Title: [Novice] Adding Sub Actions (Revised) Post by: KingJigglypuff on March 21, 2018, 05:40:30 PM While pikazz's tutorial (http://forums.kc-mm.com/index.php?topic=66811.0) is still relevant and works, it's been made outdated thanks to PSA Remaker. This tutorial will show you the new way to add Sub Actions to a character.
Requirements: -PSA Remaker (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214536) -A hex editor. I personally recommend HxD (https://mh-nexus.de/en/downloads.php?product=HxD). -Your Fit*.pac file. -Your ft_*.rel file. If you have what you need, then let's move onto the tutorial itself. This tutorial will be split into two parts: PSA Remaker Usage and Hex Editing. 1.) PSA Remaker Usage. 2.) HxD Usage. I hope this will help those who were wondering what PSA Remaker is used for. Title: Re: [Novice] Adding Sub Actions (Revised) Post by: Popthekirby on March 21, 2018, 05:55:37 PM Thanks for the guide, this is really helpful :D
Title: Re: [Novice] Adding Sub Actions (Revised) Post by: eon_tas on February 03, 2020, 03:34:05 PM Just discovered the .pac converter used in this program changes the SSEAttributes pointer in a chars data, which causes PM chars to load junk data (0xDEADBEEF) into all their attributes if used in subspace. Hex editting their SSE-Attributes pointer back to 0x0 fixes this.
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