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256  Super Smash Bros. Brawl Hacking / Programming / Re: Okay, so... (Wii U) on: December 29, 2012, 07:30:06 PM
wiiflow(a usb loader that works with wii U) can handle Gecko OS codes
so not even needing to replace any files in the iso but the brsar(until v4 file patcher is done)

not have tested yet on my wii U only read about it
since im waiting until repair stuff has been made so its possible to repair my wii U then hacking the wii mode if  something go wrong
there IS a bug I experienced in BOTH FPCs, and thats that ANY brstm that is NOT created @ a frequency of 32,000, will randomly bug out, such as bursting into random static, or playing OTHER brstms when its not supposed to. i resolved this with riivolution AND by ISO injecting them all, my HACK setup it in total: 2.8GB

so gecko does NOT work for me (since with gecko, you cannot load mods through SDHC cards) not to mention i have THP hacks i like to keep, so we cant start de-supporting hacks because of limitations enforced by a new console, there IS a way to step up our hacking, since there is a modded game (that ISNT brawl) running on the wiiU

the brains behind that is
Mario Kart Wii - CTGP on Wii U! (Proof of concept)

now if we could do that, but for brawl, we'd have ourselves a "riivolution V5" for brawl WITHOUT having to install cIOS's, and voiding warranty, since if we [censored]UP the wii mode on a wiiU, there is no priiloader to save your ass from that, and I am mentioning this hack stuff on wiiU WITH THP AND RSAR in mind
257  Super Smash Bros. Brawl Hacking / Programming / Re: Okay, so... (Wii U) on: December 29, 2012, 05:25:22 PM
you can use usb loader on wii U´s wii mode(only wii games):
http://gbatemp.net/threads/hacking-the-wiiu-a-simple-progress-guide.338900/
look at first post and scoll down to:
"Here’s a simple, easy to use list of our current progress in Hacking the Virtual Wii in the WiiU."
it say you can use usb loader so you just needing a usb loader that can use gct files or Codes like file patcher (wiiflow usb loader)
and if edit the SSBB iso replace the brsar + that usb loader
it is just almost like using Rii on wii U

also file patch code v4 is here:
http://www.smashboards.com/showthread.php?t=253860
but beta and freeze on afew char.

PW stopped working on it since Rii was released and working with brsar files
but now we needing gecko os again(also for emulators or usbloaders)

so there is a USB loader working on wiiU WITHOUT needing to install cIOS correct? if thats the case, my video guide should overtake riivo (for wiiU owners) which is in the post above yours

and that I am also in possession of an SSBB ISO with MORE than just the BRSAR injected
258  Super Smash Bros. Brawl Hacking / Programming / Re: Okay, so... (Wii U) on: December 29, 2012, 03:55:53 PM
hmm
i didnt know about the music glitch
ive always used wiiflow plus usb iso
Also if Iso Loading is possible one day, than V4 of the file patch code would be coherent
Also why is the Wii-u limited to 2gb SD cards in respect to hacks?
i mean come on its the WiiU Im srs here

gecko - thats why, when you mod brawl with gecko, the GAME is in charge of the SD card, and SSBB is ONLY compatable with up to 2GB sd cards, for gecko to apply codes, the sd its reading from HAS to be 2GB or less, wiiU can do SDHC, but the MOD launcher method TOO must support SDHC and because riivolution doesnt work on wiiU, there goes brawl's ONLY SDHC compatable modlauncher (on wiiU)

other than that, the wiiU software that supports SD and the wii mode supports up to 32GB SD's

oh and about that ISO loading

How to ISO inject mods into the Brawl ISO (in a nutshell)


I have working modded ISOs on the wii, just expand the game partition to the max wiiscrubber allows before partition-replacing
259  Super Smash Bros. Brawl Hacking / Programming / Re: Okay, so... (Wii U) on: December 29, 2012, 02:11:49 PM
not true it killing voice hacks
since some usb loader works with some games
so maybe it will work with a edited SSBB iso where you have replaced the brsar file
or we just have to wait until file patcher v4 is done
i'm talking about brawl mods on wiiU

you CANT ISO load on wiiU
and with Riivolution solving all the file patching missingness why would V4 still be working in progress, not to mention that a hack-pak is limited in  size that way, if a hack setup exceeds 2GB, it cannot be used, not to mention BRSTMS glitch up if they are not 32KHz when loading alot of them with gecko (most audio hacks are either 44.1 or 48KHz, brawl is 32KHz)

all i mean to say, is that  when we end up modding files NOT covered by FPC, gecko users and wiiU-only users are screwed out of enjoying them,  and that someone HAS game mods RUNNING on wiiU WITHOUT the use of codes and supports SDHC cards
260  Super Smash Bros. Brawl Hacking / Programming / Re: Okay, so... (Wii U) on: December 29, 2012, 02:38:08 AM
wow who would have thought they would use the brawl game to hack the wii u
Im srs here
Brawl Hacks on the Wii U
FTW!

How To Get Wii Hacks On Your Wii U
thats great and all but that means only gecko method can be applied, since the IOS exploit doesnt exist on the wiiU (killing riivolution, and voice hacks)

however, again, if we had a way to run an SD driver, and "teach" brawl to load the hacks on its own, without needing the IOS exploit
which mrbean35000VR knows how to write
261  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: December 27, 2012, 03:45:31 AM
Hey so i started hacking my wii today, and i got homebrew channel and riivolution(i only have an 8 gig sd card). I've got project m on my sd card but it's not running when i start brawl through riivolution. I've got a sandisk 8 gig micro sd card. Please help.
riivolution is not a gecko loader replacement, you need another file that takes the place of the usual file patch code you are used to seeing, known as an XML
262  Super Smash Bros. Brawl Hacking / Music & SFX / Re: NEW Female Announcer Pack! (+Female Voice for Pokemon Trainer) on: December 24, 2012, 07:34:26 PM
No, only Riivolution (at least last I checked.)
thats correct only riivo
you cant hack sound effects like a characters voice or the announcers voice using gecko os can you?...
the gecko code doesnt account for the brsar and THP files, only riivo does
263  Super Smash Bros. Brawl Hacking / Programming / Re: Okay, so... (Wii U) on: December 18, 2012, 09:51:40 PM
well riivolution uses an IOS exploit that was removed in the wiiU version of the wii menu, so theres that... YET, people are still running mariokart mods on the wiiU using an SD driver isntead of an IOS exploit to load patches, so maybe someone will have to make a Driver version of riivo, OR we wait and hope year IF someone makes a new wii model-compliant exploit, i also heard that the wiiU wii menu also checks your SD card before booting a channel for unauthorized software or smash stack, and DELETES it from the card, and im finding this almost true since i had a homebrew-forced mariokart and brawl save export on the SD, and its NOW gone after I used the card with the wiiU to take mii portraits

Mr bean35000vr HAS a "riivolution" working on the wiiU, but since he is a MKW-exclussive hacker, we wont see versions of his exploits/works for brawl unless someone can get the source code from him and modify it to work for brawl instead
264  Super Smash Bros. Brawl Hacking / General Hacking Discussion / a way to "riivolutionize" new wii models? on: December 15, 2012, 01:05:28 PM
well not exactly as in looking for something floating around that works, but rather the possibility that one can program a homebrew app, that  acts like riivolution, but does NOT use an IOS exploit to load the modded files, but rather "installing an SD driver" before loading the game so that the game itself is taught to load the mods itself (not gecko codes).


on the MKW hacking community, yet again mr.bean has figured out the way to loading his mods on a wii, new wii model, AND wiiU, using the smash stack exploit, which still seems to work on the wiiU.


the thing is, we could expand on who can NOW play modded brawl based on the system model they have.


i'm just wondering what people think about this possibility to brawl hacking

this is the SAMe mr bean im talking about that can expand a roster without the use of codes and make mods

 online safe

and basically I wonder if this
Mario Kart Wii - CTGP on Wii U! (Proof of concept)


will see a brawl-directed version in the future (since this also adds riivoability to the gamecubeless wii models)
265  Help & Tutorials / General Tutorials / Re: How to get smashbox to work on a 64-bit version of windows on: December 12, 2012, 06:26:32 PM
Can you help me out.

Virtual Machine won't open up at all even when I launched Window xp mode.  I have Window 7 64 bit Professional.
please install net frameworkks mentioned in the guide and "install" smashbox with the download provided (do all of this on the virtual machine) and it will open

additionally, if you install with my app, you can run it from windows 7 without doing it frmo the virtual machine, and the virtual machine will still be running it fom the background
266  Super Smash Bros. Brawl Hacking / Programming / Re: Super Sawndz! on: December 05, 2012, 12:43:02 AM
Im srs here o man this progan sucks! I replace the sound of wolf to make hinata this work fine....but when I try to use ike the game crash..I Check all of my archiver to try to fix the problem....and I discover the trouble.....The sound bank of Ike is deleted!!!!!! this progran delete this......I have a save but for some reason I cant make the soun of wolf a  sawnd....haaaaaaa!!! hours of work......is gone....... Cry
you may have done it wrong, if not.. then you can always go back to manual conversion and HEXing, which HAS limitations and HAS to be exact on the sample count
267  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.12 - RELEASED on: November 27, 2012, 05:48:35 PM
Question about .sawnd files: is it possible to change the data it replaces? If so, how?
nope
its structured TO a specific ID  attempting to change what it replaces would BREAK the brsar becausse its NOT a simple sound inject, its the WHOLE folder inject, and if you change it, it will CHANGE the call IDs of those sounds and PSAs for the slot you change it to CANNOT be called
268  Super Smash Bros. Brawl Hacking / Music & SFX / Re: NEW Female Announcer Pack! (+Female Voice for Pokemon Trainer) on: November 23, 2012, 11:37:31 PM
^ The files I linked up there still work. I just can't make a preview for them because I don't have the original sound recordings anymore, or a capture card to get them from my Wii. So basically, I need someone to put it in their game at least temporarily and record a quick demo so that it will be allowed to be in the Vault again o_o Does that make sense?
speaking of... my wii died so I cant really make previews anymore, I will try to do it through dolphin but I have doubts about it and my computer's power
269  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: November 20, 2012, 01:27:49 PM
oh i see, so im guessing stage sounds aren't stored at any specific stage file at all, right?
which would mean people who make stages with sfx would have to include a sort of tutorial for how to install those sfx... sucks
yep
270  Super Smash Bros. Brawl Hacking / Programming / Re: tnempoleveD xoblwarB [laiciffO] on: November 13, 2012, 10:15:49 PM
Like the Brawlbox page on Facebook!
Tweet it to your friends!
Text it to your neighbors!
Throw it in your sister's face!
Reddit! Dancit! [censored]it!
+1 our page on Google+!
*more shameless self advertising*
http://www.facebook.com/pages/Brawlbox/383546278392437

You'll see in the next release

*spams it on all social networks*
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