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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: Albafika on December 02, 2015, 12:07:22 PM



Title: Project M Resources Thread
Post by: Albafika on December 02, 2015, 12:07:22 PM
For the sake of keeping things organized, I'll be organizing everything related to Project M here.

wiiztec just made public PM's Codeset:

Project M Codeset [Unknown Build]
http://notepad.cc/share/ZTvmsLpusi (http://notepad.cc/share/ZTvmsLpusi)

Posts concerning the Codeset or anything related to Project M files should be kept here.


Title: Re: Project M Resources Thread
Post by: secretchaos1 on December 02, 2015, 03:29:30 PM
Odd that this wasn't shared around here first, but I found this shared on a Facebook group.
https://drive.google.com/folderview?id=0BySHBbBt4ThEeFVCbDJSYzUwTXc&usp=sharing

Assuming it's the final dev build. It's got all the unfinished characters on there though I haven't tested any of them in game yet.


Title: Re: Project M Resources Thread
Post by: Albafika on December 02, 2015, 03:39:57 PM
Odd that this wasn't shared around here first, but I found this shared on a Facebook group.
https://drive.google.com/folderview?id=0BySHBbBt4ThEeFVCbDJSYzUwTXc&usp=sharing (https://drive.google.com/folderview?id=0BySHBbBt4ThEeFVCbDJSYzUwTXc&usp=sharing)

Assuming it's the final dev build. It's got all the unfinished characters on there though I haven't tested any of them in game yet.
That's most likely the build going around with a Lyndis whose costumes freeze the game after selecting a Stage (Default works fine though).

I know for sure this build (https://drive.google.com/file/d/0BxZMNpERcBNqaElVMDRDS2VNODA/view) works (Source (https://www.reddit.com/r/smashbros/comments/3v6ej3/here_are_the_download_links_for_the_sd_files_and/)).

Also, here's the original download (V 3.6):

https://docs.google.com/document/d/1eDltVuFOEnQgg4ZHFYo73CTo1JYqPkrjnoRzK82L9DU/pub (https://docs.google.com/document/d/1eDltVuFOEnQgg4ZHFYo73CTo1JYqPkrjnoRzK82L9DU/pub)


Title: Re: Project M Resources Thread
Post by: yi-shioon on December 02, 2015, 03:59:39 PM
Sweet! Lyn! Too bad I can't download anything (too many people have downloaded the build, so I have to wait 24 hours to download that thing... :( )

EDIT: Mediafire Link  (https://www.mediafire.com/?v2btn4bq38vf6a5)of the build above


Title: Re: Project M Resources Thread
Post by: Albafika on December 02, 2015, 05:57:14 PM
I don't know if this is alright to post in this topic, but I see links to other downloads and such so I guess it's alright. I made a small cosmetics fix for Lyn and Knuckles. This includes a fix to make Lyn's alternate costumes not freeze!

Reddit Post:
https://www.reddit.com/r/NewPMDT/comments/3v7kvu/project_m_36_development_build_unofficial/ (https://www.reddit.com/r/NewPMDT/comments/3v7kvu/project_m_36_development_build_unofficial/)

Direct Link:
https://dl.dropboxusercontent.com/u/143448524/Project%20M%20Dev%20Build%20Fixes%20v1.0.0.zip (https://dl.dropboxusercontent.com/u/143448524/Project%20M%20Dev%20Build%20Fixes%20v1.0.0.zip)
Yeah, you can use this place to post whatever you want concerning the topic. Nothing can go on the Vault for now, though.

Which was the fix? I haven't had the chance to look into the files, but I'd guess the issue was inside the texture files themselves.


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 02, 2015, 06:20:26 PM
I wonder: Are we going to use these resources to bring back PM and have a new team updating it? Because I, for one, would love to help with the model imports/edits and textures.


Title: Re: Project M Resources Thread
Post by: Albafika on December 02, 2015, 06:21:27 PM
It was really weird, it seemed like the costumes where made for a different character. None of the alternate costumes had the same texture mapping as the default one, I think.
Hmm. So you only took the texture files and replaced the original one with them, for each recolor?


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 02, 2015, 06:28:10 PM
Hey Albafika, are we going to use these to continue Developing PM with a new team?


Title: Re: Project M Resources Thread
Post by: Large Leader on December 02, 2015, 07:17:42 PM
If I at least have my two cents in the matter, I hope that no new PM Dev Team is formed for a very long time. People need the experience to put out the quality that will be expected of PM. All of the old guard won't be willing to touch it with a 50 foot pole, and for at least the time being I recommend that we all do the same.


Title: Re: Project M Resources Thread
Post by: Albafika on December 02, 2015, 07:22:08 PM
I wonder: Are we going to use these resources to bring back PM and have a new team updating it? Because I, for one, would love to help with the model imports/edits and textures.

Hey Albafika, are we going to use these to continue Developing PM with a new team?
A new Team? The guys were most likely threatened with a C&D. For the time being, feel free to use this thread to share new updates or whatever, but I don't think it's wise to start a team per se.


Title: Re: Project M Resources Thread
Post by: ZX_BraveSol_ZX on December 02, 2015, 08:49:15 PM
one thing I noticed about the dev build, Lyn's default model has no facial expressions, but all her alts do. and TheOriginalSINe's fix link gets rid of the facial expressions on her alt models too. >_> Is there anyway we can merge the facial expressions from the alt models onto her default one?


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 02, 2015, 09:02:43 PM
Why not do the opposite and use the alt model to make the default ones? Wouldn't that be a whole lot simpler?


Title: Re: Project M Resources Thread
Post by: ZX_BraveSol_ZX on December 02, 2015, 09:11:20 PM
the thing is that appearently her alt models are crashing the game and only her default works.
I noticed something that might be the issue though, I noticed the filesize of her alts are bigger than her default, maybe doing something to reduce the filesize might fix that.


Title: Re: Project M Resources Thread
Post by: Ricky (Br3) on December 02, 2015, 11:58:44 PM
Leaving a comment to discuss stuff.


Title: Re: Project M Resources Thread
Post by: Large Leader on December 03, 2015, 12:28:20 AM
Took me about 3 seconds after looking at her file to see what a possible solution could be.

Have you guys considered the fact that there's a different number of bones for her alt costumes in comparison to her base costume, or nah?


Title: Re: Project M Resources Thread
Post by: Albafika on December 03, 2015, 04:16:43 AM
the thing is that appearently her alt models are crashing the game and only her default works.
I noticed something that might be the issue though, I noticed the filesize of her alts are bigger than her default, maybe doing something to reduce the filesize might fix that.
You could try reducing some texture files' sizes (By multiples of 2) until the size is as big as the default, then try playing it again. If the issue is file size, this would fix it.


Title: Re: Project M Resources Thread
Post by: Large Leader on December 03, 2015, 09:25:39 AM
If it was a file size problem, the crash would have occurred on the css


Title: Re: Project M Resources Thread
Post by: Sirkura on December 03, 2015, 01:02:30 PM
i think lyns missing cosmetics on her clones. you can try there.


Title: Re: Project M Resources Thread
Post by: Rosetta-Hime on December 03, 2015, 04:30:33 PM
Commenting to read the discussion.


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 03, 2015, 06:14:05 PM
Reducing the texture resolution usually does that well.


Title: Re: Project M Resources Thread
Post by: Nebulon on December 03, 2015, 07:21:43 PM
Or you could just do what I did duplicate the first model and then apply the recolor textures to her. The hair texture works differently, so if you REALLY wanted it to be a one for one, then you'd have to edit the original texture and change the color.

I do have a question about the codes though. As I don't dabble much in PM, I'm sure it goes without saying that using these codes in VBrawl could cause damage, correct? Or is that not always the case? Essentially, I want to try out the Stamina mode with the endless stage code for the same mode in VBrawl.


Title: Re: Project M Resources Thread
Post by: nanobuds on December 03, 2015, 07:24:03 PM
The answer to fixing Lyn is literally right in your guys' faces.


Title: Re: Project M Resources Thread
Post by: Large Leader on December 03, 2015, 07:38:40 PM
Think I'll give them a break, Nano... Jesus Christ, you guys are hopeless.

I literally posted what the problem with the alt costumes was. How to fix it is up to you guys.


Title: Re: Project M Resources Thread
Post by: ZX_BraveSol_ZX on December 03, 2015, 11:49:35 PM
or maybe you could wait a little bit until we actually have the time to look into these before you start making assumptions............
http://www.mediafire.com/download/vinltsi1tfngvcx/Lynpatch.zip (http://www.mediafire.com/download/vinltsi1tfngvcx/Lynpatch.zip)
So basically Large Leader was right, the alt models were missing bones that default had, and I also noticed the default model was slightly different from the others, so for consistency's sake I imported the extra facial expressions on the default model, then applied the fixed alt textures on the default and saved them as alts. Tested ingame and works fine now.

(And for the love of god, this site needs that new host already, I've had to retype this twice because the site kept crashing when I was about to post.)


Title: Re: Project M Resources Thread
Post by: Large Leader on December 04, 2015, 12:34:33 AM
or maybe you could wait a little bit until we actually have the time to look into these before you start making assumptions............

I'm not making assumptions. I know I'm right. If I wasn't sure, I wouldn't have posted with as much confidence as I did.

Maybe you should start listening to those that have more experience in the matter.


Title: Re: Project M Resources Thread
Post by: Ricky (Br3) on December 04, 2015, 06:56:16 AM
I don't think he was talking to you, LL, but to the ones trying to GUESS.

I didn't even look at the files, and I already knew from your post that you were right.


Title: Re: Project M Resources Thread
Post by: ZX_BraveSol_ZX on December 04, 2015, 08:18:24 AM
I'm not making assumptions. I know I'm right. If I wasn't sure, I wouldn't have posted with as much confidence as I did.
I wasn't talking about that specifically, as I had a feeling you were right too.

I was referring more to THIS statement of yours.
Jesus Christ, you guys are hopeless.
Was this really needed?


Title: Re: Project M Resources Thread
Post by: Miacis on December 04, 2015, 08:29:51 AM
Gentlemen, you will quit this mindless bickering at once.

Quote
I do have a question about the codes though. As I don't dabble much in PM, I'm sure it goes without saying that using these codes in VBrawl could cause damage, correct? Or is that not always the case? Essentially, I want to try out the Stamina mode with the endless stage code for the same mode in VBrawl.
Hard to say what is stable and what isn't, at this stage. You're gonna have to go through trial and error I'm afraid, unless some of the more social coders come in and help out.

Quote
(And for the love of god, this site needs that new host already, I've had to retype this twice because the site kept crashing when I was about to post.)
I'm sorry. We've been hit by a consistent string of bad luck, and Vyse has few weekends to spare for the move.
We're trying to make it happen this weekend. If not, definitely before the end of the year.


Title: Re: Project M Resources Thread
Post by: ZX_BraveSol_ZX on December 04, 2015, 08:33:32 AM
EDIT:Sorry about that Micacis.
Hopefully everything goes well with that new host move.

Anyway, figured I'd get everyone's opinion on this, what artwork of Lyn do you guys like the most out of these? Whichever one I see people like the most will be what I will base Lyn's new CSPs on.
(http://vignette4.wikia.nocookie.net/fireemblem/images/0/0c/Lyndis.png/revision/latest?cb=20151014150234)
(http://vignette1.wikia.nocookie.net/fireemblem/images/4/45/Lyn_SSBB_Sticker.jpg/revision/latest?cb=20120719222851)
(http://vignette1.wikia.nocookie.net/nintendo/images/6/6c/Lyn_%28Fire_Emblem_Awakening%29.png/revision/latest?cb=20130112210120&path-prefix=en)

I might also make some custom alts for her, but I'm not sure about putting them up on the vault just yet as I'm not quite sure where the vault staff stands on that situation.


Title: Re: Project M Resources Thread
Post by: Miacis on December 04, 2015, 08:40:38 AM
I might also make some custom alts for her, but I'm not sure about putting them up on the vault just yet as I'm not quite sure where the vault staff stands on that situation.

We're not sure yet either. (http://forums.kc-mm.com/index.php?topic=66667.msg1349847#msg1349847)
This is only temporary, though.


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 04, 2015, 10:07:45 AM
EDIT:Sorry about that Micacis.
Hopefully everything goes well with that new host move.

Anyway, figured I'd get everyone's opinion on this, what artwork of Lyn do you guys like the most out of these? Whichever one I see people like the most will be what I will base Lyn's new CSPs on.
([url]http://vignette4.wikia.nocookie.net/fireemblem/images/0/0c/Lyndis.png/revision/latest?cb=20151014150234[/url])
([url]http://vignette1.wikia.nocookie.net/fireemblem/images/4/45/Lyn_SSBB_Sticker.jpg/revision/latest?cb=20120719222851[/url])
([url]http://vignette1.wikia.nocookie.net/nintendo/images/6/6c/Lyn_%28Fire_Emblem_Awakening%29.png/revision/latest?cb=20130112210120&path-prefix=en[/url])

I might also make some custom alts for her, but I'm not sure about putting them up on the vault just yet as I'm not quite sure where the vault staff stands on that situation.


I like the first portrait the best, though I think it could be better.

As for putting them up on the Vault, here's my opinion, for you Admin peoples, so let's hear your take on it:

According to their website,
Quote
We’ve spent six years polishing Project M, and rather than let it drag on through another several years of dwindling development and change-fatigue in the competitive circle, we’re going to consider our work complete.

In the mean time, we plan to be hard at work on new projects, built from the ground up. We can’t spill the beans just yet, but know that we’re looking towards a fresh start with brand new designs. Rather than splitting our focus, many of us want to dedicate ourselves to this new venture fully. In this way, we hope to maintain the level of quality and professionalism you’ve come to expect from us.


it sounds like they've just spent 6 years on something, and want to work on other stuff. So it doesn't sound like they got a C&D, but it sounds more like they wanted to do something else, so I would see no issue of continuing P:M ourselves, and letting it out on the Vault. Please give your opinions on this, though.

As for the portraits themselves, you can simply release it as "Lyn Portraits" or something; as P:M didn't work on the portraits and you're making them from scratch, that would mean no credit needed to them, which means that it doesn't have to be P:M related, and can just be portraits by themselves, unassociated with P:M. And then, if we do continue with P:M, we can use those portraits in P:M, 'cause I've noticed that some of the things in P:M are things that the team members made by themselves, and I think they may have been made before putting it in P:M.


Title: Re: Project M Resources Thread
Post by: Albafika on December 04, 2015, 11:20:38 AM
I like the first portrait the best, though I think it could be better.

As for putting them up on the Vault, here's my opinion, for you Admin peoples, so let's hear your take on it:

According to their website,
it sounds like they've just spent 6 years on something, and want to work on other stuff. So it doesn't sound like they got a C&D, but it sounds more like they wanted to do something else, so I would see no issue of continuing P:M ourselves, and letting it out on the Vault. Please give your opinions on this, though.
Our stance is final: We're not allowing Project M content related to the leak on the Vault for the time being, nor do we encourage a new PM team be formed.

If you are still in disagreement, I'd suggest you google a bit about the situation and form a conclusion based on what you find, maybe then you'd understand our stance.


Title: Re: Project M Resources Thread
Post by: Kidneptune on December 04, 2015, 01:02:54 PM
What exactly is the situation though? All that was stated was that they got bored and that there was no C&D. Don't get me wrong I actually think its a good idea not to create a new team or leak anything of pm's out just yet. I just don't understand how you guys came to this stance.


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 04, 2015, 01:04:40 PM
I just spent a few hours googling it, and here's what I found out:

The rumor about Wavedash Games being associated with the PM Dev team is completely false. However, I never could find out anything about if the rumor about WaveDash Games making a new Smash Game was false or not.

And also, the reason for the website getting shut down was simply a preemptive measure, probably because it was too close to Melee or Smash 4, and not 100% it's own thing/Brawl.

Source: A post by Warchamp7(Ryan Morrison, P:M's lawyer) - https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/cxk5fic (https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/cxk5fic)
Here's his official Twitter post saying the same thing, without the extra info: https://twitter.com/MrRyanMorrison/status/671943222848069632 (https://twitter.com/MrRyanMorrison/status/671943222848069632)

In other news, while doing the thorough search, I found both the homebrew and hackless 3.6 versions, untouched downloads, with installation instructions, here: https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/ (https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/)

So my conclusion is this:

If we can form a team to create an entirely new version of P:M(Including making Roy's, Mewtwo's models, etc. looking better), then maybe that would be something that would be popular and yet, not something that would require shutting down because of preemptive measure. In fact, eventually, maybe we could actually make one for Sm4sh, since more and more people are modding that.

P.S. When you italicized "encourage", does that mean that you simply don't encourage it, and it's ok to make one?


Title: Re: Project M Resources Thread
Post by: nanobuds on December 04, 2015, 01:40:26 PM
I just spent a few hours googling it, and here's what I found out:

The rumor about Wavedash Games being associated with the PM Dev team is completely false. However, I never could find out anything about if the rumor about WaveDash Games making a new Smash Game was false or not.

And also, the reason for the website getting shut down was simply a preemptive measure, probably because it was too close to Melee or Smash 4, and not 100% it's own thing/Brawl.

Source: A post by Warchamp7(Ryan Morrison, P:M's lawyer) - https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/cxk5fic (https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/cxk5fic)
Here's his official Twitter post saying the same thing, without the extra info: https://twitter.com/MrRyanMorrison/status/671943222848069632 (https://twitter.com/MrRyanMorrison/status/671943222848069632)

In other news, while doing the thorough search, I found both the homebrew and hackless 3.6 versions, untouched downloads, with installation instructions, here: https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/ (https://www.reddit.com/r/smashbros/comments/3v3ipo/project_m_has_ceased_development/)

So my conclusion is this:

If we can form a team to create an entirely new version of P:M(Including making Roy's, Mewtwo's models, etc. looking better), then maybe that would be something that would be popular and yet, not something that would require shutting down because of preemptive measure. In fact, eventually, maybe we could actually make one for Sm4sh, since more and more people are modding that.

P.S. When you italicized "encourage", does that mean that you simply don't encourage it, and it's ok to make one?
Please don't.


Title: Re: Project M Resources Thread
Post by: Albafika on December 04, 2015, 02:05:35 PM
What exactly is the situation though? All that was stated was that they got bored and that there was no C&D. Don't get me wrong I actually think its a good idea not to create a new team or leak anything of pm's out just yet. I just don't understand how you guys came to this stance.

I just spent a few hours googling it, and here's what I found out:

...
...
...
This (https://www.facebook.com/Mewtwo2000/posts/724185831014518) could prove to be a good read for you both.


P.S. When you italicized "encourage", does that mean that you simply don't encourage it, and it's ok to make one?
I can't stop you from making one. My opinion regarding the matter is irrelevant however; I just stated the reason we are not allowing Project M submissions related to the leak on the Vault for the time being.


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 04, 2015, 02:43:34 PM
After reading that, I can understand why you wouldn't allow content relevant to the leak on the Vault, but what about content related to Project M that doesn't relate to the leak, like, say, recolors of Hector Ike or something like that.

Also, I have a question: Do the hackless Gecko or the air-dodge Gecko codes or anything like that count as something PM-related? And no, I don't mean all of the codes in the entire .gct, I just mean the individual codes by themselves, which I could pair with some others that were made by other people, to create an entirely different project, not even associated with P:M, which was my intention.(To create a new project that, instead of making Brawl like Melee, would instead change Brawl to function differently, while still being Brawl[e.g. Adding back in air-dodge from Melee, and removing Brawl's tripping, but not things like the fast gravity from Melee]; and yes, I was wanting to have other characters be in it, but only ones like Roy or Mewtwo, and only as skins, not as movesets that mimick other games[Though I might edit the movesets to be in character with them, but still not to mimick Melee or Sm4sh], not ones like Pichu or Young Link)


Title: Re: Project M Resources Thread
Post by: nanobuds on December 04, 2015, 03:34:21 PM
Feel free to edit whatever was in the official 3.6 build.


Title: Re: Project M Resources Thread
Post by: Ricky (Br3) on December 04, 2015, 07:02:36 PM
You want to know what happened? Faraway got this from a subscriber and I think it explains the situation well enough.

http://i.imgur.com/k90QYbD.jpg (http://i.imgur.com/k90QYbD.jpg)


Title: Re: Project M Resources Thread
Post by: secretchaos1 on December 04, 2015, 08:36:33 PM
I was honestly pretty keen on taking some bits and pieces of the unfinished Knuckles and working them into my own mishmash, but because I include all of my stuff in a publicly released pack I think I'll opt to avoid doing that until if and when any of this legal trouble gets cleaned up.
Wouldn't be right to go spreading stuff like that if it could potentially get some innocent modders into a lot of hot water.


Title: Re: Project M Resources Thread
Post by: ZX_BraveSol_ZX on December 04, 2015, 10:12:20 PM
You want to know what happened? Faraway got this from a subscriber and I think it explains the situation well enough.

[url]http://i.imgur.com/k90QYbD.jpg[/url] ([url]http://i.imgur.com/k90QYbD.jpg[/url])

Wow.....just [censored]ing wow..........I knew something was up....
I wish they could've said this from the beginning, would've made alot more sense. Holy [censored] I didn't think it was THAT bad.

[censored] nintendo, seriously. 1 bajillion [censored]ing dollars over a mod on a console they no longer support.
The fact that Nintendo was even CONSIDERING going that far makes me think less of them now. There's a fine line between "protecting your property" and "being an unnecessary [censored]." Thats almost Konami levels of [censored] right there....
What the actual [censored] Nintendo.


Title: Re: Project M Resources Thread
Post by: amircury on December 04, 2015, 10:25:51 PM
You want to know what happened? Faraway got this from a subscriber and I think it explains the situation well enough.

[url]http://i.imgur.com/k90QYbD.jpg[/url] ([url]http://i.imgur.com/k90QYbD.jpg[/url])


1 bajillion dollars? Did they seriously just use an imaginary number coined by schoolchildren, and present it as an actual figure of how much money they would've owed Nintendo? Or was that just a poorly-presented hyperbole?


Title: Re: Project M Resources Thread
Post by: Ricky (Br3) on December 04, 2015, 10:54:04 PM
Just a poorly-presented hyperbole. It's probably just a bunch of millions. I don't think it would even reach hundreds of millions.


Title: Re: Project M Resources Thread
Post by: Ebola16 on December 05, 2015, 02:22:55 AM
I wanted to release my build too but between the hundreds of names I'd need to credit and working out consent for releasing developer's exclusive (non BV) content it became too much of a hassle. I'm instead opting to release my own stuff and hoping I can guide people to make a good build.

The P:M story also makes me feel a little uneasy about making model imports but I don't think I'm violating anything.


Title: Re: Project M Resources Thread
Post by: windhunter7 on December 05, 2015, 02:34:41 AM
Wow.....just [censored]ing wow..........I knew something was up....
I wish they could've said this from the beginning, would've made alot more sense. Holy [censored] I didn't think it was THAT bad.

[censored] nintendo, seriously. 1 bajillion [censored]ing dollars over a mod on a console they no longer support.
The fact that Nintendo was even CONSIDERING going that far makes me think less of them now. There's a fine line between "protecting your property" and "being an unnecessary [censored]." Thats almost Konami levels of [censored] right there....
What the actual [censored] Nintendo.

I dunno. I mean, direct competition of having the exact same thing from 2 separate people is entirely different than modding an old game, because, with modding a game, if that game is waaayyy cheaper than buying a new console + game, and makes it practically identical, Nintendo would make less money because then no one would buy the new Smash game. However, modding a game to be better without duplicating something would involve Nintendo getting extra money, because then the person would have both Project M AND Sm4sh.(I have both, for example) And what P:M was about to do(They shouldn't be in trouble, unless Lyn and Knuckles do get leaked) was to do the exact same thing that Nintendo was doing with Sm4sh's DLC. And btw, the guy who wrote that post just used figures of speech throughout; there's no such thing as a bajillion; the highest number in "illion"s is probably zillion(10 to the 36th power), and then the only ones that I know of that come afterwards are things like Google and Googleplex. In fact, the dictionary definition (https://www.google.com/search?q=bajillion&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb) says that it's used for emphasis of a very large number.


Title: Re: Project M Resources Thread
Post by: Miacis on December 05, 2015, 09:18:51 AM
There need to be a more cool-headed discussion on modding, legal matters, and a modder's responsibility and morality in all this, but considering the amount of unreliable or misleading info circulating around (some of it coming straight from the PMDT), this doesn't seem like the best time or environment to have that sort of discussion right now.

I intend to put up a thread to discuss this whole P:M shutdown situation a bit more in detail, as soon as the forum will be a bit more stable. Hopefully this shouldn't take too long.
I don't want to completely shut down any discussions here, but it might be better to stick to the topic, which is the leaked files.

And what Hinata meant here was that the linked post's author isn't exactly giving us the most factual report there is. In case it wasn't made obvious by the "lol this is bull[censored], this guy is a [censored], also play my own build I love you all" and other such pleasantries.  r)


Title: Re: Project M Resources Thread
Post by: Sirkura on December 05, 2015, 09:55:19 AM
I wanted to release my build too but between the hundreds of names I'd need to credit and working out consent for releasing developer's exclusive (non BV) content it became too much of a hassle. I'm instead opting to release my own stuff and hoping I can guide people to make a good build.

The P:M story also makes me feel a little uneasy about making model imports but I don't think I'm violating anything.

Actually even a 100% custom model is copywrite infringement, as the current method is to use a brawl character as a base, brawls bones, shaders, shadows etc.  but i was thinking about this. there is another website i go to for snes hacks. they dodge copywrite issues by making patches that install from another program, essentially the patch is a simple x-dif file where it compares the mod to the original game then makes a raw code injection of the differences. its not illegal to distribute your own codes, (gecko codes are legal too in fact) so it circumvents it. but they can still hit you with reverse engineering of the game.

This raises up many other issues however, first being brawl is a lot bigger of a game then a snes cartridge, second not everyone has a brawl ISO to have resources to create a file from a patch, last would be how to even go about injectiong the patch without errors.

Anyway just something i came across i thought might be relevent.

There need to be a more cool-headed discussion on modding, legal matters, and a modder's responsibility and morality in all this, but considering the amount of unreliable or misleading info circulating around (some of it coming straight from the PMDT), this doesn't seem like the best time or environment to have that sort of discussion right now.

I intend to put up a thread to discuss this whole P:M shutdown situation a bit more in detail, as soon as the forum will be a bit more stable. Hopefully this shouldn't take too long.
I don't want to completely shut down any discussions here, but it might be better to stick to the topic, which is the leaked files.

And what Hinata meant here was that the linked post's author isn't exactly giving us the most factual report there is. In case it wasn't made obvious by the "lol this is bull[censored], this guy is a [censored], also play my own build I love you all" and other such pleasantries.  r)

Miacis, as one of the mods, you would probably know if brawl vault got any sort of legal problems recently or in the past, yet the fact you (or any other mod for that matter) hasn't mentioned anything about it means i think we are fine for now. i'm sure the big N knows full well of us. and could have BV shut down at any time. So i'll choose to continue until this site takes a hit. from M22k's post it seemed it was more of fear of legal action then anything else that happened.

I'll be looking forward to the thread to see what comes up.

back on topic, the release of codes is a blessing to many of us i think, DiY can actually be finished reletively quickly now. I saw some people have also figured out how to work PMs clone engine. Does it still have the issue of only supporting a limited # of characters? or was that fixed? i havent really looked at it in ages except to extract it from the GCT.


Title: Re: Project M Resources Thread
Post by: Ricky (Br3) on December 05, 2015, 04:08:25 PM
Sirkura, are you aware that, given the current legal situation of Project M, P:M DIY is a ticking bomb too?


Title: Re: Project M Resources Thread
Post by: Sirkura on December 05, 2015, 09:30:50 PM
Sirkura, are you aware that, given the current legal situation of Project M, P:M DIY is a ticking bomb too?

I'm aware of the repercussions. Part of why i havent released any patches recently. Doesn't mean i'm going to stop modding any time soon. Also DiY has not added any content to the PM, the files in use are created and owned by phantom wings, NOT nintendo, and i am not distributing PM files but a modded codeset that is copywrite to PM. those are copywrites to the respective parties, nintendo has no hold on them, any more then they have a hold on action replay codes. this also goes back to what i said in my previous post. it is legal to make a custom patch of code that is your own and distribute that, provided it has no copywrited materials. distributing models and in game content is where things get dodgey. as i said before even a 100% costom model is still using copywrited bones, and other pieces of the original character, same with stages, menus and other files.

Honestly anything on this webite is fair game if nintendo wants to sue or take legal action.  or any other smash mod for that matter. and there is nothing we can really do about it. Brawl vault itself is a HUGE gold mine of infringement, that has proper credits and IP adresses if nintendo wanted them.  If they really want to take PM down i don't think they will stop there. I'm deturmined to keep working, i'm still learning a lot from this game, its what got me into the career field i wanted to be in.  I do think i'll wait for things to cool down however.


Title: Re: Project M Resources Thread
Post by: Ricky (Br3) on December 05, 2015, 10:19:51 PM
Exactly, if you're just interested in making a GCT that replaces Project M 3.6's Clone Engine to use BrawlEX instead, nothing really can stop you, and you could actually distribute that, I believe.


Title: Re: Project M Resources Thread
Post by: BlueBrain on December 13, 2015, 08:11:58 AM
posting cuz stuff.


Title: Re: Project M Resources Thread
Post by: TrinitroReisen on December 17, 2015, 08:07:49 AM
Okay, so someone made this:
https://github.com/TheOriginalSINe/Project-M-CC/pull/133
Where can I download that Announcer fix? Or do I have to redownload PMCC to get that?


Title: Re: Project M Resources Thread
Post by: libertyernie on December 17, 2015, 10:41:43 AM
Okay, so someone made this:
https://github.com/TheOriginalSINe/Project-M-CC/pull/133
Where can I download that Announcer fix? Or do I have to redownload PMCC to get that?
Go over to the "Files changed" tab, then click "View" for the file, then "Raw".


Title: Re: Project M Resources Thread
Post by: TrinitroReisen on December 19, 2015, 07:04:11 AM
Okay, found it, but there is something odd.
The description says that it added Lyn's announcer, but there is no word about Knuckles'/STAGE CLEAR's announcer.
Also, when I downloaded it, I have put it into a seperate folder and did not insert it into my SD card yet, and I'm glad that I didn't inserted it yet, because the new SAWND file for the announcer voice weights a lot less than the old one.
The old one is 206KB, but the new one is a laughable 25KB, so...what's up with that? Was is supossed to be that small? Especially in comparison to the older version?