Title: [A][Expert][Tutorial] How to Port Brawl Animations onto Sm4sh Skeletons Properly Post by: KingJigglypuff on September 29, 2016, 08:07:23 PM The time has come, the time is now. Get ready to port Brawl animations into Sm4sh properly.
About: What this tutorial aims to do is teach people how to get an animation from Super Smash Bros. Brawl working on a Super Smash Bros. for Wii U model. [NOTICE] This tutorial is highly not recommended for those who don't know their way around Autodesk 3DS Max and Autodesk Maya. I won't teach you how to use these programs. Requirements: -BrawlBox (Recommended at least v0.71 and up). -Autodesk 3DS Max (Recommended at least 2012 and up). -Autodesk Maya (Recommended at least 2012 and up). -Brawl model + animation file (FitFighter0X.pac and FitFighterMotionEtc.pac). -Sm4sh model (model.nud + model.vbn). -Notepad++ or any other text editing program. -PACK Manager (included with zip file). -3DS Max Script for importing the Sm4sh model [SSB4U_NDP3_Debug_Mod.ms (included with zip file)]. -Maya Script for bone constraining [HierarchyConstrain_Good_Brawl2Sm4sh.py (included with zip file)]. -BrawlBox 2 Maya (included with zip file). Zip File in Question: http://www.mediafire.com/file/221eoe86z2ttihd/Brawl_2_Sm4sh_Animation_Pack.zip (http://www.mediafire.com/file/221eoe86z2ttihd/Brawl_2_Sm4sh_Animation_Pack.zip) Restrictions: -Bone scaling in the animation must be unified (X, Y, and Z scaling must all be the same). -Bones must match up to each other before running the script. -Bones must have the same rotation orders and axes. Credits: TheShyGuy: For creating the original Maya script [its original intention was to port Sm4sh animations onto Brawl skeletons (the included script just swaps Brawl and Sm4sh)]. RandomTalkingBush: For creating the 3DS Max script. Dantarion: For creating BrawlBox 2 Maya. This tutorial will be split up into 3 parts. Brawl exporting with BrawlBox 2 Maya, Sm4sh importing/exporting, and Maya usage. Part 1: Brawl exporting. Note: Make sure the two Brawl files are in the same folder. Part 2: Sm4sh importing/exporting. Part 3: Maya usage. Note: Make sure the .anim plugin is loaded. You can do this by going to Settings/Preferences > Plug-in Manager, and making sure the animImportExport.mll plug-in is set to both load and auto-load. Refresh the scene afterward. Plugins Window: http://i.imgur.com/MOpTQv0.png (http://i.imgur.com/MOpTQv0.png) Note 2: Make sure your Maya scene is configured to run at 60 FPS. You can do this by going to Window > Settings/Preferences > Preferences > Settings, and changing Time to NTSC Field (60 FPS). Save the options. Once saved, you'll see the Frame number set to 2.50 on the bottom left, change this to 1. Settings Prefrences Window: http://i.imgur.com/ndt4jra.png (http://i.imgur.com/ndt4jra.png) How the scene should look after configuring: http://i.imgur.com/A1MdHid.png (http://i.imgur.com/A1MdHid.png) If you run into any issues, go back to the step you're stuck on, and make sure to read everything and repeat previous steps if need be. If you still can't figure it out, or are just getting it wrong, don't hesitate to post for help.igure it out, or are just getting it wrong, don't hesitate to post for help. Title: Re: [A][Expert][Tutorial] How to Port Brawl Animations onto Sm4sh Skeletons Properly Post by: Ӄit ßallarɖ on October 07, 2016, 09:04:00 PM How interesting.
Title: Re: [A][Expert][Tutorial] How to Port Brawl Animations onto Sm4sh Skeletons Properly Post by: Don Jon Bravo on October 08, 2016, 07:45:22 PM so
is it even possible to port complete characters to sm4sh without having to re rig? Title: Re: [A][Expert][Tutorial] How to Port Brawl Animations onto Sm4sh Skeletons Properly Post by: KingJigglypuff on October 08, 2016, 07:49:26 PM It depends, really. We currently can't edit Specials, and even if we could, I don't see us being able to port Brawl Specials over into Sm4sh (Ex: Brawl Pit Side Special over Sm4sh Pit Side Special).
Title: Re: [A][Expert][Tutorial] How to Port Brawl Animations onto Sm4sh Skeletons Properly Post by: NinXDani on July 14, 2020, 02:24:09 AM Hi, after I import the animation in maya it goes like twice as fast and T poses in Smash Forge
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