Title: BrawlEx Refrence: CSP's, CSS icons, BP's, RSP's and Marks Post by: YamiZee on May 20, 2014, 09:15:54 PM This is essentially an outline and refrence to Sammi Husky's vids https://www.youtube.com/watch?v=qEGSgNMWrPo (https://www.youtube.com/watch?v=qEGSgNMWrPo) and https://www.youtube.com/watch?v=dJ79wRtdfOA (https://www.youtube.com/watch?v=dJ79wRtdfOA) and CommittedHail's text tutorial based on the vid http://forums.kc-mm.com/index.php?topic=67591.0 (http://forums.kc-mm.com/index.php?topic=67591.0)
I prefer right to the point tutorials so I made this. Since this isn't really a tutorial I recommend you check out one of the links first. This is so you can quickly jog your memory and find the right locations fast without having to search around. I realize this might look confusing at first but it really isn't. If you can't understand this then that's too bad. I anyway made this for myself so if this doesn't help anyone else then at least I didn't make this for no purpose. how the structure should roughly look like: Code: -pf CSP = Character Selection Portrait NmB = Name Big (on csp) CSS = Character Selection Icon (face) NIS = Name In Selection (on csi/face) STC = Stock Icon MRK = Mark (franchise icon) [48 x 46/47/48] NIG = Name In Game (on battle portrait) [72/80/88/96/104 x 12] CBP = Character Battle Portrait [48x56] MRW = Mark White (white franchise icon, transparent background) You can skip parts regarding the marks (MRK) if you don't want to add a new one. You can also skip parts regarding stocks (STC); they don't seem to work. Assuming SlotID=3F CosmeticID=110 MarkID=21 sc_selcharacter.pac < 3.79MB [sc_selcharacter.pac to ExtendedLz77] sc_selcharacter.pac\char_bust_tex_lz77\ +MiscData[110]{ExtendedLz77}\+MenSelchrFaceB.1101 (1102,1103,1104) (CSP) sc_selcharacter.pac\MiscData[30]\ +MenSelchrChrNm.1101 (NmB) sc_selcharacter.pac\MiscData[70]\ +MenSelchrChrFace.110 {recommend} (CSS) +MenSelchrChrNmS.110 (NIS) sc_selcharacter.pac\MiscData[90]\ +InfStc.1101 (STC) sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\nSelchrCname4_TopN__0\ Card010\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNm.1101) (NnB,) Card011\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNm.1101) (NnB,) (FrameCount = 1111)aka(+10) sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\MenSelchrFaceA_TopN__0\ Face02\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrFace.110) (CSS,) Face06\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.110) (NIS,) (FrameCount = 1111)aka(+10) (export MenSelchrFaceA_TopN__0 and replace MenSelchrFaceB_TopN__0 through MenSelchrFaceI_TopN__0) sc_selcharacter.pac\MiscData[30]\ +MenSelchrMark.21 (MRK) sc_selcharacter.pac\MiscData[30]\AnmTexPat(NW4R)\MenSelchrCmark4_TopN__0\ Card04\Texture0\ +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,) (FrameCount = 22)aka(+1) info.brres\Textures(NW4R)\ +MenSelchrChrNmS.1101 (NIG) +MenSelchrMark.21 (MRK) info.brres\AnmTexPat(NW4R)\InfFace_TopN__0\ Character_Name_Mat\Texture0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.1101) (NIG,) (FrameCount = 1111)aka(+10) info.brres\AnmTexPat(NW4R)\InfMark_TopN__0\ Iambert\Texture0\ +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,) (FrameCount = 22)aka(+1) Parts regarding info.pac might not be necessary to prevent crashing but i don't know for sure. info.pac\MiscData[30]\Textures(NW4R)\ +MenSelchrChrNmS.1101 (NIG) +MenSelchrMark.21 (MRK) info.pac\MiscData[30]\AnmTexPat(NW4R)\InfFace_TopN__0\ +New Entry (FrameIndex=1101 Texture=MenSelchrChrNmS.1101) (NIG,) (FrameCount = 1111)aka(+10) info.pac\MiscData[30]\AnmTexPat(NW4R)\InfMark_TopN__0\ +New Entry (FrameIndex=21 Texture=MenSelchrMark.21) (MRK,) (FrameCount = 22)aka(+1) export info.pac\MiscData[30] and replace info_training.pac\MiscData[30] and info_training_mg.pac\MiscData[30] with it RSP pf\menu\common\char_bust_tex\+MenSelchrFaceB1100\MenSelchrFaceB.1101.png CBP pf\info\portrite\+InfFace1101.brres\MenSelchrFaceB.1101.png CBP pf\info\portrite\+InfFace1102.brres\MenSelchrFaceB.1102.png STGRESULT.pac\2\MiscData[110]\ +MenSelchrMark.21 (white + transparent background)(Format=CI4) (MRW) STGRESULT.pac\2\MiscData[110]\ArmTexPat(NW4R)\InfStockface_TopN__0\stock_lambert87\Texture0\ +New Entry (FrameIndex=1101 Texture=InfSct.1101) (STC,) (FrameCount = 1111)aka(+10) private\wii\app\RSBE\pf\BrawlEx\CosmeticConfig\Cosmetic3F.dat\0x10 to 6E (CosmeticID aka 110 in HEX) private\wii\app\RSBE\pf\BrawlEx\CosmeticConfig\Cosmetic3F.dat\0x14 to 14 (MarkID -1 in HEX) (was the white color too bright? dont know what to do about that. maybe i should edit and make the bold instead?) Title: Re: BrawlEx Refrence: CSP's, CSS icons, BP's, RSP's and Marks Post by: DinsFire on December 07, 2014, 10:35:23 PM where can I get something that's transparent that will replace the names on the character select icons?
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