201890
* 0409E9B8 FC600090
* 0409E9BC FC000890
* 0409E9C8 FC001890

File Patch
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000020
* 77239000 2C030000
* 4182000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A42C 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 3D009034
* 61089D94 7C034000
* 4082003C 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

Ricky's Custom CSS [spunit262]
* 0668310C 00000030
* 387E006C 3B600000
* 3C808068 38840DE0
* 7CBB20AE 7CA50775
* 41800014 94A30004
* 3B7B0001 2C1B0032
* 4180FFE8 48000038
* 04690338 48000068
* 066900d8 00000008
* 2c170028 41820168
* 02680DE0 0022FFFF
* 06680DE0 00000029
* 00010212 06070811
* 0D091A24 27171613
* 20210304 290E0F10
* 0A250B19 1B5E5C5D
* 230C1514 1F260522
* 18000000 00000000

CSS Fix [Phantom Wings]
* 046A0C68 C2000000
* 0469DC18 40820030
* 0469DC40 2C030000
* 04689E88 60000000

CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
* 04693D50 38800004
* 06693D6C 00000008
* 38000000 3880000F
* 046900E8 60000000
* 04697F58 60000000
* 04697EEC 60000000

Regular Zelda Icon (CSS) [spunit262]
* 046900E8 60000000

Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
* 06407BD0 0000000E
* 04030F0D 1E1B1F1B
* 201B211B 221B0000
* C2684964 00000007
* 881400B8 2C00003F
* 41A00028 2C03001D
* 40A20008 3860001E
* 2C03001F 40A20008
* 38600020 2C030021
* 40A20008 38600022
* 987400B8 00000000

CSS fixes for Giga and Company V2 [spunit262] (10 Lines)
* C2684940 00000002
* 9BB400B8 57BD06BE
* 2C1D001B 00000000
* 040AF8D4 546025B6
* 040AF964 546025B6
* 040AF830 546025B6
* 040AF528 546025B6
* 040AF810 546025B6
* 040AF880 546025B6
* 040AF848 546025B6

Hanenbow is Wi-Fi Room
* C298D528 00000003
* 2C060031 40820008
* 38C00038 60000000
* 90DD08C0 00000000
* C26DCEE0 00000003
* A37A0022 2C1B0025
* 40820008 3B600037
* 60000000 00000000

Stage Roster Exp, System v2.0: [Phantom Wings]
* E0000000 80008000
* 04043B20 380000FF
* 04043B40 1C060018
* 04043B58 38840018
* 04949C8C 3884B460
* 04949D10 3884B460
* 04949E20 3884B460
* 04949EFC 3884B460
* C294A588 00000003
* A063001A 2C030040
* 41800008 38600000
* 60000000 00000000
* C294A1D0 00000003
* 7C7D1B78 2C03FFFF
* 40820008 3FA0003F
* 60000000 00000000
* 04015564 48000010
* 2042AEB0 00000041
* 0442AEB0 00000000
* 80000000 8042AEB0
* 80000001 8042AEB0
* 60000030 00000000
* 8A001801 00000000
* 86000000 00000024
* 86000001 00000018
* 62000000 00000000
* 0042B348 024B0000
* 0442B348 00000040
* 0642B34C 00000010
* 73745F63 7573746F
* 6D00002E 72656C00
* 80000000 8042BC18
* 80000001 8042B460
* 8A010001 00000000
* 0442B560 8042BC14
* 0042BC18 010F0000
* 0642BC14 00000008
* 43757374 6F6D0000
* E0000000 80008000
* 04043B34 483E783C
* 0642B370 00000050
* 2C060031 4080000C
* 80040000 48000040
* 3806000F 7C030000
* 40820030 3866FFD0
* 38C4000F 38860001
* 3CA08042 60A5B450
* 38E00000 7E6802A6
* 4BFCB811 7E6803A6
* 38C00031 4BC1878C
* 3884FFE8 4BC1877C
* 04949C88 4BAE1749
* 04949D0C 4BAE16C5
* 04949E1C 4BAE15B5
* 04949F08 4BAE14C9
* 0642B3D0 00000060
* 9421FF80 BC610010
* 7C6802A6 9061000C
* 2C000040 41800030
* 7C030378 3863FFC1
* 3CC08042 60C6BC1C
* 38860001 3CA08042
* 60A5B450 38E00000
* 39200000 4BFCB7AD
* 38000040 540013BA
* 8061000C 7C6803A6
* B8610010 80210000
* 4E800020 00000000
* 0042B455 00000078
* 0442B45C 00000002

[Custom SSS - NEW ICONS]
* 046B8F5C 7C802378
* 046B8F64 7C6300AE
* 040AF618 5460083C
* 040AF68C 38840002
* 040AF6AC 5463083C
* 040AF6C0 88030001
* 040AF6E8 3860FFFF
* 040AF59C 3860000C
* 060B91C8 00000018
* BFA10014 7CDF3378
* 7CBE2B78 7C7D1B78
* 2D05FFFF 418A0014
* 006B929C 00000027
* 066B99D8 00000027
* 00010203 04050908
* 0A0B0C0D 0E0F1114
* 151A1917 06131D1B
* 1C1F2021 22252423
* 27280710 12161800
* 006B92A4 00000027
* 066B9A58 00000027
* 1E262A2B 2C2D2E2F
* 30313233 34353637
* 38393A3B 3C3D3E3F
* 40414243 44454647
* 48494A4B 4C4D4E00
* 06407AAC 000000A0
* 01010202 03030404
* 05050606 07070808
* 0909330A 0B0B0C0C
* 0D0D0E0E 130F1410
* 15111612 17131814
* 19151C16 1D171E18
* 1F19201A 211B221C
* 231D241E 251F2932
* 2A332B34 2C352D36
* 2F373038 3139323A
* 2E3BFFFF 40204121
* 42224323 44244525
* 46264727 48284929
* 4A2A4B2B 4C2C4D2D
* 4E2E4F2F 50305131
* 523D533E 543F5540
* 56415742 58435944
* 5A455B46 5C475D48
* 5E495F4A 604B614C
* 624D634E 644F0000


Custom Random CSS V1 [spunit262]
* 06685824 0000000C
* 3C608068 7C630214
* 88630E80 00000000
* 046857F0 3AE00028
* 06680E80 00000028
* 00010212 06070811
* 0D091A24 27171613
* 20210304 0E0F100A
* 250B191B 5E5C5D23
* 0C15141F 26052218

No smokeball smoke [Standardtoaster]
* 4A000000 9105AE40
* 14000654 00020000
* 1400065C 00020000
* 14000664 00020000
* 1400066C 00020000
* E0000000 80008000

SmokeBall doesn't stick
* 4A000000 91000000
* 1405B250 00020000
* E0000000 80008000

Default CPU Level Modifier[Igglyboo]
* C2693A70 00000002
* 38800009 909E01D4
* 60000000 00000000

New mushroom stacker:
* C28960E8 00000007
* 7C23052E E3E10018
* 2C1E0000 41820024
* 80DE00D8 80C60064
* 80C60020 80C6000C
* A9460002 1D4A0008
* 394A0020 7C22552E
* 60000000 00000000
* C281C7B0 0000000D
* 2C1D0000 41820058
* 821D00D8 82100064
* 82100020 8210000C
* ABF00002 1FFF0008
* 3BFF0020 81C30030
* 7DFF1214 836F0004
* 7C0ED800 41820014
* 91CF0004 C02304A0
* D02F0000 4800001C
* 820F0000 2C100000
* 4182000C C02F0000
* 48000008 C02304A0
* 60000000 00000000
* 04842C74 38800000
* 04842C94 38800000
* 04842A2C 38800001
* 04B88804 3F3504F3
* 04B88808 3F3504F3
* 04B88DFC 3F3504F3
* 04B88E00 3F3504F3
* 20666928 00000001
* 085A9340 00000000
* 200F0004 00000000
* E0000000 80008000

Characters have 10 Costumes [All Chars +] [Mewtwo2000, ASF1nk]
* 06AD817C 00000070
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF33FF
* 33FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF1FFF 13FF13FF
* 13FF13FF 13FF33FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF
* 13FF13FF 13FF13FF

Costume Color offset FIX v2 [ASF1nk, Mewtwo2000]
* 0645531C 00000018
* 05000001 03020103
* 08040205 02060007
* 03080109 0C000000

New Wario's own Costume offset v2 [12 Costumes] [ASF1nk, Mewtwo2000]
* 06455334 0000001C
* 05000001 03020103
* 08040205 02060007
* 03080109 070A090B
* 0C000000 00000000

All Roster has Costume Offset FIX. v3 [ASF1nk, Mewtwo2000]
* 04455460 8045531C
* 04455470 8045531C
* 04455480 8045531C
* 04455490 8045531C
* 044554A0 8045531C
* 044554B0 8045531C
* 044554C0 8045531C
* 044554D0 8045531C
* 044554E0 8045531C
* 044554F0 8045531C
* 04455500 8045531C
* 04455510 8045531C
* 04455520 8045531C
* 04455530 8045531C
* 04455540 8045531C
* 04455550 8045531C
* 04455560 8045531C
* 04455570 8045531C
* 04455580 8045531C
* 04455590 8045531C
* 044555A0 8045531C
* 044555B0 80455334
* 044555C0 8045531C
* 044555D0 8045531C
* 044555E0 8045531C
* 044555F0 8045531C
* 04455600 8045531C
* 04455610 8045531C
* 04455620 8045531C
* 04455630 8045531C
* 04455640 8045531C
* 04455650 8045531C
* 04455660 8045531C
* 04455670 8045531C
* 04455680 8045531C
* 04455690 8045531C
* 044556A0 8045531C
* 044556B0 8045531C
* 044556C0 8045531C
* 044556D0 8045531C

Sometimes the freezes are silent, sometimes they are noisy. I'm not sure whether it is the costume or the coding, or even something else. I feel like I will be having to re-do everything from scratch...

So I've built the gct with your codes and it wasn't working at all for me, the game froze after the strap. After changing your 114-line FPC 3.5.1 with the longer version (115 lines), it's worked flawlessly. I've visualized the 10 preview pictures for all the characters with no freezes, and I've played a 4-player match with no issues.

This is the code I've changed, just in case:

Code:
File Patch 3.5.1 (longer)
E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000

Idk, if this doesn't solve it for you, something's wrong in your folders for sure. Be sure you have all the pac and pcs files for the extra costumes, and you got all the menu stuff.


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on August 02, 2013, 04:06:41 PM
Thanks, that file patch is in my SD ever since 2010 XD

I'll give it a try ASAP... And if it still freezes I'll start to replace my files


Title: Re: cBliss v1.5 [16?]
Post by: Tabuu Forte Akugun on August 03, 2013, 08:42:51 AM
I'm wondering something, ASF1nk...

I just recently added cBliss to my codeset, but the extra costumes silent freeze after I pick a stage. And yes, I tested this with a character for whom I installed extra skins (my King Cold PSA over Ganon), But when I use normal skins, that are already there without cBliss, they work A-1. Could anyone tell me why it's freezing even with the skins installed and double-checked?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 03, 2013, 09:18:24 AM
The original codes are unstable, it's been said a few times already  :-\

Use my cBliss Tool to update your codes, they should not freeze after that.


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on August 03, 2013, 12:14:05 PM
The original codes are unstable, it's been said a few times already  :-\

Use my cBliss Tool to update your codes, they should not freeze after that.

Naaaaaa.
He is issue is clearly that he didn't replace ALL the costumes, it isn't the codes.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 03, 2013, 01:04:01 PM
Naaaaaa.
He is issue is clearly that he didn't replace ALL the costumes, it isn't the codes.

Well, he said they were installed and double-ckecked...

Unless... he isn't using both pac and pcs files? Tabuu, are your costumes in both pac and pcs?


Title: Re: cBliss v1.5 [16?]
Post by: Tabuu Forte Akugun on August 03, 2013, 08:15:28 PM
Okay, maybe I didn't clarify.

a) I'm using M2000's mods of your codes,
b) yes, I have both pac and pcs. It's a habit I got into because I like using hacks in single player anyway.
and c) I even tried selecting a costume using player 2, in order to bypass the Random icon so it wouldn't select a vacant slot. Example, I tried to load FitGanon09.pac/pcs with default (00) Yoshi.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 03, 2013, 09:44:43 PM
Maybe you forgot the files in /info/portrite related to the battle portraits... If it's not that, I have no clue...


Title: Re: cBliss v1.5 [16?]
Post by: Tabuu Forte Akugun on August 04, 2013, 09:00:15 AM
Nope, M2000, that's not it either. I copied every interface file from the ZIP and all.

Maybe I WILL just try using your cBliss Tool.

EDIT: Just tried the cBliss tool with editec GCT. Even that, it refuses to load the extra costumes. :/


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 04, 2013, 09:37:41 AM
Send me your gct and I'll see if anything's wrong with it. If it works fine for me, we'll discard the problem is with the gct.


Title: Re: cBliss v1.5 [16?]
Post by: Tabuu Forte Akugun on August 04, 2013, 04:46:34 PM
Sent.

I'm going to keep installing skins and trying different stuff with cBliss tool in the meantime.

Edit: OK, I've tried everything I could think of, and it still consistently freezes. I use Riivo with Stage Expansion.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 06, 2013, 08:55:04 AM
Ok, the codes you sent me worked fine in a USB loader, I had to add the file patch code to make them work for me.

If you're using riivo, maybe the problem is with your xml file. You have to declare the files you're trying to read. If you got the xml from the cBliss package, that should be fine. But if you've changed it recently for some reason, then your game won't read the new costumes, and the game will crash.


Title: Re: cBliss v1.5 [16?]
Post by: Tabuu Forte Akugun on August 06, 2013, 02:49:21 PM
Okay, thanks. I'll try with the new XML, I noticed I hadn't changed it. But I took a look at it and noticed that it doesn't include paths to the new costumes. Which XML do you cBliss users use?

EDIT: Ok, I officially give up. Nothing works...


Title: Re: cBliss v1.5 [16?]
Post by: galaga4991 on August 07, 2013, 10:42:30 PM
I'm having trouble setting up cBliss with CEP 5.4. Anyone have a working setup they can upload?


Title: Re: cBliss v1.5 [16?]
Post by: PseudoTypical on August 10, 2013, 05:56:56 PM
I'm having trouble setting up cBliss with CEP 5.4. Anyone have a working setup they can upload?
Same here, except for P:M 2.6.

Oh, and hi, Galaga!


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 10, 2013, 08:29:07 PM
I've said it many times already, you should try my cbliss tool (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All). It really makes things easier, at least with codes.

If it's menu things, then it's a matter of downloading the cBliss files and modifying them with the stages part and stuff.


Title: Re: cBliss v1.5 [16?]
Post by: PseudoTypical on August 10, 2013, 08:50:48 PM
I've said it many times already, you should try my cbliss tool ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All[/url]). It really makes things easier, at least with codes.

If it's menu things, then it's a matter of downloading the cBliss files and modifying them with the stages part and stuff.
That's the first thing I tried, actually (thank you for making it, by the way!). All of the menu stuff is fine, but I get soft freezes randomly. :/


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 11, 2013, 03:12:44 AM
Send me your gct and I'll take a look to it ;)


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on August 12, 2013, 02:36:22 PM
I've said it many times already, you should try my cbliss tool ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All[/url]). It really makes things easier, at least with codes.

If it's menu things, then it's a matter of downloading the cBliss files and modifying them with the stages part and stuff.


I hate to tell you this, but your program is considered to NOT be safe when I tried to download it.

Anyway, I did see an error with Wario's small portrait order with the current code set, in that the portraits are not following the same order as the new color order...

FitWario02 -> InfFace376
FitWario03 -> InfFace373
FitWario05 -> InfFace374
FitWario08 -> InfFace380
FitWario09 -> InfFace379

Can this be fixed up so that we don't have to mess around with portrait renaming?


Edit: Disregard what I said about Wario.  I forgot to input the modified InfFace portraits into my SD card.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 12, 2013, 02:56:03 PM
I guess I can do nothing about it, some antivirus are just stupid. If you want to use it, you may have to temporarily disable your antivirus, or whatever program that tells you it's not safe. I can assure you that the program won't harm your computer or anything. I'm not a hacker ^^U xD


Title: Re: cBliss v1.5 [16?]
Post by: mnsg on August 12, 2013, 03:37:20 PM
I guess I can do nothing about it, some antivirus are just stupid. If you want to use it, you may have to temporarily disable your antivirus, or whatever program that tells you it's not safe. I can assure you that the program won't harm your computer or anything. I'm not a hacker ^^U xD

I was able to work around it, but the program was a waste, as I kept getting errors stating that I have no codes.

Anyway, I only looked at it, because of my mistake that was easy to fix.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on August 12, 2013, 03:52:34 PM
I guess I can do nothing about it, some antivirus are just stupid. If you want to use it, you may have to temporarily disable your antivirus, or whatever program that tells you it's not safe. I can assure you that the program won't harm your computer or anything. I'm not a hacker ^^U xD

Most ironic words that have ever come of Mewtwo2000 to this day.


Title: Re: cBliss v1.5 [16?]
Post by: Taiko on August 12, 2013, 03:59:30 PM
I'm not sure if I'm the only one with this problem, but I seem to be having issues getting the extra stock icons to work. A few of them (expanded team slots) work, but anything past the character's original limit just shows the icon for the last colour slot they originally had (ex. Mario 07-09 show 06 Mario's stock icon, even when I changed them all)

And I'm using Mewtwo2000's version of the codes, by the way.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 12, 2013, 06:51:25 PM
Most ironic words that have ever come of Mewtwo2000 to this day.

xD

I'm not sure if I'm the only one with this problem, but I seem to be having issues getting the extra stock icons to work. A few of them (expanded team slots) work, but anything past the character's original limit just shows the icon for the last colour slot they originally had (ex. Mario 07-09 show 06 Mario's stock icon, even when I changed them all)

And I'm using Mewtwo2000's version of the codes, by the way.

The reason may be that you don't have the extra stock icons in your menu files. If you actually have the said icons, maybe they're not in the correct format. Either way, the game doesn't find them, and loads the previous valid file. That's something that would freeze if you tried to play classic mode with one of them, but doesn't if you play vs mode and just go to the stage select screen.

Are you using the files in the cBliss package or something custom?


Title: Re: cBliss v1.5 [16?]
Post by: Taiko on August 12, 2013, 08:15:08 PM
The reason may be that you don't have the extra stock icons in your menu files. If you actually have the said icons, maybe they're not in the correct format. Either way, the game doesn't find them, and loads the previous valid file. That's something that would freeze if you tried to play classic mode with one of them, but doesn't if you play vs mode and just go to the stage select screen.

Are you using the files in the cBliss package or something custom?
I added the cBliss files into the Project:M ones (exported the MiscData[40] from cBliss, and replaced the Project: M one) but the odd thing is that it loads the extra team slot squares (red, green, blue), yet not the other random coloured squares. Does the sc_selmap.pac have to be separate from common5? As for format, I didn't touch anything yet, so they're still squares.

EDIT: Separate selmap didn't change anything.

EDIT 2: The vanilla cBliss sc_selmap.pac seems to work, but once I export the files and import them into the Project: M selmap, it seems to break. Is there something else I need to export as well?


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on August 12, 2013, 10:50:06 PM
From the OP:

"What to replace to use your own CSS/SSS/Result
Yes you can use your own CSS/SSS/Result with this.
Always be wary of your filesize limits:
sc_selcharacter.pac = limit 3.79 MB
sc_selmap.pac = limit 1.14 MB
Here is what to replace:
sc_selcharacter:
-char_bust_tex_lz77 [CSPs]
-MiscData[90] [StockIcons]

sc_selmap:
-MiscData[40] [StockIcons]
-PAT= MenSelmapPlayer1_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer2_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer3_TopN [On MiscData[20]] [Pattern File for StockIcons]
-PAT= MenSelmapPlayer4_TopN [On MiscData[20]] [Pattern File for StockIcons]

STGRESULT.pac:
-MiscData[120] [StockIcons]
-PAT= InfStockface_TopN__0 [On MiscData[110]] [Pattern File for StockIcons]"

...

You're obviously missing the PAT animation...

...


Title: Re: cBliss v1.5 [16?]
Post by: Taiko on August 13, 2013, 07:01:04 PM
It worked, thank you! I didn't know you had added that to the OP, sorry about that!


Title: Re: cBliss v1.5 [16?]
Post by: Kage Ryu on August 18, 2013, 02:51:27 AM
Hello.

Just wanted to drop by and say that I am loving the potential for this cBliss thing. So many mods out there, and not nearly enough default slots to enjoy them all. I am using it and liking it so far. Keep up the awesome work. (:


Title: Re: cBliss v1.5 [16?]
Post by: Tyshy on August 19, 2013, 06:26:56 PM
Where do i change the result portraits :) i didnt see it in the STGRESULT


Title: Re: cBliss v1.5 [16?]
Post by: silver856 on August 20, 2013, 09:02:27 PM
Does anyone have a project M2.6 cbliss ready download that I could use because I am easily confused and I don't know how to put cbliss on project M


Title: Re: cBliss v1.5 [16?]
Post by: PseudoTypical on August 20, 2013, 09:27:23 PM
Does anyone have a project M2.6 cbliss ready download that I could use because I am easily confused and I don't know how to put cbliss on project M
If you're fine with using a stage expansion, you can use this!

http://smashboards.com/threads/project-m-complete-extension.339583/ (http://smashboards.com/threads/project-m-complete-extension.339583/)


Title: Re: cBliss v1.5 [16?]
Post by: silver856 on August 20, 2013, 10:07:18 PM
thanks


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on August 20, 2013, 10:12:16 PM
Where do i change the result portraits :) i didnt see it in the STGRESULT
It's in Pf/Menu/Common/char_bust_tex/*your files here*
They bare called MenSelChrFaceBXX0.pac, or smething like this...


Title: Re: cBliss v1.5 [16?]
Post by: PK-Thunder on August 21, 2013, 12:44:39 AM
does anyone have a video tutorial for project m?


Title: Re: cBliss v1.5 [16?]
Post by: zorrodood on August 21, 2013, 03:25:15 PM
soooo.. where's the update with the PAL codes?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 21, 2013, 03:41:04 PM
soooo.. where's the update with the PAL codes?


http://forums.kc-mm.com/index.php?topic=59782.msg1152656#msg1152656 (http://forums.kc-mm.com/index.php?topic=59782.msg1152656#msg1152656)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33347)


Title: Re: cBliss v1.5 [16?]
Post by: Tyshy on August 21, 2013, 07:25:39 PM
Sorry to bother but where do i put trophy hacks


Title: Re: cBliss v1.5 [16?]
Post by: SonicBrawler on August 21, 2013, 07:49:57 PM
Sorry to bother but where do i put trophy hacks

in a thread in the help section that isnt here


Title: Re: cBliss v1.5 [16?]
Post by: Tyshy on August 21, 2013, 08:09:46 PM
in a thread in the help section that isnt here
im talking about with the cbliss XML


Title: Re: cBliss v1.5 [16?]
Post by: zorrodood on August 24, 2013, 01:18:44 PM
i kinda could use a tutorial for PAL and riivolution, 'cause i'm not really sure how everything is supposed to look like in the end.
i got it half way to work. when i'm using riivolution mario and ness have a 01 and luigi has a 02 costume but nobody has 06-09. when i'm using gecko the costumes are all there, but if i select a stage in a brawl it gets stuck in an eternal loading 'screen'.
and riivolution gives me a black screen at when the result screen is supposed to come up.


Title: Re: cBliss v1.5 [16?]
Post by: Purpa(Rage83) on August 24, 2013, 04:54:43 PM
Make sure.
 That you
Have all costume slots filled before you play. Or you'll get a silent freeze.
Typing from a phone btw.


Title: Re: cBliss v1.5 [16?]
Post by: zorrodood on August 24, 2013, 05:04:21 PM
Make sure.
 That you
Have all costume slots filled before you play. Or you'll get a silent freeze.
Typing from a phone btw.

i'm not getting any freezes. it's just that when i select a stage it says 'loading...' and the brawl icon keeps spinning for all eternity. it happens with any character, modified and unmodified. and only with gecko.


Title: Re: cBliss v1.5 [16?]
Post by: PseudoTypical on August 24, 2013, 05:12:56 PM
i'm not getting any freezes. it's just that when i select a stage it says 'loading...' and the brawl icon keeps spinning for all eternity. it happens with any character, modified and unmodified. and only with gecko.
I've had this happen, too, although I assumed it'd be called a silent freeze. It only happens once in a while for me. I'd like to know how to fix it, too.


Title: Re: cBliss v1.5 [16?]
Post by: zorrodood on August 25, 2013, 03:50:11 AM
i installed everything new and i'm using gecko now. i'm having dummy files for every costume and the costumes work fine, but i'm getting a black screen after every brawl match, no matter if someone wins or i just quit. training and single player work fine. it freezes only when a result screen is supposed to come up.


Title: Re: cBliss v1.5 [16?]
Post by: SpoonTheMan on August 25, 2013, 04:14:33 PM
Please, is the random freezing in Riivolution ever going to be fixed? I really want to use this mod, but Gecko has a couple sound bugs I don't expect to ever be fixed... That would be awesome if it can be fixed to work properly in Riivolution.


Title: Re: cBliss v1.5 [16?]
Post by: Purpa(Rage83) on August 26, 2013, 05:44:55 AM
zorrodood, use the results screen offered by cBliss, make sure that your slots are correctly compressed, and also, check your stages too.


Title: Re: cBliss v1.5 [16?]
Post by: zorrodood on August 26, 2013, 06:16:16 AM
zorrodood, use the results screen offered by cBliss, make sure that your slots are correctly compressed, and also, check your stages too.
the cbliss result screen is the only one i have ever had on my sd card (does the PAL version need a different one?), i don't know which slots you mean and i don't have any stages.
is there a result screen in the OP? and btw i have no idea what the OP is or where to get it.


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on August 26, 2013, 07:45:14 AM
Try removing the result screen and see what happens.
OP is the Original Post(er). In this case it's the first post in this thread.


Title: Re: cBliss v1.5 [16?]
Post by: zorrodood on August 26, 2013, 11:27:30 AM
Try removing the result screen and see what happens.
OP is the Original Post(er). In this case it's the first post in this thread.
wow that [censored]ing fixed it, wth?
btw is the 15/16 costumes still a thing?


Title: Re: cBliss v1.5 [16?]
Post by: BlueBrain on August 26, 2013, 11:34:13 AM
is there already a full package that is just install and done for P:M?
im way too lazy and uninspired to have to do weird stuff to make it work...


Title: Re: cBliss v1.5 [16?]
Post by: Purpa(Rage83) on August 26, 2013, 11:47:49 AM
I have one, but it has some other things in it.
(Classic Expansion, ASL, and SFX)
It's also NTSC-U, so i'm not sure how much help it'd be.

As for slots, I meant your costumes for the characters.


Title: Re: cBliss v1.5 [16?]
Post by: nerdbot on August 29, 2013, 06:18:21 AM
I made this as a help topic but it's probably just better off if I post it in here:

I wanted to make a remake of the Orange/Blue Ice Climbers skin from Melee to use with cBliss. With that skin, Nana was the lead character and Popo is the CPU-controlled one. With cBliss it seems all the extra slots have Popo as the lead climber, though. Is there a way to put Popo in the back without overlapping a preexisting skin? The one I'm trying to change is FitPopo08, for the record.


Title: Re: cBliss v1.5 [16?]
Post by: Dio on August 30, 2013, 12:28:45 AM
I have a bit of a inquiry. Now im sure this is not best place to bring this up but it is relative to cBliss;

With the ability to add new outfits for each character. Is there a way(code) that we can ultimately get rid of team colors but still play with teams? Or to very least give each characters 2 sets of team colors like Wario?

You know so people can play as the Blue Team but use any color they want?

In my Cbliss I have both Shiekah Link and Maritime Link. Both make good team colors for Blue so being able to pick which ever one would give better variety to players.

Also two ppl can pick the same character with out playing with the same texture (also get rid of that weird white overlay on P2 textures)

Not to mention it would allow non team colors to pair. (Dark Link and Dark TL, Brown Ganon and Brown Bowser,etc )

With that done the team combinations would be even more fun.
Is this possible? :/


Title: Re: cBliss v1.5 [16?]
Post by: SpoonTheMan on August 31, 2013, 08:41:55 PM
Is there any way the random-freeze-on-stage-select issue on Riivolution that cBliss has might be fixed?


Title: Re: cBliss v1.5 [16?]
Post by: Amazerommu on September 01, 2013, 02:33:15 AM
I have a bit of a inquiry. Now im sure this is not best place to bring this up but it is relative to cBliss;

With the ability to add new outfits for each character. Is there a way(code) that we can ultimately get rid of team colors but still play with teams? Or to very least give each characters 2 sets of team colors like Wario?

You know so people can play as the Blue Team but use any color they want?

In my Cbliss I have both Shiekah Link and Maritime Link. Both make good team colors for Blue so being able to pick which ever one would give better variety to players.

Also two ppl can pick the same character with out playing with the same texture (also get rid of that weird white overlay on P2 textures)

Not to mention it would allow non team colors to pair. (Dark Link and Dark TL, Brown Ganon and Brown Bowser,etc )

With that done the team combinations would be even more fun.
Is this possible? :/
I am also very interested to know about this. Would be cool to be able to play on teams but use whatever color you want. Since most of my favorite colors are not any of the team colors.


Title: Re: cBliss v1.5 [16?]
Post by: TheKk-47 on September 02, 2013, 05:03:05 PM
I have one, but it has some other things in it.
(Classic Expansion, ASL, and SFX)
It's also NTSC-U, so i'm not sure how much help it'd be.

As for slots, I meant your costumes for the characters.
Is it for Riivolution? If so, please upload it, you'll be doing many people a favor


Title: Re: cBliss v1.5 [16?]
Post by: Amazerommu on September 03, 2013, 07:04:44 PM
wow that [censored]ing fixed it, wth?
btw is the 15/16 costumes still a thing?

Oi! I'm having a similar problem as zorrodood had with the game freezing when it should load the results screen. I tried deleting it and that didn't fix it. Anyone have any ideas what else could be causing this? It only started happening after updating to 2.6b... I hope it doesn't have anything to do with that.


Title: Re: cBliss v1.5 [16?]
Post by: JBG on September 04, 2013, 04:44:03 PM
this is probably something that should go in the FAQ, but what differences need to be there for the Peach Entry PACs and Pokemon Trainer FS PACs?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on September 04, 2013, 06:00:35 PM
They can be copies of the standard ones, if that's the concern.


Title: Re: cBliss v1.5 [16?]
Post by: SpoonTheMan on September 04, 2013, 07:46:23 PM
Random Freezing Issue on Riivolution appears to be... FIXED. I looked back in this topic, and found out that all that is needed is to add create="true" to the external folder lines in the Riivolution xml file. Might wanna have someone verify if this truly fixes the random freezing issue and put this info on the main post. :af:


Title: Re: cBliss v1.5 [16?]
Post by: Tyli on September 19, 2013, 05:18:23 PM
I'm having troubles with the cBliss tool and Project M coupled with Stage Expansion.  Whew, that's a lot.

Anywho, I was using the .gct that came with the Classic Stage Expansion for Project M.  I edited it to add Cbliss and then I tried to cycle through my costumes.  The game freezes after going to the character's 7th costume.

Running Riivolution here.


Title: Re: cBliss v1.5 [16?]
Post by: Ultraxwing on September 19, 2013, 06:47:34 PM
 Cbliss really doesn't work with Riivolution to well. i had to dump Riivolotion for Cbliss. and i completely forgot how perfect many mods ran without Riivolution. it is a lot more stable. and with the sound replacement engine that is out. Riivolution is now a thing of the past


Title: Re: cBliss v1.5 [16?]
Post by: Tyli on September 19, 2013, 06:49:00 PM
The thing that's keeping me with Riivo though is that I can use more than 2 GB of space.


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on September 22, 2013, 04:06:17 AM
Hmm... Am I the only one who encounters glitches with the pokemon series when using cBliss? I managed to make it work, but Pokemons (ALL of them... From Pikachu to Pokemon trainer, and with Lucario and Jigllypuff...) aren't working... I don't even put hacks on them (except the filler characters)


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on September 22, 2013, 08:33:04 AM
Hmm... Am I the only one who encounters glitches with the pokemon series when using cBliss? I managed to make it work, but Pokemons (ALL of them... From Pikachu to Pokemon trainer, and with Lucario and Jigllypuff...) aren't working... I don't even put hacks on them (except the filler characters)

Doesn't happen to me at all, cBliss is fully working for me


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on September 22, 2013, 11:09:08 AM
Doesn't happen to me at all, cBliss is fully working for me
I'll try to format my SD Card, then... Weird though...


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on September 23, 2013, 12:48:22 PM
Cbliss really doesn't work with Riivolution to well. i had to dump Riivolotion for Cbliss. and i completely forgot how perfect many mods ran without Riivolution. it is a lot more stable. and with the sound replacement engine that is out. Riivolution is now a thing of the past

You must be drunk. Riivolution a thing of the past, what? It's so easy to set up and work with. Maybe you just haven't updated it.


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on September 23, 2013, 05:01:03 PM
You must be drunk. Riivolution a thing of the past, what? It's so easy to set up and work with. Maybe you just haven't updated it.

Gecko is easier, and up to date USB Loaders work good enough, with slightly less compatibility. Nowadays, it's only a matter of preference.


Title: Re: cBliss v1.5 [16?]
Post by: nernerman on September 23, 2013, 11:34:06 PM
I am not sure if this has been asked yet, but does Jigglypuff need any certain models in order for it to work? I used the regular Fitpurin00 with altered textures. and it seems that blue goes unchanged but green freezes.


Title: Re: cBliss v1.5 [16?]
Post by: Kage Ryu on September 24, 2013, 12:00:45 PM
I am not sure if this has been asked yet, but does Jigglypuff need any certain models in order for it to work? I used the regular Fitpurin00 with altered textures. and it seems that blue goes unchanged but green freezes.
Green Jiggs has additional bones because of the Noddy hat. Using a Jiggs that is not based on FitPurin02's bones over that slot will cause the game to freeze when it loads.


Title: Re: cBliss v1.5 [16?]
Post by: nernerman on September 24, 2013, 06:33:49 PM
Thanks pal.


Title: Re: cBliss v1.5 [16?]
Post by: Nanobuds on September 26, 2013, 06:05:52 PM
Green Jiggs has additional bones because of the Noddy hat. Using a Jiggs that is not based on FitPurin02's bones over that slot will cause the game to freeze when it loads.

That... How did I not know that?

For the past 4 years my green jiggs always froze.

You sir, are my savior.


Title: Re: cBliss v1.5 [16?]
Post by: StupidMarioFan1 on September 26, 2013, 06:22:58 PM
Interesting, I wonder how the Fitpurin.pac was formatted to have one slot use extra bones without causing the others to freeze. :/


Title: Re: cBliss v1.5 [16?]
Post by: ds22 on September 26, 2013, 06:45:31 PM
The model itself doesn't have extra bones of anything like that.
It's just that the hat is stored as a separate model, rather than being attached to the model.


Title: Re: cBliss v1.5 [16?]
Post by: Kage Ryu on September 26, 2013, 08:23:14 PM
The model itself doesn't have extra bones of anything like that.
It's just that the hat is stored as a separate model, rather than being attached to the model.
Yeah, this.

I have a couple Kirby-hat mods where I stole Jigg's hat model and slapped it onto a FitKirbyCharacter00.pac, though I had to adjust the location parameters for the hat to get it to sit on Kirby's head right. I turned Marth Kirby into Sword Kirby this way.


Buuuuut that's way off topic for this thread. To stick with what Nernerman was asking, any Jiggs mod will work for the rest of Jigg's cBliss colors; only Green Jiggs needs to keep the hat to prevent freezing.
I'm not exactly sure how Brawl reads to make sure Jiggs has that extra model on slot 02, though.


Title: Re: cBliss v1.5 [16?]
Post by: DarkPikachu on October 03, 2013, 02:58:40 PM
anyone else get this issue??
this happens randomly...

select your chars and stage...
on the "READY TO FIGHT" screen, it seems to go into an infinite loop.

I can bring up the home menu and shut the wii down normally here,
but it just never loads the battle...

NOTE:
this doesn't happen every time.
when it does load the battle, everything works perfectly.

I havn't put the extra characters in though (I'm not loading them in the match)
could this be a cause??


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on October 04, 2013, 05:10:56 PM
Do you have the slots in use in your card? If not, there's your problem.


Title: Re: cBliss v1.5 [16?]
Post by: DarkPikachu on October 04, 2013, 05:57:19 PM
Do you have the slots in use in your card? If not, there's your problem.

so I have to have the files existant on the SD??

like I said, I'm not loading the non-existant costumes in brawl.
but that shouldn't make it freeze :/

it happens when selecting the stage... it just loads constantly...
I can still power the wii off normally and go to the home menu and all...


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on October 04, 2013, 06:38:12 PM
What did I JUST say? You NEED to have them existing if you want the game to load properly. No costumes, no loading. Simple as. You don't even need to go over to a slot that doesn't have a costume set.

Look around somewhere in this thread for a placeholder pack.


Title: Re: cBliss v1.5 [16?]
Post by: DarkPikachu on October 06, 2013, 11:47:33 AM
alright... sry


Title: Re: cBliss v1.5 [16?]
Post by: OmegaMalkior on October 13, 2013, 01:24:43 PM
Is there a way I can use cBliss for only one specific character and not all the characters?
Ex. Only Yoshi to have 10 c-slots, and the rest of the characters to have normal c-slots.


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on October 13, 2013, 02:47:22 PM
Is there a way I can use cBliss for only one specific character and not all the characters?
Ex. Only Yoshi to have 10 c-slots, and the rest of the characters to have normal c-slots.
I'm not sure, but I think it's possible via M2000 last program for cBliss code...


Title: Re: cBliss v1.5 [16?]
Post by: Bad Box Art Mega Man on October 27, 2013, 06:19:25 PM
im having problems getting my cBliss to work. I named every file correctly, put every needed file in their proper folders (the PT FS files and Peach Entries), I put the common5 file in the system folder, crossed my 't's and dotted my 'i's; yet whenever I start an actual match, the game does a silent freeze. my training mode matches work just fine. what am I doing wrong? my only theory is the info.pac file. is regular one compatible with cBliss, or what else am I doing wrong? (and yes I tested all the skins I want in).


Title: Re: cBliss v1.5 [16?]
Post by: Blue Vixen on November 01, 2013, 03:03:47 PM
can I use any STGRESULT.PAC with cbliss ?


Title: Re: cBliss v1.5 [16?]
Post by: Bad Box Art Mega Man on November 01, 2013, 04:51:10 PM
can I use any STGRESULT.PAC with cbliss ?
yes. mine works fine with it.

on a different subject, it was my info.pac file that messed with it. 391KB is its size limit, and adding to it to ensure it works with the other characters for cBliss will increase the file size. that's the only letdown, but renaming songs and characters, as well as a character's symbol, is not as big a priority. in fact its the bottom of my list.


Title: Re: cBliss v1.5 [16?]
Post by: HowDoYouLikeMyName? on November 02, 2013, 06:59:46 AM
how about tourney mode? Am I able to choose the new colors there?


Title: Re: cBliss v1.5 [16?]
Post by: Szasz on November 04, 2013, 12:28:06 PM
Tourney mode is never really used, so I'm doubtful anyone would bother testing for it.

Has anyone got this working with P:M2.6b? I had a functional 2.5b and 2.6 cbliss build, but I can't get Bowser's extra slots to work.

I used m22k's cbliss program, and imported miscdata 90 and 40 for selchr and selmap respectively, as well as the four "pat-selmapchr" files for selmap and a char_bust_tex from m22k that retains the brawl order of portraits.

Overall, I'd like to see either all of the necessary information on the op be included in the txt file in the download or vice versa. Setting up cbliss requires a large checklist, and bouncing back between one's browser and the notepad as a well as brawlbox and every thing else makes organization more difficult than it has to be.


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on November 04, 2013, 04:49:24 PM
I heard the next beta of Project M will have their own version of cBliss.


Title: Re: cBliss v1.5 [16?]
Post by: Szasz on November 04, 2013, 05:27:22 PM
They will have extra costumes, but I've only heard from an unreliable source that characters will have 7 slots, and in all of my builds, I only expand the wardrobe for about a third of the cast.


yarrrrr

Based on my own testing, and from what I'm hearing from others, P:M2.6b Bowser and cbliss are not compatible.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on November 05, 2013, 04:32:28 AM
They are. But I guess you're missing the Giga Bowser files. Extra costumes for Giga Bowser need to exist in order to load Bowser flawlessly in Project M.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on November 06, 2013, 09:55:52 AM
I heard the next beta of Project M will have their own version of cBliss.

You mean not-cBliss, AKA Masquerade.

Tourney mode is never really used, so I'm doubtful anyone would bother testing for it.

Has anyone got this working with P:M2.6b? I had a functional 2.5b and 2.6 cbliss build, but I can't get Bowser's extra slots to work.

I used m22k's cbliss program, and imported miscdata 90 and 40 for selchr and selmap respectively, as well as the four "pat-selmapchr" files for selmap and a char_bust_tex from m22k that retains the brawl order of portraits.

Overall, I'd like to see either all of the necessary information on the op be included in the txt file in the download or vice versa. Setting up cbliss requires a large checklist, and bouncing back between one's browser and the notepad as a well as brawlbox and every thing else makes organization more difficult than it has to be.

Excuse you, I use it a lot. And it crashes on tourney while using cBliss.

...and besides, isn't P:M going to have its own variant? I doubt using this will be necessary any time soon for those people.

And no one said it was going to be easy.

Post Merge: November 06, 2013, 09:58:07 AM
They will have extra costumes, but I've only heard from an unreliable source that characters will have 7 slots, and in all of my builds, I only expand the wardrobe for about a third of the cast.

Yeah I don't see 7 slots happening. 8 is more likely - 4 normals and 4 alts, where each number pertains to the default color, and the red/green/blue variants.


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on November 06, 2013, 10:21:23 AM
You mean not-cBliss, AKA Masquerade.
I said own version, not necessarily cBliss.


Title: Re: cBliss v1.5 [16?]
Post by: nerdbot on November 10, 2013, 05:59:03 AM
Are the infFace icons for the default costume slots necessary for things to work or can they be deleted? I'm not hurting for space or anything but I've been wondering what they're for. Apologies if it's been asked already but I skimmed the thread and didn't see anything .  :-[


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on November 10, 2013, 07:36:47 AM
The cBliss package changes the order of the characters when selecting them. So, most of the icons are included just to keep the correct relationship between the icon and the actual costume being loaded at that time. If you remove those, the ones in your disc will be loaded, they will probably be different to the costume loaded. And that would be all.

In short, they're not needed, but you'll be having a mismatch between icons and loaded costumes. That's only if you're using the cBliss order, which can be reverted back to Brawl order if using the cBliss Tool.


Title: Re: cBliss v1.5 [16?]
Post by: nerdbot on November 10, 2013, 02:29:31 PM
Okay, cool! I figured it was just to do with the reordering of the costumes but I wanted to be sure about it. Thanks. Might as well just keep them in place instead of figuring out which ones I can delete and can't.


Title: Re: cBliss v1.5 [16?]
Post by: Falconpunch1729 on November 11, 2013, 12:38:33 PM
question:how is your progress on mute city?


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on November 11, 2013, 03:20:59 PM
question:how is your progress on mute city?

(http://www.quickmeme.com/img/25/25ba1b8d1640f9f2180399b24648097fca79bbfc3d9dd36a229c1b9b37f32532.jpg)

But really, this ain't the place for that, ask on Mewtwo2000's personal thread.


Title: Re: cBliss v1.5 [16?]
Post by: [StackSmash] NRool on November 22, 2013, 12:09:08 PM
Sorry for reviving this but I'm in need of a bit of help.

I'm running PAL Brawl on a PAL Wii (via USBLoaderGX, but yes I do own a legal of PAL and NTSC Brawl), the game works fine and the texture replacement code I'm using is 3.5.1, I've installed everything as it should be, and after many freezes and retries it seemed to be working, until I got to the results screen and it crashed.

I tried renaming the STGRESULT Pac to STGRESULT_en to no avail, it crashed on the CSS again, oh and all my crashes were with load beeps as opposed to the silent crashes.

I've replaced the STGRESULT Pac with the one from the kit and haven't tried it, but I'm gonna assume it'll work but crash on the Results screen again.

Any ideas? I assume I'm having problems because I'm running it on PAL and the kits made for NTSC, so any advice would be golden.

Also to note my Project M seems to be working OK minus a few stages that cause a silent freeze and I've installed cBliss there too, so the stages is my fault, but otherwise, it works fine.


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on November 22, 2013, 07:11:07 PM
As far as I know, cBliss is yet to be ported for PAL. If you've somehow managed to make it work, but get freezes on the results screen, maybe getting a fixed one could work. Get the one in the pack or this one (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34970).


Title: Re: cBliss v1.5 [16?]
Post by: [StackSmash] NRool on November 22, 2013, 09:29:22 PM
I appriciate the help, as it turns out, I went back again and it once again kept freezing on the character select screen whenever I chose one of the "new" costume slots, so, I've tried absolutely everything and every kind of combination I can and can't figure it out, so, I'm just gonna wait until something more concrete like a PAL setup kit or something similar to the NTSC one is made.

I'd still like to know how I got it to work just that one time, but oh well, thank you again


Title: Re: cBliss v1.5 [16?]
Post by: BlueBrain on November 25, 2013, 12:08:20 PM
how are you even playing P:M on a PAL iso?


Title: Re: cBliss v1.5 [16?]
Post by: Akeno/Archer on November 25, 2013, 01:39:24 PM
how are you even playing P:M on a PAL iso?
Well... If you only use the moveset files and not the codes...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on November 25, 2013, 07:18:06 PM
The ntsc results stage isn't compatible with pal. You should get no freeze if you simply remove it and let the game to load the original one.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on November 26, 2013, 05:52:58 AM
The ntsc results stage isn't compatible with pal. You should get no freeze if you simply remove it and let the game to load the original one.

Or, y'know, you could port the files from the STGRESULT given, onto the PAL STGRESULT. And then rename it to STGRESULT_en.

I think it's funny that I'm like the only one here who actually got it working on PAL.


Title: Re: cBliss v1.5 [16?]
Post by: Ricardo­ on December 01, 2013, 09:01:51 AM
Or, y'know, you could port the files from the STGRESULT given, onto the PAL STGRESULT. And then rename it to STGRESULT_en.

I think it's funny that I'm like the only one here who actually got it working on PAL.

Why don't you share your own, though? If yours works flawlessly, it would save the guy some work.


Title: Re: cBliss v1.5 [16?]
Post by: Mewcario on December 06, 2013, 10:16:07 AM
I'm confused in terms of the first post's instructions regarding stock icon replacement. Here's what I DO know:

- I'm replacing the stock icons from the Brawl Costume Manager's interface
- None of my new icons are too large (file size), and they do have transparency (.png)
- The Costume Manager replaces the stock icons from common5>sc_selcharacter> MiscData[90]
- Brawl seems to load the stock icons from common5>sc_selmap>MiscData[40]

I'm sure this has been answered before, but...c'mon. There are 50 pages of thread here. My only real issue is making sense of the instructions.


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on December 06, 2013, 12:47:25 PM
Stock Icons on sc_selcharacter.pac are only for Classic Mode use, and are requiered. (Freeze)
The ones in sc_selmap.pac are for the SSS and are not required.
The ones in STGRESULT.pac are for the Result screen and are not required.


Title: Re: cBliss v1.5 [16?]
Post by: Mewcario on December 06, 2013, 08:20:50 PM
Ahh, I see... So that's why it's set up that way. In that case, to change the optional stock icons, I'd just edit them through Bbox as I would have pre-cBliss. Thank you for clarifying!


Title: Re: cBliss v1.5 [16?]
Post by: mewtoo22 on December 11, 2013, 06:49:33 PM
Will this still work with P:M 3.0?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 11, 2013, 07:21:31 PM
Get cBliss Tool and test.


Title: Re: cBliss v1.5 [16?]
Post by: mewtoo22 on December 11, 2013, 08:11:23 PM
Uhm... not working at all from what I can see. @_@ Maybe I'm just not going about this the right way. I'll keep trying but the CSS messed up pretty badly this attempt.


Title: Re: cBliss v1.5 [16?]
Post by: Segtendo on December 11, 2013, 08:59:15 PM
Doesn't the PMBR use their own kind of way to add slots?


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 13, 2013, 05:31:29 PM
Doesn't the PMBR use their own kind of way to add slots?
I've been messing with the PM 3.0 codelist in my spare time, trying to take out the parts that modify costume slots and add in CBliss to replace it. I found some similar stuff to the codes that CBliss uses and tried taking it out and switching it around, but I'm not making much progress. I managed to get their roster changes out but I can't get CBliss to work in their place. Could be cause I botched up combining the cbliss sc_character.pac with Roy's cosmetics but idk.


Title: Re: cBliss v1.5 [16?]
Post by: Sirkura on December 13, 2013, 08:32:38 PM
I've been messing with the PM 3.0 codelist in my spare time, trying to take out the parts that modify costume slots and add in CBliss to replace it. I found some similar stuff to the codes that CBliss uses and tried taking it out and switching it around, but I'm not making much progress. I managed to get their roster changes out but I can't get cBliss to work in their place. Could be cause I botched up combining the cbliss sc_character.pac with Roy's cosmetics but idk.
this is  the main reason i stopped caring about PM as much is how hush hush they are about their codelist. i guess its there right to withhold it, but i always felt the community should have a more collected knowledge base and learn from each other, i know PM uses masquerade. its slightly different then cBliss, i think there was a thread here somewhere when it was first being made.  maybe i can dig it up? i'll let you know if i find it, it might help some.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 14, 2013, 03:59:42 AM
I've told you already, try using cBliss tool. I don't say things without a reason.


Title: Re: cBliss v1.5 [16?]
Post by: hochin on December 14, 2013, 08:12:46 AM
Tried for a while to get this working with project m 3.0 but it can be pretty unstable. It works fine for some characters but with others, such as link/toonlink, it'll have issues loading their Fit_02.pacs. Then with luigi it won't only not load his Fit_02.pac but freeze when entering a match with his red costume as well...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 14, 2013, 03:19:05 PM
Try having a fit_10 for characters like Link, Toon Link, Luigi or Rob. Maybe that fixes the issue.


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 14, 2013, 04:21:43 PM
I've been real casual with messing with it, it's not really a top priority, but I'll give your tool a shot after. Maybe tinkering like I have, plus the code'll crack whatever is messing up for me.
Hochin if you have a working sc_selcharacter.pac that has roy's stuff and the CBliss stuff would you mind putting it up? Just so I know that my makeshift fusion of the two isn't causing my issues.


Title: Re: cBliss v1.5 [16?]
Post by: hochin on December 15, 2013, 06:32:56 AM
sc_selcharacter.pac (http://www.mediafire.com/download/6c1kit2e5piyogj/sc_selcharacter(cBliss%2BPM3).pac)
Here you go, the placeholders aren't all correct but it works with my setup.

Try having a fit_10 for characters like Link, Toon Link, Luigi or Rob. Maybe that fixes the issue.

Thanks a bunch! Most characters work fine now from what I've tested so far, though bowser is still having issues loading his Fit_08,09,10.pacs. Silent freeze right before match.


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 15, 2013, 05:31:30 PM
Well I'm using your sc_selcharacter.pac now Hochin and I'm getting to the CSS without crashes. All characters are showing 10 costumes on the css (haven't tested the actual costumes themselves quite yet) however the independent pokemon trainer pokemon are having issues.
Whenever I try to cycle from slot 09 to slot 00 on the css (or vice-versa) the game crashes. Doesn't seem to happen with anyone else. Gonna keep messing with my codelist and cBliss Tool to see if I can fix it (thanks btw Mewtwo2000 for the tool).
I'm thinking maybe it's trying to access a slot 10 perhaps? Hence the crash when it tries to go from either 00 backwards or 09 forwards but Idk, it's just a guess.

Edit: Nevermind, I used the tool again and this time it picked up Roy and Mewtwo as well as creating a code that doesn't crash anymore. Gonna fill up my cosmetics as well as the extra slots for Mewtwo and Roy, then I'll mess with this more to see if all is fine and dandy.


Title: Re: cBliss v1.5 [16?]
Post by: mewtoo22 on December 15, 2013, 06:44:48 PM
If it turns out right, and if you don't mind, would you detail what you did to get it running? I'd really appreciate it. ^^


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on December 15, 2013, 08:26:47 PM
Well I'm using your sc_selcharacter.pac now Hochin and I'm getting to the CSS without crashes. All characters are showing 10 costumes on the css (haven't tested the actual costumes themselves quite yet) however the independent pokemon trainer pokemon are having issues.
Whenever I try to cycle from slot 09 to slot 00 on the css (or vice-versa) the game crashes. Doesn't seem to happen with anyone else. Gonna keep messing with my codelist and cBliss Tool to see if I can fix it (thanks btw Mewtwo2000 for the tool).
I'm thinking maybe it's trying to access a slot 10 perhaps? Hence the crash when it tries to go from either 00 backwards or 09 forwards but Idk, it's just a guess.

Edit: Nevermind, I used the tool again and this time it picked up Roy and Mewtwo as well as creating a code that doesn't crash anymore. Gonna fill up my cosmetics as well as the extra slots for Mewtwo and Roy, then I'll mess with this more to see if all is fine and dandy.

I actually had that problem once before with the Pokémon for PM2.6. I don't know exactly what was wrong because Mewtwo fixed it for me, but I edited my codes again after that and it still worked alright, so it should be fixable.


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 15, 2013, 09:10:12 PM
Yeah, like I said in my edit I just used Mewtwo's cBliss tool on it again and that time it picked up Roy and Mewtwo from 3.0 as well. I set Charizard to 9 slots as a test and when I did everyone worked, including squirt and ivy that I left at 10 so I'm assuming the tool did something to fix up the code. Could be cause the first time I edited the code was with the original version of cBliss instead of Mewtwo's edited version.
Also in both scenarios I removed the sections of PM 3.0's code that contained their expanded costume slots, but maybe I missed a bit at some point and the tool found it and took it out. No idea, but it's working nice CSS wise now. Can't test everything else til tomorrow when I've got wii access again, but I'll be using my laptop time tonight to ready all my cosmetics.

And yeah Mewtoo22 when I'm sure it's all working I can put up my gct for it, just make sure you get that edited sc_selcharacter.pac that hochin put up.


Title: Re: cBliss v1.5 [16?]
Post by: mewtoo22 on December 15, 2013, 09:45:01 PM
Thanks! And thanks to Mewtwo too, of course. :D


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 16, 2013, 06:11:42 PM
Well, I've setup all my cosmetics and it seems to be working like a charm so far. I'm getting a crash with one of my Sonic slots but I think that it might be exceeding the filesize with project M's Sonic psa (my old setup didn't have any psas so ya).
I'll put up my gct when I have the chance in a bit. Also when adding more csps to your css I'd recommend using indexed pngs to save space. The file size is very easy to exceed, especially with the size of PM's menu stuff and the addition of Roy, I had all my csps indexed at 255 colours before and it was still no good, so I had to turn half of them down to 100 in order to avoid crashes.
So yeah, all seems to work like a charm though. I'll put the file up in a couple hours when I get the chance.

EDIT:

Okay here's the gct: https://www.mediafire.com/?akmhuups63svgwq (https://www.mediafire.com/?akmhuups63svgwq)

It's just Project M 3.0 with their additional costume slots as well as the Dr Mario changes taken out and Mewtwo2000's cBliss with improved stability put in, with 10 slots per character. I'll put up a txt file with the code list on it after, I've got it segmented to show the Project M code I've taken out.

Remember to get Hochin's sc_selcharacter.pac on the previous page and be careful with bringing the file size up on it too high.

EDIT2:

Here's the txt with the codes in a more documented fashion, so you can add more of your own stuff to it if you please: https://www.mediafire.com/?o573wbv3cad6oh2 (https://www.mediafire.com/?o573wbv3cad6oh2)

I had some other bits of the project M code documented that I was interested in modifying but I took that out since it isn't related to cBliss. But I basically have a general idea where the Roy/Mewtwo clone enginey codes are at and where some stage select stuff is at, but I'm probably only going to pursuit modifying the stage select stuff from here on out since I wanna get my expanded SSS working with it.


Title: Re: cBliss v1.5 [16?]
Post by: hochin on December 17, 2013, 06:16:49 AM
Are Bowser's slots working on your end secretchaos?


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 17, 2013, 08:37:31 AM
Yes, tested all of Bowser's slots with no issues.
I got through about the first 2 thirds of the roster yesterday and everything worked fine, so I'm assuming it's good to go. I didn't get to Mewtwo and Roy yet though, I need to find alt costumes to fill them up with.
Roy will be easy enough since Marth costumes are compatible but Mewtwo has a modified boneset so I'm gonna have to go and try updating my Lucario mods that I want on him to be compatible.


Title: Re: cBliss v1.5 [16?]
Post by: hochin on December 17, 2013, 09:47:50 AM
I see, the codes you removed made cbliss's roster order take priority. So there's no need for me to use fit_10.pacs anymore for the characters that needed them. Also missing out on the little costume perks of project m but that's no big deal.

As for Roy it may just be my setup but some mods don't seem compatible, (ex. Mia, Grey Fox) though run fine on Marth's slots.


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 17, 2013, 01:46:25 PM
I'll take a look at Roy's model, maybe there's some bone differences or it could be a filesize issue.

And yeah, I took out all of P:M's costume related coding. I think I know where the part that Dr Mario's perks are located at, so I could probably put em back in if people wanted them. Mario's costume data was up above the rest which were all just jumbled together, along with another few lines of code that I assume directed the game to load the different articles for the Doc, since after I took those lines out they no longer did.


Title: Re: cBliss v1.5 [16?]
Post by: Purpa(Rage83) on December 17, 2013, 02:12:13 PM
Roy has the same bones as Marth.


Title: Re: cBliss v1.5 [16?]
Post by: Sirkura on December 17, 2013, 04:04:23 PM
Well, I've setup all my cosmetics and it seems to be working like a charm so far. I'm getting a crash with one of my Sonic slots but I think that it might be exceeding the filesize with project M's Sonic psa (my old setup didn't have any psas so ya).
I'll put up my gct when I have the chance in a bit. Also when adding more csps to your css I'd recommend using indexed pngs to save space. The file size is very easy to exceed, especially with the size of PM's menu stuff and the addition of Roy, I had all my csps indexed at 255 colours before and it was still no good, so I had to turn half of them down to 100 in order to avoid crashes.
So yeah, all seems to work like a charm though. I'll put the file up in a couple hours when I get the chance.

EDIT:

Okay here's the gct: https://www.mediafire.com/?akmhuups63svgwq (https://www.mediafire.com/?akmhuups63svgwq)

It's just Project M 3.0 with their additional costume slots as well as the Dr Mario changes taken out and Mewtwo2000's cBliss with improved stability put in, with 10 slots per character. I'll put up a txt file with the code list on it after, I've got it segmented to show the Project M code I've taken out.

Remember to get Hochin's sc_selcharacter.pac on the previous page and be careful with bringing the file size up on it too high.

EDIT2:

Here's the txt with the codes in a more documented fashion, so you can add more of your own stuff to it if you please: https://www.mediafire.com/?o573wbv3cad6oh2 (https://www.mediafire.com/?o573wbv3cad6oh2)

I had some other bits of the project M code documented that I was interested in modifying but I took that out since it isn't related to cBliss. But I basically have a general idea where the Roy/Mewtwo clone enginey codes are at and where some stage select stuff is at, but I'm probably only going to pursuit modifying the stage select stuff from here on out since I wanna get my expanded SSS working with it.
thank you for this >.< i was asking about the file patch code before for PM and couldn't get a straight answer, i wanted to replace it with my own, good finds.i'll be glancing thru this as well.


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 17, 2013, 04:08:00 PM
Yeah for some reason the newest build directs it to the Project M folder. Pretty sure you can take out that chunk I moved and put in the usual code and it'll just load from the usual private/wii/apps/rsbe/ spot as usual. I haven't tried it mind you, the file path doesn't affect my gameplay in anyway so I just cut and pasted over.
I will for sure be looking to switch the SSS back to the normal / expanded one so I can have more stages. It's a shame though cause I really do like the layout of PM's SSS, but if the older one can fit more icons the better functionality wins me over.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 17, 2013, 04:39:50 PM
Mmm...

Let's see...

The cBliss tool needs a fit_10 in some characters because I've decided to ignore the costumes originally ignored by the game, which are the 02 ones for green characters like Link or Bowser and the 01 ones for red characters like Rob or Ness. When they make 10, they need the _10 texture because of they not using the ignored ones anymore. That, only if Project M 3.0 is detected. I'm also forcing the costumes order in Project M, which is basically the Brawl one except for a few changes (and the obvious additions of Roy and Mewtwo)

cBliss Tool is updated to work flawlessly with Project M 3.0. There's no need for additional edits or removals. Also, it's not recommended to lower the number of costumes in certain characters like Link, cause the additional team colors need the costumes to be there, and not having them may produce freezes.

In short, opening the projectm gct and adding the codes with the tool once should be enough to have 10 costumes for every character, except for Wario's 12.

About the SSS, you can use the Stage Expansion Tool, another tool of mine. That one, besides adding the stage expansion codes to a gct, allows to edit easily the stages in both brawl and melee pages in the SSS.


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 17, 2013, 04:56:02 PM
Oh, well whatever I did seems to be loading them up from the same slots I'm accustomed to using so I'll probably stick with it for now unless I get any other issues.

Will the Stage Expansion Tool still allow me to add the same maximum stages per page in vBrawl to the PM SSS? I just figured because of PM's altered layout that not as many icons would be able to fit on screen per page.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 17, 2013, 05:45:34 PM
The tool will allow you too add as many stages as in vBrawl. But the SSS layout isn't really prepared for a larger ammount of stages currently. You can just import the SSS files from any of the stage expansion packs for Project M 2.6 like libertyernie's classic stage pack and that will do it. I'm sure there will be eventually people modifying the current layout to be compatible with the stage expansion, if not done already.

I just use the old Brawl layout with a Project M background, icons are bigger this way. But that's just a personal preference.


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 17, 2013, 05:49:18 PM
Ah, alright. So I'll just the SSS tool to setup the code as my current one so I don't have to go digging through the wall of PM text to find where it is, and then I can just use my current SSS file as usual.
It's a shame cause I really do like the changed layout, but more stages the merrier.
Thanks so much for all of your help, Mewtwo!

Edit:

@Hochin  Are you sure you've got all of Roy's cosmetics setup for cBliss? Cause I know I forgot to put in my victory screen graphics and ended up with a crash, other than that though all the Marth mods I've tried on him work fine.

Edit 2: Got a crash with a Raiden mod when used on Roy. Cause of its file size being larger than any of the others I tried with success I'm going to assume that it's a filesize issue.
Marth's FitMotionEtc file is 500kb less than Roy's, so I'm assuming that's a 500kb difference that needs to be accounted for when using Roy costumes, or something to that effect that would explain why some costumes work on Marth but not on Roy.


Title: Re: cBliss v1.5 [16?]
Post by: Uchi on December 18, 2013, 03:41:46 AM
Well, I've setup all my cosmetics and it seems to be working like a charm so far. I'm getting a crash with one of my Sonic slots but I think that it might be exceeding the filesize with project M's Sonic psa (my old setup didn't have any psas so ya).
I'll put up my gct when I have the chance in a bit. Also when adding more csps to your css I'd recommend using indexed pngs to save space. The file size is very easy to exceed, especially with the size of PM's menu stuff and the addition of Roy, I had all my csps indexed at 255 colours before and it was still no good, so I had to turn half of them down to 100 in order to avoid crashes.
So yeah, all seems to work like a charm though. I'll put the file up in a couple hours when I get the chance.

EDIT:

Okay here's the gct: https://www.mediafire.com/?akmhuups63svgwq (https://www.mediafire.com/?akmhuups63svgwq)

It's just Project M 3.0 with their additional costume slots as well as the Dr Mario changes taken out and Mewtwo2000's cBliss with improved stability put in, with 10 slots per character. I'll put up a txt file with the code list on it after, I've got it segmented to show the Project M code I've taken out.

Remember to get Hochin's sc_selcharacter.pac on the previous page and be careful with bringing the file size up on it too high.

EDIT2:

Here's the txt with the codes in a more documented fashion, so you can add more of your own stuff to it if you please: https://www.mediafire.com/?o573wbv3cad6oh2 (https://www.mediafire.com/?o573wbv3cad6oh2)

I had some other bits of the project M code documented that I was interested in modifying but I took that out since it isn't related to cBliss. But I basically have a general idea where the Roy/Mewtwo clone enginey codes are at and where some stage select stuff is at, but I'm probably only going to pursuit modifying the stage select stuff from here on out since I wanna get my expanded SSS working with it.

I'm like completely new to this. Is there anyway to choose what character gets the extra textures? All I'm really trying to do is add some extra slots for Mewtwo. I've got two costumes with the appropriate images as well. Any help is much appreciated.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 18, 2013, 05:46:29 AM
I'm like completely new to this. Is there anyway to choose what character gets the extra textures? All I'm really trying to do is add some extra slots for Mewtwo. I've got two costumes with the appropriate images as well. Any help is much appreciated.

cBliss Tool patches the gct to force up to 10 costumes for every character, Mewtwo and Roy included. The tool has a menu to change how many costumes you have per character. If you change all the costume counts to be the original ones in Project M (aka decrease them to fit the standard Project M) except for Mewtwo, you'll have what you're trying to get.

There's a list of characters on the right of the program. Click on each character, click on the small button, and you'll be able to change the number of costumes for everybody. The ones already having 10 costumes in Project M won't be decreased even if the number in the program changes though.


Title: Re: cBliss v1.5 [16?]
Post by: Uchi on December 18, 2013, 08:55:14 PM
cBliss Tool patches the gct to force up to 10 costumes for every character, Mewtwo and Roy included. The tool has a menu to change how many costumes you have per character. If you change all the costume counts to be the original ones in Project M (aka decrease them to fit the standard Project M) except for Mewtwo, you'll have what you're trying to get.

There's a list of characters on the right of the program. Click on each character, click on the small button, and you'll be able to change the number of costumes for everybody. The ones already having 10 costumes in Project M won't be decreased even if the number in the program changes though.

Okay. Can this be done on Mac at all? Or am I gonna have to go windows? If I do it's not an issue. Just annoying to have to switch over to Windows if I don't have to lol


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 19, 2013, 01:14:19 AM
Sorry, the program is for Windows, it's not made in Java or anything.


Title: Re: cBliss v1.5 [16?]
Post by: mewtoo22 on December 20, 2013, 05:39:27 PM
So... Sorry to keep asking like this, but I'm getting silent freezing when I select a stage. When I started, nothing was on my SD except for PM 3.0's files. So I replaced my gct with the one you gave me, Secretchaos. And then I replaced the sc_selcharacter in my Common5 with the one Hochin supplied. Now once I've done this, what files from the cBliss pack do I need to add?


Title: Re: cBliss v1.5 [16?]
Post by: secretchaos1 on December 21, 2013, 04:38:04 PM
You need to make sure you have in game Battle Pics setup for every character, lacking those could cause an immediate crash like that. CBliss has a different organization to its csps than the basic game does too (Fit00 - fit09) and it loads slots that PM would regularly skip. So if you're loading one of those slots that could be the issue (ie Fit01 for Mario since his red costume is usually skipped because his base costume is red, etc)


Title: Re: cBliss v1.5 [16?]
Post by: ShinF on December 24, 2013, 12:33:45 PM
Okay. Can this be done on Mac at all? Or am I gonna have to go windows? If I do it's not an issue. Just annoying to have to switch over to Windows if I don't have to lol

It actually can work on a Mac if you know how to get it running in Wine. There's a thread here (http://forums.kc-mm.com/index.php?topic=54522.msg1169352#msg1169352) that has instructions to get BrawlBox working on a Mac. As it so happens, many Brawl Hacking tools can be gotten working this way, including PSA, many of Mewtwo2000's tools, and more.

(http://i.imgur.com/6vXR4SR.png)


Title: Re: cBliss v1.5 [16?]
Post by: Zarks on December 25, 2013, 02:16:21 PM
In that case, if i want the cbliss for proect m i have to do this :

1.-Edit the RSBE01.gct with the Cbliss tool, and mark the Expanded Characters
2.-Replace the Sc_selcharacter on Common5.pac with the one provided by Hochin
3.-Place the Cbliss 1.5 Portraits and the: MenSelchrFace.brres on Menu/Common/Char_Bust_Tex

I still having the Silent Frezze?, I just place some characters' on the slot's, i dont fill them all!
Do i have to fill all slot's? I know that if select a slot that doesnt have a character it will frezze, but i never select them and i never select random too!

Can someone tell me what im missing? or what im doing wrong?


Title: Re: cBliss v1.5 [16?]
Post by: Purpa(Rage83) on December 29, 2013, 09:10:05 PM
Yes, you have to fill all slots. Every slot is loaded, filled or not. Until ya find stuff to fill all of the slots, have filler characters: https://www.dropbox.com/s/t1wlp0o9ranafyf/Filler%20characters.rar (https://www.dropbox.com/s/t1wlp0o9ranafyf/Filler%20characters.rar)


Title: Re: cBliss v1.5 [16?]
Post by: Zarks on December 29, 2013, 11:14:09 PM
I al ready do that, :/ ! And when i select fast on the Selection screen, when i select the level it frezzes! :(

Is there anyone that can play cbliss+projectm3 with any problem? No frezzes and everything fine ?


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on December 30, 2013, 04:13:41 PM
I'm
I al ready do that, :/ ! And when i select fast on the Selection screen, when i select the level it frezzes! :(

Is there anyone that can play cbliss+projectm3 with any problem? No frezzes and everything fine ?


I'm in the middle of making my own build from the ground up. I've been following Mewtwo2000's tips in this thread and if it doesnt work, then we'll know something extra must be done to get cBliss working on 3.0.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 30, 2013, 06:44:45 PM
I al ready do that, :/ ! And when i select fast on the Selection screen, when i select the level it frezzes! :(

Is there anyone that can play cbliss+projectm3 with any problem? No frezzes and everything fine ?

Are the extra costumes placed in projectm/pf/fighter?

Are the character portraits in projectm/pf/info/portrite?

Do you load the game with a disc or with a hard disk drive with an iso?


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on December 30, 2013, 08:24:57 PM
Loading the game from default disk/gecko setup, i can confirm that adding the codes + portraits does work... for SOME characters. For reasons i haven't been able to figure out, it fails at the stage selection screen for every character that cbliss adds a color slot for (luigi 02, sonic 03 etc), and Samus. I don't really understand why Samus freezes. I can confirm the exact same costume in a default slot works fine.

Mario works fine, but only because his Project M codes keep his extra costumes stable. Further analysis will be needed from the community to get this working. I am done messing with lol


Title: Re: cBliss v1.5 [16?]
Post by: ShinF on December 30, 2013, 08:27:45 PM
For those having trouble (I, myself, kept getting freezes on the results screen when using expanded characters), there's a version here that doesn't freeze at all as long as the slots are filled. There are a couple of odd quirks with it, such as Bowser's last slot loading his default color and a couple of portrait mix ups, but at the very least it doesn't freeze. Just combine it with the Project M files, fill all the slots, and it's good to go.

http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/ (http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/)


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on December 31, 2013, 09:23:32 AM
Loading the game from default disk/gecko setup, i can confirm that adding the codes + portraits does work... for SOME characters. For reasons i haven't been able to figure out, it fails at the stage selection screen for every character that cbliss adds a color slot for (luigi 02, sonic 03 etc), and Samus. I don't really understand why Samus freezes. I can confirm the exact same costume in a default slot works fine.

Mario works fine, but only because his Project M codes keep his extra costumes stable. Further analysis will be needed from the community to get this working. I am done messing with lol

Fitluigi02, fitkoopa02, fitsonic03 and the others aren't loaded anymore if pm 3.0 is detected. To fill those characters, there has to be a fitluigi10, fitkoopa10, etc.


Title: Re: cBliss v1.5 [16?]
Post by: Zarks on December 31, 2013, 11:11:25 AM
Well i will be testing mewtwo2000, Shinf and RAWRzilla Tip´s! To check if it works! :D


Title: Re: cBliss v1.5 [16?]
Post by: Crixler on December 31, 2013, 04:05:41 PM
Whenever I play as one of the new Roy slots, I get a silent freeze just before the results screen. This does not happen with Marth, Toon Link, or Pikachu. I suspect it has something to do with the fact that Roy isn't normally available. I did not test Mewtwo, however. Does anyone know why this may be happening?


Title: Re: cBliss v1.5 [16?]
Post by: Zarks on December 31, 2013, 07:47:14 PM
Well i have fill all toy slots with compatible characters ! And wait for the reslut screen and eveything goes right! :D check if all the characters you put are compatible


Title: Re: cBliss v1.5 [16?]
Post by: Crixler on January 01, 2014, 03:18:11 PM
I figured out what was wrong, Roy's results screen portraits weren't updated for cBliss, but I fixed it. Everything seems to be working now, and it's awesome.


Title: Re: cBliss v1.5 [16?]
Post by: Ezehokadrim on January 01, 2014, 03:35:28 PM
I got it working on PM 3.0 too. I only added a single costume though since I wanted to test it first. It was for Peach and I needed a FitPeachXXEntry.pac to make it work (Dolphin in debug mode is quite useful). For some reason it flipped Fire Peach and Shadow Queen (the model and effects in the match) but not the CSS. I fixed the models by simply swapping their names but the effects are wrong (darkness on Fire Peach and fire on Shadow Queen). It might be a bug with cBliss tool so I decided to mention it here.

Edit: So if I got this right the effects were changed with codes? I'd like to fix the problem. Anyone could help me? It would be either by changing the load order of Peach back to PM's one or editing the code to change which costume use which effect right?


Title: Re: cBliss v1.5 [16?]
Post by: Zarks on January 01, 2014, 04:21:48 PM
I figured out what was wrong, Roy's results screen portraits weren't updated for cBliss, but I fixed it. Everything seems to be working now, and it's awesome.


Good Job! ;D

Post Merge: January 01, 2014, 04:31:49 PM
I got it working on PM 3.0 too. I only added a single costume though since I wanted to test it first. It was for Peach and I needed a FitPeachXXEntry.pac to make it work (Dolphin in debug mode is quite useful). For some reason it flipped Fire Peach and Shadow Queen (the model and effects in the match) but not the CSS. I fixed the models by simply swapping their names but the effects are wrong (darkness on Fire Peach and fire on Shadow Queen). It might be a bug with cBliss tool so I decided to mention it here.

Edit: So if I got this right the effects were changed with codes? I'd like to fix the problem. Anyone could help me? It would be either by changing the load order of Peach back to PM's one or editing the code to change which costume use which effect right?


Well this will help:

When i was making the cbliss+projectm3.0 i have many issues so i can here for help and i get it, First thing i do is to format my sd card and place projectm with none modifications
Then use this guide that ShinF provide: http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/ (http://www.reddit.com/r/SSBPM/comments/1tq68l/cblissready_project_m_30_maxedout_slots/) and for fill the slots use this: https://www.dropbox.com/s/t1wlp0o9ranafyf/Filler%20characters.rar (https://www.dropbox.com/s/t1wlp0o9ranafyf/Filler%20characters.rar) but only use the pac files that the guide tells you to use! and remember that you have to name some pac files with the 10 (Read what mewtwo2000 says up here!)

I make all steps right and i got no frezzes :DDDDD only the bowser problem! :/ But that's not much!

Hope this help's


Title: Re: cBliss v1.5 [16?]
Post by: Ezehokadrim on January 01, 2014, 05:29:06 PM
Well thanks but that wasn't what I needed help for. I just want to add a handful of costumes so I'm adding them one by one. I got my first one working which is an additional costume for Peach and while everything works, her effects are messed up. I needed help to either fix her effects or remove them (the effects played when she hits with her Side-B).


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 01, 2014, 05:56:07 PM
Now I'm back home, I have to take a look to that code of yours with the original Bowser loading from 2 slots. Last time I checked in my game I was pretty sure it worked fine, but I may be wrong.


Title: Re: cBliss v1.5 [16?]
Post by: PMCB on January 01, 2014, 06:15:42 PM
So I have successfully applied the codes, and filler costumes so that my Project M now works with cBLISS.  :happy:

But something strange has happened...

The audio for both Roy and Mewtwo is screwed up. The game now calls Mewtwo, Fighting Alloy Team, and Roy now is called Pokemon Trainer. Their in-battle sfx are also changed. They don't make their normal noises, but instead make the sounds of either the Fighting Alloys, or the Pokemon. The results music is also changed. Idk why this is happening, and I don't have much experience dealing with the sfx or music, so I'm asking for help here.

Any suggestions?...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 01, 2014, 06:20:21 PM
It's as if the replacement soundbank sound engine code didn't work. Is the sfx folder still inside the projectm folder?


Title: Re: cBliss v1.5 [16?]
Post by: PMCB on January 01, 2014, 07:56:16 PM
It's as if the replacement soundbank sound engine code didn't work. Is the sfx folder still inside the projectm folder?


The sfx folder is still inside of the projectm folder, but there is no data inside of it. In my backup folder of 3.0, that has all of the original files, the sfx folder has some .sawnd files inside of it.

Would I just need to copy these files onto my SD card to fix the problem? I assume that is all that needs to be done. I currently don't have access to my wii at the moment, but I will mess with it when I get a chance.


Title: Re: cBliss v1.5 [16?]
Post by: Bad Box Art Mega Man on January 01, 2014, 08:47:44 PM

The sfx folder is still inside of the projectm folder, but there is no data inside of it. In my backup folder of 3.0, that has all of the original files, the sfx folder has some .sawnd files inside of it.

Would I just need to copy these files onto my SD card to fix the problem? I assume that is all that needs to be done. I currently don't have access to my wii at the moment, but I will mess with it when I get a chance.
yes


Title: Re: cBliss v1.5 [16?]
Post by: PMCB on January 01, 2014, 10:39:30 PM
yes

It works perfectly now. The audio is all correct, and I havn't encountered any freezing yet. (Hopefully there will be none.)

Now I just need to make/find some more textures, and change some CSPs. Much Thanks to all who helped and/or provided the files!  :laugh:



"""Now I just need to get my Cloud Strife over Olimar to work... Then it will be truly perfect."""



Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on January 02, 2014, 12:02:21 PM
According to my research, these are the problems with the current codeset(?). The following do not load correctly.
Koopa 10 reverts to 00
Lucario 10
Ness 10
Robot 10
Dedede01

These all silent freeze after stage selection


Title: Re: cBliss v1.5 [16?]
Post by: PMCB on January 02, 2014, 01:43:04 PM
According to my research, these are the problems with the current codeset(?). The following do not load correctly.
Koopa 10 reverts to 00
Lucario 10
Ness 10
Robot 10
Dedede01

These all silent freeze after stage selection

My Lucario, Ness, and Koopa all work, but my Dedede and Robot are also silent freezing. I believe that the reason for the freezing is that they may be missing a .pcs file. My Koopa 10 also reverts to 00, but personally that isn't that big of a deal for me. The costume is still playable even though it is different. I'm just gonna edit my koopa00.pcs and use the koopa10 as my "original" colors.
I'm going to test my theory here shortly...



Edit:

Ok, so I tested some stuff. I fixed my freezing problems with Dedede and ROB by adding a missing .pcs file. I was missing the fit____07.pcs for both of them.

I also messed with Bowser and his reverting colors. It turns out that whatever the FitKoopa00.pcs is, the final slot will also be that. I changed the Koopa00 to a DryBowser texture, and both the first and last character slots had the DryBowser texture.

Idk how to fix the bowser problem, but I think that adding .pcs files to the other characters that freeze will most likely solve the problem.


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on January 02, 2014, 04:18:00 PM
I really dont understand whats causing them to fail, all the proper files are in place, as far as I can tell...


Title: Re: cBliss v1.5 [16?]
Post by: Ezehokadrim on January 02, 2014, 06:47:34 PM
Are you playing on emulator? The debug mode is pretty darn useful to fix these kinds of bug. I needed an Entry file for Peach for example. If you are on Wii, you could upload your projectm or private folder with the codeset you're using and I'll test it for you. On my end the only real problem is Peach's costume effects; the load order was changed so I had to swap Fire Peach and Shadow Queen but their effects weren't swapped so the wrong ones are playing. Else my other characters are pretty much bug free... I think.


Title: Re: cBliss v1.5 [16?]
Post by: shadowXtreme on January 02, 2014, 10:01:01 PM
cof cof, clone engine with cbliss., would be nice :P


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 03, 2014, 08:03:16 PM
Re-download cBliss Tool if you want the last Bowser to load properly.

Yeah, there was something wrong, hope there's nothing else to fix now.

Are you playing on emulator? The debug mode is pretty darn useful to fix these kinds of bug. I needed an Entry file for Peach for example. If you are on Wii, you could upload your projectm or private folder with the codeset you're using and I'll test it for you. On my end the only real problem is Peach's costume effects; the load order was changed so I had to swap Fire Peach and Shadow Queen but their effects weren't swapped so the wrong ones are playing. Else my other characters are pretty much bug free... I think.

The effects are tied to the slot, not the costume itself. Change back the costumes, and if they don't match the csps, just change the csps...


Title: Re: cBliss v1.5 [16?]
Post by: Ezehokadrim on January 04, 2014, 12:04:24 AM
Yep I knew they were tied to the slots I just didn't want the color bar to look weird (going from Special 1 to Color 7) and I don't know how to change the effects instead. It's ok I'll just change Color 7 to another Special. Thanks for the help though. Oh the added costume has Fire Peach's effects is that normal?  I don't mind anyway.


Title: Re: cBliss v1.5 [16?]
Post by: PMCB on January 05, 2014, 10:37:33 PM
Ok, so cBLISS and Project M have been working together great! I have almost no errors. My bowser is still a little weird, but it doesn't freeze so it doesn't really bother me. What really bothers me is Diddy Kong!!!!! I have no idea what is wrong with him. His 7th costume slot, or 06, causes the game to freeze. Yet you can still happen upon the costume using random. At first I thought it was the pac files, so I downloaded a different one from brawl vault and made it FitDiddy06.pac, but that also doesn't work. So there is something more indepth going on here that i don't know how to fix! Any ideas why? Everything else works fine. It is only the 7th Diddy Kong slot.


Title: Re: cBliss v1.5 [16?]
Post by: ShinF on January 05, 2014, 10:38:44 PM
Ok, so cBLISS and Project M have been working together great! I have almost no errors. My bowser is still a little weird, but it doesn't freeze so it doesn't really bother me. What really bothers me is Diddy Kong!!!!! I have no idea what is wrong with him. His 7th costume slot, or 06, causes the game to freeze. Yet you can still happen upon the costume using random. At first I thought it was the pac files, so I downloaded a different one from brawl vault and made it FitDiddy06.pac, but that also doesn't work. So there is something more indepth going on here that i don't know how to fix! Any ideas why? Everything else works fine. It is only the 7th Diddy Kong slot.
I had a problem with that as well. I think I ended up needing a FitDiddy01 there for some reason.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 06, 2014, 06:35:49 AM
Maybe I forgot to edit Diddy's code, so after the last original diddy, diddy01 is what comes. If that one isn't found, the game freezes.

I'll check it out and will change it if that's the case.


Title: Re: cBliss v1.5 [16?]
Post by: PMCB on January 06, 2014, 12:39:22 PM
I had a problem with that as well. I think I ended up needing a FitDiddy01 there for some reason.


I added a FitDiddy01.pac, and now it works fine. The only thing about it is that now I have to rearrange my CSPs, but that's easy. So now every character works without freezing!  :af:



Has anyone made any headway on the bowser issue?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 06, 2014, 12:53:35 PM
The Bowser issue should be fixed when using the latest cBliss Tool.


Title: Re: cBliss v1.5 [16?]
Post by: Register on January 06, 2014, 04:14:20 PM
Curious, is the tutorial in the op for PM 2.6 still applicable to PM 3.0? I figured there'd probably be some code changes, given the clone engine & additional costumes apparently already utilizing cBliss. Tried something someone had uploaded on the PM subreddit, but a lot of the last costumes for characters freeze (Link's 10th, Toon Link's 10th, Lucario's 10th, two of Dedede's, etc.).


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 06, 2014, 04:25:44 PM
The tutorial in the op doesn't work, or at least not fully. Some characters have had their slots enlarged, and that changes where data is stored. Codes for certain characters would be there twice, and only one instance would work. There would be more things to replace apart from the pokemon trainer stuff.

The easiest thing here is using cBliss Tool with the Project M gct file. That will change automatically everything needed and the costumes will get maximized even for the 2 extra characters.

PS: Updated the tool, when used on a fresh projectm gct, the fitdiddy01 won't be used, and the fitdiddy10 will be needed. Using the tool on a gct with the codes already on it will change nothing.


Title: Re: cBliss v1.5 [16?]
Post by: Register on January 06, 2014, 05:45:49 PM
PS: Updated the tool, when used on a fresh projectm gct, the fitdiddy01 won't be used, and the fitdiddy10 will be needed. Using the tool on a gct with the codes already on it will change nothing.


Just to be sure... is the cBliss version in the op outdated? Looks like it hasn't been updated in a while. You mentioned updating it, so I did a little bit of searching and stumbled on this you made: http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool (http://www.mediafire.com/folder/i6jo89480via4/cBliss_Tool)

Wasn't aware there were cBliss updates going on outside this topic, pardon my ignorance~


Title: Re: cBliss v1.5 [16?]
Post by: Zarks on January 06, 2014, 07:30:04 PM
He doesn't update the tool on the vault, he only re-upload the tool on Mediafire, Why he dont change the link? Because he only give the folder link! ;) Hope that helps!


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 08, 2014, 06:29:08 AM
Updated it again. Fixed a few issues when one tried to lower the number of costumes for certain characters.


Title: Re: cBliss v1.5 [16?]
Post by: Universal_Man on January 14, 2014, 12:55:29 AM
I tested out the cBliss tool on my PM 3.01 build and I only added one costume slot to Ganondorf. I put in a CSP and a BP and I got as far as playing a match and everything was going great, but it did a loud freeze when the match ended before reaching the results screen. Any ideas on what I'm missing?

Thanks in advance for the help.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 14, 2014, 04:16:17 AM
There's 3 places to add things in order to get freezes (4 if you intend to play 1p modes)

You've added the CSP in common5.pac. You've also added the battle portrait in /info/portrite. But you're supposed to have missed the results one, which goes in /menu/common/char_bust_tex. Once you've added your Ganon in there, you should have no freezes.

The 4th place you need to put something on to get no freezes in 1p would be common5.pac again, only that where the stock icons are for the CSS.


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on January 14, 2014, 01:16:06 PM
Just to clarify, if i have a costume in FitDedede10 (supposed to be the red costume replacement) does this mean i should NOT have one in FitDedede01? Or should i have one there because cbliss requires all spots to be filled to prevent freezes?


Title: Re: cBliss v1.5 [16?]
Post by: Register on January 14, 2014, 02:55:40 PM
Just to clarify, if i have a costume in FitDedede10 (supposed to be the red costume replacement) does this mean i should NOT have one in FitDedede01?

Correct, it's unnecessary with the cBliss Tool. I have a costume on FitDedede10 and nothing on FitDedede01. Same goes for any other chars that skip numbers (Diddy, Bowser, Giga Bowser, Lucario, etc.)

@Mewtwo2000, do you update the tool with every Project M update? Or should the tool be able to detect what version of PM it is and update the codeset appropriately? Just making sure, since PM 3.02 is out and I'm not sure whether to wait for a cBliss Tool update or not.


Title: Re: cBliss v1.5 [16?]
Post by: Universal_Man on January 14, 2014, 02:59:51 PM
Still not working, the game still loud freezes before the Results screen when I use the extra costume.
I noticed this time that even using Ganon's default costume, one that I haven't done anything to, the game will still freeze, but it doesn't freeze if I use Link or Mario's default costume, for example.

I'm just going to write out exactly what I've done so far:

1) I took a vanilla PM 3.01 and I added the Classic Expansion Pack 6.01m files to it. (This may be where I messed up...)

2) I used the cBliss tool on the gct file and I gave everyone the default P:M amount of costumes, except for Ganon who I gave one more (7).

3) In system\common5.pac, sc_selcharacter, char_bust_tex_lz77, MiscData[19], I added a MenSelchrFaceB.197.

4) In info\portrite\ I added a InfFace197.

5) In menu\common\char_bust_tex\ I added a MenSelchrFaceB.190 which includes textures MenSelchrFaceB.191-197.

And I'm still getting the freezes I described earlier.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 14, 2014, 06:25:52 PM
Correct, it's unnecessary with the cBliss Tool. I have a costume on FitDedede10 and nothing on FitDedede01. Same goes for any other chars that skip numbers (Diddy, Bowser, Giga Bowser, Lucario, etc.)

@Mewtwo2000, do you update the tool with every Project M update? Or should the tool be able to detect what version of PM it is and update the codeset appropriately? Just making sure, since PM 3.02 is out and I'm not sure whether to wait for a cBliss Tool update or not.

I update the tool with every Project M update that involves a change in the order of the characters. There's a change on Roy and Mewtwo from 3.0 to 3.01, so I included that change. The tool detects if it's 3.0 or 3.0x because it checks the actual order of Roy and Mewtwo. As 3.02 has no changes in terms of character order, I'm not updating it for 3.02. So, it will detect 3.02 as 3.01, just because it's newer than 3.0, but that's not a problem.

In short, do not expect a new version of the Tool for 3.02, keep using the one for 3.01.

Still not working, the game still loud freezes before the Results screen when I use the extra costume.
I noticed this time that even using Ganon's default costume, one that I haven't done anything to, the game will still freeze, but it doesn't freeze if I use Link or Mario's default costume, for example.

I'm just going to write out exactly what I've done so far:

1) I took a vanilla PM 3.01 and I added the Classic Expansion Pack 6.01m files to it. (This may be where I messed up...)

2) I used the cBliss tool on the gct file and I gave everyone the default P:M amount of costumes, except for Ganon who I gave one more (7).

3) In system\common5.pac, sc_selcharacter, char_bust_tex_lz77, MiscData[19], I added a MenSelchrFaceB.197.

4) In info\portrite\ I added a InfFace197.

5) In menu\common\char_bust_tex\ I added a MenSelchrFaceB.190 which includes textures MenSelchrFaceB.191-197.

And I'm still getting the freezes I described earlier.

Weird. I'll try the same setup you've tried tomorrow and will tell you if I find anything.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on January 15, 2014, 11:57:36 AM
Still not working, the game still loud freezes before the Results screen when I use the extra costume.
I noticed this time that even using Ganon's default costume, one that I haven't done anything to, the game will still freeze, but it doesn't freeze if I use Link or Mario's default costume, for example.

I'm just going to write out exactly what I've done so far:

1) I took a vanilla PM 3.01 and I added the Classic Expansion Pack 6.01m files to it. (This may be where I messed up...)

2) I used the cBliss tool on the gct file and I gave everyone the default P:M amount of costumes, except for Ganon who I gave one more (7).

3) In system\common5.pac, sc_selcharacter, char_bust_tex_lz77, MiscData[19], I added a MenSelchrFaceB.197.

4) In info\portrite\ I added a InfFace197.

5) In menu\common\char_bust_tex\ I added a MenSelchrFaceB.190 which includes textures MenSelchrFaceB.191-197.

And I'm still getting the freezes I described earlier.

I did the exact same thing (with 3.02, which is the same codeset anyway) only with a few other characters. Checked everything 4 or 5 times today and it still freezes as soon as I try to go to the CSS. Might try starting over again later, but I don't get exactly what could be wrong with it based on where I put everything.


Title: Re: cBliss v1.5 [16?]
Post by: japan88 on January 16, 2014, 11:49:34 AM
Hi can  someone tell me what may have cause a silent freeze most of the time when i try to select a stage?

I have all 4 codes for the cbliss , Plus codes i like ex:mushroom stacker ,stage builder codes.

I  thought maybe it was because i edit the cps pictures of alot of char but when i switched everything back to the cbliss tool package form it still gives me silent freeze

:(

BTW i dont have project m . i have the normal gecko iso brawl hack mod .  from 2009


Title: Re: cBliss v1.5 [16?]
Post by: MrUnusual on January 16, 2014, 11:12:25 PM
Just to clarify, if i have a costume in FitDedede10 (supposed to be the red costume replacement) does this mean i should NOT have one in FitDedede01? Or should i have one there because cbliss requires all spots to be filled to prevent freezes?

Wait, maybe I'm late on this (haven't been around in awhile) but FitDedede10? I thought cBliss only had 10 slots (starting with a 00), wouldn't the 10th slot be FitDedede09? Or are there more than 10 slots with cBliss now?


Title: Re: cBliss v1.5 [16?]
Post by: ShinF on January 16, 2014, 11:18:51 PM
Wait, maybe I'm late on this (haven't been around in awhile) but FitDedede10? I thought cBliss only had 10 slots (starting with a 00), wouldn't the 10th slot be FitDedede09? Or are there more than 10 slots with cBliss now?
When used with Project M 3.0, it skips the 01 slot for characters with red defaults (Mario, Dedede, Ness, etc) and uses 10 instead. It also skips 02 for characters with green defaults (Link, Luigi) and 03 for characters with blue defaults (Sonic).


Title: Re: cBliss v1.5 [16?]
Post by: MrUnusual on January 16, 2014, 11:57:11 PM
When used with Project M 3.0, it skips the 01 slot for characters with red defaults (Mario, Dedede, Ness, etc) and uses 10 instead. It also skips 02 for characters with green defaults (Link, Luigi) and 03 for characters with blue defaults (Sonic).

Ohh ok lol see now, see the way I use it, every character has FitFighter00-FitFighter09 and even though there are 2 reds, 2 greens or 2 blues, I still make it workout lol. For example, with Lucario, I relocated his Light Blue color (which I believe was FitLucario04) to the FitLucario03 slot (Putting Light Blue as an alternate Blue) then moved 05 to the 04 slot then I made slots 05-09 all Mewtwo slots with Mewtwo's alternate costumes. Basically, I use the first 4 or 5 slots as alternate colors and the other 5 or 6 as alternate costumes.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 17, 2014, 01:44:02 AM
Still not working, the game still loud freezes before the Results screen when I use the extra costume.
I noticed this time that even using Ganon's default costume, one that I haven't done anything to, the game will still freeze, but it doesn't freeze if I use Link or Mario's default costume, for example.

I'm just going to write out exactly what I've done so far:

1) I took a vanilla PM 3.01 and I added the Classic Expansion Pack 6.01m files to it. (This may be where I messed up...)

2) I used the cBliss tool on the gct file and I gave everyone the default P:M amount of costumes, except for Ganon who I gave one more (7).

3) In system\common5.pac, sc_selcharacter, char_bust_tex_lz77, MiscData[19], I added a MenSelchrFaceB.197.

4) In info\portrite\ I added a InfFace197.

5) In menu\common\char_bust_tex\ I added a MenSelchrFaceB.190 which includes textures MenSelchrFaceB.191-197.

And I'm still getting the freezes I described earlier.

Let's see. I've been testing some things with the tool, and it has some small issues related to selecting or not characters in the Project M 3.0 cases.

Basically, these characters will keep loading the number of costumes in the list no matter if the box is checked or not:

Yoshi, Pikachu, Peach, Lucario and Jigglypuff.

I've also found that unchecking the pokemon (Ivysaur, Squirtle and Charizard) will make them lose the PM alt costume.

Now, these are intentional: Mario, Falco and Fox are forced to be checked. They cannot be lowered because of how teams work, so they're always 10 costumes. Link is always checked, even if you uncheck him too, but as he's defaulted to 10, one has to be careful. Maybe I make something for him to get 9 when he's unchecked or something.

This means that unchecking characters works for most of them. The problem may come if you uncheck a character that still uses the data even if it's unchecked. But if you edit the number of costumes manually for those, no issues should appear.

Anyway, I'm gonna modify the program right now, to fix these small issues in some way. I'll probably force the check on those, and will change something so Pokemon use their alts if you uncheck them.

EDIT:

Well, it's updated already. Finally, I've made it not to force checks at all, and unckecking everything is possible with the checkbox on the top. Everything will keep unchecked if you've unchecked it, and the characters loaded ingame will be the ones in the standard build. So, having only one character expanded should be possible now by just unchecking everything except for that character, just like in no-projectm sets.


Title: Re: cBliss v1.5 [16?]
Post by: japan88 on January 17, 2014, 11:55:38 AM
Make sure.
 That you
Have all costume slots filled before you play. Or you'll get a silent freeze.
Typing from a phone btw.

does this go for just the characters you playing at the moment or literally every single character in the game no matter if you ever play with them or not?


Title: Re: cBliss v1.5 [16?]
Post by: ShinF on January 17, 2014, 11:58:19 AM
does this go for just the characters you playing at the moment or literally every single character in the game no matter if you ever play with them or not?
It applies to any character costume that you so much as hover over. Just hovering over them causes the game to try to load them and if it can't find them, then you'll get a silent freeze before stage select. So it's best to fill them all in even if you don't intend to use them.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on January 18, 2014, 12:02:21 PM
WTF?! Tried changing about 10 or so different things and could not make it to the CSS once without crashing, so I started over from basic PM 3.02, reinserted ALL my files AGAIN, added the expansions with the cBliss tool for a few characters, and now it just resets back to the Wii Menu when I try to load P:M through the launcher. I added all necessary CSPs to common5 and char_bust_tex_lz77, added BPs in their respective locations, input stock icons for all expanded characters, and of course, I put all the necessary .pac and .pcs files in character folders. It's crashed right before the CSS every time and now it won't even launch PM. What am I doing wrong?

EDIT: Just in case anyone wants to know, these are the characers I've been trying to expand (I gave up on different numbers and just went for 10 or basic P:M numbers): Link, Samus/ZSS, Falcon, Zelda/Sheik, Marth, Ganon, Diddy, Lucario, Ike, Snake, and Roy. I tried to just leave everyone else with their default Project M costumes and it still hasn't worked. I've triple checked and the files should all be correct. As far as I can tell, the only thing that could possibly be wrong would be in the codes and all I've attempted to do is give the listed characters 10 costumes with the cBliss tool.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 18, 2014, 02:07:43 PM
Does just replacing the edited gct with the original in project m work?

In case original works and cblissed doesn't, send me your gct and I'll try it on my wii.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on January 18, 2014, 03:12:21 PM
Does just replacing the edited gct with the original in project m work?

In case original works and cblissed doesn't, send me your gct and I'll try it on my wii.

Just tried the original and it crashed on the CSS when I scrolled through a few characters, but probably because I forgot to change everything back to original P:M setup. It loaded up this time though, so it's definitely something with my codeset, which is supposed to just be the default P:M setup + cBliss 10 costumes on Link, Samus, ZSS, Falcon, Zelda, Sheik, Ganon, Diddy, Lucario, Marth, Ike, Roy, and Snake.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 18, 2014, 04:14:02 PM
Well, just send it over and I'll see what's wrong. Anyway, you should try re-downloading the original one and using cbliss tool on that one. Be sure you get the latest version of the tool.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on January 18, 2014, 09:34:52 PM
Well, just send it over and I'll see what's wrong. Anyway, you should try re-downloading the original one and using cbliss tool on that one. Be sure you get the latest version of the tool.

Okay, so I tried using the newest version of the tool on a fresh copy of the regular Project M codeset and I have no control over who gets how many costumes. I can either check all or none of the characters and there are no numbers listed. It wasn't doing that before.


Title: Re: cBliss v1.5 [16?]
Post by: Register on January 18, 2014, 10:46:25 PM
It's crashed right before the CSS every time and now it won't even launch PM. What am I doing wrong?

This sounds like what happened to me just the other day... and it's because I exceeded the size limit! Is your sc_selcharacter.pac file over 3.79MB? If it is, you'll need to drop the quality of *all* your CSPs to save some space.

When you've opened your common5 in BrawlBox, right-click a CSP, "re-encode", and change any CSP that is of format CI8 to CMPR. The quality of the portrait drops, but so does its size. If you have Project M's common5, many of the CSPs should already be the lower-quality CMPR... but there are a few characters that may need to be converted (I'm pretty sure Ike, Olimar and ROB were some).

By the by, when you use the cBliss Tool on your GCT for the first time, make sure to let it sit for a good minute or three. It can take a little while to write in what it needs to, at least it takes several minutes for mine to complete.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on January 18, 2014, 11:44:25 PM
This sounds like what happened to me just the other day... and it's because I exceeded the size limit! Is your sc_selcharacter.pac file over 3.79MB? If it is, you'll need to drop the quality of *all* your CSPs to save some space.

When you've opened your common5 in BrawlBox, right-click a CSP, "re-encode", and change any CSP that is of format CI8 to CMPR. The quality of the portrait drops, but so does its size. If you have Project M's common5, many of the CSPs should already be the lower-quality CMPR... but there are a few characters that may need to be converted (I'm pretty sure Ike, Olimar and ROB were some).

Ah. I didn't even think of that. Will certainly look into it and give it a try. Thanks.

EDIT: Okay, so I'm unsure whether my common5 or sc_selcharacter were over their limits before, but they certainly aren't now. I'm going to try editing a fresh codeset one more time and if that doesn't work, I will probably have to let Mewtwo look at it since he's the expert on all of this.

EDIT 2: FINALLY got it to work. It froze when I scrolled through Lucario's costumes, but I'll have to check and make sure I've filled the correct slots since he's one of the characters that skips one with the whole default/team  costume thing, same for Diddy, but everyone else I checked so far (Link, Zelda, Sheik, Ganon, Falcon, Samus, and ZSS) seem to work fine and I don't see why the other's wouldn't work either. Diddy and Lucario were the only ones I was worried about, and sure enough, Lucario has been the only problem so far. Will check back again when I give it another try.

EDIT 3: Alright, so everyone works except for Marth (only his 9 and 10 slots for some reason) and all of Lucario's. Also the result screen crashes, which seems to be a common thing, although I never managed to get that far with 3.02 before, so I'll work on that. I'm wondering if Marth and Lucario maybe have something to do with teams, since Lucario always uses his default blue and Marth was changed in P:M to use his and now has that purple in place of his alt blue, but oddly enough, Diddy works fine.

EDIT 4: Well, somehow I managed to get it from loud crash to silent crash at the result screen. :/ Marth and Lucario still don't work either.

EDIT 5: This is getting a bit too frustrating. For the moment, I give up. It kind of works, but I don't have a working result screen, so there's not much of a point of playing just one game, then reloading it again. I ran the codeset through the cBliss tool again and Marth and Lucario both still crash when you try to select an alt slot. With my luck as soon as I get it to work, version 3.03 or something will probably come out. lol

Anyone have any idea what could cause the result screen to freeze other than the RESULT.pac stage file? Unless I'm not supposed to use the cBliss one with the Project M (and my expanded characters) stock icons, then I'm clueless as to what is wrong.


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on January 19, 2014, 02:41:04 PM
Those of you getting freezes on the results screen, the Cbliss/Project M Updated pack that was posted on Reddit is missing STGRESULT with the edited stock icons. Add them and the pat file from the Cbliss 1.5 pack.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 20, 2014, 06:33:17 AM
By the by, when you use the cBliss Tool on your GCT for the first time, make sure to let it sit for a good minute or three. It can take a little while to write in what it needs to, at least it takes several minutes for mine to complete.

I noticed it being so slow the other day for the first time. Apparently, the computer I usually use has no problem, it takes seconds to work. But with the other one I have, it took like forever. To avoid this, copy both gct and cbliss tool into your desktop or anywhere else that's not the sd card, and it should be much faster.

Anyone have any idea what could cause the result screen to freeze other than the RESULT.pac stage file? Unless I'm not supposed to use the cBliss one with the Project M (and my expanded characters) stock icons, then I'm clueless as to what is wrong.

The freezes in the results screen aren't caused by files missing inside the STGRESULT.pac file, but because of portraits missing in the /pf/menu/common/char_bust_tex/ files. Those are uncompressed copies of the folders inside the common5.pac files, if something's missing in one of them, the results screen will crash.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on January 20, 2014, 09:01:38 AM
I noticed it being so slow the other day for the first time. Apparently, the computer I usually use has no problem, it takes seconds to work. But with the other one I have, it took like forever. To avoid this, copy both gct and cbliss tool into your desktop or anywhere else that's not the sd card, and it should be much faster.


Duly noted. I will definitely have to try that.

Quote
The freezes in the results screen aren't caused by files missing inside the STGRESULT.pac file, but because of portraits missing in the /pf/menu/common/char_bust_tex/ files. Those are uncompressed copies of the folders inside the common5.pac files, if something's missing in one of them, the results screen will crash.


Pretty sure I have all the portraits in there, but I'll check them again. I did miss Samus' extra stock icons somehow and it took me a while to realize it, so it's entirely possible that I skipped one.

Post Merge: January 20, 2014, 04:28:12 PM
Okay. I checked all of the protraits and they're all there. I even added the ones that shouldn't be necessary (unexpanded characters) and it still silent freezes as soon as the screen goes black at the end of a game, so I am at a (http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446) as far as what is wrong with my setup. I edited another new codeset to see if that might help (apparently not) and the cBliss tool definitely runs faster on my desktop than on the SD card like before.

You know I just realized something: Marth and Lucario are the only ones that freeze when you try to select them. Could this be because of something to do with Roy and Mewtwo? I expanded Roy to 10 slots and I played a match with him when testing the results screen, so he works, but Marth still doesn't. Haven't tried Mewtwo, but I left him alone, so I assumed nothing would be wrong with him, but Lucario freezes as well... Or is that just a coincidence?


Title: Re: cBliss v1.5 [16?]
Post by: Cafe Woof on January 27, 2014, 05:33:16 PM
Hey Mewtwo. I was wondering if it's possible to get cBliss working on Brawl Minus Max? Some help would be greatly appreciated, cBliss is definitely one of the best hacks on here, and I've been painfully trying to get it to work with Brawl Minus... to no avail.

Thanks.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 27, 2014, 05:41:36 PM
I've never used Brawl Minus, but unless it uses really weird codes, using the cBliss Tool on the Brawl Minus Max gct should work.

If you don't get it to work, please post me a link to the gct file so I check myself.


Title: Re: cBliss v1.5 [16?]
Post by: Bad Box Art Mega Man on January 27, 2014, 05:58:34 PM
it will work, but the info.pac wont be usable. it silent-freezes right after stage selection


Title: Re: cBliss v1.5 [16?]
Post by: Cafe Woof on January 27, 2014, 06:23:57 PM
I've never used Brawl Minus, but unless it uses really weird codes, using the cBliss Tool on the Brawl Minus Max gct should work.

If you don't get it to work, please post me a link to the gct file so I check myself.

Where would that gct file be located? I'm sorry, I'm pretty new to hacking, before I just Brawl Minus using gecko and then just imported the texture files. I'm very new to BrawlBox and using the lines of code. I applied the cBliss Tool to Maximized.txt, but it's a file where all of the codes are on notepad. But, of course, that's a txt file. The only gct files I can find in the Brawl Minus directory are riivolution.gct (I'm not using Riivolution), RSBE01.gct, RSBE01_CustomStages.gct, and RSBE01_CustomStagesEnables.gct.

I'm using the most recent version of Brawl Minus, which can be found here:
https://www.dropbox.com/sh/6chwteinwtgc6g4/ga5d9nt7Tp (https://www.dropbox.com/sh/6chwteinwtgc6g4/ga5d9nt7Tp)


Title: Re: cBliss v1.5 [16?]
Post by: Cafe Woof on January 30, 2014, 12:56:39 PM
Well, I got it working... kind of? I used the tool on Brawl Minus' RSBE01.gct. Then moved the appropriate files over to Minus' directory. But now I have two problems. One, which isn't a HUGE deal but it would be cool if I could fix it, is that the backgrounds to my CSS and SSS are just generic Brawl backgrounds (except on the CSS I can see Zero Suit, Sheik, and the seperate Pokemon as their own seperate characters, which is part of cBliss, right?). The second is that whenever I try to import textures over the cBliss costume slots the game silent freezes when I select a stage to begin the battle. I don't have any of the portraits or stock icons, but is that the issue? Because I can play the newly added Fox textures that come with cBliss and they don't have those either.

I'd be really appreciative if someone could help out. Thanks.

EDIT: Also, the textures I'm trying to use do, in fact, have  LZ77 compressed .pcs' and uncompressed .pacs.


Title: Re: cBliss v1.5 [16?]
Post by: Sammi Husky on January 30, 2014, 01:16:39 PM
You could always wait for the official Minus MAX cbliss DLC they're making :P


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 30, 2014, 01:23:38 PM
Well, I got it working... kind of? I used the tool on Brawl Minus' RSBE01.gct. Then moved the appropriate files over to Minus' directory. But now I have two problems. One, which isn't a HUGE deal but it would be cool if I could fix it, is that the backgrounds to my CSS and SSS are just generic Brawl backgrounds (except on the CSS I can see Zero Suit, Sheik, and the seperate Pokemon as their own seperate characters, which is part of cBliss, right?). The second is that whenever I try to import textures over the cBliss costume slots the game silent freezes when I select a stage to begin the battle. I don't have any of the portraits or stock icons, but is that the issue? Because I can play the newly added Fox textures that come with cBliss and they don't have those either.

I'd be really appreciative if someone could help out. Thanks.

EDIT: Also, the textures I'm trying to use do, in fact, have  LZ77 compressed .pcs' and uncompressed .pacs.

You need the cosmetics to make them work. You don't need the stock icons, but the portraits in css, results and during the match need to be there. You'll freeze at the CSS if you don't have the CSS one, and you'll be unable to start the battle if the small in-battle portrait can't be found. You'll be able to play them without the results screen versions of the portraits, but you'll freeze after the end of the match.

Also, neither cBliss nor the codes generated by cBliss Tool change the order or number of icons in the CSS at all, that's something with the Brawl Minus codeset.


Title: Re: cBliss v1.5 [16?]
Post by: Cafe Woof on January 30, 2014, 01:50:49 PM
You could always wait for the official Minus MAX cbliss DLC they're making :P

That's a thing? Do you know when that'll be out?

Post Merge: January 30, 2014, 01:55:54 PM
You need the cosmetics to make them work. You don't need the stock icons, but the portraits in css, results and during the match need to be there. You'll freeze at the CSS if you don't have the CSS one, and you'll be unable to start the battle if the small in-battle portrait can't be found. You'll be able to play them without the results screen versions of the portraits, but you'll freeze after the end of the match.

Also, neither cBliss nor the codes generated by cBliss Tool change the order or number of icons in the CSS at all, that's something with the Brawl Minus codeset.

Okay. But just wondering, why don't the placeholder CSPs and BPs work? For instance, the provided alternate Fox outfits still use those silhouette-with-the-number portraits, and that works. Those placeholders are technically still images, so why wouldn't those work for imported textures?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 30, 2014, 02:04:48 PM
Who says they don't work? If you do have the placeholder pictures in the sss, it has to work, unless some file for the actual character is missing. If your game lacks one costume in a character, and you select that character, even if you're not selecting the missing costume it will end up freezing. So be sure you have all the costumes in their place, and then the placeholder textures for css, battle portraits and stuff. If you got all the textures, then it's the characters themselves what's wrong.


Title: Re: cBliss v1.5 [16?]
Post by: Sammi Husky on January 30, 2014, 02:13:46 PM
The brawl minus DLC will be out whenever they finish it, hopefully soon. it will also come with the stage expansion, as well as the BrawlEx clone engine :P


Title: Re: cBliss v1.5 [16?]
Post by: Cafe Woof on January 30, 2014, 02:16:33 PM
Who says they don't work? If you do have the placeholder pictures in the sss, it has to work, unless some file for the actual character is missing. If your game lacks one costume in a character, and you select that character, even if you're not selecting the missing costume it will end up freezing. So be sure you have all the costumes in their place, and then the placeholder textures for css, battle portraits and stuff. If you got all the textures, then it's the characters themselves what's wrong.

Huh. I don't know. I've tried this with like 6-7 different characters. I guess I'll make sure their BPs are all there. I guess I just assumed they were since Fox's were. Some of the textures were ones I had used before cBliss, and I made sure that had the uncompressed .pacs, so if this doesn't work I have no idea. I'll just wait for the Brawl Minus DLC.

Post Merge: January 30, 2014, 02:21:38 PM
The brawl minus DLC will be out whenever they finish it, hopefully soon. it will also come with the stage expansion, as well as the BrawlEx clone engine :P

Oh man I hope you're right. That sounds incredible.


Title: Re: cBliss v1.5 [16?]
Post by: Sammi Husky on January 30, 2014, 02:41:28 PM
"I didn't want to spoil it. But I do plan on implementing all sorts of DLC, including clone engine.
It will be as follows:
cBliss
cBliss + Stage Expansion Pack (SEP)
cBliss + SEP + CE
SEP + CE
cBliss + CE

whichever of those gets the most demands (most likely all 3), I will make it within a few weeks"

yea so i guess it will be whenever it's done :P


Title: Re: cBliss v1.5 [16?]
Post by: Cafe Woof on January 30, 2014, 02:48:43 PM
"I didn't want to spoil it. But I do plan on implementing all sorts of DLC, including clone engine.
It will be as follows:
cBliss
cBliss + Stage Expansion Pack (SEP)
cBliss + SEP + CE
SEP + CE
cBliss + CE

whichever of those gets the most demands (most likely all 3), I will make it within a few weeks"

yea so i guess it will be whenever it's done :P

Will it be Brawl Minus Max compatible?/Will there be a guide on how to implement it?


Title: Re: cBliss v1.5 [16?]
Post by: Sammi Husky on January 30, 2014, 03:03:14 PM
im sure that it's going to be a download OF MAX with everything all set up. :P so you probably wont need to do anything.


Title: Re: cBliss v1.5 [16?]
Post by: Cafe Woof on January 30, 2014, 04:00:20 PM
im sure that it's going to be a download OF MAX with everything all set up. :P so you probably wont need to do anything.

Sweet. That'd be awesome. Keep me posted, if you could :D


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 31, 2014, 01:04:02 PM
A small update on the cBliss Tool:

(http://i.imgur.com/ASUhujD.png)

Detailed info here (http://forums.kc-mm.com/index.php?topic=27587.msg1221286#msg1221286).


Title: Re: cBliss v1.5 [16?]
Post by: Bad Box Art Mega Man on January 31, 2014, 01:28:13 PM
if a common5.pac file was supplied, id take it. every time i add something new to any that i download (not including image replacement), the game freezes. might also need the result image files for the characters as well.


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on February 01, 2014, 01:38:27 AM
So I tried taking the Project M Stage Expansion pack and added 10 costumes to every character with the cBliss tool. At first, I couldn't get to the CSS at all, but after some common5 compressing, it actually worked!... until I got to the SSS. All icons were replaced with the X icon and when I scrolled over the icons it showed the name of the stage inside all icons on the screen and the X icons turned white rather than the usual purple. Then I tried to select a stage and I got a silent freeze. It's more than I thought I'd be able to get working, especially in just one day, but still a really weird issue. I don't quite get how character costume expansion would affect SSS icon expansion, but IDK. I had the stage expansion working before and just simply added cBliss to it, but the SSS apparently doesn't like that for some reason. :/


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on February 01, 2014, 03:22:30 AM
Sounds like an issue with the common5.pac itself, maybe something went wrong when you imported the cBliss stuff into the expansion pack file. Freezing after selecting stage though sounds more like you forgot to add the /info/portrite/ files.

Do original slots work?


Title: Re: cBliss v1.5 [16?]
Post by: Mochtroid127 on February 01, 2014, 10:02:33 AM
Sounds like an issue with the common5.pac itself, maybe something went wrong when you imported the cBliss stuff into the expansion pack file. Freezing after selecting stage though sounds more like you forgot to add the /info/portrite/ files.

Do original slots work?

Just checked and yes they do. The original stages themselves also work. I originally thought the same thing about the icons and such being missing, but then I figured if the portraits weren't there that it would crash before I selected a stage rather than after and after I checked again, everything is there. Portraits, icons, stock icons, they're all there. The Result screen even works flawlessly, but the stage icons and actual expanded stages do not... Well, scratch that, they randomly started working all of a sudden. O_o The stage icons and portraits are still screwed up, but it appears the stages have decided to work now. It froze the first couple of times I tried to play on an expanded stage, but I just went to the same ones I tried last night and they work now.

EDIT: I think I've figured out what's wrong with the stage icons. Somehow (even though I thought I reimported them already) the icons got replaced in mu_menumain.pac with the Project M X icon for each one. The stage names and portraits are still showing up in-game for some reason, even though the menumain ones say STGCUSTOM01, 02, 03, etc. and the portraits are just a blank picture with a number. I'll have to check it again and make sure it works, but that's definitely an issue that needs fixing.

EDIT AGAIN: Nope. That just made it show all X's on the My Music screen. I tried exporting the expansion textures (I guess basically just MiscData[0] to just put that in my common5, but BrawlBox crashes whenever I try to export it.

Turns out all I had to do was export the sc_selmap.pac and put it in its folder and it suddenly worked. It still doesn't work with common5, but I guess if it's reading the selmap file, it works. Weird, but at least it's fixed.


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on February 03, 2014, 11:28:11 AM
I think the amount of troubleshooting that's going on in this thread has taken on a whole new level of unnecessary.

Why hasnt the OP been updated with a current build/codeset of cBliss?

Why isnt there a Project M version available for download? Or other builds, like Minus?

Why is it taking so long for somebody to update this thread with current materials when that would solve most of the issues posted here? If we could have a dedicated build posted on the front page for download, we wouldn't have to resort to trying to build our own with various levels of experience. Ive been here since 2008 and I still had a bit of trouble getting this to work...

I'm not normally a complainer, but my mind is honestly boggled as to why this hasnt been addressed already...


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on February 03, 2014, 11:59:58 AM
I think the amount of troubleshooting that's going on in this thread has taken on a whole new level of unnecessary.

Why hasnt the OP been updated with a current build/codeset of cBliss?

Why isnt there a Project M version available for download? Or other builds, like Minus?

Why is it taking so long for somebody to update this thread with current materials when that would solve most of the issues posted here? If we could have a dedicated build posted on the front page for download, we wouldn't have to resort to trying to build our own with various levels of experience. Ive been here since 2008 and I still had a bit of trouble getting this to work...

I'm not normally a complainer, but my mind is honestly boggled as to why this hasnt been addressed already...

Well, the fact is that cBliss as a code is just what you can see in the OP. It's a code made by ASF1nk that just copies over a 10-costume version of Wario's costume set while keeping the 12 costumes on Wario. Because of that, cBliss has a different team color set for characters like Mario or Bowser. That's the order in the menu files made and posted in the OP by ASF1nk. The codes generated by cBliss Tool aren't that, but an expansion to that. They're stored differently and that's something I've made by myself and shared because I wanted to.

They don't copy over the costume sets anymore, characters use their own sets from a different place in memory with room for it. That allows to select how many costumes each character have individually, and also allows to use the original costume order in each character, instead of being forced to be like Wario. Same to color teams, they can use the standard costume as a color team, while cBliss doesn't allow that.

This is a thread for cBliss, but there's not been support by ASF1nk for awhile. So, when somebody tries to set their cBliss, they go here, they ask, and as I'm around here, I tell them to use the cBliss Tool to upgrade their codes to my custom codes.

In short, ASF1nk's cBliss has no 'official' support right now, probably because he's using the new Clone Engine by PW and that one allows to do what cBliss does already, dunno.

If one doesn't want to use the BrawlEX clone engine but just expand costumes, the easiest way is downloading cBliss Tool, using the tool with a gct file, and test. If something's freezing, the answer may be in the OP already. And if it isn't, troubleshooting isn't a bad thing, and I'm up to it.


Title: Re: cBliss v1.5 [16?]
Post by: TamDanny on February 09, 2014, 03:37:29 PM
Hey there! I really want to use this, but I'm not sure if I'm setting it right because I'm getting a crash around 5 seconds after entering the screen to select a character.

I use Project M 3.02, so I'm not sure if the instructions are up to date. I followed the instructions in the 1st post, but even so, I get the crash in a few seconds.

Any help is appreciated. Thanks in advance! :D


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on February 10, 2014, 03:31:03 AM
Forget the first post, download cBliss Tool, use it in a fresh Project M 3.02 gct and be sure to fill the costumes for every character, included Roy and Mewtwo.


Title: Re: cBliss v1.5 [16?]
Post by: TamDanny on February 10, 2014, 07:33:45 PM
Forget the first post, download cBliss Tool, use it in a fresh Project M 3.02 gct and be sure to fill the costumes for every character, included Roy and Mewtwo.
Alright! I got it to work! Thanks! :D But just 1 problem, most of the time, I end up having some sort of crash when I choose a stage to play. I can still press the Home button, but I have to reset the game, because it looks like it's stuck in the loading screen. Any suggestions?

Thanks again & thanks in advance! :)

EDIT: OK, now it's happening everytime I choose a custom character. I REALLY need some help, thanks. :)

ANOTHER EDIT: Uh...the game froze (yet I'm stll able to use the home button) even though I chose original characters (non-custom ones). What's going on? :/


Title: Re: cBliss v1.5 [16?]
Post by: bmasu on February 10, 2014, 08:50:27 PM
im having trouble with cbliss where all of the extra charector use the fitcharector00.pcs insted of there own and i dont know how to fix it. can someone help please.


Title: Re: cBliss v1.5 [16?]
Post by: WingBladehand on February 24, 2014, 10:23:48 PM
So, I was trying to use Cbliss and everything works fine...except for the regular costumes. The Cbliss costumes work fine (FitXX06.pcs/pac - FitXX09.pcs/pac). But when I try to use the other costumes (FitXX01.pcs/pac - FitXX05.pcs/pac) the game silently freezes once I select a stage. Even with the files all being correct. Any way to fix this? Using Riivolution.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on February 25, 2014, 01:34:19 PM
Are you using the original cBliss or the codes generated by cBliss tool?

The only think I can think of in your case is trying with the original costumes also placed in the sd card. For example, dunno, if FitMario00.pcs is freezing, put a FitMario00.pcs in your sd card if there isn't and test. If it worked, it may be something wrong with your riivolution config.


Title: Re: cBliss v1.5 [16?]
Post by: LAVieEnRose on February 27, 2014, 08:58:42 PM
HELP!! I can't get cbliss to run, (on riivolution or gecko) i have copied the codes into gct, copied the common5.pac into /system, copied all the BPS in to the portrite folder and all the rsp into the their respective folder, and have copied all the recolored characters into their respective folders. when i select characters, then select a stage, it acts like it is going to load and then freezes. So what am i doing wrong or missing? thanks


Title: Re: cBliss v1.5 [16?]
Post by: BlackJax96 on February 27, 2014, 09:13:21 PM
I'll pin this thread as well.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on February 27, 2014, 09:14:24 PM
Are regular characters working? Have you included both pac and pcs files and checked that they're different in size?


Title: Re: cBliss v1.5 [16?]
Post by: Doqtor Kirby on February 28, 2014, 07:57:09 PM
HELP!! I can't get cbliss to run, (on riivolution or gecko) i have copied the codes into gct, copied the common5.pac into /system, copied all the BPS in to the portrite folder and all the rsp into the their respective folder, and have copied all the recolored characters into their respective folders. when i select characters, then select a stage, it acts like it is going to load and then freezes. So what am i doing wrong or missing? thanks
You seem to be missing the added costume files. (the FitDood##.pac(.pcs) files) If you don't have those, you can grab a filler characters pack, it's also in the OP, until you get enough costumes to fill all the slots.


Title: Re: cBliss v1.5 [16?]
Post by: Mach 7 on March 06, 2014, 12:06:06 AM
With Project M 3.02 released, will cBliss be able to work with PM's current build?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on March 06, 2014, 06:26:46 AM
The original cBliss codes won't. But using cBliss Tool with your Project M gct will work well.


Title: Re: cBliss v1.5 [16?]
Post by: Power Marshall on March 13, 2014, 01:37:03 PM
Wait, Mewtwo, did you say we could have an expanded amount of outfits with Brawlex, and won't need CBliss? I just tried the original codes with Brawlex, and it doesn't load the extra outfits. It doesn't freeze, it just doesn't give me any extra on anyone, even Clones. Can I use to Brawlex to do what Cbliss can?


Title: Re: cBliss v1.5 [16?]
Post by: Sammi Husky on March 13, 2014, 01:46:43 PM
Wait, Mewtwo, did you say we could have an expanded amount of outfits with Brawlex, and won't need CBliss? I just tried the original codes with Brawlex, and it doesn't load the extra outfits. It doesn't freeze, it just doesn't give me any extra on anyone, even Clones. Can I use to Brawlex to do what Cbliss can?

BrawlEx isn't compatable with cBliss, they both hook into the same data. You can achieve the same effect by downloading shinfs pack, or following his guide. In short, brawlex can achieve the same effect standalone without the need for codes, even for the characters who AREN'T clones


Title: Re: cBliss v1.5 [16?]
Post by: Zarks on April 21, 2014, 05:42:02 PM
Wait, Mewtwo, did you say we could have an expanded amount of outfits with Brawlex, and won't need CBliss? I just tried the original codes with Brawlex, and it doesn't load the extra outfits. It doesn't freeze, it just doesn't give me any extra on anyone, even Clones. Can I use to Brawlex to do what Cbliss can?

Yeep cbliss is not compatible with BrawlEx but use the "BrawlEx Config Utility" tool to add slots !
opening the fighterXX.dat in the "FighterConfig" folder

Once you open that up go to "Colors" and select the slot's you want to fill ;)


Title: Re: cBliss v1.5 [16?]
Post by: oscat on May 16, 2014, 04:53:06 AM
I really want to use this with project m, but I can't get gtcedit anywhere. Any other methods?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on May 16, 2014, 04:58:54 AM
I really want to use this with project m, but I can't get gtcedit anywhere. Any other methods?

cBliss Tool. Get it from the vault.

Forget the first post, download cBliss Tool, use it in a fresh Project M 3.02 gct and be sure to fill the costumes for every character, included Roy and Mewtwo.


Title: Re: cBliss v1.5 [16?]
Post by: tooterp on May 27, 2014, 06:58:04 PM
there is a pack tho with brawlex and cbliss it appears melee masters mega movesets if im not mistaked


Title: Re: cBliss v1.5 [16?]
Post by: PK-Thunder on June 12, 2014, 06:53:07 PM
Is there any possible way to use the cBliss tool to add character costume slots one at a time?

for example, if I wanted to only add one costume at a time to one character at a time, would I be able to do it that way?



Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on June 12, 2014, 07:37:07 PM
You can select how many costumes the characters have in cBliss Tool. If you leave the character unselected in the list, it won't get expanded. If you press the 'edit' button while selecting a character, you'll be able to change how many costume it's supposed to use, so you're not forced to expand them all, and you're not forced to use max of costumes for those.


Title: Re: cBliss v1.5 [16?]
Post by: PK-Thunder on June 14, 2014, 02:17:00 PM
I got the tool. How do I use it?


Title: Re: cBliss v1.5 [16?]
Post by: E-scope12 on June 18, 2014, 04:48:03 PM
Has anyone have trouble with cBliss in a 4 player match where the game freezes when you try to exit the brawl match?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on June 18, 2014, 04:58:18 PM
Are you using the original codes? Or the cBliss Tool?


Title: Re: cBliss v1.5 [16?]
Post by: E-scope12 on June 18, 2014, 05:16:27 PM
Are you using the original codes? Or the cBliss Tool?
I'm using the original codes for it.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on June 18, 2014, 06:21:30 PM
Then that's the problem. The original codes are bad, they're in a bad place in memory.

That's why I made my own codes, and made cBliss Tool to automatically convert the original ones into mine. If you use cBliss Tool and just press 'update gct', your codes should get automatically fixed.


Title: Re: cBliss v1.5 [16?]
Post by: E-scope12 on June 18, 2014, 07:32:39 PM
Then that's the problem. The original codes are bad, they're in a bad place in memory.

That's why I made my own codes, and made cBliss Tool to automatically convert the original ones into mine. If you use cBliss Tool and just press 'update gct', your codes should get automatically fixed.
Thank you


Title: Re: cBliss v1.5 [16?]
Post by: King of Hoboz on July 12, 2014, 08:49:00 PM
Heya. Been going one step at a time trying to add costumes with the cBliss Tool into Project M.

Just hit a snag on Samus, and its rather weird. Though giving Sonic extra slots in P:M was weird.

I managed to get Sonic working, but in order to do that I had to set all the ids for the 6th slot to 366 instead of 367 like cBliss mapping would indicate, and I had to use the fitSonic07 instead of 06 like it would seem.

Samus is currently giving me the loud freeze under two conditions.

If the CSPs are labeled 037, it will freeze the instant I select Samus. I think the same might be for 039.
If the CSPs are labeled 038, it will freeze once I go around to selecting the 7th slot for Samus

Should I just keep playing guessing games and trying to figure which ID is the correct one with Project M's mapping?

Edit:

It's 037, but it immediately freezes when all the Portraits/Icons are set to 037. Trying to figure out which one is breaking it.
* Apparently it's related to MenSelchrFaceB030. When I have an image on 037, it instant freezes. When it's not, it freezes on attempting to select a stage.

Edit 2:

Nevermind! Turns out it was actually the little death Icons that caused all the trouble. For some reason when I just remove that file and load it, it works perfectly, using the green Samus for death icons in the Results Screen.


Title: Re: cBliss v1.5 [16?]
Post by: King of Hoboz on July 17, 2014, 10:05:15 AM
Double Post, ran into another issue. A really strange one I have no idea how to handle outside of just outright rebuilding my common5.pac

My game crashes now when Charizard is selected on the Character Select. Charizard himself still works when he's randomly picked though.

I haven't done anything to Charizard either, sorta. All I've done is give Charizard SJS's CSPs, then swapped the colors of blue and green CSPs(including stock icons) when I realized the team colors were messed up (same with Squirtle, but he works).
I've done these so far to try to fix it.
*Remove Blue+Green Stock Icons
*Revert all CSPs to normal
*Delete and replace FitCharizards
*Revert Code to Original P:M build.

That last one really bugs me. It works with a clean build of P:M, but just replacing the code doesn't stop the freeze. Any immediate ideas? Or will/should I just rebuild my Common5.pac?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on July 18, 2014, 09:59:26 AM
I'd try with the original common5 to get the original charizard with the cBliss'd gct. If that works, then you have to rebuild the common5. Maybe it's just some bad property in the folder for charizard in there, maybe you removed the compression or something.


Title: Re: cBliss v1.5 [16?]
Post by: Persona-Aya on July 23, 2014, 09:22:58 PM
Hi everyone!

Cbliss looks amazing, but after reading through the first 10 or so pages of comments, I feel like there's going to be a little bit of an issue for me.

I use Riivolution and a PAL copy of SSBB. Form the looks of things, the download includes XML files which have the pathways connecting to RSBE01, but the PAL version is RSBP01. Does this mean I'll have to manually change every instance of the documents to read RSBP01? Or is this unnecessary?

Are there any other stumbling blocks for PAL Riivo users I should know about?

Thanks :kdance:


Title: Re: cBliss v1.5 [16?]
Post by: londtex on July 31, 2014, 04:03:29 PM
Why use Riivolution? Gecko can use sd biger than 2gb now with the SDHC Extension code,
found here http://forums.kc-mm.com/index.php?topic=65342.0. (http://forums.kc-mm.com/index.php?topic=65342.0.)


Title: Re: cBliss v1.5 [16?]
Post by: Blaziken on August 07, 2014, 04:27:25 PM
I believe I've found one minor issue.

I'm sure everyone knows this, but when playing Classic mode, there are rounds where you must fight a "team" of one character, which picks (random?) textures and spawns in the character with only 3 on the stage at once against you. When you defeat one, it spawns another to take it's place. However, when it picks a cBliss added texture, it won't respawn another one of the character after you defeat it. So you can end up being unable to actually beat the level if you defeat 3 cBliss textures and there are still some "team members" left to fight. You will just be sitting there unable to beat the level, unless you get extremely lucky, and I'm not sure if it actually spawns them in a certain (possibly random?)order or not, which would make the level unbeatable.


Title: Re: cBliss v1.5 [16?]
Post by: Gunter629 on August 08, 2014, 11:27:24 AM
im having trouble using project M on cBLiss im guessing because PM uses its own character system but is there a way to fix it?


Title: Re: cBliss v1.5 [16?]
Post by: wicherheist on August 08, 2014, 07:21:56 PM
I have a pretty major problem and minor problem I'm hoping someone can help me with.

I'm using Project M 3.02 and the Classic Stage Expansion pack. To my knowledge, I've done everything as instructed in the first post of the thread, to no avail. The minor problem is that the interface is that of vanilla Brawl and my custom SSS icons don't load in the Stage Select screen, but the major problem is that Roy and Mewtwo are replaced with Pokemon Trainer and Wario, and when I try to hover over the PM Wario icon (in the lower right corner), the game freezes with a beep. Any ideas what I'm doing wrong?

I'm sorry if this was already mentioned; there are 61 pages to look through and I don't know of a thread-specific search function.

Any help would be great, thanks!


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 09, 2014, 05:36:56 AM
Ignore the first post, cBliss is glitchy, and doesn't work well with Project M. Use cBliss Tool instead, which automatically adds the needed codes even in Project M codesets with no issues and no effort.

If using the cBliss Tool with your latest working gct doesn't work, you can send me the file for me to look at it.


Title: Re: cBliss v1.5 [16?]
Post by: wicherheist on August 09, 2014, 04:03:16 PM
Thanks for the reply! I got it to work by deleting everything in my build and reinstalling it, somehow. So now it works, but the CSP's for the new costumes don't show up on the CSS. The costumes slots are all filled, and they can be selected with random (as in if I pick random I have a chance of getting, say, an Ivysaur 08), but they can't be manually chosen. Any idea what might be going on?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 09, 2014, 06:29:44 PM
Do you mean you're scrolling through the costumes, and the number of different csp's has not changed? Or is it freezing when trying to select the new ones?

In case you can't because of freezes, you'd be lacking the needed textures in the common5.pac. But, if the costumes in the css have not been increased in number and they're selectable from random, I don't get what's going on.


Title: Re: cBliss v1.5 [16?]
Post by: wicherheist on August 09, 2014, 07:20:09 PM
Yeah, when scrolling through the costumes. No freezes.
That's a bummer. I have no idea what could be making this happen either. Haha


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 10, 2014, 07:04:40 AM
Send me your gct and I'll try to find it out. Mediafire, dropbox or whatever.


Title: Re: cBliss v1.5 [16?]
Post by: HeartlessSeph on August 10, 2014, 07:57:31 AM
Send me your gct and I'll try to find it out. Mediafire, dropbox or whatever.

This is going to sound odd, but if you do find out what's causing this to happen, would you mind telling me how to replicate it? I'm trying to make event matches with non-selectable outfits that only display during those event matches.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on August 10, 2014, 09:08:14 AM
Sure, if I find why happens, I'll tell you how to make it happen again.


Title: Re: cBliss v1.5 [16?]
Post by: wicherheist on August 10, 2014, 03:16:15 PM
Here ya go:

https://dl.dropboxusercontent.com/u/63505960/RSBE01.gct

Thanks for taking a look at it for me!


Title: Re: cBliss v1.5 [16?]
Post by: ✦Dylan✦ on August 15, 2014, 03:43:03 AM
This may of already been asked but does having BrawlEX conflict with this? When this is used with BrawlEX are there any side effects?


Title: Re: cBliss v1.5 [16?]
Post by: HeartlessSeph on August 15, 2014, 08:15:38 AM
This may of already been asked but does having BrawlEX conflict with this? When this is used with BrawlEX are there any side effects?

There should be a tutorial for getting a CBliss type of effect using BrawlEX configs. But I do believe this does conflict, maybe. I would recommend just going to the tutorial, it should be in programming tutorials.


Title: Re: cBliss v1.5 [16?]
Post by: ✦Dylan✦ on August 15, 2014, 09:37:05 AM
There should be a tutorial for getting a CBliss type of effect using BrawlEX configs. But I do believe this does conflict, maybe. I would recommend just going to the tutorial, it should be in programming tutorials.
To affect the original characters, their aren't config files for them. (Like Luigi or G&W)


Title: Re: cBliss v1.5 [16?]
Post by: HeartlessSeph on August 15, 2014, 10:02:18 PM
They do have configs, just take their config file template and remove their name from it so it only has the ID. Then do the edits from there. I did this when I used BrawlEX.


Title: Re: cBliss v1.5 [16?]
Post by: BlueZapMan on September 02, 2014, 07:19:29 AM
um so where do i download the riivolution pack?


Title: Re: cBliss v1.5 [16?]
Post by: Superjam23 on September 26, 2014, 01:30:12 PM
What If i were to say hmmm....... Give only one character 10 Slots?


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on September 26, 2014, 04:18:34 PM
Use cBliss Tool, and uncheck all the characters except the one you want to give the 10 slots. Update the gct and you're done.


Title: Re: cBliss v1.5 [16?]
Post by: Miryafa on October 20, 2014, 06:31:17 PM
This tool looks great. I have the japanese version (RSBJ01), does anyone know if this works with that?


Title: Re: cBliss v1.5 [16?]
Post by: yoshi535 on November 08, 2014, 01:28:24 PM
Is this compatable with BrawlEX


Title: Re: cBliss v1.5 [16?]
Post by: ✦Dylan✦ on November 12, 2014, 01:33:35 PM
They do have configs, just take their config file template and remove their name from it so it only has the ID. Then do the edits from there. I did this when I used BrawlEX.
Do you mean, mke a clone, go into the fighter config, remove the clone name and replace it with Mario (if I wanted to do this with Mario) then change the ID (on the file name) to Mario's I'd?


Title: Re: cBliss v1.5 [16?]
Post by: Sempai on December 02, 2014, 04:14:19 AM
So... what would I do if I just wanted to download some of the cbliss skins?


Title: Re: cBliss v1.5 [16?]
Post by: DocStrange on January 10, 2015, 03:53:21 PM
Can anyone give a quick rundown of what i would need to make a raw PM 3.5 set compatible with the cBliss tool? Would I just need to add in the CSPs, BPs, RSPs and stock icons and let the tool do the rest or are there complications using the current version of the tool with 3.5?

I'm not using any other hacks (stage expansion, etc.) I'd like to know if this is even possible before I subject myself to the headache of trying to make it work. Thanks in advance for any advice!


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on January 10, 2015, 08:10:43 PM
The current version won't do well with 3.5, but I'll update it soon to make it fully compatible.


Title: Re: cBliss v1.5 [16?]
Post by: Superkidra on March 11, 2015, 05:35:36 PM
Is there any way to add just one costume?  I really can't fill 165 costume slots with new outfits and cloning defaults would take forever, mess with random costumes, and mess with Wifi...


Title: Re: cBliss v1.5 [16?]
Post by: BrianFrobey on March 12, 2015, 02:16:44 PM
What is the progress on updating cbliss for PM 3.5? As you know a lot of characters now have alternate costumes that they themselves have different team colors for each. Wouldn't cbliss cause a lot of problems with these characters. Will we still be able to use those alternates in team battles? I don't think you should require that FitCharacter01-03 be used for the team colors. This requires that people rename tons of their files to accommodate that. It's especially annoying for characters that use their default as a team color. Now we have to waste another texture slot to remedy that, defeating the purpose of cbliss.


Title: Re: cBliss v1.5 [16?]
Post by: Mewtwo2000 on March 12, 2015, 02:45:46 PM
Using cBliss Tool you can have the same costume order as in Project M. The version for PM 3.5 hasn't been released yet though.


Title: Re: cBliss v1.5 [16?]
Post by: ToddL on March 17, 2015, 09:38:37 AM
What's with the "16" in the title and vote?  Is there some expansion to cBliss that allows for 16 slots per character or is it just some inside joke I missed?  It's been in the title forever but I've not been able to figure it out.


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on March 17, 2015, 11:25:22 AM
That instead of 10 I could of made it 16. :P


Title: Re: cBliss v1.5 [16?]
Post by: Nanobuds on March 28, 2015, 08:41:48 PM
for some reason the game silent freezes after picking a stage for every character, even when not using a cbliss costume, im using riivo
Was it freezing at all before you added cBliss?


Title: Re: cBliss v1.5 [16?]
Post by: Tyshy on March 28, 2015, 09:38:25 PM
Was it freezing at all before you added cBliss?
no and I put everything in the right places but no matter who I select it silent freezes


Title: Re: cBliss v1.5 [16?]
Post by: RAWRzilla on April 10, 2015, 01:20:42 PM
I'm interested in switching around costume order on my CSS. Example, Cbliss uses the normal costumes and then Fit06-09, or whatever the individual characters case may be. If I use Brawlbox and Ctrl+Up or Ctrl+Down to rearrange CSP order, will it be reflected in my game, or will it use its default order (or even worse, freeze). I'm trying to order my colors in a uniform way, but I'd rather not have to re-do every slot just to get my desired costume order.


Title: Re: cBliss v1.5 [16?]
Post by: Pantsface16 on April 11, 2015, 09:18:49 AM
I know this has been posted before, but how do you fix messed up stock icons on Map Select and Result Screens? Instead of showing up normally they show up white without a transparent background.


Title: Re: cBliss v1.5 [16?]
Post by: ɴɪᴄᴋ on June 21, 2015, 08:58:53 PM
I put in the correct BP's, CSP's, and costumes, i load it up, select a stage as usual, then it doesnt load, a silent freeze, then i press the home button, it works. WTF?!


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on September 22, 2015, 10:36:07 AM
Reviving an interesting thread for the sake of posteriority.

So we got this far with the codes, 3P freeze error be damned. When will we be able to load the FitCharDark and FitCharFake slots in-game at the CSS?

>inb4 you won't be able to load CSPs for them
Just force the game to load the red-colored Randomselect CSP for the former and the blue-colored Randomselect CSP for the latter. We get the darks and fakes, everyone gets 12 costumes, we get a PAL release, and all is well with the world.


Title: Re: cBliss v1.5 [16?]
Post by: ItalianStallion on September 29, 2015, 06:47:52 AM
The hype for this was ridiculous. The fact that this was cancelled or forgotten, is even more ridiculous to me. It is a true shame.


Title: Re: cBliss v1.5 [16?]
Post by: LC-DDM on October 02, 2015, 11:58:41 AM
Yeah, well, them's the breaks when any and all potential modding prowess that could be used to further unlock the limitations of Brawl goes instead into spitshining Project:M - whose codes and other stuff will get released when they hit "Gold". Probably in Valve Time, too.

Heaven forbid public modding go forward any further.


Title: Re: cBliss v1.5 [16?]
Post by: Dinoverlord on December 17, 2015, 01:21:06 PM
Does it work with pm 3.6.1?


Title: Re: cBliss v1.5 [16?]
Post by: ASF1nk on December 18, 2015, 06:04:25 PM
Yes it is possible, with some tweaking.
There's also the cBliss Tool by Mewtwo2000 that should be more compatible with PM.


Title: Re: cBliss v1.5 [16?]
Post by: DaDousand on December 30, 2015, 11:40:38 AM
Are you going to update cBliss to have 16 costumes for each character?


Title: Re: cBliss v1.5 [16?]
Post by: Mario3785 on January 17, 2016, 09:26:15 AM
I don't know if this has been answered (I'm not gonna look through 63 pages), but is this compatible with Brawl Minus?


Title: Re: cBliss v1.5 [16?]
Post by: Sirkura on January 21, 2016, 06:13:02 PM
Brawl minus uses BeX. so CBliss isn't compatible. you can however use the fighter configs to achieve the same effect.


Title: Re: cBliss v1.5 [16?]
Post by: Nedark on January 31, 2016, 06:02:11 PM
Hey ASF1nk, I heard you are part of the Brawl Minus Backroom. Could you give me a link to some cbliss codes compatible for Minus? I mean, it seems like it'll have cbliss eventually, with the whole Community cbliss project thing, but I can't wait to upgrade my custom build.


Title: Re: cBliss v1.5 [16?]
Post by: Polar✪ on March 08, 2016, 04:16:57 PM
Brawl minus uses BeX. so CBliss isn't compatible. you can however use the fighter configs to achieve the same effect.
@Nedark. There's your answer. You need to use the BrawlEX tools to add costumes.


Title: Re: cBliss v1.5 [16?]
Post by: DarkWolf4564 on June 06, 2016, 01:55:38 AM
I've been trying to do that, but they won't show when I do it! :-\


Title: Re: cBliss v1.5 [16?]
Post by: Shranux on August 23, 2016, 04:51:52 PM
Will this code ever get updated for Pig Ganon's 15 costume code for Ganondorf?


Title: Re: cBliss v1.5 [16?]
Post by: quenjn on September 30, 2018, 10:03:55 AM
Hi eveyone can someone explain to me how to put the pal code instead of the other code