Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Programming => Topic started by: shock44 on February 22, 2014, 04:58:01 PM



Title: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 22, 2014, 04:58:01 PM
Okay since people keep asking how to do this and it is hard to find my old post to this from the BrawlEx thread I'm posting it here as a complete tutorial.


What you'll need:

A BrawlEx character(s)

PSA or BrawlBox v0.67b:
https://www.dropbox.com/sh/uo44vuhvi6jddr8/ZAszFmyUSx (https://www.dropbox.com/sh/uo44vuhvi6jddr8/ZAszFmyUSx)
Super Sawndz:
https://www.dropbox.com/sh/0m5ow8gobp0luo9/HOrLO4AAvM (https://www.dropbox.com/sh/0m5ow8gobp0luo9/HOrLO4AAvM)
Brawlbox 0.71:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494)

a smashbros_sound.brsar file


People mostly change the soundbank of the character to the soundbank of a boss. Although you could use something like the coin launcher I guess, but I'm not sure how well that would work out considering the coin launcher's sounds are probably not all long enough to hold most character sounds.

You'll need to first decide on which boss you are going to use. Then just start replacing that boss's sound effects with the ones from the hacked character's sfx. Simply open a smash bros brsar in super sawndz and insert the sawnd file for the character's sfx that you are going to use. Then open that same brsar file in BrawlBox 0.71 and export all the wave files from the sounds you replaced for that character. Then close BrawlBox. Go back to Super Sawndz and replace all of the boss character's sounds with the wave files you exported. MAKE SURE you pay CLOSE attention to the length of your sound file and the length of the previous boss wave file. If you have a wave file that is say, 2:36, do NOT put it over a boss wave that is 1:34! The boss wave file has to be either the same amount of time or longer than the one your are going to replace it with. If you put a long clip on a short boss clip it will exceed the file size.

Now to change the BrawlEx character's soundbank.
To find out about Brawl's Boss SFX in PSA and sound banks, just open the BRSAR in BrawlBox 0.71

Then go under snd, NOT SND. The lower case one. then group then go to enemy. Then you'll find the Boss's soundbank numbers. They will be in decimal form so you need to convert them to hex. Duon's is 318 which is 13E in hex. Use the windows or macintosh calculator and change it to programmer to convert decimal to hex. Or if you are on Windows XP, change the format to scientific. Now open the BrawlEx character's FighterConfig file in the Brawl config utility program and scroll all the way down to the bottom and backspace the previous number in the sound bank slot and put in the new boss sound bank number.

Now comes the hard part.
You now have to find out what the wave files are in PSA sound id form in order for the game to know which ones to call in which animation.
To find their sound clips with PSA SFX ids: Just go under snd (still lower case) and then go to se, then go to boss and then go to Duon(or MasterHand or whoever you chose). Then to find the PSA SFX id just click on an audio number and look on the upper right box with data in it and scroll all the way down the list, the number at the bottom of the list with the word Misc. above it is the number you need for that SFX to be called in PSA. You of course, need to convert it to Hex for it to be called properly in the PSA program (either smashattacks or brawlbox0.67b). You can listen to the sound in Brawlbox and then look at the Misc number to find out the PSA sound id and then open the BrawlEx character's FitCharacter.pac file in PSA and go to the subactions tab. Click the down arrow by the word Main and choose SFX. Then look through every animation and find look for sounds that are being used for that character and match them with the character in the brsar that you replaced( for example if you are doing Shadow over Sonic you would go to the Sonic SFX in the brsar in Brawlbox and look at his wave ids and match them up with the TXT files here:
http://www.mediafire.com/download/hikd7zwy1hrbmll/SFX+ID+Lists+all+Characters.rar (http://www.mediafire.com/download/hikd7zwy1hrbmll/SFX+ID+Lists+all+Characters.rar)

This file contains a list of all PSA SFX ids and tells you which wave ids they correspond to.
After you figure out which sound is called first in the first animation of that character's PSA, then find that sound file in the Boss's sfx that you chose. Convert that Boss's wave id Misc number to hex and then go back to the PSA program and change the SFX id in there to the one you just found. Do this by clicking on the sound effect call code and clicking Modify and then go to sound effect and at the very end of the code you backspace what is there and type in the new number. You'll have to repeat this process for every sound effect in the PSA. Some sounds are called more than once, in fact most of them are called more than once so you should try to keep track of which sound corresponds to which boss sound. I keep track of this by typing it out in a Notepad file so I know which numbers to change to what. One last important thing, Some sounds I have found like to repeat themselves for some reason, it is a good idea to put in the Stop Sound Effect: (insert last used sound effect here) call code and have it activate after about 15 frames example:

Asynchronous Frames: 15 frames
Stop Sound Effect: 0-115E

It shouldn't be hard to find these codes to call by just looking through the PSA and copying them. Just use it RIGHT AFTER the sound effect is called from the boss. If you don't do this then certain sounds may repeat forever when called and it is annoying to hear. It doesn't freeze the game though.

Also, the hackers at Project M did something that is necessary when doing this method. Since boss soundbanks don't have as many sounds as fighter characters do, for a lot of the sound effects that Roy uses, they had to change it to common sounds in brawl that matched up with Roy's. Which I guess correspond to the slashes and swipes and explosion, and fire that he does. There are a few sound effects that they put on Duon for Roy that they didn't pull from the common sfx. But there aren't that many. They used the voice clips of Roy for most of Duon's sfx and only used essential sfx that Roy needed in there. The rest is common sfx. You can find out which common sfx are which from here: http://forums.kc-mm.com/index.php?topic=45572 (http://forums.kc-mm.com/index.php?topic=45572)

One last thing I need to mention is that Project M was able to redirect the Crowd that cheers Roy's name when he is winning in the game to one of Duon's sounds. Where in a character's PSA file does it have the line of code that determines what sfx id is called for when he is winning a match and the crowd cheers? That would be really good information to know in order for people to give BrawlEx characters their own sfx fully.

Anyways, I hope this is very helpful and that this means people can start working on a project to get some BrawlEx characters to have their own sfx and maybe upload them on dropbox and post them? That would be nice. Happy hacking!!

I'd like to thank DSX8 for telling me where to find the info for the SFX PSA ids and soundbank ids. And Leon Exodio for the PSA SFX ids to Wave ids TXT lists.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: secretchaos1 on February 22, 2014, 05:55:37 PM
The crowd cheer could be a separate code, doesn't it usually occur when the player gets 2 or 3 ko's in quick succession? But anyway, it's good to have a simple sfx tutorial. At some point I'm probably going to use it to just incorporate a few voice clips for some clones characters cause I think I'd be too lazy to go through the psa and modify all of the sfx instances.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Lillith on February 22, 2014, 06:01:39 PM
The crowd cheer is part of the PSA file itself, not a separate code..


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 22, 2014, 06:18:34 PM
The crowd cheer is part of the PSA file itself, not a separate code..
What I meant was where is it called in the PSA so that I can change what sound is called.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Lillith on February 22, 2014, 06:22:08 PM
I was referring that to secretchaos1.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: secretchaos1 on February 22, 2014, 06:24:41 PM
My bad, was just a thought. Shutting up now.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Lillith on February 22, 2014, 06:28:37 PM
Not a worry, good thing to think out of the box~
It could probably be found with a bit of experimenting in a hex editor, but I won't be able to do that 'till my PC gets fixed up...


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Dantarion on February 23, 2014, 12:54:11 AM
Use Tabuu to find the chants.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Maydelcore on February 23, 2014, 09:53:09 AM
Why SmashBox?


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Don Jon Bravo on February 23, 2014, 10:16:30 AM
has anyone experimented with the sfx swap method i posted on my sig...
reason why i ask is because i only tried it on dolphin


i posted instructions on how to play with one sfx vs clone sfx, but never mind those
i just want to see if it works

basically when u press the button combinations in the CSS, you change the name of the sfx folder
so sfx will load from the sf2 folder

when u press it again, the name is changed back to sfx, so you would load sfx from the sfx folder

pretty simple.



Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Doqtor Kirby on February 23, 2014, 10:19:51 AM
has anyone experimented with the sfx swap method i posted on my sig...
reason why i ask is because i only tried it on dolphin
I had various issues with it, mostly it not loading alt SFX.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Don Jon Bravo on February 23, 2014, 10:22:19 AM
I had various issues with it, mostly it not loading alt SFX.
did u try both remotes?

seems to me like the game was not recognizing ur button combinations

forgot to say, it only works using the first controller


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Rosetta-Hime on February 23, 2014, 11:09:06 AM
I'm using it for my Rosalina clone. It works sometimes. And when I wish to play as Peach without Rosaina, Peach uses Rosalina's.sawnd. Other than those glitches, It works fine.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Don Jon Bravo on February 23, 2014, 01:10:44 PM
I'm using it for my Rosalina clone. It works sometimes. And when I wish to play as Peach without Rosaina, Peach uses Rosalina's.sawnd. Other than those glitches, It works fine.
hmm
u may need to reset the code by pressing the buttons again to deactivate the code
what controller were u using anyhow?


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Rosetta-Hime on February 23, 2014, 01:15:11 PM
Gamecube controller.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Sammi Husky on February 23, 2014, 01:19:41 PM
Use Tabuu to find the chants.

He's right, you should use tabuu. Just remember, its quite complex to people who don't have an advanced knowledge of the files and the way they work


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Shun_One on February 23, 2014, 04:44:07 PM
If you want to change the Crowd Cheer, Death SFX, and other SFX that you can't edit with PSA, you'll need to download Tabuu (OpenSA3) and a Hex Editor.

Open up any Fighter.pac in Tabuu and navigate to data/misc/SoundData. Note down the off-sets then pop open the Fighter.pac in a Hex Editor and input your new IDs over the old ones.

This is not meant to be a tutorial, just pointing folks in the right direction as Dantarion noted.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 23, 2014, 04:55:03 PM
Why SmashBox?

Is there another program that allows you to export the sound files from the smashbros_sound.brsar? Smashbox is the only way I know to do it and you need to export the wave files of the character to put them over a boss character's sounds.

If you want to change the Crowd Cheer, Death SFX, and other SFX that you can't edit with PSA, you'll need to download Tabuu (OpenSA3) and a Hex Editor.

Open up any Fighter.pac in Tabuu and navigate to data/misc/SoundData. Note down the off-sets then pop open the Fighter.pac in a Hex Editor and input your new IDs over the old ones.

This is not meant to be a tutorial, just pointing folks in the right direction as Dantarion noted.

Thank you for this information. This is helpful.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: ShinF on February 23, 2014, 08:26:44 PM
I've got a Mega Man with sound effects over Petey Pirahna, but I'm having a problem. I also posted this in SFX Help, but I figured I'd ask here, too. Everything is set up and working just as it should be (Death Cry included, thanks to Shun_One's post), except for one thing:

When using his Blaster or his Crash Bomb, I can't get him to stop shouting PK Fire when he's fighting Ness. The SFX isn't assigned in Attack100, SpecialS or SpecialAirS, and I didn't see it when looking through the SFX in OpenSA3, either. If anyone knows how to fix this, I'd appreciate it, and I'll definitely upload it for others to use.

Edit: It's on the vault now, if anyone wants to get it. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350)

Is there another program that allows you to export the sound files from the smashbros_sound.brsar? Smashbox is the only way I know to do it and you need to export the wave files of the character to put them over a boss character's sounds.

BrawlBox can do this. I'm not sure which versions, but 0.71 does for sure since that's what I used. You can replace the sounds in it, too, you just can't create a .sawnd with it.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: robintjuh on February 24, 2014, 08:50:19 AM
Does somebody have a shadows voice over a boss because i dont understand how to do this


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 24, 2014, 09:43:22 AM
Does somebody have a shadows voice over a boss because i dont understand how to do this


I'm working on a Shadow with his voice over Tabuu. It is about half way done. It sounds like I'll need to do a video tutorial on this since it is a difficult process to understand.

I've got a Mega Man with sound effects over Petey Pirahna, but I'm having a problem. I also posted this in SFX Help, but I figured I'd ask here, too. Everything is set up and working just as it should be (Death Cry included, thanks to Shun_One's post), except for one thing:

When using his Blaster or his Crash Bomb, I can't get him to stop shouting PK Fire when he's fighting Ness. The SFX isn't assigned in Attack100, SpecialS or SpecialAirS, and I didn't see it when looking through the SFX in OpenSA3, either. If anyone knows how to fix this, I'd appreciate it, and I'll definitely upload it for others to use.

Edit: It's on the vault now, if anyone wants to get it. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36350[/url])
BrawlBox can do this. I'm not sure which versions, but 0.71 does for sure since that's what I used. You can replace the sounds in it, too, you just can't create a .sawnd with it.


Thanks for letting me know, I'll change the tutorial to where you don't need Smashbox and can export with BrawlBox 0.71. Also, not sure how to fix your PK Fire sound effect problem there. I hope someone can figure out how to fix that so it calls it from Petey instead of Ness.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: robintjuh on February 24, 2014, 10:19:57 AM
I'm working on a Shadow with his voice over Tabuu. It is about half way done. It sounds like I'll need to do a video tutorial on this since it is a difficult process to understand.

Thanks for letting me know, I'll change the tutorial to where you don't need Smashbox and can export with BrawlBox 0.71. Also, not sure how to fix your PK Fire sound effect problem there. I hope someone can figure out how to fix that so it calls it from Petey instead of Ness.
if you can do a video tutorial of this that will be awesome


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 24, 2014, 10:39:15 AM
if you can do a video tutorial of this that will be awesome
Not sure when I can, but I'll add it to my to do list.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: JPW62490 on February 25, 2014, 09:49:02 AM
Side note to anyone who uses WBFS and puts their sound in the ISO directly:
Should your sound exceed the file size limit, use WiiScrubber to replace one of the dummy files with anything that's 1KB or less. That opens up more space on your ISO.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 25, 2014, 04:21:59 PM
Side note to anyone who uses WBFS and puts their sound in the ISO directly:
Should your sound exceed the file size limit, use WiiScrubber to replace one of the dummy files with anything that's 1KB or less. That opens up more space on your ISO.
Oh great idea, thanks.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Don Jon Bravo on February 25, 2014, 06:27:05 PM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Rosetta-Hime on February 25, 2014, 06:36:57 PM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse

Yay!!!!! I can't wait! This method is just really confusing, but I still thank shock44 for making a tutorial on this.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 26, 2014, 09:44:24 AM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse

Hopefully this will help make SFX switching easier and we won't have to resort to this overly time consuming method.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Bernkastel34 on February 27, 2014, 05:24:36 PM
One last important thing, Some sounds I have found like to repeat themselves for some reason, it is a good idea to put in the Stop Sound Effect: (insert last used sound effect here) call code and have it activate after about 15 frames example:

Asynchronous Frames: 15 frames
Stop Sound Effect: 0-115E

It shouldn't be hard to find these codes to call by just looking through the PSA and copying them. Just use it RIGHT AFTER the sound effect is called from the boss. If you don't do this then certain sounds may repeat forever when called and it is annoying to hear. It doesn't freeze the game though.

You can just insert the sound effects into brawlbox(v0.71), then select to not loop and that fixes the looping problem, then if the audio suddenly gets distorted you can just re-inserted via super sawndz and that usually fixes that problem. You can also make the sounds have "final smash echoes" by right clicking on the sound and select view file where you can just edit the values. I usually just make it match Ike's final smash quote since i know that he only uses that line for that move.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on February 28, 2014, 11:50:13 AM
You can just insert the sound effects into brawlbox(v0.71), then select to not loop and that fixes the looping problem, then if the audio suddenly gets distorted you can just re-inserted via super sawndz and that usually fixes that problem. You can also make the sounds have "final smash echoes" by right clicking on the sound and select view file where you can just edit the values. I usually just make it match Ike's final smash quote since i know that he only uses that line for that move.

Ah, very good info to know.  Thank you. This will definitely help.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Kyouma on March 06, 2014, 05:23:45 PM
just wondering, could this also work for example..
if I edit the FitMario.pac so he wont use half of his sounds and leave the other half of his sounds for an ex Mario character? (of course editing the fit file so it will just use the other half)


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Maydelcore on March 06, 2014, 09:50:31 PM
good news guys,
ive worked on a version of my alternate sound loader
and now you dont have to use button combinations, the folders get swapped whenever u choose a character with a ceritain ID
ill post more info once its ready for releasse

How is it so far?


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Don Jon Bravo on March 07, 2014, 02:11:18 AM
sorry
havent been to active on it
i have it all layed out on my head though


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Maydelcore on March 07, 2014, 12:37:36 PM
sorry
havent been to active on it
i have it all layed out on my head though

Ok :(

Well, I'll still wait for it. :)


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on March 07, 2014, 11:52:32 PM
just wondering, could this also work for example..
if I edit the FitMario.pac so he wont use half of his sounds and leave the other half of his sounds for an ex Mario character? (of course editing the fit file so it will just use the other half)
I think that could work out, to have two characters share the same sound bank, but use different sounds for each other.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: ShinF on March 12, 2014, 02:48:52 PM
I think I know the answer to this, but I want to be sure before I try it. I know that generally, we replace sounds with sounds that are shorter or at most equal to the original. But, is that strictly necessary if we replace other clips with empty sounds to keep the file size low? I ask because there are some enemies (like Primids and the ROB enemies in SSE) that have a large number of SFX, but they're all really short. Too short for voice clips. But if we replaced a lot of them with empty clips, we could increase the length of the ones we use, right?


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Kyouma on March 12, 2014, 08:58:17 PM
I think that could work out, to have two characters share the same sound bank, but use different sounds for each other.

It worked!
Momiji vs Link (http://www.youtube.com/watch?v=ex2tuBCjBGc#ws)


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Don Jon Bravo on March 12, 2014, 09:59:48 PM
how does file size go?
and it requires psa editing?


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Kyouma on March 12, 2014, 10:17:44 PM
the filesize actually decreased, since I nulled the death sounds (I didnt know how to replace those :/)
and yes, this requires psa editing, but it doesnt take you even 20 minutes


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: shock44 on March 17, 2014, 04:14:23 PM
the filesize actually decreased, since I nulled the death sounds (I didnt know how to replace those :/)
and yes, this requires psa editing, but it doesnt take you even 20 minutes
Great work! So they both are using Link's soundbank then? Did you use just the one where the voices are or did you change any of the sound effect sounds?


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Kyouma on March 17, 2014, 05:18:16 PM
I edited 3 things:
-link's soundbank
-fitlink.pac
-fitmomiji.pac

Now Im trying to find out how to set an announcer call for an EX chara so i can finish Momiji and release her


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Mariohuge on March 23, 2014, 10:43:34 AM
I've been trying this with putting waluigi sounds over ridley, but each time I try to insert the sound in super sawndz it just says that the .wav is too small.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Maydelcore on March 23, 2014, 12:26:53 PM
I've been trying this with putting waluigi sounds over ridley, but each time I try to insert the sound in super sawndz it just says that the .wav is too small.

Try doing it using BrawlBox.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: GoMB-BallGamer4774 on March 23, 2014, 09:00:25 PM
sorry
havent been to active on it
i have it all layed out on my head though
If this actually works man, I would be so happy. It's so annoying when you have 5 clones of the same person and a sawnd file...they all start sounding like that one person the sound is over...


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Boasting Toast on May 20, 2014, 02:28:29 AM
Hey, I just spent a few hours doing this for Shadow over Ridley, and when I test it in game, there's no voices, and most of the attack sounds are missing. Any ideas on why this is happening?

EDIT: Wait, I just made a completely stupid mistake, so that's not an issue anymore, now the problem is that the sound effects are just clicking sounds now o.o

I'll try to replace them with a different program. I've had issues with replacing sounds with Brawl Box in the past.


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: TheGamerKidTy on October 26, 2014, 10:43:20 AM
Is this tutorial outdated? I am very confused. Mostly this part:
Quote from: shock44
Click the down arrow by the word Main and choose SFX. Then look through every animation and find look for sounds that are being used for that character and match them with the character in the brsar that you replaced( for example if you are doing Shadow over Sonic you would go to the Sonic SFX in the brsar in Brawlbox and look at his wave ids and match them up with the TXT files here:


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: MaBoyBrad on January 03, 2018, 02:35:18 PM
I hope there are still some people active in here, because I need some help. I'm having the same issue that someone else did, in that when I play as Goku (over Pit), he's mute. His attacks still have sound when they connect, but that's about it. I thought I did everything correctly, so now I'm just stumped. Also, not sure if it matters, but I'm doing this on Project M EX on Wii. If someone could link me to the alternate sound loader instead, that would also be appreciated. (the link in the signature takes me to a page that says I'm not allowed to enter.)


Title: Re: Give BrawlEx Characters SFX Tutorial
Post by: Lillith on January 03, 2018, 04:09:17 PM
I um... there's a newer way that doesn't necessitate needing to replace existing existing sounds~
http://forums.kc-mm.com/index.php?topic=79101.0 (http://forums.kc-mm.com/index.php?topic=79101.0)

...I can't really help with this method though.