Kitty Corp Meow Mix Forums

Help & Tutorials => Help => Topic started by: icykai on April 28, 2019, 03:14:56 PM



Title: Help with programming a couple of things.
Post by: icykai on April 28, 2019, 03:14:56 PM
Alright, first of all, i'm new here so HELLO :) .

Now. Time to get to the real stuff. I'm working on "Saki Amamiya" moveset, trying to make him a swordfighter/gunner. I'm not well informed in programming so i usually go by trial and error methods. I know that the Saki i downloaded was put over Marth.

Anyways, so what i'm trying to do is:

NeutralB: Burst of 3 shots Similar to Saki's Trophy
UpB: Teleport/Warping similar to Zelda's UpB
SideB: 2 slashes and a punch similar to Saki Trophy and Marth's SideB
DownB: Reflect projectiles similar to Ness's ForwardSmash

I've thought of the throws and other attacks but that's an issue for another day.

For the DownB, i've looked at Mage-ganon's reflect and Ness's FSmash and tried my best to copy it. It started reflecting but the bones stretched because i copied Mage ganon's animation. Going to change it later.
(https://oi897.photobucket.com/albums/ac173/icykai7/320xdown%20b_zpsroxj1u5v.gif)

SideB was put on hold because it was simple until i wanted to add the punch.

As for UpB and NeutralB:
UpB is taking me off stage for some reason. I can control it but it never works as a Zelda's UpB because it only goes horizontal. Tried using the visibility event, but sometimes he goes invisible and stays there even though there is a "visibility: true" at the end of the subaction.
(https://oi897.photobucket.com/albums/ac173/icykai7/320xtp_zpsnwlhk0il.gif)

NeutralB just does a weird graphic effect, no article generated, was trying to use Saki's trophy's projectiles. Graphic effect=120003, dunno how or why this number got there. I replaced Marth's EFLS, REFT, REFF for Saki trophy's files in an attempt to give Marth's files articles, dunno if that's good or bad but was worth a try.
(https://oi897.photobucket.com/albums/ac173/icykai7/320xneutral%20b_zpsdki2kpsu.gif)

These are the issues i'm dealing with currently. Any advice is welcomed.

Ok, other questions time:

A) Is what i'm trying to do possible?
B) Is Marth a good base for what i'm doing? what dos the base of a character affect?
C) Is there a tutorial on how to warp/teleport similar to Zelda's UpB?
D) Is there a tutorial on how to make projectiles have a homing effect similar to samus's SideB effect?
E) What's the best way to edit bones?
F) How difficult is it to add new moves after using taunts? E.g: sheathing sword and getting new movesets.
G) Is it possible to add the timer effect on powershielding? (Similar to witch time bayonetta but on powershield)
H) Is it possible to have a Robin's levin sword effect(Durability), having limited usage then reverts to bronze sword, after recharging goes back to Levin's sword?
I) What's better to work with, Brawlbox 0.68b or PSAcompressed?
J) And finally, how long does it usually take someone to finish a character?

Sorry for the long post. Just felt the need to ask because i'm having difficulties finding tutorials that answer some of  these questions. Thanks :) .


Title: Re: Help with programming a couple of things.
Post by: Lillith on April 28, 2019, 05:35:10 PM
Ni hao!

uh... Up special I've no idea on, I've never done a teleport before.

Characters' without projectiles can't uh... well have projectiles. You can do fake projectiles, but eh, they're not great, and doing so for more than one at once is much worse, your best bet is to use someone else as a base, though doing that means you need to port over someone else.

A~ Doesn't seem too difficult, in itself
B~ Nope. Base character means well... basically everything, every character has their own limitations and such.
C~ No idea. There are probably a few PSAs that exist as reference, I think there are Ganondorf ones that have a teleport.
D~ Not that I know of

E~ I'm not so sure how you mean edit bones...
F~ Not too difficult, a bit more time consuming than difficult, and filesize limitations are a thing you need to keep track of, that too.
G~ No idea.
H~ Yep, you'd need to look into N's Cloud PSA for how he did limit thing though, I've not done this type of thing myself

I~ PSACompressor. I use both though, PSACompressor for basically everything, and keep a copy of the moveset to check hitbox placements and stuff.
J~ Varies. Usually long. REALLY long.

...Uhhhhhh good luck!


Title: Re: Help with programming a couple of things.
Post by: icykai on April 29, 2019, 12:35:31 AM
Well, it seems i'll have to change base.
As for bone editing, i meant stretching, moving, rotating, etc.
I know i can either click and drag or just change numbers in brawlbox model viewer. Are there any other methods?


Thaaaaanks