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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: Carnage on March 27, 2015, 04:06:18 PM



Title: Falco Arwing FS V2.3
Post by: Carnage on March 27, 2015, 04:06:18 PM
Harrier FS
(http://oi62.tinypic.com/17pxna.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208177 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208177)


Metal Gear Rex FS Beta 1
(http://oi59.tinypic.com/wmavea.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208120 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208120)


Falco Arwing FS
(http://oi59.tinypic.com/hvuh3a.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208087 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208087)




Its a simple FS replacement, doesn't interfere with Fox final smash its completely free of it.

Falco has an awful filesize limit, since its default pac size is 457kb i wanted to add afew more graphics and such but the file is near filesize limit, i had to rape the arwing textures to fix it in, thats the reason the arwing doesnt look too good.



Wolfen version released
(http://oi61.tinypic.com/14czpud.jpg)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208109 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208109)


Title: Re: Falco Arwing FS
Post by: Shadows Wrath on March 27, 2015, 05:26:42 PM
I've downloaded the files, looked at them, but have yet to test it. I assume this is a modified version of his vanilla Brawl move set. Forgive my ignorance and lack of knowledge about Brawl hacking, but is it possible to port this to his Brawl Plus, Brawl Minus, and Project M move sets? I'm sure having this in all three versions would be useful, if not a popular concept. Possibly even in Balanced Brawl, if you have the time.


Title: Re: Falco Arwing FS
Post by: Carnage on March 27, 2015, 05:32:38 PM
I've downloaded the files, looked at them, but have yet to test it. I assume this is a modified version of his vanilla Brawl move set. Forgive my ignorance and lack of knowledge about Brawl hacking, but is it possible to port this to his Brawl Plus, Brawl Minus, and Project M move sets? I'm sure having this in all three versions would be useful, if not a popular concept. Possibly even in Balanced Brawl, if you have the time.
yeah its for vbrawl, i doubt i could add this to any of the movesets you said considering vbrawl falco moveset is by default 457kb and with a very dumbed down texturewise arwing it reaches 534kb so if any of those movesets on any of those modes has more 7 or 8 kbs than 457 by default filesize limit will blowout and freeze.

Not to meantion i have no idea how those mods work tough.


Title: Re: Falco Arwing FS
Post by: secretchaos1 on March 27, 2015, 05:39:03 PM
Considering the file size is the main issue, would it be possible to put the graphics over the Landmaster in Fox's final smash data, then use BrawlEx to give Falco his own individual final smash file instead of sharing Fox's?
Just an idea, I dunno if it would really work or not.


Title: Re: Falco Arwing FS
Post by: Ҩᴜᴇᴇɴ on March 27, 2015, 05:48:53 PM
Could you by some chance, make a Brawl Minus version?


Title: Re: Falco Arwing FS
Post by: Leon Exodio on March 27, 2015, 06:15:23 PM
ill see on making this better (if possable) i was going to do this but never got around to making it and now scene im better at psa now ill see if i can make this more polish


Title: Re: Falco Arwing FS
Post by: justadood on March 28, 2015, 03:13:39 AM
my opinion:
- i think the ray gun blasters make it a bit OP :P maybe just falco's lasers would be better...***
- it would be cool if players could stand on top and you could lift players up easier, like on corneria stages and with falco's vBrawl FS
- maybe let him fire 3 smart bombs, which would make the FS end earlier, but would deal a lot of damage total..
- did you say you were working on making chargeable lasers? i think that'd be amazing too :D *** maybe make the regular shots just falco's blaster lasers, and make the semi charged shots the blasts from ships on corneria stages, then make the fully charged ones be a lot stronger... should take maybe a good couple of seconds to charge larger shots
- might be a bit too big xP maybe try to make the arwing the size of the ones on the stages...
- if you could make the arwing able to take damage but make the "barrel roll" able to reflect projectiles while hurting foes, that would probably make for a less OP FS considering all the buffs i personally thought would be cool


Title: Re: Falco Arwing FS
Post by: Carnage on March 28, 2015, 08:00:53 AM
Considering the file size is the main issue, would it be possible to put the graphics over the Landmaster in Fox's final smash data, then use BrawlEx to give Falco his own individual final smash file instead of sharing Fox's?
Just an idea, I dunno if it would really work or not.
Of course i could but then i would be forcing ppl to either use brawlex to get this working or sacrificing fox FS sadly.I dont use the landmaster codding at all or it would be much easier editing the landmaster to be an arwing instead but i dont want to take fox landmaster away i want a one slot FS for falco.

Could you by some chance, make a Brawl Minus version?
preety sure i cant fit an arwing model on brawl- falco.

ill see on making this better (if possable) i was going to do this but never got around to making it and now scene im better at psa now ill see if i can make this more polish
i bet animations could be much improved for like a stylish entering and exiting the arwing but my animation skills suck,the entire FS is made in a single subaction and animation btw, i also code using bb67b so no psa program besides bb.Your welcome to polish it at will.

my opinion:
- i think the ray gun blasters make it a bit OP :P maybe just falco's lasers would be better...***
- it would be cool if players could stand on top and you could lift players up easier, like on corneria stages and with falco's vBrawl FS
- maybe let him fire 3 smart bombs, which would make the FS end earlier, but would deal a lot of damage total..
- did you say you were working on making chargeable lasers? i think that'd be amazing too :D *** maybe make the regular shots just falco's blaster lasers, and make the semi charged shots the blasts from ships on corneria stages, then make the fully charged ones be a lot stronger... should take maybe a good couple of seconds to charge larger shots
- might be a bit too big xP maybe try to make the arwing the size of the ones on the stages...
- if you could make the arwing able to take damage but make the "barrel roll" able to reflect projectiles while hurting foes, that would probably make for a less OP FS considering all the buffs i personally thought would be cool
1 i dont think the shoots are that OP since you basicaly can only kill with the barrel roll the shoots is more to damage enemys so you reach them and barrel roll them on the face,falco's lazers wouldnt look like arwig shoots the lazer gun one's do.

2-sadly the arwing is a graphic only so i cant make it solid so ppl can stand on it or else i would.

3-tough about that but i dont know how to use the throw item comands if anyone does let me know.

4-Sadly im out of filesize to add graphics i wanted to add a charged shoot graphic but filesize prevented me from doing so :S

5-arwing itself is just a graphic i can reduce it yeah but that wont make much diference powerwise.

6-Sadly like i said the arwing is just a graphic there is no way i can make it reflect projectyles and take damage, and its a FS you dont see the landmaster taking damage or reflecting projectyles do you?In FS mode you are imune preety much all of the damage besides bowser's that is.




V2 is Out
Animated thruster.
press jump buttom to change the direction the arwing is facing.


Title: Re: Falco Arwing FS V2
Post by: Leon Exodio on March 28, 2015, 02:06:07 PM
i bet animations could be much improved for like a stylish entering and exiting the arwing but my animation skills suck,the entire FS is made in a single subaction and animation btw, i also code using bb67b so no psa program besides bb.Your welcome to polish it at will.
i use bb to psa any way so its good wehn i have time ill look at it and see if i can polish it up


Title: Re: Falco Arwing FS V2
Post by: Nasca Corp on March 28, 2015, 04:51:29 PM
Awesome dude, but can u make the arwing a little bit biggerr? looks so tiny than landmaster, great work!!!


Title: Re: Falco Arwing FS V2
Post by: Don Jon Bravo on March 28, 2015, 06:17:51 PM
Awesome dude, but can u make the arwing a little bit biggerr? looks so tiny than landmaster, great work!!!
i actually think its perfect
specially simce it flies and can do sky damage.
btw i like ur avatar.


Title: Re: wolf Wolfen FS and Falco Arwing2.1
Post by: Carnage on March 31, 2015, 07:40:43 PM
Controllable Metal gear Rex FS beta1

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208120 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208120)

this took alot of work, i got inspired by mortimer final smash videos2 so i decided i would try to see if i could code it, and it took alot of work but it worked in the end, the worse part about the FS is the animations if any animator would like to do some animations for me i would give collab.

i can add metal gear Rex to any snake model so if you want me to add it you need to link me to the  model you want i will try and add it, just hopping most snake models arent too big so i can fit mgr on the pcs/pac.


Title: Re: Metal Gear Rex FS beta1 released looking for animator
Post by: Don Jon Bravo on March 31, 2015, 10:01:44 PM
Cool.
So is this like your new thread or something?

haventt had a chance to download, im on my mobile
but will it be possible to add a subtle shine mat/shader on the model
or will it be too much?


Title: Re: Metal Gear Rex FS beta1 released looking for animator
Post by: Kyouma on April 01, 2015, 12:13:49 AM
these final smashes are beautiful, Pedro; I cant wait to see them finished


Title: Re: Metal Gear Rex FS beta1.1 released looking for animator
Post by: Carnage on April 02, 2015, 08:26:42 AM
Cool.
So is this like your new thread or something?

haventt had a chance to download, im on my mobile
but will it be possible to add a subtle shine mat/shader on the model
or will it be too much?
i already had to shrink every metal gear texture to half to fit him alongside snake sadly, thats why the metal gear itself looks abit blurry, i dont want to force anymore filesize on the pcs.Yeah this is my new thread its mostly for FSs instead of full psas, stuff i wanted to do long time ago.

these final smashes are beautiful, Pedro; I cant wait to see them finished
thanks alot, snake FS took me 3 days to get it moving and jumping correctly, the damn fitsnake.pac is full of hardcoded code on the FS actions so i needed to borrow them from other actions and such. of course the FS would look alot better if i found someone to do some good animations for it.


Small Update for falco airwing
V2.2 Just made the reverse direction automaticaly no more need to press the jump button to reverse direction like i did on the wolfen

Metal Gear Rex 1.1
Added Extra snake models with the Metal Gear Rex model (liquid,solidus,psx,mgs3,oldsnake), and instructions how to add your own.


Title: Re: Metal Gear Rex FS beta1.1 released looking for animator
Post by: ShadowX on April 02, 2015, 07:33:29 PM
Down-B activates Wolf's FS upon contact with anything (characters, ground, etc.). This makes him really OP as he can use it anytime he wants to. Please fix.
-Tested on P:M v3.5


Title: Re: Metal Gear Rex FS beta1.1 released looking for animator
Post by: Rai-Zikudo on April 03, 2015, 01:44:55 AM
YOU ARE MY HERO. THANK YOU.
PLEASE keep up the good work.
P.s. I know you must be extremely busy but do you think you'll have time to give Fox a better Landmaster? (Faster, more mobile)


Title: Re: Metal Gear Rex FS beta1.1 released looking for animator
Post by: Carnage on April 03, 2015, 03:33:08 AM
Down-B activates Wolf's FS upon contact with anything (characters, ground, etc.). This makes him really OP as he can use it anytime he wants to. Please fix.
-Tested on P:M v3.5

Fixed thanks for pointing it out i had some undeleted code on that action lol its fine now

Wolf Wolfen FS V1.1 Released
Fixed wolf FS trigering when doing Down special


Go to the submission to redownload the update everyone.


YOU ARE MY HERO. THANK YOU.
PLEASE keep up the good work.
P.s. I know you must be extremely busy but do you think you'll have time to give Fox a better Landmaster? (Faster, more mobile)
Sorry but the landmaster is an article and i didnt mess with any articles when doing Metal gear Rex,arwing or wolfen FSs, also the landmaster is already preety good imo.



Title: Re: Metal Gear Rex FS beta1.1 released looking for animator
Post by: Rai-Zikudo on April 03, 2015, 10:15:50 AM
I could do animations using Autodesk Maya. Just not psa's.

Post Merge: April 03, 2015, 10:16:29 AM
I could do animations using Autodesk Maya. Just not psa's.


Title: Re: Metal Gear Rex FS beta1.1 released looking for animator
Post by: Large Leader on April 03, 2015, 10:33:34 AM
I'm going to be working on a Solid Snake/Big Boss/Large Leader/Capacious Chief/Monstrous Master.

I'll animate it, if you need an animator. It might just take a while.


Title: Re: Metal Gear Rex FS beta1.1 released looking for animator
Post by: Carnage on April 04, 2015, 08:02:29 AM
I could do animations using Autodesk Maya. Just not psa's.

Post Merge: April 03, 2015, 10:16:29 AM
I could do animations using Autodesk Maya. Just not psa's.

as long as you can port them to the fitmotion it would be okay but if you cant i dont know what good the animations outside of brawl would  be sadly.

I'm going to be working on a Solid Snake/Big Boss/Large Leader/Capacious Chief/Monstrous Master.

I'll animate it, if you need an animator. It might just take a while.

i definetely need an animator i need some better animations preety much all of them lol even some i dont have like the entry and exit animations.I will wait just pm me when your willing to do them.


Another FS i had in the works long time ago finaly finished it.Of course on some stages you wont see the harrier if they have bg models concelling the view
Harrier FS for snake
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208177 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208177)


Title: Re: Harrier FS for Snake Released
Post by: ShadowX on April 04, 2015, 11:44:14 AM
Fixed thanks for pointing it out i had some undeleted code on that action lol its fine now

Wolf Wolfen FS V1.1 Released
Fixed wolf FS trigering when doing Down special


Go to the submission to redownload the update everyone.
Thanks for fixing Wolf's FS. I don't know if you're taking requests, but I was wondering, is it possible for you to give Snake a FS using a Mantis from Halo 4? Specifically for the Master Chief models? If you can't, that's fine. I just thought I'd throw the idea out there.


Title: Re: Harrier FS for Snake Released
Post by: Carnage on April 04, 2015, 12:17:29 PM
Thanks for fixing Wolf's FS. I don't know if you're taking requests, but I was wondering, is it possible for you to give Snake a FS using a Mantis from Halo 4? Specifically for the Master Chief models? If you can't, that's fine. I just thought I'd throw the idea out there.
i can only work with models imported into brawl already, i cant import models myself, all models i used were already imported in brawl i didnt import any of them.


Title: Re: Harrier FS for Snake Released
Post by: ShadowX on April 04, 2015, 02:42:02 PM
i can only work with models imported into brawl already, i cant import models myself, all models i used were already imported in brawl i didnt import any of them.
So if someone (not me. I'm not an importer.) were to get a model and import it into Brawl, could you work with it?


Title: Re: Harrier FS for Snake Released
Post by: Carnage on April 04, 2015, 02:55:19 PM
So if someone (not me. I'm not an importer.) were to get a model and import it into Brawl, could you work with it?
if he was rigged with a simple sekeleton and imported into brawl i could make the mc texture alone having it and using it yes, but you would need a willing importer to get a low filesize import of it becuase it needs to fit on snake after all.


Title: Re: Harrier FS for Snake Released
Post by: ShadowX on April 04, 2015, 03:31:29 PM
if he was rigged with a simple sekeleton and imported into brawl i could make the mc texture alone having it and using it yes, but you would need a willing importer to get a low filesize import of it becuase it needs to fit on snake after all.
I don't know any importers, but if you find somebody I could probably find a model for you to use.


Title: Re: Harrier FS for Snake Released
Post by: Carnage on April 04, 2015, 03:48:10 PM
I don't know any importers, but if you find somebody I could probably find a model for you to use.
i never got anyone to do an import for me so yeah, dont count on me to get you an importer lol, i never been able to get one to do my wanted imports all this years and it wont happen now that the community is even smaller for sure.


Title: Re: Harrier FS for Snake Released
Post by: Don Jon Bravo on April 04, 2015, 06:36:27 PM
i never got anyone to do an import for me so yeah, dont count on me to get you an importer lol, i never been able to get one to do my wanted imports all this years and it wont happen now that the community is even smaller for sure.
what models did u want in brawl for psa purposes, just curious.


Title: Re: Harrier FS for Snake Released
Post by: Carnage on April 05, 2015, 01:03:41 AM
what models did u want in brawl for psa purposes, just curious.
i wanted carnage for a very long time and a good heracross import becuase the heracross over MK just disjunt itself if you try to move the arms and legs so he cant be animated sadly.


Title: Re: Harrier FS for Snake Released
Post by: Carnage on April 07, 2015, 11:37:52 AM
Falco Arwing V2.3
Added the airwing exit to be FinalAirEnd animation and a looped arwing sound for the engine.

I couldnt find an arwing sound so i looped the arwing sound he does when passing trough the entry, let me know if its good or if you prefer silent arwing.


Title: Re: Falco Arwing FS V2.3
Post by: ShadowLuigi~NG~ on April 18, 2015, 10:56:35 AM
i wanted carnage for a very long time and a good heracross import becuase the heracross over MK just disjunt itself if you try to move the arms and legs so he cant be animated sadly.

 I'd love a carnage too. I know we have Venom, but a Carnage, perhaps over wolf, could be pretty cool. If someone finds a model I'd rig gim.


Title: Re: Falco Arwing FS V2.3
Post by: Don Jon Bravo on April 18, 2015, 11:11:39 AM
i have a Model for him.
if u want, i can set up the bones for you over wolf.
u can rig it
than i can make some muscle tender spec maps for him.

there is a fitwolf.pac file that allows you to move wolfs bones around, while other wolf models work fine.
or
i can always do one slot bone edits, though the first option is practically the same and easier


Title: Re: Falco Arwing FS V2.3
Post by: ShadowLuigi~NG~ on April 18, 2015, 02:14:48 PM
 Sure! I vote for the first option


Title: Re: Falco Arwing FS V2.3
Post by: Carnage on April 18, 2015, 02:26:13 PM
wolf seems fine but i would prefer no bone edits tbh i like my models one slot :P

The model i really wanted was the Marvel ultimate alliance 2 model but i dont think its possible to get that one, and of couse i would need some trendrils and axe and blade hands and a Axe to throw

Marvel: Ultimate Alliance 2 Carnage Trailer [HD] (http://www.youtube.com/watch?v=aSt7P9MG8YA#ws)


Title: Re: Falco Arwing FS V2.3
Post by: Don Jon Bravo on April 18, 2015, 05:02:47 PM
looks like i may be able to keep it from using the fitwolf pac file after all
all i need is to push the waist and leg bones down by a simple bone edit, keeping it one slot in the process.
(http://i.imgur.com/shDhJAE.png)

(http://i.imgur.com/LPNUJxU.png)

ill give it to you Shadow N luigi sometime before next weekend.


I also found the shattered dimensions Carnage, so ill set that one up to.

(http://th05.deviantart.net/fs70/PRE/f/2014/206/0/6/spider_man_shattered_dimensions__carnage_by_xnasyndicate-d7s8mda.png)

(http://i.imgur.com/zHPeBx5.jpg]http://i.imgur.com/zHPeBx5.jpg)


Title: Re: Falco Arwing FS V2.3
Post by: Carnage on April 21, 2015, 05:16:27 AM
they are both versions of ultimate carnage and im fine with them since i also like ultimate carnage, btw on the amazing spider man 2 videogame there is a carnage boss fight and i saw a guy on facepunch ripped the normal carnage so if any of you guys has a facepunch account maybe you can pm him for the model?
http://www.facepunch.com/showthread.php?t=1390338 (http://www.facepunch.com/showthread.php?t=1390338)  user milencho45


Title: Re: Falco Arwing FS V2.3
Post by: SPiRAL on May 28, 2015, 04:52:41 PM
I really like this, but would you be able to make a project m version? That would be cool.