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Super Smash Bros. Brawl Hacking => Programming => Topic started by: Bero on January 11, 2014, 09:17:59 AM



Title: SDHC Extension 1.1[Reinsertion support]
Post by: Bero on January 11, 2014, 09:17:59 AM
Now Project M 3.01 is out, so I release this:
Code:
SDHC Extension 1.1[Bero]
* C23CB3D8 00000004
* 546302D7 41820014
* 38600001 3C808058
* 60840300 90640000
* 2C1D0000 00000000
* C23EEE18 00000007
* 80610014 54630253
* 41820028 38000009
* 8061000C 5463C43E
* 38630001 1CC30400
* 3C60803E 6063EE58
* 7C6903A6 4E800420
* 80A1000C 00000000
* C23CB620 00000008
* 3D60805A 616B9350
* 816B0000 2C0B0000
* 41820024 2C040040
* 4182001C 39600001
* 91610008 3D60803C
* 616BB410 7D6903A6
* 4E800420 9421FFC0
* 60000000 00000000
* C23CB4AC 00000003
* 38C00000 2C160000
* 41820008 38C00001
* 60000000 00000000
* C23CB5D4 00000009
* 807C001C 2C030001
* 806DCE1C 41820034
* 80030000 90190000
* 80030004 90190004
* 80030008 90190008
* 8003000C 9019000C
* 3C60803C 6063B5E0
* 7C6903A6 4E800420
* 60000000 00000000
* 043EEA20 48191905
* 043EEC1C 48191709
* 06580324 00000028
* 3F008058 63180300
* 83180000 2C180000
* 4182000C 7CB92B78
* 48000008 7F2531D6
* 548006FF 4E800020
* 043EEB6C 481917E1
* 043EED68 481915E5
* 0658034C 00000028
* 3C608058 60630300
* 80630000 2C030000
* 4182000C 3B390001
* 48000008 7F39BA14
* 4E800020 00000000
* 043CBA24 481B48E1
* 043CBD60 481B45A5
* 06580304 00000020
* 3EC08058 62D60300
* 82D60000 2C160000
* 41820008 7C802378
* 7C040040 4E800020
* C23EE0BC 00000003
* 38000000 3C60805A
* 60639350 90030000
* 3C60805A 00000000

This code allows you to use SDHC cards with FPC 3.5.1.
Gecko speed+Riivolution SDHC support=SDHC extension

Requirement:
*SD or SDHC cards(SDXC cards don't work)
*System menu above 4.1(if you have IOS58 installed, it's OK)
*Project M Launcher

Usage:
1. Make GCT with FPC3.5.1 and this code
2. Run Project M Launcher
3. Enjoy!

NOTE:
If you experience freeze when you try to reinsert SDHC, please try to return to main menu before you reinsert SDHC, and then enter CSS.

Mmm... It works while the game is loaded with a proper IOS, no need to use the Project M launcher specifically...

I mean, Bero, you've said this doesn't support USB devices, but I'm using it on a USB device since the day you created it. Both "USB Loader CFG" and "USB Loader GX" work for me, with either the hermes cIOS based in IOS 57 (on IOS 222/223) or the d2x cIOS (on IOS 249/250).

Just in case somebody cares, Project M includes this code since version 3.0. That's why some people were able to run Project M from USB loaders with a SDHC. It'd had been impossible without this code.

The new Project M laucher is the easiest way to use the SDHC card with an actual Brawl disc though.


Title: Re: SDHC Extension
Post by: pikazz on January 11, 2014, 09:41:08 AM
so you can now run a SDHC card that has more memory than 2GB? thats sweet!


Title: Re: SDHC Extension
Post by: Bero on January 11, 2014, 09:45:19 AM
Yeah, you can.
So FPC3.5.1+RSBE+SDHC extension+Project M Launcher will replace both Gecko and Riivolution.
Though this doesn't support USB devices.


Title: Re: SDHC Extension
Post by: SonicBrawler on January 11, 2014, 09:50:10 AM
oh wow. very nice


Title: Re: SDHC Extension
Post by: ToadKart on January 11, 2014, 11:05:06 AM
So does this work only with Project M, or does it just use the Project M launcher? Also, does this work with a hackless Wii?


Title: Re: SDHC Extension
Post by: shadowXtreme on January 11, 2014, 12:09:47 PM
Lol this is NOT with ISO/WBFS BACKUPS....
and maybe project M itself wont work with them anymore (havent tested)


Title: Re: SDHC Extension
Post by: Don Jon Bravo on January 11, 2014, 12:10:11 PM
Yeah, you can.
So FPC3.5.1+RSBE+SDHC extension+Project M Launcher will replace both Gecko and Riivolution.
Though this doesn't support USB devices.
does project m launcher support axnextframe hook up?
and by not usb
u mean codes and hacks in usb
correct?
i can still run my iso via usb?


Title: Re: SDHC Extension
Post by: Shun_One on January 11, 2014, 01:01:38 PM
So I'm clear, this requires the Project M launcher to function, yes?


Title: Re: SDHC Extension
Post by: Jade_Rock on January 11, 2014, 01:10:22 PM
Can I use sdhc cards in vbrawl if I use gecko with this code?


Title: Re: SDHC Extension
Post by: Leon Exodio on January 11, 2014, 03:11:14 PM
follows*


Title: Re: SDHC Extension
Post by: Mewtwo2000 on January 11, 2014, 03:15:21 PM
Mmm... It works while the game is loaded with a proper IOS, no need to use the Project M launcher specifically...

I mean, Bero, you've said this doesn't support USB devices, but I'm using it on a USB device since the day you created it. Both "USB Loader CFG" and "USB Loader GX" work for me, with either the hermes cIOS based in IOS 57 (on IOS 222/223) or the d2x cIOS (on IOS 249/250).

Just in case somebody cares, Project M includes this code since version 3.0. That's why some people were able to run Project M from USB loaders with a SDHC. It'd had been impossible without this code.

The new Project M laucher is the easiest way to use the SDHC card with an actual Brawl disc though.


Title: Re: SDHC Extension
Post by: Bero on January 11, 2014, 03:18:16 PM
@ToadKart
This works with any code set. Brawl-, or whatever you want to run.
This works with hackless wii, but you have to find out some way to run the launcher.
smashstack with normal SD->switch to SDHC, or letterbomb with SDHC

@shadowXtreme
See what Mewtwo2000 says.

@Don Jon Bravo
Yes, you're right. As for AXNextFrame, iirc you can though I'm not sure.

@Shun_One
Yeah, this needs Project M Launcher but you don't have to launch Project M.
You can even launch Brawl- with it.

@Jade_Rock
No, because Gecko switches IOS to 38, which doesn't support SDHC.
Project M Launcher does the almost same thing as Gecko except for IOS switching.

@Mewtwo2000
I meant you couldn't use contents in USB. i.e., you cannot read pf folder in USB.


Title: Re: SDHC Extension
Post by: Jade_Rock on January 11, 2014, 03:44:23 PM
When I clicked play it took me to the wii menu...Does my pf need to be in project m or private/wii/app/rsbe?


Title: Re: SDHC Extension
Post by: Bero on January 11, 2014, 03:51:11 PM
That's strange...
You have to put files into private/wii/app/RSBE/pf if you are using normal FPC.


Title: Re: SDHC Extension
Post by: Jade_Rock on January 11, 2014, 04:58:41 PM
Thats where they are...idk whatever  since if I have no custom music 1gb is enough.


Title: Re: SDHC Extension
Post by: Don Jon Bravo on January 11, 2014, 05:31:21 PM
Thats where they are...idk whatever  since if I have no custom music 1gb is enough.

lol

good job Bero
this should come in handy with all that we have made possible


Title: Re: SDHC Extension
Post by: Shun_One on January 11, 2014, 05:34:59 PM
@Shun_One
Yeah, this needs Project M Launcher but you don't have to launch Project M.
You can even launch Brawl- with it.
Thanks! That's exactly how I thought it'd work.


Title: Re: SDHC Extension
Post by: GameAndWatcher on January 11, 2014, 06:09:56 PM
2014: First BrawlEX, now this?!  This ought to be an excellent Brawl Modding Year.


Title: Re: SDHC Extension
Post by: OmegaS3 on January 11, 2014, 08:39:04 PM
 I would like to know does this allow for SD cards higher than 2gb to work. I would like to use my 16 gb sdhc card. I will also like to know does this allow more than 2gb worth of hacks to work?


Title: Re: SDHC Extension
Post by: Bero on January 11, 2014, 08:59:43 PM
Yeah, you can use your 16gb card.
I'm not sure what you mean by second question, but I think there isn't anything that works with normal SD but not with SDHC.


Title: Re: SDHC Extension
Post by: OmegaS3 on January 11, 2014, 09:06:09 PM
Yeah, you can use your 16gb card.
I'm not sure what you mean by second question, but I think there isn't anything that works with normal SD but not with SDHC.
My second question was. If I have hacks the equal more than 2 gb will they still all work?


Title: Re: SDHC Extension
Post by: Bero on January 11, 2014, 09:15:19 PM
It should work, I think.


Title: Re: SDHC Extension
Post by: OmegaS3 on January 11, 2014, 09:41:01 PM
What is this launcher i need because half of my code set loads with the SD


Title: Re: SDHC Extension
Post by: ShadowSnake on January 11, 2014, 11:07:16 PM
Sweet, i was hoping someone was working on this now that the clone engine is out. Now all we need is a code for thp file support.


Title: Re: SDHC Extension
Post by: shadowXtreme on January 11, 2014, 11:11:50 PM
Mmm... It works while the game is loaded with a proper IOS, no need to use the Project M launcher specifically...

I mean, Bero, you've said this doesn't support USB devices, but I'm using it on a USB device since the day you created it. Both "USB Loader CFG" and "USB Loader GX" work for me, with either the hermes cIOS based in IOS 57 (on IOS 222/223) or the d2x cIOS (on IOS 249/250).

Just in case somebody cares, Project M includes this code since version 3.0. That's why some people were able to run Project M from USB loaders with a SDHC. It'd had been impossible without this code.

The new Project M laucher is the easiest way to use the SDHC card with an actual Brawl disc though.


everything is clear now.. D:
Maybe bero wanted to say that PROJECT M LAUNCHER dont supports USB devices -_-


Title: Re: SDHC Extension
Post by: OmegaS3 on January 11, 2014, 11:19:26 PM
 I got this to finally work. Even with the clone engine I'm happy


Title: Re: SDHC Extension
Post by: shadowXtreme on January 12, 2014, 04:39:41 PM
Just tested this,. It is just awesome.. Thanks for this Bero


Title: Re: SDHC Extension
Post by: Jade_Rock on January 12, 2014, 05:07:28 PM
So this doesn't work in gecko right?

You need the P:M launcher?


Title: Re: SDHC Extension
Post by: Ultraxwing on January 12, 2014, 08:13:11 PM
I am slightly confused.

Do i absolutely need the P:M launcher?
Mewtwo2000 says you do not as long as you actually use an appropriate IOS or CIOS

i know about these, but if someone is new or rusty to it. how does one go about it.

because mind you my wii is one of the first models and its disc tray has stopped loading games. i own a legit brawl just can't load it. so a usb is needed.

this would be perfection if i could use this. don't wanna fiddle with anything stupid and break muh wii again.



Title: Re: SDHC Extension
Post by: Bero on January 12, 2014, 10:17:50 PM
To use your disk, you must use Project M Launcher.
Gecko wouldn't work.
If you want to do USB loading, follow the instruction of M22k.
I don't like to talk about USB loading.


Title: Re: SDHC Extension
Post by: Ultraxwing on January 12, 2014, 10:44:43 PM
To use your disk, you must use Project M Launcher.
Gecko wouldn't work.
If you want to do USB loading, follow the instruction of M22k.
I don't like to talk about USB loading.

I wouldn't want to make you uncomfortable. though legally i'm okay. i'm not some dirty pirate. but you have done Brawl an amazing service period.

there are things this year that are breaking bounds.


Title: Re: SDHC Extension
Post by: Bero on January 12, 2014, 10:52:06 PM
I know you aren't pirating, but talking about it may encourage it.
Thank you for understanding.


Title: Re: SDHC Extension
Post by: Kaaoeyi on January 13, 2014, 05:34:09 PM
I own a retail copy of Brawl, but prefer USB loading, as do a lot of people. Nothing wrong with it really.

This runs really smoothly, shame about the no sd reinsert detection, hopefully it gets fixed soon to make this even more awesome.


Title: Re: SDHC Extension
Post by: Bero on January 14, 2014, 07:13:13 AM
I'm busy for now, so I will work on fixing reinsert problem next month.


Title: Re: SDHC Extension
Post by: Ganon-Punch on February 04, 2014, 12:14:29 PM
So. I have Project M3.02 and an 8GB SDHC Card. I used the launcher and it works, but then I tried using my vBrawl Modset with it and it doesnt work. I didnt change any of the codes, which I was wondering if I need to add the file replacement code or this code?


Title: Re: SDHC Extension
Post by: Bero on February 04, 2014, 12:20:25 PM
You have to add this code to your codeset and launch it with Project M Launcher.


Title: Re: SDHC Extension
Post by: Ganon-Punch on February 05, 2014, 02:10:32 PM
You have to add this code to your codeset and launch it with Project M Launcher.
Alright thanks homie

Post Merge: February 05, 2014, 05:37:12 PM
So, I downloaded Mewtwo2000's stage custom pack and ASF1nk's Dark Blue CSS. I put all of the codes on the gct including this, the replacement soundbank engine, and the File Patch Code. The CSS appeared in a different shape, the CSS had extra slots, but none of it worked. No files were patched.


Title: Re: SDHC Extension
Post by: ToadKart on February 06, 2014, 11:20:42 AM
@ToadKart
This works with any code set. Brawl-, or whatever you want to run.
This works with hackless wii, but you have to find out some way to run the launcher.
smashstack with normal SD->switch to SDHC, or letterbomb with SDHC

When exactly would I switch the SD cards? After clicking on Stage Builder?

Edit: Never mind, switching them after the 2gb card loads works. So now to just get FPC 3.5.3 or Triple Rasta to work with this and Brawl Ex.  :)


Title: Re: SDHC Extension
Post by: Segtendo on February 06, 2014, 11:21:43 AM
I'll finally be able to try this out soon. Ordered myself an 8GB SDHC card today.


Title: Re: SDHC Extension
Post by: Ultraxwing on February 06, 2014, 11:49:52 AM
I'll finally be able to try this out soon. Ordered myself an 8GB SDHC card today.
Welcome to the world of 8gig. where music mods aren't a problem anymore. and maybe THP's if you are using riivolution (unless gecko supports that now)


Title: Re: SDHC Extension
Post by: Ganon-Punch on February 06, 2014, 04:26:11 PM
So, I downloaded Mewtwo2000's stage custom pack and ASF1nk's Dark Blue CSS. I put all of the codes on the gct including this, the replacement soundbank engine, and the File Patch Code. The CSS appeared in a different shape, the CSS had extra slots, but none of it worked. No files were patched.

Some one help me?


Title: Re: SDHC Extension
Post by: Dantarion on February 06, 2014, 04:41:18 PM
Did you use his launcher.


Title: Re: SDHC Extension
Post by: Ganon-Punch on February 06, 2014, 04:45:05 PM
Did you use his launcher.

I used the Project M Launcher Yeah


Title: Re: SDHC Extension
Post by: Bero on February 07, 2014, 07:34:06 PM
Could you try to use only two codes, this and FPC3.5.1~?
If you got nothing, then please defrag your SDHC card.
If you still couldn't get it work, it might be the problem with this code.


Title: Re: SDHC Extension
Post by: Ganon-Punch on February 07, 2014, 09:18:30 PM
Could you try to use only two codes, this and FPC3.5.1~?
If you got nothing, then please defrag your SDHC card.
If you still couldn't get it work, it might be the problem with this code.
Alright, but Ive used my SDHC to play Project M with the launcher but it doesnt work when I use my custom mods


Title: Re: SDHC Extension
Post by: Bero on February 07, 2014, 10:13:35 PM
Yeah, there may be compatibility problem with other codes so I wanted to see if you could use SDHC with the 2 codes.


Title: Re: SDHC Extension
Post by: SuperrSonic on February 13, 2014, 12:58:01 PM
It doesn't seem to work for me.

What I'm trying to do is:
CustomSoundEngine + Oshtoby's Song Loader = Custom Stages with music
Since music takes a lot of space I'm using a 16GB card and with riivolution it works but with gecko it has never worked unless I use 2GB or less.

So I put the code and the stages are still silent, could somebody else test this idea?


Title: Re: SDHC Extension
Post by: Segtendo on February 13, 2014, 01:27:42 PM
Got an 8GB SDHC card. However, I'm on XP and XP has problems reading SDHC cards, so I have to get a USB that can read a(n) SD(HC) card.


Title: Re: SDHC Extension
Post by: Bero on February 13, 2014, 04:08:26 PM
@SuperrSonic
Use Project M Loader instead of Gecko.


Title: Re: SDHC Extension
Post by: Syeo on February 14, 2014, 07:14:18 AM
At this point, I really need to say that Brawl hacking has become so awesome. I really wonder what will happen this year and I'm sure it will be possible to have a third page of stages and additional characters as well. :)


Title: Re: SDHC Extension
Post by: ToadKart on February 14, 2014, 10:20:23 AM
That's what I would like to see, a third(or more) page of stages, or being able to fit more than 39 on one page. Right now the best alternative is using 2 folders to have double the stages.


Title: Re: SDHC Extension
Post by: shadowXtreme on February 14, 2014, 11:32:06 AM
That's what I would like to see, a third(or more) page of stages, or being able to fit more than 39 on one page. Right now the best alternative is using 2 folders to have double the stages.

no, the best option for stages is STAGE EXPANSION V2 of PW +  ALTERNATE STAGE LOADER of DANTARION, this combination will multiply your stages x5, or even more, the bad thing is that, Dantarion ASL is not working with BrawlEx...


Title: Re: SDHC Extension
Post by: Segtendo on February 14, 2014, 05:19:35 PM
Just an FYI. This works wonderfully. No longer will I have to sacrifice BRSTM quality for more space <3


Title: Re: SDHC Extension
Post by: ToadKart on February 14, 2014, 07:48:30 PM
no, the best option for stages is STAGE EXPANSION V2 of PW +  ALTERNATE STAGE LOADER of DANTARION, this combination will multiply your stages x5, or even more, the bad thing is that, Dantarion ASL is not working with BrawlEx...

Unless I'm mistaken, ASL doesn't let you have different SSS icons for each alternate stage though. Plus it seemed kind of complicated to use, whereas swapping folders is easy and it works with Brawl Ex.


Title: Re: SDHC Extension
Post by: shadowXtreme on February 15, 2014, 03:39:57 PM
Unless I'm mistaken, ASL doesn't let you have different SSS icons for each alternate stage though. Plus it seemed kind of complicated to use, whereas swapping folders is easy and it works with Brawl Ex.
Is not too complicated,.. I should say again ASL code+Expansion stages V2 is the best bet for stages,.... for the record,.. I also use FPC 3.5.3b,  and I can get the x5 of the stages with ASL, and add the x2 that FPC 3.5.3 b gives, then we end up with a HUGE amount of stages xP, but I almost not use the FPC 3.5.3 for stages, because it gives me some freezes, when I try to swap certain stages with it..


Title: Re: SDHC Extension
Post by: Diddy Kong on February 16, 2014, 04:08:42 PM
but still no direct RSAR support or modding of say, the hammer or starman music, or the big gay dance music, and no THP support


Title: Re: SDHC Extension
Post by: Bero on February 16, 2014, 04:18:32 PM
I made a version which allows you to reinsert SDHC.
Code:
SDHC Extension 1.1[Bero]
* C23CB3D8 00000004
* 546302D7 41820014
* 38600001 3C808058
* 60840300 90640000
* 2C1D0000 00000000
* C23EEE18 00000007
* 80610014 54630253
* 41820028 38000009
* 8061000C 5463C43E
* 38630001 1CC30400
* 3C60803E 6063EE58
* 7C6903A6 4E800420
* 80A1000C 00000000
* C23CB620 00000008
* 3D60805A 616B9350
* 816B0000 2C0B0000
* 41820024 2C040040
* 4182001C 39600001
* 91610008 3D60803C
* 616BB410 7D6903A6
* 4E800420 9421FFC0
* 60000000 00000000
* C23CB4AC 00000003
* 38C00000 2C160000
* 41820008 38C00001
* 60000000 00000000
* C23CB5D4 00000009
* 807C001C 2C030001
* 806DCE1C 41820034
* 80030000 90190000
* 80030004 90190004
* 80030008 90190008
* 8003000C 9019000C
* 3C60803C 6063B5E0
* 7C6903A6 4E800420
* 60000000 00000000
* 043EEA20 48191905
* 043EEC1C 48191709
* 06580324 00000028
* 3F008058 63180300
* 83180000 2C180000
* 4182000C 7CB92B78
* 48000008 7F2531D6
* 548006FF 4E800020
* 043EEB6C 481917E1
* 043EED68 481915E5
* 0658034C 00000028
* 3C608058 60630300
* 80630000 2C030000
* 4182000C 3B390001
* 48000008 7F39BA14
* 4E800020 00000000
* 043CBA24 481B48E1
* 043CBD60 481B45A5
* 06580304 00000020
* 3EC08058 62D60300
* 82D60000 2C160000
* 41820008 7C802378
* 7C040040 4E800020
* C23EE0BC 00000003
* 38000000 3C60805A
* 60639350 90030000
* 3C60805A 00000000
If you experience freeze with this code, please try to return to main menu before you reinsert SDHC, and then enter CSS.
As far as I see I can reinsert SDHC with this code.


Title: Re: SDHC Extension
Post by: ToadKart on February 16, 2014, 04:54:19 PM
So to be clear, using that updated code with the hackless method, I would go to stage builder to load the Project M launcher with the 2gb SD card, let the codes and Brawl load again, then at the main menu switch the SD card to the SDHC card?


Title: Re: SDHC Extension
Post by: Bero on February 16, 2014, 05:07:53 PM
I think it will work.


Title: Re: SDHC Extension
Post by: Kaaoeyi on February 16, 2014, 09:55:27 PM
I made a version which allows you to reinsert SDHC.
Code:
SDHC Extension 1.1[Bero]
* C23CB3D8 00000004
* 546302D7 41820014
* 38600001 3C808058
* 60840300 90640000
* 2C1D0000 00000000
* C23EEE18 00000007
* 80610014 54630253
* 41820028 38000009
* 8061000C 5463C43E
* 38630001 1CC30400
* 3C60803E 6063EE58
* 7C6903A6 4E800420
* 80A1000C 00000000
* C23CB620 00000008
* 3D60805A 616B9350
* 816B0000 2C0B0000
* 41820024 2C040040
* 4182001C 39600001
* 91610008 3D60803C
* 616BB410 7D6903A6
* 4E800420 9421FFC0
* 60000000 00000000
* C23CB4AC 00000003
* 38C00000 2C160000
* 41820008 38C00001
* 60000000 00000000
* C23CB5D4 00000009
* 807C001C 2C030001
* 806DCE1C 41820034
* 80030000 90190000
* 80030004 90190004
* 80030008 90190008
* 8003000C 9019000C
* 3C60803C 6063B5E0
* 7C6903A6 4E800420
* 60000000 00000000
* 043EEA20 48191905
* 043EEC1C 48191709
* 06580324 00000028
* 3F008058 63180300
* 83180000 2C180000
* 4182000C 7CB92B78
* 48000008 7F2531D6
* 548006FF 4E800020
* 043EEB6C 481917E1
* 043EED68 481915E5
* 0658034C 00000028
* 3C608058 60630300
* 80630000 2C030000
* 4182000C 3B390001
* 48000008 7F39BA14
* 4E800020 00000000
* 043CBA24 481B48E1
* 043CBD60 481B45A5
* 06580304 00000020
* 3EC08058 62D60300
* 82D60000 2C160000
* 41820008 7C802378
* 7C040040 4E800020
* C23EE0BC 00000003
* 38000000 3C60805A
* 60639350 90030000
* 3C60805A 00000000
If you experience freeze with this code, please try to return to main menu before you reinsert SDHC, and then enter CSS.
As far as I see I can reinsert SDHC with this code.

This works perfectly. Thank you for sharing and working on this amazing code. It will become very useful indeed!


Title: Re: SDHC Extension
Post by: Bero on February 16, 2014, 10:54:25 PM
If there aren't any bugs, I will update OP.


Title: Re: SDHC Extension
Post by: SuperrSonic on February 17, 2014, 11:34:41 AM
Regarding what I said earlier the actual code works, I believe the Custom Sound Engine is the problem, which simply doesn't work with SDHC unless I use Riivolution.


Title: Re: SDHC Extension
Post by: Bero on February 17, 2014, 11:40:44 AM
I said you must have used Project M Loader.
In your post, you said you couldn't get this work with Gecko.
There is no mention of Project M Loader in your post so please try it first.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Large Leader on February 18, 2014, 09:23:32 AM
What exactly do you mean 'reinsertion'?

Do you mean 'I can take it out, put it back in, and it wil work ' or

'I can take it out, change stuff, put it back in, and it will work'


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Bero on February 18, 2014, 09:28:43 AM
@drogoth
Both of what you said work.
Neither of what you said didn't work on version 1.0.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Large Leader on February 18, 2014, 03:37:10 PM
Awesome, thanks.

Will be sure to add it to my SD card when I get around to it.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Diddy Kong on February 18, 2014, 04:19:20 PM
is there thp support and brsar starman support
hammer music support
golden hammer music support?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Segtendo on February 18, 2014, 04:26:16 PM
Erm...
This is just a code to allow SDHC cards bigger than 2GB to be used...


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Bero on February 18, 2014, 06:14:52 PM
@Diddy Kong
See what Segtendo said.
By the way why do you want THP support?
Is it important for you to bother to watch movies in the game instead of on PC?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Diddy Kong on February 18, 2014, 06:23:10 PM
@Diddy Kong
See what Segtendo said.
By the way why do you want THP support?
Is it important for you to bother to watch movies in the game instead of on PC?
a few points i wanted to make with that pose:

THPs for the intro music unless theres a code to redirect it to a brstm

gecko SDHC support for people who dont like riivo,  we still cannot change the BGM like the big gay dance, DK's bongos, the starman, the hammer, and the golden hammer (because there is NO sawnd for this group, and it is not an RWAV entry


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Bero on February 18, 2014, 08:18:23 PM
OK, I get your purpose.
The reason why talented hackers like PW and Dantarion, IE and so on haven't made a code which enables it seems that it looks minute for them.
I'm afraid to say but I am not interested in making such a code either.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Diddy Kong on February 18, 2014, 08:47:42 PM
OK, I get your purpose.
The reason why talented hackers like PW and Dantarion, IE and so on haven't made a code which enables it seems that it looks minute for them.
I'm afraid to say but I am not interested in making such a code either.
ok then , will we ever see hacking the songs that appear to be just SEQs ever?

when that becomes possible, it will never have gecko support because you cannot make a sawnd file for SEQ entries


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Power Marshall on March 08, 2014, 08:51:01 AM
Does this code work on a v3.2U Wii? Or do I need to update my Wii to 4.0 or something for this to allow Brawl to read SDHC? I'm getting some people telling me that I might have to update after all. Thanks.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Bero on March 08, 2014, 09:06:57 AM
Yes you need to update to 4.2 or something to have ios58 installed.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Mewtwo2000 on March 08, 2014, 09:58:17 AM
One option is using a program like 'pimp my wii' to install the needed ios or a cios, no need to update the wii menu.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Doq on March 08, 2014, 11:53:40 AM
One option is using a program like 'pimp my wii' to install the needed ios or a cios, no need to update the wii menu.
I do not see an advantage of not using the latest Sysmenu, except to install Bootmii as boot2. But who uses Bootmii anymore?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: 24tee on March 08, 2014, 03:22:19 PM
I got a prob. When I enter P:M launcher and hit play, the game loads up. But what it loads up is the regular vBrawl, none of my hacks are there. Any help?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Bero on March 08, 2014, 11:32:38 PM
Did you put your gct in sd://codes?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Mewtwo2000 on March 09, 2014, 08:56:44 AM
I do not see an advantage of not using the latest Sysmenu, except to install Bootmii as boot2. But who uses Bootmii anymore?

Me, actually. Maybe there's other ways to do so, I don't know, but my way to load the game without the needs to use a wiimote is using bootmii and going into the homebrew channel directly, so I don't go to the wii menu at all. Anyway, unless I'm mistaken, Bootmii and the latest sysmenu can be installed at the same time, so there's no advantage on no using the latest menu at all.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Segtendo on March 09, 2014, 10:10:31 AM
Bootmii can help restore a system if it bricks, so it's VERY useful.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Doq on March 09, 2014, 11:05:54 AM
Me, actually. Maybe there's other ways to do so, I don't know, but my way to load the game without the needs to use a wiimote is using bootmii and going into the homebrew channel directly, so I don't go to the wii menu at all. Anyway, unless I'm mistaken, Bootmii and the latest sysmenu can be installed at the same time, so there's no advantage on no using the latest menu at all.
Yes that's true. I have a Bootmii installed as IOS 254 on my 4.3u. There's just not the possibility of installing it as a patched boot2. However I did manage to get a similar effect using Priiloader and configuring it to autostart to Bootmii.

Except since my Wii is the 2010 model, I have to control it with the power buttons. xP

[edit] There also appears to be an option to load HBC directly, but it seems to look for the old title ID (HAXZ) instead of the new one (LULZ), so go with Bootmii. [/edit]


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Mewtwo2000 on March 09, 2014, 12:44:59 PM
Yeah, the priiloader setting is what I installed once in a friend of mine's wii, which can't have bootmii as boot2. The ability of having it as boot depends on the wii model though, not the menu installed. I fortunately have one of the old ones, but as priiloader exists, the only difference here is that in case of brick I can fix my wii with a copy of the nand. A wii without bootmii on boot2 can't be restored if that's the case, but well, one doesn't brick a wii everyday lol


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Doq on March 09, 2014, 02:52:03 PM
Yeah, the priiloader setting is what I installed once in a friend of mine's wii, which can't have bootmii as boot2. The ability of having it as boot depends on the wii model though, not the menu installed. I fortunately have one of the old ones, but as priiloader exists, the only difference here is that in case of brick I can fix my wii with a copy of the nand. A wii without bootmii on boot2 can't be restored if that's the case, but well, one doesn't brick a wii everyday lol
Actually, installing Bootmii as boot2 is completely dependent on both the System Menu version and the boot2 version. Any System Menu after 4.2v4 (which, since all 2010 and later Wiis have 4.3, those Wiis are screwed) has a certain boot2 fix (called boot2v4) that fills that hole that Bootmii uses to inject it's code into boot2, forcing Bootmii to be installed as an unused IOS (IOS 254). Since NAND corruption happens outside of Priiloader code (don't know how, but it does), one could get into Bootmii from there and restore NAND.

I lurk on Hackmii a lot. :P


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Mewtwo2000 on March 09, 2014, 03:33:53 PM
I know we're filling this with a lot of offtopic, but... what would happen if one did update to that system menu in an unusual way? (aka with pimp my wii or other programs) Would the boot2v4 always be installed, or one could have both boot2 bootmii and latest wii menu together?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Doq on March 09, 2014, 03:40:25 PM
I know we're filling this with a lot of offtopic, but... what would happen if one did update to that system menu in an unusual way? (aka with pimp my wii or other programs) Would the boot2v4 always be installed, or one could have both boot2 bootmii and latest wii menu together?
I don't think so, as the boot2 update was part of 4.2v4.

(If you have anything else, might I suggest in a PM.)


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Pikezer1337 on March 11, 2014, 02:22:50 PM
Im having trouble getting this to work with brawlex.  Specifically Nebulons pack. Has anyone got this to work yet with BrawlEx.  The only thing that is different is the SSS is still expanded but it doesn't show the edited icons.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Power Marshall on March 12, 2014, 05:31:09 PM
Im having trouble getting this to work with brawlex.  Specifically Nebulons pack. Has anyone got this to work yet with BrawlEx.  The only thing that is different is the SSS is still expanded but it doesn't show the edited icons.

 Question: Is your Wii v4.2U+? If so or no, does Brawl recognize your SD Card you're using? (e.g. Save/load stages or pictures or replays with it?)


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sirkura on March 18, 2014, 06:31:30 PM
Yes you need to update to 4.2 or something to have ios58 installed.

actually... there is an ios 58 installer on the homebrew browser.  it was initially added for the usb2.0 support when 4.2 came out, but if it also controls the SDHC slot then it would theoretically address that issue too. my wii is 4.1u and i used that to install it.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Armored dragon on April 14, 2014, 04:13:35 PM
so can I use a 2GB SD card to start up project M using the the hackless method, then have the SDHC card with out the stage to prevent freezing and be able to use the ASL tool along with the stage builder?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Mewtwo2000 on April 15, 2014, 06:00:02 AM
so can I use a 2GB SD card to start up project M using the the hackless method, then have the SDHC card with out the stage to prevent freezing and be able to use the ASL tool along with the stage builder?

Yeah, just like you said. I guess Project M has the custom stages disabled though, but it would be a matter of removing from the gct the code that disables them. GCT Fusionizer or  hex editing the gct would make this possible.



Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Armored dragon on April 15, 2014, 03:15:52 PM
yeah. I don't have the stage builder stages disabled and it works. however, I think that code isn't in 3.0+ due to the folder the files are being loaded. In other words, you can make custom stages on 3.0+ without it messing up the hackless method as long as you save it on the SD card. It saves in the project M folder and loads them from there during gameplay.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: DarkPikachu on April 18, 2014, 08:20:27 AM
if this works on CFG USB Loader just to run a few texture hacks with cBliss, on normal Brawl then +1 :)
(I'm not a fan of PM, and my wii doesn't read any disks)


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Mewtwo2000 on April 18, 2014, 08:50:02 AM
if this works on CFG USB Loader just to run a few texture hacks with cBliss, on normal Brawl then +1 :)
(I'm not a fan of PM, and my wii doesn't read any disks)

Yeah, it does. +1 then, right? :P


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Segtendo on April 18, 2014, 10:00:55 AM
It works fine with CFG USB Loader. That's the loader I've been using.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: DarkPikachu on April 18, 2014, 07:22:33 PM
It works fine with CFG USB Loader. That's the loader I've been using.
Yeah, it does. +1 then, right? :P


alright cool :D

and sure thing ;D
+1


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: lamentofking on April 22, 2014, 05:28:37 PM
I'm having trouble getting this to work as well. I'm using the MeleeMastersMegaMovesetMixV1.00 Brawlex pack on a 16gb microSD with SD adapter. None of the hacks load except the splash screen that says do a "barrel roll!" I'm using the gct file included in that pack but it had Project M launcher included in the pack so I figured it would support SDHC since Project M already includes this code. What do I need to do? Sounds like it tries to load the codes but fails after that Do a barrel roll screen.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Makarew on April 30, 2014, 11:05:33 AM
How can one make this work with BrawlEx? My clones show up as randoms.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Dantarion on May 07, 2014, 04:51:57 PM
You need to include his code in the GCT, and launch with the Project M launcher, or another tool that launches games under an IOS with SDHC support.

If you don't do either of those things, it will not work.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: jrush64 on May 25, 2014, 04:51:12 PM
Hey, So I'm having a problem.

I just started using this code and It works fine. I play a match and it works fine. But when I try to get into a second match, I get a freeze during the entry.

Can anyone please help?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Kirby the Hedgie on July 26, 2014, 07:40:20 PM
Hello, I am currently having an issue when I press the play button but it sends me back to the Wii Menu instead, I have everything in the correct directory. Could someone help me with this issue?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Nebulon on September 19, 2014, 12:03:20 AM
Does this code conflict with:

Stage Expansion?
Brawl EX?
Internet explorer's sound loader?
CSS expansion?
Turbo mode?

and

I see that it can load with loaders, but you don't need them, right? I can just use Gecko? I believe that's what the OP said but I just want to include all my questions here just to ensure I leave nothing untouched.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Segtendo on September 19, 2014, 08:13:59 PM
It works with BrawlEX. That was one of the main reasons I got an 8GB SDHC card.
It also works with InternetExplorer's RSBE code.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on October 22, 2014, 06:22:18 AM
i am clearly retarded as I can't get this to work in a usb loader. I have the file patch and the extension codes but the don't  work. ocarina is on for brawl specifically on usb loader gx. if it makes a difference I have some hard textures on the iso with wiicrubber. 


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: GaryCXJk on October 23, 2014, 03:05:15 PM
Did you put the SDHC code as the very first code? Putting it first fixed it for me.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on October 23, 2014, 04:34:29 PM
no putting the extension code first does nothing different. I know the patch code is working because load times are ungodly for an iso on a usb loader. but for whatever reason the extension code won't work. I also got a fresh brawl iso this time around. ntsc-u.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sirkura on October 24, 2014, 06:57:19 AM
i am clearly retarded as I can't get this to work in a usb loader. I have the file patch and the extension codes but the don't  work. ocarina is on for brawl specifically on usb loader gx. if it makes a difference I have some hard textures on the iso with wiicrubber. 
what version is your wii on? older wii versions don't support sdhc normally. however there is a download available on the hombrew browser to install the official ios file for it if needed. i use cfg loader personally, never had any issues with it. i use the d2x v8 ios over 249 on menu 4.1


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on October 24, 2014, 07:03:30 AM
my wii is 4.3u. its one of the older gamecube compatible models. I have d2x v10 beta 53 alt over 249 in base 37. both the loader and the game load from ios 249. my usb loader gx version is r1232


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sirkura on October 26, 2014, 12:11:44 PM
my wii is 4.3u. its one of the older gamecube compatible models. I have d2x v10 beta 53 alt over 249 in base 37. both the loader and the game load from ios 249. my usb loader gx version is r1232
i think v10 is unstable isnt it? well if its been working correctly for you i wouldnt change it. i havent looked at it in a while.  mine is an older model as well seems like we have the same type of build. just having the sd code should work. i use a sandisc 8 gb card. hmm try setting the hook type in gecko to gxdraw, (or axnextframe if you use BeX).


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on October 26, 2014, 03:32:36 PM
this is a stupid thought I had but does it matter the actual sdhc card? mine is a 16 gig micro sd in an adapter. and changing the hook type did nothing for me. thanks for trying to help.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sirkura on October 26, 2014, 03:53:57 PM
this is a stupid thought I had but does it matter the actual sdhc card? mine is a 16 gig micro sd in an adapter. and changing the hook type did nothing for me. thanks for trying to help.
hmm that could be the problem if your using a micro SD card. i've never used one.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: MeowXRukio on October 28, 2014, 04:41:48 AM
I have a 4GB SD card adapter, will this work if I add this code and use the Project M launcher?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on October 28, 2014, 05:57:36 AM
as far as my luck went no.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Segtendo on October 28, 2014, 08:05:36 AM
...Project M comes with this code, doesn't it?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on October 28, 2014, 08:15:13 AM
i give up. anyone who got it working on a usb loader please upload your gct and usb loader settings file. >:(


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Cyprus on November 09, 2014, 04:34:47 PM
Alright! I SERIOUSLY NEED help so much I have everything in check I have FPCv3.5.1, this code, Project M launcher, and my Brawlex codeset.
After EVERYTHING I do it keeps loading up the regular Brawl I can not for the life of me figure this out. Can someone help me on this?
I have a Sandisk 8GB Class 4 SDHC Card


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on November 10, 2014, 01:22:12 PM
I've tried everything Cyprus. I tried neogamma r9 beta56, usb loader gx svn1232, wiiflow 4.2.1, cfg loader v70 mod 78 nightly build. the only thing I haven't tried is darkcorp with riivolution and from what I read that doesn't even work.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Ganon-Punch on November 11, 2014, 04:51:01 PM
...Project M comes with this code, doesn't it?
It did, not sure if it still does.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Ricky (Br3) on November 12, 2014, 08:17:55 AM
...Project M comes with this code, doesn't it?

It says so on the OP itself...


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Sweetie-Bot on February 17, 2015, 08:53:42 AM
i finally got it to work. VERY IMPORTANT: MAKE SURE YOUR CIOS IS INSTALLED AT BASE 56. i originally had mine in 37. now it works like a dream. it even works with d2x v10 r53 alt.


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Weboh on March 09, 2015, 10:06:30 AM
I can't find out how to get this to work. What is FPC3.5.1? Can I just use notepad to make the file? What do I name the file?


Title: Re: SDHC Extension 1.1[Reinsertion support]
Post by: Power Marshall on March 09, 2015, 11:18:29 AM
I don't know if this is because of this code, but stage loading, saving photos, or backing out of the SSS is very slow. What I mean is, in regular brawl, it only takes about 5 secs to load the stage after selecting it. Now, it's taking about 10-12 secs. Saving a photo takes at least 30 secs. Why is this? Is it this code? Has anyone noticed any time differences?