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Super Smash Bros. Brawl Hacking => Model Imports => Topic started by: Rooftop Sword Master on April 30, 2018, 06:10:46 PM



Title: Perfect Auto Fitting Model to Bones?
Post by: Rooftop Sword Master on April 30, 2018, 06:10:46 PM
I was somehow able to perfect auto fit Brawl Snake's model into Brawl Ike's bones. I don't remember exactly how but this guide prob had a lot to do with it.

http://forums.kc-mm.com/index.php?topic=9248.0 (http://forums.kc-mm.com/index.php?topic=9248.0)


So my question is: Is this possible with a model that's not a from Brawl?


Title: Re: Perfect Auto Fitting Model to Bones?
Post by: windhunter7 on April 30, 2018, 09:02:55 PM
yeah, but you would probably have to do a lot re-rigging, so it's fairly pointless to not just restart the rigging from scratch; for example, in a lot of games, each finger uses 3 bones, but Brawl only uses 2


Title: Re: Perfect Auto Fitting Model to Bones?
Post by: Rooftop Sword Master on May 04, 2018, 08:10:53 PM
yeah, but you would probably have to do a lot re-rigging, so it's fairly pointless to not just restart the rigging from scratch; for example, in a lot of games, each finger uses 3 bones, but Brawl only uses 2

So is there really a way to auto perfect fit a model (that's not from Brawl) to a brawl character's bone??


Title: Re: Perfect Auto Fitting Model to Bones?
Post by: windhunter7 on May 05, 2018, 07:25:51 PM
What I usually do is, I reposition the bones to the model, use Automatic Weights for most of the rigging, move the bones around in Pose Mode so that the character is posed in the exact same way, and then reparent to the original bones


Title: Re: Perfect Auto Fitting Model to Bones?
Post by: Rooftop Sword Master on May 06, 2018, 07:59:40 PM
Is the auto weight your talking about this?
http://forums.kc-mm.com/index.php?topic=59059.0 (http://forums.kc-mm.com/index.php?topic=59059.0)


Also is reparenting to the original bones just normal rigging?


Title: Re: Perfect Auto Fitting Model to Bones?
Post by: windhunter7 on May 06, 2018, 08:54:13 PM
Nope, I'm actually referring to my own Blender tutorial, I have no clue if 3DS Max can do it the same way, tbh; this is the one I mean: http://forums.kc-mm.com/index.php?topic=75252 (http://forums.kc-mm.com/index.php?topic=75252)