Title: Trying to Put the 3DS-or-Switch Animations into BrawlBox or BrawlCrate Post by: DeriLoko2 on July 26, 2021, 08:45:38 PM Here is what I did recently.
Using the Unity Project, I highlighted the model, and I clicked GameObject -> Export to FBX. (https://i.imgur.com/pZSl93d.png) I used these settings, and I clicked Export. (https://i.imgur.com/7v4Rjqg.png) I first exported the ASCII FBX format, and when I imported the ASCII FBX format in Blender, it did not work. Using Export to FBX, I exported the Binary FBX format. (https://i.imgur.com/wxBqmJA.png) I had to import the Binary FBX format in Blender. (https://i.imgur.com/2dczyVO.png) After I did that, it came out like this. (https://i.imgur.com/1fDu61G.png) FBX animation file in Blender. Code: Archive File Size: 968,596 Bytes Password: 3#thQ\bWSkq;cz]x https://jumpshare.com/v/Te0m7PnPcpNUGBVQeOOZ I want to view the Pokemon (Pocket Monsters) 3DS-or-Switch animations in BrawlBox or BrawlCrate. Also, I got some information from soopercool101 from GitHub, and that user stated that I need to convert the .anim Unity file to the .anim Blender-or-Maya file with either Blender or Maya. Now, I use Blender (v2.91) and Windows 10 (64-bit) (v10.0.19041.1052). |