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271  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 27, 2015, 04:58:41 PM
Im not sure how it is on the original stage, but will the Miiverse post change at all?
yeah they'll change.. im just not sure how long i want them to stay yet... probably for 5-6secs then fade out... then load others like... 8secs later? not sure how to go with it yet.

edit:
Gaur Plain updated thanks to R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞  (srsly.. i keep forgetting to do this kind of [censored]... i blame life ;-; )

Also, gonna be streaming soon, so check back on this post for a link!



edit2:
streaming now!!
https://join.me/787-073-288
272  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 26, 2015, 04:03:08 PM
There seems to be an issue with the most recent v0.76. Whenever you import an image and it encodes as CI8, it crashes. This issue isn't there in previous hotfixes of v0.76.
i've had that too, so i went back to the previous version just to avoid that error
273  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 26, 2015, 05:00:28 AM
mmm by removing verts and reconnecting the faces to existing verts i think... im not sure how the whole process goes





274  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.76 on: June 26, 2015, 12:53:52 AM
i'm still programming Brawlbox so no worries about me at least, i just have to take care of some life things at the moment. Sorry, just the way life likes to throw curves :I I'll be back in the groove again soon hopefully though.
cant wait to see anything new from ya!! Maybe u can help me with the keyframe data in these .omo files when ur back~

also.. which version of BB is more stable when saving the common3 pac file? cause anything 0.73b and higher makes the game crash/freeze right at start up. All i did was replace the model of the EffCommonFlyingPlate with a new model (note: it uses the original brawl bones with it). Made it have a smaller filesize also compared to its regular size.
275  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 25, 2015, 07:12:02 PM
Seeing how Smash 4 stuff is being imported into Brawl, is there a chance of you Importing Link's model?
nope. his is a bit... higher poly compared to Ganon and Falcon... probably to the point to where some1 would have to optimize him w/o using prooptimizer..
276  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 25, 2015, 06:33:26 PM
ITS OVER 9000!!!!! *blows up california*
277  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 25, 2015, 04:13:50 PM
<a href="http://youtu.be/YUEaCjztS4k" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/YUEaCjztS4k</a>
278  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 24, 2015, 04:43:03 PM
lol that may be what u think... but not photoshopped!!

279  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 24, 2015, 03:03:44 AM
eh.. ill worry about that later... sadly i dont really want to go back and "fix" the platform issue's... Dx

280  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 22, 2015, 07:41:51 PM
hmm... well not sure then..

anyways i found 4 more message board posts i can use! xD
281  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 22, 2015, 06:23:54 PM
oh, thats just the spec map + reflection when rendered in BB. its using SmashU material data, soo it somewhat has that green color tint to it in BB for some reason
282  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 22, 2015, 05:38:34 PM
Btw, I wanted to ask... the platformed version seems to have something greenish on the  platforms? Why is that?
greenish? do show me

283  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 22, 2015, 05:15:24 PM
There were so many posts... so many great ones to choose from. :v
and there's probably some more good ones today too by now xD

Will the posts scroll?
yes they will

I've only tried the platform version so far but yeah, there's some lag. It's minor, but it is noticeable, even with only one player (Kirby). I tested it on my Wii to be sure.

The cause is not the background, apparently, if you use the camera to pan over the background it moves smoothly. But if you bring it to the foreground, where you can see the big roof on the right, and pan, you will notice a slight framerate drop.

The Wii appears to have trouble rendering the highpoly roof from so up close.

About the shadow flickering, at least on the platform version, it happens on the shadow of the big roof to the right and also on the lower platforms. It doesn't happen in the top platform or the main floor.
eh i feared that would happen... Sad
its mostly the high poly roof and i tried taking out as much poly's from it as i could.. but was only able to reduce it by 35k-40k poly's
284  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 22, 2015, 06:17:14 AM
alright thanks for the feedback. I'll be uploading a fix sometime tomorrow.

anyways... *ahem*
285  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: June 22, 2015, 01:06:42 AM
That is odd. But I guarantee I'm not lying about the issues with these stages.

I suppose I'll have to find a workaround.
yeah.. ill retest them on my wii tomorrow
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