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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: LavaLatte [.Fade] on April 29, 2010, 04:25:35 AM



Title: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: LavaLatte [.Fade] on April 29, 2010, 04:25:35 AM
Cloud Strife

(http://i577.photobucket.com/albums/ss218/team_meowmix/Fade/al_100428_2130.jpg)

Download Link:
Version 2.5 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5371&Moderated=All)

Info, pics and details will be updated eventually.

Post any graphic or moveset-related problems here while you wait.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: dingo on April 29, 2010, 04:27:54 AM
There's apparently some graphical errors. Do those go here too? :P


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Reiner on April 29, 2010, 07:07:25 AM
I don't really have much/any problem with this. In fact, I think it was well done. Though, it is a bit hard to get used to the aerial switch of D- B and N- B.


I must say, I like what you did with the U-Smash.

Climhazzard is an amazing move for combos. I would say it's quite well balanced.

The new finishing touch seems like a good change. Although, it seems quite strong - strong enough for a KO.

It seems like Fire was adjusted to a more playable level. Although, its fully charged attack still seems to be an easy KO at higher damages.

The low-level omni-slash is still quite strong, but it's a little harder to control this time around. I think that evens it out and makes it more playable.

Also, I enjoy the new sound effect for the F-Smash.

Note for Fire: Uncharged, it still has a good deal of knockback and can be abused for ledge-guarding.

I must say I enjoy this PSA, well done.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: ??? on April 29, 2010, 01:39:16 PM
May I post a graphical glitch?


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: LavaLatte [.Fade] on April 29, 2010, 01:59:58 PM
May I post a graphical glitch?

Sure, those belong here too.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: ??? on April 29, 2010, 02:17:51 PM
Freefalling from B^ make his arms do that.

(http://i779.photobucket.com/albums/yy74/iishadrian/RSBE01-1-2.jpg)


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Ivzakau on April 29, 2010, 02:25:26 PM
lol i love the cloud psa it's just he hits so hard and he's so little


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: dingo on April 29, 2010, 02:29:31 PM
I'm looking at the motion pac and the shoulder bones seem to be off Ike's original bone translations a little too much.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Kaye Cruiser on May 02, 2010, 12:07:32 PM
CPU Cloud is effing cheap! D<

Just like CPU Marth Aeon and CPU Mewtwo. XD

This is awesome though. It's actually pretty cool watching Ike use Cloud's moveset too. :3


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Reiner on May 02, 2010, 05:56:26 PM
I would like like to make note that Blade Beam (Down B - ground) has a rather large reach and potential for spamming...


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: DMN666 on May 03, 2010, 02:14:03 PM
Why is 1 of his arm still looks like a twig.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Humble on May 07, 2010, 10:52:22 PM
Cloud is overpowered.  I'll edit my post with explanation.  

EDIT:
First of all, Cloud is based off Ike.  Ike is a character with great range and power, and to compensate for that he lacks projectiles and is really slow and punishable.  What you have done for cloud is take his amazing range and power, and then made him lightning quick with projectiles.  I'll break it down for you so you can see why I think he is currently too good.

He moves fast; his run is fast, he jumps fast, medium fall speed, great aerial control and speed.  He can weave like wario, which simply put is far too great an ability for a character who is also extremely fast attacking (like MK, who has terrible aerial movement) with great range. 

He has almost no landing lag on ANY of his moves.  It is pretty ridiculous, he can pressure incredibly well, link tons of hits, and doesn't have to worry about being punished, because almost none of his moves have punishable landing/ending lags.

He has fantastic range, far too great.  Ikes fair is considered good because it has the largest range of any fair in the game.  It was balanced because it had starting, ending, and landing lag which made it situational move to use.  So naturally you kept the best part of it, the range, and then made it incredibly fast to start, a lingering hitbox, fast to end, and with 0 landing lag.  You can use fairs to link together, you can fair to any followup, you can fair a shield and laugh at their inability to punish...Cloud can just throw this move out any time.

His dair is an incredibly fast to start, super fast falling spike that has little end lag.  You can use dair, spike them, then up-B immediately out of it and fly back to the ledge while they get spiked to their doom.  And they can't really react, because Cloud has MK like speed.

His nair and uair are almost immediate to start, huge range, great pressure, and almost no landing lag.  So once again, great speed and range, and unpunishable.  Yes, Cloud is like MK with better movement, projectiles, and kill power. 

His projectiles are good, down-B out of a dash gives an enormous slide akin to a snake dash except instead of the projectile going up, cloud shoots it ahead of him.  -__- 

His smashes...Well, Fsmash is fast, good range, killing power, and good damage.  Usmash, good range and killing power.  Dsmash good damage and killing power. 

His B, his fireblast, is like MKs dair, only 3x as big.  -__-  Overpowered edgeguard...get!
He can jump over the ledge, fireblast, down-B, up-B and essentially form an impenetrable wall of gimping chaos.  Fireblast stops everything except airdodging through it, which the followup down-B will prevent, and then if they try to recover from that up-B will hit them out of their recovery as you rise to hog the ledge. 

Cloud is OP.



Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: flurryous on May 08, 2010, 07:00:27 AM
I jumped off the ledge and tried the downB to upB and was rewarded with a lost stock. Otherwise, Humble makes many viable points.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: dingo on May 08, 2010, 07:03:33 AM
I jumped off the ledge and tried the downB to upB and was rewarded with a lost stock. Otherwise, Humble makes many viable points.


Humble said down air into up-B. I don't know if that was a typo.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: SiLeNtDo0m on May 08, 2010, 03:40:05 PM
This hack is awesome but maybe a bit too awesome.  Like Humble said it is rather overpowered (and I'm fairly sure that this is one of those characters that isn't supposed to be OPed).  That said though, he's still a blast to play and I haven't really encountered many problems as far as this update goes (only problems I had before were with version 2.0a with the side b and up b).


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: flurryous on May 09, 2010, 04:28:01 AM
Humble said down air into up-B. I don't know if that was a typo.

I obviously lack reading comprehension skills... >.>

His B, his fireblast, is like MKs dair, only 3x as big.  -__-  Overpowered edgeguard...get!
He can jump over the ledge, fireblast, down-B, up-B and essentially form an impenetrable wall of gimping chaos.  Fireblast stops everything except airdodging through it, which the followup down-B will prevent, and then if they try to recover from that up-B will hit them out of their recovery as you rise to hog the ledge. 

I may have read this wrong twice, but It seems he's talking about dair to vB to ^B. If I dont have SRS (selective reading syndrome), then that's pretty much what he said, to which i say "Ney."


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: dingo on May 09, 2010, 07:18:55 AM
Humble just says that his B, down-B and up-B are crazy edge guards.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: songeflemy on May 09, 2010, 12:20:28 PM
I just love starting air combos with the side B, then just using either down b or up b


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: _Data_Drain_ on May 09, 2010, 01:06:16 PM
Yeah... I'm gonna have to agree with Humble, dude, Cloud needs to lose the projectiles... I don't see Cloud as a guy who needs them anyway... And he does have too much air mobility, kinda makes Wario inferior... Maybe down tone it a little? And give him some end lag.

...Although at least he doesn't have as good of a recovery as Meta Knight. :P  

And I love that final smash. And I like the side b, and down b.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: zeno503 on May 09, 2010, 05:46:39 PM
I dont know much about final fantasy but I know that they use magic spells or casting and stuff. I do like the projectiles, I mean they aren't spammable so they're just fine. The down b in the air where he does like a mini omni slash could be a bit like the old one where it actually kept you inside it and hit you four times. But it was over powered so maybe the way it is now is better. I only dislike his backwards aerial where he slashes backwards but if he's in the air it's incredibly difficult to recover even with his new amped up B move. But I see it as a cost move, pretty strong move at the cost of possible no recovery hoping you finish them before you can fall to your doom. It's a nice psa I don't see much wrong with it.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: dingo on May 09, 2010, 05:53:12 PM
@People who don't like the thought of projectiles on Cloud.

His moveset is based on Dissidia. He uses projectiles in Dissidia.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: _Data_Drain_ on May 09, 2010, 06:25:36 PM
Oh... My bad... Heh... Sorry guys. ^.^;

Well in that case, I guess they could stay... Though I do think that he is a little overpowered, maybe give him some landing lag on his air moves, and just a little tiny bit less kill power, but not too much of a nerf, just a little bit, the end lag on his moves will probably be enough after that...

I'm sorry I sounded like a jerk... I do like the way he plays, he's just a little overpowered. :)


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Albafika on May 09, 2010, 08:53:48 PM
Make his projectile reflectable at least.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: _Data_Drain_ on May 09, 2010, 09:22:32 PM
I don't think that's possible... I think it's impossible to make true projectiles from scratch...   


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Albafika on May 09, 2010, 09:56:47 PM
That's effed up, it's the only projectile unreflectable.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: _Data_Drain_ on May 09, 2010, 10:07:16 PM
Well, that may be, but that's just how it goes. :(


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Dotz on May 11, 2010, 11:51:16 PM
change his firaga move. also: wtf with the no dl link?


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: dingo on May 12, 2010, 12:01:36 AM
change his firaga move. also: wtf with the no dl link?

The dl link is easy to find.
1- Click .Fade's brawlvault
2- The blog
3- Click Ike or look at the top downloads.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: TMP-3M Tempest on June 02, 2010, 11:30:32 PM
Probably a few weeks late here, but I registered an account here specifically to provide feedback on this.

First, the obvious: On the whole, this is awesome! Very well done, and on the whole it "feels like Cloud" to me. He felt natural for the most part, only a few moves make me go "Huh?"

That said, I do have some critiques:

 - Forward-Air feels weird. I think an overhead slash similar to Ike's f-air would be appropriate here, even if it seems derivative.

 - Neutral-B and ground Down-B definitely too good. I like the idea of him having some ranged combat ability, but it should be secondary to his close-combat prowess. Please tone his projectiles down some in terms of power, range, speed, etc.

 - U-Smash is very interesting; I like the idea here and can see it looking very stylish for countering a predicted dash attack by hopping over it and doing the overhead strike in retaliation.

 - D-Smash is unintuitive; if I recall, most d-smashes in Brawl hit forward first, then behind you, but Cloud's seems to go the other way. Is this intentional? It's weird, if nothing else.

Other than that, this is a great character for Brawl and as a fan of Cloud in general, thank you for giving us the chance to play him in a game like this!


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Blue Surge on June 03, 2010, 04:50:01 PM
Download is broken...


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: dingo on June 04, 2010, 12:42:59 AM
Download is broken...


No it's fine. If it doesn't work try refreshing. It's working now.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: JamietheAuraUser on June 15, 2010, 03:29:35 PM
I see nothing OP about this character, with the possible exception of the UpB.

He has an incredibly hard time killing most anyone (it takes at least 140% to kill. Ike could kill at 80-90%, and Fox can kill at 120% relatively easily), but he's fast and heavy. His air mobility is fine: It's pretty similar to Lucario's. For those complaining about the broken range of his aerial B, consider the startup lag and ending lag, coupled with Cloud's bad jump height and the fact that the move doesn't stop aerial momentum.

The DAir now has sufficient landing lag and base knockback that it doesn't lead into combos, though it still isn't punishable. The FAir has a rather small hitbox in terms of vertical range, so it's difficult to hit with.

Overall, his attacks seem to have high base knockback and good damage with not-so-great knockback growth.

And his Blade Beam is not spammable in the least! It has too high Base Knockback and too much lag, along with not enough hitstun.
Firaga takes forever to charge, so it's not really spammable either. If anything, it's rather lame so far as ranged attacks go: Higher charge time than Samus' Charge Beam, charge can't be stored, 18% damage, and can't kill even at 170%. On the other hand, it can't be reflected.

Of course, this is all based on my experiences of using him in regular Brawl. I dunno what he'd be like in Brawl+, though. :kdance:

/horriblylate


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Soul Nami on August 10, 2010, 02:50:03 PM
I found a combo that can be spammed SO MANY TIMES.

The side-B has a 2 hit combo right? well if you preform the 2 hit combo with side-B then lean back, you can still be airborn, and use the side-b AGAIN. And you can keep repeating it over and over, even when the person is lying on the ground.

Im pretty sure it does some where around 15% to 22% percent damage.
This can be repeated over and over, and it's easy to preform.

Pretty cheap cause I can defeat a lvl 9 easily with this combo, and it's REALLY cheap. :D


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Ninka_kiwi on August 10, 2010, 05:22:57 PM
is it wrong that i killed sephiroth in 30 seconds with 5 stock with this psa?
if so i dont want to be right.
anyway this is my favorite moveset and i like seeing cloud totally broken
(its fun to totally surprise my friends with him :af: )

which reminds me is there going to be another update to this?
like is there going to be a SFX hack for him as well?
just wondering.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: LavaLatte [.Fade] on August 10, 2010, 08:00:19 PM
Wow, I've been completely ignoring this thread. =3

I do acknowledge a number of moves are OP, including his air mobility. However, no renovation is planned as of right now, because Ike is simply REALLY annoying to work with. Even simply damage codes malfunction every now and then.

If anyone really wants an edit to Cloud, post here. At most, it will be a number of nerfs...I don't see anything that needs buffing right now. But if all you want is a weaker Cloud, then share your opinion. =]

- .Fade

Edit: Nope, no SFX pack is planned for him. Why?
I don't know how. :D


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Thundaga_T2 on August 11, 2010, 11:29:44 AM
You should make Cloud's Up+B spike like it does in dissidia. But thats just me. Maybe a 45 degree angle then?


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: _Data_Drain_ on August 11, 2010, 07:19:07 PM
Wow, I've been completely ignoring this thread. =3

I do acknowledge a number of moves are OP, including his air mobility. However, no renovation is planned as of right now, because Ike is simply REALLY annoying to work with. Even simply damage codes malfunction every now and then.

If anyone really wants an edit to Cloud, post here. At most, it will be a number of nerfs...I don't see anything that needs buffing right now. But if all you want is a weaker Cloud, then share your opinion. =]

- .Fade
I think the main thing he needs is a slow down, he out speeds... Marth? It kinda doesn't make sense...

Air mobility is, as you said, one of his bigger issues, his air mobility is as good as Wario's... Couple that with insane range, speed, and power... You got someone almost as powerful as Meta Knight...

I really think this needs to be fixed... Sorry if I sounded rude, it's just the truth...

You should make Cloud's Up+B spike like it does in dissidia. But thats just me. Maybe a 45 degree angle then?
Um... No, he only needs a nerf, I don't think a spike would be a good idea for that move...


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: LavaLatte [.Fade] on August 11, 2010, 07:30:35 PM
You should make Cloud's Up+B spike like it does in dissidia. But thats just me. Maybe a 45 degree angle then?

I do agree with Data. The move is good as is, a spike would make it too good. I considered it tho. The Side-B spikes, if you didn't know :P


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: BlazingBarrager on August 12, 2010, 08:04:47 AM
What about his B move though? I still think that needs to be replaced.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Hollow on August 12, 2010, 08:52:20 AM
I've always wondered if this moveset could be placed on Sephiroth, then edited a bit. What do you think?


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: BlazingBarrager on August 12, 2010, 10:59:31 AM
Meh...I don't think this set would fit Sephiroth. Of course what do I know? The only games I've seen him in action are Kingdom Hearts and Kingdom Hearts 2.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: 14fan on August 13, 2010, 06:32:57 AM
Like most people before me said, Cloud is definately overpowered. He has no landing lag or after lag on any smashes or recoveries. His B attack should at least be able to be reflected. As for the aerial B, that needs nerfed up. It's way too good as edge guarding.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: BlazingBarrager on August 14, 2010, 12:58:17 AM
More or less than Meta Knight? XD


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Soul Nami on August 15, 2010, 05:35:37 PM
I only want to see Cloud's side-B slide length shortened.
CHEAP COMBOS. D:


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Weyard on August 17, 2010, 04:18:58 PM
I tested this Cloud thorougly a week or so ago and just stumbled upon this thread.

It is a little overpowered, but not much more than Metaknight on normal Brawl. His Neutral B is easily spammable, despite the minimal knockback.

My suggestion would be to make him just a bit slower in the air, less mobility overall, more like Ike. Neutral B could use a few more frames of startup and ending lag, but thats about it.


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Ace on August 17, 2010, 04:54:29 PM
honestly i dont have any problems with this hack. sometimes he seems a little bit overpowered, but for the most part this is my favorite hack


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Delos on December 27, 2010, 02:25:21 PM
you said you where unsure what to do for his final smash. i think you should use the omnislash attack from final fantasy 7 advent children


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: LavaLatte [.Fade] on December 27, 2010, 03:46:45 PM
^ The only problem with that is...who's gonna animate that? =P


Title: Re: Cloud Strife v2.5: PSA-Specific Feedback Thread
Post by: Ninka_kiwi on December 30, 2010, 01:49:28 PM
Would it be possible to replace clouds second aether sword for the ultima weapon and instead of using his normal buster sword he would use the ultima weapon for the omnislash final smash?
Since beyondyou made an excellant ultima weapon it made me wonder if this was possible.