Title: Smash Wii U Model + Texture Ripping Guide Post by: KingJigglypuff on June 29, 2015, 01:46:30 PM Wondering how to get the models and textures from Smash Wii U? Well this tutorial will show you the basics.
Note: This tutorial will only cover the basics on how to import the Wii U models and textures to be view-able in BrawlBox. This tutorial will not show how to bake the normal maps over the material maps nor show you how to get your import working in-game, as both require extensive editing. There is however an existing tutorial on how to bake the normal maps over the material maps. (http://forums.kc-mm.com/index.php?topic=73046.0) Credits: RandomTalkingBush. Without him, we wouldn't even be able to have the Wii U models and textures at our disposal. Requirements: -Smash Wii U model file (.nud file) + texture file (.nut file). All the characters, stages, and DLC can be found here (https://www.mediafire.com/?e7tacds6nrot6). -Noesis. (http://richwhitehouse.com/index.php?content=inc_projects.php&filemirror=noesisv4155.zip) Use the first mirror, as the second mirror is dead. -QuickBMS. (http://aluigi.altervista.org/quickbms.htm) -RTB's QuickBMS script (Right click then save as). (https://dl.dropboxusercontent.com/u/27874399/SmashU_NUT.bms) -TexConv2. (http://www.mediafire.com/?cxv1na6ava81kc6) -Autodesk 3DS Max. (http://www.autodesk.com/education/free-software/3ds-max) I use 2014, but you can use other versions. -RTB's 3DS Max script. (http://www.mediafire.com/?5c7ladqsagd7ct1) There will be two version of the script. The second version of the script is used with 3DS Max versions 2012 or later. Use the first script for versions of 3DS Max that are 2011 or older. -A version of BrawlBox that supports .dae importing (At least v0.71 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35494) is recommended. Or v0.76 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208533) to look at how your import will look in-game). If you already have the programs and scripts listed above, then continue reading. Extracting and Converting the Textures. Importing the Model into 3DS Max. Exporting the Model from 3DS Max. Importing into BrawlBox. Note: This will not work in-game. This is only for BrawlBox viewing purposes. But you may toy around with materials and shaders with v0.76 for if you were to edit the model or skeleton to work in-game. Note 2: With most of the characters, their left arm bones will be rotated. To fix this, export the model from BrawlBox, import into 3DS Max, then export again (in this instance, make sure the Up Axis is set to Y-Up). But take note that the character's normals will break when doing this, as BrawlBox preserves the normals upon export, but 3DS Max doesn't read it. Title: Re: Smash Wii U Model + Texture Ripping Guide Post by: NintroPower on July 20, 2015, 07:47:03 AM My eyes have been glued to this tutorial but I haven't commented on this greatness yet! Good work! I didn't even know about the "baked" textures.
Title: Re: Smash Wii U Model + Texture Ripping Guide Post by: Bush on August 17, 2015, 09:26:55 PM Will be keeping an eye on this..
Great info KJP :af: Title: Re: Smash Wii U Model + Texture Ripping Guide Post by: KingJigglypuff on August 18, 2015, 06:39:51 AM I forgot to mention that you should probably stay away from using 3DS Max 2015 for the meantime, as I've heard people saying it has problems with RTB's script.
Title: Re: Smash Wii U Model + Texture Ripping Guide Post by: masamune on December 20, 2015, 04:31:01 PM Somehow, I can't import Palutena into BB (0.71) with her bones.
Did you have that issue, too? Title: Re: Smash Wii U Model + Texture Ripping Guide Post by: KingJigglypuff on December 20, 2015, 04:48:18 PM Did you make sure to follow Step 2 during the "Exporting the Model from 3DS Max." part? As bones will not import or have issues if they have spaces in their names.
Title: Re: Smash Wii U Model + Texture Ripping Guide Post by: masamune on December 20, 2015, 06:21:29 PM *facepalm*
I...skipped part 2...thank you, btw... |