Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Stages => Topic started by: Mewtwo2000 on March 16, 2010, 08:41:55 AM



Title: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15)
Post by: Mewtwo2000 on March 16, 2010, 08:41:55 AM
MEWTWO2000's HACKS

This is my brawl hacking folder in mediafire:

(http://i.imgur.com/KyJkCZl.png) (http://www.mediafire.com/mewtwo2000)

http://www.mediafire.com/mewtwo2000 (http://www.mediafire.com/mewtwo2000)

This is my facebook page:

http://www.facebook.com/Mewtwo2000 (http://www.facebook.com/Mewtwo2000)

And these are my latest released stages:

(http://i.imgur.com/WDttHvs.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208614)(http://i.imgur.com/mPesnJs.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208613)(http://i.imgur.com/66enDW3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207851)(http://i.imgur.com/pwvhjl0.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763)(http://i.imgur.com/ZNUJYyf.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156)(http://i.imgur.com/UhvRw6g.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15762)(http://i.imgur.com/PEuFQdG.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35937)(http://i.imgur.com/rgko0O8.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34048)(http://i.imgur.com/stE6GCc.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32070)(http://i.imgur.com/Ybwawdn.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938)(http://i.imgur.com/SH3o7MV.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370)(http://i.imgur.com/3l3b8rQ.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30131)(http://i.imgur.com/nSrJLVx.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832)(http://i.imgur.com/ODfxEE8.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535)(http://i.imgur.com/4aCmrKd.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698)(http://i.imgur.com/ajbQRJl.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28415)

-Notes for the future:

-> Fourside without UFO
-> Mushroom 64 without teleport
-> Battlefield 64 background updating and wifi friendly version
-> Sector Z camera fixing (and maybe old fashioned Great Fox?)
-> Change timings in Alternative Mario Circuit. Maybe an Alternative Mario Circuit 2 aswell?
-> Totodile riding Lugia

Hi, I'm Mewtwo2000 (known as Mewtwo_2000 in smashboards due to someone having my name and not using it xD), and I'm making this thread to showcase my stuffs, I usually post them in smashboards, but I think posting them here too will make them reach to more people. This is where I will post everything I do, but keep in mind that some releases will be in kc-mm blog first xD

My girlfriend made a blog (http://mewtwo2000.blogspot.com) for me not much ago. I've not used it much yet, but I will be updating in the future.

Please, if you have any wifi room based stage in the vault, please follow this easy tutorial to improve them http://forums.kc-mm.com/index.php?topic=9157.0 (http://forums.kc-mm.com/index.php?topic=9157.0)

NEXT


Spiral Mountain Top

(http://i48.tinypic.com/os78f9_th.png) (http://www.mariowiki.com/images/thumb/f/f7/GruntildaLair.png/180px-GruntildaLair.png)

(http://i.imgur.com/Cs7ipBQ.png?Name=Mewtwo_Spiral_Mountain.png) (http://i.imgur.com/mMjk2Tk.png)

Pac-Man Stage

(http://i.imgur.com/EcfS3djm.jpg)

The classic Pac-Man stage with different configurations and playstyles.

Dodongo's Cavern (Ocarina of Time)

(http://i.imgur.com/35RvggYm.jpg)

Windmill (Ocarina of Time)

(http://i.imgur.com/z0BdA3rm.png)

New Ocarina of Time stage. Let's see what's the outcome of this...

Mute City (Melee)

(http://i.imgur.com/r8RIZs.jpg) (http://i.imgur.com/r8RIZ.jpg) (http://i.imgur.com/xEuc04dm.jpg) (http://i.imgur.com/xEuc04d.jpg)

Import by DSX8 I'm now refining and taking to the next level.

Fire Temple

Sometimes, when in class, I say to myself: 'Hey, I could make that stage'

After guessing that, I've started it. At least 2 different rooms from this place are to come.

(http://i.imgur.com/E6kJGs.jpg) (http://i.imgur.com/E6kJG.jpg) (http://i.imgur.com/XBZUPs.jpg) (http://i.imgur.com/XBZUP.jpg) (http://i.imgur.com/dhEbls.jpg) (http://i.imgur.com/dhEbl.jpg) (http://i.imgur.com/2SKVLPXs.png) (http://i.imgur.com/2SKVLPX.png)

Gerudo Valley

(http://zeldawiki.org/images/thumb/9/9b/Gerudo_Valley.jpg/300px-Gerudo_Valley.jpg) (http://i.imgur.com/f37FnNPs.jpg) (http://i.imgur.com/f37FnNP.jpg) (http://i.imgur.com/AFD9zKxm.jpg)

Pokemon Stadium 1 1/2

http://forums.kc-mm.com/index.php?topic=53527 (http://forums.kc-mm.com/index.php?topic=53527)

Bowser in the Sky

(http://i.imgur.com/tjhejs.jpg) (http://i.imgur.com/tjhej.jpg) (http://i.imgur.com/PeVFFs.jpg) (http://i.imgur.com/PeVFF.jpg)

Inside Peach's Castle (SM64)

Working on the insides of this castle. The hall is only one of the different places I plan to bring back from the past.

(http://i.imgur.com/DiyrLs.jpg) (http://i.imgur.com/DiyrL.jpg) (http://i.imgur.com/5vxMBs.jpg) (http://i.imgur.com/5vxMB.jpg)

Great Mighty Poo's Lair

(http://img683.imageshack.us/img683/6802/al1002120102binout.th.jpg)

A stage I planned... long ago. I've finally decided to start doing it. This will be crazy xD

Venom (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4940&Moderated=All)

A new revamp of Venom is coming

(http://i.imgur.com/o7JVos.jpg) (http://i.imgur.com/o7JVo.jpg)

Old Info
(http://img40.imageshack.us/img40/7589/al1001271121binout.th.jpg) (http://img40.imageshack.us/img40/7589/al1001271121binout.jpg) (http://img27.imageshack.us/img27/4876/al1004082331binout.th.jpg) (http://img27.imageshack.us/img27/4876/al1004082331binout.jpg)

I have a Venom stage, but it has never been released here. I'll upload the new version with an airwing over the Great Fox soon.

EDIT: It's released now, these are the new pics

(http://img411.imageshack.us/img411/4192/al1004200149binout.th.jpg) (http://img411.imageshack.us/img411/4192/al1004200149binout.jpg) (http://img196.imageshack.us/img196/6613/al1004200229binout.th.jpg) (http://img196.imageshack.us/img196/6613/al1004200229binout.jpg)

EDIT2: UPDATED, now it's a corneria based stage. Still working for Final Destination and Wifi room. Shadows are now being projected on the four wings of the great fox. Enjoy :P

(http://img408.imageshack.us/img408/2429/al1004202358binout.th.jpg) (http://img408.imageshack.us/img408/2429/al1004202358binout.jpg)

Mario Circuit 64

(http://i.imgur.com/0DSUHs.jpg) (http://imgur.com/0DSUH.jpg)

Some classic N64 stage revamped in Mario Kart Wii.

Wing Cap Tower

(http://i.imgur.com/WkwELs.jpg) (http://i.imgur.com/WkwEL.jpg)

The Secret Aquarium

(http://)

(http://i.imgur.com/MOfbss.png) (http://i.imgur.com/MOfbs.png)

Clock Town

(http://img228.imageshack.us/img228/3644/clocktower.th.png)

The center of the Termina region will be soon playable in Brawl.

Clanker's Cavern

(http://img848.imageshack.us/img848/8400/clankercavern.th.jpg) (http://img848.imageshack.us/img848/8400/clankercavern.jpg)

Grunty's Furnace Fun

(http://banjokazooie.neoseeker.com/w/i/banjokazooie/thumb/d/df/FurnaceFun.jpg/300px-FurnaceFun.jpg)

Kakariko Village (OoT)

(http://img403.imageshack.us/img403/7054/imagesca94q889.th.jpg)

HeartGold Battlefield

(http://i32.tinypic.com/2zs0lk6_th.jpg) (http://i32.tinypic.com/2zs0lk6.jpg) (http://i30.tinypic.com/2u7pngx_th.jpg) (http://i30.tinypic.com/2u7pngx.jpg) (http://img832.imageshack.us/img832/9485/al1012181335binout.th.jpg) (http://img832.imageshack.us/img832/9485/al1012181335binout.jpg)

Really Huge Forest (http://forums.kc-mm.com/index.php?topic=13618.0)

(http://i49.tinypic.com/aovtrb_th.jpg) (http://img51.imageshack.us/img51/3543/al1010250110binout.th.jpg) (http://img51.imageshack.us/img51/3543/al1010250110binout.jpg)

Another request. I will make Huge Forest even larger. Crazy O.o

Falcon Destination (revamp)

(http://i47.tinypic.com/2rmw5s3_th.jpg) (http://i47.tinypic.com/2rmw5s3.jpg) (http://img651.imageshack.us/img651/9568/al1001212029binout.th.jpg) (http://img13.imageshack.us/img13/4463/al1010282214binout.th.jpg) (http://img13.imageshack.us/img13/4463/al1010282214binout.jpg)

True Wifi Room

(http://img824.imageshack.us/img824/2159/al1010062347binout.th.jpg) (http://img824.imageshack.us/img824/2159/al1010062347binout.jpg) (http://img51.imageshack.us/img51/5493/al1010250112binout.th.jpg) (http://img51.imageshack.us/img51/5493/al1010250112binout.jpg)

More info will be coming ^^U

Crisis City Battlefield

(http://i56.tinypic.com/11brpj5_th.jpg)

Just another stage with Crisis City as a background. Some people prefer Battlefield to Final Destination, so let's do a nice alternate version for Battlefield with this lava city.

Alive Rayquaza's lake night

(http://i47.tinypic.com/124vmzp_th.jpg) (http://i47.tinypic.com/124vmzp.jpg)

-Being worked right now

What Is Love - A night at the Roxbury

(http://img227.imageshack.us/img227/9382/whatisloveteaser.gif)

PROJECTS

Stages nearly started, but not yet. You can call these teasers of future stages I will be making in the near future

Smokey Castle (DKR)

(http://www.rarewarearchives.co.uk/images/2023.png)

Zoness (http://forums.kc-mm.com/index.php?topic=13489.msg232757#msg232757)

Turning Venom into Zoness will be interesting O.o

Project AC

(http://img690.imageshack.us/img690/9145/al1010070004binout.th.jpg) (http://img690.imageshack.us/img690/9145/al1010070004binout.jpg)

Aeropolis Multiplex
Casino Palace Split Oval or Double branches?


SPOILER


If for some reason you opened this spoiler, you got paypal, and you feel like donating for some reason, press this button, and thanks  :kdance:

(http://baykids.org/_cms/wp-content/uploads/2013/05/paypal-donate-button.png) (https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=mewtwo_2000%40hotmail%2ecom&lc=US&item_name=Mewtwo2000&no_note=0¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHostedGuest)



Title: Re: Mewtwo2000's showcase (stages and other stuffs)
Post by: Mewtwo2000 on March 16, 2010, 08:49:04 AM
Second post with stuff:

NEW


Mute City (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All&Name=Mute+City) (http://i.imgur.com/SWNTATU.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208613) (http://i.imgur.com/ki9z1yk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208614)

(http://i.imgur.com/xNYOeox.png) (http://i.imgur.com/fi3oQqu.png) (http://i.imgur.com/ltlvXhr.jpg)

Free Battle Place (Pokemon Stadium 1 and 2) (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=All&Name=Free+Battle) (http://i.imgur.com/SWNTATU.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208613) (http://i.imgur.com/ki9z1yk.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208614)

(http://i.imgur.com/xNYOeox.png) (http://i.imgur.com/fi3oQqu.png) (http://i.imgur.com/ltlvXhr.jpg)


Melee All-Star rest (http://i.imgur.com/llt1ME3.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207851)

(http://i.imgur.com/66enDW3.png) (http://i.imgur.com/pc7Zm7M.png)


Dreamland 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763) (http://i.imgur.com/0NMj5gC.png)

(http://i.imgur.com/xisx9EI.png?Name=dl64bg.png) (http://i.imgur.com/OK0OZGB.png) (http://i.imgur.com/IU8DEaF.jpg) (http://i.imgur.com/3FbzTNP.png) (http://i.imgur.com/tMariXm.jpg) (http://i.imgur.com/xIykodB.png) (http://i.imgur.com/4AzMg32.jpg)

I've decided to port this stage myself... And the result is awesome!
Even wind works when the stage is placed over Green Greens, or a Green Greens rel file is used :P


Sector Z (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156) (http://i.imgur.com/9Y6N9zO.png)

(http://i.imgur.com/JRL4ixmm.png)

The N64 Star Fox stage now with the N64 looks.

Dream Greens (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15762) (http://i.imgur.com/I1Wz2QR.png)

(http://i.imgur.com/98ygoqj.png) (http://i.imgur.com/Fym8Y7Z.jpg) (http://i.imgur.com/PnNZVEi.png) (http://i.imgur.com/zbsnVGb.jpg)

Mix between Dreamland 64 and Green Greens. Models are from Green Greens, gameplay is from Dreamland 64.

Prime Cup Hall (Pokémon Stadium 2) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35937) (http://i.imgur.com/gwVaRE8.png)

(http://i49.tinypic.com/2nicpc9_th.png) (http://i49.tinypic.com/2nicpc9.png) (http://i.imgur.com/ExChxH1.png) (http://i.imgur.com/eslTxsS.jpg)

Stage that comes directly from Pokemon Stadium 2 in the N64.

Peach's Castle (Melee) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34048) (http://i.imgur.com/ZL5r3lA.png)

(http://img834.imageshack.us/img834/6141/peachcastledisplay.th.jpg) (http://i.imgur.com/vGck0s.jpg) (http://i.imgur.com/rryyzm.jpg) (http://i.imgur.com/rryyz.jpg)

I've been working on this melee stage and now it's ready to go.

Pirate Ship (over Jungle Japes) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32704)

(http://images3.wikia.nocookie.net/__cb20130328111503/videogames-fanon/images/a/a1/Pirate_Ship_SSBB.png)

Gruntilda's Tower Top (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32070)

(http://img806.imageshack.us/img806/2431/al1105030231binout.th.jpg) (http://img806.imageshack.us/img806/2431/al1105030231binout.jpg) (http://img600.imageshack.us/img600/2444/al1105042257binout.th.jpg) (http://img600.imageshack.us/img600/2444/al1105042257binout.jpg) (http://img577.imageshack.us/img577/1536/al1105110100binout.th.jpg) (http://img577.imageshack.us/img577/1536/al1105110100binout.jpg) (http://img541.imageshack.us/img541/8490/gruntytower.th.png) (http://i.imgur.com/xR1rwcK.png)

The stage where the final battle in banjo-kazooie takes place.

SM64 Bowser Stage #1 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30935)

(http://i.imgur.com/CnxsO2rs.jpg) (http://i.imgur.com/CnxsO2r.jpg) (http://i.imgur.com/qqSo8d8s.jpg) (http://i.imgur.com/qqSo8d8.jpg)

SM64 Bowser Stage #2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30936)

(http://i.imgur.com/yK8lnMZs.jpg) (http://i.imgur.com/yK8lnMZ.jpg) (http://i.imgur.com/R07WZVMs.jpg) (http://i.imgur.com/R07WZVM.jpg)

SM64 Bowser Stage #3 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30937)

(http://i.imgur.com/CdiKmwTs.jpg) (http://i.imgur.com/CdiKmwT.jpg) (http://i.imgur.com/68420Ars.jpg) (http://i.imgur.com/68420Ar.jpg)

Final Destination (Melee) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30370)

(http://i.imgur.com/EnsLis.jpg)(http://i.imgur.com/MkrfCs.jpg)(http://i.imgur.com/vxwzfs.jpg) (http://i.imgur.com/vxwzf.jpg) (http://i.imgur.com/6vzKvs.jpg) (http://i.imgur.com/6vzKv.jpg) (http://i.imgur.com/d5jXAs.jpg) (http://i.imgur.com/d5jXA.jpg)

Final Destination as seen in Melee. Imported stage, different backgrounds to go with. I'll make the melee background in the future.

Snag the Trophies! (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30224) (http://i.imgur.com/xjGW0.png)

(http://i.imgur.com/8iDKss.jpg) (http://i.imgur.com/mEwBcs.jpg) (http://img5.imageshack.us/img5/9951/al1212210324binout.th.jpg) (http://img5.imageshack.us/img5/9951/al1212210324binout.jpg) (http://img198.imageshack.us/img198/7707/al1212210318binout.th.jpg) (http://img198.imageshack.us/img198/7707/al1212210318binout.jpg)

Yoshi's Island 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30131) (http://i.imgur.com/KKf4z.png)

(http://i.imgur.com/UWrAom.jpg)

I've also made my own version of this 64/Melee stage.

Yoshi's Story (Melee) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29832) (http://i.imgur.com/3sCW7.png)

(http://i.imgur.com/rXZcgs.jpg) (http://i.imgur.com/rXZcg.jpg) (http://img827.imageshack.us/img827/9372/al1211240140binout.th.jpg) (http://img827.imageshack.us/img827/9372/al1211240140binout.jpg)

Fourside (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535) (http://i.imgur.com/XuzOP.png)

(http://i.imgur.com/GOiWTs.jpg) (http://i.imgur.com/GOiWT.jpg) (http://i.imgur.com/EhWQ1s.jpg) (http://i.imgur.com/EhWQ1.jpg) (http://img594.imageshack.us/img594/3905/al12111818361binout.th.jpg) (http://img594.imageshack.us/img594/3905/al12111818361binout.jpg)

One of my first stages sure needed to be revamped. Now it looks the way it needed.

Big Size Fourside

(http://i56.tinypic.com/epnd74_th.jpg) (http://i56.tinypic.com/epnd74.jpg) (http://img829.imageshack.us/img829/1094/al1211181810binout.th.jpg) (http://img829.imageshack.us/img829/1094/al1211181810binout.jpg)

A true size version is now included in the download folder.


Mushroom Kingdom 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698) (http://i.imgur.com/rmsBT.png)

(http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg) (http://img641.imageshack.us/img641/7562/al1003302047binout.jpg) (http://img508.imageshack.us/img508/3203/al1104060309binout.th.jpg) (http://img508.imageshack.us/img508/3203/al1104060309binout.jpg) (http://i.imgur.com/0mTJOs.jpg) (http://i.imgur.com/0mTJO.jpg)

A resize to make it look exactly as in N64. It seemed pretty accurate before, but I was sure it could be better.

- Not a simple resize of the previous one, but a brand new stage.

Gruntilda's Lair (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28415) (http://i.imgur.com/jb72F.png)

(http://img7.imageshack.us/img7/5295/al1208101750binout.th.jpg) (http://img7.imageshack.us/img7/5295/al1208101750binout.jpg) (http://img254.imageshack.us/img254/6199/al1208241444binout.th.jpg) (http://img254.imageshack.us/img254/6199/al1208241444binout.jpg) (http://img16.imageshack.us/img16/1061/al1208232301binout.th.jpg) (http://img16.imageshack.us/img16/1061/al1208232301binout.jpg)
(http://img502.imageshack.us/img502/7168/al1208232254binout.th.jpg) (http://img502.imageshack.us/img502/7168/al1208232254binout.jpg) (http://img546.imageshack.us/img546/6866/al1208241453binout.th.jpg) (http://img546.imageshack.us/img546/6866/al1208241453binout.jpg) (http://img812.imageshack.us/img812/1647/al1208232353binout.th.jpg) (http://img812.imageshack.us/img812/1647/al1208232353binout.jpg)

Grunty's lair is now a place for us to brawl.

(http://img576.imageshack.us/img576/3836/al1104121334binout.th.jpg) (http://img715.imageshack.us/img715/9522/al1104122020binout.th.jpg) (http://img190.imageshack.us/img190/9121/al1104130055binout.th.jpg) (http://img849.imageshack.us/img849/5741/al1104161512binout.th.jpg) (http://img849.imageshack.us/img849/5741/al1104161512binout.jpg)


Temple of Time (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13608) (http://i.imgur.com/qWChJ.png)

The Temple of Time, from Zelda Ocarina of Time.

(http://img822.imageshack.us/img822/6168/al1202262213binout.th.jpg) (http://img822.imageshack.us/img822/6168/al1202262213binout.jpg) (http://i.imgur.com/8gRFys.jpg) (http://i.imgur.com/8gRFy.jpg)(http://i.imgur.com/IMpWxs.jpg) (http://i.imgur.com/IMpWx.jpg)

Old stuff:
(http://img834.imageshack.us/img834/1929/al1011050214binout.th.jpg) (http://img834.imageshack.us/img834/1929/al1011050214binout.th.jpg) (http://img179.imageshack.us/img179/5738/al1011052138binoutn.th.jpg) (http://img179.imageshack.us/img179/5738/al1011052138binoutn.jpg) (http://img819.imageshack.us/img819/5287/al1011061755binout.th.jpg) (http://img819.imageshack.us/img819/5287/al1011061755binout.jpg)

Chamber of Time (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27309) (http://i.imgur.com/Gjeve.png)

(http://www.zeldawiki.org/images/thumb/d/d2/OoT_Master_Sword_1.jpg/180px-OoT_Master_Sword_1.jpg) (http://img266.imageshack.us/img266/4108/al1206290121binout.th.jpg) (http://img266.imageshack.us/img266/4108/al1206290121binout.jpg) (http://i.imgur.com/7CpJes.jpg) (http://i.imgur.com/7CpJe.jpg)

The deeper part of Temple of Time.

Mewtwo's Battle Stadium (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26400) (http://i.imgur.com/52h2H.png)

(http://i.imgur.com/HBAWos.jpg) (http://i.imgur.com/HBAWo.jpg) (http://i.imgur.com/AZeFBs.jpg) (http://i.imgur.com/AZeFB.jpg)

Metal Mario Stage (SSB64) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26012) (http://i.imgur.com/wXBNa.png)

(http://i.imgur.com/SycKFs.jpg) (http://i.imgur.com/mPHjjs.jpg) (http://i.imgur.com/wDPCgs.jpg) (http://i.imgur.com/wDPCg.jpg)

DK64 Battle Arena (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25125) (http://i.imgur.com/mwmNE.png)

(http://img138.imageshack.us/img138/7797/al1202121529binout.th.jpg) (http://img138.imageshack.us/img138/7797/al1202121529binout.jpg)

Melee Battlefield (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859)

Oshtoby made this stage, but needed some tweaks. I helped him with some details, and finally made it again from scratch with the model he gave me. Enjoy this melee stage ;P

(http://img849.imageshack.us/img849/3672/al1201270242binout.th.jpg) (http://img849.imageshack.us/img849/3672/al1201270242binout.jpg) (http://img832.imageshack.us/img832/2222/al1201270247binout.th.jpg) (http://img832.imageshack.us/img832/2222/al1201270247binout.jpg)

Phantom Ganon's Room (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24384) (http://i.imgur.com/9MHAw.png)

(http://i.imgur.com/YwDM3s.jpg) (http://i.imgur.com/YwDM3.jpg) (http://img853.imageshack.us/img853/656/al1112262004binout.th.jpg) (http://img853.imageshack.us/img853/656/al1112262004binout.jpg) (http://img3.imageshack.us/img3/5463/al1112262034binout.th.jpg) (http://img3.imageshack.us/img3/5463/al1112262034binout.jpg)

Ganon's Castle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24028) (http://i.imgur.com/Nq6O5.png)

(http://img339.imageshack.us/img339/1139/al1109230004binout.th.jpg) (http://img339.imageshack.us/img339/1139/al1109230004binout.jpg) (http://img571.imageshack.us/img571/5468/al1109260046binout.th.jpg) (http://img571.imageshack.us/img571/5468/al1109260046binout.jpg) (http://i.imgur.com/pKdwBs.jpg) (http://i.imgur.com/pKdwB.jpg) (http://img600.imageshack.us/img600/4325/al1110091856binout.th.jpg) (http://img600.imageshack.us/img600/4325/al1110091856binout.jpg) (http://i.imgur.com/5NPVks.jpg)

The place where Ganondorf lives in Ocarina of Time. A custom platform has been made so gameplay is decent.

Fountain Of Dreams (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15007) (http://i.imgur.com/AwTytlX.png)

(http://img810.imageshack.us/img810/3028/objo6.th.jpg) (http://img810.imageshack.us/img810/3028/objo6.jpg)

Old stuff
(http://img200.imageshack.us/img200/1616/al1003260046binout.th.jpg) (http://img200.imageshack.us/img200/1616/al1003260046binout.jpg) (http://img840.imageshack.us/img840/2379/al1009300418binout.th.jpg) (http://img840.imageshack.us/img840/2379/al1009300418binout.jpg) (http://img51.imageshack.us/img51/9900/al1010250123binout.th.jpg) (http://img51.imageshack.us/img51/9900/al1010250123binout.jpg) (http://img697.imageshack.us/img697/3163/al1012150002binout.th.jpg) (http://img697.imageshack.us/img697/3163/al1012150002binout.jpg) (http://img716.imageshack.us/img716/9827/al1012152147binout.th.jpg) (http://img716.imageshack.us/img716/9827/al1012152147binout.jpg) (http://img821.imageshack.us/img821/939/al1012200234binout.th.jpg) (http://img821.imageshack.us/img821/939/al1012200234binout.jpg) (http://img704.imageshack.us/img704/280/al1012210327binout.th.jpg) (http://img704.imageshack.us/img704/280/al1012210327binout.jpg) (http://img249.imageshack.us/img249/1604/al1012212201binout.th.jpg) (http://img249.imageshack.us/img249/1604/al1012212201binout.jpg) (http://img51.imageshack.us/img51/1163/al1101212001binout.th.jpg) (http://img51.imageshack.us/img51/1163/al1101212001binout.jpg) (http://img703.imageshack.us/img703/5495/al1105252307binout.th.jpg) (http://img703.imageshack.us/img703/5495/al1105252307binout.jpg) (http://img810.imageshack.us/img810/3028/objo6.th.jpg) (http://img810.imageshack.us/img810/3028/objo6.jpg) (http://img690.imageshack.us/img690/1753/al1111230306binout.th.jpg) (http://img690.imageshack.us/img690/1753/al1111230306binout.jpg)

I was once given a Klonoa model similar to the base of Fountain of Dreams and took the project of this stage. While doing other stages like Fourside or Mushroom 64, I left this project behind. The stage remained like in the first images during many months. In a few days, I changed it completely and looked really nice. After a first release, I included some of the background elements.

Colors changing, animated auroras, water spouts, reflection... This is said to be my most beautiful stage. With some new models for the base and fountain, a complete background, changing colors and water effects, Fountain of Dreams is about to reach its final state.

Great Bay (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4670&Moderated=All)

The latest version of this stage was originally an OBJ import made by DSX8, but since it didn't look too well, me and Ryan decided to edit it to make it look better. I'm thinking about revamping it with a more animated turtle and stuff, but, for the moment, it's cool as a stage as is.

(http://img571.imageshack.us/img571/5167/al1110162025binout.th.jpg) (http://img571.imageshack.us/img571/5167/al1110162025binout.jpg)

Original info:
(http://img718.imageshack.us/img718/8849/al1003312234binout.th.jpg) (http://img718.imageshack.us/img718/8849/al1003312234binout.jpg) (http://img594.imageshack.us/img594/8282/al1003312309binout.th.jpg) (http://img594.imageshack.us/img594/8282/al1003312309binout.jpg)

NikoPunkSUPEERMAARIO made this 2D stage. I just fixed some textures and collisions, made the water look more 3D and made the turtle and the moon to move. In the near future, I will try to revamp this 2D stage to make it 3D.

Dark Link's Room (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22398) (http://i.imgur.com/65iE0.png)

(http://img64.imageshack.us/img64/7351/al1108270046binout.th.jpg) (http://img64.imageshack.us/img64/7351/al1108270046binout.jpg)

An epic fight place in Ocarina of Time now in Brawl. The standard versions are flat, but there's one with ledges too.

Peach's Castle Mario 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21685) (http://img844.imageshack.us/img844/8208/peachm64icon.png)

(http://img691.imageshack.us/img691/9804/al1105311815binout.th.jpg) (http://img691.imageshack.us/img691/9804/al1105311815binout.jpg) (http://img705.imageshack.us/img705/2941/al1105312242binout.th.jpg) (http://img705.imageshack.us/img705/2941/al1105312242binout.jpg) (http://img808.imageshack.us/img808/8925/al1106101753binout.th.jpg) (http://img808.imageshack.us/img808/8925/al1106101753binout.jpg) (http://img194.imageshack.us/img194/6107/al1106180208binout.th.jpg) (http://i.imgur.com/oMhNK.jpg)

The secret stage is not a secret anymore. The original, the Mario 64 one, Peach's Castle.

(http://img341.imageshack.us/img341/6358/al1102121856binout.th.jpg) (http://img233.imageshack.us/img233/2254/al1102122138binout.th.jpg) (http://img233.imageshack.us/img233/2254/al1102122138binout.jpg) (http://img265.imageshack.us/img265/1165/al1102142124binout.th.jpg) (http://img265.imageshack.us/img265/1165/al1102142124binout.jpg) (http://img696.imageshack.us/img696/9418/al1102230204binout.th.jpg) (http://img696.imageshack.us/img696/9418/al1102230204binout.jpg)

The Courtyard (Super Mario 64) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21169)

(http://img824.imageshack.us/img824/5647/al1108080350binout.th.jpg) (http://img824.imageshack.us/img824/5647/al1108080350binout.jpg) (http://img69.imageshack.us/img69/9478/al1108040104binout.th.jpg) (http://img69.imageshack.us/img69/9478/al1108040104binout.jpg)

Hyrule Castle 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7608&DiplayName=Hyrule%20Castle%2064)

(http://i49.tinypic.com/2zfopyv_th.jpg) (http://i49.tinypic.com/2zfopyv.jpg) (http://i46.tinypic.com/33f96k7_th.jpg) (http://i46.tinypic.com/33f96k7.jpg)
(http://img585.imageshack.us/img585/3702/al1106131258binout.th.jpg) (http://img585.imageshack.us/img585/3702/al1106131258binout.jpg)

- Hyrule Castle from SSB64.

The Sandcastle (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19457) (http://www.mediafire.com/imgbnc.php/2e90faeb5a31d6ccbde9a6202fa76f720e6b69d21eb95c68c5f6b935c431a77f4g.jpg)

(http://img855.imageshack.us/img855/5867/al1106052118binout.th.jpg) (http://img855.imageshack.us/img855/5867/al1106052118binout.jpg) (http://img860.imageshack.us/img860/8339/al1106060333binout.th.jpg) (http://img860.imageshack.us/img860/8339/al1106060333binout.jpg)

The sandcastle in Banjo-Kazooie, now a Brawl stage. There's a results screen version too.

Felicity (Perfect Dark) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11362)

(http://img691.imageshack.us/img691/3489/al1105310046binout.th.jpg)  (http://img691.imageshack.us/img691/3489/al1105310046binout.jpg) (http://img803.imageshack.us/img803/5748/al1105310048binout.th.jpg) (http://img803.imageshack.us/img803/5748/al1105310048binout.jpg) (http://img855.imageshack.us/img855/3415/al1105310056binout.th.jpg) (http://img855.imageshack.us/img855/3415/al1105310056binout.jpg)

- The Perfect Dark version of this old Goldeneye 64 stage.

(http://i35.tinypic.com/2cf2n2b_th.jpg) (http://i35.tinypic.com/2cf2n2b.jpg)

Facility (Goldeneye 64) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361) (http://www.mediafire.com/imgbnc.php/92bd0379fcc15902431e1bb9125786cb40c29b7c405bfa7cdab5f6094aace4874g.jpg)

(http://img709.imageshack.us/img709/7426/al1105221936binout.th.jpg) (http://img709.imageshack.us/img709/7426/al1105221936binout.jpg) (http://img94.imageshack.us/img94/6928/al1105221720binout.th.jpg) (http://img94.imageshack.us/img94/6928/al1105221720binout.jpg) (http://img821.imageshack.us/img821/6776/al1105221653binout.th.jpg) (http://img821.imageshack.us/img821/6776/al1105221653binout.jpg)

(http://img402.imageshack.us/img402/9989/al1003160328binout.th.jpg) (http://i48.tinypic.com/28aot2d_th.jpg) (http://i29.tinypic.com/35c0m6p_th.jpg)

- A pretty accurate recreation of the Goldeneye 007 level.
- With ceilings everywhere, and a platform in the right side.
- Walkoff.
- Now with better textures
- You can get a Snapshot-friendly version here (http://www.mediafire.com/download.php?xesgt1h1csc17vl)

#Invalid YouTube Link#

Facility Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13033)

(http://img844.imageshack.us/img844/4004/al1010042140binout.th.jpg) (http://img844.imageshack.us/img844/4004/al1010042140binout.jpg) (http://img299.imageshack.us/img299/5549/al1009292330binout.th.jpg) (http://img299.imageshack.us/img299/7986/al1009292328binout.th.jpg)

Planet Zebes 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18831) (http://img151.imageshack.us/img151/7892/zebes64.png)

(http://img43.imageshack.us/img43/7184/zebes.th.png) (http://img688.imageshack.us/img688/3392/al1104270113binout.th.jpg) (http://img688.imageshack.us/img688/3392/al1104270113binout.jpg) (http://img232.imageshack.us/img232/1250/al1104272019binout.th.jpg) (http://img232.imageshack.us/img232/1250/al1104272019binout.jpg) (http://img101.imageshack.us/img101/6965/al1104301202binout.th.jpg) (http://img101.imageshack.us/img101/6965/al1104301202binout.jpg)

Planet Zebes from SSB64 is now a playable stage in Brawl. You can use it over Norfair, over Brinstar, or over other stages like FD if you don't want to be burnt. Norfair is recommended anyway.

Kongo Jungle 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17995) (http://www.mediafire.com/imgbnc.php/b1eeb0f1525592c92640aa0945094e2885ebad791f0d42eb03698eae53bd8e524g.jpg)

(http://i40.tinypic.com/fx9ytw.png) (http://img97.imageshack.us/img97/3571/al1103302335binout.th.jpg) (http://img97.imageshack.us/img97/3571/al1103302335binout.jpg) (http://img705.imageshack.us/img705/441/al1104010415binout.th.jpg) (http://img705.imageshack.us/img705/441/al1104010415binout.jpg) (http://img820.imageshack.us/img820/9057/al1104061853binout.th.jpg) (http://img820.imageshack.us/img820/9057/al1104061853binout.jpg)

Finally made this stage too. And again, just in 2 days  :kdance:

Peach's Castle 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541) (http://www1.mediafire.com/imgbnc.php/07f92277f49985c10856710ad9834ad16263771f8b3f4b689bea7a5cd22ef5311g.jpg)

(http://img685.imageshack.us/img685/7622/peachbackgr.png) (http://img854.imageshack.us/img854/595/al1103160051binout.th.jpg) (http://i.imgur.com/4OmCw.jpg)

The Peach's Castle stage from Smash Bros 64. I made it in 2 days, and it looks quite nice. Only the bumper fails... ^^U

Final Destination 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16810) (http://img13.mediafire.com/c03f8659b2d0f48e0cc8cb00aeab44de4757e40c4385f0e9a9334cc426cdb9681g.jpg)

(http://i50.tinypic.com/11j4qdx_th.jpg) (http://img413.imageshack.us/img413/4830/al1102172030binout.th.jpg) (http://img413.imageshack.us/img413/4830/al1102172030binout.jpg) (http://img145.imageshack.us/img145/4627/al1102171753binout.th.jpg) (http://img145.imageshack.us/img145/4627/al1102171753binout.jpg)

The Master Hand stage in SSB64, now in Brawl. It's mostly done, only the background is left.

Christmas Fourside (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14907)

(http://img256.imageshack.us/img256/6884/al1012230138binout.th.jpg) (http://img256.imageshack.us/img256/6884/al1012230138binout.jpg)

Christmas version of this stage. Snow, lights and a christmas tree are featured here.

Breakable Ganondorf's Tower (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14906)

(http://img683.imageshack.us/img683/9647/al1012230048binout.th.jpg) (http://img683.imageshack.us/img683/9647/al1012230048binout.jpg)

The funniest version of Ganon's stage for multiplayer. Playing here with 3 friends is madness. In some cases, characters are able to break the ground, and unexpected falls happen.


Hidden Palace Zone (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14593)

(http://img139.imageshack.us/img139/9029/al1003151921binout.th.jpg) (http://img139.imageshack.us/img139/9029/al1003151921binout.jpg) (http://img836.imageshack.us/img836/8413/al1010260216binout.th.jpg) (http://img836.imageshack.us/img836/8413/al1010260216binout.jpg)

FD/WWR version: http://www.mediafire.com/download.php?yzmzmnt2ztg (http://www.mediafire.com/download.php?yzmzmnt2ztg)
Skyworld version: http://www.mediafire.com/download.php?nzqywkzddno (http://www.mediafire.com/download.php?nzqywkzddno)


Newer version in the Vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14593)

Credit to shock44, who started the stage and left to me to be perfected and finished. I don't usually make 2D stages, but I thought this one could be interesting

- I've just realised that this stage is not in the vault yet O.o
- I'm going to revamp it with a few extra details
- Revamped with new sprites, new size, new background, new collisions and animated 2D characters in the background.

Ganondorf's Tower (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14188)

(http://img530.imageshack.us/img530/7858/al1011160202binout.th.jpg) (http://img530.imageshack.us/img530/7858/al1011160202binout.jpg) (http://img259.imageshack.us/img259/8061/al1011180151binout.th.jpg) (http://img259.imageshack.us/img259/8061/al1011180151binout.jpg) (http://img573.imageshack.us/img573/363/al1012020155binout.th.jpg) (http://img573.imageshack.us/img573/363/al1012020155binout.jpg)

Another stage from Zelda Ocarina of Time. Ganon's tower returns with the organ, Ganondorf himself and all those falling blocks. Even the downside part is playable!

More here: http://forums.kc-mm.com/index.php?topic=6320.msg59254#msg59254 (http://forums.kc-mm.com/index.php?topic=6320.msg59254#msg59254)


Title: Re: Mewtwo2000's showcase (stages and other stuffs)
Post by: Segtendo on March 16, 2010, 08:52:53 AM
You finally joined :D
Glad to see your stuff.


Title: Re: Mewtwo2000's showcase (stages and other stuffs)
Post by: Chuy on March 16, 2010, 09:42:56 AM
Nice to see you got a account here
Look forward to your stages like always keep up the good work!


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: _Data_Drain_ on March 16, 2010, 11:53:01 AM
Heh, I've seen your stages on smash boards (While lurking...), and I must say, you're amazing! Your stage hacks are some of the best I've ever seen!

...You should post your Coconut mall stage. XP


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ??? on March 16, 2010, 12:52:49 PM
Wow... Huge epic right here. Love the heart gold stage.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ghostofherooftime on March 16, 2010, 12:54:12 PM
absolutely amazing... can't wait for Fourside download


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 16, 2010, 01:34:34 PM
Heh, I've seen your stages on smash boards (While lurking...), and I must say, you're amazing! Your stage hacks are some of the best I've ever seen!

...You should post your Coconut mall stage. XP

Yeah, I have seen you posting that coconut mall stage in some forum, but I have to say that it's not really mine, Captain Kwark ported it from the Mario Kart Wii game and left it in smashboards for someone to fix it, as there were lots of undesired items showing in the center of the stage, and the collisions were bad. I am who fixed it for him, and I posted the fixed version where he posted his original version

Later I've helped him to finish the 3 stages that came from this first fix, 3 different places of coconut mall which I helped mostly with collision, placements, some bugs (freezes) he had, and animated the fountains as they were originally still

So, they are Captain Kwark's stages, and he credited me for the help I gave, but don't make the stages as mine because I only helped making it more perfect, the most of the work (placing the stage, placing trees, etc) is his, and I won't post them here unless he tells me to ^^U


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: FairKnight on March 16, 2010, 02:33:06 PM
Hey mate ;) I had a feeling you were long overdue to be at kc:mm, glad you made it ehre and epic stages as usual :) . Tbh you were the one who made me want to start stage hacks cause when I see something really good... I want to try to do something just as good so yeah, Im glad one of my inspirations joined, look forward to more (especially Fourside and Fountain of Dreams) ;)


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Segtendo on March 16, 2010, 02:53:32 PM
Ho-oh stage=epic. I'm getting that.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Ayzer on March 16, 2010, 02:53:53 PM
What Stage is FD/WWR?


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 16, 2010, 03:01:02 PM
What Stage is FD/WWR?

Final Destination and Wifi Waiting room. It works for both of them.

--

Thanks for the good words guys, I'm glad you liking my work ^^

Ah, FairKnight, I've started looking the stages you sent me, I will have fixed the first of them tomorrow I guess ;)


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: FairKnight on March 16, 2010, 03:24:26 PM
alright ;) and btw Final Gateway is the only thing I need fixing, the other 3 I fixed (and posted) but Final gateway is the only stage with the problem, and thanks :)


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ??_? on March 16, 2010, 03:48:39 PM
cool, you made an account here


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: DMN666 on March 16, 2010, 04:25:19 PM
Oh so your the sexy one making the Fourside stage X3
Cool Ho-oH stage.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Lord_of_D: on March 16, 2010, 04:40:09 PM
holy crap, nice stages :D, where did you replace the mushroom 64 and the hidden palace? idk what you mean with fd/wwr


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: DMN666 on March 16, 2010, 04:42:48 PM
holy crap, nice stages :D, where did you replace the mushroom 64 and the hidden palace? idk what you mean with fd/wwr
Final Destionation and WiFi Wating room,check a page back last comment.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Lord_of_D: on March 16, 2010, 04:59:02 PM
oh thx, but i like the fd :(, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Segtendo on March 16, 2010, 06:23:45 PM
I have an .rel that replaces Pokemon Stadium (Brawl)
http://www.mediafire.com/download.php?j2ih55znjew


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: DMN666 on March 16, 2010, 06:30:07 PM
oh thx, but i like the fd :(, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?
Just get a FD Rel file open it up in a hex editor and change it there.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ADJSonic on March 16, 2010, 06:31:25 PM
Supe mario bros stge dosen;t work freezes when I get over the pipe.


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Symbiote on March 16, 2010, 07:17:57 PM
How do you make stages like this? Are they vertex hacks?


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Chuy on March 16, 2010, 07:27:55 PM
How do you make stages like this? Are they vertex hacks?
Nah it's just really good model/texture editing


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Kokaloo on March 16, 2010, 07:45:52 PM
these are amazing O:


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Vish on March 16, 2010, 08:10:00 PM
That Ho-Oh stage looks awesome. :D


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ItalianStallion on March 16, 2010, 08:40:42 PM
i cant wait til fourside is done


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 16, 2010, 10:27:39 PM
HeartGold Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14145)

(http://img703.imageshack.us/img703/5905/al1011082008binout.th.jpg) (http://img703.imageshack.us/img703/5905/al1011082008binout.jpg) (http://img696.imageshack.us/img696/6439/al1012012359binout.th.jpg) (http://img696.imageshack.us/img696/6439/al1012012359binout.jpg)

The heartgold stage with FD's platform. Includes shiny versions in the download folder.

Mushroomy Underground (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13938)

(http://img525.imageshack.us/img525/3694/al1011250017binout.th.jpg) (http://img525.imageshack.us/img525/3694/al1011250017binout.jpg) (http://img525.imageshack.us/img525/8199/al1011250042binout.th.jpg) (http://img525.imageshack.us/img525/8199/al1011250042binout.jpg)

Melee Mushroom Kingdom (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13602&Moderated=All)

(http://img443.imageshack.us/img443/7182/al1010221616binout.th.jpg) (http://img443.imageshack.us/img443/7182/al1010221616binout.jpg) (http://img826.imageshack.us/img826/6504/al1010250039binout.th.jpg) (http://img826.imageshack.us/img826/6504/al1010250039binout.jpg) (http://img842.imageshack.us/img842/6350/al1010270124binout.th.jpg) (http://img842.imageshack.us/img842/6350/al1010270124binout.jpg) (http://img513.imageshack.us/img513/4899/al1010271741binout.th.jpg)
 (http://img513.imageshack.us/img513/4899/al1010271741binout.jpg)
Smash bros melee stage. Nearly finished.

STGCUSTOM PACKS 1 & 2


STGCUSTOM PACK (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9273&DiplayName=STGCUSTOM%20PACK)

(http://i48.tinypic.com/igj9z8_th.png)

These 9 stages are inside a pack to make people use PW's awesome SSS expansion code

STGCUSTOM PACK 2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13586)

(http://img849.imageshack.us/img849/6637/25stages.th.png)

24 of my stages with their own slots in the melee stages menu, plus the Peach's Castle results screen.

Fourside Themed Saffron City (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13510)

(http://img607.imageshack.us/img607/7562/al1011030226binout.th.jpg) (http://img607.imageshack.us/img607/7562/al1011030226binout.jpg) (http://img72.imageshack.us/img72/6649/al1011072323binout.th.jpg) (http://img72.imageshack.us/img72/6649/al1011072323binout.jpg)

Pokemon Legends Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6995)

(http://img839.imageshack.us/img839/3696/al1010282355binout.th.jpg) (http://img839.imageshack.us/img839/3696/al1010282355binout.jpg)

Just the legends stage with Final Destination as the main platform.

Alternative Mario Circuit (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13035)

Another of my stages from some time ago. It was first released in smashboards many months ago, with a simple alternative area to play in Mario Circuit. Now, I've revamped it, and the match starts in this area, but as time passes, a platform appears and takes you to other areas in the stage. There's a warning system to help you get the platform on time, because when it goes up, you get out of bounds and die.

(http://img51.imageshack.us/img51/2443/al1001251846binout.th.jpg) (http://img51.imageshack.us/img51/2443/al1001251846binout.jpg) (http://img521.imageshack.us/img521/8837/al1010042039binout.th.jpg) (http://img521.imageshack.us/img521/8837/al1010042039binout.jpg) (http://img257.imageshack.us/img257/5402/al1010161658binout.th.jpg) (http://img257.imageshack.us/img257/5402/al1010161658binout.jpg)

This is the video showing the stage.

[SSBB hack] - Alternative Mario Circuit (http://www.youtube.com/watch?v=NRr8ISvNu4Y#)

Final Battlefield at night (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12928)

(http://img827.imageshack.us/img827/6749/al1010010205binout.th.jpg) (http://img827.imageshack.us/img827/6749/al1010010205binout.jpg)

Battlefield at night (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12786)

(http://img217.imageshack.us/img217/5247/al1010042117binout.th.jpg) (http://img217.imageshack.us/img217/5247/al1010042117binout.jpg)

Battlefield, but time doesn't change the stage. The battle takes place at night.

Crisis City Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12143)

(http://i52.tinypic.com/rtky0x_th.jpg) (http://i52.tinypic.com/rtky0x.jpg)

Just the whole Crisis City stage as a Final Destination background. It's nice, in my opinion.

Kyogre's Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11890)

Stage Requested by lordgiratina7000

(http://i37.tinypic.com/2wmghar_th.jpg) (http://i37.tinypic.com/2wmghar.jpg) (http://i54.tinypic.com/142vgqg_th.jpg) (http://i54.tinypic.com/142vgqg.jpg)

- The file includes some fixes for the main platform. Just compare it in the pics.
- The stage is in the vault now.

http://www.youtube.com/watch?v=16oz8mPrJmc

Standing Rayquaza's Lake (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11139)

(http://i37.tinypic.com/1e8942_th.jpg) (http://i37.tinypic.com/1e8942.jpg)

Wheel Cave (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9302&DiplayName=Wheel%20Cave%20(v2))

(http://i48.tinypic.com/33uacqo_th.jpg) (http://i48.tinypic.com/33uacqo.jpg) (http://i27.tinypic.com/219unv5_th.jpg) (http://i27.tinypic.com/219unv5.jpg)

namq requested this one some time ago. After testing, he wanted some minor changes to it, to make it smaller. I've made the requested fixes, and now both versions (v1=big, v2=small) are here to be enjoyed by anyone.

Mushroom Kingdom 64 BETA 3 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&DiplayName=Mushroom%20Kingdom%2064)

(http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg) (http://img532.imageshack.us/img532/2356/al1003042156binout.jpg) (http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg) (http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg) (http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg) (http://img641.imageshack.us/img641/7562/al1003302047binout.jpg)

(http://img176.imageshack.us/img176/8085/mushroom64platforms.gif)

BETA 1: http://www.mediafire.com/download.php?mddowyjwd12 (http://www.mediafire.com/download.php?mddowyjwd12)
BETA 2: http://www.mediafire.com/download.php?jtyttiyjyye (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698=All)
BETA 3: http://www.mediafire.com/download.php?mqq4ljzjckl (http://www.mediafire.com/download.php?mqq4ljzjckl)

This is one of my big projects, along with Fourside, I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.

-Future changes: Shadow system in every ground and background improvements
-The next release will be probably the first no-beta version, but I don't like calling it a final version.

Sector Z 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156&DiplayName=Sector%20Z)

One of the 9 stages in my STGCUSTOM pack. My own version of Sector Z from N64, with the Z taken from the original Starfox64, the background from SSB64, and melee/brawl Great Fox resized to fit more the gameplay of the old Sector Z stage.

(http://img704.imageshack.us/img704/9118/al1001231543binout.th.jpg) (http://img704.imageshack.us/img704/9118/al1001231543binout.jpg) (http://i27.tinypic.com/33coqw6_th.jpg) (http://i27.tinypic.com/33coqw6.jpg)

I've decided continuing it and make it into the vault soon.
- Works as both Corneria and Final Destination
- If over Corneria, you will still have Arwings in the stage. They won't be there if you place the stage over FD.

Hyrule Castle 64 Background (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8732&DiplayName=Hyrule%20Castle%2064%20background)

(http://i47.tinypic.com/15zjjnm_th.jpg)

Rainy Saffron City (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8531&DiplayName=Rainy%20Saffron%20City)

[SSBB hack] - Rainy Saffron City (http://www.youtube.com/watch?v=0au70b0Vt20#)

Saffron City 64 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8513&DiplayName=Saffron%20City%2064)

(http://i48.tinypic.com/6yfvp2_th.jpg) (http://i48.tinypic.com/6yfvp2.jpg) (http://i48.tinypic.com/2wpl8on_th.jpg) (http://i48.tinypic.com/2wpl8on.jpg) (http://i49.tinypic.com/9igu3c_th.jpg) (http://i49.tinypic.com/9igu3c.jpg)

[SSBB hack] - Saffron City 64 (http://www.youtube.com/watch?v=Toc97Hco5CE#)

-In 3D, of course
-Nearly complete, only spawning pokemon (elevator and background) left.

More here: http://forums.kc-mm.com/index.php?topic=6320.msg59511#msg59511 (http://forums.kc-mm.com/index.php?topic=6320.msg59511#msg59511)


Original post:

oh thx, but i like the fd :(, can you make them for the donkey kong level(the one what is like the ice climbers melee stage) and flat zone 2?


Do you know phantom wings' stage expansion code? It makes possible to have 9 new stages to use, it's the best option for having stages like these

Anyway, if you tell me to again, I'll make the 75m, there's no problem at all

Supe mario bros stge dosen;t work freezes when I get over the pipe.


When getting over the pipe? O.o Are you NTSC or PAL? Is it over wifi room or final destination?
How do you make stages like this? Are they vertex hacks?


Just moving and texturizing already existing models, I do vertex hacks when needed too (in Crisis City I vertex hacked an annoying building that showed when the characters were too separated between them)

Thanks everybody, I do my best ^^U


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ssj4gohan on March 17, 2010, 12:31:46 AM
Looking forward to your upcoming works. I have a huge respect for not only your work, but the effort you put into helping the community over at Smashboards in getting their stages off the ground. These adjustments to make another person's stage function better may not seem like much, but I definitely take notice of it.

Looks like your Mushroom Kingdom is coming along quite nicely too. I can't wait for it to be finished.

BTW, did you ever release that Sector Z (N64) stage of yours (or was it simply a teaser not meant for release)? I remember seeing it around but there was no download link.

Facility :O


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Segtendo on March 17, 2010, 07:00:07 AM
You know what's weird? The Sector Z BRSTM I made matched up w/ the announcer going "3, 2, 1, GO!"
Lol


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: ADJSonic on March 17, 2010, 03:05:16 PM
Wifi Waiting
also anyone mind for code that make rumble falls Wifi
with no sandbag.
NTCS US


Title: Re: Mewtwo2000's showcase [Pokemon HeartGold Intro stage up!!] (3/16/10)
Post by: Mewtwo2000 on March 17, 2010, 03:28:36 PM
I think that you don't need that code, if you get a modified rel file of wifi room prepared to be used in the rumble falls slot, you will have the wifi room without sandbag and with the music of rumble falls. Anyway, the best way to play wifi room based stages is using Phantom Wings stage expansion code, it can be found in smashboards, in the smash workshop general forum. It's not difficult to use and you will have at least 9 more stages in your stage select screen

@ssj4gohan

I did never finished sector z indeed, the only thing left is changing the lights for not to have the reflects on the bottom of the great fox, I will do it today and upload it, but anyway there's a better sector z stage in smashboards now, and mine isn't over corneria, it's just another WWR/FD replacement ^^U

Oh, btw, I've uploaded the updated version of 'Mario Villains', the what is love stage, it's in the first post xD


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: ??? on March 18, 2010, 10:06:21 AM
Alive Rayquaza's lake? Links? o.O or is it not done?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Mewtwo2000 on March 18, 2010, 10:26:56 AM
Final Battlefield (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7735&DiplayName=Final%20Battlefield)

(http://i49.tinypic.com/2q2gxlf_th.jpg) (http://i49.tinypic.com/2q2gxlf_th.jpg) (http://i47.tinypic.com/6tg5k5_th.jpg) (http://i47.tinypic.com/6tg5k5.jpg)

Darkrai's Spear Pillar (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6765&Moderated=All)

(http://i50.tinypic.com/ixbeir_th.jpg) (http://i45.tinypic.com/11j9qfb_th.jpg)

Ruins Cave (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6699&Moderated=All)

(http://i45.tinypic.com/nvbhgo_th.jpg) (http://i45.tinypic.com/nvbhgo.jpg) (http://i45.tinypic.com/50ffhs_th.jpg) (http://i45.tinypic.com/50ffhs.jpg)

Just an SSE port. Similar to Final destination, but with a moving platform. I've included my shadow system to it.

Lugia's Final Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6618&Moderated=All)

(http://i50.tinypic.com/xp0kkh_th.jpg) (http://i50.tinypic.com/xp0kkh.jpg) (http://i49.tinypic.com/2l8yxdz_th.jpg) (http://i49.tinypic.com/2l8yxdz.jpg) (http://i50.tinypic.com/14wt62t_th.jpg) (http://i50.tinypic.com/14wt62t.jpg)

The SoulSilver Intro stage, but with Final Destination's platform instead of Wifi Room's.

Pokemon SoulSilver Intro (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6436&Moderated=All)

(http://img151.imageshack.us/img151/8562/al1003300001binout.th.jpg) (http://img151.imageshack.us/img151/8562/al1003300001binout.jpg) (http://i45.tinypic.com/5kfsdx_th.jpg) (http://i45.tinypic.com/5kfsdx.jpg) (http://i47.tinypic.com/20fu4cm_th.jpg) (http://i47.tinypic.com/20fu4cm.jpg)

What Is Love - Earthbound Heroes (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6330&Moderated=All)

(http://i48.tinypic.com/wk4h3t_th.jpg) (http://i48.tinypic.com/wk4h3t.jpg)

#Invalid YouTube Link#

Second What Is Love stage of mine. This time the ones featured are Ness, Jeff and Poo. Credits to whoever made the original gif file.

FOURSIDE

Fourside (melee size) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12535)

(http://i34.tinypic.com/3525if9_th.jpg) (http://i51.tinypic.com/2duatrb_th.png) (http://i51.tinypic.com/2duatrb.png) (http://img337.imageshack.us/img337/9486/al1009280135binout.th.jpg) (http://img337.imageshack.us/img337/9486/al1009280135binout.jpg) (http://img831.imageshack.us/img831/6272/al1009282303binout.th.jpg) (http://img831.imageshack.us/img831/6272/al1009282303binout.jpg)

#Invalid YouTube Link#

I'm finally making the next step with this stage. While the original size remains as a separate stage, I've released a size fix for this stage. It's unfinished, but the stage is good enough to be played.

Flooded Fourside (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12142)

(http://i54.tinypic.com/2118ief_th.jpg) (http://i54.tinypic.com/2118ief.jpg) (http://i55.tinypic.com/1zyaas8_th.jpg) (http://i55.tinypic.com/1zyaas8.jpg)

Fourside, with water. Needs a Jungle Japes rel file to have tangible water. It's melee-sized now.

Daytime Fourside (Day) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6224)(Dusk) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6225)(Rain) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6226)

(http://img9.imageshack.us/img9/246/al1005110059binout.th.jpg) (http://img9.imageshack.us/img9/246/al1005110059binout.jpg) (http://img210.imageshack.us/img210/4223/al1005180203binout.th.jpg) (http://img210.imageshack.us/img210/4223/al1005180203binout.jpg)
(http://img72.imageshack.us/img72/8232/al1005180243binout.th.jpg) (http://img72.imageshack.us/img72/8232/al1005180243binout.jpg) (http://img514.imageshack.us/img514/7916/al1005181224binout.th.jpg) (http://img514.imageshack.us/img514/7916/al1005181224binout.jpg) (http://img32.imageshack.us/img32/8726/al1005182122binout.th.jpg) (http://img32.imageshack.us/img32/8726/al1005182122binout.jpg)

Fourside (old version) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5653&Moderated=All)

(http://img408.imageshack.us/img408/2558/al1010160518binout.th.jpg) (http://img408.imageshack.us/img408/2558/al1010160518binout.jpg) (http://img408.imageshack.us/img408/8439/al1010160521binout.th.jpg) (http://img408.imageshack.us/img408/8439/al1010160521binout.jpg) (http://img12.imageshack.us/img12/354/al1004021546binout.th.jpg) (http://img12.imageshack.us/img12/354/al1004021546binout.jpg)

#Invalid YouTube Link#

My other great project, along with Mushroom Kingdom 64. This was my first try (and the first over the internet I guess O.o) to make a stage with custom stage blocks. I can place them the way I want, and this allows me to do almost anything. The ufo descends, dissapears, and moments later appears on the other side. I know it's a little bigger than the original, but that's because of the way I started the stage some time ago, and I'm not changing it now. It's not finished yet, and some people are expecting it. But I can't stop making other stages at the same time because I like making them so much, and making only one would be boring to me, so patience to those who expect it, I'm still working on it and it will be finished soon =)

-First beta released

Alive Rayquaza's lake (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6006&Moderated=All)

(http://i47.tinypic.com/2mo1ond_th.jpg) (http://i47.tinypic.com/2mo1ond.jpg) (http://i46.tinypic.com/mcr779_th.jpg) (http://i46.tinypic.com/mcr779.jpg) (http://i46.tinypic.com/11ikd8j_th.jpg) (http://i46.tinypic.com/988zlx.jpg)

In this new version, Rayquaza is not dead anymore. He attacks... and kills you O.o

#Invalid YouTube Link#

The stage works for any Spear Pillar file (STGTENGAN 1,2 or 3). It features rayquaza and some pokemon in the lake stage. Rayquaza takes the rule of Dialga/Palkia and attacks the combatants with lasers/boomerangs.

Pokemon Legends Stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6002&Moderated=All)

(http://img684.imageshack.us/img684/8339/suggestedstage.th.jpg) (http://i42.tinypic.com/54wtn8_th.jpg) (http://i44.tinypic.com/6qzb6c_th.jpg) (http://i44.tinypic.com/6qzb6c.jpg)

hero1771 at Stacksmash suggested a stage. So I made that suggested stage. It features dialga an palkia roaring, darkrai between them, and giratina in the background. It features mewtwo too, just delete the Darkrai6 animation in modeldata[101] to make it appear for you.

Battlefield Over Rayquaza's Lake (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5871&Moderated=All)

(http://img545.imageshack.us/img545/4366/al1005110013binout.th.jpg)

A simple battlefield replacement with the rayquaza's lake stage as a background. It's featuring a few pokemon just like deoxys and rayquaza. There are some gyarados raging in the lake too.

What is love - Mario villains (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2236&Moderated=All)

(http://img28.imageshack.us/img28/2328/al1002170017binout.th.jpg) (http://img28.imageshack.us/img28/2328/al1002170017binout.jpg) (http://img191.imageshack.us/img191/4929/al1004092021binout.th.jpg) (http://img191.imageshack.us/img191/4929/al1004092021binout.jpg) (http://img96.imageshack.us/img96/6004/al1004181814binout.th.jpg) (http://img96.imageshack.us/img96/6004/al1004181814binout.jpg)

75m/WWR/FD version: http://www.mediafire.com/download.php?d3z4okwnjmm (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2236&Moderated=All) (only one file, works as any of those stages)

This stage is one of the most wanted between mine, because the background is animated, just as in the original gif/video from sklavenbrause (deviantart). I just loved the gif and I made this stage. It's very fun to play here xD

Now it's updated with my shadow system, which makes players to cast shadows on the ground

Budokai Tenkaichi (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4862&Moderated=All) (Get here the grass=death version) (http://forums.kc-mm.com/Gallery/BrawlView2.php?Number=4906&Moderated=All)

(http://img442.imageshack.us/img442/9168/al1004181933binout.th.jpg) (http://img442.imageshack.us/img442/9168/al1004181933binout.jpg) (http://img69.imageshack.us/img69/5256/al1004191615binout.th.jpg) (http://img69.imageshack.us/img69/5256/al1004191615binout.jpg)

#Invalid YouTube Link#

I have released my version of this stage to show you my new shadow system. Now every stage will be able to project shadows on the ground, and they will look much better

Credits to RandomTBush for the original import. This version goes over Final Destination and Wifi Room.

Battlefield 64

(http://img33.imageshack.us/img33/8117/al1004020203binout.th.jpg) (http://img33.imageshack.us/img33/8117/al1004020203binout.jpg) (http://img23.imageshack.us/img23/8453/al1004170405binout.th.jpg) (http://img23.imageshack.us/img23/8453/al1004170405binout.jpg) (http://img369.imageshack.us/img369/7318/al1004171531binout.th.jpg) (http://img369.imageshack.us/img369/7318/al1004171531binout.jpg) (http://img127.imageshack.us/img127/7641/al1004172047binout.th.jpg) (http://img127.imageshack.us/img127/7641/al1004172047binout.jpg)

#Invalid YouTube Link#

Regular version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4796&Moderated=All)
Brawl sized version (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4795&Moderated=All)


Platformed Destination (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4570&Moderated=All)

(http://img94.imageshack.us/img94/4757/al1004121550binout.th.jpg) (http://img94.imageshack.us/img94/4757/al1004121550binout.jpg) (http://img218.imageshack.us/img218/8883/al1004121650binout.th.jpg) (http://img218.imageshack.us/img218/8883/al1004121650binout.jpg)

Final Destination with a platform flying around it. Initially made for helping WackaAlpaca with a tutorial, but released to be used by anyone interested.

Big Blue Tunnel (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4532&Moderated=All)

(http://img51.imageshack.us/img51/6298/al1001162131binout.th.jpg)

I made this one while trying to port Falcon Flyer to Big Blue. I noticed that a mix between these two stages would be awesome, so this is it, simple and cool. You play Big Blue as normal, but inside the tunnel.

Epic Universe Stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4511&Moderated=All)

(http://img63.imageshack.us/img63/5758/al0912230133binout.th.jpg) (http://img63.imageshack.us/img63/5758/al0912230133binout.jpg)

A simple stage I made some time ago. You fight in the space, with no platforms, just as if the players were able to stand on the air

Falcon Flyer (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3717&Moderated=All)

(http://img213.imageshack.us/img213/2691/al1004010049binout.th.jpg) (http://img213.imageshack.us/img213/2691/al1004010049binout.jpg)

The original Falcon Flyer SSE port, now fixed with animated fire

Falcon Flyer 2 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3837&Moderated=All)

(http://img23.imageshack.us/img23/5662/al1004010142binout.th.jpg) (http://img23.imageshack.us/img23/5662/al1004010142binout.jpg)

The Falcon Flyer coming from the other side xD

Pokemon HeartGold Intro

(http://img203.imageshack.us/img203/6152/heartgoldr.th.png) (http://img203.imageshack.us/img203/6152/heartgoldr.png) (http://img706.imageshack.us/img706/2536/al1003160239binout.th.jpg) (http://img706.imageshack.us/img706/2536/al1003160239binout.jpg) (http://img695.imageshack.us/img695/2061/al1003160242binout.th.jpg) (http://img695.imageshack.us/img695/2061/al1003160242binout.jpg)

FD/WWR version: http://www.mediafire.com/download.php?mijmmnm2nq2 (http://www.mediafire.com/download.php?mijmmnm2nq2)

This is my personal tribute to pokemon HeartGold/SoulSilver, I'm playing them since they were available in japan and they are just awesome. I play pokemon since pokemon red/blue anyway ^^U

#Invalid YouTube Link#

I'll post more of my old stages with their downloads later. I have many many stage projects in mind, and a very little amount of time to make them, so I usually am slow, due to the fact that I'm a perfeccionist ^^U

---
Crisis City

(http://img638.imageshack.us/img638/2743/al1003082330binout.th.jpg) (http://img638.imageshack.us/img638/2743/al1003082330binout.jpg) (http://img294.imageshack.us/img294/5022/al1003121723binout.th.jpg) (http://img294.imageshack.us/img294/5022/al1003121723binout.jpg)

Goes over Norfair: http://www.mediafire.com/download.php?zynynzmtkwm (http://www.mediafire.com/download.php?zynynzmtkwm)

The most downloaded of my stages. It was posted in KC:MM and ESH at the same time by Plasmakirby. He told me to do some Crisis City stage using Corneria and Norfair lava effects, and I said to him I would do it, he was only going to make the textures so I would be the stage maker and he the texturizer. I made a first version with no fallen buildings, and he told me it was going to be boring, so I decided including the fallen buildings. My idea was make falling the actual buildings, but it was too much, as the buildings in corneria are made with more than one vertex groups. So I made a first fallen building from stage builder blocks. He copied it and made two more fallen buildings, and I placed them with the collisions, just as they are in the final version. He made the floor look like lava instead of being actual ground, and ported it to Norfair (when I developed it, it was in WWR). I modified the lava we had in the background, and made it cover the whole city, and made more fallen buildings. Finally, I included Silver, made the floating building, and placed Blaze in the background. For the PAL fixed version, I included Mephiles showing, too

Sorry, I needed to explain the whole story of this one xD

UPDATE:

Version 3:

(http://img406.imageshack.us/img406/7031/al1003181535binout.th.jpg) (http://img406.imageshack.us/img406/7031/al1003181535binout.jpg) (http://img91.imageshack.us/img91/9076/al1003181537binout.th.jpg) (http://img91.imageshack.us/img91/9076/al1003181537binout.jpg)

New area, if you're curious just download and try it  :laugh:

Download link: http://www.mediafire.com/download.php?nhraztjgzj5 (http://www.mediafire.com/download.php?nhraztjgzj5)

-Next changes: Shadow system in every ground part and some minor graphical changes.


TO BE REVAMPED


Dead Rayquaza's lake

(http://img697.imageshack.us/img697/6631/al0912200543binout.th.jpg) (http://img697.imageshack.us/img697/6631/al0912200543binout.jpg)

Not much to say, one of my first SSE ports, it's Rayquaza's lake. The thing is that rayquaza falls from heaven when the battle starts, it was one of my first animation tests, and was fun to me. It wasn't possible adding models that time, so I removed some whitish effect in the sky to include rayquaza. Things have changed since then. I'll revamp it a little and then will include the download link

Assault Great Fox

This is not OizenX's stage, I started it long before he did his. I simply did not finish it. I don't really know what to do with it yet, as the Corneria and the Space backgrounds have been already taken. Anyway, I think I will be able to make an innovating stage with it even being the second Assault Great Fox in the scene.

(http://img195.imageshack.us/img195/3608/starfoxassault.gif)

- Assault Great Fox's trophy with a really big size
- It's in a simple - sectorZ 64 background right now
- I used the animated backfire in here to help OizenX improving his own Assault Great Fox stage
- Not in development right now

--
Link to my mediafire account, stage folder (http://www.mediafire.com/?sharekey=133ff414b5c9bd61c2b435915e8821d73cfac80ab408c353daada8390b259c5f)


Original post:

I've to fix the animations, they are slightly shorter than they should be, and rayquaza freezes a sec when it moves

When done, I'll put the download xD


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: ??? on March 18, 2010, 02:16:29 PM
Oh alright xD I only ask because its one of the few stages actually like move that are custom. >w> I also have the What Is love Stage. xD I love it. its one of my favorites to play on.


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Ayzer on March 18, 2010, 02:17:51 PM
IDK HOW TO GET UNDER THE STAGE! I TRIED FOR LIKE 1OMIN! Help?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Darkoak8 on March 18, 2010, 05:49:33 PM
The download link for Crisis City V3 says V2 on the mediafire link, I'm assuming the version you downloaded isn't the one were you can go under the buildings @_@
is there a link for V3?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: libertyernie on March 18, 2010, 06:42:44 PM
Ayzer and Darkoak8: This smashboards post should answer both your questions.
http://www.smashboards.com/showpost.php?p=9852163 (http://www.smashboards.com/showpost.php?p=9852163)


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: LaharlsWrath on March 20, 2010, 09:36:49 PM
I hope you finish fourside soon, it (along with mushroom kingdom) looks amazing


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: JBG on March 21, 2010, 07:40:36 PM
Say, does that What is Villians stage come with the music, or do I need to find it myself?


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Segtendo on March 21, 2010, 07:44:47 PM
Say, does that What is Villians stage come with the music, or do I need to find it myself?

I made one: (Newer) http://www.mediafire.com/download.php?2tdx4n2iynz
Older (More DL's): http://www.mediafire.com/download.php?myjnwnwn1le

Ramb05: http://www.mediafire.com/?qm4xydcnimn


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: ShadowSnake on March 22, 2010, 09:04:52 AM
i just downloaded all of these, your the best stage hacker ive ever seen!
!


Title: Re: Mewtwo2000's showcase [Crisis City v3, now under the buildings!!] (3/18/10)
Post by: Mewtwo2000 on March 22, 2010, 10:17:31 AM
IDK HOW TO GET UNDER THE STAGE! I TRIED FOR LIKE 1OMIN! Help?
The download link for Crisis City V3 says V2 on the mediafire link, I'm assuming the version you downloaded isn't the one were you can go under the buildings @_@
is there a link for V3?

I'm sorry, I forgot to put the v3 link here, I was going to put both v2 and v3 together for a while but I only put the screenshots ^^U

Fixed now, thanks libertyernie =)

Thanks everyone for downloading, testing, and enjoying my stages, I've been out these last days but I'm back, I'll try to put more stage downloads later today ;)


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: BUGKILLER23 on March 22, 2010, 10:49:23 AM
Could you tell me how to fix stages for PAL? I wanted to do that with the ported stages of fair knight(because PAL brawlers cant use .rel files yet and your mushroom kingdom stage hadnt worked for me too so pm me please)


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: DocStrange on March 22, 2010, 12:27:02 PM
Mushroom Kingdom is fantastic and looks gorgeous. I have only 3 problems with it (none too big)...

-The side death boundaries seem WAY to close. It's really easy to get cheap kills with stuff like Sonic's back throw.

-There was a small glitch where I was fighting Snake and we were both to the right of the right-most pipe, in the air.  knocked Snake to the left and he seemed to teleport to the ground in mid-flight. Only happened once though.

-Obviously it would be great if you could get the platforms in the center to work, but if not it may be cool to have them offset from each other just to make them more interesting.

I'm very impressed with the stage and would love to know how you made it. Does it have to do with stage builder parts?


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 22, 2010, 01:28:00 PM
Could you tell me how to fix stages for PAL? I wanted to do that with the ported stages of fair knight(because PAL brawlers cant use .rel files yet and your mushroom kingdom stage hadnt worked for me too so pm me please)
When I fixed Crisis City for working in PAL, my aim was to make the file smaller. The PAL version appears to be more sensible to big files, so that's what has to be done. I suggest you to reduce the resolution of the bigger textures, and change the type or the quality to make it smaller. Just keep doing that until the stage works. To be sure, keep doing until you have the size of the original stage (for Crisis City, Norfair) and it should work. Just try this and tell me if it worked ;)
Mushroom Kingdom is fantastic and looks gorgeous. I have only 3 problems with it (none too big)...

-The side death boundaries seem WAY to close. It's really easy to get cheap kills with stuff like Sonic's back throw.

-There was a small glitch where I was fighting Snake and we were both to the right of the right-most pipe, in the air.  knocked Snake to the left and he seemed to teleport to the ground in mid-flight. Only happened once though.

-Obviously it would be great if you could get the platforms in the center to work, but if not it may be cool to have them offset from each other just to make them more interesting.

I'm very impressed with the stage and would love to know how you made it. Does it have to do with stage builder parts?

Yeah, just like my Fourside project, they are both made mostly by stage builder pieces, with the proper textures and placed where I wanted to. The pipes are from mario's start, and some 2D objects are made just with the same pieces as used in the 2D stages that most people make, such my Hidden Palace stage

The most difficult thing in the stage was to get the pipes working, it's very buggy yet, I have to try to fix them a little and make the trap one work too. It's simply an invisible platform that moves from one pipe to the other, but for some reason I need to make the left-right teleport flying over the stage for 2-3 frames. The right-left teleport is just fine anyway

I'll get a new beta of Mushroom Kingdom soon


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: SalaComMander on March 22, 2010, 06:30:10 PM
I just tested the Crisis City. It's epic, but I have a few of complaints. First off, the giant Tsunami of lava that comes up doesn't do anything, if you can't remove it, make it so that it does something. Second, you might want to alter Silver's flight path, I saw him fly through the lava wall. Third, why are there Chaos Emeralds in the back/foreground? If Sonic used his Final Smash, it could create a paradox!


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: hughie on March 22, 2010, 07:13:36 PM
Alive raquaza's lake is a
DO WANT


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 22, 2010, 08:02:31 PM
I just tested the Crisis City. It's epic, but I have a few of complaints. First off, the giant Tsunami of lava that comes up doesn't do anything, if you can't remove it, make it so that it does something. Second, you might want to alter Silver's flight path, I saw him fly through the lava wall. Third, why are there Chaos Emeralds in the back/foreground? If Sonic used his Final Smash, it could create a paradox!

The tsunami actually works, but not always, don't know why. It probably depends on where you are. It's easy to remove, but as it works sometimes and it's not really annoying, I'm leaving it as is

Silver's path could be altered, but the lava appearances are random, and Silver is programmed. This means that altering his path or his timings would do nothing, as the probabilities to have him going though the lava would be the same

And... The chaos emeralds... Well, Crisis City is in the far future, those are the chaos emeralds in the future. Sonic comes from the present (Crisis City's past) so he has his own chaos emeralds. In Sonic the Hedgehog, the emeralds of the future are taken to the present time with no consequences, so no paradox will have place while sonic returns to his own time with the seven chaos emeralds when the fight ends O.o xD

--
I finally got a video recorder, when I fix it I will able to make my own videos xD


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: SalaComMander on March 22, 2010, 08:45:29 PM
I just tested the Crisis City. It's epic, but I have a few of complaints. First off, the giant Tsunami of lava that comes up doesn't do anything, if you can't remove it, make it so that it does something. Second, you might want to alter Silver's flight path, I saw him fly through the lava wall. Third, why are there Chaos Emeralds in the back/foreground? If Sonic used his Final Smash, it could create a paradox!

The tsunami actually works, but not always, don't know why. It probably depends on where you are. It's easy to remove, but as it works sometimes and it's not really annoying, I'm leaving it as is
Ok then.

Quote
Silver's path could be altered, but the lava appearances are random, and Silver is programmed. This means that altering his path or his timings would do nothing, as the probabilities to have him going though the lava would be the same
I'm not talking about changing the timing, I'm talking about making it so that he never flies where lava could possibly be.
Quote
And... The chaos emeralds... Well, Crisis City is in the far future, those are the chaos emeralds in the future. Sonic comes from the present (Crisis City's past) so he has his own chaos emeralds. In Sonic the Hedgehog, the emeralds of the future are taken to the present time with no consequences, so no paradox will have place while sonic returns to his own time with the seven chaos emeralds when the fight ends O.o xD
But you see, only seven Chaos Emerald can exist in a single dimension, across the entire space/time continuum. Trust me, I know this stuff. I've probably done more research on the Chaos Emeralds than the late Prof. Gerald himself.


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: dingo on March 22, 2010, 09:14:26 PM
Any chance of making a 3D version of the super emerald chamber?


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: BUGKILLER23 on March 23, 2010, 07:11:14 AM
Just came back from school so I'm testing it right now.

I'll tell you in the evening or tomorrow


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 23, 2010, 07:18:36 AM
Okay, but leave mushroom kingdom to me, I was not aware of it not working in PAL, so I'll test it out today and will make the needed fixes

I'll upload the beta 2 with those fixes

Any chance of making a 3D version of the super emerald chamber?

Not for now, I have too much projects in mind and a 3D chamber would take me a lot of time ^^U


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Miquel0123 on March 23, 2010, 05:51:35 PM
te hablo en español porque se que me entiendes XD

lo que te queria decir es que en la pantalla de mario bros, me he fijado que el techo es muuuy alto, estaria bien que lo bajaras bastante XD, supongo que es mas facil arreglar los limites de la pantalla que los bugs de las tuberias, tambien con los bordes laterales, pero supongo que todo esto ya te lo habran dicho XDD


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Segtendo on March 23, 2010, 05:56:31 PM
Here's what he's saying (from Google translate):

"I speak in Spanish because I know what I mean XD

what I wanted to say is that the screen of mario bros, I noticed that the roof is sooo high, I would be okay to come down pretty XD I guess it is easier to fix the limits of the screen bugs pipes, also with the side edges, but I suppose that all this must have told you XDD"


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 23, 2010, 06:48:07 PM
te hablo en español porque se que me entiendes XD

lo que te queria decir es que en la pantalla de mario bros, me he fijado que el techo es muuuy alto, estaria bien que lo bajaras bastante XD, supongo que es mas facil arreglar los limites de la pantalla que los bugs de las tuberias, tambien con los bordes laterales, pero supongo que todo esto ya te lo habran dicho XDD

Si, alguna vez me lo han dicho ya xD

Cuando saque la beta 2 espero que se aprecie el cambio O.o
----

In english: Yeah, they already told me that some times xD

I expect you to notice the fix when I release beta 2 O.o


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Miquel0123 on March 23, 2010, 07:27:12 PM
o.o good! (y)


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mit on March 24, 2010, 03:27:03 AM
Mewtwo, I edited the death boundaries for Mushroom Kingdom 64 in BrawlWall and I figured I'd let you know how I edited them, as it turned out pretty well.  I'm not going to upload it, however, as I broke the teleportation system when I re-saved it using BrawlWall @_@ perhaps I should try finding these things in Brawlbox and editing them.  Anyways:

I changed the top left death point (Dead0N) to X: -185, Y: 165.  Bottom right (Dead1N) remained unchanged.
I changed the top left camera point (CamLimit0N) to X: -125, Y: 125.  I changed the bottom right camera point (CamLimit1N) to X: 125, Y: -100.

So, the camera's horizontal boundaries were significantly shrunk down, and it works well.  You can almost never see the DEAD ZONE graphic off to the side unless you pause it and rotate the camera--just like it was in Smash 64.  You will probably see it sometimes still while playing widescreen, and you stretch the screen out very far horizontally and vertically.  Does the stage feel a bit more cramped?  Yes.  But that's exactly how it was on 64 :)  Also, it's not like you can't see the pipes or anything.  It's literally very close to the camera in Smash 64.

Death boundaries remained horizontally because they were perfect.  Vertical death boundary, however, was pulled waaaay down to be something much more sensible.  Now it should behave as one would expect while playing.  You shouldn't survive higher than you expect, and you shouldn't die earlier than you would normally think.

Just thought I'd throw that out there, though.  I'm not even sure if BrawlBox uses the same coordinates for Cameras and Death boundaries :P


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 24, 2010, 04:22:09 AM
Mewtwo, I edited the death boundaries for Mushroom Kingdom 64 in BrawlWall and I figured I'd let you know how I edited them, as it turned out pretty well.  I'm not going to upload it, however, as I broke the teleportation system when I re-saved it using BrawlWall @_@ perhaps I should try finding these things in Brawlbox and editing them.  Anyways:

I changed the top left death point (Dead0N) to X: -185, Y: 165.  Bottom right (Dead1N) remained unchanged.
I changed the top left camera point (CamLimit0N) to X: -125, Y: 125.  I changed the bottom right camera point (CamLimit1N) to X: 125, Y: -100.

So, the camera's horizontal boundaries were significantly shrunk down, and it works well.  You can almost never see the DEAD ZONE graphic off to the side unless you pause it and rotate the camera--just like it was in Smash 64.  You will probably see it sometimes still while playing widescreen, and you stretch the screen out very far horizontally and vertically.  Does the stage feel a bit more cramped?  Yes.  But that's exactly how it was on 64 :)  Also, it's not like you can't see the pipes or anything.  It's literally very close to the camera in Smash 64.

Death boundaries remained horizontally because they were perfect.  Vertical death boundary, however, was pulled waaaay down to be something much more sensible.  Now it should behave as one would expect while playing.  You shouldn't survive higher than you expect, and you shouldn't die earlier than you would normally think.

Just thought I'd throw that out there, though.  I'm not even sure if BrawlBox uses the same coordinates for Cameras and Death boundaries :P

Thanks a lot, any help is appreciated, and your dedication does specially, I have changed those values too, but only by memory, not really comparing the original stage, so they probably would still be a little big. I will take your values, they will sure work in brawlbox, the coordinate system is exactly the same, so it will be a copy-paste

Thanks again, and well, I will have to hurry up, make changes today and try to release beta2 this week ^^U


Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: BUGKILLER23 on March 24, 2010, 06:29:33 AM
So do I need brawlwall for this? (to change the size of the stage cuz i was trying it with brawlbox)

I actually wanted to make the ported stages from fairknight to get to work but I dont know how to add .rel files to the stage pac




Title: Re: Mewtwo2000's showcase [Fixed download for Crisis City v3] (3/22/10)
Post by: Mewtwo2000 on March 24, 2010, 07:02:23 AM
Brawlwall allows you to edit spawn/camera/death points while viewing the collisions, thats the point, and it's 2D, more easy to see

The rel files go into the module folder, and must be slighly edited to be used for a stage. I mean, if you want to make a final destination working in 75m, you have to get the st_final.rel from the game, and make a small edit to it so you can use it as a st_donkey.rel file in the SD

EDIT: Now I'm home I see that my fix and mit's are very similar indeed.

Dead0N (Mit) -> -185,165
Dead0N (Mewtwo) -> -185,160
CamLimit0N (Mit) -> -125,125
CamLimit0N (Mewtwo) -> -130,130
CamLimit1N (Mit) -> 125,-100
CamLimit1N (Mewtwo) -> 130,-100

So my fixed camera is 5 points bigger, and my top death is 5 points lower...

The difference is minimal, I'll get Mit's camera limits and I'll leave my dead limit xD


Title: Re: Mewtwo2000's showcase [Made a video of upcoming Alive Rayquaza's Lake] (3/24/10)
Post by: Mit on March 24, 2010, 05:46:15 PM
Lol wow.  That's actually what my camera's horizontal limits used to be, but after playing around with it a bit the DANGER graphic still came into view a few times, so I figured another 5 decrease wouldn't hurt.

Looking forward to the next release though.  I just really want those platforms to move :O


Title: Re: Mewtwo2000's showcase [Made a video of upcoming Alive Rayquaza's Lake] (3/24/10)
Post by: hughie on March 24, 2010, 07:22:36 PM
When r u going to release Alive Raquaza's lake, I want it XD
NAO >:B


Title: Re: Mewtwo2000's showcase [Made a video of upcoming Alive Rayquaza's Lake] (3/24/10)
Post by: Mewtwo2000 on March 24, 2010, 08:28:55 PM
Soon xD

I must fix the animations first and add some things in order to finish a first version of it

Anyway, I've made another video, this one is from my HeartGold Intro stage xD

http://www.youtube.com/watch?v=e25PtbVfFIc


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: alexhall on March 24, 2010, 09:16:21 PM
Peaso delay el de la capturadora XD

I love the stages :3


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: Kokaloo on March 25, 2010, 12:04:17 AM
[censored], the heartgold intro stage is just too amazing >.<


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: Fox on March 25, 2010, 12:19:54 AM
Crisis City is utterly amazing! I'm very impressed of you, Mewtwo2000.


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: ItalianStallion on March 25, 2010, 01:59:04 PM
dam i love how the stages are animated. deff an eye catcher. will u be changing the platform for the ho-oh stage? doesnt really match IMO


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: Mewtwo2000 on March 25, 2010, 03:58:00 PM
Lol wow.  That's actually what my camera's horizontal limits used to be, but after playing around with it a bit the DANGER graphic still came into view a few times, so I figured another 5 decrease wouldn't hurt.

Looking forward to the next release though.  I just really want those platforms to move :O


Not releasing yet, but I bring you a gif image of it (making a youtube video only for showing the moving platforms would have been a waste anyway)

(http://img176.imageshack.us/img176/8085/mushroom64platforms.gif)

It's not finished yet, but this is what will mostly do. It will move as an elevator, independent of the players standing on it, and sometimes will crash. It will be repaired after a while, just as in the original one

dam i love how the stages are animated. deff an eye catcher. will u be changing the platform for the ho-oh stage? doesnt really match IMO


It's a quite neutral platform, and I can't think of one better than this. A futuristic one like cruise's or one such as smashville doesn't match either, so wifi room, being neutral and with minimal graphical elements, is the best for my thoughs.

So I'm not changing it for now ^^U


Title: Re: Mewtwo2000's showcase [HeartGold and Rayquaza videos up!!!] (3/24/10)
Post by: alexhall on March 25, 2010, 04:03:42 PM
Lol wow.  That's actually what my camera's horizontal limits used to be, but after playing around with it a bit the DANGER graphic still came into view a few times, so I figured another 5 decrease wouldn't hurt.

Looking forward to the next release though.  I just really want those platforms to move :O


Not releasing yet, but I bring you a gif image of it (making a youtube video only for showing the moving platforms would have been a waste anyway)

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

It's not finished yet, but this is what will mostly do. It will move as an elevator, independent of the players standing on it, and sometimes will crash. It will be repaired after a while, just as in the original one

dam i love how the stages are animated. deff an eye catcher. will u be changing the platform for the ho-oh stage? doesnt really match IMO


It's a quite neutral platform, and I can't think of one better than this. A futuristic one like cruise's or one such as smashville doesn't match either, so wifi room, being neutral and with minimal graphical elements, is the best for my thoughs.

So I'm not changing it for now ^^U

En serio, tengo que aprender a hacer eso D:


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Segtendo on March 25, 2010, 04:37:03 PM
Wow, nice job.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: FairKnight on March 25, 2010, 05:03:29 PM
psssst Mewtwo you should tell them about the Fountain of Dreams stage your working on too XD


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: dingo on March 25, 2010, 05:28:54 PM
Are you gonna do a Lugia stage as well?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 05:41:14 PM
psssst Mewtwo you should tell them about the Fountain of Dreams stage your working on too XD


Oh, well xD

Starwaffle gave me a model from a Klonoa game that could be useful to make a Fountain of Dreams stage

I worked a little on it, but I paused the process in order to advance in my other 2 projects, mushroom64 and fourside. I will continue it, of course, but it's in a really early state right now

I've taken a pic right now, it's almost the same as the last time I showed a pic at smashboards. Anyway, they clamed it to be awesome, but there's almost nothing done yet O.o

(http://img200.imageshack.us/img200/1616/al1003260046binout.jpg)

Are you gonna do a Lugia stage as well?


I would like to make it too, yeah. I wasn't going to because I thought BigsharkZ was makin it, but he said he was doing a Ho-oh AND Lugia stage, with an official artwork of some Johto city as the background. So he's not making a SoulSilver intro stage at all, and I would like to make it as soon as posible, yeah ^^U


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Segtendo on March 25, 2010, 05:44:58 PM
psssst Mewtwo you should tell them about the Fountain of Dreams stage your working on too XD
I saw that on Smashboards too :P


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Chuy on March 25, 2010, 05:48:15 PM
Anyway, they clamed it to be awesome, but there's almost nothing done yet O.o

([url]http://img200.imageshack.us/img200/1616/al1003260046binout.jpg[/url])
That's because it IS awesome even though it is in the early stages of development
I really want to see the finished product dude 


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 05:52:23 PM
Fountain of Dreams is raising a lot of Hype, im sure. looking foward to a lugia intro too. how about one of celebi, flying through the forest, or suicune jumping on the water?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 06:07:31 PM
Making this would be simply making single pokemon stages, while lugia and ho-oh are more than this, they are game icons, and they really show this way in their games. Making celebi or suicune would emulate the movies, or would be some kind of adaptation of pokemon crystal's intro, but I think it would be redundant

Anyway, I had thought on celebi appearing in rayquaza's lake, making some kind of cameo in it

Another point is that I have already too much projects in mind, project F is one of them, and if I make more and more pokemon stages, I will be never able to make all my projects in mind

If you don't know what's that project F, you all will find a pic of project F in my post in smashboards, I've not talked yet of it because it's nearly a secret, but it's not difficult to figure out what will be


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: DMN666 on March 25, 2010, 06:11:01 PM
OMG i forgot about that hotness.Hope it comes out great ^^


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 06:13:18 PM
Making this would be simply making single pokemon stages, while lugia and ho-oh are more than this, they are game icons, and they really show this way in their games. Making celebi or suicune would emulate the movies, or would be some kind of adaptation of pokemon crystal's intro, but I think it would be redundant

Anyway, I had thought on celebi appearing in rayquaza's lake, making some kind of cameo in it

Another point is that I have already too much projects in mind, project F is one of them, and if I make more and more pokemon stages, I will be never able to make all my projects in mind

If you don't know what's that project F, you all will find a pic of project F in my post in smashboards, I've not talked yet of it because it's nearly a secret, but it's not difficult to figure out what will be

yea, i was hoping for a crystal theme, but if ur too busy, that's fine. i want to make an Ilex Shrine stage, but im only brainstorming right now. i want Celebi, Shiny Pichu, and Spiky ear pichu to appear in it.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 06:20:14 PM
It would be awesome indeed, and not very difficult. Just taking some forest from some game or SSE, making a pichu vertex hack in the ear, and some animation editing would be it.

I have 2 pokemon projects in mind right now, not sure if I will make both of them at the end. One, SoulSilver's intro, and the other, Ecruteak City, with the tin tower and Ho-oh/Lugia. This one would emulate HG/SS graphics, using stage builder blocks, and would feature some pokemon. But not sure about making this yet... O.o


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 06:26:10 PM
It would be awesome indeed, and not very difficult. Just taking some forest from some game or SSE, making a pichu vertex hack in the ear, and some animation editing would be it.

I have 2 pokemon projects in mind right now, not sure if I will make both of them at the end. One, SoulSilver's intro, and the other, Ecruteak City, with the tin tower and Ho-oh/Lugia. This one would emulate HG/SS graphics, using stage builder blocks, and would feature some pokemon. But not sure about making this yet... O.o

ecruteak tower sounds pretty cool. o, and for ilex forest, i somehow want to implement the celebi shrine. getting a good model for it is the hard part


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 06:31:29 PM
Well, sometimes a good texture makes insignificant the actual shape of the object you are making. Most of the beautiful environments, trees etc in brawl, are just good looking textures


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 25, 2010, 07:33:49 PM
(http://www.knowledgerush.com/wiki_image/6/6f/Celebi_sitting_on_the_Ilex_Forest_Shrine.png)
any ideas on wat would work best for that shape?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 25, 2010, 07:42:15 PM
With 13 stage builder blocks it would be perfectly done I guess O.o


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Plasmakirby on March 26, 2010, 06:19:59 AM
would there be any way to merge them into one model, so i can easily move them around without having to guess where they go?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: GameWatching on March 26, 2010, 07:14:03 AM
Nice Stages.
I should try to make, me too.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: ADJSonic on March 28, 2010, 05:19:57 PM
Any proggress?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: devingeneral1992 on March 29, 2010, 06:19:53 AM
Just wanted to say. MK64 = So [censored]ing win.

The stage itself is a lot of fun to play on, and I can't wait for the version with the moving platforms to come out. If I had to make one complaint, it's that the animations for entering / exiting the pipes could be a bit smoother, but a) that's not a HUGE deal and b) it would probably be really hard to fix that anyway.


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/1
Post by: Mewtwo2000 on March 29, 2010, 06:56:41 AM
Any proggress?



No, sorry, I was out of home this weekend, only could make this while waiting to enter class friday and today

(http://img52.imageshack.us/img52/3483/lugianim.png)

I'm animating lugia for a SoulSilver intro stage ^^U

I will go home today and make some progresses in other stages such as MK64, I hope to release beta2 this week


Just wanted to say. MK64 = So SAKURAI!!!!!!!!ing win.

The stage itself is a lot of fun to play on, and I can't wait for the version with the moving platforms to come out. If I had to make one complaint, it's that the animations for entering / exiting the pipes could be a bit smoother, but a) that's not a HUGE deal and b) it would probably be really hard to fix that anyway.


When I first made the pipe system, it was a little smoother. But its an invisible platform emerging from the pipe, and that platform was there too when you entered the pipe, so sometimes the pipe threw you out

So the less glitchy system in terms on succeed in entering and being teleported, is the one I'm using now. The things to fix are the flying frames and not much


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: BlazingPhoenix on March 29, 2010, 04:11:45 PM
Is there a way I could use a code to say, replace Hanenbow with one of your stages?


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 29, 2010, 04:19:55 PM
You should get an edited st_final.rel file and make it replace another stage's

That file must be hex edited, find a certain string, and replace a byte in order to make the rel work for hanenbow or some other

Here's the complete info

http://ssbbcustom.wikia.com/wiki/Module_files

I can make some one for you if you need it anyway


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Chuy on March 29, 2010, 05:11:07 PM
Is there a way I could use a code to say, replace Hanenbow with one of your stages?
Not a good idea dude hanenbow always freezes when modifying it due to it not having music and editing the rel file won't fix it


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: BlazingPhoenix on March 29, 2010, 10:19:03 PM
Is there a way I could use a code to say, replace Hanenbow with one of your stages?
Not a good idea dude hanenbow always freezes when modifying it due to it not having music and editing the rel file won't fix it
Oh, I see, thanks for the info.
And I will take a look at that article, Mewtwo2000. Thank you. :)


Title: Re: Mewtwo2000's showcase [New gif shows the moving platforms in MK64!!] (3/25/10)
Post by: Mewtwo2000 on March 30, 2010, 01:43:56 PM
I will probably release Mushroom Kingdom beta 2 today

(http://img641.imageshack.us/img641/7562/al1003302047binout.jpg)

What's new:

- Changed camera and boundaries, they should be better now, but probably need more fixing
- Enhanced pipe teleport system. Now the left-right way works the same way that the right-left one (no more flying characters)
- Now the central platforms move, and sometimes fall. This is a simple looped animation, it will probably be longer in the future
- Some minor visual changes, including new pipes


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom Beta 2 to be released today!!] (3/30/10)
Post by: Ayzer on March 30, 2010, 01:53:26 PM
Yay!!!!!!! Your Stages are Pro! I cant w8 till this is finished. BTW when will there be an update foor crisis city


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom Beta 2 to be released today!!] (3/30
Post by: Mewtwo2000 on March 31, 2010, 04:14:12 AM
Mushroom Kingdom 64 BETA 2 is out!!

Just get it in the Vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All)

I hope you enjoy it xD

@Ayzer
Crisis City is considered as a finished stage, I'll probably make minor changes/fixes to it, but it won't change much at all. The stage is good as is.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: _Data_Drain_ on March 31, 2010, 08:27:47 AM
I just tested your Mushroom Kingdom 64... It's freaking amazing! How is it you make such brilliant stages?! ...Ahem, sorry about that, but I still say you're the best stage hacker.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 03:11:30 PM
While this stage does look epic as hell, I only have one complaint...

Why must it replace the awesomeness of my Tabuu Destination?  D:
Can't you make it replace something else, like the Mario Bros. stage?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on March 31, 2010, 03:21:26 PM
While this stage does look epic as hell, I only have one complaint...

Why must it replace the awesomeness of my Tabuu Destination?  D:
Can't you make it replace something else, like the Mario Bros. stage?

Use the modules, young one. (http://ssbbcustom.wikia.com/wiki/Module_files)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 03:31:30 PM
While this stage does look epic as hell, I only have one complaint...

Why must it replace the awesomeness of my Tabuu Destination?  D:
Can't you make it replace something else, like the Mario Bros. stage?

Use the modules, young one. ([url]http://ssbbcustom.wikia.com/wiki/Module_files[/url])

It'd be nice if there was a guide for that...  =\


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on March 31, 2010, 03:34:54 PM
Uh, the link IS the guide. Do you have NTSC Brawl? If you do, I have an .rel that can make Mushroom Kingdom replace Mario Bros.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 03:42:03 PM
Uh, the link IS the guide. Do you have NTSC Brawl? If you do, I have an .rel that can make Mushroom Kingdom replace Mario Bros.
Sorry, still kinda new to this .rel stuff.  Been off and on for a while now.  ^^;

But yeah, I do have NTSC.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on March 31, 2010, 03:44:15 PM
Here's the file: http://www.mediafire.com/download.php?0mzmfny0ngc Rename it to st_famicom.rel.
Put it in pf\Module
And (you probably knew this) rename the Mushroom Kingdom .pac to STGFAMICOM.PAC


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Muigi on March 31, 2010, 04:09:22 PM
Here's the file: [url]http://www.mediafire.com/download.php?0mzmfny0ngc[/url] Rename it to st_famicom.rel.
Put it in pf\Module
And (you probably knew this) rename the Mushroom Kingdom .pac to STGFAMICOM.PAC

Thanks, mate!  Appreciate it.  :)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Mewtwo2000 on March 31, 2010, 04:33:15 PM
Thanks Segtendo for helping people when I'm not aware ;)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: ItalianStallion on March 31, 2010, 05:00:29 PM
Here's the file: [url]http://www.mediafire.com/download.php?0mzmfny0ngc[/url] Rename it to st_famicom.rel.
Put it in pf\Module
And (you probably knew this) rename the Mushroom Kingdom .pac to STGFAMICOM.PAC


could someone send me a link to a thread where it shows u how to do this?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: LaharlsWrath on April 01, 2010, 08:58:49 AM
Im still waiting for Fourside :/


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 12:44:50 PM
Must...have...Fourside....NAOWL.....


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: ItalianStallion on April 01, 2010, 02:56:39 PM
yes fourside needs to be released soon


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on April 01, 2010, 04:21:03 PM
Fourside is a MUST for your next project.


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 05:39:34 PM
Hey I used your custom stage Mushroom Kingdom 64 to replace the Mario Bros stage, but when I go to the stage, its completely black and I still see the POW box in the bottom...also when I ran along the stage there were no gaps in the floor like there was supposed to have....whats going on?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on April 01, 2010, 05:42:14 PM
Hey I used your custom stage Mushroom Kingdom 64 to replace the Mario Bros stage, but when I go to the stage, its completely black and I still see the POW box in the bottom...also when I ran along the stage there were no gaps in the floor like there was supposed to have....whats going on?
Did you download the newest onMushroom Kingdom?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 06:00:55 PM
sure did


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Segtendo on April 01, 2010, 06:01:48 PM
Hmm. The new Mushroom Kingdom and my .rel work fine. Do you have PAL Brawl?


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Double D. on April 01, 2010, 06:09:39 PM
I have NTSC...im gonna double-check my paths and stuff on my SD/BrawlBox to make sure everything is where it needs to be


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: Mewtwo2000 on April 01, 2010, 06:58:32 PM
Im still waiting for Fourside :/
Must...have...Fourside....NAOWL.....
yes fourside needs to be released soon
Fourside is a MUST for your next project.


Ok, ok, I promise it will be my main stage to work now xD

Hey I used your custom stage Mushroom Kingdom 64 to replace the Mario Bros stage, but when I go to the stage, its completely black and I still see the POW box in the bottom...also when I ran along the stage there were no gaps in the floor like there was supposed to have....whats going on?


Mmmm... It seems you have not properly renamed mushroom kingdom 64 to work as mario bros... Did you rename it to STGFAMICOM.pac?

Ah, btw, before I continue (and finish I hope) Fourside, I have this to show

(http://img33.imageshack.us/img33/8117/al1004020203binout.jpg)

It is Battlefield 64, aka "the fighting polygon team stage". It's 3D as you can see, I've made it today, and it's almost finished.

I'm going to make some work with Fourside now, I hope to release a first beta soon ;)


Title: Re: Mewtwo2000's showcase [Mushroom Kingdom BETA 2 is up!!!] (3/31/10)
Post by: ADJSonic on April 01, 2010, 07:49:48 PM
Thank God!
I can't wait.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: secretchaos1 on April 01, 2010, 11:12:59 PM
I miss the fighting polygon team... they were way better than any of the wireframes or alloys. So simple yet amusing to fight against, keep up the great work with your stages =3.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: _Data_Drain_ on April 02, 2010, 05:05:27 AM
Man... Battlefield 64 is looking really good.

And yeah Secretchaos1, I thought the polygon's where better then the other random grunts in the Smash series... Even if they did take up space for other characters. XD


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: dingo on April 02, 2010, 05:15:29 AM
At least the Polygon team came in 8 different flavors. Unlike Brawls 4.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 02, 2010, 08:44:12 AM
I'm leavin a few days because of vacation, I leave this pic of Fourside

(http://img12.imageshack.us/img12/354/al1004021546binout.jpg)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: matteron on April 02, 2010, 08:50:37 AM
You will also leave a download link to battlefield 64 right?!?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: hughie on April 02, 2010, 04:56:03 PM
Too..many...teasers..going...die...
Stop being like BigSharkZ with those crapload of awesome stuff with no dl :)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Segtendo on April 02, 2010, 05:17:59 PM
Are you building Battlefield 64 off of Battlefield?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 03, 2010, 12:39:20 PM
You will also leave a download link to battlefield 64 right?!?

No, sorry, it's not finished yet, if you look the pic, the platforms are yet 2D ^^U

Too..many...teasers..going...die...
Stop being like BigSharkZ with those crapload of awesome stuff with no dl :)

xD

I will upload every stage I make, when they're properly advanced xD

Are you building Battlefield 64 off of Battlefield?

I will release a battlefield version of it, of course, but I will release it as a FD/WWR too


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ADJSonic on April 03, 2010, 12:42:02 PM
Are you back from vacaton I really need more stage room so my 2D stage may prosper.
.REL wanted.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Segtendo on April 03, 2010, 01:03:05 PM
Are you back from vacaton I really need more stage room so my 2D stage may prosper.
.REL wanted.
What kind do you need?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: matteron on April 03, 2010, 01:12:02 PM
You guys, stop nagging mewtwo about .rel either make it your self(because they are easy to do) or go to my .rel directory that has a lot of .rel (thanks segtendo ^.^)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ADJSonic on April 03, 2010, 01:13:06 PM
A stage Final Destanation that has a bigger Lower Death zone here's my .pac:
http://www.mediafire.com/?wmfnymjdtiy
please do this quickly oh and leave a comment if you think there's something in collision editor that needs to be changed.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ADJSonic on April 03, 2010, 01:14:25 PM
Um don't have WII Scrubber and don't want to.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Chuy on April 03, 2010, 01:15:36 PM
You guys, stop nagging mewtwo about .rel either make it your self(because they are easy to do) or go to my .rel directory that has a lot of .rel (thanks segtendo ^.^)
Agreed
Um don't have WII Scrubber and don't want to.
Wha?


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: matteron on April 03, 2010, 01:49:44 PM
Um don't have WII Scrubber and don't want to.
So you just a lazy ass...
1. You can download wii scrubber, it take like 5 minutes.
2. The whole brawl iso is on media fire -_-
3. Prepare for caps...
4. STOP BEING A LAZY LITTLE ****!


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ItalianStallion on April 03, 2010, 02:26:01 PM
seriously u lazy, and most importantly ungrateful noobs who request "omg puhleez do this song for me" then i take my time to do songs for random noobs n i dont even get a thank u. seriously all leechers can GTFO


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Double D. on April 03, 2010, 04:11:23 PM
Hey Mewtwo, what is the scale of your Fourside? Im asking because although I rather enjoyed playing there on Melee...the characters were a bit big for the actual scale of the stage, and on four-way free for alls it would actually get a tad cluttered sometimes...



Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: JBG on April 03, 2010, 06:35:01 PM
Sweet stuff here man. My friend thought that What is Love stage was hystarical


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Double D. on April 06, 2010, 12:28:41 PM
Mewtwo, you should revive the Melee version of Princess Peach's Castle, Kongo Jungle and/or Great Bay Termina


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: _Data_Drain_ on April 06, 2010, 01:08:29 PM
At "D.": I think Mewtwo2000 said that his version of Fourside is a little bigger then the original.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 08, 2010, 01:24:52 PM
Mewtwo, you should revive the Melee version of Princess Peach's Castle, Kongo Jungle and/or Great Bay Termina
Well, I helped to make a 2D version of Great Bay, it has not been downloaded many times ^^U

This is it, try it, it's not a good stage, but this is a first try of revival xD

(http://img260.imageshack.us/img260/8282/al1003312309binout.jpg) (http://www.smashboards.com/showpost.php?p=9958046&postcount=1591)

http://www.mediafire.com/download.php?lumwzy2m4wi

PD: Yeah, _Data_Drain_ is right, because of when I started it, it is a little bigger from the original one. I'll explain why the day I finish it ^^U


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ItalianStallion on April 08, 2010, 01:28:35 PM
great bay looks great. just need better quality pictures


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 08, 2010, 01:32:50 PM
Yeah, I know xD

But it is NikoPunkSUPEERMAARIO's stage, if I make that too, the stage will be all mine, and then I will have stolen it ^^U


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: LaharlsWrath on April 08, 2010, 02:07:07 PM
what's wrong with stealing it? :P

anywhere near releasing a version of fourside?
and are you working on a SoulSilver opening too? I thought I read/heard you were. If so I am very much looking forward to it


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: ItalianStallion on April 08, 2010, 02:19:01 PM
i been playing earthbound lately for the 30th time probably n i just got done with fourside. this makes me crave it even more lol


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Mewtwo2000 on April 08, 2010, 02:20:53 PM
xD

I was the other day thinkin that I could upload a first beta of Fourside soon, as it is very very requested, and some would be happy to have it although it's unfinished. So spect it for a near release of it ;)

Yeah, I started it the other day, it's not finished, but I expect to finish it soon too

(http://img151.imageshack.us/img151/8562/al1003300001binout.jpg)


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: JaredHedgehog on April 08, 2010, 02:23:57 PM

Mushroom Kingdom 64 BETA 2


([url]http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg[/url]) ([url]http://img532.imageshack.us/img532/2356/al1003042156binout.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.jpg[/url])

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

BETA 1: [url]http://www.mediafire.com/download.php?mddowyjwd12[/url]
BETA 2: [url]http://www.mediafire.com/download.php?jtyttiyjyye[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All[/url])

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: libertyernie on April 08, 2010, 03:54:00 PM
Are you back from vacaton I really need more stage room so my 2D stage may prosper.
.REL wanted.

http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e555291609ec8535f8b760c4f55be6ba49b5870170 (http://www.mediafire.com/?sharekey=bf68243dc4c908b28d78a0e555291609ec8535f8b760c4f55be6ba49b5870170)
This has every .rel on the disc. You can get them from there and edit them.


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Double D. on April 08, 2010, 06:20:00 PM
Thanks for answering guys, and thats good, im all for a bigger Fourside...I just found it funny that the characters in Melee were like stories bigger than the doors and windows on the buildings of the stage, made it feel a little odd lol....but I know its not gonna be perfect scale cuz if thats the case then the stage would be huge and wouldnt feel right. Anyways, heres hoping to a impending release of it and *coughcoughprincesspeachcastleorkongojunglegetsstartedworkedoncoughcough*...lol


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: Wulfbang Meow on April 08, 2010, 06:56:02 PM
just wanted to take the time to state how awesome you are :D


Title: Re: Mewtwo2000's showcase [Working on Fourside and Battlefield 64] (4/2/10)
Post by: JaredHedgehog on April 08, 2010, 10:16:49 PM

Mushroom Kingdom 64 BETA 2


([url]http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg[/url]) ([url]http://img532.imageshack.us/img532/2356/al1003042156binout.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.jpg[/url])

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

BETA 1: [url]http://www.mediafire.com/download.php?mddowyjwd12[/url]
BETA 2: [url]http://www.mediafire.com/download.php?jtyttiyjyye[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All[/url])

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...



I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh* :>.>palm: :>.>palm: :>.>palm: :>.>palm:


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Lord_of_D: on April 09, 2010, 01:14:03 PM
hey, can you make a replacement of the beta 2 for the earthbound brawl stage plz?


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: JaredHedgehog on April 09, 2010, 03:16:31 PM

Mushroom Kingdom 64 BETA 2


([url]http://img532.imageshack.us/img532/2356/al1003042156binout.th.jpg[/url]) ([url]http://img532.imageshack.us/img532/2356/al1003042156binout.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.th.jpg[/url]) ([url]http://img410.imageshack.us/ifs/2689/img528/2/al1003042201binout.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.th.jpg[/url]) ([url]http://img641.imageshack.us/img641/7562/al1003302047binout.jpg[/url])

([url]http://img176.imageshack.us/img176/8085/mushroom64platforms.gif[/url])

BETA 1: [url]http://www.mediafire.com/download.php?mddowyjwd12[/url]
BETA 2: [url]http://www.mediafire.com/download.php?jtyttiyjyye[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698&Moderated=All[/url])

This is one of my big projects, along with Fourside (pics later), I released a beta for testing purposes, as well as for making the wait a little shorter (many people in smashboards wanted it too bad xD)

Now a second beta is out, but this one is to be set as a Final Destination, not wifi room. If you place it as a wifi room, you will be out of central platforms, so if you want it to be in a expansion stage, you must get a final destination rel file to make it work properly (I can send it to you if you don't know how to make it)

If you need any of your stages to be converted to be playable as a final destination because of this, just send it to me. You would only need making a modeldata[2] with an empty model inside if you want to do it yourself anyway.



Just got Mushroom Kingdom ported over to Yoshi's Island (Melee). I am going to test it out today...



I failed at this. Miserably.If someone could fix the .rel I modified it would be playable. Oh well. It froze after the "ahh" sound when you select a stage. The Beep of death. Horrible. If anybody wants to modify it , I'll post it up here. *sigh* :>.>palm: :>.>palm: :>.>palm: :>.>palm:



I am porting this stage in a different way now...I'll still post up the .REL if anybody wants to fix it.


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Segtendo on April 09, 2010, 03:19:49 PM
hey, can you make a replacement of the beta 2 for the earthbound brawl stage plz?

For New Pork? Just get an .rel, put it in pf\module (http://www.mediafire.com/download.php?mym2oo4juml) and rename MK's pac to STGNEWPORK


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: renkaken on April 09, 2010, 03:58:17 PM
How coming the battlefield 64


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Mewtwo2000 on April 09, 2010, 04:22:53 PM
No advance, I'm with my girlfriend and I have no time to make changes to stages.

I've made these 3 rel files for you, I have time for this at least

Some of you want to use MK64 in other stages other than Final Destination, I have not tested them, but these should make Mushroom Kingdom work succesfully in:

75m: http://www.mediafire.com/download.php?zdjgrgwdlgz
Yoshi (melee): http://www.mediafire.com/download.php?qt2tjyjnmwe
New Pork: http://www.mediafire.com/download.php?yn5hkzjtmdh

Try if they are working well, if not, I will delete the links ^^U

Anyway, I will make the real 75m version when I get some time, so you don't need a rel file and can still play the original 75m (some people like that stage xD), and I'll try to make a multistage version, useable in many stages (like the what is love one, that works as final destination, wifi room, 75m and probably more)


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Wulfbang Meow on April 10, 2010, 02:59:03 PM
@mewtwo2000, DAMMIT PEOPLE THIS IS WHY IM SINGLE!! lol

yeah, definately snagging the 75mm version, idk what nintendo was thinking on that one, nice tribute to the classic and all, but a GOD AWEFUL stage to play on, people camp hardcore :X


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: vcvmajinken on April 10, 2010, 03:03:03 PM
Hello Kike XD That kind of things look better on marth "The  princess" sword....man?


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Mewtwo2000 on April 10, 2010, 04:42:37 PM
What a coincidence, she wants to make a hello kitty version of marth just right now xD

I will try to finish battlefield 64 while she makes the marth :P


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: Chuy on April 10, 2010, 04:54:49 PM
I will give you 5 Internets if you make that hello kitty texture
Do eet!


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: dingo on April 10, 2010, 05:35:02 PM
What a coincidence, she wants to make a hello kitty version of marth just right now xD

I will try to finish battlefield 64 while she makes the marth :P

You have the most awesome girlfriend any guy can have for this sole reason.


Title: Re: Mewtwo2000's showcase [PinKe, my girlfriend's Ike] (4/9/10)
Post by: ItalianStallion on April 10, 2010, 09:21:20 PM
i will give u 69 internets if u released a beta version of fourside


Title: Re: Mewtwo2000's showcase [Epic Universe Stage up] (4/11/10)
Post by: Chuy on April 11, 2010, 11:16:59 AM
*give mewtwo 5 internetz*
Love the hello kitty texture XD the epic stage is well epic and what's project f?


Title: Re: Mewtwo2000's showcase [Epic Universe Stage up] (4/11/10)
Post by: Mewtwo2000 on April 11, 2010, 12:49:41 PM
Fourside beta will come soon, I promise (as you can see in the images, there's not much important to do, the playability will be almost the same when finished)

psfanatic is right, project f is a goldeneye 007 based stage I will make soon

It has been in my smashboards post for a while, but only ssj4gohan noticed and mentioned it in the third page (http://forums.kc-mm.com/index.php?topic=6320.30)

I have decided to port the pic here now, because I will start making it pretty soon, just like Fountain of Dreams

But this will be after releasing BF64 and 4Side


Title: Re: Mewtwo2000's showcase [Epic Universe Stage up] (4/11/10)
Post by: Segtendo on April 11, 2010, 02:07:26 PM
Lol @ Universe stage.


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Lord_of_D: on April 11, 2010, 03:51:57 PM
hey, i have problems with the mushroom kingdom stage, i replace it over pictochat but when i start to play it the game get freezed D:


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Segtendo on April 11, 2010, 06:19:26 PM
Falcon Flyer Tunnel=epic.


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Lord_of_D: on April 11, 2010, 09:44:27 PM
hey dude, can make something for replace the jungle japes(i think what thats how it names, i mean the dk brawl stage) with the falcon flyer 1 plz? i dont have a gct with the wwr over it.


Title: Re: Mewtwo2000's showcase [Epic Universe Stage & Big Blue Tunnel] (4/11/10)
Post by: Chuy on April 12, 2010, 05:36:29 AM
Read here (http://www.smashboards.com/showthread.php?t=269742)


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Segtendo on April 12, 2010, 01:18:17 PM
Sweet. Since the Pink Marth is out, you can release some of your stuff :P


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Mit on April 12, 2010, 02:02:38 PM
That is definitely the Facility from Goldeneye.  I'm quite interested in how that's gonna look in Brawl :D

Can't wait for Battlefield 64 too.


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Akari_Un on April 12, 2010, 02:23:22 PM
(http://img27.imageshack.us/img27/1159/al0902202156binout.th.jpg) (http://img27.imageshack.us/i/al0902202156binout.jpg/)(http://img90.imageshack.us/img90/1116/rsbp017.th.png) (http://img90.imageshack.us/i/rsbp017.png/)(http://img120.imageshack.us/img120/4932/rsbp013.th.jpg) (http://img120.imageshack.us/i/rsbp013.jpg/)
Yesh!!, come to the Pink Side of the force!!!


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: PAVGN on April 12, 2010, 03:04:07 PM
That Big Blue Tunnel stage is awesome.


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Mewtwo2000 on April 13, 2010, 07:35:42 AM
hey, i have problems with the mushroom kingdom stage, i replace it over pictochat but when i start to play it the game get freezed D:

Did you use a rel file to make it load properly?

Sweet. Since the Pink Marth is out, you can release some of your stuff :P

That's true, but I had not time enough to finish a single thing, so there's no release for now ^^U

I will finally get into them this friday and I expect to release Battlefield 64 on friday or saturday, and the fourside beta soon too.

([url]http://img27.imageshack.us/img27/1159/al0902202156binout.th.jpg[/url]) ([url]http://img27.imageshack.us/i/al0902202156binout.jpg/[/url])([url]http://img90.imageshack.us/img90/1116/rsbp017.th.png[/url]) ([url]http://img90.imageshack.us/i/rsbp017.png/[/url])([url]http://img120.imageshack.us/img120/4932/rsbp013.th.jpg[/url]) ([url]http://img120.imageshack.us/i/rsbp013.jpg/[/url])
Yesh!!, come to the Pink Side of the force!!!

xDDD

The pink side is growing bigger and bigger xD


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: Segtendo on April 13, 2010, 07:45:20 AM
([url]http://img27.imageshack.us/img27/1159/al0902202156binout.th.jpg[/url]) ([url]http://img27.imageshack.us/i/al0902202156binout.jpg/[/url])([url]http://img90.imageshack.us/img90/1116/rsbp017.th.png[/url]) ([url]http://img90.imageshack.us/i/rsbp017.png/[/url])([url]http://img120.imageshack.us/img120/4932/rsbp013.th.jpg[/url]) ([url]http://img120.imageshack.us/i/rsbp013.jpg/[/url])
Yesh!!, come to the Pink Side of the force!!!

xDDD

The pink side is growing bigger and bigger xD

That's what she said *shot*


Title: Re: Mewtwo2000's showcase [Pink Marth & Platformed Destination] (4/12/10)
Post by: vcvmajinken on April 14, 2010, 05:58:39 PM
xD

I was the other day thinkin that I could upload a first beta of Fourside soon, as it is very very requested, and some would be happy to have it although it's unfinished. So spect it for a near release of it ;)

Yeah, I started it the other day, it's not finished, but I expect to finish it soon too

([url]http://img151.imageshack.us/img151/8562/al1003300001binout.jpg[/url])


Great soul silver Stage, I hate thath gay chiken of Ho-oh


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 05:22:16 AM
Tomorrow I'll get into real Brawl hacking again

In the next days, I will:

Continue/finish Battlefield 64
Release Battlefield 64, compatible with Brawl's Battlefield
Release a Brawl's Battlefield size version of Battlefield64
Release Venom with an Airwing fooling around and collisions finally fixed
Continue Fourside
Release a first Fourside beta
Continue Lugia's stage

That's it for now xD

(http://img27.imageshack.us/img27/4876/al1004082331binout.jpg)


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Segtendo on April 15, 2010, 08:11:07 AM
Alright Mewtwo2000. Do your best and don't rush things if you don't have to :P


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: ItalianStallion on April 15, 2010, 12:33:46 PM
dammit how come all ur best stages arent released?


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 12:43:04 PM
Which ones do you mean by 'my best stages'? O.o


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: ItalianStallion on April 15, 2010, 12:44:24 PM
Fourside, Rayquaza's Lake, Venom


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 12:54:37 PM
xD

That's simply because they're not finished yet, and I don't like unfinished things ^^U

Anyway, the previous Venom is online, not here, but it's online. And there's a first rayquaza's lake too, but the dead version, not the alive one.

The reason I don't post here some already uploaded stages of mine is because of me planning to revamp them. In rayquaza's lake, now the clouds are fully animated, just as in the original fight stage. And the previously uploaded Venom has a little collision problem in one of the wings, and there's no arwing.

That's why I have not released them yet in here, just be patient xD


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Wulfbang Meow on April 15, 2010, 01:36:54 PM
so what tools do you use? brawlbox is a freaking given, but do you use anything else.. i heard of brawl wall and a few other stage editors that are a bit more in depth than brawlbox

any recommendations?


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 15, 2010, 01:40:40 PM
Brawlbox for the stage itself, and Brawlwall to see collisions and spawn points in the same place. Well, and photoshop/paint shop pro/whatever for texture editing. I think there's no need for more.

Well, if you need to vertex hack, anim8tor and DasDonkey Vertex Box. But that's all.


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: LaharlsWrath on April 15, 2010, 02:01:34 PM
I'll be waiting (somewhat xD) patiently


Title: Re: Mewtwo2000's showcase [Great Bay 2D and Incoming Venom update] (4/15/10)
Post by: Mewtwo2000 on April 16, 2010, 08:54:09 PM
Well, it took some time, but I've finished Battlefield 64

(http://img23.imageshack.us/img23/8453/al1004170405binout.jpg)

I will release it tomorrow when I do some tests and port it to battlefield


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded tomorrow] (4/16/10)
Post by: ItalianStallion on April 16, 2010, 09:33:32 PM
[censored] yes at battlefield being released tomorrow. i already have the vs metal mario from smash brothers 64 song as a brstm (http://img145.imageshack.us/img145/1941/moonrt.gif)


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded tomorrow] (4/16/10)
Post by: Wulfbang Meow on April 17, 2010, 07:56:13 AM
looks pretty freaking good! cant wait for tommorrow now!


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded tomorrow] (4/16/10)
Post by: Mewtwo2000 on April 17, 2010, 08:28:17 AM
Brawl sized version is ready too, after a few adjustments and porting it to battlefield I will make a download for each version

(http://img369.imageshack.us/img369/7318/al1004171531binout.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield 64 will be uploaded today] (4/17/10)
Post by: Power Marshall on April 17, 2010, 12:47:21 PM
Mewtwo2000, you able to master these stages to be as perfect as possible, is unbelievable. I am astound to see all of this. Quite amazing! I cannot wait for your finished works to be known. Great Job.


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: DMN666 on April 17, 2010, 02:50:22 PM
:happy: i love you sensei!


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Symbiote on April 17, 2010, 02:54:53 PM
When will fourside be up?


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: _Data_Drain_ on April 17, 2010, 04:20:51 PM
Not a bad question, but I think rushing Mewtwo2000 won't help, we have MK64, and we have all these other great stages, so... I can wait. ^_^


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Mit on April 18, 2010, 04:29:59 AM
Playtested Battlefield 64.  It's pretty awesome.  It's definitely a bit small for 4 players, but it's pretty great with 1 on 1.  And I'm keeping the 64-sized one for maximum authenticity :)

Can't wait for whatever's next :D

Oh, and remember when I said you should hold off on some projects until model importation is in?  Well, it looks like BrawlBox might be at its final version and we probably won't see that happen :\  So, onward with Fountain of Dreams and whatnot! :P


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Mewtwo2000 on April 18, 2010, 11:15:49 AM
Yeah, I know xD

I will be making my stages as I always did, it's a shame the importer is not working yet, but that makes things more interesting to me, because I will be still able to innovate

This is my last innovation, the shadow system:

Someone (Mit xD) asked me why weren't shadows projected in my stages... The answer is that the models I use are not prepared to make it, as Blitzkrieg98 stated.

But there's no need for them to be prepared to project shadows now, because I've made an special system (a model really) that makes shadows appear where I want them to appear. So this is my innovation, the shadow system! xD

(http://img27.imageshack.us/img27/4654/al1004181606binout.jpg)

(http://img96.imageshack.us/img96/6004/al1004181814binout.jpg)

Now my stages (and probably most hackers' ones) will look much better :P

I will include that system in every stage I make from now on, and I will reupload the current ones with it too. Anyone feel free to use it in your stages, and ask me if you get some trouble with it. It's quite simple anyway xD



Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Chuy on April 18, 2010, 11:22:20 AM
Interesting and how simple do you mean?
Like adding rain simple or just import this model simple?


Title: Re: Mewtwo2000's showcase [Battlefield 64 IS OUT!!] (4/17/10)
Post by: Mewtwo2000 on April 18, 2010, 11:49:08 AM
It's an invisible horizontal 2D model, 20x20 in size. Knowing the exact size of the ground you want to have shadows in, you have simply to resize the shadow model to match the ground, using an animation, and you're able to see the shadowed area in the collision editor.

Very simple indeed xD

EDIT: I've released this stage to show you the shadow system. The stage looks lots better having shadows :P

(http://img442.imageshack.us/img442/9168/al1004181933binout.jpg)


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: ItalianStallion on April 18, 2010, 03:06:34 PM
wow that shadow system really does make a big difference


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: libertyernie on April 18, 2010, 05:02:46 PM
(http://img9.imageshack.us/img9/1094/al1004181805.th.jpg) (http://img9.imageshack.us/my.php?image=al1004181805.jpg)
I thought the lower death boundary was supposed to be above the grass.
If you change that back it's perfect.


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Akari_Un on April 18, 2010, 06:15:03 PM
muy interesante? como hiciste esto?


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Mit on April 18, 2010, 09:37:16 PM
Hey, have you uploaded versions of Battlefield 64 with the shadows anywhere?  I just tried redownloading the BrawlVault N64-sized Battlefield 64 and it didn't have shadows :\  Just wondering.


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Mewtwo2000 on April 19, 2010, 09:18:48 AM
([url]http://img9.imageshack.us/img9/1094/al1004181805.th.jpg[/url]) ([url]http://img9.imageshack.us/my.php?image=al1004181805.jpg[/url])
I thought the lower death boundary was supposed to be above the grass.
If you change that back it's perfect.


Okay, I've uploaded a new version going like this. I've not replaced it though, they're both uploaded now.

muy interesante? como hiciste esto?


Es tan solo usar suelos invisibles con la propiedad de las sombras. He creado un objeto con unas dimensiones faciles de manejar para recubrir las superficies de forma exacta, sino habria zonas sin sombra, o sombras en el aire.

In english: I'm only using invisible grounds with the shadow properties. I've created an object with an easy to handle size to be able to fill the surfaces in an exact way, if not, shadows wouldn't cover all the ground, or there would be shadows floating in the air.

Hey, have you uploaded versions of Battlefield 64 with the shadows anywhere?  I just tried redownloading the BrawlVault N64-sized Battlefield 64 and it didn't have shadows :\  Just wondering.


Not yet, I have to yet make them. I have to make shadows appear on the four surfaces, It will take a little, I'll upload them later today ^^U

EDIT: Done, look for them in the vault xD


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Wulfbang Meow on April 19, 2010, 05:25:03 PM
i have a stage that im having animation trouble with..

i imported the lava from norfair (the whole BRESS file) into my custom stage. the steam, smoke, and sparks animate perfectly. you cant see the lava because a texture is hovering right over it, but thats the only thing that doesnt animate. i cant tell if its moving at all, but it doesnt rise and fall like it should..

collision data might be difficult to add, but i just want to see it rise and fall and if possible, have it only come to the bottom of the stage instead of interfering with play. i just want it for atmosphere :D

sorry for posting a help question in your topic, but the help thread has so many new topics created under it that my topic doesnt get any face time!

just so that i feel safe with the moderators, here is my help thread if youd rather post there
http://forums.kc-mm.com/index.php?topic=7224.0

i saw wackaalpacka's video, fantastic stuff! i dont think i wouldve thought about it like that..
that tutorial is what made most of my stage possible XD


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: AGFanProduction on April 19, 2010, 05:30:47 PM
Hi Mewtwo2000
Your Battlefield64 is Great!!!!!!!!
The Size, Textures , Everything its great and I Have a Question:
I you Gonna make the Melee Battlefield?
The Battlefield64 its Great!!!!!!! and I can´t Imagine the Melee Battlefield (Yours) it could be Awesome!!!!!!!!!  :af2:
Reply PLS!  :)


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: Mewtwo2000 on April 19, 2010, 07:07:29 PM
i have a stage that im having animation trouble with..

i imported the lava from norfair (the whole BRESS file) into my custom stage. the steam, smoke, and sparks animate perfectly. you cant see the lava because a texture is hovering right over it, but thats the only thing that doesnt animate. i cant tell if its moving at all, but it doesnt rise and fall like it should..

collision data might be difficult to add, but i just want to see it rise and fall and if possible, have it only come to the bottom of the stage instead of interfering with play. i just want it for atmosphere :D

sorry for posting a help question in your topic, but the help thread has so many new topics created under it that my topic doesnt get any face time!

just so that i feel safe with the moderators, here is my help thread if youd rather post there
[url]http://forums.kc-mm.com/index.php?topic=7224.0[/url]

i saw wackaalpacka's video, fantastic stuff! i dont think i wouldve thought about it like that..
that tutorial is what made most of my stage possible XD


I'll take a look to it tomorrow ;)

Hi Mewtwo2000
Your Battlefield64 is Great!!!!!!!!
The Size, Textures , Everything its great and I Have a Question:
I you Gonna make the Melee Battlefield?
The Battlefield64 its Great!!!!!!! and I can´t Imagine the Melee Battlefield (Yours) it could be Awesome!!!!!!!!!  :af2:
Reply PLS!  :)


xD

Well, I don't plan to make it in the near future, because I'm yet full of projects in mind. But I don't discard trying to make the melee battlefield if noone has made it in the future ^^U

---

Here's what I've been working on today, one of my old stages, but better than before (I guess)

Venom

(http://img411.imageshack.us/img411/4192/al1004200149binout.jpg)

This is how it was before...

(http://img40.imageshack.us/img40/7589/al1001271121binout.jpg)

Arwing appearing have been added, and there more lighting now. Collisions are supposed to be better too.


Title: Re: Mewtwo2000's showcase [New Shadow System!!] (4/18/10)
Post by: ADJSonic on April 19, 2010, 07:14:03 PM
Mewtwo how did you make Fourside's ship move something about animations I guess.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 19, 2010, 07:57:01 PM
You have to attach a bone to a collision object. When a collision object has a name, and has a bone name too, then you can make the collision move the same way the model with the same name and same bone does. Get any moving model such as arwings or falcon flyer and you will be able to see how's it yourself ;)


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: AGFanProduction on April 19, 2010, 09:18:57 PM
Hi Again!!!!!!
I have another Question:
Its True that you are Making the Original Melee Final Destination?
I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
Its True?
 :-\


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mit on April 19, 2010, 11:34:47 PM
Hi Again!!!!!!
I have another Question:
Its True that you are Making the Original Melee Final Destination?
I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
Its True?
 :-\

Gonna go ahead and second this.  I was also looking forward to it D:


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: ItalianStallion on April 20, 2010, 12:14:59 AM
great now fourside is gonna get pushed back even more. wat is Project F by the way?


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: dingo on April 20, 2010, 12:16:13 AM
Facility level from 007 Goldeneye I believe. It was mention in this thread.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 03:03:56 AM
Hi Again!!!!!!
I have another Question:
Its True that you are Making the Original Melee Final Destination?
I remember that you said on SmashBoards (I think) That Melee FD was your New Project and it will be Finished soon!!
Its True?
 :-\

It's true that I plan making it, and I started it in some way some time ago. But it was only a simple vertex edit indeed, this is the pic

(http://img62.imageshack.us/img62/3067/al1002182115binout.jpg)

http://www.smashboards.com/showpost.php?p=9604001&postcount=438

But that's true, final destination melee is one of my planned stages. I'm not sure of using brawl's platform to make it, anyway, I could make the stage with other models and it would be more accurate I guess.

But this would be after some of my other projects being finished first.

great now fourside is gonna get pushed back even more. wat is Project F by the way?


Fourside is not gonna get pushed back anymore, it will be my next release. I promise ^^U

Facility level from 007 Goldeneye I believe. It was mention in this thread.


Yeah, it is. I will change the name now that it's not a secret project anymore xD


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: ItalianStallion on April 20, 2010, 03:07:51 AM
Facility level from 007 Goldeneye I believe. It was mention in this thread.

hmm i guess i missed it. well thats great news, im a big goldeneye fan so thanks buddy =]


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Wulfbang Meow on April 20, 2010, 08:56:37 AM
freaking the original final destination would be sick nasty.. you know i kinda wanted to just make the background with all the shooting stars all over the place.. but that looks like a handful..

so ill let you do it! XD


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 04:51:19 PM
ghostofherooftime made a request, and I've successfully ported Venom to Corneria, so they are both now useable as the same stage with dantarion's stage code

I've made a little trick too so the camera appears to be not tresspassing the ship now. I've tested it a little, by playing 2 matches or so in there. Anyway, I would like someone testing it and telling me if it's okay this way. So if anyone have the final destination version and can play both versions a little to see, I would gain some time. Thanks to anyone testing it :P

(http://img697.imageshack.us/img697/2439/al1004202136binout.jpg)

Ah, I've made shadows appear on the wings too, it looks nicer now. I've not done it in an accurate way, though, but it's enough for matches.

(http://img408.imageshack.us/img408/2429/al1004202358binout.jpg)

The last thing, this version still works as final destination or wifi room. Well, I've not tested it as wifi room, but it should work with no problems O.o

http://www.mediafire.com/download.php?hoyym0zlwz5

I'll keep the first one in the vault for a while. When got some testing results from some of you, I will upload the new one.



Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: libertyernie on April 20, 2010, 05:54:53 PM
Works fine for me. I didn't realize at first you could step on the Arwings :)

EDIT: By the way, here's fixed Martial Arts Tournament. The grass has been made to not be a floor, and then the death boundary is below that. This way, CPUs work correctly and we can still have the grass=death dynamic. This is how it's done in the version on the Kid Goku thread at Smashboards.
Download (http://www.mediafire.com/?wunh2mtmmj4)
It also has your shadows, of course. I haven't tested it, but it should work.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 06:06:19 PM
That's okay, I did not know that because I did mine (the one without the grass-death thingy) and I did not look for newer edits anymore. I'm testing it now.

I can replace mine with yours in the vault giving credit, or even uploading it yourself and I delete mine, you decide :P

EDIT: It works fine, and CPUs work correctly, as expected ;)


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: AGFanProduction on April 20, 2010, 06:10:44 PM
Hi Again Mewtwo2000!!!!!
I have a Problem with Battlefield64 and Big Blue Tunnel
I put Battlefield64 (Regular Version) on Battlefield =  Game Freeze when select Battlefield
and I put the Big Blue Tunnel in The Big Blue = The Game Freeze too!!!!!
What can I do?
Note: The Stages Don't Need a .Rel File Right?
Reply PLS :kdance: !!!!!!!


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 06:15:45 PM
Hi Again Mewtwo2000!!!!!
I have a Problem with Battlefield64 and Big Blue Tunnel
I put Battlefield64 (Regular Version) on Battlefield =  Game Freeze when select Battlefield
and I put the Big Blue Tunnel in The Big Blue = The Game Freeze too!!!!!
What can I do?
Note: The Stages Don't Need a .Rel File Right?
Reply PLS :kdance: !!!!!!!

No, they don't need a thing O.o

Did you try the brawl sized version? What does it do? When did you download the stage? When I first uploaded it, it had a mistake in it, I replaced it but 3 people or so had it already downloaded. That wrong version didn't work for battlefield, only for final destination and wifi.

And big blue tunnel... It should be working, that's strange, nobody told me a thing about it being freezing... Are you PAL or NTSC?


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: PAVGN on April 20, 2010, 06:52:58 PM
And big blue tunnel... It should be working, that's strange, nobody told me a thing about it being freezing... Are you PAL or NTSC?

Sorry, It happened to me when I tried to play on that stage. I should have told you before. I'm on NTSC Brawl.


Title: Re: Mewtwo2000's showcase [You can get VENOM stage now] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 07:25:55 PM
Mmm...

I'm on a NTSC brawl too, and it works for me... I've even made a video with the file I have downloaded from the vault to test O.o

http://www.youtube.com/watch?v=1gVczX3zoNk

Try redownloading, or turning off some ocarina codes O.o


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: AGFanProduction on April 20, 2010, 08:24:08 PM
I downloaded all the Stages Yesterday from the Vault, I am NTSC and I try the Battlefield64 Sized Version too and it Freeze again!!
and the Codes ..... if don´t have all the Gecko Os Codes On My Game Freeze or Becomes Crazy from the Beginning!!!
''The wrong version didn't work for battlefield, only for final destination and wifi'' So the New Fixed Regular Battlefield64 can be Played on Battlefield Too?

I redownload the Big Blue Tunnel and I am testing it Right Now!!
Reply PLS :kdance:


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 08:36:26 PM
Both battlefield 64 work on battlefield now O.o

What kind of game is yours? You can't use another gct file to not have it crazy?

What about other battlefields/big blues from the vault? Are they working properly?


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: dingo on April 20, 2010, 08:45:39 PM
For your Alive Rayquaza Lake, did you think about incorporating the other Hoenn legends in there? I suggested on youtube for Deoxys to come down for the sky beam if that's still gonna happen on the stage. A Groudon walking in a little bit from off screen causing the land to tilt is another suggestion.

Just my personal opinion though.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 20, 2010, 08:53:13 PM
They're good ideas, but vertical lazers are just random, I can't make deoxys throw them.

But having deoxys flying everywhere or something like that is in my mind from the beginning. I have to see what I'm able to do, and then I'll do it. For now, I'm pausing the stage to finish up the fourside beta to be released soon. After this, I will continue rayquaza's and will see what to do with it.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: dingo on April 20, 2010, 08:55:55 PM
Anything coming from you will be awesome regardless anyway.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: AGFanProduction on April 20, 2010, 09:18:43 PM
Both battlefield 64 work on battlefield now O.o

What kind of game is yours? You can't use another gct file to not have it crazy?

What about other battlefields/big blues from the vault? Are they working properly?

-Good and Bad News!!!!!!!!
 I redownloaded The Big Blue tunnel and It works fine Now but The Battlefield Continue Crashing my Game :- [
 So Please can you send me a Direct Link to the Regular Battlefield64? (Not the Vault one, a New One Please)

-I have Brawl+ 7.0 Beta

-''What about other battlefields/big blues from the vault? Are they working properly?''
 Well, I am Downloading only your Great Stages
 Reply PLS


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mit on April 20, 2010, 10:22:39 PM
I can go ahead and second that about Battlefield 64 D:

I just downloaded it fresh off of BrawlVault twice and tried it over Battlefield and it resulted in game freezes both times.  I have not, however, tried it on any other stage yet.  Definitely something going on with it, though.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 21, 2010, 03:00:39 AM
Ok, I've downloaded it and... It had the original lack that made it not working for battlefield.

It appears that I put the shadow system over an unfixed copy, and I didn't notice because I'm using that version of the stage as a stgcustom

It's fixed now, try it, it should work now

Anyway, 27 downloads and only AGFanProduction and Mit reported the freeze O.o


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Triple Seven on April 21, 2010, 08:42:52 AM
   First off, just wanted to say thanks to Mewtwo for the consistently awesome hacks (Looking forward to MK64 being finished and Fourside's release). Anyhow, I've tested both versions of Venom, and in my experience at least, the nose of the ship still seems to have the same tendency to take up a large portion of the screen when you've got players on each top wing and then gets clipped through when switching sides (I'm assuming this is what you referred to when you mentioned the camera trespassing the ship.) It's certainly no huge issue, and the stage is quite nice, but would it be a huge inconvenience to zoom the camera back slightly? (I confess I don't know much about working the camera in Brawlbox.) Regardless, thanks again for all your work


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: DocStrange on April 21, 2010, 09:11:21 AM
I hope your Venom doesn't have weird sometimes-invisible Arwings like the other one, but knowing your level of stage-making-awesomeness I doubt it will. Can't wait for Fourside btw, I NEED me an accurate Moonside lol.


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: libertyernie on April 21, 2010, 02:54:33 PM
You can credit me on Budokai Tenkaichi if you want. All I did was combine your work with ds22's. (http://www.smashboards.com/showthread.php?t=265554&page=12)


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: AndyEarthBoundFreak on April 21, 2010, 06:13:49 PM
How do you get under the crisis city stage?


Title: Re: Mewtwo2000's showcase [VENOM REUPLOADED, WORKING IN CORNERIA] (4/20/10)
Post by: Mewtwo2000 on April 21, 2010, 06:16:43 PM
Look where the jigglypuff in the image is. Sometimes, making down in that very place makes you go down the building. It's not working all the time, anyway

Same thing to go out, the route is a little more to the right, but it's only available some times

(http://img91.imageshack.us/img91/9076/al1003181537binout.jpg)


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: DocStrange on April 22, 2010, 09:52:12 AM
I don't suppose there's a good tutorial out there on how to do your process of making stages with stage builder blocks, is there?


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Mewtwo2000 on April 22, 2010, 12:13:22 PM
Well, wackalpaca made a video showing how gettin models, importing from one stage to another, and making collisions for them. They were not stage builder blocks, but it's the same.

Anyway, the only thing you need to know is that you need moving the models using a single animation for all the models in a modeldata folder, and that you need each block having a different name for its main bone.

And you can see the result in the collision editor. When I started Fourside, there was not a collision editor, I had to make them without see, using simple coordinates for placing the blocks, as well as for placing the collisions by hexing the miscdata[2] file.

Now things are much better, fortunately ^^U


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: ItalianStallion on April 22, 2010, 02:08:51 PM
i love the fourside video u posted, looks great but quick question. was that video old or wat cause the moon n the buildings in the background look different in this picture right here: (http://img194.imageshack.us/img194/8286/al1001191703binout.jpg)


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Mewtwo2000 on April 22, 2010, 02:16:39 PM
i love the fourside video u posted, looks great but quick question. was that video old or wat cause the moon n the buildings in the background look different in this picture right here: ([url]http://img194.imageshack.us/img194/8286/al1001191703binout.jpg[/url])
The old one is the image you've posted right now. As you can see, the buildings are not correctly texturized yet. That was the original 2D background I used when I started it, someone did make a city texture for the stage builder and I took it. It's still in the stage file, but not visible. If you prefer having this background instead of the one I have now (blue sky and moon, just like the original one) just let me know and I'll give the instructions to swap the background using brawlbox :P


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Double D. on April 22, 2010, 02:22:21 PM
Loving the Fourside...cant wait. I do have a suggestion tho. After looking at the video I see that in the background the buildings are indeed in 3d, but beyond them its just blank space...you should put the background from like Brawl's Pokemon Stadium back there so that it looks like its off in the distance, and keep the buildings you have in the semi-intermediate background so that way it looks more realistic, instead of looking like the bulding are just floating in nothingness...also around 0:25 to the left you can see some pixels or something floating, but im sure you already knew that.

I don't want you to think im criticizing or something because this is something I couldn't do myself so im HELLA grateful that you are in the business of making wonderful stages, but I just want to make sure you are able to make this stage as best as you possibly can, because a lot of people are rooting for you to release this bad boy in near perfect condition!  ;D :P


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Beyond on April 22, 2010, 02:25:00 PM
Oh, Mewtwo 2000, your awesomeness knows no bounds. I will sit here and patiently wait for the release of Fourside.

*sits down and waits*

...


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: DMN666 on April 22, 2010, 02:27:56 PM
DX OMG i hate you sooooooooooooooo[insert9001 O's] Much.i want to make [censored] like that!
Damn im lazy!


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: Mewtwo2000 on April 22, 2010, 02:42:58 PM
Loving the Fourside...cant wait. I do have a suggestion tho. After looking at the video I see that in the background the buildings are indeed in 3d, but beyond them its just blank space...you should put the background from like Brawl's Pokemon Stadium back there so that it looks like its off in the distance, and keep the buildings you have in the semi-intermediate background so that way it looks more realistic, instead of looking like the bulding are just floating in nothingness...also around 0:25 to the left you can see some pixels or something floating, but im sure you already knew that.

I don't want you to think im criticizing or something because this is something I couldn't do myself so im HELLA grateful that you are in the business of making wonderful stages, but I just want to make sure you are able to make this stage as best as you possibly can, because a lot of people are rooting for you to release this bad boy in near perfect condition!  ;D :P


I know you're not criticizing, and suggestions are welcome ^^

Anyway, the background is not finished yet, there are only 8 buildings, and there should be many more. When done, I will see if it's good enough or I get the one in the stadium

About the floating thing, you have to be meaning the flying heliport (the base is yet to be done), it's not very easy to see what's it from the angle in the video. Anyway, I'll try to make the base today, and I'll release the second video. The stage will be almost the same as yesterday, but the video will be longer, because I have now a good brstm to use

Oh, Mewtwo 2000, your awesomeness knows no bounds. I will sit here and patiently wait for the release of Fourside.

*sits down and waits*

...


xD

I'll try to make you not sitting too much time ^^U xD

DX OMG i hate you sooooooooooooooo[insert9001 O's] Much.i want to make [censored] like that!
Damn im lazy!


Ow, someone hates me... T_T O.o xD

EDIT: Made the second video, visually you'll notice a change with the lighting, the rest is almost like yesterday. I've been fixing some things related to the UFO, that's why I have not been able to change more things to it.

Enjoy

http://www.youtube.com/watch?v=1yV_tt3d0do


Title: Re: Mewtwo2000's showcase [Uploaded first video of Fourside O.o] (4/20/10)
Post by: ADJSonic on April 22, 2010, 07:19:17 PM
Can't wait.
will get heart attack of joy when fourside comes out.
Then come back 3 days later in the middle of surgery and last come back and repeat 8 times.
Then Fall back and die. 


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mit on April 23, 2010, 12:10:21 AM
The lighting seems a little bit extreme.  It's a cool effect for sure, but it there any way to make it a bit less shiny, and a bit less frequent?  Just seems like a bit much D:  Everything looks like it's made of glass or something :P

The platform on the left also seems a bit high.  Have you considered lowering it at all yet?  It used to be barely higher than the building below it.

Looks very nice though, especially those textures.  I'm also anxious to see how it might look with a Pokemon Stadium background :P  Perhaps make the night sky in that one bluish, and try and add the moon to it as well.  Then you could get the moon and dark sky along with the extra buildings scattered throughout the background.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 02:09:50 AM
The lighting is only a test, I got it from the falcon flyer stage, and edited it a little. I'll probably use some parts of this lighting for the final file. I'm not sure if I could edit that moving light to be slower or more frequent, so probably it won't get into the real version


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ADJSonic on April 23, 2010, 04:57:32 AM
My death is drawig near.....


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 05:28:05 AM
xD

Be calm, the release will be soon xD

I just don't want to make a release which is crappy and people start telling me that the textures are not finished, the ufos are acting weird in any way, etc O.o

Anyway, it will be a beta, so we could call it a testing version. The problem is that you know that, but most of possible downloaders don't.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Wulfbang Meow on April 23, 2010, 12:20:57 PM
yeah.. silly noobs. cant you tell that its in beta by reading the comments??

i have a stage which requires the stage expasion by phantom wings.. man im sure people got confused by that. but if they had read the comment/description in the download, it mentions it and has a link to set it up!

i kinda expected PM's, but none so far... its got 100 downloads so i expected something..

anyways, GREAT PROGRESS!! so you use the stage builder parts to create the stage? where do those come from? what file are the pieces in? maybe ill make my own stage :D


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ADJSonic on April 23, 2010, 03:29:04 PM
Wait Mewtwooo2000 watched vid what is wrong.
Oh and sorry but how do yo make left and right death boundries bigger.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: darthmouse on April 23, 2010, 03:37:00 PM
I've been out of it for quite a while... How are your stages intended to be used? Directly name them, say, STGFINAL.pac? Are you supposed to use Almas's old "Clone Engine," PW's code, or something new of which I'm not aware?

Sorry for the ignorance... If there's a guide to this somewhere, I don't mind just being directed there.

Thanks in advance- can't wait to try out your 64 stages! =D


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 03:55:52 PM
yeah.. silly noobs. cant you tell that its in beta by reading the comments??

i have a stage which requires the stage expasion by phantom wings.. man im sure people got confused by that. but if they had read the comment/description in the download, it mentions it and has a link to set it up!

i kinda expected PM's, but none so far... its got 100 downloads so i expected something..

anyways, GREAT PROGRESS!! so you use the stage builder parts to create the stage? where do those come from? what file are the pieces in? maybe ill make my own stage :D


They're in the stage builder pac files, I don't remember in which modeldata[] right now, but you use the model previewer and you'll get it fast O.o

Wait Mewtwooo2000 watched vid what is wrong.
Oh and sorry but how do yo make left and right death boundries bigger.
What is wrong? Lights, textures in the building on the left, lack of buildings in the background... em... er... And something more I guess O.o xDDDD
If not, I should fix the textures only... and release it... today? O.o

I've been out of it for quite a while... How are your stages intended to be used? Directly name them, say, STGFINAL.pac? Are you supposed to use Almas's old "Clone Engine," PW's code, or something new of which I'm not aware?

Sorry for the ignorance... If there's a guide to this somewhere, I don't mind just being directed there.

Thanks in advance- can't wait to try out your 64 stages! =D


I don't use Almas, it wasn't working to me with alternate players O.o

I use dantarion's with PW's. Dantarion's makes every stage able to be selected with an alternate form just by random or by pressing some buttons, the ones you choose. PW's makes the stage roster to have 9 extra stages, you can put any stage in there, but the code comes with some rel files to make them work as wifi room stages.

Most of my stages are prepared to be wifi rooms, and final destinations too. The only one not compatible at all with the wifi room is mushroom kingdom, because of needing to use two different animations with collisions, and that not being possible in wifi room.

You'll find everything you need in order to use this codes in this thread

http://www.smashboards.com/showthread.php?t=254340

It's a lot of pages, though... I had made a tutorial in spanish, in a spanish page. The codes are there, if you're able to translate spanish, then you'll have it

http://www.smashbrosspain.com/viewtopic.php?f=141&t=1848&start=27


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Chuy on April 23, 2010, 04:10:38 PM
All i got to say is don't rush it take all the time you need maybe after you fix some of the textures and the ufo then release it?


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 04:11:45 PM
All i got to say is don't rush it take all the time you need maybe after you fix some of the textures and the ufo then release it?

Yeah... and light, don't forget the lights :p xD


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Chuy on April 23, 2010, 04:13:04 PM
*smacks head*  how could i forget about that XD


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: DMN666 on April 23, 2010, 04:46:07 PM
Just sexy,keep doin what you do.
Also what happen to Rayquazaofjnhguoueroibvgi lake?


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 04:54:46 PM
It's on hold until fourside is out xD


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: darthmouse on April 23, 2010, 05:03:23 PM
Thanks.

I forgot about Dantarion's code... I was confused by references to .rel files, but I guess those work with PW's code. Makes more sense now.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: renkaken on April 23, 2010, 06:17:56 PM
mewtwo 2000,  ¿me podrías dar el rel del Mushroom Kingdom 64
para stgcustom2? por favor
mewtwo 2000 could you give me the rel of Mushroom Kingdom 64
for stgcustom 2? please


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 23, 2010, 07:44:18 PM
Aqui esta

Te sirve para cualquier custom, no solo para el 2 (dandole el nombre adecuado)

http://www.mediafire.com/download.php?zngmkmymmzg


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: renkaken on April 24, 2010, 06:31:08 AM
gracias


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 24, 2010, 09:52:30 AM
Hey guys, my girlfriend's coming tonight to spend the week with me, so I wont be doing much stuffz because of both being with her and going class. I still will be doing some things when at university, in resting times, but not testing when I'm home

I promise releasing Fourside in 2 o 3 days after she leaves


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Wulfbang Meow on April 24, 2010, 05:07:42 PM
@mewtwo2000, RAAAAAAAGE!! refer to my earlier post about my opinion on such things XD

so i sent you the PM with all the files, did you get it?


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: AGFanProduction on April 24, 2010, 05:53:15 PM
Hi Again!!!!
- The Regular Battlefield64 Is my Favorite Stage Now  :af2: Thanks for the Fix!!!
- Question: The Fourside will come exactly like Melee?
I am telling you this Because in your pictures/Videos I can see that there a lot of thinks to do. for Example the Yellow Chopper.
Yellow Chopper in the Pics
http://www.tufftony.com/ssbmstagesfourside.jpg (http://www.tufftony.com/ssbmstagesfourside.jpg)
http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg (http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg)
 :>.>: .......
Which Fourside will be?
Melee Fourside..?
http://guidesmedia.ign.com/guides/16387/stages_fourside.jpg
or
Mewtwo2000 Fourside..?
http://img194.imageshack.us/img194/8286/al1001191703binout.jpg
http://img198.imageshack.us/img198/1838/al1002260143binout.jpg
Note: Can you Talk in Spanish? Because its more easy to my Speak in Spanish/Español that in English/Ingles
Reply PLS


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: DMN666 on April 25, 2010, 03:57:09 PM
It dosnt matter,he has done his best.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 26, 2010, 03:00:17 AM
@mewtwo2000, RAAAAAAAGE!! refer to my earlier post about my opinion on such things XD

so i sent you the PM with all the files, did you get it?


Yeah, I got it, and the lava is fixed for now. But I will send back it when I'm done with a little bonus I thought of when I saw the zip file, just be a little patient :P
Hi Again!!!!
- The Regular Battlefield64 Is my Favorite Stage Now  :af2: Thanks for the Fix!!!
- Question: The Fourside will come exactly like Melee?
I am telling you this Because in your pictures/Videos I can see that there a lot of thinks to do. for Example the Yellow Chopper.
Yellow Chopper in the Pics
[url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url] ([url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url])
[url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url] ([url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url])
 :>.>: .......
Which Fourside will be?
Melee Fourside..?
[url]http://guidesmedia.ign.com/guides/16387/stages_fourside.jpg[/url]
or
Mewtwo2000 Fourside..?
[url]http://img194.imageshack.us/img194/8286/al1001191703binout.jpg[/url]
[url]http://img198.imageshack.us/img198/1838/al1002260143binout.jpg[/url]
Note: Can you Talk in Spanish? Because its more easy to my Speak in Spanish/Español that in English/Ingles
Reply PLS


I shouldn't speak spanish here, but it shouldn't be a problem if I say the thing in both english/spanish... So...

Spanish: La primera beta que quiero lanzar de Fourside tendra el tamaño Mewtwo2000 (xD), y no vendra con helicoptero (aun no he pensado a partir de que modelo hacerlo, pero ya lo hare xD). Pero sabiendo que desde el principio su tamaño es bastante distinto al original, mas adelante lanzare la version 'melee-sized', tenga el helicoptero para entonces o no xD

Asi que ahora mismo no habra ni helicoptero ni tamaño melee, pero en poco tiempo tendra tanto helicoptero como tamaño melee, probablemente antes el tamaño melee que el helicoptero, pues lo considero mas importante. Ambos tamaños seguiran en desarrollo hasta que la termine del todo xD

English: The first beta I want to launch will be the Mewtwo2000 fourside, and there won't be a yellow chopper (I haven't event thought of which model use for it, but be sure there will be a chopper in the final version). But I know that the size of the stage is wrong from the beginning, and I will make the melee sized version in the near future. It will take some time to do due to repositioning every block, but I'll sure do it. And when done, there will be both mewtwo2000 and melee-sized versions.

So there won't be a chopper in the first beta version, and the size will be the one in the pics/videos. But when done, I'll be releasing both sizes at once, and both will get developed, so you can choose the one you want.
It dosnt matter,he has done his best.



Thanks :P



Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Wulfbang Meow on April 26, 2010, 04:57:48 PM
*bounces up and down uncontrollably*

OH GAWD IM SO EXCITED!!

also cant wait for fourside, i think im just gonna retexture it and name it something else though.. not a really big fan of earthbound.

well ive never played the game at least..


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ADJSonic on April 26, 2010, 05:08:32 PM
Mewtwo just tried Battlefield 64 sweet
also just wondering if you'll mind to put a dl for your progress so far on fourside just call it a beta most people will understand.

Not trying to be pushy.


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Chuy on April 26, 2010, 05:11:48 PM
Mewtwo just tried Battlefield 64 sweet
also just wondering if you'll mind to put a dl for your progress so far on fourside just call it a beta most people will understand.

Not trying to be pushy.

xD

Be calm, the release will be soon xD

I just don't want to make a release which is crappy and people start telling me that the textures are not finished, the ufos are acting weird in any way, etc O.o

Anyway, it will be a beta, so we could call it a testing version. The problem is that you know that, but most of possible downloaders don't.
that's why he's not releasing it yet


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: LaharlsWrath on April 27, 2010, 01:35:26 PM
it'd be like to have some updates on how things are going rather than just "working on it", "beta will be out soon" and "download up"
but don't think I'm complaining I greatly appreciate your work and I thank you for doing this


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: ItalianStallion on April 28, 2010, 02:57:32 AM
come on man im dying to try that beta out


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 28, 2010, 03:15:43 AM
I can't do it until my girlfriend leaves, as I stated before. Anyway, I'm still working in my stages while in university, when I have no class. For example, I finished lugia's animation for Soulsilver's intro yesterday, and I'm making some more background buildings in Fourside. Fourside will probably have a similar lighting to the one in the second video, a little darker and with no shine / less shine. I'm learning how to edit lighting, I didn't know how easy it was.

In battlefield 64 the lighting is half-imported (only the characters light), in Venom the lighting is edited (brighter and more yellow than before) and I'm making a little edit for Fourside too.

Please, be patient, I will release Fourside just after my girlfriend gets separated from me in a few days (probably monday)


Title: Re: Mewtwo2000's showcase [Second video of Fourside uploaded ^^U] (4/22/10)
Post by: Mewtwo2000 on April 28, 2010, 03:19:48 AM
it'd be like to have some updates on how things are going rather than just "working on ti", "beta will be out soon" and "download up"
but don't think I'm complaining I greatly appreciate your work and I thank you for doing this

You mean being giving the last news in my projects? xD

Well, I could do it. I'm going to make it for them now then xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Wulfbang Meow on April 28, 2010, 10:04:33 AM
i say if you really wanna be original with the assault ship, put it onto your venom stage!

it makes sense, that thing wasnt designed to be a corneria like stage, so make it venom!
not only will the stage look better, but it will feel like a combination of old and new!

that, and i wont have to get rid of corneria! (of course i still want a perfect sector Z)

one thing i want to figure out is how to make it so you can see inside of things. you know, like luigi's mansion? when the camera zooms out too far and their arent any players inside, you cant see the inside anymore.

that is the only way a stage that allows you to go inside the great fox would be any good, no freaking gay ass campers that just sit inside there until the end of the match! :X
i could really imagine that happening,,


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on April 28, 2010, 03:40:50 PM
It's sure a nice idea to keep, certainly. A front-view assault great fox (aka assault venom) would be nice. I could make that. But I'm still planning something with my side-viewed ship now, different to space and Corneria

Thanks for the idea, I had though of it, but as I had placed it and made the collisions for the sided one, I had discarded the front version. But now I think I'll make it :P

PD: These are the latest pics I've made from Fourside

(http://img202.imageshack.us/img202/1918/al1004282134binout.jpg)

(http://img72.imageshack.us/img72/7195/al1004282158binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: FroznHobo on April 28, 2010, 03:42:37 PM
don't forget the crane on the left thats actually moving the platform.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Wulfbang Meow on April 28, 2010, 07:44:08 PM
@froznhobo, yeesh, someone plays a little too much melee! XD

it doesnt have to be so intricate... but it looks fantastic so far!

@mewtwo2000, i wanted to know if it would be cool with you to use your 64 battlefield to make sortof a brawl version.. you know, like if they kept the original design but made it more spiffy? like super ultra textures or somethin.. i also wanna animate the backgrounds fire, that would be SICK!

of course now i gotta figure out how to animate a 2D background.. youve done it.. any tips that you can share that goes beyond me reverse engineering your what is love stage?

*still bouncing uncontrollably from the thought of lava fiend's suprise stage stuff*


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Double D. on April 28, 2010, 08:08:36 PM
Mewtwo, I reaaaally think you should keep the background buldings and the ones you said you were going to add, AND add the Brawl version Pokemon Stadium distant background "ambience" as well, I think it would make the stage look that much more refined, with that and having the moon and stuff too


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ItalianStallion on April 29, 2010, 12:22:35 AM
yes i agree with D, and also give the moon that shine and add some of those buildings u have in the first 2 pictures u have of Fourside on ur main post


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on April 29, 2010, 02:05:38 AM
@froznhobo, yeesh, someone plays a little too much melee! XD

it doesnt have to be so intricate... but it looks fantastic so far!

@mewtwo2000, i wanted to know if it would be cool with you to use your 64 battlefield to make sortof a brawl version.. you know, like if they kept the original design but made it more spiffy? like super ultra textures or somethin.. i also wanna animate the backgrounds fire, that would be SICK!

of course now i gotta figure out how to animate a 2D background.. youve done it.. any tips that you can share that goes beyond me reverse engineering your what is love stage?

*still bouncing uncontrollably from the thought of lava fiend's suprise stage stuff*

Sure, make the changes you want. Anybody makes texture hacks from the original brawl stages, why not making texture hacks from stage hacks? xD

About animating the fire... You should get different frames for fire... I think it would be difficult to make it fine with the actual background, so you should get another fire from an animated video or something

About animating, you can make the same as I did in what is love, or get an animated 2D item such as the ufo in smashville and change the frames by yours. It would make it easier, but it would limit you the number of frames you use.

Mewtwo, I reaaaally think you should keep the background buldings and the ones you said you were going to add, AND add the Brawl version Pokemon Stadium distant background "ambience" as well, I think it would make the stage look that much more refined, with that and having the moon and stuff too


I'll take a look to that background then. The original fourside has no distant background, it's cut by a blue sky just after the buildings. But it would indeed look better if I make it more realistic by using a distant background effect.

About the buildings in the first images, it's only a 2D background, it's still in the pac file, and I will make instructions for using it instead the actual moon/sky, or will release a version with it enabled apart, I will see about it.
don't forget the crane on the left thats actually moving the platform.

I'll make it, but not for this release. If I get it into the first beta, it will take forever until I release the first beta I guess xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: FroznHobo on April 29, 2010, 11:17:03 AM

I'll make it, but not for this release. If I get it into the first beta, it will take forever until I release the first beta I guess xD
fair enough. i know it'll be difficult/time consuming, and i really would like to test this out.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Plasmakirby on April 29, 2010, 11:25:52 AM
Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Kaye Cruiser on April 29, 2010, 12:16:10 PM
*waits patiently for the Fourside beta*

oh, and hiya Mewtwo :3


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mit on April 29, 2010, 04:37:13 PM
I tried Battlefield 64 on Battlefield again last night and still couldn't get it to load :\

It was weird.  It didn't freeze and give me the beep, but it just kind of loaded indefinitely.  Let it run for about 2 minutes and got nothing.  The second time I tried it, it picked another texture for Battlefield after trying to load for a long time (I have Dantarion's code enabled).

I'm going to give it a try again soon, but I'm wondering if anyone else actually tried the newer upload (with shadows on characters) on Battlefield with success.  I can confirm that the same file works fine over WWR.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ADJSonic on April 30, 2010, 01:40:28 PM
Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.

Planet Zebes already made go to brawlvault then the stage with the lights turning off forgot name...... Sorry.
neither can i

also saffron city was made in 2D still lacks 3D though.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on April 30, 2010, 02:09:07 PM
I'm gonna make saffron city in 3D pretty soon, and pretty fast (faster than battlefield 64), and congo jungle 64, and final destination 64, and peach's castle 64, if noone objects xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Beyond on April 30, 2010, 02:16:41 PM
Objection!!!

Just kidding. Mewtwo2000, why do you leave in such horrible anticipation? I've been sitting here and waiting for Fourside forever, and then you say you're going to do all those stages.
My little heart cant take the wait....

*goes back in corner, sits down, and waits for Fourside*


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: LaharlsWrath on April 30, 2010, 02:27:43 PM
I'm gonna make saffron city in 3D pretty soon, and pretty fast (faster than battlefield 64), and congo jungle 64, and final destination 64, and peach's castle 64, if noone objects xD
Can't wait :D


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: libertyernie on April 30, 2010, 05:34:42 PM
That last one is major win. You get brownie points just for mentioning it.
Do you think you'll put the bumper in as well, or is that not possible?


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Segtendo on April 30, 2010, 05:42:03 PM
*goes back in corner, sits down, and waits for Fourside*
*does the same thing as BeyondYou*

I've been dying to try Fourside.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Plasmakirby on April 30, 2010, 07:35:32 PM
Can't wait till the beta of fourside! I kinda wish it was a tad smaller, but whatev.

do you plan on remaking other stages? I'd like to see Saffron City and planet Zebes.

Planet Zebes already made go to brawlvault then the stage with the lights turning off forgot name...... Sorry.
neither can i

also saffron city was made in 2D still lacks 3D though.

wasn't that zebes a 2d stage? I want a zebes with brawl graphics! I want Saffron where pokemon attack!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on May 02, 2010, 04:35:47 AM
I'll make a Saffron where pokemon appear, for now xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ADJSonic on May 02, 2010, 05:28:51 AM
I thought it was 3D.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: dingo on May 02, 2010, 05:39:12 AM
No it's just a really good looking 2D stage.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: ADJSonic on May 02, 2010, 05:48:12 AM
Wow!
dl ing


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: DocStrange on May 02, 2010, 09:05:40 PM
I'd really like to see Melee Kongo Jungle and 64 Peach's Castle. Also, if it all possible, I would sell you my soul for Brinstar Depths!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mit on May 02, 2010, 09:49:24 PM
If it was possible to put a working bumper in Peach's Castle 64 that'd be incredible.

Everything else about the stage should be extremely easy to make.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Triple Seven on May 03, 2010, 01:23:24 AM
Slightly offtopic, as I don't believe it was one of Mewtwo's projects, but does anyone know what happened with the Melee Kongo Jungle that was due to be released a while back? It was on the front page and advertised to be coming out within 1-2 days of the posting, then the entire post was taken off. Is it still under active development or did they hit a wall of some sort?


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: dingo on May 03, 2010, 01:43:20 AM
Like Canon has said many times on the front page he is trying to fix the issues preventing it from being a finished stage.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: owned645 on May 03, 2010, 02:14:00 AM
This... is... Great!!!

I am loving all this :D
You're the best stage hacker ever!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released next week] (4/28/10)
Post by: Mewtwo2000 on May 03, 2010, 02:38:44 AM
Hi again xD

I'm back from my girlfriend's home, now I will have classes during the week, but I'll sure have time enough to make some things

Remember, I promised releasing Fourside this week, and the week has started xD

About the bumper in peach's castle... It would be awesome, yeah, but I would need some time and testing before I'm able to say if it's really possible or not to do. Anyway, I will make the stage in an accurate way, just as battlefield64, the platform will move, the textures and background will be the original... Just as congo64... But the shooting barrel won't be working for now ^^U

Anyway, both will be tons better than having them in 2D xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Xyless on May 03, 2010, 08:54:15 AM
I can't wait!


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Mewtwo2000 on May 03, 2010, 06:37:27 PM
The waiting time is going smaller, I think I'll leave the lights for now as they are, will fix a few textures and then I'll upload it, tomorrow/wednesday. I'm to see if I finally add the pokemon stadium background anyway for the beta.

I hope you understand the limitations of the stage because of being in an early state, so don't be too rough when released ^^U

(http://img80.imageshack.us/img80/4708/al1005040146binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: ADJSonic on May 04, 2010, 04:28:26 AM
Mewtwoo wwas the flashing lights part of the stage cause that would be sweet.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Mewtwo2000 on May 04, 2010, 06:33:53 AM
You mean the light bulbs everywhere in the original?

I want to make them, but they're not done yet

--
I've remade some parts of the stage such as the pad for the chopper and buildings on the background. I've started giving textures to the museum (the left building). I think I will release today the stage, with or without having the right textures for it done. Not sure though.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: ADJSonic on May 04, 2010, 06:42:14 AM
Cool but i ment in the 2nd vid. the ground and buildings started flashing and whatnot.
Sweet fourside might be out today Mewtwo u might want say that on your topic name.
Everyone will know.

Oh, and thanks for making these awesome stages.


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/03/10)
Post by: Mewtwo2000 on May 04, 2010, 07:13:56 AM
The flashing is... well, good and bad...

I've edited the ligths so they use a different file from the one in the video, and there's no flashing now. But the flashing file is still in the stage pac, I'll tell you how to enable it if you need to. It's only renaming a little thing with brawlbox.

I definitely think I'm going to upload the first beta of fourside today

Edit: Almost forgot, I did this in my free time

(http://img91.imageshack.us/img91/2899/al1005040229binout.jpg)

I don't know what to do with it, if releasing it or not, because of the background file being too spiky... ^^U

The original gif was too small in size I guess xD


Title: Re: Mewtwo2000's showcase [Fourside will be beta-released THIS week] (5/04/10)
Post by: ADJSonic on May 04, 2010, 07:32:19 AM
I would be forever gratefull because I love that lighting so much.
And great for Fourside but seoriously u should change topic name to Mewtwo 2000 showcase Fourside coming out today..

pleese look at my help thread and tell me what ya think.
http://forums.kc-mm.com/index.php?topic=7802.0


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 08:17:14 AM
I hope it comes out to im deleting stuff on my sd just for this im soooooooo going to download it today if you release it today im still waiting right now and also you should release the What is love earthbound edition it looks funny xd


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Wulfbang Meow on May 04, 2010, 01:18:39 PM
yeah i tried a retro revamp of hyrule castle in 3D by porting the blocks from the stage builder...

needless to say, i failed... :(  brawl whined at me and i cringed.. im not even gonna bother because i did so much work and the end result got me only so far...

not to mention it didnt even work afterwards, EPIC FAIL! :D

so but yes, this is going to be GREAT! i cant wait for fourside! oh and just out of curiosity, what was wrong with my lava? it seems like you fixed it in like 12 seconds or something!

speaking of which, you seem to have a lot on your plate! finishing up every stage that youve made as well as helping others with their stages, seems like a hassle! XD


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 01:32:21 PM
Oh, your lava, I forgot it, I have to finish the extra thing I had planned for you xD

I'll make it when Fourside is out, I think you'll like it.

You were not animating the lava, that's the point.

About hyrule castle, it was one of my first ideas when I started fourside, but Kurobit has the project (It was pretty advanced the last time I saw it) so I can't make it anymore. I'll be making the other n64 stages I said, congo64, peach64 and final64. And I wanted to resize Chuy's oversized dreamland64 2D, and 3D-ize nikopunksupeermaario's Great Bay

EDIT:

About Fourside, I will release it later today. I'm including this alternate moon, I think someone requested a shining moon, just like in the first background I used

(http://img263.imageshack.us/img263/1897/al1005041948binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: LaharlsWrath on May 04, 2010, 02:02:21 PM
:D
looks awesome, can't wait for the release


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Chuy on May 04, 2010, 02:21:36 PM
Can't wait til the release i'll also release something earthbound related as well....
Anyway about the dreamland thing yeah i know i oversized it not my fault didn't know how to resize it back then i'll probably fix and maybe work on a 3-d version of it as well


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 02:36:10 PM
UPDATE:

This background will still be in the pac file, so if anyone wants to use it, and doesn't know how, just tell me and I'll help

(http://img101.imageshack.us/img101/3756/al1005042147binout.jpg)

If I manage to make it before you do, I'll resize your stage for you, so I can try to make a little fix to the textures to make them smoother, chuy ;)

EDIT:

The file I'm making for the beta release will work as wifi room, final destination, battlefield, newpork and onett, with no rel files needed. It will probably work as more stages, but I've made it for these ones.

Anyway, there are issues with newpork and onett

Onett: There's a strange teleport in the right side of the monotoli building, caused by an onett related collision, probably related with the cars. Moving up the stage could solve this, but there's no time for this now, and I think it's not necessary anyway because of the other options

Newpork: Perfectly playable, it gets dark due to the chimera in newpork, it doesn't appear, but there's still a dark lightin. There's an invisible object which is able to be hit some times, but it isn't annoying for gameplay.

Anyway, use the stage as one of these only if you like them enough. If you don't like newpork, then just use a FD rel file to make it work with no issues on it. Same to Onett.

You can use it as a stgcustom too (wifi room), or even as a battlefield. I don't think anyone is getting Fourside over battlefield, but the option for making it exists.

I fix some minor things like the main antenna (which is black right now) and I release it.


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: ItalianStallion on May 04, 2010, 03:18:41 PM
nice man fackn nice. that background looks so much better IMO. looks like a brawl version of fourside. love it man


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Chuy on May 04, 2010, 03:27:21 PM
UPDATE:

This background will still be in the pac file, so if anyone wants to use it, and doesn't know how, just tell me and I'll help

(http://*awesome sauce)

If I manage to make it before you do, I'll resize your stage for you, so I can try to make a little fix to the textures to make them smoother, chuy ;)
Yeah i've been meaning to do it but i've either been too lazy and/or busy to fix it


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 03:50:37 PM
Mewtwo what time exactly are you releasing it im verrrry excited right now can you release it at 3:00 or 4:00 or how bout now big earthbound fan!


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 04:07:18 PM
I think I will release it between 3.00 and 4.00. More like 4.00 than 3.00 I guess xD

It could be over 4.00, but it will be before 5.00 for sure


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 04:13:41 PM
I really hope its 3:00 or 4:00 I just really love fourside and I was pissed when it wasn't in brawl but you made my dream come true!


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: DocStrange on May 04, 2010, 04:15:22 PM
Hey Mewtwo, I hate to put more crap on your plate, and feel free to ignore me (you're a busy man doing important work, I won't be offended!) but I was wondering if you wouldn't mind taking a look at a help topic I made and giving me your 2-cents...

http://forums.kc-mm.com/index.php?topic=7782.0

Thanks for all of your amazing work, I can't wait for Fourside!


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Queen Chrysalis on May 04, 2010, 05:02:51 PM
Ok its 4:00 im ready for the beta of fourside *stares at computer screen desperately*


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 05:57:34 PM
I'm making now the entry in the vault xD


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Segtendo on May 04, 2010, 05:59:55 PM
I'm making now the entry in the vault xD
Gogogogogo.


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 06:00:50 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5653&Moderated=All

Here ya go, enjoy!! xD


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: LaharlsWrath on May 04, 2010, 06:08:34 PM
 yay :D
all praise the great Mewtwo 2000


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mit on May 04, 2010, 06:10:46 PM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=768&Moderated=0[/url]

Here ya go, enjoy!! xD


Woo woo.

Question, did you try out the Pokemon Stadium background?

If it's as easy as swapping out the SceneData I might just try it myself, but I have a feeling I'll run into some problems @_@


Oh, and update your thread title :P


Title: Re: Mewtwo2000's showcase [Fourside coming out today (I hope xD)] (5/04/10)
Post by: Mewtwo2000 on May 04, 2010, 06:16:55 PM
No, it's really easy to make, but I decided keeping the make of my own one for now. There are no much buildings in pokemon stadium, and the lights were not working fine with the stage.

The lights and fogs used are custom, I've manipulated them. I'll probably make a deeper fog in the future, but I'm leaving it as is for now


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Chuy on May 04, 2010, 06:27:50 PM
Awseomeness can't wait to try it out in-game


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mit on May 04, 2010, 06:29:45 PM
Also, someone make a video quiiiiick :D


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 04, 2010, 06:49:43 PM
Also, someone make a video quiiiiick :D


I'm making my own video (the 3rd one), but it would be awesome if more videos of the stage were done ^^U

EDIT: Video done xD

http://www.youtube.com/watch?v=QP2U4YWrmkk


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: AGFanProduction on May 04, 2010, 07:59:33 PM
@mewtwo2000, RAAAAAAAGE!! refer to my earlier post about my opinion on such things XD

so i sent you the PM with all the files, did you get it?


Yeah, I got it, and the lava is fixed for now. But I will send back it when I'm done with a little bonus I thought of when I saw the zip file, just be a little patient :P
Hi Again!!!!
- The Regular Battlefield64 Is my Favorite Stage Now  :af2: Thanks for the Fix!!!
- Question: The Fourside will come exactly like Melee?
I am telling you this Because in your pictures/Videos I can see that there a lot of thinks to do. for Example the Yellow Chopper.
Yellow Chopper in the Pics
[url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url] ([url]http://www.tufftony.com/ssbmstagesfourside.jpg[/url])
[url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url] ([url]http://i.ytimg.com/vi/Bvh4rZQLLuw/0.jpg[/url])
 :>.>: .......
Which Fourside will be?
Melee Fourside..?
[url]http://guidesmedia.ign.com/guides/16387/stages_fourside.jpg[/url]
or
Mewtwo2000 Fourside..?
[url]http://img194.imageshack.us/img194/8286/al1001191703binout.jpg[/url]
[url]http://img198.imageshack.us/img198/1838/al1002260143binout.jpg[/url]
Note: Can you Talk in Spanish? Because its more easy to my Speak in Spanish/Español that in English/Ingles
Reply PLS


I shouldn't speak spanish here, but it shouldn't be a problem if I say the thing in both english/spanish... So...

Spanish: La primera beta que quiero lanzar de Fourside tendra el tamaño Mewtwo2000 (xD), y no vendra con helicoptero (aun no he pensado a partir de que modelo hacerlo, pero ya lo hare xD). Pero sabiendo que desde el principio su tamaño es bastante distinto al original, mas adelante lanzare la version 'melee-sized', tenga el helicoptero para entonces o no xD

Asi que ahora mismo no habra ni helicoptero ni tamaño melee, pero en poco tiempo tendra tanto helicoptero como tamaño melee, probablemente antes el tamaño melee que el helicoptero, pues lo considero mas importante. Ambos tamaños seguiran en desarrollo hasta que la termine del todo xD

English: The first beta I want to launch will be the Mewtwo2000 fourside, and there won't be a yellow chopper (I haven't event thought of which model use for it, but be sure there will be a chopper in the final version). But I know that the size of the stage is wrong from the beginning, and I will make the melee sized version in the near future. It will take some time to do due to repositioning every block, but I'll sure do it. And when done, there will be both mewtwo2000 and melee-sized versions.

So there won't be a chopper in the first beta version, and the size will be the one in the pics/videos. But when done, I'll be releasing both sizes at once, and both will get developed, so you can choose the one you want.
It dosnt matter,he has done his best.



Thanks :P





Spanish: Gracias!
English: Thanks :)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: libertyernie on May 04, 2010, 08:35:13 PM
I love the Fourside stage. Now I won't be annoyed in Classic mode anymore when I have to play against Ness and Lucas. ;)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 04, 2010, 08:53:39 PM
How would I go about getting the other Fourside background to work? The better one with the stars and sparklyness? I'd much prefer that to the plain sky. XD


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: ItalianStallion on May 04, 2010, 09:00:17 PM
How would I go about getting the other Fourside background to work? The better one with the stars and sparklyness? I'd much prefer that to the plain sky. XD

I second this


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 02:51:37 AM
Here's the guide xD

First, how to have the shining moon in the plain sky:

- Go to texturedata[0] in brawlbox, find the 'moon' texture and rename it to moon3. Now get the 'moon2' texture and rename it to moon. This will make the shining moon to appear.

And how to have the other fourside background to work:

- First of all, in modeldata[1], find the 'moon' model. Delete it. If you don't want to delete it, you can go to the animation and set the size values to 0.

- Now go to texturedata[0]. Find the 'sky' texture and rename it to sky2 (or delete it if you're not using it anymore). Now find the city background (remains_background is the name I guess) and rename it to sky. This will make the background to appear.

- If you think it's too low, then get the remains_background model animation and increase the y-axis translation value.

I hope you have no problems with this, I could have made it easier to do indeed ^^U

EDIT: Guide to switch environments (lights)

There are 4 sets of lights in the stage too. You can switch them by changing the file index values.

The one I've made for the stage is scenedata[0] right now. If you change the index value from 0 to another, the lights won't be applied.

There are scenedatas 1, 2 and 3.

Scenedata[1] contains the standard lighting I used from the beginning of the development of the stage.
Scenedata[2] is a light set I've never used in a pic or video. Just try it if you want, it could fit you O.o
Scenedata[3] is the one on the video 2. It's the flashing environment in the big blue tunnel / sse falcon flyer.

Change any of these indexes to 0 to make it work. There nothing more to make them work.

I don't remember if I tested it, but in theory, having more than one scenedata[0] would make the stage applies the first one only. Anyway, I recommend not changing their order, and having only one scenedata[0] in order to know which light set are you using. You can delete the ones you don't use if you want.

------

I think noone more like me does this kind of things, I mean, having pre-release parts of a stage for people to activate if they like them more than the 'official' ones xD

------

I think it would be awesome for Fourside to get featured in kc-mm blog... I've realised that the stages shown in the blog are always getting lots of downloads, even being just regular stages. I think this one is too awesome to be ignored, and it will be a shame if people doesn't notice about its existence, even being a simple beta... *sigh*

Anyway, mushroom kingdom was not featured and it's still in the top10 downloads in the vault O.o


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 03:58:35 AM
Works like a charm. Thanks a lot Mewtwo. :3

And I definitely agree that Mushroom Kingdom, Fourside and also in my opinion Battlefield 64 should all get featured on the blog. :<


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 04:43:14 AM
Sorry for the double post, but I'm having issues now.

You said to edit the remains_background animation's y axis to bring it up higher...

...Dude, there are TONS of things in that animation. Which one are we supposed to edit? T_T;

And define "raise". Do you mean ACTUALLY raise by positive? or do you mean that if the value is negative to make it a bigger negative?


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 05:02:36 AM
*putting on the SD card on pc and opening brawlbox*

Oh, I think you will be getting problems with this because I left the background as the first model.

First of all, right click on the REMAINS_BACKGROUND model. Do a Move down.

Then, preview the model. Select the remains_background bone on the left, and the newnode01 animation on the right. When done, change the translation Y to 1000. It will go yellow after this. That value should be good I guess.

Sorry, I did not think about moving the background when I first made the stage and because of not having moved it yet, there was no bone animation for it. And having it as the first model, would make it have trouble when trying to move it. I hope this workaround is enough for making the background to be good now. ^^U


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 05:51:32 AM
Okay, got it now. Thanks. :3


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: BUGKILLER23 on May 05, 2010, 07:27:52 AM
I'll test his one now I hope it works because fourside and kraids lair were my favourite stages in melee.
When it doesnt work for my PAL Brawl should I only decrease the size of the stage like you told me before?(Or tell me how you fixed Crisi City so i can do it then?)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 07:38:30 AM
Yeah, that would be the point.

Anyway, if not working for PAL, I will make a smaller version for everybody to enjoy.



Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Kaye Cruiser on May 05, 2010, 11:58:12 AM
Hey Mewtwo, if you plan on doing another release of this and want to raise the background, I'd suggest 500 instead of 1000. That way people can still see the moon rather nicely. :3

Edit: Freakin' typos... >_>


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 12:05:30 PM
Ok, thanks wave ;P

EDIT:

I'm working on alive rayquaza's lake right now. I like this pic xD

(http://img526.imageshack.us/img526/5015/al1005052018binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Beyond on May 05, 2010, 02:02:44 PM
*sees Fourside released*

*finally gets up from corner, downloads, finds Mewtwo2000 and gives him big hug*

"thank you... thank you so much"

*cries*


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: dingo on May 05, 2010, 04:49:45 PM
I like Rayquaza's face

"WTF this is mah lake"

Glad you used Deoxys. Too bad the other 2 legends don't really fit.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 05:34:06 PM
New pics

(http://img34.imageshack.us/img34/4498/al1005052330binout.jpg) (http://img504.imageshack.us/img504/5099/al1005052331binout.jpg) (http://img153.imageshack.us/img153/8284/al1005060037binout.jpg)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Segtendo on May 05, 2010, 05:37:35 PM
Both forms of Shaymin, in mah Brawlz?
Madness.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: dingo on May 05, 2010, 05:38:40 PM
New pics

([url]http://img34.imageshack.us/img34/4498/al1005052330binout.jpg[/url])


They're lurking.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 05, 2010, 06:25:51 PM
New video has been made xD

http://www.youtube.com/watch?v=mbxzKiIhpoE


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Wulfbang Meow on May 05, 2010, 09:06:32 PM
I HATE SHAYMIN, I HATE SHAYMIN,
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT
I HATE IT I HATE IT I HATE IT I HATE IT I HATE IT!!!!

sorry had to rage... that thing is everything i hate about forth gen, keep it if you want, just know that im deleting him when i get it.. LOL

*still really excited for my stage :D*


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: dingo on May 05, 2010, 09:09:31 PM
just know that im deleting him when i get it.. LOL

*still really excited for my stage :D*

It'll be funny if the stage won't work because of this.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mit on May 05, 2010, 09:50:27 PM
I just noticed that the sky for that stage is really epic.  Surprised it hasn't been used in any other levels by people.

EDIT:  Actually, if someone just stuck Battlefield right above that Lake and kept everything about the Lake stage (and kept all of Battlefield's boundaries and collisions and whatnot), I'd be all over that.

Hell, I might do that myself actually, if I could ever figure out how.


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Wulfbang Meow on May 06, 2010, 12:18:37 AM
my biggest problem with stage hacking is i dont know how to place and move things.. like so long as they are in the same place as they were in their original parts.. then i can do it, but if i try to move things, it F**ks up! :(

any tips on that mewtwo2000? somebody told me it might have something to do with the animation data, but i tried that and it still didnt work for me. it would help me a lot cause now i wanna start doing tekken 6 inspired brawl stages! :D

(http://media.giantbomb.com/uploads/0/9169/541661-azazel___entrance___tekken_6_super.jpg)

this boss in brawl = WIN!!  :af:


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 06, 2010, 01:56:47 AM
@Mit

So you want a battlefield over the lake stage? It should be easy to make, I can make it for ya in no time if you want

@CR4CK3RW0LF

You need to have 1 character animation in the same modeldata as the models you're trying to move. Then, when previewing the model, select the animation on the right and the bone on the left, and make your moves. You will know it's fine because of the numbers getting yellow


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mit on May 06, 2010, 03:31:33 AM
@Mit

So you want a battlefield over the lake stage? It should be easy to make, I can make it for ya in no time if you want

I think I'm gonna try to take a whack at it on my own first :)  Although, do you happen to remember which file is the Lake stage in the SSE stage directories?


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 06, 2010, 04:03:56 AM
Get the 920101.pac file to get the lake ;)


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: ItalianStallion on May 06, 2010, 04:17:12 AM
i seriously dont kno how the hell u call Fourside an early beta when its nearly perfect. yes there is stuff to add like the helicopter and others but dam u got the ufo, that still amazes me how u did that lol and yet again ur up late another nite


Title: Re: Mewtwo2000's showcase [Fourside IS OUT] (5/05/10)
Post by: Mewtwo2000 on May 06, 2010, 04:51:40 AM
Nah, I'm in a country where it's nearly 13pm now xD

But last night I was here until 4am or something like that xD

About the ufo, the amazing thing is that the collisions were made before brawlbox incorpored the collision editor. I had to get the model in 3dmax and figure out some points in order to make the collisions work properly. And the program at that moment, the brawlwall, didn't allow you to make new planes/points, so I had to make every single point/plane/object by hex editing

That's why I used blocks without changing the size from the beginning. I needed to know exactly where the models were, because there was no previewer yet to see it. I've kept this since then, except for the monotoly building top, where I made some resizings in order to make the right roof bigger. But every collision still are made with mathematics, not by direct visualization

I could say it's an early beta because of the lack of more background buildings, some unfinished textures (in the museum) and the crane and helicopter lacks. But yeah, I managed to make a good enough advance to make the beta looking really good, and I'm proud of myself ^^U

I want to put together some pics I took during the development. I think it will be interesting to see how it was made in pics :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 06, 2010, 08:13:09 AM
Tried Fourside, I LOVE it. The UFO amazes me. Great work on that.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: devingeneral1992 on May 06, 2010, 04:53:48 PM
If I want to port Fourside over to Rainbow Cruise using a .rel file using the Stage Swticher, what would I choose as the original stage?? I already have something on New Pork City, so I wanted to move it.

I chose Final Destination as the original, and made a dxcruise.rel. When I try the stage later on, all I get was a black screen with a random floating carpet. What's up with that?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 06, 2010, 05:30:34 PM
Did you put the .rel in pf\module?
Did you rename it to STGDXCRUISE?
Are you NTSC?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 05:36:24 PM
The rel file must be named st_dxrcruise.rel, be sure you did it well

About having already something in newpork, if you use dantarion's code, you can have fourside as an alternate stage for your newpork stage if you want. If not, a final destination rel file is fine to make it work in rainbow cruise just like you said


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 06:17:02 PM
*Post for showing the making off of fourside*

- Under construction xD


(http://i41.tinypic.com/jhbs4m.jpg) (http://i39.tinypic.com/257gaae.jpg) (http://i44.tinypic.com/2yz08ps.jpg) (http://i43.tinypic.com/nq1rua.jpg) (http://i42.tinypic.com/2jcsl0o.jpg) (http://i39.tinypic.com/m79ksj.jpg) (http://i39.tinypic.com/2q17vxg.jpg) (http://i43.tinypic.com/hulxzb.jpg) (http://i43.tinypic.com/mr5jcz.jpg) (http://i40.tinypic.com/140xe89.jpg) (http://i41.tinypic.com/xof4gp.jpg) (http://i39.tinypic.com/s1kbp0.jpg) (http://i41.tinypic.com/2jbl2cy.jpg)

There will be more pics next week xD



Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 06, 2010, 06:30:54 PM
Lol @ Smashville UFO


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 06:33:27 PM
I was looking for a good 2D object to make things, because noone had used the advance wars models for 2D stages yet in that moment xD

I think that ufo is the moon right now xD


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: devingeneral1992 on May 06, 2010, 06:49:32 PM
Did you put the .rel in pf\module?
Did you rename it to STGDXCRUISE?
Are you NTSC?

.rel is in pf\module. Stage is renamed STGDXCRUISE. I am NTSC. I'll fiddle around it with a bit more and see if I can't figure out what the issue is. It's an odd one (at least for me it is).


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Chuy on May 06, 2010, 07:20:18 PM
Finally got a chance to play on fourside it's simply amazing keep up the good work


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 07:42:51 PM
Thanks Chuy ^^

--

I'm making an upload just now. This is what is going to be uploaded:

(http://i43.tinypic.com/2089vyd.jpg)

Thanks to dingoberriz, who had the idea of making jigglypuff having more hats than just the original or the two RandomTbush imported, I managed to make this falcon jigglypuff. You'll probably put the textures of the former falcon jigglypuff made by Dhragen at Stacksmash, as it fit a lot. I'm just putting the normal textured one, so you can texture it as you want once you get it. Enjoy :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 06, 2010, 07:43:54 PM
holy [censored] thats sick


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 06, 2010, 07:55:35 PM
So it didn't work on the other slots then? I wonder why it did at first. Now to make all the others. I'll PM you them to check them out.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 07:56:26 PM
xD

Well guys, I gotta go to bed, it's 4am now xD

I'll be out this weekend again, I'll be back this monday ^^U

About the jiggz, it's now in the vault :P

Farewell >.<

@dingoberriz

That's weird certainly. The way it's done, it should have never work O.o


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 06, 2010, 07:59:28 PM
I'll see about some trophy model hats for her too. Pretty much anything that can be thrown on her XD


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 08:02:32 PM
xD

It's a shame we can get only one working each time xD

My green jigglypuff is prepared to have 4 different hats by only moving/renaming stuffs inside the pcs file, so when I want to use another cap, I just edit it a little without extracting/importing a single file from it and I get it :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 06, 2010, 08:09:37 PM
I swear it worked on blue. I don't know why but it did. The original pics had it on blue and green.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 06, 2010, 08:17:27 PM
I swear it worked on blue. I don't know why but it did. The original pics had it on blue and green.

You could try the original file and see if it still works O.o

Well, I'm leaving, until monday! :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 06, 2010, 09:38:51 PM

Well, I'm leaving, until monday! :P

lol alright have fun with the wifey ;)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 07, 2010, 12:49:41 AM
MUHAHAHAHAHAHAH!!! now i know your secrets to your stage hacking!!

I SHALL BOTTLE IT AND LABEL IT AS MY OWN!!

naw id never do that, but man i hope i can make some epic stuff now!

and dangit im so excited for my stage!! i wantz it!! *!uber excited!*

EDIT: you live on the west coast dont you... I LIVE ON THE EAST!! no fair :(


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 07, 2010, 01:11:21 AM
No, pal... I'm in Europe xDDD

Expect your suprise for next week :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: BUGKILLER23 on May 07, 2010, 08:21:12 AM
A NEW STAGE HAS BEEN UNLOCKED: FOURSIDE!!!

THx for the work man fourside works just fine without fixing it and battlefield 64 too(maybe its because i didnt downloaded the brawl sized version of BF64)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Queen Chrysalis on May 07, 2010, 08:31:25 AM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Segtendo on May 07, 2010, 08:43:46 AM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!
Someone did that with Melee hacks lol. It looked sick.

Also, awesome job on the Jigglypuff w/ the Falcon helmet. So it works over blue too?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: dingo on May 07, 2010, 08:54:46 AM
Also, awesome job on the Jigglypuff w/ the Falcon helmet. So it works over blue too?

It did when I first made it and Link tested it. Don't know about now. Feel free to try while I make more hats. I may move the bone for where the hat attaches to Jiggs so she can use some swords too.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 07, 2010, 11:24:23 AM
@mewtwo2000, Fourside looks great! keep it up!
Darn :( oh well, idk if that makes you any closer to florida though... mustve messed up on my time zone calculations..

man now im excited for next week, but thats when my "summer vacation" for college ends :(


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 07, 2010, 04:41:34 PM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!


http://www.youtube.com/user/italianstallion904#p/f/3/fW29BHFt-Xk

i might just do it


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Queen Chrysalis on May 07, 2010, 05:19:04 PM
What someone should do is retexture fourside to look like moonside from earthbound that would be an epic win!!!!
Someone did that with Melee hacks lol. It looked sick.

Also, awesome job on the Jigglypuff w/ the Falcon helmet. So it works over blue too?
What im saying is someone should retextrize mewtwo 2000's fourside to look like moonside from earth bound like a brawl version of moonside who thinks that's a good idea!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Beyond on May 07, 2010, 05:22:21 PM
What im saying is someone should retextrize mewtwo 2000's fourside to look like moonside from earth bound like a brawl version of moonside who thinks that's a good idea!

If Italian doesn't do it, then I will. It seems fairly simple to do.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 07, 2010, 05:40:21 PM
BeyondYou, i guess u can do yours too, cause look its already been made:

(http://i26.photobucket.com/albums/c111/raw_shark/6f172096707f986b.jpg)

check on brawlvault under the final destination stages.

im still gonna make my own version since this one doesnt really please me much.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Beyond on May 07, 2010, 05:42:19 PM
BeyondYou, i guess u can do yours too, cause look its already been made:

([url]http://i26.photobucket.com/albums/c111/raw_shark/6f172096707f986b.jpg[/url])

check on brawlvault under the final destination stages.

im still gonna make my own version since this one doesnt really please me much.


 :>.>palm: Someone beat me to it. It needs work though, the buildings in the background aren't changed. I might release my own.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 07, 2010, 05:44:53 PM

 :>.>palm: Someone beat me to it. It needs work though, the buildings in the background aren't changed. I might release my own.


yeh that was too quick lol i agree about the background buildings. do ur version and ill most likely do one as well then we can have a texture tourney on Moonside


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: DocStrange on May 07, 2010, 06:18:53 PM
I just wanted to throw out what I had so far, I still need to fix up one mis-matched chunk of the Monotoli building, and I'm not sure how I want to do the background buildings yet, I don't really want to make them all magenta because I think it would be distracting, but they need to be the same color since they all share the same textures. I'll probably make them blue.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Beyond on May 07, 2010, 06:25:15 PM
I just wanted to throw out what I had so far, I still need to fix up one mis-matched chunk of the Monotoli building, and I'm not sure how I want to do the background buildings yet, I don't really want to make them all magenta because I think it would be distracting, but they need to be the same color since they all share the same textures. I'll probably make them blue.
I know, but it looks good so far by the way.

I'm also going to do a daytime version of Fourside first since your doing "Moonside", in Earthbound your never at Fourside at night anyways.

I wonder why in Melee it was at night?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: DocStrange on May 07, 2010, 06:37:56 PM
Daytime Fourside sounds really interesting, Good luck on it!
BTW I put a better background on Moonside, and I feel really bad talking about it in Mewtwo's topic, but it seems to be where all the cool kids are at these days...


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 08, 2010, 11:11:26 AM
Hey, leave the daytime version to me please ^^U

And I'll make a Moonside too if I see there's none really good for me :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 08, 2010, 11:25:56 AM
lawl this is where all the cool kids are! :D

so now everyone has to have their own version of your stage, you must be soaking up all the attention :D


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mit on May 09, 2010, 02:50:13 AM
Get the 920101.pac file to get the lake ;)
All right.  I give up :P

I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 09, 2010, 02:42:26 PM
2000, How's Ultimate Shadic going?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 04:06:45 AM
Get the 920101.pac file to get the lake ;)
All right.  I give up :P

I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it :P

I will make it right now, and when done, I'll write everything made to have it working, so you can make yours from now on

2000, How's Ultimate Shadic going?

Nope done yet, I was out for weekend, and last week had no time because of trying to advance fourside for the release (which has come very well at last I guess xD). I'm now getting OizenX's Slash the Hedgehog (a nearly white one which is pinkish because of our problem) and I will make some test with it. Expect it to be done later today if I don't find any major difficulty.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mit on May 10, 2010, 04:28:39 AM
Get the 920101.pac file to get the lake ;)
All right.  I give up :P

I took one look at the stage file for that and had no clue what to do or where to start.  All kinds of different models in there.  I don't know if I should edit the SSE stage .pac or the Battlefield .pac.  Don't know anything @_@

If it's not complicated and you could post a few quick steps that'd be cool.  If not, well, I'd definitely appreciate it if you made it :P

I will make it right now, and when done, I'll write everything made to have it working, so you can make yours from now on

You sir, are a saint.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Wulfbang Meow on May 10, 2010, 11:37:08 AM
i made it, but like i said i have trouble moving things around... it still freezes the game when i test it :(

do you make a new animation for each piece your moving? cause im only using one animation for all of them... is that the case?

i also want to mess around with raquaza on my own, so if i figure it out, i might make something with him in it! :D

that, and i wanna start making some tekken stages. i might turn your fourside into lightning storm

(http://www.tekkenpedia.com/w/images/9/95/Lightning_Storm_-_Tekken_6.jpg)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 12:17:23 PM
Don't make fourside into a lighting storm trying to make that tekken stage, because I'm going to make a stormy version for it too

For your stage you can take some elements from fourside if you want, but I don't see it necessary, it seems to be a pretty easy to make stage

I have already made (only needs fixing) the daytime fourside, and the lake battlefield is nearly finished too

(http://i44.tinypic.com/2mg1jdy.jpg)


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: BUGKILLER23 on May 10, 2010, 12:22:16 PM
So does anyone know how I can fix Ported Stages or just Stage hacks that are using .rel's for the PAL
I mean maybe adding the data of the .rel to the .pac and decreasing Stage size like for the normal stage hacks

Any idea anoyone???


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 03:01:27 PM
Well, I think I'm done with Hollow's request

I have tested with OizenX's Slash The Hedgehog and this is the result

(http://i43.tinypic.com/opzsee.jpg)

Will need to test some more, but I think I have got rid of the pinkish color in white sonics

BTW, I don't understand what you mean BUGKILLER23 O.o

Rel files go in the module directory, and NTSC are not compatible with PAL ^^U

But a NTSC final destination is compatible with PAL final destinations


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 10, 2010, 03:13:13 PM
man ur just good at everything arent u? they should deff promote u here at kittycorp.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 05:47:03 PM
xD

First pic of my daytime version of Fourside

(http://img9.imageshack.us/img9/246/al1005110059binout.jpg)

And finished Battlefield Over Rayquaza's Lake

(http://img545.imageshack.us/img545/4366/al1005110013binout.jpg)

(http://i41.tinypic.com/2cn8ug7.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5871&Moderated=All)

I'm making the 'how to' right now, in the next post I make in this thread


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 10, 2010, 05:49:00 PM
Ultimate Shadic needs sonic's spines standing up and his eyes, and shadow's shoes and chest fur patch.
Can you do that?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ADJSonic on May 10, 2010, 05:57:23 PM
Um Mewtwo slight request BattleField 64 normal sized with RAquaza in back like alive Raquaza's lake I think it would be a good mix.
Oh and Raquaza attacks 2 just put over spear pillar.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ShadowSnake on May 10, 2010, 06:03:14 PM
Looking forward to project facility... And everything else!!! Your the best stage hacker ever!!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 10, 2010, 06:05:45 PM
Agreed. Youv'e got to teach me how to hex. White sonic looks awesome. Can I make any changes to him? Like give him new textures for shoes, eyes, etc. But not the body?


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ItalianStallion on May 10, 2010, 06:10:44 PM
wow daytime fourside looks too good to be true. its perfect with the actual fourside background from the game. amazing


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ADJSonic on May 10, 2010, 06:30:26 PM
Um Mewtwo slight request BattleField 64 normal sized with RAquaza in back like alive Raquaza's lake I think it would be a good mix.
Oh and Raquaza attacks 2 just put over spear pillar.
Hello what u all think of the idea.


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewzard64 on May 10, 2010, 06:31:09 PM
Sounds Cool!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: ADJSonic on May 10, 2010, 06:46:12 PM
SO Mewtwo um will u make this dosen't matter to me but I think it i'll be fun.
Sky Pillar from Pokemon Ruby just add rock down to where u die.

Good Brawler cardd by the way  Go Sonic!!!!!


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 07:02:07 PM
Um Mewtwo slight request BattleField 64 normal sized with RAquaza in back like alive Raquaza's lake I think it would be a good mix.
Oh and Raquaza attacks 2 just put over spear pillar.


When I've finished alive rayquaza's lake, I'll make alive rayquaza's battlefield 64, there's no problem xD

Looking forward to project facility... And everything else!!! Your the best stage hacker ever!!!


Thanks ^^

Agreed. Youv'e got to teach me how to hex. White sonic looks awesome. Can I make any changes to him? Like give him new textures for shoes, eyes, etc. But not the body?


Hex editing is just seeking into files with an hex editor. It's a practising matter I guess

You can of course make anything to it, it's just a regular sonic, but white textures don't get pink in it

I don't know how good is this pic, but I show:

(http://i39.tinypic.com/2qrzi35.jpg)

These are both the same texture, but one is over normal sonic, and the other is over my fixed one. If you watch carefully, you will see one of them is a little pink. But the other one looks perfect.

I'll make it to have the fixed shoes too and then I'll upload it

About Sky pillar... It looks easy, I could give it a try :P


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Mewzard64 on May 10, 2010, 07:06:24 PM
Good Brawler card by the way  Go Sonic!!!!!
Thanks for liking my card!!! :happy:


Title: Re: Mewtwo2000's showcase [FOURSIDE IS OUT] (6 may 2010)
Post by: Hollow on May 10, 2010, 07:06:55 PM
Can anyone make a sonic with shadows shoes and chest patch, but with sonics standing up spines and eyes?
(http://img532.imageshack.us/img532/8469/shadic.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 07:08:16 PM
Don't request it yet, because if they make it into a regular sonic, you will have to make it again with my fixed one ^^U


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Hollow on May 10, 2010, 07:09:39 PM
Let me rephrase that.
Ultimate shadic is completely white. He has sonic's standin up spines, but with shadow's streaks in them. He has shadow's chest fur and shoes. He has sonic's eyes with no red in the corners. Exactly like the picture above, but with shadow's shoes.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: libertyernie on May 10, 2010, 07:37:50 PM
These are both the same texture, but one is over normal sonic, and the other is over my fixed one. If you watch carefully, you will see one of them is a little pink. But the other one looks perfect.

I'll make it to have the fixed shoes too and then I'll upload it

Finally! My Brown Sonic will look brown on Shadow Moses instead of that pea-green color that I had to make the textures.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mit on May 10, 2010, 08:08:47 PM
:O

I don't know what you did to do that Mewtwo2000, but if you can get it over Hyper Wave Kusanagi's True Perfect Shadow (http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5184&Moderated=All&Moderated=All) texture (it's the Shadow texture you posted a pic of just now, only over a vertex hacked Sonic model to get the shoes/spines), that'd be awesome.  I also noticed the pink on that texture in contrast to his stomach.

And thanks for the Lake Battlefield :D  I think I'm going to make a few personal changes to it relating to the size of the background objects (as I'm seeing the edges of some of them when playing widescreen), but I look forward to the tutorial.

I also tried finding a more suitable lighting model that doesn't shift to an evening cycle, but it seems like every single other lighting model bleaches out the Battlefield platform and make it's look all bright and high contrast.  Maybe if I replace the lighting files within the SceneData for evening with the lighting files from the day parts...

Also, did you speed up the sky on your Rayquaza stage?  I thought it was always like that, and want it on the Battlefield version as well :P  I'm assuming that's as simple as an animation speedup.

EDIT: Nevermind you didn't.  What I thought was missing was the shadows from the clouds.  I'm guessing that's a lot more complicated to implement than the rest of everything in the stage :O


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Monstermash on May 10, 2010, 08:39:20 PM
Mewtwo, for your alive rayquaza's lake (which looks amazing BTW) can you add the gyarados from your battlefield texture to it? If not can you at least add the red gyrados? The lake of rage was my favorite pokemon fight. Thank you so much.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 10, 2010, 08:45:17 PM
I did forget the widescreen, I'll fix it by making it a little bigger like you're doing xD

Well, the tutorial:

We go to 920101.pac in the adventure folder in the brawl disc, and we open it.
We open a brand new stage (battlefield in this case) to make the stage on it.
In a SSE stage we usually find 2 arc files, the first usually have the bosses/enemies data, the second one is the stage. If we look at a regular stage, we have 2 arcs too, the first one is empty and the second one is the stage.

Well, we must find the data we need from the SSE stage. We have a model previewer so we can see what we're getting. Anyway, in this case, we have only modeldata[0]. There are some models in there, and some animations. We will export this as a brres file.

Don't forget texturedata and scenedata. Without texturedata, we will have a messed up/freezing stage. Scenedata has the lights for our stage. Anyway, we will later see that those lights are not good enough for our stage.

Well, rayquaza is in the first arc file, the enemies one. If interested, just pick the model up, with the textures, and get some animations too, you could need them.

Back to the battlefield pac file, we have to see what's what we want to replace. We'll see that background and sky related modeldatas are all replaceable, so we will import our modeldata[0] over them. If we only replace modeldata[0] once, we will be missing some animations, because only the first of them work. So, this is what we will do as we have a multiple modeldata stage:

We will get the models that don't need animations together with one needing animations. We will delete any other model needing animations, as well as the other animations.

We will import again the brres file over another of the replaceable modeldatas. We will have only 1 model needing textures here. We will delete the others, as well as the unused animations. Keep doing this until we have all the models from our SSE stage brres into our new stage.

Well, the next step would be moving the background down. The lake is the same level as the ground in battlefield, so we have to move down every imported model. In order to do this, be sure you have an auxiliary model in the first position of every modeldata. This auxiliary model is the 'static' model I use, but you can get copies of the poketrainer model in modeldata101 too.

Move them down using animations, only one animation per modeldata. In this case I have lowered it by 120 points. The death limit was -115 I guess, so the ground of the lake stage will be below.

Well, we can now add rayquaza in another unused modeldata, because battlefield has many modeldatas, for sun, moon, sky... Things we don't need. In my case, I've used my imported Deoxys, the rayquaza from the SSE stage, and an imported gyarados. I've made 3 gyarados using 3 different animations, and one of them has a new texture made quickly with paint shop pro 7, making it a shiny pokemon (the red gyarados)

Oh, almost forgot, during this, we have to import the textures from the SSE stage. We can import the whole texturedata brres file we extracted earlier and renaming it to texturedata[1] (texturedata[0] already exists). We need to make the fileid value -1.
We can have some texturedatas, so importing textures manually is no longer needed.

We can have a problem with this (actually I had it). The textures are very space-consuming, much more than 3D models. Having the textures of 2 stages (battlefield and lake) will make the file too big. We need to make textures smaller or decreasing the quality. I had previously made it for the alive rayquaza's stage, so I copy-pasted with no problems. I have seeked which battlefield textures were no longer used by the stage so I could delete them.

And... well, I think this is it. It was really easy to make, the more difficult to me was getting the imported pokemon to work properly, because they have texture issues. Placing them in other modeldatas made them to be black, or having an unestable color. This exact way, they're working perfectly. This is the thing that consumed the most time with making the stage

Well, ask if you have some questions, this should be fine in order to make other stages I guess. The steps would be nearly the same for every sse stage. I forgot to say that I've tested the lightings, even I have edited them. The ones in the final product are not exactly the ones in battlefield, I have deleted the fogs so it looks better for me. I liked the lighting and I barely noticed the light change of the night part of battlefield. I even liked it, so I have left it as is. There's only one more thing I didn't mention, and that's collisions. In SSE stages you can find multiple collision files, so you will have to seek which one fits you more for your stage. In the lake battlefield was not necessary because we're not using any collision from the SSE stage, but other stages will require some attention with them.

This is it xD

Mewtwo, for your alive rayquaza's lake (which looks amazing BTW) can you add the gyarados from your battlefield texture to it? If not can you at least add the red gyrados? The lake of rage was my favorite pokemon fight. Thank you so much.

Sure, I could add them I guess. I wanted to make another pokemon to appear, but I liked my 3 gyarados so I think I will include them too :P


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mocha. on May 10, 2010, 10:33:35 PM
I love your Fourside texture. The only problem I'm having with it (and I'm not sure if anyone else is, since I didn't see anyone else report this) but on the right side of the stage, like between the building on the far right and the building right next to it -- there's a glitch where the character slides forward, and it can sometimes mess them up if they're trying to recover too.

Is anyone else having this problem or is it just me? =o


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Wulfbang Meow on May 10, 2010, 11:35:47 PM
*looks over tutorial*

whew, i think im gonna have to view that again later...
one thing that might help that tutorial is if you add pics... and i think i can help clean it up a bit.. your english isnt horrible, but for tutorials it goes a long way to be clear and concise on what your trying to explain :D

i have a friend that came here from puerto rico, he speaks english fine, but his grandparents have a hard time expressing complicated ideals.. they start speaking to me in a sort of spanglish and his grandfather has all kinds of breathing problems so he is so hard to understand... half the time i have to look back at my friend in a cynical face wondering what the hell he is talking about... my friend just shrugs his shoulders, which makes me wonder if even he understood what he said!

anyway, sorry i had to go and tell you my life story  :af:, just poking in to see if you were done with my stage yet,
im being patient :angel: its just so hard to wait!


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: owned645 on May 11, 2010, 01:16:25 AM
I LOVE your stuff! You are my favorite brawl hacker.
I just wanted you to know that.

And aslo, I would like to know how you made the Battle Field 64.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 05:31:18 AM
I love your Fourside texture. The only problem I'm having with it (and I'm not sure if anyone else is, since I didn't see anyone else report this) but on the right side of the stage, like between the building on the far right and the building right next to it -- there's a glitch where the character slides forward, and it can sometimes mess them up if they're trying to recover too.

Is anyone else having this problem or is it just me? =o

Yours is a known problem. In the download I mention it I guess. You're using the stage as a simple replacement for Onett, don't you? The stage has this sliding problem when used this way. The stage works, but with that bug. If you're using some stage expansion code and you're still using Onett, then you should move the stage to Newpork or a Custom. If you don't care about onett, then you can get a final destination rel file for Onett and the problem will be fixed.

*looks over tutorial*

whew, i think im gonna have to view that again later...
one thing that might help that tutorial is if you add pics... and i think i can help clean it up a bit.. your english isnt horrible, but for tutorials it goes a long way to be clear and concise on what your trying to explain :D

i have a friend that came here from puerto rico, he speaks english fine, but his grandparents have a hard time expressing complicated ideals.. they start speaking to me in a sort of spanglish and his grandfather has all kinds of breathing problems so he is so hard to understand... half the time i have to look back at my friend in a cynical face wondering what the hell he is talking about... my friend just shrugs his shoulders, which makes me wonder if even he understood what he said!

anyway, sorry i had to go and tell you my life story  :af:, just poking in to see if you were done with my stage yet,
im being patient :angel: its just so hard to wait!

You're right, I lack being clear and concise, but that's not a language problem of mine, I am that way in my own language too xD

I should re-order the information and add some pics ^^U

I LOVE your stuff! You are my favorite brawl hacker.
I just wanted you to know that.

And aslo, I would like to know how you made the Battle Field 64.

Well, thanks xD

Battlefield 64 is made with stage builder blocks, properly vertex edited with dasdonkey vertex box and anim8tor. I took a 3D scene from the n64 emulator and I resized it in order to make it match with the real size for it, by using both an n64 yoshi and the brawl yoshi, in 3DS max. Then I vertex hacked every block by looking to the values for each vertex in the original one, took the original textures, and made the stage. The main ground was done in one day, and the platforms were made in 1 more day. Once done, using mathematics and my head, resized it to make it have the exact size of the brawl battlefield.

The next day or so, I invented the shadow system and included the shadows in every ground of the stage xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: BUGKILLER23 on May 11, 2010, 07:24:35 AM
I actually wanted know how to make Hacked Stages that are using .rel files playable for PAL but anyway if you dont know i will try something else.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 07:45:57 AM
You just have to get a PAL rel file and edit it just like it's done with the NTSC ones. If you know how the NTSC rel files work and how to patch them, then you're able to do the same for PAL O.o


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Segtendo on May 11, 2010, 08:12:20 AM
You just have to get a PAL rel file and edit it just like it's done with the NTSC ones. If you know how the NTSC rel files work and how to patch them, then you're able to do the same for PAL O.o
Or get a PAL rel and use Bero's program to convert it. I've never tried it though.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 08:50:43 AM
Bero's program? That's new for me O.o xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Segtendo on May 11, 2010, 08:57:10 AM
Bero's program? That's new for me O.o xD

http://www.smashboards.com/showthread.php?p=9996252
Download his program. Get an original rel, put it in the "original" folder, open the program and the rest is easy.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 09:07:53 AM
Aham, it's sure interesting xD

I don't need it for now, but it will sure be useful for everybody, thanks ^^


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: thanyou on May 11, 2010, 09:39:54 AM
Obligatory thank you post for being generally awesome

THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTH ANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUFor being so awesome Mewtwo :3

Also Loving Fourside, one of my fav stages in melee :D

i also know how you make your stages, but I must ask, do you hex in the models or do you just use Right click > insert > new model?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: DocStrange on May 11, 2010, 09:48:37 AM
Fantastic work as always, I'm eagerly awaiting Alive Rayquaza (it'll be the first walk-off stage I intentionally add to Brawl lol) and also, I agree with whoever said you should put the red Gyarados in the lake, maybe further back so it doesn't get cluttered with it, Deoxys and Rayquaza all in the front. Maybe he could swim around then submerge and re-emerge periodically?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 09:54:14 AM
Obligatory thank you post for being generally awesome

THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOU
THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUT HANKYOUTHANKYOUTHANKYOUFor being so awesome Mewtwo :3

Also Loving Fourside, one of my fav stages in melee :D

i also know how you make your stages, but I must ask, do you hex in the models or do you just use Right click > insert > new model?

Right click, insert new model. The hex editing was used by me when brawlbox had a bug that didn't allow to import new models to the file. Most of the models in Fourside were added with hex editing xD

And thanks to you for calling me awesome xD

Fantastic work as always, I'm eagerly awaiting Alive Rayquaza (it'll be the first walk-off stage I intentionally add to Brawl lol) and also, I agree with whoever said you should put the red Gyarados in the lake, maybe further back so it doesn't get cluttered with it, Deoxys and Rayquaza all in the front. Maybe he could swim around then submerge and re-emerge periodically?

I'll see what to do with gyarados, but I'm definitely putting him in the stage

I don't know how many free spots I have right now for it, and how many gyarados I will be able to put, but I promise there will be at least one red gyarados inside the alive rayquaza's lake file ;)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Wulfbang Meow on May 11, 2010, 12:19:33 PM
lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight :D

*RAQUAZA* "ok guys, all bets in?"
*RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
*DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
*SHAYMIN* "did i mention im gay?"
*GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:11:20 PM
lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight :D

*RAQUAZA* "ok guys, all bets in?"
*RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
*DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
*SHAYMIN* "did i mention im gay?"
*GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"

I finished making the changes to your stage

I don't know if you will like the 'suprise', but I've ported it and it' working. I think it's a good stage :P

I'm gonna send you a PM with it xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 11, 2010, 01:16:07 PM
So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

Care sending a download for that? I have some mergifications I could fix with that. ¦3


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Vish on May 11, 2010, 01:17:13 PM
lawl you got so many pokemon now, i can just imagine them all taking bets on who's gonna win the fight :D

*RAQUAZA* "ok guys, all bets in?"
*RAICHU* "CMON MEWTWO, HES A FIGHTING TYPE! BEAT HIS @$$"
*DEOXIS* "THATS IT LUCARIO! DESTROY HIM!!"
*SHAYMIN* "did i mention im gay?"
*GYRADOS* "RRRRAAAAAAAGGGGEEEE!!!!"


I finished making the changes to your stage

I don't know if you will like the 'suprise', but I've ported it and it' working. I think it's a good stage :P

I'm gonna send you a PM with it xD


Do you know how to do this? ;o

http://forums.kc-mm.com/index.php?topic=8024.0


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:18:51 PM
So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

Care sending a download for that? I have some mergifications I could fix with that. ¦3


You heard well xD

I'll make a download in the vault later, I have to get rid first of the redish thingy on the shoes too in order to make it a complete fixed sonic xD

This is the pic

(http://i43.tinypic.com/opzsee.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:20:49 PM

Do you know how to do this? ;o

[url]http://forums.kc-mm.com/index.php?topic=8024.0[/url]



I can make the model moving, or touching (pushing) you, but not hurting you at the moment, sorry ^^U


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Vish on May 11, 2010, 01:21:57 PM

Do you know how to do this? ;o

[url]http://forums.kc-mm.com/index.php?topic=8024.0[/url]



I can make the model moving, or touching (pushing) you, but not hurting you at the moment, sorry ^^U


Pushing is fine too. ;D

I tried doing it by putting wall collisions on him, but he barely pushes you. Maybe it's because his animation is slow?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:26:50 PM
Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way

I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 11, 2010, 01:33:55 PM
So Mewtwo, I head you got rid of that accursed Pink layer on Sonic. :3

Care sending a download for that? I have some mergifications I could fix with that. ¦3


You heard well xD

I'll make a download in the vault later, I have to get rid first of the redish thingy on the shoes too in order to make it a complete fixed sonic xD

This is the pic

([url]http://i43.tinypic.com/opzsee.jpg[/url])


*breadstrokes (stroking a loaf of bread*

Yes...This pleases me. Impressive. ¦<


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Vish on May 11, 2010, 01:35:18 PM
Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way

I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD

Maybe I could send it to you later (once I finish the rest of the stuff on the stage)? :D


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 01:51:26 PM
Being slow shouldn't matter. The walls are there even if the model doesn't move, so any character which faces the wall moving, should be pushed away while he's on the way

I had in mind a stage with that technique, which involved Captain Falcon and the Blue Falcon ^^U xD

Maybe I could send it to you later (once I finish the rest of the stuff on the stage)? :D

Sure :P


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Hollow on May 11, 2010, 03:38:03 PM
When are you releasing it?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 04:47:20 PM
New Alive Rayquaza's Lake video

http://www.youtube.com/watch?v=pYJZCI0tjfA

Just showing I've fixed a strange bug there was with lasers. They were retarded before O.o

About the white sonic, I'm going to make it right now, and when finished, I'll upload it. Expect it for the next half hour.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 06:12:18 PM
You can now get Sonic in the Vault

(http://i44.tinypic.com/o07wiq.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5912&Moderated=All)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: PAVGN on May 11, 2010, 06:18:45 PM
([url]http://i44.tinypic.com/o07wiq.jpg[/url])


This, Is one of the greatest things ever! This is really going to help out a lot of people.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 11, 2010, 06:21:05 PM
([url]http://i44.tinypic.com/o07wiq.jpg[/url])


This, Is one of the greatest things ever! This is really going to help out a lot of people.


I'm glad to be helpfull ^.^


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: ItalianStallion on May 11, 2010, 06:22:19 PM
the new video looks great man, even though deoxys loooks kinda out of place and distracting a bit IMO


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mit on May 11, 2010, 09:40:52 PM
Would it be difficult to make those same Sonic changes for the other Sonic models?  Like the Green Sonic with the bangles around his wrists, or the Yellow Sonic with the gold bangles?  Just wondering, because I'm definitely going to edit my own version of a Green Sonic using that blank white one, but it'd be nice if he still had those green bangles.

Also, what about porting it to the vertex-hacked Shadow model? ( http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5184&Moderated=All&Moderated=All ).

I'm not sure what you actually changed to get rid of the tinting, so it might be possible for anyone to port it over those models, or it might require you to repeat your process of doing that D:


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 12, 2010, 02:48:38 AM
Way ahead of ya Mit. I just finished doing that. XD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 12, 2010, 02:52:22 AM
It should be easy to make, when one's done, the other are easy to make because of knowing what was the problem

As I said in the download link, I'll make fixed version of the sonics that people request. If you want it to be made in green sonic, I'll make it in green sonic. Vertex hacks can be applied to my fixed sonic, but I can make the fix to an already vertex hacked (shadow) sonic too if you want.

*Wave posted before I finished the post xD*

So a fixed shadow is no longer needed, right? xD


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Kaye Cruiser on May 12, 2010, 03:11:19 AM
Fear the Wavestah's Ultimate Ninja Power! D<


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 12, 2010, 07:25:11 PM
Improved Crisis City (now with shadows on the ground)

(http://i43.tinypic.com/352lv0z.jpg)

http://www.youtube.com/watch?v=GijtuVBzjUQ

I've fixed a lack of shadows in some part of Fourside too

(http://i42.tinypic.com/2lkqkjc.jpg)

And an awesome pic xD

(http://i39.tinypic.com/wk2x01.jpg)


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Hollow on May 12, 2010, 08:23:59 PM
You are amazing!


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Triple Seven on May 12, 2010, 10:48:20 PM
One wonderful day Mewtwo will formally announce that he's working on Melee Peach's Castle and that the giant bullet is totally possible. Then, of course, he'll get distracted doing ten other awesome levels at once. Really love your Fourside and MK64 (hoping you'll revisit those pipes soon), and looking forward to FoD and Facility. Keep up the great work.


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: DocStrange on May 13, 2010, 12:33:42 AM
I noticed in your Rayquaza lake video that you have the stage over Spear Pillar. I've been trying for some time now to figure out a way to make it so the only version of Spear Pillar that loads is the Dialga one, and I was thinking maybe you could help me, since I'm really confused as to how Spear Pillar works. I was trying to port the Dialga version over the other two, but I don't think it's possible to do anything but have Dialga doing the other two pokemon's attacks using that method, so I was wondering if you could suggest a way to maybe port the Dialga version to another stage and then possibly use a rel to put that back over Spear Pillar. Does your Rayquaza Lake just replace one version of Spear Pillar, or is it the only one that's ever loaded?


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 01:59:27 AM
One wonderful day Mewtwo will formally announce that he's working on Melee Peach's Castle and that the giant bullet is totally possible. Then, of course, he'll get distracted doing ten other awesome levels at once. Really love your Fourside and MK64 (hoping you'll revisit those pipes soon), and looking forward to FoD and Facility. Keep up the great work.

xD

Well, thanks, but I don't think I'm going so far, explosions and such are depending on the content of the rel files, and that's yet to be developed by phantom wings.

Anyway, I have many many projects before I'm trying a melee Peach's Castle, maybe ten or more xD


I noticed in your Rayquaza lake video that you have the stage over Spear Pillar. I've been trying for some time now to figure out a way to make it so the only version of Spear Pillar that loads is the Dialga one, and I was thinking maybe you could help me, since I'm really confused as to how Spear Pillar works. I was trying to port the Dialga version over the other two, but I don't think it's possible to do anything but have Dialga doing the other two pokemon's attacks using that method, so I was wondering if you could suggest a way to maybe port the Dialga version to another stage and then possibly use a rel to put that back over Spear Pillar. Does your Rayquaza Lake just replace one version of Spear Pillar, or is it the only one that's ever loaded?

Rayquaza's lake goes over Dialga's Spear Pillar, nothing more. I suppose the rel file contains the info for the 3 versions of the stage, and loads the data depending on which version are you using. I'm not sure of this anyway. The only thing I know is that without Spear Pillar's rel, there will be no attacks, no animations, no lasers, no slowdowns, nothing. And the only way I can figure out for making only Dialga appear is using some ocarina code that makes the Dialga version being always loaded. I'm sorry ^^U


Title: Re: Mewtwo2000's showcase [Battlefield Over Rayquaza's Lake] (11 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:49:34 AM
I have a question to anybody reading:

What the hell I have to do in order to get featured in the Blog??? xD

I got featured when I had only 2/3 stages, with MK64 in beta1 and Mario Villains. Now that I have Battlefield64, Battlefield over Lake, Fourside, Venom, MK64 beta2, and the Shadow System for every stage (not used by anyone, it's a shame), I'm never getting featured!! xD

I would like to showcase my (in my opinion) cool stages to everyone, at least when Rayquaza's lake is out, because not everyone is entering the forums, and Retos Nintendo Team is a good place to showcase, but there are never more than 200 visits a day. Getting them in kc-mm's blog would make them reach to everybody for sure.

What should I do? Settle for my actual situation? Request anyone in here to be featured? Try to join a bigger team such elitesmashhackers or kc-mm itself? (Plasmakirby is part of some teams at the same time, it wouldn't be a problem) I need some suggestions ^^U

Suggestion1 (by me): Shut up and upload that ****in stage of yours at once!! xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 05:32:36 AM
Yeah, why aren't you on the blog? I'd put you there almost every day. Vish got his spongebob entered.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 05:40:19 AM
Vishkugeta is part of the kc-mm team, he can post his own stuffs whenever he wants xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: DocStrange on May 13, 2010, 08:54:19 AM
It's baffling that you aren't in the blog, I thought for sure Fourside would go in, that was better than 98% of the stuff I see in the blog. You should just contact one of the moderators.

Oh, and on the topic of Spear Pillar, that's pretty much the conclusion I gathered. I don't know if you would be able to do anything with this info for your stage, but if you use a rel to port Tengan_1 over another stage you still get all of the attacks for Dialga, the only thing that's messed up is he doesn't make sound effects and the dust fro the stage being destroyed and the aura flash from when he jumps forward doesn't appear. So if you want you may be able to put Rayquaza over a different stage so you can get it every time, and depending on how your stage is made it may not affect it any.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 12:08:50 PM
It's baffling that you aren't in the blog, I thought for sure Fourside would go in, that was better than 98% of the stuff I see in the blog. You should just contact one of the moderators.

Oh, and on the topic of Spear Pillar, that's pretty much the conclusion I gathered. I don't know if you would be able to do anything with this info for your stage, but if you use a rel to port Tengan_1 over another stage you still get all of the attacks for Dialga, the only thing that's messed up is he doesn't make sound effects and the dust fro the stage being destroyed and the aura flash from when he jumps forward doesn't appear. So if you want you may be able to put Rayquaza over a different stage so you can get it every time, and depending on how your stage is made it may not affect it any.

From your words, my stage should be affected exactly as you said. It's a shame losing the roars, but the other things are not important, so if anyone wants it over another stage, I will tell them to use a rel file for it

I'm not doing it for now, because I have no space for it in other stages other than spear pillar xD

Thanks :P


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: DocStrange on May 13, 2010, 01:06:11 PM
It's actually surprising how much harder the stage is without the audio cues that something bad is about to happen lol. Anyway, are you sure that stuff is tied to the rel and not somewhere in the pf/effect area? I'm planning on poking around there and seeing what's what today.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 01:35:10 PM
The rel says the stage what to load I think. The effects and such things should be where you say, but the trigger for them is the rel file. If things work by name, then the rel file as is doesn't work well with effects

Anyway, I don't know a thing about it, I'm only specullating ^^U

---

Quick stage from a request/suggestion

The idea

(http://img684.imageshack.us/img684/8339/suggestedstage.jpg)

The stage (the pic is old, I have improved the stage, but's enough to show)

(http://i39.tinypic.com/29z38y9.jpg)


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 01:36:41 PM
Is that Giratina 2-d?

EDIT: You could always talk to Jack about being on the team.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 01:37:35 PM
It is. I'm gettin him more far away to be less noticeable. I thought it was a good pic of him.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 01:40:54 PM
It is. I'm gettin him more far away to be less noticeable. I thought it was a good pic of him.

The first one really looks like a 3-D model too. But as for the blog you can always PM Jack.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: DocStrange on May 13, 2010, 01:46:59 PM
Why don't you use the trophy of Giratina? It's not like it's going to be animated either way, right? (Never mind, I haven't looked at trophies in like 2 years and forgot there wasn't a trophy lol) And yeah no luck messing with the effects data. I was thinking if I renamed stuff it would maybe trick the rel into loading what I wanted, but it outsmarted me lol.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:02:49 PM
Oh, so there's a trophy? i didn't know that, I'm going to see it right now xDD

EDIT: There's no giratina trophy ^^U


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 02:14:47 PM
How do you do this? You know everything I like! *tears of joy*


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:21:18 PM
The idea is from hero1771 in smashboards

New pic

(http://i39.tinypic.com/209sr44.jpg)

I think I'm leaving it as is, it's a simple stage but it's no bad at all ^^U


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 02:25:04 PM
I have a great idea.
Make a stage from LoZ where Ganon and Link are fighting in the background!
That would be soooooo epic.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Kaye Cruiser on May 13, 2010, 02:26:24 PM
Hollow, stop spamming! >_>;;

Also...What stage will this be over Mewtwo? :3

Edit: Hollow, there's an edit button! Use it! >_O;;


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:30:07 PM
It is designed for battlefield right now, but I'll try to make it compatible with final destination too. I'm not sure I'll be able to make it for wifi room, too much animated models for it I guess


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Kaye Cruiser on May 13, 2010, 02:30:55 PM
Final Destination would be quite awesome. :3

Also, would it be possible for someone to put it on one of the Spear Pillars if they used a rel file? o.o


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Beyond on May 13, 2010, 02:35:30 PM
Wow. Mewtwo 2000, how do you keep it up? You just release great hack after great hack. I would think that you would run out of ideas or something by now, but you don't.

I love all your stages. Keep it up.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 02:42:22 PM
Everyone else gives him ideas. Like me.

No. He already has plans.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Kaye Cruiser on May 13, 2010, 02:45:45 PM
Hollow, do you WANT to get reported? Just be quiet and let the man work how he wants. Please. -.o'

In any case...It really is baffling to me as to why none of your stuff has even been featured on the blog, let alone you being invited to the team. You're by far the best stage hacker out there, and you deserve it much more than anyone else.

I think I'll have a little chat with Jack about that. >.>


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Vish on May 13, 2010, 02:52:38 PM
Hollow, do you WANT to get reported? Just be quiet and let the man work how he wants. Please. -.o'

In any case...It really is baffling to me as to why none of your stuff has even been featured on the blog, let alone you being invited to the team. You're by far the best stage hacker out there, and you deserve it much more than anyone else.

I think I'll have a little chat with Jack about that. >.>

One of his stages actually was. That "What is love - mario villains" one. And I think the reason he hasn't been invited to the team is because he's on Retos Nintendo Team, and if he was to join KCMM, he'd have to leave that team since I had to leave mine.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 02:57:04 PM
That's surprising to me, you had to leave your team in order to enter kc-mm?

Then, why is Plasmakirby in both kc-mm and ESH, and even more teams? I remember have seen Crisis City featured by him in at least 3 pages when it was released O.o


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 03:01:31 PM
PlasmaKirby is a Mod here. So he probably just talked to Jack about putting it up. He's not part of the team here.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 03:04:30 PM
Oh, ok then xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 03:06:01 PM
You can always request a feature. Although that's a matter of the actually being an open slot on the calendar.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Vish on May 13, 2010, 04:36:31 PM
You could request a feature if you want since there's an open slot for tomorrow.

And also, I think PlasmaKirby was actually on the team at some point. His name is still on the calendar, but in the "dead" slot.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 05:33:19 PM
You could request a feature if you want since there's an open slot for tomorrow.

And also, I think PlasmaKirby was actually on the team at some point. His name is still on the calendar, but in the "dead" slot.

Where / to who / which way do I request the feature then? Should be a single stage or a recopilation of my best ones? Where's that calendar?


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 05:35:27 PM
You could request a feature if you want since there's an open slot for tomorrow.

And also, I think PlasmaKirby was actually on the team at some point. His name is still on the calendar, but in the "dead" slot.

Where / to who / which way do I request the feature then? Should be a single stage or a recopilation of my best ones? Where's that calendar?

Only members can view the calendar. And you should do fourside, mario 64 and battle field alive lake.

Try PMing Jack.

EDIT: FalconPuff too :P


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 05:40:29 PM
Not to mention that palkia/dialga/darkrai/giratina stage. :af2:


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 05:41:31 PM
But that's a really simple one O.o xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 05:46:19 PM
But that's a really simple one O.o xD

It is but I think most people think anything you do is OMGEPIC!!!

So when you do a simple stage people may think it wasn't that simple. PM Jack and Vishku can try talking to Jack. Since there's an open slot for tomorrow.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Monstermash on May 13, 2010, 06:10:55 PM

Only members can view the calendar. And you should do fourside, mario 64 and battle field alive lake.

Try PMing Jack.

EDIT: FalconPuff too :P

Speaking of which, when is your Alive Rayquaza's Lake stage going to be released? I don't mean to pester you, but I CAN'T WAIT for your stage! Great work!


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 06:21:47 PM
I can't do stage hacks, so anything you make is godly to me.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Wulfbang Meow on May 13, 2010, 06:22:08 PM
you know, i was curious about that myself, how does one get featured on the blog? i thought i read something about there being a place where you can send a submission, but idk...

i would actually like to post some of my stuff too, but i think i fall short due to the fact that the stuff i have that gets popular had to be edited by/came from someone else :(


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 06:23:03 PM
You have to ask Jack, and the blog calander is usually full anyway.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 06:26:26 PM
you know, i was curious about that myself, how does one get featured on the blog? i thought i read something about there being a place where you can send a submission, but idk...

i would actually like to post some of my stuff too, but i think i fall short due to the fact that the stuff i have that gets popular had to be edited by/came from someone else :(

There were ways of getting featured often back when there very few team members. This was to keep the site updated daily with nice hacks. Now it's a daily occurrence. Vishku is the tourney mod so maybe he can talk to Jack about tourney and submission features.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 07:17:21 PM
The new stage is up (the dialga/palkia/darkrai one)

(http://i44.tinypic.com/6qzb6c.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6002&Moderated=All


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 07:23:53 PM
MEWTWO!!!!!

You should have PMed Jack earlier =(

He didn't have any PMs from you when he got on before.

BTW I talked to Jack and am making a thread for people who want to get featured now.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 07:36:58 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 07:43:15 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD

No PM him. With 3 pics of each stage, videos and the info with a brawlvault link. That should get you one the blog from what we talked about. That doesn't mean everyone else reading this should and I recommend waiting for the thread.

EDIT: BTW the matter of KC:MM team members on more than one team has been settled. So no need to bring it u any further.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: misterpimp5757 on May 13, 2010, 07:59:23 PM
it would be cool if you did the same stage but with red gyrados


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 08:08:36 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD

No PM him. With 3 pics of each stage, videos and the info with a brawlvault link. That should get you one the blog from what we talked about. That doesn't mean everyone else reading this should and I recommend waiting for the thread.

EDIT: BTW the matter of KC:MM team members on more than one team has been settled. So no need to bring it u any further.

Don't understand O.o

You mean me being in a team makes me not able to be featured? >.<


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 08:14:40 PM
Holy [censored], this way I'm never getting featured xDDD

Should I PM him or something or just wait to that thread in which anyone will participate? xD

No PM him. With 3 pics of each stage, videos and the info with a brawlvault link. That should get you one the blog from what we talked about. That doesn't mean everyone else reading this should and I recommend waiting for the thread.

EDIT: BTW the matter of KC:MM team members on more than one team has been settled. So no need to bring it u any further.

Don't understand O.o

You mean me being in a team makes me not able to be featured? >.<

Being on another team means you can't be on KCMM. I meant the issue with plasmakirby on 2 teams has been settled but leave it at that. PM Jack everything I said in a nice orderly fashion and you'll probably be featured as soon as possible. It's just that since you're part of another team you'll never be on the blog otherwise.

Keep in mind I have no power to do anything here. Just some influence with the team members on this site. I talked to Jack about you being featured and that's why I'm making a thread for features. Although you're work is amazing so you shouldn't have a problem.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 08:17:46 PM
Okay, thanks a lot ^^

Well, I'm making the last video of rayquaza's lake right now, I've just finished the stage some minutes ago, so I'm uploading it in minutes. After this I'll send some info to Jack with fourside, mushroom, battlefield64 and rayquaza. These are my best stages I guess O.o


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 08:19:32 PM
Okay, thanks a lot ^^

Well, I'm making the last video of rayquaza's lake right now, I've just finished the stage some minutes ago, so I'm uploading it in minutes. After this I'll send some info to Jack with fourside, mushroom, battlefield64 and rayquaza. These are my best stages I guess O.o

Just needs at least 3 pics, video and brawlvault link.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 08:21:11 PM
Ok, no additional info, only 3 pics and video. I have all of this xD


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 08:22:37 PM
Ok, no additional info, only 3 pics and video. I have all of this xD

I meant that on top of the info.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Hollow on May 13, 2010, 08:25:03 PM
this stage will have so many dl's.
*bows*


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 09:36:27 PM
Finally, I've got the video... Not much quality and sound is retarded, but it shows how's the stage for the release

http://www.youtube.com/watch?v=03-IHWqAHic

I'm releasing it just now


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: dingo on May 13, 2010, 09:43:11 PM
Rayquaza coming out of the lake. It's like a Godzilla stage in the making XD

BTW tomorrow's still open if you haven't PMed him yet.


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mewtwo2000 on May 13, 2010, 09:47:46 PM
I'm PMing him just when I finish the vault entry for this one xD

Edit: Finished entry, PM sent

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6006&Moderated=All)


Title: Re: Mewtwo2000's showcase [Finishing Alive Rayquaza's Lake] (13 may 2010)
Post by: Mocha. on May 13, 2010, 11:01:01 PM

Yours is a known problem. In the download I mention it I guess. You're using the stage as a simple replacement for Onett, don't you? The stage has this sliding problem when used this way. The stage works, but with that bug. If you're using some stage expansion code and you're still using Onett, then you should move the stage to Newpork or a Custom. If you don't care about onett, then you can get a final destination rel file for Onett and the problem will be fixed.


Ah so that explains it! Yeah I used the Onett texture replacement, I see you've mentioned it on your page. My bad... I'll try it on FD sometime like you said. Thanks for replying and keep up the fantastic work =)


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake UPLOADED] (14 may 2010)
Post by: Monstermash on May 14, 2010, 06:35:06 AM
Ummm... Is your Alive Rayquaza's lake corrupted? When I select it from the Stage select screen, it freezes. But it also freezes if I try to open up 2.pac in Brawlbox... Or is there something I'm missing here? Great work on your stage BTW

EDIT: Wait... do you need Riivolution to make the stage work?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake UPLOADED] (14 may 2010)
Post by: Mewtwo2000 on May 14, 2010, 02:18:10 PM
Yeah, it was corrupted, apologies about that, some problem with mediafire I guess

The download link is now fixed


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Hollow on May 14, 2010, 02:24:50 PM
Mewtwo. Is there a way you could teach me to hex?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: dingo on May 14, 2010, 02:29:48 PM
Mewtwo. Is there a way you could teach me to hex?

I posted a tutorial in the family thread.


@ Mewtwo2000

I can move the hats and things by bone but sizing them is a problem without vertexing. After I finish them I'll send them to you or Vishku for sizing if you don't mind.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: ItalianStallion on May 14, 2010, 03:16:31 PM
every single stage that i wanted u to release has been released. thanks so much Mewtwo. now, wats next? lol


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Mit on May 14, 2010, 03:32:39 PM
Moar Meleeeee

Or 64.

Any past stages are fine :)


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Beyond on May 14, 2010, 03:35:49 PM
Moar Completely new stages.

If I wanted to play on 64 or Melee stages, I would play the original SB or Melee.

But I love Fourside. I love it. A lot.  :D


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: DocStrange on May 14, 2010, 03:55:06 PM
I ported Alive Rayquaza over Tengan_2 and it's actually really cool. Palkia's lighting does weird, neat things to the stage and his screen flipping is much less terrible on aa flat walk-off stage. I tried to portit to Tengan_3 also, but (I'm assuming) it caused a freeze when I selected it.

EDIT: tried importing the extra model data from Cresselia back in and it still froze. Probably not impossible to get working but also probably not worth the effort.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Monstermash on May 14, 2010, 04:33:27 PM
I ported Alive Rayquaza over Tengan_2 and it's actually really cool. Palkia's lighting does weird, neat things to the stage and his screen flipping is much less terrible on aa flat walk-off stage. I tried to portit to Tengan_3 also, but (I'm assuming) it caused a freeze when I selected it.

EDIT: tried importing the extra model data from Cresselia back in and it still froze. Probably not impossible to get working but also probably not worth the effort.

Oh really? Can you upload the ported Tengan_2 stage? Or can you tell how to port stages?

EDIT: Is there a code out there that only makes tengan_1 selectable?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: DocStrange on May 14, 2010, 04:57:09 PM
Here it is. Mewtwo, if you don't want this here, let me know and I'll get rid of it.

http://www.mediafire.com/?zenn2edd2on

(I'd also feel bad if I didn't point out that this required absolutely NO skill/work WHATSOEVER on my part. There, my conscience is clean :happy: )


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Monstermash on May 14, 2010, 05:07:04 PM
Here it is. Mewtwo, if you don't want this here, let me know and I'll get rid of it.

[url]http://www.mediafire.com/?zenn2edd2on[/url]

(I'd also feel bad if I didn't point out that this required absolutely NO skill/work WHATSOEVER on my part. There, my conscience is clean :happy: )


Thanks SO much

EDUT: Ummm.... Although Palkia's purple fog makes the stage look really cool, is there any way to remove it? :af:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: GameWatching on May 15, 2010, 06:53:26 AM
Great Stages !!
You should do 25m


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Hollow on May 15, 2010, 06:54:34 AM
You're a modeler. What do you mean? Character? Or stage? I might have some work for you.
Awesome avatar. Ganon rules.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: DocStrange on May 15, 2010, 07:10:17 AM
Here it is. Mewtwo, if you don't want this here, let me know and I'll get rid of it.

[url]http://www.mediafire.com/?zenn2edd2on[/url]

(I'd also feel bad if I didn't point out that this required absolutely NO skill/work WHATSOEVER on my part. There, my conscience is clean :happy: )


Thanks SO much

EDUT: Ummm.... Although Palkia's purple fog makes the stage look really cool, is there any way to remove it? :af:


Probably, by messing with the Scene Data, but I don't care enough to try lol.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake DOWNLOAD FIXED] (14 may 2010)
Post by: Mewtwo2000 on May 15, 2010, 09:05:59 AM
Well, I did not make it for the palkia's because of the sound of the roar, I think dialga's is fitting much better.

Anyway, I've changed the file to be able to load in both stgtengan_1 and stgtengan_2, with no purple fog. Thanks for the idea docstrange.

About my next stage... I guess I'll make the 3D saffron city quickly and then I'll try to make some advances in facility and FoD... Not sure though O.o


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: ᆘ유 | 유유 on May 15, 2010, 09:36:47 AM
Mewtwo2000, may I feature some of your stages on the KCMM blog?



Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 20
Post by: Mewtwo2000 on May 15, 2010, 09:43:30 AM
I asked jack h if he could make it, but I got no response from him yet

If you want to feature some of them, I would be so pleased with it ^^

I told jack to feature mushroom64, battlefield64, venom, rayquaza's and fourside I guess. But feel free to feature the ones you prefer from my whole collection =P

Thanks =)

EDIT: Message for stage hackers willing to make a night version of rayquaza's: I will be making the night version of it, so forget about it xD


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: ᆘ유 | 유유 on May 15, 2010, 09:44:25 AM
Jack can't do it, so he asked me to. :)


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mewtwo2000 on May 15, 2010, 09:45:34 AM
Okay ^^

Will you need something in order to make it?


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: ᆘ유 | 유유 on May 15, 2010, 09:48:14 AM
Nope, this topic has more then enough. I'll feature the stages you listed above.

EDIT: Its up.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Lord_of_D: on May 15, 2010, 10:49:56 AM
YAY, did it replace to cressalia? i dont like her D:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Monstermash on May 15, 2010, 12:50:21 PM
I asked jack h if he could make it, but I got no response from him yet

If you want to feature some of them, I would be so pleased with it ^^

I told jack to feature mushroom64, battlefield64, venom, rayquaza's and fourside I guess. But feel free to feature the ones you prefer from my whole collection =P

Thanks =)

EDIT: Message for stage hackers willing to make a night version of rayquaza's: I will be making the night version of it, so forget about it xD

Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. :af:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: ᆘ유 | 유유 on May 15, 2010, 04:26:26 PM
Mewtwo, you're the smartest stage person I know.

I need your help making Hidden Palace 3D.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: hughie on May 15, 2010, 05:47:21 PM
Heya Mewtwo, i need help and from Oizen said, you're the smartest stage person I know.
So i need help animating a model. :P U up 4 it? :D


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: dingo on May 15, 2010, 07:24:19 PM
There are other people. You just may not always know :af:


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: DocStrange on May 15, 2010, 08:17:05 PM
So I've had an idea kicking around my head for a while and I figured I may as well throw it out here. It may be impossible, but if anyone can do it you can. How about a new Poke Floats? It could be made with the trophies in Brawl and maybe even some animated ones from MPR. It wouldn't have to be exactly like the one in Melee, and in fact it would probably be cooler if it wasn't. Just thought I'd toss that out there.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: dingo on May 15, 2010, 08:31:34 PM
A pokefloat stages wouldn't be that hard...correct me if I'm wrong Mewtwo but wouldn't one just be pokemon models that move with collisions on them. They just have to loop back in place.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: ᆘ유 | 유유 on May 15, 2010, 09:04:37 PM
A pokefloat stages wouldn't be that hard...correct me if I'm wrong Mewtwo but wouldn't one just be pokemon models that move with collisions on them. They just have to loop back in place.
But do we have all the pokemon models?

The import ones have lousy lighting.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mit on May 15, 2010, 11:12:55 PM
Trophy models.

Moar Saffron City.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 20
Post by: Mewtwo2000 on May 16, 2010, 05:31:55 AM
Someone requested me a new pokefloats not much ago in one of my youtube videos

I think I should make it, it's only what dingoberriz says, animated pokemon with a loop and collisions. I'll try to make saffron quickly this monday/tuesday and I'll make a quick pokefloats too =P

About the imports, I managed to make them look exactly as the ones in the game, just look to rayquaza's lake. They're not working fine in every modeldata, but when I find one where they are, then they're working well forever xD

Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. :af:

Sure, post them here :P


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Monstermash on May 16, 2010, 07:41:24 AM
Someone requested me a new pokefloats not much ago in one of my youtube videos

I think I should make it, it's only what dingoberriz says, animated pokemon with a loop and collisions. I'll try to make saffron quickly this monday/tuesday and I'll make a quick pokefloats too =P

About the imports, I managed to make them look exactly as the ones in the game, just look to rayquaza's lake. They're not working fine in every modeldata, but when I find one where they are, then they're working well forever xD

Any way you could make that over STGTENGAN_3? That would be awesome. BTW, I made some Custom Stage Selection Icons, Previews, and Names for your Alive Rayquaza's Lake and Crisis City. If you want, I could post them here. :af:


Sure, post them here :P


K, I'm posting.  :af: I have made quite a few more since my last post, so I'll post those too. Not all of them have previews however... some only have names and icons. Anyways:

(http://i753.photobucket.com/albums/xx174/MonstermashCSP/shroomname.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/shroomicon.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/menselmapfrontstname58.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/foursidecopy.png)    (http://i753.photobucket.com/albums/xx174/MonstermashCSP/menselmapfrontstname01.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/fightingpolygonteamstag.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/mariovilliansname.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/loveicon.png)
(http://i753.photobucket.com/albums/xx174/MonstermashCSP/goldname2.png)
(http://i753.photobucket.com/albums/xx174/MonstermashCSP/goldicon.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/MenSelmapFrontStname55.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/MenSelmapIcon01.png)    (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Stageimage_large.jpg)                              (http://i753.photobucket.com/albums/xx174/MonstermashCSP/AliveRayquazasLake_name.png) OR THIS NAME ----> (http://i753.photobucket.com/albums/xx174/MonstermashCSP/LakeofRage_name.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/LakeofRage_small2.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/LakeofRage_big.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Legends_name2.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Legends_small.png) (http://i753.photobucket.com/albums/xx174/MonstermashCSP/Legends_big.png)

Photobucket screwed some of the pictures up, they're not really that blurry... They clear up when you actually put them in brawlbox though, so it's OK I guess

All of these go in: pf\menu2\sc_selmap.pac\Misc_Data[80]\textures

***Now if you are experiencing freezing with your sc_selmap, in brawlbox, change the format of all the small icons to CMPR.

Hope you enjoy!


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: DocStrange on May 16, 2010, 09:36:04 AM
Wow, I was expecting to hear a bunch of reasons why Poke Floats would never work, I am now full of excite! Btw, congrats on your front page feature, you've deserved it for some time now.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Hollow on May 16, 2010, 02:18:00 PM
I propose bringing back melee Battlefield. That was awesome!


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Chuy on May 16, 2010, 02:31:00 PM
I propose bringing back melee Battlefield. That was awesome!
someone made it i believe i just can't remember who though
Yep i was right it's in the vault now to fix it


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Hollow on May 16, 2010, 05:50:24 PM
Show Me!


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: hughie on May 16, 2010, 05:54:09 PM
Can you teach me how to animate a stage?
I have trouble on this kind of stuff :\


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 02:30:47 AM
Heya Mewtwo, i need help and from Oizen said, you're the smartest stage person I know.
So i need help animating a model. :P U up 4 it? :D

Sure, just tell me what do you need to know :P


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: hughie on May 17, 2010, 05:23:43 AM
Heya Mewtwo, i need help and from Oizen said, you're the smartest stage person I know.
So i need help animating a model. :P U up 4 it? :D

Sure, just tell me what do you need to know :P
K, so i imported a model over a stage, and made a animation for it, but i dont know
how to animate it. I was think you'd know because you did it on most of your stages.


Title: Re: Mewtwo2000's showcase [Alive Rayquaza's Lake (works on palkia's)] (15 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 05:33:11 AM
The animation must be in the same modeldata than the model, and if you want it to loop, you need to make the unknown2 value of the animation to be 1

Try that and tell me if you got it working well xD


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Lord_of_D: on May 17, 2010, 10:40:57 AM
O: saffron city, i hope you make appaer the pokemons like chansey and porygon from the center like in the 64


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 11:16:24 AM
Yeah, but they will only show, no effect on them ^^U


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Lord_of_D: on May 17, 2010, 11:19:59 AM
Yeah, but they will only show, no effect on them ^^U
:oshi:


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: NecroMasterX on May 17, 2010, 12:00:55 PM
You are the greastest brawl stage hacker. Also, I'm planning to attempt to recreate mk2 from melee, I'm probally gonna need your help.


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 04:36:57 PM
Then I will help you =)

Oh, by the way, here's the first pic of Saffron City

(http://i43.tinypic.com/119v7fb.jpg)

It's in an early state, of course. Just showing I've started it :P


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: hughie on May 17, 2010, 04:37:31 PM
The animation must be in the same modeldata than the model, and if you want it to loop, you need to make the unknown2 value of the animation to be 1

Try that and tell me if you got it working well xD
K thnx


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Chuy on May 17, 2010, 04:44:25 PM


Oh, by the way, here's the first pic of Saffron City

([url]http://Awesome[/url] picture if awesome)

It's in an early state, of course. Just showing I've started it :P

Nice really can't wait til you finish it


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Mewtwo2000 on May 17, 2010, 06:51:59 PM
I hope it won't be taking much days to do. It should be quite easy and simple.

I bring you new pics of Daytime Fourside xD

(http://i42.tinypic.com/2m5xxmx.jpg)

(http://i43.tinypic.com/255nihd.jpg)

Hope you like it, I did my best ^^U

It will be released tomorrow

EDIT: I'm wondering... You know Fourside has some lightings and more than one background/moon that you can enable by using brawlbox. I'm meant to make the same thing with the daytime version, being that twilight/dusk image in there one of the skies/light sets for it... But regarding some people is not able / doesn't know how to use brawlbox, shall I make separate downloads for them?

Give your opinion please O.o


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Segtendo on May 17, 2010, 07:11:47 PM
Hmmm, nice ideas.


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Hollow on May 17, 2010, 07:34:42 PM
You are the Stage God. I crown you.


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: ItalianStallion on May 17, 2010, 09:19:13 PM
amazing lookin stuff but, no need to remind u though lol


Title: Re: Mewtwo2000's [Starting Saffron 64 / fixing Daytime Fourside] (17 may 2010)
Post by: Wulfbang Meow on May 18, 2010, 07:13:01 AM
@mewtwo 2000, i usually create a Zip file for anything that i make that requires multiple files. it should help to place a small Readme File so that people dont get confused.

yeah, taking 3 GOOD pics of my hack, uploading all the rest to photobucket via a new album, posting on my site GD and KCMM, giving a good description, packing the files into a Zip with info, uploading to mediafire, then grabbing each and every link and placing them right...

yeah, im all about quality  :af: maybe someday ill throw in youtube vids.. once i fix my wii that is.. just a matter of time.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 11:23:36 AM
As someones said in smashboards, there are noobs that even having tutorials and readmes, wouldn't be able to make the proper changes to the stage to enable the different versions inside, so I'm making 3 different Vault entries.

3? Day, dusk... and?

This one

http://www.youtube.com/watch?v=D8lMIaaJ1p0


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: laeryn on May 18, 2010, 11:50:24 AM
Hey Mewtwo, I'm asking you because you are definitely one of the more active (if not the most) stage makers out there.
Would it take long for you to take the recently released  Mario Circuit Stage (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5863&Moderated=All) and make it playable on the roof of Peach's Castle (leaving the tower on the background to make it good for battling)?
(Or you could just use it as a background and make a different battlefield suspended into the air. Even importing Battlefield or Smashville could be an option).
I think we need a good Peach's Castle stage.

Btw, your works on Fourside are awesome.
Oh, and could you tell me where I can find the Raichu you use in the last video?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: hotdogturtle on May 18, 2010, 11:53:47 AM
Using the ASL to randomly select any of the Fourside versions is going to be pretty cool.

And I have a question, which rain model are you using in that? I was making a stage involving rain but it had a glitch.

Edit: I could make that castle stage, and I might even do it today. It's a different shape than Melee's castle, but I'll see if I can make it work anyway.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 12:13:31 PM
Hey Mewtwo, I'm asking you because you are definitely one of the more active (if not the most) stage makers out there.
Would it take long for you to take the recently released  Mario Circuit Stage ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5863&Moderated=All[/url]) and make it playable on the roof of Peach's Castle (leaving the tower on the background to make it good for battling)?
(Or you could just use it as a background and make a different battlefield suspended into the air. Even importing Battlefield or Smashville could be an option).
I think we need a good Peach's Castle stage.

Btw, your works on Fourside are awesome.
Oh, and could you tell me where I can find the Raichu you use in the last video?


I could try it, sure, it shouldn't take me much time I guess.

About the raichu, it's an edited version of one I got some time ago from stacksmash I guess. The ears were not good for me and I edited them. So that raichu is not in the internet right now. There are some good raichus over there, but if you don't like any of the ones you find, then I'll upload mine

Using the ASL to randomly select any of the Fourside versions is going to be pretty cool.

And I have a question, which rain model are you using in that? I was making a stage involving rain but it had a glitch.

Edit: I could make that castle stage, and I might even do it today. It's a different shape than Melee's castle, but I'll see if I can make it work anyway.


The rain in stgearth. Is your glitch a freeze in the animation of water? If so, just delete all the animations except the 'loop' ones. Or place them in the first place, it's the same.

If that's not the case, then tell me what's that glitch O.o

I leave the castle stage to you then :P


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: hotdogturtle on May 18, 2010, 12:22:47 PM
The glitch was that the rain would animate for about a second, then disappear completely for a second before falling again. This was a while ago and I haven't worked on that stage recently since I've been doing other minor projects. Next time I go back to it, I'll try re-exporting the model from STGEARTH and starting fresh.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 01:25:36 PM
The glitch was that the rain would animate for about a second, then disappear completely for a second before falling again. This was a while ago and I haven't worked on that stage recently since I've been doing other minor projects. Next time I go back to it, I'll try re-exporting the model from STGEARTH and starting fresh.


That's okay :P

BTW, new video, the dusk version

http://www.youtube.com/watch?v=8zvnR-kPUlg

Next video, the normal daytime, and after that I'll upload them xD


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: dingo on May 18, 2010, 01:31:20 PM
Hey are you going to make the UFOs fade in and out?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: hotdogturtle on May 18, 2010, 01:38:55 PM
It does fade in and out, it's just Youtube's bad framerate that doesn't show it flashing before it disappears.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: dingo on May 18, 2010, 01:42:02 PM
It does fade in and out, it's just Youtube's bad framerate that doesn't show it flashing before it disappears.

Thank you for that.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: ??_? on May 18, 2010, 01:49:55 PM
As someones said in smashboards, there are noobs that even having tutorials and readmes, wouldn't be able to make the proper changes to the stage to enable the different versions inside, so I'm making 3 different Vault entries.

3? Day, dusk... and?

This one

[url]http://www.youtube.com/watch?v=D8lMIaaJ1p0[/url]

day and dusk are done with what stages scene data?
also, a night time version or snow would be cool, I'll make it if you like


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:09:02 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: ??_? on May 18, 2010, 02:12:52 PM
thats understandable.
I meant just a plain night version with no rain though. and are you using lighting from smashville?
EDIT: ok nevermind xD


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:15:21 PM
The plain night... Is the original one, isn't it? O.o


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: DrKoala on May 18, 2010, 02:18:06 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.
Waitwaitwait. You can really edit the Scene Data, and not just replace them?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: ??_? on May 18, 2010, 02:19:55 PM
The plain night... Is the original one, isn't it? O.o
:>.>palm: oye... I was thinking of saffron...my bad.  I was just wondering if you had been successful in using smashvilles scene data in other stages.


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:34:50 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.

Waitwaitwait. You can really edit the Scene Data, and not just replace them?


Sure, I made my first edit when doing the Venom I have in the Vault right now. The one I uploaded earlier to the Vault's existence had the same but a little darker. You can still see the pics of both of them in the OP

Oh, and for Battlefield 64 I made a mix of two scenedatas. But the first EDIT I made was Venom's. And I've edited every scenedata I've used since then I guess O.o

BTW, I can edit fogs too. Just like to the fogs in these Foursides when they're up.

The plain night... Is the original one, isn't it? O.o

 :>.>palm: oye... I was thinking of saffron...my bad.  I was just wondering if you had been successful in using smashvilles scene data in other stages.


I think I've not tried to use it yet. Why should it be troublesome anyway? O.o

--

Almost forgot, the last video is up now, the next thing is making the 3 Vault entries and the instructions for the extras in them xD

http://www.youtube.com/watch?v=ajnahJJI8p4


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: DrKoala on May 18, 2010, 02:48:40 PM
I prefer making them myself xD

The snow was in my mind too, but it will be apart of these 3 because of having to change some textures for making it fully covered by snow.

About having rain in the night version, I'm just updating the original one with a hidden modeldata which is able to be enabled by anyone to make appear the night rainy version.

As my stage, I want to make any standard version of it myself :P

Oh, about the scenedatas, they're all edited by me. The day one is the one in the night version but edited by me, if I'm not wrong. The dusk is an edited version of one scenedata in distant planet. The rainy version has another edit of the distant planet one.
Waitwaitwait. You can really edit the Scene Data, and not just replace them?

Sure, I made my first edit when doing the Venom I have in the Vault right now. The one I uploaded earlier to the Vault's existence had the same but a little darker. You can still see the pics of both of them in the OP

Oh, and for Battlefield 64 I made a mix of two scenedatas. But the first EDIT I made was Venom's. And I've edited every scenedata I've used since then I guess O.o


And how can you edit Scene Datas? With what program, or method?


Title: Re: Mewtwo2000's [Making Saffron 64 / finishing Daytime Fourside] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 02:52:17 PM
By hex editing. I've realised that the color of the light comes with the B1, B2, and B3 values inside each item in lights(NW4R). The direction is determined by the values in vec1 and vec2. And the fogs work in a similar way.

So it's just editing with hex workshop those values indeed.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 03:14:10 PM
Well, Daytime Fourside has been uploaded. Standard users don't need anything more than the pac files, and place them such as they did with the original Fourside. But as in the original Fourside, there are some options inside for advanced users. The main option is that the 3 stages are exactly the same, changing them from one to another is quite simple. And mixing them without any external file is possible too.

So, these are the extras:

-In each version, you will find quite a bunch of scenedatas. The modeldata[0] is the one working at that moment. The modeldatas[1x] are for the standard daytime. The difference is that modeldata[10] (modeldata[0] in the standard pac file) has a fog, and modeldata[11] is the same without that fog. Modeldata[12] was used in beta tests, i simply left it behind but it does not look better than the other two in my opinion. The modeldatas[2x] are the ones for the dusk version. Same as above, modeldata[20] (modeldata[0] in the dusk file) is the same as modeldata[21], but having a fog. The modeldatas[3x] are the rainy version ones. Modeldata[30] has a fog, and modeldata[31] doesn't.

-The other extras are the clouds in the pics and videos, and the rain. They are separed, not prepared to work at the same time, as it doesn't make much sense having little white cloudies and a rainy environment. To switch them, just change the position of the two modeldata[101]'s in the file. The first one will be the one loaded by the stage.

-Well, and there's of course the color of the sky. There are 3 colors: blue, orange, and grey. They are in texturedata[0], and the names are sky, sky1, sky2 and sky3. The one working will be sky, and the others will remain unused. So, in the rainy version, there's a sky1, a sky2 and a sky textures. Sky3 is the one loaded, so the name is only sky.

-Oh, I almost forgot. There's one more thing. If you want water effects when you touch the ground (only makes sense when rainy), move down the first of the 2 miscdata[2] you will find in the files. Or move up the second one. Or just delete the first one if you don't want to revert the effect.

By knowing this, it is easy to make a combination of them, like a dusk/rainy version by using the dusk lighting, the rainy modeldata101 and sky2 or sky3. Please make them for yourselves, do not upload them to share. I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.

(http://img15.imageshack.us/img15/9496/al1005182048binout.jpg)

This is it. If you have questions, just ask xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 18, 2010, 03:16:06 PM
Knowing hex lets you turn any awesome thing you can make a lot more epic.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ??_? on May 18, 2010, 03:20:02 PM


I think I've not tried to use it yet. Why should it be troublesome anyway? O.o
any time I've tried using it its froze, and any time I've tried replacing it its froze


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 03:46:11 PM
Yo mewtwo I just got ahold of the original fourside music from earthbound and I think this song will fit the daytime fourside do you want me to upload it? ive also got a bunch of other earth bound music.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 03:59:51 PM
Sure, add it to the vault so everybody can have it ^^


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 04:03:49 PM
Ok will do when I get home ^^


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ItalianStallion on May 18, 2010, 04:08:49 PM
oh [censored] i love this mewtwo. always amazing stuff. i already have nighttime fourside from melee. now im gonna have dusk fourside as well but in a different slot with a different brstm. thanks so much


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 04:16:13 PM
oh [censored] i love this mewtwo. always amazing stuff. i already have nighttime fourside from melee. now im gonna have dusk fourside as well but in a different slot with a different brstm. thanks so much
no problem im gonna be uploading alot of earth bound music.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 18, 2010, 05:37:20 PM
I've seen that someone ported Heartgold Intro as a background for Final Destination. I was not planning to do that, so it's okay, but before someone makes this, I annunce I'm working in a 'Battlefield over the Johto region', aka Ho-oh Battlefield

(http://i47.tinypic.com/2el8jkw.jpg)

It's not finished, of course, as a pokemon stage it will feature some pokemon, like Rayquaza's lake or Rayquaza's battlefield did. So be a little patient if you want it or something xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ItalianStallion on May 18, 2010, 05:38:48 PM
this iwll be a great replacement for fountain of dreams. im already getting tired of it, and Ho-oh is my favorite legendary bird


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 05:45:10 PM
Ok mewtwo uploading Fourside (Original) Earthbound brstm now!


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Queen Chrysalis on May 18, 2010, 05:52:01 PM
Done!  ;D http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6236&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6236&Moderated=All)


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ADJSonic on May 18, 2010, 07:51:19 PM
Suggestion
Mystic Cave 3D


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DocStrange on May 18, 2010, 10:21:55 PM
I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.

If you want me to I'll take that down. I don't want to step on your toes, and I'm not very proud of it anyway. My only condition is that you make a better version ;D


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Vladislak on May 18, 2010, 10:46:40 PM
Awesome stuff. I'll admit I've been downloading some of your stuff for a while and just now got around to actually commenting about them. Sorry about that, I've been busy trying to make brawl content of my own (some of which was actually inspired by your work) ;D.

By the way I'm really excited for Safron City. I've missed that level since the first game, the 2D version is great, but it doesn't feel the same.


Anyway, I was kind of hoping you might have some tips for animating collisions. I'm fine with animating models, but their collisions continue to elude me. I was told that I had to right click the bone of a model with the collisions selected and click snap, but it doesn't seem to have worked. I just fall through it (and yes I set the collisions to the proper collisions types like floor, ceiling, etc).
I hate to post for help outside of the help forum but nobody else seems to know for sure (or at least if they do they don't respond in the help forum).

If you have any ideas as to what I'm doing wrong, I'd greatly appreciate any help. If you're busy though that's okay, I might be able to figure it out.

Thanks.
Again, I'm loving these stages. :P


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: crwys on May 18, 2010, 10:56:10 PM
So for the Alive Rayquaza's lake stage, I just rename it and place it in
private\wii\app\RSBE\pf\stage\melee\STGTENGAN_1.pac
Right?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 03:04:56 AM
I want to be the one making any stage made from my Fourside, with the exception of that Moonside in the vault.

If you want me to I'll take that down. I don't want to step on your toes, and I'm not very proud of it anyway. My only condition is that you make a better version ;D

I've said your Moonside is an exception, so be sure to finish it and make it a good stage xD

Awesome stuff. I'll admit I've been downloading some of your stuff for a while and just now got around to actually commenting about them. Sorry about that, I've been busy trying to make brawl content of my own (some of which was actually inspired by your work) ;D.

By the way I'm really excited for Safron City. I've missed that level since the first game, the 2D version is great, but it doesn't feel the same.


Anyway, I was kind of hoping you might have some tips for animating collisions. I'm fine with animating models, but their collisions continue to elude me. I was told that I had to right click the bone of a model with the collisions selected and click snap, but it doesn't seem to have worked. I just fall through it (and yes I set the collisions to the proper collisions types like floor, ceiling, etc).
I hate to post for help outside of the help forum but nobody else seems to know for sure (or at least if they do they don't respond in the help forum).

If you have any ideas as to what I'm doing wrong, I'd greatly appreciate any help. If you're busy though that's okay, I might be able to figure it out.

Thanks.
Again, I'm loving these stages. :P

Right click the bone of a model? I don't think so.

The steps are:

1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.

Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful :P

So for the Alive Rayquaza's lake stage, I just rename it and place it in
private\wii\app\RSBE\pf\stage\melee\STGTENGAN_1.pac
Right?

Yeah. And you can use it as a STGTENGAN_2.pac too if you prefer, both filenames are working.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: BUGKILLER23 on May 19, 2010, 10:57:58 AM
Hey guys its me again. I've tried tp decrease the size of a ported stage(Valley of the End from OizenX)
so it can work for PAL but i dont know how to do that(I#ve havent made this before because stages that have been freezing were not used by me(I've had better ones like the ones from Mewtwo2000) Do I only have to edit the bounderies or what?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 11:57:55 AM
The problem in PAL is not the spacial size, but the memory it takes on the SD. So the best way to make a stage work on PAL is getting the bigger textures and make them smaller in size. Or making them to be in a more compressed format like CMPR.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DrKoala on May 19, 2010, 12:39:39 PM
I think using Riivolution could also help for PAL. Since I use Riivolution, I had pretty much no problems with your stages, and I am PAL user.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 01:21:55 PM
I've intended my stages to be working on PAL, but they're not all tested... The original Crisis City wasn't working for PAL, someone told me that and I fixed it. I would thank anyone trying a stage of mine and seeing that doesn't work to tell me what happens so I can fix the stage to be used by anybody.

It could be that riivolution supports bigger file replacements than the SD file replacement code for PAL, but I have to try that everyone using a wii is able to load my stages, at least by using ocarina codes.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DocStrange on May 19, 2010, 02:59:38 PM
I've said your Moonside is an exception, so be sure to finish it and make it a good stage xD

Well, if you're going to start putting pressure on my like this, I think you owe me a little help ;D The main problem I'm having is figuring out which parts of the Monotoli building are what (specifically the parts that I made look like [censored]) Could you give me a rundown on what's what?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 03:17:57 PM
You mean models or textures? Every texture has an orientative name O.o


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: DocStrange on May 19, 2010, 03:38:31 PM
Yeah, I thought the problem was that I was confusing them, but it's just that it's really hard to make each texture match the others when they're so simple. I'm trying to figure out a good way to distort the textures that look good to turn them into the ones that look bad (if that makes any sense) but I think because they're so simple, I won't be able to distort them without making them look weird.

I'm working on it now, but if it still ends up looking crappy I give up.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 03:46:38 PM
There are some detailed monopoly textures (with only 4 windows) and others with more windows, used for lower parts or sides. Just make the edit to the detailed ones, and then rebuild the others by making a multiple window texture and then resizing it. This should make the detailed and the not detailed windows look more similar with the effect you're applying.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 06:46:09 PM
New stage video. This stage was already shown in pics, I've finally finished it and made a video. I'll share it if someone requests it to be released xD

http://www.youtube.com/watch?v=YVM9StScn7A

Note: If you have Mario Villains, you can have both What Is love stages in the same slot by using Dantarion's Alternate Stage Loader (ASL) code.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 19, 2010, 06:57:03 PM
I see you're making more hats too...>_>

I was gonna release some but not being able to vertex means they won't be as good as yours <_<

EDIT: Let me know if you're doing more so I won't do them too.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: hotdogturtle on May 19, 2010, 06:58:02 PM
You're good at making those Jigglypuff hats >_>


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewzard64 on May 19, 2010, 06:58:57 PM
New stage video. This stage was already shown in pics, I've finally finished it and made a video. I'll share it if someone requests it to be released xD

[url]http://www.youtube.com/watch?v=YVM9StScn7A[/url]

Note: If you have Mario Villains, you can have both What Is love stages in the same slot by using Dantarion's Alternate Stage Loader (ASL) code.

Are you going to put up a download for Wariopuff?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 07:03:40 PM
I see you're making more hats too...>_>

I was gonna release some but not being able to vertex means they won't be as good as yours <_<

EDIT: Let me know if you're doing more so I won't do them too.
You're good at making those Jigglypuff hats >_>

xDDD

Well, I'm a Jiggz main user, so I couldn't hold on myself xD And as I like Wario, I've decided to make this one :P

EDIT: I'm not planning to make more... But this one wasn't planned, it was an instantaneous thought of mine ^^UUUU :P

Anyway, I've made this one because it's not an official Kirby hat. But I'm now realising that it's the same than making Mario's cap, sorry ^^U

Are you going to put up a download for Wariopuff?

Should I put it up? xD

I'll upload it if it's okay ^^U xD

---

BTW, no comments about the stage? O.o xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 19, 2010, 07:14:14 PM
You should put your Wario/Mario hat up. Mine sucks compared to your's but I'll have to ask you to help vertexing the other wise impossible hats. I'll still put my Mario Hat up since it's different and doen't cover the ears.

After some tests on a few I'll be releasing some hats tonight.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Hollow on May 19, 2010, 07:14:57 PM
Dingo, why don't you release Captain Oizen?


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: ItalianStallion on May 19, 2010, 07:22:12 PM
i love the what is love earthbound version so much. im a great earthbound fan n that song is the [censored] lol another keeper


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 07:27:50 PM
You seem to be keeping almost every stage I make O.o xDDD

Well, I'm now releasing both Jiggz and WIL-Earthbound

Dingo, my jiggz will be the wario one, so you can name yours mario, and they're different xD


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: dingo on May 19, 2010, 07:35:12 PM
Well the hat placement is different since mine is done by bone translations. Scaling fails without vertex edits so it's the players choice. My just won't be perfectly placed like yours.

(http://i975.photobucket.com/albums/ae232/dingoberriz/Jiggs/th_RSBE01-56.png) (http://s975.photobucket.com/albums/ae232/dingoberriz/Jiggs/?action=view¤t=RSBE01-56.png)

This is just one of ten that I'll release later.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Chuy on May 19, 2010, 08:05:30 PM
Nice update
Got some feedback form my friends on some of your stage
Mushroom kingdom is a little too small and sometimes the teleport system glitches up but rarely
The rainy fourside seems just a little to bright
But other than that they thought you're stages are pretty epic


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 08:08:44 PM
The fail in mushroom kingdom's size will be repaired soon. But I can't do anything better with the teleport system, and won't work when certain final smashes are used, don't know why.

And I'll include a darker environment for rainy fourside, thanks for that :P

EDIT: Jiggz uploaded, proceding to upload What Is Love

(http://i46.tinypic.com/2ujo4td_th.jpg)


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Chuy on May 19, 2010, 08:11:23 PM
I figured as much for the teleport system
But i do look forward to the dark rainy fourside though


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: darthmouse on May 19, 2010, 08:14:27 PM
I'm pretty sure I'm soon going to have all of my extra stage slots (with PW's code) filled with your stages. They are really amazing.

Can't wait to see Fountain of Dreams and the original Smash stages!


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 19, 2010, 08:24:18 PM
Thanks for that, I'm glad you like my stages ^^

@Chuy Remind me the dark rainy Fourside tomorrow if I've said nothing more about it.

The new What Is Love stage is now up, enjoy it :P

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6330&Moderated=All)


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: hotdogturtle on May 19, 2010, 10:40:37 PM
I'm just gonna ask you here since you seem to be knowledgable about this. I'm still having problems with my rain model. I imported the modeldata straight from STGEARTH and it still had this glitch, both with and without a custom animation (the animation was just to move the model farther back so I could see it). The glitch is that the rain falls normally for about 2 seconds, then it disappears for the same amount of time. It repeats that process back and forth repeatedly until its time is up.

Now here's the thing, do you think the stage it's on has anything to do with it? I'm adding it to one of Pokemon Stadium 2's transformations, so it disappears after a certain amount of time. I've added snow models to other transformations and they didn't have this issue, just the rain. Since people have used the same rain model on normal stages that don't change, I'm wondering if maybe being on the transformed stage is screwing it up somehow.


Title: Re: Mewtwo2000's [DAYTIME FOURSIDE TRIO UPLOADED] (18 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 03:37:20 AM
I don't know, it could be. Anyway, you know there are 3 texture animations for the rain, the start, the loop and the end. Have you deleted the start and end ones? Have you tried importing rain to other stages? The snow has only one animation, so that's why there are no problems. Just try to delete the start and end animations if you haven't already and see what happens O.o


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Chuy on May 20, 2010, 06:27:39 AM
I'm just gonna ask you here since you seem to be knowledgable about this. I'm still having problems with my rain model. I imported the modeldata straight from STGEARTH and it still had this glitch, both with and without a custom animation (the animation was just to move the model farther back so I could see it). The glitch is that the rain falls normally for about 2 seconds, then it disappears for the same amount of time. It repeats that process back and forth repeatedly until its time is up.

Now here's the thing, do you think the stage it's on has anything to do with it? I'm adding it to one of Pokemon Stadium 2's transformations, so it disappears after a certain amount of time. I've added snow models to other transformations and they didn't have this issue, just the rain. Since people have used the same rain model on normal stages that don't change, I'm wondering if maybe being on the transformed stage is screwing it up somehow.
Yeah you want to use rain from any other custom stage that uses rain like mine for example because it will not work this is the problem i faced when making stormy destination a long time ago


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 06:28:59 AM
Advancing with Lugia's stage

(http://i45.tinypic.com/5kfsdx.jpg)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: thanyou on May 20, 2010, 09:51:17 AM
Could I trouble you to put Kirby's Bandana that he gets from swallowing snake over Jigglypuff next :D

The melee jiggs fans would love you forever


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: dingo on May 20, 2010, 09:55:59 AM
Could I trouble you to put Kirby's Bandana that he gets from swallowing snake over Jigglypuff next :D

The melee jiggs fans would love you forever

That doesn't work since the Kirby Snake is an entire model of Kirby. I'm doing that with Ike's headband though. I'm covering every Kirby hat possible plus extra things. Don't mean to whore my thread but keep an eye on it for more Jiggly things.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: hotdogturtle on May 20, 2010, 01:36:57 PM
The snow has only one animation, so that's why there are no problems. Just try to delete the start and end animations if you haven't already and see what happens O.o
Ok, I'll try that later.

I like the Soul Silver stage too.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Hollow on May 20, 2010, 02:11:34 PM
Soul Siver=
(http://img217.imageshack.us/img217/403/winrsmall.gif)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: BUGKILLER23 on May 20, 2010, 02:25:41 PM
Mewtwo2000 i love you ( this is not meant gay or something like that xD)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: dingo on May 20, 2010, 02:28:38 PM
How are people just now falling in love with Mewtwo? I thought we we're all on that boat by now XD


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Segtendo on May 20, 2010, 03:27:18 PM
I fell in love with him a long time ago.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 05:41:10 PM
In return for all that love, I bring you a new pic of Lugia's. It's gettin better, just note the fog in the stage now

(http://i47.tinypic.com/5an8jr.jpg)

EDIT:

Working on some bubbles, not sure of including them in the final version though ^^U

(http://i47.tinypic.com/20fu4cm.jpg)


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Wulfbang Meow on May 20, 2010, 07:34:40 PM
LOL lugia passed gas in the pool :D

all joking aside it looks nice, im not sure about the bubbles either, its a nice touch but at the same time..

idk maybe you should make it an option.


Title: Re: Mewtwo2000's [Wario Cap Jigglypuff and What Is Love - Earthbound] (20 may 2010)
Post by: Mewtwo2000 on May 20, 2010, 07:36:44 PM
Yeah, my last hacks usually have options, so I'll keep them in the final stage, but probably not activated. I will think about that tomorrow xD


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Dirtboy345 on May 20, 2010, 07:49:01 PM
but a simple change with brawlbox if you want bubbles or not would run into the noob problem


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Hollow on May 20, 2010, 08:16:22 PM
Mewtwo.
I'm not trying to bother you, but could you add this idea to your list?

Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: dingo on May 20, 2010, 08:21:53 PM
Character animations in the background would take a LONG time.......I would know.....I do things like that.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Vladislak on May 20, 2010, 09:48:20 PM
The steps are:

1- Right click where de collision objects are, do 'New object'
2- Select that new object and search your model in the list just above. Click on the bone you're moving in that model.
3- Press the plus button below. You will see that the model and bone names are written.

Now you can press the snap button to make sure that your collisions are fitting the model you're interested in. The collision editor in brawlbox is really useful :P
Pressing plus to assign the new object to a bone seems to have removed the collisions. That is to say, the collisions are there and I can edit/set them, but they don't do anything once I go into the level in-game.
Also, pressing snap does nothing (but the bone and model ARE listed under the new collisions as having been set).

Anyway, downloading the WarioPuff hat as we speak. xD


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: ᆘ유 | 유유 on May 20, 2010, 10:45:47 PM
You seem to like making old stages.

Make Hyrule Castle from SSB64 please :P


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: _Data_Drain_ on May 20, 2010, 10:49:29 PM
You know Oizen, I agree with that... I would love to see that stage in brawl. :)


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: ItalianStallion on May 20, 2010, 11:01:08 PM
soulsilver is simply amazing. No other words needed, but then again wat stage that u have made wasnt? My point exactly. I also love the background with the trees, reminds me a lot of the pokemon rpg games =]


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Vladislak on May 20, 2010, 11:12:13 PM
I agree with Oizen and Data. Hyrule Castle in 3D for brawl would make my day. :P


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: SvenStryphart on May 20, 2010, 11:33:31 PM
wow this is pure epicness. I can't wait for your FoD and Lugia stage to come out.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Wulfbang Meow on May 21, 2010, 12:06:42 AM
hyrule 64 in brawl is every smash old [censored]s fans wet dream XD

DO WANT!! if its not too much to ask..

@dirtboy345, well... NOOBS DONT GET PWNSOME BUBBLES!!  :af:

@dingo, TOTALLY AGREE WITH THIS! not to mention, what happens when link and gannon are fighting in the background of a fight with LINK AND GANNON??

may the paradoxes insue.. *facepalm*

i actually have a stage ive been trying to build, but seeing as i dont have access to a wii... for now... i cant work on it X(

if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! :happy:

you know ive never seen this icon on the site before, so here it is!  :roll:


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Mit on May 21, 2010, 01:52:28 AM
He already started Saffron City, make him finish that first D:

SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you :P  Can't wait to use Dantarion's code with this and the HeartGold stage though.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 02:09:57 AM
Mewtwo.
I'm not trying to bother you, but could you add this idea to your list?

Make a stage of a place where Link fought Ganon, and have them fighting in the background. Epic.

That's a good one, but as said, making such animations would take forever. Furthermore, I have lots of ideas everyday and not much time to make them. I have exams soon and I will have to stop my activities for a while.

You seem to like making old stages.

Make Hyrule Castle from SSB64 please :P

I can't. I would have loved making it, that's one of my first thoughts along with Fourside and Mushroom, but Kurobit's already making it. I can't steal a project like this. So wait until he's done with it, I've heard he has just returned to the scene.


if anyone is willing to port 220101 from subspace over FD or something similar and make it function without freezing, you will be my lifesaver!! :happy:

you know ive never seen this icon on the site before, so here it is!  :roll:

I guess I could do that

He already started Saffron City, make him finish that first D:

SoulSilver is looking cool.  I think I'd prefer the bubbles to help the underwater feel.  It'd be cool if a small amount of bubbles rose from the ground and moved with the ground (in the background) as well, along with some dirt being kicked up behind Lugia, buuuut that's probably not feasible.  I'd also nitpick about Lugia's wings looking like they could be pulled back a little more, but I'm sure a seemingly simple change like that would require MASSIVE changes to the animation, and I would never wish that upon you :P  Can't wait to use Dantarion's code with this and the HeartGold stage though.

I'm with you with everything you said. The rising bubbles will be made too, but not the dirt. Lugia is not near the ground as in the original intro, because of ground/lugia showing conflicts. If I move the ground upwards, the players will be able to reach it, and if I don't make it a floor, it will be weird as you trespass it. And if I move lugia downwards, then we will not see him properly. So I decided making the stage this way. I was thinking on making a higher ground version in the future, with moving collisions similar to big blue's so you die if you fall in there and don't jump quickly. But this would be for that future version, the one I'm making now is intending to be the same as Ho-oh's in collision/boundaries matters.


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 08:04:38 AM
Hi there, I need your help. I'm gonna make a pack similar to the one Phantom Wings made for his SSS expansion code. He included 9 modules and 9 stages in a zip file so anyone using his code could start using stages instantly. Now these stages are outdated, some of them with even floating pokemon trainers. So I'm posting every stage I have as a STGCUSTOM right now so you help me getting the 9 in the pack. Some of them are mine, and some of them are made by others, just downloaded by me or fixed. Please post your 9 favorites and when some people has voted, I'll see what to do with the pack. These are the photos of all my STGCUSTOMS except FoD, GMP, Facility and some other testing/unfinished I don't remember right now.

These are the 9 originals, you can choose from them too

(http://i47.tinypic.com/350qz5c_th.jpg) (http://i49.tinypic.com/202yau_th.jpg) (http://i45.tinypic.com/15x8rbr_th.jpg) (http://i47.tinypic.com/k9aqz5_th.jpg) (http://i49.tinypic.com/29qfbio_th.jpg) (http://i45.tinypic.com/e655bk_th.jpg) (http://i47.tinypic.com/5l58uv_th.jpg) (http://i46.tinypic.com/rm5s77_th.jpg) (http://i47.tinypic.com/2eouqtj_th.jpg)

And these are the rest

(http://i48.tinypic.com/rhvpqb_th.jpg) (http://i47.tinypic.com/2w35q3n_th.jpg) (http://i49.tinypic.com/2z6imit_th.jpg) (http://i48.tinypic.com/2wrhlx0_th.jpg) (http://i47.tinypic.com/2rmw5s3_th.jpg) (http://i46.tinypic.com/f1lvt_th.jpg) (http://i49.tinypic.com/aovtrb_th.jpg) (http://i46.tinypic.com/oj2hjk_th.jpg) (http://i49.tinypic.com/2l6fxd_th.jpg) (http://i50.tinypic.com/w86b6u_th.jpg) (http://i50.tinypic.com/15hfml3_th.jpg) (http://i49.tinypic.com/34hjvjc_th.jpg) (http://i48.tinypic.com/69je9v_th.jpg) (http://i50.tinypic.com/2rf4z13_th.jpg) (http://i47.tinypic.com/2mfi5o7_th.jpg) (http://i50.tinypic.com/14bizx4_th.jpg) (http://i45.tinypic.com/nvbhgo_th.jpg) (http://i49.tinypic.com/2rxh01y_th.jpg) (http://i47.tinypic.com/so7osi_th.jpg) (http://i48.tinypic.com/2u4phk9_th.jpg) (http://i45.tinypic.com/rbe26p_th.jpg) (http://i45.tinypic.com/ojjs6g_th.jpg) (http://i45.tinypic.com/3013ryq_th.jpg) (http://i50.tinypic.com/2rw2vth_th.jpg) (http://i47.tinypic.com/9k2dll_th.jpg) (http://i46.tinypic.com/2qk3x4m_th.jpg) (http://i49.tinypic.com/2qa47ps_th.jpg) (http://i46.tinypic.com/2a763bq_th.jpg) (http://i45.tinypic.com/2cne4o6_th.jpg) (http://i49.tinypic.com/4utowp_th.jpg) (http://i48.tinypic.com/14lr3mc_th.jpg) (http://i46.tinypic.com/209ikh4_th.jpg) (http://i50.tinypic.com/2z3yt6e_th.jpg) (http://i49.tinypic.com/23l1oic_th.jpg) (http://i47.tinypic.com/mhu9i0_th.jpg) (http://i50.tinypic.com/2qjdaj6_th.jpg) (http://i45.tinypic.com/11lq2jc_th.jpg) (http://i45.tinypic.com/4qogw8_th.jpg) (http://i48.tinypic.com/wk4h3t_th.jpg) (http://i48.tinypic.com/33uacqo_th.jpg)

Also, I need opinion about the modules. Should all of them be wifi room based? Or final destination based? Or all wifi except for one final?

And if you need more info about any stage, just tell.

To vote, just post the pics of your 9 favorite stages. Thanks ^^U

The current votes:


(http://i47.tinypic.com/9k2dll_th.jpg) x14
(http://i48.tinypic.com/14lr3mc_th.jpg) x13
(http://i45.tinypic.com/rbe26p_th.jpg) x10
(http://i48.tinypic.com/33uacqo_th.jpg) x8
(http://i47.tinypic.com/so7osi_th.jpg) x6
(http://i47.tinypic.com/350qz5c_th.jpg) x6
(http://i47.tinypic.com/mhu9i0_th.jpg) x6
(http://i48.tinypic.com/2u4phk9_th.jpg) x6
(http://i48.tinypic.com/69je9v_th.jpg) x5
--
(http://i48.tinypic.com/2wrhlx0_th.jpg) x4
(http://i50.tinypic.com/2qjdaj6_th.jpg) x4
(http://i49.tinypic.com/29qfbio_th.jpg) x4
(http://i46.tinypic.com/rm5s77_th.jpg) x4
(http://i50.tinypic.com/14bizx4_th.jpg) x4
(http://i49.tinypic.com/2z6imit_th.jpg) x3
(http://i46.tinypic.com/2qk3x4m_th.jpg) x3
(http://i49.tinypic.com/2qa47ps_th.jpg) x3 (+1)
(http://i47.tinypic.com/2rmw5s3_th.jpg) x3
(http://i49.tinypic.com/4utowp_th.jpg) x2
(http://i50.tinypic.com/2rf4z13_th.jpg) x2
(http://i49.tinypic.com/202yau_th.jpg) x2
(http://i46.tinypic.com/f1lvt_th.jpg) x2
(http://i49.tinypic.com/2l6fxd_th.jpg)x2
(http://i49.tinypic.com/aovtrb_th.jpg) x2
(http://i50.tinypic.com/2z3yt6e_th.jpg) x2 (+2)
(http://i46.tinypic.com/209ikh4_th.jpg) x2 (+2)
(http://i48.tinypic.com/wk4h3t_th.jpg) x1 (+1)
(http://i47.tinypic.com/2w35q3n_th.jpg) x1
(http://i45.tinypic.com/e655bk_th.jpg) x1
(http://i45.tinypic.com/ojjs6g_th.jpg) x1
(http://i50.tinypic.com/w86b6u_th.jpg) x1
(http://i49.tinypic.com/23l1oic_th.jpg) x1
(http://i45.tinypic.com/nvbhgo_th.jpg) x1
(http://i47.tinypic.com/2mfi5o7_th.jpg) x1




Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Fen on May 21, 2010, 09:26:37 AM
My votes:
(http://i48.tinypic.com/wk4h3t_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i49.tinypic.com/4utowp_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i50.tinypic.com/2rf4z13_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)

I have a question about this one:  (http://i45.tinypic.com/ojjs6g_th.jpg)
Maybe it's just the thumbnail, but I don't see any platforms.  So...what is it?


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 09:32:20 AM
It's my epic universe stage. Just flying over the space, it's in the vault right now. There's a video over there too

*searches*

Here it is http://www.youtube.com/watch?v=7azp3ZSH3Qc

Thanks for voting ^^


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: thanyou on May 21, 2010, 10:06:20 AM
@ dingo its possible, you just have to remove the polygons for Kirby's model so you only have the bandana left, it won't flow in the wind and it'd take a lot of fixing, but it'd be worth it.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 10:09:44 AM
@ dingo its possible, you just have to remove the polygons for Kirby's model so you only have the bandana left, it won't flow in the wind and it'd take a lot of fixing, but it'd be worth it.

Kirby's model may make the file size too big. Which is the concern. I'm gonna check it out but for a bandana the Ike hat works fine.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Jiiprah on May 21, 2010, 10:39:10 AM
(http://i49.tinypic.com/202yau_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)


...and are you planning on making Hyrule Castle 3D?


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:08:18 AM
...and are you planning on making Hyrule Castle 3D?


No, I'm not. As said, there's already a Hyrule Castle 3D project on the go

http://elitesmashhackers.wordpress.com/2010/03/09/finally-uploaded-some-projects/

And as said, I'm not doing the same stage as someone else does ^^U

Thanks for the votes =)


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:16:26 AM
DemonBoy is making his own version too.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:22:42 AM
I see... That's another reason for me not making it xD

I wish to anyone making that stage that they have good luck with it ^o^

*returns to his own projects*

Edit: would you vote anyway dingo? please :3


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:24:48 AM
(http://i48.tinypic.com/33uacqo_th.jpg)(http://i49.tinypic.com/aovtrb_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i47.tinypic.com/2w35q3n_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i45.tinypic.com/e655bk_th.jpg)(http://i49.tinypic.com/2z6imit_th.jpg)


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:41:38 AM
Thanks dingo =)

Mmm... Everybody is voting this one... And I haven't released it yet, you don't already know a thing about it O.o

(http://i48.tinypic.com/33uacqo.jpg)

It's a SSE stage I made as a request from namq in this forum. He has to be proud of it right now xD


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:46:16 AM
I voted based on how interesting the collision make up would be. Platforms and slopes get my votes. Aside from the foggy one I just think looks cool. That one will probably be animated knowing you so I had to vote for it XD


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:47:26 AM
hahahah, ok xD

You're right about it being animated :P


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: dingo on May 21, 2010, 11:49:06 AM
Speaking of stage animations one I've been doing will be released soon. Be ready to be impressed ;D


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 11:51:18 AM
Ok, I will be ready xD


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: SvenStryphart on May 21, 2010, 11:59:54 AM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i50.tinypic.com/w86b6u_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i46.tinypic.com/2qk3x4m_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)
(http://i49.tinypic.com/2z6imit_th.jpg)

These are the ones I'm currently voting for I know you can vote for 9 but I'm sort of in a rush and don't really have the time but I do however Like those types of stages. I'm currently at 6 so my other 3 will be up once i get back home.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 12:03:27 PM
Ok, thanks, I will update the count when the 9 stages are in :P


Title: Re: Mewtwo2000's [Finishing Soulsilver Intro stage] (21 may 2010)
Post by: hotdogturtle on May 21, 2010, 01:55:51 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i49.tinypic.com/29qfbio_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)

The reason I didn't vote for the What is Love stages or the HG/SS stages is because those work better when used with the ASL code, but if you're making a pack to simplify it for people who don't want to do a lot of searching, then the ASL might confuse them. Also, you'd end up including more than 9 stages.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Plasmakirby on May 21, 2010, 02:00:49 PM
(http://i47.tinypic.com/9k2dll_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i46.tinypic.com/2qk3x4m_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg)(http://i46.tinypic.com/209ikh4_th.jpg)(http://i48.tinypic.com/2wrhlx0_th.jpg)(http://i45.tinypic.com/ojjs6g_th.jpg)

I'm such a nut for the Subspace stages, lol


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: DocStrange on May 21, 2010, 03:01:52 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)(http://i49.tinypic.com/2z6imit_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)
For my choices from SSE I just went with the most interesting/neutral platform layouts. (Except Tabuu's stage, that one just looks too cool)

Also, what is this one? (http://i49.tinypic.com/aovtrb_th.jpg) And do you have the Sector Z up for download somewhere? Or is it someone else's


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 03:54:10 PM

Also, what is this one? ([url]http://i49.tinypic.com/aovtrb_th.jpg[/url]) And do you have the Sector Z up for download somewhere? Or is it someone else's


The green stage is a SSE one I edited some time ago. It's huuuuuge, but I like it this way xD

About the sector Z, that's mine, I posted a pic some months ago but I never released it. Just was too lazy to remove the blue reflection from the original corneria, and I though I couldn't release it being that way. Also, another sector Z was done after some time, and people was impressed, so I kept mine for me.

Anyway, I still like mine, and I will fix/finish it if it becomes choosen for the 9 stages pack

The forest stage, I could make an upload later so you can test it if you want :P

Also, thanks to the three of you for voting ^^


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Segtendo on May 21, 2010, 03:57:46 PM
And do you have the Sector Z up for download somewhere? Or is it someone else's

This guy has a good Sector Z
http://www.smashboards.com/showthread.php?t=267036


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: DocStrange on May 21, 2010, 04:25:22 PM
The forest stage, I could make an upload later so you can test it if you want :P

That would be cool, it's the first SSE stage I haven't seen before and I'm fascinated.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Mewtwo2000 on May 21, 2010, 04:32:27 PM
I've finished uploading Lugia's video, now proceding to get all those votes and include them in the count (not that easy because of my damn idea of using pictures and no names xD). I'll release the -Let's call it Huge Forest- stage after I make it to have shadows with my shadow system (I'm such a perfectionist xD) later, and Lugia's stage will be released too after fixing a little those bubbles after lugia. The stage looks great anyway in my opinion.

Here's the vid

http://www.youtube.com/watch?v=JrDhePLP4e4


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: Plasmakirby on May 21, 2010, 07:02:55 PM
looks great mewtwo2000, but would it be possible to add a little more to the underwater scenery? its kinda dull and boring. still looks great though.


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: ??_? on May 21, 2010, 07:07:39 PM
(http://i49.tinypic.com/29qfbio_th.jpg)(http://i46.tinypic.com/f1lvt_th.jpg)(http://i50.tinypic.com/2rf4z13_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg) I Love You


Title: Re: Mewtwo2000's [HELP ABOUT DECIDING STAGES NEEDED] (21 may 2010)
Post by: RandomTBush on May 21, 2010, 09:38:19 PM
I choose these 9, in no specific order. Two from the Subspace Emissary, two from the first SSB, two from Melee, two of your own ideas, and one import.

(http://i49.tinypic.com/202yau_th.jpg)(http://i49.tinypic.com/29qfbio_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i49.tinypic.com/4utowp_th.jpg)
(Yeah, I'm voting for my own DragonBall stage. Thanks for making it better by adding shadows to it/fixing the CPUs, by the way, Mewtwo2000!)

And the HeartGold/SoulSilver and "What is Love?" stages as well, as I'll count them as 1 entry apiece, since they're similar in design.

(http://i46.tinypic.com/209ikh4_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg)
(http://i49.tinypic.com/2qa47ps_th.jpg)(http://i48.tinypic.com/wk4h3t_th.jpg)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 22, 2010, 03:09:12 PM
Ok, noted and listed, waiting for a few more votes (there are not 9 clear winners yet)

Thanks plasmakirby and RandomTBush for voting ^^

Oh, I've finally released Pokemon SoulSilver intro stage, enjoy it ^^


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: SvenStryphart on May 22, 2010, 03:15:46 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i50.tinypic.com/w86b6u_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i46.tinypic.com/2qk3x4m_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i49.tinypic.com/2z6imit_th.jpg)(http://i49.tinypic.com/29qfbio_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i46.tinypic.com/f1lvt_th.jpg)

Ok my votes are in sorry it took so long but these look really cool and I like the way how they all look.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Segtendo on May 22, 2010, 03:57:52 PM
(http://i47.tinypic.com/350qz5c_th.jpg)(http://i47.tinypic.com/2rmw5s3_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)
(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i49.tinypic.com/2qa47ps_th.jpg)
(http://i49.tinypic.com/2l6fxd_th.jpg)
There are my votes.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Beyond on May 22, 2010, 04:01:13 PM
([url]http://i47.tinypic.com/350qz5c_th.jpg[/url])([url]http://i47.tinypic.com/2rmw5s3_th.jpg[/url])([url]http://i47.tinypic.com/9k2dll_th.jpg[/url])([url]http://i48.tinypic.com/14lr3mc_th.jpg[/url])
([url]http://i47.tinypic.com/mhu9i0_th.jpg[/url])([url]http://i48.tinypic.com/33uacqo_th.jpg[/url])([url]http://i48.tinypic.com/69je9v_th.jpg[/url])([url]http://i49.tinypic.com/2qa47ps_th.jpg[/url])
([url]http://i49.tinypic.com/2l6fxd_th.jpg[/url])
There are my votes.

^These are my votes.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: darthmouse on May 22, 2010, 04:19:26 PM
(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg[img][img]http://i48.tinypic.com/33uacqo_th.jpg)(http://i47.tinypic.com/so7osi_th.jpg)(http://i47.tinypic.com/350qz5c_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)

Really hard to pick among them; a lot are good... I basically picked the nine I like best and thought an average player would love to have easily available (e.g. Fourside, Battlefield 64, Venom, etc.).


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: hotdogturtle on May 22, 2010, 04:37:31 PM
Hmm, I know I saw how to do this before but I don't remember where I found the guide... Can you post which values in the custom SSS code you need to change in order to change the icons for the stages? I need to modify my STGCUSTOMs to stop being FD and BF.


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Legendary Super Mario on May 22, 2010, 04:44:06 PM
(http://i47.tinypic.com/9k2dll_th.jpg)(http://i47.tinypic.com/2rmw5s3_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg)(http://i49.tinypic.com/23l1oic_th.jpg)(http://i49.tinypic.com/2qa47ps_th.jpg)

It was really hard to decide which stages I would like added in but I'm very confident that I've made my mind now. These are all awesome stages and whatever the outcome may be... I'll be happy!


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 22, 2010, 05:26:01 PM
Hmm, I know I saw how to do this before but I don't remember where I found the guide... Can you post which values in the custom SSS code you need to change in order to change the icons for the stages? I need to modify my STGCUSTOMs to stop being FD and BF.


http://www.smashboards.com/showpost.php?p=9402048&postcount=580

@BeyondYou Same votes as BehindYou? O.o xD

Thanks for voting, I'll keep your votes right now ^^


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Shrooms on May 22, 2010, 08:11:47 PM
(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i46.tinypic.com/rm5s77_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i46.tinypic.com/209ikh4_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i50.tinypic.com/14bizx4_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i49.tinypic.com/aovtrb_th.jpg)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: libertyernie on May 22, 2010, 08:31:40 PM
Make sure you get working versions of the SSE stages that get voted in. I fixed the Ice Top and Lakeside Cliff stages.
http://www.smashboards.com/showthread.php?p=9397519#post9397519 (http://www.smashboards.com/showthread.php?p=9397519#post9397519)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Wulfbang Meow on May 22, 2010, 11:37:05 PM
(http://i45.tinypic.com/nvbhgo_th.jpg)
THATS THE STAGE I WANT PORTED SO YES I VOTE FOR IT!!! :D

(http://i47.tinypic.com/2mfi5o7_th.jpg) thats your rayquaza lake right? even if it doesnt have your pkmn on there i still want it. so thats 2

(http://i48.tinypic.com/2u4phk9_th.jpg) IF YOU MANAGE TO GET THE FLOATING DEBRIS I WILL LOVE YOU FOREVER!!! not that i dont already love you because your helping me but ill love you more :D thats 3

(http://i45.tinypic.com/rbe26p_th.jpg)(http://i47.tinypic.com/9k2dll_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg) anything retro is a must for me, so that makes 7

(http://i46.tinypic.com/209ikh4_th.jpg)(http://i50.tinypic.com/2z3yt6e_th.jpg) counting these as one vote, im gonna make these switch using the code thingy mentioned earlier.

and finally (http://i46.tinypic.com/2qk3x4m_th.jpg) because its kinda kingdom hearts-ish with the big door.

even if the first vote doesnt win, i would REALLY love it if you made it anyway :D im making  :o******* ******* :o with it! if your confident that you will make it, then ill start working now to have the textures made!


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 05:01:45 AM
@libertyernie Ok, thanks =)

Well, I've made the counts and this is the list at this moment. Waiting for more votes, this is almost over ^^

Thanks for the votes ;D


(http://i47.tinypic.com/9k2dll_th.jpg) x14
(http://i48.tinypic.com/14lr3mc_th.jpg) x13
(http://i45.tinypic.com/rbe26p_th.jpg) x10
(http://i48.tinypic.com/33uacqo_th.jpg) x8
(http://i47.tinypic.com/so7osi_th.jpg) x6
(http://i47.tinypic.com/350qz5c_th.jpg) x6
(http://i47.tinypic.com/mhu9i0_th.jpg) x6
(http://i48.tinypic.com/2u4phk9_th.jpg) x6
(http://i48.tinypic.com/69je9v_th.jpg) x5
--
(http://i48.tinypic.com/2wrhlx0_th.jpg) x4
(http://i50.tinypic.com/2qjdaj6_th.jpg) x4
(http://i49.tinypic.com/29qfbio_th.jpg) x4
(http://i46.tinypic.com/rm5s77_th.jpg) x4
(http://i50.tinypic.com/14bizx4_th.jpg) x4
(http://i49.tinypic.com/2z6imit_th.jpg) x3
(http://i46.tinypic.com/2qk3x4m_th.jpg) x3
(http://i49.tinypic.com/2qa47ps_th.jpg) x3 (+1)
(http://i47.tinypic.com/2rmw5s3_th.jpg) x3
(http://i49.tinypic.com/4utowp_th.jpg) x2
(http://i50.tinypic.com/2rf4z13_th.jpg) x2
(http://i49.tinypic.com/202yau_th.jpg) x2
(http://i46.tinypic.com/f1lvt_th.jpg) x2
(http://i49.tinypic.com/2l6fxd_th.jpg)x2
(http://i49.tinypic.com/aovtrb_th.jpg) x2
(http://i50.tinypic.com/2z3yt6e_th.jpg) x2 (+2)
(http://i46.tinypic.com/209ikh4_th.jpg) x2 (+2)
(http://i48.tinypic.com/wk4h3t_th.jpg) x1 (+1)
(http://i47.tinypic.com/2w35q3n_th.jpg) x1
(http://i45.tinypic.com/e655bk_th.jpg) x1
(http://i45.tinypic.com/ojjs6g_th.jpg) x1
(http://i50.tinypic.com/w86b6u_th.jpg) x1
(http://i49.tinypic.com/23l1oic_th.jpg) x1
(http://i45.tinypic.com/nvbhgo_th.jpg) x1
(http://i47.tinypic.com/2mfi5o7_th.jpg) x1

EDIT: The +1 and +2 you will see in there are 'boost votes'. This means that one additional vote would be added if it makes it into the 9 because of sharing a vote with another stage (what is love and pokemon intro)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 07:17:07 AM
For those who have downloaded my Alive Rayquaza's Lake stage:

Did you notice this epic fail of mine? xDDDDD

(http://i49.tinypic.com/23mr4hz.jpg)

I was playing with a friend yesterday and this giant mew appeared... I definitely have to fix it... xDDD

Also, working on making the stage compatible with STGTENGAN_3 (Cresselia)

(http://i46.tinypic.com/988zlx.jpg)


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: renkaken on May 23, 2010, 09:28:04 AM
mewtwo the same thing occurs with manaphy


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 10:21:10 AM
mewtwo the same thing occurs with manaphy


I know, I've seen it too xD

I would need a replay in which it's appearing, because I was stupid and I didn't save it, and now the randomness makes me don't see manaphy in lots of matches... And to be sure I'm fixing it, I need to SEE that it's fixed ^^U

Anyone? xD

BTW, I'll be trying to make it appear and make the replay myself ^^U


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 23, 2010, 10:45:15 AM
i thought it was just some random things it's kinda cool i thought it was on purpose what's wrong with it?


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 23, 2010, 11:32:56 AM
The size xDDDD


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Wulfbang Meow on May 23, 2010, 11:48:50 AM
lol GIANT MEW!!!

"We sought to create the worlds strongest pokemon... and we succeeded...."

*laboratory explodes*

awesome :D, on another note, im kinda sad that im the only one who voted for the stage that i want ported :(


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: Chuy on May 23, 2010, 12:24:21 PM
@Chuy Remind me the dark rainy Fourside tomorrow if I've said nothing more about it.
*pokes*


Title: Re: Mewtwo2000's [POKEMON SOULSILVER INTRO RELEASED (KEEP VOTING)] (22 may 2010)
Post by: darthmouse on May 23, 2010, 01:06:08 PM
Question- can you set different music for each extra stage (using PW's code)? I'd like to have Fourside's, Venom's, etc. music for each stage.

In all of your videos, the music is different, so hopefully it's possible? =)


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 23, 2010, 04:54:53 PM
ok idk if you've known this but i put all the fourside textures and used the clone engine to load them (finally right?) but anyways on the rain one the rain.... goes up


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: DocStrange on May 23, 2010, 07:19:00 PM
Question- can you set different music for each extra stage (using PW's code)? I'd like to have Fourside's, Venom's, etc. music for each stage.

In all of your videos, the music is different, so hopefully it's possible? =)

It's not possible, at least not yet. If you look at the videos, he has the stages over real stages, not the extra ones.

On an unrelated note, how where you able to get Rayquaza's Lake to go over Cresselia? I could never get it to work.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: darthmouse on May 23, 2010, 07:20:03 PM
Ah well, maybe in the future. Thanks for the response.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: ラッキー★ヨーイ on May 23, 2010, 07:31:03 PM
Ur stages r beyond epic :D


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: renkaken on May 23, 2010, 08:12:42 PM
(http://i45.tinypic.com/rbe26p_th.jpg)(http://i49.tinypic.com/4utowp_th.jpg)(http://i50.tinypic.com/2qjdaj6_th.jpg)
(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)
And This With ASL
(http://i47.tinypic.com/9k2dll_th.jpg) Fourside and 3 Fourside day
(http://i48.tinypic.com/wk4h3t_th.jpg)(http://i49.tinypic.com/2qa47ps_th.jpg)
(http://i50.tinypic.com/2z3yt6e_th.jpg)(http://i46.tinypic.com/209ikh4_th.jpg)


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: dingo on May 23, 2010, 08:49:35 PM
What ever happened to voting for 9 stages?


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 05:40:28 AM
Votes are still up.

I think I will finish with it today if I see 9 clear winners.

@Dirtboy345 The rain... goes up?!?!?! O.o

@renkaken Thanks for voting ^^


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Hozu on May 24, 2010, 11:25:37 AM
(http://i49.tinypic.com/202yau_th.jpg)(http://i46.tinypic.com/f1lvt_th.jpg)(http://i48.tinypic.com/69je9v_th.jpg)(http://i48.tinypic.com/2u4phk9_th.jpg)(http://i45.tinypic.com/rbe26p_th.jpg)(http://i48.tinypic.com/14lr3mc_th.jpg)(http://i47.tinypic.com/mhu9i0_th.jpg)(http://i48.tinypic.com/33uacqo_th.jpg)(http://i47.tinypic.com/2w35q3n_th.jpg)

My first vote does have some issues, PT is floating (doesn't cause any problems w/ the pokemon though) and no items spawn. I would have voted for Fourside but there is no real reason to not replace NPC with it. Same w/ those What is Love stages for 75M

Edit: I'd want the N64 sized BF64 because the Brawl sized one can just be put over the Brawl one.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Wulfbang Meow on May 24, 2010, 11:49:59 AM
@hozu, THERE IS A REASON NOT TO REPLACE NPC WITH FOURSIDE!!!

cause then you couldnt use midgar :D
http://forums.kc-mm.com/Gallery/BrawlView.php#Number=2317&Moderated=All

you should really use midgar! its the 2nd most popular and its fun and it isnt afraid of anything!


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 12:18:25 PM
@hozu, THERE IS A REASON NOT TO REPLACE NPC WITH FOURSIDE!!!

cause then you couldnt use midgar :D
[url]http://forums.kc-mm.com/Gallery/BrawlView.php#Number=2317&Moderated=All[/url]

you should really use midgar! its the 2nd most popular and its fun and it isnt afraid of anything!


The description is wrong, the file is st_newpork.rel, not stgnewpork.rel. Anyway, what kind of rel file are you needing for it? It seems a normal newpork O.o

Anyway, weren't you going to make me a signature? O.o xD


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 24, 2010, 12:51:17 PM
maybe check it? either it was going up or i was tripping lol i swear it was going up


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: hotdogturtle on May 24, 2010, 02:22:27 PM
Actually, New Pork City+ is way better than any custom stages replacing NPC. I wouldn't get rid of it for anything.

On the other hand, I have no problems replacing Onett with Fourside.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Robz on May 24, 2010, 05:01:41 PM
Mewtwo2000's work is some of the best work on here :D


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Hollow on May 24, 2010, 05:02:20 PM
Yes it is. Hpmh.


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 06:00:46 PM
This is how Saffron City is coming along

(http://i46.tinypic.com/14jyoo6.jpg)

I'm closing the votes, counting the last ones and then I'll prepare the winners to be in the pack. This will be of course if there are 9 clear winners, have to see xD

EDIT: These is how the votes are. Now the votes are closed, thanks for voting everyone ^^

(http://i47.tinypic.com/9k2dll_th.jpg) x15
(http://i48.tinypic.com/14lr3mc_th.jpg) x15
(http://i45.tinypic.com/rbe26p_th.jpg) x12
(http://i48.tinypic.com/33uacqo_th.jpg) x10
(http://i47.tinypic.com/mhu9i0_th.jpg) x8
(http://i48.tinypic.com/2u4phk9_th.jpg) x7
(http://i47.tinypic.com/so7osi_th.jpg) x6
(http://i47.tinypic.com/350qz5c_th.jpg) x6
(http://i48.tinypic.com/69je9v_th.jpg) x6
------------------------------------------------------------------------
(http://i50.tinypic.com/2qjdaj6_th.jpg) x5
(http://i48.tinypic.com/2wrhlx0_th.jpg) x4
(http://i49.tinypic.com/29qfbio_th.jpg) x4
(http://i46.tinypic.com/rm5s77_th.jpg) x4
(http://i50.tinypic.com/14bizx4_th.jpg) x4
(http://i49.tinypic.com/2z6imit_th.jpg) x3
(http://i46.tinypic.com/2qk3x4m_th.jpg) x3
(http://i49.tinypic.com/2qa47ps_th.jpg) x3 (+2)
(http://i47.tinypic.com/2rmw5s3_th.jpg) x3
(http://i49.tinypic.com/4utowp_th.jpg) x3
(http://i49.tinypic.com/202yau_th.jpg) x3
(http://i46.tinypic.com/f1lvt_th.jpg) x3
(http://i50.tinypic.com/2rf4z13_th.jpg) x2
(http://i49.tinypic.com/2l6fxd_th.jpg)x2
(http://i49.tinypic.com/aovtrb_th.jpg) x2
(http://i50.tinypic.com/2z3yt6e_th.jpg) x2 (+3)
(http://i46.tinypic.com/209ikh4_th.jpg) x2 (+3)
(http://i47.tinypic.com/2w35q3n_th.jpg) x2
(http://i48.tinypic.com/wk4h3t_th.jpg) x1 (+2)
(http://i45.tinypic.com/e655bk_th.jpg) x1
(http://i45.tinypic.com/ojjs6g_th.jpg) x1
(http://i50.tinypic.com/w86b6u_th.jpg) x1
(http://i49.tinypic.com/23l1oic_th.jpg) x1
(http://i45.tinypic.com/nvbhgo_th.jpg) x1
(http://i47.tinypic.com/2mfi5o7_th.jpg) x1

So these will be the stages in my STGCUSTOMS pack

(http://i47.tinypic.com/9k2dll_th.jpg) (http://i48.tinypic.com/14lr3mc_th.jpg) (http://i45.tinypic.com/rbe26p_th.jpg) (http://i48.tinypic.com/33uacqo_th.jpg) (http://i47.tinypic.com/mhu9i0_th.jpg) (http://i48.tinypic.com/2u4phk9_th.jpg) (http://i47.tinypic.com/so7osi_th.jpg) (http://i47.tinypic.com/350qz5c_th.jpg) (http://i48.tinypic.com/69je9v_th.jpg)


Title: Re: Mewtwo2000's [NOW RAYQUAZA WORKS IN CRESSELIA'S (KEEP VOTING)] (22 may 2010)
Post by: Dirtboy345 on May 24, 2010, 06:14:07 PM
wow it already looks epic


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: darthmouse on May 24, 2010, 06:50:04 PM
It's mind-boggling that only a couple of months ago, it was unthinkable to remake SSBM/SSB stages and use SSE stages. @_@

Saffron is looking good!


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: Mewtwo2000 on May 24, 2010, 07:28:58 PM
Thanks ^^

I'm going to bed now, another pic of Saffron to say goodbye xD

(http://i50.tinypic.com/29bnehi.jpg)


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: ItalianStallion on May 24, 2010, 07:41:32 PM
sexy as [censored]. goodnite european ;)


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: Wulfbang Meow on May 25, 2010, 07:15:39 AM
The description is wrong, the file is st_newpork.rel, not stgnewpork.rel. Anyway, what kind of rel file are you needing for it? It seems a normal newpork O.o

Anyway, weren't you going to make me a signature? O.o xD

orly? i might have to go and correct that later.. :D
it needs a .rel file since the collision data and the size have been changed. its not huge anymore and you play across the bottom instead of using the platforms. now the stage isnt so impossibly big anymore!

to be honest, i forgot your sig :( ill get on it when im done with school! ill try my best to remember this time!


Title: Re: Mewtwo2000's [Working on Saffron City (VOTES CLOSED)] (25 may 2010)
Post by: Mewtwo2000 on May 25, 2010, 07:19:53 AM
And the used rel file is a st_final rel file? xD

If so, dantarion's code can make both newpork+ and fourside work in the same slot xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: KTH on May 25, 2010, 09:46:20 AM
It's awesome °_°

Do you put the Pokemon?


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 25, 2010, 11:28:12 AM
Yeah, but they won't hit you. Anyway, not sure if I'll make a first beta without the pokemon so it takes not as long for you to have the stage.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: KTH on May 25, 2010, 12:06:39 PM
You can put a script, Electrode come if you go in the Cabine?


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 25, 2010, 12:22:44 PM
You can put a script, Electrode come if you go in the Cabine?


O.o?

When I add pokemon, they will show always the same time, because of how simple animations in simple stages work. There's no randomization, or response to certain events such as going near the cabine

BTW, I've uploaded two stages, one's my very first background swap, and the other is the latest xD

Shadow Bug Final Destination and Lugia's Final Destination

(http://img199.imageshack.us/img199/7981/al0912152157binout.th.jpg) (http://i50.tinypic.com/xp0kkh_th.jpg)


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Wulfbang Meow on May 25, 2010, 11:12:58 PM
you know... why do you call it shadow bug? im not really sure what the correct term is for that series of stages, but shadow bug sounds weird...

is that correct? i have no idea.. i just call it the emerald stages since they call textures with those characters emerald textures.. so i just put two and two together and called it emerald stages.

but hey, call it what you want :D its not like its a rule or anything..

loving saffron, it looks fantastic! definately gonna have to modernize that with a few textures.. well as soon as my wii is done that is... still havent gotten that tri-wing yet.. patience is a virtue :D

oh and the .rel file, i really cant say.. i had Mr.Weegee do it for me... yeah i cant seem to do any kind of awesome stage hacking by myself :( i make great textures but other than that, i feel like i am taking credit for people helping me out.... at least i give credit where credit is due.. but man.. i gotta teach myself how to do this stuff right! I SHALL MAKE A STAGE WITHOUT ANYONE'S HELP NEXT TIME!! I SHALL NOT GIVE UP!!

oh, and i was busy today too.. man ive had a very busy week.. lotsa friends who are graduating and LOTS of after parties... college life is hard..  :af:


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 03:33:04 AM
you know... why do you call it shadow bug? im not really sure what the correct term is for that series of stages, but shadow bug sounds weird...

is that correct? i have no idea.. i just call it the emerald stages since they call textures with those characters emerald textures.. so i just put two and two together and called it emerald stages.

but hey, call it what you want :D its not like its a rule or anything..

loving saffron, it looks fantastic! definately gonna have to modernize that with a few textures.. well as soon as my wii is done that is... still havent gotten that tri-wing yet.. patience is a virtue :D

oh and the .rel file, i really cant say.. i had Mr.Weegee do it for me... yeah i cant seem to do any kind of awesome stage hacking by myself :( i make great textures but other than that, i feel like i am taking credit for people helping me out.... at least i give credit where credit is due.. but man.. i gotta teach myself how to do this stuff right! I SHALL MAKE A STAGE WITHOUT ANYONE'S HELP NEXT TIME!! I SHALL NOT GIVE UP!!

oh, and i was busy today too.. man ive had a very busy week.. lotsa friends who are graduating and LOTS of after parties... college life is hard..  :af:

xD

I call them shadow bug because the guy who posted the original stage with those black holes and so named it shadow bug. So my stages with that background adquire that name, just because I know that stage with that name. Yeah, I could name them black hole, subspace, emerald... But well, I'm keepin that shadow bug name xD

Did you finally see the outcome of that lava stage you sent me? I know I have to port it to that acid stage of metroid, but did you see it in norfair?


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 06:04:45 AM
Hi, I bring you this gif today xD

(http://img227.imageshack.us/img227/9382/whatisloveteaser.gif)


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: dingo on May 26, 2010, 06:07:29 AM
This is win. Only thing that could make this better would be a third one dash-dashing and hub off.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 07:16:08 AM
Minor update. New video: Pokemon Legends

http://www.youtube.com/watch?v=yqsm9-s4hZw

I've fixed PT and made it compatible with 75m by a request. So it now works for battlefield, final destination and 75m at least. The new version is in the vault.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 26, 2010, 05:42:23 PM
Can u add collisions for certain animations.If so how.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ??_? on May 26, 2010, 05:58:42 PM
(http://www.threadbombing.com/data/media/45/LegendaryThread.jpg) (http://www.threadbombing.com/details.php?image_id=2058)


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 26, 2010, 06:00:20 PM
hello anyone know how to do my Question UP x2


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Segtendo on May 26, 2010, 06:42:05 PM
Learn2helpthread


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 26, 2010, 06:52:34 PM
([url]http://www.threadbombing.com/data/media/45/LegendaryThread.jpg[/url]) ([url]http://www.threadbombing.com/details.php?image_id=2058[/url])


Hahahaha, I've liked that :P xDDDD

Can u add collisions for certain animations.If so how.


Select an animated bone in the collision editor and click + after creating a new collision object with a right click. O.o

EDIT: I've uploaded this SSE stage to Vault

(http://i45.tinypic.com/nvbhgo.jpg)

But I forgot adding the shadow system O.o

So, don't download it until it's done xD

EDIT2: Ok, download it now if you want xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ds22 on May 27, 2010, 10:45:57 AM
Mediafire doesn't let me download What is love Mario villains.

Hi, I bring you this gif today xD

([url]http://img227.imageshack.us/img227/9382/whatisloveteaser.gif[/url])

Freaking awesome.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 11:58:09 AM
Doesn't?

I will take a look to that link then O.o

EDIT: The link is working for me >.<

http://www.mediafire.com/?d3z4okwnjmm


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ds22 on May 27, 2010, 12:02:29 PM
Get this when I click here to start download:
(http://img683.imageshack.us/img683/2226/naamloossn.jpg)
It says it refuses to access the download.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: laeryn on May 27, 2010, 12:20:54 PM
I know this isn't exactly a request topic, but I was wandering if you could add a couple of animated enemies in the background of this stage http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5681&Moderated=All to make it less static. Twhomps would be perfect, but they aren't in Brawl, so maybe Goombas and/or Hammer Bros. should be the better choice.

(And, if it's not too hard, you could also add some fire jets, or fire effects to make it cooler. But if you do, put them in the background to leave the stage neutral.)

We need a true Bowser's Castle stage.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 12:22:53 PM
Get this when I click here to start download:
([url]http://img683.imageshack.us/img683/2226/naamloossn.jpg[/url])
It says it refuses to access the download.


Ok, I've made a mirror to it, try now:

http://www.mediafire.com/download.php?ztxmz0iaazd



Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: dingo on May 27, 2010, 12:23:32 PM
Not his stage <_<

And link works for me. First one worked.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 12:26:05 PM
I know this isn't exactly a request topic, but I was wandering if you could add a couple of animated enemies in the background of this stage [url]http://forums.kc-mm.com/Gallery/BrawlView.php#Number=5681&Moderated=All[/url] to make it less static. Twhomps would be perfect, but they aren't in Brawl, so maybe Goombas and/or Hammer Bros. should be the better choice.

(And, if it's not too hard, you could also add some fire jets, or fire effects to make it cooler. But if you do, put them in the background to leave the stage neutral.)

We need a true Bowser's Castle stage.



I'll see what to do. Anyway, this stage is kwark's, I should have his permission in order to make something like that O.o


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ds22 on May 27, 2010, 12:34:29 PM
Thank you.
The mirror worked for me.
And I really don't know why the first link doesn't work for me.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:06:28 PM
That's extrange, indeed O.o

Well guys, I'm copy-pasting this from my OP

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.

(http://img51.imageshack.us/img51/2443/al1001251846binout.jpg) (http://img51.imageshack.us/img51/2443/al1001251846binout.jpg)

Has anyone played in this mario kart version of mine? xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 02:16:51 PM
No but um Mewtwo for the request stage move Palkia and Dialga to the foreground on the platform if u do this I'll add a animated collision where they fight.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:19:32 PM
Wait, you mean putting dialga and palkia in bowser's castle? O.o


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 02:21:24 PM
I mean Pokemon Legends stage.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:37:54 PM
Then, you mean make them touchable? O.o

It would be weird, won't it?

BTW, anyone knows that mario kart stage hack? No one? O.o


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 02:41:49 PM
Mario kart alternate awesome.
Yes but I'm going to animate them so they fight while you can fight on them.
But with u're permission of course


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 02:48:02 PM
You can try to make it, sure, but hero1771 was willing to make something similar too.

Maybe if you contact him so you both make something with it?

Anyway, if I've not animated them more than the actual thing, is because of the difficult and time consuming process behind. And the result of making a long animation could be weird, if you don't animate each part of their bodies (aka each arm, leg, tail, face... everything) in a realistic way.

So, if I was you, I wouldn't even try it, but you're free to make it if you want, alone or with hero1771. It could end in an awesome stage, who knows :P


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: libertyernie on May 27, 2010, 03:24:55 PM
Just so you know, on the SoulSilver intro stage, on a 16:9 widescreen TV you can see where the bubbles end on the right. It's not a big issue.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ??_? on May 27, 2010, 03:27:06 PM
mewtwo, ever since you made this thread, I'm pretty sure it hasn't been bumped down from the first page XD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Segtendo on May 27, 2010, 03:30:10 PM
@NOah
Iknorite.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 03:33:29 PM
Just so you know, on the SoulSilver intro stage, on a 16:9 widescreen TV you can see where the bubbles end on the right. It's not a big issue.


I'll fix it when I get time to. As it's not a big issue, I'll take my time to make it. Thanks for telling ^^

BTW, you guys know that I'm sometimes helping people with their stages, fixing them, etc... I'm now showing what I made to CR4CK3RWOLF with a stage I was supposed to only fix a not-moving lava.

1- Porting it to Norfair
2- Making it work for both Norfair (with lava burning) and Final Destination (fake lava)
3- This extra

(http://i46.tinypic.com/34g9b2g.jpg) (http://i50.tinypic.com/mwe9zq.jpg)

It's CR4CK3WOLF's Lava Fiend. Now he's in the background. As the stage is made for him, I thought that including him in the background would be awesome. And I think I was not wrong xD

He's only staying at the background, but he sure looks amazing in there xD

mewtwo, ever since you made this thread, I'm pretty sure it hasn't been bumped down from the first page XD


I think it was once bumped out, I was out for a week or so, but not sure xD


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: ADJSonic on May 27, 2010, 04:04:45 PM
I think Mario Kart alternate's you're 3rd best stage.

1. Fourside

2.Mushroom Kingdom 64 v.2

3.Mario kart alternate.
 
PLeese release a beta of Mario kart alternate already is awesome u just need to  so so,mower the  new platform in the origanaal stage part and make it go farther  down. so characters heads don't stick through it.


Title: Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 04:09:45 PM
It's in an early state, the normal thing would be having the platform dissapearing when reaching that spot xD

For those who don't know why ADJSonic says Mario kart is so awesome, here's the video

http://www.youtube.com/watch?v=YrLndreSNjU

EDIT:

Updated Crisis City, now in version 4.

(http://i48.tinypic.com/30dbfx1.jpg)

- Included shadow system
- Slighly increased the left limits of the stage. Reversible by just deleting the first modeldata[100] found in the file. (this way your old replays will still play okay. If not, they will desynch)
- Other minor changes (animations and placements)
- Now the stage works as Final Destination too. And it can be converted to Wifi Room by only changing the index from modeldata[2] to modeldata[1] and from modeldata[1] to modeldata[2].


Title: Re: Mewtwo2000's [Crisis City UPDATED - Get the new version] (28 may 2010)
Post by: Segtendo on May 27, 2010, 06:46:21 PM
Yes, Mario Circuit is now MORE awesome.

This just came to me. Canon was working on making a moving MKW Rainbow Road (ala F-Zero style). You should consider helping him if he's still working on it.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Get the new version] (28 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 06:54:22 PM
If anybody needs help, he/she just have to tell me xD

I don't think he's needing help for this anyway. But I have to admit that my mario kart looks really cool. I'm proud of myself :P xDDD

I've made this quick stage by a request. Goes over any spear pillar (1, 2 or 3)

(http://i50.tinypic.com/ixbeir.jpg)

BTW, I'm leaving for a few days, my girlfriend will be here tomorrow and will be here until tuesday. But I have an exam that thursday, so I'm not sure I'm getting back by then.

So, nothing more to say, see ya in a few days... Don't forget me O.o xDDD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Get the new version] (28 may 2010)
Post by: Beyond on May 27, 2010, 06:57:23 PM
If anybody needs help, he/she just have to tell me xD

I don't think he's needing help for this anyway. But I have to admit that my mario kart looks really cool. I'm proud of myself :P xDDD

I've made this quick stage by a request. Goes over any spear pillar (1, 2 or 3)

[url]http://i50.tinypic.com/ixbeir.jpg[/url]

BTW, I'm leaving for a few days, my girlfriend will be here tomorrow and will be here until tuesday. But I have an exam that thursday, so I'm not sure I'm getting back by then.

So, nothing more to say, see ya in a few days... Don't forget me O.o xDDD

Cool stage. Just saw it over at SmashBoards.

And don't worry about people forgetting you, your thread never leaves the first page.  ;D

I took a break and my thread was knocked to the third page.  :(


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ItalianStallion on May 27, 2010, 07:02:22 PM
that darkrai looks amazing man. im deff putting it over cresselia. could i request for u to put Giratina in there?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 07:19:20 PM
Giratina would be a 2D picture, there's no 3D model brawl-compatible right now. So I don't think it's a good idea placing a paper giratina over there xD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ADJSonic on May 27, 2010, 07:51:48 PM
Hey mewtwo while u're gone if u give me a dl of the beta I'll finish it for ya just pm with what needs to be done and I'll do what I can.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 27, 2010, 08:03:31 PM
No, thanks xD

It's my stage and I'll be finishing it when I get time to.

I suggest you to make small projects so you can learn. I'm sure you're not up for a stage like Mario Kart Alternative yet, so keep learning for now O.o

Not intending to be insulting or something, just saying what I think... You were not even able to fix your own 2D stage a while back, and you only have one file in the vault... ._.

Now for real, this is my last post today, I'm going to bed xD

Before I turn off the pc, I want you to know that I've updated this stage so it can work now as Skyworld (it was requested, so I made it)

(http://i45.tinypic.com/50ffhs.jpg)

I'll get connected again in a few hours, but after that I'll be off during a few days


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: DocStrange on May 27, 2010, 08:09:46 PM
Darkrai was a surprise insta-download. Brilliant stuff as always.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 28, 2010, 01:56:15 AM
@ DANGIT, i missed the epic post of my stage, i LOVE it mewtwo 2000! its so awesome with him back there!

of course i have YET to play it in game, but man the awesomeness is most certianly above 9000!

now that i have pics, i might post a download, however, i NEED to experience it first hand :D

have fun with your GF and ill try not to take the spotlight while your gone XD
well, at least if i get my wii fixed that is... ive been really busy these few weeks.. the month of May was very eventful for me...


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: DocStrange on May 28, 2010, 08:46:59 AM
It would be cool if, once you finished Night Rayquaza's Lake you mde an alternate with Darkrai instead of Rayquaza. It would make a lot more sense than having Darkrai on Spear Pillar, since it could easily pass as Newmoon Island. Also, are you planning on putting different pokemon in the night version? Because I needs some Sableye in mah Brawl.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: libertyernie on May 28, 2010, 01:35:39 PM
Just curious, does Crisis City still work over Norfair too?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ItalianStallion on May 28, 2010, 02:51:10 PM
omg man i love the prime cup hall from pokemon stadium 2. u should deff do more stages from that game


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mit on May 28, 2010, 02:55:31 PM
Saffron City D:


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ADJSonic on May 28, 2010, 05:59:22 PM


 you only have one file in the vault... ._.







I just haven't released many have a lot more.
Also one of my current pnes is 3D i'll show a pic.

Oh and thanks for some of those models from your stage They really look good in my stage especcially Battlefield 64.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 28, 2010, 06:10:45 PM
I don't think anyone should do thing's on his stages until they're at his level.

Just my opinion.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ItalianStallion on May 28, 2010, 09:10:50 PM
dammit mewtwo just when i need u to help me with a stage u have to leave for a few days..

well i am looking forward to Rayquaza's lake at night.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewcario on May 28, 2010, 11:25:41 PM
Darkrai's Spear Pillar froze for me.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 28, 2010, 11:40:53 PM
Darkrai's Spear Pillar froze for me.

Which stage did you put it over exactly? STGTENGAN 1, 2, or 3?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewcario on May 29, 2010, 12:07:27 PM
I put it over Cresselia, STGTENGAN_3. I'll try it again; the freeze could've been one of those one-time things.

EDIT: Yeup, it only froze last night. I got Darkrai on Spear Pillar, working fine.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 29, 2010, 03:54:09 PM
WEEEE!!! RANDOM FREEZING IS RANDOM!!


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 01:17:45 PM
It would be cool if, once you finished Night Rayquaza's Lake you mde an alternate with Darkrai instead of Rayquaza. It would make a lot more sense than having Darkrai on Spear Pillar, since it could easily pass as Newmoon Island. Also, are you planning on putting different pokemon in the night version? Because I needs some Sableye in mah Brawl.

Sure, I will put night pokemon the most. If I would not make it, it would be a simple texture/lighting edit, and I don't want making somethink as simple as that for a stage of mine xD

Just curious, does Crisis City still work over Norfair too?

Sure xD

omg man i love the prime cup hall from pokemon stadium 2. u should deff do more stages from that game

Yeah... But I have to make the first one first xD

When done, I will think about making others xD

Don't think I'm back or something, I just picked the pc and took a look here, but I will remain without wii for a few more days. Probably weeks.

I will be entering here, not everyday, but almost. So you can still ask me for help if they are not things that require testing with wii. ^^U


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 01:39:59 PM
hey mewtwo Can you make  a what is love stage of this? http://www.youtube.com/watch?v=mnLLf6XWDp4http://www.youtube.com/watch?v=mnLLf6XWDp4


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 01:47:39 PM
if you make the brstm too that  would be epic!!!!!!!!!!
Oh and here's one that's also Weegee related.
http://www.youtube.com/watch?v=V4e84mGsRhQ


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 01:52:02 PM
ill make it right now!


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 01:54:03 PM
Ok, because I was not going to make that xDDD

The one I will be making is the original What Is Love, so please, let me that one to me ^^U


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 01:56:49 PM
I mean ill make the brstm and upload it into the vault.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 02:03:23 PM
Oh... xD

Well, I still say I can't make that stage... That's too... em... weird... for me O.o

Anyway, anyone feel free to make it by using one of my what is love stages, it's easy, and there are at least 2 stages made from them right now xD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:08:54 PM
Yeah I lack the skills to make stages.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 02:17:01 PM
There has to be someone willing to make it xD

If not, i suppose I could make it when I'm back... ._.

EDIT: That's another I wouldn't like to make... So please, anyone make them for them O.o xDDDD

If noone makes them, I will... But please, anyone O.o xDDDDDD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:18:25 PM
This stage would be epic and funny to replace of your what is love stages what do you think of this? [url]http://www.youtube.com/watch?v=Asn5PBERJ5U&feature=relatedhttp://www.youtube.com/watch?v=Asn5PBERJ5U[/url]

You come up with the funniest stuff you know that?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:22:23 PM
But I personally think this could be a cool what is love stage http://www.youtube.com/watch?v=SUY4N0K8MCY&feature=relatedhttp://www.youtube.com/watch?v=SUY4N0K8MCY


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:24:39 PM
But I personally think this could be a cool what is love stage [url]http://www.youtube.com/watch?v=SUY4N0K8MCY&feature=relatedhttp://www.youtube.com/watch?v=SUY4N0K8MCY[/url]


That's much better, how's the brtsm coming along?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:27:18 PM
im converting it right now ^^


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:28:06 PM
Sweet!!!!


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:38:05 PM
Converting finished uploading to vault ^^


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:41:30 PM
Hey DarkSamus could you maybe do some of the songs I requested in your topic? Ya know if you have time for it.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:44:47 PM
can you repost them here I forgot what you wanted.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:56:14 PM
That might take awhile but anyway the other brstm has been uploaded http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6892&Moderated=All


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 30, 2010, 02:56:30 PM
This is becoming a music thread >_>


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 02:58:16 PM
Hey mewtwo I just uploaded a deep voice version of what is love brstm ^^


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 02:59:22 PM
This is becoming a music thread >_>
No, he just dosen't check his own topic that's all.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 03:01:06 PM
Ok ill start with 4 at a time can you be patient?


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewzard64 on May 30, 2010, 03:02:10 PM
Yes I can, sorry.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on May 30, 2010, 03:07:12 PM
Don't you have your own threads guys? O.o


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Queen Chrysalis on May 30, 2010, 04:07:05 PM
yeah my bad mewtwo ^^;


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 30, 2010, 04:20:04 PM
please keep that stuff on your own threads, that post with all of the songs was completely off topic, as this topic contains things related to hacks that mewtwo 2000 has done or is doing. this is his topic not yours...

silly gooses... *pat pat*

so i might do it for you, seeing as how i owe you a lot and all im doing is replacing textures so it doesnt sound that hard.. however i cant test them... that will be up to the public.

but i will not release them under my brawl vault, you can have them :D
its entertaining, but i think that meme has kinda gotten old. (What is love has been around for a long time)


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mit on May 31, 2010, 05:05:49 AM
Is Saffron City still getting worked on

D:


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Segtendo on May 31, 2010, 09:44:41 AM
He is, he's gone for a little though.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Hamzr Bruh on May 31, 2010, 01:55:38 PM
Oh, I forgot to put the download for it xDDD

It will update the post now ^^U

Hey mewtwo you know the mewtwo pack for lucario why hasn't anybody worked on his ears so theyll look more like horns then teddy bear ears lol


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: ??_? on May 31, 2010, 02:24:54 PM
Oh, I forgot to put the download for it xDDD

It will update the post now ^^U

Hey mewtwo you know the mewtwo pack for lucario why hasn't anybody worked on his ears so theyll look more like horns then teddy bear ears lol
troll on your own thread


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Segtendo on May 31, 2010, 02:28:41 PM
Oh, I forgot to put the download for it xDDD

It will update the post now ^^U

Hey mewtwo you know the mewtwo pack for lucario why hasn't anybody worked on his ears so theyll look more like horns then teddy bear ears lol
troll on your own thread
And on another note, Mewtwo2000 didn't make the Mewtwo pack, BigSharkZ and a few others did...


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Hollow on May 31, 2010, 03:09:51 PM
Oh, the irony.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 31, 2010, 03:10:48 PM
Mewtwo only does stages. No irony there.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Wulfbang Meow on May 31, 2010, 07:45:42 PM
Mewtwo only does stages. No irony there.

THAT IS COMPLETELY FICTIONAL!! he does jigglypuff hats too :af:


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Segtendo on May 31, 2010, 07:49:37 PM
Mewtwo only does stages. No irony there.

THAT IS COMPLETELY FICTIONAL!! he does jigglypuff hats too :af:
He's got you there Dingo.


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on May 31, 2010, 08:29:23 PM
Mewtwo only does stages. No irony there.

THAT IS COMPLETELY FICTIONAL!! he does jigglypuff hats too :af:
He's got you there Dingo.

He fixed the one I made. So I let him release it. The second one wasn't originally for others XP


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Mewtwo2000 on June 01, 2010, 07:11:49 AM
Hey, but I made the headgearless fox :happy:

Saffron will be the next stage I will release when I'm back xD


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: Beyond on June 01, 2010, 07:16:39 AM
Saffron will be the next stage I will release when I'm back xD
"Y... E... S... Z... I AM HAPPY..."


Title: Re: Mewtwo2000's [Crisis City UPDATED - Leaving for a few days U.u] (28 may 2010)
Post by: dingo on June 01, 2010, 07:17:12 AM
Hey, but I made the headgearless fox :happy:

Saffron will be the next stage I will release when I'm back xD

Did not know that. I lose here. And look forward to your return.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 12:58:34 PM
Um... I know that I am not here right now... But I'm gonna upload one stage (maybe 2) today xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: LaharlsWrath on June 01, 2010, 01:07:22 PM
woohoo


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 01:13:35 PM
As I said, Saffron City will be the first one when I'm back... And I'm still not back, so don't expect to be it xD

The one I'm sure to release is meant to be tested. And the not sure one would be a FD version of another stage already done ^^U

So don't get hyped or something xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: LaharlsWrath on June 01, 2010, 01:16:08 PM
I'll get hyped anyway


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: DocStrange on June 01, 2010, 04:13:34 PM
The hype has been gotten. Deal with it. :D


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 04:35:38 PM
Well, I'm uploading the stages now... As I'm out of wii, one of them will not have the proper lighting... Anyway, I don't think anyone is downloading that stage...

The stage I'm talking about right now is the pokemon legends stage, but with FD's platform. Gamewatching tried to make the transformation but said to have a glitch. I tried the same, but he says the glitch is still there. I've tried with FD's lighting, and it appears to persist. But I don't have any image of it, so I would like someone taking a pic from these two versions of the stage as a favor ^^U

http://www.mediafire.com/download.php?eoqz2jznyum
http://www.mediafire.com/download.php?5dtug54xzmg

And the other stage I want to upload to the Vault now is the SSE one namq requested me some time ago, which I call the Wheel Cave. Even not being downloadable/finished yet, it has been selected to be in my 9 stages pack, and I need to release it as is so you can test it. Namq liked it, but he requested a 20% smaller wheel and deleting some of the platforms to make the stage smaller. I want to share the stage before I make those changes, and when I make the other version, I would need some help to decide which is the version getting into the pack, the original (bigger) or the fixed (smaller).

So, please, can anyone make any snapshot of the stages in the links so I can decide how big is that glitch and see if I can release the stage? I'll upload both stages when I have the pics for the one in the links ^^U


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 01, 2010, 05:42:24 PM
So noone is going to make those pics... I suppose Gamewatching will when he's back then...

Well, here's the Wheel Cave... -_-

(http://i48.tinypic.com/33uacqo_th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6975&Moderated=All)


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Wulfbang Meow on June 01, 2010, 05:44:02 PM
The first one looks like this...

(http://i45.tinypic.com/24fyzpu.jpg)

And the second looks like this...

(http://i48.tinypic.com/2w2moie.jpg)

i dont really see any problems like "graphical glitching" but the 2nd palkia is way too dark, so i would go with the first lighting.

your welcome :D not that this makes us even or anything, but ill hopefully finish your signature soon... i think i might wanna go into a different direction, im not so sure though. ill play around in photoshop a bit more to see what i can come up with.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (01 jun 2010)
Post by: Mewtwo2000 on June 02, 2010, 03:23:29 AM
Thanks a lot CR4CK3RW0LF ^^

It's exactly as I supposed. The lighting makes the platform look weird with the original lighting, but FD's lighting makes the pokemon look weird. I made a third version combining both lightings but something failed and Gamewatching reported a crash.

So, I will upload the one with the white platform, and when I get back my wii, I'll fix it. As the stage won't be much downloaded, it won't be a big deal to have it like this... I've seen much worse problems in Vault stages, and this is enough to play for now

Thanks again ^^


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Wulfbang Meow on June 02, 2010, 12:14:03 PM
i actually like the brightness of the first stage.. XD

but hey, when you get back, ill have to see what you do with it next!


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: ADJSonic on June 02, 2010, 07:33:33 PM
@Mewtwo2000

how's progress on Mario Kart alternate.

also Bump this will never go to the 2nd page.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 04:30:07 PM
I guess I'll have to release a new stage so my thread doesn't fall to page 2 xD

I have thought of this post (http://forums.kc-mm.com/index.php?topic=6320.msg92218#msg92218)

I'll make it have some shadows and I will upload it xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: ItalianStallion on June 03, 2010, 04:37:27 PM
which one are u talkin about? the forest one?


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 04:52:05 PM
which one are u talkin about? the forest one?

Yeah, that one xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Wulfbang Meow on June 03, 2010, 04:54:28 PM
Man seeing that sig every time you post puts a twinkle in my eye  :happy:

now i need to remake mine, its too small and should have some links or something..


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)] (02 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 05:24:30 PM
Yeah, mine is actually better than yours :P

EDIT: The stage is up. It's really huge, don't try to kill by the sides. Only upwards is good to kill in here xD

I hope it works, I've not tested the final version because of not having wii (I'm still not here, you know xD)

(http://i49.tinypic.com/aovtrb.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7065&Moderated=All


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: PAVGN on June 03, 2010, 06:05:44 PM
I won't use It, But I will test out that forest stage because I find fighting on a stage that big hilarious.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 03, 2010, 06:50:07 PM
I'm uploading this one too... I'm uploading too much stuff for not being here I guess xD

(http://i50.tinypic.com/w86b6u.jpg)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7101&Moderated=All

EDIT: Again, not tested on wii. It should be working fine, with the lightings, the background and everything ^^U


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 201
Post by: NecroMasterX on June 03, 2010, 09:17:27 PM
I'm uploading this one too... I'm uploading too much stuff for not being here I guess xD

([url]http://i50.tinypic.com/w86b6u.jpg[/url])

EDIT: Again, not tested on wii. It should be working fine, with the lightings, the background and everything ^^U


Already done by someone on mah team:
http://hardcorebrawlhacks.wordpress.com/2010/04/24/enter-subspace/


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: ItalianStallion on June 03, 2010, 09:49:29 PM
Already done by someone on mah team:
[url]http://hardcorebrawlhacks.wordpress.com/2010/04/24/enter-subspace/[/url]


alright so why not have a better one with the actual background. i dont remember anyone complaing about the 14 Shadows out there including the "perfect shadow" or wait "true perfect shadow" yeh have a nice day.

[/albanian man]


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Wulfbang Meow on June 03, 2010, 10:31:11 PM
@itallianstallion, dont even get me started on that one, WHY THE F**K ARE THERE SO MANY??

@metwo 2000,  :>.>: ey, dont forget who made it XD, now i gotta trump that... ill admit it, its going to be hard..

I AM SO STEALING THE BACKGROUND OF THE FOREST STAGE FOR A STAGE IM TRYING TO MAKE!! that is, if you dont mind... do you?


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 201
Post by: FroznHobo on June 04, 2010, 01:36:15 AM
the forest stage's background is from brawl's SSE files. you don't need to ask him for permission to use it.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 04, 2010, 03:24:07 AM
Already done by someone on mah team:
[url]http://hardcorebrawlhacks.wordpress.com/2010/04/24/enter-subspace/[/url]


alright so why not have a better one with the actual background. i dont remember anyone complaing about the 14 Shadows out there including the "perfect shadow" or wait "true perfect shadow" yeh have a nice day.



Well, if it had been the same exact stage, I would have admited defeat... But as you can see, the one in hardcorebrawlhacks has some differences. The first one, those lightings, if you see my pic, the lightings are moving, and the other one has annoying static lightings. And not sure, but I think the background is slighly differently placed. Opening the file in the brawlbox we can see something more. The whole content of modeldata1 is in modeldata2 too. This makes the transparent things more opaque when used as Final Destination. Mine is not that way, so the elements look a little better.

So I am keeping my version in Vault. Furthermore, I've not seen it in the Vault yet, mine has a fixed stgposition file and someone requested it. As I had it in my game (it was one of the stages I put to be voted not much ago), I've posted it ^^U

About the forest, it's what frozenhobo says, it's an original SSE background, so you can make with it whatever you want xD


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: NecroMasterX on June 04, 2010, 07:12:31 AM
@mewtwo2000
True.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Wulfbang Meow on June 04, 2010, 09:51:31 AM
@mewtwo2000, well i know its from subspace, youve just gone and extracted it better than i did :D

i plan on making a semi replica of the hidden retreat stage in tekken 6 :D

(http://quickthumbnail.com/alterpic.php?wm=&wm_size=16&wm_color=1filter=none&filename=uploads/12acb59903b244228db4d68f6e43ddda.jpg&width=320&height=240)

i REALLY want the sheep in the background, but ill have to find a wii game that has them so i can model import :D


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: darthmouse on June 04, 2010, 05:07:32 PM
That forest stage is massive. O.o


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: dingo on June 04, 2010, 06:38:50 PM
Mewtwo, Project Hollow is always open for you if you like.
Why are you advertising a "secret project" to everybody on the boards? PMs exist for a reason and you aren't trying to keep quiet about this. Stop spamming threads with this.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: DocStrange on June 04, 2010, 09:33:15 PM
After trying out wheel cave, I can't wait until you shrink it down (and hopefully make the side walls outside of the death boundary. It's too big to play on now, but I think it'll be really cool once it's little.

And as for the giant forest stage, it's actually a LOT more fun to play on than I expected, but if I could make one suggestion, I'd take the ledge off of the inner edge of the left moss platform. It's unnecessary and can easily be exploited for some dumb shenanigans.


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 05, 2010, 05:16:49 AM
I have been thinking the same about that ledge since I made the stage some time ago, don't know why did not take it out until now xD

It's now off, thanks for the suggestion ^^


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: GameWatching on June 05, 2010, 05:35:09 AM
You could make 25M !
It would be awesome !


Title: Re: Mewtwo2000's [I'm out for a few days (weeks? O.o)][FOREST STAGE] (03 jun 2010)
Post by: Mewtwo2000 on June 05, 2010, 05:52:49 AM
xD

Yeah, it would be not bad I suppose... I would need to learn a little about how's 75m working, and change it so it works as 25m... The number of stairs is similar indeed.

But I don't think I could make donkey throwing barrels ^^U

EDIT:

I've made a tutorial to show how to make wifi room based stages compatible with final destination. There's no reason for not to make them compatible, and it's quick and easy, so I would like you to update all your uploaded stages so they're compatible with FD.

http://forums.kc-mm.com/index.php?topic=9157


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Wulfbang Meow on June 05, 2010, 08:16:10 AM
hey, you should post your other tutorial with pics as well, the one you posted a LONG time ago??

it would be nice to have it in a seperate post since its probably somewhere in the 30's...


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 05, 2010, 08:22:28 AM
The tutorial you're talking about:

http://forums.kc-mm.com/index.php?topic=6320.msg85853;topicseen#msg85853

I will make it as a separate one when I get some pics in the process, thanks for reminding :P


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Wulfbang Meow on June 05, 2010, 08:30:50 AM
yep thats the one :D

DANG its on page 29, it was further back than i thought it was...


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 05, 2010, 10:20:55 AM
I've uploaded another stage, this time it's Smash Skiff. While I'm out of wii, I'm uploading old fixed stages, I'm sorry. I think every stage made should be in the Vault, and this one wasn't. I'm the one who first animated the mountain when the SSE imports begun, and I even fixed the pokemon trainer's spawn points. Now, I've made it work for Final Destination, as I'm intending it's made for any wifi room based stage. So, here it is:

(http://img43.imageshack.us/img43/8462/al1001152358binout.th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7154&Moderated=All)

Please, anyone to tell me if it's working properly ^^U xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: darthmouse on June 05, 2010, 08:03:27 PM
So this means Final Smashes *should* work on every previously WiFi Room-based stages now (when converted to STGFINAL)? Sounds good.  :af:


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: JBG on June 05, 2010, 08:13:33 PM
What is this SSS Expansion code of which you speak? I really would like to know.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Wulfbang Meow on June 05, 2010, 08:15:47 PM
go here...
http://ssbbcustom.wikia.com/wiki/User:Libertyernie/Stage_Expansion_Pack


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: hughie on June 06, 2010, 05:30:21 PM
Hey, Mewtwo, i have a question again, how do you make a certain model do a certain animation?
Also, i cant wait the the night rayquaza's lake XD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 01:12:09 AM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 11:35:11 AM
COPY-PASTE OF SOMETHING I WROTE IN THE BLOG AND DOESN'T SHOW

Does anyone want to test them? I’ve made another one too O.o

The first 5 are here

http://www.mediafire.com/download.php?jncho3yjzzn

And the new one is here

http://www.mediafire.com/download.php?5m45tykymum

I’ve tried:

- Shortening the animation
- Having a Static model inside the modeldata
- Porting to FD
- Deleting the effects from junglefalls
- Keeping the original bones without changes, only by animation


---------------------

Talking about the melee jungle stage. I have no wii yet and I would like someone to test these 6 versions of the stage. I don't even know yet what's wrong in the stage, so I made the first fixes I could think of. Help really appreciated ^^U


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: DocStrange on June 07, 2010, 11:43:49 AM
Testing now.

EDIT: Ugh, the site's finally working again. Anyway, stgdxshrine1 was basically the same as normal and all of the others were REALLY messed up. Backgrounds were either black or strobed black white and blue, foreground had a giant brown spike in it and everything else was invisible. Nothing crashed the game though  :af:


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 12:47:58 PM
Ok, thanks :P


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: LookItsLink on June 07, 2010, 01:01:43 PM
I approved your comment with the links on the blog and tested the new one.
Here's a screenshot of it :-\ http://tinypic.com/m/aey89f/1


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 02:21:47 PM
Yeah, it sure looks weird xD

That one, and the others, are all messed up. That means that the problem is in the animation

Somebody try this one now please

http://www.mediafire.com/download.php?j1kdzjimtn2


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: LookItsLink on June 07, 2010, 02:34:28 PM
I just checked it out. It does the same thing that Canon's on the blog does, loading the background sections at a time. Also, is the main platform supposed to splash when characters move and land?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 02:38:09 PM
It seems it's done like this by the creators, I have not done a thing about it...

It's a real shame I don't have my wii, I'm sure I would be able to make progress, but this way is pretty difficult to make a move (I have not even seen yet that background loading yet)

Version 6: http://www.mediafire.com/download.php?tqye4xyoiyw

What if this one worked? ^^U xD

Sorry about needing so much testing ^^U


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 07, 2010, 04:08:56 PM
Ok, the sixth one failed

The seventh, and the last one today:

http://www.mediafire.com/download.php?yltht2ntjyr

It can:

-Work
-Freeze
-Stay the same

Someone tell me the results please ^^U


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Canon98 on June 07, 2010, 06:48:51 PM
I just checked it out. It does the same thing that Canon's on the blog does, loading the background sections at a time. Also, is the main platform supposed to splash when characters move and land?

Yes they were supposed to make splashes, but looking at the video, those are some huge splashes.  I'll fix that when the Beta becomes a full stage. Also Mewtwoking and FH I very much appreciate your efforts on making this work.  :angel:


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Kit Sovereign on June 07, 2010, 10:46:21 PM
I have a request/question. I've been toying around with stage replacement - and without a doubt, yours are excellent! - but I'm a little stuck.

I've got the basic stage expansion up and running, which is great, but I've got that mostly filled with SSE stages (since they work nicely with Battlefield's music)... I'm trying to put Fourside over New Pork City and Mushroom Kingdom 64 over 75m.

Fourside works nicely and does what just what you said it does - it works without crashing, but there's the problem that the "chimera" spawns (at least, the screen gets dark and there's a lot of bitey noises). I assumed that "get a Final Destination .rel" meant "durrrr I should take FD's .rel and rename it for newpork, that will TOTALLY work" and not surprisingly I got the beep of death.

MK64-into-75m was even more terrible; it was like trying to jam a square peg into a round hole, and by that I mean "I renamed it to go in DONKEY and then I got the beep of death and then I gave up."

I don't know BrawlBox from a hole in the ground, so I have no idea where to even start to make this work... but if you give me some pointers I would be more than willing to try and do it myself! Or you could just do your wizardry and fix the files themselves and then post them for me instead of trying to beat instructions into my dumb head :V

Also... You wouldn't off the top of your head know where the textures for stage images/icons/names/game-of-origin logos are located, would you? At the very least I think I could handle editing THAT myself without crashing anything!


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Chuy on June 07, 2010, 10:55:18 PM
Stage switcher it'll help ALOT (http://www.mediafire.com/?zo2ovj4inyn)
Use it to switch new pork to fd and then put fourside over newpork city
Same with mushroom kingdom make a rel for it to go over 75m and then put the stage pac for mushroom kingdom over 75m

Stage portraits go in common5->sc_selmap-> misc data 80 -> textures
Hope this helps let me know if there's something wrong i'll try to help when i wake up tomorrow
Oh and the rels are only compatible with NTSC region BTW


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: hughie on June 08, 2010, 05:09:31 AM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata
Im adding about 7 things(About 50 kb each) on there, and the stage has only two modeldata's without animations, do you know what to do?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 05:43:50 AM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata
Im adding about 7 things(About 50 kb each) on there, and the stage has only two modeldata's without animations, do you know what to do?

Make a new animation to those 2 modeldatas. If it's final destination, there're 3 modeldatas with modeldata101. How many models do you need to get animated? I mean, not only placing, but in a continuous animation


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 08:05:07 AM
Mewtwo, when you have some time, could you do a quick background swap and give Final Destination  Battlefield's background?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 08:08:48 AM
Sure, I will get into it right now

But I won't be able to test the results ^^U

I really HATE not having my wii with me xDDD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: dingo on June 08, 2010, 08:22:38 AM
I hate you not having a Wii too =(


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: DocStrange on June 08, 2010, 08:23:01 AM
@Kit Sovereign
Also, when you're replacing the preview pictures for the stages in common5, remember that they need to be smaller (filesize-wise) than the originals, so put them in an image editor and index them.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 08:25:20 AM
Anyone could test this requested stage in a wii/emulator please?

As I have no wii, I can't see if it's a success or a huge fail xD

http://www.mediafire.com/download.php?lnz2tilwldl

Also, if works fine, any pic would be appreciated so I could upload it to vault ^^U

EDIT: Check it out for both FD and Battlefield please ^^U

Also, I know I told you all I was not going to do this one, but...

Kurobit made it 2D. Then libertyernie made a better 2D version. After that, Kurobit started a 3D version. While not completed, DemonBoy started his. Yesterday, mastaklo made a preview of his. And I decided making mine xD

(http://i50.tinypic.com/14w6see.png)

I'm the first one meant to make it anyway ^^U

http://www.smashboards.com/showthread.php?t=261661&page=8

To be honest, I always wanted to make that one, but I started Fourside and Mushroom first, and then suddenly appeared the first 2D one. So for any reason I kept the idea in hold ^^U

But my thoughts have changed. Now I think... There are other versions over there... And? What's the problem? I can still make mine if I want to xD

I'll probably finish later than other versions over there. If they're good enough, I will keep this one for me, as it won't be needed O.o


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 08:49:10 AM
The stage works, but something's wrong with the sky, I think.
It's kinda void, probably because there are no clouds. Is it supposed to be like that?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 08:53:17 AM
I was expecting some issues from it when played as FD. I have to rearrange models so it's not that void when played in there

Can you try it for battlefield while I try to fix it?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 09:34:54 AM
My tv is busy atm.
I'll test it in a hour. :/


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Chuy on June 08, 2010, 09:55:05 AM
Wow i find it funny i was about make that stage...
Oh well what's the problem with it good sir? i just might fix it


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 10:27:27 AM
Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

http://www.mediafire.com/download.php?m2mmgtmyfmr


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 10:28:17 AM
Ok i've tested it over Battlefield. It works.
The sky is right, there are clouds, but some part of the background is missing. The middle part of the river (lake) is white (but turns dark at sunset/night)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 10:44:59 AM
And what about the new file in FD?


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mit on June 08, 2010, 11:40:08 AM
What about Saffron D:  That looked like it was nearly complete.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: ADJSonic on June 08, 2010, 11:44:28 AM
Ya I knida agree.

But um how is Mario Kart alternate.

I'm already hyped for those stages.

Um but a question um I try to animate a stage. I want it switch suddenly like in 1 frame.But it autimaticly makes it turn until it gets there.

P.S. I use v0.63d


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Kit Sovereign on June 08, 2010, 12:23:27 PM
Chuy: Thanks a bunch, that worked like a charm!


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: laeryn on June 08, 2010, 12:43:09 PM
Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

[url]http://www.mediafire.com/download.php?m2mmgtmyfmr[/url]


I've tried this with both FD and Battlefield.
Both work. On FD, there are clouds in the sky, and the background feels a lot more complete. On Battlefield, it still has that strange V shaped void in the middle part of the lake.

But the sky in both is yellow now... XD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 01:08:30 PM
What about Saffron D:  That looked like it was nearly complete.


It's nearly complete indeed, but I'm in exams right now and I left my wii in my weekend house. So I can't test lighting, and nothing more can be done until I have my wii back. It will be released as soon as I finish it.

Ya I knida agree.

But um how is Mario Kart alternate.

I'm already hyped for those stages.

Um but a question um I try to animate a stage. I want it switch suddenly like in 1 frame.But it autimaticly makes it turn until it gets there.

P.S. I use v0.63d


Same as above, as I'm in exams and out of wii, I can't make any progress. I will make advances when my wii is back, and I hope having it finished in not much time. Also, to make something happen in only a frame, you must have 2 equal frames before and after the jump. I mean, you have your values in A, the next frames have A values again, the next is B, and the next is B too. If not, there will be some weird effect caused by the interpolation, which tries to smooth the changes in the animation. Only by duplicating frames this is avoided.

Too much elements for a simple 3 modeldata stage as FD. It probably works fine as a Battlefield, but as a FD it's a little poor.

Someone try this one as FD and Battlefield please ^^U

[url]http://www.mediafire.com/download.php?m2mmgtmyfmr[/url]


I've tried this with both FD and Battlefield.
Both work. On FD, there are clouds in the sky, and the background feels a lot more complete. On Battlefield, it still has that strange V shaped void in the middle part of the lake.

But the sky in both is yellow now... XD


I'll take a look to that yellow sky xD

These are secondary effects of merging color animations I guess xD

EDIT: My hyrule advances quickly xD

(http://i48.tinypic.com/12690lk.png)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Random1 on June 08, 2010, 01:18:55 PM
hi mewtwo2000, i asked you about pal rel's on esh, could you please answer my queries when you get time. thanx. also, about your kongo stage, why does the ground splash when you land on it, and could you please remove the rock and those annoying leaves which make it so you cant see the top, otherwise (apart from the background wierdness, it perfect)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 01:24:52 PM
One thing, it's NOT MY Kongo xD

My Kongo will be the n64 one, the one you mean is a helping hand xD

So, I have no rights to make those changes, the stage is not mine ^^U I've added shadows, and I had tried to make the background stay (which apparently succeded but with an annoying blue wall xD)

So tell those things to Canon98 ^^U

About pal rel's, you have to extract them from your game (make an ISO from it). They are in the module folder, you can access that by using wiiscrubber.

There's a program somewhere to make the appropiate changes to rel files, or if you know how to hex, you can do it by yourself. Here's a guide:

http://ssbbcustom.wikia.com/wiki/Module_files


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: ItalianStallion on June 08, 2010, 02:30:26 PM
oh yes i see competion here ;)


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 02:44:43 PM
how did you make the spires? gimme.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 02:58:06 PM
Vertex hacking a normal block xD

It had an impressive result I guess xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 03:00:26 PM
i need that model, but i'm not familiar with vertex hacking stage pieces. either teach me/show me a guide, or let me get the model off of mediafire.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Canon98 on June 08, 2010, 03:02:58 PM
hi mewtwo2000, i asked you about pal rel's on esh, could you please answer my queries when you get time. thanx. also, about your kongo stage, why does the ground splash when you land on it, and could you please remove the rock and those annoying leaves which make it so you cant see the top, otherwise (apart from the background wierdness, it perfect)

I was thinking about removing the middle rock but we'll see (Melee's had a small landform under the main logs). I may desaturate the log's color a bit so it doesn't look as cartoony. I will also remove the splashes in the future release along with other nit-picky changes. Barrel MIGHT(and thats stretching it) be added, if its even possible.

Anymore feedback is very appreciated. :3



Aaaaaaaaand back to mewtwo2000's topic  ;)



Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 03:18:07 PM
i need that model, but i'm not familiar with vertex hacking stage pieces. either teach me/show me a guide, or let me get the model off of mediafire.


Sure, here you go http://www.mediafire.com/download.php?nnm0gjchzzu

Anyway, you will need to adapt your textures when used. You'll know what I mean when you test it :P

PS: OMG, I'm over 9000 downloads in the Vault O.o xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 03:19:28 PM
gracias senior. you just saved me a load of time.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 03:21:40 PM
That vertex edit was done in no time ^^U xDDD

Also, the vertices are accurate, the max and min points are -10 and +10 except the Z dimension, in which the max and min are -20 and 20

It's good to know that sort of things sometimes xD


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Random1 on June 08, 2010, 03:22:58 PM
k thanx mewtwo, i dont do wiiscrubber so ill leave it, but thanks anyway.
@canon could you please remove those leaves on the top though
@mewtwo, hyrule looks like its coming along nicely, it looks great. what stage is it over


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: FroznHobo on June 08, 2010, 03:25:28 PM
just use a .rel to put it over BoE.


Title: Re: Mewtwo2000's [Let's make every wifi room based stage compatible with FD!!!]
Post by: Mewtwo2000 on June 08, 2010, 03:26:05 PM
It will be over... let's see... Mmm... I'll make it multistage I guess xD

As there are no moving platforms or such, I could make it for both eldin and temple, and FD, of course. And wifi room... And maybe battlefield... Don't know xDDDD

Anyway, if there's already a good enough hyrule castle in the vault when I finish mine, I'm not sure if I'll be sharing it O.o xD


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: hughie on June 08, 2010, 03:32:55 PM
Only by having the animation and the model in the same modeldata, and being the animation the only one in that modeldata
Im adding about 7 things(About 50 kb each) on there, and the stage has only two modeldata's without animations, do you know what to do?

Make a new animation to those 2 modeldatas. If it's final destination, there're 3 modeldatas with modeldata101. How many models do you need to get animated? I mean, not only placing, but in a continuous animation
All 7 :(


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Mewtwo2000 on June 08, 2010, 03:39:42 PM
Then, if all 7 animations are meant to be of different lenghts, you should use battlefield as a base. Or skyworld. There are stages allowing lots of animations, and lots of models. Get my battlefield64 as a base if you want, every modeldata is empty except for modeldata1 if I'm not wrong. Just add your models and animations to the modeldatas you want.


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: laeryn on June 08, 2010, 03:45:41 PM
One thing, it's NOT MY Kongo xD

My Kongo will be the n64 one, the one you mean is a helping hand xD

So, I have no rights to make those changes, the stage is not mine ^^U I've added shadows, and I had tried to make the background stay (which apparently succeded but with an annoying blue wall xD)
Where is the wall you're talking about? I've been playing a bit on that stage, and I don't see any problem with it...

Anyway, great job so far with Hyrule Castle. I can't way to play on it again. :3

Can I ask you something?
A while ago I downloaded the "Egg Galaxy" stage and used a .rel to put it over Summit (it's supposed to go on FD). But it has no background (it only has it on FD). Is there a way to fix this through editing .rel files, or do I need to ask someone to fix the stage itself? XD

Btw, I see there's a Taboo stage in the first page of this thread. Is it released? I'm looking for a Taboo stage without those insane boundaries that make the original one not suitable for competitive play...


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: ??_? on June 08, 2010, 04:08:10 PM
Mewtwo, you should have a stickied thread of all your stage tips. GETONITMODS


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: ADJSonic on June 08, 2010, 04:28:16 PM
@lordofNoah

u are CORRECT they should.


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Mewtwo2000 on June 08, 2010, 04:40:08 PM
One thing, it's NOT MY Kongo xD

My Kongo will be the n64 one, the one you mean is a helping hand xD

So, I have no rights to make those changes, the stage is not mine ^^U I've added shadows, and I had tried to make the background stay (which apparently succeded but with an annoying blue wall xD)

Where is the wall you're talking about? I've been playing a bit on that stage, and I don't see any problem with it...

Anyway, great job so far with Hyrule Castle. I can't way to play on it again. :3

Can I ask you something?
A while ago I downloaded the "Egg Galaxy" stage and used a .rel to put it over Summit (it's supposed to go on FD). But it has no background (it only has it on FD). Is there a way to fix this through editing .rel files, or do I need to ask someone to fix the stage itself? XD

Btw, I see there's a Taboo stage in the first page of this thread. Is it released? I'm looking for a Taboo stage without those insane boundaries that make the original one not suitable for competitive play...


The wall is supposed to be in these versions

http://www.mediafire.com/download.php?zytwzng2gey (temple)
http://www.mediafire.com/download.php?mjydeqmwmtd (FD)

These are my last tries to make the background appear from the beginning. They told be that I succeeded, but I was reported that there's some blue wall in it.

And not having my wii, don't know what more to do, I need to try things myself >.< xD


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Segtendo on June 08, 2010, 04:54:19 PM
Congrats on OVER 9000!!!!!!! downloads.


Title: Re: Mewtwo2000's [I'm over 9000!!!! O.o xD! - Make your WWR compatible with FD ^^U]
Post by: Mewtwo2000 on June 08, 2010, 06:48:23 PM
Thanks :P

Could anyone test these 2 jungles please? I need to know if they have any issue with the background or the shadows in the ground. It should be fixed at least for one of them.

http://www.mediafire.com/download.php?zztmyqezdyj
http://www.mediafire.com/download.php?o2zljdtzn3m

PLEASE T_T

EDIT:

Well, it seems Congo Jungle is finally fixed http://www.mediafire.com/download.php?zztmyqezdyj

Now, the stage has to return to his owner, and he will make the fixes he needs xD

But the beta is not loading parts anymore ^^U

Also, hyrule castle:

(http://i50.tinypic.com/2czyb90.png)


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: ADJSonic on June 08, 2010, 08:14:26 PM
Mewtwo2000 when willl u get ur Wii back anyway?

The only person who is about as goood as you is OizenX

Not                    LOL!


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: ItalianStallion on June 08, 2010, 08:37:48 PM
sick work u really got it workin? ill try this out when im done smokin with my buddies


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: Canon98 on June 08, 2010, 08:41:33 PM
@ Mewtwo2000

So what WAS the problem with the stage?

It's been bugging me since the start of the stage and its killing me to know what it is/was.  xD

Also blog updated with new info, links, and credits!  :3


Title: Re: Mewtwo2000's [Canon98's Congo Jungle is finally fully fixed ^^ xD]
Post by: Mewtwo2000 on June 09, 2010, 09:23:14 AM
Mewtwo2000 when willl u get ur Wii back anyway?

The only person who is about as goood as you is OizenX

Not                    LOL!

Minium 2 weeks I guess u.u

@ Mewtwo2000

So what WAS the problem with the stage?

It's been bugging me since the start of the stage and its killing me to know what it is/was.  xD

Also blog updated with new info, links, and credits!  :3

The problem was the VIS animation. There was a color animation, a texture animation, and a visualitation animation. This means that some parts of the stages (controled by bones) can appear/dissapear depending of the values in that animation. Both deleting the VIS animation or changing the values to ON (the grey color in brawlbox) worked. I would have fixed the stage earlier if I had seen the video before. Anyway, when I saw the video, I deleted the VIS, but the guy who tested the stage for me reported the bug was still there... So I got lost.

But after Superguzzi posting an image with the solution, I reached the conclussion that one of my fixes was the good one, and I applied to the last one I made. And that one worked together with an edited version of the VIS files. I left as the good one the one without the VIS, but the one with the edited VIS is working fine too, as logical.

So that's it, the problem was an animation xD

I knew it since I saw the video, because of the appearing/dissapearing thingy being looping


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 12:18:45 PM
u have surpassed your sensei, i bow in respect.. :D

lol, congrats on the retarded amount of downloads, wear it like a badge of honour :D

so what are you going to make to commemorate such an event?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 12:46:14 PM
This

(http://i49.tinypic.com/k2ivb.png)

And this xD

(http://i45.tinypic.com/2yosj8y.png)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 02:42:13 PM
lol no exams for u :D

and YES!!! so the other guy dropped the project? or did you finally give up on waiting for him to finish? XD

oh and i plan on making some stage select pics for your stages if you want em, just remember if you want to use them, you gotta cut down on the file size, getting rid of text for notifications helps. you dont need Nintendo WFC displayed every time.

would you like me to make some for your stages?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 03:02:08 PM
lol no exams for u :D

and YES!!! so the other guy dropped the project? or did you finally give up on waiting for him to finish? XD

oh and i plan on making some stage select pics for your stages if you want em, just remember if you want to use them, you gotta cut down on the file size, getting rid of text for notifications helps. you dont need Nintendo WFC displayed every time.

would you like me to make some for your stages?

I made something to allow my game loading textures for the stage icons without crash... I think I changed the file type for all of them so they can be CMPR now, and I had to delete nothing... At the moment I only have one icon, the What Is Love one.

Make them for every stage you want to, I'm sure people will appreciate it. I don't think I'm using most of them, because I have my stages in the custom slots, only fourside is in newpork, what is love in 75m and mk64 in mario bros right now xD

Also, I was never waiting anyone, I just wasn't going to make it because of someone already working on it, but I changed my mind now that there are at least 3 of them xD


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 03:13:28 PM
I made something to allow my game loading textures for the stage icons without crash... I think I changed the file type for all of them so they can be CMPR now, and I had to delete nothing... At the moment I only have one icon, the What Is Love one.

ORLY? does it look any different? like is it more pixelated or anything like that? i might just make that then :D

i think it might be nice for people to have just a blank starting point, basically just the original brawl file with the formats changed and the background just a white static pic that says background. that way people will be able to find the file needed to replace the background easy as well as trimmed text to significantly reduce file size.

Quote
Also, I was never waiting anyone, I just wasn't going to make it because of someone already working on it, but I changed my mind now that there are at least 3 of them xD

ah i see :D i have a feeling yours is going to be the most accurate, you could probably make a brawl sized one too!

ill probably try to revamp the textures (which i still havent done for any of your stages except Azazel's Chamber) ill theme it after twilight princess, using the removed castle version of the bridge of eldin for the background as well as proper lighting for said background change.

now im excited, I CANT WAIT FOR IT!!! :happy:


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 04:19:39 PM
They look the same I guess... They're almost the same size, only a little smaller. Enough for the only texture I placed xD

Also, new pic:

(http://i47.tinypic.com/33eudg4.png)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: LookItsLink on June 09, 2010, 04:21:30 PM
Lookin' epic Mewtwo.


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: DemonBoy on June 09, 2010, 04:28:53 PM
They look the same I guess... They're almost the same size, only a little smaller. Enough for the only texture I placed xD

Also, new pic:

([url]http://i47.tinypic.com/33eudg4.png[/url])

your making hyrule too?..
looks better than what i got so far..


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 04:33:03 PM
your making hyrule too?..
looks better than what i got so far..

There are 4 hyrule castle projects right now, at least in a public way.

Yours, mine, Mastaklo's and Kurobit's. Fun or crappy? Who knows O.o

Go to ESH to see Mastaklo's and Kurobit's ^^U


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: DemonBoy on June 09, 2010, 04:41:20 PM
your making hyrule too?..
looks better than what i got so far..

There are 4 hyrule castle projects right now, at least in a public way.

Yours, mine, Mastaklo's and Kurobit's. Fun or crappy? Who knows O.o

Go to ESH to see Mastaklo's and Kurobit's ^^U
well at least i made the balcony thing on the right to look perfect. i just need to know how to add the tornadoes


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Wulfbang Meow on June 09, 2010, 04:42:58 PM
meh, tornadoes are overrated, but it would still be awesome as hell to have them :D

unfortunately i dont think you can do that in brawl yet...


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 09, 2010, 05:39:52 PM
@Mewtwo: colgaste el link para el ese mundo de dk que hize canon que dijiste que habias arreglado?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 09, 2010, 07:51:53 PM
(http://i48.tinypic.com/2v1b044.png)

@Italianstallion: The link to the congo is now the good one, the stage is now fixed ^^U

PS: English forum ^^U


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 09, 2010, 10:54:17 PM
So your saying Canon updated his link on brawlvault?


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 10, 2010, 01:33:41 AM
Yeah. He updated even the video in the blog xD


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 10, 2010, 02:16:05 AM
lol i noticed right after i posted that. gotta try it in game soon, ur amazing mewtwo.


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Random1 on June 10, 2010, 10:14:35 AM
this level is some crazy [censored],thanx


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: hughie on June 10, 2010, 10:46:40 AM
(http://img641.imageshack.us/img641/9678/al1006101303binout.jpg)
I got some progress on my new stage(Thnx for the help), but a huge graphical error appears for about half a second every 5 seconds, did you ever get this? Edited it, and now has incredible lag. (Kinda like freezing, but with sound on.)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 10, 2010, 11:35:35 AM
I had never that problem with battlefield 64 O.o

Try what happens if you quit those characters over there. If the problem persists when they're not there, send me the file and I'll take a look to it

EDIT:

This is getting closer :P

(http://i45.tinypic.com/2vvtjqd.png)


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: ItalianStallion on June 10, 2010, 01:51:42 PM
Wow its 4 people working on this at the same time? I know DemonBoy showcased first, then i saw yours Mewtwo, then i saw Masklato. Now Kurobits? lol wow..

EDIT: inb4theshadowandfiercedeitylinkcomments


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: Mewtwo2000 on June 10, 2010, 02:02:32 PM
I posted the order in another post xD

It was Kurobit->Demonboy->Mastaklo->Me

I was planning on making it even before kurobit did, and I didn't want to steal him the project once I saw he started his. But then Demonboy started his, and the other day mastaklo did. So I thought that making it wasn't stealing anymore... Because I'm only one of the many hackers making the same thing xD


Title: Re: Mewtwo2000's [I am not supposed to be here because of having exams xD]
Post by: dingo on June 10, 2010, 02:11:09 PM
I posted the order in another post xD

It was Kurobit->Demonboy->Mastaklo->Me


The magic of stage hackers being spread out and not knowing the progress of others.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 10, 2010, 03:56:47 PM
I've fixed this old stage of mine. If you have it, re-download. Also, if there's something wrong with it, report please.

(http://img30.imageshack.us/img30/7126/al0912162254binout.th.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2365&Moderated=All)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: hotdogturtle on June 10, 2010, 07:34:12 PM
I just stopped using that stage a few days ago >__> What did you change in this version?


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 10, 2010, 08:50:52 PM
An annoying yellow light from the original environment ^^U

Nothing more xD

PS: New project on the go

(http://i45.tinypic.com/hsurk3.png)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 10, 2010, 09:38:21 PM
reconize it already :D so your finally completing project F are you?

i gotta say though, im more excited for Hyrule 64, but its still nice to see that hack getting progress.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: hotdogturtle on June 11, 2010, 12:49:20 AM
Oh yeah, I remember that yellow light. Too bad I replaced all 3 of my previous Battlefield textures with rihuganon's Junglefield. But good thing you fixed it anyway.

With this Facility and FrozenHobo's SSB Intro stage, it seems like sooner or later we're gonna end up creating every location from every 3D N64 game in Brawl. And my only complaint will be the lack of available stage spaces.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: dRage on June 11, 2010, 01:03:32 AM
PS: New project on the go

Omg, it's the toilett! I remember spreading remote mines all over the place and blowing them up once someone enters, good times.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 11, 2010, 04:39:55 AM
(http://i48.tinypic.com/raaq8h.png)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 11, 2010, 10:52:32 AM
@dragonrage, AWWW, no toilet :(

@mewtwo 2000, looks nice so far :D how much do you vertex parts for stages? i cant vertex so im kind of curious..


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: KTH on June 11, 2010, 10:55:27 AM
Lol

Goldeneye 007 ^^


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 11, 2010, 03:36:54 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Segtendo on June 11, 2010, 03:38:47 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.
I'll answer that. Change the bones around in stagePosition.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 11, 2010, 03:42:37 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.
I'll answer that. Change the bones around in stagePosition.

I was asking mewtwo200 if he would help me fix it like he did with BSZ.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: ItalianStallion on June 11, 2010, 04:08:10 PM
my only complaint will be the lack of available stage spaces.

yes!


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: FroznHobo on June 11, 2010, 04:49:04 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.
I'll answer that. Change the bones around in stagePosition.

I was asking mewtwo200 if he would help me fix it like he did with BSZ.

and he gave you an answer. you need to move the player bones so that they are above ground collisions.

if its a problem with people falling through a collision, then make sure you have it actually specified as "ground", otherwise they won't be able to stand on it.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 11, 2010, 06:29:39 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.

wow thats ghey, pranking friends no doubt?


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 11, 2010, 07:11:33 PM
Hey Mewtwo2000, can you help me with a stage I'm making? When you start the match, you die.

Well, I don't the exact location where you're suposed to spawn. I'll ask someone else.
I'll answer that. Change the bones around in stagePosition.

I was asking mewtwo200 if he would help me fix it like he did with BSZ.

and he gave you an answer. you need to move the player bones so that they are above ground collisions.

if its a problem with people falling through a collision, then make sure you have it actually specified as "ground", otherwise they won't be able to stand on it.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Wulfbang Meow on June 12, 2010, 01:45:52 AM
oh sorry excuse me, i was tired and read the post wrong :(

i thought you were trying to create a stage where you instantly die XD

well yeah fixing spawn points is like that, you can also download brawl wall, but i find it kind of confusing with the lack of visual data and some say it can mess up the PAC file :X


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 12, 2010, 07:30:14 AM
I'll just ask someone to help me, I have a lot of hacks I'm working on. One of them is an animated stage of an internet meme, but it looks weird. 


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 12:25:57 PM
Send me the stage in a PM and I'll take a look

Anyway, there's a program called brawlwall, very useful for this

Also, first in-game pic of my version of Hyrule 64

(http://www.brawlsnapshots.com/snapshots/212988.jpg)



Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: _Data_Drain_ on June 12, 2010, 12:35:13 PM
Wow... That looks really nice dude, I can't wait until it's released. :)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 04:06:28 PM
Better lighting:

(http://i50.tinypic.com/4k8cnl.jpg)


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 12, 2010, 05:09:40 PM
Kay mewtwo. I'll send you the stage soon.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 05:58:16 PM
Some people got faster than me...

They downloaded Hyrule Castle before I wrote here that it's already in the vault...  r)



Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: NecroMasterX on June 12, 2010, 06:06:04 PM
Hey Mewtwo, sent you the PM with the stage.


Title: Re: Mewtwo2000's [Moon Battlefield Revamped (10 jun 2010)]
Post by: Mewtwo2000 on June 12, 2010, 06:10:36 PM
Ok, sent yoy the PM with the fix xD


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Segtendo on June 12, 2010, 06:39:45 PM
Win for Mewtwo. :af:


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: ShadowSnake on June 12, 2010, 07:13:07 PM
Hey Mewtwo, can u tell me your method to making these stages? like how do u make just a simple wall? I want to make Sierra 117 from Halo 3.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: PAVGN on June 12, 2010, 07:16:59 PM
I must say your version of Hyrule Castle is the best one.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Segtendo on June 12, 2010, 08:37:42 PM
My god, it looks EXACTLY like it was in the original.
Perfect lighting, perfect size.
It's beautiful ;_;


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: amount18 on June 12, 2010, 09:17:24 PM
And Mewtwo does it again!  Amazing Job!  SSP and icon will be up shortly. Libertyernie beat me to it. 


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: wii on June 12, 2010, 11:00:44 PM
i must say, your stuff is very impressive. that hyrule stage looks exactly the same as the original one.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Akari_Un on June 12, 2010, 11:21:21 PM
de poca, este nivel estaba considerado netural reemplazare elpuente ya que esta baneado ^^


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Legendary Super Mario on June 13, 2010, 01:19:35 AM
Hyrule Temple is awesome! Me and some friends played on it and they loved it!

Thank you for bringing a bit of nostalgia into Brawl...  :af2:

(goes to download your other retro stages...)


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: ItalianStallion on June 13, 2010, 01:45:30 AM
wow if thats not accurate then idk wat is


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: DocStrange on June 13, 2010, 06:35:41 AM
Extremely top-notch work as always.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: libertyernie on June 13, 2010, 09:07:54 AM
And Mewtwo does it again!  Amazing Job!  SSP and icon will be up shortly. Libertyernie beat me to it. 
My SSP was made from my 2D version the day before Mewtwo2000 released his. And I said, "hey, this could work for a 3D version too, and nobody will notice the difference!"


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: hypermetalsonic on June 13, 2010, 10:54:44 AM
omg! i loved your Hyrule Castle stage. GLad to see your making a 3d ver of saffron city :)

Thing that sucks is alot of the stages are set up to replace Battlefield and Final Destination..


Theres a bunch of other stages I'd much rather give up.
-------------------

btw.. Can you expand or some how repeat the background on Hyrule? I hate seeing black borders when ever I pause the screeen and adjust camera. Just annoying


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: FroznHobo on June 13, 2010, 01:24:40 PM
omg! i loved your Hyrule Castle stage. GLad to see your making a 3d ver of saffron city :)

Thing that sucks is alot of the stages are set up to replace Battlefield and Final Destination..


Theres a bunch of other stages I'd much rather give up.
-------------------

you can use .rels to put them over any stage you want.


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: hypermetalsonic on June 13, 2010, 01:49:31 PM
oh? alright, knew knew :)
how do I get ahold of a .rels and use it?


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: FroznHobo on June 13, 2010, 02:11:07 PM
http://www.smashboards.com/showthread.php?t=269742


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Wulfbang Meow on June 13, 2010, 03:41:57 PM
yah .rels are nice :D

@mewtwo2000, if you were planning on making the metal mario stage from 64, someones already 90% done with it..

im making a menu+CSS+SSS theme in honor of all this nostalgia :D

i might even release a pac once all of 64's stages are ported perfectly! then we can have Brawl 64!


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 04:06:37 PM
yah .rels are nice :D

@mewtwo2000, if you were planning on making the metal mario stage from 64, someones already 90% done with it..

im making a menu+CSS+SSS theme in honor of all this nostalgia :D

i might even release a pac once all of 64's stages are ported perfectly! then we can have Brawl 64!
I know it, but it doesn't matter at all. I've made Hyrule Castle while there were 3 other projects for it, 2 of them almost finished. If gamewatching finishes his first, it's okay, when I make mine if do so, it will have less downloads, but I don't mind. I just make stages for fun, and I want to make that one as a personal challenge.

Some of my stages are personal challenges indeed xD

Also, I'm glad you guys like the stage ^^


Title: Re: Mewtwo2000's [New stage in the vault!! (13 jun 2010)]
Post by: Wulfbang Meow on June 13, 2010, 04:09:08 PM
why havent i played it yet?

oh yeah, im still hacking so i want to finish a hack for testing before my sd card goes back in :D

DONT FORGET to update your OP, you still got Hyrule Castle as your upcoming...

CANT WAIT FOR SAFFRON!!!


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 04:41:16 PM
I have updated it some minutes before I've seen your post xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: MarbleStorm on June 13, 2010, 05:24:29 PM
Oh man, I can only wonder how someone could not think holy crap in their minds


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: amount18 on June 13, 2010, 06:40:03 PM
And Mewtwo does it again!  Amazing Job!  SSP and icon will be up shortly. Libertyernie beat me to it. 
My SSP was made from my 2D version the day before Mewtwo2000 released his. And I said, "hey, this could work for a 3D version too, and nobody will notice the difference!"

Ah, I see.  I had thought the colors were a bit different, but I thought that it was because you used a new in game pic at higher resolution when I was just blowing up his preview.  I will use yours though because it is clearer.  ;)


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: dingo on June 13, 2010, 06:47:51 PM
I hope the people who haven't finished their Hyrule 64 stages don't quit them.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 06:50:37 PM
Don't know about mastaklo and kurobit, but I'm sure Demonboy is going to finish his soon =)


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ShadowSnake on June 13, 2010, 06:56:38 PM
@ Mewtwo2000

How goes the stage pack for the code? And will it have new icons or will they all have to have the same menu icon?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 13, 2010, 07:09:38 PM
Well, in my game I'm not using the menu, I have the pic of a similar stage to the ones I'm using.

I mean, for Taboo destination, I have FD's pic, for Midair Stadium I have pokemon stadium's, and so...

I suppose I will make the pics to be that way for the pack too.

As I've been without wii for some days, I've not done much. I started fixing Sector Z the other day, when it is done I suppose I could make the pack and post it...

Anyway, I should make the v2 for wheel cave too before the release ^^U


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Wulfbang Meow on June 13, 2010, 08:07:39 PM
I hope the people who haven't finished their Hyrule 64 stages don't quit them.

dude, if i knew that mewtwo 2000 was making a stage that i had in progress, i think i would stop... well it would really depend on how far id have gotten.

but yeah mewtwo2000, your just like mewtwo in pokemon, your hard to compete with! XD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 04:58:34 AM
Made some minor graphical fixes to Hyrule 64, and some camera/death/final smash changes too. It's still not finished, but it's now better than before.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Queen Chrysalis on June 14, 2010, 11:06:21 AM
Hey mewtwo I made you a gift to go with your hyrule castle 64 I think this song will fit perfectly http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7700&Moderated=All ^^


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 11:18:13 AM
Great song, I've always liked much more the original one than the brawl one, thanks =P


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Queen Chrysalis on June 14, 2010, 11:22:13 AM
np prob mewtwo I always liked the classic oot music im gonna upload the whole sound track later and some other songs that will go great with the rest of your stages. ^^


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 04:41:53 PM
http://www.youtube.com/watch?v=pr1OwGIqyZM

Video of Hyrule Castle xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: _Data_Drain_ on June 14, 2010, 04:46:09 PM
...Okay, I started laughing when I noticed the Indiana Jones music. XD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: FroznHobo on June 14, 2010, 05:10:43 PM
i must have that song. where is the file?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewzard64 on June 14, 2010, 05:20:53 PM
Mewtwo, Where did you find that Mint Green Jigglypuff?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:24:55 PM
i must have that song. where is the file?
In my brawl, my brother is the one who searches music. And I told him how to make brstms himself, so I guess it's nowhere but in my SD right now O.o xD

Mewtwo, Where did you find that Mint Green Jigglypuff?

I made it, it's my own jigglypuff xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: FroznHobo on June 14, 2010, 05:27:46 PM
upload that song. now.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:31:36 PM
xD

Okay, wait a little xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewzard64 on June 14, 2010, 05:32:53 PM
Could you please upload the jigglypuff too?


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:38:27 PM
Mmmm.... But it's my jiggs... O.o >.< xD

Okay, wait a little... The one in my game is multi-cap, I have to make it no-cap xD

Unless you want the multi-cap version O.o

EDIT: My brother is now uploading the Indiana Jones Song xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 05:57:01 PM
Hey Mwetwo just wondering

for Mario Kart Alternate what else  are u gonna put in because if it's just The problem I mentioned earlier....

I now how to fix that.

Just put in the A high - negitive in Y translation then go back to the previous and type in what it had previously befor it started to adjust.

OR just put 0 in all the scalar.



Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 05:59:25 PM
Here's Indiana Jones

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7714&DiplayName=Indiana%20Jones%20Theme%20Song

Also, do I upload only my green jiggz or the jiggz with the hats? xD

Hey Mwetwo just wondering

for Mario Kart Alternate what else  are u gonna put in because if it's just The problem I mentioned earlier....

I now how to fix that.

Just put in the A high - negitive in Y translation then go back to the previous and type in what it had previously befor it started to adjust.

OR just put 0 in all the scalar.




What are you talking about? O.o

Which problem? O.o


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 06:09:26 PM
Oh remember how in the normal Mario Kart stage from brawl....

the platform.

Some peoples heads go through..


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 14, 2010, 06:15:01 PM
I have no problem with that, that was only a showcasting video, and I will make a good stage when the time comes. The stage is not already released just because it's almost not-started, indeed. Only a first approach of the main animation and the collision attachment are made.

Be patient xD


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewzard64 on June 14, 2010, 06:25:55 PM
Here's Indiana Jones

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7714&DiplayName=Indiana%20Jones%20Theme%20Song

Also, do I upload only my green jiggz or the jiggz with the hats? xD

Without.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: dingo on June 14, 2010, 06:53:03 PM
This is a little off topic and don't intend on singling him out but....ADJ maybe you should make some stages yourself instead of trying to help the one person that wouldn't need help since you seem you know so much about making stages....


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 07:28:34 PM
Mewtwo@

okay.

@Dingo

I made one 3D stage but shouldn't release it because it contains other models none that I craeted I still have no idea how including from otheers stages including crisis city's building.

And well I'm working on one.

It will be Mystic Cave Zone from Sonic.
3D.

But I need someone to help me vertice hack a part of a particular stage.

Hey anyone who can do it PM.
U will be given credit...

Quiiting post before I get too of Topic....



Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Segtendo on June 14, 2010, 07:37:06 PM
Mewtwo, I never knew you had a brother.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: ADJSonic on June 14, 2010, 07:39:23 PM
No he dosen'......

just read post.

OMG! he does.


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Wulfbang Meow on June 14, 2010, 08:33:17 PM
you know, its INCREDIBLY EASY to make jigglypuff change color, but oh well, more downloads for Mewtwo 2000 :D


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mit on June 14, 2010, 11:14:17 PM
After seeing that video, I've gotta say the size is fine.  Even the background.  It's easily close enough to not have to tweak the stage size.  As stated over at Smashboards, the jump mechanics are just a bit different now, but as far as horizontal length of the platforms, they seem just right.  The background is also totally passable.  It looks like it's working great in its current state.  Death Mountain is almost always in view.

I'll have to try it out myself to test stuff like death zones, but apparently those have been ironed out already.  I just heard someone say they can see black sometimes from the background picture not being big enough.  Might I suggest trying to make the background image tile-able?  Like, so you can place three of them in a row in the background for those moments where the camera just barely sees the edge of the image?

If you can get me the texture I'm pretty good at doing things like that and could certainly help out.  I could atleast enlarge the original background texture and make it a bit bigger through some manual photoshop work (yay tablet).


Title: Re: Mewtwo2000's [Back home, but have to study (14 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 01:29:01 AM
That's what I did indeed, enlarge it xD

The first release had a plane as the background, but now it's using one in the custom stages. The background texture needed to be enlarged, but I'm not bad with textures and such either and I managed to enlarge it in a proper way. I think the file now includes both the original and the enlarged textures so you can compare. There's no possibility of black borders during the match now. Also Olimar's final smash is working fine too.

EDIT:

(http://i45.tinypic.com/wr199s.jpg)

My green jigglypuff is now in the Vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7734&DiplayName=Green%20Jigglypuff)


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Akari_Un on June 15, 2010, 11:06:46 AM
No te habia felicitado mewtwo por el nivel de hyrule, muy buen trabajo, y ya estoy de vacaciones asi que ya podre trabajar en fourtain of dreams


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Wulfbang Meow on June 15, 2010, 11:36:25 AM
No te habia felicitado mewtwo por el nivel de hyrule, muy buen trabajo, y ya estoy de vacaciones asi que ya podre trabajar en fourtain of dreams

all i understood about any of that was fountain of dreams.. you requesting fountain of dreams?


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 11:40:40 AM
He congratulated me for hyrule castle, and said that he's already on vacation and now he can start working on fountain of dreams

We're going to make FoD together, that's why

@Akari_un thanks ^^

Tell me when you're starting collecting textures/models, and I will make the fixes the actual stage is needing right now :)


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Micaiah on June 15, 2010, 12:07:29 PM
No te habia felicitado mewtwo por el nivel de hyrule, muy buen trabajo, y ya estoy de vacaciones asi que ya podre trabajar en fourtain of dreams

Estan trabajando en fountain of dreams???
que bonito...^^
les deseo buena suerte...^^
Yo è siempre querido la fountain of dreams en brawl y un evento de Kirby vs Dedede...como en el juego original...^^

Translation(XD) :
Are you working on fountain of dreams???
nice...^^
Good Luck...^^
I always wanted the fountain of dreams in brawl and an event of Kirby vs Dedede...like the original game....^^


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: ᆘ유 | 유유 on June 15, 2010, 12:35:53 PM
Mewtwo, I wanna put a stage I'm working on over somthing else, how do I do it with freezing and no .rels? :P


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 12:43:02 PM
Just add the 'static' modeldatas the stage needs. I mean, just like my wifiroom-to-finaldestination tutorial, but filling your stage will every modeldata the original stage in that slot has.

You can use this brres file (http://www.mediafire.com/download.php?zjymtr2dymq) for that

---

Also, you guys remember my old moon battlefield, I revamped some days ago? What do you think of how it's now?

Original

(http://img30.imageshack.us/img30/7126/al0912162254binout.jpg)

New

(http://i47.tinypic.com/11aei4m.jpg)

EDIT: Mmm, the pic doesn't make justice to the stage at all I guess xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: LaharlsWrath on June 15, 2010, 01:17:24 PM
it looks awesome, I'm downloading it
if I can find a download...
damn you have a lot of stages xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 15, 2010, 01:40:02 PM
If you have found it, download it again, because I've just uploaded it now xD

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2365&DiplayName=Moon%20Battlefield

Also, new pic. As in other stages of mine, you can choose between lightings. There's a small guide inside the pac file. The 3(4 really) lights you can choose are the ones in the pics in the vault xD

(http://i45.tinypic.com/103fnfr.jpg)


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Velen on June 15, 2010, 02:36:57 PM
Y'know, I was actually thinking of trying to a Stage texture Hack sometime. I was actually hoping someone would like to help make the Halberd Stage into a Submarine that goes above and below water.


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: LaharlsWrath on June 15, 2010, 09:39:22 PM
If you have found it, download it again, because I've just uploaded it now xD
okay good, nice to know I'm not blind xD

:/
"This file is currently set to private. " >_>


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: ItalianStallion on June 16, 2010, 05:40:09 AM
buenas noticias que tu y akari van a comenzar con FoD.


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 16, 2010, 08:08:44 AM
If you have found it, download it again, because I've just uploaded it now xD
okay good, nice to know I'm not blind xD

:/
"This file is currently set to private. " >_>

My fault, I forgot changing the link for the new one xD

Now it's fixed

Also, one person got the stage without having a link... It looks that someone knows I have a link to my mediafire folder in the OP O.o xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: LaharlsWrath on June 16, 2010, 11:48:52 AM
woohoo, finally downloaded it xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: Mewtwo2000 on June 16, 2010, 03:00:06 PM
(http://i46.tinypic.com/32zm06a.jpg)

Stage mixing xD


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: ds22 on June 16, 2010, 03:07:46 PM
Looks pretty good (and lol on Jiggz hover holding Ganon in her hand).


Title: Re: Mewtwo2000's [Green Jiggz and Final Battlefield (15 jun 2010)]
Post by: DocStrange on June 16, 2010, 03:16:23 PM
Two Hyrule Castles? Madness!!!


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Mewtwo2000 on June 16, 2010, 06:56:03 PM
I suppose I will delete the one in the background for the final version xD

EDIT:

Also, if you didn't notice it in that pic, I've finished the parts that were unfinished in the stage (those green flaps on the right)

(http://i46.tinypic.com/2wexusl.jpg)

You can get it in the vault xD

And this one is unfinished, but it's in the vault to be played already too  :af2:

(http://i46.tinypic.com/32zm06a.jpg)


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: ItalianStallion on June 16, 2010, 09:10:53 PM
u should make the green part red, like that one ssb64 project on youtube. it would look mad nice ;)


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Wulfbang Meow on June 16, 2010, 09:21:42 PM
u should make the green part red, like that one ssb64 project on youtube. it would look mad nice ;)


can we have a link to said video of project?

@mewtwo2000, this might make the eldin background a bit better

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3352&DiplayName=No%20Castle%20on%20Bridge%20of%20Eldin

Oizen X removed hyrule castle in the background..


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: ItalianStallion on June 16, 2010, 09:32:21 PM

can we have a link to said video of project?



http://www.youtube.com/watch?v=A4obMlawX2U

@ 3:33


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Jiiprah on June 17, 2010, 12:10:26 AM
Ahhhh...Mewtwo...please do a version of Saffron City with those textures from the video above, when it completed :P

@ 6:15


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 12:43:10 AM
Indeed, I was planning doing that since I know about that texture pack xD

@CR4CK3RW0LF

I don't need Oizen's work to make the castle dissapear, It's too way easy indeed (only one bone has to be resized), but I just wanted upload the stage as is, because I'm leaving today and will be back in a week.

I'll delete the castle quickly so noone more says something about it ^^U


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: flammable on June 17, 2010, 01:14:18 AM
i see ur in smashcalibur judge panel xD

nice stages, rly good

also i like this page number


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: ItalianStallion on June 17, 2010, 01:20:42 AM
also i like this page number


(http://img64.imageshack.us/img64/1557/falconyesplz.gif)

@Mewtwo: does that mean u wont be able to do that for my stage until next week?


Title: Re: Mewtwo2000's [Get the latest fix for my Hyrule Castle 64!! (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 01:23:47 AM
Yes, I'm sorry ^^U

EDIT: Well, I've sent you an untested try xD

BTW, can anyone test this one for me over oldin?

http://www.mediafire.com/download.php?3mmmnm4jg3m

They reported it's freezing O.o


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: dingo on June 17, 2010, 08:24:14 AM
Too many people are going nuts with changing your Hyrule Castle.....


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 09:56:32 AM
I see, even mastaklo did a retexture of mine and discontinued his O.o xD

Well, you know what they say, when something's good, people make their own version. I mean, if the stage wasn't good, they would not make anything to it, and it would be ignored xD

Also, those versions can be used as alternate stage loader options for those who really like the stage, and I'm proud of it ^^

It's a shame the 3 versions they made don't have yet the finished structure. I uploaded the finished one yesterday, but I was reported it is freezing and I can't test right now...

So, again, someone, help me and confirm that this file (http://www.mediafire.com/download.php?3mmmnm4jg3m) is not working as STGOLDIN.pac please...

It takes only a moment :(


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: ds22 on June 17, 2010, 10:01:18 AM
It works for me.


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 10:03:46 AM
You tested it as oldin and works?

Then I'll re-put the file to the vault O.o

If anyone downloads it and has any problem, please report (vault report or report here, doesn't matter)

Thanks ds22 =)


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: ds22 on June 17, 2010, 10:19:51 AM
Yes, tested on Oldin and it worked.


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: laeryn on June 17, 2010, 10:27:24 AM
Great stage as usual, Mewtwo! Brings back the old times...
And the one in Eldin is really good, too.

Btw, did you consider re-modeling it a bit to make it more similar to the castle in TP (I think a couple of touches would be enough)? If you kept it in Eldin, and added maybe the textures from Mastaklo's brawlified one, it would be a perfect Twilight Princess castle! 


Title: Re: Mewtwo2000's [Out for some days ^^U (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 10:43:12 AM
Yeah, but it wouldn't like it to be the same stage... I mean, for making a twilight princess castle, I would prefer making it from scratch I guess... They're too different. Anyway, mastaklo's textures are mastaklo's, and I shouldn't be using them.

You know, if you say making it a little more detailed in terms of modeling and keeping the same collisions, I could make that, but I would not add platforms/roofs to stand/etc so the gameplay could stay the same.

I will think of that xD


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: laeryn on June 17, 2010, 11:06:49 AM
Yeah, I meant that exactly: keeping the gameplay the same, but giving it a more modern/TP feel. Eldin is the obvious background for it, but the N64 castle model is probably a bit too simple for it.
I'm suggesting this just because you've already made this much, it would be definitely faster and simpler than making it from scratch.

Oh, and about the textures: my sentence was wrong, I meant you could use something like mastaklo's, not his. I guess my english is still not very good xD


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 11:22:28 AM
Oh, that's okay xD

I will do it, then. But don't know when, as I have some projects in mind (and in hands xD) and not much time to make them.

I'm now leaving for a few days, when I'm back I will continue both Facility and Saffron, and I intend to release them before I have my vacations. My vacations will be much more time consuming than my class time, so I don't really like it coming... xD


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: LaharlsWrath on June 17, 2010, 11:23:21 AM
I finally played on your Hyrule Castle (with E3 I havent been playing much Brawl+, so much to watch)
it has made me so happy, I loved that stage, thank you so much for doing this mewtwo2000
the stage is amazing, even better than I had hoped
you are easily my favorite stage hacker


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 17, 2010, 12:11:51 PM
You're welcome :P

I'm glad you like it ^^


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: ADJSonic on June 17, 2010, 01:11:35 PM
Fine.....

We have enough stages from u to last a century.

U ARE A GOD!!! for pete sake.

Sorry for Bad spelling  :P

Anyway Impressive stage like always Mewtwo2000.

My friends came over today And I was showing all the stages u've made.

This was their faces.

Janzen: :af:

Justin: :af2:


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: PAVGN on June 17, 2010, 01:43:24 PM
Well, you know what they say, when something's good, people make their own version. I mean, if the stage wasn't good, they would not make anything to it, and it would be ignored

Quoted for truth. And I've said It before but It bares repeating, Don't complain about people who edit other peoples work. If the original creator sees It as a problem, The original creator will take It up with the editor themselves.


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: DocStrange on June 17, 2010, 07:45:36 PM
Plus it's not like everyone here isn't editing the work of the people who made the game in the first place.


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: ADJSonic on June 19, 2010, 10:07:22 AM
Wow this acctually went the second page.


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Wulfbang Meow on June 19, 2010, 11:18:33 AM
oh noes :X so are you back home yet mewtwo2000?? how long are you staying with your GF?


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: ADJSonic on June 20, 2010, 06:40:15 AM
not gonna go to second page again ever!


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: LaharlsWrath on June 20, 2010, 09:57:56 AM
not gonna go to second page again ever!
the stage hacking god that is mewtwo2000 must have his topic on the first page at all times


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 21, 2010, 12:46:59 PM
xDDDDDDDDDD

Well, thanks.. xD

I'm staying out 3 days more ^^U

And after that I will finish Saffron O.o


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: DocStrange on June 21, 2010, 08:43:14 PM
So are you not planning on doing Poke Floats now that KTH is (allegedly) working on it?


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Wulfbang Meow on June 21, 2010, 09:34:12 PM
So are you not planning on doing Poke Floats now that KTH is (allegedly) working on it?

dude pokefloats was not good... but thats my opinion, that stage seems simple enough, importing various pokemon from trophies.. sounds easy for someone experienced in importing models, however, the animation is LONG..


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 22, 2010, 06:39:17 AM
So are you not planning on doing Poke Floats now that KTH is (allegedly) working on it?

No, I'm still making it, of course. If I made Hyrule 64 while there were 3 people working on their versions, why not pokefloats? Pokefloats is a more versionable stage, it's almost impossible that my version and others look similar, because we will probably use different pokemon. So, I will make my pokefloats for sure, when I get some time.

dude pokefloats was not good... but thats my opinion, that stage seems simple enough, importing various pokemon from trophies.. sounds easy for someone experienced in importing models, however, the animation is LONG..

Also, I wouldn't use trophies, I would use imported pokemon from pokepark and Brawl itself, so they can move as in the original stage O.o


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: DocStrange on June 22, 2010, 07:39:07 AM
No, I'm still making it, of course. If I made Hyrule 64 while there were 3 people working on their versions, why not pokefloats? Pokefloats is a more versionable stage, it's almost impossible that my version and others look similar, because we will probably use different pokemon. So, I will make my pokefloats for sure, when I get some time.

Lol, versionable. Anyway, that's good to hear (goes back to edge of seat)


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Wulfbang Meow on June 22, 2010, 10:04:32 AM
Also, I wouldn't use trophies, I would use imported pokemon from pokepark and Brawl itself, so they can move as in the original stage O.o

do you have the entire disk? can i get a properly ported model of Totodile? Send to me in PM plz so we dont get in trouble :P

i am SO putting him over squirtle :D


Title: Re: Mewtwo2000's [Re-download Hyrule 64 to complete the right model (17 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 08:32:54 AM
I'll get a look tomorrow, I have the original right now, not fixed yet. I'm back home and I will have a few days before my last exam xD

Return to work tomorrow. Saffron City and Facility should be my next releases ^^U


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Beyond on June 24, 2010, 08:36:37 AM
I'll get a look tomorrow, I have the original right now, not fixed yet. I'm back home and I will have a few days before my last exam xD

Return to work tomorrow. Saffron City and Facility should be my next releases ^^U
Mewtwo!!! :happy:

Did you get the news?

<.<
>.>


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 08:52:57 AM
The news? O.o


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: GameWatching on June 24, 2010, 08:54:29 AM
news ???


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Beyond on June 24, 2010, 08:55:30 AM
The news? O.o
Oh. O.o

Nevermind then.


*draws in dirt*


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 08:57:48 AM
Oh, so you have been invited to the team, congrats ^^

*Searching is easy xD*


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: GameWatching on June 24, 2010, 01:00:19 PM
team ??? o.O


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 01:17:56 PM
kc-mm team / blog. You can find it in the spread the love thread if I'm not wrong


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Puraidou on June 24, 2010, 01:22:41 PM
kc-mm team / blog. You can find it in the spread the love thread if I'm not wrong
Got that right :D


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: ItalianStallion on June 24, 2010, 01:32:54 PM
Mewtwo, what are you working on next? I think you mentioned Saffron City?


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 02:13:46 PM
Yeah, Saffron is half-done, so I should finish it next. Tomorrow I'll have a good chance to advance it, as my next exam is next thursday I guess.

And I'll work on Facility too.


Title: Re: Mewtwo2000's [Back to stage hacking tomorrow (24 jun 2010)]
Post by: ItalianStallion on June 24, 2010, 02:37:41 PM
Oh Facility is the one im waiting for like crazy. We need more stages like this. SMI is deff not enough.


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: dingo on June 24, 2010, 03:21:45 PM
Hey Mewtwo if you don't have the link for the calendar yet I'll PM you it.


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Puraidou on June 24, 2010, 03:22:33 PM
Congratz for being on the KC-MM team now Mewtwo :D


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 03:30:38 PM
Hey Mewtwo if you don't have the link for the calendar yet I'll PM you it.

Don't worry, Jack properly sent me it in the chat, thanks ^^

Congratz for being on the KC-MM team now Mewtwo :D

Thanks a lot ^^


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Wulfbang Meow on June 24, 2010, 03:43:58 PM
Hey Mewtwo if you don't have the link for the calendar yet I'll PM you it.

Don't worry, Jack properly sent me it in the chat, thanks ^^

Congratz for being on the KC-MM team now Mewtwo :D

Thanks a lot ^^

awww.. so i guess your not gonna be on SmashCalibur then :(

oh well, mewtwo is more of a cat then a judge anyway :P

BTW about totodile, im not really sure how to convert the files completely.. but there are a wealth of tutorials on how to do so, if you could just send me the raw file or your file in progress, i think i  might try it..

i should actually obtain the disk myself (through my own means :X) and do it myself.. but i cant seem to find it..


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Mewtwo2000 on June 24, 2010, 04:14:43 PM
I'm sorry about not joining your upcoming team, the offer from kc-mm just appeared in front of me suddenly, and being in the bigger brawl hacking team is what my hacks really need. I think some of them are so good and being in a well-known site will make people to reach them easier. It's a shame I won't be helping to rise up your new team, but make sure I still be helping you with stuffs you need as always =)

About totodile, don't worry, I'll fix it tomorrow (there are 3 programs to use in a row, they are in smashboards I guess) and send you it working and prepared to be used in brawlbox ;)


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: JaredHedgehog on June 24, 2010, 09:42:00 PM

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.

([url]http://img51.imageshack.us/img51/2443/al1001251846binout.th.jpg[/url]) ([url]http://img51.imageshack.us/img51/2443/al1001251846binout.jpg[/url])

EDIT: This video shows the new things on it (still in an early state)

[url]http://www.youtube.com/watch?v=YrLndreSNjU[/url]




That's FREAKING insane. Just out of curiosity, are you going to make a bigger platform for this? Also, are you going to be able to go around the entire track. And finally, are you going to make the platform go away when you reach certain areas vice versa Delfino Square?


Title: Re: Mewtwo2000's [*Suddenly, Mewtwo2000 became green* (24 jun 2010)]
Post by: Wulfbang Meow on June 25, 2010, 12:54:11 PM
I'm sorry about not joining your upcoming team, the offer from kc-mm just appeared in front of me suddenly, and being in the bigger brawl hacking team is what my hacks really need. I think some of them are so good and being in a well-known site will make people to reach them easier. It's a shame I won't be helping to rise up your new team, but make sure I still be helping you with stuffs you need as always =)

About totodile, don't worry, I'll fix it tomorrow (there are 3 programs to use in a row, they are in smashboards I guess) and send you it working and prepared to be used in brawlbox ;)

oh i really dont blame you :P im sure if i got the invitation and i had to, i think i would drop my teams to be up there :D not that im disloyal, but honestly.. its the site with the most traffic.. youll fit right in! ;D

as for totodile, i appreciate the help :D im going to create/fix new animations for him and make him a moveset! im not sure if i can do the moveset myself so hopefully if i win the animation contest, then i can have dingo help me out!

once again congrats man! youve done so much for others, not to mention doing some epic stuff of your own, its no wonder you made the team ;D


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Lord Prosper on June 25, 2010, 05:25:45 PM
Your stages are awesome, I use almost all of them! XD


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Mewtwo2000 on June 25, 2010, 07:31:42 PM

Mario Kart Alternative

Another of my stages from some time ago. There's no download link because I'm revamping it. I won't say what will be new in this one, but I'm sure you'll like it.

([url]http://img51.imageshack.us/img51/2443/al1001251846binout.th.jpg[/url]) ([url]http://img51.imageshack.us/img51/2443/al1001251846binout.jpg[/url])

EDIT: This video shows the new things on it (still in an early state)

[url]http://www.youtube.com/watch?v=YrLndreSNjU[/url]




That's FREAKING insane. Just out of curiosity, are you going to make a bigger platform for this? Also, are you going to be able to go around the entire track. And finally, are you going to make the platform go away when you reach certain areas vice versa Delfino Square?


Sure, the platform will be bigger, it has to port 4 players and it can't be as small as in the video xD

I'm not planning to got around the entire track, and the reasons are the not plain grounds and the unfinished limits of the stage (when you turn the camera, you see how there are no mountains, etc, it's ugly fighting in a place like that). I'll modify a little the places where we are landing, but the main idea is the one in the video. After the video, the action would continue for a little longer in the air and then it would be back to the original position in the video. Of course, the platform will dissapear almost every time the action is back to the ground xD

Your stages are awesome, I use almost all of them! XD


Thanks ^^

EDIT:

Just showing Saffron once again. It doesn't look like it, but I've been working during hours with this today. I have been repairing something I did wrong with it. I didn't consider that blocks need to be not-rotated to show fine, so in order to make buildings not have a hole in the other side, I just rotated them. And the lighting for them was pretty messy. That's because of the normals of the model I guess.

I've just de-rotated them, and they are now just how they're supposed to be. Next step is finishing textures, and then I will make the elements not done yet such as the second platform. The final thing would be giving a proper lighting, but that's not necessary until the stage is ready.

(http://i47.tinypic.com/wv49lg.jpg)


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Mewtwo2000 on June 26, 2010, 12:21:50 PM
Advancing with Saffron

(http://i48.tinypic.com/125pe2f.jpg)


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Wulfbang Meow on June 26, 2010, 12:59:24 PM
Advancing with Saffron

[url]http://i48.tinypic.com/125pe2f.jpg[/url]


W00T! nice one :P

im so excited for saffron :D


Title: Re: Mewtwo2000's [Back to scene for a few days, working on Saffron 64 (25 jun 2010)]
Post by: Mewtwo2000 on June 26, 2010, 03:23:24 PM
Here is... The SHADOW STAGE!!!

(http://i49.tinypic.com/s1ovps.jpg)

(http://i50.tinypic.com/2agvi45.jpg)

It's a stage with a few shadow models on it, 3 of them in the floor so stage hackers can understand how they work. I just want more hackers (and not only robzdablade xD) use it so the stages look more realistic. I hope some stage hacker takes at least a look to it ^^U

Also, it's a gigantic stage, with no floor, only wifi room's background and shadows on the invisible floor and random shadow walls. If you like strange stages (I know someone like that xD) then you can test it out for playing too xD

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8418&DiplayName=Shadow%20Stage)

Now, I had a totodile to send, some stages to fix, and more... xD


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: hotdogturtle on June 26, 2010, 03:47:08 PM
Woah. That's a cool effect. You should submit that first screenshot (with Jigglypuff and Shadow) to BrawlSnapshots. I'm sure they'd like it.


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Mewtwo2000 on June 26, 2010, 03:54:02 PM
Ok, I will xD

EDIT: Saffron GIF

(http://i46.tinypic.com/qrlyxt.gif)

EDIT: Another preview

(http://i50.tinypic.com/16gl8xt.jpg)


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Wulfbang Meow on June 26, 2010, 11:31:43 PM
*drools* so excited..

also excited for totodile :D

i might play around with your shadow system as soon as i learn how to create good stages :P


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: ItalianStallion on June 26, 2010, 11:53:59 PM
Ahh man Saffron city is looking so sick. You did say your going to have Pokemon spawn from the elevator correct.


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Segtendo on June 27, 2010, 11:03:51 AM
He said on SmashBoards that the small Pokemon in the BG will be there, but not in the first release.
As for the Pokemon, I'm not sure.


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Wulfbang Meow on June 27, 2010, 11:47:20 AM
he said that he might make them appear out of the building, but they wont be a hazard and wont deal damage..


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Mewtwo2000 on June 27, 2010, 08:22:51 PM
There won't be pokemon in the first version. But I'll include both BG and elevator pokemon spawning in next releases.

2 more pics of the stage, I will be releasing it pretty soon

(http://i48.tinypic.com/6yfvp2.jpg)

(http://i48.tinypic.com/2wpl8on.jpg)


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: Segtendo on June 27, 2010, 08:27:18 PM
You god :P


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: AGFanProduction on June 27, 2010, 08:38:29 PM
There won't be pokemon in the first version. But I'll include both BG and elevator pokemon spawning in next releases.

2 more pics of the stage, I will be releasing it pretty soon

([url]http://i48.tinypic.com/6yfvp2.jpg[/url])

([url]http://i48.tinypic.com/2wpl8on.jpg[/url])


You are Really good with these Things
I have this page saved on my Favorites (Waiting for the Melee Final Destination)
XD


Title: Re: Mewtwo2000's [SHADOW STAGE (26 jun 2010)]
Post by: LaharlsWrath on June 27, 2010, 09:43:07 PM
you are awesome
I can't wait man


Title: Re: Mewtwo2000's [SHADOW STAGE (28 jun 2010)]
Post by: DocStrange on June 28, 2010, 12:33:58 PM
For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: ShadowSnake on June 28, 2010, 02:08:06 PM
nice job on saffron city Mewtwo, and congrats on making the team.


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: ??_? on June 28, 2010, 03:09:35 PM
nice job on saffron city Mewtwo, and congrats on making the team.
this


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Segtendo on June 28, 2010, 03:34:58 PM
nice job on saffron city Mewtwo, and congrats on making the team.
this
that


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 03:40:31 PM
xDDDDD

Thanks everybody ^^

For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)

The original plan was using static 2D sprites, just like the original, but I will make a version with 3D pokemon too, before somebody does ^^U


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: dingo on June 28, 2010, 03:48:46 PM
xDDDDD

Thanks everybody ^^

For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)

The original plan was using static 2D sprites, just like the original, but I will make a version with 3D pokemon too, before somebody does ^^U

There's also gonna be people making this in HD, "Brawlified", all times of day and all kinds of weather too...I wouldn't be surprised <.<


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Segtendo on June 28, 2010, 03:51:57 PM
xDDDDD

Thanks everybody ^^

For the elevator pokemon, are you going to use just the static 2d sprites like in the original or are you going to update them? Also, is Saffron going to be able to go over any of the existing pokemon stages (preferably Melee Stadium)

The original plan was using static 2D sprites, just like the original, but I will make a version with 3D pokemon too, before somebody does ^^U

There's also gonna be people making this in HD, "Brawlified", all times of day and all kinds of weather too...I wouldn't be surprised <.<
*waits for a rain version*
Yes, I suspect one >.>


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 04:13:31 PM
Rain version? xD

(http://i48.tinypic.com/14ucbc7.jpg)

I'll post the link in a moment :P


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: vcvmajinken on June 28, 2010, 04:17:56 PM
Saffron city is a good one for not having 2 identic pokemon stages Thanks for the ports :P


Title: Re: Mewtwo2000's [FIRST UPDATE AS A KC-MM TEAM MEMBER ^^ (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 04:26:26 PM
(http://i45.tinypic.com/5n8boz.jpg)

Rainy version, download here (http://www.mediafire.com/download.php?ayd5ydylzmn)


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 04:28:33 PM
Stealing my job i see -____-
*downloads*


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Kaye Cruiser on June 28, 2010, 04:43:44 PM
Saffron GIF
([url]http://i46.tinypic.com/qrlyxt.gif[/url])


This gif would've confused me about where it loops at if it wasn't for the timer. XD


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ??_? on June 28, 2010, 04:44:06 PM
lol you pretty much have to make all kinds of versions for your stages to prevent them from being stolen


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 04:53:55 PM
Congrats on the release buddy!


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 05:30:49 PM
lol you pretty much have to make all kinds of versions for your stages to prevent them from being stolen

xD

I just like to make my own changes ^^U

So request anything you want I make to it besides retexturing (rain, night, whatever)

Also, I'm going to make 1 special retexture, but I don't mind other making HD and stuff ^^U

Congrats on the release buddy!

Thanks ^^

BTW, I have something to ask everybody. Can you test the stage as a STGPALUTENA.pac? I got some negative feedback for that case, but it's working for me O.o


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 05:32:35 PM
BTW, I have something to ask everybody. Can you test the stage as a STGPALUTENA.pac? I got some negative feedback for that case, but it's working for me O.o

Sure ill try it on right now will let you know in a sec.


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 05:36:34 PM
Will try in a sec
Needs to add music to that stage first


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 05:45:00 PM
Yeah it works for me


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 05:53:29 PM
Works fine over Sky Sanctuary.


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 05:58:33 PM
Then I don't understand why is not working for someone O.o


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ds22 on June 28, 2010, 06:01:09 PM
Different codeset maybe?


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 06:08:19 PM
Who knows..


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 06:50:17 PM
The only solution I can guess is changing the modeldata used and send the file to them so they can test if it works that way O.o

EDIT: I guess you will like this video xD

http://www.youtube.com/watch?v=0au70b0Vt20


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: LaharlsWrath on June 28, 2010, 07:03:07 PM
I have a theory that mewtwo2000 is composed of solid and purified awesome


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: amount18 on June 28, 2010, 07:22:01 PM
I have a theory that mewtwo2000 is composed of solid and purified awesome

That is a very strong theory!

@Mewtwo, Would it be possible to make a puddle system so the longer it rains, the more water effects the stage gets?  or that it shows more puddles or something?  (No pressure, just curious)


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 07:26:10 PM
Sure, we could replace the collisions at one point in the match with water ones. So you would start the match with a dry floor, and it would become wet after some time playing.


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Chuy on June 28, 2010, 07:38:06 PM
That gives me an idea
Hmm.....


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 07:42:59 PM
xD

BTW, this is the retexture I want to make myself, so please nobody guess about making it

(http://i46.tinypic.com/2dv5yq8.png)

As the one who made both Fourside and Saffron, I think I deserve this ^^U


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: ItalianStallion on June 28, 2010, 07:47:02 PM
thats the one from that video lol i was gonna ask you about it but i guess the answer is pretty clear


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 28, 2010, 08:28:31 PM
(http://i45.tinypic.com/2wm2ihv.jpg)


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: amount18 on June 28, 2010, 09:29:57 PM
That gives me an idea
Hmm.....
@Chuy, are you going to try doing my suggestion (introducing puddles on rainy stages)?


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: DocStrange on June 28, 2010, 09:51:13 PM
I have a theory that mewtwo2000 is composed of solid and purified awesome

I have a theory that when I hold something up and let go of it, it will fall to the ground. It's called a fact my friend ;D

So Mewtwo, it seems like this stage has been on your list for quite a while, now that it's pretty much done what have you got planned next?


Title: Re: Mewtwo2000's [SAFFRON 64 OUT (ALSO RAINY) (28 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 11:02:53 AM
So Mewtwo, it seems like this stage has been on your list for quite a while, now that it's pretty much done what have you got planned next?


Err...

Goldeneye's Facility xD

Pics:

(http://i48.tinypic.com/28aot2d.jpg)

(http://i45.tinypic.com/9jm1d1.jpg)

There's much yet to do, but it's now 3D and starts to look like a stage xD


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Wulfbang Meow on June 29, 2010, 11:42:57 AM
now i wanna do some 64 stages not from smash bros.. i have a couple ideas, but first i must learn this 3d stage building :D

ill probably start with the star fox series since their arent enough stages for star fox :P


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ItalianStallion on June 29, 2010, 02:14:39 PM
Wow I love Facility man! Glad this is your next project.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: PAVGN on June 29, 2010, 02:18:15 PM
Too bad the entire Facility can't be a stage. This should be nice.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: FroznHobo on June 29, 2010, 02:33:26 PM
Too bad the entire Facility can't be a stage. This should be nice.
actually, if he uses the same idea that he had for the mario kart stage, he could make it so the that it acts like delphino where you are moved around the facility to different locations...

thats assuming he's man enough to try it.

oooooooooooooh


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: NecroMasterX on June 29, 2010, 03:09:24 PM
Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 04:15:43 PM
Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.

What you talking about? O.o


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: NecroMasterX on June 29, 2010, 04:20:48 PM

Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.
What you talking about? O.o
Can I have the DL link to the SSB64 fourside hack?


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 06:15:03 PM
You mean the texture pack?

I just re-downloaded it today, I didn't have the full version, I guess I erased some textures by mistake

This is where I just downloaded it

http://www.filestube.com/68a57a138353815703ea/go.html

Comes in 2 parts


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: NecroMasterX on June 29, 2010, 06:23:40 PM
Which part is fourside in?


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 06:35:53 PM
They are 2 parts of the same file, they have to be together to make the rar. The rar contains a full set of SSB64 textures for every character and stage, even menus.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Segtendo on June 29, 2010, 06:38:08 PM
Mewtwo, you didn't add me as your friend on Youtube >.> (I'm hiddends btw)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ItalianStallion on June 29, 2010, 06:55:59 PM
Can I have that smash bros 64 stage? I hack that game, and I can't think of something for that stage.

What you talking about? O.o

Mewtwo got gangster for a minute lmao


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on June 29, 2010, 07:05:19 PM
Mewtwo, you didn't add me as your friend on Youtube >.> (I'm hiddends btw)


I usually don't add as friend those who don't ever say a thing to me and simply click make friend, sorry ^^U

Now you've talked to me, so I've added you xD

(http://i50.tinypic.com/2qko65w.jpg)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: LaharlsWrath on June 30, 2010, 01:32:42 AM
*praises mewtwo2000 further*


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Puraidou on June 30, 2010, 05:22:08 AM
Awsome as always M2000 :D


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ADJSonic on June 30, 2010, 09:30:05 PM
duh.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: JuanMKnight on July 01, 2010, 09:53:50 AM
Why your stage are better than Brawl? lol, nice job!!!


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on July 01, 2010, 09:58:07 AM
Thanks everyone ^^

New stage pic (well, not really xD)

(http://i47.tinypic.com/15zjjnm.jpg)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: JBG on July 01, 2010, 10:08:39 AM
*GASP*

You have some nice stuff here man. I just wish that Hyrule Castle 64 was a little more high def, y'know? So it fit with the Brawl feel.

Never the less, still awesome.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Wulfbang Meow on July 01, 2010, 10:52:33 AM
*GASP*

You have some nice stuff here man. I just wish that Hyrule Castle 64 was a little more high def, y'know? So it fit with the Brawl feel.

Never the less, still awesome.

bigsharks made his own "HD" version of it, check the vault under bridge of eldin


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on July 01, 2010, 11:42:02 AM
*GASP*

You have some nice stuff here man. I just wish that Hyrule Castle 64 was a little more high def, y'know? So it fit with the Brawl feel.

Never the less, still awesome.


bigsharks made his own "HD" version of it, check the vault under bridge of eldin


There are others, not just BigSharkZ's

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8038&DiplayName=Brawl%20Hyrule%2064
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8068&DiplayName=Hyrule%20Castle%20Siege%20-%20Brawl%20styled
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7820&DiplayName=Brawl%20Styled%20Hyrule%20Castle


(http://www.brawlsnapshots.com/snapshots/219111.jpg)


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: ItalianStallion on July 01, 2010, 01:26:23 PM
lol already saw that castle on my youtube subscriptions.


Title: Re: Mewtwo2000's [First in-game pics of Facility (29 jun 2010)]
Post by: Mewtwo2000 on July 01, 2010, 01:56:16 PM
I personally like it xD

Rain included

(http://i49.tinypic.com/2gvlv77.jpg)

(http://forums.kc-mm.com/Themes/efsane/images/english/Gallery.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8732&DiplayName=Hyrule%20Castle%2064%20background)


Title: Re: Mewtwo2000's [Now you can replace the Castle in Eldin's xD (1 jul 2010)]
Post by: LaharlsWrath on July 01, 2010, 02:09:09 PM
*showers mewtwo2000 with praise*


Title: Re: Mewtwo2000's [Now you can replace the Castle in Eldin's xD (1 jul 2010)]
Post by: FairKnight on July 01, 2010, 03:09:34 PM
Hyrule Castle Castle....

your just...

thats just.....

so...

*DOWNLOADS*


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 01, 2010, 05:09:32 PM
Invisible Sonic

(http://i47.tinypic.com/25he1sl.jpg)

You may think I'm in invisible mode or something. You think right xD

Indeed, my invisible Sonic is not visible when shielding xD

And has no shadow O.o


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Segtendo on July 01, 2010, 05:12:34 PM
lolwut


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Chuy on July 01, 2010, 05:13:46 PM
I wonder if it's illegal to so epic?
I think i know how you did it if it was simple then i think i'm right


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 01, 2010, 05:54:42 PM
Pretty simple indeed xD

I just wanted to do it xD


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: libertyernie on July 01, 2010, 06:12:19 PM
I am going to take pictures for SSPs with invisible Sonic! Thank you :)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: amount18 on July 01, 2010, 06:58:14 PM
Could you please add grab ledges to the budokai stage that has grass = death?  

EDIT: Nevermind.  DocStrange kindly made it for me.  If you want it, PM him.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: JDub on July 01, 2010, 07:06:37 PM
How did you make invisible Sonic anyway?


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 01, 2010, 07:12:43 PM
Type=3 in materials xD

I use it much to make dissapear things in stages xD

EDIT: SectorZ is almost finished, only background elements left

(http://i49.tinypic.com/163tc8.jpg)

- Successfully ported to corneria, everything is working fine even with the resizing (apparently)
- It still works perfectly for FD. When in the pack, it will get FD properties. No arwings in this mode.

I know that there's already a sector Z over there, but I prefer mine. Also, it was selected as one of the 9 stages for my SSS expansion code pack. If you didn't know that there was already a sectorZ, and you want it, just go here: http://www.smashboards.com/showthread.php?t=267036


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Hollow on July 01, 2010, 07:42:34 PM
Wow. Invisible sonic. Mewtwo be godly.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: DocStrange on July 01, 2010, 08:28:09 PM
I am going to take pictures for SSPs with invisible Sonic! Thank you :)

Y'know you could always just do a clear special brawl lol

Sector Z looks really nice. The one that's out already is pretty good but yours already looks much more professional (not that that's surprising of course)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hotdogturtle on July 01, 2010, 09:26:52 PM
Type=3 in materials xD

I use it much to make dissapear things in stages xD
Amazing... So simple, but this will help with a lot of different things. Just 2 days ago I was trying to find a way to make Kirby invisible too (this still doesn't help me with what I wanted, but I find it very interesting anyway).


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Kaye Cruiser on July 02, 2010, 02:25:15 AM
Invisible Sonic needs a download link NOW.

I'd LOVE to troll my friends with that in Brawl+, especially since I'm used to playing without seeing him. XD


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: JuanMKnight on July 02, 2010, 09:31:37 AM
Great idea, try with a invisible Kirby or Wario (the cpu dont have a blink spot xD)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Kaye Cruiser on July 02, 2010, 06:03:43 PM
*waiting for download link of Invisible Sonic* :<


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 02, 2010, 06:31:35 PM
hmmm i thought he released it..


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: libertyernie on July 02, 2010, 07:11:50 PM
It's somewhere, 'cause I have it. Check his BrawlVault page.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 02, 2010, 07:22:26 PM
Thats the thing i saw it on his brawlvault last night but i didnt care to download it. I guess he took it down.. oh well.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Chuy on July 02, 2010, 07:30:12 PM
It's in his vault still he never "formally" released it
Link (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8742&DiplayName=Invisible%20Sonic)


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 02, 2010, 07:33:10 PM
Its still pending thats why some didn't see it either.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hughie on July 02, 2010, 07:55:28 PM
All we need to do is get rid of the P1 and the P2, ect. about their heads and we'll have a perfectly invisible brawl. :D


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Kaye Cruiser on July 03, 2010, 06:28:42 AM
There are codes for that. :3


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hughie on July 03, 2010, 07:26:19 AM
Great! time to kill people while doing suicide because i don't know where i am!


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mit on July 04, 2010, 03:38:45 PM
I do still want that Saffron port for Pokemon Stadium D: (Pokemon Stadium 2 preferably).  I want to use the Dantarion code over PS2 for it, but if I use a .rel file, I won't be able to use the normal PS2 anymore, right?


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 05, 2010, 05:29:51 AM
Hi everybody, as you can see, I'm a little unable to connect the last days... I'm at my girlfriend's, and now it's for the whole summer. I will still be able to connect and make things, but as I said in the OP some time ago, my activities will get reducted because of this.

I will make any character invisible, if noone does so before I do xD


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 05, 2010, 05:41:54 AM
Looking forward to Spiral Mountain Top


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Velen on July 05, 2010, 12:23:06 PM
Hey, M2K, can you teach me a bit about Materials and how to work with them? I'd be really interested to hear about them.

Your hacks are awesome by the way! :af:


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: amount18 on July 05, 2010, 01:24:49 PM
Hey, M2K, can you teach me a bit about Materials and how to work with them? I'd be really interested to hear about them.

Your hacks are awesome by the way! :af:

He's not Mew2King lol....


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Velen on July 05, 2010, 03:02:46 PM
Hey, M2K, can you teach me a bit about Materials and how to work with them? I'd be really interested to hear about them.

Your hacks are awesome by the way! :af:

He's not Mew2King lol....

His name read Mewtwo2000, therefore M2K!

MT2K then?

Anyway, any chance you could help me out with that?


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ds22 on July 05, 2010, 04:36:51 PM
@Mewtwo2000
Could I interest you in this?
Quote from: ds22
([url]http://img59.imageshack.us/img59/444/91856846.png[/url])
If any good stage hacker wants to work on this, PM me.
(There is however a possibility that this .obj won't import because of it's size)




Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Plasmakirby on July 05, 2010, 04:49:28 PM
@Mewtwo2000
Could I interest you in this?
Quote from: ds22
([url]http://img59.imageshack.us/img59/444/91856846.png[/url])
If any good stage hacker wants to work on this, PM me.
(There is however a possibility that this .obj won't import because of it's size)





I was wondering when someone would make that. Although, I'm curious to how mewtwo2000's version would have turned out. It might even be better!


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: ItalianStallion on July 05, 2010, 04:55:09 PM
Oh man that Fountain of Dreams from Melee is a must have


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: hotdogturtle on July 05, 2010, 06:21:45 PM
@ds22: I think you should turn that into a separate version of the stage. Even though imported models are usually better than imitations, a collaborative stage between Mewtwo2000 and akari_un will be too good to pass up, even if it's not identical. We don't want to stop them from making what they were planning on making before.


Title: Re: Mewtwo2000's [Who wants an invisible Sonic? xD (1 jul 2010)]
Post by: Mewtwo2000 on July 07, 2010, 07:45:01 AM
More Facility:

(http://i50.tinypic.com/2h2le35.jpg)

(http://i47.tinypic.com/t00rrs.jpg)

Also, I would like that FoD model to play with it xD


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mit on July 07, 2010, 09:18:18 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: SmashHackers on July 07, 2010, 10:01:53 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?
You can not use melee models in Brawl. It is a vertex hack.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 07, 2010, 11:20:34 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?
You can not use melee models in Brawl. It is a vertex hack.
Actually yes you can. Mariokart64n found a way.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Wulfbang Meow on July 07, 2010, 12:56:01 PM
cross your fingers dudes :D

i cant WAIT till those two are finished!


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 07, 2010, 01:55:03 PM
Hey, can someone hook me up with Invisible Sonic? The download link is broken and I need it ASAP.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: ItalianStallion on July 07, 2010, 02:31:55 PM
No time to hax yet you should us that sexy Facility? lol


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Wulfbang Meow on July 07, 2010, 02:47:16 PM
No time to hax yet you should us that sexy Facility? lol

it happens :P


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mit on July 07, 2010, 02:51:02 PM
QUESTION

Is Facility going to have a ceiling?  Because I think it would be fun if it did :P  As of now, another boring walkoff stage doesn't appeal to me (even if it's got a little platform on the right that walks off too).  But if the whole thing had ceilings and was enclosed, except for the walkoff edges, well, that would be a riot :P  Kind of like playing in the Temple on the lower levels, only crazier.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: hotdogturtle on July 08, 2010, 01:17:20 AM
A little off-topic but I've gotta ask where you got the Mewtwo and the Ganondorf.  I'm probably not going to get the Mewtwo until it looks a little better, but where did that Ganondorf come from?  Is that another Melee model rip or an extensive, awesome vertex hack?
You can not use melee models in Brawl. It is a vertex hack.
Actually yes you can. Mariokart64n found a way.
No, you can't. You don't know what you're talking about. mariokart64n edited a Brawl model to look like a Melee model; it's not a direct import.

Hey, can someone hook me up with Invisible Sonic? The download link is broken and I need it ASAP.
Do it yourself. Just change all the material "Types" to 3. It takes like one minute tops.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: hughie on July 08, 2010, 06:17:03 AM
Why is the Sonic reported,the dl works fine.  :srs:


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 08, 2010, 09:51:08 AM
Why is the Sonic reported,the dl works fine.  :srs:
I assume you mean Invisible Sonic? For some reason I can't get the download to work.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mewtwo2000 on July 08, 2010, 10:48:30 AM
Why is the Sonic reported,the dl works fine.  :srs:
I assume you mean Invisible Sonic? For some reason I can't get the download to work.
Are other mediafire links working for you? O.o

I just downloaded the invisible sonic to test and I was successful O.o


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: JDub on July 08, 2010, 11:12:45 AM
Why is the Sonic reported,the dl works fine.  :srs:
I assume you mean Invisible Sonic? For some reason I can't get the download to work.
Are other mediafire links working for you? O.o

I just downloaded the invisible sonic to test and I was successful O.o
Yep other mediafire links work fine, it's just invisible sonic.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: ItalianStallion on July 08, 2010, 03:07:09 PM
Yes th link is fine, not broken. It even takes you to the correct file. Once again, that report buttons is a noob magnet.


Title: Re: Mewtwo2000's [With almost no time to hack T_T (7 jul 2010)]
Post by: Mewtwo2000 on July 08, 2010, 03:15:07 PM
Re-uploaded, try it now:

http://www.mediafire.com/download.php?ygfkd5qtnck

QUESTION

Is Facility going to have a ceiling?  Because I think it would be fun if it did :P  As of now, another boring walkoff stage doesn't appeal to me (even if it's got a little platform on the right that walks off too).  But if the whole thing had ceilings and was enclosed, except for the walkoff edges, well, that would be a riot :P  Kind of like playing in the Temple on the lower levels, only crazier.


I'm not sure about how to make it to play yet. At least, I was thinkin on makin it have ceilings in some parts, not sure about the main (central) part with the stairs. When advanced, I will see about it.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: ItalianStallion on July 08, 2010, 03:45:09 PM
Do you know what stage you will be working on next after you finish Facility, Mewthree?

I'd vote for either Spiral Mountain or Alive Rayquaza lake at night.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: Plasmakirby on July 08, 2010, 03:47:23 PM
Do you know what stage you will be working on next after you finish Facility, Mewthree?

I'd vote for either Spiral Mountain or Alive Rayquaza lake at night.

I think most people (including myself) would like Fountain of Dreams to be next


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: Mewtwo2000 on July 08, 2010, 03:56:09 PM
Mmm... I'll finish Facility soon, I'll finish the stage pack sooner, and the next could be FoD, yeah.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: ItalianStallion on July 08, 2010, 04:01:58 PM
Oh yeah FoD of course. How did I forget lol nice


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: JDub on July 08, 2010, 04:55:04 PM
Yes! We must continue on our quest to make Brawl a clone of Melee thus defeating the point of having Brawl in the first place! We need FoD!

Also thanks for reuploading Invisible Sonic. I don't know what was going on with me not being able to download it.


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: Plasmakirby on July 08, 2010, 04:57:14 PM
Yes! We must continue on our quest to make Brawl a clone of Melee thus defeating the point of having Brawl in the first place! We need FoD!

The point of brawl is so we have something to hack, lol


Title: Re: Mewtwo2000's [Sector Z uploaded (8 jul 2010)]
Post by: ADJSonic on July 08, 2010, 05:02:56 PM
I vote mario kart alternate, Mewtwo u really should put up a pole.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mit on July 09, 2010, 07:55:24 AM
What's updated about Mushroom Kingdom 64? :O


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 09, 2010, 08:07:06 AM
Minor background changes, lighting slighly changed, and shadow system over every ground.

EDIT: Yeah, I could make a poll, but I want to be sure it can be erased when finished. I don't want my thread to have a dead poll forever O.o


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Plasmakirby on July 09, 2010, 10:02:04 AM
Do you think you could fix the teleportation system a bit on MK64? I've had many times where I can go down the pipe, and just sit there forever without teleporting.

Anyway, I believe the polls are erasable, but I'd check with someone who knows for sure


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: shadowsquid86 on July 09, 2010, 02:10:24 PM
Ignore my report of invisible Sonic. I tried it 3 times, all of which claimed it was private. So I tried the link you posted a few pages back, and it worked fine. Then I went back to Brawlvault and now that link suddenly started working. >_>


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: renkaken on July 09, 2010, 05:00:25 PM
hey mewtwo 2000 i have a sort of request
could you put luigis mansion over final destination  with no rel?


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Segtendo on July 09, 2010, 05:01:57 PM
hey mewtwo 2000 i have a sort of request
could you put luigis mansion over final destination  with no rel?

I'll answer this (Mewtwo can too)
Luigi's Mansion would have to have the same number of ModelDatas as Final Destination.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: laeryn on July 10, 2010, 03:15:26 AM
Hey, Mewtwo, how are the boundaries in the Tabuu Stage just released in the Vault?
Are they edited to be more similar to Final Destination, or still as in the original SSE stage?

If they are unedited, do you think you'll be able to edit them? Tabuu's stage is great, but not really good to play competitively with its original boundaries...


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: SiLeNtDo0m on July 10, 2010, 11:35:39 AM
Woah too many awesome stage hacks @.@ My poor SD card is gonna explode from storing too much WIN.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mit on July 10, 2010, 01:37:56 PM
Any word on making Saffron City replace a Pokemon stage? D:

Yes I could use a .rel file, but then I would lose the original stage.  I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 11, 2010, 06:27:13 AM
Hey, Mewtwo, how are the boundaries in the Tabuu Stage just released in the Vault?
Are they edited to be more similar to Final Destination, or still as in the original SSE stage?

If they are unedited, do you think you'll be able to edit them? Tabuu's stage is great, but not really good to play competitively with its original boundaries...

They are edited. Indeed, it uses FD's boundaries vertically, and a little enlarged horizontally because of the stage being a little longer than FD. I applied the same factor as the difference of sizes between the stages. Test and see xD

Any word on making Saffron City replace a Pokemon stage? D:

Yes I could use a .rel file, but then I would lose the original stage.  I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.

I know, I've not tried it again yet because of lack of time. I would like to have more time to test that and make new stages, but that's difficult right now.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: ADJSonic on July 11, 2010, 07:37:16 AM
Why not over the melee version with a rel?


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: amount18 on July 11, 2010, 08:16:30 AM
Why not over the melee version with a rel?
Yes I could use a .rel file, but then I would lose the original stage.  I just want to use Dantarion's code and have both Pokemon Stadium 2 and Saffron City accessible from the same stage.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 11, 2010, 08:27:10 AM
I've uploaded the last stage in the STGCUSTOM pack to the vault: The Dark Subspace.

This stage was originally made by hotdogturtle back when we both were starting to hack stages. I fixed the background on his stage for my own and uploaded it for everybody. Time after that, I fixed some Ice Climber problem too. Now, ported to other stages such as FD or BF, I've uploaded it in its final stage so I can add it to the STGCUSTOM pack I'm going to upload soon.

(http://i47.tinypic.com/so7osi.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9267&Moderated=All)


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mit on July 11, 2010, 10:55:10 AM
Quick question.  Was it possible to make the space junk in the background of Sector Z appear/disappear further to the left/right of the stage?

What I mean is, right now you can see it spawn into view and then start scrolling across the stage, and you can see it disappear before it goes off camera as well.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 11, 2010, 12:40:11 PM
Sure, I will modify the space junk when I get some time, it should be easy to do. I made it in not much time and I guess I didn't calculate well, because I designed it to not have this problem, but when tested it was wrong.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: hotdogturtle on July 11, 2010, 04:34:45 PM
I've uploaded the last stage in the STGCUSTOM pack to the vault: The Dark Subspace.

This stage was originally made by hotdogturtle back when we both were starting to hack stages. I fixed the background on his stage for my own and uploaded it for everybody. Time after that, I fixed some Ice Climber problem too. Now, ported to other stages such as FD or BF, I've uploaded it in its final stage so I can add it to the STGCUSTOM pack I'm going to upload soon.

([url]http://i47.tinypic.com/so7osi_th.jpg[/url])

([url]http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png[/url]) ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9267&Moderated=All[/url])
Nice.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: ADJSonic on July 11, 2010, 06:09:45 PM
Um mewtwo how do you pick which icons they have?


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Triple Seven on July 12, 2010, 12:35:12 AM
I don't believe you can select the icons for the expansion stages in the sense of applying your own custom portrait. They have no predesignated slots of their own, so they always refer to another preexisting level's picture.


Title: Re: Mewtwo2000's [Mushroom Kingdom 64 UPDATED (9 jul 2010)]
Post by: Mewtwo2000 on July 12, 2010, 09:04:46 AM
Yeah, the only ones you can pick are preexisting pictures. To choose the ones you want to use, you have to modify the last numbers in the code.

Here's an example:

http://www.smashboards.com/showpost.php?p=9402048&postcount=580

And these are the numbers for each icon:

01 Battlefield
02 Fine Destination
03 Delphino
04 Luigi's Mansion
05 Mushroomy Kingdom
06 Mario Circuit
07 75m
08 Rumble Falls
09 Pirate Ship
0A Eldin Bridge
0B Norfair
0C Orpheon
0D Yoshi's Island
0E Halberd
0F Lylat Cruise
10 Pokémon Stadium 2
11 Spear Pillar
12 Port Town Aero Dive
13 Summit
14 Flat Zone
15 Castle Siege
16 Warioware, inc.
17 Distant Planet
18 Skyworld
19 Mario Bros.
1A Newpork City
1B Smashville
1C Shadow Moses Island
1D Greenhill Zone
1E Pictochat
1F Hanenbow

32 Temple
33 Yoshi's Island
34 Jungle Japes
35 Onett
36 Green Greens
37 Rainbow Cruise
38 Corneria
39 Big Blue
3A Brinstar
3B Pokémon Stadium

64 Menu


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ADJSonic on July 12, 2010, 10:07:36 AM
I knew that
and thanks Mewtwo now I'm gonna replace Tabuus destnination with great desert with your permission of course.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mit on July 12, 2010, 12:17:10 PM
WTF I never knew that.  That'll make things so much easier instead of just a bunch of Battlefield and Final Destination icons, and me having to memorize which is which.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ItalianStallion on July 12, 2010, 12:20:20 PM
Fine Destination? lol


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 12, 2010, 12:21:53 PM
I knew that
and thanks Mewtwo now I'm gonna replace Tabuus destnination with great desert with your permission of course.


Sure, I didn't make the pack to make you use those stages, but beginners to have a good buch of stages in the extra position. Furthermore, I'm saying in the info.txt file in the pac and vault how to use other stages with the code, FD based or not.

The only thing I didn't include is the how to change the icons, but if anyone is really interested, he will ask me, just like you have done

Fine Destination? lol


That's what happens when you copy-paste O.o xD

-----------

EDIT: Wheel Cave V2 is now in the Vault. Feedback please.

(http://i27.tinypic.com/219unv5.jpg)

(http://forums.kc-mm.com/Gallery/images/brawlvault_mini-title.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9302&DiplayName=Wheel%20Cave%20(v2))


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: hotdogturtle on July 12, 2010, 01:02:22 PM
I swear, I always come online right when one of your submissions is at the top of the Newest 10 list.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ItalianStallion on July 12, 2010, 01:56:08 PM
That's what happens when you copy-paste O.o xD

-----------

EDIT: Wheel Cave V2 is now in the Vault. Feedback please.

lol copy pasta vaginas

Nice job on Wheel Cave bro. I love SSE Stages man great!


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Lord_of_D: on July 12, 2010, 07:33:36 PM
(http://www.youtube.com/watch?v=nC-wMcWv2_w&feature=related)

well done mewtwo, but i have a little question, i tested the stages and i see what they use the music of battlefield, its even possible choose another stage music?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 15, 2010, 08:51:19 AM
No, the code as is makes battlefield music appear in all 9 stages. I'm sure this could be changed to another stage with a simple modification, but I don't know how. Also, I'm sure unless the code is redone, the same music will be in the 9 stages.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Wulfbang Meow on July 15, 2010, 01:42:53 PM
have you made a tutorial on how to implement your shadow system onto stages that we made yet? i would really like to see one :D

that, and ive forgotten how to assign collision data to a moving platform...


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: libertyernie on July 15, 2010, 02:16:51 PM
You forgot the icon number for Menu - it's 64. It shows the "Menu" icon from My Music (which, of course, you can texture - BBrawl uses this as the WWR icon.)


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 16, 2010, 03:51:00 AM
have you made a tutorial on how to implement your shadow system onto stages that we made yet? i would really like to see one :D

that, and ive forgotten how to assign collision data to a moving platform...

My shadow system consists in 3 different models. The standard one is the plain one, the other 2 are ramp versions of the same. To use it, you must know that it goes from -10 to 10 in the X and Z axes, and it's Y value is 0. Knowing this and the shape of your ground (by looking to the collisions for example) you're able to place multiple copies of the model so any ground has the ability to cast shadows.

You can see where the shadows will be in brawlbox, you have to enable the TShadow texture for every shadow model in the model previewer to see them.

You forgot the icon number for Menu - it's 64. It shows the "Menu" icon from My Music (which, of course, you can texture - BBrawl uses this as the WWR icon.)

You're right, I forgot. Well, I didn't have that number available and I didn't look for it. I've added it to the list, thanks =)


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: darthmouse on July 16, 2010, 09:31:04 AM
The stage pack is a godsend. Very useful to learn a bit about current stage adding methods. Until now I've felt very confused about recent advances.

Thanks Mewtwo2000!


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: ラッキー★ヨーイ on July 17, 2010, 06:53:07 AM
I'm still confused?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 17, 2010, 07:32:18 AM
Don't know, are you still confused? O.o


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: darthmouse on July 18, 2010, 03:40:31 PM
Forgive me if this is very obvious/explained somewhere (if so, link me and I'll read up)...

I'd like to replace a few stages in the stage pack. For example, I want to put in Hyrule 64. The description says it doesn't need a .rel, but it says that on Fourside too (and Fourside has a .rel in the stage pack).

In short, I'm wondering if I can simply set Hyrule 64 as STGCUSTOMX and replace a stage (X)? If so, do I need to remove that stage's .rel?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: libertyernie on July 18, 2010, 03:44:26 PM
Is the st_customX.rel 14232 bytes? If so, it's a Final Destination .rel, which Hyrule Castle 64 will work with, and you don't need to change it.


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: darthmouse on July 18, 2010, 03:50:39 PM
Yes, it is. Thanks, libertyernie!


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Wulfbang Meow on July 18, 2010, 08:39:20 PM
Don't know, are you still confused? O.o

i loled :af:

keep it up mewtwo! your doin great :D

im actually planning on doing a revamp of the Abaddon stage you helped me with. im gonna use some imports to make the background more original and i was wondering if you can help me out.

i want to make animations for giga bowser to go along with the lava.. not really sure how to make bowser and teh lava synchronize...


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mit on July 19, 2010, 09:46:36 PM
I hunger for more Mewtwo2000 stages D:

Are you alive again yet?


Title: Re: Mewtwo2000's [STGCUSTOM PACK UPLOADED (12 jul 2010)]
Post by: Mewtwo2000 on July 20, 2010, 03:03:30 AM
I'm here, not much free time, but I'm alive xD

I guess I will have some time to advance with my thingies today. Well, I hope so... xD

EDIT:

Fixed Ball Kirby. Now even the shadow is a ball xD

(http://i31.tinypic.com/353csux.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: KTH on July 20, 2010, 04:21:24 PM
WoW. Amazing!


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: darthmouse on July 20, 2010, 11:58:46 PM
Two questions:

Does Ball Kirby/other Kirby vertex hacks still glitch against MK? Or was that issue resolved?

Do you know how epic Fourside-themed Saffron sounds? I'm drooling. :happy:


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ItalianStallion on July 21, 2010, 02:14:36 AM
Do you know how epic Fourside-themed Saffron sounds? I'm drooling. :happy:

I wonder who reccomended it ;)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 02:28:44 AM
Two questions:

Does Ball Kirby/other Kirby vertex hacks still glitch against MK? Or was that issue resolved?

Do you know how epic Fourside-themed Saffron sounds? I'm drooling. :happy:


My Ball Kirby never had that issue, the one with that issue was the deleted-polygon one. Mine is a vertex hack, with no issues from the beginning. It was showing some glitches when jumping, but only some polygons and no slowdown. Now the polygons are just invisible, so ball kirby doesn't show polygons anymore. And I've vertex hacked the shadow.

@Italianstallion

xD

EDIT

(http://i27.tinypic.com/2m47xw4.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: vcvmajinken on July 21, 2010, 05:25:05 AM
Great job with Kirby even a vertexed shadow  :af:


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 06:56:10 AM
Thanks :P

There's something I've been trying to figure out the whole morning, and I've finally got some results xD

What's different between these 2 stages?

(http://i25.tinypic.com/2h73q03.jpg)

(http://i31.tinypic.com/8wwrph.jpg)

Shadows are not used by much stage hackers. So I don't thing there's someone who cares about them... But I care, so I've made my own tests and I'm sure my stages will have better shadows from now on with the knowledge I've adquired today xD

EDIT: This pic will make you understand my new power... MUAHAHAHAHAH *COUGH* O.o

(http://i26.tinypic.com/2v2ysg6.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: amount18 on July 21, 2010, 08:51:48 AM

What's different between these 2 stages?


The direction of lighting?  Maybe not-The last pic confuses me and makes me think there is definitely something more.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 08:54:27 AM
Shadows looks more realistic and you've changed the proportions of the shadows
Do i win?


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 09:30:53 AM
@amount18 Lighting and shadows don't go the same way. I mean, you can have a light focus on the right and have the shadow on the right too, the opposite to normal. The direction of light is easy to edit, I'm editing it from a while ago.

@Chuy Shadows are the same, they don't look more realistic. I mean, shadows themselves are the same, but using them according to lighting will make them more realistic. I'm not changing the proportions, but the direction (angle) of the shadows in a stage. By knowing what I've learnt today, I could project shadows on walls if I want to, and every stage will have shadows according to the light direction.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 09:38:59 AM
@Chuy Shadows are the same, they don't look more realistic. I mean, shadows themselves are the same, but using them according to lighting will make them more realistic. I'm not changing the proportions, but the direction (angle) of the shadows in a stage. By knowing what I've learnt today, I could project shadows on walls if I want to, and every stage will have shadows according to the light direction.
Nice but how do you learn this stuff? >.>


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 09:49:16 AM
Just observation xD

I know that editing lights does not edit shadows. I had some stages such as Dusk Fourside with improper shadows on them (light comes from background and shadow goes to background) and I needed to figure out what controls shadows. One of my conclusions is that battlefield has an animated shadow direction that seems to be uneditable. But that's not a final conclusion, I need more testing with it.

I've lost much time today because I was testing lights on a battlefield stage, and nothing was changing and I was getting mad. When I made new tests in the results screen stage, I started to get results. And now I'm sure to be able to edit any standard shadow set, something I was not able to do before because of lack of knowledge.

I like to learn xDDD


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 10:13:54 AM
Just observation xD

I know that editing lights does not edit shadows. I had some stages such as Dusk Fourside with improper shadows on them (light comes from background and shadow goes to background) and I needed to figure out what controls shadows. One of my conclusions is that battlefield has an animated shadow direction that seems to be uneditable. But that's not a final conclusion, I need more testing with it.

I've lost much time today because I was testing lights on a battlefield stage, and nothing was changing and I was getting mad. When I made new tests in the results screen stage, I started to get results. And now I'm sure to be able to edit any standard shadow set, something I was not able to do before because of lack of knowledge.

I like to learn xDDD
Very interesting finds dude
When you figure this out let me know as i'm interested in it


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ??_? on July 21, 2010, 10:20:31 AM
me too, I need to edit lighting for mah next release of stages


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 21, 2010, 10:40:57 AM
Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

(http://i30.tinypic.com/2e5vall.jpg)

(http://i30.tinypic.com/2u7pngx.jpg)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 21, 2010, 10:47:54 AM
Interesting
Think you should write up a guide about the scene data and shadows as that's pretty interesting makes me wonder what misc data 30 does


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ??_? on July 21, 2010, 11:09:43 AM
Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o


Oops yeah I meant shadows, I've edited lighting and had no problems


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Wulfbang Meow on July 21, 2010, 03:31:58 PM
Interesting
Think you should write up a guide about the scene data and shadows as that's pretty interesting makes me wonder what misc data 30 does

YES!! please write a guide, i am so lost when it comes to scenedata and i REALLY want my stage to look good!


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ShadowSnake on July 21, 2010, 08:09:40 PM
hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Xyless on July 25, 2010, 10:02:08 PM
I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever.  Any idea?

I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: AGFanProduction on July 25, 2010, 11:11:22 PM
Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

([url]http://i30.tinypic.com/2e5vall.jpg[/url])

([url]http://i30.tinypic.com/2u7pngx.jpg[/url])



Can you put the Mewtwo Model There....That would be Awesome  :happy:
a Epic Detail  :)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 26, 2010, 08:00:59 AM
hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?
I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever.  Any idea?

I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.


If you're using 75m rel files, get Final Destination rel files instead, this should do it. Also, for anyone having trouble with What Is Love slowdowns over 75m, switch modeldatas 1 and 0 (change the indexes for both of them, 1 to 0 and 0 to 1) and they won't be lagging anymore. They are not working for FD when this is done anyway.

Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

([url]http://i30.tinypic.com/2e5vall.jpg[/url])

([url]http://i30.tinypic.com/2u7pngx.jpg[/url])



Can you put the Mewtwo Model There....That would be Awesome  :happy:
a Epic Detail  :)


Well, I guess I could add him on there as an extra item xD

But you mean the trophy? Or the lucario vertex hack?

----

About the guide, I will write a quick one when I get some time to, I would like to test miscdata10 a little more before I do it.

About PMs, if someone feels ignored or something, it's not on purpose, so send me again what you meant to tell me, as I have not much time and I sometimes read a message but I forget to answer it. Be patient with me please ^^U


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: ItalianStallion on July 26, 2010, 08:11:59 AM
Nice to see you back man, any news on Facility?


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 26, 2010, 08:45:35 AM
No news. I've been working for 4 days in a row, I just came back home u_u


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: PAVGN on July 26, 2010, 01:34:20 PM
Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: KTH on July 26, 2010, 01:39:53 PM
I think that he went on holiday


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mit on July 26, 2010, 01:57:58 PM
I don't know if you decided on how to do boundaries and collisions for Facility, but I'll go ahead and give a little visual demonstration of how I think it could work:

(http://img819.imageshack.us/img819/7603/70119153.jpg)

Black areas are walls. Blue floor is pass through.  Red areas are death zones.

Yes, the only way to die would be off the sides, but I think that would be really fun :P  Especially with the wall and ceiling in the second floor area.  The pass-through floor makes things a bit more dynamic as well.  This also avoids issues on how to make it look when people die off the top of the screen (which... would just look odd).

Anyhow, my two cents.  I look forward to any new progress by you! :P


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Ricardo­ on July 26, 2010, 03:00:05 PM
 :srs:

Mit, why don't you yourself remake the collisions when you get the stage instead of bothering him with your own vision of the stage?

Just asking.

Just let him do it however he wants.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Wulfbang Meow on July 26, 2010, 03:17:16 PM
Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.

lol starwars referance :D

man i need some lighting help too :srs:

oh well, i could try it out myself...


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 26, 2010, 04:02:19 PM
Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.


Responded xD

I think that he went on holiday


Holidays would give me free time. This summer I have almost no free time, so it's not holiday really ^^U

I don't know if you decided on how to do boundaries and collisions for Facility, but I'll go ahead and give a little visual demonstration of how I think it could work:

([url]http://img819.imageshack.us/img819/7603/70119153.jpg[/url])

Black areas are walls. Blue floor is pass through.  Red areas are death zones.

Yes, the only way to die would be off the sides, but I think that would be really fun :P  Especially with the wall and ceiling in the second floor area.  The pass-through floor makes things a bit more dynamic as well.  This also avoids issues on how to make it look when people die off the top of the screen (which... would just look odd).

Anyhow, my two cents.  I look forward to any new progress by you! :P


That's exactly how the stage is right now, if I released it now, it would be exactly like in the picture. But I need to finish it, I want it to be a little more complete (talking about graphics)

-- Em.. no, wait, the blue one is not pass-through yet. I will see what to do with it when I play more on it xD

:srs:

Mit, why don't you yourself remake the collisions when you get the stage instead of bothering him with your own vision of the stage?

Just asking.

Just let him do it however he wants.


Of course, I alway do thing however I want. But suggestions are okay, they could make me have ideas I didn't have before and such xD

Mewtwo2000, Please respond to the message I sent you regarding a stage I need help with.

Help me Mewtwo2000, You're my only hope.


lol starwars referance :D

man i need some lighting help too :srs:

oh well, i could try it out myself...


What kind of help CR4CK3R? xD


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Chuy on July 26, 2010, 06:49:52 PM
@mewtwo2000
i believe he needs help knowing what the values of lightings are


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: AGFanProduction on July 26, 2010, 08:08:50 PM
hey mewtwo, does ball kirby not have ANY glitches like the stretchage from the last one?
I hate to hop on and not read through 84 pages of posts (read through about 10, why isn't there an in-topic search, anyways), but both "What Is _____" stages are lagging for me pretty bad, not sure if this is my Wii, stage selection, or whatever.  Any idea?

I have both on Mushroomy Kingdom, Villain on 1-1 and Earthbound on 1-2.


If you're using 75m rel files, get Final Destination rel files instead, this should do it. Also, for anyone having trouble with What Is Love slowdowns over 75m, switch modeldatas 1 and 0 (change the indexes for both of them, 1 to 0 and 0 to 1) and they won't be lagging anymore. They are not working for FD when this is done anyway.

Wait, lighting edit is far easy, just edit the lights in the scenedata with the brawlbox mod in smashboards O.o

About shadows, I guess I know everything now, except what is different in battlefield. Just to tell, the shadow direction (as well as fixed camera boundaries and other things) is inside miscdata[10]. Using miscdata[10] from other stages, you will be able to change the direction of the shadows.

Miscdata[10] is very interesting, it's the thing I edited when I first made my Mario Villains stage to make the background visible all the time. A normal stage doesn't show the stage, they follow the characters, and the background would be visible only sometimes.

Also, new pics of the new battlefield stage I'm making. I started it some time ago, and I decided continuing it yesterday. It's almost finished now.

([url]http://i30.tinypic.com/2e5vall.jpg[/url])

([url]http://i30.tinypic.com/2u7pngx.jpg[/url])



Can you put the Mewtwo Model There....That would be Awesome  :happy:
a Epic Detail  :)


Well, I guess I could add him on there as an extra item xD

But you mean the trophy? Or the lucario vertex hack?

----

About the guide, I will write a quick one when I get some time to, I would like to test miscdata10 a little more before I do it.

About PMs, if someone feels ignored or something, it's not on purpose, so send me again what you meant to tell me, as I have not much time and I sometimes read a message but I forget to answer it. Be patient with me please ^^U


mmmmm...The Mewtwo Trophy...Looks More like Mewtwo :)


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 28, 2010, 08:28:38 AM
@mewtwo2000
i believe he needs help knowing what the values of lightings are

But... That's easy, B1, B2 and B3 are the color of the light (and brightness), and vector1 and vector2 are the direction O.o


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: TommoPuppy on July 29, 2010, 09:02:41 AM
I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.


Title: Re: Mewtwo2000's [FIXED BALL KIRBY (20 jul 2010)]
Post by: Mewtwo2000 on July 29, 2010, 01:52:39 PM
I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.

Nice idea that autumn color scheme one, I will take it :P

About the background pokemon, they are already pokepark animated models, as I don't like to use not-moving models if I can have them animated. So count with it xD

Thanks =)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ADJSonic on July 29, 2010, 04:16:59 PM
hey mewtwo i'm curious how do u mix lighting.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on July 29, 2010, 04:25:48 PM
Glad to see that Facility is in development right now, can't wait to see more progress on it.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: TommoPuppy on July 29, 2010, 04:37:58 PM
I like the look of that HeartGold Battlefield. I might start needing a new designated no-hacks stage for testing now.

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme. I also think it'd be nicer if the Pokemon in the background were animated Pokepark models rather than static trophies, unless they already are and I just can't tell.

Nice idea that autumn color scheme one, I will take it :P

About the background pokemon, they are already pokepark animated models, as I don't like to use not-moving models if I can have them animated. So count with it xD

Thanks =)
Haha, okay. I couldn't quite tell from the still shots plus I don't remember what Pokémon were trophies. :P But yeah, awesome!


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on July 29, 2010, 07:03:33 PM
Mewtwo check your messages please. I've been trying to reach you.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: DocStrange on July 29, 2010, 07:46:36 PM
Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme.

I agree, you should shoot to make them look like the trees around the base of the Bell Tower in HG/SS. Any chance of us eventually seeing a Lugia version?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 30, 2010, 04:38:22 AM
hey mewtwo i'm curious how do u mix lighting.

Lighting mixing? Where? I mean, I edit lighting, but I don't mix it O.o

You can edit lighting with the latest brawlbox mods, changing B1, B2 and B3 (and vector1/vector2), so importing a light set from a scenedata to another is possible. I guess you are talking about this O.o

Mewtwo check your messages please. I've been trying to reach you.

Sure, I'm on it right now

Just my two cents, I think it'd be nicer if the trees had an autumn colour scheme.

I agree, you should shoot to make them look like the trees around the base of the Bell Tower in HG/SS. Any chance of us eventually seeing a Lugia version?

Yeah, I will make something similar with lugia xD

Just like this one, but with other pokemon in the stage, to make it different.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 30, 2010, 09:13:49 AM
New pictures from Facility (not much new to show anyway)

(http://i29.tinypic.com/35c0m6p.jpg)

(http://i28.tinypic.com/nx021l.jpg)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: libertyernie on July 30, 2010, 09:40:59 AM
Bond, Mewtwo, and a round ball of pure metal?
BEST FIGHT EVER


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Wulfbang Meow on July 30, 2010, 12:35:21 PM
nice one! is that permanent metal jigglypuff? ill bet that it is ;D

heres a good question.. i know HOW to change the colors of lights and such, but WHICH lights am i editing? like in which direction are each of the lights shining from? where are the sources?

say i wanted to make some red light below the fighters so that its coming up from under them.. which light should i edit? is there a way to tell? is it possible to move existing lights for a more favorable position?

thats what confuses me :P


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 30, 2010, 02:02:50 PM
Bond, Mewtwo, and a round ball of pure metal?
BEST FIGHT EVER

xD

nice one! is that permanent metal jigglypuff? ill bet that it is ;D

heres a good question.. i know HOW to change the colors of lights and such, but WHICH lights am i editing? like in which direction are each of the lights shining from? where are the sources?

say i wanted to make some red light below the fighters so that its coming up from under them.. which light should i edit? is there a way to tell? is it possible to move existing lights for a more favorable position?

thats what confuses me :P

Em... Just a metal box O.o

About the lights, I can't tell which light is which one, I only know that there are some light groups, and each light effects over certain models. There are some effecting only characters. About the position of the light, I don't know yet how to make a light to be a point light, but I know how to edit standard ones. You can edit the direction vector, I mean, every lightray will come from a point in space, and will go to another point in space. From A to B. And A/B are defined by vector1 and vector2 values


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on July 30, 2010, 02:52:30 PM
Damn I seriously can't wait to play on here. Looks amazing so far, glad this is the stage your working on now.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: PAVGN on July 30, 2010, 04:10:16 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricardo­ on July 31, 2010, 07:17:28 AM
Damn I seriously can't wait to play on here. Looks amazing so far, glad this is the stage your working on now.
^ This
Mewtwo check your messages please. I've been trying to reach you.
^ And this xD


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: toastoftriumph on July 31, 2010, 08:33:26 AM
anyone else notice the "Spiral Mountain top" listed on the first page? (under "Projects")
I can't wait to see how the progress is on it. That stage will be awesome


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: PAVGN on July 31, 2010, 01:36:38 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?

I have another question aside from that one, Are the collisions on your Sector Z stage the same as the original Corneria stage?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on July 31, 2010, 01:54:40 PM
I have a question about the Facility. Are you going to recreate the whole stage or just the area where you fight?


I don't think so. I mean, having all the stage would not make any sense, the camera must be object-free so there's nothing annoying to gameplay. So there won't be anything from that corridor to the foreground. About the background, I don't think I'm making the whole stage because it won't be visible, but I want to make everything which is visible from the fighting area at least. I could even make some more areas, but as they are not necessary for gameplay, I think I will release it without them. I have to see what's the best thing for the stage in order to make them for a second release.


I have another question aside from that one, Are the collisions on your Sector Z stage the same as the original Corneria stage?

They are, but the stage is bigger. I just resized the collision. Well, and shooters don't have a collision anymore, just like in N64. The collision is there, but it's not a ground type, but a 'none' one. So it's like there's no collision anymore.


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricardo­ on July 31, 2010, 05:55:39 PM
I hope you still have free time to help me with my stage ^^


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: FairKnight on July 31, 2010, 10:59:14 PM
Out of curiosity is every part of Facility made from Stage Builder parts? (If so then I give you extreme FairProps)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricardo­ on August 01, 2010, 08:21:05 AM
I don't think many people already use the .obj importing method O.o


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on August 01, 2010, 11:06:00 AM
Out of curiosity is every part of Facility made from Stage Builder parts? (If so then I give you extreme FairProps)

Yeah, it is xD

I don't think many people already use the .obj importing method O.o

At least, I'm not using it yet. Maybe in the future, but for now using stage builder blocks is fun for me O.o xD


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: FairKnight on August 01, 2010, 02:18:35 PM
Jeeze that must've been tedious O_O

I can't wait to see Facility then mate ^^


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on August 01, 2010, 02:53:40 PM
New picture ^^U

(http://i31.tinypic.com/ornwy0.jpg)


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: KTH on August 01, 2010, 02:57:58 PM
Very good ^^

And about my stage Mewtwo2000, you can fix it please?


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Wulfbang Meow on August 01, 2010, 03:01:24 PM
i sent you a PM of what i wanted you to look at for my stage, any ideas mewtwo?

also i sent you a PM about your sig :D

NOMG I GOT NINJA'D, nice dude, srsly i love the idea!


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: ItalianStallion on August 01, 2010, 03:09:59 PM
Of course you used Jigglypuff lol.

Love the progress man!


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Mewtwo2000 on August 02, 2010, 09:16:28 AM
Made first video of Facility

Note that the stage is not yet finished, so don't worry about boundaries and stuffs yet, just showing it in a WIP state.

http://www.youtube.com/watch?v=YREueE2lUqQ


Title: Re: Mewtwo2000's [Developing Facility and HG Battlefield (29 jul 2010)]
Post by: Ricardo­ on August 02, 2010, 09:34:38 AM
The winner is... Purin!!! lol

Poor Bond.


Title: Re: Mewtwo2000's [First Facility video xD (2 aug 2010)]
Post by: ItalianStallion on August 02, 2010, 02:37:15 PM
Mewtwo you are the [censored] foreal!

This stage looks so good man, it's gonna get a lot of downloads.

I can't believe it's only a beta though, looks great already.

Love how it has a roof on some parts of the stage, great thinking man.


Title: Re: Mewtwo2000's [First Facility video xD (2 aug 2010)]
Post by: Mit on August 02, 2010, 07:37:40 PM
You mean all parts of the stage :P

That's what makes it unique and why I'm excited it to play it.  Should be absolutely hectic with 4 players.


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 03, 2010, 08:42:03 AM
Dark Ball Kirby (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10419)

Just an emerald version of my Ball kirby, vertexed shadow included xD

(http://i32.tinypic.com/345k41y.jpg)

(http://i28.tinypic.com/wahfrd.jpg)


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: GodOfVengeance on August 03, 2010, 10:31:14 AM
Looks awesome! =D


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 04, 2010, 05:22:59 PM
Hi, I'll be out for 3 days for work. Today I'd been working in a stage, but it's not one of mine.

I've just made some minor fixes and a global port to Robzdablade's masterpiece, the Kc-mm City. Now you will be able to play it in other stages than 75m, just as FD or BF.

Also, I've learned a little more stuff while doing this. Now his stage is perfect when in fixed camera mode. Same to pause mode. I will make this for my stages too, when I get some time, of course ^^U

I leave you yet another jigglypuff picture xD

(http://i33.tinypic.com/e8lg5e.jpg)

If you want the upgrade of the stage, wait for robz to upload it ;P


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: KTH on August 04, 2010, 05:45:49 PM
And Mewtwo2000, about my stage ^^"?


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 04, 2010, 06:24:03 PM
Oh yeah, I forgot ^^U

I've just downloaded the last file you sent me, and I've seen that you have the same problems that gamewatching have sometimes. Well, his problem was that he didn't keep the textures I made for him to fix yoshi, and now it's a bit messy. But none of you seem to know about bone renaming.

You've deleted part of the work I made to fix your stage, and I have to make it again u.u

I mean, you should know that the models need a bone, an unique bone to be moved, and need an animation to be moved in-game. That's why the bone names can't be the same. I made that animation and moved every model after renaming their bones, and the file you have sent me has the right bone names, but the animation is almost empty.

I'll do it, but try to not repeat something like that in the future. And be sure you're moving every model you move by using an animation, I mean, selecting it in the model previewer and copy-pasting. Please T_T

Also, I'm helping with your stage (congo 64), but I will make mine too in the future, just for fun. Everybody must know that I'm not using anyting in KTH's file to make mine, when I make it ^^U

Just to know ^^U


Title: Re: Mewtwo2000's [Dark (emerald) Ball Kirby O.o (3 aug 2010)]
Post by: Mewtwo2000 on August 04, 2010, 06:53:16 PM
Well, this is how your stage is right now. Just messy, because of bad size textures.

(http://i34.tinypic.com/2qvrr4y.jpg)

Don't touch it, I will fix it when I get back here Sunday, or Monday.

Now for real, I'm leaving until Monday for work, I'm leaving with this Facility picture

(http://i38.tinypic.com/sobwwi.jpg)

It's nearly finished, I'll get it done soon.

See ya in a few days ^^U


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Ricardo­ on August 04, 2010, 07:44:35 PM
Mewtwo2000, You rock!!!

You pwn stage making. Sakurai would be proud... I think


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: TommoPuppy on August 04, 2010, 09:26:18 PM
Hi, I'll be out for 3 days for work. Today I'd been working in a stage, but it's not one of mine.

I've just made some minor fixes and a global port to Robzdablade's masterpiece, the Kc-mm City. Now you will be able to play it in other stages than 75m, just as FD or BF.

Also, I've learned a little more stuff while doing this. Now his stage is perfect when in fixed camera mode. Same to pause mode. I will make this for my stages too, when I get some time, of course ^^U

I leave you yet another jigglypuff picture xD

[url]http://i33.tinypic.com/e8lg5e.jpg[/url]

If you want the upgrade of the stage, wait for robz to upload it ;P

When you said "Global" I hoped that you meant it'll work in PAL too, but I suppose it's worth trying since everything you've made has worked for me while other people's stages usually don't, so maybe this will too.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: FroznHobo on August 04, 2010, 10:47:01 PM

([url]http://i34.tinypic.com/2qvrr4y.jpg[/url])


ah, yes, i'm well familiar with this failure. same thing happened to my SSB64 Intro stage before mewtwo shoed me what was what. image the entire thing textured with the green pipe... [censored] was trippy.

actual stage, however, is looking excellent.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Segtendo on August 05, 2010, 06:25:45 PM
Ah, I remember when Mewtwo helped me with my 2D stages. I didn't follow the image proportions lol


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: user1561 on August 05, 2010, 07:14:52 PM
Mewtwo2000, You rock!!!

You pwn stage making. Sakurai would be proud... I think

Yes he will, he would fire his team and hire Mewtwo2000, lol


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: DocStrange on August 05, 2010, 07:57:34 PM
Or they would have an epic rooftop ninja death match, which would be awesomesauce.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 08, 2010, 09:06:18 PM
Hi there, I'm back xD

(http://i38.tinypic.com/1gpvmo.jpg)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: PAVGN on August 08, 2010, 09:11:50 PM
Umm...Nice to have you back. So where have you been and what have you been doing?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ItalianStallion on August 09, 2010, 01:49:42 AM
Oh hi!

No but really, I'm so excited it's monday. It means you're back to working on Facility ;)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 09, 2010, 04:06:58 AM
Umm...Nice to have you back. So where have you been and what have you been doing?

I'm working as a lighting technician in a band, and summer is when we have most galas. We travel to small villages to make the performances, and some times I gotta go some days in a row because of this.

My girlfriend is a singer in the band, as well as her mother. Her father is the sound technician. That's why I'm working on this. I'm using a program called sunlite suit to move the robots from a laptop.

Oh hi!

No but really, I'm so excited it's monday. It means you're back to working on Facility ;)

Yeah, and I'm making nice progress with it ;D


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: KTH on August 09, 2010, 08:11:31 AM
Well, this is how your stage is right now. Just messy, because of bad size textures.

([url]http://i34.tinypic.com/2qvrr4y.jpg[/url])

Don't touch it, I will fix it when I get back here Sunday, or Monday.


Bad resize :/


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Wulfbang Meow on August 09, 2010, 09:17:10 AM
Umm...Nice to have you back. So where have you been and what have you been doing?

I'm working as a lighting technician in a band, and summer is when we have most galas. We travel to small villages to make the performances, and some times I gotta go some days in a row because of this.

My girlfriend is a singer in the band, as well as her mother. Her father is the sound technician. That's why I'm working on this. I'm using a program called sunlite suit to move the robots from a laptop.

Oh hi!

No but really, I'm so excited it's monday. It means you're back to working on Facility ;)

Yeah, and I'm making nice progress with it ;D

wow, didnt know that about you :P

i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 09, 2010, 09:37:47 AM
wow, didnt know that about you :P

i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P

No, I don't find it O.o

Could you re-send please? x.X

KTH, I'm now fixing the textures in your Kongo stage. If you think it's too big or something, I could resize it for you ^^U


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Ricardo­ on August 09, 2010, 04:33:32 PM
Hey Mewtwo, I thought Facility would be ready by today so I made some more related hacks to go with the release xP

Once again I was mistaken xD

By the way, they are brstm's for the stage and also a victory theme for each, Bond and Joanna Dark.

I'm uploading them at the moment! ^^


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 09, 2010, 04:47:46 PM
Hey Mewtwo, I thought Facility would be ready by today so I made some more related hacks to go with the release xP

Once again I was mistaken xD

By the way, they are brstm's for the stage and also a victory theme for each, Bond and Joanna Dark.

I'm uploading them at the moment! ^^

Don't worry, the stage should be ready really soon. I will upload new pics later if I manage to make them xD


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: DemonBoy on August 09, 2010, 05:17:44 PM
hey mewtwo. nice stages.
maybe i could help sometime.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)
Post by: Ricardo­ on August 09, 2010, 09:06:39 PM
The Downloads for the 007 and Perfect Dark stuff made to go with Facility's release:

James Bond 007
(http://i.imagehost.org/t/0364/al_100701_2253_bin_out.jpg)(http://a.imagehost.org/t/0844/al_100702_0000_bin_out.jpg)(http://j.imagehost.org/t/0639/al_100702_0009_bin_out.jpg)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8755)

Joanna Dark
(http://h.imagehost.org/t/0312/al_100603_0231_bin_out.jpg)(http://a.imagehost.org/t/0657/al_100603_0232_bin_out.jpg)(http://a.imagehost.org/t/0965/joanna_dark.jpg)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7032)

( ♫  ) 007 Goldeneye 64 - Main Theme

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10690)

( ♫  ) 007 Goldeneye Main Menu Theme

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10688)

( ♫  ) James Bond Theme - Goldeneye Trailer

(http://i41.tinypic.com/64hyz4.jpg) (http://hforums.kc-mm.com/Gallery/BrawlView.php?Number=10687)

( ♫  ) Perfect Dark Main Menu

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10686)

( ♫  ) Perfect Dark Credits

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10685)

( ♫  ) Perfect Dark Victory

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10684)

( ♫  ) 007 James Bond Victory Theme

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10683)

( ♫  ) Pelagic2 and Pelagic2 X

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11378)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ??_? on August 10, 2010, 06:26:25 AM
hey mewtwo, any idea what makes some textures fog-proof? I would guess its either the VIS data in the bres or some value in the model, but I haven't been able to figure it out yet


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Ricardo­ on August 10, 2010, 09:57:10 AM
Pretty sure it's Materials.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ??_? on August 10, 2010, 10:00:21 AM
Pretty sure it's Materials.
which values?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ShadowSnake on August 10, 2010, 10:33:17 AM
:falcon: YESZ!

cant wait for facility Mewtwo.  ;D you should make fountain of dreams next...  :P


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 10, 2010, 10:45:33 AM
Pretty sure it's Materials.
which values?

I guess flag3 has to do with it, but changing it sometimes messes up the whole stage

It's something like having texture groups, and each texture group is effected by a different fog. There was another flag for making them visible most times, including fog. Not sure though, time has passed from my last tests with these.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: ??_? on August 10, 2010, 12:37:10 PM
Pretty sure it's Materials.
which values?

I guess flag3 has to do with it, but changing it sometimes messes up the whole stage

It's something like having texture groups, and each texture group is effected by a different fog. There was another flag for making them visible most times, including fog. Not sure though, time has passed from my last tests with these.
k thanks, I'll experiment and post what happens.


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)
Post by: Ricardo­ on August 10, 2010, 02:30:21 PM
Hey Mewtwo, remember a stage you were helping me with?

Well, it's not freezing anymore but the moon doesn't appear and the building is extremely glitchy and extends to the horizons like it's infinite. I tried removing the moon and the castle. OK. But anything I add either freezes the game or extends to the horizons just like the other model...

I'm doing everything right when importing, not having the same bone name in 2 different models and such, creating bone animations in the animations for every new model...

Help me please, nothing, nothing I try works :(

You can use the file you sent me the last time.

P.S.: While you're at it, try to discover why do the trees are all red in-game... I think it's Materials.

Thanks in advance. ^^


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 10, 2010, 04:13:21 PM
Hey Mewtwo, remember a stage you were helping me with?

Well, it's not freezing anymore but the moon doesn't appear and the building is extremely glitchy and extends to the horizons like it's infinite. I tried removing the moon and the castle. OK. But anything I add either freezes the game or extends to the horizons just like the other model...

I'm doing everything right when importing, not having the same bone name in 2 different models and such, creating bone animations in the animations for every new model...

Help me please, nothing, nothing I try works :(

You can use the file you sent me the last time.

P.S.: While you're at it, try to discover why do the trees are all red in-game... I think it's Materials.

Thanks in advance. ^^

Sure, I will take a look later, remind me it if you don't get any info from me. I'm working on facility and helping my girlfriend with an online shop right now and I could forget ^^U


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Falco400 on August 10, 2010, 05:27:59 PM
What's the progress on the Fountain of Dreams collab?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: KTH on August 10, 2010, 05:46:02 PM
Hey Mewtwo200, my stage is ok? XD


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Wulfbang Meow on August 10, 2010, 05:51:39 PM
wow, didnt know that about you :P

i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P

No, I don't find it O.o

Could you re-send please? x.X

done! hopefully you dont mind too much about not being able to see it..

if i fail at using brawl wall again, i might just send it to you :X despite the fact that i want it to be a suprise :D


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 10, 2010, 05:55:37 PM
What's the progress on the Fountain of Dreams collab?

There's no progress yet. I've not even talked to akari_un since I sent him the stage some months ago. Not sure if we're going to collaborate in the end, I'm not sure of it O.o

Hey Mewtwo200, my stage is ok? XD

It's almost done, I will send it to you when done.

wow, didnt know that about you :P


i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P


No, I don't find it O.o

Could you re-send please? x.X

done! hopefully you dont mind too much about not being able to see it..

if i fail at using brawl wall again, i might just send it to you :X despite the fact that i want it to be a suprise :D

What's the lighting I have to edit? Norfair's? Or the first Abbadon's?


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: KTH on August 10, 2010, 06:19:27 PM
Ok thanks :)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Wulfbang Meow on August 10, 2010, 06:21:12 PM
wow, didnt know that about you :P


i suppose thats why your so good at making lights for brawl! :af:

oh you got the PM i sent you a while back didnt you? i needed help on my lighting for my stage :P


No, I don't find it O.o

Could you re-send please? x.X

done! hopefully you dont mind too much about not being able to see it..

if i fail at using brawl wall again, i might just send it to you :X despite the fact that i want it to be a suprise :D

What's the lighting I have to edit? Norfair's? Or the first Abbadon's?

i assumed that the first abaddon just used norfairs lighting , if the lighting on abaddon V1 is different from norfair, then i guess modify abaddons..

again its like an atmosphere light that gives everything a redish hue. if that can be removed then great!

it might be easier just to Instant Message you, do you have AIM or MSN? Just PM your username and ill add you :P


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Mewtwo2000 on August 11, 2010, 02:48:41 PM
More facility showing. Not much new to show really ^^U

(http://i34.tinypic.com/1238y3c.jpg)

(http://i36.tinypic.com/33blufm.jpg)


Title: Re: Mewtwo2000's [Will be back on Monday [Facility almost finished] (5 aug 2010)]
Post by: Segtendo on August 11, 2010, 02:51:09 PM
So far, so good. Keep it up Mewtwo.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: ItalianStallion on August 11, 2010, 03:07:06 PM
What else is there to do? I can't wait to have this on my Brawl for the 10th time.

You love doing this to us don't you Mewtwo? :P


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 11, 2010, 03:24:03 PM
Indeed, what I love to do is making stages xD

And I'm making the details I had left before, like some walls or doors that weren't there when I made the video.

There's already some ceiling to do, and some matches for testing are left too. I'm doing my best with the time I have, but this is taking forever xD


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: DocStrange on August 11, 2010, 07:58:24 PM
Are you going to try to get Facility to work over Shadow Moses? I can't wait to get that train wreck off mah brawlz.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mit on August 11, 2010, 10:49:16 PM
I want it over 75M, that's far more worse than Shadow Moses D:

Usually I don't care what level it's over, but I want to be able to replace all the music on the stage with AWESOME GOLDENEYE MUSIC and I don't want to interfere with the soundtracks on any levels that I actually play on :\  (even for shiggles, but 75M isn't even acceptable for shiggles).


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 12, 2010, 04:37:42 AM
I want it over 75M, that's far more worse than Shadow Moses D:

Usually I don't care what level it's over, but I want to be able to replace all the music on the stage with AWESOME GOLDENEYE MUSIC and I don't want to interfere with the soundtracks on any levels that I actually play on :\  (even for shiggles, but 75M isn't even acceptable for shiggles).

My intentions were porting it to Shadow moses, as Doc says, but making it compatible with FD, Battlefield, 75m and skyworld too. I have to see about it yet, that's the other thing left to do xD


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: TommoPuppy on August 12, 2010, 09:24:03 AM
Hey, question. Are you planning to darken the lighting in Facility?

I reckon it'd look nice in dimmish lighting with a little fog, to make it easier to distinguish the background from the foreground when you take pictures like the first one you posted just before.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 12, 2010, 10:34:49 AM
I guess I will include different light sets for the stage and some instructions to switch between them. I will do that when the stage itself is finished. When that's done, I will try to port it, and after that I will release it.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: PAVGN on August 12, 2010, 02:50:13 PM
Mewtwo2000, I have some bad news. Please read the message I sent you.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 15, 2010, 02:08:17 PM
I will be taking a look to it as soon as possible, I just came back from a 2-days work ^^U


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: PAVGN on August 15, 2010, 02:31:16 PM
I will be taking a look to it as soon as possible, I just came back from a 2-days work ^^U

Thank you. I don't mean to pressure you, Please take your time.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: ADJSonic on August 16, 2010, 06:18:52 PM
take your time noone let this fall 2 the 2nd page.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: Mewtwo2000 on August 18, 2010, 02:31:34 AM
I should be able to make everything I have left to do today.

That would be: KTH's DK64, CR4CK3R's fog, PAVGN's freezing stage... I suppose there's something more, I can't remember right now ^^U

Pics:

(http://i37.tinypic.com/1e8942.jpg)

Rayquaza's stage, without pokemon and without attacking. Just a standing rayquaza. I suppose I will upload it to Vault later.

(http://i37.tinypic.com/98zupg.jpg)

Yet another Facility pic. Now the ceiling is complete. The handrails are now finished, that's an outdated pic really ^^U


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: ItalianStallion on August 18, 2010, 12:27:55 PM
Mewtwo, you really know how to read minds don't you.

I've been wanting a Rayquaza's Lake stage without any pokemon attacking, so yeah you should upload it to the vault when you get a chance, many people will get it I'm sure ;)

Also, Facility is looking great man, love all the different dimensions, great job.


Title: Re: Mewtwo2000's [Facility will soon be finished] (11 aug 2010)]
Post by: New Age Retro Hacker on August 18, 2010, 12:32:57 PM
Oh, I can't wait 'till facility is released :D


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 19, 2010, 05:08:51 AM
Well, the main thing is done. There are some thingies that could be fixed, but I guess it's better to upload the stage soon. I will make the lightings for it, I will test it a little more, and I will make a release, hopefully next monday.

Some pics to show the stage.

(http://i35.tinypic.com/243pav7.jpg)

(http://i38.tinypic.com/3478twn.jpg)

(http://i34.tinypic.com/5cj3hz.jpg)



Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: dRage on August 19, 2010, 05:17:32 AM
That's incredible ...

It really looks like it was imported from Goldeneye


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 19, 2010, 07:31:25 AM
The stage will include a small green fog, just as the original stage

(http://i37.tinypic.com/11sjjih.jpg)

There will be some darkness with an alternate scenedata too

(http://i38.tinypic.com/2d8jg35.jpg)

More pics or videos, and the update, soon xD


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: TommoPuppy on August 19, 2010, 09:06:42 AM
Smokin'!


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Wulfbang Meow on August 19, 2010, 09:13:30 AM
*excited for monday* :happy:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 20
Post by: Ricardo­ on August 19, 2010, 09:30:52 AM
Could you put this link in the description so people can get the related stuff?
It's a link to a post in your thread that contains the downloads for Bond, Joanna Dark, and Goldeneye/Perfect Dark .brstm's.

http://forums.kc-mm.com/index.php?topic=6320.msg199874#msg199874


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: BlazingBarrager on August 19, 2010, 12:57:17 PM
Quite some interesting stuff ya have here Mewtwo.


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: ItalianStallion on August 19, 2010, 01:12:53 PM
Next monday? Ah you're killing me Mewtwo.


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mit on August 19, 2010, 07:33:22 PM
Green fog looks a little too green, though I could easily be wrong.

In any case, preeeeeaze have this out by Sunday D:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 20, 2010, 07:01:30 AM
I cannot, I won't be here on sunday ^^U


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mit on August 20, 2010, 08:36:33 AM
Then how about today :)


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Wulfbang Meow on August 20, 2010, 11:16:56 AM
Then how about today :)

Patience is a virtue!

why do you need it out so quickly anyway? do you have a reason, like you wont be at your comp on monday?

either way, you cant rush genius ;D


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mit on August 20, 2010, 12:05:16 PM
I'm probably going to have a lot of people over on Sunday so I wanted to have it by then D:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: ItalianStallion on August 20, 2010, 01:11:03 PM
Yeah I will get together with my boys, smoke a blunt, and play Brawl.

That is why I can't wait to have this on mah brawl and surprise them all.

Note: I am not rushing you man I'm just saying =]


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 20
Post by: Ricardo­ on August 23, 2010, 07:31:00 AM
Monday!!!!   HYEEESS :falcon:


Title: Re: Mewtwo2000's [Uploaded a simple version of Rayquaza's Lake stage] (18 aug 2010)]
Post by: Mewtwo2000 on August 23, 2010, 08:22:01 AM
Well, monday is here... Let's go finish the stage, and release it in a few hours xD


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: BlazingBarrager on August 23, 2010, 09:14:27 AM
Which stage is this again?


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 01:50:29 PM
You have no idea how long I've been waiting for this stage.

I'm about to test it out now.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Segtendo on August 23, 2010, 02:01:01 PM
Which stage is this again?
Facility from Goldeneye.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: spiderjjr45 on August 23, 2010, 02:39:01 PM
Felicity from Perfect Dark.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: BlazingBarrager on August 23, 2010, 02:43:13 PM
Ah.

Well the stage looks great Mewtwo. Very nice.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mewtwo2000 on August 23, 2010, 03:38:22 PM
Stage released.

(http://i37.tinypic.com/28vrrba.gif)

(http://i33.tinypic.com/2mxmsyo.jpg)

I hope you like them xD

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11362)


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Ricardo­ on August 23, 2010, 04:28:11 PM
Facility is out
Press start and see what's up
For another hacks out now you don't give a f-ck
You thought he amazed you
But you're out of luck
He can do the same thing every single time

I say

Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Now
This stage you're gonna get
Stage hackers will get
You know I'm gonna get
Everyone will get
I say Mewtwo da bess


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: amount18 on August 23, 2010, 05:02:47 PM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: moleman915 on August 23, 2010, 05:39:39 PM
So what's next mewtwo? Please say youre doing something with that fountain of dreams import! >.< Or at least doing something with fountain of dreams ha ha.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mit on August 23, 2010, 08:38:22 PM
Anyone know what other stages Facility might work over?

I'm trying to find a stage I can put it over that I never use D:  Something like 75M or some crap.  I'm looking to actually put Goldeneye songs as the soundtrack for the stage, but I often play on Final D, Battlefield, and Temple and don't want to sacrifice their soundtracks.

Goldeneye music is top tier though.  Can't play on a stage like this without it.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 08:49:46 PM
Why don't you just make rel files? It takes seconds.

I put mine over Shadow Moses Island.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mit on August 23, 2010, 09:23:55 PM
But you don't get the Shadow Moses Island soundtrack, correct?  You get Final Destination or Battlefield or whatever stage the .rel file points to.

If I replace Final D's soundtrack, when I play Final D, it's still going to be replaced.  I'm trying to avoid that.

Horray reading


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 09:32:29 PM
Shadow Moses Island has like 10 songs, what the hell do you need 10 Golden Eye songs for?

Whatever, I'm done wasting my time.

I tested the stage Mewtwo, and me and my boys loved it.

Great idea on having that second floor on the top right.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Wulfbang Meow on August 23, 2010, 09:38:40 PM
Facility is out
Press start and see what's up
For another hacks out now you don't give a f-ck
You thought he amazed you
But you're out of luck
He can do the same thing every single time

I say

Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Mewtwo da bess
Now
This stage you're gonna get
Stage hackers will get
You know I'm gonna get
Everyone will get
I say Mewtwo da bess

it doesnt really fit.. but why in the hell did i just imagine the map song from dora the explorer?

my niece is getting to meh!!!  0_o

@mewtwo, again, i daresay a very good job old chap :af:


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Ricardo­ on August 23, 2010, 09:40:50 PM
Not sure if you know the song:

http://www.youtube.com/watch?v=ZVFpRQdOuQ0

And Mit, .rel files don't influence the song... you can use 'em, you'll still get the same songs.
I mean, if you do as I did and replace Mushroomy with Facility using FD's .rel, you'll still get the Mario songs.

By the way, if you're placing stages over the stage expansion pack, you'll only get Battlefield music xP
But that's just how the stage expansion pack works.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: ItalianStallion on August 23, 2010, 09:55:28 PM
Whattt get the hell out of here haha, that song is sick.

Mewtwo, I hope you're ready for the many Facility "Brawl version" remakes <_<


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mit on August 24, 2010, 01:44:37 AM
Ah, my mistake on .rel files then.  Read through a few tutorials and heard otherwise (that stages still retained the basic songs of whatever they're originally set to replace).

In that case, 75M ahoy.

Shadow Moses is too good for being Metal Gear themed and shiggles rounds.  75M is actually unplayable.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Ricardo­ on August 24, 2010, 02:21:59 AM
Too bad 75M only has a few slots for songs.


Title: Re: Mewtwo2000's [Today... It's Monday... O.o] (23 aug 2010)]
Post by: Mewtwo2000 on August 24, 2010, 07:52:22 AM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)

Sure, I will finish it next, it won't take much time ^^U

So what's next mewtwo? Please say youre doing something with that fountain of dreams import! >.< Or at least doing something with fountain of dreams ha ha.

I will focus on FoD (import or not, I will continue what I have right now), but I will do first a few stage fixes or requests I have pendent.

Whattt get the hell out of here haha, that song is sick.

Mewtwo, I hope you're ready for the many Facility "Brawl version" remakes <_<

I don't think so, people are not much excited with it xD

As I said in the post, the stage is not pretending to be a good stage to play, but a piece of art or a tribute to those good old games. So people won't like it much. Anyway, I guess it's a new and interesting way to play, as there are not much stages with ceilings, and there's no other stage similar to this one, but this is a personal matter and everyone chooses how to play their games xD

Ah, my mistake on .rel files then.  Read through a few tutorials and heard otherwise (that stages still retained the basic songs of whatever they're originally set to replace).

In that case, 75M ahoy.

Shadow Moses is too good for being Metal Gear themed and shiggles rounds.  75M is actually unplayable.

Could anyone test if the stage works over 75M without needing a rel file? O.o


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricardo­ on August 24, 2010, 08:31:16 AM
I will focus on FoD (import or not, I will continue what I have right now), but I will do first a few stage fixes or requests I have pendent.

 :af:


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: DocStrange on August 24, 2010, 08:52:53 AM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)

Saffron doesn't work over Spear without rels right? If not then I don't think this will work  :srs:


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 24, 2010, 09:12:36 AM
Great work.  Could you please finish the Fourside themed Saffron now?  I am replacing Spear Pillar with versions of Saffron and need a third one ;)

Saffron doesn't work over Spear without rels right? If not then I don't think this will work  :srs:

It shouldn't, I did not make it that way. But rel files are good for those things, and those who don't use the ASL code can use Mushroomy and Spear Pillar for making these tricks.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: BlazingBarrager on August 24, 2010, 09:18:09 AM
Too bad 75M only has a few slots for songs.
I happen to like the current stage I have for 75m: Kitty Corp City. That image of Mewtwo2000 is freaken badass, and I manage with the small amount of songs.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: libertyernie on August 24, 2010, 09:38:09 AM
You could also put it over WarioWare - that stage has eight songs. Or Port Town Aero Dive, which has twelve. Both will need .rel files.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mit on August 24, 2010, 11:43:12 AM
Yeah, I'm fine with 75M's three songs as well.  WarioWare and PTAD are both stages I would like to have available as well.

The only work on older projects I'd like to see from Mewtwo is getting Saffron to work over a Pokemon Stadium stage with no .rel files :O  I'd like to use the ASL with Saffron and preferably Pokemon Stadium 2 (bigger soundtrack).  I would think it shouldn't be too hard, especially if you use the  version of the stage that doesn't transform, but I really have no idea how all of that works, heh.

All aboard the Fountain of Dreams hype train though.  Anyone know if that whole new method of vertex morphing to other models would work for stage hacking?  If you could grab some huge object and morph it to the FoD model that someone imported from Melee that seems like the fastest/most accurate way of doing it :O

In either case, I'm straight up getting rid of Dreamland (Melee) or whatever it's called for an FoD replacement :)


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricardo­ on August 24, 2010, 12:53:32 PM
You mean Green Greens?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mit on August 24, 2010, 03:21:32 PM
Yar.

Stupid blocks are horrible and cause some of Brawl's few actual glitches.

EDIT: Not to mention soundtrack already in place.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: junior139 on August 24, 2010, 03:22:30 PM
i cnt wait for the mario kart stage to be done any release date yet ??


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: libertyernie on August 24, 2010, 04:11:26 PM
The only work on older projects I'd like to see from Mewtwo is getting Saffron to work over a Pokemon Stadium stage with no .rel files :O  I'd like to use the ASL with Saffron and preferably Pokemon Stadium 2 (bigger soundtrack).  I would think it shouldn't be too hard, especially if you use the  version of the stage that doesn't transform, but I really have no idea how all of that works, heh.

Another way to do this would be for someone to port Pokémon Stadium 2 over to Final destination so you can use a FD .rel file, which Saffron City works with. Wonder if this is possible?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 25, 2010, 09:18:32 AM
I was given a FoD model not much ago. When I manage to open it in my computer (my version of 3D max is too old right now) I will study how to import, or even use it to make vertex hacks of every element to make the stage in an accurate way.

About KCMM City, it's a shame Robz is not uploading the version I gave to him as is, because it is fully compatible with FD, no need to use it over 75m, and that would be great for those who make texture hacks from it, or place it over Newpork together with Fourside. Instead, he wants to make it better with a new version, and I guess he won't upload a FD compatible version until he finishes the new fixes over what I sent to him.

Anyway, if someone made a texture hack of that awesome stage and wants to port it over FD, just get the KCMMCITY file from my mediafire account, in the OP. But if you plan to make a new texture hack of that stage, I recommend you to wait for the new version of the stage, it will be more awesome for sure. I love the one there's right now, anyway.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricardo­ on August 25, 2010, 09:28:25 AM
Hey Mewtwo2000, how are the fixes coming along? (mine included) ;D


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Wulfbang Meow on August 25, 2010, 09:03:32 PM
Hey Mewtwo2000, how are the fixes coming along? (mine included) ;D

^this, dont forget about little old me now ;D

for the most part, ive almost finished my stage, gotta finish the animations im giving to giga, then i gotta make platforms and that should be it..

hopefully ill catch up this weekend, and if the scenedata that i requested from you gets done before the end of the week, we might see Abaddon V2 this weekend!!

dont quote me on this people... im not making any promises...


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 26, 2010, 07:07:27 AM
I'm on them right now. First, I've fixed the textures in KTH's Kongo Jungle 64. Note the difference xD

Before:

(http://i34.tinypic.com/2qvrr4y.jpg)

Now:

(http://i34.tinypic.com/x0sf9w.jpg)

Only finishing how the platforms are animated is left to do.

Also, a small request:

(http://i37.tinypic.com/2wmghar.jpg)

Next will be the new scenedata for abaddon.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricardo­ on August 26, 2010, 09:10:43 AM
Why doesn't your sig appear? O.o


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 26, 2010, 09:15:45 AM
It seems it was deleted or something O.o

I will make a new one xD


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Ricardo­ on August 26, 2010, 09:35:42 AM
Here:

http://i639.photobucket.com/albums/uu117/CR4CK3RWLF/Signatures/Mewtwo2000ssig.png

Reupload it somewhere.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 26, 2010, 10:17:46 AM
Nevermind, I've already made a new one, and kept for myself CR4CK3RW0LF's.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: ItalianStallion on August 26, 2010, 01:19:03 PM
Wow I didn't know that many people were asking you for help, no wonder you haven't had time to write back to my message.

Did you even get it though? At this point I wouldn't be surprised if your inbox is full of help messages.

Let me know ;)


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Wulfbang Meow on August 26, 2010, 06:05:33 PM
Nevermind, I've already made a new one, and kept for myself CR4CK3RW0LF's.

my photobucket crapped out on me. sorry bout that, either way, i think i still have the PSD file, i could probably animate the background of the sig i made you, making it more like a movie reel.

ill also be able to add more stage pictures!


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 27, 2010, 04:51:39 PM
Nevermind, I've already made a new one, and kept for myself CR4CK3RW0LF's.


my photobucket crapped out on me. sorry bout that, either way, i think i still have the PSD file, i could probably animate the background of the sig i made you, making it more like a movie reel.

ill also be able to add more stage pictures!


Don't worry about it, I will keep the one I have now for a while. Thanks for the offer anyway.

BTW, I've made a video to show Felicity.

http://www.youtube.com/watch?v=zI6OWuJoumY


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: KTH on August 27, 2010, 04:59:38 PM
Very good :)

Oh, and you have say for my stage, he freeze?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 27, 2010, 05:08:50 PM
I guess it doesn't freeze, but I have not tested it much. When I finish the platform animation, I will make a 4 minute match to verify, and then will send it back to you, so you can upload it for everyone.

Talking about other things, don't get hyped with this picture, but I finally got a copy of a newer 3D max, so I can at least see the fountain of dreams model I was given not much ago. It will be a good guide to recreate the stage, or even import it if it was possible, which I don't think so O.o

But it seems that everything is coming to be possible, so who knows xD

(http://i36.tinypic.com/2jaxi4i.jpg)


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: KTH on August 27, 2010, 05:29:28 PM
ok


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: ItalianStallion on August 27, 2010, 08:08:52 PM
Holy [censored] I thought that was a picture from Melee, but I just looked at Fountain of Dreams on google and wow that looks amazing man.

Mewtwo, I guess you didn't see my post because it went to the next page.

I just want to make sure if you got my message from a few days ago?


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: ShadowSnake on August 27, 2010, 08:52:13 PM
I guess it doesn't freeze, but I have not tested it much. When I finish the platform animation, I will make a 4 minute match to verify, and then will send it back to you, so you can upload it for everyone.

Talking about other things, don't get hyped with this picture, but I finally got a copy of a newer 3D max, so I can at least see the fountain of dreams model I was given not much ago. It will be a good guide to recreate the stage, or even import it if it was possible, which I don't think so O.o

But it seems that everything is coming to be possible, so who knows xD

([url]http://i36.tinypic.com/2jaxi4i.jpg[/url])


im confused is that melee or your next stage hack? i really would love to play on fountain of dreams.  :>.>:


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: amount18 on August 27, 2010, 09:37:38 PM
im confused is that melee or your next stage hack? i really would love to play on fountain of dreams.  :>.>:
As far as I understand it, that is the ripped melee model FoD that Mewtwo was finally able to open in the new version of 3DSMax he just got, and he will work off of that one to make his FoD or to make his more accurate.


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mit on August 28, 2010, 02:16:10 PM
Facility looked a little bigger than I expected.  I went to see if I could resize it for myself.  But that's like 80-100 different things to change the scaling and translation on @_@ (6 values for all of those).

I think I can deal with the larger size for now :P


Title: Re: Mewtwo2000's [Now Facility is released] (24 aug 2010)]
Post by: Mewtwo2000 on August 29, 2010, 11:06:50 AM
im confused is that melee or your next stage hack? i really would love to play on fountain of dreams.  :>.>:
As far as I understand it, that is the ripped melee model FoD that Mewtwo was finally able to open in the new version of 3DSMax he just got, and he will work off of that one to make his FoD or to make his more accurate.

That's exactly the answer.

Facility looked a little bigger than I expected.  I went to see if I could resize it for myself.  But that's like 80-100 different things to change the scaling and translation on @_@ (6 values for all of those).

I think I can deal with the larger size for now :P

Indeed, the stage is 140% larger than when it was started. When I got the main thing done, I decided to make it bigger because it was going to be a really small stage, and some players seemed too big. Also, the human shaped characters were jumping too high and it wasn't fitting either.

But if you want a resize, please don't do it yourself, just request me the new size compared to the one right now, and I will make it when I get some time.


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: TommoPuppy on August 30, 2010, 05:10:38 AM
Facility doesn't work in PAL :(


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: Mewtwo2000 on August 31, 2010, 02:16:28 PM
I will take a look to facility's compatibility when I get some time, hopefully next week. Thanks for the info  ;)


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: GameWatching on August 31, 2010, 02:20:17 PM
good luck inserting this stage without texture problems man  :srs:

hope that you'll do it !!


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: Mewtwo2000 on September 03, 2010, 03:30:22 PM
I hope so too xD

About hacking, I will be fully able to hack next tuesday, after my exam. I plan to finish the fixes for both gamewatching and KTH stages (yoshi melee and kongo 64). I plan to finish the kyogre stage I was requested. And if I have time to more, I could do something more.

Now I'm going to study until the exam, which is next tuesday, and work with the band tomorrow too. And monday 13 I'm starting classes, and getting fully back to stage hacking too. As I said, summer wasn't going to leave me too much time to hack. But summer is over, and my free time will get increased, even having classes.

For a few days, I'm uploading an alternate version of my Alive Rayquaza's Lake stage, with a black Rayquaza. I will change it back to the normal version when I'm back, so if you want it just get it in time.

(http://i46.tinypic.com/11ikd8j.jpg)

(http://i41.tinypic.com/64hyz4.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6006)


Title: Re: Mewtwo2000's [Summer will be over soon (more time to hack O.o)] (29 aug 2010)]
Post by: GameWatching on September 03, 2010, 03:40:37 PM
Good Luck  :)


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 20
Post by: Ricardo­ on September 03, 2010, 07:01:33 PM
My stage too  ;D

And I hope you come with more epic stages of yours!  :kdance:


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: BlazingBarrager on September 03, 2010, 10:21:15 PM
Well good luck on your studies, and I'll give your limited time only stage a run.


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Brosephski on September 05, 2010, 09:35:41 PM
Hey, I'm the guy that made a thread asking for help getting Fourside working!

Well, I never actually did get it to work  :'( . Apparently, the teleporting glitch I was referring to was actually a common problem (if the last post in the thread was any indication). Oh well. In the end, I ended up using a completely different stage to replace my New Pork/Training Room... the one that's just like the stage from the Smash 64 intro. It's really cool, but that's a different story I guess.

Anyways, I ended up downloading your Mario Beta v3 stage and used it on the scrolling Super Mario stage. I downloaded a .rel file from here: http://www.mediafire.com/?sharekey=8d2d9e36d3a57ec890a82c7bb0fad7ad7854b896290d6ca8f1940a51b339e393 (http://www.mediafire.com/?sharekey=8d2d9e36d3a57ec890a82c7bb0fad7ad7854b896290d6ca8f1940a51b339e393). Well, anyways, it wasn't working quite how I expected it would. The warp pipes, which you claimed actually teleported you, were fairly glitchy for me! Going inside the pipe did nothing but send me straight into the ground, and I would actually randomly pop straight inside them if I flew anywhere near. Since it's still in a beta, I guess that means I should tell you when these types of problems occur?

But yeah, my -minor- problems don't mean I'm disappointed with your work or anything. I actually love what you've done! You're without a doubt my favorite stage creator on this site because you're at least trying to make something cool and interesting, and you've actually done a lot of great work. I really enjoy your Saffron City stage for Skyworld! Besides missing the pokemon, it's got to be a perfect recreation. The only unfortunate part about the stage is that Brawl's physics force you to pop off ledges when you grab them while the moving platforms are fully descended, but I don't think that can be fixed without changing the stage...

Oh wow! I just realized you made Hyrule Castle 64 too! I should have known. Damn, you've pretty much made all of my favorite stages! Anyways, great job dude, and I can't wait to see what you come out with next.


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 06, 2010, 02:53:37 AM
I guess your trouble with the mario stage is not common. I guess, nobody has reported such a big problem yet, and I personally have made a video showing how the stage should be working. And I'm sure the problem shouldn't be the rel file you used itself.

One possibility is that you using brawl- makes that stage buggy. The warping system is glitchy, and I don't guess I'm getting it better than is. But that glitchyness allows you to use the pipes most times, and not getting you under the ground. Actually, it's made to get you under the ground, but only in a 1-frame transition, and nobody should notice it.

It's a shame it's not working properly. If you get time to test, try to load the stage without your brawl- set, and see if it's working better. Just to know. Or try to place it over another stage, just to test if it's working the same way. Who knows O.o

I'm glad you like my stages ^^ And it's a shame that saffron has that problem, but as you said, I guess it can't be fixed without changing how the stage is...


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Iced_Shadows on September 06, 2010, 04:13:29 AM
Hey Mewtwo2000, my buddy and I have been playing on that Mario stage using Brawl- for quite some time now. Unfortunately, it does get pretty glitchy sometimes. Usually it works fine, but not always. We have yet to test it out without Brawl-, but I would say this is more than coincidence. In any case, it isn't a huge deal to me. I still love the stage! Keep up your awesome work.  ;D


Title: Re: Mewtwo2000's [Get the Black Alive Rayquaza Stage while it's up!] (03 sept 2010)]
Post by: Mewtwo2000 on September 06, 2010, 09:33:00 AM
Thanks for the info ^^

BTW, I've made this little edit to Splozion's Toon Kirby (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11737)

(http://i51.tinypic.com/2dhiiiq.jpg)

New shoes xD