Title: Character Slot Crashes Game [SOLVED] Post by: BraveDragonWolf on May 21, 2017, 05:13:00 PM This is just what I need right now...I have my finished character project over DK,
for some reason his green costume slot crashes seconds after a stage is selected. I just discovered it has something to do with the .REL file. DETAILS: - It's Jigglypuff ported to DK - The .REL file was downloaded from the "3D Game and Watch" hack - I used the method for porting Jiggs to DK - All other costumes work EXCEPT the green costume slot - Tested the green costume slot with the original "FitDonkey.REL" and worked fine - I AM NOT USING ANY KIND OF SPECIAL BUILD (BrawlEx, Etc) Any help please? Title: Re: Character Slot Crashes Game Post by: windhunter7 on May 21, 2017, 05:27:49 PM If it's only the one costume, is it because of filesize or not enough bones?
Title: Re: Character Slot Crashes Game Post by: DUMMY on May 21, 2017, 06:08:55 PM Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.
Title: Re: Character Slot Crashes Game Post by: windhunter7 on May 21, 2017, 06:10:39 PM Oh yeah forgot about that; it likely is bone count, then
Title: Re: Character Slot Crashes Game Post by: BraveDragonWolf on May 21, 2017, 06:22:33 PM Oh yeah forgot about that; it likely is bone count, then Ok, this all make sense, I too also forgot about that...Post Merge: May 21, 2017, 06:41:12 PM Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen. Well, you know what? I just replaced the model and texture files from my model over jigg's green costume. Works properly now, it was only missing the cap model stuff. So thanks to you bro. ;) |