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556  Help & Tutorials / General Tutorials / Re: Now How To Change SSE Screen Selection! And How To Change Tropies And More!!! on: April 16, 2011, 12:26:09 PM
Back from a place i am going to try what you said checks first post for the new tutorials
557  Help & Tutorials / General Tutorials / Re: Now How To Change SSE Screen Selection! And How To Change Tropies And More!!! on: April 16, 2011, 11:01:16 AM
There is a different setup though...

BeyondYou's
<memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" />

Mine which i found.
<memory valuefile="/codes/RSBE01.gct" offset="0x800028E8" />
- <!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH
  -->

I should swich too BeyondYou's since he got the game id and path better then what i did then get the code setup too <memory valuefile="/codes/RSBE01.gct" offset="0x800028E8" />
instead of <memory valuefile="/riivolution/codehandler.bin" offset="0x00001800" /> the codehandler bin is probably the codes with file patch only nothing else so i would set it up too codes/RSBE01 and it will get the codes am i right?
558  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 10:48:55 AM
That's why...

You need to modify this line:

<!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH

Game ID is RSBE01, path i'm not sure.

DO NOT add the file patch code. It's useless considering riivolution does it for you.
I used to have BeyondYou's riivolution setup but it would not let me add codes its only for file patch codes so i need the replacment code for the CSS to work.
559  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 10:32:29 AM
How long have you used this XML?

I just got it, it was for Red and black custom CSS with alloys giga bowser ZZS and warioman the codes worked before but ever since i added the file replacment code it froze at the strap loader.
560  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 10:16:22 AM
This is how i put it:
- <wiidisc version="1">
  <id game="RSB" />
- <options>
- <section name="Ocarina">
- <option name="Ocarina Handler">
- <choice name="VI Hook">
  <patch id="ocarinabase_vi" />
  </choice>
- <choice name="KPAD Hook">
  <patch id="ocarinabase_kpad" />
  </choice>
- <choice name="Joypad Hook">
  <patch id="ocarinabase_joypad" />
  </choice>
- <choice name="GXDraw Hook">
  <patch id="ocarinabase_gxdraw" />
  </choice>
- <choice name="GXFlush Hook">
  <patch id="ocarinabase_gxflush" />
  </choice>
- <choice name="OSSleep Hook">
  <patch id="ocarinabase_ossleep" />
  </choice>
- <choice name="AxNextFrame Hook">
  <patch id="ocarinabase_axnextframe" />
  </choice>
  </option>
- <option name="Codes">
- <choice name="Enabled">
  <patch id="ocarinabase" />
  <patch id="ocarinacodes" />
  </choice>
  </option>
  </section>
  </options>
- <patch id="ocarinabase_vi">
  <memory ocarina="true" value="7CE33B783887003438A7003838C7004C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_kpad">
  <memory ocarina="true" value="9A3F005E38AE0080389FFFFC7E0903A6" offset="0x800018A8" />
- <!--  kpadoldhooks
  -->
  <memory ocarina="true" value="801D0060901E0060801D0064901E0064801D0068901E0068" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_joypad">
  <memory ocarina="true" value="3AB500013A73000C2C1500043B18000C" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxdraw">
  <memory ocarina="true" value="3CA0CC01380000613C80450098058000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_gxflush">
  <memory ocarina="true" value="90010014800305FC2C00000041820008" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_ossleep">
  <memory ocarina="true" value="90A402E0806502E4908502E42C030000" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase_axnextframe">
  <memory ocarina="true" value="3800000E7FE3FB78B005000038800080" offset="0x800018A8" />
  </patch>
- <patch id="ocarinabase">
  <memory valuefile="codehandler.bin" offset="0x80001800" />
  </patch>
- <patch id="ocarinacodes">
  <memory valuefile="/codes/RSBE01.gct" offset="0x800028E8" />
- <!--  EDIT ME HERE WITH THE PROPER GAME ID AND PATH
  -->
  <memory offset="0x00001CDE" value="8000" />
  <memory offset="0x00001CE2" value="28E8" />
  <memory offset="0x00001F86" value="8000" />
  <memory offset="0x00001F8A" value="28E8" />
  </patch>
  </wiidisc>

561  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 10:12:41 AM
I tried and it still froze i renamed it to common5_en.pac and it still froze Sad is it my XML? my GCT? i don't know and it stinks because i can't use any textures or anything Sad
562  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 10:01:25 AM
Still froze Sad
Reads the post that infernape99 said... oh i'll try that now XD
563  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 09:56:45 AM
For some user's the common5.pac won't load or frezee i use common5.pac with _en at the end
Ok will try that Smiley ever since i tried a custom CSS and needed other codes it has been acting up Sad

That's because they use gecko. Riivo requires the _en as infernape said

If you're using gecko use the menu2 sc_selcharacter.pac
Thanks i'll rename the common_5.pac too common_5.pac_en
564  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 09:49:43 AM
Hey lethal blade did you say you need the _en at the end of the common5.pac?
Because now that i have other codes the strap loader won't load its just a black screen.
565  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 09:22:00 AM
And kitties will be happy Happy Face
566  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 09:07:18 AM
I heard people could not find those but i'm sure either you or lethal blade should find them Wink
567  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 16, 2011, 08:52:21 AM
You did it again good job can't wait for the next tutorials Grin
568  Help & Tutorials / General Tutorials / Re: Now How To Loop Brstm And How To Change Challenger Approaching And More!!! on: April 15, 2011, 09:43:03 PM
I didn't know that XD I named the folder trophy XD i will try this out when i get the file replacement fixed for me.
569  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Naruto Shippuden: 4-Tails+CoN Naruto v2(Adjusted)...PROGRESS Updates. on: April 15, 2011, 09:40:28 PM
This...looks...AWESOME! do you know when the next version is going to be released? or is it unkown right now?
570  Help & Tutorials / Help / Re: Please help me with Red and Black custom CSS. on: April 15, 2011, 11:36:33 AM
CODES WORK!!!! But there is one more thing that might be easy to fix... there is no textures Sad i have your red and black CSS still but when i go to the CSS no freezes but its just extra character slots for alloys and ZSS and all pokemon from the pokemon trainer so it looks like all the codes work but i think you forgot the file replacment code.... do you think i can edit my TXT.file and export the file replacement code in the RSBE01.GCT?
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