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Super Smash Bros. Brawl Hacking => Project Concepts => Topic started by: Aerros on August 28, 2014, 01:22:07 PM



Title: Project M: 3rd Strike | Parry Testing
Post by: Aerros on August 28, 2014, 01:22:07 PM
Demonstration Video:
https://www.youtube.com/watch?v=8uFAnzfRqEQ&feature=youtu.be (https://www.youtube.com/watch?v=8uFAnzfRqEQ&feature=youtu.be)

-Also, if anyone knows the PSA command for "If Stick Direction Released" that would be lovely-

Video Description:
Balancing will take place after parrying program requirements are met.

Current State:
Dash; if hit during first 3 frames (shown in red),
parry animation will start (shown in blue).

Time freezes for 16 frames.
Animation can be cancelled at frame 15 or followed up to another Dash Parry

Problems:
Parry Set to Dash.
Hitlag does not immediately allow transition from dash to parry.
[Passframe command needed to prevent this.]
Time freeze, if projectile parried, also affects attacker
____________________________________
Future State:
Similar to 3rd Strike Parrying -- tap forward to block high to mid attacks, tap down to parry low attacks.

Projectiles sent by Attacker only freeze the projectile and not the attacker.
----------------------
Testrun with Nvidia Shadowplay on Dolphin
(MILES BETTER THAN...uhh...other recording software, @__@)

Super Smash Bros. rights go to Nintendo and any other copy rights go to their respective owners

Juri Stance, with credit to Juri PSA by Kagemaru and JRush from the kc-mm community
~meow

*Please note, I was just listening to music in the background and happened to record this moment while the songs were playing XD*
Music: FFX remastered OST Playlist here:
https://www.youtube.com/watch?v=TYIa-H6fpTg (https://www.youtube.com/watch?v=TYIa-H6fpTg)


Title: Re: Project M: 3rd Strike | Parry Testing
Post by: Zikkh on August 28, 2014, 01:36:10 PM
That is.. wow. Pretty amazing.


Title: Re: Project M: 3rd Strike | Parry Testing
Post by: Aerros on August 28, 2014, 02:18:13 PM
^ ^
Ty, as long as one person likes it, well...that's good enough for me.

Oh yah...here's a link to Sheik's data with the current method of parrying.
https://www.dropbox.com/sh/1gu4g5pehd1l3a3/AADlgtZgCfsPdEqW34b4_NPEa?dl=0 (https://www.dropbox.com/sh/1gu4g5pehd1l3a3/AADlgtZgCfsPdEqW34b4_NPEa?dl=0)
Effected Action folder= 478 I believe

Effected SubAction Folders
=Dash
=LadderSomethingAirR? XD which is now called SheikParry2
=LadderblehblehAirL???! now called SheikParry

MotionEtc included within. Any other files which are not normally found in a fighter folder are irrelevant.

If anyone has an idea with how to meet the goals I need in the description, that would be much appreciated. I'll think about a way, meanwhile.

Thank you~


Title: Re: Project M: 3rd Strike | Parry Testing
Post by: SonicBrawler on August 28, 2014, 04:54:33 PM
wow. not bad


Title: Re: Project M: 3rd Strike | Parry Testing
Post by: Large Leader on August 28, 2014, 06:18:03 PM
This looks really nice.


Title: Re: Project M: 3rd Strike | Parry Testing
Post by: Aerros on August 28, 2014, 09:18:19 PM
Yah, hey @Captain Falcon, this was adapted from the Juri PSA you told me to look up.
I kept her stance for one of the parries as a sort of commemoration >__<'|l!
Let's see if I can put my plans for this into full action after more modifications.

-will update