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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Akeno/Archer on February 11, 2014, 03:09:37 PM



Title: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Akeno/Archer on February 11, 2014, 03:09:37 PM
(http://i.imgur.com/1nF0DFo.png)

Hey everyone! I decided to (re)make my PSA thread! Here are all the PSAs I've done so far:

(http://i.imgur.com/89zEHu1.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36241) (http://i.imgur.com/NzAWuux.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32732) (http://i.imgur.com/xmo0bVV.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32236)

Work in Progress

(http://i.imgur.com/f76V3fc.png) (http://i.imgur.com/MrelinN.png)


WIND KING SABER


Introduction


Wind King Saber brings her moveset from the movie Fate/Stay Night Unlimited Blade Works, the anime Fate/Zero and the game Fate/Unlimited Codes. Let's be honest, using @-nu's Saber is really fun, he made a great job with her animations and kept her balanced etc... However, he focused more on a few moves from Fate/Unlimited Codes than the variety of her fighting style from the animes. That's why I decided to give her a try. But seeing as Saber was monstruously hardcoded, I had to remake the PSA in a way I could easily read it and modify it. So now, let's start with the informations about her abilities!

General Information


Saber is a character who focuses more on the ground fight, keeping her opponent totally defenseless against her speed and strenght. However, do not assume that because she can combo on the ground, she's helpless in the air. That would be a huge mistake... She has an air moveset that doesn't allow the enemy to float for a long time. She can nearly kill you as soon as your feet leaves the ground. Her air attacks are based to bring you down quickly (on the floor, or into death :P ). Saber can now shows what she's made of in Brawl! Now, let's continue to her moveset.

Moveset


Before we start, le me tell you that I precised the origins of every moves. Everything approved :srs:


AAA Jab : 1 horizontal slash, a thrust and a diagonal downward slash. Low knockback, quite good to start easy combos (Fate/Unlimited Codes)

Dash Attack : A hop followed by a downward slash. (Fate/Stay Night)

Side Tilt : A spinning horizontal slash. Low knockback (Fate/Unlimited Codes)

Up Tilt : A rising slash. Medium knockback. (Fate/Unlimited Codes)

Down Tilt : A down slash. Low knockback, chances of tripping. (Fate/Unlimited Codes)

Side Smash : 3 powerful slashes chained together. Low, low and medium knockback
(Fate/Unlimited Codes/Unlimited Blade Works mix)

Up Smash : 2 upward slashes with the 2nd one making Saber leaps in the air. High Knockback (Fate/Unlimited Codes, slightly modified)

Down Smash : A powerful down slash. Makes the opponent slip on the floor, or can meteor smash (Fate/Unlimited Codes)

Neutral Air : A weak upward slash. Low knockback (Fate/Unimited Codes)

Forward Air : A fast forward slash, spikes the enemy if hit with good timing. (Fate/Unlimited Codes)

Back Air : A 250° backward slash, high knockback, but really slow startup, making this move quite hard to connect with (Fate/Unlimited Blade Works)

Up Air : An upward slash, giving Saber a little vertical momentum, medium knockback (Fate/Stay Night)

Down Air : A frontflip downward slash, with a high chance of spiking the opponent. (Fate/Unlimited Codes/Unlimited Blade Works)

N-Special - Strike Air : A thrust which unleashes Saber's wind power forward. Allows multihit strike and has a medium knockback. Weaker than the original move though. (Fate/Zero)

N-Special Air - Wind Breaker : Saber uses her prana to create a light wind barrier around her and breaks it to repel the opponents around her or the items thrown. Pretty powerful, has a long endlag to avoid spam. (Fate/Zero)

S-Special - Elfin Boost : Saber dashes and performs a combo of 5 quick slashes which leaves no chance to the opponent for a counterattack. The 5th slash is a decapitor-ish slash. (Fate/Unlimited Codes/Unlimited Blade Works)

U-Special - Strike Air Spin : Saber spins 3 times and swings her sword to create a huge tornado slash which multihit the foes around her before releasing a terrible blow. This move is a mix from Link and Toon Link's spin attack. Saber uses it to rack up damage, then send her opponent flies away. (Fate/Unlimited Blade Works)

D-Special - Avalon : Saber summons Avalon in front of her. Can counter ANY attacks and unleash a powerful Excalibur slash. This move is actually in Fate/Stay Night, but it has been well done in Fate/Unlimited Codes. Besides, there are more useful informations for this move in Unlimited Codes than Stay Night (Fate/Unlimited Codes)

D-Special Air - Invisible Air Cutter : Saber dives onto the ground, does a frontflip and swings her swords which release 3 air blades towards the opponent. Quite powerful, this move allows Saber to land safely on the ground. But be careful, better not use it off-stage :P (Fate/Unlimited Blade Works)

Ground Final Smash - Sword of Promised Victory : Saber faces her enemy with her back in front of her, slash once to activate the FS combo.
A flurry of 7 slashes before sending the enemy in the air, blasting a yellow beam from her sword while yelling :
"Ekusu---KALIBAAAAAAAAAAAAAAAAAAAA!!!!!"
The name is self explanatory, once you land this move, it's a promised victory. (Fate/Unlimited Codes)

Air Final Smash - Sword of Promised Victory : Saber stops in mid-air, raises her sword with both her hands, and slashes a yellow blade beam towards the ground. When it lands, the power of Excalibur unleashes a rising beam that OHKO eveything on its path. Works like Entei's attack, but WAY more powerful! (Fate/Zero)

GILGAMESH EXTRA CODES


Introduction


Why only a Final Smash and not a full PSA? I don't have alot of ideas for him. Maybe I'll make one, but for now the answer is no. [censored] this. I decided to get up my lazy ass, so I planned a moveset for him. It has alot of similar animations, but that doesn't mean he works exactly like Ike.

General Information


Gilgamesh is a broken character (almost OP), with a fighting style switching between defensive and offensive. He is slightly slower than Ike and he is heavier than him but lighter than Ganondorf. Heavily inspired from Fate/Unlimited Codes and Fate/Extra CCC, his moveset is based on the use of his weapons whether to throw them in your face, or wreck his foes by wielding them. He also comes with an interesting feature called King's Treasures, allowing him to switch between all his weapons or his favorite sword Ea.

Moveset


I put between [...] the weapons he uses when using the Gate of Babylon mode (GoB).

Attack11: Like's Attack11 [sword]

Attack12: Ike's Attack12

Attack13: Ike's Attack13 [lance]

Dash: A dash thrust [lance]

Side A: Same than vBrawl Ike [lance]

Up A: Like's Up A [sword]

Down A: Same than vBrawl Ike [sword]

Side Smash: A jumping downward slash [swords or axe]

Up Smash: Ike's FS Start Hit. [sword]

Down Smash: A spinning down slash [sword]

Neutral Air: Same than vBrawl Ike [lance]

Forward Air: An air thrust [lance]

Back Air: Same than vBrawl Ike [Axe]

Up Air: Same than vBrawl Ike [Axe]

Down Air: Same than vBrawl Ike [Axe]

Neutral B - Gate of Babylon: Gilgamesh summons his spam-- I mean, his treasures all at once, and throws them all towards his opponent. Chargeable and multihits.

Side B - King's Treasure: Gilgamesh summons a sword, and dashes at extreme speed towards the opponent and slashes (more power on contact). IF he summons his axe, he will slam it into the ground and if the hit connects, he will chain with a second slash, harder than the previous one.

Up B (GoB) - Golden Hammer: Gilgamesh spawns his Golden Hammer, jumps and smash it on the enemy's face. This hammer has an outrageous power that can even kill at low percent.

Up B (Ea) - Sword of Rupture: Gilgamesh lifts his sword, charges a red tornado beam and unleashes it on the battlefield, causing multiple damages to the opponents.

Down B - Enkidu, the Chains of Heaven: Gilgamesh spawns his Chains of Heaven, binding his opponent for a few moment, allowing him to chain into any other attacks.

Final Smash - Enuma Elish, the star that splits Heaven and Earth: Gilgamesh pulls his sword into the ground, creates a red tornado around him. Those who are captured by the tornado will get caught in his Final Attack. Then he stands above everyone, with 3 huge meteors below him and sword, then he pulls out the sword of thin air, lift it overhead and points it towards the ground. The meteors starts to fall down on the enemies and brings them on the ground. When it lands, the 3 meteors explodes and everyone in the range will be projected. Absolute KO.


Other Projects

(http://i.imgur.com/KgWo1bn.png) (http://i.imgur.com/QwsE4cR.png)

DARK SABER UNLEASHED


Introduction


This moveset is mostly based on Fate/Unlimited Codes, but contains original moves from me.
After the Holy Grail War, Dark Saber decided to learn a more brutal fighting style. She also modified her sword's shape to fit her new swordsmanship. She is now a completly different character from Saber and has powerful skills which won't make her an easy opponent.

General Information


Dark Saber has an absolute strenght which surpass Ganon's strenght, but she becomes really slow and has a hard time to perform combos. She is also a heavy character with some range attacks (sword attacks changing between short-range and mid-range while her magical powers being long-range) and she has heavy/super armor everytime, making her really hard to beat with weak characters.

Moveset


AAA : An horizontal slash, spinning slash and a thrust.

Dash Attack : A down to up slash

Side A : An upward slash.

Up A : A circling slash with a slow startup

Down A : A spinning down slash

Side Smash : A slow powerful diagonal slash. Can break the shield if fully charged.

Up Smash : A strong rising slash, which makes Dark Saber jump when she hits her opponent. Hitboxes on the 1st strike, 2nd strike and invincibility during the jump and landing.

Down Smash : Dark Saber slams her sword into the ground, creating a black eruption of prana around her.

Ground Neutral B - Burst Air : Dark Saber slashes upward and creates a black wall before her, multihitting anyone who approaches too close.

Air Neutral B - Black Wheel : Dark Saber spins horizontally with her sword covered in black flames, causing hard damages around her.

Side B - Burst Air : Dark Saber makes a twirling slash, creating a black beam which travels the ground and hits twice

Air Side B - Aerial Burst Air : Dark Saber performs an aerial twirling slash, releasing a blade diagonaly.

Up B - Vortigern : Dark Saber grabs her sword with both hands, covers her sword in black energy and performs a hard spin slash followed by a circling slash. Mid-range, her most powerful move except the FS

Air Up B -  War Hammer of the Vile King : Dark Saber twirls with her sword downward and rises it with black flames to leap in the air. Multihit.

Down B - Zenbu o Koroseru : Dark Saber puts her sword in the ground, leaving her open for any attacks. However, if she takes damages, she'll get angry and create a dark void which causes random effects.

Air Down B - Liner/Sparks : Dark Saber performs a circling slash, brings forward her sword and dives onto the ground.  Upon landing, she'll create a black pillar and a shockwave which will hit the foe according to how far are they from Dark Saber

Ground Final Smash - Excalibur/Kokuryu : Dark Saber pulls her sword into the ground, places her hands on the hilt, charges her energy and waits for her prey. If an opponent is grabbed by her surrounding energy, he'll get hit by her black magic several times, Dark Saber pulls out her sword and slashes once, releasing an enormous black beam which destroys her enemy. OHKO move.

Air Final Smash - Excalibur/Akujin : Dark Saber points her sword forward. If anybody is caught in the range of her FS Start (less than 1/3 FD)
She will activate her Final Smash. Dark Saber rushes towards her enemy and brutally slashes him with 4 slashes, then she dashes through her enemy with her sword, turns back and performs an upward slash which makes her leap and slashes through her enemy, stops in mid-air, shakes her sword in a "It's over" style and a black void surrounds the enemy before sending him skyward.


ARCHER FUSION PSA

Coming soon

Collab PSAs I'm working on:

(http://i.imgur.com/kesdpHj.png) (http://i.imgur.com/c2UhStK.png)(http://i.imgur.com/lzoSZ33.png)


MATOI RYUKO
Collab between Kokuto Kyouma and me


Introduction


Matoi Ryuko is a relentless swordswoman with alot of fighting skills. She's pretty fast and has some killing potential. A character simple to control. Her moveset is more based on smash combos and deadly tilts. Her aerial skills are quite developped too, because she can completly wipe her enemy in mid-air if well used.

General Information


Video 1:
Kill La Kill - Ryuko vs Nui (http://www.youtube.com/watch?v=RwFGvgysF2U#ws)

Video 2:
Satsuki and Senketsu vs Matoi Ryuuko (http://www.youtube.com/watch?v=8tdgACB5_fs#ws)

Video 3:
Kill la Kill - Ryuuko, Satsuki & Elite Four in Action (http://www.youtube.com/watch?v=xoLQu3n04d8#ws)

Video 4:
Ryuko Matoi vs Takaharu Fukuroda (http://www.youtube.com/watch?v=havZiN8gpM8#ws)

Video 5:
Kill la Kill - Ryuko VS Satsuki - FULL FIGHT (HD 1080p w/ subs) (http://www.youtube.com/watch?v=ay05HJMr6K4#ws)

Moveset


AAA: 45 degree slash(Right to left), Same but to the left, lunging horizontal slash.

Side Tilt: A hard punch with her left fist. Medium knockback

Up Tilt:   A hard upward slash, Ryuko drags her sword along the ground momentarily so there are sexy spark effects. High knockback

Down Tilt: A powerful downward slash. High knockback, meteor smash on the tip of the blade(Very Similar to the last hit of Ike's jab)

Dash Attack: Headbutt from the 3rd video. 18s

Side Smash: 3 quick slashes. Medium Knockback.

Up Smash:  2 circle slashes. Low knockback.

Down Smash: Ryuko jumps into the air before slashing where she was before in a wide arc of like 150 degrees

Neutral Air: A  highspeed spinning slash. Multihits. Low knockback

Side Air: 3 quick slashes. Medium knockback.Low Damage per slash

Up Air: An upward slash followed by a hard overhead up slash. Medium knockback, then high knockback. (gotta detail more that one).

Back Air: A vertical slash(Down to up). Low knockback

Down Air: A hard down stab. Meteor smash. High knockback

Neutral B: Ryuko dashes forward VERY fast(Closer to a teleport, will go 10-15 feet in 3-4 frames) and if she hits an enemy, they kind of explode. To make this look cool, I'll either slow down time or somehow get them to stay stunned for a longer than normal duration.

Side B: Ryuko dashes towards the foe and begins to spin at highspeed, the spin causes tremendous damage, and ends with a smashing diagonal slash.

Up B: Ryuko leaps and spins weirdly with her sword, slashing horizontally and diagonaly at the same time .

Down B(Up for change): Similar to Grey Fox's assist trophy attack, Ryuko slashes wildly, ignoring any projectiles that make contact with her. Still vulnerable to physical attacks.Not sure how this is going to be accomplished.

Forward Grab:  2nd video 5:30 to 5:32

Down Grab: 2nd Video 4:13 to 4:15

Up Grab: 1st Video, 3:04 to 3:10

Back Grab: Knock opponent away by spinning them around and hitting them with the handle of the Scissor Blade(Like a strange bat lol)

FS:Decapitation mode. Ryuko's Sword Scissor grows and lasts for 10 attacks which will all do more damage and have higher knockback.

Entry: Ryuko Crashes onto the stage, when the dust clears she rises and shoulders her sword "Ikuze"
OR
Something like Wario's with a purple bike

Taunt 1: Ryuko spins her sword around her wrist

Taunt 2: Something with a modified version of Wario's bike

Taunt 3:???? Had an idea, need a better one.

Taunt 4(You'll have to figure out how to trigger this, tis a secret)
Ryuko's Evil Laugh from when she was wearing Junketsu


MEGA MAN STARFORCE
Collab between LJSTAR and me


Introduction

Megaman Starforce is a human enhanced with the power of an AM alien called Omega-Xis. From their fusion rises Megaman! Behold the power of the Blue Bomber! His PSA will be based on the battle cards and transformations he displays in Megaman Starforce 2.

General Informations

He has 3 alternate forms, allowing him to change his elements and his skills:

- His Normal Blue Form has a balanced fighting style, with medium combos and killing potential.

- The Zerker form is a more powerful, but keeps a balance between speed and power, he is also able to paralyze his opponent with his electric element, making him more deadly than his normal form. Still has medium combos and killing potential.

- The Ninja form allows Megaman to perform a large ammount of combos and increases his speed, but has a very low killing potential.

- The Saurian form is his most powerful form. He has a set of powerful but slow attacks, and can deal heavy blows. So he has low combo potential, but has a high killing potential.

Moveset

Normal Form

A100: Mega Buster (Infinite shots, normal damage, 1%-3%, No knockback)

Dash A: Jet Ski (Dash on the Jet ski, ice Damage, 12%, low knockback)
 
Side Tilt: Long Sword (Horizontal hit, slash damage, 10%, low knockback)

Up Tilt: Sword (Vertical hit, Slash Damage, 8%, low knockback)

Down Tilt: Boo Hat (Hat spins around Megaman, normal damage, 13%, low knockback)

Side Smash: Wide Sword (Hard horizontal hit, slash damage, 19%, medium knockback)

Up Smash: Destroy Upper (A deadly Uppercut, normal damage, 25%, high knockback)

Down Smash: Ground Wave (Sends a Ground Wave on each side, normal damage, 15%, medium knockback)

Neutral Air: Typhoon Dance (Spins 3 times and multihits, normal/slash damage, 2% per hit)

Forward Air: Freeze Knuckle (Smash his opponent with an ice rocket fist, ice damage, 14%, medium-high knockback)

Back Air: Great Axe (Hit behind with a giant axe, slash damage, 15%, high knockback)

Up Air: Scythe (spins a scythe overhead which multihits and draws in the opponent, 3% per hit, low knockback)

Down Air: Air Spread (points an air cannon below and shots V-shaped air burst, normal damage, 10%, low knockback)

Neutral Special: Cannon (Has 3 charges: Cannon, Plus Cannon and Heavy Cannon. Range, damage and knockback depends on the charge. Fire damage, 9%, 15%, 22%)

Side Special: Buki (Up to down hit with a hammer fast but long endlag, normal/bury damage, 20%, no knockback or high knockback)

Up Special: Jet Attack (Jetpack propulsing Megaman, normal and fire damage, 12%, medium knockback)

Down Special: Mini Grenade (Link's bomb replaced by the grenade. It's a true projectile, same properties than Link, hits 3 times in a row.)

Final Smash: Million Kick + Buster MAX (Megaman traps his enemy into a flurry of rapid kicks then points his Mega Buster in front of his victim and shoots a powerful beam. 5% per kicks, 30% for the MegaBuster)

Zerker Form

AAA: Rock Buster (Slower infinite shots, 2%, electric damage, no knockback)

Side Smash: Elec Slash (Same animation, electric/slash damage, 21%, medium knockback)

Up Smash: Thunder upper (Destroy Upper upgraded with Zerker's powers, 27%, electric damage)

Down Smash: Mummy Hand (Same animation however Megaman uses a Mummy hand to hit, 18%, paralyze damage)

Forward Air: Stun Knuckle (Same animation but Megaman paralyze his opponent in mid-air, paralyze/stun/electric damage, 13%, medium knockback)

Back Air: Stealth Laser (Same animation but Megaman shoots 2 laser beams, electric damage, 6% per laser)

Down Air: Plasma Spread (Same animation but Megaman shoots a X-shape plasma burst, electric/paralyze damage, 12%, low knockback)

Neutral Special: Plasma Gun (Same than Cannon except that Megaman shoots a paralyzing beam. Range, damage and knockback depends of the charge, paralyze/electric damage, 7%, 16%, 24%)

Side Special: Voltic Eye (Works like Zelda's Side B, Megaman aims, and shoots 3 electric explosions. 6% 6% 8%, no knockback for the first 2 and low knockback for the last one)

Down Special: Elec Grenade (Same except that Megaman throws a fake projectile, which explodes on the ground or on the opponent, electric damage, 13%, medium knockback)

Final Smash: Thunder Bolt Blade (Megaman raises his sword, then performs 2 quick horizontal hits, and a powerful overhead strike leading to a huge explosion, electric/slash damage, 30% 30% 50%, high knockback)

Ninja Form

AAA: Rock Buster (Infinite shots, 1%, grass damage, no knockback)

Side Smash: Wood Slash (Same animation, grass/slash damage, 18%, medium knockback)

Up Smash: Squall (creates a green tornado above him which sucks in the opponents and hit them 6 times, grass/slash/normal damage, 4%, low knockback)

Down smash: Double Stone (works like Ground wave, but with stones, which are more powerful, but has less range and less endlag, 20%, medium knockback)

Forward Air: Poison Knuckle (Same animation but Megaman paralyze his opponent in mid-air, paralyze/stun/electric damage, 13%, medium knockback)

Back Air: Needle Attack (Same than Zerker's Back Air, but with needles, grass/slash/normal damage, 6% per needle, low knockback)

Down Air: Puff Blast (Megaman shoots a line of 3 spiky balls, normal/slash damage, 9%, low knockback)

Neutral Special: Muramasa (A powerful katana slash, it grows more powerful according to Megaman's damages)

Side Special: Mop Lance (Megaman uses a wood spear to quickly impale his opponent, grass/slash damage, 13%, medium knockback)

Down Special: Wood Grenade (Same than Zerker's Heat grenade, grass damage, 9%, low knockback)

Final Smash: Demon Flurry (Megaman clones himself, jumps and throws a massive amount of shuriken on the battlefield, grass/slash damage, 10 per shuriken, no knockback)

Saurian Form

This form has the particularity to have alot of Heavy Armor, which makes it way stronger in a defensive or even an offensive gameplay.

AAA: Dino Buster (a single shot, fire damage, 10%, medium knockback)

Side Smash: Fire Slash (Same animation, fire/slash damage, 24%, medium knockback)

Up Smash: Heat Upper (same than Normal form but enhanced by the Saurian power, fire damage, 30%, high knockback

Down Smash: Taurus Fire (Unleashes a powerful eruption around him immobilizing and multihitting all the enemies nearby, fire damage, 5% per hit [5], low knockback. No Taurus Fire Model during this attack)

Forward Air: Hard Knuckle (same animation but with a slower startup, fire damage, 18%, medium knockback)

Back Air: Flame Axe (Move from StarForce 3, Megaman hit behind him with a giant flamed axe, fire/slash damage, 20%, medium knockback)

Down Air: Moai Fall (drops a rock below him which deals a powerful hit. Has a slow startup, normal damage, 25%, meteor smash)

Neutral Special: Mad Vulcain (charges a Gatling Gun and rains alot of shots on the opponent. Has some endlag, normal damage, 2% per projectile [10->30], no knockback)

Side Special: Fire Ring (throws a fiery ring towards the opponent. Acts like a boomerang and hits 3 times if well-used, fire damage, 10% per hit, low knockback)

Down Special: Heat Grenade (throws a fire grenade. Fake projectile, it explodes on the enemy or on the ground, fire damage, 20%, medium knockback)

Final Smash: Genocide Blazer (Megaman charges his energy and shoots a powerful fire beam which travels the whole battlefield horizontally. 130%, high knockback)

[size=13]Tribe King Form[/size]


This is the fusion between the 3 other forms of Mega Man. When you have over 100% and if you take the Smash Ball, you will be able to activate it and use his Final Smash

Final Smash: King Grandeur (Unleash the power of the 3 Tribe Forms on the whole battlefield. 200%, Very high knockback)
*Video coming soon for that*



ROGUE MURIAN WARRIOR
Collab between ShadowLuigi-NG, LJSTAR and me.


Introduction


Rogue is a powerful warrior mastering martial arts and swordfighting. His skills varies between fierce sword combos, fast punches and kicks and long ranged attacks. However, even with all this, his defensive is absolutely terrible, he can easily be interrupted and a powerful attack can be deadly for him. But he has a countermeasure! He possesses a unique feature called "IndiProof".  This is an EM Barrier which makes him totally invincible for less than 1 second, which is enough to stop a combo.

General Information


Rogue is a powerful warrior mastering martial arts and swordfighting. His skills varies between fierce sword combos, fast punches and kicks and long ranged attacks. However, even with all this, his defensive is absolutely terrible, he can easily be interrupted and a powerful attack can be deadly for him. But he has a countermeasure! He possesses a unique feature called "IndiProof".  This is an EM Barrier which makes him totally invincible for less than 1 second, which is enough to stop a combo.

Moveset


His moveset is based on the games Mega Man Star Force 2 and 3 but there are also a few moves from the anime "Shooting Star Mega Man Tribe"


AAA: right jab, left hook, right uppercut (if B is pressed at the end, you can chain this with the Up Smash)

Dash A: rush left straight (chainable with the AAA)

Side Tilt: An up to down quick slash

Up Tilt: An upward slash

Down Tilt: A sweeping kick

Side Smash: Rogue Sword - A powerful combo of 3 slashes

Up Smash: A backflip Kick

Down Smash: Rogue Wave ver.2 - A powerful punch on the ground, creating a shockwave around Rogue.

Neutral Air: A spinning kick

Forward Air: same

Back Air: same, he just catches his sword with 2 hands

Up Air: same than up smash, but weaker.

Down Air: A "charged" punch towards the ground.

Neutral B - Flying Knuckle: Rogue charges his power, and unleashes several knuckles towards his foe.

Side B - Rogue Wave: Rogue performs an uppercut, unleashing a powerful ground wave towards the opponent.

Air Side B - Mu Technology: Rogue shoots a beam from his hand that looks exactly like the crest on his body.

Up B - Sword Shockwave: Rogue charges his enegy and performs a powerful slash, creating a long slash wave. Travels BF.

Air Up B - Teleport: Rogue teleports himself.

Down B - Rogue Break: Rogue's signature attack, he charges his power and smashes it down on a large area.

Final Smash - Laplace Slash: Rogue jumps and performs a powerful slash, letting his victims paralized and suffering from after-slashes of the attack.

Enjoy the store!


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Nao-chan on February 11, 2014, 07:06:40 PM
Nice! the threads finally up and running! Can't wait till FFMarth is released, he sounds like a lot of fun to use.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 12, 2014, 03:21:03 AM
Indeed^^
I'll make a Minus version and a vBrawl version for those who wants him more balanced... PM version MIGHT be possible... No promises though


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Lillith on February 12, 2014, 03:50:34 AM
Ooooooooooh~ How didn't I see this earlier?
I'm going to be keeping watch of this.
Good luck on Fire Marth-Lucina-thing.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 12, 2014, 05:41:13 AM
Ooooooooooh~ How didn't I see this earlier?
I'm going to be keeping watch of this.
Good luck on Fire Marth-Lucina-thing.
Haha! Thanks! I made it only yesterday night, so it's normal :D
Don' worry, I'll do my best with him/her ;D

EDIT : I'm done with the N-Air animation, and the FThrow animation. Honestly, the N-Air is quite good, but the F-Throw isn't the best one you can see... However, I like how did it turn out... I just need to lower its momentum though... And to add the GFX/SFX.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Revan on February 12, 2014, 12:52:07 PM
Noice, You finally made a topic. Following this fo sho.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Leon Exodio on February 12, 2014, 01:17:06 PM
*follows*


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 12, 2014, 01:44:44 PM
Noice, You finally made a topic. Following this fo sho.
*follows*
Thanks for support, guys :D
I'll keep updating here as much as possible!


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: KingJigglypuff on February 12, 2014, 01:53:08 PM
I'll wait for you to release something before I can make judgments.
(http://imageshack.us/a/img811/2439/81831215.png)


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 12, 2014, 01:55:46 PM
I'll wait for you to release something before I can make judgments.
([url]http://imageshack.us/a/img811/2439/81831215.png[/url])
Alright~ I'll try my best :)

EDIT : Just a bit busy with school right now... But Friday, all my tests are done! And I'll be working on FF Marth ALL DAY! I'll be finished in the evening or Saturday.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Nao-chan on February 13, 2014, 06:53:52 PM
Alright~ I'll try my best :)

EDIT : Just a bit busy with school right now... But Friday, all my tests are done! And I'll be working on FF Marth ALL DAY! I'll be finished in the evening or Saturday.
Cool, can't wait to see him finished.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 14, 2014, 10:42:23 AM
Cool, can't wait to see him finished.
Well... Fire Flare Marth is done! I just need some testing...
Can't test right now, maybe in an hour or 2, but when it's done, I'll release him!
Any volunteers? ;) Just remember that the PSA is more balanced for Brawl Minus... I toned him down for vBrawl, but he's still kinda strong overall...


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Nao-chan on February 14, 2014, 07:00:37 PM
Well... Fire Flare Marth is done! I just need some testing...
Can't test right now, maybe in an hour or 2, but when it's done, I'll release him!
Any volunteers? ;) Just remember that the PSA is more balanced for Brawl Minus... I toned him down for vBrawl, but he's still kinda strong overall...
Well whenever you get the time, just send him my way. Already said I would in the PM.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: ShinyMammoth on February 14, 2014, 11:31:42 PM
I'm down to test him tomorrow morn if you want to send the link.

I've been meaning to pop in and show some support but I've been far too forgetful.
Soo...

Support!  :D


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Yuuki Terumi on February 14, 2014, 11:55:59 PM
I cannot wait for it! I gots to try it!

([url]http://imageshack.us/a/img811/2439/81831215.png[/url])


^
|
|
How do you do that? O_O


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 15, 2014, 06:26:39 PM
UPDATE : FF Marth is done! However, I'll release him tomorrow, I just need a vid for him and I'll release him!

EDIT : Here he is! Fire Flare Marth is in the Vault!

Brawl Hacks - Fire Flare Marth (http://www.youtube.com/watch?v=bt0dNSqx6g4#ws)
Thanks for the vid, Lillth ;D

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36241 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36241)


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Nao-chan on February 16, 2014, 06:51:16 AM
UPDATE : FF Marth is done! However, I'll release him tomorrow, I just need a vid for him and I'll release him!

EDIT : Here he is! Fire Flare Marth is in the Vault!

Brawl Hacks - Fire Flare Marth ([url]http://www.youtube.com/watch?v=bt0dNSqx6g4#ws[/url])
Thanks for the vid, Lillth ;D

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36241[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36241[/url])
Alright! That's one down. Also the song used was awesome. I wonder what it's from?


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Lillith on February 16, 2014, 01:04:10 PM
Alright! That's one down. Also the song used was awesome. I wonder what it's from?
彩音 ~xi-on~ - 幽雅に咲かせ、墨染の桜 ~ Border of Life

It's a Touhou remix.


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 16, 2014, 05:51:04 PM
Okay, I'll update the OP tomorrow with Saber Unlimited Moveset and a few other projects ;D


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Yuuki Terumi on February 16, 2014, 05:56:55 PM
Okay, I'll update the OP tomorrow with Saber Unlimited Moveset and a few other projects ;D

Oh boy...I cannot wait.  ;D


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 16, 2014, 07:21:10 PM
When you'll see what I'm planning... >D


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Yuuki Terumi on February 16, 2014, 07:32:56 PM
When you'll see what I'm planning...  >D

I will smite all evil!  :police:


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 16, 2014, 08:25:28 PM
I think I'm gonna make a poll in a few hours... To let you decide which one would you like to see 1st... just gonna prepare them well...
I will smite all evil!  :police:
Devil doesn't mean evil :P >D


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: DrunkRussian on February 16, 2014, 08:41:00 PM
I just noticed this was a thing  :>.>palm:
The flame Marth is awesome but the Sabre will be amazing  :af:
Whos it over? The only other one is over link who is taken up for me by *ahem* secret *ahem*


Title: Re: Akeno's PSA : Fire Flare Marth and Saber!
Post by: Akeno/Archer on February 17, 2014, 05:08:23 AM
I just noticed this was a thing  :>.>palm:
The flame Marth is awesome but the Sabre will be amazing  :af:
Whos it over? The only other one is over link who is taken up for me by *ahem* secret *ahem*
Saber's gonna be over Link... And I may make a version over Marth IF I can find someone who could add Avalon (the scabberd) to her Marth model... Other than that, I'll first remake the Saber PSA available in the vault :P Kien style and I'll make the Saber Unlimited over Link... The moveset is inspired from Fate/Unlimited Codes and Fate/ Stay Night Unlimited Blade Works. As for my other projects... Well, check the OP when I'll update ;)
I had some troubles with my PC recently (screw you, viruses :( ), but fortunately, Saber is safe... Just a lot of other things were lost...

EDIT : Ok, I updated the OP with a banner for FF Marth and Saber... I'll remake the one for Saber though... I find it... Not really good...
I revealed her moveset in the spoilers, so check it out ;)
It will be really interesting.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Phantom_ZER0 on February 18, 2014, 04:51:36 PM
Is Saber going to be fighting with Invisible Air on her Excalibur? Its a cool double edged sword for both the player and opponent to judge its distance.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 18, 2014, 05:29:51 PM
Is Saber going to be fighting with Invisible Air on her Excalibur? Its a cool double edged sword for both the player and opponent to judge its distance.
You bet she will! :P
I'll try to use the model changers for her sword, and release it with during the FS State, just like Fate/Unlimited Codes!

EDIT : Poll added! Which pose would you like to see as a CSP?

1st :

(http://i.imgur.com/w4zE9Ks.png)

2nd :

(http://i.imgur.com/swebrfX.png)


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 18, 2014, 06:16:54 PM
Definitely 2nd though I always just use anime screenshots anyway
And I you get the model changers to work and you learn how to change them
Teach me sempai xD


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 18, 2014, 06:41:06 PM
Definitely 2nd though I always just use anime screenshots anyway
And I you get the model changers to work and you learn how to change them
Teach me sempai xD
Well... Link's model changers are easy... Just the sword and shield... The 1st value is what you wanna hide, the 2nd is how you wanna hide it...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 18, 2014, 06:42:35 PM
Oh no I mean like change them.
I know the default ones but for Sasuke I was gonna have on for his Susano'o and Susano'o arm. But Marths default one is just his sword I think


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 18, 2014, 06:49:33 PM
Oh no I mean like change them.
I know the default ones but for Sasuke I was gonna have on for his Susano'o and Susano'o arm. But Marths default one is just his sword I think
I dunno... I think Kyouma, BlackJax and Jrush would know better than me about this...
Oh, now that I think about it, BlackJax made a tutorial about them...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 18, 2014, 08:51:03 PM
Link plz? Or maybe I can find it on my own :P
Ima off to sleep, its late here in 'Murica


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Calypso on February 18, 2014, 11:10:11 PM
Hi Akeno you might be interested in this, well maybe you will.

http://forums.kc-mm.com/index.php?topic=66271.0 (http://forums.kc-mm.com/index.php?topic=66271.0)


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 19, 2014, 06:46:59 AM
Link plz? Or maybe I can find it on my own :P
Ima off to sleep, its late here in 'Murica

Err... Lemme find it...

Hi Akeno you might be interested in this, well maybe you will.

[url]http://forums.kc-mm.com/index.php?topic=66271.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=66271.0[/url])
If ANYBODY rigs her over LINK OR MARTH, Imma gonna collab them :srs:


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 19, 2014, 05:14:01 PM
I found it no need to look for it any more.
And I finally read Sabers moveset and that sounds epic :0
I posted Kokuto's in my thread, I intend to make him complicated for some reason


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 19, 2014, 07:16:13 PM
I found it no need to look for it any more.
And I finally read Sabers moveset and that sounds epic :0
I posted Kokuto's in my thread, I intend to make him complicated for some reason
I hope so :laugh:

Kokuto seems complicaated, indeed... Hope you won't get bored of him...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 19, 2014, 07:36:09 PM
The reason I decided to complicate him was because Sasuke could have been so much more and I feel like I kind of let some people down with it so I wanted my next moveset to be amazing : D


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 20, 2014, 02:40:15 PM
The reason I decided to complicate him was because Sasuke could have been so much more and I feel like I kind of let some people down with it so I wanted my next moveset to be amazing : D

I see... Well, at least, you have to make a great one :P

Anyway, updates on Saber :
I made almost all the A attacks, finished the Side B animations and making the Up B animation. I'll try to get some brawlbox previews tomorrow, or get a vid of them.
And I'll close the poll Sunday. So, I'll make the CSPs for Saber with the pose with the most wanted.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 20, 2014, 03:29:34 PM
Dayum you work fast!
I could do you vid for you if ye want, Ima most likely record the first Kokuto preview tonight as well as Nero
I only did the animations not involving chains for obvious reasons xD


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 20, 2014, 03:36:28 PM
Dayum you work fast!
I could do you vid for you if ye want, Ima most likely record the first Kokuto preview tonight as well as Nero
I only did the animations not involving chains for obvious reasons xD
Well... Almost all the animations were made by @-nu... I use the same and just modify their codings to adapt Saber's gameplay... I have like... 5 or 6 animations to make... So, it's not that hard... Besides, I was already working on her before I made the thread... But the hard part is when I'll have to re-do the whole PSA, because you can't open it in BrawlBox...
Thanks for the offer, but that's not ready yet :D


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 20, 2014, 03:45:49 PM
Oh when you said you did almost all her A attacks I thought you meant animated+PSA'd
That's why I was like Dayum 0-o
And for best PSA results don't work on it in brawlbox, my Sasuke can't grab due to brawlbox PSA's strangeness
The best way to go about it is to program like 5 moves in normal PSA, save it, open it in brawlbox, check to make sure its legit, then(Without saving from brawlbox PSA) go back in to normal PSA and continue. Im not sure but brawlbox can only open PSAs from either 1.9 or 2.3...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 20, 2014, 03:57:04 PM
Oh when you said you did almost all her A attacks I thought you meant animated+PSA'd
That's why I was like Dayum 0-o
And for best PSA results don't work on it in brawlbox, my Sasuke can't grab due to brawlbox PSA's strangeness
The best way to go about it is to program like 5 moves in normal PSA, save it, open it in brawlbox, check to make sure its legit, then(Without saving from brawlbox PSA) go back in to normal PSA and continue. Im not sure but brawlbox can only open PSAs from either 1.9 or 2.3...
I see... Because I can't PSA her on Brawlbox... And that's kinda hard sometimes... Especially for some hitboxes you're not sure they're well placed... But owell... I'm gonna remake her PSA from scratch... Because the coding is... Uugh... horribly hard to understand...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 20, 2014, 04:05:27 PM
I mean when your remaking it from scratch, don't start in brawlbox. If you save something in brawlbox, PSA cant read it. It does work the other way around tho. Brawlbox can open files saved by PSA.
And whenever you see a bunch or code that seems to have no purpose, you can do the logical thing and leave it
Or you can go the drunken mans route and remove all the confusing [censored] and see what that changes. Sometimes all the random code is for a very specific purpose that you may not need.
But if your willing to take the time to remake it from scratch that's always better


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 20, 2014, 04:46:25 PM
I mean when your remaking it from scratch, don't start in brawlbox. If you save something in brawlbox, PSA cant read it. It does work the other way around tho. Brawlbox can open files saved by PSA.
And whenever you see a bunch or code that seems to have no purpose, you can do the logical thing and leave it
Or you can go the drunken mans route and remove all the confusing [censored] and see what that changes. Sometimes all the random code is for a very specific purpose that you may not need.
But if your willing to take the time to remake it from scratch that's always better
I'll take the time to make it easier to work with... Because right now, it's... Really confusing...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 20, 2014, 05:16:53 PM
Lol I know that feel
Remember my Kenpachi
He started out as SQleons Ichigo
The horrors of that code
I just butchered it like I'll never understand this so ima get rid of it xD
I wish thee best of luck on your first complete character :af2:
(The marth one is cool but its...still marth :P)


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 20, 2014, 06:21:00 PM
Lol I know that feel
Remember my Kenpachi
He started out as SQleons Ichigo
The horrors of that code
I just butchered it like I'll never understand this so ima get rid of it xD
I wish thee best of luck on your first complete character :af2:
(The marth one is cool but its...still marth :P)
Thanks! ;D

EDIT : 2 days left for the voting!


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 23, 2014, 07:41:48 AM
Alright! Poll is locked! I'll use the 2nd pose for Saber's CSPs.
Expect them Wednesday or Thursday, because I have a lot of work to do for highschool, so I won't work on Saber for, at least 3 days... I'll try to get some previews ASAP though... And I'll update when I can...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 27, 2014, 06:11:47 PM
Damn! I'm letting this thread fall again!!! I need to update... I need to... post some progress :

(http://i.imgur.com/gLpPSq3.gif)

I only have this GIF for now, showing her new Down Smash... now infortunately, since school starts back soon, I won't be able to make big progress for a moment... I'll try to get a video for Saber before Monday... But I won't work on Saber for a while... Maybe 2 weeks... I'm almost done with remaking her PSA easily readable... I'll release it when I'll be back...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 27, 2014, 11:21:40 PM
Nice job. It looks nice. And don't worry too much about updating the thread. I'm sure most people know that we all have lives to live outside of Brawl hacking on here.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: ShinyMammoth on February 27, 2014, 11:30:48 PM
Oooh is that down smash only going to hit in front of her?? Regardless it looks pretty good!

And don't worry too much about updating the thread. I'm sure most people know that we all have lives to live outside of Brawl hacking on here.

^^This^^

We ghost out all the time, don't sweat it.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Calypso on February 27, 2014, 11:40:01 PM
Everyone's right Akeno you have a life to live and you need to take some time for you, your too worried about your thread. Be calm ok and slow down you should concentrate on school first, then take some time for yourself ok, then PSA if you feel like it.

If you push yourself your just going to get stressed and that's not good so try and relax a little alright Akeno?


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Yuuki Terumi on February 27, 2014, 11:51:06 PM
Everyone's right Akeno you have a life to live and you need to take some time for you, your too worried about your thread. Be calm ok and slow down you should concentrate on school first, then take some time for yourself ok, then PSA if you feel like it.

If you push yourself your just going to get stressed and that's not good so try and relax a little alright Akeno?

Try it this way, for a priority list:

1. School.
2. Homework (if any)
3. Rest
4. Work on Brawl hacks or do whatever you want.

and that's it.  :)


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 12:31:24 AM
Honestly, if you try to rush things or get too over worked doing this stuff. It definitely will make you lose interest a lot faster. PSA's aren't quick things you can just throw out. They take time, so don't sweat it so much. Trust me. That's what I've been doing and it definitely wears on you over time.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 06:53:10 AM
Thanks guys! :D
I appreciate... I'll try to get that video before leaving for a bit. I focused too much on Brawl Modding than school...
Well... As soon as I'll come back, I'll update the thread with news


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Large Leader on February 28, 2014, 07:36:14 AM
I cant tell... but are you moving the HipN bone?

That bone is the secret to making smooth animations (imo at least)

The legs at the end of the animation could use some work. The rest looks fine from what I can see.

And is Saber supposed to be right handed or left handed?

If right handed, I could fix the model for you.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 08:02:49 AM
I cant tell... but are you moving the HipN bone?

That bone is the secret to making smooth animations (imo at least)

The legs at the end of the animation could use some work. The rest looks fine from what I can see.

And is Saber supposed to be right handed or left handed?

If right handed, I could fix the model for you.
Yea, I use the HipN bone a lot... I have some troubles with it sometimes though...
And for the legs, it's truly a pain to have them move correctly... But I'll work on that point.
Also... I don't really know... She usually is two-handed swordsman, but I think she's right handed... What exactly would you do?


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 09:05:35 AM
If its being held in her left hand, he would probably set it to the right hand. I dunno, I'm just guessing.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Large Leader on February 28, 2014, 09:26:05 AM
Yea, I use the HipN bone a lot... I have some troubles with it sometimes though...
And for the legs, it's truly a pain to have them move correctly... But I'll work on that point.
Also... I don't really know... She usually is two-handed swordsman, but I think she's right handed... What exactly would you do?

I'd make the model right handed, of course :P


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 09:28:17 AM
I'd make the model right handed, of course :P
Haha! Called it.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 10:33:09 AM
If its being held in her left hand, he would probably set it to the right hand. I dunno, I'm just guessing.
I'd make the model right handed, of course :P
Haha! Called it.
Haha! Indeed! Well, thanks Drogoth! I'll send you the models I'm using in PM shortly.
Oh yea... I'll remake her animation for her right handed style, then :P
They needed work anyway.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 10:36:15 AM
Well it'll be nice to see her completed. She sounds like she'll be fun to fight with.

This stuff is so time consuming. I feel for ya man.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 10:39:00 AM
Well it'll be nice to see her completed. She sounds like she'll be fun to fight with.

This stuff is so time consuming. I feel for ya man.
Haha! Don't worry! It's fun making Saber in Brawl! Although she won't be the only Fate character I wanna work on... She's the only one who has a complete PSA and stuff (models and effects)
And... She's the main character of her serie :P


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 10:48:40 AM
Yeah, again she sounds like a fun character to use. I'm working on Lucina right now, with Revenant Gen and CrazyHandMasterHand. So far she's coming along nicely. But I've been working on her all night. It's morning now.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 11:53:02 AM
Yeah, again she sounds like a fun character to use. I'm working on Lucina right now, with Revenant Gen and CrazyHandMasterHand. So far she's coming along nicely. But I've been working on her all night. It's morning now.
Right now I played with her... And she's still... Quite hard to use... And some GFX details need to be fixed...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 12:21:41 PM
Right now I played with her... And she's still... Quite hard to use... And some GFX details need to be fixed...
It's getting there. You'll be pleasantly surprised with what changes were made.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Revan on February 28, 2014, 12:24:10 PM
Hey Akeno, I know this is way late lol. But what do you think of a Sword of Seals alt for Fire Flare Marth with cBliss and all. Like, Marth holding the Sword of Seals. Sure its not canonical in any way, but it would be sweet haha.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 12:30:57 PM
Hey Akeno, I know this is way late lol. But what do you think of a Sword of Seals alt for Fire Flare Marth with cBliss and all. Like, Marth holding the Sword of Seals. Sure its not canonical in any way, but it would be sweet haha.
You mean Roy's sword? Well, if you want to release it, you can! I'll ad it to my Fire Flare Marth when I can... My FF Marth isn't canon in any way with Fire Emblem so, I don't mind :P


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 12:44:47 PM
That actually sounds awesome.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 28, 2014, 12:47:18 PM
So this has updated : P
That animation looks pretty damn good for a first(?) try
And highschool
The feels
Then again I don't have much [censored] to do for my highschoolmi only have 1 difficult class


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 01:11:04 PM
That actually sounds awesome.
Yea! I never thought about this :D
Though swtching models via Brawlbox never worked with me...

So this has updated : P
That animation looks pretty damn good for a first(?) try
And highschool
The feels
Then again I don't have much [censored] to do for my highschool mi only have 1 difficult class
Well, it wasn't my animation... I just made some tweaks to make it a good Down Smash... It's from the Saber PSA made by @-nu... And it's the original Side Tilt... I think I'm gonna change it since it looks too much like a Smash attack...
Owell... I think I'm gonna focus more on the attacks and such, then trying to change a lot of her animations... Like jumps etc...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 28, 2014, 01:31:01 PM
Oh xD
I never looked at the origonal's animations in BB. And swapping the jumps and stuff is unnecessary, I usually only change the attacks, the waits, the runs/walk, and the taunts. I leave everything else like the base because no one notices it really


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Revan on February 28, 2014, 02:09:47 PM
I always notice if someone doesn't change those animations, go to the proper wait, or transition correctly lol. It's one of the first things i look at with psa.

I'll also whip up that SoS Marth pretty soon here.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on February 28, 2014, 02:12:21 PM
Geez you're really on the ball these last couple days. I really envy that speed of yours. Stayed up all night doin this stuff.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 28, 2014, 02:42:29 PM
@Revenant
I guess if the wait1 is a lot different than the "Unnecessary" animations, then they would need changing. But if they aren't too different and you turn on Pass Frame in PSA then the game adds a couple frames to compensate for the difference. Now if *insert animation here* ends in a significantly different pose then the others then yeah they probably need to be changed.
It might just be I'm lazy, or maybe there is logic to this^
But as a general rule doing silly little things like jumps or trips..etc... is a bad idea if your short on time
Akeno you seem to be the latter :P


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Revan on February 28, 2014, 02:53:41 PM
I could understand that. Pass Frame does work pretty good in most instances. Like you said if the Wait is too different, like if the char is facing the opposite direction as the original character or something, it would be a requirement. Though I do like the sense of completion that doing all the pointless stuff gives. Plus without a timeframe who's in a hurry? lol
 :>.>palm: Idk i'm the worst about taking forever to release something, so I shouldn't talk.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 02:55:55 PM
Oh xD
I never looked at the origonal's animations in BB. And swapping the jumps and stuff is unnecessary, I usually only change the attacks, the waits, the runs/walk, and the taunts. I leave everything else like the base because no one notices it really
That's what I mean, actually... But well... Jumps too, because when Saber jumps like Link... It looks kinda strange... At least for me... Since drogoth is gonna make her right handed... I'll have to remake the wait, walk, run and taunts...
I always notice if someone doesn't change those animations, go to the proper wait, or transition correctly lol. It's one of the first things i look at with psa.

I'll also whip up that SoS Marth pretty soon here.
Geez you're really on the ball these last couple days. I really envy that speed of yours. Stayed up all night doin this stuff.
Experience, I guess ^^''
Well... I'd like to see how it fits him :D

@Revenant
I guess if the wait1 is a lot different than the "Unnecessary" animations, then they would need changing. But if they aren't too different and you turn on Pass Frame in PSA then the game adds a couple frames to compensate for the difference. Now if *insert animation here* ends in a significantly different pose then the others then yeah they probably need to be changed.
It might just be I'm lazy, or maybe there is logic to this^
But as a general rule doing silly little things like jumps or trips..etc... is a bad idea if your short on time
Akeno you seem to be the latter :P
I could understand that. Pass Frame does work pretty good in most instances. Like you said if the Wait is too different, like if the char is facing the opposite direction as the original character or something, it would be a requirement. Though I do like the sense of completion that doing all the pointless stuff gives. Plus without a timeframe who's in a hurry? lol
 :>.>palm: Idk i'm the worst about taking forever to release something, so I shouldn't talk.
Well... It's just that... I wanna have Saber completly different from Link... Time isn't a real problem... I'll focus on the attacks animation and coding, also on the stats... But for the animations like trips, jumps etc... That's way less prioritized...
Oh, and Genesis, you're not the worst at taking forever to release something... My 1st PSA for Toon Link took almost a year... And it's bad :-\ Fun to play with... But bad... :(


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 28, 2014, 04:21:34 PM
That means you have the EXACT same problem I have with Kokuto xD
I think some of links animations with a right handed sword actually don't look too bad. Im still going to change Kokuto's crouch, jump, and fall but that's really it. The only reason is Kokuto's default stance is with his sword over his should and links is in his crouch-ish default pose.
@Rev
I skip the little animations cause I almost always have a "next" project Im working on(Like I simultaneously work on atleast two things at once) and I don't bother with those when I could be doing important attacks for another char.
And I usually give myself a timeframe, like I try to finish all non-specials within two weeks.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Large Leader on February 28, 2014, 05:50:02 PM
Akeno, I'll get to the motionetc soon, probably Monday. If you finish it by then, just send me the updated version.

I'm in the same situation as Hidan. Quite literally the same lol


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 05:57:58 PM
That means you have the EXACT same problem I have with Kokuto xD
I think some of links animations with a right handed sword actually don't look too bad. Im still going to change Kokuto's crouch, jump, and fall but that's really it. The only reason is Kokuto's default stance is with his sword over his should and links is in his crouch-ish default pose.

Lol... Something like this, yea...

@Rev
I skip the little animations cause I almost always have a "next" project Im working on(Like I simultaneously work on atleast two things at once) and I don't bother with those when I could be doing important attacks for another char.
And I usually give myself a timeframe, like I try to finish all non-specials within two weeks.
You gave me a good idea there...
Akeno, I'll get to the motionetc soon, probably Monday. If you finish it by then, just send me the updated version.
I'm in the same situation as Hidan. Quite literally the same lol
It won't be finished by then... And thanks, man! I won't be there from Monday to Friday in the morning... School trip... But as soon as I come back, there will be some progress... Oh, and I worked on something else before starting Saber...Something... Let's say... Different...
I said to a friend *cough*Lillith*cough* that I was gonna make an animation for Levi Heicho from Shingeki no Kyojin over Marth/Roy... If you saw the anime (which I hope you did), then watch the spoiler. But ONLY if you saw the whole anime!

DON'T COMPLAIN FOR SPOILERS!
(http://i.imgur.com/7Zvi8q3.jpg)
The moment from 0:28 to 0:41

(http://i.imgur.com/rvD2G4G.gif)

It won't be THAT fast ingame... Maybe... (http://a.deviantart.net/avatars/h/u/hurrplz.png?1)
I just need to finish the coding, and I'd like to see how does it look ingame!

[Attack on Titan - Captain Levi vs The Female Titan] Full Fight HD (http://www.youtube.com/watch?v=WWZCl7RqpN4#ws)


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Large Leader on February 28, 2014, 06:05:18 PM
Also, you won't have to redo anything for Saber, just keep animating as normal ;)

You'll understand.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Lillith on February 28, 2014, 06:07:42 PM
Sweeeet.
...
*Returns to hiding behind bushes* Ehehehe...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 06:09:37 PM
Also, you won't have to redo anything for Saber, just keep animating as normal ;)

You'll understand.
Alright thanks! :D
Though I'll redo the wait still, because it looks like Saber's hand is broken...

Sweeeet.
...
*Returns to hiding behind bushes* Ehehehe...
:>.>: Like it?
>.>
<.<
It's finished... Get ready to make a vid
Oh... And it's for PM Roy...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Lillith on February 28, 2014, 06:14:15 PM
It's aweeeeeeesome
...
Which attack does it replace?


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Large Leader on February 28, 2014, 06:16:43 PM
It's aweeeeeeesome
...
Which attack does it replace?

inb4 Nair


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Lillith on February 28, 2014, 06:18:58 PM
Could also work well with his Fair.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Large Leader on February 28, 2014, 06:20:56 PM
Could also work well with his Fair.

As well as UAir and Dair

but not always as a Bair :srs:


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Lillith on February 28, 2014, 06:23:05 PM
Indeed.
...
It needs to go faster though.
Need more spins! *Shot*


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on February 28, 2014, 06:24:16 PM
it would be best an N-Air because N-Air is supposed to hit all around like that


Title: Re: Akeno's PSA : Working on Saber Unlimited Moveset and Levi Heicho's Mini PSA!
Post by: Akeno/Archer on February 28, 2014, 06:26:38 PM
It's aweeeeeeesome
...
Which attack does it replace?
inb4 Nair
You're right! It's N-Air

Could also work well with his Fair.
As well as UAir and Dair

but not always as a Bair :srs:
You know... I hesitated making it his Air Neutral B... But I'd have to do his Start and Loop stance... And what if you land before making it?! :oshi:

Indeed.
...
It needs to go faster though.
Need more spins! *Shot*
Gotta go fast!
(http://i.imgur.com/6At8vAC.png)

it would be best an N-Air because N-Air is supposed to hit all around like that

3 times ninja'd  :notimp:


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Large Leader on February 28, 2014, 06:29:38 PM
You could make it an air neutral special. you don't need start or loop animations.

Get creative, man :P


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Lillith on February 28, 2014, 06:29:59 PM
Have something that doesn't work well enough? MAKE IT FASTER.


Title: Akeno's PSA : Levi Heicho Mini PSA and Saber Unlimited Moveset!
Post by: Akeno/Archer on February 28, 2014, 06:32:39 PM
You could make it an air neutral special. you don't need start or loop animations.

Get creative, man :P
Have something that doesn't work well enough? MAKE IT FASTER.
Gotta go fast!
Owell, for now, I'll keep it as his N Air, and I'll move it to his Air Neutral B... And I planned something interesting for his Down B >D


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: ~Kuroneko~ on February 28, 2014, 07:21:28 PM
Gotta go fast!
Owell, for now, I'll keep it as his N Air, and I'll move it to his Air Neutral B... And I planned something interesting for his Down B >D
Make a Spin slash in air like marth's


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on February 28, 2014, 07:30:10 PM
Make a Spin slash in air like marth's
That's what I did. Actually, if you tested my Fire Flare Marth, his N-Air is inspired from Levi too... Just way less worked than this one though... Because I wanted to keep him as much as Brawl Marth...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Archer(AkenoS3) on February 28, 2014, 11:20:34 PM
*Subs*


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Yuuki Terumi on March 01, 2014, 10:45:23 AM
Make a Spin slash in air like marth's

Nah, I say make her kick then slash as a neutral aerial. But, that's just me.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: GoMB-BallGamer4774 on March 02, 2014, 08:23:29 PM
I am going to follow this because I want Saber. :happy:


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on March 03, 2014, 05:06:16 AM
Nah, I say make her kick then slash as a neutral aerial. But, that's just me.
She has just a quick upward slash as a Neutral A... Very quick, and not very powerful...
I am going to follow this because I want Saber. :happy:
Thanks :happy:


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Yuuki Terumi on March 08, 2014, 11:50:35 PM
How's progress?


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on March 09, 2014, 06:47:46 AM
How's progress?
Poor... Actually, I've been messing around with the attributes to make her feel like Unlimited Codes... I am close to it, but not yet... Besides, the Up tilt needs some work, and I need to make the Up B...
So yea... But I think I'm gonna get back to work seriously Wednesday... I'll be free this day. I'll try to finish the Up tilt today though... If I do, I'll show you guys what I did...


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on March 12, 2014, 12:18:28 PM
PROGRESS!! I made PROGRESS!!

After procrastinating for a few days, I finally made something :
I fixed Saber's Neutral B, I changed her attributes to fit her fighting style to be loyal to the Fate/Series. I changed the Neutral B, and make the Side Smash be an actual 3 strikes combo. She needs some testing and fixes on the tilts animations and the B moves aside the Ground Neutral B and Ground Down B.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on March 12, 2014, 12:53:33 PM
Is the air B gonna be the same as the old Sabre?
I like it for some reason :P
And next time I record a batch of previews I can do a vid for you if you like
Repayment for legit sig  :af:


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on March 12, 2014, 01:23:01 PM
Is the air B gonna be the same as the old Sabre?
I like it for some reason :P
And next time I record a batch of previews I can do a vid for you if you like
Repayment for legit sig  :af:
No, I think I'm gonna aim for something Link based, but more powerful... It looked too much like Marth's Dolphin Slash and I used it for my Up Smash :P
That'd be cool! I think I need vids, but an animator too, because now, I got a bunch of bad looking animations xD especially that Up Tilt :o
Wanna add me on Skype?


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: DrunkRussian on March 12, 2014, 03:42:43 PM
yeah whats your Skype?
And I can animate(You probably already know this xD) but I don't like doing really long animations
My Skype is A_Drunk_Russian


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on March 12, 2014, 03:49:23 PM
yeah whats your Skype?
And I can animate(You probably already know this xD) but I don't like doing really long animations
My Skype is A_Drunk_Russian
Owell, the longest animation I have is the FS, which just needs some fixes... Other than that, there are no long animations. Mine is Akeno. I'll add you, man!

Post Merge: March 12, 2014, 03:52:56 PM
Added you


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on March 13, 2014, 07:01:02 AM
If ever you need a tester, you know I'm always available.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Akeno/Archer on March 13, 2014, 10:54:11 AM
If ever you need a tester, you know I'm always available.
Yes, man! I'll send you the latest version of Saber when I have her A moves done!

EDIT : I updated a bit the OP... Just added my old works... Not something really great, I know :P

EDIT 2 : I updated Saber's attacks, reworked all the A attacks and boosted her attributes.
A video made by Kitsu-chan for the attributes :

Saber Attribute Comparison (http://www.youtube.com/watch?v=r78YJOzcPCs#)


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: Nao-chan on March 13, 2014, 07:02:07 PM
Is the new one the Lily costume? Because she's definitely faster than the other 2.


Title: Re: Akeno's PSA : Fire Flare Marth released! Saber Unlimited Moveset Revealed!
Post by: GoMB-BallGamer4774 on March 13, 2014, 07:19:42 PM
Yes, man! I'll send you the latest version of Saber when I have her A moves done!

EDIT : I updated a bit the OP... Just added my old works... Not something really great, I know :P

EDIT 2 : I updated Saber's attacks, reworked all the A attacks and boosted her attributes.
A video made by Kitsu-chan for the attributes :

Saber Attribute Comparison ([url]http://www.youtube.com/watch?v=r78YJOzcPCs#[/url])
Would you mind if I tried her out as well?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and a F/SN based FS?
Post by: Akeno/Archer on March 14, 2014, 06:30:16 AM
Would you mind if I tried her out as well?
No, I don't mind :D
Just PM'd you the files.

EDIT : So, I sent HeavyD and SolarGamer a copy of the current Saber Unlimited Moveset. And I updated the OP with a Final Smash I'm working on for him :
(http://i1237.photobucket.com/albums/ff467/Aker99/Ea-1.gif)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Large Leader on March 14, 2014, 09:55:00 AM
For Saber's air final smash.

Have you ever considered what would happen if you used it over a pit/abyss/fall and die area/place with no ground?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 14, 2014, 11:03:50 AM
No, I don't mind :D
Just PM'd you the files.

EDIT : So, I sent HeavyD and SolarGamer a copy of the current Saber Unlimited Moveset. And I updated the OP with a Final Smash I'm working on for him :
([url]http://i1237.photobucket.com/albums/ff467/Aker99/Ea-1.gif[/url])
I have to say, after playing with her I know know what a true PSA is. She is so good! Everytime I play with her, she's just suddenly performing these kick-ass combos that would kill the enemy to 150 percent before she even get's hit, and man that side special is SO useful when a person is on the ledge, it can literally kill someone at 0 percent. Not to mention her counter is very useful. I don't know if this is supposed to happen, but she absorbs the enemy attack. If the attack dealt 15 percent, she would absorb it and get healed 15 percent. Not to mention at times, she just whacks the enemy off the screen. Her Neutral Special needs some touching up though. It's not only weak (even when fully charged) it doesn't have much area to it, like the tornado literally goes through the guy. Her Up smash is really good because it performs a two hit combo in the air, and then I can just jump and juggle them to the ledge, perform the side special and boom! their dead. Really good work on the A moves. Her down smash is very good because the majority of her attacks are pretty weak, with low knockback (that's probably because of the deadly combos she can put out) but the down smash is very powerful with decent knockback, dealing at about 25 percent damage. Her side smash is my favorite though. Although it is very weak,
it is also very fast. You can chain together your A attacks so well with the side smash it's crazy! I like her final smash alot as well. It's very balanced while also covering the whole stage. Forgot to mention this, but her Up special is also pretty good at killing enemies at around 100 percent. It's good because most Up Special's aren't really used to kill the enemy.

Here are some suggestions:
- Make her a bit slower, it kind of hard to control her at times.
- Make the Neutral Special have more area, and stronger when charged
- I like the Side Smash and that's why I want it to be worked on a bit more. The animation looks a bit weird.
- Taunts of course
- Some grabs
- Add some sword glow possibly?
- And last of all make her attacks a tad more powerful (percentage wise not knockback)

Well out of that great job on the PSA and I look forward to her final release. :happy:
 


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: KingJigglypuff on March 14, 2014, 11:10:44 AM
A ground combo oriented character?

A suggestion would be to reduce the Base Knockback and increase the Knockback Growth for all attacks, then put in an On Hit Cancel system. I can help you with this, so the player can't spam the same move if you want to add this suggestion in.

Unless that's you plan on doing, and I didn't catch it.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 14, 2014, 11:23:57 AM
Holy crap man! Saber is awesome! Really nice job on this one. The only suggestions I'd make are her neutral b moves need to have a larger hit box with more damage, and that she needs to be slowed down a bit. Everything else is great. I also used her voice to get the full effect while playing as her. She's really fun to use, and just combo the hell outta people.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 14, 2014, 12:25:31 PM
For Saber's air final smash.

Have you ever considered what would happen if you used it over a pit/abyss/fall and die area/place with no ground?
Yup : that would kill you :P
Joke... No, I think I'm gonna make her do an aerial slash which will unleash Excalibur like an Eruption... Like what she does in this video :
1:16 to 1:22
opening 1 fate zero (http://www.youtube.com/watch?v=2z1j4XZMXM4#ws)

I have to say, after playing with her I know know what a true PSA is. She is so good! Everytime I play with her, she&#039;s just suddenly performing these kick-ass combos that would kill the enemy to 150 percent before she even get&#039;s hit

That's what the King of Knights is supposed to be! A real ground combo!

and man that side special is SO useful when a person is on the ledge, it can literally kill someone at 0 percent. Not to mention her counter is very useful. I don't know if this is supposed to happen, but she absorbs the enemy attack. If the attack dealt 15 percent, she would absorb it and get healed 15 percent. Not to mention at times, she just whacks the enemy off the screen.

Actually, she is supposed to do something like that, Avalon has to heal her before she strikes back. But what you said sounds interesting... She was supposed to be only invincible.

Her Neutral Special needs some touching up though. It&#039;s not only weak (even when fully charged) it doesn&#039;t have much area to it, like the tornado literally goes through the guy.

I noticed it too... But don't worry, Ijust fixed the GFX to see if it worked like I intended, I didn't touch the Hitboxes yet because I wasn't sure about the tornado's movement... Now, I'm gonna make it larger, and make Saber storming her way with it! Like this :
(http://)

Her Up smash is really good because it performs a two hit combo in the air, and then I can just jump and juggle them to the ledge, perform the side special and boom! their dead. Really good work on the A moves.

Aww, thanks, man! I really appreciate!

Her down smash is very good because the majority of her attacks are pretty weak, with low knockback (that's probably because of the deadly combos she can put out) but the down smash is very powerful with decent knockback, dealing at about 25 percent damage.
Well, I intended to make it a tripping move, but now that you mention it, I like it that way, too!

Her side smash is my favorite though. Although it is very weak, it is also very fast. You can chain together your A attacks so well with the side smash it's crazy!
Actually, the Side Smash didn't work like I intended... You see her Side Special? That's supposed to become her Side Smash... And I'll make her Side Special something more powerful. A move from Fate/UBW that she uses to kill one of her enemies... It'll be less powerful, but will act as a starter for the combos, and will be a killer move at high percent.

I like her final smash alot as well. It's very balanced while also covering the whole stage.
Hoo? You like her current Final Smash? Then let me tell you this : You're gonna LOVE what did I prepare for her REAL Final Smash! Although I'll keep a version with her current FS because I like it too.

Forgot to mention this, but her Up special is also pretty good at killing enemies at around 100 percent. It's good because most Up Specials aren't really used to kill the enemy.
Lol... Indeed it's a killing move that I use alot as well! But since I used this animation for the Up Smash, I'll make a new Up Special, which will be as powerful as this one!

Here are some suggestions:
- Make her a bit slower, it kind of hard to control her at times.
- Make the Neutral Special have more area, and stronger when charged
- I like the Side Smash and that's why I want it to be worked on a bit more. The animation looks a bit weird.
- Taunts of course
- Some grabs
- Add some sword glow possibly?
- And last of all make her attacks a tad more powerful (percentage wise not knockback)

- Yes, I noticed it too. I need to make her have a little slower startup, and slightly reduce her speed... lol.
- The Neutral Special will have more horizontal range, but when fully charged, it'll also have more vertical range.
- Taunts are planned... Not all of them, but they're planned :

Side Taunt :
(http://31.media.tumblr.com/97f300516d9093d3f3a2e3fe2066773a/tumblr_mznxautPlj1rby56yo1_500.gif)

Up Taunt : Something with Avalon (the scabbard)

Down Taunt : Don't know yet... Maybe putting the sword on the ground.

- Throws will be almost the same... Except for the Side Throw... I intend to make her slash her enemy with her sword backward. Low Throw is exactly what I wanted, And her current Side Throw will become her Up Throw... With some adjustments ;)

I like how you pointed out everything I wanted to do... Makes me happy to see that we share the same thoughts

Well out of that great job on the PSA and I look forward to her final release. :happy:

Thanks! I'll make her a great PSA!

A ground combo oriented character?

A suggestion would be to reduce the Base Knockback and increase the Knockback Growth for all attacks, then put in an On Hit Cancel system. I can help you with this, so the player can't spam the same move if you want to add this suggestion in.

Unless that's you plan on doing, and I didn't catch it.
I reduced alot of knockback from the original PSA, but I didn't know about the On Hit Cancel system. I'd like to know more about it... That's gonna give her a really closer fighting style from the one in Unlimited Codes... Maybe even better! If you can help me with this, it would be great!

Holy crap man! Saber is awesome! Really nice job on this one. The only suggestions I'd make are her neutral b moves need to have a larger hit box with more damage, and that she needs to be slowed down a bit. Everything else is great. I also used her voice to get the full effect while playing as her. She's really fun to use, and just combo the hell outta people.
Really? Cool! I think there are still somethings I need to adjust, but if she pleased you, then I'm happy about it ;D


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: KingJigglypuff on March 14, 2014, 12:51:40 PM
I reduced alot of knockback from the original PSA, but I didn't know about the On Hit Cancel system. I'd like to know more about it... That's gonna give her a really closer fighting style from the one in Unlimited Codes... Maybe even better! If you can help me with this, it would be great!
I'll be glad to help.

You can choose from one of 2 options.

Option 1: Interrupt any attack into any other attack upon contact.

Option 2: Interrupt Tilts into other Tilts and Smashes. Interrupt Smashes into Specials. Interrupt Aerials with other Aerials and Specials.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 14, 2014, 02:47:11 PM
I'll be glad to help.

You can choose from one of 2 options.

Option 1: Interrupt any attack into any other attack upon contact.

Option 2: Interrupt Tilts into other Tilts and Smashes. Interrupt Smashes into Specials. Interrupt Aerials with other Aerials and Specials.
Option 1 is the most interesting IMO.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: KingJigglypuff on March 14, 2014, 02:56:03 PM
Option 1 is the most interesting IMO.
Alright.

Do you want me to tell you the coding needed? Or do you want me to do it?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 14, 2014, 04:47:31 PM
Alright.

Do you want me to tell you the coding needed? Or do you want me to do it?
Can you tell me the coding needed, please? I wanna try it myself. If I don't make it work right, I'll send it to you.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: KingJigglypuff on March 14, 2014, 05:28:55 PM
Can you tell me the coding needed, please? I wanna try it myself. If I don't make it work right, I'll send it to you.
Alright.

Put the following coding in the GFX/SFX/Other Tab of the specified Sub Actions/Attacks.

X= Frame Collisions start on.
Y= Amount of Frames the Collisions last for.
Jab (Attack11, Attack12, Attack13, Attack100Start, Attack100, AttackEnd)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
                Allow Specific Interrupt: Ground Catch
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10081
   End If
   Synchronous Timer: frames=1
Execute Loop

Side Tilt (AttackS3Hi, AttackS3S, AttackS3Lw)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10084
   End If
   Synchronous Timer: frames=1
Execute Loop

Up Tilt (AttackHi3)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10085
   End If
   Synchronous Timer: frames=1
Execute Loop

Down Tilt (AttackLw3)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10086
   End If
   Synchronous Timer: frames=1
Execute Loop

Dash Attack (AttackDash)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
           Allow Specific Interrupt: Ground Catch
   End If
   Synchronous Timer: frames=1
Execute Loop

Side Smash (AttackS4Hi, AttackS4S, AttackS4Lw)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10088
   End If
   Synchronous Timer: frames=1
Execute Loop

Up Smash (AttackHi4)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10091
   End If
   Synchronous Timer: frames=1
Execute Loop

Down Smash (AttackLw4)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10100
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10094
   End If
   Synchronous Timer: frames=1
Execute Loop

Neutral Air (AttackAirN)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Forward Air (AttackAirF)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
                Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Not Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Back Air (AttackAirB)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Not Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Up Air (AttackAirHi)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Not Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Down Air (AttackAirLw)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Not Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Neutral Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10097
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Neutral Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10097
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Side Special (If it has collisions and doesn't leave the ground)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10098
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Side Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10098
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Up Special (If it has collisions and doesn't leave the ground)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10099
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Up Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10099
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Down Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10100
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Down Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10100
   End If
   Synchronous Timer: frames=1
Execute Loop
Even though the coding appears similar, there are certain IDs that need to be used to prevent spamming of the same attack on the specified attack.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 14, 2014, 05:54:54 PM
Alright.

Put the following coding in the GFX/SFX/Other Tab of the specified Sub Actions/Attacks.

X= Frame Collisions start on.
Y= Amount of Frames the Collisions last for.
Jab (Attack11, Attack12, Attack13, Attack100Start, Attack100, AttackEnd)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
                Allow Specific Interrupt: Ground Catch
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10081
   End If
   Synchronous Timer: frames=1
Execute Loop

Side Tilt (AttackS3Hi, AttackS3S, AttackS3Lw)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10084
   End If
   Synchronous Timer: frames=1
Execute Loop

Up Tilt (AttackHi3)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10085
   End If
   Synchronous Timer: frames=1
Execute Loop

Down Tilt (AttackLw3)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10086
   End If
   Synchronous Timer: frames=1
Execute Loop

Dash Attack (AttackDash)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
           Allow Specific Interrupt: Ground Catch
   End If
   Synchronous Timer: frames=1
Execute Loop

Side Smash (AttackS4Hi, AttackS4S, AttackS4Lw)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10088
   End If
   Synchronous Timer: frames=1
Execute Loop

Up Smash (AttackHi4)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10091
   End If
   Synchronous Timer: frames=1
Execute Loop

Down Smash (AttackLw4)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10100
      Invert Action Status ID: Interrupt ID=Ground Attack, Status ID=10094
   End If
   Synchronous Timer: frames=1
Execute Loop

Neutral Air (AttackAirN)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Forward Air (AttackAirF)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
                Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Not Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Back Air (AttackAirB)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Not Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Up Air (AttackAirHi)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Not Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Down Air (AttackAirLw)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Jump Aerial
      Invert Action Status ID: Interrupt ID=Air Jump Aerial, Status ID=10061
      Allow Specific Interrupt: Air Special
      Change Action action=51, requirement=Not Compare: IC-Basic[1020] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Not Pressed: 15
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1018] >= IC-Basic[3186]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1012] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
      Change Action action=51, requirement=Compare: IC-Basic[1011] >= IC-Basic[3149]
      Additional Change Action Requirement Value Button Press: 0
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Neutral Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10097
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Neutral Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10097
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Side Special (If it has collisions and doesn't leave the ground)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10098
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Side Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10098
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Up Special (If it has collisions and doesn't leave the ground)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10099
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Up Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10099
   End If
   Synchronous Timer: frames=1
Execute Loop

Ground Down Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Ground Attack
      Allow Specific Interrupt: Ground Special
      Allow Specific Interrupt: Ground Catch
      Invert Action Status ID: Interrupt ID=Ground Special, Status ID=10100
   End If
   Synchronous Timer: frames=1
Execute Loop

Air Down Special (If it has collisions)
Asynchronous Timer: frames=X
Set Loop Y Times
   If Hitbox Connects:
      Allow Specific Interrupt: Air Attack
      Allow Specific Interrupt: Air Special
      Invert Action Status ID: Interrupt ID=Air Special, Status ID=10100
   End If
   Synchronous Timer: frames=1
Execute Loop
Even though the coding appears similar, there are certain IDs that need to be used to prevent spamming of the same attack on the specified attack.
Alright! This seems great! I'll try tomorrow!

Post Merge: March 15, 2014, 01:16:40 PM
Oh, I should've mention something :
I'm not planning to do this Final Smash anymore... Instead, I'll put it as a Side B attack for Gilgamesh over Ike, and as a REAL Final Smash, I'll put something like this :


WARNING!! This is the Final Boss of the Game Fate/Extra CCC! If you hate spoilers, then DON'T watch it!

5:25 to 6:20

Fate/Extra CCC - Gilgamesh vs Heaven's Hole (Kiara) (http://www.youtube.com/watch?v=hHplmXyRTP4#ws)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 15, 2014, 04:45:51 PM
Alright! This seems great! I'll try tomorrow!

Post Merge: March 15, 2014, 01:16:40 PM
Oh, I should've mention something :
I'm not planning to do this Final Smash anymore... Instead, I'll put it as a Side B attack for Gilgamesh over Ike, and as a REAL Final Smash, I'll put something like this :


WARNING!! This is the Final Boss of the Game Fate/Extra CCC! If you hate spoilers, then DON'T watch it!

5:25 to 6:20

Fate/Extra CCC - Gilgamesh vs Heaven's Hole (Kiara) ([url]http://www.youtube.com/watch?v=hHplmXyRTP4#ws[/url])
Hey Akeno I just wanted to know if he CSP'S, etc are going to be 3D like from the model or like anime form, because I have made some CSP's, BP's and names for her, and if you would like to see them and possibly use them I'll send them to you.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on March 15, 2014, 05:00:10 PM
@Akeno
D..Did Gilgamesh just swing three galaxies with a lance?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 15, 2014, 05:07:06 PM
Hey Akeno I just wanted to know if he CSP'S, etc are going to be 3D like from the model or like anime form, because I have made some CSP's, BP's and names for her, and if you would like to see them and possibly use them I'll send them to you.
Well I used the original model from Fate/Unlimited Codes to make the CSPs and inspired myself from this artwork :
(http://img1.ak.crunchyroll.com/i/spire2/016ec3f61b239cf224eaadc9b12e18771391110816_full.jpg)

And for Saber Lily, I inspired myself from this one (the white Saber) :
(http://i.imgur.com/I1kdB6n.jpg)

But if you did something, I'd like to see it :D

@Akeno
D..Did Gilgamesh just swing three galaxies with a lance?
Something like that, yes! ;D
Oh, and that's a sword. The best sword ever created.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: KingJigglypuff on March 15, 2014, 05:15:21 PM
So did you get that On Hit Cancel working?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 15, 2014, 05:19:41 PM
So did you get that On Hit Cancel working?
Yea, but I need to test it first.
Oh, and here is the Up Tilt, made by Hidan, finished by me :

(http://i.imgur.com/Xq0u8ws.gif)
Of course it won't be THAT fast ingame.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 15, 2014, 05:23:04 PM
K Here it is!

CSP's
(http://i.imgur.com/N7i50iO.png)(http://i.imgur.com/BDuoyUG.png)(http://i.imgur.com/FXTALm7.png)(http://i.imgur.com/r9A7Bn0.png)(http://i.imgur.com/XXdyewr.png)

BP's
(http://i.imgur.com/F0gDLJD.png)(http://i.imgur.com/pZfiGjJ.png)(http://i.imgur.com/kr97XY1.png)(http://i.imgur.com/qxdLGX9.png)(http://i.imgur.com/ekMPLgu.png)

MenSelchrFace and Names
(http://i.imgur.com/bz4Eiwu.png)(http://i.imgur.com/tknR0UZ.png)(http://i.imgur.com/GNw5K5t.png)

Hope you like them! ;D


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on March 15, 2014, 05:23:48 PM
Someone else posting my stuff?BLASPHEMY! lol I knew the forearms were somewhat derpy


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 15, 2014, 05:30:17 PM
Someone else posting my stuff?BLASPHEMY! lol I knew the forearms were somewhat derpy

LolxD
Well, you couldn't know that I wanted to change the Wait animation... So, I just fixed them, and make her thrust a little bit higher...

Post Merge: March 15, 2014, 05:51:30 PM
K Here it is!

CSP's
([url]http://i.imgur.com/N7i50iO.png[/url])([url]http://i.imgur.com/BDuoyUG.png[/url])([url]http://i.imgur.com/FXTALm7.png[/url])([url]http://i.imgur.com/r9A7Bn0.png[/url])([url]http://i.imgur.com/XXdyewr.png[/url])

BP's
([url]http://i.imgur.com/F0gDLJD.png[/url])([url]http://i.imgur.com/pZfiGjJ.png[/url])([url]http://i.imgur.com/kr97XY1.png[/url])([url]http://i.imgur.com/qxdLGX9.png[/url])([url]http://i.imgur.com/ekMPLgu.png[/url])

MenSelchrFace and Names
([url]http://i.imgur.com/bz4Eiwu.png[/url])([url]http://i.imgur.com/tknR0UZ.png[/url])([url]http://i.imgur.com/GNw5K5t.png[/url])

Hope you like them! ;D
Hmm... The renders have too much white borders left... You forgot to remove one of the white part of the background on the 2nd Saber Alter. Try to watch your work in a black background to see if there isn't some white parts left... (That advice was from Albafika when I started to make CSPs)

The BPs aren't bad, but you should make all of them face one direction, to make.

For the CSS icon, I think you didn't have the original background, but it looks alright with it. If you can add the white border around her face like the brawl characters, that would make it more legit.

The 1st name needs to have a full grey, but the 2nd one is almost perfect! Remove the point between the "B" and the "E"


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Calypso on March 15, 2014, 06:05:52 PM
Don't forget I sent you some CSP's Akeno.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 15, 2014, 06:12:28 PM
Don't forget I sent you some CSP's Akeno.
Hahaha!
1- I was sure you were going to post right after him
2- No, I didn't forgot, I even used them for a little banner
3- I made my own, but they're not complete
4- ... :P
5- I need to finish her?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 15, 2014, 06:13:49 PM
LolxD
Well, you couldn't know that I wanted to change the Wait animation... So, I just fixed them, and make her thrust a little bit higher...

Post Merge: March 15, 2014, 05:51:30 PM
Hmm... The renders have too much white borders left... You forgot to remove one of the white part of the background on the 2nd Saber Alter. Try to watch your work in a black background to see if there isn't some white parts left... (That advice was from Albafika when I started to make CSPs)

The BPs aren't bad, but you should make all of them face one direction, to make.

For the CSS icon, I think you didn't have the original background, but it looks alright with it. If you can add the white border around her face like the brawl characters, that would make it more legit.

The 1st name needs to have a full grey, but the 2nd one is almost perfect! Remove the point between the "B" and the "E"
Thanks for the tips! I'll try to make them look better! ;)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 15, 2014, 07:21:26 PM
Thanks for the tips! I'll try to make them look better! ;)
Alright. And I'll try to make an awesome PSA for Saber! :D


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 15, 2014, 07:54:31 PM
I'll work on the CSP ideas you sent me right now. They shouldn't take me too long.

Also, Holy [censored]! Gilgamesh can wield galaxies?! Damn that's ridiculous! But cool though. How would you balance that exactly? I don't really think that's possible from what I saw.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 15, 2014, 08:06:28 PM
I'll work on the CSP ideas you sent me right now. They shouldn't take me too long.
Alright, just... Don't do all of them, just one or 2... Because I might remake the textures. I found someone who knows how to scale the textures without making them all blurry and he's gonna tell me how to.
You know you recognized yourself, Kafei :p

Also, Holy [censored]! Gilgamesh can wield galaxies?! Damn that's ridiculous! But cool though. How would you balance that exactly? I don't really think that's possible from what I saw.
Well... His Noble Phantasm (Final Smash in the Fate/Series) is a star who can destroy the earth on a single blow. How am I gonna balance that? Who said that it was supposed to be balanced? >D
No seriously, I'm almost done with setting it up. This is what I planned :

Gilgamesh pulls in sword in the ground, activating his tornado (I found the tornado, and texture it as red as the one in the video...). ANYONE who's been attracted by the tornado's gonna be dragged up by Gilgamesh. See the point where Ike starts to strike the heck out of you? Gilgamesh will teleport above it, with his 3 stars below him, and right in front of YOU! Then, after an evil laugh (the same as the video, I'll rip it directly from the video :srs: ), he'll start to slowly grab Ea (the name of the sword) and raise it before yelling "Enuma--- ELISH!!", letting the meteors fall down on the enemies. When they'll be touched by the meteor, that'll be an instant KO (just like in the game).
Like this idea?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 15, 2014, 08:52:41 PM
Yes I do. It sounds awesome. Like so much on the screen that it might break my Wii, and t.v.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 19, 2014, 08:49:45 AM
Alright, I have good news and bad news.
The good news is : There is only the grabs and Side B left to animate/code and fixing a bit the attributes on Saber Unlimited  before she's done.

The bad news is : I won't be able to access my PC for awhile, so I'm stuck on the project right now... Whenever I'll get back my PC, I'll finish her. But now, I won't make ANY progress until I get it back.
I'll continue to lurk around with my phone though, but even if I'm online, I can't do anything modding related...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Archer(AkenoS3) on March 19, 2014, 09:21:54 AM
Oh yeah, and before I leave this thread for a long moment, I wanted to thank EVERYONE who helped me on my PSAs!
This is NOT a farewell, but I wanted to say it. Because I think it was needed.
Thank you guys.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 19, 2014, 04:55:29 PM
Oh yeah, and before I leave this thread for a long moment, I wanted to thank EVERYONE who helped me on my PSAs!
This is NOT a farewell, but I wanted to say it. Because I think it was needed.
Thank you guys.
I just wanted to ask why you PC was down?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Archer(AkenoS3) on March 19, 2014, 05:05:35 PM
I just wanted to ask why you PC was down?
My mom took it... I know it's dumb, but that's what happened because I was spending much time here than on my homework... I was still doing them, but I got a bit careless and my grades decreased in some classes...
Owell, I won't spend my school results and such... but when I'll get my grades higher, I'll take back my pc and try to be more reasonable...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 19, 2014, 09:25:31 PM
My mom took it... I know it's dumb, but that's what happened because I was spending much time here than on my homework... I was still doing them, but I got a bit careless and my grades decreased in some classes...
Owell, I won't spend my school results and such... but when I'll get my grades higher, I'll take back my pc and try to be more reasonable...
Oh well that's too bad...good luck on your studies then!


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Archer(AkenoS3) on March 20, 2014, 12:39:31 AM
Oh well that's too bad...good luck on your studies then!
Well thanks :)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 23, 2014, 05:25:22 AM
UPDATE TIME !!
Just for today, I can use my PC!! I'm gonna fix everything I wanted on Saber, which is PSAing/animating grabs and Side B. I think I'll be able to do only the Side B, code the Up B and add the FThrow animation. When I'm dne with them, I'm gonna release her 1st demo in the thread. Maybe in the vault... Who knows >D

Post Merge: March 23, 2014, 05:50:46 PM
Alright, I'm gonna give you guys a pre-release of Unlimited Saber!
It's a demo of her current moveset! Since it's kinda late, I couldn't test her, I'm gonna get on it tomorrow! Let me know if you find issues and such, but remember that it's a BETA VERSION!

@KJP : I add the On Hit Cancel to almost all her A moves, I leave the Dash and the Specials because they still need touching yet.

So, here is her new appearence :
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202867 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202867)

I didn't add the costume since it's not mine, if you want it, read the mod's description. There will be also the .sawnd file with it!


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 23, 2014, 06:00:04 PM
Nice I'll test her out as soon as I can buddy. I'll see how that on hit cancel works too, it sounds cool and very useful.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 23, 2014, 06:06:03 PM
Nice I'll test her out as soon as I can buddy. I'll see how that on hit cancel works too, it sounds cool and very useful.
I think it will be OP with some attacks though...
Don't forget the feedback^^
Oh, and almost all the animations will receive more love in the next release, don't worry ;D


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 23, 2014, 06:22:29 PM
I think it will be OP with some attacks though...
Don't forget the feedback^^
Oh, and almost all the animations will receive more love in the next release, don't worry ;D
I don't mind her being a little OP. Don't worry I'll give all the feedback I can on her. I'm sure they will, can't wait.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Archer(AkenoS3) on March 23, 2014, 06:55:26 PM
Haha! Looking forward for tomorrow!


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 23, 2014, 07:42:41 PM
UPDATE TIME !!
Just for today, I can use my PC!! I'm gonna fix everything I wanted on Saber, which is PSAing/animating grabs and Side B. I think I'll be able to do only the Side B, code the Up B and add the FThrow animation. When I'm dne with them, I'm gonna release her 1st demo in the thread. Maybe in the vault... Who knows >D

Post Merge: March 23, 2014, 05:50:46 PM
Alright, I'm gonna give you guys a pre-release of Unlimited Saber!
It's a demo of her current moveset! Since it's kinda late, I couldn't test her, I'm gonna get on it tomorrow! Let me know if you find issues and such, but remember that it's a BETA VERSION!

@KJP : I add the On Hit Cancel to almost all her A moves, I leave the Dash and the Specials because they still need touching yet.

So, here is her new appearence :
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202867[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202867[/url])

I didn't add the costume since it's not mine, if you want it, read the mod's description. There will be also the .sawnd file with it!
I can test her out right now if you would like!


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 24, 2014, 12:33:08 AM
I can test her out right now if you would like!
Well, that's why it's available, isn't it?

Post Merge: March 24, 2014, 12:56:24 PM
Ok, I want to move on something else for awhile... I will let you people get Saber, test her and give me some feedback on the thread or via PM. For now, she's on hold.
I'm gonna work on my Final Smashes projects that I gave up awhile ago. I have like... Plenty of them... I'm gonna start on Gil's one as soon as I'm done with the External GFX...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 24, 2014, 04:35:59 PM
Okay. I tested out Saber again. I like the changes you made to her initial speed, and her B Air. Much better.

One major issue I found was with her Side Tilt, it doesn't seem to connect, the attack just goes through the enemy instead of actually hitting them. It may be that Asynchronous Timer that's set to 9.001 just after the attack. It should've been a Synchronous Timer instead I think. I dunno if it's necessary for it to be the whole on hit interrupt thing.

You got the Neutral Special to hit better, slightly anyway, but all the hits don't connect. It just seems like one hit in-game, which is weird considering there's like 6-9 hits total.

Also on her Up Tilt, she slightly slides a little backward every time you use it. Dunno why though.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 24, 2014, 04:57:03 PM
Okay. I tested out Saber again. I like the changes you made to her initial speed, and her B Air. Much better.

One major issue I found was with her Side Tilt, it doesn't seem to connect, the attack just goes through the enemy instead of actually hitting them. It may be that Asynchronous Timer that's set to 9.001 just after the attack. It should've been a Synchronous Timer instead I think. I dunno if it's necessary for it to be the whole on hit interrupt thing.

You got the Neutral Special to hit better, slightly anyway, but all the hits don't connect. It just seems like one hit in-game, which is weird considering there's like 6-9 hits total.
Alright. Well, her speed was too much, so I slightly decreased it.

Her Air N B isn't complete yet, there's still something I wanna add...

I noticed for the Side Tilt. Actually, the real problem is that there's hitboxes on the sword ONLY. Or I think I shoud add some hitboxes on the TopN bone, in order to make her whole body hit, because it would make this move almost impossible to land...

Actually, I didn't touch the N B. I tried to modify it several times, but when I did, I had a useless attack (0% and 0 kb) or it froze...

Oh, and anyone knows what cause the strange glitch I have with the Up B in P:M? Actually, when on ground, Saber does her Air Up B WITHOUT leaving the ground instead of doing her Ground Up B on the ground. That's a weird glitch that I don't understand... But I haven't test this PSA in vBrawl yet...

Thank you for your feedback, HeavyD :laugh:
Always appreciated ;D


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Large Leader on March 24, 2014, 05:03:51 PM
Oh, and anyone knows what cause the strange glitch I have with the Up B in P:M? Actually, when on ground, Saber does her Air Up B WITHOUT leaving the ground instead of doing her Ground Up B on the ground. That's a weird glitch that I don't understand... But I haven't test this PSA in vBrawl yet...

Have you checked to see that the Action tab for her Up Special have the right references?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 24, 2014, 05:05:52 PM
Have you checked to see that the Action tab for her Up Special have the right references?
Now that you mention it... I'm gonna check that tomorrow... Maybe... Now I'm tired...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 24, 2014, 05:08:32 PM
I'll check it for you since I'm already looking around in it.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: KingJigglypuff on March 24, 2014, 05:09:04 PM
You also got the On Hit cancel commands in the wrong place.

It should never be in the same tab as the collisions.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Large Leader on March 24, 2014, 05:12:58 PM
It should never be in the same tab as the collisions.

Since I doubt I'll ever work with on-hit cancels in my hacks...

What happens when they're in the same tab as the collisions.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: KingJigglypuff on March 24, 2014, 05:14:35 PM
Since I doubt I'll ever work with on-hit cancels in my hacks...

What happens when they're in the same tab as the collisions.
It flat out does not work.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 24, 2014, 05:15:21 PM
I would assume the Other tab then maybe?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Large Leader on March 24, 2014, 05:17:19 PM
I would assume the Other tab then maybe?

It should be in any tab other than the one containing the collisions.

So GFX, SFX, and Other are fair game.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 24, 2014, 05:19:14 PM
That's what I thought. Generally all things not relating to Sound, Attacks, or Graphics, I'd put in the Other tab. I'm pretty sure that's what it's there for anyway right?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 24, 2014, 05:36:46 PM
I&#039;ll check it for you since I&#039;m already looking around in it.
Don't worry, I'll get on it tomorrow... I just need to sleep now...

You also got the On Hit cancel commands in the wrong place.

It should never be in the same tab as the collisions.
Since I doubt I&#039;ll ever work with on-hit cancels in my hacks...

What happens when they&#039;re in the same tab as the collisions.
It flat out does not work.
I would assume the Other tab then maybe?
It should be in any tab other than the one containing the collisions.

So GFX, SFX, and Other are fair game.
That&#039;s what I thought. Generally all things not relating to Sound, Attacks, or Graphics, I&#039;d put in the Other tab. I&#039;m pretty sure that&#039;s what it&#039;s there for anyway right?
I'm gonna correct that along with the Attack12 and 13, the Ground N-B and the Ground Up B... Oh, anyone like the new Side B? Animation isn't perfect, but this is gonna be something that way...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 24, 2014, 05:45:14 PM
I like it. Also I can change where the on hit cancels are for you. Actually I kinda already started on it.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Archer(AkenoS3) on March 24, 2014, 06:15:48 PM
I like it. Also I can change where the on hit cancels are for you. Actually I kinda already started on it.
lol... I'm gonna fix 'em all tomorrow, I prefer leaving you the CSPs...
Oh, that reminds me, i think i'm gonna showcase the costumes along with the fixes in order to give you an idea of the recolors that will be in the pack...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 24, 2014, 06:40:59 PM
Okay, that's fine. Also sounds good. Are they the ones you had in the one you sent me? The recolors on the CSP's that is.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Archer(AkenoS3) on March 25, 2014, 03:03:21 AM
If I can, there'll be more...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 25, 2014, 06:12:10 PM
Hey man. I worked on a few animations for your Saber Unlimited stuff. I smoothed out her Wait1, gave her a new RunBrake to go with her Run animation better, and transition to her Wait1. I also gave her a new Entry and AppealLw as well. I also smoothed out her AppealS also. Oh, and her Win1, Win1Wait, Win3, and Win3Wait. Would you like me to send them to you to take a look at them?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 25, 2014, 06:14:06 PM
Something I was working on... A FS for Toon Link... In progress... Not over yet.

(http://i.imgur.com/GWilInJ.gif)

Courtesy of Linkxp500 for the GIF


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Lillith on March 25, 2014, 06:15:35 PM
Hurricane-Levi-Spin-Ending-Blow?! :O

Aweeeeeesome.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Large Leader on March 25, 2014, 06:46:25 PM
Something I was working on... A FS for Toon Link... In progress... Not over yet.

([url]http://i.imgur.com/GWilInJ.gif[/url])

Courtesy of Linkxp500 for the GIF


You need to add more of a thrust in the ending blow

Right now it looks like he pokes them and jumps away like one of those irritating kids that run up to you while you're walking in the streets minding your own business :srs:


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: GoMB-BallGamer4774 on March 25, 2014, 07:07:26 PM
You need to add more of a thrust in the ending blow

Right now it looks like he pokes them and jumps away like one of those irritating kids that run up to you while you're walking in the streets minding your own business :srs:
In progress... Not over yet.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 25, 2014, 08:54:47 PM
Hey man. I worked on a few animations for your Saber Unlimited stuff. I smoothed out her Wait1, gave her a new RunBrake to go with her Run animation better, and transition to her Wait1. I also gave her a new Entry and AppealLw as well. I also smoothed out her AppealS also. Oh, and her Win1, Win1Wait, Win3, and Win3Wait. Would you like me to send them to you to take a look at them?

So how do you feel about this Akeno?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 26, 2014, 08:28:01 AM
Hey man. I worked on a few animations for your Saber Unlimited stuff. I smoothed out her Wait1, gave her a new RunBrake to go with her Run animation better, and transition to her Wait1. I also gave her a new Entry and AppealLw as well. I also smoothed out her AppealS also. Oh, and her Win1, Win1Wait, Win3, and Win3Wait. Would you like me to send them to you to take a look at them?
So how do you feel about this Akeno?
Damn, sorry man! How could have I miss that?! Yes, send them to me please. I wanted to work on these for awhile... AppealS wasn't supposed to stay anymore, but I'd like to see what you did. Maybe you're gonna change my mind, lol :D

Hurricane-Levi-Spin-Ending-Blow?! :O

Aweeeeeesome.
Yes it is! :D
Though it's not over yet.

You need to add more of a thrust in the ending blow
Thanks for the feedback. Yea, I'm gonna work on that part.

Right now it looks like he pokes them and jumps away like one of those irritating kids that run up to you while you're walking in the streets minding your own business :srs:
Dat comparison... Lol...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Yuuki Terumi on March 26, 2014, 09:34:32 AM
Though it's not over yet.

It's not ogre yet!


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 26, 2014, 10:25:58 AM
It's not ogre yet!
Do you mean "It's not Titan yet!"? xD


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Yuuki Terumi on March 26, 2014, 10:45:58 AM
Do you mean "It's not Titan yet!"? xD


 *facepalm*


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 26, 2014, 12:55:37 PM

 *facepalm*
(http://a.deviantart.net/avatars/h/u/hurrplz.png?1)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 26, 2014, 12:57:33 PM
Okay I'll send the FitMotion your way.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 26, 2014, 04:18:59 PM
Okay I'll send the FitMotion your way.
Thank you! I got it!
Now I'm gonna test something along with your animations, man!


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 26, 2014, 08:22:01 PM
No problem. Whatcha gonna test?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 27, 2014, 03:26:51 AM
No problem. Whatcha gonna test?
I tested a new model over TLink, and Saber's animations you made... I also tested the prototype of the Final Smash... It looks... Hypnotizing. :srs:


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on March 27, 2014, 07:39:05 AM
Sounds intriguing. Can't wait to see it.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 31, 2014, 11:47:31 AM
After 5 yea-- I mean, days of slacking off, I bring you a little progress report on Saber :
I fixed the On Hit Cancel, so she hits faster, I reworked alot of damages/knockback, and I'm working on her grabs, Up B and her Final Smash. Gonna update when I'm done with the grabs and Up B, because the FS is gonna take awhile.

Also, a little thing I worked on for Like Minus version :

(http://i.imgur.com/Qs2siqF.gif)
1 - Don't worry, the sword will retract itself. I already changed it, just didn't feel like making another gif.

2 - I used Ryuko model because I made this for Kyouma BUT that doesn't mean I'm taking requests. I just found it fun and simple, so I made it.

For the ToonLink boy, I'm gonna make an update. I had to restart the animation because, as I said earlier, I use a new model for him (a lil' surprise :P ) But I'll get you a preview soon. Wednesday or Friday.

Lastly, these 3 boys are also going to receive some... Work >D

(http://i.imgur.com/y5R2eJ0.jpg)
Toon days~ are coming back!


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on March 31, 2014, 12:58:32 PM
So is Kyouma making a Ryuko PSA then?
I was gonna do that once I finish Kill la Kill


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 31, 2014, 01:55:30 PM
So is Kyouma making a Ryuko PSA then?
I was gonna do that once I finish Kill la Kill
Actually, no. He just uses the Like Minus PSA, and he asked me for a new Final Smash. I just need to code it and it's done. I'm hesitating between updating Like or release a new version of him. Gonna ask him a few questions before releasing it.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on March 31, 2014, 09:33:05 PM
well, I use the like minus PSA because I have no knowledge at all about making PSAs, an actual Ryuko PSA would be pretty pretty and I would support on anything I could
but @akeno, as I said, you should send me the psa files before you release it so I can add a shared soundbank so we can use both Ike and Ryuko without having the same voice


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on March 31, 2014, 11:51:30 PM
well, I use the like minus PSA because I have no knowledge at all about making PSAs, an actual Ryuko PSA would be pretty pretty and I would support on anything I could
Well, if you write a moveset, I might work on it with Kokuto... He wants to make one xD
Sadly, I already have too much things I'm working on right now... I'd like to finish Saber 1st, then Gil's Final Smash, and maybe we'll see if I can try that. I'm watching Kill La Kill, but I'm only at Episode 6...

but @akeno, as I said, you should send me the psa files before you release it so I can add a shared soundbank so we can use both Ike and Ryuko without having the same voice
Will do.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 01, 2014, 10:47:45 AM
Well if Kyouma can write up a full movelist I'd do a PSA for Ryuko. As far as iv'e watched KLK though she doesnt have any like signature moves other than the decaptitation blade. :notimp:


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on April 01, 2014, 10:52:53 AM
Once Im back to importing, I can rig the senjin and the shippu for like the special moves so you could set them with visibility bones, maybe

dont worry, anyone can figure out a moveset after watching it all


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 01, 2014, 10:56:31 AM
Well if Kyouma can write up a full movelist I'd do a PSA for Ryuko. As far as iv'e watched KLK though she doesnt have any like signature moves other than the decaptitation blade. :notimp:
Yep... Though I wouldn't mind working on Ike... If I didn't have that much already... Gotta code the Special to make it go to Wait1 after the hit...

Once Im back to importing, I can rig the senjin and the shippu for like the special moves so you could set them with visibility bones, maybe

dont worry, anyone can figure out a moveset after watching it all
Alright... Did you know that's because I saw your video with Ryuko vs. Saber vs. Charlotte that I'm currently watching Kill La Kill? :srs:


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on April 01, 2014, 11:01:03 AM
Yep... Though I wouldn't mind working on Ike... If I didn't have that much already... Gotta code the Special to make it go to Wait1 after the hit...
Alright... Did you know that's because I saw your video with Ryuko vs. Saber vs. Charlotte that I'm currently watching Kill La Kill? :srs:
Well, I don't really expect much changes, Ike's moveset fits her overall anyways :v thats why I first only asked you for a FS
and wow, really?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 01, 2014, 11:02:54 AM
Well, I don't really expect much changes, Ike's moveset fits her overall anyways :v thats why I first only asked you for a FS
I see... Well, you did right, because I probably wouldn't have done the full PSA currently... I'm still hesitating about adding some camera effects though...

and wow, really?
Yes. But I'm not really far for now... Like Episode 6, I think...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 01, 2014, 11:53:05 AM
Ikes moves do fit fer pretty well, the only changes I can think of so far
-Change Side Special to Decapitation Blade-ish attack. Slashes through enemy and landing behind them, with a slash effect appearing on them(Via the ThrownN probably)
-Change Up Special to Shippu Glide
-Ikes moves do fit her but she should be a bit faster than Ike. And her Waits would different too(Small thing tho)
-Maybe give her her motorcyle as a taunt(GFX obviosly and if theres file space)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 01, 2014, 12:08:08 PM
Ikes moves do fit fer pretty well, the only changes I can think of so far
-Change Side Special to Decapitation Blade-ish attack. Slashes through enemy and landing behind them, with a slash effect appearing on them(Via the ThrownN probably)
-Change Up Special to Shippu Glide
-Ikes moves do fit her but she should be a bit faster than Ike. And her Waits would different too(Small thing tho)
-Maybe give her her motorcyle as a taunt(GFX obviosly and if theres file space)
- Well... That would be a bit repetitive though... I'll try to think about something more interesting.
- I still need to see what's that (no spoil, please)

- That can be easily changed with FSM and such... Her waits... Well, how about the classic sword guard?
(http://i.minus.com/ibjUaOUJwe1Bng.gif)
The one Saber does before getting whipped by Archer.
I like how it looks like it's in the ceilings, especially for the deflected sword xD

- Motorcycle is why Wario is here... And it makes me think about something for Saber...
But we'll see >D


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 01, 2014, 12:49:29 PM
I don't think there were any spoilers in that, "Shippu" could be anything and I think you aalready saw the decapitation blade right?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on April 01, 2014, 12:56:37 PM
I still have my doubts about putting a shippu attack since I think that would make conflict with the other Ryuko alts I imported (since the shippu could only fit for the kamui outfit)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 01, 2014, 01:09:21 PM
Well, what if it was just like the leg section of the shippu? Then it could fit over all the others.
Like rocket boots.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 01, 2014, 01:25:42 PM
I don't think there were any spoilers in that, "Shippu" could be anything and I think you already saw the decapitation blade right?
I did
I still have my doubts about putting a shippu attack since I think that would make conflict with the other Ryuko alts I imported (since the shippu could only fit for the kamui outfit)
Well, what if it was just like the leg section of the shippu? Then it could fit over all the others.
Like rocket boots.
Well... We'll see when you're gonna add them to her... I think I'll be done soon with the FS (I'm a bit lazy tonight...), like... In a moment... I'll send it to you later today, or tomorrow... Not sure yet.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on April 01, 2014, 02:50:55 PM
okay, I've recieved the files, so this is my idea: now I edit the sound so it will haev shared soundbank with Ike, then I can send it to kokuto so he can edit the moves that willl be edited


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 01, 2014, 03:07:19 PM
That'll work, though I have Riivo so I can't use BrawlEx to test out an Ike with the necessary sounds removed. And I'm gonna try to finish Kill La Kill by Friday but til then anyone that has move ideas, PM me them.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 01, 2014, 03:24:23 PM
okay, I've recieved the files, so this is my idea: now I edit the sound so it will haev shared soundbank with Ike, then I can send it to kokuto so he can edit the moves that willl be edited
Alright, but I'll do an alt version with normal SFX for those who don't use BrawlEx.
BTW, do you think you can send me your BrawlEx, Kyouma? I'm having a hard time setting up mine even when I use the program...

That'll work, though I have Riivo so I can't use BrawlEx to test out an Ike with the necessary sounds removed. And I'm gonna try to finish Kill La Kill by Friday but til then anyone that has move ideas, PM me them.
I'll PM you an alt version with the sounds on normal Ike.
And I'll try to finish Kill La Kill too, but that's gonna be longer than you though...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on April 01, 2014, 03:39:22 PM
https://dl.dropboxusercontent.com/u/102142953/Exclusives/sd.raw
it doesnt incluide the shared links soundbank, but theres no loose, just replace the .raw's files with the ones of the dL
extract the .raw files directly on your sd root
.raws are more confortable than .rars since you can directly use it on dolphin and it will work


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 01, 2014, 03:44:59 PM
Well once its done I plan to port it over Luigi or Pikachu which will then need to have the voice codes changed(Voice code conflicts...no me gusta)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 01, 2014, 04:28:26 PM
https://dl.dropboxusercontent.com/u/102142953/Exclusives/sd.raw
it doesnt incluide the shared links soundbank, but theres no loose, just replace the .raw's files with the ones of the dL
extract the .raw files directly on your sd root
.raws are more confortable than .rars since you can directly use it on dolphin and it will work
So, I just have to extract it with WinRAR in my SD Card and I can use it? Sounds great! Thanks Kyouma!

Well once its done I plan to port it over Luigi or Pikachu which will then need to have the voice codes changed(Voice code conflicts...no me gusta)
As it pleases you! You'll need a custom SFX pack though... I'll just have to rip some sounds from the anime.
The only thing weird with this will be the music behind... xD


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on April 01, 2014, 04:57:00 PM
I have some voice clips from some other game where her voice actress worked too lol
because taking clips from the anime is actually IMPOSSIBLE

uh, porting it over luigi or pikachu? well we can use the same .wavs for them too, dont waste yourself coding so much


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 01, 2014, 05:05:27 PM
Yeah we can sure the same sounds, the only code I need to do is change the ids in the psa file. That way, it won't go mute as soon as I pick Ike
(Riivo does that, if you have some chars voice over another, they go mute as soon as Ike is picked. That part won't take me more than half an hour.)
P.S looking up the voice actor for different clips
That's actually genius lol


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 01, 2014, 05:15:41 PM
I have some voice clips from some other game where her voice actress worked too lol
because taking clips from the anime is actually IMPOSSIBLE
Would you laugh if I tell you that I took some parts of a video to make SFX? :srs:


uh, porting it over luigi or pikachu? well we can use the same .wavs for them too, dont waste yourself coding so much
Yup. Just changing Ike's voice to Luigi's voice... Lol.

Yeah we can sure the same sounds, the only code I need to do is change the ids in the psa file. That way, it won't go mute as soon as I pick Ike
(Riivo does that, if you have some chars voice over another, they go mute as soon as Ike is picked. That part won't take me more than half an hour.)
Just look for the sounds ids you want... Yea, not that difficult.

P.S looking up the voice actor for different clips
That's actually genius lol
Meh... I convert a Youtube video and made .wav files with them... Though I didn't test them yet (for another PSA though... I might try with Ryuko :srs: )


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Kyouma on April 02, 2014, 12:22:35 PM
hmm, well, it would be amazing if you could actually take Ryuko's voice clips from the actual anime, indeed


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 02, 2014, 12:36:09 PM
hmm, well, it would be amazing if you could actually take Ryuko's voice clips from the actual anime, indeed
That is possible, but expect the bg noise and/or the music behind, which can make it weird without a fitting brstm... Lol...


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 02, 2014, 01:01:18 PM
^That's why I thought another voice actor would be better. I generally have the BG problem in my voice packs because I rip from the anime or from the game. Most of Sasuke's voice clips come from S3 but theres no way to turn down the SFX and not the voices.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 02, 2014, 01:28:37 PM
^That's why I thought another voice actor would be better. I generally have the BG problem in my voice packs because I rip from the anime or from the game. Most of Sasuke's voice clips come from S3 but theres no way to turn down the SFX and not the voices.
But... There are people who can extract the SFX from a game's ISO, and some games even have sound test... :srs:


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: DrunkRussian on April 02, 2014, 01:36:33 PM
Well you extract from the ISO or they have sounds test like our lovely SSBB then that works. However, if they don't, just getting the sounds out of random gameplay generally doesn't sound good, UNLESS you like the sounds.
In kokutos case, it works better because the shockwave sound after "Stay Dead!" fits with the attack.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 02, 2014, 02:25:31 PM
Well you extract from the ISO or they have sounds test like our lovely SSBB then that works. However, if they don't, just getting the sounds out of random gameplay generally doesn't sound good, UNLESS you like the sounds.
In kokutos case, it works better because the shockwave sound after "Stay Dead!" fits with the attack.
Lol... If that's the case, it's cool ;D
That reminds me when I ripped the sound from the video of Fate/Extra CCC, Gilgamesh's sexy laugh with his song and the camera movement made it soooooo epic! xD


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Phantom_ZER0 on April 02, 2014, 07:08:20 PM
You were asking for suggestions for the wait no? How's this?
(http://collectionofpicture.com/wp-content/uploads/2013/05/Fate-Stay-Night-Saber-509.jpg)
You see this pose all the time in the ending or artworks.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Large Leader on April 02, 2014, 07:13:03 PM
That'd probably be more of a taunt, entry, or victory animation.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on April 02, 2014, 08:32:17 PM
I could do that no problem. It could be a secondary wait as well you know.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Large Leader on April 02, 2014, 09:08:15 PM
Of course it could be a secondary wait. But definitely not a first.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 03, 2014, 08:46:07 AM
You were asking for suggestions for the wait no? How's this?
([url]http://collectionofpicture.com/wp-content/uploads/2013/05/Fate-Stay-Night-Saber-509.jpg[/url])
You see this pose all the time in the ending or artworks.
That'd probably be more of a taunt, entry, or victory animation.
I could do that no problem. It could be a secondary wait as well you know.
Of course it could be a secondary wait. But definitely not a first.
Thissss was supposed to be the Win1 animation! :happy:
If you can do it, then it'd be awesome! (I tried to animate it, but saber was making odd movements... -_-" )
The wait I have now is the one from Fate/Unlimited Codes, so it's alright as it is. Though Heavy did correct something odd with her arm in it.


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on April 03, 2014, 09:04:07 AM
So which win do you want that one to replace?


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Akeno/Archer on April 03, 2014, 09:48:46 AM
So which win do you want that one to replace?
The one where Saber sheathes her sword. This one is pointless since she doesn't have a sheath (at least, not in her back... Lol...)


Title: Re: Akeno's PSA : Saber Unlimited Moveset Testing Reports and Gilgamesh Final Smash
Post by: Nao-chan on April 03, 2014, 10:54:35 AM
Okay. I'll see what I can do.


Title: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 03, 2014, 12:29:35 PM
Okay. I'll see what I can do.
Alright, thanks!

Post Merge: April 03, 2014, 12:48:37 PM
UPDATE : I'll take a small break on Brawl Modding... I won't do anything hacking related for this week (except 2 articles)
I'm getting some exams this week, so I won't be able to make progress... Just letting you guys know...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 03, 2014, 12:53:07 PM
Akeno taking a break
Time to go HAM then huehuehue :af:


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 03, 2014, 01:47:55 PM
Akeno taking a break
Time to go HAM then huehuehue :af:
Lol... Though... I planned something evil for you >D
Eeeeeeeeeeevil! xD


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: GoMB-BallGamer4774 on April 03, 2014, 04:31:54 PM
I CANNOT WAIT FOR DARK SABER!


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 03, 2014, 04:33:59 PM
I CANNOT WAIT FOR DARK SABER!
Same for me... lol


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 03, 2014, 05:32:22 PM
 I'm working on updating some of Sabers animations. Mainly her taunts and Wins. I made a new lose animation for her as well. I fixed up her Side taunt so she moves her legs into position instead of them sliding to it. I'll work on that new Win soon. I'm actually starting it now.


EDIT: Okay I have a preview of the pose.
(http://i.imgur.com/A5ZtGcr.png)
I used this to work from v
You see this pose all the time in the ending or artworks.
([url]http://collectionofpicture.com/wp-content/uploads/2013/05/Fate-Stay-Night-Saber-509.jpg[/url])



I'm working on the actual animation transition right now, then I'll do the easy part, which is the Wait part of it.

EDIT 2: Okay update time. I just finished her Win3 animation. This is what I did for her. Hope you like it. I even animated her hair and little bow tie for her hair.
(http://i.imgur.com/0McXxOb.gif)

Here's her Win3Wait to finish it off. I changed her expression to not look so intense all the time. Just to see what it looked like. I think it looks okay.
(http://i.imgur.com/hXz7qM2.gif)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 12:39:48 PM
I'm working on updating some of Sabers animations. Mainly her taunts and Wins. I made a new lose animation for her as well. I fixed up her Side taunt so she moves her legs into position instead of them sliding to it. I'll work on that new Win soon. I'm actually starting it now.


EDIT: Okay I have a preview of the pose.
([url]http://i.imgur.com/A5ZtGcr.png[/url])
I used this to work from v

I'm working on the actual animation transition right now, then I'll do the easy part, which is the Wait part of it.

EDIT 2: Okay update time. I just finished her Win3 animation. This is what I did for her. Hope you like it. I even animated her hair and little bow tie for her hair.
([url]http://i.imgur.com/0McXxOb.gif[/url])

Here's her Win3Wait to finish it off. I changed her expression to not look so intense all the time. Just to see what it looked like. I think it looks okay.
([url]http://i.imgur.com/hXz7qM2.gif[/url])
Awesome job you did there! Though, let her expression as serious as she is. She's a King, after all :P
I like the fact that you mixed the Taunt animation that she dooes in Fate/Zero with the pose she does in the artwork! Dunno if you made it on purpose or not, but that's really great.
Would you let me see the lose animation you did?
Oh, and there's another animation I'd like you to make if possible: that'd be a new taunt. See the new pic in the OP?
(http://img1.wikia.nocookie.net/__cb20120721232622/typemoon/images/5/5b/SaberPB.jpg)
If you can get me animatin where she does this stance, that'd be cool too  ;)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 04, 2014, 12:51:01 PM
The stance will be easy. Its the motion to and from that will take time. But I'll see what I can do.

Also I'll show you the Lose soon I'm testing her stuff now. I did a few animations other than the ones I listed, and fixed a few others that needed fixing.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 04, 2014, 01:01:46 PM
So Akeno PK is back in business which means I will be working on Kokuto all next week.
BUT
I'll try to finish Sabers FS this weekend, it shouldn't be that hard to animate its really just a big slash lol


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 01:20:37 PM
The stance will be easy. Its the motion to and from that will take time. But I'll see what I can do.
Hmm... yea... I'd say... Something that looks like UBW:
She lowers her guard, faces her enemy in the eyes, and goes into this stance... Dunno if I said it correctly though... I'd suggest you to watch Fate/Unlimited Blade Works, the fight between Saber and Archer, but that's a 1hour 30 movie, and I dunno if you wanna do that... lol...

Also I'll show you the Lose soon I'm testing her stuff now. I did a few animations other than the ones I listed, and fixed a few others that needed fixing.
Alright, sounds good! Lemme know when you have them!

So Akeno PK is back in business which means I will be working on Kokuto all next week.
BUT
I'll try to finish Sabers FS this weekend, it shouldn't be that hard to animate its really just a big slash lol
Alright. You know what? If you don't wanna through the trouble of animatinc the whole thing at once, you can make it separately, and I can mergr them into one animation (except the start, of course)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 04, 2014, 01:22:04 PM
I already started making them separately, I don't know how your psa-ing it but its in this right now
FStart
FAttack
FEnd


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 01:24:45 PM
I already started making them separately, I don't know how your psa-ing it but its in this right now
FStart
FAttack
FEnd
No need for end, the bigass "EKUSU---KALIBAAAAA!!" goes in the FinalAttack. I did a prototype for this awhile ago, but it was Link's animation + Excalibur and it was quite OP... Lol.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 04, 2014, 02:48:43 PM
Okay, here's what I did for her Lose animation. Tell me what you think. I'll post more of what I did soon. They take a while to make into a gif.
(http://i.imgur.com/s2n6gkG.gif)
I fixed her legs a bit in her SpecialHi. You know, when you get it to work that is.(http://i.imgur.com/PGo6TKW.gif)
I gave her some movement for her SpecialAirNLoop when she's falling.(http://i.imgur.com/s0eZEXd.gif)
I made her do a legitimate flip for her SpecialAirNEnd, and made it so she didn't disappear. Doing so actually fixed the glitch where you see her stretch all weirdly before hitting ground to strike.(http://i.imgur.com/P72WAIT.gif)
Okay, I have the pose down for her new Low Taunt. Now on to animating it.(http://i.imgur.com/8TLE5ig.png)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 03:49:35 PM
Okay, here's what I did for her Lose animation. Tell me what you think. I'll post more of what I did soon. They take a while to make into a gif.
([url]http://i.imgur.com/s2n6gkG.gif[/url])
I fixed her legs a bit in her SpecialHi. You know, when you get it to work that is.([url]http://i.imgur.com/PGo6TKW.gif[/url])
I gave her some movement for her SpecialAirNLoop when she's falling.([url]http://i.imgur.com/s0eZEXd.gif[/url])
I made her do a legitimate flip for her SpecialAirNEnd, and made it so she didn't disappear. Doing so actually fixed the glitch where you see her stretch all weirdly before hitting ground to strike.([url]http://i.imgur.com/P72WAIT.gif[/url])
Thanks man! You did well on these! I can't see what you did with the Up B cuz my phone doesn't wanna lemme see... But you did well to remove the invisibility, I made it because she originally appears in a huge glass crashing entry, but I'll put the invisibility coding instead though... Good idea for the lose animation, and that mouvement on her N-B lookss good, thanks man!
I know gifs are long to record/upload, but you made a great job there! Thanks again! You and Kokuto are great animators!


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 04, 2014, 04:00:00 PM
Well thank you! I'm slowly getting better at this. But it's still time consuming. I'm almost done with her Low Taunt. I just got the pose down. It's in my last post.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 04:05:43 PM
Well thank you! I'm slowly getting better at this. But it's still time consuming. I'm almost done with her Low Taunt. I just got the pose down. It's in my last post.
Just saw it. Her left leg should be a lil' more behind, and her rght arm should be a lil' less stiff. Other than that, Kakkoi pose you did there! (Means cool, justincase)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 04, 2014, 04:07:33 PM
Just saw it. Her left leg should be a lil' more behind, and her rght arm should be a lil' less stiff. Other than that, Kakkoi pose you did there! (Means cool, justincase)
Okay, actually her arm isn't really all that straight. But I guess I could bend it a bit more. Same with her leg.

EDIT: Okay, I moved her leg back a little more, and bent her arm a bit as well. It's a very small edit but hopefully it looks a bit closer to what she does. So does Saber stand straight and then make that pose you showed me? Or just go into that pose?
(http://i.imgur.com/OHKkbOM.png)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 04, 2014, 04:21:47 PM
I see HD fixed my rather derpy Special Hi
I never really got around to fixing that   :>.>palm:


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 04, 2014, 04:36:28 PM
I see HD fixed my rather derpy Special Hi
I never really got around to fixing that   :>.>palm:
Yeah, it always looks weird when the legs don't move for certain animations. Don't worry about it though, it was a quick fix.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 04, 2014, 05:01:08 PM
It probly was, I'm fairly confident in the rest of the animation
Oh and Akeno, other than the FS do you want me to do any other ones? That will possibly take awhile and if I just do that and stop it will most likely look like crap
(Like when I did your other ones, I did one for Kokuto first lol)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 05:29:05 PM
Okay, actually her arm isn't really all that straight. But I guess I could bend it a bit more. Same with her leg.

EDIT: Okay, I moved her leg back a little more, and bent her arm a bit as well. It's a very small edit but hopefully it looks a bit closer to what she does. So does Saber stand straight and then make that pose you showed me? Or just go into that pose?
([url]http://i.imgur.com/OHKkbOM.png[/url])
Super Saber SWAG! Approved!!
And she has to stand straight before getting into this stance.

I see HD fixed my rather derpy Special Hi
I never really got around to fixing that   :>.>palm:
Yeah, it always looks weird when the legs don't move for certain animations. Don't worry about it though, it was a quick fix.
Bah, don't sweat it! It looked funny in Brawl though xD
But as you said HD fixed it... lol.

It probly was, I'm fairly confident in the rest of the animation
Oh and Akeno, other than the FS do you want me to do any other ones? That will possibly take awhile and if I just do that and stop it will most likely look like crap
(Like when I did your other ones, I did one for Kokuto first lol)
Well if you could re-do my Side B strike (I think it's called SpecialHiStart in the moveset... )
I originally planned a single powerful slash, but Imma gonna keep @-nu's Side B. If you can fix his Side B-- No, can you add 2 other hits to it, please? Between the 2nd akd 3rd slash, can you add a half spin down slash and an horizontal thrust that looks like her Attack12, please?
Also, I think that my old Side B should be the Dash Attack. Just... can you change the way I did it? Right now, I made it look like an unploished Link's Side Smash. I'd like you to make a diagonal upward slash instead of that odd thing I did...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 04, 2014, 05:36:16 PM
For Dress physics, you can export Peach's Havok data from her Motion file and replace the Havok data in Saber's Motion file. Just make sure her dress bones have the same name and rotations as Peach's dress bones. Though if you do that, you'll lose the hair physics (assuming you're using Link's hair and hat physics for Saber's hair).

Okay update time. I just finished her Win3 animation. This is what I did for her. Hope you like it. I even animated her hair and little bow tie for her hair.
([url]http://i.imgur.com/0McXxOb.gif[/url])
Crikey! That is a motion of beauty. Dat hair. Dat arm movement. Dat sword twirl. Dat proper foot placement. The dress could use some work though, but everything else is just beautiful.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 04, 2014, 05:39:21 PM
Crikey! That is a motion of beauty. Dat hair. Dat arm movement. Dat sword twirl. Dat proper foot placement. The dress could use some work though, but everything else is just beautiful.

inb4 half of that animation was from Link's victory animation :v


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 04, 2014, 05:40:16 PM
inb4 half of that animation was from Link's victory animation :v
The half that isn't is awesome though.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 04, 2014, 05:43:53 PM
inb4 half of that animation was from Link's victory animation :v
:notimp: Don't spoil it!


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 05:50:10 PM
For Dress physics, you can export Peach's Havok data from her Motion file and replace the Havok data in Saber's Motion file. Just make sure her dress bones have the same name and rotations as Peach's dress bones. Though if you do that, you'll lose the hair physics (assuming you're using Link's hair and hat physics for Saber's hair).
I used Link's hair movement, the hat doesn't do anything... though Peach's dress physics would be perfect with Saber! But what's the havok data? And doesn't have hair movement on the side of her face?

Crikey! That is a motion of beauty. Dat hair. Dat arm movement. Dat sword twirl. Dat proper foot placement. The dress could use some work though, but everything else is just beautiful.
I can't believe tthat EVEN KJP is amazed by this work! It's true that HD made an awesome job on it ([censored] you smartphone! For not letting me enjoy this properly :'( )
Though he couldn't do anything with the dress because it's not rigged like Peach or Zelda's dress.

inb4 half of that animation was from Link's victory animation :v
:notimp: Don't spoil it!
It's quite rare to see KJP amazed though :P
Besides, it fits her, so y not?

The half that isn't is awesome though.
Even the half that is... he enhanced it. :srs:



Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 04, 2014, 06:09:47 PM
I can't believe tthat EVEN KJP is amazed by this work! It's true that HD made an awesome job on it.
It's quite rare to see KJP amazed though :P
Besides, it fits her, so y not?
Even the half that is... he enhanced it. :srs:
It takes a lot to impress me. And it succeeded. Though if he did use part of Link's Win Animation, it's fine, since he implemented it flawlessly into the Animation itself.

On a better note, I think I might just add Saber to my roster when this PSA is done.

I used Link's hair movement, the hat doesn't do anything... though Peach's dress physics would be perfect with Saber! But what's the havok data? And doesn't have hair movement on the side of her face?
Peach does not have side hair physics, so it would be best to use Zelda's.

For the Havok data, open a character's FitCharMotionEtc.pac file in BrawlBox, open up the FitCharEtc, then export both Havok-4.0.0-r1 (it would be best to rename the second one, so you don't get confused). Close the FitCharMotionEtc.pac.

Then open your FitCharMotionEtc.pac in BrawlBox, open the FitCharEtc, then replace both Havok-4.0.0-r1. Save and close. Make sure you make a backup first. Also make sure the bones you're using have the same name and rotation as the original.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 04, 2014, 06:28:40 PM
It takes a lot to impress me. And it succeeded. Though if he did use part of Link's Win Animation, it's fine, since he implemented it flawlessly into the Animation itself.
Yep.

On a better note, I think I might just add Saber to my roster when this PSA is done.
:happy:

Peach does not have side hair physics, so it would be best to use Zelda's.

For the Havok data, open a character's FitCharMotionEtc.pac file in BrawlBox, open up the FitCharEtc, then export both Havok-4.0.0-r1 (it would be best to rename the second one, so you don't get confused). Close the FitCharMotionEtc.pac.

Then open your FitCharMotionEtc.pac in BrawlBox, open the FitCharEtc, then replace both Havok-4.0.0-r1. Save and close. Make sure you make a backup first.
Alright, I think I get it.

Also make sure the bones you're using have the same name and rotation as the original.
This part is thr one I don't fully understand; do you mean something like dress bones having the same names as Zelda's?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 04, 2014, 06:29:53 PM
This part is thr one I don't fully understand; do you mean something like dress bones having the same names as Zelda's?
Yes. They also need to have the same base rotations.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 04, 2014, 06:35:48 PM
Yes I used the first part of Links Win for hers. But I meticulously edited it until it flawlessly integrated with what I was attempting to do. I edited some small things on the Link side of the animation as well, but that wasn't as important for the basis of the animation itself. I'm very pleased to hear that you like it though KJP. That's definitely an honor coming from someone as experienced as you. So thanks!

If Saber had dress animation like Zelda or Peach, I'd be able to make some really good looking animations with that stuff. So far I've noticed that Saber's hair is rigged to Links LSideN, and RSideN bones, which are her side bangs. Her ponytail, for the Lily costume, and her little bow tie thingy on her original costume are set to Links HatAN, and HatBN bones. Also I think only her original has her little spike hair thingy set to Links LHairN bone. So I don't think changing the Havok data will change too much if you decide to use Zelda's.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 04, 2014, 06:40:31 PM
The last part of the animation (where she raises her sword) could use a little bit of work in my opinion. Otherwise it looks great.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 04, 2014, 06:46:56 PM
Of course it does. Can't you just let me have this little victory?

On a serious note. I know I'm not as talented as some of the more popular or famous animators here, like Thany for example. Or Revenant Genesis, or any other ridiculously gifted member on this site. But I still try my hardest to make sure what I do comes out as neatly as I can possibly make it with my level of skill.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 05, 2014, 01:43:34 AM
Yes. They also need to have the same base rotations.
Alright. I'll try to add that when i get back my PC

Yes I used the first part of Links Win for hers. But I meticulously edited it until it flawlessly integrated with what I was attempting to do. I edited some small things on the Link side of the animation as well, but that wasn't as important for the basis of the animation itself. I'm very pleased to hear that you like it though KJP. That's definitely an honor coming from someone as experienced as you. So thanks!

If Saber had dress animation like Zelda or Peach, I'd be able to make some really good looking animations with that stuff. So far I've noticed that Saber's hair is rigged to Links LSideN, and RSideN bones, which are her side bangs. Her ponytail, for the Lily costume, and her little bow tie thingy on her original costume are set to Links HatAN, and HatBN bones. Also I think only her original has her little spike hair thingy set to Links LHairN bone. So I don't think changing the Havok data will change too much if you decide to use Zelda's.
Does Zelda have bangs? Can't remember though... Besides, it'd look fantastic with Lily's costume. I'll also add this to Dark Saber. Oh, and physics with her Down Throw will look marvelous :D

The last part of the animation (where she raises her sword) could use a little bit of work in my opinion. Otherwise it looks great.
Of course it does. Can't you just let me have this little victory?

On a serious note. I know I'm not as talented as some of the more popular or famous animators here, like Thany for example. Or Revenant Genesis, or any other ridiculously gifted member on this site. But I still try my hardest to make sure what I do comes out as neatly as I can possibly make it with my level of skill.
Lol guys...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 05, 2014, 01:55:09 AM
Okay! I finally finished Saber's new Low Taunt. It's a bit long frame wise, but it's not too bad. Here's what I did, hope you like it Akeno! ;D

She does the pose at the end. It's quick, but it's still there. Unless you wanted it to last a bit longer.
(http://i.imgur.com/WpTOkJg.gif)
Here's a front view just to give a different perspective of it.(http://i.imgur.com/FPMyqIs.gif)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 05, 2014, 02:08:05 AM
Okay! I finally finished Saber's new Low Taunt. It's a bit long frame wise, but it's not too bad. Here's what I did, hope you like it Akeno! ;D

She does the pose at the end. It's quick, but it's still there. Unless you wanted it to last a bit longer.
([url]http://i.imgur.com/WpTOkJg.gif[/url])
Here's a front view just to give a different perspective of it.([url]http://i.imgur.com/FPMyqIs.gif[/url])
Great job! Just make the straight stance a bit less longer and the SSJ stance a lil' longer. Oh, and that sorta slash you add should be after the SSJ pose though it's alright if you let it here.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 05, 2014, 02:12:20 AM
I can try. I've been working on this for 5 hours, on and off. So I'm gonna take a break and get some sleep. You know, since it's like 1 a.m. for me and all. I have an idea that might work for ya. I still need to transition back to Wait1, so it could work. I'll do it when I wake up.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 05, 2014, 05:27:49 AM
I can try. I've been working on this for 5 hours, on and off. So I'm gonna take a break and get some sleep. You know, since it's like 1 a.m. for me and all. I have an idea that might work for ya. I still need to transition back to Wait1, so it could work. I'll do it when I wake up.
Alright, have a good sleeping time, man! =D
Don't worry about it... As I said, I'll come back Friday, and I intend to finish Saber and SNK Toon Link FS. Also, I'd like to start Archer and Dark Saber... though I maght start by Dark Saber... lol.
But now, Good Night!


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 05, 2014, 08:56:53 AM
I like how bad am I writing on my phone... Lol


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on April 05, 2014, 03:45:58 PM
SNK toon link? I think I havent heard of that


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 05, 2014, 04:19:46 PM
SNK toon link? I think I havent heard of that
That was a few pages ago, but in short, I'm reproducing an animation that would be a FS for Toon Link. But since it looks like SnK, I called it SnK Toon Link. Besides, I'll let you guys see the new costume when I'm done or at least near done with the animation... Except 2 blades though...
I always forgot to add him in the OP though...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: GoMB-BallGamer4774 on April 06, 2014, 11:46:39 AM
I am loving the progress on Saber :p


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 06, 2014, 12:04:18 PM
I am loving the progress on Saber :p
Glad to hear so :)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 06, 2014, 06:05:25 PM
Okay, time for a little update!

I corrected the whole On Hit Cancel thing, so now, except fo the Neutral B (ground/air), Down B (ground) and Final Smash (obvious), you can chain every attacks at full speed with Saber! I still need to test it before releasing a v0.6

Changes:

Fixed On Hit Cancel
Fixed Side Smash
New ThrowF
Fixed Neutral B
Remade Side B
New Taunts
Proto Final Smash


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 06, 2014, 06:09:47 PM
 Sounds cool. Can't wait to try her out.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 06, 2014, 06:39:36 PM
Sounds cool. Can't wait to try her out.
Me too, man... Me too...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 07, 2014, 06:24:17 PM
Me too, man... Me too...
I find it funny you said this, considering you're the one working on her. It's your project. I don't see how this makes any sense. Unless you mean you can't wait for others to try her out.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 07, 2014, 06:51:34 PM
I find it funny you said this, considering you're the one working on her. It's your project. I don't see how this makes any sense. Unless you mean you can't wait for others to try her out.
There's that point, but also the fact that I didn't touch my Wii for a week straight. I don't even know if the changes I've made are working or not.
I should've been more precise about it... it can be tricky... lol


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 07, 2014, 07:27:07 PM
Oh, I see. Well you can always send your stuff to me if you're not able to test them.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 10, 2014, 08:59:15 AM
Updated the OP with everything I could get for Matoi Ryuko's PSA... Since I think we're gonna use the Like Minus PSA as a base, we may let some moves that were already in. Though this moveset is subject to change.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 02:11:23 AM
Updated Saber's Win3 and Win3Wait. I moved her right leg just before stabbing it into the ground to look like she's stepping instead of it just sliding into position. I must've missed that last time. The Wait part of it was done as a request by Phantom_ZER0 to look more like she did at the end of the show. So I made her hair gently blowing in the wind. Just for the effect.

(http://i.imgur.com/kxBL1vk.gif)
(http://i.imgur.com/4uGqRt7.gif)

When or if I get the ability to move Saber's dress, I'll update them again to add her dress moving as well for the full effect.

EDIT: Okay I can't seem to get her hair to move in game. It looks fine in BrawlBox, but when in game, Links physics take over and I don't know how to override them so that Saber looks like she does in BrawlBox. At least where her hair is concerned. In game it just sits there hanging as if I didn't animate it at all, and I really hate it when that happens. It's pretty much like a middle finger to my hard work. If anyone knows how to solve this issue, I'd really appreciate the help.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Carnage on April 11, 2014, 04:37:33 AM
well theres ways

do you plan on aninating the hair in every single animation?

becuase

If its moved by phisics it wont obey animations you can easily fix this by renaming the bones the air is animated from to any name other than another link bone name, when you rename them they wont have phisics so you will have to manualy animate it on every animation or it wont move at all its up to you, and the reason the hair doesnt move is your staying still and he is being moved by phisics  they will only move when you move your character if its using phisics


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 04:43:51 AM
Thanks, that does suck though. I really wish there was an easier way to do that, so it only applied to the animation I want it to affect. Oh well.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 06:27:14 AM
Thank you man! You're helping me alot! I'm already bad with animations, so I don't even bother with misc animations. I'll delete Saber's BETA from the Vault and when I'm done with the Side B and the Side Tilt (damn that Side Tilt that doesn't want to connect.), I'm adding you as a collab.
Really like how you animated the hair as accurate as the 1st ending of Stay Night ;D
Just for letting you see it:

Anata ga Ita Mori - Fate/Stay Night ED (TV size) OST (http://www.youtube.com/watch?v=ouKm0wRcuBs#ws)

well theres ways

do you plan on aninating the hair in every single animation?

becuase

If its moved by phisics it wont obey animations you can easily fix this by renaming the bones the air is animated from to any name other than another link bone name, when you rename them they wont have phisics so you will have to manualy animate it on every animation or it wont move at all its up to you, and the reason the hair doesnt move is your staying still and he is being moved by phisics  they will only move when you move your character if its using phisics
So, if I understand, the hair will move with animation ONLY if we rename the bones, so the dress can move with physics while the hair moves with her animations, right?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 06:31:34 AM
I'm glad you like what I'm creating. I think that's what he meant. But if you don't want the hair to be static, animating it will take some time. I can do it since its pretty simple edits. But that's a lot of animations to fill. Most of them are pretty short though.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 06:40:43 AM
I'm glad you like what I'm creating. I think that's what he meant. But if you don't want the hair to be static, animating it will take some time. I can do it since its pretty simple edits. But that's a lot of animations to fill. Most of them are pretty short though.
Oh... And Zelda physics doesn't work with this? I mean... If you rename Link's RSideN to RMomiA (One of Zelda's Hair Bone)
Is it a problem if Zelda has like... 3 bones per side hair?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 06:42:41 AM
I wouldn't think so, no. It would just mean that Saber has more joints to bend her hair really.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 06:51:55 AM
I wouldn't think so, no. It would just mean that Saber has more joints to bend her hair really.
Alright. So, I think that's what you can do to avoid animating alot of hair animations. That's a small fix as you say, but having all the attacks animations without moving hair seems weird. And when you think about the misc animations like fall and damage etc... That's... I don't even wanna imagine :srs:


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 06:54:53 AM
Well like I said, a lot of the animations are pretty short so it won't be too bad to deal with.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 06:58:53 AM
Well like I said, a lot of the animations are pretty short so it won't be too bad to deal with.
Alright. Take the option you prefer. I'm touching the Side B animation to have 5 hits. And I'll change the Side Smash. Just going to make a poll for it. Oh, and Side tilt's hitboxes are annoying as [censored]. I tried to make them with the full arm, but it doesn't work. Gonna try with the TopN bone to make sure it's not because I messed up.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 07:01:31 AM
What are the sizes of the hit boxes? And what frame do you have them activating and ending?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 07:07:41 AM
What are the sizes of the hit boxes? And what frame do you have them activating and ending?
Sizes are: 5,2 and 4,32 for the sword, 4 for the left arm and 4,32 for the right shoulder.

And what frame do you have them activating and ending?
It connects 2 frames before the "actual hit" connects, and ends 4 frames after the  hit connects.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 02:56:46 PM
Well that's strange. Do you have a Frame Speed Modifier on the move? Sometimes those can mess up hitboxes.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 03:06:02 PM
Well that's strange. Do you have a Frame Speed Modifier on the move? Sometimes those can mess up hitboxes.
Removed it before testing.

I'm "trying" to animate a combo of 5 slashes for Saber using her Side Special as a base...
For now... I added only one frame... :facepalm:


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 04:24:29 PM
Alrighty, well take your time. There's no need to rush it. I could help you out if you want. It's up to you.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 04:58:56 PM
Alrighty, well take your time. There's no need to rush it. I could help you out if you want. It's up to you.
I wouldn't like to give you too much, though... I'll try eveything I can, and if I need you-- You know what? I'm gonna make another Dropbox Shared Folder for Saber. So, if you wanna test her out or polishing something you think that was needed, you can do it easily. As I said, I'll try to get that animation working... At least the 2 new strikes, then I'm gonna work on the FS to get something cool for Saber. It WON'T be her true FS though. And the aerial one will be the same as the one I'm doing. Only for now...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 05:06:03 PM
Okay cool. Sounds good to me.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 11, 2014, 05:27:17 PM
Okay cool. Sounds good to me.
Added you and KJP. I just asked Kokuto too...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 06:15:07 PM
Alright, I'll take a look at her soon.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 11, 2014, 06:26:35 PM
Oh...

So the dress is rigged to the LegJ bones.

Looks like you can't use Zelda's dress physics without adding bones and re-rigging the dress. :\


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 06:52:04 PM
Yeah, that's some extra work that I don't know how to do. Also is there a way to make this moveset compatible with BrawlBox? I'm not too good with the SmashAttacks lingo, especially considering that that program uses numbers and letters to the damage variables. It's very confusing to me.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 11, 2014, 06:54:44 PM
Well I can do the bone adding and rigging.

As for making the current PSA compatible with BrawlBox, I'm afraid you'll have to start with a fresh Link.pac.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 06:59:47 PM
God damn it. Oh well. I guess I could try that. But like I said, I don't completely understand the SA lingo yet. At least where damage is concerned. Is there a place to learn all that? Noob question I know, but I don't know where to look for that.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 11, 2014, 07:03:50 PM
Well, you could always use a calculator to convert hex to decimal.
Although, it just goes 1-9 then A-F
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15

Then it goes to 10, which is 16.
...
Erm.
I'm not helping am I?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 11, 2014, 07:06:05 PM
Oh...

So the dress is rigged to the LegJ bones.

Looks like you can't use Zelda's dress physics without adding bones and re-rigging the dress. :\
Yeah... but the problem is... her model is completly [censored]ed up in 3DS Max... Dunno why though...

Yeah, that's some extra work that I don't know how to do. Also is there a way to make this moveset compatible with BrawlBox? I'm not too good with the SmashAttacks lingo, especially considering that that program uses numbers and letters to the damage variables. It's very confusing to me.
Well I can do the bone adding and rigging.

As for making the current PSA compatible with BrawlBox, I'm afraid you'll have to start with a fresh Link.pac.
I didn't do it because... yea... that would be really long time to do that... 2lazy4dis...

God damn it. Oh well. I guess I could try that. But like I said, I don't completely understand the SA lingo yet. At least where damage is concerned. Is there a place to learn all that? Noob question I know, but I don't know where to look for that.
That's Hex numbers. You need an Hex calculator to help you... just type hexcalculator on google and you'll find it easily.

Well, you could always use a calculator to convert hex to decimal.
Although, it just goes 1-9 then A-F
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15

Then it goes to 10, which is 16.
...
Erm.
I'm not helping am I?
You're helping, there... you do...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 07:08:35 PM
Well, you could always use a calculator to convert hex to decimal.
Although, it just goes 1-9 then A-F
A = 10
B = 11
C = 12
D = 13
E = 14
F = 15

Then it goes to 10, which is 16.
...
Erm.
I'm not helping am I?
That definitely helps, thanks Kitsu. They made that way too complicated IMO.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 11, 2014, 07:11:22 PM
That definitely helps, thanks Kitsu. They made that way too complicated IMO.
Tell me about it... lol...
Imagine when bbox couldn't do PSAs...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 11, 2014, 07:12:45 PM
Am I the only one who prefers hex? XD


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 07:14:04 PM
Am I the only one who prefers hex? XD
You might be. I like it simple and easy to read and understand. Maybe you're just used to it more than I am.

Tell me about it... lol...
Imagine when bbox couldn't do PSAs...
I barely used it around that time. That was so long ago man. To be honest, I'm surprised Brawl hacking has gone as far as it did. The new game is already almost out, and we're still hacking Brawl.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 11, 2014, 07:18:29 PM
Am I the only one who prefers hex? XD
Maybe... though it can be fun for twisted angles ideas xD



Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 11, 2014, 07:20:25 PM
I just like the ability to see where the hitboxes you're putting in are actually going. I kinda wish that BlackJax96 was able to finish Ikarus. It would've been so useful to see articles as well.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Carnage on April 12, 2014, 03:03:24 AM
somo psas can be turned into bb compatible if you can send me his pac file and i will try to male it bb friendly, but if he ends up working to be bb friendly no more psa for anyone it will never work there.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 12, 2014, 07:49:57 AM
somo psas can be turned into bb compatible if you can send me his pac file and i will try to made it bb friendly, but if he ends up working to be bb friendly no more psa for anyone it will never work there.
As long as it doesn't kill the PSA, it's ok. I'll send you a copy of the PSA so far


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 08:17:54 AM
It would definitely make PSAing her easier. That's for sure.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 12, 2014, 09:41:49 AM
A-Am Im the only one around here who likes the PSA numeration(With the As and Bs) better?
Its probably because Im just used to that but still
The only thing I use the Brawlbox SA for is getting good flag values instead of combining all manner of [censored] lol.
And Like Sasuke's PSA taught me the PSA in brawlbox has a tendency to corrupt certain moves.
For example, Sasuke can't grab(Unless its a dash grab) and can only do up throw.
That's just a word of warning

Oh, and any PSA that started in PSA can be edited in brawlbox I THINK but a PSA made in brawlbox can't be edited in PSA.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 09:49:26 AM
Oh, and any PSA that started in PSA can be edited in brawlbox I THINK but a PSA made in brawlbox can't be edited in PSA.

Nope.

PSA in PSA can't be edited in BBox and viceversa.

That being said, BBox can add model changers.

And when you learn to use them, model changers are [censored]ing awesome :srs:


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 12, 2014, 09:51:41 AM
They can sometimes.
Atleast with BB 68b. I remember that now because Hidan was started in brawlbox but finished in PSA once I learned that the BB version was super buggy.
And Model Changers would be awesome
If I could get that [censored] to work properly...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Carnage on April 12, 2014, 11:49:53 AM
Nope.

PSA in PSA can't be edited in BBox and viceversa.

That being said, BBox can add model changers.

And when you learn to use them, model changers are [censored]ing awesome :srs:
not true you can convert some psas into bb psas with some tricks and luck the other way around isnt possible,and yeah if you guys want me to try it   send me the pac by pm.

A-Am Im the only one around here who likes the PSA numeration(With the As and Bs) better?
Its probably because Im just used to that but still
The only thing I use the Brawlbox SA for is getting good flag values instead of combining all manner of [censored] lol.
And Like Sasuke's PSA taught me the PSA in brawlbox has a tendency to corrupt certain moves.
For example, Sasuke can't grab(Unless its a dash grab) and can only do up throw.
That's just a word of warning

Oh, and any PSA that started in PSA can be edited in brawlbox I THINK but a PSA made in brawlbox can't be edited in PSA.
that is becuase you probably copy pasted or something and the subroutines reset check the grab and you will see it misses the special action cut  command or something.

They can sometimes.
Atleast with BB 68b. I remember that now because Hidan was started in brawlbox but finished in PSA once I learned that the BB version was super buggy.
And Model Changers would be awesome
If I could get that [censored] to work properly...
you cant convert from bb to spa it doesnt work that way only the other way around with luck.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 12, 2014, 12:39:51 PM
You can't PSA something from BB into PSA, that's for sure... However, you can mess around with articles and such, which is great!

Carnage, if you can make Saber PSA compatible with BB, that'd help alot. I'm not at home right now... I forgot to send it to you yesterday though... Ask HeavyD for the PSA file... He has it in the shared Dropbox...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 12, 2014, 01:12:05 PM
I updated the moveset for Ryuko your had in the OP Akeno
Its almost full now.

AAA: 45 degree slash(Right to left), Same but to the left, lunging horizontal slash.

Side Tilt: A hard punch with her left fist. Medium knockback

Up Tilt: 2 circle slashes. Low knockback.

Down Tilt: A powerful downward slash. High knockback, meteor smash on the tip of the blade

Dash Attack: A flurry of 4 running slashes. Cannot be spammed. Very low knockback

Side Smash: 3 quick slashes. Medium Knockback.

Up Smash: A hard upward slash. High knockback2

Down Smash: Ryuko jumps into the air before slashing where she was before in a wide arc of like 150 degrees

Neutral Air: A  highspeed spinning slash. Multihits. Low knockback

Side Air: 3 diagonal slashes. Medium knockback.

Up Air: An upward slash followed by a hard overhead up slash. Medium knockback, then high knockback. (gotta detail more that one).

Back Air: A vertical slash(Down to up). Low knockback

Down Air: A hard down stab. Meteor smash. High knockback

Neutral B: Ryuko dashes forward VERY fast(Closer to a teleport, will go 10-15 feet in 3-4 frames) and if she hits an enemy, they kind of explode. To make this look cool, I'll either slow down time or somehow get them to stay stunned for a longer than normal duration.

Side B: Ryuko dashes towards the foe and begins to spin at highspeed, the spin causes tremendous damage, and ends with a smashing diagonal slash.

Up B: Ryuko leaps and spins weirdly with her sword, slashing horizontally and diagonaly at the same time .


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 03:57:32 PM
For Ryuko's N B move you would have to slow down time if you want the stun to last longer. Also having a high hitlag on the stun would help too.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 12, 2014, 04:05:41 PM
I'll probly slow down time, I tried out the hitlag thing and it lags both parties, not only the one being hit.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 04:08:59 PM
Yeah it does. It wouldn't be too bad setting it to1.5-2 though. At least I don't think it would.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 04:12:52 PM
What are you trying to do?

Make the person stunned as you spin?

Or you spin really fast and they're slow?

Because global time slow is OP


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 04:15:46 PM
Its for her NB dash attack. The first hitbox stuns the enemy I'm assuming, and he wants them to stay there for a bit. At least for the duration of the move until they explode I think.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 04:24:56 PM
Just read the moveset (realized I was reading Neutral Air for 10 minutes).

It'd be extremely difficult to balance such a move. Almost nigh impossible. You'd have to make the hitbox the size of a needle, and make it deal average to very little damage to balance it.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 04:37:14 PM
 I don't think it would have to be that small for it to be balanced. That's a bit ridiculous don't you think?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 04:41:32 PM
It would be if you could chain it. And if it's as fast as Hidan described it.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 12, 2014, 05:08:28 PM
Its multihit and hitbox doesn't need to be small, but its multihit so each hit will only deal like 1-2% and the last hit will send the opponent away so you can't spam it.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 05:22:43 PM
Sounds good. I like her moveset. It looks great.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 12, 2014, 05:47:20 PM
The only thing she still needs is a down B
I was thinking of making it like Grey Foxes assist trophy attack(Flurry of slashes) and make it so it deflects projectiles.
Sound good?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 05:49:12 PM
Sounds interesting. How do you make sword hits deflect projectiles? I might want to use that for something I'm working on.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 06:15:12 PM
How do you make sword hits deflect projectiles?

I... really don't think you can... not unless they already have defensive collisions.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 12, 2014, 06:16:31 PM
I... really don't think you can... not unless they already have defensive collisions.
Or unless you knew how to change rel files to add them in.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 06:21:53 PM
Or unless you knew how to change rel files to add them in.

Which not even Pikazz knows how to do...

At least for now.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 12, 2014, 06:44:58 PM
Damn. Oh well, I guess that's a bit out of my reach.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 12, 2014, 07:01:39 PM
I think I remember a flag of some sort that allows you to deflect projectiles...the gray fox PSA uses it I think.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 07:09:31 PM
Gray Fox is over Metaknight

Metaknight has defensive collisions (I believe on his cape?). I'll double check in a second.

There is no flag on hitboxes that say "can reflect stuff" it says "can be reflected".


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 12, 2014, 07:20:36 PM
Sounds interesting. How do you make sword hits deflect projectiles? I might want to use that for something I'm working on.
I... really don't think you can... not unless they already have defensive collisions.
Or unless you knew how to change rel files to add them in.
Which not even Pikazz knows how to do...

At least for now.
Damn. Oh well, I guess that&#039;s a bit out of my reach.
I think I remember a flag of some sort that allows you to deflect projectiles...the gray fox PSA uses it I think.
Gray Fox is over Metaknight

Metaknight has defensive collisions (I believe on his cape?). I&#039;ll double check in a second.

There is no flag on hitboxes that say "can reflect stuff" it says "can be reflected".
As Tidus said, you just need Defensive Collisions... I don't know if they'll look "legit" with the animation, but it's not impossible...

As for the Neutral B, I don't really know...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 12, 2014, 07:24:04 PM
Well um.
You could always port the PSA over to someone that can use defensive collisions...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 07:24:59 PM
Defensive Collisions can be a [censored].

It might work sometimes, other times it'll only work some of the time. And then most of the time, if they don't originally have defensive collisions, they won't work at all.

Well um.
You could always port the PSA over to someone that can use defensive collisions...

True, true.

Wait....

who IS the hack over?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 12, 2014, 07:26:08 PM
It's an edit to my Like PSA, so Ike.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 07:31:54 PM
If I had to wager a guess, I'd guess that Ike has defensive collisions because of his Counter. But I could be wrong.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 12, 2014, 07:34:50 PM
Counter doesn't count for defensive collisions.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 12, 2014, 07:53:14 PM
Defensive Collisions can be a [censored].

It might work sometimes, other times it'll only work some of the time. And then most of the time, if they don't originally have defensive collisions, they won't work at all.

True, true.

Wait....

who IS the hack over?
It's an edit to my Like PSA, so Ike.
Just that. Actually, it'll be an edit of an edit... XD

If I had to wager a guess, I'd guess that Ike has defensive collisions because of his Counter. But I could be wrong.
Counter doesn't count for defensive collisions.
No, indeed. But that doesn't mean we can't add some to him. I tried to add Defensive collisions to Marth's Down B. Well it worked, but not really how did I expected though... It deflected the item, but not reflected it...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 12, 2014, 08:16:30 PM
If you put the right parameters in and it didn't reflect, then it doesn't work.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on April 12, 2014, 09:05:34 PM
I updated the moveset for Ryuko your had in the OP Akeno
Its almost full now.

AAA: 45 degree slash(Right to left), Same but to the left, lunging horizontal slash.

Side Tilt: A hard punch with her left fist. Medium knockback

Up Tilt: 2 circle slashes. Low knockback.

Down Tilt: A powerful downward slash. High knockback, meteor smash on the tip of the blade

Dash Attack: A flurry of 4 running slashes. Cannot be spammed. Very low knockback

Side Smash: 3 quick slashes. Medium Knockback.

Up Smash: A hard upward slash. High knockback2

Down Smash: Ryuko jumps into the air before slashing where she was before in a wide arc of like 150 degrees

Neutral Air: A  highspeed spinning slash. Multihits. Low knockback

Side Air: 3 diagonal slashes. Medium knockback.

Up Air: An upward slash followed by a hard overhead up slash. Medium knockback, then high knockback. (gotta detail more that one).

Back Air: A vertical slash(Down to up). Low knockback

Down Air: A hard down stab. Meteor smash. High knockback

Neutral B: Ryuko dashes forward VERY fast(Closer to a teleport, will go 10-15 feet in 3-4 frames) and if she hits an enemy, they kind of explode. To make this look cool, I'll either slow down time or somehow get them to stay stunned for a longer than normal duration.

Side B: Ryuko dashes towards the foe and begins to spin at highspeed, the spin causes tremendous damage, and ends with a smashing diagonal slash.

Up B: Ryuko leaps and spins weirdly with her sword, slashing horizontally and diagonaly at the same time .
I like how this sounds, I cant wait to put my hands over it and make the shared soundbank ewe


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 12, 2014, 09:13:30 PM
If you put the right parameters in and it didn't reflect, then it doesn't work.
Maybe... I removed it, so... can't be sure of what did I do with it...

I like how this sounds, I cant wait to put my hands over it and make the shared soundbank ewe
Well... then it's alright :D
I'll update the OP tomorrow with the movelist.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 13, 2014, 07:00:58 AM
So, I thought of a few more things for Ryuko:
Entry can be like Wario's but with a purple bike.
As far as taunts go, the only things I could really think of were: 
         -Stab scissor blade in the ground like when she left NB
         -Spin scissor blade around her hand
         -Look at her outfit embarrassed(only makes sense with Senketsu tho...)
         -Do a donut with her motorcycle

 



Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 13, 2014, 08:08:14 AM
So, I thought of a few more things for Ryuko:
Entry can be like Wario's but with a purple bike.
As far as taunts go, the only things I could really think of were: 
         -Stab scissor blade in the ground like when she left NB
         -Spin scissor blade around her hand
         -Look at her outfit embarrassed(only makes sense with Senketsu tho...)
         -Do a donut with her motorcycle

 


I think the first 2 and the last one will do, man... though we'll need to take Wario's Bike and modify it... *turns to Kyouma <.<*


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 13, 2014, 08:54:59 AM
Oh yeah and so to recap here are the moves Im gonna work on today-
Side Tilt
Up Smash
Side Smash
Side Special
Neutral Special
Objections?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 13, 2014, 10:13:30 AM
Oh yeah and so to recap here are the moves Im gonna work on today-
Side Tilt
Up Smash
Side Smash
Side Special
Neutral Special
Objections?
Alright... Except for the Neutral Special... 'Cuz I'm not sure yet if we should do this one...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 13, 2014, 10:51:32 AM
Alright


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 13, 2014, 07:40:07 PM
Alright! Remade the DashAttack that Kitsu-chan gave me to make it fit Saber! Behold the new Dash Attack!

(http://i.imgur.com/6K5JsjE.gif)
needs some polishing...Especially for the diving part...


I removed Saber U BETA from the vault. So, when I'll have all the moves set up except for the Final Smash, I'll release another BETA called Saber Unlimited v0.6


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Large Leader on April 13, 2014, 07:49:32 PM
If you ever want Saber to be right handed, just send the file along with the FitLink0X.pac and pcs and I'll do it ;)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 14, 2014, 10:16:37 AM
Sent you the files, man.

Animation edited by HeavyD

(http://i.imgur.com/3SK8ezZ.gif)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Yuuki Terumi on April 14, 2014, 12:31:14 PM
Sent you the files, man.

Animation edited by HeavyD

([url]http://i.imgur.com/3SK8ezZ.gif[/url])


Let's see her recolors.  ;)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 14, 2014, 01:10:26 PM
Let's see her recolors.  ;)
Didn't you see one of the GIFs made by HD earlier?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Yuuki Terumi on April 14, 2014, 01:13:53 PM
Didn't you see one of the GIFs made by HD earlier?

If your talking about the most recent one then yes, if not, which one in particular?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 14, 2014, 01:17:35 PM
If your talking about the most recent one then yes, if not, which one in particular?
It was this one. But don't worry, your turn will come >D
I just need to take the shots.

Post Merge: April 15, 2014, 12:23:45 PM
EDIT: New poll, guys. I'd like to hear your opinion. In any case, it's gonna be from either Unlimited Blade Works or Unlimited Codes.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 16, 2014, 03:33:16 PM
I edited the poll by adding an original move I thought would be interesting to try. It will be kind of defensive, but that can be used for offensive too. A sort of "defensive-attack"...
But it will be an original move. Saber never did this attack once in the Fate/Series.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 19, 2014, 07:44:46 PM
Looks like it's still leaning toward her having a combo again I see. I really think it shouldn't be considering her Side B already has something like that.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 20, 2014, 10:26:33 PM
Looks like it's still leaning toward her having a combo again I see. I really think it shouldn't be considering her Side B already has something like that.
You mean the Side Smash? Well, I'm gonna use that weird idea for something else, I think... Who knows... For now, I balanced almost all her PSA, I fixed her Neutral-B, her Down B is more powerful, but the Side B isn't done yet. I also added her proto FS, which is a mix between Link's one and Saber's one. For now, it's way too OP, but I'll try to find a way to balance it, or at least, making it less powerfull like reducing the range and what not... Note that it is NOT final! It'll be for the next BETA Version.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 20, 2014, 11:27:33 PM
Is that what's in the dropbox now? I think I might try that.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 21, 2014, 06:43:56 AM
Is that what's in the dropbox now? I think I might try that.
Not yet... I have to update it... I forget alot of things these days...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 21, 2014, 06:51:53 AM
Ah... No worries, take your time.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 21, 2014, 09:05:36 AM
Ah... No worries, take your time.
I'm gonna be back in a few hours, when I'll come back, I'll post Saber in the vault, and I'll work a bit on Ryuko.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 21, 2014, 03:49:58 PM
It's about time I step in for some feedback.

Dash momentum and running speed need to be nerfed.
You seem to have forgotten to fix the On Hit Cancel coding location. Unless you planned to scrap it.
Jab: Overall an okay move. The third jab needs some PSA polish.
Side Tilt: Could either use more damage or more speed.
Up Tilt: Great for juggling. Could use some animation polish.
Down Tilt: It could make a good spacing move if the damage was slightly reduced and made slightly faster.
Dash Attack: I won't say anything, since you want to revamp it.
Side Smash: I can't say anything for it at the moment, since it doesn't hit properly.
Up Smash: I feel this move should use TransN movement and end in the air.
Down Smash: This move is pretty powerful. I feel the speed should be increased, the damage reduced, and remapped to Side Smash.
Neutral Air: I think this move should be animated, so the sword strike is upward and remap to Up Air.
Forward Air: Could use less endlag.
Back Air: I don't know what this is.
Up Air: I don't know what this is.
Down Air: The hitbox timer seems to be off.
Forward Throw: Needs animation polish. Mainly around the sword swing and ending transition.
Back Throw: Fine as is.
Up Throw: Fine as is.
Down Throw: Fine as is. Could use some animation polish.
Neutral Special: The attack doesn't hit at close range. The attack could also use a wind hitbox at the very tip.
Side Special: In the air, it should have no downward movement, and should put her into Helpless.
Up Special: I would remap the ground Up Special to Down Smash. In the air, the first slash could use some Super Armor.
Down Special: I see no issues.
Final Smash: Overall, it's fine.

Other than minor nitpicks, this PSA is shaping up nicely.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 21, 2014, 05:28:04 PM
It's about time I step in for some feedback.
Dash momentum and running speed need to be nerfed.
It seems that I add her too much speed. I'm gonna check Marth's attributes and make her slightly faster than him, but with a slower startup.

You seem to have forgotten to fix the On Hit Cancel coding location. Unless you planned to scrap it.
Weird... I placed it in the Other Tab, so it should work... Mind to look at what's wrong with it?

Jab: Overall and okay move. The third jab needs some PSA polish.
Not sure about what you mean for that... Like... Some buff/nerf?

Side Tilt: Could either use more damage or more speed.
I might make that one as the Side Smash... Depending on the result of the poll... If there are more votes for the balanced slash, this one will be the side smash... Even in the game it is from, this attack is considered as a "Strong Attack".

Up Tilt: Great for juggling. Could use some animation polish.
Slightly, indeed. Gonna work on it.

Down Tilt: It could make a good spacing move if the damage was slightly reduced and made slightly faster.
Gonna use a Frame Speed Modifier and nerf it.

Dash Attack: I won't say anything, since you want to revamp it.
The jump slash is the new Dash Attack. I took it from Kitsu-chan's Dash Attack, remade it in a two-handed style, and gave it to HeavyD for some fixes.

Side Smash: I can't say anything for it at the moment, since it doesn't hit properly.
Alright. Will work on that issue.
 
Up Smash: I feel this move should use TransN movement and end in the air.
Actually, it does... I just modified the horizontal momentum to make it almost null, and I didn't want it to end in the air because Saber isn't supposed to be an aerial fighter. I tried to fix that "floaty" effect it has, but it doesn't seem to work...

Down Smash: This move is pretty powerful. I feel the speed should be increased, the damage reduced, and remapped to Side Smash.
Actually, this move is a slight edit of the Side Tilt. But I think you're right about it. Though she'll have a similar Down Smash, animation will be entirely different.

Neutral Air: I think this move should be animated, so the sword strike is upward and remap to Up Air.
You know what? I hesitated alot about it, but I think I'll do it. She's gonna hit higher, and this is gonna be the Up Air.

Forward Air: Could use less endlag.
Yea... Tested it and even for the game, the endlag is too much. Gonna reduce it.

Back Air: I don't know what this is.
I need a brand new animation for it. It's supposed to be a slow and powerful back slash

Up Air: I don't know what this is.
It was supposed to be Link's Up Throw, but I'll change that with the Neutral Air

Down Air: The hitbox timer seems to be off.
I also noticed that the bounce is a bit too soon. I'll correct that.

Forward Throw: Needs animation polish. Mainly around the sword swing and ending transition.
I'll try to give more "force" to the move.

Back Throw: Fine as is.
Since I dn't have any ideas, I think I'll let it as it currently is.

Up Throw: Fine as is.
May stay that way, or Link's Side Throw will become the Up Throw... Not sure yet.

Down Throw: Fine as is. Could use some animation polish.
I'll see what can I do with this.

Neutral Special: The attack doesn't hit at close range. The attack could also use a wind hitbox at the very tip.
Weird... I thought I fixed that issue... I'll add some more hitboxes to the sword.
Oh, and the wind is a great idea! That's even how this move should be.

Side Special: In the air, it should have no downward movement, and should put her into Helpless.
The Side Air has a weird glitch which makes impossible to use the strike she does during her Side B on the ground... Other than that, it should work like PM Ike without charging.

Up Special: I would remap the ground Up Special to Down Smash.
That wouldn't be a good idea. This Up Smash is supposed to be something like Link, but from Fate/Unlimited Blade Works... I don't think it would fit as a Down Smash.

In the air, the first slash could use some Super Armor.
You're right. I'll add some.

Down Special: I see no issues.
Final Smash: Overall, it's fine.
In the Air, the Down B won't be a counter, but more a "push" move... You see the blast of energy she does in the air when you hit her? That's exactly the same thing, but not as a counter. It will be nerfed and have a endlag, of course.

Other than minor nitpicks, this PSA is shaping up nicely.
Thanks man, I'm doing my best with it! And you guys help me alot with this!


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: KingJigglypuff on April 21, 2014, 05:40:06 PM
Weird... I placed it in the Other Tab, so it should work... Mind to look at what's wrong with it?
I experimented with the If Hitbox connects command, and it doesn't seem like it works in the Other Tab. You'll have to put it in GFX or SFX.

Not sure about what you mean for that... Like... Some buff/nerf?
The hitbox timer seems to be off.

That wouldn't be a good idea. This Up Smash is supposed to be something like Link, but from Fate/Unlimited Blade Works... I don't think it would fit as a Down Smash.
Alright then.

The Side Air has a weird glitch which makes impossible to use the strike she does during her Side B on the ground...
I took a look, and you forgot to put in the It Button Pressed command into the Aerial Sub Action for the Side Special.

Thanks man, I'm doing my best with it! And you guys help me alot with this!
No problem. :)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 21, 2014, 06:42:43 PM
I experimented with the If Hitbox connects command, and it doesn't seem like it works in the Other Tab. You'll have to put it in GFX or SFX.
Will do.

The hitbox timer seems to be off.
Hm... It hits a bit too late, isn't it? I had some issues like this too... I'm gonna correct that.

I took a look, and you forgot to put in the It Button Pressed command into the Aerial Sub Action for the Side Special.
Oups. Need to correct that. Thanks for pointing these out.
You know what? I think I'm gonna release Saber once everything is fixed, except for the Final Smash. So, when all the moves are done and ready, I'll release Saber V0.9... I know it's gonna be long, but at least, she will be useable and ready to Brawl! I also want to work on Matoi Ryuko... Kokuto made alot of animations that I still need to PSA... And this PSA is gonna be a blast!
Just you wait, Kyouma =P


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 21, 2014, 08:56:05 PM
And it's set! Tomorrpw, I'll close the poll and I'll port the side tilt to the side smash. Don't worry, I already have an idea for the new side tilt. It'll be a move from Unlimited Blade Works (Because I love this movie)
Just need to make an animation for it...

Post Merge: April 22, 2014, 09:58:05 PM
Well well well... I hate the fact that I let my own thread sinking that way...
I fixed some of the things KJP pointed out earlier on Saber, but now I'm taking a little break on her progress and I'm currently working on Ryuko with Kokuto. He made some animations that I'll show in a few gifs tomorrow... Also, I'm ripping a few SFX from the anime in order to have Ryuko's voice. Note that it won't be perfect at all, but at least, she'll get a voice different than Ike's one. And when I'll get them, Kokuto will make a video showcasing his work so far, including Ryuko.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 24, 2014, 03:33:28 PM
I'll help keep this thread of decaying
Here's Ryukos full planned moveset
I updated the moveset for Ryuko your had in the OP Akeno
Its almost full now.
There are some videos referenced, so
Video 1:
https://www.youtube.com/watch?v=RwFGvgysF2U (http://www.youtube.com/watch?v=RwFGvgysF2U#ws)
Video 2:
https://www.youtube.com/watch?v=8tdgACB5_fs (http://www.youtube.com/watch?v=8tdgACB5_fs#ws)
Video 3:
https://www.youtube.com/watch?v=xoLQu3n04d8 (http://www.youtube.com/watch?v=xoLQu3n04d8#ws)

AAA: 45 degree slash(Right to left), Same but to the left, lunging horizontal slash.

Side Tilt: A hard punch with her left fist. Medium knockback

Up Tilt:   A hard upward slash, Ryuko drags her sword along the ground momentarily so there are sexy spark effects  ;D. High knockback

Down Tilt: A powerful downward slash. High knockback, meteor smash on the tip of the blade(Very Similar to the last hit of Ike's jab)

Dash Attack: Headbutt from the 3rd video. 18s

Side Smash: 3 quick slashes. Medium Knockback.

Up Smash:  2 circle slashes. Low knockback.

Down Smash: Ryuko jumps into the air before slashing where she was before in a wide arc of like 150 degrees

Neutral Air: A  highspeed spinning slash. Multihits. Low knockback

Side Air: 3 quick slashes. Medium knockback.Low Damage per slash

Up Air: An upward slash followed by a hard overhead up slash. Medium knockback, then high knockback. (gotta detail more that one).

Back Air: A vertical slash(Down to up). Low knockback

Down Air: A hard down stab. Meteor smash. High knockback

Neutral B: Ryuko dashes forward VERY fast(Closer to a teleport, will go 10-15 feet in 3-4 frames) and if she hits an enemy, they kind of explode. To make this look cool, I'll either slow down time or somehow get them to stay stunned for a longer than normal duration.

Side B: Ryuko dashes towards the foe and begins to spin at highspeed, the spin causes tremendous damage, and ends with a smashing diagonal slash.

Up B: Ryuko leaps and spins weirdly with her sword, slashing horizontally and diagonaly at the same time .

Down B(Up for change): Similar to Grey Fox's assist trophy attack, Ryuko slashes wildly, ignoring any projectiles that make contact with her. Still vulnerable to physical attacks.Not sure how this is going to be accomplished.

Forward Grab:  2nd video 5:30 to 5:32

Down Grab: 2nd Video 4:13 to 4:15

Up Grab: 1st Video, 3:04 to 3:10

Back Grab: Knock opponent away by spinning them around and hitting them with the handle of the Scissor Blade(Like a strange bat lol)

FS:Decapitation mode. Ryuko's Sword Scissor grows and lasts for 10 attacks which will all do more damage and have higher knockback.

Entry: Ryuko Crashes onto the stage, when the dust clears she rises and shoulders her sword "Ikuze"
OR
Something like Wario's with a purple bike

Taunt 1: Ryuko spins her sword around her wrist

Taunt 2: Something with a modified version of Wario's bike

Taunt 3:???? Had an idea, need a better one.

Taunt 4(You'll have to figure out how to trigger this, tis a secret)
Ryuko's Evil Laugh from when she was wearing Junketsu



So far these are done

Side Tilt
Up tilt
Down tilt
Forward Air
Waits
Taunt 1
Taunt 4
Side Special


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 24, 2014, 06:31:04 PM
I'll help keep this thread of decaying
Here's Ryukos full planned moveset
I updated the moveset for Ryuko your had in the OP Akeno
Its almost full now.
There are some videos referenced, so
Video 1:
[url]https://www.youtube.com/watch?v=RwFGvgysF2U[/url] ([url]http://www.youtube.com/watch?v=RwFGvgysF2U#ws[/url])
Video 2:
[url]https://www.youtube.com/watch?v=8tdgACB5_fs[/url] ([url]http://www.youtube.com/watch?v=8tdgACB5_fs#ws[/url])
Video 3:
[url]https://www.youtube.com/watch?v=xoLQu3n04d8[/url] ([url]http://www.youtube.com/watch?v=xoLQu3n04d8#ws[/url])

AAA: 45 degree slash(Right to left), Same but to the left, lunging horizontal slash.

Side Tilt: A hard punch with her left fist. Medium knockback

Up Tilt:   A hard upward slash, Ryuko drags her sword along the ground momentarily so there are sexy spark effects  ;D. High knockback

Down Tilt: A powerful downward slash. High knockback, meteor smash on the tip of the blade(Very Similar to the last hit of Ike's jab)

Dash Attack: Headbutt from the 3rd video. 18s

Side Smash: 3 quick slashes. Medium Knockback.

Up Smash:  2 circle slashes. Low knockback.

Down Smash: Ryuko jumps into the air before slashing where she was before in a wide arc of like 150 degrees

Neutral Air: A  highspeed spinning slash. Multihits. Low knockback

Side Air: 3 quick slashes. Medium knockback.Low Damage per slash

Up Air: An upward slash followed by a hard overhead up slash. Medium knockback, then high knockback. (gotta detail more that one).

Back Air: A vertical slash(Down to up). Low knockback

Down Air: A hard down stab. Meteor smash. High knockback

Neutral B: Ryuko dashes forward VERY fast(Closer to a teleport, will go 10-15 feet in 3-4 frames) and if she hits an enemy, they kind of explode. To make this look cool, I'll either slow down time or somehow get them to stay stunned for a longer than normal duration.

Side B: Ryuko dashes towards the foe and begins to spin at highspeed, the spin causes tremendous damage, and ends with a smashing diagonal slash.

Up B: Ryuko leaps and spins weirdly with her sword, slashing horizontally and diagonaly at the same time .

Down B(Up for change): Similar to Grey Fox's assist trophy attack, Ryuko slashes wildly, ignoring any projectiles that make contact with her. Still vulnerable to physical attacks.Not sure how this is going to be accomplished.

Forward Grab:  2nd video 5:30 to 5:32

Down Grab: 2nd Video 4:13 to 4:15

Up Grab: 1st Video, 3:04 to 3:10

Back Grab: Knock opponent away by spinning them around and hitting them with the handle of the Scissor Blade(Like a strange bat lol)

FS:Decapitation mode. Ryuko's Sword Scissor grows and lasts for 10 attacks which will all do more damage and have higher knockback.

Entry: Ryuko Crashes onto the stage, when the dust clears she rises and shoulders her sword "Ikuze"
OR
Something like Wario's with a purple bike

Taunt 1: Ryuko spins her sword around her wrist

Taunt 2: Something with a modified version of Wario's bike

Taunt 3:???? Had an idea, need a better one.

Taunt 4(You'll have to figure out how to trigger this, tis a secret)
Ryuko's Evil Laugh from when she was wearing Junketsu



So far these are done

Side Tilt
Up tilt
Down tilt
Forward Air
Waits
Taunt 1
Taunt 4
Side Special
That's what I'm gonna put in the OP... Ryuko's moveset will be brutal. Different from Ike because she's WAY faster, and she has more combo power than him.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 25, 2014, 05:52:12 AM
Sooooo... Here are some GIFs to showcase Ryuko's animation:

Side tilt
(http://i.imgur.com/375lhNp.gif)

Up tilt
(http://i.imgur.com/ZkN4bDN.gif)

Forward Air
(http://i.imgur.com/dg9qQTq.gif)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on April 25, 2014, 06:02:56 AM
Not bad. Lookin good so far.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 27, 2014, 11:32:00 AM
For those that want it, I finished Ryuko's voice pack for Ike. This isn't the final one since Akeno wanted it to be BrawlEX ready, so for now it just replaces Ike's voice. There are no sounds effects for the taunts yet since I still gotta decide which ones to use.
If you want it,
https://www.dropbox.com/s/3we5mg00cyx381m/RyukoV1.sawnd (https://www.dropbox.com/s/3we5mg00cyx381m/RyukoV1.sawnd)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 27, 2014, 12:25:07 PM
For those that want it, I finished Ryuko's voice pack for Ike. This isn't the final one since Akeno wanted it to be BrawlEX ready, so for now it just replaces Ike's voice. There are no sounds effects for the taunts yet since I still gotta decide which ones to use.
If you want it,
https://www.dropbox.com/s/3we5mg00cyx381m/RyukoV1.sawnd (https://www.dropbox.com/s/3we5mg00cyx381m/RyukoV1.sawnd)
It's Kyouma who's gonna take care of this... I don't really care much about BrawlEx' sawnd files... But I'd like to hear Ryuko's voice ingame :af2:


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 28, 2014, 05:10:33 PM
Update kind-of time!
I changed Ryuko's jab cause after looking at her moveset she has too many diagnol slashes.
After getting some inspiration from some of the hacks JRush released today, its now changed to this-
Lunging slash
Slash similar to the successful parry from Ike(Not the same animation, similar)
Ryuko jumps and smashes the ground in front of her with her Scissor

Sound better?
I may/may not make a video later, depends how late it gets before I finish the animations.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Archer(AkenoS3) on April 29, 2014, 03:15:02 PM
Not necessarily a vid, but GIFs would be cool man... Can't do it ATM...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 29, 2014, 03:46:19 PM
GIFs are a bigger pain in the ass then videos for me so, ill do a vid later today probly. Ima do a prototype down B and one more ground move first.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Yuuki Terumi on April 29, 2014, 06:17:54 PM
Can I do Ryuko's recolors?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 29, 2014, 06:49:16 PM
If you like, though we plan to include all her alt costumes in the pack.
So if your going to do recolors, do them for at least the Fused and Non Fused versions


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Yuuki Terumi on April 29, 2014, 06:54:44 PM
If you like, though we plan to include all her alt costumes in the pack.
So if your going to do recolors, do them for at least the Fused and Non Fused versions

OK, I'll do it. Just send me the files. :)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on April 29, 2014, 07:21:04 PM
Ryuko's model is on the vault already silly :P


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 30, 2014, 07:03:24 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36135
Dont Lose Your WAAAAAAAAAAAAAAAAAAAAAAAAAAYY!!!! In Your Mind!!! We Have to Beeeeee-- *shot*


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Lillith on April 30, 2014, 07:17:33 AM
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36135[/url] Dont Lose Your WAAAAAAAAAAAAAAAAAAAAAAAAAAYY!!!! In Your Mind!!! We Have to Beeeeee-- *shot*

*Hides gun*
*Whistles and walks off*

Curious to see how this'll turn out, good luck~


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on April 30, 2014, 12:07:17 PM
Oh my god, I feel bad for my absence on this thread; this is very exciting, to see the Ryuko PSA being made! I feel I should re-import Ryuko and improve the rig

It's Kyouma who's gonna take care of this... I don't really care much about BrawlEx' sawnd files... But I'd like to hear Ryuko's voice ingame :af2:
I havent progressed at all on sound mods since I have no audio on my computer atm, but yeah, I will use this .sawnd and probably fused with the one I made for 4 Ikes
actually, the Ike .sawnd I made has voices for Ryuko, Ike, Cloud and Naruto; I will upload it as t he 3 Links pack in some time when I finish editing the PSAs

Can I do Ryuko's recolors?
There is no need for recolors since I made 6 outfits but sounds like a good idea, there are people who prefferes recolors over alt outfits


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on April 30, 2014, 07:52:22 PM
*Hides gun*
*Whistles and walks off*
My face! My precious face! :'(
That was mean!

Curious to see how this'll turn out, good luck~
I'm sure you'll "Like" what we're doing with your PSA ;)

Oh my god, I feel bad for my absence on this thread
You should... Lol jk, that's motivating to see you guys post in my thread ;D
Whether it's late or not.

this is very exciting, to see the Ryuko PSA being made! I feel I should re-import Ryuko and improve the rig
You know, the only thing that would be cool would be the feet rigged. Other than that, the rig doesn't have problems at all. We may end up doing some versions for the ones with the high heels though... (or it'll look weird, but I'm not sure yet since Kokuto and I are using Ryuko with Senketsu normal mode and not the Life Fiber Synchronization one)

I havent progressed at all on sound mods since I have no audio on my computer atm, but yeah, I will use this .sawnd and probably fused with the one I made for 4 Ikes
actually, the Ike .sawnd I made has voices for Ryuko, Ike, Cloud and Naruto; I will upload it as t he 3 Links pack in some time when I finish editing the PSAs
No worries about that. We still have to finish her anyway... Lol.

There is no need for recolors since I made 6 outfits but sounds like a good idea, there are people who prefferes recolors over alt outfits
Though I don't know if I will include the recolors in the release... Not sure...

Oh, and before I head off to my bed, here are something we were working on!

Animation made by Kokuto (I find it too awesome for not posting it!)

(http://i.imgur.com/O2TVIck.gif)

I'll just reduce the height to make sure it hits downward... Other than that, it's better than what I originally planned xD


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on April 30, 2014, 08:34:21 PM
I'm sure you'll "Like" what we're doing with your PSA ;)
LOL saw what you did there

well, i couldnt get the feet rigged because the model doesnt match Ike's proportions, I can move the bones to fit the model at 100% and make the best rig that can be made to that model; but that would make her non 1-slot (lol what am I saying? we want to make a Ryuko PSA with the 6 slots!), I will
for the next Ryuko re-import Ill add:
-Normal with senketsu
-Episode 1 outfit
-Kamui Senketsu
-Kamui Junketsu (episode 20 I think)
-Underwear (still relevant as an alt)
-Episode 14 (That one with the red jersey and glasses, glasses will be transparent this time lol; cant help, I really love that outfit)
Now, about the sfx; you guys can make me a favor and use ONLY the following Ike sounds for the PSA so you guys can save me some work with the shared sounbank thing:
**Jump voice clip**
Smasbox sound ID: 4 
SmashAttacks ID: 095A

**Regular hit voice clip**
Smasbox sound ID: 5
SmashAttacks ID: 095C

**Smash hit voice clip**
Smasbox sound ID: 6
SmashAttacks ID: 095E

**Win/taunt phrase voice clip**
Smasbox sound ID: 9
SmashAttacks ID: 095F

I know, theire a few voice clips, but from my point of view, we dont really need more than those to make a character's voicebank, and consider we are mixing 4 characters in 1 SFX

Post Merge: April 30, 2014, 09:03:12 PM
I forgot to mention that what makes me afraid of re-importing a Ryuko with modified bone possitions is that it can affect the rest of the animations or the animations that has been made so far


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on May 01, 2014, 04:06:42 AM
LOL saw what you did there
Lel...

well, i couldnt get the feet rigged because the model doesnt match Ike's proportions, I can move the bones to fit the model at 100% and make the best rig that can be made to that model; but that would make her non 1-slot (lol what am I saying? we want to make a Ryuko PSA with the 6 slots!), I will
for the next Ryuko re-import Ill add:
-Normal with senketsu
-Episode 1 outfit
-Kamui Senketsu
-Kamui Junketsu (episode 20 I think)
-Underwear (still relevant as an alt)
-Episode 14 (That one with the red jersey and glasses, glasses will be transparent this time lol; cant help, I really love that outfit)
Episode 14 outfit is one of my favorites! If you keep it, it'll be awesome!

Now, about the sfx; you guys can make me a favor and use ONLY the following Ike sounds for the PSA so you guys can save me some work with the shared sounbank thing:
**Jump voice clip**
Smasbox sound ID: 4 
SmashAttacks ID: 095A

**Regular hit voice clip**
Smasbox sound ID: 5
SmashAttacks ID: 095C

**Smash hit voice clip**
Smasbox sound ID: 6
SmashAttacks ID: 095E

**Win/taunt phrase voice clip**
Smasbox sound ID: 9
SmashAttacks ID: 095F

I know, theire a few voice clips, but from my point of view, we dont really need more than those to make a character's voicebank, and consider we are mixing 4 characters in 1 SFX
Well, don't forget the voicefiles when she's getting hit. Or won't you add these ones? As for the rest... Well yea, it shouldn't be a problem...

I forgot to mention that what makes me afraid of re-importing a Ryuko with modified bone positions is that it can affect the rest of the animations or the animations that has been made so far
Didn't think about that... And I don't want me or Kokuto to spend countless hours on misc animations like DamageU or things like that...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on May 01, 2014, 08:47:27 AM
Okay, I will move the bones then, and for the shared sfx, I have to null any damage and death sound since they arent coded on smash attacks (or at least I couldnt find them)


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on May 01, 2014, 09:14:26 AM
The damage sfx is something you have to find out for yourself. In Smash Attacks, Ike's Low Damage SFX ID's are 978, and 979. His High Damage SFX ID's are 97A, and 97B. Hopefully this helps you guys out.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on May 01, 2014, 09:56:56 AM
The damage sfx is something you have to find out for yourself. In Smash Attacks, Ike's Low Damage SFX ID's are 978, and 979. His High Damage SFX ID's are 97A, and 97B. Hopefully this helps you guys out.
This helps, man. Did you find them in PM Ike? I know they're using these ones...


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Nao-chan on May 01, 2014, 09:58:49 AM
Yup. Just looked at it in Smash Attacks to get the ID's. pretty easy stuff, just gotta know the Subroutine ID to look for.


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on May 01, 2014, 04:41:36 PM
Okay, I think we can pick one or two of those then


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on May 01, 2014, 04:46:22 PM
Alright guys, it's time for a... poll!


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on May 02, 2014, 12:25:08 PM
oh my, theire 3 and 3


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on May 02, 2014, 12:48:40 PM
We need a champion of superior cerebral power
In other words, some random guy GO VOTE


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on May 02, 2014, 12:50:20 PM
Lol... Did you know? I just voted :P


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: DrunkRussian on May 02, 2014, 01:30:46 PM
This is a predicament indeed.
Kyouma, what do you think?


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Kyouma on May 02, 2014, 02:07:27 PM
The tie has been broken now though
good thng its friday, I will re import Ryuko tomorrow


Title: Re: Akeno's PSA Store : A little break and Dark Saber Unleashed planned.
Post by: Akeno/Archer on May 02, 2014, 02:22:24 PM
Alright, while you're rigging, I'll just adjust a few things in the PSA... Shouldn't be too long. I'm gonna code the Side Special and the Down Special.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 02, 2014, 03:46:44 PM
Well I chose the one you made Kokuto. Dunno about everyone else. Can't wait to test her out though. She should be fun. :D


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 02, 2014, 04:20:46 PM
Lol, that's not a big deal... That can easily be arranged... As for testing purpose, when I'm done with the Side B and the Down B, are you willing to test her?


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 02, 2014, 04:29:54 PM
Of course I am.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 02, 2014, 05:11:46 PM
Of course I am.
Haha! That was a false question. Of course I know you want to :P


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 02, 2014, 05:20:29 PM
Of course it was, haha! Either way you know I'm game.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 02, 2014, 06:17:53 PM
Of course it was, haha! Either way you know I'm game.
Good to know.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 03, 2014, 11:20:21 AM
Well, I may have lost the poll but it Wasnt like 5-0 so gg lol.Itll be used somewhere, and I totally won't keep it in my brawl or anything lol


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 03, 2014, 01:37:04 PM
As promessed, here is Ryuko:
http://sta.sh/01n9snuhucxb (http://sta.sh/01n9snuhucxb)
I re-touched the rig where it needed. I saw there was an anoying floating vertice of her neck, now its gone) has rigged feet, still FS eyes and metals I also decided to put rim on the scissor blade instead of a ref material, the results were nice
it has no bone edits at all, no resize or anything, you guys will have to do do the bone edit job in the animations (seriously, the feet looks weird at regular Ike's animations)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 03, 2014, 02:05:12 PM
As promessed, here is Ryuko:
[url]http://sta.sh/01n9snuhucxb[/url] ([url]http://sta.sh/01n9snuhucxb[/url])
I re-touched the rig where it needed. I saw there was an anoying floating vertice of her neck, now its gone) has rigged feet, still FS eyes and metals I also decided to put rim on the scissor blade instead of a ref material, the results were nice
it has no bone edits at all, no resize or anything, you guys will have to do do the bone edit job in the animations (seriously, the feet looks weird at regular Ike's animations)
Lel... Man... I think we wouldn't mind a lil' resize edit... Like... Well... Only for Brawl Ex. (I took a look at the feet, and it would be a nightmare to fix it. On a few animations, no... But on all the misc animations...)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 03, 2014, 02:29:20 PM
So now im going to import the other 5 alts, and probably satsuki too


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 03, 2014, 02:48:35 PM
Oh yeah and me and Akeno thought it would be kool to have Ryuko in Junketsu as an alt.
After doing the resize of course. [censored] looks weird sometimes 0-0


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 03, 2014, 04:19:53 PM
I actually have ryuko on junketsu as a planned alt


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 03, 2014, 05:02:55 PM
Yep, you mentionned that outfit in your list.
By the way Kyouma, I know you're cool and such, but how come you have both the Featured Award and Diamond Award?


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 03, 2014, 05:27:31 PM
I have been on 2 posts in the blog, but one showed 6 of my hacks and the other one showed 2


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 03, 2014, 06:04:13 PM
LolxD
What a way to troll the award system!

Anyway, back on topic, but do you mind if we keep using the old rig while you make the resize? Because... Well... Fixing the feet, as I told you, might be a little long...


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 03, 2014, 06:16:35 PM
its ok, I can try to make a sizemod for the feet on this new one, but Im not sure if that will work, leg related sizemods always glitches for me


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 03, 2014, 07:10:19 PM
Alright. I'll finish the Side B tomorrow, so Kokuto, HD and you will be able to test everything (with or without the new models)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 04, 2014, 08:49:47 AM
Akeno you sneaky bastard I was gonna make that my avi after I showed it to you XD
And im gonna have to use the USB loader to test, my wii commited suicide yesterday.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 04, 2014, 10:34:32 AM
Alright. I'll finish the Side B tomorrow, so Kokuto, HD and you will be able to test everything (with or without the new models)
Alright man sounds good.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 04, 2014, 12:00:56 PM
Akeno you sneaky bastard I was gonna make that my avi after I showed it to you XD
And im gonna have to use the USB loader to test, my wii commited suicide yesterday.
Lol... 2fast4u


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Calypso on May 04, 2014, 02:33:14 PM
Sorry about your Wii Hidan.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 04, 2014, 06:20:27 PM
This is why I sensed that trying to make her 1-slot was a bad idea
(https://scontent-b-lax.xx.fbcdn.net/hphotos-prn1/v/t34.0-12/10345104_392038560935666_566583839_n.jpg?oh=2c79a9b68b8b80d38fab159ed1238f7d&oe=536917ED)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 04, 2014, 06:58:13 PM
Wow, that looks odd. Why does her skin look white?


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 04, 2014, 07:45:35 PM
That stretchiness tho
This is why I like the original model best.
No deformities.
And Calypso it'll be fine I just need to buy a new one for a whole 40$


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 05, 2014, 11:30:22 AM
This is why I sensed that trying to make her 1-slot was a bad idea
([url]http://scontent-b-lax.xx.fbcdn.net/hphotos-prn1/v/t34.0-12/10345104_392038560935666_566583839_n.jpg?oh=2c79a9b68b8b80d38fab159ed1238f7d&oe=536917ED[/url])
Wow, that looks odd. Why does her skin look white?
That stretchiness tho
This is why I like the original model best.
No deformities.
Wow... That... Well... What? That's one heck of a stretchy glitch... Lol... Do you think you can fix it?


Oh, by the way, a little (not really) off-topic, but have some Satsuki Hip-Hop:

Kill la Kill - Satsuki Kiryuin Theme Remix (http://www.youtube.com/watch?v=5V2f-g_zGes#)

BRSTM right here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203589 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203589)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 05, 2014, 01:25:47 PM
Lol im considering using that, dunno what over though
And I STILL think the original model was best, the rig might be improved on the new one but that doesn't matter if stretchiness and animation deformities


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 05, 2014, 02:09:17 PM
Lol... We'll see if Kyouma can fix that... I'm sure he can, though... Oh, and I finally get up my ass and worked on the Side B Dash... It looks rough, but it won't be noticeable in-game... But it's true that a little fixing wouldn't be bad...

Just a sec for the gif, please.
My animation:

Will be fast in game, but not THAT fast... Lol
(http://i.imgur.com/LjY9Hn2.gif)

Reference:

I made the GIF myself... She doesn't come back smoothly like that in the anime... Lol
(https://i.imgflip.com/8ldfg.gif)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 05, 2014, 03:22:34 PM
Oh yeah about the start animation
I'll do it right quick and ^That can be the animation for the tornado part. And you have the end already right?


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 05, 2014, 03:27:47 PM
Yes I do

Okay, I'll send you guys everything we've done so far on Ryuko.

I finished the coding of the Side Special and Down Special. Although the coding may be final, the animations are NOT. So, every moves we have changed

AAA Combo
Dash Attack
Side Tilt
Up Tilt
Down Tilt
Down Smash
Neutral Air
Forward Air
Side Special (not final animating wise)
Down Special (not final animating wise)
Final Smash (place holder)
Low Taunt (just a thing to fix on it and we're gonna use it for the Neutral B too.)

So, now we need testers... I currently have 2 testers for now: KJP and Naoto-san (AKA HD). Who else wants to test Ryuko and give feedback? (please Kokuto and Kyouma, don't ask... Lol)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: KingJigglypuff on May 05, 2014, 04:40:28 PM
Character Size: She seems rather small.

Jab: The third hit of the jab should send the foe forward a bit, so the fourth hit can connect better.

Side Tilt: You forgot to enable the "Moves Character" Flag. You also forgot to remove the sword glow, since I see this is a punch. The Animation could be made to be more dynamic. The move should also be sped up a bit and reduced in damage. The move also has a weird hitbox that does no damage.

Up Tilt: This move should also be sped up and reduced in damage. The "Moves Character" Flag is also not set.

Down Tilt: The Animation needs to start and end with the crouching pose. It just snaps back to the crouch pose before and after the Animation. Though the overall move is fine, but could use a reduction in damage.

Dash Attack: I don't even know what this is. The movement is also weird and you slide forward a lot if you're not holding the control stick forward.

Side Smash: Needs more damage.

Up Smash: It's Pit's. You should try making the Animation transition back into the main pose, otherwise, it just snaps back.

Down Smash: Is this supposed to be a back flip? It's off-putting to have her move backward.

Neutral Air: Don't have her move up. But the overall move is fine.

Forward Air: Increase the speed of the attack, so the hits connect properly and decrease the damage to compensate.

Back Air: It's Ike's. Nothing to really say here.

Up Air: The speed should be increased and the flag changed to slash.

Down Air: It's Cloud's. Nothing to say either.

Neutral Special: Calls up Meta Knight's Tornado that doesn't go away. Uses Ike's Eruption as a base. I don't know what this move is.

Side Special: Basically a glitchy Ike Side Special with animation that need polish.

Up Special: You should try making her able to move left and right during this move.

Down Special: OP. Pls nerf. Try to make it a fixed damage, since using Ike's Counter Multiplier is OP.

Overall, this PSA seems to be a bit of a mess.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 05, 2014, 04:46:13 PM
I made the GIF myself... She doesn't come back smoothly like that in the anime... Lol
([url]https://i.imgflip.com/8ldfg.gif[/url])

(http://i.ytimg.com/vi/YpcsAVf_d4Q/0.jpg)

oh my, I really love how ths PSA is going, is not "heavy to use" as most of the new sword character PSAs now adays (like that glitchy lucina for example); I love how it keeps the escence of the character

here is a zip with the wavs I use for my Ryuko sfx
http://sta.sh/01vvt0aitsrt (http://sta.sh/01vvt0aitsrt)

I see why are the neutral B nulled
(https://scontent-a-lax.xx.fbcdn.net/hphotos-prn1/v/t1.0-9/10177230_285434098297699_5956954214785098331_n.jpg?oh=712697cac034f0d0df9ac18d0e3a4f4d&oe=53CC273F)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 05, 2014, 05:12:07 PM
Based on the reports, you forgot the move char flags >-< and whats up with the MK tornados everywhere lol
And KJP,
 Not all of the attacks were changed, I don't exactly know why some of them were changed in the DL Akeno probably used another PSA as a base but the only thing that needs to be fixed based on what I have is the side special
However, I can't test cause my Wii croaked...
Well,
kb on 3rd hit of jab fixed
Pose on Down Tilt fix(ing now)+DMG reduced
On my version, the up tilt does 16% and has about same knockback as Ike's old up tilt(Increased a little) There is also a frame speed modifier on mine, did you do that Akeno?(Mine is 1.25)
The Dash Attack was supposed to be a headbutt, Akeno did you forget to insert my animation lol
The down smash is indeed a backflip, should it be switched to a front flip you think?
I dunno how much DMG Akeno's down special does but mine only does 1% per hit and has enough KB so it shouldn't hit more than 13 times maximum.
If someone wants my version, i'll post a DL for it once I fix all those things completely.
Although be warned mine lacks a side special(Its still Ike's) and untested down special(My Wii died as soon as I finished it -_-)



Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 05, 2014, 11:20:33 PM
I can test both versions if you want to send me yours kokuto.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 05, 2014, 11:28:57 PM
well, Akeno used the Like PSA as a base, so that explains most of the moves
he chose it because I chose it to be Ryuko's moveset in my brawlEx pack that I never released in the vault (thats actually the reason why he started this PSA project)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 06, 2014, 10:15:35 AM
Soooo... It seems that I rushed some things around with Ryuko... Lol... That's always what happens when I don't test myself before sending it...

Dangerously huge reply ahead.

Character Size: She seems rather small.
Well... Ryuko isn't a big character so... Yea...

Jab: The third hit of the jab should send the foe forward a bit, so the fourth hit can connect better.
I'll copy what Hidan did on that move...

Side Tilt: You forgot to enable the "Moves Character" Flag. You also forgot to remove the sword glow, since I see this is a punch.
That mistake is totally... idiot...
How could I forget that? :facepalm:

The Animation could be made to be more dynamic.
Well, I'll try to see what can I do for the animation...

The move should also be sped up a bit and reduced in damage.
Actually, this is a killing move. I wanted to make her killing moves the tilts and her smashes more combo moves (just like Like works). So her punch should have a slow startup and be quite powerful.

The move also has a weird hitbox that does no damage.
I wanted to make a sort of "after shock" that would be deadly for shields. So, if you shield against that, your shield's gonna suffer. Did you try to block it? Though if it doesn't work, I'll remove it.

Up Tilt: This move should also be sped up and reduced in damage. The "Moves Character" Flag is also not set.
Same goes for this one... However the "Moves Character" Flag... :facepalm: again...

Down Tilt: The Animation needs to start and end with the crouching pose. It just snaps back to the crouch pose before and after the Animation. Though the overall move is fine, but could use a reduction in damage.
Well... Kokuto fixed it... Though for the damages, it's the same than the tilts above.

Dash Attack: I don't even know what this is. The movement is also weird and you slide forward a lot if you're not holding the control stick forward.
Forgot to take Kokuto's headbutt animation... Mine totally sucks...

Side Smash: Needs more damage.
Although I said the smashes should be weak, I think it's a bit TOO weak. I'll buff it.

Up Smash: It's Pit's. You should try making the Animation transition back into the main pose, otherwise, it just snaps back.
Didn't change it at all.

Down Smash: Is this supposed to be a back flip? It's off-putting to have her move backward.
Gonna fix that along with the height a little.

Neutral Air: Don't have her move up. But the overall move is fine.
Forgot to save the animation... The original didn't have her moving up... Lol.

Forward Air: Increase the speed of the attack, so the hits connect properly and decrease the damage to compensate.
Alright, will do.

Back Air: It's Ike's. Nothing to really say here.
Didn't change that one, so yea...

Up Air: The speed should be increased and the flag changed to slash.
Placeholder. This is not the real Up Air. It's from Minus Like.

Down Air: It's Cloud's. Nothing to say either.
How did you know? Lol... Seriously, this one isn't the real one either. Didn't make the animation yet.

Neutral Special: Calls up Meta Knight's Tornado that doesn't go away. Uses Ike's Eruption as a base. I don't know what this move is.
I didn't change it yet, but it seems that I just [censored]ed up with the GFX...

Side Special: Basically a glitchy Ike Side Special with animation that need polish.
It's supposed to work like Cloud's Climhazzard. I'm totally gonna remake this move because I didn't even test it. As for the animation, yup... It's... Not really pretty.

Up Special: You should try making her able to move left and right during this move.
Some momentum, you mean? I'm gonna totally add this. It'll be slow, but she'll be able to move. The animation's just gonna have a little change.

Down Special: OP. Pls nerf. Try to make it a fixed damage, since using Ike's Counter Multiplier is OP.
Okay. Ahem, can you just explain me how does Ike's Counter Multiplier works? I want to remove that.

Overall, this PSA seems to be a bit of a mess.
Totally. It was late and I rushed at the end to let you guys being able to test her... But it seems that I should've work more on polishing AT LEAST the coding (being bad at animation doesn't help...)
Thanks for the advices KJP. I'm gonna work on all this with Kokuto (he made a good job on the animations and I [censored]ed up the coding... *hits his head on the wall*)

([url]http://i.ytimg.com/vi/YpcsAVf_d4Q/0.jpg[/url])
oh my, I really love how ths PSA is going, is not "heavy to use" as most of the new sword character PSAs now adays (like that glitchy lucina for example); I love how it keeps the escence of the character
Tried my hardest to keep her like in the anime while trying to balance her. And Kokuto made these animations based on the anime too (and with all these fancy camera effects, that's not easy at all xD)
I'll be sure to make her ever more awesome! Now it's just the beginning.

here is a zip with the wavs I use for my Ryuko sfx
[url]http://sta.sh/01vvt0aitsrt[/url] ([url]http://sta.sh/01vvt0aitsrt[/url])
Alright, then we know what you're gonna use in Brawl Ex... Lol...

I see why are the neutral B nulled
([url]https://scontent-a-lax.xx.fbcdn.net/hphotos-prn1/v/t1.0-9/10177230_285434098297699_5956954214785098331_n.jpg?oh=712697cac034f0d0df9ac18d0e3a4f4d&oe=53CC273F[/url])
Actually, I should've remove all the GFX... Because it's just... Horrible...

Based on the reports, you forgot the move char flags >-< and whats up with the MK tornados everywhere lol
I don't know... Forget to add the "Move Character" Flag was stupid :facepalm:
And I [censored]ed up the Neutral B's GFX... *goes hit his head on the wall again*

And KJP,
 Not all of the attacks were changed, I don't exactly know why some of them were changed in the DL Akeno probably used another PSA as a base
Minus Like... An edit of Kitsu-chan's original Like PSA... So Ryuko is actually an edit of an edit... Lol... Pretty sure I said it somewhere... Lol

but the only thing that needs to be fixed based on what I have is the side special
I should've read more into Cloud's coding for the Side B... That's the idea I had... But it seems that I made some mistakes (and I made the Side B Dash animation in a rush...)

However, I can't test
Well,
kb on 3rd hit of jab fixed
Pose on Down Tilt fix(ing now)+DMG reduced
Cool. Though yea... Now that I think about it, the damages were a bit too high for the down tilt...

On my version, the up tilt does 16% and has about same knockback as Ike's old up tilt(Increased a little) There is also a frame speed modifier on mine, did you do that Akeno?(Mine is 1.25)
I think it was already in Like's coding, so maybe... Don't know if it was before or after I edited it

The Dash Attack was supposed to be a headbutt, Akeno did you forget to insert my animation lol
Yes I did forget... I was testing something I did, but I forgot to re-insert the animation you did... *goes and hit another wall with his head*

The down smash is indeed a backflip, should it be switched to a front flip you think?
I dunno how much DMG Akeno's down special does but mine only does 1% per hit and has enough KB so it shouldn't hit more than 13 times maximum.
Actually, mine hits when she swings the sword, and... well... if I recall, it wasn't THAT powerful...

If someone wants my version, i'll post a DL for it once I fix all those things completely.
Although be warned mine lacks a side special(Its still Ike's) and untested down special(My Wii died as soon as I finished it -_-)
Send it to me via Skype or post it into Dropbox.
Is it the one with Like, or with normal Ike? Or the one I sent you?

well, Akeno used the Like PSA as a base, so that explains most of the moves
he chose it because I chose it to be Ryuko's moveset in my brawlEx pack that I never released in the vault (thats actually the reason why he started this PSA project)
^This.
And that's also the reason I finished Kill La Kill... Lol...


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: KingJigglypuff on May 06, 2014, 10:22:00 AM
Okay. Ahem, can you just explain me how does Ike's Counter Multiplier works? I want to remove that.
Ike's Counter has a Floating Point that multiplies the damage of a countered attack by about 1.3*. And since the attack hits about 5 times, things can get pretty OP when countering a stronger attack.

You could make the multiplier 1, so there is no increase in damage.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 06, 2014, 10:44:19 AM
Just tested her out. Not too bad, I know she's a work in progress. Pretty much all the stuff KJP said. The down smash is pretty strong. It can KO at 65% with a full charge. Also, the N B seems to stay at max charge after fully charging it once. Every use after that is max power no matter what.

You're hitting your head on a lot of things. Be careful not to give yourself a concussion. :P


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 06, 2014, 11:21:06 AM
Ike's Counter has a Floating Point that multiplies the damage of a countered attack by about 1.3*. And since the attack hits about 5 times, things can get pretty OP when countering a stronger attack.

You could make the multiplier 1, so there is no increase in damage.
Alright. Will decrease that. I know what you mean... Can't imagine what would happen with a Falcon Punch... Lol.

Just tested her out. Not too bad, I know she's a work in progress. Pretty much all the stuff KJP said. The down smash is pretty strong. It can KO at 65% with a full charge.
So it was THAT powerful?! Shoot... well, I guess I'll nerf it alot... Didn't think it was like that.

Also, the N B seems to stay at max charge after fully charging it once. Every use after that is max power no matter what.
That's an accident I liked about it... However, I should've give her more auto-damage... Something around 20~30%
Oh, but it doesn't do that in P:M... Lol...

You're hitting your head on a lot of things. Be careful not to give yourself a concussion. :P
My head is... in a very bad state right now... Lol.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Kyouma on May 12, 2014, 05:18:29 PM
So.. How have things gone recently?


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Ultraxwing on May 12, 2014, 08:36:15 PM
 I as well, wonder how things have been going as well <_<


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 13, 2014, 04:17:35 AM
Not much more has been done, by me atleast, since my wii is broken still. Akeno still wants the climzazard side special which I cant do, and I fixed the down b. still need to do neutral and up b
And some smash attacks


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Ultraxwing on May 13, 2014, 04:32:42 AM
Due to her specialty with Sengetsu, shouldn't her side-b in the air be that aerial mode she used in the show at some point? probably not a good idea due to lack of model work. but you could get inventive and make her an adaptive fighter.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 13, 2014, 11:31:04 AM
Due to her specialty with Sengetsu, shouldn't her side-b in the air be that aerial mode she used in the show at some point? probably not a good idea due to lack of model work. but you could get inventive and make her an adaptive fighter.
I already have an idea for that. It's a move she made with Senketsu Shippuu, but now I will just make it without it (that or the same than the ground side b)


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 13, 2014, 01:11:09 PM
Well the ground side special works like this
Start
->Tornado spin for a certain number of frames or if a button is pressed it goes to the end animation/slash
in the air, it should just be the tornado, kind of like for recovery


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 13, 2014, 01:48:13 PM
Well the ground side special works like this
Start
->Tornado spin for a certain number of frames or if a button is pressed it goes to the end animation/slash
in the air, it should just be the tornado, kind of like for recovery
When I think about it, it works more like PM Ike... Difference lies in the dash which deals damage. (That's why I involved the Climhazzard from Cloud's PSA. Not Kien's one, but the previous one)

Post Merge: May 15, 2014, 10:36:18 AM
Added a poll. I'll lock the votes Saturday or Sunday.
That'll be the day I'm getting back to work. I've been lazy these days...
I'm working on my own BrawlEx pack, which will be focused on weaponed characters. I still have alot to do, but the roster appears good right now. At least, for me :V
It's not a "Project" since there's only 1 PSA of mine completed in there *cough*fireflaremarth*cough* and not a single modifications of mine in the other movesets. I don't have a name yet, but I have a few bad ideas for it. But I'll show you guys the roster in a pic later as well as its not final name.

I'm also doing something else (unrelated to PSAs, sorry...)

BRSTM Packs! :srs:

It's been a long time I thought about this, but I was too lazy to do it... But now, things are different: I'm gonna give the name of an anime/game/etc... and make a pack of all the battle songs I find and like from it. I'll start small with this:

Strike the Blood

Download Link: (http://www.emptyblue.it/data/wallpaper/StrikeTheBlood/yukina_himeragi_kojou_akatsuki.jpg) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203787)

There are not alot of musics inside of this one, I already know that, but these are the best ones. I'll add the Openings later though. They're really good.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 15, 2014, 03:07:47 PM
Well I voted for Saber, considering she's a bit closer to being done than Ryuko. At least from what I can tell anyway. The ones that are furthest along and almost done should be the ones you focus on now to get them done and out of the way for new stuff later. That's just my opinion though.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 15, 2014, 03:22:22 PM
Well I voted for Saber, considering she's a bit closer to being done than Ryuko. At least from what I can tell anyway. The ones that are furthest along and almost done should be the ones you focus on now to get them done and out of the way for new stuff later. That's just my opinion though.
Actually, I only did a few moves for Time Alter Samus... That was when I started PSAing, and I was really too bad with it. Now that I'm WAY better than I was back then, I'll only focus on her B moves and I may give her only new smashes (to get rid of the whip)

As for Gilgamesh, I have the GFX I want to use, I just need to make the animations and psa the animations. Not really hard, that's just the animations that gets in the way. As always... lol.

And SnK Toon Link... Well... I may send it to RG to let him make some distortion effects when he has the time, since I can't do that at all (pretty hard to animate already... lol).

Ryuko... I think I'm gonna make a placeholder Neutral B before making the true one, just to get rid of the Eruption thing, because it looks really weird on her... Lol.

Saber will receive more attention. She's been too much on hold. But I gave her Lily Alt a Rim Lighting, and it looks really awesome. Really bright, but awesome.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: DrunkRussian on May 15, 2014, 03:37:37 PM
I maybe should have sent you it earlier buuuuut
-I finished Ryuko's Neutral B AND her Side Smash
Her side smash uses these animations:
-My original attack 11->Ike's counter hit->Like's attack 13-> Ike's attack 12 but slower and with "OOrah!" sound effect
it does 19-23%
like 5% per hit, except first hit does less and last hit does 8%
Im leaving the Side B up to you, you seem to have an idea cemented for that where I was gonna have it like MKs tornado with a slash at the end
I cant test obviosly


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Nao-chan on May 15, 2014, 03:46:20 PM
Sounds good I'd like to try her out when she's updated again. Ryuko that is.


Title: Re: Akeno's PSA Store : Ryuko PSA on Full Life Fiber Synchronization!
Post by: Akeno/Archer on May 15, 2014, 04:24:38 PM
I maybe should have sent you it earlier buuuuut
-I finished Ryuko's Neutral B AND her Side Smash
Her side smash uses these animations:
-My original attack 11->Ike's counter hit->Like's attack 13-> Ike's attack 12 but slower and with "OOrah!" sound effect
it does 19-23%
like 5% per hit, except first hit does less and last hit does 8%
Im leaving the Side B up to you, you seem to have an idea cemented for that where I was gonna have it like MKs tornado with a slash at the end
I cant test obviosly
Well... I'll admit that I've not been online often on Skype, but still... :>.>:
And don't worry about the Side B, I'll take care of it.
As for the Up B... well... Just modify a bit the one that we currently have on Ryuko... Y'know? That weird animation...

Sounds good I'd like to try her out when she's updated again. Ryuko that is.
You may. When I'm done with the Side B.


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Archer(AkenoS3) on May 18, 2014, 02:26:22 AM
A tie again, huh? Do I really have to vote with my alt account? Well... I report the deadline until... wednesday... if nothing changes until thdn, I'll break the tie.


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Lillith on May 18, 2014, 02:38:20 AM
Tie broken.
My answer is obvious.


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Akeno/Archer on May 18, 2014, 07:43:57 AM
Tie broken.
My answer is obvious.
Well... Seems like I won't have to wait anymore (http://a.deviantart.net/avatars/h/u/hurrplz.png?1)

So... I'm gonna work on a few things on Saber-chan, and I think I can come up with a preview before tonight (if you know what I mean... 8) )

Post Merge: May 18, 2014, 03:16:56 PM
Alright, Saber has some GFX issues with her sword glow... I'll try to fix that by Tuesday because it's kinda annoying... I wanted to have a little preview today, but... Owell... Not rushing things like last time is better.


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Kyouma on May 18, 2014, 08:45:37 PM
you should try to give saber a separated GFX file like nebulon so we can use her in brawlex flawlessly
but I just asy "should"


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Yuuki Terumi on May 18, 2014, 08:53:34 PM
Akeno, you must finish Saber. It's....your destiny!


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Ultraxwing on May 18, 2014, 08:58:23 PM
I concur with the above posts.
but the character has a sword trail, and thusly will have problems if the chosen replacement does not have a sword trail, i'm having problems looking for the SSE enemies that do have sword trails. and i believe our repository of bladed characters might be extremely limited.


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Lillith on May 19, 2014, 01:00:35 AM
You can use some SSE enemies that have sword glows and such, so that's not really a problem-- If you want Akeno I can port the GFX over when you're done~


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Ultraxwing on May 19, 2014, 02:34:52 AM
You can use some SSE enemies that have sword glows and such, so that's not really a problem-- If you want Akeno I can port the GFX over when you're done~
Worry, not i forgot that ASf1nk has all of them, just have to be careful of the ones you choose.


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Akeno/Archer on May 19, 2014, 04:55:33 AM
you should try to give saber a separated GFX file like nebulon so we can use her in brawlex flawlessly
but I just asy "should"
Alreay planned that.

Akeno, you must finish Saber. It's....your destiny!
It's my "Fate" (http://a.deviantart.net/avatars/h/u/hurrplz.png?1)

I concur with the above posts.
but the character has a sword trail, and thusly will have problems if the chosen replacement does not have a sword trail, i'm having problems looking for the SSE enemies that do have sword trails. and i believe our repository of bladed characters might be extremely limited.
I have a little idea about this. But I need to test it 1st. I'm using Kyouma's BrawlEx for that.

You can use some SSE enemies that have sword glows and such, so that's not really a problem-- If you want Akeno I can port the GFX over when you're done~
Well, if you can, that would help ;D

Worry, not i forgot that ASf1nk has all of them, just have to be careful of the ones you choose.
Where can I find this?


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Lillith on May 19, 2014, 05:01:56 AM
Where can I find this?

Big list!
0x80452C8C Trace/Zanzou IDs

01:TexLinkSwordTrace
02:TexLinkArrowTrace
03:TexPitSwordTrace
04:TexIkeSwordTrace
05:TexDededeHammerTrace
06:TexCommonHammerTrace
07:TexCommonSwoadTrace
08:TexCommonBeamswoadTrace
09:TexMarthSwoadTrace
0A:TexPitArrowTrace
0B:TexLucarioShinsokuTrace
0C:TexRobotBeamSTrace
0D:TexRobotBeamLTrace
0E:TexCyborgEye01_ADD
0F:TexCyborgSword01_ADD
10:TexCyborgSword01_MOD
11:TexCyborgSword02_ADD
12:TexSakiGun01_ADD
13:TexSakiSword01_ADD
14:TexSakiSword02_ADD
15:eff_assi_MA_Lin_ZANZOU01_ADD
16:eff_enem_MA_Arman_ZANZOU01_ADD
17:eff_enem_MA_Kokkon_ZANZOU01_ADD
18:eff_enem_MA_e063_ZANZOU01_ADD
19:TexMarthCombiHi
1A:TexMarthCombiMid
1B:TexMarthCombiLow
1C:TexMarthShieldBreaker
1D:eff_assi_MA_Lin_ZANZOU02_ADD
1E:eff_assi_MA_Lin_ZANZOU03_MOD
1F:eff_assi_MA_Lin_ZANZOU04_MOD
20:eff_enem_MA_Arman_ZANZOU02_MOD
21:eff_enem_MA_Kokkon_ZANZOU02_ADD
22:eff_enem_MA_Kokkon_ZANZOU03_MOD
23:eff_enem_MA_e063_ZANZOU02_MOD
24:eff_enem_MA_Gyraan_ZANZOU01_ADD
25:eff_enem_MA_Gyraan_ZANZOU02_MOD
26:eff_fin_MI_donkey_zanzo01
27:eff_fin_MI_donkey_zanzo02
28:eff_fin_MI_donkey_zanzo03
29:eff_fin_MI_marth_zanzo01
2A:eff_fin_MI_marth_zanzo02
2B:eff_fin_MI_marth_zanzo03
2C:eff_enem_MI_crazyhand_zanzo01
2D:eff_enem_MI_crazyhand_zanzo02
2E:eff_enem_MI_crazyhand_zanzo03
2F:eff_enem_MI_masterhand_zanzo01
30:eff_enem_MI_masterhand_zanzo02
31:eff_enem_MI_masterhand_zanzo03
32:eff_enem_MI_galleom_zanzo01
33:eff_enem_MI_galleom_zanzo02
34:eff_enem_MI_galleom_zanzo03
35:eff_enem_MI_porky_zanzo01
36:eff_enem_MI_porky_zanzo02
37:eff_enem_MI_porky_zanzo03
38:eff_enem_MI_rayquaza_zanzo01
39:eff_enem_MI_rayquaza_zanzo02
3A:eff_enem_MI_rayquaza_zanzo03
3B:eff_enem_MI_taboo_zanzo01
3C:eff_enem_MI_taboo_zanzo02
3D:eff_enem_MI_taboo_zanzo03
3E:eff_enem_MI_cataguard_zanzo01
3F:eff_enem_MI_cataguard_zanzo02
40:eff_enem_MI_cataguard_zanzo03
41:eff_enem_MI_cymal_zanzo01
42:eff_enem_MI_cymal_zanzo02
43:eff_enem_MI_cymal_zanzo03
44:eff_enem_MI_jdus_zanzo01
45:eff_enem_MI_jdus_zanzo02
46:eff_enem_MI_jdus_zanzo03
47:eff_enem_MI_pacci_zanzo01
48:eff_enem_MI_pacci_zanzo02
49:eff_enem_MI_pacci_zanzo03
4A:eff_enem_MI_siralamos_zanzo01
4B:eff_enem_MI_siralamos_zanzo02
4C:eff_enem_MI_siralamos_zanzo03
4D:eff_assi_MI_goroh_zanzo01
4E:eff_assi_MI_goroh_zanzo02
4F:eff_assi_MI_goroh_zanzo03
50:eff_enem_MA_Bosspackun_ZANZOU01_ADD
51:eff_enem_MA_Bosspackun_ZANZOU02_ADD
52:eff_enem_MA_Bosspackun_ZANZOU03_ADD
53:eff_enem_MA_Bosspackun_ZANZOU04_ADD
54:eff_enem_MA_Bosspackun_ZANZOU05_ADD
55:eff_enem_MA_Bosspackun_ZANZOU06_MOD
56:eff_enem_MA_Bosspackun_ZANZOU07_MOD
57:eff_enem_MA_Bosspackun_ZANZOU08_MOD
58:eff_enem_MA_Bosspackun_ZANZOU09_MOD
59:eff_enem_MA_Bosspackun_ZANZOU10_MOD
5A:eff_enem_MA_Duon_ZANZOU01_ADD
5B:eff_enem_MA_Duon_ZANZOU02_ADD
5C:eff_enem_MA_Duon_ZANZOU03_ADD
5D:eff_enem_MA_Duon_ZANZOU04_ADD
5E:eff_enem_MA_Duon_ZANZOU05_ADD
5F:eff_enem_MA_Duon_ZANZOU06_MOD
60:eff_enem_MA_Duon_ZANZOU07_MOD
61:eff_enem_MA_Duon_ZANZOU08_MOD
62:eff_enem_MA_Duon_ZANZOU09_MOD
63:eff_enem_MA_Duon_ZANZOU10_MOD
64:eff_enem_MA_Ridley_ZANZOU01_ADD
65:eff_enem_MA_Ridley_ZANZOU02_ADD
66:eff_enem_MA_Ridley_ZANZOU03_ADD
67:eff_enem_MA_Ridley_ZANZOU04_ADD
68:eff_enem_MA_Ridley_ZANZOU05_ADD
69:eff_enem_MA_Ridley_ZANZOU06_MOD
6A:eff_enem_MA_Ridley_ZANZOU07_MOD
6B:eff_enem_MA_Ridley_ZANZOU08_MOD
6C:eff_enem_MA_Ridley_ZANZOU09_MOD
6D:eff_enem_MA_Ridley_ZANZOU10_MOD
6E:eff_enem_MA_Metaridley_ZANZOU01_ADD
6F:eff_enem_MA_Metaridley_ZANZOU02_ADD
70:eff_enem_MA_Metaridley_ZANZOU03_ADD
71:eff_enem_MA_Metaridley_ZANZOU04_ADD
72:eff_enem_MA_Metaridley_ZANZOU05_ADD
73:eff_enem_MA_Metaridley_ZANZOU06_MOD
74:eff_enem_MA_Metaridley_ZANZOU07_MOD
75:eff_enem_MA_Metaridley_ZANZOU08_MOD
76:eff_enem_MA_Metaridley_ZANZOU09_MOD
77:eff_enem_MA_Metaridley_ZANZOU10_MOD
78:eff_enem_MA_e063_ZANZOU03_ADD
79:eff_enem_MA_e063_ZANZOU04_ADD
7A:eff_enem_MA_e063_ZANZOU05_ADD
7B:eff_enem_MA_e063_ZANZOU06_MOD
7C:TexToonlinkSwordTrace
7D:TexToonlinkArrowTrace
7E:TexFinIkeSwoadTraceA
7F:TexFinIkeSwoadTraceB
80:TexKbLinkArrowTrace
81:TexKbToonlinkArrowTrace
82:TexKbPitArrowTrace
83:TexKbRobotBeamSTrace
84:TexKbRobotBeamLTrace
85:TexKbMarthShieldBreaker
86:TexCommonTraceTest


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==--=-=-
Effect.pac
External GFX IDs

-System-
00 = ef_common(common GFX)
103 = ef_advcommon [SYS_ADV] (adventure common)
104 = ef_pokemon[SYS_Pokemon] (Pokeball Pokemon)

-Fighters-
01 = ef_mario
02 = ef_donkey
03 = ef_link
04 = ef_samus
05 = ef_yoshi
06 = ef_kirby
07 = ef_fox
08 = ef_pikachu
09 = ef_luigi
0A = ef_captain
0B = ef_ness
0C = ef_koopa [Bowser]
0D = ef_peach
0E = ef_zelda
0F = ef_sheik
10 = ef_popo
11 = ef_nana (nulled)
12 = ef_marth
13 = ef_gamewatch
14 = ef_falco
15 = ef_ganon
16 = ef_wario
17 = ef_metaknight
18 = ef_pit
19 = ef_szerosuit
1A = ef_pikmin
1B = ef_lucas
1C = ef_diddy
1D = ef_poketrainer
1E = ef_pokelizardon [Charizard]
1F = ef_pokezenigame [Squirtle]
20 = ef_pokefushigisou [Ivysaur]
21 = ef_dedede
22 = ef_lucario
23 = ef_ike
24 = ef_robot
25 = ef_pra_mai( nulled)
26 = ef_purin [Jigglypuff]
27 = ef_mewtwo (nulled)
28 = ef_roy (nulled)
29 = ef_dr_mario (nulled)
2A = ef_toonlink
2B = ef_toon_zelda (nulled)
2C = ef_toon_sheik (nulled)
2D = ef_wolf
2E = ef_dixie (nulled)
2F = ef_snake
30 = ef_sonic
31 = ef_gkoopa [Giga Bowser]
12C = ef_warioman (unused)
12D = ef_zakoboy [Red Alloy](unused)
12E = ef_zakogirl [Blue Alloy](unused)
12F = ef_zakochild [Yellow Alloy](unused)
130 = ef_zakoball [Green Alloy](unused)

-Stages Rantou-
32 = ef_StgBattleField [Battlefield]
33 = ef_StgFinal [Final Destination]
34 = ef_StgDolpic [Delfino Plaza]
35 = ef_StgMansion [Luigi's Mansion]
36 = ef_StgMarioPast [Mushroomy Kingdom]
37 = ef_StgKart [Mario Circuit]
38 = ef_StgDonkey [75m]
39 = ef_StgJungle [Rumble Falls]
3A = ef_StgPirates [Pirate Ship]
3B = -(nulled)
3C = ef_StgNorfair [Norfair]
3D = ef_StgOrpheon [Frigate Orpheon]
3F = ef_StgCrayon [Yoshi's Island (Brawl)]
3F = ef_StgHalberd [Halberd]
40 = -(nulled)
41 = -(nulled)
42 = -(nulled)
43 = -(nulled)
44 = ef_StgStarfox [Lylat Cruise]
45 = ef_StgStadium [Pokemon Stadium 2]
46 = ef_StgTengan [Spear Pillar]
47 = ef_StgFzero [Port Town Aero Dive]
48 = ef_StgIce [Summit]
49 = ef_StgGw[Flat Zone 2]
4A = ef_StgEmblem [Castle Siege]
4B = ef_StgEmblem00 [Castle Siege_00]
4C = ef_StgEmblem01 [Castle Siege_01]
4D = ef_StgMadein [WarioWare Inc.]
4E = ef_StgEarth [Distant Planet]
4F = ef_StgPalutena[Skyworld]
50 = ef_StgFamicom [Mario Bros.]
51 = ef_StgNewpork [New Pork City]
52 = ef_StgVillage [Smashville]
53 = ef_StgMetalgear [Shadow Moses Island]
54 = ef_StgGreenhill [Green Hill Zone]
55 = ef_StgPictchat [Pictochat]
56 = ef_StgPlankton [Hanenbow]
57 = -(nulled)
58 = -(nulled)
59 = -(nulled)
5A = ef_StgDxShrine [Temple]
5B = ef_StgDxYorster [Yoshi's Island (Melee)]
5C = ef_StgDxGarden [Jungle Japes]
5D = ef_StgDxOnett [Onett]
5E = ef_StgDxGreens [Green Greens]
5F = ef_StgDxPStadium [Pokemon Stadium]
60 = ef_StgDxRCruise [Rainbow Cruise]
61 = ef_StgDxCorneria [Corneria]
62 = ef_StgDxBigBlue [Big Blue]
63 = ef_StgDxZebes [Brinstar]
64 = ef_StgOldin [Bridge of Eldin]
65 = ef_StgHomerun [Homerun]
66 = ef_StgStageedit [Stage Edit]
12B = ef_StgTarget [Target Smash]

-Stages Adventure-
67 = ef_AdvCloud [AdvCloud]
68 = ef_AdvJungle [AdvJungle]
69 = ef_AdvRiver [AdvRiver]
6A = ef_AdvGrass [AdvGrass]
6B = ef_AdvZoo [AdvZoo]
6C = ef_AdvFortress [AdvFortress]
6D = ef_AdvLakeside [AdvLakeside]
6E = ef_AdvCave [AdvCave]
6F = ef_AdvRuinfront [AdvRuinfront]
70 = ef_AdvRuin [AdvRuin]
71 = ef_AdvWild [AdvWild]
72 = ef_AdvCliff [AdvCliff]
73 = ef_AdvHalberdOut [AdvHalberdOut]
74 = ef_AdvHalberdIn [AdvHalberdIn]
75 = ef_AdvAncientOut [AdvAncientOut]
76 = ef_AdvFactory [AdvFactory]
77 = ef_AdvDimension [AdvDimension]
78 = ef_AdvStadium [AdvStadium]
79 = ef_AdvHalberdSide [AdvHalberdSide]
7A = ef_AdvStore [AdvStore]
7B = ef_AdvFlyingPlate[AdvFlyingPlate]
7C = ef_AdvEscape [AdvEscape]

-Enemies-
7D = ef_kuribo [Goomba]
7E = ef_patapata [Paratroopa]
7F = ef_hammerbros [Hammer Bros.]
80 = ef_killer [Bullet Bill]
81 = ef_met [Met]
82 = ef_karon [Dry Bones]
83 = ef_dekakuribo [Giant Goomba]
84 = ef_blowm [Blown]
85 = ef_ploum [Ploum]
86 = ef_gal [Gal]
87 = ef_galthunder [Galthunder]
88 = ef_galfire [Galfire]
89 = ef_galice [Galice]
8A = ef_melorin [Melorin]
8B = ef_popperam [Popperam]
8C = ef_whauel [Whauel]
8D = ef_bitan [Bitan]
8E = ef_mechcannon [Mechcannon]
8F = ef_mizuo [Mizuo]
90 = ef_roada [Roada]
91 = ef_bombhead [Bombhead]
92 = ef_b(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)a [B(http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446)a]
93 = ef_gyraan [Gyraan]
94 = ef_bucyulus [Bucyulus]
95 = ef_tautau [Tautau]
96 = ef_bubot [Bubot]
97 = ef_flows [Flows]
98 = ef_aroaros [Aroaros]
99 = ef_botron [Botron]
9A = ef_jyakeel [Jyakeel]
9B = ef_dyeburn [Dyeburn]
9C = ef_torista [Torista]
9D = ef_wiiems [Wiiems]
9E = ef_ghamgha [Ghamgha]
9F = ef_kyan [Kyan]
A0 = ef_pacci [Pacci]
A1 = ef_faulong [Faulong]
A2 = ef_deathpod [Deathpod]
A3 = ef_byushi [Byushi]
A4 = ef_spar [Spar]
A5 = ef_kokkon [Konkon]
A6 = ef_jdus [Jdus]
A7 = ef_arrians [Arrians]
A8 = ef_mite [Mite]
A9 = ef_shelly [Shelly]
AA = ef_ngagog [Ngagog]
AB = ef_gunnatter [Gunnatter]
AC = ef_cymal [Cymal]
AD = ef_teckin [Teckin]
AE = ef_cataguard [Cataguard]
AF = ef_siralamos [Siralamos]
B0 = ef_boobas [Boobas]
B1 = ef_arman [Arman]
B2 = ef_prim [Prim]
B3 = ef_waddledee [Waddle Dee]
B4 = ef_waddledoo [Waddle Doo]
B5 = ef_bladeknight [Blade Knight]
B6 = ef_brontoburt [Bronto Burt]
B7 = ef_robo [Robo]
B8 = ef_bonkers [Bonkers]
B9 = ef_bosspackun [Petey Piranha]
BA = ef_rayquaza [Rayquaza]
BB = ef_porkystatue [Porkystatue]
BC = ef_porky [Porky]
BD = ef_galleom [Galleom]
BE = ef_ridley [Ridley]
BF = ef_duon [Duon]
C0 = ef_metaridley [Meta Ridley]
C1 = ef_taboo [Tabuu]
C2 = ef_masterhand [Masterhand]
C3 = ef_crazyhand [Crazyhand]
C4 = ef_falconflyer [Falconflyer]

-Assist Trophies-
C5 = ef_jugem [Lakitu]
C6 = ef_goroh [Samurai Goroh]
C7 = ef_joe [Knuckle Joe]
C8 = ef_waluigi [Waluigi]
C9 = ef_resetsan [Mr. Resetti]
CA = ef_nintendogs [Nintendog]
CB = ef_cyborg [Gray Fox]
CC = ef_shadow [Shadow]
CD = ef_excitebike [Excitebike]
CE = ef_devil[Devil]
CF = ef_hmbros [Hammer Bros.]
D0 = ef_metroid [Metroid]
D1 = ef_ast_ridley [Ridley](nulled)
D2 = ef_wright [Dr. Wright]
D3 = ef_stafy [Starfy]
D4 = ef_tingle [Tingle]
D5 = ef_katana [Kat & Ana]
D6 = ef_lin [Lyn]
D7 = ef_customrobo [Custom Robo]
D8 = ef_littlemac [Little Mac]
D9 = ef_tank [Advc. Wars]
DA = ef_jeff [Jeff]
DB = ef_heririn [Helirin]
DC = ef_barbara [Barbara]
DD = ef_robin [Isaac]
DE = ef_saki [Saki]
DF = ef_kururi [Kururi]

-Final Smashes-
E0 = ef_FinMario [Mario FS]
E1 = ef_FinDonkey [DK FS]
E2 = ef_FinLink [Link FS]
E3 = ef_FinToonLink [ToonLink FS]
E4 = ef_FinSamus [Samus FS]
E5 = ef_FinYoshi [Yoshi FS]
E6 = ef_FinKirby [Kirby FS]
E7 = ef_FinFox [Fox/Falco FS]
E8 = ef_FinPikachu [Pikachu FS]
E9 = ef_FinLuigi [Luigi FS]
EA = ef_FinCaptain [Falcon FS]
EB = ef_FinNess [Ness FS]
EC = ef_FinKoopa [Bowser FS]
ED = ef_FinPeach [Peach FS]
EE = ef_FinZelda [Zelda/Sheik FS]
EF = ef_FinIceclimber [Popo/Nana FS]
F0 = ef_FinMarth [Marth FS]
F1 = ef_FinGamewatch [Game&Watch FS]
F2 = ef_FinGanon [Ganondorf FS]
F3 = ef_FinWario [Wario FS]
F4 = ef_FinMetaknight [Meta Knight's FS]
F5 = ef_FinPit [Pit's FS]
F6 = ef_FinSZerosuit [Zamus FS]
F7 = ef_FinPikmin [Olimar's FS]
F8 = ef_FinLucas [Lucas FS]
F9 = ef_FinDiddy [Diddy FS]
FA = ef_FinPokeTrainer [Pokemon Trainer FS]
FB = ef_FinDedede [Dedede FS]
FC = ef_FinLucario [Lucario FS]
FD = ef_FinIke [Ike FS]
FE = ef_FinRobot [Rob FS]
FF = ef_FinPurin [Jigglypuff FS]
100 = ef_FinWolf [Wolf FS]
101 = ef_FinSnake [Snake FS]
102 = ef_FinSonic [Sonic FS]

-Kirby Copy-
105 = ef_KbMario [Kirby Mario]
106 = ef_KbDonkey [Kirby DK]
107 = ef_KbLink [Kirby Link]
108 = ef_KbSamus [Kirby Samus]
109 = ef_KbYoshi [Kirby Yoshi]
10A = ef_KbFox [Kirby Fox]
10B = ef_KbPikachu [Kirby Pikachu]
10C = ef_KbLuigi [Kirby Luigi]
10D = ef_KbCaptain [Kirby Falcon]
10E = ef_KbNess [Kirby Ness]
10F = ef_KbKoopa [Kirby Bowser]
110 = ef_KbPeach [Kirby Peach]
111 = ef_KbZelda [Kirby Zelda]
112 = ef_KbSheik [Kirby Sheik]
113 = ef_KbPopo [Kirby Popo]
114 = ef_KbMarth [Kirby Marth]
115 = ef_KbGamewatch [Kirby Game&Watch]
116 = ef_KbFalco [Kirby Falco]
117 = ef_KbGanon [Kirby Ganondorf]
118 = ef_KbWario [Kirby Wario]
119 = ef_KbMetaknight [Kirby MetaKnight]
11A = ef_KbPit [Kirby Pit]
11B = ef_KbSzerosuit [Kirby Zamus]
11C = ef_KbPikmin [Kirby Olimar]
11D = ef_KbLucas [Kirby Lucas]
11E = ef_KbDiddy [Kirby Diddy]
11F = ef_KbPokelizardon [Kirby Charizard]
120 = ef_KbPokezenigame [Kirby Squirtle]
121 = ef_KbPokefushigisou [Kirby Ivysaur]
122 = ef_KbDedede [Kirby Dedede]
123 = ef_KbLucario [Kirby Lucario]
124 = ef_KbIke [Kirby Ike]
125 = ef_KbRobot [Kirby R.O.B.]
126 = ef_KbPurin [Kirby Jigglypuff]
127 = ef_KbToonlink [Kirby ToonLink]
128 = ef_KbWolf [Kirby Wolf]
129 = ef_KbSnake [Kirby Snake]
12A = ef_KbSonic [Kirby Sonic]

-Minigame-
131 = ef_coinshooter [Coinshooter]
132 = ef_cleargetter [ClearGetter]
133 = ef_chararoll [Solo Mode Shooter]

Modified and fixed from the one on openSA credit to the original contributors.  -ASF1nk


Title: Re: Akeno's PSA Store : Right now I'm hesitating too much... I'm losing my way.
Post by: Akeno/Archer on May 19, 2014, 05:22:07 AM
Big list!
0x80452C8C Trace/Zanzou IDs

01:TexLinkSwordTrace
02:TexLinkArrowTrace
03:TexPitSwordTrace
04:TexIkeSwordTrace
05:TexDededeHammerTrace
06:TexCommonHammerTrace
07:TexCommonSwoadTrace
08:TexCommonBeamswoadTrace
09:TexMarthSwoadTrace
0A:TexPitArrowTrace
0B:TexLucarioShinsokuTrace
0C:TexRobotBeamSTrace
0D:TexRobotBeamLTrace
0E:TexCyborgEye01_ADD
0F:TexCyborgSword01_ADD
10:TexCyborgSword01_MOD
11:TexCyborgSword02_ADD
12:TexSakiGun01_ADD
13:TexSakiSword01_ADD
14:TexSakiSword02_ADD
15:eff_assi_MA_Lin_ZANZOU01_ADD
16:eff_enem_MA_Arman_ZANZOU01_ADD
17:eff_enem_MA_Kokkon_ZANZOU01_ADD
18:eff_enem_MA_e063_ZANZOU01_ADD
19:TexMarthCombiHi
1A:TexMarthCombiMid
1B:TexMarthCombiLow
1C:TexMarthShieldBreaker
1D:eff_assi_MA_Lin_ZANZOU02_ADD
1E:eff_assi_MA_Lin_ZANZOU03_MOD
1F:eff_assi_MA_Lin_ZANZOU04_MOD
20:eff_enem_MA_Arman_ZANZOU02_MOD
21:eff_enem_MA_Kokkon_ZANZOU02_ADD
22:eff_enem_MA_Kokkon_ZANZOU03_MOD
23:eff_enem_MA_e063_ZANZOU02_MOD
24:eff_enem_MA_Gyraan_ZANZOU01_ADD
25:eff_enem_MA_Gyraan_ZANZOU02_MOD
26:eff_fin_MI_donkey_zanzo01
27:eff_fin_MI_donkey_zanzo02
28:eff_fin_MI_donkey_zanzo03
29:eff_fin_MI_marth_zanzo01
2A:eff_fin_MI_marth_zanzo02
2B:eff_fin_MI_marth_zanzo03
2C:eff_enem_MI_crazyhand_zanzo01
2D:eff_enem_MI_crazyhand_zanzo02
2E:eff_enem_MI_crazyhand_zanzo03
2F:eff_enem_MI_masterhand_zanzo01
30:eff_enem_MI_masterhand_zanzo02
31:eff_enem_MI_masterhand_zanzo03
32:eff_enem_MI_galleom_zanzo01
33:eff_enem_MI_galleom_zanzo02
34:eff_enem_MI_galleom_zanzo03
35:eff_enem_MI_porky_zanzo01
36:eff_enem_MI_porky_zanzo02
37:eff_enem_MI_porky_zanzo03
38:eff_enem_MI_rayquaza_zanzo01
39:eff_enem_MI_rayquaza_zanzo02
3A:eff_enem_MI_rayquaza_zanzo03
3B:eff_enem_MI_taboo_zanzo01
3C:eff_enem_MI_taboo_zanzo02
3D:eff_enem_MI_taboo_zanzo03
3E:eff_enem_MI_cataguard_zanzo01
3F:eff_enem_MI_cataguard_zanzo02
40:eff_enem_MI_cataguard_zanzo03
41:eff_enem_MI_cymal_zanzo01
42:eff_enem_MI_cymal_zanzo02
43:eff_enem_MI_cymal_zanzo03
44:eff_enem_MI_jdus_zanzo01
45:eff_enem_MI_jdus_zanzo02
46:eff_enem_MI_jdus_zanzo03
47:eff_enem_MI_pacci_zanzo01
48:eff_enem_MI_pacci_zanzo02
49:eff_enem_MI_pacci_zanzo03
4A:eff_enem_MI_siralamos_zanzo01
4B:eff_enem_MI_siralamos_zanzo02
4C:eff_enem_MI_siralamos_zanzo03
4D:eff_assi_MI_goroh_zanzo01
4E:eff_assi_MI_goroh_zanzo02
4F:eff_assi_MI_goroh_zanzo03
50:eff_enem_MA_Bosspackun_ZANZOU01_ADD
51:eff_enem_MA_Bosspackun_ZANZOU02_ADD
52:eff_enem_MA_Bosspackun_ZANZOU03_ADD
53:eff_enem_MA_Bosspackun_ZANZOU04_ADD
54:eff_enem_MA_Bosspackun_ZANZOU05_ADD
55:eff_enem_MA_Bosspackun_ZANZOU06_MOD
56:eff_enem_MA_Bosspackun_ZANZOU07_MOD
57:eff_enem_MA_Bosspackun_ZANZOU08_MOD
58:eff_enem_MA_Bosspackun_ZANZOU09_MOD
59:eff_enem_MA_Bosspackun_ZANZOU10_MOD
5A:eff_enem_MA_Duon_ZANZOU01_ADD
5B:eff_enem_MA_Duon_ZANZOU02_ADD
5C:eff_enem_MA_Duon_ZANZOU03_ADD
5D:eff_enem_MA_Duon_ZANZOU04_ADD
5E:eff_enem_MA_Duon_ZANZOU05_ADD
5F:eff_enem_MA_Duon_ZANZOU06_MOD
60:eff_enem_MA_Duon_ZANZOU07_MOD
61:eff_enem_MA_Duon_ZANZOU08_MOD
62:eff_enem_MA_Duon_ZANZOU09_MOD
63:eff_enem_MA_Duon_ZANZOU10_MOD
64:eff_enem_MA_Ridley_ZANZOU01_ADD
65:eff_enem_MA_Ridley_ZANZOU02_ADD
66:eff_enem_MA_Ridley_ZANZOU03_ADD
67:eff_enem_MA_Ridley_ZANZOU04_ADD
68:eff_enem_MA_Ridley_ZANZOU05_ADD
69:eff_enem_MA_Ridley_ZANZOU06_MOD
6A:eff_enem_MA_Ridley_ZANZOU07_MOD
6B:eff_enem_MA_Ridley_ZANZOU08_MOD
6C:eff_enem_MA_Ridley_ZANZOU09_MOD
6D:eff_enem_MA_Ridley_ZANZOU10_MOD
6E:eff_enem_MA_Metaridley_ZANZOU01_ADD
6F:eff_enem_MA_Metaridley_ZANZOU02_ADD
70:eff_enem_MA_Metaridley_ZANZOU03_ADD
71:eff_enem_MA_Metaridley_ZANZOU04_ADD
72:eff_enem_MA_Metaridley_ZANZOU05_ADD
73:eff_enem_MA_Metaridley_ZANZOU06_MOD
74:eff_enem_MA_Metaridley_ZANZOU07_MOD
75:eff_enem_MA_Metaridley_ZANZOU08_MOD
76:eff_enem_MA_Metaridley_ZANZOU09_MOD
77:eff_enem_MA_Metaridley_ZANZOU10_MOD
78:eff_enem_MA_e063_ZANZOU03_ADD
79:eff_enem_MA_e063_ZANZOU04_ADD
7A:eff_enem_MA_e063_ZANZOU05_ADD
7B:eff_enem_MA_e063_ZANZOU06_MOD
7C:TexToonlinkSwordTrace
7D:TexToonlinkArrowTrace
7E:TexFinIkeSwoadTraceA
7F:TexFinIkeSwoadTraceB
80:TexKbLinkArrowTrace
81:TexKbToonlinkArrowTrace
82:TexKbPitArrowTrace
83:TexKbRobotBeamSTrace
84:TexKbRobotBeamLTrace
85:TexKbMarthShieldBreaker
86:TexCommonTraceTest


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==--=-=-
Effect.pac
External GFX IDs

-System-
00 = ef_common(common GFX)
103 = ef_advcommon [SYS_ADV] (adventure common)
104 = ef_pokemon[SYS_Pokemon] (Pokeball Pokemon)

-Fighters-
01 = ef_mario
02 = ef_donkey
03 = ef_link
04 = ef_samus
05 = ef_yoshi
06 = ef_kirby
07 = ef_fox
08 = ef_pikachu
09 = ef_luigi
0A = ef_captain
0B = ef_ness
0C = ef_koopa [Bowser]
0D = ef_peach
0E = ef_zelda
0F = ef_sheik
10 = ef_popo
11 = ef_nana (nulled)
12 = ef_marth
13 = ef_gamewatch
14 = ef_falco
15 = ef_ganon
16 = ef_wario
17 = ef_metaknight
18 = ef_pit
19 = ef_szerosuit
1A = ef_pikmin
1B = ef_lucas
1C = ef_diddy
1D = ef_poketrainer
1E = ef_pokelizardon [Charizard]
1F = ef_pokezenigame [Squirtle]
20 = ef_pokefushigisou [Ivysaur]
21 = ef_dedede
22 = ef_lucario
23 = ef_ike
24 = ef_robot
25 = ef_pra_mai( nulled)
26 = ef_purin [Jigglypuff]
27 = ef_mewtwo (nulled)
28 = ef_roy (nulled)
29 = ef_dr_mario (nulled)
2A = ef_toonlink
2B = ef_toon_zelda (nulled)
2C = ef_toon_sheik (nulled)
2D = ef_wolf
2E = ef_dixie (nulled)
2F = ef_snake
30 = ef_sonic
31 = ef_gkoopa [Giga Bowser]
12C = ef_warioman (unused)
12D = ef_zakoboy [Red Alloy](unused)
12E = ef_zakogirl [Blue Alloy](unused)
12F = ef_zakochild [Yellow Alloy](unused)
130 = ef_zakoball [Green Alloy](unused)

-Stages Rantou-
32 = ef_StgBattleField [Battlefield]
33 = ef_StgFinal [Final Destination]
34 = ef_StgDolpic [Delfino Plaza]
35 = ef_StgMansion [Luigi's Mansion]
36 = ef_StgMarioPast [Mushroomy Kingdom]
37 = ef_StgKart [Mario Circuit]
38 = ef_StgDonkey [75m]
39 = ef_StgJungle [Rumble Falls]
3A = ef_StgPirates [Pirate Ship]
3B = -(nulled)
3C = ef_StgNorfair [Norfair]
3D = ef_StgOrpheon [Frigate Orpheon]
3F = ef_StgCrayon [Yoshi's Island (Brawl)]
3F = ef_StgHalberd [Halberd]
40 = -(nulled)
41 = -(nulled)
42 = -(nulled)
43 = -(nulled)
44 = ef_StgStarfox [Lylat Cruise]
45 = ef_StgStadium [Pokemon Stadium 2]
46 = ef_StgTengan [Spear Pillar]
47 = ef_StgFzero [Port Town Aero Dive]
48 = ef_StgIce [Summit]
49 = ef_StgGw[Flat Zone 2]
4A = ef_StgEmblem [Castle Siege]
4B = ef_StgEmblem00 [Castle Siege_00]
4C = ef_StgEmblem01 [Castle Siege_01]
4D = ef_StgMadein [WarioWare Inc.]
4E = ef_StgEarth [Distant Planet]
4F = ef_StgPalutena[Skyworld]
50 = ef_StgFamicom [Mario Bros.]
51 = ef_StgNewpork [New Pork City]
52 = ef_StgVillage [Smashville]
53 = ef_StgMetalgear [Shadow Moses Island]
54 = ef_StgGreenhill [Green Hill Zone]
55 = ef_StgPictchat [Pictochat]
56 = ef_StgPlankton [Hanenbow]
57 = -(nulled)
58 = -(nulled)
59 = -(nulled)
5A = ef_StgDxShrine [Temple]
5B = ef_StgDxYorster [Yoshi's Island (Melee)]
5C = ef_StgDxGarden [Jungle Japes]
5D = ef_StgDxOnett [Onett]
5E = ef_StgDxGreens [Green Greens]
5F = ef_StgDxPStadium [Pokemon Stadium]
60 = ef_StgDxRCruise [Rainbow Cruise]
61 = ef_StgDxCorneria [Corneria]
62 = ef_StgDxBigBlue [Big Blue]
63 = ef_StgDxZebes [Brinstar]
64 = ef_StgOldin [Bridge of Eldin]
65 = ef_StgHomerun [Homerun]
66 = ef_StgStageedit [Stage Edit]
12B = ef_StgTarget [Target Smash]

-Stages Adventure-
67 = ef_AdvCloud [AdvCloud]
68 = ef_AdvJungle [AdvJungle]
69 = ef_AdvRiver [AdvRiver]
6A = ef_AdvGrass [AdvGrass]
6B = ef_AdvZoo [AdvZoo]
6C = ef_AdvFortress [AdvFortress]
6D = ef_AdvLakeside [AdvLakeside]
6E = ef_AdvCave [AdvCave]
6F = ef_AdvRuinfront [AdvRuinfront]
70 = ef_AdvRuin [AdvRuin]
71 = ef_AdvWild [AdvWild]
72 = ef_AdvCliff [AdvCliff]
73 = ef_AdvHalberdOut [AdvHalberdOut]
74 = ef_AdvHalberdIn [AdvHalberdIn]
75 = ef_AdvAncientOut [AdvAncientOut]
76 = ef_AdvFactory [AdvFactory]
77 = ef_AdvDimension [AdvDimension]
78 = ef_AdvStadium [AdvStadium]
79 = ef_AdvHalberdSide [AdvHalberdSide]
7A = ef_AdvStore [AdvStore]
7B = ef_AdvFlyingPlate[AdvFlyingPlate]
7C = ef_AdvEscape [AdvEscape]

-Enemies-
7D = ef_kuribo [Goomba]
7E = ef_patapata [Paratroopa]
7F = ef_hammerbros [Hammer Bros.]
80 = ef_killer [Bullet Bill]
81 = ef_met [Met]
82 = ef_karon [Dry Bones]
83 = ef_dekakuribo [Giant Goomba]
84 = ef_blowm [Blown]
85 = ef_ploum [Ploum]
86 = ef_gal [Gal]
87 = ef_galthunder [Galthunder]
88 = ef_galfire [Galfire]
89 = ef_galice [Galice]
8A = ef_melorin [Melorin]
8B = ef_popperam [Popperam]
8C = ef_whauel [Whauel]
8D = ef_bitan [Bitan]
8E = ef_mechcannon [Mechcannon]
8F = ef_mizuo [Mizuo]
90 = ef_roada [Roada]
91 = ef_bombhead [Bombhead]
92 = ef_b([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])a [B([url]http://i0.kym-cdn.com/photos/images/newsfeed/000/143/193/cad-20080602-358b1.jpg?1309710446[/url])a]
93 = ef_gyraan [Gyraan]
94 = ef_bucyulus [Bucyulus]
95 = ef_tautau [Tautau]
96 = ef_bubot [Bubot]
97 = ef_flows [Flows]
98 = ef_aroaros [Aroaros]
99 = ef_botron [Botron]
9A = ef_jyakeel [Jyakeel]
9B = ef_dyeburn [Dyeburn]
9C = ef_torista [Torista]
9D = ef_wiiems [Wiiems]
9E = ef_ghamgha [Ghamgha]
9F = ef_kyan [Kyan]
A0 = ef_pacci [Pacci]
A1 = ef_faulong [Faulong]
A2 = ef_deathpod [Deathpod]
A3 = ef_byushi [Byushi]
A4 = ef_spar [Spar]
A5 = ef_kokkon [Konkon]
A6 = ef_jdus [Jdus]
A7 = ef_arrians [Arrians]
A8 = ef_mite [Mite]
A9 = ef_shelly [Shelly]
AA = ef_ngagog [Ngagog]
AB = ef_gunnatter [Gunnatter]
AC = ef_cymal [Cymal]
AD = ef_teckin [Teckin]
AE = ef_cataguard [Cataguard]
AF = ef_siralamos [Siralamos]
B0 = ef_boobas [Boobas]
B1 = ef_arman [Arman]
B2 = ef_prim [Prim]
B3 = ef_waddledee [Waddle Dee]
B4 = ef_waddledoo [Waddle Doo]
B5 = ef_bladeknight [Blade Knight]
B6 = ef_brontoburt [Bronto Burt]
B7 = ef_robo [Robo]
B8 = ef_bonkers [Bonkers]
B9 = ef_bosspackun [Petey Piranha]
BA = ef_rayquaza [Rayquaza]
BB = ef_porkystatue [Porkystatue]
BC = ef_porky [Porky]
BD = ef_galleom [Galleom]
BE = ef_ridley [Ridley]
BF = ef_duon [Duon]
C0 = ef_metaridley [Meta Ridley]
C1 = ef_taboo [Tabuu]
C2 = ef_masterhand [Masterhand]
C3 = ef_crazyhand [Crazyhand]
C4 = ef_falconflyer [Falconflyer]

-Assist Trophies-
C5 = ef_jugem [Lakitu]
C6 = ef_goroh [Samurai Goroh]
C7 = ef_joe [Knuckle Joe]
C8 = ef_waluigi [Waluigi]
C9 = ef_resetsan [Mr. Resetti]
CA = ef_nintendogs [Nintendog]
CB = ef_cyborg [Gray Fox]
CC = ef_shadow [Shadow]
CD = ef_excitebike [Excitebike]
CE = ef_devil[Devil]
CF = ef_hmbros [Hammer Bros.]
D0 = ef_metroid [Metroid]
D1 = ef_ast_ridley [Ridley](nulled)
D2 = ef_wright [Dr. Wright]
D3 = ef_stafy [Starfy]
D4 = ef_tingle [Tingle]
D5 = ef_katana [Kat & Ana]
D6 = ef_lin [Lyn]
D7 = ef_customrobo [Custom Robo]
D8 = ef_littlemac [Little Mac]
D9 = ef_tank [Advc. Wars]
DA = ef_jeff [Jeff]
DB = ef_heririn [Helirin]
DC = ef_barbara [Barbara]
DD = ef_robin [Isaac]
DE = ef_saki [Saki]
DF = ef_kururi [Kururi]

-Final Smashes-
E0 = ef_FinMario [Mario FS]
E1 = ef_FinDonkey [DK FS]
E2 = ef_FinLink [Link FS]
E3 = ef_FinToonLink [ToonLink FS]
E4 = ef_FinSamus [Samus FS]
E5 = ef_FinYoshi [Yoshi FS]
E6 = ef_FinKirby [Kirby FS]
E7 = ef_FinFox [Fox/Falco FS]
E8 = ef_FinPikachu [Pikachu FS]
E9 = ef_FinLuigi [Luigi FS]
EA = ef_FinCaptain [Falcon FS]
EB = ef_FinNess [Ness FS]
EC = ef_FinKoopa [Bowser FS]
ED = ef_FinPeach [Peach FS]
EE = ef_FinZelda [Zelda/Sheik FS]
EF = ef_FinIceclimber [Popo/Nana FS]
F0 = ef_FinMarth [Marth FS]
F1 = ef_FinGamewatch [Game&Watch FS]
F2 = ef_FinGanon [Ganondorf FS]
F3 = ef_FinWario [Wario FS]
F4 = ef_FinMetaknight [Meta Knight's FS]
F5 = ef_FinPit [Pit's FS]
F6 = ef_FinSZerosuit [Zamus FS]
F7 = ef_FinPikmin [Olimar's FS]
F8 = ef_FinLucas [Lucas FS]
F9 = ef_FinDiddy [Diddy FS]
FA = ef_FinPokeTrainer [Pokemon Trainer FS]
FB = ef_FinDedede [Dedede FS]
FC = ef_FinLucario [Lucario FS]
FD = ef_FinIke [Ike FS]
FE = ef_FinRobot [Rob FS]
FF = ef_FinPurin [Jigglypuff FS]
100 = ef_FinWolf [Wolf FS]
101 = ef_FinSnake [Snake FS]
102 = ef_FinSonic [Sonic FS]

-Kirby Copy-
105 = ef_KbMario [Kirby Mario]
106 = ef_KbDonkey [Kirby DK]
107 = ef_KbLink [Kirby Link]
108 = ef_KbSamus [Kirby Samus]
109 = ef_KbYoshi [Kirby Yoshi]
10A = ef_KbFox [Kirby Fox]
10B = ef_KbPikachu [Kirby Pikachu]
10C = ef_KbLuigi [Kirby Luigi]
10D = ef_KbCaptain [Kirby Falcon]
10E = ef_KbNess [Kirby Ness]
10F = ef_KbKoopa [Kirby Bowser]
110 = ef_KbPeach [Kirby Peach]
111 = ef_KbZelda [Kirby Zelda]
112 = ef_KbSheik [Kirby Sheik]
113 = ef_KbPopo [Kirby Popo]
114 = ef_KbMarth [Kirby Marth]
115 = ef_KbGamewatch [Kirby Game&Watch]
116 = ef_KbFalco [Kirby Falco]
117 = ef_KbGanon [Kirby Ganondorf]
118 = ef_KbWario [Kirby Wario]
119 = ef_KbMetaknight [Kirby MetaKnight]
11A = ef_KbPit [Kirby Pit]
11B = ef_KbSzerosuit [Kirby Zamus]
11C = ef_KbPikmin [Kirby Olimar]
11D = ef_KbLucas [Kirby Lucas]
11E = ef_KbDiddy [Kirby Diddy]
11F = ef_KbPokelizardon [Kirby Charizard]
120 = ef_KbPokezenigame [Kirby Squirtle]
121 = ef_KbPokefushigisou [Kirby Ivysaur]
122 = ef_KbDedede [Kirby Dedede]
123 = ef_KbLucario [Kirby Lucario]
124 = ef_KbIke [Kirby Ike]
125 = ef_KbRobot [Kirby R.O.B.]
126 = ef_KbPurin [Kirby Jigglypuff]
127 = ef_KbToonlink [Kirby ToonLink]
128 = ef_KbWolf [Kirby Wolf]
129 = ef_KbSnake [Kirby Snake]
12A = ef_KbSonic [Kirby Sonic]

-Minigame-
131 = ef_coinshooter [Coinshooter]
132 = ef_cleargetter [ClearGetter]
133 = ef_chararoll [Solo Mode Shooter]

Modified and fixed from the one on openSA credit to the original contributors.  -ASF1nk
Wow... That's... a big list... *collapse*


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on May 29, 2014, 09:30:32 AM
So... it's been a long time since I posted anything here. I'm gonna start by saying that I'm sorry for the delay with Saber and Ryuko. Right now, Saber received a new Air Neutral B and another Air Down B that I still need to be tested. I'm also working on Ryuko but with less focus than Saber.
Now, I'll tell you guys what needs to be done for Saber:
A new Side Tilt Animation
A revamped Down Smash Animation
A new Neutral Air Animation
A revamped Back Air Animation
A new Side B Animation
An External GFX for the Air Down B
The Final Smash. The real one.

Unfortunately, until June 20th, progress will be slow because of the Finals. If I have some time, I'll work on Saber or I'll do something else. I plan to learn animating from the old class Sdoom recorded a long time ago, but I'll still focus on PSAs more than animating.

Don't worry, next time I'll post with my real account, it will be either a release or a BETA test.

Until then, I'll be using this account.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on May 30, 2014, 09:34:34 PM
Cool hopefully she will be done soon. I love playing as her. Such a good character.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on May 31, 2014, 04:56:58 AM
Cool hopefully she will be done soon. I love playing as her. Such a good character.
Yea! I fixed the On Hit Cancel, I slowed her down and I balanced her according to her speed. I'd like to know if you can help with the Side B though... It need 2 more hits in its animation... I'll send you the most recent version a bit later in the day.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on May 31, 2014, 05:26:10 AM
 Sure, no problem. Its been a little while since we worked on her together.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on May 31, 2014, 05:43:22 AM
Sure, no problem. Its been a little while since we worked on her together.
Yea! It's been a long time... But we're gonna finish that soon. I think it's time to call some testers. I need a few ones... Maybe 7. 'cuz 7 Servants ;)
Here is the current list of testers:

1 - Naoto-san
2 -
3 -
4 -
5 -
6 -
7 -

If you want to be part of the testers, feel free to post here.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Ultraxwing on May 31, 2014, 07:19:24 AM
Alrighty then! i'll be glad to test!
it's what i'm mostly known for.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on May 31, 2014, 09:08:39 AM
Ermagerd ill test
Oh wait
Wii
Still broken
shieze


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on May 31, 2014, 09:31:10 AM
Alright, Ultraxwing you're added, and Hidan you'll be the 8th Serv-- I mean, tester if you get back your Wii.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: KingJigglypuff on May 31, 2014, 10:40:15 AM
Dash Momentum is still too much.
Jab: It's fine. But the third jab has no SFX nor Rumble ans hits too late. Also, the damage could be toned down a bit. Like 3 + 4 + 6 = 13 rather than the current 4 + 5 + 7 = 16
Side Tilt: Doesn't hit until after the blade is swung. This is obviously a Timer issue that can easily be fixed.
Up Tilt: It's fine, but a bit hard to with with.
Down Tilt: This move is fine.
Dash Attack: The hitboxes are clunky.
Side Smash: Suffers from the same issue as Side Tilt.
Up Smash: This move is fine.
Down Smash: The move is fine, but my only gripe with it is that it suddenly makes her move backward. I know it's TransN movement, but it's just too sudden.
Neutral Air: This move is fine.
Forward Air: This move is rather hard to hit with.
Back Air: Same issue as Forward Air. Also, the animation still looks odd to me.
Up Air: The animation should be changed to make it look unique, because it seems to use the exact same animation as Neutral Air.
Down Air: This move is fine. But it uses Link's Action Override for Down Air, so she bounces up and skips a few Animation Frames when the attack hits.
Grab Attack: It's too powerful. Make it 3 or 2 damage.
Forward Throw: The animation needs polish. It looks like she just punts the victim with her sword, rather than swinging it.
Back Throw: Same as Link's, so no complaints.
Up Throw: Same as Link's, so no complaints.
Down Throw: This move looks fine. But maybe this should be remapped to Up Throw, then make a new Down Throw.
Neutral Special: The move doesn't hit up close when not charged.
Side Special: It's fine, but I feel like she should go off the edge on the ground. She also can't swing her sword when in the air. She should also be put into Helpless or have Air Side Special disabled once it's used in the Air.
Up Special: This move is fine, but the ground Up Special could use some animation polish and have the animation be a bit longer.
Down Special: This move is fine, but when used in the Air, she uses her Neutral Special.
Final Smash: I'm not sure what this is supposed to do.
Overall, this moveset is coming along nicely, but there are things that need to be fixed. Another issue she has is that her hitboxes on her attacks are too realistic. You also forgot to fix her OHC system, so moves can't be spammed.

For your issues, I looked into BrawlBox.

Use theses values for the OHC system.

10009 (Dec) 2719 (Hex): Run

10011 (Dec) 271B (Hex): Run (Turn)

10037 (Dec) 2735 (Hex): Sidestep Dodge

10038 (Dec) 2736 (Hex): Forward Dodge

10039 (Dec) 2737 (Hex): Backward Dodge

10040 (Dec) 2738 (Hex): GuardOn

10042 (Dec) 273A (Hex): JumpSquat (Control Stick)

10043 (Dec) 273B (Hex): JumpSquat (Button)

10044 (Dec) 273C (Hex): Dash

10049 (Dec) 2741 (Hex): Dash (Turn)

10054 (Dec) 2746 (Hex): Crawl Forward

10055 (Dec) 2747 (Hex): Crawl Backward

10061 (Dec) 274D (Hex): Air Jump (Control Stick)

10062 (Dec) 274E (Hex): Air Jump (Button)

10063 (Dec) 274F (Hex): Footstool (Control Stick)

10064 (Dec) 2750 (Hex): Footstool (Button)

10081 (Dec) 2761 (Hex): Jab

10082 (Dec) 2762 (Hex): Attack100

10083 (Dec) 2763 (Hex): Dash Attack

10084 (Dec) 2764 (Hex): Forward Tilt

10085 (Dec) 2765 (Hex): Up Tilt

10086 (Dec) 2766 (Hex): Down Tilt

10088 (Dec) 2768 (Hex): Side Smash Windup

10091 (Dec) 276B (Hex): Up Smash Windup

10094 (Dec) 276E (Hex): Down Smash Windup

10096 (Dec) 2770 (Hex): Air Attack

10097 (Dec) 2771 (Hex): Neutral Special

10098 (Dec) 2772 (Hex): Side Special

10099 (Dec) 2773 (Hex): Up Special

10100 (Dec) 2774 (Hex): Down Special

10104 (Dec) 2778 (Hex): Standing Grab

10105 (Dec) 2779 (Hex): Running Grab

10106 (Dec) 277A (Hex): Reverse Grab

10109 (Dec) 277A (Hex): Grab Item

10100 (Dec) 277A (Hex): Grab Heavy Item

And change the furthest sword hitboxes to Bone 27 and make the X Offset 0.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on May 31, 2014, 12:41:11 PM
She's shaping up nicely.

Main issues:
1. Her Side Tilt needs some hitbox timing adjustments.
2. Her F-air needs the above and to be slowed down.
3. Her Side Smash needs hitbox timing adjustments as well.
4. Her Down Smash needs either a larger first hotbox, or just some timing adjustments.
5. Her U-air needs a new animation. Its literally the same as her N-air.
6. Her N-B, (uncharged) needs a hitbox a bit closer to Saber, or just make the existing one a little larger.
7. Her FS doesn't look like its complete. It kinda does a few slashes, then just abruptly stops after like the 4th or 5th one.
8. I think she needs a new Side B attack animation. I already thought of a good one.
9. Her initial dash speed needs to be taken down a few notches. Its way too fast still. I'd say maybe use Marths or Sheiks speed.
10. Her Up Tilt needs an earlier hitbox staring point. As of now, it seems to only hit at the end, not during the swing upward itself.

I'm glad to see this improving. You actually got her N-B to work properly with its multi-hit. I'll animate a new Side B attack later, still haven't slept yet.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Yuuki Terumi on May 31, 2014, 12:50:10 PM
Alright, Ultraxwing you're added, and Hidan you'll be the 8th Serv-- I mean, tester if you get back your Wii.

 :>.>:


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on May 31, 2014, 12:53:26 PM
:>.>:
What's that mean?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Yuuki Terumi on May 31, 2014, 01:51:47 PM
What's that mean?

I see what you did there... that's the face expression.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on May 31, 2014, 06:53:49 PM
Incoming wall of text with full of faults (thx to my phone for that... lol)

Dash Momentum is still too much.
Needs to be reduced. I thought I already did, but since I didn't test before hand... okay, gonna have the speed nerfed

Jab: It's fine. But the third jab has no SFX nor Rumble ans hits too late. Also, the damage could be toned down a bit. Like 3 + 4 + 6 = 13 rather than the current 4 + 5 + 7 = 16
I see. Owell, it needs some nerf either. What about knockback?

Side Tilt: Doesn't hit until after the blade is swung. This is obviously a Timer issue that can easily be fixed.
Placeholder for a new one

Up Tilt: It's fine, but a bit hard to with with.
I set the Timer to hit at a high point to make it going upward. But gonna reduce the Timer...

Dash Attack: The hitboxes are clunky.
What do you mean?

Side Smash: Suffers from the same issue as Side Tilt.
This move is a capricious one... I don't know if it's the animation or the hitbox that are annoying, but it seems that it almost ALWAYS go through the opponent.

Down Smash: The move is fine, but my only gripe with it is that it suddenly makes her move backward. I know it's TransN movement, but it's just too sudden.
That's what she does in Fate/Unlimited Codes, she quickly goes backward, then she strikes downward like that. Made on purpose.

Forward Air: This move is rather hard to hit with.
Placeholder for a better animation... more fluid and with better properties. I tried to animate it myself, but the animation was too bad.

Back Air: Same issue as Forward Air. Also, the animation still looks odd to me.
This move also needs a new animation... it'll still work that way, but a better animation is needed (it's an inverted version of the former Side Air and current Down Air)

Up Air: The animation should be changed to make it look unique, because it seems to use the exact same animation as Neutral Air.
It'll stay the same and I'll change the Neutral Air... though I need an idea...

Down Air: This move is fine. But it uses Link's Action Override for Down Air, so she bounces up and skips a few Animation Frames when the attack hits.
Do you know how can I remove that? Or should I make the animation last longer?

Grab Attack: It's too powerful. Make it 3 or 2 damage.
Gonna nerf that (i actually never touched this move lol)

Forward Throw: The animation needs polish. It looks like she just punts the victim with her sword, rather than swinging it.
Yea... this move needs some force...

Back Throw: Same as Link's, so no complaints.
It suits her so I let it like that...

Up Throw: Same as Link's, so no complaints.
I actually thought about putting Link's Forward Throw and make him shoot higher... but not really sure about that... maybe or not.

Down Throw: This move looks fine. But maybe this should be remapped to Up Throw, then make a new Down Throw.
Actually, this move is better as a Down Throw... I just wondered if I shouldn't add a Down Flag (same as Snake's Down Throw)... that or a bury flag. I can let it as it is, but this move suits better a Down Throw IMO.

Neutral Special: The move doesn't hit up close when not charged.
I have some issues with that move either... though it should hit up close... I added some hitboxes on the sword just for that.

Side Special: It's fine, but I feel like she should go off the edge on the ground.
She also can't swing her sword when in the air.
She should also be put into Helpless or have Air Side Special disabled once it's used in the Air.
I don't know if she should... maybe yes because she's suppose to be maining the ground... I'll see what will I do for that...
Issue that was also here in the 1st PSA... gonna look into it since I added a hit for it. It's supposed to be one deadly slash. (Again, a better animation would be perfect...)

Up Special: This move is fine, but the ground Up Special could use some animation polish and have the animation be a bit longer.
I see what you mean... Actually, I didn't have good enough sources for this move. Kokuto did what he could with what I show him and Naoto-san added some details... don't really know what to do with it... We'll see...

Down Special: This move is fine, but when used in the Air, she uses her Neutral Special.
Then it's good. That's what is supposed to happen. The old air Down B will be slightly modified and placed as the Air Neutral B (if it's not done yet, because right nox the air Neutral B is supposed to be a counter)

Final Smash: I'm not sure what this is supposed to do.
Actually, I badly modified an already modified version of this FS. It's supposed to be Link's Fs ending with Saber's old FS. The true FS doesn't have an animation yet.

Overall, this moveset is coming along nicely, but there are things that need to be fixed.
Another issue she has is that her hitboxes on her attacks are too realistic.
You also forgot to fix her OHC system, so moves can't be spammed.
Yeah, I still have some of the moves that needs total changes.
Too realistic? What do you mean?
Ahem... Weird... Because her OHC worked perfzctly when I tested it. Note that I only added it to the ground moves and not on the specials.

For your issues, I looked into BrawlBox.

Use theses values for the OHC system.

10009 (Dec) 2719 (Hex): Run

10011 (Dec) 271B (Hex): Run (Turn)

10037 (Dec) 2735 (Hex): Sidestep Dodge

10038 (Dec) 2736 (Hex): Forward Dodge

10039 (Dec) 2737 (Hex): Backward Dodge

10040 (Dec) 2738 (Hex): GuardOn

10042 (Dec) 273A (Hex): JumpSquat (Control Stick)

10043 (Dec) 273B (Hex): JumpSquat (Button)

10044 (Dec) 273C (Hex): Dash

10049 (Dec) 2741 (Hex): Dash (Turn)

10054 (Dec) 2746 (Hex): Crawl Forward

10055 (Dec) 2747 (Hex): Crawl Backward

10061 (Dec) 274D (Hex): Air Jump (Control Stick)

10062 (Dec) 274E (Hex): Air Jump (Button)

10063 (Dec) 274F (Hex): Footstool (Control Stick)

10064 (Dec) 2750 (Hex): Footstool (Button)

10081 (Dec) 2761 (Hex): Jab

10082 (Dec) 2762 (Hex): Attack100

10083 (Dec) 2763 (Hex): Dash Attack

10084 (Dec) 2764 (Hex): Forward Tilt

10085 (Dec) 2765 (Hex): Up Tilt

10086 (Dec) 2766 (Hex): Down Tilt

10088 (Dec) 2768 (Hex): Side Smash Windup

10091 (Dec) 276B (Hex): Up Smash Windup

10094 (Dec) 276E (Hex): Down Smash Windup

10096 (Dec) 2770 (Hex): Air Attack

10097 (Dec) 2771 (Hex): Neutral Special

10098 (Dec) 2772 (Hex): Side Special

10099 (Dec) 2773 (Hex): Up Special

10100 (Dec) 2774 (Hex): Down Special

10104 (Dec) 2778 (Hex): Standing Grab

10105 (Dec) 2779 (Hex): Running Grab

10106 (Dec) 277A (Hex): Reverse Grab

10109 (Dec) 277A (Hex): Grab Item

10100 (Dec) 277A (Hex): Grab Heavy Item
These values will come handy... thanks man.

And change the furthest sword hitboxes to Bone 27 and make the X Offset 0.
I assume that the 27 is an Hex number, right?

She's shaping up nicely.
Main issues:
1. Her Side Tilt needs some hitbox timing adjustments.
2. Her F-air needs the above and to be slowed down.
3. Her Side Smash needs hitbox timing adjustments as well.
4. Her Down Smash needs either a larger first hotbox, or just some timing adjustments.
5. Her U-air needs a new animation. Its literally the same as her N-air.
6. Her N-B, (uncharged) needs a hitbox a bit closer to Saber, or just make the existing one a little larger.
7. Her FS doesn't look like its complete. It kinda does a few slashes, then just abruptly stops after like the 4th or 5th one.
8. I think she needs a new Side B attack animation. I already thought of a good one.
9. Her initial dash speed needs to be taken down a few notches. Its way too fast still. I'd say maybe use Marths or Sheiks speed.
10. Her Up Tilt needs an earlier hitbox staring point. As of now, it seems to only hit at the end, not during the swing upward itself.
1. Placeholder... I have an idea for another Side Tilt. It's a move she does in Unlimited Blade Works. The most boring exercise in sword training: swing.
2. WAY more slowing down... actually, it's supposed to hit quickly, but to suffer a reaaaaally long endlag... though the animation... but it's true that it's too fast.
3.Yea... As I said to KJP, this move is a real pain in the ass... but I like it... Gonna try to fix that.
4. By 1st hitbox, do you mean the sword hitbox? Sorry, I don't get what do you mean...
5. Up Air is fine, gonna change the Neutral Air, though I need an idea...
6. This tornado caused me problems too, huh? Haha! Gonna make the sword hitbox larger (because yes, ther is one)
7. Actually, this move had a similar glitch back when I 1st made it... I'll remake it completly, althogh it's not supposed to loob like that AT ALL.
8. Yep. Instead of 3 weirdly combo-ing hits, this move needs 5 rapid combo-ing hits.
9. Lol... when I think I slowed yer down multiple times. Actually, that's maybe due to the fact I used the stats of my FF Marth and not vBrawl Marth... gonna nerf the speed.
10. At first it was made on purpose... when Irealized that it doesn't connect properly, I changed it to make the hitbox appearing sooner... I'll correct that.

I'm glad to see this improving. You actually got her N-B to work properly with its multi-hit. I'll animate a new Side B attack later, still haven't slept yet.
Alright man. Have some rest if you need. I couldn't stand to see the old Side B...  lol... Thank you man.

Well, thank you guys for your feedback. It's cool to hear that you like Saber. She's so close to be complete... Tomorrow, I'll have some time to work on her again, and I think I'll be able to fix alot of these issues.
I have some propositions for the Neutral Air, so I'll make a poll for them. You can suggest some things too.
Right now I think about these:

1. A twirling slash (like Marth's Neutral Air
2. A frontflip slash (like Lucina's Neutral Air)
3. A weak over head slash (like a weak version of Ike's F Air)
4. A forward thrust (like Roy's Side Tilt)
5. Your idea. (Post it on the thread)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: KingJigglypuff on May 31, 2014, 07:35:56 PM
What about knockback?
Knocback scales with damage.

What do you mean?
She hits with her body, then swings her sword down. It's clunky because if a foe is hit with the body before the sword swing, then the sword swing won't hit the foe. I would say remove the starting hitboxes, and give her Damage/Knocback Based Heavy Armor Armor in return.

Do you know how can I remove that? Or should I make the animation last longer?
You'll need to use BrawlBox for it.

Too realistic? What do you mean?
The hitboxes are too aligned with the sword. If you take a look at other characters, you can see that their hitboxes go a little further than natural.

I assume that the 27 is an Hex number, right?
No. The 27 is Decimal. If you want the Hex ID, then it's 1B.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 01, 2014, 03:52:16 AM
Knocback scales with damage.
Alright.

She hits with her body, then swings her sword down. It's clunky because if a foe is hit with the body before the sword swing, then the sword swing won't hit the foe. I would say remove the starting hitboxes, and give her Damage/Knocback Based Heavy Armor Armor in return.
I tried that to make it a bit like Ganon does for his Down Smash, when he tosses you on one side, then another... Except that here it's only on one side.

You'll need to use BrawlBox for it.
[censored]... Saber doesn't work in BrawlBox... Her moveset file doesn't open in there.

The hitboxes are too aligned with the sword. If you take a look at other characters, you can see that their hitboxes go a little further than natural.
True... Though for the Side Smash, it was so annoying that I added a hitbox on the HipN bone...

No. The 27 is Decimal. If you want the Hex ID, then it's 1B.
I see...


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: KingJigglypuff on June 01, 2014, 08:36:00 AM
[censored]... Saber doesn't work in BrawlBox... Her moveset file doesn't open in there.
Open her in BrawlBox v0.67.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 01, 2014, 09:03:04 AM
Open her in BrawlBox v0.67.
That's exactly the version that doesn't work.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: KingJigglypuff on June 01, 2014, 09:32:31 AM
That's exactly the version that doesn't work.
Try v0.68b then.

If that doesn't work, then update your NET Framework.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 01, 2014, 09:43:24 AM
Try v0.68b then.

If that doesn't work, then update your NET Framework.
Ahem. It works on this one. So... What should I do? To remove that Action Override, that is.

EDIT: Wait, I should try to save beforehand... If I can't save, that won't really help...

EDIT2: That's what I thought... It won't let me save.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 01, 2014, 04:00:31 PM
If that doesn't work, then update your NET Framework.
One question. What does updating that actually do exactly? I never understood the purpose of it.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: KingJigglypuff on June 01, 2014, 05:13:02 PM
One question. What does updating that actually do exactly? I never understood the purpose of it.
It helps with compatibility stuff. Also it's common knowledge to always stay up to date on certain things.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 02, 2014, 03:14:23 AM
Owell, I spend some time changing as much stuff as I could, so, no more timers issues, and more balanced stuff. I'll update it a bit later... when I'm done with school for the day, then there won't be alot for a moment.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Ultraxwing on June 04, 2014, 02:43:43 PM
I would've loved to give out a fair review/balance analysis, but even if put over link normally makes my game crash upon selection.

mind you i don't use a clone setup when testing things, so it must be my end.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 04, 2014, 04:48:31 PM
I would've loved to give out a fair review/balance analysis, but even if put over link normally makes my game crash upon selection.

mind you i don't use a clone setup when testing things, so it must be my end.
Not your end, it crashes for me too. Fortunately, I found why and I'm gonna fix it. I'll send her to everyone tomorrow.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 04, 2014, 04:49:46 PM
Cool, well I'll be ready for it.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 04, 2014, 04:57:51 PM
Prepare your bodies >D
Oh, and I think after Saber, Ike is gonna be my new toy-- I mean, base character for PSAs. I have 2 planned for him.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Ultraxwing on June 04, 2014, 05:22:41 PM
Ooh, Naughty Akeno is Naughty. What about Ryuko, i am extremely anticipating this character. and only, only for the cheesecake.

and i am preparing my body as we speak, Should i wear laces or leather?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 04, 2014, 05:27:02 PM
what are you planing with Ike Akeno?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 04, 2014, 05:44:14 PM
Ooh, Naughty Akeno is Naughty.

(http://www.1999.co.jp/user_image/101/20130201042842_10214675_1_6_1.jpg)

What about Ryuko, i am extremely anticipating this character. and only, only for the cheesecake.
what are you planing with Ike Akeno?
The 1st Ike PSA I was mentionning was Ryuko... the 2nd one... you'll see... ufufu~
A hint: A ruler of an old city if i give more, that will be to obvious

and i am preparing my body as we speak, Should i wear laces or leather?

Leather :>.>:


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 04, 2014, 06:08:29 PM
I'm assuming the character is based off of an anime. Am I right?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 05, 2014, 04:00:25 AM
I'm assuming the character is based off of an anime. Am I right?
Yes and no. Same than Saber, there are parts from animes and ohers from games. But this one will focus on the games parts.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 05, 2014, 04:10:48 AM
Yes and no. Same than Saber, there are parts from animes and ohers from games. But this one will focus on the games parts.
I think that just gave it away.
Not saying anything on it, though~


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 05, 2014, 04:12:53 AM
I think that just gave it away.
That's what I thought after posting...  :-[


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 05, 2014, 04:14:12 AM
Just need to wait and see who else picks up on it, then.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 05, 2014, 04:17:57 AM
Just need to wait and see who else picks up on it, then.
Considering what I'm working on... This should be pretty easy.
There are times when I need to shut up... like this one


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 05, 2014, 02:59:06 PM
I  haven't been round these parts in a while : P
Anyway, Im gonna install USB loader this weekend, and then proceed to do absolutely nothing but PSA stuff
Mostly Ryuko but one other personal thing from a game that no one has heard of ever lol.
Speaking of said personal thing, I have a question for Akeno or whoever can answer
If you made a sword character over Ganon, could you use the sword as the grab point for his side special?
And can that special grab be used on multiple moves?

And the character that no one will know is Camile Enfield from Chaotic Eclipse/ HinoKakera
Who will just be a cloud recolor


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Large Leader on June 05, 2014, 03:03:59 PM
I haven't tinkered much with Special Grabs, but I'm pretty sure you can.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 05, 2014, 03:40:41 PM
I  haven't been round these parts in a while : P
I noticed it... lol

Anyway, Im gonna install USB loader this weekend, and then proceed to do absolutely nothing but PSA stuff
Mostly Ryuko
Cool! There are a few animations left for Saber, and Ryuko needs... like... some work again... lol.

but one other personal thing from a game that no one has heard of ever lol.
And the character that no one will know is Camile Enfield from Chaotic Eclipse/ HinoKakera
Who will just be a cloud recolor
Well, extracting the model may be possible for that game... lol
He looks more like a blonde Dante with Ichigo's sword in the first episodes of Bleach... lol

Speaking of said personal thing, I have a question for Akeno or whoever can answer
If you made a sword character over Ganon, could you use the sword as the grab point for his side special?
And can that special grab be used on multiple moves?
As Tidus said, you need to make a special grab. I think for your 1st idea, you just need to tweak the animation, not sure though...
As for the second one, you will need for sure Pikazz's tut about Special Grab.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 05, 2014, 04:01:35 PM
For his hair yeah...but now that my dedicated importer is gone who would do it for me xD
Kyouma doesn't extract so that's outta the question
And link to pikazz tut?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Large Leader on June 05, 2014, 04:03:48 PM
For his hair yeah...but now that my dedicated importer is gone who would do it for me xD
Kyouma doesn't extract so that's outta the question
And link to pikazz tut?

I'd help import (I need more practice), but I have way too much stuff on my plate right now.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 05, 2014, 04:05:29 PM
For his hair yeah...but now that my dedicated importer is gone who would do it for me xD
Kyouma doesn't extract so that's outta the question
Someone who often helps him for his Imports... LJSTAR... *hides*

And link to pikazz tut?
In his signature... http://forums.kc-mm.com/index.php?topic=49878.0 (http://forums.kc-mm.com/index.php?topic=49878.0)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 05, 2014, 04:29:44 PM
But who  :>.>:
And Tidus once you uh, empty, your plate which is probably Tidus himself lol you could help me. I can start with Cloud's model for PSAing and once you have a sec I'll use that.
P.S His moveset is in my thread for any interested


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Yuuki Terumi on June 05, 2014, 05:09:44 PM
But who :>.>:
And Tidus once you uh, empty, your plate which is probably Tidus himself lol you could help me. I can start with Cloud's model for PSAing and once you have a sec I'll use that.
P.S His moveset is in my thread for any interested

So many Cloud PSAs.... :[


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 05, 2014, 05:15:03 PM
Don't worry this is no Cloud lol
He just has a sword of comparable size to Camile and one of the models has a long coat like Camile so that's why


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 06, 2014, 02:08:39 AM
But who  :>.>:
And Tidus once you uh, empty, your plate which is probably Tidus himself lol you could help me. I can start with Cloud's model for PSAing and once you have a sec I'll use that.
P.S His moveset is in my thread for any interested
I saw it. definitely sound like a moveset from a fighting game... lol which is the case, if I recall.

So many Cloud PSAs.... :[
I know, right? I should make on-- *shot*

Don't worry this is no Cloud lol
He just has a sword of comparable size to Camile and one of the models has a long coat like Camile so that's why
Advent Children model, that is. Well, it's not a bad idea.

Anyway, the fix is [censored]ing long... I may finish it tonight if I'm going all out on it, but it's kinda boring to change the Model Changers on ALL the SubActions...
The bug that made Saber freeze was because of bad use of the Model Changers, and the mistake was everywhere so... yea...
By the way, Hidan. Do you think you can do one last animation for Ryuko before you're taking a break with her? The down air... It should look a bit like Link, but not the same animation, you know...



Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 06, 2014, 04:41:32 AM
I can certainly try, I might be rusty lol. And I'm actually vertexing Beyond's( I think) DMC3 Dante as a base for the coat. Needs lots of work on the hair tho


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 06, 2014, 06:52:13 AM
Vertex... It's been a long time since anyone did a vertex... lolxD


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 06, 2014, 06:54:50 AM
I just learned that BB can do it and I was like :0


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 06, 2014, 07:05:32 AM
I just learned that BB can do it and I was like :0
Well... yea...

UPDATE! I fixed Saber, so she doesn't freeze anymore! Now the remaining things to do are:

- a Side Tilt
- a Neutral Air
- a Side B
- fix the Down B
- testers (when all the above are done)
- a Final Smash
- a video
- ???
- a release?

So... I'll animate the Side Tilt, but I need some ideas for the Neutral Air...

Also:

The 1st Ike PSA I was mentionning was Ryuko... the 2nd one... you'll see... ufufu~

Anyone has an idea?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 06, 2014, 07:14:03 AM
Anyone has an idea?
http://www.youtube.com/watch?v=duY4vco2_e4


...*Shot*


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 06, 2014, 08:11:39 AM
[url]http://www.youtube.com/watch?v=duY4vco2_e4[/url]
...*Shot*
Kitsu...
(http://static.tvtropes.org/pmwiki/pub/images/saber_angry_8754.png)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 06, 2014, 08:18:05 AM
Kitsu...
([url]http://static.tvtropes.org/pmwiki/pub/images/saber_angry_8754.png[/url])

...Whaaaaaat?

If you're still looking for Saber testers though I'll volunteer.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 06, 2014, 09:09:24 AM
It's probably...another Saber!
Lol jk


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 06, 2014, 09:23:57 AM
...Whaaaaaat?
Your randomness... :>.>:

If you&#039;re still looking for Saber testers though I&#039;ll volunteer.
Well, as I said, I'll take a few testers for her... But well... still need to fix the things stated above. Down B isn't too hard, Side Tilt... well, I have the move in mind... and Neutral Air waits for the poll... But once I have it all fixed, I'll  send her to you and the testers below

Kitsu-chan (lolasifudidntknow)
KJP
Naoto-san
Kokuto
UltraXWing
[Insert someone else here]
Someday I'll do a Servant Class sig with you guys... because yea...

It&#039;s probably...another Saber!
Lol jk
You may be joking, but I considered porting Dark Saber's model over Ike  :srs:


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 06, 2014, 09:36:56 AM
Lol I'm right when I don't mean to be right
All ill test it now if I'm not on that list already
Today I take back the lost wii  :>.>:


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Yuuki Terumi on June 06, 2014, 11:24:34 AM
I got some ideas for her Neutral Air:

(http://img-cache.cdn.gaiaonline.com/7ed88fe74cb46732165f01968972c5bd/http://i1099.photobucket.com/albums/g396/WiessDrego/Jin1_zps49f6e52f.gif)

(http://img2.wikia.nocookie.net/__cb20130520093318/strider/images/6/6a/Strider-lowslash.gif)

Choose your attack for this one.
(http://www.majhost.com/gallery/esreveR/Random/slashslashslashslashslash.gif)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 06, 2014, 02:03:34 PM
I got some ideas for her Neutral Air:

([url]http://img-cache.cdn.gaiaonline.com/7ed88fe74cb46732165f01968972c5bd/http://i1099.photobucket.com/albums/g396/WiessDrego/Jin1_zps49f6e52f.gif[/url])

([url]http://img2.wikia.nocookie.net/__cb20130520093318/strider/images/6/6a/Strider-lowslash.gif[/url])

Choose your attack for this one.
([url]http://www.majhost.com/gallery/esreveR/Random/slashslashslashslashslash.gif[/url])
The thing is... NONE of them fits Saber's style... I mean... These moves are more ninja-esque. Saber is an honorable fighter with an elegant moveset (well sometimes a bit brutal, but that's another part).
Though, if I'd chose, that would be the 1st one.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 06, 2014, 04:00:37 PM
I'd say some of Jin's moves would fit her quite well actually. He's an Imperial Knight or something like that, but that gif of him would fit her Side B combo if you were still thinking of making it a combo move instead of one attack.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 06, 2014, 11:40:15 PM
I think of the BlazBlue people, Hakumen or even Ragna would be a better inspiration...
Hakumen, for example~
http://www.fightersgeneration.com/characters4/hakumen-a2.html (http://www.fightersgeneration.com/characters4/hakumen-a2.html)
or
http://www.youtube.com/watch?v=QJV3mw_G4YM


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 07, 2014, 06:40:38 AM
I&#039;d say some of Jin&#039;s moves would fit her quite well actually. He&#039;s an Imperial Knight or something like that, but that gif of him would fit her Side B combo if you were still thinking of making it a combo move instead of one attack.
If I show you the source for what did I plan for Saber's Side Tilt and Side B (same vid though), would you be able to animate them?
As for Jin, well... I'm curious to see what he can do...

I think of the BlazBlue people, Hakumen or even Ragna would be a better inspiration...
Hakumen, for example~
[url]http://www.fightersgeneration.com/characters4/hakumen-a2.html[/url] ([url]http://www.fightersgeneration.com/characters4/hakumen-a2.html[/url])
or
[url]http://www.youtube.com/watch?v=QJV3mw_G4YM[/url]
That Air Attack Hakumen did give me an idea... Although his general fighting style fits another character from Stay Night. As for Ragna, I recall seeing a video of him, and his fighting style fits more Ike or Dark Saber...

So... an idea that Hakumen gave me is: A diagonal downward slash. Quick, weak and low knockback.
Any other ideas? I'm gonna look at Jin's moveset before keeping this idea...


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 07, 2014, 08:01:41 AM
If I show you the source for what did I plan for Saber's Side Tilt and Side B (same vid though), would you be able to animate them?
I can try. Dunno how close or good it'll be, but I'll give it my best shot.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 07, 2014, 08:05:18 AM
I can try. Dunno how close or good it'll be, but I'll give it my best shot.
Since I saw what you're able to do, this sentence sounds almost like a sarcasm :P
*goes to find the video*

EDIT: Found it!
http://m.youtube.com/watch?v=vC1aKa5qVfI (http://www.youtube.com/watch?v=vC1aKa5qVfI#ws)

Side B is between 2:25 and 2:27 and Side tilt is between 2:28 and 2:29. (I think I can find a better angle for the Side Tilt though)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 07, 2014, 06:28:21 PM
So Side B is: a low left to high right swing, then a high to low swing, then low to high swing, another high to low, ending with a low left to high right again. That's what I saw anyway. Then for the Side Tilt just a big over head strike I presume?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 07, 2014, 07:35:10 PM
So Side B is: a low left to high right swing, then a high to low swing, then low to high swing, another high to low, ending with a low left to high right again. That's what I saw anyway. Then for the Side Tilt just a big over head strike I presume?
Yeah, close. The ending is a high right to low left
As for the Side Tilt, yeah it's a swing. Though it should be faster than how she did it there... lol


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Large Leader on June 07, 2014, 07:40:04 PM
So many ideas...

For some of my personal PSA's in someone elses thread.

What is this nonsense?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 07, 2014, 07:40:54 PM
Jin's movelist if you're still looking for it~
http://www.youtube.com/watch?v=Ew16NmWb7ug


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 07, 2014, 07:41:26 PM
So many ideas...

For some of my personal PSA's in someone elses thread.

What is this nonsense?
What?

Post Merge: June 07, 2014, 08:01:31 PM
Jin's movelist if you're still looking for it~
http://www.youtube.com/watch?v=Ew16NmWb7ug
He's not bad, I think I even have an idea for the Neutral Air.
She'll do something she also does in Fate/Stay Night: A diagonal (up to down) slash. Maybe make her spin a bit... maybe...


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Yuuki Terumi on June 08, 2014, 12:52:42 AM
Here's some more ideas for her Neutral Air:

(http://img1.wikia.nocookie.net/__cb20111211215846/guilty-gear/images/4/4a/Kykiske-antiair.gif)

This one's a video.
http://www.youtube.com/watch?v=NcuWqE1VIr4

For one of her winning animations:
(http://img3.wikia.nocookie.net/__cb20120316210220/guilty-gear/images/9/90/Old_Robo-Ky-1-.gif)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 08, 2014, 02:14:38 AM
For one of her winning animations:
([url]http://img3.wikia.nocookie.net/__cb20120316210220/guilty-gear/images/9/90/Old_Robo-Ky-1-.gif[/url])


I made something similar to that for her lose animation already.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 08, 2014, 03:28:12 AM
Here's some more ideas for her Neutral Air:

([url]http://img1.wikia.nocookie.net/__cb20111211215846/guilty-gear/images/4/4a/Kykiske-antiair.gif[/url])

This one's a video.
[url]http://www.youtube.com/watch?v=NcuWqE1VIr4[/url]

For one of her winning animations:
([url]http://img3.wikia.nocookie.net/__cb20120316210220/guilty-gear/images/9/90/Old_Robo-Ky-1-.gif[/url])
It's okay, man. I found the Neutral Air. Thanks for the idea
And this last animation is a lose animation.



Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Yuuki Terumi on June 08, 2014, 03:33:43 AM
It's okay, man. I found the Neutral Air. Thanks for the idea
And this last animation is a lose animation.

Ahh, I see. Cool.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 10, 2014, 05:47:20 AM
One thing I'd like to mention Akeno. The Rim Lighting you used on Sabers' original costume is way too bright. Also, the Lily costume is really dark for some reason. Even on brightly lit stages. I think you should try adjusting those a little.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 10, 2014, 06:32:00 AM
One thing I'd like to mention Akeno. The Rim Lighting you used on Sabers' original costume is way too bright. Also, the Lily costume is really dark for some reason. Even on brightly lit stages. I think you should try adjusting those a little.
I noticed the Lily costume having a bug... It must be when I added the invisible sword... Because for some reason, the other one I have is fine. As for the Rim Lighting on Saber, I'll tone it down. Really down. (I already toned it once... lol)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 10, 2014, 08:18:55 AM
Yeah, she was pretty ridiculously bright. Like everywhere.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 10, 2014, 09:26:14 AM
Yeah, she was pretty ridiculously bright. Like everywhere.
This'll be fixed, don't worry... lol.
As for the Side B, have you got something? I pretty much have the coding I need with the old one, just need to add 2 more hits and that's it...


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 10, 2014, 09:37:02 AM
Not yet. I've been watching all the E3 stuffs. For me Nintendo starts in just under 30 minutes. Definitely waiting for some more Smash 4 news from them.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 10, 2014, 10:15:21 AM
Not yet. I've been watching all the E3 stuffs. For me Nintendo starts in just under 30 minutes. Definitely waiting for some more Smash 4 news from them.
I see... Well, it's okay. I'm working on Saber's costumes and on something else in the meantime... lol


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 10, 2014, 11:45:56 AM
I'll try working on it tomorrow if I can.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 10, 2014, 02:34:02 PM
I'll try working on it tomorrow if I can.
Sounds cool!
I'm working on my next PSA for now... Ryuko will also get some progress once Hidan is free.

Let's play a game: I'll show you guys some GIFs, and you'll have to guess what is that move and who is it for... (PSA I'm doing, Ike is the base character, of course ;D )


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 10, 2014, 03:00:37 PM
Speaking of Hidan being free
Guess who just got out of school?
This Albino-guy-with-a-scythe!
I can work a lot more now, I am also lazier though XD
Like I wanted to do 3 animations for Camile yesterday, only ended up doing 1


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 10, 2014, 03:56:44 PM
Speaking of Hidan being free
Guess who just got out of school?
This Albino-guy-with-a-scythe!
I can work a lot more now, I am also lazier though XD
Like I wanted to do 3 animations for Camile yesterday, only ended up doing 1
You too?! AWESOME!! I guess we're...

Free (Main Theme) - Sonic Free Riders Music Extended (http://www.youtube.com/watch?v=SBZxdsEiM7w#ws)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 10, 2014, 04:03:11 PM
FREEEEEEEEEEE, FREEEEEEEEEEEE FALLLLLLLLINNNNNNNNNNNNNN
*shot*


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 11, 2014, 04:49:11 AM
Okay, I haven't tackled the new Side B yet. But I did make some adjustments to some other animations, like her crouching ones, and her walking ones.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 11, 2014, 08:48:36 AM
Okay, I haven't tackled the new Side B yet. But I did make some adjustments to some other animations, like her crouching ones, and her walking ones.
I see what you mean... I thought I would change her Walk animation to the one she does in Fate/Unlimited Codes (don't know how to describe it though...), but... maybe... well, we'll see that after all the main animations are done...

As for the Side B, well... If you want, you can use the old Side B as a base (the one where she does 3 slashes...)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 11, 2014, 09:22:13 AM
I might try that. One question though. Do you want her moving forward a little with each strike, or just standing in place? Like she was in that example vid you posted.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 11, 2014, 10:06:16 AM
I might try that. One question though. Do you want her moving forward a little with each strike, or just standing in place? Like she was in that example vid you posted.
Moving forward a little for each strike... That's what she actually does, but you don't see it clearly in the vid... lol


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 11, 2014, 10:09:49 AM
Okay just making sure. Dunno when I'll start working on it today. I really need to sleep. Kinda haven't yet.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 11, 2014, 12:50:49 PM
What was the animation you wanted me to do besides side B? I've been working on Camile all morning, I can take a break and work on Ryuko-chan


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 11, 2014, 12:54:21 PM
Okay just making sure. Dunno when I'll start working on it today. I really need to sleep. Kinda haven't yet.
Alright. Do what you need to do ;)

What was the animation you wanted me to do besides side B? I've been working on Camile all morning, I can take a break and work on Ryuko-chan
Well... The Air attacks... Y'know? Air A moves... So I'll code them once you're done.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 12, 2014, 02:11:36 AM
Here are some of the things I tried to do yesterday.
This is her new crouch pose.
(http://i.imgur.com/FTtTIu9.gif)
I tried to clean up her Attack11 a bit.
(http://i.imgur.com/9YBdFjo.gif)
Edited her WalkFast.
(http://i.imgur.com/sIOG45d.gif)
And edited her WalkSlow.
(http://i.imgur.com/j17XqoU.gif)

I moved her legs for the Crouch Wait to make a little more sense. The walking animations only had edits to her arms placement so it didn't look like she was carrying a shield anymore. For the Attack11 I gave her legs some extra movement and stability, and generally tried to make the whole thing look smoother than it was previously.

I'll start working on the Side B now.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 05:33:39 AM
Here are some of the things I tried to do yesterday.
This is her new crouch pose.
([url]http://i.imgur.com/FTtTIu9.gif[/url])
I tried to clean up her Attack11 a bit.
([url]http://i.imgur.com/9YBdFjo.gif[/url])
Edited her WalkFast.
([url]http://i.imgur.com/sIOG45d.gif[/url])
And edited her WalkSlow.
([url]http://i.imgur.com/j17XqoU.gif[/url])

I moved her legs for the Crouch Wait to make a little more sense. The walking animations only had edits to her arms placement so it didn't look like she was carrying a shield anymore. For the Attack11 I gave her legs some extra movement and stability, and generally tried to make the whole thing look smoother than it was previously.

I'll start working on the Side B now.
Alright. So yea, the Attack11 needed some polishing because it was looking weird. The crouch animation is just like she does in F/UC, so it's perfect. For the Walk animations, she needs to hold her sword with 2 hands though. But other than that, it's fine.

And I'm looking forward for the Side B!


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 12, 2014, 05:41:01 AM
Honestly I had no idea she actually crouched like that. I kinda just went with what made sense. I can edit the walking pretty easily. I also changed the AttackHi4Start and Hold animations to look more in line with the actual attack she does. So now she is facing the right way and on the correct side, being her left side and not the right like it was before.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 05:48:50 AM
Honestly I had no idea she actually crouched like that. I kinda just went with what made sense. I can edit the walking pretty easily. I also changed the AttackHi4Start and Hold animations to look more in line with the actual attack she does. So now she is facing the right way and on the correct side, being her left side and not the right like it was before.
I notice that you fixed a lot of things I planned to do after being done with the main moves... lol. Well, it's better that way, it makes it more legit...
Still have to do something for that Down Smash though. Right now it looks bad, though know what I wanna do. So I'll do it myself.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 12, 2014, 06:05:24 AM
Yeah, when I'm working on stuff I'll usually go back and look at some of the moves to make sure they look right. Ex; making sure there are no stiff legs during spins or other moves that need the movement.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 06:21:04 AM
Yeah, when I'm working on stuff I'll usually go back and look at some of the moves to make sure they look right. Ex; making sure there are no stiff legs during spins or other moves that need the movement.
I see... That's cool, this way. Makes the animations more... alive.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 12, 2014, 06:26:19 AM
I like consistency.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 06:40:41 AM
I like consistency.
And that's a good thing.

My next PSA over Ike... Can you guess who's that?

(http://i.imgur.com/HLM8F4A.png)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 12, 2014, 06:44:12 AM
I can tell by the hair. It's Gilgamesh right?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 06:46:23 AM
I can tell by the hair. It's Gilgamesh right?
I'd have tell by the goldyness behind xD
Yes! That's him! I finally got my lazy ass up and planned a moveset for Gilgamesh! It's something completly broken... You can even say that he's overpowered... lol. I'll post his moveset a bit later.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 12, 2014, 06:48:55 AM
Well its pretty obvious it'll be OP. That's kinda just what he is period. Especial since he can use galaxies as a weapon.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 07:04:48 AM
Well its pretty obvious it'll be OP. That's kinda just what he is period. Especial since he can use galaxies as a weapon.
Just for his FS xD
But well, his moveset is more based on his game appearances than his animes, contrary to Saber.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 12, 2014, 09:01:03 AM
I guess you could say Gilgamesh needs a sizable... OPnis :P


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 02:06:53 PM
I guess you could say Gilgamesh needs a sizable... OPnis :P
... :srs:
*lifts his hand* Gate of...
Babylon
(http://24.media.tumblr.com/tumblr_ma9rqrnSPK1rfgw56o1_500.gif)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 12, 2014, 03:26:42 PM
Ya know,
If I wasn't immortal
This would hurt.
A lot.
*Trollface*


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 12, 2014, 04:39:29 PM
Oh you guys.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 05:17:28 PM
Ya know,
If I wasn't immortal
This would hurt.
A lot.
*Trollface*
I know you're immortal... That's why I can keep shooting!!
(http://i.imgur.com/PFuunde.png)

Oh you guys.
I know, right?[/spam]

Anyway, I updated the OP with Gilgamesh's moveset.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 12, 2014, 06:02:34 PM
Did you just make that troll Gilgamesh? It looks legit XD


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 12, 2014, 06:40:03 PM
Did you just make that troll Gilgamesh? It looks legit XD
I just did. Same for the PSA plan. lol


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 19, 2014, 06:19:59 PM
Alrighty. I started working with Saber again. I haven't done the Side B yet, but I am working on her new Side Tilt. About halfway done with that.

Also, I started cleaning up a few more things for her, for example: Her Run animation looks less sloppy, and has better leg movement that actually makes sense. I updated her RunBrake to have the start of the new Run, and have better leg movement as well. Her AttackHi4Start and Hold have been adjusted to match more closely to her Up Smash, and I made some slight changes to her Win3 and Win3Wait and also her Wait1, just to name a few.

Hopefully I'll get done with her Side Tilt soon. Then tomorrow I'll try and start on her Side B.

EDIT: Alright here's her new Side Tilt. Tell me what you think.
(http://i.imgur.com/Y0STnfk.gif)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Yuuki Terumi on June 19, 2014, 10:07:05 PM
EDIT: Alright here's her new Side Tilt. Tell me what you think.
([url]http://i.imgur.com/Y0STnfk.gif[/url])


It looks cool. Kinda reminds me of this.

(http://i126.photobucket.com/albums/p119/Neo-Granzon/My%20chars%20WIP/solssa1azqwdxfhfgdf.gif)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 19, 2014, 10:16:49 PM
Thanks, I based it off of one of the overhead strikes she does in her games trailers.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 20, 2014, 09:20:27 AM
Alrighty. I started working with Saber again. I haven't done the Side B yet, but I am working on her new Side Tilt. About halfway done with that.

Also, I started cleaning up a few more things for her, for example: Her Run animation looks less sloppy, and has better leg movement that actually makes sense. I updated her RunBrake to have the start of the new Run, and have better leg movement as well. Her AttackHi4Start and Hold have been adjusted to match more closely to her Up Smash, and I made some slight changes to her Win3 and Win3Wait and also her Wait1, just to name a few.

Hopefully I'll get done with her Side Tilt soon. Then tomorrow I'll try and start on her Side B.

EDIT: Alright here's her new Side Tilt. Tell me what you think.
([url]http://i.imgur.com/Y0STnfk.gif[/url])
Gotta go fast! lol... well, not bad... Just maybe a tad slower would be alright. Nevermind, my PC was acting... lol

Send me the full motionetc when you're done with the Side B, please.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 03:26:37 PM
No problem and thanks.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Large Leader on June 20, 2014, 04:11:21 PM
Right arm looks weird as she's going to her wait


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 20, 2014, 04:12:46 PM
No problem and thanks.
I should be the one who says thanks here xD

Right arm looks weird as she's going to her wait
Now that you mention it... yea...


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 04:30:08 PM
Always looking for the problems in my animations aren't you Zed? I'll fix it.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 20, 2014, 04:53:49 PM
Always looking for the problems in my animations aren't you Zed? I'll fix it.
At the same time, it's useful, isn't it?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: TheShyGuy on June 20, 2014, 05:09:31 PM
Nice animation.  It could use a bit of work though.  In general its jittery and the arcs don't flow well (hands and sword are the most obvious).

The beginning could be slowed down a bit, up to when she has both hands on the sword.  

The actual slash should be quick through to the last frame instead of slowing down at the extension (Similar to the gif shown).


.............................This might sound crazy..........But don't be afraid to pose every frame. You can press that clean button afterwards if you're scared for file size and recreate values with the curves. I know BB screws with the tangents alot so here's a BB edit for animators (http://forums.kc-mm.com/index.php?topic=68958.msg1273145#msg1273145).  


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 05:23:56 PM
At the same time, it's useful, isn't it?
Not when the [censored] starts to piss you off. This damn animator is getting on my nerves. Honestly I might just leave it as is. I don't really care if it's jittery anymore. It's not worth my sanity guys.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: TheShyGuy on June 20, 2014, 05:35:16 PM
Don't give up -Checkout the BB edit I made.  When I was working on animations, BB would mess with my tangents and cause annoying jitters.  The edit should remove that annoyance. 


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 05:38:26 PM
I did read it, but I don't understand any of it. I get the general idea though.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 20, 2014, 05:47:43 PM
Not when the [censored] starts to piss you off. This damn animator is getting on my nerves. Honestly I might just leave it as is. I don't really care if it's jittery anymore. It's not worth my sanity guys.
Be sure to take breaks if you need to, I doubt anyone will be against that.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 05:52:37 PM
Yeah I know. I just wanted to do some slight fixes from what I showed, but it just kept getting worse the more I worked on it making it take 10 times longer than needed.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: TheShyGuy on June 20, 2014, 05:57:32 PM
I know what you mean- which is why I made the edit.  You playback the animation. See some issues.  Fix them.  Then you realize that doing so changes other frames.  So you repeat- and so does the issue ->BrawlBox changing tangents when you don't want it to.  I feel like like I'm spamming a bit about this so I'mma stop pushing the idea.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 06:00:16 PM
Nah it's cool I understand what you're trying to do, and thanks. It will probably help me out when I get back to working on it. Needed a break.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 20, 2014, 06:07:53 PM
Not when the [censored] starts to piss you off. This damn animator is getting on my nerves. Honestly I might just leave it as is. I don't really care if it's jittery anymore. It's not worth my sanity guys.
It's not... it's not... Don't let it get on your nerves...

Be sure to take breaks if you need to, I doubt anyone will be against that.
No one...

Nah it's cool I understand what you're trying to do, and thanks. It will probably help me out when I get back to working on it. Needed a break.
Y'know what? I changed my mind, send it to me, I think I'm gonna fix that today... or tomorrow.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 06:17:44 PM
Alright. Why all of a sudden?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 20, 2014, 06:37:11 PM
Alright. Why all of a sudden?
Because I asked you alot.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 06:40:15 PM
It was only twice I think but whatever. I sent it.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 20, 2014, 06:44:30 PM
It was only twice I think but whatever. I sent it.
Cool! I received it. I'll do that tomorrow though, I'm tired... Sleeping before my PC... lol


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 06:51:11 PM
Okay.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: DrunkRussian on June 20, 2014, 07:11:26 PM
Meanwhile, Hidan continues to do nothing


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 20, 2014, 11:29:28 PM
Hey Akeno, I think I was able to fix the Side Tilt. At least a little, It's still jittery I guess, but at least it looks better than before. Just thought I'd tell you before you worked on it. Well hopefully you read this beforehand.

Here's the revision. I got the arms fixed now, they stay with the sword at all times. I know I got pissed earlier, but feedback would be appreciated. I promise I wont lash out at anyone. Also this is slowed down to speed 20 so you can see it clearly, just so you are all aware.

EDIT: New one is in next post.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: TheShyGuy on June 20, 2014, 11:58:44 PM
Looking alot better =p.

Some issues are:

The front right leg/foot + armor rotates weird at the start.

...actually thats the only real issue I have with it.  Otherwise, things are looking good. It could use some cleaning up, but overall its pretty good.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 21, 2014, 12:00:59 AM
Well that shouldn't be that hard to fix. It's only like 3 frames.

EDIT: Okay I think I got it. How's that?

(http://i.imgur.com/HU3JAME.gif)


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: TheShyGuy on June 21, 2014, 12:13:31 AM
Theres still a frame where the armor jitters.  --The leg armor looks like it vibrates since it quickly moves back and forth at the beginning.



Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 21, 2014, 12:34:54 AM
Well I don't see what you're seeing. But whatever, I've been working on this too long. gotta take a break.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: TheShyGuy on June 21, 2014, 02:06:27 AM
I took a look at it in gimp.  The frames from 0 to when she holds the sword overhead with both hands.  The animation is too quick to read those initial frames.  So whatever motion that goes against the slash motion looks weird and in this case-jittery.   I see that her hips/waist is also unnaturally twisted with the chest being at about 90 degrees more than the hips.  Rotate the hips in the same direction as the chest and the issues should be fixed.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 21, 2014, 02:52:29 AM
To be honest I just adjusted the top half of the animation myself from what was once originally one of Links.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 21, 2014, 06:35:09 AM
Meanwhile, Hidan continues to do nothing
*slaps Hidan's ass*

Well that shouldn't be that hard to fix. It's only like 3 frames.

EDIT: Okay I think I got it. How's that?

([url]http://i.imgur.com/HU3JAME.gif[/url])
I think I see how can I fix this little problem on the frames. Oh, and I knew it was Link's Side Smash.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 21, 2014, 07:55:33 AM
Uh huh. You should It's your PSA. Well I did the best I could with it. Want me to send you the new one? I updated the link I sent you.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 21, 2014, 08:24:28 AM
Uh huh. You should It's your PSA. Well I did the best I could with it. Want me to send you the new one? I updated the link I sent you.
I'll go take it. Thanks man, you always help me alot :D


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 21, 2014, 08:36:27 AM
That's the idea.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 21, 2014, 11:08:17 AM
A little off-topic, but... well... it's Highschool DxD so... yea.

High School DxD New OP ハイスクールD×D NEW OP "GUITAR COVER" By Rob A. Ranowsky (http://www.youtube.com/watch?v=xs_IZRJ0c0Y#ws)

I think it's not a secret, I love Highschool DxD.

Oh, the BRSTM is below:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204583 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204583)

EDIT: That's not all, I "fixed" Naoto-san's animation for the Side B:

(http://i.imgur.com/HupR99P.gif)

As you can see, the dress is a real pain... I really think I should add some bones to it...


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Large Leader on June 21, 2014, 11:27:44 AM
The right arm still moves a bit too much at the end.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Velen on June 21, 2014, 11:30:03 AM
Question about the skirt. What's it's rigging like?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Kyouma on June 21, 2014, 11:52:16 AM
oh my, it seems Ill have to re-make my Link shared soundbank stuff ewe
good thing cos I am not really convinced with Momiji's voice d_d


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 21, 2014, 12:45:07 PM
The right arm still moves a bit too much at the end.
I see where the issue is... It just doesn't want to be fixed... I also fixed the feet placement.

Question about the skirt. What's it's rigging like?
Rigged to the legs... Which makes the things... well... A bit weird sometimes... That's why I prefer working on Saber Lily... Her dress doesn't get too much in the way.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 21, 2014, 07:43:52 PM
The right arm follows the sword arm. Its moving with it the entire animation. I don't see what you see Zed, with those critical eyes of yours. How about you be more descriptive, instead of saying general things.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Velen on June 21, 2014, 07:56:57 PM
I see where the issue is... It just doesn't want to be fixed... I also fixed the feet placement.
Rigged to the legs... Which makes the things... well... A bit weird sometimes... That's why I prefer working on Saber Lily... Her dress doesn't get too much in the way.

Show a screenshot of the bone influences in 3DS Max?


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Lillith on June 21, 2014, 08:14:59 PM
The right arm follows the sword arm. Its moving with it the entire animation. I don't see what you see Zed, with those critical eyes of yours. How about you be more descriptive, instead of saying general things.

The frames around this one I would assume.
(http://i41.photobucket.com/albums/e289/Kitsu-chan8/wa_zpse7c4b3bb.jpg)

You can see the right arm goes to the left a bit.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Large Leader on June 21, 2014, 08:47:35 PM
The right arm follows the sword arm. Its moving with it the entire animation. I don't see what you see Zed, with those critical eyes of yours. How about you be more descriptive, instead of saying general things.


It took way too long to make a gif of a gif

This is the part where it looks screwy with the right arm: (http://i.imgur.com/YAeIjYb.gif)

It's at around frame 11 until she finishes the swing.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 21, 2014, 10:23:28 PM
 I see. Well it wasn't doing that before I gave it to him. At least not that I remember.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Large Leader on June 21, 2014, 10:38:26 PM
It actually was. I don't know what Akeno meant when he said that he fixed it, but that problem stayed.


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Archer(AkenoS3) on June 22, 2014, 02:16:38 AM
Show a screenshot of the bone influences in 3DS Max?
You would scream if you see what happened when you open a FitSaber00.dae in 3DS Max... lol

The frames around this one I would assume.
([url]http://i41.photobucket.com/albums/e289/Kitsu-chan8/wa_zpse7c4b3bb.jpg[/url])

You can see the right arm goes to the left a bit.
I see what you mean... when i'll get back home...

Post Merge: June 22, 2014, 02:29:34 AM
oh my, it seems Ill have to re-make my Link shared soundbank stuff ewe
good thing cos I am not really convinced with Momiji's voice d_d
Well... not really, cos I didn't change alot about sfx... but if it's not a problem... lol


Title: Re: Akeno's PSA Store : Wind King Saber (formerly Saber Unlimited)
Post by: Nao-chan on June 22, 2014, 02:29:56 AM
It actually was. I don't know what Akeno meant when he said that he fixed it, but that problem stayed.
I didn't show you the latest, so no, it wasn't. But whatever, this animation is really quite a lot of trouble for some reason.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 25, 2014, 01:56:52 PM
Okay... I'm starting to lose some motivation on Saber, so I'm gonna put her on hold. And now, it's time for Ryuko to get some love again!


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Nao-chan on June 25, 2014, 01:58:12 PM
Havin troubles again I see.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 25, 2014, 03:05:38 PM
Havin troubles again I see.
Saber is breaking my mind... And I was about to destroy my damn laggy keyboard... So... yeah... Just switching to Ryuko for the moment. I think I can come up with a beta for her soon after my last exams.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Nao-chan on June 25, 2014, 03:15:25 PM
Alrighty, sounds fine to me. You don't want to start hating the very thing you're trying to create. Kinda defeats the purpose.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 25, 2014, 03:26:57 PM
Indeed. I'll let her rest a little before coming back on her. And Ryuko left unfinished doesn't please me (nor does it please Kyouma... lol)


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Nao-chan on June 26, 2014, 09:19:18 AM
Kyouma really wants Ryuko huh?

I'll test for ya when the next Beta is ready.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 26, 2014, 09:31:55 AM
Kyouma really wants Ryuko huh?
Yup. At 1st, I was supposed to do only a FS, but then I asked him if he wanted a full PSA... Who would say no? :P

I'll test for ya when the next Beta is ready.
Thanks! I think it's not gonna be long... Maybe... 2 weeks after my exams...

I'm currently summing up what needs to be done yet.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Nao-chan on June 26, 2014, 09:46:23 AM
Alright,sounds fine. Take your time.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 26, 2014, 10:07:36 AM
Alright,sounds fine. Take your time.
I'm doing this too much... lol


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: DrunkRussian on June 26, 2014, 12:05:34 PM
Wa-Wheres the part of the story where I go
HEY GUEZ I WANNA DO STUFFZ
lol


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 26, 2014, 12:59:24 PM
Wa-Wheres the part of the story where I go
HEY GUEZ I WANNA DO STUFFZ
lol
Wut? I don't see what you mean... lol
And... I'm thinking about making these specials for Ryuko. Think you can animate the Neutral B? ;)


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: DrunkRussian on June 26, 2014, 02:10:50 PM
I was talking about when I became part of the ryuko project lawl
And Skype me all the moves that still need to be done


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 26, 2014, 02:24:20 PM
I was talking about when I became part of the ryuko project lawl
And Skype me all the moves that still need to be done
Okay. Since we're on break, we should enjoy it as much as possible and AT LEAST finish 1 project... lol.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: DrunkRussian on June 26, 2014, 02:29:10 PM
We will, or atleast I will lol
Been working on Camile


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 26, 2014, 02:30:45 PM
Lol... Hope...
I've been working on... BrawlEx...
:srs:


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Yuuki Terumi on June 26, 2014, 04:05:44 PM
Lol... Hope...
:srs:

Don't use hope, use faith.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 26, 2014, 05:24:42 PM
Don't use hope, use faith.
I use Hope Estheim if I want... and Faith (https://www.youtube.com/watch?v=-uow_WXarJc) only when I'm Stay/Nighting
:srs:
Randomness begins...


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Kyouma on June 27, 2014, 04:19:38 PM
lol what did I miss?


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on June 27, 2014, 04:26:20 PM
lol what did I miss?
Not much... Im just getting back to work on Ryuko


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on July 17, 2014, 10:55:07 AM
*Blows the [censored]ing dust* Sooooo... a few things:

1 - I'm on break (for a moment, as you may know...)
2 - I was busy working with Kyouma on his project, so I did not much progress on Saber nor Ryuko.
3 - While I was bored, I started working on Gilgamesh, but it's only PSA related, so no fancy GIFs... (sorry)
4 - I got my hands on Maya!!! Know what it means? More animations! I'm gonna give it a try with Saber then I'll post a GIF here.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: BBreon on July 17, 2014, 11:06:02 AM
4 - I got my hands on Maya!!! Know what it means? More animations! I'm gonna give it a try with Saber then I'll post a GIF here.


(http://i1085.photobucket.com/albums/j425/kh_story/sorasmiles.jpg)


Title: Akeno's PSA Store: Unwanted Break
Post by: Archer(AkenoS3) on July 21, 2014, 02:09:57 AM
Okay. Time for bad news:
My friend's father passed away. I don't think I'll be active for a moment... I'll still lurk around sometimes, but right now, I'm not in the mood to do anything.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Lillith on July 21, 2014, 08:00:37 AM
Oh my... My condolences...


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on July 21, 2014, 08:26:34 AM
Oh my... My condolences...
Thanks. I'm trying to help him as much as I can...


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Kyouma on July 21, 2014, 09:08:28 AM
my condolences for is family; I know when a friend dies its not easy for anyone; dont worry, take your time until you feel completely all right


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Nao-chan on July 21, 2014, 09:11:43 AM
I hope everything is okay. Take all the time you need.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Velen on July 21, 2014, 09:21:10 AM
I agree, take all the time you need. Help him through it at every opportunity. He needs comfort from a good friend, like you.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: ABloodyCanadian on July 21, 2014, 09:47:36 AM
Sorry to hear the news...


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Rosetta-Hime on July 21, 2014, 10:20:26 AM
Oh... I'm so sorry. My condolences for his family.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on July 21, 2014, 10:24:32 AM
Thanks, guys. This is going to be hard for him, and me too. But I'll do my best to comfort him.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: DrunkRussian on July 22, 2014, 12:58:52 PM
Give him condolences from ThatWeirdGuyWithAScythe AKA Hidan AKA Ko...That list is too long.


Title: Re: Akeno's PSA Store : Saber on hold, back on Ryuko!!
Post by: Archer(AkenoS3) on July 22, 2014, 08:50:00 PM
Heh heh... sankyu.


Title: Re: Akeno's PSA Store : Something different... And quite old for me...
Post by: Archer(AkenoS3) on July 31, 2014, 07:30:52 PM
Okay... I wanted to go back in the past and finish 2 old PSAs I planned back when I was a noob (still a noob at animating for now though :v)
I like Shingeki no Kyojin (in case I didn't already say it), and at first, I wanted to make a FS for Toon Link based on this... Now, it's a Mini PSA that I'm gonna release soon.
Have some previews:

Forward Air:
(http://i.imgur.com/IHsyybe.gif)

Down Air:
(http://i.imgur.com/X94EpVm.gif)

And with this, I'm off for now... Next will be the AAAA combo, Dash Attack and the Up Air... Can't let the lil' Levi without spinning moves :v


Title: Re: Akeno's PSA Store : Something different... And quite old for me...
Post by: Lillith on July 31, 2014, 07:56:47 PM
Make every attack spin! Hehehehe!


Title: Re: Akeno's PSA Store : Something different... And quite old for me...
Post by: Archer(AkenoS3) on August 01, 2014, 06:10:54 AM
Make every attack spin! Hehehehe!
I can do that... Even for grounded attacks :srs:

Edit: Have some other moves! (I'm using Brawl Minus Toon Link as a base though)

Attack11:
(http://i.imgur.com/AMq9MCr.gif)

Attack12:
(http://i.imgur.com/eVcJrJA.gif)

Attack13:
(http://i.imgur.com/8EpvWAO.gif)

Attack14:
(http://i.imgur.com/jnrHueI.gif)

AttackDash:
(http://i.imgur.com/8e62hx6.gif)

Side Tilt:
(http://i.imgur.com/BEin6MY.gif)


Title: Re: Akeno's PSA Store : Something different... And quite old for me...
Post by: DrunkRussian on August 02, 2014, 01:11:56 PM
Dat attack 12 and side tilt doe
I should really do something, in fact I will after Otakon next weekend
Cause then no more last minute costume [censored] to do lol
But for now I still got a complicated ass wig to make ;-;
actually I DID do something for Ryuko if only I could remember what xD


Title: Re: Akeno's PSA Store : Something different... And quite old for me...
Post by: Archer(AkenoS3) on August 02, 2014, 07:40:39 PM
Lol... The Attack12 is actually from B-... I just fixed it to fit the Dual Wield... lol
As for Ryuko, I think I'll go back on her moveset once KJP's PSA Lessons are over... I'm also thinking about revamping Saber cuz of Fate/Stay Night 2014... I think I'll end up making several Sabers xD
We'll see... but for now, I'm focusing on SnK Toon Link... For now...


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: Archer(AkenoS3) on August 09, 2014, 12:39:54 PM
Okay... So... Basically, I'm almost done with SnK Toon Link... I just need to revamp the FS...
I'll just need to test a few things tomorrow (not now, cuz family came over), and I think it'll be done this week.
And I'll finally stop posting with this account :v Except if I REALLY AM on phone :v


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: DrunkRussian on January 20, 2015, 08:57:35 PM
My Skype is being a potato and it won't let me send [censored], anyway
I finished all Ryuko's A attacks and well as her Down B and Up B(No animation change really, just some creative scaling) so the only thing left for me/us to do is the side b(I did the N-b too but it needs a lot of fixing)
I also found/made a bunch of animations for Satsuki-chan-desu
I would put gifs but they aren't too much to show off


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: Anivernage on January 20, 2015, 11:22:11 PM
My Skype is being a potato and it won't let me send [censored]

(http://i2.kym-cdn.com/photos/images/newsfeed/000/107/395/Thatface20110725-22047-wlaopv.png)

btw, i like this thread, great stuff you have here ;D i think i havent posted here before...idk if youre still making psas, since almost everyone except kjp are leaving(psaers) :v anyways *subscribes*


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: KingJigglypuff on January 21, 2015, 07:57:25 AM
My Skype is being a potato and it won't let me send [censored], anyway
I finished all Ryuko's A attacks and well as her Down B and Up B(No animation change really, just some creative scaling) so the only thing left for me/us to do is the side b(I did the N-b too but it needs a lot of fixing)
I also found/made a bunch of animations for Satsuki-chan-desu
I would put gifs but they aren't too much to show off
You're aware you're necroposting, right? But since you're adding onto something, I'll let it slide just this once.


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: Akeno/Archer on January 21, 2015, 12:11:10 PM
My Skype is being a potato and it won't let me send [censored], anyway
I finished all Ryuko's A attacks and well as her Down B and Up B(No animation change really, just some creative scaling) so the only thing left for me/us to do is the side b(I did the N-b too but it needs a lot of fixing)
I also found/made a bunch of animations for Satsuki-chan-desu
I would put gifs but they aren't too much to show off
Well now... wasn't expecting to see this thread coming back soon. Lol... It's probably a sign to tell me to get back to work... Soon...
I still need to do that damn Side B... lel. As for the whole thing, send it to me via PM so I can test it next week (exams for now).

([url]http://i2.kym-cdn.com/photos/images/newsfeed/000/107/395/Thatface20110725-22047-wlaopv.png[/url])

btw, i like this thread, great stuff you have here ;D i think i havent posted here before...idk if youre still making psas, since almost everyone except kjp are leaving(psaers) :v anyways *subscribes*
Well, to be honest... It's been a while since I've worked on anything PSA-wise. But I could seriously come back someday as there are tons of things that are dragging me back to it. (One of them being Fate/Stay Night.)


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: DrunkRussian on January 21, 2015, 01:27:13 PM
@KJPI know tats was a necropost now, I was in such a hurry writing that I didn't bother to look at the last posted date :P


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: Kyouma on January 21, 2015, 10:17:55 PM
soo wats gonna be done for now?


Title: Re: Akeno's PSA Store : Following KJP's PSA Classes.... AoTLink coming soon...
Post by: Akeno/Archer on January 22, 2015, 12:33:16 PM
soo wats gonna be done for now?
Excellent question. Well... I was planning to try something after my exams next week.
First, gonna change most of the projects in the OP because most of these projects have been cancelled delayed due to a lack of interest... and lazyness as well. Mostly.
But... rejoice! For I have not entirely died yet... and improvements will come. A few things I want to confirm:

-I'll focus my efforts on Archer's PSA for now. All the others will be delayed, given to those who are interested or cancelled.

-No, Saber will not cancelled but since Fate/Stay Night 2014 is out, her PSA will have drastic modifications.

-Dark Saber will most likely be delayed to Summer, as I want to see the upcoming Fate movie. Though I may make a PSA based on the game instead of the movie first.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: DrunkRussian on January 23, 2015, 04:36:38 PM
If you guys want, I can put a beta link for Ryuko in here once I test her in-game. Right now my wii is having some problems of its own so not a whole lot was done since last time(S-B and N-B unchanged, the N-B I thought was done doesn't work as planned in game so it doesn't count...)


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Lawliet on February 07, 2015, 03:23:29 PM
About that Matoi PSA, I was planning to do one myself too, but gave me some ideas. Can I help out with some of the animations?

Btw, if this was a real store, I would probably buy one of these epic-looking hacks. :kdance:


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: DrunkRussian on February 07, 2015, 07:16:20 PM
I finished it a few days ago, I'm waiting for Akeno to add effects, dust, balance, all that bull[censored] I don't care about xD
Thanks for the offer though.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: amircury on February 07, 2015, 08:15:34 PM
If you guys want, I can put a beta link for Ryuko in here once I test her in-game. Right now my wii is having some problems of its own so not a whole lot was done since last time(S-B and N-B unchanged, the N-B I thought was done doesn't work as planned in game so it doesn't count...)
I want a beta Ryuko.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: DrunkRussian on February 08, 2015, 12:26:58 AM
I was gonna put a download here, I can tomorrow I guess, I thought Akeno would be done with the effects and balancing(Ryuko right now is OP as [censored], I re-used most of Ikes hitboxes and she has multi hit attacks so problems  :kdance: ) But hes not  :oshi:


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Nao-chan on February 08, 2015, 12:30:22 AM
That's because he's sick. So he most likely won't be doing much until he gets better.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Akeno/Archer on February 08, 2015, 09:57:00 AM
About that Matoi PSA, I was planning to do one myself too, but gave me some ideas. Can I help out with some of the animations?
Well, Ryuko is pretty much done, aside some fixes needed here and there. But honestly, I suggest you to do your own Ryuko PSA if you want. Just make sure to not rush it and to take account criticism from others. Also, don't overcharge yourself with projects... You'll either get bored of them or you'll rush them. And none are a good thing.
But thanks for the offer.

I want a beta Ryuko.
Soon(TM).

That's because he's sick. So he most likely won't be doing much until he gets better.
^This. Though I did a few balancing on Ryuko's attack and added some needed GFX.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Lawliet on February 08, 2015, 10:05:26 AM
Your welcome, and now that there's already a Ryuko PSA, I don't see a point in making another one, but thanks anyways.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: LJSTAR on February 08, 2015, 10:30:39 AM
Psst
Akeno
Pssssssst
It's been a while but I have something that may interest you for later
(http://i.imgur.com/Se7p9Tu.png?1)
Megaswagmanwithdemredglasses!

Ripped straight from SSBU ! He is even lower poly that the MMD that I've found before and he can probably be optimized there and there and the best part is still Omega-Xis/Warrock-Arm cannon ! (...Well, still need someone to rig him, but, at least, the model is there !)

I thought that I should let you know about this model  :kdance:


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Akeno/Archer on February 08, 2015, 11:04:21 AM
Psst
Akeno
Pssssssst
It's been a while but I have something that may interest you for later
([url]http://i.imgur.com/Se7p9Tu.png?1[/url])
Megaswagmanwithdemredglasses!

Ripped straight from SSBU ! He is even lower poly that the MMD that I've found before and he can probably be optimized there and there and the best part is still Omega-Xis/Warrock-Arm cannon ! (...Well, still need someone to rig him, but, at least, the model is there !)

I thought that I should let you know about this model  :kdance:

(http://24.media.tumblr.com/tumblr_m4chrrR9BF1rtgwjbo1_250.gif)


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: DrunkRussian on February 08, 2015, 12:47:08 PM
That's because he's sick. So he most likely won't be doing much until he gets better.

I didn't know he was sick, I guess I can add some GFX then. Akeno can you send me the one you did [censored] to?
Its gonna be slow going I'm working on 4 characters at once xD
(Ryuko, Grimmjow, Turles, Kenpachi, Makina)

Post Merge: February 09, 2015, 09:33:13 AM
First of all, Post #666 is MINE!SUCCESS!HAIL SATAN AND SUCH!
All Right here is link-desu
http://www.mediafire.com/download/b065h616zm686ql/Beta.rar (http://www.mediafire.com/download/b065h616zm686ql/Beta.rar)
I only included one costume cause its a beta, go download Kyoumas for the rest

And the other characters (Grimmjow, Turles, Makina Hoshimura) are up to be tested if anyone wants to.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Lawliet on February 10, 2015, 04:24:03 PM
What about Satsuki? I'm planning to make a PSA of her myself, if I finish all my other projects, and have some spare time.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: DrunkRussian on February 10, 2015, 05:03:08 PM
We started that already
We did actually start it already, but I won't be working on it for a while since I have a bunch of other characters I'm doing with/ without Akeno
If you want to do it yourself or animate for it, go ahead. The only thing I actually animated so far is the jab and up tilt.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Lawliet on February 14, 2015, 02:20:17 PM
Thanks. Here's what I planned out for Satsuki:

Side Tilt: Long range stab, similar to PM Roy's 8% to 12%
Dash attack: 2 stabs, 5% and 8%
Up Aerial: 3-hit combo
Forward Aerial: Double Stab 6% for first hit, 8% on second
Back Aerial: Backwards Slash 9%
Down Aerial: A stab. 10%
Neutral Aerial: An double arc attack. 7% first hit. 8% on second

Neutral Special: A powerful horizontal slash attack, releasing a blade projectile. 20%
Side Special: Multiple slash combo 3% each slash
Up Special: A powerful upwards slash, 23%
Down Special: A stab attack with wind effect, 16%


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: DrunkRussian on February 17, 2015, 04:02:28 PM
I think Akeno had it all planned out, not sure though. He sent me a notepad a while ago I have since lost  :>.>palm:


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Akeno/Archer on February 18, 2015, 11:49:35 AM
It was more a bunch of ideas I had considering her abilities displayed in KLK. You can do quite the moveset with her. And Marth suits her better.


Title: Re: Akeno Emiya's Blades Store : Preparing to come back...
Post by: Lawliet on March 03, 2015, 02:56:57 PM
And that's why I put her animations over Marth.

EDIT: And the model?