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Super Smash Bros. Brawl Hacking => Programming => Topic started by: ASF1nk on July 17, 2013, 02:57:35 AM



Title: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on July 17, 2013, 02:57:35 AM
UPDATE:
12/05/15 - Added some old codes just sitting there.
07/31/13 - Fixed System Name Codes Freezing when taking a snapshot. Upped to v2.


Just random codes I come by or decide to randomly work on.

Tested codes are codes that I tested on the Wii and worked fine for me.

Somewhat Tested codes are codes that are just tested on Dolphin and/or need further testing.

Untested codes are well... untested.

Will update with fixes or new codes as needed or available.


Tested:

NEW CSS Solo Mode Single Stock Icon:

Simple code made a while back, makes it so all characters share a single stock icon in the sc_selcharacter.pac
(http://i.imgur.com/szmp55I.png)
Leave one single stock texture under MiscData[90] and name it InfStc.001 (Might need material edit in MenSelchrStock0000_TopN)
This code really helps to reduce sc_selcharacter.pac file size.
Code:
Single CSS StockIcon (InfStc.001) [ASF1nk]
046A17D4 74632E30
046A17D8 30310000

NEW CSS SRT Animation Always ON:


For some reason when making custom Character Select Screens if you wanted to have an SRT animation it will only play after you were allowed to advance to the SSS.

This code attemps it to fix that.
Here is a perfect example of the issue:
https://www.youtube.com/watch?v=OLVty0JRr1c (https://www.youtube.com/watch?v=OLVty0JRr1c)
Notice the BG only animates after selecting mario and being able to go to the SSS.

Same CSS with the code applied:
https://www.youtube.com/watch?v=A-TiGV3HpUg (https://www.youtube.com/watch?v=A-TiGV3HpUg)

Note: this code ONLY works when the SRT animatio is applied to the MenSelchrPanel_TopN.
Code:
SRT Always ON [Sammi Husky, ASF1nk]
0468d160 60000000

Now, the SRT code has an issue where it lets you start the match with 0 players, thus freezing at the result screen.
The Fail Check tries to fix that, but it stayed on the Beta stage so it might not stop you from advancing with 0 players 100% of the time.

Code:
SRT Always ON w/ Fail Check BETA [Sammi Husky, ASF1nk]
0468d160 60000000
255e7620 00000000
2152e274 00000000
214e5bb4 00000000
2149D4F4 00000000
21454E34 00000000
054e5bb4 00000002
054e5bb8 00000029
E2100000 00000000
2152D1D0 000000FF
2552e274 00000000
66100002 00000000
2152e278 00000028
0552e278 00000029
254e5bb4 00000000
66100002 00000000
214e5bb8 00000028
054e5bb8 00000029
2549D4F4 00000000
66100002 00000000
2149D4F8 00000028
0549D4F8 00000029
25454E34 00000000
21454E38 00000028
05454E38 00000029
E0000000 80008000

NEW Clone Result Camera Fix:

These codes allow to fix the Result Camera cropping. Each Clone needs their Camera tuned for whatever PSA you are using. I actually just copy pasted the values for the base character of the clones, but that won't always works. It all depends on the winning animation.

Code:
Result Camera Engine [ASF1nk]
80000000 80B29750
80000001 80586100
8A03FC01 00000000
049367D0 3CA08058
049367D8 38A56100
04936B24 3C808058
04936B2C 38846100
049367D4 380000FF

Result Camera XXChar [ASF1nk]
06586WWW 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

ResultCam Data for XXChar [ASF1nk]
06586WWW 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

WWW For vBrawl Characters (No Clones): (XX * 14) + 114 = WWW

XX = Character ID
Code:
0 Mario
1 DK
2 Link
3 Samus
4 SZerosuit
5 Yoshi
6 Kirby
7 Fox
8 Pikachu
9 Luigi
A Captain
B Ness
C Bowser
D Peach
E Zelda
F Sheik
10 IceClimbers
11 Popo
12 Nana
13 Marth
14 GameWatch
15 Falco
16 Ganon
17 Wario
18 MK
19 Pit
1A Olimar
1B Lucas
1C Diddy
1D Charizard
1E Solo Charizard
1F Squirtle
20 Solo Squirtle
21 Ivysaur
22 Solo Ivysaur
23 Dedede
24 Lucario
25 Ike
26 ROB
27 Puff
28 ToonLink
29 Wolf
2A Snake
2B Sonic
2C GKoopa
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 MarioD
33 BossPackun
34 Rayquaza
35 PorkyStatue
36 Porky
37 HeadRobo
38 ridley
39 Duon
3A MetaRidley
3B Taboo
3C MasterHand
3D CrazyHand
3F BrawlEx 1
40 BrawlEx 2
41 BrawlEx 3
42 "       "


YYYYYYYY = Unknown Float value [Generally you want it set close to 3F800000]
ZZZZZZZZ = 1st Winning animation float Value moves camera up/down.
VVVVVVVV = 2nd Winning animation float value moves camera up/down.
SSSSSSSS = 3rd Winning animation float value moves camera up/down.

Floating point to hex converter (http://gregstoll.dyndns.org/~gregstoll/floattohex/)

To add new Camera data codes for new clones:
14 * (Clone#) 4E8 = WWW
XX for new entries correspond to the ID on your BrawlEx config files

So for the next 3 new entries after CrazyHand it would look like this:
14 * 1(1st  entry after CrazyH.) + 4E8 = 4FC
065864FC 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

14 * 2(2nd Entry) + 4E8 = 510
06586510 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

14 * 3(3rd Entry) + 4E8 = 524
06586524 00000014
000000XX YYYYYYYY
ZZZZZZZZ VVVVVVVV
SSSSSSSS 00000000

Here are some clone examples:
Code:
ResultCam Data for 3F [Roy][ASF1nk]
065864FC 00000014
0000003F 3F800000
40E00000 40C00000
40C00000 00000000

ResultCam Data for 40 [Cloud] [ASF1nk]
06586510 00000014
00000040 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 41 [Zero] [ASF1nk]
06586524 00000014
00000041 3F800000
40C00000 40F00000
40E00000 00000000

ResultCam Data for 42 [KidBuu] [ASF1nk]
06586538 00000014
00000042 3F866666
40C00000 40C00000
40400000 00000000

ResultCam Data for 43 [Deadpool] [ASF1nk]
0658654C 00000014
00000043 3F8A3D71
4114CCCD 4114CCCD
4114CCCD 00000000

ResultCam Data for 44 [Waluigi] [ASF1nk]
06586560 00000014
00000044 3F800000
3FC00000 40E00000
40800000 00000000

ResultCam Data for 45 [Wolverine] [ASF1nk]
06586574 00000014
00000045 3F800000
40F00000 40E00000
40200000 00000000

ResultCam Data for 46 [Shadow] [ASF1nk]
06586588 00000014
00000046 3F7851EC
40900000 40900000
40600000 00000000


Character System Names:

These codes replace the String Name of characters in the game. [Result Screen (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-12.png), Replay Menu (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-14-1.png), PS1, PS2, Pictochat (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-13.png), etc. (http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-15.png)]
Up to 23 characters.
Use this (http://chxo.com/scripts/hex2string.php) for string values.
Fill the XX with String Values.
Last value is always 00.
Unused values set to 00.

Ex. Mario = Super Mario
Mario System Name Change v2 [ASF1nk]
04456564 817CE900
077CE900 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Mario System Name Change = 'Super Mario' v2 [ASF1nk]
04456564 817CE900
077CE900 00000018
53757065 72204D61
72696F00 00000000
00000000 00000000

Write = 0x817CE900 - 0x817CEDF8

Code:
Mario System Name Change v2 [ASF1nk]
04456564 817CE900
077CE900 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Donkey Kong System Name Change v2 [ASF1nk]
04456568 817CE918
077CE918 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Link System Name Change v2 [ASF1nk]
0445656C 817CE930
077CE930 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Samus System Name Change v2 [ASF1nk]
04456570 817CE948
077CE948 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Yoshi System Name Change v2 [ASF1nk]
04456574 817CE960
077CE960 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Kirby System Name Change v2 [ASF1nk]
04456578 817CE978
077CE978 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Fox System Name Change v2 [ASF1nk]
0445657C 817CE990
077CE990 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Pikachu System Name Change v2 [ASF1nk]
04456580 817CE9A8
077CE9A8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Luigi System Name Change v2 [ASF1nk]
04456584 817CE9C0
077CE9C0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Captain Falcon System Name Change v2 [ASF1nk]
04456588 817CE9D8
077CE9D8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Ness System Name Change v2 [ASF1nk]
0445658C 817CE9F0
077CE9F0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Bowser System Name Change v2 [ASF1nk]
04456590 817CEA08
077CEA08 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Peach System Name Change v2 [ASF1nk]
04456594 817CEA20
077CEA20 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Zelda System Name Change v2 [ASF1nk]
04456598 817CEA38
077CEA38 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Sheik System Name Change v2 [ASF1nk]
0445659C 817CEA50
077CEA50 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Ice Climbers System Name Change v2 [ASF1nk]
044565A0 817CEA68
077CEA68 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Marth System Name Change v2 [ASF1nk]
044565A4 817CEA80
077CEA80 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Mr. Game & Watch System Name Change v2 [ASF1nk]
044565A8 817CEA98
077CEA98 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Falco System Name Change v2 [ASF1nk]
044565AC 817CEAB0
077CEAB0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Ganondorf System Name Change v2 [ASF1nk]
044565B0 817CEAC8
077CEAC8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Wario System Name Change v2 [ASF1nk]
044565B4 817CEAE0
077CEAE0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Meta Knight System Name Change v2 [ASF1nk]
044565B8 817CEAF8
077CEAF8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Pit System Name Change v2 [ASF1nk]
044565BC 817CEB10
077CEB10 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Zero Suit Samus System Name Change v2 [ASF1nk]
044565C0 817CEB28
077CEB28 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Olimar System Name Change v2 [ASF1nk]
044565C4 817CEB40
077CEB40 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Lucas System Name Change v2 [ASF1nk]
044565C8 817CEB58
077CEB58 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Diddy System Name Change v2 [ASF1nk]
044565CC 817CEB70
077CEB70 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Pokemon Trainer System Name Change v2 [ASF1nk]
044565D0 817CEB88
077CEB88 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Charizard System Name Change v2 [ASF1nk]
044565D4 817CEBA0
077CEBA0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Squirtle System Name Change v2 [ASF1nk]
044565D8 817CEBB8
077CEBB8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Ivysaur System Name Change v2 [ASF1nk]
044565DC 817CEBD0
077CEBD0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

King Dedede System Name Change v2 [ASF1nk]
044565E0 817CEBE8
077CEBE8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Lucario System Name Change v2 [ASF1nk]
044565E4 817CEC00
077CEC00 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Ike System Name Change v2 [ASF1nk]
044565E8 817CEC18
077CEC18 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

R.O.B. System Name Change v2 [ASF1nk]
044565EC 817CEC30
077CEC30 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Jigglypuff System Name Change v2 [ASF1nk]
044565F0 817CEC48
077CEC48 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

MarioD System Name Change v2 [ASF1nk]
044565F4 817CEC60
077CEC60 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Toon Link System Name Change v2 [ASF1nk]
044565F8 817CEC78
077CEC78 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Ghost Z/S System Name Change v2 [ASF1nk]
044565FC 817CEC90
077CEC90 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Wolf System Name Change v2 [ASF1nk]
04456600 817CECA8
077CECA8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Snake System Name Change v2 [ASF1nk]
04456604 817CECC0
077CECC0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Sonic System Name Change v2 [ASF1nk]
04456608 817CECD8
077CECD8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Sandbag System Name Change v2 [ASF1nk]
0445660C 817CECF0
077CECF0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Petey Piranah System Name Change v2 [ASF1nk]
04456610 817CED08
077CED08 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Rayquaza System Name Change v2 [ASF1nk]
04456614 817CED20
077CED20 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Pokey Statue System Name Change v2 [ASF1nk]
04456618 817CED38
077CED38 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Pokey System Name Change v2 [ASF1nk]
0445661C 817CED50
077CED50 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

HeadRobo System Name Change v2 [ASF1nk]
04456620 817CED68
077CED68 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Ridley System Name Change v2 [ASF1nk]
04456624 817CED80
077CED80 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Duon System Name Change v2 [ASF1nk]
04456628 817CED98
077CED98 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

MetaRidley System Name Change v2 [ASF1nk]
0445662C 817CEDB0
077CEDB0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Taboo System Name Change v2 [ASF1nk]
04456630 817CEDC8
077CEDC8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Masterhand System Name Change v2 [ASF1nk]
04456634 817CEDE0
077CEDE0 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00

Crazyhand System Name Change v2 [ASF1nk]
04456638 817CEDF8
077CEDF8 00000018
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXX00


Stand-alone Zelda & Sheik for Porting purposes:
Allows for Zelda and Sheik to be ported over.
New Sheik module name = 'ft_sheik.rel'

Code:
No Second Character Zelda/Sheik [ASF1nk]
04ad833c FFFFFFFF
04ad834c FFFFFFFF

Sheik New Separate Module: 'ft_sheik.rel' [ASF1nk]
07202000 00000010
66745f73 6865696b
2e72656c 00000000
04AD80D8 81202000

Tested over Ike.
Here are the codes I used to port Ike over Sheik:
Code:
Sound Bank Modifier: Sheik = Ike [Phantom Wings]
4A000000 80AD89E0
14000038 00000020
E0000000 80008000

Sheik No Entry Data: [IWasAPerson]
00AD803E 00000000

Sheik No Result Data: [IWasAPerson]
00AD8076 00000000

Here (https://www.dropbox.com/s/adlxg8no88r0jg3/ft_sheik.rel) is the Plug&Play module of Ike over Sheik.

Used module ID: 7F.

And I used all the default Ike files straight from the ISO renamed to 'FitSheik' on 'fighter\sheik\'.


Stand-alone Samus & Zero Suit Samus for Porting purposes:
Allows for Samus and ZSS to be ported over.
New ZSS module name = 'ft_szerosuit.rel'

Code:
ZeroSuit Samus New Separate Module: 'ft_szerosuit.rel' [ASF1nk]
07202020 00000014
66745F73 7A65726F
73756974 2E72656C
00000000 00000000
04AD8100 81202020

No Second Character Samus/Zss [ASF1nk]
04ad828C FFFFFFFF
04ad829C FFFFFFFF

Somewhat Tested:

Stand-alone Samus & Zero Suit Samus for PSA purposes:
Increases memory available for movesets over Samus or Zss.
Stops the game from loading either ZSS or Samus as second characters when selecting the other.
For obvious reasons no transforming Final Smash
Code:
No Second Character Samus/Zss [ASF1nk]
04ad828C FFFFFFFF
04ad829C FFFFFFFF

Stand-alone Independent Pokemon [No 2nd & 3rd Chararacters] for PSA purposes:
Even though they are Independent the game still calls the other two unused pokemon upon loading; these codes stop that.
In return we get more memory for the Independent Pokemon for movesets.
Code:
No 2nd & 3rd Characters Ind. Charizard [ASF1nk]
04ad843C FFFFFFFF
04ad8440 FFFFFFFF

No 2nd & 3rd Characters Ind. Squirtle [ASF1nk]
04ad845C FFFFFFFF
04ad8460 FFFFFFFF

No 2nd & 3rd Characters Ind. Ivysaur [ASF1nk]
04ad847C FFFFFFFF
04ad8480 FFFFFFFF

These codes make the regular Pokemon Trainer's Pokemon load their Independent forms instead.
These should eliminate the need for 'Ind. Pokemon Engine' and 'CSS Fixes for Giga and Company' codes.
Code:
Charizard loads Ind. Charizard [ASF1nk]
04455618 1E1E1B1C

Squirtle loads Ind. Squirtle [ASF1nk]
04455628 20201B1D

Ivysaur loads Ind. Ivysaur [ASF1nk]
04455638 22221B1E

Ice Climbers CSS slot loads Solo Popo:

Easier method to get Solo Popo so you can port over ICs.

Code:
Ice Climber CSS slot loads Solo Popo [ASF1nk]
04455558 11FF0E0F


Untested:

NEW Memory Allocation Codes:

Note: These codes are barely if not untested; caution when using.

The codes allow for the modification of memory distribution.
Ex. You can make it so the game allows for a little more memory for PSAs OR Menus, etc.
Keep in mind memory in the Wii is very limited and in most cases you have to take away from one place to increase in the other.
(http://i105.photobucket.com/albums/m202/antjor_s38/FR2Ex.png)

To edit these change the value on the 2nd column for each line.
Values are in bytes, but Dolphin displays them in MB. (Useful site for convertion (http://converter.elliotbeken.com/))
That being said here are a few codes along with some related RAM offsets:

Code:
Network Memory Shrink [ASF1nk] [Online Mode Memory]
044218AC 000028F6
044949C0 000028F6
Code:
Fighter1Resource2 Expansion [ASF1nk] [Character Movesets] .53 --> .92
04422484 00EBC00
04421B54 00EBC00
04421E1C 00EBC00
04494AC0 00EBC00
Code:
FighterTechqniq Memory Shrink [ASF1nk] 0.01MB [Final Smashes] (Setting it to 0 Freezes game)
04421BC4 000028F6
04494B50 000028F6

offsets:

0x80422394 MenuInstance

0x804223a4 InfoExtraResource




Title: Re: ~ASF1nk's Misc. Codes~
Post by: Kabutomaru on July 17, 2013, 03:46:10 AM
Very nice. Will use some of these.


Title: Re: ~ASF1nk's Misc. Codes~
Post by: Shun_One on July 17, 2013, 08:47:48 AM
That name changing code. I will enjoy myself with it.


Title: Re: ~ASF1nk's Misc. Codes~
Post by: Spex130 on July 17, 2013, 09:45:24 AM
The Standalone/more memory codes look useful....

Good work!


Title: Re: ~ASF1nk's Misc. Codes~
Post by: Segtendo on July 17, 2013, 11:16:04 AM
The System name change will work nicely for characters like Scott Pilgrim and Roy :vyse:


Title: Re: ~ASF1nk's Misc. Codes~
Post by: shadowXtreme on July 17, 2013, 11:19:50 AM
ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)


Title: Re: ~ASF1nk's Misc. Codes~
Post by: Carnage on July 17, 2013, 01:38:07 PM
all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?


Title: Re: ~ASF1nk's Misc. Codes~
Post by: SonicBrawler on July 17, 2013, 02:16:05 PM
*subscribes*


Title: Re: ~ASF1nk's Misc. Codes~
Post by: N64killer on July 17, 2013, 10:00:21 PM
I'm interested in what you will do next. *subscribes*


Title: Re: ~ASF1nk's Misc. Codes~
Post by: zutox on July 19, 2013, 07:57:08 PM
I need to follow this so bad. So now I am :D


Title: Re: ~ASF1nk's Misc. Codes~
Post by: Tabuu Forte Akugun on July 19, 2013, 08:55:42 PM
Heya, nice System Name code. I love it.

The only hiccup is that I can't seem to take snapshots anymore.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on July 31, 2013, 01:47:43 PM
ASF1NK, Is there a way to make independant pokemon to load from the CSS? and not just before loading the match? , without killing pokemon trainer (the 3 pokemon character)

The Pokemon codes should do exactly this...

all this codes are goldeen xD any chance its possible someday to rel port over GB,warioman,alloys ir the most important PT itself since he has a slot to be called on the css and all?

Maybe.

Heya, nice System Name code. I love it.

The only hiccup is that I can't seem to take snapshots anymore.

Yeah thanks. It is fixed now. =)
Please use the new v2 codes.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Tabuu Forte Akugun on July 31, 2013, 03:01:38 PM
Thanks for replying dude. Will try them ASAP.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Kyouma on July 31, 2013, 03:32:23 PM
what is the difference between these codes and the independant charas codes?


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: KingJigglypuff on August 01, 2013, 03:12:07 PM
Hey, ASF.

Do you think you could make a Stand-alone Zelda & Sheik for PSA purposes code sometime in the future?


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Mrirvin on August 02, 2013, 11:32:44 AM
hey the zss and samus code is kind of funny.  Samus works fine but when zss uses her final smash she just freezes right there.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on August 03, 2013, 03:18:39 AM
what is the difference between these codes and the independant charas codes?

That they are less hassle than the other ones... Maybe?

Hey, ASF.

Do you think you could make a Stand-alone Zelda & Sheik for PSA purposes code sometime in the future?

Tried that but Sheik freezes unless Zelda is in the game.
Maybe it has to do with Sheik having an empty ef_sheik and loading stuff from Zelda's?

hey the zss and samus code is kind of funny.  Samus works fine but when zss uses her final smash she just freezes right there.

Yeah, it's supposed to do that.
It is stand-alone for a reason...



Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: shadowXtreme on August 16, 2013, 08:33:25 AM
Zss final smash freeze can be fixed by moddifing her psa x3


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Mrirvin on August 17, 2013, 11:18:30 AM
oh thanks for replying! I'll try something..


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Carnage on August 17, 2013, 06:03:33 PM
use my no transform zero uit samus it should work imo


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: BraveDragonWolf on September 30, 2013, 11:47:36 AM
Is the system name changer supposed to have strange characters in the specified characters name?

Example: "Gray Fox" is "Gray F'x". The text over the letter "O" is something I didn't want.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on September 30, 2013, 03:38:30 PM
You probably messed up the values.
Gray Fox = 47726179 20466F78


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: BraveDragonWolf on September 30, 2013, 04:08:08 PM
You probably messed up the values.
Gray Fox = 47726179 20466F78

Yeah, I found out that the website you provided didn't work for me so I used a hex editor to find the strings. Everything's cool now.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on September 30, 2013, 08:23:16 PM
Odd, I got those values off that same site.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: BraveDragonWolf on September 30, 2013, 08:27:03 PM
Odd, I got those values off that same site.

The hex editor I'm using is a program, not a site.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ShinF on October 01, 2013, 02:40:46 AM
Interesting... I need to follow this thread, ASF1nk always makes awesome codes.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Don Jon Bravo on October 02, 2013, 04:06:36 PM
Yo>.>
when using the Ind. Pokemon codes, what Css slot values do we need
1B, IC, ID or 5B, 5C, 5D?


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on October 03, 2013, 12:04:23 AM
1C, 1D, 1E.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Don Jon Bravo on October 03, 2013, 07:18:34 AM
cool
thanks for the quick response


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: pikazz on October 03, 2013, 09:14:53 AM
is it okay if I port some of your works to PAL? I really want to test to do that and your codes deserves some love!

(will crediting you and post it here ofcourse xD)


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ASF1nk on October 03, 2013, 10:36:12 AM

No prob Mr. MW.

Sure go ahead Pikazz. What exactly are you going to test?



Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: pikazz on October 04, 2013, 01:06:17 AM

No prob Mr. MW.

Sure go ahead Pikazz. What exactly are you going to test?


want to first port the Name Changes and possible the stand-alone zelda and sheik if I have time xD


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Pokemontrainerfan88 on November 02, 2013, 06:44:28 PM
I'll need help with the codes because I tried to open my RSBE.gct in codemanager but it didn't work so I need at least a video on how to set up the codes into my sd card from codemanager also all that I know is that the codes that I have are the file patch code, css with zss charizard squirtle ivysaur and shiek and independent pokemon code. So if you could at least again make a youtube video of how to set it up than I would be very grateful.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: ShinF on November 02, 2013, 07:22:23 PM
I'll need help with the codes because I tried to open my RSBE.gct in codemanager but it didn't work so I need at least a video on how to set up the codes into my sd card from codemanager also all that I know is that the codes that I have are the file patch code, css with zss charizard squirtle ivysaur and shiek and independent pokemon code. So if you could at least again make a youtube video of how to set it up than I would be very grateful.

Codemanager can't open GCTs. It opens text files with codes which it then can export to a GCT. If you want to add a code to a GCT without making a new file, GCTEdit can allow you to do that.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Hosernaut on December 19, 2013, 01:35:57 PM



Character System Names:

These codes replace the String Name of characters in the game. [Result Screen ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-12.png[/url]), Replay Menu ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-14-1.png[/url]), PS1, PS2, Pictochat ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-13.png[/url]), etc. ([url]http://i105.photobucket.com/albums/m202/antjor_s38/RSBE01-15.png[/url])]
Up to 23 characters.


By up to 23 characters, do you meant characters as in letter/numbers or characters as in playable characters? If it's the first option, you're my hero. If it's the 2nd option, then do you know why?


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Segtendo on December 19, 2013, 02:53:23 PM
The characters=letters/numbers.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Tabuu Forte Akugun on December 19, 2013, 03:11:54 PM
The characters=letters/numbers.

This. It works for everybody, just it has to be 23 letters or numbers or under.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 07/31/13
Post by: Hosernaut on December 20, 2013, 11:55:21 AM
Perfect. This is exactly what I needed then.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on December 05, 2015, 05:48:54 AM
Added some old codes and stuff.
Might release all my old unreleased stuff, might be of used to someone else... proly not.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Nebulon on December 05, 2015, 07:01:37 AM
Added some old codes and stuff.
Might release all my old unreleased stuff, might be of used to someone else... proly not.

I'll definitely find use in whatever you release :)

Post Merge: December 05, 2015, 07:02:15 AM
Added some old codes and stuff.
Might release all my old unreleased stuff, might be of used to someone else... proly not.

I'll definitely find use in whatever you release :)


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: secretchaos1 on December 05, 2015, 03:07:06 PM
Ooo, that stock icon could would've been useful before but I figured out how to edit brawl ex's modules not long ago to produce the same effect.
That memory allocation bit looks interesting though. I don't bother playing online, nor would my setup be compatible with it, so axing online memory for some more wiggle room sounds like a nice compromise. I'll have to play around with that and see if it increases stability and reduces file size related crashes.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: KingJigglypuff on December 05, 2015, 03:19:46 PM
FighterResource2 only allocates the FitChar.pac file.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Don Jon Bravo on December 05, 2015, 03:41:35 PM
release that damn CSS
or
else...


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: ASF1nk on December 07, 2015, 08:19:41 AM
Aren't posts missing from here? lol

I don't even know why you would want it...It is like 40% done...
But yeah, I'll proly release that CSS along with a few other unfinished stuff like Doopliss, and strap fix. I need to check if I still have that stuff, it's been years and a few new computers.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: chocodino on December 14, 2015, 02:42:26 PM
Ooo, that stock icon could would've been useful before but I figured out how to edit brawl ex's modules not long ago to produce the same effect.
May I ask how?


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Don Jon Bravo on December 14, 2015, 05:12:06 PM
anybody know about how much space is saved from the stock icons?
i didnt bother looking up on it before as i thought they were in the common pac file.
this code or this brawlex config file will sure come in handy when i go back to my set up.


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: Ricardo­ on December 14, 2015, 09:33:44 PM
You da CSS MVP, ASF1nk

:vyse:


Title: Re: ~ASF1nk's Misc. Codes~ Update: 12/5/2015
Post by: luigiman0640 on April 30, 2016, 10:02:26 PM
How would I use the character System Name Change on different characters?