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436  Help & Tutorials / Help / need help with sc_selmap_en.pac using riivo on: November 30, 2011, 03:13:10 PM
can anyone help me with that?

I am using beyond's riivo xml and  sc_selmap_en.pac is never read from the SD card so i cannot replace stage icons


437  Help & Tutorials / General Tutorials / Re: How to put Music(Brstm's)In Custom Stages! And How To Insert Rel's on: November 29, 2011, 06:54:49 PM
potential typo where it says RSPB

I think it's RSBP
438  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 25, 2011, 02:25:59 PM
Cheesy sweet. now how do i get this in? i always need a tutorial :3

using sawndz 0.12

punch in these:

group ID: DF
collection ID:31F
wave ID: 36


then insert and select file
439  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 25, 2011, 01:29:54 PM
well, i have sfx for shadow over dk, but it doesnt work with shaodw, only dk, and alterante voice for sonic. so i guess wav.

and oh, ok. so since there is no code, guess i will use an hour to replace the sfx Tongue

OK
440  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 25, 2011, 03:16:13 AM
Amy Rose announcer over TL, if ur taking requests

DONE, I didn't have a fresh brsar, so if i make you a sawnd file, it will have my personal hacks too (including the thing that came with shadow final version)


would you like it in a wav (32Khz)
or sawnd
file?
441  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 24, 2011, 08:58:36 PM
^there is none to reroute sfx to another trigger
442  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 24, 2011, 08:23:11 PM
ok

is the code the beta file replacement 4.0, or is it an actual code?
it's a code that redirects a victory to trigger a specific BRSTM of the user's choice (based on the code's x vales)
443  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 24, 2011, 07:54:48 PM
yeah, so if i were to get this code, then import sfx's into brstm, and name them a certain way, i could add sfx without editing my iso?
, yah, given the brstm (for music or themes) and SFX (for the charcall/character taunt)
is already in the ISO
444  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 24, 2011, 07:51:20 PM
and the pitch is weird. when i saw one of his sfx hacked into brawl, it was weird and cut off.

and by any chance, do you think it will be possible to replace sfx's with a code? like the code to replace certain result songs?
there is a conde, but i don't know the code,

the victory themes are in BRSTM format, which i also deal with
445  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 24, 2011, 07:31:05 PM
I dont liek futurmel's announces, because they are a bit weird

yah, and he adds echos, which comes out to double echo when brawl plays it

so any SFX hack I make, won't have the echo preapplied in them
(with exception of midna's twilight relm effect)
446  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: November 24, 2011, 02:06:31 PM
Same here Im srs here

@Mickeyman
I removed the one with the report, so he should have one now.

Also, can anyone tell me what I'm looking at?



I believe this little tweek should explain where the uploader was going with this...

(I use developer tools to change the images and text, this doesn't change the server-end)
I've been doing this with another site before i joined
447  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Diddy Kong's SFX HAX domain on: November 24, 2011, 12:13:22 PM
Amy Rose announcer over TL, if ur taking requests

I can handle small requests, but I don't do announcers using futuremal's sources

it may take some time, I will get started after thanksgiving weekend
====================================

Anyone doing midna SFX hacks to add to my alpha please use ACID
and apply the following effects:

Simple delay
     set BOTH sliders all the way up, and set the quarter measures to 0.060 and the multiple delays to 0.100

clipped peak restoration (this is a safety net to ensure high quality sawnds)

the simple delay effect will replicate how her voice sounds in the twilight relm
448  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Need Help Matching Songs to Stages? - KCMM's My Music on: November 23, 2011, 01:38:03 AM
Brawl Stages
hope you guys don't mine me updating this at a later date, i wrote this late at night



Battlefield


mariogolf toadstool tour replay
K. Rool Kut Out boss
scarab race 2 (DK64) (fits snow stage)
ryoshima coast (drums)
a ytpmv




Final Destination


Kaptain K. Rool Duel
Toadstool tour replay
Susano is ready
Xnaut fortress


delphino plaza (Brawl)

Glitzville
Windy & co. (64-bit)
Puzzle plank galaxy
good egg galaxy
throwback galaxy


Yoshi's Island (Brawl)


yoshi's tropical island
yoshi star galaxy



Frigate Orpheon


Mingy Jongo, crafty shaman impersonator]



Norfair


smoking peak (DKCR)



Halberd





Smashville


spiral mountain
Monkey smash (DK64)
Move to the mambo
dk 64 rabbit race
canary mary mine race


Lylat Cruise


Dizzy totem god (Banjo tooie)


Spear Pillar


pterydactol parent (banjo tooie)
boiler monarch (banjo tooie)



New Pork City


nue hojuu's theme


Port Town Aero Dive


minecart carnage
spaceport alpha
roller disco (OCR)
star city
rocketbarrel



Pirate Ship


dragonroost (TX)
ryoshima coast (without drums)
OoT market
Clock Town (day 1 and DAY 3 are separete)


Distant Planet


issun's theme
koopa park
toad highlands
forest interlude



Rumble Falls


primal rave
rattly's tune (DKC2)
mad maze maul
DKC3 bonus time


Luigi's Mansion


Ghost nappa (abbridged thing)



Pokemon Stadium 1 and 2





Summit





Skyworld





Warioware


Rock solid (conker's bad fur day night club thing)
16-bit Nyan
Nyan party thing...



Green Hill Zone




Melee Stages

449  Super Smash Bros. Brawl Hacking / Music & SFX / Diddy Kong's SFX HAX domain on: November 23, 2011, 12:32:59 AM
BRSTM THREAD   |    THP THREAD   |   CSP THREAD

Last Checked: 1/18/2013

no not a site, the domain of SFX I decided to randomly do, some might fit, and others funny

anyways, I also cover wii mote SFX and I am one of the only hackers who does chuggaaconroy SFX hacks,

If you have a favorite let's player and wish to have his/her phrases/reactions over your favorite native brawl character, do ask.



-------Pending hacks-------
IRL FARTS over Warios not so real farts Tongue

-------Project LAWL files-------


-------Hacks required in other people's hacks-------


-------in progress------- (only collab ones will show up here)


-------Hacks Being Updated-------



-------Stage Events-------
Majora's mask clock Bells [Bridge of eldin bridge horn]


I will sort the SFX by category:

-------WII MOTE-------
MAMA F**Ker over mario



-------Rina-chan collabs-------
Brawl taunts over wii mote
Female announcer pack
Zero suit samus

-------announcer calls------- (these will be mostly a sentence mix or that similar to rina's char cry idea)
THIS FATASS[censored] over dedede
Donkey Kong's "OKAY (from 64) over DK
Espio
steve erkal can count down

-------chuggaaconroy-------
( looks like I didn't post any of the ones I made yet....)

-------Midna-------(NEED HELP WITH THIS...)


-------Diddy Kong-------


-------64-bit hacks-------
DK64 MELEE/MODE Announcer


-------32-bit hacks-------


-------16-bit hacks-------


-------8-bit hacks-------

-------Alpha hacks (you can help me add more to these if you want)-------


-------Beta hacks (needs review before final release)click one to download-------



-------Requests (Complete)-------
Amy over TL

-------Requests (BETAs)-------

450  Help & Tutorials / General Tutorials / THP formatting guide using sony vegas on: November 21, 2011, 10:06:55 PM
I can assist you in doing your THP, or compile it for you,
keep in mind that THP compile requests are lower priority on my list if I am doing another hack


HEDDO there,  when I first started here, I only made BRSTM hacks, then I learned how the THP creation goes.
way before I got into hacking brawl, I was good at video editing using sony vegas to make crap like RSMVs, deinterlace, gaming videos, and pointless brawl matches

*this is my first time writing ANY kind of guide, so don't hate me for being lame guide writer MON

*the available .veg file in this guide requires sony vegas pro 9 at least
I will show you how I make my THPs:

GUI for THPConv


*If you have sony vegas 11, the steps are the same, HOWEVER, you can create anaglyph 3D hacks at your disposal if you have the left and right frames

first things first, I have This file Open:



I have placed markers in this project file, which mark the time restraints of said THP clip

These Time restraints are:
>OPmovie visual start is at 6.240s
>OPMovie length is 01:59.686
>E3 length is 02:31.451
>How to Play length is 01:14.041


I won't label the rest because the ones listed are the only ones I know to be most targeted towards.  now, you can drop your video in the timeline, while keeping in mind that if you are targeting the OPMovie, that the Green area Marks the point in time that the video doesn't play while the sound from the hack DOES play, otherwise, resize the clip's right end so that it snaps to the marker with the label of your target THP (or end at the listed time if you are doing this from scratch).


SKIP THIS STEP IF YOU ARE USING THE FILE INCLUDED WITH THIS GUIDE
and you are pretty much done, now you just need to set the project settings.

click circled button in the video preview section

set the:
 Video size 720x480
 Field order None (Progressive Scan)
Pixel aspect ratio 1.2121 (NTSC DV Widescreen)
Framerate 29.970
Pixel format 32-bit floating point (Full range)
Full res. rendering quality Best
Deinterlace method:
None (If you have no interlaced video in the project)
Interpolate fields (if you have at LEAST one interlaced video in the project)

Now uncheck the adjust source media to match project settings box


Now you can render as


render the video AS:
MPEG2 with: (Click custom)
720x480 resolution
29.970 FPS
4:3 aspect ratio
progressive scan (field order)
HIGH ASS QUALITY (slider)
Constant bitrate @ 8,000,000




NOW, drop the finished video in a new instance of vegas, and set the project settings to:

Video size 576x416
Pixel aspect ratio 1.0 (square)
 Field order None (Progressive Scan)
Full res. rendering quality Best
no deinterlacing

THEN

Render AS:

1.wav @ 32Khz (or 41KHz if you want)

THEN

image sequence (JPEG) [FORMAT] (sony vegas will render them with the name format "(name)_######.jpg")
 (MAKE SURE YOU ARE RENDERING TO AN EMPTY FOLDER, the next step will rename everything in your said destination, the said wav file is ok)


(LAG WILL HAPPEN IF YOU KEEP THE FOLDER YOU ARE SAVING TO OPEN)

you can skip the below step and go streight to THPConv with this

then use this to do a batch rename, leaving the prefix letters empty and using 5    0s  (and the suffix as ".JPG")
DEH exampole is below (see bottom of the pic)



click rename ALL  (this will save alot of time than doing it with super)


then use THPConv to finalize the THP project



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