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1  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Rhythm Heaven [Character] (More Details: 7/30) on: November 26, 2016, 07:10:41 PM
It's not. Although most likely going to be a Smash 4 project
2  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / [M,PSA,S] AG's Smash 4 Suitcase on: October 03, 2016, 02:41:08 PM
I'll tidy this up later, just want to get this thread up before I forget again.

Works-In-Progress

Rhythm Heaven [Character]
This will be awhile since it's going to be using material animations... Info in spoilers below
I've had this idea of a Rhythm Heaven for awhile but it wasn't until recently that a concept came to mind that my meager skills could finish in the foreseeable future.

'Rhythm Heaven'

Rhythm Heaven as a series represented in Smash Bros. by a 2D amalgamation character that encompasses themes of the games, keeping the rhythm and timing your buttons.

Essentially 'Rhythm Heaven' will be a character that changes to move, perform attacks, specials, etc. In addition, some timed button presses will be incorporated into some attacks where hitting the rhythm will benefit the player.

So how will Rhythm Heaven work? Simple! With each attack, RH will change briefly to perform it before returning to neutral. The Chorus Kids serve as the ones doing the basic movements, but then suddenly...

Karate Man appears to unleash a perfectly timed Neutral A combo!

That's essentially how RH attacks, changing 'character' to 'character'. But don't forget your rhythm! If you don't time your buttons well enough...
The Neutral A combo won't do as much damage or knockback. Visual cues on the character will let you know when you've flubbed it up.

More details to be filled out soon!

Stats
Size: Varied
Weight/Gravity: ?
Jumps: 2
Walking Speed: ?
Running Speed: ?
Air Mobility: ?
Falling Speed: ?

Moveset
Neutral B: Glee Club

Side B: Night Walk
-Activation: Character rolls forward along the ground.
-Timed Press: Character bounces up into the air, the leap leaves a hitbox at point of jump and a weak hitbox on the character.
-Mistimed/No Press: Character stumbles along the ground, weak hitbox (tripping hitbox?)

Up B: See-Saw
See-Saw character lands on see-saw to catapult Chorus Kids upwards. Leads to helpless state.
-Timed Press: Extra height gained.
-Mistimed/No Press: Less height gained.

Down B: Together Now

Final Smash: Beat the Beat

Neutral Combo: Karate Man
Dash Attack: Charging Chicken
Forward Tilt: Clappy Trio
Up Tilt: Fruit Basket
Down Tilt: Fork Lifter

Forward Smash: Samurai Slice
Up Smash: (Karate Man or Clap Trap?)
Down Smash: Blue Birds

Neutral Aerial: ?
Forward Aerial: Air Rally
-Timed Press: Good damage and knockback, sweetspot at racket tip for meteor smash.
-Mistimed/No Press: Weak hit, no meteor smash (good for combos?)

Back Aerial: Shoot'em-up
Up Aerial: Working Dough
Down Aerial: Bunny Hop

Grab/Pummel:
Forward Throw: Packing Pests
Back Throw: Coin Toss
Up Throw:
Down Throw: Hole-in-one

Mach Rider [Character/Import]
Basically two versions being worked on. One will be a simple import over Falcon, while the second version will come later once moveset modding becomes easier.
Since I suck at modeling, I'm using my old tactic of frankenstein'ing the model together from other pieces. Still a WIP, but the basic body's pretty much settled.
3  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Rhythm Heaven [Character] (More Details: 7/30) on: July 30, 2016, 02:20:47 PM
Perfect, now I know how to set up the skeleton. "Wherever Vyse goes, cool follows."

Anywho, added some animations to the first post. Don't take them as frame data though, they're just for show!
4  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Rhythm Heaven [Character] (More Details: 7/14) on: July 30, 2016, 02:02:06 AM
Well, most of the moveset has been planned out now. I'd show more examples of attacks, but I'll update the first post with them in the morning. I'll also add more descriptions to the attacks in the first post when I have the time.

Right now I'm thinking of what character to use as a base so I can make a prototype skeleton and do some initial testing of the 'model' of RH. Obviously I'm taking inspiration from the 2D Marisa, but I've never actually played the mod, only looked at it in BrawlBox. (I can only assume that metal textures will be... not possible, but that's far down the road anyway.)

EDIT: After thought, I've never messed with hurtboxes before, but since this is a character that will be changing 'size' a lot, the hurtboxes will need to change as needed too... Is that possible? I've been far out of the PSA loop for... years.
5  Super Smash Bros. Brawl Hacking / Project Concepts / Rhythm Heaven [Character] (More Details: 7/30) on: July 10, 2016, 05:10:04 PM
I've had this idea of a Rhythm Heaven for awhile but it wasn't until recently that a concept came to mind that my meager skills could finish in the foreseeable future.

'Rhythm Heaven'

Rhythm Heaven as a series represented in Smash Bros. by a 2D amalgamation character that encompasses themes of the games, keeping the rhythm and timing your buttons.

Essentially 'Rhythm Heaven' will be a character that changes to move, perform attacks, specials, etc. In addition, some timed button presses will be incorporated into some attacks where hitting the rhythm will benefit the player.

I plan to bring this project to vBrawl, EX and Project M, although I'll need help on the latter since I dunno how PSA in P:M works.

So how will Rhythm Heaven work? Simple! With each attack, RH will change briefly to perform it before returning to neutral. The Chorus Kids serve as the ones doing the basic movements, but then suddenly...

Karate Man appears to unleash a perfectly timed Neutral A combo!

That's essentially how RH attacks, changing 'character' to 'character'. But don't forget your rhythm! If you don't time your buttons well enough...
The Neutral A combo won't do as much damage or knockback. Visual cues on the character will let you know when you've flubbed it up.

More details to be filled out soon!

Stats
Size: Varied
Weight/Gravity: ?
Jumps: 2
Walking Speed: ?
Running Speed: ?
Air Mobility: ?
Falling Speed: ?

Moveset
Neutral B: Glee Club

Side B: Night Walk
-Activation: Character rolls forward along the ground.
-Timed Press: Character bounces up into the air, the leap leaves a hitbox at point of jump and a weak hitbox on the character.
-Mistimed/No Press: Character stumbles along the ground, weak hitbox (tripping hitbox?)

Up B: See-Saw
See-Saw character lands on see-saw to catapult Chorus Kids upwards. Leads to helpless state.
-Timed Press: Extra height gained.
-Mistimed/No Press: Less height gained.

Down B: Together Now

Final Smash: Beat the Beat

Neutral Combo: Karate Man
Dash Attack: Charging Chicken
Forward Tilt: Clappy Trio
Up Tilt: Fruit Basket
Down Tilt: Fork Lifter

Forward Smash: Samurai Slice
Up Smash: (Karate Man or Clap Trap?)
Down Smash: Blue Birds

Neutral Aerial: ?
Forward Aerial: Air Rally
-Timed Press: Good damage and knockback, sweetspot at racket tip for meteor smash.
-Mistimed/No Press: Weak hit, no meteor smash (good for combos?)

Back Aerial: Shoot'em-up
Up Aerial: Working Dough
Down Aerial: Bunny Hop

Grab/Pummel:
Forward Throw: Packing Pests
Back Throw: Coin Toss
Up Throw:
Down Throw: Hole-in-one
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 04, 2015, 01:45:23 AM
Oh dayum, that shader looks awesome!
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 20, 2015, 11:25:55 PM
wat happened to this guy?
Well, he didn't have enough bones to be straight-up imported, so I had to add a bunch which in turn made it so he needs to be re-rigged. And since I hate rigging, I'm focusing on finish Doshin's model first at least before putting up any requests.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 19, 2015, 11:03:42 AM
doshin will be over DK right?
He's going to have a custom boneset, so he could be over anybody that gives me the necessary resources for the planned moveset. Right now I'm still plotting out moves while finishing the model.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 18, 2015, 02:12:01 PM
Two characters I'm working on (slowly)

10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2015, 03:50:36 PM
*rolling intensifies*
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2015, 07:43:04 PM
I've been waiting for this day...
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: Tabuu's Custom Model Closet. Finished Fredrik and updates! on: December 16, 2014, 10:31:24 AM
Yeah, I'll send the revision over to you when it's all ready. (b'--')b
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: Tabuu's Custom Model Closet. Finished Fredrik and updates! on: December 16, 2014, 09:49:12 AM
Oh, right, if you planned on rigging Ganon soon, I'd ask you wait until I finish making tweaks to him (resizing and adjusting bones). Just an FYI Tongue
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: December 01, 2014, 09:59:14 PM
Doshin the Giant next to Dorf and Giga


As you can see, he's not exactly 'giant'. That's because I intend on making him a playable character and didn't want him to take up the whole stage as Giga Bowser tends to do.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 24, 2014, 05:12:19 PM

Still need to finish lower body
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