Kitty Corp Meow Mix Forums

Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: TheGamerKidTy on October 04, 2014, 06:43:29 PM



Title: [LOCKED] (Old thread) Project M D.I.Y. (A Project M + BrawlEx Template)
Post by: TheGamerKidTy on October 04, 2014, 06:43:29 PM


PROJECT M D.I.Y. IS NOW OFFICIALLY CONTINUED BY SIKURA
YOU CAN FIND THE NEW THREAD HERE (http://forums.kc-mm.com/index.php?topic=74722.0)








[original thread]
    (http://i24.photobucket.com/albums/c25/tgk_ty/Public/ProjectMDIYLogo2_zpsfaeb503d.png)


    Welcome to the home of Project M D.I.Y.!
    (I know, it's not the BEST logo ever...)

    Info/About
    -----------------------------------------------------------------------------------------------------
    This is a modified version of Project M (http://projectmgame.com/en/) that uses BrawlEx (http://forums.kc-mm.com/index.php?topic=65113.0) instead of the built in clone engine, enabling the ability to add your own clones. This means you can add 100+ more characters to the game without replacing a pre-existing ones like Mario or Pikachu. While there are already things like this, none are a clean slate for people to work off of. There was always something a character or a stage but this is just ready to be modified to your liking.
    -----------------------------------------------------------------------------------------------------

    FAQ
    Q.  ZOMG WHERS THE DOWNLOAD!?!?!?!??!?!? GIMME GIME!!!!!

    A.  Please see the downloads section below


    Q.  Is there any way I can help you with the development of the pack?

    A.  You sure can! A HUUUUUGE way you could help is if you helped me with current
    bugs in the pack. Please go here (http://forums.kc-mm.com/index.php?topic=71444.0) to see the current bugs in the pack.
    You can also help by reporting any bugs you find in the pack.


    Q.  Do you take donations?

    A.  I do not take donations. All I want is for people to enjoy what I make.


    Q.  Can I be a dev for this pack?

    A.  I would appreciate an extra hand, but honestly, this pack will only
    be updated when Project M updates or when BrawlEx updates. This IS after all just a
    template for you guys to use and make packs with. (In short, thanks, but no thanks)


    Q.  WHEN WILL THIS PACK UPDATE!?!? ZOMG!!!!!!!!!!!!!

    A.  If it is not up to date with the latest Project M and/or BrawlEx, It will soon enough.
    It takes time to update this pack, so sit back and wait.


    Q.  I FOUND A BUG!! What now?

    A.  Go to this page (http://forums.kc-mm.com/index.php?topic=71444.0) and tell me in a reply to the thread what it is.
    I will try to fix it as soon as I can.


    Q.  Aren't there things out there already like this?

    A.  Yes, there are. But the thing that sets this aside from the rest is that it
    is a completely clean slate for you to work off of. Want Goku as a character?
    Add him! Want Banjo and Kazooie to be a character? Add them! This is
    meant for you to use and have fun with.


    Q.  Can I make a pack with this?

    A.  If it's for personal/private use: sure you can!
    If it's for public use (ie: posting for everyone to use) You can as long
    as you give credit to me and include a link to this page


    Q.  Could you make a version that uses the beta version of
    BrawlEx or Project M?

    A.  That is for you to do. Things like that hinder the bug free experience.
    However, If you so choose, you can modify it yourself to work with the beta build.


    Q.  WHAT HAPPENED TO YOUR OLD LOGO!?!

    A.  I realized that the chalkboard clipart I used in the original Logo was actually copywritten. Due to this, I had to change my logo. I don't like this new one as much, but I might make one more reminiscent of the old one in the future.



    Did your question not get answered in the FAQ?
    Ask below!

    Downloads
    -----------------------------------------------------------------------------------------------------
    NOTE: Please keep in mind that this project is still in BETA. Please report any bugs you find to the
    bug fixing thread (http://forums.kc-mm.com/index.php?topic=71444.0)
    -----------------------------------------------------------------------------------------------------

    Hacked:     Mirror1 (https://mega.co.nz/#!AMVFzKIb!s_0Pj5WTTVw9i7EMwvYJ058atjyUHHI7xX6bsD3zHMs)  Mirror2 (http://www.mediafire.com/download/gmtcnxxfq1tqfjg/Project_M_DIY_1.3_(HACKED).zip)

    Hackless:   Mirror1 (https://mega.co.nz/#!5NNUmQZK!rNQKWTaN1KNl-wcyjGPABUCqymqR9oJYjmBDEl7q9Ig)  Mirror2 (http://www.mediafire.com/download/kafoyt5l1fac4cu/Project_M_DIY_1.3_(HACKLESS).zip)


    Stage Expansion Versions

    Hacked
    ----------------------------------------------
    Classic Stage Expansion:   Mirror1 (https://mega.co.nz/#!VV9DmY6B!krn0NfAkMyXuTPpZIRgiRtby8rdxOcDgIr0BP1HFui0) Mirror2 (http://www.mediafire.com/download/11gnn5ig2uqwq7x/Project_M_DIY_1.3_(HACKED)_Classic_Stage_Expansion.zip)

    Stage Template +12 Version:  Mirror1 (https://mega.co.nz/#!sY9ChaRT!K-7Av3_WpIBV6F2GuDANO3Cdi0nXwdZh6YeSVkPCO0A)  Mirror2 (http://www.mediafire.com/download/m89ykerblk9cf9a/Project_M_DIY_1.3_(HACKED)_Stage_Template_+12.zip)

    Stage Template +16 Version:  Mirror1 (https://mega.co.nz/#!JUkVWL4T!JZPoNKJvnSWVlxdeNqLoqJsry502X4HVjFbB8ZDpQQg)  Mirror2 (http://www.mediafire.com/download/tgty9iwijg7dll5/Project_M_DIY_1.3_(HACKED)_Stage_Template_+16.zip)

    Stage Template +36 Version:  Mirror1 (https://mega.co.nz/#!VJUjFZ6J!bbFlY_ws67ifM-jvHadkIRnJBkvBB3EofeqeTIhRb3Q)  Mirror2 (http://www.mediafire.com/download/l7z08vd5g7gbg48/Project_M_DIY_1.3_(HACKED)_Stage_Template_+36.zip)
    ----------------------------------------------

    Hackless
    ----------------------------------------------
    Classic Stage Expansion:   Mirror1 (https://mega.co.nz/#!MYcQSB4I!8m_wubbRwdYxx5gTai0X8lSnm-UANF9AhgtpIG0GH5E)  Mirror2 (http://www.mediafire.com/download/c2j1bih7abihhk7/Project_M_DIY_1.3_(HACKLESS)_Classic_Stage_Expansion.zip)

    Stage Template +12 Version:  Mirror1 (https://mega.co.nz/#!kRthXbYZ!3fHaAFjb0aTETMZxf_X1Eq7N8tFzj-hgXnhJSAdA7K0) Mirror2 (http://www.mediafire.com/download/wh8wrcrqme60qn8/Project_M_DIY_1.3_(HACKLESS)_Stage_Template_+12.zip)

    Stage Template +16 Version:  Mirror1 (https://mega.co.nz/#!1VEDBKgJ!HG2bzan6WBabBcvKGReDt1-xaTQjomf1se5KXKa1Gkc) Mirror2 (http://www.mediafire.com/download/rq8ora0y2n33a3z/Project_M_DIY_1.3_(HACKLESS)_Stage_Template_+16.zip)

    Stage Template +36 Version:  Mirror1 (https://mega.co.nz/#!RM9QBJBZ!_GJX-ak1nYmDegIV-YLJRTOV4wW6L4NENfeAQ0n1C3Q) Mirror2 (http://www.mediafire.com/download/7au3jjy5i15n1x7/Project_M_DIY_1.3_(HACKLESS)_Stage_Template_+36.zip)
    ----------------------------------------------
    -----------------------------------------------------------------------------------------------------

    Installation
    ---------------------------------------------------------------------------
    Installation is universal for all versions

    MAKE SURE THERE ARE NO LEVELS IN THE LEVEL EDITOR!! BRAWL COMES WITH 3 PRE-MADE ONES!!

    1. Download desired version

    2. Open downloaded zip file and put the contents on a 2gb or less SD card with no files on it

    3. Insert SD card into your wii

    4a. If your using Hacked version, go to the Homebrew channel and load Project M launcher and select Launch/Start

    4b. If your using Hackless version, launch Super Smash Bros Brawl and go to level editor. This will cause a thing to show up on screen for about 10 seconds. THIS IS NORMAL! This will load the Project M Launcher. Select Launch/Start

    Now you can add clones (and stages) as you please! I'm not going to tell you how to do so because there are already so many tutorials. Here is a very well done tutorial (http://bit.ly/1n46axD). However, some of the steps in it are irrelevant due to the fact that it is already preset for you. In fact, the first 7 minutes are completely useless in our case, which is why I had the link skip to 7 minutes.
    ---------------------------------------------------------------------------

    Changelog
    ---------------------------------------------------------------------------

    2.0 | COMING SOON
    -----------------------
    • Updated to Project M 3.5
    • Updated to BrawlEx Clone Engine v2.0.0.0
    • Updated to latest Stage Expansion Packs (for stage expansion versions)
    • Various Bugfixes


    1.3 (Bugfix Update)
    -----------------------
    • Fox's last alternate costume wasn't working.
      That is fixed in this update


    1.2 (Bugfix Update)
    -----------------------
    • Reworked so that the CSS Expansion properly installed


    1.0
    -----------------------
    • Initial release

    ---------------------------------------------------------------------------

    [IMPORTANT!!] Bugs
    ---------------------------------------------------------------------------
    There are still many bugs to be found in Project M D.I.Y., which is why I need YOUR help!

    If you find any bugs with this pack, PLEASE let me know here (http://forums.kc-mm.com/index.php?topic=71444.0). You can also help me with bugs I can't solve for the life of me on the same page.
    ---------------------------------------------------------------------------

    Want to support the project?
    ---------------------------------------------------------------------------
    You can support the project by putting this code into your signature
    [/list]
    Code:
    [url=http://forums.kc-mm.com/index.php?topic=71445.0][img width=695 height=203]http://i24.photobucket.com/albums/c25/tgk_ty/Public/ProjectMDIYSig2_zpsb0eb5759.png[/img][/url]

    Here's what it looks like in action:
    (http://i24.photobucket.com/albums/c25/tgk_ty/Public/ProjectMDIYSig2_zpsb0eb5759.png) (http://forums.kc-mm.com/index.php?topic=71445.0)


    Thanks for supporting this project! It means a lot to me!  :kdance:
    ---------------------------------------------------------------------------

    Credits

    Devs:
    ---------------------------------------------------------
    • TheGamerKidTy | Creator of Project M D.I.Y. and currently the only developer for it


    Content used:
    ---------------------------------------------------------
    • Project M (http://projectmgame.com/en/)
    • BrawlEx (http://forums.kc-mm.com/index.php?topic=65113.0)
    • Classic Stage Expansion (http://forums.kc-mm.com/index.php?topic=20291.0) & Stage Expansion Template (http://smashboards.com/threads/stage-expansion-template-for-pm-3-01.345936/) (For Stage Expansion versions)
    • Project M Unbound 0.3 (http://smashboards.com/threads/project-m-unbound-beta-0-3-is-out.351320/) (For GCT codes. Thanks again jasgx! (from the Smashboards))


    People who have helped with bugs (so far)
    ---------------------------------------------------------
    • Moydow (from the Smashboards)
    • jasgx (from the Smashboards)

    Logo Credits
    ---------------------------------------------------------
    • Project M Team | For Project M Logo
    • cooltext.com | For "D.I.Y." in the logo




    BEFORE ASKING A QUESTION, PLEASE READ THE FAQ
    Thank You


    Title: Re: [OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Dragoon Fighter on October 05, 2014, 12:20:08 AM
    Really no comments? I assume that it is an update to project ex, I guess I will have to try it out later, but atm I am a bit tied up hopefully it works out fine.


    Title: Re: [OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 05, 2014, 08:13:48 AM
    Really no comments? I assume that it is an update to project ex, I guess I will have to try it out later, but atm I am a bit tied up hopefully it works out fine.


    Actually, I made this from the ground up. But yes, basically it is.


    Title: Re: [OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: kanjaroo on October 07, 2014, 12:55:00 PM
    I'm confused. You didn't say what's different at all... like what have you changed? How many characters? Plus, there ARE some that work well at the moment, like mine ;) . I added 14 characters and removed the CSS flicker that makes the CSS look glitchy. Here's the link:

    http://forums.kc-mm.com/index.php?topic=69628.0 (http://forums.kc-mm.com/index.php?topic=69628.0)

    I'm on the verge of perfecting mine... once I'm done giving 10 costumes to every character in the game that is.


    Title: Re: [OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 07, 2014, 04:06:04 PM
    I'm confused. You didn't say what's different at all... like what have you changed? How many characters? Plus, there ARE some that work well at the moment, like mine ;) . I added 14 characters and removed the CSS flicker that makes the CSS look glitchy. Here's the link:

    [url]http://forums.kc-mm.com/index.php?topic=69628.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=69628.0[/url])

    I'm on the verge of perfecting mine... once I'm done giving 10 costumes to every character in the game that is.


    If you had read the Info/About, you would have known that this is a clean slate for people to work off of and add their own clones. I didn't add any characters or stages or music (Thus why I said Project M + BrawlEx TEMPLATE). This is just purely Project M modified to use the BrawlEx clone engine. Nothing more, nothing less. If you have any more questions about this pack, please see the FAQ  ;)

    (And by the way, I meant ones that work well as a template for others. Not saying yours isn't good or anything, great in fact, but do you think your pack will work as well if I were to add, oh I dunno, 5 characters on top of all of the characters you have? Exactly.)

    (Also, If this came off as rude, sorry. I was just trying to explain the best I could)


    Title: Re: [OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: JesucristoCROW on October 13, 2014, 02:27:53 AM
    What characters does this build have? and how do i add more if its mixed with PM?


    Title: Re: [OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: imcoolfool on October 13, 2014, 09:18:21 AM
    Thank you for this, I hated organizing folders. You made the job easier :D


    Title: Re: [OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 13, 2014, 10:09:50 AM
    Thank you for this, I hated organizing folders. You made the job easier :D

    No problem! Glad to see people are enjoying Project M D.I.Y.!

    What characters does this build have? and how do i add more if its mixed with PM?

    This comes with no characters besides the ones already in Project M. As for adding more characters, It should be the same process. However, the BrawlEx Clone Tool is very glitchy with this, so you have to use the traditional method (If you have any more questions, please see the FAQ)


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: thieftheodore on October 27, 2014, 03:33:05 PM
    great work so far, but could you include brawlex css expansion in the next update please ?


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 27, 2014, 04:16:46 PM
    great work so far, but could you include brawlex css expansion in the next update please ?

    Umm... it is already


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: thieftheodore on October 28, 2014, 08:09:40 AM
    Umm... it is already
    oh.. is that so ? but in the current build (hacked and hackless both with no stage expansion) i can only manage to add maximum 8 clone character, the 9th clone character onwards won't appear in the css  unless i manually add brawlex css expansion files.


    sorry for my poor english


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 28, 2014, 03:03:58 PM
    oh.. is that so ? but in the current build (hacked and hackless both with no stage expansion) i can only manage to add maximum 8 clone character, the 9th clone character onwards won't appear in the css  unless i manually add brawlex css expansion files.

    sorry for my poor english

    That's quite alright my friend,

    Do you happen to be using the BrawlEx clone tool? The BrawlEx clone tool is unfortunately incompatible with Project M DIY. But it isn't that hard to add clones without the clone tool. The video tutorial is at the bottom of the installation Spoiler.

    To add clones to my CSS roster, I go to the BrawlEx folder in my pf folder and open CSSRoster.dat with the BrawlEx Config Utility. (v1.3) Then, up near the top of the Config Util window, you want to press the up arrow next to the number in the white box. (After increasing the number, be sure to click the scroll bar next to all the fighters. If you use the scroll wheel after clicking one of the little arrows, it will either add of take away a lot of fighters, and that ain't good.) Scroll down to the bottom of the list and find where it says 29 Random. Click on it a few times, and change it to your clones ID. Then, change the 00 Mario RIGHT below where Random used to be, change that to 29.

    Please tell me if you need anymore assistance
    -Ty


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: thieftheodore on October 28, 2014, 06:11:38 PM
    That's quite alright my friend,

    Do you happen to be using the BrawlEx clone tool? The BrawlEx clone tool is unfortunately incompatible with Project M DIY. But it isn't that hard to add clones without the clone tool. The video tutorial is at the bottom of the installation Spoiler.

    To add clones to my CSS roster, I go to the BrawlEx folder in my pf folder and open CSSRoster.dat with the BrawlEx Config Utility. (v1.3) Then, up near the top of the Config Util window, you want to press the up arrow next to the number in the white box. (After increasing the number, be sure to click the scroll bar next to all the fighters. If you use the scroll wheel after clicking one of the little arrows, it will either add of take away a lot of fighters, and that ain't good.) Scroll down to the bottom of the list and find where it says 29 Random. Click on it a few times, and change it to your clones ID. Then, change the 00 Mario RIGHT below where Random used to be, change that to 29.

    Please tell me if you need anymore assistance
    -Ty

    nope i didn't use brawlex clone tool to add clone character, I add them with the traditional method and still only 9 (sorry I miscounted it before) clone character appear on the css.

    here's the screenshot without brawlex css expansion
    (http://i.imgur.com/gKxTHOq.png)

    and here's with brawlex css expansion
    (http://i.imgur.com/y9Z7HzK.png)


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 28, 2014, 07:22:40 PM
    -snip

    Oh, I'm sorry. I misread your message. Ok, I'll work on that. Sorry for the inconvenience! I'll have an bugfix update hopefully out soon. Stay tuned!


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: thieftheodore on October 31, 2014, 09:55:37 AM
    Oh, I'm sorry. I misread your message. Ok, I'll work on that. Sorry for the inconvenience! I'll have an bugfix update hopefully out soon. Stay tuned!
    can't wait for the next update that will fixed the issues
    on another note, do this pack compatible with adding cosmetics for clone character with brawlex clone tool ?


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 31, 2014, 02:57:46 PM
    can't wait for the next update that will fixed the issues
    on another note, do this pack compatible with adding cosmetics for clone character with brawlex clone tool ?


    Hi thief.

    Development is going great on the update. It should even be done by today. Would you like me to private message you when the update is complete?

    Anyways, yes, it is compatible with adding cosmetics with the clone tool. However, I do not recommend using it because the clone tool is VERY glitchy sometimes. If I were you, I'd use the traditional method. If you are going to use the clone tool, I'd recommend downloading the latest version from here (http://forums.kc-mm.com/index.php?topic=70217.0)


    Title: Re: [Official] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Junior64570 on October 31, 2014, 03:09:23 PM
    This is awesome! :D
    I've been looking for a CLEAN SLATE for who knows how long.
    I have a few questions, some of which you might want to put in the F.A.Q:
    -Does this come with the custom announcer calls? (E.X. Dedede, Mewtwo, Roy)
    -Is there SFX for Mewtwo and Roy?
    -What is the "[Official]" in the thread name?

    And one more question that's VERY important...
    ...In a PM. XD

    Post Merge: October 31, 2014, 03:23:09 PM
    Oh, one more thing:
    On the hackless version, there's a folder called "apps" on the root.
    What for? I've never experienced anything with this folder, and even on regular P:M Hackless.

    ...help?


    Title: Re: Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on October 31, 2014, 07:55:07 PM
    This is awesome! :D

    Thank you!

    -Does this come with the custom announcer calls? (E.X. Dedede, Mewtwo, Roy)
    -Is there SFX for Mewtwo and Roy?
    -What is the "[Official]" in the thread name?

    Yes

    Yes

    The Official was just to signify that this is the actual page for Project M DIY (along with the Smashboards page) But I see where people could get confused. (Also the Project M team might be thinking I'm advertising it as an official Project M version. So I removed it from the title)

    On the hackless version, there's a folder called "apps" on the root.
    What for? I've never experienced anything with this folder, and even on regular P:M Hackless.

    That's just something that came with the launcher upon hitting the "update" button on the launcher.

    Apps folder is removed in the update


    Post Merge: October 31, 2014, 07:56:47 PM
    The 1.2 bugfix update is out now! Upgrade now to fix bugs in previous version!


    Title: Re: [1.2 BUGFIX UPDATE OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Junior64570 on November 01, 2014, 07:23:15 PM
    A few more questions (also should be in FAQ)
    -Does this have Input Assist?
    -Does this have Stock Control?
    If not, does Handicap function properly? (I tested it in P:M Unbound, and it didn't, so I use it as a scoreboard)


    Title: Re: [1.2 BUGFIX UPDATE OUT NOW!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on November 01, 2014, 07:54:01 PM
    A few more questions (also should be in FAQ)
    -Does this have Input Assist?
    -Does this have Stock Control?
    If not, does Handicap function properly? (I tested it in P:M Unbound, and it didn't, so I use it as a scoreboard)

    Input Assist: Yep

    Stock Control: Yep


    You know, you could just test these things out, right? XD

    Post Merge: November 02, 2014, 10:42:10 AM
    Yup... another update...

    1.3 Bugfix update is out now! Please redownload your favorite version(s) to get the update!


    Title: Re: [Yet, another update (1.3)] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on November 12, 2014, 12:51:01 PM
    Project M 3.5 Trailer (https://www.youtube.com/watch?v=HFSW_Zq-Xyg)

    This update looks cool and all, but all I could think about is how long it's going to take for me to update Project M DIY!! :laugh:

    Anyways, thanks for all your support guys! I really do appreciate it!


    Your friend,
    -Ty


    Title: Re: [Yet, another update (1.3)] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: thieftheodore on November 15, 2014, 03:41:54 AM
    Project M 3.5 Trailer (https://www.youtube.com/watch?v=HFSW_Zq-Xyg)

    This update looks cool and all, but all I could think about is how long it's going to take for me to update Project M DIY!! :laugh:

    Anyways, thanks for all your support guys! I really do appreciate it!


    Your friend,
    -Ty

    do you also plan to incorporating brawlex v2.0.0.x in your next update ?


    Title: Re: [Yet, another update (1.3)] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on November 15, 2014, 07:19:50 AM
    do you also plan to incorporating brawlex v2.0.0.x in your next update ?

    No. Just because its an unstable build and that would make this even more buggy then it is. However, you CAN use the Beta modules from the 2.0.0 build with the 1.2.0.0 build's config templates and stuff. So if you wanna do that, that's fine

    Edit: Now that I think about it, I guess I COULD make a Beta build of Project M DIY...


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: thieftheodore on November 15, 2014, 08:46:02 AM
    Edit: Now that I think about it, I guess I COULD make a Beta build of Project M DIY...
    that's a neat idea


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Dragoon Fighter on November 16, 2014, 09:13:23 PM
    Nice work so far it will be awesome when 2.0 comes out.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on November 24, 2014, 08:32:43 PM
    how far are you guys in decrypting the 3.5 codeset? i remember having to help a bit with that before. we needed to remove all aspects of the clone engine prior to getting BeX to work. i'm looking forward to this. i personally dislike the 3.5 physics but meh thats me lol. i'll just have to do with them if i want the extra modes. most of the modes i'm making i'm trying to make compatible with all versions of smash. so it will make testing so much easier in 3.5 with BeX


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 01, 2014, 06:18:28 PM
    Sorry for the late response, I was tied up with personal stuff this past week, so I didn't have much free time. And it seemed like everytime I DID have a chance, the website was down.


    As for the question: I don't decrypt the codeset myself.

    A guy by the name of the jasgx from the Smash Boards(* (http://smashboards.com/members/jasgx.236513/)) makes the codes. He was nice enough to lend me his codes for the project. He is working on making a new codeset right now and I'm currently waiting for him to lend them to me. Hopefully, that will be soon. But until then, this update is at a stand still.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on December 04, 2014, 04:34:55 PM
    Question. also will it have Stamina Stock? instant download if it does. love the new stamina modes. makes fun battles.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Downfall360 on December 05, 2014, 01:26:54 PM
    Thank you so much for making this!.

    I've been going through the video tutorials to add a character and it's all going pretty well till the guy wants me to open up /pf/info/info.brress (to add character names and mark) and that's missing. I don't want to add his stock file because I'm assuming it might screw with PM.

    I was wondering if you moved it somewhere like the selchar_en?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 06, 2014, 05:27:14 PM
    Thank you so much for making this!.

    I've been going through the video tutorials to add a character and it's all going pretty well till the guy wants me to open up /pf/info/info.brress (to add character names and mark) and that's missing. I don't want to add his stock file because I'm assuming it might screw with PM.

    I was wondering if you moved it somewhere like the selchar_en?

    Yes, I noticed that as well. I'm not sure if the file is actually needed, though.

    I'll add the files in 2.0, but I can't develop the new version until my friend jasgx from the Smashboards finishes his PM 3.5 codes.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 07, 2014, 09:04:15 PM
    Yes, I noticed that as well. I'm not sure if the file is actually needed, though.

    I'll add the files in 2.0, but I can't develop the new version until my friend jasgx from the Smashboards finishes his PM 3.5 codes.

    i don't think the core codes changed. only thing we really have to figure out are the masquerade  codes for each character. which i'm pretty sure those are mostly the same just with a few bytes that are different. i will take a look later and see.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 09, 2014, 05:41:24 AM
    i don't think the core codes changed. only thing we really have to figure out are the masquerade  codes for each character. which i'm pretty sure those are mostly the same just with a few bytes that are different. i will take a look later and see.


    I tried my old codes with no success. I'm not sure how to decrypt codes, so if you could give me some updated codes that would be great!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 09, 2014, 12:17:02 PM
    I tried my old codes with no success. I'm not sure how to decrypt codes, so if you could give me some updated codes that would be great!
    i don't know how many i can decrypt but what will be stopping you will be masqurade. each extra costume slot has i think 3 different codes we need to find. and every character has at least one new one now. i'll post the codes i know first and we can review from there.

    PM Clone engine (not sure these changed much)
    Code:
    Usage Storage Engine [Dantarion]
    060AF160 0000000C
    3C808058 38000012
    388457F0 00000000
    060AF180 0000000C
    3C608058 54A0083C
    386357F0 00000000
    065857F0 00000024
    04030F0D 110E120E
    1D1B1F1B 211B1E1B
    201B221B 2C0B321D
    331C3413 3522360B
    37203800 00000000

    Clone Engine Data Saving Fix [ds22]
    04952AEC 2C03003A
    04952B2C 2C03003A
    06B2DD54 00000018
    321D1021 331C204B
    3413162D 3522295B
    360B0B17 37202555

    Result Names [ds22]
    0459E03C 526F7900
    044564A4 4D657774
    044564A8 776F0000
    044564AC 00000000
    044564B0 00000000
    044564B4 00000000

    Clone Engine Main Code
    04AD8A7C 0000013E
    04AD7EDC 80585820
    04AD813C 8058582F
    06AD8578 00000010
    00000027 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B5F8
    80000001 80B0BAC8
    8A003801 00000000
    04AD8A78 0000013C
    04AD7ED8 8058583A
    04AD8138 8058584F
    06AD8588 00000010
    00000026 FFFFFFFF
    FFFFFFFF FFFFFFFF
    80000000 80B0B630
    80000001 80B0BA90
    8A003801 00000000
    06585820 00000098
    726F792F 46697452
    6F792E70 61630066
    745F726F 792E7265
    6C006D65 7774776F
    2F466974 4D657774
    776F2E70 61630066
    745F6D65 7774776F
    2E72656C 00546865
    2F436C6F 6E652F45
    6E67696E 652E6861
    735F6265 656E2E6D
    61646500 62792F44
    616E7461 72696F6E
    2F616E64 2E647332
    3200616E 642F6973
    5F6F662E 6578636C
    75736976 65007573
    652F6F66 5F746865
    2E504D42 52000000

    Mewtwo Fixes [Dantarion, ds22]
    C2853FA4 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    C2853F44 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    C2853F7C 00000003
    90020000 1C04000C
    7C63002E 80020000
    60000000 00000000
    04914AB4 60000000
    04AA95A8 2C1E0005
    04AA95B4 4182000C
    C2AA95B8 00000004
    2C1E0021 40820008
    3C600022 2C1E0026
    40820008 3C60008F
    60000000 00000000
    C2AA9D60 00000003
    2C030026 4082000C
    38C00024 48000008
    38C0001F 00000000
    06AA9D64 00000014
    81970000 7EE4BB78
    38610068 38A00003
    818C0098 00000000
    C2AA9D98 00000003
    2C060024 4082000C
    38C00024 48000008
    38C00035 00000000
    C2AAA768 00000003
    2C030026 4082000C
    38C00024 48000008
    38C0001F 00000000
    06AAA76C 00000014
    819B0000 7F64DB78
    38610014 38A00003
    818C0098 00000000
    C2AAA7A0 00000003
    2C060024 4082000C
    38C0003D 48000008
    38C00035 00000000

    Result Camera Fixes [ds22]
    06B29ADC 00000034
    41000000 40900000
    41200000 00000032
    3F800000 40E00000
    40C00000 40C00000
    00000033 3F866666
    40C00000 40C00000
    40400000 00000000

    Cosmetic Stuff [ds22]
    04455890 0000202A
    04455918 270132FF
    0445591C 0E000000
    04455920 0000201D
    044559AC 07000000

    Clone CSS Slots
    06585DD0 00000010
    32FF1D24 00000009
    805860F0 00000000
    06585DE0 00000010
    33FF1C1B 000019C0
    80586100 00000000
    0045588B 00000033

    Clone Costumes [ds22]
    065860F0 00000010
    02000302 00010103
    07040905 0C000000
    06586100 00000010
    02000302 00010103
    07040805 09060C00

    Clone Victory Music [ds22]
    80000000 804088C0
    80000001 80585EF0
    8A00CC01 00000000
    040E6B4C 3C608058
    040E6B54 38635EF0
    040E6B58 3800001C
    04408988 0000284D
    06585FBC 00000014
    00002844 0000284D
    00002844 0000284D
    00002844 00000000

    Clone Result Name SFX [ds22]
    80000000 80408A44
    80000001 80585FF0
    8A00CC01 00000000
    040EB22C 3C608058
    040EB234 38635FF0
    040EB230 3800001B
    04408B0C 0000201D
    065860BC 00000010
    0000202A 00001FDE
    00001FDE 817983A0

    Roy & M2 Kirby Hat Data [ds22]
    06585AC4 00000018
    6B697262 792F4669
    744B6972 62794D65
    7774776F 2E706163
    06585AE0 00000018
    6B697262 792F4669
    744B6972 6279526F
    792E7061 63000000
    04AD7FB4 80585AC4
    04AD7FB8 80585AE0
    04AD8B54 00000036
    04AD8B58 0000003A
    04AD801C 00010102

    Roy Hat Float Fix [dantarion]
    C2A1A5B0 00000004
    2C060027 40820008
    38C00011 2C060026
    40820008 38C00021
    1C0400DC 00000000

    Clone Classic & All-Star Result Data [ds22, Dantarion]
    040791F0 80630194
    046C0C74 389F0034
    046C0CE4 389F0034
    046C0D38 389F0034
    046C0D70 389F0034
    046C11B4 389F05D0
    046C1224 389F05D0
    046C1278 389F05D0
    046C12B0 389F05D0

    Cosmetics (this will probably be your biggest hurdle)
    Code:
    Cosmetic Stuff

    Unrestricted Pause Camera
    040A7D60 4E800020
    04109D88 38800001

    Unrestricted Replay Camera
    0409E934 60000000
    0409E93C 60000000
    0409E9AC FC201890
    0409E9B8 FC600090
    0409E9BC FC000890
    0409E9C8 FC001890

    SFX Survival -> Choose Your Character [Standardtoaster]
    04683998 38802046
    0468E590 38802046

    No Audience SFX on Stage Selection [Standardtoaster]
    046B46BC 60000000
    046B53A4 60000000

    Lagless Character Selection [Magus]
    0469D424 FC000040

    No Swoosh SFX on Character Selection [standardtoaster]
    0468AE3C 60000000
    0468D18C 3880FFFF

    Random has Announcer Call [standardtoaster]
    0468AFC0 60000000
    04455980 00001EEC
    C20AF898 00000003
    2C1D0029 4082000C
    3C608045 60635978
    80630008 00000000

    SFX Fade Fix [ds22]
    C21C7574 00000003
    2C1A25D2 41800008
    38000005 901F0000
    60000000 00000000

    Menu Camera Rotation Modifier [Magus]
    045A2034 41C00000

    Menu Scroll Speeds Modifier [Magus]
    065A2240 00000008
    00000E01 041402FF

    Name Scroll Transition Modifier [Magus]
    066A1ED8 00000008
    3F000000 40600000
    066A1EEC 00000008
    40B00000 41080000

    Reverse Name Sort [Dantarion]
    0469F600 7C002051

    Reset Tag when Unplugged [standardtoaster]
    C2695264 00000002
    901C01C8 807C01E4
    60000000 00000000

    Japanese character support in name maker [Dantarion, standardtoaster]
    06674534 00000010
    389C0000 38A00014
    4B98FDFD 38000005
    0667B790 00000018
    00000002 00000004
    00000000 00000001
    00000003 00000000

    Allow disabled names [standardtoaster]
    0469B82C 4800000C
    046781E4 60000000

    Existing Tag Usage [standardtoaster]
    0469B868 7C731B78

    CSS Cursor Speed [Dantarion]
    046A1014 3F800000

    3D Characters on Hanenbow [Magus]
    046CF700 48000014

    Wario Costume Switch [ds22]
    04455334 02060007
    04455338 070A0308
    0445533C 090B0109
    04455340 05000001
    04455344 01030302
    04455348 02050804
    04AD8098 00000000

    DR. Mario Costumes [ds22]
    04455460 80586150
    06586150 00000018
    00000906 01030302
    08050907 080B0008
    0309010A 0C000000

    Giga Bowser Costume Flags [ds22]
    0484CD48 381FFFCF

    Marth Blue Team Modifier [ds22]
    044552F4 01000001
    044552FC 09050503

    Masquerade Costume Flags [ds22]
    06AD817C 0000001C
    1FFF1FFF 1FFF303F
    1FFF103F 1FFF1FFF
    1FFF103F 1FFF3FFF
    3FFF103F 00000000
    04AD81A0 10021FFF
    06AD81A8 00000028
    1FFF103F 103F1FFF
    1FFF307D 1FFF1FFF
    1FFF1FFF 107D1FFF
    103F1FFF 103F1FFF
    1FFF103F 107B1FFF
    04AD81D0 0000103F
    04AD81D4 1FFF103F
    04AD81DC 1FFF0000

    Masquerade Costumes (1/3) [ds22]
    04455480 80586170
    044554B0 80586184
    044554D0 8058619C
    044554E0 805861B4
    04455530 805861C4
    04455590 805861D8
    04455660 80586220
    04455690 80586130
    04455620 805861F0
    04455630 80586200
    04455640 80586210

    Masquerade Costumes (2/3) [ds22]
    04455204 06060C00
    04455280 08070C00
    044552A0 07070C00
    044552B0 0A070C00
    0445535C 08060C00
    0445537C 0A060C00
    0445538C 08060C00
    04455408 08070C00
    04455424 09070C00
    04455434 07060C00

    Masquerade Costumes (3/3) [ds22]
    06586130 00000010
    06000001 09040103
    03020705 08060C00
    06586170 00000014
    03000001 01030905
    02060804 03070008
    01090C00 00000000
    06586184 00000018
    03000001 01030204
    06050506 07070808
    09090A0A 0C000000
    0658619C 00000018
    07000804 00010302
    01030905 08060007
    03080109 0C000000
    065861B4 00000010
    02000001 03020103
    02040705 0C000000
    065861C4 00000014
    06000A05 00010103
    03020904 07070806
    0C000000 00000000
    065861D8 00000018
    09000A05 01030001
    03020804 07060007
    03080109 0C000000
    065861F0 00000010
    00000201 01030302
    07040805 0C000000
    06586200 00000010
    01000302 00010203
    07040805 0C000000
    06586210 00000010
    02000001 03020103
    07040805 0C000000
    06586220 00000010
    01000001 05040905
    03020706 0C000000

    Alt Color Engine 1.1 [Dantarion]
    C26849A4 00000004
    38A00000 41820014
    3FA0901C 63BD4580
    7CA3E8AE 7C7D1B78
    60000000 00000000
    C269751C 00000004
    38A00000 41820014
    3FE0901C 63FF4580
    7CA3F8AE 7C7F1B78
    60000000 00000000
    046998D4 60000000
    04699C18 60000000
    046974F0 60000000
    04684978 60000000
    046974F8 4800001C
    04684984 48000018

    DDD Result Name Modifier [ds22]
    064564D0 0000000C
    44656465 64650000
    00000000 00000000

    ZSS Jumbo Screen Name Fix [ds22]
    04985F44 3AE00017
    0498652C 3BC00017

    CSS Selections Preserved in VS Mode [Magus]
    046DCA90 4800003C

    CSS Fixes for Samus/ZSS and Zelda/Shiek v2.1 [spunit262]
    04693D50 38800004
    06693D6C 00000008
    38000000 3880000F
    046900E8 60000000
    04697F58 60000000
    04697EEC 60000000

    CSS Fixes for Giga and Company v2 [spunit262]
    C2684940 00000002
    9BB400B8 57BD06BE
    2C1D001B 00000000
    040AF8D4 546025B6
    040AF964 546025B6
    040AF830 546025B6
    040AF528 546025B6
    040AF880 546025B6
    040AF848 546025B6

    Giga & Sopo don't wreck My Music [spunit262]
    C2815524 00000006
    7C641B78 2C030011
    4182000C 2C030012
    40A20008 38600010
    2C03002C 40A20008
    3860000C 4E800020
    60000000 00000000

    Custom CSS v3 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002A
    1500090D 0C05011A
    0A250713 100E0F02
    24142E20 08232B2C
    2A030419 0B170616
    1F21112D 18221226
    27290000 00000000

    CSS ASM
    C20AF810 00000003
    546025B6 2C030040
    4081000C 7C030378
    38030001 00000000

    Move CSS Slots [ds22,dantarion]
    80000000 80455458
    80000001 80585B00
    8A028001 00000000
    040AF258 3C808058
    040AF260 38845B00
    040AF31C 3C808058
    040AF324 38845B00
    040AF520 3CC08058
    040AF530 38C65B00
    040AF708 3C808058
    040AF710 38845B00
    040AF80C 3C808058
    040AF814 38845B00
    040AF82C 3C808058
    040AF834 38845B00
    040AF844 3C808058
    040AF84C 38845B00
    040AF874 3CA08058
    040AF87C 38A55B00
    040AF8D0 3C808058
    040AF8D8 38845B00
    040AF91C 3CA08058
    040AF924 38A55B00
    040AF93C 3CA08058
    040AF944 38A55B00
    040AF960 3CA08058
    040AF968 38A55B00
    040AF9C4 3C808058
    040AF9CC 38845B00
    040AF70C 38000007

    Custom Random v1 [spunit262]
    06685824 0000000C
    3C608068 7C630214
    88630E80 00000000
    046857F0 3AE00029
    06680E80 00000029
    1500090D 0C05011A
    0A250713 100E0F02
    24142E20 08232B2C
    2A030419 0B170616
    1F21112D 18221226
    27000000 00000000

    Hold Shield for Giga or Sopo [ds22]
    C26847BC 00000002
    2C030010 41820008
    2C03000C 00000000
    C268482C 00000003
    2C1D0010 4082000C
    3BA00037 48000008
    3BA00038 00000000

    Independent Pokemon CSS Slots
    06585D80 00000020
    FFFFFFFF FFFFFFFF
    FFFFFFFF 00000000
    FFFFFFFF FFFFFFFF
    FFFFFFFF 00000000
    06585DA0 00000010
    1EFF1B1C 000019C7
    805861F0 80000000
    06585DB0 00000010
    20FF1B1D 000019C9
    80586200 80000000
    06585DC0 00000010
    22FF1B1E 000019C6
    80586210 80000000

    Giga & Sopo CSS slots + CSS HRC Fix [ds22]
    06585E70 00000010
    11FF0E0F 000019B5
    804552E4 00000000
    044557C8 0F011011
    04AD836C 0000000F
    06585E80 00000010
    2C0C0B0B 000019BD
    804552A4 80000000

    Independent Pokemon Engine +no wreck My Music v2 [spunit262]
    06407BD0 0000000E
    04030F0D 1E1B1F1B
    201B211B 221B0000

    Unload PT Data [ds22]
    06AD8428 00000060
    0000001D 0000001E
    0000001F 0000001C
    0000001D FFFFFFFF
    FFFFFFFF FFFFFFFF
    0000001E 0000001F
    0000001D 0000001C
    0000001E FFFFFFFF
    FFFFFFFF FFFFFFFF
    0000001F 0000001D
    0000001E 0000001C
    0000001F FFFFFFFF
    FFFFFFFF FFFFFFFF

    SSS Cursor Boundaries [Magus]
    046B91F8 41F80000
    046B91FC C1F80000
    046B9200 41B80000
    046B9204 C1BC0000
    -Right: 31, Left: -31, Top: 23, Bottom: -23.5

    Default SSS Cursor Position [standardtoaster, SOJ]
    046B901C 3E800000
    046B9020 C193999A

    Custom Stage Select Screen [Spunit, Phantom Wings, SOJ]
    046B8F5C 7C802378
    046B8F64 7C6300AE
    040AF618 5460083C
    040AF68C 38840002
    040AF6AC 5463083C
    040AF6C0 88030001
    040AF6E8 3860FFFF
    040AF59C 3860000C
    060B91C8 00000018
    BFA10014 7CDF3378
    7CBE2B78 7C7D1B78
    2D05FFFF 418A0014
    006B929C 00000015
    066B99D8 00000015
    040D140A 0307160C
    0E28151C 1E172000
    0F011A23 18000000
    006B92A4 00000015
    066B9A58 00000015
    24051208 1B110B1D
    21192213 26022B06
    10091F25 27000000
    06407AAC 00000058
    01010202 03030404
    05050606 07070808
    0909330A 0B0B0C0C
    0D0D0E0E 130F1410
    15111612 17131814
    19151C16 1D171E18
    1F19201A 211B221C
    231D241E 251F2932
    2A332B34 2C352D36
    2F373038 3139323A
    2E3B0064 0707373C

    All Music Available without Unlocking [Magus]
    0404FA64 3800FFFF

    Locked Stage Music Fix [Magus]
    0404FAE4 38000FFF

    More Rules & Random Stage Switch are Selectable without Unlocking [Magus]
    0404E818 38600001
    0404E83C 38600001

    All Stages Selectable on Random Stage Switch without Unlocking [Magus]
    046AB860 38000FFF
    046AB8DC 38000FFF

    SD Root=/projectm/
    06406920 0000000B
    2f70726f 6a656374
    6d2f0000 00000000

    Remove "RSBX" from SD Path
    0403A430 9805FFFF
    0403A43C 60000000
    0403A8E0 9805FFFF
    0403A8EC 60000000
    0403AF40 9805FFFF
    0403AF4C 60000000
    0403B960 9805FFFF
    0403B96C 60000000
    0403BDDC 9805FFFF
    0403BDE8 60000000
    0403CB1C 9805FFFF
    0403CB28 60000000

    FPC 3.5.1 for /projectm/ [Phantom Wings, mod by Dantarion]
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C0C
    4BE52531 38A0007F
    3883FFF5 38610020
    4BE52521 38A00068
    60E47C0C 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A000A01 00000000
    065A7C0A 00000002
    70660000 00000000
    80000001 805A7B00
    8A000A01 00000000
    065A7B0A 00000009
    70662F73 6F756E64
    2F000000 00000000
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B13
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000

    pfmenu2 fixes (sc_title and mu_menumain) [Dantarion]
    066FF9A0 00000014
    2F6D656E 75322F73
    635F7469 746C652E
    70616300 00000000
    066FB248 00000017
    2F6D656E 75322F6D
    755F6D65 6E756D61
    696E2E70 61630000

    RSBE v1.20 (/projectm/pf/sfx) [InternetExplorer]
    80000000 80406920
    80000001 805A7D18
    045A7D00 805A7D18
    065A7D18 00000025
    2F70726F 6A656374
    6D2F7066 2F736678
    2F25642E 7361776E
    64000000 00000000
    045A7D10 919B6600
    C21C8370 0000003C
    9421FF80 BC610008
    3C60805A 60637000
    94230008 7C611B78
    3B5A0007 3C60805A
    60637D00 9343FFE0
    38800000 9081000C
    90810010 93610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 3C80805A
    60847D18 7F45D378
    3D80803F 618C89FC
    7D8903A6 4E800421
    38810020 7F63DB78
    38A00000 38C00000
    3D80805A 618C7900
    7D8903A6 4E800421
    2C030000 40820114
    3C60805A 60637D00
    8081FE90 9083FFD0
    7F64DB78 3884FFFD
    3CC05257 60C65344
    38840004 81240000
    7C093000 4082FFF4
    7C9B2050 9083FFC0
    3D2090E6 61290F10
    81290000 7D244B78
    7C862378 38C60008
    80A4002C 7C842A14
    38840008 3CE0805A
    60E77D00 8167FFE0
    38840008 80A40000
    7CA53214 80E50000
    7C075800 4082FFEC
    7D244B78 80C50024
    7CA43214 38A50008
    80E50000 38A50008
    7F63DB78 38630009
    80C50000 7CC43214
    38E7FFFF 81430000
    91460008 81430004
    91460014 81430008
    91460018 3863000C
    38A50008 2C070000
    4181FFD0 3C60805A
    60637D00 8083FFD0
    80A3FFC0 7C852050
    7F66DB78 7CE62A14
    89070000 99060000
    38C60001 38E70001
    3884FFFF 2C040000
    4181FFE8 38600000
    2C030000 3CA0805A
    60A57D00 9065FFF0
    3C20805A 60217000
    80210008 B8610008
    38210080 7D8903A6
    4182000C 4E800421
    48000008 7CE33B78
    60000000 00000000
    C21C8658 00000007
    3E00805A 62107D00
    8230FFF0 2C110000
    40820010 7CE33B78
    3B200000 41820014
    4E800421 3A400001
    9250FFF0 60000000
    60000000 00000000

    SDHC Extension[Bero]
    C23CB3D8 00000004
    546302D7 41820014
    38600001 3C808058
    60840300 90640000
    2C1D0000 00000000
    C23EEE18 00000007
    80610014 54630253
    41820028 38000009
    8061000C 5463C43E
    38630001 1CC30400
    3C60803E 6063EE58
    7C6903A6 4E800420
    80A1000C 00000000
    C23CB620 00000007
    3D608058 616B0300
    816B0000 2C0B0000
    4182001C 39600001
    91610008 3D60803C
    616BB410 7D6903A6
    4E800420 9421FFC0
    60000000 00000000
    C23CB4AC 00000003
    38C00000 2C160000
    41820008 38C00001
    60000000 00000000
    C23CB5D4 00000009
    807C001C 2C030001
    806DCE1C 41820034
    80030000 90190000
    80030004 90190004
    80030008 90190008
    8003000C 9019000C
    3C60803C 6063B5E0
    7C6903A6 4E800420
    60000000 00000000
    043EEA20 48191905
    043EEC1C 48191709
    06580324 00000028
    3F008058 63180300
    83180000 2C180000
    4182000C 7CB92B78
    48000008 7F2531D6
    548006FF 4E800020
    043EEB6C 481917E1
    043EED68 481915E5
    0658034C 00000028
    3C608058 60630300
    80630000 2C030000
    4182000C 3B390001
    48000008 7F39BA14
    4E800020 00000000
    043CBA24 481B48E1
    043CBD60 481B45A5
    06580304 00000020
    3EC08058 62D60300
    82D60000 2C160000
    41820008 7C802378
    7C040040 4E800020

    Colored Shields [Phantom Wings]
    4A000000 80F59A60
    14000088 FF3AB700
    14000090 FF000000
    140000A0 FF000000
    140000A8 00000000
    4A000000 80F59ED4
    14000088 00FFFF00
    14000090 0000FF00
    140000A0 0080FF00
    140000A8 00000000
    4A000000 80F5A348
    14000088 FAF9E100
    14000090 FFFF0000
    140000A0 FFFF8000
    140000A8 00000000
    4A000000 80F5A7BC
    14000088 88FCAE00
    14000090 00FF0000
    140000A0 00C00000
    140000A8 00000000

    now each costume added should have its data somewhere in that cosmetics list. we need to find the correct format for them and it should be fairly easy to find the rest if we can figure that first part out. i'm pretty sure those are here:

    Masquerade Costumes (1/3) [ds22]
    04455480 80586170
    044554B0 80586184
    044554D0 8058619C
    044554E0 805861B4
    04455530 805861C4
    04455590 805861D8
    04455660 80586220
    04455690 80586130
    04455620 805861F0
    04455630 80586200
    04455640 80586210

    Masquerade Costumes (2/3) [ds22]
    04455204 06060C00
    04455280 08070C00
    044552A0 07070C00
    044552B0 0A070C00
    0445535C 08060C00
    0445537C 0A060C00
    0445538C 08060C00
    04455408 08070C00
    04455424 09070C00
    04455434 07060C00

    Masquerade Costumes (3/3) [ds22]
    06586130 00000010
    06000001 09040103
    03020705 08060C00
    06586170 00000014
    03000001 01030905
    02060804 03070008
    01090C00 00000000
    06586184 00000018
    03000001 01030204
    06050506 07070808
    09090A0A 0C000000
    0658619C 00000018
    07000804 00010302
    01030905 08060007
    03080109 0C000000
    065861B4 00000010
    02000001 03020103
    02040705 0C000000
    065861C4 00000014
    06000A05 00010103
    03020904 07070806
    0C000000 00000000
    065861D8 00000018
    09000A05 01030001
    03020804 07060007
    03080109 0C000000
    065861F0 00000010
    00000201 01030302
    07040805 0C000000
    06586200 00000010
    01000302 00010203
    07040805 0C000000
    06586210 00000010
    02000001 03020103
    07040805 0C000000
    06586220 00000010
    01000001 05040905
    03020706 0C000000

    its gonna take some time figuring these out alone. then after that we are gonna have to find them in the new GCT. one thing i did notice tho these lines repeat. (marked in green near the bottom, possible headers for each costume?) they all have the same format:

    06586ZZZ  000000YY

    Z seems to be a pointer to posibly the cosmetic file location? (think BeX how when you manually add extra costumes they are numbered 110, 120 ,130 etc) i am not sure what Y is yet. and the first 2 sets of codes for masquerade start with the same values as well

    04455ZZZ XXXXXXXX

    UPDATE: December 09, 2014, 12:35:10 PM
    Ohh snap this will make it even easier >.> just noticed the codes are set up just like this:

    http://forums.kc-mm.com/index.php?topic=66848.0 (http://forums.kc-mm.com/index.php?topic=66848.0)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 09, 2014, 01:51:21 PM
    I'm going to sound REALLY stupid for this, but how would I go about finding the missing codes? I know how to set up the costumes in BrawlEx (which is not fun to do) but how would I go about finding the codes for the other things? I don't have a lot of experience with codes...


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 09, 2014, 03:09:59 PM
    I'm going to sound REALLY stupid for this, but how would I go about finding the missing codes? I know how to set up the costumes in BrawlEx (which is not fun to do) but how would I go about finding the codes for the other things? I don't have a lot of experience with codes...

    for now i would worry about the last 3 chunks of code. we havent even gotten to the part of parsing the 3.5 GCT. we found the 3/3 code format we need to find how 1/3 and 2/3 work. the only think you can really do is guess. it is going to be a lot of trial and error. would be easy if we could figure out the opening of the first 2 chunks of code so we could decyfer it.

    so far i only see this pattern:

    1/3
    04455ZZZ 80586YYY

    2/3
    04455ZZZ 0YYY0C00

    3/3
    06586ZZZ 000000YY

    blue values won't really matter you need to look for the green values. easiest way is to use brawlbox (a newer one with a GCT/TXT editor) we might actually have enough information to parse the 3.5 gct now.
    basically save all codes as .txt after you load the GCT and use (in note pad) the find command and search for those green numbers. when you find one in that format its part of the code.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 13, 2014, 12:17:18 PM
    Hi everyone.

    I just wanted to let you guys know that I have not been able to work on Project M D.I.Y. recently. I can't work on it until I have the proper GCT codes. I have had a lot of personal stuff going on with Christmas and all. I'm sorry for the delay on the update. But I will get it done as soon as I can!

    I just want to thank you all for your support. I never would have dreamed this would be so popular. I'm just so happy people love what I have created. It makes me feel so great to know that I have done something to make so many people happy.

    Your friend,
    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 14, 2014, 08:59:40 AM
    Hi everyone.

    I just wanted to let you guys know that I have not been able to work on Project M D.I.Y. recently. I can't work on it until I have the proper GCT codes. I have had a lot of personal stuff going on with Christmas and all. I'm sorry for the delay on the update. But I will get it done as soon as I can!

    I just want to thank you all for your support. I never would have dreamed this would be so popular. I'm just so happy people love what I have created. It makes me feel so great to know that I have done something to make so many people happy.

    Your friend,
    -Ty

    chin up we are actually pretty close.  not much will need to be changed from the first version to v2.  it would be faster but the PMBR is being most uncooperative. honestly this is why i dislike the PM mod. the crew just always seems so arrogant, it turns me away. not all are like that obviously. but a lot are. maybe i'll pm ds22 directly for help. since we are dealing with his codes anyway. if all else fails i will personally parse the codes myself. its not hard but it may take some time. i'm pretty busy with the holidays at my store.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashAmass on December 14, 2014, 11:49:34 PM
    Hey man, this is SmashAmass; one of the main directors of Unbound 0.3! I appreciate what you've done here, and am glad you gave proper accreditation to jasgx for his efforts in the GCT code department! I believe that we have already sent you a group request to join the team, but that's more of a precaution to be certain we've received your attention. Just to be clear, and this has probably been answered before but this is more specific, what changes to the engine have been implemented in your build? Does it mechanically have any differences to Unbound, or is it simply a clean slate based off our codebank? If there are any significant changes, perhaps we could use your engine to build upon our engine and potentially fix any lingering issues! These are the current issues at hand:
    *L-cancelling has no buffer on clones
    *Kirby is very glitchy with his Down-B and on the CSS screen (although not sure on the details).
    *Some people have reported issues with stage expansions, but this is unconfirmed

    We hope that more work can be done to better improve both of our engines! Thank you very much, and I look forward to speaking with you soon. Also, in regards to Fox, I'm certain our team has a solution to that! We've dealt with costume issues before, so we'll see what can be done. Take Care!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 16, 2014, 02:38:03 AM
    Hey man, this is SmashAmass; one of the main directors of Unbound 0.3! I appreciate what you've done here, and am glad you gave proper accreditation to jasgx for his efforts in the GCT code department! I believe that we have already sent you a group request to join the team, but that's more of a precaution to be certain we've received your attention. Just to be clear, and this has probably been answered before but this is more specific, what changes to the engine have been implemented in your build? Does it mechanically have any differences to Unbound, or is it simply a clean slate based off our codebank? If there are any significant changes, perhaps we could use your engine to build upon our engine and potentially fix any lingering issues! These are the current issues at hand:
    *L-cancelling has no buffer on clones
    *Kirby is very glitchy with his Down-B and on the CSS screen (although not sure on the details).
    *Some people have reported issues with stage expansions, but this is unconfirmed

    We hope that more work can be done to better improve both of our engines! Thank you very much, and I look forward to speaking with you soon. Also, in regards to Fox, I'm certain our team has a solution to that! We've dealt with costume issues before, so we'll see what can be done. Take Care!
    if i read correctly this is just a project adding BeX to PM. its very similar to the unbound project. nothing is different than PM

    anyway progress!
    I've parsed roughly 50% of the codes from PM, i don't think i'll be able to get the whole thing finished, but i think i'll be able to find the ones that matter. the codes are too long or i'd post them. 293 codes decrypted so far.... a billion more to go x.x


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 16, 2014, 07:42:54 AM
    -snip

    Hello! Ty here.

    I never received any message about joining the team here or on the Smashboards. If you'd actually like me to join, I'll think about it.

    Anyways, I am using a modified version of the Unbound 0.3 code set. It was missing some codes to make it more like regular Project M. You can look at the code set for any Project M DIY to see the code set.

    I'll check out all the issues you guys have to see if I have them. To be honest, I never really
    L-cancel. In fact, I'm not really a competitive player at all. But yes, I'll check all those things when I get the chance.

    As for the fox costume glitch, that has been fixed. I just haven't changed the bugfixing thread yet.

    if i read correctly this is just a project adding BeX to PM. its very similar to the unbound project. nothing is different than PM

    anyway progress!
    I've parsed roughly 50% of the codes from PM, i don't think i'll be able to get the whole thing finished, but i think i'll be able to find the ones that matter. the codes are too long or i'd post them. 293 codes decrypted so far.... a billion more to go x.x

    Thank you so much for doing this for me! I really appreciate it. Especially since you don't even like Project M that much.


    Take care,
    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 16, 2014, 11:23:03 AM
    Hello! Ty here.

    I never received any message about joining the team here or on the Smashboards. If you'd actually like me to join, I'll think about it.

    Anyways, I am using a modified version of the Unbound 0.3 code set. It was missing some codes to make it more like regular Project M. You can look at the code set for any Project M DIY to see the code set.

    I'll check out all the issues you guys have to see if I have them. To be honest, I never really
    L-cancel. In fact, I'm not really a competitive player at all. But yes, I'll check all those things when I get the chance.

    As for the fox costume glitch, that has been fixed. I just haven't changed the bugfixing thread yet.

    Thank you so much for doing this for me! I really appreciate it. Especially since you don't even like Project M that much.


    Take care,
    -Ty

    Np ^^ i don't mind helping. and its not that i don't like PM. i like a lot of their codes... i just don't like that teams attitude, its very off-putting. they don't support mods like this at all because they don't want their game to be changed. the exact phrase they used was they don't want false representation of the(ir) game. its just so silly to keep codes and techniques in the dark.  i mean phantom wings made the first portable character rel files. which lead to him making BeX wich he shared and inturn other modders learned from and made even more rel files. if you only release things to a static group nothing really changes or improves, no new idea's. i guess its just kinda stale to me, and the only reason they are doing it is so more people play their game. hopefully mods like this will help open it up a bit more with customization.
    [/rant]

    i just wish i could do it faster, but i dont have a lot of free time.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 16, 2014, 11:43:14 AM
    -snip
    (fyi: you should snip your quotes. Just replace all the text in the quote with -snip. Anyways...)

    It's no problem! I've been really busy as well. Thanks again!


    Edit; I actually got a message from a Prject M Backroomer once. He asked me if a certain thing was in my pack (can't remember) and I said yes. He said he was just curious. I found that odd. Just thought I'd share  : /


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashAmass on December 16, 2014, 12:06:09 PM
    -snip
    Taking your advice there; probably saves a lot of space on the forum page. Any-who; That would be fantastic if we could incorporate parts of your code into the project! We have big changes coming, so we'd love to cooperate with you if you'd be willing to! As for the message, there must have been some communication errors of some sort; I believe I sent you a message, but if not, could you please provide a link to your profile page on Smashboards? It's somewhat irrelevant to send the message out now since we got in contact with you, but if you'd like me to forward it to you, I can. Many thanks!

    Also, I once tried to sponsor Project Unbound and got sharp remarks from some of the PMBR staff; I think that's blown over since then, but it was pretty degrading to see them so negative towards us. Something about their demeanor towards other modders is somewhat hypocritical and nasty; It's almost as if they're above us. Shame; they have so much great development that it'd really help surge the modding community.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 16, 2014, 02:01:39 PM
    -snip
    Edit: Whoops! I put the entire message in the quote! Making posts on mobile devices is confusing!


    I wonder why they're so unsupportive in the modifying of Project M? A long while ago, I asked a person who made a code set for Project M + BrawlEx if he could give me a .txt file of it he immediately snapped back at me and said he couldn't because the codes for Project M are private and he isn't allowed to share them. And he wasn't even a dev for Project M! I'd hate to see what a Project M dev would say... o_o

    Anyways, I'd be more than happy to let you guys use Project M DIY as a template! I let anyone use it for their packs, but I thought I'd say it personally anyways. You can also message me if you ever need any assistance with Project M DIY. Also, be sure to report any bugs if you DO use it.

    I haven't had a chance to test out the things you wanted me to. I'll try to get it done by today.
    Actually, you could test it out yourself, if you want. Just download the pack and see for yourself. My modified codeset is also in there, so feel free to check out the differences.

    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashAmass on December 18, 2014, 12:23:34 AM
    -snip

    Well, my guess is that, due to the insanely long development time of Project M, that they feel they have rights to all of their developments. That's kind of backwards IMO; they should have just forwarded it to the community and let them develop part of it... but I digress. Anywho, yeah just reply back to me with your Smashboards Account Link and I'll send you a message about the application process. It's just an easier way for Jasgx and Me to communicate with you and make further developments, as I tend to forget to check this site for any updates. Thanks man, I will try your code base and see how it works! Take Care!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 27, 2014, 01:16:07 PM
    people are still working on this right? I dont wanna seems pushy its just many time have i found something pretty cool slash amazing and it kinda just stops D:

    I dont have any skills in coding and what not and have a huge amount of trouble with adding the extra stuff for clones. i was just curious about if this was still alive


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 27, 2014, 05:54:52 PM
    people are still working on this right? I dont wanna seems pushy its just many time have i found something pretty cool slash amazing and it kinda just stops D:

    I dont have any skills in coding and what not and have a huge amount of trouble with adding the extra stuff for clones. i was just curious about if this was still alive

    Your kidding, right? Course it's not dead!! Does not posting anything for 2 weeks mean the project is dead? Of course not! We've all been really busy over the holiday season, probably including you as well. You have to understand that we don't have all the time in the world to do this. We do this without pay. We do this for our own and others' enjoyment.

    I'm awaiting the GCT codes from my fellow users. You must be patient for the next update.


    Thanks,
    Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 28, 2014, 03:49:37 PM
    -Snip

    Hey no reason to turn into a snapy turtle, i was just asking a harmless question D:
    Its just ive been around and seems idea die pretty quickly

    you made me laugh though but sorry :(

    PS: you forgot to snip youre quote Q,Q wasnt it you who said it saves room :P


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 28, 2014, 03:56:58 PM
    -snip
    (When the quote is more than a paragraph long, than I snip. I didn't think any snipping was needed)


    I wasn't being snappy, or at least not trying to be. I joke around a lot, you gotta know that about me. So I'm glad you laughed! (Originally I was going to post this)
    https://www.youtube.com/watch?v=FopyRHHlt3M (https://www.youtube.com/watch?v=FopyRHHlt3M)

    Another thing about me is I never like to give up on a project. At least without warning, that is. If I gave up on the project, I would have at least given a warning. But, I digress.

    Take it easy,
    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 28, 2014, 04:10:24 PM
    -Ssnipp

    The computer i'm using atm is a bit slow so that video was trollish for me :((
    So imma have to beat your little Ness butt up and down Final Destination

    Edit: I was reading on the OP and had a question. I know how to add clones and stages its just one must open common5 in brawlbox to add Stage Pictures correct. Well i noticed there are two common5.pac's. One in the normal private folder and one in the projectm. That being said i was wondering which one to go into. I'm thinking the normal one but i'm wanting to make sure before i destroy something :(


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 28, 2014, 08:25:44 PM
    -snip

    I dunno what about that video had to do with your PC but... ok :P
    (I like my Ness booty where it stands. I'd boot your booty with my booty for the pirate's booty. Got that booty? XD)

    Anyways, you want to use the one in the private folder. Did you install Project M DIY on top of Project M? Because if you did, than you weren't supposed to. All you have to do is have a completely empty SD card and just put all the contents of the Project M DIY zip file in the SD card. But you probably knew that :P

    Edit: Also, 50th post on thread. Woot Woot (~ ̄▽ ̄)~


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 28, 2014, 08:47:42 PM
    -Snip snip

    I put what was in the download in the Root of my SD, both Projectm and private folders are in your download thats why i was asking which 5pac to go into D:
    But yeah, i knew when i get new files like that i have to do some deleting

    Oh and because this computer it slow loading the new tab and waiting for the videos and stuff to load too like 15sec :(  Anyways doesnt matter now

    Edit: For the note, i dont use the PM app or anything, My SSBB disk broke while back so i use USB Loader GX. Just saying because you said "install" and i wasnt sure if thats what you meant or not

    Super Edit: I found the Pac thats holding the custom icons and stuff. I didnt see them the first time i checked because their not in the same order as im used to :((


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 29, 2014, 02:21:37 PM
    -snip


    Problem is most likely from USB loader GX.
    Read this (http://smashboards.com/threads/project-m-on-usb-loader-gx.340486/)

    As that forum thread suggested, use Configureable USB Loader instead and do everything else they say, too.

    If you still are having trouble, then a recommend reading this (http://smashboards.com/threads/lauch-brawl-ex-without-disc.369451/)


    Edit: Don't mess with the Project M folder. There is no need to edit anything in there.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 29, 2014, 02:38:42 PM
    -Snips

    No no, its not the problem with GX, ive been using it for some time now. I was just little confused about what files i should be going into but its all good now. i found the right one and added about three stages and even made some pretty icons <3
    I did add one link clone butt it freezes when i try loading a stage after picking the clone. So my guess is either i did something wrong or that clone just wont work for some reason :(
    It has been a very long time since ive messed with clones and what not
    thank you tho :D


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 29, 2014, 02:41:41 PM
    -that really needed a snip :P

    Weird... someone else messaged me with clone problems.... I'll look into it for the next update.
    I was able to get working clones, but I use a Disc on my Wii w/ homebrew channel.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 29, 2014, 02:47:22 PM
    No no, its not the problem with GX, ive been using it for some time now. I was just little confused about what files i should be going into but its all good now. i found the right one and added about three stages and even made some pretty icons <3
    I did add one link clone butt it freezes when i try loading a stage after picking the clone. So my guess is either i did something wrong or that clone just wont work for some reason :(
    It has been a very long time since ive messed with clones and what not
    thank you tho :D

    i had an issue like this when i made a zero clone. usually means one of the config files arent set correctly. also think about what that character needs access to. (I.E. PM mewtwo needs multi jab ticked in the config files or he tstances) also you can probably delete the PM folder completely.... BeX reads from private, nothing from the PM folder is even read.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 29, 2014, 02:50:49 PM
    -snip

    Ah, but thats where your wrong! All versions use that folder for loading the Project M launcher. However, you CAN delete the PF folder that is in the Project M folder if it is still there


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 29, 2014, 02:58:26 PM
    -Scyther

    Using a disc and not using one is pretty similar. I just need a disk in my wii (any disc) and the loader makes the wii think its the brawl or whatever disc in there when its not. So in stead of going to the PM app you just boot up the loader and start the game as normal.
    Anyways, ill try again on adding that clone or another one. im a bit rusty so i might have done something wrong somewhere along the lines

    -Leaf Stone

    Funny you should say something about Zero since thats the clone im trying to add. ive added clones before just idk. its been a long time lol
    I was pretty confused when i downloaded this and it give me both pm and the normal. i didnt know if deleting the pm folder was bad or not if it was given to me so i just kept it


    -Stop posting before i can reply D: -snip

    that cleared up some stuff for me i guess, the pm pf folder isnt needed. wait whys it in the download then D:


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 29, 2014, 03:03:58 PM
    -snip

    The PF folder included in the Project M folder isnt supposed to be there. If it is, just delete it. I can't put out any more bugfix releases because I have to focus on the big update. (2.0)

    I'm starting from scratch on 2.0 because I kinda have to :P


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 29, 2014, 03:10:10 PM
    -Fire Stone

    Ah i see. i wasnt asking for any bug fixes just some answers each i thank yall for


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 29, 2014, 03:52:49 PM
    -snip-er rifle

    ik but I thought I'd share :P


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 29, 2014, 03:56:58 PM
    -Bullet Bill

    Remember that Zero clone problem i had. well i decided to just redo since setting up a clones base files is pretty easy and all. i was replacing files and placed the .rel in the module folder and nothing was replaced. i was like wtf so i check and it turns out while i was naming the config files with the id i was gonna use i had named the .rel file Zero4A lol

    Facepalm


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on December 30, 2014, 03:24:19 AM
    Ah, but thats where your wrong! All versions use that folder for loading the Project M launcher. However, you CAN delete the PF folder that is in the Project M folder if it is still there
    your right, the PM launcher does use some things in there, i forgot since i use a usb loader, which uses gecko. the actual game files tho "pf folder" aren't needed is what i ment. sorry i haven't been around. been busy working i should have more time on new years. i'll be off and work on it a bit more.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on December 31, 2014, 09:52:02 AM
    I have a question. Watching Sammi Husky's vidoes on how to add portrites and stuff to clones and failling at it, i was wondering if theres any extra steps to take since there are a lot more files than what we see in his vidoes. Example would be the Info editing. We have way more of those files than he does plus he has one we dont. The "Info" folder doesnt have the brres in it. Im not sure how to make one, im guessing you just take misc30 from an info.pac and make it a brres instead and just place that in there.

    Anyways, im wondering if anyone has any idea in what i should be doing and what not


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on December 31, 2014, 05:54:52 PM
    -snip

    I know what you mean... There are ways I was able to get those files, but that was AFTER I realized I didn't have them in the current release.

    And again, I unfortunately don't have time to make a bugfix update for the current version.

    However! This time around I'm going to be smart and make sure everything is absolutely PERFECT before releasing. I'm going to make some clones to test if all the needed files are there, I'm going to try and do all that competitive mumbo-jumbo (Wave-dashing, L-canceling, whatever other competitive crap (can someone please make a list of all those technical competitive moves for me? I've never been big on competitive play so I honestly have no idea about half of those moves))

    I'd just recommend not using CSS icons atm. Ik, ik... I should have tested it before hand...


    Well anyways, hope you all had a great 2014 and I hope you have a great 2015 as well!
    -Ty

    Post Merge: January 01, 2015, 11:16:26 AM
    -snip

    By the way Sirkura, if you don't mind me asking, how are those codes coming along?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SpenyEX on January 02, 2015, 10:22:41 AM
    Does this have SDHC support?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 02, 2015, 11:01:05 AM
    -snip

    When I first tested this, it was on an SDHC card. However, for me, it wasn't working. You can give it a shot, though. It won't break your Wii or anything


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on January 03, 2015, 08:49:03 PM
    Snip~
    its coming...  its not really hard its just tedius. would be easier if there was a way to set brawlbox to read codes with multiple values so it doesn't read it as an entirely new code (things like default settings modifier wich anyone can change) maybe i can suggest it later to the BB team. basically i have to fine codes one at a time. basically the codes i have to find are set up as stated in a previous post so the values look like this:

    06586??? 000000??
    ????????? ?????????
    ????????? ?????????

    the only numbers that matter are the ones listed, the (?) can be any value. the lower 2 rows are being a bit more difficult however. since those directly affect the costumes and order and can be randomely 2 or 3 rows depending on how many were added. total. after those first digets i have to find the "0C" wich basically means the costumes end for that character.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 03, 2015, 08:55:11 PM
    -snip

    That seems annoying... I'm glad your doing this for us. I just want to let you know we all REALLY appreciate you doing this. Please, take your time. We all have lives to live, so don't worry about it!

    Thanks again,
    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on January 04, 2015, 08:09:56 AM
    -Sniper

    You're almost too nice


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 04, 2015, 09:38:04 AM
    -snip

    Well, I try :)

    A lot of people on these forums don't get enough credit for all they do. I try to give them that credit, because they deserve it. I didn't even ask Sirkura to make these codes for me. She is doing this out of the kindness of her heart. I don't want ANYONE to think their work is not appreciated, so I try to be thankful and encouraging to everyone.

    Sometimes, I feel like people forget that were all people. We all have emotions and we all have lives. We need to treat people like people.

    Post Merge: January 04, 2015, 02:46:07 PM
    Whoops! I just realized I am not supposed to be using the chalkboard clipart I have in my logo! Well, I guess I'm making a new logo!

    Post Merge: January 04, 2015, 04:36:38 PM
    Ok! I have changed the logo! However, I do not like it as much as the previous one. Oh well...


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SpenyEX on January 10, 2015, 02:20:26 PM
    It didn't work and played vbrawl with project m physics. Do you have any idea why this happens?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 10, 2015, 05:33:33 PM
    -snip

    I'm not sure exactly what causes it, but SDHC cards do not work with all Brawl hacks. Unfortunately, Project M DIY is one of them...

    The only real solution is to buy an SD (not SDHC) card. You can get them at any retail store, really. If you can't find one, than you can always order one online. Just search "2gb sd card" on Google.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on January 11, 2015, 04:21:57 PM
    I got mine from Amazon. It's just a 2gb Sandisk micro sd with an adapter.
    Tis nice


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SpenyEX on January 11, 2015, 10:45:09 PM
    But what if I want to go over 2GB?  :ness:


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on January 12, 2015, 01:09:48 AM
    For some reason brawl hacks only work for 2gb or lower. There is this think or whatever that lets you use a higher sd but I never looked into it.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 12, 2015, 07:28:08 AM
    -snip

    Well, you can find some 4GB SD cards that aren't SDHC. I have never actually seen one, but I have heard of them. You could probably find one on Amazon if you looked hard enough.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on January 15, 2015, 07:01:35 AM
    For some reason brawl hacks only work for 2gb or lower. There is this think or whatever that lets you use a higher sd but I never looked into it.

    oh thats easy lol add this to your GCT. it won't work if you use smash stack tho. as brawl can normally only read 2 gigs. gecko only (usb loaders use gecko as well)

    Code:
    SDHC Extension 1.1[Bero]
    C23CB3D8 00000004
    546302D7 41820014
    38600001 3C808058
    60840300 90640000
    2C1D0000 00000000
    C23EEE18 00000007
    80610014 54630253
    41820028 38000009
    8061000C 5463C43E
    38630001 1CC30400
    3C60803E 6063EE58
    7C6903A6 4E800420
    80A1000C 00000000
    C23CB620 00000008
    3D60805A 616B9350
    816B0000 2C0B0000
    41820024 2C040040
    4182001C 39600001
    91610008 3D60803C
    616BB410 7D6903A6
    4E800420 9421FFC0
    60000000 00000000
    C23CB4AC 00000003
    38C00000 2C160000
    41820008 38C00001
    60000000 00000000
    C23CB5D4 00000009
    807C001C 2C030001
    806DCE1C 41820034
    80030000 90190000
    80030004 90190004
    80030008 90190008
    8003000C 9019000C
    3C60803C 6063B5E0
    7C6903A6 4E800420
    60000000 00000000
    043EEA20 48191905
    043EEC1C 48191709
    06580324 00000028
    3F008058 63180300
    83180000 2C180000
    4182000C 7CB92B78
    48000008 7F2531D6
    548006FF 4E800020
    043EEB6C 481917E1
    043EED68 481915E5
    0658034C 00000028
    3C608058 60630300
    80630000 2C030000
    4182000C 3B390001
    48000008 7F39BA14
    4E800020 00000000
    043CBA24 481B48E1
    043CBD60 481B45A5
    06580304 00000020
    3EC08058 62D60300
    82D60000 2C160000
    41820008 7C802378
    7C040040 4E800020
    C23EE0BC 00000003
    38000000 3C60805A
    60639350 90030000
    3C60805A 00000000

    Also just wanted to let you know i havent forgotten. i've been really sick lately with a stubborn cold.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 15, 2015, 07:20:21 AM
    -snip

    Colds are the worst. I hope you feel better soon!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: AutumnVen on January 16, 2015, 02:44:21 PM
    So how's this project coming at the moment? I thought I would pop in here to give input and stuff. How is v3.5 treating you all? :P Any help that you guys need? (even if I really shouldn't be over committing myself with projects...)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 16, 2015, 06:29:08 PM
    -snip

    Well, due to the fact that I cannot test the pack without the 3.5 BrawlEx codes, I haven't been able to develop the 2.0 update. I do not know how to make a GCT code, but luckily a few nice people on the forums are helping me make them. Other than that, I think we're ok.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: AutumnVen on January 16, 2015, 06:30:55 PM
    Other than that, I think we're ok.
    Coolio. Keep up the good work guys. I'm going to be following this thread now. ;)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on January 17, 2015, 07:32:14 AM
    #Twitter
    Lol


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SpenyEX on January 17, 2015, 06:44:17 PM
     It works with the code. :yay:


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 17, 2015, 06:45:37 PM
    It works with the code. :yay:

    Congrats! Have fun making your own Project M pack!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on January 21, 2015, 03:01:15 AM
    *yawns* this took a while, and i can't guarantee i didn't missed anything. but try it out, if i can, i'll make edits as necessary.

    https://www.mediafire.com/?eo75i6l8nk48uv2 (https://www.mediafire.com/?eo75i6l8nk48uv2)

    * just a few notes. i do not think multi costume giga will work by itself. i had to delete the CSS and costume flags. also the "unknown" codes are mostly going to be related to sudden death, and the debug mode from what i can tell. feel free to experiment with them in other GCT's and let me know how things work.

    lastly all i did was remove the css and clone data. i also added the BeX FPC. that means it uses the regular brawl directories in the SD card. (private/rsbe/pf/etc) do make sure to copy the  pf folder in "projectM" to the corect spot in "rsbe" i'll leave the editing of the files (common5, 2, etc)

    good luck ^^
    Sirks~


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on January 21, 2015, 08:42:41 AM
    -Pokeball

    One step closer >,<
    Nice work o3o


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 22, 2015, 11:05:21 AM
    -snip

    Thank you very much for this! I will try this out. (Sorry for late response, I have had the flu  :-[)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on January 23, 2015, 04:16:24 AM
    Thank you very much for this! I will try this out. (Sorry for late response, I have had the flu  :-[)
    No problem, i'm still sick with that cold myself Dx

     i think i was able to remove all the cosmetic codes and anything that will interfere with BeX. if it causes any freezes let me know where it happened and what circumstances, that way i can see if i can pinpoint what interferes.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 23, 2015, 08:00:39 AM
    -snip

    I was able to test out your codes and it did not work. I press play on the Project M launcher and it never finishes loading. I am using a real Wii with the Homebrew channel. I have all the codes in your codeset enabled and in GCT form in the codes folder. What should I do to fix this?

    Edit: I also wanted to note that I did not add any more codes to your codeset


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on January 24, 2015, 12:37:35 AM
    I was able to test out your codes and it did not work. I press play on the Project M launcher and it never finishes loading. I am using a real Wii with the Homebrew channel. I have all the codes in your codeset enabled and in GCT form in the codes folder. What should I do to fix this?

    Edit: I also wanted to note that I did not add any more codes to your codeset
    i'm not very familliar with the launcher myself. there could be a few issues that cause this, as something similar happened when i made BeX compatible with our GCT. tried loading it with gecko? if so try the hook OSSleepThread. that usually fixes freezes at the strap screen, make sure you add the correct files as well (BX.rel, common5, common2, etc) when that happened to me it was an issue with the files themselves. another thing that can happen is you might have a corrupted iso, a friend had an iso that seemed to work but not with BeX, it just never loaded. she fixed it with a fresh one. i'll peak thru the codes again if these don't work for you.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 24, 2015, 08:41:20 AM
    -snip


    I actually use an actual copy of Brawl, not an ISO. I DID install all the core files for BrawlEx and the CSS expansion. I will try Gecko and see if that works. If not, than I'll try it on OSSleepThread. I'll let you know

    Post Merge: January 24, 2015, 09:52:53 AM
    I just tested with Gecko and when I launch the game I get a green screen. I have force NTSC on and I have the hooktype as OSSleepThread. If you want to take a look at the codes I am using, here is the GCT file (http://www.mediafire.com/download/9u9uwmglb7v2een/RSBE01.gct) and here it is in .txt form (http://www.mediafire.com/download/lz3u6keo2zdwxud/Project+M+DIY+2.0+BETA.txt)

    (TXT file Isn't exactly the same as the file you gave me. I didn't add any more codes, but I did enable all the existing ones and a few other things)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on January 26, 2015, 02:14:44 AM
    I hope everything works out in the end D:
    You can do itttt!!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 26, 2015, 08:08:03 AM
    I hope everything works out in the end D:
    You can do itttt!!


    Aww... Thanks! I could use a little motivation! On another note (even though I'm not yet able to test it) I got all of the alternative costumes working with BrawlEx. I took a few hours of my life, but I finally did it. If only Project M 3.5 wasn't so dang hard to update to then PM DIY 2.0 would be out already! But I digress...


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on January 31, 2015, 06:20:36 AM
    I love this mod! It's so awesome to play as Mega Man, Dark Samus, and soon Bagan's Ridley! Also, how are the codes coming along? I saw you were having trouble so I tested them out myself using the hackless pm launcher, and got one black screen and one Exception DSI. I was using Brawlex v2, is that wrong? Anyway, hope you can figure out the codes!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: seijinshu on January 31, 2015, 06:25:29 AM
    Hey, I was wondering if I can help out with this mod. I learned modding this game very quickly, so even when it says I'm new, I'm very experienced, and would be a great help to do so.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on January 31, 2015, 09:20:01 PM
    I love this mod! It's so awesome to play as Mega Man, Dark Samus, and soon Bagan's Ridley! Also, how are the codes coming along? I saw you were having trouble so I tested them out myself using the hackless pm launcher, and got one black screen and one Exception DSI. I was using Brawlex v2, is that wrong? Anyway, hope you can figure out the codes!

    Thank you for your support! And I do appreciate you trying to get the codes to work, but I recommend you don't. We have this whole thing under control.


    Hey, I was wondering if I can help out with this mod. I learned modding this game very quickly, so even when it says I'm new, I'm very experienced, and would be a great help to do so.

    That depends... what ARE your skills? We do need a bit of help on the GCT, so if you're skilled in the GCT department and are willing to help, that would be great! But other than that we perfectly fine.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: seijinshu on February 02, 2015, 06:07:23 PM
    I could help, just if I can get a Decrypted GCT to start with, as I don't know all the codes by heart, but if I had a .txt gct f Project M, I can easily help,


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on February 03, 2015, 11:50:08 PM
    I love this mod! It's so awesome to play as Mega Man, Dark Samus, and soon Bagan's Ridley! Also, how are the codes coming along? I saw you were having trouble so I tested them out myself using the hackless pm launcher, and got one black screen and one Exception DSI. I was using Brawlex v2, is that wrong? Anyway, hope you can figure out the codes!
    actually i used the v1 BeX, tho v1 and 2 use the same code to replace files. the heard of BeX is the module that loads the config files. wich is what changed most. tho that has nothing to do with the codes.

    i've been tinkering with it still. tho i think the black screen is more likely to be with an invalid file. that normally happens when something is over then limit (usually a common or other file that loads at start up), it will take time to find out exactly what is going on. i also noticed a few codes i forgot to take out, tho they wouldn't cause the game to freeze at start up, more likely cause issues with the character selected. i have a better understanding of the layout of the codes now. i might try with the wifi safe version, since that one was the one that was edited for BeX in the first place.
    I could help, just if I can get a Decrypted GCT to start with, as I don't know all the codes by heart, but if I had a .txt gct f Project M, I can easily help,
    this here is the problem, PM is not keen on releasing their work. they don't like their project changed. its kinda ironic. so there is not any way to get a fully decrypted file, i'm decrypting it by hand.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on February 05, 2015, 05:32:22 PM
    Ok, so I tried adding the BrawlEx v2 core files only to the hackless (I use a Wii U) wifi-safe pm build using your codeset by itself and got a black screen. The only modifications to PM are: *root*\private\wii\app\RSBE\pf (like you explained), RSBE01.gct (your codeset), bx_fighter.rel (v2), ft_kirby.rel (v2), and common2.pac (v2). I remember you talking about replacing common5.pac, but what do I replace it with? There's nothing in the BrawlEx downloads involving common5, so am I supposed to replace it with something special or edit it? I'm pretty sure it's that file that needs to be replaced, since the codes look pretty solid. Sikura, just to let you know, your Brawl Vault thing in your signature leads to a virus website thing, you should really change it. At least, that's what Web Of Trust says. But anyway, great job on everything! Can't wait for a release!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on February 05, 2015, 05:44:53 PM
    -snip

    Well, I'm glad your at least trying to help... (Yourself, anyways xD )

    I don't think she meant for you to try it. I think she meant that she was going to try and modify the codes to work with the Wifi version because she thought that might work better.

    Regardless, the update will hopefully be out soon


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on February 05, 2015, 06:26:24 PM
    Yeah... sometimes I'm a little impatient and I wanted to see if I could help figure out how to get it to work. I've got plenty of other things to mess around with in the meantime,  so I'll leave it to you guys if that works better. Good luck on the Project though! By the way, what's the status? Have you gotten past the black screen yet?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on February 05, 2015, 06:37:54 PM
    Have you gotten past the black screen yet?

    I have not. GCT codes are not my department. Sirkura kindly volunteered to create GCT codes for the new update.

    Also, I feel the need to explain that making Project M work with BrawlEx isn't as simple as changing the GCT code and adding BrawlEx files. You need to 1. Make all the costumes work with BrawlEx 2. Change Mewtwo and Roy into BrawlEx clones 3. Re-arrange the slots on the roster. ect.

    Again, I recommend you just wait for the update.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on February 06, 2015, 08:31:23 AM
    Sikura, just to let you know, your Brawl Vault thing in your signature leads to a virus website thing, you should really change it. At least, that's what Web Of Trust says.

    actually thats the old back up server for KCMM looks like its domain is for sale. i'll just have to change the code to the current BV. i'll do that later. thanks for letting me know. as for the common file there is an animation that needs to be added to allow the CSS slots to expand correctly. i don't remember it off the top of my head tho. sorry, i havent had much time to mess with this yet. tuesdays and wednesdays are my days off, so those are really the only days i have to look at the codes.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: seijinshu on February 06, 2015, 10:38:47 AM
    hmm... can you private mesage me the GCT. I have a dolphin setup, and also can test it out on my wii.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on February 06, 2015, 11:37:54 AM
    hmm... can you private mesage me the GCT. I have a dolphin setup, and also can test it out on my wii.

    Guys, please. I have already tested out the GCT. I don't need all you people doing it as well. Look, I know you guys want the update to be out already and I appreciate your help but I don't need all you guys trying to do my job. Please, leave us be. We will get the update out soon.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: seijinshu on February 06, 2015, 11:46:10 AM
    oh yeah, the files required to add the ex slots are in the resources of the brawlex download, i think you must move the contents of common5 into menu2, as it has sc_selcharacter.pac, sc_selmap.pac in it. I also wonder if the sc_selcharacter2.pac is a required file in menu2.
    As I like to say, there are way too many cloned files in brawl, and if we trimmed those down, we might go down a good gigabyte or so.

    Post Merge: February 06, 2015, 11:48:12 AM
    Guys, please. I have already tested out the GCT. I don't need all you people doing it as well. Look, I know you guys want the update to be out already and I appreciate your help but I don't need all you guys trying to do my job. Please, leave us be. We will get the update out soon.
    hope you guy have some success, and I wish you guys good luck


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: itsmike on February 08, 2015, 05:28:14 PM
    First post here. Wanted to add some things to PM, but couldn't get the PMUB  character SFX to work. Got PMDIY yesterday, but can't seem to add characters. I'm using hackless 2Gsd and have no idea what I'm doing, never modded anything before :P I seem to be too thick for the tutorials...  That is, which of the GCT is the CSS stuff that I should change to add slots?


    plaintext signature, GO!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ҩᴜᴇᴇɴ on February 10, 2015, 07:22:29 AM
    (http://s30.postimg.org/wufujnwyp/D_I_Y.png)
    Also, what does D.I.Y stand for, if I may ask?

    F.A.Q
    Question: Can I use that Logo?
    Answer: Duh. I wouldn't show you, NOR made it, if I didn't want you to.
    Question: Why do you call yourself the Queen?
    Answer: Because Mistress, Goddess and what ever else, is too mainStream.
    Plus, I am a fan of chess. And no one, messes with the Queen.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on February 10, 2015, 07:37:00 AM
    Also, what does D.I.Y stand for, if I may ask?

    It stands for "Do It Yourself" because with Project M DIY, you can customize it to be just how you want it. Instead of using a pre-made pack such as ProjectEx, you can do it yourself. Thus, the name.

    And of course, thank you for the new logo! I will use it ASAP


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ҩᴜᴇᴇɴ on February 10, 2015, 07:39:08 AM
    Sveet.
    Gonna be good.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on February 13, 2015, 02:31:54 PM
    Im still herrre
    still cheering yall on hoping for the best <3


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashAmass on February 16, 2015, 03:41:03 PM
    Hello! Just wondering, where has the development gone for this project since I've been here last?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: frost hawk on February 17, 2015, 11:41:05 PM
    Does this work with Project M Unbound, or will the characters from Unbound (Lucina and Pichu) port over to this?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: windhunter7 on February 21, 2015, 09:48:59 AM
    I have a question that you may or may not consider a FAQ:

    Does this actually use all of the Project M files, and make it compatible with BrawlEx? Because I was hoping for a way to make BrawlEx be able to have wi-fi(Since Nintendo shut down their wi-fi thing, and I know Project M has its own)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on February 21, 2015, 09:54:04 AM
    Does this actually use all of the Project M files, and make it compatible with BrawlEx? Because I was hoping for a way to make BrawlEx be able to have wi-fi(Since Nintendo shut down their wi-fi thing, and I know Project M has its own)

    Yes. It does work with all the Project M files. However, due to the fact that BrawlEx does NOT work online, playing online will most likely to result in a crash.

    One of my goals is to make this WI-FI compatible, but I'm pretty sure that isn't in my control


    (By the way, the "WI-FI thing" they use is called Wiimmfi. Thought you might want to know)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: windhunter7 on February 21, 2015, 10:00:05 AM
    By that you mean that it would desync wi-fi, right, not disable the connection? Because if it desyncs, that means that peope can use the same BrawlEx pack for online play with friends and/or tournaments.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on February 21, 2015, 10:11:08 AM
    By that you mean that it would desync wi-fi, right, not disable the connection? Because if it desyncs, that means that peope can use the same BrawlEx pack for online play with friends and/or tournaments.

    Well, I'm not sure, to be honest. I have never tested WI-FI on Project M DIY. I read somewhere that BrawlEx was not compatible with WI-FI, so I never tested.

    You can give it a shot if you want, I'm just not sure it will work. Sorry I don't have the answer your looking for.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SparkyWaffles on February 22, 2015, 11:56:15 PM
    Hey, wanted to drop in and say that I'm looking forward to the 3.5 update! Although I've never used BrawlEx, it'd be great to be able to use certain PSA's that I've seen along with the balance and characters of Project M (minus the extra stuff that many similar mods put in. Goku in Smash? Really?).

    It must be a pain to go through all that code to update, though. It seems like the PM team doesn't want their game to be modified, but that'd be a little strange since they've been doing the same thing this whole time. In the name of balance, I guess.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on February 24, 2015, 12:47:58 PM
    It must be a pain to go through all that code to update, though. It seems like the PM team doesn't want their game to be modified, but that'd be a little strange since they've been doing the same thing this whole time. In the name of balance, I guess.

    I know. I feel kinda bad having other people work on the codes for me. I wish I could do it myself, but I lack so much skill in the code department that it would be a waste of time for me to even try. I appreciate all the help I'm given, but I can't help but feel bad for it. It's just the kind of person I am I guess.

    Anyways, I'm glad you enjoy PM DIY and welcome to the forums!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: windhunter7 on February 28, 2015, 08:10:24 PM
    I'm running into difficulties; I'm trying to run my own Project M/Brawl 4 All custom pack using Brawl 4 All (http://forums.kc-mm.com/index.php?topic=71453) and it keeps freezing with a buzz sound when I try to go to the CSS. Would you please take a look at my setup for me, and figure out what I did wrong? I really need help with this! :(

    My SD Card Setup: http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip (http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on March 01, 2015, 05:42:44 PM
    -snip

    Sorry for inactivity. It's been a busy weekend.

    Anyways, I have had this issue in the past. I believe that happened when I did the CSS Installation incorrectly. Is it possible that you could have accidentally deleted/overwritten the CSS Portraits/Icons of Mewtwo or Roy? That could very well be the case.

    Either way, I'll take a look at your set up once I get the chance. I'll let you know after I check it out.


    Oh... and thanks for supporting Project M D.I.Y. in your signature. It means a lot!  :D


    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: windhunter7 on March 01, 2015, 05:55:59 PM
    Sorry for inactivity. It's been a busy weekend.

    Anyways, I have had this issue in the past. I believe that happened when I did the CSS Installation incorrectly. Is it possible that you could have accidentally deleted/overwritten the CSS Portraits/Icons of Mewtwo or Roy? That could very well be the case.

    Either way, I'll take a look at your set up once I get the chance. I'll let you know after I check it out.


    Oh... and thanks for supporting Project M D.I.Y. in your signature. It means a lot!  :D


    -Ty

    Okay, thank you for offering to help. I'll soon test what I already tried, which was changing the CSPs that I imported to CMPR format, and see if that fixed it. And it means a lot to me that you're helping, because that means that I can make character packs if this can be successful, and then I can collab you and advertise it further! :D
    :happy:


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: windhunter7 on March 03, 2015, 06:54:57 PM
    So it still froze, even with turning all imported icons into CMPR format, and the icons are all the same size, and I copied everything and then deleted the sounds, music, stages, and all associated files, which would work, so it must have something to do with the folder location or the common5.pac in the Project M D.I.Y. directories or something. :-\

    So it looks like I'm still gonna need help with this.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on March 07, 2015, 02:50:08 PM
    As far as having Brawl 4 All with Project M goes, you're going to get some freezes regardless of what you do since it's designed for vanilla Brawl physics. I've messed around with it before, had the SSS crash, and many characters crash (Bomberman, Villager, Tabuu). What you can do, however, is disable the characters that crash and play with that, add some PM movesets and menus to the pack, or just play the vanilla pack. I suggest the last one, since many movesets are modified to work with the new characters, and the appeal of having PM movesets would be kind of gone. Also, if it's crashing on the CSS, just take the plain sc_selcharacter.pac and CSSRoster.dat from the pack without ANY edits, and it shouldn't crash. Make sure to have all the Brawlex files.

    Also, I'm working on a Project M BrawlEx pack and it has everything PM 3.5 has (menus, CSS, etc.), just needs the codeset. If possible, I'd like to test your latest beta codeset since some 3.5 movesets require the codeset to function properly.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: windhunter7 on March 07, 2015, 06:46:42 PM
    I'm running into difficulties; I'm trying to run my own Project M/Brawl 4 All custom pack using Brawl 4 All ([url]http://forums.kc-mm.com/index.php?topic=71453[/url]) and it keeps freezing with a buzz sound when I try to go to the CSS. Would you please take a look at my setup for me, and figure out what I did wrong? I really need help with this! :(

    My SD Card Setup: [url]http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip[/url] ([url]http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip[/url])


    Nevermind; I'm just going to switch to multiple SD cards, and, for making packs, I'll not use BrawlEx at all.(I really could not get Nebulon's pack to load the CSS; it would modify the menu, but then it did a buzz freeze on loading the CSS, and that was without Project M D.I.Y.) I'll still advertise your cool project or whatever, though, Ty.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: 1blitzer1 on March 08, 2015, 11:27:34 PM
    Just wondering... how do I use this? I don't want to sound rude, but is there any tutorials for this? Thanks! :kdance:


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on March 09, 2015, 04:06:00 PM
    This build works the same way as the normal Brawlex builds work. There are a lot of Brawlex tutorials, just search "Brawl Expansion" for the main page of the mod and that should get you started.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on March 09, 2015, 10:09:42 PM
    This build works the same way as the normal Brawlex builds work. There are a lot of Brawlex tutorials, just search "Brawl Expansion" for the main page of the mod and that should get you started.

    Sorry for inactivity. Thank you for helping people with their questions, DuckHunt! Makes my job a lot easier! I am going to be inactive for a few more days and then hopefully I'll be able to get back to work.

    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ultraxwing on March 10, 2015, 05:57:13 PM
    Out of curiosity, what is left needed to get this updated? Cause i can't wait to use this for my 2.0 setup.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on March 10, 2015, 06:32:17 PM
    Out of curiosity, what is left needed to get this updated? Cause i can't wait to use this for my 2.0 setup.

    I still am waiting on the GCT codes for the update. Without them, I can't test anything. So this project is at a standstill until I'm given the new GCT. Sikura was working on a GCT for me, but I'm not sure if she still is. I have also contacted my old source for an new GCT, jasgx from the smashboards, but I haven't gotten a response yet.

    In case your wondering, I need a special GCT that uses the codes of Projext M and BrawlEx. I'm no good a decrypting GCTs, so I must ask for assistance in the code department. Of course, in case any of the code providers are reading this, I cannot thank you enough for all your guys' help. Seriously, thanks.

    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: 1blitzer1 on March 11, 2015, 07:30:11 AM
    Second question- do you know about any brawlex tutorials? My last 4 hour attempt... failed.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on March 18, 2015, 05:08:56 AM
    I still am waiting on the GCT codes for the update. Without them, I can't test anything. So this project is at a standstill until I'm given the new GCT. Sikura was working on a GCT for me, but I'm not sure if she still is. I have also contacted my old source for an new GCT, jasgx from the smashboards, but I haven't gotten a response yet.

    In case your wondering, I need a special GCT that uses the codes of Projext M and BrawlEx. I'm no good a decrypting GCTs, so I must ask for assistance in the code department. Of course, in case any of the code providers are reading this, I cannot thank you enough for all your guys' help. Seriously, thanks.

    -Ty

    I'm still working on it, just havent had much time. The biggest issue i'm having is finding all the IC constants and costume flags. i have a large chunk of it decoded now tho there is only about 20% unkown left.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on March 19, 2015, 11:41:04 AM
    I'm still working on it, just havent had much time. The biggest issue i'm having is finding all the IC constants and costume flags. i have a large chunk of it decoded now tho there is only about 20% unkown left.

    Again, I thank you for all your time and effort. It means the world to me.

    Sorry for inactivity. I have had some personal stuff going on. Also, the past few days I have actually been working on a sort of secret project.

    It has nothing to do with Project M DIY or even Project M for that matter. You will all see soon enough  ;)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheOneSword on March 24, 2015, 10:10:45 PM
    When I try to load this up on HBC, I click Project M Launcher, and then it takes me to the PM interface. I click play, and it goes black for a minute, starts up, goes to the regular Brawl interface, and the character is not there anymore. Can someone help? I'm using an 8GB SDHC card, and all I did was copy the downloaded files, and tried to add Goku by MrUnusual, Maxi, SiLeNtDo0m, DivineOverlord, Jaklub, Mariodk, BigBadBooya, diedhammer98, Dot with credit to MarioDK, Beyond, SiLeNtDo0m, divineoverlord, Jaklub, BigBadBooya, ads15, KTH, Diedhammer98, 2DaMax92. I don't exactly know much about adding characters.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: UltraN64 on March 25, 2015, 02:02:51 AM
    When I try to load this up on HBC, I click Project M Launcher, and then it takes me to the PM interface. I click play, and it goes black for a minute, starts up, goes to the regular Brawl interface, and the character is not there anymore. Can someone help? I'm using an 8GB SDHC card, and all I did was copy the downloaded files, and tried to add Goku by MrUnusual, Maxi, SiLeNtDo0m, DivineOverlord, Jaklub, Mariodk, BigBadBooya, diedhammer98, Dot with credit to MarioDK, Beyond, SiLeNtDo0m, divineoverlord, Jaklub, BigBadBooya, ads15, KTH, Diedhammer98, 2DaMax92. I don't exactly know much about adding characters.

    I can help you with that.
    Though Nintendo Wii mods can support 8GB SD cards, some games were made that can not support 8GB SD Cards, usually early Nintendo Wii games can not support 8GB. And Brawl can not support 8GB SD cards, sadly. A 2GB SD card (or lower) is guaranteed to work with Brawl. If you have a Nintendo 3DS and have not changed the SD Cards around, there should be a 2GB SD card in there by default. Just swap the files on the SD cards and put the 8GB SD Card in your 3DS and 2GB in your Wii or Wii U.

    If you're playing on Nintendo Wii U, I should note that you have to boot up Virtual Wii Mode, then insert the SD card, because for some reason, then the SD Card won't be picked up or something like that.

    Hope this helped.
    - Ultra


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on March 25, 2015, 07:02:34 AM
    I can help you with that.
    Though Nintendo Wii mods can support 8GB SD cards, some games were made that can not support 8GB SD Cards, usually early Nintendo Wii games can not support 8GB. And Brawl can not support 8GB SD cards, sadly. A 2GB SD card (or lower) is guaranteed to work with Brawl. If you have a Nintendo 3DS and have not changed the SD Cards around, there should be a 2GB SD card in there by default. Just swap the files on the SD cards and put the 8GB SD Card in your 3DS and 2GB in your Wii or Wii U.

    If you're playing on Nintendo Wii U, I should note that you have to boot up Virtual Wii Mode, then insert the SD card, because for some reason, then the SD Card won't be picked up or something like that.

    Hope this helped.
    - Ultra

    or add this to your codes, allowing brawl to read SD cards up to 32 gigs:
    Code:
    SDHC Extension 1.1[Bero]
    * C23CB3D8 00000004
    * 546302D7 41820014
    * 38600001 3C808058
    * 60840300 90640000
    * 2C1D0000 00000000
    * C23EEE18 00000007
    * 80610014 54630253
    * 41820028 38000009
    * 8061000C 5463C43E
    * 38630001 1CC30400
    * 3C60803E 6063EE58
    * 7C6903A6 4E800420
    * 80A1000C 00000000
    * C23CB620 00000008
    * 3D60805A 616B9350
    * 816B0000 2C0B0000
    * 41820024 2C040040
    * 4182001C 39600001
    * 91610008 3D60803C
    * 616BB410 7D6903A6
    * 4E800420 9421FFC0
    * 60000000 00000000
    * C23CB4AC 00000003
    * 38C00000 2C160000
    * 41820008 38C00001
    * 60000000 00000000
    * C23CB5D4 00000009
    * 807C001C 2C030001
    * 806DCE1C 41820034
    * 80030000 90190000
    * 80030004 90190004
    * 80030008 90190008
    * 8003000C 9019000C
    * 3C60803C 6063B5E0
    * 7C6903A6 4E800420
    * 60000000 00000000
    * 043EEA20 48191905
    * 043EEC1C 48191709
    * 06580324 00000028
    * 3F008058 63180300
    * 83180000 2C180000
    * 4182000C 7CB92B78
    * 48000008 7F2531D6
    * 548006FF 4E800020
    * 043EEB6C 481917E1
    * 043EED68 481915E5
    * 0658034C 00000028
    * 3C608058 60630300
    * 80630000 2C030000
    * 4182000C 3B390001
    * 48000008 7F39BA14
    * 4E800020 00000000
    * 043CBA24 481B48E1
    * 043CBD60 481B45A5
    * 06580304 00000020
    * 3EC08058 62D60300
    * 82D60000 2C160000
    * 41820008 7C802378
    * 7C040040 4E800020
    * C23EE0BC 00000003
    * 38000000 3C60805A
    * 60639350 90030000
    * 3C60805A 00000000


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheOneSword on March 25, 2015, 03:02:44 PM
    Thanks for the help
    or add this to your codes, allowing brawl to read SD cards up to 32 gigs:
    Code:
    SDHC Extension 1.1[Bero]
    * C23CB3D8 00000004
    * 546302D7 41820014
    * 38600001 3C808058
    * 60840300 90640000
    * 2C1D0000 00000000
    * C23EEE18 00000007
    * 80610014 54630253
    * 41820028 38000009
    * 8061000C 5463C43E
    * 38630001 1CC30400
    * 3C60803E 6063EE58
    * 7C6903A6 4E800420
    * 80A1000C 00000000
    * C23CB620 00000008
    * 3D60805A 616B9350
    * 816B0000 2C0B0000
    * 41820024 2C040040
    * 4182001C 39600001
    * 91610008 3D60803C
    * 616BB410 7D6903A6
    * 4E800420 9421FFC0
    * 60000000 00000000
    * C23CB4AC 00000003
    * 38C00000 2C160000
    * 41820008 38C00001
    * 60000000 00000000
    * C23CB5D4 00000009
    * 807C001C 2C030001
    * 806DCE1C 41820034
    * 80030000 90190000
    * 80030004 90190004
    * 80030008 90190008
    * 8003000C 9019000C
    * 3C60803C 6063B5E0
    * 7C6903A6 4E800420
    * 60000000 00000000
    * 043EEA20 48191905
    * 043EEC1C 48191709
    * 06580324 00000028
    * 3F008058 63180300
    * 83180000 2C180000
    * 4182000C 7CB92B78
    * 48000008 7F2531D6
    * 548006FF 4E800020
    * 043EEB6C 481917E1
    * 043EED68 481915E5
    * 0658034C 00000028
    * 3C608058 60630300
    * 80630000 2C030000
    * 4182000C 3B390001
    * 48000008 7F39BA14
    * 4E800020 00000000
    * 043CBA24 481B48E1
    * 043CBD60 481B45A5
    * 06580304 00000020
    * 3EC08058 62D60300
    * 82D60000 2C160000
    * 41820008 7C802378
    * 7C040040 4E800020
    * C23EE0BC 00000003
    * 38000000 3C60805A
    * 60639350 90030000
    * 3C60805A 00000000
    Thanks for the help everyone! But I still have a few questions. I'm not sure how to edit the code or where it is. I got a 2GB SD Card, but I'm not sure how to make it so Goku is in it.

    Post Merge: March 25, 2015, 03:43:16 PM
    OK so actually I got Goku in. I changed the character select screen to show an image of Goku now (via BrawlCostumeManager) but now I've run into a different problem. When I go to the Character Select Screen, now it replaced Pit's character select also! Choosing the Pit one still makes you pit, but the Goku one makes you goku. How do I make it so It's seperate?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on March 25, 2015, 05:09:55 PM
    It looks like Goku has the same cosmetics ID as Pit, resulting in the shared image. To fix this, go into the Cosmetic Config for Goku and make sure it's unique. Then follow a tutorial on adding CSPs for BEX characters (search on KC-MM, I'm on mobile right now) to properly add cosmetics.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheOneSword on March 25, 2015, 05:47:01 PM
    It looks like Goku has the same cosmetics ID as Pit, resulting in the shared image. To fix this, go into the Cosmetic Config for Goku and make sure it's unique. Then follow a tutorial on adding CSPs for BEX characters (search on KC-MM, I'm on mobile right now) to properly add cosmetics.
    How do I go to Cosmetic Config?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: frost hawk on March 26, 2015, 01:35:54 AM
    Theoretically, couldn't you take the content from 3.5 and just add it onto 3.0.2?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on March 26, 2015, 03:00:18 PM
    Yes, but some movesets require certain codes to function, specifically Squirtle, since he has important codes for SSE compatibility that hide Pokemon Trainer when in normal matches. Also, no All-star, Debug, or Stamina.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on March 26, 2015, 11:36:05 PM
    Theoretically, couldn't you take the content from 3.5 and just add it onto 3.0.2?

    I'm working on it, its not that simple sadly. BeX and the "Clone Engin" from pm work differently (yet similar tbh <.< but thats another discusion) a lot of BeX is incompatible with CE codes. i'm working on removing all cosmetics, IC constants, and a few other things from the PM GCT. the BeX system will not work with any of those in there. and there is no decrypted file of the 3.5 system so i have to do a lot of guess work.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheOneSword on March 28, 2015, 08:39:03 PM
    Thanks everyone for the replies, but how do i go into Cosmetic Config to make Goku unique from Pit?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheDarkKnight on March 29, 2015, 03:01:50 PM
    Does anyone have a custom project m D.I.Y build I can try out with added characters? I'm having struggles adding characters myself, I've been trying for a year already and I would like to try out someone else's.

    Post Merge: March 30, 2015, 01:46:24 PM
    Double post but 3.6 is already coming out! What are u guys going to do about it?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashAmass on March 30, 2015, 05:31:26 PM
    Does anyone have a custom project m D.I.Y build I can try out with added characters? I'm having struggles adding characters myself, I've been trying for a year already and I would like to try out someone else's.

    Post Merge: March 30, 2015, 01:46:24 PM
    Double post but 3.6 is already coming out! What are u guys going to do about it?
    At the very least, you could try Project Unbound 0.3 Beta. It includes Pichu and Lucina, and works off a similar BrawlEX build to Project D.I.Y.

    On another note, I'm glad to hear that Sirkura is still working hard on the clone engine; I'm fairly certain that Project M 3.6 will retain the same engine with minor tweaks and upgrades. It's a shame the source code isn't available, but hopefully some major progress will appear in the coming days. Thanks for your help! Both Project D.I.Y. and Unbound will greatly benefit from this.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 01, 2015, 01:59:45 AM
    At the very least, you could try Project Unbound 0.3 Beta. It includes Pichu and Lucina, and works off a similar BrawlEX build to Project D.I.Y.

    On another note, I'm glad to hear that Sirkura is still working hard on the clone engine; I'm fairly certain that Project M 3.6 will retain the same engine with minor tweaks and upgrades. It's a shame the source code isn't available, but hopefully some major progress will appear in the coming days. Thanks for your help! Both Project D.I.Y. and Unbound will greatly benefit from this.
    i'm actualy semi familliar to the alternate loader i think. thats the only major thing they added. i can't remember if thats done with the file patch or a seperate code however, i'll need to look. i have it saved somewhere. if its a file patch edit, you may need need to sacrifice the alternate stages unless someone wants to take the time to add the coding to it.

    on a plus note i can now easily find any clone related coding with ease. i'm pretty familliar with its set up now. i think most the freezes i'm experiencing currently are due to IC constants i'm missing somewhere. all things things like "samus has crawl" or "mewtwo has multi jab" need to be removed and edited in the fighter config files.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 05, 2015, 01:19:07 AM
    Just wondering, is there an easier way to add cosmetic files to a CSS? (CSP, ICON, ETC) or maybe have a CSS available that has max cosmetics added? its such a pain doing them one by one. anyway i'm gonna test the codes i have out soon, and post the results. i'm getting closer i think. i'm hoping that the edits to allstar modes stocks don't affect BeX in 3.6, but we will see.

    Update: April 06, 2015, 01:42:27 AM
    Think i got the clone engine completely decifered!. This is from the 3.5 GCT, documenting it mostly for my reference + it may help others too.

    Clone Engine

    Code:
    [Clone engine 1/3]
    * 04455460 80586150
    * 04455470 80586398
    * 04455480 80586200
    * 04455490 80586248
    * 044554A0 80586260
    * 044554B0 80586184
    * 044554C0 80586278
    * 044554D0 8058619C
    * 044554E0 80586100
    * 04455500 80586290
    * 04455510 805862A8
    * 04455530 805861B4
    * 04455570 805862C0
    * 04455580 805863B0
    * 04455590 805861C8
    * 044555A0 805862D8
    * 044555C0 805862F0
    * 044555E0 80586308
    * 04455620 805861E0
    * 04455630 80586170
    * 04455640 805861F0
    * 04455650 80586320
    * 04455660 80586218
    * 04455670 80586338
    * 04455690 80586130
    * 044556A0 80586350
    * 044556B0 80586368
    * 044556D0 80586380

    [Clone Engine 2/3]
    * 04455280 08070C00
    * 044552B0 0A070C00
    * 044552D0 07060C00
    * 044552E0 07060C00
    * 044552F0 0A060C00
    * 0445536C 0A060C00
    * 0445538C 08060C00
    * 04455408 08070C00
    * 04455444 08060C00

    [[Clone Engine 33]
    * 065860F0 00000010
    * 02000302 00010103
    * 07040905 08060C00
    * 06586100 00000010
    * 02000001 03020103
    * 02040705 08060C00
    * 06586110 00000010
    * 01000001 03020203
    * 07040905 0C000000
    * 06586120 00000010
    * 00000302 01030201
    * 07040905 0C000000
    * 06586130 00000010
    * 06000001 09040103
    * 03020705 08060C00
    * 06586140 00000010
    * 02000001 03020103
    * 07040905 0C000000
    * 06586150 00000018
    * 00000906 01030302
    * 08050907 080B0008
    * 0309010A 0C000000
    * 06586170 00000014
    * 01000302 00010203
    * 07040805 09060A07
    * 0C000000 00000000
    * 06586184 00000018
    * 03000001 01030204
    * 06050506 07070808
    * 09090A0A 0C000000
    * 0658619C 00000018
    * 07000804 00010302
    * 01030905 08060007
    * 03080109 0C000000
    * 065861B4 00000014
    * 06000A05 00010103
    * 03020904 07070806
    * 0C000000 00000000
    * 065861C8 00000018
    * 09000A05 01030001
    * 03020804 07060007
    * 03080109 0C000000
    * 065861E0 00000010
    * 00000201 01030302
    * 07040805 09060C00
    * 065861F0 00000010
    * 02000001 03020103
    * 07040805 09060C00
    * 06586200 00000018
    * 03000001 01030905
    * 02060804 03070008
    * 01090A0A 0C000000
    * 06586218 00000014
    * 01000001 05040905
    * 03020706 08070A08
    * 0C000000 00000000
    * 06586230 00000014
    * 02000302 00010103
    * 07040805 09060607
    * 0C000000 00000000
    * 06586248 00000014
    * 02000103 00010805
    * 04040302 07060907
    * 0A080C00 00000000
    * 06586260 00000014
    * 05000103 00010805
    * 04040302 07060907
    * 0A080C00 00000000
    * 06586278 00000014
    * 06000204 01030001
    * 03020905 0A060807
    * 0C000000 00000000
    * 06586290 00000014
    * 05000804 00010302
    * 01030605 09060A07
    * 0C000000 00000000
    * 065862A8 00000018
    * 00000905 02040302
    * 01030806 0A070108
    * 0009030A 0C000000
    * 065862C0 00000018
    * 01000001 03020804
    * 09050503 09060007
    * 03080109 0C000000
    * 065862D8 00000018
    * 04000804 01030302
    * 00010705 0A060107
    * 03080009 0C000000
    * 065862F0 00000014
    * 04000904 00010302
    * 01030605 08060907
    * 0C000000 00000000
    * 06586308 00000014
    * 02000904 00010805
    * 03020103 0A060707
    * 0C000000 00000000
    * 06586320 00000014
    * 00000606 03020405
    * 01030704 00070308
    * 01090C00 00000000
    * 06586338 00000018
    * 05000205 00010103
    * 03020704 01060007
    * 03080A09 0C000000
    * 06586350 00000014
    * 03000001 01030404
    * 07050806 01070308
    * 00090C00 00000000
    * 06586368 00000018
    * 0B000001 08040302
    * 01030905 07060007
    * 03080109 0C000000
    * 06586380 00000014
    * 01000001 02040302
    * 08050706 08070A08
    * 0C000000 00000000
    * 06586398 00000014
    * 07000804 00010103
    * 03020905 00060107
    * 03080C00 00000000
    * 065863B0 00000014
    * 08000001 02040103
    * 03020505 09060607
    * 04080C00 00000000

    Character
    Code:
    Ice Climber within Range Stores Variable [Magus]
    * C2903670 0000000D
    * 4C401382 819E004C
    * 818CEF88 806C0008
    * 8063FFFC 8063003C
    * 80630060 818C0070
    * 818C0020 818C001C
    * 80630070 80630020
    * 8063001C 3CE00002
    * 80AC000C 80C3000C
    * 40820010 7CA53B78
    * 7CC63B78 4800000C
    * 7CA53878 7CC63878
    * 90AC000C 90C3000C
    * 60000000 00000000

    Snake's U-Smash can Have Horizontal Velocity [Magus]
    * C28E6FA0 00000004
    * 81830068 2C0C2329
    * 4082000C C003006C
    * 48000008 C0049560
    * 60000000 00000000

    Squirtle Side-B Footstool Uses Normal Requirement 0x2713 [Magus]
    * 048590C8 48000024
    * 0489F010 48000090


    3386 - Kirby Inhale Time Reduced per Input [10->12]
    * 04B886A4 41400000

    3400 - DK Cargo Hold Base Time [100->13]
    * 04B886DC 41500000

    3401 - DK Cargo Hold Increase per Damage [5->0.074]
    * 04B886E0 3D978D50

    3402 - DK Cargo Hold Reduction per Input [10->1]
    * 04B886E4 3F800000

    Link Has a Rapid Jab [Magus]
    * 04B0B2B8 00000001

    Samus Has a Crawl
    * 04B0B304 00000001

    Lucario has no wallcling [Standardtoaster]
    * 04B0B9A0 00000000

    Lucas Has 2 Jabs [Magus]
    * 04B0B7F4 00000002

    Pit cannot glide from jumps [standardtoaster]
    * 04B0B760 00000000

    Zard Has 1 Jab [ds22]
    * 04B0B89C 00000001

    Link and Toon Link's Bombs Are now Collidable on Hit v2.0 [Shanus, Dantarion]
    * 4A000000 90000000
    * 1619AD50 00000028
    * 00000000 00000014
    * 00000002 9019AD60
    * 02010200 91065134
    * 22020100 9019AD50
    * 00080000 00000000
    * 4A000000 90000000
    * 170651A4 00000008
    * 00070100 9019AD58
    * 4A000000 90000000
    * 170691C4 00000008
    * 00070100 9019AD58

    Turnip Hitbox Refreshes on Shield Hit [Magus]
    * 4A000000 90000000
    * 1619AD80 00000080
    * 00000000 FFFFFFFF
    * 00000006 0000003D
    * 00000000 00000004
    * 00000001 00116520
    * 00000000 00000005
    * 00000006 000000FF
    * 00000001 0000EA60
    * 00000002 9019ADC0
    * 04000100 91065C98
    * 00040100 9019AD80
    * 000A0200 9019AD88
    * 00010100 9019AD98
    * 02010200 9019ADA0
    * 000F0000 00000000
    * 00010100 9019ADB0
    * 00050000 00000000
    * 4A000000 90000000
    * 17065CD0 00000008
    * 00070100 9019ADB8

    Snake Fuse Timer [Shanus]
    * 4A000000 90000000
    * 17067AA8 00000008
    * 00000000 0000005A

    Toon Link Bomb Physics [Shanus, Camelot]
    * 4A000000 90000000
    * 1619E000 00000060
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000000 00000001
    * 00000000 00000007
    * 00000003 00000000
    * 00000002 9019E038
    * 0E080400 9019E000
    * 0E000100 9019E020
    * 0B020100 9019E028
    * 06050100 91069224
    * 00080000 00000000
    * 4A000000 90000000
    * 17069254 00000008
    * 00070100 9019E030

    Lucario OHC - Tilts (9019E518)
    * 4A000000 90000000
    * 1619E500 00000068
    * 00000006 00000008
    * 00000005 22000020
    * 00000002 9019E518
    * 02010300 9019E750
    * 02040400 80FA98FC
    * 02040200 9019E500
    * 02010300 9019E768
    * 02040400 80FA9A1C
    * 02040200 9019E500
    * 02010300 9019E780
    * 02040400 80FA9ACC
    * 02040200 9019E500
    * 00000000 00000000

    Lucario OHC - Smashes (9019E5A8)
    * 4A000000 90000000
    * 1619E5A0 00000070
    * 00000002 9019E5A8
    * 02010300 9019E798
    * 02040400 80FAC13C
    * 02040400 80FB0864
    * 02040200 9019E500
    * 02010300 9019E7B0
    * 02040400 80FA982C
    * 02040400 80FA984C
    * 02040200 9019E500
    * 02010300 9019E7C8
    * 02040400 80FA9894
    * 02040400 80FA98B4
    * 02040200 9019E500
    * 00000000 00000000

    Lucario OHC - Specials (9019E6A8)
    * 4A000000 90000000
    * 1619E6A0 00000078
    * 00000002 9019E6A8
    * 02010300 9019E7F8
    * 02040400 80FA943C
    * 02040200 9019E840
    * 02010300 9019E810
    * 02040400 80FA9484
    * 02040200 9019E840
    * 02010300 9019E7E0
    * 02040400 80FA93F4
    * 02040200 9019E840
    * 02010300 9019E828
    * 02040400 80FA953C
    * 02040400 80FA955C
    * 02040200 9019E840
    * 00000000 00000000

    Lucario OHC - Change Action Data
    * 4A000000 90000000
    * 1619E750 00000100
    * 00000000 00000028
    * 00000006 00000032
    * 00000000 00000000
    * 00000000 00000029
    * 00000006 00000032
    * 00000000 00000000
    * 00000000 00000027
    * 00000006 00000032
    * 00000000 00000000
    * 00000000 0000002A
    * 00000006 00000032
    * 00000000 00000000
    * 00000000 00000030
    * 00000006 00000032
    * 00000000 00000000
    * 00000000 0000002D
    * 00000006 00000032
    * 00000000 00000000
    * 00000000 00000113
    * 00000006 00000032
    * 00000000 00000001
    * 00000000 00000114
    * 00000006 00000032
    * 00000000 00000001
    * 00000000 00000115
    * 00000006 00000032
    * 00000000 00000001
    * 00000000 00000112
    * 00000006 00000032
    * 00000000 00000001
    * 00000006 00000008
    * 00000005 22000021

    Squirtle Shades (9019EAA8, 9019EB98, 9019EBC0, 9019EBF8, 9019EC20)
    * 4A000000 90000000
    * 1619E900 00000330
    * 00000001 0000EA60
    * 00000000 00000024
    * 00000006 00000030
    * 00000000 00000000
    * 00000006 00000030
    * 00000000 00000001
    * 00000006 00000030
    * 00000000 00000002
    * 00000006 00000030
    * 00000000 00000003
    * 00000006 00000030
    * 00000000 00000006
    * 00000006 00000030
    * 00000000 00000007
    * 00000006 00000030
    * 00000000 00000008
    * 00000001 0021DFE0
    * 00000000 00000006
    * 00000006 00000007
    * 00000005 100000B2
    * 00000000 00000002
    * 00000001 00000000
    * 00000006 80000008
    * 00000005 22000021
    * 00000001 00275E20
    * 00000006 00000008
    * 00000005 22000022
    * 00000000 001F000D
    * 00000000 00000007
    * 00000001 00000000
    * 00000001 0001D4C0
    * 00000001 FFFE8900
    * 00000001 00083D60
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00010D88
    * 00000003 00000000
    * 00000000 00001F5E
    * 00000000 0000AF5E
    * 00000006 00000007
    * 00000005 100000B2
    * 00000000 00000002
    * 00000001 0000EA60
    * 00000006 0000002B
    * 00000000 00000005
    * 00000000 001F000D
    * 00000003 00000000
    * 00000003 00000000
    * 00000000 00001F88
    * 00000006 80000008
    * 00000005 12000071
    * 00000000 00000000
    * 00000005 100000B2
    * 00020100 9019E900
    * 00040100 9019E908
    * 000A0200 9019E910
    * 000C0200 9019E920
    * 000C0200 9019E930
    * 000C0200 9019E940
    * 000C0200 9019E950
    * 000C0200 9019E960
    * 000C0200 9019E970
    * 120A0100 9019E9B8
    * 000F0000 00000000
    * 00010100 9019E900
    * 00050000 00000000
    * 00020100 9019E980
    * 00040100 9019E988
    * 000A0200 9019E920
    * 000B0400 9019E990
    * 000B0200 9019E9B0
    * 120A0100 9019E9D0
    * 000F0000 00000000
    * 00010100 9019E900
    * 00050000 00000000
    * 00020100 9019E9C0
    * 000A0200 9019E9C8
    * 11010A00 9019E9D8
    * 0A000100 9019EA28
    * 0A000100 9019EA30
    * 12030100 9019EA40
    * 000F0000 00000000
    * 00000000 00000000
    * 000A0400 9019EA38
    * 000C0200 9019EA58
    * 11010A00 9019E9D8
    * 000F0000 00000000
    * 00000000 00000000
    * 000A0400 9019EA38
    * 11150300 9019EA68
    * 0A000100 9019EA80
    * 0A000100 9019EA80
    * 12030100 9019EA40
    * 000F0000 00000000
    * 00000000 00000000
    * 000A0200 9019EA88
    * 120A0100 9019EA90
    * 12000200 9019EA98
    * 000F0000 00000000
    * 00000000 00000000
    * 12000200 9019EA98
    * 00000000 00000000

    Kirby Giant Punch Cancel with Light Press v2.0 [Standardtoaster]
    * 4A000000 901A26D0
    * 16000000 00000030
    * 00000006 0000004E
    * 00000005 22000011
    * 000A0200 901A26D0
    * 120A0100 901A26D8
    * 000F0000 00000000
    * 00080000 00000000

    Kirby hat Fox and Falco Fastfall on Blaster [Standardtoaster]
    * 4A000000 901A2730
    * 16000000 00000068
    * 00000002 80FAD9DC
    * 00000006 00000008
    * 00000005 22000011
    * 00000006 00000030
    * 00000000 00000001
    * 00000005 22000012
    * 00070100 901A2730
    * 000A0200 901A2738
    * 000A0200 901A2748
    * 120A0100 901A2758
    * 000F0000 00000000
    * 000F0000 00000000
    * 00080000 00000000

    Kirby Bowser Flame Cancel [Standardtoaster]
    * 4A000000 901A27B0
    * 16000000 000000D8
    * 00000005 22000020
    * 00000005 22000011
    * 120B0100 901A27B0
    * 120B0100 901A27B8
    * 00080000 00000000
    * 00000006 00000008
    * 00000005 22000020
    * 00000006 00000007
    * 00000005 00004E20
    * 00000000 00000002
    * 00000001 02BD4B40
    * 00000000 0000000D
    * 00000001 00124F80
    * 00000005 22000020
    * 00000006 00000002
    * 00000005 20000001
    * 000A0200 901A27D8
    * 000A0400 901A27E8
    * 10000100 901A2808
    * 04070100 901A2810
    * 120B0100 901A2818
    * 000F0000 00000000
    * 000F0000 00000000
    * 000A0100 901A2820
    * 12030100 901A2828
    * 000F0000 00000000
    * 00080000 00000000

    Kirby Toon Link Grounded Fire Arrow [standardtoaster]
    * 4A000000 901A2890
    * 16000000 000000E8
    * 00000000 00000073
    * 00000000 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00003A98
    * 00000003 00000001
    * 00000000 00000C0D
    * 00000000 00000000
    * 00000000 00000003
    * 00000000 00000000
    * 00000000 00000000
    * 00000000 00000000
    * 00000001 0002BF20
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000000 1A431005
    * 00000000 00000000
    * 00000000 00CFFFC3
    * 11010A00 901A2890
    * 0A000100 901A28E0
    * 06150F00 901A28E8

    Kirby Lucas hat PK Freeze hitbox [standardtoaster]
    * 4A000000 901B2000
    * 16000000 000000A8
    * 00000000 00000000
    * 00000000 00000005
    * 00000000 00000046
    * 00000000 0000001D
    * 00000000 0000002D
    * 00000001 0001EC2F
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 0002F9B8
    * 00000001 00007530
    * 00000000 36432080
    * 00000000 00000000
    * 00000000 01CFFFC3
    * 00000001 00200B20
    * 06150F00 901B2000
    * 04000100 901B2000
    * 00020100 901B2078
    * 0C050000 00000000
    * 00080000 00000000

    Aura Sphere Cancel [ds22]
    * C2AA658C 00000007
    * 2C1A001A 41820030
    * 2C1A001F 41820028
    * 2C1A0020 41820020
    * 2C1A0021 41820018
    * 2C1A0118 41820010
    * 2C1A011A 41820008
    * 40820004 00000000
    * 04AA6590 40820040

    Samus aerial Charge Shot charge [ds22]
    * 04A06348 4BFFFDD0
    * 04A06210 4BFFFDD0
    * 04A07050 48000040
    * 04A06580 60000000
    * 04A065C4 60000000
    * 04A068C0 60000000
    * 04A068C4 60000000
    * 04A06160 4080009C

    Independent Pokemon Engine HTP, Classic & MMS [ds22]
    * C26DDDF4 00000006
    * 2C03001D 40A20008
    * 3860001E 2C03001F
    * 40A20008 38600020
    * 2C030021 40A20008
    * 38600022 987D0098
    * 60000000 00000000
    * C26E1178 00000006
    * 2C12001D 40A20008
    * 3A40001E 2C12001F
    * 40A20008 3A400020
    * 2C120021 40A20008
    * 3A400022 9A550098
    * 60000000 00000000
    * C295E184 00000006
    * 2C1F001D 40A20008
    * 3BE0001E 2C1F001F
    * 40A20008 3BE00020
    * 2C1F0021 40A20008
    * 3BE00022 9BE30000
    * 60000000 00000000

    Nana automatic throw enabler(auto throw routine 6100) [Bero]
    * C2904958 0000000F
    * 887E01BA 2C03000A
    * 4082005C 80770044
    * A0830078 2C046100
    * 41820020 38600000
    * 90780000 90780004
    * 90610008 906100D0
    * 906100D4 48000010
    * 8083005C 2C040000
    * 40820024 80770044
    * 38A00001 90A3005C
    * 38806100 3CA08090
    * 60A53F4C 7CA903A6
    * 4E800420 80770044
    * 38800000 9083005C
    * E3E101F8 00000000

    Cosmetics
    Code:
    CSS Fixes for Samus/ZSS and Zelda/Shiek v2.1 [spunit262]
    * 04693D50 38800004
    * 06693D6C 00000008
    * 38000000 3880000F
    * 046900E8 60000000
    * 04697F58 60000000
    * 04697EEC 60000000

    CSS Blank Space Training Mode Fix v1.1 [Dantarion, Magus]
    * C20AF8DC 00000003
    * 2C030029 40820008
    * 38000000 38600000
    * 60000000 00000000

    SFX Survival -> Choose Your Character [Standardtoaster]
    * 04683998 38802046
    * 0468E590 38802046

    No Audience SFX on Stage Selection [Standardtoaster]
    * 046B46BC 60000000
    * 046B53A4 60000000

    No Swoosh SFX on Character Selection [standardtoaster]
    * 0468AE3C 60000000
    * 0468D18C 3880FFFF

    Random has Announcer Call [standardtoaster]
    * 0468AFC0 60000000
    * 04455980 00001EEC
    * C20AF898 00000003
    * 2C1D0029 4082000C
    * 3C608045 60635978
    * 80630008 00000000

    Menu Camera Rotation Modifier [Magus]
    * 045A2034 41C00000

    Menu Scroll Speeds Modifier [Magus]
    * 065A2240 00000008
    * 00000E01 041402FF

    Name Scroll Transition Modifier [Magus]
    * 066A1ED8 00000008
    * 3F000000 40600000
    * 066A1EEC 00000008
    * 40B00000 41080000

    Reset Tag when Unplugged [standardtoaster]
    * C2695264 00000002
    * 901C01C8 807C01E4
    * 60000000 00000000

    Existing Tag Usage [standardtoaster]
    * 0469B868 7C731B78

    CSS Cursor Speed [Dantarion]
    * 046A1014 3F800000

    Wario Costume Switch [ds22]
    * 04455334 02060007
    * 04455338 070A0308
    * 0445533C 090B0109
    * 04455340 05000001
    * 04455344 01030302
    * 04455348 02050804
    * 04AD8098 00000000

    Giga Bowser Costume Flags [ds22]
    * 0484CD48 381FFFCF

    DDD Result Name Modifier [ds22]
    * 064564D0 0000000C
    * 44656465 64650000
    * 00000000 00000000

    ZSS Jumbo Screen Name Fix [ds22]
    * 04985F44 3AE00017
    * 0498652C 3BC00017

    CSS Selections Preserved in VS Mode [Magus]
    * 046DCA90 4800003C

    CSS Fixes for Giga and Company v2 [spunit262]
    * C2684940 00000002
    * 9BB400B8 57BD06BE
    * 2C1D001B 00000000
    * 040AF8D4 546025B6
    * 040AF964 546025B6
    * 040AF830 546025B6
    * 040AF528 546025B6
    * 040AF880 546025B6
    * 040AF848 546025B6

    Giga & Sopo don't wreck My Music [spunit262]
    * C2815524 00000006
    * 7C641B78 2C030011
    * 4182000C 2C030012
    * 40A20008 38600010
    * 2C03002C 40A20008
    * 3860000C 4E800020
    * 60000000 00000000

    Custom CSS v3 [spunit262]
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900D8 00000008
    * 2C170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 0000002A
    * 1500090D 0C05011A
    * 0A250713 100E0F02
    * 24142E20 08232B2C
    * 2A030419 0B170616
    * 1F21112D 18221226
    * 27290000 00000000

    CSS ASM
    * C20AF810 00000003
    * 546025B6 2C030040
    * 4081000C 7C030378
    * 38030001 00000000

    Move CSS Slots [ds22,dantarion]
    * 80000000 80455458
    * 80000001 80585B00
    * 8A028001 00000000
    * 040AF258 3C808058
    * 040AF260 38845B00
    * 040AF31C 3C808058
    * 040AF324 38845B00
    * 040AF520 3CC08058
    * 040AF530 38C65B00
    * 040AF708 3C808058
    * 040AF710 38845B00
    * 040AF80C 3C808058
    * 040AF814 38845B00
    * 040AF82C 3C808058
    * 040AF834 38845B00
    * 040AF844 3C808058
    * 040AF84C 38845B00
    * 040AF874 3CA08058
    * 040AF87C 38A55B00
    * 040AF8D0 3C808058
    * 040AF8D8 38845B00
    * 040AF91C 3CA08058
    * 040AF924 38A55B00
    * 040AF93C 3CA08058
    * 040AF944 38A55B00
    * 040AF960 3CA08058
    * 040AF968 38A55B00
    * 040AF9C4 3C808058
    * 040AF9CC 38845B00
    * 040AF70C 38000007

    Custom Random v1 [spunit262]
    * 06685824 0000000C
    * 3C608068 7C630214
    * 88630E80 00000000
    * 046857F0 3AE00029
    * 06680E80 00000029
    * 1500090D 0C05011A
    * 0A250713 100E0F02
    * 24142E20 08232B2C
    * 2A030419 0B170616
    * 1F21112D 18221226
    * 27000000 00000000

    Hold Shield for Giga or Sopo [ds22]
    * C26847BC 00000002
    * 2C030010 41820008
    * 2C03000C 00000000
    * C268482C 00000003
    * 2C1D0010 4082000C
    * 3BA00037 48000008
    * 3BA00038 00000000

    Giga & Sopo CSS slots + CSS HRC Fix [ds22]
    * 06585E70 00000010
    * 11FF0E0F 000019B5
    * 804552E4 00000000
    * 044557C8 0F011011
    * 04AD836C 0000000F
    * 06585E80 00000010
    * 2C0C0B0B 000019BD
    * 804552A4 80000000

    Independent Pokemon Engine +no wreck My Music v2 [spunit262]
    * 06407BD0 0000000E
    * 04030F0D 1E1B1F1B
    * 201B211B 221B0000

    Unload PT Data [ds22]
    * 06AD8428 00000060
    * 0000001D 0000001E
    * 0000001F 0000001C
    * 0000001D FFFFFFFF
    * FFFFFFFF FFFFFFFF
    * 0000001E 0000001F
    * 0000001D 0000001C
    * 0000001E FFFFFFFF
    * FFFFFFFF FFFFFFFF
    * 0000001F 0000001D
    * 0000001E 0000001C
    * 0000001F FFFFFFFF
    * FFFFFFFF FFFFFFFF

    SSS Cursor Boundaries [Magus]
    * 046B91F8 41F80000
    * 046B91FC C1F80000
    * 046B9200 41B80000
    * 046B9204 C1BC0000
    -Right: 31, Left: -31, Top: 23, Bottom: -23.5

    Default SSS Cursor Position [standardtoaster, SOJ]
    * 046B901C 3E800000
    * 046B9020 C193999A

    SD Root=/projectm/
    * 06406920 0000000B
    * 2F70726F 6A656374
    * 6D2F0000 00000000

    Remove "RSBX" from SD Path
    * 0403A430 9805FFFF
    * 0403A43C 60000000
    * 0403A8E0 9805FFFF
    * 0403A8EC 60000000
    * 0403AF40 9805FFFF
    * 0403AF4C 60000000
    * 0403B960 9805FFFF
    * 0403B96C 60000000
    * 0403BDDC 9805FFFF
    * 0403BDE8 60000000
    * 0403CB1C 9805FFFF
    * 0403CB28 60000000

    FPC 3.5.1 for /projectm/ [Phantom Wings, mod by Dantarion]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C0C
    * 4BE52531 38A0007F
    * 3883FFF5 38610020
    * 4BE52521 38A00068
    * 60E47C0C 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A000A01 00000000
    * 065A7C0A 00000002
    * 70660000 00000000
    * 80000001 805A7B00
    * 8A000A01 00000000
    * 065A7B0A 00000009
    * 70662F73 6F756E64
    * 2F000000 00000000
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B13
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000

    RSBE v1.20 (/projectm/pf/sfx) [InternetExplorer]
    * 80000000 80406920
    * 80000001 805A7D18
    * 045A7D00 805A7D18
    * 065A7D18 00000025
    * 2F70726F 6A656374
    * 6D2F7066 2F736678
    * 2F25642E 7361776E
    * 64000000 00000000
    * 045A7D10 919B6600
    * C21C8370 0000003C
    * 9421FF80 BC610008
    * 3C60805A 60637000
    * 94230008 7C611B78
    * 3B5A0007 3C60805A
    * 60637D00 9343FFE0
    * 38800000 9081000C
    * 90810010 93610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 3C80805A
    * 60847D18 7F45D378
    * 3D80803F 618C89FC
    * 7D8903A6 4E800421
    * 38810020 7F63DB78
    * 38A00000 38C00000
    * 3D80805A 618C7900
    * 7D8903A6 4E800421
    * 2C030000 40820114
    * 3C60805A 60637D00
    * 8081FE90 9083FFD0
    * 7F64DB78 3884FFFD
    * 3CC05257 60C65344
    * 38840004 81240000
    * 7C093000 4082FFF4
    * 7C9B2050 9083FFC0
    * 3D2090E6 61290F10
    * 81290000 7D244B78
    * 7C862378 38C60008
    * 80A4002C 7C842A14
    * 38840008 3CE0805A
    * 60E77D00 8167FFE0
    * 38840008 80A40000
    * 7CA53214 80E50000
    * 7C075800 4082FFEC
    * 7D244B78 80C50024
    * 7CA43214 38A50008
    * 80E50000 38A50008
    * 7F63DB78 38630009
    * 80C50000 7CC43214
    * 38E7FFFF 81430000
    * 91460008 81430004
    * 91460014 81430008
    * 91460018 3863000C
    * 38A50008 2C070000
    * 4181FFD0 3C60805A
    * 60637D00 8083FFD0
    * 80A3FFC0 7C852050
    * 7F66DB78 7CE62A14
    * 89070000 99060000
    * 38C60001 38E70001
    * 3884FFFF 2C040000
    * 4181FFE8 38600000
    * 2C030000 3CA0805A
    * 60A57D00 9065FFF0
    * 3C20805A 60217000
    * 80210008 B8610008
    * 38210080 7D8903A6
    * 4182000C 4E800421
    * 48000008 7CE33B78
    * 60000000 00000000
    * C21C8658 00000007
    * 3E00805A 62107D00
    * 8230FFF0 2C110000
    * 40820010 7CE33B78
    * 3B200000 41820014
    * 4E800421 3A400001
    * 9250FFF0 60000000
    * 60000000 00000000

    Result Names [ds22]
    * 0459E03C 526F7900
    * 044564A4 4D657774
    * 044564A8 776F0000
    * 044564AC 00000000
    * 044564B0 00000000
    * 044564B4 00000000

    Result Camera Fixes [ds22]
    * 06B29ADC 00000034
    * 41000000 40900000
    * 41200000 00000032
    * 3F800000 40E00000
    * 40C00000 40C00000
    * 00000033 3F866666
    * 40C00000 40C00000
    * 40400000 00000000

    Cosmetic Stuff [ds22]
    * 04455890 0000202A
    * 04455918 270132FF
    * 0445591C 0E000000
    * 04455920 0000201D
    * 044559AC 07000000

    Clone Victory Music [ds22]
    * 80000000 804088C0
    * 80000001 80585EF0
    * 8A00CC01 00000000
    * 040E6B4C 3C608058
    * 040E6B54 38635EF0
    * 040E6B58 3800001C
    * 04408988 0000284D
    * 06585FBC 00000014
    * 00002844 0000284D
    * 00002844 0000284D
    * 00002844 00000000

    Clone Result Name SFX [ds22]
    * 80000000 80408A44
    * 80000001 80585FF0
    * 8A00CC01 00000000
    * 040EB22C 3C608058
    * 040EB234 38635FF0
    * 040EB230 3800001B
    * 04408B0C 0000201D
    * 065860BC 00000010
    * 0000202A 00001FDE
    * 00001FDE 817983A0

    Roy & M2 Kirby Hat Data [ds22]
    * 06585AC4 00000018
    * 6B697262 792F4669
    * 744B6972 62794D65
    * 7774776F 2E706163
    * 06585AE0 00000018
    * 6B697262 792F4669
    * 744B6972 6279526F
    * 792E7061 63000000
    * 04AD7FB4 80585AC4
    * 04AD7FB8 80585AE0
    * 04AD8B54 00000036
    * 04AD8B58 0000003A
    * 04AD801C 00010102

    Roy Hat Float Fix [dantarion]
    * C2A1A5B0 00000004
    * 2C060027 40820008
    * 38C00011 2C060026
    * 40820008 38C00021
    * 1C0400DC 00000000

    stripping out the Character related codes now. i'll list those as well when i pull them for reference.

    last is the Cosmetic stuff

    Also if you could add this as a section on the OP it would be very much appreciated, so i don't have to search pages for other posts i've made.

    (finished)

    Next is sorting thru what is junk and what is needed.
    this will take some trial and error.

    Update!: April 06, 2015, 02:36:33 AM
    OK update 2!

    Cosmetics
    Code:
    CSS Fixes for Samus/ZSS and Zelda/Shiek v2.1 [spunit262]
    * 04693D50 38800004
    * 06693D6C 00000008
    * 38000000 3880000F
    * 046900E8 60000000
    * 04697F58 60000000
    * 04697EEC 60000000

    CSS Fixes for Giga and Company v2 [spunit262]
    * C2684940 00000002
    * 9BB400B8 57BD06BE
    * 2C1D001B 00000000
    * 040AF8D4 546025B6
    * 040AF964 546025B6
    * 040AF830 546025B6
    * 040AF528 546025B6
    * 040AF880 546025B6
    * 040AF848 546025B6

    Giga & Sopo don't wreck My Music [spunit262]
    * C2815524 00000006
    * 7C641B78 2C030011
    * 4182000C 2C030012
    * 40A20008 38600010
    * 2C03002C 40A20008
    * 3860000C 4E800020
    * 60000000 00000000

    Custom CSS v3 [spunit262]
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900D8 00000008
    * 2C170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 0000002A
    * 1500090D 0C05011A
    * 0A250713 100E0F02
    * 24142E20 08232B2C
    * 2A030419 0B170616
    * 1F21112D 18221226
    * 27290000 00000000

    CSS ASM
    * C20AF810 00000003
    * 546025B6 2C030040
    * 4081000C 7C030378
    * 38030001 00000000

    Move CSS Slots [ds22,dantarion]
    * 80000000 80455458
    * 80000001 80585B00
    * 8A028001 00000000
    * 040AF258 3C808058
    * 040AF260 38845B00
    * 040AF31C 3C808058
    * 040AF324 38845B00
    * 040AF520 3CC08058
    * 040AF530 38C65B00
    * 040AF708 3C808058
    * 040AF710 38845B00
    * 040AF80C 3C808058
    * 040AF814 38845B00
    * 040AF82C 3C808058
    * 040AF834 38845B00
    * 040AF844 3C808058
    * 040AF84C 38845B00
    * 040AF874 3CA08058
    * 040AF87C 38A55B00
    * 040AF8D0 3C808058
    * 040AF8D8 38845B00
    * 040AF91C 3CA08058
    * 040AF924 38A55B00
    * 040AF93C 3CA08058
    * 040AF944 38A55B00
    * 040AF960 3CA08058
    * 040AF968 38A55B00
    * 040AF9C4 3C808058
    * 040AF9CC 38845B00
    * 040AF70C 38000007

    Custom Random v1 [spunit262]
    * 06685824 0000000C
    * 3C608068 7C630214
    * 88630E80 00000000
    * 046857F0 3AE00029
    * 06680E80 00000029
    * 1500090D 0C05011A
    * 0A250713 100E0F02
    * 24142E20 08232B2C
    * 2A030419 0B170616
    * 1F21112D 18221226
    * 27000000 00000000

    Hold Shield for Giga or Sopo [ds22]
    * C26847BC 00000002
    * 2C030010 41820008
    * 2C03000C 00000000
    * C268482C 00000003
    * 2C1D0010 4082000C
    * 3BA00037 48000008
    * 3BA00038 00000000

    Giga & Sopo CSS slots + CSS HRC Fix [ds22]
    * 06585E70 00000010
    * 11FF0E0F 000019B5
    * 804552E4 00000000
    * 044557C8 0F011011
    * 04AD836C 0000000F
    * 06585E80 00000010
    * 2C0C0B0B 000019BD
    * 804552A4 80000000

    Independent Pokemon Engine +no wreck My Music v2 [spunit262]
    * 06407BD0 0000000E
    * 04030F0D 1E1B1F1B
    * 201B211B 221B0000

    SD Root=/projectm/
    * 06406920 0000000B
    * 2F70726F 6A656374
    * 6D2F0000 00000000

    Remove "RSBX" from SD Path
    * 0403A430 9805FFFF
    * 0403A43C 60000000
    * 0403A8E0 9805FFFF
    * 0403A8EC 60000000
    * 0403AF40 9805FFFF
    * 0403AF4C 60000000
    * 0403B960 9805FFFF
    * 0403B96C 60000000
    * 0403BDDC 9805FFFF
    * 0403BDE8 60000000
    * 0403CB1C 9805FFFF
    * 0403CB28 60000000

    FPC 3.5.1 for /projectm/ [Phantom Wings, mod by Dantarion]
    * E0000000 80008000
    * 225664EC 00000000
    * 0401BFE0 4858BE20
    * 065A7E00 00000070
    * 38A00067 38810020
    * 3CE0805A 60E37C0C
    * 4BE52531 38A0007F
    * 3883FFF5 38610020
    * 4BE52521 38A00068
    * 60E47C0C 38610020
    * 9421FF80 BC410008
    * 38610088 4BA74DB9
    * 7C7C1B78 2C030000
    * 4082000C 38210080
    * 4800001C B8410008
    * 38210080 4BE524E5
    * 38610008 4BA742E1
    * 7C7C1B78 4BA741E8
    * 040223E0 48585BC0
    * 065A7FA0 00000028
    * 80010044 3C608001
    * 6063581C 7C001800
    * 4082000C 7FDDC850
    * 3BDEFFE0 93DB0008
    * 4BA7A424 00000000
    * 0401CD0C 4858B1F4
    * 065A7F00 00000038
    * 2C030000 4182000C
    * 4BA7DD51 4BA74E04
    * 80780008 2C030000
    * 41820014 8118000C
    * 7C634214 7C7B1850
    * 48000008 8078000C
    * 4BA74DE0 00000000
    * 043EE9D8 48000014
    * 043EEBD4 48000014
    * 043D8B9C 48000018
    * 043E9B4C 38600000
    * 043E9D38 38600000
    * 043D8C80 60000000
    * 80000000 80406920
    * 80000001 805A7C00
    * 8A000A01 00000000
    * 065A7C0A 00000002
    * 70660000 00000000
    * 80000001 805A7B00
    * 8A000A01 00000000
    * 065A7B0A 00000009
    * 70662F73 6F756E64
    * 2F000000 00000000
    * 041C6CE0 483E0D20
    * 065A7A00 00000028
    * 9421FF80 BC410008
    * 3C60805A 60637B13
    * 4BE52931 B8410008
    * 38210080 4BE52995
    * 4BC1F2C4 00000000
    * 065A7900 00000078
    * 9421FF80 7C0802A6
    * 9001000C BC810010
    * 9421FF00 7C872378
    * 54B2BA7E 7CD33378
    * 38800000 9081000C
    * 90810010 90610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 7CE43B78
    * 38A00080 4BE529F5
    * 38610008 4BA752A1
    * 60000000 80210000
    * B8810010 8001000C
    * 7C0803A6 80210000
    * 4E800020 00000000
    * 043E399C 481C3F04
    * 065A78A0 00000010
    * 80BC0020 7CA59214
    * 3A400000 4BE3C0F4
    * 043DBAEC 481CBDE4
    * 065A78D0 00000018
    * 800302A4 2C130000
    * 41820008 7E609B78
    * 3A600000 4BE3420C
    * 041CDF7C 483D9884
    * 065A7800 00000098
    * 818C0014 9421FF80
    * BC410008 3D009034
    * 61089D94 7C034000
    * 4082003C 7C882378
    * 3C60804D 60630000
    * 3C80805A 60847B00
    * 7CC53378 38C04200
    * 80E40080 2C070000
    * 40820014 60000000
    * 480000B9 2C030000
    * 41820010 B8410008
    * 80210000 4BC26724
    * 70A501FF 3868FFFF
    * 3C80804C 6084FFFF
    * 7C842A14 38A04001
    * 38A5FFFF 8C040001
    * 9C030001 2C050000
    * 4082FFF0 B8410008
    * 80210000 4BC2670C
    * 141CCF90 483DA770
    * 065A7700 00000048
    * 9421FF80 BC410008
    * 7FE3FB78 3C80805A
    * 60847B00 38A00000
    * 38C04000 480001E5
    * 90640080 807F0008
    * 907A0014 907A005C
    * 907A0074 B8410008
    * 80210000 807F0000
    * 4BC25854 00000000
    * E0000000 80008000

    RSBE v1.20 (/projectm/pf/sfx) [InternetExplorer]
    * 80000000 80406920
    * 80000001 805A7D18
    * 045A7D00 805A7D18
    * 065A7D18 00000025
    * 2F70726F 6A656374
    * 6D2F7066 2F736678
    * 2F25642E 7361776E
    * 64000000 00000000
    * 045A7D10 919B6600
    * C21C8370 0000003C
    * 9421FF80 BC610008
    * 3C60805A 60637000
    * 94230008 7C611B78
    * 3B5A0007 3C60805A
    * 60637D00 9343FFE0
    * 38800000 9081000C
    * 90810010 93610014
    * 90810018 3880FFFF
    * 9081001C 38610020
    * 90610008 3C80805A
    * 60847D18 7F45D378
    * 3D80803F 618C89FC
    * 7D8903A6 4E800421
    * 38810020 7F63DB78
    * 38A00000 38C00000
    * 3D80805A 618C7900
    * 7D8903A6 4E800421
    * 2C030000 40820114
    * 3C60805A 60637D00
    * 8081FE90 9083FFD0
    * 7F64DB78 3884FFFD
    * 3CC05257 60C65344
    * 38840004 81240000
    * 7C093000 4082FFF4
    * 7C9B2050 9083FFC0
    * 3D2090E6 61290F10
    * 81290000 7D244B78
    * 7C862378 38C60008
    * 80A4002C 7C842A14
    * 38840008 3CE0805A
    * 60E77D00 8167FFE0
    * 38840008 80A40000
    * 7CA53214 80E50000
    * 7C075800 4082FFEC
    * 7D244B78 80C50024
    * 7CA43214 38A50008
    * 80E50000 38A50008
    * 7F63DB78 38630009
    * 80C50000 7CC43214
    * 38E7FFFF 81430000
    * 91460008 81430004
    * 91460014 81430008
    * 91460018 3863000C
    * 38A50008 2C070000
    * 4181FFD0 3C60805A
    * 60637D00 8083FFD0
    * 80A3FFC0 7C852050
    * 7F66DB78 7CE62A14
    * 89070000 99060000
    * 38C60001 38E70001
    * 3884FFFF 2C040000
    * 4181FFE8 38600000
    * 2C030000 3CA0805A
    * 60A57D00 9065FFF0
    * 3C20805A 60217000
    * 80210008 B8610008
    * 38210080 7D8903A6
    * 4182000C 4E800421
    * 48000008 7CE33B78
    * 60000000 00000000
    * C21C8658 00000007
    * 3E00805A 62107D00
    * 8230FFF0 2C110000
    * 40820010 7CE33B78
    * 3B200000 41820014
    * 4E800421 3A400001
    * 9250FFF0 60000000
    * 60000000 00000000

    Result Names [ds22]
    * 0459E03C 526F7900
    * 044564A4 4D657774
    * 044564A8 776F0000
    * 044564AC 00000000
    * 044564B0 00000000
    * 044564B4 00000000

    Result Camera Fixes [ds22]
    * 06B29ADC 00000034
    * 41000000 40900000
    * 41200000 00000032
    * 3F800000 40E00000
    * 40C00000 40C00000
    * 00000033 3F866666
    * 40C00000 40C00000
    * 40400000 00000000

    Cosmetic Stuff [ds22]
    * 04455890 0000202A
    * 04455918 270132FF
    * 0445591C 0E000000
    * 04455920 0000201D
    * 044559AC 07000000

    Clone Victory Music [ds22]
    * 80000000 804088C0
    * 80000001 80585EF0
    * 8A00CC01 00000000
    * 040E6B4C 3C608058
    * 040E6B54 38635EF0
    * 040E6B58 3800001C
    * 04408988 0000284D
    * 06585FBC 00000014
    * 00002844 0000284D
    * 00002844 0000284D
    * 00002844 00000000

    Clone Result Name SFX [ds22]
    * 80000000 80408A44
    * 80000001 80585FF0
    * 8A00CC01 00000000
    * 040EB22C 3C608058
    * 040EB234 38635FF0
    * 040EB230 3800001B
    * 04408B0C 0000201D
    * 065860BC 00000010
    * 0000202A 00001FDE
    * 00001FDE 817983A0

    Roy & M2 Kirby Hat Data [ds22]
    * 06585AC4 00000018
    * 6B697262 792F4669
    * 744B6972 62794D65
    * 7774776F 2E706163
    * 06585AE0 00000018
    * 6B697262 792F4669
    * 744B6972 6279526F
    * 792E7061 63000000
    * 04AD7FB4 80585AC4
    * 04AD7FB8 80585AE0
    * 04AD8B54 00000036
    * 04AD8B58 0000003A
    * 04AD801C 00010102

    Roy Hat Float Fix [dantarion]
    * C2A1A5B0 00000004
    * 2C060027 40820008
    * 38C00011 2C060026
    * 40820008 38C00021
    * 1C0400DC 00000000

    Clone Engine
    Code:
    [Clone engine 1/3]
    * 04455460 80586150
    * 04455470 80586398
    * 04455480 80586200
    * 04455490 80586248
    * 044554A0 80586260
    * 044554B0 80586184
    * 044554C0 80586278
    * 044554D0 8058619C
    * 044554E0 80586100
    * 04455500 80586290
    * 04455510 805862A8
    * 04455530 805861B4
    * 04455570 805862C0
    * 04455580 805863B0
    * 04455590 805861C8
    * 044555A0 805862D8
    * 044555C0 805862F0
    * 044555E0 80586308
    * 04455620 805861E0
    * 04455630 80586170
    * 04455640 805861F0
    * 04455650 80586320
    * 04455660 80586218
    * 04455670 80586338
    * 04455690 80586130
    * 044556A0 80586350
    * 044556B0 80586368
    * 044556D0 80586380

    [Clone Engine 2/3]
    * 04455280 08070C00
    * 044552B0 0A070C00
    * 044552D0 07060C00
    * 044552E0 07060C00
    * 044552F0 0A060C00
    * 0445536C 0A060C00
    * 0445538C 08060C00
    * 04455408 08070C00
    * 04455444 08060C00

    [[Clone Engine 33]
    * 065860F0 00000010
    * 02000302 00010103
    * 07040905 08060C00
    * 06586100 00000010
    * 02000001 03020103
    * 02040705 08060C00
    * 06586110 00000010
    * 01000001 03020203
    * 07040905 0C000000
    * 06586120 00000010
    * 00000302 01030201
    * 07040905 0C000000
    * 06586130 00000010
    * 06000001 09040103
    * 03020705 08060C00
    * 06586140 00000010
    * 02000001 03020103
    * 07040905 0C000000
    * 06586150 00000018
    * 00000906 01030302
    * 08050907 080B0008
    * 0309010A 0C000000
    * 06586170 00000014
    * 01000302 00010203
    * 07040805 09060A07
    * 0C000000 00000000
    * 06586184 00000018
    * 03000001 01030204
    * 06050506 07070808
    * 09090A0A 0C000000
    * 0658619C 00000018
    * 07000804 00010302
    * 01030905 08060007
    * 03080109 0C000000
    * 065861B4 00000014
    * 06000A05 00010103
    * 03020904 07070806
    * 0C000000 00000000
    * 065861C8 00000018
    * 09000A05 01030001
    * 03020804 07060007
    * 03080109 0C000000
    * 065861E0 00000010
    * 00000201 01030302
    * 07040805 09060C00
    * 065861F0 00000010
    * 02000001 03020103
    * 07040805 09060C00
    * 06586200 00000018
    * 03000001 01030905
    * 02060804 03070008
    * 01090A0A 0C000000
    * 06586218 00000014
    * 01000001 05040905
    * 03020706 08070A08
    * 0C000000 00000000
    * 06586230 00000014
    * 02000302 00010103
    * 07040805 09060607
    * 0C000000 00000000
    * 06586248 00000014
    * 02000103 00010805
    * 04040302 07060907
    * 0A080C00 00000000
    * 06586260 00000014
    * 05000103 00010805
    * 04040302 07060907
    * 0A080C00 00000000
    * 06586278 00000014
    * 06000204 01030001
    * 03020905 0A060807
    * 0C000000 00000000
    * 06586290 00000014
    * 05000804 00010302
    * 01030605 09060A07
    * 0C000000 00000000
    * 065862A8 00000018
    * 00000905 02040302
    * 01030806 0A070108
    * 0009030A 0C000000
    * 065862C0 00000018
    * 01000001 03020804
    * 09050503 09060007
    * 03080109 0C000000
    * 065862D8 00000018
    * 04000804 01030302
    * 00010705 0A060107
    * 03080009 0C000000
    * 065862F0 00000014
    * 04000904 00010302
    * 01030605 08060907
    * 0C000000 00000000
    * 06586308 00000014
    * 02000904 00010805
    * 03020103 0A060707
    * 0C000000 00000000
    * 06586320 00000014
    * 00000606 03020405
    * 01030704 00070308
    * 01090C00 00000000
    * 06586338 00000018
    * 05000205 00010103
    * 03020704 01060007
    * 03080A09 0C000000
    * 06586350 00000014
    * 03000001 01030404
    * 07050806 01070308
    * 00090C00 00000000
    * 06586368 00000018
    * 0B000001 08040302
    * 01030905 07060007
    * 03080109 0C000000
    * 06586380 00000014
    * 01000001 02040302
    * 08050706 08070A08
    * 0C000000 00000000
    * 06586398 00000014
    * 07000804 00010103
    * 03020905 00060107
    * 03080C00 00000000
    * 065863B0 00000014
    * 08000001 02040103
    * 03020505 09060607
    * 04080C00 00000000

    Alright i've weeded out the codes. compared the new GCT with the old one, this is whats left. these should be what are needed to completely remove PM's cosmetic and clone engine. i'll upload a GCT for you to play with in a little while, let me know what errors you experience. (black screen at strap menu, silent freeze, buzz freeze, what menu it crashes at, etc) be as detailed as you can <3

    Update!!: April 06, 2015, 03:04:03 AM
    Alright i've weeded out the codes. compared the new GCT with the old one, this is whats left. these should be what are needed to completely remove PM's cosmetic and clone engine. Here's the GCT, let me know what errors you experience. (black screen at strap menu, silent freeze, buzz freeze, what menu it crashes at, etc) be as detailed as you can <3

    http://www.mediafire.com/download/4keh6qp7q1u6154/RSBE01(DIYBeta2).gct (http://www.mediafire.com/download/4keh6qp7q1u6154/RSBE01(DIYBeta2).gct)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SpenyEX on April 06, 2015, 11:22:47 AM
    Hey it's been a little while how things going?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheDarkKnight on April 06, 2015, 02:00:41 PM
    Are the codes done now? If it is prepare for a storm of hype


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 06, 2015, 02:40:07 PM
    Are the codes done now? If it is prepare for a storm of hype

    Well sorta, i just realised i forgot to add the file code patch back in, but that's not too hard. i was working on this from 8pm to 2am xD so its not surprising if forgot a few things, i'll add them later as i get the chance. we also need to add the core files and animations to the PM menu, i'm not entirely sure what needs to be replaced on those, so i'll let Ty or someone else handle it. the codes should be finished tho. i took a slightly different approach this time.

    Basically i stripped out everything menu, character, and clone engine related from the game. then told BB to "forget all codes" then remembered only those codes and checked the original DIY GCT and found wich ones were still in there, and removed the rest that weren't.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashAmass on April 06, 2015, 05:33:18 PM
    This is what I've gotten thus far by directly replacing the GCT codeset using Vanilla Project M 3.5 (Tested from both Dolphin and Wii):
    *Air Dodging crashes the game when moving into the freefall animation (excluding Yoshi, who just sits in an odd non-freefall animation until hitting the ground again).
    *Character movesets and animations are unchanged from Brawl Vanilla
    *All Menus, intro screens, and amount of unlocked characters are same as Brawl Vanilla
    *When shielding from a crouch, the first frame puts you into a no-animation pose for all characters (arms spread straight apart, with character standing perfectly like a cross).
    *Items appear to work 100%, excluding the replaced Turbo item added in 3.0, which I cannot seem to find (Edit: the Spicy Curry is actually the Turbo Power, minus all aesthetics).
    *L-cancelling works, but only during the first frame before landing. Timing is very difficult to hit consistently.
    *You can still enter a game by yourself during infinite time
    *Stage placement is slightly different than stock brawl, with some normal stages being in melee stages, and vise verse.
    *All stages seem to be working.
    *Wario's bike apparently can fly, because when you get off of it, it moves up into the top of the map, and does not despawn. Also, Wario's costume is wrong on the CSS
    *Yoshi's Egg Throw shows the egg model with Yoshi's body texture, corresponding with his current color. Also, Yoshi's egg shield does not change color, along with his Side-B. And when more than 1 item is on screen, the egg changes textures again, although I cannot properly identify which textures they are.

    That's what I've come up with thus far. I re-read your post, and apparently you're stripping it down bare-bones, but I'm not sure what's supposed to be left over. The 2AM GCT codeset is not entirely stable yet. If I find anything else, I'll be sure to let you know Sirkura.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: hochin on April 06, 2015, 07:52:43 PM
    Also messed around with the gct in dolphin for kicks, added in the file patch code, my own previous brawlex files and this is what I got...

    - All menus show up correctly (just flowed through the main, CSS, special brawl, and SSS menus)
    - PM characters seem to work properly, no glitches or freezing in the few matches I sampled. (only used first slot costumes)

    -The number of Brawlex slot icons for all my characters show up but all have the same goku icon that was in my setup.
    -selecting them will either give me a random PM character or freeze after a stage is selected.

    Keep up the fantastic work peeps, its coming together nicely :)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashAmass on April 06, 2015, 08:38:02 PM
    Also messed around with the gct in dolphin for kicks, added in the file patch code, my own previous brawlex files and this is what I got...

    - All menus show up correctly (just flowed through the main, CSS, special brawl, and SSS menus)
    - PM characters seem to work properly, no glitches or freezing in the few matches I sampled. (only used first slot costumes)

    -The number of Brawlex slot icons for all my characters show up but all have the same goku icon that was in my setup.
    -selecting them will either give me a random PM character or freeze after a stage is selected.

    Keep up the fantastic work peeps, its coming together nicely :)


    Perhaps you could link this GCT for Sirkura to work with? That might be helpful


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 06, 2015, 09:11:58 PM
    Perhaps you could link this GCT for Sirkura to work with? That might be helpful


    lol it was just the GCT i uploaded, sorry i completely derped with it xD i forgot to re-add the file patch code, thats why you see vanilla menu's, psa's etc. add it and those will go away. i'll reupload the fix in a bit.
    Also messed around with the gct in dolphin for kicks, added in the file patch code, my own previous brawlex files and this is what I got...

    - All menus show up correctly (just flowed through the main, CSS, special brawl, and SSS menus)
    - PM characters seem to work properly, no glitches or freezing in the few matches I sampled. (only used first slot costumes)

    -The number of Brawlex slot icons for all my characters show up but all have the same goku icon that was in my setup.
    -selecting them will either give me a random PM character or freeze after a stage is selected.

    Keep up the fantastic work peeps, its coming together nicely :)



    Seems like thats a file issue, things like that usually happen when the cosmetic files aren't configured right.  for the sake of testing things i'd try just adding 1-2 clones from scratch, no packs or anything. i wouldn't even add thier cosmetics, just use the default ones to limit any coding errors. i'll try it later perhaps when i get the time.

    just another note, if your using the PM vanilla screens, keep in mind choosing extra costumes and probably roy/mewtwo will cause the game to freeze. simply because the files arent added for them. you will need to edit the fighter configs and cosmetic files for those.

    Update: April 06, 2015, 10:38:34 PM
    Uploaded the fix:
    http://www.mediafire.com/download/un64zaar818zh05/RSBE01(DIYBeta2.1).gct (http://www.mediafire.com/download/un64zaar818zh05/RSBE01(DIYBeta2.1).gct)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: hochin on April 07, 2015, 01:26:20 AM
    So I moved and placed files more thoroughly and got my brawlex characters to load properly this time. Everything's running great except for when you perform an airdodge, with bex or pm characters, the game crashes. 


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 07, 2015, 04:23:06 AM
    So I moved and placed files more thoroughly and got my brawlex characters to load properly this time. Everything's running great except for when you perform an airdodge, with bex or pm characters, the game crashes. 

    Hmm this could be code related. i'll look into it more soon. there are three possibilities.

    #1 the air dodge code itself, i don't know if its changed any from 3.0-3.5 i'll try removing it all together and see if it still crashes. if it doesn't i'll add a working one in.

    #2 there is a code that makes helpless fall into special fall, it might have a conflict somewhere in there. i can also remove that as well.

    #3 there is some sort of momentum data in the airdodge via PSA. i've experienced this specifically with megaman and goku PSA's, as they are scripted to do other actions and move in a unique fashion. (like megaman has an airdash for his dodge, tho the code halts all momentum making it move and halt at the same time causing a crash)

    Post Merge: April 07, 2015, 05:14:32 PM
    Just to help me track down the freeze, does it freeze right when you air dodge, after the dodge animation, or when you land?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: hochin on April 07, 2015, 06:10:41 PM
    Sure thing, for me yes it crashes instantly once I try to perform it.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 07, 2015, 07:33:01 PM
    Sure thing, for me yes it crashes instantly once I try to perform it.


    this is the melee dodge code from 3.0, it seems to be changed drastically in the 3.5 gct. i actually remember having issues with this code in particular in a custom codeset i made. i'll see if i can find the updated code and get back to you. (listed mostly for reference):

    Melee Air Dodge v6.1 (1/2) [Shanus, Magus]
    4A000000 90000000
    1619C400 00000370
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 000003F3
    00000005 21000005
    00000005 000003FA
    00000005 21000007
    00000001 0002D690
    00000005 21000005
    00000001 0002D690
    00000005 21000007
    00000000 00000046
    00000000 0000001B
    00000000 00000000
    00000000 00000000
    00000000 00000001
    00000000 00000001
    00000000 00000001
    00000005 21000005
    00000005 21000007
    00000001 0000D2F0
    00000005 21000005
    00000001 0000D2F0
    00000005 21000007
    00000001 0000EA60
    00000005 12000039
    00000000 0000000A
    00000005 000003F3
    00000005 11000006
    00000005 000003FA
    00000005 11000007
    00000006 00000007
    00000005 11000006
    00000000 00000000
    00000001 00000000
    00000001 FFFF15A0
    00000005 11000006
    00000006 00000007
    00000005 11000007
    00000000 00000000
    00000001 00000000
    00000001 FFFF15A0
    00000005 11000007
    00000005 11000006
    00000005 11000007
    00000006 00000007
    00000005 11000007
    00000000 00000005
    00000001 0000EA60
    00000001 0000EA60
    00000005 11000007
    00000001 00000000
    00000005 11000007
    00000001 000027D8
    00000005 11000006
    00000005 11000007
    00000005 11000006
    00000005 11000006
    00000005 21000005
    00000005 000003FA
    00000005 11000006
    00000005 11000006
    00000005 21000007
    00000002 9019C608
    02010200 9019C400
    02010200 9019C410
    00070100 80FB18E4
    12060200 9019C4E0
    12060200 9019C4F0
    000A0400 9019C500
    120F0200 9019C520
    000F0000 00000000
    000A0400 9019C530
    120F0200 9019C550
    000F0000 00000000
    12070200 9019C560
    000A0400 9019C570
    12080200 9019C590
    000E0000 00000000
    12060200 9019C5A0
    000F0000 00000000
    12060200 9019C420
    12060200 9019C4E0
    120F0200 9019C5B0
    120F0200 9019C5C0
    12080200 9019C5D0
    12060200 9019C430
    12060200 9019C5E0
    120F0200 9019C5B0
    120F0200 9019C5C0
    12080200 9019C5F0
    120F0200 9019C440
    120F0200 9019C450
    04000100 9019C460
    120A0100 9019C4D0
    0E000100 9019C4D8
    0E080400 9019C470
    0E060100 9019C490
    0E010200 9019C498
    00040100 9019C468
    0E080400 9019C470
    0E060100 9019C490
    0E010200 9019C498
    120F0200 9019C4A8
    120F0200 9019C4B8
    00010100 9019C4C8
    00050000 00000000
    0E070100 9019C490
    00080000 00000000
    06FB18F4 00000010
    00070100 9019C600
    00020000 00000000
    06FC2478 00000008
    00020000 00000000
    4A000000 90000000
    1619A1C8 00000050
    00000006 00000007
    00000005 00000000
    00000000 00000004
    00000001 0018B820
    00000002 9019A1F0
    000A0400 9019A1C8
    00070100 80FADC4C
    000F0000 00000000
    12030100 80FB14DC
    00080000 00000000
    4A000000 80F9FC20
    1601195C 00000008
    00070100 9019A1E8

    Melee Air Dodge v5.0 (2/2) [Shanus]
    4A000000 90000000
    1619A250 00000098
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000004
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000001
    00000001 007445A0
    00000001 0002D690
    00000002 9019A2A8
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000A0400 9019A278
    04070100 9019A298
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A0

    this code has a patern too they both start and end the same. marked in blue

    Comparing it to a previous codeset i had:

    Melee Air Dodge v5.1 (1/2) [Shanus]
    4A000000 90000000
    1619A000 000001A0
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 000003F3
    00000005 21000005
    00000005 000003FA
    00000005 21000007
    00000001 000249F0
    00000005 21000005
    00000001 000249F0
    00000005 21000007
    00000000 00000046
    00000000 0000001C
    00000000 00000000
    00000000 00000000
    00000000 00000001
    00000000 00000001
    00000000 00000001
    00000005 21000005
    00000005 21000007
    00000001 0000D548
    00000005 21000005
    00000001 0000D548
    00000005 21000007
    00000001 0000EA60
    00000005 12000039
    00000000 0000000A
    00000002 9019A0E8
    02010200 9019A000
    02010200 9019A010
    00070100 80FB18E4
    12060200 9019A020
    12060200 9019A030
    120F0200 9019A040
    120F0200 9019A050
    04000100 9019A060
    120A0100 9019A0D0
    0E000100 9019A0D8
    0E080400 9019A070
    0E060100 9019A090
    0E010200 9019A098
    00040100 9019A068
    0E080400 9019A070
    0E060100 9019A090
    0E010200 9019A098
    120F0200 9019A0A8
    120F0200 9019A0B8
    00010100 9019A0C8
    00050000 00000000
    0E070100 9019A090
    00080000 00000000
    06FB18F4 00000010
    00070100 9019A0E0
    00020000 00000000
    06fc2478 00000008
    00020000 00000000

    Melee Air Dodge v5.0 (2/2) [Shanus]
    4A000000 90000000
    1619A250 00000098
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000004
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000001
    00000001 007445A0
    00000001 0002D690
    00000002 9019A2A8
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000A0400 9019A278
    04070100 9019A298
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A0

    the ending of part one is different (shown in red) tho the first part is the same. (blue) part 2 is hte same code, both start with 4A000000 90000000 and both pieces of code are always together, i might be able to find the beginning at the very least and work from there. starting that now.

    00000008 is a huge lead, i found this in the PM 3.5 GCT i asume this is part 1:

    [Air Dodge starts here]
    * 4A000000 90000000
    * 1619C400 000001B0
    * 00000001 000927C0
    * 00000005 11000000
    * 00000000 00000010
    * 00000006 00000001
    * 00000000 00000019
    * 00000006 00000003
    * 00000005 00000008
    * 00000005 1100002C
    * 00000001 0002D690
    * 00000005 1100002C
    * 00000001 0002D690
    * 00000005 1100002D
    * 00000000 0000000A
    * 00000005 12000039
    * 00000000 0000001C
    * 00000001 00000000
    * 00000001 00000000
    * 00000001 00000000
    * 00000000 00000001
    * 00000005 1100002C
    * 00000005 1100002D
    * 00000001 0000D2F0
    * 00000005 1100002C
    * 00000001 0000D2F0
    * 00000005 1100002D
    * 00000006 00000008
    * 00000005 2200001C
    * 00000001 0000EA60
    * 00000002 9019C4E8
    * 12060200 9019C400
    * 02010200 9019C410
    * 02010200 9019C420
    * 00070100 80FB18E4
    * 120F0200 9019C430
    * 120F0200 9019C440
    * 120F0200 9019C450
    * 04000100 80FB18EC
    * 0E000100 9019C460
    * 0E060100 9019C490
    * 120A0100 9019C468
    * 00040100 9019C470
    * 0E080400 9019C478
    * 0E010200 9019C498
    * 120F0200 9019C4A8
    * 120F0200 9019C4B8
    * 000A0200 9019C4C8
    * 00060000 00000000
    * 000F0000 00000000
    * 00010100 9019C4D8
    * 00050000 00000000
    * 120A0100 9019C4D0
    * 0E070100 9019C490
    * 0E000100 80FB155C
    * 00080000 00000000
    * 06FB18F4 00000010
    * 00070100 9019C4E0
    * 00020000 00000000
    * 06FC2478 00000008
    * 00020000 00000000


    Update!: April 07, 2015, 09:16:47 PM
    This is definately one of the more confusing codes i've had to look for, but i think i got it now. i'm going to remove the melee air dodge mechanics and see if it still freezes with air dodge. hopefully this will fix it. and no worries, i'll readd a new airdodge once i get it working.

    [Air Dodge starts here]
    4A000000 90000000
    1619C400 000001B0
    00000001 000927C0
    00000005 11000000
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 00000008
    00000005 1100002C
    00000001 0002D690
    00000005 1100002C
    00000001 0002D690
    00000005 1100002D
    00000000 0000000A
    00000005 12000039
    00000000 0000001C
    00000001 00000000
    00000001 00000000
    00000001 00000000
    00000000 00000001
    00000005 1100002C
    00000005 1100002D
    00000001 0000D2F0
    00000005 1100002C
    00000001 0000D2F0
    00000005 1100002D
    00000006 00000008
    00000005 2200001C
    00000001 0000EA60
    00000002 9019C4E8
    12060200 9019C400
    02010200 9019C410
    02010200 9019C420
    00070100 80FB18E4
    120F0200 9019C430
    120F0200 9019C440
    120F0200 9019C450
    04000100 80FB18EC
    0E000100 9019C460
    0E060100 9019C490
    120A0100 9019C468
    00040100 9019C470
    0E080400 9019C478
    0E010200 9019C498
    120F0200 9019C4A8
    120F0200 9019C4B8
    000A0200 9019C4C8
    00060000 00000000
    000F0000 00000000
    00010100 9019C4D8
    00050000 00000000
    120A0100 9019C4D0
    0E070100 9019C490
    0E000100 80FB155C
    00080000 00000000
    06FB18F4 00000010
    00070100 9019C4E0
    00020000 00000000
    06FC2478 00000008
    00020000 00000000
    4A000000 90000000
    1619C5C0 00000030
    00000002 9019C5C8
    000A0200 9019C4C8
    00070100 80FADC4C
    000F0000 00000000
    12030100 80FB14DC
    00080000 00000000
    06FB157C 00000008
    00070100 9019C5C0

    [Airdodge part 2]
    4A000000 90000000
    1619A250 000000B0
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000002
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000002
    00000001 007445A0
    00000000 00000032
    00000001 0002D690
    00000002 9019A2B0
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000C0400 9019A278
    04000100 9019A298
    000A0400 9019A258
    04070100 9019A2A0
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A8

    Update!: April 08, 2015, 12:49:00 AM
    Another update!

    GCT with an older air dodge code
    http://www.mediafire.com/download/j9nbcabzp9ucxp7/RSBE01(DIYBeta2.3).gct (http://www.mediafire.com/download/j9nbcabzp9ucxp7/RSBE01(DIYBeta2.3).gct)

    GCT without the air dodge code:
    http://www.mediafire.com/download/2a3b8f8927cd0q3/RSBE01(DIYBeta2.2).gct (http://www.mediafire.com/download/2a3b8f8927cd0q3/RSBE01(DIYBeta2.2).gct)

    Let me know if either of these work.

    Rage Update!!: April 08, 2015, 03:50:16 AM
    BLEGH!!! >.< finally got time to edit the core files and seem to be having issues. the roster.dat file doesn't seem to want to read resulting in a completely blank CSS, i've checked and rechecked my work but can't get it going.

    hochin, can you link me the core files you have? (system, BeX, and module folders) it would save a load of time.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: hochin on April 08, 2015, 12:51:26 PM
    Alright so I got a chance to test out your new gct's, here are my results:

    2.3 GCT (Old Air Dodge):  PM Characters work fine, I can airdodge successfully and return to the CSS just fine. As for the BrawlEX characters, they can airdodge fine too but when the match concludes I get an instant crash.

    2.2 GCT (No Airdodge): Everything seems to work alright with both PM and Bex characters, but randomly I do get crashes at the end of matches.

    Now it's possible my file setup is just sloppy but I'll upload my core files anyhow if it can assist you

    Post Merge: April 08, 2015, 01:04:27 PM
    Here yah go:

    https://www.dropbox.com/sh/u9a6tbxjgtmiitp/AABo1OVtZ9Row5ESjn92aJska?dl=0 (https://www.dropbox.com/sh/u9a6tbxjgtmiitp/AABo1OVtZ9Row5ESjn92aJska?dl=0)

    btw the fighter folder is still syncing in dropbox but you probably don't need that one. Just a heads up.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 08, 2015, 04:00:58 PM
    Alright so I got a chance to test out your new gct's, here are my results:

    2.3 GCT (Old Air Dodge):  PM Characters work fine, I can airdodge successfully and return to the CSS just fine. As for the BrawlEX characters, they can airdodge fine too but when the match concludes I get an instant crash.

    2.2 GCT (No Airdodge): Everything seems to work alright with both PM and Bex characters, but randomly I do get crashes at the end of matches.

    Now it's possible my file setup is just sloppy but I'll upload my core files anyhow if it can assist you

    Post Merge: April 08, 2015, 01:04:27 PM
    Here yah go:

    https://www.dropbox.com/sh/u9a6tbxjgtmiitp/AABo1OVtZ9Row5ESjn92aJska?dl=0 (https://www.dropbox.com/sh/u9a6tbxjgtmiitp/AABo1OVtZ9Row5ESjn92aJska?dl=0)

    btw the fighter folder is still syncing in dropbox but you probably don't need that one. Just a heads up.

    Sweet thank you! ^^ the crashes at the end of the stage are usually config errors. i had a similar issue when making this mod work for brawl minus, tho i can't think of how i fixed it.  glad the old airdodge worked and quite surprised the no airdodge one didn't crash xD, i'll fiddle with the configs later tonight and test it. when you get a crash is it a loud freeze or soft (silent freeze)?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on April 08, 2015, 04:54:59 PM
    I got the 2.3 GCT, added stage expansion codes to it, then used it for my custom build that I've been preparing for BEX+PM, no crashes related to the GCT. I air dodged with Shadow, Knuckles, Roy, Young Link, and Pichu, no crashes whatsoever (can't test Mewtwo, Problems with my build crashing not gct related) I'm going to test 3.5 special features now.

    EDIT: All-Star works with BrawlEX Characters! YES!!! The Stamina modes seem to be absent though... (It's where input assist is, right? with the gct, it's still input assist...) Now to test Subspace Emissary!

    EDIT 2: This is probably due to Stage Expansion, not the GCT: Went into Subspace, Selected Great Maze, had less characters than I remembered, Chose Characters, loaded in save area, went to the map to go to the warp right of Tabuu, screen (excluding hud) goes black like normal, met by loud "BEEEP".


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: hochin on April 08, 2015, 05:05:44 PM
    Awesome to hear, there probably is something misplaced in my setup lol


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 08, 2015, 05:30:58 PM
    I got the 2.3 GCT, added stage expansion codes to it, then used it for my custom build that I've been preparing for BEX+PM, no crashes related to the GCT. I air dodged with Shadow, Knuckles, Roy, Young Link, and Pichu, no crashes whatsoever (can't test Mewtwo, Problems with my build crashing not gct related) I'm going to test 3.5 special features now.

    EDIT: All-Star works with BrawlEX Characters! YES!!! The Stamina modes seem to be absent though... (It's where input assist is, right? with the gct, it's still input assist...) Now to test Subspace Emissary!

    EDIT 2: This is probably due to Stage Expansion, not the GCT: Went into Subspace, Selected Great Maze, had less characters than I remembered, Chose Characters, loaded in save area, went to the map to go to the warp right of Tabuu, screen (excluding hud) goes black like normal, met by loud "BEEEP".


    hmm i that could be with PM as well as BeX, subspace has always been a little broken in it, even after they "fixed it" hmm are you using the old menu from 3.02? or 3.5? i got this working just now:

    (http://i959.photobucket.com/albums/ae73/zigheart92/00000000-7.png) (http://s959.photobucket.com/user/zigheart92/media/00000000-7.png.html)

    also in my own test via dolphin, it crashes at the results screen as well. i'll continue looking into it.

    update: April 08, 2015, 05:40:56 PM
    quick update

    in stamina mode, you are indeed right about the cosmetic missing, i'm sure its still there, upi can still change stock and such.  actually i think stamina also used the damage ratio  not input assist. (in stamina its not really used, originally you had a set knock back and a finite HP) i'll play with it and find out.

    (http://i959.photobucket.com/albums/ae73/zigheart92/00000000-8.png) (http://s959.photobucket.com/user/zigheart92/media/00000000-8.png.html)


    update!: April 08, 2015, 05:51:56 PM

    i can confirm stamina mode works,  i fiddled with a  few damage ratio's but didn't try that hard.  i couldn't find the no blast zones, tho i did find standard knock back.

    also the result freeze seems to be rather random atm. sometimes i make it others i don't
    (http://i959.photobucket.com/albums/ae73/zigheart92/00000000-10.png) (http://s959.photobucket.com/user/zigheart92/media/00000000-10.png.html)

    and last... lol...

    (http://i959.photobucket.com/albums/ae73/zigheart92/00000000-11.png) (http://s959.photobucket.com/user/zigheart92/media/00000000-11.png.html)

    pretty sure the last one is dolphin related xD he challenges after every fight.

    update!: April 08, 2015, 06:06:56 PM

    another thing i noticed:

    update!: April 08, 2015, 05:51:56 PM
    stamina mode after you lose a stock you have 0 hp (goes to normal as soon as your hit) weird. wonder if it has something to do with the common2 or the wifi gct.

    (http://i959.photobucket.com/albums/ae73/zigheart92/00000000-12.png) (http://s959.photobucket.com/user/zigheart92/media/00000000-12.png.html)

    Post Merge: April 09, 2015, 12:24:25 AM
    Awesome to hear, there probably is something misplaced in my setup lol


    I've been meaning to ask, do you use dolphin or a consol to test the edits?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on April 09, 2015, 11:02:43 AM
    I use hackless StackSmash (PM Launcher) with a 2gb SD card that is loaded onto an unhacked Wii U in vWii mode, and as for the CSS, I used Ondo's 3.5 CSS (saves space for better CSPs) which I made compatible with BrawlEx. I think there might be codes missing for stamina, since the files are essentially the same and have the Stamina Mode text. I think the freezes might be due to the results screen and stock icons, I make sure my clones have EVERY cosmetic they might need so there's no crashes. And so I can play Classic mode, too.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 09, 2015, 11:32:50 AM
    I use hackless StackSmash (PM Launcher) with a 2gb SD card that is loaded onto an unhacked Wii U in vWii mode, and as for the CSS, I used Ondo's 3.5 CSS (saves space for better CSPs) which I made compatible with BrawlEx. I think there might be codes missing for stamina, since the files are essentially the same and have the Stamina Mode text. I think the freezes might be due to the results screen and stock icons, I make sure my clones have EVERY cosmetic they might need so there's no crashes. And so I can play Classic mode, too.
    the only codes i removed were the CSS and file patch codes, then altered the air dodge since it was causing freezes. i kinda wonder if some of the things happening are due to the common 2 file. i use a modified PM 3.5 menu myself for testing so the cosmetics for everything should be in there, but aren't.  hmm i was thinking about result crashes as well, tho it doesn't make sense. sometimes it works fine but crashes other times. they should use the generic characters cosmetics anyway since i havent edited them yet. i havent tested it on the consol yet i might try it after work. seems only ones getting freezes are me and hochin. i'm also planning on modifying the full set as well now i know exactly wich codes need to be removed. shouldn't be terribly difficult.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SparkyWaffles on April 09, 2015, 08:20:13 PM
    Using the GCT, I have successfully added Brawlex to Project M! I had to separate certain characters and rearrange the CSS myself, but it's pretty much working well. However, I'm having a few problems cloning Mewtwo and Roy. These are the results I got by cloning Lucario/Marth and replacing their fighter files with Project M's:

    -Neither Mewtwo nor Roy have their custom sound effects; they both are completely silent.
    -Mewtwo's shadow balls are invisible.
    -When trying to do Mewtwo's rapid jab, he instead stands in a "T" position and does nothing else. This was fixed by setting Has RapidJab to "true" and the Jab Count to "2" within his FighterConfig

    I think the above might have to do with the fighter modules, since Lucario doesn't share what Mewtwo had above, but it'd be helpful to know how to fix this.

    I'm also missing the extra skins that PM adds, but I might know how to remedy that...
    Note: I'm using Homebrew Channel on console.

    Edit: Might be helpful to state that wavedashing, debug mode and the PM visuals work fine!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 10, 2015, 12:48:11 AM
    Using the GCT, I have successfully added Brawlex to Project M! I had to separate certain characters and rearrange the CSS myself, but it's pretty much working well. However, I'm having a few problems cloning Mewtwo and Roy. These are the results I got by cloning Lucario/Marth and replacing their fighter files with Project M's:

    -Neither Mewtwo nor Roy have their custom sound effects; they both are completely silent.
    -Mewtwo's shadow balls are invisible.
    -When trying to do Mewtwo's rapid jab, he instead stands in a "T" position and does nothing else. This was fixed by setting Has RapidJab to "true" and the Jab Count to "2" within his FighterConfig

    I think the above might have to do with the fighter modules, since Lucario doesn't share what Mewtwo had above, but it'd be helpful to know how to fix this.

    I'm also missing the extra skins that PM adds, but I might know how to remedy that...
    Note: I'm using Homebrew Channel on console.

    Edit: Might be helpful to state that wavedashing, debug mode and the PM visuals work fine!

    update the mewtwo .rel/configs it should go away. that was an issue with an old lucario clone, i believe its fixed now. custom sounds you will need to find someone who knows more about it but i'm pretty sure thats done with the config files and a hex editor, by default they share a sound bank with lucario and roy.

    the only thing changed/added were the codes in the GCT.  so extra costumes, cosmetics, sounds etc will not work with the gct alone, you will need to add those. i'm happy to hear its working well tho. another thing you may need to add via config are things like "samus has crawl" tho i left that code in there.

    i'm willing to help if anyone has quetions ^^


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on April 10, 2015, 12:53:12 PM
    Hey everyone! Sorry for all the inactivity. I have been working on a secret hacking project unrelated to Project M DIY which I will hopefully have more info on soon.

    I signed up for email notifications but I haven't been receiving them so I'm sorry I missed so many posts. I will continue to work on Project M DIY for as long as I can!


    Oh... and Sikura and SmashAmass, if you wouldn't mind, I'd like you to PM me the GCT codes from now on. Many people have been getting anxious for an update and trying to make their own unofficial updates. I'd perfer if people wouldn't do this just for the fact that it usually requires us to support them with these "updates."

    Like always, I appreciate all your guys' support and help. I thank you all from the bottom of my heart.

    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 10, 2015, 06:08:26 PM
    Hey everyone! Sorry for all the inactivity. I have been working on a secret hacking project unrelated to Project M DIY which I will hopefully have more info on soon.

    I signed up for email notifications but I haven't been receiving them so I'm sorry I missed so many posts. I will continue to work on Project M DIY for as long as I can!


    Oh... and Sikura and SmashAmass, if you wouldn't mind, I'd like you to PM me the GCT codes from now on. Many people have been getting anxious for an update and trying to make their own unofficial updates. I'd perfer if people wouldn't do this just for the fact that it usually requires us to support them with these "updates."

    Like always, I appreciate all your guys' support and help. I thank you all from the bottom of my heart.

    -Ty

    The GCT is pretty much finished. i've been testing it for the last few days with no major glitches (except stamina mode, tho i think there is a resource file, (common 2? maybe 3?) that has certain things replaced for special modes. its like all the codes are there, its just not sure where to look. i'm currently tinkering with the 2 files seeing if i can find it. it may be slow still due to work. tho zig is helping me with it as well.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 11, 2015, 12:23:25 AM
    Hello guys. I came hoping to shed some light on this project regarding the stamina codes. Im not sure if you guys know, but the stamina mode works perfectly.(at least it did for me.) The thing is that the stamina type section is completely removed when you go to the rules section at the top of the css in stamina mode, which You guys have seen already. but you can actually toggle stamina modes by altering the stage choice tab at the very bottom. Choose: type 1(Set knockback with blastzones), Random: type2(set knockback without blastzones), turns: type 3(Normal knockback without blastzones), ordered: type 4(Normal knockback with blastzones), and losers pick: type 5(Normal knockback no blastzones and fixed camera). the problem resides in the common 2 file, which has some menu graphics for the rules section. though im not sure what section of the common 2 tho, as i haven't looked in it at all yet. But it's no problem with the gct tho. Hope this helps!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 11, 2015, 12:49:24 AM
    Hello guys. I came hoping to shed some light on this project regarding the stamina codes. Im not sure if you guys know, but the stamina mode works perfectly.(at least it did for me.) The thing is that the stamina type section is completely removed when you go to the rules section at the top of the css in stamina mode, which You guys have seen already. but you can actually toggle stamina modes by altering the stage choice tab at the very bottom. Choose: type 1(Set knockback with blastzones), Random: type2(set knockback without blastzones), turns: type 3(Normal knockback without blastzones), ordered: type 4(Normal knockback with blastzones), and losers pick: type 5(Normal knockback no blastzones and fixed camera). the problem resides in the common 2 file, which has some menu graphics for the rules section. though im not sure what section of the common 2 tho, as i haven't looked in it at all yet. But it's no problem with the gct tho. Hope this helps!

    ohhh sweet! thank you for that, i figured it should. since there is no exact documentation of what is needed in the common2 file it was just replaced all together. i'll have zig look into it. it should be as simple as exporting and replacing the textures. i'm happy to se it's working.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 11, 2015, 02:21:22 AM
    No prob! i Took a quick peek to check to see, and i mostly seen misc data, but im 100% sure its the common 2. i took a common 2 from an older project m version and it changed to stage choice, then changed to the common 2 file from 3.5 and it became stamina type. The answer has to lie in those misc data's contents. i'll take a look as well.  

    Edit: I freaking found it! It's misc data 11! take the misc data 11 from the 3.5 common 2 file and insert it in your common 2 file and it should load up.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on April 11, 2015, 10:50:56 AM
    I was just messing around with my build using the new gct, checked if 3.5 squirtle still has issues, and he does, but it's not as bad. For one, no moves crash anymore, which is good. Second, Pokemon Trainer shows up for all three pokemon and when you die, you play as the next pokemon. Charizard's down B is the pokemon switch instead of fly/glide, and GFX for Flare Blitz (side B) is rock smash... The problem is, the three trainer pokemon were heavily modified using codes so they could function in Subspace and normal matches and have different behaviors. Now, we just need to figure out how to apply these affects using BrawlEX.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 11, 2015, 12:12:34 PM
    I was just messing around with my build using the new gct, checked if 3.5 squirtle still has issues, and he does, but it's not as bad. For one, no moves crash anymore, which is good. Second, Pokemon Trainer shows up for all three pokemon and when you die, you play as the next pokemon. Charizard's down B is the pokemon switch instead of fly/glide, and GFX for Flare Blitz (side B) is rock smash... The problem is, the three trainer pokemon were heavily modified using codes so they could function in Subspace and normal matches and have different behaviors. Now, we just need to figure out how to apply these affects using BrawlEX.
    the pokemon codes are still in there. sadly i don't really know how to fix that one. you can probably swap it out for another PSA and it would work... the issue with pokemon is they used codes to completely seperate them via rel files. i don't think BrawlEX is set up to read them that way by default. tho things like rock smash and pokemon swapping should be run thru psa. not sure why that's not working.

    Edit: ohh i see you said the graphics for side B were messed up, not the attack its self? i know some psa's call on graphics in the common3 (think there was an early sephiroth psa that did that) it could be something along those lines for that issue.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 11, 2015, 01:18:58 PM
    Yep it defiantly the Misc data 11. I took a clean common 2 file and took the Misc data 11 from the PM 3.5 Common 2 and placed it into the clean common 2, and it worked! I also used it with an older version of project D.I.Y and it worked as well. Has it worked for you yet, Sirkura?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 11, 2015, 02:24:12 PM
    Yep it defiantly the Misc data 11. I took a clean common 2 file and took the Misc data 11 from the PM 3.5 Common 2 and placed it into the clean common 2, and it worked! I also used it with an older version of project D.I.Y and it worked as well. Has it worked for you yet, Sirkura?
    i've been at work so havent had the chance to try anything lately. zig has been working on it i believe. i won't have another chance really till tuesday when i'm off. i'll probably just inject misc 11 into the BeX common 2 to save some time.

    hmm looks liek the misc11 patch didn't work for us.  have you tried patching it with the brawlEX common2 yet? going to try the newest brawlbox to see if i can ready that data.  strange BB 0.71 can't.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on April 11, 2015, 02:43:57 PM
    Welp, I feel like an idiot. When you mentioned .rels for the pokemon, I realized I didn't update ANY of the modules when I updated the movesets because the build I use is a complicated convoluted mess of Project M+ updated to BEX 2.0 with stage expansion from another build with an adapted space-saving CSS... So I just started adding more stuff onto it. I'll try updating the modules, and report back.

    EDIT: Had no effect, same exact results... Must have to do with the PSA working in conjunction with other codes, files, etc. I also tried replacing common3.pac, but crashed instantly on CSS... At least the pokemon don't crash, but I'd like if they didn't switch. Also, after exiting a "match" in training mode while playing as Roy (Clone) I got a crash, like the one's you've been experiencing, but this was the first time.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 11, 2015, 03:58:05 PM
    Welp, I feel like an idiot. When you mentioned .rels for the pokemon, I realized I didn't update ANY of the modules when I updated the movesets because the build I use is a complicated convoluted mess of Project M+ updated to BEX 2.0 with stage expansion from another build with an adapted space-saving CSS... So I just started adding more stuff onto it. I'll try updating the modules, and report back.

    EDIT: Had no effect, same exact results... Must have to do with the PSA working in conjunction with other codes, files, etc. I also tried replacing common3.pac, but crashed instantly on CSS... At least the pokemon don't crash, but I'd like if they didn't switch. Also, after exiting a "match" in training mode while playing as Roy (Clone) I got a crash, like the one's you've been experiencing, but this was the first time.

    i'm not sure if you will ever be able to get pokemon to work exactly the same, as i said a lot of their coding is in their rel files, they basically have their own codes and somehow mapped it to a new rel for each pokemon if i remember basically increasing the filesize limit for their psa's. BeX doesn't have single pokemon yet. as for roy that should be a cosmetic error. i fixed mine by redoing the configs and readding battle portraits.

    also i peeked at common2 with BB .75b the misc11 is actually sora_melee i know a lot fo PM codes hook into that file. i need to further experiment exactly wich section of it i'll need to patch.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SparkyWaffles on April 11, 2015, 04:06:10 PM
    Many people have been getting anxious for an update and trying to make their own unofficial updates.

    lol I hope you're not referring to me!

    Anyway, I was about to post more about what I found while testing the GCT but it seems like you guys already beat me to the draw with most of it, especially with Red. He still appears in the background and throws pokeballs when they try to do their down B. I'm using PM's most recent module files, too, so there's probably a different file that removes Red.

    Anyway, as far as gameplay goes, I'll just wait until PM:DIY is finished since I'm having trouble fully transferring just PM. I'm making a PSA, so I've really wanted to use PM's debug mode to actually see the hitboxes.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 11, 2015, 04:18:29 PM
    lol I hope you're not referring to me!

    Anyway, I was about to post more about what I found while testing the GCT but it seems like you guys already beat me to the draw with most of it, especially with Red. He still appears in the background and throws pokeballs when they try to do their down B. I'm using PM's most recent module files, too, so there's probably a different file that removes Red.
    the modules for PM aren't the same ones for EX. they have codes in the GCT to read them since pokemon don't normally have a seperate REL file for each its all in the PT module. tho expect it eventually, they added modules for samus/ZSS for seperate slots, i would imagine a pokemon one is in the works.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 11, 2015, 07:29:14 PM
    Hmm i didn't see the whole sora thing till i had downloaded BB 0.75b. had been using 0.69. derp.  but ill check out the sections in there and experiment to see what needs to be patched. i hope i helped in any kind of form.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 12, 2015, 01:00:27 AM
    Hmm i didn't see the whole sora thing till i had downloaded BB 0.75b. had been using 0.69. derp.  but ill check out the sections in there and experiment to see what needs to be patched. i hope i helped in any kind of form.

    Actually your helping loads! seeing as i'm busy with work atm its nice to have some help from time to time. let me know what you find ^^


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheStarThief on April 12, 2015, 12:29:22 PM
    Seems pretty interesting. Can't wait to see this released.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 12, 2015, 08:08:31 PM
    So i had looked inside of the common 2 inside the misc data 11(sora_Melee) section, and there are 6 sections with the rest being Null. Half of them contain nothing(some have all 0's) and some are full of numbers and letters. Sections 1, 3, and 6 have nothing(6 is full of 0's, 3 has about one line of 0's, and 1 is completely empty),so it can't be in those. Sections 2, 4, and 5 all have numbers and letters, so it has to be in one of those, but i have this weird feeling it's in section 5, but I'm not sure. i would help further, but im inexperienced in Hex, so this is how far i can go. I hope what i found can give you a good start.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 14, 2015, 02:23:24 PM
    i might compare  the 2 sora_melee files to find whats different in them with a hex editor. (BeX and normal brawl) see what i can find.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on April 15, 2015, 01:46:20 PM
    Sikura, I checked the files the other day and found that the only difference between BEX and vB is the Section [7] (in vBrawl, it's null/unused) which handles clones slots and cosmetics on the CSS. Interestingly, according to my hex editor (HxD) the vB sora_melee is identical to the PM 3.5 sora_melee, which made my head hurt for a long while... But the problem is, the call for the texture change for stamina mode must be in sora_melee since putting the BEX file in did nothing to enable it, which made my head implode on itself... Let me know what you find, since this has been annoying me.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on April 19, 2015, 09:45:14 AM
    I'm wondering if I should gather a team of people to help me with these updates. I have been extremely busy lately (and sick) so it would be great if I had more people working on it with me.

    You all seem very determined and I like that. I think I'll make a application you can fill out and send in to me.

    Would you guys be interested?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on April 19, 2015, 10:09:21 AM
    Yes, I'd be interested with helping, I'm experienced with BEX and modding in general, and can help test on hardware (hackless vWii).


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 19, 2015, 02:08:51 PM
    Sounds tempting. I wouldn't mind Helping and testing the game out at all. I can't code very well, nor am i great at Hex, but testing and finding cause and effect is something i'm good at. I would love to help! I really wanna see this update finished and future ones as well. Also like Daduckhuntdog said, im really experienced at brawl modding and Brawlex.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on April 20, 2015, 10:56:44 AM
    Just as we're about to finish updating to PM 3.5, they announce 3.6.... wow PM dev team....  :srs:
    (Although that Mario Sunshine Bonus level Stage looks awesome..)

    I have been working on PM DIY all morning. A ton of bugs I still need to fix. If I can't figure out how to fix them, hopefully you guys can help me. I'll be back soon if I need assistance


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: AutumnVen on April 20, 2015, 01:28:01 PM
    Just as we're about to finish updating to PM 3.5, they announce 3.6.... wow PM dev team....
    (Although that Mario Sunshine Bonus level Stage looks awesome..)
    I was wondering about that. I've been kind of just lurking this thread waiting to see what you guys figure out. Haven't tested anything myself though. Haven't had time. Only have like 3 more weeks of school left though, so once summer hits expect to be seeing me more involved in the brawl hacking again.  ;)

    For that whole 3.6 issue...

    Additional costumes? No problem with BrawlEx
    Additional stages/ Alt stage loader? That's an issue...

    I feel though that the dev team won't be changing much of the character codes, but only adding the stage codes. That shouldn't be too bad to add. It also shouldn't be too bad to find the added character codes. Just comparing 3.5 to 3.6 and adding what is different to your codeset.
    Unless you guys are using a different method for stages... I haven't really been paying that much attention lately. :P


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 20, 2015, 02:43:38 PM
    Just as we're about to finish updating to PM 3.5, they announce 3.6.... wow PM dev team....  :srs:
    (Although that Mario Sunshine Bonus level Stage looks awesome..)

    I have been working on PM DIY all morning. A ton of bugs I still need to fix. If I can't figure out how to fix them, hopefully you guys can help me. I'll be back soon if I need assistance

    i think i can get it working faster now with PM 3.6 i'll look at it later.  i don't think the alt loader will cause issues either. besides if it does you can just add the SSS expansion and put the stages in.  there is a new stock code, that may cause issues with characters that don't normally have a stock icon of their own, again i think its an easy fix, just need to add stocks to the clones.

    not much really changed in 3.6, its almost purely aesthetic besides adding new stages,


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on April 21, 2015, 02:44:21 PM
    I decided I will open applications for becoming a member after 2.0 is released

    As for the bugs, no progress. Hopefully I will figure it out soon :(

    I'll be back with more updates soon

    Post Merge: April 21, 2015, 03:57:58 PM
    Alright, I've just finished a full test with Mewtwo & Roy
    Here are the problems I am having with them


    Mewtwo
    --------------------

    Mewtwo is almost perfect from what I can tell. His only main flaw is that his shadow balls are invisible. I tried to fix it the same way I did in the past (by changing the "ef_mizuo" in FitMewtwo.pac to "ef_lucario") however it does not work anymore.

    A few other minor flaws I found were that Mewtwo's "hover" move doesn't work every time I try to perform it. This may just be because I am doing it wrong but I still thought it was not worthy.
    Also, Mewtwo's announcer call at the end of a match is "Lucario" but I'm pretty sure that this is a problem with BrawlEx and I have no power to fix it. If I can, please let me know.


    Roy
    --------------------

    Roy seems to be okay but he has two major bugs that will often freeze the game and give the infamous *beeeeeeeep* everyone knows and loves.

    1. When performing his final smash the game will freeze. I was able to perform it once without a crash but that hasn't happened since.

    2. When leaving a match to the results screen it will freeze. Interestingly this also happened for me in training mode despite the lack of a results screen.



    All help is greatly appreciated. Thank you all so much for your support.
    -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 21, 2015, 07:51:23 PM
    Yea i had that roy freeze at the end of the match too. Was wondering what was going on. i noticed if you started the match, but don't move, then go back, it wont freeze, but a good set of attacks and movement and you get a freeze. Not really sure exactly whats going on with it. Never really tried mewtwo at all.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on April 21, 2015, 08:33:40 PM
    i noticed if you started the match, but don't move, then go back, it wont freeze, but a good set of attacks and movement and you get a freeze. Not really sure exactly whats going on with it.

    Hmm... how interesting... I've never dealt with something like this before. I hope we can find a fix for this.

    I find it very interesting that after 3.5 we started having these weird problems even though Roy and Mewtwo's movesets haven't been changed by a whole lot. Is it possible that the PM Dev Team actually figured out some way to manipulate these glitches to keep people like us modifying it artificially? Okay, maybe I'm looking too deep into the matter... Regardless it is still very strange.

    Tomorrow I will test all the stages to make sure that there are no glitches. The platforms on the Training Room stage were impossible to stand on; you'd just fall right through. I'm not sure if this is intentional (why would they add platforms you couldn't stand on?) or if we have to find a way to fix it. Anyways, I will be back with the test results of all the stages soon.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Afterthought on April 22, 2015, 09:52:54 AM
    The platforms on the Training Room stage were impossible to stand on; you'd just fall right through. I'm not sure if this is intentional (why would they add platforms you couldn't stand on?) or if we have to find a way to fix it.


    That was a mistake the PMDT forgot to fix. Thankfully someone else fixed it.

    http://www.mediafire.com/download/aawrbg1o4lk61a0/STGONLINETRAINING.pac (http://www.mediafire.com/download/aawrbg1o4lk61a0/STGONLINETRAINING.pac)

    Hell, you might as well look through this thread and use its assets.

    http://smashboards.com/threads/project-m-visual-fixing-updating-thread-lastest-update-10-03-15.384954/ (http://smashboards.com/threads/project-m-visual-fixing-updating-thread-lastest-update-10-03-15.384954/)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 23, 2015, 01:50:31 PM
    I decided I will open applications for becoming a member after 2.0 is released

    As for the bugs, no progress. Hopefully I will figure it out soon :(

    I'll be back with more updates soon

    Post Merge: April 21, 2015, 03:57:58 PM
    Alright, I've just finished a full test with Mewtwo & Roy
    Here are the problems I am having with them


    Mewtwo
    --------------------

    Mewtwo is almost perfect from what I can tell. His only main flaw is that his shadow balls are invisible. I tried to fix it the same way I did in the past (by changing the "ef_mizuo" in FitMewtwo.pac to "ef_lucario") however it does not work anymore.

    A few other minor flaws I found were that Mewtwo's "hover" move doesn't work every time I try to perform it. This may just be because I am doing it wrong but I still thought it was not worthy.
    Also, Mewtwo's announcer call at the end of a match is "Lucario" but I'm pretty sure that this is a problem with BrawlEx and I have no power to fix it. If I can, please let me know.


    Roy
    --------------------

    Roy seems to be okay but he has two major bugs that will often freeze the game and give the infamous *beeeeeeeep* everyone knows and loves.

    1. When performing his final smash the game will freeze. I was able to perform it once without a crash but that hasn't happened since.

    2. When leaving a match to the results screen it will freeze. Interestingly this also happened for me in training mode despite the lack of a results screen.



    All help is greatly appreciated. Thank you all so much for your support.
    -Ty

    i'm already looking into mewtwo, i still have an older mewtwo psa to compare it with that works with BeX.
     
    i had freezes with his final smash as well. make sure final smash resources are set up with BeX.  it went away when i made a completely clean slate clean slate for PM. result freezes also went away. atm the build i have doesn't freeze at all.

    there are a few other undocumented glitches, that almas pointed out, some characters can not pull off a wave dash due to the way they are coded in PSA. i'm not that good at reading the format so i wouldn't know what to add or remove.  most noticable are mario and DK. i don't think they have a hard fall coded in, thus resulting in undesired results. (ex. DK lands and immediately sheilds instead of wave dashing, mario literally lands on his head >.>) i believe its due to the way PM codes the airdodge.  specifically they have airdodge coded to go into special fall after its performed, then a second code forces that fall to become hard fall. i'll have to look into the codes i ripped see if their is any character related ones needed that compensate for it. although if there are, i do not know if it will be possible to emulate it with BeX.

    i'll update te GCT when 3.6 comes out. i probably won't fill out a form to apply (hate paperwork of any kind, do enough of it at work.)  xD but feel free to PM me if you need help. you may also add me to skype if you wish,  pm me if you want my info. i'll be working on a project of my own for a couple days.  (hosting a gaming party, i want to get a few things i'm working finished by tomorrow)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on April 23, 2015, 02:23:25 PM
    i had freezes with his final smash as well. make sure final smash resources are set up with BeX.  it went away when i made a completely clean slate clean slate for PM. result freezes also went away. atm the build i have doesn't freeze at all.


    I too set up Project M from scratch not too long ago. Should I do so again? Also, how would I go about making sure the final smash resources are set up? I know it is loading the final smash file in their fighter folders (according to the fighter## files) and I also installed all the BrawlEx core files into their respected places so I'm not sure.

    i'll update te GCT when 3.6 comes out. i probably won't fill out a form to apply (hate paperwork of any kind, do enough of it at work.)  xD but feel free to PM me if you need help. you may also add me to skype if you wish,  pm me if you want my info. i'll be working on a project of my own for a couple days.  (hosting a gaming party, i want to get a few things i'm working finished by tomorrow)


    You don't have to apply to be a member of the team at this point. You have already helped so much that you have shown you are more than capable to be on the team. If you'd like to be officially a part of the team just let me know.

    Keep in mind I don't use Skype or anything of the sort just for the sake of internet safety. You can message me on Kitty Corp anytime, though. I'll get back to you ASAP.

    Post Merge: April 23, 2015, 02:25:32 PM
    That was a mistake the PMDT forgot to fix. Thankfully someone else fixed it.

    [url]http://www.mediafire.com/download/aawrbg1o4lk61a0/STGONLINETRAINING.pac[/url] ([url]http://www.mediafire.com/download/aawrbg1o4lk61a0/STGONLINETRAINING.pac[/url])

    Hell, you might as well look through this thread and use its assets.

    [url]http://smashboards.com/threads/project-m-visual-fixing-updating-thread-lastest-update-10-03-15.384954/[/url] ([url]http://smashboards.com/threads/project-m-visual-fixing-updating-thread-lastest-update-10-03-15.384954/[/url])


    Thanks! I'll install all these fixes! (I'm assuming no one wants all these glitches in Project M DIY, right? So I guess there is no harm in doing so.)


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on April 23, 2015, 09:24:05 PM
    I too set up Project M from scratch not too long ago. Should I do so again? Also, how would I go about making sure the final smash resources are set up? I know it is loading the final smash file in their fighter folders (according to the fighter## files) and I also installed all the BrawlEx core files into their respected places so I'm not sure.

    You don't have to apply to be a member of the team at this point. You have already helped so much that you have shown you are more than capable to be on the team. If you'd like to be officially a part of the team just let me know.

    Keep in mind I don't use Skype or anything of the sort just for the sake of internet safety. You can message me on Kitty Corp anytime, though. I'll get back to you ASAP.

    Post Merge: April 23, 2015, 02:25:32 PM
    Thanks! I'll install all these fixes! (I'm assuming no one wants all these glitches in Project M DIY, right? So I guess there is no harm in doing so.)
    No worries my mic is a PoS anyway. xD i'm gonna compile a post of all the codes  i found for easy reference, then i can decrypt necessary files faster. definately need it for tomorrow. not to mention a bug list for things to check.


    Reference April 23, 2015, 10:35:46 PM

    Problematic Codes
    Airdodge (v7)
    Code:
    [AirDodge 1/2]
    4A000000 90000000
    1619C400 000001B0
    00000001 000927C0
    00000005 11000000
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 00000008
    00000005 1100002C
    00000001 0002D690
    00000005 1100002C
    00000001 0002D690
    00000005 1100002D
    00000000 0000000A
    00000005 12000039
    00000000 0000001C
    00000001 00000000
    00000001 00000000
    00000001 00000000
    00000000 00000001
    00000005 1100002C
    00000005 1100002D
    00000001 0000D2F0
    00000005 1100002C
    00000001 0000D2F0
    00000005 1100002D
    00000006 00000008
    00000005 2200001C
    00000001 0000EA60
    00000002 9019C4E8
    12060200 9019C400
    02010200 9019C410
    02010200 9019C420
    00070100 80FB18E4
    120F0200 9019C430
    120F0200 9019C440
    120F0200 9019C450
    04000100 80FB18EC
    0E000100 9019C460
    0E060100 9019C490
    120A0100 9019C468
    00040100 9019C470
    0E080400 9019C478
    0E010200 9019C498
    120F0200 9019C4A8
    120F0200 9019C4B8
    000A0200 9019C4C8
    00060000 00000000
    000F0000 00000000
    00010100 9019C4D8
    00050000 00000000
    120A0100 9019C4D0
    0E070100 9019C490
    0E000100 80FB155C
    00080000 00000000
    06FB18F4 00000010
    00070100 9019C4E0
    00020000 00000000
    06FC2478 00000008
    00020000 00000000
    4A000000 90000000
    1619C5C0 00000030
    00000002 9019C5C8
    000A0200 9019C4C8
    00070100 80FADC4C
    000F0000 00000000
    12030100 80FB14DC
    00080000 00000000
    06FB157C 00000008
    00070100 9019C5C0

    [Airdodge 2/2]
    4A000000 90000000
    1619A250 000000B0
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000002
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000002
    00000001 007445A0
    00000000 00000032
    00000001 0002D690
    00000002 9019A2B0
    02010200 80FAF454
    08000100 9019A250
    000A0400 9019A258
    000C0400 9019A278
    04000100 9019A298
    000A0400 9019A258
    04070100 9019A2A0
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A8



    Cosmetics (PM 3.5)
    Code:
    CSS Fixes for Samus/ZSS and Zelda/Shiek v2.1 [spunit262]
    04693D50 38800004
    06693D6C 00000008
    38000000 3880000F
    046900E8 60000000
    04697F58 60000000
    04697EEC 60000000

    CSS Fixes for Giga and Company v2 [spunit262]
    C2684940 00000002
    9BB400B8 57BD06BE
    2C1D001B 00000000
    040AF8D4 546025B6
    040AF964 546025B6
    040AF830 546025B6
    040AF528 546025B6
    040AF880 546025B6
    040AF848 546025B6

    Giga & Sopo don't wreck My Music [spunit262]
    C2815524 00000006
    7C641B78 2C030011
    4182000C 2C030012
    40A20008 38600010
    2C03002C 40A20008
    3860000C 4E800020
    60000000 00000000

    Custom CSS v3 [spunit262]
    0668310C 00000030
    387E006C 3B600000
    3C808068 38840DE0
    7CBB20AE 7CA50775
    41800014 94A30004
    3B7B0001 2C1B0032
    4180FFE8 48000038
    04690338 48000068
    066900D8 00000008
    2C170028 41820168
    02680DE0 0022FFFF
    06680DE0 0000002A
    1500090D 0C05011A
    0A250713 100E0F02
    24142E20 08232B2C
    2A030419 0B170616
    1F21112D 18221226
    27290000 00000000

    CSS ASM
    C20AF810 00000003
    546025B6 2C030040
    4081000C 7C030378
    38030001 00000000

    Move CSS Slots [ds22,dantarion]
    80000000 80455458
    80000001 80585B00
    8A028001 00000000
    040AF258 3C808058
    040AF260 38845B00
    040AF31C 3C808058
    040AF324 38845B00
    040AF520 3CC08058
    040AF530 38C65B00
    040AF708 3C808058
    040AF710 38845B00
    040AF80C 3C808058
    040AF814 38845B00
    040AF82C 3C808058
    040AF834 38845B00
    040AF844 3C808058
    040AF84C 38845B00
    040AF874 3CA08058
    040AF87C 38A55B00
    040AF8D0 3C808058
    040AF8D8 38845B00
    040AF91C 3CA08058
    040AF924 38A55B00
    040AF93C 3CA08058
    040AF944 38A55B00
    040AF960 3CA08058
    040AF968 38A55B00
    040AF9C4 3C808058
    040AF9CC 38845B00
    040AF70C 38000007

    Custom Random v1 [spunit262]
    06685824 0000000C
    3C608068 7C630214
    88630E80 00000000
    046857F0 3AE00029
    06680E80 00000029
    1500090D 0C05011A
    0A250713 100E0F02
    24142E20 08232B2C
    2A030419 0B170616
    1F21112D 18221226
    27000000 00000000

    Hold Shield for Giga or Sopo [ds22]
    C26847BC 00000002
    2C030010 41820008
    2C03000C 00000000
    C268482C 00000003
    2C1D0010 4082000C
    3BA00037 48000008
    3BA00038 00000000

    Giga & Sopo CSS slots + CSS HRC Fix [ds22]
    06585E70 00000010
    11FF0E0F 000019B5
    804552E4 00000000
    044557C8 0F011011
    04AD836C 0000000F
    06585E80 00000010
    2C0C0B0B 000019BD
    804552A4 80000000

    Independent Pokemon Engine +no wreck My Music v2 [spunit262]
    06407BD0 0000000E
    04030F0D 1E1B1F1B
    201B211B 221B0000

    SD Root=/projectm/
    06406920 0000000B
    2F70726F 6A656374
    6D2F0000 00000000

    Remove "RSBX" from SD Path
    0403A430 9805FFFF
    0403A43C 60000000
    0403A8E0 9805FFFF
    0403A8EC 60000000
    0403AF40 9805FFFF
    0403AF4C 60000000
    0403B960 9805FFFF
    0403B96C 60000000
    0403BDDC 9805FFFF
    0403BDE8 60000000
    0403CB1C 9805FFFF
    0403CB28 60000000

    FPC 3.5.1 for /projectm/ [Phantom Wings, mod by Dantarion]
    E0000000 80008000
    225664EC 00000000
    0401BFE0 4858BE20
    065A7E00 00000070
    38A00067 38810020
    3CE0805A 60E37C0C
    4BE52531 38A0007F
    3883FFF5 38610020
    4BE52521 38A00068
    60E47C0C 38610020
    9421FF80 BC410008
    38610088 4BA74DB9
    7C7C1B78 2C030000
    4082000C 38210080
    4800001C B8410008
    38210080 4BE524E5
    38610008 4BA742E1
    7C7C1B78 4BA741E8
    040223E0 48585BC0
    065A7FA0 00000028
    80010044 3C608001
    6063581C 7C001800
    4082000C 7FDDC850
    3BDEFFE0 93DB0008
    4BA7A424 00000000
    0401CD0C 4858B1F4
    065A7F00 00000038
    2C030000 4182000C
    4BA7DD51 4BA74E04
    80780008 2C030000
    41820014 8118000C
    7C634214 7C7B1850
    48000008 8078000C
    4BA74DE0 00000000
    043EE9D8 48000014
    043EEBD4 48000014
    043D8B9C 48000018
    043E9B4C 38600000
    043E9D38 38600000
    043D8C80 60000000
    80000000 80406920
    80000001 805A7C00
    8A000A01 00000000
    065A7C0A 00000002
    70660000 00000000
    80000001 805A7B00
    8A000A01 00000000
    065A7B0A 00000009
    70662F73 6F756E64
    2F000000 00000000
    041C6CE0 483E0D20
    065A7A00 00000028
    9421FF80 BC410008
    3C60805A 60637B13
    4BE52931 B8410008
    38210080 4BE52995
    4BC1F2C4 00000000
    065A7900 00000078
    9421FF80 7C0802A6
    9001000C BC810010
    9421FF00 7C872378
    54B2BA7E 7CD33378
    38800000 9081000C
    90810010 90610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 7CE43B78
    38A00080 4BE529F5
    38610008 4BA752A1
    60000000 80210000
    B8810010 8001000C
    7C0803A6 80210000
    4E800020 00000000
    043E399C 481C3F04
    065A78A0 00000010
    80BC0020 7CA59214
    3A400000 4BE3C0F4
    043DBAEC 481CBDE4
    065A78D0 00000018
    800302A4 2C130000
    41820008 7E609B78
    3A600000 4BE3420C
    041CDF7C 483D9884
    065A7800 00000098
    818C0014 9421FF80
    BC410008 3D009034
    61089D94 7C034000
    4082003C 7C882378
    3C60804D 60630000
    3C80805A 60847B00
    7CC53378 38C04200
    80E40080 2C070000
    40820014 60000000
    480000B9 2C030000
    41820010 B8410008
    80210000 4BC26724
    70A501FF 3868FFFF
    3C80804C 6084FFFF
    7C842A14 38A04001
    38A5FFFF 8C040001
    9C030001 2C050000
    4082FFF0 B8410008
    80210000 4BC2670C
    141CCF90 483DA770
    065A7700 00000048
    9421FF80 BC410008
    7FE3FB78 3C80805A
    60847B00 38A00000
    38C04000 480001E5
    90640080 807F0008
    907A0014 907A005C
    907A0074 B8410008
    80210000 807F0000
    4BC25854 00000000
    E0000000 80008000

    RSBE v1.20 (/projectm/pf/sfx) [InternetExplorer]
    80000000 80406920
    80000001 805A7D18
    045A7D00 805A7D18
    065A7D18 00000025
    2F70726F 6A656374
    6D2F7066 2F736678
    2F25642E 7361776E
    64000000 00000000
    045A7D10 919B6600
    C21C8370 0000003C
    9421FF80 BC610008
    3C60805A 60637000
    94230008 7C611B78
    3B5A0007 3C60805A
    60637D00 9343FFE0
    38800000 9081000C
    90810010 93610014
    90810018 3880FFFF
    9081001C 38610020
    90610008 3C80805A
    60847D18 7F45D378
    3D80803F 618C89FC
    7D8903A6 4E800421
    38810020 7F63DB78
    38A00000 38C00000
    3D80805A 618C7900
    7D8903A6 4E800421
    2C030000 40820114
    3C60805A 60637D00
    8081FE90 9083FFD0
    7F64DB78 3884FFFD
    3CC05257 60C65344
    38840004 81240000
    7C093000 4082FFF4
    7C9B2050 9083FFC0
    3D2090E6 61290F10
    81290000 7D244B78
    7C862378 38C60008
    80A4002C 7C842A14
    38840008 3CE0805A
    60E77D00 8167FFE0
    38840008 80A40000
    7CA53214 80E50000
    7C075800 4082FFEC
    7D244B78 80C50024
    7CA43214 38A50008
    80E50000 38A50008
    7F63DB78 38630009
    80C50000 7CC43214
    38E7FFFF 81430000
    91460008 81430004
    91460014 81430008
    91460018 3863000C
    38A50008 2C070000
    4181FFD0 3C60805A
    60637D00 8083FFD0
    80A3FFC0 7C852050
    7F66DB78 7CE62A14
    89070000 99060000
    38C60001 38E70001
    3884FFFF 2C040000
    4181FFE8 38600000
    2C030000 3CA0805A
    60A57D00 9065FFF0
    3C20805A 60217000
    80210008 B8610008
    38210080 7D8903A6
    4182000C 4E800421
    48000008 7CE33B78
    60000000 00000000
    C21C8658 00000007
    3E00805A 62107D00
    8230FFF0 2C110000
    40820010 7CE33B78
    3B200000 41820014
    4E800421 3A400001
    9250FFF0 60000000
    60000000 00000000

    Result Names [ds22]
    0459E03C 526F7900
    044564A4 4D657774
    044564A8 776F0000
    044564AC 00000000
    044564B0 00000000
    044564B4 00000000

    Result Camera Fixes [ds22]
    06B29ADC 00000034
    41000000 40900000
    41200000 00000032
    3F800000 40E00000
    40C00000 40C00000
    00000033 3F866666
    40C00000 40C00000
    40400000 00000000

    Cosmetic Stuff [ds22]
    04455890 0000202A
    04455918 270132FF
    0445591C 0E000000
    04455920 0000201D
    044559AC 07000000

    Clone Victory Music [ds22]
    80000000 804088C0
    80000001 80585EF0
    8A00CC01 00000000
    040E6B4C 3C608058
    040E6B54 38635EF0
    040E6B58 3800001C
    04408988 0000284D
    06585FBC 00000014
    00002844 0000284D
    00002844 0000284D
    00002844 00000000

    Clone Result Name SFX [ds22]
    80000000 80408A44
    80000001 80585FF0
    8A00CC01 00000000
    040EB22C 3C608058
    040EB234 38635FF0
    040EB230 3800001B
    04408B0C 0000201D
    065860BC 00000010
    0000202A 00001FDE
    00001FDE 817983A0
     
    Roy & M2 Kirby Hat Data [ds22]
    06585AC4 00000018
    6B697262 792F4669
    744B6972 62794D65
    7774776F 2E706163
    06585AE0 00000018
    6B697262 792F4669
    744B6972 6279526F
    792E7061 63000000
    04AD7FB4 80585AC4
    04AD7FB8 80585AE0
    04AD8B54 00000036
    04AD8B58 0000003A
    04AD801C 00010102

    Roy Hat Float Fix [dantarion]
    C2A1A5B0 00000004
    2C060027 40820008
    38C00011 2C060026
    40820008 38C00021
    1C0400DC 00000000



    Clone Engine (PM 3.5)
    Code:
    [Clone engine 1/3]
    04455460 80586150
    04455470 80586398
    04455480 80586200
    04455490 80586248
    044554A0 80586260
    044554B0 80586184
    044554C0 80586278
    044554D0 8058619C
    044554E0 80586100
    04455500 80586290
    04455510 805862A8
    04455530 805861B4
    04455570 805862C0
    04455580 805863B0
    04455590 805861C8
    044555A0 805862D8
    044555C0 805862F0
    044555E0 80586308
    04455620 805861E0
    04455630 80586170
    04455640 805861F0
    04455650 80586320
    04455660 80586218
    04455670 80586338
    04455690 80586130
    044556A0 80586350
    044556B0 80586368
    044556D0 80586380

    [Clone Engine 2/3]
    04455280 08070C00
    044552B0 0A070C00
    044552D0 07060C00
    044552E0 07060C00
    044552F0 0A060C00
    0445536C 0A060C00
    0445538C 08060C00
    04455408 08070C00
    04455444 08060C00

    [[Clone Engine 33]
    065860F0 00000010
    02000302 00010103
    07040905 08060C00
    06586100 00000010
    02000001 03020103
    02040705 08060C00
    06586110 00000010
    01000001 03020203
    07040905 0C000000
    06586120 00000010
    00000302 01030201
    07040905 0C000000
    06586130 00000010
    06000001 09040103
    03020705 08060C00
    06586140 00000010
    02000001 03020103
    07040905 0C000000
    06586150 00000018
    00000906 01030302
    08050907 080B0008
    0309010A 0C000000
    06586170 00000014
    01000302 00010203
    07040805 09060A07
    0C000000 00000000
    06586184 00000018
    03000001 01030204
    06050506 07070808
    09090A0A 0C000000
    0658619C 00000018
    07000804 00010302
    01030905 08060007
    03080109 0C000000
    065861B4 00000014
    06000A05 00010103
    03020904 07070806
    0C000000 00000000
    065861C8 00000018
    09000A05 01030001
    03020804 07060007
    03080109 0C000000
    065861E0 00000010
    00000201 01030302
    07040805 09060C00
    065861F0 00000010
    02000001 03020103
    07040805 09060C00
    06586200 00000018
    03000001 01030905
    02060804 03070008
    01090A0A 0C000000
    06586218 00000014
    01000001 05040905
    03020706 08070A08
    0C000000 00000000
    06586230 00000014
    02000302 00010103
    07040805 09060607
    0C000000 00000000
    06586248 00000014
    02000103 00010805
    04040302 07060907
    0A080C00 00000000
    06586260 00000014
    05000103 00010805
    04040302 07060907
    0A080C00 00000000
    06586278 00000014
    06000204 01030001
    03020905 0A060807
    0C000000 00000000
    06586290 00000014
    05000804 00010302
    01030605 09060A07
    0C000000 00000000
    065862A8 00000018
    00000905 02040302
    01030806 0A070108
    0009030A 0C000000
    065862C0 00000018
    01000001 03020804
    09050503 09060007
    03080109 0C000000
    065862D8 00000018
    04000804 01030302
    00010705 0A060107
    03080009 0C000000
    065862F0 00000014
    04000904 00010302
    01030605 08060907
    0C000000 00000000
    06586308 00000014
    02000904 00010805
    03020103 0A060707
    0C000000 00000000
    06586320 00000014
    00000606 03020405
    01030704 00070308
    01090C00 00000000
    06586338 00000018
    05000205 00010103
    03020704 01060007
    03080A09 0C000000
    06586350 00000014
    03000001 01030404
    07050806 01070308
    00090C00 00000000
    06586368 00000018
    0B000001 08040302
    01030905 07060007
    03080109 0C000000
    06586380 00000014
    01000001 02040302
    08050706 08070A08
    0C000000 00000000
    06586398 00000014
    07000804 00010103
    03020905 00060107
    03080C00 00000000
    065863B0 00000014
    08000001 02040103
    03020505 09060607
    04080C00 00000000


    Patched Codes
    Airdoge (v6)
    Code:
    Melee Air Dodge v6.1 (1/2) [Shanus, Magus]
    4A000000 90000000
    1619C400 00000370
    00000000 00000010
    00000006 00000001
    00000000 00000019
    00000006 00000003
    00000005 000003F3
    00000005 21000005
    00000005 000003FA
    00000005 21000007
    00000001 0002D690
    00000005 21000005
    00000001 0002D690
    00000005 21000007
    00000000 00000046
    00000000 0000001B
    00000000 00000000
    00000000 00000000
    00000000 00000001
    00000000 00000001
    00000000 00000001
    00000005 21000005
    00000005 21000007
    00000001 0000D2F0
    00000005 21000005
    00000001 0000D2F0
    00000005 21000007
    00000001 0000EA60
    00000005 12000039
    00000000 0000000A
    00000005 000003F3
    00000005 11000006
    00000005 000003FA
    00000005 11000007
    00000006 00000007
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    00000000 00000000
    00000001 00000000
    00000001 FFFF15A0
    00000005 11000006
    00000006 00000007
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    00000000 00000000
    00000001 00000000
    00000001 FFFF15A0
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    00000001 0000EA60
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    00000005 11000007
    00000001 000027D8
    00000005 11000006
    00000005 11000007
    00000005 11000006
    00000005 11000006
    00000005 21000005
    00000005 000003FA
    00000005 11000006
    00000005 11000006
    00000005 21000007
    00000002 9019C608
    02010200 9019C400
    02010200 9019C410
    00070100 80FB18E4
    12060200 9019C4E0
    12060200 9019C4F0
    000A0400 9019C500
    120F0200 9019C520
    000F0000 00000000
    000A0400 9019C530
    120F0200 9019C550
    000F0000 00000000
    12070200 9019C560
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    12080200 9019C590
    000E0000 00000000
    12060200 9019C5A0
    000F0000 00000000
    12060200 9019C420
    12060200 9019C4E0
    120F0200 9019C5B0
    120F0200 9019C5C0
    12080200 9019C5D0
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    120F0200 9019C5B0
    120F0200 9019C5C0
    12080200 9019C5F0
    120F0200 9019C440
    120F0200 9019C450
    04000100 9019C460
    120A0100 9019C4D0
    0E000100 9019C4D8
    0E080400 9019C470
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    120F0200 9019C4A8
    120F0200 9019C4B8
    00010100 9019C4C8
    00050000 00000000
    0E070100 9019C490
    00080000 00000000
    06FB18F4 00000010
    00070100 9019C600
    00020000 00000000
    06FC2478 00000008
    00020000 00000000
    4A000000 90000000
    1619A1C8 00000050
    00000006 00000007
    00000005 00000000
    00000000 00000004
    00000001 0018B820
    00000002 9019A1F0
    000A0400 9019A1C8
    00070100 80FADC4C
    000F0000 00000000
    12030100 80FB14DC
    00080000 00000000
    4A000000 80F9FC20
    1601195C 00000008
    00070100 9019A1E8

    Melee Air Dodge v5.0 (2/2) [Shanus]
    4A000000 90000000
    1619A250 00000098
    00000000 00000001
    00000006 00000007
    00000005 00004E23
    00000000 00000004
    00000001 001E3660
    00000006 00000007
    00000005 00004E23
    00000000 00000001
    00000001 007445A0
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    04070100 9019A298
    000F0000 00000000
    000F0000 00000000
    00080000 00000000
    06FC1CA0 00000008
    00070100 9019A2A0


    Check List
    Make Wifi Safe version [✔]
    Make Full Version [✖]
    Add SSS Expansion [✖]


    Bug List
    Mewtwo shadow ball invisible
    Mewtwo has no multi-jab
    Samus has no crawl
    Link has no multi jab
    DK uses shield on wave dash.
    Mario has no hard fall

    these are things i've found, if you come across more bugs, tell me, i'll add them to the list.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: SmashJay87 on April 24, 2015, 04:24:21 PM
    I downloaded this immediately after I saw it. No really I did :P .
    But i comment because I have an issue: I just added a clone this morning, but no time to test it due to me having to leave for school. When I finally got home to test my game, it didn't work; I went to the CSS, but the game crashed. I think there's a CSS code that doesn't work, but I'm not entirely sure.

    Also, I used the BrawlEx Clone Tool, so that may be the issue


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on April 25, 2015, 11:44:06 AM
    There's a little question i have to ask about the clones. I noticed when doing their Neutral combo(A,A,A....) it doesn't work right. it doesn't always finish the combo, and it feels like you have to push the button on the last frame of the previous animation to continue the combo. Any ways to fix this by any chance?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on April 27, 2015, 05:13:13 PM
    Check List
    Make Wifi Safe version [✔]
    Make Full Version [✖]
    Add SSS Expansion [✖]

    Oops! Should I be using the WiFi safe version? Well... I guess I have some more work to do.
    As for the bugs, I have not seen any others that I know of. I am not sure how to fix the remaining ones either. :-\

    I downloaded this immediately after I saw it. No really I did :P .
    But i comment because I have an issue: I just added a clone this morning, but no time to test it due to me having to leave for school. When I finally got home to test my game, it didn't work; I went to the CSS, but the game crashed. I think there's a CSS code that doesn't work, but I'm not entirely sure.

    Also, I used the BrawlEx Clone Tool, so that may be the issue

    That's interesting... I didn't have an issues like that before. I think it might be because of the clone engine. I did have some problems with the logo watermarks in the past so I will attempt to fix that in this upcoming update.

    There's a little question i have to ask about the clones. I noticed when doing their Neutral combo(A,A,A....) it doesn't work right. it doesn't always finish the combo, and it feels like you have to push the button on the last frame of the previous animation to continue the combo. Any ways to fix this by any chance?

    I never have had a problem like that before. Could it be a problem with the moveset you downloaded?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on May 07, 2015, 05:38:43 PM
    I don't think its really my movesets that i downloaded. every one of them that i downloaded had this problem. I believe its a code in the codeset messing up the jab combos, namely the one that removes the rapid jab, as it does this if you use a custom moveset even in the normal unmodded Project M.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on May 07, 2015, 05:41:24 PM
    I don't think its really my movesets that i downloaded. every one of them that i downloaded had this problem. I believe its a code in the codeset messing up the jab combos, as it does this if you use a custom moveset in the normal unmodded Project M.

    Well then I'm pretty sure it has to do with Project M and not BrawlEx. If possible I will try to fix it but I'm not sure if that is possible.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on May 07, 2015, 05:55:00 PM
    thanks. i beleive it's the Rapid jab removal code, but i could be wrong. it's just an assumption. Hows the progress by the way? haven't had any activity in a while.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on May 07, 2015, 06:02:46 PM
    thanks. i beleive it's the Rapid jab removal code, but i could be wrong. it's just an assumption. Hows the progress by the way? haven't had any activity in a while.

    Not the best. I can usually figure out how to fix some problems but I am honestly stumped on quite a few of them. It's just that over the past few months I have been busier with school and life and all that stuff so it's been tough. From now on I'm going to find a time in my day where I can get a fair amount of work done. Hopefully I can find an hour and a half a day.

    Speaking of which, I'm going to post about some of the problems I have been having still so hopefully a few of you guys could help me. Stay tuned.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on May 07, 2015, 07:41:23 PM
    Alright. I'll keep a look out. Sirkura's Beta gcts both work flawlessly. Both the airdodge and non airdodge versions.(except for roy and mewtwo having glitches) And im sure the jab glitch is Project M's fault. Just thought i'd add some feedback.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: TheGamerKidTy on May 07, 2015, 09:08:45 PM
    I installed all the fixes from here (http://smashboards.com/threads/project-m-visual-fixing-updating-thread-lastest-update-10-03-15.384954/) (Thanks for showing me this, HypnotizeOverdrive!) so that fixes a few issues with PM itself, but I am still having the same issues as I did before. I am still very stumped. :-\ Hopefully you guys can help.

    For those who don't know, here is a list of all the issues I am having right now:

    Roy crashes on final smash/results screen (I tried what Sikura said and it didn't fix it. Maybe I did it wrong?)
    Mewtwo shadow ball invisible
    DK uses shield on wave dash.
    Mario has no hard fall


    Thank you all for being so patient and waiting for this update to be released. -Ty


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on May 09, 2015, 01:16:14 PM
    Alright. I'll keep a look out. Sirkura's Beta gcts both work flawlessly. Both the airdodge and non airdodge versions.(except for roy and mewtwo having glitches) And im sure the jab glitch is Project M's fault. Just thought i'd add some feedback.

    actually PM's codes have a lot of IC constants you might need to add. like lucario has 2 jabs instead of 3, samus has crawl, etc. you will need to edit the fighterconfig file to change it. mario and DK are most probably PSA related. you need to find out how they have it coded, psa unfortunately is not my forte. mewtwo and roy i've had freezes but they mostly went away for me. result crashes i would double check the result screen portraits, make sure they have everything needed. final smash make sure the character has "fitcharacterfinal.pac" and the fighter config is set to "final smash = single"

    i'm not really certain what is wrong with mewtwo, still stumped on that one. maybe try using the older mewtwo PSA?

    another thing i noticed is Roy and mewtwo tend to crash in allstar more btw. (usually when attacks go off at the same time or the final smash breaks, not used) i a'm kinda wondering if its an overflow in data, meaning too much memory at once for the wii to handle.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on May 19, 2015, 06:38:18 PM
    Alright! So today i was able to fix the jab glitch!  :happy: Turns out that project M changes some of the bit variables used in psa. All the characters i added weren't project m style, so they didn't use the correct bit variable in the attack 11 and 12 sections in their respective fighter.pac files. They used bit variable 16 and 22, while project m characters use 16 and 17. All i had to do was change 22 to 17. Also some of the variables were misplaced. But now their Jab combo works perfectly!   ;D


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on May 27, 2015, 02:16:09 AM
    Alright! So today i was able to fix the jab glitch!  :happy: Turns out that project M changes some of the bit variables used in psa. All the characters i added weren't project m style, so they didn't use the correct bit variable in the attack 11 and 12 sections in their respective fighter.pac files. They used bit variable 16 and 22, while project m characters use 16 and 17. All i had to do was change 22 to 17. Also some of the variables were misplaced. But now their Jab combo works perfectly!   ;D
    that is a good find. i think for the most part the coding is done, i can't find any freezes related to it, been tinkering with getting it to work with the stage expansion pack.

    successfully added clones and stages to it.  however clones freeze as soon as the match starts. (all of them ._.) its different from freezes i've had in the past, normally a broken character freezes in 3 locations

    1) at the CSS, (bad config files usually)
    2) at the results screen (usually when results data is wonky (I.E. many unused, or wrongly named)
    3) final smashes. usually the final resources aren't set up (fit___final.pac)

    this one is freezing as soon as the match starts. it counts down from 3 then gives a loud beep when it says "GO"

    i'm gonna try a clean install, being i may have rushed and messed something up. i'll post the GCT later if anyone wants to test it.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: omegafalcon on May 27, 2015, 10:55:25 AM
    Hey, I have the 12 stage expansion version of D.I.Y. and for some reason the stages don't show up on the character select screen and instead it loads PM 3.5.

    What I did was I removed all the custom stages that were there and added the new stages but changed there names to "STGCUSTOMXX".  Is there a way to fix the problem?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on May 27, 2015, 12:00:06 PM
    that is a good find. i think for the most part the coding is done, i can't find any freezes related to it, been tinkering with getting it to work with the stage expansion pack.

    successfully added clones and stages to it.  however clones freeze as soon as the match starts. (all of them ._.) its different from freezes i've had in the past, normally a broken character freezes in 3 locations

    1) at the CSS, (bad config files usually)
    2) at the results screen (usually when results data is wonky (I.E. many unused, or wrongly named)
    3) final smashes. usually the final resources aren't set up (fit___final.pac)

    this one is freezing as soon as the match starts. it counts down from 3 then gives a loud beep when it says "GO"

    i'm gonna try a clean install, being i may have rushed and messed something up. i'll post the GCT later if anyone wants to test it.

    Whoa. That's very strange, indeed. I have the 35 stage expansion on mine and i don't ever get freezes unless there are problems with the moveset. And what your going through sounds like what i had went through when i made a attempt to add brawl ex to 3.5. Only deleting the css codes and nothing else. I imagine that a clean install could help. I use your beta 3.5 gct(With Melee Airdodge) and i added the 35 stage expansion with no problem, so thats quite weird. i'll test out your gct if you post it.

    Oh and omegafalcon, Did you have project M anywhere on your sd card before installing. If so, You have to fully erase any builds of PM before installing Project M D.I.Y.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: omegafalcon on May 28, 2015, 12:20:55 AM
    Oh and omegafalcon, Did you have project M anywhere on your sd card before installing. If so, You have to fully erase any builds of PM before installing Project M D.I.Y.

    I put it on a USB so that Id have 3.5 on my SD card and D.I.Y. on my USB. When loading it from the USB(which recently broke so I can no longer use it) it would load 3.5.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on May 28, 2015, 02:30:27 AM
    I put it on a USB so that Id have 3.5 on my SD card and D.I.Y. on my USB. When loading it from the USB(which recently broke so I can no longer use it) it would load 3.5.
    i think thats your problem there. Riivo is the only thing out there that can patch from a USB drive, and brawl EX doesn't really support it. try copying the data to an SD card instead.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: omegafalcon on May 28, 2015, 02:37:54 AM
    i think thats your problem there. Riivo is the only thing out there that can patch from a USB drive, and brawl EX doesn't really support it. try copying the data to an SD card instead.
    OK, tried it and it worked, a couple of stages you couldn't actually see, but they may have to do with the rel.

    Could you guys tell me how to get stages with multiple files to work? I wanted Grunty's Lair and Sky Pillar, but the game freezes after selecting them.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on May 28, 2015, 11:37:10 AM
    Do the stages need rel files? If so make sure you only have 1 rel file, not one for each stage.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: omegafalcon on May 28, 2015, 11:57:04 AM
    Do the stages need rel files? If so make sure you only have 1 rel file, not one for each stage.

    Grutnty's Lair goes over FD by default, but goes over Luigi's Mansion and Sky Pillar goes over itself.

    Post Merge: May 29, 2015, 03:19:59 PM
    I've run into another problem. When I try changing the Icons using BrawlManger, it changes the icons for all the stages. How do I fix this?

    Also, how do I assign music to my Custom Stage?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on May 29, 2015, 11:20:21 PM
    Whoa. That's very strange, indeed. I have the 35 stage expansion on mine and i don't ever get freezes unless there are problems with the moveset. And what your going through sounds like what i had went through when i made a attempt to add brawl ex to 3.5. Only deleting the css codes and nothing else. I imagine that a clean install could help. I use your beta 3.5 gct(With Melee Airdodge) and i added the 35 stage expansion with no problem, so thats quite weird. i'll test out your gct if you post it.
    i'm 90% certain its an error on my part, stages and normal characters load fine, its just the clones. (also found a few that gave a silent freeze, oops! forgot something) i think i was just rushed to try it out.  i have a feeling its one of the core files i'm missing, its unlikely i messed them all up.i just added the changes from 3.5 to the gct in liberternies pack.  it works for the most part. just not clones. i'll try messing around with it again later.

    Grutnty's Lair goes over FD by default, but goes over Luigi's Mansion and Sky Pillar goes over itself.

    Post Merge: May 29, 2015, 03:19:59 PM
    I've run into another problem. When I try changing the Icons using BrawlManger, it changes the icons for all the stages. How do I fix this?

    Also, how do I assign music to my Custom Stage?

    grunties lair is defaulted to FD, make sure you get a FD rel file if your porting it to another stage. here is a very useful site:
    http://www.lakora.us/rel/ (http://www.lakora.us/rel/)
    select the base stage on the left, then select the one its going over and it will make the rel file you need.

    the brawl manager i'm not sure about, i recommend asking in the creators thread. should be first page in programing.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: JesGamer on June 02, 2015, 03:56:27 PM
    How do you get Project m 3.5 working with Brawlex?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: 123123sora on June 03, 2015, 07:02:20 AM
    I'm having problems but this post was out of date so check below for the new problems!!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on June 03, 2015, 10:34:23 PM
    Guys i have wonderful news! I may have found a way to bypass our Roy freezing problem, as i was able to use my pm Roy on my build. I need just a little bit more time to test though. I will message you all what i did when i am finished with the test.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: 123123sora on June 04, 2015, 05:28:24 PM
    I've been trying to get this thing working for forever now. I've gotten the farthest I've ever gotten yet because before, it usually wouldn't even load the CSS. But now...

    I've added two clones into the game, Lucina (over Marth) and Yuna (over zelda). They both work, their CSP's and such all show up in-game so I've got that part down. They also load up their costumes but then they crash when the match ends. so there's something wrong with the way i've set up results but i don't know what. I've been trying to find out what's wrong but i can't. It's really getting to be a headache for me.

    I'll upload the files for them and perhaps someone could take a look at it and see what I did wrong?

    Yuna takes up slot 41 and has cosmetic slot 110, while Lucina takes up slot 42 and has cosmetic slot 111. Lucina uses the default fire emblem icon and Yuna uses a custom FFX Franchise icon, which takes up the franchise icon slot 21..

    Also is there an easy way to disable Yuna's down-b?? i don't want her to transform. It freezes the game anyway.

    https://www.dropbox.com/s/i5vhvopdfsfweut/Yuna%20and%20Lucina%20setup.zip?dl=0 (https://www.dropbox.com/s/i5vhvopdfsfweut/Yuna%20and%20Lucina%20setup.zip?dl=0)

    Please help me! I've tried asking a ton of people for help and nobody has responded.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on June 04, 2015, 07:38:34 PM
    I am so glad that You posted here, as it helps with my hypothesis. I Am also having the same freezing problem as you are, and i think it's helping me see why i cant get Roy to work properly. It seems that one of marth's files(cosmetic,slot,fighter,cssslot,and rel) could have a bug that makes the game freeze after leaving the match. I hypothesize this because i have added 4 different marth clones. These are as follows: Thany Roy, PM Roy, Sephiroth, And even regular Marth to test. They ALL froze after a little action and Some of them froze after getting the final smash, like GamerkidTY Posted earlier, but i was able to fix that by either changing the fit final with other ones that are compatible, or just simpily turning the fit final off in the fighter.dat file.(Worked for sephiroth and was still able to do his final smash with no freezing.) Im not sure what the bug is, but somethings wrong with marth's files. I thought i had found a way to bypass it, but I was quickly proven wrong. And also, Zelda clones do the freezing glitch too?! 


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: 123123sora on June 04, 2015, 07:48:42 PM
    I am so glad that You posted here, as it helps with my hypothesis. I Am also having the same freezing problem as you are, and i think it's helping me see why i cant get Roy to work properly. It seems that one of marth's files(cosmetic,slot,fighter,cssslot,and rel) could have a bug that makes the game freeze after leaving the match. I hypothesize this because i have added 4 different marth clones. These are as follows: Thany Roy, PM Roy, Sephiroth, And even regular Marth to test. They ALL froze after a little action and Some of them froze after getting the final smash, like GamerkidTY Posted earlier, but i was able to fix that by either changing the fit final with other ones that are compatible, or just simpily turning the fit final off in the fighter.dat file.(Worked for sephiroth and was still able to do his final smash with no freezing.) Im not sure what the bug is, but somethings wrong with marth's files. I thought i had found a way to bypass it, but I was quickly proven wrong. And also, Zelda clones do the freezing glitch too?!  

    D-Do they?? it would be stupid if the only clones i tried were the broken ones!!!
    :(

    Is there anything wrong with my files though?? (Besides the thing in Lucina's results portraits file because i already fixed the numbers)

    I'm going to replace Zelda's files with a peach clone. I'll report back to you if it works or not!

    EDIT: I replaced the Zelda clone with a Peach clone... and it works!!! And the exciting thing is that Lucina no longer freezes on the results screen either. I truly believe this is because I removed the Franchise icon because the peach clone, rosalina, only has to use the regular mario icon :D so if you have any franchise icons try editing all of your files to not use them and delete them from all of your pacs!!! maybe that will work.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on June 05, 2015, 02:58:22 AM
    i stopped roy freezing for a while, made changes and it came back,  thinking about it however, i actually think PM edits a few ID's for characters, there was a tutorial for making custom CSS menu's that pointed it out. perhaps there are errors with the mapping thus making it unstable. i'll test this later when i can. i havent had much time to work on this due to work. think the next day i'm free will be monday. as for result crashes, make sure all your characters have their battle portraits, it might actually be more helpful for you to post here (http://forums.kc-mm.com/index.php?topic=65113.0)

    The creater can then find any errors in glitches to fix if there are any, and there are more people to give help there. also i think zelda was a beta module.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on July 04, 2015, 09:36:35 PM
    I hope no one has given up on this. Lol


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on July 08, 2015, 12:04:00 AM
    I'm still around, working to get it with the new 3.6 patch currently.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: KarefyrmSix on July 08, 2015, 12:40:13 AM
    I hope no one has given up on this. Lol

    Yeah i was hoping this wasnt dead <3 glad to see its still alive


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on July 08, 2015, 06:36:29 PM
    So, you're working on 3.6 now? Cool! Also, did you ever figure out those character crashes, like with Squirtle, and a few others? I think it mostly has to do with the configs not being set up to replace the additional codes altering what the characters can do, but that's a challenge due to the needless secrecy of the codeset. If you need anything tested, let me know, since I know in detail how to properly add clones without them crashing, so we can pin down issues related to PM, and not just user error. Plus, I want to make Ridley have his own slot, too!


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: PseudoTypical on July 08, 2015, 07:13:39 PM
    This sounds really promising. Would someone be able to post a decent build for 3.6 with a few solid characters? I personally just want Ridley and Little Mac if someone's doing their own thing and just wants to share. Maybe Tabuu, Young Link and Pichu too if it's easy enough. (Unless building these oneself isn't too intensive, which I hear it is. I don't have as much free time as I'd like)

    Also, how stable is this code with PM right now?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Ghost Wolf on July 08, 2015, 10:45:34 PM
    That's great news to hear. How's the progress on the 3.6 patch going so far?

    Post Merge: July 08, 2015, 10:46:21 PM
    That's great news to hear. How's the progress on the 3.6 patch going so far?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on July 09, 2015, 07:15:04 AM
    That's great news to hear. How's the progress on the 3.6 patch going so far?

    Post Merge: July 08, 2015, 10:46:21 PM
    That's great news to hear. How's the progress on the 3.6 patch going so far?

    Sorry i havent had much time to work on it yet, i've been pretty slammed with work >.< qq  working 15 days straight with no down time. i should have time wednesday to look into it. i don't see any major edits so far to the code, so it should be relatively easy getting this to work again.

    So, you're working on 3.6 now? Cool! Also, did you ever figure out those character crashes, like with Squirtle, and a few others? I think it mostly has to do with the configs not being set up to replace the additional codes altering what the characters can do, but that's a challenge due to the needless secrecy of the codeset. If you need anything tested, let me know, since I know in detail how to properly add clones without them crashing, so we can pin down issues related to PM, and not just user error. Plus, I want to make Ridley have his own slot, too!

    the pokemon there is a very very good chance they will need to be completely rebuilt from the ground up, PM basically added each on to a new slot as a new character, that unloads the data of the other pokemon so there is more file space to work with in PSA and such as i understand it. i believe they were working in the previous BeX build 3.02 if i remember. maybe someone more versed in PSA can check the differences. atm i'm not even sure where to start with it.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on July 15, 2015, 04:07:48 AM
    bad news and good news, bad i got called in on my days off >.< however looks like i'll be free from the 19th - 23rd. i'll be able to work on it then. i'll need to scour the thread and find the notes i posted scattered around it, i might make a new thread all together simply so i can keep them posted in the OP,


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DaDuckHuntDog on July 17, 2015, 01:34:49 PM
    If you're going to make a new thread, will it be on smashboards?


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: Sirkura on July 17, 2015, 03:36:04 PM
    If you're going to make a new thread, will it be on smashboards?


    Nah, I'm not very familiar with smash boards. + they already have unbound. I just mostly need a bit more organization. For instance I think I have notes on pg3 and p10 and scattered between them. A lot are quite important as they contain the formula for finding the codes.

    I was thinking probably Sunday I'll do that, and collect what I have. Probably make the new thread sometime then. I'll link it here so don't worry about missing it. I'll be sure to keep you all informed on whatever I'm doing.

    Actually if anyone would like to help set up the 4 config files for the pm cast it would greatly speed up production. that way I can focus on the coding. They all need to be modified so the extra costumes work as well as a few psa tweaks (like samus has crawl, link has rapid jab)

    Post Merge: July 19, 2015, 06:47:07 AM
    New thread is up, still adding things and reformatting it.  but please reply there from now on, i won't be monitoring this one anymore.

    http://forums.kc-mm.com/index.php?topic=74722.0 (http://forums.kc-mm.com/index.php?topic=74722.0)

    expect more in the next few days.


    Title: Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template)
    Post by: DestROY13103 on July 30, 2015, 11:12:58 AM
    Is it possible to have this on ISOs? Because I made my personal hack on the Wii and I want it on the PC.

    Seems fantastic!