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Super Smash Bros. Brawl Hacking => Project Concepts => Topic started by: windhunter7 on June 07, 2015, 05:02:17 PM



Title: Project Wolf Link
Post by: windhunter7 on June 07, 2015, 05:02:17 PM
*Last Update to This Thread was: July 20, 2018
The thread update was: Adding a new note that Project Wolf Link is now separate from Project Recolor, as PR will now only be the games themselves and not also including Brawl imports, necessarily.

*Please note: The only reason that there are all these spoilers is to keep the post well-organized; if you click on all the spoilers, aside from the pictures(Which are in individual spoilers), it's not very long at all, especially since some of the spoilers have extremely short posts.*

What is this project?


             This project that I am doing is doing the following:

             1) Import Wolf Link into Brawl, with a perfect import(FS eyes, perfect metal, a perfect
             rig, the various faces that he needs, the appropriate objects for his various moves[i.e. If he's
             over Bowser, his "shell" would be Wolf Link spinning], and the appropriate effects.[i.e. If he's
             over Bowser, have the punching-like effect instead of a metal-like effect{i.e. Donkey Kong's
             smash attack effects over Bowser's spinning shell effects}]) I will then(Of course) release him
             on the Brawl Vault. I will NOT make recolors of any kinds for this initial release; however, I WILL
             make recolors later after I finish the whole project. I won't post when the recolors are finished
             on this thread, though; you can keep watch of my sig for that. I will also make him use the voice
             of one of the other Brawl fighters, most likely Wolf, but only his higher-pitched voices.

             2) Post a tutorial on how to make imports just like that using Blender, as that's the tool that I am
             going to use to do this, and a tutorial could help others perfectly import models using Blender.

             3) Rig him over Link for a custom PSA. (He'll look really weird without the PSA, so I will NOT
             recommend using him rigged over Link without the PSA.)

             4) Make the PSA for him over Link.

             5) Make recolors of Wolf Link, both for and not for the PSA.


About updates to this thread, and how to subscribe:


             So, to start out, you can click "Notify" at the top of the thread to subscribe to new
             posts. This will work for the start of the project. I will post progress whenever I do any progress.
             I will also send anyone who said that they wanted to subscribe the info on any new Brawl Vault
             submission. There will be a bunch of these, from the original import, to recolors, to the moveset
             and revisions of the moveset. I will also update the original thread(Aka the OP) with this same
             info, but only at the same time as when I send out the above-mentioned info. How you can be
             listed on my emailing list is as follows:

             1) Posting on this topic that you would like to subsribe(PM)
             2) Posting your email address(Email)

             You MUST specify that you would like to subscribe, though, if you're posting to subscribe. This is
             my only rule on this.


List of stuff to do:


             1A) Getting Link's bones into Blender
             2A) Rigging Wolf Link(And Midna) to Link's bones
             3A) Importing Wolf Link over Link into BrawlBox over Link
             4A) Fixing materials and visibility bones of Wolf Link over Link
             5A) Extras, like metals, FS eyes, expressions, etc.
             6A) Release this import over Link, as well as the tutorial on Blender Importing

             1B) Getting Bowser's/Yoshi's/Ivysaur's bones into Blender
             2B) Rigging Wolf Link(And Midna) to Bowser's/Yoshi's/Ivysaur's bones
             3B) Importing Wolf Link over Bowser/Yoshi/Ivysaur into BrawlBox over Bowser/Yoshi/Ivysaur
             4B) Fixing materials and visibility bones of Wolf Link over Bowser/Yoshi/Ivysaur
             5B) Extras, like metals, FS eyes, expressions, etc.
             6B) Release these imports

             1C) Add the appropriate effects(Including sounds) in BrawlBox/PSA to the character's
                          animations, for the imports(NOT for the full PSA; this is only for the normal import to
                          make it realistic)
             2C) Re-release all 4 imports with the effects
             3C) Make recolors(Project Recolor, including model edit "recolors") for Wolf Link for all 4
                          characters
             4C) Release these recolors


             1D) Make the full PSA and release it
             2D) Release Project Wolf Link full package, with all 4 imports and the PSA, including all default recolors
             3D) Start the Project Recolor(Official) thread(NO LONGER RELATED)
             4D) Continue with Project Recolor(NOT RELATED); if you would like to
                          know in advance, though, I have a summary of the entire project below


Why Blender?


             Because there are others like me who want to use programs that are 100% free,
             non-time-limited, and non-pirated to import models to Brawl.


Why Wolf Link?


             Because Wolf Link is one of my all-time favorite characters, and nobody has made
             a correct import of him yet, especially not a perfect import!


Details about the import


             I am NO LONGER MAKING the non-moveset imports!!!

Details about the PSA


             For the full PSA of Wolf Link over Link, * means that I will edit what that move
             does, and not just the animation; all other moves will only have edited animations, and hitboxes
             if applicable.

             Side-Smash: The two attacks that he does in Twilight Princess, where he lunges forward biting,
                          and then a second button press(In this case, -> + A) does the same thing, but to the
                          other side
             *Up-Smash: Similar in animation to Bowser's Aerial Up-A, only on the ground instead
             Down-Smash: Similar in animation to Yoshi's Down-Smash
             *A: Similar in animation to Pikachu's A
             Side(Tilt)-A: Attacks with one paw
             Down(Tilt)-A: Similar in animation to Yoshi's Down(Tilt)-A
             Run-and then-A: Wolf Link jumps forward, like in Twilight Princess, only without the sticking to
                          other players/enemies and attacking
             Up(Tilt)-A: Bites into the air, slightly forward
             *Aerial A: Similar in animation to Ivysaur's Aerial A
             *Aerial Back-A: Midna's orange hand punches backwards
             *Aerial Forward-A: Midna's orange hand punches angularly downward(Similar animations to
                          Ivysaur's Aerial Forward-A)
             Aerial Up-A: Midna's orange hand punches upwardly
             *Aerial Down-A: Similar in animation to Bowser's Down-B
             *B: Wolf Link will dig once, and most of the time he will only find a Rupee, which won't do
                          anything, but he will occasionally find a heart, which will heal him 7% health
B(Continued):
Also, his Down-B can be some king of dig move which he can generate an item

So I had an idea to integrate both my original idea for his B, with the idea of having random Brawl items also have a chance to show up, similarly to the blocks that you attack on the Super Mario Bros. stage. Also, I like The Demon Link's idea:
I have an idea for B. There would be a 60% chance of digging a rupee, 30% of digging a heart, and 10% of digging three hearts.


             *Side-B(Easter Egg): Basically, a revamp of Wolf Link's sticking to enemies and biting them:
Also for the dash attack, maybe when Wolf Link Jumps, and the person instantly holds the Grab Button, Wolf Link will cling on to the character and the pummel (Press A while character is grabbed) will be Wolf Link biting
...Maybe it could work as a side B
...I also think that it could make a great easter egg...

             *Down-B: Transform into Link(I need suggestions as to which CSS slot to replace with Link,
                          though; and yes, this is to have both Link and Wolf Link as selectable)
             *Alternative Down-B(This Down-B will be for a non-transforming version): Wolf Link does a spin
                          attack, like he does in-game when you hold down B and then release(When you don't
                          have Midna on your back)
             *Up-B: Midna and Wolf Link teleport, similarly to the way they do in Twilight Princess
             Grabbing: Midna's orange hand grabs the other characters
             Up-Taunt: Wolf Link howls
             Down-Taunt: Wolf Link crouches, looking from left to right
             Side-Taunt: Wolf Link sits peacefully, with a smile on his face(He'll look like he does in Twilight
                          Princess when he gets to see Zelda for the first time)
             *Final Smash: You do the same thing as in Twilight Princess, when you're using Midna and are
                          charging B, including jumping to targets after targeting them, and having them go
                          flying(You're invincible while channeling the move, but opponents do have time to get
                          out of the way)
Jumping:
In the game, during twlight or other times, Midna goes far away from wolf link and wolf link jumps all the way to her. Maybe that could be the Up Special for your Wolf Link!


(if u played the game, u know what I mean)



How you can help


             Here are the ways that you can help:

             1) Help me with animations, if I need help. I do want help knowing where the tutorials I need
                          are. I will specify on my updates when I'll need help with this. I might need help doing
                          the actual animations for the full PSA, in addition.

             2) You can vote for who you want Wolf Link over the most, as well as provide suggestions as to
                          whom to replace with Link on the roster(See the PSA description)! ;D

             You can provide suggestions as to whom to replace with Link on the roster(See the PSA
                          description)! ;D


FAQ


What character is it going to be over?


             He's going to be over whomever is selected in the poll(Unless there's an extremely
             large amount of one option and only like 1 of another), and since I want his Down-B to
             transform into Link, but his PSA will be based primarily off of Link's, his PSA will be over Link,
             and I'll .rel port him over a useless character, and I'd like people's opinions as to whom to
             replace. I'm sure not many people play as R.O.B., so I'll make him replace R.O.B. unless I get
             other input.(I'll still replace R.O.B.; I'll just simply add additional optional .rels)

Could you possibly make a project M version of it too??


             Yup! It's already part of the plan! :)

In the game, during twlight or other times, Midna goes far away from wolf link and wolf link jumps all the way to her. Maybe that could be the Up Special for your Wolf Link!


(if u played the game, u know what I mean)


             I know exactly what you mean. And, though I disagree with that being a better Up-B than my
             current idea, I do like that idea for the regular two basic jumps. So, I added that to the moveset
             list, as well as a note to credit you for the idea.





Project Recolor Summary


             Project Recolor is going to be a project where, I will create any non-existing character imports of the highest-in-demand characters(existing imports will have an asterisk in the poll), by having you guys vote for who you want; I will have a poll like this for every game, TV show, etc. in the world, starting with well-known games and leading to who-knows-where. I will reset the poll for every one of these, too, and I will additionally have voting for if you guys want movesets for each of these, or if you want only the imports(This will be in the same poll). The most popular votes will be included in the official Project Recolor, where I will give each import, including existing imports, various kinds of recolors, model edits, and stuff like that, depending on what character it is(And I have literally over a hundred different options, too). For example, Wolf Link would get "Brawl-Styled Recolors", as it fits him, but he wouldn't get "Shredder Import", because the character Shredder doesn't fit Wolf Link's movements. I will also have versions of Project Recolor: NAME Edition, where NAME is the name of the game or whatnot, and it has the same Project Recolor recolors, but for every single character; for example, Project Recolor: Super Smash Bros. Brawl Edition will include the Brawl Vault downloads of Project Recolor for Brawl's fighters, and it will also include, for example, recolors and model edits of assist trophies, SSE characters, and even stage background characters. If you have any questions about Project Recolor, ask them here, and if it's something that I should include in the FAQ in the official Project Recolor thread(Whenever I create it), I will include it in this FAQ, and when I transfer over (most of) the data from this thread to the Project Recolor thread, I will also transfer over the FAQ questions that are relevant to after Project Wolf Link is finished.


                          Wolf Link and Midna
                          (http://ssbmercurious.mattsoft.net/images/submissions/characters/dk3/wolflink_l1.jpg)


Title: Re: Project Wolf Link
Post by: kprovost7314 on June 08, 2015, 03:32:04 PM
I hope you write that Blender tutorial. I'm not fond of Autodesk or Maya.


Title: Re: Project Wolf Link
Post by: windhunter7 on June 08, 2015, 06:29:41 PM
I hope so, too, of course! :)

Imagine how many more importers we'll get if Blender can be used.


Title: Re: Project Wolf Link
Post by: Lawliet on June 09, 2015, 10:02:35 AM
Nice, I've been waiting for someone to attempt to make a Wolf Link import and PSA.


Title: Re: Project Wolf Link
Post by: SonicBrawler on June 09, 2015, 02:32:46 PM
Mine is over Link. link will have a custom down-b to change to wolf link. this will use brawl ex

Wait1:
(http://i.imgur.com/DyCwU97.gif)

Run:
(http://i.imgur.com/QLBuZT0.gif)

Attack 11:
(http://i.imgur.com/mM8rk7J.gif)


Title: Re: Project Wolf Link
Post by: Lawliet on June 09, 2015, 02:44:33 PM
I played this one Smash Bros Game that Link's final smash was changing into Wolf Link. Mabye that would work for his final smash--just a thought. Also, his Down-B can be some king of dig move which he can generate an item, plus, his Up-B can use some kind of teleport object like this:
(http://zeldawiki.org/images/thumb/7/7a/TPTwilightPortalBlue.png/140px-TPTwilightPortalBlue.png)

I can't wait to see which Wolf Link comes out first!


Title: Re: Project Wolf Link
Post by: windhunter7 on June 09, 2015, 03:08:26 PM
Mine is over Link. link will have a custom down-b to change to wolf link. this will use brawl ex


When you say "Mine is over Link" and you have screenshots of him in BrawlBox, does that mean that you imported it without releasing it on the Vault? Or does it mean that you released it on the Vault recently at all? Also, if so, is it a perfect import, including metal, FS eyes, and faces, using Blender? Because using Blender is my main goal here, so that I can import other characters, as well as so that other people who want to use Blender can import characters. Though, Wolf Link's PSA plus the import would still be a very important goal.

I played this one Smash Bros Game that Link's final smash was changing into Wolf Link. Mabye that would work for his final smash--just a thought. Also, his Down-B can be some king of dig move which he can generate an item, plus, his Up-B can use some kind of teleport object like this:
([url]http://zeldawiki.org/images/thumb/7/7a/TPTwilightPortalBlue.png/140px-TPTwilightPortalBlue.png[/url])

I can't wait to see which Wolf Link comes out first!


I kinda already had an idea for his(Wolf Link's) Final Smash, though, and Wolf Link is gonna transform to Link via Down-B, same with Link.(Nobody uses his bombs, anyway) As for the dig, I already had that as like his B or something like that. Though, you did give me an idea that maybe in addition to rupees and hearts, he can dig up Brawl items. Gonna add that as an idea to the OP now. I also already had that same idea for his Up-B, too! :)

Hopefully, I can fix the bug I'm currently experiencing with testing the size by testing a quick-and-simple import, and then the rest will be much easier.(For the importing of him when he's finished, anyway)


Title: Re: Project Wolf Link
Post by: Leon Exodio on June 09, 2015, 04:56:58 PM
When you say "Mine is over Link" and you have screenshots of him in BrawlBox, does that mean that you imported it without releasing it on the Vault? Or does it mean that you released it on the Vault recently at all? Also, if so, is it a perfect import, including metal, FS eyes, and faces, using Blender? Because using Blender is my main goal here, so that I can import other characters, as well as so that other people who want to use Blender can import characters. Though, Wolf Link's PSA plus the import would still be a very important goal.
you dont need blender to port a psa or model all you really need is only bb and just to edit the bone offsets of the model to the psa i even have a tutorial on youtube about this and his psa is not even out its been in the works for a while now but as far as i know he and the (team) he is with has not fully announced it but his wolf link psa has everything metal and FS eyes as for the faces im not sure on that i would have to find the model he has on my pc somewhere and see


Title: Re: Project Wolf Link
Post by: Lawliet on June 09, 2015, 05:26:53 PM
Oh, I watched the tutorial. And because of it, that was the start of my personal Kirby over Marth PSA. I even found a way to make him compatible with BB PSA. He actually worked! Thank you for the tutorial.


Title: Re: Project Wolf Link
Post by: windhunter7 on June 09, 2015, 07:17:58 PM
you dont need blender to port a psa or model all you really need is only bb and just to edit the bone offsets of the model to the psa i even have a tutorial on youtube about this and his psa is not even out its been in the works for a while now but as far as i know he and the (team) he is with has not fully announced it but his wolf link psa has everything metal and FS eyes as for the faces im not sure on that i would have to find the model he has on my pc somewhere and see

"Import", NOT "Port". And I really wanted to learn to import myself, especially since the Model Requests probably aren't granted that often anyway, especially since I wanted to import obscure characters like Ilia and Ashei and Barnes and many other characters from the Zelda franchise, in addition to my favorites from many other games. It would be ridiculous to request literally hundreds of imports if I can import myself; not to mention that lots of people could use a tutorial on how to import with Blender, which is my highest priority of this thread.(With next highest being the import, and third highest being the PSA) Wolf Link just happened to be among one of the ones I planned on importing; it's just that he's the only one I KNEW didn't have any creations of in the Brawl Vault.(I know; I literally checked the entire vault and bookmarked all entries with working links of anything character-related. Muhahaha! XD )

Post Merge: June 09, 2015, 07:19:33 PM
P.S. Sorry for the long post; I just wanted to get my point across how import the ability to import with Blender and NOT 3DS Max or Maya or anything else that's student-free or pay-to-get is to me, and others.

Post Merge: June 09, 2015, 07:22:06 PM
Also, because I know how to delete polygons in BrawlBox, I can save time by making a lot of imports over one character, and then make copies of the file and delete the polygons that aren't of the character for each file.


Title: Re: Project Wolf Link
Post by: 1blitzer1 on June 09, 2015, 10:35:18 PM
This sounds awesome, Windhunter! If you want, I could make a recolor or two... Also, what character is it going to be over? That will change PSA's, animations, etc. So it would be nice to know (͡° ͜ʖ ͡°)


Title: Re: Project Wolf Link
Post by: windhunter7 on June 10, 2015, 09:18:20 AM
I have already planned on making the recolors: Project Recolor recolors! :D (a darker version of the colors, though, as Wolf Link is dark in color; kind of like the reverse effect of my Peter Pan texture Project Recolor recolors)

And he's going to be over whomever is selected in the poll(Unless there's an extremely large amount of one option and only like 1 of another), and since I want his Down-B to transform into Link, but his PSA will be based primarily off of Link's, his PSA will be over Link, and I'll .rel port him over a useless character, and I'd like people's opinions as to whom to replace. I'm sure not many people play as R.O.B., so I'll make him replace R.O.B. unless I get other input.(I'll still replace R.O.B.; I'll just simply add additional optional .rels)

Post Merge: June 10, 2015, 09:30:12 AM
Ooh, I can finally add a FAQ! :D


Title: Re: Project Wolf Link
Post by: 123123sora on June 10, 2015, 08:22:47 PM
Could you possibly make a project M version of it too??

And this sounds really cool!


Title: Re: Project Wolf Link
Post by: windhunter7 on June 10, 2015, 08:53:30 PM
Yup! Also, gonna add that question to the FAQ! :P

Post Merge: June 10, 2015, 09:03:45 PM
Btw, I can't yet manage to succesfully import a single-boned non-textured single-object model in-game in order to check what size is required and if I got the rotation correct, so what I'm gonna do is import Link, with the rigging that Brawl has on him(Yes, I can import the textured model already rigged, but I have to do each individual polygon separately because of a glitch with Brres Viewer, so it may take a while), test to see if it freezes, if it does I'll make sure every setting in the entire MDL0 in BrawlBox is IDENTICAL to the original Link and test if it freezes, and if still not, I can still try opening both up in Notepad to recognize any inconsistencies.

This'll work a lot better to test importing models, as this I can compare to something else. Also, after I successfully import it, I'll figure out if the scale is the appropriate scale when I was guessing, and if so, I'm going to post progress on how much I learned about rotation, etc. I'll also move onto the next step when I am able to do that.(If the scale is not correct, I'll just take note of it so I know the real scale)

Post Merge: June 11, 2015, 08:53:28 PM
I slightly changed my mind; I'll do exactly what I said above, only instead of normal Link, I'll have just Link's BodyA polygon, and test copying that rig in Blender and then to BrawlBox and comparing, since his BodyA has only 1 polygon, 1 texture, and isn't very complex, so it'll be much easier to handle than Link as a whole, especially with me being confused about how the eyes are set up in BrawlBox. But then again, if this works successfully, I won't have to worry about how it's set up in BrawlBox, because I'll be rigging it in Blender. ;D


Title: Re: Project Wolf Link
Post by: SonicBrawler on June 12, 2015, 07:45:31 PM
"Import", NOT "Port".

the model was imported from twilight princess and ported to link and was rigged over ivysaur

When you say "Mine is over Link" and you have screenshots of him in BrawlBox, does that mean that you imported it without releasing it on the Vault? Or does it mean that you released it on the Vault recently at all? Also, if so, is it a perfect import, including metal, FS eyes, and faces, using Blender? Because using Blender is my main goal here, so that I can import other characters, as well as so that other people who want to use Blender can import characters. Though, Wolf Link's PSA plus the import would still be a very important goal.

i didnt release it on the vault because it isnt done. and you could just check my vault. duh. and it is a "perfect import." the model was rigged over ivysaur with edited bones to support midna, the tail, the jaw, etc. then i ported the model to link and edited the bone data in the fitlink.pac to work with the model


after reading all your posts here (which was difficult to do) i have concluded you dont know what you are doing


Title: Re: Project Wolf Link
Post by: 123123sora on June 12, 2015, 08:02:50 PM
the model was imported from twilight princess and ported to link and was rigged over ivysaur

i didnt release it on the vault because it isnt done. and you could just check my vault. duh. and it is a "perfect import." the model was rigged over ivysaur with edited bones to support midna, the tail, the jaw, etc. then i ported the model to link and edited the bone data in the fitlink.pac to work with the model


after reading all your posts here (which was difficult to do) i have concluded you dont know what you are doing

How come you have to have such a unnecessarily snobby attitude about this? He already said he's just trying to figure stuff out :U


Title: Re: Project Wolf Link
Post by: SonicBrawler on June 12, 2015, 08:05:50 PM
How come you have to have such a unnecessarily snobby attitude about this? He already said he's just trying to figure stuff out :U

because of the way he acts/treats others.


Title: Re: Project Wolf Link
Post by: 123123sora on June 12, 2015, 08:30:44 PM
because of the way he acts/treats others.

Really?? He seems ok to me from what I've seen


Title: Re: Project Wolf Link
Post by: windhunter7 on June 14, 2015, 08:15:36 PM
because of the way he acts/treats others.

I apologize if I came off as rude or anything like that. I just get frustrated when people don't listen to me, and anger is not what I meant by what I said. Also, I did a 'Strikethrough' on this post, to show that I am sorry, as this post was also kind of rude.
?
The closest I saw was white text, with some underlined words to get my point across! So harsh! You do realize that I didn't mean that as flaming or anything, and was simply putting it in bold for clarification purposes so that Leon would understand, right? Hence the reason I wrote, directly afterwards,

Quote
P.S. Sorry for the long post; I just wanted to get my point across how import the ability to import with Blender and NOT 3DS Max or Maya or anything else that's student-free or pay-to-get is to me, and others.


This is just very important to me to learn how to import models with programs that I can actually get, so I just wanted him to know that. That's all. I wasn't yelling or anything. I'm sure Leon even knew that, probably.

P.S. @Onii-Chan: I take it you must've read some of my earlier kc-mm posts instead of my later ones; ones where I was a jerk instead of the ones where I apologized, etc.

So I imported Brawl's rigging of the BodyA polygon into Blender, attempted to apply the texture and it failed miserably, and then exported it into BrawlBox v 0.69b. I'll test it as soon as I have access to a Wii, and then since this one's rigged with envelopes and properly rigged, as well as that I used the version of BrawlBox from this tutorial (http://forums.kc-mm.com/index.php?topic=64423.0) and the proper settings, as well as that it's one polygon and not 2 Ctrl+J'ed to 1, in addition to it influencing more than one bone, hopefully it will work. If not, I'll check the BrawlBox settings like I said I would, and make them as equal as possible. If it still doesn't work, I'll try looking at the files in Notepad, and if it still doesn't work after that, I'm not gonna give up on this, but I will facepalm myself multiple times. *facepalm*

Post Merge: June 14, 2015, 08:19:00 PM
Btw, please read the above paragraph completely. The fact that "gonna give up" starts the bottom(And most-visible) line is just coincidence; context.


Title: Re: Project Wolf Link
Post by: 1blitzer1 on June 17, 2015, 11:04:01 PM
I can test on a Wii, if you need it. I have way too much free time !)


Title: Re: Project Wolf Link
Post by: windhunter7 on June 18, 2015, 02:32:46 AM
Sure, though I won't need testers except for maybe the PSA. It's mostly help I'll need.

Post Merge: June 18, 2015, 02:33:30 AM
Btw, gonna post progress in the next couple days or so. Almost figured it out. :D

Post Merge: June 18, 2015, 02:36:28 AM
And by that, I mean that I successfully managed to get a rigged model into Brawl, without freezing ;D , but I'm having to fix the issue of the model exploding :( , but I have an idea, I just imported it, and I'm going to test it as soon as I can. ;) (Most likely Friday); btw, I'll test it; I don't feel like uploading it...


Title: Re: Project Wolf Link
Post by: windhunter7 on June 20, 2015, 06:11:53 AM
Important project update!!![/u] I successfully created my first import, though crummy as it may be! :D I also was testing whether or not this method of importing would work for envelopes or not, and I got this (http://i.imgur.com/GzPBpfE.jpg) when I imported Link's BodyA polygon with Brawl's rigging, as an export from BRRES Viewer but with everything rotated 90 degrees. So it doesn't work to do envelopes with this method of mine, it seems. However, if someone would like to test it, by all means. :)

In-Game Preview(Note: Before uploading it, I removed her other objects so that Suzanne's only left with the Master Sword, and I also changed the textures to a single color so she doesn't look glitchy):
(http://i.imgur.com/OjtZk75.jpg)

Download(Feel free to do whatever with it, as I was only testing importing with it.): http://www.mediafire.com/download/ikjm6aj8ar4g01z/Suzanne.zip (http://www.mediafire.com/download/ikjm6aj8ar4g01z/Suzanne.zip)

So now that I figured out how to import with Blender, and what exact rotation and scale is needed, step number 1 of "List of stuff to do" is completed, so I am now going to move onto the next step:
Quote
2) Extract Wolf Link and import the model and textures into Blender


Post Merge: June 20, 2015, 06:15:26 AM
P.S. The model was untextured and un-UVed, which is why it looks weird.

Also, I apologize for the Master Sword looking weird; I accidentally vertexed it when previewing the model to make sure the import was correctly rotated, and I was too lazy to change it back.

And I didn't get previews of the new Suzanne because I didn't really see a point to it, and I don't feel like getting the snapshot either.


Title: Re: Project Wolf Link
Post by: Martyr on June 21, 2015, 11:59:09 AM
DUDE, I had this exact same idea in mind. Except just a re-skin, not a full PSA. I really don't like the Wolf and Lucario skins on the vault. It's not proper at all.

I think it would work best over Ivysaur, as he walks around on 4 legs in a very similar manner to Wolf Link and it's very natural. ( I already voted for him on the poll.) Why port it over Link? If we don't, we could decide who is the stronger Link, human form of beast form. That is a battle I would pay to see.

I like your idea of having just the Fused Shadows on the back replacing the bulb. The bulb doesn't have it's own animations, so if you put Midna on the back, she would just be there frozen, and it wouldn't feel right.

Making a unique Wolf Link PSA? You would have to do an insane amount of your own animations(I can't really think of too many attacks you could get out of TP animations. Walk, Run, Grab, Three hit-jab combo, MAYBE Up-B... That's all I can think of.)  and unless if you have a pro animator on your side, it will be very hard to look... natural. They will look clunky without a large amount of revising. (Not trying to get you to quit your own project. I'm just stating the facts.)

I am working on my own PSA right now, and if I were to get that done, I would love to help you out. Hell, even if you just do a re-skin, I would give that a download and share it with my peeps.

I knew of a Zelda-themed project that would have loved to help you, but sadly, that project is retired. I can see if any of those guys would be willing to help.


Title: Re: Project Wolf Link
Post by: 1blitzer1 on June 21, 2015, 06:58:21 PM
GG on the import !)


Title: Re: Project Wolf Link
Post by: windhunter7 on June 21, 2015, 07:23:51 PM
I think it would work best over Ivysaur, as he walks around on 4 legs in a very similar manner to Wolf Link and it's very natural. ( I already voted for him on the poll.) Who port it over Link? We can show who is better. The human form, or the beast form. THAT is a battle I would pay to see.

I had already planned on not rigging him over Ivysaur, since he had only one vote(As opposed to the 4/5 that Bowser/Yoshi had) at the time that I took the poll off, but sure, I'll keep the idea of him over Ivysaur and do that one, since you asked for it in the topic. ;) I'm a little confused about what you mean by the other half of your paragraph there though, and I apologize if I don't comprehend it. :P

I like your idea of having just the Fused Shadows on the back replacing the bulb. The bulb doesn't have it's own animations, so if you put Midna on the back, she would just be there frozen, and it wouldn't feel right.

Well, actually, I am going to have Midna on Wolf Link's back for that, and am going to rig Midna's face over Ivysaur's, and Wolf Link will have the same effect; Midna, however, will be rigged as part of Ivysaur's back instead of the plant.(Though her expressions, etc. will be rigged to the proper stuff) If you want, though, you can always vertex Midna off of Wolf Link's back and vertex the Fused Shadow to however you want them positioned. In fact, when I'm finished with the import(But before the PSA), I'll make a tutorial on how to import characters & import additional models(accessories and such), if you wanted to even import something additional.

Making a unique Wolf Link PSA? You would have to do an insane amount of your own animations(I can't really think of too many attacks you could get out of TP animations. Walk, Run, Grab, Three hit-jab combo, MAYBE Up-B... That's all I can think of.)  and unless if you have a pro animator on your side, it will be very hard to look... natural. They will look clunky without a large amount of revising. (Not trying to get you to quit your own project. I'm just stating the facts.)

I'm going to do the PSA, and yes, it may be difficult, but most of the animations will just be copied from other characters, so he won't need heavy animations; just simple animations, like, for example,"Aerial Up-A: Midna's orange hand punches upwardly".

I am working on my own PSA right now, and if I were to get that done, I would love to help you out. Hell, even if you just do a re-skin, I would give that a download and share it with my peeps.

Glad you're offering to help, and I could use all the help I could get with the PSA, but mostly what I'll need is tutorials on how to swap GFX and animations and stuff. Also glad you're looking forward to Wolf Link. :D

GG on the import !)

Thank you! ;D

Post Merge: June 22, 2015, 07:08:39 PM
I need help, please! Before I import the model and apply textures and stuff, I need to figure out why common texture references are not importing properly into BrawlBox. Here's the link to the topic for more info on my problem: forums.kc-mm.com/index.php?topic=74498


Title: Re: Project Wolf Link
Post by: windhunter7 on June 24, 2015, 08:34:41 AM
Nvm, figured it out myself:
http://forums.kc-mm.com/index.php?topic=74498 (http://forums.kc-mm.com/index.php?topic=74498)

Post Merge: June 24, 2015, 08:36:50 AM
Onward to victory! ;D

i.e. Preparing the Wolf Link model.


Title: Re: Project Wolf Link
Post by: 123123sora on June 28, 2015, 10:56:35 AM
How do you import with blender??? o_O


Title: Re: Project Wolf Link
Post by: windhunter7 on June 28, 2015, 11:10:43 AM
I'll say the details of how when I make the tutorial, but for now I'll simply say(long story short; it's simple to do, just takes a lot of steps) that you use Vertex Groups, a rotated-90 degree export of the model(to use the bones) from Brres Viewer, export as .fbx, use Autodesk FBX Converter to convert to .dae then .fbx(2010) then .dae again, then import into BrawlBox .76, Replacing the character, with specific settings, exporting the model as .mdl0, and then importing into BrawlBox .71 with "Add New Object" or whatever it's called, and make sure to leave the checkbox for merging unchecked, but make sure to select "Merge" in the dropdown, and finally, export materials used by the character and Replace the materials of the imported model with those materials(In order to have a textured model), and then delete the original character's polygons, etc.

I take it you're interested in learning how to import with Blender, too, then? ;D

P.S. Remember to have normals smoothed before exporting and to apply rotation, translation, and scaling, and to have all vertices rigged. But when you do this, it will have perfect shading, etc.(No need to copy shading from any original Brawl fighter); it doesn't cover advanced things, though, like cel-shading or metal(Though I have an idea of how to do the metal, now that I looked up a link to a tutorial on it; haven't worked on it, yet, though), but it does cover things like Ref's, FS eyes, hurt faces, etc.

Post Merge: June 28, 2015, 11:14:46 AM
Also, I figured out how to do the texturing after importing my custom model made in Blender, but I didn't think it was worth it to upload a Daedric Longsword from Morrowind that is rotated oddly.(BrawlBox rotated it like 3 times just because I saved it in .76; weird, though when I opened it in .69 or so it didn't rotate it again after saving; I think it only did that because it was a single object or something)


Title: Re: Project Wolf Link
Post by: Sharky on June 29, 2015, 01:03:09 AM
I don't have auto desk :(

All I wanted to do is modify the vertices on an already existing character, but it just blows up.
Tried every file type, and tried modifying every part of the model file.

Tricky stuff.


Title: Re: Project Wolf Link
Post by: windhunter7 on June 29, 2015, 08:55:45 AM
Autodesk FBX Converter is a free non-trial program that is not a plugin for Autodesk. And it's non-piracy, either.

Also, they cannot be modifications of the already-enveloped imports from the PSK, as when I tried that, it blew up. That's why yours is blowing up, I'm guessing. I dunno if it is that way for all envelope weights, but it is the case for the imported weights; you have to re-rig the object you're importing from scratch(Using vertex weights; I would recommend combining it with Automatic Weights so that it's faster), and then import it.


Title: Re: Project Wolf Link
Post by: Sharky on June 29, 2015, 11:54:21 AM
I feel like an idiot, I can't get the program to run, I can't find the application launcher, I can only find the Icon and the uninstall application. ughhhh...

Post Merge: June 29, 2015, 12:03:16 PM
Wait, hold on, I think I got it.

Post Merge: June 29, 2015, 12:15:53 PM
Ooooooh, I think I did it, the model was tiny but it was there and rigged... I forgot what I did in the first place though. 0_o, didn't add the materials to this model so I have to see if textures will work too- just hope it doesn't explode in-game.

Thanks, I really appreciate it.


Title: Re: Project Wolf Link
Post by: windhunter7 on June 29, 2015, 01:41:23 PM
No problem; and if you did it with Vertex Groups and it looks fine in BrawlBox, it shouldn't explode, as when I was testing importing with Blender, it looked the same in-game as in BrawlBox for imports, regardless of how good or bad they looked.

Also, the model shouldn't be tiny if you use the scale of the PSK export from Brres Viewer.(But you do have to rotate the skeleton 90 degrees clockwise)

Post Merge: June 29, 2015, 01:44:19 PM
Any other questions, just ask, as long as you don't ask for a full tutorial, as I haven't made it yet, since I haven't even extracted the Wolf Link model yet.(And yes, I know where I can get a Wolf Link model, but I wanna be able to extract it myself)


Title: Re: Project Wolf Link
Post by: Sharky on June 30, 2015, 01:23:57 PM
No clue what I did, I messed up the file now the frame is huge and mesh is small, even after centering the mesh around the frame, it blows up when animations are loaded, textures don't work... I tried rotating the model 90deg but after I re-import it, the frame is 90deg from the mesh. (this is in brawl box)

I don't think I have the know-how. I think we should communicate by PM's so I don't clutter up the thread, and only post helpful "ah-ha!" moments.

Thanks again.


Title: Re: Project Wolf Link
Post by: windhunter7 on June 30, 2015, 04:11:51 PM
Ok. PM me what you did, because I'm confused about what you said.


Title: Re: Project Wolf Link
Post by: PseudoTypical on July 20, 2015, 03:47:23 PM
This looks promising. *subs*


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on July 22, 2015, 09:38:14 AM
Nice i've had an idea for a pack i want to make where one of the Hero of Twilight's taunts involve turning into Wolf Link, but this concept works better with having down-B turn Link into wolf Link. i have a suggestion though, maybe for when Link is Not a wolf he has some of the hidden skills from Twilight princess like in the hero of twilight moveset, though you would probably want to keep the bow and boomerang so you'll haft to figure that out. i like this project


Title: Re: Project Wolf Link
Post by: Accalia on July 27, 2015, 02:04:55 PM
this is amazing, i fully support this wolf link is such a beautiful character and to have him in brawl would be soooo amazing, i truly hope once things are all said and done that someone makes a version for project m aswell


Title: Re: Project Wolf Link
Post by: DarkDeity on July 29, 2015, 11:58:15 PM
wow this seems like an amazing project...I wish i could help but i only just got back into brawl modding...at best all I could give you is recolor Ideas....

But i will say this, as soon as its out and if there is a project M version[hell even if there isbt] I will DEFINATLEY be downloading this


Title: Re: Project Wolf Link
Post by: windhunter7 on August 20, 2015, 11:43:35 PM
Major update! I finally figured out how to get the Visibility Bones to actually act as what you set them as! ;D

P.S. I also have extracted all the .arc files from @ and A through D. I'm gonna extract every single TP file, and find each item and effect that I need for this import/PSA.


Title: Re: Project Wolf Link
Post by: windhunter7 on September 16, 2015, 08:58:30 AM
Update: I finished extracting all the model files.(At least I'm pretty sure that the "obj" folder is the only one with models, anyways)

Here's a picture of all the model files from the .arc files that start with the letter 'A', for example:

(http://i.imgur.com/a2cCIY2.png)


The next step will be to name/sort the files to figure out which models are which characters/items/maps/etc. ;D


Title: Re: Project Wolf Link
Post by: MichaelR on September 27, 2015, 09:06:00 PM
Hey I am a good PSA maker. I would like to help, I had this idea before but it was just link with his taunt turned him into the wolf. I know how to do that if you need to. I really want to help :).


Title: Re: Project Wolf Link
Post by: windhunter7 on September 28, 2015, 09:48:43 AM
No thanks. I wanted to learn how to make the PSA myself. Thanks for the offer, though. :)


Title: Re: Project Wolf Link
Post by: SmashingBro777 on September 28, 2015, 08:03:43 PM
Could you send me the model, once you are done with that? Just so I can play around with it?


Title: Re: Project Wolf Link
Post by: windhunter7 on September 28, 2015, 08:11:02 PM
Well, I'm gonna post it on BrawlVault before the PSA, so just look for it there. I'll notify either on this thread or in PM's to the subscribers when I post it to BrawlVault.


Title: Re: Project Wolf Link
Post by: MichaelR on September 28, 2015, 08:42:53 PM
Great! Would I have permission to use this in Brawl 4 All Hack Pack?


Title: Re: Project Wolf Link
Post by: windhunter7 on September 28, 2015, 08:46:41 PM
Of course, as long as you give me credit :)


Title: Re: Project Wolf Link
Post by: MichaelR on September 28, 2015, 09:25:23 PM
For Sure :)


Title: Re: Project Wolf Link
Post by: windhunter7 on October 15, 2015, 03:58:08 PM
Update: I think I found all the possible files I might need for the import and PSA, and I started on the tutorial, here: http://forums.kc-mm.com/index.php?topic=75252.new#new (http://forums.kc-mm.com/index.php?topic=75252.new#new)

So far, I've done in the tutorial and in reality importing the bones of each of the 4 characters.(The regular bones, not the bones for their objects)


Title: Re: Project Wolf Link
Post by: windhunter7 on November 05, 2015, 08:54:27 PM
Update: I updated the tutorial quite a bit. I actually finished an entire sub-section. :)


Title: Re: Project Wolf Link
Post by: windhunter7 on November 25, 2015, 09:59:12 PM
Minor Update: Because of a lot of work helping my family prep for Thanksgiving, and soon to decorate for Christmas, I haven't worked much on this project in these few weeks, but soon I'll continue working a bunch on it. Currently, this update is only that I started to vertex Wolf Link into a spinning Wolf Link, curled up into a ball, to replace Bowser's shell form.


Title: Re: Project Wolf Link
Post by: windhunter7 on December 15, 2015, 09:03:32 PM
Minor Update: As a continuation of the previous minor update, I have done his tail and below(Including his back legs) into the curled ball form.


Title: Re: Project Wolf Link
Post by: Accalia on December 31, 2015, 11:35:24 AM
keep up the great work hun! seriously cant wait for this mod! hes gonna totally become my main in PM


Title: Re: Project Wolf Link
Post by: Rai-Zikudo on January 04, 2016, 03:32:41 AM
Hey! I think this project is very ambitious, yet somewhat necessary. I want to put my application in for being an Animator. Except, I know how to use Maya instead of blender.
See, I'm trying to make my own Shadow the Hedgehog PSA, just like you are with Wolf Link. I am also doing the animations for it, which is why I think I can carefully animate things without half-assing it. And I would like to help in any way I can, and perhaps you can help me sometime. :)

Post Merge: January 04, 2016, 03:34:03 AM
Hey! I think this project is very ambitious, yet somewhat necessary. I want to put my application in for being an Animator. Except, I know how to use Maya instead of blender.
See, I'm trying to make my own Shadow the Hedgehog PSA, just like you are with Wolf Link. I am also doing the animations for it, which is why I think I can carefully animate things without half-assing it. And I would like to help in any way I can, and perhaps you can help me sometime. :)


Title: Re: Project Wolf Link
Post by: windhunter7 on January 04, 2016, 10:42:43 AM
Thanks for the offer. There's quite a ways to go before I start the animations, though; still working on the import, but it's slow right now because I'm still working on sorting every single character import in the BV and going through every single forum topic and bookmarking the ones that I may need, which are my priorities, as I may need some of these topics for the importing process, but I wanted to finish what I was doing with the Brawl Vault character import sorting first. I'm still working on Wolf Link a little here and there every once in a while, though, but not as often as ordinarily I would. So, whenever I get around to that, I'd love it if we could team up and you could help me with animations and I could help you with imports! :>

Post Merge: January 04, 2016, 10:59:16 AM
Thanks for the offer. There's quite a ways to go before I start the animations, though; still working on the import, but it's slow right now because I'm still working on sorting every single character import in the BV and going through every single forum topic and bookmarking the ones that I may need, which are my priorities, as I may need some of these topics for the importing process, but I wanted to finish what I was doing with the Brawl Vault character import sorting first. I'm still working on Wolf Link a little here and there every once in a while, though, but not as often as ordinarily I would. So, whenever I get around to that, I'd love it if we could team up and you could help me with animations and I could help you with imports! :>


Title: Re: Project Wolf Link
Post by: windhunter7 on January 24, 2016, 08:30:46 AM
Minor Update: As a continuation of the previous minor update, I have rotated his core section and finished(I think) his arms into the curled ball form. If my calculations are correct, all I have left should be the head, which'll probably be a doozy, as that thing is oddly shaped with lots of polygons. :P


Title: Re: Project Wolf Link
Post by: Accalia on January 25, 2016, 07:43:42 PM
keep up the good work! im loving the idea of getting a new main ^^


Title: Re: Project Wolf Link
Post by: windhunter7 on January 25, 2016, 09:21:02 PM
Um... So is anyone watching this topic good with BrawlBox-specific model imports? Because I need help with this glitch here, if anyone can help: http://forums.kc-mm.com/index.php?topic=75945 (http://forums.kc-mm.com/index.php?topic=75945)

I will continue vertexing the various forms and making everything the proper sizes and stuff, but I'll eventually need help with this, in order to actually import him properly.


Title: Re: Project Wolf Link
Post by: windhunter7 on January 29, 2016, 03:24:48 PM
Scratch my previous comment! I've decided to just use 3DS Max for importing fully rigged characters that aren't composed of Single-Binds. However, if you do know the answer to my question here about extending the student version of the program, please let me know.
http://forums.kc-mm.com/index.php?topic=75973.new#new (http://forums.kc-mm.com/index.php?topic=75973.new#new)


Title: Re: Project Wolf Link
Post by: SonicBrawler on February 01, 2016, 12:01:54 AM
I've decided to just use 3DS Max
thats what i told you to use from the start


Title: Re: Project Wolf Link
Post by: windhunter7 on February 01, 2016, 08:34:03 AM
Maybe, but because I tried to do this with Blender, I did succeed in learning how to import single objects(Or rigged-to-multiple-bones objects, but those require vertexing) with Blender, my favorite 3d modeling program. I could even import any character from any N64 game or from Morrowind or anything like that, since those characters use closed-off polygons rigged to single bones, and aren't skinned. ;) In fact, that's how I WILL import those types of characters, since I know Blender, am used to it, it NEVER causes the blue screen of death, and it isn't confusing. Which is why I never wanted to use Max in the first place, was because I heard it crashed way too often and I heard that it is much more confusing.

Post Merge: February 01, 2016, 08:41:06 AM
I could technically rig any other character like that, but they'd look weird in-game, because higher-polygon'ed meshes are meant to be rigged instead of single-binded.


Title: Re: Project Wolf Link
Post by: Silver76 on April 03, 2016, 05:14:59 PM
In the game, during twlight or other times, Midna goes far away from wolf link and wolf link jumps all the way to her. Maybe that could be the Up Special for your Wolf Link!


(if u played the game, u know what I mean)


Title: Re: Project Wolf Link
Post by: windhunter7 on April 04, 2016, 02:31:35 PM
Though I said that I would not "necropost", this is technically kind of a question, so I have an answer to it in the FAQ.

Also, just a note (to everyone) that I have not ceased development on this project. I'm just really busy right now with college, work, and many requests. I still have 11 immediate requests left, plus the old ones that I still haven't finished, which there are about 5 big ones of, and THEN I can resume on this project.


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on April 05, 2016, 12:34:49 PM
dont worry about being inactive for so long i never though you stopped work, just get the important stuff out of the way and keep up the good work when you have time. i support this project all the way ;)


Title: Re: Project Wolf Link
Post by: Silver76 on June 05, 2016, 07:48:51 AM
Thank you for putting me on the main screen, Windhunter7. I understand with all of the work and college, it is hard to find time to do this project. Don't worry though, you have a lot of supporters, along with me  :kdance:

Post Merge: June 05, 2016, 07:57:22 AM
Also, for B, it could take a while to get a heart, and it only heals 7% of the health, so wouldn't it make the move useless? Not being mean, just saying. Maybe around 15% would be more appropriate?


Title: Re: Project Wolf Link
Post by: windhunter7 on June 05, 2016, 02:27:47 PM
Maybe; I'll test balancing when I get to the PSA to determine the exact percentage and chance of getting them that would be not OP.


Title: Re: Project Wolf Link
Post by: Silver76 on June 05, 2016, 02:31:47 PM
Have an idea for B: Around 60% you will get a rupee, which won't do anything like you said, 35% you will find a heart, which will decrease 1/20 of your damage percentage, and 5%, you will find a heart container. (The reason it heals 1/20 of the health is because you get maximum of 20 hearts in the game.)

Post Merge: June 05, 2016, 02:37:54 PM
If it's impossible, then lets just stick to 15% or whatever


Title: Re: Project Wolf Link
Post by: windhunter7 on June 05, 2016, 03:11:44 PM
Maybe, but the problem with that is, in Brawl, a Heart Container, which heals all hearts in TP, only heals 100% in Brawl. So it would have to heal 5-7% HP(depending on how many hearts I count as the character has; I figured 7 just because it seems more balanced and is a nicer number, IMO) I think I will make it more balanced, though, but I'm not going to update my info on the PSA until after I at the very least start to make it.


Title: Re: Project Wolf Link
Post by: Silver76 on June 05, 2016, 04:34:45 PM
You got it, man.


Title: Re: Project Wolf Link
Post by: Daveybird on June 05, 2016, 06:28:02 PM
I remember when SSBB was in development, and Nintendo Power still existed, they had a preview article for Brawl, and said something like, "Link in Brawl is based on his Twilight Princess design, where he can turn into a wolf. It is currently unknown if a lupine transformation is part of his new moveset." It wasn't, now it might be! :D


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on June 06, 2016, 05:43:45 AM
I remember when SSBB was in development, and Nintendo Power still existed, they had a preview article for Brawl, and said something like, "Link in Brawl is based on his Twilight Princess design, where he can turn into a wolf. It is currently unknown if a lupine transformation is part of his new moveset." It wasn't, now it might be! :D
yea its cool


Title: Re: Project Wolf Link
Post by: Silver76 on June 06, 2016, 02:19:21 PM
agreed


Title: Re: Project Wolf Link
Post by: Simple mod tester on June 30, 2016, 01:33:29 PM
wait, if wolf link is over zero suit samus, doesn't that mean that link would have to be ported over samus

or is that the other way around?


Title: Re: Project Wolf Link
Post by: windhunter7 on June 30, 2016, 01:52:25 PM
Excellent question, and the answer is a possible yes, meaning that if I did .rel port Wolf Link over Zero-Suit, I'd just have to make Samus' FS different. A similar thing would be the case with Pokemon Trainer and Zelda/Sheik.

Doesn't really matter, though, because the majority of people said that Olimar should be the one replaced, and he doesn't have a character he transforms into.


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on July 01, 2016, 11:39:25 AM
Excellent question, and the answer is a possible yes, meaning that if I did .rel port Wolf Link over Zero-Suit, I'd just have to make Samus' FS different. A similar thing would be the case with Pokemon Trainer and Zelda/Sheik.

Doesn't really matter, though, because the majority of people said that Olimar should be the one replaced, and he doesn't have a character he transforms into.
well actually youd just haft to disable to transformation part of the final smash...wait people want to replace Olimar? i know he's not the best in brawl but what about project M?...ugh well i could always make a clone if i could figuer out to to do that without the missing clone tool


Title: Re: Project Wolf Link
Post by: Silver76 on July 02, 2016, 03:49:27 PM
Ivysaur seems to be the most appropriate choice for me. Just stop all of the pokemons from switching.


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on July 03, 2016, 01:23:42 PM
Ivysaur seems to be the most appropriate choice for me. Just stop all of the pokemons from switching.
like in Project M


Title: Re: Project Wolf Link
Post by: windhunter7 on July 03, 2016, 06:10:49 PM
Ivysaur seems to be the most appropriate choice for me. Just stop all of the pokemons from switching.

Technically, Ivysaur is already one of the 4 characters that his non-PSA model will be imported over. However, the moveset will be over Link and just .rel ported to Olimar.


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on July 04, 2016, 08:06:17 AM
Technically, Ivysaur is already one of the 4 characters that his non-PSA model will be imported over. However, the moveset will be over Link and just .rel ported to Olimar.
this is getting confusing now, how could you put wolf Links model on ivysaur without the moveset?


Title: Re: Project Wolf Link
Post by: windhunter7 on July 04, 2016, 09:41:42 AM
Because both Wolf Link and Ivysaur are quadrupeds; in fact, of the four that I'm rigging him over, Ivysaur will actually be the easiest.


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on July 05, 2016, 07:23:16 AM
Because both Wolf Link and Ivysaur are quadrupeds; in fact, of the four that I'm rigging him over, Ivysaur will actually be the easiest.
but you still need to make a wolf link moveset, wolf link cant have ivysaurs moveset


Title: Re: Project Wolf Link
Post by: windhunter7 on July 05, 2016, 01:37:09 PM
Well he can, I'm just saying that I'll have the model imported over Ivysaur, Bowser, and Yoshi, and then I'll have a moveset over Link, but have the character slot be replacing Olimar's character slot.


Title: Re: Project Wolf Link
Post by: Accalia on July 05, 2016, 03:59:14 PM
i honestly wouldnt mind you just releasing a version over ivysaur with graphics tied to his normal moveset for now.. lol


Title: Re: Project Wolf Link
Post by: windhunter7 on July 05, 2016, 04:02:41 PM
Exactly; just like Arcanine over Ivysaur makes a little bit of sense, as well. Though, I am going to give the Ivysaur import different colors and models and stuff for his moveset; just no animation or coding changes or anything.


Title: Re: Project Wolf Link
Post by: Accalia on July 06, 2016, 12:13:19 AM
that would be perfect, perhaps a version without midna on his back? for those of us who find her rather uh, disturbing? lol like a optional model?


Title: Re: Project Wolf Link
Post by: windhunter7 on July 06, 2016, 09:18:30 AM
If you want to remove Midna, she'd be separate polygons that you could delete if you wanted. However, because of things like Yoshi's tongue and Ivysaur's whipvines, since those could be explained by Midna's giant hand, I have planned for only Bowser to not have Midna. I guess, though, it might not be a half-bad idea to put alternate versions without Midna, though, for those who aren't picky. Added the idea to the OP. Thanks! :)


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on July 06, 2016, 10:06:41 AM
oh ok i see what you mean now, it just confused me at first


Title: Re: Project Wolf Link
Post by: Silver76 on July 12, 2016, 02:34:17 PM
Same here


Title: Re: Project Wolf Link
Post by: Silver76 on July 21, 2016, 03:17:32 PM
Hey windhunter7, I'm wondering how your progress is going on for Wolf Link :af:


Title: Re: Project Wolf Link
Post by: windhunter7 on July 21, 2016, 04:42:21 PM
Oh, haven't resumed yet; gonna resume when I finish all of my requests, which might take a couple months or a couple weeks; I don't even know; I just know that I have a full-time job and go to school full-time, and am backed up with requests that I'm doing as quickly as possible.


Title: Re: Project Wolf Link
Post by: Silver76 on July 22, 2016, 05:48:46 AM
ok


Title: Re: Project Wolf Link
Post by: Turtle And Guy Productions on July 31, 2016, 04:26:30 PM
for his b-speciall, you should make it so there is an extremely low chance that he will dig up a heart container, which heals all the way


Title: Re: Project Wolf Link
Post by: windhunter7 on July 31, 2016, 04:36:44 PM
That would be balanced, yes, but it wouldn't fit the character, as heart containers in Twilight Princess are never found when digging. The moveset's a long, long ways off, anyways, so by the time I'm finished with it, you're more than welcome to edit it.


Title: Re: Project Wolf Link
Post by: Silver76 on August 07, 2016, 01:54:52 PM
I have an idea for B. There would be a 60% chance of digging a rupee, 30% of digging a heart, and 10% of digging three hearts.

Post Merge: August 07, 2016, 02:02:06 PM
Also for the dash attack, maybe when Wolf Link Jumps, and the person instantly holds the Grab Button, Wolf Link will cling on to the character and the pummel (Press A while character is grabbed) will be Wolf Link biting


Title: Re: Project Wolf Link
Post by: windhunter7 on August 07, 2016, 06:59:40 PM
So, with your first idea, I love it!!! ;D Having beaten TP multiple times, I know more or less that the chances that you mentioned are actually fairly accurate, so I'll use those percentages(And credit you, of course); thanks! ;)

The second idea, though, I thought about it, but in the game, the only time he ever actually does the grabbing-on bit, though, is when it's a really giant character, like the Twilit Bloat, or a Kargarok, for example, and the only characters that are really that big are King Dedede and Bowser, and it wouldn't really be balanced if he could stun-lock only those two characters and nobody else. That, and stun-locking from an instantaneous charge-move is also kind of unbalanced. I do like a lot of your ideas, though, and they are well-thought-out.


Title: Re: Project Wolf Link
Post by: DarkDeity on August 07, 2016, 09:11:42 PM
So, with your first idea, I love it!!! ;D Having beaten TP multiple times, I know more or less that the chances that you mentioned are actually fairly accurate, so I'll use those percentages(And credit you, of course); thanks! ;)

The second idea, though, I thought about it, but in the game, the only time he ever actually does the grabbing-on bit, though, is when it's a really giant character, like the Twilit Bloat, or a Kargarok, for example, and the only characters that are really that big are King Dedede and Bowser, and it wouldn't really be balanced if he could stun-lock only those two characters and nobody else. That, and stun-locking from an instantaneous charge-move is also kind of unbalanced. I do like a lot of your ideas, though, and they are well-thought-out.

actually he does do it to some higher level normal enemies like redead knights[or are they gibdos?..i honestly never knew]


Title: Re: Project Wolf Link
Post by: windhunter7 on August 07, 2016, 09:43:08 PM
I know which undead creatures you're talking about, and even if they might not be "big", per say, they're still like 8 feet tall. Besides which, characters like Kirby and Pikachu are tiny, so it wouldn't be fair for them.


Title: Re: Project Wolf Link
Post by: LinkTahuterasuSpirit on August 08, 2016, 06:30:25 AM
I have an idea for B. There would be a 60% chance of digging a rupee, 30% of digging a heart, and 10% of digging three hearts.

Post Merge: August 07, 2016, 02:02:06 PM
Also for the dash attack, maybe when Wolf Link Jumps, and the person instantly holds the Grab Button, Wolf Link will cling on to the character and the pummel (Press A while character is grabbed) will be Wolf Link biting
that wouldnt work for a dash attack because in Twilight Princess you use midna to stun the enemys before clinging on to the enemy maybe it could work as a side B (like Bowser and Ganon)


Title: Re: Project Wolf Link
Post by: Silver76 on August 08, 2016, 09:49:07 AM
windhunter7 I understand why you think like that, but I also think that it could make a great easter egg for the Grab instead of Midna using her hand to Grab


Title: Re: Project Wolf Link
Post by: windhunter7 on August 08, 2016, 10:44:58 AM
I think I'll combine both your ideas: I'll replace my currently listed Side-B with it(It honestly makes no sense as to why I have what I have as a Side-B anyways, and dunno why I even did that, since the moveset will have Midna on his back and this move is only in the game when he doesn't have Midna on his back), but I'll have it be as an Easter Egg, and applicable to all characters, not just Bowser, Ganon, etc.(That's just to balance it)

Post Merge: August 08, 2016, 10:54:13 AM
P.S. The OP is updated; check it out! :D

Also, I now have a "Post was last updated on" thing in the OP, so that it's known when it was updated, as well as a decription of the update.


Title: Re: Project Wolf Link
Post by: Silver76 on August 08, 2016, 01:00:48 PM
Sweet


Title: Re: Project Wolf Link
Post by: Silver76 on August 22, 2016, 09:49:28 AM
How is the Wolf Link PSA going on?


Title: Re: Project Wolf Link
Post by: windhunter7 on August 22, 2016, 09:51:10 AM
I haven't even started continuing the model yet, and the model comes before the PSA... So at 0% completion, still.


Title: Re: Project Wolf Link
Post by: Silver76 on August 27, 2016, 08:14:13 AM
Do you still have to finish requests?


Title: Re: Project Wolf Link
Post by: windhunter7 on August 27, 2016, 04:26:14 PM
Yeah; I have about 15 left(The ones that I promised to do for free before I started my new payment policy on requests[and only requests]), and I can't work on them that commonly, as I have full-time school, am an officer of a club, working part-time, getting a secondary job of tutoring, and working on some other stuff.


Title: Re: Project Wolf Link
Post by: SonicBrawler on September 03, 2016, 10:17:43 AM
payment policy? having people pay you for mods is illegal


Title: Re: Project Wolf Link
Post by: windhunter7 on September 03, 2016, 06:47:41 PM
That's what I initially thought, and then I learned that it's only illegal if you're using non-unique resources and you're sharing them somehow. For example, Steam actually for awhile(Before they took it down because of complaints) had mods be pay-for to play them, and they were even uploaded; they were just simply non-original resources, so they were allowed; likewise, using someone else's resources to mod a request that is paid for is no different than a friend asking another friend to mod something for them with payment; in fact, it's basically a lot like a rigging service, almost.

So yes, a common misconception, that I too believed for literally years; I only found out like a couple weeks or so ago.


Title: Re: Project Wolf Link
Post by: SonicBrawler on September 05, 2016, 07:50:37 AM
making money from a mod is illegal. period.


Title: Re: Project Wolf Link
Post by: windhunter7 on September 05, 2016, 08:04:34 AM
Ok, looked it up and confirmed controversy, so I'll play it safe and just accept donations, then! Thanks for being stubborn! No, really! It helped me to know! So I am now gonna play it safe! :)


Title: Re: Project Wolf Link
Post by: Silver76 on September 07, 2016, 01:42:14 PM
Stubborn FOR THE WIN!!! LOLOLOL


Title: Re: Project Wolf Link
Post by: Silver76 on September 22, 2016, 01:36:54 PM
So now what?


Title: Re: Project Wolf Link
Post by: windhunter7 on September 22, 2016, 08:29:43 PM
So, I am still going to work 100% on this project; I'm just a bit busy at the moment; but I should theoretically be able to finish all(or at least most) of my requests over the fall semester, and then I can start on Project Wolf Link, as well as another project that I'm a team member of, after that.


Title: Re: Project Wolf Link
Post by: windhunter7 on November 02, 2016, 03:38:03 PM
I solved the biggest of all Blender importing issues, so, after this semester, hopefully December, I'll start up again on Project Wolf Link! :D

P.S. I changed my rules on "Updates to This Thread"; for details, it's in the OP.


Title: Re: Project Wolf Link
Post by: Xirvet on November 02, 2016, 06:02:22 PM
I solved the biggest of all Blender importing issues, so, after this semester, hopefully December, I'll start up again on Project Wolf Link! :D

P.S. I changed my rules on "Updates to This Thread"; for details, it's in the OP.
I definitly need to keep a spot open for him in my mod!

Quick question, I know you plan for his PSA to turn into Link but will there be a transformation-less version too for those of us who want him as a BrawlEx character?


Title: Re: Project Wolf Link
Post by: windhunter7 on November 02, 2016, 07:32:47 PM
I wasn't planning on it originally, but sure, that's a good thought. I wouldn't know what to replace his Down-B with, though, any ideas?


Title: Re: Project Wolf Link
Post by: Accalia on November 07, 2016, 12:32:07 AM
could always just do a generic chain smash i wouldn't mind.


Title: Re: Project Wolf Link
Post by: windhunter7 on November 07, 2016, 03:13:08 PM
Hmm. Dunno. I was hoping for a move that would more reference the game.


Title: Re: Project Wolf Link
Post by: Silver76 on November 08, 2016, 02:01:37 PM
I think his down b should be energy field, and his final smash should be midna fused with the shadow thingies and wolf link just biting the he\\ out of em


Title: Re: Project Wolf Link
Post by: windhunter7 on November 08, 2016, 04:50:58 PM
So here's what I'm gonna do: I'm going to do half-and-half of your ideas, while still incorporating my own, by using the regular hold-down-B-and-release spin; that way, it's similar to a chain smash(i.e. the same hitboxes), it's his energy field(but without the actual energy, because that really should stick as the FS, since it's way too op to be a regular move), and it will also reference the game a good amount. :)

P.S. The part with Midna being fused with the shadow pieces is actually solely a Midna thing; it doesn't even relate to Wolf Link. That, and in the far, far distant future I'll also make a Midna moveset, where that will actually be her FS.(And yes, this version of Midna will be Wolf Link independent)


Title: Re: Project Wolf Link
Post by: Silver76 on December 24, 2016, 03:03:25 PM
How's the project


Title: Re: Project Wolf Link
Post by: windhunter7 on December 24, 2016, 03:14:08 PM
Still on hold for now, but some time this week, or next Sunday(the 1st of January), I will resume the project and start on the importation and tutorial. :)


Title: Re: Project Wolf Link
Post by: Silver76 on January 01, 2017, 12:12:33 PM
Hooray :)


Title: Re: Project Wolf Link
Post by: That Potato on January 15, 2017, 12:29:06 PM
Hey wanna check how is the importation and tutorial doing


Title: Re: Project Wolf Link
Post by: windhunter7 on January 15, 2017, 01:09:11 PM
*For those who want to know about Project Wolf Link's tie into this, I did finish vertexing Midna into a riding position on Wolf Link like in TP. You'll see what I mean in the summer or so, when the tutorial is 100% complete! ;)

[The tutorial is coming along] great! I finished the introductions of all 3 parts, and also finished the whole first part, as well. Subtitles, too! However, I have not yet done the intermission between the sub-parts(i.e. the titles of each sub-section) or the raise in the volume so that it's more audible yet(Yes, I know how to do that) However, I unfortunately not only have a cold right now, which would make the tutorials not as professional(Since I'd be coughing and talking more nasily through the WHOLE thing, as opposed to through part of it), but I'm also full-time at school + Honors Club + 2 part-time jobs, so this semester's a killer; if I have time over like Spring Break, I'll continue working on it, but I doubt that I'll have time; I'll 100% have time in the summer, though. ;D

Post Merge: January 15, 2017, 01:09:52 PM
However, even though (If I have time) I will try to continue, I likely won't have time, because this will be one of my busiest semesters.

Post Merge: January 15, 2017, 01:49:08 PM
Please check out the OP, everyone, btw; I changed some things.(No, no Brawl Vault stuff yet, so I'm not yet emailing those who are subscribed, but for those who are still subscribed to the thread, go ahead and check the updates to the OP out if you're interested or curious about Project Recolor)


Title: Re: Project Wolf Link
Post by: Silver76 on January 19, 2017, 05:38:54 PM
I hope you get better :)


Title: Re: Project Wolf Link
Post by: windhunter7 on January 19, 2017, 08:17:10 PM
Thanks! :)


Title: Re: Project Wolf Link
Post by: Silver76 on February 16, 2017, 12:51:05 PM
I hope you're better and almost done with it? (I've had weird dreams about this lately lol)


Title: Re: Project Wolf Link
Post by: windhunter7 on February 16, 2017, 05:59:33 PM
No, haven't even resumed yet, been too busy; but, I have been having Kienamaru teach me a little about PSA ;D I'm so ecstatic that he's teaching me this stuff! :happy:

Anyhow, there will 100% be an official Brawl Vault update(As well as a tutorial update) in the summer, directly after I finish the semester. There's also a chance that I could be able to do it before the semester ends, depending on how busy I am, but usually I have loads of extra time during the end of the semester, whereas in the beginning, I'm working crazily busy, and I'm almost halfway, and decreasing in how crazily I'm working, so it will probably be in a week or two that I'll resume, and then another few weeks until I complete the update.


Title: Re: Project Wolf Link
Post by: Silver76 on February 17, 2017, 12:53:11 PM
Yeah I want to play Wolf Link pretty bad. (I'm just a kid so I don't have big patience)


Title: Re: Project Wolf Link
Post by: windhunter7 on February 17, 2017, 04:34:10 PM
I guessed as much. I'm working on it as fast as I can. :)


Title: Re: Project Wolf Link
Post by: Accalia on March 30, 2017, 01:44:07 PM
in breath of the wild there is a wolf link summon maybe you could rip the model from the wii u version and rig it if your lookin for an easier method


Title: Re: Project Wolf Link
Post by: windhunter7 on March 30, 2017, 04:04:45 PM
Honestly, it would take me longer to figure that out, then to just rig the TP model; the only reason I haven't completed the rigging yet is because I've been just too busy with this particular semester; I unfortunately haven't even found time yet to work on the requests that I have from people; I haven't been doing nothing, though; I have been assembling the master list of recolor and model import types for Project Recolor, and after I finish that, I can super easily create the list of what recolors and such I'm gonna do for Wolf Link; I am planning on continuing on the actual model import in just a few weeks, though, and I already have Midna riding Wolf Link, instead of being in T Pose; I'll let you guys know when I'm continuing; until then, peace! ;) (unless you guys have any questions, of course :) )


Title: Re: Project Wolf Link
Post by: Silver76 on April 01, 2017, 08:33:34 AM
Yeah, I'm just saying that all of your stuff got deleted. JK HAPPY APRIL FOOLS DAY :D


Title: Re: Project Wolf Link
Post by: windhunter7 on April 01, 2017, 09:06:29 AM
Wow, I didn't notice it was April Fools Day; happy April Fools! :)


Title: Re: Project Wolf Link
Post by: Silver76 on May 13, 2017, 11:11:44 AM
It's been a while since anyone posted here. How's the project going?


Title: Re: Project Wolf Link
Post by: windhunter7 on May 13, 2017, 05:39:51 PM
It's at about the same place, but tomorrow or so, I'm continuing on with it, and can hopefully get a decent amount of stuff done; in fact, my plan is to get at least 1 of the 4 imports up before the end of the month


Title: Re: Project Wolf Link
Post by: Silver76 on July 03, 2017, 09:50:58 AM
Congrats on ur website! I'm excited on the tutorials. Also, I hope the Wolf Link is going well :)


Title: Re: Project Wolf Link
Post by: windhunter7 on July 03, 2017, 06:26:01 PM
I know, and I'm hoping that I can continue work on it within a week or two from now, tho I don't know how factual that hope will be


Title: Re: Project Wolf Link
Post by: Silver76 on July 07, 2017, 12:14:13 PM
Oh. I just want to point this out. My computer (my windows 7 computer, not my chromebook) has gone garbage these days. I really want to help you, but it's hard to load up brawlbox and work efficently. Sorry about that :(


Title: Re: Project Wolf Link
Post by: windhunter7 on July 07, 2017, 01:33:04 PM
Oh well, thanks for wanting to help, tho, appreciate it :)


Title: Re: Project Wolf Link
Post by: Silver76 on July 07, 2017, 04:59:32 PM
maybe if i get a new computer, or someone manages to get exe files working on chromebooks, i can help :D


Title: Re: Project Wolf Link
Post by: windhunter7 on May 10, 2020, 10:56:47 AM
Oh, btw, random note insertion here; I just scheduled when Ima do my first Project Wolf Link streams, where Ima start with the imports/slight moveset edits that aren't the full PSA, starting with the Ivysaur ones; for anyone who's in the CBM Discord server, that's where this stream will be

The streaming times could change under unseen circumstances, but I have scheduled them to start at the following times (All EST times):
Friday the 22nd @ 12:00 noon
Saturday the 23rd @ 8:00 PM
Sunday the 24th @ 12:00 noon

And, of course, during the stream, I will definitely be wanting any suggestions you guys have, including possible help with the moveset editing stuff


Title: Re: Project Wolf Link
Post by: Silver76 on May 10, 2020, 07:18:49 PM
tfw you come here for the first time in like forever and see this is still a thing.

Anyways, looking forward to the showcase!


Title: Re: Project Wolf Link
Post by: windhunter7 on May 14, 2020, 09:21:41 PM
Unfortunately, I'm having to cancel all three of the regular imports; I realized that my idea for the one-slot resize fix for Ivysaur won't actually work, and with Yoshi and Bowser, also a similar problem with proportions being way too far off; so, those stream times are instead going to be for working on the custom rig over Link and/or the moveset, instead


Title: Re: Project Wolf Link
Post by: windhunter7 on July 05, 2022, 11:42:29 PM
Ironically, I have much bigger projects, including Project Recolor, of which this import will be a part of, so I am cancelling the movesets, and going back to only imports for him; I will look into if it's possible to rig quadruped to bipedal skeletons, and if possible, I'll add characters such as Link, and if not possible, I'll stick with characters such as Pikachu and maybe Ivysaur, if I can get away with tricky rigging for him


Title: Re: Project Wolf Link
Post by: teniie on February 26, 2023, 01:57:48 PM
If you click on all the spoilers, aside from the photographs (which are in separate spoilers), it's not that long at all, especially because some of the spoilers have quite short paragraphs. The only reason there are so many spoilers is to keep the post orderly. (https://rorifashion.ro/collections/costume-dama-elegante)