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Super Smash Bros. Brawl Hacking => Programming => Topic started by: BraveDragonWolf on May 21, 2017, 05:13:00 PM



Title: Character Slot Crashes Game [SOLVED]
Post by: BraveDragonWolf on May 21, 2017, 05:13:00 PM
This is just what I need right now...I have my finished character project over DK,
for some reason his green costume slot crashes seconds after a stage is selected.
I just discovered it has something to do with the .REL file.


DETAILS:

- It's Jigglypuff ported to DK

- The .REL file was downloaded from the "3D Game and Watch" hack

- I used the method for porting Jiggs to DK

- All other costumes work EXCEPT the green costume slot

- Tested the green costume slot with the original "FitDonkey.REL" and worked fine

- I AM NOT USING ANY KIND OF SPECIAL BUILD (BrawlEx, Etc)



Any help please?


Title: Re: Character Slot Crashes Game
Post by: windhunter7 on May 21, 2017, 05:27:49 PM
If it's only the one costume, is it because of filesize or not enough bones?


Title: Re: Character Slot Crashes Game
Post by: DUMMY on May 21, 2017, 06:08:55 PM
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.


Title: Re: Character Slot Crashes Game
Post by: windhunter7 on May 21, 2017, 06:10:39 PM
Oh yeah forgot about that; it likely is bone count, then


Title: Re: Character Slot Crashes Game
Post by: BraveDragonWolf on May 21, 2017, 06:22:33 PM
Oh yeah forgot about that; it likely is bone count, then
Ok, this all make sense, I too also forgot about that...


Post Merge: May 21, 2017, 06:41:12 PM
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.

Well, you know what? I just replaced the model and texture files from my model over jigg's green costume. Works properly now, it was only missing the cap model stuff. So thanks to you bro. ;)