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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project Toad over ness on: March 17, 2011, 03:36:31 PM

I have started working on toad over ness 2 weeks ago i haven't done very much but research tutorials and guides so i can learn how exactly can i put him over ness. Now i already have a library of programs that are needed to do this.
So far i have:
put the model of toad from peach's motionetc.pac over ness' main colour .pac.
I added extra bones over toad's model.

problems:
Toad does not appear in game he is invisible
Has Movement Tracking problem
...
Haven't done much else so far but i have some ideas for some moves he would do.
Move ideas:
* Side Smash - Swings small hammer, possibly hammer bro's hammer and i would probably vertex the hammer for toad's use.

* up tilt - throws hands up in the air.

* Final smash - Spawns Golden hammer? (Not sure if it is a good idea but it seems kind of cool let me know what you think.)

* Entrance - Comes out of green pipe. I'm actually thinking about recoloring the pipe just for toad(if possible).

More moves will be added as i progress
Also move ideas and requests will be strongly considered.
Requested moves:
Bazooka for toad
I have noticed that there are a few Toad hacks but no movesets. I was thinking that it wouldn't be too hard to come up with the ideas, but I have NO idea how hard they are to make. Here are my ideas...


Character should be lightweight, but in the heavier range of lightweight (if that makes any sense)

Abilities:
  
      ---Since in Wario's Woods, Toad can carry a lot of weight, perhaps his throws should be like Donkey Kong's carrying throws.

      --- Toad can climb up walls in Wario's Woods as well. The closest thing in SSBB would be wall-jump.


Attacks:
Smashes:
       --- Up smash could be an upwards headbutt like Mario.
       --- Forward smash could be a kick.
       --- Down smash could be a leg sweep.

Specials:
       --- neutral special: a counterattack move that causes a spore cloud.
       --- Down special: a faster or stronger version of Peaches down special. Toad is known for this in SMB2USA.
       --- Up Special: An uppercut that can be charged. No charge is like Luigi's without a sweet spot, mid charge is like Mario's, and full charge is higher and slightly stronger than Mario's with an added sweet spot. This move is based on the way SMB2USA's charged jumps work
       --- Forward special: Considering that Toad had a really good kick in Wario's Woods, perhaps he could have a Falconesque Kick?

Final Smash: I have three ideas for a Final Smash...
       --- animation of Down Special, but pulls out POW block and slams it down, doing extreme damage to anyone touching the ground.
       --- A giant spore cloud that does minimal damage, but has a draining effect like Lip's Stick and Luigi's Negative Zone.
       --- Toad going crazy, throwing a whole lot of veggies in rapid-fire succession.


First off I'd like to say I love the Toad model, though I think he should do a V2, he could really make it look EXACTLY like Toad with some more work. In fact, they should make a whole group devoted to making an exact model of Toad and a PSA as well, like a full Toad, announcer calls and everything.

Anyways, can someone do it? It would mainly consist of punches and kicks I suppose...it's just, I'd rather have the Toad model ShadowSnake made to just do whatever Toad does rather than throwing Pikmin. Can anyone do this?

I'd really love a full toad for brawl   Happy Face

Movement Changes:
Toad has always been portrayed as a faster person, so he'll be a bit faster and will just considerably higher.
Doesn't fall so quickly.

Moveset Ideas:
As KTH said, replacing the Pikmin with shells. But, obviously some changes.

Neutral B: Generate items, rather than Pikmin.
If to draw a blue or yellow Pikmin, generate a green shell instead.
If to draw a pinkish white or purple Pikmin, generate a fire flower instead.
If to draw a red Pikmin, generate a mushroom instead. (Not the poison one)

Make sure there is an okay time lapse between drawing items, but NOT too short. We want him to be as balanced as possible, as if he were made by the SSBB creators!

Side B: Throw a turnip? Like, don't generate it in your hand, but immediately throw it. Or, as my friend suggested, you could "umm.. like run like a girl ,then leap, shoot head first like luigi, but spinning." I think that's a good idea Shocked

Down B: Not positive..perhaps that's for you to decide  Laugh
Edit: I just came up with an idea. Maybe he can emit spores? Of course, this would be a counter move.

Up B: I suppose Mario's. (Higher of course)

AAA Combo: A typical AAA, but different from his current one. A generic punch, punch, then kick?

C Stick to the Right/Left: Just a charged strong punch.

C Stick Down: A downwards kick.

C Stick Up: An upwards uppercut, or an upward double punch. (By double punch, I mean him throwing both fists upwards.)

Final Smash: Not positive, if we weren't to go with my friends idea for Side B, then we could make the Final Smash like Marth's, except Toad is essentially executing Luigi's Side B, but prior to activation he runs like a girl (he is portrayed as a coward, but the fact that he knows it makes him a loyal character) then basically does Luigi's Side B but a lot more damage and he spirals with his arms out in front of him.


Model/Vertex changes:

I have nothing against ShadowSnake's model, it just seems..a little odd, though I can't put my finger on it. As far as this goes, I really hope ShadowSnake (awesome vertex creator btw Cheesy) or someone like BeyondYou makes a Version 2.

ShadowSnake got back to me!  AWESOME 2.0! After he finishes his current projects, (about 6-7 projects) he might make a V2!  
                                             Remember, criticism/suggestions are always welcomed!  Wink


If this WERE to go to a full-fledged project, this would be the progress itinerary :

Vertex/Texture Update: 0%
Team: ShadowSnake (Only if he wants to join), ____________, _____________

CSPs/Announcer Call/Wiimote Noise When Choosing/In-Game Name/In-Game Portrait: 0%
Team: _______________, ________________, ____________, __________

New Costumes: 0%
Team:  _______________, ________________

PSA: 0%
Team:  _______________, ________________

Glitch Fixes: 0%
Team: _______________, ________________, ______________

In-Game Sound Pack: 0%
Team:  _______________, ________________,






Would anyone like to join?  Awesome Face
Now if anyone would like to contribute just let me know on this thread or via PM doesn't make a difference to me.

Things to be done:
Animations-
PSA - MarioDK
Textures -
Prerequisites for me:
Learn -
Brawlbox - done
tabuu - not done
3ds max - basic understanding

Programs i am using/have for this:
Brawlbox
Tabuu/opensa3
milkshape
blender
brresviewer
anim8or
dasdonkey box
Dolphin emulator
Fortwaffles model importer

thats all i can list right now.

Plan: Well the basic idea is to make another mario character on the roster and make this character similar in animations and psa.

Besides ever since the Toad hoax i have always really wanted to play as him.
2  Help & Tutorials / Help / ssb64 importing into brawl? on: February 21, 2011, 11:44:49 PM
Is it possible to import a ssb64 model into brawl? I've already got the model for link but i'm not sure how to put it over brawl link.
3  Help & Tutorials / Help / Adding my own Gecko codes to Dolphin? on: February 19, 2011, 01:30:11 AM
I'm trying to test hacks with the Dolphin emulator, but i'm not sure exactly how to add my own codes to the list rather than just downloading them from WiiRD database. I thought i would just be able to edit that game's .ini code file but it doesn't matter if i put my own codes in after i save and close it the codes don't show up on the list and when i go to check the .ini file again it's like i never even added anything. So what exactly am i supposed to do? I'm sure i'm doing this wrong.
4  Help & Tutorials / Help / playable bosses and boss control codes on: January 20, 2011, 11:39:08 AM
I've looked around and couldn't find many playable bosses except for ridley which goes over an alloy, and after playing as waluigi over zakoboy i do not want to even touch hacked alloy characters. I searched brawl vault for bosses couldn't find anything really, and yes i used advanced search. I know tabuu is in progress as playable character in the roster but are there any others? If so can anyone let me know i'd really like to play as bosses in brawl mode. Also i wanted to use the boss control code but couldn't find the code for ntsc didn't phantom wings port it or something? Where can i get it? Please and Thank you.
5  Help & Tutorials / Help / How do you remove characters from the chracter select screen? on: January 17, 2011, 08:02:24 AM
So i can't find any guides on this so exactly how do you do this?
6  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Completel zelda remake on: January 13, 2011, 09:26:13 AM
I was just wondering if anyone ever tried to make a total zelda mod pack for smash bros. I am thinking about doing this myself, but if there are already projects like this i would like to know about them if you don't mind.
7  Help & Tutorials / Help / Ugh -_- can't get hacked stages working at all on: January 13, 2011, 08:26:13 AM
I honestly can't get hacked stages working all i want is hyrule castle from smash bros n64 working and everything i've tried hasn't worked. I am using riivolution my sd card is an sdhc so i can't use gecko os. I'm using the brawl launcher that supports brawl+,Brawl-, etc and also has two custom filepaths. So i downloaded a hyrule that apparently doesn't need a .rel file so i renamed the file's name to stfinal(stgfinal is what i think i acutally named it) and put it in stages\melee, but when i go to load up the final destination it doesn't even load the stage it loads the original final destination instead so am i missing a step or a file? Do i need to edit the file or add it to a common.pac file?
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