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Super Smash Bros. Brawl Hacking => Project Concepts => Topic started by: Nebulon on October 05, 2014, 11:08:57 AM



Title: Brawl 4 (build has been removed)
Post by: Nebulon on October 05, 2014, 11:08:57 AM
Hello, this is Nebulon the project lead for:

(http://i.imgur.com/dbn8WnT.png)

Features:
  • Over 110 playable characters.
  • Over 220 stages.
  • Most characters have been edited, remade, or added to.
  • All characters have everything they need to fit in with the original brawl cast (including CSPs, SFX, etc...) with the exception of WIP characters.
  • Original Brawl cast remains untouched.
  • "Combo Characters" now allow for more than one character per icon, giving some movesets different variations, while others are completely different movesets.
  • Turbo Mode added from Project M(over Curry Mode)
  • All-Star Versus added from Project M(Over Angled Camera mode)
  • Several 1-Player modes are fully working with clone characters (still being worked on)
  • All stages have proper music.


Roster:
(http://i.imgur.com/JYW1uL6.png)
Special thanks to rk12  :laugh:

Characters are ALWAYS being added/edited. The characters on the bottom are combo characters, meaning they share an icon with another character.

Including Zelda/Sheik, Samus/ZSS, and the three Pokemon, there are currently 111  characters included in Brawl4All and counting.

**Any suggestions regarding movesets are welcome!**



Future Plans:

Currently the team is working on:

  • Adding more stages
  • Bug hunting
  • Reskinning Virus Zero as Megaman Zero
  • Looking for suitable alt costumes
  • Reviewing combination slot candidates

Things that will be worked on in the future (that I'll reveal for now ;) ):

  • 4th stage page



Team Members:

These are all of the people working on Brawl4All.

  • Nebulon  
  • Itman  
  • BrawlBoy  
  • rk12  
  • Alejandro MiddleCorn  
  • KWVance
  • frozenfire


The following things are miscellaneous desires I have for PSAs, levels, and other things. The items listed below are all wishlists in that I can not personally do these things with my current knowledge/resources. There is no commitment to doing these, I never hound anyone for anything, but if you'd like to help me achieve my vision and make this pack the best it can be then take a look through the listings and pm me or talk about it here.

PSA attacks:

-Sora's down B reflect needs a graphical indicator. I don't know what would work best as I don't have a list of the common gfx present to know, but if I had that I could do it myself. Or someone could do it. Either or.

-Pink Pikmin model. We need one for an Attack Louie will use in the combo character psa. It doesn't need to be perfect, or even from a game, just enough to know what it is. Here's a picture for reference:

[imghttp://img4.wikia.nocookie.net/__cb20130602192359/pikmin/images/1/16/WingedPikminHD.png[/img]http://http://Essentially (http://Essentially) a white Pikmin colored Pink with a 3 times as wide a head as a white Pikmin, and purple/blue eyes with little wings on the back.

-Poly reduction. Certain models in the game are too high poly and will cause lag in some scenarios. If you can tri-strip, or know how to reduce file size of stages while maintaining some amount of quality, please message me. I have a list of stages and models for characters that are in need of help.


Credits (As of 7/15/2015)
(http://i.imgur.com/VZayI9d.png)

And special thanks to BlackJax69



Update Logs



January 21, 2015

It's been a while.  ;)

I'm amazed that some of you thought I was done with the project... definitely not done. Not by a long shot. In fact, since I know how boring it's been on the thread, I'd like to share with you all what myself and Itman have been working on. I need to do this more as it's probably annoying that I occasionally release the latest build and then just sort of fall off the face of the Earth. So I'll try to show more pictures of what we've got going on in the future, and if I for whatever reason don't, reminding me won't be annoying. I sometimes forget that people actually care about the things we're working on as we're working on them.

But moving on... what's been going on?

I've fixed some more issues with characters, little balances here and there. I'm actually pretty happy with most of the characters (keyword "most") since I feel the edits that the team has done, along with the edits that people have sent me, have all around made for an awesome roster. Some things that come to mind are Knuckle Joe using a Ness module, which means he'll be able to charge his smashes properly, Spiderman's web can now can now be interrupted once the hitbox connects, etc etc little damage edits, speed frame modifiers here and there, that sort of thing :)

But the biggest things may just be:

Kirby/Fighter Kirby Combo character and Geno!

(http://i.imgur.com/SGGnLES.png)

There they are :) in the game, on the CSS, making it a nice box!

Geno has been finished. He retains most of his moves from the PSA and is a joy to play :) I've played him so much recently, and I can tell you that he's definitely one of my favorites (Yes I have favorites among my selection of PSAs :) )

(http://i.imgur.com/MZU7VfY.png)


And here we have Fighter Kirby:

(http://i.imgur.com/f8OEovK.png)

As with the previous combo characters, NONE of the original character's attacks, attributes, really ANYTHING has been changed. So both Kirbys exist on the same slot and can be switched through and through like costumes :)

He's also very fun to play, he's much more aggressive than Kirby, but easily punishable, so be careful out there.  :kdance:


I did say "But the biggest things may just be" Keyword "-things-"

That's because in addition to these new characters joining the roster, I've hard at work setting up these:

(http://i.imgur.com/SpofzuL.jpg)

But how many levels? Using Don Jon's Dual roster code, we were able to basically duplicate the RSBE folder, so that now, because there's dual RSBEs, there are two sets of stages. :) There is more that can be done with the code, but I want the characters and the costumes on both RSBEs to be the same. But we're looking into other fun ways to do it, and I'll have a poll up in a few days asking a new question regarding the possibilities of the code.

The toughest part was making the stages organized on one Selmap and the other, since I'm trying to keep them in order, while also putting them over proper stages and portable stages, while also trying to put stages in places where they won't require too much track replacing, etc etc etc etc etc. This is the 95% mark for this. Right now the only 2 stages that don't have a proper replacement are Hanenbow (sp?) and Smashville, though I'm looking into it. That means 156 stages are selectable, with the first 2 pages being for Brawl, Melee, 64, and a few misc stages, and the last 2 pages being reserved for brand new stages submitted to the vault. All of them have been tested, the music was tested etc etc, basically this process was tough since the amount of things that can go wrong here is enormous... which is why it's been so long. :) In the future, if a level expansion from PW is available, then that will probably be used instead of this code, OR along with this code depending on the capabilities. And in the future is the code is modified for a 3rd set of stages, then I'll have to upgrade my card to a new one :)

I'll give instructions on how to use the code properly in the next release, but cards are a good segway into another topic...

Obviously, with the amount of stages and music I packed into this, this build will only be available on a 4 GB card I now not everyone is happy about that, but really there isn't a way for me to make this work on a 2 GB card unless I didn't use new music or cosmetics... so options are limited. I'm also reviewing the poll and I can see that there is a good lot of you that still use 2 GB cards.

Because of this, I will give the 2 GB version of the pack "life support". IT will have the levels is currently has now, but it will be updated with roster additions over time, just as the new 4 GB one will be.

I will keep the 2 GB card on life support for a while longer... but the meat of what I will work on will be utilizing the extra space in the 4 GB card, and perhaps in the future it'll even be a bigger card. Just keep that in mind.

Obviously by now I've updated the Clone Engine used in the build thanks to PhantomWings and his recent updates. :)

And other than that, that's about all I've got. Before the next release I'd like to:

Finish up a few more level related issues.
Get another character in.
Look into getting All-Star multiplayer to work.

And a few secret things here and there  ;D

We've also got a new member to the team, give a round of applause to BrawlBoy22 :) He's helping me out with a few things right now that shall remain secret (unless he'd rather talk about them :) ). He's been a great person to work with, so hopefully we'll have more interesting content coming in bigger loads now that the primary team has increased.

That's all folks!

Just know that it's coming. This update won't have as many characters, but it will have edits that make characters play more smoothly (I'll keep those secret) and it will start a foundation in which we have 156-8 levels to play on :)

So stay tuned, keep talking to me, pming me, whatever you gotta do.

Release date for all of this? N/A. :) It's safer that way. But it's coming. And it might be worth getting your hands dirty with a 4GB card and PM's loader. I'm just saying  :af:





Title: Re: Brawl 4 All
Post by: frozenfire on October 05, 2014, 12:54:34 PM
It's about time you made a thread  ;D I'll definitely be checking in every once in a while  :P

I noticed you had an info.pac that you started to give them their in-game names. I've been playing around with the info. Pac and I figured out how to give all your clones their in game names and still have plenty of file space for more( to confirm that I did the same thing with my pack) However I'm pretty sure I deleted the one for yours.... Would you like me to make it again?


Title: Re: Brawl 4 All
Post by: Kouri on October 05, 2014, 03:15:12 PM
Downloaded 3.0.0 and the files extracted fine. Loaded up the SD card - found an issue. Re-loaded the files, and it persists.

Lyndis's stationary A attack is crashing the game. I'm testing it out in Dolphin 4.0.2 - haven't loaded up the mod on my Wii yet.


Title: Re: Brawl 4 All
Post by: Nebulon on October 05, 2014, 04:12:33 PM
It's about time you made a thread  ;D I'll definitely be checking in every once in a while  :P

I noticed you had an info.pac that you started to give them their in-game names. I've been playing around with the info. Pac and I figured out how to give all your clones their in game names and still have plenty of file space for more( to confirm that I did the same thing with my pack) However I'm pretty sure I deleted the one for yours.... Would you like me to make it again?

That would be great if you could :) But I suggest you do this to my current build. I made some edits and fixed a few glitches, so I'll upload it here soon. But one thing! Make sure they work on Pokemon Stadium and Pictochat. I understand those two stages can have issues with custom names or something, so just test that first to make sure it's all good. But yeah, I'll post it later. :) Thank you very much!

Downloaded 3.0.0 and the files extracted fine. Loaded up the SD card - found an issue. Re-loaded the files, and it persists.

Lyndis's stationary A attack is crashing the game. I'm testing it out in Dolphin 4.0.2 - haven't loaded up the mod on my Wii yet.

Well, I am going to fuze this old Lucina PSA (Lyndis) with the newer one, and one of the things I was going to change were her neutral attacks, run animation, and possibly down tilt, but we'll see. That will be in the next update as well as some GFX fixes, some characters with their SFX added (courtesy of Alejandro Middlecorn), Sora's roll and facing the incorrect way will be fixed, among more things. So check back here and let me know how it went.

And one character will be replaced... which I told myself I wouldn't do, but due to almost a unanimous demand, AND because he is the most expendable character to me on the roster, I will be replacing a PSA and the character with a new one. I think people will agree that the change makes sense, and wil lbe appreciated.

I also updated Megaman's textures, Flygon's, and cropped the old Lucina model's with some new textures to make her look more Brawl styled...

A lot of little things basically.


Title: Re: Brawl 4 All
Post by: Kouri on October 05, 2014, 06:21:05 PM
Well, I am going to fuze this old Lucina PSA (Lyndis) with the newer one, and one of the things I was going to change were her neutral attacks, run animation, and possibly down tilt, but we'll see. That will be in the next update as well as some GFX fixes, some characters with their SFX added (courtesy of Alejandro Middlecorn), Sora's roll and facing the incorrect way will be fixed, among more things. So check back here and let me know how it went.

Figured I'd test her out more thoroughly. Running/blocking/grabbing work fine. Any attack or smash is crashing. I'm thinking it might have to do with her audio? Attack animations start before crashing, but no vocals ever play.


Title: Re: Brawl 4 All
Post by: frozenfire on October 05, 2014, 06:44:44 PM
That would be great if you could :) But I suggest you do this to my current build. I made some edits and fixed a few glitches, so I'll upload it here soon. But one thing! Make sure they work on Pokemon Stadium and Pictochat. I understand those two stages can have issues with custom names or something, so just test that first to make sure it's all good. But yeah, I'll post it later. :) Thank you very much!


Strange... i've never had freezes during those stages(i never really play them anyway) but there is a glitch the clones use the names of their base character(based on the slot or css config?) it never freezes though. Do you still want me to do it or hold off?


Title: Re: Brawl 4 All
Post by: Nebulon on October 05, 2014, 06:46:39 PM
Figured I'd test her out more thoroughly. Running/blocking/grabbing work fine. Any attack or smash is crashing. I'm thinking it might have to do with her audio? Attack animations start before crashing, but no vocals ever play.

Well, to be honest this problem isn't one I'm aware of (I played as her almost exclusively the other night with no issue). And it's the first time I've heard about it. Did you edit the game in any way?

Post Merge: October 05, 2014, 06:49:38 PM
Strange... i've never had freezes during those stages(i never really play them anyway) but there is a glitch the clones use the names of their base character(based on the slot or css config?) it never freezes though. Do you still want me to do it or hold off?

I would very much appreicate it! But for the version I upload tonight (or possibly tomorrow) if that's okay with you. It's better you work with the latest version. I'll hand it over to you and once you complete it I'll continue my work on it :)


Title: Re: Brawl 4 All
Post by: Kouri on October 05, 2014, 07:03:50 PM
Well, to be honest this problem isn't one I'm aware of (I played as her almost exclusively the other night with no issue). And it's the first time I've heard about it. Did you edit the game in any way?

I haven't. I'll go ahead and re-download the pack, just in case.

I did take a peek in her fighter file after-the-fact though. She's supposed to use Marth's vocals, I take it? Funny enough, Marth works fine on his own - but if he attacks while Lyndis is in the stage, the game crashes. Lyndis was doing nothing at the time - I was Player 1 as Lyndis, Player 2 was CPU Marth.

EDIT: Redownloaded the pack - still crashing with Lyndis. To top it off, I can't find my 2GB SD card, so I won't be testing on the Wii any time soon. I'll see about trying a different version of Dolphin.


Title: Re: Brawl 4 All
Post by: Nebulon on October 05, 2014, 10:56:41 PM
I haven't. I'll go ahead and re-download the pack, just in case.

I did take a peek in her fighter file after-the-fact though. She's supposed to use Marth's vocals, I take it? Funny enough, Marth works fine on his own - but if he attacks while Lyndis is in the stage, the game crashes. Lyndis was doing nothing at the time - I was Player 1 as Lyndis, Player 2 was CPU Marth.

EDIT: Redownloaded the pack - still crashing with Lyndis. To top it off, I can't find my 2GB SD card, so I won't be testing on the Wii any time soon. I'll see about trying a different version of Dolphin.

I'm going to put up the newest version in a moment. Just try that one. But I do thinkit's your Dolphin since I couldn't duplicate the problem. I am on a Wii though.

Strange... i've never had freezes during those stages(i never really play them anyway) but there is a glitch the clones use the names of their base character(based on the slot or css config?) it never freezes though. Do you still want me to do it or hold off?

Since it's uploading now, the newest version will be the version that would be perfect to put the in match names in. If at all possible, could you make them as close to the in game font as you can?



Title: Re: Brawl 4 All
Post by: Alejandro MiddleCorn on October 05, 2014, 11:11:05 PM
I want to be part of your team.
I love to make SFX for Brawl.

Also, I'd be working in both my pack and yours.


Title: Re: Brawl 4 All
Post by: Kouri on October 06, 2014, 03:44:15 AM
I'm going to put up the newest version in a moment. Just try that one. But I do thinkit's your Dolphin since I couldn't duplicate the problem. I am on a Wii though.

Issue persisting. Don't know -what- it is, as Lucina builds in other packs have worked fine on Dolphin. Tried updating to a beta version - no dice. Maybe there's an option to tweak somewhere.

Went searching the house for SD cards. All I've got is a 1GB that's too small for the pack, and 4 and 16GB cards that won't work as-is. There was a code/patch to make these mods work on 4GB+ cards, right? I don't remember where I saw it, but I'll try and hunt that down to test this on my Wii.


Title: Re: Brawl 4 All
Post by: Carnage on October 06, 2014, 06:22:17 AM
so you finaly made a thread nice to see something that always happened to me is every once or two bottups i get stuck on the strap menu, but rebotting the console and trying again ususaly soles this so it isnt a big issue but i wonder if its just me that once in a while gets stuck on strap menu.


Title: Re: Brawl 4 All
Post by: Archer(AkenoS3) on October 06, 2014, 12:28:36 PM
*subs*


Title: Re: Brawl 4 All
Post by: Nebulon on October 06, 2014, 02:31:20 PM
so you finaly made a thread nice to see something that always happened to me is every once or two bottups i get stuck on the strap menu, but rebotting the console and trying again ususaly soles this so it isnt a big issue but i wonder if its just me that once in a while gets stuck on strap menu.

I know right :)

Yes, that freeze can happen to me but very rarely. I play Brawl with friends twice a week for several hours and test little things all the time and it'll only freeze in me maybe twice a month at the strap. But I also normally skip the strap. I haven't had the loading screen freeze on me. Might just be the strap screen then?? But it's so rare. I remember people had tha iasue initially with Brawl Ex. Maybe it's just a random glitch??

Alright everyone, the new build is up. I'm going to update the future plans and set up a sort of wishlist of things I'd like the pack to include. If anyone would like to assist in those things then they can let me know.

On my plate, I'm goingto redo a few pictures and help out a couple of other EXers later. I updated some old models and so I should update the pictures, ya know? I'm also replacing Mickey later, and I might buff or break some attacks on some of the clones (though I did most of that long ago).

I'm also going to work on a mock up instruction menu for the new characters since there are obacure and odd attacks and whatnot that people might not understand or little transformations people might not know how to do. This way people won't just give up on certain included characters just because they can't figure them out.

I'm also adding a team section, which Alejandro is now a part of. He'a working with some sfx so when those are done I'll also be workin on putting the values in on certain characters. If you want to be part of the team, let me know or refer to the wishlist later on things that I'd need help completeing and let me know.

Happy modding! :)


Title: Re: Brawl 4 All
Post by: KWVance on October 09, 2014, 10:26:09 AM
I kind of liked micky, but i think it might have been just because the mario voice actually fit Micky lol.
At college all my friends love this, but I can tell you the negative things they have said to be constructive.

Sepheroth is waaaayyyy overpowered. and animations are dodgy.
brawly needs to be slightly higher poly because hes so huge.
there biggest complaints have to be the pokemon though. for some reason, they still play as them... A LOT. I think they like to laugh at the hitboxes

they are also curious about the green skin for garadose wondering if it is rayquaza (hope im spelling that right not much of a pokemon person)

a thing I noticed is that 2 of lucas' skins are switch (I didn't edit them this time) I think its the 3rd is switched with 4th but Im not sure.

ive noticed some freezes with blaze, not like game freezes, her moveset just freezes (usually in that fire tornado thing) and she comes out of it when hit.

As far as tweeks go, I have changed gannon to sword ganon, hes the same, just now when you do his sword taunt he holds it he has a slightly different moveset not overpowered (as far as a gannon goes anyway lol)

updated deadpool skins to look more real but I told u bout that.
not trying to be criticle, this hack is just so awesome that i play it a tun XD. btw are we working on kirby hats at all? because I went and downloaded all the hats I could find that are missing. haven't applied them yet though.


Title: Re: Brawl 4 All
Post by: Nebulon on October 09, 2014, 11:33:31 AM
I kind of liked micky, but i think it might have been just because the mario voice actually fit Micky lol.
At college all my friends love this, but I can tell you the negative things they have said to be constructive.

Sepheroth is waaaayyyy overpowered. and animations are dodgy.
brawly needs to be slightly higher poly because hes so huge.
there biggest complaints have to be the pokemon though. for some reason, they still play as them... A LOT. I think they like to laugh at the hitboxes

they are also curious about the green skin for garadose wondering if it is rayquaza (hope im spelling that right not much of a pokemon person)

a thing I noticed is that 2 of lucas' skins are switch (I didn't edit them this time) I think its the 3rd is switched with 4th but Im not sure.

ive noticed some freezes with blaze, not like game freezes, her moveset just freezes (usually in that fire tornado thing) and she comes out of it when hit.

As far as tweeks go, I have changed gannon to sword ganon, hes the same, just now when you do his sword taunt he holds it he has a slightly different moveset not overpowered (as far as a gannon goes anyway lol)

updated deadpool skins to look more real but I told u bout that.
not trying to be criticle, this hack is just so awesome that i play it a tun XD. btw are we working on kirby hats at all? because I went and downloaded all the hats I could find that are missing. haven't applied them yet though.

Sephiroth is overpowered, but I sort of kept him that way. We all know I didn't make these characters, but I did edit them, but I was kind of iffy on editing him solely because he felt like he should be a boss character, but I guess I could edit him to make him more balanced.

I know his neutral combo is glitchy. What animations were strange to you? I can see what I can do.

The Pokemon are actually pretty solid, but I do have A LOT of them. Most of them are slow heavy hitters. But like a few of the characters I've added, I've considered getting rid of at least one of them in order to make room for some of the other movesets I'd put in later. I have an "expendable list" if you will.

The Green Garyados reminds me of Rayquaza, but I didn't make the texture. So possibly. I personally believe that's the inspiration.

I thought I fixed all of the incorrect pics/models. I'll double check Lucas.

I've brought up Blaze to the creator, but because I can never duplicate the glitches, I never know how to explain what's happening. But she's on the expendable list since I don't have the talent to fix that issue.

I will eventually add a sword Ganon that is not only a sword Ganon but also has different moves. I just can't decide how to skin him.

I'll look into making Sephiroth more balanced. And if I get motivated, I'll replace Blaze.


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: KWVance on October 09, 2014, 12:54:39 PM
Sephiroth is overpowered, but I sort of kept him that way. We all know I didn't make these characters, but I did edit them, but I was kind of iffy on editing him solely because he felt like he should be a boss character, but I guess I could edit him to make him more balanced.

I know his neutral combo is glitchy. What animations were strange to you? I can see what I can do.

The Pokemon are actually pretty solid, but I do have A LOT of them. Most of them are slow heavy hitters. But like a few of the characters I've added, I've considered getting rid of at least one of them in order to make room for some of the other movesets I'd put in later. I have an "expendable list" if you will.

The Green Garyados reminds me of Rayquaza, but I didn't make the texture. So possibly. I personally believe that's the inspiration.

I thought I fixed all of the incorrect pics/models. I'll double check Lucas.

I've brought up Blaze to the creator, but because I can never duplicate the glitches, I never know how to explain what's happening. But she's on the expendable list since I don't have the talent to fix that issue.

I will eventually add a sword Ganon that is not only a sword Ganon but also has different moves. I just can't decide how to skin him.

I'll look into making Sephiroth more balanced. And if I get motivated, I'll replace Blaze.
i didnt mean to sound like im complaining. and I already added sword gannon, you dont need to skin him, just replace gannons moveset. it works fine with every skin.


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Nebulon on October 09, 2014, 01:02:31 PM
i didnt mean to sound like im complaining. and I already added sword gannon, you dont need to skin him, just replace gannons moveset. it works fine with every skin.

Oh no no no no. :)

I've been wanting to add a sword Ganon that was different enough from the original moveset for a while. This isn't because of you, I wanted to do that. And Blaze has always had issues. Plenty of people have reported her to me.

I don't personally want to touch the original movesets and edit them. I'd like to instead add in characters to avoid doing that, but the problem with sword Ganons is that the aren't normally different enough. But this time there's a remedy, and that is this moveset I've been testing for a while now.

I invite criticism on playability, it's fine. I'm not offended. Seriously I test and play this game with my... Verbally colorful pals. I hear it all, and that's fine. Blaze was an iffy inclusion to begin with, like Mickey. (You'll find Paper Mario plays similar without containing over powered moves).

I want the entire roster to have an audience. So I don't mind swapping Blaze. Of my group of heathans (friends aha) no one plays as her or Mickey.

It's all good. It's coincidental that I'd put in a Sword Ganon mod. I'd put in Giga Bowser or someone else, but that would require modules that don't exist.


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: KWVance on October 09, 2014, 03:07:19 PM
Oh no no no no. :)

I've been wanting to add a sword Ganon that was different enough from the original moveset for a while. This isn't because of you, I wanted to do that. And Blaze has always had issues. Plenty of people have reported her to me.

I don't personally want to touch the original movesets and edit them. I'd like to instead add in characters to avoid doing that, but the problem with sword Ganons is that the aren't normally different enough. But this time there's a remedy, and that is this moveset I've been testing for a while now.

I invite criticism on playability, it's fine. I'm not offended. Seriously I test and play this game with my... Verbally colorful pals. I hear it all, and that's fine. Blaze was an iffy inclusion to begin with, like Mickey. (You'll find Paper Mario plays similar without containing over powered moves).

I want the entire roster to have an audience. So I don't mind swapping Blaze. Of my group of heathans (friends aha) no one plays as her or Mickey.

It's all good. It's coincidental that I'd put in a Sword Ganon mod. I'd put in Giga Bowser or someone else, but that would require modules that don't exist.
its neat that its similar cuz is balanced. and theres not a learning curve. it there is a differen one, maybe it should be added to gerudo wizard bu idk up to u ofcourse :)


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Nebulon on October 09, 2014, 03:11:40 PM
its neat that its similar cuz is balanced. and theres not a learning curve. it there is a differen one, maybe it should be added to gerudo wizard bu idk up to u ofcourse :)

Right now I'm adding in Roll instead of Blaze.

I'll do Ganon over another weak link... just gotta decide who..


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: ZX_BraveSol_ZX on October 10, 2014, 07:44:45 AM
I got a suggestion for Sword Ganon: give him a Nightmare(soulcalibur) skin, theres one by beyond on the vault


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Nebulon on October 10, 2014, 09:04:33 AM
I got a suggestion for Sword Ganon: give him a Nightmare(soulcalibur) skin, theres one by beyond on the vault

Nightmare is definately a great idea. Are there any sword Ganon movesets that compliment his fighting style?


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: hoogachakka on October 10, 2014, 02:01:59 PM
Is there a way to only import the characters you want into the game? Because I don't want all of them, I want to choose which ones to import.


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: KWVance on October 11, 2014, 11:19:02 AM
for new skins in stuff I notesed goten skin, his grab is off (for obvious reasons, so why not just replace him with this hack "HD cBliss Brawl Goku"

new goddess zelda came out, looks cool "Goddess Zelda V.7.0"
ur also missing fierce diety link
and "Skull Kid DO style Version 1.5"
CoN Uzumaki Naruto v2 came out
Dark Emperor Ganondorf Version 4.0 looks like it may be anther version of sword ganon that uve been lookin for


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Nebulon on October 11, 2014, 02:02:23 PM
for new skins in stuff I notesed goten skin, his grab is off (for obvious reasons, so why not just replace him with this hack "HD cBliss Brawl Goku"

new goddess zelda came out, looks cool "Goddess Zelda V.7.0"
ur also missing fierce diety link
and "Skull Kid DO style Version 1.5"
CoN Uzumaki Naruto v2 came out
Dark Emperor Ganondorf Version 4.0 looks like it may be anther version of sword ganon that uve been lookin for


Fierce Deity skin or moveset?

Is the Skull Kid moveset good? It seemed a bit spotty when I tired it a while ago.

Is the new Naruto the new version of the one I use?

I'll see if the new sword Ganon is good. I'll check the moveset video if there is one.


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Doqtor Kirby on October 11, 2014, 02:54:44 PM
People still use my PM Rainbow CSS?

Time for this project to get an interface upgrade.

More on this soon.


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: frozenfire on October 11, 2014, 08:08:46 PM
Sorry this took so long but I finally finished your info.pac . Sending it to you via PM now


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Nebulon on October 11, 2014, 08:09:48 PM
Sorry this took so long but I finally finished your info.pac . Sending it to you via PM now

Awesome! It's fine man it's amazing you even did it :) What program did you use to edit the info.pac itself? Just BB?


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: frozenfire on October 11, 2014, 08:13:43 PM
Awesome! It's fine man it's amazing you even did it :) What program did you use to edit the info.pac itself? Just BB?

Just BB. It was easier this time since I already did it with my pack so all I had to do was switch names

Post Merge: October 11, 2014, 08:16:28 PM
OH almost forgot!
You probably already know this but take out _en


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: KWVance on October 11, 2014, 08:34:08 PM
Fierce Deity skin or moveset?

Is the Skull Kid moveset good? It seemed a bit spotty when I tired it a while ago.

Is the new Naruto the new version of the one I use?

I'll see if the new sword Ganon is good. I'll check the moveset video if there is one.

well both...skin and move set because the match
dont no just thinking outloud with skull kid
I dont think so this Naruto spears to have a kyubi mode
it is not the same sword ganon I think its worth looking into
this is literally what it did to find them

empty character search with PSA checked as requirement and sorted by top downloads all those things were on first page


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Alejandro MiddleCorn on October 11, 2014, 09:49:23 PM
SFX files to edit pls.
Alejandro MiddleCorn has arrived :3

BTW, did Buu and Deadpool work?


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: superben2008 on October 11, 2014, 10:09:01 PM
ok. i've been trying to edit your pack for my personal brawl. but i can't get a mario clone working. i'm trying to replace sora. slot 4c. it keeps freezing before a match.


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Nebulon on October 11, 2014, 10:37:09 PM
ok. i've been trying to edit your pack for my personal brawl. but i can't get a mario clone working. i'm trying to replace sora. slot 4c. it keeps freezing before a match.

Did you try the clone tool? I don't personally use it because it's messed me up before. Send me all of the files (module, cosmetic, csslot, slot, and fighter) and I can help you. pm please :)

@Alejandro, I'm just now looking at some sfx packs. It's a shame that Viewtiful Joe is only a bnk file. If you know how to crack those open that'd be great since he's a great character to use. Knuckles sfx being put into Buu's and Deadpool's one be great as well. :) But let me keep looking around. I might use Knuckle Joe and Gray Fox's assist trophies to get their sfx for the characters so I won't need them.

Just give me some time and I'll have another list for you. And let me know if you can use bnk files or extract sounds form them. Expect a list tomorrow! :) I'm looking everywhere this time for all of the existing SFX.

Post Merge: October 11, 2014, 10:49:44 PM
And Buu and Deadpool work perfectly!


Title: Re: Brawl 4 All *Help me decide what to skin a new moveset as*
Post by: Alejandro MiddleCorn on October 12, 2014, 09:11:48 AM
Sadly, I can't use .bnk files as they cannot be included back in the .brsar.

Only .wav files or .sawnd files. Also make sure they are not corrupted like the Vegeta one.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Nebulon on October 12, 2014, 02:57:58 PM
I updated the OP with a question. I need everyone's help!

I need to buff and nerf some of the PSAs, and I need all of your help! Be specific about what attacks need to be fixed in order to achieve more balanced play. Characters like Sora, Knuckle Joe, and Bomberman are lacking here and there. Others are a little too strong. I can change the knockback and damage to any moves, but I need people's help with the frames. What attacks need to be fixed? Please let me know either in pm or here! :)


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Alejandro MiddleCorn on October 13, 2014, 01:18:34 AM
I have a sword Ganon PSA edited and skinned as Arbiter in my pack.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: KWVance on October 13, 2014, 07:57:19 AM
The characters shown do not have SFX.

So 28 characters. However since Marisa doesn't have sfx (which I'm okay with since she's sort of like Game N Watch to me) and Dark Samus and Metal Sonic doesn't really need them (since they don't talk) I'm really only missing 25 SFX.

I can give Waluigi and Gray Fox SFX (Though I'm only iffy on Waluigi because the new one is coming out and I wouldn't want to do the work of adding SFX only to end up replacing and redoing it) So after that I'll need 23. But I am not making it a mission to do them all as due to space limitations and due to some PSAs being corrupted or having corrupted sound banks (or using files Alejandro and I can't open) realistically the SFX boom will die down soon, but we will try to do as many as we can Smiley

NOW I NEED EVERYONE'S HELP. I need people to help me balance this thing a bit more. I tend to take away power form characters, but I have a tough time giving them power. Characters like Bomberman, Sora, Knuckle Joe, and a few others need to be buffed up. I need people who have played my pack to give me ideas on how to buff certain attacks, or make them better. Faster frames? More knockback? More damage? I need some advice. And I'll also need some help. Let me know if you're able to help me with some of these.

Thank you for reading the update.  AWESOME 2.0! The next update will replace the oldest update. I'll always have 3 updates on the OP at a time to make sure people are up to speed. See ya!

if greyfox doesnt take up extra space because hes an asist trophy thats fine, however, I think he sounds close enough to metanight in the game,

a friend of mine said he wishes viewtiful joe would have his sounds (mainly cuz he sounds so funny) I think deadpools sfx should be a higher priority, I noticed u made him silent, (still better than snakes sounds) but silent is literally the 1 thing deadpool isnt. metal sonic could probably get the clanking sounds one gets from the metal box item

Also Im confident Im pretty good in items now,  so im trying to learn bout sounds next, maybe I could help when I get good enough, I first need to figure out how Alejandro is editing your sounds without the smashbros_sound.brsar


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Nebulon on October 13, 2014, 08:10:24 AM
if greyfox doesnt take up extra space because hes an asist trophy thats fine, however, I think he sounds close enough to metanight in the game,

a friend of mine said he wishes viewtiful joe would have his sounds (mainly cuz he sounds so funny) I think deadpools sfx should be a higher priority, I noticed u made him silent, (still better than snakes sounds) but silent is literally the 1 thing deadpool isnt. metal sonic could probably get the clanking sounds one gets from the metal box item

Also Im confident Im pretty good in items now,  so im trying to learn bout sounds next, maybe I could help when I get good enough, I first need to figure out how Alejandro is editing your sounds without the smashbros_sound.brsar

Deadpool has sounds :) in my build anyway. As does Buu, Knuckle Joe, and Grayfox now. If an expiramntal technique works then we'll be able to do more. I'm makeing a Viewtiful Joe set of wavs for Alejandro to make a sawnd from.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: KWVance on October 13, 2014, 08:37:42 AM
Deadpool has sounds :) in my build anyway. As does Buu, Knuckle Joe, and Grayfox now. If an expiramntal technique works then we'll be able to do more. I'm makeing a Viewtiful Joe set of wavs for Alejandro to make a sawnd from.
like from the most recent update? oh ok, thats great :D

I updated deadpool to a more recent model, gave him skins that wernt recolors, and i changed the icons and portrates to show them,  it works fine,  do u want me to send it?


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Nebulon on October 13, 2014, 08:47:43 AM
like from the most recent update? oh ok, thats great :D

I updated deadpool to a more recent model, gave him skins that wernt recolors, and i changed the icons and portrates to show them,  it works fine,  do u want me to send it?
like from the most recent update? oh ok, thats great :D

I updated deadpool to a more recent model, gave him skins that wernt recolors, and i changed the icons and portrates to show them,  it works fine,  do u want me to send it?
like from the most recent update? oh ok, thats great :D

I updated deadpool to a more recent model, gave him skins that wernt recolors, and i changed the icons and portrates to show them,  it works fine,  do u want me to send it?

I would but if it's the models I'm thinking of then try all 4 in a match and see if it lags.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: KWVance on October 13, 2014, 12:14:30 PM
I would but if it's the models I'm thinking of then try all 4 in a match and see if it lags.
will do. I might also try to start working on kirby hats ill let you no


Post Merge: October 13, 2014, 04:33:18 PM
will do. I might also try to start working on kirby hats ill let you no

checked it out, 4 deadpools dont lag for me :). the player icons and and css icons r fine but i dont know how to replace the results screen icons.

edit: nm figured it out i fixed deadpool hes fine no lag all icons replaced


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: ZX_BraveSol_ZX on October 14, 2014, 09:04:28 AM
Which Lucina are you using? The new one or the old one? The newer one has a brawlex version with SFX here http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205484 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205484)


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Nebulon on October 14, 2014, 10:14:34 AM
Which Lucina are you using? The new one or the old one? The newer one has a brawlex version with SFX here [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205484[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205484[/url])


I had tried the initial release of the new one and I found the Side B attacks to be too precise to execute in a high octane match. HOWEVER, that was a long time ago. So I'll give it another try and see how she plays now.

In other news for the rest of the people:

With some advice from Carnage I've been able to speed up a few of Metal Sonic's attacks whih make him much more playable. I also sped up an attack on Sora, Grayfox, and Knuckle Joe, and I'm gonna edit Knuckle Joe's side B to transition into a second attack after the initial hit.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Alejandro MiddleCorn on October 14, 2014, 09:50:02 PM
Which Lucina are you using? The new one or the old one? The newer one has a brawlex version with SFX here [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205484[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205484[/url])


The new one has SFX but has flaws.
She will still sound like Marth when he is present.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: ZX_BraveSol_ZX on October 15, 2014, 09:26:25 AM
You could probably just remove Marth's SFX Ids.
Theres also another BrawlEx Lucina in Kitsu's BrawlEx(also replaces Porky's sfx), http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203537 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203537) its been slightly edited from the original  but it doesn't have any leftover sfx from Marth


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Alejandro MiddleCorn on October 15, 2014, 02:29:00 PM
You could probably just remove Marth's SFX Ids.


There's no way to do that on PSA.
The best tutorials that can make that possible (with BB or Tabuu), fail.

If you really know how to do it without corrupting the .pac files, then tell me. I also want to know.

Theres also another BrawlEx Lucina in Kitsu's BrawlEx(also replaces Porky's sfx), [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203537[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203537[/url]) its been slightly edited from the original  but it doesn't have any leftover sfx from Marth


I'll check that out and see if you're right.

EDIT: He states that Lucina's Final Smash freezes the game.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: KingJigglypuff on October 15, 2014, 02:55:49 PM
I'd like to state some points about your requested PSA changes.

-Villager's Pocket will likely never be possible, unless we can fully crack articles, rels, and the Sora_Melee.
-Dr. Mario's Final Smash could be possible, but the only way I can think of it working is making new GFX for it. Or you could make an entirely new Final Smash that isn't just Electric Mario Final Smash.
-The Side Special stretching could either be a model issue or an animation issue.
-Gerudo Wizard's Grab changes are possible.
-I'm not sure if it's possible to manually code in a GFX indicator for if a projectile is reflected.
-There might be a way to do that.

Also, you're free to use any PSAs I've made in your BrawlEx pack, as you know what you're doing, so I can trust that you won't mess things up.

There's no way to do that on PSA.
The best tutorials that can make that possible (with BB or Tabuu), fail.
Oh, for [censored]'s sake. Enough of that. You [censored]ed up your file. You have to start over with an unedited character. There is no magic way to make it work on a file that's been messed up by noobs who don't know what they're doing. So stop [censored]ing about the tutorial not working.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Lillith on October 15, 2014, 03:19:58 PM
EDIT: He states that Lucina's Final Smash freezes the game.
'He'
>.>

That would be a BrawlEx problem, not a PSA problem. All Marth clone final smashes screw up.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Nebulon on October 15, 2014, 03:55:32 PM
'He'
>.>

That would be a BrawlEx problem, not a PSA problem. All Marth clone final smashes screw up.

Marth Clone Final Smashes screw up? Hmmm... I wasn't aware... Do you mean Marth FSes or custom ones? The Roy I'm using works,  despite having the diminishing life bar graphic on each of his hits. I believe the Lucina I have also works but I could be wrong... maybe I'll go double check that :/

I'd like to state some points about your requested PSA changes.

-Villager's Pocket will likely never be possible, unless we can fully crack articles, rels, and the Sora_Melee.
-Dr. Mario's Final Smash could be possible, but the only way I can think of it working is making new GFX for it. Or you could make an entirely new Final Smash that isn't just Electric Mario Final Smash.
-The Side Special stretching could either be a model issue or an animation issue.
-Gerudo Wizard's Grab changes are possible.
-I'm not sure if it's possible to manually code in a GFX indicator for if a projectile is reflected.
-There might be a way to do that.

Also, you're free to use any PSAs I've made in your BrawlEx pack, as you know what you're doing, so I can trust that you won't mess things up.

Thank you for the responses. :)

It's looking grim for the time being with Villager's Pocket. He's over Pit, so with my limited understanding I thought that perhaps if we made the neutral special have his Down B reflect article reflect the object into a VERY VERY close Side B reflect article repeatedly, before being released by removing the Side B reflect article with the press of the special button, it would essentially reflect it back. But as it's probably apparent, I don't know much about articles other than that they're character specific and contain unique parameters that allow for "abnormal" actions. I don't even know if what I'm saying would make sense. I was hoping the two points of reflect would be so close that the Graphic would appear to disappear, but I'm not sure that would work. Just a thought, and probably not fullproof.

As for the rest of the wishlist, this does give me hope :) I'll see if I can't start figuring out a few of these myself. I just taught myself today how to put sawnd files together (which will help the SFX completion come along) and I'm trying out something I haven't heard being done before: using an enemy Sawnd file (Or rather making one over an enemy's ID and whatnot). I'll test it later with Viewtiful Joe, as the current available one is a bnk file.

And I'm happy you're okay with me using some of your PSAs :) I won't mess them up. Raptor is one I'm actually using and there's nothing wrong with him as far as play style goes, at least with me. I've been spying on your Wisp progress too, and it looks promising.


In other news for people visiting or revisiting:

As I mentioned above, I've figured out how to make some Sawnd files using wavs. I'm still testing a few things as we're out of boss slots I'd be willing to use, so I'm experimenting with enemy IDs and whatnot (which are typically smaller, so I'll have to get creative). Alejandro is also working with Sawnds so before the next release we'll have more SFX related things complete, as well as the PSA edits.

The hard part is opening the PSAs as I don't always know what they were made in, but I've got most of the tools downloaded so I'm going to have to do some trial and error. As requested, I'm tackling Viewtiful Joe.

Who's next? Well... I haven't decided and I'm still learning. But there will be more to come. Maybe I can get all of the announcer calls working too.



Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Lillith on October 15, 2014, 04:15:07 PM
Marth Clone Final Smashes screw up? Hmmm... I wasn't aware... Do you mean Marth FSes or custom ones? The Roy I'm using works,  despite having the diminishing life bar graphic on each of his hits. I believe the Lucina I have also works but I could be wrong... maybe I'll go double check that :/
I was referring to my pack, since I'm using the unstable version. XD
Far as I've seen, yours seem to work perfectly well.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Alejandro MiddleCorn on October 15, 2014, 05:18:34 PM
'He'
>.>

That would be a BrawlEx problem, not a PSA problem. All Marth clone final smashes screw up.

It isn't a BrawlEx problem. I have 3 Marth clones and the 3 of them work flawlessly

Oh, for [censored]'s sake. Enough of that. You [censored]ed up your file. You have to start over with an unedited character. There is no magic way to make it work on a file that's been messed up by noobs who don't know what they're doing. So stop [censored]ing about the tutorial not working.

I didn't mess up the file.
I just edited it, and it always crashed at the exact same point.
It is not my fault.


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Lillith on October 15, 2014, 05:23:35 PM
I was referring to my pack, since I'm using the unstable version. XD


Title: Re: Brawl 4 All *Before next update tell me what characters need buffing or nerfing*
Post by: Alejandro MiddleCorn on October 15, 2014, 05:53:44 PM
Sorry, didn't see that last comment :P


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 16, 2014, 11:22:06 PM
I was referring to my pack, since I'm using the unstable version. XD
Far as I've seen, yours seem to work perfectly well.

Ah, the unstable version. I see. :) I've got a lot of work to get done before the next big release now that I've learned how to edit in sounds. Hopefully he makes a stable version soon.

But I'll be sure to check out Lucina before I work on her SFX.

As for the people, I have made a few accomplishments. Thus far myself and Alejandro have made SFX for:

Knuckle Joe
GrayFox
Buu
Deadpool
Naruto
Viewtiful Joe
Sora
Ryu

I'm going to tackle ALL (yes ALL) of the rest of the characters that speak and make sure everyone has sounds, with the help of Alejandro of course.

After that I'll do announcer calls and then I'll step back and just start tweaking based on feedback. And speaking of tweaking I'm still doing a few buffs and nerfs here and there to the PSAs.

I'll be more detailed in the news section either tomorrow or the day after, but for now, just now that the pack will finally be receiving the sound effects that people have been wanting for so long :)


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Gamidame_K on October 16, 2014, 11:24:59 PM
oh, I didnt know you made a thread about this, it was time!
btw I keep thinking the shared soundbanks is a better way because boss sfx can glitch alot


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: BLKPanda on October 17, 2014, 12:15:31 AM
'He'
>.>

That would be a BrawlEx problem, not a PSA problem. All Marth clone final smashes screw up.

Keep in mind that im pretty much an absolute nobody when it comes to the Brawl hacking community, so i surely could be wrong about some things but:

I've been experimenting with the unstable build of the clone engine, and it seems that all marth clones that use fighter config files from versions 1.2.0.0 and below DO indeed crash the game. however, if you simply replace the fighter config file with one from V 2.0.0.0, it should fix that issue. Since BX config utility doesnt open config files from this version, you'll need to edit/rename things in the fighter config file using a hex editor, although thats as simple as typing the desired name over marth's/whosoever's config file it is, wherever it appears.

That being said, im unable to figure out how to edit what costumes are checked (like when checked in config utility editor) by using the hex, so if you happen to know, i'd appreciate the info. To whoever happened to be unaware of this, hope it helps. :)


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Lillith on October 17, 2014, 12:21:24 AM
I've been experimenting with the unstable build of the clone engine, and it seems that all marth clones that use fighter config files from versions 1.2.0.0 and below DO indeed crash the game. however, if you simply replace the fighter config file with one from V 2.0.0.0, it should fix that issue. Since BX config utility doesnt open config files from this version, you'll need to edit/rename things in the fighter config file using a hex editor, although thats as simple as typing the desired name over marth's/whosoever's config file it is, wherever it appears.
Oh?... Interesting... I'll be sure to check that out at... Some point.
Thanks, though!


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: KWVance on October 17, 2014, 06:33:00 AM
found some wierd glitch...i tried to fight with young link, pichu, mew2, and dr mario, and did a brawl, pichu died first, but after that mew2 retained his sounds. so mew2 was going PICHU. PICHU. PIII.. not quite that often, u had to listen for it, but it was definitely there.

Post Merge: October 17, 2014, 11:03:53 AM
Spider-Man Fix:
Carnage fixed spider-mans web
I changed the recolors to real versions of spider-man,
2099 texture has been fixed
all pictures have been changed accordingly

https://drive.google.com/file/d/0B9oLLmkzdtpqbmpYNWJLODZEdFk/view?usp=sharing

Edit:
for some reason the pictures got mixed up, im fixing them now


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Alejandro MiddleCorn on October 17, 2014, 03:33:36 PM
The Mewtwo in this pack should be replaced with KingOfDreamland's.
That's way better. And there's no need to include all the .sawnd files, just the one with his voice.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 20, 2014, 09:41:32 AM
I'm on my phone and wanted to give a bigger update and reapond to everyone, but doing that on my phone would be tough so I'm going to say give a mini update now just to tell people what I've been working on.

So, I've made sf packs for Bomberman, Ryu, Scorpion, Viewtiful Joe, Raptor.

I set up packs for Tails, Waluigi, Knuckle Joe, Grayfox, Naruto, Sephiroth.

This is in top of Mewtwo, Pichu, Young Link, Goku, Buu, Deadpool, Megaman, Megaman X, Shadow, Roy.

Some characters like Dark Link, Gerudo Wizard, Dark Samus, Dr. Mario, Hector, who all are okay with me since they sound like their original movesets.

This is also on top of characters like Scott Pilgrim, Metal Sonic, Marisa, who are silent and don't need sounds.

I have to make sounds for Vegeta.

I have to put together sounds for Cloud, Broly, Lucina, and Dante.

And Alejandro is working on Knuckles, Spiderman, Wolverine and Zero.

I also fixed a glitch with Ganondorf and one of Lucario'ssounds. All in all I'm hoping to release the update in 4 days.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Ricky (Br3) on October 20, 2014, 11:20:34 AM
Which sfx have you gotten done already?


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 20, 2014, 11:26:34 AM
I talked about it here. It's easier for me to just quote this then retype it. It should answer your question :)

I'm on my phone and wanted to give a bigger update and reapond to everyone, but doing that on my phone would be tough so I'm going to say give a mini update now just to tell people what I've been working on.

So, I've made sf packs for Bomberman, Ryu, Scorpion, Viewtiful Joe, Raptor.

I set up packs for Tails, Waluigi, Knuckle Joe, Grayfox, Naruto, Sephiroth.

This is in top of Mewtwo, Pichu, Young Link, Goku, Buu, Deadpool, Megaman, Megaman X, Shadow, Roy.

Some characters like Dark Link, Gerudo Wizard, Dark Samus, Dr. Mario, Hector, who all are okay with me since they sound like their original movesets.

This is also on top of characters like Scott Pilgrim, Metal Sonic, Marisa, who are silent and don't need sounds.

I have to make sounds for Vegeta.

I have to put together sounds for Cloud, Broly, Lucina, and Dante.

And Alejandro is working on Knuckles, Spiderman, Wolverine and Zero.

I also fixed a glitch with Ganondorf and one of Lucario'ssounds. All in all I'm hoping to release the update in 4 days.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Ricky (Br3) on October 20, 2014, 11:48:47 AM
I meant, like, which character over which boss. Are there enough boss sfx for all those characters?

I know Shadow has been done over Crazy Hand, at least the one on the vault is.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 20, 2014, 11:58:04 AM
I meant, like, which character over which boss. Are there enough boss sfx for all those characters?

I know Shadow has been done over Crazy Hand, at least the one on the vault is.
I meant, like, which character over which boss. Are there enough boss sfx for all those characters?

I know Shadow has been done over Crazy Hand, at least the one on the vault is.
I meant, like, which character over which boss. Are there enough boss sfx for all those characters?

I know Shadow has been done over Crazy Hand, at least the one on the vault is.

Well let me see if I can remember...

All the bosses are used wxcept for Tabuu and Ridley aince those PsAs use those sounds.

Assist trophies Waluigi, Knuckle Joe, and Grayfox are in use for those characters.

As far as enemies... This won't be a complete list but I'll say what I canremember right now:

Boobas
Dekakuribo
GalFire
Ghama (I think)

....

And Alejandro will be using Kokkon... And three others..

I'll give you a full list later I'm on my phone at work.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Ricky (Br3) on October 20, 2014, 12:09:36 PM
Sure, thanks ;D


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: KWVance on October 21, 2014, 12:36:09 AM
found some wierd glitch...i tried to fight with young link, pichu, mew2, and dr mario, and did a brawl, pichu died first, but after that mew2 retained his sounds. so mew2 was going PICHU. PICHU. PIII.. not quite that often, u had to listen for it, but it was definitely there.

Post Merge: October 17, 2014, 11:03:53 AM
Spider-Man Fix:
Carnage fixed spider-mans web
I changed the recolors to real versions of spider-man,
2099 texture has been fixed
all pictures have been changed accordingly

https://drive.google.com/file/d/0B9oLLmkzdtpqbmpYNWJLODZEdFk/view?usp=sharing

Edit:
for some reason the pictures got mixed up, im fixing them now

Edit:
fixed it
rename fitspiderman03 to 04
rename 04 to 05
and 05 to 03
it works perfectly


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: GameAndWatcher on October 21, 2014, 11:30:50 PM
http://www.tubechop.com/watch/3778691 (http://www.tubechop.com/watch/3778691)
It's sad to see Blaze go, but I'm sure Roll should fill in that gap finely.  (Still don't like Dragonite outside of his Final Smash)
Also, Mewtwo's voice glitches when fighting Pichu.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 22, 2014, 12:28:19 PM
OP updated. :angel:


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Ricky (Br3) on October 22, 2014, 12:36:59 PM
Question:

Do you have Deadpool with SFX over a boss, or Shadow without conflicting GFX?

I just finished adding Deadpool's cosmetics and announcer call to my own build, and I was going to get started on porting its SFX from Snake to a boss, but it appears to me that you already did so. Would you mind sharing?

As for Shadow, since it was you the person to make the GFX fix tutorial, you got it done so to your own?


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 22, 2014, 12:49:42 PM
Question:

Do you have Deadpool with SFX over a boss, or Shadow without conflicting GFX?

I just finished adding Deadpool's cosmetics and announcer call to my own build, and I was going to get started on porting its SFX from Snake to a boss, but it appears to me that you already did so. Would you mind sharing?

As for Shadow, since it was you the person to make the GFX fix tutorial, you got it done so to your own?

Well if memory serves, Shadow and Sonic share an ef_file with some extra PSA work that makes it so that their gfx do not conflict.

Feel free to use anything I make :) I put it up for download for people to use in any way they wish.

And Deadpool is over a boss as well. He's sawnd 322. and his Fighrerconfig is set up for it so I'd swipe that too to make it easier.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Ricky (Br3) on October 23, 2014, 08:50:26 AM
I just tested, and, at least in the version I have, Shadow's Chaos Spear (side-B) conflicts with Sonic's running trail (from running animation and "you're too slow" taunt).

If player 1 chooses Shadow and player 2 chooses Sonic, then Chaos Spear will be replaced by Sonic's running trail and the running trail will also appear during neutral air.

If player 1 chooses Sonic and player 2 chooses Shadow, then Sonic's running trail will be replaced by Shadow's Chaos Spear.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: ZX_BraveSol_ZX on October 23, 2014, 09:26:25 AM
Quote

As for Dante, well, as it stands he doesn't feel quite right for my build so I've been trying to decide what to do with him. I like the character outside of Smash Bros, but his PSA needs a lot of work to feel more like the other inclusions... so at this point in time I am unsure of what to do about him.
Have you tried Jrush's Dante PSA? its completely different from the one you are using right now.
Also have you considered adding Lloyd or Asch? There are PSAs for both and Lloyd already has a BrawlEX version with his own sfx too.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Alejandro MiddleCorn on October 23, 2014, 03:57:36 PM
I just tested, and, at least in the version I have, Shadow's Chaos Spear (side-B) conflicts with Sonic's running trail (from running animation and "you're too slow" taunt).

If player 1 chooses Shadow and player 2 chooses Sonic, then Chaos Spear will be replaced by Sonic's running trail and the running trail will also appear during neutral air.

If player 1 chooses Sonic and player 2 chooses Shadow, then Sonic's running trail will be replaced by Shadow's Chaos Spear.

Try downloading it again.

I didn't have GFX issues when using it.

I'd say "use the Shadow from my pack, but it'll conflict with Knuckles and others.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: SonicBrawler on October 23, 2014, 06:23:47 PM
this makes me almost want to get back to brawl modding.

almost.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 23, 2014, 07:01:04 PM
this makes me almost want to get back to brawl modding.

almost.


It's it wrong for me to say I'm flattered? :)

As far as I know, everything you've been a part of has turned out fantastic on Brawl Vault. I wasn't aware that you were no longer modding.

If you ever want to get your hands dirty with modding again, I'd be more then privileged to have you help out my build in any way :)



In other news for Brawl 4 All users and lurkers, as I mentioned in the OP I put in the Smash 4 Lucina/Marth combination PSA I helped out with. The funny thing is I know more about EX then I do about PSAing. With some help from (at the time) Kitsuchan and Don Jon BravoEX I did what seemed theoretically possible after pming PW and accomplished the boss slot addition, as well as utilizing the random bits of data you could string into making more slots. Now I'm using enemy sfx ids and what not now that configs exist for an easier look into the coding of the characters, which isn't ground breaking, but something that apparently a lot of you are excited for according to my inbox.

But with my experience with helping Batman64 with the sound effects for Lucina and Marth combo, I decided as the build lead, I need to learn more about PSA. I know plenty of things, aside form animating, but admittedly, I need to learn a bit more as I feel combining PSAs will guarantee a brighter future for all pack builders, as the clone engine will meet it's cap off with the next update (or so I assume. I haven't spoken to PW in months). It's the ultimate space saver, and can really provide options for players who maybe want to be 64 PSA Link, or maybe feel that Dr. Mario isn't different enough for his own slot.

So I'm going to do some more research and see if I can't do more of that.

Right now I'm working on one with Batman64. It'll be included in the new update, but it will be a surprise. As to when I'm going to update it, that could follow one of two patterns:

1. If there's enough demand, I never have a problem just putting it up, so I could always just update it with enough demand via pm.

2. When I feel it's "leveled up" so to speak. Before I update it, I want to replace the Lucina move set I have with one of the move sets that ITman has been working with. ITman was also kind enough to look into some of my wishlist items and help me out since I've been swamped with SFX things (and he's much more knowledgeable then I am about PSA commands). I also want to finished the SFX packs before I update. So to put that into perspective: at least 4 more SFX packs, one PSA replacement and one more dual PSA fusion I helped work on :)

Now I'll address some people individually as there's been chatter on the thread I haven't responded to:

Have you tried Jrush's Dante PSA? its completely different from the one you are using right now.
Also have you considered adding Lloyd or Asch? There are PSAs for both and Lloyd already has a BrawlEX version with his own sfx too.


I have considered Lloyd and Asch. Lloyd is a PSA I'd include if it didn't break one of my rules. The lack of grabs means that unfortunately it doesn't make the cut. However to my knowledge, the creators are working on it still, and I talked to one of them and so it's likely he'll be put in a future update once the PSA is updated :) As for Asch, I do not believe I have a connection to him. I've completed 459 console games and I haven't played the game he is from. That bring said, I have no problem including him, but I'd want to do research and make sure that I bring in other alternate models form the series on other characters so that I don't just have a random enemy character in the build. OR I could re-skin him, but I'm iffy about that. He's definitely been a potential though. He'll have a better chance of coming in if PW updates the CSS to hold all of his slots and boss slots what with some of the plans I have for characters and future inclusions. But if PSA fusion takes off, who knows?

As for the Dante one, while I enjoy it, I have issues with it too. I think the best thing to do would be to combine the current Dante PSA and his to achieve a more unique and functional character. To use my rubric as a reference, I'd say that Jrush's PSA captures the character completely and showcases it in all of his animations. But the one I use feels more grounded alongside other Brawl characters. It wouldn't be hard to combine the parts I like about both so, perhaps I'll combine them in the future.

[url]http://www.tubechop.com/watch/3778691[/url] ([url]http://www.tubechop.com/watch/3778691[/url])
It's sad to see Blaze go, but I'm sure Roll should fill in that gap finely.  (Still don't like Dragonite outside of his Final Smash)
Also, Mewtwo's voice glitches when fighting Pichu.


Roll plays great :) I enjoy her a lot. I've gotten reports about that so I'll definately look into it soon and see if I can't make sense of it. I have a feeling it's something I did when I was modifying the Mewtwo PSA. By chance, is it just Mewtwo that uses Pichu's clips, or does Pichu use Mewtwos as well?

Edit:
fixed it
rename fitspiderman03 to 04
rename 04 to 05
and 05 to 03
it works perfectly


I'll be sure to use those costumes you fixed :) Thanks for linking it!



I don't think I left anyone out but if I did then feel free to pm me :)

I hope to get everything wrapped up soon and I hope to be involved in more PSA fusions!

Thank you everyone for checking back. Working on this pack is a great experience. Have fun!


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: GameAndWatcher on October 23, 2014, 07:30:49 PM
I have considered Lloyd and Asch. Lloyd is a PSA I'd include if it didn't break one of my rules. The lack of grabs means that unfortunately it doesn't make the cut
I could have sworn that Marisa breaks that rule, too.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 23, 2014, 07:49:44 PM
I could have sworn that Marisa breaks that rule, too.

The only reason she was an exception is be ause instead of having her grabs and all direction throws she has moves in all directions that replace the grabs. That's the only reason it's okay. Otherwise I wouldn't have included her. If she had just her special attack mapped to Z then I wouldv'e axed her for sure.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Ricky (Br3) on October 23, 2014, 09:41:14 PM
Try downloading it again.

I didn't have GFX issues when using it.

I'd say "use the Shadow from my pack, but it'll conflict with Knuckles and others.

I'm using the one that comes with the SFX for Shadow over Crazy Hand. I'll try re-downloading it, anyway.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: SonicBrawler on October 24, 2014, 06:24:23 AM
so im not sure if you want to use it, but im going to go back to modding for a bit and try and make a sonic and shadow on the same slot. so then who ever wants to can make shadow's costumes use shadow sfx.


Title: Re: Brawl 4 All *I'm putting character SFX over enemy sfx*
Post by: Nebulon on October 24, 2014, 07:43:10 AM
so im not sure if you want to use it, but im going to go back to modding for a bit and try and make a sonic and shadow on the same slot. so then who ever wants to can make shadow's costumes use shadow sfx.

That sounds fantastic! I don't see why I wouldn't use that :) What slot costume are you starting with Shadow?

Post Merge: October 24, 2014, 09:38:21 AM
New question in the Subject. Let me know what you think. I'm a little unsure of what to do that's noticable without comprimising the identity of the oroginal character.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Alejandro MiddleCorn on October 24, 2014, 02:21:18 PM
I'm using the one that comes with the SFX for Shadow over Crazy Hand. I'll try re-downloading it, anyway.

That one is not GFX glitch fixed.

And it still conflicts SFX with Sonic.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Gamidame_K on October 24, 2014, 02:38:27 PM
you should make a tutorial about the dual characters


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Nebulon on October 24, 2014, 02:42:10 PM
you should make a tutorial about the dual characters

Well my good friend Batman64 is doing just that :) and then I'm goong to start a lot of PSA fusion projects. That'll be the next phase after sfx. If anyone wants to join me they should let me know :) i'm compiling a list of the best fusion ideas to be done.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Ricky (Br3) on October 24, 2014, 02:44:38 PM
That one is not GFX glitch fixed.

And it still conflicts SFX with Sonic.

What should I do, then? =/


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Gamidame_K on October 24, 2014, 02:51:01 PM
yeah, after the named CSPs and shared SFX, Ive been wondering how to make shared GFX and different animations, but I still dont get how do you code it so a certain costume will read the new animation/SFX


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: SonicBrawler on October 24, 2014, 08:30:45 PM
That sounds fantastic! I don't see why I wouldn't use that :) What slot costume are you starting with Shadow?
i want to have it so that sonic has 0-5 then shadow has 6-11.

you should make a tutorial about the dual characters

i did something like that. sorta


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Alejandro MiddleCorn on October 24, 2014, 08:51:23 PM
Good news, the SFX files for Knuckles, Zero, Wolverine and Spiderman are ready.

The characters only need PSA edits.

BTW, those characters will replace SSE enemy SFX.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: KWVance on October 25, 2014, 11:17:11 AM
I made some icons for Marth/Lucina

One is a higher contrast so the image pops more even though it is a small size, I recommend this for the css portrait (in fact, maybe all css portraits should have a higher contrast. i will work on that if you like.)

Also, there is a small icon commonly associated with the shuffle button on mp3 players that should easily indicate to a person that would otherwise never know. that something on this character is interchangeable

Marth/Lucina CSS Portrait:
High Contrast Version:
(http://i132.photobucket.com/albums/q19/Hetake07/hicontrast_zps788d51b2.png)


Normal Contrast Version:
(http://i132.photobucket.com/albums/q19/Hetake07/normal_zps8fbe0597.png)


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: SonicBrawler on October 25, 2014, 11:54:32 AM
I made some icons for Marth/Lucina

One is a higher contrast so the image pops more even though it is a small size, I recommend this for the css portrait (in fact, maybe all css portraits should have a higher contrast. i will work on that if you like.)

Also, there is a small icon commonly associated with the shuffle button on mp3 players that should easily indicate to a person that would otherwise never know. that something on this character is interchangeable

Marth/Lucina CSS Portrait:
High Contrast Version:
([url]http://i132.photobucket.com/albums/q19/Hetake07/hicontrast_zps788d51b2.png[/url])


Normal Contrast Version:
([url]http://i132.photobucket.com/albums/q19/Hetake07/normal_zps8fbe0597.png[/url])


I like those ^


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Nebulon on October 25, 2014, 12:00:03 PM
I like those ^

I do as well. I'll make a variation based on your design since my i ons are all based on the csps. :) that's a great idea.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: KWVance on October 25, 2014, 04:11:49 PM
I do as well. I'll make a variation based on your design since my i ons are all based on the csps. :) that's a great idea.

that may b hard to do, i searched everywhere on google looking for marth and lucina icons where there faces match up properly , these are the only two i found.i suggest that if the csps are going to have a selection on each skin, that you do it like the pokemon trainer.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Nebulon on October 26, 2014, 11:02:49 AM
that may b hard to do, i searched everywhere on google looking for marth and lucina icons where there faces match up properly , these are the only two i found.i suggest that if the csps are going to have a selection on each skin, that you do it like the pokemon trainer.

I'll keep that in mind :) I've got an idea I might add to yours.

For everyone else: UPDATE

So, in the SFX department:
Dante
Cloud
Broly
Wolverine
Flygon
Dragonite
Typhlosion
Gyarados

Do not (yet) have sfx. I need a break from SFX. Right now myself, Batman64, SonicBrawler, and Itman are talking about PSA fusion and we're essentially creating more slots by combining movesets OR introducing new movesets altogether.

Itman has also shown me some of his PSA edits and so we've got the first batch of replacement characters in mind. So far with Lucina gone, we have one extra slot, but we might get up to three extra slots before the next update with an additional character added so all in all with the 89 current characters (counting Pokemon as individuals) we may get up to 93 before the next release. But I've got movesets planned out for more future slots and combinations. Special thanks to Itman for showing me these movesets as I hadn't tried a few of them before, and that's saying something since I've tried EVERYTHING practically.

ALSO, if you want me to include you in the team section, either post here or pm me. If you've helped out in any and I mean ANY way you're eligible. I want people to feel acknowledged for their work, so if you've helped me out, pm me and I'll put you in the team spoiler. I don't want to ask people if they are "in" or "out" as I don't want to give off a vibe that I require commitment (because I don't) so just let me know.

Also, due to popular demand I might PSA fuse Sword Ganon to some of the costumes over the original moveset. But I'm still reading a learning, so all in due time.

Happy modding!


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Alejandro MiddleCorn on October 26, 2014, 11:20:03 AM

For everyone else: UPDATE

So, in the SFX department:
Dante
Cloud
Broly
Wolverine
Flygon
Dragonite
Typhlosion
Gyarados

Do not (yet) have sfx...


Only those?


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Nebulon on October 26, 2014, 11:49:11 AM
Only those?

Yes :) Characters that are silent don't need them, characters that you make yourself (Like Monster Hunter) don't matter much to me in the SFX department, and characters like Vegeta and Villager are going to be replaced with new SFX for the newer PSA. So for the time being, the 8 that are staying that don' have sfx are the ones I listed. I'll do Wolverine at some point. I MAY remove one Pokemon though.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Alejandro MiddleCorn on October 26, 2014, 12:36:58 PM
Yes :) Characters that are silent don't need them, characters that you make yourself (Like Monster Hunter) don't matter much to me in the SFX department, and characters like Vegeta and Villager are going to be replaced with new SFX for the newer PSA. So for the time being, the 8 that are staying that don' have sfx are the ones I listed. I'll do Wolverine at some point. I MAY remove one Pokemon though.

Have you ever considered to use the Primids' soundbank for at least 1 or 2 Pokemon?

Flygon and Dragonite feel good in the game.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: spiritpyros on October 26, 2014, 03:47:57 PM
So wait what happened to lucina


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: ZX_BraveSol_ZX on October 26, 2014, 06:21:34 PM
I got an idea on CSP for dual PSAS
Put their CSP names on the portraits ao that way when you switch to Lucina the text changes too. :)


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Alejandro MiddleCorn on October 26, 2014, 06:47:32 PM
I got an idea on CSP for dual PSAS
Put their CSP names on the portraits ao that way when you switch to Lucina the text changes too. :)

That's already done.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Nebulon on October 26, 2014, 07:10:37 PM
I got an idea on CSP for dual PSAS
Put their CSP names on the portraits ao that way when you switch to Lucina the text changes too. :)

I did that too actually :) It's in the Lucina/Marth download :) I think I'm going to also put a Yellow Plus sign on the CSS Icon name or something to let people know that the icon has an extra moveset too.

So wait what happened to lucina


We are now going to use her Smash 4 moveset that is shared on Marth. But I may use that moveset in the future as Lyndis.



Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Alejandro MiddleCorn on October 29, 2014, 11:14:22 PM
Hey Nebulon, I think the members of the team should have the updates too so we can see what needs to be changed/kept.

The Final Updates should be the ones you release to the public.


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: KWVance on October 29, 2014, 11:46:59 PM
Hey Nebulon, I think the members of the team should have the updates too so we can see what needs to be changed/kept.

The Final Updates should be the ones you release to the public.

seconded is there a way to make a pass protected dropbox?


Title: Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?*
Post by: Nebulon on October 30, 2014, 09:52:32 AM
Hey Nebulon, I think the members of the team should have the updates too so we can see what needs to be changed/kept.

The Final Updates should be the ones you release to the public.

That's fine :) BUT I don't know how to do that. Right now I'm working on editing the final character necessary for the next update. I successfully fused a character with Batman's help, and I almost did it for 2.5 of them but those two got corrupted :/

I'll let you two know what's going on via pm for now :/ sorry I've been quiet, I've been learning new things that'll be the foundation for the pack in the future.

Post Merge: October 30, 2014, 11:59:59 AM
Well, I added in the last character who needs to be in before next release, however adding anything to my CSS file, or even replacing something causes it to freeze. So...

I don't know what to do... like at all. I guess I'll have to rebuild the whole thing, but I don't just want to rebuild it and it fail again, I've been asking around and no one seems to know. :/

So we're on hold until that's fixed.

Post Merge: October 30, 2014, 08:42:02 PM
Okay, so another quick update:

With a replacement for Lucina and another PSA fusion, we now have 92 characters available. The newest fusion is still undergoing some changes however.

The pack will either be updated today or tomorrow, guaranteed :) I still have SOME sfx work to do, but I'll get to it for the next update after my next fusion.

I also have a question I'm going to make a poll over. I NEED INPUT so let me know what you think!


Title: Re: Brawl 4 All *Poll about my next PSA fusion*
Post by: KWVance on October 31, 2014, 03:00:59 AM
As for the poll, unless your talkin bout mario skins I have no idea wut ur talkin about. If u r talking about skins this is my input

metal Mario is useless form this there is already a metal item.
N64 goes good cuz there's already a N64 Bowser, peach, Luigi etc..
personally, I think u should add the hot rule 63 Mario <3

also for the sake of my sanity if decided to take a break from viewtiful Joe, I'm sorry, but I am working on Dr Marios stuff such as Final smash I don't know about changing the animations to electricity, however, I can probably do some amazing things with textures you will probably like
like a bunch of molecules or something zoom out
also i have been working on making him his own separate character from Mario, just slightly though, like changing FLOOD to a giant common cold germ. Maybe makeibg that yellow flag he waves around into a clip patient chart clip board
lemme no if u have any other ideas.


Title: Re: Brawl 4 All *Poll about my next PSA fusion*
Post by: SonicBrawler on October 31, 2014, 06:57:16 AM
sonic/shadow is giving me problems in brawlbox. but i only have 3 specials left, and the fs.


Title: Re: Brawl 4 All *Poll about my next PSA fusion*
Post by: Nebulon on October 31, 2014, 05:19:00 PM
As promised, the pack will be updated today :) and work for the next update will continue. I'll get into the next phase a bit later, but one thing to note is that the wishlist will be updated with some new things and I'm happy to say that some of the things currently in it will be removed :) But other things will be added.

I've got some pms about people who want to contribute and help out, and after reviewing some of the plans I admittedly have plenty of things that would really increase the quality of the pack and characters.

So keep an eye out for an update, and some pack news later tonight. I'll also update the team section to include some members who have helped out and have mentioned being on a team.

See you all later. And happy Halloween!


Title: Re: Brawl 4 All *Poll about my next PSA fusion*
Post by: KingJigglypuff on October 31, 2014, 05:29:04 PM
Since my Raptor is in your pack, I wanted to let you know I recently updated my Raptor with some minor things just recently.

And if you plan on putting my Solo Charizard in your pack, I have an update for that as well, but I can't release that update just yet.


Title: Re: Brawl 4 All *Poll about my next PSA fusion*
Post by: Tabuu Forte Akugun on October 31, 2014, 05:33:48 PM
Mhmm. I see you intend to include my K. Rool in there. I'll try my very best not to let ya down. ;)


Title: Re: Brawl 4 All *Poll about my next PSA fusion*
Post by: Nebulon on October 31, 2014, 09:18:10 PM
Since my Raptor is in your pack, I wanted to let you know I recently updated my Raptor with some minor things just recently.

And if you plan on putting my Solo Charizard in your pack, I have an update for that as well, but I can't release that update just yet.

As a matter of fact, I figured I would eventually like to use your Charizard :) Probably not until the next Brawl EX update, since right now we've got the next few characters out, but the moveset is so good I can't see passing it up :)

And Raptor sounds good too. Do you have a changelist in your thread I can read about?

Mhmm. I see you intend to include my K. Rool in there. I'll try my very best not to let ya down. ;)

No pressure :) You've got great plans for him, I'm sure he'll be a blast! When he's finished, I'd love to include him ;)

As for the upload for tonight, I'm still doing it, I'm literally just waiting for family and guests to leave. So it'll happen soon. :)

So far the poll is tied... I'll see where it goes when I get to him. For now I'm considering different PSA fusions. So when I get to Mario, whatever the poll is, is what I'll do. Also going to factor in votes from people in real life as well.

Will update soon!


Title: Re: Brawl 4 All *Poll about my next PSA fusion and update*
Post by: KingJigglypuff on November 01, 2014, 09:00:37 AM
And Raptor sounds good too. Do you have a changelist in your thread I can read about?
It should be the very last post in my thead.

Edits include
-Revamped Side Tilt.
-Fixed glitch that prevented Raptor from going off a ledge when using Side Special.
-Edited Raptor's Up Tilt and Up Smash to automatically go into the Fall Action if its feet are not on the ground before and after jumping.
-Edited Raptor's Up Smash to link its two hits better, while nerfing it in knockback.


Title: Re: Brawl 4 All *Poll about my next PSA fusion and update*
Post by: Nebulon on November 01, 2014, 09:25:00 AM
It should be the very last post in my thead.


Nice! I'll put him in later. He'll be included in next week's update :) I'll need to map his sounds to the Riptor sWnd I made. Thanks for letting me know!


Title: Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!*
Post by: KWVance on November 02, 2014, 04:59:37 AM
Dr. Mario Progress:
I understand you wanted a final smash, until I figure out how to do that I'm taking that one step further.
I redid FLOOD for Dr. Mario. It is now a giant bacteriophage virus.

Dr. Mario's FLOOD will look something similar to this:

I read somewhere, (the melee handbook I think) that Dr. Mario used to work at curing the common cold (the pills he throws are failed attempts). So this FLOOD still fits his theme as a doctor.

Model:    Complete
Texture: Complete
Bones:    Complete
Weights: Incomplete

(https://m1.behance.net/rendition/modules/108374349/disp/0d7f8c0f8bc89a9aa433e3b292baa561.png)
*Not actual model*

Should I continue with Dr. Mario FLOOD as well as other unique moveset model concepts (ie. yellow flag, final smash , and entry pipe?) I would like to know so I don't accidentally do it all for nothing. (Also, are you sure electricity is the best way to go with his final smash, that is more of Luigi's thing in several of the games.)

Lastly Viewtiful Joe is finally almost done:

It is simply painstaking and tedious re-weighting the !@#$% thing. I may also need to tweek his moveset too. At least that shouldn't be too hard or take too much time.

Any comments, ideas, suggestions...anyone?


Title: Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!*
Post by: Nebulon on November 02, 2014, 06:00:42 AM
Dr. Mario Progress:
I understand you wanted a final smash, until I figure out how to do that I'm taking that one step further.
I redid FLOOD for Dr. Mario. It is now a giant bacteriophage virus.

Dr. Mario's FLOOD will look something similar to this:

I read somewhere, (the melee handbook I think) that Dr. Mario used to work at curing the common cold (the pills he throws are failed attempts). So this FLOOD still fits his theme as a doctor.

Model:    Complete
Texture: Complete
Bones:    Complete
Weights: Incomplete

(https://m1.behance.net/rendition/modules/108374349/disp/0d7f8c0f8bc89a9aa433e3b292baa561.png)
*Not actual model*

Should I continue with Dr. Mario FLOOD as well as other unique moveset model concepts (ie. yellow flag, final smash , and entry pipe?) I would like to know so I don't accidentally do it all for nothing. (Also, are you sure electricity is the best way to go with his final smash, that is more of Luigi's thing in several of the games.)

Lastly Viewtiful Joe is finally almost done:

It is simply painstaking and tedious re-weighting the !@#$% thing. I may also need to tweek his moveset too. At least that shouldn't be too hard or take too much time.

Any comments, ideas, suggestions...anyone?

It's good to hear VJ is coming along :) But I'm curious about this virus you've got there. I don't entirely want Doctor Mario to play different then he does, as Doctor Mario is an actual character, BUT, with PSA fusion I could definitely make a second Dr. Mario on top of the slot that uses the new attacks you had in mind :) That way we can have both a Meleeish and a Decloned one!


For everyone else:

I've made progress in one existing moveset in making it feel better and one new moveset that its giving me problems. Might need a 2nd opinion for that one.

I'm also adding in something new, but it's a surprise. ;)


Title: Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!*
Post by: Gamidame_K on November 02, 2014, 09:16:07 AM
link will have a shared slot with young link, right? I hope so


Title: Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!*
Post by: Nebulon on November 02, 2014, 09:29:11 AM
link will have a shared slot with young link, right? I hope so

Well there's an issue with that... you see, we can't make a character's attributes like weight, run speed, jump height, gravity, etc costume specific. :/

Young Link is already a character in the Smash Bros series, so he plays a particular way with particular stats. For this reason, he won't be combined with Link.

HOWEVER we do know how to make run speed slower in a different way, which involves editing the animation. But as of right now, until the other stats can be edited, he's not in the plans so to speak, which is unfortunate because I'd love to combine Pichu/Pikachu and Young Link/Link, but due to attributes being so different from their counter parts, it's... a weird territory to enter, especially since you want Melee characters to feel like you remember them.

On that note, I am going to combine the "Nostalgia" Roy in my pack, which plays with animations and attacks from FE6 Binding Blade, with the Melee Roy moveset, so that people who have messaged me can have their Melee Roy just how they remember him, and people who like the Roy I'm using can use him as what I will call the "Eliwood" moveset, which will be selectable by choosing an Eliwood costume over Roy.

Be he's not being worked on right this moment. Others are. And I think everyone'll enjoy them :)



Title: Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!*
Post by: Gamidame_K on November 02, 2014, 09:33:21 AM
ah, well, I think Ill have to do it myself
I dont intend to change the atributes, I was just alking about the alt costumes and the voice


Title: Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!*
Post by: Nebulon on November 02, 2014, 11:13:04 AM
It has been brought to my attention that cycling through Mario's costumes causes a freeze. This is because I was experimenting with a 12 costumes idea I had and I didn't fix the Fighter or CSSslot for Mario. It should only be him who has those issues. He'll be fixed soon.

Also, Roll's costumes are mismatched with the cosmetics. I know why too, so I'll fix those soon.

Thanks to KWVance for the report.

Post Merge: November 03, 2014, 10:48:30 AM
ah, well, I think Ill have to do it myself
I dont intend to change the atributes, I was just alking about the alt costumes and the voice

If we NEED to we may combine Toon Link and Young Link.

In other news, counting Combo Characters we're now in total up to 94 chRacters! We'll breakk 100 soon enough.


Title: Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!*
Post by: Alejandro MiddleCorn on November 04, 2014, 06:22:33 PM
Gotta say that the pack is really amazing now.

Specially now that every character has now their own in-game names and most have their own SFX.

The last is sad for Scorpion though, as he only has the Get Over Here!! SFX.


Title: Re: Brawl 4 All *Update next Friday and new version of the poll question*.
Post by: Lillith on November 04, 2014, 10:20:17 PM
So I was trying this out and I noticed a few things...

-Mario's costumes 9-12 are screwy...?
-Doc Mario's black costume uses the yellow BP ingame.
-Ganondorf's up tilt doesn't work, I see that it uses Project M's up tilt animation, but it retains its vBrawl PSA data.
-...Knuckle Joe is Mega Man? XD
-Maybe you should use the Smash 4 sound rips for Lucina...?


Title: Re: Brawl 4 All *Update next Friday and new version of the poll question*.
Post by: Nebulon on November 04, 2014, 10:25:10 PM
So I was trying this out and I noticed a few things...

-Mario's costumes 9-12 are screwy...?
-Doc Mario's black costume uses the yellow BP ingame.
-Ganondorf's up tilt doesn't work, I see that it uses Project M's up tilt animation, but it retains its vBrawl PSA data.
-...Knuckle Joe is Mega Man? XD
-Maybe you should use the Smash 4 sound rips for Lucina...?

Thank you for telling me :)

Mario and Ganondorf have been fixed. I'll address the Doc bp too.

As for Lucina, I'll look into the sounds and see what's available. And I don't know about Megaman and Knuckle Joe... I didn't set up my announcer calls.


Title: Re: Brawl 4 All *Update next Friday and new version of the poll question*.
Post by: Lillith on November 04, 2014, 10:29:33 PM
If you're looking for Lucina sound stuffs, here ya go!
https://www.dropbox.com/sh/ay2u769g4mrr8lj/AADf7ucwV6t1nfpR4HZPwdXoa/Lucina?dl=0 (https://www.dropbox.com/sh/ay2u769g4mrr8lj/AADf7ucwV6t1nfpR4HZPwdXoa/Lucina?dl=0)

Also, if you're interested I'm also kinda working on a Smash 4 Lucina, if you wanted to use costume unique taunts. (Whenever I actually get to animating them...)


Title: Re: Brawl 4 All *Update next Friday and new version of the poll question*.
Post by: Gamidame_K on November 05, 2014, 07:28:40 AM
I think the 10 - 12 cotsumes are glitched because the cosmetics IDs are probably messing with DKs
I remember I once tried using the 10 -12 costumes but I stepped back because I was afraid it could cause a crash with DK's IDs


Title: Re: Brawl 4 All *Update next Friday and new version of the poll question*.
Post by: Nebulon on November 05, 2014, 08:42:52 AM
I think the 10 - 12 cotsumes are glitched because the cosmetics IDs are probably messing with DKs
I remember I once tried using the 10 -12 costumes but I stepped back because I was afraid it could cause a crash with DK's IDs

Yes, this will be updated soon. I have some things in the game that are being fixed up for a Friday release, so hang tight and we'll get that fixed, and more added :)


Title: Re: Brawl 4 All *Update pushed to the end of the weekend. And a new poll!*.
Post by: KWVance on November 07, 2014, 07:15:57 AM
so u can combine any two characters that use the same base for a model? ie lucario and mew


Title: Re: Brawl 4 All *Update pushed to the end of the weekend. And a new poll!*.
Post by: Carnage on November 07, 2014, 10:05:43 AM
you shouldnt use those codes imo the reason brawlex exist is so we dont need to change default ssbb chars imo.


Title: Re: Brawl 4 All *Update pushed to the end of the weekend. And a new poll!*.
Post by: frozenfire on November 07, 2014, 11:02:32 AM
Uh.................

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30472 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30472)

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464)



Title: Re: Brawl 4 All *Update pushed to the end of the weekend. And a new poll!*.
Post by: KWVance on November 07, 2014, 01:44:54 PM
there needs to be more people u can combine, the roster is getting incredibly hard to see.
like all the extra pokemon


Title: Re: Brawl 4 All *Update pushed to the end of the weekend. And a new poll!*.
Post by: Carnage on November 07, 2014, 02:30:21 PM
Uh.................

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30472[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30472[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464[/url])



that was made before brawlex and becuase of ridley, if you didnt had a hack on samus she would t stance when tranforming into ridley  and vice versa becuase ridley didnt have transform animations or codding.


Title: Re: Brawl 4 All *Update pushed to the end of the weekend. And a new poll!*.
Post by: KWVance on November 09, 2014, 08:42:17 AM
im going to make everyone in the roster stick out more, i think the roster background should be totally desaturate, Ill work on making the icon  bg not a gradient and and giving the characters an outline, because it is so hard to see recently


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: SonicBrawler on November 10, 2014, 07:53:26 AM
Good news. I was able to restart the sonic/shadow fusion psa and now i have it working right. chaos spear even has its own gfx. now I am going to add the down and up specials, then final smash, and if there is room, smash attacks and maybe taunts


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KingJigglypuff on November 10, 2014, 09:13:17 AM
I see you're planning on adding T-Rex to your pack. I would suggest you to wait for the revamp, as the revamp will be over a character with the BrawlEx rel. Alongside better animations and PSA coding.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Ricky (Br3) on November 10, 2014, 09:25:00 AM
I'll disagree. I don't think you should keep the release on-hold for one single hack.

Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on November 10, 2014, 09:42:20 AM
I see you're planning on adding T-Rex to your pack. I would suggest you to wait for the revamp, as the revamp will be over a character with the BrawlEx rel. Alongside better animations and PSA coding.

Thank you for letting me know. Porting it was considered :D

Good news. I was able to restart the sonic/shadow fusion psa and now i have it working right. chaos spear even has its own gfx. now I am going to add the down and up specials, then final smash, and if there is room, smash attacks and maybe taunts

Ah, I figured that project was scrapped. It's good to hear though. :)

Post Merge: November 10, 2014, 10:15:58 AM
I'll disagree. I don't think you should keep the release on-hold for one single hack.

Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.
I'll disagree. I don't think you should keep the release on-hold for one single hack.

Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.
I'll disagree. I don't think you should keep the release on-hold for one single hack.

Release it when it's good to go, with the best of what's avaliable. You can always update the pack when the hack is released.

I'm not. Right now, counting combo chRacters, I've got 8 additions. Some of them need tuning Nd bug fixing, cosmetics, and voices. I might not get it all done before release, but I just need it to feel a little more solid. I put in too mNy incomplete things is all. Nothing will be added until those things are complete, unless whatever's added is complete :)


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on November 10, 2014, 11:18:51 AM
fixed viewtiful joe moveset finnally, now i need to test it


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on November 10, 2014, 11:26:43 AM
fixed viewtiful joe moveset finnally, now i need to test it

Moveset? I thought you were just updating textures. What'd you change?


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on November 10, 2014, 04:33:37 PM
Moveset? I thought you were just updating textures. What'd you change?
it wasnt the texture tht was screwy in the first place, it was the model made it look that way (not that I could do any better), however I DID find a great model of vj more accurate and such, changed the textures a bit. since this model wasn't all choppy in the first place, the moveset animations screw up (they were already screwy it was just much harder to tell with the other model because it was already messy) things were REALLY noticable with this, mode thoughl, but it looked so good i couldnt give up on it, so i finnally fixed the animations.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on November 10, 2014, 04:43:05 PM
it wasnt the texture tht was screwy in the first place, it was the model made it look that way (not that I could do any better), however I DID find a great model of vj more accurate and such, changed the textures a bit. since this model wasn't all choppy in the first place, the moveset animations screw up (they were already screwy it was just much harder to tell with the other model because it was already messy) things were REALLY noticable with this, mode thoughl, but it looked so good i couldnt give up on it, so i finnally fixed the animations.
it wasnt the texture tht was screwy in the first place, it was the model made it look that way (not that I could do any better), however I DID find a great model of vj more accurate and such, changed the textures a bit. since this model wasn't all choppy in the first place, the moveset animations screw up (they were already screwy it was just much harder to tell with the other model because it was already messy) things were REALLY noticable with this, mode thoughl, but it looked so good i couldnt give up on it, so i finnally fixed the animations.
it wasnt the texture tht was screwy in the first place, it was the model made it look that way (not that I could do any better), however I DID find a great model of vj more accurate and such, changed the textures a bit. since this model wasn't all choppy in the first place, the moveset animations screw up (they were already screwy it was just much harder to tell with the other model because it was already messy) things were REALLY noticable with this, mode thoughl, but it looked so good i couldnt give up on it, so i finnally fixed the animations.

Oh nice :) if you send it to me, I'll include it in the update.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on November 10, 2014, 07:34:38 PM
o
Oh nice :) if you send it to me, I'll include it in the update.
oh, ok. remember its not tested. and this doesnt contain the texture edits (it does the model though) texture no big deal, just heightens contrast here lowered saturation there but here new animations. Replace everything in your fighters/vj folder with the contents of this zipped file
https://drive.google.com/file/d/0B9oLLmkzdtpqb2JmRnB2bTJGcUU/view?usp=sharing

Post Merge: November 11, 2014, 12:27:26 AM
paper mario freezes occasionnally


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Sparky56p on November 11, 2014, 06:59:30 AM
I'm pretty sure it's on my end seeing as I load through the Project M Launcher (don't have the proper SD card to load without the launcher) but to be on the safe side in case it aint just me ive noticed Bomberman, Dragonite, and Tabuu fail to load when starting a match (freeze) as well as an alternate costume for Mario freezes on CSS but I do believe that's already being addressed, everything else seems to function properly

Like I said I'm pretty certain those three are caused on my end but to be on the safe side figured I'd leave a reply


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on November 11, 2014, 07:01:08 AM
Thank you for telling me :) I'll test them again. What stage was it too? I want to replicate everything entirely.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Sparky56p on November 11, 2014, 07:33:42 AM
Thank you for telling me :) I'll test them again. What stage was it too? I want to replicate everything entirely.

Come to think of it the only map I've tried is Final Destination


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on November 11, 2014, 11:18:33 AM
Thank you for telling me :) I'll test them again. What stage was it too? I want to replicate everything entirely.
cant think of it but its that really annoying one thats DK themed and it keeps scrolling up saying FASTER FASTER.

i was battling that pixelated girl that was also 2d cant think of her name either (lol)

no items were on except for smash ball and the cpu had just gotten it and used it... it ended and I jumped...That is when it froze


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: SonicBrawler on November 11, 2014, 01:11:32 PM
www.youtube.com/watch?v=GSVrbZM5uwY (http://www.youtube.com/watch?v=GSVrbZM5uwY)


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Alejandro MiddleCorn on November 11, 2014, 03:28:13 PM
[url=http://www.youtube.com/watch?v=GSVrbZM5uwY]www.youtube.com/watch?v=GSVrbZM5uwY[/url] ([url]http://www.youtube.com/watch?v=GSVrbZM5uwY[/url])


This looks different.

How did you port a new Special attack?


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on November 11, 2014, 04:40:13 PM
Okay so I'm going to be up front about the delay:

I've nust been busy. I set the goal of a week as a motivator, and yes we' e got a lot done, but I need to finish some key things:

Balance Kakashi, Broly, and one of the new fighters.
Make sound banks for three of the new fighters.
And then Itman is finishing up a combo character.

The delay is worth the quality I feel we'll deliver, and I'll have a ton of time Thursday, so I belie e Thursday is the realistic release date.

After that, the next update won't be as big be ause of some Combo characters being made using non existent PSA moves and whatnot. But I'm hoping to get this one out Thursday, and in the future I'm just going to update it once every two weeks unless we complete enough things in a amaller amount of time.

I think everyone'll enjoy this update though. I've been reading all the pms and I think I have addressed most concerns. Just hang tight, people messaging me seem ancy for me to release it, but what they don't realize is that I'm just as ancy to release it :) I won't it to be stable and done too. I want to play it :D

So if I were to make a realistic guess, I'd say Thursday. Then expect some new fusions dor the next release for characters that we' e all wanted for a long time :)

I won't do such an early release date commitment in the future, as life doesn't always care about commitments like that. So just give me some more time :) you're gonna like what you play.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: SonicBrawler on November 11, 2014, 05:52:34 PM
This looks different.

How did you port a new Special attack?

I made it so that costumes of shadow set a bit variable that makes it go to a new special


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on November 12, 2014, 01:02:30 PM
I made it so that costumes of shadow set a bit variable that makes it go to a new special
looks exactly like dark links

Post Merge: November 12, 2014, 08:46:44 PM
what is itman changing? it would probably be done faster if it were done as a group

Post Merge: November 13, 2014, 01:27:26 AM
is it possible to stop the exiting out of the css after each battle thing? i know its because of the ef files. but you renamed the fitFigher files which they are located in, is there a way to get rid of this problem forever?
like renaming the ef files?

Post Merge: November 14, 2014, 06:50:25 AM
Okay so I'm going to be up front about the delay:

I've nust been busy. I set the goal of a week as a motivator, and yes we' e got a lot done, but I need to finish some key things:

Balance Kakashi, Broly, and one of the new fighters.
Make sound banks for three of the new fighters.
And then Itman is finishing up a combo character.

The delay is worth the quality I feel we'll deliver, and I'll have a ton of time Thursday, so I belie e Thursday is the realistic release date.

After that, the next update won't be as big be ause of some Combo characters being made using non existent PSA moves and whatnot. But I'm hoping to get this one out Thursday, and in the future I'm just going to update it once every two weeks unless we complete enough things in a amaller amount of time.

I think everyone'll enjoy this update though. I've been reading all the pms and I think I have addressed most concerns. Just hang tight, people messaging me seem ancy for me to release it, but what they don't realize is that I'm just as ancy to release it :) I won't it to be stable and done too. I want to play it :D

So if I were to make a realistic guess, I'd say Thursday. Then expect some new fusions dor the next release for characters that we' e all wanted for a long time :)

I won't do such an early release date commitment in the future, as life doesn't always care about commitments like that. So just give me some more time :) you're gonna like what you play.
i feel brawly should come with his own seperate update because just too many things r wrong with him,
his ledge grab is not right
his model is low poly
he is bigger than ridley

upload a file of JUST the parts you want done, i would love to help man :)

i think kakashis moveset should be like in the flashback saga from when he first started training kid to become genin i didnt think it was possible but it looked like he gave less of a care then when he was fighting while reading a book LOL

his final smash should afcourse be kamui


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Alejandro MiddleCorn on November 16, 2014, 09:53:40 PM
Hey, did you recieve my message?


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on December 01, 2014, 08:16:00 PM
so...i noticed the badass new css. honestly the greatest one i have ever seen. whens the  update approximatley, until recently i havent even known which parts uve been working on so i didnt no how to help. now im all excited.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on December 01, 2014, 09:09:35 PM
I'm here. :)

@Alejandro

I don't believe I have... BV being down has been a huge inconvenience when it came to checking messages. Feel free to resend. :)

@KWVance

That CSS will be used in a later release :) SOLELY because we found a new way to organize the CSS for this release. I REALLY like that one though, so in due time, after we review it and make any position edits we need. Assuming it can sustain all the appropriate icons of course.

Anyway, to all who use my pack and keep up with this thread I am pleased to announce that with the time the vault was down I went ahead and addressed nearly every issue with the characters in the pack with fantastic help from Itman.

A lot of the work done for this release was to add things to all of the characters in order to make them play better, more fair, and feel better. Anything we didn't fix is due to future ideas that will replace those characters, but evne then we still fixed most of those too.

Oh... and we have 101 characters (counting combo PSAs)... so there's that.

:)

We have plans for the future of the project encompassing fusions and the slots they'll create to the current clone engine, as well as how to use slots included in the future clone engine. You can continue to expect great things and our overall goal of quality, as well as pack exclusive model ports, PSA edits (ranging from properties to new attacks) and in the future, exclusive new characters :) Thank you all for reading, the release for the update WILL BE...

when we fix one more moveset. It was going to be tonight, and I was going to allow this character to stay in their current form despite my general dissatisfaction with the character, but due to a recent rethinking we are releasing after this character is done. As I'm reviewing all of the characters that were edited this time around, I can honestly say that all things considered, around half of the characters recieved something to make them better ranging from Captain Falcon's Neutrabl B fire being better, to Spiderman having a new attack instead of his broken counter, to Broly being ironed out and balanced, to Grayfox's entire feel being revamped, and those are just 4 I picked, I mean it when I say that half of these characters either had fixes or edits to them to make them better.

Hang in there everyone, we're almost done. I wouldn't make you wait any longer BUT the reason I am is because we want all of the characters that we know are staying to be "complete" in that we won't have to go back and edit them in the future. This way we can set our sights forward, which means you'll get more characters faster since I won't sit there going "I could release this but... I never did balance Sephiroth or fix his down special in the air's sword glow... eh I'll do it eventually". I wanted to remove all of that and focus on the future.

So hang tight, give us a bit more time, and I PROMISE you won't be dissapointed :)


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on December 02, 2014, 06:18:19 AM
anyone know how to do this?

you know when you get a smash ball your players eyes turn yellow? I'm working on an improved kakashi model. this kakashi model has a version where both his headband is over one eye and when his headband is lifted up revealing both eyes. (incase you are unaware when he can see with both eyes he is significantly more powerful, this would be his yellow eye equivalent for his smash move.

anyway my question is, how do i apply this to that yellow eye thing.  i basically need to know how character expressions work.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: SonicBrawler on December 02, 2014, 06:22:34 AM
what ever you want to appear when he has the smash ball, set the model's bone visibility to YellowEyeM


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: KWVance on December 02, 2014, 08:01:53 AM
what ever you want to appear when he has the smash ball, set the model's bone visibility to YellowEyeM

does this simply re-arrange the layer order of the objects or does it make an object temporarily disappear all together? if so, how does it know which object to make vanish? might be easier to explain zss' expressions to me.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: itman on December 02, 2014, 10:58:55 AM
does this simply re-arrange the layer order of the objects or does it make an object temporarily disappear all together? if so, how does it know which object to make vanish? might be easier to explain zss' expressions to me.
Here's a tutorial on doing model changes: https://www.youtube.com/watch?v=tS79S6VYpnc (https://www.youtube.com/watch?v=tS79S6VYpnc)
I think you're better off doing this if you don't want the object to last the entire final smash.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on December 02, 2014, 01:29:13 PM
I am making the zipped file as small as possible for easy download. Pack will be up tonight. Be sure to read the update I'll put in the original OP. It will contain a fix list among other general additions, as well as talk about certain things you can expect to see in the future so long as you stick with Brawl 4 All. See you all tonight!



Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Alejandro MiddleCorn on December 02, 2014, 03:16:28 PM
Message re-sent.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: brawlboy22 on December 02, 2014, 05:07:32 PM
I am making the zipped file as small as possible for easy download. Pack will be up tonight. Be sure to read the update I'll put in the original OP. It will contain a fix list among other general additions, as well as talk about certain things you can expect to see in the future so long as you stick with Brawl 4 All. See you all tonight!



I must ask with characters being combined.... will it mess up the unique things such as how much different dark samus was from samus..  also will psa such as mario/docter mario or pikachu/pichu be combined. That opens up another slot which can hold majin vegeta && replace regular vegeta with a new character.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on December 02, 2014, 05:28:44 PM
Message re-sent.

I see it :) I'll get to it after I finish releasing this. Just let me finish up here.

@BrawlBoy

Combined characters share the same attributes, but by modifiying their run animation you can change the run speed, and you can change the jump height and fall as well. All characters that are combined will be modified to work alongside the attributes they unfortunately must share. So if I put a character as fast as Sonic over Ganondorf, I would change things around about that Sonic moveset to make it work better and feel more balanced, considering it's on Ganondorf. Or I might decide not to do it at all. But I tihnk the combinations we've done right now make since, and all of our planned ones still make sense :) Attributes are definately something we consider when we combine PSAs.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: brawlboy22 on December 02, 2014, 06:41:49 PM
I see it :) I'll get to it after I finish releasing this. Just let me finish up here.

@BrawlBoy

Combined characters share the same attributes, but by modifiying their run animation you can change the run speed, and you can change the jump height and fall as well. All characters that are combined will be modified to work alongside the attributes they unfortunately must share. So if I put a character as fast as Sonic over Ganondorf, I would change things around about that Sonic moveset to make it work better and feel more balanced, considering it's on Ganondorf. Or I might decide not to do it at all. But I tihnk the combinations we've done right now make since, and all of our planned ones still make sense :) Attributes are definately something we consider when we combine PSAs.
Great i can't wait to see how this goes... I think the combined characters are good only reason why i asked cause some people feel like Marth/lucina are to much alike.


Title: Re: Brawl 4 All *Running late with update because of how big it will be*.
Post by: Nebulon on December 03, 2014, 03:36:47 AM
So the only reason it didn't come out tonight is because I forgot to add in a file that was made, and then another one that was made but had a conflict we needed to fix, and then I saw off a military buddy. So I'm going to bed, but the pack is being compressed as we speak so that first thing when I wake up I can upload it :)


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Alejandro MiddleCorn on December 03, 2014, 09:09:46 PM
Is the pack updated already? :D


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: ZX_BraveSol_ZX on December 03, 2014, 11:34:35 PM
Yeah it is
and Roy's Up-B in this version is weird. On the ground its perfectly fine. in the air it doesn't hit anyone at all and Roy drops like a rock, as if he suddenly gained 100 lbs in 5 seconds. please fix that, Roy's recovery was already bad to begin with.
Eliwood doesn't have this problem though.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: brawlboy22 on December 03, 2014, 11:46:05 PM
I must say as far as the ganon psa's go the fusions were very nice but I believe hector was just ike in a skin and Roy just doesn't play as well anymore. Also the fact they all have to share the same finals is rather unpleasing but isn't a big deal. I see this project freeing up many more slots if some needs are fixed but over all it was WELL worth the wait far as balancing and over all game play goes. This helps me in my work with my pack a lot also


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: KWVance on December 04, 2014, 07:20:47 AM
i need to know a couple a things.
whats the purpose of the "al" file in RSBE, and what do the .bins inside it do?
what happend to the menu file inside of pf?

and petey piranahs cages are messed up, the textures probably coded incorrectly
idk if its just me, but after a played a match with petey and samus, the screen was black when it got to the results and froze


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Nebulon on December 04, 2014, 09:30:19 AM
Yeah it is
and Roy's Up-B in this version is weird. On the ground its perfectly fine. in the air it doesn't hit anyone at all and Roy drops like a rock, as if he suddenly gained 100 lbs in 5 seconds. please fix that, Roy's recovery was already bad to begin with.
Eliwood doesn't have this problem though.

That's weird, I'll definitely look into that. Thank you. Little things like this will not require a wait for a future release, so separate links will be put on the OP for fixes and the pack itself will be updated as well for new comers. Let's see what's going on...

I must say as far as the ganon psa's go the fusions were very nice but I believe hector was just ike in a skin and Roy just doesn't play as well anymore. Also the fact they all have to share the same finals is rather unpleasing but isn't a big deal. I see this project freeing up many more slots if some needs are fixed but over all it was WELL worth the wait far as balancing and over all game play goes. This helps me in my work with my pack a lot also

Well, the Roy is Melee Roy now. It's Eliwood who plays like the previous Roy and then some. Are you referring to the Up special as well? We'll be looking into it. As for Hector, he's not done yet per say. In the future I'd like to change his neutral special and up special.

i need to know a couple a things.
whats the purpose of the "al" file in RSBE, and what do the .bins inside it do?
what happend to the menu file inside of pf?

and petey piranahs cages are messed up, the textures probably coded incorrectly
idk if its just me, but after a played a match with petey and samus, the screen was black when it got to the results and froze


What costumes and level? Let me see if I can duplicate this...


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: brawlboy22 on December 04, 2014, 12:48:00 PM
That's weird, I'll definitely look into that. Thank you. Little things like this will not require a wait for a future release, so separate links will be put on the OP for fixes and the pack itself will be updated as well for new comers. Let's see what's going on...

Well, the Roy is Melee Roy now. It's Eliwood who plays like the previous Roy and then some. Are you referring to the Up special as well? We'll be looking into it. As for Hector, he's not done yet per say. In the future I'd like to change his neutral special and up special.

What costumes and level? Let me see if I can duplicate this...
Yes, his falling is really fast and the combo doesnt connect the same anymore.... also i was looking at samus and dark samus. I think the port would work really well as dark samus doesnt have anything to crazy. another thing what happen to the announcer calls?


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: KWVance on December 04, 2014, 07:22:19 PM
That's weird, I'll definitely look into that. Thank you. Little things like this will not require a wait for a future release, so separate links will be put on the OP for fixes and the pack itself will be updated as well for new comers. Let's see what's going on...

Well, the Roy is Melee Roy now. It's Eliwood who plays like the previous Roy and then some. Are you referring to the Up special as well? We'll be looking into it. As for Hector, he's not done yet per say. In the future I'd like to change his neutral special and up special.

What costumes and level? Let me see if I can duplicate this...
i think it was because there was no menu file

Post Merge: December 06, 2014, 12:12:38 PM
we need to organize this thred a bit
forgive me this post will make me sound like a control freak, but i think if we just consider this, it would be hard to argue that efficiency wouldn't increase at least 10 fold. imagine all the updates.  :af2:

nebulon, (woah, spell check wants to change ur name to "Zebulon" cool name lol) first thing is edit this thred's first post and change the line that says "wishlist/requests" to "to-do" re-arrange them in order of importance

Last time i dont know if it was just me but i had no idea what was going on in the last update, i could even find out, all i knew is that it was big. i propose that u think of when you want the next update to be, put down the changes you want to accomplish that is fair for the allotted amount of time. post the list at the top of the thred saying if you think you can help with any of this PM me. after that ur not aloud to add anything to the update list until the previous list is done and its updated. if u see something you want to add, put it on the list to do list, which others will work on, if they couldn't help you with this update they might be able to jump start ur next one.

also please take out all the pictures and stuff of old updates, and add them to a change log, a lot of those are no longer relevant.

other stuff
we need to make an identifier of how to show which characters have different movesets. like a highlighted box or something, anything. idk if ive found all the characters yet lol

and sorry to say this, greyfox eeeehhhh, hes been messed up, not to say there was no improvement the animations and his counter is significantly better but op because of distance. knockback (he needs to be able to knock opponent back less when he does his special. and damage improved to be more fair, but the speed, he is supposed to be fast, because when he is so floaty and maneuverable in the air, to have him so slow is incredibly off putting. but the worst thing is his dash, im sorry, i agree it was op before because of distance, but it was sort of even because you could also fly off the edge like fox. please change his counter, speed, and dash back, the reason im so passionate about this is because greyfox is...or was...my main. I would like to learn to do this if i can so just sayin.



Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: RedipsTheCooler on December 08, 2014, 02:59:21 PM
Hello,

I am starting my own BrawlEx pack, and I was wondering how you got characters like Petey Pirahna to work.

BTW, this is my very first comment on the site, so good for me?


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Alejandro MiddleCorn on December 08, 2014, 03:44:47 PM
Hello,

I am starting my own BrawlEx pack, and I was wondering how you got characters like Petey Pirahna to work.

BTW, this is my very first comment on the site, so good for me?

He ported him over Marth.
IDK how he made it.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: brawlboy22 on December 09, 2014, 12:40:41 PM
Hey nebulon do you have a 4gb gct. if not could i get your codes list so i can add it myself?


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Nebulon on December 09, 2014, 06:49:36 PM
Hey nebulon do you have a 4gb gct. if not could i get your codes list so i can add it myself?

Sure :) I believe I'll have to make one so I'll post that here soon.

And to everyone, HELLO! Sorry, I've been inactive, I had my birthday on the weekend and several different groups of friends wanted to celebrate it so it's been an ongoing thing, but now everything's back to normal, and I'm now working on my next fusion/unique PSA with Itman :)

ALSO, we have a Roy fix now, so I'll be uploading that separately soon as well.

The new moveset in question is one desired by many, but ultimately not translated well for the game, but being a big fan of the series this guy's from I think this may just be his best incarnation for Brawl, so we'll see :)

We're also moving forward into a phase called "project resurrection" which is our focus for the newer additions in the pack.

If you are fluent in PSA or animating and want to help out with "resurrection" please pm me, the more people help, the faster we can get these out :)


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: SonicBrawler on December 09, 2014, 07:28:54 PM
would you add me to the team thingy as PSA Fusioner or  something like that?


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Alejandro MiddleCorn on December 09, 2014, 07:41:00 PM
Sure :) I believe I'll have to make one so I'll post that here soon.

And to everyone, HELLO! Sorry, I've been inactive, I had my birthday on the weekend and several different groups of friends wanted to celebrate it so it's been an ongoing thing, but now everything's back to normal, and I'm now working on my next fusion/unique PSA with Itman :)

ALSO, we have a Roy fix now, so I'll be uploading that separately soon as well.

The new moveset in question is one desired by many, but ultimately not translated well for the game, but being a big fan of the series this guy's from I think this may just be his best incarnation for Brawl, so we'll see :)

We're also moving forward into a phase called "project resurrection" which is our focus for the newer additions in the pack.

If you are fluent in PSA or animating and want to help out with "resurrection" please pm me, the more people help, the faster we can get these out :)

Can we know which PSA is that?


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: spiritpyros on December 09, 2014, 08:04:26 PM
Happy late birthday , i didn't know it was last weekend. how was it? oh and did you get my pm


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Nebulon on December 09, 2014, 08:08:11 PM
would you add me to the team thingy as PSA Fusioner or  something like that?

Sure :) Would you like to see what we're working towards? If so I can send you a pm and we can talk :)

Can we know which PSA is that?

YOU know what it is ;) But we'll keep it under wraps.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Alejandro MiddleCorn on December 09, 2014, 08:12:17 PM
YOU know what it is ;) But we'll keep it under wraps.

Then let me in.
I have some stuff you might need. ;)


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: CrashBandicoot on December 09, 2014, 08:29:29 PM
I dont know if the Pack take Character request but I request Crash Bandicoot PSA by Calikingz01. The one over IceClimber. You can use Brawlex slot clone of IceClimber to do it.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Alejandro MiddleCorn on December 09, 2014, 08:42:58 PM
I dont know if the Pack take Character request but I request Crash Bandicoot PSA by Calikingz01. The one over IceClimber. You can use Brawlex slot clone of IceClimber to do it.

You can't clone the Ice Climbers.

EDIT: Whoops. Double post.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: itman on December 09, 2014, 10:33:15 PM
You can't clone the Ice Climbers.

EDIT: Whoops. Double post.
At this point, it doesn't matter what character a PSA is over, they can all be ported/fused (like I did with Petey and Gun Slinger -- there aren't really too many limitations on these things anymore). I already ported Crash, but Nebulon and I feel that the PSA needs to be changed a little bit to represent Crash more, and we will be working on him later on, after our current goals have been reached. If anybody wants to help with Crash actually, you can PM me, I'd love to hear some ideas for moves.

If there is a PSA you want Nebulon to check out, let him know through a PM! It doesn't matter which character they're over, we'll deal with that part. At this point, I think he's seen every major PSA on the vault, but if there is a lesser known one or one that just has a couple of cool moves, let him know.

Also, keep reporting glitches as you find them! Nebulon and I have been very busy over the last week and haven't been able to do a lot of testing, so it really helps us out.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Large Leader on December 10, 2014, 06:20:55 AM
Sent a relatively dense PM to Nebulon.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: SonicBrawler on December 10, 2014, 07:22:52 AM
Sure :) Would you like to see what we're working towards? If so I can send you a pm and we can talk :)

sure. also, i am thinking of sticking with Onii-Chan for my username, instead of going back to sonicbrawler, so put down Onii-Chan


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Alejandro MiddleCorn on December 10, 2014, 10:40:18 AM
Let's talk via PM so we keep this thread on topic :P


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: KWVance on December 14, 2014, 11:29:43 AM
each update, the changes have been kinda secret up until the release. could we please not do this so others can help? i just hope this  next update is trying to polish the mod instead of add more characters because, its getting a little overwhelming.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Pikezer1337 on December 16, 2014, 01:04:18 PM
Well Nebulon now that I've got some free time I'd love to join in and help in anyway.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Nebulon on December 16, 2014, 02:28:19 PM
Hello everyone, some quick updates:

Things have been slow, I'm busy with work and some of the projects that we're taking on right now are a little more... needy then we're used to.

Nevertheless, we are pushing forward, slowly. Combining characters isn't too difficult after all, but when you're trying to make a new character out of a combined character... well it can take a while. I've had to redo some of the choices I made, but it's almost ready to be given it's... gimicks...

Unfortunately, I'd like to keep the things we work on secret unless people want to help out. But tell ya what, we've got A LOT of characters incoming, so I'll reveal that the moveset we're working on right now is...

Master Chief.

Some of you knew, some of you didn't, but the moveset is almost entirely mapped out. We're making some final choices on the basic attacks before we move on to his specials, and it's my personal belief that the specials will really give MC his identity, along with his sound effects.

But the most key identifier will be his energy shield gimick, which will play into how one of his special works.

The thought behind how we decided to do him was actually compared to Snake. Snake is an iconic character and he uses some of his arsenal, but nothing too notable. MGS fans know that Snake has a Socom in MGS1, and a Mk22 Hushpuppy in 3 when it was Bigboss. These don't appear in Brawl (PM has the traq gun though) but what he uses still works. So you won't see MC with the MA5B Assault Rifle, but you'll see some familiar things, like Snake. And I think the energy shield gimick is really gonna make him unique. We're doing our best with him.

To put what we have into perspective, if PW updated the clone engine right now we'd have 3 movesets ready to be put in. We need some modeling help and bone help for a 4th moveset (which will be easy once that's done since we're essentially just reskinning a moveset) and after that we'd need help with some bone edits in an existing moveset to make it work nicer.

So all in all, we have other things done, but those characters need their own slot. Which is why Master Chief is being worked on, though we do have one slot open, but that's for the 4th PSA we have that needs some modeling help. Basically, we just need a model of a weapon as an external GFX. It exists on a model, so if someone can take it and turn it into an external gfx, then we'll let you in on what's going on :)

And of course, we have levels fully ready to be put in if PW updates the stage expansion code.

On a more personal note, I've got some "things" going on in my personal life that has been sort of keeping me from being as committed as I want, so ANY help is definitely appreciated. If you know how to make external gfx out of character model pieces, PLEASE pm me, we'll be able to update a character, and add in a new one.

If you know how to PSA and want to help out with our list of combo characters, please pm me. :)

I know this update wasn't too exciting, but I figured it was enough of an explanation. Anyway, hope to hear form some of you soon. I gotta go, I'm going insane because there's a guy slopping food inhis mouth next to my ear and I can barely focus on what I'm typing. It's driving me cr-anyway, see you guys later.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Alejandro MiddleCorn on December 16, 2014, 04:13:48 PM
Is Master Chief going to be an alternate, or a lone character?

BTW, I have the MA5C-ICWS Assault Rifle model in obj.

Also a frag grenade.

Forgot to mention all of his SFX from Halo 3 and Firefight from Halo Reach.


Title: Re: Brawl 4 All *Brawl 4 All V 3.1 released :) 101 characters!*
Post by: Makarew on December 16, 2014, 05:56:36 PM
Nebulon, seeing as you need some announcer calls, I'd be willing to do it for you. It would be nice to have them. I'd do all of the characters so its not a bunch of different announcers as well.


Title: Re: Brawl 4 All *UPDATE in link. Download the Roy .pac and replace with Build's Roy*
Post by: Shiro_Neku on December 18, 2014, 11:54:10 PM
Does the code that separates samus and ZSS let you use bigger filesize PSA for both of them?
I want to know because if it does I would like to have it if you don't mind


Title: Re: Brawl 4 All *UPDATE in link. Download the Roy .pac and replace with Build's Roy*
Post by: KWVance on December 19, 2014, 12:03:54 AM
Nebulon, seeing as you need some announcer calls, I'd be willing to do it for you. It would be nice to have them. I'd do all of the characters so its not a bunch of different announcers as well.

i always thought it would be neat if the announcer was a female with a British accent ^.^ there's some pretty great voice synthesizers out there, one even fooled me for a while and i thought it was a person, there expensive but they almost always have something like a 30 character demo people can use


Title: Re: Brawl 4 All *UPDATE in link. Download the Roy .pac and replace with Build's Roy*
Post by: CouchpotatoPZ1 on December 19, 2014, 11:03:42 AM
Quick question, how would one use this through homebrew and gecko? I've tried a lot, but it just makes a bunch of pokemon stadium stage copies appear in the stage select?


Title: Re: Brawl 4 All *UPDATE in link. Download the Roy .pac and replace with Build's Roy*
Post by: Alejandro MiddleCorn on December 19, 2014, 01:37:22 PM
Quick question, how would one use this through homebrew and gecko? I've tried a lot, but it just makes a bunch of pokemon stadium stage copies appear in the stage select?

Make sure that the hook is NextFrame.
If it is Default, then you'll have some problems.

If that doesn't help, then re-download the pack, delete everything from the SD card, and put all the stuff from the download there.


Title: Re: Brawl 4 All *UPDATE in link. Download the Roy .pac and replace with Build's Roy*
Post by: Pikezer1337 on December 20, 2014, 09:35:40 AM
The pack is extremely stable. Played for about two hours without backing out of the CSS and didn't get a freeze


Title: Re: Brawl 4 All *UPDATE in link. Download the Roy .pac and replace with Build's Roy*
Post by: Nebulon on December 21, 2014, 12:56:34 PM
Is Master Chief going to be an alternate, or a lone character?

BTW, I have the MA5C-ICWS Assault Rifle model in obj.

Also a frag grenade.

Forgot to mention all of his SFX from Halo 3 and Firefight from Halo Reach.

Master Chief will be a combo character with Snake. I saw some of those links you sent :) I don't know if we'll end up needing those models, but we'll see.

Does the code that separates samus and ZSS let you use bigger filesize PSA for both of them?
I want to know because if it does I would like to have it if you don't mind

It indeed does, however I don't have it off hand, I just know it exists and would have to find it again.

i always thought it would be neat if the announcer was a female with a British accent ^.^ there's some pretty great voice synthesizers out there, one even fooled me for a while and i thought it was a person, there expensive but they almost always have something like a 30 character demo people can use

I like a female announcer as well, however I have no plans to do anything with announcer calls so I don't actually have much of a preference.

The pack is extremely stable. Played for about two hours without backing out of the CSS and didn't get a freeze

Very nice to hear :)

As far as updates go, we want to edit Spiderman a bit, and Cali's new Megaman has been adapted to be compatible with my build.

I'm going to be working on something that I feel adds to the identity of the pack, which I know isn't as exciting, but is necessary for giving it it's own sort of "official" feel.

Also I believe the poll has been up long enough, I NEED SOME INPUT ON SOMETHING ELSE.

So I'm getting kind of tired of the CSS background. Don't get me wrong, I like it a lot, I just think it might be time to change the way it looks. Something a little more simple as opposed to all of those colors... A little less striking, while still getting people in the mood to Brawl.

What should I change the background of the CSS to? Vote at the top what you think, and send me links to what you think it be. :)

And yes we're still working on other characters. Don't worry. ;)



Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: BrandExe on December 23, 2014, 05:28:14 AM
First of all, thanks for your considerable work around this mod Nebulon, it was the answer i looked for between high number of characters and stages. Its my first post on this forum and I truly think you deserve more praise and thanks for what you do (pls forgive my bad English this is not my native language).

Some things could be upgraded though =>

At last I will talk about TLOZ characters, they are my favorites :

OoT Ganondorf is just fantastic, nothing to say. But The base ganondorf is awful, the Demise skin is worng and is moveset too because the two are merged.

The best, from my point of view, should be to put Demise in a separate folder, with a proper skin (his hair are awful actually) he could be played like in this video : https://www.youtube.com/watch?v=w2_JBzr-Py8 (https://www.youtube.com/watch?v=w2_JBzr-Py8)

The original Ganondorf is bad, I know your pack dont change the base char but this Ganondorf truly is a bad and unworthy shadow from what he could be, his textures are bad (when you compare to this texture hack : https://www.mediafire.com/?8a3ehjede0z5h8n (https://www.mediafire.com/?8a3ehjede0z5h8n) ), his moves are just ... well poors, especially when you know this Ganondorf exist : https://www.youtube.com/watch?v=lc1pvhVWW4I (https://www.youtube.com/watch?v=lc1pvhVWW4I)

So the best of all should be to have OoT Ganondorf, Ganondorf with sword and Demise in three différents slots as we have three of four slots for Links.

Girahim could be added in his own slot too since he now support a complete moveset : https://www.youtube.com/watch?v=NLwoG1ISmuM (https://www.youtube.com/watch?v=NLwoG1ISmuM)

Skull Kid from OoT could have his own slot instead of being fused, as he have voices, moveset and icons I think : https://www.youtube.com/watch?v=-QONDQV4_8o (https://www.youtube.com/watch?v=-QONDQV4_8o)

Those chars truly deserves more love I guess, even If i'm happy with the mod as he is actually.

The Eldin stage could be upgrded two with this version : http://www.mediafire.com/?vsp195h76kk34ne (http://www.mediafire.com/?vsp195h76kk34ne)

By the way the game freeze always when i try to change the stage musics in the option and the kirby meteoric stage crash the game for me.


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Nebulon on December 31, 2014, 11:55:59 AM
First of all, thanks for your considerable work around this mod Nebulon, it was the answer i looked for between high number of characters and stages. Its my first post on this forum and I truly think you deserve more praise and thanks for what you do (pls forgive my bad English this is not my native language).


Aha, oh I don't deserve too much, I've got help from other users. I'm just trying to give people a good time :) I'm still working on it, even now I'm trying to make updates aha.

I could update the pack now, but the fixes are miniscule. I mean the new Megaman is in but we're trying to fix one more thing about him and then we'll update it. Might be able to fit in a new character by then too :)

Quote
Some things could be upgraded though =>


Oh, I'm aware.

Quote
At last I will talk about TLOZ characters, they are my favorites :

OoT Ganondorf is just fantastic, nothing to say. But The base ganondorf is awful, the Demise skin is worng and is moveset too because the two are merged.

The best, from my point of view, should be to put Demise in a separate folder, with a proper skin (his hair are awful actually) he could be played like in this video : [url]https://www.youtube.com/watch?v=w2_JBzr-Py8[/url] ([url]https://www.youtube.com/watch?v=w2_JBzr-Py8[/url])


That Demise model is better, but we need one that has a sword attached to the model, the way ours is. The sword he uses isn't actually a separate object :/ So I'd need some outside help to achieve this.

And OoT Ganon is good, I made some modifications to it from it's original release, as has Itman, but overall I think we're on the right track.

Quote
The original Ganondorf is bad, I know your pack dont change the base char but this Ganondorf truly is a bad and unworthy shadow from what he could be, his textures are bad (when you compare to this texture hack : [url]https://www.mediafire.com/?8a3ehjede0z5h8n[/url] ([url]https://www.mediafire.com/?8a3ehjede0z5h8n[/url]) ), his moves are just ... well poors, especially when you know this Ganondorf exist : [url]https://www.youtube.com/watch?v=lc1pvhVWW4I[/url] ([url]https://www.youtube.com/watch?v=lc1pvhVWW4I[/url])


It's not that I don't agree, because I do :) It's that I don't want to change the original characters. I just don't. Fans on Brawl's Ganon exist, and since that's the first Ganon they knew in Brawl, I can't remove it. This mod is for normal users who want extra, not something different, ya know? But I promise, we share the same opinion.

Quote
So the best of all should be to have OoT Ganondorf, Ganondorf with sword and Demise in three différents slots as we have three of four slots for Links.


Well, we're actually getting rid of Link slots to make room. We're keeping the characters, we're just combining the ones that make sense to combine... combining characters is a good thing for people who want to use a similar character but a little differently. Demise is an example of a character that's VERY different, and in the future I'd like to make all other combinations characters as different as he is.

Quote
Girahim could be added in his own slot too since he now support a complete moveset : [url]https://www.youtube.com/watch?v=NLwoG1ISmuM[/url] ([url]https://www.youtube.com/watch?v=NLwoG1ISmuM[/url])


We may look into him in the future, but he will probably receive some changes. He's a good idea though, definitely worth looking into, I like the character himself.

Quote
Skull Kid from OoT could have his own slot instead of being fused, as he have voices, moveset and icons I think : [url]https://www.youtube.com/watch?v=-QONDQV4_8o[/url] ([url]https://www.youtube.com/watch?v=-QONDQV4_8o[/url])


To be honest I don't feel this Skull Kid would fit in with the rest of the mod unfortunately. I think the designer had a vision that isn't quite the same as the style we're going for. For that reason this Skull Kid will not be used.

Quote
Those chars truly deserves more love I guess, even If i'm happy with the mod as he is actually.


They do. I agree. Perhaps in the future, I don't plan on stopping for a while.

Quote
The Eldin stage could be upgrded two with this version : [url]http://www.mediafire.com/?vsp195h76kk34ne[/url] ([url]http://www.mediafire.com/?vsp195h76kk34ne[/url])


Since I don't want to replace original levels, I will probably just add this in as an alternate stage once a level expansion comes out. I'm sitting on 100+ levels and music ready to be added, and depending on the room, I'm sure I can fit in most level suggestions, though that's really up to PW as to how much room we'll have to work with. So we'll have to wait and see :)

Quote
By the way the game freeze always when i try to change the stage musics in the option and the kirby meteoric stage crash the game for me.


I know it does :/ it has that music crashing glitch, I believe there's a way to reset it, I just haven't done it.


To everyone else, I know I've been quiet, I've been trying to make more characters play better and feels more "correct" and useful.

I gotta go, but I want people who use my pack to please share your opinions to me in PM about character balancing. I'm only one guy with my partner Itman with 61 characters to balance, so I need feedback on how to make certain ones better, as well as who's fine just where they are.

I'd really appreciate that :) It would help me release faster if I knew who was fine.


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: JoshingYou on January 02, 2015, 07:25:55 PM
When i replaced my sd card stuff with the download, and reaplaced Fitroy.pac,
nothing happens. Is it because im running the game on an wbfs file? I don't know whats wroung.
 Sad. 16gb micro sd in sd adapter


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Doqtor Kirby on January 10, 2015, 12:20:50 PM
Did somebody say...
CSS????

If you don't know who I am then forget it for a while because you'll find out soon, but Nebulon knows who I am.

I made the current CSS background back when I was in PM customizing, and it was oddly popular. If you're in need of a new bg I can work on something.


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Gamidame_K on January 10, 2015, 01:48:39 PM
oh forgot to tell I used your build s a base for mine lol, I hope you dont mind I gave the respective credits already tho


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Nebulon on January 10, 2015, 04:00:37 PM
Did somebody say...
CSS????

If you don't know who I am then forget it for a while because you'll find out soon, but Nebulon knows who I am.

I made the current CSS background back when I was in PM customizing, and it was oddly popular. If you're in need of a new bg I can work on something.

The Doqtor's in! I sent a you a pm :)

oh forgot to tell I used your build s a base for mine lol, I hope you dont mind I gave the respective credits already tho

Anyone can do whatever they want with my build. But thank you :)

Oh, and to the regulars, we have an update coming soon. Get ready... the next two updates will include some pretty cool additions :)


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Doqtor Kirby on January 10, 2015, 11:01:30 PM
The Doqtor's in! I sent a you a pm :)

I'm not back just yet. You'll know when I'm really back.
Oh, and to the regulars, we have an update coming soon. Get ready... the next two updates will include some pretty cool additions :)

(http://1.bp.blogspot.com/-vpE6uMJ37dk/UOScrne47aI/AAAAAAAAEL4/Ki-4IWO-SoY/s1600/ron-paul.gif)


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: yadir17 on January 11, 2015, 02:18:28 AM
Just a suggetion, it would be really cool if you can feature some more KH characters such as Riku, Axel, Roxas, Saiz, Marluxia, etc. I understand if you are busy with other projects, but can you teach me how to do it? I've been trying to for the past 3 days. I look at threads and videos. But i cant seem to get it.


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Homunculus_bird on January 11, 2015, 08:42:05 PM
I hate to be this guy, but is there any guides on running this, hackless, on an SDHC card?  Ive been trying all evening.


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Nebulon on January 11, 2015, 10:30:43 PM
Just a suggetion, it would be really cool if you can feature some more KH characters such as Riku, Axel, Roxas, Saiz, Marluxia, etc. I understand if you are busy with other projects, but can you teach me how to do it? I've been trying to for the past 3 days. I look at threads and videos. But i cant seem to get it.

Do you mean PSAs or models? I definately want more inventive movesets, the problem is optimizing them to feel as fluid as the characters in my build do now. Kingdom Hearts is a series I want to visit. (I sort of have theme that I go to, as in in my mind I'm looking into DBZ character poetintial now, Nautro and Kirby) Kingdom Hearts fans deserve to be apart of Brawl 4 All, so I can say that I'm definately interested in trying to get one or two movesets in, but perhaps not this update or the next one. This update and the next are the ones we have plans for.

However if we go to personal messages and you send me the highest quality Kingdom Hearts movesets, I'll put review them and see if I can make them match with the standards I have in place :)

I hate to be this guy, but is there any guides on running this, hackless, on an SDHC card?  Ive been trying all evening.

I'm actually looking into SDHC cards myself, I just haven't made a version yet for that, and I don't know how to do hackless :/ But this is a BrawlEx build, so asking one of the regulars in the BrawlEX forum may help you, unfortunately I just don't have the proper experience.



Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Doqtor Kirby on January 12, 2015, 12:57:37 PM
I hate to be this guy, but is there any guides on running this, hackless, on an SDHC card?  Ive been trying all evening.
I hate to be the responder to this guy, but hackless + SDHC is not possible. Sorry.


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: ZX_BraveSol_ZX on January 15, 2015, 12:58:36 PM
I hate to be the responder to this guy, but hackless + SDHC is not possible. Sorry.

I hate to be that guy, but there actually is a way.
http://www.reddit.com/r/SSBPM/comments/2119co/tutorial_how_to_get_hackless_project_m_to_work_on/ (http://www.reddit.com/r/SSBPM/comments/2119co/tutorial_how_to_get_hackless_project_m_to_work_on/)
just replace project M with Nebulon's brawl pack.


Title: Re: Brawl 4 All *New Poll. CSS?*
Post by: Nebulon on January 18, 2015, 02:02:35 PM
So I've been busy... because I'm applying a code that'll double the levels.

More on that later, since I think I need to give a big update to the OP.

But I've got a new question in the poll and it's important. Be sure to participate. :)


Title: Re: Brawl 4 All *Big additions coming soon. And a poll about SD cards*
Post by: yadir17 on January 19, 2015, 10:34:33 AM
Is it possible to use characters from the vault? I try to import characters and everytime i load up Brawlex, It sends me an error message when i click on the pf folder from B4A. Can i do anything to get past this?


Title: Re: Brawl 4 All *Big additions coming soon. And a poll about SD cards*
Post by: Nebulon on January 20, 2015, 01:34:18 PM
Is it possible to use characters from the vault? I try to import characters and everytime i load up Brawlex, It sends me an error message when i click on the pf folder from B4A. Can i do anything to get past this?

I sent you a pm.



Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Pkjoan on January 21, 2015, 07:38:27 PM
I can't wait for this new version to be released.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on January 21, 2015, 10:00:43 PM
Gimme the SFX so I can port them.

I was pretty happy with the result of combining Deadpool and Buu in a single slot for their SFX.

I'd like to know what's my next goal.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: RedipsTheCooler on January 22, 2015, 07:34:14 PM
To Nebulon:

I've been watching this pack for quite some time and, what can I say? I'm impressed. However, there are a few suggestions I would like to make:

Adding the Simon Belmont moveset over ToonLink- All he truly needs are cosmetics. Other than that, he's good to go. As for the PSA itself, it's fun to play with and would probably fit in with your pack quite nicely!

The Emerl over Fox moveset and T-Rex over Yoshi movesets work surprisingly well with a simple Marth REL. Emerl does, however, have a problem with his final smash (it doesn't do any damage), but T-Rex works just fine.

Combo characters- You know how you merged Olimar with Louie from Brawl DX? A thought occured to me- why not do the same for Meta Knight and Dark Meta Knight? It would add a Kirby representative, not take up slot real estate, and it would be consistent! Dark Pit and Pit, Diddy and Dixie, as well as Ness and Ninten would work, too.

Other stuff/Character recommendations- Roll's MM8 costume seems to freeze. Not sure why, but it does (for me at least  :P). Silver over Diddy could also work, seeing as there's a Diddy REL. Either of the Isaac movesets would also be neat, and add another playable assist trophy. Porting KJP's Scizor over Falco to Marth like you did for Petey and Axl would also be great (I tried using a Marth REL without porting, but it caused the S-Tilt to OHKO everything.).

I understand you have a LOT of work to do, and I admire you for that. Please consider my suggestions.

Sincerely, rk12


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Nebulon on January 22, 2015, 10:46:26 PM
To Nebulon:

I've been watching this pack for quite some time and, what can I say? I'm impressed.

We try :) We really do.

Quote
However, there are a few suggestions I would like to make:

Let's hear them!

Quote
Adding the Simon Belmont moveset over ToonLink- All he truly needs are cosmetics. Other than that, he's good to go. As for the PSA itself, it's fun to play with and would probably fit in with your pack quite nicely!

In his current state, he actually deviates too much from the PSAs we're looking for. There were ideas to fix him, but due to some of the things we're up to, he is not on our list of current projects.

Quote
The Emerl over Fox moveset and T-Rex over Yoshi movesets work surprisingly well with a simple Marth REL. Emerl does, however, have a problem with his final smash (it doesn't do any damage), but T-Rex works just fine.

Those two movesets are currently being looked at :) Both are intended to join, Emerl as a combo character, and T-Rex is pending to either be combined with Raptor, or to be put in solo. So we'll see. Either way, they're on our list already :)

Quote
Combo characters- You know how you merged Olimar with Louie from Brawl DX? A thought occured to me- why not do the same for Meta Knight and Dark Meta Knight? It would add a Kirby representative, not take up slot real estate, and it would be consistent! Dark Pit and Pit, Diddy and Dixie, as well as Ness and Ninten would work, too.

We would, however our intention is to make a combo character for Galactaknight. I haven't Seen Dark Metaknight though, so I don't know what sort of moves he has that might be available, but depending on how different he plays, we may borrow a move or two. It all depends. But Galactaknight is being conceived right now. To put it into perspective, this is what's on our plate:

A combo character for Buu in the works
A combo character for Broly in the works
Balancing a moveset for build
Fixing Glitch for character A
Fixing Glitch for character B
Fixing Glitch for character C
Re textures for Goku
Retextureing a lower poly model for Spiderman and addressing his web lag
Creating proper model and fitmotion bone edits for secret character A
Creating proper models fr secret character B
A complete revamp of a moveset for secret character C
Stage related fixes
BRSTM creation
Villager's pocket move
Link and Dark Link combination

And then next in line is a few more combo character ideas.

Of those combo ideas you actually hit the nail on the head with our intentions:

Diddy and Dixie (though the primary creator for that has been out of contact since the site went down :/ )

Ness and Ninten (The issue here is deciding how to make him play, since really most of the PSI powers that Ness uses are powers he didn't use, Paula did however. So I was considering her at one point since Ninten's powers from Mother 1 (Earthbound 0) were as limited as Ness'. So we'll see basically, but Ninten is definately considered)

Pit and Dark Pit (We just need someone to make Dark Pit from Smash 4. At this point in time we have too much on our plate to want to make a Smash 4 Dark Pit moveset. So we're hoping by the time we finish some of our creations, Smash 4 movesets will become more of a common thing on the vault).

Quote
Other stuff/Character recommendations- Roll's MM8 costume seems to freeze. Not sure why, but it does (for me at least  :P). Silver over Diddy could also work, seeing as there's a Diddy REL. Either of the Isaac movesets would also be neat, and add another playable assist trophy. Porting KJP's Scizor over Falco to Marth like you did for Petey and Axl would also be great (I tried using a Marth REL without porting, but it caused the S-Tilt to OHKO everything.).

I've been asked to look at the Isaacs, I just haven't aha I'm busy with my stages right now is all. But I intend to, he's a very highly demanded character, so I'm sure he's got something about him that's appealing.

The Silver we're going for will be a combination of the Diddy one and the Falco one.

Scizor is in the plans as a combination with Falco :)

Quote
I understand you have a LOT of work to do, and I admire you for that. Please consider my suggestions.

Sincerely, rk12

We're all doing our best :) Amazingly, most of your suggestions are already in the cards so... we have preemptively considered them :D

Gimme the SFX so I can port them.

I was pretty happy with the result of combining Deadpool and Buu in a single slot for their SFX.

I'd like to know what's my next goal.

In due time. I need to actually have a new character close to completion first. However, if you'd like to acquire sound clips from scratch, I'll pm you :) There is one character I can't find a sawnd for, so if someone could at least gather some clips, that would help us a lot :)

I can't wait for this new version to be released.

Me neither :D

There's a lot of cool things coming down the road, so we're all very excited to get everything nice and tidy for a release and a good old Brawl night, only so that we can then take it all apart and put it back together again with new things in mind :) I'm just as excited as you are.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on January 23, 2015, 09:53:35 AM

In due time. I need to actually have a new character close to completion first. However, if you'd like to acquire sound clips from scratch, I'll pm you :) There is one character I can't find a sawnd for, so if someone could at least gather some clips, that would help us a lot :)


Let me see what can I do.

I made the Halo and Mortal Kombat announcer SFX from my pack.
The only problem I had so far was with the "Slayer" one, but all others work fine.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: SonicBrawler on January 23, 2015, 07:14:19 PM
update on the sonic/shadow fusion:
all specials are pretty much done. next will be final smash. then maybe smash attacks.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on January 23, 2015, 07:48:20 PM
update on the sonic/shadow fusion:
all specials are pretty much done. next will be final smash. then maybe smash attacks.

This thing...
Are you going to use it in the pack and delete the Shadow PSA, or keep it?


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: RedipsTheCooler on January 24, 2015, 10:06:11 AM

We would, however our intention is to make a combo character for Galactaknight. I haven't Seen Dark Metaknight though, so I don't know what sort of moves he has that might be available, but depending on how different he plays, we may borrow a move or two. It all depends. But Galactaknight is being conceived right now.


Funny you should mention, I have been working on fusing Metaknught and Dark Metaknight! So far I've gotten his Dark Meta's S-Smash done. All I really need to do now is finish his D-Air and S-Special, then post to the vault, so you could take a look and evaluate (I know you've concived GalactaKnight, but looking would still be good).

Ness and Ninten (The issue here is deciding how to make him play, since really most of the PSI powers that Ness uses are powers he didn't use, Paula did however. So I was considering her at one point since Ninten's powers from Mother 1 (Earthbound 0) were as limited as Ness'. So we'll see basically, but Ninten is definately considered)


As for Ness + Ninten, I would imagine Ninten having stronger PSI attacks (PK Flash, Fire, etc), but weaker physical attacks (Bat swing, kick, etc), while Ness would be more balanced compared to Ninten. Alternatively, a user named Alses made a moveset for Ness that was a hybrid of his and PM Lucas' moveset, so there's that, too.

Pit and Dark Pit (We just need someone to make Dark Pit from Smash 4. At this point in time we have too much on our plate to want to make a Smash 4 Dark Pit moveset. So we're hoping by the time we finish some of our creations, Smash 4 movesets will become more of a common thing on the vault).


It should be worth noting that someone did make a DarkPit moveset... sort of. It is more based on the PM Pit moveset, but it does feature some of Sm4sh DP's traits (different arrow, stronger attacks, etc) so you might want to check it out. http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=39746&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=39746&Moderated=All)

I've been asked to look at the Isaacs, I just haven't aha I'm busy with my stages right now is all. But I intend to, he's a very highly demanded character, so I'm sure he's got something about him that's appealing.


YES. I would certainly recommend either of the Isaacs (once you're finished with stages, of course). However, they do have issues (one gets stuck with Down B in air, and the other can use Up B forever with no Psynergy points). I'd still reccomend them, though.

We're all doing our best :) Amazingly, most of your suggestions are already in the cards so... we have preemptively considered them :D


I see... so perhaps, I'm a clairvoyant?  ;D  Also, I feel very honored talking with you. You're like, my hero or something.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Nebulon on January 24, 2015, 01:26:10 PM
Funny you should mention, I have been working on fusing Metaknught and Dark Metaknight! So far I've gotten his Dark Meta's S-Smash done. All I really need to do now is finish his D-Air and S-Special, then post to the vault, so you could take a look and evaluate (I know you've concived GalactaKnight, but looking would still be good).


Really? Let me PM you about that then. That sounds promising :)

Quote
As for Ness + Ninten, I would imagine Ninten having stronger PSI attacks (PK Flash, Fire, etc), but weaker physical attacks (Bat swing, kick, etc), while Ness would be more balanced compared to Ninten. Alternatively, a user named Alses made a moveset for Ness that was a hybrid of his and PM Lucas' moveset, so there's that, too.


Hmm... I want to avoid clone characters as much as possible (Unless they existed, like Pichu, or the character is a clone from another game practically like Ken and Ryu) as in characters have to have a few different moves rather than just properties. So more of a Falco then a Young Link, ya know? In my mind... I can't pick out too many differences between the two. I mean I like Earth Bound 0 but I can't think of what exactly would separate the two... But Ninten is sort of the last protagonist from the series that isn't included... I mean I could do Poo and Susan obviously... Poo could be cool... (I don't recommend quoting me out loud in the work place aha) Yeah... it would have to be Ninten. That way the voice can be the same.

We have an idea for Lucas, but that's going to wait a bit. I think people will be very pleased though :)

Quote
It should be worth noting that someone did make a DarkPit moveset... sort of. It is more based on the PM Pit moveset, but it does feature some of Sm4sh DP's traits (different arrow, stronger attacks, etc) so you might want to check it out. [url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=39746&Moderated=All[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=39746&Moderated=All[/url])


That'll be a good foundation for sure. But I'd still need the shield front and back, the new Up special, and forward special. As for normal attacks... I know some of the animations are probably similar and I don't THINK that Dark Pit has anything that is dissimilar to his moveset in Brawl. If someone just made those specials (which would require that Side Special item) then we'd put those in in no time.

I could just do the fusion with the Dark Pit available, but I don't want him to turn into Hector, where we put in a combo character who we plan on working on later... but then sort of neglecting for the time being. I mean I have ideas for him, but I'm just a bit preoccupied. In my mind, my window for PSA needs to close for this update so that I don't start something and want to postpone release, so I'll hold off and see where everyone else is at and release soon before I finish Hector. But yeah, to avoid the Hector neglect, I'll PROBABLY still wait to put in Dark Pit, unless there's enough demand for him.

Quote
YES. I would certainly recommend either of the Isaacs (once you're finished with stages, of course). However, they do have issues (one gets stuck with Down B in air, and the other can use Up B forever with no Psynergy points). I'd still reccomend them, though.


There's a plan for him, but it's a secret for now. :X

Quote
I see... so perhaps, I'm a clairvoyant?  ;D  Also, I feel very honored talking with you. You're like, my hero or something.



Aha maybe :D

And the pleasure is mine. I love talking to my pack users to hear what they think and feel about it. It's Brawl for "ALL" for a reason, I feel like I'm working with a community, so I'm just as honored as you are. :)

But I'm going to PM you about Dark Metaknight. We'll move to there.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: zutox on January 25, 2015, 04:41:00 PM
*follows this thread*


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: KWVance on January 26, 2015, 10:11:56 PM
only reason i use a 2gb is because i thought that was the only way when u use gecko


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on January 27, 2015, 10:01:12 AM
only reason i use a 2gb is because i thought that was the only way when u use gecko

It used to be, you're right.
But the SDHC Extension code lets you use longer GB SD Cards or SDHC.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: zutox on January 27, 2015, 10:13:21 AM
I seem to be having trouble. Ridley keeps freezing the game. I have tried re-adding I have tried making the SD again, tried different zip programs to unzip, but within a minute of the match Ridley will always cause a freeze for me.

The freeze seems to happen each time he lands or get hit while in free fall, or helpless state.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Afterthought on January 27, 2015, 01:10:23 PM
I was going to refrain from posting on this, but it looks like it cannot be helped.

First, excellent work on this build. Everything's fairly organized and the PSAs are great. I'm also interested in the dual roster code you mentioned.

Secondly, pertaining to the Ninten + Ness discussion: Ninten fights completely different than Ness, as he has no offensive PSI whatsoever, instead relying on stat boosts like OffenseUp or DefenseUp.

Third, pertaining to the Meta Knight fusions: I personally would like to see all three Knights in the build, instead of Meta Knight + Dark Meta Knight or Meta Knight + Galacta Knight. But that's more wishful thinking than anything.

Last, pertaining to the Eliwood PSA: Would it be possible at all to make it public? I'm interested in using it in my own BrawlEx and I'm sure a lot of other people would be too.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Nebulon on January 27, 2015, 01:18:56 PM
I was going to refrain from posting on this, but it looks like it cannot be helped.

First, excellent work on this build. Everything's fairly organized and the PSAs are great.

Secondly, pertaining to the Ninten + Ness discussion: Ninten fights completely different than Ness, as he has no offensive PSI whatsoever, instead relying on stat boosts like OffenseUp or DefenseUp.

That's why I felt Paula might be a better fit. :) Ninten is just more iconic. But we'll see.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Nebulon on January 27, 2015, 01:40:57 PM
Oh, I didn't notice those other questions... that's weird...

Quote
Third, pertaining to the Meta Knight fusions: I personally would like to see all three Knights in the build, instead of Meta Knight + Dark Meta Knight or Meta Knight + Galacta Knight. But that's more wishful thinking than anything.

The problem is that a future project of mine is to have 4 models available for all of the movesets.  Metaknight can only have 10 though, which means that Galactaknight and Dark Metaknight would only get 3 spaces each.

So I'm debating on how important it is to make the characters fully available for a 4 play match.

I might make a poll about it once I've gathered enough information with the current poll.

Quote
Last, pertaining to the Eliwood PSA: Would it be possible at all to make it public? I'm interested in using it in my own BrawlEx and I'm sure a lot of other people would be too.

If you're referring to a standalone separate Eliwood PSA, there is none. The PSA was taken apart from other Marth PSAs and was used to create the combo character we have.

If you mean you want the combo character Roy and Eliwood itself then I'd have to clear it with the guy who worked on it and figure out who to credit for the original animations and what not. Then release it.

In fact that^ is the reason I haven't put my pack on the Vault yet. I know it would get more people to look at it and whatnot, but it's not fair for me to upload it to the vault without full credit to everybody who made the original PSAs, stages, music, menu cosmetics, codes, etc.

But clearing it for one moveset is different so if there is demand for it, I could see what I could do.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Afterthought on January 27, 2015, 02:09:21 PM
-snip-

I wouldn't object to the Knights having less slots for colors, that's a minor flaw, but this isn't my project. I support any decision regardless, just as long as the fusion comes out good.

As for Eliwood, I am aware that the PSA is a put-together of other PSAs, and that's what interested me. I'm sure removing the attributes and animations from Roy's .pac files would be a nightmare though, but it didn't hurt to inquire. If you and whoever else developed it ever get around to separating those things and make Eliwood a standalone character (to download, not for your build), that would be a cool bonus.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Weegeeisgoingtokillme on January 27, 2015, 02:30:19 PM
My feedback: Make Dixie a clone, her moveset right now is glitchy and doesn't make sense.

Update Rosalina.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: KWVance on January 28, 2015, 09:26:06 AM
It used to be, you're right.
But the SDHC Extension code lets you use longer GB SD Cards or SDHC.

Hooray!, do certain files still need to be a certain size?


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on January 28, 2015, 10:21:24 AM
Hooray!, do certain files still need to be a certain size?

Of course yes.
Everything still has a filesize limit like in Gecko.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: brandonfcv on January 29, 2015, 07:26:32 PM
If I want to add a character into this how would I do so?


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on January 29, 2015, 07:32:37 PM
If I want to add a character into this how would I do so?

You better check the BrawlEx thread for that.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: brandonfcv on January 29, 2015, 07:36:42 PM
You better check the BrawlEx thread for that.
Sorry I'm new at this haha. So if I wanted to add a character from another brawlex pack into this what files would I need, where would i put them, and what files would need to be modified? The brawlex thread made it a bit confusing.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: broly7 on January 30, 2015, 10:43:10 AM
Seriously i've been waiting for weeks for this pack. Could you please upload the current state of this pack? Hope it isn't a trouble.

And thanks for the great work.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Nebulon on January 30, 2015, 10:53:51 AM
Seriously i've been waiting for weeks for this pack. Could you please upload the current state of this pack? Hope it isn't a trouble.

And thanks for the great work.

I'm adding in ine more character. He's almost done. I'll upload soon, and if I don't then you all can have thw build I have now but I can't guarantee everything is stable.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Sculelos on January 30, 2015, 12:34:00 PM
I'm using Dolphin right now and I only know how to get it working using 2gb virtual cards or under. Do you know of anyway I can make a 4gb raw sd card file?

Also for some unknown reason the stage Asteroids always crashes my game in all builds not just yours (Dolphin issue?). If you can replace it with a more stable stage that would be great.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on January 30, 2015, 01:03:12 PM
I'm using Dolphin right now and I only know how to get it working using 2gb virtual cards or under. Do you know of anyway I can make a 4gb raw sd card file?

Also for some unknown reason the stage Asteroids always crashes my game in all builds not just yours (Dolphin issue?). If you can replace it with a more stable stage that would be great.

Some stages in this pack freeze the game randomly on any version.
It is wierd, but it commonly happens the first times you play them and with certain characters.

IDK how to use Dolphin, but to use SD card with more than 2GB you'll need the SDHC Extension code.
I've only tested it with SDHC cards (because of the name), but I believe you can use it with other cards.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Sculelos on January 31, 2015, 12:06:03 PM
Some stages in this pack freeze the game randomly on any version.
It is wierd, but it commonly happens the first times you play them and with certain characters.

IDK how to use Dolphin, but to use SD card with more than 2GB you'll need the SDHC Extension code.
I've only tested it with SDHC cards (because of the name), but I believe you can use it with other cards.


Ok I got Dolphin working with 4GB now although technically I could create a sd file of any size as long as it's not bigger then the free space I have on my computer I just used this tutorial and linked file and it worked: https://www.youtube.com/watch?v=NI5JEwVRHso (https://www.youtube.com/watch?v=NI5JEwVRHso)

Although note that you have to have less then 2GB of free space left on the raw file or else Dolphin won't apply the hack codes correctly. This is good news though meaning Dolphin users can now use any size SD cards and you don't need the SD card extension file either. Just use regular loading method for Project M and it works fine. I'm not sure exactly how it works on a Wii as mine broke a few years ago and I've just been using Dolphin lately: Make sure to use a current Dev build at least this month or newer.

Edit: By regular I mean the regular Dolphin homebrew boot.elf loading method as described here:  http://afriendlyfox.com/2013/07/22/project-m-super-smash-bros-brawl-mod-on-the-dolphin-wii-emulator/ (http://afriendlyfox.com/2013/07/22/project-m-super-smash-bros-brawl-mod-on-the-dolphin-wii-emulator/)

Post Merge: January 31, 2015, 06:56:34 PM
Anyways looking forward to your next version of this mod. Hope you are done with it soon. If you aren't going to finish it soon can you at least upload the current pack?


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: jedycus on February 01, 2015, 11:24:20 AM
How do I get this onto the Wii? Do I just put the " All Char " folder into the SD card and put it into the wii or what? Please help!


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Sculelos on February 01, 2015, 01:44:41 PM
How do I get this onto the Wii? Do I just put the " All Char " folder into the SD card and put it into the wii or what? Please help!

You need to install homebrew channel and install gecko, I recommend using smash stack for smash bros brawl as you already have the disk and Wii anyways if you want to hack smash bros.

Watch: https://www.youtube.com/watch?v=e34rKsHYU84 (https://www.youtube.com/watch?v=e34rKsHYU84)

As for Nebulon waiting paitently for your pack to come out. Looking forward to it. But I still play a lot of Project M and a merger of Brawl Infinite Stages and your Characters. Works pretty good except a few stages randomly glitch out and a few crashes happen occasionally if I don't exit out of the CSS every match.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Nebulon on February 01, 2015, 02:12:24 PM
You're all getting more than I've shown.

February 7th.

Be ready.

:)


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Alejandro MiddleCorn on February 01, 2015, 02:31:11 PM
You're all getting more than I've shown.

February 7th.

Be ready.

:)

All right, this Saturday.

Are you sure you don't need my help yet?


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: Nebulon on February 01, 2015, 02:53:46 PM
All right, this Saturday.

Are you sure you don't need my help yet?

I'm sure :) But I have a project for you for the next update (It never ends for me ahahahahaaa) Let's go to pm.


Title: Re: Brawl 4 All *UPDATE STATEMENT in OP. And a poll about SD cards*
Post by: jedycus on February 01, 2015, 03:14:09 PM
I know how to instal Homebrew, but what do I do with the Nebulon Rar. I have the following: ALL CHARS(WinRAR), Features for Brawl 4 All(Text Document), Fit.Roy.pac(PAC File), Read meNO SERIOUSLYRead me(Text document), what do I do with all this?


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Sculelos on February 01, 2015, 03:52:26 PM
I know how to instal Homebrew, but what do I do with the Nebulon Rar. I have the following: ALL CHARS(WinRAR), Features for Brawl 4 All(Text Document), Fit.Roy.pac(PAC File), Read meNO SERIOUSLYRead me(Text document), what do I do with all this?

The folder that is inside All chars should go to your SD card with the Apps/BootMii/Codes ect go into the base of your SD card and keep all the subfolders the same. Then go into Private/Wii/App/RSBE/PF/Fighter/Roy and put the Fit.Roy.Pac file in that folder.

Hopefully those instructions are clear enough.

As for Nebulon I'm glad your releasing soon, I look forward to seeing the new stuff. As for items two completely different sets would be cool. I don't use items much but variety with items is always good.

As for Fusions go, maybe Snake/Mastercheif/Batman. Something like that is cool. Pit/Issac might be a good idea as well also mabye Zero/Saki of course I'm not sure what is actually possible with fusions and not even sure if PSA's exist to make those yet.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Gamidame_K on February 01, 2015, 04:48:47 PM
whats the point of hacking a game if we are not changing everything we can? :v


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Alejandro MiddleCorn on February 01, 2015, 05:15:46 PM
I don't get the question in poll.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: jedycus on February 01, 2015, 05:27:33 PM
So I put all that on the SD card, how do I find it on the Wii. I did what Project M usually does and nothing happened, and just went to melee, no new ppl, what now? Eveyrthing that was inside " All CHARS " folder stay in there also? D I need Homebrew? Also what do I do with Text Document? Can Homebrew work as of 2015?


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Sculelos on February 01, 2015, 10:34:31 PM
So I put all that on the SD card, how do I find it on the Wii. I did what Project M usually does and nothing happened, and just went to melee, no new ppl, what now? Eveyrthing that was inside " All CHARS " folder stay in there also? D I need Homebrew? Also what do I do with Text Document? Can Homebrew work as of 2015?

Your not loading it right for sure. You have to delete your old files and then load with gecko but you need to install homebrew first to install the gecko channel then launch brawl from that. I'm not sure if this supports the hackless method.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: jedycus on February 02, 2015, 12:07:43 PM
I finally got it working =D, everything that was in the All Chars folder ( not WinRAR ) had to be in the SD Card, and then open it with Homebrew, thanks for your help! =D


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: brawlboy22 on February 03, 2015, 07:08:02 PM
I don't get the question in poll.

basically when switching to the next 2 pages of stages. It would come with... New pokemon and new items. While keeping the original things on the first one.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Alejandro MiddleCorn on February 03, 2015, 07:23:46 PM
basically when switching to the next 2 pages of stages. It would come with... New pokemon and new items. While keeping the original things on the first one.

This might be dumb but... still don't get it.

Well, I might just need to wait 'till this Saturday.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Doqtor Kirby on February 03, 2015, 07:31:15 PM
This might be dumb but... still don't get it.

Well, I might just need to wait 'till this Saturday.
What he means is that when you switch stage packs, the items and pokemon switch as well.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: axldash on February 04, 2015, 10:39:36 AM
Hi!! I`m new in the forum but wow your work are.... the greatest !!!

but i have a question your mod pack works on a normal sd of 2, 4 8 or more sd card? currently im using a 2 gb card, but your next realease suggest a bigger card which should i buy? (sorry for syntax errors, not speak English very well)


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Nebulon on February 04, 2015, 10:55:29 AM
Hi!! I`m new in the forum but wow your work are.... the greatest !!!

but i have a question your mod pack works on a normal sd of 2, 4 8 or more sd card? currently im using a 2 gb card, but your next realease suggest a bigger card which should i buy? (sorry for syntax errors, not speak English very well)

Hey, I can understand you just fine :)

So, you will want a 4 GB card for the primary edition of the new build. That will contain all of the new stages, and in the future the primary build will eventually be the only build we update. So I recommend you get a 8 GB SDHC card :). Not a Micro SD card, but the normal SDHC 8 GB card.

You will only need a 4 GB to play this build, but depending on what codes we get working, you may need a 8 GB, so I'd say just get the 8 GB. In my build, I have the project M launcher, and in my GCT I have the codes to play off of a SDHC card, so all you'll need to play my build is a modded Wii.

I also use the app called Bootmii, but I don't tihnk that's necessary.

While I'm no expert, I can link you to forums about SDHC cards, and Bootmii, if you want.

:) I hope this helps.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: axldash on February 04, 2015, 12:54:28 PM
Wow thanks! I like the scene and I love smash bros, also amazes me that so friendly in this community especially newcomers, with the current pack I use a sd 2 gb and cfgusbloader it was normal that sometimes will not start it? right?


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: zutox on February 04, 2015, 04:37:35 PM
Will Diablos have his FS back in this pack? :)


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: jedycus on February 06, 2015, 11:02:21 AM
When it sends me to mediafire, they're no files...


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Sparky56p on February 06, 2015, 11:00:52 PM
When it sends me to mediafire, they're no files...

I believe it's been said before that if the files were not visible that could mean that the new files could be being uploaded,  and with the release being today (tomorrow based on timezone) it very well could be the cause :)

Additionally I seen in an earlier post that we should use a 4 or 8gb SDHC card and not micro,  to be sure before I go out and buy another card,  would a micro 8gb SDHC card work in an adapter or does it have to be a regular 8gb?

Currently I'm guessing it doesn't work but hey if I'm wrong I won't complain,  don't need to find a new card xD


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: broly7 on February 07, 2015, 08:58:47 AM
Can not wait for this release, been waiting since 2014 xD

No but seriously i'm bored asfk. :(


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: jedycus on February 07, 2015, 09:11:54 AM
I just went onto my other PC and downloaded t, must've been some kind of browser problem. The next update, you should add Master Hand.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Nebulon on February 07, 2015, 09:26:11 AM
I'm on my phone and don't have time to reapond to all of the posts in the thread today...




But it's conibg tonight. And I'm excited :) I'll respond to more things later when I'm home. The upload will begin around 8pm East Coast time.

And I have more goodies in there than what I revealed.

Do we want to hear any or wait??


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: broly7 on February 07, 2015, 10:34:42 AM
I
I'm on my phone and don't have time to reapond to all of the posts in the thread today...




But it's conibg tonight. And I'm excited :) I'll respond to more things later when I'm home. The upload will begin around 8pm East Coast time.

And I have more goodies in there than what I revealed.

Do we want to hear any or wait??

I feel actually freaking good, that this pack's coming tonight ;D

And yes i don't mind to listen anything about your hard work, i believe it is better to know what we will face, this way we can exploit the new features more.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: jedycus on February 07, 2015, 12:14:03 PM
I'm on my phone and don't have time to reapond to all of the posts in the thread today...




But it's conibg tonight. And I'm excited :) I'll respond to more things later when I'm home. The upload will begin around 8pm East Coast time.

And I have more goodies in there than what I revealed.

Do we want to hear any or wait??
Suprise us!!


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: zutox on February 07, 2015, 01:06:43 PM
I'd say tell us what is new :)


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Nebulon on February 07, 2015, 01:42:25 PM
What is coming our way thanks to the team:

BrawlBoy, our new code specialist got All-Star Versus working. :) NOW it doesn't work with all clone characters (As in it doesn't load certain characters mid match, but will load them if they're picked as your starter character), but I have a list that lets people know who works and who doesn't.

rk12 went ahead and gave Hector back his Side Specials from the previous Hector (that was based on Scythe Ike). It gives him a much needed distinction from Ike. :)

Side note: The wrist cuff still stretches, but it will be fixed at a later time. If someone wants to fix it for us, PLEASE let us know. We would need someone to make the Axe itself an external GFX that can be loaded and placed onto the Throw N Bone, as opposed to moving the Axe itself the distance it's thrown, which just stretches a piece of the wrist. If anyone's interested, please let us know.

Itman finished Fighter Kirby's combination with the Kirby in the game. :) Some attacks are mapped differently to make Fighter Kirby feel different than normal Kirby. If you know how Fighter Kirby works then tapping the B button does a combo hit, but holding it down does a Haduken of sorts. The tapping combo is now over the A button, and his second Side B (the dash side B) is now the actual dash attack that Kirby has. He also allowed you to store the Haduken shot.

As we all know, I added in the new 78 stages, but I also made some music BRSTMs that weren't on the Vault since the pack needed some music I couldn't find. I also did my best to organize both pages (it's not perfect though...) and edited some things in stages to make them play smoother (just less laggy, if a stage had lag). I also made the cosmetics in some cases.

Itman completed the Geno that was put on the Vault, and I helped a bit with that and edited a few attacks, but overall this was Itman's project and he did a fantastic job fixing him up :) Our Geno is not Southcraft's. I'm just making that clear since I was involved with some testing for it, but I have never (and will never) take other people's unreleased things that I test for them and release them before they wish. I recommend you give him a try. He's a solid character. :)

BrawlBoy also made Stamina mode now go up to 990 possible Stamina! It is not a full PM Stamina mode though, the characters can still be KOd with a ring out, but it's very fun, especially for the map I added called "Fortress". He surprised me with it actually :D

BrawlBoy also had some Sephiroth fixes that I gladly implemented into out Sephiroth to make him a little more playable and overall enjoyable. I did take away our Sephiroth's ability to fly however, since it teleported and we couldn't fix it (mine may be corrupted and I just didn't know) but he plays better overall. I'd give him a try!

I added in and made SFX for Sasuke (from Naruto). The PSA recieved some very heavy edits to make him feel right for the playability of the pack. Thank you Itman for being on call for advice and sending me a list of ways to remedy the issues, it really helped me out a lot, but you already know that :) He received some balancing as well.

I also fixed Spiderman's webshot and gave Knuckle Joe a proper REL.

And Itman fixed Petey's dodge roll to not be as rapid, and made Megaman feel better by making his f-tilt shooting able to be shielded out of.

... if there was anything else someone helped change then I'll include it here. This isn't a credits sheet, but I feel the team needs to be recognized for what it did rather than people just thanking me, ya know?

;)

What is listed above isn't everything, little things were done, models swapped, I did some retextures, etc. But what's above are the juicy things that I did and the contributions everyone else did.

I'll be uploading tonight around 8pm. That means it may be available later to much later. But it will be available.

See you all then!


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: SonicBrawler on February 07, 2015, 03:38:20 PM
i finsihed the sonic/shadow fusion but it only has differetn specials. do you want that? or do you want to wait to see if i can add in a new FS for shadow and smashes and what not. or that could be added in later in an update.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: Sculelos on February 07, 2015, 05:20:14 PM
i finsihed the sonic/shadow fusion but it only has differetn specials. do you want that? or do you want to wait to see if i can add in a new FS for shadow and smashes and what not. or that could be added in later in an update.

Pretty sure you should finish it first so that it's as identical as possible to the already existing shadow psa. Of course I'm not Nebulon but I think he's going to upload his current pack in like 1 hour which means it probably won't be available to download until probably after midnight easter standard time.

Anyways I'm pretty excited, first pack to feature 103 playable characters and 156 stages so yeah that's pretty cool.


Title: Re: Brawl 4 All *We're releasing what we have Feb 7th! Also NEW POLL ON ITEMS*
Post by: jedycus on February 07, 2015, 05:24:49 PM
Around 30 more min!! Also are the stage qualites ( when you have the crosshair above a stage ) going to be higher?


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Sculelos on February 07, 2015, 08:34:22 PM
Yay, downloading now. It's going to take awhile because mediafire is so slow but at least I'll get it eventually...


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: brandonfcv on February 07, 2015, 08:50:03 PM
The game freezes up when I try to play as Fighter Kirby. Has anyone else encountered this or is it a problem with my game?


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Sculelos on February 07, 2015, 08:56:27 PM
The game freezes up when I try to play as Fighter Kirby. Has anyone else encountered this or is it a problem with my game?

I'll let you know when I install it. The download is estimated to take me like 8 hours from now though. I use Dolphin though so I might encounter glitches that might not happen on a real Wii (and certain things might work fine that is broken on a real Wii)


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: GeBeCluck23 on February 07, 2015, 09:08:33 PM
HOLY SMOKES WHERE HAVE I BEEN?!?!? Is this for real? Insta-download!!! Wait...is there a Project M version of this?


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Alejandro MiddleCorn on February 07, 2015, 09:13:44 PM
You should divide the pack in at least 3 parts.

I mean, 3 different .rar files.

When I try to download a .rar file with more than 500 MB, the file tempts to corrupt as time goes on.


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: brandonfcv on February 07, 2015, 09:18:05 PM
How do I access the third and fourth pages of stages?


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Alejandro MiddleCorn on February 07, 2015, 11:08:14 PM
How do I access the new maps using a Wii-Mote?

I'm not a Gamecube/Classic Controller user.


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Nebulon on February 07, 2015, 11:18:06 PM
How do I access the third and fourth pages of stages?

You access the new maps by pressing "X" and "Y" on the 1st player controller before going to the SSS.

For Wii-mote Users, press "-" and "A" before going to the SSS.

I should put the Wii-mote one somewhere... it's not in the notepad I ujploaded.

Post Merge: February 07, 2015, 11:26:22 PM
Fixed, it's in the notepad!  ;D Sorry about that.

I do have a patch that needs to come out though unfortunately. But I'll handle that tomorrow. For tonight, goodnight.


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Sculelos on February 08, 2015, 12:25:47 AM
Well can't get the 4gb version to work in Dolphin, I suppose I'll wait for the 2gb version and see if that works.


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Alejandro MiddleCorn on February 08, 2015, 12:35:21 AM
You access the new maps by pressing "X" and "Y" on the 1st player controller before going to the SSS.

For Wii-mote Users, press "-" and "A" before going to the SSS.

I should put the Wii-mote one somewhere... it's not in the notepad I ujploaded.

Post Merge: February 07, 2015, 11:26:22 PM
Fixed, it's in the notepad!  ;D Sorry about that.

I do have a patch that needs to come out though unfortunately. But I'll handle that tomorrow. For tonight, goodnight.

So we need to download the whole pack again to have that code?


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Sculelos on February 08, 2015, 02:37:59 AM
Ok the downside is I couldn't get 3.5 to work with the dual roster code and 4gb file code, the good news is that I was able to merge all the normal data from the normal RSBE file and fit it into only 1.4GB. It seems to be functioning normally except that it only has the first set of 79 stages but it works at least with an updated roster and the entire first set of stages. I messed around trying to get the second set of stages to load but keep getting hit with invalid read errors. I suppose I just don't have the right codes for that but at least I can still use this without the dual stage roster. I guess for now Dolphin just can't deal with the Dual stage roster code.


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Nebulon on February 08, 2015, 06:27:43 AM
So we need to download the whole pack again to have that code?

No, it'll be the a Kirby.pac and a Megaman,pac you just need to insert them and I'll include directions.

Post Merge: February 08, 2015, 06:33:21 AM
2GB incoming!


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: jedycus on February 08, 2015, 07:17:52 AM
Downloading now =D


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Nebulon on February 08, 2015, 10:19:05 AM
So we understand the issue with Fighter Kirby now and we're addressing it. Stand by.


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Sculelos on February 08, 2015, 12:37:18 PM
Alright, I'm going to try to updated official 3.5 2gb version and see if I can get it to work in Dolphin.


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: jedycus on February 08, 2015, 01:03:05 PM
What did notepad say when it crashes? I accidentally deleted that and cannot find it ion the new 3.5


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: Nebulon on February 08, 2015, 01:38:28 PM
What did notepad say when it crashes? I accidentally deleted that and cannot find it ion the new 3.5

Hmmm... what do you mean? Do you mean what crashes the game?


Title: Re: Brawl 4 All *Uploading NOW! ;)*
Post by: jedycus on February 08, 2015, 02:58:03 PM
Sometimes the Wii crashes at the " ESRB " or when I choose All Star and 2nd player pushes start, randomly during fights, etc. I thought there was a notepad saying what to do when it crashes.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Alejandro MiddleCorn on February 08, 2015, 04:24:25 PM
Sometimes the Wii crashes at the " ESRB " or when I choose All Star and 2nd player pushes start, randomly during fights, etc. I thought there was a notepad saying what to do when it crashes.

Reason for "ESRB": It is normal to crash there. Specially if you're not using xNextFramex.
How to get rid of that: Using the Project M Launcher.

Reason for 2nd Player freezing: It is a bug involving the CSSRoster.dat file.
Phantom Wings hasn't fixed that yet.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: broly7 on February 09, 2015, 02:15:50 AM
Woks great but crashes at some points.
Casting OmegaBlaster as YoshiBroly crashed the game once.
Choosing Roll and Paper Mario as 2vs2 crashes game.before game starts


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: grimboned on February 09, 2015, 06:39:06 AM
metal mario 64 keeps flashing with the metal box sound

is it normal?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: brawlboy22 on February 09, 2015, 11:28:08 AM
Woks great but crashes at some points.
Casting OmegaBlaster as YoshiBroly crashed the game once.
Choosing Roll and Paper Mario as 2vs2 crashes game.before game starts

Small glitches like this are present because of clone engine things. I tested this out all though and it worked fine. Thanks for informing though im pretty sure things will be done on the next update in order to make fixes.

metal mario 64 keeps flashing with the metal box sound

is it normal?


This at the time is very normal. He is like a boss character. eventually this with probably be updated though. As it was not priority because it doesn't effect game play.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Gamidame_K on February 09, 2015, 03:55:44 PM
I have a question, if I wanna edit the characters, do I have to edit in both RSBE and RSB4 folders or just in RSBE?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 09, 2015, 04:05:45 PM
I have a question, if I wanna edit the characters, do I have to edit in both RSBE and RSB4 folders or just in RSBE?

Indeed you do :)


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Gamidame_K on February 09, 2015, 04:44:22 PM
also something else I noticed is that I tried to use the extra stage list pressing minus and A with the wiimote and it loaded, but when I selected a stage it loaded the stage from RSBE and not from RSB4, what did I do wron?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Alejandro MiddleCorn on February 09, 2015, 05:05:07 PM
also something else I noticed is that I tried to use the extra stage list pressing minus and A with the wiimote and it loaded, but when I selected a stage it loaded the stage from RSBE and not from RSB4, what did I do wron?

Glitch.

It happened to me once too.
But don't worry, keep trying. It doesn't happen all the time.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Sculelos on February 09, 2015, 09:57:18 PM
My experience is this updated pack is pretty glitchy in Dolphin. the 4gb file refuses to load at all and the 2gb file has character select menu errors. It's strange because 3.1 ran pretty much perfectly so for now I'm using the 4 gb file but had to rip out all the RSB4 information so that it worked with the 3.1 codes. With the 4 gb first set of stages and all the fighter information it all works pretty well with the 3.1 codes just get random crashes that always say disk read error but I can usually go 5-10 matches before this happens. Geno seems to work fine, Fighter Kiby is seemingly working without crashing the game. All other characters seem to work correctly as far as I can test. Raptor's forward tilt animation sometimes glitches out on me but every other fighter I've tested seems to work fine so it's a very minor glitch all things considered. Also I haven't found any stages or such that refuse to load with using the first 4gb set of stages.

I think Dolphin is just an entirely different beast and some codes that the Wii accepts don't work at all on Dolphin. I think the reason Project M 3.5 works flawlessly is that it was tested on Dolphin 4.0.2. and they squashed all the bugs related to emulation before release.

Anyways I'll keep testing my cobbled together version but as always this is still the best BrawlEx pack I've found even if I can't use all of it's features correctly as of right now.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: itman on February 10, 2015, 03:47:09 AM
My experience is this updated pack is pretty glitchy in Dolphin. the 4gb file refuses to load at all and the 2gb file has character select menu errors. It's strange because 3.1 ran pretty much perfectly so for now I'm using the 4 gb file but had to rip out all the RSB4 information so that it worked with the 3.1 codes. With the 4 gb first set of stages and all the fighter information it all works pretty well with the 3.1 codes just get random crashes that always say disk read error but I can usually go 5-10 matches before this happens. Geno seems to work fine, Fighter Kiby is seemingly working without crashing the game. All other characters seem to work correctly as far as I can test. Raptor's forward tilt animation sometimes glitches out on me but every other fighter I've tested seems to work fine so it's a very minor glitch all things considered. Also I haven't found any stages or such that refuse to load with using the first 4gb set of stages.

I think Dolphin is just an entirely different beast and some codes that the Wii accepts don't work at all on Dolphin. I think the reason Project M 3.5 works flawlessly is that it was tested on Dolphin 4.0.2. and they squashed all the bugs related to emulation before release.

Anyways I'll keep testing my cobbled together version but as always this is still the best BrawlEx pack I've found even if I can't use all of it's features correctly as of right now.
Gecko can only load up to 2gb SD cards, so using Gecko with a 4gb card won't work -- I'm in the same boat. I'll take a look at the 2gb version of the pack, there's a couple of things that may need to be done. There was a post a page or two back with someone who said that he figured out how to load more than 2gb in Dolphin, but the video he posted is in a different language and I couldn't translate it.



Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: zutox on February 10, 2015, 06:00:40 AM
I have downloaded the 2 gb file now several times, thinking it got corrupted at some point. The last 3 characters in the character meny are just question marks and when hovering over them, it's an instant crash.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: ZX_BraveSol_ZX on February 10, 2015, 10:27:14 AM
"Things that will be worked on in the future (that I'll reveal for now Wink ):

    New Pokeball Pokemon (And SFX hunting for them)
    Kratos (Hopefully)
    Pocket-like-move for Villager "

Which Kratos? Tales of Symphonia Kratos or pale bald dood with anger issues from God of War?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 10, 2015, 10:55:33 AM
"Things that will be worked on in the future (that I'll reveal for now Wink ):

    New Pokeball Pokemon (And SFX hunting for them)
    Kratos (Hopefully)
    Pocket-like-move for Villager "

Which Kratos? Tales of Symphonia Kratos or pale bald dood with anger issues from God of War?

The son of Zeus and the God of War.

Post Merge: February 10, 2015, 10:57:05 AM
I have downloaded the 2 gb file now several times, thinking it got corrupted at some point. The last 3 characters in the character meny are just question marks and when hovering over them, it's an instant crash.

What are you playing it on?


And has anyone gotten the 2GB version to qork on the Wii? I need to know I didn'y mess it up somehow ir that the DL isn't corrupted.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Sculelos on February 10, 2015, 12:06:35 PM
Gecko can only load up to 2gb SD cards, so using Gecko with a 4gb card won't work -- I'm in the same boat. I'll take a look at the 2gb version of the pack, there's a couple of things that may need to be done. There was a post a page or two back with someone who said that he figured out how to load more than 2gb in Dolphin, but the video he posted is in a different language and I couldn't translate it.


I can create more then 2gb virtual cards using a program called mksdcard and loading them in Dolphin does work, the problem I think is that Dolphin thinks it's just a regular SD card and the codes change the format to SDHC cards so it screws it up in the emulator somehow. I think what I need is just the codes files without the SDHC extension codes, but yeah I have created custom builds up to 4gb and they worked ok but I was using the project M codes in their default homebrew state.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: zutox on February 10, 2015, 04:52:03 PM
I am playing it on my computer, using dolphin. I stopped using my wii when I learned how to use dolphin.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: axldash on February 10, 2015, 09:01:40 PM
Hi!!!

I`ve downloaded both versions but the 2gb version don`t load the most new characters geno and other 2, it`s shown "random" instead and i patched the build with the code gct in the folder and also  replace the kirby folder, but the same, with the 4 gb i can`t  boot ( because im loading brawl iso via usb and the cfgusbloader and a normal sd of 2gb i tried with a 8gb sdhc card but doesnt boot with the bulid at all, i think the compatibility with sdhc is using only an original disc of brawl, well my solution was:

I use the 4 gb pack but in the folder : privatewiiappRSB4pf  i deleted the folder fighter, stage and sound.after i copyed normally to my sd of 2gb The result you can now use geno sasuke and other but you cant use the second set of stages the menu works but if you load it freezes (because you erase the character files sound and stages for fit on the sd of 2gb) I dont have another but 2gb normal the sdhc don`t work on me IM on a Real wii with homebrew but my dvd of brawl was broke ( now i load via Iso) well ill hope that help some onein my same situation, Because BRAWL FOR ALL is the best build wow i love the new megaman moveset

Post Merge: February 10, 2015, 09:15:03 PM
Now i have a question some one tried on a normal sd (not sdhc or sdxc) i can boot with a card of 4 or 8gb ?(i tried with a 8gb sdhc and detect the codes gct but doesn`t load it and boot the normal but more slowwww smash brawl without mod and yes i activate nexframe hook and is formatted fat32  but i think is about the sdhc card in the forum i see a patch for the codes and boot using gecko or mlauncher but this method only works on a real dvd, its sad.... My question is if i buy a normal (oldest) sd of 4 or 8 gb i can use the 4gb version because i ear the m project only uses a sd of 2gb as max...? please help and sorry but i speak spanish and english is a little difficult to me because i havent practice, ill hope explain well thanks



Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Sparky56p on February 11, 2015, 04:38:33 PM
I don't really want to ask a whole lot of questions about characters but I've pretty much given up on this one,  Does anyone know what Vegeta's down taunt actually does?  It makes him flash (red I think but I'm color blind xD) and the more you use it the faster it flashes, and it fades away if you use a side smash while on the ground but I don't see anything else about it unless it's just for looks lol

On another topic I'm really liking this build,  besides trying to load classic or tourney I've only froze once in the first 3 hours I've used this version,  and as a plus seeing "La La LaLaLa"  as a stage made me smile,  that stage is my new favorite xD


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Accalia on February 11, 2015, 05:23:56 PM
how do i get the 4gb version to work with dolphin? can anyone explain to me in a step by step basis, telling me what i need to download and how i need to set it up to work with a 4gb virtual sdcard please? thank you this is just my first 4gb hack pack ive ever used so im a complete noob


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Sculelos on February 11, 2015, 11:36:52 PM
how do i get the 4gb version to work with dolphin? can anyone explain to me in a step by step basis, telling me what i need to download and how i need to set it up to work with a 4gb virtual sdcard please? thank you this is just my first 4gb hack pack ive ever used so im a complete noob


The 4gb version fails to load in Dolphin and the 2gb version doesn't load correctly either. The best we can do right now is replace the PF folder from 3.1 with the PF RSBE folder from 3.5. It works but you can only do the first set of stages of course you need to know how to load it first, look at this tutorial: http://afriendlyfox.com/2013/07/22/project-m-super-smash-bros-brawl-mod-on-the-dolphin-wii-emulator/ (http://afriendlyfox.com/2013/07/22/project-m-super-smash-bros-brawl-mod-on-the-dolphin-wii-emulator/)


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 14, 2015, 08:49:46 AM
Okay so, this release was a little sloppy...

I don't use Dolphin personally so I didn't know it wouldn't run, nor did I know how many users use it.

I also made the 2GB version by removing certain codes, adding the new characters, and a few other things, but I don't use the 2GB version anymore so it wasn't dully tested. In my mind there shouldn't have been anything wrong with it though.

Fighter Kirby was patched. He didn't want to work with Snake, Falco, Jiggly, Donkey and Olimar due to a hat issue.


So with the patch I can confirm that the 4GB version works on the Wii with Homebrew and the PM loader included, EXCEPT, Turbo mode is more prone to freezing.

So since the 4GB version will become the primary and will be tidied up, I need to know what glitch reports belong to what build and what you're using to run the mod.

That way I know what glitches exist with certain builds and on certain platforms.

Thank you for understanding. Turbo mode is being looked at now.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: brandonfcv on February 15, 2015, 09:12:38 AM
So when I want to switch to the new set of stages it works but only if i press x+y on my very first match. Then it won't let me switch to the new set unless I reset the game. Also once I switch to the new set of stages, it's stuck like that for the rest of the game session unless I reset it. Pressing X+Y doesn't take me back to the original stages


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 15, 2015, 09:17:38 AM
So when I want to switch to the new set of stages it works but only if i press x+y on my very first match. Then it won't let me switch to the new set unless I reset the game. Also once I switch to the new set of stages, it's stuck like that for the rest of the game session unless I reset it. Pressing X+Y doesn't take me back to the original stages

What are you using to play?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: brandonfcv on February 15, 2015, 10:59:52 AM
What are you using to play?
I'm using gamecube controllers and I'm launching with project m launcher


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Amos757 on February 15, 2015, 07:42:38 PM
Um, sorry, but mediafire won't let me download the folder for 2gb. I'm new to all this, as in today new. Help?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: DinsFire on February 15, 2015, 08:42:00 PM
I need help! So sometimes it freezes either when picking Brawl on the Menu or just hovering around on the CSS. And then when it doesn't freeze during those two things, it freezes after I finish a match and it doesn't even take me back to the CSS. Iv'e already replaced the RSBE01.gct and the Kirby folder...so i don't get why its freezing?!
Also how come some characters like Lyn are in the fighter folder but not even on the CSS?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Alejandro MiddleCorn on February 15, 2015, 09:16:20 PM
I need help! So sometimes it freezes either when picking Brawl on the Menu or just hovering around on the CSS. And then when it doesn't freeze during those two things, it freezes after I finish a match and it doesn't even take me back to the CSS. Iv'e already replaced the RSBE01.gct and the Kirby folder...so i don't get why its freezing?!
Also how come some characters like Lyn are in the fighter folder but not even on the CSS?

The files might be corrupted. Try to download them again (yeah, an INSANE waste of time but it might help).

And Lyn was left from early versions of the pack.
She's not in the pack, but her files are still there because of that.

@Nebulon, you might need to remove the unused files to decrease filesize.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: B33fjerky123 on February 16, 2015, 05:31:22 AM
Can someone help me get rid of all these annoying alt skins, i only want skins that relate to that character eg. mario skin = 8-bit Mario not [censored] Dragonite having a Lugia skin its so annoying to play on random character with this bs


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Amos757 on February 16, 2015, 10:42:40 AM
Getting crashes both at the health and safety screen, as well as trying to go into group battle. Also in character select screen.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Brstmguy on February 16, 2015, 05:27:29 PM
Can someone help me get rid of all these annoying alt skins, i only want skins that relate to that character eg. mario skin = 8-bit Mario not [censored] Dragonite having a Lugia skin its so annoying to play on random character with this bs

Just replace the fighter files you don't want with ones that you do want, Basically just like how you'd normally replace your fighter files.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: B33fjerky123 on February 17, 2015, 12:30:42 AM
Can i just delete them and have none?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 17, 2015, 10:20:47 AM
I'm using gamecube controllers and I'm launching with project m launcher

... at what point do you press X+Y? I play on the Wii with PM loader as well, so really I'm knid of not sure what you could be doing wrong.

Um, sorry, but mediafire won't let me download the folder for 2gb. I'm new to all this, as in today new. Help?

What message are you getting?

The files might be corrupted. Try to download them again (yeah, an INSANE waste of time but it might help).

And Lyn was left from early versions of the pack.
She's not in the pack, but her files are still there because of that.

@Nebulon, you might need to remove the unused files to decrease filesize.

Lyn is actually Kakashi. Believe me, I'm making the size as small as I can since I'm looking at further ways to add even more content. ;)

Can someone help me get rid of all these annoying alt skins, i only want skins that relate to that character eg. mario skin = 8-bit Mario not [censored] Dragonite having a Lugia skin its so annoying to play on random character with this bs


I am going to fix the Lugia model since it has issues, but all in all you're welcome to take out the alt skins you don't like. Just know that if you're going to continue using my build that it might be worth waiting until a final release so that you don't have to keep removing them. Otherwise, all I can tell you is that you'll have to remove them yourself.

Getting crashes both at the health and safety screen, as well as trying to go into group battle. Also in character select screen.


Freezes on Health and Safety screens are general Brawl Expansion glitches, you'll find them in all builds, though the frequency is random.

As for freezes at the CSS... as a player of the 4GB build I can't say I'm having the same issues...

What are you playing it on and what version is it?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Itakai on February 18, 2015, 05:39:24 AM
Temporary fix for 2GB roster until an official fix itakai.net/CSSRoster.dat (http://itakai.net/CSSRoster.dat).

Place the file in private>wii>app>RSBE>pf>BrawlEx

This will remove the duplicate Kakashi (which crashes the game on scroll over), and removes all the random icons.

This fix makes Tidus, Raptor, and Geno not available, as well as removes random character.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 18, 2015, 10:56:46 AM
OKAY I have an announcement. With some extensive testing last night, we found that the 4GB version did in fact have freezes during battles. Specifically during collision clashes among other random happenings.

We believe that this is due to the All-Star versus code, as the game was tested extensively for the dual map coding, but not as much for the All-Star versus coding as we sort of added that in before release.

Because of this, we are attempting two things:

Put the coding in the GCT in a way where it's stable. It may be too close to a confliction of some kind.

Or

Remove All-Star versus coding altogether.

We are sorry that this big release has had so many issues, and that users have had so many problems. We are looking to patch everything up by the weekend. So if we can't make what we have stable by the weekend, we'll have to remove something, and I'm thinking All-Star versus will be the one to go. But more observing and testing must be done.

Thank you for your patience, and thank you for telling us about your freezes. At first we weren't sure, but now we know there's something wrong. We'll fix it soon.


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: djantzen101 on February 19, 2015, 05:37:57 PM
Okay, I'm having a seemingly random issue. I'm currently trying to play this game without a disk, I have the iso backed up on a usb and it works. I can get this to boot through configurable usb loader by activating ocarina and setting the hook to vbi. However, I constantly freeze when either I hit the group brawl button, or when selecting a character and the cursor hits one of the selections. Is there anyway to get this working well? Because I would love to play this because it looks amazing


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 19, 2015, 05:41:44 PM
Okay, I'm having a seemingly random issue. I'm currently trying to play this game without a disk, I have the iso backed up on a usb and it works. I can get this to boot through configurable usb loader by activating ocarina and setting the hook to vbi. However, I constantly freeze when either I hit the group brawl button, or when selecting a character and the cursor hits one of the selections. Is there anyway to get this working well? Because I would love to play this because it looks amazing

We released prematurely it seems. We'll have a working 4GB version soon and a Dolphin compatible 2 GB version as well :)


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: djantzen101 on February 19, 2015, 06:01:54 PM
Darn, is there anyway I could download an older version? Because I really want to play this as soon as possible?


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: alexmarseglia on February 22, 2015, 06:41:55 AM
4GB for my sdhc not work help


Title: Re: Brawl 4 All *Updated to 3.5, and the Kirby patch is now available!!!*
Post by: Nebulon on February 22, 2015, 07:59:03 AM
Darn, is there anyway I could download an older version? Because I really want to play this as soon as possible?

2GB version is on the way.

4GB for my sdhc not work help

Update coming out late today :) Don't worry.



Post Merge: February 22, 2015, 11:04:06 PM
Okay, the 2GB version is now available, and I didn't have time to do a full upload of the 4GB version today, so I added a more stable RSBE01 file in the DL link for the 4GB version. Put that in the codes folder right inside the rar, or your SD card, replace the previous and you're good :)

I would have just uploaded my build again, but it was giving me issues earlier so in the interest of time I just did the codes but will do a full update at a later point.

Sorry for the delay everyone!


Title: Re: Brawl 4 All *2GB Dolphin compatible version and xode fix for 4GB!!!*
Post by: roadkill630 on February 23, 2015, 07:10:22 PM
Would i be able to play this on my wii using an 4gb sdhc card?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and xode fix for 4GB!!!*
Post by: Nebulon on February 23, 2015, 07:25:24 PM
Would i be able to play this on my wii using an 4gb sdhc card?

Correct :) Download the 4GB version, and put in the Kirby patch and the RSBE01 that are separate from the .rar in their appropriate places. Those are fixes for the current build that weren't implemented before release.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: roadkill630 on February 23, 2015, 07:29:09 PM
Thanks for the quick response! You really know how to please the crowd!

Post Merge: February 23, 2015, 09:04:39 PM
I think your download is corrupt, it keeps crashing my browser around 500 to 800 MB on both chrome and Firefox


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: mikebreezy on February 23, 2015, 09:43:31 PM
Thanks for the quick response! You really know how to please the crowd!

Post Merge: February 23, 2015, 09:04:39 PM
I think your download is corrupt, it keeps crashing my browser around 500 to 800 MB on both chrome and Firefox
It's not corrupted. I just downloaded it completely on Chrome.


I'm having trouble accessing the extra stages though. All I can see are the first 2 pages and when I press X or Y on the gamecube controller it doesn't show the additional pages of slides. I'm using a wii + 8gb sdhc card + PM loader.  Any help would be greatly appreciated. Thanks!


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Wingzero007 on February 24, 2015, 02:14:29 AM
I want to say well using the 2gb version I was hovering on a character and I changed customs to somoene named Ellinwood and it crashed with the famous screen lock. Sound kept looping the last ten seconds before I scrolled over that character.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: itman on February 24, 2015, 03:32:05 AM
I want to say well using the 2gb version I was hovering on a character and I changed customs to somoene named Ellinwood and it crashed with the famous screen lock. Sound kept looping the last ten seconds before I scrolled over that character.
I just tried Eliwood out and he worked fine, did you download the newest version of the 2gb?

It's not corrupted. I just downloaded it completely on Chrome.


I'm having trouble accessing the extra stages though. All I can see are the first 2 pages and when I press X or Y on the gamecube controller it doesn't show the additional pages of slides. I'm using a wii + 8gb sdhc card + PM loader.  Any help would be greatly appreciated. Thanks!
The 2gb does not have the extra page of stages, that's only the 4gb -- the second page of stages is too large to fit in 2gb.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: zutox on February 24, 2015, 05:24:46 AM
*sub!*
lots of interesting info going on here, I need to follow


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: axldash on February 24, 2015, 07:43:02 AM
Finally i can see the 4gb complete, all the stages looks amazing, village, draculas trhone, and virtual code based on megaman x5 wow you`re the greatest .i have a question can add more stages, items or characters in future releases?
I really want a character of the castlevania series, wow you must be a grat videogame fan because "Geno, ballon fight  or tecnodrme o the ninja gaiden music  for nes in the bridge stage arent no common or i must say "new" everything  i love of videogames is in your build ( from decades i must said)


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Nebulon on February 24, 2015, 10:30:28 AM
Finally i can see the 4gb complete, all the stages looks amazing, village, draculas trhone, and virtual code based on megaman x5 wow you`re the greatest .i have a question can add more stages, items or characters in future releases?

If you're asking if we plan on adding more items, stages and characters, then yes we are :) right now we want to add more characters but we're fixing up old ones first. And out coding guy is looking into more stage possibilities. :) so there's definately more coming, and we have plans, we just don't know if more stages are possible yet.

Quote
I really want a character of the castlevania series, wow you must be a grat videogame fan because "Geno, ballon fight  or tecnodrme o the ninja gaiden music  for nes in the bridge stage arent no common or i must say "new" everything  i love of videogames is in your build ( from decades i must said)

Yes I am a very long time videogame player. :) I've beaten about 470 videogames in total (some of them multple times and most if them with 100% completion when possible) and I've been playing since Atari. I know quite a bit about the characters and music and I definitely actively try to find music and levels that reflect as many series as I can.

In fact in the future, some stages will have multiple tracks which will contain more references.

Thank you for downloading :) I hope you enjoy what we have in store for our next release.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: djantzen101 on February 24, 2015, 03:39:52 PM
how do you access the fourth page of stages?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Nebulon on February 24, 2015, 04:03:06 PM
how do you access the fourth page of stages?

Press X+Y before the SSS on the 1st player Game Cube controller.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: windhunter7 on February 24, 2015, 06:15:53 PM
May I use your Brawl 4 All pack to make my own character packs? Also, to do so, how would I remove the extra stages and stuff, and only have the extra characters with the icons associated with them?

Because I've been having trouble with BrawlEx, so I was hoping to use your character template! ;D

P.S. If you let me do this, I'll for sure collab you, and all the rest of the team!  :happy:


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Gamidame_K on February 24, 2015, 06:26:36 PM
this is what I was actually waiting for, it kinda dissapointed me to dont be able to use this in dolphin before


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Alejandro MiddleCorn on February 24, 2015, 06:47:54 PM
this is what I was actually waiting for, it kinda dissapointed me to dont be able to use this in dolphin before

I thought you were a Wii user. o.O


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: roadkill630 on February 24, 2015, 08:56:56 PM
I finally got the download to work, and replaced the right codes, but i was just curious if i do a random stage will it choose one from both, or just the selection i am on (first group or second group). Also, is the stage editor available in this build?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Gamidame_K on February 24, 2015, 09:16:46 PM
well, I use dolphin to test hacks because im too lazy to setup my sd card many times


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Nebulon on February 24, 2015, 09:28:04 PM
May I use your Brawl 4 All pack to make my own character packs? Also, to do so, how would I remove the extra stages and stuff, and only have the extra characters with the icons associated with them?

Because I've been having trouble with BrawlEx, so I was hoping to use your character template! ;D

P.S. If you let me do this, I'll for sure collab you, and all the rest of the team!  :happy:

I put it up for download for people to use as they please.

Do as you will :)

I finally got the download to work, and replaced the right codes, but i was just curious if i do a random stage will it choose one from both, or just the selection i am on (first group or second group). Also, is the stage editor available in this build?

The stage editor is not available. And random will only pick from the 78 on the SSS, it won't pick from the other set of 78 unfortunately. That's just the nature of the code we're using for the two sets of stages. So not only is it not possible, but there isn't a fix for it either.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: windhunter7 on February 25, 2015, 06:17:16 AM
I put it up for download for people to use as they please.

Do as you will :)

:) Thank you! :D


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: TRB4 on February 25, 2015, 12:34:02 PM
I love your work, but sadly I have a launch day Wii and the laser is no longer able to read dual layer DVDs, of which SSBB of course is. It still reads regular disc just fine. It is apparently a common issue with older Wiis.

 That is why I use USBLoaderGX to play SSBB. I own a legit physical copy of SSBB but my Wii can no longer play it, so I use a HDD to run a backup. Unfortunately your mod doesn't always play nicely with the backup. Is there any way to get either a more stable version that will run with an iso, or does anyone know how to create an iso of SSBB with Brawl4All already included? I know that I was able to create a Mario Kart CTGP Revolutution iso. Wiimm offered the tool and instructions, but did not explain how or where to get the original Mario Kart Wii ISO. Is there any way that you could release a similar tool?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: zutox on February 25, 2015, 04:24:04 PM
Yay finally!
have been waiting for the dolphin fix.

One question though, why does spiderman have a spinning break dance kick in place of his iconic Spider sense move? (down b)


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: djantzen101 on February 25, 2015, 05:17:19 PM
Press X+Y before the SSS on the 1st player Game Cube controller.

that doesn't seem to be working for me


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: yeungjedi on February 25, 2015, 06:51:48 PM
Hi!, I'm really new to brawl modding, but I do have Project M. Is running BrawlEx the same as running Project M the hackless way? I might have tried Pikezer's version that way, but my game kept freezing mid match or during the CSS sometimes; either that or I might have tried Pikezer's through GeckoOS with the stage stack... I'm not really sure. Any help would be greatly appreciated! Thanks.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: djantzen101 on February 25, 2015, 07:53:54 PM
Okay, this is weird, the mod was working just fine, and now all of a sudden it won't work properly going into multiplayer brawl when using the first player gamecube controller, and it won't let me access the third or fourth page of stages


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: jedycus on February 27, 2015, 07:28:08 PM
Would it be possible to split the alternate skins that have their own movesets into their own slots? And also is it possible upping the image resolution a little higher? And ALSO (lol) could you make the character selection screen kinda like the one in your update 3.5 preview?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: roadkill630 on February 27, 2015, 08:02:02 PM
Is it still a and - to switch screens if i am using a wiimote and nunchuk?


Post Merge: February 28, 2015, 11:00:53 AM
Freeze update: red tidus vs. Unmasked fighter kirby on rainbow cruise does the silent freeze, twice in a row. I dont know where else i would put a freeze so here you go

Post Merge: February 28, 2015, 11:22:08 AM
Its tidus, he does not work


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Stein on February 28, 2015, 02:45:39 PM
How come Sephiroth no longer flies when using Up + B with his wing out?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: windhunter7 on February 28, 2015, 08:11:49 PM
I'm running into difficulties; I'm trying to run my own Project M/Brawl 4 All custom pack using Project M D.I.Y. and it keeps freezing with a buzz sound when I try to go to the CSS. Would you please take a look at my setup for me, and figure out what I did wrong? I really need help with this! :(

My SD Card Setup: http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip (http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip)


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Ssbfan135 on March 01, 2015, 04:37:31 PM
i there a Micaiah texture from fire emblem for Zelda in there


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: roadkill630 on March 03, 2015, 09:49:55 AM
Another freeze. Kirby vs lucas on pokemon stadium as kirby used his final smash

Post Merge: March 03, 2015, 09:52:38 AM
Is there another place to post freezes?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: windhunter7 on March 07, 2015, 06:44:03 PM
I'm running into difficulties; I'm trying to run my own Project M/Brawl 4 All custom pack using Project M D.I.Y. and it keeps freezing with a buzz sound when I try to go to the CSS. Would you please take a look at my setup for me, and figure out what I did wrong? I really need help with this! :(

My SD Card Setup: [url]http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip[/url] ([url]http://www.mediafire.com/download/p7ttejch46sxi8d/SD_Card.zip[/url])


Nevermind; I'm just going to switch to multiple SD cards.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Devann on March 09, 2015, 01:33:37 AM
I'm not really sure what I'm doing wrong or how to fix it.

I downloaded the 4gb patch and put everything properly where it should go for CFG USB use. However, when I try to load group (red main menu option) and then smash, it completely freezes.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Zongalito on March 09, 2015, 09:24:21 PM
its been a really long since i downloaded an update of this project, i think i'll need a 8 gb card for this. i'm really happy to see how you improve this more and more, overall with the clone stages and i wonder (because i'm at the university i wont be able to play wiiU till weekends) The stage roaster does has the classic stages from the classic expancion? and.. i remember you had blaze in the roster, she was very glitchy and you had to erase her? or there was another reason?
anyways i'm downloading this and buying a bigger sd card


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: ShatteredSoul on March 09, 2015, 09:47:01 PM
I'm sorry to be that guy but I'm trying to install this using an iso through Dolphin emulator. Could anyone help me or point me in the right direction of how to install this please!  :kdance:

I created a virtual 2GB sd.raw and injected the nebulon's 2GB/dophin version files into the raw file. I booted up Dolphin and launched Gecko and the default SSBB game launched. I installed Project M just fine so I'm not sure what could be the problem.

P.S. I just started modding SSBB so I'm pretty new at this but I have experience installing mods for plenty of other games. This is new territory for me.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: brawlboy22 on March 13, 2015, 02:11:45 PM
its been a really long since i downloaded an update of this project, i think i'll need a 8 gb card for this. i'm really happy to see how you improve this more and more, overall with the clone stages and i wonder (because i'm at the university i wont be able to play wiiU till weekends) The stage roaster does has the classic stages from the classic expancion? and.. i remember you had blaze in the roster, she was very glitchy and you had to erase her? or there was another reason?
anyways i'm downloading this and buying a bigger sd card

She was one of my favorites as well.. :) Characters are almost never completely taken out. Usually they are taken out for upgrade purposes. Keep tuning in and you might see her come back. Also for glitches we are making fixes. We aren't able to get back to everyone though but will asap.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Finox on March 15, 2015, 11:19:13 AM
Ok, I just have a few questions concerning this awesome mod

1.) When I select a character on the css, the name that the voice says is different from the one I selected. Such as if I select Paper Mario it will say "Knuckles!" I was wondering if Idownloaded it incorrectly or if it does this for everyone??

2.) When i went to fix the patch for fighter kirby, I saw character slots such as Mickey and Lyndis, who are not in the game. Is this because they will be worked on in the future or did I do something wrong??

Also, the game crashes when playing with Dark Samus, Tidus, and Zero in the same game
Thanks for your time


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Zongalito on March 15, 2015, 11:44:16 AM
and i forgot to make some questions, before i download dthis, is this compatible with  SDHC cards? because i cant  find a 8 gb sd so i have to use a micro SD, and i remember that i had problems with big sd before, but that was long time ago and i wonder if that is fixed now
and, i know you are waiting for a official rosalina release, but since i'm fine with the rosalina PSA over peach, i wonder if the game wont crash if i replace the PSA of peach with rosalina.
and i think i missed out some updates, so now you have combo characters? you have to press some buttons to change the character like, from kirby to fighter kirby? and stages? and that works with wiimote plus and nunchuk?
i think thats all, since i have a big load of homework, i couldnt download the game this time but i will the next weekend


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: itman on March 15, 2015, 01:29:38 PM
Ok, I just have a few questions concerning this awesome mod

1.) When I select a character on the css, the name that the voice says is different from the one I selected. Such as if I select Paper Mario it will say "Knuckles!" I was wondering if Idownloaded it incorrectly or if it does this for everyone??

2.) When i went to fix the patch for fighter kirby, I saw character slots such as Mickey and Lyndis, who are not in the game. Is this because they will be worked on in the future or did I do something wrong??

Also, the game crashes when playing with Dark Samus, Tidus, and Zero in the same game
Thanks for your time
We'll look into the announcer calls. Mickey and Lyndis are no longer in the pack, we still need to rename the files (in the dolphin version they are renamed though). And thank you for the freeze report, Dark Samus has issues with many characters, we're working on fixing her up, for now I recommend her being avoided as much as possible.

and i forgot to make some questions, before i download dthis, is this compatible with  SDHC cards? because i cant  find a 8 gb sd so i have to use a micro SD, and i remember that i had problems with big sd before, but that was long time ago and i wonder if that is fixed now
and, i know you are waiting for a official rosalina release, but since i'm fine with the rosalina PSA over peach, i wonder if the game wont crash if i replace the PSA of peach with rosalina.
and i think i missed out some updates, so now you have combo characters? you have to press some buttons to change the character like, from kirby to fighter kirby? and stages? and that works with wiimote plus and nunchuk?
i think thats all, since i have a big load of homework, i couldnt download the game this time but i will the next weekend
You can put a PSA over Peach if you wanted, nothing should mess up if you do. :)
For fusion characters, just change the costumes on the icons with pink backgrounds (rather than the usual blue), and you will see the new character in there, the name will change to the new character as well.
Stages work by pressing X+Y on the gamecube controller before entering the SSS to change stage folders, on the wiimote...I think it's A + (-) but I'm not positive, it says somewhere in the first post I believe.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: michaelsoftman on March 15, 2015, 05:11:54 PM
Hello,

Need a bit of help trying to get this mod to work.  I downloaded the newest version of the 2 GB file and extracted it to my card.  Everything seems to load fine, Gecko loads, the game loads.  It gets past the wrist strap warning screen, onto the "Challenger Approaching" screen and then the text stops scrolling and it just freezes.  I've rebooted and tried again a few times and it always freezes here.

There is nothing on the SD card aside from this mod.

Is there a known fix to this?  I tried searching through the topic and couldn't find someone with a similar error.   Would it have to do with the save game data by any chance?  I have the save data from the original Brawl on my Wii still.


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: windhunter7 on March 15, 2015, 05:59:33 PM
It can't have anything to do with the save data, because when I tried with my save data still there, it froze on loading the CSS instead.(But that's apparently mainly because I was trying to modify the pack.)


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: pkv on March 15, 2015, 09:21:16 PM
Is there any way to create a virtual SD card file for Dolphin that is larger than 2gb?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: Devann on March 15, 2015, 10:17:30 PM
I'm not really sure what I'm doing wrong or how to fix it.

I downloaded the 4gb patch and put everything properly where it should go for CFG USB use. However, when I try to load group (red main menu option) and then smash, it completely freezes.


I'm still having this problem... could anyone please help me with this?


Title: Re: Brawl 4 All *2GB Dolphin compatible version and code fix for 4GB!!!*
Post by: itman on March 16, 2015, 03:54:24 AM
I've noticed a lot of people having trouble loading the pack. Everyone should follow these steps:
1. Download the pack itself (whether it be the 4GB version or the 2GB version (Dolphin version).

2. Put the pack on to your SD card, and make sure you have the root look like this picture:
(http://i.imgur.com/JKzv6LU.jpg)

3.
  • For the 4GB pack, load it by going to custom stages (like how you would load Project M).
    So load the game normally (instead of going right to gecko), and go to Vault > Stage Builder.
  • For the 2GB pack, load from Gecko normally with a modded wii. This pack will work on Dolphin. As far as I know, there is no way to get the 4GB pack to work on Dolphin. Both packs have the same characters, just stages are different (since the 4GB gives room for the multiple pages of stages).

4. For the 4GB pack, for the "Kirby Patch", you don't need to download it anymore if I recall correctly because the regular 4GB pack download has been fixed to have those files added, the patch was only for people who downloaded the pack Day 1, since we didn't want them to have to redownload the pack again. So just ignore the Kirby patch. If you need the Kirby patch, simply extract the files, and put all of the Kirby files into the pack's Kirby files.

I haven't had any issues since the update, no freezes or trouble, with the exception of Dark Samus being weird with certain characters (but he's being fixed! I suggest avoiding her for now!), and then there's one or two alts (One of the Roll one's and one of the Link one's, this will be fixed soon as well). Otherwise, I haven't had any issues. If you tried to modify the pack in any way (such as deleting any files), I can't help you. If you tried to replace characters with different PSAs, that should work as normal (except you will have gfx conflictions most likely, and sound effects will not exist for that character). Remember, some of the clones in the pack use different modules than what appears on the vault due to Nebulon's and my edits, meaning you might be replacing characters incorrectly. Lastly, adding recolors to characters (like adding on, not replacing) will require you to go into the BrawlEx files and adding in another costume manually.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Nebulon on March 19, 2015, 09:35:16 AM
So I've been gone for a while. Itman has been filling in for information giving I see, thank you very much :) As always he's fantastic to work with.

So I've been testing some new things and sort of adapting to a more busy life. I feel like a lot of members of the site hit this wall where they started modding and submitting those mods in their teens or early 20s, or at least in times in which they didn't have a lot of responsibility. I'm no different. Lately I've been more busy with more work hours, which means I need to junction my social life a little different and that leaves me less time for Smash Bros. modding. However, I don't want the pack to cease production. I want it to get to it's absolute maximum. Which is why I'm so thankful to have the help I do. :)

If I post less, that's why.

That being said, we still have a lot of planned things for the pack.

Last release you got 156 levels.... not too shabby...

But...

Say we found a way to put in MORE levels... what sort of levels would you want?

;)

Things to consider, since there is a standard that must be met:

-Stages cannot simply be re-textures, unless the texture changes the identity of a stage to another stage. (An example would be Mercury Lighthouse from Goldensun. It's a re-texture and a different background, but because it's an existing place in the games, it technically could qualify)

-No character should have more than 6-7 stages representing their series per page. This is to give other characters a fair chance to have level representation, as well as to not bore users. I wouldn't want a HYPOTHETICAL page 3 to be dubbed the "Sonic page". Also, keeping it to that standard forces myself to find more stages.

-Stages that represent locations for included fighters are the most appreciated. Every fighter should have a "home field". That being said, quality is still essential. So if Viewtiful Joe only has a 2-D background stage, then Viewtiful Joe simply won't have a stage. The need for a home field doesn't out-weigh the expected quality.

-2-D stages should be avoided if the 2-D doesn't somehow play into the style. An of a good 2-D stage would be, Flat-Zone, or Smash-Land stages. A simple texture with collisions is entertaining, but is not what we're looking for. This rule can be overlooked if the texture is animated to some extent to give the illusion of a more lively battle arena.

-Stages from previous Smash Bros games are a MUST. I currently have all of the stages, as well as a few more little reference stages downloaded (Trophy Tussle 1-3 is an example) so anything that means Smash Bros. can be included indefinitely.

-Stages should not have glitches. This goes without saying, but it's essential. If you know a stage has a glitch related to the stage, then it needs to be discarded from thought.

-Lastly, stages need to cause little to no lag. Lag is understandable when certain things are met, but the stage should not lag with 4 Marios in play.

As a special aside, if you happen to have a stage that is unreleased or exclusive to your persona build, and you want to share, feel free to send it to me. One thing I've learned going through the entire list of stages on the vault twice is that the amount of unique stages that are of high quality is surprisingly low, where as the majority of stage mods are re textures.

I could simply complete the HYPOTHETICAL page myself, but I wanted to give the community a chance to pick some stages, as with the new lack of images for most stage previews I could have potentially skipped over rather interesting stages.

On a final note, if we reach a stage limit, and more stages from SSB4 or 3DS come to life, those will have priority. Meaning that if a limit is reached before all of those stages are recreated to an extent, some of the stages we have selected and will select will be replaced. They have the "right of way" so to speak.

I'm going back into my shell, but I'll be sure to check any stages you include here :)


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Zongalito on March 19, 2015, 02:33:39 PM
Say we found a way to put in MORE levels... what sort of levels would you want?


maybe you should make a roster about the stages that are already in, because maybe the pictures are outdated, and the quality is not clear enought to see them and understand
i would like to do that by myself but still i havent got time to go back to my house and play some wii
in the mean time, here are some levels
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208007 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208007)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207989 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207989)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659)


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Gamidame_K on March 19, 2015, 04:33:24 PM
wat about some weeb stages?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207421 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207421)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207599 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207599)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207122 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207122)


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Zongalito on March 20, 2015, 09:25:09 PM
ok so i managed to get the game in my hands, i'm really happy to see the audio files for the characters, but i got some glitches
Roll's marvel vs capcom style clothe freezes the game
selecting all 4 alternate links freezes the game aswell = Dark link, skyward link, young link and toon link
pilly has an infinite final smash glitch
and this is just some point, take no offence
but i see no difference at all from ganondorf to oot ganondorf, maybe a different moveset like ganondorf with a sword would be better?
same goes between young, toon and normal link maybe the three of them should use a slot
gyarados is just like mario moveset with different elements, like tornados instead of fire balls




Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: itman on March 21, 2015, 07:46:57 AM
ok so i managed to get the game in my hands, i'm really happy to see the audio files for the characters, but i got some glitches
Roll's marvel vs capcom style clothe freezes the game
selecting all 4 alternate links freezes the game aswell = Dark link, skyward link, young link and toon link
pilly has an infinite final smash glitch
and this is just some point, take no offence
but i see no difference at all from ganondorf to oot ganondorf, maybe a different moveset like ganondorf with a sword would be better?
same goes between young, toon and normal link maybe the three of them should use a slot
gyarados is just like mario moveset with different elements, like tornados instead of fire balls
Thank you for posting!
-Can you tell me about Doc's infinite final smash? How did you get it to be infinite? This way I can fix it.
-Ganon and OotGanon have different movesets for the most part, and Oot has different attributes. Demise is a sword Ganon moveset, which can be played by changing Ganon's costume to a Demise costume -- you might like his moveset better.
-I wish we could combine Link, Young Link, and Toon Link into one slot, but it doesn't work like that. Well also, Toon Link and Link are original brawl characters, and a goal of Brawl4All is to not touch any original brawl characters. And Young Link is an old melee character, and another goal was to have the five removed ones (Doc, Roy, Mewtwo, Young Link, and Pichu) be playable exactly as they were. Link is currently being fused with Dark Link, and we have fusion plans for the other two.
-Gyarados is nearly done being revamped, in the next release his moveset will be changed up.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Zongalito on March 21, 2015, 09:58:27 AM
Thank you for posting!
-Can you tell me about Doc's infinite final smash? How did you get it to be infinite? This way I can fix it.
-Ganon and OotGanon have different movesets for the most part, and Oot has different attributes. Demise is a sword Ganon moveset, which can be played by changing Ganon's costume to a Demise costume -- you might like his moveset better.
-I wish we could combine Link, Young Link, and Toon Link into one slot, but it doesn't work like that. Well also, Toon Link and Link are original brawl characters, and a goal of Brawl4All is to not touch any original brawl characters. And Young Link is an old melee character, and another goal was to have the five removed ones (Doc, Roy, Mewtwo, Young Link, and Pichu) be playable exactly as they were. Link is currently being fused with Dark Link, and we have fusion plans for the other two.
-Gyarados is nearly done being revamped, in the next release his moveset will be changed up.
Docs? Im 69% sure i said pilly the piranha plant
It was a com. It used the final smash but after using it. It remained with the final smash effect.
And you added pilly. But there arent plans for daisy?
And toon link can share the slot with Young link. Being both links from alternate places.
And flygon will be revamped as well? Its moveset is kinda unstable
And for roll please fix her.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: itman on March 21, 2015, 10:54:43 AM
Docs? Im 69% sure i said pilly the piranha plant
It was a com. It used the final smash but after using it. It remained with the final smash effect.
And you added pilly. But there arent plans for daisy?
And toon link can share the slot with Young link. Being both links from alternate places.
And flygon will be revamped as well? Its moveset is kinda unstable
And for roll please fix her.
-OHHH lol, I thought you said "Pilly" to refer to Doc, you mean Petey Piranha. And I've never had that happen to me before, I just tested it now and it worked as expected.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Sparky56p on March 22, 2015, 03:55:47 AM
To those who are having some issues loading,  are you guys using micro SD cards (in adapter of course) just curious,  when u first started using this pack almost all the additional stages froze and a few characters froze,  however I bought a new 2gb SD card and used the same files and the game functioned much better (with the 4gb release I've since upgraded to a 4gb SDHC) I'm just saying maybe the wii don't load this correctly from micro SD cards,  though somebody with better experience is more than welcome to tell me I'm wrong lol I barely know what I'm talking about here (I have no clue what dolphins restrictions are so I only suggest this could be a cause of issues on a wii)

Additionally I noticed a page back somebody said something about announcer calls,  up until now I thought they had just been removed as I never hear them,  is there maybe something wrong with my set up?
(4gb version) I really ain't worried about it just now starting to think something is wrong lol


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Finox on March 22, 2015, 11:12:29 AM
If I already have this, is it possible to still make clone characters?? If it is, will watching the video tutorials still work for me??


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: itman on March 22, 2015, 11:22:27 AM
If I already have this, is it possible to still make clone characters?? If it is, will watching the video tutorials still work for me??
Yes, at the moment it is still possible since we haven't used all of the slots yet. You'll have to look in the files and see what slots are left over (I honestly have no idea). Also, the new character you add in won't have any sounds, csps, etc...unless you add them yourself. Lastly, gfx will probably conflict with something else unless you port the character correctly. But yes, inserting a clone character is the same process.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Finox on March 22, 2015, 12:13:31 PM
Ah okay. I'm thinking that its probably not worth it in the long run since it will probably cause conflicts with later updates and patches


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: roadkill630 on March 24, 2015, 06:12:50 PM
I know you said that all star vs would not work with this update, bit what was it in the first place? Was it really an all star mode against all the characters?


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: TRB4 on March 25, 2015, 09:05:39 PM
I know you said that all star vs would not work with this update, bit what was it in the first place? Was it really an all star mode against all the characters?

Here is a video of All Star Versus Mode in action https://www.youtube.com/watch?v=hOxvk8lv4wE (https://www.youtube.com/watch?v=hOxvk8lv4wE)


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Finox on March 28, 2015, 03:51:21 PM
Hey I have a question about Sasuke. Is his 1up jump meant to be that short or is it just unfinished??
Because to me it seems too small to be really that effective. Overall, I think Sasuke is a great character and fun to be, but once he gets hit off the map its tough to get back on because of his small jump


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: brawlboy22 on March 30, 2015, 11:33:11 AM
Hey I have a question about Sasuke. Is his 1up jump meant to be that short or is it just unfinished??
Because to me it seems too small to be really that effective. Overall, I think Sasuke is a great character and fun to be, but once he gets hit off the map its tough to get back on because of his small jump

Sasuke is a character full of many many moves as far as combat goes. He probably is one of my favorite. I don't think he is completely done away from edits but i actually agree with the recovery thing.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: solidfoxbebo on April 01, 2015, 11:49:59 AM
Hey im new to the forums but not new to modding brawl. is there a way to make this expansion pack into an iso? i have a brawl iso that isnt touched and i have to iso builder.. i tried doing this once and it didnt work. so now i need like instructions-instructions on how to use this mod. Ps: Disk Drive is broken so i cant use actual game cd.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: windhunter7 on April 01, 2015, 08:10:29 PM
You can put individual character skins in the iso, as you would ordinarily; I'm not sure it would work for the actual expansion of slots itself, though, as BrawlEx uses files from outside the actual iso.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: solidfoxbebo on April 01, 2015, 08:13:45 PM
So... I take it it can't be possible?


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: windhunter7 on April 01, 2015, 08:17:25 PM
Like I said, probably not(If you're referring to expanding how many slots there are) By the way, if you're trying to pack this into an iso just to play it on Dolphin, you can use a virtual SD card.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: solidfoxbebo on April 01, 2015, 08:23:59 PM
Yeah but this isn't my laptop XD so I kinda can't play games on it. Only get stuff I need.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Alejandro MiddleCorn on April 03, 2015, 10:36:52 PM
Hey Nebulon, have you ever done a succesful Bowser clone?

It seems way difficult to me to make it work.

Post Merge: April 03, 2015, 10:50:59 PM
About the old Vegeta PSA:

Yes it does freeze, but only when you add the included .sawnd file.
Said .sawnd file deletes Snake's and will make him freeze the game (re-inserting Snake's sawnd file does nothing but remove Sonic's).
Also, will make Vegeta freeze when grabbing.

As far as I know, that's the only problem.
So you can add the PSA but not the .sawnd file.
We need to create a new one or leave it with the default Wolf sounds.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Trocketman88 on April 04, 2015, 02:30:50 PM
This is awesome! I may try it sometime.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Nebulon on April 06, 2015, 11:39:02 AM
So I haven't been on this thread for a while.

I'm still avoiding full contact with the thread until I've got some goodies to show you. We've got some things put in, but I'm debating on how to do the 3rd map screen.

I don't know if I should wait for more Smash 4 stages to become available, or make the 3rd screen of maps but then change things over time to fit more Smash 4 stages...

I don't want to introduce maps and then remove them is the thing... so I've been waiting. But if people don't care that some of the maps will be replaced over time for Smash 4 maps then I'm fine with starting production on the screen now. O've got plenty of cosmetics and music done for the 3rd page of stages.

And say we got a 4th and final map screen... I'd find maps for those too. That's actually hypothetical... which means I'm confirming 3 map screens.

:)

An awesome job from Brawlboy and his magician partners for making 3 folders of stages possible.

As for fighters, there'll be more. We have a few in that we haven't talked about, 2 to be exact.

And more will be coming.

I'm being vague because there's some things that need to be ironed out. It's a slow drag trying to decide what should go where and when and then doing it.

1 thing we did was gave Mario 12 costumes.

So that means 4 Brawl Marios
4 Mario 64s
and 4 Metal Marios.

So for everyone who wanted a 4 player free for all Turbo Metal Mario battle.... well here you go :)

4 Giga Bowsers too.

And all other characters will have 4 instead of 3 playable costumes if they're a combination character.

Sorry about the lack of things to show... But the plan is to continue. We're still here.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Steve on April 12, 2015, 06:55:59 PM
Hi. Great job on this project Nebulon. You mentioned we should get a 4 gb sd card? How do you use it if the wii doesnt detect it? Anyone know? Thanks


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Skapokon on April 15, 2015, 10:41:33 AM
I've always loved Brawl Mods once I knew how to make them work. I even downloaded an American ISO of Brawl to get more content, since I'm Spanish and the PAL version is limted.
But this mod is a new level of awesomeness. So many new cool characters, so many stages, great added music, and I could still add whatever mod I liked into the game. I'm going to be playing this for a long time.
There are 2 problems that keep happening in the game for some reason:
-The stage list doesn't work properly. Sometimes I can only access the first two pages (the SSB Series stages), while other times I can only access the next two (the misc stages). Is there any way to fix this?
-The music. Sometimes the songs glitch up and change into corrupted versions of other songs from the pack. I discovered that they're the songs from the stage that shares the same place as the one from the other couple of pages. For example, WarioWare and FalconWare, or Peach Castle 64 and Mushroom House.
Besides that, it's amazing. Thanks a lot Nebulon. Also, how do you add Combo Characters? I'll really like to know.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Kaedrick on April 17, 2015, 02:18:36 AM
This isn't Project M compatible, right? :/


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: roadkill630 on April 17, 2015, 11:43:36 AM
I have run into another freeze. Whenever fighter kirby uses his final smash on gyrados, on any map, the game freezes. I tested this in training though and it does not freeze there though, but on normal brawl mode it does freeze. I tested this with myself and a computer, me and another player, and with two computers, it freezes in all cases


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Devann on April 23, 2015, 10:53:00 PM
I can not get this mod pack to work with cfg usb loader. Not on 2gb, and not on 4gb. I can't play this at all.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Waluigi7 on April 25, 2015, 02:52:11 PM
@ Devann, I'm having the same problem too! Like every time when I load up Gecko the game will try to load up brawl but it keeps saying Error: No DVD Found. Even on my other SD Card that doesn't have Nebulon's hack wouldn't load up. So I'm guessing that it over works the CD when it loads up, although, when I play brawl without the hacks it'll work just fine. I even tested it myself to figure out whats keeping brawl from loading up in Gecko, yet I couldn't figure out what it is. I believe its probably Gecko itself, I really can't tell, maybe it needs to be updated. Nebulon's Brawl 4 All will really put brawl to work due to all the mods it has on it, and I believe it's the modded Strap Menu (which sometimes show the modded version but the original version the most) and the Intro to Brawl (which makes the game pause a bit here and there and you'll have to keep pressing the A,B, and start buttons to skip it) and it really makes Brawl load up real slow making all those loading noise's in which I know a lot of Brawler's experience that downloaded this Nebulon's pack.

Post Merge: April 25, 2015, 03:37:06 PM
Just go to Config Options and make sure that the Gecko Hook Type is set to AxNextFrame and brawl should load up perfectly.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: TheBlueTunicGuy on April 27, 2015, 02:54:41 PM
Guys I've been having some problems recently with nebulons pack and really need some assistance with them.
1. Classic and other modes like settings often crash the game and or freeze my whole wii u forcing me to unplug it.
2. Often times in the stage select screen i find myself confused on how to get to the other stages and often when i attempt to go to find the other stages for to long a period of time the game will crash again forcing me to unplug and reboot.
as far as i know attempting these things crashes the game and I've uninstalled it and reinstalled the pack multiple times and have still encountered these issues. I would like to know why these are occurring or at least a way to fix it.
if anybody is online and has read this post please assist me.
Help from nebulon himself would be a lifesaver.
But all help is appreciated.
so please anyone help i love this pack and want it to work.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: axldash on April 29, 2015, 08:56:06 PM
Hi!!

Well remember "history mode" does not work, also i think "all star mode" have some issues an turbo mode freezees (sometimes), Im using usb configurable loader just remember select the correct hook axnextframe , i also test the 4 gb with a dvd and it works fine with me, just a thing more " using sdhc cards you can`t boot using a backup, i read in another forum is a cios thing related " (im currently using the 2 gb version because i have only a 2 gb normal card and boot with hook but isn`t stable that way, because sometimes freezes before the intro video on diferent screens caution or in the logo of loading that is normal using backup on usb (with original game boot without problems, any )

Sorry if i can`t explain more i`m mexican and english isn`t my language PD i prefer not use google translator because  everything sounds weird with it...


Post Merge: April 29, 2015, 09:07:35 PM
With the scenerios you tried return to the character select screen press - + A buttons and select the images of the scenario must be changed that way (if you prees in the scenario select the images don`t change but the scenario will be the other template sorry again and  i hope be of asisstance ( Im waiting for news of the new releases, because of my favorites stages are in the 4 gb version but i cant load that version without the original dvd and its dificult to found in mexico, all the stages are great the town of animal crossing, the bridge with retro music of ninja gaiden, the magnet train, the megaman x5 based, wow

Thanks Nebulon`s Team Ill be waiting News!!!


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: TheBlueTunicGuy on April 30, 2015, 05:58:07 AM
Hi!!

Well remember "history mode" does not work, also i think "all star mode" have some issues an turbo mode freezees (sometimes), Im using usb configurable loader just remember select the correct hook axnextframe , i also test the 4 gb with a dvd and it works fine with me, just a thing more " using sdhc cards you can`t boot using a backup, i read in another forum is a cios thing related " (im currently using the 2 gb version because i have only a 2 gb normal card and boot with hook but isn`t stable that way, because sometimes freezes before the intro video on diferent screens caution or in the logo of loading that is normal using backup on usb (with original game boot without problems, any )

Sorry if i can`t explain more i`m mexican and english isn`t my language PD i prefer not use google translator because  everything sounds weird with it...


Post Merge: April 29, 2015, 09:07:35 PM
With the scenerios you tried return to the character select screen press - + A buttons and select the images of the scenario must be changed that way (if you prees in the scenario select the images don`t change but the scenario will be the other template sorry again and  i hope be of asisstance ( Im waiting for news of the new releases, because of my favorites stages are in the 4 gb version but i cant load that version without the original dvd and its dificult to found in mexico, all the stages are great the town of animal crossing, the bridge with retro music of ninja gaiden, the magnet train, the megaman x5 based, wow

Thanks Nebulon`s Team Ill be waiting News!!!
Thanks


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: DarkDeity on May 02, 2015, 09:47:13 PM
so i went to download thi cause i recently obtained a second sd card[4gb cause i wanted to try out the 4gb version] and it seemed to downnload a little too quickly but i thought that was me, but when i went to extract it it said that the fitganonmotionetc file in the broly folder was corrupt and when i went into the rar itselfit didnt have anything past the fighter folder, and in said folder it had nothing past broly. plus i should mention the only set that was even in it was rsb4. Did my download become corrupt by any chance? I ask simply because I've been lucky enough to dodge currupted downloads[not so mmuch lucky with everything else though XD]


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: lilggamegenuis on May 03, 2015, 09:46:19 PM
so i went to download thi cause i recently obtained a second sd card[4gb cause i wanted to try out the 4gb version] and it seemed to downnload a little too quickly but i thought that was me, but when i went to extract it it said that the fitganonmotionetc file in the broly folder was corrupt and when i went into the rar itselfit didnt have anything past the fighter folder, and in said folder it had nothing past broly. plus i should mention the only set that was even in it was rsb4. Did my download become corrupt by any chance? I ask simply because I've been lucky enough to dodge currupted downloads[not so mmuch lucky with everything else though XD]
if you ever get a corrupted archive file error when extracting, you should always redownload. unless everyone is getting that error, its most likely a corrupted download


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: DarkDeity on May 04, 2015, 12:37:30 AM
if you ever get a corrupted archive file error when extracting, you should always redownload. unless everyone is getting that error, its most likely a corrupted download
lol wow i already forgot i posted this comment[guess thats lifes side effects]

anyways i am currently in the processs of doing that. thanks. I never had a corrupted download so i was confused


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: lilggamegenuis on May 04, 2015, 04:27:06 PM
lol wow i already forgot i posted this comment[guess thats lifes side effects]

anyways i am currently in the processs of doing that. thanks. I never had a corrupted download so i was confused
uhh, i just tried to extract it and it said that it couldn't output the file, it even forced me to reboot my computer to use chkdsk just to make my disk read again. i would wait on downloading this


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: DarkDeity on May 04, 2015, 07:36:49 PM
uhh, i just tried to extract it and it said that it couldn't output the file, it even forced me to reboot my computer to use chkdsk just to make my disk read again. i would wait on downloading this

Oj...well...too late yhere


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: DarkDeity on May 06, 2015, 09:38:23 PM
so um nebulon....i finally got everything for the 4gb downloaded, extracted, etc. etc. and when i loaded the pm loader, it just sent me back to the wii menu. Note by loaded the pm loader i mean the pm loader opened up completley fine and everything and when i hit play the screen goes black the obvious sounds of the game trying to load happens.... and im re-introduce the the wii menu


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Gamidame_K on May 06, 2015, 11:25:57 PM
I miss Nebulon


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: brawlboy22 on May 07, 2015, 12:20:53 PM
I miss Nebulon

He's around still. The project is not finish by far. The team has just been really busy. Recent things are trying to make things stable, stay tuned pretty sure nebulon has things to share when he comes back.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Nebulon on May 07, 2015, 05:21:02 PM
Aha, I'm still here :) We're all just busy I'm afraid :/ BUT if we can figure out a certain issue before May 16th, we'll release it the day (or after) the issue is figured out.

I've been playing a lot of games recently. Outside of Brawl I'm a pretty well rounded gamer. I just beat my 495th game. But back to Brawl, just know that the longer you wait, the more we can get in. We're all very passionate about our additions, and we also don't want to release the pack a day before something really cool comes out on the Vault and not include it.

There's a lot of factors... maybe I'll upload a video of it's current state or something. I know I haven't been around lately, and I'm sorry for that, but I promise you we're still working on it.

I'm still sort of avoiding this thread though. I don't feel like I'm allowed to be on my own thread unless I have something to say, ya know? Aha.

Well, hopefully we'll release soon. I think you're going to like the things we're focusing on this time around. Stay tuned.


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: obliterator on May 10, 2015, 11:33:18 AM
when do i have to press X and Y? i press them both at he SSS but nothing happens. I tried pressing A with the wiimote but it didn't work either


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Sparky56p on May 13, 2015, 10:37:45 PM
when do i have to press X and Y? i press them both at he SSS but nothing happens. I tried pressing A with the wiimote but it didn't work either

I believe you need to hit X+Y (or w/e the wiiimote uses)  before the SSS (stage select screen),  try doing it from the CSS (Character Select Screen) and see it that helps


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: dan72588 on May 20, 2015, 07:32:21 AM
Hey guys,
I just found this thread today, and I already have homebrew on my wii and was wondering how to load this since I'm new. Sorry, I must have missed the instructions on the first post. I'm assuming I just copy the contents from the 4GB.rar onto my SD card and load that from the homebrew channel? Will this work with USB as well I assume?

Thanks


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Gameplayer8200 on May 21, 2015, 12:25:32 PM
Please add Ichigo kurosaki from bleach into the pack


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Porkate42 on May 21, 2015, 05:55:26 PM
I have several requests and problems I came up with
Problems/Bugs:
1. Vegeta's recovery is a bit poor, I always fall off a cliff
2. When you touch the green water in the deadpool level, you get Ko'd, no time to recover
3. One of Roll's skins freezes the game (The Megaman 8 one w/o the blue suit)
4. I have no idea how to get the stamina higher, it only goes up to 300
5. The AI always starts at lvl 0 or 10, whenever I try to change the rules or mess up on the stage selection, it goes back to lvl 0 or 10
6. Game freezes when you enter My Music
Requests:
1. The Max levels should be gone, waste of space in my opinion
2. I found this ( http://smashboards.com/threads/brawlex-thread-brawl-with-80-characters.351153/ (http://smashboards.com/threads/brawlex-thread-brawl-with-80-characters.351153/) ) and it has characters such as Lloyd Irving, Piccolo, Gotenks, Tifa and Krillin
3. Replace Ridley with the project m one, this Ridley is too small, while the PM one is in a proper size and has a good moveset
4. Change Vegeta's forward special, nothing too special
5. ( http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202715 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202715) ) This has Tom Nook and Toon Zelda
6. The 4 Alloys so some could edit them or use them for test dummies
7. ( http://smashboards.com/threads/project-m-patt-edition-development-permanently-discontinued.335820/ (http://smashboards.com/threads/project-m-patt-edition-development-permanently-discontinued.335820/) ) This has so many skins that you could use
8. Mabye replace Hector with Chrom? He is a highly wanted character

I do hope you read this and keep up the fantastic work!


Title: Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review*
Post by: Nebulon on May 24, 2015, 01:06:31 PM
Okay, I'm back with good news. I had a conversation with Don Jon about the coding and we think we know what the problem is :)

SO, this means that the the stage issue that's been our big hurdle for this next release could be over soon!

In the mean time, I need people to send me PSAs that they think would be good for Brawl 4 All. for review. I see a couple of suggestions in the thread, but since the stage mods that we want have all been downloaded and are being prepared for the pack, I just need some suggestions for PSAs. Particularly, PSAs that don't need a lot of fixing.

So feel free to post some PSA links for review. Chances are, they won't all make it in due to space limitations, and we are saving some space for future PSAs, but I want to make it up to everyone for taking longer than normal for a release, so I'm going to really try and fit as much content in this next DL. So link me PSAs that you think everyone would really enjoy, and we'll see if we can't get this thing done soon :)

Thanks for waiting! In the mean time, just know that it's being worked on.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Alejandro MiddleCorn on May 24, 2015, 04:28:37 PM
Okay, I'm back with good news. I had a conversation with Don Jon about the coding and we think we know what the problem is :)

SO, this means that the the stage issue that's been our big hurdle for this next release could be over soon!

In the mean time, I need people to send me PSAs that they think would be good for Brawl 4 All. for review. I see a couple of suggestions in the thread, but since the stage mods that we want have all been downloaded and are being prepared for the pack, I just need some suggestions for PSAs. Particularly, PSAs that don't need a lot of fixing.

So feel free to post some PSA links for review. Chances are, they won't all make it in due to space limitations, and we are saving some space for future PSAs, but I want to make it up to everyone for taking longer than normal for a release, so I'm going to really try and fit as much content in this next DL. So link me PSAs that you think everyone would really enjoy, and we'll see if we can't get this thing done soon :)

Thanks for waiting! In the mean time, just know that it's being worked on.


What about using SilentDoom's/Albafika's Cloud Strife?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056)

I know it is a little OP, but I recommend this to be used for Cloud, and the current Cloud PSA could be used for Zack Fair.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: TheRealHeroOfWinds on May 24, 2015, 04:33:31 PM
What about using SilentDoom's/Albafika's Cloud Strife?

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056[/url])

I know it is a little OP, but I recommend this to be used for Cloud, and the current Cloud PSA could be used for Zack Fair.

You're acting like it's hard to nerf characters.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: brawlboy22 on May 24, 2015, 06:47:36 PM
What about using SilentDoom's/Albafika's Cloud Strife?

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24056[/url])

I know it is a little OP, but I recommend this to be used for Cloud, and the current Cloud PSA could be used for Zack Fair.


That was my exact thought. That cloud psa is a good one maybe we can use it to put him and Zack on the same slot.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Nebulon on May 24, 2015, 08:28:09 PM
That was my exact thought. That cloud psa is a good one maybe we can use it to put him and Zack on the same slot.

Unfortunately, given my understanding of combining them, they're both too big to fit together in one slot. My partner at the time, Itman, became very good at it, but I've been out of contact with him. So for the time being, they'll have to be in seperate slots.

But let's think about this as a group... Is Zack Fair worthy of having his slot? I know I have some questionable representation, but if we all feel Zack Fair would be a fine character, then we can make the old slot Zack. :)

But if there's another FF character who could be represented by that moveset with a model over Ike already rigged then we could try that too or use it as an alternate. I'm just throwing out ideas for peer review. There's a lot of FF 7 representation.

Let's think about it. Eitherway, I think it's a good idea :)


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Porkate42 on May 24, 2015, 08:31:45 PM
I did find a mod with some extra characters such as Chrom, Lighting and a lot of bleach and naruto characters
http://forums.kc-mm.com/index.php?topic=70882.0 (http://forums.kc-mm.com/index.php?topic=70882.0)
However, Chrom is just an ike skin but has his own slot, mabye giving him Hector's moveset?


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: itsjojotime on May 25, 2015, 09:37:24 AM
 Hi Nebulon, I'm new to brawl hacking and love this hack pack, but I just wanted to know if there was any possible way to make all of the stages on the 4gb version fit into 2gb. I love all of the stages you put into the 4gb version, and I want to try them all out on a 2gb SD card. And if there is no way, could you please tell me which 4gb SD card to get? All of the ones I see are SDHC's.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Finox on May 25, 2015, 10:09:02 AM
I have a slight issue. Before, I used to be able to go up to 990 stamina but when I just tried it, it could only go up to 300... Is there a reason for this or am I not doing something correctly


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Nebulon on May 25, 2015, 10:26:53 AM
Hi Nebulon, I'm new to brawl hacking and love this hack pack, but I just wanted to know if there was any possible way to make all of the stages on the 4gb version fit into 2gb. I love all of the stages you put into the 4gb version, and I want to try them all out on a 2gb SD card. And if there is no way, could you please tell me which 4gb SD card to get? All of the ones I see are SDHC's.

I pmed you :)

I have a slight issue. Before, I used to be able to go up to 990 stamina but when I just tried it, it could only go up to 300... Is there a reason for this or am I not doing something correctly
I have a slight issue. Before, I used to be able to go up to 990 stamina but when I just tried it, it could only go up to 300... Is there a reason for this or am I not doing something correctly
I have a slight issue. Before, I used to be able to go up to 990 stamina but when I just tried it, it could only go up to 300... Is there a reason for this or am I not doing something correctly

The coding conflicted somewhere so we've taken it out for now :/ it caused Turbo mode to freeze. However it's possible we may just need to reorganize and implement it later. I doubt it will make this release.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Dachi4 on May 25, 2015, 04:47:53 PM
Hey guys,
I just found this thread today, and I already have homebrew on my wii and was wondering how to load this since I'm new. Sorry, I must have missed the instructions on the first post. I'm assuming I just copy the contents from the 4GB.rar onto my SD card and load that from the homebrew channel? Will this work with USB as well I assume?

Thanks

I have this exact same question

Edit: I got it to work.  The possible problem(s) was that I had ocarina off, I tried using the 2GB Brawl4All on the 4GB SD Card, I had project m already installed, or I just did something else wrong, I'm not sure.

When you load from Usb Use a usb loader, turn on ocarina, and make sure the files are in the right spot, I think that's where I messed up at.



Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: KWVance on May 26, 2015, 07:09:57 AM
sorry ive been inactive for so long (im sure no one has noticed tho) but a while back my friend asked if we could play this out of the blue, and I said ok. I'm a tad better so I can usually beat him.

But we were trying new characters and he tried Roll. HOLY COW! its not that she is overpowered its her freakin priority.

I tried with every character, even my main, and teams with cpus backing me up. he always easily won

issue: Roll literally has #1 priority for every move in her moveset



Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Porkate42 on May 27, 2015, 06:39:58 PM
May I recommend a CDI link skin?


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Nebulon on May 28, 2015, 06:59:40 AM
sorry ive been inactive for so long (im sure no one has noticed tho) but a while back my friend asked if we could play this out of the blue, and I said ok. I'm a tad better so I can usually beat him.

But we were trying new characters and he tried Roll. HOLY COW! its not that she is overpowered its her freakin priority.

I tried with every character, even my main, and teams with cpus backing me up. he always easily won

issue: Roll literally has #1 priority for every move in her moveset



I'll check her out. I think her point was priority move but easy to KO. We'll test her.

May I recommend a CDI link skin?

Well, I kind of can't touch Link... you see, my partner Itman was almost done with a Link/Dark Link combination slot. However I haven't talked to him for a month... so I don't want to touch Link in case he comes back, because if he does I'll have to set that up and I'd rather not add that in before I know what's going on.



Has anyone ported T-Rex to Marth successfully? Or is it not possible right now? I might look into it...

Post Merge: May 28, 2015, 11:50:20 AM
New poll question.

I really need participation. This will help me out greatly.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Porkate42 on May 29, 2015, 06:51:56 PM
Honestly, I think the new pokemon are a waste of space. Gyarados was "alright" but it seems the other ones have no reason to be there at all. There is too many pokemon characters in this mod


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: XXx_pootis_dispenser_XXx on May 29, 2015, 07:07:52 PM
Hi, Nebulon, i was wondering how you boot this up. it looks REAALY Good, and please, some body tell me. or, atleast send me that thing That your using in the pictures Nebs. Or, if you can tell me, ill be happy to do something for you.
So, im gonna just do.. THE KIRBY DANCE!  :kdance: :kdance: :kdance:


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: KWVance on May 31, 2015, 09:32:38 AM
does anyone have any idea what goes on with the sound from time to time? its like static and other times the same stage will play fine


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Nebulon on June 01, 2015, 06:29:34 AM
Some tracks have aome staric in them undortunately :/ maybe I'll go back and clean all of those noises one day, but I son't think they're too prevelant.



And pictures will be shown soon. Also Thank you for participatin the pokemon poll. I think I have an idea about hpw to handle them now but I need to be sure so keep the voting going :)


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Gamidame_K on June 01, 2015, 08:42:50 PM
I dont even care about the pokemons, to be honest they are the first ones I replace whenever I DL a new update of B4A


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Alejandro MiddleCorn on June 01, 2015, 09:32:28 PM
I dont even care about the pokemons, to be honest they are the first ones I replace whenever I DL a new update of B4A

Do you replace them with whom?
I had the curiosity :P


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Finox on June 03, 2015, 04:34:36 PM
My game often freezes when I try to start it up...does this happen for everyone or just me? And does it have anything to do with microSD vs SD card?


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Nebulon on June 03, 2015, 06:19:34 PM
Mini Update:

So the 3 roster code is now at a state where one of the folders will freeze once you try to get to the second page. So we're very close to cracking it. Which is good.

Stage wise, at this point in time there are 211 stages included, so I need 23 more. I've gotten quite a bit, and I know more cool stages are coming out, so if this is as many stages as we are able to pack, then after release some stages will occasionally be replaced from time to time. So I'm trying to find cool stages to fill it up for now, so that's almost complete.

I have a bigger team at home now to test some characters so there's more character edits.

I'm also going to add in the Chrom PSA that was just released, and so far I've added in a few updated or better PSAs over previous PSAs.

I have a question though: I've heard the T-Rex PSA can work over Marth, and I get pms of characters I need to check out and he's a fairly frequent one, so I wanted to know if anyone could confirm this for me off the top of their head. If not, I'll just test it after I'm done with the stages (finding, arranging, getting music, looping the music, and testing them is actuall a lot of work. I've been at this third page for a while now, but I'm almost done, and I think people are going to like some of the stages I dug up).

Other than that, not much of interest to talk about right now. Me and Brawlboy are trying our best, so stay tuned.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Porkate42 on June 03, 2015, 09:44:29 PM
211 stages huh? how are we going to be able to get to them?
Btw I saw a couple of videos showing that Chrom's final smash, does not work. I wish you good luck


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Alejandro MiddleCorn on June 03, 2015, 10:36:29 PM
The Sephiroth of your pack has some glitches.
For example in Side-A, the model turns awful during that attack.
Another is the Octaslash attack, which has no sound.

Other than that, he's fine. But the Side-A issue needs a fix.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Finox on June 04, 2015, 09:56:51 AM
I was trying to add Luffy to this, but I am quite confused on how to add the extra character slot. Like I was watching the video tutorial on brawlex and it got to a point where it was required to add another slot...but I couldn't find the codes that corresponded to adding another slot. I explored around for a little bit but to no avail. If anyone knows how it would be much appreciated.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Leon Exodio on June 04, 2015, 07:11:10 PM
*subs*


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Nebulon on June 04, 2015, 10:52:51 PM
ATTENTION

So, our main combination specialist is no longer aiding us.

Now, I'm not an expert in combination slots. My main problem is that I normally get stuck trying to make special attacks successfully work during combo slots.

To iterate, a combo slot is when you have a character (Like Link) who has a second character who shares the same PSA file, but plays differently. Some minor examples would be Mario and Mario 64, and more major examples would be Kirby/Fighter Kirby or Demise/Ganon.

Anyway, I'm only and exclusively looking for people who are familiar with this process to help me make more space on the CSS. If you know how to do this and would like to help, then please message me. I've got a few characters in mind.

I really can't teach the process to anyone, as I only know the bare minimum (which is why I can do simple things, like attacks, but can't do Final Smashes or Special attacks).

So if you're interested in helping me, please message me. I'm shaking up the roster a bit, so it would really inflate the next release if someone experienced knew how to do this.

:)

OR... and this is probably not possible, BUT if someone knows how to make a slot function like a Zelda slot, as in clicking the picture in order to change a moveset, and would like to teach me how to code that, then I'd have PLENTY of goodies for people...

At this point, I really don't need anything else.


Title: Re: Brawl 4 All *We think we figured out the code issue. For now link us some PSAs*
Post by: Alejandro MiddleCorn on June 05, 2015, 12:14:49 AM
What about the Sephiroth issue?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 05, 2015, 09:05:59 AM
What about the Sephiroth issue?

I'll come up with some thing :) I know he needs work. I've got some idea.

I'm currently really dise ting Bomberman and Gray Fox.




Also, new poll. Thanks for voting on the Pokemon one.

It really helped!

Post Merge: June 05, 2015, 09:11:14 AM
My game often freezes when I try to start it up...does this happen for everyone or just me? And does it have anything to do with microSD vs SD card?

Micro SDs cause freezes :/ ask me how I know :D

Sorry.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Alejandro MiddleCorn on June 05, 2015, 11:42:10 AM
Micro SDs cause freezes :/ ask me how I know :D

Sorry.

^This is true.
That's why I changed to an SDHC card.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on June 05, 2015, 10:24:00 PM
So you're adding new stages. How do you plan to fit that in a SD card?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Alejandro MiddleCorn on June 05, 2015, 11:21:29 PM
So you're adding new stages. How do you plan to fit that in a SD card?

You're right.
My SD card is just 4GB. Adding more stages will make the pack go over it's limit.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 05, 2015, 11:25:03 PM
Using PM loader allows up to 32GB. That's what I use, but you won't need a 32GB honestly.

At least an 8GB one though.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Alejandro MiddleCorn on June 05, 2015, 11:27:24 PM
Using PM loader allows up to 32GB. That's what I use, but you won't need a 32GB honestly.

At least an 8GB one though.

But mine is just 4GB.

Where I live, all cards are expensive.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Finox on June 06, 2015, 09:27:51 AM
Yeah I was having issues with a microSD so I switched to a SD card. Got a 16GB one, so I think I'll be good for a while haha


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on June 06, 2015, 10:07:09 AM
I have a 32 GB card, but I'm using it for my 3DS. Gotta switch some stuff around I guess XD
Will there be a version for smaller SD cards for people who cannot get bigger ones?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 06, 2015, 03:31:47 PM
Please add Ichigo kurosaki from bleach into the pack

Link me and I'll check it out.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Alejandro MiddleCorn on June 06, 2015, 03:42:37 PM
Link me and I'll check it out.


Here is one:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24425 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24425)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Finox on June 06, 2015, 06:00:54 PM
If you ever wanted to add Luffy to the pack I think I found a pretty good one:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203737 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203737)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: OmegaPyron on June 07, 2015, 06:33:18 PM
3 Questions:
  • Is it possible to give Giga Bowser multiple costumes?, like Godzilla or Winged Dragon of Ra?
  • Will a 16GB or 8 GB card work for the 4 GB download? I believe it's SDHC, but I don't know how to confirm; the 16 GB is a Micro.
  • What is the easiest/quickest way to change CSP's on this build? I'm using the 2 GB version.

For P:M, the files are located in pf/system/common5.pac/sc_selharacter_en/char_bust_tex_Iz77/MiscData[X]
and load properly when replaced with Brawlbox. In this build, all the Csps found in the common5.pac are Brawl's default and don't match. Replacing them has no effect!

I found the correct csp's is in pf/menu/common/char_bust_tex/MenSelchrFaceBXXX.brres, but if I replace them, the game glitches going from Homebrew to Gecko.
As advised from http://forums.kc-mm.com/index.php?topic=67591.0 (http://forums.kc-mm.com/index.php?topic=67591.0) and the videos,
I tried LZ77 Extended Compressing the MenSelchrFaceBXXX.brres and converting the images to CMPR, but the game still glitches.

All I want is to replace Yoshi with the T-Rex..and a few other things.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 07, 2015, 08:10:55 PM
3 Questions:
  • Is it possible to give Giga Bowser multiple costumes?, like Godzilla or Winged Dragon of Ra?


The Giga Bowser killable moveset that's on the same slot as Bowser is actually just a Bowser skin that I made bigger.

So... you CAN add Godzilla and Winged Dragon of Raw, but you need to bone edit their names to go with the size mod in the fitmotion, and then you'd have to move the pictures to an unused ID in the CSS files that didn't overlap into another character's picture IDs since adding those two would give Bowser a total of 12 costumes, 6 for Bowser and 6 for Giga.

If you meant editing the final smash... well I haven't touched it so it's there for someone to edit it for their personal use.

Quote
  • Will a 16GB or 8 GB card work for the 4 GB download? I believe it's SDHC, but I don't know how to confirm; the 16 GB is a Micro.


Anything 4GB and up for the current build. 8GB for the next build.

SDHC works, but Micros don't. :/ Just a regular SDHC card with at least 8GB is what I recommend if you want the new build when it's released.


Quote
  • What is the easiest/quickest way to change CSP's on this build? I'm using the 2 GB version.

For P:M, the files are located in pf/system/common5.pac/sc_selharacter_en/char_bust_tex_Iz77/MiscData[X]
and load properly when replaced with Brawlbox. In this build, all the Csps found in the common5.pac are Brawl's default and don't match. Replacing them has no effect!

I found the correct csp's is in pf/menu/common/char_bust_tex/MenSelchrFaceBXXX.brres, but if I replace them, the game glitches going from Homebrew to Gecko.
As advised from [url]http://forums.kc-mm.com/index.php?topic=67591.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=67591.0[/url]) and the videos,
I tried LZ77 Extended Compressing the MenSelchrFaceBXXX.brres and converting the images to CMPR, but the game still glitches.


The CSS is tricky... the Brawl Expansion forum have guides for changing the CSS things for normal Brawl, which is what this pack is.

I'd look there to refer to it as the process is simple once you know it, but complicated to just type out because of all of the little locations all of the pics are located.

Quote
All I want is to replace Yoshi with the T-Rex..and a few other things.


I was considering putting him in actually aha.

Also, the voting has really inspired me. 14 people wanting to download gave me the push I needed to give Cloud, Zack, Chrom, and Gohan their sfx :)

And I've been working on balancing and bug hunting like a maniac this weekend. Thakns everyone for the support!


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: OmegaPyron on June 08, 2015, 10:11:15 AM
Thanks for the fast response. I'd just like to say that you're truly amazing. To me, this build is much more awesome than P:M. It is the largest build in the world, right?

Which of these is the best place(s) to use for help with the csp's?
A) http://forums.kc-mm.com/index.php?topic=67591.0 (http://forums.kc-mm.com/index.php?topic=67591.0)
B) http://forums.kc-mm.com/index.php?topic=65113.0 (http://forums.kc-mm.com/index.php?topic=65113.0)
C) http://smashboards.com/threads/brawlex-thread-brawl-with-80-characters.351153/ (http://smashboards.com/threads/brawlex-thread-brawl-with-80-characters.351153/)
D) https://www.youtube.com/watch?v=qEGSgNMWrPo (https://www.youtube.com/watch?v=qEGSgNMWrPo)

Here is a list of all the characters I added/plan on adding so far (maybe you can use some of these for your ideas):

Captain Falcon:
Flash, SSj Bardock, Mystic Gohan, SSj4 Goku, Chuck Norris, Terry Bogard/Jin Kazama, Wakka, Black Shadow

Cloud:
Angeal

Dante:
New emo version

Deadpool:
Hercule, Joker, Michael Jackson, Hitler, Osama Bin Laden

Broly:
Mecha Broly, LSSJ by default(if works), Green and Black

Ganondorf:(triforce PSA over default)
Spawn, Dr. Doom, Nightmare, Ogre, Kazuya, Eggman(in bot), King Cold, Shredder, HD Nemesis(be careful when downloading this), Jason

OoT Wizard Ganondorf:
Cell/Nappa, Superman(lighter blue;MoS glitches),Bahamut, Jenie Jafar, Magneto

Grey Fox:
Raiden MGS4(metaknight)

Marth/Roy:
Darth Maul, Xemnas, Aqua, Lightning, Genesis(Crisis Core)

Peach(busty is default)
Poison, Harley Quinn, Felicia, Shiva(ffx), Alisa(tekken 6), Zexion, Nurien (nude)

Pit>Ridley(the new version that's over Pit; I think there is one that might replace Ridley for BrawlEx1.77)
Pit>K Rool(new version)

Pokemon Trainer:
Red(from Gold/Silver) or Ash Ketchum
Yugi(Machop,Vileplume,Aerodactyl)
Brock/Lance(Torterra,Garchomp)
Seto Kaiba(Enemy Controller, Blue-Eyes White Dragon)

Samus and ZSS:
SA-X(http://stacksmash.kontek.net/?s=sa-x (http://stacksmash.kontek.net/?s=sa-x))/Dark Samus
Fusion Gravity Suit/Nude(your Nude ZSS)
Iron Man HD/Taki
Phason Suit(Fully Charged)/Milena
Light Suit(your default)/Tifa
Android 16/Simon Belmont
Predator/Lara Croft
War Machine/Ada Wong
HD Power Suit/Jill RE5
PED Suit/Nude ZSS(skeleton joke version)

Snake
old MGS4/Duke Nukem/Batman/Boba Fett/Wesker/Leon Kennedy/Alien Guard

Sora
Final Form, KH1 form/ Limit Form, Dark Form, Halloween

Vegeta
SSj Saian Armor, SSj King Vegeta

Wolf
P:M version/HD SSj4 Vegeta/Baby Vegeta(in a Vegeta pack by a graphic designer)/Venom/MM(an HD nude character)/Kabutops/Tigga/Sonic.exe

Yoshi Rex:
Green,Red,Blue,Yellow,Black,desert,white,HD

Zelda/Sheik:
Midna
Morrigan/Juri
Android 18/Android 17
Chunli/Mai Shiranui
Phoenix/Tarzan
Yuna/Aladdin
Lulu/Yuffie
Ansem+Guardian

There are more if you need for other characters, like Link. I haven't even begun to touch stages.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 12, 2015, 02:09:38 PM
Link me and I'll check it out.
http://www.mediafire.com/download/1s9viwhxvfyere5/Ichigo+Over+Fox.rar (http://www.mediafire.com/download/1s9viwhxvfyere5/Ichigo+Over+Fox.rar) here is an ichigo. Or this http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310)

Post Merge: June 12, 2015, 05:54:15 PM
You should also make this the begining theme for the pack https://www.youtube.com/watch?v=w0U6GZB67wQ&hd=1%3Ciframe%20width=%22560%22%20height=%22315%22%20src=%22//www.youtube.com/embed/w0U6GZB67wQ%22%20frameborder=%220%22%20allowfullscreen%3E%3C/iframe%3E (https://www.youtube.com/watch?v=w0U6GZB67wQ&hd=1%3Ciframe%20width=%22560%22%20height=%22315%22%20src=%22//www.youtube.com/embed/w0U6GZB67wQ%22%20frameborder=%220%22%20allowfullscreen%3E%3C/iframe%3E)

here is the download the that theme http://www.mediafire.com/download/9sgup6mcaaxqcss/OPMovie.thp (http://www.mediafire.com/download/9sgup6mcaaxqcss/OPMovie.thp)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 13, 2015, 09:15:16 AM
Thanks for the fast response. I'd just like to say that you're truly amazing. To me, this build is much more awesome than P:M. It is the largest build in the world, right?

Which of these is the best place(s) to use for help with the csp's?
A) [url]http://forums.kc-mm.com/index.php?topic=67591.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=67591.0[/url])
B) [url]http://forums.kc-mm.com/index.php?topic=65113.0[/url] ([url]http://forums.kc-mm.com/index.php?topic=65113.0[/url])
C) [url]http://smashboards.com/threads/brawlex-thread-brawl-with-80-characters.351153/[/url] ([url]http://smashboards.com/threads/brawlex-thread-brawl-with-80-characters.351153/[/url])
D) [url]https://www.youtube.com/watch?v=qEGSgNMWrPo[/url] ([url]https://www.youtube.com/watch?v=qEGSgNMWrPo[/url])

Here is a list of all the characters I added/plan on adding so far (maybe you can use some of these for your ideas):

Captain Falcon:
Flash, SSj Bardock, Mystic Gohan, SSj4 Goku, Chuck Norris, Terry Bogard/Jin Kazama, Wakka, Black Shadow

Cloud:
Angeal

Dante:
New emo version

Deadpool:
Hercule, Joker, Michael Jackson, Hitler, Osama Bin Laden

Broly:
Mecha Broly, LSSJ by default(if works), Green and Black

Ganondorf:(triforce PSA over default)
Spawn, Dr. Doom, Nightmare, Ogre, Kazuya, Eggman(in bot), King Cold, Shredder, HD Nemesis(be careful when downloading this), Jason

OoT Wizard Ganondorf:
Cell/Nappa, Superman(lighter blue;MoS glitches),Bahamut, Jenie Jafar, Magneto

Grey Fox:
Raiden MGS4(metaknight)

Marth/Roy:
Darth Maul, Xemnas, Aqua, Lightning, Genesis(Crisis Core)

Peach(busty is default)
Poison, Harley Quinn, Felicia, Shiva(ffx), Alisa(tekken 6), Zexion, Nurien (nude)

Pit>Ridley(the new version that's over Pit; I think there is one that might replace Ridley for BrawlEx1.77)
Pit>K Rool(new version)

Pokemon Trainer:
Red(from Gold/Silver) or Ash Ketchum
Yugi(Machop,Vileplume,Aerodactyl)
Brock/Lance(Torterra,Garchomp)
Seto Kaiba(Enemy Controller, Blue-Eyes White Dragon)

Samus and ZSS:
SA-X([url]http://stacksmash.kontek.net/?s=sa-x[/url] ([url]http://stacksmash.kontek.net/?s=sa-x[/url]))/Dark Samus
Fusion Gravity Suit/Nude(your Nude ZSS)
Iron Man HD/Taki
Phason Suit(Fully Charged)/Milena
Light Suit(your default)/Tifa
Android 16/Simon Belmont
Predator/Lara Croft
War Machine/Ada Wong
HD Power Suit/Jill RE5
PED Suit/Nude ZSS(skeleton joke version)

Snake
old MGS4/Duke Nukem/Batman/Boba Fett/Wesker/Leon Kennedy/Alien Guard

Sora
Final Form, KH1 form/ Limit Form, Dark Form, Halloween

Vegeta
SSj Saian Armor, SSj King Vegeta

Wolf
P:M version/HD SSj4 Vegeta/Baby Vegeta(in a Vegeta pack by a graphic designer)/Venom/MM(an HD nude character)/Kabutops/Tigga/Sonic.exe

Yoshi Rex:
Green,Red,Blue,Yellow,Black,desert,white,HD

Zelda/Sheik:
Midna
Morrigan/Juri
Android 18/Android 17
Chunli/Mai Shiranui
Phoenix/Tarzan
Yuna/Aladdin
Lulu/Yuffie
Ansem+Guardian

There are more if you need for other characters, like Link. I haven't even begun to touch stages.


The risky thing about alts is I don't want to add Alts and then remove then later due to a combination slot being added in.

As for where to go for CSPs, check the Brawl Expansion forum in the programming section. Of the site. Page 1 has some videos made by SammiHusky, they're what taught me.

If you need a link I'll link you.

When the build reaches it's peak I'll start adding in alternate models.

[url]http://www.mediafire.com/download/1s9viwhxvfyere5/Ichigo+Over+Fox.rar[/url] ([url]http://www.mediafire.com/download/1s9viwhxvfyere5/Ichigo+Over+Fox.rar[/url]) here is an ichigo. Or this [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310[/url])

Post Merge: June 12, 2015, 05:54:15 PM
You should also make this the begining theme for the pack [url]https://www.youtube.com/watch?v=w0U6GZB67wQ&hd=1%3Ciframe%20width=%22560%22%20height=%22315%22%20src=%22//www.youtube.com/embed/w0U6GZB67wQ%22%20frameborder=%220%22%20allowfullscreen%3E%3C/iframe%3E[/url] ([url]https://www.youtube.com/watch?v=w0U6GZB67wQ&hd=1%3Ciframe%20width=%22560%22%20height=%22315%22%20src=%22//www.youtube.com/embed/w0U6GZB67wQ%22%20frameborder=%220%22%20allowfullscreen%3E%3C/iframe%3E[/url])

here is the download the that theme [url]http://www.mediafire.com/download/9sgup6mcaaxqcss/OPMovie.thp[/url] ([url]http://www.mediafire.com/download/9sgup6mcaaxqcss/OPMovie.thp[/url])


I'll check these out. Thankyou :)

As for the opener, I have plans to make my own opener. Aha, but let's see what this is anyway.





And to all, I have a pretty heft bug fixing list that I'm close to completing. I'm spending on average 4 hours a night after my 9 hour work shifts to get this build perfect.

We have one more SFX bank to fix up 3 more characters to fix up, some stages to add in/fix, and most of all we're still working on the 3 page code.

We're all working hard. Maybe I'll upload a video of what's to come?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 15, 2015, 11:20:00 PM
How many new characters will be in the new build of the pack?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 17, 2015, 07:49:17 AM
How many new characters will be in the new build of the pack?


Well, we're replacing a few characters this time around. So it's still in the air... but in general, we added 3 more slots. I'll need to count.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Alejandro MiddleCorn on June 17, 2015, 12:05:09 PM
When will the next version come out?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 17, 2015, 01:01:05 PM
And you should also make announcer calls for each character if that is possible.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: VGDCMario on June 18, 2015, 02:30:50 PM
Hi, I'm new here.

How do I patch the files into a SSBB .iso?

It says dolphin-compatible, but I don't see where.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 18, 2015, 02:36:47 PM
When will the next version come out?

It's 100% dependant on the 3 page stage code.

And you should also make announcer calls for each character if that is possible.

If someone wants to come in and do that for me, they can be my guest. But it's such a small thing to me that it's not on my list at this point in time.

Hi, I'm new here.

How do I patch the files into a SSBB .iso?

It says dolphin-compatible, but I don't see where.

The Dolphin compatible version was crafted by Itman, who has been out of contact for a while now. I know nothing about Dolphin so unfortunately I can't help.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Ricky (Br3) on June 18, 2015, 02:45:44 PM
It's 100% dependant on the 3 page stage code.

If someone wants to come in and do that for me, they can be my guest. But it's such a small thing to me that it's not on my list at this point in time.

The Dolphin compatible version was crafted by Itman, who has been out of contact for a while now. I know nothing about Dolphin so unfortunately I can't help.

What's this about 3 pages SSS?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 19, 2015, 06:31:21 AM
What's this about 3 pages SSS?

We're essentially making the dual roster code work like the triple rasta code in that the build will work with 3 RSBE folders that you can switch between. This gives you 3 of everything. We're going to use that in combination with the stage expansion code to give us 234 stages for our next release. Some Pokeball Pokemon will also be different between the folders complete with different SFX to add some variety to the Pokeball Pokemon we already know about. Other items are being considered as items are "for fun" anyway.

I say we're close a lot but our last report on the issue is that navigating through 3 RSBEs works, but if enough time is spent on page 3 it freezes. However our coder, BrawlBoy, and his partners are confident it will work with more tweaks, thus fixing the current issue.

And if all goes well, we may have other codes that will become compatible with our build but I don't want to promise anything just yet.

:)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 19, 2015, 08:25:57 AM
Do you have a time frame of.when you think it will be released? Also I am having trouble switching to all 4 stage pages with the classic controller. Which buttons to I press?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 19, 2015, 08:58:12 AM
The week in which the stage code is complete will be the frame.

But I can't schedule a release until then. We get closer everyday. That much I do know. But unfortunately that's all I know.

If this wasn't a code expirament it'd be easier to gauge, but this has never been done before... So it's not that simple to just give a date/frame.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 20, 2015, 09:57:49 AM
Ok, and how do I switch to all 4 stage pages with the classic controller. Which buttons to I press?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 20, 2015, 10:12:33 AM
Ok, and how do I switch to all 4 stage pages with the classic controller. Which buttons to I press?

X+Y in player 1 GameCube controller. Before you get to the Stage Select Screen.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 20, 2015, 11:47:33 AM
Does it only work with game cube? Because it is not working with classic controller


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 20, 2015, 11:49:15 AM
I only use Gamecube.

So perhaps.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 20, 2015, 12:02:59 PM
Is Ichigo going to be in the new version of the pack?
Do you plan on allowing other remotes to be able to switch between other stage pages?
Sorry for all these questions it's just that I'm hyped


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 21, 2015, 12:10:10 PM
Is Ichigo going to be in the new version of the pack?
Do you plan on allowing other remotes to be able to switch between other stage pages?
Sorry for all these questions it's just that I'm hyped

I don't know yet... the Ichigos I've used don't really "hook" me. But so many people want him. I'm a little perplexed by it honestly. Do people just want the model or these particular PSAs? They're not bad, but I'm looking for a hook in accordance to Brawl 4 All and I'm having trouble seeing it.

But that doesn't mean he's not, it just means as of right now, I really don't know.

As for remotes switching between stages... I think I'll need to add instructions to the load screen or something because the code we're using is based on Don Jon Bravo's Dual roster code, and his forum has the commands for Wiimotes, but I don't know them because I aonly use the GameCube Controller.

And I understand. I'm hyped too! :) Getting it to a point where Brawl is... no longer work for me is such a relief. And I'm not there yet.

But like e very iteration of the build, I'm infinitely confused as to how I thought the previous version of the build was okay to release. We're really working on this. And it's to a point where I was like "Gee, this too many pieces of this were kind of broken in the previous release".

And I'll be that way again for every future iteration.


This morning I took a break from working on Brawl to play some other games (I do that sometimes aha) and I'm attempting my 503rd game, FarCry 3 (I'm way behind... beating 502 games will do that to you) and for some reason after I set a bought full of drugs on fire a though exploded in my head:

"Hey stupid, you could totally put Zero Suit Samus and Samus into one slot." So I paused the game and that's now what I'm doing. It'll provide another usable slot on the CSS.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: bonusminutes on June 21, 2015, 02:19:43 PM
Is this to be launched through Gecko OS, or somehow the same way Project M is launched, through the level creation screen? Sorry, its been ages since Ive messed with brawl hacking.
Im asking because for whatever reason, Gecko OS isnt showing up in my Homebrew Channel and nothing I do seems to change that. I wanna make sure thats what I need to do before I pursue it further. Project M launching method didnt work either. Im using the 4GB build on a Lexar 4GB SDHC.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on June 21, 2015, 07:48:23 PM
I think they mean they want the psas not the model.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: OmegaPyron on June 23, 2015, 07:26:05 PM
Hey Nebulon, I have some news/requests:

1. BaganSmashBros finally released Ridley 2.0:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207676 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207676)
It's only for PM, and not for Brawl EX like the 1.77 version that he released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=v1.77&ByUser=&Credit=&Info=&AudioSource=&MainType=Character
Is there any way you can convince him to release a version for BrawlEx or make Ridley 2.0 work for Brawl 4 All?

2. Piccolo has the same moveset as Broly. This also means that Piccolo's Final Smash freezes the game in both the 2gb and 4gb downloads. Also, is there any way to include a Broly that is Lssj by default with Lssj3 Final Smash? There is a Lssj/Lssj3 Mecha Broly and also extra LSSJ3 ALT's included in the original download.
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=broly&ByUser=&Credit=&Info=&AudioSource=&MainType=Character

3. Is there any reason why Battle Stadium D.O.N. Teen Gohan isn't included? It's a good moveset.
https://www.dropbox.com/s/njigfo2szkqwanm/Battle%20Stadium%20D.O.N%20Teen%20Gohan%20PSA%20V2.rar

4. Speaking of DBZ there are a couple of new good PSAs you should try:
Future Trunks:
https://www.dropbox.com/s/j4cat5suvo7gozj/Future%20Trunks%20over%20Ike.rar?dl=0
King Cold:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=king+cold&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
Fat Buu ALT(either Kirby or Dedede)
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=majin+buu&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
 Super Janemba ALT(Link)
http://www.mediafire.com/download/12zo6qp65lv55uk/demon+swordsman.rar
Vegeta also says "Atomic Blast" extremely quiet, and I can't seem to choose Saiyan Saga Vegeta or King Vegeta. (These garments..They're PINK!?!)

5. I know Skull Kid has been brought up, but there is a PSA that has Toon Link's moveset but Skull Kid's awesome Final Smash:
http://www.mediafire.com/download/ayq44ucq96nh5h0/TOON+LINK+WITH+SKULL+KID+FINAL+SMASH.zip

6. Ryu, but no Chun-li? Let's not be sexist:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=chun-li&ByUser=&Credit=&Info=&AudioSource=&MainType=-1

7. Shouldn't Riku be included, at least as an alt? The PSA is about as good as Sora's, Spiderman's, Wolverine's, and Ryu's (they need buffs on their Smash attacks/Final Smash's)
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=riku&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
Why not include Sora's drive forms as ALTs? They're perfect:
http://www.mediafire.com/download/391rvpdhcr6t9m9/SoraCompletePack.rar
Note: you might have to change the Sora over Pit to Sora over Marth:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=sora&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Subtype%5B%5D=PSA&Target=Marth (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=sora&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Subtype%5B%5D=PSA&Target=Marth)
Isn't Genesis a perfect ALT for Sephiroth?
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=genesis&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Target=Marth

8. Gray Fox and Snake are lonely; Do they need Raiden?
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=raiden&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
Or Old Snake?
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=old+snake&ByUser=&Credit=&Info=&AudioSource=&MainType=-1
Metal Gear Rex?
http://www.mediafire.com/download/9fdkw55i7svg5z5/metal+gear+rex+FS+Beta1.1.rar

9. King K Rool PSA over Pit/Waluigi
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=king+k&ByUser=&Credit=&Info=&AudioSource=&MainType=Character

10. Isaac PSA over Pit/Waluigi
https://www.dropbox.com/sh/3r5h4chdqw7x9k2/AADdCfFFt18okh-jxCVBDqYWa
I don't mean to intrude, but according to this thread you have NOT played Golden Sun. Golden Sun is widely considered the best game for the GBA even among awesome titles like Metroid Fusion, Zero Mission, FFTacticsAdvance, Pokemon, Castlevania Aria of Sorrow, Circle of the Moon, (the list goes on..). Golden Sun is extremely addicting and has great music, villains, and smooth graphics(it was originally planned for the N64!) The only thing I would change is it's length, because it goes by so quickly, or at least it seems to.

11. T-Rex PSA over Yoshi. I think I stated this last time, but I did just see Jurassic World after all. Maybe someone could make a Spinosaurus or Indomitable Rex?
For recolors, I'd recommend:
desert yellow, albino white, scavenger red: http://www.mediafire.com/download/cv9scecnsabkl41/T-Rex+recolors.rar (http://www.mediafire.com/download/cv9scecnsabkl41/T-Rex+recolors.rar)
HD Rex (dark brown): http://www.mediafire.com/download/7as4dk24827vo2f/y.pcs (http://www.mediafire.com/download/7as4dk24827vo2f/y.pcs)
Ridley (blue/purple): http://www.mediafire.com/download/u1ryz61zr4wptch/T-Rex+Recolors.zip (http://www.mediafire.com/download/u1ryz61zr4wptch/T-Rex+Recolors.zip)
original light green, light brown, black+red: http://www.mediafire.com/download/ihixjl37ns52gv2/T-Rex+%5BMY+STYLE%5D.zip (http://www.mediafire.com/download/ihixjl37ns52gv2/T-Rex+%5BMY+STYLE%5D.zip)

I understand that this might be a lot, so to create extra character slots, couldn't you combine Link+Skyward Link+Dark Link (like Mario, Mario 64, and Metal Mario), Toon Link+Young Link, Dr. Mario+Paper Mario, Pikachu+Pichu, Dragonite+Flygon, and Sonic+Shadow+Metal Sonic(I understand Sonic+Shadow is a WIP).

If you need to go even further, couldn't you go Tidus+Riku, Toon Link+Teen Gohan, Cloud+Trunks, or Waluigi/Pit+Isaac/King K Rool/Ridley 2.0/1.77?

It sure would be nice if Naruto+Saske+Kakashi (Ike+Marth+Falcon) Megaman+MegamanX(Ness+Samus), Zero+Axl(not sure who Axl's default is), and Tails+Knuckles (Meta+Jiggs) were possible. Wait, you said Samus+ZSS is possible, so maybe...?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: LCCoolJ95 on June 24, 2015, 12:28:53 PM
After being on a hiatus from Brawl Hacking for 2-3 years, this is the first Brawl Hack pack that I downloaded, and all can say is...wow...it is unbelievable how much things have changed since I left. Character expansion, stage expansion, and One-Slot PSAs. This is probably one of the best hacks I have seen in a long time. I mean, some characters could be fixed, or given less cheap movesets (*cough, cough* TABUU *cough, cough*), and some characters can have better models, better looking animations, and more improved movesets. The Zero and Cloud movesets are outdated, I would consider using sDo0m's Cloud PSA with Albakifa's edits, and CalizKingz's Zero moveset, because they look a 100x better. That, and I already edited them. Somehow this old timer figured it out lol. But, besides that, this is very well done. The glitches I found are freezing glitches:
-Kakashi and Tidus silent freeze the game when going to a stage
-Random freezing when selecting a stage, causing the loud, annoying BEEP (one thing I did not miss when I was gone haha)
-This happened once, but at the Project M Installer, when I selected Play, it crashed
-At the Wiimote Strap Menu, at random times, the game froze

I'm not too upset over this, considering that it happened...30% of the time. But I hope that...whatever that is causing those problems will be fixed in the next release, or future release of this pack. I'm also hoping that you would add in more characters to this, since I heard that, using that BrawlEX thing, you could have over 100 characters in the game, so I hope you can add some very good movesets and characters to this pack :)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on June 25, 2015, 02:14:51 PM
Hey Nebulon, I have some news/requests:

1. BaganSmashBros finally released Ridley 2.0:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207676[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207676[/url])
It's only for PM, and not for Brawl EX like the 1.77 version that he released:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=v1.77&ByUser=&Credit=&Info=&AudioSource=&MainType=Character[/url]
Is there any way you can convince him to release a version for BrawlEx or make Ridley 2.0 work for Brawl 4 All?

2. Piccolo has the same moveset as Broly. This also means that Piccolo's Final Smash freezes the game in both the 2gb and 4gb downloads. Also, is there any way to include a Broly that is Lssj by default with Lssj3 Final Smash? There is a Lssj/Lssj3 Mecha Broly and also extra LSSJ3 ALT's included in the original download.
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=broly&ByUser=&Credit=&Info=&AudioSource=&MainType=Character[/url]

3. Is there any reason why Battle Stadium D.O.N. Teen Gohan isn't included? It's a good moveset.
[url]https://www.dropbox.com/s/njigfo2szkqwanm/Battle%20Stadium%20D.O.N%20Teen%20Gohan%20PSA%20V2.rar[/url]

4. Speaking of DBZ there are a couple of new good PSAs you should try:
Future Trunks:
[url]https://www.dropbox.com/s/j4cat5suvo7gozj/Future%20Trunks%20over%20Ike.rar?dl=0[/url]
King Cold:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=king+cold&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url]
Fat Buu ALT(either Kirby or Dedede)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=majin+buu&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url]
 Super Janemba ALT(Link)
[url]http://www.mediafire.com/download/12zo6qp65lv55uk/demon+swordsman.rar[/url]
Vegeta also says "Atomic Blast" extremely quiet, and I can't seem to choose Saiyan Saga Vegeta or King Vegeta. (These garments..They're PINK!?!)

5. I know Skull Kid has been brought up, but there is a PSA that has Toon Link's moveset but Skull Kid's awesome Final Smash:
[url]http://www.mediafire.com/download/ayq44ucq96nh5h0/TOON+LINK+WITH+SKULL+KID+FINAL+SMASH.zip[/url]

6. Ryu, but no Chun-li? Let's not be sexist:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=chun-li&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url]

7. Shouldn't Riku be included, at least as an alt? The PSA is about as good as Sora's, Spiderman's, Wolverine's, and Ryu's (they need buffs on their Smash attacks/Final Smash's)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=riku&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url]
Why not include Sora's drive forms as ALTs? They're perfect:
[url]http://www.mediafire.com/download/391rvpdhcr6t9m9/SoraCompletePack.rar[/url]
Note: you might have to change the Sora over Pit to Sora over Marth:
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=sora&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Subtype%5B%5D=PSA&Target=Marth[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=sora&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Subtype%5B%5D=PSA&Target=Marth[/url])
Isn't Genesis a perfect ALT for Sephiroth?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=genesis&ByUser=&Credit=&Info=&AudioSource=&MainType=Character&SubtypeSearch=and&Target=Marth[/url]

8. Gray Fox and Snake are lonely; Do they need Raiden?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=raiden&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url]
Or Old Snake?
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=old+snake&ByUser=&Credit=&Info=&AudioSource=&MainType=-1[/url]
Metal Gear Rex?
[url]http://www.mediafire.com/download/9fdkw55i7svg5z5/metal+gear+rex+FS+Beta1.1.rar[/url]

9. King K Rool PSA over Pit/Waluigi
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Featured=All&Name=king+k&ByUser=&Credit=&Info=&AudioSource=&MainType=Character[/url]

10. Isaac PSA over Pit/Waluigi
[url]https://www.dropbox.com/sh/3r5h4chdqw7x9k2/AADdCfFFt18okh-jxCVBDqYWa[/url]
I don't mean to intrude, but according to this thread you have NOT played Golden Sun. Golden Sun is widely considered the best game for the GBA even among awesome titles like Metroid Fusion, Zero Mission, FFTacticsAdvance, Pokemon, Castlevania Aria of Sorrow, Circle of the Moon, (the list goes on..). Golden Sun is extremely addicting and has great music, villains, and smooth graphics(it was originally planned for the N64!) The only thing I would change is it's length, because it goes by so quickly, or at least it seems to.

11. T-Rex PSA over Yoshi. I think I stated this last time, but I did just see Jurassic World after all. Maybe someone could make a Spinosaurus or Indomitable Rex?
For recolors, I'd recommend:
desert yellow, albino white, scavenger red: [url]http://www.mediafire.com/download/cv9scecnsabkl41/T-Rex+recolors.rar[/url] ([url]http://www.mediafire.com/download/cv9scecnsabkl41/T-Rex+recolors.rar[/url])
HD Rex (dark brown): [url]http://www.mediafire.com/download/7as4dk24827vo2f/y.pcs[/url] ([url]http://www.mediafire.com/download/7as4dk24827vo2f/y.pcs[/url])
Ridley (blue/purple): [url]http://www.mediafire.com/download/u1ryz61zr4wptch/T-Rex+Recolors.zip[/url] ([url]http://www.mediafire.com/download/u1ryz61zr4wptch/T-Rex+Recolors.zip[/url])
original light green, light brown, black+red: [url]http://www.mediafire.com/download/ihixjl37ns52gv2/T-Rex+%5BMY+STYLE%5D.zip[/url] ([url]http://www.mediafire.com/download/ihixjl37ns52gv2/T-Rex+%5BMY+STYLE%5D.zip[/url])

I understand that this might be a lot, so to create extra character slots, couldn't you combine Link+Skyward Link+Dark Link (like Mario, Mario 64, and Metal Mario), Toon Link+Young Link, Dr. Mario+Paper Mario, Pikachu+Pichu, Dragonite+Flygon, and Sonic+Shadow+Metal Sonic(I understand Sonic+Shadow is a WIP).

If you need to go even further, couldn't you go Tidus+Riku, Toon Link+Teen Gohan, Cloud+Trunks, or Waluigi/Pit+Isaac/King K Rool/Ridley 2.0/1.77?

It sure would be nice if Naruto+Saske+Kakashi (Ike+Marth+Falcon) Megaman+MegamanX(Ness+Samus), Zero+Axl(not sure who Axl's default is), and Tails+Knuckles (Meta+Jiggs) were possible. Wait, you said Samus+ZSS is possible, so maybe...?



Hmmm nice list you put together.. Somethings are being discussed so you may get to see somethings you will really like in the next build. He says this one is intended to be the best yet :)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: fikthenig on June 26, 2015, 12:50:43 AM
 :happy: >Di a, a huge fan of your build. Will this work on a usb flash drive that is 4gb
also, do you switch the kirby file for the 4gb card only or both 2gb and 4gb.



Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Cheese on June 26, 2015, 09:49:11 PM
Hello, this is Nebulon the project lead for:

([url]http://i.imgur.com/dbn8WnT.png[/url])

Features:
  • Over 100 playable characters.
  • Over 150 stages.
  • Most characters have been edited, remade, or added to.
  • All characters have everything they need to fit in with the original brawl cast (including CSPs, SFX, etc...) with the exception of WIP characters.
  • Original Brawl cast remains untouched.
  • "Combo Characters" now allow for more than one character per icon, giving some movesets different variations, while others are completely different movesets.
  • Turbo Mode added from Project M(over Curry Mode)
  • All-Star Versus added from Project M(Over Angled Camera mode)
  • Stamina mode can now go up to 990 max Stamina.
  • Several 1-Player modes are fully working with clone characters (still being worked on)
  • All stages have proper music.


Roster:
This is the current roster -- (Note the pictures used in the image are not the in game icons or portraits. This is just meant to show who's included).

([url]http://i.imgur.com/oSVvV3E.jpg[/url])

Characters are ALWAYS being added/edited. The characters on the bottom are combo characters, meaning they share an icon with another character.

Including Zelda/Sheik, Samus/ZSS, and the three Pokemon, there are currently 103  characters included in Brawl4All and counting.

**Any suggestions regarding movesets are welcome!**


Most Recent Updates:  
  • Doubled number of stages. Here is what the the two stage selection screen looks like now:
([url]http://i.imgur.com/SpofzuL.jpg[/url])

  • Geno has been added.
([url]http://i.imgur.com/MZU7VfY.png[/url])


Future Plans:

Currently the team is working on:

  • Working on Galactaknight
  • Working on Piccolo
  • Combining Link and Dark Link into one slot

Things that will be worked on in the future (that I'll reveal for now ;) ):

  • New Pokeball Pokemon (And SFX hunting for them)
  • Kratos (Hopefully)
  • Pocket-like-move for Villager



Team Members:

These are all of the people working on Brawl4All.

  • Nebulon  
  • Itman  
  • BrawlBoy  
  • rk12  
  • Alejandro MiddleCorn  
  • KWVance
  • frozenfire



Downloads:

(4GB)

Version 3.5: Download ([url]https://www.mediafire.com/folder/y10eotnszy9oi/V3.5[/url])

REMEMBER, for 4GB users, to change the stages, press X and Y on the Gamecube controller or - and A on the Wii-mote.

NOTE!!!!! The patch is named Kirby. Open the .rar and replace the Kirby folder in the build in both RSBE and RSB4 with the folder in the .rar. Go to Private>Wii>App>RSBE(And then RSB4)>Pf>Fighter>and replace the Kirby folder. Part 2 is the Code patch. Take the RSBE01 and put it in the codes folder right inside the 4GB rar. Replace the old one and you won't have random freezes. All-Star mode will not work however.

(2GB and Dolphin compatible)

[url]https://www.mediafire.com/folder/wrls8z5helmrf//NEB%20DOLPHIN[/url] ([url]https://www.mediafire.com/folder/wrls8z5helmrf//NEB%20DOLPHIN[/url])

Wishlist/request list:


The following things are miscellaneous desires I have for PSAs, levels, and other things. The items listed below are all wishlists in that I can not personally do these things with my current knowledge/resources. There is no commitment to doing these, I never hound anyone for anything, but if you'd like to help me achieve my vision and make this pack the best it can be then take a look through the listings and pm me or talk about it here.

PSA attacks:

-Sora's down B reflect needs a graphical indicator. I don't know what would work best as I don't have a list of the common gfx present to know, but if I had that I could do it myself. Or someone could do it. Either or.

-Pink Pikmin model. We need one for an Attack Louie will use in the combo character psa. It doesn't need to be perfect, or even from a game, just enough to know what it is. Here's a picture for reference:

[imghttp://img4.wikia.nocookie.net/__cb20130602192359/pikmin/images/1/16/WingedPikminHD.png[/img][url]http://http://Essentially[/url] ([url]http://Essentially[/url]) a white Pikmin colored Pink with a 3 times as wide a head as a white Pikmin, and purple/blue eyes with little wings on the back.

-Louie is lacking a glow on top of his antenna. We need someone to edit either the model or PSA to achieve a glowing blue ball at the end of his antenna. As close to Olimar's as possible. This is a hot list as it really bothers me  :o


Stages:

-There is a stage I've put in my build a few times but I always ends up taking it out. It's a Pirate ship from Castlevania and I have the level on my computer for safe keeping. I just want the banister removed along the edge as it block the player's view of the character. I get that it looks cool, but it cripples gameplay, which is a shame because the level is beautiful. Let me know if you can remove just that piece and I'll send you the files.


PSA Credits (Will be updated before February 7th release)
[url]http://www.mediafire.com/?6h3jhu77ygelp[/url]

Update Logs



January 21, 2015

It's been a while.  ;)

I'm amazed that some of you thought I was done with the project... definitely not done. Not by a long shot. In fact, since I know how boring it's been on the thread, I'd like to share with you all what myself and Itman have been working on. I need to do this more as it's probably annoying that I occasionally release the latest build and then just sort of fall off the face of the Earth. So I'll try to show more pictures of what we've got going on in the future, and if I for whatever reason don't, reminding me won't be annoying. I sometimes forget that people actually care about the things we're working on as we're working on them.

But moving on... what's been going on?

I've fixed some more issues with characters, little balances here and there. I'm actually pretty happy with most of the characters (keyword "most") since I feel the edits that the team has done, along with the edits that people have sent me, have all around made for an awesome roster. Some things that come to mind are Knuckle Joe using a Ness module, which means he'll be able to charge his smashes properly, Spiderman's web can now can now be interrupted once the hitbox connects, etc etc little damage edits, speed frame modifiers here and there, that sort of thing :)

But the biggest things may just be:

Kirby/Fighter Kirby Combo character and Geno!

([url]http://i.imgur.com/SGGnLES.png[/url])

There they are :) in the game, on the CSS, making it a nice box!

Geno has been finished. He retains most of his moves from the PSA and is a joy to play :) I've played him so much recently, and I can tell you that he's definitely one of my favorites (Yes I have favorites among my selection of PSAs :) )

([url]http://i.imgur.com/MZU7VfY.png[/url])


And here we have Fighter Kirby:

([url]http://i.imgur.com/f8OEovK.png[/url])

As with the previous combo characters, NONE of the original character's attacks, attributes, really ANYTHING has been changed. So both Kirbys exist on the same slot and can be switched through and through like costumes :)

He's also very fun to play, he's much more aggressive than Kirby, but easily punishable, so be careful out there.  :kdance:


I did say "But the biggest things may just be" Keyword "-things-"

That's because in addition to these new characters joining the roster, I've hard at work setting up these:

([url]http://i.imgur.com/SpofzuL.jpg[/url])

But how many levels? Using Don Jon's Dual roster code, we were able to basically duplicate the RSBE folder, so that now, because there's dual RSBEs, there are two sets of stages. :) There is more that can be done with the code, but I want the characters and the costumes on both RSBEs to be the same. But we're looking into other fun ways to do it, and I'll have a poll up in a few days asking a new question regarding the possibilities of the code.

The toughest part was making the stages organized on one Selmap and the other, since I'm trying to keep them in order, while also putting them over proper stages and portable stages, while also trying to put stages in places where they won't require too much track replacing, etc etc etc etc etc. This is the 95% mark for this. Right now the only 2 stages that don't have a proper replacement are Hanenbow (sp?) and Smashville, though I'm looking into it. That means 156 stages are selectable, with the first 2 pages being for Brawl, Melee, 64, and a few misc stages, and the last 2 pages being reserved for brand new stages submitted to the vault. All of them have been tested, the music was tested etc etc, basically this process was tough since the amount of things that can go wrong here is enormous... which is why it's been so long. :) In the future, if a level expansion from PW is available, then that will probably be used instead of this code, OR along with this code depending on the capabilities. And in the future is the code is modified for a 3rd set of stages, then I'll have to upgrade my card to a new one :)

I'll give instructions on how to use the code properly in the next release, but cards are a good segway into another topic...

Obviously, with the amount of stages and music I packed into this, this build will only be available on a 4 GB card I now not everyone is happy about that, but really there isn't a way for me to make this work on a 2 GB card unless I didn't use new music or cosmetics... so options are limited. I'm also reviewing the poll and I can see that there is a good lot of you that still use 2 GB cards.

Because of this, I will give the 2 GB version of the pack "life support". IT will have the levels is currently has now, but it will be updated with roster additions over time, just as the new 4 GB one will be.

I will keep the 2 GB card on life support for a while longer... but the meat of what I will work on will be utilizing the extra space in the 4 GB card, and perhaps in the future it'll even be a bigger card. Just keep that in mind.

Obviously by now I've updated the Clone Engine used in the build thanks to PhantomWings and his recent updates. :)

And other than that, that's about all I've got. Before the next release I'd like to:

Finish up a few more level related issues.
Get another character in.
Look into getting All-Star multiplayer to work.

And a few secret things here and there  ;D

We've also got a new member to the team, give a round of applause to BrawlBoy22 :) He's helping me out with a few things right now that shall remain secret (unless he'd rather talk about them :) ). He's been a great person to work with, so hopefully we'll have more interesting content coming in bigger loads now that the primary team has increased.

That's all folks!

Just know that it's coming. This update won't have as many characters, but it will have edits that make characters play more smoothly (I'll keep those secret) and it will start a foundation in which we have 156-8 levels to play on :)

So stay tuned, keep talking to me, pming me, whatever you gotta do.

Release date for all of this? N/A. :) It's safer that way. But it's coming. And it might be worth getting your hands dirty with a 4GB card and PM's loader. I'm just saying  :af:






Hello, I am a new user who has recently downloaded this hack pack. I use USB Loader GX and I have a 2GB SD card. When I click on the "BRAWL" button in the "X GROUP" menu, the game suddenly freezes. Please help


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on June 27, 2015, 09:40:57 AM
:happy: >Di a, a huge fan of your build. Will this work on a usb flash drive that is 4gb
also, do you switch the kirby file for the 4gb card only or both 2gb and 4gb.



I don't know... Aha I don't use a flash drive. I get asked this a lot so if anyone has an answer could they pm me or tell me here? I'll update the OP with this information.

Hello, I am a new user who has recently downloaded this hack pack. I use USB Loader GX and I have a 2GB SD card. When I click on the "BRAWL" button in the "X GROUP" menu, the game suddenly freezes. Please help

I don't use the USB method so I wouldn't know how to diagnose the problem :/





But I do have an update to share with everyone.

I'll update the OP very soon.

The code for the 3rd page is complete... And we've got even more plans, and a release date. Stay tuned.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: SonicBrawler on June 27, 2015, 09:46:06 AM
oh. oh you are still doing this? sweet. im pretty much done with the sonic shadow fusion psa if you still want it. all thats left is to make the up-b not spamable and to tweak the final smash. then beta 1 will be done


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on June 27, 2015, 02:45:13 PM
This is for the people who are inquiring about USB method... I actually tried it a while back and its very slow and does not work with brawlex at all. even without brawlex the game will move slowly. So for this pack SD cards only. :)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Cheese on June 29, 2015, 06:16:50 PM
What does the 4GB version do?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on June 29, 2015, 08:19:06 PM
What does the 4GB version do?
Adds the second stage selection screen


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: fikthenig on July 01, 2015, 06:32:45 PM
This is for the people who are inquiring about USB method... I actually tried it a while back and its very slow and does not work with brawlex at all. even without brawlex the game will move slowly. So for this pack SD cards only. :)

i actually tried the usb loader method and it works just fine. to get it to work, you have to put hooktype to axnextframe and ios to 249. otherwise buzzing sound. but you are right about it only working for sd card. usb wouldn't load the brawlex up so im sticking with sd. though i will start searching for a 4gb sd card


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 01, 2015, 08:34:17 PM

i actually tried the usb loader method and it works just fine. to get it to work, you have to put hooktype to axnextframe and ios to 249. otherwise buzzing sound. but you are right about it only working for sd card. usb wouldn't load the brawlex up so im sticking with sd. though i will start searching for a 4gb sd card

I'd get an 8GB card... ;)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 03, 2015, 03:00:50 AM
I got a couple of suggestions if I may, I may repeat some stuff so be warned

1. One of Rolls costumes froze the game for me (the older one that is not in a Megaman costume)
2. The Deadpool stage has this green liquid which is pretty high up on the platform, touch it and you die automatically
3. Turbo mode can cancel final smashes, u shuld fix dat bruh (Project M fixed it so you could rip it?)
4. Warioman costume?
5. Maybe input a Bayonetta costume in Axl?

I don't know if any of these were already fixed (4 and 5 are not problems jsut requests obviously), but if they aren't, I recommend fixing them. That's just my 2 cents.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 03, 2015, 06:44:45 AM
I got a couple of suggestions if I may, I may repeat some stuff so be warned

1. One of Rolls costumes froze the game for me (the older one that is not in a Megaman costume)

Fixed.

Quote
2. The Deadpool stage has this green liquid which is pretty high up on the platform, touch it and you die automatically

That's the point :) Same with the Bowser level with the lava.

Quote
3. Turbo mode can cancel final smashes, u shuld fix dat bruh (Project M fixed it so you could rip it?)

I actually can't. :/

Quote
4. Warioman costume?

In the future we're looking into making him playable and what it'd take.

Quote
5. Maybe input a Bayonetta costume in Axl?


She is a possible combination character later on.



Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: ShadowSnake on July 03, 2015, 07:46:28 PM
It's been a long time since I checked out your pack Nebulon and I must say, it looks quite impressive! It's a shame we cant go past 2 gb on Dolphin though. I've been trying to make a perfectly stable brawlex build with almost 100 characters but I honestly think it's impossible, I don't know why it crashes randomly every few matches but it does. I'm thinking about giving in and just modifying your pack to my liking.

Tell me, how stable is your pack and do you know the real reason behind why it's hard to have a crash free brawlex?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 03, 2015, 08:56:56 PM
It's been a long time since I checked out your pack Nebulon and I must say, it looks quite impressive! It's a shame we cant go past 2 gb on Dolphin though. I've been trying to make a perfectly stable brawlex build with almost 100 characters but I honestly think it's impossible, I don't know why it crashes randomly every few matches but it does. I'm thinking about giving in and just modifying your pack to my liking.

Tell me, how stable is your pack and do you know the real reason behind why it's hard to have a crash free brawlex?


My pack doesn't freeze so long as you back out after every match. I've been testing so many things lately, and I haven't had a random freeze :) However Turbo mode doesn't work well with all characters, but that's to be expected. Honestly, radnom freezes don't happen much for me :/ I wish I knew more on the subject to help out other EXers, but I don't unfortunately.

Feel free to modify it! You picked a good time to check back. I'm releasing the pack very very soon.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: BlazeBlue on July 04, 2015, 07:22:10 AM
Hey Nebulon awesome work!! If i may can i suggest that you add Natsu (fairy tail) to the charater count please. i have been looking for a good natsu psa but i never could find one. i even tried to make one myself but it came out terrible, and if considered an erza psa too?

Post Merge: July 04, 2015, 07:59:17 AM
Hey Nebulon, your 4GB pack isnt showing up in the download.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 04, 2015, 08:19:52 AM
Hey Nebulon awesome work!! If i may can i suggest that you add Natsu (fairy tail) to the charater count please. i have been looking for a good natsu psa but i never could find one. i even tried to make one myself but it came out terrible, and if considered an erza psa too?
Hey Nebulon awesome work!! If i may can i suggest that you add Natsu (fairy tail) to the charater count please. i have been looking for a good natsu psa but i never could find one. i even tried to make one myself but it came out terrible, and if considered an erza psa too?


Well, I don't entirely make movesets from scratch. Do PSAs of these characters exist?





Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: itsjojotime on July 04, 2015, 01:29:36 PM
Hey Nebulon, I've been getting quite a bit of crashes in Turbo Mode when I've been playing with some certain characters. Will this be fixed in this coming build?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 04, 2015, 01:45:52 PM
Hey Nebulon, I've been getting quite a bit of crashes in Turbo Mode when I've been playing with some certain characters. Will this be fixed in this coming build?

Any code from Project M has the capacity to freeze. This was actually explained to me recently. Characters like Naruto and Ryu freeze a lot for me, are you using them?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: itsjojotime on July 04, 2015, 02:01:34 PM
Yes, in fact, those were some of the only two I were using, along with dark link and dante


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: BlazeBlue on July 04, 2015, 07:21:34 PM
 

Well, I don't entirely make movesets from scratch. Do PSAs of these characters exist?
Well no but the models exist over pit and all natsu's moveset is really is captain falcons moveset with slight variations. i dont know how to do the movests at all because i dont necessarily know how to read psa editors





Post Merge: July 04, 2015, 07:25:47 PM
I messed up on the quote, sorry... and the 4GB build isnt appearing in the download does that mean i have to download the 2Gb one?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on July 04, 2015, 10:38:23 PM
I am really hyped for the new version and I check for updates every 6 hours or so. Any new news or release date yet?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 04, 2015, 10:43:23 PM
I am really hyped for the new version and I check for updates every 6 hours or so. Any new news or release date yet?


We have credentials for a release date. But I can't unveil what those are unfortunately.

But it's coming. I'll probably have footage before I release it. :)


Post Merge: July 04, 2015, 07:25:47 PM
I messed up on the quote, sorry... and the 4GB build isnt appearing in the download does that mean i have to download the 2Gb one?

I removed it because we're updating the build soon. Not today or tomorrow obviously, but soon.

Post Merge: July 05, 2015, 08:54:26 AM
So, I know I haven't released the build for internal reasons.

But I decided that in order to sort of say that I'm sorry for the delay, I'm going to combine another character into a character's slot for every 5 days I don't release the build starting tomorrow.

So, since I know it'll at least be a week, I'm working on another character combination (which is a pain x.x) but it's my way of saying I'm sorry and I'm just excited as you all are.

So rest assured, aside from the roster additions we already have, you'll get more characters the longer you wait. And SFX.

I've got a capture card on the way, so I'll have footage soon too.



Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Weegeeisgoingtokillme on July 05, 2015, 12:33:00 PM
Addition Suggestions:

Costumes for the vanilla characters where they look like different characters (Such as Ice Climbers in a Plusle and Minun/Minun and Plusle costume) like PM Patt Edition, but don't remove the original first costumes while you are at it.

Amy Rose from the latest Super Smash Sisters Generations.

Team Sonic


Single Popo and Single Nana

Removal of 2D Marisa

Buff Pichu and remove the recoil.


Also,  The 4GB download has NOTHING in it. You might wanna fix that.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: OmegaPyron on July 06, 2015, 02:27:48 PM
Here are some stages I think are pretty cool:
Final Destination

1. Castle Oblivion-outside (comes with FD .rels for almost every stage!)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784)
Fragments of Sorrow: http://www.brawlcustommusic.com/39383 (http://www.brawlcustommusic.com/39383)
Hollow Bastion: http://www.brawlcustommusic.com/7985 (http://www.brawlcustommusic.com/7985)

2. Bomberman 64's Vs Altair stage-Black Fortress
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517)
Boss Battle: http://www.brawlcustommusic.com/18045 (http://www.brawlcustommusic.com/18045)
Vs Altair: http://www.brawlcustommusic.com/game/1076 (http://www.brawlcustommusic.com/game/1076)

3. Mushroom Kingdom (Possibly the best Mario Stage)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290)
16 hours of BO Blocking POWER-R-RRRR: http://www.brawlcustommusic.com/34612 (http://www.brawlcustommusic.com/34612)

4. Falcon's Tower (Better than Ganon's; I wishe the stage would auto-reset the platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632)
Download includes OST

5. Graveyard-Castlevania (My favorite Castlevania stage)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113)
Cotm's Clockwork Mansion: http://www.brawlcustommusic.com/37893 (http://www.brawlcustommusic.com/37893)

6. Earthworm Jim's New Junk City
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702)
Descent, Queen's Lair, Down the Tubes, New Junk City http://www.brawlcustommusic.com/game/634 (http://www.brawlcustommusic.com/game/634)
Special Ed http://www.brawlcustommusic.com/game/319 (http://www.brawlcustommusic.com/game/319)
HD http://www.brawlcustommusic.com/game/657 (http://www.brawlcustommusic.com/game/657)

7. 007 Facility (I'd change the ceiling)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361)
Cradle: http://www.brawlcustommusic.com/5873 (http://www.brawlcustommusic.com/5873)
Midi Version: http://www.brawlcustommusic.com/22291 (http://www.brawlcustommusic.com/22291)
Facilty: http://www.brawlcustommusic.com/2109 (http://www.brawlcustommusic.com/2109)

8. All-in-one Vs Bowser(I think the version you have is only the second instead of all 4)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938)
*

9. Final Bowser Battle-Yoshi's Island SNES
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687)
Download includes OST

10. RE5 Public Assembly
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553)
Assault Fire/Mercs Reunion: http://www.brawlcustommusic.com/game/534 (http://www.brawlcustommusic.com/game/534)
Leon/Krauser/Wesker http://www.brawlcustommusic.com/game/426 (http://www.brawlcustommusic.com/game/426)

11. Bombomb Battlefield
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467)
16 hours of BO Blocking POWER-R-RRRR: http://www.brawlcustommusic.com/34612 (http://www.brawlcustommusic.com/34612)

12. Beat Block-Mario Galaxy 2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833)

13. Casino Night Zone (other versions are either 2D, or Bground doesn't light up)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379)

14. Final Destination 64 (with Master Hand 64)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542)

15. Rainbow Final Destination Melee
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651)

16. Great Cave (Half tropics, half frozen)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703)

17. Dr Mario Stage
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661)

18. Brinstar Depths (Please replace the glitchy one currently used)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515)
I prefer ZM's Kraid:
*
19. WiiU Final Destination
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442)

20. Popples-Panel de Pon (rainbows)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326)

21. Yoshi's New Island
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042)

22. Big Shell (more color)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015)

23. Spiral Galaxy
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702)

[color=75m

1. Bad City(I can't find the one with "Giant's" Bground, but I have it)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904)
TTT's Ogre stage: http://www.brawlcustommusic.com/20191 (http://www.brawlcustommusic.com/20191)
Or one of the many tracks I listed for TvC Les Vegas

2. PM HD Kongo 64
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285)

3. Wrecking Crew WiiU
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970)

4. Samba De Amigo
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846)

Battlefield:

1. Mewtwo Factory(Works on Smashville)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140)
OST already included; here is a different OST: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557)

2. Cool Cool Mountain (Mario 64)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461)
Snow Mountain/Slider http://www.brawlcustommusic.com/game/104 (http://www.brawlcustommusic.com/game/104)
FFXIII Snow's theme/Hanging Edge http://www.brawlcustommusic.com/game/32 (http://www.brawlcustommusic.com/game/32)
Bomberman 64's White Ice http://www.brawlcustommusic.com/40631 (http://www.brawlcustommusic.com/40631)

3. Brawl Galaxy
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291)
Power Ranger's theme http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964)

4. Torture Chamber-Castlevania
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178)
Sotn's Prologue: http://www.brawlcustommusic.com/14235 (http://www.brawlcustommusic.com/14235)
AoS's Top Floor: http://www.brawlcustommusic.com/42650 (http://www.brawlcustommusic.com/42650)
DoS's Scarlett Battle Soul: http://www.brawlcustommusic.com/38136 (http://www.brawlcustommusic.com/38136)

5. Tallon IV Canyon
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488)

6. Remake of Pkmn Collection
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654)

7. A Key to your Heart
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729)

8. Green Grove Battlefield
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663)

9. PM New Pork City
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493)

Big Blue

Aurora Palace-Suicune
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871)

Burned Tower with Ho-Oh
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710)

Bridge of Eldin

Bridge of Eldin X
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968)

Castle Siege:
 
1. Blue-Eyes Ultimate Dragon-Dragon Champions(I only like the BEUD; Replace the others if you like. Or can the BEUD not transform or become Stadium?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537)
Vs Kaiba (Eternal Duelist Soul) http://www.brawlcustommusic.com/30530 (http://www.brawlcustommusic.com/30530)
Vs Kaiba (Forbidden Memories) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249)
Hacking Theme http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178)
..Or convert a "youtu.be" file into an MP3 (http://www.flv2mp3.org/ (http://www.flv2mp3.org/)) and then a Brstm (http://www.lakora.us/brawl/brstm/ (http://www.lakora.us/brawl/brstm/)):
Summon The Dragon: https://www.youtube.com/watch?v=VCR-q6OoE6k (https://www.youtube.com/watch?v=VCR-q6OoE6k)
Enemy Controller: https://www.youtube.com/watch?v=QODYCeUaKkM (https://www.youtube.com/watch?v=QODYCeUaKkM)
JENOVA (Jap): https://www.youtube.com/watch?v=tCziWO01Xh8 (https://www.youtube.com/watch?v=tCziWO01Xh8)
Clash on Big Bridge(Jap): https://www.youtube.com/watch?v=ufZUPLtG1Po (https://www.youtube.com/watch?v=ufZUPLtG1Po)

Distant Planet

1. PM Forest Maze-Super Mario RPG
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633)

Green Greens

1. Namek V2(Moving sky, better graphics than V3)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790)
*

2. Return to Dreamland (Night)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551)
Return to Dreamland (Day)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115)

Green Hill Zone

1. Planet's Core-Dissidia
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781)
*

2. Windy Hill Zone
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044)

Halberd

Cookie Country V2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659)

Hanenbow

Duck Hunt V2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851)

Hyrule Temple-Melee

Forest Temple-Skin
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482)
Forest Temple http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107)

Skies of Lore
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802)

Jungle Japes

1. Chemical Plant(Use Swimable version please)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263)

2. Onion Ocean
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780)

3. Jungle Hijinx-PM Version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220)

4. Water Temple Boss
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730)

Luigi's Mansion:

1. Ultimate Pyrosphere(Updated June 2015-Ridley moves)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425)
Ridley vs Samus/Lower Norfair: http://www.brawlcustommusic.com/game/159 (http://www.brawlcustommusic.com/game/159)
Ridley Theme/Lair/Medley: http://www.brawlcustommusic.com/game/866 (http://www.brawlcustommusic.com/game/866)
Vs Ridley/MetaRidley: http://www.brawlcustommusic.com/game/44 (http://www.brawlcustommusic.com/game/44)

2. TvC Aensland Castle-Rainy WITH MORRIGAN (A better Throne Room)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963)
Cotm's Vampire Killer: http://www.brawlcustommusic.com/37895 (http://www.brawlcustommusic.com/37895)
Sotn's Dance of Illusions: http://www.brawlcustommusic.com/14236 (http://www.brawlcustommusic.com/14236)

3. Memory Skyscraper with Rain-Kingdom Hearts 2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791)
One Winged-Angel (Rainy version): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289)

4. Dive to the Heart-All Versions (PM Castlevania's base)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134)


Mario Bros

Space Pirate's Lab
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299)
*

Mario Circuit

1. Bowser's Castle PM (also see the ones under Norfair)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827)
*

Mushroomy Kingdom

1. Mario Galaxy WiiU Stage
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029)

2. PM Metal Cavern HD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030)

3. Acorn Plains-New Super Mario Bros U
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490)

Newpork City

1. Tourian Gate
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690)
Brinstar Jungle/Red Soil
Boss Medley/Mother Brain
*

Norfair

1. Bowser's Castle-Outside (also see the one under Mario Circuit)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792)
2. Bowser's Castle-Inside
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560)
3. Abaddon-Giga Bowser in Bground
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947)
*

4. Crateria
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586)
*
Poke Stadium 1

Poke Stadium-all transformations balanced
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598)

Poke Stadium2

1. Arena-2015 fixed with active audience
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746)
*

Rainbow Cruise

PM Rainbow Cruise
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523)

Rumble Falls

Jungle Hi-Jinx WiiUHD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684)

Shadow Moses Island

1. Ryu's WiiU Stage-Suzaka Castle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803)
*

2. Embedded Tower-Groudon/Kyogre/Rayquaza
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844)
*

Skyworld-Paluntena:
Palutena Rels http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225)

1. Edge of Madness-FF Dissidia (Has Feral Chaos. Wish the bottom was lower/sides grip-able.)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511)
FF1 Chaos: http://www.brawlcustommusic.com/16810 (http://www.brawlcustommusic.com/16810)

2. Orphan's Cradle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604)
Saber's Edge/Desparate Struggle/The Hanging Edge/Eden Under Siege/Blinded By Light/Eidolons/Snow's Theme http://www.brawlcustommusic.com/game/32 (http://www.brawlcustommusic.com/game/32)
Limit Break! http://www.brawlcustommusic.com/19035 (http://www.brawlcustommusic.com/19035)

3. TvC Burning Wasteland-"glitch-free version"(Sephiroth burning Nibelheim)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658)
AC's One Winged Angel: http://www.brawlcustommusic.com/game/33 (http://www.brawlcustommusic.com/game/33)
CC's One Winged Angel/The Summoned: http://www.brawlcustommusic.com/game/1365 (http://www.brawlcustommusic.com/game/1365)
For the Lifesteam stage:Birth of a God, JENOVA, or Jenova Absolue http://www.brawlcustommusic.com/game/358 (http://www.brawlcustommusic.com/game/358)

4. TvC Les Vagas-Rainy version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661)
RE6's Mercernaries theme: http://www.brawlcustommusic.com/27989 (http://www.brawlcustommusic.com/27989)
FFVII's Bombing Mission/Crazy Motorcycle/Mako Reactor: http://www.brawlcustommusic.com/game/358 (http://www.brawlcustommusic.com/game/358)
T6's Urban Warzone/Lightning Storm: http://www.brawlcustommusic.com/12470 (http://www.brawlcustommusic.com/12470)

Spear Pillar

1. Legendary Trio-Groudon+Kyogre+Rayquaza (Rayquaza's isn't too impressive; Can replace with N's Castle)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816)

2. N's Castle-Reshiram/Zekrom
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846)
*

Yoshi's Island-Brawl

1. Yoshi's Island-Sesame Street
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677)

2. Wolly World
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340)

Yoshi's Island-Melee

Yoshi's Island X
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909)



Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 06, 2015, 04:03:28 PM
Here are some stages I think are pretty cool:
Final Destination

1. Castle Oblivion-outside (comes with FD .rels for almost every stage!)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784[/url])
Fragments of Sorrow: [url]http://www.brawlcustommusic.com/39383[/url] ([url]http://www.brawlcustommusic.com/39383[/url])
Hollow Bastion: [url]http://www.brawlcustommusic.com/7985[/url] ([url]http://www.brawlcustommusic.com/7985[/url])

2. Bomberman 64's Vs Altair stage-Black Fortress
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517[/url])
Boss Battle: [url]http://www.brawlcustommusic.com/18045[/url] ([url]http://www.brawlcustommusic.com/18045[/url])
Vs Altair: [url]http://www.brawlcustommusic.com/game/1076[/url] ([url]http://www.brawlcustommusic.com/game/1076[/url])

3. Mushroom Kingdom (Possibly the best Mario Stage)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290[/url])
16 hours of BO Blocking POWER-R-RRRR: [url]http://www.brawlcustommusic.com/34612[/url] ([url]http://www.brawlcustommusic.com/34612[/url])

4. Falcon's Tower (Better than Ganon's; I wishe the stage would auto-reset the platforms)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632[/url])
Download includes OST

5. Graveyard-Castlevania (My favorite Castlevania stage)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113[/url])
Cotm's Clockwork Mansion: [url]http://www.brawlcustommusic.com/37893[/url] ([url]http://www.brawlcustommusic.com/37893[/url])

6. Earthworm Jim's New Junk City
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702[/url])
Descent, Queen's Lair, Down the Tubes, New Junk City [url]http://www.brawlcustommusic.com/game/634[/url] ([url]http://www.brawlcustommusic.com/game/634[/url])
Special Ed [url]http://www.brawlcustommusic.com/game/319[/url] ([url]http://www.brawlcustommusic.com/game/319[/url])
HD [url]http://www.brawlcustommusic.com/game/657[/url] ([url]http://www.brawlcustommusic.com/game/657[/url])

7. 007 Facility (I'd change the ceiling)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361[/url])
Cradle: [url]http://www.brawlcustommusic.com/5873[/url] ([url]http://www.brawlcustommusic.com/5873[/url])
Midi Version: [url]http://www.brawlcustommusic.com/22291[/url] ([url]http://www.brawlcustommusic.com/22291[/url])
Facilty: [url]http://www.brawlcustommusic.com/2109[/url] ([url]http://www.brawlcustommusic.com/2109[/url])

8. All-in-one Vs Bowser(I think the version you have is only the second instead of all 4)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938[/url])
*

9. Final Bowser Battle-Yoshi's Island SNES
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687[/url])
Download includes OST

10. RE5 Public Assembly
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553[/url])
Assault Fire/Mercs Reunion: [url]http://www.brawlcustommusic.com/game/534[/url] ([url]http://www.brawlcustommusic.com/game/534[/url])
Leon/Krauser/Wesker [url]http://www.brawlcustommusic.com/game/426[/url] ([url]http://www.brawlcustommusic.com/game/426[/url])

11. Bombomb Battlefield
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467[/url])
16 hours of BO Blocking POWER-R-RRRR: [url]http://www.brawlcustommusic.com/34612[/url] ([url]http://www.brawlcustommusic.com/34612[/url])

12. Beat Block-Mario Galaxy 2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833[/url])

13. Casino Night Zone (other versions are either 2D, or Bground doesn't light up)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379[/url])

14. Final Destination 64 (with Master Hand 64)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542[/url])

15. Rainbow Final Destination Melee
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651[/url])

16. Great Cave (Half tropics, half frozen)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703[/url])

17. Dr Mario Stage
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661[/url])

18. Brinstar Depths (Please replace the glitchy one currently used)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515[/url])
I prefer ZM's Kraid:
*
19. WiiU Final Destination
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442[/url])

20. Popples-Panel de Pon (rainbows)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326[/url])

21. Yoshi's New Island
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042[/url])

22. Big Shell (more color)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015[/url])

23. Spiral Galaxy
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702[/url])

[color=75m

1. Bad City(I can't find the one with "Giant's" Bground, but I have it)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904[/url])
TTT's Ogre stage: [url]http://www.brawlcustommusic.com/20191[/url] ([url]http://www.brawlcustommusic.com/20191[/url])
Or one of the many tracks I listed for TvC Les Vegas

2. PM HD Kongo 64
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285[/url])

3. Wrecking Crew WiiU
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970[/url])

4. Samba De Amigo
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846[/url])

Battlefield:

1. Mewtwo Factory(Works on Smashville)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140[/url])
OST already included; here is a different OST: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557[/url])

2. Cool Cool Mountain (Mario 64)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461[/url])
Snow Mountain/Slider [url]http://www.brawlcustommusic.com/game/104[/url] ([url]http://www.brawlcustommusic.com/game/104[/url])
FFXIII Snow's theme/Hanging Edge [url]http://www.brawlcustommusic.com/game/32[/url] ([url]http://www.brawlcustommusic.com/game/32[/url])
Bomberman 64's White Ice [url]http://www.brawlcustommusic.com/40631[/url] ([url]http://www.brawlcustommusic.com/40631[/url])

3. Brawl Galaxy
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291[/url])
Power Ranger's theme [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964[/url])

4. Torture Chamber-Castlevania
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178[/url])
Sotn's Prologue: [url]http://www.brawlcustommusic.com/14235[/url] ([url]http://www.brawlcustommusic.com/14235[/url])
AoS's Top Floor: [url]http://www.brawlcustommusic.com/42650[/url] ([url]http://www.brawlcustommusic.com/42650[/url])
DoS's Scarlett Battle Soul: [url]http://www.brawlcustommusic.com/38136[/url] ([url]http://www.brawlcustommusic.com/38136[/url])

5. Tallon IV Canyon
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488[/url])

6. Remake of Pkmn Collection
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654[/url])

7. A Key to your Heart
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729[/url])

8. Green Grove Battlefield
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663[/url])

9. PM New Pork City
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493[/url])

Big Blue

Aurora Palace-Suicune
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871[/url])

Burned Tower with Ho-Oh
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710[/url])

Bridge of Eldin

Bridge of Eldin X
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968[/url])

Castle Siege:
 
1. Blue-Eyes Ultimate Dragon-Dragon Champions(I only like the BEUD; Replace the others if you like. Or can the BEUD not transform or become Stadium?)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537[/url])
Vs Kaiba (Eternal Duelist Soul) [url]http://www.brawlcustommusic.com/30530[/url] ([url]http://www.brawlcustommusic.com/30530[/url])
Vs Kaiba (Forbidden Memories) [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249[/url])
Hacking Theme [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178[/url])
..Or convert a "youtu.be" file into an MP3 ([url]http://www.flv2mp3.org/[/url] ([url]http://www.flv2mp3.org/[/url])) and then a Brstm ([url]http://www.lakora.us/brawl/brstm/[/url] ([url]http://www.lakora.us/brawl/brstm/[/url])):
Summon The Dragon: [url]https://www.youtube.com/watch?v=VCR-q6OoE6k[/url] ([url]https://www.youtube.com/watch?v=VCR-q6OoE6k[/url])
Enemy Controller: [url]https://www.youtube.com/watch?v=QODYCeUaKkM[/url] ([url]https://www.youtube.com/watch?v=QODYCeUaKkM[/url])
JENOVA (Jap): [url]https://www.youtube.com/watch?v=tCziWO01Xh8[/url] ([url]https://www.youtube.com/watch?v=tCziWO01Xh8[/url])
Clash on Big Bridge(Jap): [url]https://www.youtube.com/watch?v=ufZUPLtG1Po[/url] ([url]https://www.youtube.com/watch?v=ufZUPLtG1Po[/url])

Distant Planet

1. PM Forest Maze-Super Mario RPG
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633[/url])

Green Greens

1. Namek V2(Moving sky, better graphics than V3)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790[/url])
*

2. Return to Dreamland (Night)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551[/url])
Return to Dreamland (Day)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115[/url])

Green Hill Zone

1. Planet's Core-Dissidia
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781[/url])
*

2. Windy Hill Zone
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044[/url])

Halberd

Cookie Country V2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659[/url])

Hanenbow

Duck Hunt V2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851[/url])

Hyrule Temple-Melee

Forest Temple-Skin
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482[/url])
Forest Temple [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107[/url])

Skies of Lore
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802[/url])

Jungle Japes

1. Chemical Plant(Use Swimable version please)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263[/url])

2. Onion Ocean
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780[/url])

3. Jungle Hijinx-PM Version
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220[/url])

4. Water Temple Boss
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730[/url])

Luigi's Mansion:

1. Ultimate Pyrosphere(Updated June 2015-Ridley moves)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425[/url])
Ridley vs Samus/Lower Norfair: [url]http://www.brawlcustommusic.com/game/159[/url] ([url]http://www.brawlcustommusic.com/game/159[/url])
Ridley Theme/Lair/Medley: [url]http://www.brawlcustommusic.com/game/866[/url] ([url]http://www.brawlcustommusic.com/game/866[/url])
Vs Ridley/MetaRidley: [url]http://www.brawlcustommusic.com/game/44[/url] ([url]http://www.brawlcustommusic.com/game/44[/url])

2. TvC Aensland Castle-Rainy WITH MORRIGAN (A better Throne Room)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963[/url])
Cotm's Vampire Killer: [url]http://www.brawlcustommusic.com/37895[/url] ([url]http://www.brawlcustommusic.com/37895[/url])
Sotn's Dance of Illusions: [url]http://www.brawlcustommusic.com/14236[/url] ([url]http://www.brawlcustommusic.com/14236[/url])

3. Memory Skyscraper with Rain-Kingdom Hearts 2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791[/url])
One Winged-Angel (Rainy version): [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289[/url])

4. Dive to the Heart-All Versions (PM Castlevania's base)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134[/url])


Mario Bros

Space Pirate's Lab
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299[/url])
*

Mario Circuit

1. Bowser's Castle PM (also see the ones under Norfair)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827[/url])
*

Mushroomy Kingdom

1. Mario Galaxy WiiU Stage
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029[/url])

2. PM Metal Cavern HD
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030[/url])

3. Acorn Plains-New Super Mario Bros U
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490[/url])

Newpork City

1. Tourian Gate
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690[/url])
Brinstar Jungle/Red Soil
Boss Medley/Mother Brain
*

Norfair

1. Bowser's Castle-Outside (also see the one under Mario Circuit)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792[/url])
2. Bowser's Castle-Inside
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560[/url])
3. Abaddon-Giga Bowser in Bground
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947[/url])
*

4. Crateria
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586[/url])
*
Poke Stadium 1

Poke Stadium-all transformations balanced
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598[/url])

Poke Stadium2

1. Arena-2015 fixed with active audience
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746[/url])
*

Rainbow Cruise

PM Rainbow Cruise
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523[/url])

Rumble Falls

Jungle Hi-Jinx WiiUHD
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684[/url])

Shadow Moses Island

1. Ryu's WiiU Stage-Suzaka Castle
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803[/url])
*

2. Embedded Tower-Groudon/Kyogre/Rayquaza
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844[/url])
*

Skyworld-Paluntena:
Palutena Rels [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225[/url])

1. Edge of Madness-FF Dissidia (Has Feral Chaos. Wish the bottom was lower/sides grip-able.)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511[/url])
FF1 Chaos: [url]http://www.brawlcustommusic.com/16810[/url] ([url]http://www.brawlcustommusic.com/16810[/url])

2. Orphan's Cradle
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604[/url])
Saber's Edge/Desparate Struggle/The Hanging Edge/Eden Under Siege/Blinded By Light/Eidolons/Snow's Theme [url]http://www.brawlcustommusic.com/game/32[/url] ([url]http://www.brawlcustommusic.com/game/32[/url])
Limit Break! [url]http://www.brawlcustommusic.com/19035[/url] ([url]http://www.brawlcustommusic.com/19035[/url])

3. TvC Burning Wasteland-"glitch-free version"(Sephiroth burning Nibelheim)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658[/url])
AC's One Winged Angel: [url]http://www.brawlcustommusic.com/game/33[/url] ([url]http://www.brawlcustommusic.com/game/33[/url])
CC's One Winged Angel/The Summoned: [url]http://www.brawlcustommusic.com/game/1365[/url] ([url]http://www.brawlcustommusic.com/game/1365[/url])
For the Lifesteam stage:Birth of a God, JENOVA, or Jenova Absolue [url]http://www.brawlcustommusic.com/game/358[/url] ([url]http://www.brawlcustommusic.com/game/358[/url])

4. TvC Les Vagas-Rainy version
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661[/url])
RE6's Mercernaries theme: [url]http://www.brawlcustommusic.com/27989[/url] ([url]http://www.brawlcustommusic.com/27989[/url])
FFVII's Bombing Mission/Crazy Motorcycle/Mako Reactor: [url]http://www.brawlcustommusic.com/game/358[/url] ([url]http://www.brawlcustommusic.com/game/358[/url])
T6's Urban Warzone/Lightning Storm: [url]http://www.brawlcustommusic.com/12470[/url] ([url]http://www.brawlcustommusic.com/12470[/url])

Spear Pillar

1. Legendary Trio-Groudon+Kyogre+Rayquaza (Rayquaza's isn't too impressive; Can replace with N's Castle)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816[/url])

2. N's Castle-Reshiram/Zekrom
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846[/url])
*

Yoshi's Island-Brawl

1. Yoshi's Island-Sesame Street
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677[/url])

2. Wolly World
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340[/url])

Yoshi's Island-Melee

Yoshi's Island X
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909[/url])



Ya...some XD. I looked and holy crap so many good stages! If I was a moderator, I'd add most (Some are already in unless they have some updates). But ya, these should be added. This could help if they plan on making a 4th stage selection screen.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 06, 2015, 04:17:07 PM
Here are some stages I think are pretty cool:
Final Destination

1. Castle Oblivion-outside (comes with FD .rels for almost every stage!)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784[/url])
Fragments of Sorrow: [url]http://www.brawlcustommusic.com/39383[/url] ([url]http://www.brawlcustommusic.com/39383[/url])
Hollow Bastion: [url]http://www.brawlcustommusic.com/7985[/url] ([url]http://www.brawlcustommusic.com/7985[/url])

2. Bomberman 64's Vs Altair stage-Black Fortress
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517[/url])
Boss Battle: [url]http://www.brawlcustommusic.com/18045[/url] ([url]http://www.brawlcustommusic.com/18045[/url])
Vs Altair: [url]http://www.brawlcustommusic.com/game/1076[/url] ([url]http://www.brawlcustommusic.com/game/1076[/url])

3. Mushroom Kingdom (Possibly the best Mario Stage)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290[/url])
16 hours of BO Blocking POWER-R-RRRR: [url]http://www.brawlcustommusic.com/34612[/url] ([url]http://www.brawlcustommusic.com/34612[/url])

4. Falcon's Tower (Better than Ganon's; I wishe the stage would auto-reset the platforms)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632[/url])
Download includes OST

5. Graveyard-Castlevania (My favorite Castlevania stage)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113[/url])
Cotm's Clockwork Mansion: [url]http://www.brawlcustommusic.com/37893[/url] ([url]http://www.brawlcustommusic.com/37893[/url])

6. Earthworm Jim's New Junk City
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702[/url])
Descent, Queen's Lair, Down the Tubes, New Junk City [url]http://www.brawlcustommusic.com/game/634[/url] ([url]http://www.brawlcustommusic.com/game/634[/url])
Special Ed [url]http://www.brawlcustommusic.com/game/319[/url] ([url]http://www.brawlcustommusic.com/game/319[/url])
HD [url]http://www.brawlcustommusic.com/game/657[/url] ([url]http://www.brawlcustommusic.com/game/657[/url])

7. 007 Facility (I'd change the ceiling)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361[/url])
Cradle: [url]http://www.brawlcustommusic.com/5873[/url] ([url]http://www.brawlcustommusic.com/5873[/url])
Midi Version: [url]http://www.brawlcustommusic.com/22291[/url] ([url]http://www.brawlcustommusic.com/22291[/url])
Facilty: [url]http://www.brawlcustommusic.com/2109[/url] ([url]http://www.brawlcustommusic.com/2109[/url])

8. All-in-one Vs Bowser(I think the version you have is only the second instead of all 4)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938[/url])
*

9. Final Bowser Battle-Yoshi's Island SNES
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687[/url])
Download includes OST

10. RE5 Public Assembly
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553[/url])
Assault Fire/Mercs Reunion: [url]http://www.brawlcustommusic.com/game/534[/url] ([url]http://www.brawlcustommusic.com/game/534[/url])
Leon/Krauser/Wesker [url]http://www.brawlcustommusic.com/game/426[/url] ([url]http://www.brawlcustommusic.com/game/426[/url])

11. Bombomb Battlefield
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467[/url])
16 hours of BO Blocking POWER-R-RRRR: [url]http://www.brawlcustommusic.com/34612[/url] ([url]http://www.brawlcustommusic.com/34612[/url])

12. Beat Block-Mario Galaxy 2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833[/url])

13. Casino Night Zone (other versions are either 2D, or Bground doesn't light up)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379[/url])

14. Final Destination 64 (with Master Hand 64)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542[/url])

15. Rainbow Final Destination Melee
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651[/url])

16. Great Cave (Half tropics, half frozen)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703[/url])

17. Dr Mario Stage
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661[/url])

18. Brinstar Depths (Please replace the glitchy one currently used)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515[/url])
I prefer ZM's Kraid:
*
19. WiiU Final Destination
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442[/url])

20. Popples-Panel de Pon (rainbows)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326[/url])

21. Yoshi's New Island
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042[/url])

22. Big Shell (more color)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015[/url])

23. Spiral Galaxy
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702[/url])

[color=75m

1. Bad City(I can't find the one with "Giant's" Bground, but I have it)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904[/url])
TTT's Ogre stage: [url]http://www.brawlcustommusic.com/20191[/url] ([url]http://www.brawlcustommusic.com/20191[/url])
Or one of the many tracks I listed for TvC Les Vegas

2. PM HD Kongo 64
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285[/url])

3. Wrecking Crew WiiU
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970[/url])

4. Samba De Amigo
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846[/url])

Battlefield:

1. Mewtwo Factory(Works on Smashville)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140[/url])
OST already included; here is a different OST: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557[/url])

2. Cool Cool Mountain (Mario 64)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461[/url])
Snow Mountain/Slider [url]http://www.brawlcustommusic.com/game/104[/url] ([url]http://www.brawlcustommusic.com/game/104[/url])
FFXIII Snow's theme/Hanging Edge [url]http://www.brawlcustommusic.com/game/32[/url] ([url]http://www.brawlcustommusic.com/game/32[/url])
Bomberman 64's White Ice [url]http://www.brawlcustommusic.com/40631[/url] ([url]http://www.brawlcustommusic.com/40631[/url])

3. Brawl Galaxy
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291[/url])
Power Ranger's theme [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964[/url])

4. Torture Chamber-Castlevania
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178[/url])
Sotn's Prologue: [url]http://www.brawlcustommusic.com/14235[/url] ([url]http://www.brawlcustommusic.com/14235[/url])
AoS's Top Floor: [url]http://www.brawlcustommusic.com/42650[/url] ([url]http://www.brawlcustommusic.com/42650[/url])
DoS's Scarlett Battle Soul: [url]http://www.brawlcustommusic.com/38136[/url] ([url]http://www.brawlcustommusic.com/38136[/url])

5. Tallon IV Canyon
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488[/url])

6. Remake of Pkmn Collection
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654[/url])

7. A Key to your Heart
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729[/url])

8. Green Grove Battlefield
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663[/url])

9. PM New Pork City
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493[/url])

Big Blue

Aurora Palace-Suicune
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871[/url])

Burned Tower with Ho-Oh
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710[/url])

Bridge of Eldin

Bridge of Eldin X
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968[/url])

Castle Siege:
 
1. Blue-Eyes Ultimate Dragon-Dragon Champions(I only like the BEUD; Replace the others if you like. Or can the BEUD not transform or become Stadium?)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537[/url])
Vs Kaiba (Eternal Duelist Soul) [url]http://www.brawlcustommusic.com/30530[/url] ([url]http://www.brawlcustommusic.com/30530[/url])
Vs Kaiba (Forbidden Memories) [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249[/url])
Hacking Theme [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178[/url])
..Or convert a "youtu.be" file into an MP3 ([url]http://www.flv2mp3.org/[/url] ([url]http://www.flv2mp3.org/[/url])) and then a Brstm ([url]http://www.lakora.us/brawl/brstm/[/url] ([url]http://www.lakora.us/brawl/brstm/[/url])):
Summon The Dragon: [url]https://www.youtube.com/watch?v=VCR-q6OoE6k[/url] ([url]https://www.youtube.com/watch?v=VCR-q6OoE6k[/url])
Enemy Controller: [url]https://www.youtube.com/watch?v=QODYCeUaKkM[/url] ([url]https://www.youtube.com/watch?v=QODYCeUaKkM[/url])
JENOVA (Jap): [url]https://www.youtube.com/watch?v=tCziWO01Xh8[/url] ([url]https://www.youtube.com/watch?v=tCziWO01Xh8[/url])
Clash on Big Bridge(Jap): [url]https://www.youtube.com/watch?v=ufZUPLtG1Po[/url] ([url]https://www.youtube.com/watch?v=ufZUPLtG1Po[/url])

Distant Planet

1. PM Forest Maze-Super Mario RPG
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633[/url])

Green Greens

1. Namek V2(Moving sky, better graphics than V3)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790[/url])
*

2. Return to Dreamland (Night)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551[/url])
Return to Dreamland (Day)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115[/url])

Green Hill Zone

1. Planet's Core-Dissidia
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781[/url])
*

2. Windy Hill Zone
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044[/url])

Halberd

Cookie Country V2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659[/url])

Hanenbow

Duck Hunt V2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851[/url])

Hyrule Temple-Melee

Forest Temple-Skin
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482[/url])
Forest Temple [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107[/url])

Skies of Lore
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802[/url])

Jungle Japes

1. Chemical Plant(Use Swimable version please)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263[/url])

2. Onion Ocean
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780[/url])

3. Jungle Hijinx-PM Version
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220[/url])

4. Water Temple Boss
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730[/url])

Luigi's Mansion:

1. Ultimate Pyrosphere(Updated June 2015-Ridley moves)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425[/url])
Ridley vs Samus/Lower Norfair: [url]http://www.brawlcustommusic.com/game/159[/url] ([url]http://www.brawlcustommusic.com/game/159[/url])
Ridley Theme/Lair/Medley: [url]http://www.brawlcustommusic.com/game/866[/url] ([url]http://www.brawlcustommusic.com/game/866[/url])
Vs Ridley/MetaRidley: [url]http://www.brawlcustommusic.com/game/44[/url] ([url]http://www.brawlcustommusic.com/game/44[/url])

2. TvC Aensland Castle-Rainy WITH MORRIGAN (A better Throne Room)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963[/url])
Cotm's Vampire Killer: [url]http://www.brawlcustommusic.com/37895[/url] ([url]http://www.brawlcustommusic.com/37895[/url])
Sotn's Dance of Illusions: [url]http://www.brawlcustommusic.com/14236[/url] ([url]http://www.brawlcustommusic.com/14236[/url])

3. Memory Skyscraper with Rain-Kingdom Hearts 2
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791[/url])
One Winged-Angel (Rainy version): [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289[/url])

4. Dive to the Heart-All Versions (PM Castlevania's base)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134[/url])


Mario Bros

Space Pirate's Lab
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299[/url])
*

Mario Circuit

1. Bowser's Castle PM (also see the ones under Norfair)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827[/url])
*

Mushroomy Kingdom

1. Mario Galaxy WiiU Stage
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029[/url])

2. PM Metal Cavern HD
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030[/url])

3. Acorn Plains-New Super Mario Bros U
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490[/url])

Newpork City

1. Tourian Gate
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690[/url])
Brinstar Jungle/Red Soil
Boss Medley/Mother Brain
*

Norfair

1. Bowser's Castle-Outside (also see the one under Mario Circuit)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792[/url])
2. Bowser's Castle-Inside
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560[/url])
3. Abaddon-Giga Bowser in Bground
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947[/url])
*

4. Crateria
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586[/url])
*
Poke Stadium 1

Poke Stadium-all transformations balanced
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598[/url])

Poke Stadium2

1. Arena-2015 fixed with active audience
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746[/url])
*

Rainbow Cruise

PM Rainbow Cruise
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523[/url])

Rumble Falls

Jungle Hi-Jinx WiiUHD
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684[/url])

Shadow Moses Island

1. Ryu's WiiU Stage-Suzaka Castle
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803[/url])
*

2. Embedded Tower-Groudon/Kyogre/Rayquaza
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844[/url])
*

Skyworld-Paluntena:
Palutena Rels [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225[/url])

1. Edge of Madness-FF Dissidia (Has Feral Chaos. Wish the bottom was lower/sides grip-able.)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511[/url])
FF1 Chaos: [url]http://www.brawlcustommusic.com/16810[/url] ([url]http://www.brawlcustommusic.com/16810[/url])

2. Orphan's Cradle
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604[/url])
Saber's Edge/Desparate Struggle/The Hanging Edge/Eden Under Siege/Blinded By Light/Eidolons/Snow's Theme [url]http://www.brawlcustommusic.com/game/32[/url] ([url]http://www.brawlcustommusic.com/game/32[/url])
Limit Break! [url]http://www.brawlcustommusic.com/19035[/url] ([url]http://www.brawlcustommusic.com/19035[/url])

3. TvC Burning Wasteland-"glitch-free version"(Sephiroth burning Nibelheim)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658[/url])
AC's One Winged Angel: [url]http://www.brawlcustommusic.com/game/33[/url] ([url]http://www.brawlcustommusic.com/game/33[/url])
CC's One Winged Angel/The Summoned: [url]http://www.brawlcustommusic.com/game/1365[/url] ([url]http://www.brawlcustommusic.com/game/1365[/url])
For the Lifesteam stage:Birth of a God, JENOVA, or Jenova Absolue [url]http://www.brawlcustommusic.com/game/358[/url] ([url]http://www.brawlcustommusic.com/game/358[/url])

4. TvC Les Vagas-Rainy version
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661[/url])
RE6's Mercernaries theme: [url]http://www.brawlcustommusic.com/27989[/url] ([url]http://www.brawlcustommusic.com/27989[/url])
FFVII's Bombing Mission/Crazy Motorcycle/Mako Reactor: [url]http://www.brawlcustommusic.com/game/358[/url] ([url]http://www.brawlcustommusic.com/game/358[/url])
T6's Urban Warzone/Lightning Storm: [url]http://www.brawlcustommusic.com/12470[/url] ([url]http://www.brawlcustommusic.com/12470[/url])

Spear Pillar

1. Legendary Trio-Groudon+Kyogre+Rayquaza (Rayquaza's isn't too impressive; Can replace with N's Castle)
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816[/url])

2. N's Castle-Reshiram/Zekrom
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846[/url])
*

Yoshi's Island-Brawl

1. Yoshi's Island-Sesame Street
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677[/url])

2. Wolly World
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340[/url])

Yoshi's Island-Melee

Yoshi's Island X
[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909[/url])



You'd be surprised how many of those I acrually added :) but the music selection is pretty smart. This is a good list. I'll definately use some of your ideas for this release...












And future releases ;)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: itsjojotime on July 06, 2015, 05:37:02 PM
Hey Nebulon, just to let you know, I've been experimenting with audio files, and figured out how to make my own brstm's. If you ever have any music requests for stages, I'd be happy to help!


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 06, 2015, 06:58:30 PM
I think you should add a warning to not go into My Music, since the game will crash


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 06, 2015, 09:45:20 PM
Hey Nebulon, just to let you know, I've been experimenting with audio files, and figured out how to make my own brstm's. If you ever have any music requests for stages, I'd be happy to help!

Aha, I'm familiar with the process myself :) I'll let you know if I need any help. It'd be one less thing I have to do.

I think you should add a warning to not go into My Music, since the game will crash

I will. Good idea! :)

@OmegaPyroh

Have you gotten the Duck Hunt V2 to work properly? I tested it and it appears... almost backwards or scrambled to me. I'm not using PM, just normal Brawl. Can anyone else confirm this? I'd like to include this level.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 06, 2015, 10:04:31 PM
BTW, I have no idea how to make the stamina go higher than 300, how do u do it?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: ssbb builder on July 07, 2015, 07:21:10 AM
you forgot to put gotenks in brawl4 all


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 07, 2015, 08:23:55 AM
you forgot to put gotenks in brawl4 all

I forgt you guys don't know about the new roster... Ahahahaaa... He's in.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: roadkill630 on July 07, 2015, 09:53:46 AM
Gah! I have been patient for the last 10 days, but i can't take it anymore! I'm so hyped at this point i check my email every hour of the day to see if you updated the post. I understand the release date is still somewhat up in tue air, but when will you update the OP? You said very soon 10 days ago!

PS: I'm not angry or anything, i just can't sit still at this point.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 07, 2015, 10:51:03 AM
July 15th.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Alejandro MiddleCorn on July 07, 2015, 07:28:01 PM
July 15th.

Right after my graduation!


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: ShadowSnake on July 07, 2015, 07:57:24 PM
July 15th.

A day after my birthday!


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on July 09, 2015, 06:12:22 PM
Is July 15th the release date?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Sir_Oblivious on July 10, 2015, 03:34:16 PM
I dont know if someone has already said this. But i've had some troubles trying to get this to work. For example: When loading the mod, the default menu is shown with the normal characters and the stage selection menu is filled with duplicate stages. The second thing is the bootmii already sitting there causes the wii to freeze when selecting the homebrew launch option (i havent launched normal wii mode with it). So i put the bootmii i already had back. The card i'm currently using is a 32GB Class 4 SDHC card.

EDIT: found out it was that i was using an SDHC card. Do you think you could add in an optional SDHC filepatch code?

EDIT2: I ended up getting a 2GB card. And got it to work perfectly with a USB loader (wii can't read dual layer disks anymore  :oshi: )


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 10, 2015, 06:22:07 PM
Is July 15th the release date?


Yep :)



Okay, so someone with knowledge of PSA... I need help with completing my edits to GrayFox. If you know PSA, please pm me. It should be simple... I just have never done this so I need help.

In other news: I finally fixed all of the glitches I've found. So I'm happy :)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on July 12, 2015, 08:19:11 AM
3 days until release everyone :)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: roadkill630 on July 12, 2015, 08:44:25 AM
3 days until release everyone :)

#Hype4All


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: OmegaPyron on July 12, 2015, 03:16:13 PM
I'm gonna have to break this message into two parts.
I put the other the Duck Hunt stages in (Hanenbow and training room.)
Here is the much more complete list of stages/osts that look pretty cool:
Final Destination

1. Castle Oblivion-outside (comes with FD .rels for almost every stage!)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26784)
Fragments of Sorrow: http://www.brawlcustommusic.com/39383 (http://www.brawlcustommusic.com/39383)
Hollow Bastion: http://www.brawlcustommusic.com/7985 (http://www.brawlcustommusic.com/7985)

2. Bomberman 64's Vs Altair stage-Black Fortress
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32517)
Boss Battle: http://www.brawlcustommusic.com/18045 (http://www.brawlcustommusic.com/18045)
Vs Altair: http://www.brawlcustommusic.com/game/1076 (http://www.brawlcustommusic.com/game/1076)

3. Mushroom Kingdom (Possibly the best Mario Stage)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13290)
Spice Bros 2-16 hours of BO Blocking POWER-R-RRRR: http://www.brawlcustommusic.com/34612 (http://www.brawlcustommusic.com/34612)

4. Falcon's Tower (Better than Ganon's; I would auto-reset the platforms after 1 minute, if possible)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16632)
Download includes OST

5. Graveyard-Castlevania (My favorite Castlevania stage)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18113)
Cotm's Clockwork Mansion: http://www.brawlcustommusic.com/37893 (http://www.brawlcustommusic.com/37893)

6. Earthworm Jim's New Junk City
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208702)
New Junk City Special Ed http://www.brawlcustommusic.com/8897 (http://www.brawlcustommusic.com/8897)
Descent http://www.brawlcustommusic.com/8921 (http://www.brawlcustommusic.com/8921)
Descent Special Ed http://www.brawlcustommusic.com/3792 (http://www.brawlcustommusic.com/3792)
Queen's Lair http://www.brawlcustommusic.com/8920 (http://www.brawlcustommusic.com/8920)
Queen's Special Ed http://www.brawlcustommusic.com/9310 (http://www.brawlcustommusic.com/9310)
Down the Tubes http://www.brawlcustommusic.com/8926 (http://www.brawlcustommusic.com/8926)
What the Heck HD http://www.brawlcustommusic.com/9256 (http://www.brawlcustommusic.com/9256)

7. 007 Facility (I'd remove the ceiling if possible)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11361)
Cradle: http://www.brawlcustommusic.com/5873 (http://www.brawlcustommusic.com/5873)
Midi Version: http://www.brawlcustommusic.com/22291 (http://www.brawlcustommusic.com/22291)
Facilty: http://www.brawlcustommusic.com/2109 (http://www.brawlcustommusic.com/2109)

8. Hornet Hole (with WORKING Honey)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35646 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35646)
Flight of the Zinger http://www.brawlcustommusic.com/2208 (http://www.brawlcustommusic.com/2208)

9. All-in-one Vs Bowser(I think you have the second stage instead of all 4)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30938)
Bowser The Shredder http://www.brawlcustommusic.com/game/104 (http://www.brawlcustommusic.com/game/104)
The Alternate Route (Koopa's Road) [Short Version] http://www.brawlcustommusic.com/2126 (http://www.brawlcustommusic.com/2126)

10. Final Bowser Battle-Yoshi's Island SNES(I would reset the platforms after 2 minutes, if possible)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17687)
Download includes OST

11. RE5 Public Assembly
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21553)
Assault Fire http://www.brawlcustommusic.com/10262 (http://www.brawlcustommusic.com/10262)
Mercs Reunion http://www.brawlcustommusic.com/14706 (http://www.brawlcustommusic.com/14706)
Leon http://www.brawlcustommusic.com/14813 (http://www.brawlcustommusic.com/14813)
Krauser http://www.brawlcustommusic.com/14812 (http://www.brawlcustommusic.com/14812)
Wesker http://www.brawlcustommusic.com/14724 (http://www.brawlcustommusic.com/14724)

12. Grunty's Tower Top-Don't use Big Version(replica of where Fusion Dragon is fought; even has lightning)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32070 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32070)
13. Mercury Lighthouse
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202990 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202990)
14. Venus Lighthouse
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36395 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36395)
(Venus) Fusion Dragon http://www.brawlcustommusic.com/16377 (http://www.brawlcustommusic.com/16377)
(Venus) Fusion Dragon(Dr. Pez) http://www.brawlcustommusic.com/16377 (http://www.brawlcustommusic.com/16377)
(Venus) Trouble is Brewing http://www.brawlcustommusic.com/40258 (http://www.brawlcustommusic.com/40258)
(Mercury)Vs Doom Dragon http://www.brawlcustommusic.com/6961 (http://www.brawlcustommusic.com/6961)
(Mercury)Vs Doom Dragon(Brawl) http://www.brawlcustommusic.com/20747 (http://www.brawlcustommusic.com/20747)
Elemental Stars http://www.brawlcustommusic.com/29231 (http://www.brawlcustommusic.com/29231)

15. Metroid Cave (Water)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19601 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19601)
Sector 4 http://www.brawlcustommusic.com/32492 (http://www.brawlcustommusic.com/32492)
Aqua Rock(Golden Sun) http://www.brawlcustommusic.com/28080 (http://www.brawlcustommusic.com/28080)
Encounter in the Abyss-Lockjaw's Saga(DKC2) http://www.brawlcustommusic.com/33601 (http://www.brawlcustommusic.com/33601)

16. Bongo Bongo's Room (Remastered)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31226 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31226)
Ocarina Boss Battle http://www.brawlcustommusic.com/4905 (http://www.brawlcustommusic.com/4905)
Ocarina Of Time CanCanMix http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205220 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205220)

17. Ganondorf's Castle-PM Skyloft Temple
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32499 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32499)
Ganondorf's Castle (Windy) included in download

18. Bombomb Battlefield
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204467)
Spice Bros 2: 16 hours of BO Blocking POWER-R-RRRR: http://www.brawlcustommusic.com/34612 (http://www.brawlcustommusic.com/34612)
Bob-omb Battlefield is Number One http://www.brawlcustommusic.com/49640 (http://www.brawlcustommusic.com/49640)

19. Jolly Roger Bay
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31023 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31023)
Can the Eel Come Out to Play? (Dire, Dire Docks Remix) http://www.brawlcustommusic.com/46824 (http://www.brawlcustommusic.com/46824)
Liquid Mario [Dire, Dire Docks] (OC ReMix) http://www.brawlcustommusic.com/37687 (http://www.brawlcustommusic.com/37687)

20. Brinstar Depths (Please replace the glitchy one currently used)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207515)
ZM's Kraid's Lair: http://www.brawlcustommusic.com/24573 (http://www.brawlcustommusic.com/24573)
Metroid Metal Kraid: http://www.brawlcustommusic.com/game/866 (http://www.brawlcustommusic.com/game/866)

21. Psychadelic Trip
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9245 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9245)
22. Smashville Version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208845 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208845)
Fleeting Ecstasy [Powerful Mario] http://www.brawlcustommusic.com/49476 (http://www.brawlcustommusic.com/49476)
Special Stage Sonic 2 http://www.brawlcustommusic.com/42151 (http://www.brawlcustommusic.com/42151)

23. Casino Night Zone (other versions are either 2D, or Bground doesn't light up)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27379)
Casino Night Zone-Cutie Mark http://www.brawlcustommusic.com/54465 (http://www.brawlcustommusic.com/54465)
Casino Night Remix http://www.brawlcustommusic.com/41390 (http://www.brawlcustommusic.com/41390)
Casino Night 2P http://www.brawlcustommusic.com/42136 (http://www.brawlcustommusic.com/42136)

24. Final Destination 64 (with Master Hand 64?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208542)

25. Rainbow Final Destination Melee
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207651)

26. WiiU Final Destination
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206442)

27. Great Cave (Half tropics, half frozen)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207703)

28. Dr Mario Stage
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207661)

29. Beat Block-Mario Galaxy 2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207833)

30. Popples-Panel de Pon (rainbows)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206326)

31. Yoshi's New Island-Super Mario World
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205042)

32. Big Shell (more color)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205015)
Metal Gear+Nikki Manaj Mashup http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206270 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206270)
Theme of Solid Snake (Brawl) http://www.brawlcustommusic.com/4040 (http://www.brawlcustommusic.com/4040)
Metal Gear 2 Infiltration Remix http://forums.kc-mm.com/Gallery/BrawlView.php?Number=197431 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=197431)
Metal Gear Solid 2 Intro http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203782 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203782)
Oil Ocean Zone http://www.brawlcustommusic.com/42147 (http://www.brawlcustommusic.com/42147)

33. Spiral Galaxy
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204702)

34. S8-Crown
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203444 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203444)
Super Mario 3 Medley http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206777 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206777)

[color=75m

35. Bad City(I can't find the one with "Giant's" Bground, but I have it)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24904)
Metal Gear+Nikki Manaj Mashup http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206270 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206270)
TTT's Ogre stage: http://www.brawlcustommusic.com/20191 (http://www.brawlcustommusic.com/20191)
Or one of the many tracks I listed for TvC Les Vegas

36. PM HD Kongo 64
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36285)

37. Wrecking Crew WiiU
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208970)

38. Samba De Amigo
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208846)

Battlefield:

39. Mewtwo Factory(Works on Smashville)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15140)
OST already included; here is a different OST: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201557)

40. Brawl Galaxy
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13291)
Power Ranger's theme http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=189964)

41. Torture Chamber-Castlevania
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15178)
Sotn's Prologue: http://www.brawlcustommusic.com/14235 (http://www.brawlcustommusic.com/14235)
AoS's Top Floor: http://www.brawlcustommusic.com/42650 (http://www.brawlcustommusic.com/42650)
DoS's Scarlett Battle Soul: http://www.brawlcustommusic.com/38136 (http://www.brawlcustommusic.com/38136)
Donkey Kong Country Fear Factory: http://www.brawlcustommusic.com/2758 (http://www.brawlcustommusic.com/2758)

42. Tallon IV Canyon
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208488)
Spikes are Everywhere (Brinstar - Red Soil Wetland Area) http://www.brawlcustommusic.com/24239 (http://www.brawlcustommusic.com/24239)
Meta Ridley http://www.brawlcustommusic.com/265 (http://www.brawlcustommusic.com/265)
Jade Catacombs (Brinstar - Plant Overgrowth Area Remix - Full) http://www.brawlcustommusic.com/3116 (http://www.brawlcustommusic.com/3116)

43. Remake of Pkmn Collection
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207654)
Ctrl+F "PKMN"

44. A Key to your Heart
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204729)

45. Green Grove Battlefield
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204663)

46. PM New Pork City
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204493)

Big Blue

47. Aurora Palace-Suicune
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14871)
Vs. Red Remix http://www.brawlcustommusic.com/21705 (http://www.brawlcustommusic.com/21705)
See "Summit" for Ice Tunes; See "PKMN" for others.

48. Burned Tower with Ho-Oh
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24710)
Vs. Red Remix http://www.brawlcustommusic.com/21705 (http://www.brawlcustommusic.com/21705)
See "Norfair" for Fire Tunes; See "PKMN" for others.

Bridge of Eldin

49. Hyrule Castle-PM HD Red version (The Green version isn't in vault, but is in the Main PM Download)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208656 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208656)

50. Castle of Sin-Doom+Hyrule Castle(A Doom Stage; Also see Doomware)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32826 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32826)
At Doom's Gate SNES http://www.brawlcustommusic.com/10575 (http://www.brawlcustommusic.com/10575)

51. Bridge of Eldin X
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204968)

Brinstar

52. Molgera's Room-PM Balanced
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35814 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35814)
Gerudo Valley Anniversary http://www.brawlcustommusic.com/38499 (http://www.brawlcustommusic.com/38499)
Gerudo Remix http://www.brawlcustommusic.com/47973 (http://www.brawlcustommusic.com/47973)
Gerudo Electric http://www.brawlcustommusic.com/46377 (http://www.brawlcustommusic.com/46377)
Vs Dark Link/Middle-Boss http://www.brawlcustommusic.com/4942 (http://www.brawlcustommusic.com/4942)
Vs Main Boss http://www.brawlcustommusic.com/4905 (http://www.brawlcustommusic.com/4905)

Castle Siege:
 
53. Blue-Eyes Ultimate Dragon-Dragon Champions(I only like the BEUD; Replace the others if you like. Or can the BEUD not Aryanform or become Stadium?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14537)
Vs Kaiba (Eternal Duelist Soul) http://www.brawlcustommusic.com/30530 (http://www.brawlcustommusic.com/30530)
Vs Kaiba (Forbidden Memories) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193249)
Hacking Theme http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=193178)
..Or convert a "youtu.be" file into an MP3 (http://www.flv2mp3.org/ (http://www.flv2mp3.org/)) and then a Brstm (http://www.lakora.us/brawl/brstm/ (http://www.lakora.us/brawl/brstm/)):
Summon The Dragon: https://www.youtube.com/watch?v=VCR-q6OoE6k (https://www.youtube.com/watch?v=VCR-q6OoE6k)
Enemy Controller: https://www.youtube.com/watch?v=QODYCeUaKkM (https://www.youtube.com/watch?v=QODYCeUaKkM)
JENOVA (Jap): https://www.youtube.com/watch?v=tCziWO01Xh8 (https://www.youtube.com/watch?v=tCziWO01Xh8)
Clash on Big Bridge(Jap): https://www.youtube.com/watch?v=ufZUPLtG1Po (https://www.youtube.com/watch?v=ufZUPLtG1Po)

Distant Planet

54. PM Forest Maze-Super Mario RPG
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203633)

Flat Zone 2

55. Egyptian Gods are Watching
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24236 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24236)
Comes with Egyptian God Theme

Green Greens

56. Namek V2(Moving sky, better graphics than V3)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17790)
Namek (Budakai) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201713 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=201713)
Vegeta Super Berserk remix(Kami's Lighthouse) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198264 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198264)
Pikkon http://forums.kc-mm.com/Gallery/BrawlView.php?Number=195616 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=195616)
Gohan Angers http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202104 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202104)
Super Buu http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198185 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198185)
Budakai 3 Opening http://www.brawlcustommusic.com/13260 (http://www.brawlcustommusic.com/13260)
Trunks (Heroic Theme) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=190091 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=190091)

57. Return to Dreamland (Night)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207551)
58. Return to Dreamland (Day)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207115)

Green Hill Zone

59. Planet's Core-Dissidia
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30781)
Birth of a God http://www.brawlcustommusic.com/32363 (http://www.brawlcustommusic.com/32363)
JENOVA http://www.brawlcustommusic.com/21377 (http://www.brawlcustommusic.com/21377)

60. Windy Hill Zone
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208044)
Hill Top Zone http://www.brawlcustommusic.com/42142 (http://www.brawlcustommusic.com/42142)
Hill Top HD http://www.brawlcustommusic.com/35511 (http://www.brawlcustommusic.com/35511)
Aquatic Hill Zone Remix http://www.brawlcustommusic.com/26973 (http://www.brawlcustommusic.com/26973)
Aquatic HD http://www.brawlcustommusic.com/35509 (http://www.brawlcustommusic.com/35509)
Oil Ocean Zone http://www.brawlcustommusic.com/42147 (http://www.brawlcustommusic.com/42147)
Metropolis Zone Remix http://www.brawlcustommusic.com/35545 (http://www.brawlcustommusic.com/35545)
Metropolis Arranged http://www.brawlcustommusic.com/35545 (http://www.brawlcustommusic.com/35545)
Wing Fortress Zone Masa http://www.brawlcustommusic.com/15564 (http://www.brawlcustommusic.com/15564)
Emerald Hill Zone(Remix) http://www.brawlcustommusic.com/35508 (http://www.brawlcustommusic.com/35508)
Emerald Hill HD http://www.brawlcustommusic.com/23099 (http://www.brawlcustommusic.com/23099)
Emerald Hill 2P HD http://www.brawlcustommusic.com/32224 (http://www.brawlcustommusic.com/32224)
Sexy Robotnic+Aquatic+Mystic Cave http://www.brawlcustommusic.com/40623 (http://www.brawlcustommusic.com/40623)

61. Labyrinth Zone
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203028 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203028)
Labyrinth Zone Remix http://www.brawlcustommusic.com/24879 (http://www.brawlcustommusic.com/24879)
Maury Version http://www.brawlcustommusic.com/57718 (http://www.brawlcustommusic.com/57718)

Halberd

62. Cookie Country V2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659)

Hanenbow

63. Duck Hunt V2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208851)
V1 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208740 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208740)
If Hanenbow stages don't load, maybe Wifi Room Version does: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208353 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208353)

64. Outer Wall
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31217 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31217)
SMB3 Airship Arranged http://forums.kc-mm.com/Gallery/BrawlView.php?Number=194988 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=194988)
Brawl http://www.brawlcustommusic.com/3827 (http://www.brawlcustommusic.com/3827)

Hyrule Temple-Melee

65. Forest Temple-Skin
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3482)
Forest Temple http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=188107)

66. Skies of Lore
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207802)



Post Merge: July 12, 2015, 03:52:48 PM
Part 2 of the stages:
Jungle Japes

67. Chemical Plant[Use Swimable (Jungle Japes) with rising water version please]
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36263)
Chemical Plant Zone (Enhanced) http://www.brawlcustommusic.com/42048 (http://www.brawlcustommusic.com/42048)
Chemical Plant HD http://www.brawlcustommusic.com/42545 (http://www.brawlcustommusic.com/42545)
Chemical Plant (Rock Remix) http://www.brawlcustommusic.com/5811 (http://www.brawlcustommusic.com/5811)

68. Onion Ocean
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26780)
Destiny Islands http://www.brawlcustommusic.com/27964 (http://www.brawlcustommusic.com/27964)
Night of Fate http://www.brawlcustommusic.com/48128 (http://www.brawlcustommusic.com/48128)
TTT2 Paradise http://www.brawlcustommusic.com/16040 (http://www.brawlcustommusic.com/16040)

69. Jungle Hijinx-PM Version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220)

70. Water Temple Boss
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207730)

71. Castle Grounds(Mario 64)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21685 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21685)

Luigi's Mansion:

72. Ultimate Pyrosphere(Updated June 2015-Ridley moves)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208425)
Vs Ridley(Metal) http://www.brawlcustommusic.com/13380 (http://www.brawlcustommusic.com/13380)
Vs Ridley(Brawl) http://www.brawlcustommusic.com/4065 (http://www.brawlcustommusic.com/4065)
Ridley vs Samus(Remix) http://www.brawlcustommusic.com/54975 (http://www.brawlcustommusic.com/54975)
Lower Norfair http://www.brawlcustommusic.com/2436 (http://www.brawlcustommusic.com/2436)
Ridly's Lair(Metal) http://www.brawlcustommusic.com/13398 (http://www.brawlcustommusic.com/13398)
Boss Medley(Metal) http://www.brawlcustommusic.com/13401 (http://www.brawlcustommusic.com/13401)

73. TvC Aensland Castle-Rainy WITH MORRIGAN (A better Throne Room)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10963)
Cotm's Vampire Killer: http://www.brawlcustommusic.com/37895 (http://www.brawlcustommusic.com/37895)
Sotn's Dance of Illusions: http://www.brawlcustommusic.com/14236 (http://www.brawlcustommusic.com/14236)
Morrigan's Theme http://forums.kc-mm.com/Gallery/BrawlView.php?Number=200133 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=200133)
Dimitri http://forums.kc-mm.com/Gallery/BrawlView.php?Number=200134 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=200134)
Victor http://forums.kc-mm.com/Gallery/BrawlView.php?Number=191477 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=191477)

74. Memory Skyscraper with Rain-Kingdom Hearts 2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26791)
One Winged-Angel (Rainy version): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=198289)

75. Dive to the Heart-All Versions (PM Castlevania's base)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204134)

Mario Bros

76. Space Pirate's Lab
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12299)
Jade Catacombs (Brinstar-PlantOvergrowth..) http://www.brawlcustommusic.com/3116 (http://www.brawlcustommusic.com/3116)
The Bounty of a Brain http://www.brawlcustommusic.com/8437 (http://www.brawlcustommusic.com/8437)
Dieselbrainage http://www.brawlcustommusic.com/8439 (http://www.brawlcustommusic.com/8439)

Mario Circuit

77. Bowser's Castle PM (also see the ones under Norfair)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208827)
The Alternate Route (Koopa's Road) [Short Version] http://www.brawlcustommusic.com/2126 (http://www.brawlcustommusic.com/2126)
Bowser The Shredder http://www.brawlcustommusic.com/game/104 (http://www.brawlcustommusic.com/game/104)
SMW Koopa Castle OC Remix http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204250 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204250)
The Lion King (Genesis) Simba Confronts Scar http://www.brawlcustommusic.com/11057 (http://www.brawlcustommusic.com/11057)
Aladdin (Genesis) Arab Rock http://www.brawlcustommusic.com/46235 (http://www.brawlcustommusic.com/46235)
Tekken 2: Kazuya Mishima / Devil (Arcade) http://www.brawlcustommusic.com/27803 (http://www.brawlcustommusic.com/27803)
Bomberman 64 Red Mountain http://www.brawlcustommusic.com/18041 (http://www.brawlcustommusic.com/18041)

78. Peach's Castle-PM Balanced
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35812 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35812)

Mushroomy Kingdom

79. Mario Galaxy WiiU Stage
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208029)

80. PM Metal Cavern HD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207030)

81. Acorn Plains-New Super Mario Bros U
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204490)

82. Mystic Cave Zone
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1479 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1479)
Mystic Cave Zone Remix http://www.brawlcustommusic.com/32214 (http://www.brawlcustommusic.com/32214)
Mystic Cave 2P http://www.brawlcustommusic.com/42145 (http://www.brawlcustommusic.com/42145)
Mystic Cave 2P Remix http://www.brawlcustommusic.com/3167 (http://www.brawlcustommusic.com/3167)

Newpork City

83. Tourian Gate
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=11690)
Jade Catacombs (Brinstar-PlantOvergrowth..) http://www.brawlcustommusic.com/3116 (http://www.brawlcustommusic.com/3116)
The Bounty of a Brain http://www.brawlcustommusic.com/8437 (http://www.brawlcustommusic.com/8437)
Dieselbrainage http://www.brawlcustommusic.com/8439 (http://www.brawlcustommusic.com/8439)

Norfair

84. Bowser's Castle-Outside (also see the one under Mario Circuit)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27792)
85. Bowser's Castle-Inside
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33560)
86. Abaddon-Giga Bowser in Bground
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6947)
The Alternate Route (Koopa's Road) [Short Version] http://www.brawlcustommusic.com/2126 (http://www.brawlcustommusic.com/2126)
Bowser The Shredder http://www.brawlcustommusic.com/game/104 (http://www.brawlcustommusic.com/game/104)
SMW Koopa Castle OC Remix http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204250 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204250)
The Lion King (Genesis): Simba Confronts Scar http://www.brawlcustommusic.com/11057 (http://www.brawlcustommusic.com/11057)
Aladdin (Genesis) Arab Rock http://www.brawlcustommusic.com/46235 (http://www.brawlcustommusic.com/46235)
Tekken 2: Kazuya Mishima / Devil (Arcade) http://www.brawlcustommusic.com/27803 (http://www.brawlcustommusic.com/27803)
Bomberman 64 Red Mountain http://www.brawlcustommusic.com/18041 (http://www.brawlcustommusic.com/18041)

87. Crateria
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207586)
Theme of Samus Aran, Galactic Warrior (Remix) http://www.brawlcustommusic.com/game/159 (http://www.brawlcustommusic.com/game/159)
The Tunnel [Metroid Metal] http://www.brawlcustommusic.com/13392 (http://www.brawlcustommusic.com/13392)

Poke Stadium 1

88. PKMN Stadium-all transformations balanced
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204598)
Vs Blue Remix http://www.brawlcustommusic.com/2330 (http://www.brawlcustommusic.com/2330)
Vs Blue Orhcestrated: http://www.brawlcustommusic.com/58847 (http://www.brawlcustommusic.com/58847)
RBGY Elite Remix http://www.brawlcustommusic.com/22538 (http://www.brawlcustommusic.com/22538)
Pokémon Mansion(GlitchxCity) http://www.brawlcustommusic.com/46490 (http://www.brawlcustommusic.com/46490)
Lavender Town(GlitchxCity) http://www.brawlcustommusic.com/43843 (http://www.brawlcustommusic.com/43843)
Vs. Red Remix http://www.brawlcustommusic.com/21705 (http://www.brawlcustommusic.com/21705)
See "PKMN" for others

Poke Stadium2

89. PKMN Arena-2015 fixed with active audience
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204746)
Vs Blue Remix http://www.brawlcustommusic.com/2330 (http://www.brawlcustommusic.com/2330)
Vs Blue Orhcestrated: http://www.brawlcustommusic.com/58847 (http://www.brawlcustommusic.com/58847)
RBGY Elite Remix http://www.brawlcustommusic.com/22538 (http://www.brawlcustommusic.com/22538)
Pokémon Mansion(GlitchxCity) http://www.brawlcustommusic.com/46490 (http://www.brawlcustommusic.com/46490)
Lavender Town(GlitchxCity) http://www.brawlcustommusic.com/43843 (http://www.brawlcustommusic.com/43843)
Vs. Red Remix http://www.brawlcustommusic.com/21705 (http://www.brawlcustommusic.com/21705)
See "PKMN" for others

Rainbow Cruise

90. PM Rainbow Cruise
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523)

91. Paper Mario Peach's Castle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29781 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29781)

Rumble Falls

92. Jungle Hi-Jinx WiiUHD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208684)
Stickerbush Symphony http://www.brawlcustommusic.com/2761 (http://www.brawlcustommusic.com/2761)

Shadow Moses Island

93. Ryu's WiiU Stage-Suzaka Castle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208803)
SFIV Ryu http://www.brawlcustommusic.com/5294 (http://www.brawlcustommusic.com/5294)
SFII Ken OC Remix http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202113 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202113)
SFII Guile Remix http://www.brawlcustommusic.com/31544 (http://www.brawlcustommusic.com/31544)
SFII Sagat Remix http://www.brawlcustommusic.com/31709 (http://www.brawlcustommusic.com/31709)
SFIV Sagat http://www.brawlcustommusic.com/5287 (http://www.brawlcustommusic.com/5287)
TMNT Tournament Fighters(SNES) Noh Stage http://www.brawlcustommusic.com/16603 (http://www.brawlcustommusic.com/16603)
Art Museum http://www.brawlcustommusic.com/16588 (http://www.brawlcustommusic.com/16588)

94. PKMN Embedded Tower-Groudon/Kyogre/Rayquaza
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17844)
RSE Elite Remix(Black Moon) http://www.brawlcustommusic.com/14715 (http://www.brawlcustommusic.com/14715)
Regis Remix(Glitch City) http://www.brawlcustommusic.com/39292 (http://www.brawlcustommusic.com/39292)
Vs Steven Remix http://www.brawlcustommusic.com/12247 (http://www.brawlcustommusic.com/12247)
Vs Steven Remix(Little V) http://www.brawlcustommusic.com/45922 (http://www.brawlcustommusic.com/45922)
Frontier Brain 2 - GlitchxCity http://www.brawlcustommusic.com/39408 (http://www.brawlcustommusic.com/39408)
See "PKMN" for others

Skyworld-Paluntena:
Palutena Rels http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28225)

95. Edge of Madness-FF Dissidia (Has Feral Chaos. Wish the bottom was lower/sides grip-able.)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33511)
FF1 Chaos: http://www.brawlcustommusic.com/16810 (http://www.brawlcustommusic.com/16810)

96. Orphan's Cradle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29604)
Saber's Edge http://www.brawlcustommusic.com/1526 (http://www.brawlcustommusic.com/1526)
Desparate Struggle http://www.brawlcustommusic.com/1505 (http://www.brawlcustommusic.com/1505)
The Hanging Edge http://www.brawlcustommusic.com/1542 (http://www.brawlcustommusic.com/1542)
Eden Under Siege http://www.brawlcustommusic.com/1506 (http://www.brawlcustommusic.com/1506)
Blinded By Light http://www.brawlcustommusic.com/1496 (http://www.brawlcustommusic.com/1496)
Eidolons http://www.brawlcustommusic.com/1507 (http://www.brawlcustommusic.com/1507)
Snow's Theme http://www.brawlcustommusic.com/1531 (http://www.brawlcustommusic.com/1531)
Limit Break! http://www.brawlcustommusic.com/19035 (http://www.brawlcustommusic.com/19035)

97. TvC Burning Wasteland-"glitch-free version"(Sephiroth burning Nibelheim)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24658)
AC's One Winged Angel: http://www.brawlcustommusic.com/game/33 (http://www.brawlcustommusic.com/game/33)
CC's One Winged Angel/The Summoned: http://www.brawlcustommusic.com/game/1365 (http://www.brawlcustommusic.com/game/1365)

98. TvC Les Vagas-Rainy version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24661)
RE6's Mercernaries theme http://www.brawlcustommusic.com/27989 (http://www.brawlcustommusic.com/27989)
Lightning Storm(Tekken 6) http://www.brawlcustommusic.com/12461 (http://www.brawlcustommusic.com/12461)
Crazy Motorcycle(FFVII) http://www.brawlcustommusic.com/8233 (http://www.brawlcustommusic.com/8233)
Einhänder-Shudder http://www.brawlcustommusic.com/32465 (http://www.brawlcustommusic.com/32465)
99. TvC Washinkyo Amehon
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18355 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18355)
Paul(Tekken 3) http://www.brawlcustommusic.com/20682 (http://www.brawlcustommusic.com/20682)
Bryan http://www.brawlcustommusic.com/20664 (http://www.brawlcustommusic.com/20664)
Urban Warzone(Tekken 6) http://www.brawlcustommusic.com/12470 (http://www.brawlcustommusic.com/12470)
100. TvC Galactor Base V2
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18515 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18515)
Bombing Mission(FFVII) http://www.brawlcustommusic.com/32368 (http://www.brawlcustommusic.com/32368)
Mako Reactor http://www.brawlcustommusic.com/21372 (http://www.brawlcustommusic.com/21372)

101. Dr Wily's Castle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35852 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35852)

102. Sky Pillar
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32153 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32153)
RSE Elite Remix(Black Moon) http://www.brawlcustommusic.com/14715 (http://www.brawlcustommusic.com/14715)
Regis Remix(Glitch City) http://www.brawlcustommusic.com/39292 (http://www.brawlcustommusic.com/39292)
Vs Steven Remix http://www.brawlcustommusic.com/12247 (http://www.brawlcustommusic.com/12247)
Vs Steven Remix(Little V) http://www.brawlcustommusic.com/45922 (http://www.brawlcustommusic.com/45922)
Frontier Brain 2 - GlitchxCity http://www.brawlcustommusic.com/39408 (http://www.brawlcustommusic.com/39408)
See "PKMN" for others

Spear Pillar

103. PKMN Legendary Trio-Groudon+Kyogre+Rayquaza (Rayquaza's isn't too impressive; Can replace with N's Castle)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27816)
104. N's Castle-Reshiram/Zekrom
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23846)
RSE Elite Remix(Black Moon) http://www.brawlcustommusic.com/14715 (http://www.brawlcustommusic.com/14715)
Regis Remix(Glitch City) http://www.brawlcustommusic.com/39292 (http://www.brawlcustommusic.com/39292)
Vs Steven Remix http://www.brawlcustommusic.com/12247 (http://www.brawlcustommusic.com/12247)
Vs Steven Remix(Little V) http://www.brawlcustommusic.com/45922 (http://www.brawlcustommusic.com/45922)
Frontier Brain 2 - GlitchxCity http://www.brawlcustommusic.com/39408 (http://www.brawlcustommusic.com/39408)
See "PKMN" for others

Summit

105. Cool Cool Mountain-Mario 64 (also works on Battlefield)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24461)
106. Crystal Canyon(Nice Sky)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16498 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16498)
107. PM: The Summit (Night;More balanced than the current PM Summit)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28865 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28865)
Snow Mountain (Mario 64) http://www.brawlcustommusic.com/2601 (http://www.brawlcustommusic.com/2601)
Slider http://www.brawlcustommusic.com/3340 (http://www.brawlcustommusic.com/3340)
King (Tekken 3) http://www.brawlcustommusic.com/20675 (http://www.brawlcustommusic.com/20675)
FFXIII Snow's theme http://www.brawlcustommusic.com/1531 (http://www.brawlcustommusic.com/1531)
FFXIII Hanging Edge http://www.brawlcustommusic.com/1542 (http://www.brawlcustommusic.com/1542)
Bomberman 64's White Ice http://www.brawlcustommusic.com/40631 (http://www.brawlcustommusic.com/40631)

108. KC-MM Club
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28493 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28493)
Punchout Fight (Main Theme) [Dubstep Remix] http://www.brawlcustommusic.com/37290 (http://www.brawlcustommusic.com/37290)

[/color/]Warioware

109. Doomware(A Doom Stage; Also see Castle of Sin)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20310 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20310)
At Doom's Gate SNES http://www.brawlcustommusic.com/10575 (http://www.brawlcustommusic.com/10575)

Yoshi's Island-Brawl

110. Yoshi's Island-Sesame Street (2nd Stage is ON the Yoshi's Island!)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29677)

111. Wolly World
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208340)

Yoshi's Island-Melee

112. Yoshi's Island X-Super Mario World
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204909)


Post Merge: July 12, 2015, 03:58:02 PM
Oh, and here are a couple of extra tracks that I didn't know what to do with:
For some kind of Cathedral/Castle
SoulCalibur III Forsaken Sanctuary http://www.brawlcustommusic.com/13508 (http://www.brawlcustommusic.com/13508)
Tekken 5 Moonlit Wilderness http://www.brawlcustommusic.com/39368 (http://www.brawlcustommusic.com/39368)

For a Bridge or a ship?
Battle on the Big Bridge (Distant Worlds) http://www.brawlcustommusic.com/10235 (http://www.brawlcustommusic.com/10235)
Anniversary/DoS http://forums.kc-mm.com/Gallery/BrawlView.php?Number=190310 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=190310)
XII version http://www.brawlcustommusic.com/22179 (http://www.brawlcustommusic.com/22179)

For a ghost town
War Agony http://www.brawlcustommusic.com/37803 (http://www.brawlcustommusic.com/37803)

...uh
VIII Don't Be Afraid(Distant Worlds) http://www.brawlcustommusic.com/29008 (http://www.brawlcustommusic.com/29008)
Force Your Way http://www.brawlcustommusic.com/19100 (http://www.brawlcustommusic.com/19100)
The Man With the Machine Gun http://www.brawlcustommusic.com/27338 (http://www.brawlcustommusic.com/27338)
The Mission http://www.brawlcustommusic.com/27513 (http://www.brawlcustommusic.com/27513)
Only a Plank Between One and Perdition http://www.brawlcustommusic.com/27533 (http://www.brawlcustommusic.com/27533)

...
XII Boss Battle http://www.brawlcustommusic.com/24425 (http://www.brawlcustommusic.com/24425)
Esper Battle http://www.brawlcustommusic.com/24462 (http://www.brawlcustommusic.com/24462)
Upheaval (Imperial Version) http://www.brawlcustommusic.com/28892 (http://www.brawlcustommusic.com/28892)
Rebellion http://www.brawlcustommusic.com/28860 (http://www.brawlcustommusic.com/28860)
Giza Plains http://www.brawlcustommusic.com/27611 (http://www.brawlcustommusic.com/27611)
Golmore Jungle http://www.brawlcustommusic.com/28876 (http://www.brawlcustommusic.com/28876)
Eastersand http://www.brawlcustommusic.com/27612 (http://www.brawlcustommusic.com/27612)

Over 110 stages and tons of awesome music. I'm aware that some are already in use, but they needed updates/different music, or I included them just to be safe.
I also found a rel converter: http://www.lakora.us/rel/ (http://www.lakora.us/rel/)

From an earlier message I forgot 2 character PSAs that are pretty good:

Phoenix: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31601 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31601)
Terra: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32814 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32814)
[/spoiler]


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 12, 2015, 11:59:08 PM
My apologies for being impatient, but when do you plan on releasing the trailer video?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: itsjojotime on July 13, 2015, 07:19:11 AM
2 days left. All aboard the hype train!


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: zutox on July 13, 2015, 08:44:36 AM
I'm very interested to see what has been done since last time I tried this pack. Is this a "final" version with as many characters as the engine can add thus far?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 13, 2015, 09:21:53 AM
Okay quoting doesn't want to work on my phone so:

@OmegaPyroh:
This really helps. It'll keep me from having to look theough all the stages a 5th time. Aha.

@Porkate42:
My capture card still hasn't come :/ but I have plans to make something cool :)

@itsjojotime:
I'll be on the sleepy train man aha. This build is killing me. :) but it's fun to put together.

@zutox:
111 movesets. 234 stages. And some other goodies :)

I find new ways to push my build to the limit every other week. And I've still got 8 icons left I could use. :) and we have plans for more stages...

I'll update the OP before release.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: roadkill630 on July 13, 2015, 09:30:26 AM
Will allstar vs be available in this build?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 13, 2015, 04:00:06 PM
Okidoki, I'm new there...

I'm hyped for the next update!!!!

I've found some code glitches in the 2GB version:
-Music and All star vs codes are not compatible with PW Patch code.
-The Announcer Call of the characters are wrong. (EX:Rob says Vegeta)
-The Bosses have the character sounds XD
-Some character moves make the game crash.
-I've spend 5 days to find the thing that make the game freeze when the Title appears, the info.pac


The new update is only for 4GB or more? Because I will buy a More big SD card for this.
And, I can't find a good GCT editor... (Editing the GCT file not the txts)


HYPE!

EDIT: I used Project KAI for view the codes (it uses your pack with a txt for the codes)
EDIT2: I used my codes with some of yours for make the game work.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on July 13, 2015, 04:47:43 PM
2 more days until release everyone I am excited. This build has been worked on for a long time. As a result any coding related issue or issues involving characters have been 99.9% eliminated. I say 99 because you never know what's to surface.
I'll let nebulon deliver the goodies as he said he would.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 13, 2015, 10:32:57 PM
Question.
Which characters did you removed for this update?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 14, 2015, 04:07:31 AM
Question.
Which characters did you removed for this update?

I think nothing will be removed.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on July 14, 2015, 08:56:47 AM
1 more day until release...


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 14, 2015, 09:10:56 AM
I think nothing will be removed.

That's not true, aha. There will be removals. I didn't want characters with the differeces I had before. Essentially I changed the standard. I removed some good movesets because they didn't fit well, or because they needed too much work for me to want to include in this iteration... Some WILL make a return in the future. Just not tomorrow.



Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 14, 2015, 01:14:04 PM
That's not true, aha. There will be removals. I didn't want characters with the differeces I had before. Essentially I changed the standard. I removed some good movesets because they didn't fit well, or because they needed too much work for me to want to include in this iteration... Some WILL make a return in the future. Just not tomorrow.


Oh, sorreh.


(WHY YOU WILL DO THAT!£!"£!)



Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: avemitchell on July 14, 2015, 09:03:05 PM
Hey! It appears the 4gb version link leads to a blank folder, any chance someone could hook me up with the link? Thanks! :)


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: roadkill630 on July 14, 2015, 10:02:25 PM
Hey! It appears the 4gb version link leads to a blank folder, any chance someone could hook me up with the link? Thanks! :)

I think you will be able to get a larger version soon


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 04:53:28 AM
I think you will be able to get a larger version soon

Oh, I need to buy a bigger SD card.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: DestROY13103 on July 15, 2015, 07:18:57 AM
Questions:
1. Does 4GB work on Dolphin?
2. Can someone make a tutorial for Dolphin users?
Help Me Plz


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 07:52:17 AM
Questions:
1. Does 4GB work on Dolphin?
2. Can someone make a tutorial for Dolphin users?
Help Me Plz

View a tutorial on youtube to mod ssbb on dolphin.

It will work I think.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: avemitchell on July 15, 2015, 08:14:27 AM
Questions:
1. Does 4GB work on Dolphin?
2. Can someone make a tutorial for Dolphin users?
Help Me Plz

There are several tutorials online to help with getting smash mods working with dolphin. As for the 4gb version, I'm 99% sure it doesn't work on Dolphin hence the separate releases with one labeled "2gb and dolphin users" haha.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on July 15, 2015, 08:22:44 AM
Today is release day!! This will be a build to love aha.
As far as dolphin goes many users have experienced problems with it. If someone gets it to be stable we will add it to the list though.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: avemitchell on July 15, 2015, 08:30:15 AM
Awesome! Can't wait! :D


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on July 15, 2015, 08:45:18 AM
When will it be released? I mean what time?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on July 15, 2015, 09:59:44 AM
When will it be released? I mean what time?

I truly wish I could provide a time aha... He usually likes to get everything in order first though so maybe withing the next few hours. I see a lot of people are active though.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: avemitchell on July 15, 2015, 10:29:04 AM
Things to do while waiting for the new update:

1. Eat macaroni
2. Play Smash
3. Drink tea
4. Pace anxiously, hitting F5 frequently
5. Cry
6. Play another game
7. Cry more
8. Watch television, then immediately stop
9. Play Smash  more
10. Cry more
11. Drink more tea
12. Repeat


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 10:35:16 AM
Things to do while waiting for the new update:

1. Eat macaroni
2. Play Smash
3. Drink tea
4. Pace anxiously, hitting F5 frequently
5. Cry
6. Play another game
7. Cry more
8. Watch television, then immediately stop
9. Play Smash  more
10. Cry more
11. Drink more tea
12. Repeat

AHAH!
I gonna do a sandbag PSA.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: itsjojotime on July 15, 2015, 10:47:58 AM
#THEHYPEISREAL2015


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: avemitchell on July 15, 2015, 11:07:49 AM
This ain't no synthetic hype nawww, this is 100% pure OG Crystal Hype my friends.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Sir_Oblivious on July 15, 2015, 11:36:02 AM
I have a question about this 4GB version. How did you end up getting it to work on SDHC cards? And what version of Brawl will this work with? PAL or NTSC?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 12:13:05 PM
I have a question about this 4GB version. How did you end up getting it to work on SDHC cards? And what version of Brawl will this work with? PAL or NTSC?

NTSC


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on July 15, 2015, 12:25:41 PM
Ugh this is torture. I check back here every 10 minutes. I'm too hyped. I need some new info or something or even the RELEASE!


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 12:29:03 PM
Ugh this is torture. I check back here every 10 minutes. I'm too hyped. I need some new info or something or even the RELEASE!

I think it will be released tomorrow.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: avemitchell on July 15, 2015, 12:30:34 PM
I think it will be released tomorrow.

Where do you keep getting this info from?! X) It's supposed to be today, there is still a lot of the day left!


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on July 15, 2015, 12:33:23 PM
I think it will be released tomorrow.

That's impossible he said it would be released today.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 12:48:01 PM
Holy S*** For me is Night now.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on July 15, 2015, 01:06:42 PM
Haha today is definitely release day. This was highly planned. If there was a push back he would definitely inform on it. For the people who keep checking back I would check back hour to hour or do that other guys idea *sleep, eat, drink tea, beat a game* aha


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Nebulon on July 15, 2015, 01:12:20 PM
I'm compressing it now.

It's hard.

I work on this for fun. I come home, and I play Smash Bros (4, Brawl, Melee, and all of these Brawl mods) and it's just fun for me. There's so many things I want to test and attempt. I love the "eureka" moment where I got something to work within a moveset, or when I re-texture something. I want to keep working on things like this. I've always liked the idea of working with games and this fills that niche. For now.

But I need people to keep this in mind: I do this for me. It's a challenge for me to see what I can get to function properly whether it be with the Clone Engine, or routing SFX. These are all puzzles. The fun for me is building it.

And the only way I can share what I love doing is to upload it for people to see it too. Granted, I made none of the movesets, I ripped absolutely no models or stages, I found every resource included in my build on this site, uploaded and reworked by other people to work with their own intentions in mind.

And my intention is to challenge myself.

But I'll step back for now and call what I've got "Brawl 4 All 3.7"

You'll be able to download it within 9 hours. Uploading something this big takes a while, so please be patient. And I encourage all of you to make tweaks to my build and upload your own versions too. :)

I'm uploading the build to the site, and I believe I have a complete list of credits. I don't want to be the "face" of my build. I don't want people to ever say that Nebulon "made Goku" or "ported this stage". Ever. That's very important to me.



I hope that you all get "something" out of seeing the things we did :) The Clone Engine has been my canvas for a long time. And I hope that I can continue to do what I love in the future.

So, enjoy. I'll update the OP in a bit (sometime within 3 hours) and I hope you all enjoy the work that myself and everyone I've gotten the chance to work with has done.

See you all in a bit.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 01:21:33 PM
The update will be of 4GB or more?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: roadkill630 on July 15, 2015, 03:42:09 PM
The update will be of 4GB or more?

From what he has been saying, most likely more than 4GB


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 15, 2015, 03:47:11 PM
He said you probably need a 8GB or bigger


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gamidame_K on July 15, 2015, 03:59:52 PM
good thing there will still be a 2GB version


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: avemitchell on July 15, 2015, 04:14:44 PM
I'm overly excited for a 4gb version. Only have an SDHC a d I've been too lazy to get an SD so this is a dream come true. Project m is great and all but sometimes you just want to spice it up, ya know?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: MarioDox on July 15, 2015, 04:38:38 PM
Ummh... 8GB...
Better...
100 GBs?


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on July 15, 2015, 04:58:01 PM
I can't take this waiting ANYMORE! Somebody release this sh$# before I explode.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Afterthought on July 15, 2015, 05:15:15 PM
I can't take this waiting ANYMORE! Somebody release this sh$# before I explode.
Damn, you (and quite a few others I'm sure) really skipped out on Nebulon's speech. He put a lot of time into this, he's worked his ass off to get this stuff up and running the way HE wants, and he's sharing, no one's forcing him to do this. I wouldn't want people rushing a release and being a child about it too, so you need to stop.
It really does not hurt to wait until it comes out. Stop being so ignorant and impatient.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Gameplayer8200 on July 15, 2015, 05:27:39 PM
Damn, you (and quite a few others I'm sure) really skipped out on Nebulon's speech. He put a lot of time into this, he's worked his ass off to get this stuff up and running the way HE wants, and he's sharing, no one's forcing him to do this. I wouldn't want people rushing a release and being a child about it too, so you need to stop.
It really does not hurt to wait until it comes out. Stop being so ignorant and impatient.

Being hyped doesn't mean I'm being ignorant ass hole. Now go [censored] around somewhere else kid. I was 90% joking in that comment. Plus I wasn't even talking to the likes of you. Your just some random guy being a [censored] hole.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Lillith on July 15, 2015, 05:34:55 PM
He wasn't trying to be rude, just blunt, please try to calm yourself a little.


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: Porkate42 on July 15, 2015, 05:40:34 PM
I'm compressing it now.

It's hard.

I work on this for fun. I come home, and I play Smash Bros (4, Brawl, Melee, and all of these Brawl mods) and it's just fun for me. There's so many things I want to test and attempt. I love the "eureka" moment where I got something to work within a moveset, or when I re-texture something. I want to keep working on things like this. I've always liked the idea of working with games and this fills that niche. For now.

But I need people to keep this in mind: I do this for me. It's a challenge for me to see what I can get to function properly whether it be with the Clone Engine, or routing SFX. These are all puzzles. The fun for me is building it.

And the only way I can share what I love doing is to upload it for people to see it too. Granted, I made none of the movesets, I ripped absolutely no models or stages, I found every resource included in my build on this site, uploaded and reworked by other people to work with their own intentions in mind.

And my intention is to challenge myself.

But I'll step back for now and call what I've got "Brawl 4 All 3.7"

You'll be able to download it within 9 hours. Uploading something this big takes a while, so please be patient. And I encourage all of you to make tweaks to my build and upload your own versions too. :)

I'm uploading the build to the site, and I believe I have a complete list of credits. I don't want to be the "face" of my build. I don't want people to ever say that Nebulon "made Goku" or "ported this stage". Ever. That's very important to me.



I hope that you all get "something" out of seeing the things we did :) The Clone Engine has been my canvas for a long time. And I hope that I can continue to do what I love in the future.

So, enjoy. I'll update the OP in a bit (sometime within 3 hours) and I hope you all enjoy the work that myself and everyone I've gotten the chance to work with has done.

See you all in a bit.

I wish you luck indeed, running a popular project (probably most popular aside from Brawl Minus and project m) is really tough, I've been in your situation before (except it was on ROBLOX).

When I get the project, I usually add Ganon's and Zelda's movesets from brawl minus and snakes moveset from project m. I only know how to edit basic stuff so don't expect me to post my own version


Title: Re: Brawl 4 All *Plan on downloading the newest build. Vote! Kindle our flames!*
Post by: brawlboy22 on July 15, 2015, 06:05:47 PM
Shouldn't be much longer now everyone. Hope you all enjoy this build Nebulon truly has had his work with this one. He puts lots of thought into it && is always looking to make it better.


Title: Re: Brawl 4 All 3.7
Post by: roadkill630 on July 15, 2015, 08:51:04 PM
I just want to say nebulon, you are really one of a kind on brawl modding. I have played probably a dozen different brawlX packs and yours has been the best in every sense. You really do put a lot of effort and time into this project, and it is amazing what you have been able to do with the help of a few others (And all the creators of the movesets of course!). So i hope you know that myself and the 6 other members and 9 guests that are viewing this page in anticipation of your months of work all really appreciate what you have done to keep our wii in use and undusty.

P.S. im easily more hyped for this than any other game that has come out in the last year, so good job with that too!


Title: Re: Brawl 4 All 3.7
Post by: Sir_Oblivious on July 15, 2015, 09:29:57 PM
FYI for version 3.7: I Selected the louie skin and the game crashed. Will edit with further details. Also in the previous 2GB version was the Broly will crash the game upon use of his final smash, unsure if fixed in new version.\

EDIT2: Kirby's final smash also broke the game. Fighters used: Fighter Kirby, Waluigi, And Petey Piranha. Stage used: La-la-la land.


Title: Re: Brawl 4 All 3.7
Post by: itsjojotime on July 15, 2015, 09:38:24 PM
For some reason in 3.7, the CPU's are actually pretty difficult. The number that usually appears to show which level the CPU is is replaced by some oval-like shape, and the CPU's are actually really tough. Did I not download this correctly?


Title: Re: Brawl 4 All 3.7
Post by: Porkate42 on July 15, 2015, 09:49:03 PM
I came across some stuff as well
1. In stage 3, most of the stages sent me to different stages, like I was selecting from page 1
2. Radiz's Neutral B crashed the game
3. The computer starts at lvl 0, which makes the comp very powerful
4. The game crashed a couple of times before the title screen
5. Like Oblivious said, Louie crashed the game, I didn't even select him

That's all I found thus far, although there is some mistakes, I really like this new update, congrats to you and your team for all the hard work!


Title: Re: Brawl 4 All 3.7
Post by: Sir_Oblivious on July 15, 2015, 10:15:13 PM
I came across some stuff as well
1. In stage 3, most of the stages sent me to different stages, like I was selecting from page 1
2. Radiz's Neutral B crashed the game
3. The computer starts at lvl 0, which makes the comp very powerful
4. The game crashed a couple of times before the title screen
5. Like Oblivious said, Louie crashed the game, I didn't even select him

That's all I found thus far, although there is some mistakes, I really like this new update, congrats to you and your team for all the hard work!

Wierd. I didn't get the Raditz neutral-B crash. What fighters were you using? I was doing a 1v1 with Raditz and Gotenks.


Title: Re: Brawl 4 All 3.7
Post by: Nebulon on July 15, 2015, 11:00:39 PM
Yeah I've got some bugs aha.

So what I have so far is:

-Give Wild Charizard in game name.
-Fix Olimar/Louie issue
-Replace Raditz N-B with the other Vegeta PSA over Wolf to attempt a fix (Though he hasn't frozen for me either...)
-Remove and fix FF victory theme (Capcom stage music as well. The issues are related)
Give Knuckle Joe, Sephiroth, and Gray Fox an edit each.
-Make one of the music tracks loop (Apparently I forgot to do that for one of the levels)
-Increase the volume on some music.

So I'll release these as patches for people.

For some reason in 3.7, the CPU's are actually pretty difficult. The number that usually appears to show which level the CPU is is replaced by some oval-like shape, and the CPU's are actually really tough. Did I not download this correctly?

This was allegedly lvl 15 mode. Though allegedly it's not possible for that to even be a thing. Either way, it starts coms at level 9, which is a preference of mine.




So this tends to happen with my releases. Aha, there's so many things I ended up doing in this build so it's easy to forget a few things. But it's good you're all reporting these. I'll start fixing these tonight or tomorrow. Hopefully they'll all be fixed by the weekend.


Title: Re: Brawl 4 All 3.7
Post by: Alejandro MiddleCorn on July 15, 2015, 11:38:17 PM
Yeah I've got some bugs aha.

So what I have so far is:

-Give Wild Charizard in game name.
-Fix Olimar/Louie issue
-Replace Raditz N-B with the other Vegeta PSA over Wolf to attempt a fix (Though he hasn't frozen for me either...)
-Remove and fix FF victory theme (Capcom stage music as well. The issues are related)
Give Knuckle Joe, Sephiroth, and Gray Fox an edit each.
-Make one of the music tracks loop (Apparently I forgot to do that for one of the levels)
-Increase the volume on some music.

So I'll release these as patches for people.

This was allegedly lvl 15 mode. Though allegedly it's not possible for that to even be a thing. Either way, it starts coms at level 9, which is a preference of mine.




So this tends to happen with my releases. Aha, there's so many things I ended up doing in this build so it's easy to forget a few things. But it's good you're all reporting these. I'll start fixing these tonight or tomorrow. Hopefully they'll all be fixed by the weekend.


I highly recommend to separate this pack in at least 3 parts.
This single file takes a long time to download and it eventually becomes corrupt.

This is now the 5th time I try to download the pack.


Title: Re: Brawl 4 All 3.7
Post by: Sparky56p on July 16, 2015, 03:10:27 AM
I don't have much to report however I did notice one thing, Raditz for one reason or another can't use his final smash,  instead he continues to use Neutral B

All in all I'm enjoying the new build already :D
I do however have one other issue that's plagued me the last couple builds,  some of the stages from each page load endlessly,  I don't see anyone reporting that so I'm guessing it doesn't pertain to everyone,  anyone know what I may be doing wrong?

I'm loading the game through the latest version of the Project M Launcher (Which is when I first noticed this,  so maybe I need another loader?)
And I'm now using a 16GB SDHC card

Thanks for all the hard work Nebula for putting this pack together and anyone who can help :)


Title: Re: Brawl 4 All 3.7
Post by: MarioDox on July 16, 2015, 04:57:36 AM
The 2GB codes doesn't work.
Why you do that at me...
I did:
Replace the codes>RSBE01 with RSBE01(2GB) Renominated.
Add only the wii/app/RSBE01

And It continue don't working.

Post Merge: July 16, 2015, 05:11:46 AM
Oh, I think I've got the problem.

USB Loader GX can't load over 255 lines of codes, I can't use GeckoOS, I use an external usb device.
What can I do? What Loader I will use?

Post Merge: July 16, 2015, 05:21:23 AM
I found the next version of USB Loader GX that fixes the problem, I will install it right now.

Post Merge: July 16, 2015, 07:27:50 AM
PERFECT IT works!
But still calls mario as Knuckles...
Annuncer are you on drugs?


Post Merge: July 16, 2015, 07:28:24 AM
Olimar CSP crashes.


Title: Re: Brawl 4 All 3.7
Post by: roadkill630 on July 16, 2015, 10:26:04 AM
The all star stage on page set one has walls outside the screen, it is impossible to die or kill in it

Also do you know how to get to page set 2 on a wiimote and nunchuck?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: avemitchell on July 16, 2015, 10:51:23 AM
Hey! Fantastic work on the pack. I was playing it for a while with a few friends and it was a blast. Definitely noticed the Louie crash but thats totally fine because no one in my friend circle enjoys Olimar anyway. Changing stage pages was a bit tough sometimes but I think we ended up kind of figuring out how to do it most of the time. Running on a 16gb sdhc card :)


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 16, 2015, 10:55:13 AM
The all star stage on page set one has walls outside the screen, it is impossible to die or kill in it

Also do you know how to get to page set 2 on a wiimote?

All-Star stage is intended to be a Stamina stage. I couldn't find one that had a death boundary but I wanted the stage. If such a variant exists, I'll add it in.

And I honestly don't know... :/ I never play with Wiimotes....


For everyone else
I patched a few things and added a txt file for people to read in the DL Link. Charizard's cosmetics are accurate now, Olimar dosn't freeze and cosmetics are accurate, a few song fixes, and a Bomberman tweak.

This way the game won't crash and all of the cosmetics will be accurate.

Tweaks for Sephiroth, Knuckle Joe, and GrayFox will come soon, but will just be .pac files (And aren't necessary, they're just aspects of them I'd like to change for more enjoyable play that I didn't get to)

When all is said and done I'll just upload the fixed version of the build on the weekend. If you install the patches correctly you won't need to do that though. Sorry everyone!



Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: roadkill630 on July 16, 2015, 10:58:20 AM
I figured out how to get to page set 3 on a wiimote and nunchuck (a and -) but now i cant get back to page set 1 or 2


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 16, 2015, 11:08:09 AM
I figured out how to get to page set 3 on a wiimote and nunchuck (a and -) but now i cant get back to page set 1 or 2

It should be the same button combo.

Set 1 and 2 go back and forth on GC controller with X+Y. Set 3 is separate. You press Z+L and it'll take you to set 3, and pressing Z+L again can take you back to Set 1 or 2 depending on which set you pressed Z+L on.

I'm not quite sure how this translates to Wiimote... but that is how the coding works. I hope this points you in the right direction. I know it was hard to get the codes working occasionally with some of our concept inputs. Try holding - and then press A instead of timing both.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: roadkill630 on July 16, 2015, 11:33:35 AM
ive tried pressing both holding one then pressing the other, and both dont work. if you have some opem time on your hands (i dont want you to prioritize me over the whole pack or anything) would it be possible for you or a team member to make a ne .gct to have it read the wiimote/nunchuck combinations over gamecube, or do you think that wouldn't even be possible?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: hochin on July 16, 2015, 11:40:48 AM
May I ask which one of donjonbravo's codes you used to switch rosters? The ones I've been trying seem to never work with my build...


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 16, 2015, 11:46:07 AM
Sometimes
the game crashes in matches.
Halp me.

Post Merge: July 16, 2015, 11:52:05 AM
Someone has the problem of wrong Announcer calls?
I select Mario and The announcer says Knuckles...
Goku & Jumpman don't work in turbo mode.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: brawlboy22 on July 16, 2015, 12:22:09 PM
May I ask which one of donjonbravo's codes you used to switch rosters? The ones I've been trying seem to never work with my build...

The ones we use are modified for our build but pm me ill be glad to share or help you out :)

Sometimes
the game crashes in matches.
Halp me.

Post Merge: July 16, 2015, 11:52:05 AM
Someone has the problem of wrong Announcer calls?
I select Mario and The announcer says Knuckles...
Goku & Jumpman don't work in turbo mode.

Are you using Project M loader with an 8gb sd card? There aren't suppose to be any announcer calls at this point. Also I tested the goku and jumpman freeze and I didn't get it. Pm me I wanna keep the forum clean for other questions.



Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: roadkill630 on July 16, 2015, 12:37:48 PM
i dont know what i did, but i can go back and fourth from page 5 now, ill update my post for everyone else when i find out how to get to pages 3 and 4

EDIT

I am now very confused. some button combinations would bring me back to the 5th stage page, and i wouldn't be able to switch back without restarting the pack. im still hunting for the right buttons though


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 16, 2015, 12:43:14 PM
i dont know what i did, but i can go back and fourth from page 5 now, ill update my post for everyone else when i find out how to get to pages 3 and 4


Please do. I'll make alternate stage buttons with those combination in mind for people to replace in their selmap if they'd like.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: roadkill630 on July 16, 2015, 01:32:18 PM
yea, now every time i try a button combination it locks me into the last 2 pages, which i fine for now since they are new to me, but i hope a fix comes out or it stops doing that...


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gameplayer8200 on July 16, 2015, 02:49:28 PM
We're is Ichigo? Didn't you put him in? Or is he a texture of somebody?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: LordTimzki on July 16, 2015, 03:41:36 PM
Help me pls. i am stuck on the last page of the stage selection screen. 4 and 5 i think it was. I am using gamecube controller and it says to go back to a different stage selection press L + Z and i pressed it then go back then check it doesnt go to the other stage selection.

Post Merge: July 16, 2015, 03:57:29 PM
My bad i meant 6 and 5 page


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: superben2008 on July 16, 2015, 04:10:49 PM
minor issue that is not really important. gohan's name in battle says kakashi.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: itsjojotime on July 16, 2015, 04:58:54 PM
I can't quote on my phone, so I'll try this.
@LordTimzki @roadkill630 Did you guys try using the X+Y button combination? I experimented with a lot of combinations and I think that one brought me back to pages 1 and 2 from pages 5 and 6.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Sir_Oblivious on July 16, 2015, 05:37:33 PM
Hey so I've encountered a large issue. After a few matches, the CSS and main menu started playing a low quality smash bros theme (it kind of sounds corrupted), instead of the kickass remix. And all of the stages are playing this quiet/slightly corrupted version of the mario 1-1 theme, the music title that shows up at the start of each match is blank, and a scratchy corrupted sounding noise happens at the start of every match. Aside from that strangely, there are no issues anywhere else. I am running this mod with a digital backup running from cfg-loader, with the hoktype as OSSleepThread. The mod itself is sitting on a 32GB SHHC class 4 card.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: EnKaYea on July 16, 2015, 05:52:08 PM
Hi Nebulon.
I really admire the work you've done with your brawlex how everything is organized and offical but I'd like to ask a question about your method.

I've already read your tutorial about making your clones have their own GFX. I followed it applied it to some of mine however I'm still having some graphical hiccups. Specifically with Viewtiful Joe and Geno clones of Captain Falcon and ROB respectively. I've noticed that their moves that use brresless EFLS conflict with each other and the first chacter loaded has the dominant GFX (Example If Joe ad Falcon are in the same fight sometimes for his up b I see the proper GFX but captain falcon's fire moves have joe's GFX and vice versa.) And for Geeno no matter what I replace the GFX with the beam texture does not work and to make things worse his up b and neutral b GFX overlap with other rob clones

I'm wondering if there's an extra step I'm missing or something specific to these characters. I thought I did everything right... Should I rename the EFLS files?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: LordTimzki on July 16, 2015, 06:23:38 PM
I can't quote on my phone, so I'll try this.
@LordTimzki @roadkill630 Did you guys try using the X+Y button combination? I experimented with a lot of combinations and I think that one brought me back to pages 1 and 2 from pages 5 and 6.
Ya i tried that already


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: itsjojotime on July 16, 2015, 07:23:26 PM
@LordTimzki I actually got it to go back to pages 1 and 2 through using the L+Z button combination on pages 5 and 6. It still doesn't work for you that way?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: LordTimzki on July 16, 2015, 07:32:45 PM
@LordTimzki I actually got it to go back to pages 1 and 2 through using the L+Z button combination on pages 5 and 6. It still doesn't work for you that way?
nvm it works again just had to restart game


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: brawlboy22 on July 16, 2015, 09:11:44 PM
I would like to thank everyone for being a big help in finding bugs/things we forgot to put in. Please continue to do so. We may not reply but we are making the fixes. For big things especially involving coding please feel free to pm me.

Also I wanna know how everyone feels about the balancing of the game if there's a character with to much PM me that to. Thanks everyone.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Alejandro MiddleCorn on July 16, 2015, 10:04:57 PM
I would like to thank everyone for being a big help in finding bugs/things we forgot to put in. Please continue to do so. We may not reply but we are making the fixes. For big things especially involving coding please feel free to pm me.

Also I wanna know how everyone feels about the balancing of the game if there's a character with to much PM me that to. Thanks everyone.

Just a good tip:
Separate the pack in at least 3 parts, so people don't have problems with the download and have the files corrupted or incomplete.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 16, 2015, 10:09:04 PM
^Exactly :) I've already made some fixes.

At this rate, I might as well call this a Beta. Aha! But rest assured, Brawlboy and I will get it done.

And if someone wants to help with music, let me know. Someone posted here a while ago (Though I can't find it) about BRSTMs. If that person is still around, please pm me. I've got some things I need help with :)

Hi Nebulon.
I really admire the work you've done with your brawlex how everything is organized and offical but I'd like to ask a question about your method.

I've already read your tutorial about making your clones have their own GFX. I followed it applied it to some of mine however I'm still having some graphical hiccups. Specifically with Viewtiful Joe and Geno clones of Captain Falcon and ROB respectively. I've noticed that their moves that use brresless EFLS conflict with each other and the first chacter loaded has the dominant GFX (Example If Joe ad Falcon are in the same fight sometimes for his up b I see the proper GFX but captain falcon's fire moves have joe's GFX and vice versa.) And for Geeno no matter what I replace the GFX with the beam texture does not work and to make things worse his up b and neutral b GFX overlap with other rob clones

I'm wondering if there's an extra step I'm missing or something specific to these characters. I thought I did everything right... Should I rename the EFLS files?


Honestly, that tut is outdated. You don't actually need to use an enemy ef_file. Instead, just name the ef_file the proper enemy name according to the programming (Check this out for the proper spelling of the names, since some of them are the Japanese names: http://opensa.dantarion.com/wiki/Effect.pac_IDs (http://anonym.to/?http://opensa.dantarion.com/wiki/Effect.pac_IDs)) and change the IDs in the .pac of the GFX to match the hex (or Dec if using BB) ID of the ef_file you decide to use.

As for what you're talking about, I had this problem when working with Dante and Ike. The key is to rename the EFLS entries. Say the name is something like "Charizardfireball". You'll notice that it won't use a model (model is set to "false") so it won't have a model number either. The game knows what effect to load based on the name "Charizardfireball". So what you'd do here is go into VJoe's Ef_file, and rename the EFLS entries (I'd just add a V at the end of them or something) and then find the actual effects in the .pac file using a BB. I believe most (if not all) of the time the effects associated with names will be in the "REFT" section. Change the name of the effect to whatever you named the entry in the EFLS, and you SHOULD be good.

It's been a while since I did that myself as those aren't normally used.

I hope that helps :)






Anyway, back on topic:

Since I'm sort of treating this like a Beta, I'll be reuploading it again once we apply all of our fixes. I'm aiming for the weekend, but we'll see what happens. I've fixed 5 characters in total, and did some cosmetic tweaks so far. I also added in some missing files and I released a patch earlier. Brawlboy's tackling some things too, so I don't think it'll take TOO long to do :)

And due to popular demand, I'll be releasing the build in smaller chunks so that people's downloads don't take as long. I already know how I'm going to split it up. Hopefully it makes sense to everyone.

Sorry to have to do that everyone, but... well I guess this is just the nature of releasing big projects.

Sort of like a Day 1 patch, ya know? (Except a few days later). Anyway, thanks for beliving in us.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gameplayer8200 on July 16, 2015, 10:30:35 PM
Why doesn't Raditz have a final smash?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 16, 2015, 11:02:50 PM
Why doesn't Raditz have a final smash?

Yeah... He contiune spamming kameameha thingy...

Post Merge: July 16, 2015, 11:06:55 PM
Nebulon you should divide the pack in other parts like:
Part 1:Characters & BrawlEX
Part 2:Char portraits and CSS
Part 3:Stages & Extra.

You should do that.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 16, 2015, 11:14:44 PM
Yeah... He contiune spamming kameameha thingy...

Post Merge: July 16, 2015, 11:06:55 PM
Nebulon you should divide the pack in other parts like:
Part 1:Characters & BrawlEX
Part 2:Char portraits and CSS
Part 3:Stages & Extra.

You should do that.

It'll be Everything you need for 2GB to work.

Then the 2nd part will be RSB2.

Then RSB3.

That way 2GB users don't have to download data they aren't going to use. The necessary GCTs will still be separate.


Doing it the way you proposed would require people to go into each RSB folder and put in the pieces I separated. It might confuse some users who aren't familiar with what goes where. Putting RSB folders in the app folder should be simple enough :) But thank you for your suggestion.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 16, 2015, 11:36:44 PM
You should do this pratically: RSBE:3 Zip files:Chars, Csp, stages & Extra.
Maybe the code will stay where you putted that.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gamidame_K on July 17, 2015, 07:09:12 AM
*screaming internally*


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 17, 2015, 07:15:55 AM
*screaming internally*

:) hope you enjoy! Your comment actually pulled me back into the proper modding mindset. When you posted "I miss Nebulon" (or something like that) I was like "I miss me too... Let's do this!"



Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gamidame_K on July 17, 2015, 09:36:58 AM
well, I love this project because its the biggest build around SSBB hacking in general, not even pm has this many features and variety, and the best part; its made by things made by EVERYONE so it can really be called "brawl4all"
btw, I use the 2GB version; which files of the folder do I have to download?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 17, 2015, 10:59:28 AM
well, I love this project because its the biggest build around SSBB hacking in general, not even pm has this many features and variety, and the best part; its made by things made by EVERYONE so it can really be called "brawl4all"
btw, I use the 2GB version; which files of the folder do I have to download?

I actually considered changing the name to "Kitty Corp Heroes" or "Brawl Vault Unleashed" or something recently since I was concerned with being viewed as the creator of the content, rather than sort of the "Organizer" which is essentially what I am. We'll see. When I read youtube comments that imply that I made these I feel a little dissapointed that I haven't made the distinction clear enough that there are people who work really hard to make these mods, and I'm not. I'll figure something out.

But anyway, to answer your question, everything up until app. Within the app folder all you'll see RSBE, RSB2, RSB3. Just download RSBE and everything in it.

So essentiall everything up until the app folder. Just RSBe.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gameplayer8200 on July 17, 2015, 11:22:57 AM
Nebulon, are you going to release a patch to fix Raditzes final smash?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 17, 2015, 11:32:26 AM
Nebulon, are you going to release a patch to fix Raditzes final smash?

Yes. It's just missing right? Or does it freeze?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gameplayer8200 on July 17, 2015, 01:35:08 PM
Yes. It's just missing right? Or does it freeze?

It's just missing. When I use the final smash he just does his neutral b.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 17, 2015, 02:54:07 PM
It's just missing. When I use the final smash he just does his neutral b.

It needs a final smash file. I'm gonna add it in in the updated version we'll be releasing on Monday.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: avemitchell on July 18, 2015, 03:22:14 AM
Just wanted to pop back in and let you know I've been binging on this thing, and it seems to be working perfectly! No crashes at all! Thank you for your work on the pack, Nebulon!


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 18, 2015, 04:35:14 AM
Mega Charizard hasn't a final smash uses it's neutral B and the training crashes D:


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 18, 2015, 07:04:55 AM
Mega Charizard hasn't a final smash uses it's neutral B and the training crashes D:


That's another thing I already fixed :) (Not the N-B in training howeve... is it Y?)

Post Merge: July 18, 2015, 07:16:44 AM
Just wanted to pop back in and let you know I've been binging on this thing, and it seems to be working perfectly! No crashes at all! Thank you for your work on the pack, Nebulon!

:) how do you like everyone? Any character that need edits? I want them all to feel just as selectable.


So I made changes to Knuckles, Grayfox, Bomber-man, Knuckle Joe to make them more playable, and I did some heavy editing to Dr. Mario since I felt putting in proiect M's was wrong. Instead, I made a Brawl Dr. mario. I looked up what's supposed to make Dr different from normal Mario. But the problem is that his stats are based in contrasting from Melee Mario. But i use Brawl Mario. So I had to apply a lot of different percentages and formulas to make Dr. mario feel like a proper Brawl version by lookin at the intention of his differences in Melee. So essentially he's nerfd big time, but he gained a few things too he sidn't have before.



Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gameplayer8200 on July 18, 2015, 09:35:58 AM
First of all I just want to thank you for all your hard work. Secondly in one of the new patches that come out could you possibly make a texture of roy ichigo skin? Here is one you could use.  http://www.mediafire.com/?2bw7fdhwii76fq9 (http://www.mediafire.com/?2bw7fdhwii76fq9)


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: desu on July 18, 2015, 10:15:26 AM
Why doesn't the 4GB and 8GB versions work in Dolphin? :o
Is it Dolphin's fault because you can't put SD cards above 2 GB? Or because it can't read more than 1 RSBE folders?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 18, 2015, 10:43:54 AM
I will be putting in some alt skins once I map out the css and see how much more cosmetic data I can add beire a limit is reached. Alt skins will be added to our 4th page map pack release. Not for this release.

Post Merge: July 18, 2015, 11:05:05 AM
Why doesn't the 4GB and 8GB versions work in Dolphin? :o
Is it Dolphin's fault because you can't put SD cards above 2 GB? Or because it can't read more than 1 RSBE folders?

I don't know :/ I just know there's something unique about Dolphin according to other people. My build win't just work without something being modified.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Gamidame_K on July 18, 2015, 12:05:07 PM
ohh right, thank you! btw, what if you name your project "Super Smash Boundless"?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 18, 2015, 12:11:34 PM
ohh right, thank you! btw, what if you name your project "Super Smash Boundless"?

Aha, if I change the name it'll be to make it sound more inclusive of the people's whose work I've complied and included. I'd have to use the site's name to achieve something like that. Ee'll see further down.



And for those who care, as I said above I've modified Dr Mario.

I used a combination of his Melee formulas versus Mario's and his Smash Wii U formulas vs Mario to make a proper "Brawl" feeling Dr Mario. Hope people enjoy.




Are there any other character concerns for those who have played?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: roadkill630 on July 18, 2015, 12:28:37 PM
Regarding character concerns, i feel like mega charizard y's neutral b is very powerful, but i have only faced ai with it so against a seasoned player it may be avoidable


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Finox on July 18, 2015, 01:32:00 PM
Here's one:
If Zero does not hit a character with his lightning dash move, he will become invisible. I use just the wiimote and that move is left/right 1


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 18, 2015, 01:34:14 PM
Here's one:
If Zero does not hit a character with his lightning dash move, he will become invisible. I use just the wiimote and that move is left/right 1

I should have tested that... I will fix that guranteed.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: desu on July 18, 2015, 03:15:57 PM
Hmm, and if an ISO version is done like with Project M, would the 4GB/8GB version work in Dolphin? But I don't know if an ISO version could be done because of the extra folders like BrawlEx and Modules, or the RSBE2 and 3, but I could try looking at tutorials.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: itsjojotime on July 19, 2015, 08:56:15 AM
Hmm, and if an ISO version is done like with Project M, would the 4GB/8GB version work in Dolphin? But I don't know if an ISO version could be done because of the extra folders like BrawlEx and Modules, or the RSBE2 and 3, but I could try looking at tutorials.
I'm not sure, only because in the last pack, there was a download specialized for dolphin, and it was only 2GB.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 19, 2015, 12:30:16 PM
Nebulon how did you do a psa in 1 slot?
I don't know how the CSSSlot Config works... Give me a tutorial.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 19, 2015, 12:44:34 PM
Nebulon how did you do a psa in 1 slot?
I don't know how the CSSSlot Config works... Give me a tutorial.

What do you mean 1 slot?



Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 19, 2015, 01:04:59 PM
You did Metal mario in mario slot with a custom psa.
HOW U DID THAT?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: NorthernVerve on July 19, 2015, 07:33:10 PM
Sorry Nebulon if messaging you as basically a lurker if that wasn't preferable. I actually joined just to get some troubleshooting from you for the pack. I'll just copy and paste what I sent in the PM here.

Hello there Nebulon, I am an interested user for your Brawl mod pack however I need help. I am using a 2GB SD card and followed every instruction to making the recent pack work for it. However, my Wii U won't read the SD Card properly (It just says SD Card with a 0 on it whenever I go into Stage Builder) is there a simple way to fix this that I'm not getting?

I've tried using launchers (Project M's and Brawl Minus) in hopes of getting it to work and it's gotten as far as the Character CSS with that. But it freezed as soon as I got to the Stage Selection screen and/or when I tried mixing things further the CSS would be entirely gone (Absolutely no characters on screen to choose at all)

So please help me out with this if you can. If there's something I need to tweak for some reason it may be difficult to do that if I must access a file or two unless it's doable by Mac's BrawlBox as I do own a Mac instead of a Windows.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 19, 2015, 08:17:07 PM
Sorry Nebulon if messaging you as basically a lurker if that wasn't preferable. I actually joined just to get some troubleshooting from you for the pack. I'll just copy and paste what I sent in the PM here.


I didn't respond because I'm busy aha. Let me see your question though...

Okay so, I don't have to go to stage builder to get my mods to work, first and foremost... so that right there tells me we might be doing something different. Furthermore, I don't use a Wii U...

While I've been modding for a while, I've never deviated from my modded Wii in any way. So unfortunately I would not know how to help you. :/ I'm sorry. But if there's someone on the forum that can help this person out I'd personally appreciate it.

You did Metal mario in mario slot with a custom psa.
HOW U DID THAT?

Look up Batman64's tutorial on that. It's flattering you came to me, but as I am busy with patch work and general pack work, I don't have time to write out a full tutorial. Not now, and probably not in the near future. But tuts exist. Just find one you like, I recommend Batman64's.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 20, 2015, 04:25:11 AM
Thank you.

Post Merge: July 20, 2015, 06:36:15 AM
404 Tutorial not found.
Give me link for the tutorial.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Sparky56p on July 20, 2015, 06:55:05 AM
I miss Dark Samus lol,  any chance she may return or is she out? Still a little curious as to what Vegetas down taunt causes (so red? Aura appears around him and the more it's used the faster it flashes,  only goes away with a left/right A) only curious cause he is like my favorite character maybe tied with Shadow

Moving on though did we lose Stock Stamina?  Or did we never have it lol I swear I used it in a previous build and now I can't figure it out lol


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: MarioDox on July 20, 2015, 07:00:09 AM
MMM...
Dark samus can be one slot into samus.
Stock Stamina!?!?


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: NorthernVerve on July 20, 2015, 09:00:39 AM
I didn't respond because I'm busy aha. Let me see your question though...

Okay so, I don't have to go to stage builder to get my mods to work, first and foremost... so that right there tells me we might be doing something different. Furthermore, I don't use a Wii U...

I wouldn't think it's all that different (Wii U has a Wii Mode). Unless this just doesn't work via the Hackless Project M style. If that's the problem then that's a shame as I won't be able to use your mod. (I do have a normal Wii, but it can't read Brawl any more)


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 20, 2015, 02:50:29 PM
Thank you.

Post Merge: July 20, 2015, 06:36:15 AM
404 Tutorial not found.
Give me link for the tutorial.

If I find it.

I miss Dark Samus lol,  any chance she may return or is she out? Still a little curious as to what Vegetas down taunt causes (so red? Aura appears around him and the more it's used the faster it flashes,  only goes away with a left/right A) only curious cause he is like my favorite character maybe tied with Shadow

Moving on though did we lose Stock Stamina?  Or did we never have it lol I swear I used it in a previous build and now I can't figure it out lol

Stamina was bugged. It was not adapted to work with the build 100%. If possible, it'll be reworked to work. But it needs to be 100%. No errors, no conflictions.

As for Dark Samus... I tried... The one over Marth has a lot of bugs and conflicts with certain characters. The Dark Samus using a Samus solo module will freeze when the other Samus is in play. And combining them wouldn't work as there's not enough filespace as the game loads both Samus and Zero Suit at the same time when Samus is selected.



Post Merge: July 20, 2015, 02:55:33 PM
I wouldn't think it's all that different (Wii U has a Wii Mode). Unless this just doesn't work via the Hackless Project M style. If that's the problem then that's a shame as I won't be able to use your mod. (I do have a normal Wii, but it can't read Brawl any more)

That might be it then. Sorry :/

Post Merge: July 20, 2015, 03:49:24 PM
For the update tonight, all of our glitches will be fixed.

In the near future we will replace Virus Zero woth Megaman Zero. The moveset will remain the same but the identity will change. I know an artist who is going to spruce up the textures for the most compatible model with the moveset I could find.

So other than that, our definitive version will be released tonight in pieces. We hope you enjoy 3.71 and we look forward to seeing what we can work with down the road for further iterations. Stand by for an updated link.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: PseudoTypical on July 20, 2015, 03:59:51 PM
Do you plan on updating some of the more janky characters? Mega Man definitely needs animation improvements, for one thing, though he'll be way better after that. (I haven't downloaded yet so if you have already I apologize)


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 20, 2015, 04:16:24 PM
I haven't made animation updates. I'm actually looking for someone who can go through and make animation touch ups where they see fit. If you or someone you know wants to be a part of the team for that then let me know!

Otherwise it's not on my list just yet. The team is small and I can inly specialize in so much while maintaining organization of the project. My next manner of business is the 4th stage page and some secret codes we might have...

And some sound issues here and there. For the 3.8 release that is.


But if you do plan on downloading the newest iteration, I'll be releasing the patched "definitive" version tonight. This will be our last bug release for a little while.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: zutox on July 20, 2015, 06:55:47 PM
About Dark Samus. Now that you have rel files for just about anyone, couldn't you simply place the original Dark samus that was made over Samus and port the original Samus/zss over to a new slot?

I do miss Dark Samus in the rooster


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Alejandro MiddleCorn on July 20, 2015, 08:52:19 PM
I think the last version of Sephiroth was better than this one.

I mean, when facing Marth, Sephiroth will sound like him when being KOed, and that's ugly. In the last version that issue wasn't present.
I recommend to give him at least the Star KO and make him say the phrase "I'll fall into the shadows".
I could do that, but SFX ID hacking corrupts my .pac files no matter how many times I try it, and I don't know which SAWND file is Sephiroth's :P

The Final Smash is good, but there's a small light after the explosion that makes it... well, weird.

Also, Dark Samus is missing.


Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Nebulon on July 20, 2015, 08:58:27 PM
Dark Samus won't work. The previous Dark Samus froze the game randomly and didn't work with certain other characters in play.

If I use the Samus REL for Dark Samus it'll still freeze (even the fresh Crony one will freeze). I can't combine the slots for her to work either. Samus has too much filesize with Zero Suit Samus. So I don't know what to do about her. But she's not coming back until I can remedy one of these problems.

As for Sephiroth, the previous one teleported and was corrupted. The new one might not have the proper KO sound (In the future it can be fixed) but I was more concerned with removing glitches and bugs for this release, so that's why I used this one.

So, at least for now, the Sephiroth will be as he is unless someone wants to make some changes and I can offer it as an alt patch for people who want to replace the one in the build. But I'm taking a step back from these characters for a bit, as Brawlboy and I really went through and tried to make sure there were no more playability issues and we sort of need to take a breather. Aha, it's exhausting in it's own way.



Title: Re: Brawl 4 All 3.7 *Patch and txt put into the DL link*
Post by: Alejandro MiddleCorn on July 20, 2015, 10:25:54 PM
As for Sephiroth, the previous one teleported and was corrupted. The new one might not have the proper KO sound (In the future it can be fixed) but I was more concerned with removing glitches and bugs for this release, so that's why I used this one.

So, at least for now, the Sephiroth will be as he is unless someone wants to make some changes and I can offer it as an alt patch for people who want to replace the one in the build. But I'm taking a step back from these characters for a bit, as Brawlboy and I really went through and tried to make sure there were no more playability issues and we sort of need to take a breather. Aha, it's exhausting in it's own way.


Well, I hope he gets all of his SFX fixed.
Also, he lacks of SFX in some attacks. Said sounds can be heard if facing Marth (not voice, sword sounds).

I insist so much on Sephiroth because he's my favorite character.

There's no other thing to do, but to try to change his SFX IDs and some SFX.
Which SAWND file is Sephiroth's?


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Nebulon on July 21, 2015, 07:39:54 AM
Well, I hope he gets all of his SFX fixed.
Also, he lacks of SFX in some attacks. Said sounds can be heard if facing Marth (not voice, sword sounds).

I insist so much on Sephiroth because he's my favorite character.

There's no other thing to do, but to try to change his SFX IDs and some SFX.
Which SAWND file is Sephiroth's?

Hmm... okay then. I'll get to him sooner rather than later.



Anyway, the 3.71 build is up ready for DL.

I had 3 parts put up, but I accidentally made the third part the entire build... so if you want to download the entire 8GB version it's up. There's still instructions for how to change the build to 2GB and 4GB.

We changed too many characters, music, and what have you to just make another patch. I feared that making a patch with so much would confuse people and I'd get flooded with emails. So it's all nice and set up for you in the SDHCX .rar file.

Enjoy.

Later I'll post a pic of something we're working on.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: brawlboy22 on July 21, 2015, 10:32:15 AM
Do you plan on updating some of the more janky characters? Mega Man definitely needs animation improvements, for one thing, though he'll be way better after that. (I haven't downloaded yet so if you have already I apologize)

Im actually working on getting someone on the team who can go through and focus on these things. I myself have just started to move back into psa work so that might help things some also. As nebulon said we are working on future things at this point but ill be more free to psa now that we are 87% done with coding. That's unless there's something nebulon wants me to check out then back to coding I go.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Weegeeisgoingtokillme on July 21, 2015, 04:14:45 PM
Why does Pichu sound like Pikachu? Might wanna fix her voice.

Also, the Randomchu PSA would help Pichu be useful.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Nebulon on July 21, 2015, 04:37:55 PM
Pichu should sound like Pichu... What are uou playing it on? Was Pikachu in play? I know I fixed Pichu's sounds a few releases ago....


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Weegeeisgoingtokillme on July 21, 2015, 04:47:12 PM
From the time I downloaded this, the updated version's link had nothing in it so I just downloaded 3.5 and assumed that would be latest version until a while. So yeah, I was using an outdated version... Sorry for wasting your time again.

Anyways, you should try the Randomchu PSA for Pichu.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Nebulon on July 21, 2015, 05:59:53 PM
From the time I downloaded this, the updated version's link had nothing in it so I just downloaded 3.5 and assumed that would be latest version until a while. So yeah, I was using an outdated version... Sorry for wasting your time again.

Anyways, you should try the Randomchu PSA for Pichu.
Who's he over? I could try to combine him.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: spicergman on July 21, 2015, 06:11:09 PM
megamans forward smash will crash the game, its charge up will work but releasing will bring up the same message. I followed the install instructions for the 2gb version. Am i doing something wrong? or is this an issue for everyone?

(http://i611.photobucket.com/albums/tt191/eansueyoshi8126/12_zpsvurw4qm8.png) (http://s611.photobucket.com/user/eansueyoshi8126/media/12_zpsvurw4qm8.png.html) (http://i611.photobucket.com/albums/tt191/eansueyoshi8126/122_zpswg9dygse.png) (http://s611.photobucket.com/user/eansueyoshi8126/media/122_zpswg9dygse.png.html)


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Weegeeisgoingtokillme on July 21, 2015, 06:45:40 PM
Randomchu is not a character but a mod that alters Pikachu's (Or in this case Pichu's) moveset knockback to be random. His Down Special, Fair, and I believe his back throw is the only moves that hurts himself. But for only 1 - 5% depending on the move. It goes over FitPikachu (FitPichu). Also, I would suggest changing some of Pichu's special moves if your team knows anything about custom animations. It's a personal suggestion, but Pichu shouldn't be a clone this time around because of the new electric moves Pichu can use in the new games.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Alejandro MiddleCorn on July 21, 2015, 07:15:58 PM
Definitive build?

So this is done?


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Nebulon on July 21, 2015, 07:54:36 PM
Definitive build?

So this is done?


For now, yes. We are now working on the next release. It'll probably be released in 2 months or so. And I'll reveal more that'll be coming in that later :)

megamans forward smash will crash the game, its charge up will work but releasing will bring up the same message. I followed the install instructions for the 2gb version. Am i doing something wrong? or is this an issue for everyone?

([url]http://i611.photobucket.com/albums/tt191/eansueyoshi8126/12_zpsvurw4qm8.png[/url]) ([url]http://s611.photobucket.com/user/eansueyoshi8126/media/12_zpsvurw4qm8.png.html[/url]) ([url]http://i611.photobucket.com/albums/tt191/eansueyoshi8126/122_zpswg9dygse.png[/url]) ([url]http://s611.photobucket.com/user/eansueyoshi8126/media/122_zpswg9dygse.png.html[/url])


So I just checked Megaman and he doesn't freeze. But his textures for the side smash are not the proper type... :/ so I'll need to include a patch for Megaman. Good thing it's just one file, but yeah thanks for the find. *sigh* I can never just release a perfect build.

Anyway, I'll fix the issue and upload a Megaman.pac that can replace the one in the build currently. It'll fix the texture. Hopefully that fixes your issue.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Weegeeisgoingtokillme on July 21, 2015, 09:13:18 PM
Some ideas:

Costumes:
Pikachu - Pachirisu

Zelda - Meloetta

Snake - Carl "CJ" Johnson

Snake - "Old Man" Snake

Snake - Fallout 3 Snake (AKA Vault Dweller Snake)

Snake - Tommy Vercetti

Combos -

Ice Climbers - Plusle/Minun (PSA Version. Needs fix for up B since it has no vertical range)

Sonic - Amy Rose

Peach - Rosalina (Instead of an alt)

Fixes -

There's a freeze when I tried to switch Mega Charzard Y's alts. Not sure if it's just me or not...



Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: spicergman on July 21, 2015, 11:00:13 PM
I almost forgot to mention this sound bug Im having with the menu, its like stactic mixed with low volume music. if i switch the hook type to VBI in Geckos settings it plays fine but then most of my character icons in CSS switch to gotenks. I assume this is a code or hook issue? Ive fiddled with my dolphin sound setting and have found no success.

https://youtu.be/x_R2oT6F6qQ



Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: djantzen101 on July 22, 2015, 03:03:23 AM
Hey, just dowwnloaded this, and it is really awesome, but I do have one question: What happened to Cloud's ps1 model? That used to be my favorite costume of his to use.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Nebulon on July 22, 2015, 07:52:02 AM
I almost forgot to mention this sound bug Im having with the menu, its like stactic mixed with low volume music. if i switch the hook type to VBI in Geckos settings it plays fine but then most of my character icons in CSS switch to gotenks. I assume this is a code or hook issue? Ive fiddled with my dolphin sound setting and have found no success.

https://youtu.be/x_R2oT6F6qQ



I see you're using Dolphin (I think that's what it says on the top left) I don't use it so I don't know. For me, that happens when there's sound that the game can't handle (Or it did during the testing phase). I would try removing the menu theme I put in and then trying it. Maybe the program you're running it with simply doesn't like the song I picked.

Hey, just dowwnloaded this, and it is really awesome, but I do have one question: What happened to Cloud's ps1 model? That used to be my favorite costume of his to use.

Yeah, he'll be back. Basically, I'm refraining from too many alts right now to ensure I have enough space in the CSS for at least 7 more characters, and more combo characters. I'm still taking measures to make optimal space, so for the time being some cool alts have gone away, or characters have less recolors. It's just a step for planning for the future. But once I can confirm the lowest possible size I can have, I can open the floodgates for alts people having been asking me for for a while.

Post Merge: July 22, 2015, 07:55:49 AM
Some ideas:

Costumes:
Pikachu - Pachirisu

Zelda - Meloetta

Snake - Carl "CJ" Johnson

Snake - "Old Man" Snake

Snake - Fallout 3 Snake (AKA Vault Dweller Snake)

Snake - Tommy Vercetti

Combos -

Ice Climbers - Plusle/Minun (PSA Version. Needs fix for up B since it has no vertical range)

Sonic - Amy Rose

Peach - Rosalina (Instead of an alt)

Fixes -

There's a freeze when I tried to switch Mega Charzard Y's alts. Not sure if it's just me or not...



You can't swap the Mega Charizard models (I believe).

Those are fun ideas. But like I said above, I need to make sure we have room for what we have planned, before I can put in alts just for the sake of it. Believe me I want to. I just need time. We're not at that step yet.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Weegeeisgoingtokillme on July 22, 2015, 09:47:07 AM
(http://i.imgur.com/rOAItXM.png]http://i.imgur.com/rOAItXM.png)

This is Shiny Pichu. It's a texture hack of Star's Pichu model.  The wrinkles on Pichu's face is hardly seen and makes the current textures look ugly and "25 years older" compared to this. I think this should be Pichu's primary costume replacement. Looks a lot like the Pichu plushie I own that's behind me! (Except it has no spike ear in game)

Download is at Brawl Vault as usual. It's easy to find.  It shouldn't add any huge bytes to the already large folder of this pack.

In other news

Little Mac is non existent. He appears as Dante when playing as him

and a question...  RSB2 and RSB3 is too much for my 3DS' SD card (Which is 4GB). Any ideas?


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Sparky56p on July 23, 2015, 12:59:57 AM
Just a minor bug report,  in fact it's not even relevant to mist stages but if Dark Link uses his Left/Right B and happens to hit water at the same time he becomes invisible (using the same buttons causes him to reappear) like I said really not a big deal at all but it's there lol (I used Great Bay and tried using it to cross the water between the rock and the landing next to the turtle if that helps determine the cause but I'm guessing it's the water ending the move)

Moving on its very rare but I've had a few freezes while switching between alts.  I can't seem to replicate any of them though,  just happens lol but it's been maybe once out of 50 games or so so that don't bother me

As far as characters do,  I seen it mentioned before but I think the Mega Charizard (not sure if both but definitely the last) may be a little too strong in attacks,  particularly his left/right B,  nothing quite like opening a game with it and sending opponents to the blast zones first hit lol :)

All in all loving the build :D


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Finox on July 23, 2015, 01:56:42 AM
So I'm not sure if this was fully addressed (I glanced back at some previous comments but didn't find a clear answer), but I don't know how to get the 3-4 stage page. My brothers and I have some favorite stages that are missing (We bet are on the 3-4 stage page), so we played around with it and couldn't find it
I use the wiimote and I know it's a- to flip back and forth from 1/2 and 5/6...but that 3-4 is eluding me
I know that you have been getting a lot of requests/suggestions/problems and mine is not of extreme importance but if you could find the time to get back to me at some point I'd really appreciate it. Btw, We're now finally getting some use out of our wii thanks to you haha


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: desu on July 23, 2015, 11:20:03 AM
I almost forgot to mention this sound bug Im having with the menu, its like stactic mixed with low volume music. if i switch the hook type to VBI in Geckos settings it plays fine but then most of my character icons in CSS switch to gotenks. I assume this is a code or hook issue? Ive fiddled with my dolphin sound setting and have found no success.

https://youtu.be/x_R2oT6F6qQ


Same thing is happening to me D: It's weird. it worked in older versions, I guess I'll have to put my own music on youtube.
P.S: Opening it with the Project M launcher makes the music to work, at least for some time, I have to test it.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: djantzen101 on July 23, 2015, 02:17:48 PM
Two things, one, I'm experiencing random crashing when brawl is selected, sometimes it crashes, and sometimes it doesn't. I'm running the mod through an 8 gig sdhc card, and I installed as per the instructions. I should say that I am running a back up of the game, mainly because my sister broke my disc copy, knowing that I didn't have the money to get a new one, so I have to use the backup through homebrew channel. I had a similar problem with the previous version as well, so it might be just the fact that it's a backup, I'm not sure, but if there's a fix, I'd greatly appreciate it.

Second thing: This one is a suggestion. Do you think, for the next version, you can modify the final smashes of Cloud and Zack? Maybe give Cloud back the Omnislash and giving Zack something like the helicopter strike from Crisis Core or one of his other limit breaks from there? Just a suggestion.


Thanks in advance to alll replies.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: spicergman on July 23, 2015, 08:19:19 PM
Same thing is happening to me D: It's weird. it worked in older versions, I guess I'll have to put my own music on youtube.
P.S: Opening it with the Project M launcher makes the music to work, at least for some time, I have to test it.


well turns out it was a dolphin issue Im so used to downloading the latest build that I forget that these are still in beta. I fixed it by reverting as far back to Version 4.5-5222 or the latest stable version when you scroll down the download section on dolphins website. mr resetti from useing the assist trophies still crashes my game but I dont think thats fixable, anytime he comes out of the trophy I have to exit the match before he get 2 seconds into his dialog.

Update: nevermind turns out it will fix the menu but many times the game will freeze up during a match lasting longer than 10 minutes with stutter or will do that stactic music with low volume during a match if you use some one like dark pit regardless of what version of Dolphin you run. Right now I can only run it in Dolphin properly if I copy the RSBE folder from the new Mod pack and overwrite the RSBE folder from the version 3.5 or as its called "old version" of Nebulons pack, I have not tested it thoroughly but so far its running without stuttering and havent had any freezes or music/sound issues.



Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Gameplayer8200 on July 23, 2015, 10:57:14 PM
I know you put a lot of effort into this and your still working your butt off for this hack pack and you have more important things to do but if you have a little time to spare could you make announcer calls for everybody? This is my favorite pack and I think announcer calls would make this way better in many ways.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: roadkill630 on July 24, 2015, 04:17:50 PM
Ive been gone all week, so im downloading it right now. Is there a way to switch to all the stages with the wiimote nunchuck combination in this build?


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: zutox on July 24, 2015, 04:58:05 PM
Hi Nebulon.
I might have missed a part where you said why or where but I seem to miss a few characters, I already got that you said Dark Samus was not working as intended, but where did Gyarados, Dante, Lloyd and Kakashi go? All the interesting characters seem to be missing from the new version I just tried. Also, choosing to start playing as Charizard X/Y is a bit OP, and since it's his specialty and you need to "earn" getting to evolution point when you play as normal charizard it seems a little unfair.  Kinda like being Little Mac and having his KO punch all the time :P


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Milch1998 on July 24, 2015, 05:17:35 PM
So i have downloaded all the stuff and did as you say, then tried starting it with gecko. gecko said to me: your game id is RSBP01. I guess this is because it is an european version of the game. i already tried changing the RSBE files to RSBP. but every time i try a new combination of RSBP and RSBE files, it either says no SD codes found or it finds them, applies them and then blackscreen. do you know which of the files containing RSBE i need to rename to RSBP? I already tried the following:
only the folder called RSBE renamed to RSBP -> no files found
only the RSBE01.gct renamed to RSBP01.gct -> blackscreen
all the .gct files called RSBE01 -> blackscreen
all the .gct files and the folder -> blackscreen
all the .gct files, the folder and the txt files -> blackscreen
only RSBE01.gct and the folder -> blackscreen
nothing -> no files found

so do you know which files need to be renamed to RSBP and whch i should let RSBE? and do i maybe need to edit any of the files? or will it simply not work for european (bought in germany) copys of the game.
more info:
i tried to launch the project m app too, but it either sends me back to the wii menu (every time gecko said there are no files) or blackscreens (every time gecko blackscreened too)
i deleted all custom stages (read about that somewhere, they were [censored]ty anyway)
i am using the homebrew channel
i have unlocked all characters in the standard SSBB
i have tried everything above with my 1.87 GB SD card
i also tried some of them with my 7.57 GB USB
both are formatted FAT32
i have no other brawl hacks installed

dont know if that might help you, but i dont have any idea what to do anymore (except for trying every single possible combination of RSBE and RSBP files


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Nebulon on July 24, 2015, 05:22:28 PM
([url]http://i.imgur.com/rOAItXM.png[/url]]http://i.imgur.com/rOAItXM.png)

This is Shiny Pichu. It's a texture hack of Star's Pichu model.  The wrinkles on Pichu's face is hardly seen and makes the current textures look ugly and "25 years older" compared to this. I think this should be Pichu's primary costume replacement. Looks a lot like the Pichu plushie I own that's behind me! (Except it has no spike ear in game)

Download is at Brawl Vault as usual. It's easy to find.  It shouldn't add any huge bytes to the already large folder of this pack.

In other news

Little Mac is non existent. He appears as Dante when playing as him

and a question...  RSB2 and RSB3 is too much for my 3DS' SD card (Which is 4GB). Any ideas?


He appears as Dante? x.x Let me check that...

And thanks for the Pichu skin.

For 4GB, remove RSB3.



Post Merge: July 24, 2015, 05:44:36 PM
Quote

Just a minor bug report,  in fact it's not even relevant to mist stages but if Dark Link uses his Left/Right B and happens to hit water at the same time he becomes invisible (using the same buttons causes him to reappear) like I said really not a big deal at all but it's there lol (I used Great Bay and tried using it to cross the water between the rock and the landing next to the turtle if that helps determine the cause but I'm guessing it's the water ending the move)

Moving on its very rare but I've had a few freezes while switching between alts.  I can't seem to replicate any of them though,  just happens lol but it's been maybe once out of 50 games or so so that don't bother me

As far as characters do,  I seen it mentioned before but I think the Mega Charizard (not sure if both but definitely the last) may be a little too strong in attacks,  particularly his left/right B,  nothing quite like opening a game with it and sending opponents to the blast zones first hit lol Smiley

All in all loving the build Cheesy



Which Mega Charizard? Aha, there's two.

Random freezes are to be expected.

I'll look into the Dark Link thing.

Quote

So I'm not sure if this was fully addressed (I glanced back at some previous comments but didn't find a clear answer), but I don't know how to get the 3-4 stage page. My brothers and I have some favorite stages that are missing (We bet are on the 3-4 stage page), so we played around with it and couldn't find it
I use the wiimote and I know it's a- to flip back and forth from 1/2 and 5/6...but that 3-4 is eluding me
I know that you have been getting a lot of requests/suggestions/problems and mine is not of extreme importance but if you could find the time to get back to me at some point I'd really appreciate it. Btw, We're now finally getting some use out of our wii thanks to you haha



Unfortunately, I don't know how to make the Wii Mote work :/ Our coder is looking into it, but until I hear something from him, I've got nothing to share. Sorry :/

Quote

Two things, one, I'm experiencing random crashing when brawl is selected, sometimes it crashes, and sometimes it doesn't. I'm running the mod through an 8 gig sdhc card, and I installed as per the instructions. I should say that I am running a back up of the game, mainly because my sister broke my disc copy, knowing that I didn't have the money to get a new one, so I have to use the backup through homebrew channel. I had a similar problem with the previous version as well, so it might be just the fact that it's a backup, I'm not sure, but if there's a fix, I'd greatly appreciate it.

Second thing: This one is a suggestion. Do you think, for the next version, you can modify the final smashes of Cloud and Zack? Maybe give Cloud back the Omnislash and giving Zack something like the helicopter strike from Crisis Core or one of his other limit breaks from there? Just a suggestion.


Thanks in advance to alll replies.



I can't speak for the top part of your post, as I only use the Wii and know nothing about anything outside of the official disc, and the modded Wii. I'm sorry :/

As for cloud and Zack, we'll see. If someone wants to make those FSes, be my guest. I actually don't care much for FSes aha, so it'd be cool if someone helped.

Quote

Update: nevermind turns out it will fix the menu but many times the game will freeze up during a match lasting longer than 10 minutes with stutter or will do that stactic music with low volume during a match if you use some one like dark pit regardless of what version of Dolphin you run. Right now I can only run it in Dolphin properly if I copy the RSBE folder from the new Mod pack and overwrite the RSBE folder from the version 3.5 or as its called "old version" of Nebulons pack, I have not tested it thoroughly but so far its running without stuttering and havent had any freezes or music/sound issues.



It's a good thing you're looking into it. I don't use Dolphin so I didn't know what to do about that version. If it develops further, I'll set up a Dolphin version by just switching out the RSBE folder form the *old* build.

Quote


I know you put a lot of effort into this and your still working your butt off for this hack pack and you have more important things to do but if you have a little time to spare could you make announcer calls for everybody? This is my favorite pack and I think announcer calls would make this way better in many ways.



Aha, so many people want these. :) The problem is that if I'm going to do announcer calls, I'd want them clear and consistent. I don't have equipment to record proper sounding voices, and I don't know what effect to give them in order for them to have sort of the "echo" effect the announcer has (if that's the proper thing to call it).

More importantly, I don't have an awesome voice for something like that. I don't squeak or anything (ahaha) but I just don't sound epic. I'd need a good voice in order to achieve the announcer calling, and then I'd need to replace sounds... Which means I'd need someone else's help. And as of right now, plenty of people like the build, but I'm not getting the help I need to really feel good deviating from the task list I have at hand, and the announcer calls aren't anywhere near the top. So... if someone wants to help, that'd be great.

Quote

Ive been gone all week, so im downloading it right now. Is there a way to switch to all the stages with the wiimote nunchuck combination in this build?



Not currently. We're looking into it :)

Quote

Hi Nebulon.
I might have missed a part where you said why or where but I seem to miss a few characters, I already got that you said Dark Samus was not working as intended, but where did Gyarados, Dante, Lloyd and Kakashi go? All the interesting characters seem to be missing from the new version I just tried. Also, choosing to start playing as Charizard X/Y is a bit OP, and since it's his specialty and you need to "earn" getting to evolution point when you play as normal charizard it seems a little unfair.  Kinda like being Little Mac and having his KO punch all the time Tongue



My plan is to make the one's you can select have weaker stats, and the ones you transform into stay the same. I can seperate it in the coding, so that'll be in a future update. Until then, just tell your pals they're OP.

Quote

So i have downloaded all the stuff and did as you say, then tried starting it with gecko. gecko said to me: your game id is RSBP01. I guess this is because it is an european version of the game. i already tried changing the RSBE files to RSBP. but every time i try a new combination of RSBP and RSBE files, it either says no SD codes found or it finds them, applies them and then blackscreen. do you know which of the files containing RSBE i need to rename to RSBP? I already tried the following:
only the folder called RSBE renamed to RSBP -> no files found
only the RSBE01.gct renamed to RSBP01.gct -> blackscreen
all the .gct files called RSBE01 -> blackscreen
all the .gct files and the folder -> blackscreen
all the .gct files, the folder and the txt files -> blackscreen
only RSBE01.gct and the folder -> blackscreen
nothing -> no files found

so do you know which files need to be renamed to RSBP and whch i should let RSBE? and do i maybe need to edit any of the files? or will it simply not work for european (bought in germany) copys of the game.
more info:
i tried to launch the project m app too, but it either sends me back to the wii menu (every time gecko said there are no files) or blackscreens (every time gecko blackscreened too)
i deleted all custom stages (read about that somewhere, they were [censored]ty anyway)
i am using the homebrew channel
i have unlocked all characters in the standard SSBB
i have tried everything above with my 1.87 GB SD card
i also tried some of them with my 7.57 GB USB
both are formatted FAT32
i have no other brawl hacks installed

dont know if that might help you, but i dont have any idea what to do anymore (except for trying every single possible combination of RSBE and RSBP files



:( I'm really sorry to read this. I know nothing about PAL region discs and the requirements to set it up for PAL. But surely, someone knows what to do, considering the amount of people who seem to use my build... perhaps ask in one of the help forums?

Post Merge: July 24, 2015, 09:03:12 PM
I need someone's assistance for a new addition. Without revealing much, I need someone to port my Slippy Toad model to Falco.

This is VERY important. If you know how to do this, please pm me or respond here.

I just beat my 504th game so I'm going to be looking into another addition. I'll have some things to share in the near future...


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: MarioDox on July 25, 2015, 01:41:42 PM
New things... In near future...
I want a bomb.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: axldash on July 25, 2015, 06:57:16 PM
HI i need some help how i change the stage pages ?


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: superben2008 on July 25, 2015, 09:28:58 PM
HI i need some help how i change the stage pages ?

you need a gamecube controller.
z+l to go to page 3
and y+x to go to page 2

use these button combinations again to go back to page 1


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: axldash on July 26, 2015, 08:12:45 AM
Thanks for the answer! the combination of buttons must be pressed in the stage selection screen and return to the character selection? or press the button screen for page 2 ?Sorrry but i suspect my gamecube controller is broken, thanks again and sorry for the anoying


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: superben2008 on July 26, 2015, 10:22:45 AM
Thanks for the answer! the combination of buttons must be pressed in the stage selection screen and return to the character selection? or press the button screen for page 2 ?Sorrry but i suspect my gamecube controller is broken, thanks again and sorry for the anoying

it's best to press them on the menu before the character select screen. don't press them on the stage selection screen.


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: spicergman on July 26, 2015, 08:00:24 PM
Right now I can only run it in Dolphin properly if I copy the RSBE folder from the new Mod pack and "replace" the RSBE folder from the version 3.5 or as its called "old version" of Nebulons pack.

At the moment this method works, however there are still issues.
"Tested with Dolphin 4.0-7084"

Final smash causes super mario bros mushroom kingdom 2's 2-D Background elements like the cherrys and climbable vines to move sideways flickering and selecting a new stage after that will cause a crash.

Dark Pit or Pitoo's attacks that use the super scope's sound effects will cause the music to bug out with that low volume random song static. Zack's(Coulds old moveset) final smash will not connect with any character even if its in front of him and will only work properly when hes on the ground. I hope you can get around to that patch to fix classic megamans forward smash.

Axl's moveset desperately needs to be reworked hes fast but has the weakest launching power and his moves has him jumping around too much making him jump off an edge when I just want him to stay in one place or just as bad his dash+A attack will have him shoting behind him. My suggestion would be to switch his ground final smash to something like his bazooka from megaman x7 even if its short ranged cause the camera will get stuck zoomed in on him if he gets nudged even a little bit by a character or the stage.

I apologize if these bugs were already mentioned Im having trouble connecting to this website I have to refresh the page 10 times just to connect or post anything


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: roadkill630 on July 30, 2015, 08:22:47 AM
I understand that you are hard at work with the next update and all, but do you have any progress on switching screens with the wiimote/nunchuck combo?


Title: Re: Brawl 4 All 3.71 (Definitive Build)
Post by: Nebulon on July 30, 2015, 10:45:08 AM
Right now I can only run it in Dolphin properly if I copy the RSBE folder from the new Mod pack and overwrite the RSBE folder from the version 3.5 or as its called "old version" of Nebulons pack.

At the moment this method works, however there are still issues.
"Tested with Dolphin 4.0-7084"

Final smash causes super mario bros mushroom kingdom 2's 2-D Background elements like the cherrys and climbable vines to move sideways flickering and selecting a new stage after that will cause a crash.

Dark Pit or Pitoo's attacks that use the super scope's sound effects will cause the music to bug out with that low volume random song static. Zack's(Coulds old moveset) final smash will not connect with any character even if its in front of him and will only work properly when hes on the ground. I hope you can get around to that patch to fix classic megamans forward smash.

Axl's moveset desperately needs to be reworked hes fast but has the weakest launching power and his moves has him jumping around too much making him jump off an edge when I just want him to stay in one place or just as bad his dash+A attack will have him shoting behind him. My suggestion would be to switch his ground final smash to something like his bazooka from megaman x7 even if its short ranged cause the camera will get stuck zoomed in on him if he gets nudged even a little bit by a character or the stage.

I apologize if these bugs were already mentioned Im having trouble connecting to this website I have to refresh the page 10 times just to connect or post anything


I'll look into these, thank you :)

I've been working on it on and off to give myself a break. Where as my life was 60% devoted to the build the 4-3 weeks until it's release, it's gone down to about 20%. I need to play some other games and go outside occasionally. That being said, I already fixed Megaman in my build, so I'll upload that asap. Thanks for reminding me. I need to find a stage replacement to Kingdom 2. And as for Pitoo, that doesn't happen to me... could that be a Dolphin issue? Much like Megaman crashing? As in Wii, he doesn't crash the game, he just  fires off a very messed up looking graphic.

As for Zack, I'll check him out. I don't know when it started happening, but he developed problems and I don't know why as I only attempted to do one thing with him and it didn't seem like it was working so I stopped. But I didn't think that would be the cause of other things like the FS messing up... ugh... I'll see what I can do.

Quote
I understand that you are hard at work with the next update and all, but do you have any progress on switching screens with the wiimote/nunchuck combo?

I do not. I don't know if I told this to you or someone else but that requires a coding change and unfortunately I'm not a coder. Our coding guy mentioned looking into it last time I talked to him, but other than that I have no further information. :/ Sorry, I know that's not the answer you want to hear but I really have no say in it at the moment.



But I'll give you guys something to think about for now in relation to the future of the build:

I'm planning 4 more combination characters. Keep in mind, there are limitations to what I can do when it comes to combo characters, but I think I can make some pretty fun things overall.

I'm also waiting for some new movesets that I'm aware of to be released, although it's not as detrimental as the previous release for me to do that, so don't worry about waiting for that.

What I am sort of short of are stages worth including. There are tons of nice stages on the Vault, but if you've ever just gone through the entire stage section, you'll notice that there's a lot of recolors, spruce ups, and customs with a V1, V2, V3, V4 etc etc that make up the mighty 100+ pages. Plus I try to add stages with interesting geometry, epic feelings, or a fun/chaotic dynamic, so that the stage isn't just a FD clone (As I have a sort of formula for what types of stages I can add in are). Anywho, as far as stages go, I've got about 47 stages in the "4th page" section of my WIP files, with quite a few in a "maybe" folder that I'm sifting through. The next big release will depend on when I can put together a good 4th page. And I will :)

That's all I've got for now. I hope people like the ideas I come up with, I've got a few interesting ones that sort of hit me the other day once I had a breather, so I hope to incorporate those.

Anyway, I'll upload the new Megaman file. Sorry for keeping you waiting.



Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Voltsage on July 30, 2015, 05:11:26 PM
I really need help with this. I've been trying to ge tthe dang thing to work all day long. Basically, I use an original brawl disc, and a 16GB USB flash drive. I moved everything to the correct folders, and followed the 8GB instructions. No matter if I use Gecko, Riivolution, USB Loader GX, or Neogamma, it says that there are no codes in my codes folder. What's going on?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on July 30, 2015, 05:36:03 PM
I really need help with this. I've been trying to ge tthe dang thing to work all day long. Basically, I use an original brawl disc, and a 16GB USB flash drive. I moved everything to the correct folders, and followed the 8GB instructions. No matter if I use Gecko, Riivolution, USB Loader GX, or Neogamma, it says that there are no codes in my codes folder. What's going on?

I don't use flashdrive. It's possible just based on that, that the method you're attempting is different an poetintially incompatible.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Voltsage on July 30, 2015, 06:07:56 PM
I don't use flashdrive. It's possible just based on that, that the method you're attempting is different an poetintially incompatible.

Well, [censored]. Was really looking foward to using this at a party. I'll have to find something else and call everyone back. Thanks for telling me before I wasted more time.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spicergman on July 30, 2015, 06:40:54 PM
I'll look into these, thank you :)

I've been working on it on and off to give myself a break. Where as my life was 60% devoted to the build the 4-3 weeks until it's release, it's gone down to about 20%. I need to play some other games and go outside occasionally. That being said, I already fixed Megaman in my build, so I'll upload that asap. Thanks for reminding me. I need to find a stage replacement to Kingdom 2. And as for Pitoo, that doesn't happen to me... could that be a Dolphin issue? Much like Megaman crashing? As in Wii, he doesn't crash the game, he just  fires off a very messed up looking graphic.

As for Zack, I'll check him out. I don't know when it started happening, but he developed problems and I don't know why as I only attempted to do one thing with him and it didn't seem like it was working so I stopped. But I didn't think that would be the cause of other things like the FS messing up... ugh... I'll see what I can do.

I do not. I don't know if I told this to you or someone else but that requires a coding change and unfortunately I'm not a coder. Our coding guy mentioned looking into it last time I talked to him, but other than that I have no further information. :/ Sorry, I know that's not the answer you want to hear but I really have no say in it at the moment.

Its no problem but I do have a few questions.

Since Dante and Gyarados are absent is it safe to delete their fighter modules from the folder?

Is there a purpose to the "ay" folder in RSBE? I notice it contains what looks like copies of the original stages maybe slightly modified but do not appear on the menu.

How is Chrom's final smash suppose to work? His final swing will knock most opponents off the stage but only if they were standing in one place otherwise its easy to just walk out of his way after getting hit the first time.

Does Deadpool"s(the fighter) bullets have a texture on them? I noticed his bullets use random item textures. If he does "bang bang bang bang" it will randomly crash after the 20th or 60th time he does it.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: superben2008 on July 30, 2015, 07:31:42 PM
does that mega man patch fix the forward smash graphic on wii?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Voltsage on July 30, 2015, 08:18:55 PM
Great news! Brawl 4 All CAN be run from USB! ...Kind of. I ran it from Riivolution, the strap was there, the menu music was there, and deoxys and rioulu were there? I didn't do too much testing, but there are no custom characters or stages at all. But, i'll go ahead and think this is due to my own tinkering and screwing around. I'm going to wipe the USB and re set everything up, and tell you guys what happens. If it's not useful to you, someone else might find it and use the information.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: roadkill630 on July 30, 2015, 09:11:02 PM

Does Deadpool"s(the fighter) bullets and counter bat have a texture on them? If he does "bang bang bang bang" it will randomly crash after the 20th or 60th time he does it and his counter bat is a percentage texture. Ussually setting texture to cache settings to "safe" in dolphin would fix percentage texture issue but it still persist's.

([url]http://i611.photobucket.com/albums/tt191/eansueyoshi8126/Untitledgh_zpsn3ppj8rv.png[/url]) ([url]http://s611.photobucket.com/user/eansueyoshi8126/media/Untitledgh_zpsn3ppj8rv.png.html[/url])



My guess is that because deadpool knows he is in a comic in the comics, my guess is that he also knows he is in smash bros. Therefore, when he puts "percent" on people, he literally puts percentage on people as a joke.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alejandro MiddleCorn on July 30, 2015, 11:31:44 PM
Does Deadpool"s(the fighter) bullets and counter bat have a texture on them? If he does "bang bang bang bang" it will randomly crash after the 20th or 60th time he does it and his counter bat is a percentage texture. Ussually setting texture to cache settings to "safe" in dolphin would fix percentage texture issue but it still persist's.

([url]http://i611.photobucket.com/albums/tt191/eansueyoshi8126/Untitledgh_zpsn3ppj8rv.png[/url]) ([url]http://s611.photobucket.com/user/eansueyoshi8126/media/Untitledgh_zpsn3ppj8rv.png.html[/url])



Deadpool's bullet crash has never happened to me, yet.
If it happens, then it needs to be fixed.

The bat he uses on his counter is a percentage icon, yes. It is not a glitch, it was intentionally put there.
It is a reference on how Deadpool breaks the fourth wall. In this case, he knows he is in a videogame, he is in SSBB and he gives his enemies a percentage hit.
The move is also a reference to MvC, in which he uses the life bars to hit his enemies.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spicergman on August 01, 2015, 12:15:44 AM
Deadpool's bullet crash has never happened to me, yet.
If it happens, then it needs to be fixed.

The bat he uses on his counter is a percentage icon, yes. It is not a glitch, it was intentionally put there.
It is a reference on how Deadpool breaks the fourth wall. In this case, he knows he is in a videogame, he is in SSBB and he gives his enemies a percentage hit.
The move is also a reference to MvC, in which he uses the life bars to hit his enemies.
Thanks I have no idea since Ive only seen deadpool from his game.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Begather on August 01, 2015, 02:50:49 AM
My guess is that because deadpool knows he is in a comic in the comics, my guess is that he also knows he is in smash bros. Therefore, when he puts "percent" on people, he literally puts percentage on people as a joke.


I do not agree about him that he shall do it.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Finox on August 01, 2015, 11:30:08 AM
I'm not sure if everyone has this problem or not but whenever someone plays as Raditz, more often then not his 1 energy blast freezes the game...

Post Merge: August 02, 2015, 12:21:48 AM
Oh yeah, and I'm also having music issues. Like after a couple matches the music will be all spotty and glitchy sounding. Anyone else have these problems?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: houtenku on August 03, 2015, 06:04:18 PM
Greetings everyone, took my time to finally register to this site because I really want to play this, but unfortunately I can't seem to complete my SDHCX.rar download because the link expired in the middle of download (I'm using IDM w/o Mediafire premium account).

May I request a two part link for the file so I can download it fully before the link expire?
Thanks, have a good day.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Flonch on August 03, 2015, 08:06:26 PM
Hello, 2 questions. 1. At the moment, is it impossible to run the 4gb version of this pack on Dolphin? And 2. When I play this, the music is really messed up, like static and muffled sounds. This is not just the title music or a few tracks, every piece of custom music is like this. The regular brawl music works fine on this. Keep in mind I am running this on Dolphin (4.0-7135). Any help would be appreciated, thanks!


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spicergman on August 04, 2015, 06:39:07 PM
Hello, 2 questions. 1. At the moment, is it impossible to run the 4gb version of this pack on Dolphin? And 2. When I play this, the music is really messed up, like static and muffled sounds. This is not just the title music or a few tracks, every piece of custom music is like this. The regular brawl music works fine on this. Keep in mind I am running this on Dolphin (4.0-7135). Any help would be appreciated, thanks!

Dolphin only supports a 2gb sd as far as I know and you will only be able to run it without the music spazing out by copying the RSBE folder from the new Mod pack and "replace" the RSBE folder from the version 3.5 or as its called "old version" of Nebulons pack.

Atleast for me this method works however Ive not heard of anyone else who has tested this and reply with any success of it running for them so I hope you'll try this out.

Post Merge: August 04, 2015, 06:46:59 PM
I'm not sure if everyone has this problem or not but whenever someone plays as Raditz, more often then not his 1 energy blast freezes the game...

Are you using Dolphin? In my version of the mod he only seems to give me the crash "invalid read error" if hes controlled by a human player, I had 4 cpu Raditz's duking it out for 2 hours with one match restart in the middle and it was still running when I came back.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on August 05, 2015, 04:18:26 PM
For those of you who are having problems with Raditz, I will be giving him another Vegeta's N-B for the next release.



I'm going to start testing the 4th page for stages soon. Is there any bugs for Wii users that I should be aware of?


And lastly, should the pack be uploaded to the Vault? Quite a few packs have been released to the Vault that use mine as a base, and they get a lot of downloads. People must use mine for a reason, and perhaps more people would enjoy the build if I make it more available by putting it in the Vault? Is it worth it? Or is my pack actually worse than the ones released, which is why my build is more worthy of a "starting point" for other users? Let me know what you think.



Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: DPBOX on August 05, 2015, 08:52:44 PM
Hello, I'm trying to modify your pack for my personal use. I have some questions. (I'm using the 2 GB version with Gecko OS. It seems to be working properly.)

Which version of BrawlEx is being used? Right now, I'm trying to edit the CosmeticConfig files so the game displays the names of the characters instead of the names of the base characters, and I noticed that the files are version 1. This means that you're not using BrawlEx 2.0.0.0 am I right? See, I was thinking about adding some more characters because BrawlEx 2.0.0.0 allows 128 characters instead of 100, right? I don't think I can do that right now because I don't think you're using BrawlEx 2.0.0.0. I highly doubt I can simply replace the existing BrawlEx files with BrawlEx 2.0.0.0's files without breaking everything. Are you planning on eventually using BrawlEx 2.0.0.0 (and maybe adding more characters) or no?

Also, if I go into the "fighter" folder, I can see files and folders for characters that don't seem to actually be in the pack, like "DarkSamus", "Dragonite", "Flygon", and "Gyarados" to name a few. Are those "Work in Progress" characters (characters you're still trying to modify to optimize them for BrawlEx) or .... What are they doing there, because they're really getting my hopes up?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spicergman on August 05, 2015, 10:18:48 PM
For those of you who are having problems with Raditz, I will be giving him another Vegeta's N-B for the next release.



I'm going to start testing the 4th page for stages soon. Is there any bugs for Wii users that I should be aware of?


And lastly, should the pack be uploaded to the Vault? Quite a few packs have been released to the Vault that use mine as a base, and they get a lot of downloads. People must use mine for a reason, and perhaps more people would enjoy the build if I make it more available by putting it in the Vault? Is it worth it? Or is my pack actually worse than the ones released, which is why my build is more worthy of a "starting point" for other users? Let me know what you think.
Whatevers easier for you, I found your mod just from searching google for ssbb mods when I saw the words "Modders Bring 100 Characters to Super Smash Bros. Brawl" and your mod was highly recommended and as far as Im concerned is the best out of them all.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: GameAndWatcher on August 05, 2015, 10:23:56 PM
For those of you who are having problems with Raditz, I will be giving him another Vegeta's N-B for the next release.



I'm going to start testing the 4th page for stages soon. Is there any bugs for Wii users that I should be aware of?


And lastly, should the pack be uploaded to the Vault? Quite a few packs have been released to the Vault that use mine as a base, and they get a lot of downloads. People must use mine for a reason, and perhaps more people would enjoy the build if I make it more available by putting it in the Vault? Is it worth it? Or is my pack actually worse than the ones released, which is why my build is more worthy of a "starting point" for other users? Let me know what you think.


The All-Star rest area stage lacks blast zones. You'll either want to replace it or use a version with blast zones.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alejandro MiddleCorn on August 05, 2015, 10:36:05 PM
The All-Star rest area stage lacks blast zones. You'll either want to replace it or use a version with blast zones.

He already said that map is meant for Stamina mode.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: ✦Dylan✦ on August 08, 2015, 06:19:33 PM
I need more of this in my life. More Kirby reps and/or combos plz.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on August 08, 2015, 07:17:33 PM
I need more of this in my life. More Kirby reps and/or combos plz.

I wish I had people interested in making combo characters with me. If it were my way I'd have Galactaknight, Waddle Dee, And the animal friends as a Pokemon PSA. But, it's not within my ability.



Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: ✦Dylan✦ on August 09, 2015, 09:55:46 AM
I wish I had people interested in making combo characters with me. If it were my way I'd have Galactaknight, Waddle Dee, And the animal friends as a Pokemon PSA. But, it's not within my ability.
Aww.

Wait.

I wish I had people interested in making combo characters with me. If it were my way I'd have Galactaknight as a PSA. But, it's not within my ability.

Funny you should say that as I am attempting to make a Galacta night PSA true to his boss appearances.

Also a question for you. How do you actually make combo characters? Is it BrawlEX clones assigned to the same slot as the original character or something more complex like really unique one-slot PSAs but for multiple slots?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alexorz on August 12, 2015, 10:58:38 AM
Hi everyone, i'm new to this forum so i don't know really much about Smash hacking, and so i have got some problems with this pack. I'll make a list:

1) A lot of times (70-80% i guess) the game freezes when i select "Brawl" in the mode selection screen, it' a common issue?

2)Even if the files are there and from the scrrenshot i see that they're already added, a lot of chararchters(such as, for example, gyarados, the 3 starters from project m, dragonite and some more which now i can't remember) do not show up in the chararchter selection, and, counting theme, i found that i only have 92 character in total. Maybe i miss some files?

3)Last but not least, since i play this only with the wiimote(no nunchck, just wiimote) i can't understand how to change the stage page, since i don't know which the correct buttons are. Can you put a button guide in the guide even for player like me who miss the gamecube one?

Over this i would like to congratulate with you for this awesome pack, which brought fresh air to a game that i played so many years with my friends and remains one of my favourites :)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: RedipsTheCooler on August 12, 2015, 12:20:20 PM
Hi everyone, i'm new to this forum so i don't know really much about Smash hacking, and so i have got some problems with this pack. I'll make a list:

Hey there! Always nice to see a new face. Anywho, I'll give you some advice on your problems.

1) A lot of times (70-80% i guess) the game freezes when i select "Brawl" in the mode selection screen, it' a common issue?

This doesn't really happen to me, so I can't say too much about it. What version of the build are you using?

2)Even if the files are there and from the scrrenshot i see that they're already added, a lot of chararchters(such as, for example, gyarados, the 3 starters from project m, dragonite and some more which now i can't remember) do not show up in the chararchter selection, and, counting theme, i found that i only have 92 character in total. Maybe i miss some files?
Don't worry about it. Gyarados's files are left over from the previous build, so you should be able to delete him without any problems. The same also applies for Dark Samus. Dragonite is actually "Pittoo"/Dark Pit, and Flygon is actually Wild Charizard and its combinations. DO NOT DELETE THESE. As for Pokemon Trainer's Pokemon, they aren't actually separated in game, the folders just contain their costumes. For the "missing characters", those might just be combo characters (characters in multiple slots), such as Marth and Lucina.

3)Last but not least, since i play this only with the wiimote(no nunchck, just wiimote) i can't understand how to change the stage page, since i don't know which the correct buttons are. Can you put a button guide in the guide even for player like me who miss the gamecube one?

I don't think the page swapping works with wiimote + nunchuck. I may be wrong, but I'm pretty sure Nebulon said something about it a few pages ago.

Over this i would like to congratulate with you for this awesome pack, which brought fresh air to a game that i played so many years with my friends and remains one of my favourites :)

Thank you very much :). We try very hard to make the best experience we can. I can tell you right now that we are working hard to bring new content. I can't tell you what we're working on, but I can assure you that you'll enjoy it ;).

Hope this helps!


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Gameplayer8200 on August 12, 2015, 07:36:36 PM
May I suggest a few new models to put in the new version of the pack? Well then let me begin!

Ichigo over roy! You have Naruto and Goku in the pack, why not complete the anime favorites?http://www.mediafire.com/?2bw7fdhwii76fq9

Goku needs a rival so why not superman? http://www.mediafire.com/?67f09ss9mx0cwcw. (http://www.mediafire.com/?67f09ss9mx0cwcw.) He can be over oot ganandorf or Broly.

Ichigo needs his ultimate form to be in the game so why not vasto lorde hollow?https://www.dropbox.com/s/tevrckc1c565q4w/Hollow%20Ichigo%20%28Bleach%29.rar He can be over cloud.

Nel (over lucina) from bleach would love to join the fight so why not have her? http://www.mediafire.com/?3951ad93rurlj98 (http://www.mediafire.com/?3951ad93rurlj98)

Ulquiorra (over seforoth) needs to teach Ichigo a lesson. http://www.mediafire.com/download.php?f7g49nah7d73x6y (http://www.mediafire.com/download.php?f7g49nah7d73x6y)
Ulquiorra isn't the only one that dislikes ichigo. Grimmjow needs his revenge toohttps://dl.dropboxusercontent.com/u/102142953/New%20Gate/Grimmjow.rar

Sasuke can't do anything on his own so Itachi (over roy) needs to help him. http://www.mediafire.com/?ke3zr8le32a5qaq (http://www.mediafire.com/?ke3zr8le32a5qaq)

Niko belic (over snake) is sick of liberty city so he wants to join brawl. https://www.dropbox.com/s/s8ooa688qb1x753/FitSnake05.pcs (https://www.dropbox.com/s/s8ooa688qb1x753/FitSnake05.pcs)

We need more girls in brawl and Halibel would make a great addition! http://www.mediafire.com/?4e3y4ndmmkq (http://www.mediafire.com/?4e3y4ndmmkq)


#bringbackFrieza!
#bringbackCell!


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alexorz on August 13, 2015, 08:07:54 AM
Quote
This doesn't really happen to me, so I can't say too much about it. What version of the build are you using?

I first used the 2gb version, but then i decided to buy a 8gb card to have the other stages and to be sure that i didn't miss some file that could cause this problem

Quote
I don't think the page swapping works with wiimote + nunchuck. I may be wrong

I actually think that con be done, because yesterday i started to try some button combinations with and without the nunchuck, and somehow i managed to open the 5th and 6th pages, but i don't know how or why.

One last thing i would like to ask is about the monster hunter smash animation, which i really don't get, because it's the simple Ike's smash animation, but when it starts something appears on the screen and disappears instantly. It's supposed to be like this or it's a file problem?

Quote
Thank you very much  :). We try very hard to make the best experience we can. I can tell you right now that we are working hard to bring new content. I can't tell you what we're working on, but I can assure you that you'll enjoy it  ;).

I can't wait to see them. ;D

Thank you for the help. :laugh:


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Cyprus on August 14, 2015, 10:35:59 AM
Alright, I downloaded this pack and got to replacing CSPs. When I did that I got from Mario to Pit working, but every character after Pit crashes the game when I go to the CSS the file size is below 3.79 so I don't know what the deal is?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on August 14, 2015, 11:40:45 AM
Alright, I downloaded this pack and got to replacing CSPs. When I did that I got from Mario to Pit working, but every character after Pit crashes the game when I go to the CSS the file size is below 3.79 so I don't know what the deal is?

My css file has issues... It doesn't like some pictures. :/ it's why adding characters is a pain for me o.o


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Cyprus on August 14, 2015, 11:44:12 AM
Eughhh XD Well, I hope that gets fixed sometime


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: djantzen101 on August 14, 2015, 06:18:16 PM
1) A lot of times (70-80% i guess) the game freezes when i select "Brawl" in the mode selection screen, it' a common issue?

One thing I've figured out is that if you are using a backup copy on a modded wii (basically, if you launch your ssbb off a USB or SD), that using the wiimote or gccontroller hooks work the best


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Gameplayer8200 on August 15, 2015, 11:56:47 AM
What do you think about my texture requests Nebulon.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: TherealDarknes on August 15, 2015, 01:18:05 PM
how do i get it to run it tells me theres to many codes

Post Merge: August 15, 2015, 01:23:47 PM
how do i open this in gecko it tells me there are to many codes


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on August 15, 2015, 01:58:05 PM
May I suggest a few new models to put in the new version of the pack? Well then let me begin!


You can, but I'm trying to limit alt inclusions until the roster is closer to completion. I need to keep X amount of space for newcomers, and since my CSS is buggy, it could create more problems if I do an alt model bomb next release.

But I should add a few perhaps. So we'll see.


Quote
Ichigo over roy! You have Naruto and Goku in the pack, why not complete the anime favorites?http://www.mediafire.com/?2bw7fdhwii76fq9


If the model works than sure. I know our model isn't normal and there were some edits we had to make.

If not Roy then... I don't know, since I have plans for Marth's 3rd psa and I need 4 slots for costumes.

I do want to give people the Ichigo alt they've been asking for ao we'll see.

Quote
Goku needs a rival so why not superman? [url]http://www.mediafire.com/?67f09ss9mx0cwcw.[/url] ([url]http://www.mediafire.com/?67f09ss9mx0cwcw.[/url]) He can be over oot ganandorf or Broly.


I tried Superman and I was dissatisfied with how the model looked with the moveset. If somwone makes a Superman moveset than perhaps I'll include it.

Quote
Ichigo needs his ultimate form to be in the game so why not vasto lorde hollow?https://www.dropbox.com/s/tevrckc1c565q4w/Hollow%20Ichigo%20%28Bleach%29.rar He can be over cloud.


If I can find a spot for Ichigo than his ultimate form seems reasonable.

Quote
Nel (over lucina) from bleach would love to join the fight so why not have her? [url]http://www.mediafire.com/?3951ad93rurlj98[/url] ([url]http://www.mediafire.com/?3951ad93rurlj98[/url])



No dice. I have plans for thw Marth slot.

Quote
Ulquiorra (over seforoth) needs to teach Ichigo a lesson. [url]http://www.mediafire.com/download.php?f7g49nah7d73x6y[/url] ([url]http://www.mediafire.com/download.php?f7g49nah7d73x6y[/url])
Ulquiorra isn't the only one that dislikes ichigo. Grimmjow needs his revenge toohttps://dl.dropboxusercontent.com/u/102142953/New%20Gate/Grimmjow.rar


If he'd be a good bleach rival to Ichigo than that's fine.

Quote
Sasuke can't do anything on his own so Itachi (over roy) needs to help him. [url]http://www.mediafire.com/?ke3zr8le32a5qaq[/url] ([url]http://www.mediafire.com/?ke3zr8le32a5qaq[/url])


Is that a worthy Naruto rep in your opinion? If so then we'll see. As I said above, Roy is a weird slot.

Quote
Niko belic (over snake) is sick of liberty city so he wants to join brawl. [url]https://www.dropbox.com/s/s8ooa688qb1x753/FitSnake05.pcs[/url] ([url]https://www.dropbox.com/s/s8ooa688qb1x753/FitSnake05.pcs[/url])


No dice, we've got plans for Snake's slots.

Quote
We need more girls in brawl and Halibel would make a great addition! [url]http://www.mediafire.com/?4e3y4ndmmkq[/url] ([url]http://www.mediafire.com/?4e3y4ndmmkq[/url])


I'll add her in if I can get Ichigo to work.

Quote
#bringbackFrieza!
#bringbackCell!


I'll bring Frieza back in if someone can rig him more appropriately to Mewtwo. He looked very... Not to my personal standards.

An we have plans for Cell.

:)

Those are my thoughts. Expect bleach reps next release as alt models.

Are there any good Bleach stages I should know about aside from Los Noches?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Gameplayer8200 on August 15, 2015, 03:17:08 PM
Thanks for the response Nebulon:) as for Itachi I think he'll be a good rep. I've seen it before and it's not too shabby in my opinion. So he is definitely worth putting in.

As for a bleach stage I'm glad you asked. I have a perfect one: http://www.mediafire.com/download.php?9xc2huupt4s9yk4 (http://www.mediafire.com/download.php?9xc2huupt4s9yk4)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: MarioDox on August 16, 2015, 11:02:44 AM
What's the metal mario psa you used?
It's very buggy, I like it.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Gamidame_K on August 16, 2015, 11:48:23 AM
Don't worry about what people think about your quiality dude, you're not even getting paid for this and people should actually apreciate you are putting this for download; that's the way I see it.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: TherealDarknes on August 16, 2015, 06:46:52 PM
honestly am i just being stupid not knowing how to get this onto the wii i tried it and it tells me there are to many codes


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: medoli900 on August 19, 2015, 01:28:22 AM
I also use USB Loader GC to load my backup of SSBB. Brawl Minus works like a charm, but your mod also freeze for me when I choose Brawl.
One thing I've figured out is that if you are using a backup copy on a modded wii (basically, if you launch your ssbb off a USB or SD), that using the wiimote or gccontroller hooks work the best
What do you mean by using wiimote or gccontroller hooks? I use the gc controller for navigating in the menu.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Sparky56p on August 19, 2015, 03:20:27 AM
honestly am i just being stupid not knowing how to get this onto the wii i tried it and it tells me there are to many codes

I'm not the smartest when it comes to softmodded Wii's but I do believe some loaders (typically older)  can only run up to so many lines,  might I suggest either updating your loader if it isn't the latest or trying a new one. If you're loading Brawl from a USB I found USB Loader GX did the trick for me and there are quite a few others people have recommended as well.  If you have a physical copy of the game then the Project M Loader hasn't let me down yet.  I'd just say experiment till you find one that suits you.

Somebody that is smarter in this area can correct me if I'm wrong,  I sure wouldn't mind xD



Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: TherealDarknes on August 19, 2015, 07:12:20 PM
how do i use project m loader i tried and cant figure it out im using the newest gekko and i tried just puting the full 8 gigs on a usb insted of an sd that cant take all of it but gekko does not recognise it


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: medoli900 on August 19, 2015, 09:19:03 PM
Okay, I got it to work. I used a 2 gb sd card that didn't contain any file on it. I surely could not uninstall properly Brawl Minus, causing the game to crash. What is the difference between each version (2 gb, 4gb and 8 gb)? I get that we can't use page 3-6 in the stage select screen on 2 gb. Is there some texture that are on lower resolution too?

Also, there is a graphical glitch with Chrom when you successfully do his side b.
(http://i.imgur.com/Ly7DwXt.jpg)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Mariosminions on August 20, 2015, 10:01:19 AM
I love this mod! However my GC controller broke and all I have now is a wii remote. :(. Is there any way to get to pages 3=4 and 5-6 with a wii remote?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: djantzen101 on August 20, 2015, 03:05:27 PM
I also use USB Loader GC to load my backup of SSBB. Brawl Minus works like a charm, but your mod also freeze for me when I choose Brawl.What do you mean by using wiimote or gccontroller hooks? I use the gc controller for navigating in the menu.

Basically, when you go to the settings for the game, it has an area for you to select a hook for it to load, it's default is VBI, which seems to cause the game to freeze up, although it will sometimes go through when you select brawl. If you change that to gcgamepad (or something like that, might be gcpad) then it should load like a charm.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: TherealDarknes on August 20, 2015, 03:57:23 PM
ok what do i need for this to work how do i get it onto a usb or into the project m loader


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spicergman on August 21, 2015, 10:27:38 PM
Megaman and MegamanX have issues using the Beam Sword, MegamanX's foward smash and stationary A attack will only hit up to his fist. Classic Megaman's forward smash will only hit behind him but nowhere in front of him. http://youtu.be/SJTDQqim2FY (http://youtu.be/SJTDQqim2FY)

By the way if anyone is having crashes from Mr resetti's assist trophy try this fix added recently to Brawl Vault works for me on Dolphin.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209328 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209328)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on August 22, 2015, 12:01:49 AM
Okay, so I'm not trying to be so involved with the thread right now, I'm more or less going back and forth between playing video games and working on Brawl related things, so thank you to everyone who's been helping answer questions on the thread. It means a lot, and it helps me stay focused since I'm trying not to make myself as readily available so that I can feel less guilty about not checking the thread (though I do respond to more urgent issues via pms)

Anyway, the point is, I've got some good news:

I added in 2 new combination characters today:

Riolu and Mega Lucario.

Mega Lucario borrows some PM moves, and so far that's his only different. He does not use all of the pm moves as I couldn't get them all to work (and I swear I'm becoming delirious from it) but he's got... 7 new moves, and all in all PM has 9 new moves, (so if someone who know what they're doing wants to attempt to give him the Super Aura Sphere be my guest, and I'm working on the up smash since it's... behaving very strange) and the moves that he shares with Lucario will be a little different once I most up to that stage, since right now I was focusing on adding the animations, getting new moves to work, and getting all of the cosmetics correct.

But the one I've wanted to work on for a while was Riolu. I updated the texture to look more Brawl like, though the way the Brawl texture is mapped right now does limit the amount of blur/fur effects I can apply, so the noise of the texture is dropped to make him look proper in game (though not ideal).

His concept is like Pichu in that he'll damage himself while performing certain attacks. He has 4 attacks that Lucario and Mega will not have, and they compliment what I think his playstyle will be like very well.

The thing about Pichu that always confused me is that damaging himself never really had a pay off. He felt like a gag character, and maybe that's what he's supposed to be, but in Riolu's case, it helps speed up the "highrisk/highreward" aspect of Lucario's playstyle. He's a smaller target, so he's harder to hit, some of his attacks do less damage than Lucario, 1 in particular is faster, but overall the way he works feels good with what I have right now.

This bumps the char count to 114.

I applied the Mr. Resetti Trophy fix in the build, I just hadn't released a patch yet, and Virus Zero will be replaced with Megaman Zero once everything is completed on the model.

In the stage department, I'd love to work on the 4th page, but I'm having some communication issues on my end as I can't get a hold of BrawlBoy, the coder. Once I speak with him, I can start the 4th page.


In general, I think I have to have tried just about every fruitful custom moveset on the Vault... which helps put how much I can put into Brawl 4 All into perspective. For instance: Not every combo character can be a fully original character. Characters like Jumpman and Demise, who play VERY differently than their counter parts are great and all, but with the clone engine I have all of the more complicated characters on their own slots.

Some going through all of the custom animations and attacks, I've compiled a list of plans I have in the future for combo characters, and so while they won't all be as different as "Demise" and "Jumpman" (Due to a lack of PSAs and animations existing) I will try my best to find a unique niche for them, and hopefully that'll be enough, as I tried to do with Mega Lucario and Riolu.

Anyway, I'm sure I have some spelling errors in the above passage, so forgive me, but I'm tired. I haven't gotten the best sleep the past few days, and I've got work tomorrow.

More cool things are coming, piece by piece.

Thanks for being patient. I will be taking a break once Metal Gear Solid 5 Phantom Pain comes out, but once my time with the game dies down I'll resume modding more attentively. If I can complete the 4th stage page in 10 days, then I'll do a mini update, I just need something sorted out with the coding. This is unlikely though.

Anyway, goodnight.

Post Merge: August 23, 2015, 10:49:32 PM
Next combinations I'm going to do:

Captain Falcon:
Black Shadow (A stitched together moveset that makes sense to me)
Captain Falcon 64

Link:
Biggoron Sword Link (He's got some great alternate attacks and is more decloned than Too and Young)
Link 64 (Hopefully I can get him to work right...)

Marth:
Mia (This will be the Lucina moveset V2 that came out a while ago. Or at least the pieces I can fit and get working correctly)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: axldash on August 25, 2015, 09:07:27 AM
Hi i need a greater sd card for next update i have a 8gb sd but i dont know, maybe i need more space for the next rigth? and thanks a lot for little mac character maybe can you add a mii or palutena or wiifit trainer please all the new stage are great too!!!thnks a lot!!!


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: TherealDarknes on August 25, 2015, 04:19:56 PM
ok can some one give me a tutorial on how to install this so like what thing for the codes cause gekko wont work how to i use a usb to get it onto the wii


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: mire227 on August 26, 2015, 09:23:46 AM
hello please i have dolphin and how to install this  hack to 8gb on sd card 2gb  ? please for that http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822 (http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: djantzen101 on August 29, 2015, 01:20:56 AM
ok can some one give me a tutorial on how to install this so like what thing for the codes cause gekko wont work how to i use a usb to get it onto the wii

I can try to upload a video tomorrow if you want showing how to do so, I'll post the link once it's up.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: TherealDarknes on August 29, 2015, 04:15:40 PM
I can try to upload a video tomorrow if you want showing how to do so, I'll post the link once it's up.
thank you so much i have been trying this for a while and i cant figure it out


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Paper Mario fan on August 31, 2015, 04:07:13 PM
I have a question why is Paper Mario called goku


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: MauroBlueOni on September 01, 2015, 09:12:46 PM
Hey Nebulon, i been a long time lurker here, and i decided to create an account to be part of the community, i hope that soon enough i can start making mods and make some good friends around here, but i wanted to ask you if could make a torrent file of your Brawl 4 All pack because my internet its mot good at all, and it takes waaay to much time to download it.
Thanks in Advance
MauroBlueOni
Edit:Okay, i finally downlaoded the SDHCX folder, and i dumped everything on my Virtual 8gb SD card (im using Dolphin by the way) and when i load up the game, then i start Boot.elf, run the game, it says "code found, applying" but for my surprise, everything is exactly the same, there s not even a single change in the roster, however when i go to select a stage i found the same stage (dont know its name, kind greenish looking) repeated like 30 times can someone please tell me what i am doing wrong? at least give me the link to a tutorial? please, and by the way, before this i was using KitsuBrawlEx, but dont worry, i completly erased everything from my sd card before dumping the SDHCX folder
Thanks in advance


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: djantzen101 on September 04, 2015, 11:01:21 PM
sorry it took so long, but here's the promised video.

https://www.youtube.com/watch?v=X6nEWRumDoI (https://www.youtube.com/watch?v=X6nEWRumDoI)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Quillion on September 05, 2015, 04:24:17 PM
Is there any way I can make the Demise moveset the default for all of Ganondorf? I hate Falcondorf and don't want that moveset.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: someguy267 on September 16, 2015, 02:43:26 PM
Oh my god. Nebulon you have done the best job. This is absolutely amazing. Seriously, different movesets over some other skins. How did you even do that? The stages are great, the characters are great, and it's just the best brawlex pack. Btw, put this on the vault, it NEEDS more popularity, it's so good. Thanks Nebulon.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: neimato1 on September 17, 2015, 07:14:47 AM
This is an amazing build. Dude I appreciate this. Continue rocking on, I haven't experienced any crashes or anything using the 8GB build you have. Dude this thing is wicked. Some of these custom stage songs are pretty ridiculous LOL. I love it


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spicergman on September 19, 2015, 01:05:49 AM
Has anybody else been able to use Little Macs blue costume or FitDante02 as he's called? I've tried replacing it with his other costumes but he still crashes so I assume its something else


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: axldash on September 19, 2015, 06:40:04 AM
Hi!!!

Great job, i can't wait until next update, Geno looks Great, little mac is awesome, all the stages selection, maybe you can return darksamus or add ultrapowerful fire mario (looks great but imposible to defeat, i just saw him)Your build is the best thanks


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: YoungLink666 on September 19, 2015, 11:41:00 PM
Hey i have a question,
is there any way to add Dragonite & Gyarados back in? because i liked them & idk how to use brawlex clone engine, nor can i add CSS slots :/


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on September 20, 2015, 06:16:29 PM
Okay... so I went on hiatus for a bit to play some other games. I've got some pms to answer (and I will) but I wanted to dabble in some other games for a bit. Now that I have, I figured I could do some minor updates to the build.

For starters, I decided to attempt to just make the 4th page stage code myself, and I'm confident I succeeded. Still need to do some tests, but I'm pretty sure this is the real deal.

So we can expect to see 78 more stages.

On top of that, I've added in:

Riolu (my own spin on a moveset using some aspects of different PSAs)
Mega Lucario (basically additional PM moves are now applied)
Link 64
Captain Falcon 64

And I've added in Smash 64 sfx so that when those character hits connect, they make the Smash 64 noises.

:)

I need to answer a few of you in pm, and I appreciate the feedback on the thread, but with the state of the build currently, I'm basically satisfied with how it plays, and where the characters are right now (I might make SOME edits) so I'm really just adding in things from here on out. They won't always be amazing, but they'll be SOMETHING.

Obviously the next big thing will be the next 78 stages.

The final build will have 156 stages and a full roster, but until then, enjoy what I've got, and I'll do a mini update at some point in the future.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alejandro MiddleCorn on September 20, 2015, 09:03:00 PM
Okay... so I went on hiatus for a bit to play some other games. I've got some pms to answer (and I will) but I wanted to dabble in some other games for a bit. Now that I have, I figured I could do some minor updates to the build.

For starters, I decided to attempt to just make the 4th page stage code myself, and I'm confident I succeeded. Still need to do some tests, but I'm pretty sure this is the real deal.

So we can expect to see 78 more stages.

On top of that, I've added in:

Riolu (my own spin on a moveset using some aspects of different PSAs)
Mega Lucario (basically additional PM moves are now applied)
Link 64
Captain Falcon 64

And I've added in Smash 64 sfx so that when those character hits connect, they make the Smash 64 noises.

:)

I need to answer a few of you in pm, and I appreciate the feedback on the thread, but with the state of the build currently, I'm basically satisfied with how it plays, and where the characters are right now (I might make SOME edits) so I'm really just adding in things from here on out. They won't always be amazing, but they'll be SOMETHING.

Obviously the next big thing will be the next 78 stages.

The final build will have 156 stages and a full roster, but until then, enjoy what I've got, and I'll do a mini update at some point in the future.

I hope Sephiroth gets his fixes in SFX (KO and Final Smash).
Same for Mewtwo as some of his SFX are not heard.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: neimato1 on September 21, 2015, 02:41:56 PM
For anyone who wants to know, I have the GC extension for the Wii Remotes. SSBB thinks it's a classic controller, and I tried numerous times to change the stage page. So for WiiU people we are SOL, but it's still a great pack of stages so I am not complaining :D


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: someguy267 on September 22, 2015, 11:05:28 AM
Amazing. Brilliant to know this is being worked on well. Oh, maybe Mega Lucario should use Brawl Minus Lucario? Like the 3.Q one, because it has the special side-B thing. I love the 64 guys, how they have the 64 movesets. And Riolu! Epic! Anyway, good luck with the update, can't wait!


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on September 22, 2015, 02:22:37 PM
:)

I think I'll start sharing mini updates:

For the 4th page I've got 1/78 complete.

For 64 characters I've got a total of 4(5 if you count Metal Mario) out of an intended 6 (complications and lack of animations keep me from doing all of them, plus a 64 model has not been made for all of then either)

As for more characters being added in, I have nothing at the moment.

I do plan on finally adding in some new models, I know of at least 5, so once all of these bars are full I'll release.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Centaur479 on September 24, 2015, 10:52:16 PM
Ok total noobish question here, but I can't get this to work for the life of me. I've downloaded 3.7 for the 2 GB SD card, extracted, blah blah blah, but when the instructions say there should be 3 folders in the /wii/app/ folder, I see only two (the ones i'm supposed to delete). What do I do? Also, how do I change the RSBE files lol i dont get what you mean when you say replace it with the 2GB .gct file. Thanks!


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Rewd on September 29, 2015, 08:31:21 PM
Hey guys, read the whole thread, made an account to ask a question and try to provide assistance with Dolphin.  I know there's been many problems when it came to running the 4gb and 8gb versions provided...  But I'm just trying to figure out why and fix the problem myself. 

it looks like people are having problems creating a virtual sd.raw with the "Easy Dolphin SD Card Maker" The way to do this correctly is to copy the file "mksdcard" to the root of this folder C: --> Users --> (Whatever your user name is) and drop it in there.  run command prompt, and type in: mksdcard 8192M sd.raw

hit enter and wait a minute or so while it creates the 8gb raw file, then theoretically we should be able to use winimage to put the full version on the virtual sd, copy it to the Wii folder, and run the mod... but alas that doesn't work (at least with Gecko OS)

So now that we've overcome the 2gb limit, on to the next problem... As far as this community seems to know, Gecko OS can't inject code that's over 2 or 4gbs, so what I'm wondering now is if there is any alternative to Gecko that's dolphin compatible that injects larger files. could be a potential solution.

Final question, has anyone figured out what causes the files to fail on dolphin but work fine on the Wii? Is it just the RSB2 and RSB3 folders?  I feel like if this works correctly on Wii, we should be able to figure out what is causing the issues on Dolphin. Like many others in this thread, I've been unable to successfully inject this mod into dolphin using Gecko OS, and I'm pretty sure the answer is right under our noses.

All help is appreciated! Thanks!


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: MaTRiiiX on September 30, 2015, 11:43:47 AM
How do you access pages 3 and 4 of the stages? I'm using gamecube controller and Y + X doesn't work as well as Y + X + B and same for the page 4, L + Z/L + Z + B. When I do press B, it takes me back to the character selection screen.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: neimato1 on September 30, 2015, 01:52:47 PM
Hey @nebulon, Would you be able to compile GCT for people who use the Classic controller as well? So we can also utilize the multiple stages you put into this awesome mod. All these stages are really cool.

I was looking it up and it looks like it's possible, I just wanted to put in a request. If you can't it's cool, this game is still hella dope :D


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: AangNaruto on October 11, 2015, 11:03:28 AM
Any chance you could release which version of Brawl EX you're using, the code list, and other such info? I'm attempting to fuse your pack with brawl -, and everything is going smoothly except for getting the two Ex characters from Brawl - over their counterparts in your pack (roy and pichu).

Edit: Scratch that, I got it to work by using your version of the ft_pichu and ft_roy modules (I edited the module id's and which FighterEx file they referenced in the Brawl- ones though, so they should've worked.)

Question for anyone in this topic that knows: where are the item files located? Brawl Minus has a couple custom items, like peach's turnips and dk's peanuts, that'd like to put into this pack, but idk which files contain them

Edit 2: By opening Common3.pac and replacing the nebulon pack itemcommonparam.pac and itemparam misc data with the equivalents from brawl-'s common3.pac, I was able to get the behaviour/paramaters of the items (such as damage and knockback) from brawl- to transfer. However, the custom textures (like red and pink peach turnips) from brawl- did not. I have no clue where those would be located.

Edit 3:


I have an idea for a same-slot character:

eldiran's wisp: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303)

This seems like a great combo character with jigglypuff, as wisp doesn't require any additional animations nor sound effects. The only edit would have to be so that the FitPurin.pac uses wisp's moves instead of jigglypuff's when the wisp skin (which is just a see-through puff, as far as I know) is used.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: SSGSS3 Goku on October 24, 2015, 02:40:54 PM
You should replace your old Goku mod with this new one http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209833 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209833) it came out  recently and it's pretty amazing here is some proof ! https://www.youtube.com/watch?v=0z8SKq5DfGM (https://www.youtube.com/watch?v=0z8SKq5DfGM)

Post Merge: October 24, 2015, 02:47:41 PM
Can you guys add a Ichigo mod I found this really good one http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310) Here's proof of what I said is true https://www.youtube.com/watch?v=i9catHBvi-Y (https://www.youtube.com/watch?v=i9catHBvi-Y)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: RedipsTheCooler on October 24, 2015, 08:52:54 PM
You should replace your old Goku mod with this new one [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209833[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209833[/url]) it came out  recently and it's pretty amazing here is some proof ! [url]https://www.youtube.com/watch?v=0z8SKq5DfGM[/url] ([url]https://www.youtube.com/watch?v=0z8SKq5DfGM[/url])

Post Merge: October 24, 2015, 02:47:41 PM
Can you guys add a Ichigo mod I found this really good one [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33310[/url]) Here's proof of what I said is true [url]https://www.youtube.com/watch?v=i9catHBvi-Y[/url] ([url]https://www.youtube.com/watch?v=i9catHBvi-Y[/url])


Hey there! We are planning on replacing the old Goku with the new one. But for fans of the old one, don't worry! We've re-skinned him as someone else. As for who, well... let's just say that he's a bit more... "perfect"!


Now, as for Ichigo, I'm not quite sure. I'll have to ask Nebulon about it.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: SSGSS3 Goku on October 25, 2015, 08:19:12 AM
Thanks man, glad you responded to me :D !

Post Merge: October 25, 2015, 11:41:28 AM
Hey I found a good Little mac mod for you guys most of his moveset is the same from SSBWIIU, exempt for his final smashes, he has a final smash for the ground and for the air.http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209019)  I don't know if you already found a mod for him but if you did not then here it is. It's the best Little Mac mod I could find. Here is a video https://www.youtube.com/watch?v=jVQNJtuzacw (https://www.youtube.com/watch?v=jVQNJtuzacw)

Post Merge: October 25, 2015, 05:12:00 PM
Sorry if my requests annoy you man.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Aspiring-Creator on October 27, 2015, 08:50:06 PM
I'm wondering, what is Goku's sound ID? I'm trying to replace him completely with the Calikingz moveset.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on November 01, 2015, 12:37:39 PM
As of right now, I've got the new Goku in and the old one skinned as Gohan. Both have their GFX ported and have proper SFX.

I haven't made updates in a while since I'm really waiting for me things to be made. Sorry if that sounds like a lame excuse, but everyone knows I'm not much of a creator, I'm more organizing a compilation.

I'm basically waiting for more content to be released. Once I have enough stages for the 4th stage page I'll upload it.

By that time I'll have the following new characters:

Link 64
Captain Falcon 64
Fox 64
Luigi 64

New Goku
Old one reskinned as Adult Gohan

And a few others we're looking at, plus anything else that comes out. Levels are the biggest piece of it in my mind, as they help with the themeing of each build. So, I suppose for now we'll just wait for more stages... I added 10 new ones and then took a step back, so I'll see what's come out in the last month. Maybe there's enough now? Time will tell.

This project isn't dead, I just would rather crunch a weekend and add in a bunch of things then occasionally work on it at this point, so I'm waiting.

I'll get to your messages now Galvatron, thank you for your patience. :)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Gamidame_K on November 01, 2015, 02:10:14 PM
These are great news, the gfx fix for the new goku is absolutely needed, but can I recomend using the old kamehameha wave? I think the new one looks a bit odd tbh


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alejandro MiddleCorn on November 01, 2015, 04:24:33 PM
These are great news, the gfx fix for the new goku is absolutely needed, but can I recomend using the old kamehameha wave? I think the new one looks a bit odd tbh

^This


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on November 02, 2015, 07:01:46 AM
These are great news, the gfx fix for the new goku is absolutely needed, but can I recomend using the old kamehameha wave? I think the new one looks a bit odd tbh

I thought about this too. I believe I tried but I couldn't fit the other gfx in... I like the new gfx for the final smash, but the old gfx for the old KaMeHaMe-Ha. I'll see if that's accurate again. It's in my notes that I couldn't, but something doesn't seem right about that...


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: ManicShade on November 05, 2015, 09:24:00 AM
Okay, I seem to be having some trouble getting the pack to work. I'm using a 2GB card, so I deleted RSB3 and RSB2, and also replaced the RSBE01 with the 2GB one. I got all the files in SDHCX (not the folder itself) onto the SD card, booted up the game, stuck the SD card in, and went to the level creator, and nothing happened. Am I missing something? Did I need Project M on my SD card first?
By the way, thanks for making an awesome (looking) mod, you've put a ton of your time into it, and that's really awesome :D


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Batman on November 05, 2015, 10:27:08 PM
So, I have an 8GB mini SD card and of course I downloaded the 8GB version to gain the full experience. However, I haven't been able to get past the first loading screen. Let alone the second one. Only thing I did was a simple drag and drop. Any suggestions?..

EDIT; If it helps I'm using Homebrew to access the Project M startup screen. I have an SD adapter so my mini SD is able for me to play.


Got it. RSBE01 was derping out. Sorry!  :angel:


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: NESasary_Gamer on November 07, 2015, 06:02:51 PM
Can you add Isaac from golden sun and Lloyd from tales of symphonia? Because I'd like to play as them, but I don't want to download pikezer's mod or Smash bros frozen edition. (p.s. Kitsu-Chan's Ninten would be nice for a Ness combo).


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Nebulon on November 08, 2015, 10:24:07 AM
Okay, I seem to be having some trouble getting the pack to work. I'm using a 2GB card, so I deleted RSB3 and RSB2, and also replaced the RSBE01 with the 2GB one. I got all the files in SDHCX (not the folder itself) onto the SD card, booted up the game, stuck the SD card in, and went to the level creator, and nothing happened. Am I missing something? Did I need Project M on my SD card first?
By the way, thanks for making an awesome (looking) mod, you've put a ton of your time into it, and that's really awesome :D

Well, first off,  while I've taken a break from all things Brawl for a while... I don't have to go to level editor to get the build to work for me, so it's possible the method you're using isn't compatible. What are you playing it on?

Can you add Isaac from golden sun and Lloyd from tales of symphonia? Because I'd like to play as them, but I don't want to download pikezer's mod or Smash bros frozen edition. (p.s. Kitsu-Chan's Ninten would be nice for a Ness combo).

I have some plans for Isaac, but I don't know when they'll come to fruition.

As for Lloyd... my problem with him is that unless he's been updated since July, he seemed to have some issues for me and didn't really meet the qualifications necessary for me to want to include him in the build... beyond being a good "Tales of" rep. I'll check him out before I release, I do WANT to put him in, but I can't get myslf to due to my hang ups with the moveset. It's a fine mod, I used to use it, but last time I checked I felt it wouldn't fit in well with the build... we'll see. Maybe I'll spend some time fixing the concerns I had if I can.

Kistu-Chan made a PSA? Or do you mean he edited a model? Either way, I'd like to add Ninten and masked man, but I'm focusing on stages right now.

And that's my update for today. While it's not much, I added in 7 more stages.

I need 78, and we're now at 17. I've got plenty of stages downloaded, but as of right now I feel I only have stages that cap in the late 50s, so I'm still sort of hovering around the vault seeing what comes out and what's updated for future inclusions. Who knows, maybe I mis-counted, I'm hoping I did.

Also, according to the Brawl Expansion thread, they have developed a work around that allows people to play Brawl EX packs in single player modes despite missing stock icons, so this work around will be integrated into my build before the next release.



Post Merge: November 09, 2015, 11:37:29 PM
Stage update: 30/78 complete.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: NESasary_Gamer on November 12, 2015, 07:37:18 AM
Ninten is a PSA who, as far as I know, was only in Kitsu's most recent BrawlEx Pack. He plays similar to a custom moveset Ness from Smash 4. He also comes with two models. Retro and Modern, each with recolors.

Post Merge: November 12, 2015, 07:40:16 AM
Okay, I seem to be having some trouble getting the pack to work. I'm using a 2GB card, so I deleted RSB3 and RSB2, and also replaced the RSBE01 with the 2GB one. I got all the files in SDHCX (not the folder itself) onto the SD card, booted up the game, stuck the SD card in, and went to the level creator, and nothing happened. Am I missing something? Did I need Project M on my SD card first?
By the way, thanks for making an awesome (looking) mod, you've put a ton of your time into it,
 and that's really awesome :D

Post Merge: November 13, 2015, 06:06:37 AM
You have to boot up the mod through the  Homebrew Channel or else it won't work.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Torrent on November 16, 2015, 02:52:15 PM
I apologize for this, I've tried everything I can figure out myself. Read all of the forums I could find, nothing has helped much. Is there any detailed documentation of how to get this to work with dolphin?

EDIT - I figured out everything except for I can see in the log in dolphin that "open failed" for each file needed for the actual mod. I'm using gecko, installed IOS 36, an 8gb virtual SD card. But Im struggling to figure out what could be causing it to not be read considering as far as I understand this is everything needed and the files come directly from the download ready to work


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spinksy on November 18, 2015, 09:07:21 AM
Just like to add this thread - I'm new to modding my wii and had no idea all of this could be done to smash bros (adding new characters, stages etc)

I'm now downloading your 8gb pack from the front page and can't wait to (hopefully) play it later :)

Thank you

Post Merge: November 19, 2015, 02:47:11 AM
Can anyone definitely confirm if this works on a PAL 4.3E wii?

I have the homebrew channel installed (just that) and put this onto my 8gb card and tried it but could'nt get it to work :-(

It appears in the homebrew channel, I load it and click play - it sounds as if its working as the wii makes a kind of loaind sound then it puts me back to the home menu - I start smash bros but nothing is different.

I'm starting to confuse myself as I've read loads of different things online - people saying I need a USB launcher programme, or that this doesn't work on a PAL wii unless you change loads of files - I really want to get this working - can someone help me please?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Quillion on November 19, 2015, 04:01:29 PM
So there are these two PSAs for Ganondorf that were released a month ago. It's pretty awesome.

http://smashprojectganondorf.blogspot.ca/p/download.html (http://smashprojectganondorf.blogspot.ca/p/download.html)Here.

Can you replace the old OoT Ganondorf mod with this one? It's way better and has much cooler moves.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: NESasary_Gamer on November 19, 2015, 08:21:22 PM
Oh yeah! Nebulon which Lloyd PSA are you using? Wolf or Pit?

Also can you make OoT Ganon and Reg. Ganon combo characters and give Demise his own slot?


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: spinksy on November 20, 2015, 05:33:06 AM
I just want to say a massive THANK YOU for this pack - I've really struggled to get this working on my PAL wii, being a noob at modding this way, but with the help of this guide I got it working!

http://smashboards.com/threads/project-m-on-a-pal-wii-updated.356936/ (http://smashboards.com/threads/project-m-on-a-pal-wii-updated.356936/)

I've already had a lot of fun with this (I have Fallout 4, Star wars Battlefront, and COD BO3 for my ps4 at the moment and I'm having more fun with this)!

My mates are coming over tonight for a few hours of gaming on it!

Thank you for the release :-)



Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Quillion on November 20, 2015, 11:03:35 AM
Oh yeah! Nebulon which Lloyd PSA are you using? Wolf or Pit?

Also can you make OoT Ganon and Reg. Ganon combo characters and give Demise his own slot?

OoT Ganon is a Lucario "clone", so that might not work.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alejandro MiddleCorn on November 20, 2015, 11:46:49 AM
OoT Ganon is a Lucario "clone", so that might not work.

OoT Ganon is a Ganondorf clone. It should work.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Quillion on November 20, 2015, 07:41:45 PM
OoT Ganon is a Ganondorf clone. It should work.

Depends if they want to replace the current one with the Project Ganondorf one. The Project Ganondorf one is Lucario-based (sorry for the miscommunication).

That is, if they are planning on doing so (they did update Ridley with the Project M one, so I think they can do it).


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: NESasary_Gamer on November 21, 2015, 04:26:24 PM
Have you considered Magicant from Smash 3DS?

Post Merge: November 21, 2015, 05:22:06 PM
If it's not to much to ask, but can you make Ninten's standard B "Offense up", like Lucas' in Project M? I think there's a way, since P:M Lucas has the same jabs as Ninten. That is, if you do add Ninten.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: NESasary_Gamer on November 28, 2015, 10:09:35 AM

Post Merge: November 28, 2015, 10:16:44 AM
Hate to bother you with another character request but can you add KageMaru's Iron man Psa? I feel we need more Marvel characters, at least compared to the anime characters. And to make the mod more authentic, you could add the "No Final Smash Transform" files in it. I'd really
appreciate it. Here are the pages:

No transform: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30464)

Iron Man: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26440)

Recolors: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28206 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28206)

War Machine: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25743 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25743)


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: CrashBandicoot on November 29, 2015, 07:13:31 PM
Can you replace Goku with the new Goku from Caliking and Leon.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: Alejandro MiddleCorn on November 29, 2015, 10:20:18 PM
Can you replace Goku with the new Goku from Caliking and Leon.

I believe he already did so.
Next update may have it.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: can of noodles on November 30, 2015, 02:49:28 PM
Hi, I'm loving the pack so far.  It's great.  I played it some with a friend of mine and we had a blast.  But, I have some major technical problems.

First, when I load the game, it freezes most of the time before it even gets to the opening cutscene (usually on the Wii Remote safety screen or the "Challenger Approaching" loading screen).  I have to try a couple of times for it to load properly.

Second, I can't seem to spend more than a second or two on the stage select screen, or the game will freeze again (this time, with a loud noise).  I have to choose a stage rather quickly, or else the crash will happen.  Once I'm in a match, though, the mod works flawlessly.

With both of these crashes, unplugging the console is the only way to get out of them.

Some info: I'm using an 8 GB SanDisk SDHC card, playing on Wii Mode on the Wii U, and loading the mod through the Project M launcher on the Homebrew channel.  I'm completely new to Brawl (and Wii) modding, so I don't really know what I'm doing.  :P

I simply copied the contents of the SDHCX folder onto my SD card and installed the Homebrew Channel via a separate SD card.

Am I doing something wrong?  I have a Wii, should I use that instead?  I would much rather use my Wii U, if that is a possibility.

Any help would be greatly appreciated.


Title: Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL*
Post by: BlazeBlue on December 02, 2015, 02:26:48 AM
Hey nebulon ive been playing with your build for a while and ive noticed some psas that ive never seen around the vault, whether they are just brand new to me or they have better gfx than whats already out. Ive been wondering if youve been refurbishing project m psas to fit vbrawl. if so then thats great and ive also been wondering if that ridley is a vbrawl compatible project m psa? i want to add at least 2 more costumes to him because one of my friends likes to use him and the only costumes that i see that resemble the ridley you used say project m only.

ps: keep up the outstanding work.



Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on December 05, 2015, 12:30:24 PM
"Build has been removed" I dont like that title, what happened?


Title: Re: Brawl 4 (build has been removed)
Post by: Nebulon on December 05, 2015, 05:08:41 PM
Well, for the time being I'm just sort of following the culture that the site officials have adopted in the recent events with PM's cancelling and the Nintendo situation.

So... we'll see what happens. Obviously I'm still working on things on my own time, I still had a lot of things made after my last release, and I finally have finalized the list of characters and who's getting replaced, so there's a lot of things I'm looking at and thinking about.

However, since my build did contain some things that certain PM members helped make, I just felt like it was the right thing to do for now. I don't want to be on any radars.

Other than that, I don't know what else to say. I guess in a way, I'm partially trying to adopt the same ideas as the site officials, and there's a part of me that is afraid for the time being. I know I'm NOT Project M and that my work doesn't have as big a fan base, but this decision has kept me comfortable and all I can say for now is that this is something I'm doing for now. :/

But like I said, I'm not gone. I'm essentially going to function at the pace of Brawl Vault. If the site's standards on PM 3.61 change then I'll go from there with my own decision. But for now, as someone who's put a lot of my life into this, and who was legitimately shook by the news, this is a measure I need to do for myself. I'll still post things in the thread, people can still ask for help or report bugs etc.

Just give me some time. I know you have all been patiently waiting for what I've got in store and what I included, but for the time being I need you all to wait for me and my personal feelings towards the situation.

You're all my friends, and a huge source of community for me. Just give me some time.


Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on December 05, 2015, 06:23:31 PM
don't go with those crybabys, brawl4all is exponentially more interesting than pm itself at least imho and I was really expecting the new version. As i've said many times pm brought brawl hacking to fame, but it also killed it, and the vault NEEDS builds and things like brawl4all because it isnt a carbon edit of pm specially at these days that 80% of the new hacks are pm recolors (thats what I mean when I say pm killed brawl hacking)


Title: Re: Brawl 4 (build has been removed)
Post by: Ricky (Br3) on December 05, 2015, 06:32:25 PM
As i've said many times pm brought brawl hacking to fame

lmao

It's quite the opposite, actually. PM would never exist or be nowhere close as to where it was nowadays if the Brawl hacking community hadn't already developed as much as it did by the time Project M was in it's early days.


Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on December 05, 2015, 11:01:59 PM
I think you dont get my point, my point was that yes, brawl hacking already existed, but most of its fame is because of project m and its inclusion to tournaments and stuff


Title: Re: Brawl 4 (build has been removed)
Post by: Ricky (Br3) on December 06, 2015, 12:42:46 AM
That's what it seems to you, since you came to the scene really late.

The activity of the Brawl Hacking scene actually did DECREASE IN SIZE as time passed and Project M grew.

We had plenty of (very active) Brawl Hacking teams back in 2009~2011, and that was even before model importing was possible.

The members of these teams, including the old KC:MM hacking team (which was disbanded), after a while, either started losing interest for Brawl hacking, becoming too busy with real life to continue being active, or ended up inside the PMDT.

The biggest proof? Check the blog. Look at the end of 2009, early 2010. We had really close to, I [censored] you not, one blog post per day. That's around 30 posts a month. Nowadays, I struggle to find great hacks for my 3 monthly blog posts.

The way I see it, what actually brought fame to Brawl Hacking was Syntax Error, and the earlier modsets like Brawl Plus, Brawl Minus and Balanced Brawl.

Maybe we now have more people playing Hacked Brawl because P:M exists, but that fame isn't of Brawl Hacking. That fame is solely PM's. The big majority of people who play P:M only use it as it is, and some even don't consider it Hacked Brawl, but as a separate game entirely.


Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on December 06, 2015, 04:16:48 PM
Maybe we now have more people playing Hacked Brawl because P:M exists, but that fame isn't of Brawl Hacking. That fame is solely PM's. The big majority of people who play P:M only use it as it is, and some even don't consider it Hacked Brawl, but as a separate game entirely.
they wont consider it a hacked brawl, but it still is, and thats what im talking about. personally, when my imports got posted in fb by other people as fake "sm4sh leaks", I always saw people saying "dat pm" or something, and thats the proof I can give by my own hand.
I knew about the older kitty corp thingy,but to be honest I wasnt really interested in brawl hacking until model importing became a reality, specially because texture/vertex edits never seemed that appealing to me (no ofense to anyone)

back on topic, I think putting KJP's brawl-friendly pm mew2/lucario would be pretty cute


Title: Re: Brawl 4 (build has been removed)
Post by: Cyprus on December 06, 2015, 09:15:21 PM
I'm sorry for breaking the conversation you two are having, but I'm having a bit of a problem. When I do the button combinations for the other stage selection screens it never switches to them (Ex: Pressing X+Y then pressing b). Is there something I'm doing wrong or is that a bug or something?


Title: Re: Brawl 4 (build has been removed)
Post by: Strange Matter on December 06, 2015, 10:59:28 PM
I'm sorry for breaking the conversation you two are having, but I'm having a bit of a problem. When I do the button combinations for the other stage selection screens it never switches to them (Ex: Pressing X+Y then pressing b). Is there something I'm doing wrong or is that a bug or something?
What type of controller are you using? It has to be a regular Gamecube controller in slot 1 for the code to function. WaveBirds don't work, at least not mine.


Title: Re: Brawl 4 (build has been removed)
Post by: Cyprus on December 07, 2015, 05:31:38 AM
What type of controller are you using? It has to be a regular Gamecube controller in slot 1 for the code to function. WaveBirds don't work, at least not mine.
Ah, that explains it then, I'm using a wavebird as well and it doesn't seem to work. I'll try my standard GC controller and if it still doesn't work, I shall be back.


Title: Re: Brawl 4 (build has been removed)
Post by: TheGrimGoat on December 07, 2015, 02:37:45 PM
Hey I've been into modding for brawl for a couple of years now, but I've always just used Project M. After seeing that Project M is done for I've been looking up other major mods for Brawl and this one caught my attention the most. Having this many characters to play with seems overwhelming and would be a lot of fun whenever me and my friends hang out. But now I see that he took the download off too. So my question is does anyone know where I can find a download for this pack?


Title: Re: Brawl 4 (build has been removed)
Post by: Wakeeby on December 08, 2015, 10:36:27 AM
Hey this looks cool! I just noticed this thing existed, and it looks cool, but I have two questions:
A.: Is this thing still being worked on, beacause I can't find a download anywhere, and B.: How would you download it? Do you need Project M?

Post Merge: December 08, 2015, 10:45:59 AM
Well, for the time being I'm just sort of following the culture that the site officials have adopted in the recent events with PM's cancelling and the Nintendo situation.

So... we'll see what happens. Obviously I'm still working on things on my own time, I still had a lot of things made after my last release, and I finally have finalized the list of characters and who's getting replaced, so there's a lot of things I'm looking at and thinking about.

However, since my build did contain some things that certain PM members helped make, I just felt like it was the right thing to do for now. I don't want to be on any radars.

Other than that, I don't know what else to say. I guess in a way, I'm partially trying to adopt the same ideas as the site officials, and there's a part of me that is afraid for the time being. I know I'm NOT Project M and that my work doesn't have as big a fan base, but this decision has kept me comfortable and all I can say for now is that this is something I'm doing for now. :/

But like I said, I'm not gone. I'm essentially going to function at the pace of Brawl Vault. If the site's standards on PM 3.61 change then I'll go from there with my own decision. But for now, as someone who's put a lot of my life into this, and who was legitimately shook by the news, this is a measure I need to do for myself. I'll still post things in the thread, people can still ask for help or report bugs etc.

Just give me some time. I know you have all been patiently waiting for what I've got in store and what I included, but for the time being I need you all to wait for me and my personal feelings towards the situation.

You're all my friends, and a huge source of community for me. Just give me some time.

Oh... never mind. But last time I checked, Nintendo never took legal action against PM, nor did they even really say that PM had to stop. The real point is, as long as your just amazing mod never hits the mainstream tournament scene, you will be fine. Other mods on Brawl Vault are still having their links up, even some of them need PM to run. I think that you are fine, but it's your call, so go ahead.


Title: Re: Brawl 4 (build has been removed)
Post by: spicergman on December 09, 2015, 06:29:21 PM
I know you still take feedback but I'm wondering if it would be easier on you if I simply report these bugs directly to the person who created it, do you have a list somewhere of who created each custom PSA so I can report it directly? If not that's fine I'm trying to list and track down each person responsible for each PSA just so I can check for updates to a custom PSA.

By the way for anyone only able to run this mod on Wii using projectm's loader and gets the menu music and stage music loop bug you'll have to use the 8gb method with "RSBE01RSBE-RSB2-RSB3" GCT.


Title: Re: Brawl 4 (build has been removed)
Post by: Nobs4Lyf on December 10, 2015, 12:09:31 AM
So how do I download it?

EDIT: Didn't see the latest updates...


Title: Re: Brawl 4 (build has been removed)
Post by: NESasary_Gamer on December 13, 2015, 12:17:03 PM
Nebulon, what fighter folder is Dark Pit's/Pittoo's?


Title: Re: Brawl 4 (build has been removed)
Post by: spicergman on December 13, 2015, 09:25:58 PM
Nebulon, what fighter folder is Dark Pit's/Pittoo's?
hes in the private\wii\app\RSBE\pf\fighter\dragonite folder.


Title: Re: Brawl 4 (build has been removed)
Post by: Quillion on December 14, 2015, 09:43:19 PM
Please don't remove the Project M characters!!!!! They're too good to delete!!!


Title: Re: Brawl 4 (build has been removed)
Post by: unstoppable on December 23, 2015, 11:25:01 AM
I've done everything here. From the menu before CSS and before SSS I have been pressing x + y and nothing seems to be working here. Is there something that needs to be done right?


Title: Re: Brawl 4 (build has been removed)
Post by: Ultraxwing on December 27, 2015, 01:13:13 PM
I like the prospect of this mod, but i have a major question.
how in the blazes did you get Fighter Kirby and Kirby to occupy the same slot? if you can PM me the answer that'd be great, i have an idea to lump characters into one slot. (like Link/Young Link/Dark Link etc.)


Title: Re: Brawl 4 (build has been removed)
Post by: OmegaPyron on December 27, 2015, 03:59:40 PM
I haven't been active recently; my last semester and job got hectic, and the people I played Smash with either moved away or went to the hospital. One came back for a few days, and my semester just ended, so I was thinking about getting the newest update. I was confused mid-semester when I checked back and noticed the thread changed it's name to something very depressing: "build has been removed..." I finally got around to reading everything from page 34 onwards and was relieved to find your last post stating that you are continuing.

So it's true, and PM removed their download links. Although PM's Knuckles, Lynn, Isaac and Sami (Advanced Wars) are still not on the vault, I did find hidden downloads to pm: http://projectmirror.no-ip.org/ (http://projectmirror.no-ip.org/)
They should all be on 3.61, from what I've read.
Sami vs Isaac: youtube.com/watch?v=6qDfahFXGx4

"they're forming a new company and the prospect of a no holds-barred PM clone with fresh engine, characters, and netcode is a lot more exciting than a potential 4.0
edit: I was wrong, Warchamp cleared up misconceptions about Wavedash Games..."
https://www.reddit.com/r/nintendo/comments/3v3l0m/the_project_m_development_team_has_disbanded_40/ (https://www.reddit.com/r/nintendo/comments/3v3l0m/the_project_m_development_team_has_disbanded_40/)
Do you know anything about Wavedash games releasing future hacks for the Wii or WiiU?

I also noticed that you were looking for even more stages. Did you use all of the ones I gave you links to (page 35 of this thread)? There were a ton of awesome ones.
I'm not sure if you've checked the last 8 pages of stages since July's Earthworm Jim stage, but there are some 80+ nice new ones:

1-3
Midgar:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210367 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210367)
Bombing Mission http://www.smashcustommusic.com/32368 (http://www.smashcustommusic.com/32368)
Mako Reactor http://www.smashcustommusic.com/21372 (http://www.smashcustommusic.com/21372)

Updated Edge of Madness:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209167 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209167)
Chaos FFI http://www.smashcustommusic.com/16810 (http://www.smashcustommusic.com/16810)

Dream's End:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209166 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209166)
Otherworld http://www.smashcustommusic.com/6764 (http://www.smashcustommusic.com/6764)
I prefer this screaming over otherworld: http://www.smashcustommusic.com/19035 (http://www.smashcustommusic.com/19035)
Challenge http://www.smashcustommusic.com/22624 (http://www.smashcustommusic.com/22624)
Assault http://www.smashcustommusic.com/25624 (http://www.smashcustommusic.com/25624)
Battle theme HD http://www.smashcustommusic.com/game/2229 (http://www.smashcustommusic.com/game/2229)
Can't find Boss Battle...but XIII has a similar one: http://www.smashcustommusic.com/1505 (http://www.smashcustommusic.com/1505)

 4-19
Vs Bowser (Yoshi's Island) (update)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209816 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209816)

SM64 Vs Bowser (All in 1) over Targets
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210156 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210156)

Bowser's Castle (not sure what the non-color differences are)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209083 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209083)
King Boo's Castle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208951 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208951)
PM Bowser's Blue Castle
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209968 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209968)

Bowser's Castle MKWii over Final Destination
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210181 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210181)

Peach's Castle 64 HD
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209082 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209082)

Peach's Castle Melee Extended (with water)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209487 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209487)

Whomp's Fortress
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208717 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208717)

Yoshi's New Island:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209104 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209104)
V2(only 2 platforms) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209205 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209205)
Yoshi's Fortune:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209545 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209545)

Mario Galaxy over Battlefield
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210280 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210280)

Green Grove Galaxy
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209792 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209792)

SNES Mushroom Kingdom 3 V1
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209918 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209918)

Grass Land/Iced Land (2015)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209201 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209201)

Dr. Mario stage (updated)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209206 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209206)

Sarasalands (Daisy's Kingdom)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209463 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209463)

Mario Circuit Brawl Omega
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210366 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210366)

Mario Bros. proper
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209960)

20-36
Ganon's Battleship over Skyworld
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210352 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210352)

Majora's Room (Majora's Mask 3D)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209027 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209027)

Ikana Valley 2.0 (Majora's Mask)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209033 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209033)

Stone Tower Temple over Skyworld
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210205 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210205)

Great Bay M
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210021 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210021)

Gerudo Valley (3DS)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210278 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210278)

Gerudo Fortress:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209105 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209105)
PM version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209249 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209249)

Zora's Domain:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209159 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209159)

Temple of Time
(platforms+3DS updated) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209190 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209190)
(large 3DS version) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209150 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209150)

Extended Kokiri Forest
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209483 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209483)

Sacred Grove/Time Temple Past (Twilight Princess)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209616 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209616)

Distant Skyview Sprinng
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210190 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210190)

Lanayru Desert/A Link to the Past
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208905 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208905)

Hyilan Skies (ssf2)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209258 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209258)

North Palace [Zelda II]
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210272 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210272)

SSBB Pirate Ship - Omega [Ω]
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209247 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209247)

Angeline's Room (A variation of Molgera's Room?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209581 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209581)

37-39
Ridley's Lair (Project M 3.6) by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209080 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209080)

Phaaze (better than older versions)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208797 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208797)

Pyrosphere (now with Nightmare)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209310)

40-43
Mirror Chamber
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210308 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210308)

Updated Fountain of the Milkyway (Not too big)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209168 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209168)

Cookie Country ("M" Version)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209074 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209074)

SSBPM Dreamland - Omega [Ω]
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209287 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209287)

44-49
"Shadow" Mewtwo Stadium with platforms:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204234 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204234)

Saffron City "X"
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210304 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210304)

Kalos Pkmn League
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209913 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209913)

Cave of Origin (Ruby v Sapphire)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208734 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208734)

Free Battle (Pokémon Stadium)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209334 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209334)

Grand Stadium V3.02b Alpha Remix
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209378\ (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209378\)

50-61
Newpork "M+" (3 layers of platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208785 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208785)
PM 3.6 New Pork City
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209224 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209224)

[PAL] Fixed Onett (not sure what it is)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210288 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210288)

Psychadelic Trip, Smashville Version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208845 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208845)

Updated Big Shell with walls for wall jumps:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209381 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209381)
Omega version:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210395 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210395)

Eggmanland
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208796 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208796)
A possible ost, try "Boss" from Sonic Spinball:
http://www.smashcustommusic.com/game/414 (http://www.smashcustommusic.com/game/414)

Green Biome Zone?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208921 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208921)

Beachville
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209248 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209248)

Pacman
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208852 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208852)
(smaller version)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209245 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209245)

Duck Hunt (update?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209211 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209211)

Balloon Fight [Ω] (Smash3ds)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209427 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209427)

wrecking crew ssb4 omega
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209223 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209223)
newer version
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209527 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209527)

Magicant (Smash3ds)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210060 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210060)

62-77
Central Highway (brighter, multi-platform)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35574 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35574)

IMPROVED Venus Lighthouse
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210337 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210337)

Castle Oblivion over Stadium 2 (fixed camera)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210336 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210336)

Tron over Skyworld
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210262 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210262)

Crystal Ice Palace over Skyworld (update?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210274 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210274)

The rock wall (Rivals of aether)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209746 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209746)

Fire Capitol (Rivals of Aether)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209492 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209492)

Delfino's Turf (Inklings)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210279 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210279)

Saltspray Rig (Inkling variation of Big Shell?)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209974 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209974)

Plains Of Passage (shovel knight)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210260 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210260)

IMPROVED Samurai Showdown?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210287 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210287)

Orochi's Lair over Battlefield?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210327 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210327)

Snowdin?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210258)

Heaven's Athletic Room over Skyworld?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210351 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210351)

Fabricated World / Cursed Gallery (Ib)?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210259 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210259)

Planet Wisp?
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209737 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209737)

78-82
Plateau Ruins v1.0
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210025 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210025)

Outside The Corrupted Ruins
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210078 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210078)

SSB 64 The Beginning / Intro desk - Remake [HD]
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209341 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209341)

SSB 64 Battlefield - Alpha [α] (6 extra platforms)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209292 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209292)

P:M 3.6 | Final Destination: B
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209335 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209335)



Title: Re: Brawl 4 (build has been removed)
Post by: LozaCrank on January 01, 2016, 07:06:31 PM
Ok, this is the greatest Brawl mod I've ever seen. Please tell me it's coming back soon or something. Honestly this is exactly what I want in a brawl mod it's perfect.

Could you please PM me (is that even possible on this website I'm new) or just set me up with a download link please.
This mod is amazing dude

I got a whole bunch of friends who would want it too.

Keep me up to date fam



Title: Re: Brawl 4 (build has been removed)
Post by: Aspiring-Creator on January 10, 2016, 12:58:33 AM
Considering the amount of work you put into it, combined with the fact that the hack is free and requires the original game to play it... I think it's fine to just leave the hack up even though there are some PM elements to it but the issue can be solved to me by giving everything proper credit and as someone said, it's fine as long as it doesn't enter the official tournament scene where Nintendo will most likely take notice.

It's weird news for me since hacks and mods have ALWAYS been in sort of a grey area in legality since while they are creative, everyone has brought up the usual info regarding how it still uses characters and settings not owned by the modder in question.

I know this news has shaken a lot of people but regardless, I don't think it's a reason to stop or halt a mod over. As I've said, there has already been enough done to change it and it wasn't even based completely on PM in the first place. It used the launcher sure but even then, a lot of people (myself included) use the launcher anyways since it's way easier to use when compared to stuff such as Gecko.

Granted I understand how some people can be about modding but I'll be honest... I've always HATED that stance taken by people. Yes, theft is wrong and we should be shaming it but considering how most people don't even use the content of others to profit from it but rather it's because they just love the work so much that they want to show their support for it.

I've always loved this pack since if anything, it gave me the perfect taste of everything that I wanted in a Smash Bros game AND it gave me a perfect glimpse of the capabilities of BrawlEx. Granted I felt this newest release was a little weaker with plenty of bugs that did frustrate me along with the fact that I felt we had a perfect roster only for it to then be overwhelmed by too much DBZ but regardless, this was the pack me and my friends had the MOST fun with.

I personally hope this does get released again but if not then I understand but regardless, I consider your work to be one that uses content right in that it actually does something a bit different with it without taking the credit from the people who actually made this.


Title: Re: Brawl 4 (build has been removed)
Post by: Santos66 on January 14, 2016, 09:26:35 PM
Nebulon, I downloaded your pack for the first time about 6 months ago now. I honestly LOVED the pack and it is the best one I've ever played. However, my SD card became corrupted and I lost the pack. I thought to myself "No biggie, I'll just download it again." But when I tried to download it again, I noticed that it was taken down. :( Can you PLEASE send me a download of the latest version? I don't know why you took it down. You deserve to do whatever you want with it but I had so much fun with my brother playing this mod.  He's going back to college in 2 days and I really wanted to play this with him. I made an account just to comment this. Please Nebulon, help out a fan. :) Please...


Title: Re: Brawl 4 (build has been removed)
Post by: Brstmguy on January 15, 2016, 01:08:42 AM
Reason why he removed it was because it contained elements from Project M which had been canned by the team, and Nebulon doesn't wanna risk himself and the PM Team from getting into trouble incase PM had gotten a cease and desist.


Title: Re: Brawl 4 (build has been removed)
Post by: Quillion on January 15, 2016, 08:11:13 AM
Are there suitable substitutes for the PM characters? I know there's a well-done Mewtwo PSA, but I don't know about Roy.


Title: Re: Brawl 4 (build has been removed)
Post by: Alejandro MiddleCorn on January 15, 2016, 11:21:20 AM
Are there suitable substitutes for the PM characters? I know there's a well-done Mewtwo PSA, but I don't know about Roy.

There is a PM Roy ported to vBrawl.
Look for it.
KingJigglypuff uploaded it.


Title: Re: Brawl 4 (build has been removed)
Post by: SonicBrawler on January 15, 2016, 11:36:09 AM
Are there suitable substitutes for the PM characters? I know there's a well-done Mewtwo PSA, but I don't know about Roy.

Brawl Minus Roy.


Title: Re: Brawl 4 (build has been removed)
Post by: Quillion on January 17, 2016, 06:04:01 PM
There is a PM Roy ported to vBrawl.
Look for it.
KingJigglypuff uploaded it.

Brawl Minus Roy.

Nebulon is likely going to deny those because (IIRC for the second one), both those use PM's designs.


Title: Re: Brawl 4 (build has been removed)
Post by: DoChobin on January 20, 2016, 02:13:03 PM
Is Don Jon's Dual roster code public? I'd like to use it in my private build, if it is.
Thanks for the work on this pack!


Title: Re: Brawl 4 (build has been removed)
Post by: DarkScar on January 20, 2016, 05:17:06 PM
Hey new to the forums (obviously, right? :P). Anyways, stumbled across this forum and read about this pack. After watching vids, reading the many pages on this post alone and other sites I felt this was the one for me. I was right. You and the team did a fantastic job. Hope to see it get revived on here. Thanks for all the hard work.

I do have a question.

If I remember right I saw a post about the next release you were going to do before project got removed, you were working on getting solo classic play to work with the pack.  Any luck on that?


Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on January 21, 2016, 06:26:59 PM
yeah, I've been concerned about this too; isnt there at least the last previous build link?


Title: Re: Brawl 4 (build has been removed)
Post by: djantzen101 on January 21, 2016, 07:49:24 PM
Hey, Nebulon, is it alright if I upload your pack to Mediafire for those who want to use this most recent build? I'll take any responsibility if there's any legal issue


Title: Re: Brawl 4 (build has been removed)
Post by: videogamer555 on January 22, 2016, 03:03:01 AM
Where can I download the LATEST version of this?


Title: Re: Brawl 4 (build has been removed)
Post by: ezco713 on January 26, 2016, 03:16:12 PM
Hello guys,
can anyone tell me what the instructions were on how to get the pack working?
i recall when the download link was still up, Nebulon had a txt file with instructions on what to do to get the pack working.
i know you had to delete some things if you were using a 2gb sd card, and make other adjustments.

any help would be appreciated, or if anyone can point me in the right direction, that would be awesome. 



Title: Re: Brawl 4 (build has been removed)
Post by: ALOIYD on January 29, 2016, 07:24:29 AM
Aw c'mon, I had to remove that annoying main menu music, and accidentally deleted the custom character sfxs, and guess what? BAM! PM is gone, and Brawl 4 All is killed by it's developer...
Mind if you PLEASE give me a link to it?
I ain't got time to have a crash each time the game tries to play the missing sfx
I feel it's kinda...
POINTLESS
to remove the build just because Project M, it wasn't that awesome after all, I prefer Smash 4, but hey, sometimes i gotta brawl for the mods, afterall.

So please, if anyone knows a link to ANY version of Brawl 4 All, I would gratefully and thankfully THANK you so much.

Aaaaand thank you for reading this messsage.


Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on January 29, 2016, 03:00:34 PM
I have this version, is an old one, but for those interested

https://mega.nz/#!mt0z3BqJ!Y6rfrmme-Q3kdgmH4wd9CnYqe6l6WGH5zjEPM5aj41U


Title: Re: Brawl 4 (build has been removed)
Post by: ALOIYD on January 30, 2016, 09:29:48 AM
I have this version, is an old one, but for those interested

https://mega.nz/#!mt0z3BqJ!Y6rfrmme-Q3kdgmH4wd9CnYqe6l6WGH5zjEPM5aj41U

THANK YOU VERY, VERY MUCH!!

Your help has really helped me so much i would really like to reply with a walltext of thanking you, but it seems that it's against the rules.

Thanks again!


Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on January 30, 2016, 09:50:25 AM
yuore welcome, I saved a copy of this because this is the build I always use as a base, and since I sometimes mess it up, I have to keep a copy of it so I can start over lol


Title: Re: Brawl 4 (build has been removed)
Post by: Jesse4060 on January 30, 2016, 11:23:38 PM
Is this pack dead?

And dose anyone have a latest ver. up for download? Right now I'm using a old ver. of this pack.

EDIT:Also, I need help. Whenever I try doing 3-player-smash with this pack and choose a stage, it freezes. Can anyone help with this problem??


Title: Re: Brawl 4 (build has been removed)
Post by: videogamer555 on February 02, 2016, 09:37:56 AM
Where can I download the LATEST version of it?


Title: Re: Brawl 4 (build has been removed)
Post by: Wakeeby on February 12, 2016, 06:59:00 PM
I have this version, is an old one, but for those interested

https://mega.nz/#!mt0z3BqJ!Y6rfrmme-Q3kdgmH4wd9CnYqe6l6WGH5zjEPM5aj41U

Hey, I have a very stupid question.

I made the mistake of coming into the Brawl Modding Community directly after PM's downfall.

I am not very knowledgeable on how to get these mods installed. So, could you do me a massive favor and give a newbie's step-by-step on how to install this? I have your link, I just don't know what to do with it. Do I need another mod? Do I need the Homebrew Channel? Give me a step-by-step, with all the links you can find.


Thanks! - Wakeeby


Title: Re: Brawl 4 (build has been removed)
Post by: Astrethex on February 14, 2016, 01:45:37 AM
Hey Wakeeby,
I'm sort of new to this to. I haven't actually put Gamidame_K's version on my wii yet, but I'm pretty sure I know how.

You do need a hacked wii with a Homebrew Channel.
The file you downloaded is in .rar format, so you have to download WinRAR to access it.
You can then click on it and extract the files.
You then copy and past the files on to your SD card. (Just replace any files that are duplicates)
Put the SD card and your SSBB disk in the wii.
Run the Homebrew Channel.
Load Gecko and Launch the game!

(one thing to note is that it might freeze if you done back out of the character selection screen every time you finish a match.)

I hope this is helpful!


Title: Re: Brawl 4 (build has been removed)
Post by: ezco713 on February 15, 2016, 03:31:27 PM
Hey Wakeeby,
I'm sort of new to this to. I haven't actually put Gamidame_K's version on my wii yet, but I'm pretty sure I know how.

You do need a hacked wii with a Homebrew Channel.
The file you downloaded is in .rar format, so you have to download WinRAR to access it.
You can then click on it and extract the files.
You then copy and past the files on to your SD card. (Just replace any files that are duplicates)
Put the SD card and your SSBB disk in the wii.
Run the Homebrew Channel.
Load Gecko and Launch the game!

(one thing to note is that it might freeze if you done back out of the character selection screen every time you finish a match.)

I hope this is helpful!

ooooooooh so i need the disk for this? ive been trying to load it through usbgx loader and it never pulls up.

i do recall a way for this mod to work using a usbgx loader using a 2gb sd card though.

Would you happen to know how?
thank you in advance.



Title: Re: Brawl 4 (build has been removed)
Post by: Portal_Master on February 15, 2016, 07:08:38 PM
I have this version, is an old one, but for those interested

https://mega.nz/#!mt0z3BqJ!Y6rfrmme-Q3kdgmH4wd9CnYqe6l6WGH5zjEPM5aj41U

Thanks so much for this, Gamidame_K! :) If you don't mind me asking, how old is this version? Also, when going through the files, I noticed that it doesn't include certain characters like Tabuu. If I wanted to install these characters, how would I go about adding new characters?

Any help with this would be greatly appreciated!

If someone has a more recent version that they would not mind PM-ing me or sending me a download link, I'd really appreciate it.



Post Merge: February 15, 2016, 07:09:44 PM
Also, does the SD Card have to be 2 GB or is a larger SD card also acceptable?


Title: Re: Brawl 4 (build has been removed)
Post by: lets_get_fruity on February 18, 2016, 05:52:22 PM
Did Nebulon get a C&D? Why did Nebulon remove it?


Title: Re: Brawl 4 (build has been removed)
Post by: Sparky56p on February 18, 2016, 11:53:30 PM
I don't have it uploaded anywhere right now but I have the latest build minus the latest patch,  if needed I can upload it somewhere for you guys,  I just wish Nebulon would give a few replies to some of the people asking questions here lol :)

(I believe the latest patch fixed Raditz final smash and a couple other bugs but it would work without it)


Title: Re: Brawl 4 (build has been removed)
Post by: Astrethex on February 19, 2016, 04:33:49 PM
I don't have it uploaded anywhere right now but I have the latest build minus the latest patch,  if needed I can upload it somewhere for you guys,  I just wish Nebulon would give a few replies to some of the people asking questions here lol :)

(I believe the latest patch fixed Raditz final smash and a couple other bugs but it would work without it)

That would actually be awesome Sparky! I have looked everywhere for the latest build, but as of yet, i don't think you can get it on the internet. If you could put it up, we would all owe you a big thank you!


Title: Re: Brawl 4 (build has been removed)
Post by: Sparky56p on February 19, 2016, 07:06:07 PM
That would actually be awesome Sparky! I have looked everywhere for the latest build, but as of yet, i don't think you can get it on the internet. If you could put it up, we would all owe you a big thank you!

Yeah I'll look into it Sunday perhaps,  just got done with calling hours and have a funeral tomorrow but afterwards I can upload it.

This is unless Nebulon asks otherwise,  seeing that it is his build I won't upload if he asks me not to


Title: Re: Brawl 4 (build has been removed)
Post by: mikebreezy on February 19, 2016, 11:46:50 PM
Here is build 3.7 of Nebulon's (8GB) https://www.mediafire.com/folder/y10eotnszy9oi/V3.5 (https://www.mediafire.com/folder/y10eotnszy9oi/V3.5)


Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on February 20, 2016, 11:59:04 AM
Did Nebulon get a C&D? Why did Nebulon remove it?
he got in the project m feels bandwagon when they disbanded


Title: Re: Brawl 4 (build has been removed)
Post by: Zade42 on March 04, 2016, 05:35:22 PM
I hope this isn't against the rules
https://web.archive.org/web/20150530015959/ (https://web.archive.org/web/20150530015959/) http://forums.kc- (http://forums.kc-) mm.com/index.php?topic=71453.0

Remove spaces

Any links on the archived page need to be copied and pasted into your browser, otherwise it is an invalid redirect within the wayback machine site


Title: Re: Brawl 4 (build has been removed)
Post by: Flaya on April 10, 2016, 02:53:38 PM
I downloaded this pack and used the 2gb version following the instructions 100%. I use a 4gb sdhc card but can't fit the 4gb version due to my other homebrews on it. I set ocarina to on and hooktype to avnextframe and launch the game thru USB loader gx. I get to character selection screen and then it freezes. Tried changing hooktype to different settings and get the same result. I have a 100% ntsc-u backup and use the 2gb gct for the pack.

What could be causing the freeze?


Title: Re: Brawl 4 (build has been removed)
Post by: brawlboy22 on April 14, 2016, 06:58:09 PM
I really do miss working with Nebulon on this pack. I hope we can put something together in the future :) Thanks Neb, for letting me be apart of this.


Title: Re: Brawl 4 (build has been removed)
Post by: RedipsTheCooler on April 15, 2016, 10:14:05 AM
I really do miss working with Nebulon on this pack. I hope we can put something together in the future :) Thanks Neb, for letting me be apart of this.

But if we just believe...!


Title: Re: Brawl 4 (build has been removed)
Post by: zutox on April 19, 2016, 06:22:39 AM
Speaking about Nebulon: Has there been any news regarding if the pack will emerge again at some point?  The new and improved Brawl 4 All?  :D


Title: Re: Brawl 4 (build has been removed)
Post by: NESasary_Gamer on April 22, 2016, 09:55:24 AM
Will Paper Mario/SMBZ Mario comeback? I want to play as him, but other packs that have him are terrible.

Post Merge: April 22, 2016, 12:54:29 PM
I know you're busy Nebulon, but do you have any plans for:
Simon Belmont
Skull Kid
Silver
Ichigo
Luffy
Riku
Raiden
Dante? (I know you had him earlier but will he return?)
Shulk



Title: Re: Brawl 4 (build has been removed)
Post by: Gamidame_K on April 23, 2016, 03:13:20 PM
Do anybody have an idea of how to set this on a USB?
I tried to put this in a USB but it crashed


Title: Re: Brawl 4 (build has been removed)
Post by: fikthenig on May 18, 2016, 02:30:26 PM
The hookype that i use for this hack could eith axnextframe or joypad but you have to make sure the game ios is 249


Title: Re: Brawl 4 (build has been removed)
Post by: CallicoJacks on June 13, 2016, 09:44:43 PM
So everything works smoothly with this... but what happened to Dark Samus, Dante, and a few others? I see they are still in a few of the files, but I don't see them in the game itself.


Title: Re: Brawl 4 (build has been removed)
Post by: Sparky56p on June 14, 2016, 03:29:40 PM
Will Paper Mario/SMBZ Mario comeback? I want to play as him, but other packs that have him are terrible.

Post Merge: April 22, 2016, 12:54:29 PM
I know you're busy Nebulon, but do you have any plans for:
Simon Belmont
Skull Kid
Silver
Ichigo
Luffy
Riku
Raiden
Dante? (I know you had him earlier but will he return?)
Shulk



Currently this pack is no longer in development so unless Nebulon chosen to return to the scene there is a good chance none will be added or readded

So everything works smoothly with this... but what happened to Dark Samus, Dante, and a few others? I see they are still in a few of the files, but I don't see them in the game itself.

Unfortunately,  so characters were removed due to freezing the game (Dark Samus is a prime example) others have been removed to be tweaked or replaced with a more fitting character (by Nebulons standards) as mentioned above unless Nebulon chosen to return to this project there probably won't be any more additions or alterations to this pack


Title: Re: Brawl 4 (build has been removed)
Post by: CallicoJacks on June 14, 2016, 03:47:35 PM
Currently this pack is no longer in development so unless Nebulon chosen to return to the scene there is a good chance none will be added or readded

Unfortunately,  so characters were removed due to freezing the game (Dark Samus is a prime example) others have been removed to be tweaked or replaced with a more fitting character (by Nebulons standards) as mentioned above unless Nebulon chosen to return to this project there probably won't be any more additions or alterations to this pack

Hey, thanks for the response. I remember previous builds freezing half of the time. This new one barely does that.

So one last question... Would I be able to add on anything to this pack (like skins/costumes) or is it unchangeable?


Title: Re: Brawl 4 (build has been removed)
Post by: NESasary_Gamer on June 14, 2016, 06:15:54 PM
I know he has stopped the project, I was only wondering if they would be in the revival.
Currently this pack is no longer in development so unless Nebulon chosen to return to the scene there is a good chance none will be added or readded

Unfortunately,  so characters were removed due to freezing the game (Dark Samus is a prime example) others have been removed to be tweaked or replaced with a more fitting character (by Nebulons standards) as mentioned above unless Nebulon chosen to return to this project there probably won't be any more additions or alterations to this pack


Title: Re: Brawl 4 (build has been removed)
Post by: Sparky56p on June 15, 2016, 01:16:20 AM
Hey, thanks for the response. I remember previous builds freezing half of the time. This new one barely does that.

So one last question... Would I be able to add on anything to this pack (like skins/costumes) or is it unchangeable?


Should be able to but I couldn't begin to tell you how lol,  I never got that far into the Brawl molding scene lol,  I'm sure you can find so decent tutorials to get you started though if that's what you're looking to do


Title: Re: Brawl 4 (build has been removed)
Post by: Nebulon on June 15, 2016, 08:08:19 AM
Hello everyone. It's been a while, and I feel I should give and update on things.

At this point in time I'm no longer really working on Super Smash Bros. Brawl mods, but this shouldn't be mistaken for not wanting to; I do check the site occasionally, but I don't really have the means to "complete" the mod as I'd like to right now as content I could convert or use has ceased quite a bit (this site is losing some big contributors). I can see that Project M characters still aren't site legal, and most importantly, I still have problems with porting Ryu's GFX meaning that I can't make him an EX cloned character... so even if I were still around, I wouldn't have much to update everyone with.

I was having a bad day and went to this forum expecting the worst (I've been sort of hiding from it) but I can see that everyone here is still the same loving community they were when I left. You guys are awesome :) maybe I'll see some of you at a Smash convention some time? That'd be fun. If someone wanted to set that up then I'd probably come ang hang with everyone (I am East coast though, so that might not even be possible since most people I know here are West Coast or UK)

But yeah, at this point I'm not entirely sure what to do, and I'm still waiting to see what the site will allow, as beyond those characters I don't believe much was added to the build anyway (I think I added in another incomplete stage page... a Riolu slot clone to Lucario... a Black Shadow one slot mod where he uses the black bull punch... probably a bunch of glitch fixes that some might not even notice... and that's all I remember) so unless I'm mistaken, anything people have been circulating is still a ton of content and you're not missing out on too much. Or maybe I'm wrong and I did a lot more? Aha, I doubt it, it' been a while. I recently found my SD card with the build on it cracked, but I believe it can still be ran... anyway, I just looked at the site again and the only things I'd be able to do is add about 6 more stages that aren't recolors and are of build quality, and I'd add in one new PSA into it's own slot.

If a completely working Brawl EX Ryu is made and fully functional, then it'd help me past that hump, but PM characters are still a no-no so... :/ I know I could always just  release it without those two characters so... we'll see. Ryu's a big deal as I think I've been one of the top guys for porting GFX... and I can't port his as I can't figure out where the Hadukens are (I checked the usual spots and looked at some related sub actions and whatnot to no avail). It'd be cool to one day check back and see someone's got it figured out.

And a big "we'll see" is all I can guarantee. I can't really be swayed on this. But I do want people to know that they aren't missing on too much more content anyway. I don't know what's being shared (nor do I personally care as I did my part in removing controversial material and anything else that's circulating isn't necessarily mine anyway) but it's probably closer to what I have then everyone might think, and given the time that's passed, people may have added in more stuff then I ever did.

Sorry if this post got some people hyped. I'm still not saying goodbye, I still lurk here, some of you still talk to me through other media, but I'm stuck and while I don't want to be stuck I also don't want to take risks so... here we are.

This was and still is one of the greatest sections of my life. I'll be around from afar. 'til then.


Title: Re: Brawl 4 (build has been removed)
Post by: CallicoJacks on June 15, 2016, 09:29:39 AM
Should be able to but I couldn't begin to tell you how lol,  I never got that far into the Brawl molding scene lol,  I'm sure you can find so decent tutorials to get you started though if that's what you're looking to do

I believe so. Thanks a million!

Post Merge: June 15, 2016, 09:30:53 AM
Hello everyone. It's been a while, and I feel I should give and update on things.

At this point in time I'm no longer really working on Super Smash Bros. Brawl mods, but this shouldn't be mistaken for not wanting to; I do check the site occasionally, but I don't really have the means to "complete" the mod as I'd like to right now as content I could convert or use has ceased quite a bit (this site is losing some big contributors). I can see that Project M characters still aren't site legal, and most importantly, I still have problems with porting Ryu's GFX meaning that I can't make him an EX cloned character... so even if I were still around, I wouldn't have much to update everyone with.

I was having a bad day and went to this forum expecting the worst (I've been sort of hiding from it) but I can see that everyone here is still the same loving community they were when I left. You guys are awesome :) maybe I'll see some of you at a Smash convention some time? That'd be fun. If someone wanted to set that up then I'd probably come ang hang with everyone (I am East coast though, so that might not even be possible since most people I know here are West Coast or UK)

But yeah, at this point I'm not entirely sure what to do, and I'm still waiting to see what the site will allow, as beyond those characters I don't believe much was added to the build anyway (I think I added in another incomplete stage page... a Riolu slot clone to Lucario... a Black Shadow one slot mod where he uses the black bull punch... probably a bunch of glitch fixes that some might not even notice... and that's all I remember) so unless I'm mistaken, anything people have been circulating is still a ton of content and you're not missing out on too much. Or maybe I'm wrong and I did a lot more? Aha, I doubt it, it' been a while. I recently found my SD card with the build on it cracked, but I believe it can still be ran... anyway, I just looked at the site again and the only things I'd be able to do is add about 6 more stages that aren't recolors and are of build quality, and I'd add in one new PSA into it's own slot.

If a completely working Brawl EX Ryu is made and fully functional, then it'd help me past that hump, but PM characters are still a no-no so... :/ I know I could always just  release it without those two characters so... we'll see. Ryu's a big deal as I think I've been one of the top guys for porting GFX... and I can't port his as I can't figure out where the Hadukens are (I checked the usual spots and looked at some related sub actions and whatnot to no avail). It'd be cool to one day check back and see someone's got it figured out.

And a big "we'll see" is all I can guarantee. I can't really be swayed on this. But I do want people to know that they aren't missing on too much more content anyway. I don't know what's being shared (nor do I personally care as I did my part in removing controversial material and anything else that's circulating isn't necessarily mine anyway) but it's probably closer to what I have then everyone might think, and given the time that's passed, people may have added in more stuff then I ever did.

Sorry if this post got some people hyped. I'm still not saying goodbye, I still lurk here, some of you still talk to me through other media, but I'm stuck and while I don't want to be stuck I also don't want to take risks so... here we are.

This was and still is one of the greatest sections of my life. I'll be around from afar. 'til then.

I'd just like to say thank you, nebulon. You're the reason I even bought a Wii. (for 20 bucks, but still!)


Title: Re: Brawl 4 (build has been removed)
Post by: OmegaPyron on June 15, 2016, 06:28:01 PM
Hey, what's up? Sorry I've been extremely distant myself, but I just wanted to let you know that I appreciate everything you've done. What's funny is that I haven't checked too much on this site until today, and I noticed that you haven't either. I don't know why I find that hilarious! I guess I've been avoiding it for some reason as well...

I finally played 8 player Smash on Wii-U with some friends for the first time, as well try the new DLC characters...and it made me realize how much more superior your build is. 8 player is nice, I guess, but there are only a few selectable stages and you can't even see your character half of the time. We ended up going back to 4P anyways after a few. Cloud is "cool," but I like the one here better I think. Without Sephiroth it all seems pointless. Most of the others didn't impress me too much, not like Bawl 4 All did with T-Rex's, and 10x the amount of stages, and far more interesting characters. Let's just say the only thing that might be able to top B4A would be if everything were ported to Smash Wii-U. You're build is the definitive build of Smash, and the only one that could top it, is you. I really can't wait to see the looks on their faces when they try this masterpiece. It'll be priceless!

Post Merge: June 16, 2016, 01:45:51 AM
I'll break this up into 3 parts. Feel free to use these links as you please. I haven't tried everything (hence the "?" marks) but I certainly have preferences ("please use") This took longer than I thought it would..
Star Wars:
Original Page/CSP for Darth Maul (PM me for the alt):
https://infinitesmashteam.wordpress.com/2012/03/20/yes-my-lord-2/ (https://infinitesmashteam.wordpress.com/2012/03/20/yes-my-lord-2/)

Vader PSA-Is a combo PSA possible? (Ike) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27719 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27719)
Vader PSA (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27458 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27458)
Vader and Palpatine (I.C.) [ctrl+f: vader] http://stacksmash.kontek.net/?page_id=12019 (http://stacksmash.kontek.net/?page_id=12019)
Meta-Vador V2 (MetaKnight)http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210353
Meta-Vader (MetaKnight) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25170 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25170)

Boba Fett-Please use (Snake) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13584 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13584)

Luke-RotJ (Marth): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207947 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207947)

Stormtrooper (Snake) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20592 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20592)
Death Star Gunner (ZSS) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209951 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209951)

R2-D2 (ROB): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24368 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24368)
C-3PO? (ROB) [ctrl+f: C-3PO] http://stacksmash.kontek.net/?s=Das+Donkey (http://stacksmash.kontek.net/?s=Das+Donkey)

Leia-Slave (ZSS) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8319 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8319)

Death Star Final Smash+others (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210565 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210565)

Yoda (Toon Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24621 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24621)
Yoda Alt from PSA (Metaknight) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27724 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27724)

Jawa (Toon Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25059 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25059)

Anakin Skywalker-Clone Wars (Ike) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30932 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30932)
Ahsoka Tano (Marth) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211585 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211585)

Kylo Ren (Marth) http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=38223&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=38223&Moderated=All)
Rey (Marth) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211121 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211121)

Mace Windu (Marth) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27722 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27722)

Kyle Katarn (Marth) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209803 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209803)

Starkiller (Ike) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27393 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27393)
Starkiller (Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22619 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22619)

Darth Nihilus (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208977 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208977)

Clone Trooper (Snake) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30088 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30088)
DBZ Villains:
Omega Shenron (Ganon)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35321 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35321)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27872 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27872)

Frieza and Golden Frieza (Lucario PSA) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209448 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209448)
Mecha Frieza (cooler than regular) (Lucario) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24475 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24475)

Beerus (Lucario)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36042 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36042)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34847 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34847)

Janemba (Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23669 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23669)

You have Super/Kid Buu, but not Fat Buu!
Kirby (looks nice): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32726 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32726)
DeDeDe http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31220 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31220)

Dabura (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21570 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21570)
 
Perfect Cell (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23529 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23529)
(Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29869 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29869)
Semi-perfect Cell (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31664 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31664)

Androids:
16 (Samus) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26360 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26360)
18 (ZSS) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26361 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26361)
17 (Sheik) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27264 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27264)
18 (Zelda) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26589 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26589)
17 (Falco) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34543 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34543)
17 (Falco) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31177 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31177)

Please use any LSS>LSS3 Broly or base LSS Broly:
Mecha LSS>LSS3 (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35950 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35950)
Green+Black LSS>LSS3 (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208567 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208567)
LSS Broly (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9300 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9300)
LSS Broly (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29212 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29212)
Battle Damaged (LSS?) (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29226 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29226)
Broly (LSS?) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23842 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23842)
Broly AWESOME 2016 Alts-Burter/Cold/Omega/Nappa/Ginyu/Ogre/No Heart (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211998 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=211998)

Nappa (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35884 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35884)

King Cold (basically essential)
PSA's B is supposedly fixed (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34157 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34157)
ALT (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24351 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24351)

Burter (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210045 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=210045)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14337 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=14337)

Captain Ginyu (Ganon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33964 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33964)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17996 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17996)
DBZ Z Fighters
Hercule Satan-Please use! (Snake-Deadpool Alt [see also Joker/Osama/Jackson/Hitler/Deathstroke/etc]) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25421 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25421)

Tapion (Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28553 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28553)

Goku HD-Bardock/SS1-3/Kid Goku PSA (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209833 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209833)
SS4 Goku-please include (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31015 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31015)
SS4 Gogeta-please include a SS4 Gogeta (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24994 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24994)
SS4 Gogeta-Cell Shaded (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25013 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25013)
SS1 Vegito-please include a SS1 Vegeto (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24137 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24137)
SS1 Vegito (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25422 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25422)
SS1-3 Goku HD-please include a SS3 Goku (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36405 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36405)
SSG/SS3 Goku ALTS (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36440 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36440)
Bardock+SS1 (Pit-Green) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203284 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203284)
SS1 Bardock (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24526 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24526)
SS1 Gogeta (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26168 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26168)
SS1 Gogeta (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26166 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26166)
Baby Vegeta (Pit): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209542 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209542)
Goku-RoF (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209795 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209795)
SSG Goku (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208336 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208336)
SS Kid Goku-GT (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203891 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203891)
Goku-Saiyan armor (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30562 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30562)
Goku-Yardrat outfit (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26582 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26582)
Kid Goku A (Lucas) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25455 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25455)
Kid Goku B (Lucas) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27821 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27821)

Majin Vegeta (Pika) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206858 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206858) updated sfx? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207080 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207080)
SSGSS Vegeta (Pika) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209540 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209540)
King Vegeta? (Pika) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209647 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209647)
Baby Vegeta? (Pika) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28893 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28893)
SS4 Vegeta-Please use (Wolf-Raditz Alt) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26505 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26505)
Vegeta-Battle Damaged (Wolf) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24491 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24491)
SS3 Vegeta-Cell saga (Wolf) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28004 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28004)
Baby Vegeta-1st Form (Wolf) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26042 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26042)
SS1 Vegeta-Cell Saga (Wolf) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24492 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24492)
Oozaru Vegeta (Wolf) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24015 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24015)

Ultimate+SS2 Teen Gohan-Please use any Ultimate Gohan and any SS2 Teen Gohan (Pit) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24334 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24334)
SS2 Teen Gohan+PSA (Toon Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34602 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34602)
SS2 Teen Gohan (Toon Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207874 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207874)
SS2 Teen movie Gohan (Mario): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24831 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24831)
SS2 Teen caped Gohan (Mario) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24073 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24073)
Ultimate Gohan BT3 (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29187 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29187)
Ultimate Gohan Raging Blast (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30317 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30317)
Ultimate Gohan ultimate tenkaichi (Falcon) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30762 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30762)
Future Gohan? (Toon Link) http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29846 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29846)
Su