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1  Help & Tutorials / Help / Riivolution problem with Module Files.. What's up? on: August 07, 2012, 02:05:06 PM
I've been having this problem for a while, but I've been holding off on asking about it - But I'm going through and making a lost of changes and fixes to my hack setup right now, and this is one irritating bug I'd like to know a fix for.

I do not use the File Patch code, only Riivolution. My codeset is based on Brawl- (The file patch code, once again, is disabled), and everything works fine, except for replacing REL files. I can use ST_Custom00.rel and stuff for the stage expansion v2.0, but if I replace any REL files, character or stage, it causes a crash. The only exceptions I know of are the stage expansion code RELs, ft_ness ft_Lucas and ft_diddy included with Brawl-, and the Brawl- 75m REL.

The Warioware REL and Rumble Falls REL in Brawl- still cause a crash. Any help?

http://www.mediafire.com/?evp1h113bz0kt1v

This is the Riivolution XML I'm using, if it helps. My Riivolution version is 1.04
2  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 04, 2012, 08:19:57 PM
And what are you talking about? The hurtboxes and hitboxes update perfectly fine. Im srs here


I'll rephrase it. First off, I have Pikachu in the model viewer. I also have his FitPiakchu.pac open and his fitPikachumotionetc.pac open in the model viewer so I can edit the movesets.

Lets use his attack11 as an example. On fram one, 3 hitboxes are supposed to appear on his head. The do if you play the animation normally. However, say you're on frame 8, and you go back to frame 2 using the "<" button, or from frame 2 to frame 8 using the ">" button. In the earlier scenario, the hitboxes do NOT appear on frame 2 as they should. In the second scenario, the hitboxes will still appear, even after the collisions were terminated.

Here, this might show you what I mean:
3  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 04, 2012, 04:34:45 PM
The latest version of Brawlbox(0.67b) throws me an error when trying to save Common5.pac after swapping out textures in the ARC file sc_selmap_en. "The Given key was not found in the dictionary". After that, it will refuse to save.

On the bright side, I like how the moveset editing works. One problem though. If you look at hitboxes/hurtboxes frame-by-frame in the model viewer instead of playing them, they don't update until you hit play again.
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Random Animation Hacks Thread! on: December 20, 2009, 02:38:38 PM

Machinima friendly Lucario

Looks better than his normal standing pose.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pichu! Version .pointninetytrillion released! on: December 09, 2009, 11:14:01 AM
Quote

QFT.
This looks wicked awesome. Pichu is the only clone from Melee I care about, so this'll be sweet.

Also, I'll make a video for you guys once I get my capture card in a week or so

Want the Pichu Code?(the model)
Pichu best,worse clone ever!
Also Hi [TSON]


Yay. Thanks.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Pichu! Version .pointninetytrillion released! on: December 07, 2009, 05:12:17 PM
Quote

QFT.
This looks wicked awesome. Pichu is the only clone from Melee I care about, so this'll be sweet.

Also, I'll make a video for you guys once I get my capture card in a week or so.

7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Essential PSA Information on: December 06, 2009, 01:46:48 PM
Removed for inaccuracy

My bad guys.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Sonic: Nothing fancy on: November 26, 2009, 12:34:12 PM
Looks better than the other one. If I didn't have my own Sonic moveset I'm working on I'd so grab it.
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Canon's Gallery:11/16 *NEW* Palutena [Zelda] + Naked Snake V.3 on: November 20, 2009, 02:11:12 PM
For your American Army Base texture, try copying the lighting from a different stage.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Animation hacking on: November 17, 2009, 11:06:50 AM


Looks exactly like link, only more gay looking.

He's STILL a recolor. No matter what you say.

Aside from all the armor and such, yeah He is a recolor. Because he's the same persons body.
But also, you're looking at an N64 model. Hurr durr no wonder it looks retarded.


Here's one with less down syndrome. He does kick ass in MM. Sword beams. Kills bosses in like, 6 blows with that long-ass sword.

On a final note:

Awesome. I lol'd.
11  Help & Tutorials / Help / Re: Something's wrong with the G-diffuser... on: November 16, 2009, 02:04:15 PM
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Animation hacking on: November 12, 2009, 08:48:33 AM
Ok working on WereSonic cuz Silver seems Too hard and i suck with it :p

Silver requires model hacks. His spines aren't set up a fashion where this is doable.
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSE Replaced Stages and Wifi. on: November 08, 2009, 01:25:33 PM
It works fine as long as all players have the mod.
14  Help & Tutorials / Help / Re: The Title Screen, is it Hackable with the SD Loader? on: October 31, 2009, 09:51:23 AM
But wait.. my sc_selcharacter.pac works in the current path.. The title screen has to use a different one? I'm kind of confused.
15  Help & Tutorials / Help / Re: How to fight on SSE stages with BrawlBox? on: October 31, 2009, 09:41:42 AM
I can say I found Sonic's super glow, and people will believe me.

/sarcasm

Obviously.
I tried it. It seemed to work perfectly for me when I played it, but it was glitchy in just one way; Pokémon Trainer stood in the same path as normal characters. That's really all I saw wrong with it though. My question is, are these glitches from Brawlbox being possibly buggy, or just Brawls odd methods of doing things?
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