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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Kienamaru on July 23, 2013, 02:31:36 AM



Title: Brawl Minus Maximum thread
Post by: Kienamaru on July 23, 2013, 02:31:36 AM
So as a dev and all that I decided it would be great if I did a bit of advertising and hopefully picked up a few people who never really understood what Minus was about. Now that Maximum is released, some things I neglected to mention in my extended absence... 10 modified stages, all characters have been modified aside of ZSS, new strap and title, tweaked menu aesthetics, new SSS, and quite a bit of balances or fixes to over half the roster. Download it now if you haven't already, and as always...

Any bugs you find, or even suggestions for characters are all worth listening to.

WEBSITE- http://forums.brawlminus.tk/ (http://forums.brawlminus.tk/index.php)

Trailer Video
http://www.youtube.com/channel/UCue3qoCG-8f1Q0khX83Ex3w (http://www.youtube.com/channel/UCue3qoCG-8f1Q0khX83Ex3w)


Download here. Full Download or Patch version
http://www.smashmods.com/forum/thread-6589-post-143459.html#pid143459 (http://www.smashmods.com/forum/thread-6589-post-143459.html#pid143459)


Title: Re: Brawl Minus MAX First Public Beta
Post by: SonicBrawler on July 23, 2013, 05:39:59 AM
Brawl Minus? psh thats for losers


Title: Re: Brawl Minus MAX First Public Beta
Post by: LC-DDM on July 23, 2013, 08:44:28 AM
If by "losers" you mean "people that don't have their heads up their asses", you'd be absolutely right.


Title: Re: Brawl Minus MAX First Public Beta
Post by: SiLeNtDo0m on July 23, 2013, 09:07:20 AM
Why is this in Off Topic?


Title: Re: Brawl Minus MAX First Public Beta
Post by: SonicBrawler on July 23, 2013, 09:14:28 AM
If by "losers" you mean "people that don't have their heads up their asses", you'd be absolutely right.

i was kidding. its a joke. im part of the team so that would be calling me a loser


Title: Re: Brawl Minus MAX First Public Beta
Post by: Albafika on July 23, 2013, 09:16:36 AM
Why are you posing as a Brawl Minus Developer? I've not seen any mention of it.

Why is this in Off Topic?
This. Moved, though. :P


Title: Re: Brawl Minus MAX First Public Beta
Post by: ??_? on July 23, 2013, 10:29:53 AM
Huh, didn't know they were still working on it. Nobody told me....


Title: Re: Brawl Minus MAX First Public Beta
Post by: Pkjoan on July 23, 2013, 11:19:26 AM
I have a problem, it freezes when I press start to go the Stage Select.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on July 23, 2013, 12:30:56 PM
Why are you posing as a Brawl Minus Developer? I've not seen any mention of it.
This. Moved, though. :P

I'm not posing. Ask anyone else on the team. Like Sonic Brawler. Him and I were the designers behind the new Zelda.

As for off topic, I thought it was off topic.

Anyway, I've been a developer for Minus since around March. That's why my releases of hacks slowed down so drastically.

Post Merge: July 23, 2013, 12:47:36 PM
I have a problem, it freezes when I press start to go the Stage Select.

You're doing something wrong then. Did you have a SD card cleared and you put everything on there for it?


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on July 24, 2013, 01:47:11 AM
 Looks like your gonna be BUSY brah.  Let me know if you need anything. As for the rudeness of the team let that be them. Ask if you need recolors of outfits for Minus. Just because I left the backroom doesn't mean I quit. If all I'm going to do is texture then you will let me know if I am needed.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Albafika on July 24, 2013, 07:20:53 AM
I'm not posing. Ask anyone else on the team. Like Sonic Brawler. Him and I were the designers behind the new Zelda.

As for off topic, I thought it was off topic.
Then they should update the Team's Page on Smash Mods to add the new recruits. :/


Title: Re: Brawl Minus MAX First Public Beta
Post by: SonicBrawler on July 24, 2013, 08:00:59 AM
Then they should update the Team's Page on Smash Mods to add the new recruits. :/

I brought it up so i hope they do


Title: Re: Brawl Minus MAX First Public Beta
Post by: ??_? on July 24, 2013, 11:58:17 AM
I really wouldn't want to help out anymore anyways...When I left, the BR seemed pretty toxic, and nothing was getting done at all.  Plus, they were trying to "balance" some aspects of it, which doesn't make any sense at all. The trailer looks interesting though.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on July 24, 2013, 01:23:42 PM
I really wouldn't want to help out anymore anyways...When I left, the BR seemed pretty toxic, and nothing was getting done at all.  Plus, they were trying to "balance" some aspects of it, which doesn't make any sense at all. The trailer looks interesting though.

We're a lot more organized now. Something gets done everyday more or less.


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on July 24, 2013, 07:37:42 PM
Then they should update the Team's Page on Smash Mods to add the new recruits. :/
Do they still even use it, last I was in the backroom, they was making a new website and everything?


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on July 24, 2013, 11:52:53 PM
They use it. I don't use it though. Maybe I should. It's a nice site... Smash Mods I mean. Anyway, Omega you need to download this.


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on July 25, 2013, 01:14:23 AM
They use it. I don't use it though. Maybe I should. It's a nice site... Smash Mods I mean. Anyway, Omega you need to download this.
I will when it, its actually released not on youtube. IF you got a link to it. PM me.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on July 25, 2013, 04:46:49 PM
Better yet, I'm putting links to the link on the OP


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on July 25, 2013, 05:07:49 PM
Better yet, I'm putting links to the link on the OP
Sounds good.


Title: Re: Brawl Minus MAX First Public Beta
Post by: libertyernie on July 30, 2013, 08:16:07 PM
I just wanna say that I still love Zelda's hitboxes


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on July 30, 2013, 10:57:21 PM
I just wanna say that I still love Zelda's hitboxes

Which hitboxes? Right now she is overpowered against heavies. But we're trying to strike a balance.


Title: Re: Brawl Minus MAX First Public Beta
Post by: MegaMurg on August 13, 2013, 11:13:38 AM
So what exactly is Brawl minus? What are the big gameplay changes?


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on August 14, 2013, 12:50:27 AM
So what exactly is Brawl minus? What are the big gameplay changes?

The change are mostly with the characters themselves but we do have some actual changes in te mechanics. Minus uses increases Hitstun and shield stun as well as granting everyone the ability to walljump.  Grab releases are sped up along with things like ledge and spawn invincibilty timers taken down to make te game more fair and fast paced. There is also dash dancing and a few other things like no tripping.

In terms of characters. We try to balance every character while granting them all over the top abilities that increase their fighting potential. Every character in Brawl had a distinct style of play and we stick true to that by working on improving each character's strengths and balancing out their weaknesses. In some mods like Project M, they focus mostly on offensive play which is fun, but there are some players who prefer to fight defensively. In Minus, not everyone is made to be offensive. There are some characters who are heavily defensive such as Zelda with ranged hitboxes and the ability to teleport out of attacks for combos.  Then you have the evasive fighters such as Sonic, who has overwhelming speed and tricky cancels to fit his fast playstyle. There are also offensive powerhouses like Ike who can activate a mode where he deals increased shield damage but trades in a small amount of health with each Attack.

Post Merge: August 14, 2013, 12:58:55 AM
There are some characters who received one of a kind abilities as well, such as Lucario's super taunt which increases his damage to lethal amounts. However, the risk and reward balance out as he becomes extremely powerful. Link has the unique abilities known as Hidden Skills (from Twilight Princess. Using special button inputs he can perform many new attacks that help him to stand out such as the Mortal Draw or backslice.

Basically, Brawl minus is about giving each of the characters what they need, and balancing it so that everyone stands a chance against everyone. Most people don't believe that the game is balanced because of how crazy some things are, but when we make changes, we take everything into account to keep the game as fair as possible.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kage Ryu on August 14, 2013, 08:36:08 AM
I feel ashamed for not seeing this topic sooner. I love Brawl Minus, and it's one of the main reasons I got into modding.

And man, that Meta Knight up throw...


Title: Re: Brawl Minus MAX First Public Beta
Post by: MegaMurg on August 14, 2013, 12:32:57 PM
The change are mostly with the characters themselves but we do have some actual changes in te mechanics. Minus uses increases Hitstun and shield stun as well as granting everyone the ability to walljump.  Grab releases are sped up along with things like ledge and spawn invincibilty timers taken down to make te game more fair and fast paced. There is also dash dancing and a few other things like no tripping.

In terms of characters. We try to balance every character while granting them all over the top abilities that increase their fighting potential. Every character in Brawl had a distinct style of play and we stick true to that by working on improving each character's strengths and balancing out their weaknesses. In some mods like Project M, they focus mostly on offensive play which is fun, but there are some players who prefer to fight defensively. In Minus, not everyone is made to be offensive. There are some characters who are heavily defensive such as Zelda with ranged hitboxes and the ability to teleport out of attacks for combos.  Then you have the evasive fighters such as Sonic, who has overwhelming speed and tricky cancels to fit his fast playstyle. There are also offensive powerhouses like Ike who can activate a mode where he deals increased shield damage but trades in a small amount of health with each Attack.

Post Merge: August 14, 2013, 12:58:55 AM
There are some characters who received one of a kind abilities as well, such as Lucario's super taunt which increases his damage to lethal amounts. However, the risk and reward balance out as he becomes extremely powerful. Link has the unique abilities known as Hidden Skills (from Twilight Princess. Using special button inputs he can perform many new attacks that help him to stand out such as the Mortal Draw or backslice.

Basically, Brawl minus is about giving each of the characters what they need, and balancing it so that everyone stands a chance against everyone. Most people don't believe that the game is balanced because of how crazy some things are, but when we make changes, we take everything into account to keep the game as fair as possible.


This sounds really interesting, are there any plans for you to integrate PSA's into the game over some of the cloned(ish) characters or are you just trying to make the clone(ish) characters different enough from one another that they are essentially different characters?


Title: Re: Brawl Minus MAX First Public Beta
Post by: ??_? on August 14, 2013, 06:51:03 PM
Is it allowed to make a new account and do this [censored]?  It's pretty funny lol


Title: Re: Brawl Minus MAX First Public Beta
Post by: OriginalFanCharBlonic on August 14, 2013, 06:56:58 PM
Is it allowed to make a new account and do this [censored]?  It's pretty funny lol
Who knows? I find it as a great way of self communication!


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on August 15, 2013, 01:09:07 AM
Is it allowed to make a new account and do this [censored]?  It's pretty funny lol

What do you mean? Are you talking about all the low post people?


This sounds really interesting, are there any plans for you to integrate PSA's into the game over some of the cloned(ish) characters or are you just trying to make the clone(ish) characters different enough from one another that they are essentially different characters?

We're working on keeping them as close to their Vbrawl styles as possible but we're also changing how some characters work. Like making a Falco that prefers the air, etc. I can't go into detail really on characters that I haven't worked on as that's not allowed, but I doubt we'll disappoint anyone.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Akeno/Archer on August 21, 2013, 07:33:19 AM
Well, I'll follow this thread to see the progress...


Title: Re: Brawl Minus MAX First Public Beta
Post by: LeftyGreenMario on August 22, 2013, 01:31:49 PM
I just used Brawl - recently and I love it more than Brawl's usual physics. Link is so much better now, since he has automatic L-canceling and much faster arrows and just generally stronger. I appreciate the lack of stale move negation and the increased hitstun and the inability to air dodge right after getting hit. I haven't used Brawl Minus Max, so I haven't seen Link use his Jump Strike and Mortal Draw yet.

One problem I have is that Mario goes into T-pose right when I try following up his dash attack. I don't know if it's Riivolution doing it (I use a non SDHC card) or if I forgot something.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Tybis on August 26, 2013, 08:24:12 PM
Well, I'll follow this thread to see the progress...
Probably be better just to follow the thread on Smashmods (http://smashmods.com/forum/thread-6589.html).

Also, WEEKLY UPDATES.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on August 30, 2013, 03:00:37 PM
Yeah what he said. We'll be updating every Friday.


Title: Re: Brawl Minus MAX First Public Beta
Post by: reilavac on August 30, 2013, 04:02:36 PM
Saw this a while ago in the Smash Mods Forums before, I liked it although the moveset should definitely get tweaked more, they're either annoying, have terrible recovery, or are too easy to beat a level 9 or friend with.


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on August 30, 2013, 05:50:11 PM
Saw this a while ago in the Smash Mods Forums before, I liked it although the moveset should definitely get tweaked more, they're either annoying, have terrible recovery, or are too easy to beat a level 9 or friend with.
*Cough* *cough* Level 16 code


Title: Re: Brawl Minus MAX First Public Beta
Post by: Akeno/Archer on August 30, 2013, 06:37:56 PM
*Cough* *cough* Level 16 code
It will be more than broken :laugh:
I'll try it though


Title: Re: Brawl Minus MAX First Public Beta
Post by: reilavac on September 02, 2013, 10:55:13 AM
*Cough* *cough* Level 16 code
*cough* not *cough* impressive
They only become more aggresive and less retarded, not better :/


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on September 02, 2013, 03:13:55 PM
*cough* not *cough* impressive
They only become more aggresive and less retarded, not better :/
What more aggressive and less retarded automatically makes them better.


Title: Re: Brawl Minus MAX First Public Beta
Post by: reilavac on September 02, 2013, 05:45:32 PM
What more aggressive and less retarded automatically makes them better.
Ah, you're right. Their performance is better but they're not harder, that's what I was looking for :)


Title: Re: Brawl Minus MAX First Public Beta
Post by: xWCAR on September 04, 2013, 05:33:44 PM
I personally LOVE brawl minus and I play almost all the time. I wouldn't mind giving some glitch reporting and feedback and such, take it or leave it as you wish.
The only glitch(?) i've noticed so far is that you don't bounce off opponents with Sheik's dair unless you have fallen for a while before impact. (I don't know if this was intentional, it started happening right after the update where the start-up got sped up on the dair.)


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 04, 2013, 07:15:31 PM
I'll look into that. you should actually take that to smashmods by the way. I coded all of sheik but the changes after the initial release were made by Thunda Moo.


Title: Re: Brawl Minus MAX First Public Beta
Post by: xWCAR on September 04, 2013, 08:22:51 PM
I'll look into that. you should actually take that to smashmods by the way. I coded all of sheik but the changes after the initial release were made by Thunda Moo.

Right.. :P
I'll move on over to smashmods then.


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on September 05, 2013, 10:53:55 AM
Ah, you're right. Their performance is better but they're not harder, that's what I was looking for :)
Well in the character Fit(whoever).pac file there is a A.I. section. But to actually be able to make CPU perform like pro humans will be quite a challenge. I know there was a thread for a competition on who can make the strongest CPU. I don't know if it was ever finished though. DO I know how to do this.... Nope :/


Title: Re: Brawl Minus MAX First Public Beta
Post by: Akeno/Archer on September 05, 2013, 11:47:53 AM
Well in the character Fit(whoever).pac file there is a A.I. section. But to actually be able to make CPU perform like pro humans will be quite a challenge. I know there was a thread for a competition on who can make the strongest CPU. I don't know if it was ever finished though. DO I know how to do this.... Nope :/
Sounds interesting, how do you modify it? Because some of the PSAs I play against are idiots sometimes...


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on September 05, 2013, 01:14:37 PM
Sounds interesting, how do you modify it? Because some of the PSAs I play against are idiots sometimes...
I have no idea. If I find out I will let you know, you could research into a little more. Imagine pro level minus characters, that's OP.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Akeno/Archer on September 06, 2013, 04:20:36 PM
I have no idea. If I find out I will let you know, you could research into a little more. Imagine pro level minus characters, that's OP.
True... Some PSAs would be... O_o


Title: Re: Brawl Minus MAX First Public Beta
Post by: Ricky (Br3) on September 06, 2013, 06:47:07 PM
Good job! Even though it's quite underground in comparison with P:M, I always liked Minus a whole lot more.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 06, 2013, 11:32:05 PM
Thank you. We try our best, but we aren't doing a very good job of promoting ourselves. Which is actually why I made this thread. We're getting there though. We've got a tumblr that's being worked on as more stuff comes out.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Tybis on September 12, 2013, 05:11:08 PM
i was kidding. its a joke. im part of the team so that would be calling me a loser.
i was kidding. its a joke. im part of the team so that would be calling me a loser

I uh... does this usually happen around here?


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 12, 2013, 08:44:22 PM
I already reported that. I assumed it was a bot.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Albafika on September 14, 2013, 10:44:31 AM
Lol, fixed.


Title: Re: Brawl Minus MAX First Public Beta
Post by: reilavac on September 14, 2013, 12:33:15 PM
Well in the character Fit(whoever).pac file there is a A.I. section. But to actually be able to make CPU perform like pro humans will be quite a challenge. I know there was a thread for a competition on who can make the strongest CPU. I don't know if it was ever finished though. DO I know how to do this.... Nope :/
There needs to be a research team on this ASAP. Projects like this one could be amazing if that was discovered and used. I forgot about that completely, this is also probably why some character's A.I.'s derp out like crazy on certain PSAs.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Akeno/Archer on September 14, 2013, 01:47:50 PM
There needs to be a research team on this ASAP. Projects like this one could be amazing if that was discovered and used. I forgot about that completely, this is also probably why some character's A.I.'s derp out like crazy on certain PSAs.
You should make a thread about it...


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 14, 2013, 07:41:41 PM
You should make a thread about it...

A thread that isn't this one.


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on September 14, 2013, 08:40:10 PM
There needs to be a research team on this ASAP. Projects like this one could be amazing if that was discovered and used. I forgot about that completely, this is also probably why some character's A.I.'s derp out like crazy on certain PSAs.
I agree to this.
A thread that isn't this one.
True but still pro minus cpu's could be of some use, don't you agree?

Isn't your Minus set up different Kien, if so I would like to have it so we can Minus it out.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 14, 2013, 09:54:00 PM
I agree to this.  True but still pro minus cpu's could be of some use, don't you agree?

Isn't your Minus set up different Kien, if so I would like to have it so we can Minus it out.

yeah mine is different. if you have the newest minus Beta I'll get it setup when i can. and we can fight. Minus is so much more fun


Title: Re: Brawl Minus MAX First Public Beta
Post by: Sirkura on September 23, 2013, 01:10:25 AM
I agree to this.  True but still pro minus cpu's could be of some use, don't you agree?

Isn't your Minus set up different Kien, if so I would like to have it so we can Minus it out.

just been playig with the new codeset. its fun, always liked brawl minus. actually use it as a base for most of my codes.  only complaint i really have about it is the gameplay seems a little slower then it used to be. maybe thats just because i'm not as used to the new changes as much. the character edits are a lot of fun we particularly love sonic and zelda xD.  can't wait to see what you do with ZSS since she's my main.

lastly about harder CPU's i always add this

Default CPU Level Modifier (3 lines)
C2693A70 00000002
3880000F 909E01D4
60000000 00000000
[Igglyboo]

makes all CPU's lvl 16. think wave posted it in another thread somewhere.  some of the CPU's will chase u into oblivion off the stage, they are quite a bit harder.


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on September 23, 2013, 01:25:14 AM
just been playig with the new codeset. its fun, always liked brawl minus. actually use it as a base for most of my codes.  only complaint i really have about it is the gameplay seems a little slower then it used to be. maybe thats just because i'm not as used to the new changes as much. the character edits are a lot of fun we particularly love sonic and zelda xD.  can't wait to see what you do with ZSS since she's my main.

lastly about harder CPU's i always add this

Default CPU Level Modifier (3 lines)
C2693A70 00000002
3880000F 909E01D4
60000000 00000000
[Igglyboo]

makes all CPU's lvl 16. think wave posted it in another thread somewhere.  some of the CPU's will chase u into oblivion off the stage, they are quite a bit harder.
I would really like to know which CPU's do because last I checked I thrash them all over the field. I've used this code for awhile now.  Cpu's are a easy. At least in my opinion.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Sirkura on September 23, 2013, 02:08:08 AM
I would really like to know which CPU's do because last I checked I thrash them all over the field. I've used this code for awhile now.  Cpu's are a easy. At least in my opinion.
hmm i think i've had  falcon, zss, and a couple others like to do it. a CPU can't really adapt like a player so once you figure them out u learn certain tricks and combo's that take them out easily. what i noticed more with this code is it makes them more tenacious then difficult. once they hit you they will continue to do so till they exhaust the moves they can do and leave an opening. i believe you can also raise it up even higher. another issue tho is the AI of the character. if you have a PSA over that char then its likely that it won't be as skilled with it.

just a suggestion to those that want a more difficult CPU


Title: Re: Brawl Minus MAX First Public Beta
Post by: OmegaS3 on September 23, 2013, 03:32:43 AM
hmm i think i've had  falcon, zss, and a couple others like to do it. a CPU can't really adapt like a player so once you figure them out u learn certain tricks and combo's that take them out easily. what i noticed more with this code is it makes them more tenacious then difficult. once they hit you they will continue to do so till they exhaust the moves they can do and leave an opening. i believe you can also raise it up even higher. another issue tho is the AI of the character. if you have a PSA over that char then its likely that it won't be as skilled with it.

just a suggestion to those that want a more difficult CPU
Well what i have set up, the CPU are hard and fun.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 23, 2013, 06:45:24 AM
just been playig with the new codeset. its fun, always liked brawl minus. actually use it as a base for most of my codes.  only complaint i really have about it is the gameplay seems a little slower then it used to be. maybe thats just because i'm not as used to the new changes as much. the character edits are a lot of fun we particularly love sonic and zelda xD.  can't wait to see what you do with ZSS since she's my main.

lastly about harder CPU's i always add this

Default CPU Level Modifier (3 lines)
C2693A70 00000002
3880000F 909E01D4
60000000 00000000
[Igglyboo]

makes all CPU's lvl 16. think wave posted it in another thread somewhere.  some of the CPU's will chase u into oblivion off the stage, they are quite a bit harder.

If the gameplay feels slower it's probably because of the higher hitstun and shield stun. You pretty much can't react as quickly if you block or get hit by an attack. When I play Minus i normally turn off the hitstun code so I can keep my reflexes up. Also, if you want some hard Minus AI, fight Peach. She goes hard in da paint.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Sirkura on September 24, 2013, 10:32:32 AM
If the gameplay feels slower it's probably because of the higher hitstun and shield stun. You pretty much can't react as quickly if you block or get hit by an attack. When I play Minus i normally turn off the hitstun code so I can keep my reflexes up. Also, if you want some hard Minus AI, fight Peach. She goes hard in da paint.
did hitstun and other things change much from the 2.x release? i was looking but my comp crashed on me need a new one. we have been using the 2.x release mostly. the new one seems off somehow. its still fun i love what has been done with the characters. just prefere the older codeset more.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 25, 2013, 03:23:22 PM
Yeah, I used 2X until MAX came out. It's a really great build. but I don't think the hitstun has changed. There have been some other codes added that we're still experimenting with.


Title: Re: Brawl Minus MAX First Public Beta
Post by: Sirkura on September 25, 2013, 10:57:26 PM
Yeah, I used 2X until MAX came out. It's a really great build. but I don't think the hitstun has changed. There have been some other codes added that we're still experimenting with.
ah wich codes if you don't mind me asking, just curious. i noticed the code list seems a bit shorter now. could also be that i just don't remember what i added to the old one xD. worst part of a hard crash is that i lost all my progress on the codes i added. i have the GCT thankfully and most of my models backed up. just gonna have to find out what codes i added. off the top of my head i know i use the PM air dodge, higher lvl CPU, reflect on powershield with no buffering, no ZSS armor pieces, samus/ZSS don't switch, cBliss, Mr.MW's file patch, several CSS/SSS edits. i can't remember what else i added, i know there is more. we also plan on adding turbo mode when we get the chance but making it a more universal change. just need to wait on PM 3.0


Title: Re: Brawl Minus MAX First Public Beta
Post by: Kienamaru on September 26, 2013, 10:58:27 PM
ah wich codes if you don't mind me asking, just curious. i noticed the code list seems a bit shorter now. could also be that i just don't remember what i added to the old one xD. worst part of a hard crash is that i lost all my progress on the codes i added. i have the GCT thankfully and most of my models backed up. just gonna have to find out what codes i added. off the top of my head i know i use the PM air dodge, higher lvl CPU, reflect on powershield with no buffering, no ZSS armor pieces, samus/ZSS don't switch, cBliss, Mr.MW's file patch, several CSS/SSS edits. i can't remember what else i added, i know there is more. we also plan on adding turbo mode when we get the chance but making it a more universal change. just need to wait on PM 3.0

Knowing PM I doubt they'll let their turbo codes be available to the public unless you have someone who can decipher it. (I mean, when we politely asked if we could use their clone engine we were shut down. There's no such thing as friendly competition anymore if you'll do anything to stay on top.)

But we have a lot of experimental codes. I'm not sure what they do myself or really even what they are. We have been experimenting with CSS things and whatnot though.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: reilavac on September 27, 2013, 05:12:31 AM
I agree to this.  True but still pro minus cpu's could be of some use, don't you agree?

Isn't your Minus set up different Kien, if so I would like to have it so we can Minus it out.
So check this out http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34163 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34163)
There's even been a thread for it. Wow....


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Sirkura on September 27, 2013, 11:59:05 AM
Knowing PM I doubt they'll let their turbo codes be available to the public unless you have someone who can decipher it. (I mean, when we politely asked if we could use their clone engine we were shut down. There's no such thing as friendly competition anymore if you'll do anything to stay on top.)

But we have a lot of experimental codes. I'm not sure what they do myself or really even what they are. We have been experimenting with CSS things and whatnot though.
actually the thing is we do. we have raw data from each PM + we ahve codes that we know(hitlag/stun/etc) with each update it makes it fairly easy to decypher which codes are newer  by comparing fragments to the newer ones. there are generally only a few new ones at a time. (IE clone engin, character codes, TM, etc) the others have stayed fairly constant. and if you think this is bad the PS3 hacking scene is AWFUL.  you get people who purosefully make files to brick them, people who charge for there software. everything is pretty closed off and there is little to no knoledge sharing.. i'm sure its why they havent been able to crack 3.55+ firmware. all that aside we've been able to rip out several codes from PM like there aidodge system/reflect on powershield/etc. i always hated the PM secrecy they keep. tho i still try to be curdious and not spill things they dont want out to the public. one of the very first beta's of the game was leaked. had a ton of codes in it. i remember them throwing a hissy fit about it lol. or when they had someone readd all the characters to 2.5b xD they had the creator remove it off brawlvault. by comparing the changes from files like that and the changes between updates it makes it pretty easy to crack.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on September 27, 2013, 12:26:15 PM
actually the thing is we do. we have raw data from each PM + we ahve codes that we know(hitlag/stun/etc) with each update it makes it fairly easy to decypher which codes are newer  by comparing fragments to the newer ones. there are generally only a few new ones at a time. (IE clone engin, character codes, TM, etc) the others have stayed fairly constant. and if you think this is bad the PS3 hacking scene is AWFUL.  you get people who purosefully make files to brick them, people who charge for there software. everything is pretty closed off and there is little to no knoledge sharing.. i'm sure its why they havent been able to crack 3.55+ firmware. all that aside we've been able to rip out several codes from PM like there aidodge system/reflect on powershield/etc. i always hated the PM secrecy they keep. tho i still try to be curdious and not spill things they dont want out to the public. one of the very first beta's of the game was leaked. had a ton of codes in it. i remember them throwing a hissy fit about it lol. or when they had someone readd all the characters to 2.5b xD they had the creator remove it off brawlvault. by comparing the changes from files like that and the changes between updates it makes it pretty easy to crack.

I'm not saying we couldn't crack the codes, I'm just saying that in doing so we'd probably get kicked off of SmashMods or something petty and awful like that. Also, new update coming soon. Most majorly changed characters include Ike and Ice Climbers but there are lots of others who had small tweaks here and there including some special things with Mario and Luigi. I'll update the OP soon.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Sirkura on September 27, 2013, 12:40:12 PM
I'm not saying we couldn't crack the codes, I'm just saying that in doing so we'd probably get kicked off of SmashMods or something petty and awful like that. Also, new update coming soon. Most majorly changed characters include Ike and Ice Climbers but there are lots of others who had small tweaks here and there including some special things with Mario and Luigi. I'll update the OP soon.
most of our codes are private to keep people from raging. so i understand. we mostly play locally with our friends or online against certain people. and sweet can't wait for the update, i'll be sure to download it later. i'm still waiting for ZSS. she's a little behind everyone atm so i've been using the PM ZSS.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Akeno/Archer on September 27, 2013, 12:40:35 PM
I'm not saying we couldn't crack the codes, I'm just saying that in doing so we'd probably get kicked off of SmashMods or something petty and awful like that. Also, new update coming soon. Most majorly changed characters include Ike and Ice Climbers but there are lots of others who had small tweaks here and there including some special things with Mario and Luigi. I'll update the OP soon.
Cool news! It was you who was working on Ike, right? I'll download the new pack soon in the night...


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: brawlpk on October 01, 2013, 11:16:45 PM
Awesome post Kien! I just got on these forums and searched Brawl Minus and found this. I'm still pretty new to the actual "modding" aspect of Brawl mods but I look forward to seeing what the community has to offer.

Anyway, thanks for promoting Brawl Minus and working so hard on the builds for MAX. I hope we can get more people on board and eventually put Minus in the spotlight where it deserves to be.



Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Akeno/Archer on October 02, 2013, 05:47:22 AM
Awesome post Kien! I just got on these forums and searched Brawl Minus and found this. I'm still pretty new to the actual "modding" aspect of Brawl mods but I look forward to seeing what the community has to offer.

Anyway, thanks for promoting Brawl Minus and working so hard on the builds for MAX. I hope we can get more people on board and eventually put Minus in the spotlight where it deserves to be.


^I agree with this!
And welcome, man!


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on October 13, 2013, 05:37:02 AM
Our most recent release impressed even me. Funny that I didn't expect what was in there but ahem. We have an entirely new SD setup which removes the use of a Private folder entirely. This lets you change the characters and all that good stuff so much faster. Not only that, but we see the return of our CSS and SSS, New completely awesome sprited CSPs and BPs, and a few rebalanced stages. Be sure to check it out everyone. You can't apply this one in a patch though, so save everything you want to keep elsewhere and get to downloading! :link:


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Pin0yB0i on October 28, 2013, 12:58:23 AM
I'm a regular Minus user. In my opinion, it's so much more fun than any other modded version of Brawl. I brought my Wii to my school for club day (video game club) and I let my friends try it out. Everyone loved it. I just recently tried out Project M for the first time. I liked it, but I still prefer Brawl Minus, so I switched back. ;D

I'm just posting here to stay updated because I go on here more than smashmods.

But anyway, nice work! Keep it up! (:


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on October 28, 2013, 05:21:19 AM
Okay so our most recent update has seen a lot of aesthetic changes. Sonic has gotten some new animations that I made based on Sonic Colors. ( I'll be adding a few more down the road ) Toon Link now has his Mirror Shield and Magical Arrows, Falco has been maximized, though currently he seems to suck because none of our ciders actually play as Falco and it's hard for us determine what he needs. There have been a few fixes applied such as Ike's Fsmash hitting when tilted.

We won't be keeping the sprited CSS much longer as they belong to P:M. Funny that I didn't know. Soon we'll be working on more stages and we are planning on adding a certain new level that I won't reveal until I know progress is going well.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Tybis on October 29, 2013, 07:34:40 PM
Falco has been maximized, though currently he seems to suck because none of our ciders actually play as Falco and it's hard for us determine what he needs.

You're just a whole buncha jugs a cider, aren't cha?

(He obviously needs more lasers.)


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on November 01, 2013, 01:14:09 PM
Cider... I'm done. That should by all means say coders... Fixing that.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Shun_One on November 01, 2013, 03:45:28 PM
We won't be keeping the sprited CSS much longer as they belong to P:M. Funny that I didn't know.
?

Those sprites do not belong to Project M. They were made by Abyss Wolf and edited to work for a CSS by Kneato. There is no problem with you guys using them unless Abyss Wolf comes here and says something about it.

Unless you're referring to something else, that is


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on November 02, 2013, 10:09:52 PM
I dunno. I did look them up and see that they weren't P:M specific but I dunno. I should see what's up huh?


Gonna update the OP a bit.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Pin0yB0i on November 03, 2013, 12:17:39 PM
Mario goes into a T-pose sometimes after doing the slide attack. Jussayin'... >_>

And it'd be cool for Ivysaur to have some kind of Solar Beam attack (different from Project M, of course.)


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Shun_One on November 03, 2013, 02:18:56 PM
I dunno. I did look them up and see that they weren't P:M specific but I dunno. I should see what's up huh?

I'll save you the trouble.

Origin (http://www.deviantart.com/art/Get-Ready-to-BRAWL-Fin-57207197)

That's where those sprites come from, and they were created starting before Brawl was even released. There's no problem with you guys using them unless you claim you made them, as stated by Abyss Wolf himself.

Quote from: AbyssWolf
-Sprite usage is ok, just don't steal them


Clearing this up for the benefit of Abyss Wolf


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Tybis on November 03, 2013, 02:54:14 PM
I'll save you the trouble.

Origin ([url]http://www.deviantart.com/art/Get-Ready-to-BRAWL-Fin-57207197[/url])

That's where those sprites come from, and they were created starting before Brawl was even released. There's no problem with you guys using them unless you claim you made them, as stated by Abyss Wolf himself.

Clearing this up for the benefit of Abyss Wolf


To add on to this...

The sprites themselves weren't made for PM, but the CSS was, as indicated by the palettes of the recolors (i.e. Minus doesn't have a purple Sonic, but PM does). It's a custom CSS meant for PM.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on November 03, 2013, 08:29:57 PM
I didn't mean look up. I've seen the origin of them.
Mario goes into a T-pose sometimes after doing the slide attack. Jussayin'... >_>

And it'd be cool for Ivysaur to have some kind of Solar Beam attack (different from Project M, of course.)

As for the Ivysaur thing, we're looking at Fury Cutter. only in the air though.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Ricky (Br3) on November 10, 2013, 08:31:17 AM
Do you guys have a site? Or a tumblr for that matter?


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on November 10, 2013, 10:57:42 AM
Do you guys have a site? Or a tumblr for that matter?


We actually do have both. Although last I checked our site hasn't seen much use if any so we use Smashmods for now. Our tumblr however, is kept updated regularly.

http://brawlminus.tumblr.com/ (http://brawlminus.tumblr.com/)


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on November 10, 2013, 02:25:23 PM
Mario goes into a T-pose sometimes after doing the slide attack. Jussayin'... >_>


Sounds like a motionetc problem. Sorry my response was so delayed. Not at home and I don't gave Internet for awhile.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: OmegaMalkior on November 15, 2013, 06:51:16 PM
One thing I'd like to give feedback on (not sure if this is the right thread to post this), but I have a doubt and a suggestion I'd like to clarify on.

1. Will Ike continue to injure his team mates when team attack is turned off? (In B- he does damage and can actually kill his team mates without actually having the intention). I haven't tested Ike's B-M's move set yet, but just want to know.

2. Is there a possibility of making a separate move set for Ike for when one does actually hit a team mate and do the corresponding damage, and one that DOESN'T do damage to his team mates? It would be really handy for casual players that just use teams normally with team attack so that Ike doesn't go around killing all of his friends by accident lol.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Tybis on November 15, 2013, 08:46:39 PM
Will Ike continue to injure his team mates when team attack is turned off?

While we don't plan on releasing several versions of the same character, there WILL be a slight change to Ike's "I-Fight-My-Friends" Fsmash so that it makes more sense as a feature.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on November 22, 2013, 08:02:22 PM
So, this week's update was actually pretty big considering. Not only are there the tried and true balance tweaks throughout a large portion of the cast, but Samus has been completely redone, and we've customized a few stages as well. Check it out people.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Generically Epic on November 27, 2013, 03:58:05 AM
Brawl Minus combined with turbo mode... omg...


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Tybis on November 27, 2013, 12:15:49 PM
(http://i.imgur.com/QhPC6xm.jpg)

Feels good man.


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Akeno/Archer on November 28, 2013, 11:50:56 AM
([url]http://i.imgur.com/QhPC6xm.jpg[/url])

Feels good man.

Pic looks epic!


Title: Re: Brawl Minus MAX Public Beta, Updates Every Friday!
Post by: Kienamaru on January 14, 2014, 01:26:35 AM
I have not been neglecting this thread at all. I've just been really busy. Strangely busy.

Brawl Minus Maximum is out now so go download it. Unless you've found that you didn't like Minus...

Also, we've been migrating to our new site. http://forums.brawlminus.tk/index.php (http://forums.brawlminus.tk/index.php)

will also be in the OP.


Title: Re: Brawl Minus Maximum thread
Post by: ShadowMarth on February 17, 2014, 02:16:46 PM
I used to play this a long time ago. Couldn't quite get used to the feel of it. Fun though.
I got curious and got my hands on a copy of the current minus marth.
I like the Shield breaker cancel. It allow for mix ups like B-Reversal SB cancel to grab.
I also like how you have to space the last few frames of his up b to get the strong hitbox.
Good balance with the changing his side b in the air getting rid of his Dancing blade 1 stall which boosts vertical recovery. If he had good vertical and horizontal recovery it wouldn't be balanced.
I didn't check if he still has his RCL lag   


Title: Re: Brawl Minus Maximum thread
Post by: Kienamaru on February 18, 2014, 07:28:48 PM
Well I'm glad you like it. If by recently you mean a few days ago then we released a bit of a balancing update on Valentine's Day. There will be more to come. Not weekly now though, we'll be looking at holidays as far as I know.


Title: Re: Brawl Minus Maximum thread
Post by: Sirkura on February 18, 2014, 07:46:03 PM
Well I'm glad you like it. If by recently you mean a few days ago then we released a bit of a balancing update on Valentine's Day. There will be more to come. Not weekly now though, we'll be looking at holidays as far as I know.
lol we still are using the 2.x base for our project. recently got a code thats similar to turbo mode working as well (LOL samus) however have been using the brawl minus max characters and stages. the PSA are very intuitive and well designed. a lot of fun. honestly i like a lot of characters in max more then the ones in PM. tho i think ZSS needs a major update, she's fallen well behind. i don't think she's been updated since pre max. she's not even in the characters that were edited in the posts under the change logs.


Title: Re: Brawl Minus Maximum thread
Post by: Kienamaru on February 18, 2014, 08:07:34 PM
lol we still are using the 2.x base for our project. recently got a code thats similar to turbo mode working as well (LOL samus) however have been using the brawl minus max characters and stages. the PSA are very intuitive and well designed. a lot of fun. honestly i like a lot of characters in max more then the ones in PM. tho i think ZSS needs a major update, she's fallen well behind. i don't think she's been updated since pre max. she's not even in the characters that were edited in the posts under the change logs.

You're right about that, she hasn't been updated. No one is sure what she needs other than a safer recovery. I also agree that many of PM's characters get stale very quickly. I can only use Link, Roy, Ganondorf, and Zelda a few times before I'm ready to stop playing that game. Minus usually lasts a few hours at a time though. More creative movesets.


Title: Re: Brawl Minus Maximum thread
Post by: Sirkura on February 19, 2014, 03:23:28 AM
You're right about that, she hasn't been updated. No one is sure what she needs other than a safer recovery. I also agree that many of PM's characters get stale very quickly. I can only use Link, Roy, Ganondorf, and Zelda a few times before I'm ready to stop playing that game. Minus usually lasts a few hours at a time though. More creative movesets.
Yea ZSS is a pretty basic fighter.  given her current abilities i don't see much you can add, tho i have always felt she was a little too light. maybe making her a bit heavier might help? crystal flash might be another interesting move, its a fairly well recognized trick in super metroid. maybe allow it to fully heal her by a certain hp per second but be interruptible by someones attack? mean while ofc you can't cancel it once you start.

Super Metroid - Crystal Flash (http://www.youtube.com/watch?v=y5j7ddcBlQI#)

there are also the special beam attacks tho that would be more for samus. i don't think she needs any more buffs xD