Title: Which Timer? Post by: Ishapar on October 02, 2016, 12:09:54 PM I understand that the asynchronous timer counts down from the start of the animation, but when you are using a timer in the animation (example: after created offensive collision or making the body collision intangible) are we supposed to use the asynchronous or the synchronous timer? I have looked at various animations in the PSA, and I am still not sure which timer to use. Synchronous starts after the event, but couldn't I just use the asynchronous since it keeps track from the beginning of the animation? Any thoughts?
Title: Re: Which Timer? Post by: KingJigglypuff on October 02, 2016, 01:59:24 PM You can use either.
Example 1 Code: Asynchronous Timer: Frames = 6 Example 2 Code: Asynchronous Timer: Frames = 6 The (+1) marker is because Brawl activates the commands one Frame after they were called. Title: Re: Which Timer? Post by: Ishapar on October 03, 2016, 02:16:57 PM Thanks. I mostly stick to the asynchronous timer as I use brawlbox as a source when editing the psa.
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