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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: milkaholic123 on July 06, 2009, 04:59:01 PM



Title: Stage Selection Portraits (Currently working on)
Post by: milkaholic123 on July 06, 2009, 04:59:01 PM
Thanks to Vyse for the location of the SSPs.

Quote from Vyse:
Location:
common5_en.pac > SSBBextract
004.bin > lz77ex
Rename 004.bin.out to 004.pac
004.pac > SSBBextract
008.brres > SSBBextract

All the stuff is in the Textures folder you get. Grab a tpl and run it through tplx to get the tga.

List of what's what:
MenSelchrMark: The character icons that appear to the left of the stage name. (For example: The mushroom for Mario characters.)
MenSelmapStname: The stage name.
MenSelmapIcon: The "small" stage portrait. This is what you click on to select a stage.
MenSelmapMark: The series name. Appears in the lower-left of the stage portrait. (For example: If you hover over Mushroomy Kingdom, this is "Super Mario Bros.")
MenSelmapPrevbase: This is the actual stage portrait.

There's a few more interesting things in here, like the buttons for Random and for switching to Melee, Custom, and Normal stages.

Ideas:

Inserting process:

Insert the folders in 008.brres,
insert 008.brres to 004.pac,
ntcompress 004.pac back to 004.pac>004.BIN
Insert 004.BIN in Common5.pac

Any ideas how to make this work in CUPASH extraction process????


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: Vyse on July 06, 2009, 05:13:31 PM
According to the EE guide, they're in common5, then 001.pac, then 004.bin, then one of brres files contained inside. It's hard to tell; the formatting on the list is kinda screwy.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 06, 2009, 05:16:39 PM
According to the EE guide, they're in common5, then 001.pac, then 004.bin, then one of brres files contained inside. It's hard to tell; the formatting on the list is kinda screwy.

Where do I drop 004.bin? SSBextract?


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: Vyse on July 06, 2009, 05:19:25 PM
The guide says it's compressed, so maybe try lz77ex first.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 06, 2009, 05:20:08 PM
ok sure.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 06, 2009, 05:22:59 PM
common5>001.pac

the 001.pac doesnt have a 004.bin

when you first extract the common5 there is a 004.bin


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 06, 2009, 05:24:24 PM
ok I SSBextracted the 004.bin.out and got 9 .brres files. What should I do now?


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: Vyse on July 06, 2009, 05:25:33 PM
SSBBextract those, maybe? I'm just guessing.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 06, 2009, 05:29:27 PM
I did one by one and got

PAT0, STR0, CHR0, CLR0, VISO, SCR0 in the folders. What do I do now?


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: Vyse on July 06, 2009, 05:31:33 PM
The guide doesn't go into anymore detail, sorry.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: Vyse on July 06, 2009, 05:58:17 PM
I FOUND THEM.

They're in 008.brres, once you've extracted 004.bin. Also included are the names, selection icons, and series names.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 06, 2009, 06:11:12 PM
Dang I need more help!!!


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: Vyse on July 06, 2009, 06:15:24 PM
OK, here's exactly what I did.

common5_en.pac > SSBBextract
004.bin > lz77ex
Rename 004.bin.out to 004.pac
004.pac > SSBBextract
008.brres > SSBBextract

All the stuff is in the Textures folder you get. Grab a tpl and run it through tplx to get the tga.

List of what's what:
MenSelchrMark: The character icons that appear to the left of the stage name. (For example: The mushroom for Mario characters.)
MenSelmapStname: The stage name.
MenSelmapIcon: The "small" stage portrait. This is what you click on to select a stage.
MenSelmapMark: The series name. Appears in the lower-left of the stage portrait. (For example: If you hover over Mushroomy Kingdom, this is "Super Mario Bros.")
MenSelmapPrevbase: This is the actual stage portrait.

There's a few more interesting things in here, like the buttons for Random and for switching to Melee, Custom, and Normal stages.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 07, 2009, 12:09:05 PM
I need help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: Vyse on July 07, 2009, 12:18:22 PM
Help with WHAT.

How much clearer could I possibly make this?


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 07, 2009, 12:22:29 PM
NVM. I didnt see the second page. Thanks.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 07, 2009, 12:30:56 PM
common5_en.pac > SSBBextract
004.bin > lz77ex
Rename 004.bin.out to 004.pac
004.pac > SSBBextract
008.brres > SSBBextract

Based on that we need to:

Insert the folders in 008.brres,
insert 008.brres to 004.pac,
ntcompress 004.pac back to 004.pac>004.BIN
Insert 004.BIN in Common5.pac

!!!!!!!!


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 07, 2009, 12:39:34 PM
We need these files in brres form to make get read in the CUPASH extraction process. But how? My first question is how did we get InfFace***?? If we knew how to that, we could convert the tpl files into brres. Then we can edit these tgas and test them out.


Title: Re: Stage Selection Portraits (Need help!!!)
Post by: milkaholic123 on July 07, 2009, 12:42:04 PM
The small images are +2 index textures. =)

edit Segab: nice quadruple post here. edit your damn posts.


Title: Re: Stage Selection Portraits (Currently working on)
Post by: Hakumen on July 07, 2009, 02:06:23 PM
!

W
I
N


Title: Re: Stage Selection Portraits (Currently working on)
Post by: Vyse on July 07, 2009, 02:09:15 PM
We need these files in brres form to make get read in the CUPASH extraction process. But how? My first question is how did we get InfFace***?? If we knew how to that, we could convert the tpl files into brres. Then we can edit these tgas and test them out.

The brres files are just tpl containers. You don't convert tpls to brres, you hex tpls into brres. This is why CUPASH needs the original InfFace in order to create new ones; it hexes your new images into the original brres and saves it as a copy.

In other words, you can change stage portraits all you want if you know how to use SSBBinsert.


Title: Re: Stage Selection Portraits (Currently working on)
Post by: milkaholic123 on July 07, 2009, 02:20:08 PM
Hex the tpl files into brres files and then run the brres though CUPASH. And then bing bang boom we're home free. Hmmm. I have trouble hexing.


Title: Re: Stage Selection Portraits (Currently working on)
Post by: Vyse on July 07, 2009, 03:30:23 PM
CUPASH isn't like ASH; I don't think it works the way you think it works.


Title: Re: Stage Selection Portraits (Currently working on)
Post by: milkaholic123 on July 07, 2009, 03:59:46 PM
Then how do you think we can apply these into the game?


Title: Re: Stage Selection Portraits (Currently working on)
Post by: Vyse on July 07, 2009, 04:01:01 PM
Lots and lots of SSBBinsert.


Title: Re: Stage Selection Portraits (Currently working on)
Post by: Hakumen on July 07, 2009, 07:57:13 PM
Lots and lots of SSBBinsert.
*Thinks of Vile's item packing method*

*fetal position*