Title: The Ragna Moveset Project for PM Post by: spiritpyros on October 27, 2016, 12:47:02 PM THE Ragna Moveset Project Ok so I have decide to start creating a moveset based on the hero of Blazblue:Ragna The Bloodedge Here is the link to a very alpha moveset using the very old Ragna from the first days of moveset moding http://www.mediafire.com/file/yeglwaga6dnc25p/ragna.rar (http://www.mediafire.com/file/yeglwaga6dnc25p/ragna.rar) use this link as reference:http://blazblue.wikia.com/wiki/Ragna_the_Bloodedge/Move_List Normals JAB: Ragna standing ABC combo Ftilt:6(forward) B Ftilt: Downward:2(Down)B Ftilt: Hold:Gaurd Crush (A+B) Dtilt:3(Down-Left)C Dtilt Hold:2(Down)D Uptilt:6(forward)A Uptilt+B:6(forward)D FsmashStanding D Upsmash6(forward)C Downsmash: will stay as Ike's Swing4 just like the original moveset Aerials Nair:5(Standing)B Fair:5(Standing)C Bair:No Idea so I'll just use Link's Dair:Nightmare Edge from Central Fiction (with the second command activated by holding a when you hit the ground) Uair:5(neutral)D Specials grounded SideB:Hell's fang(follow-up activated by pressing B a second time) UpB:Inferno Divider(first followup actived by pressing a second followup activated by pressing a or b) DownB:Grounded Bloodsythe NeutralB:DeadSpike Specials Aerial SideB:Gauntlet Hades(followup activated by pressing B) UpB:Inferno divider DownB:Belial Edge NeutralB:Bloodsythe Air ver Final smash IN Normal mode Devoured by Darkness IN Blood Kain Mode Black onslaught Notes Blood kain mode is activated by using the Down Taunt at 80% percent or after dealing 120% percent and increases his life stealing for about 30 seconds Now here is where I say I need Help on various things to make this a not so Alpha moveset ANIMATIONS I am no animator nor do I have time to animated due to college and other things taking up a lot of my time so if you want to help THE BIGGEST thing you can do to help is to animate some stuff just personally message me on Smashboards or KC-MM and I will tell what I need and send you sprites so you can have a bit of a guideMODEL The next biggest thing I need help on is with the model. see the current model over Ike is fine in fact to me it is better than the mmd model (it is a great model but I feel it wont fit into smash) but the It need another blade on the Left hand since Ragna is a lefty, a blade on the hip (this will make it easier for the animator so they dont have to manually move the sword to his hip for nearly every animation) and his sword in bloodsythe form form his bloodsythe and Black Onslaught attackTexture Last to worry about Least important but a nice touch up, The model is great but it still has Blazblue style textures which are Bright and we all know that is not apart of brawl's astheticContact If you want to contact me you can find me on Smashboards or KC-MM as spiritneoxThank you for reading this thread Title: Re: The Ragna Moveset Project for PM Post by: Lawliet on October 27, 2016, 02:14:09 PM I think animation would be fine with me, with a reference. I could do some coding for his specials, though.
Title: Re: The Ragna Moveset Project for PM Post by: spiritpyros on October 27, 2016, 02:32:04 PM Here's is the link to his sprites though this is from continuum shift and the nightmare edge is from central fiction so you may want to search that one up
http://zenunited.deviantart.com/art/Ragna-Sprite-Pack-188316791 (http://zenunited.deviantart.com/art/Ragna-Sprite-Pack-188316791) And thanks a lot |