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Help & Tutorials => Help => Topic started by: Ishapar on September 29, 2016, 09:25:38 PM



Title: Facial features
Post by: Ishapar on September 29, 2016, 09:25:38 PM
Is there a way to change the facial expressions of the character in brawlbox?  I know I can mess with the mouth bone a little bit, but everything else (eyes especially) don't seem to have a bone attached.  Is it possible to move other parts of the face?

The characters I have tried this with are Sonic and a mod over Fox.


Title: Re: Facial features
Post by: windhunter7 on September 29, 2016, 09:37:07 PM
Can't remember Fox, but I know that with Sonic, Sonic's face changes via different polygons per expression, and those expressions swap out for every time that the specified Visibility Bone is referenced. The Visibility Bones are what makes certain parts of the model visible at certain times, and Sonic's face is composed of multiple polygons, all of which have separate Visibility Bones.


Title: Re: Facial features
Post by: Ishapar on September 30, 2016, 02:17:59 PM
Any idea how to find these visibility bones?


Title: Re: Facial features
Post by: windhunter7 on September 30, 2016, 02:29:25 PM
Yes; to edit the Visibility Bones, if you expand the MDL0, then expand the Objects folder, you can select a polygon, and in the box to the right, if you scroll down, it will say "Visibility Bone", with a dropdown next to it; you can select the dropdown and change it to a different bone to change what Visibility Bone that polygon is set to.

To preview in BrawlBox, with setting which face you want to appear, well, if you expand the left tab, you can uncheck the polygons that you don't want to show(i.e. The faces that you DON'T want to currently display); you can always experiment by turning on and off each individual polygon to figure ou which ones are for what faces, or, alternatively, you can also go into the above-mentioned Objects folder, and check the names of the polygons.