Kitty Corp Meow Mix Forums

Super Smash Bros. 4 Hacking => Smash 4 (Wii U) Hacking => Topic started by: Ӄit ßallarɖ on September 27, 2016, 09:30:55 AM



Title: [A]Kit's Reanimation Station
Post by: Ӄit ßallarɖ on September 27, 2016, 09:30:55 AM
Maybe some day later.


Title: Re: Kit's Reanimation Station
Post by: Segtendo on September 27, 2016, 08:51:44 PM
Sally.

I'm watching you.


Title: Re: Kit's Reanimation Station
Post by: Ӄit ßallarɖ on September 28, 2016, 05:23:23 PM
I'm watching me too. Wait what?
Really though, I hope for some tool sets for animation and attack data to roll in sometime soon... and hope to have a pc that can freaking run em. Since you're in the Sm4sh scene more than me, can you please let me know if som'in surfaces? (via facebook or twitter?)


Title: Re: [A]Kit's Reanimation Station
Post by: kalomaze on September 30, 2016, 10:47:01 PM
Animation edits can be done now. Issue is.. We don't have the best moveset editing tools atm.


Title: Re: [A]Kit's Reanimation Station
Post by: И on October 01, 2016, 06:48:42 PM
If importing animations from Brawl to Smash 4 is possible, I bet making animations in BrawlBox and putting them in Smash 4 is also a thing, too.

Other than that, I was never here...>.>


Title: Re: [A]Kit's Reanimation Station
Post by: Ӄit ßallarɖ on October 03, 2016, 06:32:40 PM
would be nice, but I'm going to redo all the animations, just in case anyways. It'd give a fresher look at the animation quality, and maybe iron out some things I may of missed.


Title: Re: [A]Kit's Reanimation Station
Post by: KingJigglypuff on October 03, 2016, 06:52:43 PM
Hey, this'll help you out. ;)

http://gamebanana.com/tuts/12164 (http://gamebanana.com/tuts/12164)


Title: Re: [A]Kit's Reanimation Station
Post by: Ӄit ßallarɖ on October 06, 2016, 03:55:49 PM
That's kind of nuts to read. I'll poke it more later.

edit: Read it up. I'll wait till it's more fleshed out. Like, when attack data is also modifiable. And maybe a tad easier, but it's ok if it's not. I still need Kit for Sm4sh too, and with this new split animation feature, I can finally put blade as it's own actor.