The characters are coming along fine. Adjustments I make on them are good, but the stage itself is like bleach white. I imported oldins lighting and no matter what i adjust it seems to do nothing to fix this bleach coloring. This is the last thing I need to do before I release my stage....
I learned that they wont move if put in model data 101. But Im assigning it to something in model data 2 and it wont even show up! Does anyone know why? Also is it possible to have a stage collision in a spot, then suddenly disappear?
It takes little effort to make them, so it kind of sucks when your item/psa/texture/stage gets moved off the list in less then a few hours. A lot of people live in Europe so when I release soemthing its usually off the list by the time they are up and about. I mean its no big deal, thats what threads are for but we still miss things sometimes.
In brawl box? All of my models are in 101 and i just want to add a vis file. What i dont want to do is import a brres with a vis file already in it. Because then i would have to import like 40 things into that brres.....
I have alot of character animations in my stage, and for some reason some are starting to disappear and i dont know why! How many things can you have moving at once? I wonder if thats the problem....
Its from Super Mario Bros. 3 I really hope some of you have played it lol. Anyway its a remix of the part where you go into the sky and grab all the coins.
This one sounds alot more house/electro themed. I wanted to make it somewhat relaxing as the clouds just stroll by...
I only want this thing to move aorund for like 12 frames... and i want it to loop so how do i do it? Do i need to make a new character animation for starters?
Because the texture im using is all messed up. It simply repeats only a certain part of itself over and over. the windows are not even coming up in game....
Does it need to be a perfect square? I assumed it would just stretch itself out.