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1  Help & Tutorials / Help / Re: Missing Files for the NTSC-U partiton on: September 21, 2011, 09:03:25 PM
Would you mind if I asked for StageEdit_0.pac and Knuckle Joe's Files?
2  Help & Tutorials / Help / CSP and the like on: September 18, 2011, 04:23:07 PM
(Deleted Old Topic because it came out... broken)
Hello, I'm trying to replace the CSP, CBP, Character Icon, and Results Screen Image of Link. Currently I've been having no issues, as I have found the location of Link's CSP in the Common5.pac. Having replaced that and loading SSBB, it works. Now that I have done that, I moved on to trying to get the others changed.
Now here is where I come into trouble. Having looks around through Common5.pac, I noticed that there are certain parts where objects seemed to be duplicated, such as two different locations in which character Icons are found. I'm having a hard time figuring out what items are where, and would like some help from someone experienced in where to find Link's CBP, Character Icon, and Results Screen Image.

Edit: Also, just a quick question, has anyone yet created a way to convert back to .mdl0? Last time I was online commonly here was december.
3  Help & Tutorials / Help / CSPs and the Like on: September 18, 2011, 04:19:36 PM
Hello, I'm trying to replace the CSP, CBP, Character Icon, and Results Screen Image of Link. Currently I've been having no issues, as I have found the location of Link's CSP in the Common5.pac. Having replaced that and loading SSBB, it works. Now that I have done that, I moved on to trying to get the others changed.
Now here is where I come into trouble. Having looks around through Common5.pac, I noticed that there are certain parts where objects seemed to be duplicated, such as two different locations in which character Icons are found. I'm having a hard time figuring out what items are where, and would like some help from someone experienced in where to find Link's CBP, Character Icon, and Results Screen Image.
4  Help & Tutorials / Help / Re: Another Thread About my Continuous Issue. on: February 04, 2011, 05:50:27 PM
I'm not sure, cannot find that place in Gecko, though I'm pretty sure it is. If my config options might be a problem, here they are.
Game Language:      Default
Force NTSC:              NO
Force Pal60:             NO
Force Pal50:             NO
GeckoHookType:      DEfault
Load DEbugger:       NO
SD File PAtcher:       NO
SD Cheats:              YES
GECKO Pause Start:NO
Bubbles ON:            NO
5  Help & Tutorials / Help / Re: Another Thread About my Continuous Issue. on: February 04, 2011, 05:10:26 PM
Ok, I found out another thing... Whenever I add codes, I check the gct and text file through GctEdit. It shows that the codes are being recorded, but it only seems to input what it wants. No matter what code I input it auto-puts this


Edit: I decided to check my wii system menu and I have 4.3U. I'm not sure if this is important, but I doubt it has anything to do wii it. I can run homebrew and Gecko Os perfectly fine, along with quite a lot other apps, and have used pre-set gct files.
6  Help & Tutorials / Help / Re: Another Thread About my Continuous Issue. on: February 03, 2011, 09:28:48 PM
Well, it turns out that program you said was the same as my ocarina, literally, same files xD. But from taking that new gct created from it and loading it in gctedit showed one thing that may help. The text version of the codes show that my codes were inputed sucessfully, but they are not set into the gct. Could this help my issue?
7  Help & Tutorials / Help / Re: Another Thread About my Continuous Issue. on: February 03, 2011, 07:29:47 PM
That is what I've been doing, taking the code in the sd card, adding my codes, checking them (In Ocarina only) and saving them back to sd card. I've tried this using two different programs, GCTEdit and Ocarina, and neither worked...
8  Help & Tutorials / Help / Re: Another Thread About my Continuous Issue. on: February 03, 2011, 07:17:40 PM
Yep, my issue is not that it doesn't read the gct, it is that it doesn't read new code inputed into a gct.
9  Help & Tutorials / Help / Re: question. on: February 03, 2011, 07:03:30 PM
That means you have been reported for not using your reporting privilage correctly, if I recall.
Notice these quotes on posts from This Thread
Just a reminder. Any of the admin can remove a person's report ability if requested.

(I'd make it one of your powers if I knew how...)


I'd give one to Gslasher (I actually PM'd him about his reports and he responded back).


I'd give one to Gslasher (I actually PM'd him about his reports and he responded back).


Done.


10  Help & Tutorials / Help / Re: Another Thread About my Continuous Issue. on: February 03, 2011, 06:52:45 PM
Running it through Gecko Os, Homebrew.
11  Help & Tutorials / Help / Re: Another Thread About my Continuous Issue. on: February 03, 2011, 06:32:26 PM
Anyone? Someone must know this?
12  Help & Tutorials / Help / Another Thread About my Continuous Issue. on: February 02, 2011, 05:52:44 PM
Ok, Has anyone ever heard of this issue before, and if so how do I fix?

My issue is that I cannot code. No matter what I do custom codes do not work. I input them into my gct and run it in ssbb, but only the original code runs. In this case I can only use file replacement code, not any other code inputed through Ocarina. One person suggested that I use a program, I think gctedit to get the text file for my gct and use it in ocarina to get it to work. Still nothing happened...
Has anyone ever heard of this and if so, help ME!

Edit: Tried using GCTEdit to manage my codes, it failed like ocarina.
13  Help & Tutorials / Help / Re: Cloud Strife Question on: February 02, 2011, 05:45:05 PM
Just wait until the Clone Engine gets perfected, but until then you can not. It can be possible to move Cloud onto another character with experience and time.
14  Help & Tutorials / Help / Re: Finding the Text File for the Code. on: January 31, 2011, 05:08:20 PM
It only froze once when it had bads codes. My issue is that Smash Bros Doesn't seem to want to run custom codes, only ones downloaded. And this confuses me.
15  Help & Tutorials / Help / Re: Finding the Text File for the Code. on: January 30, 2011, 07:55:59 PM
Well, my Wii didn't freeze at loading Ssbb like last time I used a code without the text file, but still my newly added codes do not work, and I am sick and tired of it. I just want the alloy files to load... Would running the Game through Riivolution work better?
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