Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => Stages => Topic started by: LlamaJuice on February 27, 2014, 01:40:01 AM



Title: Llama Juice's Stages thread. Bowser's Castle and HD Peach's Castle Released!
Post by: LlamaJuice on February 27, 2014, 01:40:01 AM
Update! 7/16/2015 - Bowser's Castle and HD Peach's Castle Released! (Included within Project M 3.6Beta)

(http://i.imgur.com/MQLJ9sd.png)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209083 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209083)
Additional Images: https://imgur.com/a/QIuBV#0 (https://imgur.com/a/QIuBV#0)

The king of the koopas finally has his own stomping grounds!  We designed this to be a casual stage that's still fun in a competitive environment.  Well over 500 hours were poured into creating this and I'm extremely proud to finally be able to release it publicly to you all.



(http://i.imgur.com/VIObXeN.png)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209082 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209082)
Additional Images: https://imgur.com/a/t8GZr#0 (https://imgur.com/a/t8GZr#0)

The classic Peach's Castle stage from Smash 64 has gotten an HD facelift!  I wanted to really push this into a direction where it's a more modern take on the classic stage, and consider how the stage would look if it was built today.  It takes inspiration from Mario 64, Mario Galaxy, Super Mario World, and Smash 64 (of course) all baked together.  It's a fun casual stage that's been updated to Project M 3.6's gameplay style.  (AKA, the platform moving back and forth is now grab-able.  This was needed for tether characters to be able to recover in some capacity.)



Update! 12/1/2014 - HD Metal Cavern Released!  Included within Project M 3.5.

(http://i.imgur.com/hthG6V6.png)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030)
Additional Images: https://imgur.com/a/BhduU (https://imgur.com/a/BhduU)

This stage needed some new love pushed into it, and I'm super glad to have been able to revamp the classic stage with new graphics.  I custom modeled and textured everything with help from the rest of the PMDT.  It plays identically to standard Metal Cavern in the older Project M versions, but we wanted to make it pretty.  I hope you guys enjoy it!  It's included in the base download for Project M already, but I've also added it to the brawl vault for you guys to grab it if you're not the Project M type.




Original Post: Golden Sun: Venus Lighthouse Stage.

(http://i.imgur.com/tVLLpJA.png)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36395 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36395)
Additional Images: http://imgur.com/a/YDEN6#0 (http://imgur.com/a/YDEN6#0)

Golden Sun does not have enough love in this community and so I thought it'd be appropriate to bring some much deserved attention to the wonderful franchise of Golden Sun. I started this project as my first map for Brawl and I think it turned out fairly well. It's fun and has a unique layout that I think adds some interesting strategy to the game.

I included two different .pac files for this stage. One that's designed for the Wii and one that's designed for Dolphin. I couldn't get the effects to look the same while having it all contained within one file, so I had to split it up into two, each file being optimized for it's platform.

I saw how most of the content on this site appears to be just ripped from other games and that made me sad, so I wanted to try to create this stage using all custom created content. I spent the better part of two months pouring my life into this stage. I hope you enjoy it!


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: DSX8 on February 27, 2014, 03:02:50 AM
i am very, very impressed!

good job on ur first release! and ill be making my own video showing off this stage ;D


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Mewtwo2000 on February 27, 2014, 06:24:14 AM
Yeah, it's very impressive, I'll probably make a video too so it's more known.

Congrats  :kdance:


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Chuy on February 27, 2014, 07:45:16 AM
That's very impressive! Especially since this is your first stage only means it'll get better from here!
Look forward to your future hacks good sir.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Riddler on February 27, 2014, 09:32:59 AM
I love it and will be using it, myself. As I suggested in the WIP thread though, is there any chance you can do a slightly scaled up version? The side platforms are a little small and the characters seem huge on this stage. Don't get me wrong though, it's beautiful.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on February 27, 2014, 11:17:50 AM
Thanks everyone for all the awesome comments.  I appreciate it :D

@Riddler
I don't have any plans to do a scaled up version of the stage.  I feel that the current scale feels very good for the stage's gameplay. Plus, Scale isn't always the most important thing :P (http://oyster.ignimgs.com/mediawiki/apis.ign.com/super-smash-bros-next/b/be/Megamankingdedenintendogsg3g2g2daily.jpg)


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Segtendo on February 27, 2014, 11:20:16 AM
Purty...

I can't wait for other hacks from you, Llama.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Riddler on February 27, 2014, 11:38:14 AM
Thanks everyone for all the awesome comments.  I appreciate it :D

@Riddler
I don't have any plans to do a scaled up version of the stage.  I feel that the current scale feels very good for the stage's gameplay. Plus, Scale isn't always the most important thing :P ([url]http://oyster.ignimgs.com/mediawiki/apis.ign.com/super-smash-bros-next/b/be/Megamankingdedenintendogsg3g2g2daily.jpg[/url])
Having characters smaller than the stage is one thing. Having them bigger is another. D:

Oh well, I'll still be using it because it's awesome.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: DSX8 on February 27, 2014, 09:34:19 PM
well as i said earlier, here is my video of ur stage mate!

http://youtu.be/4dUvdOt1sPE (http://youtu.be/4dUvdOt1sPE)


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on February 28, 2014, 02:17:41 AM
It makes me an awkward level of happy to see other people playing on my stage.  Thanks for the video sir.  :D


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Mewtwo2000 on February 28, 2014, 09:48:16 AM
I've made mine too. However, I'm not using the stage as is in the vault, I've made some changes to it and I'll share them with you in case you want them for something.

[SSBB hack] - Venus Lighthouse (by Llama Juice) (http://www.youtube.com/watch?v=8Wyi_20zIUY#ws)

The changes in this version (which I'm not releasing to the public but just you) are basically with lighting. The skydome was affected by lighting, and the part on the top was extremely dark to my liking. So I've made it not to be affected by lights at all. On the contrary, I've made the water to be affected by light. I've modified the lighting and fog, so daytime changes are more noticeable. I've made the skydome to use 2 textures, which are switched with a clr0 animation - when alpha is 255 texture 1 is seen, and when alpha is 0 texture 2 is seen instead. Included an alternate collision file with grabbable ledges on the center when it's open, and removed the ledges on the side platforms.

Also, and very important, I've moved down by 10 units the spawn positions. I suppose you thought that the spawn point was related with the center of the character or something, but instead it's just the lowest point of the character's body. In other words, if the floor is at height 0, the spawn point has to be at height 0 (or maybe height 0.1 or a little higher, but not 10). You shall fix that in order to get character entries working, and pokemon not t-stancing when pokemon trainer is played.

So, I'm gonna send you a PM with the edited version, and you decide what to do with it.

Nice work on the stage again, it really is fun to play, and it's a really good representation of the Golden Sun place it's based on.  ;)


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on February 28, 2014, 10:19:42 AM
That means a lot coming from you sir haha.

The skydome accepting lighting was something that bothered me, but I felt like it also caused my silly daynight cycle to be somewhat more believeable or something because I don't understand clr0 animations or how to use them

For the spawn points I couldn't really do much to edit them.  Any time I'd try to actually edit them it would just crash brawlbox and so once I got it to a point where they at least spawn in and don't just fall through the floor I was happy haha.  I do appreciate you fixing that though man.

I'm looking forward to that PM with your changes.  Thanks a lot man.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Mewtwo2000 on February 28, 2014, 10:46:49 AM
Will send it after fixing a few more things I've found.

- Pokemon Trainer spawns: I know the stage is meant for Project M, but in case people are using it for vBrawl, it's better to have them in good spots. They're trespassing things currently.

- You seem to have used an old version of Brawlbox, which imports unefficiently the models. That means higher chances to lag. I'm re-importing some of the models to see the lag decreased.

About Brawlbox crashing when editing the stgposition bones, that happened with an old version of Blackjax's Brawlbox, not the newer ones afaik. Anyway, I like to use the Brawlbox before Blackjax for these things, cause that one doesn't rebuild the model. It's called "Brawlbox v0.63d modset 4.2" in case you need it in the future. Using the latest one (v0.71) should be fine too, though.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on February 28, 2014, 11:09:40 AM
I forgot that Pokemon Trainer is a thing... hahaha good catch.

I've pretty much exclusively used v0.71 except for situations where people had mentioned specific reasons to use other versions.  I'll keep that in mind for this version.  I had played with the tristripper when I first started this project and I didn't see any change at all in any of my facepoint counts so I didn't bother looking at it anymore after that and I just worked on optimizing my actual mesh the best I could.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Mewtwo2000 on February 28, 2014, 12:12:53 PM
Weird, all the models I've checked were unoptimized, as if imported with 0.70 or earlier. Maybe you didn't use the tristrip option, dunno. Well, anyway, I've decreased the count for most models by now, and I've placed the trainers on a decent spot. Gonna send you the thing now.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Riddler on February 28, 2014, 01:08:42 PM
Are the inside ledges when it splits supposed to be grabable?  If so, they're not working, and if not, is there any chance that can be added?


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on February 28, 2014, 01:54:18 PM
I made them not be grabbable because then people can hang onto those ledges when the stage is closing and hide inside the map.  I don't think I can kick the player off of the ledge at that point.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Riddler on February 28, 2014, 02:02:02 PM
Minor thing :3


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on February 28, 2014, 02:20:51 PM
Nah, it's pretty bad.  It causes it so that the user can then drop down inside the stage and jump out through other parts of the map.  Not being able to grab the ledge is better than having people able to glitch jump through the stage.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Mewtwo2000 on February 28, 2014, 04:11:22 PM
Well, you could kick them off by having a floor that rises from the inside of the hole just when the walls finish closing. The character would be forced to not be hanging in there anymore.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Riddler on February 28, 2014, 05:04:07 PM
This mewtwo guy is a genius.
That said, I am thoroughly enjoying this stage and can't wait to see what else you build.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: ForOhFor Error on March 02, 2014, 11:24:43 AM
Well, you could kick them off by having a floor that rises from the inside of the hole just when the walls finish closing. The character would be forced to not be hanging in there anymore.

Or if you want to punish hanging there you can have a ceiling that pushes down into a kill zone.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Bad Box Art Mega Man on March 02, 2014, 02:04:53 PM
a very nice stage. the animations, the rumbling, the music i used (well ok that was me, but im still givin you credit :P)


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on March 09, 2014, 07:50:42 PM
Hey guys!  I finally am updating my Golden Sun, Venus Lighthouse stage. What's new you ask?  (Good question!)

MewTwo2000 did a handful of tweaks to help polish the map in ways that I didn't know needed to be fixed.  (Things like Pokemon Trainer's positioning and such was totally broken)

There is also now a few versions of the map in the .zip  There are versions for the Wii and Dolphin, there are versions for grabbable edges and not grabbable ledges.  Grab whatever one you want and go with that.  I know there was a lot of requests for a version where you can't grab the side ledges so I wanted to make people happy.  I strongly suggest trying the version WITH the grabbing enabled, and play a few matches on that before trying the non-grabby version.  The edge guard game is entirely thrown off with the grabby version in the best way.

Changelist via Mewtwo2000
-Fixed player spawn positions, giving them their spawn animations back.
-Overhauled Day/night cycle.  Includes stars at night, new sky at dusk, brighter during day.
-Optimized my meshes to use the tristripper.  Should reduce lag.
-Fixed Pokemon Trainer
-Added alternate collisions to disable grabbing side ledges, grabs ledges in the center of the stage when split apart.

I then took his tweaks and changed a few things as well.
-Redid clouds.  There was a few small issues with them that finally bothered me enough to redo the clouds entirely.  Now they move slower and don't have bad clipping across them. (I doubt anyone else noticed)
-Fixed water animations.  (They apparently didn't loop properly, didn't notice before)
-Fixed Mewtwo's day/night animations to loop better.
-Added collision inside the center of the stage to try to trap people inside the stage if they get crushed when the stage is closing on them.
-Toned down Mewtwo2000's dusk to be more mellow.
-Removed the clouds from the skybox itself.  There were static clouds on the background that was bothering me.  They're gone now.

Preview:
[SSBB hack] - Venus Lighthouse (Final Release Preview) (http://www.youtube.com/watch?v=uNIe87T66PI#ws)

Brawl Vault: http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=32098 (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=32098)

I also made a gif of the day/night cycle.(3 MB)
(http://i.imgur.com/FUN8qmf.gif)

Also, if you enjoy the map, I would really appreciate a donation.  I'm trying to make my way into the game industry and any small bit would help out.  Thanks :)

(https://www.paypalobjects.com/en_US/i/btn/btn_donateCC_LG.gif) (http://tinyurl.com/LlamaDonate)
- LlamaJuice@Gmail.com

Thanks to those of you who've already helped out.  You're all rockstars and I really appreciate it.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Riddler on March 09, 2014, 08:17:31 PM
Should probably word the donation bit better.

Stage looks nice. I still recommend a slightly larger version. Ask Mewtwo, he knows the right size. Collision data inside the crack is cool.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Bad Box Art Mega Man on March 09, 2014, 08:23:58 PM
this stage is much more amazingerer now. i loved it before, but now it's pretty much perfected (meaning: if there are things that need to be perfected, i sure as hell dont notice them).

bravo, and keep up the amazing work on yer projects


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: LlamaJuice on April 14, 2014, 08:31:51 AM
Hey guys, just wanted to post and say that I'm not dead.  I know I lived here for like three months, and then just kinda blinked away, but it's because of good news!

I'm the newest artist on the PMBR, and so now I'm working with the team.  I wanted to come back and post saying that I'm super happy for everything you all helped me with and very thankful for how great this community is.  You'll be seeing stuff from me in the future, just not nearly as incremental as it used to be haha.  Much love.


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: Bad Box Art Mega Man on April 14, 2014, 09:23:01 AM
any leaks? knowing your artistry with 3d models, the PMBR will benefit immensely


Title: Re: Llama Juice's Stage(s) thread. Golden Sun Lighthouse map released!
Post by: ForOhFor Error on April 26, 2014, 06:35:20 PM
Probably the fastest anyone got into the PMBR. Congrats, man. Looking forward to what you make in the future.


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: LlamaJuice on December 01, 2014, 11:58:14 AM
HD Metal Cavern Released!  Included within Project M 3.5.

This stage needed some new love pushed into it, and I'm super glad to have been able to revamp the classic stage with new graphics.  I custom modeled and textured everything with help from the rest of the PMDT.  It plays identically to standard Metal Cavern in the older Project M versions, but we wanted to make it pretty.  I hope you guys enjoy it!  It's included in the base download for Project M already, but I've also added it to the brawl vault for you guys to grab it if you're not the Project M type.

I wanted to add a bunch of stuff from Mario 64 into this stage, specifically from the Hazy Maze Cave area from Mario 64.  I hope you enjoy!

(http://i.imgur.com/d9IeybS.png)

(http://i.imgur.com/RLUXdlw.png)

(http://i.imgur.com/VXGIjgX.png)

Brawl Vault Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030)


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: Peardian on December 01, 2014, 10:02:47 PM
Oh, so you're the one who made this stage! It's beautiful, and a wonderfully pleasant surprise tribute to Super Mario 64 as well. Great job! :D


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: Bad Box Art Mega Man on December 01, 2014, 10:13:58 PM
without the rel, it goes over final destination (i compared the rel pack sizes to the one included, then tested).


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: Ricky (Br3) on December 01, 2014, 11:02:20 PM
I'm hoping for more stages coming from you.


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: LlamaJuice on December 02, 2014, 11:58:51 AM
There's more on the way, no worries.  :)  Trying to overcome some technical difficulties to bring a new stage that's going to blow the pants off of the community.  I'm really excited, but I can't really say anything more than that about it.  Stay tuned! :D

EDIT: Here's a video showing off the stage as well, courtesy M22K. 

[Project M 3.5] - Metal Cavern (http://www.youtube.com/watch?v=9sjWTBMxEpw)


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: Segtendo on December 02, 2014, 02:41:28 PM
I think I'm in heaven @_@


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: Archer(AkenoS3) on December 02, 2014, 03:04:32 PM
Wow! Nice!


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: Bad Box Art Mega Man on December 02, 2014, 03:58:29 PM
it is indeed amazing. one of the better stages in my build.


Title: Re: Llama Juice's Stage(s) thread. Metal Cavern HD stage released!
Post by: LlamaJuice on July 16, 2015, 12:15:08 PM
What's up guys?  I'm still active!  I've been super busy behind the scenes and trying to bring the best content I can to Project M and Brawl modding in general.  I have two releases for you guys today that's already packaged into Project M 3.6 (beta).  I hope you guys enjoy!

Bowser's Castle and HD Peach's Castle Released! (Included within Project M 3.6Beta)

(http://i.imgur.com/MQLJ9sd.png)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209083 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209083)
Additional Images: https://imgur.com/a/QIuBV#0 (https://imgur.com/a/QIuBV#0)

The king of the koopas finally has his own stomping grounds!  We designed this to be a casual stage that's still fun in a competitive environment.  Well over 500 hours were poured into creating this and I'm extremely proud to finally be able to release it publicly to you all.



(http://i.imgur.com/VIObXeN.png)
Brawl Vault Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209082 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209082)
Additional Images: https://imgur.com/a/t8GZr#0 (https://imgur.com/a/t8GZr#0)

The classic Peach's Castle stage from Smash 64 has gotten an HD facelift!  I wanted to really push this into a direction where it's a more modern take on the classic stage, and consider how the stage would look if it was built today.  It takes inspiration from Mario 64, Mario Galaxy, Super Mario World, and Smash 64 (of course) all baked together.  It's a fun casual stage that's been updated to Project M 3.6's gameplay style.  (AKA, the platform moving back and forth is now grab-able.  This was needed for tether characters to be able to recover in some capacity.)


Title: Re: Llama Juice's Stages thread. Bowser's Castle and HD Peach's Castle Released!
Post by: Afterthought on July 16, 2015, 12:39:35 PM
Hello Jesus. These stages are still gorgeous, and the references are genius. Really REALLY good work here.

I'm definitely excited to see what else you'll release, not just PM-exclusive stuff but public work as well. Cheers.


Title: Re: Llama Juice's Stages thread. Bowser's Castle and HD Peach's Castle Released!
Post by: RAWRzilla on July 16, 2015, 01:46:53 PM
I'm definitely excited to see what else you'll release, not just PM-exclusive stuff but public work as well. Cheers,

On the subject of non PM work and your avatar, I would be 100% okay with you creating that much asked-for Ivysaur alt people have been clamoring for. Whatever you come up with would be more than acceptable, I'm sure.


Title: Re: Llama Juice's Stages thread. Bowser's Castle and HD Peach's Castle Released!
Post by: LlamaJuice on July 19, 2015, 12:07:26 AM
Hello Jesus. These stages are still gorgeous, and the references are genius. Really REALLY good work here.

Thanks man! I really appreciate it :D

On the subject of non PM work and your avatar, I would be 100% okay with you creating that much asked-for Ivysaur alt people have been clamoring for. Whatever you come up with would be more than acceptable, I'm sure.

I'm so very much not a character artist that it makes me sad at times.  Character art and environment art use the same tools, but the way that you execute things is so vastly different that I'm just awful at it. I doubt you'll be seeing any character alts from me sadly.  We do have a handful of wonderful character artists though and I'm always hype to see what they're up to.  We don't have many environment artists though, (I'm the only dedicated environment artist) so there will be plenty of stage love from me!


Title: Re: Llama Juice's Stages thread. Bowser's Castle and HD Peach's Castle Released!
Post by: Wolfy76700 on October 03, 2015, 01:04:42 PM
Hi there LlamaJuice ! ;) I'd like your opinion on something: Is there an easy way to make a Fire Capitol stage (from Rivals of Aether) in 3D? I don't want you to necessarily make the stage up but at least some help on what to begin with, as neither z2001 (Who imported the 2D stage into Brawl) nor I know a thing about 3D modeling...